Savage
Shadowrun A Savage Worlds Conversion for Shadowrun Second Edition
Author's Note Welcome to my Savage Worlds conversion of Shadowrun Second Edition. Existing Savage Worlds conversions focus on Shadowrun 4+, however I am a huge fan of the earlier versions of Shadowrun. The 2!s are where I li"e it #est, and so the $lan for a fully fleshed%out conversion of Savage Worlds for $laying Shadowrun during the times of the Second &and may#e later, Third' Edition was #orn. I tried to ca$ture the flair of Shadowrun which originated in certain game mechanics. If you have $layed Shadowrun with the official rules #efore, you will recogni(e Essence and )i *oints, although #oth have #een modified modified to fit into the Savage Worlds rule system. If you $refer a different a$$roach, have a loo" at Wrath of om#ies Shadowrun 4 conversi conversion on &lin"ed in the -$$endi -$$endix x '. I modified cy#erware and )i $owers in order to #etter integrate them into the Savage Worlds rules. I also too" the li#erty of using the $rice ta#les from Shadowrun 4 as a #aseline for $rices, #ecause the Shadowrun 2 $rices for cy#erware and other things are sim$ly ridiculous. ou will need the Shadowrun Second Edition Core Rulebook &mostly Rulebook &mostly for the Shadowrun #ac"ground, #ut also for some descri$tions of cy#erware, $owers, and e/ui$ment' and the Savage Worlds Core Rulebook Deluxe Edition &Savage in this document'. There may #e some things ta"en from other Shadowrun source#oo"s, #ut those will #e Worlds DX in ex$lained, so you don0t need any of the other Shadowrun #oo"s. If youre familiar with other Shadowrun conversions, you may find some similarities with them in this conversion. Sometimes I too" ins$iration from the wor" of others, other times it was sim$ly coincidence. Every#ody whose wor" contri#uted contri#uted to this conversion is listed in the Thank You section You section in the a$$endix. See you in the shadows, and always remem#er1
Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon! %anuel 3anuS5 Sam#s
This game reference references s the Savage Worlds Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com.. Savage Worlds www.peginc.com Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertain Entertainmen mentt Group. Group. sed sed with permiss permission. ion. Pinnacle Pinnacle makes makes no represen representatio tation n or warranty warranty as to the !uality, viability, or suitability for purpose of this product. Some images used with permission from Pegasus Spiele, under licence of "atalyst Game #abs and Topps "ompany, $nc. Some images % &'() The Topps "ompany, $nc. *ll +ights +eserved. Shadowrun and atri- are registered trademarks andor trademarks of The Topps "ompany, $nc., in the nited States andor other countries. "atalyst Game #abs and the "atalyst Game #abs logo are trademarks of $nedia+es Productions, ##". $mages on pages /, ((, (0 1upper image2, &3, and )& by 4eshields *ny content not covered by the above andor their respective copyrightstrademarks is % &'(5 by anuel Sambs and is licensed under a "reative "ommons *ttribution6 7on"ommercial6Share*like 8.' $nternational #icense .
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$nde% "haracter "reation 6aces 8ew 9erived Stats Savage Worlds :indrances Tra$$ings for :indrances 8ew :indrances Savage Worlds Edges Tra$$ings for Edges 8ew Edges 6esources 8ew S"ills Setting 6ules
7 7 7 7 2 2 2 ; 4 4 ! ! ! ! > > >
agic ?eneral Info :ermetic ages Shaman )i -de$ts oci -ntimagic 6itual agic -stral S$ace Totems S$ells )i *owers Summoning
@ @ @ A A A A A B B 7 7
-larm I= =y#erdec"s C$tions for =y#erdec"s =y#erdec"
72 72 7; 7; 74 74 7!
+igger -ctions Initiative 9amage -utonomous ehiclesF9rones ehiclesF9rones 9rones
7@ 7@ 7@ 7@ 7@
E!uipment =y#erware Wea$ons -mmunition -ccessories =lothing, -rmour
7B 22 2; 2; 24 24 2! 2> 2@ 2@ 2@ 2A ; ;
*ppendiThan" ou
atriSystems in the atrix
72
;7
Character Creation Character Creation Races 9uman 7 free Edge 7 additional free contact +7 S"ill *oint at character creation :warf Strength starts at a d> Infravision +2 to resistance tests against disease and $oison *ace !H Elf -gility starts at d> d> +2 =harisma Strength starts at d> Strength starts at d> Gig &+7 Toughness, attac"ers gain a +7 #onus to hit the character #ecause of his si(e' Infravision Cutsider &%2 =harisma, exce$t with other Trolls' Smarts can not #e raised over dA 6unning die dA
New Derived Statistics
Hindrances / Edges
Essence Essen Essence ce is a measu measurem remen entt of how much cy#erw cy#erwar are e a $ers $erson ons s #ody #ody can can toler tolerate ate.. Essenc Essence e is e/ua e/uall to half half a characters igor, so igor d> would give them an Essence of ;. Every im$lant reduces a characters Essence, and every $ermanent change to igor also changes Essence. If Essence dro$s to or #elow , the character dies
Savage Worlds Hindrances
Optional Optional Rule1 Rule1 ans of the traditional Essence rules in Shadowrun may have all characters start with an Essence of >. If you do so, ignore all Edges that modify Essence &=y#er%Edges' )i *oints.
The The follo followin wing g Savage Worlds DX 9indrances are not available= %9ou#ting Thomas The following following Savage Worlds DX 9indrances 9indrances are used in a modified version= %GlindJ &aKor for non%magic%users, and non%magic%users do not gain the additional Edge' %Cne -rmJ %Cne EyeJ %Cne
Trappings for Sava Savage ge World W orldss DX D X Hindrances >ad Eyes 1colour6blind2? %2 to rolls focused on differentiating of colours >ad Eyes 1night6blind2? =haracter suffers an additional %2 $enalty in dim or dar" lighting
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Character Creation Enemy 1Spirits2 1inora@or2 1inora@or2 S$irits really dont li"e this character. Whenever a s$irit is let let loos loose e on the the grou grou$ $ it will ill $ic" $ic" this this char charac acte terr to attac"Faffect attac"Faffect first. inor1 7 sort of s$irits &for exam$le, fire s$iritsFelementals' aKor1 all s$irits Auirk 1Elf6poser;rc6poser2 1Elf6poser;rc6poser2 Reuire!ent" #u!an The character does what they can to loo" li"e an ElfFCrc. If their true race is discovered they may #e met with sneering contem$t, ridicule, or outright hostility. Crc%$osers suffer the same %2 =harisma $enalty as Crcs due to their Cutsider racial a#ility. J :ind :indra ranc nces es mar" mar"ed ed with with an ? can can #e 3cured 3cured55 with with re$lacement lim#sForgans andFor cy#erware, #ut $layers shou should ld stil stilll have ave to #uy #uy off off the the :ind :indra ranc nce e with with an -dvance. If they get the lim#Forgan lim#Forgan re$laced re$laced without s$ending an -dvance, -dvance, there will #e com$lications with the organ or malfunctions in the cy#erware.
Erratic "yberware 1inora@or2 1inora@or2 The character character Kust cant cant get their cy#erwar cy#erware e to o$erate o$erate smoothly. Whenever they roll a 7 on a Trait roll involving cy#erware, the cy#erware is acting u$1 inor1 The cy#erware doesnt wor" for 7d4 rounds aKor aKor11 -s inor inorLL addit additio ional nally ly the =hara =haracte cterr suffer suffers s a %2 $enalty to all further rolls involving this cy#erware until it can #e fixed &this re/uires a successful 6e$air roll #y a cy#er%technician'
Savage Worlds Edges The foll follo owin wing Savag Savage e World Worlds s DX Ed Edge ges s are are not not available= %-de$t %=ham$ion %?adgeteer %:olyFDnholy Warrior %entalist %Soul 9rain
The following Savage Worlds DX Edges Edges are used in a modified version= New Hindrances 6*rcane >ackgrounds &see >ackgrounds &see $agic cha$ter' cha$ter' 6"onnections &see 6"onnections &see Contacts cha$ter' Contacts cha$ter' *llergy 1?Substance?2 1inora@or2 6aster &does not stac" with other effects that raise the =ontact with the chosen su#stance is very un$leasant for Wild 9ie' the character. 6r 6r. BiBi- $t &rem &remove ove re/uir re/uirem ement ents s %rcane &ackground &ackground inor1 distracting &%7 to all Trait rolls' 'Weird Science( and Science( and Weird Science d)*' d)* ' aKor1 $ainful &%2 to all Trait rolls, +2 9amage to attac"s involving the chosen su#stance' +ich $ncompetent $ncompetent 1?Skill?2 1inor2 - rolled rolled 7 on the S"ill die ®ardless of the Wild 9ie' leads to an annoying com$lication. "omputer $lliterate 1inor2 %2 on rolls to use com$uter%technical devicesL under stress the ? may call for a roll to use sim$le technical devices. Blashbacks 1inora@or2 The The char charac acte terr has has a cert certai ain n trig trigge gerr whic which h indu induce ces s lash#ac"s if they fail on a S$irit &%2' roll1 inor1 The character is instantly sha"en aKor1 The character is instantly sha"en and ta"es 7 level of fatigue &this fades automatically after the character had time to collect themselves' Gremlins 1inora@or2 If the character rolls a 7 on their Trait die ®ardless of the Wild 9ie' when using a technical device &modern firearm, electronics, modern vehicle, etc.', the device malfunctions1 inor1 The device is acting strangely and is unusa#le for a short time. =ursing and a smac" on the case #rings it #ac" to life after 7d4 rounds. aKor1 The device seriously malfunctions and needs to #e re$ai re$aire red d to functi function on agai again. n. This This re/uir re/uires es a succe successf ssful ul 6e$air roll and ta"es ; minutes re$air%time.
Reuire!ents" +ovice The character owns wealth, #ut has no direct access to it. trust fund controls their money and the character receives regular regular dividend dividend $ayments. $ayments. Rich $ays $ays for a $erma $ermane nent nt
Trappings for Sa Sava vage ge Wo Worl rl ds DX Edges 7oble The character is $art of an influential organi(ation, either legal legal &eg &ega%F a%F=o =or$o r$ora ratio tions' ns',, or illega illegall &afi &afia, a, a"u(a, a"u(a, ?angs'. >erserk =om#at =om#at drugs, drugs, characte characteristi ristic c traits traits of a Totem, otem, or other other Sixth World influences lead this character to go #erser". >east aster This Edge may #e used not only for animals, #ut also for $ermanently summoned allies for magic users &see $agic cha$ter', the favourite drone of a 6igger, or a 9ec"ers smartframe.
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Character Creation 2 days of $rogramming for each Dtility. This also a$$lies when #uying a new or u$graded Dtility.
New Edges Social Edges
Arcane Edges
Good "hummers Reu Reuir ire! e!en ents" ts" +ovi +ovice ce,, Spir Spirit it d)*, d)*, -ers -ersua uasi sion on d.*, d.*, Connections The character has tight #onds with their =ontacts and is generally trusted. This Edge gains them +2 =harisma when interacting with their =ontacts.
Cyber-Edges an and achine Reuire!ents" Seasoned, Spirit d)* The character is sta#le enough to tolerate more cy#erware than their #ody usually could. 6aise Essence #y 7. ore achine than an Reuire!ents" /eteran, $an and $achine - strong will, com$ati#le com$ati#le genes, or a tolerant immune% system system % this this charac character ter can hand handle le consi consider dera#l a#ly y more more cy#erware than other $eo$le. 6aise Essence #y 7.
Hacking Edges "yberspace Warrior Reuire!ents" Seasoned, S!arts d)*, #acking d01* This 9ec"er lives for a good atrix #rawl. Their dec" and utilities are $erfectly o$timi(ed for it. They gain a +7 to -ttac" Dtility rolls. rolls. To o$timi(e a new dec" andFor utility the 9ec"er needs a successful 6e$air roll &dec"' andFor :ac"ing roll &utility'. This ta"es 7 wee" to $erform. "yberspace 7in@a Reuire!ents" Seasoned, S!arts d)*, #acking d)* -ttac"s against against the dec"er in the atrix atrix suffer a %7 $enalty. $enalty. Parallel Thinking Reuire!ents" /eteran, S!arts d)* In the atrix the first multi%action incurs a $enalty of only %7 instead of the usual %2. -dditional multi%actions suffer the usual %2 $enalty. Balse *larm Reuire!ents" Seasoned, #acking d)*, 2uck The character may s$end a Genny to reduce the alarm scale #y one degree. This o$tion may only #e used if the 9ec"er has not yet #een detected #y the system. ;verclocker Reuire!ents" Seasoned, #acking d.*, Repair d.* The character gains +2 6- and +7
or detailed descri$tions of the -rcane Gac"grounds and agic cha$ter. oci see the agic cha$ter. *rcan rcane e >ack >ackgr grou ound nd 1ag 1age2 e2 or 1Sorcerer2 1Summoner2 or 1Summoner2 or 1Shaman2 or 1Shaman2 or 1*spected Shaman2 Reuire!ents" +ovice, Spellcasting, Special
or
*rcane >ackground 1
'$ag '$age(, e(,
Bocus *ttunement? *ttunement? 6 Power Bocus Reui Reuire re!e !ents nts"" /etera eteran, n, %rcane %rcane &ackgr &ackgrou ound nd '$ag '$age( e(,, 'Sorcerer(, 'Su!!oner(, 'Sha!an(, or '%spected Sha!an( The character can now use *ower oci. Bocus *ttunement 6 Sustaining Bocus Reui Reuire re!e !ents nts"" +ovic +ovice, e, %rcan %rcane e &ackg &ackgro roun und d 'Sorcerer(, 'Sha!an(, or '%spected Sha!an( The character can now use Sustaining oci.
'$ag '$age(, e(,
Bocus *ttunement 6 Weapon Bocus Reuire! Reuire!ents" ents" Seasoned Seasoned,, %rcane %rcane &ackgro &ackground und '$age(, '$age(, 'Sorcerer(, 'Sorcerer(, 'Su!!oner(, 'Su!!oner(, 'Sha!an(, 'Sha!an(, '%spected Sha!an(, or '4i %dept(, 3ighting d)* The character can now use Wea$on oci. ? ocus -ttunement 6an" re/uirements are regarding to 6ati 6ating ng 7 oci oci.. or or ever every y addi additi tion onal al rati rating ng the the 6an" 6an" re/uirement goes u$ #y one 6an" &for exam$le, a S$ecific -lly ocus rating ; can only #e used #y characters of etera eteran+ n+ 6an"' 6an"'LL the Edges Edges do not not have have to #e ta"en ta"en mult multi$ i$le le time times, s, they they leve levell u$ with with the the char charac acte terr. This does not a$$ly to Sustaining and Wea$on oci #ord of the Elements Reuire! Reuire!ents" ents" /etera /eteran, n, %rcane %rcane &ackgrou &ackground nd '$age( '$age( or 'Su!!oner(, Willpower d)*, Spellcasting d)* This his age ageFSum Summon moner can can "ee "ee$ two two Elem lemental tals summoned at the same time. Bavour of the Totem Reuire! Reuire!ents" ents" /etera /eteran, n, %rcane %rcane &ackgro &ackground und '%specte '%spected d Sha!an(, Spellcasting d)* The Totem recogni(es the -s$ected Shaman as worthy. The -s$ected Shaman #ecomes a full Shaman and is no long longer er affe affect cted ed #y the the cons constr tric icti tion ons s of an -s$e -s$ect cted ed Shaman.
