USUAL SUSPECTS
ARCHETYPICAL PREGENERATED OPERATIVES PG 1
TABLE OF CONTENTS RANK 1 ARCHETYPICAL OPERATIVES THE ARMCHAIR AGENT ...................... 3 (Detective/Thief with Academic)
THE BRASH PILOT ............................... 4 (Pilot/Technician with helicopter)
THE CAT BURGLAR ............................. 5 (Thief/Technician)
THE COMBAT SPECIALIST ................... 6 (Soldier/Martial Artist)
THE CORPORATE ENFORCER .............. 7 (Thief/Detective)
THE COVERT COMMANDO ................. 8 (Martial Artist/Thief)
THE EX-MOB ENFORCER..................... 9 (Thief/Soldier with Leader)
THE FACE MAN.................................. 10 (Thief/Academic)
THE FEMME FATALE ......................... 11 (Thief/Detective with Leader)
THE FIELD COMMANDER ................. 12 (Leader/Soldier with Medic)
THE HACKER ..................................... 13 (Technician/Thief)
THE HARD BOILED DETECTIVE .......... 14 (Detective/Soldier)
THE MEDICAL INVESTIGATOR .......... 15
RANK 3 PROFESSIONAL OPERATIVES AGENT ROBERT SLOAN .............................. 24 (Academic Specialist, Codename SERAPH)
AGENT ANGELA FARADAY .......................... 26 (Detective Specialist, Codename ROOK)
AGENT VIRGIL BLAKE ................................. 28 (Leader Specialist, Codename GARRISON)
AGENT MARCO POWELL ............................ 30 (Martial Artist Specialist, Codename VIPER)
AGENT DARRYL HARDY .............................. 32 (Medic Specialist, Codename STOP-GAP)
AGENT ISABEL BARTON.............................. 34 (Pilot Specialist, Codename TAILSPIN)
AGENT DAMON WELCH ............................. 36 (Scout Specialist, Codename TRACER)
AGENT DWIGHT MANNING ....................... 38 (Soldier Specialist, Codename BOOMER)
AGENT BRETT LOPEZ .................................. 40 (Technician Specialist, Codename FIVE-O)
AGENT MARSHALL FULLER......................... 42 (Thief Specialist, Codename WATCHER)
CREDITS Design Editing Illustrations
Bill Logan Stephanie Logan Khairul Hisham
(Medic/Detective with Academic)
THE MILITANT REBEL........................ 16 (Soldier/Scout with Leader)
THE NINJA ........................................ 17 (Martial Artist/Thief with Soldier)
THE OLD SEA DOG ............................ 18 (Pilot/Soldier with Technician)
THE POINT MAN ............................... 19 (Thief/Soldier with Martial Artist)
THE RESOURCEFUL SCROUNGER...... 20 (Academic/Thief with Detective)
THE SHARPSHOOTER ........................ 21 (Soldier/Martial Artist)
THE WHEELMAN .............................. 22 (Pilot/Technician with car)
LICENSING Covert Ops role-playing game™ is copyright 2013 and is a trademark of DwD Studios, used under the Creative Commons License (specifically, the Attribution Noncommercial ShareAlike 3.0 Unported License, CC BY-NC-SA 3.0); Some Rights Reserved. To view this license, visit: http://creativecommons.org/licenses/by-nc-sa/3.0 Or send a letter to: Creative Commons, 444 Castro Street, Suite 900, Mountain View, CA 9404. For specific details, appropriate credits, and updates to this license, please see: http://dwdstudios.com/barebones/license
PG 1
RANK 1
NEW RECRUITS On the following pages you’ll find a series of archetypical novice operatives. These can be used many ways by you and the players. First, they can be used as instant NPCs when you need a quick rank 1 operative or henchman. Second, they can be used by players who join a game and don’t have the time to create an operative (just add a name, two descriptors, and a moral code). Third, they can be used as “Skilled Backup” when players purchase backup personnel for a challenging mission. Finally, you might use them merely as examples to players who are trying to build new operatives. Think of them as operative archetypes, several possible examples of how a player character might be built. These archetypes were all built using the standard ability score array of 65, 60, 55, and 50. They follow the same rules as player operatives, including rolling origins, spending bones, etc. Because of this, all of these archetypes have an operative pack and a semi-automatic pistol, just like players. If using these archetypes as NPCs, consider modifying equipment as needed. For instance, if you’re using the Hard Boiled Detective to harass the players when their illicit activities draw unwanted legal attention, consider whether the detective might have a revolver instead of a semi-automatic pistol. When using archetypes in this manner, don’t be overly concerned about equipment allowance totals; that only really applies to operatives working for Command. For NPCs, equipment allowance is more a guideline than a rule. The term “Command” is used generically within these pages. This is also done in the other Covert Ops core rulebooks. Feel free to substitute the name of whatever agency your player’s operatives work for. These pages are designed for you to use at the gaming table. You are not only permitted, but encouraged to print or photocopy these on separate pages for quick reference during games. Future supplements may supply you with additional archetypes for your use and will be formatted similarly.
PG 2
THE ARMCHAIR AGENT You always really wanted to be an agent. You watched a lot of television shows with your dad when you were little, then dreamed of serving in Her Majesty’s Secret Service. While other kids played cowboys and Indians, you played secret agent. You see conspiracies clearly and document them in a blog. You imagine yourself a capable spy. But the truth is that you’d never really been put to the test. You were all theory and no lab. You have purchased a lot of op tech gear, including a tactical vest, GPS unit, and even got yourself a concealed carry permit for a handgun. But would you be able to pull a trigger if your life depended on it? Last year you were put to that very test when you were in the wrong place at the wrong time, and according to the news reports you seemed to do well. But the truth is a bit disappointing; your success relied on luck and abysmal failure of the other guys. You kept that fact to yourself, even when you were approached by a recruiter from Command. Now you work for a classified organization… and aren’t exactly sure what you’re doing. You have all the right theory – now it’s time to see if you can apply it. Or, run screaming like a little girl. STR DEX LOG WIL
50 60 65 55
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
1 1 0 0 0 0 0 0 0 0
43% 53% -25% -30% 33% 30% -40%
RANK
1
BP
DP
0
DR
5
BONES
3
INIT
2
EQUIP
6
MOV
8
25
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Bulletproof Vest, Survivalist Pack
Academic: Focus: Scholar
WEAPON Semi-auto Pistol Unarmed
Detective: Contact: Conspiracy theory blogger/webzine writer
SCORE 30% 25%
DAMAGE 2D+2 1D/2
RANGE AMMO M 10,10 ---
Languages: English
PG 3
THE BRASH PILOT You’ve flown a chopper into the most dangerous situations the world has to offer. Bullets, missiles, rockets, even flame throwers have tried to bring you down. They haven’t all failed, but they haven’t yet shaken your nerve. You excel at getting from point A to point B and keeping your cargo safe. Sometimes that cargo sits in a large bay, but sometimes it parachutes out of your aircraft and delivers lead-filled messages to foreign recipients. During one of your missions you found yourself shot down behind enemy lines and alone. You managed to escape, stealing a stealth helicopter in the process. You were quickly recruited by Command, and were given custody of the helicopter. You might be a little crazy, but you’re a damned good pilot and are good in a tight spot; your fellow operatives need you. You hope to upgrade your helicopter with more features as you acquire rank within Command.
STR
55
DEX
65
LOG WIL
60 50
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
0 0 0 0 0 1 0 0 0 0
30% 30% -28% -63% 30% 33% -33%
RANK
1
BP
DP
0
DR
0
BONES
1
INIT
2
EQUIP
18
MOV
9
28
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo and extended magazine upgrades), Traveler’s Lifestyle, Helicopter (Perf -5, BP 100, with Stealth Technology upgrade)
Pilot: Focus: Air Vehicles Specialize: Helicopters
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Unarmed
33% 28%
2D+4 1D/2
M --
15,15 --
PG 4
Languages: English German
THE CAT BURGLAR You’re somewhat of a security specialist. You’re skilled at getting into a place and getting out again. You have used those skills to steal things in the past, or to plant things that shouldn’t be there. You’ve snooped where you shouldn’t, and made enemies as quickly as you’ve made potential employers. At one point one of your stealth missions brought you into opposition with Command, who surprised you as a powerful enemy you quickly learned not to cross. Later, when you were hired to find flaws in an employer’s security in his facility, you realized the mission was actually an audition that resulted in a job offer from Command. You worried that refusing such an offer might be dangerous. After all, you just proved their security is lacking in one of their most secure administration buildings. So you said goodbye to your freelance lifestyle and now you work as an operative. The pay is good, and what the heck, it beats making enemies as a freelancer!
