Dave Arneson (October 1, 1947[2] – David Lance "Dave" Arneson (October Apri Aprill 7, 2009 2009)) was was an American American game desi designer gner best known for co-developing the first published published role-playing game (RPG), Dungeons & Dragons , with with Gary Gygax, Gygax, [3] in the early 1970s. Arneson’s early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in “dungeons”, using a neutral judge, and having conversations with imaginary characters characters to t o develop develop the storyline.[4]
miniature wargamers and military and military figurine collectors in the the MinneapolisMinneapolis-St St.. Pa Paul ul area area that included among its ranks future game designer David Wesely. Wesely . Wesel esely y asserts that it was during the Braunstein games he created and refereed, and in which other MMSA members participated, that Arneson helped develop develop the foun foundations dations of modern role-playing games on a 1:1 scale basis by focusing foc using on non-combat non-combat objectiv objectives—a es—a step away away from from wargaming towards the more individual play and varied challenges of later RPGs. [8][9] Arneson was a participant in Wesely’s wargame scenarios, and as Arneson continued to run his own own scenar scenario ioss he even eventua tuall lly y expan expande ded d them them to include ideas from The Lord of the Rings and Dark Arneson took over over the Braunste Braunsteins ins when when Shadows .[10] Arneson Wesely was drafted into the Army, and often ran them [11]:6 :6 in different eras with different different settings.[11] Arneson had also become a member of the International the International Federation of [11]:6 [11] Wargamers by Wargamers by this time. :6
Arnes Arneson on disco discove vered red warg wargami aming ng as a teenag teenager er in the 1960s, and began combining these games with the concept of of role-playing. role-playing. He was was a University a University of Minnesota student when he met Gygax at the Gen Con gaming Con gaming convention vention in the late 1960s. In 1970 Arneson created created the game and fictional world that became Blackmoor , writing his own rules and basing the setting on medieval fantasy elements. tasy elements. Arneson showed showed the game to Gygax the following year, and the pair co-developed a set of rules that became Dungeons & Dragons ( (D&D ). ). Gygax subsequently founded TSR, founded TSR, Inc. to publish the game in 1974. Arneson worked briefly briefly for the company.
In 1969 1969 Arne Arneso son n was was a hist histor ory y stud studen entt at the the Uni Universi versity ty of Minnesota and Minnesota and working part-time as a security guard.[12] He attended the second Gen Con gaming convention in August 1969 (at which time wargaming was still the primary focus) and it was at this event that he met Gary met Gary Gy[13][14] gax,, gax who had founded the Castle & Crusade Society within ciety within the International Federation of Wargamers in the 1960s at Lake Geneva, Wisconsin, Wisconsin, not far from Arneson’s home in Minnesota.[5][12] Arneson and Gygax also shared an interest in sailing ship games and they coauthored the Don't Give Up The Ship! naval battle rules, serialized from June 1971 and later published as a single volume in 1972 by Guidon by Guidon Games with Games with a revised edition [12][15] by TSR, by TSR, Inc. in 1975.
Arneson left TSR in 1976, and filed suit in 1979 to retain credits and royalties on the game. He continued to work as an independent game designer, briefly worked for TSR again in the 1980s, and continued to play games for his entire life. life. Arneson also did some work in computer programming, and taught computer game design and game rules design at Full Sail University from University from the 1990s until shortly before his death in 2009.
