L
A companion volume for
-1
Being Second Collection
a
HERETICAL and SUPPRESSED Writings. in their Natures both NOVEL and INFAMOUS of
By Diverse Hands
Pmduccd ttndcr Ilccnce from Games ahrkqhop Ilmited. All contents C2000 Games Workqhnp Limlted. .0l rights reserved. Gamer Workshop and Warhammet are reglstcrcd trademarks and Warhammct Fantau? R~nlepla): Chart of Darknc5s. A p w n p h a \ r m . Tht Enemy Wthin. Iloom+tonrs ancl Marienhurg arc tmdemarkr nf (;amer Workshop Ltd. z ~ l e dunrlcr licencc ant! with prrnlisrltm.
Written by Graeme Davis, Anthonv Ragan, Mike Rrunton. Ken Rolston, Maccin Segit, Iain Srnedley, P a d Murphy Phillip Wells and Lewis Page
Edited by Gmeme Davis Line Editor Iain SrnedEey
Artwork, diagrams and Maps by Ralph Horslev, John Keane, Rik Martin, Bunny Srnedley, AnneIise Johnsen. Tiny Ackland, Ian Miller, John Blanche, John Bolton, Paul Bonner, Kev Walker, Russ Nicholson, H and Dave GaIlagher. The maps for Deep Trouble were created using "Campaign Cartographer 2' sobrare
Cover Art John Rlanche
Layout Iain Smedley and James Wallis
ProoFreading Martin Qliver and lMarc Torlev
APO(,Hl'l'tlh Y0n':rntl rhc rchr (11 rllc Uhrj~nrrln!~r l.ii~rlnq'Kr~lrpplrr)'linc arc. dcsignecl ancl plthl~shc-din thc 1 nitcd Kingdom by:
Produced under licence from Games Uhrkshnp Limited. fi~L(10RCiarncs Whrkshop 1,irnited. All righrs rcscrved. G ~ m e s \Y'nrkshop, a'irhanrtrrrr ancl Il'bite Dfr4rrrf are registered tnrlcmnrkr and o t h r r nxrncq lrercin arc tmdernarb of Gamcs Rrjrkshop Limited and are 311 used with permission.
Hogshead Puhliahing Limited 18-20Bromcll's Road
All a m o r k in a l l IVarhammes F a n l n . ~ Roleplay pmducts and all images contained therean have k e n produced eir her rn-hou+ror as w o r k for htrc. Thc rxclu~ivecopyright in rl~c artwork and the images ~rdepicts 19 the prnperp'of.(;~rncs Ui)rk~hop I.imitcd. 0l ~ X ( , - L O ( l ~ All l . rights resemed. Nn pan of t h ~ hook % may he rcpmduccd in anv 6om or by anv means sitticlut prior pcrmi.i~ion,from the publishers Atl chamcten, plnces ant! r.vcnt.i art- fictitiouq. any rcsemhlance to anv pcfinnk t~ringn r tlrad ts purclv coincidental
First editicln: h u ~ u s tL000 ' > H ' h 5 - i J Z 1
Thanks ta Ewan Ha[!, Luke T ~ ~ ~ i g g and c r Rnderic Oswald for rhrir lwistancc in prepartng t l i l \ hook. - . - . -. -- . - -- -p
p
-
London SW? OHG Unitetl Kingdom
....................
Section One: Cngmea n d Punishmenf ...... ....... 4 Chapter 1: Lowlife ................................................................... 5 Chapter 2: You've Got to Pick a Pocket o r Two ...................... 9 Chapter 3: Cloaks of Darkness ............................................. 1 1 Chapter 4: Prisons in the Empire .......................................... 12 Section Two: Requiescant in Race .......................................... 21 Chapter 5 : Watchers at the Gates of Death ........................... 22 Chapter 6: Guarding the Gates ............................................ 26 Chapter 7: The Sanctity of the Grave ......................,......... 29 Chapter 8: Droevigger"~ Funeral Emporium ........................ 31 Chapter 9: With the Dead in Dead Places ............................ " 3 5
Section 3: People G Places ...................................................... 39 Chapter 10: Otto's Printwork .............................................. 40 Chapter 11: The Vermilion Pawn .......................................... 44 Chapter 12: Morbog's Marauders ......................................... 5 1 Chapter 13: The Pandemonium Carnival ............................. 59 Chapter 14: Gotrek and Felix .............................................. 6 7 Section 4: Of Divers M a t t e r s ............................ ............... 69 Chapter 15: What a Character ............................................... 70 Chapter 16: Pudcllefoot's Common Herbal .......................... 79 Chapter 17: Lifting the Veil ............................................. 82 Chapter 18: Archery and Enchantment ...................... . ..... 88
Section 5 : Adventures .............................................................. 93 Chapter 19: The Ritual .................. ....... ....................... 9 4 Chapter 20: The Affair ofthe Hidden Jewel ....................... 102 Chapter 2 1: Ironstone Bass ............................................ P10 Chapter 22: Deep TroubIe in Karak-ZuEvos ........................ 118
Appendix: Character Sheet .................................................. 127
Section One: Crime and Punishment
Section Four: Of Divcrs Matters
Chapter I : I.r>wl~fc tr'siitt-PIhr Umenre Ilnr+is:art ~ IRalpb U Horslq,
Chapter 15: What A (;haacter I'l'ritl~nby Parr! O)ckhrrnr:R r l h ~Fjny ' Acklnr~dFirst pti hlislwrl i n IT'FRP CI~rrrctcrPrrck (C;rrtr~ e . ~Rijrk.sfrr)p. I O Y 2 ) I:'ctir~dfc)rtl3l.r t-olrrmc bv G m r n ~ eIlnr'is.
(1h:tptcr 1.Ybu've (;or ra Pick a Pocktt o r T\vo \I+I I tvtl (;rnr>t>r~ 1lnr.f.q; rrrt bl. Rn/pl~Il<~rs/elb
Ghapror 1h: Puddlcfoot's C:ommon Ilcrhal IVritten blp Grnptnr I1mbisrend Clcitrs 'flrorrtt I:ks~rocar,nrt hlr H t m t y Strledley.
Chaprcr 4 P r ~ s o n sin thc Empire K'siltrw Arzrboty Rrqyrr~r.ari b,y Re&& MorsIq, Blrnn,y
Scctioo Two: Rcquicscant in R c c
Pri?4/ Rt~?irttv
C l ~ a p t '~. r T'hc Sanctity of t h r G r a v r Il'rjtfm blrGrr~enlcI ) ~ t - l scirt , hjbJohn K m n e .
Chapter 18: Arche? and Ilnchantmcnt It'ritten by C r n ~ m Dnrufs; e nrt Tml 3, A c k l t ~ t ~a?ld d I)ctrv C;o//ng!~er:First prr hlisEred as " E H I I 1 lClcd,vie ilrrcrs in IT'I:RP " in \fhr!~mnnterCompunion fi:/nme 1'18bticoti~~rrs, lr>c)(J)
( I I I ~Rr~tzt?,
Section Thrce: Pcoplc and Places Chaprcr IO: U t t o ' s Printworks W i t f e nbl.jit?~Rnrnhrc~:art ky fan ,Willer: Firstptrhlisr'l~cisin U%ftrIlrd~ag(fiI:iJiredjnr this rlol~in~e h,>#Cmrnte I>at+i.r.
p
Section Five: Adventures Chaprcr 19: Thc Ritual WriIrct~b-y PhtIfip \ Y ~ ~ I Sart : h,]#Rt4-c~.Yirhr~/.w)tt.First p h l t s h ~ di n K'hSte Ilrt'rrrf 99,rr>prinltvfttl 7 b Ri~stlr~ss ~ Ilmrl (&I?~c$
Clt:bptcr 8 1)rncviggcr's Funeral Emporium KFiItet~hr Crrremc 1)or.i~: art h>,John K~nrie:rnnp h>#Rnlph Ilorsli.1~ Chapter 9: U'irh the Ilcarl in Dcad Places IT'riti~rr C r r i ~ r t It ~ l ~ t - t snrt ; hy-/t)bn Korrnc Sttlrctlrjb
hi,Krrfpb I-lorslr:l: b
Chapter 4: \Y:itchtrs at the Cistcs o f Dcsrh I'lm;lttmnhjbC;rctem~1lnr'f.q:nrt JOIJ?IK ~ n t at n~d O/itarvHflllcr~qt. (:haprt.r (l: (;uartlin~thu (;arcs U'rilt~tlh), G r n e t ~Eliit-ls: t~ art
Chapter 1': Lifrin~rhc VCII U'ritten bs Graettr~Ilut,is: nrr
brkst~llp,l 'IH9).
Chapter 20: I'hc Affair of thc- Hiddcn jcwcl illrtrt~nby Lerruis P(IRc>:nrr bj, Ai-rlker f rstprtblish~clirr iv'hii~ntt~atf101, rtprlnted I I ~The Ucstlrss I)rrid (Gcrn~t.s ?>rkship, 1 (M)).
Chapter 2 l . Isonstonv F i s ~ IT'rilten <;menre ila tlis; nrt I?,)! T , ~ r trlcAalfrtlrl. l~ I:ir.cf ptr hlisbcri in WJ&te f>zlwrf ].<.?. Fditedfrw t h f s I ~ O I I I ~ PhvI P/ f i i r ~ .5rtfcrlleir
Chapter 2 2 : Deep Truuhlc in Karak-Zulvclr IrritY~n K m Rdsti~t7~ r ~ f t b[ ~ d d iotlt~l f i r>W~t(Ti
,)l
Chnprcr 1 1 : The Vcrmilir>n Pawn Ilf-lrlctt Kcrr Rol.~torr,art by Ker- Walker: nrcdp h ] ,H. First ptr h//sficfCin Ir'I~ttef l t t ~ a r IUI l I:ilfteri for t1~i.vt~oltrrne Crrnprnt*Ilrtt-is nttd .lfftrtfnO / i t ~ r . .4pnrt fmnl fbe ?rlrcterin/tI~scrih~cI (#S rcprit1l.c rrhor-t: nll l(x.~Irmc/ ~ r t r r o r kin <,>hnrlof Ilnrkn~ssis pr~r-toiis11,1111Chapter 12: .Morhog's.Marauders lX'ritltw?r h;rliMtrrp/qb:cirf PmiI Bonnet: first p!lhllsIJ~~I pirhlisberl n r d r r n s creirf~rlfi)r this r,o/:tnl~ rrs ".Mowlrm L ,tlarrt itders " it1 Il;l~if e llriwrf l 111.E d i r ~ dfor
Chapter 1.3 The ktndcmonium Gam~val IT'rif rm h],Mike Rrrrnton: art bj,Rik ,I.fr~rfin E R:rss .I'jci~>lsort. (:h;~ptcr 14: (;()trek and Frlix Il'sfttrri h>' U'ifPinnr King nnd Curl Sargmt: art by K$(~vrp liyglnnd and Pn!rl f3fltrt1er 17 rsl ptr h l f s l ~ i~ndI T ' h i r ~I)rdvrtj I20 N t ~ Ilr,r~th d s Ilnrk .\hndnzrb (I:/nttlt*I f r hlicntior is. I 0 0 I )
Section One: Crime and Punishment In which may be found:
?%e SHIFTS and VAGARTES of BEGGARS in their variety MADE P W N , that the INNOCENT and ENDER-HEARTE. may beware of WAS7T.G their ALMS upon the U N W O R m ?be CUNNING RUSE of WINDOW-FISHING at last RlfbEMD, from which the STOUEST DOORS are NO PROEC??ON; The SLEIGHTS and 71eTCm of city PICK-POCKETS, and how they may be DETiYCTED at their NEFRRIOUS mand HONEST FOLK thereby protect their VALURBLES; Certain WRONGFUL MGICS and ENCHANEtfEENTS, known to be used by the more EDUCATED CRIMINATS in the pursuit of their UNUWFUL BUSINESS; And la~tly:
A SURVEY of d i u e r s J . U , PRISONS and REFOmTORTES in the OU) WOND and Elsewhere, which are the H G H F U L and PROPER destination of all CRIMNM OFFENDERS.
Section One: Crime and Punishment u p kits and r u t l i m c n t n y rncd~calknr~wlcdge.rhcy whrtcn o r rcrldcn their hkins, add scars, p t l s t ~ ~ l c:rnd s hlcrnishrs. and drl \vhatr.vcr cl\r. 1 % nctc?i~arc. t o rn:tkc thcrn*clvcs look l i k t disrasc victim<. Most Spottics sptcj;iliw I n ;I? ; i n ~ l cdi*r a w . and c a n Ilccon~eas knowtcdgcnhlc ;thc~utit\ ymptoms as thc a w r a g r Phgs~cjan.Thu choice of diwasc i\ c n ~ c i n l :it should alwavs he s o m c t h i n ~disfiguring hut nor tc>o conta~rtlus,tnough t r ~g;iin 5yrnparht withnut arou+ing revulzlc~nor {car.
Skills Acting Iilathcr 10% ch:~nccr,f (:lawn Ill?, chancc n f (:ontortionist
Carcca Exits
Skills
A~I~ZI t or C: harlatan Enzrrtaincr
f'ntcrtnintr SCCr
,2ct1ny: Iliapnosc niseaw (ocw - stc hcltw) Ilisguisc 25':, chancc. o f Irnmunin. to
Actor
- Rmunc Tclli-r +
1)iscasc
Posts Posts prrtcnd t o hc d r a f ; ~ n ddurnl> 'I h r o l ~ g hgrc:tt cclnc c n t n t i o n t h t v arc ahlc to ignore. ?iudrlcn Ioutl norsrs. and to give the impression of not he;~ringa n v r h i n ~uhcfi In fact t h ~ l hearing r IS pcrfcctlv I n tlcmand ;IS F F ~ C Sant1 Ic)oknut<, and n f t c n cilmc i n t o ntjswsqion cif salcsrhlc information.
Trappings 133 filth?-hnndagcs Makt-LIP kit D6 hotclcs and jars of substances that causc rnshcs. boils and orher symptoms
Carcer Exits C:l~:trli~~:~n Entcrtillncr - A c t o r
Skills
NEW CAREERS
Acring 25% chance of Mimc
Trappings
Fishers
As g ~ ~ n r . r :Iqcggnr ~l
Stumpvrs frign crippling i n j t ~ r i c ~f u c has rhc loss tlf a l i m h %!any n ~ cl.um ll tt) hnvc 1wrn rr.oundc.d in rnllitar?. hen-lee. cspcciallytvhcn t~cggingfrom a military-Iooking individual. The hcst Stumpen .Ire ama7ingI!- supplc. ancl c a n hcnd a lower k g . arm cr, hand hehinrl r h c m ~ c l v c si n such a way that. whcn h o u n d up w i t h
Thc Firhcr i s a t h i c f xvho spc.ciali\c> IR \ t t ; ~ l i ngoods ~ thrclugh brokcn or opcn ~t.intlo\v\and s~mil:irlinlall openings,hv using a hookcti pole. This mcthnd attracts Ic+s ;Ht c n t i t ~ nthan brcsking and c n t c r i n ~ and , a 1:ishr.r Iras less chancc of ~ c t t i n gcaught than a hurglnr who is dctcctcd inside an unfamiliar building - all fie h;w to do i s d r o p hi< p l c anrl mn. Fishing is cr llctl "curbing" i n 7hicrcs' ' l i m ~ l w . I7ut this term is nrlt k n o w n t o thc Iau+:~htding Thc Fishcr is trr.;lrr.d as n ?pc of spc.cialist l'hir.Fcarccr. As w i t h othcr kinds rtf spccialict S'hitt. n cliamctcr may hccome a Fishvr aftcr cnmplcrinp. rhc gcncral Thicf c;ircr.r (\r'/:RP p.40).
handagus. i t looks ctmvincioglv ltkc an amputation.
Skills
Skills Trappings
50':, chanct of Evaluate I!lecl Palm Ohlcct Spelt Trap IT'indolv Fishing (nr.nr- scc h t l o w )
Crutcf1 B filthy bandagcs 25% chancc o f wooden Icg or f;~kchoc>k hand (player's choicc)
As gcncral Thicf plus: Hor~kctipole, u p to 6 fctt long /some arc collnpsihle and may hc disguisecl as walking-sticks)
Career Exits lnforrncr tncw
- sec hclow)
L
-
p
-
.
Stumpets
hct~ng 25% chancr
nf Cnntonionist
Grtcs Exits Charlatan Entertainer
- Actor
Spotties nrr. hemars who prrtcnd tn haw discascs in order t o g;lin the svrnp,tthv of potential clonofi. ['sing crudc- make-
As general Thicf plus
Trappinas
Informers T h i s is a new Rogue career. A n Informcr makes a l i r i n g by selling tnformaticm, ofrcn the k i n d that people want t o k ~ c p secrct. Nc~hodyrcallv likcs an I nformer, so this carecr chr~icc m q be a clangerous one. T h t r c are. h o n * ~ ' \ ~ many c r , r)n horh sides nf the [:LW who find I n k m n r r s ' sc.rrFiccsin~aluablr.In tracking dor\n anything fmm a stoIcn brooch to a long-lost
Apocrvpha Two: Chart of Darkness relative. from a dcfxultingdcbtnr
tr> a rival's plans. Succcssh11 Informers m:iy have contacts in thc C I \'ihtch ~ ar in thc 111ghcsr cchrlons ol'crime - s o m c t l n ~ t sboth.
NEW SKILLS Diagaosc Discasc
Advancc Scheme I -i
-2
A
nrx I d
.:(l
Skills tIciuu l Icaring
(;clnccalmcnt I'rhnn 50'% ch;~ncc.r ~ I'xccltcnr f Vision 25'Y) chancc nf Lip Kcading 25% chancr c,f R c ~ dW'ritc 5ccrc.t I.anguagc - Thieves*' l i ~ n g l ~ c SCCK-tSigns - 'I'hievcs' Signs SFiaclow~ng Silcnt Mr>vcC'rhnn
Trappings
Int A
C1
19) + h , $
fX'P frl
This skill is idcntic;ll to Crrw Disenst-. cxccpt that it rtnc.i not confer anv healing ability A character with this skill can recognise thc symptoms of a common tliscnsc aurr)rn;~rically, and t h ~ l s c0 1 a rare discast. nn n succussfuI Int rcst. modlficd as the C;M sccs fit t o rcflcct thc rarity of thc ailmcnt. I t may also hc usecl t o rccopnist. tvhcthcr n discasc i s
gcnuinr. or fe~gncd. Oncc a clisc.nsr. has k c n succcssfr~llyirlcnrilicrl. thc charactcr tvith nhe skill r n q makt a second Int tcst ro dercrmine rvhether they know af any trcatmcnts for thc rliscasc. Ilowcvcr these will only he In g t n c n l tcrrns ("['VC hcarrl that s w a l I o n i n ~ivy and 1ccchc.s can soothr thc sxvcll~n~") ~virhoutany dctails on how rlic tmarmcnt should hc cnrrictl out. Characters with the skill C Z I ~l P l i . ~ tnut~ma~fir:~IIy ~ . ~ h;lw all the benefits of this skill.
313 1 4 ) S~lvcrShillings
I)aggcr
Enttrcd From f%:l\vcl l3cggar
Carccr Exits 13nrr.d
H:~ckr-trrr 3pv
This skill intvlrcs thc finc rnanipi~latir~n r r f a hook. tuckprck, o r some arhcr kind of implement. nn thc ktr cnd o i a long potr. Dex tests made in thcsc circumstanccs t v ~ u l d normallv be suhjcct t o n penalty of - 1 0 to -30. rlcpcndiny: on the circumstanccs. Characters with this skill havt ltnrncd horv t o control an un\vicldy irnplcmcnr nf !hi\ *art. :incl ;Ire cxrrnpt frtrni any such pcnalties. W'hilc Fishers (scc ahowe) h a w pcrlr.ctrd [his skill for thc purpose of 3 t c a l i n ~prlrts. it is onc Ior which resr>urccful adventt~rrrscan . ~ l n i r ~ccrtninlv s~ find many mow use?
Section One: Crime and Punishment
Chapter 2 f
to
Thc Tcst
R VC :bQ
Rick
a
The Der t e a k ~lVck r P o c k ~ t(U'f'RP p 'I) is nl;idC ;is ifi%u;~l. I f it i\ >ucccssfuI. t h t pickpockcr ha%tnkcn sonlr-thing frrlrn his victim: ~f not. ht hasn't. Nrxt, ncctl t o know if tht. victim nnticed - rhls is w h t r c t h t n ~ l c t i ~ n g e \ AS . the pickpocket makcs h ~ sDex tcst. thc victim rnnkcs an Itcst. I'nrtcr some circun~stancesynu mav prcfcr t u nlakc this ttst stcrctly. so as n o t t o alert thc plarcr C h c r yrm have the rrsults of both trsrs. I n r ~ :k~ t rhc chnn hclon-
Modifiers Thc victim ih aIlo\vcrl scvcral rnndificrs nccorcIing t o tficcircz~m>tances. 0hvir)usIv 11 15 hartlcr 1a m11 a niactcr t h i d i n h ~ own s homc than :In rlnsuspccting f3rmr.r at n crowtlctl fair. In adclitinn t o thc hasir- rnt~rlificr\,rhcrc arc. rzrirlu\ tricks rhnt pickpockets can use i n i l r t l c r tr) avoid rlctcction. ~ ~ s f c M d i f ? e mThc r follo~vinp:m d i f i c m apply to ;lib IIc.%fs rnarlc hr ;I plckpockcr's victim. Thcy are cumulative.. subicct t o thr. Ii.M's discrt.rir~nand cornrntln scnsc. Far cxamplc. ;h slcr-ping victim cannot hc on thc ;~lcrtFor pickpockets'
finch l'hicf carcrr cnniplcrttl 4-5 +10 l'ictlm i> n n thc alcrr fc~rpickpockc.tr (virhcr i f thc ptaycr
OPTIONAL RULES FOR THIEVES AND VICTIMS
DETECTING PICKPOCKETS ~ l t r t ~ r t i i ntr) f : the II'I'W n ~ l c h o o k .Clem the hnlfling thief has thc s;kmc chnncc of picking the pockcts ~frIn1nkr.n ogre harrnnn l:;~t Alcx ant1 t ~ (;uido f (:ipc!lt, master assassin nf .1ilr.n. QLII~C~ ;~p;iRfrom thc CI~~*L'(~~IC'IICC'~ s h ( ~ u l tIl: I r m gel c a u ~ h r11 r c t m ~ ~ n / that a ~ r111%%rrrrcs*\ h o i ~ l tdcpcnd l onlv on hi+ dux roll, anti not cm thc \kbllr of victim This optional rule allows thr vicf im'c olvn alcnncw, ns rcprvfcntrrl hv h15 I - m r r , t n p l ; i ~ a pan, and ran hc ~ s c whcthcr d P(:s .ITV picking o r hc~ngptckcd
.
Victim 's Inftintlrr~ Tkt
+
Made hr. 51 Made by L 1-30 I M ~ 1~.97C11-10
'
I
.Made hy 0-1n Failcrl by l - lfl Failcd h? 11-20 F ~ i l c hy d 2 1-30
Thc tcxr i s also niodificd hv nvicc rhc flncun~hrxncct r i thc ltcm strllcn- rhc hcnvicr a pumr, thc more Likcly i t * owncr \\-ill nrlticc its brine " ~ ~ f t c dI n . , the cnsc (,f cnntalncr, ljkc pufics and hags,of tclumc. the I
fr rakes n n,l.pJ
ch:rnclcr n-hn flnF firllrhcing r l c r t .
Pfckpock~tmmnde
MckpockerJaih=d t b p i r DP.Ytest h . ~ : 31+
21-30 1-20
D
D 11
II
11
P)
their Re.r tpst fiv:
D
I-IQ I
o
D I
n
n
n
n
T
T
T
T
T
7-
-l-
T L'
0-10 11-20 21-30 31+ ) ~ D D I) K T T
I
~
T
T
T
~
D: Defected! T: Test
The victim rrnsrs rhr pickpalrct r r nw-k. If rhr pickpocket ttics roflm, rmar it a s / r ~ ~ j , rfrom p cornhat. Thew is a chance that thc vicrim may ).ha\x=n m i c r d something: makc an ~rnmndificclI tcsc to find
U: Unaware
our. Thp pickpocker mnv also make ;In unmodrficd 1 ~ u s tn t rcalirc th;rt thc a[rernpt w1.i clumsy. 7'hc victim is hlissfullv u n a t m r r of what h ; ~ happcncd. s w'hcthcr or n o t this atrtmpt was succcs.iful. the p i t k p o c k r t rnw ccitficr try again clr saunter off Ir~nkinp,inntxrnt.
'
:
Apocrvpha Two: Chart of Darkness Thc incident can end in sc.vcr;il w a s . If thc victim is getting the worst of thc fight, thu ivonlan will cvcnt~~ally detach hcrsclf and p ~ ~t l hl man ~ off Ry\tandcm will help the wcrim to his ftct (and prwcnt him pr~rsuinghis attacker), and may makr mor' pnckct-picking attempt r, which the victim has a -10 penalv t o dctecr. I t thc victim turns the tahlcs on his attacker. the woman will ger between t h r m until hy~tandcrscan restrain thc victim and thc nvo can make their cscapr.. Again. the hystandcrs may rnaku addltional pocket-picking attcmptc, cvcn ~fthcy arc not ;~ctually fin lcaguc with thc couplc. Ubrklng tbe Crourd: In a busy c i v strcct, an)- numbcr of things c;In draw a crowd of onlm~kers.Buskers cnrcnain. agitators h a r n n g ~ ccharlatan4 . pitch dubious R C K H ~ Sa. n d the tlnss of beggars known as I.nons (scc p.6) ~ l al\o n clran, a crowd with a psrticularly spccr:~cularourburst of feigned maclncss. Anrl wherc thcrc's a crowd. thcrc is an opportun i p ro pick pockets. The nlorc comp'lling the prrlorntance is. the less; likely an anlookcr wrll t,c ro notice a pocket-picking attempt Thc sourcc o f the distmctrc~nmust make a husk trst (in these circumstances, the Agitator*.; nnrl Charlatan's I'Nhlic .Spi.nkitlg skill qualify then1 tn makc :L husk rcst ~nsreadof a hlrflJtcst). and thc result o f thc tcst indicarcs how r-vell rhc p r r t o m s n c c cspturcs the iiudicnce's attcnrion. and rhtrcfi~rt.how much o f a distnction it pro\~idr% for thc. p~ckp)ckct 'l'hls r s u l t s in a rnodlficr to thc vrctim's I tcst t o tlctcct thc pocket-picking attempt, as rolln~vs:
Dodgcs and Distractions I'hc- tollo\r ing descriptions give a Fe\\*or the different tricks u\cd !I\ pickpockcts to d r s t ~ i c tthew victims. All modify thc vict~m'sI tc>t Nun~csrluhother eIodge~C X ~ S I ,ancl can I,c i~sctito atld ctiluz~rto an cnct)untcr with pickpockcts. Rtrmpltrg: 'I'h~s
thc s~mplcsrtrick The. piukpocktt appro;~chc>thc victim, usually in a crowd. josrlcs him o r hcr. .me! rn:tkc\ a pockct-picking artcmpr at the samc timc. The distr~ction:~lluw\the pickpockcr ru cscapu Into thc crowd ~ :icconlplicc bcforc thc rico r pm\ the stolen gnarls t ( an rim rc:klfisc\ tvhar h3\ I~appencrl.This ~ i r c the s ricrim :i -5 p c n a l p t o l test3 to rlctccr thc pocket-picking artcmpt Dogging: Many alum rcsiticnts kecp Iargc, poncrful and ag#rc
thl-rr tinmts thcy arc ~lscrlin thc pncticc o! 'cfopgin~'. a chsmctrr is w n l k i n ~clown a str'ct, s dog (trcatcr! as a war dog) slips its Icash n few yards a\t7ay and flies straight at him, harking furiously and ignoring thc shouts ofits owncr. h s rhe dog Icaps o n him. rhe chnmcter must m:ikc a succcssful I tcst to avoid hcing knockcd down. Al!onr nnc round of cornbar hc.fr>rrthe owner d n g s the d n nff. ~ : ~ n dhvstandcrs comc to rhr. chnracrur's sssistancc: pick in^ hlm up, du5ting him down - a n d picking his pockcth, o f coursc. This methcxl give, the \-icrim a -5 pcnaIw ro nt~ticr.any pockt-[-picking ;Ittcmpr, incrcascd to - 1 0 if the ch:iracrcr was knockctl down ancl - I 5 if hr. was wounded. Domestic Displrrrs: This i s ;l cnri:tt~r>n on the samc idea. A loud argument is hcartl from a building or alleyway and a woman runs o ~ l t colliding , xvith thc (~nvariablymale) victim. Shc is pursucd h? a large ;ind brutal-looking man, intent rJn beating her. Clinging to thc victim. she begs For prot'ction. anti hcforc he c;tn responcl, thc m;ln arracks. T'hc victim can t~ to dcfcnd, but ar a -21) modifier onpingto thc screaming woman clinging to him. She makes n pockutpjcking artcmpt each round. and the victim has a -21) I pen21lw t o dctcct i t . hecaure hc's being attacked.
R ~ t s ktest result l.'ailr.d Made by 0-l 0% .Made by 11-20% Madc by 2 1-30"! 4lsclu hy 3 lr',>or ntorc
Modifler 0
-4 -et)
-20
-j r ,
TARGETING a h c n a pockrrr-picking attempt is rnadc, thr pitkpockcf \houlrl hc trr-~ngto takc something specific. Thrs might be something that 1s clciirly rislhlt-. 3ucfi as a bclt-pouch c ~ ar pendant, w it might be something Icss c l r ~ r such , as the contents of a pclckct o r the sourcc o f a h u l ~ cin a jerkin Thc pickpocket should specie the t a q e t hefnrc thc attempt is rnadc. Obviously. ;i pickpocket cannot arrcrnpt r o stc;tl something of which hc is unaware. Somc things arc harder ro gcr than othcss. For example. it's harder to pct a sing off snmcone's finger wltho~rt hcing noticcd than ~t is to cut a pursc frcc of a t~clt,and it's easier rt) take a purse from a bclt than from insidc a douhlct. Thcrc may hc a ltelltale bulge over thc hr-:~rtthat lcts you know a pursc is thcrc, hut it may nut hc rcachahlc. li, reflect thi\, the G U must modify rhc pickpockc.r*s Deu tcsr accr)rding to whar hc's try in^ ro stc;tl. I'hcrc arc sn many possihilitics that tn \vould hc tutilc to list thcm all. but using your <;.M's judgment. you hhould hc able to come u p with an appropriate rnodificr from thesc rxamplrs: Urcumstanm
Rclt pcach, o F n Belt pouch, closcd tihcathcd dqgrl.r
Cloak-pm
Modifier
+ 10 -
l [at-pin
-
Shoe-buckle
-5 -S
l lair-pm
Cimmcstan~ Sling Bag Nccb ch.~in
Bcltorhclthucklr Hractlcr
Modifier
I0 -10 -15
-20
-25 Irrm inside doublet -30 Flngr-nn~ -10
Ilar-ring
Section One: Crime and Punishment
Chapter 3 Magic Points: 3 lscc below) Range: I:a.itur Duration: 2i)h rounds (scc hclo\v) In~retlients:h Icns c a n c d from njck crystal Thir s p r l l allotvs rhu c;hsrc.r t n set' through xcills, rocks ancl
Dankness NEW SPELLS FOR THE CULT OF RANALD
othcr r,t,staclcs. trp t o twoyardc (SIX fret) in tltickncss. ;I*i f thry werc matic o f ~ t a s s . Ry making a aucccssful Int tcrt, thc c:tsttr may focti5 r h r i r magical sight so that, fur examplr., the i n n c r workings of s lrlck arc risible whilc thc c;islny: i s tmnymrcnt. *Thrs rvrjuld allow a +50 bonus t r l an?. lockptcking attempts. Thc spcll's duration may bc cxtenclctl at rhc cost cif L V ; l g t c Po~nrsp c r 1>6 a d d i r ~ c ~ nrounds. al
Stcalth MaHc Feints: 2 (scc helow) Range: C;lsrer
Thc WFRP m lchnt~ k givcq tn'o spc lls (f3fni'l~ .4fn~lc#!.4hm anti ffck .\Ett~rfcr~l Lock) that arc only ax~rlahlc[ c ) Fchlmwcrs ol Ranald. Orhers exis!, hut a charnctcr must hc 3 known anti trusted cult mcmhcr k i n w thcycan r c c c i w instructinn in casting them. If knowIcdgc o f t h c cxistencc. of thcsc 5pc11s should lcak out, i t w o u l ~ only l he a matter of timc hcfclrc rhcv wcrr. rcndcrcd incffcctivc hv magicat ct,untermca!+LtreF rlcrclopcd by wizards on thc orhcr stdc of rhc Ran: The following spclls arc frr.r.ly available to Clerics r)f Ranaltl, o t h c r spcll-using follc>:r.n of Hanald may he able to Icarn them, nt a prrcr. 'Thc price necrl nor hc n rnonctiin; onc: i t coulrl ~nl-olrcn mis.iion clr a trial.
Dlrmtion: 4116 rounds (sec helo\v) Ingredients: Car*s hnir 'l'hc c:\stcr gains the skills Silctrt Motv l t ~ r h ~ rr?ai/ r r rfrrril) and (.t)trctwlrnent (rrrhnri ntrd rrrrr~ljf i ~ r+l>() rounds 'l'hc. spcll's rlur;lrir~n nt:w t ~ ccxtcndcd at thc crnt ot 1 >!:1gjc I'oint per DO additiclnal rounds.
LEVEL 2 Return Magic Points: 1 pcr item
LEVEL l Night Vision Magic Points: 2 (scv hclo\v) Range: Castcr DuratEon: I)+turns (sec hclow)
Ingredients: Cat's cyc Thc c:l+rcr gains tcnrponn; usc. o f thc s k i l l .1:igI1$Vision - 1 5 rards. Ho~vcvcr,therc i s somr dilficulty in artlusting t o normal vislrln agajn oncc thc s w l l has worn off. For 21>6 turns. the taster suffcn a -15 penalty to WS. RS ancl I. and to all othcr stats and tcsts which r r l y u p o n vi.clnn, r n v i n ~ t o aftcrimages and spots hciore the cycs. Thc spell's clur:rtir>n may he c+tcntIctl ;it the crwt of 2 Magic Points pcr D4 srlditional turns.
Range: Touch Duration: Lintil item r e r u r m to caster Ingrcdicnts: Pigeon's Ceathcr T h ~ sh p d l mm7hc used t o enchant a singlc small itcm the sirc ot a cc~in.a ring. o r simil;~r.Thc ltcm will magically r r + t u r n t o the 5pcll's caster onc h o u r aftcr it is scpar:tred burn him o r hcr. RcgardLcss c ~tfh t dixtance. o r whctkcr thc ohjcct was stnlcn. snlcl or given away. it w i l l aln-n?.* return trb the crautcr unless t h i s spcll i s dclibcrat'ly nc.g:~tc.d. \t'tirlc many Cotlowcss. (IT Rannlcl usc this spcll t o sull rhc samc goods ovcr and over again ta a scries of u n w i t r i n ~ huvcn, t h r r have ~ k e n srrvcnl more imapinativc USCF. More than o n r captured thief has hrokcn out ot prison, for example. whCn this spcll rcturncd a lock-pick t o h i m i n hi\ ceIl, an h o u r ahcr it was cnnfiscatcrl.
Spidcr Walk 3 (ser. h-low)
Rcvcal Secrets
Magic Points: Range: Cnstur
Magic Points: ;l Range: 5-yard radius Duration: 2 rouncls Fngrcdients: Mulagnikingglass Thir spell rcvcals thc lrlcntion of 111 sccrct doors and hidden compartments within the castcr's linc of sight. up to 5 vards ZW:I~.Thcy art. nutlincd with a bright grccn light for 2 rounris ( a b u t 20 scctmris). The spcIl does nor rrvcab thc Incatir)n o f hidtlcn catches or other rncchan~smsr o open them. nclr thc prmcncr. of any associxtccl traps and alarms. .Magically ccmccnlcd spaces arc al*o Immune tcl t h ~ sspcl!.
Duration: l)+ rounds (sec hclrnv) Ingredients: Four spider's ICES 'l'h~ss p d l ~1lo1t.sthe c;lhter t o climb walls and ceilings likc ;I spider. rogardlcss of how smooth or shcer thc surk~ccmay he. .Movr.mcnt at u p to normal n t c i s possihk. and ntl climhi n g tcsts arc neccssav unless the caster i s suhjcct tc) attack which might knock h i m rjr hcr off. I'or the spcll to hc cffectire. thc. castcr's hare hands and feet must hc in dirrct contact w t h thc surface: boors and gloves may n o t he worn. The spr-11's duration may bc extcndcd at the cost of 1 M a g ~ cPoint per adclitional round.
Apocrypha Two: Chart of Darkness
Chapter 4
GO DIRECTLY TO JAIL... DO NOT COLLECT 200 GCS
" T ~prisr~t~c*r I~J t r , i / / rise'"
f hi?< i p / / t ~ r ) cg - r r i ~ ~11)c~tr d t IP~*K*s. dt>.\pt,rrff to ~ ( b f P I ] iss / / P ( cr'lt~~rrs r!fthc trictl Ht'lotr: rrrtortzr!l,.<.filr tbc Crotl.tz r r r ~ t thc l (lrfitrc-c,rose t o thr~rrfit,!, sfritik:I>t~tti~tg I J I P ~hlrrck ~ m~bps cttrd d j t i s fi t z ~tiwir C~J/J.T ( # I ; ( / ~t'igs.q 1ricfi1)~ (lsstd ~tzitz~y rtv-
fhr I?zq~disifnr-(;r~lt~rn!'s Orice, nti nt/difi(>nd c l ~ o q (![<>' c+'roti-trlvis rt*qrti#.ct(,ii (I sr~rtrttccr$~/c>litl~ I~rwtzir1.r: \vivbc1t.c ~ i r x ~dzri* n consirltarrrtiorrf r ~11~ntrrqrr(Jst.."
Thcrt. comc.; :I rimc i n :rlrnost c.rcf\. atlvcnrr~rer'sc:irccr tvhcn his luck sini~,ly runs nut: thc n';lrch finatly catctich Iiim rd-handed hrcnking into s mcrchnnt's hornc. o r niavhc h i s glorious cnrccr its n tiiphwayni;an conics t o nn undixnifivd t n r l xvith his lijrjt c : ~ t ~ ~i nt i;it t ~ o u n t y h ~ ~ n t ctrap. r's Ilr pcrhsps thc krtllcr o f th:~trolrng nohlcmnn thc parry kilIcd :I k t v sessions ; r ~ o1i:rs thcm ;~rrcstcrlf o r murrlcr - ;~licr skilfillly hicling his * o n ' s pr:rctic-c o t ' d c m o n o l o ~[rlfcour+c. . 1 l : r v i r l ~c a p t ~ l r cthc ~ l l'(:>.thc clucsrit>nfor thy i s "No\v n-l1:1t d o l < h l > ' . Thc simplcsr :tnw\-cr i s r o Ict thcm rsc:rpr - o r gct off with a fine, rhanks t o fricncls i n hieh placc?;- IMII that i~thc lrl. \ t satisf?.bng. .. If their ctiar:~ctcrsyct on' too lighrly. pl:rycrs may come t c j think that rtw (;M ~ v i l hail l them out r ~ any f situaticjn to ;aroic! rlc.r;riling thc stoq: Players in ;I ganic. tvlicsc thi=1'Cs hnvc "hcroc-5' imnlunity" may k c l thcy can gct nwny nmith anything. They \vill c ~ ~ t i t ~ ~ t ; kar l tl tyi r gnlrlc Icss strio ~ l s l y: m r l thc can1p:tign w i l l s ~ l t ' ~ r
Section One: Crime and Punishment which h c ~ i n 1 s ~ 1 tpravcr h ; ~ n t rhcn l E~rcnkfmt.!tic\ r:lkr [c*son< i n rcadlng. nrtting, n~;~thcm:~tic\. :tnd yrogr;ipl~v.n h c n not i n cl;tv.cs, t h t v ttnd t h r i r w ~ c t a h l r ssticcp. , : ~ n dc,~rtlc. or Icam a crafr i n n~nn:~'itic silvncc unrlcr thc CIOFC. C'VC rti' r h t sistrm ancl hrothcrs. T n ~ s t c r"\l-artls" l ;115o p i n the clioir :and tnkc supcrvisctl cucursians i n t r ~thc niccr portions of NuIn. '1k.o a l t c r n t ~ r ~ cach n s xvcck. the cllilrllrcn arc gathcrrd t o play togcttirr. thc h t y r r x ~ g l i - h o u r i n g I n a gamr o f fonthall and the girls wntching ant1 c h c e r i n ~on t h r ~tcnm r OccasionalEr a cr>uplc w i l l try t c ~sncak oft t o t h r r ~ r c h ; ~ rfor tl \nrnc. p r w ; t q hut t h r staff n r C \ v l w t o that r r i t k . so fr-\v crcs Krinklchcirn i s a thrcc-\torcr m:lns~onsirrrrlundcd hy twogrht a\\ :I; tvith ~ t . and-a-half ;~crc.i o f \vallctl ~ r o i ~ n d ?Ri u . ilt i n limprtss A n u n r ~ s r ~frarurc. nl of Krinklchcim is l t approach ~ t o crluMargarirha'r tinw i n a d r c ; ~ ticn\-y ~ stylc rcplctc \\-irti Rarc-:ttion R : ~ ~ h ct hr ; ~ rh~: ~ r call tltc .ichcsolin~prr>viclc-dh v rhc ~ o y l c sand n l w t c l sccncq o f damnation. it hartll!. .;t.crn+ n ~ t a f f .r l ~ l a l ~ f i tutrbrs td arc srHncttmts prrwidcd h u t k r I,~rvpl:lcc likclv tn hc tIr.dic;~tccIt o rcfnrm : ~ n dhope. Thc main f i n o r d f r n c c \ . in\rc.:ld ctf l~r,u>ccrlnsists o f thrcc wrngs which fc~rnran 'II>hapc, ; ~ n d crmns. t\csdc.rnic\ ur>nvictetIc ~ m f a c ~ public n~ s h ; i n ~ ~fincs . o r i:~il. arc o i t t n o f f r r c d rhc :rltcrcont;lins 3 chnpd. twcj classrcloms, tlvo infirnisrics. two dinnativc nf teaching for no Icc at Krinklvticim. This hirlcs rhcir i n g hall^, thc kitchcns. :lnd thc offices anrl clunrtcrs for thc disgmcc unrlcr a fig-lc:~lo f "good works", ancl hclps t ht.m Slistlyan staff. The sr.xc%arc strictly scgrc.~atr.d hr-re, t h r hcdrl o n to prclfitahlc positions :rs I ' n l v c n ~ t y:~cadc-riiic\or hovs i n onc wing and the girls i n anttthcr. The on!!. time private tutom. they arc nllowccl 'tomcct 1s cluring dally scn'icr.5 nr rhc KrtnkIchcim i'i rmc o f the S~ICCCFS S ~ O T I ~ oS f t h Shallvnn ~ closely s u p c m i ~ c djoint rccrcarional pcriocls nvicc cach reform rno\7urncnt. for i t still ctlnttnucs t o do ~ o o d ~ v r ) r kto \vcck. Each wing can holrl lip to ?+rlurhs,four to a room. this rEay W'hilc many OF its ~varrlslcad unrrrnark:rhlc tiucs or Ihch wing h:rs nvo proctor< \vho :lre joinrlr rcq-mnsihtc for even rclapcc lntr) c r i n l r i1Rr.r thcir rclcasc, mnrc than a Scn rhc hch;~vior:met rnclr:al tducatinn o f rhcir chnrsts occr zhc !-car- hnvc gone on tn rcspcctahlr carcrr< as :ru:lThc gnmnrls. rmcc n landscaprd park titr thc ptcasurc r l c m i c ~crvil , 'icn.:lnra, tr;idc frdlnnr ;t strictly rcgirnentcd rouralv o f an ~ d y l l i cp;lracti*c whcrc nll n c r c h;lppv :rnrl cnnrvnr trnc th;tt h v p ~ n sthc. rnrmlcnt thcy nrricc. During thc dav.
'Trars nf Pity "for ~ h rcqcur c o f Kuln's Inst lambs". Thtrs was born the (:ounrcss Hcatricc ran 1,ichwirz vcm N u l n rmv fnr thc Snlvatron o f Trouhtcd Youth, notv rnrtrr. crlmm o n l r k n o w n as "Krinklchcim", after rhr. n~ansinnhousc i n w h ~ c hi t is Irrcarctl 'I'tic Trouhlctl Youths i n quc\tinn ;lrc tvpically agrd f n ~ m5 t o 14. and s r r scnt t n K r i n k l ~ h ~ ih? rn t hc. Nuln l : r \ \ ~ o u r t s .
Setting
Apocrypha Two: Chart of Darkness him rulership rwer the colony as a king in his own right. if Rart would jusr swear allegiance to the A n h ' s god. Not thc ~ n cof i the t h b i a n peoplc, but a dark, secretive d c i that ~ tlcrnandcd ahsnlute 10y;ilry in return for great powcr. Each month for three months on the night o f no moons, rhe stranger would come to Bart's study and make the same olfur. No o n t clsc would sec him romc, and none \r.cluld sec him Ieavc. Finally. Bart agseed. At the next IIcxensnacht. hc was led m an ancicnt bnc within thc junglr., whcm he fr?unrl himsclf surrounded by Skavcn and rhvir Seer Iratfcr. His knees knockjnp. with frar. f l a n abased himsclf and swore allegiance to thc cult of thr. 11ornr.d Rat. l-or the last threc years. B:~ttolumcusLanger has k e n the Skavcn's agent within thc Colonv of the N e w Coast. Soon hc had ct~rruptcdhis sons and henchmen. many of whcm now rakc part in ohscunr ritcs to worship the god of ,M
who havc cltcapprarrd "upriver'*havc actually rnct thcir end unrlcr a stcrlficlal knife In an isolated part of thc Langer stvading. C;c~unsellr.d in patience by his masters. h c has smuggled Skaven miners into Leopoldheirn itself, and thcy are slr~wlvdigginp: tunncts ro undermine the fortwss's walls. whtlt anorhrr is being dug from thu Langer holdings into thc town. Soon, vcry soon. R a n plans to lcad a swifr assault with his henchmen and ratmen allics ancl declare his own "King<:ctrlrnof rhc South." rhc souls of thc Governor and his family bring the first of man)- offerings of thanks to rhc iiorncd Rat.
ADVENTURES IN fRlSONS Habeas Corpus Rc~nhtlldStcin~tzwas wrnngfully conricred of fencing stoIcn goods by a Middenhcim court. For the lasr )'car, his fame ily has worked tlrelesslv t o prorrc his innocence and secure his wlcasc. At last there came the jovous day when thc court rcccrscd ~ t csa r l ~ c dccisinn r and nrcicrcd Stcinitz freed. But his parents wantcd him hack immediately and weren't w l l ins to wait for the next canvan. nrarly a month a a v - thc idca o f l c a v i n ~thcir hov in that hell~shplace a day t n n ~ c r thxn n c c e w l n w.1~unacceptahlc. So. t l ~ c vhircd the PC;%. who had hecn rccornmendcd to tBlcrn as reliablc agents. anti paid rhcm r o rakc thc cc)urt'.s c~rrtertu rhr ,Middcnhc~m Mining I:olony ant1 escort Rtlnhalrl homr- to a hero's nrcl+ cnrnc. \Y'c.ll, that was rhc plan. When the PCs arrive at the penitcnrtam. they arc told that Reinhold dicd last month in a mining accident. Prrssing thc mattcr \rulth I;ovt.rnclr Yarrik tvill cliulr hju most prolounrl sympathies w ~ t hthe heroes' cllcnth. hut thcrc i\ n o way hc can produce the hodv Rcinhctld dled in ;I c;hvc-ln ;incl the shaft is simply too d;inRurous to dig out. They :~rveven shown thc shah w h r r r it happtncd. ",ill thc proper ritrs were salcl rwer rhc rubble. and ~ t ' sa hetrcr hursal than hc'd gct in Middrnhcim." 1% all Yhrrik wilE say If rke I'Cs persist, hc will order them out of thc cnlony ancl rhrearcn to liavc them iailed for "interfcring with the a c i m ~ n ~ z t n t i oof n just~ccand trespassing o n thv (;fill's prnpcrp-". Somrtimc tlur~np;thcir visit, a prisoner will slip a notc to a PI: that warns r k t the truth. "Don't you hclficr,~it! kqk at thc Fox and I:rown about rhe hlack wagons?" If thc PI:s fotlou. u p on this. 1nqulric.s will Grst lcad them to the slnvc r s h w n t at thu inn. and then to rhe cclrrupt merchant in Salzcnrnunrl, whcrc He~nholrlis hcinp held Tor shipment t r l Ilrctonnla, liv~dcncrgathcrcd thcrc. wviIl bc e n r ~ u ~ t ch~
cxposc Yarrik and his operations and earn him a stay in the mines, while striking a hltnv against slavc?
Trading PIaces h PC academic sentenced to reach at Krinklchcim uncovc s a startling fact: o n e of his pupils is not who hc 1s sup-
posed to be? In fact, the lad, Alhrrtus IioR, iis actually the son of o n e of the most p w e r f u l merchants of NuIn. It seems that the lad bcfricndcd one of thc inmates of Krinklchcim while the delinquent rvas o n an "cxcursirm" to the temple of Lrerena.By shcer luck, rhcy lookcd exactlv alike. A l h n u s ancl his new f r ~ c n dClaus, , rnct sevcnI times aftcr that cfuring funhcr excursions. In tirnc. it hecamt clear that each envied the other's Pifc: Alhertus wanted to hc a scholar and rimd of thc constant duties and devotion to busincss his father dcrnanded t ~ fhim, while Claus simply was tired of hcing poor. So, thcyconcwted a schemr:: rhcy woutd switch places, each assuming thc other's life ancl tiving happilv ever after. Or. s o they thought. Sadly, neither boy is happy in his new lift: xtlhenus doesn't like p ~ e r t )nearlv . as much as he thought. ancl Claus is horcd with business and dutv and his stuffy ncw family. Each would like to go hack home. Rut that's clirticult tn do: Albcrrus' attempts to cscapc haw failed, ancl now he's ~ r t ~ u n d c-dn o more excursions. ancl cxtrn duties. Meanwhile. his attempts to contact Claus have fai1c.d. and so hlbertus begs the PC to hclp him go home. Rur how i s the PC. a conv~crhimsclf. supposed tn do this, 51rnplv taking Albertus out of Krinklchcim could hc construed cirhcr as kidnapping o r ~bcltrrngan cscapc. And even if the PI: tlor.5 pct thc h? to his home, h r ~ wdoe5 he convince thc l-loff Ltrnily that this rtIhertus is rhc right onc?
Shem In :I tavern in the Empirc o r Maricnhuq. the PCs comc across an old man xvirh an 'l.' burned inti) his hand. a fnrrncr prisoner In Ixopr)ldhcim who has come back to spenrt his last few years mloying the famil~arsights of horny. C)wr a luw drinks. he tells how hc w:ls a prohpcctnr in thr. Southlands. and of thc anlazing discovcv hc rnadr. - a temple crwnplex dcdicatetl tn an ancient god, madc of brighl whitc marhlc and gaudy with gold and ~ e ~ v c lMorc s . ;im;uinp sti tl, hc. mcr thc Hieh Priestess, an unclying Quecn who rulcd with ahsolutu power. Thc olrl man savs hc n x s cilptured and wclrkcd t hcrc. as a slavc for a !.car. thvn escapetl w t h a hag 1~111 of gold - that. alas. was lost in the rivcr \\.hen he was flce~ng frum her soldiers: "Sorrims. thcy uuz calletl," he saw. If the PCs are intrigued. the old rummy \vill r l n w thcm a map and wish them luck - he's surc thu sccmt of ~mrnnrtaliv is in there for thc taking. hut hc's not tvil3in~r o go looking for ~ t "I'm . too rlld and I nwz lucky to pit crut tlrc first time." hc J;I)IS. \Then thc PCs arrwe in Lcnpoldheim. thcv can ~nrolvc thcmsclvcs in thc local situation clr set out In scarch of thc Itss1 temple W'hen thcv gct t l ~ c r c they , find the old man only tolcl part of the stow - thc tcrnplc is intiercl ru1c.d hv an u n d y n g Queen, a sorcuwss \\rho gainecl her power hv scll~nghur soul t o Slaancsh. Non, shc n ~ l c sover a CIF 41i' r n c g a d c Lizardmen, preparing them for thr dav nrhcn rhry can attack and ovcrtt~rtlwtht. Slann-nrEed city of %Istlan T h t tcrnplc is as rich as the olcl man claimed. and rhcrc 1s a wcalth offorbidden knonlcdgt. hen- to tempt rvcn rhc most restrained acartcmic. Hut timc IS short. Nor onlv rr~itlthey h c c oppoqition from thc sorcrrrss and hcr nunions. hut the rulers of Zlarlan have dccidcd to clirninatc this threat oncc ancl for all. 'Their fnrccs wgll nrriw soon ~ h c thc r PI:>
Section Two: Requiescant in Pace A PMNSTAKTNG and UNFLJNCHING INQUIRY into the LAIMEmD DEAD
and their DMNELYAPPOINED PROECTORS, including: TBe MOURNERS' GUfW, RAWN KNIGHTS and other devoted S E R V M OF M ~ R RDEFENDERS , of the DEAD from the N I L PRAC77CES of BODY SNATCNERS and the BLASPHEMOUS OUTRAGES of NECROMANCERS; The D M N E MAGICS used by the said SERVANTS OF M&, through whicl? the SANC7TTY of the GRAVEYARD is maintained, and UNFORTUNATE AND UNQUIET SOULS are SOOTHED and sent to their EERIVAL REST 713e LAWS, hot13 77:NPQMdand S P I m A L , by which the DEGn are given
DUE PROmCTIONI and those who would M S G R E S S AGAINST THEM receive theirJUST ANJ)I AWFUL PUNISHMEJV7;' An account of MASTERJACBBUS DROEVIGGER of M E N B U R G ,
intended as a SHINING l?.XMPLE of an UNDERTAKER'S BUSINESS; And lastly: Divers TEUU..aNGand DlKERnNG tales, that may DULY CXmOIV tbe U M M Y and FOOLJSH who penlure to DISTURB 7iYE DEAD and PROFANE the SANC???Yof the TOMB.
Section Two: Rcquicscant in Pace other crafts are represented in the Guild. including builders of tombs and rnausoIea. weavers of shrouds and altar-clnths, and various metal-workers, glass-makers and potrers who produce ceremonial equipment for t h e use nf rhc priesthood.
primarily in the cities, protecting thc dead ancl preventing the misuse of their remains, the Raven Knights are n mtlitant a m of the cult of M6rr. and travel widely in the Old W'orld to do direct hattle with necrornanccm ancl their foul creations.
Like the MournersmGuild, thc Raven Knights reqr~irr a p& amount of I character to have cornpletcd rhc career Initiate of unskilled and semi-skilled labour. Grave-diggers are all M 6 r r before admission to the order. From that point on, Guild memhers, and orher kinds of 1abourr.m are em- the character has a number of camtr paths to choose ploved in rhc maintenance of tombs, temples and other from. The order's clerics, templars, witch h u n r e n and Guild buildings. The constmction of such things is usu- rxorcists are famous in song and rto? hut they arc hv ally left to stone-masons, whose powerful guild u,ould no means the only kinds of Raven Knight. A suh4rantiaI not be pleased if anvone else w s allou.ed to perform academic and logistical organisation exists to support that kind of m,ork. their cffons, and to dewlop new ways of drtccring and c n u n t e r a c t i n ~the curt's enemies. 7f.ad~r: funeral directors are all Trader, providing sewIn the larger cities, the Raven Kniphrr; nil! hc given ices rlirectly to the customer. Because of the nature of some Space In the guilrfhouse nf the local Motlrncrs' their hudncss and their close association with the priest- Guild o r Temple af Mbrr, and mill share msnurctrs such hood of M6rr. they are regarded with more respect than as scribes and chapels. Elsewhere. thev may make their the majori? of Traders in the Old Wbrld: it's not done to base in fortified temples owned hv the cult of Mrim CSn haggle with a funeral director. If you are uqing the swial rare occasions t h q have been given fortrc-ss-rnonasrtrstanding rules from Apoqphrr Notr*they are class R, o n ies wlth lands to support them in bequests from nrjhlc a par with Artisans and Murchants. rather than class C members or q-mpnthetic landon,nem. like other Traders. Social standing points are unchanged. A newly initiated hrorhcr o r sister of the Order has a number of career options. The Order ntlrm:~llytakvc [hr. Scrfhe: like any o t h e r large-scale o r p n i s a t i o n , the postulant's backgmund and existing skills into accounr Mourners' Guild cmplnvs a considerable numher of hefore assigning them to a particular function within the scribes. Theit primar). job is to handle tcplal and religious organisation. and is generally s?mpathetic to a new mempaperwork relating to the Guild's activities. as well as ber's ambitions, believing that a character with strong rnaintainlnfi arch~vesand libraries and assisting the motivation is likely to br. able to ovcrcornr. their initial Guild's schc~larswith research as necessae. Scribes also Iack of suitability for a parricular mle within the Order administer the C;uiId's system of standing reuards, refer- Pmvided that t h e normal rulcs fnr career pro~recsionare ring to GuilcG clerics o r Inwyers only in complcx or quesfollowed, a chamctercnrr.ring the orcler mav receive mintionable casts. ing in the following roIcs: u h o l r r e r : t h e Guild's uwrk requires
Watchman: although they are not formally part of their town o r city Whtch, the sextons ernplnved hv the Guild to ensure the sccuritv of graveyards and other Guild pmpe m follnuran identical career to their srcular countcrparts. In most towns and citie5. Ciuild and Watch work in close co-operation. though the occasional dispute over jurisdiction can result in Iriction from time to rime.
Cnuyec the l a w surrounding undead. necromancy and g n v q w d s form part of the Tcmplc l a w rather than the Criminal lam: ancl as a result the Guild's lawyers have ~rsuallycompleted a level o r mroas clerics, in addition to the ~niaiatetraining required of all Ciuild memhers. In Old U'orlrl cities of any stze. there are normally o n e or more Guild lawyers attached to the Guildhouse, with responsibility for the s v r m u n d i n ~towns as we!! as the city itself. Thr number of Iawyer~varies with the size and impotrancc of the town: for example, Marienhurg has three Guild l a w e r s , Altdorf five and Middenheim mJo.
Cferfc: while the Raven Pricsts tend to he more militant and skilled at arms and magic than their brethren of the Mourners' Guild. they undrrpro rhc same spiritua1 trainEnx and are accorded the same degree of rcspect within thc cult. In fact, rt i~ not unknown for v c t c n n Raven
Priests to "retire" into the Guild when :lac o r wnunds put an end to their militarycarcers, and :i Mourner Ptiect who s h o w panicular ahilfio; in dealing xxirilh an outl>rcak of undead may he invited to ttansfcr to the Osdcr. Emrcfst: t h e Exorcist career will he detailed inthc forthcoming book R~almof .Yr~rceqr.X%iIe the cult o f MOrr, and the Raven Knights in particurar. is the hrsr-known organisation of Exorcists in rhe Old \Torld. it is hv n o mcans rhc onlv one. W'ithin the order, the lines between Clerics. Exorcists, Templam and Witch Huntem tend to becnmr somewhat blurred. E r e v memhes serves the Order with m-harercr abilities he o r she can offer. Rotr nfy Huntet Mercenary, Soldlet; Sqrr /m, Tomh
THE RAVEN KNIGHTS Forrnaltv known as the High and Chivalric Order of DCscmed Hest, thc Ravcn K n l ~ h t sget their more common name from the device thar they cnmmonlv wear on their shields ancl surcnats. W%ile the Mourners' Guild works
Rohbw: the junior grades of knighthood within t h e order r.rnhracc a number ofwarrior careem. depentling t)n the hackground and inclinations of the individual and on the training that is available in a panicuEar place and time. These carccrs arc hrnadEy representatiw of the skills and advances thar mav bc obtained by junior men~her; of the Rawn Kniphrs' militan win^.
Section Two: Requiescant in Pace r.n\urc t11:lt the spirit at risk finds its \\a?. safcly r o M b t r ' s walm. ancl also rctlders rhe rc.rn;~ins i n c n and usclcss for nccromantic pttrpowh.
F ~ n c r a lCosts Thc cult of MOrr
i 3 r c s p o n s i l ~ l cfor maintaining b u r i a l pIots, cemeteries ancl p c ~ v e y a r d sw i t h i n the Empire. ii ~ c n l p l cor shrine t o M A r r %%ill hr. the p r i n c i p a l fcstun: of mnst gravcvards, ancl the most prr-srigir~usb u r i a l pIots arc thaw nciir t o thc tenlplc. T h e ternplc irsclf rlncs not contain ;my t r ~ m h s Thc 'M(~urnc.rs'(iuilrl w i l l conduct funeral wmices a t ~ d o t h e r rituals at the temple. and also prav for Mtirr's rkngoinp. carr of the rlr.cc.ssctl. A hurial p l o t costs 1O-"rO GC: c l e p c n d i n ~on rhe cemctcm ~ n tthe l position o f t h r p l r ~-t m o r c rrxpcnsivc p l o t s nrc lcss likely to he re-used i n the nciw fururc. I n adtIilion t o this, t h c cost o f the r i t u a l starts at 5 GC there i s no u p p c r l i m i t t n the cost, h gnve-marker, such as a headstnnc o r small vault, can cnst benveen 15-3nC)G C . I-fugc rnausnItums, l i k c thosc hclonging t o the city's polverful hrnilics. cxn cost almost au much as a mansion. :\ pauper'< f ~ ~ n r r allv, i t h :In unmarbe
-
NON-HUMAN FUNERALS 3ltit-r is ;I I-lurnan rleity. ant! thc Old Whrld's o t h e r races hnvc tEicir own h i ~ r i actlstoms. l hccorrling ta Imperial law. most of thcsc n i ~ ~ hc s t apprr>vcd b y a m e m h c r n f MOrr. and w i t n c w e d hv onc of its rncmbcrs, othera~iscri t will be dcclarecl u n ta\rfuI. I n practice. though. a series n f cnmpromises and scnsihle drallngs has avoided any serious confrnntatinns on t hi5 p o i n t .
