C O R E
R U L E B O O K
A l o n g t i m e ag o in a g al ax y f ar , f ar away....
AGE f t is a time rules systems
of civil
over in its
the
OF REBELLION w a r .T h e evil GALACT I C ga la x y,
holding
EWIP1RE.
t h o u s a n d s
o f
e v e r -t i g h t e n i n g grip.
Striking out from a h i d d e n b a s e , a s m a l l b a n d o f freedom fighters h a s dealt a serious blow t o t h e Empire, destroying t h e dre a de d De a t h Star.
Now on the run from Imperial troops, the REBEL ALLIANCE continues its struggle to restore freedom to the galaxy....
CREDITS STAR
WARS:
AGE OF
REBELLION
COVER ART
DESIGN ED BY
Im ag i n ar y FSPt e Lt d
Jay Li t t l e
IN TERIOR ART
LEAD DEVELOPER
Er f i an A s a f a t , Cr i st i Bal an es c u , T i z i an o Bar ac c h i , Ch r i s Bec k Sar a Bet sy, M a d e l i n e Bo n i , Jo n Bo s c o , M a t t Br a d b u r y , Ch r i st o p h e r Bu r d e t t , M i l i v o j Cer an , St ac ey D i an a Cl ar k , A l e x a n d r e D ai n ch e, Ch r i s t i n a Davi s, Sach a Di en er , A l l e n D o u g l as, To n y Fo t i , M a r i u s z Can d z e l . Zac h Cr aves, Lo u i s Gr een , D av i d Gr i f f i t h ,
An d r ew Fischer
WRITIN G AND ADDITIONAL DEVELOPM EN T Dave Al l en , Gar y Ast l ef o r d , Max Br ook e, Eric Cagle, Shawn Car m en , Daniel Lovat Clar k , Jo h n Du n n , Sean Pat r ick Fannon, Ti m Flanders, St er l i n g Hershey, Ti m Hu ck el b er y, Jason Mar k er , Kat r i n a Ost r an d er , an d Sam St ewar t
EDITING AND PROOFREADIN G
Jo el H u s t ak , Lu k asz Jas k o l s k i , A n d r e w Jo h a n s o n . Jef f Lee Jo h n s o n , Jas o n Ju t a, D av i d Keg g , Leo n i d Ko z i en k o , A d a m Lan e, Ig n aci o Baz Sn Laz c an o , H e n n i n g Lu d v i g s en , Raven M i m u r a , M a r k M o l n a r , Sc o t t M u r p h y , Jak e M u r r a y , D av i d A u d e n N ash , M i k e N as h , A n d r e w O l s o n . M i k e Sass, A d a m Sc h u m p e r t , Gr eg Sem k o w , Cy n t h i a Sh e p p a r d , M a t t h e w St ar b u c k , N i c h o l as St o h l m a n , A l e x a n d e r T o o t h , Ch ar l es Ur b a c h , M ag al i Villen eu v e. Tyl er Wal p o l e , T h o m a s Wi ev eg g , Ja r r e a u Wi m b e r l y , Ben Wo o t t e n , Ben Zw ei f el , a n d t h e Lu c as f i l m a r t ar ch i v es
Gar y Ast l ef o r d , Brian Casey, Ch r i st i n e Cr ab b , an d Mo l l y Glover
PRODUCTION M ANAGEM ENT Eric Kn i g h t
M ANAGING RPG PRODUCER Chris Cer b er
LICENSING AND DEVELOPM EN T COORDINATORS
GAM E LINE GRAPHIC DESIGN
Deb Fr eyt ag an d Am an d a Gr een h ar t
EDGE St udio, David Ar d i l a, and Chris Beck
EXECUTIVE GAM E DESIGN ER
CORE BOOK GRAPHIC DESIGN
Corey Konieczk a
Chris Beck, Shaun Boyke, Michael Silsby, an d Evan Sim onet
EXECUTIVE PRODUCER Mi ch ael Hu r l ey
GRAPHIC DESIGN M ANAGER PUBLISHER
Brian Schom bur g
Ch r i st i an T. Pet er sen
M ANAGING ART DIRECTOR An d r ew Navar o
PLAYTESTERS
ART DIRECTION
For a co m p l et e list of p l ayt est er s, please see page 4 6 0 .
Zoe Rob i n son
LUCAS LICENSING DIRECTOR OF PUBLISHIN G
SEN IOR EDITOR
Carol Ro ed er
Jen n i f er Hed d l e
M ANAGER OFTH E HOLOCRON Leland Chee
FANTASY FLIGHT GAMES
Fan t asy Fl i g h t Ga m e s 1 9 9 5 We s t Co u n t y Ro a d B2 Ro sevi l l e, M N 5 5 1 1 3 USA
© & T M Lu c a s f i l m L t d . A l l r i g h t s r e s e r v e d . Us e d u n d e r a u t h o r i z a t i o n . N o p a r t o f t h i s p r o d u c t m a y b e r e p r o d u c e d w i t h o u t s p ec i f i c w r i t t e n p e r m i s s i o n . Fan t as y Fl i g h t Ga m e s a n d t h e FFG L o g o a r e r e g i s t e r e d t r a d e m a r k s o f Fan t as y Fl i g h t Pu b l i s h i n g , In c.
ISBN: 9 7 8 - 1 - 6 1 6 6 1 - 780- 6
Pr o d u ct Cod e: SWA0 2
Pr i n t ed in China For m o r e i n f o r m at i o n ab o u t t h e Star Wars: AGE OF REBELLION line, f r ee d o wn l o ad s, answers t o r u l e q u er i es, o r j u st t o pass o n g r eet i n g s, vi si t us o n l i n e at www.FantasyFlightGames.com CREDITS AGE O F REBELLION
CONTENTS Introduction 6 Chapt er I: Playing t he Gam e 1 4 The Cor e Mech an i c 16 The Dice 11 Light s, Cam er a, Act i o n ! 22 22 The Basic Dice Pool Bu i l d i n g a Basic Dice Pool 26 In t er p r et i n g t h e Pool 30 Ot h er Types of Check s 31 Ot h er Key El em en t s 33 Ex p er i en ce & Devel o p m en t 36 Der i ved At t r i b u t es 37 Chapt er II: Char act er Creat ion 38 St ep 1 : Det er m i n e Back g r o u n d 43 St ep 2 : Det er m i n e Du t y 46 St ep 3: Select a Sp ecies 51 St ep s 4 an d 5: Select Car eer an d Sp eci al i z at i o n s.. 6 1 St ep 6 : Invest Ex p er i en ce Point s 102 St ep 7: Det er m i n e Der i ved At t r i b u t es 104 104 St ep 8 : Det er m i n e Mo t i vat i o n St ep 9 : Choose Gear an d Ap p ear an ce 108 St ep 10: Acq u i r e Reb el l i on Resour ces Ill Chapt er III: Skills 11 2 Ch oosi n g Sk ills 115 Gener al Sk ills 116 Co m b at Sk ills 131 Kn owl ed g e Sk ills 1 34 1 38 Chapt er IV: Talent s Talent Descr i p t i o n s 1 40 1 60 Chapt er V: Gear and Equipm ent The Galact ic Econ om y 162 Rar i t y 164 En cu m b r an ce 165 Co m b at Sk ills 167 It em Qu al i t i es Weap on Ch ar act er i st i cs Weap o n Mai n t en an ce Weap o n Descr i p t i o n s Ar m o r Gear Cu st om i z at i on an d Mo d i f i cat i o n s Chapt er VI: Conflict and Com bat Nar r at i ve an d St r u ct u r ed Gam ep l ay Man eu ver s
168 171 172 173 183 186 199 208 209 213
Act i o n s Def ense Soak , Range Band s Ad d i t i o n al Co m b at Mo d i f i er s En vi r o n m en t al Ef f ect s Wou n d s, St r ai n , an d St at es of Heal t h Rp r n vp r v an d Heal i np
216 22C 221 221 222 226 22S 23^
Chapt er VII: St ar ship s and Vehicles St ar sh i p an d Vehicle Weap o n s St ar sh i p an d Vehicle Co m b at St el l ar Ph en o m en a o r Terrain Tak ing Dam ag e In t er st el l ar Travel Vehicle Pr of i l es St ar sh i p Pr o f i l es Ship an d Vehicle Mo d i f i cat i o n s Chapt er VIII: The Force Force Powers Chapt er IX: T h e Gam e M ast er
234 240 243 254 256 260 262 266 285 288 294 302
How t o Run an A C E OF REBELLION Gam e
304
Player Ch ar act er s an d t h e Reb el l i o n Usi n g Du t y Using t h e Co n t r i b u t i o n Rank Usi n g Ch ar act er Mo t i vat i o n s Cr eat i n g En cou n t er s, Ad ven t u r es, <5t Cam p ai g n s Ad j u d i cat i n g Dest i n y Poi n t s
318 325 326 327 ..329 341
Co m p at i b i l i t y w i t h EDGE OF THE EMPIRE
342
Chapt er X: The Galax y Th e Gr eat Hyp er l an es Th e Deep Cor e Th e Cor e Wo r l d s Th e Col oni es Th e Inner Rim The Ex p an si o n Region Th e M i d Rim Th e Ou t er Rim Ter r i t or i es Wi l d Sp ace Th e Un k n o w n Regions Rebel Ter r i t or y Lif e an d Perils in Im p er i al Sp ace Ot h er No t ab l e Lo cat i o n s Chapt er XI: The Rebellion Hi st o r y of t h e Reb el l i o n Reb el Al l i an ce Or g an i z at i o n Rebel Bases Reb el Bat t l es an d Tact ics Chapt er XII: Ad ver sar ies Th e Rebel Al l i an ce Th e Galact ic Em p i r e, Bu r eau cr acy The Gal act i c Em p i r e, Mi l i t ar y Th e Galact ic Un d er w o r l d Dr o i d s Cor e Wo r l d Deniz ens Fringe Dweller s & Galact ic Od d i t i es Chapt er XIII: Perlem ian Haul Ep i sod e I; Mar t l e St at i o n Ep isod e II: St er n t o St em Ep isod e III: The Prize Index
344 346 350 352 354 356 359 360 363 367 368 369 370 372 382 384 389 396 403 408 411 416 418 423 427 429 431 434 437 444 453 457
CONTENTS A C E
O F
R E B E L L I O N
INTRODUCTION "You are part
of t he Rebel
Alliance
and a traitor.
- Dar t h Vader
I I o u Reb el scu m !" I f r oze, w i t h o n e h an d on t h e t h r o t t l e, o n e o n t h e co n t r o l yok e, an d n ei t h er an ywh er e n ear m y b l ast er . A sud d en t u r n m i g h t t u m b l e t h e Im p er i al o f f i cer b eh i n d m e, b u t t h e sh u t t l e I was f l yi n g wasn 't b u i l t t o d o t h at q uick ly o r w el l . He w o u l d lik ely sh o o t m e o r t h e co n t r ol s. I was st i l l alive o n l y b ecau se o n e w r o n g m an eu ver at t h i s sp eed w o u l d sm ash us i n t o a canyon w al l . "Take us d o w n ! No w . . . ar g h ! " A r o ar cu t h i m o f f as he was t ack l ed f r o m b eh i n d . Th e at t ack er ' s m o m en t u m car r i ed b o t h o f t h em b et w een t h e p i l o t s' seat s an d sm ash ed t h e Im p er i al 's f ace i n t o t h e cen t er co n so l e...an d m y r i g h t h an d . . . an d t h e t h r o t t l e. The sh i p su r g ed ab r u p t l y t o w ar d t h e can yo n w al l i m m ed i at el y ah ead o f us. "Get o f f !" I yel l ed . I p u l l ed b ack h ar d o n t h e co n t r o l yok e wh i l e t r y i n g t o w r en ch m y o t h er h an d f r ee. Th e sh u t t l e su r p r i sed m e w i t h u n ex p ect ed ag i l i t y . . . j u st n o t q u i t e en o u g h t o cl ear t h e can yo n r i m . Th e b ack of t h e sh i p cl i p p ed a r o ck y o u t cr o p p i n g w i t h a j ar r i n g j o l t an d w o r r i so m e cr u n ch .
Th e ship 's u p w ar d an g l e co m b i n ed w i t h t h e co l l i si on t o sen d t h e co m b at an t s t u m b l i n g t o w ar d t h e b ack o f t h e co ck p i t . I g l an ced b ack at t h e f i g h t er s. Th e Im p er i al h ad n o i d ea h o w t o w r est l e a t al l , l an k y It hor i an . A s t h e t w o g r ap p l ed an d t h r ash ed ab o u t , t h e Im p er i al 's h ead sm ash ed i n t o o n e o f his o p p o n en t ' s m o u t h s, l o cat ed o n t h e si d e o f i t s b en t , h am m er - l i k e h ead . A p ai n ed , ear sp l i t t i n g r o ar er u p t ed , d eaf en i n g t h e Im p er i al , sh ak i n g t h e co ck p i t , an d d az i n g m e. Th e It h o r i an 's m assive f i st co n n ect ed w i t h t h e b ew i l d er ed o f f i cer 's j aw, an d i t was over. "You k n ow, I never k n ew t h at ser vi n g u n d er an It hor i an co m m an d er w o u l d b e so h ar d o n t h e h ear i n g ! " I co m p l ai n ed t o Li eu t en an t Tr u n o w h i l e he d r ag g ed t h e u n co n sci o u s Im p er i al o u t o f t h e co ck p i t . I assessed t h e sh u t t l e's d am ag e. Wh en he r et u r n ed , I sai d , "Wel l , we'r e st i l l i n t h e air. Th at l i t t l e b u m p b ack t h er e co st us t h e r ear d ef l ect o r s an d st ab i l i z er s." "Ju st g et us t o t h e p i ck u p p o i n t , " Tr u n o r u m b l ed . "I'l l see w h at I can d o . " He d ash ed o u t o f t h e co ck p i t an d r et u r n ed a f ew m i n u t es l at er . "I've g o t t h e sh i el d s b ack o n l i n e, b u t t h e st ab i l i z er is h op el ess. A t least we
INTRODUCTION ACE O F REBELLION
m ad e i t o u t . " He co l l ap sed i n t o t h e ch ai r an d t en d ed t o his w o u n d ed m o u t h . "Yeah," I sai d , "I b et t er let t h e r est of t h e t eam k now t h at we acq u i r ed , u r n , al t er n at e t r an sp o r t at i o n . " M o st of o u r special o p er at i o n s t eam h ad i n f i l t r at ed a m assive Im p er i al co m m u n i cat i o n s h u b at o p Sunf all Peak. The ar r ay was a vi t al l i n k b et ween t h e local Im p er i al f orces, t h ei r co m m an d , an d m o st i m p o r t an t l y, t h ei r r ei n f o r cem en t s. Sab o t ag i n g t h e h u b was a r i sk y o p er at i o n f or o u r en t h u si ast i c b u t o ver m at ch ed r esist ance g r o u p . So m eo n e h i g h er u p in t h e Rebel Al l i an ce h ad o r d er ed t h e at t ack as p ar t of a w i d er o p er at i o n an d was b ack i n g us up t o m ak e i t succeed. It wasn 't o ver yet . Lt . Tr u n o an d I h ad st ag ed a d i ver si o n ar y at t ack at an Im p er i al ad m i n i st r at i o n cen t er . The Im p er i al s sh o t u p o u r sh i p u p o n o u r ar r i val , so we co m m an d eer ed an d escap ed in o n e o f t h ei r s. We wer e f o r t u n at e. The m i ssi o n b r i ef i n g d i d n ' t m en t i o n any Im p er i al sh i p s. I o p en ed a co m m ch an n el . "Team Ban t h a t o Team Th u m p er : We'r e i n b o u n d . Wh at 's yo u r st at u s?" The so u n d s of a b l ast er f i r ef i g h t cr ack l ed o ver t h e co m m . Ag en t Cor van 's voice b o o m ed t h r o u g h t h e au d i b l e chaos. "The d ef en se syst em is d o w n an d t h e ch ar g es ar e set . We'r e at t h e l ower p l at f o r m , b u t t h e b l ast d o o r s cu t us of f . We'r e st i l l i n si d e, p i n n ed d o w n in t h e co r r i d o r b et w een t h e d o o r s an d ab o u t f i f t y st o r m t r o o p er s! " Th at was b ad . No t i m e t o u p d at e t h em o n o u r p r o b l em s. Tr u n o sai d , "We'l l use t h e ship 's g u n s t o b l o w t h e d o o r s o p en . " " No ! We'r e t o o close. You'll b l ast us, t o o ! " Co r van r esp o n d ed . I scan n ed t h e p l at f o r m as we d escen d ed . It was set back i n t o t h e m o u n t ai n si d e, b l ast d o o r s p r o vi d i n g t h e o n l y access b et w een t h e p l at f o r m an d t h e st at i o n 's i n t er i o r . In his ex ci t em en t . Co r van f o r g o t t o m en t i o n t h at t h e d o o r was al m o st cl o sed . I k eyed t h e co m m . "I've g o t an i d ea. Ju st h o l d o n ! " "Li k e we have a ch o i ce!" he cal l ed b ack . I h ear d t h e d i st i n ct i ve ch at t er of Jo r eel 's j u i ced - u p r ep eat i n g b l ast er ch u r n i n g o u t w i t h er i n g cover f i r e. The Cr an w o u l d ex h au st her am m o so o n , if t h e o ver p o w er ed t h i n g d i d n ' t j u st b u r n i t sel f o u t . Ag ai n . I set t h e sh i p d o w n n ear t h e b ack of t h e p l at f o r m , al i g n i n g o n e of t h e sh u t t l e's f o r w ar d l aser s w i t h t h e b l ast d o o r . I l eap t u p an d h ead ed t o w ar d t h e sh u t t l e's h at ch . Lt . Tr uno l o o k ed at m e q u est i o n i n g l y. I g r ab b ed t h e t o o l k i t an d m y d at ap ad an d yel l ed , "I've g o t t h i s. Ju st b e r ead y t o f i r e w h en I say so !" The sh i p was m er e m et er s f r o m t h e b l ast d o o r . I r an t o a co n t r o l p an el n ex t t o t h e d o o r . I was a Reb el now, so i t was t i m e t o p u t m y f i ve year s of Im p er i al Navy ex p er i en ce t o b et t er use. I p u l l ed a t o o l o u t of t h e k i t an d p o p p ed a co n ceal ed m ai n t en an ce h at ch b
t h e p an el . Wi t h t h e d o o r l o ck ed d o w n , b r eak i n g i n t o t h e syst em u n ai d ed was u n l i k el y. Fo r t u n at el y, I d i d n ' t have t o . Bl ast er sh o t s p ep p er ed t h e i n si d e of t h e d oor . Th i s b l ast d o o r h ad t w o layer s. Each layer h ad t w o p anels t h at sl i d i n t o p lace, m eet i n g at an an g l e. Wh en co m p l et el y cl o sed , a seam b et w een t h e t w o p an el s cu t acr o ss at a 4 5 - d eg r ee an g l e. Th e o t h er layer cr ossed in t h e o p p o si t e d i r ect i o n . Th i s d o o r h ad m al f u n ct i o n ed , l eavi n g a sm al l , d i am o n d - sh ap ed o p en i n g in t h e m i d d l e, less t h an h al f a m et er acr oss. I r an t o t h e o p en i n g , t r i g g er i n g m y co m l i n k . "Trass, t oss t h e co d e cyl i n d er t h r o u g h t h e h ol e in t h e d o o r ! " Im p er i al p er so n n el w o r e co d e cyl i n d er s t h at g r an t ed t h em secu r i t y p r i vi l eg es in t h e f aci l i t y an d co m p u t er syst em . Trass, o u r ver y o w n Bo t h an spy, h ad st ol en i t w h i l e casi n g t h e p l ace week s ag o. "We t r i ed t h at ! It d i d n ' t w o r k ! " she yel l ed b ack . "Ju st t r u s t m e an d d o i t ! " I scr eam ed t h r o u g h t h e o p en i n g . By p u r e r ef l ex , I cau g h t t h e cyl i n d er b ef or e it h i t m y f ace. I r an b ack t o t h e m ai n t en an ce p an el an d j am m ed t h e cyl i n d er i n t o a p o r t . Th e secu r i t y p r o t o co l s p r even t ed m e f r o m o p en i n g t h e d o o r , so I sl i ced t h r o u g h t o t h e m ai n t en an ce su b r o u t i n es. I r ever sed t h e d o o r ' s i n t er n al sen so r s t o m ak e i t t h i n k t h at i t was o p en . Th e secu r i t y syst em d i d t h e r est , o p en i n g t h e d o o r w h en i t b el i eved i t was cl o si n g i t . A h ai l o f b l ast er f i r e ch ased Co r van , Trass, Jo r eel , an d a half - dozen o t h er s all t h e way t o t h e sh u t t l e's h at ch . I yel l ed "No w, Li eu t en an t ! " i n t o m y co m l i n k . The ship 's g u n s f i r ed t h r o u g h t h e o p en b l ast d o o r an d d o w n t h e hallway. A f ew sh o t s co n vi n ced t h e su r vi vi n g st o r m t r o o p er s t o d i ve f o r cover. I b o l t ed f or t h e ship an d h o p p ed ab o ar d as i t l i f t ed of f . As we ascen d ed , Co r van t r i g g er ed a r em o t e co n t r o l . Dozens of ex p l o si on s r o ck ed t h e co m m u n i cat i o n s ar r ay. He l o o k ed d i st ast ef u l l y, at t h e sh u t t l e an d sai d accusingly, "You l o st m y sh i p , d i d n ' t yo u ?" A g r o an f r o m t h e co ck p i t k ep t m e f r o m ad m i t t i n g t o ab an d o n i n g t h e r em ai n s of his sh i p in t h e d i ver si o n ar y r ai d . Co r van , Trass, an d I r an f o r w ar d . Tr uno p o i n t ed ab o ve us. I g asp ed . Dozens o f TIE f i g h t er s sw ar m ed d o w n f r o m a p ai r of St ar Dest r o yer s in low o r b i t — m o r e Im p er i al f i r ep o w er t h an we h ad ever seen o n o u r b ack w at er w o r l d . "I'd say t h e Im p er i al Go ver n o r wan t s his sh u t t l e b ack ," Trass sai d . We l o o k ed at her, p u z z l ed . "Di d n 't yo u k n ow w h at yo u st o l e? Wel l , I d o u b t t h i s show is j u st f or t h at . I b et t h e Al l i an ce can g et so m e g r eat local i n t el l i g en ce o u t of t h i s sh i p , assu m i n g we sur vive." Th e sen sor s l i t u p w i t h m o r e i n co m i n g sh i p s. I sm i l ed . "Wel l , we d o n ' t have t o d o i t al o n e. We have a w h o l e Al l i an ce r ead y t o h el p . " Th e l ead TIE f i g h t er s ex p l o d ed as sq u ad r o n s o f Reb el Y- wings scr eam ed p ast us. "I'd say t h ei r t i m i n g co u l d n ' t be b et t er .
WELCOME TO ROLEPLAYING IN THE AGE OF REBELLION! In t h e A C E OF REBELLION r o l ep l ayi n g gam e, yo u 'r e p ar t charact er, p ar t st or yt eller , an d p ar t i m p r ovi sat i on al act or. You si m u l t an eou sl y cr eat e an d play t h r o u g h f an t ast ic Star Wars st ories, f i l l ed w i t h act i o n , suspense, d r am a, an d co m b at . Your ch ar act er t ak es on m o r e t h an a few st o r m t r o o p er s, b o u n t y hunt er s, an d Im p er i al vi l lains. In AGE OF REBELLION, yo u play b o l d char act er s in t h ei r b i d t o o ver t h r o w t h e repressive, au t h o r i t ar i an Galact ic Em pir e an d its evil Em peror. To play t h e gam e, you need yo u r i m ag i n at i o n , t his b o o k , p ap er an d p en ci l , so m e Star
Wars
ROLEPLAYING DICE, an d sever al o t h er
players. Bef ore yo u b egin, yo u n eed t o d eci d e which m em b er of yo u r g r o u p will p lay as t h e Gam e Mast er (GM). Wh i l e t his d oes n o t need t o be a p er m an en t d eci sion, t h e role of GM d oes n o t gener ally change f r o m one gam e session t o t h e n ex t , an d t h e Gam e Mast er has several r esp onsib ilit ies t h at t h e rest of t h e player s d o n o t .
I'M TH E GAM E M ASTER! WHAT DO I DO? Running a r o l ep l ayi n g g am e is a l ot of f u n . GMs r u n t h e gam e, p r ovi d e t h e basic st o r y p l o t , p lay t h e ch ar act er s t h at t h e p l ayer s' ch ar act er s m eet , d escr i b e t h e sur r ou n d i n g s, an d ad j u d i cat e t h e r ules. Go o d GMs m u st
WHERE DO I START? n i f f er en t p ar t s o f t h i s Cor e Ru l eb o o k ser ve U as a g o o d st ar t i n g p o i n t d ep en d i n g o n w h et h er yo u ar e p l ayi n g AGE OF REBELLION as t h e Cam e M ast er o r as a Pl ayer Ch ar act er . Pl ayer s sh o u l d b eg i n b y r ead i n g Chapt er I: Playing the Gam e an d can t h en d i ve r i g h t i n t o Chapt er II: Charact er Creat ion. Th e Cam e M ast er sh o u l d al so b eg i n w i t h Chapt er I: Playing t he Gam e b u t can t h en m ove on t o Chapt er IX: The Gam e M ast er .
t h i n k o n t h ei r f eet . Th e GM r esp o n d s t o u n ex p ect ed act i o n s f r o m t h e p l ayer s an d ad j u st s t h e st o r y as t h ey co m e u p w i t h t h e b est way t o r esolve t h e si t u at i o n t h ey have en co u n t er ed . Your n u m b er o n e j o b is t o m ak e sure ever yo n e has a g o o d t i m e. Fun f i r st , r ules seco n d .
I'M A PLAYER! WHAT DO I DO? As a player, you t ak e on t h e role o f an ind ivid ual charact er, r ef er r ed t o as a Player Charact er (PC). You usually creat e a Player Charact er f or your self at t h e beginning of t h e gam e, b u t t h e Gam e Mast er m ay pr ovide a pre- gener at ed charact er f or you. Your Player Charact er t akes p ar t in an ad vent ur e, analogous t o episodes o f a t elevision show or individual m ovies wherein you play a m em b er of t h e r ecur r i ng cast . Advent ur es last f or one or m or e gam e sessions. Wi t h each ad vent ur e, your charact er gradually b ecom es b et t er at what he o r she does, and t h e st or y evolves wi t h and ar o u n d t h e charact ers. Pl ayer Char act er s in A GE OF REBELLION t yp i cal l y f i g h t ag ai n st t h e Em p i r e as Rebel sym p at h i z er s, sold ier s, p i l ot s, or secr et agent s, b u t t h ey d o n ' t have t o . You use t h e r ules t o cr eat e t h e k i n d o f ch ar act er yo u wan t t o play, an d yo u d evel o p i t b y p l ayi n g t h e r ol e yo u en vi si on . You m i g h t p lay a ch ar act er b ased o n o n e i n t h e Star Wars m ovi es an d st or i es, b u t m o st p layer s use a co m b i n at i o n of ab i l i t i es an d b ack st o r y t o cr eat e a char act er u n i q u e t o t h em . Wh en yo u cr eat e yo u r ch ar act er , yo u wi l l n eed t o co n si d er yo u r b ack st or y. Wh er e d i d yo u r ch ar act er co m e f r o m an d w h y? Wh at d o es he w an t t o d o n ex t ? The g am e i n cl u d es ways t o i n sp i r e b ack st o r y d evel o p m en t t h r o u g h r o l ep l ayi n g m o t i vat i o n s, sp eci al i z at i ons, an d d u t i es t o i n d i vi d u al s o r causes. Your ch ar act er has a sp eci f i c Du t y t h at i n sp i r es h i m t o t ak e act i o n t o ad van ce an d su p p o r t sp eci f i c asp ect s of t h e Reb el l i on . You also cr eat e a p er son al i t y, wh i ch m i g h t b e ver y si m i l ar t o yo u r o w n , o r ver y d i f f er en t f r o m an yt h i n g you 've en co u n t er ed . The h ear t of a r o l ep l ayi n g g am e is t ak i n g on t h e r ole of a ch ar act er an d act i n g in a m an n er b ef i t t i n g t h e ch ar act er 's si t u at i o n , hist or y, an d asp i r at i o n s. Back st or i es an d p er so n al i t i es can be as co m p l ex
INTRODUCTION ACE O F REBELLION
or si m p l e as yo u lik e, as l o n g as yo u an d yo u r f ellow p layer s are having a g o o d t i m e. The Reb el ag en t s an d of f i cer s in t h e In t r o d u ct i o n are j u st a f ew ex am p l es of ch ar act er t yp es yo u m i g h t play. On ce yo u have a Player Charact er, yo u play as p ar t of a g r o u p , usually co m p r i si n g f our t o six players. Your char act er 's b ack st or y m i g h t m esh wi t h t h ei r s (p er hap s t hey are all r el at ed , or all serve ab o ar d t h e sam e ship), or t he g r o u p m i g h t be allies of t he m o m en t , t h r o wn t og et h er by cir cum st ances b eyo n d t h ei r co n t r o l . The Rebel Alliance m i g h t o r d er t h em t o t ak e p ar t in t h e sam e m ission. Wh en you play, each m em b er of t h e g r o u p con t r ol s his own Player Charact er. The Gam e Mast er plays t h e p ar t of ever yone else t h e PCs encount er , wo r k w i t h , or fight. (These are called Non- Player Charact ers, or NPCs.) The GM also engages t he g r o u p in t h e ad ven t u r e. He m i g h t cr eat e a st or y or p l o t , or t h e g r o u p co u l d d i ct at e t h ei r own j our ney. Mo st gam es are a co m b i n at i o n of b o t h . Dur ing t h e ad ven t u r e, you t ell t h e GM w h at yo u wan t yo u r Player Char act er t o d o . You m i g h t use accent s or unusual voices like an i m p r ovi sat i on al act or, b u t it 's p er f ect ly fine t o si m p l y say wh at yo u want t o d o an d l et t h e GM r esp on d . Don 't wo r r y ab o u t k n owi n g all of t h e rules of t h e g am e i m m ed i at el y—yo u 'l l learn as you g o f r o m t h e GM an d o t h er players, al t h ou g h r ead i n g t h e AGE OF REBELLION Core Rul eb ook is hel p f ul . Having a g o o d t i m e is m or e i m p o r t an t t h an f ol l owi n g every r ule t o t he let t er.
WELCOME TO THE GALAXY! It is a t i m e of civil war ...and m uch m ore. Every day, t he gr owing Rebellion t hr eat ens t he Galactic Em pire on new b at t lef ield s an d polit ical arenas, fighting for heart s and m inds t h r o u g h o u t t he galax y in t heir b i d f or f r eed om . Every oppressive, r epr ehensible Im perial act ion produces new recruit s f or t h e Rebel Alliance. Beyon d t he Rebellion, t he rest of t h e galax y cont inues ab o u t its business. Som e hop e t o st ay o u t of t h e line of fire, while ot her s p r of i t f r om t h e con f l i ct . Few co m p l et el y escape t yr annical Im perial policies t h at repress f r eed om . Som e suffer far worse, such as t h e enslavem ent of an ent i r e species.
THE EM PEROR RULES The f earsom e Em pir e d o m i n at es t h e galax y p olit ically, socially, and m ilit arily. The Em peror m aint ains ab solut e co n t r o l ; he sk illf ully plays p ol i t i cal gam es, using b o t h t h e m i l i t ar y and Dart h Vader t o sust ain his ch ok eh ol d on t h e galax y. The Im p er i al m i l i t ar y is over wh el m i n g when d ep l o yed en masse. Im p er ial agencies m o n i t o r t h e act i on s of allies and o p p o n en t s alike. The f eared Im p er ial ^ Secur it y Bur eau (ISB) digs int o any
EXAMPLE OF PLAY au l , Qu en t i n , Rick , Sar ah , Tr i sh , an d Ur su l a have g at h er ed t o g et h er t o p l ay A C E OF REBELLION ar o u n d Paul's d i n i n g r o o m t ab l e. Paul is act i n g as t h e GM . Qu en t i n is p l ayi n g Co r van , a h u m an Ace. Rick is p l ayi n g Tr u n o , an It h o r i an Co m m an d er . Sar ah is p l ayi n g Ryenne, a h u m an Engineer . Trish is p l ayi n g Jo r eel , a Gr an Sol d i er . Ur su l a is p l ayi n g Trass, a Bo t h an Spy.
P
We j o i n t h e g r o u p m id- session as t h ei r m i ssi o n i n si d e an Im p er i al b ase g o es w r o n g . . . Paul (GM): Your d o w n l o ad f i n i sh es an d t h e dat ap ad f l ash es g r een . You've g o t t h e d at a. Bu t as yo u t u r n t o leave, t h e d o o r s sl am sh u t an d t h e l i g h t i n g t u r n s r ed . So m eo n e m u st have t r i g g er ed an al ar m . Wh at d o yo u d o ? Trish (Joreel): I p u l l o u t m y r ep eat i n g b l ast er an d set i t u p f aci n g t h e m ai n d o o r s. "So m eo n e b et t er g et t h o se d o o r s o p en ! " Quent in (Corvan): I can t r y t o b l o w t h em o p en w i t h m y ex p l o si ves, b u t I d o n ' t t h i n k t h at ' s p r ecisely t h e b est i d ea. Sarah (Ryenne): I'll m ove t o t h e d o o r an d cr ack o p en t h e access p an el . M ay b e I can slice i t o p en w i t h Mech an i cs o r Co m p u t er s. Paul (CM): Wh i ch d o o r ? Th e m ai n d o o r s o r t h e si d e d o o r ? Rick (Truno): Acco r d i n g t o t h e m ap we g o t f r o m o u r co n t act , t h i s side d o o r sh o u l d l ead t o t h e co m m an d an t 's p r i vat e l an d i n g p ad . Try t h e side d oor . Sarah (Ryenne): Go o d i d ea. I'll t r y t h e si d e d o o r . Paul (GM): Ok ay, yo u 'l l n eed t o m ak e a Har d Co m p u t er s ch eck t o d i sab l e t h e secu r i t y o ver r i d es an d g et t h e d o o r o p en . Since yo u 'r e u n d er a t i m e cr u n ch , t ak e a Set b ack d i e! Sar ah (Ryenne): (Sar ah co l l ect s d i ce b ased o n h er sk i l l an d o t h er f act o r s i n t o a p o o l an d r olls.) Success, w i t h , u h , o h d ear , t h r ee Th r eat . Paul (GM): The side d o o r hisses o p en , t h en sp ar k s an d lock s in p lace. You w o n ' t b e ab l e t o close i t b eh i n d yo u . susp ect ed co r r u p t i o n or Rebel act ivit y. Governm ent sanct ioned p olit ical g r ou p s like t h e Com m ission f or t h e Preservat ion of t h e New Or d er (COMPNOR) p r o m o t e Im perial ideals an d harshly cou n t er Rebel p r op ag an d a and ant i- Im perial sen t i m en t . However, d o m i n an t t h o u g h t he Em pire is, it is har d ly m on ol i t h i c or om n i p r esen t , an d t h e Rebels, cr im inal organizat ions, cor p or at i on s, an d m any m or e ex p l oi t t h at f act .
Rick (Truno): Close en o u g h ! "Ever yo n e t h r o u g h t h e d o o r ! Let 's g et o u t of h er e!" Trish (Joreel): I g o t h r o u g h l ast , co ver i n g o u r r et r eat w i t h m y b l ast er . Ursula (Trass): I'll t ak e p o i n t an d l ead us t o w ar d t h e co m m an d an t ' s l an d i n g p ad . Paul (CM): Jo r eel , as yo u b ack t h r o u g h t h e d o o r , you see t h e m ai n d o o r s o p en an d a g r en ad e co m e sai l i n g t h r o u g h . It ex p l o d es, b u t yo u 'r e al l wel l o u t si d e t h e b l ast , so n o t h i n g g et s sm ash ed ex cep t t h e Im p er i al co m p u t er s. Quent in (Corvan): "Go o d news, Trass: n o w yo u have t h e o n l y cop y o f t h at d at a! " Paul (GM): Trass, yo u l ead t h e g r o u p q u i ck l y t o t h e co m m an d an t ' s l an d i n g p ad , r i g h t p ast his o f f i ce. Th er e is a p ai r o f sen t r i es st an d i n g b y t h e d o o r t o t h e l an d i n g p ad , an d yo u can see a l ar g e ai r sp eed er r est i n g o n t h e p ad . (Paul g at h er s so m e d i ce an d r o l l s a Vi g i l an ce check f o r t h e sen t r i es.) Th e sen t r i es d o n ' t seem t o have sp o t t ed yo u yet . Wh at d o yo u d o ? Rick (Truno): Wh at ever we d o , i t h ad b et t er b e f ast . Th e st o r m t r o o p er s ar e g o i n g t o f i g u r e o u t w h er e we'r e h ead ed . Ursula (Trass): I g o t t h i s. I w al k co n f i d en t l y ar o u n d t h e co r n er an d u p t o t h e sen t r i es. "Hey, f el l as, I'm w i t h secu r i t y. You t w o seen any Reb el o p er at i ves ar o u n d h er e?" Paul (GM): I d o n ' t t h i n k t h ey'r e g o i n g t o b u y t h at . Ursula (Trass): I d o n ' t n eed t h em t o b el i eve m e, I j u st n eed t h em t o h o l d t h ei r f i r e u n t i l I g et close en o u g h t o cu t t h em ap ar t w i t h m y vi b r o k n i f e. Paul (GM): Ok ay, su r e. M ak e a Decep t i o n check o p p o sed b y t h ei r Vi g i l an ce. (He h an d s Ur su l a d i ce t o ad d t o h er d i ce p o o l . Ur su l a r olls.) Oo o h , t h at l o o k s l i k e a Failur e an d —i s t h at a Desp ai r ? Ursula (Trass): Yes. (Paul l au g h s m aniacally.) I g u ess we sh o u l d r o l l In i t i at i ve now.
THE GALACTIC CIVIL WAR RAGES ON! The Rebels d est r o yed t h e u l t i m at e w eap o n , t he Deat h St ar! The l ou d est sh ot of t h e Galact ic Civil War st ill r ever b er at es t h r o u g h o u t t h e galax y. Viewed as a legit im at e new hop e f or t h e r epr essed an d t h e p er secu t ed , t h e Rebel Alliance b at t l es Im p er i al f orces every day. The Rebels are lock ed in a d esp er at e, winner- take- all war w i t h t h e Em pire, w i t h o n l y a f r act i on of t h e m i l i t ar y m i g h t t h ey n eed . Wi t h each new success, t he Rebellion sp r ead s f ar t h er across t h e galax y. Mi l i t ar i l y, t h ey f ight
INTRODUCTION ACE O F REBELLION
a guer r illa war d esigned t o avoid large, p i t ch ed b at t les. Socially, t h ey hig hlig ht Im p er i al i m p r o p r i et i es an d ex pose Im p er i al at r oci t i es. Polit ically, t h ey f orge secret alliances an d ex p an d t h e n u m b er of sym p at h et i c allies, at great personal risk t o all involved . The Em pir e r el ent lessly seeks o u t Rebels an d t hei r sym p at hi z er s an d pursues t h e m ain Rebel lead er ship across t h e galax y. Af t er t h e d est r u ct i o n of t h e Deat h Star, t o be lab eled a Rebel is t o be a h at ed and h u n t ed enem y of t h e Em pire.
BEGINNER GAME
REBEL ADVANCES Em b o l d en ed b y t h ei r vi ct o r y over t h e Deat h St ar, t h e Rebellion is ex p an d i n g , unevenly, across t h e galax y. Secret agent s spy on Im p er i al f acilit ies an d p er son n el . Hi d d en cell n et wor k s ex p an d Rebel inf luence on Empired o m i n at ed wor ld s. Sab ot eu r s hind er Im p er ial p r o j ect s— b o t h public an d secret . Rebel st ar f i g h t er s st r i k e f r o m h i d d en bases, st arships, an d t h e m ain Rebel f l eet t o d est r oy vul ner ab l e t ar get s in hit- and- fade at t ack s. Rebel leaders such as Mo n Mo t h m a and Princess Leia Or gana n eg ot i at e w i t h sym p at h et i c wo r l d s an d gr assr oot s resist ance g r ou p s t o b r i n g t h em i n t o t h e Alliance. As successful as t hese ef f or t s are, Rebel f orces an d sym p at hi z er s are st ill d war f ed b y t h e m assive Em pire. Ther e is a l o n g way yet t o g o, an d t h e Rebel leaders k now i t .
f l e w t o r o l ep l ayi n g g am es? On e easy way t o I l l e a r n how t o p lay r o l ep l ayi n g g am es (and ACE OF REBELLION sp ecif ically) is t o p lay t h r o u g h t h e A C E OF REBELLION BEGINNER GAME. Th i s p r o d u ct
t each es r o l ep l ayi n g t o new p layer s over t h e cour se of an ad ven t u r e, an d co n t ai n s everyt h i n g a g r o u p n eed s t o g et st ar t ed .
FIGHTING FOR A BETTER GALAXY Accep t i n g Im p er i al r u l e m eans accep t i n g an au t h o r i t ar i an r eg i m e co n cer n ed m ai n l y wi t h r et ai n i n g an d ex p an d i n g it s power. Wh i l e t h e rise of t h e Em pir e en d ed t h e wi d esp r ead d eat h an d d est r u ct i o n of t h e Clone Wars, i t r ep l aced galact ic war fare w i t h r ep r essi on , st r i ct secur it y, and h u m an el i t i sm . Critcs an d o p p o si t i o n g r o u p s ch al l en g ed asp ect s of Im p erial r u l e f r o m t h e b eg i n n i n g , b u t none co u l d achieve m or e
t h an sm all vi ct o r i es ag ai n st t h e Em p er or 's p ol i ci es, d i r ect i ves, an d f o r m i d ab l e m i l i t ar y an d secu r i t y f or ces. Years o f h i d d en m eet i n g s an d secr et act i vi t i es co m b i n ed w i t h Im p er i al at r o ci t i es an d r ep r essi on p u sh ed m o r e p eo p l e t o b r ave t h e co n seq u en ces of d i ssen t an d , u l t i m at el y, r eb el l i o n . Op p o si n g t h e Em p i r e is d an g er o u s t o one's p er so n , f r i en d s, f am ily, an d associat es. Di ssi d en t s risk t h ei r own social st an d i n g , r ep u t at i o n , i m p r i so n m en t , an d even life an d l i m b , as well as t h o se o f t h ei r co m p at r i ot s. Dep en d i n g o n t h e t r an sg r essi o n , t h e Em p i r e o f t en m ak es an ex am p l e of a t r ai t o r in t h e n am e of d et er rence. The f act t h at t hese ver y act s send m o r e p eo p l e t o t h e Reb ellion ei t h er d o esn 't r eso n at e o r d o esn 't m at t er t o t h e Im p er i al s. For t hose r ead y t o t ak e u p t h e challenge, t h er e ar e m an y ways t o f i g h t t h e Em p ir e. Those u n wi l l i n g o r u n ab l e t o t ak e d i r ect act i o n can b eco m e Rebel sym p at hizers, r esi st i ng in sm al l ways an d o f t en p r o vi d i n g ai d an d co m f o r t t o t h o se in o ver t r oles. Sym p at h i z er s also
WHAT ABOUT EDGE OF THE EM PIRE?
E
DCE OF THE EMPIRE is an o t h er Star
Wars
r o l e-
p l ayi n g g am e m ad e b y Fant asy Flight Gam es. It s Core Rul eb ook f ocuses on t h e sh ad i er side o f life in t h e Star Wars universe. It includ es species, careers, an d r ules cen t r al t o t h at t h em e. EDGE OF THE EMPIRE an d AGE OF REBELLION ar e co m p l et el y
co m p at i b l e. Char act er s, careers, dice, an d m o r e f r o m each m ay b e used t o g et h er o r separ at ely. The AGE OF REBELLION Core Ru l eb ook con t ai n s all of t h e r ules need ed f or play an d d oes n o t r eq u i r e t h e ED CE OF THE EMPIRE Cor e Ru l eb o o k (and vice
sp r ead an t i - Im p er i al i d eal s an d news. Som e m ay even t u al l y t ak e u p ar m s o r t ak e o t h er d i r ect act i o n . Those r ead y t o t ak e t h e f i g h t t o t h e Em p i r e o f t en f o r m t h ei r o w n local r esist ance g r ou p s. They r ecr u i t l i k e- m i n d ed i n d i vi d u al s an d co u n t er local Im p er i al act i o n s an d ed i ct s. They h o p e t o f or ce t h e Em p i r e t o ab an d o n t h ei r l ocal wo r l d s, however u n l i k el y i t m i g h t be. M o r e an d m o r e o f t hese g r o u p s seek o u t o r ar e r ecr u i t ed i n t o t h e Reb el Al l i an ce, b o l st er i n g i t s f or ces an d ex p an d i n g it s area of o p er at i o n s. The Reb el Al l i an ce is t h e g r eat est h o p e an d b i g gest single sym b o l o f d i ssen t in t h e galax y. It s success em b o l d en s o t h er s t o j o i n t h e f i g h t . The Reb ellion r eq u i r es p eo p l e of all t yp es an d cap ab i l i t i es. It need s m i l i t ar y of f i cer s an d p er so n n el f r o m ad m i r al s t o so l d i er s t o st af f i t s sh i p s an d ar m i es. It need s spies an d sab o t eu r s t o i n f i l t r at e t h e Im p er i al b u r eau cr acy an d m i l i t ar y f acilit ies. It need s m ech an i cs an d t ech n i ci an s, scou t s an d d o ct o r s, engineer s an d p r o cu r em en t sp ecialist s. In sh o r t , j u st ab o u t ever yon e has a sk ill t h e Reb ellion co u l d use so m ewh er e in t h e galax y. The Em p i r e t r eat s all Rebels harshly. Sym p at h i z ers ar e i m p r i so n ed an d q u est i o n ed ab o u t o t h er Rebels. They m i g h t have t h ei r p r o p er t y seized. Cap t u r ed Reb els ar e i m p r i so n ed locally, sh i p p ed o f f t o p r i son p l an et s, o r ex ecu t ed as t r ai t o r s t o t h e Em p ir e. On ce in Im p er i al h an d s, m an y are never seen ag ai n . The Reb els' d r i ve t o d est r o y t h e Em p i r e r ef l ect s t h ei r sp i r i t an d d et er m i n at i o n t o live f ree. They f i g h t f or f r eed o m f r o m o p p r essi o n f o r t h em sel ves an d f or ot h er s. They r ej ect t h e Em p er o r an d hi s f ear - m on g er i n g an d op p r essi ve ways. They b r ave t h e con seq u en ces in h o p e of b u i l d i n g a b et t er life f or t hem sel ves, t h ei r f am ilies, an d t h e g al ax y at large.
versa). For m o r e i n f o r m at i o n , see p age 3 4 2 .
INTRODUCTION ACE O F REBELLION
PLAYING THE vA GAME 'This
is Red 5, I'm going
in."
- Luke Skywalker
T he A C E OF REBELLION Rol ep l ayi n g Cam e focuses on I t h e st ruggle b et ween t h e Rebel Al l i an ce an d t h e Galact ic Em pire. In an ACE OF REBELLION cam p ai g n , m any d i f f er en t char act er s f r o m f i g h t er p i l ot s t o p ol i t i ci an s an d soldiers t o spies, all wo r k t og et h er t o f ight t h e oppresj j y e rule of t he Em p er or an d free t h e galax y. P Du r i n g I hose ad ven t u r es, t h e ch ar act er s f i n d t hem Be l ve s f acing any n u m b er o f challenges, f r o m r ep ai r i n g H e i r d am ag ed st ar sh i p o r sl i ci n g t h ei r way p ast a secu r i t y p anel t o ex ch an g i n g b l ast er f ir e w i t h Im p er i al st orp m t r oop er s. Th e ch ar act er s m u st r ely o n t h ei r i n n at e - abilit ies, t r ai n ed sk ills, an d sp eci al t al en t s t o survive. This ch ap t er p r o vi d es a b r o ad over view of t h e basics of A C E OF REBELLION. First , i t discusses w h at a r o l ep l aying gam e is an d wh at p layer s n eed when p r ep ar i n g t o play. The ch ap t er t h en ex p l o r es t h e var i ou s el em en t s of t he gam e's cor e m ech an i c an d special d i ce. It co n t i n u es w i t h ad d i t i o n al r ules t h at g over n t h e cor e of A C E OF REBELLION'S gam ep lay. Ch ap t er I end s w i t h a d i scu s-
sion of t h e g ener al m ak eu p o f ch ar act er s f o u n d in AGE OF REBELLION. Over al l , t h i s ch ap t er cover s t h e cor e r ules of A GE OF REBELLION, wh i l e o t h er ch ap t er s cover r ules d eal i n g w i t h sp eci f i c si t u at i o n s in t h e g am e.
W H A T PL A YERS N EED Beg i n n i n g an A C E OF REBELLION g am e r eq u i r es ver y few m at er i al s. Besid es at least o n e cop y o f t his ruleb o o k , p layer s wi l l n eed p encils o r pens an d cop i es o f t h e ch ar act er sheet s f o u n d o n page 4 6 1 t o record* i n f o r m at i o n ab o u t t h ei r ch ar act er s. The g r o u p wi l l also n eed access t o o n e o r m o r e st an d ar d 10- sided d ice. Two d i ce p er p l ayer is r eco m m en d ed . Ever yone i n vol ved in t h e g am e sh o u l d also use t h e sp eci al , cu st o m Star
Wars
ROLEPLAYING D ICE d esi g n ed
sp eci f i cal l y t o m anag e t h e u n i q u e t ask r eso l u t i o n syst em used in t h e gam e. The d i ce ar e d escr i b ed in d et ai l l at er in t h i s chap t er .
PLAYING THE GAME A C E
O F R E B E L L I O N
•
Pack s of Star
Wars
ROLEPLAYING D I CE ar e
avai l ab l e
f or p ur chase at local h o b b y g am e r et ai l er s or can be o r d er ed o n l i n e f r o m Fant asy Flight Gam es. •
Each AGE OF REBELLION Beginner Gam e com es w i t h a set of d ice.
•
Fant asy Flight Gam es of f er s a Star for iOS an d An d r o i d devices.
