Char ac t erCr eat i on • Mages do, indeed, have h ave a Virtue Virtue and a Vice. This should have been pointed out in character creation. • Mages also, like most living beings, regain a point of Willpower Willpower for having a full night's sleep. • Obsessions are like longterm !spirations" !spirations" #ou earn !rcane $eats for making progress toward them, not %ust full# resolving them. • &otes, egac# !ttainments, and (ra)es are not * +)perience or !rcane +)perience per dot, the#'re a flat * each. • nstead of being dotrated as the# were in first edition in character creation, given that their +)periences cost after chargen is flat, we have changed -si) dots of rotes- in character creation to -three rotes-.
Cor eRul es • nless it sa#s otherwise for a specific use, spending Mana is a refle)ive action • (attern &estoration is an instant action • Opacit# in Mage /ight is seperate for each character • mbued tems use their user's 0nosisderived (arado) dice for (arado), or * die per &each if used b# a /leeper or /leepwalker
Magi cRul es • 1hange the second * &each option on the (arado) !nomal# chart to -mpose a 1ondition on the sub%ect of the spell• (arado) 1ontainment rolls ma# not be modified b# Willpower, Willpower, magic, or other means. • 1ombined /pells" 2ou 2ou get one set of free &each determined as normal. f #ou spend &each to alter a spell factor, it gets altered for all the spells within the combined spell, but additional &each effects in a spell's listing must be bought seperatel#. /pell stacking applies if the constituent spells affect the same thing, which even affects instantaneous results like damage #ou can't combine two attack spells to do two sets of damage, but #ou can combine two attack spells to do one set of damage and spend reach on two different secondar# effects those attack spells might have. • Mudra 2antras 2antras cap at 34 3 4 each. t's still possible to, sa#, give #ourself !thletics !thletics 4 with one spell before casting an !thleticsbased !thleticsbased rote for ma)imum effect, effect, or bu# a superhuman skill with a 0nosis above 4, but it won't benefit rotes. • &esonant Mana allows the use of o f a (ersona 2antra 2antra worth * die, it doesn't increase e)isting persona #antra sources b# *. 5This might not sound like a big difference, but trust me, me, it works out67 • We have changed the creative thaumaturg# rules to reflect direct attacks not alwa#s being 8ra#ing or nraveling and 9ealing not alwa#s being (erfecting and (atterning.
Spel l s DEATH Ghost Shield: The spell also protects from :eath spells and the powers of deathbased entities 5like cthonians, /tri), ma#be vampires, Mummies and /in+aters if #our /tor#teller decides so.7 for 3* &each t protects from the ph#sical attacks of ghosts. Suppress Aura: (rimar# factor is :uration Suppress Life: This is a veiling spell; it halts the sub%ect's life signs. t doesn't drop people into comas. Ghost Gate: Twilight isn't a place the spell makes a <dimensional plane that converts an#thing passing through it into Twilight. Quicken Corpse: !dd 4 to the =ombies' speed > with a regular casting, ? with the reach effect Rotting Flesh: s a (erfecting spell Exorcism: The spirit and mind add ons are four dots, not two Revenant: The spirit and mind add ons are four dots, not two Create Anchor: the reach option is being deleted. The spell's magicall#created anchor is a -universal- one, usuable b# an# ghost. pen Avernian Gate: is being renamed to -1reate !vernian 0ateSever the A!akened Soul: s having descriptive changes to e)plain wh# it's a different spell to /ever /oul 5#ou're nmaking the grip the sub%ect's 0nosis has on their soul7
FATE Quantum Flux: The limitation on onl# affecting mundane actions is for the wh ole spell, not %ust the bonuses it gives. Reading the utmost Eddies: &eplace the threebullet list entirel# with
-!s long as the spell remains active the sub%ect e)periences an event within the ne)t <@ hours, such as finding A
&eplace this entire spell with
1haos Master# 58ate ••••7 (rimar# 8actor" (otenc# /uggested &ote /kills" +mpath#, Occult, /cience The mage can (attern 8ate to manipulate comple) probabilities within the spell's sub%ect or area of effect. This spell allows the mage to dictate an# ph#sicall# possible outcome within the bounds of the spell's sub%ect, no matter how unlikel#. The spell cannot create supernatural effects, but within the bounds of improbabilit# the mage can cause a number of effects eCual to (otenc#, such as" D 1reate a narrative effect such as controlling how vehicles behave in a multiple car crash. D $# directing oncerandom biochemical changes within a sub%ect, cause sei=ures, hallucinations, and ph#sical events, imposing suitable 1onditions such as $lind or :isabled. D The mage reduces a sub%ect's ne)t action to a chance die. D !ttack a sub%ect b# directing chance around them, or protect a sub%ect from dangerous circumstances; this is not a directattack spell, and should use an# rules for the ha=ard. Strings of Fate: The spell has to sta# active until the event transpires Sever aths: &emove the word -unbroken- from the third bullet option. /ever Oaths can absolutel# delete a magical promise #ou've violated and are now suffering the conseCuences therof. $ariah: 1hange the reference to 8ate dots to (otenc#
