Marine Drafting
TM-2100
TRAINING GUIDE
AVEVA Marine (12.1)
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AVEVA Marine (12.1) Marine Drafting TM-2100
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AVEVA Marine (12.1) Marine Drafting TM-2100
Revision Log Date
Revision
Description of Revision
20/09/11 15/11/11
1.0 2.0
Issued for training on 12.1.1 Issued with latest copyright footer
06/03/12 09/03/12 21/03/12
2.1 3.0 3.1
Issued for review for12.1.SP2 Reviewed and Issued for 12.1 SP2 Updated and reviewed after training
Author
Reviewed
Approved
JP CF
NM
SK CF
JP/AH JP/AH JP
JP JP
SK
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1.2
AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar losses; loss of anticipated savings; loss of goods; loss of contract; loss of use; loss or corruption of data or information; any special, indirect, consequential or pure economic loss, costs, damages, charges or expenses which may be suffered by the user, including any loss suffered by the user resulting from the inaccuracy or invalidity of any data created by the AVEVA software, irrespective of whether such losses are suffered directly or indirectly, or arise in contract, tort (including negligence) or otherwise.
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1.5
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AVEVA Marine (12.1) Marine Drafting TM-2100
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Contents 1
Introduction ............................................................................................................................................ 11 1.1 Aim .................................................................................................................................................. 11 1.2 Objectives ....................................................................................................................................... 11 1.3 Prerequisites .................................................................................................................................. 11 1.4 Course Structure ........................................................................................................................... 12 1.5 Using this guide ............................................................................................................................. 12 2 How AVEVA Marine Can Help You. ..................................................................................................... 13 3 Getting Started. ...................................................................................................................................... 15 3.1 The Interface .................................................................................................................................. 16 3.2 Toolbars .......................................................................................................................................... 16 3.2.1 Toolbar Tips ............................................................................................................................. 17 3.2.2 Viewing the Toolbars ............................................................................................................... 17 3.3 Marine Drafting Explorers ............................................................................................................. 17 3.4 Storage of Drawings ...................................................................................................................... 18 3.5 Opening an Existing Drawing ....................................................................................................... 20 3.5.1 Starting a New Drawing ........................................................................................................... 22 3.5.2 Saving a Drawing ..................................................................................................................... 24 3.5.3 Deleting a Drawing................................................................................................................... 25 3.6 Functions and Operations ............................................................................................................ 26 3.7 Viewing the Workspace/Drawing ................................................................................................. 27 3.7.1 Zoom In .................................................................................................................................... 27 3.7.2 Zoom Out ................................................................................................................................. 27 3.7.3 Mouse Wheel Zoom ................................................................................................................. 28 3.7.4 Mouse Wheel Move / Pan ........................................................................................................ 28 3.7.5 Move / Pan ............................................................................................................................... 28 3.7.6 Display Entire Drawing............................................................................................................. 28 3.7.7 Display Previous Window ........................................................................................................ 28 3.7.8 Predefined Windows ................................................................................................................ 28 3.7.9 Display a Predefined Window .................................................................................................. 29 3.8 Displaying Viewports .................................................................................................................... 30 3.9 Setting up a drawing ..................................................................................................................... 31 3.9.1 New geometry preferences ...................................................................................................... 31 3.9.2 Defaults .................................................................................................................................... 32 3.9.3 Drawing Scale .......................................................................................................................... 32 3.9.4 The Title Block ......................................................................................................................... 33 Exercise 1 – Creating a Drawing .................................................................................................................. 34 4 Viewing the Ship Model ........................................................................................................................ 35 4.1 The Marine Drafting View Concept .............................................................................................. 35 4.2 Adding Hull Items to a Model View (Insert Model) ..................................................................... 35 4.2.1 Drag and Drop to a Model View from Design Explorer ............................................................ 38 4.3 Adding Outfit/Hull Items to a Model View (Search Utility) ......................................................... 41 4.3.1 Changing an Existing Model View Projection .......................................................................... 43 4.3.2 Copy Model Objects from an Existing View. ............................................................................ 44 4.4 View Types ..................................................................................................................................... 46 4.4.1 Wireline .................................................................................................................................... 46 4.4.2 Modelled Wireline .................................................................................................................... 46 4.4.3 Wireline Hidden Line ................................................................................................................ 47 4.4.4 Local Hidden Line .................................................................................................................... 47 4.4.5 Global Hidden Line .................................................................................................................. 47 4.4.6 Universal Hidden Line .............................................................................................................. 48 4.4.7 Changing View Type ................................................................................................................ 48 4.5 Creating a Sliced View .................................................................................................................. 49 4.6 Updating the Views – Model Data ................................................................................................ 51 4.6.1 Update Design ......................................................................................................................... 51 4.6.2 Exchange Model View ............................................................................................................. 51 4.7 Updating Individual Elements – (Exchange Model) ................................................................... 52 4.8 Hull Model Draw Codes ................................................................................................................. 53 4.9 Validate ........................................................................................................................................... 54 www.aveva.com © Copyright 1994 to current year. 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AVEVA Marine (12.1) Marine Drafting TM-2100 4.10 Creating a Symbolic View ............................................................................................................. 55 4.10.1 The Plane Tab ......................................................................................................................... 55 4.10.2 The Limits Tab ......................................................................................................................... 56 4.10.3 The Select Tab......................................................................................................................... 57 4.10.4 The Outfit Tab .......................................................................................................................... 58 4.10.5 The Misc Tab ........................................................................................................................... 58 4.11 Recreate an Existing Symbolic View. .......................................................................................... 59 4.12 Modify an Existing Symbolic View. .............................................................................................. 59 4.12.1 Modify the view. ....................................................................................................................... 59 4.13 Detail Views. ................................................................................................................................... 60 4.13.1 Creating a Detail View of Multiple Objects. ............................................................................. 60 4.13.2 Creating a Detail View of Flanges, Stiffeners, Brackets or Seams ......................................... 62 4.14 Model Information .......................................................................................................................... 62 Exercise 2 – View Creation ........................................................................................................................... 63 4.15 Adding Rulers to an Existing View .............................................................................................. 64 4.16 Text.................................................................................................................................................. 64 4.16.1 Adding Text .............................................................................................................................. 64 4.16.2 Editing Text .............................................................................................................................. 65 4.16.3 Moving/Rotating Text ............................................................................................................... 65 4.16.4 Options for Text. ...................................................................................................................... 66 4.16.5 Copy Text ................................................................................................................................. 67 4.16.6 Delete Text ............................................................................................................................... 67 4.17 Introduction to Subpictures ......................................................................................................... 67 4.18 The Drawing Structure .................................................................................................................. 68 4.19 Current subpicture. ....................................................................................................................... 68 4.19.1 Make an existing subpicture current ........................................................................................ 69 4.20 Create New View (Level 1) ............................................................................................................ 69 4.21 Create New Subview (Level 2) ...................................................................................................... 69 4.22 Create New Component (Level 3) ................................................................................................ 70 4.23 Transforming a Subpicture ........................................................................................................... 70 4.23.1 Ways to Transform................................................................................................................... 71 4.24 Copy a Subpicture ......................................................................................................................... 74 4.25 Deleting a Subpicture .................................................................................................................... 74 Exercise 3A – Hull Trainees ......................................................................................................................... 75 Exercise 3B – Outfitting Trainees ................................................................................................................ 76 4.26 Re-use of Subpictures ................................................................................................................... 77 4.26.1 To split level 1. (Create new view) ........................................................................................... 77 4.26.2 Split level 2 (Create new subview) ........................................................................................... 78 4.26.3 Regroup Subpicture ................................................................................................................. 78 4.26.4 Output subpicture ..................................................................................................................... 80 4.26.5 Insert subpicture ...................................................................................................................... 80 4.26.6 Exchange subpicture ............................................................................................................... 81 4.26.7 Backdrops ................................................................................................................................ 81 4.26.8 Transfer Subpicture ................................................................................................................. 82 Exercise 4 – Subpicture Handling ............................................................................................................... 83 5 Basic Geometry ..................................................................................................................................... 85 5.1 Creating Geometry ........................................................................................................................ 85 5.1.1 Points ....................................................................................................................................... 85 5.1.2 Lines......................................................................................................................................... 88 5.1.3 Arcs .......................................................................................................................................... 89 5.1.4 Insert Fillet ............................................................................................................................... 89 5.1.5 Virtual Geometry ...................................................................................................................... 90 5.2 Modifying Geometry ...................................................................................................................... 91 5.2.1 Colour ...................................................................................................................................... 91 5.2.2 Line type .................................................................................................................................. 91 5.2.3 Modifying General Subpicture/ALL. ......................................................................................... 92 5.2.4 Multiple Selection ..................................................................................................................... 93 5.3 Trimming ........................................................................................................................................ 94 5.3.1 Trim By Length. ........................................................................................................................ 95 5.3.2 Trim by Gap ............................................................................................................................. 95 5.3.3 Trim by Cutout ......................................................................................................................... 96 www.aveva.com © Copyright 1994 to current year. 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AVEVA Marine (12.1) Marine Drafting TM-2100
5.3.4 Trim by Fillet ............................................................................................................................ 96 5.3.5 Stretch ...................................................................................................................................... 97 5.4 Hatching ......................................................................................................................................... 99 5.5 Fill Styles ........................................................................................................................................ 99 5.6 Deleting Geometry ....................................................................................................................... 100 5.6.1 Deleting an individual geometry ............................................................................................. 100 5.6.2 Deleting a group/area of geometry ........................................................................................ 100 5.7 Creating Geometry ...................................................................................................................... 101 5.7.1 Polylines ................................................................................................................................. 101 5.7.2 Staircase ................................................................................................................................ 101 5.7.3 Splines ................................................................................................................................... 102 5.7.4 Rectangle ............................................................................................................................... 103 5.7.5 Squares .................................................................................................................................. 103 5.7.6 Parallel Curves ....................................................................................................................... 103 5.7.7 Conic ...................................................................................................................................... 103 5.8 Moving Geometry ........................................................................................................................ 104 5.9 Copying Geometry ....................................................................................................................... 104 5.10 Additional 2D Geometry Functions ........................................................................................... 105 5.10.1 Create Pipe Restriction Symbol ............................................................................................. 105 5.10.2 Create Cross (Tank Boundary) .............................................................................................. 105 5.10.3 Create Cloud .......................................................................................................................... 105 5.10.4 Delete Last Entity ................................................................................................................... 105 5.10.5 Chain Geometry ..................................................................................................................... 105 5.10.6 Dechain Geometry ................................................................................................................. 105 Exercise 5 – Create Geometry ................................................................................................................... 106 6 Annotation & Enquiries ....................................................................................................................... 107 6.1 Dimensioning ............................................................................................................................... 107 6.1.1 2D Linear Dimensions............................................................................................................ 107 6.1.2 Radius measure ..................................................................................................................... 114 6.1.3 Diameter measure ................................................................................................................. 114 6.1.4 Angle measure ....................................................................................................................... 115 6.1.5 Dimension along a curve ....................................................................................................... 116 6.1.6 Dimension area ...................................................................................................................... 117 6.1.7 Distance ................................................................................................................................. 118 6.1.8 3D Linear ............................................................................................................................... 118 6.1.9 3D Axis Parallel ...................................................................................................................... 119 6.1.10 3D Coordinate ........................................................................................................................ 120 6.1.11 3D Curve Length .................................................................................................................... 120 6.1.12 3D Weight and COG .............................................................................................................. 120 6.1.13 Shell Profile Mounting Angle .................................................................................................. 121 6.1.14 Dimensions from a plane ....................................................................................................... 121 6.1.15 Associative Dimensions ......................................................................................................... 122 6.1.16 Deleting dimensions............................................................................................................... 122 Exercise 6 – Creating Dimensions ............................................................................................................ 122 6.2 Adding notes ................................................................................................................................ 123 6.2.1 Adding Outfit Intelligent Text Labels ...................................................................................... 124 6.2.2 Hole Annotate ........................................................................................................................ 126 6.2.3 Delete Notes .......................................................................................................................... 127 6.2.4 Deleting Labels ...................................................................................................................... 127 6.3 Position Numbers ........................................................................................................................ 127 6.3.1 Adding Hull Position Numbers to a Drawing .......................................................................... 127 6.3.2 Adding General Position Numbers to a Drawing ................................................................... 128 6.4 Symbols ........................................................................................................................................ 128 6.4.1 Inserting a Symbol ................................................................................................................. 128 6.4.2 Symbol Status ........................................................................................................................ 128 6.4.3 Symbol Properties .................................................................................................................. 129 6.4.4 Move Symbol ......................................................................................................................... 129 6.4.5 Copy Symbol .......................................................................................................................... 129 6.4.6 Deleting a Symbol .................................................................................................................. 129 6.5 Enquiries ...................................................................................................................................... 130 6.5.1 Model Information/Attributes .................................................................................................. 130 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AVEVA Marine (12.1) Marine Drafting TM-2100
6.5.2 Verify Drawing ........................................................................................................................ 131 6.5.3 Tools Enquiry Name .............................................................................................................. 131 Exercise 7 – Adding Labels & Position Numbers .................................................................................... 132 7 Appendix A – Common Functionality ............................................................................................... 133 7.1 The Attributes Form .................................................................................................................... 133 7.1.2 Modifying Attributes ............................................................................................................... 139 7.1.3 Attribute Right-Mouse Options ............................................................................................... 139 7.2 Search Utility ................................................................................................................................ 141 7.2.1 Introduction ............................................................................................................................ 142 7.2.2 Item Type ............................................................................................................................... 142 7.2.3 Search Filters ......................................................................................................................... 143 7.2.4 Attribute Filters ....................................................................................................................... 144 7.2.5 General Functionality on the Search Results Form ............................................................... 145 7.2.6 Displaying Search Results in Separate Tabs ........................................................................ 145 7.2.7 Saved Searches ..................................................................................................................... 146 7.2.8 Synchronizing the Search Form from the Search Results Tab ............................................. 147 7.2.9 Closing search results tabs .................................................................................................... 148 7.2.10 Setting of Columns in the Tabular Control ............................................................................. 149 7.2.11 Additional right click menus ................................................................................................... 155 7.3 Groups .......................................................................................................................................... 156 7.3.1 Creating a Group ................................................................................................................... 156 7.3.2 Virtual Hierarchies .................................................................................................................. 158 7.4 Manipulating the 3D View ........................................................................................................... 159 7.4.1 Using the 3D View Shortcut Menu ......................................................................................... 159 7.4.2 Using the Keyboard Function Keys ....................................................................................... 159 7.4.3 Using the 3D View Controls ................................................................................................... 159 7.4.4 The 3D Shortcut Menu ........................................................................................................... 163 7.5 Status Control .............................................................................................................................. 168 7.6 Activating the Status Controller ................................................................................................. 169 7.7 Status Control Toolbar ................................................................................................................ 170 7.8 Changing the Element‟s Status .................................................................................................. 170 7.9 Removing Status ......................................................................................................................... 171 7.10 Status History .............................................................................................................................. 171 7.11 Statistical Report ......................................................................................................................... 172 7.11.1 Changing the Graphical representation of the report ............................................................ 173 7.11.2 Additional Graphical Report Features .................................................................................... 174 7.11.3 The Element Interaction Toolbar ........................................................................................... 175 7.12 Saving a Status Layout ............................................................................................................... 176 8 Appendix B – Toolbar Listing ............................................................................................................ 177 8.1.1 File Toolbar ............................................................................................................................ 177 8.1.2 Button Toolbar ....................................................................................................................... 177 8.1.3 Geometry Toolbar .................................................................................................................. 177 8.1.4 Geometry 2 Toolbar ............................................................................................................... 177 8.1.5 Geometry Arc Toolbar............................................................................................................ 178 8.1.6 Geometry Conic Toolbar ........................................................................................................ 178 8.1.7 Geometry Line Toolbar .......................................................................................................... 178 8.1.8 Geometry Polyline.................................................................................................................. 178 8.1.9 The Vitesse Toolbar ............................................................................................................... 178 8.1.10 Geometry Point Toolbar ......................................................................................................... 179 8.1.11 2D Lock Toolbar ..................................................................................................................... 179 8.1.12 Transform Toolbar ................................................................................................................. 179 8.1.13 Subpicture Level Toolbar ....................................................................................................... 180 8.1.14 Shaded View Tools ................................................................................................................ 180 8.1.15 Dimension toolbar .................................................................................................................. 180 8.1.16 Subpicture Toolbar ................................................................................................................. 180 8.1.17 Windows Toolbar ................................................................................................................... 181 8.1.18 Symbol Toolbar ...................................................................................................................... 181 8.1.19 Text toolbar ............................................................................................................................ 181 8.1.20 History .................................................................................................................................... 181 8.1.21 Search .................................................................................................................................... 181 8.1.22 Default .................................................................................................................................... 181 www.aveva.com © Copyright 1994 to current year. 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AVEVA Marine (12.1) Marine Drafting TM-2100
8.1.23 Assembly Drafting .................................................................................................................. 182 8.1.24 Assembly Department............................................................................................................ 182 8.1.25 3D Request ............................................................................................................................ 182 8.1.26 Isometric ADP ........................................................................................................................ 182 9 Appendix C – Keyboard Short Cuts .................................................................................................. 183 10 Appendix D – Intelligent Text Syntax ............................................................................................ 185 Intelligent Text Syntax ............................................................................................................................ 185
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AVEVA Marine (12.1) Marine Drafting TM-2100
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CHAPTER 1
1
Introduction
This training course will be taken by all users of the Hull / Outfitting system and provides the grounding for further training in the AVEVA Marine modelling applications. With AVEVA Marine 12 Series it is possible to view the model by creating a wide range of views of the ship model. There are special functions to handle these views and produce the desired drawings rapidly and accurately. Once the relevant views are placed in a drawing they can be annotated with further information. AVEVA Marine 12 Series has powerful text and dimensioning functions and full 2D drafting functionality. AVEVA Marine 12 Series also has very powerful editing functions. All entities have editable properties, such as, colour, layer, and line type. Whilst a series of transformations provide all other tools needed to edit the layout of the drawing.
The basic Marine Drafting functions can also be found in all the AVEVA Marine Hull Design products (Structural Design, Planar Modelling, Curved Hull, and Plate Nesting).
1.1
Aim
Over the next two days the participants will learn the basic functions to control the graphical view, create hull symbolic views, outfits views, annotate and dimension the drawings.
1.2
1.3
Objectives
To have a clear understanding of the basic features of AVEVA Marine.
To be familiar with the screen layout and the workings of the user interface.
To create and manipulate views of a model, in a way that reflects the intended use of the system.
To discover the ways in which the model can be interpreted on screen.
To understand the concept of sub-pictures and be able to work effectively with them.
To create geometry and add text and other annotation to a drawing.
To understand the various ways in which a drawing can be edited or modified.
Prerequisites
Trainees should be familiar with Microsoft Windows
Outfitting users will be familiar with the Attribute forms, Search Utility, Groups, 3D View and Status Control functions which are covered in the TM-2201 AVEVA Marine (12.1) Outfitting Foundations training guide. However these are included in Appendix – A of this guide as reference only for Hull users. It will not be covered as part of the training course.
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AVEVA Marine (12.1) Marine Drafting TM-2100
1.4
Course Structure
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation will have a training project, populated with model objects. This will be used by the trainees to practice their methods, and complete the set exercises.
1.5
Using this guide
Certain text styles are used to indicate special situations throughout this document, here is a summary:Menu pull downs and button press actions are indicated by bold dark turquoise text. For Menu pull downs > indicates the next menu level e.g. File > Open Drawing Information the user has to key-in will be bold and red. Annotation for trainees benefit:
Additional information
System prompts should be bold, italic and in inverted commas i.e. 'Choose function' Example files or inputs will be in the courier new font, colours and styles used as before.
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CHAPTER 2
2
How AVEVA Marine Can Help You.
The AVEVA Marine System is a Multi-Discipline 3D Modelling System that allows the user to simulate a fully detailed, full size model. AVEVA Marine allows the user to see a full colour shaded representation of the model as the design progresses, adding an unprecedented level of realism to drawing office techniques. The model can store huge amounts of data referring to position, size, part numbers and geometric relationships for the various parts of the project. This model becomes a single source of engineering data for all of the sections and disciplines involved in a design project. All this information is stored in databases. There are many different output channels from the databases through which information can be distributed, these range from reports on data stored in the databases, fully annotated and dimensioned engineering drawings, to full colour shaded 3D walk through capabilities which allow visualisation of the complete design model.
AVEVA Marine Databases
Even with the advanced features of AVEVA Marine, the main form of communication between the designer and those who build the ships remains the drawings. Without engineering drawings the task of shipbuilding would almost be impossible. To meet this requirement, AVEVA Marine can produce numerous types of drawings, ranging from complex 3D illustrations to fully dimensioned arrangement drawings and piping isometrics All the data in AVEVA Marine design would be of little value without the ability to ensure the quality of the design information.
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AVEVA Marine (12.1) Marine Drafting TM-2100
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CHAPTER 3
3
Getting Started.
Because of its large overall size, AVEVA Marine is subdivided into a number of functional modules. Each module accesses the databases for a different purpose. To start AVEVA Marine click Start > All Programs > AVEVA Marine > Design > 12.1.SP2 > Marine Drafting After starting the application the following screen will be displayed, for the training project environment use the following login information as displayed in the screen below, the Password is PHULLFWD (upper case). In reality the system administrator will set project specific databases/passwords and will advise the users of these settings when working on real projects. They are selected from the scrollable list menus by clicking After completing the information in the form click OK.
The Marine Drafting interface is also accessible from within the Hull Design modules Planar Modelling, Curved Modelling, Plate Nesting etc.
Drawings created using the Outfitting Draft application can be opened using the Marine Drafting interface. However, if any changes are made to the document it will not be possible to re-open the document in the Outfitting Draft application.