Wars
Dice ap p
However, if t hese d ice are n o t availab le, a ch ar t on page 18 shows how p layer s can i n st ead use st an d ar d six - sid ed , ei g h t - si d ed , an d t welve- sided d i ce, wh i ch are r ead i l y f o u n d at m o st h o b b y g am e r et ai l er s.
N A RRA T I V E PL A Y AGE OF REBELLION asks t he players t o st ep int o t heir charact ers' roles and use d r am at ic narrat ive t o describe events and advance t he story. In t his manner, t he players ex p er ience t he ex cit em ent , d r am a, and epic scope of t he Star Wars universe f r om t he perspect ives of t heir characters. While t his r uleb ook provides specific rules for how t o resolve act ions, t he gam e relies heavily on b o t h t he Gam e Mast er and t he players t o use t heir i m ag i nat i ons—t em pered wit h com m on sense—to ex plain what happens.
In A GE OF REBELLION, co m b at an d o t h er si t u at i o n s ar e r ep r esen t ed in an ab st r act f ash i o n . The g am e f ocuses o n t h e ch ar act er s an d t h e her oic act i o n s t h ey t ak e, r at h er t h an o n m easu r em en t s, st at i st i cs, or o t h er m i n u t i ae. In st ead o f t ak i n g a r u l er an d m easu r i n g t h e d i st an ce b et w een ch ar act er s on a m ap , it 's p r ef er ab l e f or a p l ayer t o si m p l y st at e: "I'm d u ck i n g b eh i n d t h e co m p u t er con sol e t o g et so m e ccjver wh i l e I r et u r n fire." Th at so r t of d escr i p t i o n painjt); a m u ch b et t er p i ct u r e of t h e act i o n t ak i n g place. Act i o n r esol u t i o n also has a n ar r at i ve el em en t . A C E OF REBELLION uses a u n i q u e d i ce syst em t o d et er m i n e if a given t ask su cceed s or f ails. However, t h e d i ce reveal m o r e t h an w h et h er or n o t t h e Pl ayer Ch ar act er s su cceed . The d if f er en t d i ce an d t h ei r var i ed sym b o l s t ell a lar ger st or y, ad d i n g d ep t h an d d et ai l t o t h e scene in wh i ch t h e PCs find t h em sel ves. The var i et y of r esu l t s allows f or i n t er est i n g an d co m p el l i n g en co u n t er s. It 's p ossi b l e f or a ch ar act er t o f ail at a t ask , b u t st ill r eceive so m e b en ef i t or find a b r i ef r esp i t e. Lik ewise, a ch ar act er can su cceed at a t ask , b u t at a cer t ai n co st or w i t h u n f o r eseen co m p l i cat i o n s.
T H E CORE M E C H A N I C 11 het her f l yi n g a snowsp eed er t h r o u g h t h e legs of an W AT- AT or sh o o t i n g a b last er at a sq u ad of st or m t r oop er s, char act er s o f t en find t hem selves p er f o r m i n g act i on s t h at r eq uir e skill an d no sm all am o u n t of luck. To d et er m i n e if t hese act i on s succeed or f ai l —o r if t h ey have any o t h er unf or eseen conseq uences—char act er s in AGE OF REBELLION p er f o r m skill check s. Skill check s are easy t o use, an d are b r o k en i n t o t wo key el em en t s: 1. Roll a p o o l of d ice. 2. Af t er all f act ors have been accou n t ed for, if at least one Success sym b ol rem ains, t he t ask succeeds. Wh en a char act er at t em p t s an act i o n , t h e first st ep is t o g at h er a n u m b er of d i ce an d assem ble t h e d i ce p o o l . The n u m b er an d t yp e of d ice in t h e p o o l are i n f l u en ced by several f act or s, i n cl u d i n g t h e char act er 's i nnat e ab i l i t i es, skill t r ai n i n g , an d eq u i p m en t , as well as t h e i n h er en t d i f f i cu l t y of t h e t ask b eing at t em p t ed . The CM m ay d eci d e t h at t h e en vi r o n m en t or t h e si t u at i o n war r an t s t h e ad d i t i o n of cer t ain d i ce; r ep ai r i n g a st ar ship w i t h am p l e t i m e an d t h e p r o p er t ool s is one t h i n g , b u t at t em p t i n g r ep air s in t h e p o u r i n g r ai n, w i t h o u t t ools, an d u n d er a hail of b last er f ire, is q u i t e d i f f er en t . On ce all t he necessary d ice have been assem b l ed , t h e p layer at t em p t i n g t h e t ask rolls all of t h e d i ce in t h e p o o j . —
The secon d st ep involves i n t er p r et i n g t h e r esult s on t h e d ice. The p layer s l o o k at t h e sym b o l s on t h e f aceup sides of each d ie. Cer t ain sym b o l s w o r k in pair s, o n e t yp e can cel i n g o u t an ot h er . Ot h er t yp es of sym b ol s d o n o t cancel each o t h er o u t , an d t h ei r ef f ect s are ap p l i ed r egar dless of t h e o u t co m e of t h e t ask . Af t er co m p ar i n g t h e f ir st set o f p ai r ed sym b o l s—
Success an d Fai l u r e—t h e p l ayer s can d et er m i n e if t h e t ask succeeds. They t h en co m p ar e t h e seco n d set of sym b o l s—Ad van t ag e an d Th r eat —t o d et er m i n e if t h er e ar e an y b en ef i ci al sid e ef f ect s o r negat ive co n sequences. Finally, an y o t h er sym b o l s ar e r esol ved t o ad d t h e last d et ai l s t o t h e o u t co m e.
This cor e m ech an i c, t h e skill check, f o r m s t h e f o u n d at i o n o f t h e gam e. Ot h er r ules an d ef f ect s ei t h er m o d i f y o r i n t er act w i t h o n e o f t hese t w o f u n d am en t al el em en t s—t h e assem b l y o f t h e d i ce p o o l an d t h e i n t er p r et at i o n o f t h e r esu l t s af t er t h e d i ce ar e r o l l ed .
THE DICE his sect ion t ak es a closer l o o k at t h e special d i ce an d t h ei r sym b ol s. Wh en t h e b last er b ol t s st ar t f l yi n g , j ust ab o u t an yt h i n g can h ap p en . Dice sym b o l s p r ovi d e a nar r at ive f r am ewo r k f o r t h e act i o n —d i d a ch ar act er hit t h e st o r m t r o o p er , o r f or ce hi m t o scr am b l e f o r cover, t h r o wi n g of f his n ex t shot ? By u n d er st an d i n g t hese d ice an d sym b ol s, player s will have a b et t er u n d er st an d i n g of t h e core m echanic. This sect ion also discusses h ow t o assem ble a d ice p o o l , an d wh en t o i n t r o d u ce ex t r a d ice based on t h e cir cum st ances. These d i ce can be pur chased separ at ely, o r player s m ay use t h e Star Wars Dice ap p t o roll t h em elect r onically.
T
A t yp i cal d i ce p o o l can co n t ai n f r o m five t o ei g h t dice. This p o o l size covers t h e m aj o r i t y o f si t u at i o n s. Di f f i cu l t , co m p l ex , o r ep ic si t u at i o n s m ay i n cl u d e m o r e d i ce, wh i l e m u n d an e si t u at i o n s m ay involve f ewer d ice. If a t ask is so easy t h at success is vi r t u al l y g u ar an t eed , d i ce m i g h t n o t even be r o l l ed at al l . Th e i m p act o f g en er at i n g an d r o l l i n g a d i ce p o o l is b est r eser ved f or i m p o r t an t t ask s t h at can i n f l u en ce t h e st or y.
Dice ar e d i vi d ed i n t o t h r ee cat eg or i es. The first t yp e f eat u r es d i ce w i t h sym b o l s b en ef i ci al t o acco m p l i sh i n g t ask s. The secon d t yp e is d i ce w i t h sym b o l s t h at cancel t h o se b en ef i ci al sym b o l s an d h i n d er t h e acco m p l i sh Wh en a ch ar act er m ak es a sk i l l ch eck in A C E OF m en t o f t ask s. Th e t h i r d t yp e o f d ice is Force d ice, which are used sl i g h t l y d i f f er en t l y t h an t h e o t h er d ice. REBELLION, t h e d i ce al l ow t h e p layer s t o q u i ck l y d et er m i n e success o r f ailur e, as well as m ag n i t u d e an d n ar Bo o st , Ab i l i t y, an d Pr of i ci en cy d i ce ar e t h e b en ef i r at i ve i m p l i cat i o n s. To acco m p l i sh t h i s, A C E OF REBELci al , p o si t i ve d ice. Set b ack , Di f f i cu l t y, an d Challenge LION uses seven t yp es o f d ice. Each d i e has a sp eci f i c d i ce ar e t h e negat ive, d i sr u p t i ve d ice. Force d i ce ar e f u n ct i o n an d p u r p o se. Each d i e f ace is ei t h er b l an k o r d i st i n ct ; wh i l e used f or a n u m b er o f si t u at i o n s, t h ey ar e f eat u r es o n e o r m o r e sym b o l s t h at r ep r esen t var i o u s n o t usually used in a st an d ar d sk ill check . p osi t i ve o r negat ive ef f ect s.
V
POSITIVE DICE AND NEGATIVE DICE T ach dice pool is m ad e up of a num b er of dice Lf r o m several dif f erent sour ces. Essent ially, t hese dice pools ar e com p osed of " posit ive dice" and " negat ive dice." Posit ive dice ar e ad d ed t o t he pool to help accom plish a t ask or achieve benef icial side ef f ect s. Th ese may ref lect an innat e t alent or
abilit y, special t raining, super ior r esour ces, or ot her ad vant ag es applied t o t he specif ic t ask. Negat ive dice are ad d ed t o t he pool to hinder or d isr up t a t ask, or t o int roduce t he possibilit y of com plicat ing side ef f ect s. These may ref lect t he inherent dif f icult y of t he t ask, ob st acl es, addit ional r isks, or t he ef f ort s of anot her char act er to t hw art t he t ask.
TABLE 1- 1: POSITIVE AND NEGATIVE DICE Positive Dice Come From
Negative Dice Come From
Th e sk i l l u sed t o ac c o m p l i s h a t ask
Th e d i f f i cu l t y o f t h e t ask a t t e m p t e d
Th e ch ar act er i st i c b e i n g a p p l i e d
An o p p o n e n t ' s sp eci al ab i l i t i es, sk i l l s, o r ch ar act er i st i cs
An ap p l i c ab l e t al en t o r sp eci al ab i l i t y
O p p o s i n g f o r ces at w o r k
Eq u i p m en t o r g ear b e i n g u sed b y t h e c h ar ac t er
In c l em en t w eat h er o r e n v i r o n m e n t al ef f ect s
Th e u se o f l i g h t si d e D est i n y Po i n t s
Th e u se o f d ar k si d e D est i n y Po i n t s
Tact i cal o r si t u at i o n al ad van t ag es
Tact i cal o r si t u at i o n al d i sad v an t ag es
O t h e r ad van t ag es, as d e t e r m i n e d b y t h e CM
O t h e r d i sad van t ag es, as d e t e r m i n e d b y t h e C M
CONVERTING STANDARD DICE TO STAR WARS ROLEPLAYING DICE • hen p l ayi n g A C E OF REBELLION, t h e CM an d p l ayer s i d eal l y have access t o a f u l l co m p l em en t o f t h e sp eci al d i ce d escr i b ed her e. However, t h er e m i g h t b e t i m es w h en t h e d i ce ar e n o t avai l ab l e. Th i s sh o u l d n o t st o p t h e g am e f r o m co n t i n u i n g . Pl ayer s m ay use sever al st an d ar d
6 - sid ed , 8 - si d ed , an d 1 2 - sid ed d i ce t o g en er at e t h e r esu l t s f o u n d o n t h e cu st o m d i ce b y r ef er r i n g t o t h e ch ar t b el ow. Pl ayer s si m p l y co n ver t t h e n u m er i cal r esu l t s g en er at ed t o t h e ch ar t 's asso ci at ed sym b o l s, w h i ch ar e t h e sam e as t h e sym b o l s on t h e sp eci al g am e d i ce.
TABLE 1 - 2 : STANDARD TD STAR WARS ROLEPLAYING DICE CONVERSION Die Type
1
2
Bo o st d i e (d6)
Bl an k
Bl an k
Set b ack d i e (d 6 )
Bl an k
Bl an k
A b i l i t y d i e (d8)
Bl an k
#
D i f f i cu l t y d i e (d 8 )
Bl an k
T
Pr o f i ci en cy d i e ( d l 2)
Bl an k
#
Ch al l en g e d i e ( d l 2 )
Bl an k
T
3
4
Y
T
YY
Y
® Y Y
5
G
7
8
o o
o
©
@
o
o
# o
o o
@
®
®®
Y ®
XX
o
# o
# o
# o
Y Y
®
®
Y ®
Y ®
@®
®@
o
o
o o
o o
For ce d i e (d 12)
PO SI T I V E D I CE Ther e are t h r ee t yp es of p o si t i ve d i ce w i t h sym b o l s t h at i m p r o ve t h e o d d s of successf ully co m p l et i n g a t ask or ach i evi n g b en ef i ci al sid e ef f ect s. _
BO O ST D I C E
•
Sp ecial ad van t ag es, or "b o o st s," ar e repr esen t ed w i t h light - blue six - sided d ice. Bo o st d ice r ep r esen t b en ef i t s g ai n ed t h r o u g h l uck , chance, an d ad van t ag eo u s act i o n s t ak en b y t h e ch ar act er s. They can be ad d ed t o a p o o l f or a wi d e var i et y of reasons. Bo o st d i ce are m ost o f t en used t o r ef l ect t h e ch ar act er g ai n i n g so m e sor t of b en ef i t or ad van t ag e, such as having am p l e t i m e t o co m p l et e t h e t ask or h avi n g t h e r i g h t eq u i p m en t . Bo o st d i ce an d Set b ack d i ce are t h em at i c o p p o si t es of each ot h er . Bo o st d i ce ar e r ep r esen t ed b y • in t ex t .
9
10
11
12
o o
o o
t r ai n ed . Pr of i ci en cy d i ce can also be ad d ed t o a p o o l wh en a p l ayer invest s a Dest i n y Point f or an i m p o r t an t sk ill check . These d i ce possess a g r eat er l i k el i h o o d of success, an d t h ey are t h e o n l y d i ce t h at f eat u r e t h e p o t en t Tr i u m p h sym b o l (see p age 2 0 ). Pr of i ci en cy d i ce are t h e u p g r ad ed ver sion of Ab i l i t y d i ce (for m o r e on u p g r ad es, see page 2 8 ). Pr of i ci en cy d i ce are r ep r esen t ed b y O in t ex t .
^
*
A BI L I T Y D I C E
+
Ab i l i t y is r ep r esen t ed w i t h gr een eightsi d ed dice. Ab i l i t y d ice f or m t h e basis of m ost d ice p ool s r ol l ed b y t h e players. They r ep r esen t t h e char act er 's ap t i t u d e or sk ill used when at t em p t i n g a skill check . These d i ce possess p o si t ive, b enef icial sym b ol s. Ab i l i t y d ice are o p p o sed by Dif ficulty dice. Ab i l i t y d i ce are r ep r esen t ed b y 4) in t ex t . PR O F I C I EN C Y D I C E
O
Pr of i ci en cy is r ep r esen t ed w i t h yel l ow t welve- sided d ice. Pr of i ci en cy d i ce r ep r esent t h e co m b i n at i o n of i n n at e ab i l i t y an d t r ai n i n g . They are m o st o f t en used wh en a ch ar act er is at t em p t i n g a sk ill check usi ng a sk ill in wh i ch he has
PLAYING THE GAME A G E
O F
R E B E L L I O N
N EGA T I V E D I CE Th er e ar e t h r ee t yp es of n eg at i ve d i ce t h at have sym b ols t h at u n d er m i n e success or i n t r o d u ce u n wan t ed co m p l i cat i o n s. ^ 5 5 ^
SET BA C K D I C E
•
M H | Cer t ain co m p l i cat i o n s, or "set b ack s," ^ 3 Tm are r ep r esen t ed w i t h b lack six - sided ^ ^ ^ ^ d ice. Set b ack d i ce r ep r esen t p r o b l em s or m i n o r o b st acl es d u r i n g t ask r eso l u t i o n . Set b ack d i ce ar e o f t en used t o r ep r esen t r el at i vel y m i n o r ef f ect s t h at i m p ai r or h i n d er a char act er , such as p o o r l i g h t i n g , o b st r u ct i ve t er r ai n , i n su f f i ci en t resources, or f acing a h u n g r y r an co r i n st ead o f an o l d , d ecr ep i t one. Set b ack d i ce ar e n o t as p o t en t as Di f f i cu l t y d i ce. They ar e ad d ed t o r ep r esen t ad d i t i o n al ci r cu m st an ces and en vi r o n m en t al ef f ect s t h at w o u l d n o t in an d of t h em selves incr ease t h e b ase d i f f i cu l t y of t h e t ask . Set b ack d i ce an d Bo o st d i ce ar e t h em at i c o p p o si t es of each ot her . Set b ack d i ce are r ep r esen t ed b y • in t ex t . D I FFI C U LT Y D I C E
+
Di f f i cu l t y is r ep r esen t ed w i t h p u r p l e eig ht - sid ed d ice. Di f f i cu l t y d i ce r ep r esen t t h e i n h er en t ch al l en g e or co m p l ex i t y of
a p ar t i cu l ar t ask a ch ar act er is at t em p t i n g . In si m p l est t er m s, t h e m o r e Di f f i cu l t y d i ce in a d i ce p o o l , t h e m o r e ch al l en g i n g i t is t o su cceed . Di f f i cu l t y d i ce possess negat ive, h ar m f u l sym b o l s t h at cancel o u t t h e p o si t i ve, b enef icial sym b o l s f o u n d o n Ab i l i t y, Bo o st , an d Pr oficiency dice. Di f f i cu l t y d i ce o p p o se A b i l i t y d ice. Dif ficulty d i ce ar e r ep r esen t ed b y 4} in t ex t .
CHALLEN GE DICE # Challenge is r ep r esen t ed w i t h r ed t welve- sid ed d ice. Challenge d i ce r ep r esent t h e m o st ex t r em e ad ver si t y an d o p p o si t i o n . These d i ce m ay b e f eat u r ed in place o f Di f f i cu l t y d i ce d u r i n g p ar t i cu l ar l y d au n t i n g challenges p o sed b y t r ai n ed , el i t e, o r p r ep ar ed o p p o nent s. Challenge d i ce can also b e ad d ed t o a p o o l when t h e CM invest s a Dest iny Point f or an i m p o r t an t sk ill check . These d i ce f eat u r e p r i m ar i l y negat ive, o b st r u ct i ve r esult s, such as Th r eat an d Failure, b u t t h e Challenge d i ce also f eat u r e t h e p o t en t Desp air r esu l t (see page 2 1 ). Challenge d i ce ar e t h e u p g r ad ed ver sion o f Di f f i cu l t y d ice (for m o r e o n u p g r ad es, see page 2 8 ). Challenge d i ce ar e r ep r esen t ed b y # in t ex t .
FORCE DICE o o
The For ce is ab st r act ed u si n g w h i t e t wel ve- si d ed d i ce. Th ese For ce d i ce r ep r esen t t h e p o w er an d p er vasi veness o f t h e For ce. Th ey ar e g en er al l y o n l y u sed i n d i ce p o o l s b y For ce- sensit ive ch ar act er s (or cr eat u r es) o r u n d er sp eci al ci r cu m st an ces. On e of t h ese sp eci al cases is w h en t h e p l ayer s g en er at e t h ei r st ar t i n g Dest i n y p o o l at t h e b eg i n n i n g o f a sessi o n (see D est iny Point s, p ag e 3 4 ). Unlik e t h e o t h er d i ce used f or t ask r eso l u t i o n , wh i ch g en er at e r esult s t h at i m p act success an d f ai l u r e o r m ag n i t u d e an d co m p l i cat i o n , t h e Force d i ce g en er at e resources. Each d i e f eat u r es b o t h d ar k sid e an d light side p o i n t s. Th er e ar e no b l an k sides o n a Force d i e. Wh en p layer s r oll Force d i ce, t h ey al ways g en er at e a n u m b er o f r eso u r ces—b u t t h e r esour ces can b e d ar k side, light side, o r a co m b i n at i o n o f t h e t w o . Force d i ce ar e r ep r esen t ed b y O in t ex t . See Chapt er VIII: T he Force f or m o r e o n usi ng Force d i ce.
TEN-SIDED DICE In ad d i t i o n t o t h e cu st o m d i ce d escr i b ed ab ove, t h e g am e also uses st an d ar d t en- sided dice. These d ice ar e ab b r evi at ed as " d I O " in t h e t ex t . Man y st an d ar d d 1 0 s f eat u r e a n u m er al "z er o" o n one side. If a zero is r o l l ed , i t co u n t s as a t en . This allows t h e d 10 t o g en er at e an y n u m b er b et ween o n e an d t en . These d i ce ar e n o t p r o vi d ed in t h e Star
Wars
ROLEPLAYING D ICE p ack , b u t can b e f o u n d
In AGE OF REBELLION, a m o r e co m m o n r oll usi ng d 10s is cal l ed t h e p er cen t i l e r o l l . Wh en m ak i n g a p er cen t i l e r o l l , t h e p l ayer rolls t w o d i ce, d esi g n at i n g o n e d i e as t h e t en s d i g i t , an d t h e o t h er d i e as t h e ones d i g i t . A r esu l t of zero o n ei t h er d i e m ean s t h at t h e co r r esp o n d ing d i g i t is zero i n t h e t wo- d i g i t n u m b er r o l l ed . A r esult of "0 0 "—z er o on b o t h d i ce—i n d i cat es a roll o f 1 0 0 . Th e p er cen t i l e r oll is ab b r evi at ed as d IOO. It is used m ost o f t en as a r an d om i z er , g en er at i n g a n u m b er b et ween 1 an d 1 0 0 . Per cent i l e r olls ar e used t o g en er at e n u m bers t h at co r r esp o n d t o p ar t i cu l ar r esult s o n look - up t ab l es, such as t h e sever i t y of a Cr i t i cal Inj ur y ef f ect , o r w h et h er or n o t a ch ar act er 's acco m p l i sh ed Du t y com es i n t o p l ay (see p age 4 8 ). EXAMPLE David 's ch ar act er i n f l i ct s a Cr i t i cal In j u r y o n a st o r m t r o o p er . Davi d r o l l s p er cen t i l e d ice t o d et er m i n e h o w sever e t h e Cr i t i cal In j u r y i s. He ch ooses o n e g r een d 1 0 an d o n e b l u e d 1 0 . He d esi g n at es t h e g r een d i e as t h e t en s d i g i t . A f t er r o l l i n g t h e d i ce, t h e g r een d i e sh ows a 4 an d t h e b l u e d i e a 7. Th e p er cen t i l e r o l l is r ead as 4 7 . If t h e g r een d i e sh o w ed a z er o i n st ead , t h e p er cen t i l e r o l l w o u l d b e r ead as 7 (zero- seven).
DICE SYMBOLS & RESULTS The d i ce used in A GE OF REBELLION f eat u r e a n u m b er of u n i q u e sym b o l s used t o d et er m i n e success o r f ailur e, as well as t o p r o vi d e ad d i t i o n al co n t ex t an d co n seq u en ces d u r i n g t ask r eso l u t i o n . Un d er st an d i n g t h ese sym b o l s allows t h e p layer s t o m o r e f ully co n t r i b u t e t o t h e st or y, g en er at i n g m em o r ab l e d et ai l s an d d escr i b i n g ci n em at i c act i o n s over t h e cour se of t h ei r ad ven t u r es. This sect i o n i n t r o d u ces an d d ef i n es t h e d i f f er en t sym b o l s, t h en d escr i b es h o w t h ey ar e used in play. Ju st lik e t h e special g am e d i ce, t hese sym b o l s can be cl assi f i ed i n t o several b r o ad cat eg or i es. Th e t h r ee t yp es of sym b o l s r ep r esen t p o si t i ve r esult s, negat ive r esult s, an d Force r esour ces.
POSITIVE RESULTS A ch ar act er was ab l e t o slice i n t o t h e Im p er i al secu r i t y n et w o r k while i n f i l t r at i n g a heavily g u ar d ed cell b l ock , b u t h o w successf ul was he? Di d he su cceed b y t h e sk in o f his t eet h , o r was his success so co m p l et e t h at t h e f aci l i t y's secu r i t y syst em s have been q u i et l y d eact i vat ed ? These so r t s of sp eci f i c r esult s of ch ar act er sk ill check s ar e d et er m i n ed b y i n t er p r et i n g p osi t i ve d i ce sym b ol s. Thr ee p osi t i ve sym b o l s ar e f o u n d o n t h e Star Wars Ro l ep l ayi n g Dice. These sym b o l s r ep r esen t Success, Ad van t ag e, an d Tr i u m p h .
at an y h o b b y gam es st or e.
PLAYING THE GAME ACE O F REBELLION
SUCCESS
#
Success sym b o l s & are cr i t i cal f or d et er m i n i n g w h et h er a sk ill check su cceed s or f ails. Success is u n d er m i n ed b y Failure. Mech an i cal l y, one Success sym b o l & is can cel ed b y one Failure sym b o l T . Based on t h e cor e m ech an i c, if at least one Success r em ai n s in t h e p o o l af t er all can cel l at i o n s have been m ad e, t h e sk ill check succeeds. In A C E OF REBELLION, Success sym b o l s & can also i n f l u en ce t h e m ag n i t u d e of t h e o u t co m e. For ex am p l e, in co m b at , each n et Success is ad d ed t o t h e d am ag e i n f l i ct ed o n t h e t ar g et . Gen er at i n g f o u r n et Successes i n f l i ct s f o u r ad d i t i o n al d am ag e. Success sym b o l s ap p ear on 4} Q
an d O d i ce.
AD V AN T AGE V> The Ad vant age sym b o l O i nd i cat es an o p p o r t u n i t y f or a p osit ive conseq uence or side ef f ect , regardless of t h e t ask's success or f ailure. Ex am ples of t hese p osit ive sid e ef f ect s includ e slicing a co m p u t er in far less t i m e t h an an t i ci p at ed , finding u n ex p ect ed cover d u r i n g a firefight, or r ecover ing f r om st r ain d u r i n g a st ressf ul si t u at i o n .
It 's p ossi b l e f or a t ask t o f ail wh i l e g en er at i n g a n u m b er of Ad van t ag e sym b o l s, al l o wi n g so m et h i n g g o o d t o co m e o u t of t h e f ailur e. Lik ewise, Ad van t ag e can occur al on g si d e success, al l o wi n g f or so m e si g n i f i can t l y p o si t ive o u t co m es. It 's i m p o r t an t t o r em em b er t h at Ad van t age sym b o l s d o n o t d i r ect l y i m p act success o r f ailur e, o n l y t h ei r m ag n i t u d e or p o t en t i al sid e ef f ect s. Ad van t ag e is can cel ed b y Th r eat . Each Th r eat sym b o l <§) cancels one Ad van t ag e sym b o l O Char act er s m ay use Ad van t ag e r esult s in a w i d e var i et y of ways; t his is k n o wn as "t ak i n g t h e Ad van t ag e." If a sk ill check g en er at es one o r m o r e n et Ad van t ag e sym b o l s O . t h e p l ayer can sp en d t h at Ad van t ag e t o ap p l y o n e o r m o r e sp eci al sid e ef f ect s. This co u l d i n cl u d e t r i g g er i n g a Cr i t i cal Hi t , act i vat i n g a weap on's sp eci al q u al i t y, r eco ver i n g st r ai n , or even p er f o r m i n g ad d i t i o n al m an eu ver s. The ap p l i cat i o n s of Ad van t ag e ar e cover ed in m o r e d et ai l o n p age 2 1 7 . Ad van t ag e sym b o l s ap p ear o n 4} Q
an d O d ice.
T RI U M PH The Tr i u m p h sym b o l (|) is a p o wer f u l r esult , i n d i cat i n g a si g n i f i can t b o o n or b en ef i ci al o u t co m e. Each Tr i um p h sym b o l p r o vi d es t wo ef f ect s: First , each Tr i u m p h sym b o l ($) also co u n t s as one Success, in ever y way Success & has p r evi ou sl y b een d ef i n ed . This m eans t h at t h e Success g en er at ed by a Tr i u m p h sym b o l ($) co u l d be can cel ed by a Failure sym bol g en er at ed d u r i n g t h e sam e sk ill check . Secon d , each Tr i u m p h sym b o l can be used t o t r i g g er i n cr ed i b l y p o t en t ef f ect s. Two co m m o n uses ar e t o t r i g g er a Cr i t i cal In j u r y u p o n a successf ul at t ack , or t o act i vat e a weap on 's sp eci al q u al i t y. Ef f ect s g en er at ed by a weap on 's sp eci al q u al i t y usual r eq u i r e m u l t i p l e Ad van t age sym b o l s O t o act i vat e. Tr i u m p h s m ay act i vat e o t h er p o t en t ef f ect s as w el l , i n cl u d i n g ef f ect s ab ove an d b eyo n d t h o se t r i g g er ed b y Ad van t ag e. These ef f ect s m ay be set b y t h e GM, or t h ey m ay d ef i n ed by t h e en vi r o n m en t , a piece of eq u i p m en t , or a special ch ar act er ab i l i t y. See page 2 1 7 f or m o r e i n f o r m at i o n o n usi ng t h e Tr i u m p h sym b o l (|) t o t r i g g er ef f ect s. Player s g ain b o t h ef f ect s w i t h each Tr i u m p h sym b o l ; t h ey d o n ' t have t o choose b et ween t h e Success an d t h e sp eci al ef f ect t r ig g er . Al t h o u g h t h e Success asp ect of t h e Tr i u m p h sym b o l can be can cel ed b y a Failure sym b o l T , t h e seco n d asp ect of t h e ($) r esult can n o t be can cel ed . Mu l t i p l e Tr i u m p h sym b o l s are cu m u l at i ve: each Tr i u m p h ad d s o n e Success, an d each can be used t o g en er at e it s own special ef f ect . The Tr i u m p h sym b o l o n l y ap p ear s on t h e
NEGATIVE RESULTS Wh i l e evad i n g a sq u ad of Im p er i al scou t s ab o ar d a st o l en sp eed er bik e, a ch ar act er unsuccessf ul l y at t em p t s t o weave b et ween t w o m assive r o ck f o r m at i o n s. Is t h e f ailur e severe, r esu l t i n g in a t er r i b l e cr ash? Or d oes it r esul t in l i t t l e m o r e t h an a scr at ch on his sp eed er 's f uselage? Such d et ai l s ar e p r o vi d ed b y i n t er p r et i n g neg at i ve d i ce sym b o l s. Three negat ive sym b o l s are f o u n d on t h e t ask r esol u t i o n dice. These result s are Failure, Th r eat , an d Despair. FAI LURE
Y
Failure sym b o l s T are cr i t i cal f or d et er m i n i n g w h et h er a skill check succeeds or fails. Failure u n d er m i n es Success. Mechanically, one Failure sym b o l Y cancels on e Success sym b o l Based on t h e cor e m echani c, if at least on e Success sym b o l & r em ains in t h e p o o l af t er all cancellat ions have b een m ad e, t h e skill check succeeds. For t u n at el y f or char act er s, m u l t i p l e net Failure sym b o l s Y d o n o t inf luence t h e m ag n i t u d e of t h e f ailure. Failure sym b o l s ap p ear on • , 4), an d # d ice. T H REA T
®
The Th r eat sym b o l ® is f uel f or n eg at i ve co n seq u en ces or sid e ef f ect s, r egar d less of t h e t ask 's success or f ailur e. Ex am p les of t h ese neg at i ve sid e ef f ect s i n cl u d e t ak i n g f ar l ong er t h an ex p ect ed t o slice a co m p u t er t er m i n al , leaving an o p en i n g d u r i n g a f i r ef i g h t t h at allows an en em y t o d u ck i n t o cover, or su f f er i n g ad d i t i o n al st r ai n d u r i n g a st r essf ul si t u at i o n . It 's p ossi b l e f or a t ask t o succeed wh i l e g en er at i n g a n u m b er of Th r eat sym b o l , t ai n t i n g o r d i m i n i sh i n g t h e i m p act of t h e success. Lik ewise, Th r eat s can o ccu r al on g si d e Failure, cr eat i n g t h e p o ssi b i l i t y f or so m e si g n i f i can t l y d i r e o u t co m es. It 's i m p o r t an t t o r em em b er t h at Th r eat sym b o l s <§> d o n ' t d i r ect l y i m p act success or f ailur e, o n l y t h ei r m ag n i t u d es or p o t en t i al si d e ef f ect s. Th r eat cancels Ad van t ag e. Each Th r eat sym b o l <§> cancels o n e Ad van t ag e sym b o l O The CM g en er al l y resolves Th r eat ef f ect s. Th er e ar e a wi d e var i et y of p ossi b l e ef f ect s t h at Th r eat m ay t r igger . If a sk ill check g en er at es o n e o r m o r e n et Th r eat sym b o l s, t h e CM g en er al l y ap p l i es on e or m o r e sp ecial sid e ef f ect s. This co u l d i n cl u d e b ei n g k n o ck ed p r on e, l osi ng t h e ad van t ag e of cover, t ak i n g m o r e t i m e t h an an t i ci p at ed , su f f er i n g st r ai n d u r i n g a n o r m al l y r o u t i n e act i o n , or g i vi n g an en em y an o p p o r t u n i t y t o p er f o r m a m aneuver. The ap p l i cat i o n s of Th r eat are co ver ed in m o r e d et ai l on page 2 1 8 . Th r eat sym b o l s ap p ear on •
4^, an d # d ice.
D ESPA I R Y The Desp ai r sym b o l ^ is a p o wer f u l r esu l t , i n d i cat i n g a si g n i f i can t b ane o r d et r i m en t al o u t co m e. Each Desp air sym b o l i m p oses t w o ef f ect s: First , each Desp ai r sym b o l ^ also co u n t s as one Failure Y , in ever y way Failure Y has p r evi o u sl y b een d ef i n ed . This m eans t h at t h e Failure r ep r esen t ed b y a Desp ai r sym b o l co u l d be can cel ed b y a Success sym b ol & g en er at ed d u r i n g t h e sam e sk ill check . Secon d , each Desp air can be used t o t r igger p o t en t negat ive ef f ect s. A Despair sym b o l ^ m ay be used t o i n d i cat e a weap o n has j am m ed , or r un o u t of am m u n i t i o n o r ener gy cells. Desp air m ay act i vat e o t h er p o t en t ef f ect s as wel l , i n cl u d i n g ef f ect s ab ove an d b eyo n d t h ose t r i g g er ed b y Threat s. These ef f ect s m ay be d et er m i n ed b y t h e CM , or d ef i n ed by t h e en vi r o n m en t , an adversary, or a special ch ar act er ab ilit y. See page 2 1 8 f or m o r e i n f o r m at i o n on using a Despair sym b o l ^ t o t r i g g er ef f ect s. Players su f f er b o t h ef f ect s of each Desp ai r sym b o l ; t h ey d o n o t g et t o choose b et ween t h e Failure an d t h e sp eci al ef f ect t rigger. The f ai l u r e asp ect of t h e Desp ai r sym b o l can b e can cel ed b y a Success sym b o l & ; h owever, t h e seco n d asp ect of a Desp ai r sym b o l ^ r esu l t can n o t b e can cel ed . Mu l t i p l e Desp ai r sym b o l s ^ are cu m u l at i ve; each Desp ai r i m p o ses o n e Failure, an d each can be used t o g en er at e it s own sp ecial ef f ect . The Desp ai r sym b o l o n l y ap p ear s on t h e # d i e.
FORCE RESOURCES The f inal cat eg o r y of d i ce sym b o l s r ep r esen t s r esour ces g en er at ed b y t h e Force. Th er e ar e t w o t yp es of Force r esou r ces: light sid e Force p o i n t s O an d d ar k sid e Force p o i n t s # Force- sensit ive ch ar act er s can use t h ese r esou r ces t o h el p f uel sp eci al ab i l i t i es, such as t el ek i n esi s an d p r eco g n i t i ve co m b at awar eness. Force d i ce are used f r eq u en t l y f or ch ar act er s w h o are p ower f ul Force users, lik e t h e Jed i , w h o st r u g g l e wi t h t h e b al an ce of t h e l i g h t an d d ar k sid es of t h e Force. In A C E OF REBELLION, such p o w er f u l Force users ar e g en er al l y q u i t e rare. Wh i l e Pl ayer Ch ar act er s have t h e p o t en t i al t o be Force- sensit ive an d gain so m e f l ed g l i n g co n t r o l of t h e Force, t h er e ar e o t h er uses f o r t h e Force d i ce b esi d es em p l o yi n g Force p ower s. On e of t h e m o st co m m o n ap p l i cat i o n s of Force d i ce in AGE OF REBELLION is t h ei r use t o d et er m i n e a g r o u p 's st ar t i n g p o o l of Dest i n y Point s at t h e b eg i n n i n g of each session (see page 3 4 ). Unl i k e t h e p o si t i ve an d n eg at i ve d i ce used f or t ask r eso l u t i o n , Force d i ce g en er at e r esour ces t h at ar e sp en t t o f uel a p ower 's ef f ect s, such as it s m ag n i t u d e, range, or d u r at i o n . The Force d i e an d t h e m echani cs t h at g o ver n it ar e ver y d i f f er en t f r o m t h e cor e sk ill check m ech an i cs of A C E OF REBELLION are d i scussed in g r eat er d et ai l in Chapt er VIII: The Force
PLAYING THE GAME ACE O F REBELLION
LIGHTS, CAMERA, ACTION! u r i n g t h e course of an AGE OF REBELLION ad ven t u r e, char act er s f i n d t hem selves in count l ess si t u at i on s, at t em p t i n g a var i et y of t asks. In ever yt h i n g f r om seem ingly m u n d an e act i ons, such as r ep ai r i n g a d am ag ed h yp er d r i ve or n eg o t i at i n g t h e cost of a landspeeder , t o ex t r ao r d i n ar y f eat s, like cl i m b i n g a sheer clif f while b o u n t y h u n t er s wi t h j et p ack s swoop in f or t h e k ill, char act er s will inevit ab ly be p u t t o t h e t est . Wh en t h e o u t co m e of a PC's t ask is u n cer t ai n , t h at char act er usually needs t o roll a skill check t o d et er m i n e t h e t ask 's success or f ailure. These skill check s hinge u p on a n u m b er of d i f f er en t char act er at t r i b u t es, i n cl u d i n g sk ills, special t alent s, an d i n h er en t ab i l i t i es.
D
The CM d eci d es wh i ch t yp e of sk i l l check is r eq u i r ed f or a given t ask . On ce t h e t yp e of check an d it s d if -
ficulty have b een set , t h e p l ayer assem b les a p o o l of d i ce b ased on t h e d i f f er en t f act or s i n vo l ved . The p o o l can be a co m b i n at i o n of m an y t yp es of d ice, wh i ch var y d ep en d i n g on t h e ch ar act er s i n vol ved an d t h e sp eci f i c si t u at i o n . Af t er t h e d i ce p o o l has been assem b l ed , t h e p layer r olls all of t h e d i ce in t h e p o o l . The d i ce r esult s are evalu at ed t o d et er m i n e wh i ch sym b o l s cancel each o t h er o u t , an d wh i ch ones ar e cu m u l at i ve. On ce all evaluat i o n s have b een m ad e, t h e p l ayer an d GM resolve t h e sk ill check b y d et er m i n i n g t h e act i on 's success or f ai l ure. The i n f o r m at i o n o b t ai n ed f r o m t h e d i ce result s is used t o d escr i b e t h e o u t co m e of t h e check , as well as any ad d i t i o n al ef f ect s, co m p l i cat i o n s, or sur pr ises.
THE BASIC DICE POOL
n
GE OF REBELLION uses a concep t k nown as a dice p ool , which is a collect ion of t h e dice needed t o d et er m i n e t h e ou t com e of any given si t uat i on in t he gam e (see The Dice on page 17). While advanced or com p lex act ions m ay require a large d ice p o o l , t h e basic d ice p o o l is q u i t e sim ple. It relies on t hr ee f act ors: t h e PC's inher ent abilit y, any specialized t r ai n i n g t h e charact er has, an d t he d i f f i cult y of t h e t ask b eing at t em p t ed . Following a m o r e d et ai l ed l o o k at t hese t h r ee f act or s, t his sect i on d escr i b es how p layer s assem b l e an d resolve basic d i ce p ool s, discusses o t h er t yp es of d i ce p ool s, an d ex am ines t h e k i n d s of check s p layer s m i g h t m ak e d u r i n g a g am e session.
CHARACTERISTICS In A C E OF REBELLION, a ch ar act er 's i n t r i n si c ab i l i t i es ar e d ef i n ed by six ch ar act er i st i cs: Br awn , Ag i l i t y, In t el l ect , Cunni ng , Wi l l p ower , an d Presence. Br awn an d Ag i l i t y ar e m easur es of t h e ch ar act er 's p hysical ab i l i t i es: st r en g t h , f l ex i b i l i t y, at h l et i c p r o w ess, sk ill w i t h weap on s, an d g ener al t ou g h n ess. In t el l ect an d Cu n n i n g are t h e ch ar act er 's m en t al ab i l i t i es, r ef l ect i n g t h e PC's k n o wl ed g e, an al yt i cal sk i l l , clever ness, an d d ed u ct i ve r eason i n g . Wi l l p o w er an d Presence r ep r esen t t h e ch ar act er 's p er so n al i t y an d f or ce of sp i r i t , i n cl u d i n g ch ar i sm a, m en t al f o r t i t u d e, an d f aci l i t y in r el at i n g t o an d i n t er act i n g w i t h ot h er s. A ch ar act er 's sp ecies d et er m i n es t h at ch ar act er 's st ar t i n g ch ar act er i st i c r at i ng s. Af t er al l , Sullust ans t en d t o be q u i ck , wh i l e Bot h an s t en d t o be cr af t y. Each p layer has t h e o p p o r t u n i t y t o increase t hese d ef au l t
4
PLAYING THE GAME AGE O F REBELLION
ch ar act er i st i cs d u r i n g ch ar act er cr eat i o n b y i n vest i n g a p o r t i o n of t h e PC's st ar t i n g ex p er i en ce p o i n t s. It is i m p o r t an t t o n o t e t h at af t er ch ar act er cr eat i o n , incr easi ng ch ar act er i st i cs is a si g n i f i can t in- gam e i n v es t m en t so m et h i n g t h at m i g h t h ap p en o n l y a few t i m es over t h e cour se of an en t i r e cam p ai g n . Players need to think carefully about t heir charact erist ic ratings, and should consider investing a significant portion of t heir st art ing ex perience points in improving t heir charact erist ics. M o r e o n ch ar act er cr eat i o n is cover ed on page 3 9 . Al t h o u g h it d o es m ak e sense t o f ocus on ch ar act er i st i cs t h at i m p r o ve t h e ch ar act er 's cor e sk ills an d t al en t s (for inst ance, an Am b assad o r ch ar act er m i g h t invest in a high Presence, or an In f i l t r at o r in a high Ag i l i t y r at ing), t h e g am e syst em o f f er s a g r eat d eal of f l ex i b i l i t y. Goi n g ag ai n st st er eo t yp e, or p l an n i n g ahead in an t i ci p at i o n of m o vi n g i n t o o t h er car eer s over t h e cour se of a cam p ai g n , ar e b o t h accep t ab l e o p t i o n s f or player s. For ex am p l e, a p l ayer whose Pilot ch ar act er is b i g and h u l k i n g m i g h t el ect t o incr ease t h e ch ar act er 's Br awn, w i t h an eye t o w ar d even t u al l y having t h e ch ar act er b eco m e a Co m m an d o . Lik ewise, a Slicer w i t h a high Presence r at i n g co u l d be j u st as d ef t w i t h his wo r d s as w i t h co m p u t er s, o p en i n g up t h e o p p o r t u n i t y t o p er haps one d ay b eco m e an Am b assad or .
CHARACTERISTIC RATINGS Ch ar act er i st i c r at i ng s f or b o t h PCs an d NPCs g ener al l y range f r o m 1 t o 6. So m e ex cep t i o n s ex i st , esp eci al l y in p ower f u l or u n i q u e cases. For ex am p l e, a r an cor lik ely has a Br awn r at i n g m u ch higher t h an t h at of a PC. NPCs
CUNNING ly^T
like Yoda, Han Solo, Dar t h Vader, an d o t h er ex cep t i o n al i n d i vi d u al s f r o m t h e Star Wars univer se lik ely have ab i l i t i es well b eyo n d t h e scop e of a t yp i cal st ar t i n g NPC. A t yp i cal h u m an o i d has an aver age ch ar act er i st i c r at i n g of 2 . A r at i n g of 1 is weak an d b elow average. A ch ar act er i st i c r at i n g of 3 or 4 is signif i can t l y ab ove average, wh i l e r at i ng s of 5 or 6 r ep r esen t ex cep t i o n al p er f o r m an ce an d ab i l i t y. Du r i n g ch ar act er cr eat i o n , no ch ar act er i st i c can be i ncr eased ab ove 5. On ce p lay b eg i ns, PC ch ar act er i st i cs ar e cap p ed at 6 . Each sp ecies has a d ef au l t ch ar act er i st i c p r o f i l e t h at r ef lect s p ar t i cu l ar st r en g t h s an d weak nesses. This p r o f ile is t h en au g m en t ed an d i m p r o ved d u r i n g cr eat i o n by i n vest i n g ex p er i en ce p o i n t s. To f i n d t h e d ef au l t ch ar act er i st i c p r o f i l es of each p l ayab l e species, see Chap t er II: Charact er Creation. The six ch ar act er i st i cs are d ef i n ed below. AGILITY The Ag i l i t y ch ar act er i st i c m easur es a ch ar act er 's m an ual d ex t er i t y, hand- eye co o r d i n at i o n , an d b o d y co n t r o l . Char act er s w i t h a high Ag i l i t y have a g o o d sense of b alance, f l ex i b i l i t y, an d d ef t hand s. Ag i l i t y is used f or a n u m b er of p hysical sk ills such as Co o r d i n at i o n , an d it is key t o r ang ed co m b at sk ills such as Rang ed (Light ) and Ranged (Heavy). BRAWN A ch ar act er 's Br awn r ep r esen t s a b l en d of a ch ar act er 's b r u t e power, st r en g t h , an d over all t ou g h n ess, as well as t h e ab i l i t y t o ap p l y t h o se at t r i b u t es as n eed ed . Charact er s w i t h a high Br awn ar e p h ysi cal l y fit an d har d y, r ar ely g et sick , an d have st r o n g co n st i t u t i o n s. Br awn is used f or a n u m b er of p hysi cal sk ills such as At h l et i cs and Br awl. Br awn is also used t o d et er m i n e a ch ar act er 's st ar t i n g w o u n d t h r esh o l d .
"
Cu n n i n g r ef l ect s h o w cr af t y, d evi o u s, clever, an d cr eat i ve a ch ar act er can be. Chai B' / act er s w i t h a high Cu n n i n g ar e savvy, q u i ck l y ^ p i ck u p o n soci al an d en vi r o n m en t al cl ues, w an d can m o r e r ead i l y co m e u p w i t h sh o r t - t er m * p l an s an d t act i cs. Cu n n i n g is used f or a n u m b er of m en t al sk i l l s, i n cl u d i n g Decep t i o n , Per cep t i o n , an d Su r vi val . I N T ELLECT The In t el l ect ch ar act er i st i c m easur es a ch ar act er 's i n t el l i g en ce, ed u cat i o n , m en t al acu i t y, an d ab i l i t y t o r eason an d r at i on al i z e. Char act er s w i t h a high In t el l ect can ex t r ap o l at e an d i n t er p o l at e d at a, can r ecall d et ai l s an d d r aw f r o m p r evi ou s ex p er i en ce, an d can t h i n k of long- t er m st r at eg i es an d en vi si on t h e r am i f i cat i o n s of p r esen t act i o n s. In t el l ect is used f or a n u m b er of m en t al sk ills, i n cl u d i n g Ast r o g at i o n , Co m p u t er s, an d all of t h e Kn owl ed g e sk ills, such as Lor e an d Xenology. PRESEN CE A ch ar act er 's Presence ch ar act er i st i c is a m easur e of m ox i e, ch ar i sm a, co n f i d en ce, an d f or ce of p er son al i t y. Char act er s w i t h a high Presence m ak e n at u r al l ead ers, d r aw at t en t i o n wh en t h ey en t er a r o o m , can easily st r i k e u p a co n ver sat i o n w i t h n ear l y an yon e, an d are q u i ck t o ad ap t t o social si t u at i o n s. Pr esence is t h e key ch ar act er i st i c f or i n t er p er so n al sk ills such as Ch ar m an d Lead er sh i p . WILLPOWER The Wi l l p o w er ch ar act er i st i c r ef l ect s a ch ar act er 's d i sci p l i ne, sel f - con t r ol , m en t al f o r t i t u d e, an d f ai t h . Charact er s w i t h a high Wi l l p o w er can w i t h st an d st ress an d f at i g u e, r em ai n co m p o sed d u r i n g ch ao t i c si t u at i o n s, an d ex er t i n f l u en ce over t h e weak er - wi l l ed . Wi l l p o w er is used f or sk ills such as Coer ci on an d Vigilance. Wi l l p ower is also used t o d et er m i n e a ch ar act er 's st ar t i n g st r ai n t h r esh o l d . C H A RA C T ERI ST I C S I N PL A Y Various careers an d prof essions rely on cert ain charact erist ics m o r e t han ot her s. Charact erist ics also inf luence skills, a wid e var iet y of char act er abilit ies, an d som e
PLAYING THE GAME A C E
O F
R E B E L L I O N
TABLE 1 - 3 : DIFFICULTY LEVELS Difficulty Level
Dice
Example
Si m p l e
-
Ro u t i n e, w i t h t h e o u t c o m e r ar el y i n q u e s t i o n . Usu al l y n o t r o l l ed u n l ess t h e C M w i sh es t o k n o w t h e m ag n i t u d e o f su ccess, o r u n l ess • i n d i c at e t h e p o ssi b i l i t y o f c o m p l i c at i o n s .
Easy
•
Pi ck i n g a p r i m i t i v e l o ck , t e n d i n g t o m i n o r cu t s a n d b r u i ses, f i n d i n g f o o d a n d sh el t er o n a l u sh p l an et , s h o o t i n g a t ar g et a t cl o se r an g e. Pi ck i n g a t y p i c al l o ck , s t i t c h i n g u p a sm al l w o u n d , f i n d i n g f o o d a n d sh el t er o n a t e m p e r a t e p l an et , s h o o t i n g a t ar g et a t m e d i u m r an g e, t r y i n g t o st r i k e a t ar g et w h i l e en g ag ed .
