BLOOD ANGELS SPECIAL RULES Combat Squads: Any ten-man squad with this special rule may choose to split into two fiveman squads after deployment (including infiltrators and after scout moves have been made). Note that Bike squads that number seven can split into one three-man and one four-man squad. Furious Charge: Models with this special rule add +1 to their strength in the first round of an assault in which they charge. Red Thirst: Models with this special rule have Furious Charge. In addition, all squads which have this special rule must roll dice at the beginning of the game. On a 5, one model from the squad has succumbed to the Black Rage and joins the Death Company. On a 6, one model succumbs and you must roll again! Black Rage: Units with this special rule roll a dice at the beginning of the movement phase. Consult the table below. D6 Roll 1 2 3 4 5 6
The unit loses control of the black rage, and must move as fast as possible (not including running) towards the nearest enemy. Taking all of the unit’s willpower to avoid succumbing, the squad may not move in the movement phase this turn. No effect. No effect. The unit descends upon the foe with vengeful wrath and lightning reflexes. The squad has +1 initiative in the first round of an assault in which they charge. The black rage takes total control of the unit, and they strike with unparalleled ferocity. The unit benefits from +2 attacks instead of the normal +1 bonus for charging.
If units with this special rule have a Chaplain or Sanguinary Priest within 6”, then the unit may reroll on the table, taking the second result.
- HQ 90 pts
FORCE COMMANDER Commander
WS BS 6 5
S 4
Unit Type: Infantry (Character) WARGEAR: Bolt pistol Chainsword Iron halo Frag grenades Krak grenades
SPECIAL RULES: And They Shall Know No Fear Red Thirst Independent Character
T 4
W 3
I 5
A 3
Ld 10
Sv 3+
OPTIONS: May take any items from the Melee Weapons, Ranged Weapons, Special issue Wargear. May replace chainsword with: o Relic blade...………………………………………25pts May take: o Storm shield……………………………………….15pts o Artificer armour…………………………………...20pts o Terminator Armour with Storm Bolter and power weapon……………………………….…………...30pts -May take items from the Terminator Weapons list.
90 pts
CHAPLAIN Chaplain
WS BS 5 4
S 4
Unit Type: Infantry (Character) WARGEAR: Bolt pistol Crozius Arcanum: Is a power weapon Rosarius: Coveys a 4+ invulnerable save Frag grenades Krak grenades
T 4
W 2
I 4
A 2
Ld 10
Sv 3+
OPTIONS: May take any items from the Melee Weapons, Ranged Weapons and/or Special issue Wargear lists. May replace bolt pistol with: o Power fist………………………………............25pts May take Terminator armour and storm bolter…30pts o May replace storm bolter wih combi-flamer,melta or plasma for………………………………………………...5pts
SPECIAL RULES: Red Thirst Independent Character Litanies of Blood: The Chaplain and all members of a squad he has joined may re-roll failed rolls to hit after charging.
65 pts
LIBRARIAN Librarian
WS BS 5 4
S 4
Unit Type: Infantry (Character) WARGEAR: Bolt pistol Force weapon Psychic hood Frag grenades Krak grenades
SPECIAL RULES: Red Thirst Independent Character Psyker (Mastery level 1)
T 4
W 2
I 5
A 2
Ld 10
Sv 3+
OPTIONS: May take any items from the Melee Weapons, Ranged Weapons, Special issue Wargear. May be upgraded to Epistolary (Mastery Level 2)…..25pts May take: o Terminator Armour and.……………...…………...25pts - Storm bolter……………………………………….5pts - with combi-flamer, melta or plasma……………………………………………10pts - Storm shield……………………………………...10pts
150 pts
LIBRARIAN DREADNOUGHT Dreadnought
WS 5
BS 4
Unit Type: Vehicle (Walker) WARGEAR: Furioso force halberd Power fist with built-in storm bolter Psychic hood Searchlight Smoke launchers SPECIAL RULES: Red Thirst Psyker (Mastery Level 1)
S 6
Front 13
Side 12
Rear 10
I 4
A 4
OPTIONS: May be upgraded to Epistolary (Mastery Level 2)…..25pts May replace storm bolter with one of the following: o Heavy Flamer…..………………………………...10pts o Meltagun……………………………………….…10pts May select a Drop Pod as a dedicated transport.
