K_NICjbTSOF
'OMELOT 980, 980, TS
TM
me
INTRODUCTION KNIG KNIGHT HT OF CAME CAMELO LO is mult multii-pl play ayer er boar boardg dgam am of knig knight htho hood od duri during ng th lege legend ndar ar reig reig of King King Arth Arthur ur Play Player er assu assume me th role role of gall gallan an knig knight ht adve advent ntur urin in acro across ss th land land inthe name name of chiv chival alry ry an virt virtue ue to hope hopefu full ll on da beco become me Knig Knight ht ofthe Roun Roun Tabl Table. e. Bu this this isnot an easy easy task task fo th road road to Arth Arthur ur's 's cour cour isfrau isfraugh gh with with peri peril;the l;there re abid abid fear fearso some me mons monste ters rs ruth ruthle less ss brig brigan ands ds an unpr unpred edic icta tabl bl ladi ladies es Ever Ever enco encoun unte te offe offers rs chal challe leng ng to th knig knight hts' s' reso resolv lve, e, test testin in thei thei mett mettle le an cour courag age. e. If th play player er pers persev ever er an prov prov thar tharnnselv selves es wort worthy hy inthe eyes eyes ofKingAr ofKingArth thur ur they they ma even even be gran grante te th Ques Ques fo th Holy Holy Grai Grail. l. KNIG KNIGHT HT
CAME CAMELO LO is more more than than just just an exci exciti tinggam nggame. e. Draw Drawln ln exte extens nstv tvel el from from th work work of Si Thom Thomas as Malo Malory ry whos whos rete retell ll th lege legend nd ofKin Arth Arthur ur's 's nigh nights ts ofth Roun Roun Tabl Table, e, itis an expe experi rien ence ce that that allo allowsyo wsyou, u, th play player er to part partic icip ipat at inone of th grea greate test st an nobl nobles es lege legend nd ofalltime ofalltime CAME CAMELO LOT. T.
D'Arthur
Requ Request est
E
P
of Herm Hermit its. s.
Re
ePa
Ar
...
Re
PLAY PLAYER ER
INTE INTERA RACT CTIO IO
T ra ra ve ve lm lm g i n G r ou ou p
. .... .
i7
D iv iv id id in in g A wa wa rd rd s . .
Lady RI H ou ou se se ke ke ep ep in in g
..
P la la ye ye r K ni ni gh gh t E nc nc ou ou nt nt er er s
17
J ou ou st st in in g
17
D ef ef ea ea te te d
P la la ye ye r K ni ni gh gh ts ts .
..17
CHARTS E NC NC OU OU NT NT E kl
in
A ni ni ma ma l
hu
C HA HA RT RT S
18
..
.18
im
18
Br
SERVICE.
D wa wa rv rv e
H er er mi mi t R ea ea ct ct io io n
PLAY.
OF
19
.20
LuckRoli.
20
Knight Knight •..
MOVE MOVEME MENT NT
K n~ n~ gh gh t R ea ea ct ct io io n
.... .... .....7
oa E ff ff ec ec t
RETA RETAIN INING ING
L ad ad y R ea ea ct ct io io n M on on st st er er s
.... ....
C ha ha r
. .... .
..
22
. .... .
Peasants
COMP COMPANI ANION ONS. S.
E NC NC OU OU NT NT E
R ES ES OL OL UT UT IO IO N
C as as tltl e R ea ea ct ct io io n
K in in g A rt rt hu hu r R ea ea ct ct io io n
C ha ha r . .
.10 .10
COMBAT. ni
.23
Enchantments
C ha ha rt rt .
King Arthur Arthur
od
..11
Chiv Chival alry ry .... ....
11
Ev
..11
I mp mp ri ri so so nm nm en en t
23
A pp pp ea ea l
24
t o J es es lo lo r
M eess sa sa ge ge s Oat
..
•..... •.....
.26
Trick Trick ..
L IS IS T O F A OV OV EN EN TU TU RE RE S ADVA ADVANC NCED ED
Co C om om ba ba t . . Comb Combat at
12
Situ Situati ation on
12
..
)2
:Knigh :Knight's t's Fate
..13
.14 .14
...
D et et er er rn rn tn tn ln ln q Pursui Pursuing ng
a n A dv dv en en tu tu r
..
D et et ai ai l
o n U nu nu su su a
A dv dv en en tu tu re re s
29
G am am e
ofth
H ol ol y G ra ra ilil .
29
.30
Camp Campai aign gn Game Game PT
30
14
Ships
31
.31
Terrain.
.1
New Encoun Encounter ters. s.
31
15 ..
15
Tourna Tournamen ment. t.
S up up er er io io r
K ni ni gh gh t o ;
PK Tournaments. Tournaments.
.15
Tcum Tcumem emen ents ts
REQUEST REQUEST
A dv dv an an ce ce d
Clvd Clvdlz lzat atto to
a n A dv dv en en tu tu r
Camelo Camelo
.28 ..
SCENARIOS
Shrines.
Advent Adventure ure
GAME GAME
L e F ay ay .
Sea Encount Encounters ers
14 14
.14 S ha ha ri ri n
M er er .t.t n/ n/ Mo Mo rq rq a
Q ue ue s
Knig Knight ht's 's Fate Fate Chart Slayin Slayin
C HA HA RT RT S
Aid
..
Spec Specia ia
21
C ha ha r
Ladies. M .d .d Kn Kn ig ig ht ht ,
o n M ov ov em em en en t
ENCOU ENCOUNT NTER ER
P ar ar t
.19
C ha ha rt rt . . .
Kings.
nd
om
C ha ha r
Go
dy
MECHANICS
T er er ra ra i
18
..
D wa wa r R ea ea ct ct io io n
g L
C as as tl tl e
R EA EA CT CT IO IO N
TABLES
..... .....
Tricks D ES ES IG IG NI NI N
STRATEGY.
Gr(lnti Gr(lnting ng Reques Requests ts
15
CREDITS
16
GLOSSARY
31 .32
S CE CE NA NA RI RI O
.. 33
fKi R eq eq ue ue st st s
o f C as as tltl e O wn wn -e -e r
..
34
35
KNIG KNIGHT HT OF CAME CAMELO LO isprot isprotec ecte te unde unde th copy copyri righ gh laws laws ofthe Unit United ed Stat States es of Amer Americ ica. a. An repr reprod oduc ucti tion on or othe othe unau unauth thor oriz ized ed us ofthe mate materi rial al or artw artwor or comp compri risi sing ng th game game isprohi isprohibi bite te with withou ou th expr expres es writ writte te cons consen en ofTSR Hobb Hobbie ies. s. Inc. Inc.
Special Special chits: chits:
Th KNIG KNIGHT HT OF CA ELOT ELOT game game shou should ld cons consis is of Thi rul booklet booklet On play playin in ma On shee shee ofdie-c ofdie-cut ut coun counte ters rs (chi (chits ts 75 KNIG KNIGHT HT card card (o perfor perforate ate sheets sheets KINGcards ds an LADYcar LADYcards ds (o perfor perforate ate 15 KINGcar hr di ;on od On larg larg shee shee with with REFE REFERE RENC NC TABL TABLES ES
Questi Questing ng Beast Beast
Merlin/ orga orga Le Fa sheets sheets
If an of th part part ar miss missin ing,pl g,plea ease se writ writ to
Custom Customer er Servic Servic TS Hobb Hobbie ies, s, Inc. Inc. P.O. P.O. ox 756 Lak Geneva Geneva Wisconsin 53147
Enco Encoun unte te chit chit shou should ld be kept kept toge togeth ther er in thei thei appr approp opri riat at grou groups ps ra ound ound ve ndic ndicat at th numb numb of woun wounds ds re ture ture ay ke befo before re itis defe defeat ated ed Atta Attack ck Dice Dice ar th numb number er of dice dice roll rolled ed when when th crea creatu ture re atta attack cks. s. os of th nonnon-pl play ayer er chit chit ar used used to repr repreesent sent trav travel elin in comp compan anio ions ns or to indi indica cate te th natu nature re of an Adve Advent ntur ure. e. Thes Thes chit chit ar al labe labele le to ai iden identi tifi fica cati tion. on.
ng The multi-colored, ut ou (c us repr repres esen en vari variou ou char charac acte ters rs an crea creatu ture re in KNIG KNIGHT HT OF CAME CAME LO Thes Thes incl includ ud Anim Animal als, s, Brig Brigan ands ds Dwar Dwarve ves, s, Ladi Ladies es Mons Monste ters rs hi ni
Hol Grail Grail
gi
game game bu be om
gd
he nd
ncou ncount nter er
ur
pr reas reas
th
or dv nc
an
pt onal onal
note note by ship ship mbol mbol Shri Shrine ne is nd ated ated by ross ross De il on each each ofthese ofthese feat featur ures es ar incl includ uded ed inthe appr approp opri riat at sect sectio ions ns of this this booklet.
HE
ventur ventur sites. sites.
Ther Ther ar thre thre type type of card card used used in KNIG KNIGHT HT OF CAME CAMELO LOT: T:
SAMP SAMPLE LE CH TS Player Player chits: chits:
VL
CP Common Player Player Knigh
Adventure Marker
Arthurian Player Player Knigh Name
Encoun Encounter ter chits: chits:
Comm Common on Knig Knight ht
White
VL
CP
Wound Wound Leve Leve
Attack Attack Dic
Name
LAUNCELOT
Arthur Arthurian ian Knight Knight Knig Knight ht Card Cards: s:
hu
nd
Level (VLl,and Chivalry Points (CPl.
Virtue
(VL)re (VL)repr pres esen ents ts th mora mora qual qualit it of Knig Knight ht Kingor Kingor dn di nd smal smalle le Virt Virtue ue Leve Level, l, th more more trus trustw twor orth th an good good an indi indivi vidu dual al wi lbe An ndiv ndiv dual dual wi Virt Virtue ue ev of ou be good goodne ness ss pers person onif ifie ied, d, prot protec ecto to of fair fair play play whil whil on with with Virt Virtue ue Leve Leve of 13 woul woul be evil evil immo immora ra an slay slayer er of weak weaker er oppon opponen ents ts
Virtu Virtu
Brigand
by
Leve Leve
Chivalry Points than than
00
Wound
Level
10, 16.
Knig Knight ht with with 160
lbe ex ai
co
en
lbe
for
ol
VL crea crea in
CP
rt ur an ex oi
ales ales
ur
fa tasy tasy
ARTHUR
Name Kingdom
King
he
~ - - - - - - - -King ----------~
Cards: at
Ki g'
hi al
Poin Poin
an
rtue rtue Leve Leve
allow VL Serv Serv ce
ck shuf shuffl fled ed th roug roug ly
wa
ef re be nn ng
ay
Seduction Adjustment Name Lady
encountered.
VL er
ar Seduction Adjustment Name Enchantress not
Lady
La y'
Vi tu
Serv Servic ic
Le el Serv Serv ce
ar
an
Se ct
dj stme stme t.
Awar Award: d:
Housekeeping: Sedu Seduct ctio io
ev
Adju Adjust st
en
ay
Knig Knight ht
If
Fate Fate
KNIG KNIGHT HT'S 'S FA 3. Reta Retaini ining ng
to th vanq vanqui uish sh d.
Co pani panion ons: s:
fan - at at ro
lo
in
is 4. Request: If
te
divi dividu du l. Play Play rs ma
high high
re ur
than than th othe others rs 5. Reco Record rd
PL YE
re
fr
not m a
it
re
of
fr
pr
Keep Keepin ing: g:
TURN TURN SEQU SEQUEN ENCE CE
1. Movement: move move or rema remain in
tati tation on ry
rt
If en ount ounter er
area area
6.
ss
ur
erli erlin/ n/
rg
lo
ou
Le
ay
on (o
encounters. 2. Encounter:
if in
Table. Start:
coun counte ter, r, an
reso resolv lv
an
en uing uing enco encoun unte ters rs sto
If
high (4 5,6) 5,6) If th re ul is high
quirements:
ts A.
ttac ttack/ k/ void void
ptio ption: n:
If
If the
figh knig knight htly ly foes foes chiv chival alro rous usly ly must figh
Enco Encoun unte te
Reac Reacti tion on
1.
If
m el el o
fr
tion. io
il
C. Combat: If occur. If tis
If an
ou
Arth Arthur' ur' or
il
th vict victor or dete determ rmin ined ed
ig he vi to
il
Reac Reacti tion. on.
4. If Camelot. If
to Step Step
nd
on
sre th knig knight ht ca prov prov he isvirt isvirtuo uous us enou enough gh Th play player er shou should ld fth in rthu rthu il appo appoin in th play player er as nigh nigh of th Ro nd Tabl Table. e. Ifthe Ifthe play player er fail failsto sto bett better er hi or he VL th play player er must must te an ea l.
RA
MS
(PK) (PK) This This term term iden identi tifi fies es each each play player er's 's char charac acte te an dist distin ingu guis ishe he itfro th role role play played ed by nonnon-pl play ayer er knig knight hts. s. It is used used thro throug ugho hout ut th rule rule inrefe inrefere renc nc tothe play player ers. s. Knig Knig
Non-P Non-Pla layer yer Knigh Knights: ts:
knig knight ht as repr repres esen ente te
bythe Knig Knight ht card cards. s. 1.comm 1.common on knig knight hts, s, an ts ts to Arth Arthur ur Arth Arthur ur knig knight ht ar more more chiv chival alro rous us an more more virt virtuo uous us than than common common knight knights. s. co in le nigh night' t' leve leve of expe experi ri in obta obtain ined ed thro throug ug comb combat at withoth withother er knig knight ht an thro throug ug serv servic ic to lady lady Th numb number er ofCP ca ne er exce exceed ed 30 no fallb fallbel elow ow 10 ivalr ivalr
repr repres esen ente te
Point Point
by CP They They also also eter etermi mi
(WL) Th numb number er of woun woun knig knight ht ma sust sustai ai ound ound Leve Leve (WL) befo before re bein bein defe defeat ated ed in batt battle le is call called ed woun woun leve level. l. Woun Woun leve leve is deter determin mined ed by CP/IO (rou (round nded ed down down). ). Ther Theref efor ore, e, as knig knight ht's 's CP incr increa ease se so willhi willhi woun woun leve level. l. Virtue Virtue Point Point
to
below 1.
(VP) (VP) When When tu
ma rant rant th ifh isnot isnot on th
Ca tle. tle. Th Lord Lord isco side sidere re to be inhiscast inhiscastle le oard oard
If
Obligations:
possible. If rece receiv ives es anot anothe he "L rd summ summon on efor efor th firs firs is lll it will willco cost st th PK6 VP unti untilthe lthe firs firstsu tsumm mmon on is answ answer ered ed
Duri During ng th play play of KNIG KNIGHT HT OF CAME CAMELO LOT,play T,player er wille willenc ncou ount nter er seve severa ra ne term term whic whic requ requir ir expl explan anat atio ion. n. Thes Thes term term an thei thei mean meanin in ar list listed ed belo below: w: Pl ye
be frie friend ndly ly to th PK an astl astl Reac Reacti ti isrequ isrequir ired ed he vi it in th cast castle le PK's PK's Lord Lord willg willgra rant nt play player er in hi serv servic ic requ reques ests ts
knig knight ht perf perfor orms ms gall gallan an acts acts of knig knight ht ca
er
:Th irtu irtu Leve Leve just justic ic an kind kindne ness ss of hear hear isrepr isrepres esen ente te byVL. VL isdete isdeterm rmin ined ed by CP/VP (rou (round ndin in up). up). Ther Theref efor ore, e, th more more virt virtuo uous us th knig knight ht th lowe lowe th virt virtue ue leve leve will willbe be To main mainta tain in lo VL knig knight ht must must incr increa ease se th numb number er ofVP as he gain gain P. Each Each play player er egin egin th game game it on se of nigh nightl tl eq ipme ipment nt This This is ma up of on hors horse, e, hiel hiel lanc lanc an swor swor Each Each ofthe item item as bear bearin in on comb combat at If on islos or brok broken en it ma be repl replac aced ed When When knig knight ht stop stop at friendly castle castle all missmissac one equi equi ment ment at time time
Equipment:
Knight ht Arth Arthur ur's 's Knigh Knights: ts: Knig
ho erve erve rthu rthu cann cann be co ards ards VP each each time time they they flee flee poss possib ible le comb combat at situ situat atio ion. n.
an will willlo lose se
hanging hanging Lords: Lords: PKmay is to serv serv an ther ther Lord Lord othe othe than than th on init initia iall llyro yroll lled ed To do must must obta obtain in rien riendl dl astl astl Reac Reacti tion on KingRe KingReac acti tion on an succ succes essf sful ully ly make make requ reques es ofthe ne Kingin Kingin orde orde to ente ente hi serv servic ice. e. If to is Lord Lord when when atte attemp mpti ting ng to chan change ge lord lord th la er lo es P. nc knig knight ht chan change ge hi Lo th orig origin inal al Lord Lord is no lo ge frie friend ndly ly an revo revoke ke an cast castle le he ma have have gran grante te to th play player er
ig
ai
If, ho ever ever th
im
's
nigh nightl tl equi equipm pmen ent, t, ther ther than than ord, ord, he th la er re uest uest ne equi equipm pmen en ca tl owne owne to repl replac ac tole tole or br ke equi equippment. is Home Homela land nd an Lord Lord th play player er shou should ld cons consul ul th foll follow owin ingtab gtable le to deter determin min whic whic King King corr corres espo pond nd to th indi indica cated ted Home Homela land nd This This will willbe be th PK's PK's Lord Lord If th play player er roll roll Logr Logres es hi or he Lord Lord willb willb knig knight ht draw draw at rand random om not Arthur.