Aver ag e
H ar d
•••
Pi ck i n g a c o m p l i c a t e d l o ck , s et t i n g b r o k e n b o n e s o r s u t u r i n g l ar g e w o u n d s , f i n d i n g f o o d a n d sh el t er o n a r u g g ed p l an et , s h o o t i n g a t ar g et a t l o n g r an g e.
Dau n t i n g
••••
Pi ck i n g an ex c ep t i o n al l y s o p h i s t i c at ed l o ck , p e r f o r m i n g su r g er y o r g r a f t i n g i m p l an t s , f i n d i n g f o o d a n d s h el t er o n a b ar r en d eser t p l an et , s h o o t i n g a t ar g et at e x t r e m e r an g e.
Fo r m i d ab l e
•••••
Pi ck i n g a l o ck w i t h n o c o m p r e h e n s i b l e m ec h an i s m , c l o n i n g a n ew b o d y , f i n d i n g f o o d a n d sh el t er o n a p l an et w i t h o u t b r e at h ab l e at m o s p h e r e .
d er ived st at ist ics. For ex am ple, in ad d i t i o n t o b eing used f or At hlet ics an d Mel ee co m b at skill checks, Brawn is used t o d et er m i n e a charact er's st ar t i ng wou n d t h r esh ol d and f orm s t he basis of a charact er's soak value. As m en t i o n ed p r evi ousl y, ch ar act er i st i cs ar e o n e o f t h e t h r ee f act or s t h at af f ect t h e co m p o si t i o n o f a d i ce p o o l f o r a check (t h e o t h er f act or s b ei n g sk ill t r ai n i n g an d t ask d i f f i cu l t y).
SKILLS & TRAINING Wh i l e ch ar act er i st i cs cr eat e t h e f o u n d at i o n o f a ch ar act er 's ab i l i t i es, sk ills an d sp ecializ ed t r ai n i n g ar e w h at r eally m ak e a PC st an d o u t f r o m t h e cr o w d . Skills r ep r esen t t h e ch ar act er 's t r ai n i n g o r ex p er i en ce in p er f o r m i ng sp ecif ic t ask s an d act i on s. Al t h o u g h a ch ar act er can at t em p t al m o st an yt h i n g w i t h o u t t h e p r o p er t r ai n i n g o r sk ill, a PC is f ar m o r e ef f ect i ve an d cap ab l e if t r ai n ed t o p er f o r m t h e t ask at h an d . Skills, t h e secon d f act or i n f l u en ci n g a d i ce p o o l , r ep r esen t sp eci f i c t r ai n i n g , hands- on ex p er i en ce, o r f ocu sed k n o wl ed g e in a cer t ai n ar ea. Each sk ill is l i n k ed t o a sp eci f i c ch ar act er i st i c, wh i ch is t h e d ef au l t ab i l i t y a ch ar act er uses w h en p er f o r m i n g a t ask w i t h t h at sk i l l . For ex am p l e, t h e At h l et i cs sk ill is b ased o n Br awn , Decep t i o n relies o n Cu n n i n g , an d Lore uses In t el l ect . Pr op er sk i l l t r ai n i n g can co m p en sat e f o r a ch ar act er 's low ch ar act er i st i c r at i n g . However, t h e m o st p r o f i ci en t ch ar act er s ar e t h o se w h o have b o t h t h e p r o p er t r ai n i n g an d a st r o n g l i n k ed ch ar act er i st i c. A ch ar act er 's car eer ch o i ce p r o vi d es car eer skills. Char act er s st ar t o u t w i t h t r ai n i n g , o r "r an k s," in so m e of t h ei r car eer sk ills. As t i m e passes d u r i n g a cam p ai g n , a ch ar act er can lear n an d i m p r o ve an y sk ills t h e p l ayer lik es; however, i m p r o vi n g car eer sk ills cost s f ewer ex p er i en ce p o i n t s t h an i n cr easi n g sk ills o u t si d e t h e PCs cu r r en t career. For a m o r e i n - d ep t h l o o k at sk ills an d t h ei r ap p l i cat i o n , see Chapt er III: Skills
PLAYING THE GAME AGE O F REBELLION
DIFFICULTY The t h i r d f act o r in co m p o si n g a d i ce p o o l (in ad d i t i o n t o t h e r el evan t ch ar act er i st i c an d r el at ed skill) is t h e d if ficulty of t h e t ask b ei n g at t em p t ed . Th e ch ar act er i st i c an d sk ill r ank s ad d p o si t i ve d i ce t o t h e d i ce p o o l . Dif f i cu l t y ad d s negat ive d i ce, m ak i n g success m o r e ch al lenging. In ad d i t i o n t o d i ce t h at r ep r esen t t h e t ask 's i n h er en t d i f f i cu l t y, o t h er d i ce ar e ad d ed t o r ef l ect f ur t h er co m p l i cat i o n s b ased o n t h e en vi r o n m en t o r sp ecif ic si t u at i o n . Wh i l e t h e ch ar act er i st i c an d r el at ed sk ill t r ai n i n g ar e d er i ved f r o m t h e ch ar act er at t em p t i n g t h e t ask , t h e d i f f i cu l t y of a t ask is set b y t h e CM . Th er e ar e six basic d i f f i cu l t y levels (see t h e Im possible Tasks si d eb ar o n page 2 5 f o r an o p t i o n al sevent h d i f f i cu l t y level). So m e m o d i f i er s o r si t u at i o n s m ay w ar r an t check s higher t h an For m i d ab l e, su b j ect t o t h e GM's d i scr et i o n . In ad d i t i o n t o p r o vi d i n g a g ener al cl assi f i cat i on t h at d escr i b es a t ask 's i n h er en t challenge, t h e d i f f i cu l t y level also i n d i cat es how m an y p u r p l e Di f f i cu l t y d i c e ^ ar e ad d ed t o t h e d i ce p o o l wh en t h at p ar t i cu l ar t ask is at t em p t ed . A t ask at t em p t ed against a set d i f f i cu l t y level is r ef er r ed t o as a st an d ar d check .
DEFIN IN G TASK DIFFICULTY Wh en used in a ch eck t o r ep r esen t t h e challenge p osed b y a t ask , t h e d i f f i cu l t y level is i n d i cat ed w i t h o n e o f t h e f o l l o w i n g lab els: Easy, Average, Hard, Daunting, or Form idable. This l ab el is f o l l o wed in p ar en t h eses b y t h e n u m b er of Di f f i cu l t y d i ce t o b e ad d ed t o t h e d i ce p o o l . For ex am p l e, a p l ayer m i g h t f ace an Easy [4)) Percept ion check o r a Hard ( • • •) M echanics check. Mo r e d et ai l ed ex am p l es o f each d i f f i cu l t y level are p r o vi d ed n ex t t o give p layer s a cl ear idea of w h at t h e d i f f er en t levels r ep r esen t .
SI M PLE T A SKS (- ) A Si m p l e t ask is so m et h i n g so b asic an d r o u t i n e t h at t h e o u t co m e is r ar el y in d o u b t . Success is assu m ed f or t h e m aj o r i t y o f si m p l e t ask s. If f ai l u r e is vi r t u al l y i m p o ssi b l e, t h e t ask w o n ' t even r eq u i r e a ch eck : t h e GM m ay si m p l y st at e t h at t h e p r o p o sed act i o n su cceed s. If ci r cu m st an ces m ak e t h e o u t co m e u n cer t ai n , t h en a Si m p l e t ask m ay r eq u i r e a r o l l . This m ay b e t h e case o n l y if o n e o r m o r e • ar e i n t r o d u ced d u e t o i n j u r i es, en vi r o n m en t al f act o r s, o r o p p o si t i o n b y f oes, f or ex am p l e. A Si m p l e t ask ad d s no Di f f i cu l t y d i ce t o t h e sk ill check's d i ce p o o l . EASY T ASKS ( 4 ) An Easy t ask p oses l i t t l e challenge t o m o st ch ar act er s, b u t so m et h i n g co u l d st ill g o w r o n g , an d f ai l ur e is st ill possible. A t yp i cal ch ar act er w i t h t h e p r o p er t r ai n i n g , resources, an d t o o l s f or a si t u at i o n can ex p ect t o succeed at m o st of t h e Easy t ask s he at t em p t s. Of t en , t h e m ag n i t u d e o r p o t en t i al side ef f ect s ar e m or e u n cer t ai n t h an t h e success it self . An Easy t ask ad d s o n e Di f f i cu l t y d i e (4 ) t o t h e sk ill check 's dice p o o l . A V ERA GE T A SKS {4)4})
IMPOSSIBLE TASKS T h er e ar e so m e si t u at i o n s in wh i ch t h e ch an ce I o f success is i m p o ssi b l y low. In al m o st al l cases, t h e GM si m p l y st at es t h a t an y such check au t o m at i cal l y f ai l s w i t h o u t n eed i n g t h e p l ayer t o assem b l e an d r o l l a p o o l o f dice. However, t h e GM m ay d eci d e t o al l o w a PC t o at t e m p t a check w h er e success is ex t r em el y i m p r o b ab l e—t h r o w i n g a g r en ad e in h o p es t h at i t wi l l p u t o u t a f i r e; scal i n g a p er f ect l y sm o o t h , slick w al l ; o r u si n g r eason t o cal m d o w n a r am p ag i n g r an cor , f o r ex am p l e. Al l o w i n g t h e PCs t o a t t e m p t an i m p o ssi b l e t ask sh o u l d b e r el eg at ed t o cr i t i cal m o m en t s i n a st o r y's ar c o r t r u l y lif e- or- deat h si t u at i o n s on l y. To p r even t p l ayer s f r o m ab u si n g t h ese o p p o r t u n i t i es, at t e m p t i n g an i m p o ssi b l e t ask au t o m at i cal l y r eq u i r es t h e p l ayer t o sp en d o n e Dest i n y Po i n t . Th e p l ayer g ai n s n o b en ef i t s f o r d o i n g so , b eyo n d b ei n g ab l e t o a t t e m p t t h e t ask i n t h e f i r st p lace. Th e p l ayer al so m ay n o t sp en d an y ad d i t i o n al Dest i n y Po i n t s o n t h e check . For si m p l i ci t y, an i m p o ssi b l e t ask i m p o ses t h e sam e n u m b er o f Di f f i cu l t y d i ce as a Fo r m i d ab l e ( 0 0 0 0 0 ) t
An Aver age t ask r ep r esen t s a r o u t i n e act i o n f or wh i ch success is co m m o n en ou g h t o b e ex p ect ed , b u t f ailur e is n o t su r p r i si n g . A t yp i cal ch ar act er w i t h t h e p r o p er t r ai n i n g , r esour ces, an d ap p r o ach t o t h e si t u at i o n m i g h t ex p ect t o su cceed at Aver ag e t ask s sl i g h t l y m o r e o f t en t h an he fails.
a
s
k
t ai n l y p ossi b l e. A t yp i cal ch ar act er w i t h t h e p r o p er t r ai n i n g , r esour ces, an d t o o l s f or t h e si t u at i o n wi l l lik ely ex p er i en ce f ai l ur e m o r e o f t en t h an success at Dau n t i n g t ask s an d m ay wish t o l o o k f or som e b en ef i ci al ci r cu m st an ces t o ai d h i m .
An Average t ask ad d s t w o Di f f i cu l t y d i ce [4)4}) t o t h e sk ill check 's d i ce p o o l .
A Dau n t i n g t ask ad d s f o u r Di f f i cu l t y dice t o t h e sk ill check 's d i ce p o o l .
( 4 4 4 4
H ARD T ASKS ( 4 4 4 ) A Har d t ask is m u ch m o r e d em an d i n g of a char act er . Success is cer t ai n l y f easible, b u t f ailur e is f ar f r o m surp r ising. A t yp i cal ch ar act er w i t h t h e p r o p er t r ai n i n g , resources, an d t o o l s f o r t h e si t u at i o n sh o u l d accep t f ailur e at Har d t ask s m o r e o f t en t h an success—esp ecially w i t h o u t Dest i n y o r o t h er ad van t ag es on his side. A Har d t ask ad d s t h r ee Di f f i cu l t y d i ce ( 4 4 4 ) t o t h e sk ill check 's d i ce p o o l . D AUN T I N G T A SKS ( 4 4 4 4 ) A Dau n t i n g t ask t ax es a char act er , p u sh i n g hi m t o his l i m i t s. Success m ay b e d i f f i cu l t t o achieve, b u t it 's cer -
FO RM I D A BLE T ASKS ( 4 4 4 4 4 ) For m i d ab l e t ask s seem nigh i m p ossi b l e. In f act , if casually ap p r o ach ed , a Fo r m i d ab l e t ask is m o st lik ely i m p ossi b l e. However, w i t h p r o p er p l an n i n g , a wellt r ai n ed an d wel l - eq u i p p ed ch ar act er has a ch an ce at success. Typical ch ar act er s al m o st al ways f ail Fo r m i d able t ask s. Even t r ai n ed vet er an s f ail Fo r m i d ab l e t ask s m or e o f t en t h en t h ey su cceed . Failure seem s i n evi t ab l e unless t h e ch ar act er can ap p l y o n e o r m o r e ad van t ages, such as Dest i n y Point s o r b onuses f r o m specif ic eq u i p m en t , t al en t s, o r assist ance. A Form idable task adds five Dif f icult y dice 4 4 4 4 4 t o t h e skill check's dice p o o l .
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BUILDING A BASIC DICE POOL
n
ow t h at t h e t h r ee p r i m ar y b u i l d i n g b l ock s of a sk ill check 's d i ce p o o l have b een d i scu ssed , all t h at r em ai n s is t o show how t h e d i ce p o o l is act u al l y assem b l ed .
Wh en a ch ar act er wan t s t o at t em p t so m e so r t of act i o n t h at m i g h t have a ch an ce o f f ai l u r e, t h e p l ayer m ak es a sk ill check . The sk ill check uses t h e ch ar act er 's ap p r o p r i at e sk i l l : At h l et i cs f o r b r eak i n g d o w n d o o r s, Kn owl ed g e f or r ecal l i n g f act s, o r Ch ar m f or co n vi n ci n g a g u ar d t o let t h e ch ar act er get p ast , f or ex am p l e. Each skill also has a l i n k ed ch ar act er i st i c: Br awn f or At h l et ics, In t el l ect f o r Kn owl ed g e, an d Presence f o r Ch ar m , f or inst ance. To m ak e a sk ill check , t h e ch ar act er assem b l es a d i ce p o o l . Th er e are t w o sid es t o ever y basic d i ce p o o l : t h e si d e t o wh i ch t h e p l ayer co n t r i b u t es (in t h e f o r m o f Ab i l i t y d i ce 4) an d Pr of i ci en cy d i ce O ) an d t h e sid e t h e GM co n t r i b u t es (in t h e f o r m o f Di f f i cu l t y d i ce 4) Challenge d ice # , Bo o st d i ce Q an d Set b ack d i ce • Ad d i t i o n al f act or s m ay m o d i f y t h e n u m b er an d t yp e o f d i ce f o r a check . Wh en b u i l d i n g a d i ce p o o l , ever y asp ect o f b o t h t h e p l ayer 's an d GM's co n t r i b u t i n g d i ce sh o u l d b e ex p l ai n ed an d d ef i n ed b ef or e t h e roll is m ad e. The GM set s t h e d i f f i cu l t y level o f t h e t ask once, p r i o r t o t h e r o l l . Af t er cr eat i n g t h e b ase d i ce p o o l , ei t h er sid e m ay have t h e o p p o r t u n i t y t o u p g r ad e d ice.
APPLYING SKILLS& CHARACTERISTICS A ch ar act er 's sk ill t r ai n i n g an d t h e associ at ed ch ar act er i st i c ar e eq u al l y i m p o r t an t in b u i l d i n g a d i ce p o o l . Wh en a t ask is at t em p t ed , t h e GM d et er m i n es wh i ch sk ill is m o st ap p r o p r i at e. The sk ill used d et er m i n es wh i ch ch ar act er i st i c is u sed . For ex am p l e, if t h e ch ar act er is at t em p t i n g t o b yp ass a secu r i t y t er m i n al b y slicing i t s al ar m syst em , t h e sk ill check w o u l d use t h e Co m p u t er s sk i l l , wh i ch is l i n k ed t o t h e In t el l ect ch ar act er i st i c. The r at i n g s f or t hese t wo at t r i b u t es d et er m i n e t h e n u m b er o f Ab i l i t y an d Pr of i ci en cy d i ce t h at ar e ad d ed t o t h e d i ce p o o l . A p layer can st ar t b u i l d i n g t h e d i ce p o o l once t h e p r o p er sk ill an d ch ar act er i st i c ar e d et er m i n ed . To ad d d i ce t o t h e p o o l , t h e p l ayer co m p ar es t h e PC's r ank s of sk ill t r ai n i n g t o t h e l i n k ed ch ar act er i st i c's r at i n g . The higher of t h e t wo values d et er m i n es how m an y Ab i l i t y d i ce ar e ad d ed t o t h e sk ill check 's d i ce p o o l . Then t h e p l ayer upgrades a n u m b er o f t h o se Ab i l i t y d i ce eq u al t o t h e lower o f t h e t w o values. If a char act er is u n sk i l l ed (possesses n o ranks) in t h e necessar y sk ill, t h en zero is au t o m at i cal l y t h e l ower val ue an d t h e ch ar act er wi l l r ely sol el y on t h e ap p r o p r i at e ch ar act er ist ic. (This also ap p l i es if t h e ch ar act er has a zero in t h e
PLAYING THE GAME ACE O FREBELLION
co r r esp o n d i n g ch ar act er i st i c; however, in p r act i ce, i t 's al m o st i m p o ssi b l e f or a ch ar act er t o have a zero in a ch ar act er i st i c.) EXAMPLE 1 : VENDRI Ven d r i is at t e m p t i n g t o slice h i s way p ast a l ock ed - d own secu r i t y t er m i n al . Th i s uses Ven d r i 's Co m p u t er s sk i l l an d In t el l ect r at i n g . Ven d r i h as Co m p u t er s 2 an d In t el l ect 3 . Hi s In t el l ect is h i g h er , so t h e p l ayer b eg i n s b y ad d i n g t h r ee A b i l i t y d i ce (4) 4) 4)) t o t h e p o o l . Ven d r i 's Co m p u t er s sk i l l is lower , so t h e p l ayer u p g r ad es t h at m an y d i ce (t wo) t o Pr o f i ci en cy d i ce ( O O ) . To a t t e m p t t h e slice, Ven d r i st ar t s o u t w i t h t h r ee d i ce i n his p o o l : ^ O O (one A b i l i t y d i e an d t w o Pr o f i ci en cy d i ce).
EXAMPLE 2 : ARKHAN Lat er , A r k h an m u st a t t e m p t t o slice p ast t h e sam e secu r i t y t er m i n al . A r k h an is m o r e ex p er i en ced w i t h sl i ci n g an d h as t h e sk i l l Co m p u t er s 3. However , h i s In t el l ect is o n l y 2 . Hi s Co m p u t er s sk i l l is h i g h er , so t h e p l ayer b eg i n s by ad d i n g t h r ee A b i l i t y d i ce ( • • •) t o t h e p o o l . Ar k h an 's In t el l ect r at i n g is lower , so t h e p l ayer u p g r ad es t h at m an y d i ce (t wo) t o Pr o f i ci en cy d ice ( O O ) . To a t t e m p t t h i s act i o n , A r k h an st ar t s o u t w i t h t h r ee d i ce i n h i s p o o l : ^ O O (on e A b i l i t y d i e an d t w o Pr o f i ci en cy d i ce). No t e t h at b o t h Ven d r i an d A r k h an b eg i n w i t h t h e sam e size an d t yp e o f d i ce p o o l , d esp i t e t h e f act t h at t h ei r r an k s i n t h e Co m p u t er s sk i l l an d t h ei r In t el l ect r at i n g s ar e d i f f er en t . Th e syst em al l o ws a ch ar act er t o co m p en sat e f o r a lack o f i n n at e ab i l i t y b y i m p r o vi n g t r ai n ed sk i l l s, an d vi ce ver sa.
EXAMPLE 3: ZAL Finally, Zal , t h e h o t h ead ed h u m an Ace, t r i es t o g et p ast t h e sam e secu r i t y t er m i n al . She h as In t el l ect 2 b u t no r an k s of t r ai n i n g in Co m p u t er s. Her In t el l ect is h i g h er , so t h e p l ayer b eg i n s b y ad d i n g t w o A b i l i t y d i ce [4)4)) t o t h e p o o l . Since she h as n o r an k s i n Co m p u t er s, t h at val u e is co n si d er ed t o b e z er o , an d n o A b i l i t y d i ce ar e u p g r ad ed t o Pr o f i ci en cy d i ce. To at t e m p t t h e act i o n , Zal st ar t s o u t w i t h o n l y t w o d i ce i n h er d i ce p o o l : 4)4) (t wo A b i l i t y d i ce).
APPLYINGTASK DIFFICULTY
MODIFYINGA DICEPOOL
If t h er e ar e n o o t h er inf luences o r co n t r i b u t i n g f act or s t h at m ay i m p act t h e o u t co m e of a check , t h e d i ce p o o l Af t er d et er m i n i n g wh i ch sk ill an d r el at ed ch ar act er i st i c m ay consist solely o f d ice r ep r esen t i n g t h e act i n g char t h e ch ar act er uses t o at t em p t t h e t ask , t h e CM t h en act er 's skill an d ch ar act er i st i c, al o n g wi t h t h e d ice r ep chooses t h e level o f d i f f i cu l t y f or t h e t ask b y co n su l t r esen t i n g d i f f i cu l t y level set b y t h e GM. However, t h e ing Table 1 - 3 : Difficulty Levels o n page 2 4 . The Star Wars universe is a vast place wher e any n u m b er d i f f i cu l t y level o f t h e t ask d et er m i n es t h e n u m b er o f of en vi r o n m en t al ef f ect s can i m p act t h e act i on s t ak en Di f f i cu l t y d i ce t h at t h e p l ayer m u st ad d t o t h e p o o l . by t h e char act er s. Howl i n g gale- force wind s caused b y For ex am p l e, an Average [4)4)) skill check m eans t h e at m o sp h er e escap ing t h r o u g h a br each in a st ar ship player ad d s t wo Di f f i cu l t y d i ce t o t h e d i ce p o o l . hull can negat ively i m p act an y act i o n , while a m o t i o n In som e cases, t h e GM m ay upgrade one o r m o r e of less space p i r at e si l h o u et t ed b y a b r i g h t light is a m uch easier t ar g et t o hit . If an act i on is i m p o r t an t enoug h t o t hese Dif f icult y dice by r em oving t h em f r om t h e d ice p ool assem b le an d roll a d i ce p o o l , t her e's a g o o d chance and replacing t h em wi t h an eq ual n u m b er of Challenge o t h er f act or s are i nvol ved . dice # . Dif f icult y dice are usually u p g r ad ed int o Challenge dice when a charact er faces sk illed o p p o si t i o n or These o t h er f act or s af f ect o r m o d i f y t h e d i ce p o o l p ar t icular ly challenging circum st ances, or when t h e GM in a n u m b er o f ways. Th e m o st co m m o n ways ar e b y invests Dest iny Points t o m ak e a check m o r e challenging. ad d i n g d i ce, u p g r ad i n g / d o wn g r ad i n g d i ce, an d r em ovAf t er set t i n g t h e d i f f i cu l t y level f or t h e t ask , t h e GM i ng d i ce. These m o d i f i cat i o n s m ay b e t r i g g er ed b y t h e ad d s t h e co r r esp o n d i n g n u m b er o f Di f f i cu l t y d i ce t o p layer s o r t h e GM , o r t h ey m ay si m p l y m ak e sense t h e t ask 's d i ce p o o l . If no o t h er f act or s ar e d eem ed t o g iven t h e en vi r o n m en t an d si t u at i o n . Ex am p l es o f faci nf l uence t h e o u t co m e o f t h e at t em p t , t h e basic d i ce t o r s t h at w ar r an t m o d i f i cat i o n o f t h e d i ce p o o l i n cl u d e p o o l is now co m p l et e an d can b e r o l l ed t o d et er m i n e o b st r u ct i n g t er r ai n , p o o r l i g h t i n g , t act i cal ad van t ag es, success or f ailur e, as well as any p o t en t i al sid e ef f ect s. t i m e co n st r ai n t s, su p er i o r eq u i p m en t , sp eci al t al en t s, u n l o ck ed car eer ab i l i t i es, i n vest m en t o f Dest iny Point s, an d Cr i t i cal Inj uries. Th e f o l l o w i n g sect i on s d escr i b e EXAMPLE: SETTING DIFFICULTY t hese m o d i f i cat i o n s in m o r e d et ai l . Fo l l o wi n g t h e p r i o r ex am p l es, t h e GM r evi ews It's also i m p o r t an t t o n o t e t h at when m o d i f yi n g a d ice t h e t ab l e o f d i f f i cu l t y levels. Deci d i n g t h a t t h i s p o o l , player s p er f o r m t h e m o d i f i cat i o n s in a specif ic t er m i n al is o u t d at ed an d secu r i t y is g en er al l y order. First, player s assem b le t h e basic p o o l , an d t h en l ax i n t h i s ar ea, t h e GM assi g ns a d i f f i cu l t y o f t h ey ad d ad d i t i o n al dice. Nex t , t h ey u p g r ad e dice. Then Average [4) 4)) t o t h e t ask . Two Di f f i cu l t y dice t h ey d o wn g r ad e dice. Finally, t h ey r em ove dice. ar e ad d ed t o t h e p l ayer s' d i ce p o o l s w h en they at t em p t t o slice p ast t h i s t er m i n al ' s secu r i t y.
ADDIN G DICE One way t o m od i f y t h e basic d ice p ool is t o ad d d ice t o r ef lect envir onm ent al con d i t i on s or various advant ages '• an d disadvant ages. This is d o n e p r i m ar i l y t hr ough t he use of Boost and Set back dice. As a general rule, one Boost die • is ad d ed t o t he d ice p ool for each bonus t h at wou l d help t h e charact er succeed, an d o n e Set back d i e • is ad d ed f or each disadvant age i m p ed i n g success. A single Boost die • is of t en enough t o r ep r esen t t h e b en ef i t s p r o vi d ed b y usef ul gear, am p l e t i m e, su p er i o r p o si t i o n , or t h e el em en t o f sur pr ise. If m o r e t h an o n e of t hese ad vant ages is ap p l i cab l e, t h e GM m ay allow m u l t i p l e Boost d ice t o b e ad d ed t o t h e d ice p o o l .
INCREASE, UPGRADE, OR ADD? h er e m ay co m e t i m es w h en t h e C M is u n su r e w h et h er a si t u at i o n sh o u l d have t h e d i f f i cu l t y level i n cr eased o r w h et h er d i ce sh o u l d b e ad d ed o r u p g r ad ed . Th e d i f f i cu l t y sh o u l d b e set b ased o n t h e t ask i t sel f , n o t o n t h e ci r cu m st an ces su r r o u n d i n g t h at sp eci f i c at t e m p t at t h e t ask . In g en er al , o n ce set , t h e d i f f i cu l t y level r em ai n s t h e sam e, r eg ar d l ess o f w h o , w h at , w h en , o r w h y t h at p ar t i cu l ar t ask is at t e m p t e d .
T
Up g r ad i n g (or d o w n g r ad i n g ) d ice is n o t u su al l y necessar y u n l ess a sp eci f i c r u l e o r ab i l i t y calls f or i t . Th ese si t u at i o n s ar e d ef i n ed b y t h e i n d i vi d u al ab i l i t i es, an d ar e g en er al l y n o t ap p l i ed ar b i t r ar i l y by t h e CM . If t h e ci r cu m st an ces f o r t h i s p ar t i cu l ar ex ecu t i o n o f t h e t ask ar e u n i q u e, t h en t h e GM m ay d eci d e t h e t ask w ar r an t s t h e ad d i t i o n o f Bo o st o r Set b ack d ice. A d d ed d i ce sh o u l d r ef l ect t h e el em en t s t h at m ak e t h i s at t e m p t d i st i n ct o r sp eci al . As a g en er al r u l e, i f t h e CM f eels t h at a sk i l l check has d i st i n ct f act o r s t h at co u l d m o d i f y t h e o u t co m e, h e sh o u l d co n si d er u si n g Bo o st an d Set b ack d i ce. Likewise, a single Set b ack d i e • is usually en o u g h t o r ef l ect t h e i m p act o f d et r i m en t al o r o b st r u ct i n g ef f ect s lik e p o o r l i g h t i n g , i n f er i o r su p p l i es, harsh en vi r o n m en t s, o r o u t si d e d i st r act i o n s. If m o r e t h an o n e o f t hese d i sad van t ag es is ap p l i cab l e, t h e GM m ay ad d m u l t i p l e Set b ack d i ce t o t h e d i ce p o o l . It 's i m p o r t an t t o n o t e t h at while t hese d i ce ar e essen t i al l y m i r r o r o p p o sit es in t h ei r use, Boost dice and Set b ack dice do not cancel each ot her out If t h e si t u at i o n war r an t s t h e ad d i t i o n of t w o Boost d i ce an d one Set b ack d ie, all t h r ee d i ce ( • • •) ar e ad d ed t o t h e d i ce p o o l . The use o f Boost d i ce an d Set b ack d i ce is a co m m o n d evi ce all p layer s can use t o h el p r ei n f or ce i m p o r t an t el em en t s of t h e st or y. Players sh o u l d d escr i b e t h ei r act i o n s in d et ai l , p o i n t i n g o u t b o t h ad van t ag es an d d i sad van t ag es t h at m ay i n f l u en ce a p ar t i cu l ar act i o n . So m e eq u i p m en t m ay ad d Boost d i ce • t o a p o o l t o r ef l ect su p er i o r cr af t sm an sh i p , while t al en t s m ay al l ow a p l ayer t o ad d Bo o st d i ce • t o a p o o l t o r ef l ect sp eci al t r ai n i n g o r ap t i t u d es t h at ap p l y t o t h e si t u at i o n . Man eu ver s lik e ai m i n g m ay also al l ow a p l ayer t o ad d Boost d i ce • t o a p o o l . Conversely, so m e ef f ect s m ay sp eci f i cal l y i m p o se Set b ack d i ce • , such as t h e d ef i n ed ef f ect s of a Cr it ical Inj ury, or a p en al t y f or usi ng i n f er i o r t o o l s f or a d el i cat e t ask . Wh i l e t h e player s m ay suggest t h e ad d i t i o n of Boost or Set b ack dice, t h e GM is t h e final ar b i t er , d eci d i n g wh i ch and how m an y d i ce are ad d ed t o t h e p o o l . The GM d o es have access t o hel p f ul g ui d el i nes when m ak i n g t hose
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decisions an d should use co m m o n sense d ep en d i n g o n t h e way t h e scene an d act i on have been d escr i b ed . See t he Positive Dice an d Negative Dice si d eb ar on page 17 f or ex am p les of t h e t yp es of si t u at i on s t h at m ay war r an t t h e ad d i t i o n of Boost o r Set b ack dice.
UPGRADIN G AN D DOWN GRADIN G DICE Gam e ef f ect s can i m p r o ve d ice, m ak i n g a weak er d i e st r onger . Lik ewise, ci r cu m st an ces can t u r n a p o t en t die i n t o a weak er one. Im p r o vi n g a d i e is cal l ed u p g r ad i n g , wh i l e weak en i n g a d i e is cal l ed d o w n g r ad i n g . Up g r ad ing an d d o w n g r ad i n g d ice m ost o f t en o ccu r when o n e of t h e p ar t i ci p an t s invest s a Dest iny Point in a sk ill check . Cer t ai n t al en t s o r sp eci al ab i l i t i es also al l ow a ch ar act er t o u p g r ad e o r d o w n g r ad e d ice. U PGRAD I N G D I CE Up g r ad i n g d i ce is a m echanic sp eci f i c t o Ab i l i t y d i ce an d Di f f i cu l t y d i ce, an d t hese ar e t h e o n l y t w o t yp es of d i ce t h at can b e u p g r ad ed . Wh en an Ab i l i t y d i e • is u p g r ad ed , i t is co n ver t ed i n t o a Pr of i ci en cy d i e O. Wh en a Di f f i cu l t y d i e 4) is u p g r ad ed , i t is co n ver t ed i n t o a Challenge d i e # . Wh en a sp eci al t al en t o r ef f ect calls f or one o r m o r e d i ce t o b e u p g r ad ed , t h e p l ayer first d et er m i n es how m an y d i ce ar e t o b e u p g r ad ed . On ce h e d et er m i n es t his, he r em oves t h at n u m b er o f Ab i l i t y d ice 4) o r Dif ficulty d i ce 4) f r o m t h e p o o l an d r ep l aces t h em w i t h an eq u al n u m b er of ei t h er Pr of i ci en cy d i ce O or Challenge d i ce # Wh en an ef f ect r eq u i r es a p l ayer t o u p g r ad e d i ce, t h e r ules al ways st at e w h et h er Ab i l i t y d ice 4) o r Di f f i cu l t y d i ce 4) are b ei n g u p g r ad ed . U PGRAD I N G M O RE D I CE T H AN AV AI LABLE Som et i m es a p layer m ay need t o up g r ad e Ab i l i t y d ice i n t o Pr of iciency d i ce b u t have n o m o r e Ab i l i t y d i ce lef t in t h e p o o l . In t his case, t h e p layer p er f or m s t he f ol l owi ng st eps. First, he d et er m i n es how m an y d ice up g r ad es r em ai n . Then, using o n e up g r ad e, he ad d s o n e ad d i t i on al Ab i l i t y d i e 4) t o t h e p o o l . If any up g r ad e o p p o r t u nit ies r em ai n , he t h en up g r ad es t h e newly ad d ed Ab i l i t y
UPGRADING AND DOWNGRADING ABILITY AND DIFFICULTY er t ai n r u l es m ay call f o r a p layer t o u p g r ad e or d o w n g r ad e t h e ab i l i t y o r d i f f i cu l t y o f a d ice p o o l . For ex am p l e, t h e Do d g e t al en t allows ch ar act er s t o u p g r ad e t h e d i f f i cu l t y of a co m b at check b y a cer t ai n value. Up g r ad i n g o r d o w n g r ad i n g t h e ab i l i t y of a p o o l r ef er s t o u p g r ad i n g Ab i l i t y d ice < 0 i n t o Pr of i ci en cy d ice # o r d o w n g r ad i n g Pr of i ci en cy d i ce # i n t o Ab i l i t y d i ce < > . Lik ewise, u p g r ad i n g o r d o w n g r ad i n g t h e d if f i cu l t y o f a p o o l r ef er s t o u p g r ad i n g Di f f i cu l t y d i ce ( ) i n t o Challenge d ice O o r d o w n g r ad i n g Challenge d i ce O i n t o Di f f i cu l t y d ice < > .
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UPGRADE VERSUS INCREASE p g r ad i n g Di f f i cu l t y d i ce 0 i n a d i ce p o o l is d i f f er en t t h an i n cr easi n g a sk i l l check 's d i f f i cu l t y. In cr easi n g o r d ecr easi n g d i f f i cu l t y is si m p l y a m easu r e o f h o w m an y Di f f i cu l t y d i ce 0 ar e ad d ed t o t h e i n i t i al d i ce p o o l ; t h i s is co ver ed i n m o r e d et ai l o n p ag e 2 7 . Up g r ad i ng Di f f i cu l t y d i ce 0 i n t o Ch al l en g e d i ce O is g en er al l y t r i g g er ed b y a sp eci al ab i l i t y o r t h e i n vest m en t o f Dest i n y Po i n t s b y o n e o f t h e p ar t i ci p an t s.
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die 4) int o a Pr of iciency d ie O. This process is r ep eat ed unt il all p o t en t i al u p g r ad es have b een ap p l i ed . Likewise, if a p l ayer n eed s t o u p g r ad e Di f f i cu l t y d i ce i n t o Challenge d i ce b u t t h er e ar e n o m o r e Di f f i cu l t y d ice r em ai n i n g , t h e sam e p r ocess is f o l l o wed . First , o n e ad d i t i o n al Di f f i cu l t y d i e 4) is ad d ed ; t h en if an y m o r e u p g r ad es r em ai n , t h e Di f f i cu l t y d i e 4) is u p g r ad ed i n t o a Challenge d i e # , an d so o n . D O WN GRAD I N G D I CE Do wn g r ad i n g d i ce is also a sp eci f i c m ech an i c, an d i t ap p l i es o n l y t o Pr o f i ci en cy d i ce an d Challenge d i ce. Wh en a Pr o f i ci en cy d i e O is d o w n g r ad ed , i t b eco m es an Ab i l i t y d i e 4). Wh en a Challenge d i e # is d o w n g r ad ed , i t b eco m es a Di f f i cu l t y d i e 4) Sp ecial t al en t s or ef f ect s m ay call f o r o n e o r m o r e d ice t o b e d o w n g r ad ed . Th e p l ayer f i r st d et er m i n es how m an y d i ce ar e t o b e d o w n g r ad ed . On ce t h i s is d et er m i n ed , t h e p l ayer r em oves t h at n u m b er o f Pr o f i ci ency d i ce O o r Challenge d i ce # f r o m t h e p o o l an d r ep laces t h em wi t h an eq u al n u m b er o f ei t h er Ab i l i t y d ice 4) o r Di f f i cu l t y d i ce 4). Wh en an ef f ect r eq u i r es a ch ar act er t o d o w n g r ad e d i ce, t h e r u l es al ways st at e w h et h er Pr o f i ci en cy d i ce O o r Ch al l en g e d i ce # ar e
D O WN GRA D I N G M O RE D I CE T H AN AV AI LABLE Th er e m ay b e si t u at i o n s in wh i ch a p l ayer n eed s t o d o w n g r ad e m o r e Pr o f i ci en cy d i ce O i n t o Ab i l i t y d i ce 4) o r Challenge d ice # i n t o Di f f i cu l t y d i ce 4) t h an ar e availab le. If all o f t h e p o t en t i al d i ce ar e al r ead y in t h ei r d o w n g r ad ed f o r m , an y f u r t h er d o w n g r ad es are i g n o r ed . UPGRAD ES & D O WN GRAD ES IN T H E SAM E PO O L So m et i m es ab i l i t i es will call f o r b o t h u p g r ad es an d d o wn g r ad es in t h e sam e d i ce p o o l . Wh en t h i s occur s, all u p g r ad es ar e ap p l i ed f ir st . Th en , an y d o wn g r ad es are ap p l i ed . This is i m p o r t an t , since u p g r ad i n g d ice co u l d ad d m o r e d i ce t o t h e over al l p o o l .
REM OVIN G DICE Ju st lik e so m e ef f ect s ad d Bo o st d i ce • o r Set b ack d i ce • t o a p o o l , so m e ef f ect s r em o ve d i ce f r o m t h e p o o l b ef o r e t h ey ar e ever r o l l ed . M o st o f t en t h i s is a r esult of ch ar act er t al en t s t h at al l ow t h e r em oval o f Set b ack d i ce • f r o m a p o o l t o r ef l ect a level o f ex p er t ise in o ver co m i n g m i n o r d i st r act i o n s o r d i sad van t ag es t h at w o u l d r at t l e a less ex p er i en ced char act er . In a si m i l ar f ash i o n , a sk i l l ed en em y m ay have a t al en t t h at r em oves Bo o st d i ce • f r o m sk ill check s m ad e against t h at enem y. The i n d i vi d u al t al en t o r ef f ect d escr i b es w h at cir cu m st an ces w ar r an t t h e r em oval o f d i ce, as well as t h e n u m b er an d t y p e o f d i ce t o b e r em o ved . If an ab i l i t y w o u l d r em ove m o r e d i ce o f a t yp e t h an t h er e ar e in t h e d i ce p o o l , t h e m ax i m u m n u m b er o f d i ce avai l ab l e ar e r em o ved , an d any ad d i t i o n al r em oval s are i g n o r ed . Rem o vi n g d i ce is d o n e af t er al l o t h er d i ce have b een ad d ed an d al l u p g r ad es an d d o w n g r ad es have b een ap p l i ed .
INTERPRETING THE POOL
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f t er a d i ce p o o l is r o l l ed , t h e p l ayer s an d GM eval u a t e t h e r esu l t s t o r esolve t h e o u t co m e. Th e f i r st o u t co m e t o r esol ve is t h e success o r f ai l u r e o f t h e sk i l l check . Th en , t h e p l ayer s can d et er m i n e i f an y si g n i f i can t sid e ef f ect s—g o o d , b ad , o r b o t h —ar e t r i g g er ed . Be i t am i d st t h e ch ao s o f a p u n i sh i n g p l an et ar y b o m b ar d m en t , o r i n an Im p er i al i n t er r o g at i o n r o o m , n ear l y an yt h i n g can h ap p en .
SUCCESSES & FA I L URES If a sk ill check r esu l t s in b o t h Success sym b o l s & an d Failure sym b o l s T , t h e t o t al n u m b er o f each t yp e o f sym b o l is co m p ar ed . Each Failure sym b o l T cancels one Success sym b o l Af t er al l Failure sym b o l s T have can cel ed Success sym b o l s a p o o l w i l l ei t h er have o n e o r m o r e Success sym b o l s one or m ore Failure sym b o l s T , o r ever yt h i n g evenly canceled o u t . Du r i n g t h i s st ep , i t 's i m p o r t an t t o n o t e t h at a Tr iu m p h sym b o l ($> co n t r i b u t es o n e Success & t o t h e p o o l , i n ad d i t i o n t o an y sp eci al ef f ect s i t m ay t r i g g er . Lik ewise, a Desp ai r sym b o l ^ co n t r i b u t es o n e Failur e T t o t h e p o o l , i n ad d i t i o n t o i t s sp eci al ef f ect s. If al l Successes & an d Failur es T i n t h e p o o l ar e can cel ed o u t , o r i f t h er e ar e an y n et Failur es T r em ai n i n g , t h e sk i l l check f ai l s. If at l east o n e Success # r em ai n s, t h e sk i l l check succeed s. Rem em ber, a dice pool must have at least one Success sym bol & rem aining for a skill check to succeed.
A D V A N T A G E & T H REA T It 's al so l i k el y f o r a sk i l l check t o r esu l t i n ei t h er Ad van t ag e sym b o l s O . Th r eat sym b o l s <§), o r b o t h . The p l ayer ad d s u p t h e t o t al n u m b er o f Th r eat sym b ol s ® an d co m p ar es t h em t o t h e t o t al n u m b er o f Ad van t ag e sym b o l s O - Each Th r eat sym b o l <§> cancel s o n e Ad van t ag e sym b o l O A f t er al l Th r eat sym b o l s <§) have can cel ed Ad vanX t ag e sym b o l s O . a p o o l w i l l have o n e o r m o r e Ad van t ag e sym b o l s O . o n e o r m o r e Th r eat sym b o l s <§>, o r have ever yt h i n g even l y can cel ed o u t . Havi n g o n e o r m o r e n et Ad van t ag e sym b o l s O i n d i cat es a p o si t i ve si d e ef f ect o r b en ef i t . Havi n g o n e o r m o r e n et Th r eat sym b o l s <§> i n d i cat es a n eg at i ve sid e ef f ect o r co m p l i cat i o n . If al l t h e Ad van t ag e O an d Th r eat '§) sym b o l s cancel each o t h er o u t , t h er e ar e n o ad d i t i o n al ef f ect s. The p o si t i ve an d n eg at i ve side ef f ect s can o ccu r r eg ar d l ess of w h et h er t h e t ask succeed s o r f ails.
Ad van t ag e O an d Th r eat <§> can b e used t o f u el a w i d e var i et y o f sid e ef f ect s. The p l ayer r o l l i n g t h e sk i l l check g en er al l y ch ooses h o w t o sp en d Ad van t ag e O . such as t r i g g er i n g a weap o n 's sp eci al q u al i t y, p er f o r m i n g an ad d i t i o n al m an eu ver , o r r eco ver i n g so m e st r ai n . Var i ou s w eap o n s, t al en t s, an d eq u i p m en t m ay have sp eci al uses f o r Ad van t ag e O Th r eat @ is g en er al l y sp en t b y t h e GM t o i m p o se so m e so r t o f co m p l i cat i o n , w i t h m o r e sever e co m p l i cat i o n s r eq u i r i n g m o r e Th r eat <§>. Th r eat <§> can r esu l t i n a n u m b er o f si d e ef f ect s, such as a t ask t ak i n g l o n g er t o co m p l et e t h an ex p ect ed , su f f er i n g st r ai n , p r o v i d i n g an o p p o r t u n i t y t o an o p p o n en t , f al l i n g p r o n e, o r b ei n g su b j ect ed t o an en vi r o n m en t al ef f ect . Var i o u s t al en t s, en vi r o n m en t s, an d o p p o n en t s m ay have sp eci al uses f o r Th r eat <§>. For m o r e ab o u t u si n g Ad van t ag e o r su f f er i n g f r o m Th r eat , see p ag e 2 1 7 an d 2 1 8 .
T R I U M PH & D ESPA I R Two sym b o l s r ep r esen t f ar m o r e p o t en t ef f ect s t h an t h e o t h er s. Tr i u m p h (£) an d Desp ai r ^ ar e sp eci al cases t h at o p er at e sl i g h t l y d i f f er en t l y t h an t h e o t h er sym b o l s. Un l i k e Success an d Fai l u r e ( & an d T ) o r Ad van t ag e an d Th r eat ( O an d < §)), Tr i u m p h an d Desp ai r ((J) an d ^ ) d o n o t co m p l et el y cancel each o t h er o u t . Rat her , t h ey i n d i cat e an esp eci al l y p o si t i ve o r u n f o r t u n at el y d i r e sid e ef f ect . Rem em b er t h at it 's p o ssi b l e f o r a sk i l l check t o r esu l t in b o t h an d ^ sym b o l s. In t h i s case, both results are int erpret ed separat ely. As w i t h Th r eat , it 's p o ssi b l e f o r a sk i l l check t o succeed b u t st i l l i m p o se a Desp ai r ef f ect , o r f ail b u t st i l l t r i g g er a Tr i u m p h ef f ect . For m o r e ab o u t t h e sp eci f i c ap p l i cat i o n s o f Tr i u m p h an d Desp ai r , see p age 2 1 7 an d 2 1 8 .
T RI U M PH > , A Tr i um p h sym b o l ($) has t w o ef f ect s. First , each Triu m p h sym b o l ($) co u n t s as one Success sym b o l Secon d , a Tr i u m p h r esult i n d i cat es an u n ex p ect ed b o o n or si g n i f i can t l y b en ef i ci al ef f ect r el at ed t o t h e t ask . Man y weap o n s an d t al en t s have sid e ef f ect s t h at can be t r i g g er ed usi ng a Tr i u m p h r esu l t . Ot h er wi se, t h e scen ar i o o r GM m ay p r esen t o t h er o p t i o n s f or usi ng Tr i u m p h . It 's i m p o r t an t t o k eep in m i n d t h at wh i l e a Triu m p h sym b o l d o es ad d a Success sym b o l & t o t h e p o o l , t h e p r esence of one or m o r e Tr i u m p h sym b o l s d oes n o t au t o m at i cal l y m ak e t h e sk ill ch eck successf ul. Trium ph can be t h o u g h t of as an en h an ced , m o r e p owerf ul version of Advant age. For ex am p le, a single Trium ph sym b ol ($) can t r ig g er any weapon's special q u al i t y o r inf lict a Crit ical Injury, while w i t h o u t a Tr i um p h, t hese ef f ect s require a cer t ain n u m b er of Ad vant age sym b ol s O Or, while Advant age m ay allow a char act er t o recover st r ain, in t h e r ight si t u at i o n , a Trium ph c$) m ay allow recovery of a w o u n d . D ESPAI R
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A Desp air sym b o l ^ also has t wo ef f ect s. First , each Despair sym b o l & co u n t s as one Failure sym b o l T . Secon d , a Despair r esult i n d i cat es an u n f o r t u n at e conseq uence, si g n i f i can t co m p l i cat i o n , or d i r e ef f ect r el at ed t o t h e t ask . The o p p o n en t 's ab i l i t i es, t h e en vi r o n m en t , or t h e en co u n t er d escr i p t i o n m ay o f f er d i f f er en t o p t i o n s f or usi ng Despair. Ot h er wi se, t h e GM ad j u d i cat es t h e r esult s of Desp air sym b o l s ^ b ased on t h e si t u at i o n . It is i m p o r t an t t o k eep in m i n d t h at wh i l e a Despair sym b o l ^ d o es ad d a Failure sym b o l Y t o t h e p o o l , t h e p r esence of one or m o r e Desp ai r sym b o l s ^ d oes n o t au t o m at i cal l y m ean t h e sk ill ch eck has f ai l ed .
Desp air can be viewed as an u p g r ad ed , m o r e p o t en t f o r m of Th r eat . For ex am p l e, a single Desp ai r sym b o l ^ m ay t r i g g er ef f ect s t h at w o u l d n o r m al l y r eq u i r e several Th r eat sym b o l s <§>. Desp air m ay be si g n i f i can t en ou g h t o i n f l i ct w o u n d s i n st ead of st r ai n , cause an i m p o r t an t p i ece o f eq u i p m en t t o b r eak , m ak e a w eap o n j am or r un o u t of am m o , or when co u p l ed w i t h f ailur e, m ak e a g r en ad e ex p l o d e in t h e user's h an d .
UN LIM ITED POSSIBILITIES Wi t h t h e o p p o r t u n i t y f or success or f ai l u r e, as well as t h e m yr i ad sid e ef f ect s m ad e p ossi b l e t h r o u g h one or m o r e Ad van t ag e, Th r eat , Tr i u m p h , an d Despair sym bols, no t w o sk i l l check s are t h e sam e. Hu n d r ed s of o u t co m es ar e p ossi b l e w i t h al m o st ever y sk ill check . A ch ar act er m ay achieve a h i g h - m ag n i t u d e success w i t h no o t h er co m p l i cat i o n s, a l ow- m ag n i t u d e success w i t h Ad van t ag e, or a m o d er at e success w i t h Ad van t ag e t h at is t em p er ed w i t h Despair. Lik ewise, a f ai l ed check m ay have a silver l i n i n g if acco m p an i ed b y Ad van t ag e or Tr i u m p h , o r i t m ay cr eat e a t r u l y d i r e si t u at i o n when acco m p an i ed b y b o t h Th r eat an d Despair. The sheer n u m b er of p o ssi b i l i t i es p r o vi d es o p p o r t u n i t i es t o n ar r at e t r u l y m em o r ab l e act i o n seq uences an d scenes. Near l y an yt h i n g can h ap p en in t h e h eat of t h e m o m en t ; even a single sh o t f i r ed at an Im p erial St ar Dest r o yer m i g h t h i t so m e cr i t i cal co m p o n en t t h at r esu l t s in it s d est r u ct i o n . Player s an d GMs alik e ar e en co u r ag ed t o t ak e t hese o p p o r t u n i t i es t o t h i n k ab o u t how t h e sym b o l s can h el p m ove t h e st o r y al o n g an d ad d d et ai l s an d sp eci al ef f ect s t h at cr eat e act ionp ack ed sessions.
