ISBN 90-77275-51-7 lSI edition
Publisher: Van Wijgerden Drawings: Rupert van der Linden Information: www.stappenmethode.nl E-mail:
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Workbook
Step 5
--�
Name:
-----
Date of birth:
Street:
Place:
Club:
Trainer:
1
st
3rd
step completed: step completed:
2nd step completed:
4th
step completed:
Material and time Evaluating a position in tenns of material is easy. All you have to do is count: queen
=
9 points, rook
=
5 points, etc. Now that you have taken your chess skills to a higher level, you will find that this way of evaluating positions is too simplistic. It is also important to take into account the dimension of time not the time on your clock, but the time on the board.
III I'
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,
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II �
Lead in development In the position on the left, White has a temporal advantage of three moves. White has already developed both his bishops and he has already castled.
Badly positioned pieces On the right, Black requires two moves to bring the knight on a5 back into play.
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White not only has a slight lead in development, but he can also exploit the poor position of Black's knight. The knight cannot take part in the defence of the kingside. Many of White's pieces are aimed at Black's king. The appropriate course of action is therefore an attack on the king:
1. Qa4 (to the kingside with a gain of tempo) 1. b6 2. Qh4 h6 3. Bxh6 gxh6 4. Qxh6 Nb7 (there is no much else) s. NgS NcS 6. Bh7+ KhS 7. Bc2+ KgS S. Re3 and 9. Rg3. White has a clear •••
advantage on the kingside. The black knight was unable to join
the defences. The following three positions have been taken from a game between Leo Kerkhoff and Eddie Scholl. Kerkhoff cleverly exploits his lead in development while Scholl rather neglects to develop his pieces. The first diagram arises after 1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. BgS c6 S. Be2 Nbd7 6. NfJ Qc7 7. Qd2
bS? (Black should have followed up with 7.... Bg7) . The side with the temporal advantage should: • find concrete targets • open up the position
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White opens up the position
A bishop sacrifice that can
The position has been
to get at the uncastled king.
not be accepted. White wins
opened up and Black has not
This is well worth a pawn: S.
after 13. ... Qxf4 14. Qxf4
been able to develop his
Nxf4 15. Bxc6+ Bd7 16.
pieces. The end is near. 16.
eS dxeS 9. dxeS NxeS 10. NxeS QxeS 11. 0-0-0 Be6 12. BfJ NdS 13. Bf4! 2
Rxd7. The game continued
QxdS Qxf4+ 17. Kbl. Black
13 Qf6 14. BxdS BxdS 15. NxdS cxdS.
resigned. The position after
• .•.
17. . . . f6 is hopeless.
Fifth step
Mix
Test
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Key squares:
Pawn ending
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9
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The use of pawns Pawns are important. They have a number of different functions:
1.1.1. .1.
Protecting the castled king.
Defending pieces, by cover
Controlling squares, and
ing them (Nf6, Nc3) and
thereby restricting the mobi
shielding them off (Bd6) .
l ity of enemy pieces.
In both diagrams the pawns form a formation. We refer to
1.1.
1.1.1.
this formation as the pawn
1.1.
I. I. � I. � � �
structure. The pawn structure has not yet been full y determined. On the left, onl y the pawns on e4 and e5 are fixed. On the right, the structure is almost completely fixed.
I
1.1.1.
I
1.1.1. I.
I.
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On the left, the pawns on d4
1.1. � �
and e5 are attacking each other; hence, there is tension tension in the cluster of pawns on c4, d4, c5 and d5 . It is usually advantageous to maintain the tension.
1.1.
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in the centre. At right, there is
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In those positions where
l
Demolishing the structure of your opponent can give you the advantage. On the left, Black demolishes the white structure with 1. ...
b4. This move leaves White
with a weak doubled b-pawn. On the other side White plays the strong 1. f5. On the right,
1. f6 demolishes the castled
king's protective pawn shield.
1.1.1.
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Fijih step
Pawn race The march of passed pawns towards their promotion squares can be likened to a race. A lot of things can happen during such a race.
The race in this diagram is not
Both pawns require a further
Reaching the finish line at the
very exciting. The white pawn
three moves. But note that
same time does not always
no further than the 3rd rank: 1.
White will queen with check
lead to a draw. Here White
on b8: 1. b6 g3 2. b7 g2 3.
b6 g4 2. b7 g3 3. b8Q.
b8D+.
has a winning X-ray check: I. h7 b2 2. h8Q blQ 3. Dh7+.