The Marine Drafting interface is displayed. The status of Toolbars and Explorers which are displayed are saved when exiting the application and may vary to those displayed below:
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.1
The Interface Default Toolbar
Message Window
3.2
Application Pull-down Menu
Cross Hair
Model View/Subpicture
Workspace
Floating Toolbar
Drawing Form
Toolbars
The functions accessed via the application pull-down menu are also readily available via numerous toolbars. The layout and availability is determined by the user and will consequently vary from user to user.
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.2.1
Toolbar Tips
The function of each button of the toolbar can be displayed by placing the cursor over the appropriate button.
Refer to Appendix C for a list of the available keyboard shortcuts
3.2.2
Viewing the Toolbars
The toolbars are displayed by clicking the right mouse button in the menu bar area of the screen, then clicking the appropriate toolbar text. A check box will be added to show the toolbars currently displayed.
There are numerous tool bars available which can be toggled on/off depending upon the task being performed. It is not recommended to include all toolbars for general use as this will take up valuable workspace. The following are the recommended settings for this training course
3.3
For a complete listing of the toolbars that are available to the user refer to Appendix – B Toolbar Listing
Marine Drafting Explorers
There are four explorers available to the user in the Marine Drafting application: Design Explorer – this shows the hierarchy of the Design World present in the current MDB Manufacturing Explorer - this shows the hierarchy of Manu World present in the current MDB. Draft Explorer - this shows the hierarchy of the Draft World present in the current MDB Marine Drawing Explorer – this shows the hierarchy of the current drawing with respect to the various views and the drawing form.
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AVEVA Marine (12.1) Marine Drafting TM-2100
These explorers are accessed by selecting View > Explorers > Design Explorer/Manufacturing Explorer/Draft Explorer/Drawing Explorer from the application pull-down menu.
The function of Manufacturing Explorer is not relevant to this course. It is covered in TM-2106 AVEVA Marine (12.1) Hull Detailed Design – Production Information.
The use of each of these explorers will be covered in more detail in the relevant sections of this guide.
3.4
Storage of Drawings
All drawings created within in the Marine Drafting application are stored in a Registry which is in turn owned by a Department. This can be easily seen by checking the hierarchy of the Draft Explorer.
The Departments and their members are stored in PADD databases. The allocation of the Departments to the relevant databases is an administration task, but the general user should have some knowledge of this to understand the limitations that are imposed.
The setting up of the Drawing Types, Departments and Registries is covered in TM-2111 – AVEVA Marine (12.1) Marine Drafting Admin.
Marine Drafting adopts the common philosophy that is used throughout the AVEVA Marine applications. The User must be a member of the Team that owns the database. This means that logging in as a different user might result in previously created drawings not being available.
Navigate to the DEPT General shown in the Draft Explorer. The owning database can be queried by keying in q dbname in the Command Window.
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AVEVA Marine (12.1) Marine Drafting TM-2100
From the Admin application it can be seen that the HULLFWDDPADD1 database is owned by the HULLDRAFTFWD Team.
The PHULLFWD user is a member of the owning HULLDRAFTFWD Team.
The access rights to any database in the MDB can be determined by keying in status in the Command Window. This will list all the databases and suffix each with R or RW for Read and Read/Write access respectively.
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.5
Opening an Existing Drawing
By default when the Marine Drafting application is started there is no drawing open. To open a drawing select File > Open Drawing… from the application pull-down menu or click the Open an existing drawing button on the File toolbar.
The Open Drawing form is displayed:When starting AVEVA Marine for the first time the list will not be populated, click the List button to view the drawings in the current Department.
To reduce the number of drawings that are listed, wildcards may be used to replace single or multiple characters in the file name. * replaces any number of characters. % replaces one character.
For example keying in *KEY* and clicking the List button will result in only drawings with the characters “KEY” in their name being listed.
The behaviour of the application on start up is influenced by the INITIAL_DRAWING keyword in the Drafting Default file. This can be set to New drawing / Previously saved drawing / Open drawing etc.
For more information on default file settings refer to TM-2111 – AVEVA Marine (12.1) Marine Drafting Admin.
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To open a drawing, select it from the list of drawing names. When a drawing is selected, a preview is displayed for verification. The drawing name will be displayed in the Name box and the List button will be replaced with Open. Click the Open button to display the selected drawing.
The Department and Registry are readonly fields defined by the system administrator for storing different types of drawings. They are directly related to the Drawing Type selected.
The setting up of the Drawing Types, Departments and Registries is covered in TM-2111 – AVEVA Marine (12.1) Marine Drafting Admin.
The drawing can be opened as read only by checking the Read-Only checkbox.
Default databases exist for different drawing / sketch types. To change to another database to access other drawings / sketches select the arrow at the end of the Drawing type box, and from the list displayed select the type of drawing / sketch to be viewed. The contents of the selected drawing database can now be listed as described above. The set up of these databases is the responsibility of the administrator.
The Search all departments check box allows the user to search all departments for a drawing when checked. When unchecked the search will be performed only on the Drawing type / Department chosen.
The drafting default keyword SEACH_ALL_DEPARTMENTS controls the value of the Search all departments checkbox.
The Envelope section of the form controls the appearance of the drawing: None – No envelope will be shown. This is the default behaviour Initial – View are initially shown within their envelope. Subsequent pan, zoom etc. will remove the envelopes. Permanent – All Views are permanently defined as envelopes.
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AVEVA Marine (12.1) Marine Drafting TM-2100 Alternatively the drawing maybe opened directly from the Draft Explorer by right clicking on the drawing and selecting Open Sheet from the right mouse button context sensitive menu.
3.5.1
Starting a New Drawing
To start a new drawing select File > New Drawing from the application pull-down menu. Alternatively click the Create a new drawing button on the File toolbar. The system will then display the New Drawing as shown. Name: The Drawing Name “UNTITLED1” can be replaced with the desired drawing name. Drawing Type: List of drawing types that the new drawing should be assigned. Use the scrollable list to select an appropriate drawing type.
Backing Sheet: Click the Browse button to open the Select Backing Sheet form. The list will initially appear empty, click the List button to list the available drawing forms. Click on the name of the desired Backing Sheet, the List button will now be replaced with an Insert button, click the Insert button.
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AVEVA Marine (12.1) Marine Drafting TM-2100
The name of the selected Backing Sheet will then be added to the New Drawing form as shown. At this stage if no name has been specified for the new drawing. The drawing will initially be called UNTITLED until the first time the user saves the drawing, at this point the user can specify the desired drawing name if not already defined. If the user attempts to key in a drawing name that already exists an Error alert form is presented to the user. Click the OK button on the Error alert form and the system will return to the previous form allowing the specification of a unique drawing name.
Clicking the OK button on the New Drawing form will open the new drawing with the selected drawing form.
It is possible to work without a drawing form if desired. Simply leave the Backing Sheet text field empty on the New Drawing form. This will allow the user to draw and create views without the confines of a drawing border.
If at any time the user wishes to add/exchange a drawing form, this is achieved by the selecting Insert > Drawing Form… from the application pull-down menu. The user will then be presented with a form allowing the selection of the drawing form. The use of which is identical to the form explained previously.
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.5.2
Saving a Drawing
To save a drawing, select File > Save Drawing from the application pull-down menu.
Alternatively click the Save the drawing button on the File toolbar.
If the current drawing is new and has not previously been saved the Save Drawing As… form will appear. Allowing the user to replace UNTITLED with the desired drawing name, select Drawing Type for the location that the drawing should be saved in, and click the Save button.
Drawing names should not contain any blank spaces or special characters. Giving a drawing the exact same name as any other object in the Dabacon database should be avoided. Drawing names can be saved in upper case only using DWG_NAME_UPPERCASE = YES keyword in the drafting default file.
If the drawing name already exists in the database an Information alert form will appear. Click the OK button and the system will return to the previous menu allowing the definition of a unique drawing name.
If the drawing has already been saved successfully then subsequent saving will simply result in the user being notified in the Message Window.
To save an open drawing with a different name select File > Save Drawing As… from the application pulldown menu. The Save Drawing As… form shown previously will be displayed. The current name of the drawing will appear in the Name field. Edit this to suit and then click the Save button. Please note that Save Drawing As will result in a drawing with the new name being stored in the database, the original drawing will not be deleted.
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.5.3
Deleting a Drawing
To delete a drawing from the database select File > Databank > Delete… from the application pull-down menu. The Delete in Database form will be displayed as shown
Click 1. Drawings and the system will display the Delete Drawings form.
If the list is empty click the List button to display the available drawings. Locate the drawing to be deleted, using wildcards if required. Selecting a drawing will result in the List button being replaced with the Delete button. Clicking the Delete button will result in the user being prompted to confirm the deletion. Click the Yes button to remove the drawing from the database.
The user will be notified of the deletion in the Message Window.
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.6
Functions and Operations
The Marine Drafting application has a workflow using functions and operations. Normal use consists of beginning or initiating functions/operations, executing them, then ending or completing in order to move on to the next operation/function. Consider the function Insert > Line This can be accessed from the application pull-down menu or from the Geometry toolbar.
Once the Insert > Line function has been invoked an operation can be started to define the type of line to be inserted, in this case Line: Two Points. This operation is started from the Geometry Line toolbar as shown.
To complete an operation or accept a selection, click the Return/Enter on the keyboard.
Operation Complete button or use
To exit a function and quit any operations in progress, click the Quit button.
or Esc on the keyboard.
As many drawing operations will be repeated, most operations behave in a looped fashion so that after one operation the system is immediately ready to perform the same operation again. Use the Quit button or Esc key to leave this loop. For example:Drawing poly line
Ready for next poly line
OC
Ready for new function
Quit
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3.7
Viewing the Workspace/Drawing
3.7.1
Zoom In
This will adjust the view so the selected area fills the screen. st Select Cursor Position 1 (1 Corner) nd Select Cursor Position 2 (2 Corner)
3.7.2
Zoom Out
This will adjust the view so the current display will fill the area of the rectangle indicated. st nd Select Cursor Position 1 (1 Corner), Select Cursor Position 2 (2 Corner)
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.7.3
Mouse Wheel Zoom
Rolling the mouse wheel will zoom in or out of the drawing depending on the direction of the mouse wheel turn. Rolling the mouse wheel in a direction away from the user will zoom in and rolling it towards the user will zoom out. The zoom will vary depending on the position of the mouse pointer over the drawing and the Zoom Increment setting on the Tree Property Sheet form accessed via Tools > Preferences… > Miscellaneous from the application pull-down menu. The mouse wheel zoom can be toggled off or on using the check box. The increment setting can also be changed between 1 and 20. This setting will affect the zoom level of the mouse wheel zoom. The higher the setting, the greater the zoom effect.
3.7.4
Mouse Wheel Move / Pan
Click and hold the mouse wheel, to drag the drawing to the required position.
3.7.5
Move / Pan When selected the cursor position it is fixed at the centre of the drawing area, the next indicated position will be moved to the centre of the screen.
3.7.6
Display Entire Drawing This will adjust the display scale so that all objects appear on the screen. This is independent of the drawing form
3.7.7
Display Previous Window This will toggle between the previous window and the current window.
3.7.8
Predefined Windows
To define a window that can be recalled, zoom / pan to display the area of the drawing to be defined for redisplay. Select View > Zoom > Define Window from the application pull-down menu. Select the view number on the Windows toolbar to be associated with the current display, the window will be saved.
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AVEVA Marine (12.1) Marine Drafting TM-2100
Multiple windows can also be defined in one operation.
Click Display the entire drawing button to display the whole drawing area.
Select View > Zoom > Define Window, then click the options button
.
Instead of selecting the Predefined Window number the user is prompted to indicate the opposite corners of the area of the drawing to be displayed, then select a view number to associate with your selection. This can be repeated, indicate opposite corners / select view numbers, for each view required.
3.7.9
Display a Predefined Window Displays the predefined windows on the drawing, allowing the user to make the desired selection.
Select a window number on the Windows toolbar or indicate the window on screen.
For example, selecting window 5 in this case displays the title block.
If the Windows toolbar is visible and the user is aware of the window definition it is possible to select the windows by clicking the corresponding number on the toolbar directly.
To make this easier the user may adopt a philosophy of allocating numbers to certain projections or positions relative to the drawing form, i.e. Plan View or top left = Window1.
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.8
Displaying Viewports
Viewports are additional windows that can be created. Select View > New viewport from the application pull-down menu.
This allows the user to stretch a rectangle around the area to be displayed using the left mouse button. A new viewport is now displayed.
To display an existing viewport select Window then select the name of the viewport to be displayed, Main Viewport is the default name of the original window displayed when opening a drawing.
There are also various methods of arranging the viewports from the Window pull-down option.
Shaded Viewports are not intended for use with the AVEVA Marine 12.1 Marine Drafting application they will eventually be removed and have limited support.
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AVEVA Marine (12.1) Marine Drafting TM-2100
3.9 3.9.1
Setting up a drawing New geometry preferences The preferences for drawing colour, line type, layer and hatch pattern are set under the Format pull-down.
Select the desired option and the system will display a menu of available options for that setting. Select from the displayed menus by clicking on the desired setting.
When a menu is active and the system is prompting the user to select a setting it is possible to use the Options/Indicate button and identify existing geometry. The system will then set the relevant value to that of the geometry selected.
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3.9.2
Defaults To view / edit the defaults for the current drafting session select Format > Defaults… from the application pull-down menu. The system will display a menu containing all the current default settings. A particular setting can be selected and edited, affecting the current drafting session only. It is also possible to store the changes made to the defaults but this should not be attempted by a user unless with relevant authorisation. The setting and maintenance of the master defaults is considered a task for the system administrator.
3.9.3
The setting of the Default File keywords is covered in TM2111 – AVEVA Marine (12.1) Marine Drafting Admin.
Drawing Scale
Marine Drafting drawings don‟t have one scale as such, instead each view within the drawing has its own scale. As an example of this, main sections, elevations and plan views could be displayed at 1:50 while detail views could be shown at 1:5 or 1:10 etc. For views created using the modelled elements each view in the drawing is generated by the system and it is therefore very easy to modify the scale of each view. Therefore the initial scale is not a major concern as it can be modified at any time. However if the occasion arises where a new view is to be created using traditional drafting methods then it is important to set the correct scale before constructing the view. To start a new view with a new drawing scale select Tools > Subpicture > Current... from the application pull-down menu or click the Current Subpicture button on the Subpicture toolbar.
The system will display the current drawing scale in the Message Window and display the Current Subpicture form as shown.
Click 4. New View and the system will display the following dialogue box:
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AVEVA Marine (12.1) Marine Drafting TM-2100
The system will automatically display the scale set in the defaults or of the current view. Modify the scale as required and click the OK button. It is not necessary to type the full string, entering 100 has the same effect as entering 1:100.
The system will redisplay the original menu and the Message Window will contain information regarding the new drawing scale created. Any geometry created will now appear at the new scale.
If it becomes necessary to add geometry to an existing view it is important to make that view current. Making the view current ensures the correct scale is applied to any additional geometry added to a view.
3.9.4
The Title Block
Marine Drafting drawing forms are created using numerous drawing form rules that allow predefined attributes to be added to the drawing. This makes it possible to fill in the title block for the drawing via an input form. This ensures all title blocks appear the same as it standardised text style and text height. To complete the title block via the input form select File > Properties… from the application pull-down menu. The system will display the File Properties form as shown.
Fill in the fields relevant to the particular drawing form and click the OK button. The system will automatically update the fields in the title block with the information submitted in the form. (For alternative forms select Format > Defaults… UPDATE_DRAW_INFO_FORM Key in 1 / 2 or 3)
Alternative form representation can be selected by altering the UPDATE_DRAW_INFO_FORM keyword to the permissible values of 1, 2 or 3.
The creation and maintenance of the drawing forms is covered in TM-2111 – AVEVA Marine (12.1) Marine Drafting Admin.
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AVEVA Marine (12.1) Marine Drafting TM-2100
Exercise 1 – Creating a Drawing 1.
Click Start > All Programs > AVEVA Marine > Design > 12.1.SP2 > Marine Drafting use the following login details.
Password = PHULLFWD
2.
Create a new drawing with an A1-AVEVA drawing form.
3.
Examine the title block and practice using the zoom and pan functions. Add the following information to the title block using the input form.
4.
Title:
EXERCISE-01
Drawn by:
Dep:
Hull or Outfit
Date:
dd-mmm
Scale:
1:100
Tot.sheet.no:
1
Check:
AA
Appr:
BB
Save the drawing as EXERCISE-01 Although the login values used here are specifically referring to a Hull user, Outfitting users should follow the same procedure. There will be no difference in the workflow of this guide from the Outfitting perspective.
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CHAPTER 4
4
Viewing the Ship Model
This chapter involves working with an existing model, which has been created by the designers and modellers at AVEVA Solutions Ltd. The modelling functions are covered in other training courses.
4.1
The Marine Drafting View Concept
A traditional production drawing is made of a series of „views‟ i.e. Sections, Elevations, Plans and Detail views of a section of the ship. An example is shown below.
When a Marine Drafting drawing is plotted the views appear just as any 2D drafting output would appear. However the main differences and advantages of Marine Drafting views become apparent when a drawing is open on the screen. These „views‟ are actually a live window into the 3D model. Each view is a user-defined slice through the model and is capable of displaying all objects in the model at any given time.
4.2
Adding Hull Items to a Model View (Insert Model)
Firstly a drawing must be open to which the view can be added. To add a new model projection or view to a drawing select Insert > Model from the application pull-down menu or click the Insert Model button on the File toolbar.
The Model Selections form will then appear. There are 3 main steps to adding a model projection to a drawing:1. Select how to add model objects to the workspace. 2. Collect the type of model objects to add to workspace. 3. Define the view to which the collected objects are to be added.
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AVEVA Marine (12.1) Marine Drafting TM-2100 How to add model object
Name of object Wildcard search
Type of objects to be selected
1. First in the View scrollable list select New as the way to add objects to the workspace. New: Will create a new view containing the selected objects. All: Will add the selected objects to all views in the workspace, if no view exists a new one will be created. Single: Allows the user to select a single view to add the objects to. Multiple: Will add objects to multiple views selected by the user. Existing: Will add objects to all existing views. Verify selected objects Properties: Allows the user to choose the properties of the view eg. Wireline or Hiddenline etc. These properties effect all view types, plan / section / elevation and 3-D. This can also be determined later in the workflow. 2a. Select the Plane Panel check box as the type of model objects to add. This will ensure that only plane panels are selected in the selection process.
2b. Key in the name of the model object to be select, wildcard is accepted. Multiple wild cards may be used separated by a comma e.g. F108-BHD*, F108-LP*. If all the panels in a block should be included use the Block/Zone box and give the name of the block e.g. F108
2c. If the user is confident about the name that has been entered, click the All button to automatically select all objects. Alternatively use the Verify button as shown to display a list of selected objects to be presented.
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AVEVA Marine (12.1) Marine Drafting TM-2100
The selected objects will be displayed with check boxes alongside, those which are checked will be included in the view. Selecting a check box will toggle the selection On/Off. Incl. All will select all items. Excl. All will de-select all items. First, Prev, Next and Last allows the user to view additional pages where then list contents exceeds the current page.
OK will include the selected parts in the view. Cancel will return you to the previous form.
After the system has searched for the requested objects the number collected is displayed in the Model Selection form.
2d. The user will need to select a projection for the view, click the Projection button to select one of the options from the form.
2e. Clicking the View Properties button will open the View Properties form as shown. When only adding hull elements it is only the View Type options that are applicable. This can be set to the values shown.
A full explanation of the View Types is covered later in this chapter.
The Style values are only applicable to Outfitting elements
If it is the intention to slice the view at a later date then the Wireline and Wireline Hidden Line options should not be used. Refer to the Creating a Sliced View section for more details on this function.
3. Click the OK button on the Model Selection form to add the elements to the workspace With the cursor, place the new model projection in the workspace. Only the first object is displayed at this stage for positioning purposes.
When placed click objects.
(Operation Complete) to add the rest of the model
The positioning of the complete View (Subpicture) is covered later in this guide, see the Transforming a Subpicture section.
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The model objects will appear in the system designated colours. (Each component has its own colour)
4.2.1
Drag and Drop to a Model View from Design Explorer
An alternative method to the use of the Model Selection form is to drag and drop the elements directly from the Design Explorer. This is very useful for adding groups of elements that have a common owner. Select the element from the Design Explorer, right click and drag into the drawing canvas.
The view options will be displayed, as shown. These are the same options that are available from the Model Selection form covered previously.
If the user drags the cursor over an existing view the options will be slightly different with the addition of the Selected View option.
Selecting New View will present the Choose Projection form.
Click the View Properties button to determine the View Type and Style as before.
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AVEVA Marine (12.1) Marine Drafting TM-2100
Select the Universal Hidden Line and /TT/DRA/PRJ/REPR/GEN/BASIC options for the View Type and Style respectively and click the OK button.
This view contains outfit elements so the correct Style is important.
There are numerous Styles supplied with the MTP/MAS projects, these are only examples for the users to experiment with. It is expected that the system administrator will copy/rename the useful Styles and make any necessary additions to suit the requirements of the customer.
The creation and maintenance of the Style Libraries is covered in TM-2111 – AVEVA Marine (12.1) Marine Drafting Admin. The Choose Projection form will then reappear allowing the user to select the project, in this case the plan view.
As shown previously the user must then place the first element in the hierarchy on the drawing. When placed click
(Operation Complete) to add the rest of the model objects.
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AVEVA Marine (12.1) Marine Drafting TM-2100
This can also be used for hull items. In this BLOCK F401 will be added to the All Views. Select the element from the Design Explorer, right click and drag into the drawing canvas. Select the All Views option.
The View Type and Styles already set for the existing views will be applied to the new elements being added.