King King List List
Random Deployment
·6 (1 8(1) 10
11
12 (1,2 (1,2 12 (3,4) (3,4) 12 (5,6) (5,6)
King
Homeland
Galahaut Carados
Surluise Scotland
Clarivaus Uriens Brandegoris Arthur Cradelment Royns Mark Pellarn Agwisance Ban Bohrs Howell
Northumberland Gore Strangore Logres North North Wales Wales Wales Cornwall Listenoise Ireland Benwick Gaul Brittany
SERVICE When When is
ty
isin serv servic ic to Kingor Kingor Knig Knightan htan ig
Lady Lady at time time ut OR
ay serv serv
Lady Lady
oth. oth.
perf perfor orms ms is an one
SERV SERVIC IC
knig knight ht abov abov al othe others rs
lt
in
th in lr land land an hi Lord Lord This This Lord Lord isa ingor ingor ni ht ho illal illalwa wa be rien riendl dly,wh y,whet ethe he enco encoun unte te ed in isca tl or on th road road as long long as th PK rema remain in in hi serv servic ice.The e.There refo fore re no KingRea KingReact ctio io roll roll isrequir quired ed when when meet meetin in one' one' Lord Lord Also Also,the ,the Lord Lord's 's Cast Castle le willal willalwa ways ys
knig knight ht ma ente ente Lady Lady's 's serv servic ic thro throug ug cour courts tshi hi or sedu seduct ctio ion. n. To cour cour Lady Lady knig knight ht must must rece receiv iv frie friend ndly ly Lady Lady Reac Reacti tion on an make make Requ Reques es to ente ente into into he serv servic ice. e. Knig Knight ht wh fail failsto sto avoi avoi sedu seducti ction on willa willals ls ente ente Lady Lady's 's serv servic ice. e. sedu seduce ce knig knight ht lose lose VP equi equiva vale lent nt to th Lady Lady's 's VL PKin th ervi ervice ce Lady Lady illr illrec ecei eive ve service Clward adde adde to th PK'sCP. PK'sCP. This This bonu bonu isderiv isderived ed from from th insp inspir irat atio io PKrecei PKreceive ve from romance. romance. te le la ma at th plac plac th requ reques es wa made made This This frie friend ndly ly Cast Castle le iswhere iswhere Lady. Th Lady Lady isconsi isconside dere re to be in he cast castle le if sh isno onthe oard oard
Luck Luck Roll Roll
Obligations: If possible. If
not
ma
se er
lowing lowing situat situation ions: s: Avoi Avoidi ding ng an Enco Encoun unte te AVOid AVOiding ing Trick Trick Gran Granti ting ng Requ Reques es
eing eing rick ricked ed
serv-
ice award
also also lose lose 12 die. die. (See (See MA
KNIG KNIGHT HT.) .)
ponent
Luck-of-
the-Day. The Luck-of-the-Day
once during
the
turn.
Luck-of-the-Day, succ succes essf sf ly am ar
th
de to la
eate eate
is
er
If
ck
is game game
Deployment: It
Luck-of-the-Day
sixsix-si side de
dice dice Cert Certai ai His Luck-of-the-Day
to
roll the
is stil stil
ol
knight. abov abov
isrolle isrolled. d.
Using Using the Cards: ro id an ra
th game game disc discar ar
6-low high 8-low
12 (1,2 (1,2 (3,4) (5,6)
Surluise Scotland Lothian Northumberland Gore Strangore Logr Logres es (Pro (Provi vinc nc Nort Nort Wale Wale Wales Cornwall Listenoise Ireland Brittany Gaul Benwick
pile pile
Knig Knight ht to play play
#1-6 #1-6
RECO RECORD RD KE KEEP EPIN IN
he va ou
erso erso alit alit es
enco encoun un ered ered
or ot er enco encoun unte te area area such such as Cast Castle les, s, To ns hrin hrines es Port Port or Adve Advent ntur ur site site To reac reac an area area with within in king kingdo do must must firs firs
atth this this et ie ch th th ti in enci enci ma be freq freque uent nt Th foll follow owin in listof listof term term used used th Adve Advent ntur ur Jour Journa na incl includ udes es note note on each each ofthe item item to be reco record rded ed
a, avin avin an ea in exit exit th area area into into th king kingdo dom' m' coun countr trys ysid id an ma then then move move to
Chiv Chival alry ry POint POint (CP) (CP) Ma neve neve exce exceed ed 300. 300.
Move Moveme ment nt betw betwee ee king kingdo doms ms isfrom isfrom coun countr trys ysid id to coun countr trys ysid ide. e. rive rive ma divi divide de king kingdo do intotwo intotwo or more more coun countr trys ysid ides es
Virt Virtue ue Poin Points ts (VP) (VP) Ma neve neve be lowe lowe than than
1.
Play Player er Knig Knight ht's 's move moveme ment nt rate rate depe depend nd upon upon hi or he means means of tran transp spor ortat tatio ion. n.
Movem Movement ent Rate: Rate:
hiva hivalr lr Poin Points ts by Virt Virtue ue Poin Points ts (CP/ (CP/
<=
VL) roundi rounding ng
up
Woun Woun
Leve Leve (WL) (WL):Re :Repr pres esen ents ts dama damage ge take take incomb incombat at foun foun by dividi dividing ng Chiva Chivalr lr Poin Points ts by 10 (C /10) /10) roun roundi ding ng down down
Pois Poison oned ed Woun Wounds ds Thes Thes ar woun wounds ds turn turn bu ar cura curabl bl bypraye byprayer. r.
not
Curr Curren en Wo nd Leve Level:Th l:Th actu actual al umbe umbe ound ound whic whic ma be take take befo before re defe defeat at in comb combat at foun foun by subt subtra ract ctin in Pois Poison oned ed Woun Wounds ds from from Woun Woun Level Level Adve Advent ntur ures es or Prop Prophe heci cies es Reme Rememb mber er to note note th Adve Advent ntur ur NumNumbe as wellas wellas th dven dventu ture re mark marker er numb number er used used to note note th Adve Advent ntur ur Site Site on th ma surf surfac ace. e. Lady Lady Th name name of th Lady Lady th PKis curr curren entl tl ·t note note th loca locati tion on ofher Home Home Cast Castle le
ervi erving ng reme rememb mber er
Frie Friend ndly ly Cast Castle les: s: Shou Should ld cont contai ai comp comple lete te list list of al Cast Castle le from from ch ac in revi revisi site te with withou ou check checkin in Cast Castle le Reac Reactio tio (exce (except pt fo Came Came lot). Exil Exiles es
resu result lt of Knig Knight ht's 's Fate Fate reme rememb mber er that that re-e re-ent nter erin in an area area (Pro (Provi vinc nc or ingd ingdom om fr whic whic PK ha been been exil exiled ed will will re ul inthe lossof lossof 12VP
Equi Equipm pmen ent: t: When Whenev ever er piec piec ofequip ofequipme ment nt isbrok isbroken en or stol stolen en or hors hors kill killed ed th losssho lossshoul ul be note note imme immedi diat atel ely; y; note note that that dwar dwar ma carr carr on extr extr se of equi equipm pmen ent. t.
On hors horseb ebac ack, k, on ride ride pe hors hors hors horseb ebac ack, k, ri er on anyo anyone ne hors hors On foot foot anyo anyone ne memb member er ofth part part By Ship Ship move moveme ment nt at se
areas/ areas/tur tur areas/ areas/tur tur area/turn area/turn area/tu area/turn rn
If th laye laye nigh nigh is trav travel elin in with with part part th part part willm willmov ove. e. at th spee spee ofth lowe lowestpar stparty ty memb member er more more than than peop people le ma ride ride on on ho se
Exam Example ple Si Alfr Alfred ed th Bald Bald trave traveli ling ng with with Boldr Boldricthe icthe Dwar Dwar an t, tco er at le th ir Tria Trian. n. Duri Duringthe ngthe batt battle le Alfr Alfred ed's 's hors hors is slai slain,and n,and he moun mounts ts hi dwar dwarf' f' stee stee to cont contin inue ue th cont contes es Unfo Unfort rtun unat atel ely, y, that that hors hors is also also slai slai befo before re brav brav Si Alfr Alfred ed emer emerge ge vict victor orio ious us Si Alfr Alfred ed KNIG KNIGHT HT'S 'S FATE FATE). ). No with with th tw hors horses es th thre thre trav travel eler er me oof mu id th am ho se). se). If only only on hors hors rema remain ined ed aliv alive, e, on of th pa ty ould ould have have to walk walk re ucin ucin th grou grou move moveme ment nt to Boar Boardi ding ng Ship Ship When Whenev ever er play player er wish wishes es to trav travel el to an isla island nd Irel Irelan an aul, aul, th ni ht must must firs firs trav travel el to Port Port indi indica cate te by Ship Ship ymbo ymbo on th map, map, an boar boar Ship Ship hich hich ends ends th laye layer' r' turn turn Plac Plac "Shi "Ship" p" chit chit on th map, map, an plac plac th chit chit repr repres esen enttin th PK an comp compan anio ions ns upon upon it.The it.The turn turn foll follow owin inqbo qboar ardi ding ng th
Woun Woun Leve Leve tota tota fo th ship ship's 's capt captai ai an crew crew This This isno used used in th Basi Basi game game deba debark rk at nonnon-po port rt enco encoun unter ter areas areas
MOVEMENT urin urin th mo emen emen phas phas of play player er's 's turn turn th play player er ma move move cc in ll me th co nter nter must must be reso resolv lved ed Th laye laye nigh nigh need need no move move duri during ng hi or he move moveme ment nt phas phas ifenga ifengage ge in some some othe othe acti activi vity ty Move Moveme ment nt isfro
encoun unte te area area to anot on enco anothe her. r. An encounter coun countr trys ysid id or terr terrai ai feat featur ur as note note by in er iv tl it am id Play Player er Knig Knight ht movi moving ng into into coun countr trys ysid id need need to chec chec fo poss possib ible le
area is efin efined ed as
move move into into ne coun countr trys ysid id must must chec chec fo an enco enco nter nter by roll roll in ea ar lo ,2 If co nter nter as occu occurr rred ed an move moveme ment nt mu ceas ceas fo that that turn turn even even if th enco encoun unte te issubs issubseq eque uent ntly ly avoi avoide ded. d. Th play player er shou should ld then then refe refe to th er at ee es t. If lt enco encoun unte te ha occu occurr rred ed an th play player er ma cont contin inue ue to mo up to hi or he maxi maximu mu allo allowa wanc nce. e. countryside
dica dicate te by coun countr tr
bord border er an rive rivers rs no incl includ udin in terr terrai ai feat featur ures es
action action isfirstneeded. isfirstneeded. Terra TerrainEffec inEffects ts on Movem Movement ent
Cert Certai ai type type of terr terrai ai feat featur ures es foun foun on th mapb mapb ar ma effe effect ct th move moveme ment nt rate rate ofPKs.The ofPKs.These se effe effect ct ar deta detail iled ed belo below: w: Border er sepa separa rate te on King Kingdo do Border: Bord
from from anot anothe he King Kingdo dom, m, or on Se area area from from an adjo adjoin inin in Se area area Bord Border er serv serv as terr territ itor oria ia dividing dividing lines. ic e, iv te from from anot anothe her. r. Insom inst instan ance ces, s, Rive Rive ma also also ru alon alongs gsid id of Bord Border er Ther Ther is no move moveme ment nt pena penalt lt fo cros crossi sing ng Rive River. r.
River:
Forest:
leav leav
stop
Fore Forest st at thei thei norm normal al move moveme ment nt
Towns:
er Town.
Wasteland: In th Basi Basi Wastela Wastelands nds is prohibited.
it
rate,
lt
in
in
ame, ame, move moveme ment nt into into th impe impene netr trab able le
Avoidi Avoiding ng Enc Encoun ounter ters: s: If the not
If
mu ro t er er ' comb combat at at this this poin point. t.
(i
Encoun Enc ounter ter Reacti Reactions ons
If auoid
propriate
TABLES
ENCOUNTERS
rt ty follows: mu
encounter.
fo
Peasants riga riga ds eter eter inin inin
counters,
countrysides
Dete Determ rmin inin in COUN COUNTE TERS RS
t er er s
mediately.
n-
only.
Enco Encoun unte ters rs
fr
ad Knig Knig ts
io
ti
llre
HART HART re
ro
y;
ti
or Mo ster ster
or ir
phas phas
proc proced edur ure. e.
ncou ncount nt
pl no
attack the enco encoun unte tere re
Encounter Encoun ter Resolu Resolutio tion: n: ea CHAR CHARTS TS AN TABL TABLES ES of th
vo nd
Re olut olutio io
Encounter in
ba
belo below: w:
RETAINI RETAINING NG COMPAN COMPANION IONS: S:
NORMAL NORMAL ENCOUN ENCOUNTER TER 2.
on te
4.' Animal
8. Pe sant sant
If the
Reve Reveal alin in
Enco Encoun unte ters rs ing.
tis
Example:
If
CASTLES
him.
Find Findin in character.
Enco Encoun unte te
Char Charac acte ters rs
To find
If the remain in frie friend ndly ly will rema
If mu
uc
fu
ll to in th
th PK
rn
Atta Attack ck Opti Option on If
pone ponent nt
will
fa
ma
no figh figh
ad
isals frie friend ndly ly
Cast Castle le Reac Reacti tion on before
hiva hivalr lrou ousl sl
he
ng
them themse selv lves es
r'
player er deci decide de If th play
ro112 ie dl re
io
isno
iv
ri fu
ma fo
fr
th fr
friendly.
If
th play player er is vict victor orio ious us th
Cast Castle le willbe willbeco come me frie friend ndly ly othe otherr-
Castle. again.
MakingRequests: Making Requests:
ne
li
VENTURES). If will disappear. disappear.
l e) e) .
Friendly Friendly Castles: Castles:
10. ment.
carrying. If
name, if
Castl Castle: e: If
Stor Stor in
defe defeat ated ed
If
he willbe willbe impr impris ison oned ed
fan
Imprisonment: Owne Owner" r"
(For (For more more deta detail il
ee IMPR IMPRIS ISON ONME ME T.
CAST CASTLE LE REAC REACTI TION ON
Faer Faerie ie (see (see ADVE ADVENT NTUR URES ES). ).
