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kA#4D E @,%54D S%64 1. Set up Boomwhackers on the floor in the front of the room. I usually start by putting the line notes in one row and the space notes in a separate row (see below). I make sure to space them so that they are still in order from low to high. I also review how the two E's are different and the two F's are different (Boomwhackers really help reinforce this concept because the higher notes are smaller).
(Board) F E (Start)
A G
C B
E D
F
2. Have students sit in a semi-circle around the room. 3. Have two students come to the starting point (you can mark it with masking tape if you'd like). 4. Put the magnet on a line or space note. The first student to strike the correct Boomwhacker on the floor is the winner. The winner stays up and the next person in line comes up to the start to challenge the winner. 5. The winner continues until someone beats him/her, then there is a new winner to challenge. I usually try to see who can go the furthest without being beaten. Rules for the game * No one can say the name of the notes while we're playing. * No running, pushing, tripping, diving for a note, etc. * Be a good sport. * Boomwhackers are instruments and need to be played properly. I have students grab the Boomwhackers in the middle and strike them on the floor gently.
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"If you're happy and you know it, play an A,...” and so on.
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"If you're happy and you know it play chord five", and then one, and ... For early sessions only two keys are needed for this, and they are : 1. V (five): CEG I (one): FAC 2. V7: GBDF I: CEG
(key of F, modulate to C)
V7
to I
for the B section
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