Malflings sn' o f t e n b u r i e d i n Ilumiin ccnlctcr1c.s. and hr.quently takc morc of their possessions t o t h c gr:ive rvith them than is the case w i t h Ilumans. Thcsc i t c n ~ are s scld n m valuahlrs, r h n u ~ h - m o r e often thu?. art. personal possrssions likc B facnuritc p a i r nlslipprrs, a small supp!?. o f fr,arl (such as a f w o u r i t e type o f pie), and s o on. h C:lr.rit o f Fsmeralda often conducts a I l a l f l i n g funeral alt~ngsidcn CEcric of Mrirr, m a r k i n g the dcceastd's dep a m r c . from h r a r t h , h o m e ant! k~rnily.
m c n r s n i v c d at thc Temple c > l Mrirr, 4igncd hv evcry I h a r f in thc city and ~vitnessedb y t h i r t y of Middenheim's m m t p r o m i n e n t l a y e r s . 11 stated absolutely that ISwarh' filn e n l practices posed no threat tc) the city, nr.cn)mantic o r nthcnvise. A covering n o r e signed hv scvcnrt.cn Icaders of the Dwarf c o m m u n i c offered to a p p o i n t n Prirsr r>fC;axul t n visit the Temple of M6rr anrl disc11s3thr. matr r r in d r t a i l if the Humans wished Thr-c regretted, hmvcvcr. that i t was o u t of the question for a non-l)\vat-f t o attend a Dwxrfish Funcnl. Sensing that they cnulcl prccipitatr a m a j o r diplomatic s t o r m il they showod any sign o f rlo~rhringthe D\v,\.:~rf~' w o r d , the chtcf pricsts of312ltirr d i d n o t pursue the question further.
Elves VIbod Elvcn funcmls takc place deep in t h r forests. kir f r o m H u m a n eyes and, rc;issuringly, far entmgh f r o m H u m a n settlement that o n l y t h c most fanatic;~l Ravt-n Knights worry ahout whether o r n n t they prevent the inadvrnenr creation of undead. In the O l d Wbrld. Sea Elf funerals take place in t l ~ c cit?;of M a r i c n b u r g where thev arc held inside t h t Sea Elf cluancr o f Sirh Rinnnlrsc'nnntisbntbir. Although I h c HLIman authoritics - i n c l u d i n g the cult o f M i l r r - have no jurisrlicrion insidc the I'lccn quaner. r r p r a t e d assumncr-s h a w b c c n given that Elvcn f u n c n l s can b r i n g no harm ro thc ci? .Many rumours are spread allout the doings nf t h c E:l\rs inside theircitatlel, and some of the storius c > f Elvcn f i ~ n c r a l sarc q u i r c fantastic. Burial.; at sea are a c o m m o n ~ M C ~ ~ Cand C . in tElc case nf a high-ranking n o b l e ar .;hip's mastcr thc ship irsclf may he scuttled in deep \Gitcr t o scnrr.ss its dead owner's t o m b . There arc o r h c r tales. t o n - t o l d a m o n g Hlrrn;ln> i n smoky taverns w h e n they art. sure no E l f is listening. Thcse talcs tclt o f decadent rites, hlaod sacrifice and t h c invocation o f nameless gods. The Elves are a strange mcc. s o t h c gossips say. and n o t all o f the D a r k Elves rlied at I-tiss M ; ~ h d o n .
NEW SKILL Undead
Cots
This new skill, svailahle to clerics and o t h e r follo\vc-rs of M6rr. is a m o r c po~vi'erful\.ersi.nn of the skill Icit*rrlfSJ. $:t~dend, a n d a character must have Irtent@~~ I~ncIcwcJ before bring ahlc to l c a r n I~ndeaclLore.A ch;iracter w i t h this skiEl can automatically identify a n undead crcaturv Fhvarfish h~nc.r.tlh arc intcnscly private aff;~irs, a n d arc and know its srrrngths and ~veaknesseson sight, w i t h norm;ll!?- s t t c n d r t i o n l y hv close fantily l'hry n o m a l t y out any n r c d f o r a n Int test. rake placr in d c r p catacoml~s\r.hichthr 1 k a r f 3 hhavc conI n addition. the c h a n c t c r can scnsr. the presence and structcd. 30 r h ~ thc t dccvased can hc laid t o rcst i n thc ror~ghdirection of a n undead c w a t u r e ~ v i t h i n1 0 yards, rock that gave thcm birth. cven i f the cm-aturc i s hidden, invisible. o r i m p r i s o n e d accord in^ m local tradition in Midclenhcim, the c u l t w i t h i n an ohiect such a.; a l a m p or hnttle. O n a successof M h r r oncc. askcd - very cliplornaticilly - r o bc p c r n ~ i t - f u l Int tcst. the character wi!l h e able tn tell i f thc crc.;~red t o wnd a rcprr.sr.nrati\,c t o r ~ h s e n rB Dwarfish ~LI- turr. is crhurcal or rnateria1, a n d have a r o u g h i d e i OC ~ hotv neral i n order to makc sure [hat i t prtwided the same p o w e r f u l i t is, ranging f r o m m i n o r ( c , g ghost, skeleton, pmtccticms against t h r risk of undead ;is :I M 6 r r i s h fu- zomhic) t h m u g h m ~ i e n t (e.g. e mummy, spectre. \\.r;~ith. neral. Thu following day, so the story goes. a s w o r n staten i g h t ) to vcry p o m r r f u l ( c . ~lichc. . vampire).
Apocrypha
Two: Chart of Darkness --
Chapter 6 allows the caster to see a simple image of the l a ~ thing t that the deceased saw, similar to a still photograph. The cult of M6rr is often consulted in murder cases t~ccause of this spell, though it can only work i f the head of the deceased is intact. and onlv shows the last thing the person saw - it cannot, for example, help to identih a murderer who attacked from bchincl, o r in darkness.
the Gates SPELLS FOR CLERICS OF M ~ R R
'l'he information o n ~ p e l use l by clerics of Morr given in the K'FRP rulchook is necessarily generalised. This chapter give3 r!erails (31 new spells. only available to follo\vcrq o f hilirrr, anti s o m e notes o n t h e cult's use of Nccromanric and Uartle magic.
Funeral Ritt (Ritual) Magic Points: 2 Range: 'Ibuch Duration: Permanent Ingredients: Symbol of Mbrr (re-usable), name of the deceased. This ritual is a central part of funeral sunices over most of the Old \X:orld. The ritual may he cast o n a single corpse, and renders rhe body completely inert Ior necromantic purposes. No p a n of the hody may be used as a component for a spell of anv kind. anti the body itself may not be raised as an Lndead creature like a Skelr t o n o r Ghoul. In addition, if the hody has been dead for less than o n e h a w , the ritual also lays the spirit to rest, preventing its rerurn as an ethereal Undead creature unless it has already manifested as such. In this case. some other spell o r ritual, such as Annihilate I1ndc*ndor I-:forcise, might he necdert to lay the spirit ro rest.
\\'lth i t 5 dutics to oversec hurials and care for the welfare of rhe rlcatt, thc cult of Mlirr has developed a number of special spells and rituals, which arc not of particular usc t o adventurers and sa have not been covered in previously published material. The most commonly used \peIls and rituals are describer1 here. as they deseme to he mentioned in any thorr3ugh consideration o f death :knd connecretl n1:Irtc.r.; in rhc \Yhrharnnler world. Thcsc 5pcll.i ancl riru;rls arc onlv knorvn ro hc available to ClerE t \ of Mtirr, althoirgh i t is logical t c ~suppose that those cults trl' nnnhurnan r:lccs ~vhichdeal with the welfare of the ctr:~ttanti their protection from intruding necromancer%w11I have developed similar rnagics.
Locate Corpse Macgic Pohts: 1 Range: 15 yards Iluration: 10 minutes Ingredients: S c n p of shroud-cloth T h ~ spell s allows the caster to hecc)rne aware of anv ticad bocly of Haltling sire o r larger within 15 vards of his o r her position. It is not possihle to move while maintaining the spell. and i t is widely used in searching for missing persons o r murder victims. The spell will not detect living crealurcs, I:nilead creatures, o r corpses that have rece~veda proper funeral. o r which have been rendered magically inert by other means, such as an E~orcisn;ritual (sec helour). Although the cult of M6rr has made great efforts to control the kncnowledgu of this spell. Necramancers have been known to use it in their search for spell ingrcdienrs.
Rituals
LtvcI 2
NEW SPELLS
Dedicate Staff (Ritual) M a g i c Points: H Range: X3ucf.l Duration: Permanunt quircrl for thc casting of ;I Rattle Slagic spell. Thc rituals take cffccr only from the time rhcy arc cilrnpleted. Ingredients: Symhol of M6rr (re-usable) T h ~ srgtual was developed in response to a serious dilemma which at o n e time faced all the spellcasting ClcrLcvel I ics of Mrirr. Some of the most p o w c h l spells in the Dcathsight (Ritual) magical a r r n o u q against l ' n d c a d - inclutiing the necromantic spell Annihiicztc I7ndend ant1 the RatrEc M a g i c Points: 3 Range: 'lijuch Magic spell Crrust. Irtstnbility - require rhc mutilation of lluration: I'crmanent corpscs to obtain the necessan; ingrerlients. A grc;lr deal of magical research went into thc problem ofcnstingantiIngredients: Corpqc or ~ k u l l t'ndead spells without rr-quirin~forbidden, ingrcd~enrs. fn the strict sense, this ritual is cast upon the hody rather t h a n milking use nf i t for spell ingredients The r i t ~ ~ a l and this ritual is the W F U ~ F . Rituals work in exactly thc same tvay as spells, except
that they rake longer t o cornplcte - their casting time is 1 0 rninutrs r ~ t h c rthan the I 0 secantts c.rr s o that is rr-
Section This ritu:)! c n c t i ; ~ n the l ~ Er;[dltinnnl raven-roppcrl \ i ; ~ f fo f ;h Cluric r ~ MOrr f - o r nnv orhur three-tIirntr~\ional. port;~hle .;ymt>oI of ?dOrr ivhich is larger than a man.% hand - so that if c;ln hc usutl i n place o f :in!- ;Incl ;illingretiivnts i n the c;~sting<,C anti-l n(lc:~dspclls and thc conduct sfriruals t n 1di)rr. 'l'hc mmhol i t s c l f i s r c - u s ; t t ~ l c and pcrrnanclntly cnchatlted. unIc55 i t i 3 ritualty dcfilerl11y some outla~vc.rlc u l t such ss that o f K h i i n c o r its w i c l d c r i n c u r s M 6 r r ' t anger in w m c \\'ay. T l l c \ y m h r ~ lw i l l hc c n c h a n t r d for o n c user o n l y h? mcans of this r i t u a l - t n any other person. it w i l l he a simple, mundane rlhjcct.
Exorcism (Ritual) .Magic Points: 4 Range: I p 10 10 yards s 10 yarcls I)arntion: In5rantnncous Ingredients: l i v m b o l [,l M l i r r ( r c - ~ ~ ' i a h l c )i ,n f r ~ r i c mr)f (;r;svrro(>t
J ~ r sns t 1:rrti~rnlKite rcndcrs m o r t a l rcmains conlplercly i n r n f o r m;~gicalpurposes. ?ior h i \ spell nr.utra1isr.s the arc;^ w i t h i n \vhich it is cast. D u r i n g thc r i t u a l the pkacr. is s p r i n k l r t l \vith nn infusion o f G r w c r o o t . and this scvcrs the l i n k henvc-en thc area :incl :Iny c-thrrcal Undead crraturt.5 haunting i t . Thcse beings hccorne subject t o hstnhili!],,cwn though tht-y may hr within their lx)undcci ama. Note that t h r ritltal t l n r s nrlt prcvcnr a n ethereal L1ndc.ad creature becoming honded t o the area 1atr.r: i t o n l y ;iffecrs those b o n d e d at thc t i m e i t is cast.
Invisibilitv to Undcad Magic ~ n i n t s 3: Range: '1i)uch Ihration: 6 turns Ingredients: Svmhol o f Mrirr CL--usable), i n f u s i o n of
By invoking 51.ltirr's prnrcction and s p r i n k l i n g the recipient w i t h I;ravernof, this spell makes the caster. c l r o n e o t h e r living creaturc o f the caster's choice, underectahte t o the senscs of Iindeatl creatures, An Lindei~rlcreature niilst makc a successful Int test or t ~ cunable tn see o r hear rhc person or creazurc upon w h o m the spell is cast. Undead who a r r c.rdcrcrl to attack a crcarurr. they cannnt scc must imrnccliatcly make a srrrflidit~ltest, even i f they a r t nor nt>rmally ?iuhjcct t o stltpitJi!l,.
NamcIcss Funeral (Ritual) Magic Points: -k
Range: 'Iin~ch Duration: l'c.rmanc.nr I n p d i c n t s : S y m h I o f Mtirs (re-usahlc) 'l'hc .Vmttefr~ssI:rrnpmi is an e n l r - r g e n q ritual, used in cisc~~rnstances rvhcre rhe nanie of the deceased is unkn(1u.n and thc nornial firn~rrrlKite cannot thcreforc takc placc. I t renders the b o d y magically inert so that no p a n o f ir can I>c used as a s~c'II coniponent a n d the body
Two: Requicscant in Pace may nor hc s;li\td a? an I'ndrat! crc:itun. 'I'hc Ycmrclrss l:rm~rol c a n n o t p r c v c n t t h c trr,uhlr.tl spirit o f rhc. rlcct:~\cclf r o m rcturning :in r r h c w a l I ' n d t ; i d crc':tturr.
Level
3
Purification Rite (Ritual) Magic Points: 12 Rangc: Op
to
4 0 y;~rrlsx *I3
y;br~l\
Th~ration:Scc I>elow Ingredients: Symbol o f Mrirr [rc-us:thIc.).
infu>ion
of
C; ern er not
This ritu;ll purifies ;In arca t o clecIic;~tc it to t h e t v c ~ r s h i po f M6rr. Any arc;t s r ~dctlic;~tetlhuc o m e s i n n a t c l y h o s t i l e rt) C n t l e a d ancl I n t h e m a g i c 3 which crcarc and suqtain them. The detlicatcti srca ( w h i c h is usu:t[ly a chapct o r :I gravcyartl) is m:trkctI o ~ I ~I ~rhc. t cnstcr t c l l k i n g :dong t t ~ c l3ountlarics :incl s p r i n k l i n g r h c n ~ with a n inh~sionof (;rarcroot as h e prt>nounccs t h c worcls o f the ritual. When t h c r i t u a l 15 c o n ~ p l c t c ,r h c rnarkcrl arc3 conlcs u n r l c r .M.ltirr's protect ion. gaining t h t fc>llo\ving chamctcristic.s: + any I'ndracl crr.atun. r t n t r r i n p t h r an.3 c l r c o m i n g i n r o h c i n g i v i r h i n i t must uhcck ft>r ftrslnhtlftj~ crcrr rr)irntI i t i.;\ r i t h i n the protected area. This inclutlrs cthercat Undead clr-atzrresw h i c h tvcrr- prcliously bo~rncl t o t hc. area. Furthermore. instcrbillt~+ tests insitlc. this ;trc.;~ arc r n i ~ d ch!+ rolling a 1T.r m t h c r than thc ~ i s u ; ~ 116. l + any character casting a summnninp. spell o f :my k i n d n-ithin thu area must make a successful WP test o r the spell is miscast and has no effect, l'he char;lctc.r still cxpends Magic Points as i f the spell h;~chccn cast succcs~full~ 'I'hc p r n t c c t i n n lasts u n t i l the arca is s o n ~ c h o wdcfilcrl. E v c t~~ m cone o f thc follr)~vingthing3 happcns. t h c r c i? a c u n ~ u l a t i r c1T) chance that thc p r n t c c t c d :Irca w i l l h : ~ r r Elcrn defilcd: + an L'ndoad crcamrc. sumivcs for o n c t u r n or more. w i t h i n thc a r r a without hccnrning unstahfe: + a Nccsomantic s p c l l w h i c h crcatc.3, comm:lncIs o r s r n r n g h c n s any f o r m of L'ndcad is successfully cast w i t h i n the area: + a hodv lying h u r i e t l w i t h i n the area is disturhr.cl: + a violent rie;~thtakes place bvithin the area. The GM must consider the effects of a cielihente act o f defilement. such as a service ro KhAine, h c i n g c a r t i e d out w i t h i n the area: a general n ~ l is e that the more powerFuI the defilement. the more l i k c l y this protection \vill cnrl.
Wrath of Morr Magic Points: h Range: Caster J)umtion: 4 turns Ingredients: S m h o l of M 6 r r (re-usable), silver mask This spell aEloupsthe caster t o assume the appearance o f the god M 6 n - at [cast in the eyes of the 'I:ndc.ad. Undeatl creatures are not normally suhiect t o f w r o r Icrmr, hut
Apocrypha
Two: Chart of Darkncss
for thc dur:ition of this sprll the ciisrcr's appearance csusc.\ any I:nrlrad crr:iturr. who sees i t to makc a succc.;shl Cl tcst or flcc fmrn the cahter's presence :IS quickly :IS possihlr. hy rhc most direct r t ~ t e .
caused h? rhc L'ndcacf: Inf~cterl rl,orrnrls. Tvrtrh Rnt ancl [he like. In these circurn~ranct.~. the spells restorc double the indicated number of W points. Orherwise, tkc spcEls only restore half the indicatctl numhcr c ~ f Wpoints (rounding fractions up).
Level 4 Opcn Morr's Catcs Magic Paints: 12 Emge: l t )-y;trd rarlius
NECROMANTIC SPELLS sstatcd in rhc K'FW mlebtw~k,cleric\ of Miwr h a w access t o necmmantic magic, fighting fire with fire when nrtessav. IItrnverct, thcy must hc. careful in their use of necmrnnntic magic, because much of i t directly violates the srricturcs of r heir faith. 'l'he ritual Dcdicnt~Stnlfbdescrikcl ahovt.. relieves them of the need tn despoil the
1)uration: t rounds Syrnhot of M6rr .(re-usable) .fngrcdicnts: . l III\ spcll open? a gateway to Mhrr's realm. through \vhich 2 ndcatl crc:itilru3 arc. suckrrl out of t h e world of tlic living. Thc c:istur'$ body seems tn become shadowy. rlead for spell components. hut that i s only o n c of the growing t c j :I sc1u:lrc opening in the fabric of realin*. a b u t pm'hlems they h c e when using nccnlmanq. tcn ferr wide :incl ten beer high h noiseless \vind t~lows inttr this c ~ p e n i nwith ~ the fiwce oi a hurricane, and all Irndrad orciIturc> within 10 yards must make a success- Anti-Undcad SpcIls ful WP rest or he suckecl into Mlirr's realm and, so far as hs a rule, clctics of .U6rr may use any nrcrornnnric hpell rhc living world i s concerned. pcrmancntly drstmyed. For each ;wlditional .Magic Point the castcr invests in this hpell, the WP lcst o f all L nclcad crc:trurr?i within rangc 13 rcduccd hy 5'%. 'I'hc supcsnatural \vinrl ha3 n o effrct on living urr;1tures, though it docs kick u p a Ior of dust ancl flying dehri.;, rnougi~ro makc a 10-yrd nrlius from rhe cnstrr'!. position count ns rliflic~rifgmzrnd, with missile fire at a -J(1'% RS penal? f r x thc ducttion of thc sprrll.
which destroys rrr wcakcns thc Ilnrlead, such as Ilcstriqp I hrlPnd.Zone (7JLqr.%rme c ~ / l n s t a h i l l tant1 ~ , .,\~?tfihiltite I krlenrl, rluitv freely. l'hc only hindnncu tcl their usv ivould hr. thp neccl For hodv parts as ingwtlienrs. such as thc flaycd skin of a fresh corpse rccluittd to cast Arlnil~iInte r 'ndeurl.
Summoning Spells
According to the cloctrine of M6rr. thc trc:aion and wnirnoning c ~ ft'ndcarl is a n abomination, ancl h!* Lir thc greatest of the evils of nrrmmanr-y So clr-ric 06 M6rr may c-\,ersummon clr cm-are L1ndr.:~rl, althuugh there a r t some I:lcrics of Murr may usc ccrrain E3;ttrlu Magic sprlls in acidition to Necromancy. 'I'hc follo\ving l3:lttEc .CZ:~yic ancient talcs of M6t-r s c n d i n ~cthcseal L'ndciul to the aid >pc113ibrc available to Clcricu of both thc .\lournr.m' (;uilrl o f his followcn in rcsponsc ro fumt-nt prayem. Thc onetimc usc af a summoning spell might he grantutl as a ant! rhc k l v u n Knights: hlcssing to a favourcc1 follower in truly uxcuptionrl cirLcvel 1 cum5tnnccs Aura n f Rcsist:incc: (lure I.ighr I n i u n ( l [ ) : Enthuse ( R ) : In~rnunit).from R~istrn
BATTLE MAGIC SPELLS
Lvtl 2 Aura ofl'rotecrion: Hold Flight: IMr.nr:~lI>utl (R): Hall!, (K);Stcal Magical lJo\rrcr(K): %oneof Sanctna?: %oneof Steactfnstnes3 LcvcS
3
<;;tu\c Instahiliry; I:ausc Str~pirliy:Ilispel Magic [ R ) : 'rnnafrr Aur:~
Lcvel 4 Azira of In\,ulnc.nhilin.. Curu Srwru Wound (1-1): Ilrain .Magic H ) . I
Magical I m m u n i r ~(R)
Notcs H: hC:lling spell - s r c hrlow R: this spc.11 i> nor in the 1T'I'KI' rulcl~nnk,hut is includcd in I hr forthcoming volume ~cnfnrr!f.\'nrcer?b.
Controlling Spells
Spells for controlling Undcarl ;ire something of a grey area, n n c which ~ l ~ p e on n d what ~ the cnstrr d c ~ with s the L'ndead once r h q arc ci>ntrollt.d. According to the strict tioctrinc of the cult. the only accepahle thing to d o with controlled 'L'ndearl is t o order them to dispel. rcturning thcm to thcir rightful rest and sending their snub tt, the m-tciving hands of Mcirr. However, some rntjrr. rntxlerate kictions of the cult cspcciallywirhin the Raw-n Knight.; - argue that ir is pcrmi~sihlcto use existing LTndeacl ;IS troops on a tempon v ha.*ih, turning them against the necrnmanccr \vho created them. This proposition has aenenred a gwat dral of theological and moral debate. and is far from bring resolved. '1-hr (;U should iudge each indiritfual case o n its merits.
Other Spells
HEALING SPELLS 'I*ht.vcmions of hcaling spclls taught h!- the cult of M6tr h a w thcir Rrcatc.\t rftcct again51 1njurir.3 ;incl di.;casc4
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,411 other necmmanric spclls thc Hntrd spells. Stop Irr. ~ t n h i l iL~y~e .in Death, Ctrrsp c$ i'ndtv~tband ZTJitwI nf Iltwtb - arc forhidden ro t h r frdlrwrn (c,fMOrr, and mav nnr hc uscrl untlcr :in!- circumstances.
A ~ o c r v ~ hTwo: a Chart of Darkacss
is often addcd m chsrgrs o f theh and hdysnatching. The penalty varies lvirh thc. seriousness o f the offence, but i t can be ss much :t> ten yeam' hard labour. (Iynical anticltrical Agitators have suggesteti that this offence serves princip:~llr.to assist the culr QC M6rr in retaining a h w lurr. tcmrroI of the process of d i s p o s i n ~of the dead. and
of rhe lucrative stream of funeral fees. Sody-sn;itching is a separate offence. although chargcs nf theft. trcspass and conduct likely to give rise to L'ntlcatt art. freclur-nrlv adcletl to it. Thc next-nf-kin, if any, C;IR choose whether rn treat the case as thefr undcr (:rirninal I.aw o r ;w hr>dysnatching undcr Ternplc Iaw. 'Ikmple Iaw provides more severe punishment, hut the (;rirninal la\v aIlo\r?i for financial compensation of the victims {either t h c next of kin o r ahr cult of M6rr as owners of the burial-grnund a criminal casc must have a victim to stand up in court). By-laws in somc parts of the o l d \T%lrlclallow for the casc to be p u s u c d undcr hc~th laws, in \vhich casr the clutcarne of o n e action is invariably cited: as cviticncc in the second. il funhcr catcgo? of offcnces corers rhe pillaging of graves for valuahlcs rather than corpses. This is principally mwretl by Criminal Iaw. and can lead to c h a q r s of theft and trespass. The Mourners' Guild can pursue the culprit under Temple Iaw for conduct likelv to give rise to CTndead, but the!' will only do s o if the accused looks ahlc ro pay a substantial finc into Guild caffes o r is also likel? to he guilty of other Temple Ian~offcnces. Ilespite the potential severity of these punishments, somc. thiett-s devote their careers to the apparently easy pickings of jewels and other g r a v e - g d s availahlc in many graveyards, and carefully \v\.atch funeral rites in progrcs? t o assc.;s the hcpsr prospcuts.
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In Mbldenheim. Altdrjrfand a nunltwr o f other lnlperial cities, thc bodies of those killed wtrile hring apprchended for bodysnatching r,r gmvc-loc~ring.o r erccuted follorving a srrics of such offt-ncus. are ubui~llygiven to the local university for dissection, following a judgment fifty years ago I~yiY'ilhelrnvan Mcsscrlith, an Altdorfmagistmtc renowned frrr his sense of rhc. appropriate in pin+ ing senrcncr.
Standing Rcwards Through rhc Mournrrs' Guittl. thu cutr of M6rr offers a scrics o f standing rcwards for infrmnntion resulting in the conviction of anyone who hreaks their laws rrgnriling the dead. These are as follows:
for information I e n d i n ~tn the recoven of valu;~hlesstolen from a grave (plus 30%of the value o f thc p > o d s ) , for information Ieaditlg ro thc amst of 10 GC a gr;lve-rohhcr; for informarir~nrcgardinp. thr. use of 15 GC body parts in other magics: for inforn~atir~n regarclinp,the raising or 2 5 GC surnnlonine o f Lbndr-ad: 5-10 GC for information regarding a t h c r breaches of the Temple Iaw (the size of wwartt dr-pcnrls on the sprcific case)
5 CiC
These wwards may hc clnirnt.d at thr: guilclhouse \vith rcspnnsibility for rhe place in which t t ~ ct.vVntocct~rrcd. I f a cnsr appears to involw more than cltle standing r t ward. only the highest reward is payable.
Scction Two: Rcquiescant in Pace
Chapter 8 they come o n with this treacly Blsr. sympathy that m:lkcs veu want to scrcam. But Master I3rr,tvimcr w:ts very nice a h m t it all ve? sincere."
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"Not a had business. if you don't mind spending yr mr days surrounded hv stiffs. 1 mcan, thc tntlc's ncrur going to go away. is Et? People aren't g(gr,ingto stop dying. And he's g o d . H e should he on the stsgc. - hc cc-Ernr.3 out with all thc sad look and the rnealyrnnuthcd crmrlo1ence.s. and hc can really make ?nu helicvc h c means them. You'tl rhink it was his own mother hc. was burying to look at him sometimes, Pt.oplc. an- so h u w sharinp, their grief with him. I suuearthey hardly notice him raking their monev."
Jacobus Drocviggcr Initiate of Morr.
ex-Trada. ex-Atttsan's
WATERY GRAVES In Marirnhurg's Kruiersmuut district. not far from the 1)eedtsvcld cemetery, there stands a re? neat, respectable-looking tar-storey cottage. next to a smaller huilding with thc sign of a coffin hang in^ outside. This is 1)mevigger's Funeral Emporium, and thc catrage next d w r is the nrmvimcrs' home. \K%ile there is no direct interconnection k r w c c n the huiltlinps, thcv share the vard which hack- onto the Poultice W'ater. The 1)rrxviggcr home is a small. tidv two-storey cottage with no notcwnnhy characteristics. The Dmevimers have a hedrnom on the upper storey, and Edvard their ynunR apprentice slccps in the kitchen. Thc vard and the hack of t h e shop is t h r domain of Roris, the huge and gloomy Kislevitc coffin-maker w h o complctcs the Iltorviggcr househoId. Thc fmnt is where the business is conducrcd. The door of rhc shop opens onto a vestibule, -4th a door Ieading to the s t o c k - m m where coffins and sample gravestones are neatly displayed. Also off the vestibule are nvvo cunainecl booths. where 'occupirtd' coffins can be Iaid kfore a funeral. The hooths are decorated in s t ~ h egood r taste and lit only by rallow candlrs. Coffns m either taken out into rhe square and 1oadr.d onto a horse-rl~umhearse for the f u n r n l , o r taken out through the yard and moved by funern1 barge. In the latter case. Dmevigger is sure to have Roris clean the yard up and keep out of the way the Kislevitr's appearance and manner have a tendcncy to upset thr- bereaved!
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COMMON KNOWLEDGE "He*s a wv nice man. Very discrccr, r e v svmpathetic. We ' went to him when old aunt Mathildc died, and h e w a s very g&. You know how some of them can be either it's all husincss and never mind y o u r feelings. o r
Apprentice Jacr)hus1)rncvigger is a Iran. luguhrinu3 man in his forties. H i s facc seems to he the wrong size for the rest of his body, and his large nose and ears combine with the warty-lints left by decades of professional sympathy to give him a v e y strange appearance. His hair is dark and lightly oiled, and his mournful eves are dark hrown. His clothing 1 % iri~ari;~l>lr rl:~rh;~ncfnt-at. Apprenticed to a coffin-makvr at an earl\ age, h e hii\ spent most of his life in the tmclc. and dcath is. in his blood. He is respectful ancl formal at all timcs - hc and his wife even rcfrajn from using each orhcr's first narnc.; in the presence of customers. D r o e v i ~ c its a member of the Mourners' Cuilcl. :I\ all in his profession arc required to he. As a contact for the rWourners' Guild, he is known to most of his neighh u m , welt as to the local W'atch. Any apprnach ro the Guild is made through him when therc is local husiness of which the Guild nucds to he inbrmed. and hc keeps an eye o n the nciphhourhwd with regard to thc R r n p l c Law on death and t h e dead. Quotes: "Good day to you, pIcssc. come in. Allow me to take your cloak. Please avail ynurselves of seats. You have suffered a loss? My most sincere condolences. You may rrly o n me to make all thc arrangements without adcling to your disrresq." "Wc'\re atways ppridcd oursclvcs on o u r servicr. Add no further to the c u s t o m c r "distress, ~ that's alu-nys hccn my watchword. After the loss of a loved a n c , no onc re-
allv wants ro hamte like a grocer - it n.r,uldn't he fitting." "The granite) In this case, I rlon't think so,sir. If l might suggest. thc hasalt has greater cfignie 'Shc cnlour, the
A ~ o c r v ~ hTwo: a Chart of Darkness presence. More fitting altogcther. No-one who sees the basalt can possibly doubt that it is laid over a man nf consequence. And it does hold an inscription well. Peoplc mill still he able to read your father-in-law's name centuries from now."
Boris Rodzin
Artisan. ex-Artisan's Apprentice. cx-Scaman Appearance: Jh irries. hugc, bearded, limp (left leg hroken and badly s e t ) . Thick Agc: .+L Wslevire accent. Alignment: Neutral (Mbrr) Personality: Q u i e t . Skills: Cnwentry C l ~ a r m *; Dizlinntiotr - Card rend in^ dour, hardworking. "', Ilreonr Interpretation: Dsi1.e Cart; Etiqrretfe; EtyalrlGoals: Makc coffins. nte: ~W~rrris~narics: Laul: RelrdAT'rite; Scmll LWP: Secret think gloomy Kislcvite Lan~zcqqe Classical; Stonetr #orking"'; Tailor; lT?eo/n~? thc~ughts.be Irft alone. Trappings: Nicllo silvcr raven pendant (nlorth 25 Gu): Quotes: "Too many wrsting ktt: pack of cards (for divinations). h o s t h u i l d c r s in t h i s town. So I huild cotNotes: fins. Evcr?.hodv need I. Droevigger's Dit7lnntion skills are in line with the ex- cofXns. dah?" pandutl Divination mlcs givcn in Chapter 1'. "You here for rneasurr.) For coffin, I measure you Inr 2. Although he has never worked swnc. Jacohus has coffin. ciah? Nyeh? Oh. lkcusr.. please, work i5 to he done." picked u p enough knuwludgu to be able to use this skiIl Notes: b r i s knows same of thc patrons nf the local h m when it affects Int tests o n l y t e l r i e ~by sight. but generally keeps ro himself. H e huvs imported K~slevitcvodk.a from Ishrnael at thc Pelican's Perch in the Suiddocb.
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Anna Drocviggcr Tradcr. ex-Scrvant Anna Uroevigger is a lo?%lsuppcm to her husband. She does nor participate in the funeral ritt~als,hut manages the business of the l-mporium - coilccring fees for funerals, dealing with and paying suppli.-cJ,. ers ant! so Forth - and . runs the household. Her knowledge of the civ's orher traders. and her nenvork ofgosgip with nther arrisans and their wives means t h ; ~ tshe is well informecl ,tl)r>ut the goings-on in Kruiersniuur. Anna is in her mid-tliirties;the 1)roeviggers have no chilctren. Before mart-vin~Jacohus, Anna was a sewant to one nf Marienhurg's leading merchant families; a friendship with Anna might provde PCs with a helpful source o f 'below stairs' information. Quote: "Right away Master Drnevimer."
b..
L'',,;
Skills: IEocrr B ~ t l l t l i r t ~t.'rtr/ltarr!ty. . I . ' o r i s r r t t l r ~:lkcrrbrnl. I)oiisc B/ou,; Ilrilge L-orr; i!twIric~te;RQZP;* k i = i / i t rSpeak ~: Rdrlitional Lnngtlnge - .Yorse: Street Figfr~it~~; Strike .Mighty Blorrs: Stlpinl: Verj-R~silierrt*; Veq, St rotrg* Notes: ORing to noris's had leg, his F ?ccortii s halvcd \vhcn making rests relating to rnavcment and agility.
Edvard Stocmm 1 Artisan's Apprcnticc. ex-Scrvant Clnce an orphan at St.
Rutha's. EcIvarc! knows most of the children and staff there. He also knows the people with whom Drcrevimer does business. a n d has \\*on t h e hearts of a nurnher of llcreaveti ladies by his beautifullv mournfir1 appearance at funcrals. Quote: "Yes, sir." Skills: DO&P B f o r d y
l@&' .
',
E t i q r l e t ! ~Etlc~ffirnte : .(A . . Appearance: About cighr \ t . 1 1 . t ~ -, ,, 8 colrl(,r~' : . L I I Skills: {,ooLm,/lo(lxytn/ < / o t r . I : f i q ~ ~ i ~1 It ~ l ~L~~: I I .IV~I I ?~I IV~ S: - sc~lrmnb l u e t ~ s . a ~ n ! i c .Rerm'flV'ri'rilc; ~: Srrppr Ntrmlernie Personality: Quiet. respecrful, attentive, serious.
Appearance: Forties, slightly plump, soherlv dressed. PcrsonalEty: I~ormal.~ e t l t e e I respectful. , Goals: Respcct and support husband, and to run her household weIl. Notes: Knows most of thc locnt tmdcrs.
118.2~-
Goals: Lcarn rhc husincss. plcasc the D r n e ~ ~ i ~ g c r s .
A~ocrvohaTwo: Chart of Darkness
.,
..
,'
..c:
2
. <{
DROEVIGGER'S FUNERAL EMPORIUM
m'
..
'
.-.
..
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1
.
l
Ground Floor
can intercept and rccoves the body before it is dissected or subjected to a worse fate, they will save Master
Drocvimer from a serious professional embarrassment. and rarn his gratitude.
The Foreigner A visiting A ~ l h v a nmerchant has died in the ciry, and his h a l v is in the charge ofJacohus DmwIgger white arrangements are made. ~Iccordingto Temple IAW a body may only k released to the nem of kin, and since this indirridual's next of kin are far away in Amby a tense situa-
tion is brewing. The deceawd's fellow merchants are demanding that the hodv he turned over to them so that it may k buried in their own tradit~on,hut the law states that the Cutt of M i ~ r must r conduct a Funeral if the next of kin cannot be contacted. The Arahyans may try to take the body bv force. steal it thtmsclves, or arrange for it to be stolen from t h e Ilrorvigp-S'shop.Foreseeing this, Dmmigger may him the PC3 as temporar). guards. or, if any of them have any experience with Amby and )-hian culture, as interrnedinrirs and negotiators. A s a n added complication, the deceased \.as a memhcr of an ancient Ambyan cult which embraces mummification as a burial rite. and his companions demand to bc alIr~wedto cvisceriate. dry and wrap the body accard-
Uppcr Floor
ing to their oum beliefs - something which rhc Cult of M d r r firmly regards as desecration of the dead?
No Rest for
the Wicked
Jacohus Droerigger has recently h e n given charge of the body of a notorious racketeer, who died at the hands of an arch-rival -perhaps even the dreadrd Adalben "Casanova" Henschmann (see Marienbzrrg: Sold Dotlw rhe Ritler, p.6"). A gang war is brewing, and the deceased's rival has publicly \*owed to prevent the deceased from receiving funeral rites. so that he may never find peace. nrmvimer finds his shop invaded hv ncketeers determined to ward the M y of their lamented boss, and with v e n definite ideas about when and how rhe Cult of M6rr is going to conduct lthe funeral. The Watch is w e unudlinp, to pet involved. preferring to let the two gangs
weakcn each other with their continued feuding. Mcanwhile. various agents of the victorious crimelor
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Scction Two: Rcquicscant in Pacc
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MouMs. Rcrl and Yetlow 3Tould both grow cm decaying organic matter. \vhich makes a burial a verv attractive proposition for them - and blundering inro the vault a vcn hacl Erlea. The burial o f a wizard or othcr spellcx~rer might attract Purple Mould - especially i f there are charged magical items buried with the deceased. Thew uill he completely dmined of Magic Points when found, hut could he made to work again i f they are thoroughly cleaned of spores.
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Mourners aren't the only things ahroad in a gra\rqvard. Here arc a few ideas for events and cncountcrs, set in Marienhurgk Dcedesveld graveyxrd (sec h1arienhrrr-g: Sold Dnum the A l i r l p r , p. 112), hut which can be used in any adventure or campaipn with ver)- little adaprarion.
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While in a p v c y a r d 3 the adventurers might be called upon to d o a little grave-rohhing - o r at Icsst. to open and investigate some of the larger and more interestinglook in^ vaults. It could noellhe that there is nothing in thcrc out of the o r d i n a ~ after all, you can't win a prize every time. I-Iowevcr, it could be that there is something interesting in a vault beside the corpqe - s o here are a few ideas:
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Bloodsedge: This plant lives on riecaying animal tissue, and will grow quite happily in anv graverard, especiafly unattended o r ahanrioned ones. I t trrEll atso he rquaIly happv to catch any animal (or adventurer) foolish enough to wander too close to it. The plant will probably hr found in a quiet part of the gravevad, since in morr fwquented areas it wilt have been identified anti r m t r d out as soon as it appears. The area around will he unnatumlly quiet (Int tcst to recognise this: Rangcm + In. Elvcq + 15). and if t h e ground around t h e plant is inspected cioselv (hut not too closely", various hones of small animals might hu found. Characters with IdentfipPInnr skill may itlentify t h e Blr~odsedgcin the n o r m a l wit?f.
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A~ocrvohaTwo: Chart of Darkness
rh;rt kccp thc 1 ndcad nut o l their gravcs. nc. that as it may, there is evenr chance that characters with ICIPntil~j* I'lnnr o r Herb Lore skills rvill hc able t o find a clump of G r a ~ c r n o in t a ~ r a v e v a r di f they spend enough time Icmking. 'llse the rules o n acquiring herb3 from 71~eEneny lIrifhin Vol. I : Shad~u'sf3twr Rijgenbnfen, p.36.when anvonc searches fnr <;raveroot. Mnre information about rhis h e r b may kc found o n p." of this r*oI~tme.
r i m . Mc \\,as hurictl ~ v i t hg r a t crwrnony. along ~ v i t hwnle of his men w h o had falltn in the h a t t k s against Chaos. The story of The R q y 1 T ' h Stole His father'.^ Kiw for CnDtnin Atr~m?ans' Crnt~ecan still he found in some hooks
of children's tales in Marienhurg. The doors of the tault a r t n ~ s t c t lshut (T 5 , D 15), and the steps are filled t o a depth of about a font with d v lcaves and o t h e r debris. Cle:trIy the vaulr has lain undisturbed for some time. What n o o n e k n o w s is t h e real tragedy of Karl A ~ c r m a n s :he did not die from his wc~und.The blow t o his head caused a blood-clot, which temporarily shut off This ornate vault takes the form of a pillared marble thc flaw of hlnod t o t h e brain and scnt him into a coma. canopv over a carved e f i of ~ a n armclurcd knighr lying I-le was buried alive. The funem1 rituals, intendcd t n preo n ;I h e r . The hier Forms tht roof c)f the scrni-suhterra- vent Undcad a r i s i n ~from a dead hody. had no effect on nean vault, whore cfoors a r e reached via a s h o r t flight of him huuausc h c was alive at the time they \vuru rontluctcd. steps at the south side. When hc aivoke he found himself t n p p e i i . His reason A Classical inscription aroun.tl the edge of the canopy hnrl already hccn d a n l a ~ e t lhy the corn:i. and it finally reads: "Hiejncet C:crrolrr.r. + l r ~ e r m n r tnri~~.~Jor!issirn~rs s snapped \vhcn h e found l ~ i n l s e l f s h ~up r t in his o n n tomh I lixit a?lna+ x-r~~iij r~lorlnnnn r pi/ " W a g Inrp. nrnrcccri S&. and zunahle to per out. Rced with a slon: painful death crrnr cornitcs ssltis. Wt~spiigrntiiqrre mefecit. " II~ stan~ation,he hroke into the o t h e r coffins and arc the A character with the relevant skiEl can translate this bodies. When death claimcd him at Iast, h e became a as: "Here lies f i r 3 rivermans, a great warrior, with some Ghoul. of his comrades. H c Iived 2 8 years and died in the 'th The G h o u l is still trnahle to cscapc its confinement, year of thc rcign of Emperor Magnus. the 251 lth year of and is mac1 with hunpcr - it finished the last o f the other Sigmar. The pious a n d grateful citizens paid For this hndies over fifh. y e a n ago. Anv noisc made in the vicini monument t o h o n o u r his memory" of the vault m i l l alert rhc Ghoul, and i t \vill s c ~ ~ h hfnnle A native of Masienburp, ( o r whatever ciry vou are in) ticallv a ~ a i n s tth e doors. r ~ i n rt, g gct nut. The Iihoul has may make a n Int rtst ( H i s t o y + 10. H e m l d q ~+ 10. a 20'%cchnce of hearing any Eouti noise made outside Scholar i-1 0 ) t o know about Karl Avcrmans. He was a the vault, and its fmntic 3cmrching counts as a snft noise. wanderer ivbo f n f rose to prominrnce during the Incurwith a ZOY, chance nf being heard (Acr~trtehear in^ + 10) i f sion of Chaos nvo hundscd years ago. Then a Marine anyone is listen in^ at the d o t ~ rand , a 10% chance of hecaptain in clne o f the merchant militias, h e fought with j n heard ~ orhenvise. great courage in the dtfr-nce of Marienhurg. and tsecarne I f the adventurers open the vaulr, thc Ghoul wiEl ttrc hero of a n u m b e r of popular sonRs and ronlances. launch itself desperately towards them. Madricner! with H c died shortly after the llattlc against Chaos w a s won, hunger. i t attacks the neareqt charactcr. and will only t r v apparently from n head-wound. l'hc wound had been t o flct. if it is reduced t o half its original Wounds score. trcated and for seveml days he appeared t o he in perfect llxamining the inside of the vault mic.i31 rcll the stoq: health, and t h c n o n e dav he simpty dropped dead. i n There a r r five coffins inside. and all have been hrokcn r c c o ~ n i t i n nofhis \.alour in their clc-frnce, the citizens of open. One. on an ornate marble bier, has hccn hrokcn Marirnhurp, paid for his monument by public suhscrip- o p e n from the inside (I rest to realise this), ancl thc o h -
THE FALLEN HERO
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the advenrurem arc walking through t h e gravu!.ard, thcy notice that the ravens that live in the place am behaving strange[? They am. hopping in an agitated fashion around a fresh gmw, and if there is a follower cif M6rr among the adventurers a raven may actually flv rowards him and attempt ro land o n his shoulder, canring toudly and giving him rhc occasional gentle peck o n rhc head until he goes to the grave. 'I'he headstone of the grave b e a s the name of Jan Mreland. and a date of death Irss rhan a week ago. The burial clearIy took place only vcsrerdav or toclay. The Ravens continue to hop around the gm%-ecxciredlv. occasionally scratching o r pecking at the ground, Thc. rrason for their behaviour ih that Jan Meetand isn't actuatly rleati. He fell into a cataleptic fit n kw days aKo. and has bccn huried prematurely. ~kvakcningin his coffin ro rralisc the awful rmth, hc has called upon Morr to save him. and his call has been answered - hence the strange hchaviclur of the m e n s . The advenmrrrs should take the hint that something is amiss with the grave, and exhume the hapless Meeland. He i q still rarhcr hysterical, having gaine~lanother 4 Iosanii-y Points and the disorder Ilenlentia t h r n u ~ hthe strain of his ordeal. But hc is alive, and if his bmilv can be t m e d (which they can, through local Mourners' C;uiEd records), they will be delightecr - i f surprised to have him back. The adventurers might come by a small financial reward for their assistance, and M6rr might hless them heing good instruments of his will. Meanwhile. the people who caused Mccland to he huried before his timc arc none t o o happy Alive. Meeland is a threat to their illegal activities: they think hc knows too much, and can identi& them, He and the PCs kecome targets - hut because of his D m m t f a he can't remember the details of what's happening, including the iclcnriries of t h e people who are trying to kill him.
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cult of M 6 r r give their permission) the adventurem will find a plain, featureless coffin containing a wizened corpse and lined with sack-cloth. Vrekmans ctearly drspiscd luxury, Beneath the sack-cloth mav be found gold coins of various nations. to the rxlue of 1'53 Gu.
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Apocr~phaTwo: Chart of Darkness
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THE PAUPERS' VAULT larger rouns have some form of paupers' grave, for handling the bodies of rhose whose families are unknown o r roo poor to pay for a funeral. h l r h a u ~ htllevvary in some paniculars, they all share the same function: t o acctpt the hodies of the impoverished clead in a dignified and sespecrful manner, and then to ensure that those hodies arc disposed ofas quickly as pc>ssihlc.s o rhar there is room for the next poor unfortunare. 'The following example is birlv typicaI. Prominently pl;~oecIin thc graveyarcf, often cEose to rhc pares, is a c;~nredStone sarcophagus hearing an inscription in ReikspEel: "Built hy the Council and the Ternple of M6rr for the Amenity and Relief of the Poor and thc Sanitnrinn and Safety cif All. Anno FR-i7." Most crtie5 and rn:inv
The lid of the sarcophagus can he lifted bv rwo o r more characters with a coml~inedS of 7 o r more. Inside, Er is clean and empry A successful I test (SwrTrnp +10,
Sroneuarking + 10. Tcmh R o h k r + 10) will reveal a hiddcn catch in the mouldings of the eastern sidr.. A Further I test (same modifies) will reveal that the base of the sarcophagus is false the hidden catch opcratcg a mechanism which causes it to retract, hut this can only happen when the lid of the s a r c o p h a ~ ~isi sclosed. The falsc f l w r hasT7, D 12. The Paupers' Vault is designed to operate as follows. After the funeral, the body is laid in the sarcophiipls and the lid is closed. After rhu mourners have departed, [he officiating priest pulls the hiddcn catch and rhe floor of the sarcophagus rhen drops away dumping the hndy down a broad shaft into a l o m ~ rchamber, where a n Arnocba (WFRP, p.231) waits to devour it. I t is a two-yard btl from the floor of the sarcophagws to the h o e h a ' s ch:~rnber,but falling damage is halved because of thc soft landing. However. h l I i n ~ characters automatically cnunt as en,qtilfed when thev drop onto the waiting Amoeba.. .
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DEATHS BEACON U'hile in o r around a coastal or riversirle gravtyard at night. the adventurers see hnhhing lights by a cliff edge. I f you like, t h e lights of an approaching ship mnv bc visible in the channel. and the adventurers might sec it change course in response to the lights - righr towards some deadlv mcks and sandban. The adventurers might well conclude that a pang of wreckers is at work, and decide to deal with them. save the ship ancl collect any reward that's going. Unfnnunately, they don't know thc full stow, Ahout ten years ago, a notorious gang of wreckers did indeed operare from the graveyard, using the tombs and some associated caves and tunnels to store their loot ancl hide from the authorities. Nn other gang of wreckers dared o p e n t e sospenl?*withinthe cEry and their renown was considerable. Finally, they were caught and hanged. and their remains were buried in an unmarked mass gmve in the same graveyard from which they operated in life. But their activities are not entirely at an end - for e v e v ?.ear, o n the anniversary of their execution, the wreckers rise from their grave as Marshlights (WFRP, p.252). and stccr a ship to its doom. There are five Mmhlights at thc cliff eclge, and if the adventurers interfere the uvil spirits n7jlltry to dmw them over the cliff using their mesmeric ability. The encounter can he brought to a satishctow encE by destroying the Mashlights, and then Iocatin~theirunmarked grave and having a Cleric of Mrirs perform the Funeral, ritual over i t to prevent their rising again. I f the adventurers play a part in discovering and solving the pmbtem, theyu~illhe eligible for two standing rewards one of 50 Gu from the Temple of Manann for information leading to the discovep and punishment of wreckers (although a bureaucratic lay-clerk at the Tern plc may he a little unhappy about: paving out the reward ttricc for the same gang of wreckem? and o n e of 25 C;u from thr. Temple of Uhrr for information regarding undead.
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A PSSING ACCOUNT of divers NOTARE and INERES77JVG PERSONAGES, the PIACES where they MAY BE FOUND, and the
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M A S E R OTT0 DRUCKER, wl7ose trade is t?3e MODERN and N O W L ART of PRINir7NG, by u~J3icl.~ such W T i and IJVERESnNG WORKS as tl?is present are daily placed before the DISCERNhYG PURSdC;
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MRS7E.U LUK4.5 PFANDLEJHER at the Sign of the EWJIJOIV PAWN, a D M J R IN MAGICAL GOODS and OTHER CURIOSl7TES;
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INFAJMOUS GREENSKIN RAIDERS commonly known as MORBOC 'S MARAUDERS$who by their ERRIBIX DEPRADM70NS and WIDESPREAD Oi!I?RAGE,S have made themselves a WELL K;IVOIVN MENACE to POLITE SOCJETJ.: E!3e
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RFMILY AVAlIMLE tbroz~ghthe mdeavours of Marcus Gascoigne, Gent., at the BLACK ISBRARY
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h o r n 4 s GOTREK and F E m , made familiar to the EDUCRTED RFGWER hy the chronicles of WiZZiurn King Esq., late of AIbion and now of Praag - these ERUDITE and KEENLYPRTCED tomes made
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And the NOTORIOUS pair of SEIYJWORDS and TROUgLESEEKERT
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%e RENOWNED and WONDROUS PRNDFNQNIUM CARNWAIAI of DOCTOR WOIZGANG HOLISEHER which BY APPOIAOMENT TO THE IMPERIAL CROWN and those of divers lesser nations displays CAP7NE BFAllMEN and other FOUL M J S - S W E N THINGS ivr Towns and Cities across rhe Old World,for the AMRZF5MEw DEJJGHT and E D I F I M O N of the PUBWC AT LARGE;
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A ~ o c r v ~ hTwo: a Chart of Darkncs
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Chapter 10
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New Millcnnialists arc viewed as a threat by the city nuthoritics, and therefore wishes t o keep his actiritlos sccrrt. 1:vcn i f thc authorities d i d not closc him donrn. thcy cnuld, h ! various surwptitious mrans, destroy his presscs and put h ~ mout of business. 50 avoid this, no calEcrs to his office. n o matter h o w hard they t n : can canvlncc h i m t o print s e d i t i o u ~litumture. I n order r o do so they w i l l first need to contact an NPC Agitator. who wiEl arrange an i n t r d u c t i o n t o I>tto, (see Contacting she New Uillcnnialtsts, hcltmw)
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INTRIGUE
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Of to'%1'rintwr;nrks can bc 1oc;ltcd i n any major c i y . accordInR r t l rhc GV's nccds. In Midclrnhcim, ir wnulci he i n onc o f thc many sirtc struct.; that make up thc IIknd district: in Mnrirnhurg, i t w o u l t i h u i n the tcrnplc nnd universih. rlistrtct of thc Tempt-lwijk. f:rum t h r outsidc. the huildlng I n r ~ k slike an old, shahhv warchol~sc,lit1lc d ~ f f e r e n from t ~ t sn e i ~ h h o u r s .Ahovc the door 1 % a sign that reads, "Otto's Prinnvr~rks leaflets xnd honks printud t o arder". Behind the d o o r is a smalI. d i m office, wherein can bc found C)Id Otto, the proprietor. C)tto s ~ t sIwhincl ;I large. ink-spattercrl dcsk. which i s strenm with a ~ s o r t c c lpiccc5 o f papcr. Rchind the desk are shelvcs htapcrE high w i t h hc~nksand pamphlets. guidcs to the civ :in
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OLD OTT0 THE PRINTER Human. Male. Demagogue 6 Artisan C)ttu looks ahour h8 yt.3r.i old ancl n 7 c a nan old ink-s~ained ;ipron. 1115thick pchblc glasses invartably distort his b c c ;in4 makc h i \ cycs look like they arc buried a foot i n t o h i s head. A map c ~curly f grey hair crowns his skull and a =,hire gciatcc. bc;~sddanglcs from his chin. r\lthrlugh hody is hcnr w i t h aRc and his face dccplv etched w ~ t hwrinklca. Orto's m i n d 15 very much alive and hic c ~ c sparkle s from hchind h ~ splnssrs, Otto i s friendly ta all cnllcr3, rcgartlless c ~their f stxial standing. tic takes the t i m r rtr rnakc. his callers fecl at home, appearing to all intents ancl purposes a'i an honest artisan tvishing t o providc his customcm with the hest service possible. Hut contrary t o h i s public imnge. Lltto ~so n e of the Icading n~umbcrsof thc h;cw Millcnnialists, a radicsE g r t l ~ derli~p catcd trr bringing about a major change' In socrcry both w t h t n thc c r v and i n rhc O l d n'erld aa a whole (src The Nr\v Millcnni;~lisfs, below). I l t t c ~is a rattonal anrl reasonable man, w h o w i l l calmly arauc his casc w i t h anyone. Far from being E~natical,all his arcumcnts arc hnscd on reason E lc can see rhat a ntion; ~ I Y ordcrcrl societv w o u l d benefit Far more people than soclctv doe* ar prcscnt. Hor\-cvcr, Otta is aware that thc
o f his dcsk. ''Woulci you like a glass of uinc while we condurr husiness~ I always say that n l i n l c wine helps t o smooth the passage o f the day m d makes negotiatinns ao qcr much more smcwthlp" \T'ticther visitors :iccept his offer or nor. ( k t o prh~tclv asks what sort of print work thcy art. looking for Hc w i l l prmr am-thingfrom one-sheet flyers to chapbc~oks(booklets r>f 16-52 pages m:dc h v fotdinp one large \hc.ct), longcs pamphlet\. ;lnd rvcn large' hooks.
Printing Costs Orto's rarcs are rrasonahle. Assuming a p r i n t - n ~ nof onc hundred booklets of sirteen pagcs. Otto charges 8 s h i l l i n ~ ~ cach; a print-run of one hunclred copies thcrcfbre costs 40GCs. The cost i s reduced ftrr l a r ~ e nans r h! one shtlltng per copy for cach additional hundrcd c o p ~ e sordcrcrl, r o a minimum of four shillings pcrcopv One-shcct flvcrs arc considerah!~cheaper, costing only 1 C;(: per hundrc-d shccts. I I c uffcrs discounts on 500 shccts or rnnrc: 500 shccts for the snmr price as 400; I.llOlr sheets for thc same price as 800 etc.
Section Thrcc: Pcople and Places
Thc ahnvc prices are for standard quativ work. Otto charges u p no 2004,cxrra For spccfal layouts and for rhc inciusion nf ncn- woodcut illustntions. It takrs m0 clays to prepare a press t o print a sixrccnpagt chapbook. and a further mr)days to print one hundred copies. O t ~can l potentiallv reduce rhr. rime taken to finish thc prlnrlng. hv working nvenirnr - anrl will offer 'rush johs' at twice thc normal pricc. Ottn is aEsr~ prcparerl to print fuEl hooks. at a cost of around 2OGCs pcr hook incturlinga simplc leather hind~ng. Thc time taken ro prorluce books i s much longer than for parnphlcts o r chaphooks, mostly duc to rhc. ncud for bcttcrqualrv printing, stitching ant1 hinding.
hcing p r c ~ s e dd o ~ v no n t o t h t papcr. Thrcc tgw-stylcs a r r
available. and Otto will gcr Into Ercat detail rcgnrcltng their respective merits: Gothic: 'X very nice visual text. Icx)ks good to the cyr. and v c y traditional. Useful h r impressing pcnple, panicularlv thosc who cannot read." 1.trfber: 'X Iittlc hit more rad~cal,this onc. This b c c is ver). g o d for clarir): a hit utilitarian. hut casy on thc cycs for protmctcd reading. Edcal for books and pamphlets." Itnperinl: %n imprcssivc hcc. YCS indccd L:scd o n Imperial slocuments. you know. A good cross bctwr.cn thr other nvo tvpes - useful fr~rthe shnrrcr proclamar~onshcloved of our Illustrious rulers. YOU can't KO wrong with this one. dazzle your friends with your Imperial connecrions." Old O t t o Otto will not shocr- visitors thrr~uphthe drwr Evading from the press room. If askcd, hc sa?s, "CSh, that's whcrc we storc thc papcr. A simple. storeroom. Nothing to interest you." Rut, little known to the auaide world, Otto's prinr shop is thc source of the majorih of leaflets handed o u t hy Agitairr
THE PRINTWORKS
Apocrypha Two: Chart of Darkness At night, thc printworks is mannett hv two Agitators w h r ~ w l r k t hc prcss :incl hand the tinirhcd leaner3 to othcr agcnrs for distrihut~r~n. The\. will attempt to r:tpturc any inttudcrs, hut will hc unaware of any activie outsidc the print rr>t,m. unless this ;lctivitv is rcry loud ~ndeccl(-JO to all 1,;sir2n tcqts).
Agitator
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THE NEW Agitatc>r\ throughout rhe city espousc the beliefs nf the NCIV llillcnni:rli+rs Thc Nebv Millcnnialists helievc that soclcm is unjctst, hcnefitins tthc r ~ c hand pnwcrktl at the cxp c n w o f thc cnmmnn pcoplc. The?. w15h tcl sec a change in
thcrn of bring Chaos cultists, rhc New Willcnniali5ts arc to. tally opposctl to Chaos. k>r Chaos ~ v o u l dmean an end of aZI o d r r and reason. (:hamctcr\ suspcctcd of bcinr Chaos culrists will find thrir lives domc'd h!. Agitators sc&infi to cxpost them in public placcs a n d nrga~~ising dcmonmaticlns outside their dn,cllings 'She rcccnt Imperial proclamation dcclnring that murants no longcr cslst [sec Elentl? (In n e Reik) has funher futlletl the NCW Millennial~sts'bcEicf that rhc limperor and all nobles are rnhrcd incompctcnts, who arc nnw acti\,cly seckine, to appease Chaos. For all thew agitating. the Millennialists arc. not as influ. cntial as they wnuld like. Although r h e ~ rAgitators are actire. most af the c i h ' s folk rrc usually dcai to thcir plc*. Occasionallv therowill catch the common k,lk In a valarilc moocl, but as ths city's rulcrs arc well awart., the 'moh' is cawly distnctcd hv a hurriedly prcparrd f t ~ t t r dor parade. ,\clacks on public figures rcnd to bc more effccrivc In discomf tint: the Ercat :ind the good. it is difificult to ignore Agitators who haranplc you l'rr)m strcct corners. panicu. SnrEy i l a t l e ~ a t i o n of s Chaos an-inrnlved.
