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m201002 BFG Battle Fleet Bakka
SPECIAL ORDER
SPECIAL ORDER
SPECIAL ORDER
SPECIAL ORDER
All Ahead Full
Burn Retros
Come to New Heading
Lock On
Speed: Max +4D6 cm Turns: None allowed Weapons: Half effect
Speed: Zero to half Turns: Up to one Weapons: Half effect
Speed: Half to full Turns: Up to two Weapons: Half effect
Speed: Half to full Turns: None allowed Weapons: Full effect, reroll lances and weapon battery misses
SPECIAL ORDER
SPECIAL ORDER
SPECIAL ORDER
SPECIAL ORDER
Reload Ordnance
Brace for Impact
Brace for Impact
Out of Ordnance
Speed: Half to full Turns: Up to one Weapons: Full effect, ordnance reloaded. Out of ordnance on double.
Speed: Zero to half Turns: Up to one Weapons: Half effect
Speed: Zero to half Turns: Up to one Weapons: Half effect
Speed: Half to full Turns: Up to one Weapons: Full effect, ordance my not be reloaded.
SPECIAL ORDER
SPECIAL ORDER
SPECIAL ORDER
SPECIAL ORDER
All Ahead Full
Burn Retros
Come to New Heading
Lock On
Speed: Max +4D6 cm Turns: None allowed Weapons: Half effect
Speed: Zero to half Turns: Up to one Weapons: Half effect
Speed: Half to full Turns: Up to two Weapons: Half effect
Speed: Half to full Turns: None allowed Weapons: Full effect, reroll lances and weapon battery misses
SPECIAL ORDER
SPECIAL ORDER
SPECIAL ORDER
SPECIAL ORDER
Reload Ordnance
Brace for Impact
Brace for Impact
Out of Ordnance
Speed: Half to full Turns: Up to one Weapons: Full effect, ordnance reloaded. Out of ordnance on double.
Speed: Zero to half Turns: Up to one Weapons: Half effect
Speed: Zero to half Turns: Up to one Weapons: Half effect
BattleFleet Gothic - Special Orders
Speed: Half to full Turns: Up to one Weapons: Full effect, ordance my not be reloaded.
CRITICAL HIT
CRITICAL HIT
CRITICAL HIT
CRITICAL HIT
Dorsal Armament Damaged
Starboard Armament Damaged
Port Armament Damaged
Prow Armament Damaged
Dorsal weapons may not fire until repaired.
Right side weapons may not fire until repaired.
Left side weapons may not fire until repaired.
Prow weapons may not fire until repaired.
CRITICAL HIT
CRITICAL HIT
+1 Damage
Engine Room Damaged Ship may not make any turns until damage is repaired.
CRITICAL HIT
Shields Collapse
CRITICAL HIT
CRITICAL HIT
+1 Damage
Thrusters Damaged
Fire!
If fire is not repaired it causes 1 point of damage each end
Maximum speed is -10 cm until damage is repaired.
Bridge Smashed
Leadership is -3. Damage cannotbe repaired.
CRITICAL HIT
CRITICAL HIT
CATASTROPHIC!
+D3 Damage
+D6 Damage
+1 Blast Marker
Hull Breach
Bulkhead Collapse
Drifting Hulk
Shield strength is reduced to zero. Cannot be repaired.
Wreck moves 4D6 forward, place blast marker each turn.
CATASTROPHIC!
CRIPPLED
CRIPPLED
CRIPPLED
+1 Blast Marker
Half Strength
Half Strength
Half Strength
Blazing Hulk
Ship Crippled
Ship Crippled
Ship Crippled
Wreck moves 4D6 forward, place blast marker each turn, roll again on Cat. Damage.
Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.
Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.
Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.
BattleFleet Gothic - Critical Hits
FLEET COMMANDER
FLEET COMMANDER
FLEET COMMANDER
FLEET COMMANDER
Fleet Admiral
Admiral
Solar Admiral
Re-roll
Leadership: 8
Leadership: 9
Leadership: 10
Cost includes one Fleet Commander re-roll.
Cost includes one Fleet Commander re-roll.
Cost includes one Fleet Commander re-roll.
50 points
100 points
150 points
FLEET COMMANDER
FLEET COMMANDER
FLEET COMMANDER
FLEET COMMANDER
Re-roll
Re-roll
Re-roll
Re-roll
Re-roll failed command check or leadership test. Discard after use.
Re-roll failed command check or leadership test. Discard after use.
Re-roll failed command check or leadership test. Discard after use.
Re-roll failed command check or leadership test. Discard after use.
Leadership Counters
BattleFleet Gothic - Commanders and Leadership Counters
Re-roll failed command check or leadership test. Discard after use.
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