Kill Team: Orks
v1.3
ORKS Codex Orks
Rokkit Packs
This team list uses the special rules and wargear found in Codex: Orks. If a rule differs from the Codex, it will be clearly stated.
A model equipped with a Rokkit Pack ignores the rule for Rokkit Packs found in the Codex, use the following rule instead: Models with a Rokkit Pack become Jump Infantry. If the model rolls a double when using his Jump move in the charge sub-phase the dice may not be rerolled and the model immediately suffers a Strength 4 hit. If the model survives this hit, his following Hammer of Wrath attack is resolved at Strength 6.
Waaagh! Amendment Instead of the Waaagh! rule in the Codex, use the following: Once per game (but not in the first turn), the Ork player can declare a Waaagh! during his Shooting phase. For the rest of that turn, all friendly Ork models may Run up to 9” and may re -roll their charge distance.
Model Availability You must adhere to the following model requirements when building your Kill Team: 1 Team Leader model 1-25 Core models 0-5 Special models
Mob Rule Amendment Any Ork with the Mob Rule special rule may substitute their Leadership value for the number of models currently in their Kill Team with the Mob Rule special rule. If an Ork Kill Team numbers 11 or more models with the Mob Rule special rule, it gains the Fearless special rule.
Nob
20 points
WS
BS
S
T
W
I
A
Ld
Sv
4
2
4
4
3
3
3
7
6+
Wargear:
Improvised Armour
Slugga
Choppa
Mega Armour Options: • May replace all wargear with Mega Armour, Twin-linked Shoota and Power Klaw for 20 points. • May then exchange Twin Twin-linked Shoota with: - Shoota/Rokkit Kombi-weapon 5 pts - Shoota/Skorcha Kombi-weapon 5 pts May take wargear from the Ork armoury including Nob and Mega Armour only items.
Special Rules: Inspiring Presence Furious Charge Mob Rule Waaagh!
Options (models without Mega Armour only): May replace any weapon with: with: - Twin-linked Shoota 5 pts - Shoota/Rokkit Kombi-weapon 5 pts - Shoota/Skorcha Kombi-weapon 5 pts - Big Choppa 5 pts - Power Claw 25 pts • May take any of the following: - Stikkbomb 1 pts - Ammo Runt 3 pts - ‘eavy Armour 5 pts - Cybork Body 5 pts - Attack Squig 15 pts • May take one of the following: - Rokkit Pack 10 pts - Warbike 15 pts May take wargear from the Ork armoury including Nob only items. A Kommando Nob may also take Kommando only wargear.
Kommando Upgrade: May upgrade to a Kommando Nob for 5 pts, gaining the Move Through Cover and Infiltrate special rules. A Kommando Nob may not take Mega Armour, a Rokkit Pack or a Warbike.
1
Kill Team: Orks
v1.3
Mek
15 points
WS
BS
S
T
W
I
A
Ld
Sv
4
2
3
4
2
2
2
7
6+
Wargear:
May replace Kustom Mega-Blaster with: - Slugga and Choppa Free - Big Shoota Free - Rokkit Launcha 5 pts May take any of the following: - Stikkbomb 1 pts - ‘eavy Armour 5 pts - Cybork Body 5 pts - Grot Oiler 5 pts - Warbike 15 pts May take wargear from the Ork armoury including Mek only items.
Special Rules:
Improvised Armour Kustom Mega-Blaster Mek’s Tools
Options:
Inspiring Presence Furious Charge Mob Rule Waaagh!
Ork Boy
6 points
WS
BS
S
T
W
I
A
Ld
Sv
4
2
3
4
1
2
2
7
6+
Wargear:
Special Rules:
Improvised Armour Shoota
Furious Charge Mob Rule Waaagh!
Options: Any Ork Boy may replace its Shoota with: - Slugga and Choppa Free • For every 10 Ork Boyz you take in yo ur Kill Team, one may replace their Shoota with: - Big Shoota 5 pts - Rokkit Launcha 10 pts Any Ork Boy may take the following: - Stikkbomb 1 pts
Gretchin Herd
25 points
Gretchin: WS
BS
S
T
W
I
A
Ld
Sv
2
3
2
2
1
2
1
5
-
It’s a Grot’s Life: Rule Amendment: Ork’s use the tribes Gretchin for all
manner of unsavoury roles, one of which is a meat shield for the more important Orks. An enemy may not trace line of sight through a Gretchin herd. Even if they try and shoot past them to get at more valuable targets, the Runtherd throws a Grot into the path of the shot.
Runtherd: WS
BS
S
T
W
I
A
Ld
Sv
4
2
3
4
1
2
2
7
6+
Wargear (Gretchin):
Special Rules (Runtherd):
Blasta
Wargear (Runtherd):
Special Rules (All):
Improvised Armour Grabba Stick Slugga Squig Hound
Mixed Squad:
Furious Charge
When used in a Campaign, you may replace any Dead! models in a Gretchin Herd at the following points costs: Gretchen for 3 points, Runtherd for 10 points.
