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20
loknar Cha r act e r Na m e
Human H. D.
L.A.
S iz e C ate g ory
Al ig nm en t
C har ac te r Cl a ss 2
Lv l .
Char act er Cl a ss 3
Lvl .
Cha r act e r C l as s 4
LVL .
C har ac te r Cl a ss 5
Lv l .
Char act er Cl a ss 6
Lvl .
HP
Saves
PHB 145-146
Current
Str 13 Strength Dex 14
Nonlethal Damage *
1 2
Dexterity
Con 10 Constitution Int 24
Total
6
8
15
Ability Mod.
0
2
3
6
6
12
Damage Reduction/ Energy Resistance
Conditions
* If Nonlethal matches or exceeds Current HP, you’re uncouncious.
Armor Class No Shield
FlatFooted ¹
. d x e o D M
10
12
2
12
. t c s e l u f n e o D B
e s g u d n o o D B
¹ Based on what is currently equipped. ² Applies while unarmored and at Light Load.
Monk AC Bonus ²
Initiative 2
2
Attacks 1 st
Dex. Mod.
Melee (Str)
Misc.
Ranged (Dex)
Temp.
Grapple
2 2
Misc.
Climb ¹
•
Str
1
1
Temp.
Concentration
•
Con
0
0
Craft
•
Int
7
7
Craft
•
Int
7
7
Int
n/a
7
Cha
2 n/a
2
Int
Improved Evasion
Power Resist.
Modifiers LIGHT
Max. Dex
-
Check Penalty
0
0
×4
Ammunition
4 th
5 th
/
/
/
/
1
2
/
/
/
/
2
/
/
/
/
. p m e T
Max. Run
Base Attack Bonus 1st
2n d
/
3 rd
4th
/
/
Modified Attacks 1 st
2n d
3 rd
4th
5th
k s c u a n t t o A B
e s s e n i F
Da m ag e
Cr it ica l
* e p y T
d e g n a R
Diplomacy
•
Disable Device •
Cha
2
2
Escape Artist ¹
•
Dex
2
2
Forgery
•
Int
7
7
Gather Information
•
Cha
2
2
Cha
n/a
2
Heal
•
Wis
3
3
Hide ¹
•
Dex
2
2
Intimidate
•
Cha
2
2
Jump ¹
•
Str
1
1
Knowledge
Int
n/a
7
Knowledge
Int
n/a
7
Knowledge
Int
n/a
7
Knowledge
Int
n/a
7
3
3
Listen
•
Wis
Move Silently ¹
•
Dex
2
2
Dex
n/a
2
t n e m e r ) . c t F n I (
t h . g ) i s e b L W (
Open Lock Perform
•
Cha
2
2
Perform
•
Cha
2
2
Perform
•
Cha
2
2
Profession
Wis
n/a
3
Profession
Wis
n/a
3
Psicraft ³
Int
n/a
7
Ride
•
Dex
2
2
Int
7
7
Wis
3
3 2
/
/
/
/
Search
•
/
/
/
/
Sense Motive
•
/
/
/
/
Sleight of Hand ¹
Dex
n/a
/
/
/
/
Spellcraft
Int
n/a
7
•
Wis
3
3
/
/
/
/
Spot
/
/
/
/
Survival
•
Wis
3
3
Swim ²
•
Str
1
1
Tumble ¹
Dex
n/a
2
Use Magic Device
Cha
n/a
2
Use Psionic Device ³
Cha
n/a
2
Dex
2
2
/
/
/
/
/
/
/
/
Da m age
Quan ti t y
Deals Lethal Damage
t h ) . g i h s e c b a L W E (
* If a weapon is of two types; all damage it deals is of both types. Created by: Shawn S. Altorio (
[email protected])
Key Notes
Rich *
Use Rope
•
s k n a R
. c s i M
. p m e T
7
Disguise
k s c a u t n t o A B
www.ssa-x2.com
/
PHB 112-122, 160 , H 1 , t H 2 h r g i L o
Decipher Script
5t h
Powerful Build
1
Autohypnosis ³
Handle Animal
0.0
Weapons & Ammunition
Unarmed Strike
d e p p i u q E
3r d
1
1
(Str)
d n d a e H p f p i f u O q n E I Weapon
2 nd
. c s i M
7
2
Combat . e d z i o S M
7
Cha
PHB Ch. 8
y t . i d l i b o A M
Int Wis
•
MOd. Speed
* Armor & Shield details in the Worn Items & Clothing section (pg 3).
•
Bluff
Total Carried Load (LBS.)
Wis Mod.
Appraise
y t . i d l i o b A M
3
Load
r e h t O
Skill
d e n i y a t r i t y i l n e b U K A Total
2
0
Uncanny Dodge
Touch
l a r r o u t m a r N A
* r s o u n m r o A B
. e d z i o S M
23 / 11.5
n/a
Rolling a 1 is an automatic failure, 20 is a success.
PHB 122-126
Max. Ranks (Class/Cross-Class)
PHB / XPH Ch. 4 / 35-39
Dex
Spell Resist.