CHAR CHAR
ta (1
SHRINES
ts
Shri Shrine ne fo medi medita tati tion on
8. Offe Offers rs chal challe leng ng fo 10 Offe Offers rs frie friend ndsh ship ip ff ri
EXPL EXPL
If
ATIO ATIO
re re
ASTL ASTL
full
te
il re
Carb Carbon onek ek in List Listen enoi oi (10) (10) Llan Llanth thon ony: y: inWale inWale (8 ). t er er b og
EACT EACTIO IO
avoi avoi th Mons Monste ter. r. If beco become me frie friend ndly ly othe otherw rwis ise, e, th Cast Castle le rema remain in
ri
to th foll follow owin in
unfr unfrie iend ndly ly
tabl table: e:
If
y;
rw
le
Ca tl
willno willno be frie friend ndly ly rega regard rdle le
doml domly, y, se MESS MESSAG AGES ES). ).
player must
of th outc outcom ome. e.
IN
RT UR
Uon If
frie friend nd hi
lbe i e l y If
of th
Cast Castle le If
never
ri
m el el o
ma
not
Reac Reacti tion on agai again. n.
;,
siti siti
of
amel amel
only.
astl astl
or not both Camelot
If
3. If
will
gain
ne
rt
eact eactio io
4.
maki making ng
requ reques est. t.
Lo d, ifce ai
ondit ondition ion
fo
cond cond io
ar
ecom ecoming ing
Arth Arthur ur Knig Knig t:
rien rien
as le
5.
If
100
or less less
2.
receive succeeds.
et
Reaction. eact eact
an
rien rien ly
in
6.
eact eact n.
3.
assi assign gned ed task task If again.
King King reacti reaction. on.
4.
7.
roll
ht an
5. If
si rt
ea ti
ro le
an
as
ss ned. ned.
in comb combat at If eque equest st If Kn t' at
8.
to
5. If
message.
If
desc descri ribe be
in Adve Advent ntur ur
failed roll is failed
2:4). If
king king Reques Requests ts of King King Arth Arthur ur
If
If
rt
not
Arth Arthur ur's 's Reac Reacti tion on agai again. n. If
as
as
ee
succ succes es fu
gran gran
th
om eted eted
la er
xi es Task Task ay nste nste 4. Task Task Adve Advent ntur ur
as as
2.
ra
eliv eliver er essa essa Slay Slay ga
eq es
eq est. est.
COMBAT
If
gain
ht
ture ture incl includ udin in
anot anothe he
knig knight ht
13.
4). Sinc Sinc
inflicts 5,
th play player er will will rece receiv iv
Geof Geoffr frey ey
no
still still tak
if
figh chiv chival alro rous usly ly at al must figh
In
times.
cid to fight fight unchi unchival valrou rously sly
of chivalry chivalry
Playe Playe Arth Arthur ur Kni Knigh ghts ts If chiv chival alro ro sl sh lllo addi additi tion on to forf forfei eiti ting ng poss possib ible le comb combat at awar awards ds
COMB COMBAT AT EV NT
.. ot wi Unarmed If
ATTA ATTA
omba om ba Even Even
IC
dice dice point .. dice ldie +2 points
sw rd
affe affect ctin in
them them Howe Howeve ver, r, thei thei knig knight htly ly oppo oppone nent nt
Brea Breaking king Lances Lances
lance.
lbr
•A
ts at ac
Sequ Sequen en ni
of ba
omba om ba betw between een pl yers yers
ce ro
s,fo that that si gl even even
omba om ba an
ni t'
only,
"P ayer ayer
Player er 2. Play
ni t'
om an
3. Play Player er Knig Knight ht's 's shie shield ld brok broken en or defe defeat ated ed
OF PLAY PLAY emai emai in
remaining
not was defeat defeated) ed)
th
er ro l)
leav leav
5. Play Player er Knig Knight ht's 's hors hors kill killed ed Player er gh un rsed rsed (h rs st llal e) 6. Play ffer ffer reak reak of co ba po en orse orse orse orse st llal ve 9. pp en rs lled lled 10. onen onen 's ea on oken oken 11. Oppo Oppone nent nt's 's shie shield ld brok broken en 12. Rein Reinfo forc rcem emen en arri arrive ve (1 Knig Knight ht join join PK
If Roll Roll (See (See MECH MECHAN ANIC IC
ig
shou should ld rero reroll ll
ate. ate.
Masc Mascot ot to atta attack ck If
tori toriou ou
"11" is rolled rolled
fa
co ba an
or
If
if
If
3.
CHIVALRY If the
fu Luck Luck Roll Roll). ). 11
5. If th play player er is atta attack ckin in ro hors horseb ebac ac th la er nigh night' t' le ed to in on foot foot it swor sword. d. ther ther ise, ise, this this esul esul ha no effe effect ct Th at mp ar fth la poss posses esse se one, one, by makin makin succ succes essf sful ul Luck Luck Roll. Roll. moun moun (b maki making ng succ succes essf sful ul Luck Luck Roll Roll). ). If th play player er fail fail to remo remoun unt, t, he or sh mu figh figh on foot foot witha witha swor sword. d. 7. If
ch ee lla grea greate te than than or equa equa to th VL to en th figh fight. t.
8. Th oppo oppone ne If
isknoc isknocke ke
if t2 ic th oppo oppo ent, ent, he
ffhi ho se bu he
ta is illa illagr gree ee
illno illno remo remoun unt. t.
tt
vanta vantage ge
in
not subj subjec ec to NI HT'S HT'S AT (eve (eve if th as efea efeate ted) d) ince ince this this occu occurs rs afte afte al comb combat at is fini finish shed ed If Play Player er Knig Knight ht's 's side side is defe defeat ated ed th issubj issubjec ec to KNIG KNIGHT HT'S 'S AT base base on th Virt Virtue ue Le el th Knig Knight ht wh defe defeate ate that that play player er EXCE EXCEPT PTIO ION: N: ifthe victo victori riou ou side side ,th gis to te fate fate rath rather er than than th VL ofthe Knig Knighttha httha actu actual ally ly defe defeat ated ed th PK If
SPEC SPECIA IA
th
fullset fullset of knig knight htly ly equi equipm pmen ent) t) If an
wheth whether er to figh figh chiv chivalr alrou ousl sl or not. not. 11. If th oppo oppo en isa knig knight htlyfo lyfoe, e, hi hiel hiel isbrok isbroken en an th willgain on hi ttac ttac ic if th playe playe stillus stilluses es shiel shield. d. choos choos wheth whether er to figh figh chiv chivalr alrou ousl sl or not. not. ay in an ar iv es to th ty is at th play player er is defe defeat ated ed If trav travel elin in comp compan anio ions ns th einf einfor orce ceme ment nt ma be told told to de part after an wa beca becaus us of hi arri arriva val. l. Replacing Replacing EqUipm EqUipment: ent:
medi mediat atel ely. y. To do so th foll follow owin in requ requir irem emen ents ts must must be met: met: Th Th
at willnever "loa "loan" n" equi equipm pmen en to th PK
PART PART
Lu
to
ay
ly in
comb combat at ar gain gained ed by th owni owning ng PK 2. Tournaments: equi equipm pmen en is prov provid ided ed as mb
resu result lt Knig Knight ht neve neve brea brea lanc lances es ti ar
pone pone at thei thei fullWou fullWound nd Leve Level. l. nigh nights ts efea efeate te name nament nt do not suffer suffer KNIGHT KNIGHT'S 'S FATE. FATE.
at
To r-
3. At Sea: Sea: ni ht invo involv lved ed incomb incombat at at se ma ot se lanc lances es or figh figh on hors horseb ebac ack, k, they they ma only only atta attack ck with with swor sword. d. Neit Neithe he do they they suff suffer er Comb Combat at Even Events ts
DEFEAT
mu ow an extr extr piec piec of equi equipm pmen en whic whic isbein isbein carr carrie ie by Dwar Dwarf. f. la ak ce weap weapon on shiel shiel or hors horse. e.
ig
either before er at oppo oppone nent nt duri during ng comb combat at not afte afte th 'PKhas 'PKhas been been defe defeat ated ed co en in t. ever ever ucce ucce sful sful Luck Luck Rollmu Rollmust st be made made fo th asco asco to be brou brough gh into into comb combat at anot anothe he oppo oppone nent nt to giveth giveth rest rest If th lsth co ti comb combat at next next oppo oppone nent nt (o Yiel Yield) d) If Masc Mascot ot isdefea isdefeate te incomba incombat, t, itis co side sidere re slai slain. n. Once Once asco asco ente ente comb combat at it ma no re
fo chiv chivalr alrou ousl sl or not. not.
nonnon-pl play ayer er Knig Knight ht ha
COMB COMBAT AT SITU SITUAT ATIO IONS NS
1. Mascots: co
wheth whether er to figh figh chiva chivalr lrou ousl sl and dismo dismoun un or not. not. 9. If th
This This syst system em is not used used unti unti only nonnon-pl play ayer er Knig Knight ht or King King ar th rema remain inin in comb combat atan ants ts Mons Monste ters rs Brig Brigan ands ds an Anim Animal al must must th stan standa dard rd comb combat at syst system em an thei thei indi indica cate te Atta Attack ck Dice Dice Th PKwil deter determi mine ne in what what orde orde hi party party membe members rs willa willatta ttack ck
th
lt
ec
t,
at er
tu
is
yield,
th
same same pen( pen(l. l.lty ltyas as ifdefeat ifdefeated ed in comba combat. t. en at
COMB COMBAT AT
Defea Defeated ted Play Player er Knigh Knights: ts: ifa is defe defeat ated ed When When th oppo oppo en isa in or Knig Knight ht th PKis subj subjec ec to KNIG KNIGHT HT'S 'S FATE FATE (see (see belo below) w) If ig th play player er isrobb isrobbed ed of (Ill (Illeq equi uipm pmen ent. t. When When th vict vict riou riou ppon pponen en is an Anim Animal,Dwar al,Dwarf, f, Ma Knig Knight,or ht,or Mons Monster ter th defe defeat ated ed PKis slai slain. n.
If
ts av ev ni ht enga engage ge in comb combat at it othe othe nonnon-pl play ayer er nigh nights ts (suc (suc as Kingand Kingand hi reti retinu nu or Play Player er Knig Knight ht with with comp compan anio ions ns), ), th usua usua sy te of comb combat at ca take take lo of time time an dice dice-r -rol olli li g,W enev enever er comb combat at invo involv lves es only desc descri ribed bed belo belo is used used
Al Play Player er Knig Knight ht shou should ld reso resolv lv al of thei thei comb combat at first, usin usin th follow followingprior ingprioriti ities: es: first,any first,any opposi opposing ng PKs fight;secon fight;second, d, undefe undefeated ated PK figh figh oppo opposi sing ng nonnon-pl play ayer er Knig Knight ht unti unti al PK ar defe defeat ated ed or unti untilthe lthe best best al th oppo opposi sing ng nonnon-pl play ayer er Knig Knight hts.Whe s.Whe allPKsare allPKsare defe defeat ated ed thei thei comp compan anio ions ns illen illente te th fray fray this this poin poin tota tota up allthe remaining Woun Woun Leve Levels ls ofth comb combat atan ants ts on each each side side roll roll tota totals ls Whic Whiche heve ve side side ha th high higher er tota tota (Wou (Wound nd Leve Levels ls plus plus dice dice roll)is roll)is declar declared ed victor victoriou ious. s.
th
en
game game
is
lain lain in
arti arti
ne
t: Th
slai slai play player er ma cont contin inue ue te start
Home Homela land nd (and (and thus thus Lord Lord must must be dete determ rmin ined ed
Oppo Opponen nents: ts: When Whenev ever er PK defe defeat at onst onster er Lady Lady Anim Animal al Dwar Dwarf, f, Herm Hermit it or Brig Brigan and, d, th oppo oppone nent nt iscons isconsid ider ered ed to be ed it ed ta en to astl astle. e. When When ingis ingis defe defeat ated ed ma not be slai slai an must be free freed, d, bu willt willthe here reaf afte te be frie friend ndlyto lyto th PK Defeate Defeate
defe defeat at nigh night, t, th PKmay impo impo an KNIG KNIG T' FATE FATE list listed ed on th ollo ollo in char chart. t. EXCE EXCEPT PTIO ION: N: Play Player er ma not kill othe othe Play Player er Knig Knight hts. s. Ther Ther ma be pena penalt ltie ie impo impose se fo slay slayin in non-pl non-player ayer Knight Knight (se KNIGHT KNIGHT'S 'S FAT below) below)
If
..
,'_
YIELDING
1. th de eate eate la er
sult sult
Kn gh ay
If
ni hts: hts:
elat elat ve
mi
IGHT IGHT
ATE) ATE) If
ea
not
an
If
ra om (see (see
ATHS ATHS). ).
If KNIG KNIGHT HT'S 'S FATE FATE
re ai
KNIGHTS
fr endl endl
af er th PK ea es
FATE ecei ecei
an
awar awards ds fo he ad en re lri
fth succ succes essf sf IG T'
FATE FATE
AR
th
ni ht wi lleav lleav
he PK's PK's ar y.
be w.
awar awarde de
fo fail failur ure. e.
If
party
KNIG KNIGHT HT'S 'S FATE FATE
obse obse ve
em
If bat occurr occurred. ed. If VP.
enemy.
If
fight till
er
If
losi losing ng
vi
Po so ed
un s)
PK
ffec ffects ts on
ar s:
may not CP
VP
+WL -6
.. .. ..
..
before
only
en ag ng in unch unch va rous rous comb combat at .. .. .. .. .. .... .. ...
+WL +WL +WL
.. ..
15
g ( , r
-20 -20
.. ... .. .. .. ..
+WL
-6 +1
Wounds.
ADVENTURES
-12 +6 +6
-6
-12 -12 -(12-VL) +WL
ITr Sa
(WL
Leve Leve of he crea crea ur
ee
defe defeat ated ed
If
e.
fought.
er
es
erta must un erta
ak it),th it),th
Slaying:
site. late late poin point. t.
t er er m mii ni ni n
an
ve
i te te :
It If
If an
15 not Purs Pursuin uin
must
play player er deem deem
Adve Advent nture ures: s:
appr approp opri riat ate. e. If
equi equipm pmen ent, t,
12 VP.
fo exam exampl ple) e)
is not detours.
20
12 VP.
tempted.
20 12
En
Example: If
en
ac
es
Luck-of-
the-Day
chantment.
must pursue
ED
lva
OU
Prophecies:
must
co
before
If
an does not
If must
Curing:
co
all Awards: never
an comb combat at awar awar s, wher wher
ap icab icab e.
:.
If
plet pletin in
Faerie:
only gi en or succ succes essf sful ul
th Adve Advent ntur ure, e,
..
half of
will
co
will remain
ct
ermi ermi
leader
an
dica dica ed
no
exactly as
ea er -,
Divi Dividi ding ng Awar Awards ds
et
3. Depa Depart rtur ure: e:
never
If
If ed ce ve
ex ra
oi ts e,
Orde Orde of Comb Combat at
leader If
comb combat at
Th
roce roce ur
il co ti ue
asco asco
Tournaments:
If the
fvi nt al
la er
ig ts shar shar ng an
may not ns uc
countryside.
one-half not iv ed
ed adding
atta attack ck
thei thei
es
tack tack
ic
et ee
ol
Play Player er
ri
ig ts
If
Play Player er
th to rnam rnamen ent. t.
not
If In always
only turn. If
first
if
REQUESTS an
requests.
GR
Q UE UE S
Camelot Camelot Tournam Tournament: ent:
en aged aged route.
