An unofficial but 100% free guide to DBA 2.2+, part user's manual, part strategy guide, part interpretation syllabus.
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Descripción: CONNECT PLUS TEST CENTRE ADMINISTRATION GUIDE
CONNECT PLUS TEST CENTRE ADMINISTRATION GUIDE
SmartPTT PLUS 9.0 Radioserver Configurator User Guide
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Guide Professeur Alter Ego A2 PlusDescrição completa
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Factions in Mage
[Guide] Mage Build Dictionary Forum rules Post a reply 36 posts • Page 1 of 2 • 1, 2
[Guide] Mage Build Dictionary by taldoomis » Thu Mar 10, 2011 2:03 am Hello everyone. What this thread will be is a gigantic collection of updated Luna Plus guides and builds. builds. If you are are an experienced experienced player player with with a lot of knowledge knowledge and want want to submit submit a guide guide or even just tips, please PM me and I'll update or just post in thread and I'll try to update. Prefer PM's to keep thread more organized Luna Plus Skill Calculator (Credits Calculator (Credits to Tabui) Luna Plus level 75 Job Quest (All credits to Danea) Luna Plus level 105 Job Quest (All credits to Danea) Correction on 105 Job Quest [Quest] Look for a Clue only requires 50 of every pirate, not 150 [Quest] A Sword only requires 100 pirates and 50 captains, not 300 and 200 Everything about Healing By Me. ---------------------------------------
Small changes since Old Luna for Older Players Magic attack has been lowered by number but not in value Monks,, Inquirers and Soul Arbiters no longer get Leather Armor Monks Some skills now use Item Craft Thingy which are obtained through destroying weapons and armor and accessories Now just just because because your magic magic attack attack dropped dropped doesn't mean you do less less damage. damage. This was was an attempt to balance PVP which works. The actual damage on your spells has increased in Plus, meaning your old 10k magic attack that's now 2.5k is the same thing damage wise. ---------------------------------------
Choosing the Right Race for You Humans: Get more critical chance and cast speed Elves: Get more mana (Need more info ) Humans: Can't go Elemental Master or Rune Master Elves: Can go Elemental Master or Rune Master to extremely buff their physical attack friends and buff their tanks too with shield. Humans: Can go Monk or Inquirer to get Twinkle Magic (Magic Critical rate buff) Elves: Can't get Twinkle Magic until Soul Arbiter What does this mean? Humans are the clearcut choice for damage dealing mages as they can get their beneficial damage buffs (critical is really important) and get to go Grandmaster. An Elf can go Grandmaster and have 15-20% less crit, or go Soul Arbiter and never get to go Grandmaster. ---------------------------------------
Stats Intelligence: Increases Magical Attack power and slightly increases Magical Critical Rate and slightly increases healing. Wisdom: Increases Mana, Mana regeneration rate, Magical Critical Rate by higher amount then Intelligence, and greatly increases healing. ---------------------------------------
Luna Plus Mage jobs and skills (All credits to Eliteofsun) Mage
Tips about skills: Tearjerker: Puts your target to sleep. At rank6 it becomes an AOE sleep. Heal: At rank10, this spell becomes Great Heal, overriding the old heal. Blessing of Quickness: Does not have a duration and stays on even if you have less then 70% mana, however the effect will not work. Shrewd: Cannot be casted on yourself. Holy Barrier: The duration of this spell is modified by the targets wisdom to last longer. Fireblast: Requires you to be next to your target and stand still while its in effect. Try not to use when solo AOEing as often times you stand still while the mobs smack you ---------------------------------------
How to chose your Job
Wizard VS Cleric Now in Plus, Clerics have very little use and are not recommended at all. They really have no beneficial worth and just slow down your leveling.
Monk VS Sorcerer VS Priest Monk Beneficial Magical Critical Chance increase buff (self) High damage with small amounts of magic attack Monk Negatives
Close Range No AOE Sorcerer Beneficial AOEs Bloodstream All spells have range Higher rank of Intelligence Buff Sorcerer Negatives No Magical Crit buff Much more dependent on higher magic attack Priest Beneficial Heals Holy Barrier Shrewd Small magical attack increase buff (self) Many starter ranks of useful buffs Priest Negatives Not a DPS job. Soloing will be harder during this job
Warlock VS Inquirer VS Bishop VS Elemental Master Warlock Beneficial Massive Aoes Completely range Higher intelligence buff More matk passives Warlock Negatives No Magical Crit buff More dependent on magic attack Inquirer Beneficial Less dependent on magical attack strong attacks mostly single target Holy Justice is a very fast cast aoe (almost instant) Strong Magical Crit buff (self) Strong magical attack buff (Concentration)(self) Inquirer Negatives Close range Limited to just 1 AOE Weaker Intelligence buff
Bishop Beneficial Stronger buffs Shrewd Stronger heals Mana transfer Magical attack increase buff (self) Holy Barrier Bishop Negatives Not a DPS job Shrewd is not self cast Elemental Master Beneficial Many huge buffs to tanks and physical attack characters Elemental Master Negatives Support class but not a healer class (can heal though) No mana transfer No shrewd No Holy Barrier
Grandmaster VS Necromancer VS Cardinal VS Rune Master VS Soul Arbiter Grandmaster Beneficial Very Strong AOES Highest rank intelligence A lot of magical attack increase passives Not as dependent on magic attack as their spells hit for massive amounts Grandmaster Negatives SLOW cast speed, drawback to high damage spells Necromancer Beneficial Tankier warlock Has more physical defense through a buff Necromancer Negatives AOE's are limited to just meteor to keep up with Grandmaster No longer have more physical defense than tanks (i had to sorry) Cardinal Beneficial Holy Barrier Every heal Mana transfer Shrewd
Magical Attack buff (self) All your damage spells either stun or immobilize Cardinal Negatives Cannot self shrewd Only gets 2 new damage skills, Holy taker does not scale with magic attack Cannot compete with other jobs for damage Rune Master Beneficial Increase physical defense buff Increase physical attack power buff Increase critical rate buff Silence Rune Master Negatives Limited to only group heal for new heals No shrewd No intelligence buff Pure support job Soul Arbiter Beneficial Magical attack increase buff (Concentration)(Self) Magical Critical rate buff (self) Holy Justice is fast cast AOE Close range spells Mana burn Soul Arbiter Negatives More of a duel class Close range Only way for elves to get a Magic Critical buff