Additional Rules for second edition WFRPFull description
Warhammer Fantasy Roleplay ConspiracyFull description
a WFRP supplementFull description
Short description of the isle of Albion for early editions of WFB.
These are some house rules for Munchkin which allows you to play with only two players. It gives each player a secondary character that is a servant which likes to mess up the other player.
Saboteur 2- Spanish Rules
It is about creationFull description
Seven steps of character creation! Use this to form the core of your character.
Warhammer Warhammer Fantasy Role Play 2nd Edition Spell Creation Toolkit Jason J. Patterson
This system was tested and was able to recreate every Petty Magic and Lesser Magic spell from the WFRP2 core rules, resulting in the correct asting !umbers" Spell Facet #pell !ame asting !umber asting Time $uration Range %rea&'ffect 'ffect ()*+ 'nhancement ()*+ Limitation ()*+ Casting Number- This is the final ob.ective of this tool/it, to allow players or 0Ms to 1plug in1 the other information for a spell, and arrive at the appropriate asting !umber that is consistent with other WFRP2 spells" asting !umbers range from from + to 3" The higher a Facet4s Facet4s rating, the higher the final asting !umber is going to be" Casting Time- This ranges from a 5alf*%ction (5% to multiple Full %ctions (F% to ) minutes" Duration- The amount of time the spell can be triggered, or how long its effects last" 6nstant $uration $uration is for results that occur in a couple of seconds and usually have permanent effects, effects, such as damage damage and healing spells" From there, it ranges between ) round to a year, or permanent" Range- This starts at #elf, or )&2 yard, meaning only the caster himself, and usually anything he is carrying or wearing, within a moving )&2 yard diameter" 7ne step up is Touch, which allows a ) yard reach for the caster to physically touch an item or creature" creature" 6f it is not a still, still, willing or inanimate target, the caster must ma/e a Touch Roll at the caster4s normal Weapon Weapon #/ill rating to satisfy the re8uirements of this Range" % Touch re8uirement is considered to be part of a spell, and does not count as an attac/ action9 such attac/s can be dodged or parried at *2:"
;p from here, the ranges vary between 2 yards () s8uare and the ma yards, though for spells whose effects could be reasonably connected to the broad ability to see and hear in general, the ma
Area/Effect- This is the more complicated of the tool/it, including the general area and number of targets that a spell actually affects, within its range, usually in a Template, either #mall, Large, @eam or one" Visual Cone Template- The default %&' Aisual Template is a one, representing appro s8uares and +2 yards ()> s8uares elevated, earing !urst Template- The default %&' 5earing Template is basically the Large Template, multiplied in siCe ten times, to a diameter of =>*) yards, to ma/e it simple" Small !urst Template Template- > yard (+ s8uares diameter circle, + yards ()"B s8uares elevated" "arge !urst Template- ) yard (B s8uares diameter circle, 3 yards (2 s8uares elevated" !eam/Dart Template- This is not a standard WFRP2 'ffect Template, but if used, is an unchanging straight line ) yard ()&2 s8uare wide from one end to the other, 2> yards ()+ s8uares long, 2 yards () s8uare elevated" Cone Template- ) yard wide ()&2 s8uare at its point, B yards (3"B s8uares wide at its base, )> yards (? s8uares long, 2 yards () s8uare elevated" %ny %ny targets only partly covered&touched by a template, if using a tactical map, may ma/e an %gl test to leap out of the way to avoid the spell" Template #bstacles- #olid terrain li/e floors and walls constrain Templates, Templates, stopping and deforming them appropriately, appropriately, but 1gapped1 terrain or obstacles not completely solid, such as a copse of trees or series of columns, does not affect a Template" Targets- The total number of valid, selectable Targets within a spell4s effect Template" #pells have a default Target of 1#ingle1, meaning it is automatically assumed at least but no more than one individual item or creature will be affected affected or targeted by the spell" The basically ma/es any Template Template worthless, since the spell becomes more of a directly targeted stri/e against one creature or item" Targeting !e$a%ior- % spell4s default behavior for targeting re8uires the caster choose where to place the center of @last Templates, or source points of @eams or ones" For !last Templates, Line of #ight from the caster to a specific target is not strictly re8uired, as he can target an area itself as the center the spell, rather then item or creature" 5owever, it is possible that the caster caster could place a Template in the area where he believes a specific target to be, miscalculating, miscalculating, only to find the target target elsewhere"