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Experience wargaming
with
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Blac Blackm kmoo oorr
Arneson’s role-playing game design work grew from his interest in wargames in wargames.. His parents parents bought bought him the board the board wargame Gettysburg by by Avalon Hill in the early 1960s. After Arneson taught his friends how to play, the group began began to desi design gn their their own own games games[5] and and trie tried d ou outt new new ways ways to play existing games. Arneson was especially especially fond fond of naval wargames. wargames.[6] Exposure to to role-playing influenced his later game designs. In college history classes he roleplayed historical events, and preferred to deviate from recorded history in a manner similar to “what if” scenarios recreated in wargames. wargames.[7] In the late 1960s [5] Arneson joined the Midwest Military Simu Simulati lation on Asso Associa ciation tion (MMS (MMSA) A),, a grou group p of
Arneson playing Blackmoor at ConQuesT ConQuesT 2006 2006
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Following the departure of David Wesely to armed service duty in October 1970, Arneson began to imagine a medieval fantasy style Braunstein wherein the players explored the dungeons of a castle inhabited by fantastic monsters. [16][17][18] Arneson adjusted his Braunsteins to allow players to play themselves in the Barony of Blackmoor, where they would escort caravans, fight against the forces of evil, and delve into the sewers beneath Castle Blackmoor - which originated in a plastic kit that Arneson had of a Sicilian castle. [11]:6 Originally Arneson played his own mix of rules and used rock, paper, scissors to resolve combat, but later adapted elements from his naval wargame rules which had an armor class system like that later used in D&D . “I had spent the previous two days watching about five monster movies on channel 5’s 'Creature Feature' weekend, reading several Conan books (I cannot recall which ones, but I always thought they were all pretty much the same), and stuffing myself with popcorn, doodling on a piece of graph paper. At the time, I was quite tired of my Nappy (Napoleonic) campaign with all its rigid rules and was rebelling against it.” [19] The Fantasy combat system appearing in the Chainmail rules, written by Gygax and Jeff Perren and published in the spring of 1971, were also applied for a short time.[10] Finding those lacking, Arneson wrote modified rules to apply to his role-playing game scenarios. [5][7][12] The game that evolved from those modifications to Chainmail was the game Blackmoor , which modern players of D&D would describe as a campaign setting rather than a “complete game.” The gameplay would be recognizable to modern D&D players, featuring the use of fixed hit points, armor class, character development, and dungeon crawls. This setting was fleshed out over time and continues to be played to the present day. [20] Arneson described Blackmoor as “roleplaying in a non-traditional medieval setting. I have such things as steam power, gunpowder, and submarines in limited numbers. There was even a tank running around for a while. The emphasis is on the story and the roleplaying.” [19] Details of Blackmoor and the original campaign, which was by then established on the map of the Castle & Crusade Society's “Great Kingdom”,[21] were first brought to print briefly in issue #13 of the Domesday Book , the newsletter of the Castle & Crusade Society in July1972, and later in muchexpanded form as The First Fantasy Campaign , published by Judges Guild in 1977.[22]
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DUNGEONS & DRAGONS
Dungeons & Dragons
Gary Gygax co-created the Dungeons & Dragons game with Arneson
In November 1972, Arneson and David Megarry traveled to Lake Geneva to meet with Gary Gygax. Arneson thought that Gygax would be interested in Megarry’s Dungeon! boardgame, which Megarry had developed as a player in Blackmoor, and Gygax had expressed a desire to play a game of Blackmoor itself. [26] After playing in the Blackmoor game Arneson refereed, Gygax almost immediately began a similar campaign of his own which he called Greyhawk and asked Arneson for a draft of his playing rules.[12] The two then collaborated by phone and mail, and playtesting carried out by their various groups and other contacts. Gygax and Arneson wanted to publish the game, but Guidon Games and Avalon Hill rejected it. Arneson could not afford to invest in the venture.[9][17][27]
Gygax felt that there was a need to publish the game as soon as possible, since similar projects were being Although much of what was later deemed to be "Tolkien- planned elsewhere, so rules were hastily put together and influenced” in D&D and the concept of adventuring in Arneson’s own final draft was never used.[9] Despite all “dungeons” [23] originated with Blackmoor , as a setting it this, Brian Blume eventually provided the funding rewas not purely fantasy-oriented, as it incorporated recent quired to publish the original Dungeons & Dragons set history and science fiction elements. These are visible in 1974, with the initial print run of 1,000 selling out much later in the DA module series published by TSR within a year and sales increasing rapidly in subsequent (particularly City of the Gods ), but were also present from years.[5][17] Further rules and a sample dungeon from the early to mid-1970s in the original campaign and paral- Arneson’s original campaign (the first published RPG lel and intertwined games run by John Snider, whose rule- scenario in a professional publication) were released in set developed from these adventures and was intended for 1975 in the Blackmoor supplement for D&D , named afpublication by TSR from 1974 as the first science fiction ter the campaign setting.[6] The supplement offered litRPG.[24][25] tle in the way of details from Arneson’s actual campaign,
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however. [19] Blackmoor showed D&D as Arneson imagined it; as he had not been able to work with the final proofs of the original game, this was his first opportunity to present his take on the game. He included new classes for monks and assassins, more monsters, and “The Temple of the Frog”, the first published RPG adventure for other people to run.[11]:8 Although the book bore the setting’s name, it focused more on Arneson’s house rules rather than background material.[11]:388 Arneson formally joined TSR as their Director of Research at the beginning of 1976 but left at the end of the year to pursue a career as an independent game designer.[16][28]
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After TSR
In 1977, despite the fact that he was no longer at TSR, Arneson published Dungeonmaster’s Index ,[29] a 38-page booklet that indexed all of TSR’s D&D properties to that point in time, including Chainmail , the original 3-book set of D&D , the five D&D supplements (Greyhawk ; Blackmoor ; Eldritch Wizardry ; Gods, Demi gods & Heroes ; and Swords & Spells ), and all seven issues of The Strategic Review .