FORCES %inetic Efficienc#: 1hange the reference to 8orces dots to (otenc# &une 'n: s a Enowing /pell Control Gravit#: (rimar# 8actor is :uration Control (eather: +nvironmental Tilts , not +nvironmental 1onditions. %inetic )lo!: reword so it affects -the sub%ect- instead of the caster. t was implicit before 5all weapons do lethal damage in /tor#telling
Electromagnetic $ulse: 9as a (rimar# 8actor of (otenc#, and has been reworded so it's clearer what the spell's doing 5unraveling electrict# in the sub%ect7. f #ou use it on a living being, it acts as a direct attack spell. Levitation: !ir speed is (otenc#, not 0nosis 3 (otenc#. t's still 0nosis 3 (otenc# for the 3* &each effect, though. Rend Friction: s a (atterning spell. :amage is capped at (otenc#. &hunder*olt: s a (atterning spell, and has been reworded to make it clear that it works b# (atterning ambient energies to gather and strike at the sub%ect. Adverse (eather: +)treme +nvironments onl# go up to @ Create Energ#: 8ills the sub%ect or /cale factor. Eradicate Energ#: &emoves energ# from a sub%ect or /cale factor Earth+uake: s a Making spell. Modern buildings are built to endure earthCuakes 5-Withstandwas an unfortunate choice of word here, huhF7
LI FE Anal#,e Life: &eveals se), not gender -eightened Senses: This is an nveiling /pell, and is therefore now moved to ife * $urge 'llness: This is a &uling spell %nit: 9as an e)tra &each effect; -3* &each" the spell heals one lethal damage per (otenc# instead of two bashing"end: +ver# level of (otenc# heals two lethal damage Contagion: ife Masters, not ife !depts
MATTER Alter Conductivit#: s a Weaving spell State Change: (rimar# factor is :uration (indstrike: s a Weaving spell Golem: The death and spirit options reCuire @ dots, not G $iercing Earth: s a (atterning spell
MI ND %no! .ature: Works like !nal#=e ife does" #ou learn Virtue, Vice, how man# dots in Mental !ttributes, and how man# dots in /ocial !ttributes, and ma# &each to learn a specific !ttribute's rating. 'ncognito $resence:
&eplace this entire spell with
ncognito (resence 5Mind ••7 (ractice" Veiling (rimar# 8actor" :uration Withstand" &esolve 1ost" * Mana The mage hides the sub%ect's ps#chic presence, causing onlookers to ignore her. When people look at her, the# want to avert their e#es, or barel# notice her. (eple cannot remember seeing her when the# are no longer looking her wa#. $eings using supernatural abilities to concentrate on her, including !ctive Mage /ight, provoke a 1lash of Wills. "emor# -ole: s a Veiling spell, and hides one memor# per (otenc#. "ental Shield: (rimar# factor is :uration. t protects its sub%ect from mental attack not %ust goetic" goetia powers, Mind spells, and the mental powers of other supernatural creatures b# default, not %ust with a reach. The spell has a &each effect to affect the ph#sical 5or -ph#sical- if #ou're in the astral7 attacks of goetia. $s#chic /omination: The spell has to still be active until the sub%ect acts on the compulsion. remove the third reach effect )efuddle: This is a 8ra#ing spell, and has moved to Mind G &errori,e: This is a (atterning spell .o Exit: This is a Making spell $ossession: This is a (atterning spell, and has moved to Mind @
PRI ME Aetheric (inds: s a Weaving spell Ephemeral Enchantment: The 3< &each option enchants a weapon to act as the(la bane of the specified entit# $latonic Form: replace its te)t with
(latonic 8orm 5(rime •••7 (ractice" Weaving (rimar# 8actor" (otenc# 1ost" *3 Mana /uggested &ote /kills" !cademics, 1rafts, +)pression The mage ma# (attern Mana into behaving as it does within tass, creating a magical ob%ect formed of pure Mana. The ob%ect must be a simple ob%ect or tool 5swords and gemstones are allowable, guns and cars are not.7 t is obviousl# magical, has a default :urabilit# of * and consists of one point of Mana 5which