60 pts
SANGUINARY PRIEST Priest
WS BS 5 4
S 4
Unit Type: Infantry (Character) WARGEAR: Chainsword Blood Chalice Narthecium Frag grenades Krak grenades
SPECIAL RULES: Red Thirst And They Shall Know No Fear Independent Character
T 4
W 2
I 4
A 2
Ld 10
Sv 3+
OPTIONS: May take any items from the Melee Weapons, Ranged Weapons, Special issue Wargear. May take a bolt pistol……………………………….1pt
50 pts
TECHMARINE Techmarine Servitor
WS BS 4 4 3 3
S 4 3
Unit Type: Infantry (Character)
T 4 3
W 1 1
I 4 3
A 1 1
Ld 8 8
Sv 2+ 4+
Bolt pistol Boltgun Servo-arm Frag grenades Krak grenades Servo-arm
OPTIONS: Techmarine: May take any items from the Melee Weapons, Ranged Weapons and/or Special Issue Wargear lists May replace servo-arm with - servo-harness…..………25pts - Jump pack……………….free May take: o Up to five additional Servitors…………………….10pts ea o Power axe (instead of pistol and/or boltgun)………15pts
Servitor:
Servitor:
Servo-arm
Up to two of the Servitors may replace their servo arm with one of the following: o Heavy bolter…………………………………….….10pts o Multi-melta…………………..………………….….10pts o Plasma cannon……………………………………...20pts
WARGEAR: Techmarine:
SPECIAL RULES: And They Shall Know No Fear Blood Thirst Independent Character Blessing of the Omnissiah: In each of your shooting phases, instead of firing his weapons the Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. On a role of a D6 (+1 for each servitor, +1 if has servo-harness), if the result is 5 or more repair a weapon destroyed or immobilised result suffered earlier in the battle. This is effective immediately and the repair can be used in the current turn. Bolster defences: After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain on the battlefield. The terrain piece’s cover save is improved by 1 for the duration of the game (to a maximum of 3+). A single piece of terrain can only be bolstered once. Servitor:
Mindlock: If the Servitor’s unit does not contain a Techmarine (and is not engaged in combat) the unit must role a D6 at the start of its turn. On a 1, 2, or a 3, the unit is mindlocked until the start of its next turn. Mindlocked units may not voluntarily move, shoot or charge, but must still complete compulsory moves such as Fall Back or Pile In moves.
- Troops 70 pts
TACTICAL SQUAD Space Marine Sergeant Veteran Sergeant
WS 4 4 4
BS 4 4 4
Unit Type: Infantry Unit composition 4 Space Marines 1 Sergeant WARGEAR: Boltgun Bolt Pistol (Sergeant) Frag grenades Krak grenades SPECIAL RULES: And They Shall Know No Fear Red Thirst Combat Squads
S 4 4 4
T 4 4 4
W 1 1 1
I 4 4 4
A 1 1 2
Ld 8 8 9
Sv 3+ 3+ 3+
OPTIONS: May include up to five additional Space Marines…..14pts ea If the squad numbers less than ten models, one Space Marine may take one item from either the Special Weapons or Heavy Weapons list. If the squad numbers ten models, two space marines may take one item each from the Special Weapons or Heavy Weapons lists. May upgrade the Sergeant to a Veteran Sergeant (the Veteran Sergeant may take any items from the Melee Weapons and Ranged Weapons lists).………………………………10pts The Sergeant may take melta bombs.............................5pts and a teleport homer………………………………....10pts May select a Drop Pod, Rhino or Razorback as a Dedicated Transport
55 pts SCOUT SQUAD Scout Sergeant Veteran Sergeant
Infantry Unit composition 4 Scouts 1 Sergeant WARGEAR: Boltgun Bolt Pistol (Sergeant) Frag grenades Krak grenades SPECIAL RULES: And They Shall Know No Fear Red Thirst Combat Squads Infiltrate Move Through Cover Scout
WS 3 4 4
BS 3 4 4
S 4 4 4
T 4 4 4
W 1 1 1
I 4 4 4
A 1 1 2
Ld 8 8 9
Sv 4+ 4+ 4+
Unit Type:
OPTIONS: May include up to five additional Scouts………..…..11pts ea The entire squad may take camo cloaks.…….….……2pts ea Any model may replace their boltgun with a shotgun, close combat weapon, or sniper rifle.…….…………………free One scout may replace his boltgun with one of the following: o Heavy bolter.……………………………………….8pts - With hellfire shells……………………………..5pts o Missile launcher……………………………………15pts May upgrade Sergeant to Veteran Sergeant…………..10pts The Veteran Sergeant may take any items from the Melee Weapons and/or Ranged Weapons lists The Sergeant or Veteran Sergeant may take melta bombs…………………………………………………5pts and a teleport homer………………………………....10pts
- Elites 95 pts
VANGUARD VETERANS Veteran Veteran Sergeant
WS 4 4
BS 4 4
S 4 4
Unit Type: Infantry Unit composition 4 Veterans 1 Veteran Sergeant WARGEAR: Bolt pistol Chainsword Frag grenades Krak grenades
T 4 4
W 1 1
I 4 4
A 2 2
Ld 9 9
Sv 3+ 3+
OPTIONS: May include up to five additional Veterans……..…..19pts ea The entire squad may take jump packs……………….3pts ea Any model may take items from the Melee Weapons list. Any model may replace his bolt pistol/chainsword with: o Hand flamer……………………………………........10pts o Grav-pistol, inferno or plasma pistol……………….15pts Any model may take: o Melta bombs………………………………………5pts ea o Storm shield……………………………..……….10pts ea The Veteran Sergeant may take a relic blade……25pts ea May select a Drop Pod, Rhino or Razorback as a Dedicated Transport
SPECIAL RULES: And They Shall Know No Fear Red Thirst Combat Squads Heroic Intervention: Vanguard Veterans may re-roll their charge distance.
