An example of my creative process for designing levels. This document is useful not only for level designers, but also for artists and programmers to know precisely how the level should go.
Disadvantage 3: Choose an item. Available Beli: 500
Attribute
Att. Score
Att. Modifier
STR DEX CON INT WIS CHA
8 18 8 8 10 18
-1 5 -1 -1 1 5
Skill Name
F
Base Att.
Total
Temp Score
Rank
Temp Modifier
Att. Mod
Bonus
Stat
Total
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance
4 4 1 30 20 None
Bonus
Bonus
Primary Skills Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save
☐ ☐
☐ ☐
STR DEX DEX DEX DEX CON DEX WIS
0 6 9 9 9 0 9 2
1 1 4 4 4 1 4 1
-1 5 5 5 5 -1 5 1
Current
Value
Resistance
Total Value
Cold Corrosive Electric Energy Heat Sonic
0 0 0 0 0 0
Weapon
Damage
Pellet Rifle
1d4
Type
Range
Crit Info
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
Rifle
100
X2
Accessory
Offhand Type
Damage Range
Crit Info
Secondary Skills Balance Concentration Jump Climb Bluff Hide Listen Sleight of Hand Spot Tumble Sense Motive Gather Info. Intimidate
☐
DEX CON STR
☐
STR CHA DEX
☐
WIS
6 0 0 0 9 9 2
DEX
9
4
5
0
0
0
WIS DEX WIS CHA CHA ??? ??? ??? ???
2 9 2 9 9
1 4 1 4 4
1 5 1 5 5
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
☐ ☐
☐ ☐
☐ ☐ ☐ ☐
1 1 1 1 4 4 1
5 -1 -1 -1 5 5 1
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Range
Accessory Type
Quantity
Bonuses Range
Accessory Type
Notes
1
Type
Bonuses
Quantity
Bonuses Range
Quantity
Feat
WEAPON PROFICIENCY
POINT BLANK SHOT
NET GUN
SHARPSHOOTING
Haki Arrows
Description
Feat
You are now proficient with the weapon type of your choice. This type must be listed in your class’s description. You no longer suffer any penalties when when using this weapon weapon type. type. (Rifle) LOCK ON
The marksman gains a +1 bonus to attack and damage rolls rolls with ranged ranged weapons weapons at ranges of up to 30 feet. In addition, they gain +1 to attack and damage rolls per 3 character levels to ranged weapons weapons at ranges ranges of up to to 30 feet.
Benefit: You may now shoot shoot nets from your your gun as a standard standard action action using your ranged ranged shot skill. Most nets can can be purchased purchased at hunting shops and may be reused reused if the target doesn’t break free. Nets do not deal any damage but but can severely severely disable your prey effectively making them paralyzed. Unless unconscious, your target can roll a fortitude save vs the DC of the net material to escape escape once an hour. If the net is made of sea-stone sea-stone and your target target is a devil devil fruit user, user, they cannot break break free on their their own. If the target is attacked while in the net, the net has a 50% chance to break break open. Special: Cloth Rope DC15, Leather Straps DC17, Iron Wiring Wiring DC21, Steel Wiring DC25, Sea-Stone Wiring DC28. This feat may be taken more than than once; each each additional additional purchase increases increases the difficulty difficulty DC of escaping by +3 or grants a ranged shot bonus of +2 when firing firing nets. Benefit: The marksman’s targets targets only receive receive a +2 bonus to defense due to cover. This has no effect against targets that have no cover or total cover. cover. Normal: Cover Cover normally gives gives a +4 bonus to defense. Starts with Busoshoku Haki Feat, however only the +3 damage effect effect of the stance stance can be applied. The Kuja may not purchase any additional points in this this feat or apply apply the defensive properties properties until they achieve achieve the normal requirements. requirements.
AMMO REGENERATION REGENERATION
CAMOUFLAGE
Kuja Snake
Description As a standard standard action, if if the marksman marksman isn’t in melee combat, combat, he/she may lock on to a target target of choice within weapon range. range. Their next next normal attack attack receives a +10 ranged shot bonus against that target target if they remain remain in line of sight. After each each round the the marksman is locked on and doesn’t attack the target, they must roll a concentratio concentration n check as a swift action vs a DC of 15 to remain remain locked locked on. Each time the marksman fires his weapon, they roll a 1d4. If the result is a 4, the ammo ammo instantly regenerates back into their quiver, clip, or other other ammo holding holding device. device. This feat has no effect on ranged weapons weapons such as explosives or thrown weapons. This feat may be purchased once more, improving the odds of instantly regenerating regenerating ammo to 50% 50% (rolling a 3 or 4). You gain a +3 Hide bonus when on land and outdoors.
Character Information
Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front