Signs of the Ncw Millcnnialists \Y'h~lcthc ad\.enturers arc tmvcllin~around thc c i e , either shopping for supplies o r on another aclvcnturr. draw t h u r atrentlon to a couple rlf flv-posters pasrrrl u p on thc tvall* o f the city strcets.
thc n ~ n n i n go f thc Old V;'orld in gcncs:hl. ancl thcir CIF tn panicular. l'hc nlcw Millennlnlistq arc undaunted hp the fact that r thc litcral coming of a new millcnnium - according to the Imperial calendar at lcrsr - is morc rhan four hundrcd vcars 1 RATS S VERMIN ;~rt-;lvFurthem~ore,most af the group - and indeed. most EXPLODE FROM CITY SEWERS of rhow to whom thcy preach - h a r t only the vagwest nottun obwhnt a rnillennil~rnis. Of those who clo. most choose Sufftr no More! to intcsprct thr n n r d fl~~~mtivel!: as referring to a new era mthcr than a ccrt;~inri:~tc.At least o n e quh-group within Forcc the Rich Nobles and Wtalthy Temple Ltadcrs to the Ncnp Millcnniatisr3 has tried to find a millcnnium closer Frec Us from thc Plaguc of Rars darly Eruptjag from our t o hand, using ohscurc I?lvcn and Ihv;lrfen calendars with City's v ~ l eScwcrsl yarning dcgrrcs of rucccsq. Uclv M~llcnnialistsarc. on the wholc, honest hard-wnrkWhdc the Rich and Fowerful rest salt In thccr Fancy ing folk. whn cii~likcrhc Fruits of their laho~rrsgoing to fetd Houscs. WE, the Common Peoplc. must Suffer thcsc , t h e rich nnrl p r ~ ~ v e r l u l . Foul Crcaturcs! Members point to the povcm anrl dtcav across thc Catch as many Rats as You cza and Throw Them ovcr city as rvidcncc of the rulthe Mansion Walls? cm' disregard for thc common pcople. L t our 'Betters' Know what ~t 1s likc for t h c l t Children Many m u m k m are worto live in Tcrror of t h e e Beans1 s h i p p e r s of Verena, t h ~ Ii t;r>drlcss of Learning and Direct Action i s our only Hope! Justice. and would lrke ro sec an Empirc run hy reaACT NOW ! s o n r a t h e r than by thc whims and personal interCATCH A RAT TOD,4Y ests of the rich Thev view the schism benvr-en the 101lowers of Lllric and Si~rnnr 'I'hcrc zs nn printer's by-l~nco n rhrs poster, hut it i s typic:11 as nothine, m o r e than a of a N e w Millenniillisr poster commissioned hu an outside sham to rlircrt the com- group. I n t h ~ scase the publishers are the city's rat-catchmon pcoptc from the real crs. sccking to drum up more tmdc hv making rat-catching issues o f the day - namely into a social issue. thcir lack of m o n c s and Initial response to this poster will he good, and the city t h e crlnstant threar of authorities lvi tl be I(~rcedto deal wirh thc problem. FlowChaos. ever, [hew respond hy posting p u a r d ~on strccts leading to Although adventurers the citv's wealthier arras. Anvonc sitspecrcd of carrying rats coming into contacr with rvill be stoppctl and scarchcrl: thusc found in possession of thc activities nf rhc New rats will be arrestcd and fined. 't'hc authoritie\ take no acMilfcnnialr~t~ may suspect tion to deal dlrrctlv wrth thc rat prohlem.
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Section Three: Peo~lsand Places The other poster i~onc oizhc Ncw Villrnninlists' o\vn. ancl refers spr-cifirally ta crcnrs i n 7 7 1K~t i c r ~ ~Within y cam~ ~ i k Thts . may n o t he paign at t h t time of I M t h on t h R a p p m p r i r r r Ir)r campaigns sct i n orhcr rimes and places. and the GM should fccl free t o szlhstirure anorher suitahlv intlammaror?. poster i f desired.
MUTANTS TAKE OVER THE EMPIRE! The rcccnt Proclrmation from our Bcloved Imbccil~cEmpror
(He of A
the Fat Brecchts and Deftclcut Brrln) has turned Thc Emptrc into Breedtug Ground for Mutants!
Mutants arc to bc Elcratcd to Positions of Powcr in an Eflorr to make our Ltvcs Wow!
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vour Disgust!
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END CHAOS!
Watching thc Printworks
END POLITICAL TYRANNY! FREEDOM FOR ALL! l
r m at ntght, o r thcy can talk t o an Agitator whom thcy h t n r h a r a n p i n g rhc crarvd. Sympnrfi'tic chanttcrc. such as hgitator player chanctcrs ar a c h r n c t c r who s u c c c s ~ h ~ makes lly a flftrfftcst. can rolc-play thcir wnv i n t o thc Agirntors' rtrnfidcncc, an casv enough t a ~ kr s thc A ~ i t a t o r qarc alwavq walling t o talk to pcoplc sympathetic t o t h t i r cause Following a succrssfi~lRltrlf charnctcrs w i l l hc Introducetl to Otto, who will ~ v i l l i n ~teach lr thcrn the n c c c s w n skills tor their new trade as Ag:tarnrs nr spprcnticc prinrers. Otto charges nothing for tnanlng. hut he w i l l cxpcct them t o work as printers, and nncc t h r y have mastcrccl public speaking. tr, work the strerts i n thcir ncw carccr. Charactcm rvho apposc the ~\gitatorsmay drcidc r o 101l o w thc hgitator back to thc prinnvorks and t h r n t i t h c r hrcak i n t o the b u i l d i n g to get eridcncc r o ~ i v cr o rhc authoriricc. or r n t o hlirfl t h c ~ rway i n t o thc b u i l d i n g ant1 :trn n g c a mccring with Orrn. I t i s u p to thc GM In dctcrn~inc how convincing the c hamcters appcar to Otto <:liamctt'rs whn are our t o hetray him to rhc- authorities should h a w their work cut out for them. Don't makc it eas!: hut rcwarcI clever play.
(txrcpt Mutants)
This pastcr is rcccnt. and copies arc still being pasted up by Ag~tatorsacmss thc cin: l'lccause of its scdit~ousintent. rhc c . 1 ~Whtch are taking them dc~nmas fnsr as the New Millennialists can p u t thcm u p Chamctcrs reading this poster w i l l hc quickly m o w d a n by a politc hut firm Whtch patrol: Watchman: "Excusc us, citizens. Q b u l d you m i n d moving o n while we rudccantc this wall?" PC: "Hut 1 haven't finisher! reading it." ZY'atchrnan: "Perhaps you didn't undcrsrand. Push off unlrss vou n J m rarrcstinp, tor sticking u p illicit hills'" 1\gitatas w i l l also hc hcard call in^ for an end to thc nohiIity and venting thcir splecn againv the Empcrnr and hi5 advistws. The \T':~tch responds h! d~spersinp,the crowd ancl m o v i n ~thc Aplrtrtors on. Yiotcnce is unlikely t o flare, unless instigatecl hy the PGs. These street-corner a ~ i t a t i o n s can hc run for as long the GM wishes and could c v t n culminate i n a I a r ~ cdemonstration. Thc m a i n sole of thc agitations, howtvcr, is t n draw attcntir~nto rhc cxisrcncc of lthc New Millennialisrs. I i a d c m o n ~ t m r i o ndoes occur. Chaos Cultists will attempt to make t r r ~ u h l ehy starting fights and h e c k l i n ~ fmm the sidelines. Emplrr. lavalists w i l l also heckle the cron,cl and a small counrpr-demc)nstratmn might be organised. I'nIcss you arc willing to disrupt thc wholc life of rhc cih: it is best t o a31ow rhc dcrnonstntjon t o rakc placc without it. erupting inro major \-~oicnc~-. Thc R'atch w i l l contain any trouhlc rhar occurs. \Yhcrc plavcr chnncrers arc ~nvolved. sirnpkv rolc-play out thc sccnc i n rcsponsc to their actions. Make it colourful. b u t avoic! major confronrations.
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Contacting thc Ncw Millcnnialists There arc a number o f ways you can introduce the New Millcnnlalists and Otro's Printworks i n t o your garnc. You can draw the ;~clrenturcrs' noticc t o the various posters sruck u p m u n d the c i p 1atr.r on, when the advcn.nlurcrs arc out aftcr dark. thcy can spot an Agitator pasring up poqt-
Thc. characters may find thcrnstlccs apprnachcrt h? puhllc figures whtr hnvc hccn attackctl h? the Nc\v %lillcnni;~lists. or by thc authorities tn uncover thc sourcc. of thc 1c;iflcts The chamctcrs can find !car!% by fol!r,wln~ Ag:t;trr,rs clr by hanging out i n ccnatn inns - you ctecide w h ~ c honcs. You should mnkc surc. horvcvcr. that IOU givr thcm ;iIcntl tt) d n w tht-m to the prinnvurks Charactem watching the prrnmorks at night will leaflcts Crom the pnntcrs trill suft3ctr. i\llcpation< on thcir o w n are insufficient.
Othcr Agitators There arc msnv freelance Agitators i n the city. espousing many different causes from t t ~ cstart of thc cPrains t o carryi n g D L I ~ rcrhal attacks on puhlsc f i ~ u r c s Although . mcetinp arc. usunllv hcld I n secret. a t'rw innq can hc ~clcnttficdas t l ~ c places whcrc Agitators r e ~ u l a r l yI r a n out, ~ ant1 t h c w w o u l d hr. known tu ninst o f the city's dizsirlcnt :mtl criminal elcments. An?. NPC: Bawd ( o r a PI: Rawd w h o is n:kttvc to [he city) u v i l l he ahlc tt) takc thc rdvcnturcrs t o such a placc.
A ~ o c r v ~ hTwo: a Chart of Darkness
Chapter 11
The Vermilion Pawn IT'S A KIND OF MAGIC SHOP
Reputation Among common folk, who hatre Eirtlt. call to pawn or tdvntify rnag~calrrcasl~ws,AM~stcr Li~kasancl h ~ c.stablishmc.nt s are lirtlc more than a vague runlour: "EhTou'vc a mmn~ical whatsis you want pricer!' C3011! J.ct mc lonk! No, no idea who you'il go to. l'hc Guild p'mps, o r a hanker.. the Tcmplc ... Oh, rhere's the Red Prawn o r something: rhat's t t . Down In the Frtihurg ...+ Expcricnccd advr.nturcm and arcane studcnts and practitioners might know Lukas, from cither pcrsonal cxpcricnce or dircct rcpon: "V'cll, thcrc's Lukas ar the Vcrmilu~n Pawn, and Eittle clse to choosc. You couId take it to thc Magicians' Guild. if you're a wizard. And a mcrnbcr. And you know what y~lu'rcabout. They'vc a library therc.. ancl mayhr you can chin'). some old gcczcr into hclprng nut with thr research. Rut thcy'rc nonr too helpful unless yov'rt. wtll connected, and if you're not a mcmbcr - well. forget it. "'Course. if vnu'rc a man of the hith. you can t;tkc it to a temple - though thev don't know s lot about rorcery there. and what thev d o understand, thcv'rc likely ta rcquisizion fur thc gn.:trc.r good, of coursc. "Nope, L u k ~ sis your hest het Yc. gods. hts fccs are high. hut if you need cash. hr's got it, and no qucstionx askcd. I [c's a w f i ~fast I and anful goorI - ton good to hc truc, some sax lie'- hccn around for ?.cars,stl he's got ro bc rcliahlr.."
Master Lu kas Master Lukas is a pieasant-looking W a r f i n late rniddlr. age. with a slightly prt~tmrlingbelly. an air of scholarly drshr.vclmcnf, and cheerful, pcnrtmting hluc eyes. If asked, hc ~vill say that he adopted a human nanw when hc upcncd the hi~sinessjuqt over n c e n t u n ago, htcausc it d c s c r i k s his '"Cor!Thcrr:f a COOI) ':m, hat i s Ehr..tibat is it?" husincss hctter than his 1)wnrfrr.n namc, n ~ h ~ cheh w a s sick " R l c i z ~ dif I knorr! Rtir i t ' s strre etrorrgh ma,qicnl. of hearing manglrtl by his human customtrs. This i s partlv Ifere..J ~ eilt . " (tbrusritrg the psi-siz~cl a h j ~ c rt4p rqur ~ 1 srl~e t true, hut his main rrnson is thar he wantcd .to [cart. hrs othrpr 'S c l ~ t v k ) iormcr life behind, cvcn though the skills and knonlerlgc i t ':VIHHI,c.~"milirm Pawn would fit well in Kruiersmuur. In anothcr city, prompts t h e t n w ancl nclmirztion oF other aristocratic it \vould probably be tocatetl un the fringes of a scholarly coElcctors. I . u k ~ sis quitr: proud of his Dwarf htritagc, antl mnkes a district, o r tucked awav in a side-strc-ct fi~llo f pawnshops and scllcrs of curaositics. cnnscious cffort to trcnt I)~':~rfs~ e n c r m ~
THE PAWN
A ~ o c r v ~ hTwo: a Chart of Darkncss 2. Booth This narrow nnm i s Firted with a waodcn hench for patrons. "Come in, nnri close the door bchind you, for p u s onjn privacy and mine," Lukas invites, and will procced n o furth'r until the outcr door 1s closed and lockcd. I,ukas watches patrons through peep-holes. I f h c suspccts foul play, he rt.lca?;es Rlack 1,otus powder homhs rhrrlugh a rncchanism in thc ccilina o f the hooth. Ile dumps t hc lir.1 rlose. nncl, if the miscreants seem rncrelv fool tsh o r stupid, he mav open the lockc~ldoor and allt~wthcm to cscapf to warn ~ 3 t h e against r~ funny business. If his victims a .n n t a r to fie r c d crim~nals,hc lcavcs thc d o n r locked, clumps a sccond rlosc, and sends a guard for the C i e Witch. I f all is in order. Lukas upens the iron shutters o n thc 2fr by t f t window hctwcen rhr Service C h a r n k r ant! tlte 13otlth. All bus~ncssts conducted through this w ~ n d o u :and at the first srgn o r trouhlc L~rkaswill s1:rm the shutters nnd pour nn thc trlnck I.O~IIR.
.
3. Service Chamber I.ukas kecps his business records and minor magical trinkets in here. al~jngwith a fcw basic reference texts :lnd analvsas tools. Thesc allow him to irlcnrifv most common potions and dcviccs while the patron waits. Notc that all items must bt. andvsed and appraised by Lukas hefore he rvt11 cvcn discuss offering a loan against thc item. o r canstdcr purchasing the itcm. Thc p r o c c r l ~ ~ is r c simple: Lukas explains his terms (see hclow) nncl if thc patron agrees he is charged an initial 1 IIGC for cach item ro ht. identified. a p p n i s r d , pawned o r offcrt.d for sale. I.ukas then withdraws and seals the shutters \vhilr hc performs basic tests on rhc items. Note that if Lukm can't iduntie the obiecr with h15s ~ m p l tests, e the client must stilt pny thc 1 0 GC ;idvancr. as rhc Dwarf always warns his customers. I f tht tests revral the nature and value of the itcm, he opens the ~ h u t t e r s and , collccts the balance for his analysis hcforc announcing his findings. i f thc item requires hlnhcr sturlv and rt-earth, Lukas informs thc cEients and estimates when the?' should return for rhc final report. Pntrons interesrerl in purchasing something from L u h s must cxplain what they seek ancl how much ~ h c yarc willing tn pm hcforc Lukas wirl reveal a-hcthcr he has thc itcm i n quc.~tir)n, nr n-hat he will charge for it. Hargaining will ;iffc.cr thc. sale pricc in the usual manner.
the shutters are sealed. If the bargaining is s~~ccrssful. Lukas retrdcves the object. returns, opcns the shutter, and concludes the deal. If I.ukas and the client cannot come to terms. Lukas p l i t e i v asks the client to leave, md closes the shurtcrs. Trouhlesomc clients arc assisted from the premises bv rhe guards or. o r if necessarlv, the \Thtch.
Lukas's Business Practices Pawning Jtems 1.ukas offers 50% of appraised valuc as a cash loan secured agatnst the itcm. His tcrms arc 1% Interest per day on thc lrlan with a minimum credit ctiargc af 20 GC (to c o w r thc cnsr o f his appraisal). Thus, i f h c appraises your Ring of Rhnline, a1 500 G C , he'll l r ~ a nyou 25(1 GC on thc ring. Yc~utake the loan and repay it in ten days. At 1% peer itay. L u h s requires the 250 GC: loan, plus 25 GC intercst for 10 clays. for a total ot2-5 GC. I f you paid it back in one day, you'd only owe L GC and 10 shi!lin~sIn interest, hut you'd still have to pay the loan (250 G C ) plus the 2 0 GC minimum cscrlit chargc.
Identifying Items
fee of 211 GC + 5 % of the appsa~sedvaIuc is charged for item analysis, with 10 GC pair! rn advance. His s t a n d ~ n goffer is. "Ilyou think my appmiscd value is too high, I'll huy the object from you for chat amount. I f you think the valuc is too low. hc thankful - ytlur 5% fee is thcrchv reduced." I f Lukas can't fully identify the item with his basic anal?sis test, hc offers his 'advancccl rcscarch' scruiccs. "If I can't identify it by mundane methods. you can rither rake the ohject to someone rlsc, or pay my advanced research fre: 200 GC and 5% of the appniscd value, plus expenses for sdvanccd research." Advanced research takes from 4-6 w e e k , with no maranree of success. kIowevcr, if Lukas can't identifv the Item, the client onlv pays the 10 GC hnsic [cc, and 1s always free to rerricvc the item and take it clsewhere for identification.
A flat
Idcntifyiag Magical Items In additioii t o rcvealinp: whether or not an itcm is magical, the skill Magfcnl S e n s ~also reveals the number of powers (i.e. how ~ c I A ~ ~ T ~thc L I Eitcm is). To discovcr just what these powers arc-, a character with the skill 1dptrtif-v hlaglcal RrteJnct must study the item for an
hour nr
so,
and for each
Section Thrcc: People and Places
succcsshl UT test (rlnlv onc 15 pc.rlnrttCcl Ircr hour) a sinfnr n specific i t t m arc hrppv trl pnv. ancl folk iiho cornpl;tsn gle power is r r ~ c a l t d Oncc . the character Ciils rhc tcst Ire ahrlut thc prlccs h a w trlo hur1nc5s s h n p p ~ nIn~ rhc t i n t cannot gain any mow information. place." hc 53:s I t i s r h i lntrer ~ skill tfi;~tLukas uscs, and the first power If rhe ch:~ractcrsharc c~ffrrcrla price at lcasr as high :I\ learnt.ci w ~ l R l I ~ hc ~ sFgeneral 's noticm of the ohicct's histhis. Lukas w i l l scll rhc ircm to thcrn straight :Iwn?. 0thr.rtory or function. A Cusc I . i ~ h tInjury ring. for exarnplt., wist, he wHl b n ~ p ltrying ~. r o find the hest pricc hc can gut. w c ~ ~h l d identified 3s a h e a l ~ n g ring. or a I S a ~ eof r Death Ohvious P X ~ T in ~ magic F gain f IOn:, t o tht tcst c~uto f prolrsmight hr recognised as the work of brario Fettucini. a 'Tilean sional rrspcct. 1.ukas may nlso hc inclancd t o drop thc prlcc sorcercr f o m c r l y e r n p l r ~ v r db y thc Awassins of Sartnsa. if the clicnt is buying scver;~litc.ms. t3orh 1,ukns and thc With repeated WP tcsts, specific powers (with passwords characters shoutd rest - i f b o t h succec.rt. the pmccqs coni f rpplicahlc) can hc identified. Somc items rcquirc a spetinues; i f h o t h fail. ncgotirtions haw brokcn dawn anrl I.ukas cific invncation r o actintc their magical prnpcrtics. and sincc delivers an ulrtrnatum of pa>+ng thc full pricc o r l e n r r n ~ this i s penemllv a sccurity pmcaution. rarely is [he invoking immediately. If Lukns succeeds and thc chancrcrq fail. hc phrasc clearly marked o n rhc device. w i l l d r o p his pricc slightly (around 251 o f the rliffrsvncv In a d t l i t ~ n nto tht-sc standard rncthods o f investigation. bcmrecn what he askctl and what the characters c3lli.rr.d) I.ukas atso has rccclurse t n s m s t collection of hooks and and rtfusc to go any Inwcr. If the charnctcrs ~uccccdancl tools that he can usc if h i s fdrntffiMngicnlArtefc~ctskill Is Lukas fails, hc xvill drop his pricc rlighrlr (as a h l - v ) :ind thc nor sufticient. This rcrcrcncc matcrinl snd equipment k ~ m s haggling continues I.ukas m+ill simply laugh off nnv hi& the h a ~ l sof his advanccd rcscarch, and allnws h1m to conhclorv the appraised pricc of an itcrn: hc i s nt, Fool, nnd ~ v i l l tinue gaining infr~rmartonwhcrc he IcR off. Lcarninp. cvcry. not scll ; ~ at Ioss unrlcr any circumstances. t h i n g ; i h r ~ l ~an t item is cxtrcmcly difficult for a typical Thc f c > l l o w ~magical n~ Itcmc arc availahlc h r salc. :in<[ advcnturcr. h u t men. chi Id's pIav for expcrienccd magical an. storotl o n shclvcs h c h ~ n d[hi. curtain. out of sight olthc scholars like Lukas. With this rn~rhwl.Lukas must make an clients. 1,ukas's appraised valuc and h ~ sasking pricr a r t fnt test tu ohtain information o n each power. listed ahcr each izcrn. Lub s honcsrlv rcpnns thc. r n l c capa. Items ~ i t functions h detiberatclv or accidcnrally ohhilities of thc items to his dients - a policy hc steadf;~stty scured. and itrms of inherentlr obscure function. pmride maintains. Morc cxpcnsivc o r unusual Itern\ a r r avarlahrt m o w scrious challcngcs t o magical scholars. Various clahot o the right s r ~ rof t pcoplt.. h u t I - i ~ l i aLccps .~ thcsc st-cure In ntc macarch prr~ccdrrresarc ;nxilahlc, most of which arc a special cabmet (sec hclow). rither time-consumrng or dangerous, and none of which Items for Sale guamnrec SIICCCSS. + Ring of <;//l of Ton~trcs(onc LIW pcr ctar). Inirc~kcwrth For thesc r r c r difficult cnscs, I.ukas can alwa!-s ask his the words "Spcak and f3c Known to Me" 120 GC: / 24(3 (X:. Dacmon for an appraisal (sec k l o w ) . Lubs gr.nenltv saves + Rln-q of ,Magic Lock (one uqe per cfav) l n r o k c w i t h the this as a last resort. sincc thc Daemon chctrges i n quarts of words .'Rat t o Uinc Encrny". 1 L0 GC 2 4 0 CC. humanoid hlocwl. 1.ukas is a nicc fc!l.c)a: ancl dislikes such + R f n ~ nCrrre f l,i& I n j t d ~(two uscs per rla?.). Invokt ni th practices, hut he i s alqo a pncrical businessman, and w i l l the words "In Shallra's Uxrntr". 2-0 C;(: ' 541) GC:. usr this resource when all othcr mcans h a w failed. + Ring of C ~Li
Apocrypha Two: Chart of Darkness
THE VERMILION PAWN
Entrance
1 (locked)
Section Three: F'eaele + Rtr~*qof Prolectlon +\Knft~s/ c?~ar~s (thrrc uscr, per dav). \T hrn snroktd bv the phrase "Hv the tlarnrncr of Sigmar. Blast Yc. Chnrjs btcnd'", protccrlon lasts for I turn. 1,151) CIC 2.300 C r C + KtrinyhtnsIfclnr. 1 AP r o the hcnd. i n bittt.rcrl conditlon -& 111 GC: 8213 GC. Srr-orcl of Prr~rt~ctinn, + l AP to all hod\ arcs\ (onc uuc per dav) \t'hcn in\-okvd ht. thc p h r a w '\X',lrrl mint cnr.rnlesr. pprtcction laqt5 for 2116 r o ~ i n d s .190 GC 380 GC. + Srt.ord nJFrnr. \\ hen ~ n r o k c dbv t l ~ cp h n s e "'l'lclcl or dic'", thc wicldcr r a ~ l s c ~ j m In rt h c v opponents for 2D6 rounds. 500 (,(: ' E ,000 <;I: + IJn,qer n/llcntb 2 darnagc 8'5 GC; 1.-50 GC. Mrrt-P nf Flcrp (one tlsc pcr dav) Enrnke with "S\veer drcxms and anv wcrlrn %truckin thc ncvt 21)6 rum\ makes a ,Wtgtc t c ~ with r n - 1 0 pcnalm or falls aqlccp tor 1 n h t u r n \ 1 1 ( ( 1 0 0 (r<: + .$@or lk*rtrlrf I f tdeclrl E f ~ t ~(&m rp U S C ~pcr clav). In\.okc. a ~ t h "Serve \ l c ~ r rand rlic, l:ndcad!", and thc bane cffect w i l l I w t 13nr1lftic nruf c r c n r ~ r c i- rrn~cL4-5 (,l: <>W( d .
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4. The Lab Lukas d ~ most s of his Arlranccrl RCqearch hcre. I i i z clrcnt \r.mlccs takc up onlv a< small porricln o f hir tlmc. Thc rcmalntlcr IF ppcnt on pcrsonal protects - rna~icalsruclic~or rcscarch~np.ltcrns hc has purchased for h15 own collcctron f'wn t h t Magicians' Guild dues not havc such a finc collcction o f magical rcfrrence hook9 pcrrrncnt t t l 1.ubras's t ~ r l cThc v,iluc o f the rcfcrcncc works and tool* if tncalcul~hle.It n o u t t l hc rrnpos
Sikinncs
- the Daemon Cabinct
6ihinnr.s n o m a l l v keep* his mouths shut, a< ordcrrrl hc hi< mnrrcr flowl
and Places
evcr. SI; t-uplsinrd ahovc. ~f \cmconc tcn~cfic.*tfic c.~l?~ncr n-lthout I.uka\'\ ccln5cnt. Sihinnc* ~ l c c f ~m;itcrt:rli\c.. ~ll~ on t c ~ prlf {or cvcn i n w l e , a< hc'5 nc)t rhar h t ~ fhc ) r.rhincr. form< ID6 sinuour stalk%cndvng i n mouth5 ,ind chcws o n t h r irnpnwirlcnt victim. PC:\ \r~ilEhc .~irrr)maric~llv srrr[)ri.ctv/ (unlc.i~they have seen thiq happcn hcforc, i n rvhrch c:isrthc! arc allo\vctl an 1 t e s t ) This \\ill all(>\\ Sih~nncfto clcI i \ c r 1 I M - ~ ~ c c t c c f uh!i t c ~at 51, tach \vith tic a d d ~ t ~ o n a l cffctt of at-ldcr root ( s c t IC'FRP, p.82) Unahlu to ront:itn h15 amuscmcnt. C;jkinncs rhcn chartcm like a magpit. g l t , : ~ t i n ~ r w t r h ~trttrmphanr \ attack, r n r ~ k l n gthe prr~hahl\-clr~ n \gI \omctlmc. n :ind \cc hen v i ~ ul ~ k cI[."hc r ) h s r n c \ . "1 hc ( ~ r r a t c rT);rcrnon\ st;tnd arnunrl all d,n and krck n ~ o l t c nrrlck ant1 cctopl:r.mic 41meo n ?;nu. No fun, bclievc you rnc " W hcn ~ l ~ r n r n o n cSikinncs d. cauws frnr. hut ts unahIt tn Ic.;3vu the cahinrt \l hilst i n cnntnct w ~ t h ~ t hc , 1% not whjccr t o instrifiilitjp I f thc cah~ncti< dc.;troverl, he 15 irce to srtnck n< a I.c\\L'F ISacmon.
.I
Contents of the Cabinet I n the cshinct arc four i t ~ n wfor <:IIc'. ,111 r ~ u i t cx,~lu,~hlc h i i t onlv rlC ~ntc-rc\t t o cc,Ilcctors %o s c n ~ i h l c,td\cnturt-r r v o i ~ l dconstdtr paving ruch pr1cc5 + BOOIS( ~ U I I C\XChcn ~ ~ n v o k c rrvtt l h the n orcls "Ciracc i*hevond 5 n !c". 5pr~k c n In 'l'ilcan, thc xvcarur rt.cctv~.+:r t40 bonu5 t o Fellnw~hipa\ Itlng a\ thc hoots rcrn:r~non t h c ~ rhcct Pr1m.irtlv r ~ ~l n t c r c \ t o u r ~ l l c c t r ~ tor n . I;ucci i s a cnchantcs cif \vicic r c n t l t m X . 0 0 0 GC / 1 0 , ~ O OC i C l + fir Jrr~nnfofTnitl-II/Jf/ Thc wcretr of rcchaming tfiir t.lvcn w o r r l - .I\ well as thc C~~ncttc~n o f thc d c v ~ c c- arc Iq~ut. hut the ~worclr r t a i n ~ 1f5 cnchantnicnt. 'Rr~n-lillni s rccordcd ac hnvrng J~ccnn Scn f:lf m r r ~ h a n prlncc t 01 Lttc L3rcl Cenruw collcutor'\ rum l . S ( l t r (I(
3.000 C,(:.
+ TIJPfirnrtd oJlflr~rchtrlt~a \Y:intl o f Jrt i n
thc frtrnl rh an chnnt ttafl w ~ r at ~ carrrtd fist at the tc~p.I.urrc'ntlt. 11 XI 111 n n l v f u n c t ~ o n\vhcn ~ n v o k c d1~ Ilarrlar~n,w h o has h r c n dc:irl for ' 5 vearc I t might he pos\ihlr. for the cnmmand phracc. t o he altcrrtl hv a rnmtcr cnchnntcr. hut i t a-nuld dcrtrov tllc collcctihlc \;lluc r ~ rhc f itcm s.Orlrr Cl(;
1 n.on0 I,(:. + Tile Rnrl o f t h l~ iftb Prwt ; ~ n;~ncicnt clevicc o f o b r c u w o r i p n and function. hut has a widc n.p~tr.at~an~n folklc)rc a5 a staff o f prcar pnwcr rf the othcr parts wcre n-scrnhlrtl. At p r c r t n t . nn m o r t than a f a h ~ ~ l o u scxpcnqirt tr ti~+ rimtry lo.non (,C 2tl.l)nn (;c: Tko o t h r r item9 s r r n n CIIF~IZI: hilt not for i n c h c ~tall, cn~r:r\-cd\\ ~ r hrhrcc
A ~ a c r v ~ hTwo: a Chart of Darkness runc.5, none r)fwhich h a w h r c n rdcntificd hy L u h s . Its origin. function and value ;IW u n k n o w n + :l old-pinrecl Fimir skrdl I-itkas has identified ir from :~ncicnrchroniclrs as a d r c o n t i o n from a Fimir hatrlc standard, b u t has hcun itnrhle to rlcterminc any details of thc obrcct's functrr~n.Vallluc unknown.
5. Rear Vestibule
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W'hcn Lukas i s not oresent. t w o war dogs . are hcrc. unchained. Othemisc. they arc kcpt charncd outsidc the build~ n g ' sw a r entrance. Any attempt to opcn the false dmr causes a triplc dose of I3latk I.ot~tsbomhs t o dmp from a concealed trap d r w r in thc cciling. Tht. rclcase catch for the sccrct door i s hetwcen WO stones to t h r l t f t ofthc h l s c door at knee-htlght. A thin ohicrt rhrce inches long must be inscrtt-d hctrrccn ~ h t atoncs : and prrr.;ed d n w n In u r d c r to mlcase the catch. t t ~ h i c hrlren ntmains c1pc.n for one m u n d -just time cnnugh to srcp t o rhc sc+crr.t CIHI~ ancl g o t h r t ~ u ~ fhf o , w t r r r . pre5sing the catch docs nor reveal thc location nf the sccrct door. s o those clever enough t o f i n c l i t w i l l prr,hahly assumc i t upcns thc l'alsc door - hrh. heh*
6. Guard
Room
W'hcn I.ukas is nor present. twn guards sir herc :mtl takc t u r n s napping. IYhrn I.ukas is prcsrnt his personal hod? guards takc over, permitting the regular gunrds to run cr. rand< or take aimc off. Lukas is a gracious and generous employcr. Borh I-ukas and the m a r i f s on dun' have kcvs t o tht. sturdy locks on the rcar cntmnce. Only Lukas has rhe key to rhc locks o n rht. door I r t ~ mthe w a r d room t n rhe r r a r vcstihule.
Additional Sccurity Mcasurcs Plavcs c h a ~ c t e s sconrrmplating breaking and e n t v u p o n 'The VermiIion Pawn should hc- r~crmitteclan Int rcst t o anticipatc sornc o f thc fo!lnn.ini deterrents, or may b e inrorrnt-d of them h v lncal criminals, at your discretion. I.ukas has dcstpncd e l a h ~ m t cprccsutians to protect his Inh ant1 h i s \r.nrr.<, b u t he knows that making his shop a k~rtrcssi\ n o t sttfftcitnt to discot~ragrthc deciicdtetj thief. Thcrcfore, he pavs a suhstanti;~lp r t ~ t c c t i o nfee t o the pmrnincnt r a c k c t c c s ~ hr~sscs n~ o f !hr. c i y . No scnsiblc lncal thief n.clnld think o f encrr\achinp, on the tcrritor). of these prmerhu! crime hosscrs. F t ~ n h c r .I-ukas has ponrerful friends in the Magicians' Guild. w h o n~oulclhc happy t o help h i m track d o w n anyone who vinlatc.cI his privacv o r ransacked h i s treasures and research f:~cilltles.Consequently Lukns n-illn u t r ~ s k h i s life in r!cfc.ncc nf hjs shop, confident rhar h t can pursut. thieves I ~ t c ancl r wreak a ~ c r r i h l cvengeance u p o n thcm.
Sikinnts ~
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Lesser Dacmoa I
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In u n t x l ~ r r i tform. l >nh~t~nc\ .kppc:lrs much Iikc- a tr;lrZir~onnl Ihcrnon, but w r h 3 vt.r\. tong trlnguc that flicks around w i t h I ~ g h t n i n gspryd. H i s h l t p attack is poisonous, ancl ns
n ~ t thr. h Ilzcn~cln'sbound Form, has the effect of adder root. This u n i q ~ l cilaernnn also has the skill IcIenr~fi~,2fugfcaI .4rreJrict ancE i s alli)\x.ed as many attrmpts at discovcrinp; po\vc.rs as h e has quarts of bt(>od. 1:aiEurc to makc the W rolI doc5 n o t prrcluclc further cffon, ancl only a liighlv pro. tectctl ~ t r r i ~l v i l hc l irnmunr frum thc monster" prohin~s.
Two Wardogs
I3orh arc tr:~tnc.dr~nlr 1 1 ) ;tcccpt i t ~ o dIronl I.LI~:I\
ADVENTURE HOOKS
The Vc.nni!ion Pawn c:ln feafurc i n campaigns as a Iocation ro bc visited at ncrd or d s e as a sourcc of adventures i n rts own right. Perhaps the k s r appmach Is to let chxnctcrs *j>it thc shop oncc o r mrcc, and then Rer d r a m in mare decplv when one of the followinp: happcns: 1. A raluablc m;~gicalircm i s stolcn from the player characters o r from a parron o r cult of the PCs. I t is s u ~ ~ e ~ t e that they approach Lukas and cntisr h15 aid. antic~paring that the thitvcs may try t o pawn thc purloined magic;ll item at his shop. 7. A master sorcerer with a unique telepun booth enr rnaptcaI lists rhe aid o f the PCs. ' 3 fcllow has a finc p a ~ of h o r s P want. I'lltelepon you inside his lab, right past 311 h i s drfcnccs, and all vr)u havc to do is find the lraor% 1'11 ~ i r c you one hour, rhcn telcport you right out. Sslc as houscr." 3. I.ukas get5 a wind ols plot ro hreak i n t o to his lah. fir hircr thc PCs as extra guarrls. though 15 he says. "I tioubr I'IIneed much help. Ican rake care of myself." t n particular. Lukas has n o t sccn fit t o rcvc.ral the secunty sccrrts ot his lab t o hi5 temporary ernplovets. I'ride comerh before a fall Four Chaos mutants enter thc patrun's parlour. One with incredible strength rips the i r o n shutrcrs aside hefort- the Black I.c>rus takes cffcct. The PCs. sirtlng in thc guard room, hear a shriek and a sounrl of r e n d ~ n grnctal shutrcr?, Now what> I.ukas managcd t o open thc front door before he w;ls bashed u n c o n s c ~ o uN~o n othe murants, still g r o w horn the Rlack I.otus, are I m s e insick the lab.
CAMPAIGN TIP: MAGICAL ITEMS Thc magical items Eictctl for ~;11cin 'thr Vcrrniljon Pawn e r n h d y the two bawc principles o f thy Ideal Nhrhammer Fantasv Magic Item: Ct~Eorr$trlD~fail The invoking phrases and curious histories, for example, give the itrrn+a Ijtrlu personality \YPlrho u t this approach. rn:~gicitems a n . generic shotgun> in their fantasy contexrs. LirniterlPorrler: Imponant fns two reasons: first. because it kccps the campa~gn'qMagic Qurlricnt under the (;M's contrrd: and second hecausr. i n v o k ~ n g an item w i t h Iirnired dailv 'charges' i s a significant tactical decision, d r r c i n p i n g prudent applications o f a scarcc resource.
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I
A FINAL NOTE
Mv one regret about 'The Vermilion Pawn' is thar Sikinncs is in a place whrrc nu PC is rver tlkelv za cncnuntcr him Pcrfcctly plausihlc- and a p-cat rcllcf to the PC, no dorrbr hut i t seems a shamr t o wasrc s o charming s little nasy So maybe lots or sorcerurs. Chaos hrrldies, and rich, cvil l01 k have cabinets with Daemons likc Sikinncs to d r f r n t l them lvin~ around where PC burglars can find thcm. O r maybe you want to Iravc onc 1y1ng around i n thc steer somewhcrc. Yclu'rr. wclcomc.
Section Three: P e o ~ l cand Places
Chapter 12 clangcnws den
DA BOYZ TO ENTERTAIN YOU Morbog's Maraurlcrs a r t a cheerfully vicious hand of eightyodd Orr and Goblin raiders. to march m nrnssp Into your carnpalgn and cause troitblc. Q h y d o you need this? Well. some pla)rr characters are a little reluctant to go out into thc wilds and mix things up with the rcallyncat-monster.har1-wvh lurking around the edge ol the world. It seems thesc PCs. would nther hang a h o ~ rown. ~t e n g a ~ i n pin dulE political intrigue and the occasmnal dry-~ulchinge r bushwhackingofan unarmed mcrchant, than ao our and seek their fnrtunu in a dark. hidcouslr.
nf ravening. bloorl-crazed man-flesh eaters. Beslrlcs. vou'vc pot lots of neat nrc'n'gohho figures and h r i n ~ i n gthcm our will make a c h a n ~ from c fip;ur~ngout thc d c t a ~ l of s snme complex c m power-stniggtr with cults, intrlRuc and other stuff that your plavem wit1 promptlv ignow. So here's a hunch of ravening. blood-crazed man-llesh caters who will happily go into town alter rht. PCs and r l ~ a rhcm our. Thc Marauders pose some inrrr~sting,unusual and serious c h a t l c n ~ e sfor vnur plavcrs, not lea.;t of which i~ how to stop an organised hunch of at least scrni-infelli~untmonsters from despoiling, p i l l a ~ l nand ~ catlng eventhing ?r)u hold near and dcar when they u u t n u m h s vim hv at Ic-fist n hctor of ten. htclrqclcgangs which, according to movie Iorc, tcrrorisr much of thc CTnited Statcs' Wrest(:c)ast. Ug1\: ft~ut-rcrnpcrrd and cven fouler-smcllin~,they rrprcsent rhe pinnaclc of Orcish cirilisation. Bascd In a mountain rdngc locaterf conrcnicntly nrar 'to your campaign area. frnm time to time the Marauders sallv forth frtm rhrir hiddrn ~rrongholdtcl terrorist: nearby Humnn villages. Though thcir cx:~ctnumbers \-an fmm excursion to excursion, thc Maraudrr~are cornpnscd of around eighty Orc foot snldicrs, a duzcn (;ohtin \li>lf Ridcrs and b c m c e n m e n v and thirty Snotlinp a s slaves (and emergency food supply).
ORGANISATION The .Marauders am organised into firc units: four of20 Orcs and o n e of 12 Goblin Wolf Riders, bdditinnallv, four or five Orc teamsters manage thc gangs' three si~pplywagons nncl lthc 2' Snotlings whc~pull them. an iron-fis~cd<)ccof Icar. Top dog ip ~lorhop,Throa~slitta,
some reputation. Bcneath M o r b o ~i s Bulg, his 1icutcn:int. and the unit leaders Gaglug Dogbreath, Sogrotld Stunt? Flayer, Margrogg, Momma and Br~ggraddTusker. Discipline 15 etficicntly enforccd. by Orc~shstandards: e v e ~ h o r l rdoes what Morhog savs or hc kills thcm
Da Boss Marhog Throatslitta is a m e r c e n a v turned bandit. t i c achieved his present position hv the t imc-honoutrd tratlirtons of treachery and frrocity, and bv defeating thc previous leader. Roplohh Gutripper. in single combat That he issued the c h a l l c n ~ emerc minutes afrcr a S r u n ~stuck Roglohh in thc stomach with a battle-axc only enhanced his
reputation for shrt-wclness. In his youth, Morhog regularly fought against t h e Stuntics, and thc Dwarfs' supcrfor unit cohcsion and drill played a significant part in succcssivr Orcish dcfcats. t lc has tried tcl impose the Stuntics" diwipllnu o n his hand. alheit with 0n1v lirniretl success, as thar kind of otganisccl
Apocrypha
TWO:Chart
of Darkness
activip is snmt.a.hat alirrn to Orcish p s y c h n l o e Rut h r must I t must he conccdcd that this is remarkably effective he doing something right: the hand has hccn highly sucwhen used againsr Human caval,? oken comprised of guys ccssful- ancl, as hc hasn't yet hcen sliced open by a S t u n ~ pcrched on horses which tend t o panic wticn confronted n o one h;hs seriouslv c h a l l c n ~ e dhis rulc. by Wolt.es. StllI. somc clay ht's going t o pick a fight with somchndy o n wtll-trainrrl homes ant1 get a nasty surprisr. I n pitched hnttlcs. IMorhog uscs his cavalry o n thc flanks. Vice-Boss They rick far around t h r hattlcfirld ancl attempt t o hir rhc The scconcl-in-command is thc aptly namcd Bulg, a good- cncmy from rhc rcar, t l i s r u p t i n ~rommunications. pm-tick. natured. (for an Orc, an!wav). t a s y g o i n ~kind of Orc. Inrel1ng the men, and. hopefully. killing n r sc~ttr-ringt n r r n v Iigcnt and a ficrcc fighter. Rulg Sacks amhitinn and i s quitc cornmandcrs. 5atlsfird w i t h his position. This distinctly un-Orc~shnutlook Anothcr function of the cavalry is to mund up dcsenmakes Rulg an exccllcnt number W O . crs. This doesn't particularly entlear the WY'c~lf Ridcrs t o Morho~'stroopers, who arc more than a little disgruntled at he in^ hercIcd likc sheep - and hv stinking Gnhh05 at that. Ncedlcss t o ssr: rhe W ' r j l l Ridcrs slecp w i t h t h u r mounts. ' l'hc rest of the gang are your average Orcs and Goblins: a ensuring that thc Ores don*t cxpress thc-ir annoyance i n thc fun-loving hunch of blonrlthirsw killcrs o u t for a good time. traditional fashion. ! Thc \laraudc.rs rccn~ati n the samc way as the old BritThr ~ Z I I I R d c r r b' r n n c r displays ;I srvl~scd\volf ripping ish N a w (by press-ganging likely lads aftcr a few roo many thc throat o u t o l a horse. Each u n i t member wears n hrmc's 1 h e r s ) sc) desertion is m r n c t h i n ~ofa problem. hut. as t h r skull motif an a chain around his neck. Manudcrs' cli%ciplinaytechnrrlues arc cvcn more invcnSogaodd Stunty-Flaycs's Gang tive ancl bnrtal than thosc of the Rrltish Navy, most recruits Thcst arc thc Mamuders' shock troops. Rernarkablv fcardon't tn- t o run away more than once. Thc Marauders are divided i n t o five units (four i n f a n t ~ l e w i n battle, their motto is "\Ye n e w t met a Stunn-wt didn't b like ... lY.1TIJ SAL'Clil" LlsurlEy itnchoring thc ccntrc o f thc one cavnly), each w i t h its own particular charm. Einc, the Stunv-Flaycm deal, mnrc darnrgc (ancl takc more ! CagEug Dogbreath and Co. - da Wulfboyz casualtlcrs) than any other unit. Thew :!re. obviously. the cavalry. I:onsist~ne, of E2 Cinhlins I n rcwsrd they rcccivc finrst chnicc of treasure (afttr o n Giant IYblvcs, thcir primary joh is t o make sure that thc Morhog and Rulg) and thc hrst recruits. They also march at Mamurtcw aren't surprised bv an cnemy force: o n the march. the front of thc column. whcrc. as thcv proclaim. .'13vcy thc c a \ ~ ~ l rroams r. b r aheacl, t o thc sides. and behind the body elsc can cat our zoggin' dust!" column looking for cnerny acriviry. This means that they The Stuny-l:taycrs' b;~ttlestandard is a jet-hlnck banncr oftrn opcntc out of M o h g ' s s~ghr.so I)a Roqs affords them w i t h a golclen lightning bolt stashing across it. LTnit mema large clegrec o f autonomy h e r s sport similarlr shapccl
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Boggradd Tusker's 'Ogg Boyz 1)ccp~tethcir u n c o m p l ~ i n t i n t monikcr, a~ the 'ORP;Royx are good, steady, uninspirctl Fighters. They fcbllow trrrlers wn-ell. ancl Morbog considers then1 trusm~orfhv(hy C)rc~shstanci:~rds).'Their rtliahilityqunlifies thcm for imponant, t x ~ not r nccvssarily glamorous. jnhs such as guarding trcasurt., holding a flank without dirccr supenpisron, polng of! on thcir a w n to gather food, etc. Bo~qr,~lrnrl(l's R o y have no war bannrr. hut Plrmki, thcir pig ma>cr>t.accompanies them into battle (unless, of mursc. she's hccn eaten nnd they haven't had rimc t o fetch :I new one). The unit rncrnhcrs wear head-drcsscs adorned wlth the finger-banes of thosc they have defratcd In hatrle.
Mornma's Boyz Momma's Bov,: arc without question the grecdirst and tmir s t unit Bn the outfit. They am an undisclplincd rabhlc, even ktr Orcs. O n the march. Mnrhog or Rulg has t o r - n ~ u r c that
Section Thrce: People and Places they kccp pace with thc rcst of thr. gang. They're terrihlc dcfcn5ivc t i ~ h t e n who will break in thy facc of any dctcrm ~ n c dassaulr. Howcvcr. tcll zhcm thurr's [not, honzc or food in town, and all thcv have t o do is tnkc care o f thc~sc 'orrihte 'oom:ins i n the way and 2 hey'Il charge i n like sharks in a Iceding f r c n q . %hootingat opponents (mm a safc distance places little straln crn cither rhe ncgligiblc courage o r thc htlundIcss n p x i o . rlf the Hoyr!.Mr~rhoghas given them t hc gang's small strppry of h w s and arrows. Momm;~'sRn?.z' war banner shows a svlisetl sun i n the middlc of which is a hcalx pierced by a sword. Each of t h e BC)?-/ti-storms himscli with as much cheap jtrwellery and trinkets as hc c a n c a m ; rhc more ofrhrs tawdry sparkling stuff an OK can clisplay thc higher h ~ status s with rhc Nay. Theft of a unit mcmbcr's ornamentation is common, and more than oncc an attack has sl~>nctl d u w n or stalled hccause thc R a t 7 have stopped to fight over fallen comrades' jrwcllcry. Incidcnta!lv, Momma is a male Orc. He tends ro react mthcr v i o l e n t t ~t o anv commcnts about his name.
STRATEGY AND TACTICS >forhog's nhjccrivrs an. stra~ghtk,ru.;~rcI movc i n unchnlIt-nged, dcspoil, plllagc and burn, rhcn get out before any
opposition deveItlps. 11 follorw that i f his victims how mrnt derilrmination than cxpcctcd. M o r h o ~ w i lhack l off anrl look for casicr prey. Howcvcr, Ores have great contempt for Itatlcrs\vho run awav from danger, and this contempt 1 5 usually c x p r ~ s s c d by thy rttpcarcd application nf pornreri objects to the subject's totso. While M o s h ~ l igs immune t o that panicular furm o f contempt, h7 virtue c># his abtlity t n break anv Orc whn trim ~t into riny bits. h e does have t o sleep. 'l'hu~.hc finds i t n.unhu.hile to krcp the respect of h i s suhnrdinates. So, unless the ndvrmary is reallv tough, thc Uaraudcrs w i l l artack. If thcr w i n . fine. If they losc, well, getting whrpped takcs the r'dgc off the most ardcnt hloodlu\t, ant! the Orcs can retreat w t h a u t shamc or dishonour. In hattlc. the Marauders evince all rhc finessc and swlc of your average hunch of football t h u ~ s l'rontal . assault is therr mcar anti drink; sivw manocuvrcs such as flanking nttacks are only to he used as a 1:ist resntr.
Unit Cohcsio~ A single Orc, off by himself. is quite lfkelr tci C ~ C ~ Ethat ~ C perhaps this business ofwandering around in fxr-off land5 pupulatcct br; hostile Stunties, Humans ant! Elves i s not such a hot idea. He misses his wifc and pups, he isn't petting cnough t o eat, a n d his feet hurt. Such ;in Orc may just drcidc t o chuck it all in and head for home.
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Morhc>g is quite aware of this u n f o n u n a t c t c n d e n q Among his troopers. Thus. as a rule. his nrcs upcmtc i n unlr3. Occasionally, thcv may split dorc-n to units as small as l(]-C)rc tcnrns, hut only thc hest t r m p e t s (Wolf Riders and Stunty-Flaycrs) w i l l he allowed to do rhiq. and only then under spcrrial circumstances. In game terms, this helps rhc GM who finds himself runnings sk~rmishhetwren the PCs and large nvmhcm of Orcs. h u n i t memhcr i s forbidden t o go k v o n d I2 yards from thc rcst of the unit. Clrcs beyond this n n g c \ w i l l n o t gain any benefits from rhc u n i t I c r d e r " ~ Leadership mting: ~fpossi~ as soon ble they mill attcnpr ~o gct hack within t h i drstrncr
R l c n a u n i t has k e n on its own for 2D6 hours,make a Leadership r o l l fur i t every hours (hascd on the unit Itadcr's Leadewhip raring). I f srrccessful, t h e unit continu e to ~ follnn. Morbop's orclem, Ef i t fnrls hv less than JOY,, ID6 Orcs an. ~ n ~ p i r utod c[[) scbrncth~n~ r ~ t h e rthan what they were orclcsrrl to. If i t fails hv ?!l'?, or more, thcn 2116 Orcs slip off Sec rhc OrcEsh M a l i n g c r i n ~Tnhle hclow for enttrtaining examplcs of Orctsh hchariour.
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This section provides you w ~ t h a hunch o f fairlv silly charrs and rahles yc~ut a n use to d e t e m i n c how Morhog's Wamudcrs react ro circumstances. \ l l i l e these are n o t exhnustive (or cvcn neccswrilv scnqihlc) they may give vow hints on how the Bad Guvs d n things
Morhog, Rulg and the Vblf Ridtts may ignore the shnve.
Army Cohcsion
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I n i t i a l Response Unit reacts,Iikc a ~wll-nil& mnchine. imrnerliatrly doing whntcver is mrl\r apprt~pri:~tc..
'ITnit mills around for D6 munds. thcn does whatrvcr ~ c c m st o he most apprnprantt. L'nit mills around for Dh rounds:
cach munil l$ Orcs leavc for Parts llnknown.
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M o r h g likes ro ktcp c v e ~ h d ivn sight. Since he's usually operating dcep i n hostile territory. hht rccogniscs the danRcr i n s p l ~ t t i n ghi* furccs u p . I t simply rnakcs good tactical hcnst. t i kccp ~ evcryhody i n easy support distance nf each arhcr. And it's not u n k n o w n for entire Orc units to leg it o r attack each other when left unsupcntised. Thus. a n Orc u n i t w i l l almost alwayr he w i t h i n 48 yards o f another unit. Orc units outsidc this distance without spectal ordrrs w i l l always attempt t o pet back within range as w o n as pocsihlc. Mc)rhag may ordcs units t o go outside this n n g c for spccific purposes, e.g. "Stay ' r r e an' guard dis hridge o r 1'11 'bite ycr hnins out." Discipline (i.e. fcar o f p u n i ~ h r n ~ nwt )i l l kcrp those Orcs o n the job for around 2I)h hours: after that trrnc, however, t h u r t is a good chance thar thc u n i t w i l l hep i n to clisinrcgratc rn an amusing bshion.
UNIT BEHAVIOUR
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01-14 Horseplay: Severat Orcs are engaged in a ficrce I~mwl,while others place hers on rhc outcome. Thc fightcm tnkc D.3-1 Wounds during the conflict. 15-2R Rorrgh-housing: Cikc l-larsepla?; except that the Orcs t ~ s cweapons. Fighters take DO Wounds,hvstandcm takc D3. 29-43 Foraging:The Orcs go oSland look for somet h m to ~ cat. I f guardinp, the supply train, D6 Snotlings disappear rn~sreriously. 44-58 Pep Rn/!v. Some o f the Orcs in the unit hold a compcrition to see who can come up w t ~ h the hcst dcrogatnlv terms for another unit. I f the orhcr unit comcs within hearrng disrancc while this is going on, sec rhc descraption for R o u g h - h r l l ~ ~ ~above. ng,
Section Three: Pcople and Places Fr~rlotdgI~. Thc Orcs arc off snmewhcrc, carching a kip. Thcywill rcappcarn-hcncvcr thc G U sccs fit. '5-89 Rtrll Se.ssfnn. Thr frustmtcd Orcs plot t o k i l l Morhog ;~ncltake over the Marauders Nore that thcv never havt rhc guts t o c a r v it out. 90-00 Sick Lentte: 'rhc Orcs dccitlc thcv h a w contmctcd some harrihle slckncs~from exposure t o nIl that unhealthy tr'rcsh str and sunshine. The)* gn t o Mohc~gancl m a k t d a h r a t e pleas t o hc a l l o n r d to go homc and die. IMnrhop liqtcns svrnparlietically knocks a fcw hcatls togrther, ancl sends rhcm hack to r h r i r unit. 59--4
just Following Ordcrs
Tablc
Roll nn thc f o l l r ~ w ~ ntablc g whenever Vorbog gives ordcrg to a unit llcc Mnrhng's Leadership score ancl applv thc Leadership morllfiers listed hrlou: If the u n i t is any distancc from Morboa, Da Hnss must either g o and give thc nnlcfi h~rnsclfor sund a mcsqc.nRr.r. hot11 ofwhich take time.
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['nit irnmr.diartlv ctoeq just what Morhri~ n-ants it to.
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tinit citherrloes nothing o r dithers for n6 rnunds. and thcn does the w r o n g thing.
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linir c-ithcrpnnfrs ( m 6 Orcs n i n away and rhc remainder m i l l mund chaor ~ c a l l y ) : j r ~ r r r / p{cvenhody s n~shcs13ft find srmcthina t o kill - rvcn annthcr unit); cjr does what thc G.M finds most entcrtainine;.
Whun onc o r morc Orcr h a w hcrn fn~tnclguiln. of same inappropriate beh:~riour. pick onc (IT thr. fnllrming: FThrnin~:M n r h r j ~ h x t s his e m , then send4 him hack t n his unll. Sfem Ukrning: Morhog clouts h i m o n the head (causi n g I)! Wotlnds - \lnrhng may n o t iusr ~ s his e fist), thcn scndr film Imck to his unlt The Orc's p r e s r i ~goes t up a l o t in his unlt. Dentotinn: Orc is dcmotcd to h o n o t a Snotling. ~ Gets to pull a can, anrl w i l l hc paten it the army runs rmt r $ f h o d beforr. hc is prnrnotud hack up to C h . Fines: Since mosr Orcs h a w n o rnonev. an Orc i s fined a hmlv part. tccth. fingers and cars For Iight offrnccs: arms, Icps o r sen5itirc h ~ t sli)r serious offcntcs. Fxecrrtion:TypicrlZy i n somc incrcdihlv dismsring f a ~ h ion. Ilavt- n Itmk at the S p a n i ~ hInquisition, anrl the Roman and Aztec I h p i r r s , f i x csamplcs
Leadership Modifitrs Morbog i s accompnnving unir R v l 15 ~ accompanying unit r n i t surprises f'C+ (or hot h arc surprised) ['nit has rlcfcatcrl PCs prtviously L n i t 15 attacked i n flank o r rear I - n i t ha5 lost tr) PCc prtviouslv tinit is scpasatcrl from rcsr of:~rrnv
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STAGING TIPS W1r.n designing advcnttlrr-s arttunrl t h t M:~s;~urlcrs. i t ' q im. ponant to rcmcmher that r h t v srgnificnntlv outnumhcranti outgun rhc avrrage hunch of PC:< Thc \Yi)ff Ridcrs arr prciha b k as fasr or faster than thc PCs, and a l t h r ~ ~ gMr>mrna's h Btl??' RS is not particularlr h i ~ h i,f rhcv all f rc rlfl'n \-c)lltv o f arrows at rh' PCs, s<>rnr.hodyis proh;~hlr gnlnfi t r ) gel well perfomtrd. In hand-to-hand cornhat, a unir of Orcs wll. at t h t very least, challcnple thc PCs. Two o r m u r r nit^ WIII prohahly wipe thcm ottt - i f rhey don't. y o u ' w hetn tot) generoz~sw i t h the experience paints and m a p c items. To stand a gootl cllance o r success. rhc P(:s must he ahfc rt) attack smaller RFOUPT o f C ~ C :ind S WC their mohilin- and tactical supcrrr~rin.to r h r hest admntapt. %lostimportantl!: r hcy have to have the option to r u n away when t h i n ~ hcs gin r o gct ugly - i n orhcr worcls. cmplov g ~ r c r r i l l at:~ctics The PCs ~ h o ~ ralso l d consider the hencfits r l f invnlving t h t locals i n an impromptu rniIitia group.
Usc Maps To heIp thcm 2 0 deal w i t h M o h g and his merry hand in n sensihle way. vorl have tn provide rhe plavcrs w i t h fairly dctnilcd rlc.scriptions of r h t t c m r n area In nrhich the encounters take placc. I f your scunnrio r c v o l w s arnunrl t h t PCs trying to stop o r delay rhc Orcs from getting from Point A rn Pr~inp11. vou sh(n1lc1dmw u p a falrlv d t t ; ~ i l c dm:lp o f the area hetwren the nvo poinrs. so the !'(:F can pick spntq a t which t o set up ambushes. The remain must hc complicated c n n u ~ In h support thc PCs' actinnr. Flat. open plains. for cx.uamplc. w i l l nor pro-
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Morbog Has No ldca What H i s Up Against! !a 1% imponnns IO rernen~herthat, at firqt a n y r v . .llt~rhc,g is going r o bc. u n x r r c r i l rhc n:tturr. of his c~pposition.If rhc I'(:s .1tt3ck firm rlnc of t i ~ sflanks. hc might reasonably [car r l ~ ; i tthis i.i nothing morc than a divrrsion to cover a larger. rntlrr tlnnpcrous a s w i ~ l from t the othcr sidt. Until hr. is sure. tic i c n o t going t o orrlcr his r n t i r r cavaErc. resorlrco tr, thaw sltcr the c.nc.mv, n o r as hc gc~inp,to It-avc his w p p l r tram i ~ n s u p p o r t c d~ n c tsend hi< cntirc forcc into u n k n o w n tcrraln nftcr ;In u n k n c ~ w nnumhcr of z o ~ i nhurnies. ' 0.1 r-ourre, il'thc PCs arc. parricularly succcsshl and dn too much darnnec. he may lazr h ~ srcmpcr and do just th:lr. giving clevcr P(,\ the opponunie t o hushwhack the supply r n l n or Icatl t h r ~ purs~tcrs r i n t o an even nastlcr amhush. t b (;M. vour challenge is t o provide situatlnns which allo\v thc PC* 11) pursuc such opticlns.