STR
55
DEX
65
LOG WIL
65 50
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S P
LEVEL
SCORE
0 0 0 0 0 0 0 0 1 1
33% 33% -28% -33% 33% 33% 53% 63%
RANK
1
BP
DP
0
DR
0
BONES
2
INIT
3
EQUIP
6
MOV
9
28
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Infiltration Pack, Smoke Grenade, Flash Bang Grenade, Pepper Spray
Technician: Specialize: Security Systems
WEAPON
SCORE
DAMAGE
Semi-auto Pistol Pepper Spray Unarmed
33% 2D+4 33% Blind+Stun* 38% 1D/2
RANGE
AMMO
M S --
10,10 3 --
Languages: English Turkish
* STR-20 Resistance Check permitted.
PG 5
THE COMBAT SPECIALIST You spent time in some country’s Special Forces. You’ve been trained in the use of just about everything that fires a bullet or holds an edge. You’ve seen things blown up, and have dealt out your share of death. You’ve probably done things you’re not proud of, though you’ve done it for your country – whichever country that is. You’ve dealt with improvised explosive devices, and seen close friends die in horrible ways. You’re no stranger to war, killing or death. When your unit was routed and disbanded, you found yourself seriously re-considering life, wondering where in society your particular brand of skill would be useful. Were you destined to become some cast-off merc, working for the kinds of people your unit has neutralized over the past several years? Surprisingly, there was an organization willing to give you just what you needed. You were met by a recruiter from Command and offered a chance to help fight in a new kind of war, and you haven’t looked back.
STR
65
DEX
60
LOG WIL
50 55
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S
P
LEVEL
SCORE
0 0 0 1 0 0 0 1 0 0
25% 25% -53% -30% 25% 60% -30%
RANK
1
BP
DP
0
DR
5
BONES
2
INIT
1
EQUIP
12
MOV
9
33
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Bullet-Proof Vest, Assault Rifle (with spare ammo), Knife
Martial Arts Maneuvers: Deadly Attack
WEAPON Assault Rifle Unarmed Knife Semi-auto Pistol
PG 6
SCORE 60% 53% 53% 60%
DAMAGE 2D+4 1D/2+4 1D+2 2D+3
RANGE AMMO L 30,30 --S 1 M 10,10
Languages: English
THE CORPORATE ENFORCER Not all corporations operate in the light. Many of them rely on as much shadow operational activity as the espionage organizations and black ops divisions of world governments. When corporations need special investigations and secret operations, they come to someone like you. Whether you performed your services as a freelancer or were attached to a specific corporation, your activities eventually landed you in coordination with Command, who instantly recognized your skill. When they offered you a job, you refused out of loyalty to your current employer. But later, when the corporation you worked for had a PR disaster and you were burned, you quickly looked for the business card they gave you so many years ago and made that call. Now you bring your special brand of corporate knowledge into the shadow world of spies, mercenaries, and global espionage.
STR DEX LOG WIL
50 55 60 65
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S
P
LEVEL
SCORE
0 1 0 0 0 0 0 0 0 1
30% 50% -25% -28% 30% 28% -58%
RANK
1
BP
DP
0
DR
0
BONES
2
INIT
1
EQUIP
12
MOV
8
25
EQUIPMENT
NOTES
Operative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Improbable Gadget (glasses with mounted camera and facial recognition software that can identify probability of lying unless target makes WIL check -10), Traveler’s Lifestyle
Detective: Contact: Money Launderer
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Unarmed
28% 25%
2D+2 1D/2
M --
10,10 --
Languages: English Mandarin
PG 7
THE COVERT COMMANDO You’ve received elite martial arts training from the modern equivalent of a master ninja. You are one with the shadows, you move like the wind. When you must, your martial training makes you a powerful personal combatant, able to eliminate targets without breaking a sweat. You’ve spent a lot of time developing your art, and still have a long journey ahead of you until you are a full master. You are a rare operative in that you knew about Command and approached them. You proved your skill by security testing one of Command’s bases. You were given 24 hours to get in and place the base’s administrator in personal danger. They thought you failed, until the administrator looked in a mirror and found that you somehow managed to get in, leave a black magic marker line across his throat, and get back out… without ever having been seen. They offered you a commission the same day, though that administrator has been cautious around you ever since.
STR
65
DEX
65
LOG WIL
50 55
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
0 0 0 1 0 0 0 0 0 1
25% 25% -63% -33% 25% 33% -53%
RANK
1
BP
DP
0
DR
2
BONES
1
INIT
2
EQUIP
12
MOV
10
33
EQUIPMENT Operative Pack, Semi-auto Pistol (with spare
NOTES
ammo upgrade), Improbable Gadget (Infiltration Suit – serves as infiltration pack, wet suit, gas mask, infra-red goggles, and ballistic clothes), Knife (with heavy caliber upgrade), 2 flash-bang grenades, 2 smoke grenades.
Martial Arts Maneuvers Multiple Attacks Multiple Defenses
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Knife (upgraded) Unarmed
33% 63% 63%
2D+4 1D+4 1D/2+2
M S --
10,10 1 --
PG 8
Languages: English
THE EX-MOB ENFORCER You were an inner city youth. You knew gangs, crime, and eventually joined up with organized mafia. You thought you were on top of the world, but then your crime boss got greedy and a war began with another syndicate. Things got ugly. You were armed and turned into a street soldier. You weren’t ready, but you survived. When the dust settled, you found yourself in a position of power within The Family. When the next war occurred, you were the one organizing the thugs into soldiers. To your surprise, you weren’t fighting another mafia family. It was a government agency, and they had more training and gear than your street army could handle. So you opted to work with them instead. After spending time behind bars, you were released. You spent years trying to make ends meet. Eventually you were brought back into the shadows as an informer to an operative. You worked with and eventually alongside him on missions until you were offered a commission with Command. STR
65
DEX
55
LOG WIL
60 50
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S P
LEVEL
SCORE
0 0 1 0 0 0 0 1 0 0
30% 30% 35% 33% -28% 30% 48% -48%
RANK
1
BP
DP
0
DR
5
BONES
1
INIT
1
EQUIP
12
MOV
9
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Submachine Gun (with ceramic polymer, spare ammo, and extended magazine upgrades), Bulletproof Vest
Languages: English
WEAPON Semi-auto Pistol Submachine Gun Unarmed
SCORE 48% 48% 33%
DAMAGE 2D+2 2D+2 1D/2+2
33
RANGE AMMO M 10,10 M 30,30 ---
PG 9
THE FACE MAN You were always good with the ladies. You were good with guys too. There wasn’t a social situation you couldn’t manage to do well in. People generally like you at first glance, and you’ve used that your entire life to get your way. At first it was conning people to do your reports for you in school, then later winning over teachers and professors with a smile. When you joined corporate life, you found it easy to make sales or market a product. You made more than your share of enemies along the way, though. Corporate rivals who see through your façade, jealous husbands or boyfriends, and even angry exlovers who vow to turn your life upside down. When you were recruited to work for Command, you negotiated a certain level of protection in the form of a small group of backup personnel who are never too far away. It might be annoying to give up a certain level of freedom in exchange for security, but it’s a small price to pay for so much awesomeness. STR
50
DEX
60
LOG WIL
60 65
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S
P
LEVEL
SCORE
1 0 0 0 0 0 0 0 0 1
50% 30% -25% -30% 30% 30% -60%
RANK
1
BP
DP
0
DR
0
BONES
3
INIT
1
EQUIP
6
MOV
8
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Traveler’s Lifestyle, Basic Backup (he’s usually getting himself into trouble and needing it).
Academic Skill Focus: Linguistics
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Unarmed Semi-auto Pistol
25% 30%
1D/2 2D+3
-M
-10,10
PG 10
Languages: English Spanish French
25
THE FEMME FATALE You’ve attended parties that cost enough money to buy a small nation. You’ve danced with princes, and laughed over small talk and tea with wives of prime ministers. You may even have slept with people who affect where lines are drawn on maps. You’ve affected policies of world governments through direct intervention, and seldom have had to twist an arm or pull a trigger. On the other hand, much of what you’ve done has required taking photographs, blackmailing, threatening, deceiving, seducing, and stealing. You’re no saint, and you don’t pretend to be. After coming into competitive contact with agents of a clandestine organization several times, you were finally recruited. You are often chosen for a mission by Command where coercion is needed in forms other than bullets and knives, but sometimes you surprise people… sometimes the knife that comes from the shadows does indeed belong to you.