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Character Creation Arcane Edges - Initiation $nitiation Reuir uire!e e!ents" ts" Sea Season soned, %rcane ane &ackg ackgrround, und, Spellcasting Spellcasting d)*53ighting d)* '6or 4i %depts(, can be taken onl7 once per Rank 'ever7 8 advance!ents a6ter 2egend( The character reaches the higher s$heres of agic in their chosen $rofession. Every time this Edge is ta"en they may choose one of the following #onuses1 %a free %rcane free %rcane 9nitiation Edge &see Edge &see #elow', if they meet the re/uirements %a +7 #onus #onus to S$ellcas S$ellcasting ting rolls for ages, Sorcerers, Sorcerers, Summoners, Shaman, or -s$ected Shaman %one additional )i *oint for )i -de$ts to s$end for new )i $owers
cost of anchoring a $ower is 7, 8uyen x the $owers *ower *oints cost. -nchored $owers can #e used in a ritual to locate the s$ellcaster who did the anchoring.
Resources The standard currency in Shadowrun is the 8uyen &M'. =haracters start with !, M. This amount may #e raised as usual with $oints generated through ta"ing :indrances.
Arcane Initiation Edges These Edges can not chosen directly, #ut must #e #ought via the $nitiation Edge. $nitiation Edge. Shielding &may Shielding &may #e ta"en u$ to ; times' %dditional %dditional Reuire!ents" Reuire!ents" Dispel -ower -ower =hosen $ersons $ersons within Smarts x 2 inches of the Initiate are covered #y magical $rotection &this includes the Initiate'. *owers which target them suffer a %7 &max. %;' $enalty to their S$ellcasting roll $er rating of Shielding. *dept "entering &may "entering &may #e ta"en u$ to ; times' %dditional %dditional Reuire!ents" Reuire!ents" %rcane %rcane &ackground &ackground '4i %dept( The character learns to center themselves through a short $erformance of their chosen =entering method &meditation, singing, a "ata, incantations, etc.'. =entering is a full action. Cnce centered the character gains a +7 &max. +;' modifier to their next Swimming, =lim#ing, or ighting roll $er rating of -de$t =entering. Ble-ible Signature %dditional %dditional Reuire!ents" Reuire!ents" none This Edge allows a magically active character to change their their magi magical cal signa signatur ture e &their &their magi magical cal finge finger$ r$rin rint'. t'. If some#ody else wants to analyse astral traces left #y the charact character er,, do an o$$osed o$$osed roll #etween -ssensing -ssensing &the &the analyser' and S$irit &the character'. If the assensing $erson doesnt have the lexi#le Signature Edge they suffer a %2 $enalty to their roll. asking %dditional %dditional Reuire!ents" Reuire!ents" none With this Edge a magically active character may change their aura &for exam$le, they may a$$ear to #e mundane when loo"ed at through -stral *erce$tion'. If an assensing $erson wants to #rea" through the as"ing, do an o$$osed roll #etween -ssensing and the mas"ed characters S$irit. If the assensing $erson doesnt have as"ing Edge they suffer a %2 $enalty to their roll. Power *nchoring %dditional %dditional Reuire!ents" Reuire!ents" /eteran, /eteran, Spellcasting Spellcasting d01* This Edge allows a S$ellcas S$ellcaster ter to anchor anchor a sustaina# sustaina#le le $ower $ower $erman $ermanen ently tly to an o#Kec o#Kect. t. If the o#Kect o#Kect is ever ever moved, the $ower immediately ends. -nchoring ta"es a num#er of hours e/ual to the used S$ellcasting die. The
Skills New Skills 9acking 9acking &Smarts' is the s"ill 9ec"ers use to mani$ulate the atrix. Tech%savvy users would sim$ly use )nowledge &=om$uters'. or fact chec"ing and information gathering in the atrix use the Investigation s"ill. *stral Bighting &S$irit' Bighting &S$irit' is the ighting e/uivalent in -stral S$ace for astrally $roKecting agesFShaman. echanically it is used exactly li"e ighting. *ssensing &Smarts' *ssensing &Smarts' is the s"ill to read auras and is used instead of 8otice when $erceivingF$roKecting astrally.
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Character Creation Setting Rules Lifestyle The lifestyle of a character defines their living environment &accommo &accommodati dation, on, clothing clothing,, food, food, small small amenitie amenities'. s'. The $rovided cost has to #e $aid monthly. If the character finds themselves una#le to $ay, they automatically downgrade to the next lower lifestyle until they hit On the streets streets &unless of course, they somewhere findF#orrowFsteal the needed money'. #ifestyle= on the streets "ost= none The characters lives on the streets. Cr in a dum$ster, train station lavatory, a#andoned #uilding, or wherever they can manage to find shelter and not get their ass "ic"ed and ro##ed while they slee$. 6egular meals are hard earned and they usually only own what they can carry with them. This lifestyle doesnt cover any living costs. #ifestyle= Lower Class "ost= &,''' D per month
This lifestyle includes fine clothing, high end soy food and the occasional treat of real food. - #usFsu#way tic"et is $rovi $rovide ded, d, as is $etro $etroll for all cars cars &cars &cars not not inclu include ded d in lifestyle'. 9uring their s$are time the character dines in fine restaurants and dances the night away in the I* launch of the hottest clu#s.
Contacts Contacts is a collec collectiv tive e term term for a runner runners s netwo networ" r" of $eo$le they need to get the Ko# done. They $rovide them with information, wea$ons, gear, small and #ig favours, and get them out of trou#le when they get screwed #y the OohnsonP for a fee, of course. echanically Contacts are Contacts are re$resented #y the =onnections Edge Edge.. The The Edge Edge must must #e #oug #ought ht with with 8uye 8uyen n duri during ng char charac acte terr crea creati tion on.. Ever Every y time time the the Edge Edge is ta"e ta"en n it re$resents a new $erson in the runners networ". "ost at character creation= 7, creation= 7, M $er Contact Every character gains the 3ixer contact contact for free at character creation.
-s long as the character "ee$s the door to their closet% si(ed flat #olted, they most li"ely are a#le to slee$ in $eace. Their Their meals meals consi consist st of flavou flavourle rless ss soy%$ soy%$ast aste e and and the occas occasion ional al c:ug c:ughe hes s #urg #urger er $ac"a $ac"age ge.. 9uring 9uring norm normal al rationing hours they even have running water, $ower and com access in the #uilding This lifestyle lifestyle covers covers street street clothing clothing,, chea$ chea$ soy%food soy%food,, a #usFs #usFsu#w u#way ay $ass $ass and and the occasi occasiona onall neigh neigh#ou #ourh rhoo ood d #ac"yard trash concert. #ifestyle= Middle Class "ost= 5,''' D per month The iddle
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Character Creation Insights
S"ellcasting and Drain
9nsights 9nsights re$resent small areas of "nowledge a character has has ac/u ac/uir ired ed over over the the year years. s. Thes These e are are much much more more focused and and narrow than a )nowledge S"ill would #e and re$rese re$resent nt $ractica $racticall "nowledg "nowledge e from the characte characters rs everyday life. - good exam$le would #e an ex%6enra"u security security guard guard with the 36enra" 36enra"u u Security5 Security5 Insight. This re$re re$resen sents ts their their years years of wor" wor" in the 6enr 6enra"u a"u seatt seattle le -rcology. -rcology. To To "now more a#out general cor$oration cor$oration security $rotocols they would have to learn the )nowledge &=or$ Security' S"ill. If a character ma"es a =ommon )nowledge )nowledge roll and one of their 9nsights fits 9nsights fits the /uestion, they receive a +7 modifier on the roll. 9uring character creation a character gains 9nsights 9nsights e/ual to thei theirr Smar Smarts ts die. die. If they they rais raise e thei theirr Smar Smarts ts die die $ermanently they gain new 9nsights. 9nsights.
Savag Savage e Shado Shadowru wrun n Secon Second d Editi Edition on uses uses a modi modifi fied ed version of the +o -owerpoints setting -owerpoints setting rule. See the agic cha$ter for details.
Nonlethal Da!age =har =harac acte ters rs in Savage Savage Shadowr Shadowrun un Second Second Edition Edition will enco encoun unte terr non% non%le leth thal al dama damage ge way way more more fre/ fre/ue uent ntly ly &dum$shoc" for 9ec"ers and 6iggers, tra$$ings for stun s$ells, or s$ecial ammunition'. 8on%lethal damage heals at a rate of 7 wound $er hour the charact acter can can rest. est. This This needs no roll, oll, exce exce$ $t in circumstances where the character might not easily find $eace and /uiet. Should a character #ecome inca$acitated from non%lethal damage they are "noc"ed unconscious for 7d> hours.
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-agic -agic Savag Savage e Shad Shadowr owrun un Secon Second d Editio Edition n uses uses a modi modifie fied d version of the +o -owerpoints Setting -owerpoints Setting 6ule1 >acklash= Every >acklash= Every natural 7 on a S$ellcasting die causes the s$ellcaster to ta"e 2dQ non%lethal non%lethal damage, where Q e/uals the used S$ellcasting die. This is unaffected #y modifiers from oci, or #y the s$ellcaster succeeding to cast the s$ell with their Wild 9ie. This damage heals at a rate of 7 level $er hour of rest and cant #e healed #y other means than natural rest.
Her!etic #ages *rcane Skill= S$ellcasting Skill= S$ellcasting &Smarts'
#age Reuire!ents" %rcane &ackground '$age( ree *owers1 2 ages may summon Elementals, if they have the Summon -lly $ower. $ower. ages may use -stral *erce$tion *erce$tion and -stral *roKection.
$s"ected #age% Sorcerer Reuire!ents" %rcane &ackground 'Sorcerer( ree *owers1 4 Sorc Sorcer erer ers s can cantt use use -str -stral al *erc *erce$ e$ti tion on andF andFor or -str -stral al *roKection. They can never learn the Summon -lly $ower.
$s"ected #age% Su!!oner Reuire!ents" %rcane &ackground 'Su!!oner( ree *owers1 Su!!on %ll7 Summoners can summon elementals. They ignore u$ to 2 $oints $oints of $ena $enalti lties es when when summo summonin ning g an elem element ental. al. Summ Summon oners ers cant cant use -stral -stral *erce *erce$ti $tion on andFo andForr -stral -stral *roKection. They can never learn any other $owers. 9ermetic ages need need a herm hermeti etic c li#ra li#rary ry to lear learn n new new $owers &if $ossi#le' and to raise their S$ellcasting s"ill. The ratin rating g of the li#rary li#rary must #e e/ua e/uall to the the chara characte cters rs S$ellcasting die. =ost1 ! x 6ating 9ermetic 9ermetic ages ages need need a herm hermet etic ic circ circle le to summ summon on elementals elementals &if $ossi#le' and conduct ritual magic. The circle must have a diameter of the S$ellcasting die in meters. It ta"es an amount of hours e/ual to the S$ellcasting die to draw the circle.
Sha!an
$s"ected Sha!an
Reuire!ents" %rcane &ackground '%spected Sha!an( ree *owers1 ; -n -s$ected -s$ected Shaman must choose choose a Totem Totem &even if in $lay Sha!an the Totem chooses chooses the Shaman Shaman'. '. -n -s$ected -s$ected Shaman Shaman Reuire!ents" %rcane &ackground 'Sha!an( may summon summon S$irits of 8ature, 8ature, if they have the Su!!on ree *owers1 2 %ll7 $ower. $ower. - Shaman must choose a Totem Totem &even if in $lay the Totem Totem -n -s$ected -s$ected Shaman Shaman may use -stral -stral *erce$tion *erce$tion and -stral chooses the Shaman'. - Shaman may summon S$irits of *roKection. 8ature, if they have the Su!!on %ll7 $ower. $ower. -s$ected Shaman may only use $owers in locationsFunder - Shaman Shaman may may use -stral *erce$tion *erce$tion and -stral *roKection. *roKection. conditions listed with their Totem. *rcane Skill= S$ellcasting Skill= S$ellcasting &S$irit'
&.&
-agic Shaman need Shaman need a medicine hut to learn new $owers. The rating of the medicine hut must #e e/ual to the Shaman0s S$ellcasting die. =ost1 ! x 6ating Shaman are Shaman are su#Kect to a hierarchy of sins &li"e the -rcane Gac"ground &iracles''. Their sins are defined through the Totem they follow and should #e wor"ed out with the ?. Ideas for directions of sins are noted in the Totem list.
Essence loss in Hermetic Mages and Shaman
the the Sust Sustai aini ning ng ocu ocus s lose loses s touc touch% h%co cont ntac actt with with the the s$ellcaster. Weapon Bocus &d4, Bocus &d4, d>, dA, d7, d72' Cnly melee wea$ons can #e made into a Wea$on ocus. Wea$on Wea$on ocus causes causes -stral Strength Strength + ocus ocus 6ating 6ating damage in -stral =om#at. - Wea$on ocus always causes magical damage. If a critter with the 6egeneration a#ility is inca$acitated #y an attac" with a Wea$on ocus it must succeed on an o$$osed roll with S$irits against the ocus rating, or it cant regenerate.
:erm :ermet etic ic age ages s and and Sham Shaman an ta"e ta"e a %7 modi modifi fier er to $nti!agic S$ellcas S$ellcasting ting rolls for every &even &even $artiall $artially' y' lost $oint of Essence. If Essence ever dro$s #elow 7, the S$ellcaster is -ntimagic is covered #y the Dispel $ower $ower and Shielding burn urned out out and loses ses the their -rc -rcane ane Gac" Gac"g ground ound -rcane Initiation Initiation Edge. $ermanently.
Ritual #agic
&i $de"ts &i $de"t Reuire!ents" %rcane &ackground '4i %dept( The character gains )i *oints e/ual to half their S$irit die to #uy )i $owers.
Essence loss in i Adepts Adepts )i -de$ts lose a full $oint of )i $owers for every &even $arti $artiall ally' y' lost lost $oint $oint of Essen Essence. ce. If Essen Essence ce ever ever dro$s dro$s #elow 7, the )i -de$t is burned out and and loses their -rcane Gac"ground $ermanently.
'oci Specific Power Bocus &max. Bocus &max. rating ;' This This focu focus s must must #e #oug #ought ht for for a s$ec s$ecif ific ic $owe $owerr ¬ ¬ availa#le availa#le for Su!!on %ll7 '. '. When using this focus it grants a #onus of +7 $er rating on the S$ellcasting roll. Specific *lly Bocus &max. Bocus &max. rating ;' This focus must #e #ought for a s$ecific sort of ally ¬ availa#le for Watchers'. When using this focus it grants a #onus of +7 $er rating on the S$ellcasting roll to summon that s$ecific sort of ally.
