DAMATH AND SCI – DAMA: DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza Landez a
CHAPTER 1
DAMATH AND SCI – DAMA: DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza Landez a
CHAPTER 1 INTRODUCTION
The term "video game" has evolved over the decades from a purely technical definition to a general concept defining a new class of interactive entertainment. There have been millions of games created in the past 58 years, the first of which is a video game called “Pong” . Throughout the years, video
games furiously evolved with different platforms and objectives having different genres, kinds, types, etc. Since the evolution of video games, many platforms have been created and developed. One of the platform popular nowadays is on mobile devices. Coming from simple games like snake and space impact, latest mobile games have a wide variety where users can download and play anytime and anywhere with a low-cost retail price. In late 2000’s a recent iteration of mobile phones arrived to the market
called a smartphone. Smartphones became the biggest hit because it is no longer restricted in sending and receiving calls or SMS but also have the capabilities of what a modern computer can do. Lastly, the ability of the smartphone to entertain users by offering different kinds of entertainment such as games and music. Today more developers are choosing the mobile platform to develop games because of the larger market of smartphone.
DAMATH AND SCI – DAMA: DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza Landez a
CHAPTER 1 INTRODUCTION
The term "video game" has evolved over the decades from a purely technical definition to a general concept defining a new class of interactive entertainment. There have been millions of games created in the past 58 years, the first of which is a video game called “Pong” . Throughout the years, video
games furiously evolved with different platforms and objectives having different genres, kinds, types, etc. Since the evolution of video games, many platforms have been created and developed. One of the platform popular nowadays is on mobile devices. Coming from simple games like snake and space impact, latest mobile games have a wide variety where users can download and play anytime and anywhere with a low-cost retail price. In late 2000’s a recent iteration of mobile phones arrived to the market
called a smartphone. Smartphones became the biggest hit because it is no longer restricted in sending and receiving calls or SMS but also have the capabilities of what a modern computer can do. Lastly, the ability of the smartphone to entertain users by offering different kinds of entertainment such as games and music. Today more developers are choosing the mobile platform to develop games because of the larger market of smartphone.
DAMATH AND SCI – DAMA: DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza Landez a
In line with this, the proponents decided to create and remake a traditional board game by giving a new platform in IT industry on how to play the game that t hat will surely enhance en hance the logical thinking, strategic thinking, th inking, arithmetic skills, critical thinking and decision making of the players/Gamers but at the same time be entertained by the proposed game.
Background of the Study In the Philippines, most teachers encountered teaching problems in terms of mathematics and science using the traditional methods of teaching. In line with the said problem, a teacher from Sorsogon, Philippines whose name is Jesus L. Huenda invented a board game called Damath and Sci-Dama. Damath game is a combination of dama and math while in Sci-dama game it is combination of science, math and dama. These games is a logical, strategic and arithmetic game. The purpose of these games is to explore, firmup, deepen, and transfer the daily tasks of the concepts of real numbers and to its properties and operations. The game is designed for 2 players and scorer, who jot down the score. The board is similar to a checkerboard but with a twist. All white tiles on the board have a mathematical symbol which dictates the operation that will be used when a player's piece captures the opponent's piece. It has numbers labeled 0-7 on its sides to determine the coordinates of the piece.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
The rules of damath and sci-dama is almost similar to checkers on how to play, the differences are: for every pieces there are corresponding values depending on what variety of damath or sci-dama is being played, there is one minute allotted time to each player to make a move, when capturing the opponent's piece. The mathematical operation used depends where the player ’s piece lands after the capture. The game ends when the player resigns; the 20 minute game period lapsed; the player has no more pieces; repetitive moves; the opponent chips is cornered or the last opponent’s piece is captured. Final score
determined by adding all score in scoresheet and the remainder pieces in board. To be able to win in Damath the one who score highest is the winner while in Scidama the one who score lowest is the winner. Playing game of the damath and sci-dama required board and pieces for every variation, this is the one problem of traditional play; players need to bring board and pieces to be able to play with the corresponding pieces for every variation. The proponents then decide to propose a game that will be able to solve the problems of traditional way of playing damath and sci – dama. The proposed system entitled Damath and Sci – Dama: A 2D Android Application Educational Board Game will be having factors like: adding a twist with a new trend in information industry; will be going to accommodate many variations of damath and sci – dama; In terms of opponents, the propose game can be played by 2
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
android phones connected via LAN Wi-Fi or can be one device. In addition to opponents, player can choose to play against the computer. In terms of the game play, the player can choose different variations that the proposed game offers.