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AVEVA Marine (12.1) Marine Drafting TM-2100
4.3
Adding Outfit/Hull Items to a Model View (Search Utility)
Elements can also be added a model view using the Search Utility. Select View > Addins > Search Utility from the application pull-down menu. The following Search form will be displayed: Name Contains: Is a filter to allow names of items to be used to limit search results, wildcards supported. Element Type: Is a filter to allow specific types of items to be used to restrict the search results. [ALL] may be used if all elements are to be included. However it is more likely to apply specific type such as EQUI, PIPE, STRU, HVAC, CWAY, HPANEL, CPANEL etc. Scope of Search: Beneath Element: Using /* indicates the top level world element will be used. If a node is selected on the Design Explorer and the CE (current element) button is clicked, the name of that element will automatically populate this box. In this case only elements below this level will be searched for and displayed in the results. In Database: Set to Design using scrollable list when searching to add elements to a view.
In Volume: Of Item: If a node is selected in the Design Explorer and the CE (current element) button is clicked, the name of that element will automatically populate this box, only elements within the volume of the selected element will be searched for and displayed in the results. Explicit Volume: Lower and upper limits of a volume may be given to limit the search results within that volume. The Wholly Within radio button results in only items totally within the given volume being added to the search results. The Wholly & Partially Within results in items totally within the given volume and those that intersect / pass through being added to the search results. Additional attribute filters can also be applied, for example it may be necessary to search for all pipes belonging to a particular system. The defined searches can also be stored.
For additional information on the general use of the Search Utility refer to Appendix – A.
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AVEVA Marine (12.1) Marine Drafting TM-2100
The form provides a very flexible method of collecting elements, in the following example all Hull Panels, Pipe and Equipment in the MDB that is wholly & partially within the volume of Hull Block F204 will be collected.
When the required filters have been set click the Search button.
The Search Results will be displayed as shown. It is possible to highlight the elements using the standard Shift/Ctrl keys, while Ctrl + A will select all. Once the selection has been made the user can drag and drop directly from the Search Results using the same method as from the Design Explorer previously covered.
The Search Results remain available during the current session. If the form is closed it can be accessed by selecting View > Addins > Search Results from the application pull-down menu.
Alternatively, the user can select Add to Insert Model from the right mouse button context sensitive menu. The Model Selection is displayed and can be used to add the selected elements to new or existing views.
The presence of the drag and drop from the Search Results means this method is less likely to be used. It has been shown for information.
Checking the Display Search Results in Separate Tab check box on the Search Utility form, results in additional tabs being created on the Search Results form. This allows the user to access multiple search results by selecting alternative tabs.
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AVEVA Marine (12.1) Marine Drafting TM-2100
Here is the resultant isometric view using View Properties of Global Hidden Line and /TT/DRA/PRJ/REPR/GEN/BASIC for the View Type and Style respectively.
4.3.1
Changing an Existing Model View Projection
To change the isometric projection to a section view looking forward (+X). Select Tools > Model View > Change Projection from the application pull-down menu. Select the view to be changed.
The user is presented with the Choose Projection form to determine the new projection.
Section View looking Fwd (YZ)
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AVEVA Marine (12.1) Marine Drafting TM-2100
Click (Operation Complete) to complete the operation.
4.3.2
Copy Model Objects from an Existing View.
Once a view has been created often it is quicker to copy the objects from one view to another rather than use view creation methods shown so far in this guide. To do this select Tools > Model > Copy from the application pull-down menu. The user must consider whether the whole view or individual elements are to be copied: If the whole view is being copied then any element in the view can be indicated and Level 1 selected from the Subpicture Level toolbar.
If individual elements are being copied the user must indicate the correct element in the view and Level 2 selected from the Subpicture Level toolbar. In this case EQUI MPS4001, the main engine.
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AVEVA Marine (12.1) Marine Drafting TM-2100
This selection phase can be continued to collect numerous elements. Click
(Operation Complete) to complete the selection procedure. The user can then indicate an existing view to copy objects to or click (options) to create a new view.
Clicking the
(options) button will result in the Choose Projection form being presented to the user.
Alternatively, indicate an existing view to copy the select element(s) to that view. In this case EQUI MPS4001, the main engine.
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AVEVA Marine (12.1) Marine Drafting TM-2100
4.4
View Types
All of the view creation methods require the user to select a suitable View Type.
The following is an indication of the type of result that can be expected.
4.4.1
Wireline This produces a conventional wireline view showing all element and points. This option is the quickest to generate the view graphics. This View Type cannot be used if the outfitting elements are to be sliced
4.4.2
The examples shown here are PIPE 403-LOS_002 belonging to ZONE 403-PIPE, EQUI LOS1005 & LOS1006 belonging to ZONE 403-EQUIP.
Modelled Wireline This produces slightly greater realism by blending the intersection of primitives, but without incurring the computational overheads of removing hidden lines. This is best indicated on the valve detail
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4.4.3
Wireline Hidden Line This produces an image where hidden lines are removed from individual significant elements (EQUI, SUBS etc), but not from items hidden behind them, i.e. the valve does not hide any pump elements This View Type cannot be used if the outfitting elements are to be sliced
4.4.4
Local Hidden Line This produces an image where hidden lines are removed. Where two or more elements overlap the elements overlapping are shown in wireline, i.e. where the valve over laps the nozzle on the equipment. This representation differs from Wireline Hidden Line because individual significant elements are shown properly so that intersections between primitive and holes are correctly shown, i.e. the valve hand wheel.
4.4.5
Global Hidden Line This produces a view where all hidden lines are removed.
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AVEVA Marine (12.1) Marine Drafting TM-2100
4.4.6
Universal Hidden Line This produces an image where all hidden lines are removed (as in Global Hidden Line), but in addition intersection lines between significant elements (e.g. EQUI and STRU, SUBS and BRAN) are generated. The difference can be seen where the two pipe branches intersect This option is the slowest to generate the view graphics.
4.4.7
Changing View Type
It is possible to change a view type within the drawing, from the Marine Drawing Explore. This is performed by selecting the view in the explorer, the view will be highlighted in the drawing and from the right mouse button context sensitive menu selecting the Properties option. The View Properties form will appear showing the current setting of the view. Select View type and Style required and click the OK button.
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4.5
Creating a Sliced View
Slicing a view creates a view that is limited between two points perpendicular to the plane of the view. The use of slicing requires the presence of a second view with a different projection to allow the user to indicate the limits of the slice. In the example shown a plan view is being sliced to show the pipe work around the main engine just above the tank top. The section view has been used to pick the two points. To perform the slice select Tools > Model View > Slice from the application pull-down menu.
Indicate the view to be sliced, the plan view in this case.
An aid line is added to all views with perpendicular projections, the section view in this case. The position of the aid line is determined by the initial indication on the view being sliced. This can be very beneficial when slicing complicated views. the two points that the slice will be between on the other view (plan view)
The two points that define the slice can then be indicated. The slicing procedure will commence upon indication of the second point.
The point definition used here is via a simple cursor indication. It is possible to specify the positions with complete accuracy using the Geometry Point toolbar or right mouse button. Refer to the Points section later in this guide for more information.
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The resulting plan view shows the view sliced between the two points.
Indicating this view for slicing again will result in the existing slice points appearing on all views with perpendicular projections. The slice values are also stated in the Message Window.
Clicking
(Operation Complete) at this stage will remove the slicing from the view.
The Slice function is not intended for use with a Wireline or Wireline Hidden Line View Types.
The result of slicing the view is very similar to the Before/Behind boxes shown on the Limits tab of the Create View form , refer to the section Creating a Symbolic View.
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4.6
Updating the Views – Model Data
It is common for existing drawings to need to be updated due to changes in the model. Currently there are two methods of doing this at the view level which work in very similar ways, but there are some subtle differences
4.6.1
Update Design
From the application pull-down menu select Tools > Model View > Update > Update Design.
The user can then indicate the view to update or click the ALL button on the Buttons toolbar to update all views in the drawing.
4.6.2
Exchange Model View
Alternatively, select Tools > Model View > Exchange from the application pull-down menu.
The user can then indicate the view to update or click the ALL button on the Buttons toolbar to update all views in the drawing.
The user is then prompted to select the discipline that should be exchanged or ALL.
Another form is the displayed that is specific to Hull elements only.
In this case select 1. From Model.
Option 2.Defaults is covered in the following section Hull Model Draw Codes.
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4.7
Updating Individual Elements – (Exchange Model) Individual model elements can be updated by selecting Tools > Model > Exchange from the application pulldown menu or by clicking the Exchange Model button on the File toolbar.
The user can then indicate the specific element to be updated. In this case it is a pipe which is highlighted in the view.
The user is then presented with a Question form to confirm the selection. Click the Yes button to continue.
If the element selected is a Hull element then another form is displayed that is specific to Hull elements only. In this case select 1. From Model.
Option 2.Defaults is covered in the following section Hull Model Draw Codes.
If the element is present in more then one view yhe user can then specify whether the update is to be performed on All views, to Confirm one by one or Only Indicated.
The Confirm one by one option will cycle through every view that contains the selected element and require the user to confirm whether the update is to be performed for that specific view by clicking the Yes or No buttons on the Question form.
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4.8
Hull Model Draw Codes
The detail at which the model is displayed in the workspace can be controlled by the model draw code for example.
High level of detail (Plates, profiles, cutouts, clips are displayed)
Low level of detail (Only basic material is shown)
To change the model draw codes select Tools > Preferences… The draw codes can be changed by accessing the tree on the right of the property sheet.
When adding a model view the new settings will take effect.
When exchanging a model view or an individual element select 2 Defaults in the form to apply the changes in relation to the Model Draw Code settings.
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4.9
Validate
Validate is used to track and optionally exchange all "out-of-date" models in the current drawing. The validation tool will also track and optionally remove all models in the drawing that are not found in the data bank. Select Tools > Model View > Validate from the application pull-down menu. The system prompts the user to indicate a model view to validate. The user can validate all the views in the current drawing by clicking All. The Validate Model View form is displayed with a list of possible out-of-date models. The user can choose what to exchange or, if preferred, select All of the models in the list.
If the user chooses a single element and clicks the OK button to exchange that element. The list will be updated with the previously selected item removed allowing the user to repeat the procedure. Click
(Operation Complete) to complete the procedure.
If there are no models in the indicated view that are possibly out of date, the system displays the Information alert message: 'All models in the model view(s) are valid' as shown.
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4.10 Creating a Symbolic View To create a Symbolic View a drawing must be active in the Marine Drafting session. Select Symbolic View > Planar Hull View > Section… from the application pull-down menu.
Curved Hull views are covered in more detail in training guide TM-2104 Hull Detailed DesignInteractive Curved Hull Modelling.
The resulting menu is made up of five separate tabs, Plane, Limits, Select, Outfit and Misc.
4.10.1 The Plane Tab Name: Assign a name to the view. The name used should be unique within the drawing.
It is important that a name assigned to an existing object is not used as the name of the view. Therefore never use a drawing name, a panel name or a block name as the name of a view. The views will automatically be give unique names when opening the form, for all exercises the default names will be used.
Scale 1: Controls the scale of the text and symbols in the resultant view.
This value does not control the overall scale of the resultant view this should be manipulated by the use of the transform sub-picture function.
4.10.1.1 Plane Options
X - The resulting view will be a transverse section, typically on a frame. If this option is activated the X: Origin field will become active, enter the desired value i.e. FR121 for a section at frame 121. Y - The resulting view will be a longitudinal elevation. If this option is activated the Y: Origin field will become active and the desired value should be entered i.e. LP0 for an elevation on centreline. Z - The resulting view will be a plan view. If this option is activated the Z: Origin field will become active and the desired value should be entered i.e. 7000 for a plan view at 7000 above base. 3 Points - The plane of the resulting view will be defined by three points. If this option is activated all 9 fields will become active and the user should define an Origin, U-axis and V-axis by giving an X, Y and Z value for each. This option is used to define non-orthogonal views. Panel - The plane of the resulting view will be defined by an existing panel. If this option is activated the Name: field will become active and the name of the desired panel should be entered. If the panel to be used for the plane is the starboard instance of a reflected panel then the Reflect check box should be checked. The Name: field will default to Panel, which means the plane for the plates in the main panel will be used to define the view. However it is possible to select a particular Bracket, Stiffener or Flange to further define the view. If one of these options is selected the relevant Component No: should also be added so the system knows which Bracket, Stiffener or Flange to use to define the view. The Only Current Panel check box should be checked if the user desired only the named panel to appear in the resulting view.
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Curve - The plane of the resulting view will be defined by an existing Hull curve. If this option is activated the Name: field will become active and the name of the desired curve should be entered. RSO - The plane of the resulting view will be defined by an existing Reference Surface Object. If this option is activated the Name: field will become active and the name of the desired RSO should be entered.
RSO (Reference Surface Objects) are created in Initial Design and are used to define compartmentation for the vessel to be used in Naval Architecture Calculations, additional RSO’s can also be defined in the hull applications.
Looking:
For: Aft: PS: SB: Top: Bot:
The resulting view will look from Aft Fore The resulting view will look from Fore Aft The resulting view will look from Starboard Port The resulting view will look from Port Starboard The resulting view will look from Bottom Top The resulting view will look from Top Bottom
The Symbolic View default directions for views are as follows: Sections - Looking aft Plans - Looking down Elevations - Looking to port Pick: If the current drawing already contains views then it is possible to select one of these and the system will fill out the fields in the form to match those used to create the selected view. After the form has been populated it is possible to change the view name and create a new view using the selected views values. To get values from an existing view click the Pick button. The system will prompt ‘Indicate view’. Use the cursor to indicate the desired view in the drawing. The system will return to the Create View form having filled in the fields with the values from the indicated view. Replace Existing View: If this check box is checked the system will replace an existing view instead of creating a new one. If the Pick button has been used the system will automatically replace the view previously selected when the form is submitted. If the Pick button was not used the system will prompt the user to select a view to be replaced.
4.10.2 The Limits Tab Limits: Defines the extents of the resulting view. If all fields are left blank the resulting view will have the maximum extents. If a plan view (Z plane) or section (X plane) is being created it is possible to click the Portside or Starboard buttons and limit the view to that particular side of the ship. These buttons are not applicable to elevations. The Any button will return the form so the full ship is included in the view, i.e. both Port and Starboard. Depth: Define the depth of the view before and behind the view plane. This is also relevant for any Outfitting elements that maybe included in the view.
The selection of the View Type is important for Outfitting in order for the slice to be successful at the Depth values provided. The Wireline and Wireline Hidden Line options should not be used.
The Restriction check box is available when a restricted view is being used. When checked the view retains any restrictions placed on it. If unchecked the view reverts back to the original unrestricted view state.
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4.10.3 The Select Tab Design View: The resulting view will be based on the design structure of the model i.e. Blocks, Panels, Shell profiles, Seams and Butts, etc. Selecting this option will result in all fields in the Shell and Planar menus remaining active, while the Assemblies field will remain inactive. Assembly View: The resulting view will be based on the assembly structure of the model. Selecting this option will result in all fields in the Shell and Planar menus becoming inactive, while the Assemblies field will become active. GA View: changes the presentation of RSO‟s in the view.
4.10.3.1 Shell Options Curve: Existing: If a curve has already been created and stored (using the project defined prefix) at the exact plane of the view to be created then the system will use this curve in the resulting view. By Name: If this option is selected the Name field will be activated and the name of any previously stored curve can be given. This curve will then be used in the resulting view. Cut: The system will cut a new curve in the plane of the view to be created. None: No hull curves will be in the resulting view. Seams: If this check box is checked the system will automatically add any seams/butts crossing the plane of the resulting view. Profiles: If this check box is checked the system will automatically add any shell profiles crossing the plane of the resulting view or in the plane of the resulting view. Shell thickness: If this check box is checked the system will show the thickness of shell plates as two lines.
4.10.3.2 Planar Options Automatic Selection: If this check box is checked the system will automatically add all relevant planar panels to the resulting view. Draw Planeviews: If this check box is checked the system will display planar panels lying in the same plane as the resulting view. If the box is not checked the system will omit these panels from the view. Draw RSO‟s: If this box is checked the system will automatically add all relevant Reference Surface Objects to the resulting view. Draw as Plate: Controls the behaviour of the system when interactive selections are made in the resulting view. If this radio button is on the system will ignore any sub-components in a plate, e.g. if a hole was indicated the system would ignore the hole and highlight the plate it belonged to. If this button is off the system works at the lowest level component and will therefore recognise holes, cutouts, notches, etc. Draw as Panels: Controls the behaviour of the system when interactive selections are made in the resulting view. If this radio button is on the system will ignore any sub-components in a panel, e.g. if a plate was indicated the system would ignore the plate and highlight the panel it belonged to. If this button is off the system works at the lowest level component and will therefore recognise plates, stiffeners, brackets, etc. www.aveva.com © Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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AVEVA Marine (12.1) Marine Drafting TM-2100 Draw as Blocks: Controls the behaviour of the system when interactive selections are made in the resulting view. If this radio button is on the system will ignore any sub-components in a block, e.g. if a panel was indicated the system would ignore the panel and highlight the block it belonged to. If this button is off the system works at the lowest level component and will therefore recognise Panels, plates, stiffeners, brackets. Draw Intersections: If this check box is checked the system will display all planar panels crossing the plane of the resulting view. If the box is not checked the system will omit these panels from the resulting view. Blocks: Key in the name of a specific Block to be included in the view. Check the Exclude check box to omit a Block from the view. Panels: Key in the name of a specific Panel to be included in the view. Check the Exclude check box to omit a Panel from the view. Assemblies: Key in name of assembly. This is only relevant for the Assembly View option.
4.10.4 The Outfit Tab Check element types to be included in view
The Before/Behind Depth values set on the Limits tab will be applied if View Type is not set to Wireline or Wireline Hidden Line.
4.10.5 The Misc Tab Used to display a co-ordinate axis. Axis position may be selected from the drop down list.
Click the Properties button to display the View Properties form which is applied to the elements selected on the Outfit tab.
The Wireline or Wireline Hidden Line View Types should not be used if the Before/Behind Depth values set on the Limits tab are to be applied.
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4.11 Recreate an Existing Symbolic View. If a view already exists on a drawing it is possible to update it with the very latest model information by recreating it. This instructs the system to interrogate the model and update any changes to objects already in the view and add any new model objects. Select Symbolic View > Planar Hull View > Recreate from the application pull-down menu. The system will prompt ‘Indicate view or All’. Either indicate a desired view to recreate or use the All button to recreate all planar views on the drawing.
This option does not handle Model Views instead the Exchange or Update options must be used.
4.12 Modify an Existing Symbolic View. If a view already exists on a drawing it is possible to display the input menus used to create it, modify them, and regenerate the view as required. Select Symbolic View > Planar Hull View > Section from the application pull-down menu. From the Create View form check the Replace existing view check box then click the Pick button The system will then prompt the user to ‘Indicate view‟, indicate the view to be modified The Create View form will then be updated to suit the values of the indicated view, allowing the user to make the desired modifications. When complete, click the OK button to recreate the original view using the modified input data.
4.12.1 Modify the view. Selecting Symbolic View > Planar Hull View > Modify from the application pull-down menu opens a Multiple Choice form to modify views 1. Remake panel will update the panel from the model. 2. Add reflected image will produce a reflected image of the panel selected. 3. Add named panel allows a named panel to be added to a view. Amending the limits from the Create View form can modify the limits of a view. However the limits can also be modified interactively by indicating the desired limits on the screen. 4. Modify limits
Select Symbolic View > Planar Hull View > Modify.
Select option 4 Modify limits. The system will prompt ‘Indicate view‟
Indicate the view that you wish to modify. (A rectangle will be drawn around the view).
If the view with the rectangle is the one you wish to modify click Yes on the displayed dialogue box.
The system will prompt ‘First cp‟. Indicate the first corner of the desired limits.
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The system will prompt ‘Next cp’. Indicate the second corner of the desired limits.
The system will create a rectangle from the two indications and redisplay the OK? prompt.
Click Yes if happy with the rectangle. The system will return to the original multiple choice menu.
Click Cancel to exit the function.
5. Restrict, contour will restrict a view by a pre set contour. (Created with geometry) 6. Restrict, line restrict a view by a line defined by the user. 7. Copy Restrict takes a copy of the restricted view
4.13 Detail Views. As well as creating all the required views for the generation of panels, and the creation of drawings, the system can also produce detailed views of existing Flanges, Stiffeners, Brackets and Seams. As well as specific functions for the objects previously mentioned, there is also the Two cp‟s option, which allows a quick view to be generated anywhere in the ship to help visualise the 3D model.
4.13.1 Creating a Detail View of Multiple Objects. Select Symbolic View > Planar Hull View > Detail… from the application pull-down menu. If a detail view is required for several objects then the Two cp‟s option should be used. This allows the user to define a view plane, define the direction of the view and also define the extent of the view. Select option 1. Two cp‟s The system will prompt ‘Cursor position’.
In the example shown a view in way of the fwd CL, there is a requirement to see the supporting structure for clarification of detail.
Indicate two cursor positions as shown below.
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The system will join the two-cursor positions with a line and display a prompt, if the line is correct click OK The Create View menu will appear, make all the desired selections to include/exclude panels, blocks, curves in the view or change any limits etc. Alternatively just click the OK button on the menu and the system will automatically display all relevant objects in the detail view.
The system will now generate the view and request the user to position it on the drawing. The view in this case will appear as shown below:
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4.13.2 Creating a Detail View of Flanges, Stiffeners, Brackets or Seams Select Symbolic View > Planar Hull View > Detail… from the application pull-down menu.
Select either: 2, 3, 4 or 5 to suit the object that you wish to make a detail of. The system will prompt „Identify‟ for Flanges, Stiffeners and Brackets or „Indicate Seam‟ for Seams. Indicate the specific object you want detailed. The system will now produce a detail view of the object selected. Indicate a position on the drawing to place the view.
For details of Plate Edges you must have the Extended Bevel handling option. When indicating stiffeners do so in a plane view not a section view. If a detail of a particular end of a stiffener is required indicate near that end. If a detail of a whole stiffener is required indicate in the middle third of the stiffener.
4.14 Model Information The model objects in the workspace are not only 3D representative but they also contain other production and assembly information Select Tools > Inquiry > Model from the application pull-down menu or click the Model Information button from the File toolbar
Select the model part to be queried.