100 pts
COMMAND SQUAD Veteran Blood Champion Sanguinary Novitiate
WS 4 5 4
BS 4 4 4
S 4 4 4
T 4 4 4
W 1 1 1
I 4 4 4
A 2 2 2
Ld 9 9 9
Sv 3+ 3+ 3+
Unit Type: Infantry Unit composition 3 Veterans 1 Blood Champion 1 Sanguinary Novitiate WARGEAR: Chainsword Bolt Pistol Frag grenades Krak grenades Narthecium Power Sword and Combat Shield SPECIAL RULES: And They Shall Know No Fear Red Thirst
OPTIONS: One Veteran may carry a company standard…………15pts Any Veteran may take items from the Melee Weapons, Ranged Weapons and/or Special Weapons lists The entire squad may take jump packs………………25pts Any veteran may take: o Melta bombs………………………………………5pts ea o Storm shield……………………………………….10pts ea May select a Drop Pod, Rhino or Razorback as a Dedicated Transport
20 pts
DEATH COMPANY SQUAD Death Company Marine
Unit Type: Infantry Unit composition 1 Death Company Marine WARGEAR: Chainsword Bolt Pistol Frag grenades Krak grenades SPECIAL RULES: Fearless Furious Charge Feel No Pain Black Rage Relentless
WS 4
BS 4
S 4
T 4
W 1
I 4
A 2
Ld 8
Sv 3+
OPTIONS: May include up to 14 additional members……………20pts ea The entire squad may take jump packs………………...3pts ea Any member may replace his bolt pistol and/or chainsword with: o Boltgun…….……………………………………………free o Power weapon……………………………………..10pts ea o Power fist………………………………………….25pts ea o Thunder hammer…………………………………..30pts ea Any member may replace his bolt pistol with one of : o Hand flamer……………………………………….10pts ea o Inferno pistol or plasma pistol…………………….15pts ea May select a Drop Pod, Rhino or Razorback as a Dedicated Transport
SANGUINARY GUARD Sanguinary Guard
Unit Type: Infantry Unit composition 5 Sanguinary Guard WARGEAR: Angelus Boltgun Encarmine Glaive Frag grenades Krak grenades Jump pack SPECIAL RULES: Fearless Furious Charge
WS 4
BS 4
S 4
T 4
W 1
I 4
A 2
Ld 10
Sv 2+
165 pts
OPTIONS: The entire squad may take death masks………………....1pt ea One Sanguinary Guard may carry the Chapter banner..25pts ea Any member may replace his angelus boltgun with: o Inferno pistol or plasma pistol……………………...10pts ea Any member may replace his Encarmine Glaive with: o Powerfist…………………………………………...10pts ea
DREADNOUGHT Dreadnought
WS 4
BS 4
S 6
Unit Type: Walker Unit composition 1 Dreadnought WARGEAR: Multi-melta Power fist with built-in storm bolter Searchlight Smokelaunchers SPECIAL RULES: Red Thirst
Front 12
Side 12
Rear 10
I 4
A 4
OPTIONS: Any model may take items from the Dreadnought Weapons list Any model may replace its power fist with built-in storm bolter with one of the following: o Missile Launcher.…………………………………10pts ea o Twin-linked autocannon…………………………..15pts ea Any model may replace its built-in storm bolter with a heavy flamer……………………………………...…….…..10pts ea Any model may take extra armour……...……….…..10pts ea May select a Drop Pod as a Dedicated Transport
DEATH COMPANY DREADNOUGHT Venerable Dread.
WS 4
BS 4
S 6
Unit Type: Walker Unit composition 1 Dreadnought WARGEAR: Power fist with built-in meltagun Power fist with built-in storm bolter Searchlight Smoke launchers SPECIAL RULES: Red Thirst Black Rage None can stay my wrath: Ignore the effects of crew shaken or crew stunned damage results.
100 pts
Front 12
Side 12
Rear 10
I 4
A 5
125 pts
OPTIONS: May replace both power fists with a pair of blood talons (retaining in-built weapons)…………………………….10pts May replace its built-in storm bolter and/or meltagun with a heavy flamer...…………………………...…….…..10pts/free May replace smoke launchers with a magna-grapple……free May select a Drop Pod as a Dedicated Transport
FURIOSO DREADNOUGHT Venerable Dread.