Another tie. This time there is
A one-sided race. White's
White is ahead, but the black
no X-ray check. Rather, Black
pawn simply marches on, but
king is inside the square of the
is mated: 1. e7 f2 2. e8D f1 Q 3. Qa4 mate.
Black's pawn can be stopped.
pawn. White can shield off
Black's king is outside the
the king and win: 1. Kb5
square of the pawn: 1. g6 d3 2. Kf3 and White wins.
Kd6 2. Kb6 Kd7 3. a6 Kc8 4. a7.
queens; the black pawn gets
l. Kb6 Black queens with
Racing with 1. ... e5 is bad.
The white pawn is doomed
White will pick up the new
while the black pawn is free
check. White must assist the
queen with Qf8+ and Qe8+.
to go. All the same, White can
pawn by 1. Ka6 g2 2. c7 Kd7
Black should go after the a
draw with 1. Kti (threatening
3. Kb7.
pawn with 1. ... Ke7.
2. e6) 1. ... Kxe5 2. Kg6.
White must be careful. After
15
Pawn ending
16
Pawn ·race:
A
Fifth step
Pawn ending
Pawn race:
B
17
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19
•
Discovered attack A double attack can be set up with the help of five different types of preparatory move: •
•
luring chasing
•
•
eliminating the defender clearing
•
aiming
The same types of preparatory move can be used to prepare a discovered attack. As you will probably recall, a discovered attack requires the presence of a battery. In some positions, the battery may not yet be effective or must first be set up. This is where the preparatory move comes in.
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The battery Rd IIBd3 is in
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The battery on the d-file does
a battery yet. White sets up a
place. It is as yet ineffective,
not yet work, since the rook is
lethal battery with l . Qf2+.
since 1. Bxg6 Qxg6 does not
obstructed by two of White's
The target piece (the queen
give White anything. White
pieces. White needs to play
on d4) is already in place. It
must therefore chase away the
two clearing moves. The best
does not matter how Black
knight on g6 with 1. h5. The
gets out of check. On the next
knight is lost. If it moves
move White gives check with
away, White will unleash the
the rook and then picks up the
battery with 2. Bh7+.
queen.
Preparatory move:
Preparatory move: aiming
eliminating the defence
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method is 1. Bxb7 Bxb7 2. Nf5+, winning the queen.
Preparatory move: clearing
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The battery on the c-file lacks
The battery Bb3/Nc4 lacks an
This position concludes our
an attacking target. White can
attacking target. The front
overview of preparatory
lure the queen into the rook's
piece (the knight) can give
moves. The back piece (Bb3)
range with 1. Nc7, the point
check. What is needed is a
and the front piece (Rc4) are
being that l . ... Qxc7 is met by 2. Bf8+. If Black does not
target for the back piece. We
both ready. The back piece
can find one by chasing the
has an obvious target (Qf7) .
take the knight, then White
rook to g8; White wins the
But what about the target of
will win the exchange.
exchange after 1. Bg7 Rg8 2.
the rook? Is it the king? No.
Preparatory move: luring
Nd 6+.
Preparatory move: chasing
20
Material? No. A square? Yes ! It is mate after 1. Rh4 Qe7 2. Rxh7+ Kxh7 3. Qh4#.
Fifth step
Preparatory move:
Discovered attack •
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i
ii
� t3Jt3J �
ii
�
.i..� • .i.. K 'i¥ i
'lW
t3J
t3Jt3Jt3J <;it
k!
.I.
I.�
0J t3Jt3J
•
I.
ii
•
iii
1:.
I.
t3J
.iV
i 'iV
t3J
I. •
•
ii
t3Jt3J 1:. �
.,t
t3J
t3J
'iV iii i • 0J.t3J t3J iV
t3J
.,t
.i.
.i..
i � .,t t3Jt3J � �
E
iii iii t3J. .,t 0J 'iV t3Jt3Jt3J t3Jt3Jt3J nn <;it -
.,t
•
• .i..
'i¥
i
X. iii
t3Jl:t 0J t3J 0J t3Jt3J t3Jt3J l:t � �
I.
•
•
i i .,ti iV
t3J
l:t
A
t3Jt3J t3J � t3J 1:.
I.
1-
I
i�i 'iVi i
1- 'i¥ t3Jt3J n
• 0J t3J t3J t3J�.,tt3Jt3Jt3J 1:. n �
21
•
Discovered attack
K .
•
-t.
•
•
�
� 'YW �
t2J.t ��� � � K
•.t
'YW
.1&.
.