Fantasy role-playing game (1981).[11]:39[19] The company also put out about a half-dozen Tékumel related books, due to Arneson’s friendship with M. A. R. Barker.[11]:39 Adventure Games was profitable, but Arneson found the workload to be excessive and finally sold the company to Flying Buffalo.[32] Flying Buffalo picked up the rights to Adventure Games in 1985; because Arneson owned a portion of Flying Buffalo, he let them take care of the rest of the company’s stock and IP when he shut the company down.[11]:39
While Gary Gygax was president of TSR in the mid1980s, he and Arneson reconnected, and Arneson briefly relinked Blackmoor to D&D [5] with the “DA” (Dave Arneson) series of modules set in Blackmoor (1986–1987). The four modules, three of which were written by Arneson, detailed Arneson’s campaign setting for the first time.[19] When Gygax was forced out of TSR, Arneson was removed from the company before a planned fifth module could be published. Gygax and Arneson again went their separate ways.[5] In 1986 Arneson wrote a new D&D module set in Blackmoor called “The Garbage Pits of Despair”, which was published in two parts in Different Worlds magazine issues #42 and #43. [11]:84
In 1988 Arneson stated his belief that RPGs, whether paper or computer, were still “hack and slash” and did not teach novices how to play, and that games like Ultima IV TSR had agreed to pay Arneson royalties on all D&D “have stood pretty much alone as quirks instead of trend products, but when the company came out with Advanced setters” as others did not follow their innovations. He Dungeons & Dragons (AD&D ) in 1977, it claimed that hoped that computer RPGs would teach newcomers how this was a significantly different product and did not pay to role play while offering interesting campaigns, and said him royalties.[30] In response, Arneson filed the first of that SSI's Gold Box games did not innovate on the genre [33] Arneson stepped into the five lawsuits against Gygax and TSR in 1979. In March as much as he had hoped. computer industry and founded 4D Interactive Systems, 1981, as part of a confidential agreement, Arneson and Gygax resolved the suits out of court by agreeing that they a computer company in Minnesota that is still in busiwould both be credited as “co-creators” on the packaging ness today. He also did some computer programming and of D&D products from that point on,[12] but the court worked on several games. He eventually found himself [5] ruled that Arneson was not due monies for the AD&D consulting with computer companies. game.[11]:11 This did not end the lingering tensions be- Living in California in the late 1980s, Arneson had a tween them.[5] (Twenty years later, Wizards of the Coast chance to work with special education children. Upon (WotC) bought TSR and wanted to drop the word “Ad- returning to Minnesota, he pursued teaching and began vanced” from its planned third edition of D&D . WotC speaking at schools about educational uses of role-playing CEO Peter Adkison approached Arneson to resolve the and using multi-sided dice to teach math.[34] In the 1990s two-decade-old issue and Arneson released all claims to he began working at Full Sail, a private university that D&D for an undisclosed sum of money.[30] ) teaches multimedia subjects,[5] and continued there as a Arneson wrote up the Blackmoor setting for Judges professor of computer game design until 2008. Guild in The First Fantasy Campaign (1977).[11]:39 In 1979 Arneson and Richard L. Snider, an original Blackmoor player, co-authored Adventures in Fantasy , a roleplaying game that attempted to recapture the “original spirit of the Role Playing Fantasy Game” that Arneson had envisioned in the early 1970s, instead of what D&D had become.[31] In the early 1980s he established his own game company, Adventure Games - staffed largely by Arneson’s friends, most of whom were also members of a Civil War reenactment group - that produced the miniatures games Harpoon (1981) and Johnny Reb (1983), as well as a new edition of his own Adventures in
In 1997, afterWizards of the Coast purchased TSR, Peter Adkison wrote a check to Arneson to free up D&D from royalties owed to Arneson; this allowed Wizards to retitle Advanced Dungeons & Dragons to simply Dungeons & Dragons .[11]:282 Around 2000, Arneson was working with videographer John Kentner on Dragons in the Basement , a video documentary on the early history of role-playing games. Arneson describes the documentary: “Basically it is a series of interviews with original players ('How did D&D affect your life?') and original RPG designers like Marc Miller ( Traveller ) and M.A.R. Barker (Empire
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REFERENCES
