BASIC Magic Missile ------------The duration of "1 round" is a misprint, carried over from the spell description in the Basic Plaer!s Manual The actual duration is supposed to #e "1 turn," as ou can see on p$% of the Basic Plaer!s Manual, and also more specificall on p$& of that #oo', under the topic "Tpes of Spells," (here it sas, "a Magic Missile spell creates a glo(ing arro( that follo(s the magic-user around, either until it is shot or until a turn passes )1* minutes+" ran' Menter stated that this is the correct functionalit
The "1 Turn" Turn" duration is also found in an earlier edition of of D&D. Attac' .oll Modifiers --------------------In the Attac' .oll Modifiers Ta#le, "/arger than man-sied monster attac's halfling" should #e -0, not -1 )this error (as pro#a#l copied from the same error in the Basic M!s .ule#oo', p12+ 33333333333333333333333333 /canthrope4 33333333333333333333333333 /canthropes should not #e classified as 5nchanted creatures .ead the various Protection from 5vil spells, (hich clearl state, "A creature that can #e hit onl # a silver (eapon -a 6ere(olf, for e7ample -- is not an 5nchanted creature"
The 6ere#oar (as originall from the Basic Set #efore the Charge Attac' (as introduced, so it should #e given this special attac' )the normal Boars on page 120 have it+ Add a !8! ne7t to its 9, and ad:ust the ;P value to #e 0<% to account for this Protection from =ndead ---------------------The =ndead have a much (ider spread of 9it ice, so attempting to set a num#er of 9 to #loc' :ust (on!t (or' out right 9o(ever, since each listed categor #asicall cuts the num#er of affected creature # half, the follo(ing sstem (or's (ell
.oll 0d10 to determine the total num#er of creatures #loc'ed each round Bloc'ing more po(erful =ndead (ill count as #loc'ing more than one creature4 each #loc'ed
counts as
------------------------------------------S'eleton, >om#ie, or ?houl 1 creature 6ight, 6raith, or Mumm 0 creatures Spectre or @ampire creatures Phantom, 9aunt, or Spirit 10 creatures A non-standard =ndead (ill #e #loc'ed as if it (ere the same creature it "Turns as"
ou ma notice that the num#er of #loc'ed Phantoms, 9aunts, or Spirits (as not listed in the Cclopedia The num#er that (ill #e #loc'ed )1-0+ is actuall a suggested update from ran' Menter )#ecause the original Protection from =ndead scroll (as listed in the Basic set, #efore the reall po(erful =ndead (ere introduced+ 9e also states that this scroll (ill not #loc' an =ndead more po(erful than a Spirit such creatures are completel unaffected # the
scroll. EXPERT Protection from 5vil 1*! .adius ------------------------------There are some uncertainties in the (ording of this spell, #ut ran' Menter has given clarifications as to ho( it should function irst, for determining (hat creatures are affected, it (or's :ust li'e the Invisi#ilit 1*! .adius spell )top of the same page+ A// creatures (ithin 1*! of the caster at the time of casting are protected If a creature moves more than 1*! a(a from the caster, he (ill lose his protection, and cannot regain it # returning to the area Dote that the "1*! radius" onl descri#es the area for determining (ho is protected # the spell it!s is not an actual #arrier that prevents an enemies from entering the area De7t, ou should :ust disregard the statement that sas the spell protects against attac's from monsters of a different alignment than the caster That functionalit (as from earlier versions of E, and )#ased on ran' Menter!s comments+ (as pro#a#l accidentall slipped into the 57pert .ule#oo' # an editor, then carried over into the Cclopedia The definition of "evil" for this spell is much #roader, similarl to the etect 5vil spell )ie, from the caster!s perspective, an creature that (ants to harm him is evil+ So, the -1 penalt to hit (ill appl to A// attac's )as correctl stated later in the spell+ made # non-protected creatures against those (ho are protected The F1 #onus li'e(ise applies to all Saving Thro(s resulting from effects produced # nonprotected creatures, or other environmental haards
Dote that the spell (ill DGT protect an of the protected creatures from each other If an enem is inside the area of effect (hen the spell is cast, it #ecomes one of the protected creatures, meaning it can freel attac' an of the other protected creatures (ithout penaltH All other aspects of the spell remain the same )eg, a nonprotected 5nchanted creature is prevented from touching the protected creatures, unless it is first attac'ed # one of them+ 33333333333333333333333333 Page <1-<0, 6ater @essels4 33333333333333333333333333 This section is a #it mess I never actuall used an of this though The =nofficial 5rrata gets a little confusing a#out the Troop Transport I thin' the main things ou need to 'no( are4 Consult the individual vessel descriptions to get the correct capacities )most of the capacities in the ta#le are (rong+ Gn p<0 the cost to convert a sailing ship to a Troop Transport is supposed to #e 1$ of the cost of the ship, not 10 )although if ou use 10, then the cost of the Troop Transport in the ta#le is correct #ut the 57pert .ule#oo' sas the cost is 1$, and the footnote in this ta#le sas 1$ too+
33333333333333333 Page 1&1, ?orgon4 33333333333333333 The ?orgon has t(o special attac's )Breath 6eapon and Charge Attac'+ #ut onl one !8! # its 9, so its ;P value is incorrect for having t(o special attac's Gther creatures (ith the Charge Attac', such as the 5lephant and Triceratops, originall did not have their ;P ad:usted for it in the 57pert .ule#oo', #ut (ere revised in the .ules Cclopedia to no( have the correct values ollo(ing those e7amples, ou should add the e7tra !8! ne7t to the ?orgon!s 9, and change its ;P value to 1,<%* There are several other creatures (hich could #e given the Charge Attac' as (ell :ust remem#er to ad:ust their 9 and ;P accordingl
