Game Art Design – Critical Studies
Art Direction 1
Principles of Character Design GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
1
Game Art Design – Critical Studies
Principles of Character Design what makes a character visually interes interesting ting what is their story how do we convey this visually where do we begin Roller Bunny by Gregory Callahans
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
2
Game Art Design – Critical Studies
Principles of Character Design what makes a character visually interes interesting ting what is their story how do we convey this visually where do we begin Roller Bunny by Gregory Callahans
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
2
Game Art Design – Critical Studies
What is good character design? is it believable silhouette readability fit for purpose
‘Journey’ by Thegamecompany
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
3
Game Art Design – Critical Studies
Believable
‘Ideal Proportions’ from Figure Drawing For All It ’s Worth, Worth, Andrew Loomis
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
4
Game Art Design – Critical Studies
Believable - exaggeration A
B
C
D
‘2D Tutorial ‘How to’ Exaggerating Body Proportions by Mi ke Crilley
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
5
Game Art Design – Critical Studies
Believable - exaggeration A
B
C
D
‘2D Tutorial ‘How to’ Exaggerating Body Proportions by Mi ke Crilley
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
6
Game Art Design – Critical Studies
Comparison – Jack and Robin
‘2D Tutorial ‘How to’ Exaggerating Body Proportions by Mi ke Crilley
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
7
Game Art Design – Critical Studies
What is good character design? is it believable silhouette readability fit for purpose
‘DC Comics Batman by Neal Adams
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
8
Game Art Design – Critical Studies
Who am I?
‘by Andy Fairhurst
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
9
Game Art Design – Critical Studies
Silhouette silhouette must be clearly readable designed with a signature pose pose should reinforce character traits weapons should complement character
‘Wolverine’ by Andy Fairhurst
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
10
Game Art Design – Critical Studies
What is good character design? is it believable silhouette readability fit for purpose
‘Tangled’ by Disney
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
11
Game Art Design – Critical Studies
Readability – the value gradient value – the range of light and dark regardless of colour and saturation value gradient – value should shift from darker at feet to lighter at head creates focal points – draw the player’s eye to important areas creates illusion of depth, enhances 3D ‘Dota2 Character Art Guide’ by Valve
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
12
Game Art Design – Critical Studies
Readability – value patterning human eye looks for patterns create contrasting blocks of value to highlight forms increase contrast between objects separate unique pieces into value test value patterns in-game, before adding colour characters most important features draw the eye GAME 1002 Week 2 Art Direction 1
‘Dota2 Character Art Guide’ by Valve
Emma Ash, Michael Powell August 2014
13
Game Art Design – Critical Studies
Readability – colour and saturation primary + secondary and tertiary, complement or contrast avoid colours dominant in the world saturation/colour intensity draw the eye higher saturation to reinforce interest ALWAYS recheck values in greyscale ‘Dota2 Character Art Guide’ by Valve
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
14
Game Art Design – Critical Studies
Readability – colour for mood and story
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
15
Game Art Design – Critical Studies
What is good character design? is it believable silhouette readability fit for purpose
’Farmer’ by Jolyon Webb, Game Art Team
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
16
Game Art Design – Critical Studies
Is it fit for purpose? check character in context test shapes test colours, values and scale ensure it does not distract ’Farmer’ by Jolyon Webb, Game Art Team
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
17
Game Art Design – Critical Studies
What is good character design - checklist is it believable – based on reality silhouette – is clear, recognisable, unique and unmistakeable readability – value gradient, value pattern, colour and saturation, colour for mood and story fit for purpose – does it fit into the environment, your world
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
18
Game Art Design – Critical Studies
Who am I? Superhero recognition time…
‘Hello Kitty super hero designs by Joseph Senior
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
19
Game Art Design – Critical Studies
The many faces of Batman
a strong design will become iconic GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
20
Game Art Design – Critical Studies
How do we create a character? rules and story gathering reference – visual research refining reference using mood boards – visual research thumbnail sketches – generating and testing ideas refined sketches exploring palette final concepts ready for production! ‘Tangled’ by Disney
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
21
Game Art Design – Critical Studies
The game world helps define the rules Positive Hand-made Chunky Organic Rural Low-tech Medieval
‘Tangled’ by Disney
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
22
Game Art Design – Critical Studies
The game world helps define the rules
‘Village’ by Mitch Small, Craig Mooney, Game Art Team
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
23
Game Art Design – Critical Studies
Rules characters are real world proportions silhouette must be bold and interesting with chunky shapes, not fiddly small details hands and feet may be slightly exaggerated all colours from a warm, natural palette
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
24
Game Art Design – Critical Studies
Story characters have a story to locate them in the game world male farmer late 30s overweight rustic jolly likes a drink, and it shows
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
25
Game Art Design – Critical Studies
Gathering references a collection of visual ideas and stimulus at this stage keep an open mind reject nothing
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
26
Game Art Design – Critical Studies
Refining references – mood boards start to focus your idea prioritise what’s really interesting impose order and deduce visual must haves
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
27
Game Art Design – Critical Studies
Sketching – generating and testing ideas work fast work rough don’t be precious more done now will save time later
’Farmer’ by Jolyon Webb, Game Art Team
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
28
Game Art Design – Critical Studies
Refined sketching
’Farmer’ by Jolyon Webb, Game Art Team
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
29
Game Art Design – Critical Studies
Exploring palette warm and natural no artificial colours use saturated colour sparingly colours sit in harmony
’Farmer’ by Jolyon Webb, Game Art Team
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
30
Game Art Design – Critical Studies
Final concept right proportions right colours right shape/silhouette tells story visually
’Farmer’ by Jolyon Webb, Game Art Team
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
31
Game Art Design – Critical Studies
How do we create a character - checklist rules and story gathering reference – visual research refining reference using mood boards – visual research thumbnail sketches – generating and testing ideas refined sketches exploring palette final concepts now you’ve got a basic understanding of guiding principles of good character design, it’s your turn!
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
32
Game Art Design – Critical Studies
Where 2D and 3D collide Game Production: introducing you to 3DS Max learning modelling basics Visual Studies: fundamentals of drawing visual communication visual review, tools and techniques
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
33
Game Art Design – Critical Studies
Character design – Cubee Man we’ll provide you with
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
34
Game Art Design – Critical Studies
Cubee Man – a blank canvas
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
35
Game Art Design – Critical Studies
Cubee Man – colouring in
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
36
Game Art Design – Critical Studies
Your Cubee character
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
37
Game Art Design – Critical Studies
Your Cubee character and beyond! small changes make BIG differences add hair and props add more geometry add more complexity to the base
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
38
Game Art Design – Critical Studies
Paper Art
Paper characters by Alexei Lyapunov and Lena Ehrlich from ‘People Too’
GAME 1002 Week 2 Art Direction 1
Emma Ash, Michael Powell August 2014
39
Game Art Design – Visual Studies
Takeaways: believable silhouette readable fit for purpose ICONIC
GAME 1004 Week 1 Introduction
Emma Ash, Michael Powell August 2014
40
Game Art Design – Visual Studies
Takeaways: believable
beast the research
silhouette
work hard and fast
readable
don’t concept too soon
fit for purpose
AVOID EMOTIONAL
ICONIC
ATTACHMENT
GAME 1004 Week 1 Introduction
Emma Ash, Michael Powell August 2014
41