the mage must pa# as part of the casting7. (otenc# ma# be allocated to the following effects" • ncrease :urabilit# b# 3* • increase Mana capacit# b# 3* 5the mage ma# fill this Mana capacit# b# spending Mana as part of the casting or leave the ob%ect partiall# empt#7 • f the ob%ect can be used as a tool or weapon, add 3* eCuipment bonus or weapon damage. +ach action using the construct as a tool or weapon uses up * Mana from its suppl#. When all Mana is withdrawn from the ob%ect, it crumbles to nothing. ! mage ma# -refill- it with the 1hannel Mana spell or similar effects. When the spell's :uration runs out, an# unused Mana sublimates back into the world and is lost. !dd 8orces •••" The ob%ect is not obviousl# magical 3* &each" f the ob%ect is a tool, it is a perfected ideal of that tool. t grants ? again 3< &each" The mana construct can be a comple) device Celestial Fire: is a (atterning spell Eidolon: &eplace this spell with
+idolon 5(rime •••••7 (ractice" Making (rimar# 8actor" (otenc# 1ost" *3 Mana /uggested &ote /kills" !cademics, 1rafts, Occult Where disciples of (rime can create platonic ob%ects b# forcing Mana into the pattern it wears within tass, a master can create the comple) (rime patterns within living beings and the environment. When fuelled with Mana, this spell creates an obviousl#magical construct much like (latonic 8orm, e)cept that the construct is not limited to single ph#sical ob%ects. +idolons ma# imitate fire, fog, and even entire environments, but most masters use it to create -living- constructs. +idolons are still made of solidified Mana, have :urabilit# and /tructure instead of 9ealth, and when mimiking environmental ha=ards do not inflict damage as the# do 5+idolon fire does not burn, for e)ample.7 The# follow the (otenc# rules for (latonic 8orm 5p.*>H7 but (otenc# ma# also be allocated to grant dots of the &etainer Merit. Though animate, the construct is mindless. f used as a &etainer, the +idolonIs JfieldK includes simple ph#sical labor, combat, and other uncomplicated tasks. The +idolon can onl# e)ecute whatever order the caster gave it last. Orders must be ver# simple. f attacked, the +idolon has no :efense. nlike (latonic forms, +idolons do not crumble when all Mana is withdrawn. ! mage ma# refill the +idolon as per (latonic 8orm. When the spell's :uration runs out, an# unused Mana sublimates back into the world and is lost. !dd 8orces ••• The construct is not obviousl# magical.
!dd Mind ••••• The construct ma# be given a mind of its own. /ee p. *>4 for details. (ord of 0nmaking: The reach effect destro#s -the item- not -the artifact-
SPACE (ard: (rimar# factor is :uration
SPI RI T Ephemeral Shield: !s with 0host /hield and Mental /hield, this works on /pirit spells and the powers of spiritual monsters like werewolves b# default. &emove the mind or death option. Spirit Summons: affects spirits, not ghosts )anishment: change the Mind option to -!dd :eath or Mind ••••" The spellIs effects e)tend to ghosts or 0oetia. )ind Spirit: change the Mind option to -!dd :eath or Mind ••••" The spellIs effects e)tend to ghosts or 0oetia. Shado! Scream: s an nraveling spell )irth Spirit: (rimar# factor is :uration
TI ME 5see important Temporal /#mpath# erratum, later7 &emporal Summoning: add this to the end of the te)t"
The spell does have limits, however; it cannot bring the dead back to life or undo transformation into supernatural beings, though it still changes the sub%ect ph#sicall# a vampire returned to -childhood- becomes a vampiric child, and a corpse stripped of decades becomes a #oungerlooking corpse with no cause of death. and remove the references to bringing people back from the dead earlier in the spell. Corridors of &ime: The sub%ect inhabits their own past self there's not two o f them running around. /pell has been reworded to make that clear.
ATT AI NMENTS &emove the reference to 9anging spells in the intro Forces 1: $recise Force: Works on ph#sical attacks or spells that use a pro%ectile &ime 1: &emporal S#mpath#: Onl# works on Time spells that call for it, or other spells 1ombined with a suitable Time spell. "age Armor: !ctivating Mage !rmor is a refle)ive action. Mage armors that increase :efense work against surprise attacks. /eath Armor: downgrades all lethal damage from kinetic sources, not %ust eCual to :eath dots. t removes the reCuirement to roll to sta# concious no matter how much damage has been taken.
Fate Armor: the :odge bonus is for #our ne)t ph#sical attack Space Armor: Works on all attacks, not %ust ones #ou're aware of. remove the reference to :odge dice pools as it's redundant. Spirit Armor: downgrades all lethal damage from kinetic and ephemeral sources, not %ust /pirit dots.
LEGACI ES • !utomatic !ctivation" !ttainments gain primar# ranks eCual to dots in the !rcanum Dminus oneD, and secondar# factor penalties Dup toD the !rcanum • !dd the following to the end of !ttainment benefit lists" Free from the Lie: egac# !ttainments do not count as obvious magic to /leepers, are immune to :issonance and do not trigger Luiescence or $reaking (oints in witnesses.
SLEEPWALKERAPPENDI X • (ro)imi have * free &each for casting their blessings, and add * die of (arado) for ever# additional &each.