POin POin s, an
if
will will be gran grante te
all
must
th to rnam rnamen en
ed
be ns
imme imme ia el
fth
grant grant Reques Requests. ts.
eque equest st
gran gran ed
King
Lady
(Heal) Dwarf Adventure Men-at-Arms Service
(Hea\) Service Token
th ment ment fo thos thos wh esir esir to erve erve him, him, an of hi Knig Knight ht them themse selv lves es Se KING KING ARTHUR ARTHUR for details details
Dwarf
Adventure Welcome Prison Prisoner er Releas Releas
Join Grant
Castle:
Castle
Pray Pray fo Heali Healing ng Arthur Arthur's 's Favor Favor
Heal LiftEnchantment Rele Releas as from from Oath Oath Pilgrimage
must must
tu
ai
Cast Castle le with within in hi King Kingdo dom_ m_ NOTE NOTE If an willb willb take take away away from from th play player er
REQUESTS
AN
ma
ad ta tl ir llal ay be frie frie dl an plac plac to resu resupp pply ly aqulprnent. It from from hara harass ssin in Play Player er Knig Knight hts.Her s.Her too, too,
one
Knig Knight ht's 's Pois Poison oned ed Woun Wounds ds or remo remove ve an matic maticall all gran gran this this Requ Reques est. t. King King Arth Arthur ur is totally on turn turn
Dwarf:
hich hich th
Castle. If th Adve Advent ntur ur is no comp comple lete te succ succes essf sful ully ly th play player er's 's Lord Lord willass willassig ig
Arth Arthur ur Knig Knight ht
Heal:
Lo il as term termin ined ed ra doml domly) y)
to
th
ment ment isgive isgive to th K. If th isever isever at in ar ll away away an aban abando do is mast master er leav leavin in al
"App "Appea eals ls to Pass Passer erby bys" s" to obtai obtai rele releas ase. e. Howe Howeve ver, r, th play player er willlo willlose se VP ever ever tu he or he impr impris ison on anot anothe he PK pe PK imprisoned. imprisoned.
willno willno flee flee bu willf willfig ightforthe htforthe PK ifthe PKis defe defeat ated ed (see (see DWAR DWARF) F)
pers person onal ally ly defe defeat ated ed nonnon-pl play ayer er Knig Knight ht to guar guar Thes Thes knig knight ht willno willno leav leav
Adventure: in
ES
Knig Knight ht as
il
th
to
ManMan-at at-A -Arm rm to acco accomp mpan an
vent ventur ur ha been been atte attemp mpte ted, d, th ManMan-at at Arms willleave Men-at-Arms:
Th play player er must must rolla rolla di an divi divideby deby roun roundi ding ng p) Th resu result lt is th numb number er of nonnon-pl play ayer er Knig Knig ts (d aw from from th KNIG KNIGHT HT deck deck wh willb willb assi assign gned ed to th PKas MenMen-at at-A -Arm rms. s. Th Knig Knight ht will will stay stay with with th PK unti unti th PK comp comple lete te
REQUESTS IF
Heal:
Service:
one
Knig Knight ht's 's Pois Poison oned ed Woun Wounds ds or remo remove ve an Enchantment. If
Lady Lady gain gainin in ip ai
VP fo th
succ succes essf sful ul cour courtt-
Lady Lady er ed houl houl be note note on
reco record rd
th map. map.
may no requ reques es addit additio iona na MenMen-atat-Ar Arms ms until until those those initial initiallyacq lyacquir uired ed are gone. gone.
Token:
ervi ervice ce ofth ne
reco record rd shee shee as th Play Player er Knig Knight ht's 's Lord Lord mati matica call ll frie friend ndly ly
NT
automatically.
play player er is succ succes essf sful ul in maki making ng Requ Reques est. t. KingAr KingArth thur ur willgi willgive ve to MenMen-at at-A -Arm rm (d n' divi divide de ie rollby rollby 2) ifth PK's PK's re isg isgrr la more more than than ne et of en-a en-att-Ar Armsin msin hi
Th PKenter PKenter into into th
ft
owner owner is elsewh elsewhere ere
defeated in comb combat at bu only only afte afte al comb combat at is over over K' Lord Lord willal willalwa ways ys gran gran en-a en-att-
Service:
en
Message. If
norm normal al reac reacti tion on roll roll enco enco in
in serv ti servic ic to th lgi fo hi to carr carr into into batt battle le This This shou should ld be ed t. ie en in tu ai
If
Dice rolls 16
.; ., .••,,-1.
CAST CASTLE LE OW OWNE NER· R·
Adventure:
Welcome:
LAYE LAYE
GR NTED NTED
INTE INTE
TI
Cast Castle le Owne Owne to beco become me unfr unfrie iend ndly ly If Lady Lady serv served ed beco become me unfr unfrie iend ndly ly th PK
Play Player er willd willdis isco cove ve in KNIG KNIGHT HT OF CAME CAMELO LO ther ther ar seve severa ra ways ways they they ma inte intera ract ct with with othe othe play player ers: s: trav travel elin in toge togeth ther er with with them them aidi aiding ng each each othe othe to meet meet th chal challe leng nges es resc rescui uing ng impr impris ison oned ed PKs, PKs, as wellas wellas comp compet etin in with with each each othe othe by jous jousti ting ng comp compet etin in fo Lady Lady an dela delayi ying ng othe othe play player er by impr impris ison onme ment nt or send sendin in them them on Advent Adventure ures. s.
awar award, d, th serv servic ic awar award. d.
Trav Traveli eling ng in Grou Groups ps Play Player er ma
Kn ght) ght) wi te he PK of Adve Advent ntur ur (det (deter ermi mine ne rand random omly ly). ). Th PK ma turn turn
Th Cast Castle le beco become me perm perman anen entl tl frie friend nd yto on other PK acco accomp mpan anyi ying ng th PK making making the reques reques make make fr
Prisoner Prisoner Release Release
"App "App
ai or if
so
wish wish to trav travel el toge togeth ther er Doin Doin il ncre ncre se he ch nces nces of urvi urviva va fo bo PK as well well he
ar pl
he Kstr ve og th rs isdesig isdesigna na ed "lea "leade der" r"
th nd
ke on oint oint turn turn On of he oves oves hose hose he le ds st
PRISONMENT). •T quests quests common commonly ly avail availabl abl fro REQUESTS OF HE HERM RMIT IT
turn turn he ma no move move agai agai inde indepe pend nden entl tl the charac characte ter. r.
If trav travel elin in
that that same same turn. turn.
in grou group, p, th reac reacti tion on of enco encoun unte ters rs istowar istowar th whol whol
Oath Oath shou should ld be dete determ rmin ined ed sepa separa rate tely ly by each each play player er
IF GR NTED NTED
fa !h
Poison Poisoned ed Wounds Wounds tE Hermit.
ln PK ha swor sworn, n, with withou ou pena penalt lt to th PK lg th Shri Shrine ne bythe most most dire direct ct rout route. e. Upon Upon arri arriva va th PK willga willgain in 12 VP, howeve however, r, ll 12 VP Enco Encoun unte ters rs whet whethe he avoi avoide de or not, not, ar not cons consid ider ered ed deto detour ur from from th route route ..
Award Awards: s: Wh grou group, p, awar awards ds nd pena pena ie ga ne thro throug ug co ba re redi redi ed ac pl er fo th fighting perf perfor or d. Play Play nigh nigh wh oo part part he defe defeat at of an on oppo oppone nent nt wi lsh re equa equa ly an awar awards ds or pena penalt lt es ga ned. ned. PK Dividin Dividin
poin points ts Howe Howeve ver, r, when when perf perfor ormi ming ng an Adve Advent ntur ure, e, al play player er pres presen en share th Adve Advent ntur ure, e, wills willsha hare re equa equall ll in th ward wards, s, un ss th uc ss of he Adve Advent ntur ur depe depend nd on th ourt ourt ng ofa ad su ase, ase, th dven dven ur ma not be shar shared ed Th play play wh firs firs he rd of he dven dven ur illre illre iv an po nt ef over over afte afte th divi divisi sion on Lady Competition:
Play Player er Knig Knight ht ma chal challe leng ng anot anothe he play player er If
(PKs (PKs ma also also slayano slayanoth ther er play player er's 's Lady Lady bu this this isno very very chlv chlval al rous.) Player Player Knight Knight Encou Encounter nters: s: If
ARTH ARTHUR UR KNIG KNIGHT HT
(whe (where re th PK ma be auto automa mati tica call ll foun found) d) th seek seekin in play player er must must find find th PK by maki making ng succ succes essf sful ul LuckRol LuckRol whil whil in th same same area area
lp
Note:
Ench Enchan antm tmen ent. t. Th pray prayer er is succ succes essf sful ul if
ti
Knight's Knight's VL. sF
DWARF
upon first en ount ounter er ng th
word word fo th wi KingAr KingArth thur ur so he next Arth Arthur ur he or sh willre willrece ceiv iv hur' hur' ct on he re not cumulative.
: :::: IFI F ;-; - --- - .: :G:G : = -R- R : ::: : .A : ::: : .N : -:- : :T:T : .: :E:E : :::: :D:D : _ _ --- - :-:- --- - = -:- : fw nt sp st pl r' serv servan an he warf warf no ho ever ever carr carryi ying ng an extr extr Equi Equipm pmen ent. t. Th Dwar Dwar wi rema rema it th PK un il th
Dwar Dwar willr willrun un wa perm perm nent nent leave leave itbehind. itbehind.
whic whic he or sh issear issearch chin in fo th othe othe PK will willpr prev even en that that play player er from from find findin in th PK soug sought ht
bu
hara haract ct rs wh
ar
rave rave ng o-
other if desi desire red. d. Th foll follow owin in deta detail il pert pertai aini ning ng to comb combat at shou should ld be remembered: play player er ma no slayano slayanoth ther er PK PK chal challe leng nger er must figh figh chiv chival alro rous usly ly at al time times, s, thou though gh th play player er chal challe leng nged ed need need not. not. Woun Wounds ds ar no he ed un ilthe ilthe nd ofa urn. urn. Play Player er trav travel elin in toge togeth ther er ma no figh figh each each othe other. r. efea efeate te
Play Player er Knig Knight hts: s: Defe Defeat ated ed PK must
possible. If he AT isno ob th PKwilll PKwilllos os an addi addi iona iona VP fo lackof lackof hono honor. r. Play Player er ma no choo choose se FATEwhi FATEwhich ch wills willsla la their their playe playe oppone opponent. nt. If th pl er deci decide de harg harg he lo er wi an Adve Advent ntur ure, e, th Adve Advent ntur ur isroll isrolled ed rand random omly ly bu ifth loca locati tion on is choose wh re th os must must go to unde undert rtak ak th Adve Advent ntur ure. e. exce except pt to Faer Faerie ie or Rome Rome
'_. .>-,
CHARTS TA LE
TABLES
ea
vent ventur ur
ch
willdis willdisap appe pear ar
If ed (see (see ADVE ADVENT NTUR URES ES). ).
If the
ventures. It Mascot. If
ANIMALS If th
Ench Enchan antm tmen en
if leave.
Boar.
ft
EVENTS. If ic ri us
an
nima nima
AN MA
llslay llslay
EACT EACT ON
BRIGANDS
e. If
HART HART
es
ck ak
av
enco encoun un ered ered
riga riga s,
-6
ri an il au omat omat ca Brigan ands ds ar vict victor oriiIf Brig
equipment.
DWARVES Info Info ms of
dven dventu tu
If an enco encoun unte tere re do
50,
WARF WARF REAC REACTI TION ON Tr ck al Tr ck
fhe
Offe Offe
ex
Info Info ms of
thePK.
CHAR CHAR
to aeri aeri 0·5 Knigh Knights ts Br ga ds
11 IsKn gh
ag eq ipme ipme ve ur disg disg is
ec
given, n, sinc sinc not give
tion tion roll roll
If followe lowed, d, th
Anim Animal al's 's reac reacti tion on isredet isredeter ermi mine ned. d. KINGS).
co to fo lo
he
imal imal
If Ad en re
lldisa lldisa ear. ear.
Tr ck
us be eter etermi mi ed
(see (see TR KS). KS).
.,...
~.
mine mine
(see (see TRIC TRICKS KS). ).
Prop Prophe hecy cy
(see (see ADVE ADVENT NTUR URES ES). ).
only
yi
me t,
f'
re
not
llb
if
gran grante te
ri
ha
rv
he willbe willbe frie friend ndly ly
doml domly, y, se
the maximum
ADVE ADVENT NTUR URES ES). ).
If
un
rf
ri
ta
If
least one accepted.
If
he
rand random omly ly se ADVE ADVENT NTUR URES ES). ). th adve advent ntur ur willdis willdisap appe pear ar
1L
If
number.
If
is ri
comb combat at roll roll in half half roun roundi ding ng down.
end
norm normal ally ly (see (see LADI LADIES ES). ). form form th
Pena Penanc nce. e.
If
If the
fo PK
fu
in th 12 VP.
HERM HE RMIT IT REAC REACTI TION ON
If
will gain gain th
not de-
If
will gain 12 VP.
amou amount nt
CHAR CHAR
(a th pl yer' yer'
opti option on). ).
KINGS 6. Prop Prophe hesi sies es 8. Info Inform rm
11
Assi Assign gn
of adve advent ntur ur Pe Pena Penanc nce: e: pllg pllgri rima mage ge
Knig Knight ht
REACTIONS
Kin
he King King
Reac Reactio tions: ns:
eact eactio io
repr repres esen ents ts th enti entire re part party' y'
reac reacti tion on
If
18 VP.
OATHS).
(se REQUES REQUESTS) TS) i s t in in g
if
Luck Luck Roll Roll If
in
in
t ai ai l
s tl tl e
is re
ra do
If
nc
t er er e
and th King King willbe willbeco come me unfr unfrie iend ndly ly
10.
KI Knight ht to atta attack ck 2. Calls 1·6 Knig
5. Offers rs jous jous 6. Offe Adventur tur 7. TeU of Adven Asks fo Esco Escort rt 8. Asks Invite te 10 Invi Give 11. Give Offe 12. Offe
rien rien y. If
Ki il rema rema friendly.
3. 4. Tricks
11. King.
12.
to Cast Castle le Mess Messag ag gran gran an
Knig Knight ht (see (see REQU REQUES ESTS TS). ).
eque eque
KNIGHTS Th Card Cards: s:
1·6
2. King King's 's part part
°I
75
25
ch
willfig willfight ht ifnecess ifnecessar ary. y.
Castle:
(simpl pl drop drop 10 (sim
th last last zero zero). ).
an
50 common
Reactions:
If friendly.
not
checked. If
co
4.
sent sent each each nonnon-pl play ayer er
ed
Challenges:
If
"I
cham champi pi
C as a s tltl e
(o
If
If
is vict victor or ou he ng llbe rien riendl dl willsuf willsuffe fe KNIG KNIGHT HT'S 'S FATE FATE
n-pl n-play ayer er Kn gh
Nor-
he
eter etermi mi ed
ni ht
to comb combat at must figh chivalro chivalrously usly
KN GH
moun moun ed oust oust If beco become me frie friend ndly ly th
Knig Knight ht enco encoun unte tere red. d.
REAC REACTI TION ON
CHAR CHAR
others rs atta attack ck 2. Call 1·6 othe
4.
offe offer. r. If
Knig Knight ht to be vict victor orio ious us If or ou agai agains ns Ki g' ar
efus efus
5. Trick 6. Attack
he Ki
il ec me
fi ht
Offer challe challeng ng 7. Offer
rien rien y.
8.
If
Give Messag Messag 9. Give
10. 11. Offe Offe to shar shar 12. Flee If
to io s, th Ki
Adve Advent ntur ur
EXPL EXPLAN ANAT AT ON OF KNIG KNIGHT HT REAC REACTI TION ON
il beco become me frie frie ly
7. (roll
VENTURES). If will disappear. disappear. "I
C a st st le le :
te them them
3.