COMPANION Po(er 6ord Stun ---------------
In the Plaers Companion, page 00, there (as an error in the listed "uration" of the spell, saing "Turns" rather than ".ounds" The paragraph descri#ing the spell!s effect, ho(ever, stated the duration in ".ounds" t(ice The Cclopedia 'ept the error and also copied it into the description of the spell ran' Menter has stated that the duration is, in fact, supposed to #e in .ounds, not Turns Statue -----"The AC - given for the statue form supercedes the character!s Armor Class, for #etter or (orse" - Plaer!s ?uide to Immortals, page 0* The Cclopedia is a little vague in the last sentence The Plaers Companion, page 0$, actuall sas, "The caster receives F0 to initiative (hen changing form" Basicall, if the caster declares that he is changing form during the Intentions step )see entr for page 1*0 a#out Grder of Com#at+, he gets a F0 to his initiative roll Changing form does count as the plaers action for the round though, so he (on!t #e a#le to suddenl change #ac' from statue form and then attac' in the same round 3333333333333333333333333333333 Page 10J, Paths to Immortalit4 3333333333333333333333333333333 Although the second paragraph states that ou can attempt to gain immortalit after reaching level 02 or greater, this section (as copied from the Plaer!s Companion, p0, and is incorrect # the later revisions in the Master!s set )the Companion set onl ran characters up to level 0%+ ou can find the revised rules in the .ules Cclopedia, p000, (here it states that characters much reach level $* to #e a candidate for immortalit
MATER 33333333333333333333333333333333333333333333333333 Page 10%, Clerics and the Create ood Spell Ta#le4 33333333333333333333333333333333333333333333333333 rom ragon Magaine, issue K1&<, page 14 The description for the Create ood spell indicates that a 1*th-level cleric creates food for $2 people or ever e7tra level, add another 10 people )not $2 more+ or everone!s convenience, see the revised ta#le here
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL Clerics and the Create ood Spell Ta#le LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL Cleric Men per Ma7imum Cleric Men per Ma7imum /evel Spell Men /evel Spell Men ---------------------------------------------------------1* $2 $2 0$ 1J0 J2* 11 & J2 0 0* 1*0* 10 2* 10* 0% 012 1*&* 1$ <0 1 02 00& 1$2& 1 & 1%0 0< 0* 1* 1% J2 0&& 0& 0%0 1<2 12 1*& $0 0J 02 1&& 1< 10* &* $* 0<2 1J$0 1& 1$0 %0& $1 0&& 0$* 1J 1 %<2 $0 $** 0** 0* 1%2 20 $$ $10 0J2 01 12& &* $ $0 0%J2 00 1&* J** $% $$2 $*0 $2 $& $1$0 LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
6hale ----The average Intelligence scores for 6hales (ere omitted from the Intelligence listing in the Master M!s Boo', page 1<, so it is uncertain (here the values given in the .ules Cclopedia came from ran' Menter sas the should actuall #e as follo(s4 Niller 6hale 3 Int J ?reat 6hale 3 Int 10 Dar(hal 3 Int 1* Blan'out -------6hen using this a#ilit, the Mstic is not :ust invisi#le he!s completel undetecta#le ran' Menter has said that the Mstic should #e considered utterl silent, and the Master M!s Boo', page $$, notes that the Mstic cannot even #e magicall detected
Missile ire - Cover Ad:ustments -------------------------------There are t(o pro#lems here The first is that the num#ers given for 9ard Cover in the ta#le #ecome too high The second is that if ou account onl for cover and not for the sie of the target, things get (eird
9ere!s an e7ample to illustrate this A 1*! tall Ggre is standing #eside a $! tall 9alfling The Ggre is standing #ehind a %! tall #oulder, giving him %*O 9ard Cover, (hile the 9alfling is standing on top of the #oulder Anone tring to hit the %! of e7posed Ggre (ith Missile ire (ould #e at - to hit, #ut anone shooting at the $! of 9alfling (ould have no penalt to hit The part of the Ggre that is e7posed is a much larger target, #ut for some reason is much harder to hit This can #e fi7ed # first reducing the modifiers for 9ard Cover The ta#le here (as inherited from the Master Plaers! Boo', p1<, (hich is in disagreement (ith the original rules for Cover in the Basic Plaers Manual, p2*, (here it!s stated that cover ad:ustments range from -1 to - )(hich represents ull Cover+ Neeping close to those num#ers, I find the #est-(ritten rules for handling cover are from the 1JJ1 E ?ame .ule#oo', page 024 Crocodile --------The ;P value for the ?iant Crocodile should #e 1,2%* )chec' the ta#le on page 10&+ The Master M!s Boo' revised the progression for ;P a(ards #ased on monster 9 to account for higher-level monsters Man of the monsters from earlier sets needed their ;P value
recalculated to fit in !ith the ne! sste#.
IMMORTA$ 3333333333333333333333333 Page 1%%, Spell Immunit4 3333333333333333333333333 Creatures that have magical immunit to spells of certain levels can, at (ill, disa#le their spell immunit so that the can receive #eneficial spells, such as Cure 6ounds, 9aste, Invisi#ilit, etc Gf course, as long as a creature has its immunit disa#led, it is vulnera#le to an detrimental spells too As soon as the creature stops (illing the immunit to #e disa#led, an magic affecting it )of levels it is immune to+ (ill immediatel #e negated, including an #eneficial magical effects (ith durations This functionalit is ho( Spell Immunit (as intended to operate, according to ran' Menter This also applies to radiated Anti-Magic effects, as noted in the Plaers! ?uide to Immortals, page J