Case 2:13-cv-03406-DMG-JCG Document 154 Filed 02/25/14 Page 1 of 28 Page ID #:3877
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UNITED STATES DISTRICT COURT
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CENTRAL DISTRICT OF CALIFORNIA
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HASBRO, INC., et al.,
) ) Plaintiffs, ) ) v. ) ) SWEETPEA ENTERTAINMENT, INC., ) ) et al., ) ) Defendants. )
Case No. CV 13-3406 DMG (JCGx) ORDER RE PARTIES’ MOTIONS FOR PARTIAL SUMMARY JUDGMENT UNDER SEAL
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This matter is before the Court on Plaintiffs Hasbro, Inc. and Wizards of the Coast,
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LLC’s (“Hasbro”) motion for partial summary judgment as to Defendants Sweetpea
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Entertainment, Inc. and Sweetpea, B.V.I., Ltd.’s (“Sweetpea”) counterclaims [Doc. # 77],
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and Sweetpea’s motion motion for partial summary summary judgment as to Hasbro’s claims. [Doc. # 80.]
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A hearing on the motions was was held on January January 24, 2014. 2014. Having duly considered the
23 parties’ written submissions and oral argument, the Court Court now renders its decision. 24
I.
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FACTUAL BACKGROUND
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This matter concerns a dispute between Hasbro and Sweetpea regarding each
27 party’s respective rights to the copyrights and trademarks associated with Dungeons & 28 Dragons and Advanced Dungeons & Dragons Drag ons.
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The following facts are drawn from Sweetpea’s Consolidated Separate Statement
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of Uncontroverted Facts in Support of Partial Motion for Summary Judgment (“CSS”)
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[Doc. # 107-2], Sweetpea’s Response to Hasbro’s Separate Statement of Uncontroverted
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Material Facts (“SSUF”) [Doc. # 107-2], Sweetpea’s Statement of Genuine Disputes of
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Material Facts in Opposition to Plaintiff’s Motion for Partial Summary Judgment
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(“SGD”) [Doc. # 100], and Hasbro’s Response to Sweetpea’s Additional Facts re Motion
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for Partial Partial Summary Summary Judgment (“AF”) [Doc. # 105].
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otherwise indicated.
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The facts are undisputed undisputed unless unless
Hasbro is the registered owner of all copyrights and trademarks in and to the
1 10 Dungeons & Dragons property (“the Property”). (SSUF ¶ 1 [Doc. # 107-2].) The
11
Property is comprised of hundreds of books, magazines, guides, maps and other
12
materials.
( Id. ¶ 2.)
Hasbro also owns owns the intellectual property associated with
Dr agons, which includes “worlds and trademarks other than those 13 Advanced Dungeons & Dragons
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elements which are also also contained in or associated with the Property.” ( Id. ¶ 9.)
15
On September 1, 1994, Hasbro’s predecessor-in-interest, TSR, and Sweetpea’s
16 predecessor-in-interest, predecessor-in-interest, Sweetpea Entertainment Corp., entered into an “exclusive 17
irrevocable license agreement” under which Hasbro 2 licensed certain rights to the
18
Property to Sweetpea. ( Id . ¶¶ 1, 3, 7-9; 7-9; Rosenbaum Decl. Exh. A [Doc. [Doc. # 77-6].) 77-6].) On
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March 19, 1998, the parties amended their agreement (“the first first amendment”). (SSUF ¶
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10; Rosenbaum Decl. Exh. F [Doc. # 77-6].) 77-6].)
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Sweetpea’s “sequel rights” rights” would revert to to Hasbro under certain certain circumstances. (SSUF ¶
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11.)
23
amendment”). (SSUF ¶ 10; Rosenbaum Decl, Exh. G [Doc. [Doc. # 77-6].)
The first amendment provided that that
On June 8, 1998, 1998, the parties again again amended amended their agreement (“the second second Pursuant to the
24 parties’ agreement and its amendments (collectively “the Agreement”), Sweetpea 25 26 27 28
1
Sweetpea objects to many of Hasbro’s uncontroverted facts as “irrelevant.” The Court has reviewed all such blanket objections and finds them without merit. 2
To avoid confusion, the Court discusses the rights agreement in terms of Hasbro and Sweetpea’s rights, rather than the rights of their respective predecessors-in-interest.
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released a film entitled Dungeons & Dragons in theaters, a television motion picture
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entitled Wrath of the Dragon God on the Sci-Fi Channel, and a motion picture entitled
3 Book of Vile Darkness on the Sci-Fi Channel. Channel. (SSUF ¶¶ 14-17.) 4
A.
The Sweetpea-WB Film Project
5
In October 2012, Warner Brothers Pictures (“WB”) approached Hasbro in an effort
6
to obtain the rights to produce a Dungeons & Dragons film based on an existing script
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Id. ¶ 20; SGD ¶ 8 [Doc. # 94-1].) Chainmail contains various entitled “Chainmail.” ( Id.
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elements that are protected by Hasbro’s copyrights and trademarks in the Property.
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(SSUF ¶ 21.)
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WB and Hasbro failed failed to reach reach an agreement and, and, thereafter, thereafter, WB
approached Sweetpea Sweetpea to inquire inquire about its rights rights in the Property. Property. ( Id. ¶ 22; SGD ¶ 10; AF
11 ¶ 42 [Doc. # 105].) WB’s Senior Vice President of Business Affairs, Jun Oh, testified 12
that Sweetpea’s principal, Courtney Solomon, said that “he was in fact the person who
13
controlled the rights, rights, the motion picture picture rights. . . .” (Wogan Decl., Ex. B (Oh Depo.)
14
[Doc. # 89].)
15
On December 7, 2012, WB sent Solomon a copy of Chainmail to review. (SSUF ¶
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24.) After reviewing reviewing the script, script, Solomon Solomon told WB WB in an email that Chainmail was “a
17
direct lift and use of the Dungeons and Dragons property” and “WB could never make
18
this film without the [ Dungeons & Dragons] rights no matter what they named it.” ( Id. ¶
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26.) During the next several months, months, Sweetpea and WB negotiated negotiated all the material terms terms
20
of an option purchase agreement under which Sweetpea would license Dungeons &
Id. ¶ 29.) 21 Dragons rights to WB. ( Id. 29.) From the the outset, “it was clear that” Chainmail was
22
“attached” to the WB Film Project, and the Film Project would use the Dungeons &
23 Dragons trademark as the motion picture title. 3
Id. ¶¶ 30-31.) ( Id.
In January 2013,
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3
Sweetpea stated that these facts were “undisputed” in response to Hasbro’s separate statement of uncontroverted facts. ( Id. that it was undisputed that it Id. ¶¶ 30-31.) Nonetheless, Sweetpea also stated that “plans to license Dungeons & Dragons copyright and trademarks in the future,” but it has not yet “authorized” WB to proceed with Chainmail and has not yet licensed any Dungeons & Dragons copyrights or trademarks trademarks to WB. WB. (CSS ¶ 7 (emphasis added) [Doc. # 107-2]; see also AF ¶ 44.) Hasbro, however, disputes that whether Sweetpea has already authorized WB to proceed with
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Id. ¶ Sweetpea gave WB the “greenlight” to proceed with development of Chainmail. ( Id.
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32.) By April 15, 2013, WB had “put “put together some interesting interesting visuals, combination of
3
mood boards boards and practical location location suggestions suggestions and design suggestions.” suggestions.”
4
Wogan Decl., Ex. U.)
( Id. ¶ 34;
5
On and after April 16, 2013, WB Vice-President Oh sent emails indicating that
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WB and Sweetpea had “closed” their Dungeons & Dragons rights deal. (Wogan Decl.,
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Ex. V; id., Ex. X.) X.) On May 1, 2013, Sweetpea emailed emailed WB “the “the Option Purchase
8
Agreement” between the parties “in connection with the motion picture entitled
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‘Dungeons and Dragons Dragons (2013)’ (2013)’ (the ‘Picture’).” (CSS ¶ 6; SSUF SSUF ¶ 36.) There is no
10
evidence in the record record that this agreement agreement was ever signed signed by the parties. ( See CSS ¶ 6.)