STR DEX LOG WIL
50 55 60 70
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S
P
LEVEL
SCORE
0 0 1 0 0 0 0 0 0 1
30% 40% 45% 25% -28% 30% 28% -58%
RANK
1
BP
DP
0
DR
0
BONES
1
INIT
1
EQUIP
12
MOV
8
EQUIPMENT
NOTES
Operative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Disguise Pack, Extravagant Lifestyle
Languages: English
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Unarmed
28% 25%
2D+2 1D/2
M --
10,10 --
25
PG 11
THE FIELD COMMANDER In school you were always head of whatever team you joined. In the service, you were selected for officer training immediately. In your civilian life you worked your way up the ladder easily. You know how to manage people, and not just how to supervise shift work and coordinate vacation schedules – anyone can do that. No, you’re someone who has always been good at helping people become the best they can be, to work as a team, and to produce results they might never have produced alone. You see what is special about each person and know how to control it, to use it, and to nurture it. A team is only as good as its weakest link, and you know how to mend links and strengthen them. Whatever experience brought you to this, Command finally recognized the leader in you and offered you a commission as an operative. It is a monumental challenge for you; a heavy burden is placed on your shoulders. But the assets you manage help maintain peace in a dangerous world, and that’s worth the price.
STR
50
DEX
55
LOG WIL
60 65
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
0 0 1 0 1 0 0 0 0 0
30% 30% 63% 25% 40% 28% 30% 38% -28%
RANK
1
BP
DP
0
DR
2
BONES
2
INIT
1
EQUIP
12
MOV
8
EQUIPMENT
NOTES
Operative Pack, Semi-automatic Pistol (with Improved Sights, Laser Targeting System, Recognition Grip, Spare Ammo upgrades), Medic Pack, Ballistic Clothes, Smoke Grenade, Traveler’s Lifestyle
Languages: English Mandarin
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol* Unarmed
38% 25%
2D+2 1D/2
M --
10,10 --
*range penalty halved; +10 at S range; only fires for operative.
PG 12
25
THE HACKER You can program anything with a keyboard. While other people see a computer and a monitor, you see the underlying 1’s and 0’s which make it purr. You build your own computers, often modifying their motherboards to allow you more options. You probably wrote your first virus when you were thirteen, just to see how far it would go. You reprogrammed your cell phone to function on all networks. You just aren’t as restricted as the rest of us when it comes to technology. When you were finally cornered and charges were leveled against you as an adult (for just about every electronic crime they have on the books), you were shocked when a few men from Command came into the room and brushed aside the annoyed detectives… and offered you a job. You accepted it, proud to have a place where you’re not only allowed to do what you do best, but you’re paid to do it!
STR
50
DEX
60
LOG WIL
65 55
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P S
LEVEL
SCORE
0 0 0 0 0 0 0 0 1 1
33% 33% -25% -30% 33% 30% 63% 50%
RANK
1
BP
DP
0
DR
0
BONES
2
INIT
2
EQUIP
12
MOV
8
EQUIPMENT Operative Pack, Semi-Automatic Pistol (with Spare Ammo Upgrade), Technician Pack, Simple Cover Identity (hacker identity), Traveler’s Lifestyle, Plausible Gadget (super hacker laptop, +10 to Thief checks to hack through computer-based security systems). WEAPON Semi-Auto Pistol Unarmed
SCORE 30% 25%
DAMAGE 2D+3 1D/2
RANGE M --
25
NOTES
Technician: Spec: Computer Systems Languages: English Chinese
AMMO 10,10 --
PG 13
THE HARD BOILED DETECTIVE Some cases were too hard for the common detective. Those were the cases where you were called in. Your situational awareness was unrivaled. Your perception was unequaled. You could assess a crime scene and develop multiple scenarios, and knew processes to narrow those scenarios down to a single plausible one. That kind of skill eventually attracted the attention of Command, an enigmatic organization you’d run into multiple times in your career. When one day you stumbled upon a classified mission in progress, instead of silencing you they offered you a job. You accepted it, but are always on your guard… trying to uncover the nature of your powerful and secretive organization while at the same time engaging in missions which save the country and sometimes the world. As far as you’re concerned, nothing has really changed much except that you now type up your final reports and hand them to a different boss.
STR DEX LOG WIL
50 55 70 60
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
0 1 0 0 0 0 0 1 0 0
35% 65% -25% -28% 35% 48% -28%
RANK
1
BP
DP
0
DR
5
BONES
2
INIT
2
EQUIP
6
MOV
8
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Forensics Pack, Bullet Proof Vest
Languages: English Spanish
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Unarmed
48% 25%
2D+2 1D/2
M --
10,10 --
PG 14
25
Contact: One street-level informant
THE MEDICAL INVESTIGATOR You spent time as a paramedic, or perhaps a field medic in an armed service. You’ve seen injuries no man should be forced to see. You became good at unraveling the cause of death, helping investigators to separate fact from fiction. Sometimes a burn victim didn’t die from flame, sometimes a drown victim has no water in his lungs, and sometimes – just sometimes – the secrets of the dead stay with the dead. You are one of those people that Command came to when they needed to uncover some type of forensic truth. They relied on you so heavily that one day they stopped midsentence and said “wait… why don’t you come work for us?” A few phone calls later, and your identity as a forensics specialist was erased, all civilian ties broken forever. Now you’ve been placed into a team, and your keen powers of observation and medical know-how help bring that team amazing success at whatever operations Command throws their way.
STR DEX LOG WIL
50 60 65 55
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S
P
LEVEL
SCORE
1 0 0 0 1 0 0 0 0 0
43% 43% -25% 63% 30% 33% 25% -30%
RANK
1
BP
DP
0
DR
0
BONES
3
INIT
2
EQUIP
6
MOV
8
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Medic Pack, Plausible Gadget (hand-held device that monitors team’s vitals through their commlinks, reports them 1 mile radius along with GPS data about their position)
Academic: Focus: Scientist Specialize: Forensics
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Unarmed
25% 25%
2D+2 1D/2
M --
10,10 --
25
Languages: English Arabic
PG 15
THE MILITANT REBEL There are many bad people in the world. You worked for one of them. You received tactical and strategic training from a terrorist cell, recruited at a young age and taught their philosophical brain-wash. You killed your first enemy at age twelve, blew up your first public monument at fifteen. You’ve seen friends fight and die, and survived enough battles to grow tired of them. As you aged, you grew wise and realized the fallacy of your teachings. You eventually went to a Command HQ, right through the front door, and told them who you are and what you’ve done. You were imprisoned for a while, but the more information you gave them and the more it led to the arrest or defeat of your former terrorist cell, the more they began to trust you. After a mission where you went along to help get through an enemy base whose floor plan you knew, you were asked to join Command. Your skills are much better applied to this line of work. At least now you kill men and blow up monuments for the good guys. STR
65
DEX
60
LOG WIL
50 55
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S P
LEVEL
SCORE
0 0 1 0 0 0 0 1 0 0
25% 25% 38% 33% -30% 35% 60% -30%
RANK
1
BP
DP
0
DR
0
BONES
2
INIT
1
EQUIP
12
MOV
9
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Assault Rifle (with spare ammo upgrade), Fragmentation Grenade, 10 doses plastic explosive
Languages: English Arabic
WEAPON Assault Rifle Unarmed Semi-auto Pistol Frag Grenade
PG 16
SCORE 60% 33% 60% 60%
DAMAGE 2D+4 1D/2+2 2D+3 6D+1
RANGE AMMO L 30,30 --M 10,10 S 1
33
THE NINJA Ninjas weren’t made up for movies and television. They were a sacred order of thieves and assassins who stood against oppression and tyranny embodied by samurai and their unquestioning loyalty to corrupt daimyos. Their methods included espionage, sabotage, infiltration, and combat. They make perfect spies. You were a soldier stationed in Japan. Your interest in personal combat brought you into training with a local teacher. Over time, you embraced the philosophy as well as the technique. When your tour of duty ended, you remained in Japan to continue your training. Last year your teacher fell ill and called you to his death bed. He told you that your destiny held for you both great victory and tragedy. He told you to travel back to your home and seek a new master, one which will use you like the weapon you are, but for the right reasons. You sought out Command of your own accord, and walked in as a new recruit. STR
65
DEX
65
LOG WIL
55 50
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
0 0 0 1 0 0 0 1 0 0
28% 28% -63% -33% 28% 43% -43%
RANK
1
BP
DP
0
DR
0
BONES
1
INIT
2
EQUIP
12
MOV
10
33
EQUIPMENT
NOTES
Operative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Disguise Pack, Ninja Sword, 4 Flash-bang Grenades.