2
Charisma
Skills
•
* Evasion
3
l l i k S s s a l C
v3.0a18
Balance ¹
Base Save Bonus
7
Wis 16 Wisdom Cha 14
12
l ) l i i s W W (
0
Intelligence
Including Shield
* x e l ) f x e e D R (
PHB Ch. 1 . . p d m e o T M
PHB 136
e d u t i t ) r n o o C F (
Temp. Max
57
Hit Points
. e p r m o e c T S
Re l ig ion / Patron D ei t y
LVL .
Max.
y . t i d l i o b A M
Cha r act e r C l as s 1
Health
y e t i r l i o b c A S
G en de r
20
Wizard
Abilities
Pl ay e r
Chaotic Neutral
R ace
Character Portrait/Sketch
Male
C har . Lvl .
¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.) ³ These skills are detailed in the Expanded Psionics Handbook.
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Movement Modified (Current) Speed
Total Speed
Base Speed
PHB 162-164
Quadruped
Class Mod.
Misc.
Carried Weight Range (Lbs.)
Temp.
0 r e i l p i t l u M
Walk (Normal)
e t u ) n i t e e M 1 F (
r ) s u e l o i H 1 M (
) s y e l a i D 1 M (
×2
Run *
×3
×4
* Requires a Full-Round Action. All Speeds are in Feet Per Round unless otherwise noted.
) . d R d e / . e t p ( F S
. x n a u M R
0
×4
51 - 100
-3
3
0
×4
101 - 150
-6
1
0
×3
Medium Heavy
. . x x a e M D
Normal
×1
Hustle *
Run *
d n ) u t e o e R F 1 (
y t k l c a e n h e C P
Carried Load
PHB 161-162
0 - 50
Light
Dwarven Movement
Rich *
Carrying Capacity
) . d R d e / . e t p S F (
. x a n u M R
Capacity
Weight (Lbs.)
Lift Off Ground
2× Max.
300
5*
5*
Push or Drag
5× Max.
750
5*
5*
Total Carried Load
0.0
Weight of Weapons & Ammunition ( see page 1 )
0.00
Weight of Worn Clothing and Equipment (See page 3 )
0.00
Weight of Carried Equipment (see Page 3 )
0.00
Weight of Carried Wealth (see page 3 )
0.00
All Weight values are in Pounds (lbs.)
Languages
PHB 82
Proficiencies
PHB Ch. 5
Literate
* Movement requires a Full-Round Action.
Special Abilities Descriptions
PHB Ch. 2, 3 & 5
Armor (Light) Armor (Medium) Armor (Heavy) Shield Tower Shield Simple Weapons Martial Weapons
Feats
PHB Ch. 5
Source Book
Feat
Make note of the Source Book and Page for easy reference. Created by: Shawn S. Altorio (
[email protected]) www.ssa-x2.com
e g a P
You may also wish to record Traits & Flaws here.
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Special Abilities Descriptions... Cont’d
Rich *
PHB Ch. 2, 3 & 5
Make note of the Source Book and Page for easy reference. Created by: Shawn S. Altorio (
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Insert A
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Worn Clothing and Equipment Head
Face / Eyes
(Circlets, crowns, hats, headbands, helmets, phylacteries)
(Goggles, lenses, masks, spectacles, third eyes)
Weight
Shoulders
Carried Equipment
PHB / DMG 134 - 136 / 214 y t i t n a u Q
Weight
t h h g i e c a W E
Carried Location
Item
PHB Ch. 7
Neck
(Capes, cloaks, mantles, shawls)
(Amulets, badges, brooches, collars, medals, medallions, pendants, periapts, scarabs, scarfs, torcs) Weight
Weight
Armor / Body (Armor, robes)
Weight
Torso (Shirts, tunics, vests, vestments)
Type
Equipped
C s A u n o B
. x x a e D M
e ) k y l % t l c l ( e r e u p l a S h i C n a e F P
) . d t e F e ( p S
Weight
Waist (Belts, girdles, sashes)
Weight
Hands (Gauntlets, gloves)
Weight
Arms / Wrists (Armbands, bracelets, bracers)
Shield
Weight
Weight
Fingers (Rings) – Left
Shield Type Equipped
C s A u n o B
. x x e a D M
l e ) k y l r % c t ( e l e p u a S l h i C n a e F P
(Rings) – Right
Feet (Boots, sandals, shoes, slippers)
Weight
Illustration by A. Swekel. ©1995-2007 Wizards of the Coast, Inc.
Item Details
Rich *
Wealth Carried
Place of Storage
Item
t h h g i c e a W E
y t i t n a u Q
Item
t l h a g t i e o T W
Banked
CP (Copper) SP (Silver) GP (Gold) PP (Platinum)
Stored Equipment y t i t n a u Q
PHB 112
Place of Storage
t h g h i c e a W E
Valuables
Quantity
Estimated Value Each (GP)
Estimated Net Wealth (GP)
t h g i h e c a W E
0.00
Total Carried Load
0.0
All Weight values are in Pounds (lbs.)