This function can only be applied to Hull elements. It is expected that Outfitting elements can be queried using the common attribute forms.
Refer to Appendix A for use of the Attribute forms.
4.14.1.1 Navigate to Position in Explorer Select the model component in the drawing, right click on it and select the Navigate option from the context sensitive menu. The choices of in Design Explore, in Draft Explorer or in Drawing Explorer are available. The component selected is highlighted in the relevant explorer.
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Exercise 2 – View Creation
1. Start a new drawing using an A1-AVEVA drawing form. 2. Create an isometric view of BLOCK F401. Scale 1:75 3. Create an isometric view of ZONE 403-PIPE belonging to SITE PIPE-4DK_FWD. Scale 1:75.
Unless stated for all Views containing Outfitting elements use the Universal Hidden Line and /TT/DRA/PRJ/REPR/GEN/BASIC for View Type and Style respectively.
4. Create a symbolic view at FR160 looking aft using the following limits, Z max = 3600. Scale 1:75
5. Add a detail view at section using two c.p.‟s from the first girder to port. Scale 1:75. Use the limits X min FR158-200 X max FR162+200, Z min 0 Zmax 10000. 6. Create a stiffener detail from one of the stiffeners on FR 160. Scale 1:25
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4.15 Adding Rulers to an Existing View When a project is set up in AVEVA Marine a number of tables are created in the background. Some of these tables contain the co-ordinates of the Frames and Longitudinal positions for the ship. Therefore it is possible to add a centreline, baseline, frame ruler, longitudinal ruler, etc to any symbolic or model view created on a principle plane. 1. 2. 3.
Use the function Annotate > Position Ruler from the application pull-down menu. The system will prompt „Indicate model view‟. Click on the view. The system will highlight the view selected and display the 3D Ruler form:
4. 5.
6.
7.
Only the relevant rulers for the view selected will be available, other rulers will be greyed out. Select the ruler to be added to the view and the system will prompt ‘Locate ruler’. Click once in the drawing to position the ruler. The system will now prompt ‘Trim ruler by cursor position’. If required adjust the extent of the ruler by indicating on the screen. If extent is OK then click the OC button. The system will now redisplay the 3D Ruler form again. Either add another ruler to the same view or use the Cancel button if no more rulers are required in the active view.
When adding a Frame Ruler the user can click the OC button to automatically position the ruler at the CL or BL depending on the view projection. The system will prompt „Indicate model view‟. Either indicate another view to add rulers to or click the OC button to finish.
4.16 Text 4.16.1 Adding Text Select Insert > Text… from the application pull-down menu or click the Insert Text button from the Text toolbar.
In the Insert Text form key in the text to be added to the drawing. Check the Multiline checkbox to allow the use of the Return key in the form. Import: Allows text to be imported from a text file or a .prn file (formatted text, space delimited file from MS Excel). Model Info: Allows the Model Info to be placed as multi-line text in the drawing. Options: Allows the user to set the height, rotation, aspects, slanting, interline spacing and font before placing the text. Click the OK button, (or press the Return key if the Multiline checkbox is not used), when finished To change the text properties click the
(Options) button before positioning the text.
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Use the cursor to position the text and click to place
it.
To modify text properties after placing it select Modify > Properties > Text… or select Properties from the right mouse button context sensitive menu.
All text entered during the session can be retrieved from the pull-down which will populate the form.
4.16.2 Editing Text Select Edit > Text… from the application pull-down menu, click the Edit Text button from the Text toolbar or select Edit from the right mouse button context sensitive menu.
The text is highlighted in the drawing and the Edit Text form is displayed. Options: Allows the user to change the height, rotation, aspects, slanting, interline spacing and font of the text.
Click the OK button, (or press the Return key if the Multiline checkbox is not used), when finished
4.16.3 Moving/Rotating Text Select Modify > Move > Text from the application pull-down menu, select Move from the right mouse button context sensitive menu or click the Move Text button from the Text toolbar The text is highlighted in the drawing allowing the user to reposition it.
Select Rotate from the right mouse button context sensitive menu. The text is highlighted in the drawing allowing the user to rotate it using the cursor.
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4.16.4 Options for Text. When creating text, if the Options button is selected, the Change Text Status form will be displayed. Select 1 Properties and the relevant options will be displayed as shown below in the Text Properties form.
Fonts: Standard Windows font selection. Font style: Bold, Regular or Italic / Bold Italic. Size: Text height. Colour: Text colour Strikeout: When the check button is checked the text will appear with a strikeout through it. Underline: When the check button is checked the text will be underlined. Aspect: The width of the characters and spaces between the characters as a ratio of 1, e.g. 0.5 will produce text and spaces at half normal width. Slant: Text inclination. Interline Space: Space between each line of text. Copy Prop: Select existing text to match properties. Select 2 Rotation and the relevant options will be displayed on the Change Text Rotation form. 1 Standard: The default angle will be used. 2 Key in: Key in the new angle select OK then select the text. 3 Same as: Select existing text already placed at the required angle, then select the text to be changed. 4 Two positions: Indicate two positions to define the required angle. To change the properties (size, font, angle etc.) of the text after placing use Modify > Properties > Text… from the application pulldown menu or click the Modify Text Properties button on the Text tool bar. The Change Text menu will be displayed.
Alternatively select Properties from the right mouse button context sensitive menu to open the Text Properties form shown previously. © Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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4.16.5 Copy Text Select Modify > Copy > Text from the application pull-down menu or click the Copy Text button from the Text toolbar and indicate the text. The copied text is highlighted in the drawing allowing the user to position it.
4.16.6 Delete Text Select Edit > Delete > Text from the application pull-down menu, or click the Delete text button from Text tool bar and indicate text.
4.17 Introduction to Subpictures When a view is created it will display model objects which will consist of components. Each view and its component parts will belong to what is called a subpicture. Subpictures consist of up to 3 levels: View – The complete view as created by Symbolic View or Model Views. Subview – This is the individual object, i.e PIPE, EQUI, HPANEL etc. Obviously there may be numerous subviews owned by a view. Component – This is the individual part of the object, i.e. flange, valve, stiffener, plate etc. To manipulate the subpictures in the drawing the levels are numbered as indicated below: View – Level 1 Subview – Level 2 Component – Level3
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4.18 The Drawing Structure
Level 1 Drawing
View
Level 2 Sub-View
Level 3 Component OMPONENT
Each level of the subpicture can be manipulated as a group; this means they can be moved and edited as one and can be stored and added to drawings as separate entities.
4.19 Current subpicture. During normal use of the system there will always be a current subpicture. Any new geometry, text, etc., will belong to this current subpicture and its scale will be the set by the subpicture. The function Tools > Subpicture > Current… controls the current subpicture. The following options are displayed:
Existing component: Select (with cursor) an existing subpicture to edit or add to.
New subpicture (auto): Create a new subpicture dependent on next selection. (level 2 if geometry is indicated, level 3 if a model object is indicated).
New subpicture (manual): Create a new subpicture, the user defines the level by indicating the owner. If the owner is at level 2 then a level 3 subpicture created and so on.
New View: Will create a new level 1 view with a user-defined drawing scale.
Automatic: Will automatically select a subpicture for new entities, based on the closest entity (next selection) or connected entity i.e. nodes on contour belong to the same subpicture as the contour. This means all geometry drawn will be to the correct scale, i.e. same as subpicture.
The most common use of this function is to make an existing subpicture current so that something can be added to it, i.e. text, geometry etc.
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4.19.1 Make an existing subpicture current When adding elements, e.g., text, to a drawing containing multiple views, the subpicture with which the elements are to be associated must be selected as the current subpicture before adding the elements. Select Tools > Subpicture > Current… from the application pull-down menu or select the Current Subpicture button on the Subpicture toolbar. The Current Subpicture menu is displayed:
Select Existing component then indicate an existing subpicture. CP (cursor position) View the Message Window to check the status
Care must be taken when considering the hierarchy of the subpicture structure. Adding text and geometry to a component will result in these elements being removed if the owning sub-view object is exchanged, deleted or updated.
4.20 Create New View (Level 1) To create a new subpicture, select one of the New options from the form To create a new view (Level 1) with the default scale, click the 2 New subpicture (manual) Click
Operation Complete to make a new view.
To create a new view with a new scale use, New View Key in the desired drawing scale e.g. 100
4.21 Create New Subview (Level 2) To create a new subview (Level 2) select, 2 New subpicture (manual)
There must be an existing subpicture.
Indicate an existing subpicture (Level1) and choose Level 1 View the Message Window to check the status.
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4.22 Create New Component (Level 3) To create a new component (Level 3) is with option 2 New subpicture (manual)
There must be an existing subpicture. Indicate an existing subview (Level2) and choose Level 2
View the Message Window to check the status.
4.23 Transforming a Subpicture The appearance of a Subpicture can be changed using a transformation. These include moving, scaling and rotating.
A Subpicture can be transformed on any of its three levels hence the importance of splitting and regrouping. See section entitled Re-use of Subpictures. To transform a Subpicture select Modify > Transform>Subpicture… from the application pull-down or click the Transform Subpicture button on the Subpicture toolbar
Select the subpicture to be transformed. Choose a level using the Subpicture Level tool bar. 1. View. 2. Subview. 3. Component.
1
The subpicture is highlighted. It can now simply be dragged to a new position or rotated after clicking
(Options).
All of the transformation options are available. 2
After the subpicture is moved to the desired location click 3
(Operation Complete).
In reality the above is a bad example of a transformation because this will be undone if the Hull Panel is exchanged or updated. Also the drawing does not give an accurate reflection of the www.aveva.com modelled elements.
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4.23.1 Ways to Transform. When an entity is selected for transformation, the Transform toolbar will be displayed.
When transforming it is important to look at the Message Window to see what the system is expecting. It must say 'Choose transformation' before the Transform toolbar options can be used.
The most commonly used transformations when laying out views in a drawing are Scale, a combination of Move Two Positions and either Lock U or Lock V, to align the node points of either the base lines or centrelines of two views. However all options on the Transform toolbar have been shown here some of which are more applicable for geometry. Scale: Key in the absolute scale of the subpicture i.e. key in 25 (scale 1:25) Click the OK button, OC. Move Delta: Key in an offset value to move the subpicture, i.e. 100 U, 100 N
Move two Positions: Select a point relative to the element, then a new point to where the reference point is to be moved. 1. Select a reference point relative to the element, 2. Then a new point where the reference point is to move.
1. NODE POINT
2. MID POINT
RESULT
Rotate Delta: Key in an angle for the element to rotate by. (It will rotate around a predefined centre, +ve = anticlockwise). Rotate two positions: Rotate by two reference lines both fixed at the centre of rotation.
Rotate predefined angle: Rotate by 45, 90, 180 and -90 degrees respectively.
Mirror: Mirror around the horizontal or vertical axes or parallel to a line.
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Parallel: Transform an entity so an edge is parallel and a distance from another straight line. 1. Select a segment on the item to transform 2. Select a segment to be parallel to 3. Key in the distance from this segment.
Four positions: 1. Transform by defining an axis between two positions 2. Then a new position for this axis (two more positions)
1a. Node
1b. Midpoint
2b. Nearest
RESULT
2a. Intersection
Same as: Transform the same as existing Subpicture; scale rotation and mirroring are accounted for
Along curve: Will transform an entity such that it will follow the path of a curve.
1. Indicate curve 1.
2. Indicate where on the curve the entity is to be placed (
for start).
2. Nearest
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3. Indicate part of the entity to be tangential with the curve i.e. on the curve.
3. Select the line
4. Indicate what part of this line is to be on the curve (
for start).
5. Click
to complete.
4. Node
5. Result
Lock V: If this is clicked before making a transformation the vertical component will be locked and only the rotation or horizontal position can be changed. Lock U: If this is clicked before making a transformation the horizontal component will be locked and only the rotation or vertical position can be changed. Change centre of rotation (symmetry): By default a centre of rotation at the centre of the circumscribing rectangle is used for rotating transformations. This function can be used to move the centre of rotation and the point of symmetry for mirror functions. 1. Select a new position for the centre of rotation using point functions. Press operation complete. 2. Continue with rotate transformation, now the centre of rotation will be as defined by user.
Toggle form detection: Usually the drawing form is undetectable when performing a transformation. This operation allows the form to be used in transformations such as “Move two positions”. During a basic transformation i.e. moving, click free-rotating mode.
(Options) to toggle between free-displacing mode and
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4.24
Copy a Subpicture
Each subpicture can be copied on any of its three levels; a copy will retain a link to the original subpicture thus allowing copies of subpictures to be updated using the Exchange function covered later. To copy a subpicture: Select Modify > Copy > Subpicture from the application pull-down menu or click the Copy Subpicture button on the Subpicture toolbar. Indicate the subpicture to be copied and select the appropriate level. Indicate the owner. Key in the number of copies.
If the user enters 0 then multiple transformations can be performed, creating a copy for each.
Perform a transformation on the subpicture. Click
4.25
(Operation Complete) until all copies appear in the workspace.
Deleting a Subpicture
Select Edit > Delete > Subpicture from the application pull-down menu or click the Delete Subpicture button on the Subpicture toolbar. Select the subpicture and the subpicture level to be deleted. Click the Options button to display additional options.
By Cursor Select the subpicture to be deleted. By Name Key-in the name of the subpicture to be deleted. Envelope Deleted an enveloped subpicture. By Area Define an area for deletion including more than one subpicture (the user will be asked for confirmation before deleting each subpicture).
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Exercise 3A – Hull Trainees 1. Create the views at a scale of 1:75 as shown below: Section at FR152 – With no restrictions Section at FR117 – With no restrictions Plan at 1500AB – Xmin=FR152 / Xmax= FR178 Elevation on CL – Xmin=FR152+12 / Xmax=FR171 - Zmin=0 / Zmax=12000 Elevation on CL – Xmin=FR152+12 / Xmax=FR171 - Zmin=0 / Zmax=12000 Isometric Model View of BLOCK F401 2. Add the text and rulers as shown, ensuring that the text belongs to the correct subpictures. Dimensions will be covered later. 3. Add properties to the title block. 4. Save the drawing as EXERCISE-03A
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Exercise 3B – Outfitting Trainees 5. Create a single view using BLOCK F401, BLOCK F204, ZONE 403-PIPE and ZONE 403-EQUIP. 6. Remove EQUI MPS4001 from the view 7. Create the following sliced views at a scale of 1:75 as shown below. Section FR152 to FR165 Section FR165 to FR170 Plan below Deck at 5800 A/Base Elevation from CL to starboard Elevation from CL to port, (this view will need to be rotated) 8. Add the text and rulers as shown, ensuring that the text belongs to the correct subpictures. Dimensions will be covered later. 9. Add properties to the title block. 10. Save the drawing as EXERCISE-03B
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4.26 Re-use of Subpictures All subpictures may be stored on a databank and later added to a drawing. They will be stored on the subpicture databank (defined by the logical SBD_PICT). In order to save a particular subpicture, it may be necessary to split or regroup a drawing into several subpictures.
4.26.1 To split level 1. (Create new view) Select Tools > Subpicture > Split from the application pull-down menu or click the Split subpicture button on the Subpicture toolbar.
Select a subpicture. Choose level 1 as the level to be split. This means a new level 1 will be created. Select how to split the geometry from the options: Auto
Let the system create a separate owner for each entity selected. Subordinate Create a new owner for the subordinate (other Subpicture on drawing with lower level) entities selected. Geometry Create a new owner for the geometry selected. Polygon (CUT) Create a new owner for the geometry selected by an enclosing polygon/rectangle. Area (CUT) Create a new owner for the geometry selected by an enclosing general area. Set NO CUT Toggle CUT/NOCUT feature. If cut is set, geometry intersecting the polygon/general area will be included in the split. If NOCUT is set only the geometry completely inside the polygon/area will be included. In this case a group of entities will be selected by surrounding them with a polygon. Select 6 Set NOCUT followed by 4 Polygon (NOCUT) draw a polygon around the entities. Once the polygon is defined the capture and splitting will need to be confirmed. (Options to toggle polygon or rectangle) Polygon to select the geometry to split
Clicking the Options button will toggle between a rectangle or polygon to aid capture on complicated drawings.
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The split function will now create a new owner on the working level (in this case 1). So the geometry selected will belong to a new level 1 view.
4.26.2 Split level 2 (Create new subview) To create new subviews and components in a subpicture select a working level of 2 or 3. This will 'split' or move the selected items into a new subview or component respectively. Indicate the subpicture and select level 2 as the level to be split.
Now select the geometry to be split to the new sub-view or component.
Polygon The result is a new level 2 subpicture.
4.26.3 Regroup Subpicture This function allows the user to move entities from one owner to another. This means entities in 2 separate subpictures can be grouped together. In this case the component from sub-view 2 is moved to subview 1 and thus view 1> sub-view 1 is its new owners.
In this case the component from subview 2 has moved to subview 1 and thus it has a new sub-view owner but belongs to the same view.
To regroup two separate level 1 subpictures. Select Tools > Subpicture > Regroup from the application pulldown menu or select the Regroup subpicture button on the Subpicture toolbar.
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To regroup the SECTION 16-A with the other sections on the left of the drawing. With the cursor select the subpicture to regroup the items to, i.e. (the new owner). Select the level 1, to regroup the other entities as a sub-view to this existing view. Once again there is a multiple-choice menu to determine how the user selects geometry to regroup.
Subordinate
Move subordinates, indicated by the user to another owner. Neighbour Move all subordinates of neighbours, indicated by the user to another owner. Geometry Move all geometry indicated by the user to another owner. Polygon (CUT) Move all geometry selected by an enclosing polygon/rectangle to another owner. Area (CUT) Move all geometry selected by an enclosing general area to another owner. Set NO CUT Toggle CUT/NOCUT feature. If cut is set, geometry intersecting the polygon/general area will be included in the split. If NOCUT is set only the geometry completely inside the polygon/area will be included. Select Neighbour and indicate the geometry belonging to Section 16-A. Because the Regroup is being performed using Level 1 selecting Neighbour will collect all Level 1 elements belonging to the indicated geometry.
Had Subordinate been selected all Level 2 elements would have been collected, Level 2 being the subordinate of Level 1. The use of Subordinate & Neighbour requires an awareness of the current subpicture structure but is often quicker than using Polygon.
Click (Operation Complete) then YES to accept the regrouping. The selected subpicture will now be a subordinate (in this case a level 2 subview) of the owner subpicture.
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4.26.4 Output subpicture To store a subpicture (save to databank) select Tools > Subpicture > Save from the application pull-down menu. Select the subpicture and level to be saved. Key in a name for the subpicture to be stored.
If the subpicture contains associated drawing elements these can be saved as well by clicking the Yes button.
Check to confirm that the subpicture has been stored in the Message Window.
4.26.5 Insert subpicture Select Insert > Subpicture from the application pull-down menu to add a stored subpicture to a drawing. Click List to view the names of the subpictures, wildcards may be used to filter the list. Then select from the list. The List button will be replaced with Insert. Click Insert. Place the Subpicture in the workspace. In this case it is a level 1 so the view scale will need to be changed, i.e. 1:200 in this example. The transformation options may be used before placing the subpicture in the drawing. Click
(Operation Complete).
If the subpicture is a level 2 or 3 it will be placed in the view at the scale of the current view.
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4.26.6 Exchange subpicture Select Tools > Subpicture > Exchange from the application pull-down menu. Pick the subpicture to be exchanged. Select the level, in this case select level 1, the subpicture name is picked up by the system.
The subpicture can be exchanged for an updated copy of the original subpicture or exchanged for a different subpicture from the list.
4.26.7 Backdrops A Backdrop is a 2D image that can be positioned so that it can be used for positioning 3D elements. The creation of Backdrops can be accessed via Tools > Backdrop. However to see the backdrop in the 3D View it is necessary to convert this into an RSO. This can only be performed from the Structural Design applications so it is not covered as part of this guide.
Refer to TM-2110 AVEVA Marine (12.1) Hull Design – Common Reference Model for further details.
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4.26.8 Transfer Subpicture A Subpicture can be transferred from the current drawing to a new or existing drawing. Select File > Transfer… from the application pull-down menu.
The user will be presented with the Transfer to Another Drawing form. This allows the user to select an existing drawing or key-in a new drawing name and click the Save button. Click the Save button.
If a new drawing name is provided the user is presented with the Insert Form form as shown. Select the drawing form and click the Insert button or alternatively click Cancel to create a drawing with no form. The user will then be presented with the Transfer to Another Drawing form, click 1 Subpicture.
Indicate the subpicture to be transferred and select the level. The user can then determine the position of the view relative to the origin of the drawing form The user can continue to select additional subpictures to transfer. Click (Operation Complete).
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Exercise 4 – Subpicture Handling 1. Open drawing TRA_EXERCISE-04-MTP-1. General Arrangement The drawing will appear as shown opposite. All geometry is at sub-picture level 1.
2. Create a level 1 sub-picture for each view and save each as a sub-picture named ELEVATION, B DECK, C DECK, etc. 3. Start a new drawing named EXERCISE-04-01 Insert an A1-AVEVA drawing form. 4. Create a new view at 1:250 and insert the ELEVATION, B DECK and C DECK etc sub-pictures as shown below: 5. Save EXERCISE-04-01.
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6. Create a level 2 sub-picture of the starboard Exhaust Trunk on D DECK as shown below highlighted in blue. 7. Save the sub-picture as STBD_EXH_TRUNK Save the drawing.
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CHAPTER 5
5
Basic Geometry
The drawing of the elements modelled using the AVEVA Marine suite of applications is a valuable byproduct of the modelling process. The need to draft a drawing from scratch using basic geometry does not arise very often, but cannot be assumed to never happen at some stage. Consequently AVEVA Marine provides the tools to allow the user to create basic geometry using traditional drafting functions.
5.1
Creating Geometry
5.1.1
Points
Points in drawings are represented as a small cross. The actual need to display a point and see the cross on a drawing plot is not very common; therefore there is little requirement for the creation of these points. However, points are used extensively when creating/positioning geometry. To avoid the need to have these small crosses all over the drawing, a particular point type can be selected and after an indication in the drawing, the system will create a temporary point allowing the creation of basic geometry.
