Lord Of The Rings Conversion For Pathfinder RPG Races Races Allowed: Human: Humans are divided into different varieties. Use the rules for humans from the • Pathfinder Core Rule Book but replace repla ce the Skills Trait with the corresponding !tra Trait below. below. Gondorians: Extra Trait – Local Craft (Choose one Craft skill out of Armour, Armour, Ships and o Weapons, this becomes a class skill and you y ou ain a !" racial bonus to that skill#$ Rohirrim: Extra Trait Trait – %orse &reeders (!' racial bonus bonus to all %andle Animal Animal checks o made for interaction ith horses and !" on )iplomacy checks made hen buyin and sellin horses#$ Haradrim: Extra Trait o Trait – &o Trained Trained (*ou (*ou ain proficiency proficiency in Lonbos, Shortbos and all Composite +ariants#$ Easterling: Extra Trait Trait – ike Trainin Trainin (*ou (*ou ain proficiency proficiency in -lai+es, -lai+e. o -uisarme and %alberds$ unlendings: Extra Trait Trait – Sa+aes (!" racial bonus on Sur+i+al skills#$ o !oses "r#edain$: Extra Trait – /nnatural Appearance Appearance (!" racial bonus to 0ntimidate, o but .' to all )iplomacy checks#$ o alish: Extra Trait – 1erchants (!' racial bonus bonus to all )iplomacy checks made hen buyin and sellin oods#$ o %ariags: Extra Trait – 2atural 3iders (!" racial bonus to 3ide and %andle Animal checks made to control or ride horses#$ o Corsairs of &m'ar: Extra Trait Trait – &orn Sailor (!' racial bonus bonus to rofession (Sailin$ and !" erception hile on a boat of any kind#$ #nedain" Extra Trait Trait . Loner Lifespan (Li+e until the ae of "'4."54 "'4."54 years$ o •
Elf: There are two varieties of lf each one has a few changes to the rules in the Pathfinder Core Rule Book. Abilities Lost: All El+es lose the El+en 0mmunities ability# Eldar "High Elves$: Wis and Ability Score: 0nstead of the usual bonuses Eldar ain !" )ex, !" 0nt, !" Wis !" Cha# Spell Resistance: Resistance: Eldar are naturally naturally resistant to spells, they ain spell resistance resistance e6ual to 77 ! there Le+el Spell-Like Ability: Eldar can use )etect 1aic at ill (this does not cost any 8itality to use and needs no castin$ and they can use Cure Liht Wounds Wounds as a spell like lik e ability 9 times a day as a spell like ability (this still costs 8itality and needs castin$# Abilities Lost: Eldar lose l ose the Lo.Liht 8ision ability# Level Adjustment: !" (ilvan "!ood Elves$: Woodland :in (Sil+an are so used to the oods they ha+e the ability to Extra Trait: Trait: Woodland mo+e throuh them ithout issues# Sil+an ain !' to any Acrobatics or Climb roll made in the oodland areas# Also Sil+an lea+e no tr acks hile passin throuh oods or rassy areas#$ Spell Resistance: Resistance: Sil+an are naturally resistant to spells, they ain spell resistance e6ual to 5 ! there Le+el
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warf: #warves in the $ord of the Rings universe aren%t as strong willed as the& are in Pathfinder so the racial bonuses are changed as follows. o Racial )onuses: '( Constitution) '( Strength) * ( Charisma. There are + factions of dwarves to choose from) these are. *ha+ad,dum- under the ,ist& ,ountains o .ogrod and )elegost- under the Blue ,ountains o o Ere'or- $onel& ,ountain o Gre/ 0ountains o 1ron Hills Glittering Caves o Orocarni- Red ,ountains o
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Halfling "Ho''it$: Changes to the Halfling class are. efensive Traits: Halflings lose the -earless and $uck Traits. o o Resistant To Corru2tion: Hobbit who come into contact with evil items and spells are less likel& to succumb to their power. /n& time a Hobbit needs to roll against Corruption the& gain '0 on their roll.1 o (hort'ow Proficienc/: Halflings gain Shortbow proficienc&. proficienc&.