If
fap FATE,
th pu su
If not fo refu refusin sin
it.
corn-
uffe will uffe
fth
es
awarded
5.
if
es
loss loss
If
suff suffer er KNIG KNIGHT HT'S 'S FATEfr FATEfrom om th Knig Knight ht wh defe defeat ated ed him. him. 7. Th Knig Knight ht o f f e r with withou ou pena penalt lt to th PK (see (see COMB COMBAT AT). ).
fr endl endl Lady Lady not be ourt ourt
PK ma tr to ourt ourt he (aREQU (aREQU ST ;a unti unti al he co pani panion on ar defe defe ted. ted. If
LA
5. 6. 7. 8.
gh
HA
Knig Knight ht defe defend nd he Sedu Sedu es Infor Informs ms of Adve Advent ntur ur Asksfo Asksfo scor scor
10 Invi Invite te to Cast Castle le 11 Give Give es ag 12 Offe Offershe rshe hand hand
ur se ADVE ADVE TU ES), ES), wh ch he offe offe tre norma norma awar awards ds for th Adve Advent ntur ure. e. mine mine
IO
2. Atte Attemp mpts ts suic suicid id xa
doml doml de er in (s AID) AID) If counte countered red Knight Knight willbe willbe friend friendly. ly. 11
ay
REQU REQUES ESTS TS for deta detail il on Toke Tokens ns). ).
or
fe oi he rt pt clin clin th offe offer.The r.The enco encount unter ered ed Knig Knight ht ar frie friendl ndly. y. SAGES).
ad
nd rand random om
NA
purs pursue ue ifth play player er make make succ succes essf sful ul Luck Luck Roll Roll If caught, thei thei reac reacti tion on must must be dete determ rmin ined ed
AD
CT
ma be prev preven ente te ifth play player er make make succ succes essf sful ul Luck Luck RoB; RoB; ifsaved ifsaved th Lady Lady willim willimme medi diat atel el beco become me frie friend ndly ly an th If he uc Ro no su cess cessfu ful, l, th ad dies dies an he ar isremo isremove ve fromthe fromthe deck deck 3. Th PKisfor PKisforce ce
we
an Oa
(s
OA HS). HS).
4. Th Lady Lady ttem ttempt pt ri kthe PK.Th PK.Th at empt empt Tr ckma be de no avoi avoide ded, d, th type type of Tric Tric must must be dete determ rmin ined ed (see (see TRIC TRICKS KS). ). If dy ni th re ar no Knig Knight ht pr sent sent th Lady Lady call callsa sa ha pion pion (one (one rand random om Knig Knight ht to defe defend nd her. her.
avoided if Sedu Sedu tion tion Ad us ment ment
LADIES Owne Owners rs
,on
he lo atio atio of
bein bein lo al.Al al.Al dies dies have have (thou (though gh they they rare rarely ly do so). so).
ad 's
WLof 1,an ma atta attack ck us ng on di
ou on two, two, or hree hree Kn gh s.Whene s.Wheneve ve ad rand random omly ly ncou ncounndr fr di de an ch ra teri terist st cs (suc (suc VL nd Sedu Seduct ct on Adju Adjust stme ment nt), ), ho ev he ar no reve reve le un th PK decl decl re some some ac ion. ion. If PK enco encoun unte ters rs Lady Lady outs outsid id of he Cast Castle le th play player er must must rollon rollon fth dmir dmir ng Kn ghts ghts re withth withth ad Ifthe Ifthe resu resu is4 or 5,the ad lone lone On resu resu of6, howe howeve ver, r, he ad isbe ng dist distre ress ss byone Lady Lady's 's reac reacti tion on will willbe be to requ reques es Ai (aresc (arescue ue from from he capt captor or). ). Sh willbe willbecom com friend friendly ly ifher captor captor is defeat defeated. ed. Ladi Ladies es ar Ench Enchan antr tres esse se (wit (witch ches es). ). Th dy lde chantress). If an Ench Enchan antr tres es is enco encoun unte tere red, d, he Reac Reacti tion on (whe (wheth ther er pa (see ENCHANTM ENCHANTMENT). ENT).
educ educ
ua
PK gain gain CP fo serv serv ng
moun moun ofVP os equa equa to th Lady Lady's 's VL If re dy serv serv ng Lady Lady he gain gain prev prev ousl ousl fo nt ring ring he serv servic ic wi ls be ost. ost. If tw PK's PK's ar Simu Simult ltan aneo eous usly ly
h; stle stle (if releva relevant) nt) is determ determine ine
Perso Persons ns With With Ladl Ladles: es:
um
winn winner er take take th Lady Lady an th lose lose take take th cons conseq eque uenc nces es 7.
dv see ADVENT ADVENTURE URES). S). If th Adve Advent ntur ur appear.
8. Th PKisask
is igno ignore red, d, it willdis willdis
acco acco pany pany he fr nd
ad
rand random om
umbe umberl rlan an ar indi indica cate ted, d, th dest destin inat atio io iseithe iseithe Lond London on or York York). ).lf lf no esco escort rted ed th Lady Lady will willnot remain remain friend friendly. ly. The or form formin in it or lostfor lostfor refu refusi sinq nq it
If
th Ai isgrante isgranted, d, sh will willbe be frie friend ndly ly
Enchantresses: Cert Certai ai
norm normal al Lady Lady isalone isalone or with with admi admiri ring ng Knig Knight hts,the s,the pl er must must roll roll wo di to dete determ rm ne he re ctio ction, n, refe referr rr ng to he LADY LADY REAC REACTI TION ON CHAR CHAR (bel (below ow). ). Note Note that that grou group' p' reac reacti tion on isdeter isdetermi mine ne by thei thei lead leader er (i this this case case th Lady Lady). ). If lone lone wi
Reactions: If
friendly. If visi visite ted, d, he Home Home Cast Castle le willa willals ls be frien friendl dly. y. II Th frie friend ndlyLady lyLady give give th PK
Mess Messag ag (see (see MESS MESSAG AGES ES). ).
12 Th frie friend ndly ly ad offe offers rs to admi admi he PK in PK cc pt he offe offer, r, th PK ga ns ward ward fulcourtshi fulcourtshi (se REQUES REQUESTS) TS)
he serv servic ice. e. If the fo ucce uccess ss
AD KNIG KNIGHT HT
Ogre Ogre Dragon Serpent
Ma Knig Knight ht is an Knig Knight ht eith either er nonnon-pl play ayer er or PK wh ha gone gone ad or some some reas reason on ad Knig Knight ht bear bear no equi equipm pm nt bu figh fights ts unar unarme me withtwo withtwo atta attack ck dice dice (ins (inste tead ad of one, one, fo bein bein weap weapon onle less ss du to th rage rage of hi adne adness ss If no avoi avoide ded, d, Ma Knig Knight ht willa willatttack tack immed immedia iate tely ly an willk willkil illany lany defe defeat ated ed oppon opponen en ifvictor ifvictorio ious us in omba ombat. t. ad nigh nights ts ar neve neve affe affect cted ed by "opp "oppon onen ent" t" COMB COMB shie shield ld thus thus th ir oppo oppone nent nt add to comb combat at roll rolls. s.
ho us sh elds elds Knig Knight ht an
Giant Giant Giant Dragon
10 12
18
20 22 25
PEASANTS Knig Knight ht's 's move moveme ment nt fo that that turn turn he have have no roll roll ea tion tion an anno anno ttac ttac or de end; end; they they me el ge inthe wa whil whil dmir dmirin in th PK tell tellin in hi oftheir oftheir trou troubl bles es etc. etc.
ings ings
PK defe defeat at Ma Knig Knight ht he must must eith either er slay slay th Knig Knight ht rele releas as hi cont contin inue ue hi ma ande anderi ring ng or atte attemp mp to cu him.Th him.Th PK ma carr carr th Ma Knig Knight ht boun boun an gagg gagged ed to th near neares es Shri Shrine ne here here th Knig Knight ht's 's madn madn ss willbe willbe cu ed Fo th ct of kind kindne ness ss th play player er willga willgain in VP an th ured ured Knig Knight ht will willag agre re to jointhe jointhe ni lha he TAINI TAINING NG COMP COMPAN ANIO IONS NS to se ifhe leav leaves es th play player er If
ENCO ENCOUNT UNTER ER RESO RESOLUT LUTIO IO AID Play Player er Knig Knight ht ma be sk fo ai by an ncou ncount nter ered ed pe son. son. If th Ai isperf isperfor orme med, d, th PKgains PKgains VP ifitis refu refuse sed, d, th PK lose lose VP. If th requ reques es fo Ai is impo imposs ssib ible le to fulf fulfil il (for (for inst instan ance ce if sre no he vide vide aid, aid, bu will willincure n o p e na eque equest sted ed scor scor str at as na l ty ty . reque request st fo Aid,for Aid,for purp purpose ose of dete determ rmin inin in awar awards ds an pena penalt ltie ies. s.
Ma Play Player er Knight Knights: s: ma go Ma in erta ertain in situ situat at ons: ons: du to Ench Enchan antm tmen en or upon upon rece receiv ivin in word word ofth deat deat of hi Lady Lady If PK beco become me ad al equi equipm pmen en is imme immedi diat atel el disc disc rded rded nd al ompa ompani nion on MenMen-at at Arms Arms Dwar Dwarf, f, asco ascot, t, et .) fl e. he Ma Knig Knight ht willatt willattac ac an PK trav travel elin in with with him. him. On th foll follow owin in turn turn he PKbegi PKbegins ns movi moving ng (atth (atth rate rate of area area pe turn turn on foot foot towa toward rd
isreques este ted, d, th type type is ando andoml ml dete determ rmin ined ed by roll rollin in tw If id isrequ dice dice an cons consult ulting ing th AIDSCHA AIDSCHART RT (bel (below ow). ).
actu actual ally ly arri arrive ve whil whil Mad, Mad, simpl simpl wande wanderi ring ng in th count country rysi side de unti unti he m ad ad n nd m ak ak e succ succes essf sful ul Luck Luck Rollat Rollat th en ofany turn turn afte afte th madn madnes es stri strike kes. s. Enco Encoun unte ters rs an Awar Awards ds Whil Whil Mad,the Mad,the PK ma no gain gain or lose lose ny CP orVP ward wards. s. he PK isno espo espons nsib ible le orthe acti action on perperorme orme hile hile Mad. Mad. Enco Encoun unte te or Ma Play Player er nigh nights ts ar dete dete no ma on d e m in in e un occu occurs rs th reac reacti tions ons to Ma Knig Knightsare htsare desc descri ribe be here hereaf afte ter: r:
2. 3. 4. 5. 6.
7.
Anim Animal al an Monsters willat willatta tack ck th Ma Play Player er Knig Knight ht Brigands, Common K n ig ig h s , D w a rv rv es es , and Peasants th Ma Play Player er Knig Knight ht when when enco encount unter ered ed
8.
9. 10
wil avoid avoid
12.
A r th th u r K n ig ig h t an King King willa willatt ttac ac the Ma Play Player er Knig Knight ht an if vict victor orio ious us th wills wills pr er or th sani sanity ty of th PK roll roll hi VLor be te on die). If th pray prayer er succ succee eeds ds th play player er will will be give give NIGH NIGH 'S FATE FATE fthe pr ye ailsth ailsth PK will willbe be released.
EXPL EXPL 2.
a n , ncou Goodly H e m i M an ncount nt ring ring Good Goodly ly Herm Hermit it an il cu th of hi madn madnes ess. s. he Herm Hermit it eact eactio io isth de termine termine normal normally. ly.
Rescue Rescue fro Prison Prison Resc Rescue ue from from purs pursui ui Resc Rescue ue ro capt captor or Cour Cour Lady Lady Give shield GiveDw GiveDwar ar Giv sword sword Giv horse horse Esco Escort rt home home Delive Delive Messag Messag Give Give dire direct ctio ions ns
TI
ID
on pl ht pr ne same same coun countr trys ysid ide) e) Th PK ma atte attemp mp to rele releas as hi qual qualif if as givin givin Aid. Aid. If th atte attemp mp aided aided willbe willbe friend friendly. ly.
ad isenco isencoun unte te ed sh ills illsay ay pr ye or th sani sanity ty Lady: If ofth K,rollhe K,rollhe or bett better er on on di If sh succ succee eeds ds ad th rollto rollto dete determ rmin in he reac reacti tion on If she fails fails she willfl willflee. ee.
3.
An Ench Enchan antr tres es willau willauto toma mati tica call ll cure cure th PK's PK's madn madnes ess, s, bu nt he pl ma oi en chantment.
succes successfu sful, l, the person person
he eque equest stin in pers person on is bein bein pu sued sued by ando ando onst onster er whom whom th PK must must figh figh to fulf fulfil il th requ reques es fo Aid. Aid. If isvictor isvictorio ious,the us,the pers person on aide aide willb willb frie friendl ndly. y.
reques esti ting ng pers person on isbein isbein deta detain ined ed by thre thre Knig Knight ht whom whom 4. Th requ th PKmus figh fight. t. If th PK defe defeat at allthr allthree ee th pers person on aide aide will be friendly.
MONSTERS
5. Appr Approa oach ch th ne rest rest Cast Castle le an
he rand random om from from
6.
reac reacti tion on from from
nt ns hi cu cont contai aini ning ng al of th onst onst chit chits. s. onst onst r' ns dr onst onster er is no avoi avoide ded, d, itwillatt itwillattac ack, k, an wills willsla la the PK ifvict ifvictor orio ious us Mons Monste ters rs us thre thre atta attack ck dice dice an igno ignore re all"op all"oppo pone nent nt COMB COMBATEVE ATEVENT NTS. S.
ma be
afte afte ente enteri ring ng se iend iendly ly rand random om Lady Lady (add (add to th reac reacti tion on roll).
ke gi spar spar shie shield ld
qu st
7. Th PK must must give give away away hi Dwar Dwar (plu (plu an surp surplu lu equi equipm pmen ent) t) to fulf fulfil il this this reque request st fo Aid. Aid.
Th Mons Monste ters rs an thei thei resp respec ecti tive ve Wound Wound Leve Levels ls are: are: Lion Bear
is
eith either er
Troll Troll 22
8.
he PKisaske PKisaske to giveaw giveaway ay hi swor swor to th requ requ ster ster
9.
he PKisaske PKisaske to giveaw giveaway ay hi ho se to th requ reques este ter. r.
om
Cast Castle le Th Roya Roya
astl astl of
rand random omly ly dete determ rmin ined ed
Home Home Cast Castle le is th Roya Roya Cast Castle le ofhis indi indica cate te King Kingdo dom. m. th occu occurr rred ed an hi home home istha King King'sRoy 'sRoyal al Cast Castle le ic mi ed to ra doml doml dete dete mi ed oyal oyal astl astle. e. frie frie dl Cast Castle le Reac Reacti tion on must must be obta obtain ined ed befo before re th mess messag ag ca be deli delive vere re (and (and thus thus fulf fulfil il th requ reques es fo Aid) Aid) 12 This This requ reques es fo Ai isconsid isconsider ered ed to be auto automa mati tica call ll fulf fulfil ille led. d. ENCHANTMENTS
When Whenev ever er PK enco encoun unte ters rs Lady Lady wh isan Ench Enchan antr tres ess, s, th Lady Lady illat illatte te pt to ench ench nt th PK In addi additi ti n, an En ha tmen tmen illb illb atte attemp mpte te when whenev ever er PKencou PKencount nter er Drui Drui disg disgut utse se as ermi ermi se RM TS). TS). When Whenev ever er an En ha tmen tmen is atte attemp mpte ted, d, th ma atte attemp mp to av id it Avoidin"gEnchantments: To avoi avoi Ench Enchan antm tmen en th play player er must must to th Lady Lady's 's Seduct Seduction ion Adjust Adjustmen ment, t, just justme ment nt of 3. If th rollisfa rollisfail iled ed nc antm antmen en ispla isplace ce on th PK.