Cursor point. - A point at the cursor position when the mouse is clicked.
Node point. - A point at the closest end point of an entity. Key in co-ordinates of a point. - A point specified by u,v co-ordinates.
Event point. - A point at closest event point of a modelled element.
Midpoint. - A point at the midpoint of entity.
Intersection point. - A point at the closest intersection of two entities. Clicking the Options button allows the two entities to determine the projected intersection. Nearest point. - A point at the nearest part of the nearest entity.
Existing point. - A point at the nearest existing point on the drawing.
Centre of Arc. - A point at the centre of the closest arc. Periphery point of arc segment by angle. - A point on the closest arc at an angle specified. (0 at horizontal and +ve anti clockwise). Selecting indicate in the value will allow the cursor to snap to the quarter positions. Distance along a Contour. - A point at a user specified distance along an entity. Distance taken from end closest to indication of entity. Centre of Gravity. - A point at the centre of area of an enclosed contour.
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Symbol connection. - A point at the closest symbol connection point. Offset current point. - A point offset by (∆u, ∆v) from the current point.
Automatic point. - A point at the closest node, midpoint or intersection as defined by the user. Add offset. - A point offset from the next point defined. (the next point defined will use the point mode selected before the Add offset mode). The sequence of point selection is very important for this operation, for example on the shape below a line will be created from two points 25mm and 50mm up from the existing node points. From the Insert Line function, (shown later) the user is prompted for ‘Cursor Position’ in the Message Window.
The user must select the Node point option, immediately followed by the Add Offset option.
The user can indicate the first node which will result in Enter String form appearing allowing the user to key in the offset value, 25 U in this case and click the OK button. The first position will have been determined.
The system will remain in the Node point mode but the user will have to select the Add Offset option once again
The user can indicate the second node which will result in the Enter String form appearing again allowing the user to key in the second offset value, 50 U in this case and click the OK button. The line will now be complete.
In reality the Geometry Point toolbar is seldom used because it is quicker to access the point via the right mouse button context sensitive meu.
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To actually add a point to a drawing select Insert > Point from the application pull-down menu. Alternatively use the Insert Point button on the Geometry toolbar. Select the particular point definition required from the Geometry Point toolbar and indicate as required. The image below shows examples of the various point types:
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5.1.2
Lines
To create a line, select Insert > Line from the application pull-down menu. Alternatively use the Insert Straight Line button on the Geometry toolbar. The following line type buttons are available on the Geometry Line toolbar.
Line between 2 points. - Indicate start and end (see point selection). Line through point at angle to existing line. Key in the angle in Value box on the Geometry toolbar. Indicate a point and an existing line. Horizontal line. - Indicate a vertical position for the line.
Vertical line. - Indicate a horizontal position for the line. Parallel line. - Key in a distance in the Value box on the Geometry toolbar. Indicate the line on the side to be offset from. Basic arithmetic can be used in the value box. Perpendicular line through point. - Indicate line and point.
Example
Indicate line (1) Indicate point (node at 2)
2 1 Result
Line at tangent to arc and through point. - Indicate arc and point.
Line at tangent to arc and parallel to line. - Indicate arc and line.
Line at tangent to arc and perpendicular to line. - Indicate arc and line.
Line at tangent to 2 arcs. - Indicate arcs.
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5.1.3
Arcs
To create an arc, select Insert > Arc from the application pull-down menu. Alternatively use the Arc button on the Geometry toolbar. The following arc type buttons are available on the Geometry Arc toolbar.
Arc through 3 points. - Indicate 3 points that the arc must pass through. Centre and radius. - Indicate a point and key in radius in the Value box on the Geometry toolbar. 2 points and amplitude. - Indicate two points and key in an amplitude in the Value box on the Geometry toolbar. 2 points and radius. - Indicate two points and key in a radius in the Value box on the Geometry toolbar. Centre point and point on arc. - Indicate a centre point and a point on the circumference. Centre point and tangent. - Indicate point and line.
Two tangents and radius. - Indicate two converging lines and key in a radius in the Value box on the Geometry toolbar.
3 tangents. - Indicate 3 lines.
Point, radius and tangent. - Indicate a point, key a radius, select a line.
5.1.4
Insert Fillet
Select Insert > Fillet from the application pull-down menu. The user is prompted to ‘Indicate Fillet’ in the Message Window. Select the type of fillet to apply by clicking the appropriate button. Enter the required fillet dimension and click the OK button.
Indicate the intersection in the quadrant where the fillet should be applied.
The individual segments are not trimmed, see Trim by Fillet for further information.
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5.1.5
Virtual Geometry So far the creation of the geometry has in some cases relied on interaction with existing elements. It should be noted that this is not always necessary. The Virtual Geometry mode allows the user to create temporary constructions lines during the function which are used as references only and are removed upon completion. 2
1
In the following example a line will be created from point 1 to point 2 A Point 1 is a Node point Point 2 is the Intersection of an existing line A and a vertical virtual line B positioned at the Node point.
B
3 From the Insert Line function, the user is prompted for ‘Cursor Position’ in the Message Window. Click the Node point option and indicate point 1.
Click the Intersection point option. The user is prompted for „Indicate intersection point’, but the actual intersection does not exist. Clicking the Options button changes the prompt to for „Indicate first segment’. However the desired segment line B does not exist.
To create the vertical line B click the Virtual Geometry Mode button on the Geometry toolbar. The result of setting this mode is that the next geometry element to be created will not be permanent in this case the Vertical Line.
Click the Node point option and indicate point 3. The virtual line will be added as shown. The prompt will change to „Indicate second segment’. Select the existing line A. to complete the creation. The virtual line is no longer visible.
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5.2 5.2.1
Modifying Geometry Colour
To modify the colour of an existing geometry select Modify > Colour… from the application pull-down menu. The system will display the Modify Colour form: Scroll through the available colours until the desired colour appears in the window. Click the OK button to use the selected colour or use the Options button to collect the colour from existing geometry. Once the colour is determined the system will prompt „Indicate any geometry’. Click on the desired geometry or alternatively click the Options button to display the Multiple Choice form shown. This allows the user to be very specific with the selection. Clicking the Options button again the system will prompt „Indicate any Subpicture’ to allow the user to change the colour of a subpicture. Once the selection is done and the colour is changed, use the OC button to return to the Modify Colour form or use the Quit button to completely exit the function.
5.2.2
Line type
To modify the line type of an existing geometry select Modify > Line type… from the application pull-down menu. The system will display the Line Type Selector form: Click the OK button to use the selected line type or use the Indicate button to collect the line type from existing geometry. Once the line type is determined the system will prompt „Indicate any geometry’. Click on the desired geometry or alternatively click the Options button to display the Multiple Choice form shown. This allows the user to be very specific with the selection. Clicking the Options button again the system will prompt „Indicate any Subpicture’ to allow the user to change the line type of a subpicture. Once the selection is done and the line type is changed, use the OC button to return to the Line Type Selector form or use the Quit button to completely exit the function. The Shift radio buttons Left, None and Right allow the user to alter the justification of the lime type. This is more noticeable for the thicker line types available.
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5.2.3
Modifying General Subpicture/ALL.
To modify groups of items contained within a subpicture or component select Modify > General from the application pull-down menu. Select a subpicture and the level to be modified or use ALL. The following form will be displayed, requesting the user to identify the Search Property: All of these properties can be used to identify geometry in the subpicture or drawing that will be affected by the change. In this example it is the colour that is used. Using option 5 Colour as an example, select a colour from the scrollable list or use the Options button as previously explained..
Click the OK button. All items of the selected colour within the subpicture level will be activated ready for modification.
To modify any of the properties of the activated group, e.g. change the colour, or keep the original colour and change the line type, select the new property to be added to the items. After any selections have been made, click OC.
Repaint
the drawing (if necessary) for the changes to be seen.
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5.2.4
Multiple Selection This function will allow the user to select and filter multiple items. The Multiple selection context sensitive menu option can be activated by pressing the Ctrl key and clicking the right mouse button in the graphical window. The Box function will allow the user to select elements within a given box and the Polygon function will let the user select all the elements within a polygon. Inside and Crossing are options to the area selection. If Inside is selected, elements completely inside the area will be selected. If Inside is NOT selected, elements completely outside the area will be selected. If Crossed is selected also elements crossing the boundary will qualify for selection. i.e. in addition to the ones inside and outside.
Among the selection options there are also two types of filters. The first filter represented by the Comp., Subview, View, Contour, Text and Symbol options. With the Comp., Subview and View the user decides the subpicture level for selection. With the Contour, Text and Symbol options the user selects the type of geometry to be selected. Selecting these options will only have the effect when there is no subpicture level selected at all by the user. i.e. the user selects geometry entities directly. The second filter is also on the context sensitive menu and this is the Advanced Filter…. This is an additional filter that will be applied to the previously selected elements. The filter is one or several properties i.e. Colour, Line Type, Text Height, Layer. When the user selects the Advanced Filter… option it means that the user has two lists of elements, the selected and the filtered elements. The filtered elements are the result the user will get when scanning the selected elements to find the ones that match the advanced filter selection. Selecting the Advanced Filter… option will display the Property Filter form.
If the user selects more than one property, this will mean that the element must match all of the selected properties to be targeted. i.e. If the user has selected two subviews and they have set the Property Filter to Colour Red and the Line type Dashed. The filtered elements will be all contours in the two subviews that are both red and dashed.
The search will stop on the highest level, i.e. once a matching element is found the subordinate elements will not be searched.
There are two menu choices on the Multiple Select context sensitive menu that are related to the selected / filtered elements. Show selected elements and Show filtered elements.
These two options let the user select which list of elements they want to be highlighted on the drafting canvas. The selected elements or the filtered elements, by default the selected elements are highlighted.
If the user has an Advanced Filter… set, all operations that they apply to the selected elements will affect the filtered elements and not the selected ones.
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5.3
Trimming
To trim entities use Modify > Trim > To Entity from the application pull-down menu. Follow the instructions in the Message Window. Indicate the trimming segment and the contour to be trimmed with the cursor.
Indicate contour to trim
Indicate trimming segment
It is important to select the correct end of the contour to trim.
Result
Indicate trimming segment
Indicate contour to trim
Result
When using Trim To Entity, clicking (Options) allows the user to define what type of entity to trim to: Point, Segment or Contour. Once selected this mode will be current until changed.
(Operation Complete) will complete the current trim and allow selection of another trim knife.
Trim and Extend can also be accessed via the right mouse button context sensitive menu.
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5.3.1
Trim By Length.
It is possible to trim entities by specifying a length by selecting Modify > Trim > By length from the application pull-down menu. Indicating an entity will display the form shown. New length allows the user to key-in a new total length for the entity.
Delta length allows the user to key-in a length to be added (+) or removed (-) from the end indicated by the user. Central angle allows the circumference of an arc to be changed with reference to the central angle of the arc. New angle
Key in end angle
Add delta angle
5.3.2
Trim by Gap
Parts of geometry can be trimmed using Modify > Trim > Gap ‘Indicate contour to split’ (1) ‘Indicate first trimming segment’ (2) ‘Indicate second trimming segment’ (3)
3 1 2
When asked for first trimming segment click for the trimming position.
(Options), this allows a cursor position to be selected
There are of course two solutions to this. The user is presented with a solution and prompted to confirm whether it is satisfactory. Clicking the No button will result in the alternative being presented.
NO KEEP Result KEEP
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5.3.3
Trim by Cutout
Select Modify > Trim > Cutout from the application pull-down menu. This requires two intersecting points to be present between the entities. Indicate the two elements. This function will trim both elements selected. Depending on the shape of the elements selected there many be several solutions.
The user is presented with a solution and prompted to confirm whether it is satisfactory. Clicking the No button will result in the alternative being presented.
5.3.4
Trim by Fillet
To fillet an intersection between two line segments, select Modify > Trim > Fillet from the application pulldown menu. Select the type of fillet to apply by clicking the appropriate button.
Enter the required fillet dimension and click the OK button. Indicate the intersection in the quadrant where the fillet should be applied.
The chosen fillet type remains selected until a new fillet type is chosen. To choose a new fillet type click the Options button.
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5.3.5
Stretch Stretch is an editing tool that allows the node points of polylines and other geometry items to be stretched to a new position. Select Modify > Stretch… from the application pull-down menu to display the Stretch form as shown.
5.3.5.1 Stretch Node Select 1 Node and then select the node point by indicating near to it.
A new position needs to be given, either by free positioning or selecting the Lock U / Lock V button on the 2D Lock toolbar and then indicating the node of the line to align with.
The final stretched position.
5.3.5.2 Stretch Elbow Select 2 Elbow and pick the segment to crack. Use the Geometry Point toolbar to define the position. In this case the Mid-point option followed by Add offset. Select the segment again and a key in 15 U in the prompt and click the OK button.
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5.3.5.3 Smooth inside/outside/cracked The smooth and cracked stretch functions allow a portion of geometry to be selected and then moved. The connection to any of the entity not selected is controlled by selecting smooth inside/outside or cracked as shown below.
Drag cursor over geometry to create box. Select Yes if OK and move geometry to new position.
3. Smooth
Before smooth
After smooth applied
4. Smooth inside
Before Smooth inside
After Smooth inside applied
5. Smooth Outside
Before Smooth outside
After Smooth outside applied
6. Cracked
Before Cracked
After Cracked applied
This function should not be used to reposition a complete view
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5.4
Hatching To add hatching to a closed contour, select Insert > Hatch Pattern from the application pull-down menu. Select a contour to add hatching to. Click
(Operation Complete) to add the hatching
Select an inside and outside contour if a closed area is to be hatched.
Confirm the selected area is to be hatched.
Hatch patterns can be changed by selecting Format > Hatch Pattern from the application pull-down menu. Select the required hatch pattern to be the default.
If KEY-IN has been selected, input boxes will appear when Insert > Hatch Pattern is selected. The user is prompted to key in the angle of the hatch pattern in the first dialogue box, and the line spacing of the hatch pattern in the second dialogue box. Arbitrary contours or text can be used to create “islands” (areas without hatching). Select Edit > Delete > Hatch Pattern Island, select the pattern to be modified then select any existing geometry or text to create the island, or click the Options button and create a contour for the “island”.
5.5
Fill Styles
As an alternative to Hatch Patterns, Fill Styles can be applied to any contour in the drawing, open or closed. It is also possible to apply the fill style on a general area defined by multiple contours. Select Modify > Fill Styles… from the application pull-down menu or right click on the contour and select Fill Styles. From the Fill Style form pick the style, Unit system, Layer and Colour. Click the OK button and select the contour that the Fill Style is to be added to.
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5.6 5.6.1
Deleting Geometry Deleting an individual geometry To delete geometry select Edit > Delete > Geometry from the application pulldown menu or click the Delete Geometry button on the Geometry 2 toolbar.
The system will prompt „Indicate any geometry’. Indicate the geometry to delete; the system will highlight the selected geometry. Clicking the Options button will present the user with the Delete Specific form as shown. When geometry is highlighted the user has three options: Click the OC button and the highlighted geometry will be deleted and the function terminated Indicate further geometry to be deleted, the system will highlight the newly indicated geometry and delete the originally highlighted geometry. Click the Quit button and the highlighted geometry will not be deleted and the function will be terminated.
5.6.2
Deleting a group/area of geometry
To delete a group/area use Edit > Delete > By Area from the application pull-down menu. The system will prompt „Indicate subpicture or All’ allowing the user to specify whether the deletion should be specific to a subpicture or the complete drawing. Once the subpicture or All has been specified the system will display the Delete By Area form to determine the Restrict Conditions. Select whether to keep everything inside or outside the indicated area.
The system will then display the Delete By Area form to determine the Restricting Area, allowing the user to determine how the area will be defined: 1 Rect/polygon: Define the desired area using a rectangle or polygon, use the Options button to toggle. 2 General Area: Indicate an existing closed contour in the drawing to act as the definition of the desired area.
After defining the area the system will prompt for confirmation, click the Yes button and the delete operation will take place.
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5.7
Creating Geometry
5.7.1
Polylines
A polyline is a continuous string of lines and arcs. Once constructed all the individual lines and arcs are considered as a single geometry by the system. To create a poly line select Insert > Poly line from the application pulldown menu, alternatively use the Polyline buttons on the Geometry Polyline toolbar. When creating poly lines the default will be to make straight segments. To define arc segments, select the relevant mode from Geometry Polyline toolbar. (This can be changed at anytime). To create the arc, the end of the existing polyline will be detected as the first point 1, indicate or select the second point 2, and then define point 3, see the example below. The contour is then closed using the Two Points option.
1 2 3
During creation clicking the Cancel button will step back through the polyline
Click
(Operation Complete) to start another polyline or
5.7.2
(Quit) to end function.
Staircase
A staircase contour works in a similar way to Polyline, although all staircase lines are at right angles. Staircase is a continuous string of lines considered as a single geometry by the system. To create a Staircase contour select Insert > Staircase from the application pull-down menu, alternatively use the Staircase button on the Geometry toolbar
Click
(Operation Complete) to start another Staircase or
(Quit) to end function
It is possible to auto chain new contours to existing when using Polyline and Staircase with default keywordt AUTO_CHAIN. By default this is set to No. Refer to TM-2111 – AVEVA Marine (12.1) Marine Drafting Admin for more information.
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5.7.3
Splines To create a spline select Insert > Spline from the application pull-down menu, alternatively click the Spline button on the Geometry toolbar.
The system will display the Multiple Choice form shown opposite:
5.7.3.1 Spline Creattion Click 1 Create and the system will display the form shown opposite: None:
The system will calculate the tangent angle at all points.
End Points:
The user will key in tangent angles for the start and end point. The system will calculate all other tangent angles.
All points:
The user will key in tangent angles for all points used in the spline definition.
After selecting one of the above options the system will prompt for indication of the points used to define the spline, if option 2 or 3 is used the system will also prompt for the relevant angles. After indicating the required points click the OC button. The system will display the resulting spline and ask if the result is OK? If the resulting spline is satisfactory click the Yes button. The system will redisplay the original Multiple choice menu allowing the creation of a new spline or the editing of an existing spline. Click the Quit button to completely exit the function.
5.7.3.2 Spline Editing To edit an existing spline, use Insert > Spline or use the Spline button on the geometry toolbar. Select 2 Change. The system will prompt „Select spline node’. Indicate the spline to modify, near the point of the spline to be altered. The system will highlight the node point with a circle and draw a line indicating the current tangent angle set at that point. As well as highlighting the point the system will ask if the selection is OK, click Yes to continue with the modification. The system will display the menu shown opposite: 1 New tangent: Define a new tangent angle for the node point. 2 Move point: Indicate a new position for the selected point. After modifying a point‟s position or tangent, verify the change with the Yes button and then click the OC button and the system will regenerate the spline.
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5.7.4
Rectangle To create a rectangle select Insert > Rectangle from the application pull-down menu, or alternatively click the Insert Rectangle button on the Geometry toolbar. Indicate diagonally opposing corners to define the rectangle. To give the rectangle a predefined size, select Node Point > Cursor Position > Add Offset > Node Point and key in.
5.7.5
Squares To create a square select Insert > Square from the application pull-down menu, or alternatively click the Insert Square button on the Geometry toolbar. Indicate diagonally opposing corners to define the square.
The system will take the largest of the co-ordinates (U and V) and create a square of this dimension.
5.7.6
Parallel Curves To create a parallel curve select Insert > Parallel Curve from the application pull-down menu, or alternatively click the Insert Parallel Curve button on the Geometry toolbar.
The system will prompt „Indicate contour’. Key in the desired offset value into the field on the Geometry toolbar before indicating the curve on the side to be offset from. The system will offset the curve and prompt for the indication of another curve. When all required curves have been offset use the OC button to exit the function.
5.7.7
Conic To create a conic select Insert > Conic from the application pull-down menu or click the Conic button on the Geometry toolbar. The following conic creation buttons are on the Geometry Conic toolbar.
Circumscribed rectangle. Indicate 2 points to create a rectangle into which the ellipse will fit. Major and minor axis. Indicate an origin point, a point to define the direction and extent of the major axis and a point to define the direction and extent of the minor axis. Focal point and major axis. Key in a length for the major axis and enter. Indicate two points. Focal points and point. Indicate two points and a point on the perimeter. Segment data. Indicate start and end point, define amplitude vector and key in form factor between 0-1. End points, slope and point. Indicate start and end point, indicate start and end slope, indicate periphery point. © Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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5.8
Moving Geometry To move an individual geometry select Modify > Transform > Geometry from the application pull-down menu or click the Transform Geometry button on the Geometry 2 toolbar.
The system will prompt: ‘Indicate any geometry’’ Indicate the geometry to be moved and the system will highlight the selected geometry. Click once more in the drawing and the geometry will become attached to the cursor. Move to the desired position and indicate once more to position the geometry. If the new position is satisfactory click the OC button to confirm the new position and end the function. Alternatively, if the new position is unsatisfactory two options exist: 1. Use the Quit button and the geometry will return to its original position. 2. Click once more in the drawing and the geometry will again appear on the cursor, move to another new position and click to place.
5.9
The Transform toolbar becomes available during this process. Refer to the Ways to Transform section in chapter 4 for more details.
Copying Geometry To copy an individual geometry use Modify > Copy > Geometry from the application pull-down menu or click the Copy Geometry button on the Geometry 2 toolbar.
The system will prompt: ‘Indicate any geometry (ALONG CURVE in Transformation toolbar available)’ Select the geometry to be copied. The system will display the following dialogue Key in the desired number of copies and click the OK button.
If the user enters 0 then multiple transformations can be performed, creating a copy for each.
The system will prompt „Choose transformation or pick item to drag’ To copy using the cursor, click once in the drawing and a copy of the geometry will become attached to the cursor. Indicate a new position for the geometry and then click the OC button. The system will then secure the position of the first copy and generate any additional copies. When creating more than one copy the system will only show the first copy until OC is clicked.