Martial Arts Maneuvers: Hard Target Surprise Action
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Ninja Sword Unarmed
43% 63% 63%
2D+4 2D+3 1D/2+2
M ---
10,10 ---
Languages: English Japanese
PG 17
THE OLD SEA DOG You were a navy man, as were the men in your family for several generations. You sailed every sea man has a name for. You’ve spent time in the Persian Gulf, evading weapons fire or laying ground cover for troops with boots in the sand. You’ve repelled boarders. You’ve taken down aircraft whose missiles had your name on them. So when you left the military (with an honorable discharge, of course) what profession could you possibly consider other than coast guard? Fisherman, of course. But your days of combat were not over. Even as a fisherman, you found yourself boarded by pirates looking for an American to ransom. Your crew looked to you for leadership, and you rose to the challenge. You not only organized your crew against the armed pirates, you overtook them and their ship, beat them at their own game, and sailed into port to an awaiting task force from Command. The pirates, it turned out, were international terrorists wanted for any number of crimes. Impressed with your efforts, you were offered a commission with Command, accepted it eagerly.
STR
55
DEX
65
LOG WIL
50 60
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
0 0 0 0 0 1 0 0 1 0
25% 25% -28% -53% 25% 43% 35% 33%
RANK
1
BP
DP
0
DR
1
BONES
2
INIT
2
EQUIP
12
MOV
9
28
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Speedboat (Perf +0, BP 100, Communications and Security upgrades), Leather Overcoat
Pilot: Focus: Water Vehicles
WEAPON Semi-auto Pistol Unarmed
PG 18
SCORE 43% 28%
DAMAGE 2D+4 1D/2
RANGE AMMO M 10,10 ---
Technician: Specialize: Vehicle Repair Languages: English
THE POINT MAN You’re an enigma. Your training and background are as indistinguishable as your accent. You are an ace field operative, a point man capable of managing many mission objectives on your own. In fact, you often strike out on your own to accomplish one or more parts of a mission alone. You’re better off that way. The others will just slow you down. But nobody can ever accuse you of not being a team player; you’re also the guy who risks his life to come back for fallen teammates or to avenge a fallen friend. When someone on your team is in danger, you’ll dive into shark infested waters to pull them free, punching a shark in the nose in the process. You were born for this. You speak in spy jargon, refer to teammates as “assets” and “agents” and never use someone’s first name. You seldom smile except when the mission’s accomplished. You would tell your team members how you came to work for Command, but that information is classified and you wouldn’t want to expose them to the danger they’d be in if they knew the truth.
STR
65
DEX
65
LOG WIL
55 50
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S P
LEVEL
SCORE
0 0 0 1 0 0 0 0 1 0
28% 28% -43% -33% 28% 43% 38% 53%
RANK
1
BP
DP
0
DR
0
BONES
1
INIT
2
EQUIP
12
MOV
10
EQUIPMENT
NOTES
Operative Pack Semi-automatic Pistol (upgraded with silencer, extended magazine, spare ammo), Infiltration Pack, Demolitions Pack, 10 doses Plastic Explosives, Traveler’s Lifestyle
Languages: English
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Unarmed
43% 43%
2D+6 1D/2+2
M --
10,10 --
33
PG 19
THE RESOURCEFUL SCROUNGER You’ve done a lot of things in your life. You’ve played many roles, and served many masters. Sometimes you’ve been the master. But all of your varied career paths served one important function: networking. There are people in all walks of life who owe you favors, money, apologies, or their careers. You know people in high and low places. You’re the “knows a guy” person. This has served you well in the past, when working odd jobs for cash. But now that you’ve landed a career with Command, those old contacts can sometimes get you into trouble, and so you have to contact them carefully and use them wisely. Additionally, maintaining these contacts can sometimes require some effort on your part, and sometimes they come to you for more favors. With a little time and a little effort, you seem to be able to acquire just about anything you and your team requires. This is as often accomplished through pressuring contacts as it is relying on your seemingly endless supply of bartering material.
STR
50
DEX
55
LOG WIL
60 65
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
1 1 0 0 0 0 0 0 0 0
60% 40% -25% -28% 30% 28% -38%
RANK
1
BP
DP
0
DR
0
BONES
1
INIT
1
EQUIP
18
MOV
8
EQUIPMENT
NOTES
Operative Pack, Semi-automatic Pistol (with spare ammo upgrade), Extravagant Lifestyle, 12 unspent equipment allowance for acquiring gear.
Academic: Focus: Scholar Specialize: Sociology
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Unarmed
43% 63%
2D+2 1D/2
M --
10,10 --
PG 20
Detective: Contact: government purchasing agent
Languages: English
33
THE SHARPSHOOTER Maybe you got these skills in the military, where you knelt in the shrubbery in a ghillie suit and surprised armored targets with a welltimed and well-aimed shot to a weak spot. Maybe you learned what you know in a third-world country where your quick guns (fired directly and rapidly from the hips) rained danger and death on enemies. Or maybe you gained your particular brand of skill sharpshooting in a circus. However you gained them, your hands and eyes are so well coordinated that you are an amazing shot. And you know it. Sniping or pistol fighting, your gunplay is more like an art form than a survival skill, and your team is better off having you around when the bullets start flying.
STR
55
DEX
65
LOG WIL
60 50
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
S
P
LEVEL
SCORE
0 0 0 1 0 0 0 1 0 0
30% 30% -48% -33% 30% 63% -33%
RANK
1
BP
DP
0
DR
0
BONES
1
INIT
2
EQUIP
12
MOV
9
28
EQUIPMENT
NOTES
Operative Pack, Semi-Automatic Pistol (with spare ammo upgrade), Sniper Rifle, Infiltration Pack
Martial Arts Maneuvers: Hard Target
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Sniper Rifle* Semi-Auto Pistol Unarmed
63% 63% 48%
3D+2 2D+4 1D/2
VL M --
15 10,10 --
Languages: English Japanese
* +10 hit +1D damage per turn spent aiming, up to +30/+3D.
PG 21
THE WHEELMAN Growing up in the inner city wasn’t easy. You learned to defend yourself at a young age, to hold your head high, and to always look like you know what you’re doing. When it comes to cars and boats, you actually do. You’ve always been a bit of a grease monkey, getting an engine to purr is as much fun to you as driving one that does. You used to get into trouble – drag racing, smuggling, or driving a getaway vehicle for some people you probably shouldn’t have been associating with. One day your activities landed you in a bit of trouble, and if Command wasn’t hurting for a good wheelman of your skill you may have ended up in prison. Despite your upbringing – or perhaps because of it – you are now one of the best drivers Command has to offer, and you’re only a recruit! Wherever your missions take you, you’re always the one behind the wheel.
STR
60
DEX
65
LOG WIL
50 55
ACADEMIC DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
P
S
LEVEL
SCORE
0 0 0 0 0 1 0 0 1 0
25% 25% -30% -63% 25% 33% 45% 33%
RANK
1
BP
DP
0
DR
5
BONES
1
INIT
2
EQUIP
12
MOV
9
30
EQUIPMENT
NOTES
Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Mid-sized Car (Perf +0, BP 100), Technician Pack, Bullet-proof Vest, Brass Knuckles
Pilot: Focus: Water Vehicles Specialize: Mid-sized Cars
WEAPON
SCORE
DAMAGE
RANGE
AMMO
Semi-auto Pistol Brass Knuckles Unarmed
33% 30% 30%
2D+4 1D+1 1D/2+1
M ---
10,10 ---
Languages: English
PG 22
RANK 3
PROFESSIONAL OPERATIVES On the previous pages you saw a large selection of starting-rank operatives. Since that probably represents the bulk of operatives players will likely run into when they’re rookies themselves, they were presented as archetypes, or classifications. In this section you’ll be presented with ten specific operatives. These operatives are more experienced. They likely have been on 8-10 sessions of play and have achieved a level of skill that makes them very good at what they do. They don’t worry too much about equipment, since their equipment allowance is quite high. They have superior ability scores and have diversified their skillset. These professional operatives were built using the following guidelines to approximate the same level of achievement a player would expect from a similar amount of game play: STEP 1: Build a starting rank operative using normal rules STEP 2: Set Rank to 3 STEP 3: Add +5 to any ability score STEP 4: Set the operative’s skills by selecting one of the following: Two at level 3, two at level 1. One at level 3, two at level 2, two at level 1 STEP 5: Choose one of the following: Add +5 to an ability (same or different from step 3) Gain one language as a full native speaker Add a focus to a skill above level 1 Gain another level 1 skill STEP 6: Add +12 to Equipment Allowance and equip operative. Game Masters may use these characters as leader NPCs for challenging missions or as skilled enemy henchmen to threaten inexperienced operatives. If the players’ operatives are themselves of a professional rank, these NPCs could be used as colleagues, teammates, friends, challenging enemies, or even as player characters for visiting players.
