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OpenGL setup for Windows using Windows 7 and Visual Studio 2008 Professional Install Visual Studio Professional on your PC (free for Duke students)
The below instructions for using GLUT were done with Visual Studio 2008 Professional. I would encourage you to get 2008 Professional or 2012 Professional. Do NOT get 2013, as it is not a stable build. http://msdn.microsoft.com/en-us/library/vstudio/dd831853.aspx Once you have Visual Studio installed you need to get GLUT. Getting GLUT:
Go to http://user.xmission.com/~nate/glut.html Download: glut-3.7.6-bin.zip make sure you remember where it has been saved on your computer. unzip the glut-3.7.6-bin.zip file you will need to know the full path to these files for the following steps, e.g. “C:\code\glut\glut-3.7.6-bin”
* Note that by default Extract All inserts an extra glut-3.7.6-bin subfolder, e.g. “ path_to_zi “ path_to_zip_file p_file\glut\glut3.7.6-bin\glut-3.7.6-bin”. 3.7.6-bin\glu t-3.7.6-bin”. Just make sure you use the full path to the folder of the above files in the subsequent steps.
Add GLUT to your path :
Right-click on Computer, choose Properties Click on Advanced system settings on the left Click on Environment Variables at the bottom Scroll through the System variables at the bottom to find Path Click Edit
Type the location of the folder where you unzipped glut-3.7.6-bin.zip, followed by a semi-colon, at the beginning of the Variable value: e.g. “C:\code\glut\glut-3.7.6-bin;”
Click OK until you have exited System Properties In Visual Studio
Go to File->New Project Make sure Project Type is Visual C++->Win32, and Template is Win32 Console Application Type the name of your project in Name. A folder with this name will be created in “Location”, so change this to wherever you want to save your projects, e.g. C:\code\compsci344. Uncheck “Create directory for solution” (this would create an extra top-level directory above your project, which we don’t need). Click OK In the Win32 Application Wizard dialog, click Application Settings Make sure Console application is selected Select Empty project Deselect Precompiled header Click Finish To add an existing file to your project
Copy the file (for example, main.cpp) to your project folder in Windows
In Visual Studio, right-click on Source Files in the Solution Explorer in Visual Studio Select Add->Existing Item, and choose your file (example, main.cpp) If your file is an OpenGL file (you will complete the following steps for all OpenGL Projects)
Right-click on your project (GlutTest in the above image), and select Properties Select C/C++, and add your glut directory to Additional Include Directories (See following image)
Select Linker->General and add your glut directory to Additional Library Directories
Select Linker->Input, and add glut32.lib to Additional Dependencies
Under Configuration at the top-left (currently “Active (Debug)”), select Release, and repeat the steps of adding the include directory, library directory, and additional dependency for glut. Click OK