4TH EDITION TEAMS by Jervis Johnson & Andy Hall. Since third edition was published many more teams have graced the playing field than the original twelve teams from Blood Bowl and Death Zone. Below is the complete listing of all the official teams that now play in Fourth Edition. Amazons . . . Bretonnian . . Chaos . . . . . Chaos Dwarf Daemons . . . Dark Elf . . . . Dwarf . . . . . . Goblin . . . . . Halfling . . . . High Elf . . . . Human . . . . . Khemri . . . . . Lizardmen . . Minotaurs . . . Norse . . . . . . Ogres . . . . . . Orc . . . . . . . Skaven . . . . Snotling . . . . Treeman . . . Undead . . . . Vampire . . . . Wood Elf . . .
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.see .see .see .see .see .see .see .see .see .see .see .see .see .see .see .see .see .see .see .see .see .see .see
page 26 below Death Zone Death Zone & page 10 below Blood Bowl Blood Bowl Death Zone & page 10 Death Zone Blood Bowl Blood Bowl below page 19 page 9 page 23 page 9 Blood Bowl Blood Bowl & page 10 below page 38 Blood Bowl page 17 Death Zone
BRETONNIAN TEAMS From the fair lands of Brettonnia they came, guided by the Lady, to bring justice and righteous might to the game of Blood Bowl. Just as long as the peasents get dirty and the knight’s tabards stay clean. Qty 0-12 0-2 0-2 0-2 0-2 Re-roll
Title Peasants Squire Catcher Squire Thrower Realm Knight Questing Knight counter: 60,000
Cost
MA ST AG AV
40,000 6 3 70,000 8 2 70,000 6 3 100,000 6 3 150,000 7 4 gold pieces each
3 3 3 3 3
7 7 7 8 9
Skills & Traits None Skills: Dodge, Catch Skills:Sure Hands, Pass Skills:Block,Stand Firm Skills:Block,Stand Firm, Leader
Bretonnian Teams gain skills like Human teams (Knights count as blitzers, Peasants as linemen). Knights & Squires will not foul or even assist in a foul. Only Peasants may foul.
DAEMON - KHORNE TEAMS Chaos teams are arguably the most brutal on the pitch so when you add Khorne into the mix then all I can say is look out! Qty
Title
0-12 0-4 0-2 0-1
Beastmen Chaos Warrior Bloodletter Bloodthirster
Cost 60,000 100,000 130,000 240,000
MA ST AG AV 6 5 6 6
3 4 5 8
3 3 3 3
8 9 7 10
Skills & Traits Skills: Horns None Traits: Frenzy, Daemonic Aura Skills: Block, Break Tackle, Dirty Player, Mighty Blow Traits: Unstable, Daemonic Aura
Re-roll counter: 70,000 gold pieces each Daemons gain skills like Chaos Warriors
DAEMON - NURGLE TEAMS Famous Nurgle Teams like The Rotters have had successful runs in the Leagues, however for some reason it is always very hard to recruit players! Qty
Title
Cost
MA ST AG AV
0-12 0-4 0-2
Beastmen Chaos Warrior Plague Bearer
60,000 100,000 120,000
6 5 6
3 4 4
3 3 3
8 9 7
0-1
Great Unclean One
230,000
3
7
1
9
Skills & Traits Skills: Horns None Skills: Foul Appearance, Horns Traits: Daemonic Aura Skills:Foul Appearance, Multiple Block, Pile On, Stand Firm, Thick Skull Traits: Unstable, Daemonic Aura
Re-roll counter: 70,000 gold pieces each Daemons gain skills like Chaos Warriors
DAEMON - SLAANESH TEAMS Slaanesh teams are unique amoungst Chaos teams in that they are quite good with the ball and have been known to score touch downs as well as bash the opponents brains out. Qty
Title
Cost
MA ST AG AV
0-12 0-4 0-2
Beastmen Chaos Warrior Daemonette
60,000 100,000 110,000
6 5 6
3 4 3
3 3 4
8 9 7
0-1
Keeper of Secrets
230,000
6
7
3
9
Re-roll counter: 70,000 gold pieces each Daemons gain skills like Chaos Warriors
Skills & Traits Ability: Horns None Skills: Hypnotic Gaze, Claw Traits: Daemonic Aura Skills: Block, Claw, Extra Arms, Horns, Traits: Unstable, Daemonic Aura
DAEMON - TZEENTCH TEAMS You never know where you are when the Tzeentch team takes to the field. Sometimes they will play out of their skins, other times it is quite obvious they have thrown the game for what purpose only the Chaos God of intrigue and change knows. Qty
Title
0-12 0-4 0-2
Beastmen Chaos Warrior Pink Horror
Cost 60,000 100,000 120,000
6 5 6
3 4 3
3 3 3
8 9 7
-
6
2
3
6
6
7
3
9
Blue Horror 0-1
MA ST AG AV
Lord Of Change 240,000
Skills & Traits Skills: Horns None Skills: Big Hand, Traits: Daemonic Aura, Split Skills:Stunty Traits: Daemonic Aura Skills: Jump Up, Leader, Leap, Pass Block
Traits: Unstable, Daemonic Aura Re-roll counter: 70,000 gold pieces each Daemons gain skills like Chaos Warriors
KHEMRI TEAMS From the Southlands comes the lost civilisations of the Tomb Kings. They have summoned their minions into restless unlife to play Blood Bowl, and teach the living how its done. Qty
Title
Cost
MA ST AG AV
0-16 0-4
Skeletons Mummies
30,000 100,000
5 3
3 5
2 1
7 9
0-4
Tomb Guardians 90,000
5
3
3
7
Skills & Traits Trait: Regenerate Skills: Mighty Blow, Trait: Regenerate Skills: Block, Guard Trait: Regenerate
Re-roll counter: 70,000 gold pieces each All players may take General Skills, Mummies and Tomb Guardians may also have Strength Skills. Khemri teams have a Liche Priest who comes free with the team, for game purposes he has the same spells and abilities as a Necromancer (see page 5 of Death Zone). Khemri teams may take Star Players of Undead alignment.
SNOTLING TEAMS Having undeniably the worst players in the game is a problem no Snotling coach has yet overcome, although the availability of Trolls almost compensates for the team’s total lack of ability Qty
Title
Cost
MA ST AG AV
0-30
Snotlings
20,000
5
1
3
5
0-4
Trolls
100,000
4
5
1
9
Skills & Traits Skills:Right Stuff, Dodge, Side Step Trait: Titchy Skills:Big Guy, Mighty Blow, Traits: Always Hungry, Regenerate, Really Stupid
Re-roll counter: 80,000 gold pieces each Snotlings may only take Agility Skills, and Trolls may only take Strength