Classes Classes Allowed: Barbarian • Bard remove all Cure spells from the Bards spell list1 • -ighter • Ranger • Rogue • (trongl/ Restricted Classes "Onl/ !ith G0 2ermission$: #ruid • 2i3ard • Paladin • 2itch all witches are evil.1 • Prestige Classes: /ll Prestige classes are allowed with 4, approval) however some are impossible to 5ualif& for so cannot be used. Favoured Class 'onus: Characters don%t gain an& favoured class bonuses.
Hit Points 3 %italit/ Hit Points: The hit points of ever character is e5ual to their Constitution. This is never changed) e!cept when that characters Constitution changes. %italit/: 6italit& is a measure of a characters ph&sical energ& and luck. This is used when casting
spells) can be used to dodge a deadl& attack or even used to help &ou perform ama3ing feats of skill These are listed below1. 6italit& is calculated using the usual hit points the character would have in the Pathfinder character creation. (2ell Casting: Spells are ver& powerful and ver& rare in the $ord 7f The Rings universe) not even 4andalf doesn8t go around blasting ever& enem& in sight) this is because it takes a lot of energ& to cast spells. 9ou 9ou must pa& 6italit& e5ual to double the spell level multiplied b& itself to cast that spell / level : spell like fireball will cost ;< 6italit&1. 6italit&1. Cantrips cost ; point of 6italit& 6italit& per casting. &sing (2ell Li4e A'ilities And (u2ernatural A'ilities: A'ilities: /n& abilit& that a character can use onl& once per da& or once per da& plus once more ever = number of levels after that costs ;> 6italit& to use unless otherwise stated.
/n& abilit& that a character can use = number of times a da& usuall& ; or :1 plus the characters stat bonus costs ? 6italit& to use unless otherwise stated. /n& abilit& that a character can use a number of rounds a da& e5ual to their level or class level cost%s ? points of 6italit& per round used unless otherwise stated. Life (aving odge: /n& failed Save or Skill Check that if failed would cause damage can be re*rolled onl& once1 for half &our remaining 6italit& 6italit& rounded up1) &ou must must have at least ; 6italit& to use this abilit&. abilit&. ivine Guidance: 9ou can spend an& number of 6italit& ma!imum of ;>1 to add that number to an& #(> roll this must be chosen before the roll) including how man& 6italit& the character is using1. ruids !ild (ha2e: 9ou must spend 6italit& e5ual to the amount used to cast the corresponding spell) however &ou cannot take the form of an elemental. @t takes a full round to change and a full round to change back &ou are fatigued for the ne!t round after changing back into &our natural form but it doesn%t doesn%t cost an& 6italit& 6italit& to do so. )ardic Performance: ach bardic performance has a 6italit& cost to start the abilit& e5ual to the level the bard needs to be to obtain that performance. @t then cost ; 6italit& each turn to keep the performance going. Regaining Hit Points And %italit/: %italit/: Hit points are gained back from magic and at ; hit point per night%s sleep.
6italit& is recovered at a rate of ; point per hour.