K •
�� <;t
•• -t. •
• t2J �.t t2J �� ��� l:i <;t �
t2J ���
�
•••
KK*, • • • •
.-t.
• �
�.t� � <;t K.I� 'YW-t.••
• � � �.t� � <;t
22
K
•
.t'YAVJ:
• -t.. • � .• • • � � t2J • .t� �� �.t� � � <;t
� � 1:Ikt
'YAVK�.t
•
..
• .�
.-t.
X ••
X
• • • � • • • .� .t � t2J t2J � �� �� 'ii �.t<;t � .t'YAV •
J.
�
• �
.i.
'YAV • •
.t�.t.l
•
'if
� kt <;t �
�
.-t..
K
K�
••• .t • �
� � 'YW.t.t� � � � n I:t<;t
� � � � <;t I K
I.'YWK
B
. .. .t2J . � ��� � 'if t2J� �.t .t � � <;t
�. •
� �� .t
I
.t
• ••
K.
'if
• •
Preparatory move:
�
•
I.
• •
I.
• .t -t.•• • ••.t � .
.i.. 'iW-t.••• • .t� t2J .t
�� � ��� llkt <;t -
Fijil! step
•
Discovered attack:
Double attack
J: ,
1d
.I.
'iV'
,
III
'IV
, ,
ttJ �1. � � .i. �� ��
,
"�A
,
�
1.1. , �
.1* "
,
, ttJ � � 8.i. ��'JjJj �� tttt�
g
� � �
1Il� "
, �ttJ, � �� � ��� tt �
.IttJ�1. � � .i. �
.I
,
,
, , ,
!:
�
•
1. , , !: " .i.'�' � 8 � �� �� tt 1d
.I
.i.
"
"
J.
•
.i.*'
� ttJ �� � �
A
1Il.l *'.1 , 'Ill � " .i.1. , ,� � '8 � .i. � ttJ��� � � �
.I
, J. , ,�
�
�
!:*
, '1. '.i. ttJ � � � � � �8 tt �
•
.I Ill. , �,
, .i.� �� ��
�
, � �
•
.I �
* 'iW'
,ttJ,1. , �
23
Double attack
Discovered attack:
•
.I *d� .I ii i ..t. i �i i i itI iV Cfj�t3J t3J� t3Jt3Jt3J .: � .:
.!
ii
itI \\W
ii� i t3J
iV
� i
.i
.i
iiV i i
�
i'YW
t3Jt3J t3J
i t3J
.I
•
t3Jt3J
•
Cfj�t3J'YWt3J .: � .:
..1 i�.i
i
�
.:
.:
24
t3J
t3Jt3J t3Jt3J <;t>
I
•
.i
i
iV t3Jt3J
t3J �
..t..I ..t.
•
iii
i�
i t3JWJj t3J Cfj� t3J � iVt3J t3J .: :�
i i
� .:�
t3J
.! � ��iii i t3J � lai � t3J Cfj t3Jt3Jt3J .J:I �
'YW ii
t3Jt3J �
.I i �i
!
ii i i�i�
..t.
t3J
�
.I
•
ii
�
i
�
t3J iVt3Jt3J �
.:
•
•
•
.:itli
i Cfj t3Jt3J
.!
��
t3J t3J �t3J Cfj .: iV
� t3Jt3J �
iii
� i
t3Jt3J .: �
i i i �
.1* ..t.iii
Cfj
.!�
.i i
t3J t3J .:
.:
t3J
t3Ji
i
ii ..t.
t3J
•
iCfji t3J itI t3J t3J iV
.I
B
!.
•
ii
��
i ..t. t3J t3Jt3Ji t3J iVCfj t3J t3J�.1 �� .: .:
Fi/ill step
Preparatory move:
Pin
:!�
E
1.1.'iV 1.1.1. I. I. • I. �� �ltJ'iV� ��� � 1:t �
.i
*K
I.
I.
.t.'iV I. I. ll ��--
� ltJ 1:t �� ���
tfl. I. 'iV 1tI .t. �I. 'fI � � 1:t �
� ��
.I ., 1.1.1. .t. ltJ ��'YJJf 'fI�� 1:t �� �� 1:t �
I. I. 'it'
llitl
�
.t.
ItI
, � �I.
.!.
r..--
L._ r--
.t. •
I.
I.
I.i 'iV I.�I.I. � ItI � 'fI� �� � �� �
•
I. i -l.
ItI
.i
•
ltJ� �'fIltJ���� � � � �
��
�I..t. I. .i � �� 1:t � � 'fI� 1:t �
I.i-I. I. ltJ'fI .t. � � ltJ � 'iV� �1:t g �
�I.