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In response to a letter from Hasbro’s counsel on April 30, 2013 demanding that Sweetpea
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stop further development of the WB Film Project, Sweetpea’s counsel refused and stated
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that Sweetpea would “use all available legal avenues to hold [Hasbro] responsible for any
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damage it may may cause to the contractual relationship relationship with Warner Warner Brothers.” (SSUF ¶¶
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37-38.)
16
In July 2013, Solomon gave at least two interviews relating to the WB Film Project
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at “Comic-Con 2013,” an annual comic book convention convention in San San Diego. ( Id. ¶¶ 42-43.)
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On July 20, 2013, Solomon stated in an interview with Crave Online that he was the
19 producer of the “new D&D reboot,” and in answer to a question about whether he had 20
“any stake” in the film, he responded:
21
As far as working with Warner Brothers is concerned, as far as this is going
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Dra gons it was supposed to be to be a $100+ million version of Dungeons & Dragons
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presented evidence that WB’s Vice-President Oh considered the parties’ licensing licensing Chainmail. It has presented deal with Sweetpea to be “closed.” (See SSUF ¶ 35.) Hasbro has also identified evidence that WB and Sweetpea understood that the deal they negotiated concerned a film based on Chainmail. (SSUF ¶ 30.) Accordingly, Hasbro has raised a triable issue as to whether Sweetpea and WB reached a final, binding agreement under which Sweetpea licensed WB the copyright and trademark rights to produce Chainmail into a film. film. In the discussion discussion section, infra, the Court considers whether the material facts identified by Hasbro are sufficient to defeat Sweetpea’s motion for partial summary judgment on Hasbro’s copyright and trademark claims.
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in the first place, place, all of that was great . . . . [Warner Brothers] Brothers] ha[s] a really really
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interesting, good script for [the D&D reboot] that they’ve been putting
3
together for quite a long period of time[.]
4
Id. ¶ 42 (alterations ( Id. (alterations in original); Wogan Supp. Decl. Decl. ¶ 3 [Doc. # 42].) 42].) There is no
5
evidence in the record of any script in development to which Solomon could have been
6
referring other than then the Chainmail script. In a video interview interview released on July 24,
7
2013, Solomon responded to a question regarding whether he had “other projects . . . in
8
the pipeline” with the following:
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I have a producing movie, which is a reboot of Dungeons & Dragons which
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we’re doing with Warner Brothers . . . .
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[T]his one is going to be the proper version of it, it should be very, very cool
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and we’re just finding a director for that movie right now, so that’s
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exciting[.]
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(SSUF ¶ 43; Wogan Second Supp. Decl. ¶ 6 [Doc. # 57].)
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B.
The Hasbro-Universal Film Project
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On November 15, 2012, Hasbro reached an agreement in principle with Universal
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Studios, Inc. (“Universal”), a division of NBC Universal, Inc., that would grant Universal
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4 certain rights in the Dungeons & Dragons Property. (SGD ¶ 12.) The latest draft
19
agreement that Hasbro and Universal exchanged on May 16, 2013 expressly provides that
20
Hasbro purports purports to license secondary secondary title rights only. only. ( Id. ¶ 20.) The parties dispute
21
whether any script, story treatment, or other written material was ever created for the
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Universal Film Project. ( Id. ¶ 13.) 13.) Sweetpea notes notes that witnesses for Hasbro testified testified
23
and/or declared that they did not remember, know of, or see any written documents in
24
connection with the film project, but they did not explicitly state that no written
25 26 27 28
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Sweetpea disputes the extent of Hasbro’s rights under the parties’ licensing agreement, but it has identified no dispute of material fact with respect to whether Hasbro and Universal reached an agreement in principle on November 15, 2012. (See SGD ¶ 12.)
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documents exist. ( Id.) Sweetpea also identifies emails emails that discuss a plan for a “story “story
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summit” and that that discuss plans to start start writing a script script in January 2013. ( Id.; AF ¶ 20-
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22.) Neither party has introduced into evidence, however, any tangible work made in
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connection with the Universal Film Project.
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II.
6
LEGAL STANDARD
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Summary judgment should be granted “if the movant shows that there is no
8
genuine dispute as to any material fact and the movant is entitled to judgment as a matter
9
accord Wash. Mut. Inc. v. United States, 636 F.3d 1207, of law.” law.” Fed. R. Civ. P. 56(a); accord Wash.
10
1216 (9th Cir. Cir. 2011). Material facts are are those that may affect the outcome outcome of the case. case.
11 Anderson v. Liberty Lobby, Inc., 477 U.S. 242, 248, 106 S. Ct. 2505, 91 L. Ed. 2d 202 12
(1986). A dispute is genuine genuine “if the evidence is is such that a reasonable jury jury could return a
13
verdict for the nonmoving party.” Id . The moving moving party party bears the initial initial burden of
14
establishing the absence of a genuine issue of material fact. Celotex Corp., 477 U.S. at
15
323.
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nonmoving party to “go beyond the pleadings and by her own affidavits, or by the
17
‘depositions, answers to interrogatories, and admissions on file,’ designate ‘specific facts
18
showing that there is a genuine issue for trial.’” Id . at 324 (quoting Fed. R. Civ. P. 56(c),
19
also Norse v. City of Santa Cruz, 629 F.3d 966, 973 (9th Cir. 2010) ( en (e) (1986)); see also Norse
20
banc) (“Rule 56 requires the parties to set out facts they will be able to prove at trial.”).
21
“[T]he inferences to be drawn from the underlying facts . . . must be viewed in the light
22
In dus. Co. v. Zenith most favorable to the party opposing the motion.” Matsushita Elec. Indus.
Once the moving party party has met its initial burden, burden, Rule 56(c) requires requires the
23 Radio Corp., 475 U.S. 574, 587, 106 S. Ct. 1348, 89 L. Ed. 2d 538 (1986). 24
III.
25
DISCUSSION
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A.
Hasbro’s Copyright Claim
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“A plaintiff bringing a claim for copyright infringement must demonstrate (1)
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ownership of a valid copyright, and (2) copying of constituent elements of the work that
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are original.” Funky Films, Inc. v. Time Warner Entertainment Co., L.P. , 462 F.3d 1072,
2
1076 (9th Cir. 2006) 2006) (internal quotation quotation omitted). The Ninth Circuit “recognize[s] “recognize[s] three
3
doctrines of copyright liability: liability: direct copyright copyright infringement, infringement, contributory contributory copyright copyright
4
infringement, and vicarious copyright infringement.” Ellison v. Robertson , 357 F.3d
5
1072, 1076 (9th Cir. 2004). “To prove a claim of direct copyright copyright infringement, infringement, a
6 plaintiff must show that he owns the copyright and that the defendant himself violated 7
one or more of the plaintiff’s exclusive rights under the Copyright Act.” Id. To prove a
8
claim of contributory copyright infringement, a plaintiff must prove that the defendant
9
“with knowledge of the infringing activity, induce[d], cause[d] or materially contribute[d]
10
to the infringing conduct of another .” .” Id. (internal quotation omitted) (emphasis in
11
original). The Ninth Circuit has held that the knowledge requirement requirement is satisfied satisfied where a
12
defendant had reason to know of the direct infringement. Id. Finally, to prove a claim of
13
vicarious copyright infringement, a plaintiff must show that the defendant “enjoy[ed] a
14
direct financial benefit from another’s infringing activity and ha[d] the right and ability
15
to supervise the infringing activity.” Id. (internal quotations omitted) (emphasis in
16
original).
17
1.
18
Sweetpea contends that Hasbro cannot prove that Sweetpea was directly involved
19
in the creation of a work or product that infringed Hasbro’s copyright (Mot. at 5-7 [Doc.