Statement of the Problem Android games does not only to give entertainment but also to give knowledge and enhance the skills. The proponents decide to create a game that will help everyone with the following conditions: 1. What are the demographic profile of players in terms of Smartphone Proficiency/literacy 2. Is the proposed game able to strengthen the player ’s cognitive skills? 3. How will the respondents assess the game developed by the proponents in terms of: A. Variation B. Features 1. Single Player 2. Multiplayer C. Game Play 1. Game Controls 2. Audio
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
3. Graphics 4. User Interface 5. Game Rules Hypothesis H0: There is no significant difference in the assessment of the respondents in terms of the following criteria: Game Play, Features and Variation. Also, the game fares well similar to existing games with the same objectives. Significance of the Study This part of the study is focused about remaking the traditional board game to android game. I.
Player/Gamer – the proposed system will enhance the logical thinking, strategic thinking, critical thinking, decision – making and arithmetic skills while gaining knowledge.
II.
Future Researchers – the proposed system will give the users to gain more knowledg e and to enhance the proponent’s skill in creating a system. Aimed at discovering, interpreting, and revising facts.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
Scopes and Limitations The proposed study also known as Damath and Sci – Dama is an offline game which is can be played by using an android phone. Upon playing the game, the first thing players can see is the game main menu, the game main menu is consist of 4 menus: the first menus is the single player menu, two player menu, how to play menu , credits menu and exit button. The single player menu has another menu of damath, sci – dama and back button. In the damath menu, there are types of damath that consists of the following: Whole Numbers, Integers, Fractions, Polynomials, Radical, Trigonometric, Binary while in Sci – dama menu, has the types of the following: Dama Sci – notation, Electro Sci – dama, Thermo Sci – dama, THI (Temperature Humidity Index) Dama. The second menu is two player menu. The two player menu have a menu of wireless menu and one device menu , back button. The wireless menu and one device menu is similar in the menu of damath menu and sci – dama menu which is also the same types as single player, the difference is the wireless menu is can connect two android phones via LAN wifi while in one device menu is can play the game in one device. The third menu is the how to play menu , it is where player know how to play the game in different types of damath and sci – dama. The fourth menu is credits menu, it will merely introduce to the players who are the developers of the proposed game. The back button is player can
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
back in the first interface of the game. And the last is exit button, where player can exit in the game. The study does not cover of the following, this game is only limited to the android devices with the version of 2.3.1 up to the latest version. Online game is not supported. For the multiplayer, the 2 android devices doesn’t connect via Bluetooth but to LAN WIFI and cannot be away for more than 3 meter radius. This game can be supported in PC, if the PC have a third party application that can open android application.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
CHAPTER 2
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
CHAPTER 2 REVIEW OF RELATED LITERATURE AND STUDIES This chapter presents the related literature and studies from local and foreign sources related to the development of the present study. This chapter also includes synthesis, conceptual framework and definition of terms. Foreign In creating an educational game, developers should also take to consider the interest of the player to be entertained aside from learning as mentioned in a book entitled “Characteristics of Games ” by George Skaff Elias (2012), “When designing educational games, you want to focus on making a fun game. If the design isn’t fun, students won’t play, and no learning can take
place. The educational – games industry has been going through a significant learning curve. Many contend the industry is still learning how best to design games that can teach but are also fun to play.”
From different kind of software that can be used in game development, unity was one of the most popular ones due to its advantages to different game development software that can be used. Stated in the book of “Unity 5 Game Optimization” by Chris Dickinso n (2015),
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
“Unity is another terrific development tool to look at which is quite popular
with developers for the home computer market. Games made with unity are also playable on mobile devices, the web, and social gaming.” Damath and Sci – dama is strategy game same as chess. Strategy game have a primary goals that to determine methods for overcoming conflicts through planning and tactics. Stated in the book of “Rules of Play: Game Design Fundamentals” by Katie Salen Tekinbas (2014), “Chess is a classic example of a strategy game. In this game style, the
primary goals for the players are to determine methods for overcoming conflicts through planning and tactics. Strategy games tend to be designed for two players and are known as turn – based games – one player takes a turn and implements his strategy, and then the other player gets to play.”
