Name Allarus Custodians Custodian Guard Custodian Wardens Shield-Captain Shield-Captain on Jetbike Vexilus Praetor
Name Balistus Grenade Launcher Castellan Axe (melee) Castellan Axe (shooting) Guardian Spear (melee) Guardian Spear (shooting) Hurricane Bolter Inceptor Lance (melee) MIsericordia Sentinel Blade (melee) Sentinel Blade (shooting)
M 6” 6” 6” 6” 14” 6”
Range 12” Melee 24” Melee 24” 24” Melee Melee Melee Melee
WS 2+ 2+ 2+ 2+ 2+ 2+
BS 2+ 2+ 2+ 2+ 2+ 2+
Type Assault D3 Melee Rapid Fire 1 Melee Rapid Fire 1 Rapid Fire 6 Melee Melee Melee Pistol 2
S 5 5 5 5 5 5
S 4 +3 4 +1 4 4 +1 User User User
T 5 5 5 5 6 5
AP -3 -2 -1 -3 -1 0 -3 -2 -3 0
W 4 3 3 6 7 6
D 1 D3 2 D3 2 1 D3 1 D3 1
A 4 3 4 5 5 4
Ld 9 8 9 9 9 9
Sv 2+/4++ 2+/4++ 2+/4++ 2+/4++ 2+/4++ 2+/4++
Abilities
Re-roll failed wounds on charge +1 attack using using this weapon Can be used in assault
Custodes Abilities
Aegis of the Emperor- All models start with a 5++ save. 6+++ against mortal wounds in the Psychic phase.
The Emperor’s Chosen – Chosen – All models gain a 4++ save.
Sworn Guardians – All infantry and biker units gain Objective S ecured
Ordo Hereticus Abilities
Hereticus – Reroll hits and wounds against units with the Chaos or Psyker keyword. Dominate – Cast on a 7, c hoose enemy character within 18. Shoot one weapon or make one close combat attack. Cannot attack themselves but can c an attack members of their own unit.
Warlord Trait: Radiant Mantle – opponents subtract -1 to hit the Warlord
Custodians: Can pile in and consolidate towards characters even if they are not the closest unit. Dee pstrike.
Shield-Captain on Jetbike: All friendly units within 6” re -roll failed hit rolls of 1. Advance 6” instead of rolling.
Wardens: 6+++ save
Vertus Praetors: Advance 6” instead of rolling.
Vexilus: Within 6” all units re -roll failed morale and-1 against attacks that target them in the Shooting phase
Relics:
Eagles Eye: Unit gains a 3++ save
Auric Aquilas: Unit gains a 3++ save and can re -roll failed charges
Obliteratum: Assault 1, 12” S10 -4 D3 weapon