20
# 80]), and Hasbro appears to concede this point. (Opp’n at 11-13 [Doc. # 87].) Thus,
21
Sweetpea’s motion is GRANTED as to Hasbro’s direct copyright infringement claim.
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2.
Direct Infringement
Contributory Infringement a.
Hasbro Alleged a Contributory Infringement Theory in its Complaint
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Sweetpea contends that summary judgment on Hasbro’s direct infringement claim
26
ends the inquiry because “Hasbro has not asserted a contributory infringement claim and
27
cannot avoid summary judgment by belatedly asserting one at this late stage in litigation .
28
. . .” (Reply at 3 [Doc. # 107].) Sweetpea mischaracterizes Hasbro’s complaint. In
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Hasbro’s first claim for “Copyright Infringement,” Hasbro alleges a theory of
2
infringement predicated on Sweetpea’s authorization of a third party’s infringement:
3
[B]y licensing Sequel Rights to WB, Sweetpea has infringed Hasbro’s
4
exclusive right to authorize third-parties to reproduce, prepare derivatives
5
based upon, distribute distribute and/or publicly perform the Property.
6
(Compl. ¶ 64.)
7
Sweetpea’s citation to Coleman v. Quaker Oats Co. is inapposite. (Reply at 3,
8
quoting Ortiz v. Lopez, 688 F. Supp. 2d 1072, 1082 (E.D. Cal. 2010), citing 232 F.3d
9
1271, 1292-93 (9th Cir. 2000).). In Coleman, the Ninth Circuit considered whether
10 plaintiffs challenging an adverse employment action under the Age Discrimination in 11
Employment Act (“ADEA”) could raise, for the first time in the context of motions
12
related to summary judgment, their intent to proceed under a disparate impact theory. Id.
13
at 1291. An employee challenging challenging an adverse employment employment action under the ADEA may may
14 proceed under a disparate treatment theory or a disparate impact theory of liability, each 15
of which requires the plaintiff to adduce different evidence. Id. at 1292. The Ninth
16
Circuit held that plaintiffs could not proceed on a different theory at the summary
17 judgment stage because because to do so would prejudice the defendants. defendants. Id . at 1292-93. 18
Here, in contrast, despite the fact that Hasbro did not specifically label its claim a
19
“contributory infringement” claim, Hasbro put Sweetpea on notice of its intent to rely on
20
a theory that Sweetpea authorized a third-party to infringe Hasbro’s copyright in its
21
complaint.
Sweetpea has identified no case interpreting Coleman to stand for the
22 proposition that a plaintiff may not proceed on a theory unless it specifically labels the 23
theory in the complaint. complaint. Indeed, such a reading reading would be contrary contrary to the liberal liberal notice
24 pleading standard. See Alvarez v. Hill , 518 F.3d 1152, 1157 (9th Cir. 2008) (“Notice 25 pleading requires the plaintiff to set forth in his complaint claims for relief , not causes of 26
action, statutes or legal theories.” (emphasis in original) (citing Fed. R. Civ. P. 8(a)(2)).
27
Thus, Sweetpea’s argument is unavailing.
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b.
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Sweetpea is Not Entitled to Summary Judgment on Hasbro’s Contributory Copyright Claim
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Under Ninth Circuit precedent, “a defendant is a contributory infringer if it (1) has
4
knowledge of a third party’s infringing activity, and (2) ‘induces, causes, or materially
5
contributes to the infringing conduct.’” Perfect 10, Inc. v. Visa Int’l Serv. Ass’n , 494
6
F.3d 788, 794-95 (9th Cir. 2007), quoting Ellison v. Robertson , 357 F.3d 1072, 1076 (9th
7
Cir. 2004). “Secondary liability liability for copyright infringement infringement does does not exist in the absence
8
of direct infringement by a third party.” Id., quoting A&M Records, Inc. v. Napster , 239
9
F.3d 1004, 1013 n.2 (9th Cir. 2001).
10
Here, it is undisputed that WB produced the Chainmail script based on copyrighted
11 Dungeons & Dragons material. It is also undisputed undisputed that Sweetpea Sweetpea and WB engaged in 12
substantial negotiations with the intent to reach an agreement under which Sweetpea
13
would license Dungeons & Dragons copyrights to WB so that the two parties could
14 produce a movie. movie. 15
The parties dispute whether Sweetpea had the right to license any of the Dungeons
16
& Dragons copyrighted material. material. Hasbro contends that that Sweetpea’s rights rights reverted under
17
the parties’ Agreement, and thus Sweetpea did not have the right to license any of the
D ragons rights. (Hasbro’s Supp. Brief at 1, 9-10 [Doc. # 120].) 18 Dungeons & Dragons 120].) Sweetpea
19
Dr agons copyrighted material contends that it has the right to license some Dungeons & Dragons
20
Dun geons & Dragons copyrighted material. (Sweetpea Supp. and some of the Advanced Dungeons
21
Brief at 5-9 [Doc. # 116].) 116].) As the parties have have not asked the the Court to resolve resolve their
22
contractual dispute in their motions for summary judgment, and indeed they suggested at
23
the hearing on these motions that their contractual dispute is dependent in part on
24
findings of fact, the Court must draw all inferences in favor of the non-moving party for
25
the purposes of Sweetpea’s motion. motion. Accordingly, the Court assumes, without without deciding, deciding,
26
that Sweetpea did not have any rights to license the Dungeons & Dragons or Advanced
Drago ns copyrighted material. 27 Dungeons & Dragons
28
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Hasbro argues that it has raised triable issues of fact as to whether (1) Sweetpea
2
“authorized WB to use the infringing work—the Chainmail script—as the basis for the
3
WB Film Project,” in part by representing to WB that Sweetpea could license the rights
4
to develop Chainmail into a movie; and (2) the authorization was “finalized when the
5
deal ‘closed’ on April April 16, 2013.” 2013.” (Opp’n at 12-13.) 12-13.)
6
Sweetpea responds that, as a matter of law, its conduct was insufficient to subject it
7
to liability for contributory copyright infringement because (1) the Chainmail script was
8 produced before WB entered negotiations with Sweetpea; and (2) there is no evidence 9
that any infringing work was produced after Sweetpea began negotiations with WB.
10
Thus, Sweetpea argues that it did not “materially contribute” contribute” to any infringing conduct by
11
WB. (Reply at 4-5.) It also contends contends that it it had an agreement in principle with with WB, but
12
it never “authorized” the development of Chainmail into a film. (Reply at 4-5.)
13
There is no question that if Sweetpea entered into an agreement with WB in which
14
it licensed the rights to Dungeon & Dragons, and WB subsequently produced a film
15 based on Chainmail, Sweetpea would be liable for contributory copyright infringement. 16
Here, however, there is no evidence in the record that the agreement between Sweetpea
17
and WB was ever signed, or that a film based on Chainmail was was ever ever produced. produced. Indeed,
18
it appears that Sweetpea and WB halted production of the film due to the filing of this
19
lawsuit. As a result, the Court Court must consider (1) (1) whether there is sufficient evidence of
20
direct infringement by WB to support a claim of contributory infringement against
21
Sweetpea and, if so, (2) whether there is sufficient evidence that Sweetpea induced,
22
caused, or materially contributed to WB’s infringing conduct to raise a material issue of
23
fact. The Court addresses addresses each question question in turn. turn.
24 25 26
i.
Evidence of Direct Infringement
With respect to the first question, the law is clear that “intermediate copying”— such as the creation of a script—is copying in violation of the Copyright Act.