Playing multiplayer games give benefits to interact socially the players according to the book entitled “Unity Multiplayer Games” by Alan Stagner (2013), “Multiplayer online games tend to be real – time games that allow players
to not only move through elaborate words, solve puzzles, experience intricate storylines, and master quests, but also interact socially. Players can talk to each other in the guises of their characters during play.” Nowadays Smartphones is a big hit in the market and because of that there are many smartphone with different specifications and design are been released.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
Because of that the game developers have a challenge to create a game that are more challenging and compe lling, stated in the book of “ The art of Game Design: A book of lenses” by J esse Schell (2011), “As mobile device designs cont inue to improve, with the lightweight
cases, larger full – color displays, and faster computer speed, the challenge for game makers will be to come up with gameplay that is more challenging and compelling.”
LOCAL As the technology evolves, there are Filipinos wanted to make the traditional games to be reinvented into new ways that considering the technologies that are trend nowadays in order to introduce the game to the young generations. Stated in the article Manila Bulletin entitled “Now comes hi – tech s ipa!” by Rachel Barawid (2012), “The game of Sipa: Street kick is part of the Filipino Pride campaign
organized by Filipino Matters, a non-government organization. The campaign, which involved lectures in public schools, and inspirational books to promote Filipino pride and love of country, has been stepped up further to target the young generation, most of whom are not even familiar with traditional games that their parents and elders played in their childhood. By turning this traditional game into a modern format, they hope to attract audiences of all ages and of different nationalities.”
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
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Mobile games are the most predominant game in the Philippines because players can play the games anytime and anywhere. Stated in the article in Philippine Daily Inquirer entitled “PH game developers aim to score” by Harvey Barkin (2015): “Currently, the most predominant game in the Philippines are casual games, Alvin Juban reported. “These are games that don’t need much dedication. You won’t lose anything when you turn them off any time. If you’re waiting for a cab, you tinker with casual games to kill time.” Casual games are usually meant for cell phones and mobile devices. “A mobile project – from conceptualization to publishing – would take three months. With projects for, like, Sony X -box, it would take up to two years (to develop a game),” Alvin Juban said.”
Philippine Government planning to introduce the digital education in the schools during the launch of K – 12 education program. Present in the Article in Magazine of Enterprise Innovation entitled Philippines eyes use of tablets for new K -12 basic education program (2012), “ Philippine President Simeon Benigno Aquino III announced during the
launch of the country's new K-12 basic education program recently that the government is eyeing the use of PC tablets in public schools in lieu of traditional textbooks.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
The President said funding for the giant leap to digital education will come from the P238.8 billion budget allocated to the Department of Education in 2012. The amount is 30 percent more than the education budget last year.” Video Games have many benefit to the children According to the Article in Magazine of entitled Games for Learning (2013), “Designing games, of course, takes technology into a real educational level. Constructing a computer game introduces a child into how systems work while probing concepts in the sciences and the arts. A game, after all, should make sense, and, at the same time, should be appealing to the senses. Imagining a game paves the way to anticipating and participating in social online interactions. Games can indeed serve as a gateway for most children to digital literacy. Designing a game truly takes technology into a classroom far beyond merely gluing a kid's eyes and fingers to a screen.” Filipino developers have a dream to create a game based on the Filipino culture Stated in the Article in Manila Bulletin entitled Philippine Governments Supports Video Game Industry by Danni Pineda (2013), “Alvin Juban said that the first Philippine game developer was Anino (shadow) Games, established in 2001. It had a run of the award -winning Anito (ancestral spirit) games at the Independent Games Festival and the
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
International Mounted Games Association events. “It didn’t prosper,” Alvin Juban rued. Last year Anino Games merged with Bangkok -based Pocket Playlab to become Anino Playlab. Juban said it has always been the dream of Philippine game developers to create a game based on their folklore. But Anitos are no match for ninjas.”