Squad (5 Gretchin and 1 Runtherd) It’s a Grot’s Life* Mixed Squad* Non-Learning
Options: • The Runtherd may exchange his Grabba Stick with a Grot-Prod for 5 points. 2
Kill Team: Orks
v1.3
Painboy
35 points
You may only ever take one Painboy in your Kill Team. WS
BS
S
T
W
I
A
Ld
Sv
4
2
4
4
2
3
3
7
6+
Wargear:
Options: • May take any of the following: - Stikkbomb 1 pts - ‘eavy Armour 5 pts - Cybork Body 5 pts May take wargear from the Ork armoury including Painboy only items.
Special Rules:
Improvised Armour ‘Urty Syringe Dok’s Tools*
Furious Charge Mob Rule Waaagh!
Dok’s Tools: Rule Amendment: The Painboy and all friendly Ork models within 6” gain the Feel No Pain special rule.
Kult Ork
10 points
WS
BS
S
T
W
I
A
Ld
Sv
4
2
3
4
1
2
2
7
6+
Kult Options (see Kult Specialisation ): • ‘Ard Boy: Gains either a Slugga and Choppa or a Shoota. Also gains ‘Eavy Armour. Up to two ‘Ard Boys in a Kill Team may replace their Shootas with one of the following: - Big Shoota 5 pts - Rokkit Launcha 10 pts
Wargear:
Special Rules:
Improvised Armour
Furious Charge Mob Rule Waaagh! Kult Specialisation*
• Kommando: Gains a Slugga, Choppa and Stikkbomb. Also gains the Infiltrate and Move Through Cover special rules. Up
to two Kommandos in a Kill Team may replace their Sluggas and Choppas with one of the following: - Big Shoota 5 pts - Rokkit Launcha 10 pts - Burna 15 pts
Kult Specialisation: Some Orks join one of the many Ork ‘Kults’ and specialise in a specific type of destruction. You must buy one (and only one) of the Kult Options listed on the right. Select which one of the Kults he belongs to and equip him as appropriate, paying any extra point costs.
• Tankbusta (+5 pts): Gains a Rokkit Launcha and Tankbusta Bomb. Also gains the Glory Hogs special rule. Up
to two Tankbustas may replace their Rokkit Launcha for a Tankhammer for free.
Options:
• Stormboy (+2 pts): Gains a Slugga, Choppa, Stikkbomb and Rokkit Pack.
• Any Kult Ork May take wargear from the Ork armoury. Kommandos may also take Kommando only items.
• Loota (+5 pts): Gains a Deffgun. • Burna Boy (+5 pts): Gains a Burna.
Killa Kan
40 points
You may take a maximum of two Killa Kanz in your Kill Team. WS
BS
S
FA
SA
RA
I
A
HP
2
3
5
11
11
10
2
2
2
Wargear:
Power Fist Big Shoota
Options: • May exchange its Big Shoota with: - Skorcha - Grotzooka - Rokkit Launcha - Kustom Mega-blaster • May take any of the following: - Grot Riggers - Armour Plates
Unit Type: Vehicle
(Walker)
Special Rules: Non-Flammable
3
Free 5 pts 10 pts 15 pts 5 pts 10 pts
Kill Team: Orks
v1.3
Deffkopta
35 points
WS
BS
S
T
W
I
A
Ld
Sv
4
2
3
5
2
2
2
7
4+
Unit Type:
Special Rules:
Jetbike
• May replace Twin-linked Shoota with: - Kustom Mega-blaster - Twin-linked Rokkit Launcher • May take any of the following: - Bigbomm - Buzzsaw
Furious Charge Mob Rule Hit and Run Scouts
Wargear:
Options:
Choppa Twin-linked Big Shoota
Meganob BS
S
T
W
I
A
Ld
Sv
4
2
4
4
2
3
3
7
2+
Wargear:
15 pts 25 pts
40 points
WS
5 pts 10 pts
Options: • May replace Twin-linked Shoota with: - Shoota/Rokkit Kombi-weapon 5 pts - Shoota/Skorcha Kombi-weapon 5 pts • May take Mega Armour only wargear from the Ork armoury.
Special Rules:
Mega Armour Stikkbomb
Furious Charge Mob Rule Waaagh!
Flash Git
25 points
WS
BS
S
T
W
I
A
Ld
Sv
4
2
4
4
2
3
3
7
4+
Wargear:
Special Rules:
‘Eavy Armour Snazzgun Gitfinda
Options: • May take any of the following: - More Dakka - Shootier - Blastas • May take wargear from the Ork armoury.
Furious Charge Mob Rule Waaagh!