6itual agic allows the s$ellcaster to use a $ower on a distan distantt targe target. t. They They need need eithe eitherr a mater material ial com$o com$one nent nt &fre &fresh sh #loo #lood d of the the targ target et,, an item item the the targ target et has has an emotional #ond with, etc.', or a $artici$ant s$ellcaster of the ritual must scout the target in astral s$ace to act as a line%of%sight%#ridge for the $ower. 6itua 6ituall agic agic needs needs mater material ials s worth worth 7! 7! M x the ritual ritual leaders S$ellcasting die. - ritual can only #e $erformed in a hermetic circle or medicine hut with a rating e/ual to or high higher er than than the the ritu ritual al lead leader ers s S$el S$ellc lcas asti ting ng die. die. The The maximu maximum m num# num#er er of $arti $artici$ ci$an ants ts e/ual e/uals s to the lowest lowest $artici$ating S$ellcasting die. *artici$ants may ma"e a coo$erative S$ellcasting rolls to su$$ort the ritual leader. leader. The #onus is not limited to +4 in a ritual. If Shaman and ages coo$erate in a ritual every S$ellcasting roll suffers a modifier of %2. - failed S$ellcasting roll #y the ritual leader causes 2dQ+ non%lethal damage to all $artici$ants, where Q is the ritual leaders S$ellcasting die and is the #onus from all coo$erative rolls. If the ritual leader rolls sna"e eyes this damage #ecomes lethal damage. 6itual agic ta"es an amount of hours e/ual to the ritual leaders S$ellcasting die. #ocalisation +itual= when +itual= when using a material com$onent com$onent the ritual can #e used to learn the location of the target instead of inflicting a $owers effects.
Power Bocus &max. Bocus &max. rating ;' When using this focus it grants a #onus of +7 $er rating to Optional Rule1 Rule1 6itua 6ituals ls may #e hand handled led with with dram dramati atic c all S$ellcasting rolls. - natural 7 on the Wild 9ie when t a s " s . l t e r n a t i v e l y t h e Sava Sa vag g e Worl Wo rlds ds #orr #o rror or usin using g a *owe *owerr ocu ocus s caus causes es the the s$el s$ellc lcas aste terr to ta"e ta"e Co!panion ritual Co!panion ritual rules can #e used. 2dQ non%l on%le ethal thal dama damag ge, wher where e Q e/ua e/uals ls the the used used S$ellcasting die. This is unaffected #y modifiers from oci, $stral S"ace or #y the s$ellcaster succeeding to cast the s$ell with their S$ellcasting die. This damage heals at a rate of 7 level $er hour of rest and cant #e healed #y other means. -stral S$ace is a magical e/uivalent to our $hysical world. Some say its a sort of $arallel $arallel dimension. dimension. When $roKecting $roKecting Sustaining Bocus &d4, Bocus &d4, d>, dA, d7, d72' yourself into astral s$ace your visual a$$earance may #e - Sustaining ocus assists a s$ellcaster #y sustaining a changed, #ut usually reflects how you view yourself. -stral duration $ower for them. If a $ower is sustained #y a focus s$ace isnt #ound to the laws of $hysics. oving s$eed is the s$ellcaster doesnt suffer the usual negative modifier limited only #y the thoughts of the $roKecting magic user. To for sustaining a $ower. - focus%sustained $ower doesnt esca$e another $roKecting magic user in astral s$ace it is end if the s$ellcaster loses concentration. The rating of a recommended to use the Savage Worlds Chase Rules. Rules . Sustaining ocus must #e e/ual to or greater than the used S$ellcasting die. The sustained s$ell immediately ends if
&
-agic Eagle "haracteristics= )ing )ing of the s"ies, s"ies, $roud $roud,, loner loner,, hates hates In astral s$ace the 8otice s"ill is re$laced #y the -ssensing $ollution and $olluters with a $assion Preferred environment= ountains environment= ountains s"ill. *spected Shaman= Shaman= ountains, orest, =ountryside, =ountryside, #ut - success will tell you the wound level of the target, if they0re sic", give you a general idea a#out their emotional not in $olluted areas state, state, if they0r they0re e magica magically lly active active &and &and if so, if they0r they0re e a age age,, Shama Shaman, n, or )i -de$ -de$t', t', and and if there theres s cy#erw cy#erwar are e *lligator "haracteristics= Slow, unless it is a#solutely necessaryL $resent in their #ody. - raise will tell you the location of cy#erware &if $resent' great fighter, greater eaterL la(y, greedy, stu##orn Preferred d environ environment ment== Swam Swam$, $, 6iver 6ivers s &Wild &Wildern erness ess and if the magical s"ill of the target &if so' is higher or lower Preferre than your own. If the target is ill and you are familiar with Totem'L Sewer Systems &Dr#an Totem' *spected Shaman= in Shaman= in chosen $referred environment the illness you will also identify that.
$stral (erce"tion and $stral S"ace
$ttri)utes in $stral S"ace and $stral Co!)at In -stral -stral S$ace S$ace the attri# attri#ute utes s of the mind re$la re$lace ce the the $hysical attri#utes1 Smarts dou#les as -stral -gility S$irit dou#les as -stral Strength and -stral igor -stral Toughness Toughness e/uals e/uals 2 $lus $lus half your S$irit S$irit
Attacks and !amage in Astral Space Dnarmed magic user1 -stral Strength agic agic user ser armed with with a Wea Wea$on ocu ocus1 -str stral Strength+ocus rating 9ual 9ual Gein Geing1 g1 Stre Streng ngth th &if &if the the dual dual #ein #eing g has has natu natura rall wea$ons they also affect astral damage' *owers1 *owers1 normal normal damage damage &$owers &$owers with elementa elementall effects, effects, li"e a fire#all, do not wor" in astral s$ace' S$iritFElemental1 -stral Strength x2 &two dice, not dou#ling the result of one die'
*ote!s >ear "haracteristics= $owerful, slow, harmonicL will never deny healing to anyone without very good reasons Preferred environment= orest environment= orest *spected Shaman= orest Shaman= orest and $laces of healing "at "haracteristics= fur furtiv tive, vain ain, "nowin wing &and and and $arsimonious a#out it'L often egoistical loners, sometimes $layful cruel Preferred environment= =ity environment= =ity *spected Shaman= Everywhere, Shaman= Everywhere, as long as they are clean "oyote "haracteristics= curious, nosy, greedy, willing to ta"e ris"s Preferred environment= =ountryside environment= =ountryside *spected Shaman= =ountryside Shaman= =ountryside :og "haracteristics= loyal, faithful Preferred environment= =ity environment= =ity *spected Shaman= =ity Shaman= =ity
#ion "haracteristics= #rave, strong, focusedL loyal to the $ac", vain Preferred environment= *lains environment= *lains *spected Shaman= *lains Shaman= *lains ;wl "haracteristics= /uiet, sage, nocturnal Preferred environment= Everywhere environment= Everywhere *spected Shaman= only Shaman= only at night +accoon "haracteristics= clever, tric"y, loner, curious, greedy Preferred environment= Everywhere, environment= Everywhere, exce$t desert *spected Shaman= not Shaman= not in o$en, #right $laces +at "haracteristics= snea"y, egoistic, cowardly, dirty, scruffy Preferred environment= =ity environment= =ity *spected Shaman= =ity Shaman= =ity +aven "haracteristics= cunnin cunning, g, devio devious, us, chang changefu eful, l, almos almostt never reKects offered food, $refers the o$en s"y a#ove Preferred environment= Everywhere environment= Everywhere under the o$en s"y *spected Shaman= Cnly Shaman= Cnly under the o$en s"y Shark "haracteristics= merciless hunter, "ee$er of the oceans secrets Preferred environment= on environment= on or at the ocean *spected Shaman= on Shaman= on or at the ocean Snake "haracteristics= wise healer healer, advisor advisor &for a $rice', $rice', ris"% ta"ingly curious, doesnt li"e to fight Preferred environment= all environment= all exce$t mountains *spected Shaman= not Shaman= not in the mountains Wolf "haracteristics= hunter, warrior, loyal to the $ac" till death Preferred environment= orest, environment= orest, $lains, mountains *spected Shaman= forest, Shaman= forest, $lains, mountains
S"ells Dse Dse the the list list of $owe $owers rs in Savage Savage Worlds Worlds DX with with the following exce$tions1
&/&
-agic The following powers are used in a modified version=
$mproved Skill Reuire! Reuire!ents ents"" +ovice +ovice 'Rating 'Rating 0(, Seasoned Seasoned 'Rating 8(, Summon *lly= see Su!!oning cha$ter cha$ter /eteran 'Rating :( Smite= can can only only #e used used on mele melee e wea$ wea$on onsL sL $owe $ower r im$roves the character0s Wild 9ie of the chosen s"ill #y automat automatical ically ly ends if the s$ellcas s$ellcaster ter loses loses touch%co touch%contac ntactt 7 ste$ $er rating 7ote= Wild 7ote= Wild 9ie may only im$rove to 7 ste$ higher than the with the wea$on S"ill dieL doesnt stac" with Edges which have a similar Greater 9ealing= can 9ealing= can only #e used as 6itual agic effect The following powers are not available= Intangi#ility, 9rain *ower *oints, Tele$ort, Geast riend
Skill= =lim#ing Skill= =lim#ing "ost= .2! "ost= .2! x 6ating Skill= Swimming Skill= Swimming "ost= .2! "ost= .2! x 6ating
&i (owers )i -de$ts choose their $owers from this list1
Skill= Stealth Skill= Stealth "ost= .! "ost= .! x 6ating
*stral Perception ?rants the )i -de$t -stral *erce$tion "ost= 2 "ost= 2
Skill= Throwing Skill= Throwing "ost= .! "ost= .! x 6ating
>attle *wareness Reuire!ents" Seasoned 7 free Genny at the start of a #attle &the Genny is lost at the end of the #attle if it isnt used' "ost= 2 "ost= 2 $mproved Senses Infra Infravis vision ionLL
Skill= ighting Skill= ighting "ost= 7 "ost= 7 x 6ating Skill= Shooting Skill= Shooting "ost= 7 "ost= 7 x 6ating
&i $de"t E+tras Extras can #e )i -de$ts, too If a )i -de$t Extra has a )i $ower which would raise their Wild 9ie, instead raise their S"ill die #y one ste$ $er rating of the )i $ower.
Su!!oning To summon mon S$ir $irits its of 8atu ature andFor For Elem lementals tals s$ellcasters use the modified Su!!on %ll7 $ower1 $ower1 Summoned allies do not cause a modifier for sustaining a $ower. - s$ellcaster may only have 7 Watcher and 7 other ally summoned at the time. :ermetic ages may summon Elementals. This ta"es an amount of hours e/ual to the num#er of re/uired ran"s to summon the ally. Elementals can ta"e 7 wound. If they ta"e a second wound, they are destroyed. Sham Shaman an may may call call for for the the aid aid of S$ir S$irit its s of 8atu 8ature re.. To summon one ta"es one exclusive action &the Shaman cant do anything else this turn'. Goth Goth Sham Shaman an and :er :ermeti metic c age ages s may may summ summo on Watchers. This ta"es an action. The Su!!on %llies %llies list from Savage Worlds DX is re$laced #y the following list on $age 77. The num#er after the re/uired ran" is the modifier modifier on the S$ellcast S$ellcasting ing roll to summon the ally.
&&
-agic 9ermetic age= 7ovice
Shaman= 7ovice
Watcher Watchers are little more than lum$s of ana, controlled #y the S$ellcaster. They are of sim$ly mind and most often used for sim$le message delivery, or shenanigans. *ttributes= -gility *ttributes= -gility d4, igor d4, Strength d4, Smarts d4, S$irit d4 Skills= 8otice Skills= 8otice d>, Stealth d4, Trac"ing d> Pace= %, Pace= %, Parry= 2, Parry= 2, Toughness= 4 Toughness= 4 Special *bilities= Watcher= no Watcher= no additional damage damage from called shotsL immune to disease and $oison Blight= *ace Blight= *ace >5, =lim# 7L they may not run
see #er!etic $age
9ermetic age= Seasoned 16(2
Shaman= Seasoned 16(2
#esser Elemental *ttributes= -gility *ttributes= -gility d>, igor dA, Strength dA, Smarts d>, S$irit d> Skills= ighting Skills= ighting d>, -stral ighting d>, 8otice d> Pace= >, Pace= >, Parry= !, Parry= !, Toughness= > Toughness= > Special *bilities= Elemental= no addi additi tion onal al dama damage ge from from call called ed shot shotsL sL fearlessL immune to disease and $oison "hoose an element when summoning= ? Earth= Gash Earth= Gash &Str+d4', Stone S"in &+4 armour' ? Bire= iery Bire= iery touch &Str+d>, target may catch on fire' ? *ir= light *ir= light &*ace >, =lim# ;, may not run', Ethereal, *ush ? Water= -/uatic Water= -/uatic &725', Gash &Str+d> non%lethal damage'
Simple Spirit of 7ature *ttributes= -gility *ttributes= -gility dA, igor dA, Strength d>, Smarts d>, S$irit d> Skills= ighting Skills= ighting d>, -stral ighting d>, Shooting d>, 8otice d>, S$ellcasting d> Pace= >, Pace= >, Parry= !, Parry= !, Toughness= > Toughness= > Special *bilities= Spirit of 7ature= no 7ature= no additional damage from called shotsL fearlessL immune to disease and $oison "hoose (= ? Wrath of 7ature= =laws 7ature= =laws and teeth &Str+d>', Gar" s"in &+4 armour' ? Spite of 7ature= may 7ature= may cast Entangle and *ummel ? 9ate of 7ature= may 7ature= may cast ear &Summoner and $eo$le designated #y them are immune'
9ermetic age= eteran 16&2
Shaman= eteran 16&2
Elemental Dse sta stats of Ele Elemen mentals tals fro from Savag Savage e World Worlds s Core Core Rulebook Deluxe Edition GestiaryL Edition GestiaryL add -stral ighting S"ill according to ighting S"ill
Spirit of 7ature Dse Dse sta stats of Eleme ementals tals from from Savage Savage Worlds Worlds Core Core Rulebook Deluxe Edition Edition Gestiary and change to S$irit of 8ature 8ature tra$$in tra$$ingsL gsL add -stral ighting ighting S"ill accordin according g to ighting S"ill
9ermetic age= #egend 16)2
Shaman= #egend 16)2
Greater Elemental
Greater Spirit of 7ature
&&
-atri% -atri% Syste!s in the #atri+ Systems in the atrix consist of 8odes. Sim$le systems may have only a single 8ode, while com$lex systems may have have a multitud multitude e of networ"e networ"ed d 8odes. 8odes. In Single%8 Single%8ode% ode% Systems the one 8ode is res$onsi#le for all tas"s. ulti% 8ode% 8ode%Sy Syste stems ms can can cover cover a wide wide array array of com$le com$lexi xity ty,, rangi ranging ng from from two 8odes 8odes u$ to a theor theoreti etical cally ly unlim unlimite ited d num#er of 8odes udget and the a#ility to administer the system system is usuall usually y the limiti limiting ng factor factor'. '. or or exam$l exam$le, e, the atrix $resence of a li#rary may consist of two 8odes1 8ode 7 is the entrance for visitors, contains the index for all availa#le availa#le #oo"s, and the &$rotected' &$rotected' list of registered users and what #oo"s they have loaned at the moment. 8ode 2 is the actual data#ase of all stored #oo"s and documents. - small small com$any com$any could do with with a Two%8ode% Two%8ode%System1 System1 8ode 8ode 7 is their their atri atrix x access access,, which which dou#l dou#les es as their their we#si we#site. te. 8ode 2 is their their main main server server with their their list list of em$loye em$loyees, es, accounti accounting, ng, $roducti $roduction on andFor andFor research research and develo$ment. In large largerr com$a com$anie nies s the num#e num#err of node nodes s #ehin #ehind d the -ccess 8ode may very well range from ! to 2 and a#ove, with every de$artment and even im$ortant $roKects having their own 8ode. inally, the system of a ega=or$ will most li"ely #e a ma(e of 8odes, im$ossi#le to navigate in a timely fashion without first%hand intel of the structure &a great $oint to add to your 6unners legwor" list'. - node can #e offline, without any connection connection to the o$en atrix whatsoever This is a common security $ractice for high value $roKects, to ma"e certain nodes only accessi#le from within the actual research com$ound. -ccess 8odes may may #e $u#lic $u#lic or $rivate. $rivate.
