Another strong connection I made at KTD Monastery during my recent visit was with the "hermit" as folks call him. The hermit lives in a small (very small) retreat house behind the monaster…Full description
Descrição completa
Dungeon World!!Full description
Immolator from the Dungeon World RPG.
Dungeon World!!Description complète
Descrição completa
Descrição completa
A playbook for use with Dungeon World. The Initiate is a martial artist. This document is CC:BY in all respects.
Roleplaying with the Fronts mechanics from Dungeon World,
Libreto editable del bardoDescripción completa
For use with te Dungeon world RPG ruleset
Full description
For all your Dungeon/Raid needsDescription complète
Dungeon World Campaign Playbook (6474825)
Descripción: For all your Dungeon/Raid needs
For all your Dungeon/Raid needsFull description
Descrição completa
Lotfp
Lotfp
The Herbalist When you spend significant time studying natural plants and their effects while taking copious field trips, you may take this move when you next level up: Medicine Man When you Make Camp and forage for medicinal plants and herbs to mix into poultices and potions, roll+Wis. On a 10+, choose one benefit; on a 7-9, choose one benefit and the GM chooses one drawback; on a miss, your search yields nothing useful and you take -1 forward from coming into contact with something mildly poisonous or otherwise dangerous. Benefits: * It is invigorating to the spirit. Take +1 forward to your next move using +Cha or +Wis. * It lends you strength. Take +1 forward to your next move using +Str or +Con. * It quickens the mind. Take +1 forward to your next move using +Dex or +Int. Drawbacks: * It spoils fast and must be used immediately upon breaking camp. * It has an unpleasant and unpalatable taste, and must be applied in a complicated way. * It induces a certain stiffness. Take -1 ongoing in social situations until you’ve had an hour or two to get used to it. Each concoction yields enough for two doses and can be used by anyone, provided you show them how best to apply it. Using more than one dose per day will have nasty side-effects (GM’s choice). Once you’ve taken Medicine Man, the following moves count as class moves for you. In addition to your normal list of moves, you may choose from this list when you level up: A Potent Brew When you mix medicinal plants and herbs into poultices and potions, on a 10+, you may choose two benefits and one drawback instead of a single benefit. Plenty to Go Around When you mix medicinal plants and herbs into poultices and potions, you make double the doses. Good for What Ails You When you mix medicinal plants and herbs into poultices and potions, each dose also heals 1d4+1 damage.