WS 5
BS 4
S 6
Front 13
Unit Type: Walker Unit composition 1 Dreadnought WARGEAR: Power fist with built-in meltagun Power fist with built-in storm bolter Searchlight Smoke launchers SPECIAL RULES: Red Thirst
Side 12
Rear 10
I 4
125 pts
A 4
OPTIONS: May replace one power fist with a frag cannon………….5pts May replace both power fists with a pair of blood talons (retaining in-built weapons)…………………………….10pts May replace its built-in storm bolter and/or meltagun with a heavy flamer...…………………………...…….…..10pts/free May take extra armour…………………………………..15pts May replace smoke launchers with a magna-grapple……free May select a Drop Pod as a Dedicated Transport
STERNGUARD VETERANS Veteran Veteran Sergeant
WS 4 4
Unit Type: Infantry Unit composition 4 Veterans 1 Veteran Sergeant WARGEAR: Bolt pistol Boltgun Frag grenades Krak grenades Special issue ammunition SPECIAL RULES: And They Shall Know No Fear Red Thirst Combat Squads
BS 4 4
S 4 4
T 4 4
W 1 1
I 4 4
A 2 2
Ld 9 9
Sv 3+ 3+
95 pts
OPTIONS: May include up to five additional Veterans……..…..22pts ea The Veterans may each take one item from the Special Weapons or Heavy Weapons list. Any model may replace his boltgun with: o Storm bolter…………………………………….........5pts o Combi-flamer, -grav, -melta, -plasma…..………….15pts The Veteran Sergeant may replace his bolt pistol and/or boltgun with one of the following: o Chainsword…………………………………………….free o Grav-pistol or plasma pistol………………………….15pts o Lightning claw……………………………………….15pts o Power weapon………………………………………..10pts o Powerfist……………………………………………...25pts May take Melta bombs………………………………...5pts May select a Drop Pod, Rhino or Razorback as a Dedicated Transport
200 pts
TERMINATOR SQUAD Terminator Sergeant
WS 4 4
BS 4 4
Unit Type: Infantry Unit composition 4 Terminators 1 Sergeant WARGEAR: Terminator armour Storm bolter Power fist (Terminators only) Power sword (Sergeant only) SPECIAL RULES: Red Thirst Combat Squads And They Shall Know No Fear
S 4 4
T 4 4
W 1 1
I 4 4
A 2 2
Ld 9 9
Sv 2+ 2+
OPTIONS: May include up to five additional Terminators…..…...40pts ea Any model may replace its power fist with a chainfist...5pts ea For every five models in the squad, one Terminator may choose one of the following: o Replace his storm bolter with a heavy flamer………..10pts o Replace his storm bolter with an assault cannon…….20pts o Take a cyclone missile launcher…………………….25pts May select a Land Raider (of any pattern) as a Dedicated Transport
CYCLONE MISSILE LAUNCHER: A Terminator may fire his cyclone missile launcher in addition to his storm bolter
200 pts
TERMINATOR ASSAULT SQUAD Terminator Sergeant
WS 4 4
Unit Type: Infantry Unit composition 4 Terminators 1 Sergeant WARGEAR: Terminator armour Two lightning claws SPECIAL RULES: Red Thirst Combat Squads And They Shall Know No Fear
BS 4 4
S 4 4
T 4 4
W 1 1
I 4 4
A 2 2
Ld 9 9
Sv 2+ 2+
OPTIONS: May include up to five additional Terminators…..…...40pts ea Any model may replace his lightning claws with a thunder hammer and storm shield……………………………....5pts ea One Terminator may replace either a single lightning claw or storm shield with a company standard………………...5pts ea May select a Land Raider (of any pattern) as a Dedicated Transport
- Fast Attack RHINO Rhino
BS 4
Front 11
Side 11
Rear 10
45 pts
OPTIONS: Unit Type: Vehicle (Tank, Fast May take any items from the Vehicle Equipment list Transport) Unit composition 1 Rhino TRANSPORT: WARGEAR: Ten models (cannot carry Terminators) Storm Bolter Fire points: Two models can fire out the Rhino’s top hatch Overcharged engines Access points: One on each side of the hull and one at the rear Searchlight Smoke launchers SPECIAL RULES: Repair: If a Rhino becomes immobilised, instead of making a shooting attack it may attempt to repair itself. Roll a D6 and on the result of a 6 it is no longer immobilised (effective immediately).