of the Petal Throne ).”[19] He also made a cameo appearance in the Dungeons & Dragons movie as one of many mages throwing fireballs at a dragon, although the scene was deleted from the completed movie. [7] Arneson and Dustin Clingman founded Zeitgeist Games to produce an updated d20 System version of the Blackmoor setting.[5] Goodman Games published and distributed Dave Arneson’s Blackmoor in 2004, and Goodman produced a few more Blackmoor products in the next year. [11]:387 Code Monkey Publishing released Dave Arneson’s Blackmoor: The First Campaign (2009) for 4th edition D&D .[11]:388
Turbine’s Dungeons and Dragons Online added an ingame memorial altar to Arneson in the Ruins of Threnal location in the game.[46] They also created an ingame item named the “Mantle of the Worldshaper” that is a reward for finishing the Threnal quest chain that is narrated by Arneson himself. The Mantle’s description reads: “A comforting and inspiring presence surrounds you as you hold this cloak. Arcane runes run along the edges of thefine cape, andmasterfully drawn on thesilken lining is an incredibly detailed map of a place named 'Blackmoor'.”[47]
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On October 30, 2010, Full Sail University dedicated the student game development studio space as “Dave Arneson’s Blackmoor Studios” in Arneson’s honor.[48]
Personal life
Arneson married Frankie Ann Morneau in 1984;[35] they had one daughter,[2] Malia, and two grandchildren.[34]
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Arneson continued to play games his entire life, including D&D and military miniature games, and regularly attended an annual meeting to play the original Blackmoor in Minnesota.[5] At Full Sail University he taught the class “Rules of the Game”,[12] a class in which students learned how to accurately document and create rule sets for games that were balanced between mental challenges for the players and “physical” ones for the characters.[36] He retired from the position on June 19, 2008.[37]
Partial bibliography •
Dungeons & Dragons (1974) (with Gary Gygax)
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Blackmoor (1975)
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Dungeonmaster’s Index (1977)
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The First Fantasy Campaign (1977)
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Arneson died on April 7, 2009,[38] after battling cancer for two years.[14] According to his daughter, Malia Weinhagen, “The biggest thing about my dad’s world is he wanted people to have fun in life ... I think we get distracted by the everyday things you have to do in life and we forget to enjoy life and have fun.” [34]
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Honors and tributes •
Arneson received numerous industry awards for his part in creating Dungeons & Dragons and other role-playing games. In 1984 he was inducted into the Academy of Adventure Gaming Arts and Design’s Hall of Fame [39] and in 1999 was named by Pyramid magazine as one of The Millennium’s Most Influential Persons , “at least in the realm of adventure gaming”.[40] He was honored as a “famous game designer” by being featured on the king of hearts in Flying Buffalo’s 2008 Famous Game Designers Playing Card Deck.[41] Three days after his death, Wizards of the Coast temporarily replaced the front page of the Dungeons & Dragons section of their web site with a tribute to Arneson.[42] Other tributes in the gaming world included Order of the Stick #644,[43] and Dork Tower for April 8, 2009.[44] Video game publisher Activision Blizzard posted a tribute to Arneson on their website and on April 14, 2009, released patch 3.1 of the online role-playing game World of Warcraft , The Secrets of Ulduar , dedicated to Arneson. [45]
Robert Asprin’s Thieves’ World (1981) (co-author) Citybook II – Port o' Call (1984) (co-author) Adventures in Blackmoor (D&D Module:DA1) (1986) (with David J. Ritchie) Temple of the Frog (D&D Module:DA2) (1986) (with David J. Ritchie) City of the Gods (D&D Module:DA3) (1987) (with David J. Ritchie)
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DNA/DOA (1989)
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The Case of the Pacific Clipper (1991)
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Adventures in Fantasy (1979) (with Richard L. Snider)
The Haunted Lighthouse (Dungeon Crawl Classics Module #3.5) (2003)
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Dave Arneson’s Blackmoor (2004) (lead designer)
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Player’s Guide to Blackmoor (2006)
References
[1] “United States Social Security Death Index,” index, FamilySearch (https://familysearch.org/pal: /MM9.1.1/JTVK-MZN : accessed 12 Feb 2013), David Lance Arneson, 7 April 2009; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).
