Character Name Align
Race
Gender
Age
Height
Weight
Size Sheet Created by Lisa McConnell
Complexion
Eyes
Class
Lvl
Hair
HD
Level Adj. Total Exp.
Skills
Skills
Location
Total Level Next Level
Ability Scores Permanent
Temporary
STR DEX CON INT WIS CHA
Hit Points
Initiative 0
=
+
Total Total
Dex
+ Misc
Temp
Current
Saving Throws 0 0 0
Fort. Ref. Will
= = =
Total
+ + + Base
+ + + Abil
SR
+ + + Mag
+ + + Misc
Temp
DR
Notes:
Armor Class 10
= 10
Total
+
+ Armor
Skill Name Acrobatics Appraise Bluff Climb Craft Craft Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Knowledge Arcana Knowledge Dungeons Knowledge Engineering Knowledge Geography Knowledge History Knowledge Local Knowledge Nature Knowledge Nobility Knowledge Planes Knowledge Religion Linguistics Perception Perform Perform Profession Profession Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magic Device
Total
Ranks
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Misc + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Class Dex Int Cha Str Int Int Cha Dex Cha Dex Dex Cha Wis Cha Int Int Int Int Int Int Int Int Int Int Int Wis Cha Cha Wis Wis Dex Wis Dex Int Dex Wis Str Cha
-----
Notes:
+ Dex
+ Size
Misc
Combat Maneuver Bonus Flat Footed
Touch Attacks
Arcane Failure
Armor Check
0 Total
=
+ BAB
+
+
Str
Size
Misc
Notes:
Combat Maneuver Defense 10 Total
=
10
+
+ BAB
+ Str
+ Dex
Size
Armor & Protection
Type
Armor Bonus
Max Dex
Armor Check
Spell Failure
Speed
lbs
Special Qualities
Combat Two Weapon Main Off
Melee Attacks
+ Str
+ Size
+ Misc
=
0
=
0
= = Base
Weapons
Feats
Attack Bonus
Location
Ranged Attacks
+ Dex
0
+ Size
+ Misc
0
=
0
=
0
=
0
=
Total
Damage
Base
Critical
Range
Special Qualities
Description
0 Total
Equipment Head ~ Headband ~ Eyes ~ Face ~ Neck ~ Shoulders ~ Body: Armor/Shields ~ Body: Robes ~ Chest ~ Waist ~ Feet ~ Carrying Capacity Wrists ~
Medium Load
Lift over Head Lift off Ground
Heavy Load
Drag or Push
Light Load
Hands ~ Ring (Left) ~ Ring (Right) ~
Movement
Language
Wealth
Base
Copper
Hustle
Silver
Run (x3)
Gold
Run (x4)
Platinum
Spells Ability
0th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Bonus Arcane Divine DC Spell Save DC = 10 + spell level + ability modifier Notes
10th
11th
12th
13th
Racial Traits and Special Abilities
Class Traits and Special Abilities
Character Information Deity Symbol Practices Homeland Family Notes
Experience Chart Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Slow 0 3,000 7,500 14,000 23.000 35,000 53,000 77,000 115,000 160,000 235,000 330,000 475,000 665,000 955,000 1,350,000 1,900,000 2,700,000 3,850,000 5,350,000
Medium 0 2,000 5,000 9,000 15,000 23,000 35,000 51,000 75,000 105,000 155,000 220,000 315,000 445,000 635,000 890,000 1,300,000 1,800,000 2,550,000 3,600,000
Fast 0 1.300 3,300 6,000 10,000 15,000 23,000 34,000 50,000 71,000 105,000 145,000 210,000 295,000 425,000 600,000 850,000 1,200,000 1,700,000 2,400,000
Feat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th -
Ability 1st 2nd 3rd 4th 5th
Epic Level Rules Experience: To gain a level beyond 20th a character must double the experience needed to reach the previous level. Scaling Powers: Hit dice, base attack bonuses, skill points and saving throws continue to increase at the same rate beyond 20th level though no character may ever have more than 4 attacks based on its base attack bonus. Class abilities that have a set, increasing rate continue to progress at the appropriate rate. Spells: A spellcaster’s caster level continues to increase by one for each level beyond 20th. Every odd-numbered level a spellcaster gains access to a new level of spell one above his previous maximum level, gaining a spell slot in that new level. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or of any known spell of lower level. Every even-numbered level, a spellcaster gains additional spell slots equal to the highest level spell he can currently cast. He can split these new slots any way he wants among the slots he currently has access to. Spell casters who have a limited number of spells known (such as bards or sorcerers) can opt out of the benefits they gain (either a new level of spells or a number of spell slots) for that level and in exchange can learn two more spells of any level they can currently cast. Multiclassing/Prestige Classes: The easiest way to go beyond 20th level is to take a new class or a prestige class as you gain all the new abilities and bonuses of the new class normally, making 20th level a hard limit for classes but not characters.