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rtdc ;1nv c!~anceof t a k i n ~ c u v t r o r gaining surprise. I f thc P(:< arc- spottcrt. it \v112 Ilc nigh o n ~rnpossrhlcfor them r o l o w !heir pursucrs I;ucrrill.i tactics a r t only cffi-ctivc in mountains, f o r t ' ~ t so r other placcs w i t h plcnty o l ;innoying choke point+ tvhrrc the PCs can n ~ a k cst:inrIs. rivcrr hchintl ~ v t i i c hthcy can snipc at the cnemv without Icnr of rctaliation. strcp g r q c \vhcw ~ tlicv can d r o p bouldcrs u n t o Orcs' hcacls, r t c Oncc ? . O ~ I ' ~ Cshnlvn rhc p l a y c r ~your h3n~isomc'lv drawn map, thcv hhr~ulrllusc it t o plrlt thcir ovcrall s t r a t c n fbr the ntt:rck. rlrfcncc. amhurh or wharcvcr. O f coursc. lthc map i.n'r rlct;iilcrl c n o l ~ g tfor i thcm to lay out thcir posrtions tor cach assautr. IIorwvcr. thcy could r l e c ~ d c1.0 In? an ambush .tz thc only lord on the t71griver. k,Pock thc only pass through thc rnount:~ins,n r hit thC Orcs whcn thcy rrarcl dorvn tlrc rinatc track that lcads through thc Iorrst. Yoticc thc phrases 'only ford' and 'only pass'. Hcrc':, a snc-akv trick to convince v c u r plavers of your GMing hrjlI~nncc.Ifynu d c < i ~ r-nilr n map sa that thu choke p o ~ n t sand k ~ r l ct k n s ~ v ctcrrnin r)n it arc obvious. your playcm w i l l nlrno\t cenarnly chr~rjxcr o fight Irnm thcm. Bcaring thiq in mind, r.ou cnn make u p srnallcr-wale racrical map$ o f t h e w :trcas :thcad o f the pamv. W'hcn the playcrs sas -'Okay, tvc'rc wttin~ up at thc pass. What's it look likc?" you t;ln srnilc smugly ancl w h i p r)ut your ~ m a l l r map. r
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Apcrcrv~haTwo: Chart of Darkness
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To Each Old Dogs
Ncw Tricks
4omc player;, u ~ c dr t ) rhc standard encountcrs that rakr plaru I n moqt r r l l r n l a y ~ n g advc.ntl~rcs.m i ~ t ihc t a IittEc slow t r r ffgure 11iit t l z c p i ~ c r r i l l am c t h a d s n c c c s w v to hcait %lorbo~. In \tandard rolcplaying adventures, the Bad Guys come tn smalliqh group5 : ~ n darc conr,tnauntlv scpamred i r n m tmrnccli:itt tactical support, cither by d~stancco r inclination (i c thc Wad Crws art. so nasm thar nobody c . l w~ ~ lcomc l t o rhclr aid). Plavers have cumc t o expect thia ancl arc used to fighting the rjppositton i n ~ l o r i o u shcn,ic, , hand-to-hand. {cl-thc-de:~th(rhc. monsrers' dcath) combat. Sccrllr.;~ tr, say, such tactics arc n o t appmpriatc whcn cncounterrng the Marauders. P(:% who heroically plough intc, cmnhat with Morbog's small army, instead of picking thcm off i n manageahlc numbers, are not r ~ r likely y t o Ix arrjund: for long. 5c)nrc players may n o t rralise [hi\. ()thcrs. n h ~ l rccagnic~ng c thc futilitv of frontal aswult, mav stmplv nor have an?bhctrcrideas. Flcre's some rips t o stcer t h r n ~i n r l ~ cright d~rcczion. Om&rs: I f thC PGs arc part of some m i l i t a n or parnrnalit a n rlrgantsation. ?nu can take thc rolr. r l f thcir zupcrirw officer ;rntl give them h t ' l p h l cjrdcn like, "L \C' hit : m c l n l n
tactics; art:ick isolatcd unlrs at your discretion hut don't engage t hc main frjrcc." R? E . m m p l ~ :As the PC:s watch, anuthcr ~ r o u puf dotrallty fighters heroically attack (ancl arc earcn by) rhc. Urcs. Apart from hricfly satiating thc Orcs' appctitc, this shoulcl pivc thc PCs loud kor thol~ght.If thcy nccrl furthvr hclp. a hattered suniror of ttic. fight stumhlcs i n t o rhcir m ~ t l s tgives . them sage worrls of a d r ~ c cancl , r h r n (ofcoutir) drops dead at their tcut. T ~ Y POld C n m p n f ~ n e rTi,o : or thrcc Orc scouts (wcll rn arlvancc o f thc rvst o f the band) harc captured a wagonIwad of rcfu~ees.The PCs kill the Orcs anti r c w u c thc v11lagcrs. ORL. o f ~ v h o r n1% a c m c h e y roothEcs+., arthrlrlc (h(i man. t h t scarred vctcmn of a thr)usantl campaign%,who givr.5 t h r m b i g hclpings of hi4 hard-tl-rln tvisclr~m. Thp L a s l R ~ s o r f :"You r r r l l y want tn charge i n t o 80o t l d Orcs? t l r i ~ n i I. lnw intcrcstin9. \Yi.ll, okay. hut f n t , cvcnhod!. m r k c Cool rolls
ADVENTURE HOOKS Shcrman's Match 'l'hc M;~mudr.rshave bccn spmcd heading towards 3 largely unprrltectcd towm. Thc PCs. hcing unfortunate e n r l u g l ~tn hc i n thc arca, v r ~ l u n t c c r(or arc ru-clcrctl) to clclay thc colu m n u n t i l the Frnpirc's troops can come t o thc vitlagc's clcfcncc. T'hc vilEngc i s cntirclv populatrd bv p u t l m t t l a l f l l n ~ p:itifist bakers wtiu arc. n o t thc sl~ghtcstuse in ;I fight. sr, the !'.(:S arc on thcar own. The PCs now gcr thcir chance. t o dutifullv chop down t hc p~cmresqucscenery and block the mad. They can shoot at the Cjrc l e ; ~ d e nfrom h e a v ct~ver,makt. slash in^ ;issaulrs zlgalnqt thc column's flank ancl rear, ancl gcnr.mI1y kccpvcn f i r . I f rhcy do wcll. thc main filrcc of gor~dguys show up i n tlmc t o save the village: i l n o t . they shaw up alrcr thc villngc is sacked.
Rcd Dawn 'E'hc %lz~rarrdcrs h a w marched in and tskcn over a small isolrtcd valIcy. Thcy'rr busy ptlIaging and making fun of thc poor. hrlplrss villagrrs and f:irrntrs. 'rhc PCs gc't t o t ~ hnnc dannas ruund thcir hc:bds, o i l u p t h c ~ rmusclcs. and do a Ksnlho numher on thc encmy - i c pick 'cm nff rlnc hy one, m:ikt h~t-and-run ;~tt;~cF;s ;tgainst thcir supply tmin. etc !.spcct~ni: litrle opposition, thc Orcs ha\^ convcnicntlv hplit i n t o units. cach r r c c u p y i n ~a village or hamlet s c r ~ r a l hnurs' distance from thc othcrs Thc f'Cs mcs.i up onc o r mroof these I x f o r r tht encniy figurrs out wh;tt-5 going on. Then the Orcs gct togcther and 1.111 hack i n t o rlcfens~v' positions, sun din^ thc Vbll' Ridcrs out t o t n c k dorvn and rlcstray thcir attackers. 'Thc PCF cngagc i n scvcral running battles with thc WihT Riders, evrntually kitling enough ( ; o h h \ t o m;~kerhcm VC? unhappy M o r h o ~gers fed up, burns ;I hunch r)f rilEagrs. take\ h15 I;kclen rrcasurc. wagons ant1 sornc. v~llap,crs'.;lavcs lunch, an
Morbog Marks thc Spot The Marnudcrs h:lw made a scmi-pcrmanrnt camp in a valIcy - rlghr on thc spot whcrc the PC5 h e l ~ e r usomerhing intcrcsting IS b u r i r d flow can they convince an cntirc ~\.arhando f Orcs t o movc from sorncwhcrc rhey'rc. happy or altcrnattvetv, h o w can they sntak i n t o the mirtdlc r ~ af husv Orc cncampmcnt t o d n srjrnc hcn\y cnnh-niocjn#" R o n t ~ scxpcricncc points if thcv can convvncc thc Orcs to do thc w(1rk For t h t m .
Section Thrcc: People and Places Morbog Throatslitta Morhoe, i. s h r w and p o w u r h l l y built. FEc sports an tmprc.ssivc army of lhciat scars (from h15 mt-rcenav days). xvcars a hlack hrcastplatr. and pot hclrnct and canics a v e ~ c u i l - l r x ~ k i nhnrrlt-XYC. p. H c shou-s off\\-ith a string o f clriecl Stunm cars worn as a ntckl;~cc
Gaglug Dogbrcath Sogrodd Stunw-Flaycr. Margrogg, Mornrna and Bogsradd Tuskcr Thcv'st your standnrrl mtltlev lot. II:IR!URsmilts and talks to himself all thc timc.. Sngnbdtl I\ more atldihlc than noticeahlr, suffering from scrcrc hnwcl prnh]cm\. Nnhndr*r too surc what ~ W a q r o greallv ~ looks like undcrnrath the lavem of filth t~urthcv know-~ v h c n he's arounrl a l l nght. Hoggradd is a tnlc hc;~con:hc has an rnormous nose ant! a voice that sound4 11R.ca foghorn. ,Momrna is hypcractir-c. Thcy all drcss i n Icarhcr jackets and hobnail hoots.
Skill*: \t-z~t<,!/ottrttzcq.l ) o l / ~ y ~ - /i ~<~hy~I ~ t~t ,t r,r t ~ q K r f l l , . ~ c ~ s ; Or~cbtrtcrtrc)~r. iTirlil.
Skill+: I Kitlc. .j!r/kr. ~ f r b < 1.d ~I tj i o r t * Trappings: I.r.~tl-tcs i:~chcr( r l I /\P -:~rms,hndy). hobnail l , o c l t \ : SWUKI: how R' arrofvs: s h l ~ l d( I AP: all): F ~ V<;CS ~M wonh I of shiny trinkets.
Bulg R u l $~5 nnmcd ;~ftr.rhi%appearancc and docsn't sccm mind. Hc's easily idcntifiahlt by kin^ h i ant1 ~ fat. nith a Icering CSrc i'ace ratrntxd across his h u ~ hdly. e rf!.ot~get ~ l o c c n a u ~ hyou , nr>ticcrhr. Irk t a r as rni?;~ing. Bulg keeps th~n&+simple and c:trrtcc ;I norchcd swcrrrl nntl shield (which sports the .;arnc design as tn
Skills: ~ ' O ) I S ~ I ?.~\/c-o/*o/ II~~ / h u i r ~ ~h t' i. d ~ .{tt-rL-t, .lft*y/>f,l* Rloti,. Sfrtkt, t o Imjrrrc~. Trappings: Sword; shield ( 1 AF? all): dirty loincloth; c ; 1 4 ~ ) l g r stmpp~c! o~ 10 hack.
Sogrodd> Gang: 20 Big 'Uns I?spccially mean anti ugly-tc~rlk~ng lot~rsol
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Crcat Wolvcs: Goblin Riding Animals
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Skil I s : I It-c". I'r~.kl'crr.kr'lz. Trappings: S n o r t l \ . 1 1 0 1 ~R.~ x r r o w ~ ;l(;(: won11 0 1 chc.tl>n n ~tacky l ~crvcllcn
Thc Maggots: 20 Orcs Grunting, srll\.clling Orc fnnr wlrliers
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Section Three: Pcople and Places
Chapter 13 Not many hanri~tscan rmd. cvcn whcn t h t worrlr are short ancl to the point. I.ongc-r worth dcfcnt c v t n Iltcmtc bandits cntircly and Icavr. nhr few properlr cdr~carvdone\ sinpulasly unimprcsserl. Rut even thc mo5t stupid. moqt 1 ~ norant bandits know t o Icavc this parricnlnr ~ ( h l c c t l o nOS trarellrrs w c l l alnns.
The m
Carnival THE CIRCUS COMING TO TOWN
This is a short road cncountcr that can h e dropped into the middlc of a n on-going advcnturc. You could simply use i t ar onc rnorc cdd cncrrunter t o nForryyour playcrs, o r vou could set up some o f t h t characters here as potential allies creates lonpo r rncmics for your PCs. Afrcr alI. a wisc (;>l tcrm storics as w c l l ss quick adventurcs. The Advcntur' I-looks section ~ i v c orhcr s ~dt-asas to how it could hc linked in to other events i n your campaign
INTRODUCTION O n evcry Imperial highway thcrc arc travclkcrs o f many kinds. Most arc tnvellinp. ~ 8 t ilh purposc: somc stay on thc move brcausc they h a w n o homes: hut for a few the j a w ney itself has become the end rather lthan the means. Fivc heavily annourr.6 bullock c a n s and thmc brightly painted cardvans make an intcresting sight o n the roads of rhe Empire ar any time. Five hheawlv armoured cams that haven't k e n anacked and r n b h r d ;we d r ~ u h l yinrcmsting. An)-thing that needs that much puarcling must hc ver).valuahlc Inducd. O r VC? dangerouh. Pcrhaps the words picked out in chccrfrtl colnurs o n the canvas sidc-awnings give some clue as to why thcsc parricular c a n s can zrarwel3afely:
Df)CTOR IVOIEGAVG IJOIJ-TEHER'S PrtZ'L3EL;M(3.Vf~IM CARVN-il- t5 PI'RIP4 7ETC ,lI?:.V/\ GCIERIfOF IT'T1.VDER.T 7T~cGrmtest Collectf on of ~ ~ l n n s r r o s i rand i~s Rixrre Crentz~rpsof !lark FoiiEn~ssI I P I ~in Caprii)iip. appf?~rrnptrr !o C ' r o r v ~ r ~H~nds d o f f h e Old Ikrlrl 3
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Amnzrnte>rrto :ill t r - l ~ rlirrin o the .lfenngerir and Its J>c*ni z p n s .4cc~ptno 5t1hst l t PS'~ BeJfmv ~ on(lr-rsirr O r r 'n I::vPs! At1
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WOLFCANC 6 HIS MEN l'hc Pandcmrlnium Carnivak ancl Purlpatctic Mcnagcric of Wi~nclcrsis exactlv what irs name s a w it i s B t r a v c l l i t ~zon ~ ol'stmnge animal;, some o f them t&ncd and all owncd hv Ilr>ctr>r\Y'rhfran~14otlscher. Hc is a r ~ l c a u t~o hc prclurl of his mcnagrric, f o r thcrr: arc fcw such collections of Beastmcn i n captiritv a n t v h c r c in rhc Old \Yi>rlcl, let alonc- carried around :~hr,arrlcarts. Onlv thc pccling paint on his cart* give%an irnprcsslon that the hcttcr davs arc. pone. Ir'olfgang is assisted i n h i s work by a tcam of c i ~ h hut mans anti a Ih-arf. t t l s chirf assistant tn most rn;utcc% is Renhorv. w h o \\,as oncc a sarlor from Athion and i< still a very rough man. Rcnbow givcc ortlers to thc kcepcrr and hantl!crs. Big Anders. Litrlc :\ndcrs. Hcnoldo. [van, Magda and Mikhail. They do all the hard work. The final h t ~ m ; ~i qn (;rann\ Haller, ancl R c n h u r knows h r t t c r than to t r l l hcr anything. Shc cooks for the rcst and tells fonuncs rvhcn the
Section Thrcc: People and Places wnvs marks its victim with r uisihl' mutation hcfnrr. any moral rot scts in. which is often thc oppc)sitc o f the truth, Thc notcs and marginalia which M : ~ ~ n uand q \Yblfgang hatre addud to thc hook arc prohably of much mrwc interest to anv t n l c scholar n l Chaos r h ~ nthe original text itself. I t coulrl hc sold for up to 25I)GCs i f the right customcr could be found. Anv W t t h H r ~ n t c wo~11ci r bc willing to pay goal m o n t y I o r this Iwrlk. hut it's m n r r tikcly rh:~tt h r y rvr,uld pmbahlr accusc the hook's holder of an unhealthy intercst In thc "witchcric o f (:haus" just so that rhcy coutd pct their hands o n i t for nt)thing. The scconrl hook i\ iY'c,lfgang+scmcnsircJorrmal and .Votes IFon Rtwsrrttrrr rtr~cl/Ire l i ~ r t lHelmr,lnnrs nnd I'rlnatttsnl IJRhits 77~cwnJwhich is m o r t In thr naturtr o f a c l 2nd sketches than a propcr h o o k . portfolio o f s ~ r i h h l ~notcs It's obvious from a cursory glance through thesc papers rhat \Y'n!fgang has bccn very t h o r ~ u g hI n his work. Thcrc a r t anatornlcat tlmwings, lists of dicrary habits. and rnz~chelse as wcll, which would bc of interest to almozt an?.scho!ar o r lowmmter in the Old \Ybrlcl w h o was snrcl\.in~n o t ju5t Reastmen hut the cfFecr\ clt" (:hno~ gcncnllv. This hook \\,ould prc>hahlv k t c h ;rrnuncl ~ O O T , C sfrom thc r i ~ hcustomer. t The final volumc i% a printccl copy of ;I hook entitkcd T m ise I pan the .Tat lire rf IT+zrp.~rortennd I t s I'SP.F in tile Arls : ~ l c h ~ m i c n?rd n l ,ll~dicn/. IY'olfgnn~i s identific-d as t h r author. anti t h r hook was printer! in rhc cin. of Parn\vxi i n Rrctonnia Again, it shoulcl tw clcar from the extcnsivc notcr that willfgang has made i n the hook's margins thar he has hccn hard at work u p ) n a second edition. This annntntctl edition o f the work could hc n.onh 250GCs t o a know[rdgcahle customer. II o w c \ ~ r r anv , \Y'itch I i u n t e r within thc Empire would h a w good r c a w n tn v i t w t h r posqcssor or rhiq tome as a w r y dnngcrous lFg;m~has h t u n using this suhstancc i n his occasionrl alchernlcnl experiments to manufacture gnld. so far tvlthotlr any success
THE COLLECTION Thc m c l v e R e a ~ t m e nI n IYolfgang H o l l c r h c r ' ~rncnagcric arc as fnllo\x-S:
Cage 1: Urzo L l n r I, the largest Reastman i n thc ctlllcction, i\ ;ilro :lrnon#st thc m r m pa*
looks :I little tarN and has k e n ill for somc timc W'nPfgang suspects that I'ma needs something c x r n i n his d i r t hut has vet t o work nut that this " t u r n " 8s h u r n r n flesh?
Cagc 2: Rassarak R h i l c n o t a Rcastman, Rarcank thc Skavcn i s % t i l l :I f i ~ u r c t o inspire the chtl! of fear In most inhabitants ot"the O l d nbrlcl. hlthough blind, Rns-amk's h t n n n g i s txcrptinnal and. i n an alarming fashion, he can "watch"
Cagc 3: Bcastmcn of Khornc T h c ~ crhnte Beastmen, normallv savngr crraturcs, havc k c n conred hy Wolfgang and his as.;istants. They arc tcrrif i r d of firv, anti trill do a n ? r h i n to ~ stay awau from a flarnr. u r c n snrncthing as sccminglv innocunus as candlelight* P h r i r ftcding time (when a lix-e goat is thrown intrl thc c n g t ) 1% al~vavsa crnwd-pleasing event.
Cage 4: thc Twins and thc Impcrial Bcast Tht Twins occupy
about one third nf this cagr. with the Imperial Rcasz in thc remainins sectirm. -I'hc =ins are t i n y fur: goat-hclrncd Rcasrrnfn IC<%than a Foclr t;itl, whilc thr. Irnperlal Reast i s only amund Lhvatfsizr.. I-lnwevcr. thc mtlst notahlt fcaturc i s his fur. which is the colour o f p u r c ~gold' t \Y'oltran~occa~ionallyjokcs that the Rcastman w i l l f i n i ~ l l y pay h ~ way s when he's dead, h u t hc know+ that thc creature is a real marvel and too raIuahlc an attraction ta simply k i l l for his pelt.
Cagc 5: thc Farmyard Bcastrncn Thc "farmyard" colltctinn of s ~nat-hcadcd.s cow-headed and ~TVOchicken-headcd Beastmen arc thc "comedy itcrn" of the rncna~cric.Hrlwwer. all four of thcm arc morc dangerous than they appear thank5 t o thcir vcnomous spittIu 'r'hc workem a r e always careful t c kccp ~ thc paving puhlic at a safc distanco away from thcir can, ancl hare huckct*; of clean n x t r r within reach t o wash anynnr. unlucky cnnuph to h spat upon.
ADVENTURE HOOKS Thc Menagcric can be used as the basis for a small adventure, as a chance encounter on 1Iic road. as a sub-plot i n a larger advcnturc, or a running thcmc in a campaign. Thc nutlincs given below arc poss~hIewavs rhat you can introduce the Mcnagcrie i n t o your game.
Letters to a Friend Thanks to his c-utensive tmvcls, \Y'olfganp. is somctimcs prepared t o convev messages for somc o h his sccrct cltcnts. H c won*t go out o f h i s wav t o takr. a letter somcwhcrc spccial. hut if ir happens ro he on his mute, hr. w i l l get a Ictrcr to its
Section Thrcc: Pcople and Placcs Appearance: Xbtfganp is ;I sni;~llman.
IIir sprctaclc.; ~ i v r hrm a studious appcaclncc that i s krc1ir.d by h ~ rcarly s srnilc H t R I S O ~ E V C St h ~rnpression ~ o f ;I man wtio hns zecn hctrrr davs. I ii.: clothes arc atrv;~ysclcan and o f good qu;~lie,h u t they art cut i n R rncrcantil~'style tvhich 1s nwrc than ;I Iltrlc n u t ofdarc anti arc patchcrl :at [tic clhow5 ;lntl knee*. Rriionallty A motivation: \lblfprang comes across as a qu1c.1 man w h o cnjovs li'itrnine, ancl rvsrching morc than a a l k i n ~ except. that is, when hc i s earning moncy w t h h i * Mcnaxcrie. At this polnt, t h r natural showman in hlm comes 10 thc furr., and hc can" hhrlp himself from making grancl nnnounccments, n o matter how spurious, ta lurc niorc cuqtr)mers in. 'W>lfgangis tlrlvrn h?.thc necrl to r~ndcmtand.flu wnntr to know c a u w s as much a* cffccts, u r t n ic this lead5 h i m i n t o matters rhat ;IW nclnc. of h ~ conccm. s This mnkts h ~ a m n a n ~ chusybodv ~l whcrr. pcoplc arc conccrnctl. hut hc 31w;iys managcv to bc dtscrcet: knowing and tellmg arc n ~ o very d~ffertrntthings for W'ulfgang. This singlc-mindctlntsc has proven quite useful i n hi< l o n g - t e r n p n ~ k s s ~ 3s o na zpv Over rhc years a'ottganp. has provcn his worrh to n r ~ h l efamirpec~allsrsi n what might hc termcd lies and cim RUIIE. '*commercral n,osk, and i s expert at fcrret~ngr~ut thc wealth and'or dcbts of a n indlvidunl. a family? a guild, or cvcn a whole townWucti infm-rnation often pr0vc.s \+nlttahleas ;I
tndc jwm. Over the !cars hc has spicd for many wealthy men makcs ir a p o l l r r to tn: tomplctcly closc-mouthcrl nhclut this aspcct of his lifc. Ercn I3tnhow. who has nwrkccl frlr hlm !or !.cars. knows only that his mastcr misses very litrle. I i i s need for knr>wt.lcrlee15 also what has lccl him i n such a curl11) L t < ! ? !11) l ~ l[ *a 1 l t l ~~?!.li>Il~ l l ~ l ~ ~ ~ ~i ii t ~ ~ career path; srarting a l l ovcr again as an apprentice i n ~ ~.~ l~ l~ ~ 9 [ 1l ? h 1~ .~~: .lous !l'itcl~ 1fu111cr \~+III~\ col~tr-(11 ot ~ ~ o ! f ~+ ~p~r or pi vq ~ .~b ~ vi < i In search of knt>wlc.dgen-a.: not rasv. hut he d ~ d it' parttcul.ir hv wants zhc hltlc. o l ~ l i c . Irnpcsi.~lI3c.lrt ', xvhich r l u ~ h tt o hc worth a furrunc. Of cnLlrhe, h c ~ n ga Witch Hunter, the atlventurem* chief opponent has n t j reason to stop with K c ~ l f g ; r nA ~n , y r ~ n who t associates w i t h Wi~lfgnng is rquallv suspcct. liahlc to t l c amesrcd, ancl wrll h e luck? t o e s c n p [he \K itch l Iuntcr's fnm of lustice.
OTHER IDEAS Rass;tr;ik rhc Sknvtn u r c d n o t hc iu'it t h r p o o r b l i n d crcnture t h ~ tic t appears. IIc coulrl hc ;I po\rcrlul S krvcn seer and prophet. HIS frhlon.cn havc spent many months carefully h u n t ~ n gfor h i m and now r h t v Izavc found him. As thc arlvcnrurcrs arc offcred thc chancr- to camp w i t h t hr. carnivat. the Skavcn arc gathering i n the surrounding woods. ready t o attack thr Mtlcna~cricancl free Rassamk. G n n n v Ilallcr coulrt hc a true nitch ancl p n c r i t i o n c r ot magic. t ' n f ~ ~ n l ~ n a t rhcr l v . magic isnh of thc clcanust and she has hacl an unfnrrunatc track recard In hrcn~nglove potions that unitetl t h r ~ drinkers r - in the Rravc. Gnnny's not hothertd, as long ns shc gets their gold hcfcwc thr-y drink the stuff! There coulcl hc morc than onc B o u n v Hunter after hcr for a r;trinpl o f citsual rnurdcm.
CHARACTER PROFILES Wolfgang Hollschcr Wizard 1, prtviousIv Alchemist 2 Alchemist's Apprcntict. Spy. Charlatan and Phvs~cran's Studcnt
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Apocrvpha Two: Chart of Darkncss A l t h o u ~ hhc. can bc a m o n l i n h i s quest for information. V h t f ~ a inw ~' t evil l i e always honours his w o r d once given. ancl the thought of nccdless s u f f c t i n ~upscts h i m trcmcndt>~erlv. That said. his curiosin. does hnvc onc (possibly u n fr~rtunnte)side r f f r c t : hc can somctirnes sccm rcrv cruel when h15work is inrrolvcd W b l l s a n ~is quire capahlr of \4%1* scctlng something in the cause o f Knnwletlge, all thc whilc t c l l ~ his n ~ victim that hls i s a high h o n o u r t o bu advanclng l s a r n i n in ~ this Inshion. It's the tncts that hc. wants- nor his strhicct's death Quotes: '-1 am a dnctor o t r h c Arts Alchcrnical. IMcd~cal, Spiritual and Pmcrlcal. The Inst. Sir? Madam I
"Enough of me' %l1 rnc all about youmdf.Sir,your k m ily, y o u r prt>rr.ssic~n, y o u r horncland. I can never learn rnough at~rlntthc peoplc Ichance to cncountcr u p r m thc.
roac!' ' "\Yhy, that's a f ; ~ s c i n : ~ r irracrion n~ to thc stin~ulus.Thc. pain w i l l hc transitor\: i f l cur t h ~ linkage \ to thc spinc. Now I u ~ o n d r what s woulcl happen if...Skill S: Act, flrcnrte l f l t r L ~ ~- *IW(~Ipl~k, ve RlntI?~): Rrerilit~g.CnU L5p~l/.cP P ~ M ~ Iq,i c , Rr~ftie .IfaR@c I , C:hnmr. CYmristrr: Cq p ~r~.yr(ip#y, F r ~ l r d ~ rf tl ~r d , 1 S ' l ) t t t i d ~Herb . Low. Sc/m~ti&lPfnnls. ,S~I(QC ,\mi.re. ;l-fRt~t+f
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Spells: 11 ningic prrlnts Rjrt?! Gift o f 'li)nguc.s, Magic Alarm. Magic Lock. Open. Pt-11ducc Srnatl Creature. Slcrp. Rmrle I . Curt. Light Injum. lmmunio. From Poison. Stcal Mintl. Trappings: Htrnks (all standard for Alchemist and Wizard l ) ;mrl crldr. hox,oki n c a m a n : daggcr, medical insrruments. tc.stimoni;~ls. wizarrl's staff (nor u>uallv carracd). Notc t h a t V'nlfpang \v111 hc. a cool and collccrcd opponent should he c r r srvords ~ (metaphorical[F spcnking) wrrh the PI;%. and shottltl hc played as such. I-le wiEl usc. any and all his skill%to thc full to gain an adv~ntagr.and i s capable o f asseqslng ri.iks and hcnctits accuntclv in ;11l circumst;rnccs.
Magnus Bugman Lortmastcr. previously Scholar. Student. Artisan - Brcwcr and Artisan's Apprcnticc
lihmries and archivcs of his Hnlti. w a d ~ n g chmnicles r ~the f Gohlin Wars and the Incursions of Chaos. To [he despair of hi5 family, he finally left h r e w ~ nh~c h i n r l f o r scholar+hip. a n d has made a paraicular study of Chaos ant1 its creaCUKCS.
W'olfganp, is rme of ~ h e f h e h~a s ~ ~ ~ ~ ~ ~ l . met who npprrciazcs his k n o w l v t l g t , a n d comh i n c d wirh the opportun i t y to study l i v i n g Beastmen at close quarters, hr. f i n d s his currcnt -- P occupation much r o his liking. The disapproval of h ~ t \. ~ r r l ~ l \11.1.~ It I r h l r ~I>ittcI . ~ ~ u dcfrnsivc ahout the wnnh r l i scht)l,irsh~pI r i gcnc.r.11. ~ n t hl ~ r own studies in particular. ancl hc I\ c~uickto 1,ccorne offended at any pcrceivcrl s t i ~ h cr m himsclf or his work. Eke is almost always lost i n his own thrlughrs, which can make a conversat~onwith h i m somcwl~ntr l ~ f i i c u l t murc s o ~f hc clccides that rht person talking to h i m is an idiot and starts rlelibcnrcly ignoring r l ~ c r n ~ Quotes: "I Irnph. You'rc enritled 10your opinion, l srlpposc. \ ~ ' r o nhut ~ , entirlud noncthci~.ss." "This onc Icnlks n u t of sons. Prnhnhly needs more h l d . Give it a fen exfm heatts, k i d n w s ant! Oivcrs along tvith ir\ usual feed - Gclnnv wil! find t h t m l i ~ ryou "Don't c o m p l n ~ nt o mc. Nobody rippcd vour money from vour hands anct forcvtl TLI i n here. I f vou can't stand ~ i g h nr o r ~ m c lof l them, you can cloqe y o u r crcs. hnlrl your nose and push off." Skills: Anintnf C,'nw, Arcrinc Inrr.qair{ge - Arcnnt. I I r l n r f rlrc~irlcIm?,ylrage .Ifn,Qck,Art, cbtnmor?tlr 8rirdvtn.g Chrrtwnphj: <,-l~cr?ristq:Lbtrsrimrf~AIcoJ?oI, C ~ l p f o ~ r a f ~/ >I ~f iv~, r v o t ~ I.ow. I j r i r , Cm-t. ~ f:f vdrtnIe+ffwh 1 . o ~Hr.ctoq: . I~/C*I?I (fiP/{tnfs. J.in&vtistics..%ln,eical;\ttnwn~ss,iMngical Smsc, z4t~r~it~e, .YrtY F I ~ . v ? J ~ ~ I ~ ~RPM/ L-s. i-iIe-, Xttrrt, {,ow, L~clmfnrs!~fp, .Send/ L o r ~ . .Srrrt3r/~zn.yttfl,qr - [.Yfi.~.~fca!.. 5 t ~S ~( ~tw r-...l~rt!.wdr]. SplwL*A ticiti o n d I ~ n g r - rO/d ~ ~\l i~~ d~ d~t-5rdpcr ,~ .Vttrr~wiit~. Tappings: Kohcs. warhammcr, writing kit, and sheavcs o f notcs i n hrcane M a r t I
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Bcnbow Mulcskinncr, prcviously Scsman. Slavcr Captain
and Mcsccoa7
Appearance: 't3cnhow k t ~ r C.Y:IC~~?. ~ k ~ 11kcU h:lt
Appearance: .Mapnus is wiry for a Ilwarf, and appears to he in late mrddlc agc. I lis cIothcs and Rrey hair and heard arc fast~diouslvgrot>med. A rnagnifylng lens dang1c.s from his k t t at all tirncbs, sincc his eyes have ~ C C Kn cJ a ~k n~ i r h much reading. Personaltty W motivation: Having been h o r n i n t o 3 clan o f f:trnclu\ h w w c ~Magnus . u 3 s ohligcd hy f;~milypressure?; no follrln, the trade. h u t always hankered for somcttiinp more. In whar span. time hr ctxtld tind. he frcqucnterl thc
21~'15 ,111
(>Id
sc.1 dog. Even though it has hcen vcars s ~ n c chc went to sea, hc h:rs ncvcr lo5t rhc I r ~ o kand the hahtts nf h i s carlicr I ~ f c I. l i 5 hands arc hard and cstlouscd: hi\ rycs warchful of
t h r skr and wcathr-r: hjs facc has been tvcathercd t o rhr rcmurc o f o l d lcnthrr hv a hundrerl storms and years oi'salr~ p m anrl y sun. Ilc n 1 n . a ~wears ~ a s i n ~ l cgokl anchor-shapcd carri ng. Bcnbow always stands carcfublv. cvcn o n d n land milcs from thc ocean, h ~ legs s hraccd againsr an unrxpcctcd s\vr.cII.
Scction Three: People and Places
the-llmpirr. and thc old \Yi~rldin Wolfgang's com-
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search o f aclvenrurc and fcll i n with \Tk>lfgang atmost hv acc~clcntwhen he found himsclf\vithout a b e r t h i n Mclnrienburg " Rcnhow's attempt t o hr. a Captain o f Marlnes harl been a di~ssrcr.ancl the chancc t o move u n pruI --#yt&di"aT* ..-,,c . +?zsrrme Alcobnl. Ijodge Rforr; Drit )P C,itrr. Gnmhie. R R i p Horsia, Rorr : Scl f tin-v, Scale. Sheer S:( r. facp. .Ypeak ,\dditional LatzgrIagP - A ra b j ~ a n Specialist , IWrrpon - Ir'i~ip.Strcet Qbt ir~g,Sr&P .rfigh(~)Bloz~:Sit-ike to Itljrrrc, Strike In St~lrtn.hzrtinr. Trappings: 'I'rarclling clothcs. leather jerkin, whlp, sword. I >
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dagqc"
Charlatan. previously Entcrtaincr (Fortune Tcflcr). and Tradct
are thc class mclst caqilv scparrtcd from their rnonuy s h t cashed in o n her age and n a t u n l acting talents t o scll charms and potinns - all bows - to the sick and lovelorn acrnss the Empire. Wolfgang treats her well, givcs her a fair share of the rake in rcturn for her cooklng and lets her ptrlcllc hcr charms on thc sidc, which makes t h ~ sone of the moqt cnnifr~rtahlejobs she's ever had. The pruscnce of his Rcastmcn lends w e n morc credibitit!: r c l h e r arise-woman image. making for hertcr rradc than ever hetore. Thks i s B good life, by her standards. and she n71nts it t o last - at Icast, as long as she does. Quotes: "No, no. no You clnn't huiId the fire like that." "\X%cn vou'w lived as long as 1 have. then you can rcll rnc how t n do a joh." "Wlen I--as a girl, we listened to o l d c r pcoplc. Yes,we dici."
Skills: Actfng, Rlatber. C'lrcirn~,Cook, Dfs,~uTse. Dit~itrcrtiott - Pczlnlistry (see p #2), I l f tpinafion - Tea-LcnfRcrrdirrg (SPP p.YS). I:'turdztRIP. Ilagqle, iv~~misn~utfcs, &/m Ohjecr. Trappings: kqsorted powdcrs, potions ancl charms. all Fakr ( a t rhc (;M's discretion, some may have intr-=-sting unplanned effccts). necklace of chicken bnncs, n m c d clothcs. cooking e q u i p m a t .
Thc Mcnagcric Staff Big Andtrs. Littic Andcrs. Bertoldo. h a , Magda and Mikhail Mutcskinners.
previously Hcrdsrncn,
Appeamnce: Rig ilnders Appearance: I;ranny 15 ;t\varc that a portion of hcr Irvelih o t ~dcpcnds l upon yctkcls raking her for n ~ c n u i n ewitch with real rnagrcal po\\?crs,and shc plavs the role to tlre hiEt. Her clo~husarc a nggcrl arcumulation of many colours and fabrics, and hcr c i ~ r l yprey hair is teasccl i n t o a wild mane, with hcads, bones and o t h r r small ohiects hraidcd i n hcn: and them. 1 ler three r e m a ~ n i n gtcuth arc s deep greyi s h - y c l l u , anti one hright bluc eye prcrs o u t from behind a lock of hair that almost aInciys hangs d o w n over her hc-brown. w r ~ klcd n face. Personality & motivation: Granny's l o n g lifc has been a hard tme. mnstlv sptnt moving from town t o t o w n and vitlagc t o villaer with tradcrs, and alwavs on the cdpc of pnvcm. and stanation. If shc ever had a family. shc n e w t spcsks
is of rncdiurn hr-lght, hut b u l k y Little :Uders is tall and wiry Henoldo is o f medium hcighr and h u ~ l d ,and noriccahl?. ktter-dressed and mnrc prcgarlnus nhan the othcrs. [\an and Magda are a rniddlc-aged couple, b o t h sullcn b u t hard-
VC?
work in^. Their s o n
M i k h a i l is i n his carlv teens, and mostly kecps to himself. Personality moth.ol them. tion: ~ i l t h o u g hthe meGrowing older, she noticed that the young and ~ u l l i h l e nagerie has seen better took more interest in her "herbal preparations" than In her dnvs. it's s t i l l a much morp m t ~ n d a n egoads, and smncc thc young and gullible easier and m o r e lucra-
Apocrypha Two: Chart of Darkness lirlng th:~nhcrtlrn!: r h c r p .tnd t c n t l t n g t c k f;~rni+. n - h ~ c h1 % rr ha1 mt)\t 4 1 l thc ct,~ffxrc r r d r t I~IR heforc thcv htlokcd up u rrh \Yi,ltgan#. Zlrr\t 01 thrm \tart4 cu+ t o m t r \ , hut wcrc qurck t o gm\p t l i r c t p p r ~ rnttl r~~ o f K c t i l n f i .1rx.1\ trc~rn t h r i r n ~ r a Inc\. l \t-~.ins 4orncthlng of tfiu nrlrl. :~ntt31:n inr: .In ,tdrcnrurc o r two \o[ 11) nlclltlon gctting patd I n r:b-h<> p;nrtn l ~ c ct h e ~41ou.and .1rc quick t c ~a s w r t thcrr tit c
.I\
Spccial Rulcs \Xt)lfgnnF: hn\ in\itllrtl nfcc~r of firt- into t h c v thrcc crcn. turcr. i t I\ thr. onh- means Ilc has rrf ct,niroIlln~thcm Thcv ,111 have horns t 1.1\\\ ancl rccrh .u~cEwill L~II~CL. ~ ~ lI\that. h C ' V C ~i c n i o ~ convrnrrnt t .I[ t l ~ crjmc I l i r r .arc whicca 10 Jrrttg, given nlmo\t an\' r t r c w
Rassarak Rnwnrak is a p r r . rrhatc Ska\.cn, whn h:n hccn hlrnd cram hirth :\S mcniioncrl :~hc~vc. though, t i ~ cI i r . : ~ r r nancl ~ smrll h a w hccnrnr incrcrtihlv sharp to cornpcn\atc l r i r hrt loqc o l vlsion. and hr. i q ar littlc rl~'iarfvantagc.I-lr 1s cl~alin!: :I[ h ~ s impricnnmcnr, I w ~is t patirnrlv n - n i ~ ~ nfor p tPir riehr npportunttv TO L ' ~ C ; ~ P C
Spccial Rulcs K.~sqnr,~k'r hiit- h;~r.a 3 T n bch:tncc 01
C . I L I % I ~ ~r t z f i c t c d ~ ~ ~ o r r t z
The Twins
THE BEASTMEN
Tlic.;c t ~ v oBc.,~>frnc.n :irc licrcc o l r t o f ; ~ prrlpc)rtIon ll t ( >ttivrr \~sc.,nntl \v111t i i ~ rthcrnrc.lvc\ l at thc hnr- ( i f t h c i r c . ~ \n.~i-I~~. ing ;~nrlqnapplng ;lr ;rn?-tlling rh:ir movcs
Urzo 1 rfo 15 ;I tn:t+\i\c c r r : i t u r slmo;~rr r ~ t fi ~ \c . 1 ~ ~sn.lrl, . prowl . ~ n t l 71xq klI!~-cl.r hc prl! \ v ~ > i ~lw I(~ l vrw~ :! h n ~ i n l r n ~(11~ nl ,000t i #Cc. rc.tc h 0111 +#r 11 €11redr .m unwnn. vokcl limb l r n m I ~ r i i h31ur . n \ I K \ h , ~ i rcoulzl hc spun Into finc rhrcad nntl thcn nlarlr. r h ~ I\ r .3n ,tct \\'tirlc hc. coulcl hc tl,in~c.rt~tt% ~fro~lsctl.Ir A o inro hi~pcr!atir-cclr*rh 02' golrl. l l o ~ v r r c r \11ch . :i .r:lrmcnt h . ~ *hcrn ~11thRrhfg;~np. ion^ c n o ~ r g tlr~i hnrrrv n tint i~CS\r.oultl h:n-c n 1 5 ' " , ch:~nccr ~ f ~ n f c c 1tt ir n\vc.in.r ~ \\~itl~ .I (:hao.; IW.C~~CI 1 1 t hrm. ,mtl \\ hnr hch:3tiour mcanr h ~ p g c ratinnz r nrut:utlln. no m;lttcr how pitrc. thcl Ji,~dprv\ 1o11\lvtwcn ,\ltc.rn;~t~vclr: thc pclt c r ~ ~ snivltrtl ~lrl n tn nlnkc- colnacc. .~lthnugh11\* ill on!v\-~cldc.nr>ughgold t l ) ninkc "5l;(,c \nr i l n r in\ t ~ h c dIn a h rnlclttng ~ ~ h.lt .I 5 0 " cti:lncc r h ' (Ecx c l o p ~ n g a(.ha()\ rnut;ulon hnvcmc. I i a n t l l i n rnqors ~ or coin\ madc rrr~rn thc p r l t v ~ t theer h hnrr hand\ h.15 : I 10':< chsncc Spccial Rutcs o f r n ~ ~ t n t i n (;low.; s. lvill prrltcct n IITCT. Thcrc i\ nil \inv o f Irfo \ rc~uphskin ~ir-rs hrm 2 points of armour on all Irtcarcrnoving rhc rnlnt o f c t1.1oc !ram thrs enld r i m \ l Ic c.ln ;rtt;~ch XI ith 3. rlrrtr-.a hire o r n,yiw-r,, accorriing
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no clrtum\t.lncc.<. Il c h:~. crimc to think of thc rncn;rgc-rrc r t , ~ l :t\ f rourcr5 nffncld. ;rntl h.l* a 2 5 % chance o f c n ~ n g~ n f o f r t ~ t ~ zI Fl .trc. :tnyorlc ;itt;~ch;knv ont. (11 t h ~ m
Thc "Farmyard Bcasts" Khc. t h w c Khnm;~tcRc:~\tnicnnII k ~thcr mark nfrhc. 13lood ( r r ~ t lon tlkrir I>o
Ycnonlr~usspitrlc rnakr3 thc.3~crcntilrru n l o r r rl:tnsrrtnrs thzln thcir corn~c:~l :tppc,lr.Incc wr*ulri \usgc-
Spccial Rules I',tch o f nhc\c Ilr:~qtnlc.nu:!n \pi? p o i r r ~ rup l tr, 4 t.:irrlr, LI\f n g t t i r i r RS ccc~rc-1:ach ~ I Er.liI+c.f ~ h cxrcrlm . to n1:lk.t. :I / l r ~ i s r ~tcqt r ~ ( : ~ t -111i i t h c rpiltlc- h11 .in cupcncrl .trth:tr ~skin. f -?I\ ~f ~t hit thc c'VC'FE or *\altivrr h r cifrctc o f rmc r!o\c. (11 thc toxin mo%t3pproprt:ttc [ I ) Ill< o r h r r r:rcr
Scction Thrcc: Peoplc and Places
Chapter 14 hcctcr not t o cnquarc i n t o f lr,xr-c.vc.r. hr. I < ~ i n l p l et,(, v rt~uch. r t m l u c k anrl just too plain mean t c ? dlr., hc seek* our rhc mtlrt dangcrnus foes ancl ~ i t u a r i n n cand invari;~hlvr l u r r comes t h t m . I n nppcsrancr., Gotrck i- a tvpic;" Trnllsrn~ c r na.t\. h n ~ t ish ant1 shnn A crcft af hair ri5r.i from Ili\ *h.~i-r.nt.~ttrrr~ctl head. ancl his h d y i s c ~ \ ~ c r cin t l rnrrtlnF 1 1 1c.uprr.s\lon ~ pcrpct~rnllyh c l l i ~ c r c n t . I;cnrck musr hc. ant of thc deatlfic.it hanil-to-li:~ntlfightcrs in thc Old 1Ti)rld \gain and n ~ n i nhi5 arc ha\ hrclueht T C C ~ruin t o hir rncmic\. tE15 cornh:11compctrnrc, cornhriierl with his lnsanc disregard for ptmonnl safcn: makc h i m :t r n ~ l tr-rrihlc v oppnncnt l ! c is an tsrcnsiq cl\ tmrcilrd [hiart I!r h.i\ ranpcrl I:ir ; I R C ~xvi'i~icover thc mountnln ranges 01 rhc 01d urrrlrI anrl spcnt rlmc i n rhc Rrratcst clfirs <>I [hc IImp~rc..h\ :In Impt=r ~ aD l ~ a r hf c maintains 3 front of stnln;~rtctmtcrnpt ri+r mankind's nctv tcchnrllcr~icnlrivili\ation. alrtioi~gh\ccrctlr hc i 5 rathrr imprc-sscd hv n l ~ n he'r t \ccn C;ntrck malntaim a front of h r i n ~a .iavayc. trnrducatcd brute. Thr. rraltty is sorncnhat diffc.rcnt Ijc w a s trainutl :I% a n engineer in hiq ?.outh, and ha%dcmonstratrhd5nnlc know'lcdge of rhe inner mvstcrir'i nf thr. V:tson~c ('ult Ilt can Thp D t ~ n r J s t ~ n d s f t l m t r c t t in p d Tbp dnor~rnrt,: bfss q t ~ n l cc-;id ;~ncIv-rltc, ancl vs surprts~nglt h n r ~ ~ v l r c l , ~ r .r r~r lt ~,ll r fownxif/ing i f tt-ngfi~rrlsp.Torf!~light I!Irrminnteri the nurnhcr of \ u ~ ~ c c ~ s . s t r m g r intloos Ihnt cotured his I ~ d p n n k e dttofl)~ nttd I.ikr all Ehvnrf\. Cintrck i.i prntatl. Irlr;h t o hr\ tcxnr.itlr\ f rrrn~d h b t y ~ - s o c k ~Into i s shndot4:r car-PS from 1r7l~lcI1 a n d implacablv oppnsrd tc) his cncmicr \Y*hcn nr>t :~ctlvvlv mad (CIPS gIirter~Cj. secking death. h r i\a s a d charnctcr, ~ i v c n t n fit< of dr.prc.*I4r.r~ arch.;ornt. rlctnils on how t o include the leplcndarv sion and rnclanchnlra intcrspcmccl with h o u r s of r,Igc.. l lr. hcrrws Gotrck ;md t:r.li-c i n ycrur campaian. The sratistics has loqt hi5 entire famiil: which For a I)x~-\.nrfcause.. ninrc. RIVCn a r t for the chnmctcm some trmc after thc start ol'rhe~r s o m w t h a n a hitman r a n cotnprchr.ntl. S lc i s hrttt.r . ~ n d ndtuenrurc+,but hcforr. the talcs rectluntcrl i n rhc nnvcls i r ~ n eand l ~ his onc rcal lricncl I:. rhc huninn p o r t :incl r c n Sfiarvttslq~r. Tmllslnjler anrl Elnrt~~ot~slfiyer. Of course. you egadc Frlix J;~r.ear. may wish t o alter thcir drtails to fit in bcttcr w i t h your o w n Plnvcr characters could encounter G0trc.k i n :r t;lvcrn campaign, ant1 ~ h t ) u M~ C C I frcr to do s o . I ~ r ~ w e v eWrC, do whtn hc is hetwcen advcntrlrcc. I f rhcv arc. pnli tc hc n.111hc s u ~ g c s you t read lthu storieq hcfnrc using these charnc:tcrs. ci\+iE, i n a n i n t i m t d a t i n ~ wn-t olwa\: It thry arc c ~ ~ r t n u r n h ~ r c - r l as tl1r.l. givc you n betzcs idea of thew motives and persrmin a b r a i d h c ' l l ii~rnpin. I f 1hr.v can offer h i m :I sufficlcntlv alat~csthan we r a n ~ ~ i nrthcc limiterl spacc J~rrt'. tlw>rn-ladenadvtnturc he'll accompany thcm d m m i n g f:cllu. I:cli.x and Ciotsck makc idral 'rc~nfc~n-crnunts' for awcak ~ r n t f c protest. r i n ton: Altcrnativclv tht P I 3 rniglrr cnrclrrngroup o f adventures, c.*pcci:~[l\+ when rhc going gets r t ~ u g h . I h u shnulil he c a r c h ~th;it l rhc plavtr chanctvm don't cirnply rely on Gntrck t o do a l l tfic fight in^ ant1 takc all thc risks - ancl makc surc thcy treat him with suitahlt' rtspect. or tlscr C;otrc.k i s also unltkelc r o t a g along o n somconc r l ~ c ' qllrst: s hi%0R.n t m v ~ I and $ hcsolc drctls c o m r firsl. If \.(HI want t o spin off a wholc atlventurc o r scrh-plot r r - v c ~ l r i narouncl ~ Frlix anrl Gotrck. thcn wc sumcst giving the advcnturt-rs a plot-r,hjcctivc that overlaps with wharcccr l ~ v l i sand (;otrek arc d r j l n ~whcrc . thc PI:< mtwt crthcr t y to oun\*rt. nut-rnanrx-uiprr'or otrtnln t l ~ EIPIO c t u 5uccecd. For cxamplc, thc ahandancd and l o s t I>rvsrf holds or thc Dwnrstorrr*~scrtcx n - ~ > ~ ~ hc l c l a natuml place to encnuntcr thr.cc WO, and C;orrck n ~ o u l tdcfinirclv l hc intcrrstr.d I n the Inst Dwarf trcasurc of thc Ilor~mqroncs.hut hc may h e inthcm to what hc conqiders their rfghthrl tent o n r c t u r n i n ~ orvners - 17n-ad ~ c h o h t iin thc \Yi,rld~ fklgc mountains and hi.; reactinn whcn hc discorcrs r h t u truc narurc and f ~ could c makc for n vcrv i n t c r c v i n ~ advcnturr.
Gotrek and
THE SLAYER AND THE SCHOLAR
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GOTREK GURNISSON ''F~ar. mnnlln~? A k l l s l q e r knori+sno fear. " (;otrck <;urnlsson i s a l)n.;lri n l r h ;F pn,hlc.m hr is a Trollslaycr - a nivarf with a rtlf-imposed dcnthqucst Hc seeks t o atrlnc for a personal crime, the natusc of rvhich it 1s
Avocrv~haTwo: Chart of Darkness tcr him in the rnidcllr.of howl in^ wildcmcss i~ngagcdin yet another lunatic quest. If thry'rc reallr w n l u c h thcv'll find t hrrnselves inmlccd.
A~tn)?rf>?t~,)*, Ck~?pW?y: &rfog~ap/tv:Conc~c#/~trent R~trfl!G I'rhrzrr: E.i,nst~nrv12(cr1Iml:Di.wnlr: /lc&e Blozr*;Drlr74* Cart: EttKlfirm, E r a l ~ t n f/+dlorcm ~; Trail.I+-m~iccIAtlcrck; C;ontp Htrtlti ~ ~<;m)? ~ q ,L-tdftit~,q: H q ~ h ?If~.~t(>ty ; kiwttifit ~ l f n ~ @ c u ~ t i r t e ~ a c t ; L<~htnlrr,~ ReJ~.vt>s*;I rrck: . t f t , f c r l h ~, U: i n i n ~ Vrtntlsnmtics: . Ot-~iwtntif~tr~ K f ~ t f i W r r- K/?n.mlic/. t~ Old \Tijr/d#, Sc~aIcS I ? m 5'#ir$flc~; 5'1~reII . a t l , q r ~ c-~But , ~ ~I l:. L'fmsic~~l, S e m f S i , p : ,FiJmt A*forme Rlirrrl. I 'rhntz, Si.vtl-llr Scnst'; Sntithlr~g..SW& ArifTinnnf I d r ~ ~ ~ i.!$t-cjn/isl y ~ e : W'rnp~n- i h u h k * - / ~nfIt1ff c ~ \t.'enIjoru.I-'jsl U'r.ripot~s: . S f ~ ) f 7ktps. Stoneriuorkin~: .>'Irp~f /.'Ig!~tt*r; Strike jZltgltt~' Rlott:. .Sttfk1,r i Itljrrw: ~ S t r i k ~to Jtrm: K~qrRcsilimt *; l'r.rr .\fwn,y* [* included In prnlilc). Trappings: Two-handed n?rc ( I -10. +2): chain shirt (1 AP. hoclr. c m l y ) : worn. tr:tvc.l-stained clothing including wintrr hacl-wtxthcrr gear: 20 GCs. 12 shillings, 3 pennics: heer mug: stclnc huttic o f ale ( b r m e c n meals only).
FELIX JAEGAR "Honestl~: gentf~rnetl. I don't ~ w nan-y t troultl~. " I . c l ~ a ] a c ~ atsr a nlan with a prohlcm: Ciutrck Gurnisson. I4e has sworn to atcompany rhc Trollslayer and record his death in an cpic poem. To tell the truth he'd mrhcr be at homc in Altdorfstudving Ctnssical Literature hut an oath is ;In (lath ... Hon. did a prcsentahle, gnnd-looking. articulate, wcll-vducaoxl student at thc Imperial C"nircrsirv in Altdorf come to he lotlowinp, a crazed IEwarl herserkcr through aIl t hc gcd-forsaken lanrls of r he Old \Wrlcl' This i s a qucstion that has ohcn ~truuhlcdFcl~x. 1::1tc ha\ a way uf playing strange tricks o n a man. of sidcrncking his lifc from rts obvious path. This is what happcnctl to Fclix. Ikspitc his prerensions ro being B poet he wrmcd derrlncd t t ~follow In h15 fnthcr's footstep:. as a wcnlthy wool merchant. That was untal the day thc bully~ng \Y'rllfgang Knssncr challcngrrt him to a d~rr.E.From thcrc thing\ xwit'tlv wcnt do\vnhlll. t.clix accrrlenrnlly killed Kmssner and was expellcd from thc I'nrr7ca?iityduring thc ensuing scandal. Fcl~u'supright and rcspcctable rather rlisinhcritcd him. Embittered, Fdix took to politacs. becoming a hrrcct-corner agitator against n sottun- hr. ~ncrcasingIyperceived as corrupt. Hc upasone of the in-t igarors and lcadcrs of the now infamous anti-\l'indnu ELKntarch, which first drgenera.lted into a riot. and thcn ln tr ;I hloc)rlharh when the Impcrial Cavalc intewenetl. Fclix wa.s pulled out from undcr the honveq nf the cnvaln, hy rlic drunken Trotlslnvcr. who then cut them a path to frc-eclom. They made t h u r --ay to rhc Mazc: thc scedy, cr!rnlnat quarter of ,lUtdorf. W'hen Felix woku u p slrw an cpic pubcrawl hc muas horrificcl to c1iscovr.s that hu had sworn t o accnmpany Gotrek and record his dearh. Since hc uFaubeing hrlught hv rhc authorities he had n o optlon hwr tcl Icarv town in the D w a r f ' s company Since then hc's h ; ~ d causc to regret sweariny: that oath. Fclix Jarjiar is an amicable young man. about six feecn jn h c i ~ h wit t h blond h a ~ and r a durlling scar o n hi. check I l t ha+ a pcrpctual, twitchv, worrierf cxpres~iono n his liantlsamc kacc.. a+ hefirs o n c who is hoth a wanted outlaw and an asrclclatc o f Gotrck G u r n ~ s ~ r m tlc speaks with t h t pro-
nnunced accent o f an Alrdorf ~ntcllcctual.and his hcsirant manner oftcn causes people to uncltrestin~atchim. L~fcas an ourlaw fias m;de h ~ r nhard. Although hc i~ not rhc *r)rt af person to seck ot~tattventurt. hr. h:t+ bccomr- cap:ihlc of taking it in hgs stride if hc ha4 to. Plavcr chancterri arc most likeltuto lind Felis jn rhe cornpan! of Ciorrek. Felix iri palitc and n~cll+spoken, and wrll respond with cuurtesy IO even the n ~ d c snf t people. l le wrll he cspccialty intcresrecl In talking with any ;~carlt.mics.or anyone with news from Altdorf
S k i l l s : . \ r c - f i ~ ~i.(it~,tytcd,qr t~ - " \ f ~ ~ , y r c k(.irrt(>.qr(rp/~,~.~ ( o t ~ ~ . t ~ t ~ r ~ rRtrrr11. it rlr/?arz.Ihsc/mt; l)(>dgei 3 h z 1 , " I ~ - ; ; , C'{trt. P fti. q t t ~le; I E.rcd/t*nI Visiotr; Ft~/!oft T r ~ ~ jG l :f t n ~t11tnting; i~ Yfernldty; Histon,: Li.ql~tningR ~ / I c . r ~ s.lrrt?nirrnnrics; *, hrhfic Speaking; Rendill kite - Old IIbrldt-r: R i r l ~ ;Secret I.ntr~ ~ ~ n C/uss~crt/. g c S~lrtttMor~c- Krrrnl, rtlttwt. .Sp~cldisi ir'c7rrpntr- I.~ncirr,qSrr nord, I:isr iT8upons: Spot Traps; S-trr~r I.'i,y/~ter: Strike hfig!~tjlfJlori,:.Strike I i a f tqrdre; SIrikt, to . ~ t t t ~ Srimim: W4r (" ~ n r l ~ l d cind profilc) Trappings: Ssonl. Icft-hnndcd d a m c r (D -1.P - 10): chain shirr ( 1 AF! borly only): trawl-staincc1 clor hcs, writjng mntcr~als,minor hook (or nvo) from Jihran;; rnrlney h : 1 ~ con. t a l n i n ~4' GCs. 2.3 shillings and 'pcnnica
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IN PMMIS: A I m E D DISCOURSE by MASER PAULLCIS COCHRRUNN of ALBION, oon the matter of the BACKGROUND of members ofthe ADWNTUHNG CI&SES, rich in PERSONAIAlDETAILS and IWNU7E PAR77CUIXRSf previously published to WIDESPREAD ACCWM, andpresented here in a NEW M D IIMPROWD VERSION with MAIVY NECESSARY CORREC770NS.
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SECUND US: A R E P R E S E N T m extract from the FAMOUS and 7RUS?ED work of MISTRESS H O R E S L A PUlIDI3FOOT, lately of the Moot and WEILKNOWN throughout the Old Worldfor her UNRIVMJXD KNOWLEDGE OF HERBS and their MANY SMUTRRY APPLICM?ONS.
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TERTTUS: An enqrtiry into the ARCANE and MYSTWOUS mutter of DMNAnON, including n THOROUGH AND PMNSTAKING D E S C . 7 7 0 N of the MANY AR7S OF P1ZEDIrC770Nf with USEFUL AND I . m S U N G notes on the PROCESS and RESULTS of each. me S E V E M CLASSES of soothsayer are COMPLEELY DESCRTBED, a d the matters both GOOD M D I U that may proceed from the exercise of their VARIOUS ME7HODS.