OTHER T Y P E S OF CHECKS he st an d ar d skill check using a basic d ice p o o l can be used t o resolve t h e vast m aj o r i t y of t ask s in a gam e session. However, t her e m ay be som e si t u at i on s t h at require a slight ly d i f f er en t ap p r o ach t o p r o p er l y resolve. Ar e t h e char act er s involved in a high- stakes n eg o t i at i o n , co m p et i n g wi t h m u l t i p l e f act i on s f or t h ei r goal? Or are t hey racing t o escap e t h e clut ches of Im p er i al agent s h o t on t h ei r t r ai l ? In ad d i t i o n t o t h e st an d ar d skill check , A C E OF REBELLION uses o p p o sed check s, co m p et i t i ve checks, and assist ed checks.
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Op p osed checks are o f t en used wh en t h e success or f ailur e of a t ask is st r o n g l y i n f l u en ced by an o p p o nent . Com petitive checks can be used t o d et er m i n e wh i ch ch ar act er p er f o r m s b et t er wh en t wo o r m o r e char act er s are at t em p t i n g t h e sam e t ask . Assi st ed checks are si m p l y var i at i o n s of o t h er check s b u t w i t h t wo or m o r e ch ar act er s w o r k i n g t og et h er .
OPPOSED CHECKS An o p p o sed ch eck occur s wh en so m eo n e is act i vel y t r yi n g t o p r even t a ch ar act er f r o m su cceed i n g , or wh en o n e ch ar act er is t r y i n g t o o ver co m e or g et p ast anot her . For ex am p l e, a Rebel spy lies t o t h e Im p er i al g over nor , cl ai m i n g t o have had n o t h i n g t o d o w i t h leak ed inf or m at i o n . The t h i ef 's Decep t i o n ch eck m i g h t be o p p o sed b y t h e g over n or 's Vigilance. Op p o sed check s ar e m o st o f t en ap p l i cab l e when a t ask involves d i r ect l y o p p o si n g t h e t ask t h at an o t h er ch ar act er is p er f o r m i n g , or wh en a t ask involves t r yi ng t o go u n n o t i ced , u n d et ect ed , or u n d i scover ed by so m eo n e else. Like st an d ar d check s, o p p o sed check s ad d 4) and p o t en t i al l y # t o t h e sk ill check 's d i ce p o o l . However, r at h er t h an si m p l y b ei n g assigned by t h e GM, t h e dif-
PLAYING THE GAME ACE OF REBELLION
3
f i cu l t y o f an o p p o sed check is d et er m i n ed b y a q u i ck co m p ar i so n o f t h e act i ve an d o p p o si n g ch ar act er s' ch ar act er i st i cs an d sk ill r ank s.
For ex am p l e, t wo ch ar act er s engage in a f r i en d l y arm w r est l i n g co n t est at t h e Rebel saf ehouse. Each one has t h e sam e g o al : t o wi n t h e m at ch b y p i n n i n g his o p p o n en t 's ar m . Th e wi n n er can b e d et er m i n ed t h r o u g h a Build ing t h e act ive charact er's dice p o o l st ar t s o u t f olco m p et i t i ve check t o see w h o o u t p er f o r m s t h e ot her . lowing t h e sam e p r oced ur es as t hose for a basic d ice p o o l . Ad d i t i o n al ex am p l es i n cl u d e several p i l o t s n avi g at i n g Based on t he charact er's relevant char act er ist ic and skill ranks, 4) are ad d ed , and som e m ay b e u p g r ad ed i n t o O . an ast er o i d t r ai n i n g cour se, o r t wo p o l i t i ci an s t r yi n g t o The o p p o si t i o n t hen int r od uces 4) an d # b ased o n i t s win over an u n d eci d ed cr o wd d u r i n g a cou n ci l hear i ng . relevant char act er ist ic and skill ranks. The higher o f t h e For a co m p et i t i ve check , t h e CM assigns a d i f f i cu l t y op p osi t i on 's charact erist ic an d skill values d et er m i n es level f or t h e t ask , an d each ch ar act er i n vol ved in t h e how m any 4) are ad d ed t o t h e p o o l , while t h e lower value co m p et i t i o n m ak es a sk ill check b ased o n t h at d i f f i indicat es how m any o f t hose dice ar e u p g r ad ed int o # cult y. Wh en ch ar act er s m ak e a co m p et i t i ve check , i t 's (see u p g r ad i n g on page 2 8 ). i m p o r t an t t o t r ack h o w m an y t o t al # t h ey g en er at e EXAMPLE: OPPOSED CHECKS Vend r i t h e Dur os Spy is t r y i n g t o sn eak p ast a secu r i t y p at r o l . Ven d r i has Ag i l i t y 4 an d St eal t h 2 , b u i l d i n g an i n i t i al d ice p o o l of f o u r A b i l i t y d ice, t wo o f wh i ch ar e u p g r ad ed t o Pr of i ci en cy d ice (4) • O O in t o t al ). Th e secu r i t y p at r o l has Cu n n i n g 2 an d Per cep t i on 1. Th er ef o r e, t h e o p p o si t i o n ad d s t w o Di f f i cu l t y d ice (4) 4)) t o t h e check , o n e of wh i ch is su b seq u en t l y u p g r ad ed t o a Challenge d i e # . If t h er e ar e n o o t h er f act or s, t h e sk i l l check has six d i ce:
44004§.
COMPETITIVE CHECKS Co m p et i t i ve check s o ccu r wh en several p eo p l e ar e t r yi n g t o acco m p l i sh t h e sam e g oal at t h e sam e t i m e, or ar e t r yi n g t o d et er m i n e w h o p er f o r m s a t ask b et t er t h an an ot h er . Wh en m u l t i p l e ch ar act er s ar e at t em p t i n g t h e sam e t ask an d t h e p l ayer s n eed t o d et er m i n e wh o acco m p l i sh es t h e t ask f i r st o r p er f o r m s i t b et t er , o r t o m easur e som e o t h er o u t co m e, t h ey ar e en g ag i n g in a co m p et i t i ve check .
wi t h t h ei r r esp ect i ve d i ce p ool s. The ch ar act er w i t h t h e m o st t o t al & "wi n s" t h e check . If none of t h e char act er s su cceed at t h e check , t h en n o n e w i n , an d t h e co m p et i t ive check r esu l t s in a draw. If t w o o r m o r e ch ar act er s t h e check goes t o a g en er at e t h e sam e n u m b er o f t i eb r eak er t o see if t h e d r aw can b e r esol ved . Al t h o u g h O an d st ill p r o vi d e t h ei r cu st o m ar y ef f ect s in t hese si t u at i o n s, t h ey also p r o vi d e one ad d i t i o n al b en ef i t . If t h e t wo ch ar act er s t ie w i t h t h e n u m b er of n et & t h ey g en er at e, t h e ch ar act er w i t h t h e g r eat er n u m b er o f ($) b eco m es t h e winner . If t h e char act er s ar e also t i ed f or n u m b er o f t h e ch ar act er w i t h m o r e t o t al O is d ecl ar ed t h e winner . If t h e ch ar act er s ar e st ill t i ed af t er eval u at i n g t hese cat eg or i es, t h e co m p et i t i ve check is a draw. In t his case, t h e GM m ay si m p l y ap p o i n t a winner , d ecl ar e t h at all t i ed p ar t i es have l ost , r esolve t h e d r aw w i t h an o t h er co m p et i t i ve check , o r find som e o t h er way t o set t l e t h e co m p et i t i o n . EXAMPLE: COMPETITIVE CHECKS Cael t h e h u m an sol d i er an d Ar k h an t h e Bo t h an co m m an d er engage in a f r i en d l y d r i n k i n g con t est af t er a successful m i ssi on . Th e GM decides t h e d r i n k i n g co n t est will r eq u i r e a Hard ( • • •) Resilience check. Cael has Br awn 3 an d Resilience 2 , while Ar k h an has Br awn 1 an d Resilience 1 . Cael m anages t o g en er at e # O O Desp it e his i n f er i or Br awn , Ar k h an m anag es t o succeed, g en er at i n g (£> <§> ® ® . Ar k h an wins t h e co m p et i t i ve check b ased o n t h e t i eb r eak er (since t h e (£) also count s as a Success). Cael also has t w o O t o resolve, while Ar k h an m u st co n t en d w i t h t h r ee @. Per haps al t h o u g h Ar k h an wins t h e con t est , he wak es u p t h e n ex t m o r n i n g w i t h an awf ul hangover, while Cael g et s a r est f ul night 's sleep.
ASSISTED CHECKS Som e t ask s are i m p o r t an t or ch al l en g i n g en ou g h t h at help is r eq u i r ed —o r at t h e least ap p r eci at ed . Fo r t u nat ely, ch ar act er s can —an d sh o u l d —p r o vi d e assist ance t o each o t h er in p er f o r m i n g a var i et y of t ask s. Over t h e cour se of n o r m al n ar r at i ve play, p r o vi d i n g assist ance is easy. A p l ayer ex p l ai n s how his ch ar act er wan t s t o h el p w i t h t h e t ask . If t h e ex p l an at i o n is r eason ab l e, t h e GM m ay al l o w t h at assist ance. Th er e ar e t wo t yp es of assist ance t h at can b e p r o vi d ed —sk i l l ed assist ance an d u n sk i l l ed assist ance. SKI LLED ASSI ST AN CE Assist ance wo r k s b est wh en t h e assi st i ng p ar t y b r i n g s ad d i t i o n al i nsi g ht or ex p er t i se t o t h e t ask . Wh en a ch ar act er w i t h a higher ch ar act er i st i c or sk ill r at i n g p r o vi d es assist ance t o an o t h er ch ar act er , t h e d i ce p o o l m ay use one ch ar act er 's ch ar act er i st i c an d t h e o t h er ch ar act er 's sk ill r at i n g . EXAMPLE: SKILLED ASSISTANCE Tendaar t h e eng i neer is assi st i ng Zal t h e ace w i t h an Ast r o g at i o n check t o set h yp er d r i ve co o r d i nat es. Zal has Int ellect 2 an d Ast r o g at i o n 3 , an d Tendaar has In t el l ect 4 an d Ast r o g at i o n 0 . Zal's player chooses t o use Tendaar's In t el l ect 4 an d Zal's Ast r o g at i o n 3 wh en m ak i n g t h e sk ill check , r esu l t i ng in t h e f o l l o wi n g dice p o o l : ^ O O O .
UN SKI LLED ASSI ST AN CE If t h e assi st i ng p ar t y d o es n o t have a higher char act er ist ic or skill r at i n g , so t h at usi ng ei t h er r at i n g w o u l d p r o vi d e no b en ef i t t o t h e o t h er ch ar act er , t h e GM m ay ad d • t o t h e d i ce p o o l (r ep r esen t i n g t h e f act t h at t h e ad d i t i o n al assist ance is st ill p r o vi d i n g so m e b en ef i t ).
EXAMPLE: UNSKILLED ASSISTANCE Lat er, Zal f i n d s herself n eed i n g t o assist Tendaar in t en d i n g t o a shi p m at e's wound s. Tendaar has Int ellect 4 an d Med i ci n e 2 , while Zal has Int ellect 2 an d no r ank s in Med icine. Zal can n o t p r ovid e sk illed assist ance, so Tendaar gains one Boost die on t h e skill check t o r ef l ect Zal's at t em p t s t o h el p , r esul t i ng in t h e f ol l owi n g dice p o o l : ^ ^ O O Q ASSI ST AN CE REST RI C T I O N S The GM can r eq u i r e t h at cer t ai n co n d i t i o n s b e m et in o r d er f or Player Char act er s o r o t h er p ar t i es t o o f f er assist ance. To assist in t en d i n g t o an i nj ur y, t h e assist i ng ch ar act er m i g h t n eed t o be n ex t t o t h e p at i en t , or t o assist w i t h t r an sl at i n g an an ci en t h o l o cr o n , t h e assi st i ng ch ar act er m i g h t n eed t o have access t o t h e h o l o cr o n . Gener ally, o n l y one ch ar act er can p r o vi d e assist ance at a t i m e. However, t h e GM m ay d eci d e t h at cer t ai n si t u at i o n s can acco m m o d at e m o r e p eo p l e. In t his case, o n l y one assi st i ng ch ar act er can o f f er his ch ar act er i st i c or sk ill r at i n g , an d all o t h er p ar t i ci p at i n g ch ar act er s co n t r i b u t e • t o t h e check . ASSI ST AN CE AN D T I M I N G Du r i n g co m b at or st r u ct u r ed en cou n t er s, wh en i ni t i at i ve an d t h e o r d er in wh i ch char act er s act is m o r e i m p o r t an t , assist ance can be acco m p l i sh ed b y p er f o r m i n g t he assist m aneuver. The assist m aneuver allows an engaged al l y t o b en ef i t f r o m assist ance p r o vi d ed b y an t h e act i n g char act er o n his nex t skill check . Assist ance o n l y last s unt il t h e assist ed char act er 's n ex t act i vat i o n . For m o r e on t h e assist m aneuver , see Chapt er VI: Conflict and Com bat
OTHER KEY ELEMENTS
E
ven when t hings are at t h ei r wor st , Player Charact er s are cap ab l e of r ising above ad ver si t y t o face challenges head- on. Wh et h er t h ey are ab l e t o sh r u g off wou n d s t h at wo u l d kill lesser f olk , f ocus t h ei r wi l l t o m an i p u l at e t h e Force in som e way, or call u p on t h ei r ex per iences t o f uel higher levels of p r of iciency, Player Charact ers are a b r eed ap ar t . This sect ion d escr ib es a n u m b er of t hese key el em en t s, i n cl u d i n g ch ar act er t al ent s, Dest iny Point s, ex p er i en ce an d d evel o p m en t , an d d er i ved at t r i b u t es such as w o u n d an d st r ain t hr eshold s.
TALENTS Wh er e as sk ills r ep r esen t w h at a Pl ayer Ch ar act er k nows, his p r act i ced d i sci p l i n es, o r t h e ex p er i en ce he
ap p l i es t o a t o p i c, t al en t s ar e a m u ch b r o ad er class of sp eci al ab i l i t y. Talent s r ep r esen t var i ou s t r i ck s, t ech n i q u es, an d k n ack s PCs p i ck u p over t h e cour se of t h ei r car eer s, or r ef l ect t h ei r sheer d et er m i n at i o n t o g et t h i n g s d on e. Each t al en t is a d i st i n ct special ab i l i t y t h at p r o vi d es t h e PC w i t h an ed ge in cer t ai n si t u at i o n s. Keep i n g a r i ck et y o l d f r ei g h t er t o g et h er w i t h a co m b i n at i o n of d et er m i n at i o n an d b al i n g wir e, i n sp i r i n g allies in t h e face of a b r u t al Im p er i al st r i k e, an d k n o w i n g j u st wh er e t o h i t a r am p ag i n g r an cor in o r d er t o t ak e it d o w n are all ex am p l es of t al en t s at wo r k . Wh i l e ch ar act er i st i cs an d sk ills ar e f ai r l y u n i ver sal — ever y PC has six ch ar act er i st i cs, an d ever yone has access t o all o f t h e sk i l l s—t al en t s ar e f ar m o r e specif ic.
PLAYING THE GAME ACE OF REBELLION
Each car eer is d ef i n ed b y a ser ies of u n i q u e t al en t s b u n d l ed t o g et h er in a f o r m at cal l ed a t al en t t r ee. These t al en t t r ees d ef i n e sp eci al i z at i on s w i t h i n each career, h el p i n g t o d i st i n g u i sh t h e ways in wh i ch Pl ayer Charact er s ad van ce al o n g sep ar at e car eer p at h s. Talent s are d i vi d ed i n t o several cat eg o r i es an d are ei t h er act ive or passive. Act i ve t al en t s t yp i cal l y r eq u i r e t h e p layer t o st at e t h at his PC is usi ng t h em . So m e act ive t al en t s have a co st or r eq u i r em en t asso ci at ed wi t h t h em , such as i n vest i n g a Dest i n y Point , su f f er i n g st r ai n , or usi ng t h e t al en t as p ar t of an at t ack act i o n . Ot h er t al en t s ar e passive, m ean i n g t h ey are al ways " o n " an d d o n ' t n eed t o be act i vat ed b y t h e player. Passive t al en t s ei t h er co n st an t l y p r o vi d e t h ei r b en ef i t or ar e au t o m at i cal l y t r i g g er ed u n d er cer t ai n ci r cu m st an ces. Som e t al en t s b el o n g t o a series of r el at ed t al en t s. These m ay r ep r esen t ei t h er i m p r o ved ver si ons of lower- level t al en t s or i d en t i cal t al en t s t ak en m u l t i p l e t i m es f or a cu m u l at i ve ef f ect . In t h e f o r m er case, an i m p r o ved ver sion of a t al en t co m p l et el y r ep laces or u p g r ad es t h e lower- level ver si o n . In t h e l at t er case, t h e t al en t is m easu r ed w i t h a series of r ank s. The m o r e t i m es t h at t al en t is t ak en , t h e m o r e r ank s it has an d t h e g r eat er t h e m ag n i t u d e of it s ef f ect s. The m aj o r i t y of t al en t s are specif ic t o a PC's given p r o f ession. Talent t rees r ep r esent t h e nat ur al f low of lear ning and ex p er ience t h at a Player Charact er gains t h r o u g h o u t advent ures. Talent t rees are d i vi d ed int o five t iers, wi t h t h e higher t ier s r ep r esen t i n g r em ar k ab le ab ilit ies. Som e t alent s m ay ap p ear across m u l t i p l e specializat ions, b u t at d i f f er en t t ier s or cost s. There are also som e special t al en t t rees, such as Force- Sensitive Em ergent , t h at are n o t t i ed t o a specif ic pr of ession or career.
DESTINY POINTS Player Char act er s ar e cu t f r o m a d i f f er en t cl o t h t h an m ost NPCs t h at p o p u l at e t h e galax y. No t o n l y d o t h ey have access t o sk ills an d special t al en t s t o h el p t h em su cceed , b u t PCs ar e also i n t i m at el y co n n ect ed t o d est iny. Dest iny is t h at special sp ar k t h at elevat es h er oes ab ove co m m o n er s, i m b u i n g an i n d i vi d u al w i t h en ou g h si g ni f i cance in t h e g al ax y's event s t o be a Pl ayer Charact er. Over t h e cour se of t h e PCs' ad ven t u r es, d est i n y can i n t er ven e on t h ei r b eh al f f or g o o d or i l l . Dest i n y m i g h t m an i f est in a p o si t i ve way an d p r o vi d e a t em p o r ar y ad van t ag e or b o o st t o a PC's ab i l i t i es. Or d est i n y m i g h t p r ove an ill o m en an d i m p ose ad d i t i o n al h ar d ship s an d co m p l i cat i o n s. The co n cep t of d est i n y an d t h e Pl ayer Char act er s' ab i l i t y t o t ap i n t o an d i n f l u en ce t h i s r esour ce is r ep r esen t ed by Dest iny Point s. Dest iny is i n t er wo ven w i t h t h e Force, wh i ch p er vad es t h e g al ax y w i t h b o t h light ener g y an d d ar k energy. Dest iny is one way t h e Force g ui d es an d su r r o u n d s t h e Pl ayer Char act er s. Dest iny Point s ar e a r esour ce t h at can be i n vest ed b y ei t h er t h e p layer s or t h e CM f or a var i et y of d i f f er en t
PLAYING THE GAME AGE O F REBELLION
ef f ect s. For ex am p l e, Dest iny Point s m ay be used t o u p g r ad e Ab i l i t y d i ce or Di f f i cu l t y d i ce, o r t r i g g er cer t ai n t al en t s o r sp eci al ab i l i t i es.
TH E POOL OF DESTIN Y Like t h e Force, d est i n y has b o t h a light side an d a d ar k side. Light side Dest iny Point s f avor t h e Player Charact er s an d can be used t o ai d t h em in t h ei r act ions. Dark side Dest iny Point s i m p ed e t h e PCs, an d are used by t h e CM t o i m p er i l an d co m p l i cat e t h ei r act ions. The light side an d d ar k side are t w o sides of t h e sam e coi n , st r ug g ling f or balance, each en d u r i n g t h e o t h er side's st r en g t h s an d ex p l o i t i n g t h e o t h er side's weaknesses. As t h e p ool of light side Dest iny eb b s, t h e d ar k side's Dest iny p o o l grows. As d ar k side Dest iny Point s are co n su m ed , light side Dest iny Point s are r ep l en i sh ed . PREPA RI N G T H E D EST I N Y PO O L Each p l ayer w i t h a PC r olls o n e Force d i e O (t he CM d oes n o t r oll a O) t o d et er m i n e t h e cu r r en t Dest iny p o o l at t h e st ar t of each g am e session. The r esult s of t h e Force d i ce are t al l i ed t o b eco m e t h e st ar t i n g Dest i n y p o o l f or t h at session. For ex am p l e, a p l ayer w h o rolls one light sid e sym b o l (O) ad d s one light sid e Dest i n y Point t o t h e session's Dest i n y p o o l . A p l ayer w h o r olls t w o d ar k sid e sym b o l s ( # # ) ad d s t wo d ar k sid e Dest i n y Point s t o t h e Dest i n y p o o l . On ce set , t h e size of t h e Dest i n y p o o l d oes n o t change f or t h at session. Bef or e t h e n ex t session, p l ayers r oll t o g en er at e a new Dest iny p o o l , wh i ch m ay have a d i f f er en t n u m b er an d co m p o si t i o n of Dest iny Point s. Wh i l e t h e Dest i n y p o o l size is f i x ed f or a session, t h e n u m b er of light sid e an d d ar k sid e Dest iny Point s avai l ab l e can ch an g e f r eq u en t l y as p layer s an d GM call o n d est i n y t o i n f l u en ce t h ei r act i on s. T RA C KI N G D EST I N Y PO I N T S Dest iny Point s ar e easily t r ack ed using t h e Dest iny Point t o k en s f o u n d in t h e
STAR WARS ROLEPLAYINC D ICE p ack .
Players can also use g am i n g t ok ens, glass beads, or any o t h er con ven i en t m et h o d . Two- sided t ok ens or chips wor k especially wel l . Ideally, one side is co l o r ed or d esi g n at ed t o r ep r esen t light side Dest iny Point s, an d t h e o t h er side t o r ep r esen t d ar k side Dest iny Point s.
HOW DESTIN Y POIN TS A RE USED Al l p l ayer s an d t h e GM can t ap i n t o d est i n y by using t h e Dest i n y Point s in t h e p o o l . Ther e are several d i st i n ct ways p l ayer s an d GMs sp en d d est i n y. The p layer s m ay o n l y sp en d light sid e Dest iny Point s, an d t h e GM m ay o n l y sp en d d ar k sid e Dest i n y Point s. Wh en a p layer sp end s a light side Dest iny Point , it 's co n ver t ed int o a d ar k side Dest iny Point once t h e cur r en t act i on is r esolved . Wh en t h e GM sp end s a d ar k side Dest iny Point , it 's t h en co n ver t ed i n t o a light side Dest iny Point . Conversion t ak es place at t h e en d of t he act i on d u r i n g wh i ch t h e Dest iny Point was used , prevent-
ing players or GMs f r o m i m m ed i at el y sp en d i n g a justcon ver t ed Dest iny Point . Dest iny is a p ower f u l resource, b u t it 's l i m i t ed . A p layer can sp en d o n l y one light side Dest iny Point d u r i n g a single act i o n , an d so sh ou l d t h i n k car ef ully ab o u t how t o use d est i n y b ef or e d o i n g so. The GM likewise is l i m i t ed t o sp en d i n g o n l y one d ar k sid e p oi n t p er act i o n . The f ollowing sect ion ex plains som e of t h e ways in which Dest iny Point s can be used. Unless n ot ed o t h er wise in an op t ion's d escr i p t i on , b o t h t h e players an d t h e GM have access t o t h at o p t i o n . A H ELPI N G H AN D Al l ch ar act er s have t h e o p p o r t u n i t y t o call on d est i n y t o en h an ce any sk ill check t h ey ar e ab o u t t o at t em p t . A p layer m ay sp en d one Dest i n y Point t o u p g r ad e his st ar t i n g d i ce p o o l b y one. In o t h er wo r d s, t h e p l ayer m ay u p g r ad e 4) i n t o t h e su p er i o r O . The GM m ay sp en d a d ar k sid e Dest iny Point in t h i s way t o u p g r ad e an NPC's d ice p o o l . Ad d i t i o n al i n f o r m at i o n on u p g r ad i ng d ice can be f o u n d on page 2 8 . RAI SI N G T H E ST A KES Dest iny can also be used t o h el p k eep char act er s o u t of har m 's way. Char act er s can call on d est i n y t o m ak e an o p p o n en t 's sk ill check m o r e ch al l en g i n g . A single p l ayer m ay sp en d one light side Dest iny Point t o u p g r ad e t h e d i f f i cu l t y of any NPC's skill check b y one. This ref ers to«( u p g r ad i n g a 4) int o t h e m o r e p o t en t # . The GM m ay sp en d a d ar k side Dest iny Point in t his way t o u p g r ad e one of t h e PCs d ice p ool s. Ad d i t i o n al i n f o r m at i o n on u p g r ad i n g d i ce can be f o u n d on page 2 8 SPECI AL A BI LI T I ES AN D T A LEN T S Man y p ower f u l t al en t s allow char act er s t o spe Dest iny Point s f or var i ous ef f ect s. For ex am p le, savvy Am b assad o r can sp en d a Dest iny Point t o i m m ed i at el y recover f r o m st r ai n eq ua t o his Presence r at i ng . Man y o t h er uses ex ist as well—see t h e individgM^A ual t al en t d escr i p t i on s f or d et ails. LUCK AN D D EUS EX M ACH I N A Dest iny can also be used b y t h e p l ayers t o i n t r o d u ce "f act s" an d ad d i t i o n al co n t ex t d i r ect l y i n t o t h e n ar r at i ve. The GM al r ead y d o es t h i s by m an ag i n g an d d i r ect i n g t h e st or y, b u t t h i s use of Dest iny Point s p r ovi d es t h e p layer s w i t h a m eans t o m ak e co n t r i b u t i o n s as well. Im agine t h e Player Charact ers l and on a p l an et t h ey ex p ect ed t o have a b r eat h ab l e at m osp h er e, onl y t o find t h at a leak at t h e gas m i n i n g f acilit y has r en d er ed t h e ai r t ox i c. One of t h e player s suggest s sp en d i n g a Dest iny Point , saying, "Go o d t h i n g yo u r em em b er ed t o pack t hose r eb r eat h er s last t i m e we wer e in d r y d ock , Ar k h an ." Wh i l e none of t h e players
m ay have sp ecif ically m en t i o n ed or list ed r eb r eat h er s b ef or e, it 's a sensible an d cr eat ive ad d i t i o n t o t h e gam e. If t h e GM agrees, t h e Dest iny Point is sp en t an d t h e player's suggest ion b ecom es a t r u e st at em en t —t h er e are r eb r eat h er s handy. Si m i l ar l y, a p l ayer m ay sp en d a Dest iny Point in t h i s m an n er t o suggest finding a sp ar e st i m p ack wh i l e q u i ck l y scaveng i ng t h r o u g h a m ed i cal f acilit y, or t o p r o p ose i n t r o d u ci n g a t er r ai n f eat u r e t h e Player Char act er can d u ck b eh i n d f or cover. Using Dest i n y Point s n ar r at i vel y is a g r eat way t o k eep all of t h e p layer s i n vol ved an d t h e st o r y m o vi n g f o r w ar d . However, t h e GM has final say over w h at is or is n o t accep t ab l e. Player s sh o u l d n o t ab u se t his use of Dest iny Point s; t h e m o r e o u t r ag eo u s o r u n l i k el y t h e su g g est i on , t h e m o r e l i k el y i t is t h at t h e GM wi l l cu r t ai l Dest i n y Poi nt use. Ul t i m at el y, n ar r at i ve use of Dest iny Point s allows t h e p l ayer s t o f eel em p o w er ed as act i ve p ar t i ci p an t s in t h e g am e an d st o r y b y r ewar d i n g t h ei r cr eat i vi t y an d r o l ep l ayi n g . If a r eq u est ed use of a Dest i n y Poi nt w o u l d co n t r i b u t e t o w ar d t h i s g o al , t h e GM sh o u l d co n si d er al l o w i n g i t . ^
DESTINY POINT ECONOMY THE LIMITS OF LUCK IN GAMEPLAY Dest iny is a p ower f u l resource t h at m ust All player s an d t h e GM ar e en co u r ag ed t o use d est i n y r egular ly, cr eat i n g an eb b an d f l ow o f d est i n y over t h e course o f a session. Wh i l e t h e p layer s co u l d t h eo r et i cally "l o ck " all t h e Dest iny Point s an d si m p l y n o t sp en d an y light sid e Dest i n y Point s t o p r even t t h e GM f r o m using d ar k sid e Dest i n y Point s ag ai n st t h em , t h i s wo r k s b o t h against t h e sp i r i t o f t h e m ech an i cs an d t h e set t i n g . Players w h o h o r d e t h ei r Dest iny Point s m ay f i n d t h e GM usi ng o t h er m et h o d s o f p u t t i n g p r essur e o n t h e g r o u p , f o r ci n g t h em t o r eco n si d er t h ei r p l an . It 's p er f ect l y accep t ab l e f or t h e GM t o r em i n d t h e p layer s ab o u t usi ng Dest iny Point s in play, such as b y suggest ing t h e use o f Dest i n y Point s if t h ey ar e f eel i n g over m at ch ed b y a t o u g h enem y. The Player Char act er s ar e w r ap p ed u p in t h e f at e o f t h e galax y, an d t h r o u g h t h ei r ad ven t u r es, d est i n y wi l l w o r k b o t h f o r an d ag ai n st t h em . Wh en used wisely, Dest iny Point s p r o vi d e t en si o n an d ex ci t em en t b y m ak ing r o u t i n e check s m o r e si g n i f i can t , ad d i n g an el em en t of d r am a t o t h e m u n d an e, o r h el p i n g p r o vi d e a b o o st when t h e Player Char act er s ar e o ver w h el m ed .
b e used wisely—each p layer can invest onl y one Dest iny Point in any single check . If a p layer chooses t o invest a Dest iny Point t o u p g r ad e a 4) i n t o a O , f or ex am p l e, t h at p layer can n o t also invest a Dest iny Point t o t r i g g er one o f his char act er 's t alent s. The GM m ay also choose t o invest one Dest iny Point p er skill check . This d oes i n t r o d u ce t h e p ossi b i l i t y t h at b o t h t h e p layer an d t h e GM invest Dest iny in t h e sam e skill check , r esu l t i n g in no net d if f er ence t o t h e overall Dest iny p o o l balance. The act i ve p l ayer (t he p l ayer o r GM f o r m i n g t h e d i ce p ool) al ways has t h e f i r st chance t o use a Dest iny Point . On ce t h at p l ayer has d eci d ed wh et h er o r n o t t o use a Dest iny Point , t h e o t h er p ar t y i n vol ved in t h e check (t he t ar g et ed player, o r t h e GM in t h e case o f an NPC) has t h e o p p o r t u n i t y t o r esp o n d an d sp en d a Dest iny Poi nt as wel l . For ex am p l e, if t h e GM d ecl ar es h e wi l l sp en d a Dest i n y Poi nt t o u p g r ad e an en em y's Ab i l i t y d i e i n t o a Pr of i ci en cy d i e f o r an at t ack ag ai n st a PC, t h at PC's p l ayer has t h e o p p o r t u n i t y t o t h en use a Dest i n y Point , ei t h er t o u p g r ad e one of t h e p ool 's 4) i n t o a # , o r p er h ap s t o t r i g g er o n e of t h e PC's t al en t s.
EXPERIENCE & DEVELOPMENT f t er su r vi vi n g ever yt h i n g t h e Em p i r e has t o t h r o w at t h em , Pl ayer Char act er s ar e l i ab l e t o l ear n f r o m t h ei r successes—and m i st ak es—i n o r d er t o b et t er t h em sel ves in p r ep ar at i o n f or even g r eat er challenges. Ex p er i en ce is t h e p r i m ar y m eans b y wh i ch p layer s cu st om i z e t h ei r ch ar act er s. Each PC st ar t s w i t h a b eg i n n i n g p o o l of ex p er i en ce p o i n t s t h at can be sp en t d u r i n g ch ar act er cr eat i o n t o t r ai n sk ills, i m p r o ve ch ar act er i st ics, o r acq u i r e t al en t s. Du r i n g a cam p ai g n , Player Char act er s also r eceive ad d i t i o n al ex p er i en ce f or each session of AGE OF REBELLION, wh i ch can also b e sp en t t o i m p r o ve t h ei r sk ills, t al en t s, an d ab i l i t i es.
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I M PRO V I N G CH ARACT ERI ST I CS Raising a ch ar act er i st i c d u r i n g ch ar act er cr eat i o n cost s t en t i m es t h e val u e o f t h e n ex t h i g h est r at i n g . Du r i n g ch ar act er cr eat i o n , n o ch ar act er i st i c can b e incr eased higher t h an 5. Du r i n g t h e cour se o f play, n o char act er i st i c can b e i n cr eased higher t h an 6 . Ch ar act er i st i cs m ay o n l y b e p u r ch ased w i t h ex p er i en ce p o i n t s d u r i n g ch ar act er cr eat i o n , n o t at any l at er t i m e. Du r i n g gameplay, ch ar act er i st i cs can o n l y be i ncr eased by acq u i r i n g sp eci f i c, high- t ier t al en t s. For m o r e o n r ai si n g char act er i st i cs, see page 1 0 2 . SKI LL T RA I N I N G
STARTIN G EXPERI EN CE POIN TS Player Char act er s b eg i n w i t h a n u m b er o f ex p er i en ce p o i n t s (XP) b ased o n t h ei r species. The ex p er i en ce p o i n t s used d u r i n g ch ar act er cr eat i o n ar e t h e sam e "cu r r en cy" as ex p er i en ce p o i n t s r ecei ved d u r i n g play. If a p l ayer chooses t o sp en d f ewer ex p er i en ce p o i n t s t h an b u d g et ed d u r i n g ch ar act er cr eat i o n , t h o se p o i n t s car r y over i n t o t h e g am e, an d t h e PC has m o r e ex p er i ence p o i n t s t o sp en d o n ce t h e ad ven t u r es b eg i n . Mo r e i n f o r m at i o n o n sp en d i n g st ar t i n g ex p er i en ce p o i n t s can b e f o u n d in Chapt er II: Charact er Creat ion o n page 1 0 2 .
PLAYING THE GAME ACE O FREBELLION
Each sk ill has five r ank s o f t r ai n i n g availab le. A Player Ch ar act er m ay have al r ead y acq u i r ed several r ank s o f sk ill t r ai n i n g f r o m his st ar t i n g car eer an d sp eci al i z at i on f or f ree. PCs m ay t r ai n ad d i t i o n al sk ills an d gain ad d i t i o n al r ank s d u r i n g ch ar act er cr eat i o n . Regardless o f any sp ecies o r car eer b on u ses, n o sk ill can b e raised h i g h er t h an r an k 2 d u r i n g ch ar act er cr eat i o n . The cost f or t r ai n i n g skills falls int o on e of t w o cat egor ies: car eer skills an d non- career skills. Training a career skill cost s five t i m es t h e value of t h e nex t highest rank . Training a non- career skill cost s five t i m es t h e value of t h e n ex t highest r ank plus 5 ad d i t i o n al ex p er i ence p oint s. Player Char act er s m ay purchase ranks in skills d u r i n g char act er cr eat i o n o r lat er d u r i n g gam ep lay.
ACQ UI RI N G T A LEN T S Talent s are acq u i r ed f r o m a Player Ch ar act er 's avai l ab l e t al en t t r ees, g en er al l y p r o vi d ed b y t h ei r sp eci al i z at i o n choices. A PC can p u r ch ase an y t al en t s f or wh i ch he is eligib le. An el i g i b l e t al en t is an y t al en t in t h e t o p r ow (which cost 5 ex p er i en ce p o i n t s each), o r an y t al en t t h at is d i r ect l y co n n ect ed t o an al r ead y- acq u i r ed t al en t . The co st o f a t al en t var i es acco r d i n g t o wh i ch t i er it occup i es. Sim ilar t al en t s m ay have d i f f er en t cost s f or d i f f er en t PCs b ased o n t h ei r sp eci al i z at i on s. Player Ch ar act er s m ay p u r ch ase t al en t s d u r i n g ch ar act er cr eat i o n or l at er d u r i n g g am ep l ay. ACQ UI RI N G N EW SPECI ALI Z AT I O N S Each Pl ayer Ch ar act er st ar t s w i t h a single sp ecializ at i o n wi t h i n his ch osen career. However, PCs m ay p u r -
chase ad d i t i o n al sp eci al i z at i on s in o r d er t o g ai n access t o a b r o ad er r ange of sk ills an d t al en t s. Th er e is no l i m i t on t h e n u m b er o f sp eci al i z at i on s a PC m ay possess. Acq u i r i n g a sp eci al i z at i o n al l ows a Player Ch ar act er t o sp en d ex p er i en ce p o i n t s i n t h e new sp eci al i z at i on's t al en t t r ee, in ad d i t i o n t o an y he was ab l e t o access b ef or e. Mo st sp eci al i z at i o n s have o n e o r m o r e b o n u s car eer sk ills as wel l . These sk ills now co u n t as car eer sk ills f or t h e PC. Player Ch ar act er s can p u r ch ase sp eci al i z at i on s f r o m an y career. Pu r ch asi n g an ad d i t i o n al sp eci al i z at i on wi t h i n a PC's car eer cost s 10 t i m es t h e t o t al n u m b er o f sp eci al i z at i on s he w o u l d possess af t er ad d i n g t h i s new sp eci al i z at i o n . Pu r ch asi n g non- career sp eci al i z at i on s cost s 10 t i m es t h e t o t al n u m b er o f sp eci al i z at i on s he w o u l d possess af t er ad d i n g t h i s new sp eci al i z at i o n , p lus an ad d i t i o n al 10 ex p er i en ce.
DERIVED ATTRIBUTES o m e ch ar act er at t r i b u t es are b ased on o t h er choices m ad e d u r i n g ch ar act er cr eat i o n or over t h e cour se of a cam p ai g n . Som e o f t hese at t r i b u t es m ay change f r eq u en t l y over t h e cour se of p l ay o r m ay b e m o d i f i ed b y t alent s, eq u i p m en t , or var i ou s special ab ilit ies.
S
WOUND THRESHOLD A ch ar act er 's w o u n d t h r esh o l d r ep r esen t s h o w m u ch p hysical d am ag e he can w i t h st an d b ef or e he is k n o ck ed o u t . Wo u n d s can b e ser i ou s an d l ead t o Cr i t i cal Inj ur y. They can b e t r eat ed wi t h Med i ci n e b u t m ay t ak e t i m e t o r ecover (d r oi d s use Mech an i cs t o r ep ai r wo u n d s). A ch ar act er 's st ar t i n g w o u n d t h r esh o l d is d et er m i n ed b ased on his species an d Br awn r at i n g . Af t er t hi s i n i t i al value is d et er m i n ed , increases t o Br awn r at i n g d o n o t increase a ch ar act er 's w o u n d t h r esh o l d ; w o u n d t h r esh o l d i m p r o vem en t s can t h en b e acq u i r ed o n l y b y p u r ch asi n g t h e ap p r o p r i at e t al en t , such as Tou g h en ed .
STRAIN THRESHOLD A ch ar act er 's st r ai n t h r esh o l d r ep r esen t s how m u ch st ress a ch ar act er can w i t h st an d b ef or e b eco m i n g st u n n ed , d az ed , or o t h er w i se i n cap aci t at ed . St r ai n r ep r esent s p sych ol og i cal o r m en t al d am ag e t o t h e char act er. St r ain is m o r e easily su f f er ed t h an wo u n d s, an d can even b e used as a r esour ce b y p l ayer s t o t r i g g er cer t ai n ch ar act er ab i l i t i es. Th an k f u l l y, ch ar act er s r ecover f r o m st r ain m o r e q u i ck l y t h an f r o m wo u n d s.
i ng d o n o t incr ease t h e ch ar act er 's st r ai n t h r esh o l d ; st r ai n t h r esh o l d i m p r o vem en t s ar e t h en acq u i r ed o n l y b y p u r ch asi n g ap p r o p r i at e t al en t s, such as Gr i t .
DEFENSE Def ense d et er m i n es how d i f f i cu l t a ch ar act er is t o h i t in co m b at si t u at i o n s. Ch ar act er s have b o t h a r an g ed d ef en se an d a m el ee d ef ense. A ch ar act er 's d ef au l t val u e in b o t h r an g ed d ef en se an d m el ee d ef en se is zero. If a ch ar act er 's d ef en se value is l i st ed si m p l y as "Def en se" an d n o t sp eci f i cal l y d ef i n ed b y sep ar at e r an g ed an d m el ee values, t h en t h e sam e val u e is ap p l i ed t o b o t h r an g ed an d m el ee d ef ense. Def ense is m o st co m m o n l y g ai n ed b y w ear i n g ar m o r or b y ad o p t i n g a d ef ensi ve p o si t i o n in co m b at , such as t ak i n g cover. So m e sp eci al t al en t s m ay also increase on e o f a ch ar act er 's d ef en se r at ings.
SOAKVALUE A ch ar act er 's soak value d et er m i n es how m u ch i n co m i ng d am ag e h e can sh r u g of f b ef o r e t ak i n g real d am age. Th e soak val u e is su b t r act ed f r o m an y i n co m i n g d am ag e t o t h e char act er . An y d am ag e r em ai n i n g af t er su b t r act i n g t h e soak val u e b eco m es w o u n d s ap p l i ed ag ai n st t h e ch ar act er 's w o u n d t h r esh o l d .
A ch ar act er 's d ef au l t soak value is eq u al t o his Brawn r at i n g . Af t er t hi s i ni t i al val u e is d et er m i n ed , increases t o Br awn r at i n g do increase t h e ch ar act er 's soak value. A ch ar act er 's st ar t i n g st r ai n t h r esh o l d is d et er m i n ed Ad d i t i o n al soak value b on u ses ar e m o st o f t en g ai n ed b y w ear i n g ar m o r . So m e t al en t s m ay also increase a b ased o n his species an d Wi l l p o w er r at i n g . Af t er t h i s ch ar act er 's i n n at e soak value. i ni t i al value is d et er m i n ed , increases t o Wi l l p o w er r at -
PLAYING THE GAME ACE O F REBELLION
CHARACTER CREATION "Luke's j u st not a farmer, He has t oo much
of his father
Owen. in him ."
- Aunt Beru
he Gal act i c Civil War is o n e o f t h e m o st d yn am i c an d ex ci t i n g t i m es i n t h e h i st o r y o f Star Wars, an d A C E OF REBELLION p l aces ch ar act er s sq u ar el y i n t h e m i d d l e o f i t . Th i s is a t i m e w h en t h e st r u g g l e b et w een t h e Em p i r e an d t h o se w h o w o u l d o ver t h r o w i t com es i n t o sh ar p r el i ef . Ch ar act er s cr eat ed f o r t h i s er a ar e d est i n ed t o b eco m e h er o es o f t h e Reb el l i o n —i f t h ey can succeed at t h e g r eat ch al l en g es ah ead o f t h e m .
THE MAKING OF A HERO
Those w h o o p p o se t h e Em p i r e co m e f r o m al l wal k s of life. Player s sh o u l d give ser i o u s t h o u g h t t o t h e b ack g r o u n d s o f t h ei r Pl ayer Ch ar act er s, as t h i s p r o vi d es t h e f o u n d at i o n f or al l of t h ei r o t h er ch ar act er cr eat i o n choices. So m e g r o u p s m i g h t wi sh t o co o r d i n at e t h ei r st o r i es so t h at t h ey al l co m e f r o m t h e sam e place, sh ar i n g a sp eci al b o n d t h at k eep s t h em t o g et h er as a t eam . Ot h er s m i g h t wi sh t o g o w i t h a m u ch m o r e d i ver se ap p r o ach , t h r o w i n g a b u n ch of d i sp ar at e ch ar act er s t o g et h er an d f o r ci n g t h em t o f o r g e t h ei r b o n d s in t h e f i r es o f d esp er at e co n f l i ct . Tal k i n g ab o u t t h ese t h i n g s ah ead o f t i m e is a g o o d i d ea.
Ch ar act er g en er at i o n uses a p o i n t b u y syst em , m ean i n g each p l ayer h as a b u d g et o f ex p er i en ce p o i n t s t o i n vest i n d i f f er en t asp ect s o f his ch ar act er . Ch ar act er s b eg i n w i t h a m o d est ex p er i en ce p o i n t b u d g et , b u t p l ayer s have t h e o p t i o n t o ex ch an g e t h ei r st ar t i n g Du t y val u e f o r m o r e ex p er i en ce p o i n t s o r ad d i t i o n al st ar t i n g f u n d s, wh i ch is d escr i b ed i n d et ai l l at er i n t h i s ch ap t er .
Cr eat i n g a ch ar act er f or ACE OF REBELLION is d o n e in j u st a f ew sh o r t st ep s, al l o w i n g player s t o g et i nvol ved in t h e act i on r i g h t away. To cr eat e a char act er , a player needs t h i s r u l eb o o k , a ch ar act er sheet , an d a p en ci l . Ad d i t i o n ally, t h e p layer needs access t o t h e g am e d ice (see p age 1 7 ), ei t h er t h e p layer 's own o r t h e g r ou p 's co l l ect i o n .
Select ing a char act er 's species an d career d et er m i n es t h e char act er 's st ar t i n g ch ar act er i st i cs an d sk ills. Af t er t h o se i ni t i al choices, player s invest t h ei r ex p er i ence p o i n t s t o i m p r o ve st ar t i n g char act er ist ics, acq uir e t r ai n i ng i n key sk ills, choose st ar t i n g eq u i p m en t , lear n special t al en t s, an d even unlock ad d i t i o n al t al en t t r ees.
CHARACTER CREATION ACE O F REBELLION
CHARACTER CONCEPT
GENERATION STEPS
Bef or e t h e first m ar k f r o m a p enci l is m ad e o n an y paper , p layer s sh o u l d p u t so m e t h o u g h t i n t o w h at so r t of ch ar act er t h ey w an t t o play. Brash p i l ot s, h ar d en ed sp eci al f or ces t r o o p s, i d eal i st i c ex - senat ors, h o t sh o t sheers, an d m an y o t h er ch ar act er t yp es all m ak e f o r ex cellent Rebels, r ead y t o st r i k e against t h e Em p ir e. An y co n cep t f r o m t h e Star Wars univer se is p ossi b l e, as l o n g as t h e PC is so m eo n e wh o has chosen t o st an d u p against Em p er or Pal p at i ne an d his war m ach i n e.
To cr eat e a char act er , a p layer f ollows t en st eps. Each st ep is su m m ar i z ed here an d t h en f ully ex p l ai n ed lat er in t h e chap t er .
This is t h e b est t i m e f or t h e Gam e Mast er t o sit d o w n wi t h t h e p layer s an d discuss t h e n at u r e o f t h e cam p aign ah ead o f t h em . Player s sh o u l d also f eel f ree t o m ak e r eq u est s co n cer n i n g w h at t h ey w o u l d lik e t o d o an d see i n t h e cam p ai g n , as well as t o ask q u est i o n s ab o u t w h at t o ex p ect . Af t er al l , n o o n e en j o ys m ak i n g a PC whose car eer an d t al en t choices d o n o t f i t in t h e cu r r en t cam p ai g n . In a g am e f ocu sed p r i m ar i l y o n a r u n n i n g b at t l e against st o r m t r o o p er s across a wast el and p l an et , t h e sm o o t h - t al k i n g d i p l o m at cr eat ed t o i n t er act w i t h locals an d d r u m u p su p p o r t f o r t h e Al l i an ce is g o i n g t o b e ser i ou sl y o u t o f his el em en t . This is f i n e f or so m e sessions, b u t i m m i n en t l y f r u st r at i n g if t h e vast m aj o r i t y o f t h e sessions ar e sim ilar. Mo st cam p aigns are well served b y an ef f ect ive m i x of d i f f er en t con cep t s, r esu l t i n g in Player Charact ers wh o cover m an y essent ial roles f or d i f f er en t t yp es o f m issions. Mo st player s choose t o p lay so m et h i n g at least m o d er at el y d i f f er en t f r o m ever yone else, if f or no o t h er reason t han t o look an d f eel u n i q u e as a hero in t h e st ory. However, t wo char act er s w i t h t h e sam e career are st ill ab l e t o be q u i t e diverse in t er m s o f sk ills, t al ent s, an d eq u i p m en t . Ad d i t i o n al l y, m any A C E OF REBELLION cam p aigns t en d t o have at least a m o d er at e d ose of m i l it ary- st yle con f l i ct , so having a few char act er s wh o k now t heir way ar o u n d a b at t l ef i el d is rarely a b ad i d ea. So m e Gam e Mast er s r elish t h e challenge of t ak i n g a r an d o m an d d iver se g r o u p an d t h r o w i n g t h em i n t o ad ven t u r es t og et h er . The g r o u p m i g h t n o t st ar t o u t as a t eam w o r k i n g f or t h e Al l i an ce t o Rest or e t h e Rep ub lic. They m i g h t , in f act , have l i t t l e t o n o d i r ect i n t en t i o n of b eco m i n g Rebel s—at least , n o t u n t i l ever yt h i n g ar o u n d t h em goes t er r i b l y w r o n g , an d agent s of Lor d Vader ar e d et er m i n ed t o cap t u r e or kill t h em at all cost s!