3_ Th PK
or mu be aban abando done ne
th eeki eeki ne eq ip en unti unti anot anothe he Lord Lord
re ulti ulting ng inth lo
P.
sh ente enters rs th se vice vice of
imal imal lo in al eq ip en nd an om anio anions ns ar Masc Mascot ot or MenMen-at at-A -Arm rms) s) Th PK's PK's move moveme ment nt rate rate illbe illbe unti unti th Knig Knightform htform isresume isresumed. d. Th play player er roll roll norm normal ally ly to dete determ rmin in enco encoun unte ters rs bu ma avoi avoi enco encoun unte ters rs at will will (n Luck Luck Roll Roll need needed ed EX EPTI EPTI if an ther ther nima nima is en coun counte tere red, d, it ma not avoi avoi ed an it reac reacti ti illbe illbe to ttac ttac th PK Th reac reacti ti ns of enco encoun unte tere re pers person on ar etermined termined normally. normally. Whil Whil in Anim Animal al form form PK isnot requ requir ired ed to figh figh chiv chival alro rous us ly.The ly.The PK ma talk talk an willr willrec ecei eive ve al awar awards ds an pena penalt ltie ie normally. If de eate eate in an co bat, bat, th /Ani /Ani al illbe illbe slai slain.The n.The PKwillal PKwillalwa ways ys figh figh as norm normal al Anim Animal al woul woul figh figh defe defeat atin in
wort worthy hy oppo oppone nent nt Th PKretain PKretain hi norm normal al WL
(see IMPRISONMENT). IMPRISONMENT). chan chantr tres es
an ente enters rs into into th
er ic
th
nc antr antres es ll
If
Th type type of Ench Enchan antm tmen en isdeter isdetermi mine ne at rand random om th play player er must must rolltwo rolltwo dice dice an cons consul ul th ENCH ENCHAN ANTM TMEN ENTS TS CHAR CHAR (bel (below ow). ).
ente enteri ring ng he serv servic ice. e. Howe Howeve ver, r, th ne gain gained ed fo serv servin in th ne Lady Lady
REMO REMOVI VING NG
Ifa ruid ruid ch oses oses thisre thisreac acti ti n, he lead lead th to cott cottag ag in th coun countr trys ysid id wher wher Lady Lady rest rest (dra (dra on rand random omly ly). ). Th Drui Drui uses uses hi magi magi to sedu seduce ce th PKwit th inno innoce cent nt Lady Lady No Lady Lady reac reacti tion on need need to be roll rolled ed
ENCH ENCHAN ANTM TMEN ENTS TS
manner: it an eq est, est, frie friend ndly ly reac reacti tion on Th Requ Reques es isfo pray prayer er 2. If
us fi stbe
btai btai ed
brea brea th Ench Enchan antm tmen en by pray prayin ing. g. Th pray prayer er issucce issuccess ssfu fu if th laye laye olls olls ne die, die, umbe umbe equa equa to reat reater er than than th VLof th enco encoun unte tere re pers person on
th ench enchan ante te PK en ou ters ters frie friend ndly ly ermi ermit, t, th ques ques th remo remova va of th Ench Enchan antm tmen en (see (see REQU REQUES ESTS TS). ).
If
3. 4. 5. 6. 7. 8. 9.
Serv Servic ic Awar Awar will willbe be
ay Re
an on ad ba do or Chan Change ge into into Anim Animal al Impr Impris ison on educ educ Sedu Seduce ce Sedu Sedu Pois Poison oned ed Woun Woun
note note on th reco record rd shee sheet. t. 10 Al of th PK's PK's equi equipm pmen en (inc (inclu ludi ding ng Dwar Dwarf, f, ifappli ifapplica cabl ble) e) disdisappear appear magica magically lly If th Ench Enchan antm tmen en isremov isremoved ed th equi equippme illr illrea ea pear pear ar un th erev erever er th ma at th time time 11 Th play player er goes goes Ma imme immedi diat atel el an must must aban abando do al equi equippment ment an comp compan anio ions ns (see (see MA KNIG KNIGHT HTS) S) Th Madn Madnes es len cess cessfu fu Luck Luck Rollto Rollto rega regain in hi sani sanity ty 12 Th PKfall PKfallsint sint an ench enchan ante te slum slumbe ber. r. Allco Allcomp mpan anio ions ns willd willde· e· part part bu th Play Player er Knig Knight ht's 's equi equipm pmen en willr willrem emai ain. n. Roll Roll on di to dete determ rmin in th leng length th of th slee sleep, p, in turn turns. s. Enco Encoun unte ters rs willnot ccur ccur hilethe hilethe is asle asle p. noth nother er PKma reak reak player player's 's side. side.
11 Madn Madnes es
IMPRISONMENT
Enchantment. If Cast Castle le An Impr Impris ison oned ed PK imme immedi diat atel el lose lose al equi equipm pmen ent. t. If
er ed lo in an th in he serv servic ice. e. If th Seduce.
prev previo ious usly ly aine aine fo ente ente
PK
ma ma an ppea ppea to ailo ailor, r, ot er ise, ise, th ma nl ppea ppea to as er y. ollon ollon th nc unte unters rs char char nc ea turn turn an ifth ifth enco encoun unte te is Knig Knight ht King King,Lady ,Lady Good Goodly ly Herm Hermit it Ma or Dwar Dwarf,the f,the PKma make make an Appe Appeal al to Pass Passer erby by
Making Making Appeals: Appeals:
re
ig ft
Resc Rescui uing ng
ra
r er er ol ol l
re awar awards ds willbe willbe gain gained ed
fth
ri
ro
Pris Prison oner er If
lease. If t, tl an il rele rele se th pris prison oner er with with full full quip quipme ment nt
is
Play Player er Jail Jailor ors: s: If must is not, not, howe howeve ver, r, A·p m pr pr i
re is VP pe turn turn of Impr Impris ison onme ment nt
lo es
r el el e 12 Pris Prison on
rele releas as
PL
with with ll equi equipm pmen en
PE
TO JA
If
3.
istort istortur ured ed
th fre ri
fi
ia re
ft Irn-
pris prison onin in
f r el el e scor scor Pilg Pilgri rims ms ifrele ifrele se re fre
Pris Prison oner er mu
Pois Poison oned ed Woun Woun
fre
6. Pass Passer erby by igno ignore re pris prison on 7. Pa serb serb igno ignore re pris prison oner er 8. Pa serb serb igno ignore re pris prison on 10
uffe ufferi ring ng on
th
Cast Castle le stan stands ds
ri oner oner isto be rele releas as d. re
if
If
LA
PE LS
SS
BY if
re
PK 3. If ). 4. If r el el e
PK
lbe th oppo oppone nent nt
fi
figh figh
hiva hivalr lrou ousl sl
-p
r)
ig t.
(see (see CO BA ). leaving.
5. If
th fu (not includ-
in
Dwar Dwarf) f)
MESSAGES rnes-
9. If
fr no be dete determi rmine ned. d.
sages
iv
fre bu will will rece receiv iv to
CHAR CHAR no
th
require
belo below. w.
not de·
fth
·c~_.,· , · ~•~'.:.,' ~•~'.:.,'
~-··f•
. ..
\.
".~'t..
'..~."_~,..~.. '..~."_~,..~..~"_~ ~ "_~
If Of
ICE).
MESS MESSAG AG
CHAR CHAR answ answer ered ed
Lady (Lor (Lord) d) is Impr Impris ison oned ed 2. Lady
4.
as
play player er answ answer er
Weddin in of ta 5. Wedd Lady's 's Virt Virtue ue is Chal Challe leng nged ed 6. Lady 7. Lord Lord Summ Summon on Lady Summ Summon on 8. Lady Inform rmed ed of an Adve Advent ntur ur 9. Info Raider er Atta Attack ckin in Coas Coas 10. Raid 11. Came Camelo lo Tour Tourna name ment nt es 12.
but f t h
imme immedi diat atel ely, y,
th summ summ ns
Lord Lord's 's Cast Castle le
8. If
If no er
el
but fth
EXPL EXPLAN ANAT ATIO IO
OF
di
ESSA ESSAGE GE
2.
of lone loneli line ness ss
If
If Lord. If suffer er th w i l l suff
appr approp opri riat at
cons conseq eq uenc uences. es.
9. Knight ht 1·6 Knig
in cont contro rol, l,
VENTURES). If Adve Advent ntur ur will will disa disapp ppea ear. r.
10.
ar
ar
If province
4. Th
sfr This Mess Messag ag 3. This
ayer ayer may
must
player's original
es hors horseb ebac ac
or
il
fi ht chiv chival alro rous usly ly
Ifthe Ifthe PK
efea efeate te If the
PK will will gain gain lb
If
If
ad en
th third turn
ei
ef ll
If
4.
not out-
12 VP an
visi visits ts th
roll roll
ie to eter etermi mi
is spec specia ia priz prize. e.
cast castle le
1.
5.
ques ques
must
en
temporarily
rthu rthu
20 (see (see ARTH ARTH
(dra (drawn wn at an om
desi desire red. d.
no
fth
3.
he we ding ding
bu wi lose lose
bat.
at
If
ad will will lose lose hi Lady Lady
If
svi
lre If
lanc lanc
whil whil on hors horseb ebac ack. k.
RE UEST UEST ).
.-'_"""~'~'
-'_
,',""
~.
_;.-_
_~.:
,
••
_
re as ag th isgiv isgiven en ri hi ay ed to nega negate te one Exile Exile result result witho without ut penalt penalty. y. The writ
Arthur Arthur Knight Knight if at
whic whic he ha been been exil exiled ed 12 Th
esti esting ng
ea
10
is
an th fe
ofa art; art; itma es nois nois li ea ulti ultitu tude de ap lw ursu ursuit it of this this crea creatu ture re is co si er to ig ly vi tu us act. act. Th PK ha just just gain gained ed word word that that th Ques Questi ting ng Beas Beas ha been been sigh sighte te in rand random om King Kingdo do (rol (rollf lforRan orRando do eplo eployyment ment). ). Only Only th PK(s PK(s rece receiv ivin in th mess messag ag ma purs pursue ue th Beast. If th trav travel el th shor shorte te ro te to th ea an east east an ains ains 12 th ma ur ue itagai itagai an ttem ttem to ig itanew itanew or VP each each addi additi tion onal al time time itis sigh sighte ted. d. Th PKmay cont contin inue ue to purs pursue ue th Ques Questi ting ng Beas Beast, t, bu once once th play player er devi deviat ates es from from th ques ques th Beas Beas willdi willdisa sapp ppea ear. r.
OATHS ic th PK mu adhe adhe 12 VP. ,by resu result lt ofmeeti ofmeeting ng Lady Lady King King or Herm Hermit it or duri during ng pris prison on rele releas ase. e. ma be Tric Tric ed (see (see TRIC TRIC into into brea brea in an ath. ath. at mayb mayb emov emoved ed itho itho pe alty alty by oodl oodl er it n, eith either er thro throug ug Requ Reques es or by obta obtain inin in "rel "relea ease se from from oath oath/h /hea eal" l" Reac Reac tion tion ro im When Whenev ever er an at st dete determ rmin ined ed th la er roll roll tw dice dice an cons consul ults ts th ATHS ATHS CHAR CHAR (bel (below ow to find find th to. If
at isan indi indica cate te co rs ofacti ofaction on
ma ever ever av arf,Ma arf,Ma cot, cot, an-a an-att- ms ay co ts pe form formed ed th il ot pe mi ot er to join join hi or her. her.
11 Th
st ot ea an thin thing. g. This This illh illhav av th same same ef ec as bu ot th awar awards ds f) na ce offa ti (allc (allc mbat mbat olls olls
brok broken en at th end of turn turn 12 No Enco Encoun unte te ma ever ever be avoi avoide ded. d.
TRICKS en ount ounter ered ed pers person on ay atte attemp mp to ricka ricka laye laye ight ight ny Tric Tric ma be avoi avoide de by maki making ng succ succes essf sful ul Luck Luck Roll Roll (If sucsucce full full avoi avoi rmit rmit rick rick th illga illgain in this this is th only ca er an awar awar esul esults ts ro av idin idin Trlc Trlc .) If te at av idin idin Tric Tric fail fails,t s,t lo es an mu olltw olltw dice dice an cons consul ul th TRIC TRICKSCHA KSCHART RT (bel (below ow). ). TRIC TRICKS KS CH RT
ando ando ad Lord Lord 3. Impris Imprisonm onment ent 4. Figh Figh enem enem unar unarme me ea (s ea an at os hors horses es ightan ightan enem enem os la ce 10 Esco Escort rt Pilg Pilgri rims ms 11 Deli Delive ve Mess Messag ag 12 Perf Perfor or an Adve Advent ntur ur
OA AT TH
ev
ield ield no ap ns Alwa Alwayshel yshel Ladi Ladies es Alwa Always ys gran gran requ reques ests ts Figh Figh with withou ou adva advant ntag ag Spar Spar th live livesof sof nigh nights ts Serv Serv onlypre onlyprese sent nt Lord Lord ve reak reak at Alwa Always ys trav travel el alon alon
EXPL EXPLAN ANAT ATIO IO
TI
3. Th isimm isimmed edia iate tely ly Impr Impris is ed astl astl isdepl isdepl ye to ofth ifth isno al ea at astl astle. e. ppea ppea ma be made made directly to Jailor Jailor (see (see IMPR IMPRISO ISONM NMEN ENT). T).
TH
If an oppo oppone nent nt offe offersto rsto al ff enco encoun unte ter, r, th us refu refuse se he inju injure re th PKmust no Yiel Yiel befo before re bein bein defe defeat ated ed (see (see COMB COMBAT AT). ).
swor swor or lanc lance. e. When Whenev ev th en ount ount rs La y, an he re ests ests such such as fo Ai or Esco Escort rt must must be gran grante ted. d. When When rece receiv ivin in aMes aMes sage sage of "Lad "Lad Summ Summon ons" s" th PK must must imme immedi diat atel el trav travel el to fth must must purs pursue ue it ma
to im
er
6. Th PK must must alwa always ys figh figh chiv chival alro rous usly ly agai agains ns oppon opponent ent (se COMB COMBAT: AT: CHIV CHIVALR ALRY) Y) any
OF TRIC TRICKS KS
2. Th PKistrick PKistricked ed into into aban abando doni ning ng hi or he Lady Lady whic whic resu result lt lC lCP P enteri entering ng her servic service). e). If willa willaba band ndon on hi or he Lord Lord fo lossof lossof P.
12 Neve Neve avoi avoi Enco Encoun unte ters rs
EXPL EXPL
ay be roke roke
he
reco record rd Seve Severa ra Oath Oath ma be swor swor to at on time time
3. 4. 5. 6. 7. 8. 9. 10
rnby th
nigh nigh an King King
Knig Knight ht he or sh defe defeat ats. s.
card cards) s) must must be foug fought ht imme immedi diat atel el by th
unarmed
PK No
ques chivalrou chivalrou combat. combat. been been swor sworn, n, th PK must must swea swea one. one.
If
th
av
dwarf, dwarf, ifapplicable). ifapplicable). 7. This This most most comm common on Tric Tric resu result lt inthe PK tell tellin in only only VP islost islost
lie;ho lie;howe weve ver, r,
is defe combat. If defeat ated ed he or sh willim willimme medi diat atel el suisuife KNIG KNIGHT HT'S 'S FATE FATE Norm Normal al comb combat at awar awards ds ar give given. n.
9. Th PKisTrick PKisTricked ed into into givi givingaw ngaway ay hi lanc lanc (plu (plu th extr extr one, one, ifapplicable).
,.
.. ,-'\
o •
en co path path to rand rand ml dete determ rmin ined ed hrin hrin (see (see HRIN HRINES ES). ). awar awards ds ar give give fo comp comple leti ting ng th Esco Escort rt If th PK refu refuse se or if et ur ismad ismade, e, th imme immedi diat atel el lo es 12 if
oyal oyal Ca tle, tle, an mu
obta obtain in
frie friend ndly ly Cast Castle le Reac Reacti tion on to
lre iv aw ti task task an willlo willlose se 12 VP fo deto detour urin in or refu refusi sing ng th task. task. 12
dven dventu ture re (det (deter ermi mine ne at ra dom; dom; ee VE TURE TURE is will receiv receiv awards awards fo th perf perfor orma manc nc ofthe Adve Advent ntur ure. e.