Warbiker
5 pts 5 pts 5 pts
25 points
WS
BS
S
T
W
I
A
Ld
Sv
Wargear:
4
2
3
5
1
2
3
7
4+
‘Eavy Armour Choppa Slugga Warbike Dakkagun
4
Unit Type: Bike Special Rules:
Furious Charge Mob Rule Exhaust Cloud
Kill Team: Orks
v1.3
Big Gun
20 points
You may take a maximum of two Big Gunz in your Kill Team. Gretchin:
Options:
WS
BS
S
T
W
I
A
Ld
Sv
2
3
2
2
1
2
1
5
-
• May replace Kannon with: - Lobba - Zzap Gun • May take the following: - Ammo Runt
Big Gun: WS
BS
S
T
W
I
A
Ld
Sv
-
-
-
7
2
-
-
-
3+
Wargear (Gretchin):
None
3 pts
Unit Type: Artillery Replacement Crew: 3 pts
Wargear (Big Gun):
Special Rules (All):
Kannon
5 pts 10 pts
Squad (2 Gretchin and 1 Big Gun)
Metal Skull (Nob Only) – 20 pts
Mega-Rumblah (Mek Only) – 15 pts
Adds +1 to Toughness, and also allows the model to deliver a truly awesome head butt! The Nob may head butt an enemy in base contact instead of making his normal Attacks during the Assault phase: Make a single Attack against the target, if it hits, the target has to pass a Toughness test or suffer a wound with no armour saves allowed.
Instead of Overwatch, the Mekboy may activate his Mega-Rumblah. Any enemy model who charges the Mekboy counts a 3” radius around the model as Difficult Terrain (i.e. it would cost 6” worth of movement to move through).
Bouncy Shield ( Mek Only) – 15 pts Confers a 5+ invulnerable save to the Mek.
‘Ard Case (Nob Only) – 15 pts Grants the model the Feel No Pain special rule.
More Dakka! ( Mek Only) – 10 pts
Spikey Bitz (Nob Only) – 10 pts
Instead of shooting himself, the Mekboy may allow all friendly models within 6” to re -roll To Hit rolls of 1 during that Shooting phase.
The model’s armour is covered in razors and horns that damage the enemy when he charges into combat. The model gains the Hammer of Wrath special rule.
Boom Time! (Mek Only) – 10 pts When the Mek is taken of as a casualty, place a small blast template over where he fell – all model’s under the template take an automatic S3 AP- hit.
Sniffer Squig (Nob Only) – 10 pts Any enemy models may not set up infiltrators within 24" of a Sniffer Squig model. Also, 'hidden' models are automatically revealed if they come within 12" of a Sniffer Squig. The Sniffer Squig model must always be placed within 2” of the Nob, but otherwise has no effect on the game.
Kustom Tellyporta (Mek Only) – 10 pts Instead of moving, a Mek may teleport. Roll 2d6, the model may then move up to this amount in any direction, ignoring all terrain and models. If he does this he cannot charge this turn.
Bosspole (Nob Only) – 10 pts Pokkit Rokkit (Mek Only) – 5 pts
Rule Amendment: Increases the Nob’s inspiration radius from 6” to 12”.
This is a small, handheld or wrist-mounted contraption that fires a highly explosive but short ranged projectile. A Pokkit Rocket has the following profile:
Meaner an' Greener ( Nob Only) – 5 pts Once per turn, if an Ork model fails its Morale check within 6” of the Nob the model may automatically pass it instead.
Range 12”
Type Pokkit Rokkit Assault 1, One Shot Blast, Flamer* *Flamer: Ha the Flamer special rule as described in the core Kill Team rules.
Rok Solid (Nob Only) – 5 pts The Nob is immune to the effects of the Strikedown and Concussive special rules. 5
S 5
AP 4
Kill Team: Orks
v1.3
Grot Orderly ( Painboy Only ) – 5 pts
More Powa! – 10pts
Rule Amendment: A Grot Orderly allows one model
within 6" of the Painboy (including the Painboy) to reroll a single Feel No Pain roll. Remove the Orderly model once he has been used. The Orderly model is purely decorative and always ignored.
Choose a single ranged weapon the model has to be overcharged. This gains +1 Strength and the Gets Hot rule. Weapons that already have the Gets Hot rule may be overcharged but will Get Hot on a To Hit roll of a 1 or 2 instead of just a 1.
Kustom Generata (Mega Armour Only ) – 10 pts
Buzzer Squig Stikkbomb – 5 pts
The Ork is surrounded by an experimental field of energy that grants him a 5+ invulnerable save. However, if the model rolls a 6 when using this save the Generata is overloaded and explodes – place a small blast marker over the centre of the model, anyone it touches (including the exploding model) takes a S3 AP- hit.
These are made of clay and hold a whole swarm of ferocious Buzzer Squigs. A Buzzer Squig Stikkbomb is a grenade with the following profile: Range 8”
Type Buzzer Squig Assault 1, One Shot Stikkbomb Blast, Buzzing* *Buzzing: Any model that is hit by this weapon must immediately take a pinning test with a -2 modifier.
Leafz and Stuff ( Kommando Only ) – 5 pts
S 2
AP -
Grants the model the Stealth special rule.
Thudbomb – 2 pts Waaagh! Banner – 20 pts
Thudbombs count as a Krak Grenade. A model may take more than one Thudbomb, in contradiction with the Kill Team armoury rules.
Maximum of one per Kill Team. A warband’s banner is decorated with glyphs and
trophies to show how dangerous the owner is. Once per game, the bearer may ‘reveal’ the banner. During the turn it was revealed, any friendly Ork model within 12” of the banner will gain +1 to their Weapon Skill and Attacks.
6