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[2] Minnesota Department of Health. Minnesota Birth Index, 1935–2002 [database on-line]. Provo, UT, USA: The Generations Network, Inc., 2004.
[19] Varney, Allen (July 1998). “Profiles: Dave Arneson”. Dragon (Renton, Washington: Wizards of the Coast) (#249): 120.
[3] Cook, Monte; Tweet, Jonathan; Williams, Skip (2000). Dungeons & Dragons Player’s Handbook . Renton, Washington: Wizards of the Coast. p. 2. Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson
[20] Anon. (August 1999). “Pegasus chats with... Dave Arneson”. Pegasus (Judges Guild) (14): 6. Archived from the original on 12 April 2009.
[4] Lafarge, Paul (September 2006). “Destroy All Monsters: A journey deep into the cavern of Dungeons & Dragons, a utopian, profoundly dorky and influential game that, lacking clear winners oran end, may not be a game at all”. The Believer 4 (7). Retrieved 2009-03-22. [5] “Dave Arneson Interview”. August 19, 2004. Retrieved January 31, 2007. [6] Fannon, Sean Patrick (1999). “9: Wargames, the Early Roots; 10: The Birth of a Hobby”. The Fantasy Role playing Gamer’s Bible (2nd ed.). Obsidian Studios. ISBN 0-9674429-0-7. [7] “Dave Arneson Interview”. August 11, 2002. Archived from the original on June 22, 2006. Retrieved January 31, 2007. [8] Fox, Benjamin F. (2001). “The performance of Wargames”. In Lancaster, Kurt; Mikotowicz, Thomas J. Performing The Force: Essays on Immersion into Science Fiction, Fantasy and Horror Environments . McFarland. pp. 74–75. ISBN 0-7864-0895-2. [9] Arneson, Dave (June–July 1979). “My Life and RolePlaying”. Different Worlds (Chaosium) (3): 6–8. [10] Tresca, Michael J. (2010), The Evolution of Fantasy RolePlaying Games , McFarland, p. 61, ISBN 078645895X [11] Shannon Appelcline (2011). Designers & Dragons . Mongoose Publishing. ISBN 978-1-907702-58-7. [12] Kushner, David (March 10, 2008). “Dungeon Master: The Life and Legacy of Gary Gygax”. Wired.com. Archived from the original on September 24, 2008. Retrieved October 16, 2008. [13] Arneson, D.; Gygax, G.; Carr, M. (1972). Don't Give Up the Ship! (1st ed.). Evansville, IN: Guidon Games. pp. ii. [14] BBC: Role-playing games pioneer dies [15] Arneson, Dave; Gygax, Gary (June 1971). “Don't Give Up The Ship”. International Wargamer (International Federation of Wargamers) 4 (6).
[21] Gygax, Gary (June 1977). “Gary Gygax on Dungeons & Dragons: Origins of the Game”. Dragon Magazine (TSR, Inc.) 1 (7): 7. [22] Arneson, Dave (July 1972). “Facts about Black Moor”. Domesday Book (Castle & Crusade Society) (13): 6–7. [23] Gygax, Gary (June 1978). “D&D Ground and Spell Area Scale”. Dragon Magazine (TSR, Inc.) (15): 13. [24] Arneson, Dave (Autumn 1975). "(in) Mapping the Dungeons”. The Strategic Review (TSR, Inc.) 1 (3): 6. [25] Snider, John M. (June 1, 1974). “Letter from John M. Snider (dated April(?) 1974)". Supernova (Lew Pulsipher). SF&F Gaming Info—Supplement. [26] Robert Kuntz: “Dave Arneson was the judge, and the other players were: EGG, Terry Kuntz, Ernie Gygax and myself. Megarry was the de facto leader as he understood the campaign area andrulesand so he was ouroverallintegration point in the adventure which took place on EGG’s dining table.” “Original D&D Discussion: Lake Geneva Gaming Group?". 2010-07-19. Retrieved 2011-06-30. [27] Gygax, Gary (June 1979). “D&D, AD&D and Gaming”. Dragon Magazine (TSR) (28–29): 7. [28] Kask, Tim (February 1976). “In The Cauldron”. The Strategic Review (TSR, Inc.) 2 (1): 2. [29] “Dungeonmaster’s Index”. Tome of treasures for Dungeons & Dragons Collectibles. Retrieved 2009-06-07. [30] 30 Years of Adventure: A Celebration of Dungeons & Dragons . Renton WA: Wizards of the Coast. 2004. p. 247. ISBN 0-7869-3498-0. [31] Arneson, David L.; Richard Snider (1979). Adventures in Fantasy: Book of Adventure. Excalibre Games Inc./Adventures Unlimited. p. 1. [32] Sacco, Ciro Allessandro. “An Interview with Dave Arneson”. Archived from the original on July 7, 2004. Retrieved June 3, 2009. (Alternative URL: .) [33] Arneson, David L. (May 1988). “The Futureof Computer Role-Playing”. Computer Gaming World . p. 24.