12
:':"
P( eP
im
DW
DISTRE RESS SSED ED LADY LADY 3:2 DIST io
Lady Lady's 's frie friend ndsh ship ip an Leve Leve of th Knig Knight ht
ypr
ig th
ig
12
FAERIE: Rand 3:3 VISI FAERIE: Random omly ly depl deploy oy Dwar Dwarf.Wh f.When en reac reache hed, d, he lle th ae ie it compan companion ions. s. Receiv Receiv 12 VP upon upon arri arrivi ving ng inFaeri inFaerie. e. WHIT IT 3:4 WH
HART HART LEAD LEAD
TO FAER FAERIE IE Depl Deploy oy an Anim Animal al chit chit te th
with with~u ~u hi comp compan anio ions ns Upon Upon arri arriva va th PKrecei PKreceive ve 12 CP.
1:1 COUR LADY lace lace Ca tl th ap inth loca loca coun countr tr it If en er le he succ succes essf sful ullyfor lyfor VP (plu (plu norm normal al awar awards ds fo cour courts tshi hip) p) ESCORT LADY: LADY: la 1:2 ESCORT
HRIN HRINES ES fo
to ly VP eque eque ts ma
lb te in ma alon alon th wa
ESCORT PILGRIMS: PILGRIMS: Acco 1:3 ESCORT Accomp mpan an Pilg Pilgri rims ms (pla (place ce PK to rand random omly ly dete determ rmin ined ed Shri Shrine ne fo VP
chit chit with with
FIND ANIM ANIMAL AL 1:4 FIND co ntry ntry id in hich hich it isplace isplace an find mine mine th Anim Animal al's 's Reac Reacti tion on norm normal ally ly KING'S 'S HUNT HUNT 1:5 KING fo Cast Castle le Reac Reacti tion on oi th ingnex ingnex turn turn ora move move to th coun countr trys ysid ide, e, an auto automa mati tica call ll enco encoun unte te an nima nimal. l. ety io it ll
ofthe Anim Animal al VISI KING KING ARTH ARTHUR UR Go to Came 1:6 VISI Camelo lot, t, dete determ rmin in th Cast Castle le Reacti Reaction on normal normally. ly. If frie friend ndly ly ente ente an meet meet in rthu rthur; r; check check Kin Reacti Reaction. on. If frie friend ndly ly gain gain CP VISI LADY LADY 2:1 VISI le it th Cast Castle le Reac Reacti tion on If th Cast Castle le isfrien isfriendl dly,ent y,enter er it an meet meet Lady Lady fo CP Dete Determ rmin in th Lady Lady's 's Reac Reacti tion on norm normal ally ly VISIT LOCAL LOCAL KING: KING: 2:2 VISIT to th loca loca oyal oyal Ca tl an dete deterrmine mine th Cast Castle le Reac Reacti tion on If it is frie friend ndly ly se th in fo VP Deter Determin min th King King's 's Reac Reacti tion on norm normal ally ly VANQUI UISH SH KNIG KNIGHT HT 2:3 VANQ
Woun Woun Leve Leve of th host hostil il Knig Knight ht VANQUI UISH SH BRIG BRIGAN ANDS DS 2:4 VANQ coun countr trys ysid ide. e. Defe Defeat at them them fo
VP plus plus 12 CP.
AVENGE GE KNIG KNIGHT HT 2:5 AVEN Rand Random omly ly depl deploy oy an Ogre Ogre (mon (monst ster er WL 10), 10), an defe defeat at itfor 12 plus plus CP equa equa to th Wo nd Leve Leve ofth Ogre Ogre ENCHANTMENT: ENT: eplo 2:6 BREA ENCHANTM eplo no .pla .pla er Knig Knight ht in rand random omly ly dete determ rmin ined ed co ntry ntry ide. ide. Th nigh nigh is unde unde th spel spel of an Ench Enchan antr tres ess. s. Defe Defeat at th Knig Knight ht,the ,the brea brea th En chan chantm tmen en byprayer, for 12 plus plus eq al to th Woun Woun Leve Leve of th Knig Knight ht (see (see ENCH ENCHAN ANTM TMEN ENT) T) CURE WO WOUN UNDE DE 3:1 CURE
KNIG KNIGHT HT
DEFEAT IRISH IRISH BRIGAN BRIGANDS DS 3:5 DEFEAT coun counte te indi indica cate ted, d, auto automa mati tica call ll them them fo 12 VP plus plus 12 CP.
meet meet 10 Brig Brigan ands ds Defe Defeat at
KING'S CHAMPI CHAMPION: ON: Rand 3:6 KING'S Random omly ly sele select ct Roya Roya Cast Castle le Go to it defe defeat at on Knig Knight ht fOT the King'sfrien King'sfriendsh dship ip and 12 VP plus plus equa equa to th Woun Woun Leve Leve ofth nigh night. t. QUESTING NG BEAST: BEAST: Depl 4:1 SEE QUESTI Deploy oy th Ques Questin tin Beas Beas chit chit at ra do (see (see ESSA ESSA ES #12, #12, fo deta detail il abou abou th Ques Questtin ea t) in it or 12 (Luc (Luc ol re uire uired) d) then then re
VP pe addi additi tion onal al sigh sighti ting ng (eac (eac time time th PKattem PKattempt pt to find find ita succ succes essf sf Luck Luck Rollmu Rollmu be made made). ). owev owever er ifth th in ea it ll vanish. VOYAGE GE TO SERV SERVAG AGE: E: 4:2 VOYA ee ir er th islan islan is auto automa mati tica cally lly Brig Brigan ands ds defe defeat at them them to gain gain 12 VP (but (but no enco encoun unter ter awar awards ds). ). PILGRIMAG MAG TO CANTER CANTERBUR BURY: Y: Wal (mov 4:3 PILGRI (movem emen en rate rate of 1) to Cant Canter erbu bury ry upon upon arri arriva val, l, gain gain 12 VP. AVENG BARON: BARON: De lo 4:4 AVENG Cast Castle le chit chit in ando andoml ml dete deterrin co ig (the (the wron wronge ge Baro Baron) n) outs outsid id ofth ofth Cast Castle le wh willa willass ssis is th in comb combat at ifnece ifnecess ssar ary. y. Defe Defeat at tw othe othe nigh nights ts fo th frie friend ndsh ship ip of th Baro Baro (aCastl (aCastl Owne Owner) r) an 18 equa equa to th Woun Woun Leve Leve ofthe Knig Knight ht(s (s th PKdefea PKdefeats ts
4:5 AVEN AVENGE GE LADY LADY Depl Deploy oy Cast Castle le chit chit in
rand random omly ly dete determ rmin ined ed coun countr trys ysid ide. e. ig is
Lady Lady's 's frie friend ndsh ship ip an 18 Leve Leve ofthe Knig Knight ht(s (s th PK defe defeat ats. s.
LADY: Depl 4:6 CUR LADY: Deploy oy Cast Castle le chit chit in rand random omly ly dete determ rmin ined ed coun countr trys ysid ide. e. Go to it dete determ rmin in th Cast Castle le Reac Reacti tion on an ifit
Awak Awaken en he byprayer fo he frie friend ndsh ship ip an 18 VP. 5:1 FRE
KNIGHT KNIGHT
play player er nigh nigh (eit (eithe he by Appe Appeal al or stor storm; m; ee IM RI MENT MENT fo th Knig Knight ht's 's serv servic ic (a ManMan-at at-A -Arm rms) s) an lu to el PK defe defeats ats ifthe relea release se wa obta obtain ined ed thro throug ug comb combat at). ).
N·
18
LADY: eplo 5:2 FRE LADY: eplo Ca tl chit chit in rand rand ml dete determ rmin ined ed coun countr trys ysid ide. e. Go to itan free free an mpri mpri oned oned Lady Lady eith either er by Appe Appeal al or stor storm; m; se IMPR IMPRIS ISON ONME MENT NT)for )for th frie friend ndsh ship ip of 18 ad
throug throug combat combat). ).
-;','_:
5:3 MA
tre
KNIG KNIGHT HT
frie friend ndly ly
If
fo 18
Merlin/ Merlin/Morg Morgan an Enc Encoun ounter ter
PILGRI RIMA MAGE GE TO ROME ROME 5:4 PILG 18VP. 5:5
ques quests ts Th
only
OU 1. Avoid: 18 lu
18 CP (see (see TOUR TOURNA NAME MENT NTS) S)
TOURNAMEN MEN 5:6 TOURNA
USUA USUA
not avoi avoi
AT CAMELO CAMELOT:All T:All
24 15 ADVE ADVENT NTUR URES ES unde unde
2. Identify: If ADVE ADVENT NTUR URES ES). ).
is
RESCUE UE LADY LADY 6:1 RESC frie friend ndsh ship ip an 24 after th comb combat at
3. Encounter:
MONSTER: 6:2 SLAY MONSTER: onst onster er auto auto atic atical al
ay
PK
or 24 fde
ee s.
A. Merlin:
6:3 TOURNAMENT:
(det (deter ermi mine ne 24
MENTS).
15
ADVE ADVENT NTUR URE) E)
Morgan an Le Fay: Fay: B. Morg MENT). If
RESCUE UE LADY LADY FROM FROM TROL TROLLS LS 6:4 RESC 30 VP plus plus 30 CPo
by Morg Morgan an
If
12
SAVE YOUR YOUR LADY LADY (LOR (LORD) D) 6:5 SAVE If
plus 25 CPo 30 VP plus
spell.
VANQUISH SH REBELS REBELS 6:6 VANQUI 30
escr escr pt
ives ives
etai etai
star starti ti
am
(i cl
star star
SE
ENCO EN COUN UNTE TERS RS
thro throne ne of Engl Englan and. d.
game
not be avoide avoided. d.
Merl Merlin in//-
Camelot.
he Holy Holy Grai Grail: l: PK
dice. If ever ever fate fate isassig isassigne ned. d.
ri
SE
EN OU TE
rm
must
hi
ra
le isal
Sh ht
ie ly
If
ne
not
fi
10 ad Stow Stowaw away ay 11 Pira Pirate te
Lad Stowa Stowaway way
If in
assumed
in
is
6. No en ount ount 7. No enco encoun unte te 8.
ul
fr
HART HART
3. Ship Shipwr wrec ec
m el el a
rm
on
ml
ll
if necessary.
Pirates: will will imme immedi diat atel el
atta attack ck when when enco encoun unte tere red. d.
If
fe te
rt
If
ng
hi ti
If Roya Roya
Se
Cast Castle le
If
Mo ter: ter: fno not
Shipwreck: ll re mo
If
will not caus caus
Winds: moving ng forw forwar ar (not movi
ou Port) Port)
if
t.
itto chan change ge loca locati tion on
that that turn turn inst instea ea
last
If id
th
ra
in
ly be
SCENARIOS DV NCED NCED GAME GAME Start:
fr
ri
move
he
not
an
plau plauer er-v -v -pla -plave ve
comb combat at
th chal challe leng nger er
If
Start:
Grail. If rd
r.
carr carryi ying ng th Grai Grai isimmu isimmune ne to Prop Prophe heci cies es
must
figh chival chivalrous rously ly
CAMP CAMPAI AIGN GN GAME GAME
1. TO TOWN WN EN
Start:
It
TE S:
If
back back to Came Camelo lot. t.
not be avoi avoide ded. d.
OW
OU
ER
OPTI OPTION ONAL AL RULE RULE
opti option onal al rule rule willb willb Doing
It
used used before st rtin rtin
7. Begg Beggar ar
if th game game
10
Gradually:
It is
12 King King (wit (wit 1- Knig Knight hts) s)
not
th
ri hild hildre re
li
ra
It
EXPL EXPL
ATIO ATIO
TO
Beggars:
you campai campaign. gn. 1. Town
2. Shrine
no roll rolled ed reac reacti tion ons. s.
Children:
3. Ship
Civilization
5. Terrain
La
ni
ts
EN
NTER NTERS: S:
fav er ai ha not been been cros crosse sed. d. If dica dica ed enco encoun un er reso reso ed th te ai If
defe defeat at
dist distre ress ssin in
RIVE RIVE
Knig Knight hts, s, th Lady Lady willbe willbe frie friend ndly ly
2·
Plague:
ee
cr ssed ssed
FORE FOREST ST ENCO ENCOUN UNTE TERS RS
ENCO ENCOUN UNTE TERS RS
acki acki
as
gh
High Highwa waym yman an
·5
nste nste
10
gand gand
Priest: Atta Attack cking ing Kni Knigh ght: t:
encountered.
Town Watch Watchmen: men:
attack. If If
ou faci facing ng him. him.
Flood Flooded ed River River If
defeats.
Highwayman:
Wanto Wanto
Lady: Lady: not willno willno list listen en to requ reques ests ts to figh figh chiv chival alro rous usly ly
2. SHRINES: die. If ot av
ed
Lady bathing: bathing:
Hi reac reacti ti
eter etermi mi ed
orma ormall ll
-1.
Lost:
3. SHIPS:
if
Troll: Port. It
If
th Trol Trol willth willthen en atta attack ck where.
Wood Wood Nymp Nymph: h:
4. CIVILIZATION:
akin akin
realm:
succ succes essf sf
uc
ol If
oaths.
WASTELANDS:
after
es Enco Enco
not
as "1 ". er
he
an
ar
ol ed
rmal rmally ly
5. TERRAIN: It
ar
h-
ol
If
stil stil
se
or al
ther ther enco encoun un er
area areas. s.
If 31
reac reacti tion on
winn winnin in
Knig Knig
akes akes an ad itio itiona na
Tour Tourna namen ment. t.
woun wound. d.
ct
If
5. If Ar hu
Knig Knig ts auto automa mati tica call ll
an
imme imme iate iately ly
rece receiv iv
Mess Messag ag
ch ck does does not
info info mi me in diff differ eren en loca locati ti s.
mi ed norm normal ally ly not
ment ment willgai willgai
18
en
if
str
15 CP.
am
as
e)
9. TRIC TRICKS KS -1
roll. 8. not
s e 12 VP.
he desc desc ibed ibed co ce an
clud cludin in am
pr ce ur wi
Came Camelo lo
of Tour Tour amen amen -Pro -Proof of-A -A ve ture ture su ce en me
(Cas (Castl tle) e) an er
Arth Arth
(Kin (King) g) reac reacti tion ons, s, To r-
STRATEGY ed al e.
with booklet
very
mp
ca
added.
as elig elig bl
ec me Arth Arthur ur Knig Knig ts bu Arth Arthur ur is nc oper operat at ve
sed: sed:
1.
easi easily ly re lace laceab able le
an
th CP enef enefit it
ar imme immedi diat ate. e.
ea
:"
:~
av
as
earb earb
ef ge
it ou risk riskin in un rien rien
as
eact eactio io s. Advent Adventure ure
succes successfu sfully lly comp comple leti ting ng .... .... unsuccessfully
two or
CP
VP
list listed ed
list listed ed
li listed +6
-6 ec iv
amel amel
arbo arbo ek
at
ei co clus clus n.
+WL
, s
-6 -6
fn unchivalrous
of his
-6 +1
+WL
+3 +WL nc antm antmen en
reak reakin in
by +6 +6
-6
.. ...