PG 23
AGENT ROBERT SLOAN
BACKGROUND Sloan was a scientist working for an international oil company. He held three patents related to his field and four unrelated. His knowledge in physics and chemistry landed him feature reviews in several published periodicals. Command used him as an outside contractor and information source whenever their forensics teams required analysis that was beyond their capacity. Eventually he was offered a commission. He accepted the responsibility and was sent for nine months of operative training in Belgium.
ACCOMPLISHMENTS AND MERITS Sloan was part of a team responsible for the identification and capture of a network of double agents who had infiltrated the Los Angeles field office. His forensic skill and scientific insight was instrumental in this. Although two members of his team were killed and Sloan himself wounded, the success of this team was unquestionable. Recovery of a shipment of dirty nukes stolen by a terrorist group called Meridian Delta, who continues to steal and sell arms to this day. Tracking the nukes required equipment that didn’t exist, and Sloan invented the technology to do so himself, in the field. Bringing to justice Rona Fannon, a designer bomb maker-for-hire from Ireland whose bombs had been used all over the globe but whose identity evaded Ireland’s G-2 and Interpol for over ten years. Fannon is in a CIA holding cell until age or illness claims her life.
PG 24
OPERATIVE STR 50 DOSSIER NAME DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Dr. Robert Sloan Codename: Seraph English, Latin, German, French
65
APPEARANCE 70
DESCRIPTORS
60
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
LEVEL 3 3 1 1 1 -
PS P S -
Tall, broad-shouldered with an average weight. Brown skin, short dark brown hair, light brown eyes. Never believes what his senses first tell him (always verifying everything). Won’t let anyone touch his equipment.
SCORE 85% 65% 40% 25% -33% 35% 43% 55% 33%
NOTES Focus: scientist, linguist Contacts: see notes below
Specialize: Computer Programming
WEAPON Semi-Auto Pistol
SCORE DAMAGE RANGE AMMO UPGRADES / NOTES 40% 2D+4 M 10,10 spare ammo
Unarmed Combat
25%
1D/2
--
25
DR
2
INIT
3
MOV
9
RANK
3
DP
0
BONES
2
EQUIP
24
--
MORAL CODE
Somewhat Very Totally
EQUIPMENT
Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Operative Pack Forensics Pack Science Pack Technician Pack Traveler’s Lifestyle Ballistic Clothes Compact car (Perf +5, BP 100, sensor suite, communications)
Detective Contacts: Gerard Francois, French astrophysicist Kimberly McKaid, Investigator at G2 (Ireland) Capt. Holger Schultz, German helicopter pilot
PG 25
AGENT ANGELA FARADAY
BACKGROUND Special Agent Faraday was an FBI investigator on assignment at Command, investigating them from within. She was suspicious of the organization, believing it corrupt and antiAmerican. Over time, Faraday came to see it as it truly is: a consortium of men and women risking their lives to defeat terrorists and intelligence organizations around the globe (and doing so in protection of, but without the support of, America). She switched sides and joined Command and was sent to Beijing for her operative training. While there she excelled in surveillance, interrogation, and marksmanship. Although Command continues to hold a concern over the possibility that her loyalty remains with the FBI, she continues to impress her superiors and is a valuable asset.
ACCOMPLISHMENTS AND MERITS Hunted, captured and interrogated international criminal William Chen, who had been captured, questioned, and released by the CIA several times. Although he beat lie detectors and sodium pentothal, Chen couldn’t withstand Faraday’s interrogation and gave up information that led to the defeat of a Chinese triad syndicate. While on holiday, Faraday stumbled on a plot to overthrow the sovereign city state of Monaco. She infiltrated the plotters, identified their leadership, and brought the organization down from the inside. Led a team into an old missile silo in Moscow to steal an experimental prototype of a high tech guidance system that could have turned cold war era SCUD missiles into precision warheads, and a terrorist organization into a world power. Although Faraday accomplished the mission, she claims the technology was destroyed during her escape. This is still under investigation.
PG 26
OPERATIVE STR 50 DOSSIER NAME DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Angela Faraday Codename: Rook English
65
APPEARANCE 65
DESCRIPTORS
Brooding, judgmental, and suspicious green eyes. Shoulder-length unkempt blond hair. Average build and height. Suspicious to a fault. Answers questions with questions.
25
DR
5
INIT
3
MOV
9
55 LEVEL 3 1 1 3 1
PS P S -
WEAPON Semi-Auto Pistol Revolver Flash-bang Gren.
SCORE 73% 73% 73%
DAMAGE RANGE AMMO UPGRADES / NOTES 2D+4 M 10,10 spare ammo 2D+7 M 6 ceramic polymer, concealed spring holster, heavy caliber Stun S 1 LOG resistance check to avoid being Stunned 1 turn
Unarmed Combat
35%
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
SCORE NOTES 33% 83% Contacts: see notes below -35% -43% Focus: water vehicles 33% 73% -43%
1D/2
--
RANK
3
DP
0
BONES
3
EQUIP
18
--
MORAL CODE
Somewhat Very Totally
EQUIPMENT
Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Operative Pack Traveler’s Lifestyle Bullet Proof Vest Surveillance Pack Infiltration Pack
Detective Contacts: Agent Michael Bishop, FBI field agent ex-partner Thorston Higgins, Monaco intelligence service Bradley Gutierrez, Druggie street informant Street Smarts: Research (like the academic aspect) by spending an hour on the streets of any city.
PG 27
AGENT VIRGIL BLAKE
BACKGROUND Virgil Blake worked for a private security firm and was assigned a boring job working an offshore oil rig converted to an R&D lab after being shut down for violation of some government regulation or another. When the lab was attacked by terrorists looking to steal some type of tech, Blake organized his small group of security guards, the scientists in the labs, and janitors and orchestrated an amazing resistance force against the assailants. By the time Command arrived to deal with the perceived threat, Blake was already putting a gag on the mouth of the final terrorist. With nothing but a whiteboard and some erasable markers, Blake repelled a superior force. Command recruited him almost immediately, and he was sent to Sydney, Australia for operative training, where he excelled at tactics, scouting, and demolitions.
ACCOMPLISHMENTS AND MERITS As a rookie agent, Blake and a team was sent to do surveillance on a hotel where a known enemy agent was staying. They discovered the entire hotel was a front organization for the enemy organization, and saw they had U.S. government agent prisoners inside. Blake and his team liberated the prisoners and blew up the hotel and got away clean. Last year Blake was given a team of new recruits and asked to escort a visiting dignitary to his embassy from the airport. On the way, a very well-planned assassination attempt unfolded and Blake organized his recruits efficiently against the attackers. He risked his own life and took a bullet to prevent harm to his team or the dignitary. He kept his charge safe from harm, but gained a nasty scar in the process. It was during this time he earned his codename, Garrison.
PG 28
OPERATIVE STR 50 DOSSIER NAME DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Agent Virgil Blake Codename: Garrison English
65
APPEARANCE 55
DESCRIPTORS
65
Hard-looking, with scar on face and one blind eye. Tan complexion, short-cropped white hair. Over protective of team members. Prefers tactics over strategy, action and reaction over extensive planning
DR
5
INIT
2
MOV
9
LEVEL 3 1 1 2 2 1
PS P S -
WEAPON Semi-Auto Pistol Assault Rifle Frag Grenade Smoke Grenade
SCORE 63% 63% 63% 63%
DAMAGE RANGE AMMO UPGRADES / NOTES 2D+4 M 10,10 spare ammo 2D+5 L 30,30 Spare ammo 6D+2 S 1 1-space radius. DEX resistance check for half damage -S 1 Fills 9 spaces, dissipates based on environment
Unarmed Combat
25%
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
SCORE NOTES 28% 28% 83% 25% 38% 43% Focus: air vehicles 48% 63% -43%
30
2D/2
--
RANK
3
DP
0
BONES
2
EQUIP
24
--
MORAL CODE Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Somewhat Very Totally
EQUIPMENT Operative Pack Bullet Proof Vest 10 doses of plastic explosive Traveler’s Lifestyle Improbable Gadget: Hand-held topography auto mapper and target identification system with friend/foe detection. 1 mile radius. Uses radio waves to create a map of surrounding outdoor region, identifies people and vehicles and common animals, and marks targets green if carrying Command-issued comlinks, red if not.