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Apocrypha Two: Chart of Darkness
Chapter 15 \\.hat cxtcnt. :I chac~crcr'sd l s t i n g u i 5 h l n ~charncrcristics affcct his o r her profile. Thc C;W can nisc this ch:rptcr torlccclop intcwsting NPCr just as quuicklv. .l\cnnvcrsaric~norerhc.ard in a tavern h c c o m e ~ all the nlnw intcrrqtinp ~ f o n c of the apeakcrs i s a h u g r man with r c d hn~r.s stra\vhr~rybirthmark anrl onc cyr, rvhilc the orher is s scn\vnv-lookmg I h a r f w i t h many scars and a stutter. ~ t h e than r ilrhcr arc both generic and untlcscrihcd
Character
cartlhoarcl cur-outs
CHARACTER NAMES
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f
6
I
BACKGROUND DETAIL FOR PCS AND NPCS
Human Names Foreaamts
'l'hc i n l o r m n t r ( ~ n tn thi* chaptct can bc- u ~ asda quick and ctmvcnlcnt np;lyrn pzrc :I char;rctcr nlrrrc clcpth 114 WCIIa5 n;trnv 1151sIor Itum:~ncitizcn5 o l t h c Iknplru. I J n r ~ r f s ,IIIvrf :rnd I I:~lfllng%. thrrc :KC t:thlcs for d c . t c r r n i n ~ na ~charncter's tiv~ghr; ~ n dk v c i ~ t, h h:ur :mrl cvc ccllour, dist~nguishingcharacrcri*r~cs.plarc. of hinh and k ~ r n i l y hackgrnund. Plavcrs can usc t h i s chaptcr t o hrcathc life i n t o a newly crcatcd chnr:~crtrvcnr simply. At rhc (;\l's option. player< c.rn pick frlim thc- various tat~lrs.or m-roll o r ljinorr. rcsults tli:~tdon't match wirh r h c ~rlcwtnping r cnnccption o f t h t i r charactcr. hlscl. thc <;\l has thc final s:~yon whether. and rri
The l o l l o w i n ~lists ~ i v common r Imprrial frlrrnarncs. M)u can seEcct narncs f r t ~ m~ h llsr t as you ncetl them. o r rrhl D1000 rfvnu pm-ftr (i.r. rot1 3I$10. count ttic fimt as 'hunclreds*. the second a< *rcns', and the third as 'unit%').The lrst 15 not c-rhnustivc, hilt includes moct of thc more popuI;lr fnrrnarncs i n usc i n thc t'mpirc.. Sugqzcstions rrlr names ol'pcoplc from 5taricnhurg and t hc \X';t>tcl:~ndcm he kjunrl i n :Wctricnhrtw .\nkl llorr-n thr Ritlrr, p 149. In thc tnhles, some narncs can harc mnru than onc form (including i n l o r m a l shortened fi)rmu) ;~nrlthrsc arc shown u n d c r the same Ilsting. Some names are fnllowcd hv n number: the meanings of thcse ; I ~ Cas f o l l r ) ~ ~ : 1. Thcsc narnc* can Ilu comh~ncdto product a compound namc.
e.g. Karl-Franz. l l:tns-t'crer. Ann:t-List. Mnric-tistrid
1
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MALE FORENAMES
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Onl-(HI1
.Adam
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Section Four: Of Divcrs Matters Surnames 1x4
in mcrlincv.11
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T h ~ spractitc I \ n m \ t c a n ~ n ~ c ~IIFC'~ n l v among nicrnhcr\ o f t h t nnhilitv. 2 . 7'hc*c n:lnlc* :trc :~rch:lic. hut :trc s t ~ I il n 11c. occ:ksion3111. .I'~IC'I.,~~C' mrwr popul:tr :rmong t l ~ cn t h i l i n :mtl rhc olrlrr gcnc.r:ttion*. 3. Tlicsc n:imc< rho\\ Kislcvi tc ~ n f l ~ ~ c n'Thcv c c . arc nxwt conlnlon i n thc north ;1n0 cn*t of t h r I'n~pirc.hut art. 11nt ~ ~ n k n n \el.ic\\ v i ~ hcrt. J. 7'hc.*c namcr shon \r;';~stcla~ldr-r i n f l i ~ c n c thcv ~ . arc most tominon I n tlic. zinrth-xvtrt (>E thc Irn~p~rc., hult :lrc :d*n u\cd In nthcr arch;ts 5. Thc5c n:arnr+ ~ h n w None- lnflucnuc, thcy .lrc mosr cornrnon I n thc cstrcnlt north o f thc I ' n ~ p ~ r chclt . arc n l w u r c d i n u t h t r arras 6. 'I'l~c\cn:trnc.s , ~ r cmorc cr)nlmon i n thc \ourh nf thc Empirc rhxn clscu hcrc. '. Thcsc n:lnic%shoxv f3rctonni;in influcncc: thcr arc m o s t tommon in rhc wrfr t)t rlic Ilnipirv. hut arc ;IIWF used in r)thrr nrcas.
n:!rnc i.i m o s t (d cornninnly used * ? to idcnziiy a per- 4 m son. and r l i t w r - E rl:lnlc. i~ 115cd 1 a hcn rhc idcnri- ., tic.~tionnccdr t o hc mnrc prccisc - n-hcn the u\c o f thc forcn:anlr ;tlonc. i* not rulf ~ c i c n r .Famil! surnames aren't :11w;iv.i h ; ~ n r l c d d o w n from par1 cnt t o child. a 5 we do toilav Instcad. nlrmt pc[>plc aclopt rhctr stlrn;lmr. tvhcn thev Ic:icc I ~ r ~ mocr,hrcornc. arE~~lt, tn d r < t i n q ~ ~ i s thcmsclvc\ h Oftcn, t h r ~n-rll rur:lc) i l k ing 3 ' b n i l l y ' n;lnlc. hirz thcrr. arc manv cascr of childrrn grr-ing thtrn\clvtr nn cnfircly nclv surnsrnc $urnam's c a n I>c drawn from a v:~ricrvr)f unurcc-\ 1. Placrr names: for cuaniplc. Jnhnnn 1)unkrlhcrg. ,Jr)h:inn tmm Ih~nkc'itwrg'.\nv nfthr- unous placchnamcsmc-nrionctl i n ttic IT'I-h'!' rulvl>oc~k or rn any part of 7'11~I ~ l r n r lI.l ' r f l l i t f campaign w-r~ulr!I>c ~ ~ \ a h as I c :I surnanlc '1'Flc n o h ~t rl r~iltcn arlrl r u n ' or 'von dcr' l>cforc thc pl,~ccn:in~c, p:rrt~cul:irl\ I n c:~\cs\vhcre the +urnnnic is p:kn (11 a: r ~ t l c . 2. Occr~patinn:tor ca:implc. Jnh:~nn5chmtclt. Ioh:!nn thc Sniith'. I h 1 5 c;%nhccomc- Iclrr~l~rccl i n urc, and i t I\ cli~itc cr,mmon for n charnctcr t o hr knot\ n I w tlic occup,itIoil of his C ~ Ther pnrcnts u r gr;lndpnrc.nt\. n l i c n hc o r \ t i c h :~ctu.~IIv follows a q i u r t d ~ f f c r t n tp r o f t . i ~ ~ o nsn : lrlh,3nn t h t Smlrh might nctllallr. hc :I carpenter nr a hoatm:an Ot coltr.cc. i f Jnhnnn wi-ichcs t o he h n c ~ n n a~ Johnnn Zinrmcman (loh:~nn thc (::~rpcnrcr) orlohnnn 13clclrrn:mn (loli:rnn thc I3ontm:ln). thew's nr3thing tn srvp him ch;#ngin): h!\ surn;tmc - liv slmplv rlocs i t 1 (In I.:ngllsh-(itrmnn dictionan. can hc ;~vc-n.rlscful qr)itrc+m of nsmcs o f t h i t~y l ~ ch . f'cw surnarnts ;~.rvbci~tcd w i t h common pmkssions :Irrhlistctl hvlow:
..
E
A~olcrv~ha Two: Chart of Darkncss 3. Nickname: for eramplc. Johann Grosz. 'Jr~hannthe Fat'. I f a chamcter has a particularly noticrablc p h w i cal trait ~ v h ~ c h per~prcLISC t o ref r r to them, t h ~ s might b e used as t h t ~ rFurname. LTs~nethe list 11f phy3tcnl nmts in t h ~ sa r t i c l e t o gcthcr with an English-I;.crman dictionan. can give vou a wide n n p c of descriptive surnarncs. I k r c arc a fru. txamples. 1 , f l r ~ fnrrsr
.\rrtr otrjncp One me Otlr ami
Uaw Nark E~naugcor Augcnlns
Finarm or h l n r
rlllmnr11r"rjnrr I I I I , ~f ~r t, ~ m e
%hen Gmvz nr Stark
R I heIIi, ~ Ikr W
Gmv IGhl
IS(it
tlaar~g
IEtr~ch e r i d htr~~pin,y
Man or (,rrlr
l i.m In//
Iang
Z i r y sfnarl
Kurf
I'PWskmns
l?i/~-skrnrted
Dunn Rlnss nr Rlcich
\tIIIt#
'iioft~r
Load rnfcc
taut
4 . Parent or Ancestor: For example. Johann f-lanson. 'Johann, son o f tinns'. Naming vourscff after a famous parcnt or ancestor - real or imagined - is very common. S~grnarssr)nmay b e one of the most used surnamcs i n the Emplrrr. This kmn .of surname is particularly prevalent in tho nrinh o f the Empire, pnssihlv as a result of Norse contacts and influence. The form 'con' IS somctirnes used t o ~rnplva ct~nncctionwith a famous person - von dcr Magnus. li)r cxnmplc. \T'ith an I'nplish-German dictionan. and a hit of irnaginatinn. you can conlc u p w i t h many more surnames f c ~ rPCS and NPCs, as yau'll see from the published adventures i n T!)e r~'tl~ay Il'ithin campaign. Thc nobility w i l l usc 'von' more oftcn th:rn rhe lower classes, and [hr. anisan classes r\.hcrc onc hrnilv has hccn i n t hc samc business for generations - w i l l oftcn takr. the narnr. o f their craft for t h t i r own. I n ~ c n e m l ,surnames derived from placenames and nicknames wilI hc most common among the pcasanry and the urban lower classes. 'Hans Rrandstndt', for example, w o n ' t IT vt-F cffcctive as a nnmc i T Rrnndstadt has thousands o f ~nhahiranrsand every fifth male is called Hans. w h ~ l c'Ludu-ig Jahannswn von Altdorf' is too grand-sounding t o k a good namr for :h thir.l o r beggar a nickname lakr "FIink' ('thc nimhlt-'Ewc~ulrlsclund hctter.
-
Dwarfish Namcs Forcnamcs ISwarts' forenames tend ro be shon - no 1ongr.r than WO syll;~hlcs- anrl grrtty-.;ounclinp. U\v~-arfs often borrnw nnmes
from their Human neighh~ussifthcy likc thr. sound of them: hence the n u m k r of Kc~rre-soundingnames user1 by h a r f s i n The Empire (and these arc even morc prcvalenr arntlng the Norse Ih-atfs), and the occasional usc. o f I m p e r ~ aHul man names such as Joseph and Tom, as h? Joseph Bugman and his lieutenant 'Owd' Torn Thyksson. Here arc a f c . ex~ amples of Dwarf male lorenamcs: kl(e)pr~l tlard~n Rmkk Irrnndti)
I;rttntl
1)irnrond Dimcad
liaakon
Grum
Iinlndi Gnrnni
Drum~n
llaqrn tlcrgare
Dunk
Krtll
Female b x r k am x l d o m cncountrrcd hv m u m k m o f other races, s o comparatively litrlc is known ahour t h t i r namcs. Like their malt= counterpans. rhey do tend ro usc Human narncs on occasion; names like the Nurse Sigrun. hsrrid. Asta and S i ~ r i and d the Imperial Gcrtla, Bcna and I'lla. Manv LSwarfish IrrnaEr names an: crcatrd by raking a malc forename ending I n -i and replacing thc -ir v ~ t han -a, hence Grunna, K t t t n . S i n t l n ancl sr) on.
Surnames [)warfish surnamcs f o l l o w basic pancrns. Somc lotSow rhe Human Norse pncrice of being hmed o n their parcnts' names (e.g. Gottri (;urnisson. Grunna Ragnisdottir), while others (nearly all apptied to males) m nrcknames. p s n e n l l v to d o with some aspecr ol'phvsical ap. pearancc, strength and mar- , rial prowess. Gruatharnmcr. Ironheard, Hook-nose and Gohlrn-render are tvpical cxamplcs. I n addition to the fnrename and surname, a clan or hold namc is also usccl on F r m n ; i l occasions or when addressing a m c m h c r o f anothcr race or hold. hence G o n ~ r u n t 1:orkknrd l o f Karak-Kadrin. WO
Elvcn Names The Elves - being wpicallv complicated - usc a system of narncs which is almost incornprehensiblt to outsidtss Thc principle is to havc a name which sounds h e n u t i f i ~(apparl ently the consonants '1' an$ 'r' makc particularlv h c a u t i h l sounds). and which has a beautiful mt-an in^. IIonrr.l.r.r, the mcaning attached t o a name is often whatcvcr tht. namchearer wants it t o be. The Dwarfs delight i n telling the s r c ~ clfan Elvcn Princc who insisrctl that I l l s name \\.;as tmnslatable as 'Far-\Xrisdorn'. h u t rhc worrfs of which i t cons~stcd could also b e translatctl as 'Relch F.\~ehnlls'. Etven names del? analysis. The use of onc. two or threc namcs is equally common. and each namc i s normally made up of two parts, each providing sr-lmething t o rhc vvcn31 meaning. Occasionslly, an Elfarllo has taken to living i n Human sociey w i l l adapt onc o r more namcs which arc from the Old i1'orldc.r ronguc. Such narncs tcnd to cxprcss rural themes, and continue [he Elvcn t r a d ~ t ~ oofn something w h i c h stmnds beautiful and exprcwcs 'nohlc' feeling*. GoldEeaf, Dmgathcrur. Airwarmth and C;rcr.nli~ht arc cornm a n such names.
Section Four: Of Divcrs Matters The 'tahlc tn thc right 11lows you to create more traditional Elvcn names: roll r m c r for a ptefut. and then again for a suffix. and h l c n d thc r w o pans togcthcr. adding o r dcl r t i n g e x t r a l u t t c r s to make a n easily pronounccable namc. Both names c r m e f r o m [he same stock of elements. and there does not a p pear to hL' any distinction k m m n 'fomnamcs' and 'surnames' in Elvcn eyes. Some Elvrn names, partlcularly thosc ofthe Iltrle-secn Flven nohiliy rnav have three elcments (effwtivcly they have two suffixes): t h i s i s r u rnourcd to he a High Elf tradition, hut i t is n o t surc that even the Elves know this for certain There 1s rrcy little diffcrencc, to non-Elves at least, bew c c n lilvcn mnlc and fcmalc names. Dwarfs and some Humans glcefilllv contcncl that this i s because therc is v c . ~ little diffrrence between male and ir.rnaIe Elves i n all other respects. Namcs pencrated using the table above arc suitable for Elves o f pither sex, although most names can he given a n emphatic fcmininc form by rcrnerinp, thc last consonant andjor adding a v o w r l ro t h r cnd, huncc Sawllian can hccornc Sawllia or Sarcllianc.
Halfling
ELVEN NAMES
Halflings prefer disrinctivc and cow-sounding surnames. and ~f rwo 1 lalflings have the same surname. then they are dcfinitclv r c l r t t d somehow. I t may take several dozen gencrarions (and a like number of f n t j t p ~ c and s spiced ales) to tncrr thr. conncctinn, hut it will definitely hc. there, and they wit1 find i t i n thr. end. Namcs like flalcherry Greenhill. Furfoot. Hayfont, Greendalc. Whrmft.cit and Bnndysnap are common. and show ORthc Halflines' lovc ~ F f ~ mancl c l drink. and thcir pride i n their h n i n fcct.
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Forenames
Surnarncs
Roll 2:
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22.2.1
Namcs
Being thc most Humanised o f t h e n o n - h u m a n races, Halflines o h c n use namus which a n - largelv recognisahlc as king In Old \Y'c~rldcr.l'hc k l a l f l i n ~ suf the LMootuse those Imperial names which t h q find pplcasin~.Although they love Itlng and gmnrl-srtundin~n;tmes for thcir p;c.nea3ogics, they also likc. n name which can br. shortenrd comfortably for everyday use. Namcs like lulaximill~an,shortening ze Max. L u d n ~ g shortening . t o Ludo. 'l'homas, Hugo. Adam. Albcrt. Awes, E c i and Frlda, arc all common among H a l f l i n ~ sEs. scntially. i f a f Iumnn namc has a 'cosy' sounrl (or hertcr yet. sounds r a p ~ e l vgrand and has a cosv-sounding ahhreviation), it n-illappcal to the I I a l f l i n ~ s . The use o f nicknames and pcr-names i s a140 common; a Halfling will alwa!.s havc :I 'prnpcr' frjrenamc for use in fame ilv trees and sn on, but Hcimnymus C;reenhilk rnav bc knonn as H i r a or cvcn Scrumper to h ~ friends, s and non-Halflings might know h i m bv that namc for w a r s without finding n u t his 'proper' nnmc.
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nlnc
WEIGHT The following tahlcs can he used to Rcncratc a character's wcight. R011 o n \r'cjght Tahle 1 to dctcrminc a chancter's hulld. and apply anv modifirrs to the m11 o n Weight Tahlc 2. C o n ~ w l \YPcight t TabEe 3 t o determine whether [here am any Furthcr rncmlifien owing to the chanctcr's hcight. LTtight Tahle 4 IS optirmal; it can h e used if yctu wish t n makc (cmalc c h a r a c t c ~gcnently lighter than males. Finally W t g h t Tahlc 5 can hc used as an option, to reflct how rhc weight of c ~ t r c m e l vfat or thin characters affccts thcir profiles.
Weight Tablc 1: Build
1
06
Human
Dwarf
E
pun\
ll~ht :I* c-nec
I
l~cl~t
-l 5
flrcragr nvrtaer hrnn ~:IC\IYC
+. l
(a
Elf pun\
Halt7 lng lrcftt
a? r'rlgr
lic.~n
Ilcht I~p.hl :I\ c-rage a~cr.iqr-
~IA\>IVC
I
nrrrscr hc317
:~vt-r:agr' hcaw rn:t<-lrvc nl:~..c!l'c
Aoocrvoha Two: Chart of Darkness h
.
, ,, -
,-
,,-:
,
,, . -, m,-
/,I,,,
,;
,<
Puny chnrnctcri n~ttstf ~ t h f r : ~ 2c 0t from thcir r o l i o n \Yi.iglit 'l:ll>lc 2 . t nil \uhtr;lct 21)lO I t ~from r thctr iinal II.CIR~I Light chnrnctcrs must suhtract I l l l'rr~mt h c ~ r n l l or1 \X'ciqht 'lithlc. 1. Average chnclcrcrs h a w nr) mt,d~ficr. F l e a 9 ch:lr;~ctcrs atlrl 1 0 to their r o l l on W'crqht 'Lthlc 2 Massive ch:tractrr\ nrlil 24) to rhcir r t ~ lrtn l Rkipht l j h l r 2. I l 1 $ 1 0 Ihs t i t their final weight.
Weight Table 2: Base Weight ,.
y,
,,
I
.-S
i.
, ,
b.,
:
2
,
I
L ,
rll
llnlnine
llrr E Ill lllr
110 1115
H! l Ihh
OS !I>\
li!?>C
- 5 Ill, -i llic
I l ?Illll l
I I H I It?..
'11) l j i \
$0 l l i c
liii llrr
tr<
'41
Ib+
'ri
l[>,
j
I'
!
4.1-
I
4f1.4-
.q.
,
I. a
ti 117, l l l ii Ill\ 1 10llir 1 r 4 Ill+
lX-! l 2 ;.2t1
,
.,
hvxrf
IOi
(l<). I 2
- .,'
,
It~rman
1111-11q
.
_,-,
l)lCtll
Ot.1lS
2
,
-. .,
:.:
!
".:
.
G11.b a
lii
h+.- p
1 0 1 1 11%,
It%\
"
1-11
I
.,
r
.: *v,:,,. .-
1-< I l l \
I
-
.
*,,.
I
I
' 7
'
. I , ....I.
.
r.
1'
I
,'
.- ,
,;
,,;lJ
r ; ,
l.
:.l - , :..,". : r , - . ,. ;, :; ;,' .: . :; , ;:::,..: ,; .:,: . ,. ,,.,: . ,,. -l
',
-
.'
,
Ii . . .
F:,.'
at[
'
,
,
,i'T
-rn
.!r
'h"
1-!t
.
- -.: ., - , ,. v- ,. ;.. ., F , 1 i-);,,,'~ ,,'.. . :, ,. ': i a
m8
.1,
I
--.'-'.
:;
:..;
, ,,'
;
,
;?
) . : , ,,
,
_ ...,,'.* ,
> I'
,
,i
''I.
:-,-.. :
Ih~,arf
-
.!t)F(k
f91n
~ ' ht! n
11:i
.
I!*) =
-
ll ! -1 1211 Ih
?!I f.111
. 4!i
l l r f ~. W
4 . 1 1 6 Itlb A!llII Ibr
.
15%
'
+l11
-11 !l1 l!,
1 tin 21n
nd
h n or r n ~ ~ r r
.Il?flIh, .l11,111>.,
. .
n~l
AI)llF A
.
-?l)ll!lb.
ll2ll
*[)Ill !h< &I>:dl 1 1 ~
Ihk
!I>%
s?l1lO
-
Iin
. .
I'sc thc t;~hlchelow ro Kcnc.r:ltc c11anutc.m' h a ~ ct,l(~l~r r Votes: 1 . l)x\-:~rli ancl l!lrcs rjftcn dvc t l ~ c t rh;ur: thi+ tahlr onlv p r 7 c . h thc hnsc c t ~ l o u r
1
Nr,r nccc
Weight Tablc 4: Gcndcr Modifier [Optional) \ t r ~ g h T.~hle t 1 ;rssunic\:~m;ulc. character: For fcn~alcch:tmctcrs, ,apply t h c fr~llrt\vin!: :ttlrl~rionalmr~dificrs:
I
)(F
m11 1
Humnn I .l3211
:..I
-1 l
<
- l l(*
(7
nil
l
l lh, l
Iharf
Flb
1111
lul
-
Il
l l -1 1111 1 ,\ -I)(* lhh
n ~ l ntl
nh
n~l
Ilalfllnp -1)Zrl l l r r
.l>l~ ]!l\ l .l)(> I!,, n~l ~ l l Ihr h
. ..
WciRht Table 5: Characteristic Modifiers (Optional)
..
I f a chsractrr is a lot hcnx-~cr o r lightcr than av'mgc. thc. G M rnnv nptlnnally ~rnposcsomr morlrfirrs to the uh:kractcr's profilc-. 7i) find LII whcrhcr a chnrnctcr is wriously orer-
li
I.. ,-
C:.
Ill,
: ,m: ' +
l-
1
lhi
l I i ll>\ l t l 1 !l>% l I + IIv,
%--
'
'
>'
2211 117,
IGll II>% l i i llw l 0 0 llir
I
,, ); ,,,'. 1;
l l 1Hf) Il>r
!#!l{:l!. ( < " I 51n
,
.
I,.,
ft!l
,:
'
,
.
Ill,
nri
.?
,
p
j(l1l
2 11) 11>\
1 1 1 ,
.!h llv
i t t -p11
<:. . ..'
1 1 4 lib\ l 4f1 ll>\
111
r91n 111n iqn - , I ! l ;In
8"
'-,
W'
l i It>\
;!l
=
.
+!I
:
1-11 ll7\
if1
-m
. ~ -tin ~ t -I!T
:A
,-
r.,
1
Ill%
,-V
Y
rng tahlc
Ils, ltll!l~r 1151t>\ 120 It,% 111;
t"r1
'
\
8
Prtlfilc nrllustmcnt\ m;lr hc gcncrarrd [asins t h r follotv-
l[)i]I[>\
.!'I~IIl!,
A f r tin ! b ~
; P'
It>Itli 1 1 ~ 11111
IIirman
", ,
1;;:-
It>%
Iilrlh.
,
9
p.:
*
-
1011 ihr
1iiItn I +I!Ihr
,
:
Thus, a Human p character weighing 2 0 0 1h.r c,r morc 1% o r cnrc~cht,:ant1 .E Fluman c h a n c t t r wclghinr: P 15 Ih% o r Icsc IS un
<>rl r s r
qfi
"
.
.
Lrll Ih,
I Flf tlalfline
'.
I
LICIh, l
Il0 l\?, 1 l i l13c l l 110 Ill+ 224 It?\
Weight Table 3: Height Modifier
.,i
.-
I
Illi lh,
v
HAIR COLOUR
: ;;-; : -:c,-. ';
,'
I i l r l llic
1 41 125 l!ru 11 l
,:,
,;.,c ..,
b;
Il i 'lir
cr~rrespc>nds 11) s dice rrllt o f 90 o r morc. ;rntl unrlcr~vcighti f r h c final weight
.:
,'
1.
t i l l 1 111,
lillltn l
111,
13tl l l 7 \
7,, ' , ' ; .
l 1 1 l lirr
I 7 5 lhr ! 10Ill\ l I ? It>\
111
,
-
1
01 flJ.fl
. -
I
.., F.':j-
'
,
,
,
I;
*%
thr final wcrsht
F -
F,:
r r c ~ ~o h rr u n d r r ~ v ~ i g hlto,o k u p the lin:tl wr-cight on thc. appropricol~arnnrtf \I('c=ight Xlhlc L, n f h , t thc- r l ~ c vrt)Il colu m n A chnrnctrr
-~-Ho
\! Hrctr111 $1 I\ror\11
R1-Si
Ilarl, Ilrwsn Ilnrh llrtlrn '.v nn
h(r-L141
1 ),v4 firon n I) rrl, I{ri~r%iiI{Iur.td~t I. t)arl. fimrrn 1 : I~~UV.!~.I(A 141 IIL, \1rn11.( 111 h IT^ l?!I < l, I~!.I( !, ,1r1ll!.~K
-1.7
11
l.~b;
+~II-IIO -
-
21 frnrrxn
II Hnm n
I ).tri 1Fnlrr.n I>.~rk Rn)nn
--
11 I+rr,nn 11 Itrtrn n [ hrF. llrt~nn
Section Four: Of Divcrs Matters
EYE COLOUR L'se this follon- in^ rshlc to gcncrntc rrh;~rartcrs'ryc colour. This tahlc is hasetl on thc normal color~rcfor chnnctcrs firm the l i m p i r e , ancl holds g o o d f o r the Whstrland. Brctonnia. Alhion and Kislcv as ~ 3 1 I.f thc character was h o r n an?u-hcrr elsc, somu rnodiiicrs shoulrl hc allowrd. Narsr Iltvarfc anti l-llin~ans,fnr exnmplc. could roll 21320 o r 31>2(1 to act rhc rcsutt, whilc Tilc:~ns,t!stalians ancl hrahh might r o l l .31)11)+'0 e r t v c n 1)10+90 Playcrs nlifiht also wish 10 d i c n l l i w ccnain hair!r.yc calo u r cornhin:~t~ons. i f n hi7arrc mis i s going ro jar thcir scnsihilitics. Ir is p n h a h l v hczt to g c n c n t t h a ~ colour r first, and re-roll any c.yc colour r n l l that ~ don't surt. As :in upriun, you might allow a character s 1':; chance of hsuing cvcs of diffcrcnt coloum; n-l~ilethis w i l l makc thc character intcrc'sti n g and tnst;~nrlv rt.co~nisahlc.,it might hc takcn In snrnc qu:~rtcssas the mark of I:h;tc~s..
CHARACTERISTICS Thc table hclcnv givcs ccnain pccriliaritics and p h y ~ i c atraits l wh~chcan furm thc basis of a chanctcr clcscription. Srlmc of them have ruggcstcd modifiers. GMs may usc t hcsr rnodificrs for NPCs if cles~rcd.and rnav cvcn applv t!icni to plavcr characters i f thcy arc surt. ptnl-ess w i l l :tcccpt krtl rnll\ :I\ u-ellas gor,cl. Most characters w i l l have D6-2 Disr i n g u i s h i n ~ (:haractcristics (treat II o r lcss as 0).
nlOR
Fffctt
tl1.02 tII-Oi
rill rill
110-(1IIH-!R
- t 0 Frl
II-I2 I+.!< th.1-
r-:n
harf Pq~Ic (#rev Pllc (nrvv t$!ur
Flf 1 ' 1 1 ~ ~'ircv
tTr~5-tll~lc ~~rrl-!lIl~c
I1lu(. IVuc I. l!rn~%n (.n.rn 1. l (.run Illuc Il . r f r l
l.
I
n
1. !F~i>aTl Io p p r ( i>pprr
i t Ilnln n l 1 1 I n l I n Ilrna n
I. I3rrln.n I Hrtmn ( r)ppcVr $1 Itrcinn \ l I\rxrtni 21 Ilroa n \1 I{rt%a n
[)k Hnlwn 1% Ilnlv 11 !)h I3r1mn h l;rt>ttn lil~~c.pt~rplc Iclurn-purplr\rl\rr-cn.c.n rlljrptc rnl.lL h
2 1-23
2 i-li 3"::q.40
i(eq"
1\11
1nr cr.c Onc :trm Cfl.lri.;rnn~ic cvr. . \ [ r r , ~ c t iIICC ~c I ~ U S Ltmmt. ' !{1q l><-l!\-
R5.rl?
- I t ! lh'x
-
-r
Ifi
l'cl fc1
1 0 " Wripht lfl' ixriyll?
%V [nllll 21 I.rlinp I{;lltl nrl vf.m Icmq f\,llr nrl ( ~irkvli:~!r 1111 IKucch\~~~t*I~'21:rinnll
1ZCiI1
l
+I-+? '{L+?
\I.n rhrm lra~r
nl!
51.42 54.5? TI*.i'
n11 nll l ~ ~ m l . ~ ! l c ~ t r ~AIl S 2-cn-t n l l + 101.d - 1 H (min L ) . -lll".U'eight 1c.n-\hrm - l ( ! .Xtichr I-rn-\l!rint I:11v.~kinnt,rl nil
5H.hl)
cr.~rrz'tl,kin
,c*+1H-5ll
5tcw3~"rl!:
I> l -h? (7 \.i,?
- l 0 rc.1 + iI'cl
Wl-!b-
{>%--l)
- 1 0 tcl tr.1- on rnninluntc.lrton \b~llk - i10 l[thr!%on tornmillilc.l!rfln sh~ll\ .5 14 P IC%I\ nn commllnlC.zl!r~n skrll4 +i 1.d -5 Fcl
-I--:
- Z.'i
-IlY to
'h" -H-H0
81-H2 K+-Hi H(%-H-
sK.'ro 0 1 ."5 &)(,-
ocl.(w)
- I t \ Frl -5 Fcl .< Frl +<
lltl
Ilrc enn
1111
'dln~stnclw Il~nlim trk \!ton Ity* Ilr>uc!rh.!ntlx l r > ~ n.r~l* lc
nrl 1111
- 1 \l (min
- I lr Dru rill
PLACE OF BIRTH 'I'hc fullowing list ol places gives somc guidc as to thc likuly birth-places of characters heginnin~thcir adventuring carccrs In the I3mpire - spcc~ficallyi n nltdtlrl, the staningpoint of The Ertcr~tyUrfrhitr campaign, a l t h r ~ u ~thc h tahl~ can hc adlustcrt as r c q u l r r d for atlvcntuwm st;~ningi n any othcs p a n c)f rhe t'rnp~rc. I t rs assunlcd that frw characters will have rmvcHcd far to pct to this point, and thurcforc that forcignerr w i l l t r rarc. Playcr Characters ought to come from thc. Rmpirc. unless thc C;M has a strong stason for dcciding c ~ h c r u . 1 ~ I f~ . an NPC corncs from a part of the Old \Yi)rlrl which has not
Apocrv~haTwo: Chart of Darkness been suficicnc). drtailcd. z he GM can be vague about his or her origins - it wouldn'lt hc an!whrrc the Player Characters would have heard of a n y w v . The maps i n the W'I-;PP rulebook anrl T ~ Enem-v P K'rtbin campaign supplements show the locations of the places listed on the tables. A table or binhplaces for characters from Maricnburg and thc Wastelanrt can be found in ilfwimhrrw SolrlDotln the Rltrer. p.140. More complere place of birth tahlrs for nonhurnans, and for characrers from othcr parrs uf the \Yhrhammer world. will hc puhlished in fr~nhcc~rnina IV'FRP supplemenr~by IHogshcad Publishing.
Origins Tablc 1:
THI: EhlPlRE
Humans Lrsc Ongins Table E and, if ncccssary, Origins Tahtc L to dererminc whert. l Iurnan characters come trom.
Bv and large, Dwarfs will be from rhc samc kinds of pEaces as Humans; the kind of I k a r f who bccomcs an adventurer i s going ro have k e n wasonablv 'hurnan~scd'any-xay. To determ~ncthe origins of Dwarf characrcrs, roll on tht lolIonping tahlc: Grunhurg HI-'XI Orrrrvrlrl (~rirrrlrriry fJI-l10 .tff~rL7/~rtrt~#t .Irrss~n .% t l ~ ~ ~ ~ r r t ~ r %-Rh rrt E1hrrsrcik A/~v~rdf>rf (11.51 I lwrsrffk. IIor.)~lcrclr i1 - 5 flrrrhrvlrrrf 51r'JwI l /rtvd~~-ry hucrswaltl hi--i c, t~rrsI~
D100 0 I-"?
'6-00
Oridn Roll Roll on Clrigins T ~ h l eI a h v c Roll on W a r f Origins Tahle k E o w
A-rl;rrrll
\prnthnf
R'-RR
Matirnburp
.5f r*r!wb
R9-Qlj tEI - r d
Y~tln
Delhet?
rjI.N(r
Vrrlrr Wirsrnhrrr~ I'/t~il(jorf
I>r/hprz .V !-,l0 .%f/ff<-I?t!~#n .5chw~1 rzv~f~rLvt 91 Avcrheim 7 r r . r 92 StrrEs*cn 95 Vi~rrhntl n~~nkclhr~rq Trrlnht~rim I)rir~bt-/hrrr.q 95 bficl ~ f ~ v ~ v r / ) (
\~-hit?t~t1fft176-00 Fnrcignrr: Roll nn r)rry#r~c7irhtt. 2 \fcr>;rft~rf
I ~ ? I . ~
I
Origins Tahle 2:
OUfSjDE THE Eh4PIRE
l
DlClO
ORIGIY
01-24 Of-f I.i - t L <,;h
RrrtnnnEa .iri~rrl~fc
I
l
;--IS
'2-'.a
Schoppendnrf fll - 5 0 JI.IIIIJ)~C>II~~I~J F !-h0 I:rm?!IOt (I!-+() kcvcl~~tr! 'I-HII I'r/~~rf/~chpfm aVf-cn Kfp(/rrrf 01-I10
,'th
r
.
66.'0
Frtalln
01-511
H~lh~rlI Ifrryrrlf(r
5 l
-
l
l
nlea
1
f3no)1trv
rlf-2(>
l rrccini
(OFIW)~I)~V
l
Ilrrrrr?licrrrt~
-
1
'
Section Four: Of Divers Matters
Elves d o not nom~allycome from thc samc locations as the other races. Since Plnver Chancters should only bc mood Elvcs. the potential locations are wry Irmited. Also. Elvcs do nor frVc.lytalk about their homelands, for fear that thrs informarion would be uscd by an enemy. Therefore, mosr I
Homeland
95% of Human characters rolled u p using Origins Table 1 arc going to havr Rcikspiel - Old W mrlder - as rhcir fir.ir Innguspc, and another 4 . 9 R % arc going to hr. from places spcaking anorher dialcct of thc Old \T'orltlcr t o n e e I Iowevcr, for those rart characrcrs from thc far-flung pans nF the world, their tint language will hc complttclv drffcrent from that spoken hv c\-cryone around thcrn, and C;Hs will either have to he flcvihlc and allow thc character to hc bilingual, o r cope with having a PC nrho nceds sub-'titlcs.
FAMILY BACKGROUND I t might he important to know n charactus's family hackground; at least, ~t always h c l p ~characterise a !'L. Thc intormation and methods in this section arc all oprronal. especially where PC5 are conct-mcd. As GM. vou should f'rl frcc to ignore o r amend snv results you don't fecl comfonahlc with.
rothers and Sisters Cl~amctcr
Halflings Halflings ;krc v c n welt integrated into Human society. and may hc found almost an?whcrc wherc 1-lurnans settle. Howcrvcr. thc importancc of thc Moot as the fjalfling homeland must nor hc ovcrlookud. Roll on thc follawinp, tahle to dcterminc thc origins of a tlalfling chanctcr:
,
D?OO
I
60.4)1,
I
0 1-50
Origin 1-hr. \loot !loll on Origins Table 1
Nn. nf
AEC
Notes 1. I f the die roll is 6. roll again and add 4. 2. I f cithcr die rolls 4, roll i t again and add 3. I f both dlcc rot1 4, roll horh again and add 6.
Each sibling has an cqual chancc of hcinp. matc o r female. and an equal chancc of being vounEcr clr older than thc character. w'hcrc the aRc d~ffcrcnccis 0. thcrc is s 20% chance that the character is a win (or tripler. o r whattver). Twins, triplets, and other multiple births havc a 10%chancc
of hcing identical.
Parents
LANGUAGES Ohr~iou~ly. the languages th,at a character is able to speak will l a t ~ t l yhc d c t c m ~ n e d by whcrc hc or shc comes from. The l ~ n ~ u Suma ~ c mary pnnrcd /In paRc 291 of t h e IV'l:RP r u l c h o o k s h o v . ~how rhc rrariot~slanwages and diakcts of the <)IdWorld brc;~kdoam Tcl avoid making life dip fcult. thc GM should allow new player chsnctcrs to k fairlv tlucnt In Rcikspiel. even when they come from some Llr-off Land. Of course. many interesting diversions can hc intrttduced ] f a PC 1 % stumbling ovcr a 'foreign' tongue. hut don't Irt thcsc overpower lthr gsrnc-play u n l e s s thr.re"sa good p!ot mason.
Roll a DlOO and consult the f[>llowing tahle to see if the character's parcnts arc 51111 livlng: D100 01-25
26-44 46-60 (1
1-00
Parental status hnth parents tlving father dead mother dead butt1 parents dead
The older a character is. thc morc likcly it will bc that thc parents havc died. .Modit% thc mll as follow~s: Human: Add 10% for each full 10 y a r s over 20 Elf: Add 20% for each full 20 years over 160 Dwarf: hdd 10% for each full 2 0 years over 120 Hillfling: Add 10 X for cach full 10 years aver 5 0
Check thc following list and roll the rrlcvant dice tn determine the age oi sumivinp, parents: Human: 15 Elf: 60 Dwarf: 40 Halfing: 30
+ D6 y e a n older rhan oldest child + D20 vcars alder than oldcst chlld
+ 2D l 0 years older rhan okdcst child + D10 years older than oldest child
, .
I
Apocrvvha Two: Chart of Darkness
J
I'
1
r'
:
,
'
,
?
'
Spouses and Children Crtnsi~lrrhc following t ~ h l e t n see i f ~ h rrh a n c t c r ha5 a familv o f Ills o r her nmm.
I . . .:
F,-:,
-
I
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,
v
I
r'
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l.,
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l'..: ,
,
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,
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;
l,
)
P ,
*
l . . ' , +j p: .. -, ! ,
,
b"
r
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.
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,
f I
1 -:
1 - *.; r' \ . , ,
$
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b.,;'
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,
,;"!
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1
4
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i;. G
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,
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?,1., .-,... l ,.,
I:
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5
,
If \r,u fccl likc it. rnu c;tn Rcntmtc i n - l a w . aunts, uncles. cousins and hcaven know\ what clru for scvcnl dozcn gencntions w i t h this rechn~qur.: Iialflings in particular art. very fond of gcneatrqy hut a gontl rprr,td of rcl;rtiws can pruvide a rich dcprh ofhnckgrrlund (and who knows. occasional mntcriat azsirtancc) for anv chanctcr. 'I'hc options above are only going r o bc uscd whcre you want r o flesh n u t ;I PC's hackgrc~unrio r develop somr ideas ahrlut an KPC. Ohriously !ou \\.ill h-1% L 1 0 4 0 r f IlUf aR1' anomalies Rut crtn anomalies can give you insight consldt-r ;I 22-year-old male Human. hts mother dcatl, n o 51%tcrs. no wife - and with 4 kid<, t h r cldcst o f whom i q iusr one yc;w old. None o f the c h ~ l d r r n t u r n out to bp nvrns. so mavhc they arc 311 i l l e ~ i t i m a t oor . rhe man keeps a harem. rind maybc this rclh you that hr. has a crrmplctc dtsrcpard k ) r women, tic- uws thcm for pleasure, hut has no scnous contact w i t h them. W h a t prtcc hi* mn littlc dnughtcrs?Ant1 h < ) n ~ n n~ charactr-r ll l i k r that rract t o a tcrnaic ['C'
:(l' , l ?", .,, - , , > G O T ' , :4\
,
'C" 1,IV
Family Occupation
You can also create carccrs for the character's hrnily ( ~ e p a rate ones for each, ~fyou prefer) IIY foIlon*lng rhc notes o n crcatrne, NPCs on p. I I l l of the If'lXP rolchonk. This w i l l tcll you thc Career Clas%,final carcrr anti c;rrcr.r path o f thc chamctcr's parents and siblings. L'sc this ~nforrnntiont c give ~ extra colour to your chamct r r s - pcrhaps mathcs was a iY'i7ard. u v r n though fnther T h t nz~mhcrhcitlre thc slxsh i s the pcrctntagc chance that was nothing morc a simplc Entcnatner. Or it might lead to the c h n n c t r r has a s u r u i ~ i n gspotlsc: the numhcr after the a Roadwartlun who is thc. brother of a Pnnchcr' (.ornine up 5l:rsh is thc pcrccntapc chance [hat the chasacrer has surrF~v- with stories t o explain that can not o n l r crcatc morc intcr. in^ chilrlren. cqtrnp,characters, hur can also give you deaq for advcnrurcs. C;cncratc thc n u m h r o f chitdrcn using the Rrothers and Ynu might cvcn likr to d c t c m i n r occuparion~for an\. Sisrcrs chart ahovc. The cEdcst child's agc can be h u n d by siblings o r other rclartl-cs ifyou wish - i f one pnrcnr was an fr,llowing r he guirlclinc.~for g c n c n r i n g pi~rcnts'aper above. Artis:tn, at least onc child wiil probably follow i n t o thr. fnmtaking tlrc char:rcrcr'$ aRc ns thc pnrcnt's sgc ancl w-orking ilv business. hut o t h e m i s r you h a w s frce choicc, followhackartls. Ing the nntcs in thc 1I'FRP rulchoc~k.
Section Four: Of Divers Matters
Chapter 16
fumes fnr thrcc n r fcnlr rnin~ttcs.Ahcr this rime, t h r p.tticnt %tir,uld >tart ttn shakc, makc hitij con~trtrtahlc;ind bccp :rn cvc o n him for t h r u t o r four tioi!r<. 11 t h r trcmhling h;ta not * I ~ ~ T F I C ! L ' ~h?-thts trmc. V ~ L nlav I s3 : tclr. ;idmrni\rcr ;In i ~ l rsct1;a! tivc. I ) i s p n ~ cof thc ~ n f w i o ncnrctullv, and n c w r Ict 11 hc r l r t ~ n-l 11 c;ln c;~usc fatal c o n \ ~ ~ l x i a n i fst;tkcn rntcrn:trly. Availability: Rarr. Autumn C;rasslnntlr. Price: l (;l;anti . 5 C;(; Method of Application: lnhalc Preparation: 1 w c r k I)os;~ge:I ~vcck Skills: Xonc Tests: Int F f f r d s : Inlrfliittflr/rr firrrtrs frorrr otr itrf?rsio?~ o/;lqtrr&ctrtrsiB.c
GRAVEROOT Also known SI; I;r;lhw-nrr, ISuad .Man'< F i n ~ c r . ( i h o s t h a n c anct 5 f o r r ' s Hoer. this plant ic attractctl r n pcc~sltr i n sr:rveyardr, rvhicti. to. gcthrr n i t h ltr .rvclI-known magical propcrtrrs, h:is Pctl 'I'hc h c r l ~ sdcscrihccl i n Tlw I . ' ~ ~ P I I\TTitl~itl !), Ljlnrpfii,qr!1 4 d I . sr~nicpcoplc. to thcoriuc S l ~ n ~otvr k ~ f:il rncdrcfnc i q rtrr,ngc.st. cc-mrngthc L'ndearl, anrl i t Fot sccrns to havc n o p;~rt~cular cftccr o n a Ijving pnticnt. ;lnrl r i ~ j r:t l ~ r t l cc o n t r t ~ v c n v- ;tnlon,q pliysictans, hcrhalicts c.xcc.pt tn calise v n r n i t i n ~at hiqhcr cr)nccntr;~tir)n*l.css xvcll ; ~ n t;~c;idcm~cs l ')'h14rr=nri\vnctlhcrh;blist from thc Moot has known is rhc Etct that .r hnt pcii~ltlccn i : ~ d cfrom hoth the s l ~ c i l tmuch o f rhc lasr c c n t u n c o l l c c r i n ~infornlatinn 0 1 1 Icavcs and root o f th15 plant ~rp~'c=(i.r thc hc3lin.q o f i n f i ~ c f t ~ i 115c.ft1l plants o f ,111 kincl<. thc nJrncs 31v whir h rhc.r:~rcknrwn ~ ~ T J I I J ~C C~ IL SI F C 'h? ~ L'nrlencl cwaturu.., and c a n ;~lsr> hc cfCccI n difkrcnt pans ot thc Oltl Wi)rlcl, and rheir d ~ t i c r e nprvpxt five i n thc trcstmcnt ol thc clisr;~.ic k n r w n ah IIIII RF o t , II raticln., ~ n tttscs. l Availability: rare. Autumn V'intur Frlrtst clc:ir~ngs. 'I'hc foltnwing cxtr;lct cnccrs a .sclc.ct~nnof herbs that g~~wvxrt!?. m:rt Iw o f usc- tn ntlvcnturcn, tc>llowing thc. forn~at.cstat,Price: 5 (rC ancl 2 0 C;(: ltsficd I n 7 7 f :~t r ~ t t t yN'rthifr Application: Ilrca: hladr vcr~ortio r pr n ~ l t i c c Prrparation: 2 ~vcck., Ilosage: n a nqain>t t 'ndcad: 1 xvcck t o trc.at disc;rcr.i S k i l l s : I k r h I.orr or Prt>f>m-~ A ~ i s t ~ ~:rl csc. o r r l i n ~IO t 11c circum\tnnccs I n lthc Mont \\c t.~lltltir tic-rt~Shi\cn\ct.d I t 1s .tIsn knntvn Tests: Int 2 % Z ~ t t c n v o ni n rhc 1.rnpirc. 'lrtmn I n T1lc.1ancl c;vrc.nhl;tt I $ ~ P C ~ S : r{wltzSt I ' ~ r ~ l t x i ~dt.. 7~/tw-rEhed 1 1 3 t h Irrf:RP ~ rrrloi n Yr~rrc.~. .Fhc 1:lvcs cnll tt I'clrr~~cIcIt*il/rw I t pro\\-\ I n opcn hook (p.8 l j . Trerttirl,q i~fictc'rlr r w rrtids: Jlrrlrmes hr~rr//rl,q t itr1r.s gr.1\41,1nc!.i \\ h r r c r l i r \ o r l 1s ncSI-~1~;1anrtl hitz nor too ~ a n d v ntrrl nclcls rr -+,I0 hor~rrst o thcpfrlic?!t'.~7 IcsI ~ i ~ a r r i/)cbrsl lo Ilrtparr ir, pick thc Ic.r\cs. scrip ;incl dirc;irr! the *talk%. t?rcitlerrr\I- (ass Tr1wfitt.q Tiirnh K o t . ~rid.s N +L0 h(ktrtrs f r ) a n d hang ttp to t l w hc*idc t h r fircplacu for at l e a ~ nt \vCck. nlJ rests tr~nckb ) ,!hvprrrictzt. I'hi* hcrh Ir u > c f i ~for l Improving t h t clrci~l.it~c~n. anti a l w !or hclpinp a pdtbcnt ~ c . : out ~ t .t hc.a\r cotcl Ncvcr 11*c rt !or a fcrcr. \Incc ~t can c:tusr t h r patlent's tt-rnpcr:~turctry r i w 'ro 1 1 t h~ t hcrh. ntlil the Ic.ncr t o d clwh 01 I ~ o t l ~ n g w,ltcr. Ict trantl for ;t mlnutc o r m~ountiE thc water h c g ~ n ~ tcr takc o n :I l ~ r t l colour, r and thcn I t t thc p , ~ t i c n inhnlc t thc
HERBS IN THE QLB WORLD
AGURK
JUCK
Apocrypha Two: Chart of Darkncss known to young bovs who livc in rural areas. who use it fur all kinds of practical jokes. Growing in wrmdlands and flowering k f o r c thc trees put o n enough leaf to hlock sunlight from the forest floor, the sap of t h ~ planr s can also he used ro help rcstorc feeling to the skin In cases of numbness causerl t>v cold or injut): On onc occasion, I ilsed it in a concentntcd form -boiled until it rcached the consisteno; of hclt cuqtarrf - as a treatment for Frostbite, and was able ro rcstorc feeling to a foot which othernrrsc.might havc had t o he arnputatctl. Recausc of the itching it causes. you mav sometlmcs need to administer a mild scdatiw tr) the patient. especially if YOU use Juck repeatedly. or over a large area such as an enrire leg. Availability: Scarcc. Spring. Forcst. Price: 1 (X: and 13 C;(: Method of hpplicatlon: Smear Preparation: 2 wvccks Ilosage: 1 clay Skills: Cherni.crqp Tcs~s.:Int EJ~cts:[>h 4 minrttes ofter npplicat ion, the treated area hrtyins to itch bnrrih!~' %he a f f i ~lnsts t for D20+.fO minurtjs, and in $ ? J R ~tintc the ujfrlcred character is -20on aEl t ~ s i (bolrvrl s o n n sttccessfirl \I'll resf)fmm [be disrractbn
+
MACE-LEAF I was unsure st first as to whcther to include this herb, sincr it has n o known mcdicinat value. Howcvcr, its magical properties are suFFicicntl~*well-known that I thought it misht he ~lscfutat least to rncntion the different names hv which this plant is known. to avoid any m~stakenimpression that there arc scvcml c l i f f c ~ n plants t with similar propcrtles. The Erwn name for Mage-Leaf is IIniunfl!sseirl:,vt. which I am told means "the good plant". In Norsca it is known as Troldhlat. In Rretonnia as Feuille Sorccicrc, in Tilua as Folimaggi - a cornlptton of thc Classical I-'olln.Ua.qii - and in Alhron as Dr;~r,dill. rncaning "the Leaf of thc L)rulds" Availability: Vcry Rarc. Spring. Hills Cannot b e ciilrivatecl. Price: I O (;C: and 60 GC: Method of Application: Ingest Prepamtion: Fjunc (see belr)w) Ilosage: scc helc>nSkills: Nonc Tests: Int effccfs:.Mnge-f.eaf is catcn mtl: ancl remains eflertftT for [!wee days ufter picking. A s fits name s t i ~ s t s it , is trsed cscltisit*elyI>T spefFcasi~rs. dose rrsrores one Mtag fc Point, trp rn rbc cbnmcler's pnrrner/ ~ v c lRoll . a IX, em-l~ t i n r ~n ~ O . F Lis ~ tnken: if the scarp is i e.w thnn the nr~rnherof rloses n l r ~ n d ltaken , (bat dq: the close has no effect
SCHLAFENKRAUT Known in thc ;Mclot as Ilrcamleaf, in Tilca as Dormifolio. and FO the Elves as P~ratrdiel,this plant grows mostlv in npen gc~sslands,and i s especially prolific when the last mows cif winter are melting. Fr also grows well in open marshy areas and beside strezms a.ho.*c- banks arc not tntl high. It i s a very g o d sedative and sleeping-dnupht, and may hc combined with other preparations. with n o fear of any ill effects resulting. The dried luarres are steeped in water which has hlilcd and heen left to stand for n n ~ l n u t ror srl - tf the water is boiling when the lcavcs arc put In then thcy will scaId and the resulting i n f u ~ i o nwill hc unpleasantly h ~ t t e as r well as less cffectlve. Thc lcares can also hc
added to tcn o r mulled u-lne. B little honcv will soften any sharpness that it adds to their flavour. Availability: Raw. Spring. Cnsslands. Price: I 0 - and 10 GC, Method of App2ication: Rrcw Preparation: 2 days Dosage: 3 days Skills: None Tests: Int EfleCfs: 7 7 itlffrsfon ~ ~ fakes effect 1 0 + 2 I E I O rnintrr~s per rlrrr~kin,y.bri~t~elng on n n o m o l s l ~ e p : j ntrl ~firsffotir p b~t~rs r$tbls sleep, the patient's c l ~ n n c ~ofheirrg s rrwkpn noise a r e bnlr~rrl. J l t h ~ p a t f ~r~lrrkes nr uaitbln fhrs finre he ttrfll be d rc~wsyrris v p o i s o n ~ dfor ) ..cfsrrbe e/fcrs rg Scl~lqfrnkratttmust make a U'P test Umrntrnf t l ~to Poison + 10); jllhis tss strcccssfiiln T tpst 6frnrnr1njI.yl o Poisrln + 10) i s still req~tiwdto a!n)icidmti?ci~tess. n ~ e s etest.c arcJr c p f l t ~ d ~ t ~ e30 y ?nljnrltes ~ f i r ~ h e f i t l horrrs r rgtbc h ~ r h 'rs f f ~ ~ c t .
I knuw that thcrt. arc thosc \vhv regard this plant as nothing mow than a poison, hut t havc found i t useful in extrcme cases r?f nervous hysteria wherc the paraent must be kept stlll
to avoid self-inflicted injuries. a n d a l s o in cases n ~ h e r cthe pain o f a wr>und o r ~nfectlonmakcs it dimcult for the paticnt to fat1 into a healing sleep. Prnvidcd the d a s a ~ eis strictly controlled a n d ahc patient's tempt-raturu and breathing are watched, P heIicvc there is no significant risk. The roor of this plant, which grows in marshy areas and is often found together with water-Iiltcs, is first soaked i n salt water for thrcc days and nights to lcach nut any rrnpurities, then tlriecG o n a pan in Frunt of rhc firc [fir two davs, or until it sounds wwody when tapped with a fork. Then. it is finelv grated - mixed with a little nutmtg ~favxilahle - tied in a cloth bag and hung in the chirnnty to smoke for two wueks. The powder 1 s then bilcrl for two days in watcr with a l i t t l e vincgar, strained and :~dclerlin small q ~ l a n t f t ~ c s to a sweet tea o r mulled wine. Availability: Karc. Autumn. Swamp. Price: LO GC; and 15 CC Method of AppIication: Rrcw Preparation: + weeks Dosage: 2 wcrks Skills: Chen~isttyor Prepare Poisons Tests: Int
kffecfs; Sloumind is a t w t y n ~ l l dnerrqrtn~+?r.The i~rfrrsion I~rtsn d f ~ ~ l n c h t ii ut t~~ trtstc, r rind if it is arliicd to R drink t h e r ~is a nortt~nf c l ~ n t I~ncdetect ~ it (+ It1 if t l ? c/?arnct~r ~ lrns fnsted it befire) .4nv chtrrf~cfrr tldn ~ J r f t ~ knn s inJrtsfon nf Sloriwrirld rnzrst make U srtccessf~ilT Ir*st (ltrrmtt. n i p t r ~ f o i s o n+ l ( Q nrsr~fler-lIJ 1nIntn~ldWPJnr21310+4 hoirr.~OPI(I~ one dt>senln), he acit~tirrfsrered ctt n tftncm.
I'
Section Four: Of Divers Matters
SPELLWORT
1 clnn't hclievc this rn?-clf. sincr it is also known hy this
namc in Nomca anrl Kislcv, whcrc 'I'lrsc is rmrshippcd inSpclln,ort i s the name by which this plant is known in the stead of Verena. Mrwt. Othcr narncs ~ncludcl'nzauhcr,\Y'izarcl's Rnne. Fcuillc I t grows on rhc south side nf chalk hills. \ \ l ~ u r cthcrc is Contnirc and IT'itch-Huntcr's Friend. I t is similar in appcarplcnty of sun and not too much wincl. 'Ihc leavc-s arc picktd. ancc ro Magt-Leaf, and somconc without the proper herbal clcancd, soaked in salt warer for n-crks, nnd thcn hr~slccl mining may casily rnistakc the two. Made into a tea, the and served like sp~nach.A little huttcr ancl hlack pcppcr dncd Icavcs can help a patlcnt resist any ailment that comes helps thc flavour cnormoi~slv.1 personally c1on.t u.ic It fr)r from a m a ~ i c a lcause. I t is a5 well to store dried Spellwnrt convalcsccnts, hccausc the headache that occurs when thc am-? from i n ~ r e d i c n t ssuch as Gravcroot and Magc-Leaf. herb wcars off can often undo any good that thc paticnt smce I have fount1 that their magical properties arc somcrcceived from the herh's stimulant effect. flowcvcr. I rvilE times diminished by sltring too cluse tu Spcllwort for a time. prcscribc it for those on watch. o r required ro scarch all Availability: Very mrc. Summer. I:r,n.st. night Ior missing travellers, o r anvonc clsc who nr.c.ds to Price: l 0 <;C and 20 C;(: stay awnkt whcn t l i q should he :~slc.cp,an([ wbr~d r 3 c s n " t Method of Application: Rsew mind paying thc pricc I;~tcr. Preparation: -ixwcks AvaiIabillty: Scarcc. Spr~np.IIills I h r a g e : 3 dars Price: 2 C;(: and -I<;C: Skills: Nnnc Mcthod of Application: Ingclit Tests: Inr Prepataeion: 2 nrccks Eu~cts: Spellrt rwt is reiotcd 10,Wage-l.enj; brrt has a sligbt!~, Dosage: 3 weeks ilr f f r r ~ nctf f ~ c t I. n s t ~ n cnlf f ncrcnr r ng rnctgical e n e ~it, inSkills: HPU/Wht~ntls tc'rf~rrstc'ttE~ it r i ~prIIcu.~ter t 1 ' 1 ~ 0drinks an infiision of Tesrs: Int Sprullrrmrlloses 114 Magic Points {rtilr lci~ntnjr hr r~gnittecl Eflects: Vnnern is n stlmrrlnnt t h t rLv?lorqcsthe rrepdfi)r ns nnmml), and anjlr)tledrfnking tbr h r ~ mjn?s t ~ n +I 0 rost. It is nlnst conrtrmttly rrsr>dfr~r c o r t r ~ ~ t ~ ~ . c c(f~ r{fir tcp. bon 14sto all BT ~ c s t sn=yairrsl.T/IP/I.Crmd tnnfiicrrl ~ J f ~ c t s f n rpcrtient cnnnot rest forsonlp rpnsnn. I:orDK hr~trrsr v t ~ thc r fbr ne.U 114 horrrs. drwe is rakpn, the c l ~ a r ~ l c is t wtreated rfs r ~ s t i n ~frrrr p , ntav rlr~rlerrakcor?, kind cfactirvtjb I / t l r ~ci~nmcrc*r rtasts, rlrc h ~ t l t f i t (cif s rest nre dorr bled. 1T%ctz the c l , j . c t p tl'cr2r.q t f i thc frser srrfirs n spJitljr?i(h ~ n c l o cfor l ~ ~I>-) horirs, rrriti~- 1 0 I O hut11 Inr ntld Fe/. hccr>rtling ra fialfling tmdirion, t h t Lnowltdgr of this plant was glv'n t o us hv Ilsmcralda hcmclf. soon at'trr h c r f ~ r s alrushand Also known as I:idget, Bthn~enlrvsbrought thc Jumpweed ancl Folfn 111knr~rvir.clgt.uf hren~~ny: and tne, this plant grows in winernaklng tn thc Mnot sunny open arcas, cspuXi.know it as Soher-rnrlr. cially thoqe that are bring although thc Elr-rs call it left fxllowslrcr pminp: Past C'orrr~llinnrirl.It is fot~nd vear. T h e root i s dried. In thc dccpcst forcst. often grated, and left to steep in growing htwccn thc mnts rlilutcd vinegar for rcn o f thc lornalim rrcc, o r clays. The mixture is thcn next ro ancicnt n a k s . '3'hc ho~led,stminccl. nnrl leh to bulb is peelccl and rnastr.(l ~ t a n t in l ;I cool, clark ronm in a slow r-ovcn until i t 1% as for four more &vs. SweetSOCI as n wcll-cotlkcd npened with h o n c y and plc. and thcn catcn. addrd ta hot tca or mulled ttvailabllity: \'cm rare. wine. t h i s p r e p a r a t i o n Autumn. I:or~st. gives r e m p o r a p rrclicf to Price: I C;(: nnc! 3 G(: patients cuffcring from Method of Application: lngcsr headaches, drowsiness o r Preparation: 1 wcck letharp. It should only hc Dosage: 3 days i~sccltor short-ttrm results: whcn it wears crff. thc pnticnt Skills: Nonc can d t c n he worse off than they wcrc to start w i t h Tests: None Availability: Scarcc. Summcr. (;r;~wlands. .E&+&: rrinkrr nrt is a hift~r-fnst fitg r)nb n - l i k e plunt ripbich Price: 1 C L and 5 GC llrrs the .Ttrntrgeflrr>prr(ljr?/netrtrrrlisitrgthe ~ f f ~ crfnlcots Method of Application: R r e u f hol A ci~nrnctcrtrbl~oerrfs otre hrrlh filillsrrffprh n i f r h nor~ Preparation: L wctks r?rnl ci?nmctrristtr r~rlttclionsa s n restrII r$ crlcohol: tIhs llosaple: 1 day ~ffrclis c~irn?~frflir~e rc3ilh Co~rsttm P Al6~0fioi skill. Skiilz: None
Snmc hcrhalifts in thc Empire anrl Tilca believe char the nanlc of t h i ~ptanz comcs frt~rnthe human gnrldcss Vcrena
Tests: Int cffcdsr/his herb is R mildstjtnrrlant, nrld irsrrmscs a achnrrdc.t~r:FI scarp by I 0 for 13h+4 rrdrrfs (minrrfes).,,lffe tl)is trwle. the cbaractrr mtrst ntclke U T test ( I n ~ m r r t ~to i ~Poil, son I 0 1 or h~cotvled ron.sy ( t h snmp ~ rts !he poison cflpct) for 2D6- T hotrrs.