RELATED STUDIES Foreign There are 2 strategy to create the multiplayer games Explained in the research entitled MicroPlay: A Networking Framework for Local Multiplayer Game by Anh Le, Chris ti na Fragoul i, Lorenzo Keller, Athina Markopoul ou (2012), “The strategies used to synchronize game states in multiplayer games can
be divided into two groups: client – server and peer – to – peer. In the first approach,
players
synchronize
their
local
game
states
with
the
authoritative state held by the server. This is the approach used by many commercial engines and taken by our framework. In the peer – to – peer approach, no single peer is responsible for the game state. Instead, the state is synchronized using a distributed protocol run by all players. The advantages of the clientserver model are that it is easier to implement and more resilient to cheating. The appeal of the second approach is that it obviates the need for expensive servers and no node in the network must
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
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be present for the duration of the game. There are also efforts to build peer-to- peer based games that are resilient to cheating” Because of the development of technology, wireless technology is become focus on attention specifically in the android. Exemplified in the Research entitled by Development of Unity3D Network Functionality on Android by Shangguan Dayan and Huang Xinyuan (2016), “With the development of network and communication technology,
wireless communication pl ays an important role in people’s life and close range wireless communication technology is becoming the focus of attention. The current close-range wireless communication technology includes Bluetooth, ZigBee, WiFi, UWB, IrDA, NFC, etc, which are based on the special requirements of transmission distance and transmission rate or emphasized on the need to the applications such as power consumption and function expansion”
Educational games caught the attention of many educationalist because of the benefit of motivating the people in learning according to the Research entitled The Use of Computer Games in Education by Thomas Hainey, Thomas Connol ly, Mark Stansfi eld, Liz Bo yle (2011), “Games-based learning has captured the interest of educationalists as it is
perceived as a potentially highly motivating approach for learning in a diverse number of areas. Despite this, there is a dearth of empirical
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
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evidence in the GBL literature, and confusion as to where games-based learning fits in relation to games, simulatio ns, and serious games.”
Playing board games have many benefits not only the skills but also giving relaxation and enjoyment according to the Journal entitled The Benefits of Playing Board Games by Teresa Mart inez (2012), “Children benefit from playing board games by developing skills in
recognition, perception, coordination, and communication.
Adults may
obtain the same benefits in an enhanced level. Playing board games is said to be therapeutic because it provides time for relaxed and unhurried enjoyment.
It also provides tremendous learning opportunities while
satisfying the competitive streak of players. Another advantage of playing board games is the release of tension from performing repetitive, boring, or highly stressful work functions.”
Brain games giving a benefit to improve the long term memory. Said in the Journal Entitled More Please! Why our brains can’t seem to get enough of brain teasers and logic puzzles by Daisy Brains Team (2014), “Research is finally demonstrating that our brains do better in the long
term if they are exposed to novel activities including brain teasers, brain games and logic puzzles.”
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
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LOCAL Students see that the new generation games are most appealing than traditional way of teaching. Stated in the undergraduate thesis entitled DAMATHINIK by Hermoso, Venzon, Paat (2011), “Many students find new generation games more appealing than the usual
educational tools teachers and professors use on their students. Damath, a mathematical board game where both strategy and logic are tested is one of those educational board game where both proponents intend to improve for the future of gaming industry and educational technology.” Gamer and non – gamers have no problem to accept the new games that introduced to them. Stated in the undergraduate thesis entitled ARMOR 3D: A Multi player FPS Game Development by Cruz, Lim, Ngo (2013), “Proponents concluded that there is no significant difference in the
acceptability of the proposed game (ARMOR 3D: A Multiplayer FPS Game Development) between non – gamers and gamers. The familiarity to games of the respondents did not affect their opinions on newer games introduced to them.” The new way of teaching engaged the students to be more encouraging in learning stated in the case study of Philippines by Intel Educatio n (2014),
Transforming Education in Rural
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
“The new technology and new methods of teaching helped engage
students in learning, ensuring that they stayed in school. The dropout rate declined dramatically, from 5.18 percent when the technology was introduced to 2.22 percent two years later. Stronger engagement and student effort also helped improve students’ educa tional achievement: average scores on the Philippines’ National Achievement Test (NAT),
administered to all Grade 6 students, increased by 24 percent in the two school years after the technology was introduced. Students have become invested in the devices’ role in improving education - for themselves and their peers.”
People is more dependent in the technological devices according to the undergraduate thesis entitled “ Mobile Personal Organizer ” by Karl Jordan
Acompanado and Kris ti an Aggabao (2012), “It is obvious nowadays, people’s fast -paced lives have been so
dependent on a plethora of technological devices. One of the most important of these gadgets is the mobile phones. It is in this regards that there has been a widespread development of mobile phone. ” Philippines have a low percentage in internet access according to the article entitled “UN report: Only 37% of Filipinos have Internet access” by http://www.rappler.com/business/industries/172-telecommunicationsmedia/69836-un-report-filipinos-access-internet (2014),
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
“According to the 2014 edition of the State of Broadband report, only
37% of Filipinos were able to use the Internet in 2013, below the world average of 37.9%, thus placing the Philippines 106 th out of the 191 countries evaluated in the report.