.t.
t.l*
1.1. I. I. I.� � � 1.1:t � .I� �'YJJf � �
I: �
.t. tf I. I. I. �I.� � � � 1:t �
•
•
A
.i
•
i. 1..1 i iltll.'iV ltJ � I. I. � � � � � � � �� �
25
m a;
�
E
�
; as
i
D.
�
_',_lj'
= �-I r-' J "
�
l Gl � L
-Gil
-
... ,
-ani
...
,
... 1
Ii:
�
.
t l
--,
�
1_
I
-
"'-GiI
�
J Gl
_
'-
...
�
�
_
iJJ'" � �
c
L
�
L-.J
__
�
- "'LLL_ '
·�I
-
.£ri
I� � L, '" -ani �: LJL _. I,�. rl_ _ iT � Gl
_,
.... ...
�"'L _
_,
-----,
•
., ...
I
... .
Gl
L"'L
�i
�
� -ani
1
•
•
�L I '" i
�
.,
II
L_
.--
�� '"
t
II � � --wi - [ -ani ---: II -cui II 11 ... [...
_..., L-J
'---l-
.J
L-
'--_
"
.
'
.... t-+
-II � � �
-ani
_
-ani ...
L--J
l
-;"'L L---1'"
...
rl ... r il ... � -ani
�l-J !lJJ]
�
�II -
[
Gl �
�
�
r
-T- � _,
�
L
�
f
...
� .
I
--"_L . . L _: L � II � - 8J L � � -
�
[..tl l
----- ----
.
-
�
�
-'
,
r - �
.u
I
'
�
' ... U U
T � n , J
�
,
J
. ' , ,
�.------� ...
•
� ..go
i
..
'"
- 1 ...
... �
'
1
-ani ilI1Il
1
1_ -
... .
Gl � � Gl
l ... �
"'
L
� ....
L � . ... C
l ..go l �
� II ' ... 11 ... [
�
�
10 N
Mix:
Test
*
1.
.
l2J
:
�
.
. �
1.
�W1I
la
. � �� � �
.i
•
�
F
•
• l2J � l2J �
� � � la
iV"
•
..� � ��l2J 'iV la
.I
•
. 1..
•
•
.I " iV.1. X ••• ••• • 1.
" � �� � � �
l2J l2J ���� ��� la la ��� �
"iV 1.
.I
•
•
"
* • la
�. �. . �. � � � ��l2J �� �
• � �� �
la
•
.I " • •
iV.*
'iV .�l2J� � la ��� � la �
•
iV .�
�
"
* •• •
•
1. .
� �� � �WiI la �
27
da/.\· If/lid
cp
8Z
L
I
, rv IJl
: IJl
l, rv T'" , h1\ I
�
.1
1. _ I
'I
CP:
-!
l:l
rv 'Wrv rv 1$
l_L
CP:
T
�
rv
rv
,
rv
_'
Aif.
rv
C Ii
••
L
rv
IJl rv
•
_
,
9
-, •
.
: XUI\I
�
,
0 �' r
�[
t...
�
cp
-'
•
[T
, 'W
:I
+' rv • ,
',
L- ,
I
cp
rv
rvrvrv
I
_ L-
�-,
L
rv
rv ,
, rv
n
_
rv
I
: :
IJl l
L-
rv ,!
.
�
,
.
:I
rv
[� rv
.
,. ,-r, T' ..
l:i -r ,
'"
�1
CP:
�
,
"1--=-
'i
I
:
rv rv 'W rv IJlrv rv'W
rvrv
I
' L-" '
1
-
'i
r
Aff.
J
-L,
'W
r-i �
:
L_I
"
1:1
�
.
-
"
_,L-
L :
..!
rvrv
' rv
rv'Wrv rv lJl � rv rv , -'- -r-=-ll.
, .--,
.:1
T
L
•
J. L
T,
.
,
0
J
'
.
'
�_ __
,
:I
'W
1Jl � rv
�
,
rv ,
. T.�
!'
I
'W : l:l rv � rv rv rv rv rv '-, I.�
� 't
:I
:
cp
,
T,-
I
'Wrvrv rvrvlJl .J
T
1. __
�.