+
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11
3
I
l
Apocrypha
Two: Chart of Darkncss
Chapter 17
DIVINATION IN THE WARHAMMER WORLD
Augug~(Omen R ~ n d i R ) a : charaorcr w i t h this skill can 'Fhc skill ofDir~i~?ntion ( v a r i o u ~ l vcalIcd Dit~frrntfotr and I l i rbi~slrt~q i n thc IWRP rulehook) comes w i t h v t . f~ c ~~u i c l c - inrcrprct sccmingl\ mc:kn~nglcssevcnts. such as the pnttcrn madc i n the s l o tw n flock nf hlrds, thc w ; ~ v\rnoke r w s 1lnc.s on its u ~ cRcdrpl:~yinggames gencnlty tend to avoid from a firr, r)r the hchavlrxir o f chlckcnr pecking at ~ t t l n d ~ r i n ~ t i c l hccausc. n. ir posw a nnmhvr ol proh1c.m~for thc (,\I.Yct divinarrnn plays 3 majclr rr)lr. in folklore and E ~ n t a h ~ X, the auplur, t h c ~ crmnll things form part of thc ercatcr p:lttcm oi thc univerw, anrl can he intllcntirc nl rvcnth In fictinn, and i f tt i~U F C ' ~c a r ~ f i t l kit can arirl a Rrcst dcal t o rhc past. thc fururc. vr far an-ay. ttiv ;itrnc,sphcre of a ZI'f:E?P canlpaign. w i i h t ~ u rcrluiring t rhc (;M to hr. ;lhlc to sec i n t o the fut~src. C a r d Reffdfng:charrlstcr?,w i t h thrr skill can crlnduct a c;ml Thew are m o main prohlenis tn usin# any foml of divircndine for thcrnsrl\cs and orhc-m. c ~ r l l t~o rR C ~.I. gencral natlnn i n a rr>leplavinggamr first, n n o n c - ntrt even thc {;M
- known r . ~ % c t wh:rt lv
rh
g ( ~ i tnn ~happen. l'hc plot o f a
book o r film, o n rhc cahcr hand. 15 alreatly known - ar lea31
irnprr\sion o f t h ~ f.u t u r ~o r fo nnsrvcr a spcc~ficqucftion. Char3crt.r~must h a w a pack o f cart15 to usc chls skill
- so that omens ;~ntEdn-in:itlons c;ln hc sc.1 u p
to thc a l ~ t l i o r
he r u r c t o comc true I n the r n ~ l . DICPRendfttg: charac~c-rhtvirh [hi\ skall c:ln lntcrprct thc Second. if thc PGs come by too nlucti informatmn too cas- scnrc\ or dice n)lls. cithcr to pct a gcncml rmprrssion o f in admntc, and w o u l d
11y. :I Ior nf thc challcngc ~ l ~ ~ ~ pfrom p c ;in ~ r: ~ siIv~'ntur~. I t I< not. ho~wevcr,as difficult 3s it first scems rr) fit orntns nntt clivinarirm5 into a ZT'I;KP c;lmpai~n.If thrv ;ire usecl well. r h c can ~ add ~ r e a t l vr o the campaign's a r r n o ~ p h cand ~ . mcn make PCs trc;kt the g r ~ l and s rhclr *cr\.-Jnts w ~ t ah littlc mow rcspuct 7.hi.s anrclc. prcscntx an cxpan*ion of thc Iliruinnrkltr .ikiH, n fctv nctv ch;ir~ctcr carver\. and romc sirKgcst i o m for thc (;M o n h a n c l l i n ~orncns and clivinntinns
thc fururr- or t o an%tvcr;I \pc.cilic clurstion,
Drrnm Interpretntlott: ch:~cictcmwit h this skill c;rn unn r c l the sccrcr mt:ining ol drcnrns. nrhtch c:ln scbmetlnirs hc insights i n t o thc future or mcssagcs from rhc pod% O r f i c l ~t: h * ~ k ~ t~I* l hcttcr suirrcl to WPCs t h ; ~ nto P(:\, nlt l ~ r l u g hwtth n i ~ t t l ccffort on t h r pan [)l rht. a PC oracic nught he madt t o \\ark In a canipaian. (;h.~ractrr\ r n ~ r hbc t
g n n r c d o m c u l ~ pr o t w n rcmpomnlv .ks a hlr-ing. or ,l\ pan c r l . 3 I:~rgcrdlvmc pl;~n. Thc oracle h c o r n c \ hricfl, po*src*crl hr thc dcln: and rlelivcrs a vcrhal mcsvagc while I n ;Itmncc. 'I*ht oracle Ken'I'hc Ilir,frmtir~rl skill dr.scrihr.d in thc. 1T'I-'RP rulebook IS accrnll\ w n i e m h c . ~littlc o r noth1r-i~ of the prnphc-c7 : ~ l t c rrctuall!. a collc.cr~nntrf >kills, covering~ariousd ~ f f c r c n means t g n w l o u s n c \ s . anti cjr;ict~lar utrtrancc.+ arc t,f frlrcrclling thc h ~ r u r c Just . likc. l n n ~ l ~ n g cant1 s m u ~ ~ c a l g a ~ n ~ nc o ~nt~;~ri;lldv n h s c i ~ r c;rntl rlifticwlt t o I nterprct instrumrnt*, cach divination skiil mtr5t h t Ic:~rnetlsep:~ratclv .L\strolri,qlbanit f+//rtrisrrl,arc both types of diviuat on, anct Fhlmistv: chanctcn \X-irhthis skill can inrcrprct thc I1nc5 arc. rrc;ttcrl hr-rc a* 5cpnrate skills o n a c h a ~ ~ c r t - rhnntl - s a n ~m:ikc. l prcdrcrion.4 :rh
DIVINATION SKILLS
Section Four: Of Divcss Mattcrs shoubdcr-bones of sheep)are used instcark o f dicc. The the hr>nrs fall. ant! the position of mystical charactem i n scribcrl u p o n them. are ~ n t e r p w t c dby the diviner.
S c r y i n ~ characters : with this skill hrvu the a h i l i e to use 3 cpstal I ~ a tor l some similar dcvicr (such as a m i r r o r o r a howl of water) to v i m cvcnts i n thc futurc. the past o r i n sornc distant location.
Ten Leaf Reading: characters w i t h this skill can interpret the patfcrns madr by ten 1 r . n in ~ ~an ~ empw cup. and tell what this portcncls for rhe cltinker. Vidonnry: a c h a n c t r r rrith this skill can ~ c a s i o n a l l y(and unprcdictahtv) sec glimpses of the futurc, n r messages from thr. gods. as visions. V i ~ ~ n can n s hr r c v difconcening, hoth to tfiosc cxperiencinp: them and to innocent bystanders; visionaries arc oftcn rt-gardccl as k i n g unhingcd. oftcn with qurtc good semen.
DIVINER CAREERS According to the W T R P rulehook, only Seers. Entertainer Fonunc 'Ikllen. and Initlarcs In thc Cult o f MBrr can ttceive thc Dir+fnntionskill. l-lcre am a frw more Advanced careers that are hased amund clivination, plus some cxpandcd rulcs for the existing ones:
Augur Augurs are priests who specialist i n reading o m t n s and interpreting the will ofthe gods. Although clcrics of Mbrr are best k n o w n for their skill i n forcreltinp, the krturc. cvcrv major cult in the O l d \T'crrld has its augurs, who nit1advisc the faithful and make k n o n n the w i l l of their particular patrrm dcity. Advance Scheme
Skills
- Magick Divining - Aupun Divinin~ - Drcam Interpretation Arcane language Etiquette ,Meditatian Rcadln'rite Secret I n n w a g e - Classical Theology 10% chance o f Divining - Card Reading (100% chancc for followers of Ranald) IO% chance of Divining - n i c e R c a d i n ~(100% chancc for followers of Ranald ) 10%chance of I)ivining - Scapulomanq 5% chance of Oraclc 5 % chance o f Visionar).
Trappings Clerical Robes; equipment for divining skills
Astr elogcr
Entered From
Astmlogcrs a r c widely consuIrcd i n thc O l d World, and arc rcspectr-d profes~ionals.Thcrc is some professional rivalry k m r c n Astrologcm and I>irincrs, though this seldom deteriorates htyoncf name-calling.
Advance Schcrnc
Initiatc: Cleric
Career Exits Seer: Cleric
Diviner Diviners are professional omen-readers and seers into the funrre. They arc often well-lcnmcd and regard their field as a science, on an equal footing with alchemv anti medicine. Their clientele is invariably urban ancl well-to-do, and their fees are correspondingly high.
Skills
.4rcme Lanwagc - M a ~ ~ c k Astronomy Ihvining - k s t r o l n ~ ) .
Advance Scheme
Etiquette Rcad W'ritc
St-crcc language - Classical Secret S i p s - Astrological 50% chance of Charm 50% chance of Super Nurncmtr. 10% chance o f (;artopr;lphy (star charts only)
Skills
hrcane Lanwage - Magick Charm
-
Trappings Rocllis ot star charts and tabtcs; Drawing equipment; 10D6 Gold Crowns
Eatercd From Alchcmisc's Apprentice; I:harlatan; Diviner: Entertainer Fortune Tellcr: Hynotist: Initiatc (anv religion): S c s i k Seer: Srr~dcnt:wizard's Apprentice
Career Exits Charlatan. Diviner: Setr; Scholar
-
Divining Auw? Divining - Dri-am Interprctarion Etiguettc Read,4Xiite Secret Language - Classical Secret Language - Guilder 10%chancc. 06 Divining -Card Reading 10%chance of D i v i n i n ~ Scapulomancy
Trappings Books of omens and interpretations; cqulpmcnt for divin. inp, skills; lOD6 G o l d Cmams.
Aoocrvpha Two: Chart of Darkness Entcrcd From
10% chancc of Manufacture. Potiom lllsi; chance of Silent Move Ruml 10%chance of Sixth Scnsr 10% chancc of S r o T Tclling
Catccr Exits Astrologer; Charlatan: Scur: Scholar
Trappings
Alchemist's Apprcnrtce: tL
TumZdcduwn cottage in a rum[ village ,ks~ortt.rlhcrbs and folk mcrticinc-
Wisc Woman Many v i l l n ~ e sin the rural CHd \Ybrld have a wise woman r t s xvull as rclllng forruncs and preparing lovct potions for thc nlarc ~rnprc'wnn:~hlc village ~r!c~lc.sccnts. she acts as :I hcrhal drlctor, n~idwsic,rnarriagc. cnunsellor and gcncral disprnscr of :~tir.icc.t o snvonc whn w i l l li4rc.n. \Y'~scmen arc not rlnknown, hut for w m c reawn t h q arc rarcr W'itch-huntcrs rcjinrtl thtm a< tmuhlc, ;lnrl w i l l hurn them given half a ch;incr Only Human5 ;lnrl H a l f l i n p may cnter t h i s carcer.
Advancc Schcmc
Skills Curt Tliscasc I)~vinrnp. - 'lka I.caf Reading 3 lapglc llr;ll \T'ollnclk Ilcrh I.orc Zlist(jn I d t n t i l y Plant t l n n ~ t h c t u r cDrugs 1 O":, chancc o f A t u t t I-lcsrinp. Ill?, ch:bncc o f Charm Animal 10a':, chance o f fliv~ninp. - Card Rt:~dinp IO'C chcrncc c?f Divining- Pnlmlstry S'':, :,hh;incc o f Divining - Scn'ing IOY, cchncc c o l .M;~gica[rlwnrcncss IO'h chancc o f Masicat Sense
Erlu~pmentfor antr divining skills 21)6 stray cats 50% chance of warts
Entcrcd From
Ilnlid. Herbalist; IIcrdsn~an:Iluntcr: Ster; Trapper,x h ~ l s man
Caretr Exits Druid. Secr
Entcrtaincr-Fortune Teller I n order to enter this career, a chanctcr must havc ar least onc ol thc following divining skills. or must immcrliatcly acquire onc a t thc cost of 1 0 0 crpcriencr. points. in sddition to the points cost of changing careers Cnrd Rendit~,q
Dice Rending Prllrnisrrlu T r v d L v r d f Renrlitix
Secr In order to cnter this cnmcr, a chanctcr must spend 100 experienct. potnts to rnlt for a skill o n thc following tahlc, i n nddltion tcl rht. p i n t \ cost c)f changing crrccrs: SUll Acquired KU l?r
Roll nl-in
I\U
31-35
0r;kckc
36-60 h 1-90 91-98
Scming
99-00
Scanulum;lnc\' V~s~onay Roll mice
Initiates and Clerics tlivination sk~Elsantlal-hc rn Init~atcsand Cleric< van+ ac-
cording to thclr cult affiiiat~on
M n n n n : Initiates gain a lirnitcil frtrm r~i,411,~rtq~, which allows then1 t o prcciict changes i n weather. ,lt~,qrrrr(fir ll stm ngth).Astrrsio~v..jcrAl*irtg;incl Scap~rkonrrrnq~ arc added to thu Ilst fron~r\ hlch cti;~racrcrs mm chctrl~r.when they risc. :I Icvel. Clerics of Manann have a 1 Y, chance o f gaining O r c l e anrl a 3Y,chance of gaining Wsfonrrq cnch rimc thcv advnncc a Icvel: these skills c05t 1111) cxpcricncc poinls e ~ c h and cannot he u5cd u n t i l the point-cost is paid. Morr: In~tiatesof Mirrr pain thc skill Ilrennr Itrtrrprptnt f c ~ r r .'[*he folluxvrnp, slulIs arc addcrl. tn thc list from which Initiates and Clerics of M r i r r m ~ chrmrc y when thcy ndrancc a Ic.\rcl :Atiguqr.r \ ~ t r ~ l ~.qcglfng > ~ v , antl Scr~p t r k o r r r m r c ~ Cler. ics of M6rr have a 51, chancc of painrng Orclclc. and a I O'k chancc o f gaming Vjsionnv tact1 tlnic thcy r i w i n 1t.rt.E: these skill5 cc~sr100 experiuncc points cach. M.~wtiidln:rhc skill Arrg:rgb is addcd to thc list f ~ r o m which I n ~ t i a t c santi Clurics of Myrmidin mav chonse nhcncvcr they advance a Icvcl Clcr1c5 of Mvrmirl~nhrvc a I?chancc of gaining O r a c l ~and 3 LT cost I l l 0 cxpericncc points cach.
Section Four: Of Divcrs Matters regard e w n ~ h i n pi.n thc world as conncctcd t o cve.crt-thing Rnnald: Arrgtcv, Cord Uendi~t'yand Uice Readirt~are st:or else, and believe that the condition o f things i n the p,~ addcd to thc list o f s k ~ l l sf m n ~ which tnlriates and Clcrlcs of h r away can he seen tn seemingly small w c n t s ancl suhtle Ranald mav choose whrncvcr rhcy advanre a level. Clerics variations. For the same reason. .+\stmkq~, is a pr,p~~lar skill of Ranald hare a 1 % chancc o f ~ a i n i nOmcle ~ and a 3% among Elves, although the calcuIarions and inrerprctation5 chancc of gaining Vlsionnq, cacti time they rise i n Imcl: uscd differ somtrvhat from the Human tradiritln. these skills cost 100 cxpcricnce points each. HnlJffngs: Tra I.enJ Reudin,~is m u c h f a r o u r c d h\' ShnlIjva: tnitiates of Shallva gain a limited form of Artg?#?,a l l o r v i n ~thcm divine ~nsighri n t o thc naturc o f a dlsHalflin~ f(~n~rne-tcllcrs, though they w i l l also u s e cards and dicc. Sr~mcClerics of Esrnemlctl are skillcrt i n nrertnr Itztercase or other affliction; o n a si~cccssfultlrrgtcry tcst. t h p pain a + 1 0 h n u s to all tests thcy make i n treating a pa- prerrrtiorl. although thcv arc. very careful to t n q u i r e what their quc.stic,ner had t o eat immediately bcforc thc dmam trcnt.Ariflq' (h111strcnph), hcfm/o,qv and S q i q an. addcd toasted cheesc. i n p;irticular, is thought t o ~ ~ n d c r r n i nthr. c to the lirt o f skills from which Initiates and Clerics of Shallva prophetic rclia'bilip o f a drtam. may chuosc whcncver they advance a level; the skilled charactor gains a bonus of + In per 1 t r t . l tn tests rnarEc using thew ckt31s t o diagnose o r treat discasrs and similar afflicrions Cltrics of Shallva havc a 1% chance ofgaining Oracle and a 2% cchancc.ul'gaintng Visian~~q~ each time thcy rise i n level; thcse skills cost 1 0 0 experience points cach. Ilivinatinn skills can umrk i n WO n:lvs - thcy can be ruadT m f : Initlate5 in in a limited form ofArrgttry, which alings, used hv skilled characters to t n t o gain some suprrIon? thcrn t o predict chrnpss i n wcathcr. %c. fnllowinp, skills natural insight, or they can hc omtns, iiscd by clcitlcs 10 are addcd to thr list frum which lnitiares and Clerics of T ~ a l communicatc w i t h their followers. mar chot~scwhencvcr the!. advancc ;I Imel: Asigr~ty (full Omens arc the casiesr n p e for thc GM to hanrllc, hesrn-ngth), ,+\slrn/om, Scqlln~ ancl Scnpttlomanq~.I;Irrrics of cause they arc complerclyundr.r the G M ' Sctlntrol. If a d e i ~ Taal have a 1% chance of gaining Clmclr skill m d a 3%chance has something to communicatc t o one o r more o f thc PCs. of gaining IYstflnnry vac11 rlnlc they rlse In levcl: thcsc skills then the GM knows exactly what thc message is. and prc. ccmt 1131) cxprrlrnce pornrs each. s ~ ~ m a h it f rw i l l n o t unbalance thc advenrurc bv g i \ i n g too Ulric: The followmg skills arc added t o rht list from much away which Initiates and (:lerlcs oi k'lric may choose w h c n m c r Huad~njisarc a dilWercnt mattcr a l t o ~ e t h t r A. PI: who is they advancc a Icvel: rltrgrrry, Scqllng and Scap;i/onnnq~. skillcd In cltvin:~t~on can chor)sr tcl cxerclsc that ski16 a t snv Clerics o f C:lric h a w a 1% chancc olg:ninang Orrrcle skill and rinlt.. and a GM whr, i s caught by surprise may accidcntallr ~ in lever: a 2% chancc o r gaining VIsfonagreach ttmc t h r rise pivc too much away, losing suspensc and making the atlthcse skills cost 101)vxpcriencc points cach. vcnturc too casy for thc PLs. 1ferenn:Thc f o I l o w ~ n gs k i l k arc atltled to the list from which Initratc\ ancl I;leric\ rlf Vcrcnn mav chonsc whenever Procedures they advance a Icvel: rt~rgtrrlj,A s t r o l o ~ ~ Scr.)glttg ~. and .Cc~~pt~lomnttq~. The Dltbinntian skill i n the ItrI:RP rulchr>ok r d i c s upcm Int The O M Faith: 1)ruict.; gain a limitcd f[>rm ~ t d ? r g r r q + , tests, h u t the followinp. optional rules add a Iartlc more rluwhich alln\vs thcm to predict changes i n weather. In additaiE t o thc process. r i m m the sbilEs thcygaln from thcir lnrniliars. Uruidic Priests First, the GM must make sure that the sktll being ernmay choosc one s k ~ lfn,m l the following list w h e n w c r they ployed i s appropriate to the sinration. As nt~tr-dahovr., some advancc a levcl: B t r g r ~(full ~ strength). d s f m l o ~ y I3renrn . I>iwnation skills can address spec~ficcluestinns, nrhilr some Irrl~rpretnf ion. Scqbing.Scnp~ilomrr~zqy and Tea ten[ Rendjust providc an irnprc55ic-m of the futurc. I n addition, somc i ~ Ir)ruirl~c ~ P r i e ~have t ~ a In:. chancr. o f gaining Ilrttcl~and skills can h e ~ ~ s e at dwill. whilc othcrs simplv make a chara 1"6 chancc n f gaining W s i n n n each ~ timc thr.7 rise in level: acter open t o ozhenvorldlv communication. hut give that rhcse skr115 cost 1 0 0 experience pijrnts rach. char~ctrn r o control orer when i t happens o r what i% cornTdds of Cl?mnsR ~ ~ R oOf Lntrl: ~ S the fo~lowers of ncirnunicated. In thesc cases. i t is u p ro t h t (;M tn duc~dcwhen thcr (:haoh nor I a w place much h i t h i n divinations. To folthe PC receives ~nformntion,and how clcar or clhscurc it is. lawcrs o f h w , the h t u r c is by dcftnition fixcd h u t unknown, This is covcrrd in a latcr scctton. and any attempt to clivine futurc cvcnrs cunstitutts an atA character w h o IS actit-cl! sccking information t h r o u ~ h tack on t h r l a w o f the univcmc. To followers olChaos. hy the use of a divination skill - .&~rnJ(tor v Card R~arEttt~q. contrast. thcrc is SO little chnncc ofgaintng any accurate or for example - must fint make an Int tcst. This detcrmlncr useful infurmatton rhat rhc wholc prnccs~is pointless. whether the character IS ablc t o obtain anv ~ n f o r m a t ~ o n If . successful. a seccmrl test is made. ;lgainst the avcragc' of Jnt and WP,t o interpret the rcsults of the divination. '['his r o l l Divination among other races governs the qualityof thc information h o w clear i t Is. how ~ N ~ R ~ - $Thc $ : Dwarfs h:we little time for divination as a rule: complttc. and so on, most. rhan one Dwarf has been h e a d to remark that "the l'here is plenty of r o o m for interpretation of thcsc rolls hcst WAY t o fc~retcllthe future IS to shape it." Howewr. the for cxamplc. if s character makes twn spccracularly sueclericsof mmt DwarIish deities uilP occasionallvcnnsuEt thcir cessful rolls h u t therc is no informatton that the C;M can v d s h? using Rune-casting, a process that closelv rescmpass on withour giving anrav the a-hole plot o f the advcnhlcs card rcading hut involvcs small stonrs inscribed wirh rurc, they might tint! out rhe n.inn~ng n ~ r r n h c ri n a town various runcs. 13warfish dcitics scldom communicate with lottery taking place a l o n 9~ x3)' a~';1y! thcrr follnwem by mcans oC(hclcs and visionaries. hccause Modifiers thc
READINGS AND OMENS
-
-
A ~ o c r v ~ hTwo: a Chart of Darkness + M d i f i c r applies only if the character meditates for ID6 turns before scryinp: or interpreting a dream. No Magic Paints are gaincd by this meditarirm.
the disrurhance and danger ( i n addition to counting as immobile), hut less m m m c circumstances w-ill also h a w an effecr, Here art: a few examples; thc G M ir encounged to i m p o r e cimilar modifiers for other less-than-ideal conditions.
Working i t d t h t l t etpfpmewt:-10 or more
Results
Most divtnatrnn skill5 rcrluirc some kind ofcquipment. It's ~mpossihleto contltrct a card reading ifyou have n o cards, for examplc, and some methods, tikc astmlop;y. require hooks. charts and o t h c r equipment. Use common sense here, t o rlccidc whethcr a divination is ct-en possible without equipment. and t o dccidc rhc amount o i a penalty.
Tmt ntnrlp h l . , i ( l t
, I
U'orkftrg udtb impror~lsedequipment: - 10 to -.W In a pinch, a character can whrlttlc some dice From a picce of hone o r WOCK!, usc a puddle as a s c ~ i n gbowl, o r t v c n make thcir o w n set of divining cards. But ~hesew i l l nn-er hc as good as the real thing. This penalty ~III KIT accordi n g to the amount and crlrnplcxity of equipment required for the mcthrrd in question.
' '
1 \
+
5 or n t o r ~ Somc non-clirlnation skills can help a character perform a
divlnarion. For cxmmplc. Artrnlom requires a l o t of calculxtion and reference to charts and tables, s o a character with thc Stiper .l.'~llnmate skill will find easier than one without. Flcre is a list sf dlvlnation skills modified hy supporting skills: the C;U is free to add, remove and amend t h e w m t ~ d t f i c nas required hy the campaign: -Irfrn/oql. 1
9trq7tr7
1
R
Z U ~ C I Yumun~c ill. . ~ m n o m v+ 10 'Tlltotc~p4. :2tuto I!canng + 5 .
Fucultcru I'iulon + S Il.rrnhtcA5 l)ir{, R ( w ( f i t ~ \ y (inrnhlc l[) 1)rrr~mIrrrt~[~wt T l i c ~ l l n+~10, llrtlifaf~on*4 10 Or(1~1i-r'hcnlncy .L i 0 I'nlmrstry l'utt.llc.nr t'is~nn 10 / c I?ilnc Iore .* li l krsirtc \Faiyml \narcnth
't'llc (livitlcr recci\-r.; a vyn. cltar mr.;s:tqc..V o ~ thnt r X clcnr mcssncc I> not nccr.**arilv c w ~ r t l unrlcnr~ntl. whllt. 111t.r~1.; no tltmlsr :rhour thc c r r n r ~ n ro f fhc rnrsc:lqc, it.; m c m i n ~ m:rv \tlTI IT i ~ r r c l c : ~ r />l' -'0-20 1st- I \ f . ~ ~ r clcnr. lv hnr IT mnv hc cligktlr in-
'I
tic rncwacc. IF s r r i o u * ! ~incumpIctr, and onlv m m -
?inns onr or m-rr : t \ p r c t ~o f thr anfurr.r t o rl?rq u r \ -
trc.
m
7i.sl-fii/c+d \ n rncc~rmntioni< pninrd - nlthorbgl~this dor.5 not n c c c ~ ~ ; ~ rnr ~l vc : ~ r l ir: ~~tt h r r c ts nn rr5prmsr ( s r c Cntlcnl l f i r ~ t kl ~ c l o t)t
Critical Effscts
Cornfile-rf* of Question: Citin.cdtscr~tion A deraileti qucsttcm 1s a l w a y much harder t o answer than a simple one, and the chances of success are modified t o reflcct this. 'lhc morr complcx o r detailet1 the question. thc higher the penalty - fur example. "Where is the Graf'sdaughtcr and who tunk her ~therr.'" i s a much more demanding question than "1s she i n danger?" o r "Did she leave or her own accorrl!" The more information a character wants from n divination. the noughcr l t will he.
Smpportln~Skills:
l
t l o n I'c~reunmplc.i t r n i ~ l i nlcntton t tht- clrlcl~~r grrt.n nncl thc nurnl3c.r Grc, hut not rnrntinn Orcf or cncc.4. Trrt tttnrlr / > I -0-0 -1'11~ rnt-%\acr.onlv riicntion< tint. ncpcct o f thc ;in.mFcr10 the rluc.*tron, anrt or i ~ t - ~~ n i 'l l r c cnt ~
Dlsturbanc~:-10 or more succes~fuldivination requires concenttation, and any circumstanct-s that aft't-ct conccntmtion w i l l cffect the dir-inat m n . Vl'hcn cicciding the a m o u n t o f thc penalry, i t is important ro take mtrl account b o t h the arnclunt of disturbancc and thc cornplrxiry of thc method k r n g used. Rradi n g a palm or a teacup i n a noisy. ill-lit tavern might only i r n p o ~ ar - IO penalty. hut t r v i n ~ ro calculate a horoscope i n rhc same circumstances will hr. considenblv more dilficult: -50 o r more. I f thc character makes a succrssfuE wP tcst, the amowna of this modificr is haEvctE.
1I
+
+
, I
a l c n c v e r a douhlc 1s rnlletl ( 1 l , 22. 33, crc.), a critical effect takes place insread o f [he result listed a h v e . .4 critical I ure succes5 is not necesqarilv a good thing. h u t a critical f-1'1 is alwaw bad. The divinrng chatacrcr c a n sprnd a Fntc Point to avoid a criticat effect, i n \r*hich care rhc normal cffcct takes place.
.
Critical Succcsscs A critical success means that the d i f i n c r has made closer contact with the Bryond than any mortal ever expects. Thc prccisc cffccr should be tailored t o the situation and thc method of divination being uscrl. h u t hcrc arc some Idens. AMlo$y: Thc Astrologer inadvenently discovers s, new constcllat~nnin a vcrv significant position. and pains an Insanity Pnint through being unahle to interpret tt. Augury: Thc rntrai1.i of thr sacrificial animal are dcformcrl (or mutated) i n t o a shape ol'significance to rhc qurstion: a face, a henldic cmhlcm, e w n a map. The A u g ~pr i n s an Insanicy Point, and e\7er?vonc witnessmp, the augury must make a Cl tcst o r gain an l n s a n i o Potnr as well Card R ~ a d i n gThc : cartis h u n t i n t o flames as they are dealt, turning to ash almost ~nstantl?.and possibly burning thelr images Lntn the tahle below. Everyone who wirnesser the evcnr (including thc c a d reader) must make a Cl test OF p i n a n Insanity Point: Bunko Artists. Illusionists anci Charlatans have a + 2 0 bonus tn the test, h c n u s c o l thcir cynical nature. Dice Rending: The dice spin in place Car an unnatun l l y long t l m t afrcr t h r v arc thrrnvn, then n s r into the air and slam d o w n o n the tahlc (or round. orwharcvcr), with enough force to do some d a m ~ g c shatter : thc. tahle. bun. thern~clrcsan inch deep ~n the dirt. and so on. Fvcrvt>nc w h o n~itncsscsthc cvcnt ( i n c l u d ~ n gthe dice rcader) must
Apocrypha Two: Chart of Darkness
Chapter 18 0 1-05
l),+
Rltm
Oh-l 0
3
11-15
1
0:1rmr\ncrtc.; I'lagurhcarcr\
I (1-20
L1
1 1 1
77
L-
23
l ~t
MAGIC BOWS AND ARROWS
15.34
1 1
4--3-t
3
-t5.5+
55-6 t
t E
(15-" t
Ilh
'5-8
I
110
X5-H0
I lj.1
r)#l-r)b
l)< 1) I
W-<)-
9K -0'1 00 -4-
Archcm arc very much poor relations of hand-to-hand fightcm in terms o f t h e range of magical equipment available, r o thcm which 1s surpriwng when vou ctlnsidcr that archcm is a favnuritc weapon of the Iilvcs. one af the most magically proficient races i n the Whrhammer world. 'L)halance things up, h c r t are some new v p e s nf magical arrrm: and a special abiliry svstcm for bows which brings thcm morc Into line w i t h tiantb-to-hand weapons. Thc spccial hillti tic.; can hr. appllcd t o other magical rnissilc-wcaponS. w i t h s t m c discrct~cm and common wnqe from thc C;\!.
Pink Il o r r n n Itlr~oclrh~rrrcr Rcrpcr r ~ \ fr c r r t ~ I ; n ; ~ t l 'nclc:tn (: lnc l r ~ r dnf C,h;!niy \tr I'lcmrnt.il (+i?r M+ o f'nnh l'lcnicnt:~T[\lrt. DIy1.4) Ii r c I'lcrrlcnral 151,c DO+ r l n'.~trr l:lr~mc.nlta6(rlrc !)h++\ \kc.lctnn.; 7ornl,lc* tlun~rnt~ (,lMlllf\ \Y'r;~!ttis Z\'l~tltu
\pr.ctrc
..--
- - L
P-
-
The summoncd creature is nor controlled hy thc frer of the arrow. The s r m w is destrc~yerlwhcn thc s u m m t l n i n ~
takes place.
Arrow of Far Flight The arrow has twr\.icethc rangr. of s normal armw firer! fmm thc same bow 'l'he stantlarc! ranpc5 are ~ i v c o n n page 11s o f thc IT7?:RP rulchnt)k.
Arrow of Fcat
NEW MAGICAL ARROWS Arrow of Cussed Bone Used almost cxctusively h! I'ndend, this arrow is cnchanteci u i r h p ~ w c r hinfluences ~l of death. Any living creature w h ~ c h 1s wr)unrlrd (hut n o t khlEed) h? an Arrow of Cursed Rnnc mrrst make an jmmetliatc Toughness test. Ifthc rest is b i l c d . thc creatzlrc i q kltlctl. hccom~nga Zombie under the control of thc Undead sjclr.'s leaclcr. Arrows n f Curwd Ronc h a w no effect on LTncleacland I
In addition to causing normal damage, this a r m w forces any target that i t wountls t o makr an immerliatefenr o r t p r ror tcst, unless lr I F Immune t o p s y c h n l c ~ ~ ~reactions. cal Roll on the following table:
+ A l l creatures fricncllv
r t l the tavut and wrthin srpht of 11 m u r t also mrke thc same fi~aro r trrrrlr tcst i f thc targt-r fails rhc. tcst T h t a m m is destrovcd whcn i r hits s targcr
Arrow of Dirsful Summonation
Arrow of Firc
Arrr?ws nf this tvpc arc as much spell comptlnents as missile w e a p n s Thcir heads arc usu;lll~finelv carved crvstal, and r he\ acl i n much rhc same way as Spell Jcwrls. W i c n thc. a i r c m 1% fircd and strikes a solicl ohjuct, a rand o m s u m m o n i n g qpetl i s trigpcrcd. A r r o w o f Direful Surnmonarion vary in rcrms of tvhat thev w i l l summon hut the summoncd creature o r cratures s h q y ~ appear nqthln 1 vard of the point ofimpact. Arrows of this vpc arc almost a l ~ a v qfcn~nd~8ngly. 'lit rlurcminc. thr c p c olsurnmonarion, roll on thc folIriwln~ rnhlc
The arrow h u m s i n t o flame? while in night, c a t t s i n ~I)? addltional damagc unless the target i s immunc r o frrc (in which case ntl darnage is caused), or l f the t3qr.t I\ fl;~mmnhlr (2I)-t additional darnape). An Arrow of Firc causes triplc normal darnagc r o \l'atc.r I'lemenrals. Thc arrow is dc-trnvrd whcn i t hits r tarper.
Artow of Icc Thc arrow is m a ~ i c a l l yr n n c f o r m c d i n flight, hccorning a deadly slivcr of ench;~ntc.tiicc. I t cnuxcs 135 add~tlonaldsm-
Section Four: Of Divers Matters agc o n a successful flit u n l r s ~~. htarget t is rcsist:~nz t o coltl. Thc target is a1way.i a l l o r w l a Toughness tcvt to avoid this additionat d a m q c Arrtlws of Ict c a l ~ s ct r i p l e n o r m a l darnagc t o Firc E:lcmc.nts!s, hut no damagc at all r o \T'atcr Elcrncntals. They h a w n o spccinl cfluct o n L'ndead. f t h c r c a l crcaturcs. t:lrrncntal~or Dacmonr, hut will cause darnsec to thrsc cm-aturcs ns i f rhcr wcrc magical armws with no other spccial ahibitics 'rhc n r r t m is dcstm?,cd when it hits a target.
ful hit, and the magicl1 'ffcct 8s applicd iTthr. ; ~ r s o ntr ounclr (hut clc~csn o t kill) thc t a r ~ c tThc . effect la.its 116 hrturs. I
1
D100
Characteristic
Effect
Intelliqrnce Cool V'FII Pnner Intcllig~ncc Cnol Will Pnwctr lntelili~~nce c:ot>l Will Power
Arrow of Madness This 3rrow is cnchnnted to h r i n g madnr.55 tn 3nv creatl~re strikes. I.iving creatures w ~ t h:In Int score of 10 or more which arc wountlctl (hut not killcd) by the arrow irnrnedintcly gain Z t S 6 Ins;lnitY Points. A l l o t h e r crearurca arc wountlcd as i f thcy wurc magical arrows w i t h n o special a h i l i t i c ~The . arrow is dcstrnycd whcn i t hits a targct.
Arrow of Might Thc arrotv is cnch;inrcd so that i t hits wirh Strength 10. insrcad of the normal StrenHh of thc how from \vhich it IS fircd Ir i s drclrnvtd n h r n ~t httq a tnrgct.
Arrow of Mind Stcaling This nnmr c o v r . ~n ranEc of arrows with similar hut not idcnticat cffccts. Roll o n thc following table cc) determine the effect. 'rhe a r m w causes normat ciamage o n a succcss-
?'
X r ~ r must t tnakc an immrclintr SfrrpirJIt). tc..;t
Arrows o f M i n d Stealing havc n o special cffcct on l'ntlcad. lithercal creatures. Illcrnt.nraIs or Ilstmnns: they cauw damage to these cretfarures as if thev new magical arrr~wswirh no special ;~hiIities.The arrow is d e s t r o ~ c tilf i t hits a t a q c t .
Arrow of Pestilence The a r r r w carries a terrible disease and aurornarically causcs ffc.ctcd rr-ortntls in anv cstaruru tt damages {cxccpt 2:ndcad. Ethcreal creatures, Elcmentals and Ilncmons) Arrow< of Pestilence are much h w u r c d hy Sknven and kdlon-c.rs of Nurglc. Thc arrow i*cfe~trnyedwhcn it hits a target.
,
,
Apocrypha Two: Chart of Darkncss
C:
'E
- ,
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#
v
:
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:
.
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l.
:
g : , ::I '; "; ,,
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p,:
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,
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.;
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-
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,
l . . . .. !
.
C
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-
r,
':
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r;-,c-,:.::.. ',,,,,;
.I
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;,
r,
-,
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,
,.
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-
:I. :, ;>'. ,
F,,<. F,
,
!
g.,> . .,.,; -
f,. ,<;,;-:
,
1,
.
Arrow of
Piercing
Thi\ arrnxv is rnagicallr sharpcncrl, so th;it non-magical ar~tr Such m o u r and %hicl
Arrow of Rightful Banishment This arrow 1s enchanted t o catrsc insmhilits, in crraturcs that do not rightly k l o n g i n the ercryday marerial wr,rtcl. i n aclclition trr c a u ~ ~ nnormal g dnrn:igc. Roll o n thc table givun bclon, to dvtcmline the prccisr 'xtcnt o f its cffccts. If thc ;irmw n-ounr!~hut dues n o t dcstrov the target. muqt t c ~for t irtsfnhilif~immcd~atctv.~ u h t r a c t i n p3 from the d i c t rull. I f the rnodificd dice r o l l IF zero or [vs\, thc target is imrncdiatdy rlcstmycd.
. .' :'
+
a.: .:-.'.. j
,,:
L...
,
.
,
. ,,
'
,l,'
F:;
-, '
.. ' 9j
.
I'ndc;~d
l::!,:,.,,;.i
I
'
'";,'
!&f . -
l'nrlc;rrl ;tnrl l'rhcrcnl crc;uFtlrc<
i'
k;.;..
1:It'nit'ntnlr 13.1crnon< t rirlc:~i!. 13htrcnl crc:rturt.< : ~ n r l f:lt.rnc.ntnls I nrlc:~rl.I'thcrenl crcnturrs 2nd I):lc.rnon* filcmrnr:tls :awl I):~rrnnn'i AI1 crc.aturc* ~ v h r c h.!rc .;i~t,lcct r t b rnct;ihrllr~
,:.',,,
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r:,:,
.'
1
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I
,
...
,.
.
T
.i
I..':.' '.
,;
... , , ,
.I
, ,"
,
.
(' ;;.:. .~(.,? ,'.. . ,
Thc :~m~a: i s dcstrnvtd when i t hits :I 1argr.t
p,;,",. ?J;,' < , ; b;,;';-;'- ..,
I'hc armw ccsuscs n o rlamapc. Hnwcvtr, o n a succcssft~lhit thr. target muqt mnkc s W P tcst o r fxll asleep. ar if struck by a +cpc]l. '1'hc.r~i s a + 5 bonus the resr frFreach piecc magical armour and a +PO b n u s for 3 magical sllirld.
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l
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fL
;
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I.
F;
;;;.-;
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r,
1,
,'.
'.., -,'
.. ,,+j ,,-;.
...?
Slccp
Nr,n-nFaRtc;i[ and shjc[d< pr(l\.idc n o prr,tc.ctir3n from ;xn Arrow of Sleep. I\rrr,wh of 5lrCp hare no .ipecia[ cffcct o n rndcati, ~ ~ r c ; ~crcaturcu. l F:.lcmcnra15 or Dncmons. They c ~ u s c dam:~gt. tr, these crc.;iturcs a%i f thcy wcrc magical srro~vswirh rlo spccinl ahititits.
Arrow of Sluggish DOO~~I This name ct,vcw .;artccrlon ofamrlwq with similar hut not identical cffccts. Roll o n thc following rahlt ru dctcrmlnr. the cncct. The lbOw nfSluggish nnomcauses normal clama~r (In a suctcssflll hit. ancl rhe maglcnl ,-f rca 1s a p p l i r ~ if t thr. arrow wounds hut dots not kill thc targct.
h+r('~"of S l u ~ c i s hDoom h a w n o spcctal chnracttri.ili~-reducing cffc'ct* rtrhcn t l ~ dng:iin
Arrow of Venom Thc arrow causespoisoned rrort?rds.CaIcliEazr ctarn:tyr normall!.: if ttle target ~univc.ithc norn~nld n n l n ~ rrt. muqt mnkc wsucccrrful poisntl rcsr o r die ~ m n l e d ~ a t c l v .4rrots of Vcnum have nc) cpccral etkvt (m t!ndtarl. Ethccreacurfs. 1:lemcntals o r 1):hcmnns. 'I'hcr causc damagc [U these creaturcs as i f they n r r t rn;i~icalnrrnws ~ 1 t n ho special 3 h l l i r 1 ~ ~ .
, ,.
-,
(;.l
I.,,, :, :;
8: p ;;,;;:; ,? (>'.! ,:'. :, '., . : ,1
I
!.,;, .:, .; <' ;
,
Arrow of
' .'
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.',:,
-
1
,
.,
F lI1nt-i
Chanctetisric Move
Inltixtivc Initiative
I>exterity ISeutrrir?. Initiativv n: tlo\.c
Effrpcr
'
Arrow of the Warp Thc Arrow of thc Warp has a smnky indistinct outline. and can never hc secn rlrarly, afthough ir feels solid c n n u ~ ht o the touch This is hccau.;c it is c o r i s t ~ n t l shifz~ng r hnck and forth h e w c e n material ancl ~fhc'rc;iYs t a t ~ ' ~ This cnnsrixnt pharr-shifting rnrans r h a ~whcn i t hits i t s tarpcr. all nc~n-magical:trmour 1s agnorcd: rlic arrow pa*sr.% thrrlugh l r erhcw:lIl\; ancl thcn m:1ttrialcscs insiclc 11. t ~ p IC'SFtarget! \l;xgicaf srrnnur provtdcs normal, prrltvctton ;rg;rinst th19 rypc of :krrclw The arrow i\ cIc'\~~(IYc.(I w h r n l t hits 11s targct.
, ; ,:-'
,-.
i
Section Four: Of Divcrs Mattcss
--
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..
:.
;: :'L.
Random Magical Arrows
1
1
1 1 '
1
1
Number
. *&.
,.
\Teapan Skill
-1n
1(1-40
Strrnpth
-1
Tt~ouehne~
-1
'h-x<
W c q ~ o nSkill Strrr~eth Tn~~gl~r~css
-X
H.+-02 93.1111
no-12 15 1-3-2
The cffcct Iasrs D6 hours. Thcsc arrow have n o special effect on Undcad. Ethereal kings, Elernentals or Daemons, h u t cause damage to them as iithcy werc magic arrows w i t h no spccial ~hilrtles.The srmw ISdc~trovrdwhen it hits.
29-2' 2Sr+4l
32-35 3rl-yJ 111--1 1
Arrow of Wounding
,!L-51 51-5 z
The arrow is enchantctl t o causc morc pritvous wounds. Roll nn the f i ~ l l n w i n gt n h t c
5 4-55
Note that these modifiers are to the wounds caused (after armour and toughnc~seffects). rather than ro thc damaps caused hv the arrow.
.;
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I .
.
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f11-L5
,
,
I
The following tahle a1ltlu.s you t t selcct ~ magical armws randomly from those listed here. In the KTRP n ~ l c h o c l k; ~ n t il n thc forthcoming volume R~ulrnof . S o r c ~ q . :
Effect
4
,<- ,
;:.,,.;:;:,,.,.:l .,. ,!
The arrtm i s enchanted to weaken its tarRet. Rotl to hit and damape as normal. I f the arrow wounds hut does n o t kill rhc target. roll o n the following table:
Chamcteristic
-1
'.
, ":.-
.,
< ,
", ,
;,
Arrow of Wcakcniq
.,
F,
50-00 Ir 1-hi hh
- ;:-,;;;.,,'!
\rrrnv of nnnr.fi~Incus Irrow of ltlrcd~ng .%rrrnvof ( , ~ ~ r c cItnnc cl :2rro1v c r t ' I ) ~ r c h ~ l Sumrnonar~nn ,lrrow ( 1 1 Divt I ) I ~ I r\rrnw nf 1'.1r 1'11qht :krrmv of t.c-3~ Arrow of Firr !\rrr~\vof I imppling
7, ,v,:
1 :- .::, < .
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:h
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1
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r :.,L,,!.:
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i
>.,:'; ;,:,
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81' ':,,
\mu.clf Icc !\rr~i~v r>f \f nrlnc\\ Irrr>~v nb tl~ght r\rrnx\ r>lWtnd Srcaljn , \ r r r ~ no f 17r.\rali-nrc. .\rrcnv of' t ' i c r c ~ n ~ .\rmn (12' I't lrcnvr
~ \ r r t nr ~l f H~qhrtul Rnni5hrncnt Arm\\ nl Slrep ,\rrc?w of \ l ~ l q ~ i wof k n o m ,\rrc~nc ~tft i t \\ .trp Irrnrv ol \ Y r ' n k t n i n ~
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1, T)O I>(> I, 1 133
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,# "A:
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,,/.'-, , , A /; ,,,.:',*"..$ P/
- ;, :-{:, T
;*:,,.;;;,',~
j;
Rccovcring Magical Arrows Many types c>fmagical arrow are destrnvcrl when they h i t a - their substancc i s consumed in prorlucing a magical cffcct, wherhcr or not that effrct is succcs~ful.,brows of this ?pc that mlvs their ~ n t c n d c dtargrr arc slsn dcstroycd. as soon a%thev make contact with something solid ( t hc floor o r a mdl, for instance). I F an arrow is n o t destmvcd o n impact. mll a D6 at the end of the combat i n which i t was fired. A mll of 1 indicarus that the a m w is intact and may hc rt.covcn.d ancl uwcl agaln. target
. r .
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Firing Magical Arrows from Magical Bows L1nless specifically stated otherwise in rhe descrip~ionof eirhrr ircm, cffccts are cumulative. So, for exnmplc, when an A r r o w of \l'ounding +-P 1s fired fmm a how wrth Additir~nalDamagc +4, damagc is increased hy a truly dcvastat-
ing +81
'
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.i;;;.,,/L,$; . - . L . . v-
:a
;;.
,,<-,;.,;.;;: ,
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is fimt nccessar). to determine the numher of rnaglcaP ahititicq (if nnv) w ~ t h which the how is invested. Oncc this has been rlrmc rc~tlon thc Ahilitlcr; rahle o n thc ncu papc to dcterminc the nature of each ahitie:
,
L." ,: ' ;z<,$ , i : ,; <,
MAGICAL ABILITIES FOR BOWS
'"<
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rLc with a magical hand-to-handweapon, it
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r
Apocrypha Two: Chart of Darkncss
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Number of Abilities 86-W
1'
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Number c abilities
4-,
L
-1
Zl I
9.,;.:2
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.
,:;< ,.'-+:.,~,~J Y 1,;' 'Y.;;"..I
1
+,
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3
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Being, u s is evident from the title ahove written, a collection of the MOST TiW2TLWNG AA!. D M R 7 7 . G ADKENTURES available, FROM SOURCES OLD AND N W comprising: THE RJ7illM: wherein OUR MUN7777ESSHEROES foil a HIDEOUS PLOT in the FAIR TOWN of DELBERZ, proceeding from a BRUTAL MURDER to a matter F M MORE SINISTER;
THE AFFMR OF THE HIDDEN JEWEL: wherein the NOTORTOUS and DASTRRDLY BRIGAND known us THE BLACK ARRO W crosses swords with HIS GRACE, C C O U W m E U S VQN DRAKENSBERG IRONSTONE PASS: wherein the X)i!%DLY PERIL that has befallat NUMEROUS MERCHANn in the mountains is InrVESEGAED and m x D And lastly:
DEEP 2'ROU.m IN K4RAKZULVOR: wherein U LONG-LOST D WARFHOIB is discovered and explored, I3aving sufffaed MANY ~ I T O U 3 in its bisroly and now being borne to a RAND OF O R C M RAIDERS and SUNDRY OTHER PERILS,
last two tales being CUNNINGLY SUPPLIED with D M R S I J N a to the epic DOOMSTONES W P A l G N of ADWN7URES, which the ESTEEMED GAME-II.t.ZSERmay use or not, according to the NEEDS OF THE occRsroIv.
Apocrypha Two: Chart of Darkness
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This adventure is suitable for inexperienced o r beginn i n g playrr chnractcrs. It is set i n I ' J e l h e ~h, u t could be used i n an! urhan w t r i n ~ I.t pits the PCs a ~ l i n g Skavtn t and their human friends. I n thrs arirenturc thc PCs witness a cultist. Petcr Tavelli, chas~ng and seemingly t w n g to kill a young man. who begs for ttiuir help. Pursutnp, Trrvrllt leads the PC:s 10 a dangcmus ~ ~ n d r r p r o u nc d a m p l r x where a hand of Skaven. Icd by iikrctth - an unusuatly dangerous specimen - have joined fnrccs ~ 6 t 1 h group of human cultiitz. Can the PC5 prevent the tcrrihle ritual ~ h r s groups e are ptanning. and 5avc themselrcs i n t o the bargain> 'I'hc GM shoultl hc RWXK. that one o r more PCs may end LIP wirh frtjcc~edriwtrnrfs from this adventure and rcquirc: thc atfcnflons of a skilled healer. This is an advcnrurc in which PCs are p u t u p npaincr significant cornhat opposition, and ar t k c VC# leas[ the PC%should includc at least two (ancl prelt.mhly thrce) capable Nhrrior'Rangcr n.ptbs.
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Thc Encrny Within Campaign Kccpin~ this advcnturc rn Dclherz, as written, allows it to
hc playcd casily as p a r t of n ~ d nn h the Reik rvhitr. thc PCs a r r looktng for Ilcironvmous Uliwen. \~andaM'clcschrnes;?'s rutor I ! c can hc out o f r o w n for 3 couple of days, leaving rhc PC5 timc t o get cmhroilcd i n this acivcncuru. I n Poriri3rRehind I/JP T l ~ m nr>clhcr;r. ~. can again b e used as the svttlng IE the P(;s are given some definirv reason for going thcrc. Sincr thcv are heading for M i d d t n h e i m there hoth musr he a good reason for the detour and n o time pwsrurc for them to pet t o .Middcnhcim ryuicklv. A good rcnrcln for t h r dctour coulct he sorncthinp: as simptt. ss a runlour that old Hlirzcn is dead, which nfilt make LY'anda nrnnt to fincl out it [his is t n l c (it isn*t. he lust had a spot of Rurnrng I'urplc Purepox and is naw h l l v reco\+crrd). I n . $ / ~ ~ d onzrr t l : ( .IJr~gerrl~afen, the artventurc would best he sct i n \Yea~shn~ck as the PCs arc heading for Riigenhafcn.
GM'S BACKGROUND Skwtth is insanc: a rencgadr Skavcnnith an impossible goal. lie crmtrc)l~s small grclup of lnyal h u t rnismidcd Clan S k r c nm-rirm. Kccrntly. he and his patrol h a w cxittd from the tvcb of tunnels that riddIe thc 1;mptre inro the scwurs hcneath I)clherz. Thc map said nn such c ~ i rex~stcdSkrctth lr~lks u p o n ir as fate.
His Iast mission involved clnsc. association with a necmrnanccr. Skretrh hccame too hcavily involved. Constantly hallucinating from the effects of Black Lotus (WFRP. p.82). the young S h v c n hccame fascinated hy crpesirnrrnts he could nor havc hoped to understand. For bmlics to be re-animated. there w o u l d have t o hu warpstone present. I t was rhc stuffthat sparked life anto even-thing. I f i t m75 there, i t could be eamctrrd. And ~fhe bound a upayt n e x t n c t it, he w o u l d he abtr to return to his clan and take ct~ntrol.So went his m-rpctl reasoning. The Delhcs;! sewer network has providcd him with an opportuniw t o collect spccjmens and pracrlse rituals for his flawed quest. Human cult~stsi n the town, members of the IIomed Rat-wonhipping cult n a m r d "The Poison Claw"', have bccn made aware oEthe group's arrival and arc aiding i i k r t t h i n his unolficial rnissicm, This advmnrrc leads thc plnvers i n t o the sewers beneath rhr. city They wilt discover that a hand of Skaven havc rcccntly taken up tesidencc d o w n there, and, with the aid o f their human scrvitors. arc carrying o u t bizarre rituals and sacrifices t o their d e i y r h r Horncd Rat. The plavers must tv to eradicrtc (or at least drive n u t ) thc Skaven, w h ~ l s t attempting to save a wealthy riltizcn from thetr clutches i n the proce\s. AS the Skaven prescncc is significant. the players w i l l need t o have their a-its about them. Rcpcatedly choosing to fight w i l l lcad to a swift and bloody rlcmisc...
CLAW MARK The fc11Iowing cncounrcr should occur as the PCs arc walking back f r o m a late-night drink one cvcning at their local tavern. Note, hoa.ewr, r hat they should havc a good deal o f their equipment with them, certainly a weapon at IcZt, as thcy ill n o t have time to pick u p anything if they left it hchind at their place of lodging. I F thcy have Handout 1 from 7 % Enwnjb ~ Ilfitj~itrrwl.1 , they could be preparing ro leave the town for n l t d o r f and aclvcnturc. How arc thev to know that adventure mav bc .closer than thev reajise2 ks thcy arc strnllinp, rhrnugh a panicularly dark and quiet street, a d o o r suddcnly b u s t s opcn from one of the cxpensive houses lining the mad. A young man, dresscd only i n nightclc~thes,rushes o u t yelling. "Hclp me, somconc, plcasc!" h% he carches sight of the chatacrers, he turns and races towards thcm. h 1;irge hruise cov'i-s one side of his face. As ht races over. gasping for ;~ir,a dark shape appeam. silhoucttcd i n 'the doonvay of the house. The man gasps one last sentence. " T h q ' v c got my Ltthcr Don't Ict them take him H u hefurc a n audibkc twang comes from z hc doorway. followed bv a much closer thud. The unfastunate young man rollapscs into the arms of one of thc charnctrrs, choking and coughing u p blood. h crossbow bolt i s buried his back. Ii c is ddcad.
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GM'S Note The crossbow quarrel landcd i n the hack of Etnest Dralst, son of Klnuss Dnlst. a mt-althy townsman. Roth l i w d in the rather plush house from which Ernest just crncrgcd. Emcst u q s ~51,rlc.r.pi n his upstairs bedroom when hc was awakened hv a round of someone r n o v i n ~about below. a c r waking his father, the m0 of thcm went t o inv~srigate,hut w c r r Icapt upon h? three intruders in rhc kitchen. Klauss u2s swiftly overpowcrcd. Ernest, however. younger and l i t t t r , managed t o break free and rush o u t i n t o the street. Pctrr Tarelli, a k ~ l s o nClaw cultist. racctl after Erncst in an rffnn IQ prevent h i m from alcnmg anyone, aFrcr having first tnrdcred his companions to take Klauss hack t o Skretth
Apocrvoha Two: Chart of Darkness shattcrcd glass lics c v c r y h e r r . What must have k c . n an c.xprnsiv' wclorlcn cabinet has been smashcc1 ~n along its frrmt, t h t dmwcrs and thcir contents have h e m scatrcrcd across the room. The purr)bodies arc those ctrlf the scn-ants who tried to oppose Tavcllr whcn he was pursuing Iirnest The c n w i n fight ~ succectlctl i n cornplctcl?-dc.vast:~ringthe whole mnm. Ithaving nothing o f \~alucunbroken.
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9. Servants' Quattcrs This lame r o o m contains four hcrls, onlv two o f which havc h e n occupicd rccenrly [hy the servants now lying dcad i n the dining room). Thr room is not ar tvcll h ~ r n i s h c d a sthe rcsr of t h r housc. hut still rcprcscnts very good scmantsaccommodat ion.
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This corridor scparatcs Klauss :incl Iisnc+t's hcrlroornu r ~ f f This iu m Ircm Klauss uscd cntcnaln his gursth whilc they From tht rest of thc housc, providing thcm with more pnrt.I;lucd :iftcr n meal. T'hc room hasn't suffcrcd thc samr. rxcv rLs w i t h thc hall ant! balcony, thc flotjr i s co\*rred with btc: as thc r l i n l n ~ mr,m. bcvtxal luxurious armchairs. a largc blue carpet 'E'wn paintings also 11ang o n thc wall<. tvonh decoratirr. fireplace and an c1ahr)ntt sidchoarrl p r t ~ v i t l c ~ p p r v x i r n a t e l v"OGC catii. grand turnrshing. 1:our p a l n t i n ~ shang o n thc \valls, each 11. Mastcr Bcdroorn \\*L ~ r t h qOI;I:, but again, l o t ~ t i n g should he discouraged. This IS [he1;hycqt hcdronm rn t h t house. and i 5 w h c r t Klausv 4. Kitchen usuall!. deep+. An ornate rosr=mnrdcabincc is sct ngalnst Thi\ I:hrge rrmm has :iflight ofstunc stairs Icading d o w n rhc \r-;i11 clpprlsltc thc f~trlur-pusturhctl. toguthcr w ~ t ha n inro thc ccllar I n c)ne crlrncr. 7ivu cluhs rest i n a putldle o f cqualty ornate set u f drawer5 and a spaciclu5 wardrrrhe. The h l t ~ o r levident , to ;lnyonc entering the mum, Any character drawcm arc all filled wirh perwna! hclong~ng*and clothcr. making a succcqsful IJhsr~rr,~ test or scarch~ngthc n)om w i l l b u t t h r r\.arclrobr has a f:ilsc hortom, crmrc;~llng3 sccrct ;iIso fincl a ornamental cloak clasp ~ v i t hthc 1-lorned Rat.5 c o m p ~ n m t n% t v h ~ ccontains h 2011 <:rrnvn\, rr' s h ~ l l i n ~ and c symhoI on it - t h w c crassetl honcs forming the shape nf an 500 I~rascpennbc'i. ~ n r c n triangle. ~d All rhc ltcrns w r r c dropped d u r ~ n gthc 12. Erncsr's Bcdroom \cuMc h c t w c t n Klauss. 13rncst and thc m m . and thc clasp T h i s isn't cluitc as I u x ~ l r i o z ~ asst f i t r n a s t c . r k c l r ~ o mIt"i . rt'!;krn:w tclE rhr. pln1rr5 just what t h r y a r t rcally up apainst. Any ttvcty apancly furni.itird with a single- hctl, a ~~arclrobc. and Cleric r)r Initiatc In thc pam\vi11 rrnrnediatclv i-rccrgnw thc drawers. .;rmhot ns the flomed Rat** - II'thc pIavcr clocs n o t knoll: you ~hnrrlclinform h i m r - ~ the f h c t togt-rhcr with the nssoci13. Thc Cellar ated knotvl-lc.dgc411' it*; conncctlon n r t h thc Skavcn. Ths stonc-tl;~ggcrlw o r n is fillcd w i t h barrels ant1 c a ~ k cons tainingn wiclc r-:iriemof fine winus and ales. A fltght of stairs 5. Corridor leads up inro the kitchen i n one corner. whil+t In antlthcr Thi* cc~rridorcnnnccts the hall t o the kitchcn. As i t i s pnrt corncr, concealed hcneath one o f thr. flagsroncs, is rhc t n of thc. howsc that pucrt\ do not nclrrnallv c ~ c it ' , is rncrctv tr;rncc to an old, l o n g - f o r ~ o t r e ntunnrl. l'his tunncl 3entis sronc-fla-wed, showing nonc of the splcntinur 5cc.n elsei n t o thc sewer svstcm. ant! is thc way Tavclli ancl company whcrc i n the ~ O L I S C . ~ a i n u dcntrancc to thc h a u w . Ncithcr Klnuss nor IIrncst 6. Storeroom knew of the r-xistcncc o f thc passage Thc flagstone has not This ts n.hrrc all thc foori and orher dornestlc requirements yct hem ~ - p ! : ~ c cOd V C ~the MC. ;is Tavcllt h:#s not yct rec ~ thc f houcchold arc kcpt. 1~ndr.rIock ancl key Hotvcvcr. j n ~ n c dhls cornpanirms. When [ o r 10h t manxgcs to do so. 1vr;Str.n Klauw nntl Erncst n c n t to Invcsttgatc the sounds, they hr. w i l l p u l l thc flngstanc hack inro placc brhitirt him, time armccl thcrn~clvuswirh clubs kcpt hcrc. and Klnuss fnrgot pcrrnlttlng. making a trlutl grating sound rn luck thc d o o r i n his burn Thus thc dwnr is slightly ajnr. tht. keys
INTO THE SEWERS
Scction Five: Adventures
Apocrvpha Two: Chart of Darkness Thc guard around thc sacr~ficialchamhcr w i l l not be srcppcd LIP, anit consctlucnrlv rhe players' ta5k w ~ l hc t made a Eittlc cartcr. Any attrrnpt t o impcrsonarc E~vc.flt(by wearing Iiis clothe\) rvill prob;~hlyhe sticccssful (rnakc a h l r g cacfi time a char;~crcrmakes rhc attcmpr), hut rcrncrnher t h : ~ thcrc ~ : ~ r cscrcral arcas r ~the f conrplcs ~vherc-human\ :arc no! pcrmittcd. ; ~ n t rrying l t o p i n acccss t o thcuc aru:ls w i l l arouse. susp~cion.Thc cultist%knrnv tvhcrc. thcy cnn :rnd cirn't go I:rc)m this pu~ntonwards. thc. action i s totally dcpendcnt o n w h c r t nllc PCsgr~.Ilon'z forget they arc r a c ~ n againv g thc clock so kccp ;I c ; i r c f ~ lrecord o f cIapsctl game zlnlr.. ' f h r rock corridor i n ~ v h f c hthe players arc now standi n g i* pitch il;~rk.Cheractcn must provide s t m c mcrns of illuni6natic>rlr o %cc; ~ n ? ~ h ia1 n gall. Vi-qhrtPi.cion(csctpt th;tt pns\e~sctlhr. Elves rlr ISwnrfF) is u ~ c l r s s .Thc c t ) r r ~ d u ris ; r l w cli~itcl o w (;1k1ut h' high), su \()me mr.mhrs of thc p a m m~ghafind thcrnselucs h;tvinp, tr, cluck down t c avoid ~ hittin^ r heir hrncls ap.lrnst rhc cciting. The floor i s covcretl with n ~ 1 i : ~ l t r ~laycr n. ot m u d (anv ch;~r;lcrer moving faster than crrtttiorrs r j t c must mnkc ;rn I rust c x r slip ancl fall ovcr). and f(xjtprint5 clearlv mark the path rakcn by thc cultists. The PCs needn't possrs.; I : b l l o ~Trtiilughlv p:trallcl tracks SI; h e ~ n gmadc h v Klauss's hccls a5 hc \\,as tlraggrd t hruugh hcse. 'I he corridor and branching passa~esarc r3thc.r fright. cnlng. n5 thc PCs w i l l hc nhlc t o hc;w strange. far-r)ff n u ~ r e q and Xmnts echoing In thcm. The walls gl~srcnwith rnoi5rurt. - a ~ r e c n ~ s h - s l ~being m e evidcnt i n p13ccs- and the alr
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tv to crcatc an strnnsphtrc
of b r c h r l ~ n down g l~crc.. Shoulcl rhc paw dcctdc
t o take any o f t h r aidc passapcways. rhev w i l l soon get East, as each Ic;ld\ ~ r a d u a l lclc~r'nr nartlc ~ n t au ternlying. twisting m n c which works irs way k ~ milcs r i n c v c direction. ~ N o h ~ n h c dctails r o f rhc sirtchmnchcs havc hcun ~ i v c n- should the plnvcrs rc:~lIywirh ro investigate thcrn. you shoulcl crcatc the details ycl~rnclf The furrhrr inro thc tunnels rhcv get. thr. m c m dangerous thcy hvcornc. all m:lnncr o f pitfalls and n~andcring.ml~ratert crcaturcs could m a l t rhc unw+r.nn.... 'The couCcl wandcr cndlr.ssfv, slowlv dving of .;tan.:~tirin. lack o f wrrcr, and t h t i r wound>. 'Thc tracks cvr.ntw:~llvleacl to :I clcacl cnd: n wall r ) f moist. smooth stonew)rk. Anv character w ~ t hSccwf 5.1,prs- n ~ k r , w i i l noticc a rn:~rkctla t o n e o n a s ~ j c c c ~ ~ 0Fhusl r n . t ~rest C)thutwise, a succcsr;ful .Fem-cl~test w i l l r c r t a l t t w mark. Pwhing the markcd stonrcauscs rhc ngll to s-vlng c~wnt:~rcls. p r o w i ~ n pan , cntmnce t n the s ~ 9 ~ e rThc n . door mnv hc. cl(~sctl hy pushing the stonc. 3.i i t prorrucle< from thc nthcr sfdc (the srtme mcrcly rcpowt1on.i zhc c t ) u n t t n v e i ~ ~th;rt h t opcrarcs the rlc>or mechanism). Thc marrlr encounrcr awns i n thc scwcrs and the bnnchjng passaRcwv=i arc kcycd o n the map, and t h t comspnnding clescriptions g i w n below As the whole area h c l t ~ wrhc cellar has hccn r a k t n clrpcrhv the Skawn and thcir sen-iton. thcrc i s n 10'lnchancc p c r turn n f the c h a ~ i c t c r sencounteri n g someone or wmcthjng. E l an cncounter i s indicated, mll a D4 and cc~nsuftthc L ( ~ l l o w tabte. ~ n ~ Note. howcvcr. that if, during cornhat, a Critical 1l1t is scored. thc victim should makc an Initiative tust irnmediatelv. Iyailurc. nlcans h r has b r c n knockrc! from thc w a l h a v and rvrll krll Into rhe t f f l u c n t 3s d t s c r i h r d helilur.