Eve Every syst syste em has an *larm *larm Scale Scale. It a$$lies to all illegitimate actions in a system. ulti$le 9ec"ers may get to their their targ target et faste fasterr, #ut also have have a highe higherr chance chance of gaining attention and causing an alarm if they dont wor" very very carefu careful. l. Every Every actio action n in a system system $erfor $erforme med d #y a 9ec"er 9ec"er without without the necessar necessary y legitima legitimation tion &*asscod &*asscodes, es, etc.' generates one -larm *oint on the -larm Scale. The admi admini nist stra rato torr of the the syst system em may may set set any any num# num#er er of thresholds on the -larm Scale as they $lease. E-ample of an *larm Scale ! -lar -larm m *oin oints1 ts1 -cces ccess% s%I= I= is activ tivated ted at 8ode interconnections interconnections within the system 7 -larm *oints1 *assive -lertL )iller%I= d> is loaded and starts to $atrol the system 72 -larm *oints1 Glaster%I= dA is loaded and starts to $atrol the system 7! -larm *oints1 -ctive -lertL -lertL Glac" I= dA is loaded 2 -larm *oints1 The system goes into shutdown. passive *larm *assive alarm ta"es the system into a state of heightened awareness and often activates the fir first line of countermeasures. I= receives a #onus of +7 on all rolls, including damage rolls. *ctive *larm -ctive alarm means #laring sirens. I= receives a #onus of +2 on all rolls, including damage rolls. If there are system 9ec"ers on stand%#y, stand%#y, they are alerted and log in to go hunt for the intruder. In the worst case the system goes into shutdown. This ta"es 2> rounds. If the 9ec"er is still in the system when it shuts down they get dum$ed from the atrix and ta"e 2d>+System 6ating non%lethal damage from dum$shoc".
8odes 8odes &and therefo therefore re system systems' s' have have a System System +ating +ating given in the form of dice % d4, d>, dA, d7, or d72. :igher ran"i ran"ing ng system systems s exist exist in the myths and and legend legends s of the 9ec"er 9ec"er communit community y. 8odes 8odes within within the same system system may have different ratings. The System 6ating limits the rating of I= in the systemFnode. I= can only #e of a rating one ste$ higher than the rating of the systemFnode.
IC
I=, Intrusion =ountermeasures, often sim$ly called Ice. I= are are defe defens nsiv ive e $rog $rogra rams ms,, $ro $rotect tectin ing g syst system ems s from from illegitim illegitimate ate access. access. I= exists exists in differe different nt forms, forms, ranging ranging from o#structive to outright deadly. I= uses its rating as re$lacement for igor to calculate its Toughness and also The System +ating is +ating is the #asis #asis to calculate calculate the System as e/uivalent for utilities &-nalyse and -ttac"'. Toughness, Toughness, the system systems s deriv derived ed stat stat to defen defend d itsel itself f White I= is treated li"e any Extra. against attem$ted mani$ulations. The System Toughness ?rey I= can ta"e 7 wound. If it ta"es a second wound, it +ating . This is the target crashes. e/uals & plus half the SystemFs +ating. num#er for 9ec"ers to mani$ulate the system &see %ctions Glac" I= can ta"e ; wounds. If it ta"es a fourth wound, it in the $atrix '. '. crashes. I= never suffers from Wound odifiers. $lar! If an alarm is triggered &$assive or active' White and ?rey I= draw 2 Initiative =ards and act on the faster cardL Glac" -larm may #e triggered triggered #y a legitimate user, user, I=, or failed I= always draws ; Initiative =ards and acts on the fastest :ac"ing attem$ts. Dsually alarm is triggered system%wide, card. #ut in highly com$lex multi%node systems an alarm state may only affect a single or a grou$ of 8odes.
&(&
-atri% the trace from finishing. Trace exists in ; variants1 %Trace e and and re$or re$ort1 t1 re$o re$orts rts the the 9ec"e 9ec"ers rs locat locatio ion n to the White White I= does does come come with with alarm% alarm%ca ca$a $a#il #ility ity and and s$eci s$ecial al %Trac administrators and deactivates itself functions, #ut no attac" o$tions. %Trac %Trace e and eKect eKect11 re$or re$orts ts the 9ec"er 9ec"ers s locat location ion to the administr administrator ators s and "ills the 9ec"ers 9ec"ers connecti connection on to the *ccess systemL this dum$s the 9ec"er from the atrix and causes =hec" =hec"s s $erso $ersonas nas trying trying to enter enter a 8ode. 8ode. If the 9ec"e 9ec"er r doesnt have a valid $asscode they may try to snea" $ast them to ta"e 2d>+System 6ating non%lethal damage from dum$shoc" the I=, or deceive it. %Trac %Trace e and and roast roast11 re$or re$orts ts the 9ec"er 9ec"ers s locati location on to the admin administ istra rator tors s and and attac" attac"s s the cy#erd cy#erdec" ec"s s *=* *=* li"e li"e >arrier Garrier Garrier I= #loc"s #loc"s all data transfer transfer,, only $ersonas $ersonas with a Glaster I= does legitimate code may $ass. - 9ec"er may try to snea" $ast -lack IC the I=, or they can attac" it to crash it, removing the #arrier. =rashing Garrier I= always triggers an alarm. Glac" I= is every 9ec"ers worst nightmare. This I= is the Scramble last line of defence in high security systems, no matter if its *rotects $rograms, files, or whole data storage units. If the ?overnment, ?overnment, ega=or$, or $rivately owned &yes, the afia 9ec"e 9ec"err doesn doesnt t have have a valid valid $assc $asscode ode they may may try to really doesnt li"e you snoo$ing around their accounting'. decry$t the I=, or attac" it to crash it. Cn a succ succes essf sful ul atta attac" c" Glac Glac" " I= infl inflic icts ts 7d4+ 7d4+6a 6ati ting ng damage % on the 9ec"er This damage can #e non%lethal non%lethal or lethal lethal damage damage,, de$endi de$ending ng on how genero generous us the system system ,rey IC administrator feels. To Kac" out once the 9ec"er has #een I= designed to attac" the $rograms and dec" of a 9ec"er is successfully attac"ed #y Glac" I= re/uires a successful S$irit roll. Even if they manage to get away they still ta"e "nown as ?rey I=. 2d>+Syste 2d>+System m 6ating 6ating non%let non%lethal hal damage damage from dum$shoc dum$shoc" " &there sim$ly is no soft way to Kac" out after Glac" I= has its laster causes 7d4+6ating atrix damage on a successful attac"L after 7 rounds without the need of a roll. if Glaster I= causes the cy#erdec" to crash it tries to fry the Cn the hidden message #oards of the 9ec"er community there are mum#lings mum#lings a#out systems with so much much =*D dec"s *=* chi$s. The I= roll its 6ating, every success there $ower, $ower, the Glac" I= reacts as intelligently as a real 9ec"er. 9ec"er. and raise decreases the dec"s *=* #y 7. es, that means Wildcard Glac" I=. Tar >aby >ab y This snea"y I= $rotects data storage units or even whole Cy)erdecks 8odes. It lies invisi#le, #ut a successful -nalyse roll will detect it. The 9ec"er may try to snea" $ast the I=, or attac" =y#erde =y#erdec"s c"s have their own damage damage trac", consistin consisting g of it. If the 9ec"er fails to snea" $astFhitF"ill the I= it will crash ; wounds. Every wound causes a cumulative %7 modifier to and also overload the $rogram used #y the 9ec"er &which all rolls the 9ec"er ma"es &Kust li"e regular wounds'. If the must then #e reloaded into the 6-'. If the 9ec"er fails to cy#erdec" ta"es a fourth wound it crashes, dum$ing the detect the Tar Ga#y and wal"s into it, the I= crashes and 9ec" 9ec"er er from from the the atr atrix ix and and infli inflict ctin ing g 2dA 2dA non% non%le leth thal al over overloa loads ds a rando random m $rogr $rogram am in the 9ec"er 9ec"ers s 6-. 6-. - damage on them from dum$shoc". crashing Tar Ga#y I= automatically triggers an alarm.
White IC
Tar Pit See Tar Ga#y, #ut this I= also corru$ts the used utility in the cy#erdec"s memory. The utility #ecomes unusa#le until it is restor restored ed from from an exter externa nall storag storage, e, or &if the 9ec"er 9ec"er doesnt have offline #ac"u$s' needs to #e re$laced #y a new co$y. Trace Trace is the #loodhound in the I= family. It tries to detect the $hysical Kac"%in location of the 9ec"er. It ma"es an o$$osed roll with its 6ating against the 9ec"ers :ac"ing s"ill. Cn a success the I= will detect the 9ec"ers location after 7 roundsL every raise reduces this time #y 7 round. $art of the I= stays hidden in the 8ode it started in and can #e found #y the 9ec"er with a successful -nalyse roll. The 9ec"er can then try to attac" and crash it, thus $reventing
."tions for Cy)erdecks +eaction >ooster The 9ec"er draws 2 Initiative =ards and acts on the faster card card.. The 2evel 2evel #eaded #eaded Edge Edge is com$a com$ati# ti#le le with with the 6eacti 6eaction on Gooste Goosterr, #ut #ut 9!prove 9!proved d 2evel 2evel #eaded #eaded and any other effect affecting Initiative =ard draws are not &so a 9ec"er may only ever a draw a maximum of ; Initiative =ards'. "ost= 2, "ost= 2, M M idscreen :isplay li$%u$ dis$lay on the =y#erdec"L shows the 9ec"ers view in cy#ers$ace. "ost= 7 "ost= 7 M M
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-atri% 9itcher 4ack *ort for a SimSense net, to let others ex$erience what the 9ec"er $erceives in the atrix. They have no control over movement or even the field of view, #ut can communicate with the 9ec"er. "ost= 7 "ost= 7 M M $er $ort $ort &max. *=* of the 9ec"'
Cy)erdeck List odel= 8ame odel= 8ame of the 9ec" P"P= atri atrix x Toughn oughness ess &even &even again against st Glac" Glac" I='L I='L to re$lace a #urnt out $oint of *=* costs 7,! M +*=
tilities Dtilities are the e/uivalent to certain S"ills inside the atrix, or $rovide the :ac"er with useful tools. They are availa#le in ratings from d4 to d72. The 9ec"ers :ac"ing s"ill limits the usefulness of Dtilities. they may only use a Dtility with a die e/ual to or lower their :ac"ing s"ill &a 9ec"er with :ac"ing dA may use an -ttac" d72 Dtility, #ut they can only use it as an -ttac" dA Dtility'. Wildcard 9ec"ers roll a Wild 9ie when using Dtilities.
odel= 6adio odel= 6adio Shac" *=9%7 P"P= 4 P"P= 4 +*= 7 +*= 7 #oading Speed= 7 Speed= 7 "ost= >,2 "ost= >,2 M M odel= -llegiance odel= -llegiance -l$ha P"P= ! P"P= ! +*= 2 +*= 2 #oading Speed= 7 Speed= 7 "ost= 7;,2 "ost= 7;,2 M M odel= Sony odel= Sony =T%;> P"P= > P"P= > +*= ; +*= ; #oading Speed= ; Speed= ; "ost= >4, "ost= >4, M M odel= uchi odel= uchi =y#er%4 P"P= > P"P= > +*= 4 +*= 4 #oading Speed= ; Speed= ; "ost= BB, "ost= BB, M M odel= uchi odel= uchi =y#er%> P"P= @ P"P= @ +*= 4 +*= 4 #oading Speed= 4 Speed= 4 "ost= 724, "ost= 724, M M odel= uchi odel= uchi =y#er%@ P"P= @ P"P= @ +*= ! +*= ! #oading Speed= ! Speed= ! "ost= 2@A, "ost= 2@A, M M odel= airlight odel= airlight Excali#ur P"P= A P"P= A +*= > +*= > #oading Speed= > Speed= > "ost= 4!, "ost= 4!, M M
Standard tilities "ost1 "ost 1 7 x 6ating &for exam$le, a 6ating d4 edic Dtility costs 4' edic Wor"s li"e the :ealing S"ill, #ut only for atrix 9amage the =y#erdec" has ta"enL there is no ?olden :our for edic *nalyse 6e$l 6e$lac aces es the the 9ec"e ec"er rs s 8oti 8otice ce s"il s"illl in the the atr atrix ixLL a successful use tells the 9ec"er the name of an analysed construct, or gives them a dee$er descri$tion of the 8ode they are in &including its 6ating' I= uses -nalyse to s$ot snea"ing 9ec"ers
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-atri% >rowse Su$$orts the 9ec"er to effectively search a data storage unit for s$ecific to$ics or content. - successful Growse roll informs the 9ec"er a#out location, num#er and volume of data in the storage unit fitting their search /uery, #ut not s$ecific content. With a success the Dtility ta"es 7d7 rounds to finish its searchL every raise lowers this num#er #y 7, to a minimum of 7 round.
Hacking tilities
Sneak 6e$laces the Stealth S"ill in the atrixL see %ctions see %ctions in the $atrix
$ctions in the #atri+ $ctions inside and on the outside of Syste!s/Nodes 4ack out To Kac" out without suffering dum$shoc" the 9ec"er doesnt have to roll &exce$t when fighting Glac" I=', #ut it ta"es an exclusive action.
"ost1 "ost1 ! x 6ating
#oadEnd tility +7d> in case case of a raise raise'L 'L -ttac" -ttac" is also also used used to calculat calculate e the 9ec"ers 9ec"ers atri- Parry, Parry, which e/uals e/uals & plus *nalyse 7odePersona$"$con 7odePersona$"$con &re/uires &re/uires -nalyse Dtility' half the *ttack tilitys +atingL +atingL if the -ttac" Dtility is not -nalyses a 8odeF*ersonaFI=FIcon 8odeF*ersonaFI=FIcon in the near vicinityFthe loaded, the 9ec"ers atrix *arry is 2. same 8ode. Cn a success the 9ec"er learns the ty$e and 6ating of the analysed o#Kect. The visual loo" of a non% Slow hidde hidden n o#Kect o#Kect is $lain $lainly ly visi#l visi#le e and and can often often $rovid $rovide e To use Slow roll it0s rating against the target I=s atrix ex$erien ex$erienced ced 9ec"ers 9ec"ers with valua#le valua#le instant instant informa information tion *arry. *arry. In case of a success the I= suffers a %7 $enalty to all a#out it. rolls, as long as the 9ec"er has the Slow Dtility loaded. Cn a raise the I= also has to act on its slowest Initiative =ard.