The Transform toolbar becomes available during this process. Refer to the Ways to Transform section in chapter 4 for more details.
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5.10 Additional 2D Geometry Functions 5.10.1 Create Pipe Restriction Symbol Select Annotate > Pipe Restriction Symbol from the application pull-down menu. Indicate the two end points of the pipe. Click OC
5.10.2 Create Cross (Tank Boundary) Select Annotate > Cross indicate the four diagonal points of the box (Eg. tank area) and then key in the relevant text.
5.10.3 Create Cloud Select Annotate > Cloud… from the application pull-down menu. Indicate the first corner of the cloud then indicate the opposite corner.
5.10.4 Delete Last Entity Select Edit > Delete > Last Entity when in the process of an active function. Consider placing polylines, Edit > Delete > Last Entity allows the user to delete the whole polyline while still in the polyline function.
5.10.5 Chain Geometry Chain allows multiple geometry lines to be grouped together as a single contour. Select Modify > Chain from the application pull-down menu. Indicate the subpicture and choose level. Indicate geometry that is to be chained together. It is possible to change the settings of the chain function by clicking the Options button after the subpicture has been selected. This allows the user to change branch tolerance and have link confirm on etc.
5.10.6 Dechain Geometry Dechain allows contours and polylines to be split into single geometry lines. Select Modify > Dechain from the application pull-down menu. Indicate the contour to be dechained.
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Exercise 5 – Create Geometry
Create the following drawing, use an A4-AVEVA drawing form. Use construction lines where necessary
Dimensions will be covered later. The trainees can return to this exercise to complete the dimensioning. Save the drawing as EXERCISE-05.
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CHAPTER 6
6
Annotation & Enquiries
6.1
Dimensioning
Measurements are divided into the following main categories: Linear, Radius, Diameter Angle, Curved Area, Distance From a Plane 3D rulers Coordinate The dimensioning functions make use of a variety of parameters that control the layout of the resulting measurements. When starting up a session, all these parameters are initialised from the application default file. The layout parameter settings of the Linear, Angle, Radius and Diameter measurements do not normally influence each other. However, the Co-ordinate, Curve Length and Area measurements share relevant layout parameters with the Linear set. 2D dimensioning is activated from the Dimension application pull-down menu or the Dimension toolbar.
6.1.1
When adding dimensions to the drawing the subpicture structure is determined automatically. For linear dimensions a level 3 subpicture is added to the element indicated for the first measure point.
2D Linear Dimensions Select Dimension > Linear from the application pull-down menu or click the Create Linear Dimension button on the Dimension toolbar. The Dimensioning: Linear 2D form will then be displayed.
2D Linear measurements may be presented Horizontally, Vertically or Parallel to an arbitrary line.
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These are divided into three types: Normal:- Presents the distances between successive measure points, along a common line. If the normal measurement contains only two measure points (i.e. a single measured) distance it is called single, otherwise combined. A single measurement may be presented in four different ways. Chain:- Presents the distances between a base point and a number of successive measure points, along a common dimension line. The base point equals the first supplied point. Staircase:- Presents the distances between a base point and a number of successive measure points. The distances are presented along a common direction, but along separate dimension lines. The base point equals the first supplied point.
6.1.1.1 Horizontal / Vertical Linear dimensions (Normal)
Select the options required by checking the radio buttons i.e. Horizontal or Vertical and Normal.
1
2
The Geometry Point toolbar can be used during dimension creation.
First measure point, Indicate node point of segment (1) Next measure point, Indicate node point of segment (2)
Click
(Operation complete) Locate the dimension line with the cursor position Click
(Operation complete)
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6.1.1.2 Parallel Linear dimensions (Normal) Select the options required by selecting the radio buttons i.e. Parallel and Normal.
3 1
Indicate line to be parallel to (1) First measure point, Indicate node point of segment (2) Next measure point, Indicate node point of segment (3)
2 Click
(Operation complete)
Locate dimension line with cursor position
Click
(Operation complete)
6.1.1.3 Mould Line Dimensioning Dimensions can be set to automatically attach to the mould line of hull elements regardless of where the selection is made on that component. Direction, Type, etc should be set as normal then click of the selected components.
, dimensions will be taken from the mould line
This option can only be used with the Normal radio button selected.
6.1.1.4 Text and Arrow Layout The appearance of the text and dimension arrows can be set by using the four buttons on the Text and Arrow Layout section of the form. Each button depicts the resultant layout.
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6.1.1.5 Horizontal / Vertical Linear dimensions (Chain) Select the options required by clicking the radio buttons i.e. Horizontal or Vertical and Chain
1
2
3
4
First measure point, Indicate node point of segment (1) Next measure point, Indicate node point of segment (2) Next measure point, Indicate node point of segment (3) Next measure point, Indicate node point of segment (4)
Click
(Operation Complete).
Locate dimension line with cursor position.
Click
(Operation complete).
6.1.1.6 Horizontal / Vertical Linear dimensions (Staircase) Select the options required by clicking the radio buttons i.e. Horizontal or Vertical and Staircase
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2
3
4
Next measure point, Indicate node point of segment (2) Next measure point, Indicate node point of segment (3) Next measure point, Indicate node point of segment (4)
Click
(Operation complete).
Locate dimension line with cursor position.
Click
(Operation complete).
6.1.1.7 Linear Dimension Parameters.
6.1.1.7.1 Tolerance The tolerance may be appended to the measure. There are two types of tolerances, symmetric and unsymmetrical. Symmetric The symmetric tolerance consists of a single value, denoting the uniform deviation from the measured value. The height of the tolerance text will be the same as the height of the measure text.
Asymmetrical The asymmetrical tolerance consists of two values, denoting the upper and lower deviation from the measured value. The height of the tolerance text will be half the height of the measure text.
Setting these tolerances has an impact on the Dimension test field.
6.1.1.7.2 Include The Include section of the form allows the user to toggle the inclusion of the dimensions value, diameter symbol and Ref (leader) Lines on the resultant dimension.
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6.1.1.7.3 Advanced Click the Advanced button on the Dimensioning: Linear 2D form to access the Dimension Parameter Settings form as shown.
1. No of dec:- Key in the number of decimal places required for linear dimensions. Click the OK button.
2. Arrow:- Allows 5 different choices for arrow type, i.e. Small, Medium, Wide, Slash, Dot. The following from appears, allowing the user to select the arrow type required. The following dialogue will be displayed, key in the size of the arrow to be used or accept the default. Click the OK button.
3. Text Height:- Size of displayed text, the following dialogue box appears. 4. Key in Text Height required and click the OK button.
5. Prefix/Suffix:- are added directly before / after or instead of the #DIM() prompt in the Dimension Text input box.
#DIM() displays the true dimension. The default setting is returned when the Reset button is pressed.
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6. Tolerance:- The tolerance set up for the dimension may be amended, the following dialogue boxes appear, Key in Required tolerances for dimensions then click the OK button.
7. Fit:- Allows the user to determine how the dimension will react to limited space. Select from Shrink, Rotate or No adjust.
8. Text position:- The text position for the dimension may be changed. The following dialogue box appears.
Selecting from Above, Splitting or Rotated, will open the following form containing additional options of Centered, At arrow, At arrow, rotated and At reference line, rotated.
The possibility to edit the dimension using the advanced menu is available during the positioning of the dimension, after selecting the two end positions, select the Options button to activate the menu.
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6.1.2
Radius measure Select Dimension > Radius from the application pull-down or click the Create Radius Dimension button on the Dimension toolbar. Select the display Type.
Then select the arc to be dimensioned and place the text with the cursor.
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions. A prefix or suffix can also be keyed in before / after or instead of the Dimension Text respectively.
6.1.3
Diameter measure Select Dimension > Diameter, from the application pull-down or click the Create Diameter Dimension button on the Dimension toolbar. Select the display Type and Text and Arroe Layout settings.
Then select the arc to be dimensioned and place the text with the cursor.
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions. A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
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6.1.4
Angle measure Select Dimension > Angle from the application pull-down or click the Create Angle Dimension button on the Dimension toolbar. Select the presentation settings required.
The presentation of the angular measurement is set by toggling the Range button.
Indicate the two lines that form the angle to be measured.
Locate reference arc.
Position the text
Click
(Operation Complete)
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions. A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
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6.1.5
Dimension along a curve To measure between the end points of a curve or along the contour of the curve, select Dimension > Curved from the application pull-down or click the Create Curved Dimension button on the Dimension toolbar.
The Dimensioning: Curved 2D form will be displayed. Select the options required. Normal, Chain etc, these have the same effect as in Linear dimensioning. However Text Adjust will allow the user to reposition the dimension text after placing the dimension.
Indicate the contour to measure.
The user is then prompted ‘First Point on Curve (OC to measure whole curve).Indicate intersection point’ In this case the whole curve will be dimensioned Click
(Operation Complete).
Locate the dimension line, (or click (Operation Complete) to add the dimension without the reference lines).
Click
(Operation Complete)
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions. A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
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6.1.5.1 Dimension along a curve, between two points. To measure between 2 points along a curve there must be restriction points or cutting lines to allow a segment of the curve to be chosen for measurement. Indicate the Contour to measure. The user is then prompted ‘First Point on Curve (OC to measure whole curve).Indicate intersection point’
Create restriction points by indicating intersection points. Alternatively, (Options) allows the selection of individual segments to define the intersection point. Click
(Operation Complete)
Locate the dimension as before.
Click
6.1.6
(Operation Complete)
Dimension area Select Dimension > Area from the application pull-down or click the Create Curved Dimension button on the Dimension toolbar. Select a closed contour or pick a boundary to form the area required to be measured. Click
(Operation Complete) to calculate the area. In the default file the units of measure can be changed, the system 2 default is set to UNIT_AREA_FAC=2. 2=dm and may be changed for 2 2 2 2 the following variables 0=mm , 1= cm , 3=M , 6=Km
Position the text Click
(Operation Complete).
To measure an area bounded by 2 shapes select both contours then click calculate. Area of circle - 1107cm
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(Operation Complete) to
2
(Operation Complete).
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6.1.7
Distance To add a distance value to a view select Dimension > Distance from the application pull-down menu or click the Create Distance Dimension button from the Dimension toolbar.
This will add a distance value only to the view. There are no leader lines present.
6.1.8
This can only be used on orthogonal views. An isometric view will produce an incorrect value.
3D Linear To add a 3D linear dimension to a view, select Dimension > 3D > Linear from the application pull-down menu or click the Create 3D Linear Dimension button from the Dimension toolbar.
Select the options required as before. Select the points of the dimension using event point.
A 3D Linear dimension with leader lines will be added.
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions. A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
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6.1.9
3D Axis Parallel To add a 3D axis parallel dimension to a view, select Dimension > 3D > Axis Parallel from the application pull-down menu or click the Create 3D Axis-Parallel Dimension button from the Dimension toolbar. Select the points of the dimension using event point. The dimension will be placed in a parallel position.
Select the options required as before. Select the points of the dimension using event point.
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions. A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
Once the two points have been specified one of the dimensions is added for positioning. The Dimensioning form shown also appears for this dimension. Once it is poisitioned the next dimension and the relevant Dimensioing form will be displayed.
The number of dimensions added will vary depending upon the relative positions with respect to the X, Y and Z axes. In the previous example the X value was the same so no dimension was required.
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6.1.10 3D Coordinate To add a 3D co-ordinate position to a view select Dimension > 3D > Coordinate from the application pull-down menu or click the Create 3D AxisParallel Dimension button from the Dimension toolbar. Select the point for the dimension.
Coordinates can be translated into frame and LP relative values by clicking the relevant Gen Tab check box for the given axis. Any additional text can be included by check Include and keying in the text in the Additional Text box.
6.1.11 3D Curve Length To add a 3D curve length to a view select Dimension > 3D > Curved Length from the application pull-down menu or click the Create 3D Curve Length Dimension button from the Dimension toolbar.
Select the curved panel boundary edge from a Model View and place the dimension on the drawing.
6.1.12 3D Weight and COG To add a weight and CoGvalue to a view select Dimension > 3D > Weight and COG from the application pull-down menu or click the Create Weight and COG Dimension button from the Dimension toolbar.
Select model part then the subpicture level 1 or 2 to determine whether it is the single element or whole view. Then click the (Operation Complete) button.
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6.1.13 Shell Profile Mounting Angle To add a shell profile mounting angle dimension to a view select Dimension > 3D > Shell Profile Mounting Angle from the application pull-down menu or click the Create Shell Profile Mounting Angle Dimension button from the Dimension toolbar.
The presentation of the angular measurement is set by toggling the Range button.
Select a seam or shell curve from Model View. Select the profile and position the dimension. This can be used for both Symbolic and Model Views.
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions. A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
6.1.14 Dimensions from a plane To add a dimension from a given plane, select Dimension > 3D > Distance To Plane > Leader/Box… from the application pull-down menu. Select the principal plane from which the dimension will be measured. For options 1, 2 and 3, the user will be prompted to enter the value of the plane coordinate. Indicate the node point for measurement and position the text relative to the dimension line.
The presentation of the dimension can be controlled from the on screen menu. The Plane Reference Text can be included by checking the check box and can be edited to suit.
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6.1.15 Associative Dimensions Dimensions that have been added to a drawing that reference event points and persist in the database will be associative. In the event that an element that is dimensioned is moved in the 3D model. The related associative dimension will be updated automatically in the drawing when the dimension is updated. The dimension or more accurately the annotation is updated using the Tools > Model View > Update > o Update Annotation o Update All.
6.1.16 Deleting dimensions
To delete the whole dimension in one operation select Edit > Delete > Dimension from the application pull-down menu.
Where strings of dimensions of type “Normal” or “Stair” have been placed in a drawing, individual dimensions can be deleted by selecting Edit > Delete > Part of Dimension.
Exercise 6 – Creating Dimensions 1. Open drawing EXERCISE-02, add the dimensions shown to the section view.
2. Save the drawing © Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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6.2
Adding notes To add notes to a drawing select Annotate > General Note from the application pulldown menu or click the Create Notes button on the Dimension toolbar. Position the leader lines where required.
Click
(Operation Complete)
Key in the text required and click the OK button. The resulting note will appear as below.
Clicking
The Model Info button is only applicable to hull elements.
(Options) button will display the General Note form.
This allows the user to select the Text Source, Note Colour, Note Symbol and Reference Line details. This provides greater flexibility than the previous form. When adding notes it is possible to extract information for hull elements from a model inquiry. Select the From Model Information radio button and click the OK button. Indicate the hull element to get the model info from and place the leader lines. The model info form will be available to pick the required information
Click the OK button and add the note to the workspace as before.
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6.2.1
Adding Outfit Intelligent Text Labels To add labels for Outfitting elements select Annotate > Label from the application pulldown menu or click the Create Labels button on the Dimensioning toolbar. The Label form is displayed allowing the user to key in alternative label syntax. The default value that is used #FLNM() is the full name attribute.
Once the syntax is entered click the OK button on the form. The user is prompted to ‘Indicate event point’ in the Message Window.
The event point is effectively a Ppoint from Outfitting. Indicating the required Ppoint will display the following form:
1 Same as given P-point: - allows the user to use the indicated Ppoint for the leader line. 2 Another Point: – allows the user to indicate an alternative position for the leader line.
The following form is then displayed allowing the user to determine whether the label should be inside a box.
The following form is then displayed allowing the user to determine the appearance of the leader line.
The user will need to understand the numerous possibilities when entering the syntax values. The attribute values are obtained from the lowest level of the hierarchy, i.e. a primitive from an EQUI or component from a pipe, unless the user specifies otherwise.
For example:Using #FLNM() and selecting a primitive on an EQUI will have the following result:Using #FLNM() and selecting the elbow on a PIPE will have the following result:-
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Neither of these values are particularly useful without the required filters
However using #FLNM() and #FLNM() will have the following result:-
The name of the EQUI and PIPE both contain the slash which may be undesirable to the user. The content of the label can be modified using the syntax between the brackets ().
To remove the slash from above, the syntax #FLNM(C2:) and #FLNM(C2:) can be used.
A comprehensive list of formats can be seen in Appendix D – Intelligent Text Syntax.
Other useful examples of syntax are as follows:To show the system to which the EQUI is assigned use the syntax #MDSYSF().
To show the position of the EQUI in relation to the owning ZONE use the syntax #POS().
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To show the bore of a branch use the syntax #HBORE().
Useful parameters from the catalogue can also be obtained using the syntax #PARA[3](). In this case the connection type from the elbow.
Text can be added to the label by the user, for example Connection Code:- #PARA[3]() will result in the following:-
The text can be separated onto different lines using the #/ syntax, for example Connection Code:#/#PARA[3]() will result in the following:-
6.2.2
Hole Annotate Select Annotate > Hull Note > Hole Dim from the application pull-down menu. Select the hole contour. Clicking the OC button will add the note as shown. Alternatively leader lines can be added.
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6.2.3
Delete Notes
Select Edit > Delete > Note from the application pull-down menu, indicate the note or click the All button to remove all notes from the drawing.
6.2.4
Deleting Labels
Select Edit > Delete > Label from the application pull-down menu, indicate the label or click the All button to remove all labels from the drawing.
6.3 6.3.1
Position Numbers Adding Hull Position Numbers to a Drawing
The Automatic Position Number function is used to allocate each component in the database with a piece part or identifying number. This information can be accessed and displayed in note form on a drawing. Select Annotate > Hull Note > Pos No from the application pull-down menu. The system will display the Position Number Notes form and prompt „Choose part type‟ Profile: Used to add position number notes to stiffeners or flanges. This option applies to stiffeners in the plane of the view or intersecting the view. Bracket: Used to add position number notes to a bracket. Clip: Used to add position number notes to a clip. Only applicable if customer has „Extended Clip Handling‟ feature and is using User defined Clips. Plane Plate: Used to add position number notes to a plate in the same plane as the view it appears in. Intersect Plate: Used to add position number notes to a plate intersecting the plane of the view it appears in. Doubling Plate: Used to add position number notes to doubling plates. After selecting the relevant part type the system will prompt for an indication on the screen. Click once on the part, click the OC button and the system will add the position number. Alternatively click once on the part, move the cursor away, click again and then use the OC button and the system will add a note with a tail back to the part. Press Options button to change position numbers note parameters. The system will display the following window:
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6.3.2
Adding General Position Numbers to a Drawing Select Annotate > Position Numbers from the application pulldown menu to display the Position Number form. Selecting 1 Create position number allows the user to click the Options button to include the use of the Model Info form as shown previously for notes or use OC to key in. Once the value of the position number has been determined the positioning is performed in the same fashion as that used for notes.
Click OC once the leader lines have been added.
As with Notes the symbol and reference symbol can be changed.
6.4
Symbols
There is a large selection of symbol fonts that can be used in the Marine Drafting canvas.
6.4.1
Inserting a Symbol Select Insert > Symbol from the application pull-down menu or click the Insert Symbol button on the Symbol toolbar. The Symbol Selection form appears from which the user can select the desired font and symbol. Click the OK button to place the symbol in the drawing.
The creation of symbols is covered in TM-2111 – AVEVA Marine (12.1) Marine Drafting Admin.
6.4.2
Symbol Status
When positioning the symbol it is possible to change the status of the symbol. After selecting the symbol and clicking OK press the Options button. The five options below are available to modify the size and position of the symbol. 1. Height – Change height of symbol 2. Rotation – Change rotation of symbol 3. Mirror U – Change orientation in the U direction 4. Mirror V – Change orientation in the U direction 5. Auto positioning (On) – allows some symbols to snap to a node (Off) – allows free positioning of a symbol
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6.4.3
Symbol Properties Select Modify > Properties > Symbol from the application pull-down menu or click the Modify Symbol Properties button on the Symbol toolbar.
The Change Symbol form appears allowing the user to change the following: Height Rotation Symbol
The symbol and its height can be changed by selecting the Change and Height options respectively from the right mouse button context sensitive menu.
6.4.4
Move Symbol Select Modify > Move > Symbol from the application pull-down menu, click the Move Symbol button on the Symbol toolbar or select Move from the right mouse button context sensitive menu.
Indicate the symbol and reposition it using the cursor.
6.4.5
Copy Symbol Select Modify > Copy > Symbol from the application pull-down menu or click the Copy Symbol button on the Symbol toolbar.
Indicate the symbol to be copied and reposition the copy using the cursor.
6.4.6
Deleting a Symbol Select Edit > Delete > Symbol from the application pull-down menu or click the Delete Symbol Elements button from the Symbol toolbar.
Indicate the symbol or click the All button to remove all symbols from the drawing.
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6.5 6.5.1
Enquiries Model Information/Attributes
It is possible to view model information for Hull and attributes for Outfit items. For Hull items select Tools > Enquiry > Model or click the Model Information button on the File toolbar.
Indicate the Hull item in the drawing. The model information will appear.
For Outfit items select Tools > Inquiry > Attributes by Picking and indicate the Outfit item in the drawing. Alternatively navigate to the element in the Design Explorer and from the right mouse button context sensitive menu select Attributes…
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6.5.2
Verify Drawing Select Tools > Inquiry > Verify from the application pull-down menu or click the Verify Drawing button on the File toolbar.
Indicate the geometry in the view.
The geometry will be highlighted in the view and the subpicture structure indicated.
The Dialog form shown appears providing a variety of information about the selected geometry elements at the different levels in the drawing.
6.5.3
Tools Enquiry Name
Select Tools > Inquiry > Name from the application pull-down menu. Indicate the geometry and select the subpicture layer. The Message Window is populated with the name of the level selected as shown:-
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Exercise 7 – Adding Labels & Position Numbers 1. Add the labels and position numbers shown below to drawing EXERCISE-02 2. Add any appropriate symbols to the view.
3. Save the drawing
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Appendix - A
7
Appendix A – Common Functionality
The aim of this appendix is to provide a reference for Hull users on the functionality that is available from Marine Drafting that has already been covered by Outfitting users on previous training courses.