Roll
Encounter
1.
O n c o f rhe cultjsts o n n routinc c r m n t l for t h r Sksrcn. I-sc Bvr-lli's profile i f a fight dcrclops. hut rrmcnlher tlrat rasing rhc alarm w i l l hc t h r cultirt's m;un prlrlrirv.
2.
A patrol of D3.t. l cultists arrncd w i t h s\vr)rrt\ ITsc
the fc~llowingp r n f i l t for cach a l r h c r n
3.
A singtc Skal.cn. gning about i t s huancsf. It w i l l use its knifc ( I W " , p.12b) I n combat. and has thy following profile:
4.
A smaH h a n d nf WC> ( o r mow, at ynur discsction) 5kaven returning froni a r o u t i n r rcconnaiwnncc p:trrnl clsewhcrc In thc scwcrs. t:ach mav bc trcatud as ~clenricalt n thc onc dctailcrl show,
DAMP. DARK AND DEADLY LOCATIONS 1. Entrance To The Scwcrs 'Ihc Fccrcr d o o r i n thc xvall t c d s through i n t o thc .cc\vers proper. The walls arc m:lcic of t l i r l l grcr. stone and ~ l i s t c n
Section Fivc: Adventurcs with mnisrurc (although rheru i s n o slime). Rules for adwnrurin~ i n sewcm arc given in T l ~ e Frrmr~j,Fl'ithin Vol. I: Sl~adotrsot~rrRog~nhafrti, h u t a h r i c f s u m m a n ofthcm is necewar). here. Thc sewcrs. like the ciwridor that [cads tc) them. arc i n pitch darkness: cven chanctcrs w i t h hfi,qht Wsfon cannot sec unlcss some source of light i s carriec!. The p~rtof the scwcr network b r i n g explored hy rhe PCs is classcd as a Mayor Scwcr, ancl is rr,u~hly 10 f c c t h j d c . including narrow stonc walku.aw ahoitt 2' r feet widc on each sidc of thc effluent channcl. which ir 5 fcrr dcrp. and filled r o a dcprh of O I c t t with sluw-flowing muck. Thc \:,alkn.ays arc on!\, R'ICEC enough tn permit mrlvement Ln singlc fe li , ancl, as thcv are also wet and slippev, anyone arrtmptinp, tcl m o w fasrer than cntlrfrms m t c must makc an Initiative test cach r o u n d o r fall i n t o the effluent The efflucnr. not surprisinpty emits a terrihlc stench, ant1 anvone k ~ l l i n gi n will lose half t h c Fellowship ~ u n t i l they have the opportunitv t o clcan up. Additionally, anv b a r b s o r Halflings L ~ l l i n gmust mnkc succucsful risk tcst, or start to d m n m after n pchrir)cIo f time cqual r o their Toughness in round.i. Aftcr this prriiul, d r r ~ w n i characters n~ In-c I Wound per munrl, untll r m c h 0 Wounds ( i n which case thcy dic) o r they arc wscucd by thcir companions. I F the character is mept +undergrnvnd' at anv of points o n the map where the chnpcl tlr\apprnfi Into thc. r i d . they are assumcrl tn h a w dmmmccl. (.l~ar.tctcmwishing t o lcap the c m z ~ t nchant nel ail! only havc mom for the 2+yard n i n - u p i f thc chancres runs d~agonnllyarrow t h e channel - s lcap of 4 yards (IT'FRP. p.'5). Flthc tcst i s failrd, the chancrsr b l l s i n t o rhc clfiucnt. U$ding chamctcrs must makc a succes~lulInitiative rest c w r y t u r n t o arnidc slipping and falling clver. An unpleasant and u n s c t r l i n ~arnlosphcrc pcnadcs the s c w r -stern, and all chnractess lose half their Fa01 ancl W311 Power score< whilst rhey arc i n them tlowerFcr. norc th;~t Magic tcsts ;WC strll taken on thc character's normal Will Power score. h 5 they arc a dirty and generally unsrnita? environment. all \vounds suffered whilst i n the strtvcrs. h a w a 10% chance of hccoming itfectct-l. Sound also cartics m i c c as far nr nnrmal, ancl rhcrc is a + 10 modifier t o at1
Listm z t s t s . T h t thancrers should rualisc that. although i t i s pus+
hlc r o leap o r wade thr. ?-yard Rap across rhc channel. for two mcn dragging an unconscluus person, this w o u l d he P M C ~ ~ C ~impr~ssihlr. !!. Thus, it i* hrphly likcly that their quaha?; kcpt t o fhiq srrlc 11f 'thc scwcr. As fhc channcl
goes deeper 'undcrpround' aftcr a short disfancc t o thc Ich. thc only possihlc nF:l\. onwnrtls (barring thc existencc o f fur-
ther secrct doors, of course) is t o lolIorv thr walkway munrf r o rhc right. I' after much ponitcrinp, thcy still havrn't figu r c d this our. you should drop a feu. subtlc hints.
2. Ghoul At the point indicated on thc map, thc advcntrlrcrs can see a humanoid body slurnpctl b c c down otrcr thc walkway, one arm dangling o r c r thc c r l ~ c .When t h r v first s t u ttic figure, only the fnct that i t is dressed in rags and Iics unnlovinga-ill bc tmclent. The f i ~is,ri n fact, a Ghoul (IT'FRP, p.248). w h o coulrl srnelZ the kgr-off stench r)f dead human flesh (sec. below). 11 began t o explore h u t camc acm9r a Skaven patrol -4-10 attacked i t immcdiatcty. The Skavcn soon nvcrporvcrcd thc rni.;cmhlc crcnturc
and havc left i t for dcad. I-lowcvcr, it has merely l ~ c r nrcduced to a singlc Wound and is currently o n rhc t - c v c of regaining cnnsciousncss. I t w i l l not .come t o unlrss one o f thc thar:~cterstries to turn i t over o r lilt it. whcn i t w i l l lach o u t in dazed panic (WS -In). I t will fight u n t i l eirher a chnracrer kills it o r moves o u t of range - ir 15 too badly \vc~undctl to follow up any attack.
3. Entrance
to the Skavcn Den l l e r c a secset door opens i n t o a rock corridor hmnchine, off to the right. This corridor i s inclined up war cl^ at n srccp angle (evident to anyonc entering it). I c w I l i n g out \vhcn it re;~chcsr o o m 4. Halh w a y along. iust hcforc tht bcnd in rhc passage, is a rnp wirc (normal chance o f k i n g triagcrcd WII~?P p.'9 - b u t any character making a surccsslul ~ > / I S P ~ I ~ P test w l l l see the wirc ar once). I f 'thc w i r r is n o t sccn o r avoidcd. and is t r i ~ g c r c dhv onc o l r h c PCs. two things happen. Firstly, a hell rings i n worn 4. alerting the guards thcrc to rhc presence of intruders, and secondlv. a rcllrnvish gas seeps through concealcc1 vcnrs i n thc rnnf 1 h r n rhcn. 11 nr~kdsa 2-yard radius, spread in^ doam the cnrridor at thc rate of l yard per r o u n d for D4 rounds. Anvtlnc caught un nhc gas must make a Toughness test each rrluncl at a -LO1Z, pcnaIty. o r collnpse uncr~nscinusfor 21>6 turns 11Lftcr the gas has dispersed (this takes as many rc>untl\ as it took for i t to Fwl!r s p r t a d out. i c. 2-5 m o r r round<) thc w a r d s from r o o m 4 w111rakc any unconscious charnctcrs and t h r o w rhem in the culls i n r o o m (3 I f anv chanctcr\ hare rnanagcrl to shrug off rhr. eflccns c ~ l t h cga*, thc ~ u a r r l s wilI try to heat them i n t o unconsciousness wtrh thcir clubs. using their Strlkr. f i > . S t ~ skill. n 'Shcywill n o t xv:lnt t o k~lZrhc characters because of Skrctth's intcntmon~(scr hrlo\\.) I f the PCs end up being suhducd bv the guards. rcfcr t o Capturcd?,hclon,.
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This dismal corridor is accessible from the guard room hy a sturdv oak door. Thcre arc ninc cclls: each has a a~cmdcn d o o r with a small barred window in it (T 3, D 9, Imck ing 30%).The western-most ccll stows anv p o s w s ~ i o n qfmm cnptuwd characters. and 1s alwavs locked. Thc eastern-most cetl is rhe jailrrr s 'den', the current incumbent k i n g T i ~ r a t Parvisch. i E er. IS5'10" tall, and wears a layer of s t l n k i n ~sweat and dirt. He is drcswd In a filthy white wsr, and erlualtvdisgu,usting black trouwrs. Hc aln+a>-s carries the rinp. ol' kcvs to t hc eel Is arounct his be1t. making them difficult to ger hold nf. hut he is immensely stupid and easv tn trick. 1 ' 1 ~ n r i 'room s i s crudely hrrnlshed with a makeshift tahle and chair, o n which stands a h n l c of cheap Esralian wine. The cells are rat-infmted holes -6th damp s t n w a n thr floor and not even a bed. The only light In them comes fnjm a single lantern in the corridor.
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;Ire a couple of tables here, and four torches rnountcd on t h r n q l l ~ If. Tar-elli escapccl, this is where hc wiIl he ( u n l c s ~ the advcnturc.rs arc hot on his trail, In which case hc will not h a w had time t o completc his mport rn SkFrtth and will thrrrcforr hi. in room 9) At any timt. thcrc arc. 2D4 afldun- guards; in the room. each with the following profile:
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Skills: C,~~nsrrt~t~lllcolw~~. S r t l A . ~tn SIrtrl. Lhtrc~ribnmttI ' r h n Trappings: k a t h c r ) ; ~ c k(0'1AP hod!: arms), swortl, l-h <;G I hc guards' actions arc cteptndrnr o n whcnhcr the p a q triggcfi thc trap wirc o r not in rrmm 3. I f they don't, the gu:irtls w111 hc. sitting at the tables having a game of c a d s . ;~ntlthe PC;s arc either going to have to think up a convincing s t o and ~ t~ to hlriflthuir way through (the mnrcl~arc nnturallv suspicious, so any test i s made at a -10':, p e n a l ~ ) o r the\ will have to fight. These guards kncw Tavelli: if o n e o f the P(:.; has donnctl the cultist's outfit, they will immerliatel! recognlsc the character as sn impostor. The noise of fighting WIFI nlcn the Skavcn sentricq at Incation rvho will at tcnlpt to ambush and capture any inrrutlers inro their area.
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5. Armoury
2nd Storcroom Thi* small cavc ~crr.csas a makeshift aarmrluv and storernom tor the guards in r o t m 4 I t contain%5 s n n n i s , 6 daggtrs. 3 hand axes. 2 Rnsks of nil. 2 tinderboxes anrl l I torchc4 l'hc wcnpons arc 311 arrnngcd in woodrn wcaprln
inro two at this poinr. Standing at the junction, in thr. pus$tions marked on rhc map. arc two hrown-Furrccl Skavcn scntrics. I lurnans arc only allou+edpast rhcm i f they hsvc k r n stint for hv Skrctth. so again. the PC* w i l l either h a w to Blrtfl r ~ rfight their way p ~ s t t. lowevcr. yet sgatn, fighting w ~ l alert l Skrerth If profiles for thc guard%arc. rcquircd. use thc same protile for the Skavcn patrol listctl e a r l ~ c r .
8. Shtiac S b c t t h turned this rough-hewn cave inro a shrine fur war. ship of rhc Horned Rar. I t consists n l an altar flankrd h! tn-n crudely sculptcd B ~ qtatur.5 T o f t hr klorncd Rat. HI*%)-mhrh - three honcs forming an Envcrtcd trranglc - ha< hecn chiselled into the rock wI1 opposirc. rhc attar. The roof is supported by four stone columns, and thew i s a small pit in front o l the altar where offerings to the d e w are thrown hy his nrorshippets. The pit IF a narunl n;lrron. shah a h u t f t in diamttrr which disappears tlownmzrds out ofsight
9. Skrctth's Chamber brown-hrrcd Skaren ~ 1 ; i r d s(sarnr profile as above except rheir knives are envcnt~mctlwith Rlack Lotus) ward the enrrance. L1nlesst h e PC< arrive during thc ritual (where the victim will he Klaus;~Dralst), Skrctth a i l ! EK' he^. The contents of nhe mnm art. scatrcrcd all across the floor. Skrenh's mental statc has detcrinnted t h r o u ~ hhis atldictlon no Rlack Lotus anrl the failure of his cxpvriments. IIc ~ p e n d smorc and more time ~solatedfrom thc rest of the grc>up in 'thankthink time". Thr onlv contcnts of the mum are stlmc f ~ ~ u l s t u f fasjar , of Black I.utus leaws and a shield.
Skrctth Skrctth leads the small hand of renegade Skaven In a search for power. Ilis l e a d e r s h i p is uncluesrioned h u t his clrug-taking habits h a w lcd to increasing paranoia cnnccm-
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A ~ o c r v ~ hTwo: a Chart of Darkness
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Chapter 20
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Encrny Within Campaign Notcs 'i'hiq :~rlvcntnrcis hest set during JIP~cIJ an rhe Reik, somewhrrr. ;ilong rhc River Stir, \vcll hcforo thu Narn flours into it. 1-hcrt is cnough unmappecl t t r r i t o ~here re allow you to plrrc the I:asflv of the RI:h~khsrowsto the north, and thc Crr~sscrlIanccs and thu toll bridge a n a road parallcl tn rhc. Stir ttscIf. '['he alttmativc 3s to place this entire setting some~vhcrc.along thc Altdorf to Itiidclcnhcim rrlatl in Por~uerRebind the Ti~ro~re: ttiir road is many scores o f rni1r.s Ir~ng. and thcrc 1s plcnn: of roonl for thcsc locations.
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P o ~ t c r sadvertising l a q e renards for capturing brigands dirtct the P(,s t o thc Crossed Lance4 inn. Thcre t h w meet Iauungram, agcnt of Count van Drakensherg, and the Count hlrnrcli. 'They arc offered the lob of bringing hack, dead or alivc-, the infamous villain called the Rlack Arrow (Annalisa Kcssler). klowcrer, this means travcllin~to the I:astle of thc [
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A MELODRAMA WITH A THICK PLOT
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Hidden
along the mad; they could find thcm a t an a d ~ c n r u ~ m noticc-board (such as the 13euv. I'lm at Nuln); or the? could simply find them hEowing in the wind. Thr author's prefrrencc is re have a man stamcr up t ~ them 3 and collapse, dead. revealing the papers pinncd tn his hack hv a dagger. T h e first norice read?; as follow "Rerrjarrl' Thee htr ndrcd cmu ln.6 r o t~~l~oerner con hninn. The second notice is likcuise intercstlng: "Heroes W n t e d m 80 on qrrestJor Hfdden Tri.eustrre,Some dnngm:great rc.rc>ot-dCon tact l f b ~ g m t kKy ~ t l e m n n nar the Sigtt cif l JJC Crossed I,nnce.c. " I f the PCs arc able t r ~GDSSIJI, thcy will discover that the Rlnck A r r o w ' raids havc hccn morc frtqurnt in that vcr). rcgion than anpvhtre else.
HEROES WANTED
7hc '![frrir of t i H~i d d ~ n J e t ~ ~ c aenI hc played in a setting along :unv long srrt-rch uf road running through the foresrs (IT thc. I h p ~ r c .I t i s bcsr to run this adventure whcn thc pla7t-r ch;tr;~ctcrsare tmvclEing~virhoutany elcmcnt of time prcssurc fnrc~ngthem onwards. sincc thcy may *!ell need tn makc a significant cit.rour from their intcfndud roure. \l'hcrc.ucr t hc PC5 are, t hcy should hc looking for a job ( u r probably iu*r casv mr)ne,: knowing most PLs) And have tvc got n jr,t> for thcm! Intrime, hid, fear... hut rvc mustn't gc-t ;~hcnrlr>loursc.lvcs. 'I h e CB.% should nrrangc for thc PCs to scc the nvo noZICC'St~=ltmv Thcv c o u l ~ lcome across [hem nailed to trecs
If the PCs wish to go to the Crosscd Ianccs inn (and thcy ought to), thcv can get thyre easily enough hv road. Thcy shuuld h a w an eventful inurncv (vc~umar carc to thrmv in thc odd h o d r of Rcastmcn rlr Gnblinoirls if things get too quiet, hut R W human rcavcs; thc P(;s may think 1h:it thcv are i\rrows and ~ c side-tricked). t 'l'hc?; will most prr>hahly arrive in the rvtning. l'sc thc plan and nrbtes furrhcr on In thy adventure to d c ~ c r i b cthc place to the PCs. The bar, at this hour. will hold the usuaI mix of customers for a coaching inn - travellers. coachmcn anti teamstvrs. a soadu~rdcna r two, perhaps a gambler or a nrontcur, and maybe a p i c k p r ~ k e ~i t you fcel mean. In a d d i t i o n , rhert. a r c a h u n c h of hard-looking men-at-arms scated In ont. corner. Thexc arc. rurainurs of Counr von Ilnkcnskrg, wht> is staying hcre incognito hc w11E Kmnin in h ~ sroom. Thc gossip in thc har is that thcy are rncrccnaries and the Counr ~ h r i captain. r
WOLFGANG: AND THE BLUE FLAME If rhc 1"s ask the bar staff for Wt>lfgan~Kcflcrmann, thcy will he told that he ts thc. owncr, ancl taken to his room, At rhetr knock. rhc d o o r i*;opencd hv a Iran. scar-faccd man with a d n u m sworrl In hjs hand. Ife c-yes them suspiciously and savs, "W'elll" If the PCs explain that thcy came ahout nhc lob. a voice n4lI call from behind him. 'all right, lautngram. Ect thcm in -hut kcep an cyc o n them." 'The wxr-facctl man stcps aside. tevealrng a table placed in thc ccnrw ofrhr. rcmrn. Rehind this arc sitting two men, o n e fat and hcartletl and the other muscular ancl with a n air OS commanrl, ancl ;I wcmden p c ~ where o n e f n o t should hc. The rnorn's shutters arc- clnwrl and boltccl. Iauengrarn shuts the door alrcr thc PCs and stands behind them. Thcn the one-footed man spcaks a ~ n i n "I . am
Sect-ion Five: Adventures
Wolfgan~Kc-llcrm;~n,"hc begins. "I hrvc a job for you. Rut :IS you may h a w gucssrtl" - hurc hc cves the shutters anrl I a u ~ n g r a m- "I wr~uldhe most unhappy s e r c the details of it to hc made public. Thcrcforc I must insist upon rhe utmost s c c r c ~ . "tie pauses to Ict this sink in, hcftrrv leaning forward :icross thr tahlc and cont~nuing *'The joh involve> fincl~ngancl hrtnpng to rnc a ccnain gcm. s diamond namerl thc Blue Flame. This was stolcn morc than mnnr). )-cars ago ancl has not bccn sccn since, hut t h a w infomation th.~twould cnahlc you to find it. I n-nuld pay you 2 0 0 cmwns cach for its rccovcr): Do you want the ioh?" IF tht. P(:s say yes, and t h c ~ should, he gr)es on: "very wcll. 1 will ruIl you how thc stony may hc f o ~ ~ nhut d , first a little hackground is necessary Ihc man who stolc thc Blue 1'1amr wns a thieicallcd Otro Kcssler. now dcccasrd. H t hid the ic\vtl aftcr rhc theft. and supposedly ncvcr told anyone whcre. Rut Rrunc~hcrc." he intlicatcs the f ; ~ hcarded t man. "has cast some doubt a n that jclca." '-L:ntil rccrntly. Rruno was chief t o n u r t r ro a ccrtain Count \,on Urakcnskrg. whose men reccntly cnprun-cl o n e n l Otto Kcsslcr's oldcst companions. Bruno interrogated him - but hc did not pass thc informarmn on t c ~the goorl Count. And it srcms from what thr. wretch said that Utto Kcsslur Iind a daugtitcr called AnnalEsa, to whom hc passcd the locnt~nnof thc t3tuc Flamr.. Nrwatlays shc is t~ctrcr known RS the Black Arrm":' %nrl thrs i.* why Rmno camc to me. Vntil this minor problem happenccl" - Kellerman pcsturcs toward his rnlssin^ Soot - "it was 1 who lud the l>and now known as the RI:rck Arrc>rvs.hncl so I know uxactlv where thcir hideout is, and how it can bc cntcrcd in sccrct." "'Thc placc i s an old castlc., deep in the forest: nobody knows of its cxistcncc except me ancl the BlackArronns.But what cvcn they cln not kntm is that there is a sccrct passagc into the keep bmm the outsidc which you. mv friends, ntlD usc to p i n e n t v Oncc insidc ynu will find out from the Kesslcr girl whcrc thc Blue Flame is - she prnhably keeps it sr~rncwhcrcin zhr castle. You will thcn rccovcr the jewel and br~np.i t to mc here, when I will pay you." "Thc castlc rics thirryfivc miles n u n h of kcrc. Thcre is an old strctch of road l e a d ~ n gto it, which hegins a fewPmiIes bcforc. you prct thcrr.. The rntranccl to the sccrct passage is in a hollon~oak n hundretl r . a r d ~frclm the gates, and i t cmcwcq in thc dungeons. Ynu can have ;I room herc tonight. 1 wish you cucry chance of aucccss." I'nless the PC5 have nnghing to say now. Lqucngram she\\-< them ro thcir room.
THE PLOT THICKENS a h a t Kellermann doesn't know i s that Rruno tlid not dvfcct from his master. Hc waq scnt. Vnn Dnkensherg in F:ict had all the information from Otto Kcsslcr's crstwhilr crony. including rhc somcwhar bizarre method thar Ottn uscd to P;ISS o n [tic locatrrrn of {hc Hlur Flarnc. This was to t:~ttoc> it on his dazrphtcr-s scalp when she was a hahy. without t d l ing hcr ntx>rrtit larur. I Ic \vr-rluld lust tell hcr t o ilsc hcr hcnd whcn she askcd n~hurc.it was. Odd, yes> Uur fun! \Yc, of cc,ursc, hcing GMs and thus omnipotent, kno\\< that where old Kessler actually hid the jcwcl was in the ccllar of the Crosscd L~nlncts.t3ut nobody clsc rlocs, at least not yrt. The cx-crony also kncw thar Annalisa n-:H the R l ~ r khrrow, and cvcn that Kellcrmann was the man shc harl rcplnced after his i n j u ~Rut hc knew nothing r>f how she might he found. 50 the Count had a proh1t.m. H e didn't know whcrc thc Black Arrow was. o r how to catch her. IIc tricd posting n bounty (thus the notice the P(:s saw - attachcd t o onc of [hr. h a u n hunters). ~ So h r ~!tcidcrItn Ict Kcllcrmann hclievc that she had the location o f the gcrn - hc lvas sure to ccm-w u p wlth s o m c t h i n ~ . Rruno rcports to thc Count srmn ;~ftcrrhc PCs Ic;hlrc tl~c room. Thc wilv Count. perhaph a hit t o o Fr~ndof a cr~nning schcmc for his own gocld. tlcciclvs to lrf thr PCs go ahc:rcl W'hcn they find that hnnalisa ctoesn't havc thc fainrest idca whcre the gcrn is, they'll rlecidc to make thc hcst or n harl job and bring the head to him to gc't the Imunty 1 Iom-cvcr, it might he a good tdca to rcmind t hcm ahou t that bount). ..
Thc Count Stcps In An hour o r so aftrr rhcir intcn~irwwith Kctlrirmann, thc PCs arc appmachcd by one of the "mercenaries"', who says that his master would like a word with them in his room. kcsuminp. thcy aprrcc, hc rakes them up. In thc C o t ~ n t ' sroom, anurhrr four men-at-arms arc positioncd round the walls. n~hilethe Count leans against thc front of his tahlc. I le lwh the PCs over coolly nnd thcn speaks. "Permit rnc to introduce m!5elf," hr. says. h r v i n g with a flourish. "I am Count krnaclcus vnn 1)rakcnsbcrg. I'm rravclling incngnitc,, hut I'm sure vou won't ah~rscm?. crmfdencr.." He smiles tvinninply. "'Thc reason I askcd you all u p hcrr.." hc goes on. "rvm that you Iook like a capahlc crew. and I thought 1'cI acquaint
Section Five: Adventures you with an opponunin. tc) makc home money. Thcrc's nn 0utl3w hand In this arra k n r ~ n nas thy Rlack Arrows. and
thcir Er-ader, mthcr u n o r i ~ i n a l I! ~thought, is known as thc Black hrrow. "I am offcrinp. a h o u n y of three hundred crowns for this person. hut it vou people undcrtakc the job. i t is raised to the. I want his head o n a silver plattcr. In fact." hc snaps his fingers and one of his rncn passvs him s small silvcr platrcr. "I'El cven provide the p1artr.r:' Hc tosses mt tr) one of thc PCs '.,lusr rcrnemhcr." hrr volcc turns cold and hard. and hc stands, "Bring mc thc head o l the Rlack Arrow!" Dramatic, hull? i\n!wa): with rhat the interview is ovcr and the men-at-arms show the PCx out. (Thc plater is solid silver and ~vorth50 GCs, n-ith c.ncrtmhrnncr 15).
Thc Plot Bccorncs Unpleasantly Sticky \ Y h t even wily von Urakcnsbcrg doesn't know is that the
Hlack Arnlws also h a w an agent o n the scene, none other than thc scar.f;lccd and suspicious Uaspar 1,aucngram. Kcltermann's bodyguarrl'h~~unccr. Aftcr Kcllcrmann losr his lout in a fight wirh tht. Roadn-ardcns ancl Annalisa took over. he (Kcllcrmann) ohviously could not continue with the hand. So Ire bought the Crosscd Ianccs and scttlcd down. Hut Annalisa and the Arrows kncw thar hc k n m whew their hiderlut was: although he'd sworn never t o reveal it. thcy ttidn't CceI happy staring ~ h e r cunlws thev could kecp an eve c m him. 'llic?+scnt Iaucngmm tn intilrrate himself into Kellennann's household and act as their watchdog, s s u ~ l as l a spy to inform rhem of coach timings and so forth L a u c n ~ n m having , heard Kellcrmann's hricfing of the PCs. has dccidcd to rr.p>nto the hrrows as soon as possih l t hc will Ecavr. two hours hcforr sunrise. Iie has also dccided to see if he can't clirninatr thc PCs first, o r at least slow rhem down
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THINGS THAT C 0 KABOOMT!! IN THE NIGHT I c n . cnrly next morning, Z a u c n g n m will bring his home
from thc stables anrl Icave it at thc front o l t h c Inn. FIc will thcn cllrnh onto rhc roof anti scrnrnhlt u p to the ch~mney c ~ rhc f PCs' room to which h t will tic. a rnpc. I I c nil1 then drop a 111 homh down the chimney, with 3 c r y of "Ha ha. my friends, your time has camc?" After t h ~ shc will abseiI down the rope o n t o his horsc and gallop off. Notc thar rhe GU should alter this plan if for stlrnr wason thc PCs haw a fire burning. The shout is a I a u d noise and thus has a base 80%chance to awaken each sleeping PC. If L~uengrarnmisses his RS roll, use thc normal rulcs for misscd hnrnhs. hut if the die roll indicates that the homh moves thmugh thc wall it mmains in the fireplace. The bomb i s h ~ s c dto go off 1 round from when ir hirs thc fireplace. Thc PCs are likcly t o hc in a state of confusion. hut even if the room is complerely dark they will bc able to see the bomh d u c to its sputtering fusc. I t will rtquirc an I test for PC: to reach t hc bomb hcklrc ir Roes off (+ In if the PC n-as not aslecp). Pinching the fuse out will mquirc a test against Dex +20: throrvinp. is handlrd as though the PC had Hnttth skull but with s -20 RS unlcss thc PC does have that skrlt. lgnorc m~sfirts:itthar didn't occur whcn dauengmm rotlcd, i t won't now. If the bomb Roes off and blows u p rhe PCs, remember that rhe use of a Fate Paint altows a PC to escape unharmed.
I f a!l rhr. PGs ntthin rhc $ I a ~ trarlius u\c I::~tcPoints, thc homhdoesn'r Rn off:othcmise such PCs will stand u p amid the wrrckage after the caplosinn and dust themselves or unhanncd. o r find tP~crn\cIvcsdsapccl over t h c inn sign. crlwally unscathed. The inn will he somr.whar dcntcd ~f thc homh ~ o c r)fT s insidc. The plncc should not burn down. howrvcr. thc maln cffr-ct \\,ill hc thc wrecking of rhc. room thc PCs wcrc in
THE PURSUERS? Clnc way o r anathcr, thc Pl,s will now he 11':1rtcd for thc
Rlack Arrows' castlc. 71tey mavn-ell hr. pursiting L~ucngrarn. partlculartv if thcv hare f:ollorr. Trlrfl skill nr nctc q u ~ c koff the mark. If thcv arc close hr-hind h ~ mor , ~fthcy chccked who had left the inn. thcy may know who hc is. Iaucngmm will not cxpcct pursuers unless the homh fniletl to go uEf; In that case he will hr. alert. lle wit1 hurl m o w bomb5 frecly rn hindcr fotlowem. The wr,ods thrrlugh which thc PC5 will hc tfi~v'lling count as Diflictrlt Gmtrrd fur mountcd travellers hut not for those o n foot (though thcre are Ohstrtck~.~ if st~chfolk R ~ r n )They . are impassahlu to wheeled tramc. They alsa givu sclft cnvcr to misstlu-fire taTers a t nearly any nnae. and snrnctimcs h a d ctjvcr ( a s when hicling hchind t r c t trunks). Thirty n ~ i l t sn n n h of rhe inn. a prcat ch:ism crrlsscs rhc PCs' rourc. cawrd bv thc rtvcr flon~ngalong its 'bottom. I t is 50 yards clccp anti l 2 yard\ ~vidt..:snd h r i d ~ c dh! ;I vcr). old single-arched stonc hrlcl~cbuilt h!' who knows whom An old. parredroad leads Frrlrn hrrc to thc Ca
A~ocrvehaTwo: Chart of Darkness The h r i r l ~ w c i l l take thc weight of u p to three peoplc on foot. but has a 50% chance to collap5e e x h tlme that heavicr w c i ~ h t s(such as a horse and rides) an. placr-d u p o n it. I t will t:~ke1 r o u n d t o rlo so. and so those w h o went acmss at sprcd. or passccl Initiative tests when it began to crumble. act o f f i t tn rime Nntc that thcrc is sufficient mum for a run-up t o attempt Icapinp, the chasm o n I~rlrreback. I t is possihlc togo around thc chasm t o eithcr side, rnvclling an cxtn h mlles. C ~ u e n ~ nwm i l l do this unless the :ire h o t on his tmil, i n w h ~ case h hc w ~ l gallop l hts horsc over r h r hridgc. droppvng a h o m h as hc gocs. This \v111 drstrnv rhc hridpc unless rhc bomb misfires.
AT THE CASTLE ZThethrr thc PC* catch Inurngram nr not, thy! m i l l erennrallr w i n d up at thc castle. ' f i c v w i l l prcsumahly t n , t o enter thc placr i n orrlcr tn speak to Annalisa Kcsslcr, but their 'iucvr5.i w i l l dcpcnd ;IgooiI rteal o n what has already happened. I f I.aurngram reached the castle before them, hc w i l l have warnet1 thc rirrnws about the secret passage, and they w i l l have disco\,rred thc cxit and set up an a ~ n h u s hi n the dungecm5. I F thr PCs f o u n d o u t that t h c b o m b e r was laurn~ram,hc~wcver.they w i l l h o p f u l l ? *n o t he sallv enough t o u s r the pnssagr. \Y%at happcn'i \r.ill dcpcntl on what they do do I f they ~ c caught. t they w i l l prnhahlv hc scE7ed by thr outlaw-s. I f not, r h t v n v i l t pmhably seize ~\nnalisa.In eithcr case Annalisa should reveal t o them that she doesn't knomvwhcrcthe Blur. Flnme 1s: all her father w o u l d say was that if she rl-icd hcr head she could find i t . Thc PC5 w i l l c.venruallv be f l u n ~into the dungeons if caprumd. p t n d i n g a dccision by the outlaws about what t o d c ~with rhrrn, if they seem t o hc. stuck here ( a l t f r o u ~ hmost p;~rr~r.s w i l l he r c s o u r c r h l c n o ~ t g hto escape somchr )W)the rlurtan,5* raptivc. tialfling cnok, Stecvcs. w i l l free thcnl :L< hr. w i l l hnvc t o tclE t h r guards that rhc Arrow nishes t o sprsk rr, thcrn whcn shc tlorrn't, thc alarm w i l l soon k rmsed. Furthcrmr~rc,thc .(;M may carc tn wducc the PC*' lip an7ads rC this hrcr,mrs nccvsuay
So, Count.
We
Mcct Again
Rack at the inn howr\,cr, t h i n ~ have s hecn going on. Count van Drakcnsbcw decided that Kcllcrmann'r u ~ r f ~ ~ l ni s eatw a n cntt, ancl had him killcd hr. Rruno, who thtn dcpancd. Thc i n n staff arc a5 yet unam-rr of the murder 1 ' 1 1 ~ Count ip now ~ m i r i nF gor [hr. PCs to anivr. L'nlcs9 rhe\.rnmc litcalthrly, he w i l l know r,f their arrival ;ind be watching tficm.
El thcy c t m e
to h15 room. with a head fnr him, he w i l l
ask rhcm to wait o u t ~ i d cnrhilc h t checks
i t . r\ hsicf shave. and if the head ha^ directions rattoncd o n i t , hc lets thcm in, pays them ancl sends thcm c m thcir way tlowtrver. if the PC5 go tc) K'llcrmnnn's room thm find rhe rloor unlockvd and the occupicr l r i n g dead on thc floor: Mnmcnrs Intcr, the Count, along with h15 mcn-;it-arms. \\'1Il C O ~ on C the sccnc. The Cc~unrand his boys w i l l nlso appear dmmnticsllr. if thc PCs go t o get thc Rcm h c r n witnhlv ~ circunlspcct. stepping out of the s h a d o w w i t h apprnpriate cornmcnts just as thc PCs unearth thcir prrzc.
WRAPPING UP A\\*arrl thc fzbllow~ngcxprricncc po!nt%to the PCs inr any I'C str~ppingrhc hnrnhgoin~ofl. 20 polnis ll)points ~ n c b f o r s t c l p p i n ~I a ~ r t n g n mr c a c l i i n ~t hc
The Butsucd?
Casrlt: for capturing bnnalisa alivc; for disctwertng thc location of the RIue Flame: for getting the h a u n w from tht Count: 2npnints each 204O pnfrlts ench for ~t:r,c~I rhrllr-plnvinp. l'rcnt these awards as mx~imums.lSthc PCs are captured hy the handits and have to bc rt~teased.EP awards thould h n~ducedby around 25%. I f the PC5 manage to get thcir p a \ v ~o n thc Blue I:lsrnc. you might deciclc t o makc a furthrr FP awarcl, hincc. this is n o easy task. Its value is some 400 GoPd (:rouns per 5urvivi n g PC, hut thcy w i l l prohnhlr get no rnort than a third of th~s.skncc thc item is 'hot' and 1viI1 havt t o hc fencctl Even find in^ a fcncc rC;rdy t o buy the item ct)ultl hc sn a~!!~cnturc i n ~tsclf.In short, the PIA rcallv arc k t t c r off just telling the Cnunt wherc thr thing is 2nd collectine rhcir hounrr
Presumably rhc PCs w i l l eventually Icavr: thc castle and make for t h c inn. T h u may h a w discovcrcd where the Btuc Flamc lies. they m a y he b r j n g i n g r h e A r r o w ' s hcad to von I l n k c n s k r g , or t h q may >imply be running away. The Black ~ \ r r o w spursue if necessary hur give up r h t chase a fcw miles from thc mn. i f they arc still with the PCs by rhcn.
Thc asn~tcreader o f t h ~ sadr.cnturc w i l l havr noted that all the chamctem arc srercotvprs. Well, sn wh;~t' This i s a melodrama vou know.I{am i t u p ?
$0points each ZOpnints ench
A Note
to the
CM
Section Five: Adventures THE BLACK ARROWS,
NPCS FOR THE AFFAIR
>
H
ANNALlSA KESSLER. The Black Arrow \
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Skilt*: ;\\ l < l a ~kc j i r r [ ~ u( ) [ i t l a ~ \5t lx*It>u,p l w 1 ( ~ / / r ) r r frtd~f. illnlOsnmnsl~il~ Trappings: tKarher jerkin. hlack hood, Sword. knift., nornix1 t ~ o wand quiver (20 Ittack Arrows) rlnnalisa can be playcrt a n u r n k r of ways. She might simply hc another cnemv - an Outlaw Chief pure and simplc. She might he a Robin Hood type, fond of a laugh and an intriwing situation. She might fa11 in love with one of the PC5 with or without effort on the PC's pan.
the Outlaws
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Ski ll q: (,o?x~.ivdt?ri>t I f h'rdr~f!, 1Jolw(>r .5 ~ i r f i u Siktwr ,Wnr v? Krr m/, Jtrihr j\.fig!~!,,Illorc: .Smmkc to .Irzm. H /rk, Trappings: 1,eathcr jack. hI:tck mask, hand wrapon. nor-
mal lww and quiver (3D6 hlack arrows). The n7a?.these characters are p1avfvl.d dcpcmds upon thc chamcter nf Annalisa. They may be M c r 4lcn. ~ a savage crcw of cut-throats. o r ice-coo[ pmfessionals. In anv cmc. the?; are not pushovers. If the PCs arc outnumbcrcd bv thcm, they will prohabIy t r y to stun rather than kill thc PCs.
SLEEVES. thc
Captured HaffIiag Sewant
BRUNO. Thc Double
Agent Rruno clws not interact much with rhc PCs and so his stats are not given; run yourself up a quick Tortrrfer i f you feel thc nccri. I-lc is best playcrl as a duur, taciturn type.
COUNT VON DRAKENSBERG.the Rakish Villain
Ski1Is: /J/rlt!~i,r.<,1utrr11, f:f1qr(t~t!t,, K ( w d i t rf!tx.1.txtlridzf~, Luck. Rid(,.Ilrsann, I l o d g ~hlotl: L'oncrnltrzent I fsbnn,Specialist Il Paporr - Rapier Trappings: nest qu:~lityclothes, rapier, knife (hidden), 200
<;c;*
Skills: l > o ~ l q/;/on: t~ (.oak. i'ttqrtt>tfi) Trappings: Ikpcnding upon circumstances. s\ccvts may not appear at all. If he does, he may be an impcccahlv polished hurler, a chefwho has spent m a n r vcars abroad (with an entertaining accent). hut will hr. at his htrst i f played for comic relief.
WOLFGANG KELLERMANN, rhc Man With A Past Kcllemann shouId not intcracr tcm much with the PC5 so his srats arc not given. Flc. is basicallv a sourcc of infc~rmation, plot-wise, but as regards chanctcr he 1% pmhably best done as a hruoding, angry sort of chap.
The Count is a character eveFonc knows, smooth, sua\y. with a sinister rakish elegance. E-le is as swift and deadlv as the rapier at his side. Run him as a Basil Rathhone type
arch-v12lain.
LAUENGRAM. the Single
Agent
Skiils: "15 t 3 t ~ c L,\rron ( )LI[I:IN (>cc h r I o \ v ) p t i ~ \. $ / J N J ~ I / ~ S ~ kipon I ~ ~ I > I/ .// PJ P, ' , Read~lt'rite,hilent .Wotpt* frr/)atr Trappings: 2114 bombs, tintlvr h~x. t 0 yds mpc, lawc black c l o ~ k ,d:~ggrr(under cloak), black mask. tall and widebrimmed Illack hat Lauen~rarnshould hc vicwcd as a kind of c m t d Guy Fawkes. Iie is p v e n to prowling, suspicious stares, evil chuckles. lurkina, and hest of all, sputtering hornhs. During the night heforc he bombs thy PCs vclu may like to h a w him inrlulgc the former tendrncies, perhap5 when theyvkit the Count.
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THE MEN AT ARMS. the Count's
Spcar-Carriers
Skills: 1 ) o ~ HI I t~w .~~h ~ r ~ k'41gtit? c Blo%xTrappings: Mall shirt, hclmct, shield, spear. swc)rd 1 hcs' hovs. too, arc we13 known. They arc the chaps who rnaturialisc In droves when the Count snaps his fingers at opporrunc momcnrs, ant1 arc cut domm by the heroic PCs. while their mnsttr hcaps scorn upon thrm. Irnsurpri~ingEv(for thcr sccm to have divined their Iot in life somehtlwE thev arc a surlv lot. Ir is suggcstcd that the Count hare 12 of rhcse men with him (such fellow traditional!~have weight o f numbers).
3. Thc Kitchen Area These three moms arc the pantry kkjtchcn and urell. The pantry and t h e u ~ e lal m just what thcy seem (the pantry holds I n !run Ratinns among its stores: thctxtXc'll is 50 yards deep) In the kitchen them are numcrous kniver and scvcml hand weapons (cleavers and such). as w r l l as liler.vcs. rhe outlaws' captive Halfling, cook. 1 ie slcrps o n the floor. 4. Thc Dungeons This mom 15 equippecl \vith six barred cells (bending the bars requires a -30 Streneh test: locks arc Value 30) i n t o which r l u r h e r o e s may hc- thrown. CH~wndhand and foot and d l ~ a m e dI.n this case. mn acrrlaw gt1arc1~w i l l sit at thc tahlc outside the cells: otherwise rhc. placc is unoccupied except for a h u n g n (:arnirorous Snapper Thrs lives in an H' pit set i n the floor, w i t h a hinged ~ n t i n ovcr g i t [the grating's bolt i s acccssihle rn a character ~n thc pit. and tt i s easily lifted). One of I he 2' x 2' flagstones of the pit's floor can he lifted up to wvcal thc secrrt tunnel beneath. Carnivorous Snapper L
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5. Thc Staircases These are e y u l a r stalrcnscs. mccpr for onc rhing: rhr-y have red stair-carpets on them. S~s'ilshhuckI~r~ may w ~ s ht o p u l l the carpets rn order to trip up 3nv rncrnies who are standk i n g on them. This can be clonc, h u t m q u i r r s a c h ~ against 2 X Strennh, minus 10 per person on the nlg.All thosc on rhc rug must thcn check aRalnsz Io r hc f r l l c d anrl only ahlc to parry for D-1 rnunds.
6. Dotmitorics
THE CASTLE
T h c s u Irrng harrack rooms each hold six hctl3, di?;trihured among whach w i l l be found 1.2 s l c e p ~ n goutl;rn,s, weapons and rclutprncnt lvmg reactv t o hancl.
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T l ~ I3l;ick t hrrtlrvs" c:~stlestands i n a mughtv circular clcaring approximately 1110 yard\ across. Thi< cntirc clcaring i s ri51hlcto thc outls\v \-look-tmtsduring the dav and o n moonlit nights. I\ ro;id runs s t ~ i i g h out t from the Rates. Onc hunrtrcrl vnrci* from nhc castle t~ thr: cast side o f thc road stands a hnllow oak whew tnnnk ts a shaft lcading t o the stcret tunncl i n t o the casrlc (>cc r o o m 4, hclow). Standard cloors harr T 5 . D 12 and (iFlockcd)Lock Rating special doorc have T R. D 2.2 anrl arc n l l m v s bolted. U i ~ l l sarc solid stone. Thc chandclies~marked on the map arc- n,;~pc~n-n-htrl type affairs. each w i t h 15 o r so candlvs, which c a v light ss :I tnrclr tIws Thc vertical distance hctlvccn each flrrnr is fivc yards.
7. The
S. Thc Catchouse
Far any right-handed fighters arc hatcling sameonr higher up the stairs than they, and for Eeh-handcrs fighting down). Two guards are posted at the bottom o f these staim Thc I c ~ k e droom at the top i s thc rcsidencr: of rlnnalisa Ktssler. I t tiolds a dr~uhlr.bet1 w i t h a frathcr mattress and a tahlc. under which is a tocked chest holding coins and icwels worth 3OOGCs. An interest~ngfeature of the m m is the cunaincd=ofl shaft down which runs n rope supponing thc ccnrml chartdelncr i n the Great Hall. Annalisa mnv sladc clc)nn the ropc if she needs to escape.
Thcrc arc mr) guardrooms Ranking the main gates, cach containing two outlaw rnartls. Thc r o o m abet-e thc Rates contain4 thc winch contst~liinp,rhc portcullis (which is norrn;illy niscd), as wcll as a murdcs hole (a tmpd0~1r)L I S C ~ U ~ for d r o p p i n g things i n t o the spacc between the first and seconcl gatcc. O n t h r nearby table. 13R incendiaries are placed rc-acly.
2. Thc Stablcs Each o l these rooms is furnizhed w i t h six horse-haxes. and 11,Ft ahovc hc>l(tinga aond supplv uf fodder. NormalEv cach stnhlr. holds four rid in^ horses which arc cmasionallv used by the outlaw5 l a i ~ c n g m r n ' shorse rvill he hcrr as well if he has anivctl. Also kcpt here arc snrlcllcs. hndlcs and anu o t h r r ratlinp, cquipmrnt y o ~ rrn~ehtcxpccr. a
Grcat
This vast c h a m k r , lit hy n roaring bl:vc. wall torches and chanclcIiem, w i l l rypicalty conrain 12 clff-dun. out1an.s. revc ! l ~ n grounci the long tahlc. Two o i t h o s u may he pclstrd to p ~ n r dthe PCs in thcir dunpc.c)n Thc rooni'r, pillars and galIcrv cwatc i t s e h l shado1vr.r
8. Watch Turrets Manned hv archer5 i n the event o f an attack, nonnalfv most nf these srnal0, a m w - s l i t t r d towers arc empt).. Tht. uppur four, hornvet-er. aIuavs contain solitarc- nutlanulonkourq
9. Thc
Arrows' Tower This tr)wer Is ascendcrl by c l o c h i s e spiral stairs (-10 t o W5
10. Thc Battlcmcat Patrols The are* of zhc battlement indicated are each patrolled by a single outlan* following the dotted line Thc guard< rake one turn and o n r rounrl rn cnmplctu a cjrcuit
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Section Five: Adventures
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T H E UPPER TOWER
THE CASTLE :
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A ~ o c r v ~ hTwo: a Chart of Darkness
Chapter 21
Ironstone Pass A PAIN IN THE MOUNTAINS 'Ironstonr. Pass' is an shon incident that can hc run as a s h o n adventure anv time your plavcr characters are tnvctlang in mountainous rcgions. nr as an interlude at somc polnr during thc I m m s r o t l ~ scampaign. All the Donrnstntres adventures involve quite a hit of hmardous travelling along mountain passes, so as the arfwnturem make their wav from o n e location to anat her, they will haw to cross thmugh Ironstone Pass ancl survive an atrack capable of wiping out forcrs manv times their stwngrh. \Tfcmcr Silbermann and his allies a r r an excellent e?rrr:a hazard to nrakcn an ovcrstrong o r ovcr-confident par+ A n idt-al time to use this adventure would he aFrer thc p a m has ohtaincd one o r more of the Doomstone Crvsrals ;tnd harc staned to rely on thcir powers. This advcnrurc will remind them that possession of such items is not in itsclf a guarantee of succcss. On the contra?, the Crystals will attract thew own pmblrrns: this theme is developed In 11r~pTrorrhlc fn Karnk-%frlr*or.W C wouEd sup,gePt, o n the oth'r hanrl. thar you don't use 'Ironstone Pass' in thelkmmstottes campaign the party has already lost somc of its n ~ e r n h r to s or her perils - this could he the final stnxvl You can, r)Ccoune, run 'Ironstone Pass' as a stancl-alone encounter nrhcnevcr you necd sarneth~ngto spice up a mountain crossing. If your adventurers aren't crossing the \'~ulns,lust c h a n ~ uthe place names to something more suitahlc. Anrl remember that it doesn't have to he the height of writer n h c n thcv make rhc csossinp, - bad weather comes carlicr. h116harder and stays lonpcr In mountains. This encounter is designed tor chamcters in thcir second o r th~rtlcareers: idcallv. a p a q should have 15-2n cam t t hcmcen ~ them, inclurling romc magical ahilit?,- ar least a I.cvcE 1 W'izartl o r equimlcnt.
WERNER'S TALE Silhcrmann war a young and birlv successful wizsrtl in Nuln whcn nn txpcrim'nt went drcadfullr wrong and tic became a wcrumolf. For the ncxt few years he drifter1 from place t o place, always moving on to avoid k i n g rccogniscd for whar hc was and hunted down. As the years wcnt bv, hc came to t e m z with his condition and Iramcd tn partially ctjntrol it. \l'crnrr
Onc harsh winter found him wandering through rhc forest which Mnped the western boothills uf the Worlds Edge mountains. It h:~dbeen almost a wcek since he had eaten. and hunger and exhausrion caught u p with him. Hc collapsed at thc base of a trce, rcsignrng hirnsclf to dear h. Hc regained his senses to fincl himself surrountlcd by a pack of n~olves.Too weak to move, he closed hts eve4 and waited For death. t-lc heard the soft footfalt of a wolf anproaching him, and felt its hrcath on his neck. Thc wolf then heg;m licking his face. It was almost as if thc wolvcs were aware of his true a7urc-natureand hat1 accepted him as one of their own. a'erner p t e f u l l v a c c c p t d rhc hospitalin. of the wolfpack and Bivcd among them as a wolf for almost a year. 1Ie hcame their leader, and non. he m m happy to be a wolf'uith swift legs. a keen nose, a warm coat, and deadly sharp tccth The next winter n%s evcn harsher than thc last, and the hunting was predictabtv poor. As the pack ranplcd wider and wider in scnrch of prcy, thev came across a tndc mar1 lcading from thc Empire across the W'intcr's 'Tceth pass to thc V~ultsand on to thc Bordcr Princes The IIuman part of \Yksner's h n l n told him that this was the mnvcr. tle c s t a b Itshed a lair in dense cover ncar thc road and postt'ci lookouts to bring news of an approaching camvan. \T'crner's first anack a succcss In a wcIl-laid amhush, the wolves took ta70wards and a wagon driver ancl disappcantd into the foresr hrforc thc sun-lcos ct)urd react. Thc wulves fcd wclE that day and ovcr the fvtlowing months tales began to be told of the 'Daemon Wolves' of R'iwmland. Soldlcrs and rangers were sent out from Pfcildorf, to scour rhe forests antl hunt thc tvolves dawn. They rrrrurnrd with the carcasses of almost a hundrcc! wolves, hut rhe artacks continued. Thc stories grew wtldcr. giving thc Dacmon w'olves the nhilirl; to watk 'through solid mck, and making weapons pass harm!cssly through ltheir bodies. W?sscnland was gripped with near hysrer~n Onc fateful day the pack amhushed a caravan in a narrow pass to the east t ~ \Y'~nrcr's f Teeth. Wrrncr had chosen the site so that thc narrcm passage n,nuld hamper the camvan guards, cnablinp the wolves t o strike and cscapc without mcuting serious resistance. The alttack went exactlv as planned until an unexpected rearparcl appeared, t n p p i n ~ rhc n,olvcs between o ~ fosccs. o Thc wolrcs fought w t h sayage dcspcration. but thcir doom sccmcd cenain. Suddenlv, o n e o f the wagons e n ~ p t e dIn tlamc, anti thc main h d y of the catav;ln hnke as panicking n~crchants and guards ilerl along thc pass. 'I'he dead rosc up. shambling paa rhc w o l r ~ sto attack their living cornr;~rles.Ol-c.r ~thc screams and snarls of thc battle. laughter mng out: the clear. savage laughter of an Elkwomnn who had appcarert besidc the hurning wagon. Thc hattlc turnccI into :I rout. and soon rhc woman was the onIv sumivor o f t hc crrm-iln. Thc w o l r ~ s were nary of her. hur she ptfitrd them as t h q fed on the dead horses and guards. Still chuckling quierly, she appnlached the wolf which was IT'crncr. snct h r knew that she saw him for what he was. That day. a stmnpe alliance was horn. The Elf-woman was Syritlin. an outcaqt from the dark city of Fciw .MaMon who had tra\~ellcdwidely in search nT knnwled~cand ad. wnturc. Thcwolr~cs~ v i t h c l mto their current lair -;In ahandone$ rnmc which hat! given Ironstone Pas* i t s n;lmc - ancl Syrillia and Wkmer sat talking and plotting br into the night. S p r i n ~and summer came antl wcnr, antl by rhc. rlrne nintcr closcd the higher passcs, the two allies had turncrl Imnstonc Pass Into a deathtrap. Thc few tnvttlcm who came that rrxy were easily owfptmerrtd. prowdtnp, rlchcs as n ~ I 2 as food. Thc nvo spellcasrcrs ~ r c wIn pun-cr. trading sprlls and amassing magical cquipmcnt from rhr)sc thcv rnhhetl.
Scction Five: Adventures
SETTING THE SCENE Thc map hclow shows thc laynut of Iron5tonc Pass. T'hc advcnrurcrs approach thc pass from the right sidc uf thc map. This can hc a ~ o o daction to play our nit11 mrniaturcs. as thc exact locations of the characters anti thcir atlvrrsnrics will greatly influence. thcir actions. Whether o r nut vou
miniatures, you should unsure that the players descrihc thcir zravclling orcler: arc thcy ln singlc filc o r two ahrcast, tvho is at rhc lront, and so forth. It is also important tn dcscrihc the wreathcr. Emphasise the cold. the wind and the snow. h i l d this u p as nhc aclvcnkrrcrs travel along: idrally thc PCs shnulcl hr. f c d i n ~ uttcrly miserable cren h<-fortt t i r s cnctluntcr hegins. LISP
I. Snow Trap Beneath a cntst o f soft snow, thc ground dmps vcrric;~lly5 fcet. Ilnlesr they are probing the snmv in front of them, rhc lcad charactcm an. takcn hv surprise. ancl drop 4fi into rhc soft snow. Characters on horseback must make a successful E tcst (Ridrifc~rsc + 10, 7iickKiding + 10) tostay mounted. Characters in decp snow may onl?. move at o n e quarter of their cnrrtfnrrs n t e until t h e are clear of it. Thev may perf c ~ r mno actions other than parr).ing and trving to pet clear, and may not dd,ye or cast spclls. Lreamrrs attncktng charartcc5 rnirr-d tn dccp snow clr, with a + 10 WS RS bonus.
2. Wolf Lair Thic is n h c r c thc upoIvcswait until an attack starts. The enzrdncc is cr)vcred h? a C'Rnror!flageArea spcEl (sec below).
making it drfficult to WC frnm the outsidr., The inncr charnhcr 1s uscrl hy cubs and nursing mothers. 'Then. arc Frlur fcmales and sevcn cuhs hrrc, none olwhich wiil take part in the attack. The lair's cntrnncc is two fret high and qix fcct wide. while that to thc nurse? chamber i s t\\.ofcct high and t w c j fcct wide. The fcmalr. wolves will fight to the dcilth to protect thew cubs, and arc f r e w ' ~ c while l doing sn.
3. Mine Enttancc Thc original iron drmrs which sealed the mine entrance arc still in place, hut the arca hehind thcm has hcen hlockcrl by a rockbll. Thc doors themsehes are T .(I D 20, hut cvcn it they can hc broken clown. at is irnpossihlt to pst~cccd;rnv h r t h c r hcyond them.
4. Undtad Pen This small cavrrn has been alrercd to scmc as a holcling pcn for the L'ndead Forces commanded hv SyrilEia. N'hcn an attack is not in progress, all the Unclead will he in this cavcrn.
in an inactive statc.
5. Entrance F'i'ictirns arc. intended to find this lightly conccnlcd c n t n n c r . 11loose rock s t n n d i n ~ at thc side of the pass (1 + 2 0 tr, find it - rnakr: the roll sccrctly for any characterwhu grrcs within Z varrts) has a hiddcn spacc k h i n c l it. The rock will takc a c o m h ~ n e dS of 10 to movc. r c r t a l ~ n ga passaec -I feet t i ~ g h and 5 fect wide.
Apocrvpha Two: Chart of Darkness
6. Killing Zone Chancrcrs w h o survive the nmhuch autsidc and discover the entrancc at 5 n~illfind t h e m ~ c l r e sin this ctiambcr. It is h e r that suwivinp, vicrirns art. scrutlniscd to dcc~dc.n-hn merits further investigation, and w h o shr,uld br kiSlcd out of hand. The conccaltcl door at 63 has a spyholc which hcilitatcs t h ~ sprocess.
W'erner was unable to learn- he rends t n Iw impatient a b u t thcsc things). hut rhc intact contents are as fnllows: Rook I : Pt~rI-r:Magic I!!arne. Magic I,ock. Sounds, Zone nf \\';~rnith:Rntlle I. Immunity from Poison. Strength of Cornhat: Rattfr 2. Aura oh Protection; Rnfrlr .3: Arrow I n w I n e r ahilip. Rnok 2: Per[)c Gift of Tongues, Glowing Light. M a ~ i cP.ock. Prcltcction fmm Rain. Slccp. Rook 3: Illtrsfo?~ l : Assunic J l l u s i o n s ~Appcanncc, Rcnilr l r r f:oe, <;arnouflagc itrua (new - scr hclow); Illilsir3n 2: Illusionary 1Tbods. Lesser Eidolon (new - see blow). Rook 4: RntrIe I : Cause A n i r n o ~ i t yIrnmun~ryfrom Poison: Hnrtle 2: Causc Frcnq, Cause Panic.