Sega
27 Enterprises Ltd. v. Accolade, Inc., 977 F.2d 1510, 1518 (9th Cir. 1992). As the Sega 28
court noted, “[i]n order to constitute a ‘copy’ for purposes of the Act, the allegedly
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infringing work must be fixed in some tangible form, ‘from which the work can be
2 perceived, reproduced, or otherwise communicated, either directly or with the aid of a 3
machine or device.’” Id. (quoting (quoting 17 U.S.C. U.S.C. § 101). Thus, the Chainmail script violates
4
the Act, even in the absence of a final script or film. See Walt Disney Prods. v. Filmation
5 Assocs., 628 F. Supp. 871, 876 (C.D. Cal. 1986) (script, story board, story reel, and 6 promotional trailer trailer constituted actionable actionable copies). 7
The more difficult question is whether Sweetpea can be held liable for WB’s
8
infringing conduct where it is undisputed that the Chainmail script was written before
9
Sweetpea became involved involved in the film film project. Sweetpea contends that it cannot be held
10
liable, but it offers no no legal support support for this argument. argument. (Reply at 4-5.) 4-5.) Hasbro appears appears to
11
argue that Sweetpea can be held liable for authorization even where the infringing
12
conduct occurred occurred before before Sweetpea’s Sweetpea’s authorization. authorization. (Opp’n at at 11-14.) The cases Hasbro
13
cites, however, do not support its proposition that the relative timing of infringement is
14
irrelevant.
15
The Court need not resolve this issue, however, as Hasbro has identified evidence
16
sufficient to raise a triable issue of fact as to whether Sweetpea encouraged the
17
development of an infringing work after it became involved in the WB Film Project.
18
Specifically, it is undisputed that in January 2013, Sweetpea gave WB the “greenlight” to
19 proceed with development of Chainmail. (SSUF ¶ 32.) It is also undisputed that by 20
April 15, 2013 WB had “put together some interesting visuals, combination of mood
21 boards and practical location suggestions and design suggestions.” ( Id. ¶ 34; Wogan 22
Decl., Ex. U.) Finally, it is undisputed undisputed that the script WB was was developing infringed infringed the
23 Dungeons & Dragons copyright.
(SSUF ¶ 26.)
Accordingly, WB engaged in
24
“intermediate copying” that constitutes copyright infringement under federal copyright
25
law and is sufficient s ufficient to support a claim of contributory infringement. infringement.
26
Sweetpea’s contention that it did not produce the visuals and mood boards (Reply
27
at 5-7), is irrelevant, as the question in a contributory copyright claim is whether the
28
defendant “induce[d], cause[d], or materially contribute[d] to the infringing conduct” of
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another, Perfect 10, 494 F.3d at 794-95, not whether the defendant directly engaged in
2
infringing conduct.
3 4
ii.
Evidence of Contributory Infringement
As discussed, supra, Hasbro contends that Sweetpea is liable for contributory
5
infringement because it “authorized” WB to develop Chainmail into a film.
6
apparently argues that it negotiated with WB with respect to producing a Dungeons &
7 Dragons film, but not necessarily a film based on Chainmail.
Sweetpea
(See Reply at 4-5.)
8
Specifically, Sweetpea argues that it cannot be held liable for contributory copyright
9
infringement because (1) the unsigned agreement between Sweetpea and WB did not
10
refer to the Chainmail script, and (2) Solomon specifically told WB that “a movie based
11
on Chainmail could not be made without authorization authorization by Sweetpea or or Hasbro.” ( Id.)
12
Regarding its first point, Sweetpea is incorrect. incorrect. While the unsigned agreement agreement
13 between Sweetpea and WB does not specifically mention Chainmail, Hasbro has 14
identified evidence that raises a triable issue as to whether the parties were negotiating
15
the development of Chainmail— not not a different different script—into script—into a film. film. First, Solomon Solomon and
16
WB representatives exchanged multiple emails in which they discussed the Chainmail
17
script and whether whether Sweetpea owned owned the rights necessary to produce produce the script. (Wogan
18
Decl. of 1/6/14, Exh. A (Solomon Depo. 121:5-6); id., Exh. B (Oh Depo., 156:6-10); id.,
19
Exh. G (Solomon email of 12/7/12, 10:02 A.M.); id., Exh. H (Solomon email of 12/7/12,
20
8:47 A.M.); id., Exh. I (Solomon (Solomon email of 12/7/12, 11:59 A.M.).) Indeed, Sweetpea has has
21
not identified any evidence that the parties ever discussed any Dungeons & Dragons
22
script other than Chainmail. Second, in an interview with Crave Online on July 20,
23
2013, Solomon told his interviewer that that “[he was] the producer” of the “new D&D
24
reboot” and “[Warner Brothers] have a really interesting, good script for [the D&D
25
reboot] that they’ve been putting together for quite a long period of time .” (Wogan Decl.
26
of 7/25/13 ¶ 3 & Exh. A (emphasis added) [Doc. # 42].) This is more than sufficient sufficient to
27
raise an inference that the licensing agreement between the parties was intended to
28
authorize WB to produce Chainmail into a film.
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1
As to Sweetpea’s second point, the fact that Solomon told WB representatives that
2
he could edit the Chainmail script to avoid infringing Hasbro’s copyright is irrelevant in
3
the context of this motion, in which the Court must assume that Hasbro’s rights reverted
4
and thus any authorization by Sweetpea of Dungeons & Dragons copies would infringe
5
Hasbro’s copyright.
6
Finally, to the extent that Sweetpea appears to argue that any agreement between it
7
and WB is not sufficiently final to constitute “authorization,” it has not identified any
8
legal authority authority in support support of this proposition. proposition.
9
evidence of authorization to defeat summary judgment where the conduct at issue was
10
less formal than an explicit agreement. See, e.g., Fox v. Riverdeep, Inc. , No. 07-13622,
11
2008 WL 5244297, at *6 (E.D. Mich. Dec. 16, 2008) (party’s instruction to direct
12
copyright infringer that she “does not need to do anything else” with respect to licensing
13
was sufficient to defeat summary judgment).
Indeed, courts courts have found sufficient sufficient
14
Moreover, Hasbro has presented sufficient evidence to raise a triable issue as to
15
whether Sweetpea and WB understood that they had a binding deal in which Sweetpea
16
licensed Dungeons & Dragons rights to WB. Under California California law, a contract need not
In c., 184 Cal. 17 be formalized in a signed writing writing to be valid. Mitchell v. Exhibition Foods, Inc.
18
App. 3d 1033, 1048, 1048, 229 Cal. Rptr. 535 (1986). Rather, oral or written written negotiations of
19
the parties “ordinarily result in a binding contract when all of the terms are definitely
20
understood, even though the parties intend that a formal writing embodying these terms
21
shall be executed later.” Pac. Grove-Asilomar Operating Corp. v. Cnty. of Monterey , 43
22
Cal. App. 3d 675, 686, 117 Cal. Rptr. 874 (1974), quoting (1 Witkin, Summary of Cal.
23
Law (8th ed.) Contracts § 102, pp. 103-04); see also Rennick v. O.P.T.I.O.N. Care, Inc. ,
24
77 F.3d 309, 313-14 (9th Cir. 1996), citing Restatement (Second) of Contracts § 27
25
(1981); Columbia Pictures Corp. v. De Toth, 87 Cal. App. 2d 620 (1948) (“A
26
manifestation of assent sufficient to conclude a contract is not prevented from doing so
27 because the parties manifest an intention to memorialize their already made agreement in 28
writing.”). Whether the parties parties intended their their agreement to to be effective immediately immediately or
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1
to become binding only when the agreement was executed depends on the circumstances.
2
See First Nat’l Mortg. Co. v. Fed. Realty Inv. Trust , 631 F.3d 1058, 1065-66 (9th Cir.
3
2011). “The mutual intention to which the courts give effect is determined by objective
4
manifestations of the parties’ intent, including the words used in the agreement, as well as
5
extrinsic evidence of such objective matters as the surrounding circumstances under
6
which the parties negotiated or entered into the contract; the object, nature and subject
7
matter of the contract; and the subsequent conduct of the parties.” Morey v. Vannucci , 64
8
Cal. App. 4th 904, 912, 75 Cal. Rptr. 2d 573 (1998).