Smartphone growing in Philippines is fast according to the article entitled “Smartphone penetration in the Philippines to grow b y a tenth this year to 40%” by Santos, Jo se Bim bo (2015).
“According to the company’s quarterly Mobility Report released this
month, smartphone penetration in the country is set to increase by 10 percent this year to 40 percent, up 30 percent from last year.”
SYNTHESIS The aforementioned literature and studies discussed related topics regarding the study. The Video games are beneficial to everyone not only giving relaxation and enjoyment but at the same time learning and developing their skills. Mobile games have been discussed as dominant in the market since the advancement of mobile devices. Adaptation and designing of games are mentioned to enlighten the proponents to create the games that are more appealing and compelling to everyone. Since the innovation of technology in the Philippines, Filipino ’s finally recognize the significance of technology in terms of
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
education. It shows also in the related studies the acceptability of every games to the gamers and non – gamers. Mobile devices can play multiplayer games through wireless communication. However, the proponents think that the proposed system in differ in all related literatures and studies with its concept of combining all the ideas of android game, educational game with the subject of damath and sci – dama.
Conceptual Framework
Figure 2.1 Conceptual Framework The figure above illustrated the concept behind the game development project. The player’s cognitive skills is being enhanced. The game emphasizes
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
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gameplay, both in its single player and multiplayer. The player interacts with the game engine which contains the logic, AI, graphics and audio components through the GUI. The Game Variation were developed with challenge that gives an enjoyment to the Players. Multiplayer can played via LAN Wi – Fi or one device. Definit ion of Terms 1. Artif icial Intelligence – the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. 2. Android Phones. The name of the mobile operating system owned by American company; Google. It most commonly comes installed on a variety of smartphones and tablets from a host of manufacturers. 3. Comput er Graphics - are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware. 4. Game
Development .
The
process
of
creating
a
video
game.
Development is undertaken by a game developer, which may range from one person to a large business. 5. Game Play - the tactical aspects of a computer game, such as its plot and the way it is played, as distinct from the graphics and sound effects.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
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6. GUI – A graphical user interface (GUI) is a human-computer interface (i.e., a way for humans to interact with computers) that uses windows, icons and menus and which can be manipulated by a mouse (and often to a limited extent by a keyboard as well). 7. LAN - A local-area network (LAN) is a computer network that spans a relatively small area. 8. Networking - networking is the construction, design, and use of a network, including the physical (cabling, hub, bridge, switch, router, and so forth), the selection and use of telecommunication protocol and computer software for using and managing the network, and the establishment of operation policies 9. User Interface – the means by which the user and a computer system interact, in particular the use of input devices and software. 10. Wi – Fi - a facility allowing computers, smartphones, or other devices to connect to the Internet or communicate with one another wirelessly within a particular area.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
CHAPTER 3
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
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CHAPTER 3 Materials and Method Research Design This study used
Experimental
Research
and
Descriptive
Research method to explain and test the hypotheses to describe the situation concerning the cause and effect relationship. Descriptive research in which the proponents interact with the respondents,
may involve surveys or interviews to collect the necessary
information while Experimental Research the only method of research that can truly test hypotheses concerning cause-and-effect relationships. By employing research method, the proponents collected data to answer questions concerning the current status of the subject of the study. It paves way for the enhancement and improvement of the proposed process and provides additional facts about the certain topic. Instrumentation The proponents used different instruments in order to gather data for the development of the proposed software; the instruments used are techniques which consist of the following: Questionnaire – The questionnaire is most frequently a very concise, preplanned set of questions designed to yield specific information to meet a
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
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particular need for research information about a pertinent topic. The research information is attained from respondents normally from a related interest study. Interview - It is the most common and widely used method in gathering data regarding the opinions of the users. The proponents directly ask questions to gain factual information in identifying problems encountered, determine solution and other concerns to improve the simulation game. Observation - This technique enables the proponent to obtain additional knowledge somewhat more objectively than conducting personal interviews. One of the tools that researcher used was direct observation which is considered to be the most direct means of gathering information from a certain activity or behavior. This is the art or process of paying attention or noticing the activity that is being watched or scrutinized. Evaluation - Similar to the questionnaire, the evaluation is a survey type instrument will be given to respondents after have played a portion of the game in development. Here it will answer how shall be asked opinions about the quality of the project in several aspects. Respondents The respondents that were surveyed are 30 people. A one stage nonrandom sampling technique was utilized in this study. The sampling technique used is quota sampling . Using equal allocation, a sample size of 30 was set for each player who is going to play the existing
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
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game and the proposed game in order to make percentage results and means across these levels more comparable for statistical analysis.