Thc L C S S P k'tdolon ~ spetl in the passage to arca 6 projects thc rllusion o f deep chasm .?Oft widc., with spikes at the bottom ancl a dma~hrlclgcscal~ngthc rest of the passage. Thc charnhcr i\ thc main I1r1ngquarters of \Y't.rner and S v r ~ l l ~Aa .couptc of piles of silks :lnd c u ~ h i o n s .Ermrcd fmm vsrtrlus carnwns. .;cnfcas rnakcsh~frbeds. I n the centre of the chamber i s an :~sh-fillcdfire-pit. and against thr far wall .Wnn@cAlnrnt spells h a w k c n placed at the points rnarkcd stands a small shrine. w i t h thrcc I-luman hearts slowlu ruton thc map. When w'crner hecomes aware of victims cnrcrl zcst (7bpolo~1. -t 1 0 ) will ting o n trlp of it A s u c c u s ~ hInt i n g thc ttnp. he casts dtrrn oJProfr~cfion ancl Asrt~zr,Inrbrtli d t n t i f v thr. shrine 3%h c i n dcrlicatrd ~ to Khiinc. the I n r t l trt,rahilits on himself. and then pmcccds to arca 'to watch ol Murtler h through the ercslit i n ha. f-lc uses his Earthstont. to sumThc fire-pit h;~sa loose slab at the bottom, which lifts up mon a small Earth IStumcnital. and artlcm it t o twit in rhe t r l reveal s c;ichVnl' treasure. Thcrc 1s 13 GC, 4 h i n sssclncd rock o f the ceiling o f nrea 6. madv to trrggcr B rockfall on coin ( 1 0 GC. 50 SS. 3 1 -t BP). a silver statuetrc of .Myrmidia his cammand. M.lc.;mwhile, S y n l l ~ aRoes t o arc-a 4 and casts wclrth 30 GC, 2nd nvo small r u h l ~worth '~ 5 GC each. Rnise Dpad on the hodics stored thure. preparing the l i thc hcddlng p ~ l c sarc sc.archcrl rhrlrt)ughl\: the one ~ ~ n r l r for a d battle with Stop It~slrrhilfw. nearest the entrance w i l t bc for~ndt o hare four h~10kshurThc advcnturcrs' lirst intimation nf danger i s when thcv i d under the awortnlcnt of cloth. These arc spell hc~oks encountrr the hidden clmp at l . As soan as the first characlotltcd from spcllcasters who haw fallen prcy to the deathtcfi drop Into the dccp snow: the woPvcs come pour in^ out trap. Each bclnk has a number o f paprts ripped out ( t h t s p - l l s of their lair (area 2 ) at the n t c oFI)-t+ E per round until alE
STAGING THE ENCOUNTER
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Scction Five: Adventures founccn arc in thc In\: Thi? shnulcl forcc thc a d v r n r u r r n fonvard. h n h r r Into the pass srnsihlv tnvcllcrs w i l l just nln away from t h e wnlvcs. I f nccclisan t o act hrnvc PCs i n t o the pm\. c n w w that the w o l w s v a n t o w i n rhc combat and can push them hack. As the r i c t ~ m sgct Icvcl with arca 5 , the P'ndc;~dcome out of area 4 , scaling the clthrr entl cif thc pass. The hvo forces close in, and thc a d r e n t u r c ~are fnrccrl closcr tcl 5 The)- wit1 then fincl nhc "conccalctl" drlnr. Crcl Iitcky. and take sticltrr i n thc c a \ w Oncc i n t h t cares, r h t aclvcnrurtrs arc herded i n t o arc3 6. 1Yi.rnc.r ordcrs the Iiarth litcrnrntnl t o causr a rockfnll i n n ~ the escapc routc r o rhc art-a sh:~clvtlon thc map. s r a l ~ off 5. Trcar thc r c s u l t i n ~*hnwcr of rock fragments as 3n hsntrlt c{Jtotrcs spcll. 4t rhc same timc, thc trnclead hare rerurnccl to arca -1 ancl m a k r thcir n a y along the passage rrl 0 , with Srrillia hchincl t h r m . Shc casts /lltrsiortngb Etriwny t o make thc numhcrsoFuntleac1 ttmk mow fcarfill, antl takcs n n a (;hosfls Appenmncr to disguisc her prcscncc among ~ h c m'I'hr i t n d c ; ~ d stand shou!dcr-to-shoutdrr. blacking the pawagc tn .r hut making no m o r e t n attack. 'I'hcrc fnllcnvs a pallsu 'Thc advcnturess art. tnpped, with n rnckthll sc.aIing rhr cxlt to arra 5, unclear! ' h l o c k r n ~rhe calt t o -r, antl an i l l u ~ i n nhiding thc exits t o .' Wcrner and Syr11lr:t examinc the arlvcnrurvrs from thcir hiding-places, wcigtiing u p w h v t l ~ e o r r not thcy arc "interesting". Any UFC of sprlls o r m:ipic item\. d t s p l ; y ~of u n l ~ w afighting l ahiliv or rmaginativc rcsptmqcs to thcir prctlicnnitnt w i l l qualify Sight ot any of the Crystals w i l l qualify t h t r n ~rnmctlrattly 7'his rntans that. rnthtr than killing thcrn ss quicklv anrl cl* fccr~vclvas p ~ ~ s i h(I;ITP l c I#lillspe1l.i. a morc stnouq mckfall. ctc. ), thc nvo will r v tcl cl15pclsc.n f the adventurers without damaging any ectuipmcnt they might have. Thc foIlnwine paragraphs deal with the varit)us mctht)cls tltnt \l'crnr.r ;1nr3 !iyrilli;t mtght t n Thc. t r x t hclow tnkcs n t l :account af what thr. ;~d\rcnturcr.i thcmscIccs mtpht hc doing at thc tlrnc, hcca~rscrlrc options arc too numcsous VOII"~ l hsvc tc) react as vrxf sec fit. hc:~ringi n mind rhc orcr. all plan of the n v n cvil rprllcastcrs snrl the f ~ ~ r cat r sthcir command. 'h) get rhc most out of this cncountrr. you wilt nccrl to put yrnarwlf i n t c ~thc minds oi\Yi.rncr and Syrill~a: Syrillia in particular iq highly intelligent and >houlrl takc full :ldvantagc h l t h o f h r r tnpahi!iric* and of thc. a d w n t u r urs' rcsponw to their sitt~atlr~n. Rc surc to read thc. descriprinnc o f t h t two principal NP(:s cxtrcmcly carefully, and rtr-tcw thc pn*s#htliticutti;~tthcir l a r ~ csprrrl hotlks ;1nc3 imprcsrirc t n p p a n p offcr. l'hc advanturcrs ccrta~nlvxhoulcln't just sit thcrc and wait for the ncxt thina t o h;~ppr.nt o ~ h c r nso . hc surc that y r ~ uatlow them full frcedom OF action - w i t h i n the restrictions o f thew present situation. o f courser
iar part o f thc mountain strippcrl rrf all valrlahlrr snrl rn:lQfcal itcrns and rhc p o n r r r by a Fntc Pc~tntc:lch. And thry shollld think thernsclvrs l u c k at that - it'< onlv tficir k r t r I'ninrs that kept t h r m from hcing w o l f food Y C L ' ~ ~ Ct.oS F snv. this is n o t rhc- most dramaricallr. satirking cll~rcnnic.:mtl shr>ulrl rmlv be uscd if your yhayr-rs w c m t,orctl n l t h t h t struggle n r are s o weak that t hcv cnn'r rt-a\onahlv fight back Hc~wcrcr.it is u n l i kcly rhnt aIt the adrenturcrs w i l l -urcilni h at oncc. and nftcr an cntcrtaining Ten. rninutcs they shoi~lcl all hr staring stcadfastlv away from thc hohhinp. liaht, rCfilr+ ing r o he hvpnotiscrl and tn-ing to figure out w h ; ~ to do Sn IY'crncr will havc to t ~ s r l m c t h t i i g r l s uThc . ncxt mnvc w i l l be to cast il SIM? .Z4ftid spell on rhc likciiest-looking character A speAlcastcrn-ill hc the fi-t rareer, e\pcciallv onc who has k c n using magic t o rcsrht the .Mrrrsl~f.i.yhfs anti H)pnotf.ctn, or onr. nohn \Y'urncr h:ls seen w i t h ;I p r ~ w r ~ r l t r l magic itcm. 1T the first tarect is affcctcd. \Yi.snrr n~ll rrprnr thc trcatrnent o n a second. anrl so on r o u n d the part!. Tough-looking fighrvr types w i l l hc thc sccond set t;lrgets after sptlIcncturs. I f W r n c r suhdl~csthc .~vholcpam. this wavGtthcv w i l l h e stripped and dumped a- ahorc I f thc PCs are not aIl suhducrl, Wkrner w ~ l proceed l to his third plan, a l ' n f t ~ r s n Confish)rt l spcll cast n n the c n tire party Kotc that a W test is permitted t o r e ~ i the ~ r
Subduing the Advcnturcrs
Thc rocktall triggered by W2rnr.r'~lianh Elcrncnzal crtrtr\ thc area h ~ d e t)n d thc map, and w i l l takc 40 c h a ~ i c t c r ' m ~ n utes to clcar manually (Wcmcr has rhc Earth Elcmuntal put things hack after an attack). with s maximum r>ftrvo ch:lr:rctrrs hcing shlc r o work clcaring rhc rockfall at nnv r)ne t ~ m c . I'nlcss the adventures have thc C y t a l r ~E;irth. f n r somc n t h c r rnngic;~lmeans of t u n n e l l i n ~their way out fast, this is prohahlr the Icastuscful opdon: it mill rake rimc. and a ' r m t r w i l l certainly noticr. and have time t o r m c t The a t l ~ t n t ~ r r cm w i l l h ~ v ahc~ur c a turn's nronh o l d i w i n g hcfore W'crncr reacts w i t h the I f ~ ~ i s e r . rCbtftrsfon al plus undcarl opt Ion
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THE ADVENTURERS
- STRIKE BACK
Thc first movc to suhcluc thc advt.ntuscrsct~mr.~ in the form o f R .lfnrslp Li,ql>t.c spcll. h s i n ~ l cplohc nf light appears i n
I t i s unlikr-tv that the adventurcm w i l l fa11 prcv t o i l k r n c r ' s attcmpts r n suhduc them. Such rnr.thcnls might work on terrificrl merchant4 and ~ n i r n a g i n a t i \ ~mcrccnarics, c hut :I hand OF scasoncd arlvcnrurtlrs bhould bc rblr t o stand rlp t o his method<, and cven mount a countcrrttack. Thcrc arc thrce main optrnns opcn r t l thc advcnturc.rc oncr rhrry a r t herded i n t o arca h: blasting rhcir n a y our rhmugh thc undcad. find in^ thc sccsct door t o -, nr zomch o w g r t t i n g our rhrnugh nhr rockfnll to 5 Of cnursc.. irn:~ginarivc pla?.c.rs mqht well comc u p w i t h other plans. :in
Digging Out
thc ccntrc o f :[run t ~snrl , twain5 trr mmuvc fin :I rh\?hmic pattern \Yi.rncr 1s t ~ i n tgo use thi5 as rhc focus ohjtct for his IJiptroiisn~s k ~ l l (;haractcrs . whosc plnvcrs specificatly and in~mcr!i;~tcly statc that thcy arc l o n k ~ n g awar from rhc light arc not ;1ffrcrc11. ~'LII o t h c f i must m;ikt. a fKP tcst (n,icEr a + I 0 bonus clwing to the unortht>dox manner tn whtch \Y'crncr is using hypnotism) o r laprc i n t o a tmncc. Each u n ~ f k c t c dchnractcr may trv t n rnusc onc rntmncctl charactcr p c r rrn~ntl.btu shoutlnp, slapping anrl the like - this gives rhe r . n ~ n n c t rcharacter l annthcr WP rest [unmrdificd) r o sn:rp n u t of the t n n c c . Blasting their n u t n f t h c cavcrn is ntlt too had nn i d r : ~I f ;l11 thr. stlvcnturcrs end u p i n n tnncc, thc fight is more espcciall?. i f the adventurrrs have thc C ~ r ao lf I:lrc. 'Ttii* IF rtr less over - t h r w ~ i l l wake up i n t l ~ c dark, o n ;tn u n k ~ m i l - n o t Ir.:ndt h-cause t h r first timc thc nducnrurc-rs IIW thc
Blasting Out
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d
Section Fivc: Adventures SyriIlia Dark Elf
LcvcI
3
Necromancer/Lcvtl
3 lllusionist
Special RII~c*: 5vrill1.1\ ~ l t \ , i l ~;trc l ~ (~; ;~I c< ~I : I V :\ppc:~r~~~(I~~ aalcc. hn1rn.11i\vcrs~onand \ t r c r ~ ~[.us\. ~ h 1\11 ;I~c'3 t S ~ : I ~1C. Skills: .-tcritlg; dnrhid~xtrous..ITC%IIFP I*ln,ytruge - .tfn.qick: (As/ S p ~ l f-s SW h e l n t ~ ~ Cl~rrrtn: : Ilaenltjn Lmrt~;Et 'nirmle, I--lor!;f f w h I - o r ~ I{)apt~oti.~t?, ; ~ ~ I PttJl1 # I Pllin ts: f d ~ t i r112 I 'rtd~nd: ?mm!cniv r c) IMsrcrse: .%fugicnId t18arrness,Man:/col Sense; Meditcrfio rr: .YI#ht I3.sinPI - .TO-yfirfIs:Rend4T'rilc Tnr+F'lthnrin,Old IVtwldt~r:Rrr ne Low: Scroll Lore: Secrr l I ~ n g r r a ~- eCl~~ssfcnl: .\IJ~I:ECI Iotr; .Yp~nk.,\rldirio~rnlLrrngrlaLye- Otfl \T+)rfcl~r S p e l l s (4' Magic Points) Pt,f(r: Curse. CriTt of Tongucs. Glowing Light. Magic Alarm. Magic Flamc. Magic I.ock. Marsh 1.ights. Arottction from Rain. Rcintorcc Ilour. Sleep. Sc~unrls.% I ~ of C Silcncc. %one o f \T'amtk1 Clnltl~I : Cauw k n i m o s ~ qFirc Ball. Fight. ImmuniW from Poison, Stcnl Mind. Strength olComhar Hnrrle 2: Cause F r e n ~(husc . I Iarrcd. Cause Panic Rattle-$:k m a *I n \ ~ ~ l n c n h ty i I i(:ausc (:ow~rdIF Flight. I:au'ic Fear. Cause Stupidity Illrrsic>nI . hssumc Illr~sionamAppcar;lnce, Re\vildcr Foe Illtrsfo~r 2. Banish IIlusion. Ghmtly Appeamncc Illtrsion 3: Illustunay Iincmy ,Vrcrornnn$fcI: 1)csrroy Cindcad. Hand olncath. Summon Skclctons. Zone of Life .lecrnmnniic2. Contml Undrad. Extend Control. IImd of Dust, Stop Instability ,Vecrr)mntttfcJ: Annihilate ltndcad, Raisr Dcad Ttappings: dagger (1 +241, D -2. P -20): heavy wintcr cloak: Jcwcl of Powcr (energv: 6 magic poinrs): Jwch of P u n ~ t (energy: 9 magic points);J m c l of Power (spell: Lfghtnin~ Bolt casl at level 3): Amulct nf Kiqhtrous Silver: Ring of Protection vs non-cthereal I'nde~d:Amulet Ring: 'bhnce-Rtessed Copper: spctl hr~ok
Silbcrmann Lvel
3 IlIusionist/WcrcwoIf. Human Form
neccssav to chankc h ; ~ tko fluman form. \'('erner has learnt to control his condition to somc cxtcnt. so he has a +l[) bonus to these tests. Skills: rirccat~cI.nn~trage Magici*:Casr Spells {mhelot#9; (,Y):~rm Attfmnl - ttwlrr~snnllv: lir~ultmlcIlrrl~Lore: Ifjpnorise: Ident ifi Planls; Jdmt i l l ' I ' n l l ~ n dMagical : dtr ,armress L4frcgfcn/ .S~VZSP:Mcdifat inn: Relrrl,,lT'rlfP; Rrr ne Lore: Scml! Loxr: Jecret l,ang~rnp~ - (,-lmical. Spells (3' Magic l'ornts) +
Pt.t[r: Gift r)S 'Ii)ngut.~,C;lowing tight. Magic Alarm. Magic Fl;~me..Magic l,c~r-k. M.~;~rsh Lights. Protrction from Rain, Sleep. Souncls. Zanc of Whrrnt h Rattle I: Cause Anirnosin: Firc Rall, Immunity from Poison. Steal Mind. Srrcnpth of Curnhar R n t r i ~2: Aun of I'rnrtcrinn, Cause Frenzy cause Panic Rnllle -3. i \ m w Inrulncmbilitr.
Section Five: Adventures
Chapter 22 t h c D~varfhtended to cmploy a commrm partcm In Hold consrmcrton) and equal shares in any valusblcs found. apart from documents and ;irtckicts of liistoricrl sijinificancc. f l c offers each character an uncut ruby worth a t ~ n u r250 C;C as a token of good faith. Girnhri 1s morc than h c sccms. While the PC5 may have thc opportunitv t o find this out h c f r ~ r et h e encl ol the adventure, ir i s important that at the start thc?*helicvch' is no more than another Scholar, t t y n g to rcdlscover a l o ~ttIoIrl and rccovcr whatever may hc touncl in the n ~ i n s A . s GM. you must rcarl Ciimbri's profile. and t h c final scction or thr: advcnturc. hcforc rhr PCs c n t t r Karak-Zulvor
Bctwccn a Rock and a
Dark Placc
I f vou're play-ing this adventure as p a n of the Elnontsmtr~s campaign, ir fits best k m e e n ' R l o o d in Darkness' and 'ntath Rock'. 'l'he crmclusion of 'Rlr~odin Darkness* lcarcs the PCs at the Shrine of Kad~r-Helead.Do not use rhc visitatinn fronl Ywcmn's ghost to send them to the monastery of Iryric just vct -save et For t h e enrl of thiq adventure. Instead, Icave rhc PCs confused as t o m-here thcir quest takes rhcm ncxt Thcv will prohahlv stan t o head For civilisation, over the \X'intr.r"i Tccrh Pass. In pcjssesslon of m-o Cry~t;llsof Po\trer. t h e PC:s will hcgin to attract thc attcntrons o l t h c forccs nf Chaos As t l ~ ;~dvcnturc.rs c trudgc along thc mountainous t m d t road ( o r rvhcrcvrr cIsc is appropriate), thcv scc figures ahead. Thrcc Dxvarf~lic dead o n lthc path. Anorhcr Ih-r-arF stands silently nearby. and hails t h e party as the)- approach. Gimhri (for it is he) hcgs the PGs for hrlp, explaining that his h n v c fallen cornratle~h a w h-en slain in ;Q Gohlin ;lm+ Thc mnr~ntainsand passes of thc- Vat~ltsarc fill! ofscholars. romh+robhcrs and rrra~itrc-huntcm,lying tn find anrl rchush, and thcir hodies Iontetl. H e was somc tvfly hcl~intl srorc ( o r loot) lost Dn.nrfholcIs. T h c atlvcnturcrs ( w h o the others. and escaped t h e C;ohlins' a t t c n t i o n ~hv drinking should ~dcnllyh c rn thcir second n r third careers, with a l a potron of invisibility - h c even shows the f'Cs rhc v ~ a that good mix of fighting and scouting abilities) art: hired by a contained the potion. "How can I n o w fulfil my diiw to rnv Ilnarf scholar !c) cscrln him t o t h e nwarfhold of Karaka n c c s t o r s ~*rnvel!ing nlnne in thcsc. hills, 1 will surc.l?*hc Zulvrlr, and help him recover s o m e ancient texts. It sccms doomed." The pary's svmpathv for Ciirnhri mav pick u p like a simple enr,rrph mission, hut then. don't they rlI7 when h e cxplains t h c narurc of his qucst, and (failing thnt) A few leagues sotlth o f k d a r + G n v n i n g .kwak-%ulvorwas proffers thc uncut ruhies, Onr. wav o r another, it's critical one of tfic I~warfhoOdsin t h t Vaults that fcll to t h c Orcish that he invrriglcs his n.ay intn t h e party's tnist in o r d e r ro forccs nf thc Hloodaxc Alliance over a century ago. W%at lead them t o Karnk-Zulvor. m a k t ~rhis Ilold unusual is that when t h e Greenskins took Almost evcnzhing Girnhri ha4 said is untrue. hut it's m n r m l , thcv fc~unrlit inh;~hiteclnot by D w - ~ r f shut by Skavcn. imponant that thc PI:s d n n " t rcalise thnt vct. In fact. t h e w The Ratmen hacl been in resldencc. for ccnturies, tiavinp was n o ambush and thcrc were no Goblins, Girnhri pcligained t ' n q through a deep mine shalt which t h r Uwnrls soncd his travelling companions with rnanklnc. (the poih;id seslcd off rftcr discovering a lode uf Warpstone buried son, not a 'potion', was in the vial) ancl set u p the sccnc as thcrc- a gcologicar anomalywhich, no doubt. annctcd rhr: a trap for the PC5. If the PCs examinc t h e bodies. they find that the h 3 r f s are normal in e v e F rcspect. and the wounds Skavcn to t h e l-lold. After t h r collapsr of thc Rlrlodaxe Alliance (sec Doom- are authentic. Suspicious P(;s might rplcrtinn wliv no d r a d slnnps: I'irc and Hloorl o r Dnotnstones: U'ars and Death].a Goblins o r Goblin blood can h c cecn, hur Cimhri will assrnnll group of Gohlinclicls stayed in Kamk-Zulvnr. Some nf sure them that the nmbzlsh was s w i f t and cfkctivc. I f any of rhcm cxperirnentecl with the 'RZrpsronc thry found tlrere them rv t o track rhc C;ohlins, thcv nhv1nu4y won't he ahlr anrl became mutated. i t was hcrc that Radzog, the villain of t o pick u p a t n i l , h u t aftcr a hit nf searching they will find 'Death Rock', studicd nlagic for a time and ~ a i n c dt h e mu- so& Gol~lintracks, unrelated to thc 'amhush' n r thiq adtations which, hc hclicrctl, marked him out for Rrcatness. venture. Suspic~ousPCs might also wonder why Gimhri did not join the cornhat - you can plav u p hi? fcchlcness here, if it helps. You might choose to let onc of rhe PCs spot a Your Patron short-sword far below t h e path: rhis is the weapon Glmhri Girnhri Flintbrow is a Dwarf in early middle age, w h o often used re inflict t h e 'ambush u,nunds' on his unfonunatc cornsecrns to b e lost in thought. tic is a Scholar nnd Physician, panions. and then flung away. I f s o m e of t h e P C 3 are getting paranoid about Gimhn, haye them attncked h7 ;I rcrl Gnhand in return for thc parm's assistance in exploring KarakZi~lror,defeating thc Gohlinoids that now live thcre. and lin srnhush that night, enabling him tc) obtain the texts hr. is searching for. he oE \Y'~thluck, the players xvill just think that rhc rnctluntcr f e n rhe p a w his meclical services. his theoretical knowl- with Ciimhri r r ~ intlcetl s a 'set up'. hut set u p bv ynlr as (;M edge o f t h e D n ~ r l h o l d ' sinterior (gained from studying intact in orrIer ro push the adventurcru intn yr)ur carcfilllv prcHolds of similar age and location- traditionalists to the core. parcd scenario.
AN ADVENTURE IN A TRADITIONAL STYLE
Apocrvoha Two: Chart of Darkness More Dwarfs IFyrru h a w already hcgun, nr cvcn cntlcd, ' ~ c - a r h~ o c k 'r.l o n o t dcspnir. You can r u n this advcntilsc hcnvccn 'Ilcath Rock' and 'Ih\arT\Thrsn, or as n fillcr aftcr 'Dwarf\Tr:~rs'hut bcforc 'Ifcart of Chaos', or w e n ar n stand-done. PC:s armed with rhc ( : l ~ ~ t a larc, s hnwcrer, Iiktlr. to he so powerful that thc nclvcnturc as i t stands won't hc vurv challcnainfi. In that casc, you w i l l prohahly want t o boost thc numh c n and ferncitv of the ~nhahitantsof Kamk-Zulvr>r - hr adrtinfi s r m c tclugh Rlnck Ores anti mayhc a Goblin shaman or nvr). [or cxarnplr You should also make C i m h r i hirnsclf a morc forrnid;ihlc. a d v c s a y armed with some scnous rn:~gic rtcrns of his own, insrcad o f the n t h e r *at[ tigurc dcscsihccl [lyou arc nor pl;~yingrhc Iloomsrr~nescampaign at all, simptv changc a few names anrl place L i n k - Z u l v o r wherc v r r you likc i n thc Whrld's Ertgc Mr)untainri. the Vaults or the Grey o r Rlack Mountains. I t ~t 1s mare convcnicnt. you r n ~ ~ want h t t c ~harc thc i n i t i d cncounrer w i t h Cilrnhri take pl:~ccin town rather than o n rhc open road - the '(;ohlan :~mhuah'i s VC? much an optional extra and ~ s n ' itn t c ~ r atlo [hr plot. ~tn~ ITrithln, l a t r i p i n t o the mountains might I n 7 7 I~h ~ mnkc a convtnicnt break hehveen civ-based adrcnturcs. I;imhrl c t ~ ~ lhc c l starching for :~pprt)priatc.younR talent i n n-hatcrcr Iocatron nhc PC< happcn tr, bc based.
REACHING KARAK-ZULVOR
ENTERING KARAK-ZULVOR
hccordingro Girnbri, thcrc arc thrce possihlt rntnnccs: the hcartfrarnc, the main cntrancc. and thc ventilation shaftsol thc fnrm gatlcrirs. for thc p a q ' s henchit. hc n v ~ l l ,surnrnarlse the pros and cons of each:
Thc Headf iamc "Coocd Dwarfish cnginetring. that. Conilng in through the hcadfmmc means a
Thc Main Entrance
'I'hr. ir~urncr-t o Karak-Zulvor can be 3s simple o r as cornpEcx as you ricsrrc.. Snme c-ncounturs w i t h C;ohlin*. ur at
lcsat cvidcncr. o f C;r)blinr)id actium - a wotf-rider spotrvd cm a clistnnt mounts~nsttlc,a rcccntly ahandoncd camp, souncts i n thv night :tnd ginnr spirlur tracks i n the n l r ~ r n i n g - woulcl hc ohvirlus a a ? , s t o Iivcn up the journey ancl keep thc PCh suitahlv o n cdgc. Ynu c:ln mtcrrpersc dtscrlprlons nf thr. /nlarncv ~ v i t hthc convcrsarion w ~ t hGimhri. l l c cxp l n l n ~that hc ha%scouted thc Hgdd from the ouitsidc hut, I ~ a v i cstahlishcd n~ that C;ohlinoid~:Ire still rherc. 312s not ;~trcrnptccft o cnrvr 1 Ic. Icaclq t l w ; ~ ~ I ~ e n t u rt or rwsi t h i n sighr n f t h c Hold, points out thc cntnnccs and dc-4crihc.i X\-hcrc hc think5 thur. Icacl, b u t l t r c r rhrr it'.; u p to i h c PCr kglp 1: t o rlccirlr o n thc new step. (iirnhri explains hc 1s no solc4ir.r. and hc has h ~ r c t lthe advunrurcrs' for t h r i r tacrlcal cxpcrtisc a\ much as thcir fighti n g prowess. Iiimhrr w i l l accompany the PCs I I R ~ Ob r n k + % ~ ~without l v ~ r heqirarinn: 1 hnving comc r o rhe t l o l d for a rrasc)n, hc i s not ~ o i n gto give u p non: (;irnbri can hc urcd t o d r o p somc sz~htlcor not-so-suhtlc clues i f your plavcrs artmhc-ing pnrricularty dcnsc: "Uornlally i n such a Itold, rhcrc would hc a cnuplc o f 5rnallc.r rooms rlff th1.i clnc - just hcrc-. Ior)k," or "\i'cll. I'm n o cxpcrt h u t Itvould 5;1V that ifvou go ~ 1 4 i i nr1vt.r g rhcre. th:tr hi^ Orc - cursc the name of h ~ s raw, clcspoilcm o f I S x r r f h o l d ~ -113 luft ptck you oft one hv CFRC. Rut I~II'TC t h r tacrtci.lns. sce, riu thosc [1cc1rion\ arc vrjur.. tCE niakc *'
"The main Satcs still work. by somc rnimclc. I'vc scrn thcrn own and close tn let Ciohlin spider-sidrn in and out, so the (;rccnskins must have taken carr. af the m s c h i n r ~ . Thrv'ru not rxacrlcgnin~t c ~let you march in: the cntrancc i*h o u n d t o bc well-gunrtletl, and o f c o ~ ~ m ~ tc' sfar casler to open the doon firm the inslrlc than thc outside." The huge sstonc c I o c ~ )l ~ p~ only ~ n from the i m i d c 'h Clrca mxinratn a n c g l ~ g c n~t u a r rherc l i n a gatrhouse ahorc thc ponal, equipped w t h arrnw-slits that allorcl a clear r ~ c w of thc awa In front of thc d t ~ o r s'I'he doors arc incredrhty solid (T PO. D 100). hut imaginative chamctcrrs may tint1 somc. way of getting I n by thrs rrlure The tnck w i l l bc t o do s o n.tthout raising thc alarm.
DEEP TROUBLE Section
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The Ventilation Shafts
1. Mushroom Gardcn
"Part-wily u p the mountain rhert should he a series o f shahs t o Ict air ant1 light intc~thc fnrmin~levels of the Hold. Normallv such shafts woulrl have .c.huttcrh to keep o u t t h e wcathur and ant~hinp.that might f a n q crawling in. but after so long W might find onc o r nvo hrokcn ones. Thc J yards: unropcd chancrers ~ 1 1 1fall all thc ~vavdownthe shaft. although hccausc of the slope the damngr. from thc fall IS trcatcd ns 6 yards rnxyimurn. BY listenInp at each shaft. the PCs can tell if thc gallcry is occupied; hr~wcver,t h t shafts arc too dark and dcep to see into the galleries from thc surface. [Ithe?. enter t l t t Hoid through tlitsc shaftq. rhc P(3s wilt cncl u p in thc Moulrl Fmmcs ( 2 ) .
The floor of this unlit room is covcrcd in dark, damp compost. with clumps of mushrooms RrtnvInR in placcs. T h ~ c k g r o n ~ h ofwhirc, s slender-stalked. fibrous mushrtw>mscover woodcn tartices on thc walls. Sr>mcarc \.arlrnts of familiar mushrooms. hut most are euotic. Tvndinp: thc f i ~ n art. ~ i f o r ~ runarmcd 5notling.i /IWW" p.228). If the alarm has bccn raiscd. thcv will hc hiding cowering bchind large mushrooms, dug into heaps oCcompost, antl so o n - ancl waltinp. for an opportunity to bolt tor rhc door. I F the alarm has not hecn r:tised. thc Snntlingf will trc. to cscapc as ?;<)onas the PCs cnrer. In cithrr raw. thr.v only attack if corncrcd n r capfurctt, biting and stnrg~ l i ton per ~ free. A Snatling's hltc does I)? dnm;~ge,and has a 10% chance of causing infecter/ ~taorrnds.TElc Snor fine5 might also (25% chance, higher ifvou f e d mcnn) niakc sontc improvised spore wcaponc from rhc mnu lds in the frames. The smell in the room i s Intense. and mycharactcrwho fails a T test nn entering the nmm will hcgin to fccl queasy. suffering a - 10 pcnalry tr, all tests for 15-Tminutes. Thc dcpth and softness al'thc compost means that chancrcm tytnl: to move at greater than cautious mtc must make a Risk rest each round o r fall over. Any character who falls nvcr {or is s p a t t c r c d wit h c o m p o s t hr m ~ s c h i e v o u sor panicky L~rak+%ulvor has fallcn into rl~.;rr.pair.The gohllnoids have Snotllnps) sitffers a - 1 0 pcnaltv to h r h Eel and hide t c s t ~ taken over some arcns. dcstroved some othrrs lthc differ(vcrst~s;tn)zhing with a s e n w of smell) unrll clcanrtl irp. cnct 1s ofrcn sl~aht).anrl blockcd off accccs to o t h t n . I t Four oh the various mushroom wrictieq herc arc prnclshould brcomr ohvinus that t h e Orcs have v c tittlc ~ idcn ucts of Clan Moulrt.cding, antl might hr \vt>rth c i f tEic engincc-ring anrl architrctural s u h t l e t ~ c sof this I)narfhold Play u p for any D n w f PCs present what a [rag- u p to S GC each to a nizartl. scholar, hcrhalist o r alchemist. 1E the PCs pokc around in the r n ~ r s h r o o m ~ d c, ~ c r i h ctheir cdv i t 1s For fine Dwarfish building work to not he propcrlv m:tintained ant1 chcrishcd 7fhcOrcx' attlnrdc ton.;lrds K;~r;lk- appearancc - but do not describe a m u ~ h r o n m 3pprppc.rtic.5 ~enlrsqsorneonc i s hravc enough to tasrc iit %U]\-nrrs that it's i u ~ at hig 'olc in thc grc~und,gootl for + Mflb.Scnbcnp: knohhed, rmnsluccnt white cap* a%big rlcfrns anti that. nict'n'caml'~~stahle. grlnrl mnmr tn put ycr ns a dinner pl:~te,with streaks of red-brown. Excellent 5qui.v in and lors of %pacetn leave ?;rr hitt. taste ~ 0 r t h5 GC each for cooking \lcnrion thc smell from time to tirnc: thc comhinarion + Rarwn's U'lng: coal-hlack nurecl cap. t\ potcnt Manhnntof Orctsh stantiard\ of hvgiene and the underground localike poison: o n c bite equafs 1I) doses. tion ls a powcrlul one, in terms of d o u r at least. + Mhol[l~-StnfkedStfnkhorn: Inccntlcr with stalk5 i ~ k e rlees horns: ioul srntll kltals one Wound i m r n c r l i a ~ r l ~ + Red Rock Rmfn: hnght red, hnin-shapcdancl tcxtl~rcd. I t is a miEd Manhnnc poison: one hiac cqualq I drlsc. Anyone cartng thcsc r n u ~ h r r ~ o r n has s a small ch:~nccof dct\ singlt. f a m gallen. was ample to supply the nccds of a rrloping rnutatlclns from ~ h influcncc c of thc \l'arprtonc small t Told 11kr Karak-%t~li+c>r The invading Skavtn adapted 1":; cumulative chance per m u s h n ~ o mold<-vulopiny:I ' h a ~ c rhr gal1crir.s to houqc mut:lnt crc;lturcs antl h r t r d thcir fi)rd I I snnptoms as dcscrihcd bdow would hc fair. hur who':, supplv The ccntrc of thc galley is s largc-, open sgacc. lit countinpz by rhc shafts from thc surhcc and currently used for growI ~ rnoultls. R The other rooms wcrc ori~inaflystorerooms: thcy arc cither dark o r dirnlv [it h? shafts too narrow For Mould Framrs anyone ttr c n w l down. latticc frames madc from dried giant mushroom stalks arc. spiked to the ceiling, s u p p o m n g t h ~ c kcustains of glistening3 multicoloured moulcls which ohscurc thc vicw from o n c part of thc rcmm tr) another. I f the alarm has been miscd. th~sroom is cmpty Othcrwise, a b u t a dozen Snntlings arc t t n d ~ n gthe itames. l'hr.!. wil! tr\. m flee at the first sight of intruders. hut cach Snotlinp must make an Int test to think of heading out of thc famm galIeries and raising the alarm, f o l l o n ~ dh?.a CE test to s u m mon the courage t o facc ~ t Orcisll s masters with had news. Likc tbc Snotlings in area 1, they will onlv fight if cornercd or captured, antl their bites and small pruning-knives causc D3 d ; ~ m a g cat S 1. with s 10% chance of c a u s b n ~infecierl trlotrtrds. You can have a lot of fun with Snorl~ngsleaping onto, o r dropping things on. the PCs. I n w n t ~ r c:~nd;15turc Snotlings (an alarming concept, hut go with it) might tr?. to chop tlonm parts of t l ~ cframes in an attempt to Irun the PC5 o r ar least hampcr their progress.
INSIDE THE HOLD
THE FARM GALLERY
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w i l l dctcr thcm. Thcir silk is slow CO igrlttc - a chanctcr w o u l d have ro hold a torch t n i t for 3-4 r o l ~ n d~ hut w i l l b u r n fiercclv once i t has caught
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7. Mutant Spider
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Mo\t nf the mould< arc harmlcs~.hut an!* movcrnent ;tr Rrcatcr than cmttlot~srare has a 10% change per r o u n d of tlisturhing ;I p:rrch nt retl o r !-cllnw mnulrl.
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\l'hcn thc c l ~ l t is ~ rnpcnerl, a carpet o f sleek. ucll-fcd mts enough t o cause a cl~aracterwith a phobia nf rats t o make a 7i~rrr)rtcsl just at t31c sight o f thcnl - snpamsaround the chanctcrs7t*ct, castrng rhcir tiny rnuzzlcs and uycs up exp-ctnntlv. 'l*hcy appcar t o assume [hat any humanold w h o cntcm rhc mum has come to Iced t h c n ~ .Fragments o f mushroom on the flntlr ind~caltcthmr diet. They arc u r n lame. ancl w i l l follow rhe acivcnturcr* evc~-ywhcrc.climbing up ~ h c ilegs r and begging [or food. l-hey squeak cheerfully and arc v r n allcction;ttc., hut untmnablc. Have ttie rats foll<)wp thc PCs from r o o m t o room. squeaking and gcncrally tausirlg a n u i ~ n n c c( - 1 0 t o Dex. Iancl ffidtbtcsts).
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C)nc o f nhc giant spiders started t o nlutazc alrcr rating a Snratling which hacl h r c n cxpc~srdrt, thc N';~rpstonr.-altcrcd mushrooms for roo I t ~ n gant1 , has bern 1so1att.dIn r hw n l o m So hr. the mutant spidcr has cnwn cvt-rghrn~t h : ~has hccn put I n thc r t m m w i t h at, inclurling rhrcc orl~crplanz~pickrs. onc S q u ~ gand ovcr n d o t c n Snrlrlinps. Ttie dcnrl giant spid r n a r r s t i l l suhstanti~llyintact: thcir ansidca have Iwm Ilqu i f i c d anrl sucked out. h u t thcrr r x o s k r l r r o n s still Inok disturbingly lif'l~kc.. i f unmoving. Ocspitc appc3nnct.i. the mutant s p ~ d c as r thc onlv Eivi-ing thing In thc room. Its; f r t ~ n t pair o f l c ~ ends s i n vicious, pr)ison-rlripping bl:~dcr.giving tt two adrtitional venomous attacks, and 11scxxorkelctc~nis hard anrl >plkv, g i v ~ n g i t 4 points nf a r m t ~ u ron all It~catlon<.
4-5. Squig Kcnncls
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h n y noise. o r rntlrcmrnt near 'the r l o o r s t o rhcsc r n r l m s h r ~ n a~scrics \ o f h e x ? thumps a ~ a i n sthe t door, accompanictl Ilr fcrc~.ir)ussnarling. Clc;irlv tlierc. is sumerhang largr. ancl v r n aggrcssrrprinsldc. li;~chr o u m if u ~ asda kenncl for five Squigs which arc f r d oa~rnt5 (ant$ thc occnsional hand) which thc b n u t l i n ~ s poke unt1c.r t h t door. 'l'hc Sqi~rgsw i l l strack any tarprt that prcsr-nt$ itscll. ancl fight to thc dc.:~th. Thc S q u i ~ sarc not chainc-d up: 11'thcsrlvcnturem arc fnullsh cneugY~t o open thr. drmr, n he Srluiaq w i l l leap out. Most w i l l attack thc P O , whilc onr or rwo \viIl mslz off- ready t o hc d l s t u r k d again a< rhc a t l w n l u r c f i poke artlund i n a panicularly dark'n' snlclly c r ~ r n c o r f thr g;~llcry [Ilor some rcnson you rlon't I ~ k cSquip. or don't hsvc any Squig mtniaturcs t o hand. undrr-feel ~x-rllvcswnulrl hr gootl sut~stitures
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THE MAIN SHAFT R hmarl. rloptng pasmgc runs from thc farm gal1r.n. 10 the main shaft. l ' h r sh;ifr 1s thr. hub o f a I)wnrthold, nlnntng from thc S U ~ ~ t~o C[hc L ' I11wcst IcvcIs anti hringrne lieht ancl air i n trnm outside. Qnk-Zulvor's main shaft is Jb yards across and civcr half :h mile decp. A ctml hrcczc. blow.; stcarlily tlr_rrvn thc shaft from above. I-lugc srnnc pipes, b > u n d with iron, run up and down the shalt walls. rEisappcarin~Into the dnrknes5. Some arc cool tr) the rouch, ctncrurl with condcnsntion. anti filled with the roar of mnrkng watcr C)t hers radratc warmth and lcak thin i r t s of ?;tc;bm.'1 tic sh;~tiitsrlf i h f l l c t l \vltt~a stcady niutcd rtjaring. as i f frtlnl a rli.;tant strhtermn t a n ri\?cr: the constant n v l w impofcs a - I t 1 pcnalty to all L i s t ~ r ttcsts whilc i n thc shaft. Thc shaft is dimly lit bv rl;lyltghr from ahovc. nupn~cntcd by occasional c n ~ d ctorches i n the remains ot 1)wnrfc.n sconccs, rlr ptles of l3urning o r smouIcltring nrhhish o n the floor. T h e w untv r'xlqt around lthc areas f r ~ c ~ u c n t chv cl rhr Ores: clw-~vhcrcthcrc i s very Iitrlr. nrnhicnt IrgIrt Ilepcndi n g o n how Etr down the shaft t h r PC\ ;trc, thc Iwcb n l ' ~ l l u minalion v ~ r i c sfrom m a n n l ~ g httn p ~ r c hdarkncas.
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m,nc W ~ !I:.:IG n l n around thc rlutcr walls r ~ the f shaft. :tnd three Sronc to "P// hriclgcs makc ;IY-stiapc acrosr ~ tPort. culliscs anti r n i s s i n ~strlncs indicatc ' / whcrc Ihv;~rfislrt n l n wcrc sprung by thc invading Skavcn sntl C)rcs. Stone l F ~ C nrc ~ F cuf a n a spiral a r r j ~ t n dthe insldc nf thc shaft, Icading hr~thu p nnrl riow-n. l'hc stairs Ic:td up f o r l :thnur 1 0 0 varrls, becoming increasinply rough u n t i l :I point ;lbnut 200 vards hclou thc ticadfrarnc, where thcv hart totallv ct~llapscif.Going down, thc stairs Icatl LOII yards to thc workshops Icrcl. t h r n over h00 yarcls h ~ n l i cclorvn r to the mincs. 'I'hc n-allway*. \reps and h r i d ~ c s hirrc n o nilings. anrl n single rnisstcp m;Lv plunpc ~lzcunrv;in to a lin;il .-. .-trnp:rct ;lt thc bottom ot ttic lowcst mlnc Icccl. Any niuvcmcnt at greater than cnrrtiorrs rarc rrq118wsan 1,'l)cx 1; tn F ~ t n i t c ~Ct ' Y mund ~ [dcmhnfics + 10) t o a v o ~ dfalIing: without rrjpes a r simiInr prucautlons. characrcr5 w h o fnil rhc tcst w i l l plungc to ccrt;tin dnr~m(!or r h ( w ( 1 \ 1 5 l~o Outer Room Iikc n, hc prrcisc., half a rn~lr.is XXO yarrls. s o the falling rfamagc w i l l hr. 1 m i n w IM Wounds). If the alarm h;lr hecn r i ~ i r c t i;l11 . [hr. Orc ant1 (iohlin troops i f the alarm has been raised. tlie Orcs are litin^ in^ o n the from thc K i t ~ h c ; ~ rarea t h arc rnrsrcd hcrc. I f not, four I3lack Kinhearth sidc althc shaft. Thcr rlo n o t nlsh t o att;ick, b u t Ckcs arc sitting around i n hrrrc, playing dicc ancl r n u n c h t n ~ idly on things hest lcft undescrihc.d. I t thc. PCs gain the arlwait to pick rhc PCs o f f w i t h missile firc as they t v to cross vantage t > lsurprisu. thc Orcs w i l l takc nvrl rnunrls t o pick thc shalt. Sincc artcmpting a crossing i s clcarlv a v e y u n up their h c l m c ~ sancl shieId5. wiqr thing for rhc PC- t c ~do, the s~ruationcould clr-velop Inan a stand-otT Thc (;M shr>ulrl glvr. thc playem time ro The nc~iserlf fighting I n hcre w i l l b r i n g rcinfnrcemrntu cclmc up with hr~lliant.cunning, hmve csr srupid ways to from the main p a r t ! chamhcr (area 9 ) nftcr I l h rounds hrc.;tk the clr.adlr,ck, hut tf thu ;itlventurc l o r ~ k sl ~ k hogging e Occasional sci~ffl~*s hemeen the guards arc iairlv common. down. t h r n rhc Orcs might need a W. tcst each per rncrntl so it w i l i take a %vhilr.for the n o i w to attract iltttntion. to kccp thclr natunk incllnat~onsIrtlrn avrrrcrlming their words from tlre PCs tactical fictotl sense. A fcw ~~rclt-choscn rnighr add pcnaltic.i t o this tcst. nngine from a m i l d taunt ar -5 to a mortal insult at -213. Those rvho fail their tests w i l l I f the alarm ha.; been rnisctl, this room rvill hc cmpn: as its canlc c h a r g ~ nacrnss ~ the walhrny? (don't forget thosc I , occupants w ~ lall l h:~rugenc i n t o thc o u t c r guard room (H) Dex tests'), and fur t-very Orc who c h a r ~ c s ,those lcft h- to dtnl with thc rhruat. ~)rhcm,ise,six Rlack Orc5 w i l i hc i n hind gain a -5 penalry rrl their ncxr Ld test. hcrc. occupving thcmselvcs in much the \ame way as nhosc 1T;m alarm has n o t bccn no~tndctl,a lone Black Orc w i l l in the outcr guard ronm ht.rlozing o n his fcct outairlc the entmncc to the Kinhearth ;rrca. If thc PCs arc stealthy. they can get right u p t o him uritho~rthcing noticcd. The ceiling of this huge chamhcr rises o t r r (IS sight i n t o thr dimness allove. Archc\ leacl n u t of thc ch;lmbcr In ail disccticms. ;~ndthere is ;in open hearth h e f ( ~ r ccach onc. In the ccnrrc of ttic chamber is a much larger hearth. standing Thc K ~ n l i c a n his thc social ccnrre of the Dwarfhold. as well kforc. a raised daiq. AI though thc rich furnishings that would oncc havc I x c n h c r r arc nntv gone, this i s clt:~rlvrhc Kinhnll, as a major dcfcncc prxnt. I t includcs thc Kinhall, a larpc catrng and mcctlng hall, thc Klng's private hall ancl chanlthc hcnn of a Ih-arlhotcl. hcrs. rhc halls anrl chamhcrs o f various Clans, and the tcmI f thr. alarm has been raiscrl, thi< room's normal occtlplcs r ~ G f n ~ n g nand i thc lIold*s other gods. pants w i l l he in the outer guard chamhcr. I f not, thc Orc 'I'hc currcnt ~ r j h l i n o ~ occupants d o f hrak-%ul\-or,wanEracler w i l l hc hnlrling coun I n hcrc, seatcd o n an claboo f Dwarfish traps and c u r w r , rlo n o t enter the f3nrl-Kin~"s ratel?, carvcrl %tone t h m n c that has ciearly hecn rxrcckrd IIcrrth. t hc Anccstor'r 11;111 o r thc Temple o f the I.rving Ananrl then patched back together. 1-Ic is surmundod by six ccstnr. The Kinhall and scvcrat of the rfan hearths ncarhy Rlack Orc bodyguards and atzcndcd by thrcc Orc J ~ D S S ~ C I ~ S h;!\-c hccn occupicd by \-arirlus groups of Orcs and Goblins. ancl about a dozen I;ohlin slaves. The ~ l a v c sw i l l flcc at rlrc while the C)rc c t i ~ c l t ; ~ i;n~ n dh ~ s rctinuc h a w taken over the fiut sign of trouble, getting under the Orcs' f c r t ancl gwlng f.:~rl-King"st>otlvguartl's h:lrclcks ancl the Earl-King's Hall. them a -En penalty t o all tcsts rn thc nvo rounds afrcr thc 'I'hc 5kavcn p c n c t n t c t l a littlc h r n h c r i n t o thc Kinhearth I'Cs enter the chnmhrr. 'l'hc I l r c Rossh(>y% arc unarmerl i n :trc.a, though rhcy wcw mninly intcn-stud in the \Yhrpsrone the prusencr of t k c ~ rIcadcr - a standard prccautinn i n a Iorlc in thc mlncs. society where assassination is thc prima? means or pro-
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Apocrvpha Two: Chart of Darkness m o t i o n - and w i l l t y to escape to rhc c l a n h e a n h ~r o Fetch their equipment anrl muster their troops. I f [he hattlc seems to bo going against the i l r c i , rhc Orc leader w i l l tv zo escape i n t o the King's tlalt (11).
o r Goblinoid which cntcrs the rotjm. Ir w i l l al-rl insrnntlv strike dead any PC who has k r p t jcn.c.ltcm o r m a ~ 'trcarurc from Kank-ZuYvor: chnractcm w h o eupcnd a I..~tcPomt tt, e w l e the cursc w i l l fincl thc stolen itcms rippecl fmm rheir h d i e s w i t h great force ( p o s ~ l b l ydamn gin^ clnthiny: o r ~rmuur)and flung i n t o thc r o o m among rhc I)wl-ar!\' King's bodies, at the same timc as the c h a ~ ~ c t cthcmsul~cs w nrc This was the b a r f King's inner hall, usrd for conducting fltlng our of the mom w i t h cquaI force. r c r l u i r r n ~ a Risk tcst husinc.5~which did not involve the entire Hold. I t is ~n a to avoid tosing D7 Wounds i n thc prnctss ()thcnvisc, a P(: similar cnndirion t o the Kinhall ( I O ) , and is, u n c ~ c u p i e d a f any race may rntvs rcmm w ~ t h o u ct3ngcr. t apart from any (;r~hlinsw h o may hare fled i n here, ant1 are The trcnsurcs of rhc Earl-King of' Knrak-Znlvor arc con,r.rin~under o r hchind convcnicnt hcaps o f \vrcchage. 4 mail cnats (rnadc for I)\\-nrfs. o f crn~mc.) I f rhr P(:> have ptrrskrcrl the flccing Orc Ir.;idcr in hcrc, he I h a d s h ~ c l dn v ~ rhc h Armour Runc (R7:RP, p. 1qR) w i l l makc for the I'ostcrn Stair I 1 3 ) as Imt ass hr can. 3 normal helms 1 magical helm w i t h a g c m - r n c n ~ s t c d crr~m-n(+ l T. ~ , n n hat least hn0C;C ifsold) Hearth 3 normal axes Thc remains o f four Unarfs lie torrard thc rear of t h r room. m 1magical hamrncr [dnes normal dnmaac. but causc.i Thcir f c s h ancl b m e have disappeared, leaving only their /car sn anv precnskin opponcnrs wrrhin tcn fcct of .wcs. shitlds, chain mail, and helms. One I h a r f had worn the hammer's ~vicldc.r). pr~csrlyRarrncnts, and had borne a cercmonlal hammer a marble coffer that contains nncicnt [)warfish gold which lics. glowing dimlv with a ycllow-green light, he font coins w o r t h l.llOO( ;(: his armour. Anr~rhcrIhr-nrf mar h m c hcrn thc colony's king, for upon his helm sirs a gem-encmstcd crown. Thc Cussc of Drorno Around the walls of rhc room a r t rotrcd fnpmcnts and The first timc that anv o f the I1warfc.n ancfncts arc rouchcti ~CICC'F o f r n c i c n f furnishings, with n fcn. reco~nlsnhBci t r m s by n PC. a ghosrt?. apparitirjn rists from thc rcmnins of rhc crill intact sevtral slcrping pallvts wirh canrccl oakrn canopy long-dcad pricst. I t makes thc f t ~ l l o n i n gspcech in K h a z : ~ l ~ d frarnrs, and s marhlr ctbffrr Thc arrcfacvs i n th14r o o m h:wc [ o r O l d Wbrlder rf there arc n o I)nrarfs around. don't make dccavcd w i t h thc passagr OF timc., hut appxrenrlv harc n o t i t too difficult for the p o o r chumps if thcv haw fawlist~lv hecn d i s t ~ ~ r h c hvd Orcs or Skavcn. split up o r Left Gimbri hchind), t h r n disnppram: Just Inside thc d o o r lir the rtcssicated remains r,f thrce " P r / n n e fb fsplnce. ~ n mrrlfl>m>nmhrtrst dea'cl Sknvcn. m o Orcs and about a dozcn Goblins and ~ ) n t r rbotivls and rfp the spirit frr>n~ .~jo~rrJirra.ch. izfcijucnrnrSntltlin~s. Ins rrtrs/r,~orr ~ n c l f i r ehrrrt~jlnrr. Ifj,orr t~+r~rrlcl srr m r hlr rill l! ;I chamctcr with iZlr~.qtcaIArircfr~nesslooks into the t h Ancestors ~ atrd Gnrls to nt3mn,qrorrr r f e n t l ~ s taA*~> , rr81mtis room, hc fccls a powerful magical forcc at work. Conctnneedfiil nnd drdfcnre It at] the ~llrnrrf Orrr J~rct~.~tr)r.t tntin~ o n the powcr cnuscs rhe hammer tr) g l o w wirh 3 l ' h e PCs may tskc an?. itcms Irnm rhr. lEnld s o long :ls g o l d r . ~Igght. visihlr o n l y tor thc magic-3-3s~ character. they placc them o n the Altar o f O u r Anccs!om i n thc 1i.m'I'hc rtrnains arc o f rhc FIolcl's King and thc last remplc ot t h r Living Anccstor (15) and rletlicarc thcm to thc n;bntc t ~firc f Ilammurcrs, the King's personal hml?.guardwho vcngcance of tlrr dcatl r)f Kamk-Zulvor A n r c h n n c t t r atfcll in thc dcfcncc n l Karak-Zulvor against thc Skavcn \Y'~th tempting r o take anv ot rhls treasure. !mm K-rik-%ulvnrwith. his c l v i n ~hrearh, thc I j n a r f pricst cursrtl thc room nnd 311 s out doing so f n l t ~victim af thc Cursc of I)romo, 2nd d ~ t n ir conraunrd. Thc cumc w i l l insrsnrtv strikc dead any S kwen hc,rr~hle. Instant and suitahlr. painfib1 ant1 rlisgusting clrath ( Y S C all Your ~ m a g ~ n a r i n n along ) rhc. line%of thc pric.st.3 \\ford%. 1.1: Only n I::~tcI'oint can warcl o f f the curse, anrl a PC who pcrsists i n flouting ~ h tumc c suffcrr it5 eflcctr again and again unril he has uscd all his Fatc I'ornts, and then the KEY cutsc takes i t s h111a n f u l clfcct. (Lenient C;Ms may ~ v i a ht o RIW hint? IF 1":s thc first timc they try to flaunt the Cursc: perhaps stomach cmmps a% thoy hcad ton.;~r~l% - throw the exit, ;lnd nt)~ehlcerE
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I.ikc other giant spiders. this creaturefears fire h u t i s otherwise immune t o ps).cholo~icalcffccts. It attach w i t h two ~f ( ~ ~ y ~ t o ~ y r 1li.cr t j ~ l h f ~ e sand two bony blades per sound: a l l its a t t a c h are \-to- Skills:.lr f. Ijt7hfJyl:I . o t ; c . i , ~ I ? t ~ t1, ~rh61~1, grrisr: 1,'lr.e'. JIpal Uhrrrtds. I f istorl: L r n g ~ ~ i s t i c.sI .l r ~ t ~ r r J r r c ornour. It has 4 AP on all Iocariuns. flirtADrtrgs. Pcllm Ohjecl. Sick Lock, PrcJlnrr Poisotr, Rend/ I l ' r i t ~ ,'e,/>r~dori~f ng, S i l ~ n iMor t Ie i Irrban. .\ i.vfbS p r l s p Possessions: Robes, slcwcd mail coat ( l Al! txK1y'arms;lcp) under ruhcs. swor~l,6 thrcla-ing knives, k d r t l l l , staff, wnting kit, notebooks, IO doses o f manhsne blade venom, cunn i n g Chaos w a r p p a t i o n .
Mutant Orc (arca 191
B'cause of its l i q u i d form. thc mutant creature takes no damagc h ? many attack other than fire, spells, magical wcap nns, or nTeapunsdcdicarcd o n the A r a r of the Ancestors. I t i s immune t o all psvcholo~icaleffects. having nothing left that could accurarclv be de.rcrikd as a mind. The ,Mutant 0 r c attack%with 2 tentacles per round; any crcamrc suffvnnp:a w o u n c l i n ~ blow from a tentacle is pinned and helpErss unlcss they can make a successful test against eirhrr their S ancl It o cscape (G~Mkchhnice,E.~cnpolo,~, + 10, \l,iestlinnq + I n ) , o r 3 or more W points of darnagc arc infl~ctccEon the tentacle holding them. Pinned characters suffcr 1 automatic point o f crushing damage per round.
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Gimbri Fliatbrow. Your Patron Althr>ugh hc claims to be a Dwarf Scholar ancl Physician. Gimhri rs actually a Chaos Dwarf Spy. sent t o check up on rumours of a Iodc of lt'arpsrone beneath Kamk-Zulvor. Girnhri has b e a s t legs - the hincl Ices of a boar centaur. ro hc precise - anrl takes great cast to kcep them conctatcd hencath his rohcs. l Ic hlamcs his unusual gait (which PC5 mav norice: make a sccrct I test at an appropriate moment) o n injuncs rccciucd i n a cave-in many years ago. Thc PCs prohahlv won't pct much sense for Girnhri's real pcrstlnatity. Fie i s naturally dour and taclrurn, pcrfcctly normal [ n i t s for thc SchnEar hr. claims to be. As a Spy, hr. is homething o f a loner i n Chaos Dwarf society. Most Chaos Dwarf\ art* h n ~ r i s hmutants, n ~ h c ~ Grrnhri as is thrlughtful ancl quiet. Pmtcnding to bc a Dwarf scholar has cmph;tsised thesc tmits; think o f Gimhri as a method actor who has rcally pot Into hts rc~lc..tlis act is rcasc)nahly convincing: hc has somc i n k 3 i n of ~ how Lhmrfs think of their histon. and i s perhaps cvcn interested t o Icarn rnorc. \Yhilst Dwarf PCs mighr he ahte to t r i p h i m up o n dctailed questions. r a l-lum:1n5 and Elves he w i l l seem like a ppically gmrnpv Dwarf acatlernlc. Cimhri is howcvcr highly focuscd on his mission: to gathcr derailed information :rhout rhe IVm-psronc.
Warpstonc Sickncss The rncrlic;ll nnlcf o f rllc Tonpdc:tcl Il~x:trfphvricinn. I:.trin T o r t h r ~ ctt..cr~hr . rhc ~ ~ C L ' C C Iof \\:irp\tont \I&nccq ;IF i t nl'fvurrrl r l ? t h mint-r* (IT Klr:tk-/i~lr.or mlncrr d~cFnt>r ~ntti.ill\rccognlqc r l ~ Gronc. c ant1 anFr I'nrrn's :iTcn ;Irrcntron tn thc m1ntr5'\3-r-t11ptOm< .ancl milt ncrlr)n in prrsuatllni: thr. Krnq r o .c:tP o l f r f l r \l.~rpsronc.-ralntr.lEn ~ i n ' g.11lci-ICFxn~.cdKar.lk-%iil\.or I'i40m n ttrrrhlc I , ~ t l - .ITrcr r c a t l ~ n qI'ar~n\orthrt'\ rccortl+. Ginlhrr c.1n rcuoenlw !l.~rp\rt>nca n r l t h r <\-rnptorn\ r l f thi- s~ckncu.;. l'llt. cflccr* r r l ~ \ i p ~ ) ~t o( ~ \X:~rpktont' rr nrr highlx cnniplcx nnrl rlitficult tn prctlrcr I.c~rt~rnplicln:r-otr 4roultl ;i<.iumr that \Yr.~rlxtrrnc.%lcknr..i\ h:lc rhrvc diktinct phase<: Phnsr I:I:xpt~\urt.t o \brpstont. r ~ r cnr rlu.it frjr rnorc th.m onc mlnlitc h u t than an IIOLI~ prr>~ ~ I C C wcnrinc~s, S n3~1*c:t.:intl c l i / ~ i n t % Uorchlccclc. r. vir>lcnt crrnqh~nr::rnd rtrnpor:ln. hlintlnr.s5 rnnv alko occl~r.Thew srnlptoms :lppc;tr I>ctn.ccn I 2 and 2 s ho11malrcr cupcjwarc. ; ~ n dntm=~~a!Iv I:l%tfor 1-3 rinrx. 3rtc.r which thc X-rctlrnrc-rumr >rc ttl;hn onr Ilrlur up tn 3 d . 1 ~ prr~d11~1.s ;-in ~ n ~ c l . t l rind OF Phnsc 1 *\-n~prornsfor $tr.r-m,ll houn. lo1n-utl hv tl~phorraant1 ;lpparr.nr imn~cdintvrrcrn.I: Ilnwc.rcr. nn indcfinrrc numhcr o C \mall, r v ~ l i l i\vthf ;Ippcnr mtc=rn:~llv snrl E n t c r n : ~ l lcwcr ~ tllc ut '1-1 d : ~ v'I'hr ~ grow t I I ~niav c~rnihvh r r~nrcnnn .;uccc\sfiI / ) ~ S P I I S Pt~<1.111~ v ~ c i i r n~ ~ F \ V S inro P h n w llI. PII~ISP IIf: F ~ p i s l l rr n \Y'.~t-pstonc orc or dust - morc than nnc clnv hitr lcsc tli:~no n r wtch procrr nn inittal pcrrnrl c l t I1h:i<~nq rllr.~r it:!nt frnturts nntl d i ~ n r d ~ :rnrl . ~ i rcrurnlng . to fill! :ilrll. S(~ft-hv:trrtd( , f l s m;lv allorr rhc c p e n t l r n ~ of -ntc Poinr to inrlucr :l \pontnncnll.; Ihrlr not rrn' r l ~ j t c )rrcovrn. l'ri+mP l i ; ~ ~11 c1 rttnpron1.i. I l i t h
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THIS BOOK CONTAINS: Expanded rules c o v e arras ss diverse or pick-pocketing and the future. creating Indepth desctcipdms C . A section and backgmd for PCs and NPCs, plus - new -er slrills, careers and options. New spells and magic items, hdua whole chapter of enchanted armws a d bows. Detailed information on the Cult of M&m and its struggle a@mt the power of Necromancy. 1 Informadon on prhofls in the Old World Pod p 1 how you can use them in your game. Four complete adventures, m g h g from cities to remote mountain ranges and lost Holds.
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add more life and drama to your camp-.
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