STEP 1: DETERM IN E BACKGROUND A ch ar act er 's b ack g r o u n d , o r b ack st o r y, is t h e t ale o f t h at ch ar act er 's p ast an d usually ex p l ai n s how he cam e t o be a p ar t of t h e ad ven t u r es t h at are ab o u t t o u n f o l d . If a p l ayer ch ooses t o b e a laconic st ar h g h t er p i l o t , wh at 's his st o r y? Di d he once f l y f or t h e Em p i r e? Di d he see o r d o t h i n g s t h at h au n t hi m t o t h i s d ay? Is t h at wh y he's so t er se an d d i st an t f r o m o t h er s? Or d i d he f l y f or a f r ei g h t er co m p an y unt il it was r u i n ed b y Im p erial t r ad e p olicies an d now is f l yi n g w i t h t h e Rebellion t o g et so m e p ayb ack ? A ch ar act er co u l d have an y n u m b er of st or ies, al l of wh i ch h el p t o i n f o r m t h e p l ayer ab o u t how t o cr af t t h e ch ar act er f r o m t his st ar t i n g p o i n t . A b ack st o r y also serves t o h el p t h e Gam e Mast er f i g u r e o u t t h e b est way t o i n t r o d u ce an d involve t h e ch ar act er in t h e st or y. Mo r e o n ch ar act er b ack g r o u n d s can b e f o u n d o n p age 4 3 .
STEP 2: DETERM IN E DUTY Hand- in- hand w i t h a PC's b ack g r o u n d , his Du t y t o t h e Rebellion is a d r i vi n g p ar t o f his role in t h e cam p ai g n . Wh i l e it 's t r u e t h at t h e Player Char act er s can b e said t o have an over all d u t y t o fight t h e Em pir e an d r est or e t h e Republic (t hough n o t all of t h em m i g h t agree o n t h e secon d p o i n t ), each PC has a sp ecif ic ex p r essi on of t h e larger g o al . So m e
are o r i en t ed t o war d en su r i n g t h e Al l i ance's t ech n i cal or space co m b at ad vant ages, while o t h er s ar e f ocu sed on d est r o yi n g Im p er i al asset s o r r ecr u i t i n g new allies. Wh at ever t his Du t y is, it has a st r o n g i m p act on b o t h t h e ind ivid ual's an d t h e g r oup 's r el at i o n sh i p w i t h t h e Al l i ance, an d i t i nf l uences t h e ch ar act er b u i l d i n g process. Mo r e on Du t y is f o u n d o n p age 4 6 .
STEP 3 : SELECT A SPECIES The i m m en se d i ver si t y o f sen t i en t lif e i n t h e g al ax y is one of t h e g r eat est st r en g t h s t h e Al l i an ce has over t h e hum an- cent r ic Em p ir e. Man y sp ecies have su f f er ed t er r i b l y at t h e hand s of x en o p h o b i c Mo f f s an d g over n or s, t u r n i n g m o r e an d m o r e of t h em t o w ar d t h e Al l i an ce t o of f er t h e su p p o r t an d r esour ces o f t h ei r p eo p l e an d t h ei r p lanet s. The select ion o f a species est ablishes m an y i m p o r t an t core aspect s of a Player Charact er, i n cl u d i n g init ial rat ings in t h e char act er ist ics o f Brawn, Ag i l i t y, Int ellect , Cunning, Willpower, an d Presence; st ar t i n g w o u n d an d st rain t h r esh ol d values; special ab i l i t i es i nnat e t o t h e p ar t i cu l ar species; an d t h e init ial p o o l of ex p er i en ce p oi nt s t h e PC has t o sp en d on f u r t h er d evel o p m en t d u r ing char act er cr eat i o n . The var i ous species avai l ab l e f or PCs in A C E OF REBELLION are f o u n d st ar t i n g on page 5 1 .
STEPS 4 AND 5: SELECT CAREER AND SPECIALIZATION S St eps 4 an d 5 ar e h an d l ed t og et h er , b u t r ep r esen t t w o d i st i n ct choices t h at sh ap e a Pl ayer Ch ar act er : car eer an d sp eci al i z at i ons. C A REER The ch oi ce of a car eer est ab l i sh es t h e cen t r al f ocu s of a ch ar act er 's t r ai n i n g , ed u cat i o n , an d p r o f essi o n al ex p er i en ce. Wh i l e n o t p ar t i cu l ar l y l i m i t i n g , i t d o es est ab l i sh w h at k i n d s o f sk ills an d t al en t s ar e g o i n g t o m ak e t h e m o st sense f o r t h e PC t o possess, as well as t h e r ol e t h e ch ar act er is m o st l i k el y t o ex cel at in a g r o u p . Player s sh o u l d t h i n k of a car eer as an ar ch et yp e t h at f o r m s t h e i n i t i al f r am ew o r k u p o n wh i ch t h e r est of t h e PC is co n st r u ct ed . One of t h e m o st i m p o r t an t t h i n g s t h e car eer ch o i ce d oes is est ab lish wh i ch ei g h t sk ills ar e co n si d er ed car eer sk ills f o r t h e Player Char act er . Each o f t hese ei g h t sh ou l d b e m ar k ed on t h e ch ar act er sh eet acco r d ingly, as t h ey ar e easier t o i m p r o ve t h an o t h er sk ills as t h e PC gains m o r e ex p er i en ce. As so o n as a car eer is sel ect ed , t h e p l ayer m ay select f o u r o f t h o se ei g h t sk ills in wh i ch t o gain a f ree i ni t i al r an k ; no sk ill m ay b e sel ect ed m o r e t h an once. The six careers can b e f o u n d st ar t i n g on p age 6 1 .
SPECI ALI Z AT I O N S If a car eer is t h e i ni t i al f r am ew o r k f or a Player Charact er 's co n st r u ct i o n , sp eci al i z at i on s can be vi ewed as t h e m at er i al s ad d ed t o t h e f r am ew o r k t o fill i t in an d give i t d et ai l an d d i st i n ct i o n . Asso ci at ed w i t h each car eer ar e t h r ee d i st i n ct sp eci al i z at i on s, each possessing u n i q u e asp ect s an d —m o r e sp eci f i cal l y—a u n i q u e t al en t t r ee, wh i ch ad d r esses t h e t r u l y special t h i n g s a PC can d o f or him self an d his t eam . Af t er sel ect i n g a sp ecializ at ion, t h e p layer sh ou l d t ak e n o t e of t h e specializat ion's f our ad d i t i o n al b onus career skills. An y t h at ar e n o t al r ead y i n cl u d ed o n his career skill list sh ou l d b e ad d ed t o t h e PC's t o t al list of career skills. Th e p layer t h en select s an d gains a f ree rank in t w o sep ar at e skills f r o m t h e b o n u s car eer sk ill list . If t h e sp ecializ at ion skill list r ep eat s a skill f r o m t h e career skill list , t h e p layer m ay invest an o t h er r ank in t his sk ill f or a t ot al of t w o r ank s in t h at sk ill. In an y si t u at i o n t h at allows a p l ayer t o select m o r e t h an one sp eci al i z at i on at cr eat i o n (wh et h er f r o m using ex p er i en ce p o i n t s o r b y so m e o t h er m eans), he can select o n l y one sp eci al i z at i on f r o m wh i ch t o choose his t w o f r ee r ank s in t w o b o n u s car eer sk ills. The sp eci al i z at i ons f or each car eer are d et ai l ed w i t h i n t h e associ at ed car eer d escr i p t i o n s on pages 61 - 1 0 1 . A co m p l et e list of t h e t al en t s can b e f o u n d on page 1 3 9 .
STEP 6: IN VEST EXPERI EN CE POIN TS The sel ect i o n of a sp eci es est ab l i sh ed an i n i t i al p o o l o f ex p er i en ce p o i n t s t h at act as a k i n d o f cu r r en cy. This cu r r en cy can b e sp en t o n m ak i n g i m p r o vem en t s t o t h e PC b y u p g r ad i n g ch ar act er i st i cs, i n cr easi n g r ank s in sk ills, acq u i r i n g t al en t s, ad d i n g new sp eci al i z at i o n s, an d i n cr easi n g his Du t y value. Al l of t h ese choi ces cr eat e n u m er o u s co m b i n at i o n s, so even t w o Pl ayer Char act er s w i t h t h e sam e species, car eer , an d sp eci al i z at i o n choi ces m i g h t en d u p si g n i f i can t l y d i f f er en t f r o m o n e an o t h er . Ad d i t i o n al ex p er i en ce p o i n t s ar e ear n ed b y Player Char act er s over t h e cour se o f t h e cam p ai g n as t h ey f i g h t ag ai n st t h e Em p ir e, en ab l i n g t h em t o f u r t h er enhance t h ei r sk ills an d t al en t s. GMs awar d t hese ex p er i en ce p o i n t s acco r d i n g t o g u i d el i n es est ab l i sh ed in Chapt er IX: T h e Gam e M ast er . Players can lear n m o r e ab o u t sp en d i n g ex p er i en ce p o i n t s, b o t h at t his st age o f ch ar act er cr eat i o n an d d u r i n g t h e cam p ai g n , st ar t i n g on page 1 0 2 .
STEP 7: DETERM INING DERIVED ATTRIBUTES This is o n e st ep t h at m u st be d o n e in o r d er ; cer t ai n st at i st i cs can n o t be est ab l i sh ed an d r eco r d ed u n t i l af t er t h e i n i t i al p o o l of ex p er i en ce p o i n t s is sp en t . Th er e are f our d er i ved at t r i b u t es: w o u n d t h r esh o l d , st r ai n t h r esh o l d , d ef ense, an d soak value.
CHARACTER CREATION AGE O F REBELLION
« s 5 •
v
Mo r e o n t hese st at i st i cs an d h o w t h ey ar e d et er m i n ed is f o u n d o n page 1 0 4 .
STEP 8: DETERM I N E M OTIVATION Wh i l e a Player Char act er 's Du t y est ab lishes w h at t h e ch ar act er m u st acco m p l i sh o n b eh al f of t h e Al l i an ce, M o t i vat i o n d et er m i n es why t h e PC is d et er m i n ed t o d o i t . Does t h e ch ar act er f i g h t t h e Em p ir e b ecau se he believes t h e New Or d er 's p olicies are m o r al l y wr o n g ? Or is h e l o o k i n g t o t ak e ven g ean ce u p o n t h e Em p i r e's m i n i on s f or t h e wr ongs t h ey've co m m i t t ed ag ai nst his p eo p l e or t h e on es he loves? Mo t i vat i o n s sh o u l d d er i ve d i r ect l y f r o m t h e b ack g r o u n d t h e p l ayer has cr af t ed f or his PC. In f act , t h o u g h it is p ossi b l e t o roll r an d o m l y on t h e ch ar t s in t h e M o t i vat i o n sect i o n , p layer s sh o u l d ser i ou sl y co n si d er t h e sp ecif ic r el at i o n sh i p b et ween t h ei r b ack g r o u n d , t h ei r Dut y, an d t h ei r M o t i vat i o n . They m i g h t f i n d i t m o r e i n t er n al l y co n si st en t t o select Mo t i vat i o n s t h at b est f i t t h e st o r y t h ey've al r ead y b eg un t o t el l .
^ :o l o r ,
t yp e
of sk i n, h o m ew o r l d , an d so o n . Nat ur ally, all of t hese asp ect s should t i e d i r ect l y i n t o t h e b ack g r ou n d an d o t h er key choices t h e p layer m ad e for t h e PC. As f or st ar t i n g gear, a Player Char act er begins his car eer in t h e Al l i an ce w i t h 5 0 0 cr ed i t s' w o r t h o f p er sonal weap o n r y, ar m or , an d o t h er eq u i p m en t . On ce t h e PC begins g o i n g on m issions f or t h e Reb el l i on , he m i g h t b e g r an t ed ad d i t i o n al gear t o car r y o u t t hose m issions (t h ou g h t h e PC m i g h t n o t al ways b e al l owed t o k eep such gear ).
Ther e ar e t h r ee g ener al cat eg o r i es o f M o t i vat i o n : Belief , Co n n ect i o n , an d Qu est . Each o f t hese Mo t i vat i o n s has a list of specif ic m an i f est at i o n s. Ad d i t i o n al l y, wi t h t h e Gam e Mast er 's p er m i ssi o n , a p l ayer m ay cr eat e his own Mo t i vat i o n an d specif ic d et ai l s.
Players can d o t h ei r sh o p p i n g in Chapt er V: Gear and Equipm ent.
Mo t i vat i o n has an i m p o r t an t val ue t o t h e PC; p l aying while k eep i n g w i t h i n t h e Mo t i vat i o n m ay gain t h e Player Ch ar act er b on u s ex p er i en ce p o i n t s at t h e en d of a session. This is a p r et t y h ef t y en co u r ag em en t f or t h e p l ayer t o choose a Mo t i vat i o n t h at wi l l b e co m f o r t ab l e t o r ol ep l ay on a r egular basis.
Though t h e Alliance t o Rest ore t he Republic is st r ap p ed f or resources t o su p p o r t its st r uggle against t h e Em pire, it is n o t b er ef t of asset s t o assign t owar d it s goals. Croups of agent s such as t he Player Charact ers are of t en given access t o resources t h at will help t h em t ak e o n t h e Em pire m or e ef f icient ly.
Mor e inf or m at ion and chart s for Mot i vat i on begin on page 1 0 4 .
At t h e b eg i n n i n g of t h e g am e, t h e Gam e Mast er can al l ow t h e PCs t o select a sh i p f or t h ei r use, o r even a few st ar f i g h t er s, if ap p r o p r i at e. Al t er n at i vel y, t h e GM can i n st ead p r o vi d e t h em w i t h o t h er r esour ces (while r ep l aci n g t h ei r ex clusive use of a sh i p w i t h o t h er t r an sp o r t at i o n ar r an g em en t s). This i n cl u d es an ad d i t i o n al al l o t m en t o f cr ed i t s t h ey can sp en d t o o b t ai n ex t r a gear, as well as so m e f o r m of b ase of o p er at i o n s.
STEP 9: CHOOSE GEAR AND APPEARAN CE Wi t h ever yt h i n g else f i g u r ed o u t , i n cl u d i n g species, career, sp ecializ at ion, an d d er i ved at t r i b u t es, t h e p l ayers can now delve i n t o m or e d escr i p t i ve d et ails ab o u t t heir charact ers. This includes basic b i og r ap hi cal d at a like height , wei g h t , eye color, hair (or t ent acle, or horn)
CHARACTER CREATION ACE O F REBELLION
STEP 10: ACQUIRE REBELLION RESOURCES
Mo r e on Reb el l i on r esour ces is ex p l ai n ed b eg i n n i n g on page 1 1 1 .
STEP 1: DETERMINE
BACKGROUND
m
p ower f u l p l at f o r m u p o n wh i ch t o sell t h e Republic on t h e n eed f or firm m easures t o r est or e or d er .
Un d er st an d i n g wher e a PC com es f r o m m ak es ever y o t h er ch oi ce in ch ar act er cr eat i o n co n si d er ab l y easier. Ad d i t i o n al l y, t h i s u n d er st an d i n g p r o vi d es a p o wer f u l source of i n sp i r at i o n f or how t h e PC is t o be p l ayed , how he r eact s t o var i ou s si t u at i o n s, an d w h at he u l t i m at el y chooses t o d o wh en all h o p e seem s t o be l ost .
This co u l d n o t have h ap p en ed if m an y b i l l i on s of beings w er en 't wi l l i n g p ar t i ci p an t s in t h e t r an si t i o n . The r est o r at i o n of o r d er b y t h e cen t r al g o ver n m en t m ean t a r et u r n t o r el at i ve n o r m al cy: business r esu m i n g , u n i m p ed ed sh i p p i n g , t h r eat s of vi ol en ce an d d est r u ct i o n r em o ved . For t h e m aj o r i t y of t h o se l i vi n g in t h e Core Wo r l d s an d r el at ed syst em s, t h i s is a p r ef er ab l e st at e of af f air s, no m at t er w h o is in char ge or how t h ey g o ab o u t i m p l em en t i n g t h ei r au t h o r i t y. If it is no l o n ger p o l i t i cal l y o r soci al l y wise t o co m p l ai n ab o u t t h e g o ver n m en t t o o l ou d l y, so be i t —d i n n er st ill g et s on t h e t ab l e, t h e h o l o vi d st ill shows g r eat an d en t er t ai n i ng p r o g r am s, an d t h e aver age p er so n is g en er al l y l ef t al o n e t o lead his life in r el at i ve peace.
em b er s of t h e Rebellion co m e f r om all across t h e galax y, and f r om every im aginable b ack g r ou n d . This diversit y m akes t he forces of t he Alliance com p l ex and chaot ic, b u t it also pr ovides ex t r aor d i n ar y st r engt h. Each player has a lim it less p ool of o p t i o n s f r om which t o draw his charact er's personal st ory.
Wh en co n st r u ct i n g a b ack g r o u n d , p layer s o f t en f i n d it easiest t o st ar t w i t h t h e n at u r e of t h e PC's f am ily. Were t h ey weal t h y, n o b l e, an d hi g hl y co n n ect ed ? Perhaps t h ey o wn ed a r at h er large an d successf ul sh i p p i n g co m p an y? M ayb e t h ey wer e am o n g t h e el i t e of Cor uscant it self ? Perhaps, i n st ead , t h e f am i l y o wn ed a m u ch sm al l er com p an y, w i t h o n l y one or t w o ship s r u n n i n g t o places far o u t si d e n o r m al t r af f i c. They co u l d be h ar d scr ab b l e f ar m er s on a d i st an t col on y, o r p au p er s i n d en t u r ed t o a cr i m i n al car t el or co r r u p t local g o ver n m en t . A PC's f am i l y m ay be am o n g t h e d est i t u t e in t h e et er n al sh ad ows of a Core Wo r l d ci t y, b ar el y scr ap i n g b y an d r el yi n g on h an d o u t s j u st t o survive. It is en t i r el y p ossi b l e f or a PC t o co m e f r o m an o t h er wise u n r em ar k ab l e f am i l y f i r m l y en t r en ch ed in t h e m i d d l e class, in wh i ch t h e vast m aj o r i t y of t h e civiliz ed g al ax y lives. His p ar en t s m ay have b een m i l d l y co n t en t wage ear ner s, vag u el y co n cer n ed over t h e g r eat er issues of t h e g al ax y so f ar as t h ey af f ect ed t h ei r t ax es an d t h e p r i ce of f o o d , b u t o t h er wi se f o cu sed o n m at t er s of t h ei r day- t o- day lives.
RELATIONSHIP WITH THE EMPIRE Regardless of t h e eco n o m i c an d p o l i t i cal st at u s of his f am ily, a Pl ayer Char act er 's r el at i o n sh i p w i t h t h e Em pir e is lik ely of d r am at i c i m p o r t an ce t o his st o r y p r i o r t o t h e cam p ai g n . Def i n i n g t his r el at i o n sh i p can be cr ucial t o finding a PC's place in t h e Reb el l i on .
COM FORTABLE BEN EFICIARIES Senat or Palpat ine's rise t o p ower was n o acci d en t . He engineer ed m at t er s ex p er t l y t o cap it aliz e on t h e desir e of civilized p eop l e f or law an d or d er , peace, an d secu rit y. The event s of t h e Sep ar at i st m o vem en t an d t h e su b seq u en t Clone Wars, co u p l ed w i t h t h e ap p ar en t (and well- publicized) d eg r ad at i o n of t h e Jed i an d t h ei r i n ab i l i t y t o d o an yt h i n g ab o u t t h e en su i n g chaos, p r o vi d ed a
Man y w h o j o i n t h e Reb el l i on co m e f r o m such ci r cu m st ances. They j o i n n o t b ecau se t h ei r lives are filled w i t h m i ser y or t r ag ed y, b u t b ecause t h ey gr asp t h e i n si d i ou s n at u r e of t h e p ower s t h at have t ak en co n t r o l . They have a d eep er u n d er st an d i n g of how m u ch is b ei n g lost , su r r ep t i t i o u sl y st r i p p ed away d ay by d ay wh i l e no one seem s t o n o t i ce or care. Such PCs m ay be i d eal i st s seek i n g t o awak en t h ei r f el l ow cit izens b ef o r e it 's t oo lat e an d ever yt h i n g is l ost t o t h e co r r u p t i o n of Palpat i n e's ab so l u t e power. They m ay be m al co n t en t s w h o have b een r ej ect ed b y t h ei r f am i l i es an d local soci et y f or d ar i n g t o sp eak o u t against t h e inj ust ices o t h er s are su f f er i n g in t h e nam e of t h ei r own p eace an d secur it y. Such PCs m i g h t never have i n t en d ed t o b eco m e cau g h t up in an y r esist ance ag ai n st t h e New Or d er . Rat her, a ser ies of i n ci d en t s co u l d have led t h em acci d en t al l y (yet i n ex or ab l y) t o w ar d a p o i n t of co n f l i ct w i t h Im p er i al f or ces, d r i vi n g t h em st r ai g h t i n t o t h e ar m s of t h e o n l y p eo p l e w h o can h el p t h em : t h e Reb el l i on .
VISION ARY OPPORTUN ISTS Co n f l i ct b r i n g s change, an d change b r i n g s o p p o r t u nit y. Man y in t h e g al ax y ar e u n sat i sf i ed w i t h t h e st at u s q u o —esp eci al l y as i t ex ist s u n d er Palp at ine's rule. The Al l i ance's war ag ai n st t h e Em p i r e p r o vi d es an ex t r ao r d i n ar y chance t o t o p p l e t h e cu r r en t o r d er an d b r i n g ab o u t m o r e d esi r ab l e changes. Wh et h er t h o se changes ar e o r i en t ed t o w ar d r eest ab l i sh i n g t h e Rep ub lic as it was or i n st al l i n g a new st r u ct u r e al t o g et h er d ep en d s on t h e i n d i vi d u al 's f r am e of m i n d . Man y wh o seek such change are g en u i n el y al t r u i st i c in t h ei r goals. They recognize t h e evil of t h e Em pir e an d t h e su f f er i n g it b r i n g s. Th ey'r e m o t i vat ed t o en d t his evi l , an d t h e Reb ellion's o r g an i z at i o n an d r esour ces o f f er t h e b est p o ssi b i l i t y of acco m p l i sh i n g t h ei r g o al . Wh et h er t h ey j o i n t h e Reb ellion si m p l y b ecause t h ey wer e m ad e awar e of Im p er i al at r o ci t i es an d dest ruc-
CHARACTER CREATION ACE OF REBELLION
t ive p ol i ci es, or b ecause t h ey an d t h ei r l oved ones have b een d i r ect l y vi ct i m i z ed b y t h e Em p ir e, is f or t h e p l ayers t o d eci d e.
f or t h e chance t o st r i k e b ack an d , p er h ap s one day, f ree t h ei r p eo p l e. N o t su r p r i si n g l y, t h e Al l i an ce goes o u t of it s way t o f ree such b ei ng s wh en ever p ossib le.
Ot h er s have less i d eal i st i c, p er h ap s even self ish, goals. Cu r r en t p ol i ci es m i g h t cu t i n t o t h ei r ab i l i t y t o m ak e a p r o f i t in t h ei r chosen vo cat i o n o r d am ag e t h e business t h ey ch oose t o r u n . Per haps a ch ar act er has r un af o u l o f Im p er i al au t h o r i t i es one t o o m an y t i m es, an d h e sees an alliance w i t h t h e Reb ellion as his b est chance of escap i n g t h e less- t han- t ender m er ci es of t h e Em p ir e's j u st i ce. So m e PCs m ay si m p l y see a chance t o g r ab som e cr ed i t s an d val u ab l e asset s wh i l e h el p i n g t o st r i k e against t h e Em pire's f or ces.
Deat h an d d est r u ct i o n ar e also f r eq u en t t o o l s em p l o yed b y Im p er i al f or ces f or t h e sak e of en f o r ci n g o r d er an d t h e Em p er or 's w i l l . An y signs o f o p p o si t i o n are usually an swer ed w i t h ar r est s, f o l l o wed b y b an i sh m en t t o d i st an t p r i son s an d l ab o r cam p s, o r o u t r i g h t ex ecu t i on s. On g r an d er scales, t h e Em p er or em p l o ys o ver w h el m i n g assau l t f or ces o r o r b i t al b o m b ar d m en t . Em p er o r Palp at ine is sat i sf i ed t o r u l e b y fear, ensur i ng t h at d oz ens o f p l an et s w i t h i n a sect or b o w t o his will w i t h t h e u t t er d est r u ct i o n of one. Wh i l e t his st r at egy k eep s m an y syst em s in line, t h o se t h at survive his r ep r i sal s al m o st i n var i ab l y sign o n w i t h t h e Rebellion f or a chance t o st r i k e b ack o n b eh al f of t h e m an y wh o have b een l ost .
A t ech n i ci an o r en g i n eer co u l d have h ad his designs r ej ect ed b y Im p er i al ag en t s, an d t h e Al l i an ce is p r o vi d ing hi m a chance t o vi n d i cat e his wo r k . A p o l i t i ci an o r p o l i t i cal o p er at i ve m i g h t have b een o u st ed w h en t h e cu r r en t r eg i m e t o o k p ower ; t h e Reb ellion p r o vi d es an o p p o r t u n i t y t o r ecl ai m a sense of p u r p o se an d au t h o r it y. A p i l o t d eem ed u n f i t f or ser vice an d r ej ect ed b y t h e Im p er i al Acad em y w o u l d co n si d er f l yi n g f o r t h e The reasons f or j o i n i n g t h e Rebellion ar e as var i ed as Al l i an ce a chance t o p r ove his w o r t h at t h e co n t r o l s o f t h e i n d i vi d u al s w h o m ak e up it s rank s. As a p layer d et er m ines t h e h i st or y of his PC, h e m u st also con si d er how a st ar h g h t er . his ch ar act er cam e t o b eco m e a p ar t o f t h e Alliance. JUSTIFIED AVEN GERS Did t h e ch ar act er l o o k f or t h e Rebels, g et r ecr u i t ed b y t h em , or st u m b l e across t h em b y sheer acci d en t ? The Al l i an ce t o Rest ore t h e Republic m ay ex i st f or t h e sak e of u n d o i n g t h e t er r i b l e m i st ak e of al l o wi n g PalpaTH E NEW RECRUIT t i n e's rise t o power, b u t t h e Reb ellion is su st ai n ed o n Un d er t h e g u i d an ce o f such wise ad m i n i st r at o r s as t h e back s of t h o se wh o seek t o o ver t h r o w t h e Em p i r e b ecau se o f t h e evil i t has w r o u g h t across t h e galax y. M o n M o t h m a, t h e Al l i an ce began r ecr u i t i n g ef f o r t s ver y ear l y in i t s i n cep t i o n . Those sk i l l ed in t h e ways Mi l l i o n s—p er h ap s b i l l i on s b y now—have al r ead y d i ed or su f f er ed h o r r i b l y u n d er i t s harsh r u l e, an d a huge of i n t el l i g en ce, o r at i o n , an d sheer t al en t sco u t i n g were p o r t i o n of t h e rank- and- f ile am o n g t h e Al l i ance's f or ces em p l o yed f r o m t h e st ar t t o b u i l d g r o w i n g n et wo r k s co m e f r o m f am ilies, p l an et s, an d even en t i r e syst em s d ed i cat ed t o f i n d i n g t h o se wh o had cause t o o p p o se t h at have b een vi ct i m i z ed . t h e Em p i r e as well as t h e cap ab i l i t y an d t h e wi l l t o t ak e act i o n ag ai n st i t . As t h e co n f l i ct gr ows, so, t o o , d o es The Em p ir e's "p r o - h u m an " p h i l o so p h y is p er h ap s one t his n et w o r k d ed i cat ed t o f i n d i n g b o d i es t o f ill t h e of t h e g r eat est p r o p ag an d a t o o l s t h e Al l i an ce enj oys. r ank s an d ser ve t h e need s of t h e Alliance. Species t h at have k n o w n r esp ect an d ad m i r at i o n f o r A Player Ch ar act er m ay well b e a p ar t of t h e Rebelt h ei r co n t r i b u t i o n s t o galact ic ci vi l i z at i on f o r m i l l en lion b ecause he was d i scover ed b y so m eo n e in t his nia n ow f i n d t h em sel ves m ar g i n al i z ed . Th ei r p eo p l e n et w o r k —so m eo n e w h o saw his p o t en t i al an d r ecog second- class cit iz ens of t h e Em p i r e at b est , an d slaves nized his wi l l i n g n ess t o f i g h t ag ai n st t h e cu r r en t r egim e all t o o o f t en , m o r e an d m o r e of t h e g o ver n m en t s r ep i m p o sed b y Em p er o r Palpat ine. It m i g h t n o t even have r esen t i n g t hese sp ecies ar e t h r o w i n g in t h ei r l o t w i t h b een so m eo n e n o r m al l y t ask ed w i t h r ecr u i t m en t wh o t h e Al l i an ce. These b ei ng s b r i n g w i t h t h em t h ei r sk ills, f o u n d t h e PC; chance en co u n t er s b y t h o se co n n ect ed t al en t s, resources, an d p assi on at e d esi r e t o live p eacet o t h e Al l i an ce w i t h t h o se w h o m i g h t b e ab l e t o help f u l l y w i t h t h ei r f el l ow sen t i en t s t h r o u g h o u t t h e g al ax y t o t h e b at t l e ag ai n st Em p er o r Palpat ine's "h u m an s o ccu r all t h e t i m e, an d risk s ar e f r eq u en t l y t ak en if i t m ean s an o p p o r t u n i t y t o gain t h e ser vices of a cap ab l e f i r st " p olicies. an d savvy ally. The w ar m ach i n e o f t h e Em p i r e is vo r aci o u s in i t s The cel l u l ar n at u r e of m o st Al l i an ce o p er at i o n s m i n i hunger, an d t h o se w h o seek t o f eed i t have l i t t l e o r m izes t h e risk o f b et r ayal f ai r l y wel l . Such r ecr u i t s ar e no co m p u l si o n ag ai n st usi ng wide- scale slave l ab o r t o t est ed co n si d er ab l y b ef o r e t h ey are ever given access o b t ai n t h e r esour ces an d b u i l d t h e cou n t l ess m ach i n es t o sensit ive m at er i al o r plans, an d t h ei r awar eness o f it need s. Ent ir e p l an et s an d ci vi l i z at i on s have su f f er ed t h e ex t en t o f t h e n et w o r k t h ey ar e co n n ect ed t o is k ep t t h e f at e o f Kash yyyk an d i t s i n d i g en ou s Wook i ees, t o a m i n i m u m u n t i l t h ey have t r u l y ear n ed t h e t r u st of enslaved en m asse b y t h e Em p i r e an d p u t t o wo r k . In d i vi d u al s w h o have m an ag ed t o avo i d cap t u r e, o r w h o t h ei r su p er i or s. are r escued b y o t h er s, o f t en sign on w i t h t h e Al l i an ce
JOINING THE REBELLION
4
CHARACTER CREATION AGE O F REBELLION
TH E SEARCHIN G IN SURGEN T
THE ACCIDENTAL REBEL
On ce t h ey m ak e t h e d eci si on t o o p p o se t h e t er r o r an d at r o ci t i es of t h e Em p ir e, m an y i n d i vi d u al s go l o o k i n g f or a way t o co n t act an d j o i n u p w i t h t h e Reb el l i on . As b ad l y as t h e Al l i an ce need s p eo p l e, t h o u g h , it 's n o t necessar ily easy t o f i n d Al l i an ce m em b er s t o t al k t o ab o u t signing o n . The vast l y su p er i o r f or ces an d asset s of t h e Em pir e m ak e it ver y d an g er o u s f or an yo n e t o o p en l y su p p o r t t h e Al l i an ce, as m an y p l an et s an d p eo p l e d i scover ed in t h e i m m ed i at e af t er m at h of t h e Decl ar at i o n of Reb el l i on . Im p er i al In t el l i g en ce an d r el at ed ag en ci es—n ot t o m en t i o n co u n t l ess b o u n t y h u n t er s—ar e co n st an t l y sear ch i n g f or any an d all beings co n n ect ed t o t h e Reb el l i on , so secr ecy is p ar am o u n t t o su r vi val .
The vast m aj o r i t y of t h e sen t i en t b ei ng s of t h e g al ax y have no d esi r e t o j o i n t h e Al l i an ce or serve in t h e Reb el l i on . They m ay n o t be ar d en t su p p o r t er s of t h e Em p ir e, b u t t h i s d o esn 't m ean t h ey ar e wi l l i n g t o d r o p ever yt h i n g in t h ei r lives t o g o b l ast i n g away at h or d es o f st o r m t r o o p er s o r weavi n g a d i l ap i d at ed st ar shi p t h r o u g h swar m s of TIE fighters. They w o u l d r at h er go ab o u t t h ei r b usiness an d live t h ei r lives, h o p ef u l l y o u t of t h e way o f any b at t l es or o t h er t r o u b l e.
As such, f i n d i n g a way t o j o i n t h e Al l i ance's ef f o r t s against t h e Em p i r e can be a q u est all i t s o w n . It co u l d even be t h e basis f or t h e st ar t of an A C E OF REBELLION cam p ai g n . Hop ef u l s n eed t o d o a l ot of r esear ch , invest i g at i o n , an d sn eak i n g ar o u n d t o d i scover clues ab o u t t h e Rebellion an d t o avo i d t h e at t en t i o n of Im p er i al agent s. At t h e sam e t i m e, t h ey m u st p r ove t h em selves cap ab l e an d t r u st w o r t h y t o an yo n e w i t h w h o m t h ey m i g h t m ak e co n t act . Such an en d eavo r is a ver y t ense, ver y d el i cat e g am e of cat an d m ou se at f i r st ; t h e searchers m i g h t even f all u n d er Al l i an ce o b ser vat i o n f or a t i m e, n o t k n o w i n g t h ey are b ei n g o b ser ved an d j u d g ed wh i l e t h ey co n t i n u e t o t r y t o f i n d a way i n . Man y wh o wan t t o j o i n t h e Reb el l i on d o so in r at h er d r am at i c f ash i on , t ak i n g it u p o n t h em sel ves t o si m p l y st ar t st r i k i n g ag ai n st Im p er i al f or ces an d asset s. Such act s can be f o o l h ar d y an d st u p i d , b u t t h ey can also be brave an d d ar i n g . If t h e would - b e Rebels m anag e t o succeed w i t h o u t g et t i n g t h em sel ves k i l l ed in t h e process, t h ey m ay well d r aw t h e at t en t i o n o f Al l i an ce op er at i ves w h o are wi l l i n g t o t al k t o t h em ab o u t j o i n i n g .
Un f o r t u n at el y f or som e hapless ind ivid uals, t h e g al ax y has o t h er plans. Cases of m ist ak en i d en t i t y can result in innocent s b eco m i n g w an t ed f or cr im es t h ey never even co n si d er ed . Receiving g o o d s m ar k ed f or Al l i ance use m ay find one or m o r e PCs f l eei n g f or t h ei r lives f r o m Im p er i al agent s or hir ed m er cenar ies. A f r i en d 's— or even casual acq u ai n t an ce's—i n vol vem en t wi t h t h e Rebellion can sad d l e a ch ar act er w i t h u n i n t en d ed guilt by associ at i on . Of course, t h er e are t i m es when p eop l e si m p l y find t hem selves in t h e wr o n g place at t h e wr o n g t i m e an d have no choice b u t t o b ecom e heroes. Al t er n at el y, u n ex p ect ed si t u at i o n s m ay cause an ep i p h an y f o r so m eo n e w h o was p r evi o u sl y n o t i n t er est ed in g et t i n g i n vo l ved . Wh i l e it m ay be easy t o ignor e t ales of i n j u st i ce an d at r o ci t y wh en t h ey h ap p en f ar away f r o m an i n d i vi d u al 's d ai l y life, m an y i n d i vi d u als have al t o g et h er d i f f er en t r eact i o n s wh en t h ey co m e face- to- face w i t h t h e h o r r o r of t h e Em p ir e's p olicies. Ap at h y is d i f f i cu l t t o m ai n t ai n wh en so m eo n e wat ches an o t h er sen t i en t ex ecu t ed f or sp eak i n g o u t , a f am i l y enslaved b ecau se of t h ei r species, or an en t i r e p o p u l at i o n w i p ed o u t f or p o l i t i cal ex p ed i en cy. In such si t u at i o n s, a p er son's ap at h y can q u i ck l y t u r n t o anger. Th at anger, in t u r n , o f t en t u r n s t o act i o n , usual l y w i t h vi o l en t an d i r r evocab l e con seq u en ces. On ce st ep s are t ak en t o w ar d o p en an d d i r ect o p p o si t i o n , such a ch ar act er has j o i n ed t h e Reb el l i on in sp i r i t , even if n o t yet in f act .
STEP 2: DETERMINE DUTY he r el at i on sh i p Player Charact ers have wi t h t h e Al l i ance is a vit al one. It n o t only d ef ines t h e con f l i ct s t hey face an d t h e challenges t hey m ust over com e, b u t also d et er m i n es w h at su p p o r t t h ey receives t o face t hose challenges and wh at t h ey are ex p ect ed t o acco m plish. For each charact er, t his r el at i on sh i p sh ou l d have a specif ic d ef i n i t i o n an d nat ur e, weaving t h e com p l ex t ap est r y t h at t h e PCs an d t h e CM use t o t ell t h e st ory.
T
AGE OF REBELLION d en o t es t his r el at i o n sh i p w i t h t h e co n cep t of Dut y. Du t y d ef i n es t h e sp ecif ic goals an d d r i vi n g i m p ul ses of t h e Player Char act er s, est ab l i sh i n g wh at each one is t r yi n g t o acco m p l i sh as his p ar t in t h e Reb el l i on . This p er sonal Du t y is a clear i n d i cat i o n of wh at a PC is ei t h er t ask ed or d r i ven t o d o , n o t j u st on a single m i ssi on , b u t t h r o u g h o u t his car eer as p ar t of t h e Rebel Al l i an ce. Wh i l e a PC's Du t y is a key p ar t of r o l ep l ayi n g his char act er , t h er e are also real g am e ef f ect s t i ed t o t h e Du t y syst em . The p ar t y's t o t al Du t y value can af f ect how m u ch t r u st an d i n f l u en ce it s g r o u p has w i t h t h e Alliance, an d it can give t h em access t o eq u i p m en t , u p g r ad es, an d g ener al su p p o r t .
W H A T IS D U T Y ? As a p ar t of t h e Reb el l i on , each Pl ayer Ch ar act er has a co m m i t m en t t o a sp ecif ic k i n d of Dut y. This is his m ain f ocus, n o t j u st on a single m i ssi o n , b u t in ever yt h i n g he d oes f or t h e Al l i an ce. It m i g h t be one of t h e d r i vi n g f act or s f or why he j o i n ed , or it co u l d be t h e ar ea of f ocus f or whi ch he has p ar t i cu l ar t al en t . Wh at ever t h e r eason f or ad o p t i n g t his ex p r essi on of Dut y, i t has b eco m e how he is j u d g ed in t er m s of his successf ul co n t r i b u t i o n s t o t h e ef f o r t t o o ver t h r o w t h e Em p ir e. A p l ayer m ay ch oose a Du t y t h at b est fits his ch ar act er co n cep t f r o m t h o se l i st ed on Table 2 - 3 : Duty. If t h e p layer p r ef er s a m o r e r an d o m ap p r o ach , t h e ch ar t has p er cen t i l e d i e r esult s f or t his p u r p ose. Wi t h t h e CM's p er m i ssi o n , a p l ayer m ay even co n st r u ct a p er sonaliz ed Du t y t h at he f eels b est r ep r esen t s his ch ar act er 's r el at i o n sh i p w i t h t h e Al l i an ce. A sp ecif ic Du t y is ex p r essed w i t h t w o el em en t s: •
•
A title and narrat ive descript ion: This is t h e st o r y an d r o l ep l ayi n g p ar t of t h e Du t y, p r esen t i n g t h e p l ayer an d t h e Gam e Mast er w i t h w h at t h ey n eed t o i n co r p o r at e t h e Du t y i n t o t h e g am e sessions an d st or i es. A num eric value: The level of acco m p l i sh m en t t h e Pl ayer Ch ar act er has at t ai n ed w i t h r eg ar d t o Du t y is m easu r ed b y t h i s value. PCs b eg i n w i t h a val ue b et w een 5 an d 2 0 , an d w o r k t o i n cr ease t h i s o ver t i m e.
CHARACTER CREATION A G E
O F
R E B E L L I O N
ST A RT I N G D U T Y A new r ecr u i t t o t h e Al l i an ce g en er al l y begins p lay wi t h a m o d er at e Du t y score. This r ep r esen t s t h e acco m p l i sh m en t s or g o o d will t h at g o t t h e ch ar act er n o t i ced by t h e Reb el l i on in t h e first place. The size of each p l ayer's st ar t i n g Du t y value is b ased on t h e st ar t i n g n u m b er of p layer s, as d et er m i n ed by Table 2 - 1 : St art ing Duty Value Af t er g en er at i n g a st ar t i n g Du t y value, a p l ayer m ay ch oose t o ex change it f or ad d i t i o n al st ar t i n g ex p er i en ce or cr ed i t s w i t h whi ch t o p ur chase st ar t i n g gear. However, d o i n g so uses u p so m e of t h e g o o d wi l l t h e ch ar act er has w i t h t h e Reb el l i on , m ak i n g t h i n g s m or e d i f f i cu l t f or t h e PC wh en it com es t i m e f or t h e GM t o m ak e a Du t y check . P L A Y ER ST A R T I N G D U T Y V A L U ES The d i f f er en t st ar t i n g am o u n t s in Table 2 - 1 : St art ing Duty Value ar e d esi g n ed t o have st ar t i n g p ar t i es b egin w i t h a t o t al g r o u p Du t y val ue b et ween 3 0 an d 5 0 p o i n t s b ef or e any r ed u ct i o n s f or ex t r a XP or cr ed i t s. Players wh o t o o r ead i l y use u p t h ei r Du t y value t o gain m o r e ex p er i en ce p o i n t s or ex t r a cr ed i t s d u r i n g char act er cr eat i o n m i g h t find t h ei r g r o u p w i t h a m u ch lower st ar t i n g value. Each Pl ayer Ch ar act er has t h e o p t i o n t o r ed u ce his st ar t i n g Du t y value at ch ar act er cr eat i o n in ex change f or m ech an i cal b en ef i t s, as laid o u t in Table 2 - 2 : Duty Reduct ions. Ther e are t w o l i m i t at i o n s on t h i s: each p l ayer can choose a p ar t i cu l ar o p t i o n o n l y once, an d Player Char act er s can n o t sp en d m or e Du t y t h an t h ei r or i g i n al st ar t i n g value.
TABLE 2 - 1 : STARTING DUTY VALUE # of PCs in the Party
Recommended Default St art ing Duty per player
2
20
3
15
4
10
5
10
6 +
5
TABLE 2 - 2 : DUTY REDUCTIONS Additional Bonus
Cost
+ 5 s t ar t i n g XP
- 5 Dut y
+ 1 0 s t ar t i n g XP
- 1 0 Dut y
+ 1 , 0 0 0 s t ar t i n g c r ed i t s
- 5 Dut y
+ 2 , 5 0 0 s t ar t i n g c r ed i t s
- 1 0 Dut y
TABLE Z- 3 : DUTY dlOD
Duty Type
01- 08
C o m b a t Vi ct or y: T h e Pl ay er Ch ar ac t er is d r i v en t o s h o w t h at t h e A l l i an c e can h o l d i t s o w n ag ai n st I m p er i al f o r ces i n an y t r o o p vs. t r o o p en g ag em en t . He w an t s t o en g ag e t h e Em p i r e' s m i l i t a r y — t h e i r b est , w h en ever p o s s i b l e—an d p r o v i d e m o r e v i c t o r i es f o r t h e A l l i an ce t o t o u t t o t h e g al ax y as p r o o f i t c an u l t i m a t e l y w i n t h e war . Th i s m ean s d a r i n g r ai d s, ex cel l en t t act i cs, an d a c q u i r i n g t h e b est f i r ep o w er p o ssi b l e.
09- 16
Co u n t er - i n t el l i g en ce: T h e PC k n o w s t h a t t h e su r vi val o f t h e A l l i an ce d e p e n d s u p o n i t s a b i l i t y t o h i d e f r o m t h e Em p i r e a n d av o i d c o m p l e t e d e s t r u c t i o n a t t h e h an d s o f i t s o v e r w h e l m i n g m i l i t ar y s u p er i o r i t y . To t h i s e n d . h e w an t s t o h u n t d o w n an d e l i m i n at e e n e m y ag en t s an d t h r eat s, f eed f al se i n f o r m a t i o n t o I m p er i al i n t el l i g en ce n et w o r k s , an d co ver t h e m o v e m e n t s o f al l A l l i an c e asset s f r o m o b s e r v at i o n a n d r e p o r t i n g .
17- 24
I n t el l i g en ce: T h e PC k n o w s t h a t ever y v i c t o r y h i n g es o n k n o w i n g as m u c h a b o u t t h e Em p i r e' s m i l i t ar y m i g h t a n d o t h er asset s as p o ssi b l e. He is d r i v en t o g a t h e r an y a n d al l p o t e n t i a l l y u sef u l d at a, w i s h i n g t o l o c at e vi t al a n d v u l n er ab l e t ar g et s f o r Reb el l i o n f o r ces t o s t r i k e at . He n o t o n l y w an t s t o k n o w w h a t t h e I m p er i al m i l i t ar y f act i o n s ar e u p t o . b u t al so t h e st at e o f t ec h n o l o g i c al r esear ch , e c o n o m i c p o l i ci es, a n d o t h e r as p ec t s o f I m p er i al s t r en g t h .
25- 32
I n t e r n al Se cu r i t y: T h e m o s t d an g er o u s t h r e a t t o t h e A l l i an ce c o m e s f r o m w i t h i n i t s o w n r an k s. A n y Reb el so l d i er , o p er at i v e, o r al l y c o u l d b e an i n si d i o u s t h r e at w ai t i n g t o t ak e an ac t i o n a t a cr i t i cal m o m e n t t o b r i n g en t i r e o p e r at i o n s cr ash i n g d o w n , c o s t i n g l i ves a n d asset s. Kn o w i n g t h a t vi g i l an ce ag ai n st t h ese t h r eat s is t h e t r u e s t f o r m o f d e v o t i o n t o t h e cau se o f t h e A l l i an ce, t h e PC w at ch es f o r an y an d al l si g n s o f b et r ay al .
33- 40
Pe r so n n e l : M o r e t h an m ach i n es, c r ed i t s, o r i n f o r m a t i o n , t h e p eo p l e o f t h e A l l i an ce ar e t h e m o s t i m p o r t a n t a n d v i t al asset s t h er e ar e, a n d t h e Pl ayer Ch ar act er k n o w s t h i s. He is d e v o t e d t o seei n g t o t h ei r saf et y, w el l - b ei n g , a n d c ap ac i t y f o r su ccess. N o o n e s h o u l d ever b e l ef t b e h i n d : t h e m o s t su ccessf u l m i ssi o n s m i g h t n o t ach i eve ev er y g o a l , b u t t h e y ar e su ccessf u l n o n et h el ess w h en n o o n e d i es.
41- 48
Polit ical Su p p o r t : Ever y b l ast er , st ar h g h t er , a n d t h e r m a l d e t o n a t o r i n t h e g al ax y is u sel ess w i t h o u t t h e p o l i t i c al w i l l t o t r u l y ch al l en g e a n d o v e r t h r o w Pal p at i n e a n d h i s N ew O r d e r T h e Pl ayer Ch ar ac t er u n d er s t an d s t h i s al l t o o w el l a n d is d e t e r m i n e d t o see t o i t t h at as m a n y f act i o n s, syst em s, a n d sect o r s as p o ssi b l e c o m e t o t h e s i d e — a n d t h e a i d — o f t h e A l l i an ce ag ai n st t h e Em p i r e.
49- 56
Re cr u i t i n g : Ever y e n g ag e m e n t w i t h t h e Em p i r e is a w ar o f a t t r i t i o n , a n d t h a t i s a w a r t h e Reb el l i o n s i m p l y c an n o t w i n . N o n et h el ess, m o r e p eo p l e m u s t b e f o u n d t o ser ve, a n d t h e y ar e n eed ed i n ever y cap aci t y . N o t o n l y d o e s t h e A l l i an ce m i l i t ar y n eed m o r e so l d i er s an d p i l o t s, i t n eed s m o r e t ech n i ci an s, en g i n eer s, m ech an i cs, sci en t i st s, d o c t o r s , sl i cer s, a n d j u st a b o u t ever y o t h e r k i n d o f w o r k er . Th i s Pl ayer Ch ar act er u n d e r s t an d s t h e r i sk s o f r e c r u i t m e n t , as w el l as t h e n eed s, an d is c o n s t an t l y o n t h e l o o k o u t f o r al l i es w h o ar e b o t h t al e n t e d a n d t r u s t w o r t h y .
57- 64
Re so u r ce Acq u i si t i o n : Th er e ar e n ever e n o u g h su p p l i es t o f u l l y s u p p o r t t h o se f i g h t i n g ag ai n st t h e j u g g e r n au t t h at is t h e Em p i r e, a n d t h i s PC k n o w s i t v er y w el l . He is d e t e r m i n e d t o seek o u t n ew so u r ces o f r aw m at er i al s , f o o d , c l o t h i n g , w eap o n s, ar m o r , a n d e q u i p m e n t o f al l k i n d s. O n e sp ar e c r at e o f m e d p ac s can save q u i t e a f ew l i ves, a n d a h an d f u l of c o m l i n k s can m ean t h e d i f f er en c e b e t w e e n su ccess a n d f ai l u r e o n a m i ssi o n . He w i l l t r ad e, b eg . b o r r o w , a n d st eal a n y t h i n g f o r t h e cau se.
65- 72
Sa b o t a g e : T h e l ar g est an d m o s t p o w e r f u l m i l i t ar y f o r ce i n t h e h i s t o r y o f t h e g al ax y is al so t h e m o s t v u l n er ab l e t o act s o f d e s t r u c t i o n a n d asset d en i al . T h e ch ar act er is f o cu sed o n d i s r u p t i n g I m p er i al o p e r at i o n s i n an y w a y p o ssi b l e, w h e t h e r i t ' s t h e m an u f ac t u r e o f w eap o n s, t r o o p m o v e m e n t s , s u p p l y s h i p m en t s , b a n k i n g sy st em s, o r an y o t h e r k ey o p e r a t i o n , i n o r d e r t o m ak e t h e Em p i r e ac t m o r e sl o w l y a n d l ess cap ab l y. Tr u l y sh o w y ac t s o f d e s t r u c t i o n al so w o r k t o er o d e a p o p u l a t i o n ' s w i l l t o s u p p o r t t h e Em p i r e, o r so t h e PC o f t e n b el i eves (t h o u g h t h e A l l i an ce ex p r essl y f o r b i d s act u al act s o f t er r o r i s m ).