PG 29
AGENT MARCO POWELL
BACKGROUND Powell was part of a mercenary company called Winterwood. The company was hired to protect some corporate interests in Indonesia and was massacred by armed enemies. Powell was the lone survivor and when he called his headquarters, Winterwood said it was too expensive to extract him… he was on his own. A few months later Powell resurfaced in an underground street fighting tournament in Jakarta and won a fair amount of money, enough to make his way back home. He entered Winterwood and resigned. A recruiter from Command learned of his situation and offered him a commission. He accepted and was sent to Japan for his training where he excelled in personal combat and wilderness survival.
ACCOMPLISHMENTS AND MERITS First to learn of Echelon, a secret organization of well-trained agents opposed to western ideals. Infiltrated island HQ in Black Sea, and was captured. Upon escape, Powell’s team brought data from their hard drives giving Command intel about their operations. Echelon put a price on Powell’s head. Part of a team which recovered the kidnapped wife of a U.S. Senator who was being ransomed. The kidnappers were employing Winterwood, and Powell’s previous ties to that group made him instrumental in this operation. Winterwood used to care about who it contracted with, but this operation proved they have abandoned that principle and are now working for whoever pays them. Was captured on a mission in Cuba and tortured. Escaped captivity and managed to (one by one) take down every unfriendly in the base before freeing other captives. Was able to walk out the front door and drive away calmly and safely.
PG 30
OPERATIVE DOSSIER 75 STR NAME DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Marco Powell, aka James Findlay Codename: Viper English, Japanese
65
APPEARANCE 55
DESCRIPTORS
Lean and physically fit. Short dishwater blond hair and brown eyes. Often goes without a shirt. When all else fails, punch someone Bullets are for the unimaginative or outnumbered
38
DR
0
INIT
3
MOV
10
50
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
WEAPON Semi-Auto Pistol Flash-bang Gren Sword
LEVEL 1 3 2 1 2
PS P S -
SCORE NOTES 28% 38% Contact: Capt. Joe Ridley, Winterwood merc co. -88% Maneuvers: See notes below -33% 58% 43% -53%
RANK
3
DP
0
BONES
2
EQUIP
18
SCORE DAMAGE RANGE AMMO UPGRADES / NOTES 43% 2D+4 M 10,10 spare ammo (seldom uses it to shoot people) 43% Stun S 3 LOG resistance check to avoid being Stunned 1 turn 88% 2D+7 - heavy caliber
Unarmed Combat 88% 1D/2+8
--
--
MORAL CODE
Somewhat Very Totally
EQUIPMENT
Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly Martial Arts Maneuvers: Deadly Attack x2 +4 damage (applied) Hard Target No disadvantage vs. ranged Power Defense No disadvantage vs. melee Instant Awareness +15 LOG perception checks +1 INIT (applied) Multiple Attacks One extra attack (no multiaction penalty) per turn
Operative Pack Infiltration Pack Traveler’s Lifestyle Survival Pack Simple Cover Identity: James Findlay, professional bodyguard (used because real name has enemies from days employed by Winterwood merc company, comes in handy on missions)
PG 31
AGENT DARRYL HARDY
BACKGROUND Darryl Hardy saw a lot of death in his life, not because he was involved in war, but because his father owned a funeral home. He was always around death and so it really didn’t bother him. He attended medical school and excelled. Upon graduation he was hired as an assistant to the county coroner, later replacing her when she retired. While on that job he was often sought by various prosecutors, detectives, and government agencies to find answers to unusual questions. Dr. Hardy showed such innovation in identifying ways to find those answers that he was eventually offered a commission by Command. He accepted eagerly and was sent to New York for his operative training. Nine months later, he finds he excels in more than exploratory invasive practices.
ACCOMPLISHMENTS AND MERITS Hardy was part of a team which infiltrated an organization known as the Night Brigade and was supposed to download data from their servers but uncovered a plot to poison the water supply of a large U.S. city with a genetically coded toxin. It would have killed thousands. Hardy and team broke from mission directive and succeeded in creating and deploying an anti-toxin with a faster solution rate than the already-deployed toxin. The city reported an increase in dysentery and nothing more. Night Brigade leadership escaped and is still at large. Cultivated off-book contacts in the illegal organ donor market to identify a large web of killing, cultivating, and selling organs to wealthy recipients. Brought the entire network down. He identified that the network was being organized by an unidentified group who placed tracking chips in each organ. The signals were traced to a facility that was found destroyed, along with all leads to this enigmatic organization.
PG 32
COVERT OPS – OPERATIVE DOSSIER
STR 60OPERATIVE DOSSIER Dr. Darryl Hardy DEX LOG WIL
BP
NAME
LANGUAGES
Codename: Stop-Gap English
60
APPEARANCE 65
DESCRIPTORS
50
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
WEAPON Semi-Auto Pistol Taser
LEVEL 1 3 1 3 1
PS P S -
Non-descript, very common looks, hard to describe, easy to forget. Brown hair, eyes, medium build. Likes to surprise people with what he has or what he can do. Likes to take unnecessary risks, confident He can help anyone who gets hurt in the process.
SCORE NOTES 33% 43% Contact: Sid Weaver, NYC Paramedic -30% 83% 30% 43% 70% -40%
30
DR
5
INIT
2
MOV
8
RANK
3
DP
0
BONES
2
EQUIP
24
SCORE DAMAGE RANGE AMMO UPGRADES / NOTES 70% 2D+3 M 10,10 spare ammo 70% Paralyze S 3 STR-20 Resistance check resists paralysis
Unarmed Combat 30% 1D/2+1
--
--
MORAL CODE Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Somewhat Very Totally
EQUIPMENT
`
Operative Pack Medic Pack Infiltration Pack Survivalist Pack Bulletproof Vest Plausible Gadget: Computer tablet capable of performing x-ray scans. Can get 3 scans before needing recharged for at least one hour. Handy for more than medical scans. Plausible Gadget: Built into jacket: portable defibrillator. buttons pull out with retractable cables, can be placed on self or patient. Enough juice for 1 good charge, with perhaps one or two smaller charges High voltage charge can also be used to overload simple devices. Plausible Gadget: Plastiflesh Spray. Liquid artificial flesh in a spray can, closes wounds and includes antiseptic and anesthetic compounds. Restores 1D lost BP instantly, even in the midst of combat. Spray is also conductive for a few moments until it solidifies, making it able to short out simple electronic devices or smother small fires. 1 dose.
PG 33
AGENT ISABEL BARTON
BACKGROUND Barton tried to be a racecar driver but found the sponsorship reluctant to help a woman beat men. She tried to be a stunt driver, but grew frustrated at Hollywood’s inability to abandon certain safety restrictions. She eventually signed on with a criminal crew dedicated to thefts of an impossible nature, and grew wealthy like she never imagined. When that crew ran afoul of Command, they realized they bit off more than they could chew. She was surprised when Command offered her entire crew jobs. Those who have ridden with her say that Barton is crazy, but Command counselors have cleared her for operational status three separate times.
ACCOMPLISHMENTS AND MERITS Barton drove a group of operatives into a paramilitary base holding an agent of the NSA hostage. After only five minutes within their gates, they left no building standing. The entire crew managed to escape, along with the captive agent, who to this day says that Barton is the scariest woman he ever daydreams about. As part of a team, Barton helped secure a prototype military aircraft from a Japanese R&D facility. When pursued on escape, she was able to keep her team safe and the aircraft unharmed while luring the enemy jets into a canyon where she defeated them through high-risk maneuverability and trickery. Everyone was surprised when she delivered the aircraft with every bullet and missile intact. Barton once jumped a motorcycle out of a window on the seventeenth floor of an office building while chasing an escaping enemy agent. While flying through the air, she shot at and weakened the window on an empty building across the street. She crashed into that building’s window and drove up to the rooftop in time to keep the enemy agent from extraction via helicopter. When asked if she knew how much all the collateral damage cost Command, she said “Serious?! That’s your question? Dude… I jumped across a freaking four-lane street!”