Created by: Shawn S. Altorio (
[email protected]) www.ssa-x2.com
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Item Details... Cont’d
Rich *
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Calculate Bonus Spells/Day (Class A)
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Magic
Calculate Bonus Spells/Day (Class B)
PHB Ch. 10
Turn Undead
Enable
Times Per Day Magic Class A
Domains / Schools
Domains / Schools Turning Check Result
Prohibited Schools
Spell Save DC
Spell Level
y t . i l d i b o A M
. p m e T
. c s i M
Spell Save DC
10+ y a D / l s a l l t e o p T S
C D l e l e v p a S S
y t i t * n a t s u a Q C
y a D / s s l s l a e l p C S
y a D s / s u l l n e o p B S
y a D / . s l c l s i e p M S
y / a n D i l / s a o l o m l h e o c p D S S
* n s w l l e o p n S K
Spell Level
0
0
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
10th
10th
y t . i l d i b o A M
. l d l e C o p S D M
Spell DC Key Ability
. c s i M
. p m e T
10+ y a D / l s a l l t e o p T S
C s D l e l e v p a S S
y t i t * n a t s u a Q C
y a D / s s l s l a e l p C S
y a D s / s u l l n e o p B S
y a D / . s l c l s i e p M S
y / a n D i l / s a o l o m l h e o c p D S S
* n s w l l e o p n S K
Misc.
Misc.
Temp.
Temp.
0 or Lower
Cleric Level - 4
1–3
Cleric Level - 3
4–6
Cleric Level - 2
Prohibited Schools
. l d l e C o p S D M
Cha. Mod.
Most Powerful Undead Affected (Maximum Hit Dice) *
7–9
Spell DC Key Ability
Turn Check Modifier
Cha. Mod.
3+
Magic Class B
PHB 159-160
Cleric Level - 1
10 – 12
Cleric Level
13 – 15
Cleric Level + 1
16 – 18
Cleric Level + 2
19 – 21
Cleric Level + 3
22 or Higher
Cleric Level + 4 . a d o h C M
Total Hit Dice of Undead Affected
. c s i M
. p m e T
+ Cleric Level + * A paladin’s effective Cleric Level is equal to his Paladin Level - 3.
Rich *
Notes
* Only applies to classes which aren’t required to prepare spells ahead of time.
Psionics Power Points Per Day *
Temp. Max.
Psionic Class
Discipline
Discipline
r C e D e w v o a P S
y t . i d l i o b A M
r . e w d C o o P D M
Power Save DC
1st 2nd 3rd 4th 5th
t n e r r u C
Max.
Psionic Class A
Power DC Key Ability
Power Level
XPH Ch. 4
. c s i M
. p m e T
1 3 5 7
s n r e w w o n o P K
Power Level
6th 7th 8th 9th
r C e D e w v o a P S
r e t t n s w i o o o P P C
s n r e w w o n o P K
11 13 15 17
9
Power Level
1st 2nd 3rd 4th 5th
y t . i d l i o b A M
r . e w d C o o P D M
Power Save DC
10+
r e t t n s w i o o o P P C
Power DC Key Ability
. c s i M
. p m e T
10+
r C e D e w v o a P S
r e t t n s w i o o o P P C
1 3 5 7
s n r e w w o n o P K
Power Level
6th 7th 8th 9th
r C e D e w v o a P S
r e t t n s w i o o o P P C
s n r e w w o n o P K
11 13 15 17
9
* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the power’s class.
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c i s n s o i a s l P C
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Known Powers
Power
r s e t n w i o o P P
Discipline
Display
Manifest. Time
Range ¹
Aim (Target/Area/Effect)
XPH Ch. 4 & 5
Duration
Save
e c n r a e t s i w s e o P R
t n e m g u A
Description
¹ CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Cast er Level, LONG = 400 ft. + 40 ft./Caste r Level * Effect is centered on you. † Concentration Duration is Limited. ‡ Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released. Created by: Shawn S. Altorio (
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Powers Details... Cont’d 1
Rich *
XPH Ch. 5
Record the Source Book and Page for easy reference. Created by: Shawn S. Altorio (
[email protected]) www.ssa-x2.com
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Rich *
XPH Ch. 5
Record the Source Book and Page for easy reference. Created by: Shawn S. Altorio (
[email protected]) www.ssa-x2.com
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Rich *
XPH Ch. 5
Record the Source Book and Page for easy reference. Created by: Shawn S. Altorio (
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Character Description & Personality
Rich *
Height
Pref. Hand
Weight (Lbs.)
Age
Skin Color
PHB 110
Eye Color
Birthdate
Hair Color
Hometown
Background
Rich *
PHB 110
Notes
Rich *
Experience
PHB 22, 58-60
Total Exper ience Multiclass Penalty
%
Required For Next Level Calculate Experience Required for Next Level
You cannot spend so much Experience on a Spell or Power that you lose a level.
Campaign
September 2, 2010 Date Character Created
Created by: Shawn S. Altorio (
[email protected]) www.ssa-x2.com
Date Last Updated
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Rich *
Created by: Shawn S. Altorio (
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