73- 80
Sp a ce Su p e r i o r i t y: As t h e Co m b a t Vi ct o r y - d r i v en PC f eel s a b o u t t r o o p c o n f l i c t s , so t h i s Pl ayer Ch ar act er f eel s a b o u t sh i p - t o - sh i p c o m b a t a n d n aval en g ag em en t s. To h i m , t h e w a r w i l l u l t i m a t e l y b e d e c i d e d i n t h e st ar s, a n d w h a t t h e A l l i an ce l ack s i n sh eer n u m b er s , i t m o r e t h an m ak es u p f o r i n t h e q u a l i t y a n d t en ac i t y o f i t s p i l o t s. Ever y si n g l e sp ac e b a t t l e is an o p p o r t u n i t y t o sh o w t h e r est o f t h e g al ax y t h a t t h e A l l i an ce n o t o n l y c an w i n t h e war , b u t is d e s t i n e d t o d o so
81- 88
Tech Pr o cu r e m e n t : T h er e is n o m o r e p r o l i f i c o r p r o d u c t i v e t i m e f o r t ec h n o l o g i c al d e v e l o p m e n t s t h an d u r i n g a war , a n d t h i s o n e is n o e x c e p t i o n . Th i s Pl ayer Ch ar act er sees t h e t r u e o p p o r t u n i t y f o r A l l i an c e v i c t o r y i n t h e h an d s o f sci en t i st s, en g i n eer s, a n d t ech n i ci an s. N o t o n l y can t h e y g et t h e m o s t p e r f o r m a n c e f r o m e x i s t i n g m ach i n es a n d r eso u r ces, b u t t h ey can d esi g n an d d ev el o p n ew sh i p s, w eap o n s, m ed i c al t ec h n i q u es , a n d e q u i p m e n t t h at can p r o v i d e t h e vi t al ed g e n ecessar y t o su r vi ve ag ai n st t h e Em p i r e' s m i g h t . T h e w a y t h i s PC sees i t , st eal i n g t h e b est d e v e l o p m e n t s o f t h e Em p i r e is a cr u ci al w a y t o even t h e o d d s.
89- 96
Su p p o r t : In d i vi d u al l y, t h e l o n e ag en t s o f t h e A l l i an ce d o n ' t st an d a c h an c e ag ai n st t h e c o m b i n e d m i g h t o f t h e Gal act i c Em p i r e. O n l y b y w o r k i n g t o g e t h e r can t h e y h o p e t o ach i eve a v i c t o r y i n t h i s ci vi l war . Th i s PC is d e v o t e d t o h e l p i n g f el l o w Reb el s f u l f i l l t h ei r D u t i es b y p r o v i d i n g w h at ev er assi st an ce t h e y n eed . A l t h o u g h h e m i g h t n o t g e t t h e s am e a m o u n t o f r ew ar d o r r e c o g n i t i o n as t h e p eo p l e h e is h el p i n g , t h e PC h as m a n y m o r e o p p o r t u n i t i e s t h an h i s f el l o w s t o f u l f i l l h i s D u t y t o t h e Reb el l i o n .
97- 00
Ro l l t w i ce o n t h i s c h ar t . T h e PC's D u t y is eq u al l y sp l i t b et w een t w o d i f f e r e n t ar eas o f f o cu s, an d su ccess i n ei t h er is g o o d f o r i n cr easi n g t h e D u t y sco r e.
CHARACTER CREATION AGE O F REBELLION
D U T Y I N PL A Y Each Player Char act er 's Du t y n o t o n l y has an i m p act on st o r y an d r ol ep l ay, b u t it s val ue has a n ar r at i ve an d m echanical ef f ect on t h e i n d i vi d u al g am e sessions. Bef ore each session, t h e CM rolls p er cent ile dice an d com p ar es t h e result t o t h e group's cu r r en t Dut y ch ar t (see Assem bling the Group's Duty Chart sidebar, below). If t h e roll is gr eat er t han t h e p ar t y's t o t al Du t y value, t hen t h ey have not yet collect ively achieved enough t o p osi t ively af f ect t h ei r si t u at i on or t h ei r o u t l o o k . However, if t h e roll is eq u al t o o r less t h an t h e g r ou p 's t o t al Du t y value, p o si t i ve ef f ect s r el at ed t o ach i evi n g t h ei r Du t y em b o l d en t h em in t h ei r ef f or t s, g i vi ng t h em t h e st r en g t h t o p ush t h r o u g h any challenges h i n d er i n g t h e co m p l et i o n of t h ei r m i ssi on , even inj ur y. As a r esu l t , all ch ar act er s increase t h ei r w o u n d t h r esh o l d b y 1 f or t h e r em ai n d er of t h e session. In ad d i t i o n , t h e GM can d et er m i n e whose Du t y is "t r i g g er ed " b y co m p ar i n g t h e r esult s of t h e r oll t o t h e ch ar t . If, f or ex am p l e, t h e GM r ol l ed a 2 1 , t h en t h e Du t y of t h e ch ar act er w i t h t h e Du t y val ue 1 4 - 2 4 is t r i g g er ed . This ch ar act er 's w o u n d t h r esh o l d is incr eased by 2 (inst ead of 1) f or t h e r em ai n d er of t h e session. Finally, if t h e GM t r i g g er ed a Du t y an d t h e roll was d o u b l es (an " 1 1 " o r a " 4 4 , " f or ex am p l e), t h e ef f ect s
of t r i g g er i n g t h at Du t y also d o u b l e. Al l ch ar act er s increase t h ei r w o u n d t h r esh o l d b y 2 f or t h e r em ai n d er of t h e session, an d t h e Player Ch ar act er whose Du t y was t r i g g er ed increases his w o u n d t h r esh o l d b y 4 . These m ech an i cal ef f ect s r ep r esen t t h e b o l st er i n g ef f ect s of m or al e an d resolve o n t h e Player Char act er s as a r esu l t of ach i evi n g t h ei r p er son al co m m i t m en t s t o t h e Reb el l i on . It co u l d be as si m p l e as t h e ch ar act er s h avi n g p r i d e in t h ei r acco m p l i sh m en t s, an d t h at p o si t ive at t i t u d e em b o l d en i n g t h em . In ad d i t i o n t o t h e m ech an i cal ef f ect s, an d esp eci al l y if t h e GM rolls d o u b l es, t r i g g er ed Du t y can also r esult in t an g i b l e o p p o r t u n i t i es in t h e cu r r en t session. Dep en d ing on t h e n at u r e of t h e Du t y t r i g g er ed , t h e PCs co u l d co m e acr oss a new o p p o r t u n i t y t o ai d t h e Al l i an ce b y f i n d i n g a p r evi ou sl y u n d o cu m en t ed g r o u p of p r isoner s, u n co ver i n g secr et Im p er i al b at t l e plans, or m eet i n g an u n ex p ect ed new ally. Ul t i m at el y, even t h o u g h t h e m ech an i cal ef f ect s al ways co m e i n t o play, it 's u p t o t h e GM t o d et er m i n e how a f avor ab l e r oll af f ect s t h e ch ar act er s n ar r at i vel y. The GM sh o u l d n o t f eel o b l i g at ed t o d i sr u p t t h e n ar r at i ve o r st o r y in o r d er t o i n co r p o r at e a t r i g g er ed Dut y. Rem em b er , t h e ef f ect s of a t r i g g er ed Du t y can always be m en t al . For ex am p l e, if a PC's Sp ace Su p er i o r i t y Du t y get s t r i g g er ed , b u t t h e GM is in t h e m i d d l e of an o n g o i n g
ASSEMBLING THE GROUP'S DUTY CHART
T
he Gam e M ast er n eed s t o t ak e each Pl ayer Ch ar act er 's Du t y choi ce an d assem b l e a si n g l e t ab l e r ef l ect i n g t h e g r o u p 's Du t y val u es. Th er e is a sh eet f or t h i s in t h e b ack of t h i s b o o k ; al t er n at i vel y, i t is ver y easy t o j u st w r i t e d o w n t h e i n f o r m at i o n in a g r i d f o r m at . The t ab l e has t h r ee co l u m n s: Du t y Value, Du t y Type, an d Ch ar act er .
In n u 's Du t y is Sp ace Su p er i o r i t y (he k n ows So r o Su u b sh i p s can w i n t h e war , if m o r e can be acq u i r ed o r m ad e). Veyak has t h e Sab o t ag e Du t y (n o t su r p r i si n g l y), an d Zi i n is c o m m i t t ed t o t h e Du t y o f Per so n n el (she w i l l save al l she can). Karvon's Du t y scor e is 9 , Innu's is 1 1 , Veyak has a scor e of 8 , an d Ziin's is 1 3 .
Th i s is never a "st an d ar d i z ed " ch ar t , however . It is u n i q u e f o r each g r o u p , an d i t ch an g es co n st an t l y b ased o n t h e accr u ed (an d r eset ) Du t y val u es o f t h e PCs. The ch ar t cr eat es a set o f p er cen t i l e r an g es. Fi r st , t h e PCs' Du t y val u es ar e ad d ed t o g et h er t o d et er m i n e t h e g r o u p ' s co m b i n ed r an g e. Th en , w i t h i n t h at r an g e, sm al l er r an g es ar e assi g n ed t o each ch ar act er . Th i s en ab l es t h e GM t o r o l l an d g et a sp eci f i c r esu l t t h a t co r r esp o n d s t o a sp ecif ic PC.
Wi t h t h i s i n f o r m at i o n , t h e Cam e M ast er t h e f o l l o w i n g ch ar t :
In t h e ex am p l e Du t y Ch ar t (r i g h t ), Kar vo n Roh (h u m an st ar h g h t er p i l o t ), In n u M o n d (Su l l u st an sq u ad r o n l ead er ), Veyak Ven'ya (Bo t h an sab o t eu r ), an d Zi i n M an d o s (Gran m ed i c) ar e a t eam o f Al l i an ce sp eci al i st s sen t o n var i o u s m i ssi o n s.
The ch ar t is o r g an i z ed so t h e h i g h est Du t y val u e (Ziin's 1 3 ) is at t h e t o p , w h i l e t h e l owest (Veyak's 8 ) f al l s at t h e b o t t o m . Go i n g in o r d er , each ch ar act er 's val u e is ad d ed t o t h e h i g h n u m b er i n t h e p r evi o u s p er cen t i l e r an g e t o cr eat e a set of r an g es t h at can b e r o l l ed ag ai n st w i t h p er cen t i l e dice. Th i s al l o ws t h e GM t o d et er m i n e, at a q u i ck g l an ce, w h o is cu r r en t l y t h e l ead er in t er m s of Du t y val u e.
Kar vo n Roh has t h e Du t y of In t er n al Secu r i t y (he's ver y co n cer n ed a l on e p i l o t co u l d cause an en t i r e f l eet 's d est r u ct i o n f r o m w i t h i n ), wh i l e
Duty Value
cr eat es
Duty Type
Character
1- 13
Per so n n el
Zi i n
14- 24
Sp ac e Su p er i o r i t y
In n u
25- 33
In t er n al Secu r i t y
Kar vo n
34- 41
Sab o t ag e
Veyak
ad ven t u r e an d d o esn 't wan t t o co m p l i cat e t hings b y h avi n g t o i n t eg r at e a sp ace co m b at en cou n t er , t h e GM can j u st t el l t h e p l ayer t h at his PC has g ai n ed a higher w o u n d t h r esh o l d b ecau se he is em b o l d en ed t h i n k i n g ab o u t his r ecent vi ct or i es.
DUTY AS A THRESHOLD Du t y can also b e used as a t h r esh o l d , a m easur e of t h e g r ou p 's r enown an d st an d i n g w i t h i n t h e Al l i an ce based o n i t s r ecen t ach i evem en t s. Generally, as t h e char act er s in AGE OF REBELLION increase t h ei r Du t y values, t h ey b eco m e b et t er k nown wi t h i n t h e Reb el l i on . Their acco m p l i sh m en t s have m ad e t h em m or e t r u st ed an d r esp ect ed am o n g t h ei r allies. As such, t h e GM has t h e o p t i o n t o use t h e PCs' i n d i vi d u al or co m b i n ed Du t y values as a m easur e of t his t r u st an d r esp ect . For inst ance, t h e GM m i g h t d et er m i n e t h at t h e g r oup 's t o t al Du t y value m u st b e ab ove o r b elow a set t h r esh o l d in o r d er t o at t em p t a cer t ai n t ask . For ex am p le, an Alliance lead er co u l d ref use t o associat e w i t h a g r o u p whose Du t y is less t han 6 0 , b u t a n eu t r al g over n or m i g h t n o t b e wi l l i n g t o associat e a g r o u p whose Du t y is higher t han 5 0 . In each case, t h e NPC's r eact i on is a m at t er of how t h e NPC perceives t h e g r oup 's overall r ep u t at i o n . A g r ou p 's r ep u t at i o n can also b e af f ect ed b y it s Con t r i b u t i o n r ank , wh i ch is ex p l ai n ed in t h e f o l l o w i n g sect i o n . Mo r e on Du t y t h r esh o l d s an d Co n t r i b u t i o n r ank is cover ed o n page 3 2 5 in Chap t er IX: T h e Gam e M ast er . At t his st age, i t is su f f i ci en t f or p layer s t o k n ow t h at t h e m o r e Du t y t h ei r ch ar act er s have, an d t h e h i g h er t h ei r Co n t r i b u t i o n r an k , t h e easi er i t wi l l b e t o d eal w i t h o t h er Rebels, an d t h e h ar d er i t wi l l b e t o d eal w i t h Im p er i al allies an d agent s.
CONTRIBUTION TO THE ALLIANCE As t h e Player Char act er s acco m p l i sh m o r e o n b ehalf of t h e Al l i an ce, t h e p ar t y's t o t al Du t y value sl owl y b u i l d s u p . On ce t h e p ar t y's t o t al Du t y value ex ceed s 1 0 0 , t h ey r each a m i l est o n e in t h e cam p ai g n . Th ei r i n d i vi d ual acco m p l i sh m en t s have co m b i n ed t o cr eat e a sizab le, m ean i n g f u l co n t r i b u t i o n t o t h e Reb el l i on . Wh en a m ean i n g f u l co n t r i b u t i o n lik e t h i s is ach i eved , t h r ee t h i n g s h ap p en : t h e p ar t y's Co n t r i b u t i o n r ank increases b y 1 , t h e Al l i an ce r ewar d s t h e p ar t y f or i t s ach i evem en t s, an d t h e PCs' Du t y values ar e all set back down t o 0 .
CHARACTER CREATION ACE O F REBELLION
ALLIAN CE REW ARDS As m em b er s o f t h e Rebel Alliance prove t hem selves t r u st w o r t h y an d cap ab l e t h r ou g h t hei r act ions, t he Al l i ance m ak es every ef f o r t t o su p p l y t h em wi t h b et t er resources w i t h whi ch t h ey can co n t i n u e t o ad van ce t h e cause. Wh en t h e PCs' co m b i n ed Dut y value ex ceeds 1 0 0 , t h e Alliance ack nowled g es t hei r co n t r i b u t i o n b y su p p l yi n g t h em wi t h a r ewar d of t h ei r choice. The players can choose t o receive ind ivid ual pieces of eq u i p m en t , a p ar t y- owned vehicle, or a d i f f er en t st rat egic asset . EQ U I PM EN T If t h e p ar t y o p t s f or i n d i vi d u al p ieces of eq u i p m en t as it s r ewar d , each PC can ch oose o n e p iece o f eq u i p m en t (weap on , ar m or , gear, etc.) t o receive f r o m t h e Al l i an ce f or f ree. These p ieces o f g ear can n o t have a r ar i t y g r eat er t h an 3 plus t h e p ar t y's cu r r en t Co n t r i b u t i o n rank . At t h e GM's d i scr et i o n , t h e g ear acq u i r ed t his way can b e r est r i ct ed . V EH I CLE If t h e p ar t y sel ect s a p ar t y- o wn ed vehicle as it s r ewar d , t h ey can ch o o se one vehi cl e or st ar sh i p t o receive f r o m t h e Al l i an ce f o r f ree. This vehi cl e o r st ar ship can n o t have a r ar i t y g r eat er t h an 3 plus t h e p ar t y's cu r r en t Co n t r i b u t i o n r ank . The p r i ce an d size of vehicle t h e Al l i ance is w i l l i n g t o p ar t w i t h is up t o t h e GM. Ad d i t i o n al l y, at t h e GM's d i scr et i o n , t h e vehicle or st ar sh i p acq u i r ed t h i s way can b e r est r i ct ed . ST RAT EGI C A SSET
CON TRIBUTION RANK In A C E OF REBELLION, t h e n u m b er of t i m es a p ar t y of PCs achieves a m ean i n g f u l co n t r i b u t i o n t o t h e Al l i an ce is t r ack ed b y t h ei r Co n t r i b u t i o n r ank . This value st ar t s at 0 at t h e b eg i n n i n g of a cam p ai g n an d is shar ed b y all PCs in t h e p ar t y. Wh en t h e PCs' co m b i n ed Du t y values ex ceed 1 0 0 , t h ei r Co n t r i b u t i o n rank is incr eased b y 1 . Wh i l e t h e p ar t y's co m b i n ed Du t y value can b e used t o r ep r esen t t h e am o u n t of r eco g n i t i o n it r eceives f or it s m or e r ecent act i on s (see Duty a s a Threshold), Cont r i b u t i o n rank r ep r esen t s t h e gener al level of r esp ect an d r eco g n i t i o n t h e p ar t y r eceives f o r t h ei r l i f et i m e ach i evem en t s f or t h e Al l i an ce. As t h e p ar t y's Co n t r i b u t i o n rank increases, i t is t r u st ed w i t h m o r e i m p o r t an t m issions, r ecogniz ed an d r esp ect ed b y m or e Al l i an ce m em b er s, an d h u n t ed b y m o r e d an g er o u s Im p er i al agent s. At t h e GM's d i scr et i o n , t h i s can be r ep r esen t ed b y an act u al rank incr ease w i t h i n t h e Al l i an ce (e.g. f r o m t r o o p er t o sen i or t r o o p er ), o r b y a si m p l e chang e in at t i t u d e an d t r eat m en t b y t h e PCs' peers. In ad d i t i o n t o t hese ef f ect s, a p ar t y's Co n t r i b u t i o n rank also af f ect s t h e level o f r ewar d t h ey r eceive f r o m t h e Al l i an ce f or f u r t h er act ions.
CHARACTER CREATION ACE O F REBELLION
If t h e p ar t y d o esn 't n eed or w an t any g ear or vehicles f r o m t h e Al l i an ce, t h e PCs can i n st ead ask f or a st r at egic asset . This m i g h t b e a saf e house in a specif ic syst em , t em p o r ar y use o f a p ower f u l Al l i an ce sh i p , a sm al l er cell o f Al l i an ce o p er at i ves t o ai d t h e p ar t y in t h ei r m issions, or an yt h i n g else t h e p ar t y can im agine. The p layer s sh o u l d w o r k w i t h t h e GM t o co m e u p w i t h a n ar r at i ve r ewar d t h at is so m et h i n g t h e Al l i an ce co u l d p r o vi d e an d is ap p r o p r i at e f or t h e p ar t y's cu r r en t Con t r i b u t i o n r ank .
DUTY VALUE RESET On ce t h e PCs have incr eased t h ei r Co n t r i b u t i o n rank an d chosen t h ei r r ewar d f r o m t h e Al l i an ce, all of t h ei r Du t y values ar e r eset t o 0 . However, t his d o esn 't m ean t h ey ar e b ack at sq u ar e one. Th ey have si m p l y r each ed a new level of i m p o r t an ce w i t h i n t h e Reb ellion w i t h t h e incr ease of t h ei r Co n t r i b u t i o n r ank . Al l i an ce agent s wh o r eq u i r ed a cer t ai n Du t y t h r esh o l d t o t r u st t h e players b ef o r e now j u st i n h er en t l y t r u st t h em , an d m or e i m p o r t an t agent s of t h e Em p i r e have b eg un t o hear whisp er s of t h ei r nam es.
STEP 3: SELECT A SPECIES | | it hin a galax y of b illions of p lanet s, t h er e is no pracUJ t ical l i m i t t o t h e n u m b er of species a p layer co u l d conceivab ly dr aw f r o m t o p lay as his charact er. Though t his d iver sit y is in m any ways an at h em a t o t h e Em pire, it serves as a t r em en d o u s source of st r en g t h f or t h e Al l i ance t o Rest ore t h e Rep ub lic. The Rebellion is p o p u lat ed by beings f r o m p r act i cal l y ever y p l an et k nown t o have sent i ent life, all of w h o m are d ed i cat ed t o en d i n g Em per or Palpat ine's reign of evil. Wh at f ollows are ei g h t sp ecies t yp es, all well- k nown f r om t h e Star Wars universe. They have ex cel l en t p o t en t i al f or b u i l d i n g m an y g r eat ch ar act er s, of cour se, b u t p layer s an d Cam e Mast er s sh o u l d f eel f r ee t o co n sider o t h er p o ssi b i l i t i es if t h ey wi sh . Si m p l y use t hese species as g u i d el i n es in cr eat i n g any new on es d esi r ed .
C H O O SI N G A SPECI ES A p l ayer m u st ch oose a sp ecies f or his ch ar act er even b ef or e co m m i t t i n g t o a career. The ch o i ce of sp ecies an d car eer can go h an d in h an d , an d sh o u l d st ress a char act er 's b ack st o r y ab o ve all else. Each species has i d i osyncr at i c ab i l i t i es an d char act er istics t h at inf luence t h e nex t st age of ch ar act er cr eat i o n , t he p i ck i ng of careers. Species select ion d et er m i n es t h e init ial rat ings of char act er ist ics, like Br awn an d Cunning, as well as st ar t i n g ex p er i ence p o i n t s (XP). Players use
Bot han
Droid
t hese al l o t m en t s of XP f or m o d i f i cat i o n of char act er ist ics or f or t h e acq u i si t i on of new skills an d t al en t s ap p r o p r i at e t o t h ei r char act er s' b ack g r ou n d s an d careers.. Rem em ber , a wi d e range of ch ar act er i st i c d i st r i b u t i on s can be cr eat ed b y sp en d i n g st ar t i n g XP, so d o n o t f eel f or ced t o choose a specif ic species f or its ch ar act er ist ics. In ad d i t i o n , ch ar act er i st i cs d o n o t d ef i n e a ch ar act er co m p l et el y. Go o d r o l ep l ayi n g an d st o r yt el l i n g d o m or e t o cr eat e a ch ar act er t h an n u m b er s ever d o .
BO T H A N S Mast er s of m an i p u l at i o n an d co l l ect o r s of d at a, Bo t h an s ar e k n o w n t o ex cel b o t h as spies an d as d i p l o m at s. Th ou g h it is p er h ap s unf air t o univer sally char act er i z e t h em as u n t r u st w o r t h y, it is g en er al l y unwise t o f or g et t h at m o st Bo t h an s are r aised b el i evi n g t h ei r o wn i n t er est s are g en u i n el y p ar am o u n t . Physiology: Aver ag i n g 1.5 t o 1.6 m et er s t al l , Bo t h an s are b i p ed al h u m an o i d s t h at , f r o m a h u m an 's p er sp ect i ve, d i sp l ay an i n t er est i n g m i x of f eline, eq u i n e, an d canine t r ai t s. Wi t h m u l t i d i r ect i o n al an d over sized ears, k een o l f act o r y senses co n t ai n ed in t h ei r t ap er ed sn ou t s, an d eyes cap ab l e of a m u ch w i d er r ange of f ocus t h an t h e aver age h u m an o i d , Bo t h an s are ex t r em el y ef f ect i ve at p i ck i n g up t h e vast d i ver si t y of i n f o r m at i o n t h ey i n st i n ct i vel y crave. Th an k s t o
Gran
Duros
CHARACTER CREATION A C E
O F
R E B E L L I O N
5
Lan g u ag e: The sp o k en f o r m o f t h e Bot h an s' language is Bot hese, an d t h ey r ef er t o t h ei r w r i t t en t on g u e as Bo t h a. They have a t h i r d f o r m of co m m u n i cat i o n cal l ed Wr en d u i , whi ch is b ased sol el y o n t h e r i p p l i n g o f t h ei r fur. Th ou g h t h e b ase use of such r i p p l es m er el y co n veys em o t i o n s, t h ey have d evel o p ed m an y f o r m s o f Wr en d u i (which can b e swi t ch ed at wi l l w i t h t h e si m p l est o f cues) t o co m m u n i cat e in f ar m o r e com p l ex ways. Hi g hl y p l aced non- Bot hans in t h e Bo t h an Sp yn et Societ y: Th o u g h t h e p l an et o f Bo t h awu i is o f f i ci al l y ar e t au g h t a f ew of t hese f or m s, b u t o n l y a Bo t h an m ay n eu t r al in t h e co n f l i ct b et ween t h e Em p i r e an d t h e k n ow all o f t h em . Al l i an ce (an d , in f act , t h er e ar e p l en t y o f Bo t h an s w h o Li f e i n t h e A l l i an c e: N o t su r p r i si n g l y, Bo t h an s are p lay b o t h sides f or t h ei r p er son al g ai n ), t h e u p p er ech b o t h d r awn t o an d en co u r ag ed t o u n d er t ak e roles el ons of t h e Al l i an ce k now t h e g al ax y- sp an n i n g Bo t h an cap i t al i z i n g on t h ei r cap ab i l i t i es w i t h k n owl ed g e, d at a, Sp yn et is w o r k i n g act i vel y t o f u r t h er Al l i an ce i n t er est s. an d m an i p u l at i o n . Di p l o m at an d Sp y ar e i d eal car eer Non et h el ess, t h e l ead er sh i p o f Bo t h awu i plays t h e choi ces f or m an y Bot h an s, w i t h Dut ies lik e Int elligence, g am e w i t h b o t h sides ver y car ef ul l y, an d so m eh o w i t Cou n t er - i n t el l i g en ce, an d Polit ical Su p p o r t f avor i n g wo r k s; b o t h Al l i an ce an d Im p er i al i n t el l i g en ce o p er at h ei r n at u r e. M o st Al l i an ce lead er s u n d er st an d t h at t i o n s use t h e p l an et f or cl an d est i n e p u r p o ses an d k eep Bo t h an s ar e lik ely t o t ak e wh at ever t h ey lear n an d it o u t of t h e line o f f i r e in t h e co n f l i ct . share i t t h r o u g h t h e Sp yn et ; t hese Rebels accep t t his Desp it e r ep u t at i o n s f or b ei n g as g r eed y an d d evious as a f air p r i ce f or g ai n i n g access t o t h at sam e resource. as Hut t s, Bot h an s are, f or t h e m ost p ar t , et hi cal beings. Their et hics, however, d er ive f r o m a cod e o f b ehavior SPECI ES ABI LI TI ES t h ey call "The Way," which t eaches t h at t h e p u r su i t o f power an d inf luence is r ight an d necessary. For Bot hans, m oney is o n l y a m eans, n o t an en d ; u l t i m at el y, t h e cap aci t y t o inf luence m at t er s t o r ef l ect t h ei r goals is t h e prize which m u st b e soug ht . Bot h an s m ay well select a • Wo u n d T h r e s h o l d : 10 + Br awn cause—a n o b l e one, at t h at —t o ch am p i o n . They si m p l y p r ef er m an i p u l at i o n an d sch em i n g t o gain vi ct o r y f or t h e • St rain T hreshold: 11 + Wi l l p o wer cause, r at h er t h an r eso r t i n g t o violence. • St art ing Ex perience: 1 0 0 XP t h ei r d i m i n u t i ve st at u r e, t h ey ar e cap ab l e o f g et t i n g i n t o places b ar r ed t o hum an- sized (and larger) beings. Bo t h an s also possess a u n i q u e m an n er o f co m m u n i cat i o n t h at involves r i p p l i n g t h ei r f u r in p at t er n s d eci p h er ab l e by o t h er Bot h an s. Th ou g h cap ab l e o f wear ing f oot g ear , Bo t h an s have hooves i n st ead o f f eet , an d b o t h m ales an d f em ales sp o r t a d an g l i n g b ear d at t h e en d o f t h ei r sn o u t .
Hom eworld: Bot h awu i is a Mid- Rim w o r l d , t em p er at e in cl i m at e an d var i ed i n t er r ai n . Co sm o p o l i t an an d d evel o p ed , Bot h awu i is rich in n at u r al resources, ag r i cu l t u r e, an d ind ust r y. It is also t h e cen t er of a Bot h an - d om i n at ed sect or of p lanet s.
A
•
Special Abilit ies: Bo t h an s b egin t h e g am e w i t h one r ank in St r eet wise. They st ill m ay n o t t r ai n St r eet wi se ab o ve r ank 2 d u r i n g ch ar act er cr eat i o n . They also st ar t w i t h o n e r ank i n t h e Con vi n ci n g Dem ean o r t al en t .
USING LANGUAGES IN AGE OF REBELLION an g u ag e h as al ways b een a vi t al scen e- set t i n g t o o l i n Star Wars. Th e an i m al i st i c r o ar s o f a Wo o k i ee, t h e b i r d - l i k e t w i t t er i n g o f an ast r o m ech d r o i d , o r t h e g u t t u r al r u m b l i n g s o f a Hu t t cr i m e l o r d ser ve as r em i n d er s t h at t h e Star Wars u n i ver se is a vast p l ace w i t h co u n t l ess sp eci es an d cu l t u r es. For t h i s r easo n , n ear l y ever y sp eci es i n
L
AC E OF REBELLION h as i t s o w n l an g u ag e, an d i n t h e
case o f w i l d l y d i ver se sp ecies l i k e h u m an s, have m an y d i f f er en t l an g u ag es m i g h t b e sp o k en . Wh i l e all o f t hese var i ed languages ex i st , t h ey ar e not i n t en d ed t o p r o vi d e a b ar r i er t o u n d er st an d ing an d co m p r eh en si o n . Star Wars h as a w i d e var i et y o f t o o l s f or language i n t er p r et at i o n : everyt h i n g f r o m p r o t o co l d r o i d s t h at ar e f l u en t i n over six m i l l i o n f o r m s o f co m m u n i cat i o n t o t h e si m p l e f act t h at m o st galact ic cit izens use t h e pan- galact ic language k n own as Basic, whi ch n ear l y ever yone u n d er st an d s, even if t h ey ar e u n ab l e t o speak i t .
Each species en t r y list s t h e languages uniq ue t o t h at species. In ad d i t i o n , all Player Char act er species ar e ab l e t o u n d er st an d Basic, even i f t hey ar e u n ab l e t o vocalize i t . However, Player Char act er s ar e n o t r eq u i r ed t o t r ack t h e d i f f er en t languages t h ey speak . Every Player Char act er i n a g r o u p is con si d er ed t o b e f l u en t in an y l ang uag e sp ok en by an o t h er g r o u p m em b er . In ad d i t i o n , t h e CM sh ou l d en d eavor t o m ak e co m p r eh en si b l e any i n d i vi d u al s t h e PCs en co u n t er d u r ing t h ei r ad ven t u r e, b y wh at ever m eans t h e CM d eem s ap p r o p r i at e. For ex am p l e, o n e o f t h e PCs m ay speak t h e i n d i vi d u al 's language, o r vice versa. Ther e m ay be a p r o t o co l d r o i d available, o r p er h ap s ever yone involved sp eak s Basic. The one ex cep t i on t o t h i s sh o u l d b e if t h e lack o f com p r eh en si on is it self a m aj or p l o t p o i n t ; ot h er wi se, t h e issue of language sh o u l d never h am p er t h e o n g o i n g st ory.
DROID CLASSIFICATIONS
DROIDS Wh er eas t h e Em p i r e g en er al l y t r eat s it s d r o i d s as l i t t l e m or e t h an self - d ir ect ed t o o l s an d d i sp o sab l e asset s, t h e Al l i an ce has co m e t o value t h e co n t r i b u t i o n s an d i n vol vem en t of d r o i d s in t h ei r ef f o r t s. Dr o i d s h el p f ill p er sonnel g ap s acr oss t h e b o ar d , esp eci al l y in nonco m b at roles. Ast r o g at i o n , en g i n eer i n g , m ed i ci n e, an d even p i l o t i n g (when t h er e ar en 't en o u g h b r eat h i n g p i l ot s ar o u n d )—al l ar e t ask s d r o i d s r ead i l y an d l oyal l y f ulf ill as p ar t o f t h e ef f o r t t o o ver t h r o w t h e Em p ir e.
r oid m anuf act ur er s organize d r oi d s in f ive d ist i n ct classes based on t h ei r p r i m ar y f unct ions.
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Class O n e (First- degree): Sp eci al i z i n g i n p hysical sciences, m at h em at i cs, an d m ed i ci n e, t h ese d r o i d s ar e o f t en h i g h l y i n t el l i g en t , b u t l ack i n g in "co m m o n sense." Class Two (Second- degree): Class Twos w o r k in t h e en g i n eer i n g an d t ech n i cal f i el d s such as r ep ai r s an d ast r o g at i o n . Th ey ar e o f t en wel l l i k ed d u e t o t h ei r r easo n ab l e i n t el l i g en ce, an d q u i r k y n o n t h r eat en i n g ap p ear an ces, p er so n al i t i es.
PLAYING A DROID Cr eat i vi t y is n o t o n l y al l owed wh en a p l ayer d eci d es t o b u i l d a d r o i d PC, i t is en co u r ag ed . Dr o i d s in A C E OF REBELLION ar e si m p l y an o t h er sp ecies ch oi ce, al b ei t one w i t h a w i d er range o f var i ab l es f or t h e p l ayer t o m an i p u l at e. Th ei r special ab i l i t i es d i r ect l y con vey t h ei r non- f lesh- and- blood n at u r e, an d g ear ch oi ces such as weap on s an d ar m o r can b e d ef i n ed as b ei n g b u i l t i n t o t h e d r o i d 's b o d y i n st ead o f f u n ct i o n i n g as sep ar at e, st and- alone eq u i p m en t .
Class T h r ee (Third- degree): Class Th r ee d r o i d s ar e o f t en h u m an o i d i n ap p ear an ce, as t h ey ar e i n t en d ed t o w o r k d i r ect l y w i t h or g an ics. Th ey ar e p r o g r am m ed f o r t h e soci al an d ser vi ce ar eas, such as i n t er p r et at i o n , t each i n g , p r o t o co l , an d d i p l o m at i c assist ance. Class Four (Fourth- degree): Class Four s ar e eq u i p p ed w i t h w eap o n r y an d d esi g n ed f o r secu r i t y, m i l i t ar y t r ai n i n g an d o p er at i o n s, g l ad i at o r i al co m b at , an d even assassi n at i o n .
The p er so n al i t y of a d r o i d is a m o r e d el i cat e m at t er . The ver y f act t h at t h e d r o i d is a Player Ch ar act er m eans t h at i t is self- aware an d i n d ep en d en t - m i n d ed (unless t h e p layer want s t o p lay a ch ar act er wh o is co m p l et el y sub ser vi ent t o t h e su r r o u n d i n g b i ol og i cal s, of cour se). Or i g i n al d esign an d f u n ct i o n sh o u l d al ways r em ai n a p ar t o f w h o a d r o i d is. It m ay have cap ab i l i t i es f ar b eyo n d i t s i n i t i al p r o g r am m i n g , b u t i t st ill m ai n t ai n s p r ed i l ect i o n s r el at ed t o w h at i t was cr eat ed t o d o . Power d r o i d s can b eco m e f u l l y cap ab l e engineer s, y et t h ey always p ay ex t r a at t en t i o n t o t h e p ower f lows in t h ei r ar eas of r esp o n si b i l i t y. A p r o t o co l d r o i d m i g h t well d evel op t h e cap aci t y t o wi el d ar m s an d en t er co m b at , b u t i t lik ely wan t s t o ex p l o r e n o n vi o l en t o p t i o n s f i r st . Physical Descript ion: In t h e Star Wars universe, t h e available t yp es o f d r o i d s ar e al m o st as var i ed as t h e t yp es of alien species, t h o u g h t h er e are so m e st an d ar d m od el s t h at ar e well k n own an d f ai r l y u b i q u i t o u s. Players can ch o o se t o have f o r m s r an g i n g f r o m t h e b i p ed al an d hum an- lik e t o u t i l i t ar i an box - lik e f o r m s, anim al- lik e f or m s, or an yt h i n g else t h ey can im agine.
Class Five (Fifth- degree): Class Fives ar e si m ple l ab o r u n i t s f or a whol e host o f m en i al j o b s, f r o m san i t at i o n t o load- lif t ing. Man y d o n o t have enough co g n i t i o n t o b e consid er ed sen t i en t . •
3 PO Prot ocol Droids (Cybot Galact ica): Th e 3 P0 series o f p r o t o co l d r o i d s are so m e of t h e m o st hum an- lik e au t o m at a ever d evel o p ed —p er f ect f or t h ei r assigned t ask s as am b assad or s, p o l i t i cal aid es, t r an sl at or s, an d p er son al at t aches. However, t h ei r ad van ced Synt heTech AA- 1 Ver b o Br ai n s can so m et i m es d evel o p neur oses o r o t h er "q u i r k s." Non et h el ess, m an y p r o t o co l d r o i d s assist Al l i an ce op er at i ves, esp eci al l y wh er e r ecr u i t m en t an d g ai n i ng p o l i t i cal su p p o r t is co n cer n ed .
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IG Assassi n D roids (Holowan M echanicals): Cu l m i n at i n g w i t h t h e f ear ed an d d ead l y IG- 88 m o d el , t h e IG series is i n f am ou s f or sp awn i n g so m e of t h e m o st l et h al assassin d r o i d s in t h e galax y. IG d r o i d s r ar el y m eet an o p p o n en t t h ey can n o t el i m i nat e, b u t t h ei r r esist ance t o i n st r u ct i o n s n o t involvi ng let hal t er m i n at i o n o f t ar g et s m ak es t h em d i f f i cu l t t o i n co r p o r at e i n t o m o st Al l i ance- d evel op ed o p er at i o n s. Mo st IGs are in ser vice t o t h e Em pire.
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LE- VO Law Enf orcem ent Droids (Rseikharhl Droid Group): The success of t h e LE- VOs in d et er r i n g cr i m e in t h e Rseik harhl sect or has l ed t o t h ei r ad o p t i o n galax y- wid e as ap p r o p r i at e m o d el s f or p ol i ce assist ance an d p r i vat e secur i t y. Th ei r p r o g r am m i n g r eq ui r es t h em t o f ol l ow Im p er i al co d es t o t h e l et t er an d o n l y use f or ce wh en ab so l u t el y necessary. Th ou g h t h ey ar e h ar d l y ever eq u i p p ed
VARIOUS INDIVIDUAL M ODELS Wh i l e an i n d i vi d u al d r o i d PC is l i k el y at least so m ewh at cu st o m i z ed , t h er e are q u i t e a f ew st an d ar d m o d el s t h at m ak e a g o o d st ar t i n g p lace t o w o r k f r o m . •
2 - 1 B Surgical Droid (Genetech/ lndustrial Aut om at on): Th e 2- 1 B Sur gical Dr o i d is a highly i n t el l i g en t an d f l ex i b l e t h i n k er , as one w o u l d ex p ect of a d r o i d wh ose d eci si on s involve life an d d eat h . A r at h er ugly chassis hides a r em ar k ab l y co m p l ex an d op en- end ed b eh avi or al ci r cu i t r y m at r i x , m ak i ng t h em id eal chief m ed i cal of f i cer s ab o ar d m o st Al l i an ce Fleet cap i t al ships.
CHARACTER CREATION ACE O F REBELLION
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wi t h l et hal weap o n r y, t h ey k now how t o t ar g et a st u n weap on f or m ax i m u m ef f ect . LE- VOs are o n l y usef ul t o t h e Al l i an ce if t h ei r i ni t i al h ar d - cod ed l o yal t y t o t h e Em p ir e can b e b r o k en .
of d oz ens o f n on - d r oi d crew, m ak i n g p er son n el sh o r t ages less d evast at i n g t o t h e Al l i an ce Navy. Ast r o m ech d r o i d s ab o u n d as m o r e an d m o r e sn u b f i g h t er s, lik e t h e X- wing, ar e b r o u g h t i n t o service.
LO M Protocol Droid (Indust rial Aut om aton): The LOM ser ies was In d u st r i al Au t o m at o n 's at t em p t t o u p set a m ar k et d o m i n at ed b y Cyb o t Galact ica. IA at t em p t ed t o m ak e a p r o t o co l d r o i d ver y si m i l ar t o t h e 3 P0 u n i t s b u t w i t h an i n sect o i d h ead t o ap p eal t o n i ch e m ar k et s. However, b ad PR f r o m at least o n e uni t 's car eer as a j ewel t h i ef cau sed IA t o scr ap t h e line. So m e of t h e r em ai n i n g LOM d r o i d s d o have a h ab i t of d evel o p i n g i n t er est i ng an d u n ex p ect ed p er so n al i t i es—i n cl u d i n g a few w h o have d eci d ed t h at f i g h t i n g as Rebels ag ai nst t h e Em p ir e is a r ewar d i n g p at h .
In d i vi d u al d r o i d s w i t h t h ei r o w n m o t i vat i o n s can serve in an y cap aci t y t h ey d esir e, t h o u g h m o st choose car eer s an d sp eci al i z at i on s t h at f i t t h ei r basic design an d f u n ct i o n s. Th e Du t y a d r o i d chooses, as wel l , sh o u l d su i t it s ch osen p at h .
R- Series Astrom ech Droids (Industrial Automaton): Th e wi l d l y successful R- series ranges f r om t he original an d cu m b er som e Rl t o t h e f am ous R2 uni t and all t h e way t o t h e soon- to- be- released R6. Besides t h e Rl (which is over t wo m et ers t all and wor k s p r i m ar i l y ab oar d capit al ships), all of t he R- series ast r om echs are roughly a m et er or so t all and ar e designed t o r ide in socket s ab oar d snubf ight er s t o p er f o r m ast r og at ion calculat ions, p er m i t t i n g hyperspace j um p s. A wid e var iet y of t ool s—an d a surprising p r op ensit y f or cleverness an d i n d ep en dence when lef t wi t h o u t a m em o r y wi p e—m ak e t h em f ine repair d r oi d s an d of t en ex cellent com p anions.
Society: In t h e wi d er galax y (aside f r o m w i l d r u m or s ab o u t "m achine p lanet s"), m ost d r o i d s ar e m er e f u n ct ionar ies wi t h i n societ ies t h at co m p l et el y r ely u p on t h em and ex p ect t h em t o obey. Wi t h i n t h e Alliance, however, t hey have co m e t o k now a higher level of r espect . Though m an y in t h e Alliance's st r u ct u r e st ill h o l d w i t h t h e idea o f m em o r y wip es an d p r o g r am m i n g f or necessary t asks o n l y (especially when d r o i d s are acq u i r ed f r o m Im p er i al or q u est i on ab l e sources), m or e an d m or e leaders an d co m m an d er s have t ak en t h e long view o n al l owi ng t r u st ed d r o i d s t o co n t i n u e t o d evel op a sense of p er sonal i n d ep en d en ce an d p ur p ose. On m or e t h an one occasi on, t his has p r oven t o b e a b r i l l i ant st rat egy, an d will lik ely con t i n u e. As su ch , m an y d r o i d s have t r an scen d ed t h ei r p r o g r am m i n g an d o r i g i n al p u r p o se t o b eco m e m or e t h an t h ey st ar t ed as, an d f i n d ser vice in t h e Al l i an ce ver y sat isf act or y. Gr an t ed , t h o se co m i n g f r o m o u t si d e r egul ar channels f ace a g r eat d eal o f su sp i ci o n , whi ch is o f t en i m p o ssi b l e t o over com e. Technicians usually scan a d r o i d 's m em o r y b an k an d p r o g r am m i n g t h o r o u g h l y t o ensur e t h er e ar e no h i d d en co m m an d s b et r ayi n g t h e Reb ellion in an y way. Life in t he Alliance: Mo st d r o i d s ar e b et t er su i t ed t o n on - com b at r oles, ser vi n g in su p p o r t ar eas t o b et t er en ab l e t h e f or ces o f t h e Reb ellion t o f i g h t ef f i ci en t l y an d ef f ect ively. Man y d r o i d s o f a t ech n i cal n at u r e serve ab o ar d cap i t al ship s, o f t en h an d l i n g t h e t ask s
CHARACTER CREATION ACE O F REBELLION
SPECIES ABILITIES
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Wound Threshold: 10 + Brawn
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St rain T hreshold: 10 + Wi l l p o wer
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St art ing Ex perience: 1 7 5 XP
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Special Abilities: Dr oid s d o n o t need t o eat , sleep, or br eat he, an d are u n af f ect ed b y t ox ins an d poisons. Dr oid s have a cyb er n et i c i m p l an t cap of 6 inst ead of t hei r Brawn r at i ng . In ad d i t i o n , af t er select ing a career, a d r o i d Player Charact er m ay t r ain one rank each in six of t h e eight car eer skills (inst ead of t he usual f our). Af t er select ing a specializat ion, a d r o i d PC m ay t r ain one rank each in t hr ee of t h e f our sp ecializat ion skills (inst ead of t h e usual t wo).
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Inorganic: Since d r o i d s ar e inor g anic, t h ey d o n o t gain t h e b en ef i t s of r ecover i n g w i t h a bact a t an k , a st i m p ack , o r Med i ci n e sk ill check s. Dr oid s d o r ecover n at u r al l y b y r est i n g , as t h ei r syst em s at t em p t self - repairs. If self - repair is n o t ad eq u at el y ef f ect ive, a d r o i d n eed s t o b e t en d ed t o wi t h a Mech an i cs check , using t h e sam e d i f f i cu l t ies an d r esult s as Med i ci n e check s f o r or ganic beings. Em er g en cy r ep ai r p at ch es can b e used t o r ep ai r d am ag e, j u st lik e st i m p ack s can b e used o n or g ani c beings. See page 2 3 2 f or m o r e o n d r o i d r ep air s an d h eal i n g . Due t o t h ei r r esi l i en t m et allic co n st r u ct i o n , d r o i d s st ar t t h e g am e w i t h one r ank in t h e En d u r i n g t al en t .
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M echanical Being: Dr oi d s can n o t b eco m e Forcesensit ive n o r acq u i r e a Force r at i n g b y any m eans. Dr o i d s can n o t use Force p ower s an d also can n ot be af f ect ed b y m i n d - al t er i n g Force powers.
DROIDS AND EQUIPMENT D r o i d PC m ay d ecl ar e as i n t r i n si c t o i t s co n st r u ct i o n vi r t u al l y an y p i ece o f eq u i p m en t an o r g an i c w o u l d n eed t o car r y. The CM has f i n al say o n w h at is o r i s n o t b e al l o w ed , b u t m o st such g ear is p er m i ssi b l e t o t r eat as i n h er en t t o t h e d r o i d 's co n st r u ct i o n o r t o ad d t o t h e d r o i d as an u p g r ad e w h en t h e g ear i s p u r ch ased .
