RULEBOOK
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RULEBOOK What is a trading card game? M ost card card gam es have one deck deck of cards that never changes, changes, but a trading card game (or TCG) works differently. In a TCG, each player has his or her own deck, and the decks can have different cards in them . You can personalize your deck with cards from your collection. Since your opponent opponent does the same same thing, y ou never know how the game w ill end! end! The best way to learn how to play is from a friend who already knows how to play. If your friends aren’t players yet, we’ve designed this rulebook rule book to get you started... started... then you ca cann show them how to play! This rulebook and its 60-card preconstructed deck are designed for new players just like you. We’ve added examples and explanations of basic rules to help players new to TCGs learn how to play. Hello, I’m Orca of the Azure Sea. I’ve been playing
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Introduction In the near future, after a global computer virus attack, the only online game is “TheWorld ld.” In .hack// // ENEMY , two players unleash a horde of mon ster sterss from “ The World” on t heir vulnerable vulnerable opponents. W hen enough of one player’s monsters succes successfully sfully attack, that player wins. Some monsters can even safely hide in a portal, waiting for more and more monsters to join in a vicious attack. As a last line of defense, each player also controls up to three PCs ( player character characters) s) to f ight against t he opponent’s m onsters onsters.. PCs PCs are chosen from six different classes. Each class has its own special w eapons, actions, actions, and abilities abilities..
Card types There are seven different card types in the game. Monstersattack your opponent for victory points.
r e t s n o M
CARD CA RD TYP TYPE E ABBREVIATED
DESTINY
VICTORY POINT
CARD CA RD NA NAME ME CARD CA RD TYP TYPE E STRENGTH
SPECIES GAME GA ME TE TEXT XT LORE TO PL PLA AY
FIRE FIR E ELE ELEMEN MENT T
REWARD COLLECTOR’S INFO
C P
CARD CA RD TY TYPE PE ABBREVIATED
DESTINY
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m e t I
CARD TYP CARD TYPE E ABBREVIATED
CARD NA CARD NAME ME CARD CA RD TYP TYPE E STRENGTH TOLERANCE
DESTINY
t n e v E
CARD CA RD TYP TYPE E ABBREVIATED CARD CA RD NA NAME ME
DESTINY
CARD CA RD TYP TYPE E
LEVEL (LV.) AND SUB SUBTYPE TYPE GAME TEX GAME TEXT T LORE
GAME GA ME TEX TEXT T LORE
EARTH EAR TH ELE ELEMEN MENT T
n o i t c A
CARD CA RD TY TYPE PE ABBREVIATED CARD CAR D NA NAME ME CARD CA RD TYP TYPE E
TO PL PLA AY
EARTH EAR TH ELE ELEMEN MENT T
COLLECTOR’S INFO
DESTINY
TO PL PLA AY
d l e i F
CARD CA RD TY TYPE PE ABBREVIATED CARD CA RD NA NAME ME CARD CA RD TY TYPE PE
COLLECTOR’S INFO
DESTINY
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y t n u r G
DESTINY
CARD CA RD TYP TYPE E ABBREVIATED
CARD NA CARD NAME ME CARD CA RD TYP TYPE E GAME GA ME TEX TEXT T LORE FEED COLLECTOR’S INFO
EARTH EAR TH ELE ELEMEN MENT T
Elements Most cards have an element (some do not). The element of a card indicates the natural phenomenon from which the card draws its pow er er.. There are six different elem ents, organized in opposing pairs as showw n below. sho
Wood — Earth
Although a PC’s card has no element, a PC takes on the element of each card he or she bears. Also, a PC takes on the element of each action that uses that PC to flip f lip for the rest of the turn. Al Although though t he PC takes on the element of such an action, that element can’t be spotted. Here’s an example of how that works: Mia bears a Dogman’s Sword ( Dar Darkness kness)) and during a fight, she flips the action card card Hirameki (Wood). Mia has the elements of Darkness and Wood, which means that any Thunder or Earth card is an opposing element for her. Her Wood element can’t be spotted. Sometim es elements are repr repres esented ented in gam gamee text like this: Wood , Earth , Fire ,Wat er , Darkness , and Thunder .
How to win the game When you have seven or m ore victory victory point s in your score score pile, the game is over and you win. Also, Als o, w hen either player exhausts his or her deck, deck, the gam e ends at the end of that turn and the player with the most victory points wins. (Even though this is the last turn, you get to shuffle your deck and draw destiny as needed.) If you both have the same number of victory points at the end of the last turn, the game is a draw.
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Each player draws four cards for his or her hand. The first player completes all the actions in his or her turn, and t hen the other player takes a t urn. Turns Turns alternate in this way until one player wins.
Sequence of play
After you have reconciled, reconciled, you m ay log in one of y our logged out cards (see LogIn/ LogOut rules later later in this rulebook) .
Play Step (play a card) General enerally, ly, you m ay play only one car cardd on your turn. This is your regularcardplay. Sometimes game text lets you play more cards.
A player follows this sequence sequence w hen he or she takes a turn: • Draw Ste St ep • Pla layy Ste Stepp • Attac ttackk Step Step (if neede needed) d)
Requirements
Draw Step (draw a card)
Some types of cards have a limit on how many of those cards can be in play at one time: • Each player may have only three PC PCs. • Eac achh player may have only five hidden hidden cards cards.. • Eac achh PC may bear only one of each subtype subtype of item ( one armor, armor, one w eapon eapon,, and so on). • Eac achh player player may have only one versionof each PC ( your opponent m ay also have a version of the same PC PC)) . On
At the start of each of your turns, draw a card from your deck and add it to your hand. This is your regular carddraw. Sometimes game text lets you draw more cards. Your regular handsiz izeis 5 cards. If you don’t have exactly 5 cards in your hand after drawing a card, you must reconcileyour hand as follows: a nd If youhavemorecardsth thanyour handsiz ize:Choose and discard cards from your hand until you reach your hand size.
You must m eet any “ to play” requir requirement ement s on the card card you play. play. Some cards require you to spot other cards (see spotting below).
Play limits
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Draw destiny
Special attack step rules
After actions are flipped, both players draw draw des destiny. tiny. When you draw destiny, reveal the top card of your deck, note its yellow destiny number in the upper right corner, and place it in your discard pile. Add that card’s destiny to t he strength of y our PC PC or to t he combined strength of your monsters involved in that fight, as appropriate. You must always draw destiny. If you can’t draw destiny because your deck is empty, reshuffle your discard pile to make a new deck.
Some car cards ds wound w ound PCs PCs or destroy destroy m onsters onsters,, so som etim es a fight loses all of its monsters or PCs before it resolves. When you select a fight that has no PCs, the monsters may use rewards and all of them may score (don’t draw destiny), just like if the monsters w ere avoided. avoided. The monsters don’ don’tt get cr credit edit for w inning. When you select a fight that has no monsters, nothing happens (don’t draw destiny, and the PC doesn’t get credit for winning). Some game texts allow you to assign a monster to a new fight during the Attack Step. This means you assign assign t he m onster to a PC not
Compare strength
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