9
Here, Hasbro identified multiple WB emails and a note to file suggesting that WB
10
understood its licensing licensing deal with Sweetpea Sweetpea was final and binding. ( See Wogan Decl. of
11
1/6/14, Exh. S; id., Exh. V; id., Exh. X.) Hasbro also identified evidence that suggests
12
that Sweetpea considered the deal to be closed, specifically an interview in which
13
Solomon referred to himself as “the producer” of WB’s new Dungeons & Dragons
14
“reboot,” (Wogan Decl. of 7/25/13 ¶ 3 & Exh. A [Doc. # 42]), and Sweetpea’s reference
15
to its “contractual relationship” in discussing its agreement agreement with WB. (SSUF ¶¶ 37-38.) 37-38.)
16
Most importantly, neither WB nor Sweetpea manifested an intent, either in writing or by
17
their actions, that only a signed writing would seal their deal.
18
In sum, Hasbro has identified sufficient evidence to raise a reasonable inference
19
that Sweetpea engaged in contributory infringement, and Sweetpea’s motion is DENIED
20
as to this claim.
21
B.
Hasbro’s Trademark Claims
22
1.
23
Hasbro asserts three claims under federal trademark law against Sweetpea,
24
specifically: (1) federal trademark trademark infringement infringement in violation of 15 U.S.C. § 1114; 1114; (2)
25
false designation of origin and unfair competition in violation of 15 U.S.C. §
26
1125(a)(1)(A), 1125(a)(1)(A), and (3) trademark trademark dilution in violation violation of 15 U.S.C. § 1125(c). (Compl.
Legal Standard
27 ¶¶ 68-90.) 28
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1
In its motion, Sweetpea argued that it was entitled to summary judgment on
2
Hasbro’s trademark claims because Hasbro could not demonstrate that Sweetpea “used”
3
Dragon s trademark in commerce. (Mot. at 7-8.) the Dungeons & Dragons 7-8.)
4
For the first time in its reply, Sweetpea argued that “there is no dispute” that it was
5
authorized to use the Dungeons & Dragons trademark. (Reply at 8.) In supplemental
6 briefing ordered by the Court, however, the parties clarified that they do dispute whether 7
Drago ns trademark in the primary title of Sweetpea is authorized to use the Dungeons & Dragons
8
a film and, in particular, Hasbro contends that Sweetpea’s title rights with respect to the
9 production of new films reverted. [Doc. # 120 at 1, 8.] As discussed, supra, the Court 10
draws all reasonable inferences in favor of Hasbro—the non-moving party—in
11
considering Sweetpea’s motion for partial summary judgment, and therefore, it assumes
12
that the title rights reverted for the purposes of Sweetpea’s motion.
13
Turning to Sweetpea’s argument about use in commerce, in order to prevail on its
14
trademark claims under the Lanham Act, Hasbro must prove that Sweetpea “use[d]” the
15 Dungeons & Dragons trademark “in commerce” and that the use was likely to confuse 16
customers regarding the source of the product. Karl Storz Endoscopy America, Inc. v.
17
Surgical Tech., Inc., 285 F.3d 848, 853-54 (9th Cir. 2002) (citing 15 U.S.C. §§ 1114(1),
18
1125(a)(1)). 1125(a)(1)).
Sweetpea does not adequately address likelihood likelihood of confusion in in its
19 briefing. Accordingly, the Court considers considers only whether Hasbro has raised a triable issue 20
as to Sweetpea’s “use in commerce” of the trademark.
21
1125(a)(1), and 1125(c)(1).
See 15 U.S.C. §§ 1114(1),
22
Sweetpea contends that “Hasbro has identified no facts showing that Sweetpea has
23
actually used the Dungeons & Dragons trademarks in any physical object,” and “talking
24
about something [i.e., referring to a Dungeons & Dragons film] does not constitute
25
trademark use.” (Reply at 10, 12.) In support of its argument, Sweetpea cites 15 U.S.C.
26
§ 1127, which defines “use in commerce” as follows:
27
(1) on goods when—
28
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1
(A) it is placed in any manner on the goods or their containers or the
2
displays associated therewith or on the tags or labels affixed thereto,
3
or if the nature of the goods makes such placement impracticable,
4
then on documents associated with the goods or their sale, and
5
(B) the goods are sole or transported in commerce, and
6
(2) on services when it is used or displayed in the sale or advertising of
7
services and the services are rendered in commerce, or the services are
8
rendered in more than one State or in the United States and a foreign
9
country and the person rendering the services is engaged in commerce in
10
connection with the services.
11
Sweetpea’s statement of the law is incorrect. incorrect. The Ninth Circuit has has explained that
12
the definition of “use in commerce” in Section 1127 “applies to the required use a
to have rights in a mark . 13 plaintiff must make in order to . . . .” Playboy Enterprises, Inc. v.
14 Netscape Commc’ns Corp., 354 F.3d 1020, 1024 n.11 (9th Cir. 2004). Section 1127 is 15
not, however, however, the legal standard for proving infringement. infringement. In Bosley Medical Institute,
16 Inc. v. Kremer , the Ninth Circuit held that the “use in commerce” language in the 17
Lanham Act “is simply a jurisdictional predicate to any law passed by Congress under the
18
Commerce Clause,” and to determine whether a defendant has engaged in commercial
19
use of a trademark, a court must consider whether the use was “in connection with a sale
20
of goods goods or services.” 403 F.3d 672, 677 (9th Cir. Cir. 2005). 2005). Such commercial commercial use “does
21
not require any actual sale of goods and services,” but rather that the defendant “offer[ed]
22
competing services to the public.” Id. at 679 679 (emphasis (emphasis in original). original). The Lanham Act
23
was “expressly enacted to be applied in commercial contexts” and “does not prohibit all
24
unauthorized uses of a trademark.” Id. The Bosley court explained that the commercial
25
use requirement of the Lanham Act serves the Act’s purpose “to protect consumers who
26
have formed particular associations with a mark from buying a competing product using
27
the same or substantially similar mark and to allow the mark holder to distinguish his
28 product from that of his rivals.” rivals.” Id. at 676.
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1
The Second Circuit has also explicitly noted in dictum that district courts err in
2
applying Section 1127’s definition of “use in commerce” to the infringement provisions
3
of the Copyright Act because the language of Section 1127 makes it “plainly apparent
4
from the context that the full definition set forth in § 1127 cannot apply to the
5
infringement actions,” specifically 15 U.S.C. §§ 1114 and 1125. Rescuecom Corp. v.
6
Google Inc., 562 F.3d 123, 132 132 (2d Cir. 2009) (internal quotation quotation marks omitted). omitted). The
7 Rescuecom court concluded that: 8
Congress did not intend that [the “use in commerce” definition set forth in
9
15 U.S.C. § 1127] apply to the sections of the Lanham Act which define
10
infringing conduct.
The definition definition was rather intended intended to apply to the
11
sections which used the phrase in prescribing eligibility for registration and
12
for the Act’s protections.
13 Id. at 139; see also 4 McCarthy on Trademarks and Unfair Competitions § 23:11.50 (4th 14
ed.) (“‘[U]se in commerce’ is a statutory vestige of the old common law ‘affixation’
15
requirement . . . . [and] was never intended to limit the scope of ‘uses’ that would
16
constitute infringement.”). infringement.”).
17
2.
18
The issue here is whether Hasbro has raised a triable issue of fact as to whether
19
Sweetpea used the Dungeons & Dragons trademark in connection with the sale of goods.
20
Hasbro does not allege that Sweetpea sold any goods using the Dungeons & Dragons
21
trademark. As noted above, however, however, actual actual sale is unnecessary. Bosley, 403 F.3d at
22
679. Nor is there any evidence in the record that that Sweetpea actually produced produced a film in
23
collaboration with WB that used the Dungeons & Dragons mark in the title. Rather,
24
Hasbro has identified evidence that (1) Sweetpea licensed WB the right to use the
Hasbro Has Identified Material Facts Demonstrating Use in Commerce
5
25 26 27 28
5
As discussed, supra, the parties appear to disagree as to whether Sweetpea and WB entered into a final, binding agreement. agreement. Nonetheless, Hasbro has identified sufficient evidence that the agreement was final and binding to raise a genuine issue of material fact as to whether Sweetpea licensed WB the Dungeons & Dragons trademarks.
