0
Agile Fighter (CR (CR 1) ……………………………………3 ……………………………………3 Arcane Trickster (CR (CR 1) …………………………….3
Note: NPCs that are not included are: the Abjurer, Archdruid, Bard, Chapmion, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Martial Arts Adept,
Artificer Alchemist Alchemist (CR 2) …………………………..4 …………………………..4
Master Thrief, Necromancer, Transmuter, War Priest,
Artificer Gunsmith Gunsmith (CR 2) …………………………..5 …………………………..5
Warlock of the Archfey, Warlock of the F iend, Warlock
Bastion (CR 7) ………………………………………… ……………………………………………..6 …..6 Beast Master (CR 1) …………………………………….7
of the Great Old One, and the Warlord. These are great NPCs I would have added, but are already part of Volo’s Guide to Monsters. I recommend that supplement.
Brawler (CR ½)…………………………………………….8 Cavalry Specialist (CR 2) ……………………………..8 Defender (CR 1) …………………………………………… ……………………………………………9 9 Duelist (CR 1) ……………………………………………… ……………………………………………….9 .9 Eternal Hunter (CR 7) ………………………………….10 Heterodox Priest (CR 5) ………………………………11 ………………………………11 Honor-Bound Fighter (CR 5)………………………..11 5)………………………..11 Inquisitor (CR 5) …………………………………………..12 Journeyman Mage (CR (CR 3) ……………………………..13 ……………………………..13 Martial Commander (CR 4) ………………………….13 Master Swordsman (CR 7) …………………………..14 Mystic (CR 3) ……………………………………………… ………………………………………………..14 ..14 Ninja (CR 6) ……………………………………… ………………………………………………….15 ………….15 Outland Veteran (CR 2) ……..…………………………16 Overseer (CR 2) ………………………….……………… ………………………….…………………16 …16 Paladin (CR 5) ……………………………….……………..17 Performer (CR 3) ……………………………..…………..18 Relentless Fighter (CR 1) ……………..……………..18 Rugged Warrior (CR ½)………………………………..19 Ruler-Warrior Ruler-Warrior (CR 7) …………………………….……..19 Scholar (CR 1/8) …………………………..….…………..2 …………………………..….…………..20 0 Scoundrel (CR ¼) ..……………………….…….………..20 Seasoned Hunter (CR 3) ………………….…………..21 Shaman (CR 3) ……………………..………….……… ……………………..………….…………..22 …..22 Slayer (CR 7) …………………………………….………….23 Soldier (CR 1) ………………………………..….………….24 ………………………………..….………….24 Spellsword (CR 4) ………….…….……………………… ………….…….………………………24 24 Warchief (CR 5) ………….………………………….…….25 ………….………………………….…….25 Warden (CR 1) 1) …………………………………….……….26 …………………………………….……….26 Whirling Swordsman Swordsman (CR 4) ………………………..27 1
•
See Chapter 9 of the Dungeon Master’s Guide to apply the racial traits to your NPCs, and the Monster Manual for those traits’ descriptions. o
For example, an outland veteran can be used as a human tribal warrior, or orc plunderer.
o
If you want to be more careful in preserving the challenge rating of the NPC, you can consider the ability modifier to be minimum requirements rather than alterations to the stats. For example, an ability modifier of +2 Dexterity can also mean the NPC you select should have a minimum Dexterity of 12.
•
Other attributes can be applied which do not affect Challenge Rating, such as proficiency in a
•
skill.
Art by
None of the NPCs in this document teeter on the
John-Paul Balmet
edge of being of a higher or lower Challenge rating, so minor alterations, even ones such as a +1 to a primary ability score, likely will not make a statistically significant difference in Challenge Rating, though you still might notice a difference in combat effectiveness in such cases. •
Other than that, the NPC statblocks have been left intentionally ‘vanilla’ so they can fulfill any number of roles.
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Art by Eric Belisle
Art by Ian Perks
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Art by Wayne Reynolds
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Art by YamaOcre
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Art by Daehun Park
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Art by YamaOcre
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Art by Experience Studios
Art by Jeehyung Lee
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Art by Serg Natos
Art by Ian Perks
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Art by David Rapoza
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Art by Juhan Na
Art by Tekka-Croe
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Art by Wayne Reynolds
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Art by Wizards of the Coast
13 Art by Nemanja-S
Artist Unkown
14 Artist J. P. Targete
Artist Unknown
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Art by Akeiron
Art by Grafit Studio
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Art by Jason Rainville
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Art by Eric Belisle
18 Art by Adrian Smith
Art by Stian Dahlsett
Art by Daniel Kamarudin
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Art by Milonas Dionisis
20 Art by Roberto Pitturru
Art by YamaOcre
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Art by Paizo Publishing
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Art by Games Workshop
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Art by Aleksey Bayura
24 Art by Gilles Ketting
Art by Weijie Zhu
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Art by Will O’Brien
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Art by Jason Engle
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