RAZORBACK Rhino
BS 4
Front 11
Unit Type: Vehicle (Tank, Fast, Transport) Unit composition 1 Razorback WARGEAR: Twin-linked heavy bolter Overcharged engines Searchlight Smoke launchers
Side 11
Rear 10
65 pts
OPTIONS: May take any items from the Vehicle Equipment list May replace its twin-linked heavy bolter with: o Twin-linked heavy flamer……………………………..free o Twin-linked assault cannon………………………...…20pts o Twin-linked lascannon………………………………...20pts o Lascannon and twin-linked plasma gun……………….20pts
TRANSPORT: Six models (cannot carry Terminators) Fire points: none Access points: One on each side of the hull and one at the rear
35 pts
DROP POD BS 4
Drop Pod
Front 12
Side 12
Rear 12
OPTIONS: Unit Type: Vehicle (Open-topped, May replace storm bolter with deathwind launcher……..15pts Transport) May take a locator beacon……………………………….10pts Unit composition 1 Drop Pod WARGEAR: TRANSPORT: Storm Bolter Ten models (cannot carry Terminators) or one dreadnought SPECIAL RULES: Drop Pod Assault: All Drop Pods and the troops they are carrying must arrive via Deep Strike. At the beginning of your first turn, half of your drop pods (rounding up) automatically arrive from reserve. Once a Drop Pod lands all models must disembark and the vehicle loses its transport capacity. Immobile: A Drop Pod cannot move once it has entered play. Immobilised results have no effect. Inertial Guidance System: If a drop pod scatters on top of impassable terrain or another model, reduce the scatter distance by the minimum required in order to avoid the obstacle. If a drop pod scatters off the edge of the board, it suffers a Deep Strike Mishap.
85 pts
ASSAULT SQUAD Space Marine Sergeant Veteran Sergeant
WS 4 4 4
BS 4 4 4
Unit Type: Infantry Unit composition 4 Space Marines 1 Sergeant WARGEAR: Chainsword Bolt Pistol Frag grenades Krak grenades Jump pack SPECIAL RULES: And They Shall Know No Fear Red Thirst Combat Squads
S 4 4 4
T 4 4 4
W 1 1 1
I 4 4 4
A 1 1 2
Ld 8 8 9
Sv 3+ 3+ 3+
OPTIONS: May include up to five additional Space Marines….....17pts ea Up to two Space Marines may replace their bolt pistols with: o Flamer…………………………………………….……..5pts o Meltagun or hand flamer……………………………...10pts o Plasma gun, inferno pistol or plasma pistol……………15pts May upgrade the Sergeant to a Veteran Sergeant (either Sergeant may take any items from the Melee Weapons and Ranged Weapons lists).…………………………………10pts The Sergeant or Veteran Sergeant may take melta bombs and/or a combat shield.........................................................5pts May select a Drop Pod, Rhino or Razorback as a Dedicated Transport for free if the squad removes their jump packs.
63 pts
BIKE SQUAD Biker Sergeant Veteran Sgt. Attack Bike
WS 4 4 4 4
BS 4 4 4 4
Unit Type: Bike Unit composition 2 Bikers 1 Sergeant WARGEAR: Bolt pistol Space Marine Bike (twin-linked bolter) Frag and Krak grenades SPECIAL RULES: And they Shall Know No Fear Red Thirst Combat Squads
S 4 4 4 4
T 5 5 5 5
W 1 1 1 2
I 4 4 4 4
A 1 1 2 2
Ld 8 8 9 8
Sv 3+ 3+ 3+ 3+
OPTIONS: May include up to five additional Bikers....…………..21pts ea Any model may replace his bolt pistol with a chainsword...free Up to two Bikers may each take one item from the Special Weapons list. May upgrade the Sergeant to a Veteran Sergeant (either Sergeant may take any items from the Melee Weapons and Ranged Weapons lists).…………………………………10pts The Sergeant may take melta bombs……….......................5pts The unit may include one Attack Bike with a heavy bolter………………………………………...………...…45pts o May replace heavy bolter with a multi-melta…..……..10pts
45 pts
ATTACK BIKE SQUAD Attack Bike
WS 4
BS 4
S 4
T 5
W 2
I 4
A 2
Ld 8
Sv 3+
OPTIONS: Unit Type: Bike May include up to two additional Attack Unit composition bikes……………………………………...…………....45pts ea 1 Attack bike Any biker May replace their heavy bolter with a multiWARGEAR: melta………………………………………………….…..10pts Bolt pistol Heavy bolter Space Marine Bike (Twin linked bolter) Frag and Krak grenades SPECIAL RULES: And they Shall Know No Fear Red Thirst
63 pts
SCOUT BIKE SQUAD Biker Sergeant Veteran Sgt.