$ctions outside of Syste!s/Nodes
irror *rotects the 9ec"er from atrix damage. Cn a success it acts as 2 $oints of atrix -rmour. Cn a raise it acts as 4 $oints of atrix -rmour. :eception see %ctions see %ctions in the $atrix $atrix :ecrypt see %ctions see %ctions in the $atrix $atrix
Search for a System7ode with an address unknown to the :ecker *u#lic *u#lic -ccess 8ode1 can #e found found via directory directory listings listings &7d> rounds to actually get there' :idden -ccess 8ode1 The 9ec"er has to succeed on an Inve Invest stig igat atio ion n roll roll with with the the -cce -ccess ss 8ode 8odes Syst System em Toughness as the target num#er. This roll can #e re$eated with with a %2 $ena $enalt lty y. -fte -fterr that that,, the the 9ec" 9ec"er er #ett #etter er "now "now some#ody who can sell them the 8odes address.
$ctions within Syste!s/Nodes Smoke loods the 8ode with a #arrage of nonsense code%static. Cn a succ succes ess s ever everyt ythi hing ng and and ever everyo yone ne in the the 8ode 8ode -ctions mar"ed with a J re/uire no roll if the 9ec"er is in &including the Smo"e%using 9ec"er' ta"es a %2 $enalty to $ossession of a legitimate &stolen' or fa"ed $asscode. They all rolls as long as the 9ec"er has the Smo"e Dtility loaded. also do not generate $oints on the -larm Scale. Cn a raise the $enalty is %4. :eceive *ccess?Grey $" &Garrier $" &Garrier and Glac" I= cant #e deceived' +elocate gain access access to a 8ode 8ode $rote $rotecte cted d #y -ccess -ccess I= the This This Dtil Dtilit ity y can can #e used used to misl mislea ead d Trace race I=. I=. 9o an To gain 9ec"er er must must succ succee eed d in an o$$o o$$ose sed d roll roll with with thei their r o$$o o$$ose sed d roll roll again against st the 6ating 6ating of the Trace Trace I=. If the 9ec" 9ec"er succeeds, the Trace I= lost its trace and has to 9ece$tion Dtility against the I=s 6ating. ?rey I= can #e start fresh &including the Trace roll'. Cn a raise the 9ec"er deceived also, if the 8ode hasnt flagged the 9ec"er as has the Trace I= chasing its tail1 its caught in a loo$ and hostile yet. I= only has to #e deceived once. It will only re/uire a new will never go anywhere.
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-atri% ident identifi ificat cation ion &and &and there therefor fore e anoth another er roll' roll' if the -larm -larm Status changes, or it is instructed #y an administrator to re%chec" everyone.
Editcopyerase data? 6e/uir 6e/uires es a succe successf ssful ul :ac"in :ac"ing g roll roll again against st the System System Toughness.
Sneak past $" - 9ec"er can snea" $ast -ccessJFGarrierJF?rey -ccessJFGarrierJF?rey I=. To To do this they must succeed on a Snea" Dtility roll. The 9ec"er has to $erform this roll for every I=F9ec"er $resent, every turn they are in the $resence of I=F9ec"ers they want to avoid rolls to stay hidden do not count as an -ction, #ut do generate -larm Scale *oints &with ?rey I= its usually more effective to 9eceive it, unless the 9ec"er doesnt $lan to stay in the same 8ode as the I='.
anipulate an $; port? - successful :ac"ing roll against the System Toughness allows the 9ec"er to mani$ulate a device attached to an IFC $ort. They can deactivate the $ort, see what "ind of device is connected, or dum$ an enemy 9ec"er &if a =y#erterminalF=y#erd =y#erterminalF=y#erdec" ec" is connected to the atrix with this $articular $ort', causing them to ta"e dum$shoc".
*ccess Scramble6protected filesdata storage units? The 9ec"er may either try to 9ecry$t the data, or outright -ttac" the I=. To 9ecry 9ecry$t $t the data data the 9ec"e 9ec"err needs needs a succes successfu sfull 9ecr 9ecry$ y$tt roll roll,, with with the the I=s I=s Tough oughne ness ss as the the targ target et num#er. 9ecry$ting the data ta"es 7d7 rounds. Every 6aise on the roll lowers this num#er #y 7. To attac" the I= the 9ec"er has to $erform a normal atri atrix x -ttac" -ttac" agai against nst the Scram Scram#le #le I=. If the the attac" attac" misses, or doesnt inflict enough damage damage to sha"eFdestroy sha"eFdestroy it, the I= erases the $rotected data and triggers an alarm. If the attac" sha"es the I= it has to unsha"e first, #efore it can ta"e any further action. If the attac" succeeds and inflicts 7 or more wounds, the I= crashes and the data can #e accessed.
"ontrol Slave 7ode? - successful :ac"ing roll against the System Toughness allows allows the 9ec"e 9ec"err to contro controll the the devic device e attac attache hed d to this this Slave 8ode &a camera, coffee%ma"er, metal $ress, etc.'.
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0igger 0igger
Drones
In this cha$ter vehicle is vehicle is a catch%all $hrase for cars, $lanes, shi$s, etc. Even if drones are #asically small vehicles they do not use the vehicle rules &see cha$ter Drones'. Drones '.
9rones are miniaturi(ed versions of vehicles, #uilt for a multitude of $ur$oses1 surveillance, $atrols, reco reconn nnai aiss ssan ance ce,, su$$ su$$or ort, t, or full full fron fronta tall assa assaul ult. t. echanic echanically ally drones are consider considered ed to #e allies for the 6igger. They act on the 6iggers Initiative =ard. 9rones have an o$erating time of a$$rox. 72 hours until they they have have to #e recha recharg rged ed.. 6echa 6echarg rging ing a dron drone e ta"es ta"es ; hours &every hour of charging e/uals 4 hours of use'. If a drone is inca$acitated the 6igger ma"es a igor roll for them after the #attle, similar to allies of flesh and #lood. failed roll means the destruction of the drone. - success means the drone is damaged, #ut may #e re$aired with a successful 6e$air roll and 7d> hours of wor". Cn a raise the time re/uired is reduced to 7d> minutes. In any case the 6igger must have access to the right tools and s$end 7d4 x 7 M for s$are $arts.
$ctions To Kac" into a vehicleFdrone &3Kum$ in5' is an action. To Kac" out of a vehicleFdrone &3Kum$ out5' is an action. ?iving a vehicleFdrone an order with a remote control dec" is an actio action. n. ?iving ?iving multi multi$le $le vehic vehicles lesFdr Fdrone ones s the same same order only counts as 7 action.
Initiative 6iggers only gain the initiative #onus from their ehicle =ontrol 6ig if they are connected to a vehicleFdrone &either directly, or over a remote control dec"' at the moment of drawing the cards. ehic ehicle lesF sFdr dron ones es cont contro roll lled ed #y the the 6igg 6igger er act act on the the 6igger0s Initiative =ard.
The 6ollowing t7pes o6 drones are available"
Da!age If a 6igg 6igger er is Kac" Kac"ed ed into into a vehi vehicl cleF eFdr dron one e whic which h gets gets destroyed the connection instantly dro$s and the 6igger suffers 2dA non%lethal damage from dum$shoc".
$utono!ous 0ehicles/Drones So$histicated software allows vehiclesFdrones to execute orders give to them #y a user with a remote control dec". While this software allows for autonomous actions, it can never re$lace the creativity and flexi#ility of a metaFhuman mind. Sim$le orders are usually not a $ro#lem &ove to $oint Q, attac" target , follow vehicle , etc.', #ut o#stacles andFor andFor unfores unforeseen een events events can confuse confuse the autono autonomous mous vehicleFdrone. The ? may call for the vehicleFdrone to ma"e ma"e a Smarts Smarts roll roll to corre correctl ctly y execut execute e a given given orde orderr, andFor adKust to a changed situation. -utonomous -utonomous vehiclesFdrones are =onstructs. -s such they are immune to fear, disease, and $oison. They also receive a +2 modifier to recover from #eing Sha"en. Gelow you will find a list of ty$ical software $ac"ages for different classes of vehicles &for drones, see Drones'. Drones'. "ivilian ehicle Smarts d>&', S$irit d> S"ills1 8otice d>, F9rivingF*ilotingFGoating F9rivingF*ilotingFGoating d> Security ehicle Smarts d>&', S$irit d> S"ills1 8otice d>, 9rivingF*ilotingFGoating 9rivingF*ilotingFGoating dA, Shooting &if armed' d> ilitary ehicle Smarts dA&', S$irit d> S"ills1 8otice dA, 9rivingF*ilotingFGoating 9rivingF*ilotingFGoating dA, Shooting &if armed' dA
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0igger Surveillance :rone
9unter :rone
Surveillance 9rones are the smallest of the drone family. They are mostly a#out the si(e of a fist, #ut very agile.
:unter :unter 9rones are the light infantry infantry of the drone world. =om$ac =om$act, t, armour armoured ed,, and and arme armed, d, they they $rovi $rovide de an easy easy addition of mo#ile fire$ower.
*ttributes= *ttributes= -gility dA, igor d>, Strength d4, Smarts d> &9', S$irit d> Skills= 8otice Skills= 8otice dA, Stealth d>, 9rivingF*ilotingFGoating dA Pace= > Pace= > &drones cant run'J, Parry= 2, Parry= 2, Toughness= 4 Toughness= 4 Special *bilities= #ow #ight ision, $nfravision= drone $nfravision= drone sensors allow them to 3see5 in almost any circumstances Blight= Blight= - Surveillance 9rone ca$a#le of flight does so with a *ace of > and a =lim# of 7. It cant run. *!uatic= *!uatic= - Surveillance 9rone designed for a/uatic use moves with a *ace of A in water. It cant run. SiCe 6(= Surveillance 6(= Surveillance 9rones are very small.
*ttributes= *ttributes= -gility dA, igor d>, Strength d>, Smarts d> &9', S$irit d> Skills= 8otice Skills= 8otice dA, 9rivingF*ilotingFGoating 9rivingF*ilotingFGoating dA, Shooting dA Pace= > Pace= > &drones cant run'J, Parry= 2, Parry= 2, Toughness= @ Toughness= @ &2' Special *bilities= #ow #ight ision, $nfravision= drone $nfravision= drone sensors allow them to 3see5 in almost any circumstances Blight= Blight= - :unter 9rone ca$a#le of flight does so with a *ace of > and a =lim# of 7. It cant run. *!uatic= *!uatic= - :unter 9rone designed for a/uatic use moves with a *ace of A in water. It cant run. *rmour H&= :unter H&= :unter 9rones are moderately armoured Gun ount= ount= - :unter 9rone may #e e/ui$$ed with a gun u$ to the si(e of a su#machine gun. It can carry u$ to ! rounds of ammo. *ttack :rone -ttac" 9rones are the #est friend of front line forces and Shadowrunners ex$ecting heavy resistance. 6ather #ul"y in si(e, a#out as #ig as a ?erman She$ard, they $ac" massive fire$ower.
+econnaissance :rone 6econ 9rones are a#out the si(e of a cat or a small dog. They are more easily noticed, #ut a lot sturdier. *ttributes= *ttributes= -gility d>, igor d>, Strength d>, Smarts d> &9', S$irit d> Skills= 8otice Skills= 8otice dA, Stealth d>, 9rivingF*ilotingFGoating dA Pace= > Pace= > &drones cant run'J, Parry= 2, Parry= 2, Toughness= @ Toughness= @ &2' Special *bilities= #ow #ight ision, $nfravision= drone $nfravision= drone sensors allow them to 3see5 in almost any circumstances Blight= Blight= - 6econ 9rone ca$a#le of flight does so with a *ace of > and a =lim# of 7. It cant run. *!uatic= *!uatic= - 6econ 9rone designed for a/uatic use moves with a *ace of A in water. It cant run. *rmour H&= 6econ H&= 6econ 9rones are moderately armoured
*ttributes= *ttributes= -gility d>, igor d>, Strength d>, Smarts d> &9', S$irit d> Skills= 8otice Skills= 8otice dA, 9rivingF*ilotingFGoating 9rivingF*ilotingFGoating dA, Shooting dA Pace= > Pace= > &drones cant run'J, Parry= 2, Parry= 2, Toughness= B Toughness= B &4' Special *bilities= #ow #ight ision, $nfravision= drone $nfravision= drone sensors allow them to 3see5 in almost any circumstances Blight= Blight= - :unter 9rone ca$a#le of flight does so with a *ace of > and a =lim# of 7. It cant run. *!uatic= *!uatic= - :unter 9rone designed for a/uatic use moves with a *ace of A in water. It cant run. *rmour H8= :unter H8= :unter 9rones are armoured for tough fights Gun ount= ount= - :unter 9rone may #e e/ui$$ed with a gun u$ to the the si(e si(e of an assau ssault lt rifl rifle. e. It can can carr carry y u$ to ! rounds of ammo.
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E1ui2ment :atasoft #ink -llows the user to access "nowledge%, "nowledge%, lingua%, and data% softs from a chi$Kac" chi$Kac" or headwar headware e memory memory.. 6e/uires 6e/uires a 9is$lay
E1ui2ment Cy)erware E+tras with cy)erware Extras can have c7berware, too; 96 an Extra has c7berware whic which h woul would d rais raise e thei theirr Wild Wild Die, Die, inst instea ead d rais raise e thei their r Skill die b7 one step per rating o6 the c7berware<
Eyeware "ybereyes C#vio #vious us cy#e cy#er% r%re re$l $lac acem eme ent eyes eyes,a ,ava vail ila# a#le le in any com# com#in inat atio ion n of colo colour urs, s, oten ten with with the the logo logo of the the manufacturer wor"ed into the iris. Essence loss= .! loss= .! "ost= !, "ost= !, 7otes= includ includes es a 9is$la 9is$lay y
Earware "yberears o#vious cy#er%re$lacement ears &chrome or soft $lastic' Essence loss= .! loss= .! "ost= 4, "ost= 4, 7otes= allows 7otes= allows the adding of another .! Essence worth of Earware Earware without without additional additional Essence loss, cost in 8uyen 8uyen must #e $aid :amper 6e$laces 6e$laces the ear%dr ear%drums ums with highly highly resistan resistantt material materialsL sL grants grants +7 to Toughn oughness essFd Fdefe efensi nsive ve rolls rolls again against st sound sound #ased attac"s Essence loss= .! loss= .! "ost= 7,! "ost= 7,!
"amera -llows the recording of what the user seesL needs headware memory, a data chi$ in a chi$Kac", or a memory unit connected through a dataKac" to store the recordings. Essence loss= .! loss= .! "ost= 2, "ost= 2,
9igh Bre!uency allows the user to hear sounds of $itch higher than the human range of hearing Essence loss= .2! loss= .2! "ost= 7, "ost= 7,
Blare "ompensation *rotective lids which slide in front of the $u$il. *enalties due to #right lightFflashes are halved. Essence loss= .! loss= .! "ost= 7,! "ost= 7,!
#ow Bre!uency allows the user to hear sounds of $itch lower than the human range of hearing Essence loss= .2! loss= .2! "ost= 7, "ost= 7,
#ow #ight ision -llows the user user to ignore ignore $enalties for for 9imF9ar" lighting. lighting. Essence loss= .! loss= .! "ost= 2, "ost= 2,
+ecorder -llows the recording recording of what the user hears. 6e/uires headware memory, a data chi$ in a chi$Kac", or a memory unit connected through a dataKac" to store the recordings. Essence loss= .! loss= .! "ost= ! "ost= !