7.1
The Attributes Form
The Attributes form allows the user to display and modify Attributes of elements. The form is opened by right-mouse clicking on the element in the Design Explorer, and selecting Attributes from the displayed menu, or by selecting View > Addins > Attributes Utility from the main menu.
or
The Attributes form displays the attributes of the Current Element. The grid in the Attributes form can be customised to display the Attributes in different ways, and to filter the Attributes shown. These options are available from the right-mouse-click menu. Right mouse-clicking in the grid column headers displays the following options:
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7.1.1.1 WRT Element The WRT Element option is used to specify where the Position and Orientation Attributes of the element are taken with respect to. The sub-menu allows the user to pick the World, the element Owner, and also any relevant hierarchical elements.
The WRT Element chosen is displayed in any Position or Orientation attributes.
7.1.1.2 Display Ppoints The Display Ppoints option will display the Attributes of any Ppoints owned by the element. If the element has no Ppoints, the Display Points option is greyed out.
Elements which have Ppoints (such as Primitives, pipe fittings etc.) will have the Ppoints displayed in the grid. Expanding the Ppoint in the grid displays the attributes for that Ppoint.
7.1.1.3 Track CE The Track CE option allows the Attributes grid to dynamically update to display the attributes of the Current Element, as it is selected in the Design Explorer. Clicking Track CE toggles this option on and off.
The Track CE checkbox in the form will have the same effect.
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7.1.1.4 Categorised/Alphabetical The Categorised/Alphabetical option will change the grid display, grouping the Attributes into categories.
The categories are expandable, displaying the Attributes in that category.
7.1.1.5 Expand Nodes and Collapse Nodes The Expand Nodes and Collapse Nodes options are used when the grid is in Categorised/Alphabetical mode. Expand Nodes will expand all the categories in the grid, while Collapse Nodes will collapse all the categories, as shown in the previous section.
7.1.1.6 Modify Category Filters Clicking the Modify Category Filters option will display a form which allows the user to select which categories are to be shown in the grid. The categories are turned on and off using check boxes. This form can also be displayed by clicking the Category Filters button on the Attributes form. The Check all and Uncheck all link labels at the top of the form are used to select or unselect all the categories.
or
The appearance of the Category Filters button changes when there are attributes hidden from view in the form (unchecked). Some Attributes Hidden
No Hidden Attributes
Filtering Categories is possible when the form is not in Categorised/Alphabetical mode, if a category is not checked, any attributes in this category will not be displayed in the grid.
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7.1.1.7 Manage Category Filters Clicking the Manage Category Filters option will display the Manage Filters by Element Type form. This form will display filter settings, as defined by the Modify Category Filters, by Element type. For example, if an Equipment (EQUI) element has had certain categories unselected, displaying the Attributes for any other Equipment (EQUI) elements will have the same filtering applied. The filter can be deleted from the Manage Filters by Element Type form by selecting the filter, and clicking the Delete Selected Filter(s) link label. Once deleted, displaying the Attributes for EQUI elements will now display all the attributes.
7.1.1.8 Display Standard Attributes By clicking the Display UDAs option, the user can toggle the display of Standard Attributes in the grid.
7.1.1.9 Display UDAs By clicking the Display UDAs option, the user can toggle the display of UDAs (User Defined Attributes) in the grid.
7.1.1.10 Display Pseudo Attributes By clicking the Display Pseudo Attributes option, the user can toggle the display of Pseudo Attributes in the grid.
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7.1.1.11 Columns The Columns option displays a sub-menu, which allows two additional columns, the attribute Description and Data Type, to be displayed in the grid. Clicking the Description and Data Type options will toggle the display of these columns.
7.1.1.12 Settings The Settings option displays a sub-menu, which allows the user toggle on or off any Unset or Nulref values for Attributes in the grid. Instead of displaying Nulref or unset, these fields will be displayed blank.
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7.1.1.13 Export to Excel Clicking the Export to Excel option allows the Attributes grid to be exported to an Excel file. A Save As form is displayed, allowing the user to give the Excel file a name and save it in the desired location.
7.1.1.14 Print Preview Clicking the Print Preview option will display a Print Preview form, which gives a preview of the Attributes grid. From the Print Preview form, the user has the option to print the attributes.
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7.1.2
Modifying Attributes
The attributes of the database elements can be modified using the Attributes form. The attributes which are not editable, for example the Type and Owner attribute, or attributes for elements the user does not have write permission for, are displayed in the grid with a grey background.
Generally, Marine Drafting users will not have writepermission to change the Attributes of elements in the Design Explorer. This section of has been included for information only.
Left-mouse clicking an attribute value in the grid will allow the user to edit the value. Feedback is given to the user on the success of the modified attribute. Successful modifications are highlighted in Cyan. A tool tip is displayed when the cursor is moved over the attribute value, confirming the update is acceptable.
Unsuccessful modifications are highlighted in Salmon. Again, a tooltip is displayed when the cursor is moved over the attribute value, giving feedback on the reason the update has failed.
7.1.3
Attribute Right-Mouse Options
When right-mouse clicking on an attribute in the form, instead of from the column headers, there are two additional options available, Navigate To and Set Attribute Value to CE. These options will be available or greyed out, dependent upon if the attribute selected allows modification, or has an external reference which can be navigated to or set as.
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7.1.3.1 Navigate To The Navigate To option will navigate to the attribute setting, if it references another element, and make that element the CE.
If the Track CE checkbox in Attributes form is checked, the form will display the attributes on the element navigated to.
7.1.3.2 Set Attribute Value to CE The Set Attribute Value to CE option allows the user to navigate to the element the selected attribute is to be set to; selecting Set Attribute Value to CE will set the attribute. Note that the Track CE checkbox must be unchecked to use this feature.
The ability to change these Attributes depends upon the write permissions of the user. Again, general Marine Drafting users will not usually have permission to change Attributes of elements in the Design Explorer, and this section has been included for information only.
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7.2
Search Utility
The Search utility form is displayed by selecting View > Addins > Search Utility from the main menu.
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7.2.1
Introduction
The Search tool enables the user to search for model items in the Dabacon database, subject to filters and to be able to list the search results in a table / grid. The user will be able to specify one or more item types (separated by spaces, commas or semi-colons) to search and be able to set scope & attribute filters for the search. The user will be able to select the items listed in the search result table, and perform actions on this selection. To commence the search the user should press the Search button.
As soon as the search is underway the text on the Search button changes to Stop, and this can be pressed at any time to terminate the search
It may take a considerable period of time to output a large amount of data into the output table, even after stopping the search.
The amount of elements found during the search is shown within the form during the search.
The Search Tool will automatically open the Search Results table and populate the table with the search results.
If the Search Results form is closed, it can be opened at any time by selecting the Display Search Results link label on the Search form
7.2.2
Item Type
The user can specify one or more item types to be searched for, separated by spaces in the item type combo-box, such as;
The search tool remembers the history for the current session in the drop down combo-box. The user can clear the history at any time by selecting Clear History at the bottom of the combo-box.
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7.2.3
Search Filters
The user can set various scopes for the search. When the search tool is first opened during a session, then the default scope will have the World element as the ceiling of the search within the current database (i.e. Design, if within the Design application).
The In Database pull-down menu can be used to search other MDBs, such as Catalogue.
The various search filters which can be set are listed below.
It is possible to mix Beneath Item and In Volume filters.
7.2.3.1 Hierarchical Search beneath a Ceiling The user can enter the name of an existing database item to use as the ceiling in the ownership hierarchy. All found items will exist in this ownership hierarchy. This is not a volumetric search. The database combobox will automatically update if the database item exists in any of the visible databases. Similarly, if the user changes the database type in the combo-box then the database item currently displayed will be checked, and if not found in that database then it will be reset to world. The databases listed in the combo-box are those that are available to the user in the current session. The database item which the user enters will be remembered throughout the session in the combo-box. This history can be cleared.
7.2.3.2 Search within Element List This option allows the user to set a list of elements to be considered in the search. The options available in Marine Drafting are include using the current My Data, and the elements contained in My Data Selection.
7.2.3.3 Volumetric Search within an existing model item, or a 3D box The user can specify an existing model item for the scope of the search. This is a volumetric search and not an ownership (hierarchical) type search. The found items will reside within the volume of the specified model item. Alternatively, the user can specify the opposite 2 corners of a 3D box in which to conduct the search.
There are options with either of these searches to specify whether the found items exist completely or partially within the specified volume.
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7.2.4
Attribute Filters
The user can set one or more attribute filters for the search. The specified attributes will apply to each item type listed. If there is more than one attribute filter specified then the found items will satisfy all of the attribute filters.
The system will recognise the type of each attribute entered by the user and provide appropriate operator conditions in the Operator field (i.e. contains, starts with, less then, etc.), and the Value field will be available for the user to enter an appropriate value. The user will not be able to set the operator or value fields before an attribute name is specified. Of particular note are the In List and In Range operators.
7.2.4.1 In the List operator This enables the user to specify a list of values (separated by spaces) these can be numeric or non-numeric, depending on the type of the attribute. i.e., Attribute = AREA, Operator = In the list, Value = 0 2 3, would find items which have AREA attribute equal to either 0 or 2 or 3.
7.2.4.2 In the Range operator This enables the user to specify a range of 2 numeric values i.e. an upper and a lower limit which includes the lower and upper limit. So, i.e., Attribute = AREA, Operator = In the range, Value = 1 10, would find items which have AREA attribute equal to any numeric value between and including 1 and 10.
If the Attribute is changed once it is in the grid, then the Operator and Value fields will update accordingly.
Attribute filters can be removed from the grid by selecting one or more rows, and then either clicking Delete Filter from the form, or hitting the delete key.
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7.2.5
General Functionality on the Search Results Form
The search results will be output to a separate Search Results form (containing a tabular control). The user can specify the columns that are displayed. Each column represents an attribute of the item. The user will be able to display and hide the search results form. The user can select either one or more rows in the Search Results form and perform specified actions on this data. i.e., within Design, the user can drag & drop one or more items into the 3D graphical view. All menu actions can be specified within the Aveva customisable menu builder application. All Search Results functionality is accessible through the right-mouse menus.
7.2.6
This functionality does not apply when there is no data in the output form
Displaying Search Results in Separate Tabs
Multiple search results can be displayed in the Search Results form via selectable tabs. This is activated by the Display Search Results in Separate Tab checkbox. The effects on the Search Results form are described below.
7.2.6.1 Single Displayed Search Results (Checkbox Unchecked) With the checkbox unchecked, the search result will be displayed in the default tab Search Results 1. Any further searches performed with the checkbox unchecked will overwrite the results in the Search Results 1.tab.
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7.2.6.2 Searches Displayed in a Separate Tab (Checkbox Checked) With the Display Search Results in Separate Tab checkbox checked, a new search will be added to the Search Results form as a new tab, numbered sequentially (Search Results 1, Search Results 2 etc.). Clicking on the tab will display the search results in the form. Earlier results can be re-displayed by clicking the appropriate tab.
7.2.7
Saved Searches The user can save the current search by clicking on the Create ‟Saved Search‟ Based on Current Search Criteria link label.
This will open the Create Saved Search form allowing the user to key in a name for the search.
Currently there is only one option below the Location pull down, Local Settings.
Clicking the OK button will add the search to the Saved Searches section of the form.
The saved search currently highlighted in the form can be deleted by clicking the Delete Selected Saved Search link label.
This will open the Delete Search form, clicking the YES button will complete the deletion.
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With the Display Search Results in Separate Tab checkbox checked, a Saved Search will be added to the Search Results form as a new tab, with the name of the saved search as the tab caption.
If a tab for the same saved search already exists, then that tab is used and the search results contained are overwritten. Existing Saved Searches can also be accessed at any time without having the Search Utility form open by using the Search toolbar. The user can navigate to the required search via the pull down and click the Run Search button on the toolbar.
7.2.8
Synchronizing the Search Form from the Search Results Tab
The information in the Search form can be populated with the criteria used for a selected search result tab
Right-click on the required search result tab and select Synchronize Tab with Search.
The Search form is updated with the criteria used for the selected search results.
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7.2.8.1 Unchecking „Display Search Results in Separate Tab‟ When unchecking the Display Search Results in Separate Tab checkbox, any subsequent search results will appear in the default tab, Search Results 1. Other search results tabs created previously will remain in the Search Results form, and can still be displayed.
7.2.9
Closing search results tabs
Search results tabs can be closed by selecting the tab to be deleted, and clicking the X adjacent to the tabs in the form.
It is not possible to close the default tab Search Results 1.
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7.2.10 Setting of Columns in the Tabular Control Attribute columns can be created, modified and deleted with the Column settings function. The user can change the order of columns, as well as deleting and adding columns.
7.2.10.1 Column Setup Run a standard search for Equipments having FWC within their name.
Now, from the Search Results form, click the right mouse button near the top of the form and select Column Setup. The Column Setup form appears. Now click the Add Column link at the bottom of the form. Key in the attribute and the Heading and then click the OK button.
The Search Result form is now displayed with the new Description column added. There is no need to run the search again to display the Search Results form with the added column.
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7.2.10.2 Clear Results The Clear Results will remove all results from the Search Results form. Click the right mouse button and select Clear Results
7.2.10.3 Enable Group Sorting The Enable Group Sorting option allows the column Headers to be dragged into the top section of the Search Results form and this will sort them. In the example under item description the unset description has 3 items. From the Search Results form, Click the right mouse button and select Enable Group Sorting
Now drag a column header into the displayed top section.
This will now display the dragged column into sorted groups by what the column header was i.e. Item Description.
More than one Column Header can be dragged into the top section for Group Sorting
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7.2.10.4 Enable Filtering If Enable Filtering is activated, in the Search Results form under each heading, there is now the possibility to filter the search results. The column can be filtered with the values in each cell in the column, or a Text Filter can be added, with options such as Include, Begins With etc.
7.2.10.5 Enable Column Sort If the Enable Column Sort option is active then the data in the columns can be sorted, alpha-numerically, by clicking the column header, if it is deactivated then the user cannot sort the data in the column by clicking on the header.
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7.2.10.6 Suppress “unset” / “Nulref” values This option removes from the table “unset” and “nulref” text, being useful when search result is to be printed or saved. The item is still displayed in the Search Results table.
7.2.10.7 Interaction Mode The search table can be used to edit the Attributes of one item or many items at the same time.
The ability to edit element Attributes within the Search Results grid depends on the write permissions of the user. It is unlikely that a general Marine Drafting user will have write access to elements in the Design Explorer, but this section has been included for information only.
Read Only locks the value of the attributes in the entire search results table, preventing them from being edited.
Single Cell Edit assures that only one value can be changed at a time. Common editing functions can be used.
Bulk Cell Edit allows the user to apply the same change to many items. For this option, beside Copy and Paste, functions like Fill Down and Fill Up are present, helping when multiple-changes are required.
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7.2.10.8 Feedback Colours Feedback colours are displayed in the Search Results table cells to inform the user if a cell is locked, has been edited successfully, or has failed editing. This visualisation of the cell status is useful when using the Interaction Mode. The colours displayed can be changed if desired using the Read Only Cell Colour, Edit Success Colour and Edit Fail Colour options.
The colours can be returned back to the system default settings by selecting the Reset Default Feedback Colours option.
Keeping the mouse over the attribute after the change attempt, will display a tooltip informing the user on the status of the change. In cases where the update has failed, the reason for the failure is given.
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7.2.10.9 Reset Cell Feedback Removes feedback colour and feedback information on the cells.
7.2.10.10 Refresh The Refresh option updates the information within the Search Result table.
7.2.10.11 Quick Reports This enables the elements in the Search Results form to be used to create a report. Selecting the Quick Reports option will display the Quick Report form, where the user can select from pre-defined Layout Templates to produce reports.
The reports produced by this option are covered in detail in Training Guide TM-2204, Reporting
7.2.10.12 Export to Excel This enables the search results table to be saved to a specified Excel file (.xls).
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7.2.10.13 Print Preview This enables the search results to be previewed in a Print Preview window, and then printed.
7.2.11 Additional right click menus There are also several additional right mouse button menus, which are activated by selecting the rows required and then clicking the right mouse button, selecting one of the pop-up menu options.
These additional options are: Remove Selected Rows
This removes the Selected Rows from the Search Results form.
Navigate To
This option navigates to the selected item in the Design Explorer to the item and makes it the current element.
3D View
This allows the user to: Add to 3D View the selected item / items, Add Connected item / items, Add Within Volume, Remove from the 3D View, Highlight or Unhighlight from the 3D View.
Add To My Data
This allows the user to add the selected item / items to My Data.
The context sensitive menu available shown above is not available during the Bulk Cell Edit Interaction mode.
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7.3
Groups
Groups allow the user to create a collection of elements, of different types, stored in a Group Set (GPSET), which in turn belongs to a Group World (GPWL). Once created, dragging the Group into the 3D view will add all the contained elements.
7.3.1
Creating a Group
The Groups form is opened by selecting Tools > Groups from the main pull down menu From the form, a Group World can be created by right-mouse clicking on the Design World view shown in the form, and selecting Create Group world.
The Create Group World form appears, allowing the user to enter Name, Function, Description and Purpose of the Group World. The GPWL element is created beneath World level in the Design Explorer. 43
The Group Set can be created beneath a Group World by navigating to the Group world, and selecting Create Group Sets. From the right-mouse click menu. The Create Group form is displayed, allowing the details of the Group Set to be entered.
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The user can now add elements to the created Group set. Selecting the Group Set and right-mouse clicking displays a pop-up menu which allows the user to:
Add Current Element Add Current Element Members Remove Current Element Remove Current Element Members Add From Current List Remove From Current List.
In the above example, ZONE 311-PIPE has been made the CE, and Add Current Element Members has been selected. Other Outfitting elements in Compartment 311, such as cabletray, could also be added to this Group Set if required. All the Pipes owned by ZONE 311-PIPE have been added to the Group Set. The group can now be seen to be populated in the Design Explorer; this can be used to drag a group into the 3D view.
Although Group Worlds and Group Sets can be created in Marine Drafting, as they are created in the Design Database the elements cannot be modified or deleted when in Marine Drafting. The user must be logged into Design to be able to delete or modify these elements.
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7.3.2
Virtual Hierarchies
A Virtual Hierarchy is another method of adding elements to a Group Set. It allows an expression to be used which will dynamically add specified elements to the Group Set. Any new elements created later which fall inside the specified expression will be automatically added to the Group Set. The dynamic selection consists of a PML 1 collection expression, and is set against the SCOSEL (Access Control Scope) attribute of the Group Set (GPSET) element. Some examples of expressions which can be used are:
ALL PIPE WHERE ( BORE GT 80 ) - This will add all PIPE elements in the MDB which have a Bore greater than 80 ALL EQUI WHERE ( PURPOSE EQ „PUMP‟ ) FOR SITE /EQUIP_3DK_FWD . This will add all Equipment elements, located beneath SITE EQUIP_3DK_FWD ALL ( EQUI HVAC ) - This will add all EQUI and HVAC elements in the MDB
In this example, the SCOSEL attribute of the Group Set created previously can be updated to dynamically add all EQUI elements belonging to ZONE 311-EQUIP. From the Attributes form, change the SCOSEL attribute to ALL (EQUI) FOR ZONE /311-EQUIP.
The Group Set now contains all the EQUI elements owned by ZONE 311-EQUIP, and any subsequent EQUI elements added to this Zone will automatically be added to the Group Set.
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7.4
Manipulating the 3D View
A 3D view can be displayed by selecting View > 3D View from the main toolbar. A 3D view is displayed, and if a View is selected in the Draft Explorer, will be populated with elements included in that View. The 3D view can be interactively manipulated using the mouse by Zooming, Panning and Rotating to achieve the desired viewing direction. Each of the three modes uses the middle mouse button or scroll wheel and may be accessed in a number of ways.
7.4.1
Using the 3D View Shortcut Menu Clicking in the 3D View with the right mouse button displays the 3D View Shortcut Menu. Selecting Middle Button Drag displays the same sub-menu as above. Other options are available from this menu, and are covered later in this section.
7.4.2
Using the Keyboard Function Keys
Clicking the following function keys will activate the Zoom, Pan, Rotate and Walk etc. modes F1 F2 F3 F4 F5 F6 F7 F8 F9 F10
activates the help screen sets the Zoom mode sets the Pan mode switches between parallel and perspective views of the model sets the Rotate mode Not used. determines whether the eye point rotates round the model or vice versa switches between a colour-shaded image and a wire line image switches the rotational slider controls on or off toggles between ENU & XYZ display modes
Zoom Rectangle is not available on the function keys
7.4.3
Using the 3D View Controls
On the left-hand side of the 3D View there are the following icons. Clicking an icon will set the appropriate mode. The „highlighted‟ icon depicts the current mode, for example Zoom Rectangle. If a mode is set using any of the other methods described, the appropriate icon will appear „highlighted‟. All modes are persistent, i.e. the mode will remain in operation until the user changes it. The current mode is displayed in the Status Area in the bottom left corner of the 3D view.
Current Middle Mouse Button
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Limits CE & Options
Sets the view limits to the currently selected element, which will fit neatly into the view area. The button has its own shortcut menu
Zoom to Selection
Zoom in to fill the 3D View with the Graphical Selection, or the current element if there is no selection. Alternatively, select Zoom To from the shortcut menu on the currently selected element.
Walk to Draw List
Zoom in to fill the 3D View with the currently displayed items (i.e. those selected in the Draw List).
Centre on Selection
Left clicking on the Centre on Selection button sets the view centre to the current Graphical Selection, if one exists, or the CE if not.
Zoom Rectangle
Sets the middle mouse button action to zoom rectangle on the 3D View (Click and hold down the middle button to drag out a rectangle around the items of interest. Releasing the mouse button will cause the selected objects to fill the 3D View).