CP:
- '
rv II L rv ,� ,- rv rv ;! Trv .J [ T 'W ,r" rv
'
CP:
L
rv rv �
-
,
II 0 1: � II ' II C n :I
:
-
T.I'I �
-
� rv
L
�
_L-,""
'
:
,�
rv rv rv IJl
rv
m'
'
L
cp
�
rvrv
�L .. " [!J
�
�
,
,
�
I
1-
�
I�'
[Y
�
!'
CP:
rv:
1$ rv
,
�
.-
!' , ,
.:1 �sa.l
Rook against pawn The struggle between rook and pawn is tense if the king of the side with the rook is not too close by. If the following principles are correctly applied, this type of ending can be played correctly. The win is easy if the king of the side with the rook is inside the square of the pawn and can approach it unhindered. On the left, White picks up the pawn after 1. Kc3 e3 2. Kd3. The side with the pawn has an easy draw if the enemy king is too far away. At right, Black draws after 1. Kb6 e2 2. Kc5 Kfl.
Strategy for the rook side: The king must approach the pawn from the side opposite to the ene my king. Thus, on the left White plays 1. Kc6 c3 2. Kb5 Kd3 3.
Kb4 c2 4. Kb3. On the right, the king is unable to approach, so the rook side must drive away the enemy king: 1. Ra2+ KO 2.Ra8
e3 3.Rf8+ Ke2 4. Kg2 Not I. Ra8 e3 2. Rf8+ Kgl. Kgl.
The king is on the right side, but approaching the pawn directly does not work:
1.
Kf7 e4 2. Kf6
e3 3. Kf5 e2 4. Kf4 Kd3 5. Kf3 Kd2. The rook is misplaced. Correct is 1. Rd1+ Kc3 2. ReI
Kd4 3. Kti and White is in time. The diagram on the right shows that cutting off the enemy king h on the 5t rank or higher is always winning: 1. Rf5 d3 2. RO.
Strategy for the pawn side: Shielding off and advancing the pawn is all the pawn side can do. The former is usually better than the latter. On the left, Black draws with 1
Kf4. He is lost
after I .. Kf2 2. Ke4 g3 3. Ra2+. • •••
On the right, I . . .. d3 loses. The .
.
right method is 1.
Kd3 2. Kb5 Kc3 3. Rc8+ Kb3 4. Rd8 Kc3. •..
29
Endgame
30
Rook against pawn:
A
Fijil! step
Endgame
Rook
against pawn:
B
31
Strong square A square is strong if:
• •
it cannot be controlled by one of the opponent's pawns; it is, or can be, occupied by one of your own pieces.
Strong squares are significant only if they are on or close to the part of the board where the action takes place. The battle for strong squares includes the following elements:
Creating a strong square With
1. c4 White gains control
of the square d5. This square
cannot be controlled by any of
.!
ii i �1..
the black pawns. On the right, White can create a strong square on d5 by taking on d6. The c7-pawn can then
tjj tjj 888
.:1
no longer control d5.
The route to a strong square On the left Nd7 is better off on
the strong square d4. This can
E�
iii i 8 888 .:1 �
.!
be achieved with Nb8-c6-d4 or,
even better, with gain of tem po: Nd7-c5-e6. White is down an exchange but has compensation in the form of a strong square on c4. He can reach c4 by 1. Nd2. Note the function of the pawn on a5.
.I.
i
.t
iii i 888 8 tjj8�
.. *'
ii �
Eliminating the defender On the left White cannot occupy d5, since it is pro tected by the c6-pawn. White can exchange this pawn with
1. b5, securing d5. On the right, Black can elimi nate the defender of d4 by 1
.
•••
�
ii
i � 8i 8 8 8 �� 8 �8
Bg4 and 2
•
••.
Bxf3.
Denying your opponent a strong square On the left, Black threatens to occupy a strong square with
1.
... Nd7 and 2. ... Nc5. Hence, White must play 1. Bh3.
On the right, White threatens to play his knight to d5. Black can prevent this with 1.
.!
ii
!.�
1..iii �i 1.. i � tjj 8 tjj88
a6 2. Bxc6 (otherwise 2.... b5). •••
Black conquers d5.
32
Fifth step
Strong square:
Strategy I-
,.I.
I. � *
, .t.
I.
•
,
,
.t. . , , fj,
, fj
fjCjj fj fjfj
n
fj
n
Cjj
fjJl.fj
Jl. Jl.n
fj
�
fj
I-
,
''ii'
.I �
A
•
,.t. , ,
, ,fj fj Cjj fjJl. fj fj fjfj fjW;j nll �
, ,
�.--�
•
.I
'ii'
,
,
l-
.t. ,
.t. "
•
� ,fjJl.