$nfravision *enalties for #ad lighting are halved. Essence loss= .! loss= .! "ost= 2, "ost= 2,
Headware
+etinal "opy +7 $er rating &max. ;' to
"hip@ack -llows the user to insert "nowledge%, "nowledge%, lingua%, data%, and s"ill%softs, and to connect to a SimSense dec" Essence loss= .2! loss= .2! "ost= ! "ost= ! 7otes= to 7otes= to use s"ill%softs the user also needs S"illwiresL to use "nowle "nowledg dge% e%,, lingu lingua%, a%, and and data% data%sof softs ts the user user also also needs a 9atasoft
:ata@ack :isplay #ink -llows the user to connect to a =y#erterminal, =y#erdec", -llows the user to dis$lay data from various sources on rigga#le rigga#le vehicle, vehicle, remote remote control dec", or fitting fitting $iece $iece of their retinaFcy#ereye machinery Essence loss= .2! loss= .2! Essence loss= .,2! loss= .,2! "ost= 2, "ost= 2, "ost= ! "ost= ! 7otes= already 7otes= already included in cy#ereyes
&/&
E1ui2ment +adio Internal radio, !"m range, multi%#and. Dser must s$ea" to use the radio, low mum#ling is sufficient. Essence loss= .! loss= .! "ost= 2, "ost= 2, ;ne6Way +adio 6eceive%only version of the 6adio cy#erware Essence loss= .2! loss= .2! "ost= 7, "ost= 7, Phone Internal $honeL user must s$ea" to use the $hone, low mum#ling is sufficientL audio only, if the user wishes to see in incoming vid%call they also need a 9is$lay omb Small #om# im$lanted hear the nec". )ills the user when triggered, triggered, #ystanders near them suffer the chosen 9amage 9ie lethal damage Essence loss= % loss= % "ost= 7, "ost= 7, J 9amage 9ie to #ystanders 7otes= illegal 7otes= illegal :ata Bilter While active a 9ata ilter disa#les the users a#ility to store memories memories of what they hear and see, #ut allows the storing of data in headware memoryL $o$ular with secretaries and high security couriers Essence loss= .2! loss= .2! "ost= !, "ost= !,
6Tonal Shift allo allows ws the the user user to $rod $roduc uce e non% non%hu huma man n soun sounds ds ir ird d sounds, eery effects in the voice, etc.' "ost= 2, "ost= 2, 7otes= Tones ones are infused infused with the users users voice $attern, $attern, software identifies recorded tones as human 6Secondary Pattern +7 $er rating &max. ;' to
-odyware 9and +aCor These These #lades #lades re$lace re$lace the wearer0 wearer0s s fingerna fingernails. ils. They do Str+d4 damage in melee com#at. Essence loss= .! loss= .! "ost= 2, "ost= 2, 9and +aCor 1retractable2 -s a#ove, #ut the #lades #lades are retracta#le retracta#le into sheaths sheaths under the wearer0s fingernails. Essence loss= .! loss= .! "ost= ;,! "ost= ;,!
:ata #ock =losed headware memory, memory, only accessi#le with the correct code &which is usually not given to the data courier' Spur Essence loss= .2! loss= .2! - 7! cm &> inches' long #lade, em#edded on the #ac" of "ost= ! "ost= ! + &2 J 6ating of the Scram#le I=' the wearer0s handL does Str+d> damage in melee com#at. 7otes= re/uires 7otes= re/uires a chi$% or dataKac" to in$ut dataL Scram#le Essence loss= .! loss= .! I= can #e decry$tedFattac"ed as $er the $atrix cha$ter cha$ter "ost= ;, "ost= ;, emory headwar headware e memory memory,, sufficie sufficient nt for most tas"s tas"s &storing &storing an entire entire li#rary li#rary,, or research research data#ase data#ase re/uire re/uires s addition additional al memory units' Essence loss= .2! loss= .2! "ost= ;, "ost= ;, oice odulation Gase system for oice -m$lification, Tonal Shift, *lay#ac" and Secondary *attern Essence loss= .! loss= .! "ost= 7,! "ost= 7,! 6oice *mplification -llows the user to tal" with #ullhorn volumeL grants a +7 #onus to Intimidation rolls "ost= 7,! "ost= 7,!
Spur 1retractable2 1retractable2 -s a#ove, #ut the #lade is retracta#le into a sheath em#edded in the lower arm. Essence loss= .! loss= .! "ost= 4,! "ost= 4,! Bingertip "ompartment :ollow com$artment in a fingers ti$, enough s$ace to store a single chi$ Essence loss= .2! loss= .2! "ost= 7,! "ost= 7,! Smartlink Su#de Su#derma rmall $late $lates s in the hand hand relay relay infor informa matio tion n from from a smartlin"ed wea$on and $roKect targeting information into the wearer0s field of viewL raises the Wild 9ie to a dA for Shooting rolls when using a smartlin"ed wea$on. Essence loss= 7 loss= 7 "ost= 7, "ost= 7,
&(&
E1ui2ment uscle +eplacement -rtificially grown muscles enhance and re$lace the natural muscle structure. They raise the Wild 9ie for Strength and -gility #y 7 ste$ ste$ $er rating rating &max. ;'. ;'. Essence loss= 6ating loss= 6ating "ost= 7, x 6ating 7otes= Wild 7otes= Wild 9ie can #e raised to a maximum of 7 ste$ higher than the -ttri#ute :ermal Plating Su#dermal "evlar%laced synthetic $lates grant the wearer +7 armour $er rating &max. ;' Essence loss= loss= .! .! x 6ating "ost= @,! "ost= @,! x 6ating 7otes= cumul cumulati ative ve to worn worn armo armourL urL 9ermal 9ermal *latin *lating g is o#vious to the na"ed eye *ir Biltration System iltr iltrati ation on system systems s im$lan im$lanted ted into into the airwa airways ys grant grant a +7 #onus $er rating &max. ;' to igor rolls against inhaled toxins and dangers Essence loss= .! loss= .! x 6ating "ost= !, "ost= !, x 6ating
Cy)erli!)s Simple "yberlimb C#vious C#vious cy#erlim cy#erlim# # re$laceme re$lacement nt for an arm or a leg leg in chrome or $lastic Essence loss= 7 loss= 7 "ost= 7!, "ost= 7!, 7otes= $er $er $air of re$lac $lace ed lim lim#s the the user gains ins +7 Tough oughnes nessL sL cy#er cy#erar arms ms may may #e outfi outfitte tted d with with hand hand ra(ors or s$urs without additional loss of Essence "yberlimb 9isgu 9isguise ised d cy#erl cy#erlim# im# re$la re$lace ceme ment nt for an arm arm or a leg. leg. 6e/uires a 8otice roll &%2' to detect the cy#erlim#. Essence loss= 7 loss= 7 "ost= 2, "ost= 2, 7otes= $er $er $air of re$lac $lace ed lim lim#s the the user gains ins +7 Tough oughnes nessL sL cy#er cy#erar arms ms may may #e outfi outfitte tted d with with hand hand ra(ors or s$urs without additional loss of Essence $mproved Strength for "yberlimbs raises the Strength Wild 9ie #y 7 ste$ $er rating &max. ;' "ost= 6ating "ost= 6ating x 2,! 7otes= the 7otes= the Wild 9ie can #e raised to a maximum of 7 ste$ higher than the -ttri#ute
>lood Biltration System ilt ilter ersy syst stem ems s im$l im$lan ante ted d next next to the the "idn "idney eys s gran grantt a +7 #onus $er rating &max. ;' to igor rolls against inKected >uilt6in device $oisons and diseases - sim$le technical device no #igger than a camcorder #uilt Essence loss= .! loss= .! x 6ating into a cy#erlim#. "ost= !, "ost= !, x 6ating "ost= 4 "ost= 4 x device cost Skillwires -llows the wearer to utili(e s"ill%softs at d4 &6ating 7', d> &rating 2', or dA &rating ;'. S"ill%softs must #e $lugged into a chi$Kac", or loaded from headware memory. Essence loss= .! loss= .! x 6ating "ost= 4, "ost= 4, x 6ating 7otes= using 7otes= using a s"ill from a s"ill%soft as a Wildcard does not grant the use of a Wild 9ie ehicle "ontrol +ig -llows the wearer to connect to a vehicle &if e/ui$$ed e/ui$$ed with a 6igger -da$ter' or drone and control it with his mind. When Kac"ed into a vehicleFremote control dec" the wearer draws an additional Initiative =ard $er rating and acts on the fastest card. Essence loss= 2 loss= 2 &6ating 7'L ; &6ating 2'L ! &6ating ;' "ost= @,! "ost= @,! &6ating 7'L 7!, &6ating 2'L ;, &6ating ;' 7otes= does does not not stac" stac" with with other other cy#erw cy#erware are,, Edge Edges, s, )i *owers or agic which have a similar effect Wired +efle-es Enhancements to the nervous%system grant the user an additional Initiative =ard $er rating in $hysical com#at. The user acts on the fastest card. Essence loss= 2 loss= 2 &6ating 7'L ; &6ating 2'L ! &6ating ;' "ost= 7, "ost= 7, &6ating 7'L 2!, &6ating 2'L @!, &6ating ;' 7otes= does does not not stac" stac" with with other other cy#erw cy#erware are,, Edge Edges, s, )i% *owers or agic which have a similar effect
&(&
E1ui2ment Wea"ons elee Wea$ons )atana )nife Sword *olearm Staff =lu# Shoc" =lu#
9amage Str+d>+2 Str+d4 Str+dA Str+dA Str+d4 Str+d4 Str+d>
*roKectile%FThrowing Wea$ons Gow =ross#ow Throwing )nifeFShuri"en
6ange 72F24F4A 7!F;F> ;F>F72
*istols Streetline S$ecial Walther *alm *istol =olt -merica <;> Geretta odel 77T ichetti Security ! ichetti Security !a -res *redator *redator -res i$er i$er Slivergun Slivergun Growning ax%*ower 6emington 6oomswee$er 6uger Su$er Warhaw" 9efiance Su$er Shoc"
6ange 7F2F4 7F2F4 72F24F4A 72F24F4A 72F24F4A 72F24F4A 72F24F4A !F7F2 72F24F4A 7F2F4 72F24F4A 2F!F7
Su#machine ?uns -)%B@ S?F=ar#ine S?F=ar#ine D(i III
6ange 72F24F4A 72F24F4A
:ec"ler R )och :)22@ :ec"ler R )och :)22@s -ssault 6ifles 8 :-6 -)%B@ -)%BA
Shotguns Enfield -S@ 9efiance T%2!
Weight 7 .! 7 4 2 7 7
9amage 2d> 2d>+7 Str+d4
8on%lethal 9amage =ost 2! ! 2!
Weight 7 ; .2!
min. Str d> d> %
Weight .! .2! 7 7 7 7.2! 2.2! 2 2 2.! 2.! 2
9amage 2d> 2d>
6o ; J
=ost A >
Weight 4 2
Shots ; 24
72F24F4A
2d>
;
7,!
4
2A
72F24F4A
2d>
7
7,2
;
2A
6ange 24F4AFB> 24F4AFB> 24F4AFB> 6ange 72F24F4A 72F24F4A
6o ; ; ;
9amage 2dA 2dA+7 2dA+2 9amage 7%;d> 7%;d>
=ost 7,2 @ 2,2
6ange ;F>F72 ;F>F72 !F7F2
9amage 2dA 2dA+7 2d7
Weight 4.! 4.! >
6o 7 7 7
=ost > 7,; 4,
6o 7 7
?renade as grenade achine ?uns Ingram aliant <? edium ? :eavy ?
6each 7, 2 hands *arry +7, 6each 7, 2 hands
=ost 7 7 ;! ;! 4 4! 4! > 4! ; ; 7,
9amage 2dA 2dA 2dA
9amage 2d>%7 2d>%7 2d> 2d> 2d> 2d> 2d>+7 7%;d> 2d>+7 7%;d> 2dA 2dA
6o 7 7 7
8otes -*2
6o 7 7 7 7 7 7 7 7 7 7 7 7
6ange 24F4AFB> 24F4AFB> 24F4AFB>
6ifles 6emington @! 6emington A! 6anger -rms S%;
=ost 7, ; ! ! ! 7 7,
6o ; ; 4
=ost 7, 7,4 6o 7
=ost 7,! 2,! 4,
=ost 7,@ Weight B 72 7!
&((&
Shots ;! ;A ;A
Shots > 2 77 72 72 2! 7! ; 7 A > 4
-*2, 7 action to reload
8otes Semi%-uto -*7, Semi%-uto -*7, Semi%-uto -*7, Semi%-uto -*7, Semi%-uto -*7, Semi%-uto Semi%-uto Shotgun%$istol, Shotgun%$istol, Silencer Silencer -*7, Semi%-uto Shotgun%$istol -*2, 6evolver Taser &8on%lethal 9amage' 8otes -*7, ;6G, -uto -*7, ;6G only,
8otes -*2, ;6G, -uto,
Weight ; 4 4 Weight 4F> ; Weight +2 Shots !F#elt 4F#elt 4F#elt
8otes
Shots ! ! > Shots 7F! ! Shots >
8otes -*2, Sco$e -*2, Sco$e -*2, Silencer, Sco$e 8otes Shotgun, ;6G Shotgun min. Str 8otes d> Sna$fire *enalty
min. Str 8otes dA -*2, Sna$fire *enalty dA -*2, Sna$fire *enalty dA -*2, Sna$fire *enalty, :W
E1ui2ment :eavy Wea$ons -ssault =annon =annon 6oc"et
6ange ;F>F72 ;F>F72 24F4AFB>
ehicle Wea$ons -utocannon -utocannon achine =annon 6oc"et
6ange ;F>F72 ;F>F72 !F7F2 24F4AFB> 2F!F7
9amage ;d> as roc"et
6o 7 7
9amage ;d> 2dA as roc"et 2d>
6o 7 4 7 7
=ost >,! A,
Weight 2 A
=ost @,! !, 7, !,
Weight 2 7! A A
Shots 2 4 Shots 7 Gelt > 2
min. Str 8otes d> -*4, Sna$fire Sna$fire *enalty, *enalty, :W d> Sna$fire *enalty, as roc"et 8otes -*4, :W -*2, -uto, :W as roc"et 8on%lethal 9amageL S$ecialJ
Jon hit the target must succeed on a Strength roll &%2' or #e "noc"ed $rone
$!!unition *mmo 1per (' rounds2 -ssault =annon =annon F -utocannon -utocannon Ex$losive 6ounds lechette 6ounds &Shotgun -mmo' ?el 6ounds 6egular 6ounds 8on%lethal 6ounds &Shotgun -mmo' Solid 6ounds &Shotgun -mmo' Taser 9arts
:amage % +7 % 8on%lethal 9amage, reduce wea$on -* to -* % 2dA 8on%lethal 9amage 2d7 %
Grenades 1per grenade2 Cffensive ?renade 9efensive ?renade Shoc" ?renade ini%?renade &?renade
:amage ;d> ;d> ;d> as grenade
:amage 4d> 4d> 4d>+2
Weight .2! .2! .2! .7
Weight 2 ; 2
"ost 7, 2, 7,!
"ost ; ; ; !
Weight 7.2! .@! .! .2! .! 7 7 .!
"ost 4! ! 7 ; 2 7 ! !
7otes -*2, GT, :W -*2, SGT, :W 8on%lethal 9amage, SGT as grenade
7otes -*>, GT -*2, :W -*4, SGT
$ccessories *ccessory Silencer Sound Su$$ressor
ount Garrel Garrel
Weight .2 .!
6evolver =li$
.7
=onceala#le :olster
.7
Sco$e
To$ To$ To$ To$FDnder
.2! .2! .2! .2!
internal
.2!