PG 34
OPERATIVE STR 60 DOSSIER NAME DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Isabel Barton Codename: Tailspin English
70
APPEARANCE 50
DESCRIPTORS
55
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
WEAPON Semi-Auto Pistol
LEVEL 2 1 3 1 2 1
PS P S -
Pretty but in an unrefined, quirky way. Green eyes and brown hair, tied back in a pony-tail, little (if any) makeup. Likes to point out that she’s a woman, but hates when others make sexist references. Can’t pass up a vehicle-related challenge.
SCORE 25% 45% -40% -85% 25% 55% 45% 45%
30
DR
0
INIT
2
MOV
9
NOTES
RANK
3
DP
0
Focus: Air Vehicles
BONES
3
Specialize: Vehicle repair
EQUIP
24
Contacts: see notes below
SCORE DAMAGE RANGE AMMO UPGRADES / NOTES 85% 2D+5 M 15,15 spare ammo, extended magazine
Unarmed Combat 40% 1D/2+1
--
--
MORAL CODE Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Somewhat Very Totally
EQUIPMENT Operative Pack Muscle car (perf +10, 100BP, Medium Armor DR20) Corporate Jet (perf +5, 100BP)
`
Detective Contacts: Vinnie “Dropshift” Goram (old highway crime friend) Tommy “Nitro” Barton (brother, used to drive for Vinnie, now DEA agent)
PG 35
AGENT DAMON WELCH
BACKGROUND Damon Welch was a world-renown hunter. He has stuffed heads of just about every animal on the planet neatly represented in his den. He can live off the land, track just about anything, and leaves no trail of his own. He is as alert as his prey, able to smell scents on the wind that give away most stalkers. He was sought by Command to help navigate a crew of operatives through a jungle environment and ended up saving the operatives once they were captured and finishing their mission for them. Command offered him a commission and he accepted readily, eager for an opportunity to stalk a new type of prey: enemy agents. His training took place near Sao Paulo, where he excelled in wilderness recon and stealth.
ACCOMPLISHMENTS AND MERITS Welch and a team were given possession of top-secret crates and told to get them across the nation to the coast. The team made it to their destination after surviving several ambush attempts. When they arrived, they learned they were decoys, that the real shipment was ambushed and didn’t make it. They were re-deployed to recover the crates, which they did successfully (along with crates’ escort team, who were captured). Upon mission success, Welch’s team was never sent as decoy again. After tracking an assassin to the middle of the Australian outback, Welch and a team went to hunt her down. They tracked her to a large well-defended base run by a group called Night’s Brigade. They stormed the building and stole hard drives from servers and blew up the facility. Although the hard drives self-destructed when far from the base, Welch’s team did capture the assassin. Hopefully interrogators will get more intel out of her than techs were able to get out of the hard drives.
PG 36
OPERATIVE STR 60 DOSSIER NAME DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Damon Welch Codename: Tracer English
65
APPEARANCE 60
DESCRIPTORS
50
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
WEAPON Semi-Auto Pistol Sniper Rifle
LEVEL 1 1 1 2 2 3
PS P S -
Shoulder-length brown hair, dark eyes, trimmed goatee Always dressed like ready to survive in wild Always wears his hat outdoors, holds it in hand indoors. Stalks like a tiger outdoors, clumsy and nervous indoors.
SCORE NOTES 30% 40% Contact: Gregory Dresden, arms dealer 35% 40% -33% 70% 63% -63%
30
DR
5
INIT
2
MOV
9
RANK
3
DP
0
BONES
2
EQUIP
24
SCORE DAMAGE RANGE AMMO UPGRADES / NOTES 63% 2D+4 M 10,10 spare ammo 63% 3D+2 VL 22,22 +10 hit/+1D dmg per turn spent aiming, max +30/+3D extended magazine, heavier caliber, improved sights, spare ammo, silencer/suppressor
Unarmed Combat 40% 1D/2+1
--
--
MORAL CODE Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Somewhat Very Totally
EQUIPMENT Operative Pack Survivalist Pack Demolition Pack Traveler’s Lifestyle 10 Charges Plastic Explosive
`
PG 37
AGENT DWIGHT MANNING
BACKGROUND Lt. Manning was an accomplished Navy Seal. His operations as part of Seal Team Six have been documented as examples for training manuals. It was an honor to be one of Manning’s Men. When a romance with another officer’s wife led to his discharge, alcoholism and depression nearly claimed him. But as he sat alone in his kitchen with a loaded pistol and a bottle of bourbon, pondering ending his life, there was a knock at the door. A recruiter from Command had been keeping tabs on him, and came in to talk him down. A friendship formed and culminated in Manning getting clean and finally accepting a commission. His training in New Delhi brought him back to familiar lands, and he excelled in small arms, demolitions, and unit tactics.
ACCOMPLISHMENTS AND MERITS Manning was part of the team who rescued hostages at an embassy in Nigeria. Despite being in enemy lands and without support, he managed a prolonged siege on the terrorist’s facility after rescuing those hostages in a night raid. Rather than assault the base, Manning’s Men repelled attempts from the outside to break his siege. In the end, the enemy combatants surrendered rather than starve. Interrogations of combatants pending. Entering an undersea base of operations in the Gulf of Mexico, Manning and his team successfully recovered a weather-controlling device. The organization responsible was blackmailing the U.S. with drought, centering on the Texas and much of the Southwest. Manning and his team fought their way in, recovered the device, and fought their way out, leaving explosives behind. Techs have been unable to get the device to function, but the Texas drought ended in the spring of last year.
PG 38
OPERATIVE STR 65 DOSSIER NAME DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Dwight Manning Codename: Boomer English
65
APPEARANCE 55
DESCRIPTORS
50
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
WEAPON Semi-Auto Pistol Assault Rifle Frag Grenades
Tall and sturdy, covered in scars. Blond hair, blue eyes. Somehow looks like he’s always wearing a uniform. Believes the time to plan is BEFORE the battlefield. Leads by example whenever possible, choosing to do the harder job, leaving the easier task to someone else.
SCORE NOTES 28% 28% 35% 73% Maneuvers: see notes below -43% Focus: sea vehicles 38% 83% -33%
33
DR
5
INIT
2
MOV
10
LEVEL 1 3 1 1 3 -
PS S P -
SCORE 83% 83% 83%
DAMAGE RANGE AMMO UPGRADES / NOTES 2D+4 M 10,10 spare ammo 2D+7 L 45,45 spare ammo, extended magazine, heavy caliber 6D+2 S 2 1 space blast radius, DEX resist check for half damage
Unarmed Combat 73% 1D/2+4
--
RANK
3
DP
0
BONES
2
EQUIP
24
--
MORAL CODE Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Somewhat Very Totally
EQUIPMENT Operative Pack Traveler’s Lifestyle Demolitions Pack 10 charges plastic explosive Bulletproof Vest
`
Martial Maneuvers: Deadly Attack +2 damage (applied) Hard Target No disadvantage vs. ranged Multiple Defenses One extra resistance check per turn, no multi-action penalty
PG 39
AGENT BRETT LOPEZ
BACKGROUND After graduating from university, Lopez was offered a job with a manufacturer of handheld digital meters. Unknown to him, the company was a front for a terrorist group called Jericho’s Revolutionary Front. Despite high security, Lopez was able to contact the FBI and became a double-agent. After enough evidence was uncovered, Lopez grew frustrated at all the red tape preventing him from taking down his employer. His cover was blown and he was taken captive, but the FBI didn’t rescue him. He escaped captivity and brought down a large portion of the JRF alone. He then quit the FBI, sought out the Los Angeles field office of Command, walked in the front door, and asked for a job. After a lengthy process of clearing him, Command sent him to China for his agent training where he proved expertise in engineering and security systems.
ACCOMPLISHMENTS AND MERITS After losing a shipment of biological agents, a team that Lopez was a member of found themselves on a canister hunt through Western Europe. Despite coming close, they would never have recovered the shipment had Lopez not been able to field-develop technology that could track the biological residue left by the canister’s passage. The device didn’t survive rugged field use, but its technology can be found in use in other gadgets used by operatives of Command. When sent on a mission to recover stolen data from an Echelon base, Lopez and his team of techno-wizards managed to get the data, copy it to portable media, then replace it with incorrect intel that set the enemy agency back a decade in developing their nuclear arsenal. During debriefing, he said it was his decision to do so, and said he’s feels better knowing they’re busy with his misinformation rather than recovering the real intel he left with.