,
So
.I
''ii'
,
fj
fjfj
fj
Jl.Cjj�
fjfjfj
Cjj.a: �
*
fjfj n.a: �
•
, ,
�
.I
fj Cjj 'Wifjfj � n
n
•
, .t. " , � 'fj� fj
Cjj fjfjfj'W/
.I.t. ,
•
fj fj nn �
.I ��
*
, .t. fj , , , Jl. ,fj fj Cjj fjVjjj fjfj � l:t �
33
Eliminating the defence
K .I
,
�
*'
, � A "
' 'iV
•
, , 8 & 'iV 8 � 8 'iV la 8 tD
8
l:t
.I
, I. ' 'iV
8 8 8 8 la �
.I
"
'iV
*'
,
I.
.I
I. , ,
8 �
.I
.,
,
� 8 8 8
,
' 'iV �
,
� 8 8 8 �
8 la
� I. . ,
,
*'
.i..
�\
8 8
� 8 8 � �
A 'iV
•
K
�
-*. 8
n
�
•
.i
, I.
8 'lW 8 :t tD
•
�
,
.i.. � '
, ' 8
.I
�
'lW � 8 8 8 8
K
•
la , tD
, 8 kI � 8 8
, 8 8
kI
@ , I. ,
.i..
&
, & 8 8 8 8 � � tD tt
8
'iV
, �
B ,
,�
8 8 8 ��
� �
34
8 8
8
' 'iV
@> .I
I.
8 8 la �
�
A
mate:
•
8
'iV
8
•
&
8 8 8 � tD �
, 8
8
.I
,
, ' 8
tD
8
+
Luring away
8 � 8 kI kt �
!I �
, I. tD
kI '
�� ' � 'iV 8
.l.-......-.t
Fi/ih step
Mix:
Test
!.
K
,
�-
' " , � � 'iV ' � � � iV � � � tjj � � � .&t � .&t
.&t ,
�
'lW
�
� � .&t �
�
•-
�
'Y1V
, "
� , ltJ � tjj
� �
tjj � � � � 'lW � � � .&t � .&t �
�
� �
� �
�
.t.
�
.t.
�
, .t. " ,� , � 'Y1V � � � � .&t �
� �
I.
.t.
� .t.
,
H
'V)JJ � � � X .&t �
•
,
� � �
.I "
, tjj � L_, .._+_ � il. .t � � � � � L-.� .. ----'-- .&t -= �
I
35
Defending The following 9 positions contain examples of various defensive strategies. These include defending
against mate, the loss of material and pawn promotion. We recommend that you study them well !
I. .i 1t\ , � 'YW " .,---,<-- ,----,'---'"-i----'----! ---
• , �
White threatens mate on g7.
White threatens mate on e8.
Black survives with the help
Black cannot protect g7, but
Black can protect e8 by
of a pin and an in-between
he can save himself with a
means of a double attack: 1.
move: 1. ... Qt7 2. Rxt7 Rxdl +.
counter pin : 1. ... Df4 2. Dxf4 Bxe5.
,
t::,
. , , I.
.i.
,
..•
1:.
, t::,
t::,
�
Rh4+ 2. Kg3 Rh8.
"
.i.
'iV
1:. .i.
•
,
'iV "-..----- �
t::,
t::, t::, � Black can escape the X-ray attack with a gain of tempo:
I
• •••
Rc4 2. Rxc4 Rd8+ (a
check in-between) 3. bxc4. The rook is safe.
.
Sadly, I ... Kf8 2. Rxe7 Dxe7
3. Dxc8+ fails. The double
Black's gamble 1.
.••
e2 ( 1. ...
Bf6 ! ) paid off; after 2. fxe7
attack can be avoided by
Bd4+ White resigned. White
trapping the rook: I Qt7 2. Rxe7 Qxe6+ 3. Rxe6 Kt7.
could have won with 3. Ne3!
• •••
(X-ray protection of fl )
fl
a better move than I. Qd2?
The c-pawn cannot be won
The knight can cover
without losing material, but
a gain of tempo: 1. KaJ ! b5
Rxd4, and 2 Nc2 is met by 3. Be4+. White remains
the new queen can. After I.
BaJ cl Q 2. Rxb2 White wins with a discovered attack.
2. b4+ Kb6 3. Nd5+ Kc6 4. Ne3 winning. The passed
Black counterattacks. Is there There is ! 1. Qxh7+ Kxh7 2. • •••
an exchange up. 36
with
pawn is stopped with the help of a double attack.