Smartgun &external' To$FDnder Smart ?oggles +
7 7
.@!
?yro ount
Dnder
@
Gi$od Tri$od &achine ?uns only'
Dnder
2
Dnder
A
"ost ! @!
7otes for *istols for Su#machine ?uns, 6ifles, and -ssault 6ifles grou$s ammo for revolvers, reduces reload time of a ! revolver to 7 action for *istols onlyL %2 $enalty for 8otice rolls to find the 7 hidden $istol A as Savage Worlds Sco$e Worlds Sco$e 7,! as Savage Worlds Sco$e, Worlds Sco$e, with see S!artgun 'internal( 7, +; +; @ reduces -utofire $enalty to %7 removes either -utofire $enalty or Dnsta#le *latform !, $enalty 4 as Savage Worlds Gi$od Worlds Gi$od as Savage Worlds Gi$od, Worlds Gi$od, #ut removes the $enalty > com$letely
&()&
E1ui2ment Clothing1 $r!our "lothing *rmour *rmour -rmour =lothing =lothing +2 -rmour Oac"et Oac"et +4 -rmour est est +7 *lated -rmour est +; ull :eavy -rmour +A :elmet +2 6eal
Weight 2 2 7 2 7 7 7! 7 7 7 7 7 7
"ost ! B 2 > @ 7, 2, 2 @! 2! ! ! 7,
7otes covers #ody #ody, no helmet helmet covers torso torso and arms covers torso torso covers torso covers #ody, no helmet covers #ody, no helmetL illegal as $rivate $ro$erty covers #ody, no helmetL illegal as $rivate $ro$erty ! chance vs. head shot covers #ody &no helmet'L $rotects only against melee damage covers #ody &no helmet'L $rotects only against melee damage included in
Lifestyle $ccessories Entertain!ent usic Player *layer for music discs and chi$s, $alm%si(ed Weight= 7 Weight= 7 "ost= 2 "ost= 2 :isc"hip Storage%medium Storage%medium for data, video &; hours', music and other audio &> hours', or SimSense &7 hours' Weight= % Weight= % "ost= 2 "ost= 2 Speakers Small s$ea"ers for audio $lay#ac" Weight= % Weight= % "ost= 7 "ost= 7
Portable SimSense +ecorder *orta#le device to record SimSense signals. The $erson to #e recorded must #e e/ui$$ed with electrodes &included'. Weight= ! Weight= ! "ost= !, "ost= !,
Electronics Telecom nit Statio Stationar nary y $hon $hone e with with messa messagin ging, g, fax, fax, and and data% data%en entry try functions. Weight= 7! Weight= 7! "ost= 7,! "ost= 7,! Wrist Phone Small $hone with messaging function, on a wrist%stra$ "ost= 7, "ost= 7, &+! for a fli$%u$ screen'
T Screen Stationary screen for video and Trideo &;9 T' Weight= ; "ost= 7! "ost= 7! +ecorder Pack :andhel :andheld d camcord camcorder er,, records records video or ;9 videoL videoL uses chi$s or discs Weight= 2 "ost= 7, "ost= 7, Transmission nit 9es"to$%si(ed #roadcasting station for T signalsL a$$rox. ! "m &; miles' rangeL illegal to o$erate without a license Weight= ! Weight= ! "ost= 4, "ost= 4, SimSense :eck SimSense 9ec" re/uired to enKoy the wonder of SimSense chi$s. 6e/uires a =hi$Kac" to use. Weight= ; Weight= ; "ost= ;! "ost= ;!
9andset Phone *orta#le $hone with messaging function Weight= 7 Weight= 7 "ost= ! Ear Plug Phone This small $hone comes with a stra$ to attach it to the head for hands%free useL no messaging function "ost= 7, "ost= 7, >oosterpack Extern External al $ac" $ac" with with addit addition ional al #atte #atterie ries s and and anten antenna nae, e, #oosts range and o$erating time of $hones Weight= 2 Weight= 2 "ost= ! "ost= !
&(*&
E1ui2ment Pocket Secretary Crgani(er and *hone in one handy device &text $rocessing, calendar management' Weight= 7 Weight= 7 "ost= ;, "ost= ;, 9andheld +adio Wal"ie%tal"ie, comes with a small integrated s$ea"er and head$hones, range a$$rox. ! "m &; miles' Weight= 7 Weight= 7 =ost1 4
(ersonal Co!"uters :esktop 9es"to$ 9es"to$ *= with onitor onitor,, )ey#oard )ey#oard,, and ouseL ouseL data% data% entry entry, text $rocessi $rocessing, ng, calendar calendar manage management mentLL no atrix atrix access Weight= 7 Weight= 7 "ost= 7, "ost= 7, 7otebook *orta#le version of the 9es"to$ Weight= ! Weight= ! "ost= 2, "ost= 2,
:ata nit Screen with a reader for data%chi$s and %dis"s Weight= 2 Weight= 2 "ost= 2
icro6Transceiver Small $in%on micro$hone with integrated radio and #attery. :as a range of a$$rox. !m in the city. =an #e used as an audio #ug. Weight= % Weight= % "ost= @!
Surveillance icro6+ecorder ;x;x7 ;x;x7cm cm &a$$ &a$$rox rox.. 7x7x. 7x7x.! ! inche inches', s', inter internal nal stora storage ge to record > hours of audio, can #e noise%activated Weight= % Weight= % "ost= ; "ost= ;
:ata6:ecoder Griefcase%si(ed Griefcase%si(ed device for automated data decodingL wor"s li"e the 9ecry$t Dtility &see $atrix cha$ter' cha$ter' Weight= ! Weight= ! =ost1 2,! x 6ating
Wrist :ata nit *orta#le version of the 9ata Dnit, comes with a wrist stra$ Weight= 7 Weight= 7 "ost= 4 "ost= 4 9eads6up :isplay *orta#le version version of the 9ata Dnit, comes with a head%stra$, $roKects data onto a small $ane of glass in front of the wearer0s eyes Weight= 7 Weight= 7 "ost= 7, "ost= 7,
Surveillance1 Security If not s$ecified otherwise, devices with a 6ating use a dice rating &d4, d>, dA, d7, d72'. =ost is calculated with the die. or exam$le, a &6ating x 7,' device with a d> 6ating would cost UdV> x 7, X >, 8uyen.
>inoculars !x magnification Weight= 7 Weight= 7 "ost= 7 "ost= 7 H#ow #ight ision= +2 ision= +2 H$nfravision= +2!
Co!!unication
icro6"amcorder ;x!x2 ;x!x2cm cm &a$$ &a$$rox rox.. 7x2x. 7x2x.! ! inche inches', s', inter internal nal stora storage ge to record ; hours of low resolution video, can #e movement% activated Weight= % Weight= % "ost= @ "ost= @
Data Dis"lay Syste!s
0ision Enhancers
ision Enhance Googles Gul"y googles with 2x magnification magnification Weight= % Weight= % "ost= 4 "ost= 4 H#ow #ight ision= +4 ision= +4 H$nfravision= +! H$nfravision= +!
:ataline Tap *9- si(ed si(ed device, device, must #e connect connected ed to a dataline dataline to si$hon si$hon off data &o$$osed &o$$osed roll with its rating rating against the 8ode0s System 6ating to remain undetected'L re/uires data chi$s to store data Weight= % Weight= % "ost= 7.2 "ost= 7.2 x 6ating #aser icrophone -#out the si(e si(e of a large $istol, this micro$hone micro$hone can $ic" u$ sounds from a range of u$ to ! meters awayL re/uires an uno#structed line of sight. Weight= 7 Weight= 7 "ost= 2,! "ost= 2,! Tracking Signal 4cm diameter disc with an adhesive #ottom sideL range in the city a$$rox. !"mL re/uires a Signal
&(+&
E1ui2ment Signal #ocator Dsed to locate Trac"ing SignalsL "nown Trac"ing Signals are are foun found d auto automa mati tica call lly y if they they are are in rang range. e. To find find Trac"ing Signals un"nown to the user a 8otice roll &+7' is re/u re/uir ired ed,, a succ succes ess s tell tells s the the user user if ther there e are are acti active ve Trac"ing Signals in a 7m area, a raise gives the exact $osition. Weight= 2 Weight= 2 "ost1 "ost1 2.4 oice $dentifier -nalyses recordings recordings of voices to determine if they have #een #een altered altered y a oice oice odulat odulator or,, for exam$le' exam$le'.. This re/uires a successful )nowledge &Electronics' &or Smarts &% 2'' roll. - raise restores the original voice. Weight= ! Weight= ! "ost= ;, "ost= ;,
CounterSurveillance >ug Scanner ?ive a +7 #onus to 8otice rolls when scanning for icro% Transc Transceive eivers, rs, icro%6e icro%6ecord corders, ers, icro%=am icro%=amcord corders, ers, and 9ata Ta$s. Ta$s. - success indicates indicates the $resence $resence of such a device, a raise informs a#out the location. Weight= 7 Weight= 7 "ost= ;, "ost= ;, :ata Encryption System Encry$ts data sent over data lines to com#at 9ata Ta$s. echanically this wor"s li"e Scram#le I=. Weight= > Weight= > "ost= 7, "ost= 7, x I= 6ating
Bake S$7 This This fa"e fa"e Syst System em%I %Ide dent ntif ific icat atio ion% n%8u 8um# m#er er cont contai ains ns a com$lete fa"e identity. It0s stored on a standard $en%si(ed SI8 stic". The fa"e SI8 rolls its rating against the SI8 scanner. "ost= 7, "ost= 7, x 6ating HBake #icence D$grades a fa"e SI8 with a fa"e licence &firearms, s$ecial e/ui$ment, e/ui$ment, agic, =y#erdec"s, security vehicles, etc.' "ost= +! "ost= +! $er licence
Security Devices $:6Scanner Gase Gase syst system em for for acce access ss cont contro rol, l, chec chec"s "s agai agains nstt a conn connec ecte ted d data data#a #ase se &em$ &em$lo loye yee e dire direct ctor ory y, crim crimin inal al data#ase at $olice chec"$oints, etc.'L rolls to circumvent it have to #eat it0s toughness of 2 $lus its halved rating. 6S$7 Scanner Weight= 2 Weight= 2 "ost= ! "ost= ! x 6ating 6Bingerprint "ost= 2 "ost= 2 x 6ating 6Palm6print "ost= ; "ost= ; x 6ating 6+etina "ost= 7, "ost= 7, x 6ating 6aglock 6eader for magnetic access cards =ost1 7 x 6ating
4ammer Oams 6adios and *hones within 7 meters. Weight= ! Weight= ! "ost= >, "ost= >, oice ask ;cm disc with adhesive #ottom side, to #e attached to the throatL distur#s the voice of the wearer to an unnatural, #ut understanda#le $itch &can0t imitate other voices' Weight= % Weight= % "ost= 4, "ost= 4, White 7oise Generator Grief Griefcas case% e%si( si(ed ed device device,, creat creates es electr electroni onic c static static and and random noises to #loc" audio surveillance within ; meters. Weight= 7 Weight= 7 "ost= >, "ost= >,
+estraints *lastic stra$s &7%use', or metal Weight= % Weight= % "ost= 2 "ost= 2 &*lastic, 7 $ieces', ! &etal' S!uealers Wrist%Ffo Wrist%Ffoot%m ot%moun ounted ted louds$e louds$ea"e a"err and locator locator,, gives gives of warningsFalarms if the wearer leaves designated areas. Weight= .! Weight= .! "ost= 7 "ost= 7 &7 units'
Survival ,ear
"hemsuit -vaila#le as a $oncho or full #odysuit. ?rants the wearer aglock Passkey +4 armour against acid #ased attac"s and $rotects against *9- with with connec connector tors s for a agloc agloc"L "L gran grants ts the user a the ever%$resent acidic rain of the 2!0s. +7 #onu #onus s to hours of #reatha#le air from a #ottle attached to the #elt. Weight= ! Weight= ! "ost= ! "ost= !
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E1ui2ment HPressure +egulator -llows a res$irator res$irator to #e #e used underwater underwater Weight= +7 Weight= +7 "ost= +2! "ost= +2!
StabiliCation nit - #ul"y tan" that fits f its 7 $erson. 8egates Gleeding Cut and gran grants ts a +2 #onu #onus s to Inca Inca$a $aci cita tate ted d roll rolls. s. Dsua Dsuall lly y is mounted in the #ac" of an am#ulance vehicleFhelico$ter. "ost= 7, "ost= 7,
Survival Survival ars 1(' days2 9ry energy #ars with essential nutrients. 8ot very tasty. Weight= 7 Weight= 7 "ost= ; "ost= ;
Working ,ear To use the 6e$air s"ill effectively a character needs the right right tools. tools. The followin following g sets must #e $urchase $urchased d for a s$ec s$ecif ific ic fiel field d of use use &fir &firea earm rms, s, armo armour ur,, elec electr tron onic ics, s, vehiclesFdrones, etc.'.
grants
a
+4
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to
:ocWagon "ontracs 9ocWagon $rovides leading medical services all across the D=-S D=-S.. They hey own and o$erate ate the their own own flee fleett of am#ulanc am#ulances, es, #oth #oth street street vehicles vehicles and helico$t helico$ters. ers. Their Their services are availa#le in different grades. With their #asic service service 9ocWag 9ocWagon on guarant guarantees ees arrival arrival within within 7 minutes minutes within cities, #ut charges extra for rescue of a $atient from a hot hot (one (one and and dama damage ges s to $ers $erson onne nell and and mate materi rial al.. 9ocWagon 9ocWagon never crosses extraterritorial lines &so if you get shot u$ on uchi ground, you0re out of luc"'. ?old Service includes a free resuscitation $er year, ! off of hot (one charges and 7 off of after%care cost. *latinum Service includes 4 free resuscitations $er year, no extra cost for hot (ones, and ! off of after%care cost. 9eath grants for "illed 9ocWagon em$loyees still have to #e $aid. "ost= !, F year &Gasic Service' 2!, F year &?old Service' !, F year *latinum Service' Patches *atch *atches es are are $alm%s $alm%si(e i(ed d and and come come with a variety of su#stances. They get activated #y stic"ing them to s"in.
Bacility *rofessional garageFsho$ =ost1 7,
Software Skill6Soft S"ill%so S"ill%softs fts are availa# availa#le le for all s"ills s"ills exce$t exce$t S$ellcas S$ellcasting ting,, -ssensing, and and -stral -stral =om#at. - Wildcard Wildcard using a S"ill%soft S"ill%soft does not roll a Wild 9ie. "ost= 2, &d4' F 4, &d>' F >, &dA' Standard tility Standard Dtilities for atrix users &see $atrix cha$ter'. cha$ter'. "ost= 7 "ost= 7 x 6ating 9acking tility Dtilities for 9ec"ers &see $atrix cha$ter'. cha$ter'. "ost= ! "ost= ! x 6ating
-iotech edkit Gac"$ Gac"$ac" ac"%si %si(e (ed, d, includ includes es medic medical al su$$li su$$lies es to $rovid $rovide e edical -ttention for u$ to 7 :ealing rolls. Weight= ! Weight= ! "ost= 2 "ost= 2 edkit +efill Weight= ; Weight= ; "ost= ! "ost= !
