Miscellaneous The Evils of Alcohol 1. Keep a running total of the number of Alcohol Points consumed by the PC. 2. When the number of Alcohol Points is divisible by the PC’s Toughness, a Drink test must be made : Drink test = Toughness x 10 - number of Alcohol Points NB: characters with the Consume Alcohol skill can halve the number of Alcohol Points per drink) 3. Drink test is : Passe Failed 30 d The The drink drink has a mild has no effect : effect - 5 % to all characteristi cs
Failed by 30+ The drink has a strong effect: - 10 % to all characteristi cs
Failed by 50+ The drink has a violent effect : - 10 %, - 1 Mov and T test to avoid vomiting
NB: drunkenness is perhaps best portrayed in the form of lechery, depression, remorse, selfpity, etc. 4. If any characteristic reaches zero, the character passes out for D6 + 4 hours and gains 1 Insanity Point.
Fire!
Non-flammable targets = 3 + D4 damage Flammable targets = 3 + 2D4 damage If a flammable target receives 5+ fire damage in a single or consecutive round(s), it will ignite. Once ignited, a flammable target continues to burn (suffers 2D4 damage per round automatically) until: 1. The target is completely destroyed (i.e. W = 0) 2. The fire is put out: Beating = -1 damage per character Dowsing = -2 damage per character Immersion = instantly extinguished
The Fear Table 1. 2. 3.
Roll against a character’s Cool to perform a Fear test Adjust the result using the adjacent modifiers Consult the table below in order to determine the resulting psychological effects:
Terrifying creature Greater Demon, Dragon, Jabberwocky Liche, Lesser Demon, Mummy, Vampire Fantastic creatures; Minotaur, Griffin,
Fear Factor -20 -10 -
Hydra Zombie, Skeleton, Ethereal undead Bear, Ogre, Giant Snake, Bog Octopus, etc.
+10 +20
Drink Small beer Small beer Local mead Local mead Strong cider Strong cider Local ale Local ale Strong ale Strong ale Braakbraoew ale Braakbraoew ale House wine House wine Reikland hock Reikland hock Mousillon white wine Mousillon white wine Bordeleaux wine Bordeleaux wine L’Anguille claret L’Anguille claret Tilean policella Tilean policella Estalian madeira Failed by 1-5 6 - 10 11 - 15 16 - 20 21 - 25 26 - 30 31 +
Measu re half pint pint half pint pint half pint pint half pint pint half pint pint half pint pint goblet bottle glass bottle glass bottle glass bottle glass bottle glass bottle glass
APs
Cost
0.5
6d
1
10d
1
9d
2
1/6
2
7d
4
1/2
1
6d
2
10d
1.5
6d
3
1/-
2
1/-
4 1.5 6 1 4 1 4.5 1.5 6 1 4.5 1 4 1.5
1/9 1/6 6/2 5/1 18/6/1 20/7/2 24/7/2 26/5/4 18/2 8/-
Estalian madeira Tilean frizzante Tilean frizzante Imperial brandy Imperial brandy Bretonnian brandy Bretonnian brandy Mootland liqueur Mootland liqueur Wastelander rum Wastelander rum Alte Geheerentode rum Alte Geheerentode rum Rotgut spirit Rotgut spirit Kvas (potato vodka) Kvas (potato vodka) Kislevite vodka Kislevite vodka Norse aquavit Norse aquavit Lustrian mezcal Lustrian mezcal Albion uisce Albion uisce Cocktails
bottle glass bottle goblet bottle goblet bottle goblet bottle goblet bottle
6 1 4 4 16 3.5 14 3 12 4 16
22/5/6 19 4/12/6/2 16/3/10/2 4/2 14/-
goblet
6
5/4
bottle
24
18/-
goblet bottle thimble bottle thimble bottle thimble bottle thimble bottle dram bottle glass
3 15 3 15 4.5 23 4.5 22 4 20 5 25 2-6
1/5/1/6 5/6 8/32/5/2 18/6/22/7/2 28/7/4 +
Good vintage = 3 x price (fine inns, good restaurants, etc.) Excellent vintage = 10 x price (connoisseurs, nobles, etc.)
Psychological effects Afraid – badly shaken, must pass a WP test to attack the target but can otherwise parry and dodge as usual Shear disbelief - shakes head incredulously and will not move forward (no attack, nor dodge but can parry) Overwhelmed with dread – legs have turned to jelly (prone). However, if approached will try and flee, shrieking Stunned with horror - drops any hand-held equipment in shock and flees screaming. Tries to hide (flee, +1 IP) Gripped with fear - simply dumbstruck the victim can only dribble (no spellcasting, prone, +1 Insanity Point) Rooted with fear – trembling hands drop any hand-held equipment before collapsing, crying (prone, +D3 IPs) Paralysed with terror - speechless, reels in horror then falls to knees. Gradually descends into catatonia (prone, +D6 IPs)
NPC Motivations 1. Accidentally bumps/stumbles into PCs 2. Aims to fleece PCs 3. Asks for a favour 4. Attacks the PCs for no apparent reason 5. Begging for drink / food / money 6. Being hassled/arrested by the law 7. Chased by wild/domesticated dogs 8. Chasing a spooked horse 9. Compliments the PC for some reason 10.Convinced they’re blessed/cursed 11.Crowd forces NPC and PCs together 12. Delivering a message / goods 13. Drinking / eating 14. Drunk / intoxicated 15. Escaping from jail 16.Falling/fallen in love with NPC/PC
17. Fleecing NPCs 18. Get cured of an illness 19. Giving a speech, recital 20. Giving birth 21. Has just been / being mugged 22. Having/had their pockets picked 23. Idle conversation 24. Involved in / looking for a fight 25. Involved in a loud argument 26. Knocked over by somebody / PC 27. Looking for a lost friend/relative 28.Looking for someone who’s literate 29. Lost and requires directions 30. Makes a rude comment 31. Mistakes PCs for someone else 32. On a pilgrimage 33.Exercising their profession
34. Practising a skill 35. Pursuing someone/thing 36. Repairing a broken cart wheel 37. Researching a book 38. Searching for a lost item 39. Seeking revenge 40.Sleeping somewhere inappropriate 41. Stranger to town 42. Calming a jealous husband/wife 43. Vomiting / being ill 44. Wants PCs’ opinion on an issue 45. Wants the PCs to settle a dispute 46. Wants to buy something 47. Wants to hire PCs 48. Wants to sell something 49. Wants to steal something 50. Wishes to be hired
The Colours of Magick College Bright
Colour Red
Celestial Jade Golden Light Dark
Blue Green Yellow White Black
Discipline Aggression (+ve) Defence (-ve) Healing Alchemy Mentalism Void
Grey
Grey
Nature
Magick-users Warwizards
Deities Ulric, Sigmar, Myrmidia
Warwizards Warwizards Alchemists Illusionists Necromancers, Daemonologists Elementalists
Myrmidia, Verena Shallya, Verena Grungni Ranald, Morr, Verena Morr, Khaine Old Faith, Rhya, Taal, Mannan