Fifth step
Defending
Defending against mate:
i i ii.
�
�
�
.i
�
�
ii.
�
�* i i .t.
i
.I ii.
� �
'if
i 'i¥ �
�
i l.
•
i
'if l. .i . i i
.t.
i � ii. � � �
•
� � �
.,
•
i i i ii.
� .i
�
�
i � 'if �
� �
�
'iV
•
� .i i tlJ �
'if
� � �
� 1. 'if
�
�
� �
�
tlJ � � � tlJ �
�
•
ii. �
i
i tlJ
�
�
�
•
�
tlJ � � � �
�
�
� * � i i .t.
� �
�
•
� tlJ �
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Rook ending Rook endings occur quite often. It is therefore important to be able to recognize winning and drawn positions. In each of the following positions White is a pawn up. In some cases this is sufficient to win the game, but not in others.
The black king is in front of
A similar situation, but much
This position differs from the previous one in one crucial
the pawn. This is the best
less favourable for Black,
spot for a defending king.
whose pieces are restricted to
respect: the kings and pawn
All the black rook needs to
the back rank. Since the rook
have been moved one file to
do is switch back and forth
is tied, the defensive method
the right. This one file means
on the
as illustrated in the previous
the difference between a win
example is not available.
and a draw. After 1 . Rh7+
6th rank
until the pawn
reaches e6. Then the rook
must be played to the I st rank
to give checks ' from behind':
1 . ... Ra6 2. e5 Rb6 3. Ra7 Re6 4. e6 Re I 5. Kf6 Rf1+. Black continues to give check
White has an easy win; after
Kg8 2. Rg7+ Kh8 the board
1 . Rg7+ Kf8 2. Rh7 Kg8 3. f7+ KfS 4. Rh8+ he nets the
thus White is unable to win.
black rook with an X-ray
There is not enough room for
check.
the white rook to the right of
or else wins the pawn. Draw.
turns out to be too small, and
the king.
The defending king is cut
The distance between king
off. This costs Black half a
and enemy rook is an impor
the white king and the black
point. White wins with 1 .
tant factor in rook endings.
rook is sufficiently large for
Re1 + Kd7 2. Re4! (a move to remember ! ) 2 Rhl 3. Kf7 Rf1+ 4. Kg6 Rg1 + 5. Kf6 Rf1+ 6. Kg5 Rg1 + 7. Rg4. This winning method is called building a bridge. • .•.
Here the distance between
The more distant the check,
a draw. If Black keeps giving
the more effective it is. In
check, he can obtain a draw :
this position the distance is
1 . ... Rh7+ 2. Ke6 Rh6+ 3. Ke5 (3. KfS Rd6) 3 Rh5+ 4. Ke4 Rh4+ 5. Kd3 Rh8
too small. After 1 . ... Rg7+ 2.
Ke8 Rg8+ 3. Kf7 Rh8 (3. ...
• .•.
and Black wins the pawn. It
White cannot make any pro
Rd8 4. Ke 7 ) 4. Rhl Rd8 5.
gress without 2. Re4. 2. Kf7 is
better, Black will still draw
of positions the defending
met by 2. ... Rt2+ 3. Kg6 Rg2+
the short straw after 5. d8Q.
4. Kf6 Rt2+ S. KeS Rg2 and the king is forced to retreat.
Ke7. Although 4
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7th rank, and 8th rank.
king is on the not on the
41
Mate:
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ih rank, since this is where most of the opponent's pawns are
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Black's f-pawns. The first is
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more important, since White
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can occupy the open file.
wait. White should first play
White cannot gain control of the c-file immediately. He must threaten to double his
rooks WIth I . ReS . Black now faces an unpleasant choice.
rook can go to d7. We know
1. Ra3 and 2. Rea l and only
then take on b6. Black will
After 1.
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46
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Draw In bad positions you can try to play for a draw. This can be achieved by forcing stalemate or by making sure that your opponent is left with insufficient material to win.
A piece can still play
Forcing stalemate
The king can still play
When your own king cannot
The black bishop can take the
play anymore, the strategy to
queen, but the retulting pawn
play with his king, his queen,
force stalemate is simple: give
ending is totally lost. Again,
and his a-pawn. However, he
away your last pieces.
Black can save himself by
can obtain a draw with 1 . ...
On the left, White gives away
stalemating his king.
Qa3+. If the queen is taken,
his pawns: 1. d8Q+ Kxd8 2.
