?A.A. Kt Ag %a,awan ;iranat,a7 6.T.7M.T.@ (+D(. 111#9&/ ii
DAFTAR ISI
PENGESAHAN PKM-KARSA CIPTA............................................................. ii DAFTAR ISI............................................................................................... ......... iii RINGKASAN....................................................................................................... iv BAB I PENDAHULUAN
1.1 1.# 1.& 1./ 1.0
)atar Belakang............................................................................................. Rumu'an Ma'ala,........................................................................................ Tu>uan.......................................................................................................... )uaran ang Di,ara*kan.............................................................................. Kegunaan Program.......................................................................................
&.1 Metode Penelitian........................................................................................ &.1.1 6tudi )iteratur............................................................................................... &.1.# Perancangan Design..................................................................................... &.1.& Perancangan 6i'tem...................................................................................... &.1./ 2>i %o-a dan 3alua'i.................................................................................. &.1.0 Dokumenta'i.................................................................................................
9 9 9 9 9 9
BAB IV BIAYA DAN JADWAL KEGIATAN
/.1 /.#
Anggaran Biaa............................................................................................ 8 Jadwal Kegiatan........................................................................................... 8 DAFTAR PUSTAKA...........................................................................................
iii
RINGKASAN
Game CTower Defence meru*akan game dengan genre real-time strategy ang -i'a dimainkan ole, -er-agai u'ia dengan -er-a'i' single player offline mode. Game ini -ertu>uan untuk meng,alangi mu'u, atau Non Playable Character ?(P%@ untuk menca*ai tu>uan dengan cara mema'ang tower. Game ini >uga dimainkan dengan menggunakan Artificial ntelligence ?A+@ ang terda*at *ada (P% 'e,ingga *ergerakanna le-i, dinami' dengan -i'a menentukan >alur teraman7 -i'a menerang dan -i'a -er*inda, >alur 'aat -er,ada*an dengan tower .
Kata Kunci : Game7 Tower Defence7 Artificial ntelligence! Non Playable Character