An example of my creative process for designing levels. This document is useful not only for level designers, but also for artists and programmers to know precisely how the level should go.
Descrição: 7th Sea Pirate Nations supplement.
One Piece D20 Character Sheet Player: DM
Character: Recruit
Alignment: Chaotic Neutral
Race: Human
Class: Swordsman
Career: Pirate
Prestige: Choose an item.
Devil Fruit: Choose an item.
Size: Medium - 4' - 8'
Disadvantage 1: Choose an item.
Disadvantage 2: Choose an item.
Disadvantage 3: Choose an item.
Level: 3
Experience: Click here to enter text.
Available Beli: Click here to enter text.
Temp Modifier
Current
Attribute
Att. Score
Att. Modifier
STR DEX CON INT WIS CHA
16 12+1 16 8 8 10
3 1 3 -1 -1 0
Skill Name
F
Base Att.
Total
Temp Score
Rank
Att. Mod
Bonus
Stat
Total
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance
32 32 3 30 20
Bonus
Bonus
Primary Skills Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save
Notes -4 to main hand weapon attack rolls -8 to offhand weapon attack rolls
1
Type
Bonuses Range
Accessory Type
Bonuses Range
Accessory Type
Quantity
Quantity
Bonuses Range
Quantity
Feat
Gluttonous
Description
Feat
Humans have better luck at finding Devil Fruits during their adventures.
Proficiency: Light Light Armor
Proficiency: Cutlass Cutlass
Blade Guard Guard
Adrenaline
Swashbuckler
Power Attack Attack
2
Description
Blade Counter Counter
As a standard action the swordsman may ready their blade in a defensive posture. They cannot attack while in this posture but gain a +4 defense bonus and may leave this posture as a free action. While the swordsman’s current HP is less than half their maximum HP, they gain a +2 damage bonus to all melee attacks. Grants the swordsman proficiency with light shields. The swordsman must have at least one free hand to equip the shield. Any light shield wielded by the swordsman gains a +1 defense bonus. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your relevant attack skill ranks. The penalty on attacks and bonus on damage apply until your next turn.
Power
Blooded
Two-Weapon Fighting
Cleave
Instead of parrying or rolling defense, a swordsman may choose to instead roll for a counter attack using their sword(s). Treat this as a single normal attack roll. If the attack succeeds, both players are hit simultaneously. simultaneously. If the attack fails, only the swordsman receives damage. Entering and exiting this stance is a standard action. While in this stance you must use the Blade Counter feat whenever you are attacked in melee combat. You gain a +2 weapon attack bonus and +1 damage bonus while in this stance. Add +2 HP to your total HP each time you level-up. If you are taking this feat after level one, recalculate your HP from level 1 with this bonus. When fighting with two weapons, you reduce the penalties to attacks by 2. You make as many attacks with your off-hand as you do with your primary hand. If you reduce your target’s HP to 0, you get an immediate extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
Character Information
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