WS 3 4 4
BS 3 4 4
Unit Type: Bike Unit composition 2 Scout Bikers 1 Scout Biker Sergeant WARGEAR: Bolt pistol Shotgun Space Marine Bike (twin-linked bolter) Frag and Krak grenades SPECIAL RULES: And they Shall Know No Fear Red Thirst Combat Squads Infiltrate Scouts
S 4 4 4
T 5 5 5
W 1 1 1
Land Speeder
Unit Type: Vehicle (Fast, Skimmer) Unit composition 1 Land Speeder WARGEAR: Heavy bolter SPECIAL RULES: Deep Strike
Front 10
A 1 1 2
Ld 8 8 9
Sv 4+ 4+ 4+
OPTIONS: May include up to seven additional Bikers....………...18pts ea The squad may take cluster mines……………………….20pts Up to three Bikers may replace their bike’s twin-linked boltgun with an Astartes grenade launcher………….…5pts ea May upgrade the Sergeant to a Veteran Sergeant (either Sergeant may take any items from the Melee Weapons and Ranged Weapons lists).…………………………………10pts The Sergeant may take melta bombs……….......................5pts The Sergeant may take a locator beacon………………....10pts
LAND SPEEDER SQUADRON BS 4
I 4 4 4
Side 10
Rear 10
50 pts
OPTIONS: May include up to two additional Land Speeders…….50pts ea Any Land Speeder may replace its heavy bolter with: o Heavy flamer………………………………………..free o Multi-melta………………………………………….10pts Any Land Speeder may take one of the following: o Heavy bolter…………………………………………10pts o Heavy flamer………………………………………...10pts o Multi-melta…………………………………………..20pts o Assault cannon……………………………………….30pts o Typhoon missile launcher……………………………25pts
- Heavy Support 70 pts
DEVASTATOR SQUAD Space Marine Sergeant Veteran Sergeant
WS 4 4 4
BS 4 4 4
S 4 4 4
Unit Type: Infantry Unit composition 4 Space Marines 1 Sergeant WARGEAR: Boltgun Bolt Pistol Frag grenades Krak grenades Signum (Sergeant only) SPECIAL RULES: And They Shall Know No Fear Red Thirst Combat Squads
T 4 4 4
W 1 1 1
Predator
A 1 1 2
Ld 8 8 9
Sv 3+ 3+ 3+
OPTIONS: May include up to five additional Space Marines…..14pts ea Up to four Space Marines may take items from the Heavy Weapons list May upgrade the Sergeant to a Veteran Sergeant (the Sergeant may take any items from the Melee Weapons and Ranged Weapons lists).………………………………….……10pts The Sergeant may replace his boltgun and/or pistol with a chainsword……………………………………………..free The Sergeant or Veteran Sergeant may take melta bombs……………….....................................................5pts May select a Drop Pod, Rhino or Razorback as a Dedicated Transport
BAAL PREDATOR BS 4
I 4 4 4
Front 13
Unit Type: Vehicle (Tank, Fast) Unit composition 1 Baal Predator WARGEAR: Twin-linked assault cannon Searchlight Overcharged engines Smoke launchers
Side 11
Rear 10
115 pts
OPTIONS: Any Predator may replace its twin-linked assault cannon with a flamestorm cannon…..……………………………….free Any Predator may take two side sponsons armed with: o Heavy bolters………………………………………...20pts o Heavy flamers...……………………………………...20pts Any Predator may take items from the Vehicle Equipment list
PREDATOR Predator
BS 4
Front 13
Side 11
Rear 10
OPTIONS: Any Predator may replace its autocannon with a twin-linked lascannon…………..…..……………………………….25pts Any Predator may take two side sponsons armed with: o Heavy bolters………………………………………...20pts o Lascannons…...……………………………………...40pts Any Predator may take items from the Vehicle Equipment list May take overcharged engines…………………………10pts
Unit Type: Vehicle (Tank) Unit composition 1 Predator WARGEAR: Autocannon Searchlight Smoke launchers
WHIRLWIND Whirlwind
BS 4
Front 11
Side 11
Rear 10
VINDICATOR Vindicator
Unit Type: Vehicle (Tank) Unit composition 1 Vindicator WARGEAR: Demolisher cannon Searchlight Smoke launchers
65 pts
OPTIONS: May take overcharged engines…………………………..10pts Any Whirlwind may take items from the Vehicle Equipment list
Unit Type: Vehicle (Tank) Unit composition 1 Whirlwind WARGEAR: Whirlwind multiple missile launcher Searchlight Smoke launchers
BS 4
75 pts
Front 13
Side 11
Rear 10
120 pts
OPTIONS: May take overcharged engines…………………………..10pts May take a siege shield………………………………….10pts Any Vindicator may take items from the Vehicle Equipment list.
