Conversion: Champions/Hero system to Mutants & Mastermin
Attributes & Ability Scores by tylrlsaa » Sun May 06, 2007 1:27 pm Champions has two sets of ability scores: Primary and Secondary. Primary stats map pretty closely to the Ability scores of M&M. Secondary stats are combat specific, and deal with taking damage, when you go in the round, and how well you heal. The problem: Champions is more grainy in combat. Primary Stats map close enough to be used as a 1 to 1 from most stats. The exception will be noted below. Left is Champions. Right is M&M. Primary Stats STR = STR. (If STR is over 50, consider dropping STR a bit and adding Super-Strength power.) DEX = DEX. CON = CON. Body = No equivalent. (The BODY stat represent a specific "hit point" type that if reduced to a negative, you're dying. Reduced to a negative equivalent of the original number and you are dead. Dead-dead. Real-dead. At least until your rebirth can be written into the campaign.) INT = INT. EGO = WIS. (EGO is actually closer to M&M Will Save. Seeing as the M&M archtypes that involve psi power have huge Wisdom scores, I'm good with this.) PRE = CHA CHA 16+ = Attractive feat. Secondary Stats These stats could be ignored without a real problem. Just trying to be relatively complete here.
PD for every 2 points over 8 = 1 level of Protection with the limitations: Non-lethal damage only -1, Physical attacks only -1. ED for every 2 points over 8 = 1 level of Protection with the limitations: Non-lethal damage only -1, Energy attacks only -1. SPD for every 4 points over 4 = 1 level Quickness. REC for every point over 10 = 1 level Regeneration (improve (improve the recovery bonus). END 36 or higher = Endurance feat. STUN for every 10 points over 40 = 1 level of Protection with the limitation Non-lethal damage only. There are three kinds of lies. Lies, damned lies, and statistics. statistics. -Mark Twain
tylrlsaa Zealot Posts: 1292 Joined: Tue Jan 11, 2005 4:00 pm Location: Over Here, Over There
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Abilities Addena by tylrlsaa » Sun May 06, 2007 1:48 pm The Primary abilities in Champions are: Strength, Dexterity, Constitution, Body, Intelligence, Ego, Presence, and Charisma. By the rules, Normal Human Maxima is 20, but exception individuals can (and do) go beyond that. Secondary abilities: Physical Defense, Energy Defense, Speed, Recovery, Endurance, and Stun. Normal Human Maxima Maxima is 8, 8, 4, 4, 10, 40, and 40, respectively respectively.. As above, expetional/super expetional/super people people go beyond that. that. Speed as the additional caveat that it cannot go above 12. The combat system uses a combat round with 12 phases. During a phase, you go in order of Dexterity (highest first, work your way down).