PG 40
OPERATIVE DOSSIER 60 STR NAME Brett Lopez DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Codename: Five-O English, Spanish, Mandarin
60
APPEARANCE 65
DESCRIPTORS
55
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
WEAPON Semi-Auto Pistol
LEVEL 1 1 2 3 2
PS S P -
Tanned, with brown hair and green eyes. Mixed Latin-American genetic stock Likes to say sound effects: Boom, Bam, Zap, etc. Believes in the supernatural, often suggesting it as possible explanations for things.
SCORE NOTES 33% 53% Contact: Wen Ming, hacker/Network Specialist -40% -30% 33% 50% 83% 50%
30
DR
5
INIT
2
MOV
8
RANK
3
DP
0
BONES
3
EQUIP
18
SCORE DAMAGE RANGE AMMO UPGRADES / NOTES 50% 2D+3 M 10,10 spare ammo
Unarmed Combat 40% 1D/2+1
--
--
MORAL CODE Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Somewhat Very Totally
EQUIPMENT
`
Operative Pack Infiltration Pack Technician Pack Bullet Proof Vest Traveler’s Lifestyle Implausible Gadget – 10” tablet computer that determines a building’s layout by sending a carrier signal out through its electrical and data systems and analyzing the return, also sends/receives/analyzes audio and radio wave signals and records video and images. The most recent addition to the gadget is a specialized antennae system that picks up bio-electric fields influencing the electrical and data network system in a building, plotting the presence of living things as dots which move around the generated building layout. And you can also play Minecraft on it.
PG 41
AGENT MARSHALL FULLER
BACKGROUND Fuller was found in a remote hospital hole in the ground being experimented on by Russian scientists who were so isolated that they didn’t know the Soviet Union had been dissolved for over twenty years. His memory loss was complete, though the cell in which he was kept all those years displayed “Marshall Fuller” under its only window. Despite memory loss, he somehow retained muscle memory of combat, weapons and stealth. He possessed an uncanny ability to predict behaviors of others and he inherently knew things like which vehicle in a parking lot had the highest percent chance of containing a firearm in the glove box. No evidence found onsite during the raid on the hospital explained Fuller’s situation. After five years in a CIA lock-down being studied, SECTOR finally came to Fuller and offered him amnesty and a new life. He was sent to Istanbul for training and continues to be a valuable asset.
ACCOMPLISHMENTS AND MERITS Fuller was part of a team which successfully planted bugs on all vehicles belonging to a terrorist group called Meridian Delta. These vehicles were located within a secure compound. As an overachievement, Fuller snuck into the facilities offices and successfully placed phone bugs on all administrative phones. Not a shot was fired. Fuller and a team were chasing down a stolen asset list which would have compromised all field operations of Command operatives. When he was faced with possible mission failure, Fuller managed to acquire technology from the tech-ops department of MI-6, use it to get back on the trail of the thieves, and return it. Although reprimanded, he wouldn’t explain how he did this without being caught.
PG 42
OPERATIVE STR 55 DOSSIER NAME DEX LOG WIL
LANGUAGES
COVERT OPS – OPERATIVE DOSSIER
BP
Marshall Fuller. Probably. Codename: Watcher English, German
75
APPEARANCE 60
DESCRIPTORS
Lean and fit with wiry frame but solid muscles. Shaves head and doesn’t seem to ever grow facial hair.
28
DR
5
INIT
2
MOV
9
Has amnesia and wants to fill in the gaps in his mind.
50
ACADEMIC DETECTIVE LEADER M.ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF
LOG LOG WIL STR LOG DEX LOG DEX LOG DEX
LEVEL 1 2 1 2 1 3
PS S P
SCORE NOTES 30% 40% -58% Maneuver: Vivacity (score based on DEX) -48% 30% 68% 40% 88%
RANK
3
DP
0
BONES
2
EQUIP
18
WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES Semi-Auto Pistol 1 68% 2D+8 M 15,15 spare ammo, extended magazine, silencer/suppressor heavier caliber Semi-Auto Pistol 2
68%
2D+8
M
Unarmed Combat
58%
1D/2
--
15,15 spare ammo, extended magazine, silencer/suppressor heavier caliber --
MORAL CODE Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
Somewhat Very Totally
EQUIPMENT Operative Pack Traveler’s Lifestyle Bulletproof Vest Motorcycle (Perf +15, 100BP)
`
PG 43
Soldier
Technician
30 60 30 33 48 33 63 38 33 25 43 33 28 28 43 28 60 48 43 30
63 --45 ----53 -38 -------35 --
Rank 3 Operatives Robert Sloan Angela Faraday Virgil Blake Marco Powell Darryl Hardy Isabel Barton Damon Welch Dwight Manning Brett Lopez Marshall Fuller
DEX
LOG
WIL
Academic
Detective
Leader
M-Artist
Medic
Pilot
Scout
Soldier
Technician
50 50 50 75 60 60 60 65 60 55
65 65 65 65 60 70 65 65 60 75
70 65 55 55 65 50 60 55 65 60
60 55 65 50 50 55 50 50 55 50
85 33 28 28 33 25 30 28 33 30
65 83 28 38 43 45 40 28 53 40
40 -83 ---35 35 ---
25 35 25 88 30 40 40 73 40 58
--38 -83 ------
33 43 43 33 30 85 33 43 30 48
35 33 48 58 43 25 70 38 33 30
43 73 63 43 70 55 63 83 50 68
55 ----45 --83 40
PG 44
Bones
Scout 33 25 30 25 35 30 30 30 33 33 28 25 30 30 28 30 35 30 25 33
MOV
Pilot 30 30 30 63 28 63 33 28 33 30 33 33 28 28 33 28 30 28 53 30
50 30 60 33 28 33 33 28 63 30 53 53 58 58 43 38 30 48 33 40
25 33 25 30 25 28 28 25 28 25 33 33 25 25 33 33 33 33 28 25
-5 -5 5 -2 ---2 -----5 1 5
2 8 2 1 9 2 1 8 3 2 9 1 2 8 2 2 9 1 2 9 1 1 8 2 3 9 2 2 8 3 2 10 1 2 10 1 1 8 2 1 8 1 2 10 1 1 8 1 1 9 2 1 9 1 2 9 2 2 8 3
33 43 43 53 40 45 63 33 50 88
25 25 30 38 30 30 30 33 30 28
2 5 5 -5 -5 5 5 5
3 9 2 3 9 3 2 9 2 3 10 2 2 8 2 2 9 3 2 9 2 2 10 2 2 8 3 2 9 2
Bones
Medic -------40 -63 -----------
MOV
M-Artist 25 53 25 30 25 28 48 25 28 25 43 63 25 25 63 25 33 33 28 25
INIT
Leader -------63 -----45 --38 35 ---
INIT
Detective 33 25 30 25 65 30 30 30 33 43 28 25 50 40 28 40 25 30 25 53
DR
Academic 33 25 50 25 35 30 30 30 33 43 28 25 30 30 28 60 25 30 25 43
DR
WIL 55 55 65 55 60 50 50 65 50 55 50 55 65 70 50 65 55 50 60 55
BP
LOG 65 50 60 50 70 60 60 60 65 65 55 50 60 60 55 60 50 60 50 65
BP
DEX 60 60 60 65 55 65 65 55 65 60 65 65 55 55 65 55 60 55 65 60
Thief
STR 50 65 50 60 50 55 55 50 55 50 65 65 50 50 65 50 65 65 55 50
Thief
Rank 1 Operatives Hacker Combat Specialist Faceman Wheelman Hard Boiled Detective Brash Pilot Sharpshooter Field Commander Cat Burglar Medical Investigator Pointman Covert Commando Corporate Enforcer Femme Fatale Ninja Resourceful Scrounger Militant Rebel Ex-mob Enforcer Old Sea Dog Armchair Agent
STR
SUMMARY TABLES
PG 45
USUAL SUSPECTS This accessory contains thirty illustrated archetypical operatives for use as player characters for one-shot missions or for visiting players, or for use as non-player characters to round out a team or serve as backup personnel. Game Masters can even use them as enemies, contacts, or for any other purpose his devious mind can dream up. Twenty of the operatives contained herein represent types of startingrank operatives commonly found within Command, such as a hacker, brash pilot, cat burglar, or covert commando. The remaining ten are professional-ranked operatives with some experience behind them. These are given names and background information riddled with inspiring content Game Masters might use to fill in his games. So whatever you need it for… you know you need it! Quick characters instantly available to bolster your player’s or their enemies’ teams.
FOR USE WITH THE COVERT OPS ROLE PLAYING GAME PG 46