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DUROS The sp ecies m o st o f t en cel eb r at ed as h avi n g g r an t ed t h e g i f t of h yp er sp ace t r avel t o t h e galax y, Dur os ar e r ever ed as p i l ot s, ex p l o r er s, an d st o r yt el l er s. Th ey are also w i d el y so u g h t af t er as sh i p s' en g i n eer s an d m echanics, wh i ch t h e Al l i an ce n eed s in ab u n d an ce. Physiology: Descen d ed f r o m r ep t i l es, Dur os ar e b i p ed al h u m an o i d s w i t h lar ge r ed , sl i t t ed eyes; sm o o t h blue- green sk i n ; l o n g f i n g er s; b al d , b u l b o u s head s; an d n o nose (just t i n y slit s b el ow t h e eyes t h at p r o vi d e t h ei r o l f act o r y sense). Th ei r yo u n g h at ch as larvae f r o m eggs l ai d b y t h e f em ales, b u t t h ey are raised in a r ecog n i z ab l e f am i l y u n i t . Du r os ar en 't p ar t i cu l ar l y p ower f u l p hysically, b u t t h ey possess shar p m i n d s an d k een i n t el l ect s. Th ou g h b o t h m al es an d f em al es are b al d , o t h er sex ch ar act er i st i cs m ak e t h em easily d i st i n g u i sh ab l e. Societ y: Mo st scholar s b el i eve t h e Du r os act u al l y i n ven t ed t h e f ir st h yp er d r i ve cr af t ; t h e sp ecies' co n t r i b u t i o n s t o i n t er st el l ar n avi g at i o n ar e i m p o ssi b l e t o over st at e. Th ey ar e i n q u i si t i ve an d ad ven t u r o u s, an d t h ey t ak e g r eat p r i d e in t h ei r ex t en si ve t r avel s t h r o u g h o u t t h e galax y. It is, in f act , co n si d er ed p o l i t e t o r ef er t o an y Du r os b y t h e h o n o r i f i c "Traveler," such is t h ei r passion f or ast r o g at i o n an d ex p l o r at i o n of t h e galax y. Wi t h a h i st o r y of en sl avem en t b y a d est r u ct i ve em p i r e of g r eat t ech n o l o g i cal pr owess, t h e Du r os d evel o p ed a p r o f o u n d t h i r st f or k n o wl ed g e of t h e ver y science used t o enslave t h em . Wh en t h e t i m e cam e, t h ey em p l o yed all t h ey had l ear n ed n o t o n l y t o t h r o w of f t h e shack les of t h ei r o p p r esso r s, b u t t o r each o u t t o t h e st ar s an d never l o o k b ack . Early o n , t h e cou r se o f Du r os so ci et y was ch ar t ed b y a h i g h l y r eg ar d ed m on ar ch y, b u t as t h at once- great d yn ast y f ell t o co r r u p t i o n , en d u r i n g Du r os p r ag m at i sm l ed t o a co r p o r at o cr acy t h at f o cu sed o n m an ag em en t o f asset s an d d evel o p m en t . Dur os t en d t o b e q u i et , sayi n g l i t t l e an d o b ser vi n g t h ei r su r r o u n d i n g s. They can usual l y b e en co u r ag ed t o t el l st or i es o f t h ei r f am i l i es an d t h ei r p eo p l e. Possessing ex cep t i o n al m em o r i es f or such t h i n g s, t h ey have an or al h i st o r y t h at is r i g h t f u l l y a m at t er o f g r eat p r i d e. In light of t h e d i sast er t h at over - i n d u st r i al i z at i on , co m b i n ed w i t h n u m er o u s d evast at i n g at t ack s b y o u t si d e f orces, b r o u g h t u p o n t h ei r p l an et , t h er e's l i t t l e w o n d er why t h ey cl i n g t en aci o u sl y t o a m o r e g l o r i o u s p ast . In t h e er a o f t h e Em p ir e, t h e Du r os have n o t f ar ed wel l . Their d evast at ed h o m e has b eco m e an o ccu p i ed t er r i t o r y, t h ei r r esour ces m an ag ed b y t h e Im p er i al
b ur eaucr acy. A t f i r st , t hese m easur es were i m p o sed in t h e n am e o f r escu i n g t h e p o p u l at i o n an d m ai n t ai n ing t h e f l o w of b o t h or e an d m an u f act u r ed ship s t o t h e Core Wor l d s. Due t o t h e Du r os l ead er sh i p 's clear i n t en t i o n t o su p p o r t t h e Al l i an ce, however, t h e Em p i r e has m i l i t ar i z ed i t s p r esen ce an d ef f ect i vel y enslaved t h e Du r os p eo p l e. Man y Du r os have chosen t o scat t er t o t h e st ar s r at h er t h an b eco m e ser vant s of t h e Em p er or 's war m ach i n e, an d t h e Al l i an ce g r eat l y values t h e g i f t s an d k n o wl ed g e t h ey b r i n g . Hom eworld: Du r o was o n ce a l u sh , g r een w o r l d . It is now co m p l et el y u n i n h ab i t ab l e w i t h o u t ex t ensi ve biohaz ar d p r o t ect i o n s d u e t o ecol og i cal d i sast er s o n an ex t i n ct i o n scale. Dr i ven t o r each o u t f ar an d w i d e t o t h e galax y, t h e Du r os al l o wed m an u f act u r i n g , m i n i n g , an d p r o d u ct i o n t o g o u n ch eck ed an d u n r eg u l at ed . The r esu l t an t p o l l u t an t s an d h az ar d ou s wast es u l t i m at el y d r o ve t h em f r o m t h ei r h o m ew o r l d t o live in m assive o r b i t al ci t i es an d sp ace st at i o n s all ar o u n d t h e p l an et . Language: Using a syllab le- d r iven w r i t t en co m p o n en t , Dur ese (also cal l ed Dur osian) is a well- k nown an d w i d el y sp o k en language t h r o u g h o u t t h e Cor el l i an sect o r an d m an y o t h er Core Wor l d s. It is on e of t h e f o u n d at i o n languages f or t h e co n st r u ct i o n of Basic. Life in t he Alliance: It 's vi r t u al l y i m p o ssi b l e t o m eet a Dur os wh o d o esn 't have so m e sk ill w i t h p i l o t i n g sp acecr af t , wh i ch au t o m at i cal l y m ak es t h em val u ab l e t o t h e
BRAWN
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AGILITY
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INTELLECT
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CUNNING
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WILLPOWER •
PRESENCE
Al l i an ce Navy; m an y p ur sue t h e Pi l ot sp eci al i z at i on of t h e Ace career. Man y ar e also ver y g i f t ed m ech an ics an d engineer s, finding t h ei r way i n t o t h e Engineer career. Th ou g h o f t en q u i et an d pensive, Du r os have a r ep u t at i o n f or f earlessness an d ad ven t u r o u sn ess, m ak i ng t h em i d eal f or t h e st r ug g l e ag ai n st t h e Em pir e.
SPECIES ABILITIES •
Wound Threshold: 11 + Br awn
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St rain Threshold: 10 + Wi l l p o w er
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St art ing Ex perience: 1 0 0 XP
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Special Abilit ies: Dur os b eg in t h e g am e w i t h on e r ank in Pi l o t i n g (Space). Th ey st ill m ay n o t t r ai n Pi l o t i n g (Space) ab ove r ank 2 d u r i n g ch ar act er cr eat i o n .
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Intuitive Navigation: Du r os m ay ad d O Ast r o g at i o n check s t h ey m ak e.
CHARACTER CREATION ACE O F REBELLION
t o al l
G RA N Keen of sig ht , i n h er en t l y p eacef ul an d n at u r e- l ovi n g , an d i n t r i n si cal l y in n eed of social co n t act , t h e Gran ar e easily ab u sed b y t h e p ol i ci es of t h e vi o l en t an d car eless Em pire. This has d r i ven even t h e m o st p aci f i st i c t o seek f el l owsh i p an d service w i t h t h e Reb el l i on , Physiology: Descen d ed f r o m m am m al i an h er b i vor es, Gran are b i p ed al h u m an o i d s w i t h an ap p ear an ce m ad e ver y d i st i n ct i ve b y t h ei r t h r ee st al k ed eyes. Th ei r snout sh ap ed f aces r esem b l e t h o se of g oat s, an d t h ey t en d t o w ar d having lar ger hand s an d f eet . So m e even suf f er f r o m a g enet i c m u t at i o n cau si n g ab n o r m al en l ar g em en t of t h e ex t r em i t i es, t h o u g h t h i s t en d s t o have m or e social t h an p r act i cal ef f ect s on t h e suf f er er 's lif e. Gr an eyesi g h t ex t en d s i n t o m u ch g r eat er ranges t h an t h at o f m o st h u m an o i d s, even r each i n g i n t o t h e i n f r ar ed sp ect r u m . A Gran is cap ab l e of a cer t ai n k i n d of em p at h y w i t h o t h er s of his species, r ead i n g t h ei r b o d y h eat an d co l o r changes t o d et er m i n e t h ei r em o t i o n al st at e. Those Gr an w h o sp en d co n si d er ab l e t i m e w i t h an o t h er sp eci es even t u al l y l ear n how t o d o t h i s w i t h t h at species, as w el l . Gran have t wo st om achs, an d t hey are able t o st ore an d digest f o o d over a long p er i od of t im e. They usually have m eals last ing for t he b et t er p ar t of a day if t hey are able;
if t his happens, a Gran can nor m ally go f or anywhere f r om t hr ee t o five d ays com f or t ab l y w i t h o u t anot her m eal, d ep en d i n g on t he n u t r i t i on al value of t h e f ood . Societ y: Peace an d u n i t y has always d ef i n ed t h e f o u n d at i o n of Gran ci vi l i z at i on , st ar t i n g f r o m t h e her d n at u r e of t h ei r ear l i est days. They u n i t e in close- knit co m m u n i t ies, st ayi n g close t o ex t en d ed f am ilies an d f r i end s, an d t h ey en d eavor t o live in h ar m o n y w i t h t h ei r bucolic ag r i cu l t u r al en vi r o n m en t . Fam ily elders have st r o n g leader ship roles, an d g at h er i n g s of eld er s f or m t h e g over nm en t ad m i n i st er i n g t h e p l an et an d it s p eop l e. Mo st Gran g r ow up k n o w i n g t h ey wi l l serve t h ei r co m m u n i t y in a cap aci t y ch osen f or t h em , b ased on t h ei r d em o n st r at ed sk ills an d t al en t s. Th ou g h ab h o r r en t t o m o st o t h er species, t h i s f lows n at u r al l y f r o m t h e ver y co m m u n al n at u r e of Gran soci et y, an d t h e m aj o r i t y of t h e p o p u l at i o n em b r aces it w i t h co n t en t m en t . A Gran's n eed f or social co n t act can b e a d evast at i n g h i n d r an ce in t h e w r o n g ci r cu m st an ces; t h e gr avest f o r m of p u n i sh m en t in t h e so ci et y is t h at of ex ile. Man y Gran en co u n t er ed o u t am o n g t h e st ar s wear b l ack , t o m o u r n t h e loss of t h ei r f am ilies an d ch er i sh ed r el at i on sh i p s, as well as t o t r y t o f o r g et t h e b r i g h t co l o r s of t h ei r hom es. Such Gr an f all r ead i l y t o t em p t at i o n an d m an i p u l at i o n f r o m t h o se w h o w o u l d ab u se t h em ; a Gran in ex ile can b eco m e a b i t t er an d d an g er o u s f oe.
Mon Calam ari
Hum an
Ithorian
Sullusta
Hom eworld: The Gran hail f r o m t h e p l an et of Ki n yen . a b eau t i f u l an d p r o d u ct i ve ag r i w o r l d in t h e Ex p an si on Region. Sadly, af t er t h e d est r u ct i o n of one of t h ei r ci t ies, t h e Gran have b een f o r ced t o cap i t u l at e u t t er l y t o t h e Em pir e. They also have col on i es on Hok an d Mal ast ar e, wh i ch have m u ch m o r e diver se n at u r es wi t h i n t h ei r cu l t u r es; Mal ast ar e, in p ar t i cu l ar , is k n o wn f or b ei n g a f ar m o r e co r r u p t an d d an g er o u s place. Language: The sp o k en an d w r i t t en t o n g u e am o n g Gran is cal l ed Gr an. Non- nat ive sp eak er s have d i f f i cu l t y co n veyi n g t h em sel ves ef f ect i vel y w i t h m o st Gr an d u e t o t h e lack of co m p at i b l e b o d y t em p er at u r e an d co l o r cues. Mo r e co sm o p o l i t an Gran can g en er al l y o ver co m e t his p r o b l em . Life in the Alliance: The vast m aj o r i t y of Gran ser vi ng t h e Reb ellion seek o u t n o n - co m b at r ol es t o f u l f i l l , esch ewi n g vi ol en ce co m p l et el y. However, a f ew ar e ab l e t o see t h e n eed t o sacr i f i ce t h ei r h o m ewo r l d 's cor e p r i n ci p l es in o r d er t o f ree i t f r o m t h e b o o t heel of Im p er i al o ccu p at i o n . Wi t h t h ei r ex t r ao r d i n ar y visual senses an d em p at h i c ab i l i t i es, Gran are o f t en f o u n d wi t h Dut ies f ocu sed on In t el l i g en ce, Per sonnel. Pol i t i cal Su p p o r t , an d Recr u i t i n g ; t h ey are b est su i t ed t o Di p l o m at an d Spy car eer s, as well as t h e Med i c sp ecializ at i o n in t h e Sol d i er career.
SPECIES ABILITIES
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Wound Threshold: 10 + Br awn
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St rain T hr eshold: 9 + Wi l l p o w er
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St art ing Ex perience: 1 0 0 XP
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Special Abilit ies: Gran b egin t h e g am e w i t h o n e r an k in Ch ar m o r Neg o t i at i o n . They st ill m ay n o t t r ai n Ch ar m or Neg o t i at i o n ab ove r ank 2 d u r i n g ch ar act er cr eat i o n .
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Enhanced Vision: Wh en m ak i n g r an g ed co m b at or Per cep t i on check s, Gr an r em ove u p t o • • i m p o sed d ue t o en vi r o n m en t al co n d i t i o n s o r co n ceal m en t (but n o t d ef ense).
m o st l y hairless skin sp ans a w i d e range of co l o r f r o m ver y d ar k t o ver y l i g h t ; m o st r ange in t h e pale- t an t o d ar k b r o wn col or s, b u t t h er e are d i st i n ct i ve var i an t s, esp eci al l y am o n g t h o se o f f sh o o t s co n si d er ed nearh u m an . As o m n i vo r es, h u m an s have a wi d e range of avai l ab l e f o o d sour ces, as well. Societ y: Th ou g h t h e Em p i r e w o u l d m ak e it ot h er wi se, h u m an s are f ar t o o d iver se an d w i d esp r ead t h r o u g h o u t t h e g al ax y t o r ep r esen t a single societ y. Every f o r m of g o ver n m en t ever d evi sed can b e f o u n d in places wher e h u m an s ch oose t o live, an d eco n o m i c an d so ci o l o g i cal d i f f er en ces are j u st as var i ed . Al t h o u g h h u m an s h el p ed ad van ce t ech n o l o g i cal d evel o p m en t s t h r o u g h o u t k n o w n sp ace, h u m an cu l t u r es l i vi n g as t r u e p r i m i t ives ex i st as wel l . Gener ally, h u m an s year n f or i n d ep en d en ce an d sel f - d et er m i n at i o n , yet t h er e ar e cou n t l ess b i l l i o n s wh o g l ad l y su b j u g at e t h em sel ves u n d er t yr an nical r u l e f or t h e p r o m i se of p r o sp er i t y an d secu r i t y. Hom eworld: Schol ar s co n t i n u e t o d eb at e wh i ch of t h e Cor e Wo r l d s act u al l y st and s as t h e t r u e h u m an hom ew o r l d ; m o st cl ai m i t has t o be Cor u scan t . Ot h er s ar e co n vi n ced h u m an s d i d n o t even o r i g i n at e in t h e Core, i n st ead co m i n g f r o m f ar away on sl eep er or g en er at i o n ship s l o n g b ef o r e t h e ad ven t of h yp er d r i ve t ech n o l ogy. Regardless, t h ey now d o m i n at e t h e Core an d are sp r ead t h r o u g h o u t t h e galax y, cl ai m i n g m an y wo r l d s as t h ei r hom es. Language: Basic was o r i g i n at ed b y h u m an s, an d w i t h t h ei r u b i q u i t y cam e t h e w i d esp r ead use of it as a co n n ect i n g language f or t h e en t i r e galax y. Nu m er ous h u m an soci et i es have var i an t s an d d i al ect s, an d t h er e ar e en t i r e h u m an ci vi l i z at i on s t h at have d i st i n ct languages w i t h no co n n ect i o n t o Basic at al l . Life in the Alliance: The i n h er en t d i ver si t y of h u m an s ex t en d s t o t h ei r r oles, car eer s, sp eci al i z at i ons, an d ch osen Du t i es w i t h t h e Al l i an ce. The o n l y co n st an t is t h e lack of co n si st en cy wh er e h u m an s are co n cer n ed ; t h ey are lik ely t o p ur sue any p at h an d have any set of goals d r i vi n g t h em . The u n i f yi n g f act or is t h ei r d esi r e t o o p p o se t h e Em p i r e, al o n g w i t h all of t h e o t h er species w h o resist .
SPECI ES ABILITIES
HUMANS Ub i q u i t o u s an d d o m i n an t , h u m an s are f o u n d t h r o u g h o u t t h e galax y. The Em p i r e b elieves h u m an s t o be t h e r i g ht f ul r ul er s of all ci vi l i z at i o n ; t h e Al l i an ce f eels d i f f er ent ly, yet m ost of t h e l ead er sh i p of even t h i s eg al i t ar i an or g an i z at i on is m ad e up of h u m an s. They are t h e least h o m o g en o u s and m o st act i ve species in k n o w n space. Wh er e t h ey g o , t h i n g s h ap p en . Physiology: Aver ag i n g 1.8 m et er s in h ei g h t (wi t h f em ales aver ag ing sl i g h t l y sh o r t er ), h u m an s ar e m am m alian b i p ed s w i t h an i n t er n al b i o l o g y t h at h an d l es a wi d e var i et y of o x yg en at ed en vi r o n m en t s wel l . Their
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Wound T hr eshold: 10 + Br awn
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St rain Threshold: 10 + Wi l l p o w er
PRESENCE
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St art ing Ex perience: 110 XP
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Special Abilit ies: Humans st ar t t h e g am e w i t h one r ank in t w o d i f f er en t non- career sk ills of t h ei r choice. They st ill m ay n o t t r ai n t hese sk ills ab ove r ank 2 at ch ar act er cr eat i o n .
CHARACTER CREATION ACE O F REBELLION
5
ITHORIANS In Basic, It h o r i an s ar e cal l ed Ham m er h ead s (t houg h t h e n i ck n am e is n o t t o t h ei r lik ing), as t h ey possess one of t h e m ost u n i q u e head st r u ct u r es of any k n o w n b i p ed . It h o r i an s are o f t en co n si d er ed t h e car et ak er s of t h e galax y, so p r o f o u n d is t h ei r love of n at u r al en vi r o n m en t s of all k i n d s an d t h ei r desire t o r ep ai r t h e d am age sen t i en t beings d o t o t h ei r wo r l d s. Physiology: It h o r i an s have l on g , sp i n d l y b o d i es (ranging f r o m 1.8 t o 2 .3 m et er s in height ) an d l o n g f inger s. At t h e t o p o f an It h or i an 's t o r so , t h e neck an d head em er g e as a co n t i n u o u s, cu r ved st r u ct u r e t h at r each es f o r war d an d en d s w i t h a vaguely "T"- shaped p r o t r u sion. The It h or i an 's eyes are large, inset o r b s on ei t h er en d o f t h e st r u ct u r e's "T." Back near wh er e t h e neck em er g es f r o m t h e t o r so , t h er e is a m o u t h o n ei t h er side. Wi t h f o u r t h r o at s an d t hese t wo m o u t h s, It h o r i an s have t h e cap aci t y t o sp eak an d si ng in st er eo . They possess p o wer f u l sonic ab i l i t i es t h at can , w i t h ef f o r t , be used of f ensively. Mal es an d f em ales are p r i m ar i l y d i st i n g u i sh ed b y t h e h u m p s o n t h e b ack s o f t h ei r head s; o n e f o r a m ale, t wo f o r a f em ale. Their yo u n g , cal l ed "p u p ae," ar e sp awn ed b y t h e t h o u san d s f r o m a single m ale. At t h i s ear l y st age, It h o r i an s have no l i m b s, m o vi n g ar o u n d b y use of l o co m o t i o n t u b es. Al l of t h i s changes af t er t h ei r m et am o r p h o si s i n t o yo u n g ad u l t s. Societ y: It h o r i an soci et y is one b ased o n a sp i r i t u al co n n ect i o n t o "M o t h er Jungle," whi ch is how t h ey r ef er t o t h e sp i r i t of t h ei r l u sh , r ainf or est - cover ed p l an et o f It hor. The en t i r e ci vi l i z at i on is d ed i cat ed t o never d esecr at i n g t h e p l an et ; as soon as t h ey h ad access t o r ep u l so r l i f t t ech n o l o g y, t h e It h o r i an s b u i l t g i an t f l o at i ng co m m u n i t i es—cal l ed h er d sh i p s—t h at al l ow t h em t o f l o at ab o ve an d t r avel acr oss t h ei r p l an et wh i l e m i n i m iz ing t h ei r i m p act o n it s p r i st i n e b eau t y. It h o r i an s have car r i ed t h i s co l l ect i ve m en t al i t y w i t h t h em o u t i n t o t h e st ar s, ad ap t i n g t h ei r h er d sh i p co n cep t t o i n t er st el l ar t r avel . Each such h er d , as t h ey r ef er t o t h ei r social g r o u p i n g s an d ex t en d ed f am i l i es, is l ed b y a Force- sensit ive p r i est . This m ak es t h em an at h em a t o Em p er o r Pal p at i n e an d his Em p ir e. The o n l y r eason t h e p l an et has r em ai n ed r el at i vel y u n t o u ch ed is d u e t o t h e Em p i r e's ex t o r t i o n of ag r i cu l t u r al t ech n o l ogy an d o t h er secr et s f r o m t h e It h o r i an s in r et u r n f or ab st ai n i n g f r o m d est r o yi n g t h e p l an et ar y sur f ace. It h or i an s are even m or e p acif ist ic t h an Gran, as a g en eral r u l e; t h ey i n t en t i o n al l y weed o u t aggressive m em bers of t h ei r species b y ex i l i n g t h em f r o m It h o r (which is why m an y p eo p l e have t h ei r f ir st en co u n t er w i t h at yp i cally vi o l en t or ill- t em p er ed It h or i an s). Usually eschewi ng weap ons, an It h or i an t yp i cal l y d ef en d s him self w i t h his sonic b ellow ab i l i t i es. It h or i an s o u t am o n g t h e st ars seek roles as ar t i st s, t r ad er s, an d en vi r on m en t al i st s.
CHARACTER CREATION ACE O F REBELLION
In t his l at t er r ole, m an y It h or i an s have act ed t o help r est or e ecological d evast at i on d o n e t o o t h er p lanet s, usually as t h e result of one war or anot her . Hom eworld: It h o r is co n si d er ed one of t h e m ost b eau t if ul an d lif e- f illed wo r l d s in t h e galax y. It is cover ed in cr yst al b l u e o cean s an d em er al d r ai nf or est s. Al l t races of ci vi l i z at i on have b een syst em at i cal l y r em o ved f r o m t h e p l an et 's surf ace b y t h e It h or i an s, w h o live ab ove i t in t h ei r cit y- sized h er d sh i p s. In d i vi d u al s w h o choose t o go t o t h e sur f ace ar e ex p ect ed t o r eside t h er e f or ever af t er , h eed i n g t h e call of " M o t h er Jungle." Language: Con si d er ed o n e of t h e m ost co m p l ex an d b eau t i f u l languages in t h e galax y, It hor ese is a st er eo p h on i c m el ang e o f sou n d s t h at is a w o n d er t o hear. Mast er y of it b y n on - l t h or i an s is co n si d er ed an i n cr ed ib le t al en t , as i t is ex cep t i o n al l y d i f f i cu l t t o m anage w i t h o u t t h e u n i q u e q u al i t i es of It h o r i an b iology. Life in t he Alliance: Mu ch as w i t h Gran, It h o r i an s are i n cr ed i b l y rare t o f i n d in t h e act u al rank s of t h e Reb ell i o n . Mo st It h o r i an s sym p at h i z e w i t h t h e Al l i an ce, yet t h ei r f ocus o n lif e an d t h e r ep ai r i n g o f d am ag e f r om vi ol en ce m ak es t h em ill- suit ed f or co m b at . No n et h eless, t h er e ar e a h an d f u l of It h o r i an s wh o choose t o f i g h t a f or ce w i l l i n g t o cause u n t o l d d est r u ct i o n t o t h ei r w o r l d an d so m an y o t h er s, b el i evi n g t his is how t h ey can b est serve " M o t h er Jungle." The Med i c specializat i o n of t h e Sol d i er car eer is a n at u r al f i t f or an It h o r i an , an d t h e Di p l o m at car eer p at h is a g o o d f i t f or one as wel l . So m e It h o r i an s also find a r ole w i t h t h e Scient ist sp eci al i z at i on of t h e Engineer career. The n at u r al co n n ect i o n t h e sp ecies has t o t h e Force m ak es t h e ForceSensit ive Em er g en t sp eci al i z at i on an i n t er est i n g choice as w el l . Un su r p r i si n g l y, t h e Per sonnel Du t y is t h e m o st lik ely one f or m o st It h or i an s, t h o u g h Resour ce Acq u i si t i o n is also a w o r t h y g o al .
SPECIES ABILITIES •
Wound Threshold: 9 + Br awn
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St rain T hreshold: 1 2 + Wi l l p o w er
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St art ing Ex perience: 9 0 XP
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Special Abilit ies: It h o r i an s b egin t h e gam e w i t h o n e r ank i n Sur vival. They st ill m ay n o t t r ai n Survival ab o ve r ank 2 d u r i n g ch ar act er cr eat i o n .
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It horian Bellow: Wi t h t w o m o u t h s an d f our t h r o at s, It h o r i an s have a u n i q u e n at u r al weap on t h ey can call u p o n wh en t h r eat en ed (Resilience; Dam ag e 6 ; Cr i t i cal 4 ; Range [Sh o r t ]; Blast 3, Concussive 1 , Slow- Firing 2 , St un Dam age). Each t i m e t h e It h o r i an uses t his ab i l i t y, he suf f er s 3 st r ai n .
MON CALAMARI Ar t i sans, d r eam er s, an d d evo t ed allies w h en t h ey choose a cause, t h e M o n Cal am ar i ar e o n e of t h e m o st r esp ect ed species in t h e g al ax y, w i t h a l o n g h i st o r y of service t o t h e Ol d Rep ub l i c. Un f o r t u n at el y, t h ei r p l an et has b een u t t er l y su b j u g at ed b y t h e Em p ir e. The M o n Cal ar e now a sp ecies enslaved t o serve t h e Im p er i al war m achine. Those w h o have escap ed t his f at e ar e d et er m i n ed t o see t h ei r p l an et —an d t h e g al ax y—f r ee. Physiology: Nat u r al am p h i b i an s, M o n Cal am ar i live p r i m ar i l y ab ove t h ei r h o m ew o r l d 's oceani c sur f ace o n sm al l islands an d f l o at i n g ci t i es. Th ei r h ei g h t ranges b et ween 1.3 an d 1.8 m et er s, an d t h ey have a ver y fishlik e ap p ear an ce, even as b i p ed s. This i n cl u d es m o t t l ed sal m on sk i n , large wi d e- d i r ect i o n al eyes (which can m ove i n d ep en d en t l y), w eb b ed h an d s an d f eet , an d d o m ed skulls. Ot h er sp ecies t en d t o n o t e t h ey have a not - unp leasant sm ell of sea an d salt . M o n Cal am ar i hand s ar e i n t r i g u i n g , f eat u r i n g webs an d cl awed f inger s. As wel l , t h er e ar e t h r ee h ol es in t h ei r p al m s su g g est i n g a vest i g i al suct ion- cup p u r p o se f r om l o n g ag o . Th ei r f eet have si m i l ar st r u ct u r es. They are q u i t e cap ab l e of su st ai n ed u n d er w at er living , ab l e t o b r eat h e wat er an d d escen d u p t o 3 0 m et er s w i t h o u t an y eq u i p m en t . Un d er w at er b r eat h i n g , however, isn't p ar t i cu l ar l y co m f o r t ab l e f or a M o n Cal; t h e sp ecies has been ad ap t ed t o above- wat er lif e f or t o o long. Wh en p ossi b l e, a M o n Cal am ar i uses an en g i n eer ed sym b i o n t cal l ed an or g ani c g i l l , wh i ch he also o f f er s t o any n o n - M o n Cal co m p an i o n s w h o wish t o j o i n h i m in t h e wat er. The or g ani c gill is j u st one o f t h e m an y am az i n g pieces of t ech n o l o g y d evel o p ed b y t h i s hi g hl y ad van ced species. Society: Th e M o n Cal am ar i ar e o n e o f t h e m o st ad van ced an d d evel o p ed sp ecies in t h e galax y, d esp i t e Im p er i al p r o p ag an d a t o t h e co n t r ar y. Gover n ed b y a highly lawf ul an d eg al i t ar i an r ep r esen t at i ve r ep u b l i c syst em , t h e vast m aj o r i t y of M o n Cal ar e al t r u i st i c an d g iving b y n at u r e. Har d wo r k er s, d et er m i n ed t o d ef en d w h at t h ey believe is r i g h t , an d co m m i t t ed t o aest h et ics as m u ch as i n d u st r i al i sm , M o n Cal am ar i ar e d i f f i cu l t n o t t o view as a soci et y w o r t h em u l at i n g .
eng i neer s am o n g t h ei r p eop l e. Th ei r sh i p b u i l d i n g is co n si d er ed on p ar w i t h t h e b est f o u n d in t h e Cor ellian Sect or, t h o u g h t h ei r aest h et i c ap p r o ach t o ship design f r eq u en t l y puzzles o t h er engineer s. Un d er t h e t yr an n i cal r u l e o f t h ei r Im p er i al m ast er s, t h e M o n Cal am ar i chaf e w i t h a d esi r e t o b e f ree, an d t h ey co n t i n u e t o b u i l d a r esist ance w i t h t h e Qu ar r en , t h ei r f el l ow slave r ace o n t h e p l an et Dac. It is o n l y a m at t er of t i m e b ef o r e t h ey l au n ch a co n cer t ed ef f o r t t o regain t h ei r h om e. Hom eworld: Dac (also r ef er r ed t o as M o n Cala, m o st l y b y o f f wo r l d er s) is p r i m ar i l y an aq u at i c w o r l d , cover ed by one m assive ocean . Ther e ar e a few sm al l islands an d reef s u p o n wh i ch t h e M o n Cal am ar i have b u i l t surf ace st r u ct u r es, b u t m o st of t h ei r ci t i es f l o at u p o n t h e ocean's surf ace. They share t h e p l an et w i t h t h e Qu ar r en , w i t h w h o m t h ey have o f t en w ar r ed , an d w i t h o t h er sen t i en t races such as t h e Mo ap p a an d t h e Wh al ad o n s (all o f w h o m k eep m o st l y t o t h em sel ves u n d er t h e wat er ). In o r b i t ar o u n d t h e p l an et ar e t h e f am ed M o n Cal am ar i Sh i p yar d s. Language: Bo t h t h e M o n Cal an d t h e Qu ar r en speak M o n Cal am ar i an as t h e n at i ve t o n g u e o f t h ei r w o r l d , t h o u g h t h ei r l o n g h i st o r y w i t h t h e Galact ic Rep ub lic est ab l i sh ed Basic as a w i d esp r ead language o n t h e p l an et o f Dac as wel l . M o n Cal am ar i t en d t o speak Basic w i t h a g u r g l i n g u n d er t o n e, b u t t h ey are st ill easily u n d er st o o d b y m o st . Life in t he Alliance: Those M o n Cal w h o have m an ag ed t o escap e slavery an d j o i n u p w i t h t h e Al l i an ce ar e am o n g t h e st au n ch est an d m o st d et er m i n ed fighters t h e Reb el l i on has. They ex cel as p i l o t s an d en g i neers, an d t h ei r n at u r al g i f t s t en d t o lead t h em i n t o Ace, Co m m an d er , an d Engineer careers. Man y o f t h e m o r e g l o r y- m i n d ed t ak e u p a Sol d i er career, i n st ead . Du t i es lik e Co m b at Vi ct or y, Sp ace Su p er i o r i t y, an d Personnel ap p eal m o st t o a M o n Cal, t h o u g h Tech Pr ocu r em en t can also ap p eal t o som e.
SPECIES ABILITIES
BRAWN
If t h e species has a g l ar i n g flaw, i t lies w i t h it s m em b er s' t en d en cy t o be d r eam er s an d r o m an t i cs at h ear t . M o n Cal am ar i have a st r o n g t en d en cy t o f avor u n d er dogs an d t ak e on causes co n si d er ed hop eless o r l ost b y ot h er s. Th ou g h t h ey value p eace an d p r o d u ct i vi t y an d have no love of war, t h ei r co m m u n al sense of j u st i ce an d Tightness has o f t en l ed t h em t o be t h e first i n t o con f l i ct s i n wh i ch t h ey d i d n o t have t o engage. Fo r t u nat ely, b o t h t h ei r i m m u t ab l e resolve once co m m i t t ed t o a course of act i o n an d t h ei r i n h er en t g i f t s f or t act i cal an d st r at eg i c t h i n k i n g serve t h e Mo n Cal well in co m b at an d co n f l i ct si t u at i o n s.
M
AGILITY
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INTELLECT
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CUNNING
M
WILLPOWER M
PRESENCE
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Wound Threshold: 10 + Br awn
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St rain T hr eshold: 10 + Wi l l p o w er
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St art ing Ex perience: 1 0 0 XP
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Special Abilit ies: M o n Cal am ar i b egin t h e g am e wi t h one r ank in Knowled g e (Ed ucat i on). They st ill m ay n o t t r ai n Kn owl ed g e (Ed ucat ion) ab ove r ank 2 d u r i n g ch ar act er cr eat i o n .
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Am phibious: M o n Cal am ar i can b r eat h e u n d er w at er w i t h o u t p en al t y an d never suf f er m o vem en t p en al t i es f or t r avel i n g t h r o u g h wat er.
Al o n g w i t h a passion f or ar t an d cu l t u r e, t h e M o n Calam ar i have p l en t y o f ex cel l en t sci en t i st s an d
CHARACTER CREATION ACE O F REBELLION
SULLUSTANS Bo m u n d er g r o u n d b u t w i t h a year n i n g f or t h e st ars, m ost Sullust ans f i n d t h ei r way i n t o sp ace as p i l o t s an d ast r og at or s. Af f ab l e, cu r i o u s, an d f r ee- sp i r i t ed , Sullust ans are n o t f o n d of t h e Em p ir e, an d even less f o n d of t h e f act t h at t h e co r p o r at o cr acy t h at runs t h ei r g over n m en t f r o m t h e of f i ces of So r o Su u b has so l d t h ei r en t i r e p l an et t o t h e Im p er i al war m achi ne. Physiology: Desp i t e t h ei r ver y d i st i n ct i ve f eat u r es, Sullust ans ar e g en et i cal l y near- hum ans. Th ei r sk in is g en er al l y p ink i n t o n e, w i t h ver y l i t t l e b o d y hair. Th ei r h ei g h t t en d s t o f all w i t h i n 1.0 t o 1.8 m et er s. They have large, d ar k eyes; large, r o u n d ed ears; an d n o t ab l e f lap s of skin t h at ex t en d d o w n f r o m t h ei r ch eek s an d ar e cal l ed "d ewf l ap s." Evolving on a volcanic p l an et w i t h a t h o r o u g h l y i n h o sp i t ab l e surf ace, t h e Sullust ans b ecam e su b t er r an ean beings w h o t h r i ved in t h e caves an d t u n n el s b en eat h Sullust 's u n st ab l e o u t er cr u st . Their ad ap t at i o n s give t h em ex cep t i o n al h ear i n g , i n cl u d i n g t h e ab i l i t y t o d et er m i ne d i st an ces an d d i r ect i o n s vi a au d i o cues. Th ei r eyes are such t h at t h ey can see u p t o t w en t y m et er s even in t o t al d ar k ness. Un f o r t u n at el y, t his m eans m o st Sullust ans st ar t t o suf f er ser ious cor n eal d am ag e wh en ex p o sed t o n at u r al l i g h t over ex t en d ed p er i o d s of t i m e. An o t h er evo l u t i o n ar y ad ap t at i o n en ab l es al l Sullust ans t o always k n ow w h at d i r ect i o n t h ey are g o i n g , regardless of co n d i t i o n s o r lack o f p hysical signs. Th i s ab i l i t y allows t h e sp ecies t o navigat e t h e co m p l ex war rens an d t u n n el n et w o r k s t h ey live i n . For reasons n o t yet f ully u n d er st o o d , t h i s n at u r al d i r ect i o n sense i n any si t u at i o n ex t en d s all t h e way t o sp ace t r avel , even i n cl u d i n g h yp er sp ace n avi g at i o n . Society: Sullust ans have a ver y clan- or ient ed cu l t u r e, in whi ch a single f em al e has m an y m ale m at es, an d t h e g r o u p lives t o g et h er an d raises t h e ch i l d r en . Fem ales gr ow t o a cer t ai n m at u r i t y, af t er whi ch t h ey go on t o f i n d t h ei r own g r o u p of m ales w i t h whi ch t o st ar t an o t h er f am ily g r o u p (called a "warren- clan"). Th e Sullust ans have a p o l yt h ei st i c r el i g i on , an d t h ey revere d eat h as t h e "Et er n al Sleep." They m ai n t ai n m assive an d el ab o r at e vault s as h o l y sit es, whi ch are q u i t e b eau t i f u l . Th ou g h m o st Sullust ans st ay close t o h om e, t h o se seek i n g ad ven t u r e an d new ex p er i en ces f o u n d t h em selves ab l e t o p ar l ay t h ei r n at u r al sense o f d i r ect i o n i n t o l u cr at i ve j o b s as sp acer s t h r o u g h o u t t h e galax y. These sp acer s l ear n ed a g r eat d eal , esp eci al l y ab o u t
CHARACTER CREATION AGE O FREBELLION
t ech n o l o g y an d m an u f act u r i n g , wh i ch t h ey b r o u g h t h o m e w i t h t h em t o share w i t h t h ei r p eo p l e. Event ually, t h e ex t r em el y l ucr at i ve m i n i n g f o u n d o n Sullust an d it s m o o n s financed a huge b o o m in t h e Sullust ese econ om y, wh i ch cam e t o b e d o m i n at ed b y t h e hig hly d i ver si f i ed So r o Su u b Co r p o r at i o n . Em p l o yi n g over half t h e p o p u l at i o n , So r o Su u b u l t i m at el y en g i n eer ed circu m st an ces al l o w i n g i t t o t ak e over t h e g o ver n m en t of t h e p l an et ; at first, t his was b eh i n d t h e scenes, b u t w i t h t h e rise of t h e Em p ir e, i t b ecam e a legal f act as wel l . Sullust ans ar e n at u r al l y f r i en d l y an d o u t g o i n g , en j o yi ng p r act i cal j ok es as a way t o see how o t h er s r eact . They are i n h er en t l y cu r i o u s, an d m an y co n si d er t h em reck less. They have a p r o f o u n d d esir e t o ex p er i en ce t h e g al ax y d i r ect l y, in ever y way t h ey can. Hom eworld: The u n st ab l e, i n h o sp i t ab l e surf ace of Sullust con ceal s an el ab o r at e an d am az i n g cu l t u r e b elow it . The sk y is o f t en b l ack ed o u t b y m assive cl o u d s o f volcanic ash, yet t h e Sullust ans k now ex act l y wh er e t o p l ace t h ei r h om es an d t h ei r cit ies t o avoi d t h e d ang er s of t h e p l an et . Language: Man y spacers, an d esp eci al l y sm ugglers, k now t h e f l o w i n g language of Sullust ese, so u b i q u i t o u s have Sullust ans been o n t h e h yp er sp ace lanes acr oss t h e galax y. Life in t he Alliance: The Sullust an Resist ance, whi ch o p p o ses So r o Su u b f o r co n t r o l o f Sullust , is g r o w i n g closer t o d i r ect o p p o si t i o n against t h e Em p ir e it self . No t su r p r i si n g l y, m or e an d m o r e Sullust ans ar e j o i n i n g t h e Al l i an ce, r ead y t o ap p l y t h ei r g i f t s an d t h ei r cou r age t o o ver t h r o w i n g t h e Em p ir e. The Ace car eer is a p er f ect p at h f o r m an y Sullust ans, t h o u g h t h ei r n at u ral d ex t er i t y m ak es t h em ex cel l en t Sold ier s an d t h ei r sen sor y g i f t s w o r k well f or t h e Sp y career. Mo st Dut ies ap p l y p er f ect l y well f or Sullust ans.
SPECI ES ABILITIES
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Wound T hreshold: 10 + Br awn
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St rain T hreshold: 10 + Wi l l p o w er
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St art ing Ex per ience: 1 0 0 XP
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Special Abilit ies: Sullust ans b egin w i t h 1 r ank in Ast r o g at i o n ; t h ey m ay n o t t r ai n t his skill ab ove r an k 2 at ch ar act er cr eat i o n . They also st ar t w i t h one r an k in t h e Sk i l l ed Jo ck ey t al en t .
STEPS 4 AND 5: SELECT CAREER AND SPECIALIZATIONS B
y t his p o i n t , each p l ayer sh ou l d have a solid idea of wh o his char act er is, wher e he com es f r o m , an d wh at t h e char act er 's st o r y is p r i o r t o j o i n i n g u p w i t h t h e Alliance. Now com es t he p ar t o f t h e process wher e t h e p layer d et er m i n es wh at t h e ch ar act er d oes b est in his service t o t h e Rebellion. These ar e cr i t i cal choices, d et er m i n i n g a large p ar t o f t he PC's f ut ur e.
On a d eep er level, t h e d i st i n ct i o n b et ween a career ch o i ce an d a sp eci al i z at i o n r uns t o war d s i n t r i n si c d ef i n i t i o n s of a char act er . A car eer i n d i cat es n o t o n l y t r ai n i ng an d t h e p u r su i t o f an o ccu p at i o n , b u t est ab lishes a way of life an d an ap p r o ach t o ever y ch al l en g e f or a PC. Every o t h er d eci si on m ad e b y a Player Ch ar act er is, in so m e way, m ad e on t h e f o u n d at i o n o f his career.
Players sh ou l d review all o f t h e careers, t h ei r sp ecializat ions, an d t h e co r r esp o n d i n g t al en t t r ees b ef or e d eci d i n g . The availab le car eer sk ills ar e of k ey i m p o r t ance, n o t o n l y f or i m m ed i at e co n st r u ct i o n of t h e char act er, b u t f or f u t u r e p l an s as wel l . A p l ayer w i t h h op es of one d ay d i r ect i n g his ch ar act er as t h e h ead of a large f orce of Alliance t r o o p s in a d esp er at e b at t l e f o r t h e f at e of a p l an et m ay wish t o ser i ou sl y co n si d er t h e Co m m an d er car eer over t h at o f t h e Engineer, f or ex am p l e.
No m at t er how d eep l y en m esh ed in b eco m i n g a Jed i Luk e Sk ywal k er b eco m es, f or ex am p l e, an d no m at t er how m u ch he m ay u l t i m at el y b e cau g h t u p in d i p l o m acy, p o l i t i cs, o r t h e co n d u ct i n g o f m i l i t ar y o r co ver t o p er at i o n s, t h er e is o n e asp ect o f his lif e t h at never changes. Th ou g h i t m ay b e easy t o f o r g et in t h e l at t er p ar t o f his st or y, Luke Sk ywal k er is an Ace first an d f o r em o st . His i ni t i al co n t r i b u t i o n s t o t h e Reb el l i on were t h e ap p l i cat i o n o f his p h en o m en al p i l o t i n g sk ills, an d his ap p r o ach t o al m o st ever y p r o b l em he f aces t en d s t o b e d ef i n ed b y his d esi r e t o d et er m i n e t h e t ar g et an d t h en ap p l y i n cr ed i b l e m an eu ver i n g an d ex t r ao r d i n ar y d ar i n g t o o ver co m e i t .
WHAT'S THE DIFFERENCE? In si m p l est t er m s, t h e d i f f er en ce b et w een car eer s an d sp eci al i z at i ons is t h at t h e l at t er ar e f u r t h er el ab o r at i on s o f t h e f or m er . Sp eci al i z at i on s f u r t h er d ef i n e an d enhance t h e car eer p at h o f a ch ar act er , d r i l l i n g d o w n t o a higher level o f f ocus f or i t . Man y f olk s seek o u t careers in m ed i ci n e, f o r ex am p l e, yet t h er e ar e t h o u sands of act u al ways in wh i ch so m eo n e m i g h t p u r su e his car eer ch oi ce o n ce he d eci d es m ed i ci n e is t h e field he wan t s t o p ur sue.
Al l of t h e o t h er t h i n g s Luk e is g o o d at co m e f r o m t h e var i ou s sp eci al i z at i on s he p i ck ed u p over t i m e. Ini t ially, h e was d ed i cat ed t o t h e Pilot sp eci al i z at i o n , Ace, yet Force- relat ed sp eci al i z at i on s b ecam e t h e f ocus o f his l at er t r ai n i n g an d ef f o r t . Ot h er ch ar act er s m ay g o t h r o u g h a wi d e var i et y o f sp eci al i z at i on s, b r o ad en i n g t h ei r cap aci t i es d r am at i cal l y, o r t h ey m i g h t m ai n t ai n a nar r ow, laser- like f ocus i n o r d er t o b eco m e ex t r ao r d i n ar i l y g o o d at w h at t h ey d o . Bo t h ap p r o ach es have t h ei r m er i t s.
CHOOSINGA CAREER
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Is t his char act er t he "f ace" for t he group? Wh o d o es t h e t al k i n g when an i m p o r t an t con ver sat i on is at h an d is o f t en j u st as cr i t i cal as wh o d oes t h e sh o o t i n g wh en t h e t i m e com es. A g r o u p m i g h t co m e away f r o m cer t ai n challenges w i t h en o r m o u s su p p o r t f or t h e Al l i an ce, o r t h ey m i g h t n o t com e away at al l , d ep en d i n g en t i r el y u p o n t h e cap aci t y f or sayi n g t h e r i g h t t h i n g o r k n o w i n g t h e r ight p er so n . Di p l o m at s ar e cl ear l y su p er i o r in t hese ci r cu m st an ces, t h o u g h a Spy m i g h t also have t h e r i g h t set of sk ills an d t al en t s f or t h e si t u at i o n .
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Is this charact er the covert operations specialist? Stand- up f ight s are n o t t h e best choice for an organizat ion as vast ly o u t n u m b er ed and ou t g u n n ed as t he Alliance. Mo st o f t en , raids, search- and- destroy m issions, and act s of sabot age, t hef t , an d sk ulduggery are t he keys t o t he success of t he Rebellion. This m akes such charact ers essent ial t o any t eam of Alliance operat ives. The Spy career is p ar am o u n t in t his role, t h ou g h som e ap p r oaches t o b eing an Engineer also serve well here, as m ight a Soldier career.
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Is t his char act er t he backbone suppor t for t he t eam ? Th e su p p o r t ch ar act er is o f t en t h e k ey t o m ak i n g o r b r eak i n g a m i ssi on . Wh et h er it 's co m i ng u p w i t h t h e r i g h t t o o l s f or t h e j o b o r en su r i n g a m em b er o f t h e t eam sur vives t o f inish w h at he st ar t ed , t h e Reb ellion scr ap es b y t h an k s t o such su p p o r t p er so n n el . Di p l o m at an d Engineer are t wo p r i m ar y car eer s in t h i s r ole, wh i l e cer t ai n asp ect s of Co m m an d er an d Sol d i er also serve wel l .
Ju st l o o k i n g at t h e m ech an i cal ad van t ag es o f each car eer can p r o vi d e a basis f o r sel ect i o n , yet i t w o n ' t p r ovi d e as r i ch an d r ewar d i n g ex p er i en ce as is p o ssib le. To g et t h e m o st o u t o f a sel ect i o n , t h e p l ayer sh ou l d ser i ou sl y co n si d er t w o key q u est i o n s.
WHICH ROLE? Consid er a g r o u p o f p eo p l e wi sh i n g t o p u t o n a play. Wh i l e m an y r oles are avai l ab l e f or act or s, j u st as m an y p eo p l e ar e n eed ed b eh i n d t h e scenes in o r d er f or t h e p l ay t o b e p r o d u ced an d r u n successf ully. Al l o f t hese r oles, b o t h on- an d of f - st age, r eq u i r e a var i et y o f car eer s an d sp eci al i z at i on s in o r d er t o cr eat e an en j o yab l e ex p er i en ce. Sim ilar co n si d er at i o n s sh o u l d b e t ak en i n t o acco u n t wh en sel ect i n g a car eer f or an A GE OF REBELLION g am e. Gr an t ed , ever yon e o n t h e t eam co u l d b e an Ace, o r a Soldier. This co u l d r ef l ect a cer t ai n t yp e o f cam p ai g n an d b e a l ot of f u n . In m o st cases, however, sk ills an d sp eci al i z at i on s sh o u l d r ef l ect t h e necessar y var i et y o f t al en t s an d t r ai n i n g n eed ed t o give t h e g r o u p su f f i ci en t d i ver si t y t o acco m p l i sh it s goals. Mo st cam p ai g n s b en ef i t f r o m t h e "r ag t ag asso r t m en t " ap p r o ach t o b u i l d i n g a t eam , wh i ch b et t er ex em p l i f i es t h e t r u e n at u r e o f t h e Reb ellion's st r u g g l e ag ai n st t h e m o n o l i t h i c Em pir e. A co l l ect i o n o f var yi ng car eer s w i t h i n a t eam cr eat es a g r o u p o f sp eci al ist s wh o can h an d l e m an y d i f f er en t challenges, m ak i n g t h em val u ab l e t o t h e Al l i an ce an d en su r i n g a g r eat er d i ver si t y of ad ven t u r es ah ead . The f o l l o wi n g q u est i o n s can h el p g u i d e t h e d eci si o n m ak i n g pr ocess wher e a car eer is co n cer n ed : •
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Is t his a com bat char act er ? Cer t ainly, an yo n e fighting f or t h e Reb ellion need s t o b e ab l e t o t ak e car e o f him self . No o n e sh o u l d g o o n a m ission w i t h o u t t h e cap aci t y t o p u t u p a fight, o r at least t h e ab i l i t y t o d ef en d his o wn life. However, t h er e are som e ch ar act er s w h o specialize in d o i n g vi o lence t o t h ei r enem i es, as well as in d ef en d i n g t h ei r colleagues wh en t h e b l ast er s st ar t firing. Sol d i er is t h e p r i m ar y ch oi ce here, t h o u g h a Co m m an d er m ay also b e cap ab l e o f filling t h e r ole. Is t his char act er m eant to be a pilot or sp eed er jockey? Wh i l e m o st m em b er s in a g r o u p of PCs have som e cap aci t y t o d r i ve o r f ly, an d ar e cap ab l e o f p o i n t i n g a ship's g u n at t h e en em y an d p u l l i n g t h e t r ig g er , t h er e ar e ch ar act er s f o r w h o m t his is t h e r eason t h ey g et u p in t h e m o r n i n g . Wh en sp eed is of t h e essence, t h e r ear view is f ull o f en em ies, an d b l ast i n g t h r o u g h t h e wall of TIE fighters ah ead is t h e o n l y way t h r o u g h , h avi n g at least one Ace in t h e g r o u p can m ean t h e d i f f er en ce b et ween life an d d eat h .
CHARACTER CREATION ACE O F REBELLION
No t e t h at t h ese q u est i o n s ar e also i m p o r t an t an d usef ul in co n si d er i n g sp eci al i z at i on choices. However, as car eer s ar e t h e g at eway t o i ni t i al sp eci al i z at i on choices, i t is i m p o r t an t t o co n si d er a ch ar act er 's car eer o p t i o n s ear l y o n .
WHAT' S TH E STORY? Wh i l e a p l ayer can n o t p r ed i ct all t h at co u l d h ap p en in an RPG cam p ai g n (nor sh o u l d he t r y), he sh o u l d st ill have a sense o f t h e k i n d o f st o r y he wan t s t o t el l w i t h his Player Charact er. His b ack g r o u n d set s t h e st age f or t h i s t ale, b u t all t h at f ollows af t er is also p ar t of t h e g r eat er t ap est r y wh i ch is his PC's p er sonal saga. The iconic ch ar act er s f r o m Star Wars r ar ely en d as t h ey b eg an . Han Solo, t h e scr u f f y- l o o k i n g ner f her d er of a sm u g g l er in Ep i sod e IV leaves Ep i sod e VI as General Solo. Luk e Sk ywal k er goes f r o m m o i st u r e f ar m er t o t h e last , b est h o p e o f t h e Jed i . Even t h e sinist er Dar t h Vader has a b eg i n n i n g an d an en d t h at b elie w h at we first see. Every ch ar act er has a st o r y t o t el l t h at involves g r o w t h an d change i n t o (h op ef u l l y) b et t er ver si ons o f him self . Of t en , t h e st ar t i n g p o i n t f or a ch ar act er 's st o r y can set t h e t o n e f or t h e r est of a l ong an d her oic career. A p l ayer 's ch oi ce o f car eer f or his ch ar act er sh ou l d r ef l ect t h e p er son a an d l i f est yl e he i n t en d s f o r t h e
ch ar act er t h r o u g h o u t t h e cam p ai g n . Regar dless o f f u t u r e choi ces in sp eci al i z at i on s, sk ills, an d o t h er ad van cem en t s, t h e p l ayer sh o u l d be cer t ai n he's h ap p y wi t h t h e f o u n d at i o n he lays f or his PC w i t h t h i s choi ce.