Corru2tion vil slowl& corrupts all minds that use or come into contact with it. ver& character starts with Aero Corruption however an& time the character uses an& evil spell) uses an evil item or does an evil deed the& gain a Corruption point depending on how evil the act or how powerful the item used was. 2hen a character gains more Corruption than there 2isdom score abilit& damage and drain does not affect this1 the& have been corrupted b& b & evil and either become PC%s under the 4,%s 4,%s control or) if the 4, wishes) must be pla&ed b& the pla&er as an evil servant of evil) possibl&
getting messages from whatever evil forces the 4, chooses. 4ood deeds and true repentance can remove Corruption points. ver& evil item should be given a Corruption value depending on how strong and how evil the item is this value is the #C the character needs to save against with a will save or gain a Corruption point. vil spells Corruption #C is e5ual to ;? plus the spell level. @f failed the character gains ; Corruption point. /n evil acts #C must be determined but the 4, depending on how evil the act is. 2hen a character gains a Corruption point the character needs to roll a #;>> and compare it to the chart below to see how their corruption manifests) the pla&er must add ? to this roll for ever& Corruption point the& possessed before gaining this new one. Corru2tion Ta'le 5: 5 , 67 8 .othing (2othin happens, maybe the e+il forces eren;t eren;t lookin, or • maybe they are • please roll on the the second table#$ Corru2tion Ta'le >: 5 9 ?7 8 !ea4 Pho'ia (The character ains a phobia of somethin that isn;t isn;t • used or seen +ery often, this could be for example could be reen arros# The character ains the anicked condition hen hen he?she is able to see and ithin 94ft of this phobia# phobia# There should be some reason for this, maybe you ha+e recently come in contact ith them and you ot hit# The player and -1 should ork toether to come up ith this# *ou *ou can ain this Corruption multiple times, each time the phobia must be different#$ ?5 9 <7 8 (trong Pho'ia (This is the same as Weak hobia except it is a phobia • of somethin more common, maybe ater or fire# The rules of hen the character ets panicked are up up to the -1, if you ha+e a phobia phobia of ater it is better to be panicked hen in ater rather than 94ft aay from ater# ater# *ou *ou can ain this Corruption multiple times, each time the phobia must be different#$ <5 9 @6 8 Paranoia (The character becomes paranoid of other people, they • trust no one# The character no loner rolls for Sense 1oti+e hen tryin to ork out if someone is lyin, as far as they belie+e e+eryone is lyin# *ou *ou can only ain this corruption once, if you roll it a second time, roll aain#$ @< 9 6 8 .ightmares (The Character reularly et nihtmare, the -1 can use • these to sho the e+il +illain and their plans, the characters on death or anythin else they ant to# E+ery niht the character must make a Will Sa+e aainst 74 plus the number of corruption points they ha+e or recei+e a nihtmare that niht# A nihtmare ill cause the character to be fatiued for the folloin day# A character character ho has recei+ed a nihtmare cannot ha+e another one the folloin niht# *ou *ou can only ain
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this corruption once, if you roll it a second time, roll aain#$ < , ;6 8 Evil Chatter (E+il talks to you on a reular basis, maybe to tell you ho you are oin to die, maybe to tell you your friends don;t don;t like you or maybe to try and tempt you into doin somethin# The -1 chooses hen this happens and hat is said# *ou *ou can only ain this corruption corruption once, if you roll it a second time, roll aain#$ aain#$ ;<= 8 (2lit Personalit/ (The character ains a second personality, this one is often more +iolent and less social# This can be role.played out by the player or by the -1# The character can kno about this other personality if the -1 chooses or the -1 can make it so the character blacks out hen the second personality takes o+er# o+er# *ou *ou can only ain this corruption once, if you roll it a second time, roll aain#$
o matter how much Corruption a character has gained the evil cannot make make them attack an&one or commit suicide until the& the & have gone over their 2isdom Score.
Feats And A'ilities Feats That Arent Allowed: Toughness • @mproved Critical • Critical -ocus • Boon Companion • /ll D!traE -eats • /ll Crafting -eats @n this game it will take too long) cost too much and be too hard to find • the items to craft an& items that are allowed so its best to Fust ignore these feats1 Feat Changes: /n& time a feat that makes &ou spend spell slots arcane blast1 is used) the character must spend 6italit& e5ual to that amount that would be spent to cast a spell with that spell slot. Evasion Changes: vasion does not allow &ou to avoid area damage) it now Fust gives &ou a '( bonus to the save and @mproved vasion gives &ou an e!tra '( bonus that stacks with the bonus from vasion. Paladins ivine Health: The Paladin no longer gains the #ivine Health abilit& abilit &. Animal Com2anion: /n animal companion with intelligence of : or more doesn%t gain access to e!tra feats and skills the& are limited to the list all low intelligent animal companions can have provided in the Pathfinder core rule book. )ar'arian Rage: -atigue that is caused b& ending a Rage cannot be removed b& an& means e!cept time) also a Barbarian cannot become immune to this -atigue) even if the& are normall& unaffected b& normal -atigue. )ar'arians Tireless Rage: Tireless Rage no longer stops the -atigue &ou would receive from dropping out of Rage) it now halves the duration of the -atigue.