LAND RAIDER Land Raider
BS 4
Front 14
Side 14
Rear 14
250 pts
OPTIONS: Unit Type: Vehicle (Tank) May take a multi-melta…………………………………..10pts Unit composition Land Raider may take items from the Vehicle Equipment list. 1 Land Raider WARGEAR: Twin-linked heavy bolter TRANSPORT: Two twin-linked lascannons Ten models (Terminators take up the space of two models) Searchlight Fire points: None Smoke launchers Access points: One on each side of the hull and one at the front SPECIAL RULES: Assault Vehicle Power of the Machine Spirit: When the land raider can fire one additional weapon when it moves. This weapon doesn't have to target the same unit as the other weapons. LAND RAIDER CRUSADER 250 pts Land Raider
BS 4
Front 14
Unit Type: Vehicle (Tank) Unit composition 1 Land Raider WARGEAR: Twin-linked assault cannon Two hurricane bolters Searchlight Smoke launchers Frag assault launchers SPECIAL RULES: Assault Vehicle Power of the Machine Spirit LAND RAIDER REDEEMER Land Raider
BS 4
Front 14
Unit Type: Vehicle (Tank) Unit composition 1 Land Raider WARGEAR: Twin-linked assault cannon Two flamestorm cannons Searchlight Smoke launchers Frag assault launchers SPECIAL RULES: Assault Vehicle Power of the Machine Spirit
Side 14
Rear 14
OPTIONS: May take a multi-melta…………………………………..10pts Land Raider may take items from the Vehicle Equipment list.
TRANSPORT: Sixteen models (Terminators take up the space of two models) Fire points: None Access points: One on each side of the hull and one at the front
Side 14
Rear 14
240 pts
OPTIONS: May take a multi-melta…………………………………..10pts Land Raider may take items from the Vehicle Equipment list
TRANSPORT: Twelve models (Terminators take up the space of two models) Fire points: none Access points: One on each side of the hull and one at the front
- BLOOD ANGELS WARGEAR LIST Ranged Weapons A model may replace its bolter, bolt pistol and/or melee weapon with one of the following: Storm bolter…………………….……………….5pts Combi-flamer, -grav, -melta, -plasma………....10pts Hand flamer………..…………………………..10pts Grav-pistol…………………………….…….....15pts Inferno pistol………………………….…….....15pts Plasma pistol………………………….…….....15pts Melee Weapons A model may replace its bolter, bolt pistol and/or melee weapon with one of the following: Chainsword…………………..…………………free Power weapon………………………………...10pts Lightning claw……………………….……….15pts Power fist……………………………………..25pts Thunder hammer……………………………...30pts Terminator Weapons A model wearing Terminator armour may replace its storm bolter with one of the following: Combi-flamer, -grav, -melta, plasma…………………………………………..5pts Lightning claw………………………………...10pts Thunder hammer……………………………....25pts A model wearing Terminator armour may replace its power weapon with one of the following: Lightning claw………………………………….5pts Storm shield…………………………………….5pts Power first………………………………...…...10pts Chainfist……………………………………….15pts Thunder hammer…………………….………...15pts
Heavy Weapons A model may replace its bolter with one of the following: Heavy bolter………...…………………………10pts Heavy flamer…………………………………..10pts Multi-melta…………………………………….10pts Missile launcher..…………………………...…15pts Plasma cannon……………………...………….15pts Lascannon…………………………………...…20pts
Special Weapons A model may replace its melee weapon or Bolter with one of the following: Flamer…………………….……………….……5pts Meltagun………..…………………...………...10pts Grav-gun………………………………………15pts Plasma gun…………………………...………..15pts Special Issue Wargear A model may take one of the following: Auspex……………………….……….…………5pts Melta bombs…………….………………………5pts Digital weapons…………………...…………...10pts Jump Pack2………………………………….....15pts Space Marine bike……..……………………...20pts Dreadnought Weapons A model may replace its multi-melta with: Twin-linked autocannon………………….…......5pts Twin-linked heavy bolter.………………………5pts Twin-linked heavy flamer…………....................5pts Plasma cannon………………………………....10pts Assault cannon………………………….……..10pts Twin-linked lascannon..…………………….…15pts
Vehicle Equipment A model may take one of the following: Dozer blade…………………………..…………5pts Storm bolter…………………………………….5pts Extra armour…………………………………..10pts Hunter-killer missile…………………………..10pts
RANGED WEAPONS
CAMO CLOAK
CYCLONE MISSILE LAUNCHER:
A model wearing a camo cloak has +1 cover save. If it does not already have a cover save it gains a 6+ cover save.
A Terminator may fire his cyclone missile launcher in addition to his storm bolter
CHAPTER BANNER
HURRICANE BOLTER A hurricane bolter consists of three twin-linked boltguns fired as a single weapon
MELEE WEAPONS BLOOD TALON These are treated as lightning claws that strike at twice the user’s strength.
CROZIUS ARCANUM A power weapon with the Rending special rule.
FURIOSO FORCE HALBERD A force weapon that strikes at twice the user’s strength.
GLAIVE ENCARMINE Two-handed master-crafted power weapon.
RELIC BLADE
Friendly Dark Angels units within 12” of a model with a Chapter banner may choose to re-roll failed Morale checks, Pinning tests and Fear tests. In addition, all models in the same unit receive +1 Attack while the bearer is alive.