Procedure Questionnaires is in the form of survey forms and handed out to the respondents. The results of the survey were tallied, review and studied. An interview was also conducted with some of the respondents in order to gather more opinions. Observation was applied on interpreting the data gathered through surveys. Evaluation was done by a selected few through playing the game. Initally, data gathering took place before conceptualizing, designing and developing the new system. At the end of software development stage, installation
and
software
demonstration
took
place.
Then,
the
second
questionnaire was distributed to complete the evaluation.
Statist ical Tools The statistical tool will determine the difference of the system. The following statistical tools were used in the analysis and interpretation of the collected data.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
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Percentage Distr ibuti on This was used to show the distribution of the respondents’ demographic
profiles.
100 × Where:
percentage frequency number of respondents Weighted Mean This was used to determine the average rating for each criteria in the evaluation.
= ∑ ∑= Where:
frequency rating weighted mean
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
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T – Test. The t – test assesses whether the means of two groups are statistically different from each other. This analysis is appropriate for comaprison of the means of two groups.
̅2− ̅222 √ + 2 Where:
= mean of the first sample 2 = mean of the second sample 2 = variance of the first sample 22 = variance of the second sample = number of cases in the first sample 2 = number of cases in the second sampl Ranking Likert scaling was used to show the positional importance of the item analyzed. It is a bipolar scaling method, measuring if the response is either positive or negative.The following shows the verbal interpre tation of the Likert’s 5-point rating scale and its intervals to be used in evaluating the responses of the users.
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
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Verbal Interpretation
Weight
Interval
Excellent
5
4.21 – 5.00
Very Good
4
3.41 – 4.20
Good
3
2.61 – 3.40
Fair
2
1.81 – 2.60
Poor
1
1.00 – 1.80
Figure 3.0 Likert’s Scale
Analyti cal Tools The following Analytical tools were used in analyzing the existing and proposed system: Use Case Diagram at its simplest is a representation of a user's interaction with the system that shows the relationship between the user and the different use cases in which the user is involved. A use case diagram can identify the different types of users of a system and the different use cases and will often be accompanied by other types of diagrams as well. Use Case Narrative is a textual representation of the course of events encountered when an actor is interacting with the system. There can be several use cases associated with a system, each of which describes the system in a functional or behavioral point of view.
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Acti vity Diagram is a graphical representation of an executed set of procedural system activities and considered a state chart diagram variation. Activity diagrams describe parallel and conditional activities, use cases and system functions at a detailed level Fishbone Diagram identifies many possible causes for an effect or problem. It can be used to structure a brainstorming session. It immediately sorts ideas into useful categories.
Software Development Model
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
Figure 3.1 Evolutionary Prototype Evolutionary Proto type Cycle - The evolutionary approach aims to develop a mature system through a series of prototype iterations. This approach is particularly useful when the exact requirements of the solution cannot be set out in advance, or are considered to be vague. The client and/or end-users can become closely involved the development, playing a key role as each iteration moves further from prototype and closer to a useable solution that does what it is needed to do, and does it well. Requirements. Gathering of all the needs for the development of the project. The proponents gather all necessary data in the development of the proposed system. Specification. Specifying all the required resources of the proposed system. The proponents specified the required resources in the proposed system Outline Design. Design of the outcome of the proposed system. It will be the final design output of the proposed system. The proponents planning the outline of the design in the proposed system Design a piece. Design of the outcome of the proposed system to be created. After outlining the design of each piece in the proposed system. Proponents design the piece in the proposed system
DAMATH AND SCI – DAMA: A 2D ANDROID EDUCATIONAL BOARD GAME
College of Computer Studies:
Antonio, Caparal, Landeza
Construction. Develop the piece of designed for the proposed system. After designing the piece in the proposed system. Proponents began coding in the proposed system Integration. Use the constructed piece and implement it on the proposed system. After construction, proponents test the proposed system. Delivery. The last phase of the deployment of the piece of object implemented on the proposed system. After to complete all test of the proposed system, proponents deploy the system in the market.
Specification Software Requirements: Recommended Components
Minimum Requirements Requirements
Operating System
Android 2.3.1
Android 4.0 to updated
Figure 3.2