12
or
+1
es
+6
-12 -3/turn
, .
ce
+WL
+6 +6
th
-6 -12
-15
trou troubl ble. e.
always se sa
th
-6
-Ser -Servi vice ce Awar Awar life life an
aban aban ni
deat death. h.
en oyab oyable le st ateg ateg
ames ames
KNIG KNIG TS
CREDITS
Leas Leason on
Ench Enchan antr tres ess: s: .... ....
aban abando do in le
an
Kenn Kennet et
Fran Fran
EDIT EDITOR OR-I -INN-CH CHIE IEF: F:
Rahm Rahman an
eac
-12 -VL
-Ser -Servi vice ce Awar Awar Se ic wa -Ser -Servi vice ce Awar Awar Serv Servic ic Awar Awar
s by by d
MELO MELO
slay slayin in
DE IG
wh le un er
il
+6
-20 -20
-12 -(12-VL)
-6
nder nder
addit addition ional al
en ze
-6 +3 +WL
+WL by
Haro Harold ld John Johnso so
each im -6 each -12 list listed ed
, b .. Leason
as th Adve Advent ntur ur
12
1/tum Toke Token. n. carr carrie ie Ill, Ill, an
e,
Eymo Eymoth th
creature.)
nick nick Jeff Jeff eter eterse sen. n. Bi
eute eute
La re ce Sc ck Pa am
Sc
ab
Er
elso elso
in Tour Tourna name ment nt
+6
GLOSSARY
th
b el el o
Non-Pla NonPlayer yer Knight Knights: s:
50
ir
mo
hi
tu
th
mm
ht
Adventure: re
If
ti
om
Pl ye Knig Knig
fe t,
(PK) (PK)
and distin distingui guishe she
ivalr ivalr
Point Point
(CP) (CP)
10
ur en
ound ound
ie It
re
nd
re
nc
tm
not
Prayers: ra
ev l: foun It is foun
re
Prophecy:
ro
nd
tu
mb
Province:
Enco Encount unter er Area Area
re
ro
Seductio Seductio Equipment:
or
-p
gh
Adjustm Adjustment: ent:
seduction. If
Servic Servic Aw Awar ard: d:
one
Exile: xi
id
it
POisoned POisoned Wounds: Wounds:
Knig Knight ht ma fallbe fallbelo lo
on
fr
fo
rm
of
Pr
Summons:
nc
If
If noth nother er me sage sage fth
Friendly Friendly
one' one'
astles: astles:
frie friend ndly ly Ca tl
Lady Lady
[f
Token:
ma
be visi visite te
with withou ou chec checki king ng
astl astl
Re ctio ction. n. corded.
Homeland:
If on
comb combat at roll rolls. s.
Logres-4).
Virt Virtue ue Leve Leve If
Lady: ue
ld
Local:
re or
same
location.
Virt Virtue ue Point Point
Lord:
If or
Mascot: rd
Men-at-Arms:
om
be fr
ly
rd ma
Wound Wound Leve Level: l: fo it
Po
llhi or
v el el .
,.
INDEX Adva Advanc nc Game Game Adventures -Prophecies
28 14 14
-Tournaments
15 15 15
dven dven ur Aid Animals
27 28 22 18
st
8,18·22 8,22·26
-Reaction -Resolution
13
fo
ecom ecomin in
10 11 17 10
Pena Penalt ltie ie .. .. ... .. ... .. .. ... .. . .. .. .. .. .. ... .. .. .. ... .. ... .. ..
14
Awar Awards ds an
.
11 18
Reac Reacti tion on
(cha (chart rts) s)
18 . . . . . . . . . . . . . . . . 18
...
15
Faerie ..
18 19 19
-Dwarves
..
23 19 . . . . . . . . . . . . . . . . . . . . 19 17
Ma
P
-Reaction r K -Con -Condi diti ti ns
12
.. ... .. ... .. ..
5, 13
Equipment
Goin Goin o
14
Prophecies
-Requests y G l (
d
K
22 22 12
-Peasants Replac Replacing ing Equip Equipmen ment. t. Imprisonment ings ings (s ls
rd .. .. ..
23 19
Requests rt
17 17 17
-King
16
.. .. .. .. .. .. .2
16
-Requests
.......... .......
16 13 Knig Knight htly ly Meth Method od Lady
.. ... .... .. ... ..
Civili Civiliza zatio tio
(optio (optional nal
11 12
-Mascots
13 12
-Rep -Repla laci cing ng -Sequence -Slaying
12 14 12 11 14
19,23
Druids -Reaction
Enchantresses Encounters -Rivers
18 17 21 7,8 31 31
11
21 21 16
31 10 12 14
-Chivalry -Defeat
Equi Equipm pmen en
of Comb Combat at
Rome Se Enco Encoun unte ters rs
9,19,31 28 21,23
(Adv (Advan ance ced) d)
Seduction Sequence
11 . .. .. . . .
, .. .. . . 5
Scenarios
Masc Mascot ot
e H y G
12
(com (comba bat) t) s o
.. .. .. .. .. .. .. .. .. .. .. .. .. ... .. .. .. .. ... .. .. .. 28 erli erli /Mor /Morga ga Fa
26
Oaths
31
-Civilization -P Tour Tourna name ment nt
32
-Sho -Short rt Tour Tourna name ment nt -Shrines -Sup -Super erio io Knig Knig ts
31 32
Ships Ships (optio (optional nal
7,31
Shrines
9,31
31 14 g a .. .. .. .. .. .. Supe Superi rior or Knig Knight ht Terra Terrain in Effe Effect ct Tokens
Tournaments =Cornbat.
32 32 7,31 16
15
31 12
32 12 19
Part Part Comb Combat at Penance
17 r K
.. .. .. .. ..
t (
14 14 17
Prayer
36
Wastelands
7,31
TM
orth NORl:h
'lETOWN
YopJ{
ABBLASO~
....
....
'J\10r't'aue
Town
Castle
Forest
Shrine
I,
,.<1AuL'
ENCOUNTERS NORM NORMAL AL EN OUNT OUNTERS ERS
SE
HART HART
NCOU
2. Monster 3. Ma Knight Knight 4. ni ·5. Knights (3)
8. Peasants
·6 ·6
11. Dwarf
PTIO PTIONA NA
RIVE
ANIMAL ANIMAL REA TIONS TIONS
ER
REAC REAC
DWARF DWARF REACTIONS TIONS
it -6 ot Atta Attack ck Stee Stee Spe ks Proph Prophec ec Gives Gives Messa Message ge se Runs Runs eads eads lo dven dven ur Infor Informs ms of Adve Advent ntur ur 10. St ys scot scot 11. Is en nt dy 2. ds lo iend iendly ly stle stle
GOODLY HERMIT
2.
ssig ssigns ns
MA
nanc nance: e:
3. Exac Exacts ts Oath Oath
Wolf Boar
ob ed of ll nd
ni
nd ndom omly ly from from th If lw ys tt ly equi equipm pm nt ds nd
ig attack
dice.
3.
5. Trick
6. Attack 7. Offe chal challenge lenge 8. sk oi 9. Gives Gives Messa Message ge 10. As fo Ai 11. Offe Offe to sh
LAD
REA TIONS TIONS Ro
ASTLE ASTLE REA TIONS TIONS 2. on onst ster er tt ks 3. Knights (1-6) attack ives ives essa essage ge st ir ue Offe Offers rs ch llen llenge ge Info Info ofAd en ur Offe Offers rs frie friend ndsh ship ip In ites ites In offe offe sh ofAd en ur iend iendly ly show show gi gate gate
KIN
is
dven dventu tu
REA TION
Atte Attemp mpts ts suic suicid id ts Oath Oath Tricks Knig Knig ts defe defend nd er Seduces In or of dv ntur ntur 8. Asks Asks fo Esco Escort rt 9. As fo Ai nv Message
2. 3. 4. 5. 6. 7.
4. IsDruid 5. Tricks 6. Prophesies Hold Hold se vi es lose lose turn 8. Infor Informs ms of Adve Advent ntur ur Assigns ns P~na P~nanc nce: e: scour scourge ge 9. Assig ssig ssigns ns nanc nance: e: fast fast 11. Assi Assign gn Pena Penanc nce: e: pilg pilgri rima mage ge
WLs
Brachet Palfrey Badger
RI ANDS ANDS re dr brig brig nd it nd
2. Call 1·6 other others, s, ttac ttac llen llenge ge fo Lady Lady
3.
ANIM ANIMAL AL lw ys sl th thin things gs they they defe t. ll ni ls us tt ck dice dice nd thei thei
KNIG KNIGHT HT REA TIONS TIONS
2. Tric Tricks ks into into Faer Faerie ie O-S Knights lls King King 4. alls alls Briga Brigands nds S. Tricks 6. Gives Gives Messa Message ge 7. Offer Offer extr extr equipm equipment ent 8. As fo Ai 9. Infor Informs ms of Adve Advent ntur ur 10. sk oi 11. Is nigh nighti ti disg disgui uise se 2. eads eads lo iend iendly ly stle stle
2. 3. 4. 5. 6. 7. 8. 9.
ENCOUNTE OUNTERS RS
2. Plague ow tc me 4. Brigands (1·6) 5. Knights (1·6) 6. nton nton Lady Lady 7. Beggars 8. Lady Lady with with Knights 9. Priest 10 ildr ildren en 11. Dwarf 12. King King (wit (wit 1-6 Knights)
ENCOUNTE OUNTERS RS
2·7 Atta Attack cking ing Knigh Knigh Animal Highwayman oo 11 Troll 12 dy bath bathin in
ENCO ENCO
Anim Anim ls
Rule Rules) s)
TOW
2·5 Monster 6·7 Animal 8·9 Lost 10 ig nd 11 Ma Knight od
8. 9. 10 II 12
Adva Advanc nced ed
ENCO ENCOUN UN ERS: ERS:
FOREST FOREST ENCOUNTE OUNTERS RS
6.
RS
2. Se onst onst Ship Shipwr wrea ea 4. Storm Storm Rever Reverse se 5. No Win4! Lose turn 6. ncou ncount nter er 7. No encounter encounter 8. No encounter encounter 9. oo ind; ind; ov extra 10 Lady Lady stow stow wa 11. Pirates 2. ea onst onster er
REAC REACTI TION ON
2. Calls 1-6 Knig Knig ts to tt 3. xa ts Oath Oath 4. Tricks 5. De nd jous jous 6. Offe Offers rs joust joust 7. In or ofAd en ur 8. Asks Asks fo Esco Escort rt 9. As fo Ai nv I. sa 2. ff ffer er nt ny Re uest uest
PEASA PEASANT NT wi never never fig t; il la ni or of is/h is/her er turn turn
oweve owever, r, they they inde inde
knig knig card card nd lw ys tt ck All Ma Knigh Kni ghts ts fig bare-handed, ut us at di du ei dn ss will will utom utom tica ticall ll ONST ONSTER ER
be sl in nd ndom omly ly dr
from from th
.monster
lw ys sl
th on ones es they they defe defe t. on onst ster er
Lion Bear Troll Troll Ogre Ogre
10
nd thei thei WLs Dragon Serpent Giant Giant Giant Dragon
12
20 22 25
ENCO ENCOUN UNTE TE AIDS
2. 3. 4. 5. 6. 7.
LU
9. 10. 11. 12.
OATHS
ROLL ROLL
Ro Avoiding land land encoun encounter ter Avoid Avoiding ing Tric Tric Havi Having ng Requ Reques es gr nted nted Re inin inin nigh nigh ve join joined ed pl er Avoid Avoiding ing an encoun encounte te with with erli erlin/M n/Mor orga ga In in se et in epla epla emen emen eapo eapo from from dw in sc f re re s en
Resc Rescue ue from from pris prison on Resc Rescue ue from from purs pursui ui Resc Rescue ue from from captors Court Lady Giv shield shield GivedwaI"f Giv sword sword Giv horse horse Escor Escor om Delive Delive ess ge Giv direct directions ions
8.
RESO RESOLU LUTI TION ON
II. 5. 6.
ev ie se no eapo eapons ns Alwa Always ys el Ladie Ladie Alwa Always ys gr nt requ request est Figh Figh with without out adva advant ntag ag of Knights Se ve only only pres presen en or Never breakOaths Alwa Always ys tr vel alon alon
8. 9. 10. 11. 12. Never Never voi
MESSAGES
ENCHANTMENTS
TRICKS ndon Lady Lady (Lor (Lord) d) 2. Ab ndon 3. Imprisonment 4. ig enem enem un ed 5. ea (Swe (Swe Oath Oath 6. Lose horses 7. Tell lie 8. Figh Figh enem enem 9. Lose Lose lanc lanc 10. Escor Escor pilgrim pilgrim Delive essag essag 11. Delive Perfor or an Adven Adventu ture re 12. Perf
2. Lady Lady (Lor (Lord) d) Impr Impris ison oned ed
3. Ab nd ndon on Lo
II.
ng into into Anim Anim 5. Imprison 6. Seduce 7. Seduce 8. Seduce 9. Pois Poison oned ed ou ound nd 10. Rob 11. Madness 12. Sleep, 1-6 turns
4. PK is ou la ed from from
encou encount nter er
frie friend ndly ly
stle stle
Lady's 's virtu virtu 6. Lady
is chal challe leng nged ed 7. or su on 8. Lad summons summons 9. Info Info me of Adve Advent ntur ur Raider er tt king king co st 10. Raid amelot amelot tourn tournam ament ent 11. 12. R ep ep o u es es ti ti n
st
COMBAT OM On
ATTA ATTA
horse wit
lanc lance' e' se it sw On fo foot ot it swor swor Unarmed Knig Knig tl oppo oppone nent nt no shiel shield" d" •Alanc •Alanc no ve lance. •A
OMBA OMBA
DIC
orse orseba ba
nigh nigh
notftght
HART HART
2. Pl ye Knig Knig t' comp comp nion nion le ve Pl ye Knig Knig t' shie shield ld brok broken en 4. Pl ye Knig Knig t' we po brok broken en Knig t' orse orse kill killed ed 5. Pl ye Knig 6. Pl er nigh nigh un orse orse (hor (horse se stil stil live live 7. Offe Offe to brea brea of omba omba Oppone nent nt un orse orse (hor (horse se stil stil live live 8. Oppo 9. Oppo Oppone nent nt's 's orse orse ille ille Oppone nent nt's 's we po brok broken en 10. Oppo Oppone nent nt's 's shie shield ld brok broken en 1L Oppo 12. Reinf Reinfor orce ceme ment nt arri arrives ves (1 nigh nigh join join PK
dice dice point dice ie poin points ts to Atta Attack ck Dice
only only be used used from from
EVEN EVENTS TS
does does
aKn
adds
i t' t' s
ic
IMPRISONMENT PPEA PPEA
2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12
APPE APPE LS
PASS PASS RB
Pris Prison oner er Ptis Ptison oner er Pris Prison oner er Prts Prtson oner er Pass Passer erby by Pass Passer erby by Pass Passer erby by Pris Prison oner er Pris Prison oner er Pris Prison oner er
us band bandon on dy (Lor (Lord) d) us swea swea Oa ifrele ifrele se us figh figh enem enem im edia edia el fter fter elea elease se st apr so es released igno igno es pris prison oner er igno igno es pris prison oner er igno ignore re pris prison oner er us deli delive ve essa essage ge ifrele ifrele se us es or pilg pilg im if elea elease se must must ttem ttempt pt an Adventure released Pass Passer erby by i l ea il
King (Hea (Heal) l) -~ Dwarf Adventure Men-at·Arms Service Castle
Lady
An
(Heal) Service Token
Adventure Welcome, Priso Prisoner ner Relea Release se
stle stle Owner Owner
JAIL JAILOR OR
2. 3. 4. 5. 6. 7. 8.
elea elease se pris prison oner er or ured ured Pris Prison oner er elea elease sed; d; Exil Exil Pris Prison oner er elea elease sed; d; Oath Oath Pris Prison oner er elea elease sed; d; defe defe Knights Appea Appea ignored ignored Appea Appea ignored ignored ppea ppea igno igno ed Prls Prlson oner er elea elease sed; d; defe defe Knight Prison oner er elea elease se it no equi equipm pmen en 10. Pris 11. Pris Prison oner er elea elease se it ou orse orse or lanc lanc Prison oner er elea elease se it ll equi equipm pmen en 12. Pris
Dwarf
Hermit
Arth Arthur ur Kni Knigh ght. t.
Join
(Heal) Lift an Enchant Enchantment ment Re ov Oa Pilgrimage
Pr fo Heal Healing ing Arth Arthur' ur' Favor Favor
:z u.
:z
:z
c.::I ...J
.....
....
:::z:
..... ....
CI
tn
....I
._--_ ..
a..
Q;)
::.:::
;;
:z ::::J
:e
CI')
.....
....
0:: c.::I
.....
CI
I.t:I
:::z:
c:I
:z ::.::: ::.:::
CI)
...J ...J
...J
Ci:I
CI')
CC
,_
:z
:::i
CI')
0::
c...
c:I
:z
:IIi!
...J
cc:
....I r:Q
CC
CC
::.:::
....I
:z
CI
(I,)
CI)
:;
c.::I
u.
"I ,_
::::J
:::E
en
CC
I-
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