)ar'arians Rage Powers: o Barbarian Rage Power that involves spirits or magic are allowed to be taken. Speak Speak to the 4, for hisGher approval if unsure. !i+ards (2ell )oo4: 2i3ards do not get nor need a spell book to cast spells. The& learn spells at the same rate as the& would normall&) normall&) however the& cannot cop& cop & spells into their book from scrolls or other books. This also means means that a caster doesn%t need to prepare spells in the same wa&. wa&. / 2i3ard can spontaneousl& cast spells the& know as long as the& have a spell slot of e5ual level and the 6italit& to cast that spell. / 2i3ard also doesn%t need an hour of preparation prepara tion of hisGher spells. !i+ards (u2erior (2ell Penetration: 2i3ards gain this special abilit& at level ;. / 2i3ard is particularl& adept at penetrating resistances of enemies) the& add their 2i3ard level Rounded down) minimum of ;1 to an& roll made to overcome Spell Resistance This bonus stacks with all other bonuses to overcome Spell Resistance1.
Healing Channel Energ/: 2hen Channel nerg& is used) the character c haracter using it must spend ? 6italit& per point of • healing. Channel nerg& onl& heals ; point for ever& #I stated in the Core Rule Book. / level + • Cleric can heal 0 points per burst not 0#I.1 / character can choose to heal less than &our ma!imum number of #I stated in the Core • Rule Book. / level + Cleric can choose to heal there ma!imum of 0 points per burst or an& number below that to spend less 6italit&.1 6italit&.1 La/ On Hands: 2hen $a& 7n Hands is used) the character using it must spend ? 6italit& per point healed. • $a& 7n Hands onl& heals ; point for ever& #I stated in the Core Rule Book. / level + • Cleric can heal 0 points per burst not 0#I.1 / character can choose to heal less than &our ma!imum number of #I stated in the Core • Rule Book. / level I Paladin can choose to heal there ma!imum of : points per touch or an& number below that tha t to spend less 6italit&.1 6italit&.1 Cure (2ells: Cure Light" Heals ; point plus ; per ( caster levels ma!imum of :1 • Cure 0oderate: Heals ( point plus ; per ( caster levels ma!imum of ?1 • Cure (erious: Heals : points plus ; per ( caster levels ma!imum of +1 • Cure Critical: Heals 0 points plus ; per ( caster level ma!imum of ;>1 • Heal: Heals all hit points. • 0ass: ,ass spells heal the same amount as above but to multiple targets see spell1 •
ealing amage / character can choose to redirect r edirect damage the& take to their 6italit&) 6italit&) lowering their current 6italit& but saving their hit points. This This is to show a characters luck) divine intervention or spectacular displa& of dodging done bu& the character) as time goes on without rest a character will run out of
6italit& and luck and meet hisGher doom. Some damage cannot be redirected to 6italit& such as critical hits) but also an& time a 4, cannot rationalise luck or skill such as falling off a ;>> ft cliff without an&thing to slow &our fall. Coup de grace and other similar death attacks such as an assassin%s death attack cannot be redirected to 6italit&. These are meant to be deadl&.