@eam and one templates may be directed toward one or more targets, stri/ing or affecting targets in linear fashion, starting with those nearest the spell4s source point (caster" @eam and one #pells may be targeted on or between solid obstacles if they are not large enough to hamper the Template (meaning if there is a 2yard wide wall which is harboring a target, a one Template spell needs to be positioned with its width at the obstacle4s point being +D yards, in order for the spell to flow by both sides of the obstacle, 1wrapping1 around it as it flows past, still affecting the unseen target" @eams&$arts have a non*variable with of ) yard, so obstacles e8ual to or wider than ) yard that are fully interposed between the caster and seeing the target well, effectively bloc/ such spells, which act more li/e crossbow bolts or firearms, needing a straight Line of #ight to the target, hence the Template4s secondary 1$art1 appellation"
ealing- heal ) Wound +gnite- the spell or an element of it, such as a flame in the hand or free*floating, functions as a very small normal fire and may be used to ignite flammable materials, but is too small to cause significant physical harm to anyone +llumination- creates either a free floating mystical image, or bestows the properties of candle to torch&lantern glow to an ob.ect )ute- target silenced, unable to tal/ or even grunt Noise- whispers to loud roars Nullif&- end a non*Ritual Magic spell in effect Presence- foes must ma/e WP Test to attac/ you or else choose new target or action Secure- loc/ cannot be pic/ or forced
Spell Effects This can vary greatly, but the effects found in the WFRP2 ore Rules Petty and Lesser magics are below-
S$elter- recipient and their possessions within )&2 yard remain dry even in strong downpour Sleep- target falls into a deep slumber, Prone and 5elpless
Airstairs- wal/ up to > yard into air above ground Alacrit&- move up to + times normal Movement Alert- awo/en&mentally alerted when someone approaches within range of a designated ) yard area, whatever the distance between the %lert area and the caster
Stri*ing- D) Movement Stun- target stunned a number of rounds e8ual to your Mag ,ntrac-able- leave no visible trac/s, all Follow Trail tests to trac/ the target are at *+:
Armour- %P to all locations e8ual to your Magic score !ree'e- cause a noticeable gust of wind to pass through the area, fluttering and blowing around very light ob.ects and papers, dousing candles and /noc/ing over very light items
Spell En$ancements These are things that are applied to e
!onus( DB: Primary haracteristic
Auto$it- the associated attac/ re8uires no hit roll and instead stri/es the target automatically, applying its effects and&or damage as appropriate"
Disrupt )ental Effect- cancels a specified psychological effect, such as the results of a failed Fear test Distant an*- clumsily manipulate devices such as opening unloc/ed doors as if wearing a mail mitten Distant an* ++- levitate and carry&move items up to ) encumbrance up to )2 yards from starting location, topple items weighing B encumbrance Drop- target drops everything being carried
Spell "imitations These all penaliCe the caster in some way, or otherwise increase a spell4s difficulty or Edown side" P Resist- target may fully resist and negate the spell4s effects by ma/ing a successful WP test
Enc$ant- item counts as a magic weapon
Focus- spell re8uires full concentration, preventing any other action on the part of the caster, for the duration
amper- cause a penalty e8ual to your Magic score to all a target4s tests
"ine of Sig$t Control- allows caster to control the movement of the spell4s image or effect, in Line of #ight
isp- send created image&effect off in a chosen direction, where it will randomly travel on its own until duration ends ,nstac-able- only one spell of this type may be placed on a target at one time Cool*on- only usable on the same target once per battle or scene&se8uence, until a condition occurs again, such as Wound Loss +ncon%enient Pose- spell re8uires caster to maintain aw/ward or inconvenient positioning of body part of body, such as /eeping a palm open, to allow spell to progress to its complete duration Restricti%e- can4t cast if wearing armor or bearing a shield Restricti%e ++- spell ends if armour donned or shield held Effort- re8uires a hanneling roll to ta/e effect Penali'e* Effort- *): per original caster4s Magic score when ma/ing 'ffort roll
E0ample Spells These are core spells reproduced from the core rules using this system" %fter each property, a number in parenthesis is given, denoting its asting !umber Modifier (!M it applied to the running total of the spell4s !"
#pell !ame asting !umber asting Time $uration Range %rea&'ffect 'ffect ) 'nhancement ) Limitation )