After 1. ... Kh8 White has
the pawn on a3 blocks the a
c7+ and Black is forced to
nothing better than 2. Qxti
pawn and takes away b4 for the king. After 2. bxa3 b2+
On the left, Black can still
take the pawn now or on the
(after a king move Black
next move.
would be winning ! ) and
Black escapes with a draw.
On the right, Black gives up
Black is stalemated.
On the right, the g-pawn is
his rook: 1. ... Rg2+ 2. Kh3
pinned. White can save
Rg3+. If White takes, it is
himself with the strong 1 .
stalemate. Black has what is
Qf4+. After 1 . ... Qxf4 it is
called a ' rampant rook'.
stalemate.
-
Mate is no longer possible Winning with a knight alone
The pawn has advanced too far
Insufficient material plus Being an exchange up in the
is impossible. All White has
In both parts a 4-point mate
absence of pawns is usually
to do is get the black a-pawn.
rial plus does not suffice for a
insufficient for a win. On the
After 1. Kb3 Nc1 + 2. Ka4
win. On the left, the black
left, White obtains a draw
White wins the a-pawn or is
king is trapped after 1. Kc 1 .
after 1 . Nb6+ Kb7 2. Nc4 and
The knight is unable to chase
3. Nxa3.
stalemated after 2. ... Kb6. f-pawn. He can obtain a draw
the king away from both c 1
with 1 . Ne7 f4 2. Ng6 f3 3.
keeps moving his king from
Bg3 Kg5 3. Kxh3. With
Ne5 f2 4. Ng4 fl Q (4 . ... fi N 5. Nf6 ! ) 5. Ne3+.
g7 to h8 and back. White
correct play, Black 's material
must lose the h-pawn or allow
plus is insufficient.
On the right, White is after the
and c2. On the right, Black
stalemate. 50
On the right, White wins the h-pawn after 1. Bh4 Kg6 2.
Fifth step
D raw
Stalemate:
A
51
Draw
Insufficient material:
•
52
A
•
Fifth step
The wrong bishop Suppose that your opponent has only his king left. You still have material on the board, but, unfortunately, you are unable to give mate. This is the case when you have a knight, a bishop or a pair of knights (a six point plus ! ) . Tough luck ! Under very special circumstances, the combination of a bishop and a pawn is also insufficient to win the game. In such cases we call the bishop the wrong bishop. On the left, the side with bishop and pawn has an easy win. For instance: 1. a6 Kb8 2. Kb6 Ka8
3. Be4+ Kb8 4. a7+. On the right, we have a similar position, but a quite different result! The bishop and the comer square do not have the same colour. After 1. h6 Kh8 2. Kg6
Kg8 3. h7+ or 3. Bb3+ Black is stalemated. A bishop whose colour is different from that of the comer square is a ' wrong bishop'. If the defending side has his king in the comer or within reach of the comer, the game will end in a draw. On the left, this is not the case. The
pawn marches on after 1 . Bb4
Kb3 2. Kb5. On the right, the
king cannot reach a8: 1. Kd5 Kd7
2. Bf4! Ke8 4. Ke6. White wins. 1
'-
On the left, the combined force of bishop and pawn denies the black king access to the comer. Black is helpless after t . ... Ke8 2. Kb2.
The same is true on the right of the diagram. Here 1 . Kh2 Ke7 2. h7 wraps up. On the right, assistance of the king is required: 1 . Bh7! Kf6 2. Kf4
Kf7 3. Kf5 KfS 4. Kf6 winning.
In the final two positions the de fending king manages to reach the comer. On the left, Black salvages a draw with 1. ... Ke4 (and not
1.
. . . Kf4
2. Kd4) 2. h5 Ke5, and Black is en route to the sanctuary on h8. The correct move on the right is
1. ... Ke7. Bad is I . . . . Ke8? 2.
Bd5 Ke7 3. Kg5 , and the king will not reach the comer.
53
Endgame
Wrong bishop :
A
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54
Fifth step
Test
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Fi/ill step
Learning chess Step by Step The Step by Step learning system is an officially acknowledged method by the Dutch Chess Federation. It has been successfully adopted by the majority of chess clubs and schools in the Netherlands and Belgium. The whole system consists of workbooks with exercises and manuals for teachers and trainers.
Appeared in English up till now: Manual for chess trainers: Workbook:
Step 1, Step 2, Step 3. Step 4, Step 5 Step 1, Step 2, Step 3, Step 4, Step 5
You will find updated information on our website at: www.stappenmethode.nl
ISBN 90-77275-51 -7