-17-
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Dragon s mark in the title of a film ( see Wogan Decl. of 1/6/14, Exh. B (Oh 1 Dungeons & Dragons
2
Depo. at 120:25-121:2; 181:9-17); id., Exh. L (Oh email of 1/10/13, 12:23 P.M.)), and (2)
3
Sweetpea’s principal, Solomon, promoted the WB-Sweetpea Film Project in interviews
4
Dr agons mark. (Wogan Decl. with the trade press using the Dungeons & Dragons Decl. of 7/25/13 ¶ 3
5
& Exh. A [Doc. # 42]; Wogan Second Supp. Decl. of 8/9/13 ¶ 6 (quoting from video
6
interview) [Doc. # 57].)
7
During oral argument on this motion, Hasbro argued that the Ninth Circuit’s
8
decision in Levi Strauss & Co. v. Shilon compels a finding that trademark infringement
9
can occur even when the product product offered for sale has not yet been produced. produced. 121 F.3d
10
1309, 1312 (9th Cir. 1997). In Levi Strauss, the district court granted partial summary
11 judgment to the plaintiff, Levi Strauss and Company, on its trademark infringement 12
claims where the defendant, Shilon, offered to sell 10,000 sets of counterfeit Levis
13
Strauss labels and tags and 10,000 pairs of “blank” counterfeit Levi’s jeans to a private
14
investigator posing as a clothing distributor. Id. at 1311. Shilon never provided the
15
investigator with the actual jeans and tags, but he did provide a sample set of tags, labels
16
and jeans. Id. Shilon argued argued that he could could not be held held liable for actual sale because he
17
simply made a “naked offer to provide labels.” Id. at 1311-12. The Ninth Circuit
18
rejected Shilon’s argument and affirmed the district court opinion, holding that “[t]he
19
statute does not require that the defendant be in possession of counterfeit goods at the
20
time of the offer or that the defendant make an actual sale,” and rather, “[a]n offer to sell
21
without more will suffice to establish liability.” 6 Id. Levi Strauss thus stands for the
22 proposition that an offer to sell goods that infringe a trademark is sufficient to support a 23
claim of trademark infringement.
24
In this case, there is no evidence in the record that Sweetpea explicitly offered to
25
i.e., the Dungeons & Dragons film—using Hasbro’s trademark. Indeed in sell goods— i.e.
26 27 28
6
Sweetpea’s contention that Levi Strauss is distinguishable because this case involves “spoken words” rather than tags and labels (Reply at 11), is not supported by the Ninth Circuit’s reasoning.
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1
his interviews with the trade press, Solomon made clear the movie did not yet exist, but
2
rather was in development. development. Solomon’s statements statements to the trade press press support an inference, inference,
3
however, that Sweetpea sought to advertise or promote the WB film project by
4
capitalizing on the good will will associated with Hasbro’s Hasbro’s mark. mark.
5
identified by Hasbro is sufficient to support an inference that Solomon used the mark in
6
connection with the sale of goods, i.e., the future film. Bosley, 403 F.3d at 677.
Thus, the evidence
7
Hasbro’s evidence that Sweetpea licensed the Dungeons & Dragons trademark to
8
WB is also sufficient to raise a triable issue on Hasbro’s trademark claims or, at least,
9
with respect to Hasbro’s trademark dilution claim.
7
In Panavision Intern., L.P. v.
10
Toeppen, the Ninth Circuit held that a defendant trading on the value of the plaintiff’s
11
marks by registering trademarks as Internet domain names and selling the domain names
12
to the rightful trademark owners, constituted “commercial use” under the Lanham Act.
13
141 F.3d 1316, 1325 (9th Cir. 1998), holding modified on other grounds in Yahoo! Inc. v.
14 La Lique Contre Le Racisme Et L’Antisemitisme, 433 F.3d 1199 (9th Cir. 2006). 2006). The 15
Toeppen court held that the defendant’s commercial use “was his attempt to sell the
16
trademarks themselves” and “[i]t does not matter that he did not attach the marks to a
17 product.” Id. In another case, the Ninth Circuit explained explained that “commercial “commercial use” under under 18
Section 1125(c)(1) “requires the defendant to be using the trademark as a trademark,
19
capitalizing on its trademark status” or “trad[ing] on the value of marks as marks.” Avery
20 Dennison Corp. v. Sumpton, 189 F.3d 868, 868, 880 (9th Cir. 1999).
Here, Sweetpea’s Sweetpea’s
21
licensing agreement with WB capitalized on the trademark Dungeons & Dragons as a
22
trademark and, for the purposes of this summary judgment motion, the Court must
23
assume that Sweetpea did not have the right to do so, as discussed, supra.
24
Accordingly, Sweetpea’s motion is DENIED as to Hasbro’s trademark claims.
25 26 27 28
7
Sweetpea does not distinguish its commercial use arguments with respect to Hasbro’s trademark dilution and Hasbro’s other trademark claims.
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1
C.
Hasbro Is Entitled to Summary Judgment on Sweetpea’s Counterclaim for
2
Copyright Infringement
3
Here, there is no question that a valid copyright exists as to the Dungeons and
4 Dragons materials.
As discussed, supra, the parties dispute the ownership of the
5
copyright and contend that ownership involves factual questions that must be resolved by
6
a jury. Thus, drawing all inferences inferences in favor of Sweetpea—the Sweetpea—the nonmoving nonmoving party—in the
7
context of Hasbro’s motion for summary judgment, the Court assumes that Sweetpea
8
owns the relevant portions of the copyright and proceeds to the second element of the
9
claim.
10
Sweetpea appears to allege a direct infringement claim against Hasbro, but it has
11
not identified any evidence that would support a finding that Hasbro has “copied,
12
distributed, advertised and/or sold and continues to copy, distribute, advertise and/or sell
13
an unauthorized work or works that are substantially similar to and copy protected
14
elements of [Sweetpea’s] copyrights . . . .” (Ans. ¶ 64 64 [Doc. # 62].) Rather, both parties
15
appear to construe Sweetpea’s claim as a contributory copyright infringement claim, in
16
which Sweetpea alleges that Hasbro “induced, caused or materially contributed” to
17
Universal’s infringing activity. (See, e.g., Mot. at 10 [Doc. # 77]; Opp’n at 8 [Doc. ##
18
94, 99].) Because secondary liability for for copyright infringement infringement cannot be proven absent
19
direct infringement by a third party, Napster, Inc. , 239 F.3d at 1013 n.2, Sweetpea must
20
show that Universal copied “constituent elements of the work that are original.” Funky
21
Films, Inc., 462 F.3d at 1076.
22
Copying may be proven by direct direct or circumstantial circumstantial evidence. “Absent evidence of
23
direct copying, proof of infringement involves fact-based showings that the defendant [1]
24
had ‘access’ to the plaintiff’s work and [2] that the two works are ‘substantially similar.’”
25 Id. (internal quotation quotation omitted). The substantial similarity similarity test contains two components: components: 26
(1) an extrinsic test which “focuses on articulable similarities between the plot, themes,
27
dialogue, mood, setting, pace, characters, and sequence of events in the two works”; and
28
(2) an intrinsic test which “examines an ordinary person’s subjective impressions of the
-20-
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1
similarities between two works.” Id. (internal (internal quotations quotations omitted). omitted). The intrinsic intrinsic test is
2
“exclusively the province of the jury,” and thus, courts at summary judgment apply only
3
the extrinsic test. Id. “A plaintiff who cannot satisfy the extrinsic extrinsic test necessarily loses
4
on summary judgment, because a jury may not find substantial similarity without
5
evidence on both the extrinsic and intrinsic tests.” Id. (internal quotations omitted).
6
Sweetpea has failed to raise a genuine issue of material fact as to whether
7
Universal engaged engaged in direct copying copying of the copyrighted copyrighted work. work.