[16] Anon. (April–May 1981). “An Interview with Dave Arneson”. Pegasus (Judges Guild) (1): 4.
[34] Forliti, Amy (April 10, 2009). “Arneson, co-creator of D&D, dies at 61”. Associated Press. Retrieved May 31, 2010.
[17] "Dungeons & Dragons FAQ”. Wizards of the Coast. Archived from the original on October 3, 2008. Retrieved October 3, 2008.
[35] Ancestry.com. Minnesota Marriage Collection, 1958– 2001 [database on-line]. Provo, UT, USA: The Generations Network, Inc., 2007.
[18] “The History of TSR”. Wizards of the Coast. Archived from the original on October 4, 2008. Retrieved September 20, 2005.
[36] “Interview with Dave Arneson”. Kobold Quarterly. Archived from the original on April 30, 2011. Retrieved December 4, 2010.
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[37] Horowitz, Etan (June 18, 2008). “D&D co-creator Dave Arneson retiring from Full Sail”. The Orlando Sentinel . Archived from the original on June 21, 2008. Retrieved May 31, 2010. [38] “Dave Arneson”. News . Wizards of the Coast. April 9, 2009. Archived from the original on April 11, 2009. Retrieved April 10, 2009. [39] “List of Winners”. Archived from the original on August 28, 2008. Retrieved January 31, 2007. [40] Haring, Scott D. (December 24, 1999). “Second Sight: The Millennium’s Best “Other” Game and The Millennium’s Most Influential Person”. Pyramid (online). Retrieved February 15, 2008. [41] “Poker Deck”. Flying Buffalo. Retrieved February 11, 2014. [42] “David Lance Arneson”. wizards.com. Wizards of the Coast. April 10, 2009. Archived from the original on April 10, 2009. Retrieved April 10, 2009. The image originally appeared here https://web.archive.org/web/20090411215159/http: //www.wizards.com:80/default.asp?x=dnd/welcome. Archived from the original on April 11, 2009. Retrieved April 11, 2009. Missing or empty |title= (help). [43] Burlew, Rich. “The Order of the Stick #644”. Giantitp. Archived from the original on April 10, 2009. [44] Kovalic, John (April 8, 2009). “Dork Tower April 8, 2009”. Dork Tower . Dork Storm Press. Archived from the original on April 10, 2009. Retrieved April 10, 2009. [45] “World of Warcraft Patch Notes 3.10”. Blizzard Entertainment. [46] “DDO Release Notes: Dungeons & Dragons Online: Eberron Unlimited”. Retrieved January 19, 2011. [47] “Mantle of the Worldshaper”. Archived from the original on November 11, 2010. Retrieved September 30, 2010. [48] “Blackmoor Studios Opens on Campus”. Retrieved December 20, 2014.
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External links •
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Official website of Dave Arneson. "Dave Arneson Interview" by Harold Foundary at Digital Entertainment News . "Dave Arneson Interview" by Andrew S. Bub at GameSpy, August 11, 2002. "Slice of SciFi #151: Interview with “Dungeons & Dragons” co-creator Dave Arneson" by Farpoint Media, February 8, 2008. Jeremy L.C. Jones. “Interview with Dave Arneson”, koboldquarterly.com, 2009-04-11. Retrieved on 2009-05-03. Arneson’s last known interview.
EXTERNAL LINKS
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Text and image sources, contributors, and licenses
10.1 •
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