Critical Hits There are ( forms of critical hits) the weapon critical whatever the weapon states1 which are worked out as normal or a natural (> critical a roll of a (> on the dice1. atural (> critical hits deals normal damage does not include an& multiplier of the weapon1 but cannot be redirected to their 6italit&.
amage Reduction #amage Reduction is onl& removed from the damage if it would do damage to a characters hit points) not 6italit& 6italit&..
eath #eath in the $ord of the Rings world is hard to come back from but not impossible but it does take it toll and ver& frowned upon. Below are alterations to spells that bring people back from the dead. There is not material cost for an& of these spells. •
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)reath Of Life: /s normal) the character%s spirit hasn%t 5uite left their bod& so it with the cost of the normal 6italit& the& can be brought back. However the healing done is ;d< plus ; per caster levels. Raise ead: Uses all the casters and targets 6italit& and the& cannot gain an& 6italit& in the ne!t 0< hours. The caster and target also gain ( negative levels. There is a ?>J chance the Raise #ead fails in which case the caster still takes the penalt& and the target is no longer able to be brought back. Resurrection: Uses all the casters and targets 6italit& and the& cannot gain an& 6italit& in the ne!t (0 hours. The caster and target also gain ( negative levels. There is a (?J chance the Raise #ead fails in which case the caster still takes the penalt& and the target is no longer able to be brought back. True Resurrection: Uses all the casters and targets 6italit& and the& cannot gain an& 6italit& in the ne!t ;( hours. The caster and target also gain ; negative levels. There is a (?J chance the Raise #ead fails in which case the caster still takes the penalt& and the target is no longer able to be brought back. Reincarnate: Uses all the casters and targets 6italit& and the& cannot gain an& 6italit& in the ne!t 0< hours. The caster gains ; negative level. There is a (?J chance the Raise #ead fails in which case the caster still takes the penalt& and the target is no longer able to be brought back. @f successful the target is reborn as a bab& but matures matures faster than normal. ver& da& that passes the target will age ; &ear until the& reach the age the& were before the& died. The target retains knowledge of their previous life as if the& watched it all happen or read about it. -rom &ears ; to 0 the target is non combatant and unable to defend themselves) no 6italit& and the& have ; hit point per &ear. /ge ? to ;> the& have the stats of a peasant. -rom /ge ;> until their original age the& have the stats of a level ; character in their class. #uring this time the character can be altered slightl& as heGshe watches their life
and learn from mistakes or even completel& retrain and become a new class as their choose the& don%t like what the& did with their life. The target can choose what gender the& are what new appearance the& have so long as it fit their race1) the& can choose to look the same as the& did before if the& get the same race as the& were before d&ing. Reincarnation Chart: o ; * (( K #warf Pla&ers choice of which clan1 o (: * 00 K 2ood lf o 0? * II K Human Pla&ers choice of which variet& or can be randomised1 I+ L << K Halfling Hobbit1 o
For'idden 0agic ecromanc& is well known in the $ord 7f 7f The Rings universe for being forbidden forbidden and evil) /n&one caught using it will be condemned to death. The fear of 2itchcraft and ecromanc& is so great that an&one suspected of using them will be watched ver& closel& until either convicted or cleared of suspicion without a shadow of a doubt.
0agic Allowed /ll magic spells selected b& pla&ers must be checked b& the 4,) there are man& spells that Fust don%t fit in the $ord of the Rings universe) so before choosing spells think about what would fit and then ask the 4, if the& agree.
0onsters ,onsters in this game are going to be a lot more powerful especiall& ones with spell like abilities or the abilit& to cast spells) therefore in most cases @ sa& monsters cannot cast spell or use spell or spell like abilities however in some cases this isn%t correct and is entirel& up to the 4,1. ,onsters should have hit points e5ual to their Constitution score Charisma if undead1 and 6italit& e5ual to the hit points given to them in the Pathfinder rule book minus their Constitution score. @f the monster has a lower hit point score than their Constitution Constitution Charisma if undead1 use the rules in the Pathfinder rule book instead) these monsters don%t get an& an & 6italit& 6italit& scores. ,agic items are rare in the $ord of the Rings universe so in a lot of cases monsters will not have them or have less of them) these should be removed from the stats of the monster) this will also help keep the game more balanced. CR ratings will also be wrong so it%s best to pla& that b& ear and offer more e!perience per kill to the part&.