Sweetpea has has not
8
identified any evidence of direct copying of the work by Universal, and “[a]bsent
9
evidence of direct copying, proof of infringement involves fact-based showings that the
10
defendant [1] had ‘access’ to the plaintiff’s work and [2] that the two works are
11
‘substantially similar.’” Id. While there does not appear appear to be any dispute as to whether
12
Universal had access to the copyrighted work, Sweetpea identifies no evidence of
13
substantial similarity between the copyrighted work and a work produced by Universal
14 because it identifies no evidence of any copy whatsoever . Sweetpea concedes that there 15
is no copy in evidence, but it appears to argue that a copy exists that Hasbro failed to
discovery requests. (Opp’n at 8-9.) Sweetpea contends that a jury jury 16 produce in response to discovery 17
could conclude a copy exists based on several emails that suggest that Universal’s
18
screenwriter may have have begun writing a script script as early as late 2012 or early 2013. ( Id. at
19
9.)
20
question. In order to defeat defeat summary judgment judgment as to its copyright infringement infringement claim, claim,
21
Sweetpea must raise a triable issue of material fact as to whether a copy made by
22
Universal is “substantially similar ” to the copyrighted copyrighted work. work. As Sweetpea has failed to
23
do so, Hasbro’s partial summary judgment motion is GRANTED as to Sweetpea’s
24
copyright infringement counterclaim.
25
D.
Whether a jury could conclude that a copy exists, exists, however is not the relevant
Hasbro Is Entitled To Summary Judgment on Sweetpea’s Counterclaims for
26
False Designation of Origin and Unfair Competition and Trademark Dilution
27
Sweetpea asserts two claims under federal trademark law against Hasbro,
28
specifically: (1) false designation designation of origin origin and unfair competition in violation of 15
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1
U.S.C. § 1125(a)(1)(A), and (2) trademark dilution in violation of 15 U.S.C. § 1125(c).
2
(Ans. ¶¶ 68-83.) 68-83.) The counterclaims counterclaims at issue relate to the agreement in principle that that
3
Hasbro reached with Universal in which Hasbro granted Universal the option to use the
4
words “Dungeons & Dragons” and/or “Advanced Dungeons & Dragons” (“the
5
trademark”) in the “secondary “secondary title” in a motion motion picture. (Mot. at 11.) 11.) The parties do do not
6
dispute that Hasbro has the right to use the trademark in a secondary title in a motion
7 picture that it produces itself . (Opp’n at 11-12; 11-12; Reply Reply at 7, 11-12 11-12 [Doc. # 104].) 104].) Rather, 8
the sole issue is whether Hasbro had the right to assign to a third-party its rights to use
9
the trademark trademark in a secondary title. ( Id.)
10
The contract and its its amendments are not models of of clarity. The 1994 agreement agreement
11 provides, in relevant relevant part:8 12
4.
Reserved Rights/Hold Backs/Restrictions. . . .
13
(b) Advanced Dungeons & Dragons: Licensor may produce or grant
14
licenses to others to produce a live-action or animated motion picture and/or
15
television production based on Licensor’s “ADVANCED DUNGEONS &
16
DRAGONS” game and trademark, but it shall not have the right, and shall
17
not authorize or permit others to exhibit, release, promote or exploit any live
18
action ADVANCED DUNGEONS & DRAGONS motion picture and/or
19
television production or any merchandising or publishing in connection
20
therewith, at anytime earlier than twelve (12) months following the initial
21
general commercial release in the United States of the Picture produced
22
hereunder. Notwithstanding the foregoing, foregoing, if the Picture to be produced
23
hereunder is not released theatrically in the United States of America within
24
two (2) years after the earlier of the date of completion of the Final Cut of
25 26 27 28
8
The agreement contains a choice of law provision that was modified by the second amendment to provide that it is to be construed in accordance with California law. (Licensing Agreement (“LA”) ¶ 20 [Doc. # 77-6]; Second Amendment (“SA”) ¶ 6 [Doc. # 77-6].)
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1
the Picture or the date which is seven (7) months after the date upon which
2
principal photography of the Picture is completed, then the holdbacks and
3
restrictions contained in the preceding sentence shall be null and void
4
automatically without notice to Licensee from Licensor being required.
5
*
6
*
*
(d) Licensor’s Reserved Reserved Rights. All rights in and to the Property not
7
specifically granted to Licensee herein are reserved to t o Licensor (subject only
8
to the limited holdbacks expressly described in subparagraphs 4(a), (b) and
9
(c) above) . . . .
10 11
* 13.
*
*
Assignment . . . .
12
(c) Licensor may may assign, sublet, or transfer this this Agreement to any
13
person, firm, or corporation, without limitation, provided, however, that the
14
purported assignee is able to assume all of Licensor’s rights and obligations
15
hereunder and that the assignment in no way affects any of the rights granted
16
to Licensee hereunder or any of the representations and warranties of
17
Licensor hereunder (e.g. any purported assignee of Licensor must become
18
the holder of the rights granted to Licensee in this Agreement).
19
(Licensing Agreement (“LA”) ¶¶ 4, 13 [Doc. # 77-6, Exh. A].)
20
The 1998 first amendment to the agreement provides, in relevant part:
21
14.
22
terminated except:
23
The holdbacks provided in Paragraph 4(b) of the Agreement shall be (a)
[Hasbro] shall not use or permit others to use the words
24
“Dungeons & Dragons” and/or “Advanced Dungeons & Dragons” in any
25
live-action motion picture or television program in any manner until January
26
1, 2000; provided [Hasbro] may use the words “Dungeons & Dragons”
27
and/or “Advanced Dungeons & Dragons” as a source material credit only in
28
such productions, provided such credit (i) will be in a size no greater than
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1
50% of the size of the primary artwork title and (ii) in no case will appear
2
above or before the title.
3
(b)
After January 1, 2000, [Hasbro] shall not use or permit others to
4
use the words “Dungeons & Dragons” and/or “Advanced Dungeons &
5
Dragons” in the primary title of any live-action motion picture or television
6
program; provided [Hasbro] may use the words “Dungeons & Dragons”
7
and/or “Advanced Dungeons & Dragons” in a secondary title in such
8
productions, in a size no greater than 50% of the size of the primary artwork
9
title and in no case above or before the primary artwork title in such
10 11
productions. (c)
Upon execution of the formal amendment, [Hasbro] may use or
12
permit others to use the words “Dungeons & Dragons” and/or “Advanced
13
Dungeons & Dragons” as the primary or secondary title of any animated
14
theatrical motion picture or animated television program[.]
15 16
(First Amendment (“FA”) ¶ 14 [Doc. # 77-6, Exh. F].) The disagreement between the parties concerns the first amendment, section 14(b),
17
which provides provides that “[a]fter January January 1, 2000 . . . .
[Hasbro] may use the words
18
‘Dungeons & Dragons’ and/or ‘Advanced Dungeons & Dragons’ in a secondary title in
19
such productions.” productions.” (FA ¶ 14(b).) 14(b).) Sweetpea contends that because the the agreement agreement does does
20
not specifically state that Hasbro may “use or permit others to use” the secondary title
21
rights, it necessarily prohibits the assignment of such rights, and thus, Sweetpea is
22
entitled to to summary summary judgment judgment on its trademark trademark counterclaims. counterclaims.
23
(emphasis added).)
(Opp’n at at 12-13
24
Upon careful review of the contract language, the Court disagrees with Sweetpea.
25
First, Sweetpea is incorrect that it is entitled to summary judgment because the contract
26
language is “clear and unambiguous.”
27
amendment is silent as as to whether Hasbro may assign its secondary title rights, and thus
28
is not “clear and unambiguous.” unambiguous.” Second, Sweetpea’s argument argument that the parties’ parties’ omission
(Opp’n at 12.)