CLUSTER MINES After armies have deployed but before the game begins, for every unit with cluster mines in your army (including in reserves), you may choose to booby trap a piece of terrain. This terrain is marked as booby trapped, and enemy units treat it as dangerous terrain.
COMBAT SHIELD Confers a 6+ invulnerable save.
COMPANY STANDARD Friendly Dark Angels units within 12” of a model with a company standard may choose to re-roll failed Morale checks, Pinning tests and Fear tests.
DEATH MASK
A two-handed power weapon that strikes at +1 strength.
In the first round of a combat, the unit being assaulted by a unit with one or more death masks, must pass a leadership test or be reduced to WS1.
SERVO ARM
DIGITAL WEAPONS
Counts as a power fist, but only one attack per turn may be made with this weapon. The model with this weapon may still take their other attacks counting as coming from a close combat weapon.
SPECIAL ISSUE WARGEAR AUSPEX Can be used in place of making a regular shooting attack. Target an enemy unit within 24” and reduce its cover save by 1 until the end of the turn. This effect applies for all shooting directed against the unit in the present turn.
BLOOD CHALICE All models in a unit containing a blood chalice add 1 to their weapon skill.
A model armed with digital weapons can re-roll a single failed To-Wound roll in each Assault phase.
HELLFIRE SHELLS The model may choose to make a Hellfire Shell shooting attack instead of their normal shooting. Range S AP Type 24” 1 Heavy 1, Blast, Poisoned (2+)
IRON HALO Confers a 4+ invulnerable save to the bearer.
JUMP PACK Models equipped with jump packs gain the Jump unit type.
NARTHECIUM As long as the bearer is alive, all models in his unit have the Feel No Pain (4+) special rule.
ARMOUR ARTIFICER ARMOUR Confers a 2+ armour save.
ROSARIUS Confers a 4+ invulnerable save.
TERMINATOR ARMOUR
SERVO HARNESS Grants the bearer two servo-arms, a twin-linked plasma pistol and a flamer. The bearer can fire both harness-mounted ranged weapons in the Shooting phase.
SIGNUM At the start of the Shooting phase a model may declare they are using their signum instead of making a regular shooting attack. If so, nominate one other model in the unit to fire with BS 5 for the remainder of the turn.
Confers a 2+ armour save and a 5+ invulnerable save. Units in terminator armour can never make a Sweeping Advance but count as having the Relentless Special rule.
VEHICLE EQUIPMENT DOZER BLADE Front armour is counted as one higher than normal when ramming. May also re-roll Dangerous Terrain tests.
EXTRA ARMOUR
SPACE MARINE BIKE Changes the unit to type: Bike. Bikes are fitted with a twin-linked boltgun.
Vehicles equipped with extra armour count Crew Stunned results from the Vehicle Damage table as Crew Shaken results instead.
SPECIAL ISSUE AMMUNITION
FRAG ASSAULT LAUNCHERS
In addition to the normal profile for their boltgun, (including combi-bolters), models with this ammunition may choose in each shooting phase to instead use one of the profiles below until the next turn. All models must use the same profile.
Dragonfire
Range S 24” 7
Hellfire
24”
1
Kraken Vengeance
30” 18”
4 4
AP Type 2 Rapid Fire, Ignores Cover 5 Rapid Fire, Poisoned 4 Rapid Fire 3 Rapid Fire, Gets Hot
STORM SHIELD Confers a 3+ invulnerable save. The model my never claim a +1 attack bonus for having two melee weapons in an assault.
TELEPORT HOMER Friendly units in Terminator armour do not scatter if they Deep Strike within 6” of a unit with a teleport homer. The unit with the homer must have been on the battlefield at the start of the turn.
Any unit charging into close combat on the same turn as disembarking counts as being equipped with frag grenades.
HUNTER-KILLER MISSILE Fired with normal BS skill. Range S AP Type Infinite 8 3 Heavy 1, One Use Only
LOCATOR BEACON Any friendly units arriving via Deep Strike do not scatter if they arrive within 6” of a unit with a Locator Beacon The unit with the homer must have been on the battlefield at the start of the turn.
MAGNA GRAPPLE A model with a magna grapple has the Move Through Cover special rule. In addition, they may re-roll failed charges against vehicles.
OVERCHARGED ENGINES A vehicle with overcharged engines gains the Fast
unit type.
SEARCHLIGHT Searchlights are used when the Night Fighting rules are in effect. If a vehicle has a searchlight, after firing all of its weapons it can choose to illuminate its target, in doing so, also illuminating itself.
SIEGE SHIELD The vehicle automatically passes Dangerous Terrain tests.
SMOKE LAUNCHERS Once per game instead of shooting, moving Flat Out or Running, a vehicle can trigger its smoke launchers. This must be declared at the beginning of the shooting phase. It will receive a 5+ cover save for the duration of that turn. May be used even when shaken or stunned.