Every Marvel FASERIP Character by legend » Tue Dec 06, 2011 6:19 am
ABILITIES & MOST POWERS: FE 0, PR 1, TY 2, GD 3, EX 4, RM 6, IN 9, AM 11, MN 12, UN 13, SHX 14, SHY 15, SHZ 16, CL1000 17, CL3000 19, CL5000 20 AWARENESS: Lower of Intuition & Psyche. Higher Intuition converted to ranks of Insight & Perception. Higher Psyche converted to ranks of Will. POPULARITY: POPULARITY: Positive score equals Persuasion. Negative Score Equals Intimidation. RESOURCES: EX Benefit 1, RM Benefit 2, IN Benefit 3, AM Benefit 4, MN & UP Benefit 5. BODY ARMOR: Rank converted to Impervious Toughness Toughness (and Protection if necessary). EQUIPMENT: Ignored MSH & used M&M stats when possible. FLIGHT: FE 3, PR-TY 5, GD-EX 6, RM-AM 7, MN-UN 8, SHX 9, SHY 10, SHZ 11, CL1000 12 & Movement 1 (Space Travel 1), C31000 13 & Movement 2 (Space Travel 2), CL5000 14 & Movement 3 (Space Travel 3) SPEED: FE 3, PR-TY 4, GD-RM 5, IN-UN 6, SHX-SHZ 7 SWIMMING: SPEED+2 OTHER POWERS: Many based upon measurement conversion Most Prevalent Conversion Issues -Growth not always clear or present. -Teleportation -Teleportation almost always rank 23 -Elemental/Molecular Conversion (Transform) in MSH based upon mass, not volume -Weather Control often scaled down TALENTS
Weapon Skills Guns = +1CS Ranged Combat: Pistol, Ranged Combat: Rifle, Ranged Combat: Submachine Gun Thrown Weapons = +1CS Ranged Combat: Throwing (stacks with Thrown Objects) Bows = +1CS Ranged Combat: Bow, Ranged Combat: Crossbow Blunt Weapons = +1CS Close Combat: Club, Close Combat: Unarmed, Close Combat: Warhammer Sharp Weapons = +1CS Close Combat: Battleaxe, Close Combat: Knife, Close Combat: Spear, Close Combat: Sword Oriental Weapons = +1CS Close Combat: Knife, Close Combat: Spear, Close Combat: Sword, Ranged Combat: Crossbow, Ranged Combat: Shuriken Marksman = +1CS Ranged Attack Weapon Master = +1CS Close Attack Weapon Specialist = +2CS Close or Ranged Combat with specific weapon, Improved Initiative FIghting Skills Martial Arts A = Improved Critical (Unarmed), Improved Trip Martial Arts B = +1CS Close Combat: Unarmed Martial Arts C = +1CS Athletics, Improved Defense, Improved Hold Martial Arts D: Unarmed Penetrating 1 • 1 point Martial Arts E = Improved Initiative Wrestling = +2CS Close Combat: Grab Thrown Objects = +1CS Ranged Combat: Throwing (stacks with Thrown Weapons) Acrobatics = +1 CS Active Defenses, Evasion Tumbling = Instant Up Professional Skills Medicine = +1CS Expertise: Medicine & Treatment Law = +1CS Expertise: Law Law Enforcement = +1CS Expertise: Law Enforcement, Ranged Combat: Pistol, Ranged Combat: Rifle, Ranged Combat: Shotgun Pilot = +1CS Expertise: Aircraft, Vehicles (maybe Expertise: Spacecraft) Military = +1CS Expertise: Military, Connected Business/Finance = +1CS Expertise: Business, Connected Journalism = +1CS Expertise: Current Events, Expertise: Journalism, Connected, Contacts Engineering = +1CS Expertise: Engineering, Technology, Inventor
Criminology = +1CS Expertise: Criminology, Insight, Connected Psychiatry = +1CS Deception, Expertise: Psychiatry, Insight, Persuasion Detective/Espionage = +1CS Investigation, Connected Scientific Skills Chemistry = +1CS Expertise: Chemistry, Treatment Biology = +1CS Expertise: Biology Geology = +1CS Expertise: Geology Genetics = +1CS Expertise: Genetics Archaeology = +1CS Expertise: Archaeology, Expertise: History Physics = +1CS Expertise: Physics Computers = +1CS Expertise: Computers Electronics = +1CS Expertise: Electronics, Technology Mystic & Mental Skills Trance = Trance Mesmerism & Hypnosis = Fascinate Sleight of Hand = +1CS Sleight of Hand Resist Domination = +1CS Will or Second Chance (Mental Control) Occult Lore = +1CS Expertise (Occult Lore) Mystic Background = nothing Other Talents Artist = +1CS Expertise in art or similiar Languages = Languages First Aid = +1CS Treatment Repair/Tinkering = +1CS Technology Trivia = +1CS Expertise in type of Trivia Performer = +1CS Expertise in performance type Animal Training = Animal Empathy Heir to Fortune =Benefit 2 (Independently Wealty or better Student = Beginner's Luck Leadership = Inspire, Leadership, Teamwork