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The language of the first
Case 2:13-cv-03406-DMG-JCG Document 154 Filed 02/25/14 Page 25 of 28 Page ID #:3901
1
of the words “or permit others to use” in section 14(b) “establishes with certainty” ( id. at
2
13) that the parties intended to prohibit Hasbro from assigning its rights is also incorrect
3
as a matter of law. Sweetpea invokes invokes the legal doctrine of expressio unius est exclusion
4
alterius, which the California Supreme Court has observed is “an aid to resolve
5
ambiguities of a contract.” Murphy v. DirecTV, Inc. , 724 F.3d 1218, 1234 (9th Cir. 2013)
6
(quoting Steven v. Fid. & Cas. Co. of New York , 58 Cal. 2d 862, 27 Cal. Rptr. 172
7
(1962)). The Steven court held, however, that “if the applicability of a contract can be
8
determined only by use of the maxim of expressio unius, the contract is ambiguous, and
9
extrinsic evidence is therefore admissible to prove the intent of the parties.” Steven, 58
10
Cal. 2d at 871. Accordingly, to the extent that that expressio unius applies here, the Court
11
must recognize that the contract is ambiguous and admit extrinsic evidence.
9
12
Hasbro offers several contractual interpretation arguments in support of its
13
contention that it is entitled to summary judgment on Sweetpea’s trademark
14
counterclaims, none of of which is persuasive. First, Hasbro contends contends that the language “in
15
such productions” in section 14(b) refers back to productions by Hasbro and/or its
16
licensees.
17
interpretation. The relevant provision provision provides that “[Hasbro] shall not use or permit permit
18
others to use the words “Dungeons & Dragons” and/or “Advanced Dungeons &
19
Dragons” in the primary title of any live-action motion picture or television program;
(Reply at 9-10.)
The contract is not reasonably susceptible to Hasbro’s
20 provided [Hasbro] may use the words “Dungeons & Dragons” and/or “Advanced 21
Dungeons & Dragons” in a secondary title in such productions . . . .” (FA ¶ 14(b)
22
(emphasis added).) Under the plain language language of the contract, contract, “in such productions” productions” refers
23 back to “any live-action motion picture or television program.” 24
The second clause
explicitly grants Hasbro secondary title rights with respect to any live-action motion
25 26 27 28
9
The doctrine provides that “to express or include one thing implies the exclusion of the other, or of the alternative.” Black’s Law Dictionary 661 (9th ed. 2009).
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Case 2:13-cv-03406-DMG-JCG Document 154 Filed 02/25/14 Page 26 of 28 Page ID #:3902
1 picture or television program, but is silent as to Hasbro’s right to permit others to use 2
such rights.
3
Second, Hasbro contends that section 13(c) of the 1994 agreement (1) specifically
4
authorizes it to assign its rights “without limitation,” or, in the alternative, (2) “further
5
evidences Hasbro’s freedom to assign the Agreement and the rights and obligations
6
thereunder to third parties.” (Mot. at 14-15; Reply Reply at 10.) With respect respect to Hasbro’s Hasbro’s first first
7 point, section 13(c) expressly provides that Hasbro may assign its rights “without 8
limitation, provided, however, that the purported assignee is able to assume all of
9 Licensor’s rights and obligations hereunder . . . . (e.g. any purported assignee of Licensor 10
must become the the holder of the rights granted granted to Licensee in in this Agreement).” Agreement).” (LA ¶
11
13(c) (emphasis added).)
12
interpretation that Hasbro may not assign its rights under the Agreement unless it assigns
13
all rights pursuant to section 13(c).
14
“evidences [its] freedom to assign assign the Agreement” Agreement” is unpersuasive. Similarly, Hasbro’s Hasbro’s
15
argument that its rights under the Agreement are assignable under general principles of
16
contract law (Mot. at 15) is unavailing, given that the contract explicitly imposes certain
17
limitations on assignment.
18
The contract contract is reasonably susceptible, however, to an Thus, Hasbro’s Hasbro’s argument argument that that section 13(c)
Hasbro’s most persuasive argument is that it has reserved its secondary title rights,
19
except as specifically specifically limited, limited, because those rights rights preexist the the Agreement. Agreement.
Hasbro
20
contends that because it is the owner of the Dungeons & Dragons trademark, it “does not
21
require contractual permission from its licensee, Sweetpea, to grant licenses to third
22 parties to exercise the trademark rights that Hasbro expressly reserved for itself under the 23
Agreement.” (Reply at 8.) Thus, the argument is that where Hasbro Hasbro has not explicitly explicitly
24
licensed secondary title rights to Sweetpea, such rights are reserved to Hasbro.
25
In the 1994 agreement, Hasbro “[r]eserved . . . [a]ll rights in and to the Property
26
not specifically granted to Licensee” by the agreement. (LA ¶ 4(d).) 4(d).) In paragraph paragraph 4(b) of
27
the agreement, Hasbro reserved the right to “produce or grant licenses to others to
28 produce a live-action or animated motion picture and/or television production based on
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Case 2:13-cv-03406-DMG-JCG Document 154 Filed 02/25/14 Page 27 of 28 Page ID #:3903
1
[its] ‘ADVANCED DUNGEONS & DRAGONS’ game and trademark,” but this right
2
was subject to a “holdback” provision that limited the right for a specific time-period.
3
(LA ¶ 4(b) (emphasis (emphasis added).) The first amendment “terminated” “terminated” the holdback provision provision
4
in paragraph 4(b) of the agreement, “except” for certain new holdbacks delineated in the
5
amendment. (FA ¶ 14.)
6
Sections 14(a) and 14(b) provide the new holdbacks concerning title rights in live-
7
action motion motion pictures pictures or television television programs. programs. ( Id.) Before January 1, 2000, “[Hasbro]
8
shall not use or permit others to use the words ‘Dungeons & Dragons’ and/or ‘Advanced
9
Dungeons & Dragons’ in any live-action motion picture or television program in any
10
manner . . . .” (FA ¶ 14(a) (emphasis (emphasis added).) Read in isolation, section section 14(a) provides
11
for certain holdbacks on Hasbro’s title rights before January 1, 2000, but it does not
12
otherwise limit Hasbro’s reserved rights.
13
Section 14(b) provides that after January 1, 2000, Hasbro shall not use or permit
14
others to use primary title rights in any live-action motion picture or television program.
15
(FA ¶ 14(b).) It does not, however, however, limit Hasbro’s reserved reserved rights to use or permit permit others
16
to use secondary title rights in in any such production. production. ( Id.) Indeed, the first amendment
17
specifically provides that Hasbro “may use” secondary title rights subject only to certain
18
size and placement restrictions. ( Id.)
19
Sweetpea has not argued that Hasbro’s reservation of rights in the original
20
agreement is in any way modified by the first or second amendments to the agreement.
21
Therefore, under the first amendment, Hasbro’s secondary title rights after January 1,
22
2000 have been reserved, and Hasbro does not require permission from its licensee to
23
assign them.
24
Accordingly, Hasbro’s motion for partial summary judgment with respect to
25
Sweetpea’s counterclaims for false designation of origin/unfair competition and
26
trademark dilution is GRANTED.
27 28
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1
IV.
2
CONCLUSION
3
In light of the foregoing:
4
(1)
Sweetpea’s motion for partial summary judgment is GRANTED in part and
5
DENIED in part as follows:
6
(a)
7
copyright infringement;
8 9 10 11 12
Sweetpea’s motion is GRANTED as to Hasbro’s claim for direct
(b) (2)
Sweetpea’s motion is otherwise DENIED;
Hasbro’s motion for partial summary judgment is GRANTED as to
Sweetpea’s claims for copyright for copyright infringement and trademark infringement; and (3)
Due to privacy considerations, this Order shall be filed under seal. Within
seven days from the date of this Order, the parties will meet and confer regarding which
13 portions of the Order they propose to be redacted such that a redacted version of the 14
Order may be filed. The parties shall file file a joint report report with the Court Court by no later than than
15
March 4, 2014 regarding the proposed redacted version of the Order.
16 17
IT IS SO ORDERED.
18 19
DATED:
February 25, 2014
20 DOLLY M. GEE UNITED STATES DISTRICT JUDGE
21 22 23 24 25 26 27 28
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