StabiliCation nit :elu-e -s sta#ili(ation unit, #ut Inca$acitation Inca$acitation rolls. "ost= 2, "ost= 2,
*ntidote Patch &6ating Patch &6ating 7 % ;' ?ran ?rants ts the the user user +7 $er $er 6ati 6ating ng to :eal :ealin ing g roll rolls s when when treating a $oison. -ntidote $atches must #e #ought for a s$ecific $oison. "ost= ! "ost= ! x 6ating Stim Patch &6ating Patch &6ating 7 % 7' -llows the user to ignore wound and fatigue modifiers for U6atingV U6atingV minutes. minutes. -fterwards -fterwards they must roll =onstitut =onstitution ion.. ailure results in 7 wound of non%lethal damage. Success results in %2 to all Trait rolls for 2d> minutes. Cn a raise there0s no side%effects. "ost= 2! "ost= 2! x 6ating Tran! Patch This $atch contains strong tran/uillisers. The $atch ma"es an o$$osed roll with it0s rating against the target0s igor. Cn a failure nothing ha$$ens. Cn a success the target dro$s uncon unconsci sciou ous s for ;d> minut minutes. es. Cn a raise raise the the targe targett is "noc"ed unconscious for 2d> hours. "ost= 2 "ost= 2 x 6ating Trauma Patch - Trauma Trauma *atch is often the last chance for survival after a critical critical inKury inKury.. It automati automatically cally negates negates Gleeding Gleeding Cut and grants +2 to Inca$acitated rolls for 2d> minutes. "ost= ! "ost= !
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E1ui2ment #otorcycles
0ehicles Weapon Weapon ounts= Some Some vehicl vehicle e have have the ca$a#il ca$a#ility ity to mount vehicle wea$ons on them. If a vehicle has Wea$on ount ounts s listed listed,, that that num# num#er er is the maxim maximum um num# num#er er of Wea$on Wea$on ounts that can #e fitted into the vehicle. Wea$on ounts have to #e $urchased extra &see vehicle options'. options'. Em$ty maga(ines of vehicle wea$ons have to #e re$laced #y hand hand.. Wea$ Wea$on on oun ounts ts nega negate te the the %2 $ena $enalt lty y for for Dnsta#le *latform.
Iamaha Iamaha +apier amaha0s #est%selling s$orts #i"e *ccTS= 2F;>, *ccTS= 2F;>, Toughness= A Toughness= A &2', "rew= 7+7, "rew= 7+7, "ost= >,! "ost= >,! 9arley Scorpion The advertiseme advertisement nt cam$aign cam$aign for this heavy cho$$er cho$$er is heavily targeted at orcs and trolls. *ccTS= 7!F;2, *ccTS= 7!F;2, Toughness= A Toughness= A &2', "rew= 7+7, "rew= 7+7, "ost= 72,, "ost= 72,, Weapon ounts= 7 ounts= 7
Cars itsubishi +unabout - small small single seater seater,, $o$ular with with commuters. commuters. *ccTS= !F7!, *ccTS= !F7!, Toughness= A Toughness= A &2', "rew= 7, "rew= 7, "ost= A, "ost= A,
Hovercraft
"hrysler67issan 4ackrabbit =hea =hea$ $ des$ des$it ite e its its racy racy loo" loo",, the the Oac" Oac"ra ra## ##it it0s 0s targ target et audience is wor"ers with a limited wallet. *ccTS= 7F;, *ccTS= 7F;, Toughness= 7 Toughness= 7 &;', "rew= 7+7, "rew= 7+7, "ost= 7, "ost= 7, Bord *mericar The most sold car in the D=-S for more than 7 years. Cr at least that0s what ord claims. *ccTS= 2F4, *ccTS= 2F4, Toughness= 77 Toughness= 77 &;', "rew= 7+;, "rew= 7+;, "ost= 74,, "ost= 74,, Weapon ounts= 7 ounts= 7 Eurocar Westwind6&''' The to$ dog in s$orts cars of the 2!0s. *ccTS= ;F>, *ccTS= ;F>, Toughness= 7 Toughness= 7 &;', "rew= 7+7, "rew= 7+7, "ost= A!,, "ost= A!,, Weapon ounts= 7 ounts= 7
:odge Scoot Small and com$act scooter *ccTS= !F7!, *ccTS= !F7!, Toughness= A Toughness= A &2', "rew= 7, "rew= 7, "ost= ;, "ost= ;,
"hrysler67issan G(&a The wor"horse of hovercrafts. The ?72a can #e configured to haul haul u$ to > tonn tonnes es of frei freig ght, ht, or tran trans$ s$or ortt u$ to ; $assengers comforta#ly. *ccTS= 2F4, *ccTS= 2F4, Toughness= 72 Toughness= 72 &;', "rew= 2+2 "rew= 2+2 F 2+; "ost= 2!,!, "ost= 2!,!, Weapon ounts= 2 ounts= 2 7otes= :over 7otes= :over
#otor)oats Samuvani Samuvani "riscraft ;tter - $o$ular $o$ular #oat #oat for $leasure $leasure cruises or or light freight freight hauling. hauling. *ccTS= 7F2, *ccTS= 7F2, Toughness= 7 Toughness= 7 &2', "rew= 7+;, "rew= 7+;, "ost= 72,!, "ost= 72,!, Weapon ounts= 7 ounts= 7 *Ctech 7ightrunner Small 2 seater with a dual engineL when used in #attery engine mode it0s near soundless. *ccTS= 2F4, *ccTS= 2F4, Toughness= 7 Toughness= 7 &2', "rew= 7+7, "rew= 7+7, "ost= 7!,, "ost= 7!,, Weapon ounts= 7 ounts= 7 *Ctech 7ightrunner J >attery Engine ode *ccTS= !F7! *ccTS= !F7!
Sail)oats
Toyota Elite - status status sym#ol for for every Exec who who can afford afford it. *ccTS= 2F4, *ccTS= 2F4, Toughness= 72 Toughness= 72 &;', "rew= 7+;, "rew= 7+;, "ost= 7,, "ost= 7,, Weapon ounts= 2 ounts= 2 7otes= luxury luxury features itsubishi 7ightsky Stretch%limo Stretch%limo with all extras you can thin" of. *ccTS= 2F4, *ccTS= 2F4, Toughness= 72 Toughness= 72 &;', "rew= 7+@, "rew= 7+@, "ost= 72,, "ost= 72,, Weapon ounts= 2 ounts= 2 7otes= luxury 7otes= luxury features
Sendanko arlin This long sailing yacht $rovides comforta#le s$ace for u$ to 7 $assengers and crew. It is ca$a#le of sailing high seas. *ccTS= 2F7, *ccTS= 2F7, Toughness= 7; Toughness= 7; &2', "rew= 7+B, "rew= 7+B, "ost= 7@,, "ost= 7@,, Weapon ounts= 7 ounts= 7
Winged (lanes "essna "K5' Twin $ro$ aircraft, used either for freight &u$ to ! tonnes', or $assenger trans$ortation &u$ to ! $assengers'. *ccTS= 2F!F7, *ccTS= 2F!F7, Toughness= 72 &2', "rew= 7 "rew= 7 F 7+!, "ost= 7>4,, "ost= 7>4,, Weapon ounts= 7 ounts= 7 #ear6"essna Platinum (
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E1ui2ment *res "itymaste "it ymaster r The standard vehicle for crowd and riot control, used all over the D=-S. -rmour -rmoured ed and usually e/ui$$ed e/ui$$ed with a Bederated >oeing "ommuter TC< TC<%ca %ca$a $a#le #le rotor rotor craft, craft, used used mostl mostly y for $asse $assenge nger r water cannon, and a machine cannon firing gel rounds. The #ac" holds holds 7 city city guard guards s with with their their e/ui$ e/ui$me ment. nt. -lso trans$ortation. - modified version is used #y 9ocWagon for #ac" functions as a forward command $ost. airlifting inKured clients. *ccTS= 7!F;, *ccTS= 7!F;, Toughness= 7> Toughness= 7> &4', "rew= 2+7, "rew= 2+7, *ccTS= 2F!F%7, *ccTS= 2F!F%7, Toughness= 77 Toughness= 77 &2', "rew= 2+A, "rew= 2+A, "ost= !7,2, "ost= !7,2, Weapon ounts= 2 ounts= 2 "ost= ;2,, "ost= ;2,, Weapon ounts= 7 ounts= 7 7otes= heavy 7otes= heavy armour 9ughes W<6& Stallion Wides$re Wides$read ad helico$t helico$ter er used used as troo$ troo$ trans$or trans$ortt or light light "hrysler67issan Patrol ( Smal Smalll $atr $atrol ol vehi vehicl cle, e, armo armour ured ed and and with with a vari variet ety y of attac" helico$ter. $ossi $o ssi#le #le wea$on wea $ons. s. Dsed Dse d #y many ma ny $olic $o lice e and an d securi sec urity ty *ccTS= 7F;F%7, Toughness= 77 &2' F 7; &4', services. "rew= 2+7 "rew= 2+7 F 2, "ost= ;2,, "ost= ;2,, Weapon ounts= 2 ounts= 2 F 4 *ccTS= 7F4, *ccTS= 7F4, Toughness= 7 Toughness= 7 &4', "rew= 7+;, "rew= 7+;, "ost= 22.@, "ost= 22.@, Weapon ounts= 7 ounts= 7 *res :ragon 7otes= our Wheel 9rive Twin%rotor%helico$ter, used for a variety of $ur$oses, from 7otes= our $assengerFtroo$ trans$ortation over freight hauling to light 7orthrup P+" 8&> Wasp attac" craft. -rmoured -rmoured $olice helico$ter for reconnaissance reconnaissance and *ccTS= 2F!F%7, *ccTS= 2F!F%7, Toughness= 72 Toughness= 72 &2', "rew= 2+24, "rew= 2+24, surveillance o$erations. "ost= 4B!,, "ost= 4B!,, Weapon ounts= 2 ounts= 2 *ccTS= 2F>F, *ccTS= 2F>F, Toughness= 7> &4', "rew= 2, "rew= 2, "ost= 7>, "ost= 7>, 9ughes *irstar 7otes= heavy armour :igh class $assenger trans$ort, the -irstar is often called 7otes= heavy the flying e/uivalent of the itsu#ishi 8ights"y. 7orthrup P+" 8&> Iellow@acket *ccTS= 2F>F%7, *ccTS= 2F>F%7, Toughness= 77 Toughness= 77 &2', "rew= 2+A, "rew= 2+A, -rmed version version of the Was$. Was$. "ost= !A,, "ost= !A,, Weapon ounts= 2 ounts= 2 *ccTS= 2F>F, *ccTS= 2F>F, Toughness= 7> &4', "rew= 2, "rew= 2, 7otes= luxury 7otes= luxury features "ost= 7;!,, "ost= 7;!,, Weapon ounts= 2 ounts= 2 7otes= heavy 7otes= heavy armour #ilitary Craft
Rotor Craft
EB* ariant This This euro euro fig fighter hter Ket Ket is used used arou around nd the the worl world d #y governments and cor$orations in countless configurations. *ccTS= !F@F4, *ccTS= !F@F4, Toughness= 7> &4', "rew= 7, "rew= 7, "ost= nFa, "ost= nFa, Weapon ounts= ! ounts= ! &7 machine cannon, 4 roc"ets'
*hunder)irds G" >anshee ilitary Thunder#ird, often used as a fast scout *ccTS= ;F;>, *ccTS= ;F;>, Toughness= @@ Toughness= @@ &>', "rew= !, "rew= !, "ost= 2.;!,, "ost= 2.;!,, Weapon ounts= ! ounts= ! 7otes= hover, 7otes= hover, heavy armour
Bederated >oeing Eagle ector%thrust%$ro$elled fighter Ket, usually only used #y the military, #ut --- cor$orations also have access to it. *ccTS= !F>!F4, *ccTS= !F>!F4, Toughness= 7A Toughness= 7A &>', "rew= !, "rew= !, "ost= nFa, "ost= nFa, Weapon ounts= A ounts= A 7otes= heavy 7otes= heavy armour
Drones Surveillance :rone "ost= 2, "ost= 2, 7otes= 6igger 7otes= 6igger -da$ter
Security 0ehicles G" >eachcraft Patroller -rmoured -rmoured and armed hovercraft, hovercraft, used #y many coastguard coastguard and security services. *ccTS= 2F4, *ccTS= 2F4, Toughness= 74 Toughness= 74 &4', "rew= 2+>, "rew= 2+>, "ost= >;,, "ost= >;,, Weapon ounts= 2 ounts= 2 7otes= hover 7otes= hover G" +iverine Thruster%$ro$elled $atrol #oat, armed and lightly armoured *ccTS= 2F4, *ccTS= 2F4, Toughness= 7! Toughness= 7! &;', "rew= 2+;, "rew= 2+;, "ost= B,, "ost= B,, Weapon ounts= 4 ounts= 4
0ector *hrust
+econnaissance :rone "ost= 7,@ "ost= 7,@ 7otes= 6igger -da$ter 9unter :rone "ost= 2,!, "ost= 2,!, Weapon ounts= 7 ounts= 7 7otes= 6igger 7otes= 6igger -da$ter *ttack :rone "ost= 4,, "ost= 4,, Weapon ounts= 7 ounts= 7 7otes= 6igger 7otes= 6igger -da$ter
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E1ui2ment 0ehicle ."tions +emote "ontrol *dapter odifies the vehicle so it can #e remote controlled with a 6emote =ontrol 9ec". 6e/uired for a 6igger -da$ter. "ost= 2,! "ost= 2,! +igger *dapter -da$ts the vehicle so a 6igger can directly control it with their ehicle ehicle =ontrol 6ig, either #y directly $lugging into the vehicle, or #y using a 6emote =ontrol 9ec". "ost= 2,A "ost= 2,A Weapon ount ount ount for a vehic vehicle le wea$o wea$on n &on &on vehic vehicles lesLL for wea$on wea$ons s avaia avaia#le #le for drones, drones, see the Drones cha$ter'. cha$ter'. Wea$on Wea$on mounts are conceala#le. When closed a successful 8otice roll &%2' is re/uired to s$ot the Wea$on ount. ounted wea$ons wea$ons are rotata#l rotata#le. e. Wea$on Wea$on ounts negate negate the %2 $enalty for Dnsta#le *latform. "ost= 2, "ost= 2, +emote "ontrol :eck The re/uired tool to remote control drones and vehicles, or Kum$ into one and control control it directlyL directlyL range of a$$rox. a$$rox. !"m 7 vehicle or drone can #e controlled at the same time $er $ort installed in the 6emote =ontrol 9ec". "ost= 7, "ost= 7, x *orts
'oci 2E3ui"!ent4 Specific Power Bocus "ost= @,! "ost= @,! x 6ating Specific *lly Bocus "ost= 7, "ost= 7, x 6ating Power Bocus "ost= 2!, "ost= 2!, x 6ating Sustaining Bocus "ost= 2, "ost= 2, x 6ating Weapon Bocus "ost= 7, "ost= 7, x 6ating
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A22endi% *hank 5ou 'So!e o6 the listed entries are no longer relevant in the conversion, but ever7one listed contributed at one point or another to this work and has !7 heart6elt thanks(
+inas,, Wrath of Lombie, +inas Lombie , E*7$* E*7$* &We#site &We#site not availa#le at the moment', Triple *ce Games, Games , *ki, *ki, 4eordam, 4eordam , asant, Tobias S., S. , +ichard W., Tsu, and of course all of my playtesters playtesters
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