A Carcassonne® variant A clever tile-laying game for 2-5 players based on original Carcassonne game by KlausJürgen Wrede with alternative rules by Matjaž Bevk.
Contents The original Carcassonne game contents are required, consisting of: 72 land tiles 40 followers in 5 colors 1 scoring track The game also requires two additional tiles with ordinary backs and distinctive front sides. For example, two tiles with dragon images from The Princess & The Dragon expansion can be used for this purpose. The two additional tiles are called earthquake tiles.
Overview The basic principle of the game is the same as in the original Carcassonne game: “The players place land tiles turn by turn. As they do so, the roads, cities, fields, and cloisters emerge and grow. On these, the players can deploy their followers to earn points. Players score points during the game and at the end. The player with the most points after the final scoring is the winner.”
Preparation The game is prepared like the original game with two additional earthquake tiles shuffled in a face-down stack.
Playing the game
The game is played like the original game with modified rules for tile placement. The rules for placing a tile are as follows: A player draws a new tile from a face-down stack. The new tile must be placed EITHER with at least one edge adjacent and abutting one previously placed tile OR on top of one previously placed tile. The new tile must be placed so that all field, city, and road segments on the new tile continue to field, city, and road segments, respectively, on all abutting tiles. When placing a tile on top of one previously placed tile, the following rules must be obeyed: A previously placed tile may not contain any followers. If a previously placed tile is a part of a complete structure (a road, a city or a cloister) the new tile must either open the structure for further building or change the number of segments in the completed structure after placing the new tile. (Joining or disjoining two completed structures is allowed, while adding a similar tile on top of another in a complete structure is not.) A player may deploy a follower on a new tile following the rules from the original Carcassonne game. Example A: Placing a tile-on-tile and opening a completed city is allowed
Example B: Placing a tile-on-tile and joining two completed cities is allowed
Example C: Placing a tile-on-tile and not changing the number of segments of a complete city is not allowed.
Example D: Placing a tile-on-tile which results in an inconsistent map is not allowed.
The earthquake tiles and their uses Whenever a player draws the earthquake tile (ET), he shows is to his fellow players and then the earthquake begins, which triggers the following actions:
The player, who drew the ET, chooses one of the tile stacks on the table (stacks which emerged from placing a tile-on-tile) without looking at lower tiles before choosing a stack. He takes all of the tiles from this stack, except the top tile, in hand. The top tile stays on the table. The player places all tiles one by one from hand on the table following the rules of this game. He may also deploy one follower in this turn following the regular rules of the game. The ET is shuffled back into face-down stack. The earthquake ends. If there are not any stacks on the table, when the ET is drawn, then the ET is simply shuffled back into face-down stack and the next player continues the game.
Deploying the followers The followers are deployed exactly as in the original game of Carcassonne. This holds also when placing a tile-on-tile.
Scoring The rules for scoring are the same as in the original game of Carcassonne.
About the author of Recassonne Matjaž Bevk
[email protected] http://twitter.com/matjazbevk December 2009
Recassonne is a variant of Carcassonne © 2000 Hans im Glück Verlags-GmbH.