Zoom In / Out
The rectangle may be started from any corner
Sets the middle mouse button action to zoom 3D View in / out. (Click and hold down the middle button and move it up and down the 3D View window. Holding down the Ctrl key at the same time speeds up the zoom, or holding down the shift key slows down the zoom) In addition to the two middle mouse button zoom options described above, zooming may be performed with the mouse scroll wheel. Rolling the scroll wheel forward zooms in and rolling the scroll wheel backwards zooms out. Zooming with the scroll wheel can be performed in any of the middle mouse button drag modes. Using a Click on the Middle mouse button will centralise the view.
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Rotate
Sets the middle mouse button action to rotate. (Click and hold down the middle button and move it from side to side in the 3D View window. Holding down the Ctrl key at the same time speeds up the zoom, or holding down the Shift key slows down the zoom) Rotate mode enables the elements in the 3D view to be rotated around a vertical or horizontal axis by clicking and holding down the middle mouse button, anywhere in the 3D View, and move the pointer up and down or left and right. Moving the pointer left or right rotates the view around a vertical axis, whilst moving the pointer up or down rotates the view around a horizontal axis. The model may be rotated around the eye point, the position from which the model is being viewed, or the eye may be rotated around the model. The method of operation depends on the setting displayed in the Status Area in the bottom left hand corner of the 3D View. If the status reads Model the eye is rotated around the model. If the status reads Eye the model will be rotated around the eye.
Function key F7 toggles between Model and Eye. When the Model option is set the centre of rotation is the centre of the 3D view. Rotating may also be performed using sliders along the bottom and right-hand edges of the 3D View. The slider along the bottom of the view rotates the view around the vertical axis and the slider on the righthand side of the view rotates the view around the horizontal axis. Clicking and holding down the left mouse button on the appropriate slider and moving the pointer in the required direction will rotate the view. Selecting function key F9 toggles the sliders on and off.
Vertical Axis Slider
Horizontal Axis Slider
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Pan
Sets the middle mouse button action to Pan. (Click and hold down the middle button and move it in the 3D View window. Holding down the Ctrl key at the same time speeds up the zoom, or holding down the shift key slows down the zoom) Pan mode enables the user to move across the 3D View in by clicking and holding down the middle mouse button, anywhere in the 3D View and moving the pointer in any direction. The view will pan in the opposite direction to the pointer in direct correlation to the amount the pointer is moved. Panning may also be achieved by setting the Centre of Interest of the 3D view. Positioning the pointer anywhere and in the 3D view and clicking the middle mouse button will move the selected to the centre of the view, thus effectively panning the view. The view will pan by the distance between the picked point and the centre of the view. Keeping the pointer in the same location and repeatedly clicking the middle mouse button will keep panning the view.
Walk
In Walk mode the eye point moves towards or away from the model. When in Walk mode, clicking and holding down the middle mouse button and moving the pointer up walks the eye point forward, i.e. towards the model, whilst moving the pointer down walks the eye point backwards, i.e. away from the model. Walk mode only works in perspective views. Selecting View > Settings > Perspective will set Perspective if the option is currently unchecked or set Model if the option is currently checked. Function key F4 also toggles between Perspective and Parallel. The current setting is displayed in the Status Area.
Restore View
Perspective or Parallel view Allows the user to restore up to four views. Clicking the left mouse button on one of these buttons restores the view saved with that view number. These saved views are only applicable to the current session, and will not be available after the user has exited the system. This option enables the user to save the current state of a 3D View so that the direction and magnification can be restored when required.
Views are saved by using the right-mouse click 3D Shortcut menu in the 3D view, and selecting Save View, then the view number which the current 3D view setting is to be saved in.
Once a view is saved, the corresponding button in the 3D view control toolbar is no longer greyed out, and selecting this button will restore the 3D view to the saved setting. The view can also be restored using the rightmouse click 3D shortcut menu, and selecting Restore View > View1
If View 1 has already been saved, selecting it again will overwrite the previous view and save the new one
These saved views are only applicable to the current session, and will not be available after the user has exited the system.
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7.4.4
The 3D Shortcut Menu The 3D Shortcut menu is opened by right-mouse clicking in the background of the 3D view. The user has several options available from this menu, several of which are also available from the 3D view toolbar covered previously. The Cancel option will close down the menu, as will left-mouse clicking in an unpopulated area of the 3D view.
7.4.4.1 Middle Button Drag From the Middle Button Drag option, the user can set the middle mouse options (Zoom Rectangle, Rotate etc.) which are available from the 3D view toolbar.
Selecting the options here will highlight the corresponding button in the toolbar.
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7.4.4.2 Zoom To Clicking Zoom To displays options allowing the used to specify the limits of the 3D view. The options are:
Selection – Zooms the 3D window to the limits of a selected element or elements.
Identify Element – When this option is clicked, the user must then graphically pick an element in the 3D view. The view limits will change to neatly fit the picked element inside the 3D view.
Entire Draw List – Changes the 3D View limits to neatly fit all elements of the drawlist into the view.
Zoom Undo – this will revert the 3D view limits back to the previous setting.
7.4.4.3 View Finder View finder gives the user options involving the drawing View frame associated with the 3D view.
Show Frame – Displays the View Frame associated with the 3D view, if it has previously been hidden.
View frames can be hidden by right-mouse clicking on the view frame, and selecting Hide from the context-sensitive menu displayed.
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Lock – Clicking this option will toggles if the view frame is locked or unlocked, i.e. if the view frame position/size can be modified.
Highlight Frame – Clicking this option will cause the view frame to flash briefly in the 3D view, allowing easy identification
Centre – this option will reposition the view frame to be central to the drawlist contents. This option can only be used if the view frame is not Locked.
7.4.4.4 Save View and Restore View These options have been covered previously see section ‘Using the 3D View Controls’.
7.4.4.5 Look This option allows the View Direction to be set to various directions, i.e. positive and negative X, Y, Z directions.
The Through View Finder option will reset the view to the direction of the associated drawing View.
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7.4.4.6 Plan The Plan option will set the view direction to looking down (-Z), with the option of having the Y, -Y, X or –X direction towards the top of the view.
7.4.4.7 Isometric Allows the 3D view direction to be set to one of the four standard, predetermined isometric view directions.
7.4.4.8 Set Background Colour The user can use this option to set the 3D view background colour to either Black or White.
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7.4.4.9 Set Centre of View This option allows the user to position an element, selection of elements, or a picked screen point to be at the centre of the 3D view. The axis point when rotating the 3D view will be this selected position. The options are:
Selection – this sets the centre of the 3D view to the mid-point of a selected element or elements.
Identify Element – clicking this option, the user can then graphically pick an element in the 3D view. The view centre will move to the origin of that element.
Screen Pick – After clicking this option, the user can then graphically pick a position on the screen to be the centre of the 3D view.
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7.5
Status Control
Status Control allows the user the ability to control and report on the status of individual model elements as they progress through their lifecycles. Equipment elements, Pipe elements, Hull elements, Catalogue elements, drawings etc can all have status assigned to allow for full control of all these elements during the design and production stages of their lifecycle. The Status Control data model defines a workflow as a status definition owning a set of Status Values. Individual model objects reference the status value via a status link object as shown below. Status data is stored on the status link objects (stored in the same database as the object to which it refers). The user does not need write access to the model object in order to set its status. The status link objects are distributed globally with the model objects they refer to. They are not visible to the end user, but the status data is available as pseudo attributes. Dictionary database (Lexicon)
Outfitting Design database
Globally distributed with model objects Status Link World
Status Link Element Ref Status Value Ref Comment: Text
Status Definition
Drawing /MTP_GA-0001_SHT01_REV1/DRWG
Pseudo Attribute Drawing Status Value: Work Started Drawing Status Value: 20%
Status Value
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A typical example shown below could be applied to the modelling of most objects.
7.6
Activating the Status Controller
From the main pull down menu select View > Status Controller, the Status Controller form is displayed. From the Status Layout pull down list select New Layout….
The Select Status Columns form is displayed. Select the check boxes that are required to be displayed and then click the OK button.
The Status Columns selection is displayed in the Focus Status toolbar.
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The Default Status Profile is displayed showing all the elements as set in the controllable element types from Lexicon. The elements displayed in the grid can be filtered. In this example, only DRWG elements owned by /MarDwg are considered.
7.7
Status Control Toolbar
1
7.8
2
3
4
5
6
1. 2. 3. 4. 5. 6.
Promote Demote Edit Status Remove Status Status History Statistical Report
Changing the Element‟s Status From the Default Status Profile List select the element / elements that require their status to be changed and then click the right mouse button, a context sensitive menu appears select Edit Status….
The Status form is displayed. From the Status section of the form use the pull down list to select the next status transition i.e. Work_Pending, key in a comment if required and then click the Apply button.
Until an initial status value is set against an element, the Promote and Demote icons are not active.
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Once the initial status value has been set the Promote and Demote options are available either from the right mouse click context sensitive menu or the Promote and Demote icons. This allows the element to promoted or demoted in the sequence of the valid transactions (one sequence at a time).
or
7.9
If the Edit Status… is used more than one valid transaction may be selected.
Removing Status If the status is removed from the element, this will reset the element back to it‟s original state i.e. Not Controlled. The Remove Status option is available either from the right mouse click context sensitive menu or the Remove Status icon.
or
7.10 Status History The Status History shows a full history of the element / elements as they have been promoted and demoted through their life cycle. The Status History… form shows Session, Date, User, Element, Event, Status Definition, Status Value and Comment field. The Status History option is available either from the right mouse click context sensitive menu or the Status History… icon.
or
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If the right mouse button is clicked while over the Status History list a context sensitive menu will appear, this allows the user to: Refresh
Export to Excel… Print Preview…
This will refresh the Status History list to show any updates since the form was original opened. This allows the user to export the Status History list to Excel. This allows the user to see a print preview prior to printing.
7.11 Statistical Report The Statistical Report option allows the users to see a graphical representation of the status of an element or a number of elements. Highlight the element / elements from the Default Status Profile form then either select Statistical Report… from the right mouse click context sensitive menu, or click the Statistical Report… icon.
or
The Statistical Report is displayed
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7.11.1 Changing the Graphical representation of the report The graphical representation of the report can be changed, click the right mouse button when the cursor is over the Statistical Report, a context sensitive menu will appear, select Chart Type > Bar Chart. The Graphical representation of the report is changed to the newly selected chart type.
The other options on the context sensitive menu are:
Chart Legend This allows the user to move the chart legend in the graphical Report, either to Left, Right, Top, Bottom or turn it Off. Print This allows the user to print the graphical report Save This allows the user to save the graphical report to an .xml file Load This allows the user to load a pre-saved graphical report back from an .xml file Refresh This allows the user to refresh the contents of the graph report to show any updates since the report was originally updated.
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7.11.1.1 Graphical Representation Examples The following graphical representation styles are available
Bar Chart
Bar Chart 3D
Cylinder Bar Chart 3D
Stack Bar Chart 3D
Cylinder Stack Bar Chart 3D
Column Chart
Column Chart 3D
Cylinder Column Chart 3D
Stack Column Chart 3D
Cylinder Stack Column Chart 3D
Pie Chart
Pipe Chart 3D
7.11.2 Additional Graphical Report Features Moving the cursor over an area on a Graphical Report will highlight the segment, and display details on this segment of the graph, i.e. the segment Status, number of items included, and the percentage of the total number of elements in the report.
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If the graphical report has been generated, there are some additional features available, if the user selects the portion of the report and then clicks the right mouse button a context sensitive menu appears, this allows the user to List Elements
This displays a list of elements from the graphical report that are at this status value
Add To My Data collection
This will add the elements at this status value to the My Data form as a new
Add To 3D View
This will add the elements at this status value to the graphical 3D view in Outfitting
Edit Status…
This allows the user to edit the status of the elements at this status value to either promote of demote the status This will display the Status History… form
Status History…
7.11.3 The Element Interaction Toolbar The Element Interaction Toolbar has three options: Select CE in Grid – This option will select and highlight the Current Element in the Design Explorer in the Status grid. If the Current Element is not contained in the Status Grid this option is unavailable. Select CE Members in Grid – This option will select and highlight the member or members of the Current Element which are present in the Status Grid. If the Current Element does not own any elements which exist in the Status grid, a message is displayed.
Select Graphical Selection in Grid – this option will select and highlight all elements in the Status grid which are currently selected in the 3D graphical view. If none of the elements which are graphically selected exist in the Status grid, a message is displayed.
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7.12 Saving a Status Layout Save Status Layout allows the user to save the current layout and then activate this if required from the Status Layout pull down menu. Click the Save Status Layout icon and the Save Layout As form is displayed. Key in DrawingStatus and click the OK button. The saved Status Layout is now visible in the Status Layout pull down menu.
If the EQUIP_STATUS is to be removed then this needs deleting from the C:\Documents and Settings\\Local Settings\Application Data\Aveva\Pdms\MTPStatusGridProfiles folder.
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Appendix - B Appendix B – Toolbar Listing
8
8.1.1
1
File Toolbar
2
8.1.2
3
5
6
7
8
9 10
New Drawing Open Drawing Save Drawing List of recently used drawings Print Insert Model Exchange Model Model Information Verify Design Area Docs
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
Operation Complete (RETURN) Quit (F9) Cancel (ESC) Options (F10) All (F11) Repaint (Ctrl+R) Zoom Auto (Ctrl+A) Zoom In (Ctrl+I) Zoom Out (Ctrl+U) Zoom Previous (Ctrl+E) Select Window Pan (Ctrl+W)
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
Virtual Geometry Mode Insert Point Insert Line Insert Arc Insert Poly Line Staircase Insert Conic Insert Spline Insert Rectangle Insert Square Insert Parallel Curve Mode Value (Value to be applied when required by geometry operation)
Button Toolbar
1 2 3
8.1.3
1
4
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
4
5
6
7 8 9 10 11 12
Geometry Toolbar
2 3 4
8.1.4
5 6 7
8 9 10 11
12
Geometry 2 Toolbar 1. Transform Geometry 2. Copy Geometry 3. Delete Geometry
1
2
3
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AVEVA Marine (12.1) Marine Drafting TM-2100
8.1.5
1
Geometry Arc Toolbar
2
8.1.6
1
2
2
7
8
9
1. 2. 3. 4. 5. 6.
Circumscribed Rectangle Major and Minor Axis Focal Point and Major Axis Focal Points and Point Segment Data End Points, Slope and Point
3
4
5
6
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Two Points Point and Angle Horizontal Vertical Parallel Perpendicular Tangent through point Parallel to Tangent Perpendicular to Tangent Tangents to Two Tangents
3 4
5
6
7
8
9 10
1. 2. 3. 4. 5. 6. 7.
Two Point Direction and Length Three Points Two Points and an Amplitude Two Points and a Radius Polyline Tolerance
Geometry Polyline
2
8.1.9
1
6
Geometry Line Toolbar
8.1.8
1
4 5
3 Points Centre and Radius Two Points and an Amplitude Two Points and a Radius Centre and Point Centre and Tangent Two Tangents and a Radius Three Tangents Point, radius and tangent
Geometry Conic Toolbar
8.1.7
1
3
1. 2. 3. 4. 5. 6. 7. 8. 9.
3
4
5
6
The Vitesse Toolbar
2
3
4
5
6
7
8
1. Run script (allows the selection of the Vitesse script to be run) 2. Edit script 3. Run selected (runs the current script) 4. List of Vitesse scripts 5. Run Script Debugger 6. Show Vitesse log window 7. Reload modules 8. Terminate current script
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AVEVA Marine (12.1) Marine Drafting TM-2100
8.1.10 Geometry Point Toolbar
1
2 3 4 5
6
7
8 9 10 11 12 13 14 15 16
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.
Cursor Position Node Point Key In Event Point Midpoint Intersection Nearest Point Existing Point Arc Centre Periphery Point of arc segment by angle Distance along Contour Centre of Gravity Symbol Connection Offset Current Automatic Add Offset
8.1.11 2D Lock Toolbar 1. Lock U 2. Lock V 1
2
8.1.12 Transform Toolbar
1 2
3
4 5
6
7 8 9 10 11 12 13 14 15 16 17 18 19 20 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20.
Scale Move Delta Move Two Positions Rotate Delta Rotate Two Positions Rotate 45 Degrees Rotate 90 Degrees Rotate 180 degrees Rotate –90 Degrees Mirror V Mirror U Mirror any line Parallel Four Positions Same as Along Curve Lock U Lock V Centre Form Detection
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AVEVA Marine (12.1) Marine Drafting TM-2100
8.1.13 Subpicture Level Toolbar
1
2
3
4
1. 2. 3. 4.
View Subview Component Subcomponent (Not used).
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.
Select Auto Scale Zoom Window Zoom Slide Spin Walk Tilt Top View Frame View – Looking Aft Frame View – Looking Fwd Side View – Looking Port Isometric - Looking Aft Isometric - Looking Fwd Select Perspective Camera
8.1.14 Shaded View Tools
1
2 3 4
5
6
7 8
9 10 11 12 13 14 15
8.1.15 Dimension toolbar
1
2
3 4
5
6
7
8
9 10 11 12 13 14
15 16 17 18 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18.
Linear Dimension Radius Dimension Diameter Dimension Angle Dimension Curved Dimension Area Dimension Distance Dimension 3D Linear Dimension 3D Axis Parallel Dimension 3D Co-ordinate Dimension 3D Curved Length Dimension WCOG Dimension Shell Profile Mounting Angle Dimension Dimension3D Ruler Dimension Note Create Labels Modify Dimension Move Reference
1. 2. 3. 4. 5. 6.
Current Subpicture Transform Subpicture Copy Subpicture Delete Subpicture Split Subpicture Regroup Subpicture
8.1.16 Subpicture Toolbar
1
2
3
4
5
6
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AVEVA Marine (12.1) Marine Drafting TM-2100
8.1.17 Windows Toolbar
1 2
3
4 5
6
7
8
1. 2. 3. 4. 5.
Original Scale Display Window 1 Display Window 2 Display Window 3 Display Window 4 (Drop down arrow to select additional windows) 6. Select Window by name 7. Add name of predefined window 8. Delete predefined window
8.1.18 Symbol Toolbar
1
2
3
4
1. 2. 3. 4. 5.
5
Insert Symbol Move Symbol Copy Symbol Modify Symbol Delete Symbol
8.1.19 Text toolbar
1
2
3
4
5
1 2 3 4 5 6
6
Insert Text Edit Text Move Text Copy Text Modify Text Delete Text Line
8.1.20 History 1. Current Element name 2. Back 3. Forward 1
2
3
8.1.21 Search
1
2
3
4
1. 2. 3. 4.
Setting Select Search Run Search Delete Search
1. 2. 3. 4. 5. 6. 7.
Get Work Save Work Add Current Element to Drawlist Remove Current Element from Drawlist Create / Modify List Active List Delete Current Element
8.1.22 Default
1
2
3
4
5
6
7
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AVEVA Marine (12.1) Marine Drafting TM-2100
8.1.23 Assembly Drafting
1
2
3
4
5
1. 2. 3. 4. 5. 6.
6
8.1.24 Assembly Department
1
2
Multiple Drawings Draw this Assembly Draw All Assemblies Find a Drawing View Log Modify Preferences
1. Create Department 2. Department / Registry 3. Department / Registry name
3
8.1.25 3D Request
1
2
3
4
5
6
7
8
9 10 11 12 13 14 15 16 17 18 19 20 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20.
Key-in coordinates Event point Intersection point of curved hull objects Offset from current point Lock U through current point Lock V through current point Lock view through current point Lock X through current point Lock Y through current point Lock Z through current point Lock event plane Lock XZ through current point Lock YZ through current point Lock XY through current point Lock event line Lock any line through current point Unlock Set current point Add offset Verify
8.1.26 Isometric ADP
1
2
3 4
1. 2. 3. 4.
Create Isometrics View Isometrics Modify Isometric Preferences Display Log
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Appendix - C
9
Appendix C – Keyboard Short Cuts
There are useful short cuts from the keyboard, these can been seen by hovering over the relevant buttons in the application tool bars.
File Toolbar: Create a new drawing Open an existing drawing Save the drawing Print the drawing Insert model in a view Model information
= = = = = =
Ctrl+N Ctrl+O Ctrl+S Ctrl+P Ctrl+M Ctrl+D
Button Toolbar: O.C Cancel Quit Options ALL Refresh Display entire drawing Display the specified window by rectangle Make the current window fit a rectangle Diplay the previous window Move the current window
= = = = = = = = = = =
Return Esc F9 F10 F11 Ctrl+R Ctrl+A Ctrl+I Ctrl+U Ctrl+E Ctrl+W
Subpicture Level Toolbar Level 1 Level 2 Level 3 Level 4
= = = =
Ctrl+1 Ctrl+2 Ctrl+3 Ctrl+4
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AVEVA Marine (12.1) Marine Drafting TM-2100
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184
Appendix - D
10 Appendix D – Intelligent Text Syntax Intelligent Text Syntax Intelligent Text can be automatically extracted from the Design, Catalogue or Drawing databases to replace the Drawing Intelligent text code words, which begin with a # character. See below for examples. For this we will use as an example a pipe name of /ZONE-4/BRANCH-6 Text
/
Z
O
N
E
-
4
/
B
R
A
N
C
H
-
6
Character No.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Intelligent Text Format
Result
#NAME
/ZONE-4/BRANCH-6
#NAME(C2:)
ZONE-4/BRANCH-6
#NAME(C2:7)
ZONE-4
#NAME(P-2:)
-6
#NAME(P/2:)
/BRANCH-6
#NAME(P2:)
/BRANCH-6
#NAME(P/2:)(C2:)
BRANCH-6
#<
Starts underline
#>
Ends underline
#<#NAME(P/2:)(C2:)
BRANCH-6
#<#NAME(P/2:)(C2:)#> #POSU
BRANCH-6 U3000
#POSU
Returns the position using zone co-ordinates
#POS
Returns the position relative to named item.
#P1POS
Returns the position of P1 relative to named item.
#PARA[3] #PARA[3] #HBORE #:UDA
Navigates to the catalogue element and returns the value of parameter 3. Navigates to the named element and returns parameter 3. This will output the HBORE (head bore) referred to by the DDNM attribute. This will output the value of the specified User Definable Attribute.
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