CHOOSINGA SPECIALIZATION This is an o t h er si t u at i o n wh er e an swer i n g t w o q u est i on s g r eat l y aid s t h e p l ayer in m ak i n g a d eci si o n . On ce again, l o o k i n g at t h e PC's b ack g r o u n d is i m p o r t an t , as well as eval u at i n g t h e car eer ch oi ce process.
HOW DID TH E CHARACTER BECOM E GOOD AT THIS? St ar t i n g w i t h t h e PC's b ack g r o u n d , t h e p l ayer sh o u l d p u t t h o u g h t i n t o t h e p ar t of t h e st o r y t h at cover s w h at t h e PC has d o n e u p t o now. As a m em b er o f a sp ecif ic species, w i t h a sp eci f i c career, t h e Pl ayer Ch ar act er has m ad e his way t h r o u g h t h e g al ax y an d i n t o t h e service of t h e Al l i an ce t o Rest or e t h e Rep ub lic via services r en d er ed an d t ask s p er f o r m ed . Wh at d i d he d o f o r a l i vi n g b ef or e w ar b r o k e o u t ? How d i d he lear n his cr af t o r t r ad e? Wh o d i d he w o r k for, o r wi t h ? Di d he g o t o sch ool t o l ear n his sk ills, o r d i d he gr ow u p l ear n i n g as he wen t ? Wh at is he k n o wn f or b ei n g g o o d at , an d d oes he have so m e k i n d of r ep u t at i o n b u i l t ar o u n d i t ? How was he b r o u g h t i n t o t h e Reb ellion, an d w h at w o u l d a r ecr u i t er o r sp o n so r lik ely say ab o u t his p o t en t i al co n t r i b u t i o n s? An g el a d eci d es she wan t s her ch ar act er t o b e a Rebel Spy. She's t r yi n g t o f i g u r e o u t wh i ch sp eci al i z at i on b est ap p eal s t o her, so she st ar t s t h i n k i n g ab o u t an d j o t t i n g d o wn n o t es f r o m h er ch ar act er 's b ack g r o u n d as t h ey ap p l y t o h er d eci si o n . Her PC co m es f r o m a weal t h y f am i l y o n Cor u scan t w i t h h o l d i n g s all over t h e galax y. Angela lik es t h e idea o f h avi n g w o r k ed f or her f at h er as a co r p o r at e esp i onag e o p er at i ve af t er she cam e o f age. An g el a t h en d eci d es t h at , wh i l e w o r k i n g u n d er cover on a st i n g o p er at i o n t o u n cover an ex ecut i ve f u n n el i n g m o n ey i n t o a secr et p r o j ect , t h at h e has b een su p p o r t i n g t h e Al l i an ce.
Following t h e m o n ey leads her ch ar act er t o co n t act s wi t h i n t h e Reb el l i on , she b eco m es en am o r ed of o n e o f t h em , an d an en su i n g sh o wd o wn w i t h Im p er i al ag en t s r esult s in t h e d eat h of her lover. She d eci d es t o j o i n t h e Al l i an ce in his h on or . Wi t h t h i s st o r y i d ea, Angela r eal izes t h e In f i l t r at o r sp eci al i z at i on serves her ch ar act er 's st o r y b est . Colin r eally wan t s t o p lay a Co m m an d er of so m e k i n d . Realiz ing h e'd r eally lik e t o b e t i ed i n t o t h e Al l i an ce Navy, he figures t h at ei t h er Co m m o d o r e o r Sq u ad r o n Lead er is b est su i t ed t o his i n t er est s. Lo o k i n g b ack over his PC's st or y, wh i ch g et s i n t o his ear l y d ays as a t r am p f r ei g h t er p i l o t k n o wn f or evad i n g p i r at es as well as g et t i n g p ast t h e occasi on al Im p er i al b l o ck ad e, he d et er m i n es t h at t h e sm al l er ship- t o- ship co n f l i ct s m ak e m o r e sense. He d eci d es t o g o f or t h e Sq u ad r o n Lead er sp eci al i z at i o n , w i t h wh i ch his PC wi l l w o r k t o t each o t h ers how t o h an d l e t h e Em p ir e's b est p i l o t s in co m b at . Mak i n g t h e ef f o r t t o eval u at e t h e b ack st o r y an d o t h er d eci si on s f or ch ar act er cr eat i o n sh o u l d m ak e t h e final d eci si o n f or a st ar t i n g sp eci al i z at i on m u ch easier. The ch o i ce is u l t i m at el y m o r e sat i sf yi n g , as wel l , an d car r i es less ch an ce o f l at er r eg r et .
WHAT TASKS W ILL THE CHARACTER BE CALLED UPON TO PERFORM ? Wh en t h e PC is cal l ed o n b y Al l i an ce High Co m m an d t o g o on a m i ssi o n , w h at wi l l his sp eci f i c t ask s b e? Wh y w o u l d he be assi g n ed t o a p ar t i cu l ar g r o u p ? Al t er n at el y, w h at d o es t h e Pl ayer Ch ar act er d o f or t h e Reb el l i on o n a d ai l y basis? Is he fixing t h i n g s, p at r o l l i n g p er i m et er s, seek i n g su p p l i es, o r so m et h i n g else en t i r el y? In t h e p r eq u el m ovies, b o t h Pad m e an d Bail Or g an a can b e cl ear l y i d en t i f i ed as Di p l o m at s. Wh i l e Pad m e shows m u ch m o r e i n cl i n at i o n t o war d s t h e Am b assad o r sp eci al i z at i o n , Or g an a wo r k s m ag n i f i cen t l y as an Ag i t at o r d u r i n g t h e ear l y year s o f t h e Reb ellion er a. Chris an d Nola ar e b o t h l o o k i n g at p l ayi n g Di p l o m at s in an u p co m i n g cam p ai g n , b u t n ei t h er of t h em wan t s t o be r ed u n d an t . The Cam e Mast er encour ages t h em t o con si d er wh at each o f t h em sees as t h ei r PC's specif ic co n t r i b u t i o n t o b o t h t he d ai l y ef f o r t s o f t h e Alliance as well as t h ei r t ask s o n specif ic m issions. Nola t h i n k s i t wo u l d b e f un t o g o i n t o si t u at i on s an d st ir u p t h e p o p u lace against t h e Em pire. She wan t s t o b e som eone wh o can h el p t u r n p eop l e f r o m h er d ani m al s i n t o p r ed at or s, ensur i ng t h e m asses b eco m e less of a resource an d m o r e o f a b u r d en t o Im p er i al o p er at i ons. Chris, m eanwhile, realizes he likes t h e idea o f asset m an ag em en t , ensur i n g his t eam has what i t needs as well as ar r an g i n g t o g et his hand s on "t h e g o o d st uf f " whenever possible. Wi t h t hese consi d er at i on s, Nola realizes t h e Ag i t at o r specializat ion is a g o o d fit f o r her, while Chris d ecid es t o pursue t h e Qu ar t er m ast er sp ecializ at ion.
CHARACTER CREATION ACE O F REBELLION
Ace's eight career skills are Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space), and Ranged (Light). The Ace aut om at ically gains a rank in f our of these skills wit hout spending ex perience, an d receives a discount o n increasing t h em wit h f ut ure ex per ience point s.
A N A CE' S RO L E Pi l o t i n g vehicles, f r o m r ep u l so r l i f t sp eed ers t o m assive st ar shi p s an d ever yt h i n g in b et w een , is a f ai r l y co m m o n sk ill f or anyone w h o lives o u t si d e o f a co m p l et el y isol at ed , low- t ech societ y. However, wh en i t 's t i m e t o g et so m ewh er e f ast or p lung e int o t h e t h i ck o f veh i cu l ar co m b at , Aces are t h e ones p eo p l e w an t at t h e co n t r o l s. Ju st g et t i n g f r o m one place t o an o t h er is n o t en ou g h f or t h e Ace; t his f l i er wan t s t o g et t h er e f ast er, an d t o d o so w i t h st yle. He'd r at h er d ive h ead l o n g i n t o an ast er o i d f i el d w i t h half a d oz en ship s o n his t ai l t h an saf ely m ove car go d o w n a well- t r aveled h yp er sp ace lane. Aces are n o t t h e k i n d o f p eo p l e m ost t r an sp o r t co m p an i es w an t t o hir e t o m ove t h ei r g ood s. They are, however, i n ver y high d em an d when i t com es t o ship- t o- ship co m b at o f an y k i n d , o r when war m achines n eed t o b e m an eu ver ed i n t o place d u r i n g a planet - side b at t l e. The Ace isn't j u st a m ast er of p i l o t i n g an d d r i vi n g , b u t o f t en has a g i f t f or using veh i cu l ar weap o n s t o d ead l y ef f ect . He u n d er st an d s t h at sh o o t i n g is ab o u t m o r e t h an m er el y l o o k i n g t h r o u g h a scop e an d p u l l i ng a t r i g g er —l ead i n g t h e t ar g et , co m p en sat i n g f or t h e co m p l ex i t i es o f m o vi n g b o d i es in space, an d ai m i n g f or vu l n er ab l e syst em s m ak e t h e Ace a f or ce t o b e r eck o n ed w i t h i n an y d o g f i g h t o r sp eed er chase.
ACE SPECIALIZATIONS The t h r ee Ace sp eci al i z at i on s d el i n eat e wh er e Aces f i n d t h ei r niche w i t h i n t h e m i l i t ar y st r u ct u r e o f t h e Al l i an ce.
D RI VER- STEA D Y AT TH E W H EEL On o r ab ove t h e g r o u n d , t h e Dr iver b eco m es a p ar t o f t h e m ach i n e he d r i ves, an d he at t em p t s m an eu ver s n o design eng i neer ever i n t en d ed his veh i cl e t o d o . Mo st Drivers ar e h an d y w i t h a h yd r osp an n er , an d ab l e t o m ai n t ai n t h ei r veh i cl es—wh i ch is a g o o d t h i n g , co n si d er i n g how m u ch ab use t h ei r t oys t ak e. Drivers have t h e ad d i t i o n al st ar t i n g car eer sk ills o f Cool, Gunnery, M echanics, an d Piloting (Planetary), when t h i s is a PC's first sp eci al i z at i o n , t h e p l ayer m ay choose t wo o f t hese sk ills i n wh i ch t o gain a f ree rank . Mast er y o f his m ach i n es is a p r i m ar y f ocus f o r a Driver. In ad d i t i o n , so m an y t h i n g s can g o w r o n g o n a p l an et , esp eci al l y wh en p i l o t i n g a vehicle at insane speeds, t h at b ei n g p r ep ar ed f o r t h e wor st is a m aj or p ar t of t r ai n i n g f or m o st Dr iver s. Mo st Drivers ar e well awar e t h ey never g et t h e g l o r y or t h an k s a st ar h g h t er p i l o t d oes, b u t i t r ar el y m at t ers. The b i t e o f at m o sp h er e o n t h e wings o r t h e f eel of every b u m p an d g r oove o n t h e r o ad sp eak s t o t h em in ways t h e vacu u m o f sp ace never co u l d . The sheer var i et y of vehicles a Dr iver can co n t r o l o n a p l an et is a huge draw, each r ep r esen t i n g yet an o t h er o p p o r t u n i t y t o push a m ach i n e t o it s l i m i t s an d b eyo n d . Wi t h i n t h e Alliance, Drivers are hi g hl y val u ed , b o t h f or t heir cap aci t y t o get t h e m o st o u t of t h e l i m i t ed p l an et ar y co m b at vehicles availab le as well as f or t h ei r k nack f or k eep i n g such m achines in one piece (or at least l i m i t ed n u m b er o f pieces). In m ost cases, co m m an d er s in t h e Rebellion k now t o give a Dr iver a d est i n at i o n an d a g oal , an d t h en t o g et o u t o f t h e way an d l et hi m f i g u r e o u t t h e b est way t o g et t h er e an d get i t d on e.
GUN N ER- A LW A YS ON TARGET For t h e Gunner, t h e o u t p u t of a vehicle or ship w eap o n is t h e u l t i m at e ex p r essi on o f p r o j ect ed power. He sees m ast er y o f such weap o n s as a way f or a single p er son t o show t h e Em p i r e w h at i t m eans t o f i g h t f or f r eed o m an d j u st i ce, an d t o d o so t o g r eat ef f ect iveness. He also sees his r ole as t h e d ef en d er of all wh o r i d e w i t h h i m in wh at ever vehicle he's cr ewi n g . Gunners gain Discipline, Gunnery, Ranged (Heavy), and Resilience as ad d i t i o n al car eer sk i l l s; t h ey g et a free rank in t w o of t hese if t his is t h ei r f ir st specializat i o n . Gunners ar e o f t en f aced w i t h t er r i f yi n g o d d s o r u n k n own t h r eat s r eq u i r i n g nerves o f st eel . Wh en t h ei r
p o si t i o n s ar e o ver r u n , hand- t o- hand fighting is o f t en t h e o n l y ch oi ce t h ey have. Larger b l ast er s an d si m i l ar r ang ed weap o n s ar e also o f t en of i n t er est t o t h e Gunner. Wh et h er t h e Gu n n er is l ayi n g d o w n a field o f f ir e f r o m t h e d o o r o f a t r an sp o r t sh i p in a h o t l an d i n g zone or f i r i n g p i n p o i n t vol l eys at a st ar cr u i ser 's sh i el d g ener at or s, he is m o r e t h an co m f o r t ab l e w i t h t h e idea of p o ssessing large am o u n t s o f firepower. He k nows t h e value of w h at he d oes, an d t h e sheer t h r i l l of u n l eash i n g so m u ch d evast at i o n w i t h each p u l l o f t h e t r i g g er is ver y sat i sf yi n g . Th e r esu l t an t ex p l o si o n o f an en em y t ar g et is a p ayo f f w o r t h f ar m o r e t h an an y m o m en t of glor y. Pr o f i ci en t Gunner s ar e a t r u e asset i n t h e Al l i an ce, an d t h e b est ones ar e usually assigned t o t h e m o st i m p o r t an t d ef ensive p o st s, assault vehicles, an d ships. In m o st b at t l es w i t h t h e Em p ir e, ever y single sh o t co u n t s. It 's t h e Gunner 's j o b t o m ak e sure i t co u n t s heavily an d w i t h g r eat p u r p o se.
PI LOT- BOUN D FOR TH E STARS Ou t am o n g t h e st ars, engines scr eam i n g t h r o u g h t h e co ck p i t wh i l e he p er f o r m s a m an eu ver t h at w o u l d send lesser beings i n t o seizures or unconsciousness, t h e Pi l ot is t r u l y him self . Wh i l e t h e sheer j o y o f f l yi n g is o f t en r ewar d i n g , m o st Pilot s gain t r u e sat i sf act i on wh en t h ey p i t t h em sel ves an d t h ei r m achines against an aggressor f or ce an d d u el i t o u t in t h e b lack ness of space. For Pilot s, Ast rogat ion, Gunnery, Piloting (Planet ary), an d Piloting (Space) ar e ad d i t i o n al car eer sk ills, t wo o f wh i ch t h e PC can choose t o g ain a f ree r an k in if t h i s is his first sp eci al i z at i o n . In ad d i t i o n t o b ei n g sk i l l ed at f l yi n g an d k n o w i n g wh er e t o g o, Pi l ot s m u st also b e ex ceed i n g l y t o u g h an d t r ai n ed t o en d u r e t h e har shest co n d i t i o n s if t h ey are g o i n g t o have t h e sl i g h t est chance o f su r vi vi n g wh en t h e w o r st h ap p en s. No o n e d eni es t h e sp eci al place Pi l ot s have in a m i l i t ar y o r g an i z at i o n , least of all t h e Pi l ot s t hem sel ves. Mo st have at least a cer t ai n am o u n t of cock i ness (som et i m es b o r d er i n g on ar r og an ce), wh i ch is t o b e ex p ect ed wh en a p er son wr ap s a f ew t on s o f m ach i n er y ar o u n d h i m sel f an d hur ls i n t o t h e vo i d of sp ace t o r eg u l ar l y risk i n st an t vap o r i z at i o n . The aver ag e lif e ex p ect an cy o f a t yp i cal Al l i an ce st ar h g h t er Pi l ot en g ag ed w i t h Im p er i al f or ces is ex t r em el y l ow; o n l y by b ei n g t h e ver y b est d o es a Pi l ot st an d a chance o f sur vival o r success. No t sur p r isingly, t r u e Pilot s ar e co n si d er ed a p r ecious co m m o d i t y in t h e Alliance. Co m m an d er s ar e o f t en seen as b ei n g t o o cau t i o u s in d ep l o yi n g t h em ; each m ission is al m o st g u ar an t eed t o cost at least a f ew lives an d a few m achines. The Rebellion u l t i m at el y st and s or f alls on t h e cap aci t y o f i t s Pilot s t o f ace t h e o ver wh el m i n g o d d s o f t h e Em pire's b est an d som eh ow b e b et t er .
A CE ST O RI ES Sen t i en t beings crave m o vem en t , an d m an y ar e d r i ven by t h e desir e t o m ast er m ach i n es b y t h e f or ce o f t h ei r own will f or t h e sak e o f m o t i o n an d power. Th e Ace, i n p ar t i cu l ar , is co m p el l ed t o p er f ect his co n t r o l o f veh i cles an d g u n n er y t o acco m p l i sh f eat s of g r eat ness an d d ar i n g , wh et h er it 's n avi g at i n g a ser ies o f d ead l y can yons, f en d i n g of f h o r d es of en em y f i g h t er s f r o m a t u r b o laser p l at f o r m , o r ek i n g o u t a f ew m o r e u n i t s of sp eed t o escap e an Im p er i al b at t l e cruiser. How m i g h t an Ace co m e t o serve t h e Al l i an ce w i t h such p u r su i t s? •
Pride: Man y Aces k now f r o m an ear l y age t h ey ar e special am o n g t h ei r peers. Th ei r love o f m ach i n es t r an sl at es t o ex p er t i se b eyo n d m er e p r o f i ci en cy, m ak i n g t h em t h e ones cal l ed u p o n wh en t ask s i n vol vi n g t h o se m ach i n es ar e r eq u i r ed . A t r u e Ace will o f t en seek challenges ab ove an d b eyo n d w h at he has f aced so far, h ead i n g o u t i n t o t h e g al ax y t o m ast er new m ach i n es u n d er ever m o r e d i f f i cu l t ci r cum st ances. Truly, n o t h i n g co u l d b e m o r e d em o n st r at i ve o f m ast er y t h an p i t t i n g one's sk ill against t h e b est t h e Em p i r e has t o of f er .
Obligat ion: Mo st Aces have o t h er s t o t h an k f or t h ei r t r ai n i n g an d t h ei r ad van ced k n o wl ed g e of t h e m ach i n es w i t h wh i ch t h ey ar e such ex p er t s. Men t or s, wise vet er ans, an d eng i neer s wi l l i n g t o give a yo u n g , eager h o t sh o t a chance t o t est a new veh i cle o r w eap o n st an d b eh i n d m an y o f t h e g r eat est Aces in t h e galax y. Per haps t h o se sam e f olk s cam e t o a b ad en d , t h an k s t o t h e Em p ir e, w i t h t h ei r last wishes b ei n g t h at t h ei r p r o t eg e st an d against t h i s i m p l acab l e enem y. It co u l d i n st ead b e t h e m en t o r is y et alive, an d having signed on w i t h t h e Alliance, he has i n vi t ed his f avor i t e st u d en t t o j o i n h i m . Daring: Man y Aces ar e ab so l u t el y ad d i ct ed t o t h e r ush t h ey g ain wh en b eh i n d t h e st i ck , wh eel , or t r i g g er h o u si n g . Never k n o w i n g wh i ch m o m en t m ay b e t h e last is a d r u g t h e Ace can never g et en ou g h o f , an d f i g h t i n g f or t h e u n d er d o g s of a galact ic- scale war is t h e u l t i m at e sour ce o f t h at h i g h . Such an Ace wi l l vo l u n t eer f or ever y m i ssi on ; he's never t r u l y h ap p y unless t h e t u r b o l aser b ol t s are f l yi n g all ar o u n d h i m as t h e engines scr eam at t h e t o r t u r e t h ey are p u t t h r o u g h in a n ear l y i m p o ssib le t u r n .
ZAL - AN ACE IN THE REBELLION Zal Ar t h a never f i t in. Bo m and r aised on Chandrila, Zal should have been a nat ure- loving, peace- making scholar like m o st of t h e r est of her fam ily and, in f act , m o st of t h e r est of t h e planet . Bu t while her b r ot h er and si st er s were playing wi t h t h ei r p et squalls and t ak ing dance and elocut ion lessons, Zal was racing speeders t h r o u g h t he cr yst al canyons and breaking cur f ew. As soon as she was old enough, Zal lef t Chandrila and enrolled in t he Rengali Im perial Naval Academ y, bringing not hing wi t h her f r o m Chandrila b ut a lucky ch ar m m ade f or h er by her older brot her. All she want ed out of life was t o si t behind t h e st ick of a st ar f i g h t er . Wh i l e at t he academ y, Zal f aced const ant h ar assm en t , d i scr i m i n at i on , and der ision f r o m i n st r u ct o r s and st u d en t s alike. Un d et er r ed , Zal pushed t hr ough and dist inguished herself t i m e and t i m e again bef ore g r ad uat ion. Unf ort unat ely, d i scr i m i n at i on gr aduat ed wi t h her. Af t er being t u r n ed down f or num er ous choice assi g n m en t s, she was finally placed as a sh u t t l e pilot (a p ost Zal found at least as boring as cont em p l at i ng t h e idyllic beaut y of t h e woods back on Chandrila). Wh en she shar ed her f r u st r at i o n wi t h a f riendly Senat or she was f er r ying, she finally learned why she had been denied a co m b at p ost i ng : Im perial Naval Com m and susp ect ed her of Rebel sym pat hies due t o her Chandrilan up b r inging. Fr ust r at ed wit h t he Em pire and unhappy wi t h her st alled career, Zal decided t o prove Im perial Naval Com m and r ight and def ect ed t o t he Rebel Alliance. She was assigned t o a st ar f i g h t er squadron, t he Soaring Dact illions. In m ere weeks, she was piloting an X- wing in com b at sit uat ions. Af t er a high- at t rit ion raid on t he Fondor shipyards lef t t he Dact illions under st r en g t h , her squadron was reassigned as t est pilot s f or t he new A- wing fight er, st at ioned on Cardooine. A week later, t h e Dact illions scr am b l ed again, t his t i m e using u n t est ed p r ot ot yp e A- wing f i g h t er s t o repulse an Im perial r ai d on Cardooine. Though t he Dact illions pushed back t h e Im perials and t he A- wing proved it self a superlat ive int er cept or , t he co st was high. Zal, perhaps p r o t ect ed by her lucky ch ar m , was one of only t wo Soaring Dact illions t o survive t he b at t l e. In t h e wake of t hese event s, Zal r eq uest ed (and received) a t r an sf er t o Special Oper at ions. Zal couldn't be happier wi t h t his assignm ent , or wi t h her role in t h e Rebellion.
Ace: Driver Talent Tree Career Skills: Astrogation, Cool, Gunnery, M echanics, Perception, Piloting (Planet ary], Piloting (Space), Ranged (Light) Driver Bonus Career Skills: Cool, Gunnery, M echanics, Piloting (Planetary)
ALL- TERRAIN DRIVER Take a Full Th r o t t l e act i o n ; m ak e a H a r d ( • • • ) Pi l o t i n g ch eck t o incr ease a vehicle's t o p sp eed b y 1 f or a n u m b er o f r o u n d s eq u al t o Cu n n i n g .
Do n o t suf f er usual p enal t ies f or d r i vi n g t h r ou g h dif f icult t er r ai n wh en using Pil ot i n g (Planet ary).
Wh en r ep ai r i n g syst em st r ai n o n a st ar sh i p o r veh i cl e, r ep ai r 1 ad d i t i o n al syst em st r ai n p er r an k o f Fine Tuni ng .
Rem o ve • p er r an k o f Gear h ead f r o m Mech an ics ch eck s. Hal ve t h e cr ed i t co st t o a d d m o d s t o at t ach m en t s.
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Suf f er I st r ai n t o at t em p t Full Th r o t t l e as a m an eu ver an d d ecr ease it s d i f f i cu l t y t o A v er ag e
Increase d ef ense of vehicle o r st ar sh i p b ei n g p i l o t ed b y 1 p er rank of Def ensive Dr i vi ng .
Rem ove • p er r ank o f Sk illed Jo ck ey f r o m Pi l ot i n g (Planet ary) an d Pi l o t i n g (Space) check s.
Suf f er a n u m b er of st rain t o ad d an eq u al n u m b er of # t o Init iat ive checks. St r ain suf f er ed can n o t ex ceed rank s in Rapid React ion.
Gain + 1 st r ai n t h r esh o l d .
Count vehicle o r st ar sh i p p i l o t ed as h avi n g a si l h o u et t e 1 l ower wh en b ei n g at t ack ed .
Wh en r ep ai r i n g syst em st r ai n o n a st ar sh i p o r vehicle, r ep ai r 1 ad d i t i o n al syst em st r ai n p er r an k o f Fine Tu n i n g .
Gain + 2 w o u n d t h r esh o l d .
Rem ove • p er r ank o f Sk illed Jo ck ey f r o m Pilot i n g (Planet ary) an d Pi l o t i n g (Space) check s.
On ce p er session, m ay rer oll an y 1 Pi l ot i n g (Planet ar y) o r Gu n n er y check .
Rem o ve • p er r an k o f Gear h ead f r o m M ech an ics ch eck s. Hal ve t h e cr ed i t co st t o ad d m o d s t o at t ach m en t s.
Wh en p i l o t i n g a sh i p o r vehicle, t ak e a Full St op m aneuver t o r ed u ce sp eed t o z er o an d suf f er syst em st r ai n eq u al t o t h e sp eed r ed u ced .
On ce p er r o u n d w h en d r i vi n g a vehicle, m ay suf f er 2 st r ai n t o p er f o r m any act i o n as a m aneuver.
Gain + 1 t o a single charact erist ic. This can n o t b r i n g a charact erist ic ab ove 6 .
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P Wh en p er f o r m i n g Full Th r o t t l e, t o p sp eed i n creases b y 2 i n st ead o f 1.
CHARACTER CREATION A C E
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R E B E L L I O N
Ace: Gunner Talent Tree Career Skills: Astrogation, Cool, Gunnery, M echanics, Perception, Piloting (Planetary), Piloting (Space), Ranged (Light) Gunner Bonus Career Skills: Discipline, Gunnery, Ranged (Heavy), Resilience
May r educe any Crit ical Inj ury suf f ered b y 10 per rank of Durable t o a m i n i m u m o f 1.
Cai n + 1 st r ai n t h r esh o l d , h
Cai n + 2 w o u n d t h r esh o l d .
Up o n unsuccessf ul at t ack wi t h a st ar ship o r vehicle weap o n , m ay sp end O O per r ank o f Over wh el m Defenses. Reduce t h e def ense in t h e t ar g et ed z one b y 1 f or every f > 4*> sp en t .
Per f o r m t h e Br ace m an eu ver t o r em o ve • p er r an k o f Br ace f r o m n ex t act i o n . Th i s m ay o n l y r em o ve • ad d e d b y en vi r o n m en t al ci r cu m st an ces.
Cannot r u n o u t o f am m o d u e t o ^ . It em s w i t h Li m i t ed A m m o q u al i t y r un o u t of am m o as n o r m al .
Gain + 1 soak value.
Choose 1 w eap o n , ar m or , o r o t h er i t em an d give i t a p er m an en t i m p r o vem en t while it r em ains in use.
Up on successful at t ack wit h a st arship o r vehicle weap on , m ay spend O O t o reduce t h e m ax i m u m speed of t h e t ar get b y 1 unt il t he end of t he nex t r ou n d .
P On ce p er r o u n d , m ay p er f o r m a True A i m m aneuver t o gain b en ef i t s o f ai m i n g an d u p g r ad e co m b at check on ce per rank of True Ai m .
P May reduce any Crit ical Injury suf f ered b y 10 per r ank of Durable t o a m i n i m u m o f 1.
P Gain + 2 w o u n d t h r esh o l d .
Gain + 1 soak value.
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May sp end 1 Dest iny Point t o ignore ef f ect s o f Crit ical Injuries o n Brawn o r Ag i l i t y checks unt il t he en d o f t h e encount er.
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Per f o r m t h e Br ace m an eu ver t o r em o ve • p er r an k o f Br ace f r o m n ex t act i o n . Th i s m ay o n l y r em o ve • ad d e d b y en vi r o n m en t al ci r cu m st an ces.
Choose 1 w eap o n , ar m or , o r o t h er i t em an d give i t a p er m an en t i m p r o vem en t whi l e it r em ains in use.
P Gain + 1 t o a single charact er ist ic. This can n ot b r i n g a char act er ist ic ab ove 6 .
CHARACTER CREATION A C E
O F
R E B E L L I O N
Perm ission grant ed to photocopy For personal use only. El LFL. 13 FFG.
Up o n unsuccessful at t ack wi t h a st arship o r vehicle weap o n , m ay sp end O O per rank of Over wh el m Defenses. Reduce t h e def ense in t h e t ar g et ed zone b y 1 f or every t > O sp ent .
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On ce p er r o u n d , m ay perf o r m a True A i m m aneuver t o gain b en ef i t s of aim ing an d up gr ad e co m b at check once per rank o f True Ai m .
Ace: Pilot Talent Tree Career Skills: Astrogation, Cool, Gunnery, M echanics, Perception, Piloting (Planet ary), Piloting (Space), Ranged (Light) Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planet ary), Piloting (Space)
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Rem o ve • p er r an k o f Gal ax y M ap p er f r o m Ast r o g at i o n ch eck s. A st r o g at i o n ch eck s t ak e half n o r m al t i m e.
Take a Full Th r o t t l e act i o n ; m ak e a Har d ( 4 4 4 ) Piloting check t o incr ease a vehicle's t o p sp eed b y 1 f or a n u m b er o f r o u n d s eq u al t o Cu n n i n g .
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Rem ove • p er r ank o f Sk illed Jo ck ey f r o m Pilot ing (Planet ar y) an d Pi l o t i n g (Space) checks.
Sp en d 1 Dest iny Point t o ad d ad d i t i o n al d am ag e eq ual t o half Ag i l i t y (r ou n d ed up) t o one hit o f successful at t ack m ad e wi t h ship o r vehicle- m ount ed weap onr y.
IM PROVED FDLL THROTTLE
IM PROVED DEAD TO RIGHTS
Suf f er 1 st r ai n t o at t e m p t Full Th r o t t l e as a m an eu ver an d d ecr ease i t s d i f f i cu l t y t o Average [4) 4))-
On ce p er r o u n d , m ay m o u n t o r d i sm o u n t a vehi cl e o r b east , o r en t er a co ck p i t o r w eap o n st at i o n o n a veh i cl e, as an i n ci d en t al .
I l:MJI.I:lJJ.il]J:l'l^ Rem o ve • p er r an k o f Gal ax y M ap p er f r o m A s t r o g at i o n ch eck s. A st r o g at i o n ch eck s t ak e half n o r m al t i m e.
Wh en r ecover i n g st r ain af t er an encount er , recover 1 ad d i t i o n al st r ai n p er r ank of Rap i d Recovery.
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Sp en d 1 Dest iny Point t o ad d ad d i t i o n al d am ag e eq ual t o Ag i l i t y (r ound ed up) t o one hit o f successful at t ack m ad e wi t h ship o r vehicle- m ount ed weap onr y.
v
Gain + I st r ai n t h r esh o l d ,
On ce p er sessi o n , m ay rer oll an y 1 Pi l o t i n g (Sp ace) o r Gu n n er y ch eck .
SUPREM E FULL THROTTLE Gain + I st r ai n t h r esh o l d . Wh en p er f o r m i n g Full Th r o t t l e, t o p sp eed i n cr eases b y 2 i n st ead o f
• • N.IWJI.I M On ce per r o u n d w h en p i l o t ing a st ar shi p , m ay suf f er 2 st r ai n t o p er f o r m an y act i o n as a m aneuver.
•
Count vehicle or st ar ship p i l o t ed as having a si l h o u et t e 1 l ower wh en b ei n g at t ack ed .
Incr ease d ef ense o f vehicle o r st ar sh i p b ei n g p i l o t ed b y 1 p er r ank o f Def ensive Dr i vi n g .
P
Gain + 1 t o a single charact erist ic. This can n o t b r i n g a char act er ist ic ab ove 6 .
BRILLIANT EVASION Gain + 2 w o u n d t h r esh o l d . On ce p er en co u n t er m ay t ak e Br i l l i an t Evasion act i o n . Select 1 o p p o n en t an d m ak e an op p osed Piloting (Planet ary) o r (Space) check t o st o p o p p o n en t f r o m at t ack i n g char act er f or r ou n d s eq u al t o Ag i l i t y.
\ Perm ission grant ed to phot ocopy For personal use only. © LFL. 0 FFG.
Co m m an d er ' s ei g h t car eer sk i l l s ar e Coercion, Cool, Discipline, Knowledge (Warf are), Leadership, Percept ion, Ranged I (Light), an d Vigilance. He au t o m at i cal l y I gains a r an k in f o u r of t h ese sk ills wit hI o u t sp en d i n g ex p er i en ce, an d gains a I d i sco u n t o n i n cr easi n g t h em w i t h f u t u r e ' ex p er i en ce p o i n t s.
A C O M M A N D ER' S RO L E
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In d i vi d u al war r i o r s can act b r avel y an d w i t h r esolut e d et er m i n at i o n , acco m p l i sh i n g g r eat t h i n g s. They can also cause u n t o l d havoc w i t h o u t any real achievem en t , save p r o p er t y d am ag e an d loss of life, i n cl u d i n g t h ei r o w n . A m o t l ey m o b of p eop l e cap ab l e of vi ol en ce is o n l y a t h r eat u n t i l a m o r e d i sci p l i n ed f or ce ar r ives to put it down. The r ol e of a Co m m an d er is t o organize, m anage, an d lead t h e f i g h t er s an d o t h er p eo p l e wh o ser ve in a m i l i t ar y f or ce so t h ey acco m p l i sh t r u l y g r eat t h i n g s t og et h er . He m u st see t h e b i g g er p i ct u r e, m ak e t h e h ar d d eci si on s, an d m o t i vat e his p eo p l e t o char ge i n t o t h e jaws of d eat h f or a g r eat er cause, all while never wast i n g p er so n nel or r esour ces. Wi t h o u t g o o d Co m m an d er s, t r u e vi ct o r y is m p o ssi b l e f or any m i l i t ar y. Wh et h er on t h e b r i d g e of a cap i t al sh i p , f l yi n g in f o r m at i o n wi t h a sq u ad of st ar f i g h t er s, o r st an d i n g on a hill sh o u t i n g en co u r ag em en t t o his t r o o p s, t h e Co m m an d er is t h e t r u e h ear t an d soul of t h e Al l i an ce m i l i t ar y. In his hand s lies t h e key t o vi ct o r y or d ef eat .
COMMANDER SPECIALIZATIONS Co m m an d er s have t h r ee ar eas wh er e t h ey ar e n eed ed in t h e Al l i an ce, an d t h e t h r ee sp eci al i z at i on s r ef l ect t hose niches.
COM M ODORE- CAPITAL COM M AND Each an d ever y cap i t al sh i p t h e Al l i an ce has is val u ab l e, which m eans t h at each Co m m o d o r e given on e t o co m m an d has ear n ed t r em en d o u s r esp ect an d t r u st . Even t h o se Co m m o d o r es w h o ar e n o t act u al l y cap t ai n s o f p ar t i cu l ar ships, i n st ead o p er at i n g in an o t h er k ey su p p o r t r ole, have d em o n st r at ed g r eat g i f t s f o r st r at eg i c t h i n k i n g an d r esour ce m an ag em en t on a large scale. Co m m o d o r es ad d Ast rogat ion, Com put ers, Knowledge (Education), an d Knowledge (Out er Rim) t o t heir car eer skills. If t hi s is t h e f irst sp eci al i z at i on f or a PC, t wo of t hese f ou r skills gain a f ree r ank when t h ey are ch osen . In ad d i t i o n t o m ai n t ai n i n g ex t r ao r d i n ar y cal m in st ressf ul si t u at i o n s an d p r o vi d i n g st r o n g g u i d ance t o t h ose ar o u n d h i m , a Co m m o d o r e is b est served by u n d er st an d i n g t h e i n cr ed i b l y t echni cal asp ect s o f navigat ing t h e st ars an d m an ag i n g t h e cr u ci al r esour ces of his sh i p . Co m m o d o r es t en d t o sp en d ver y l i t t l e t i m e o n an y p l an et , having ch osen a p at h p l aci n g t h em f i r m l y in t h e st ars w i t h har d sh i p d eck s u n d er t h ei r f eet . Th ey relish b o t h t h e d ai l y challeng e of k eep i n g a sh i p an d it s cr ew o p er at i n g at p eak cap aci t y an d f aci n g t h e st r at eg i c challenges o f cap i t al ship en g ag em en t s. Th e g r eat est Co m m o d o r es f i n d t h em sel ves m an ag i n g n o t j u st a si ngle sh i p , b u t a f l eet of t h em , m at ch i n g wi t s ag ai n st t h ei r enem y co u n t er p ar t s in a huge g am e w i t h ver y d ead l y con seq u en ces f or each an d ever y p i ece in play. Ef f ect ive Co m m o d o r es ar e even m o r e p r eci o u s t h an Pilot s f or t h e Al l i an ce Navy. An yo n e sh o wi n g a cap acit y f or t h e r ol e lik ely f i n d s hi m sel f g r o o m ed heavi l y f or event ual co m m an d . The Reb el l i on f aces t h e m i g h t o f t h e Im p er i al Navy w i t h b u t a f r act i o n o f t h e t o n n ag e in cap i t al ships, so each on e m u st b e co m m an d ed b y t h e ab so l u t e b est .
SQUADRON LEADER- SH I P- TO- SH I P Thoug h p er h ap s t h e m o st i m p o r t an t en g ag em en t s involve cap i t al ship s, t h e d ai l y st r u g g l e f or sur vival an d vi ct o r y h ap p en s at a m u ch sm al l er scale. Sn u b f i g h t er s, sm all g unshi p s, co m b at ai r sp eed er s, an d h o ver t an k s go ham m er - and- t ongs ag ai n st t h e m assive Im p er i al war m ach i n e, an d it 's o n l y t h e t act i cal g en i u s an d d ar ing o f t h o se wh o l ead t hese u n i t s k eep i n g t h em alive. The b est Sq u ad r o n Lead er s even m an ag e t o pull o u t m o r e t h an t h ei r f air share of vi ct o r i es. Sq u ad r o n Lead er s have access t o Gunnery, M echanics, Piloting (Planet ary), an d Piloting (Space) as
t h ei r ad d i t i o n al car eer sk ills. As t h e f ir st sp eci al i z at i on choi ces, t w o o f t hese sk ills can b eg in w i t h a f ree r ank . Sq u ad r o n Lead er s t en d t o k n o w t h ei r m achines ver y wel l , an d of cour se t h ey n eed t o b e ab l e t o o p er at e t h e sam e t yp es of vehicles t h ey ar e co m m an d i n g . Sq u ad r o n Lead er s r ar ely l ead f r o m t h e rear. Mo r e o f t en t h an n o t , t h ei r s ar e t h e f ir st ship s o r vehicles t o engage t h e enem y, an d t h ey'r e t h e last ones o u t of a co m b at zone (if t h ey g et o u t at all). Lead i n g by ex am p l e is a way o f lif e f o r a Sq u ad r o n Leader, an d h e w o n 't ask an yo n e t o d o w h at he's n o t r ead y t o d o him self . He r i d es his t eam t o k eep t h ei r m ach i n es in t o p shap e, an d he t r ai n s t h em co n st an t l y. He wan t s b o t h crew an d m ach i n es b ack in t h e hangar when t h e m ission is over, an d he d o es wh at ever i t t ak es t o m ak e i t h ap p en . Al l i an ce High Co m m an d k nows ever y single b at t l e is i m p o r t an t , an d m o st o f t h em ar e w o n at t h e f r o n t line, b y m ech an i z ed d et ach m en t s an d st ar h g h t er sq u ad r o n s u n d er t h e co m m an d o f Sq u ad r o n Leaders. Th e u p p er ech el on s are co n st an t l y o n t h e l o o k o u t f or an yo n e w i t h t h e r i g h t q u al i t i es t o i n sp i r e an d l ead p i l o t s an d vehicle crews i n t o t h e w o r st k i n d s of hell an d b ack ag ai n .
TACTICIAN - ON THE GROUN D Al l o f t h e vi ct o r i es in space, i n t h e air, an d even o n t h e g r o u n d m ean n o t h i n g if t h e w i n n i n g f or ce can n o t h o l d t h e t er r i t o r y t ak en . At t h e en d o f t h e day, a f ew t r o o p s w i t h b l ast er s an d b o m b s can d i sab l e an y i n st al l at i o n , d i sr u p t an en t i r e d ef en si ve g r i d , an d cr eat e t h e co n d i t i o n s o f vi ct o r y. They d o so u n d er t h e co u r ag eo u s an d savvy l ead er sh i p of a Tact ician. The ad d i t i o n al car eer sk ills f or a Tact ician ar e Brawl, Discipline, Leadership, an d Ranged (Heavy) Two of t hese f ou r skills b eg in w i t h a f ree r ank if t hi s is t h e first sp eci al i z at i on chosen f or t h e PC. Tact icians o f t en insist on b ei n g ab l e t o f i g h t even w i t h o u t weap o n s if cal l ed u p o n t o d o so, an d m an y p r ef er heavier weap on s f o r co m b at . Ad d i t i o n al l y, t h ey ar e t h e ones wh o m u st b e t r u e leader s, even in t h e face of t h e wo r st p ossib le o d d s. Wh en all is g o i n g wel l , a Tact ician t en d s t o be t h e p er son t h e r est o f a t eam gr ouses ab o u t over t o o m u ch w o r k , m o n o t o n o u s d u t i es, an d r ep eat ed t r ai n ing. However, wh en t h e b l ast er f ir e is f l yi n g an d p eo p l e are scr eam i n g an d d yi n g all ar o u n d , t h e t eam l ook s t o t h e Tact ician t o l ead t h em , w h et h er it 's o u t o f d an g er o r i n t o g l or y. A Tact ician assesses t h e si t u at i o n at all t i m es, l o o k i n g f or t h e b est way t o acco m p l i sh t h e m issi on an d k eep his p eo p l e alive. His t eam d ep en d s o n h i m f or t hese sk ills. By Al l i an ce p h i l o so p h y, Tact icians ar e m ad e, n o t b o r n . Bat t l ef i el d p r o m o t i o n s h ap p en co n st an t l y, f or Al l i an ce g r o u n d f or ces suf f er t h e g r eat est losses co n st an t l y. Those w h o show an y cap aci t y f o r l ead er sh i p ar e b r o u g h t u p in r ank r ap i d l y wh en t h e n eed calls. Ot h er s ar e cu l t i vat ed m o r e f u l l y f o r t h e m o st i m p o r t an t an d d an g er o u s m issions. The Al l i an ce is blessed
CHARACTER CREATION ACE O F REBELLION
wi t h a high p r o p o r t i o n of t al en t ed i n d i vi d u al s; w h at it need s are special i n d i vi d u al s w h o can or ganiz e an d lead t h em .
COMMANDER STORIES Wh et h er it 's l ead i n g a sm all t eam of t r o o p er s i n t o a f or est f ull of en em y sol d i er s or ad van ci n g a f l eet of co n si d er ab l e size an d p ower i n t o a d esp er at e b at t l e f or t h e f at e of an en t i r e sect or, Co m m an d er s f i n d t h em sel ves in r oles of g r eat an d grave r esp o n si b i l i t y. Wh at d r i ves so m eo n e t o t ak e u p t h e ch al l en g e of such a d em an d i n g calling? How m i g h t a b ei n g d i scover his g i f t s f or l ead er sh i p an d d eci d e t o use t h em f or t h e Al l i an ce? •
Leg acy: Ther e are f am i l i es k n o wn f or p r o d u ci n g g r eat lead er s, esp eci al l y t h o se w i t h a h i st o r y of m i l i t ar y service. Scient ist s w o u l d p o i n t t o g en et ics, soci ol og i st s t o u p b r i n g i n g an d ed u cat i o n . The co m b i n at i o n of t hese el em en t s lik ely has an i n f l u ence, yet at t h e h ear t of any ch i l d lies t h e n eed f or ap p r o val f r o m a p ar en t . Fol l owi n g in t h e f o o t st ep s of t hose w h o have g o n e b ef or e, a Co m m an d er t ak es up t h e blast er , st r ap s it o n , an d st ep s f o r w ar d
t o lead f or ces as his p r ed ecessor s d i d . Wh et h er he d o es so f or t h e sam e cause t h ey d i d , or against all t h ey ever f o u g h t for, is an o t h er m at t er . Ci r cu m st an ce: Bat t l ef i el d com m i ssi on s are a t i m e- h o n o r ed t r ad i t i o n by wh i ch m an y Co m m an d ers ar e m ad e. By si m p l e ex p ed i en ce of b ei n g t h e m o st co m p et en t p er so n t o sur vive an en g ag em en t wi t h t h e enem y, a m er e soldier, p i l o t , or t ech n i cian m ay find him self su d d en l y in a Co m m an d er 's role. Som e f ail t o rise t o t h e occasi on , o f t en r esult i ng in f ailur e an d even cat ast r o p h e. Ot h er s, h owever, em b r ace t h e d est i n y t h ey've b een g r an t ed , b eco m i n g a t r u e asset t o t h e Reb el l i on . D u t y : For som e, t h e call of d u t y is i m p o ssi b l e t o ignor e. They d i d n o t choose t o be b o r n w i t h t h e g i f t of l ead er sh i p , yet t h ey r ecognize in t hem selves t h e ab i l i t y t o i n sp i r e o t h er s t o act s of gr eat ness in t h e f ace of t er r i b l e o d d s. Such Co m m an d er s t ak e on l ead er sh i p b ecau se t h ey sincer ely f eel t h ey d o n o t have a choi ce. They m i g h t k eenly f eel every d eat h of t h o se wh o f o l l o w t h em , b u t t h ey k now t h ey w o u l d f eel ever y d eat h caused b y t h ei r inact i o n f ar m or e.
ARKHAN - A COMMANDER IN THE REBELLION Wh en Sup r em e Chancellor Palpat ine b ecam e Em p er or Palpat ine at t h e close of t h e Clone War s, i t was already obvious t o som e t h at a new w ar was on t h e hor izon. Ar k han Br em ' t u , t h en a young lieut enant in t h e Bot hawui Def ense Cor p s, was one of t h ese individuals. Init ially su p p or t i ve of t h e Chancellor, Ark han enl i st ed in t h e BDC d ur ing t h e early days of t h e Clone War s and was deployed in a num b er of peacekeeping and count er - int elligence op er at i on s on Bot h awu i . As he ob ser ved t h e increasingly d r aconian t act i cs used by t he Republic f or ces t h r o u g h o u t t h e co n f l i ct , he becam e incr easingly con cer n ed . Wh en Or d er 6 6 was i n i t i at ed and t h e Jed i Or d er was ex t er m i n at ed , including a handf ul of p er sonal f r i end s Ar k han had m ade over t h e cou r se of t h e war, he saw a r enewed w ar as inevit able. Ark han i m m ed i at el y began seek ing o u t like- m inded people on Bot hawui and beyond. Over t h e nex t 2 0 year s, he laid t h e g r ou n d wor k f or a dozen Rebellion cells and had a m i n o r — b u t l au d ab l e—r o l e in t h e cr eat i o n of t h e Alliance t o Rest o r e t h e Republic. Over t h e year s, Ark han has been living a d ang er ous life. Al t h ou g h broadly sym p at h et i c t o t h e Rebellion, t h e p olit ical est ab l i sh m en t of Bot hawui has been heavily invest ed in r em ai n i n g n eu t r al in t h e civil war ; i t would not have su p p o r t ed or def ended Ark han in t h e sl i g h t est if he had been ex posed t o t h e Em p ir e. In f act , if t hey had f el t t h at Ar k han wer e likely t o be ex p osed , t hey m i g h t have el i m i n at ed hi m t h em sel ves t o sp ar e Bot hawui t h e em b ar r assm en t . And t h e ag en t s of t h e Em p i r e, of co u r se, wer e ever ywher e. To be able t o evade his enem ies and m ake co n t act w i t h p ot en t i al Rebellion r ecr u i t s, Ar k han was f or ced t o be slow t o t r u s t and har d t o r at t l e. In r ecen t year s, t h e Rebellion has f inally com e out of t h e shadows and Ark han's lonely, secr et w ar is over. No m o r e secr et s and lies and u n cer t ai n t y. Now Ar k han is assigned t o Alliance Special Op er at i on s, an or ganiz at ion he helped cr eat e, and is assu m i n g f ield co m m an d of Special Op er at i ons g r ou p s t o f inally st r i k e back ag ai n st t h e so- called Em p i r e.
Commander: Commodore Talent Tree Career Skills: Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Vigilance Commodore Bonus Career Skills: Astrogation, Computers, Knowledge (Education), Knowledge (Outer Rim)
I Wh en r ep ai r i n g h u l l t r au m a o n a st ar sh i p o r veh i cl e, r ep ai r 1 ad d i t i o n al h u l l t r au m a p er r an k o f Sol i d Rep air s.
Ad d • p er r ank o f Co m m an d w h en m ak i n g Leadership checks. Af f ect ed t ar get s ad d • t o Discipline checks f or nex t 2 4 hours.
KNDWN SCHEM ATIC
COMMANDING
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Suffer a n u m b er of st rain t o ad d an eq ual n u m b er of & t o Init iat ive check s. St rain suf f er ed can n ot ex ceed ranks in Rap i d React ion
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Rem o ve • p er r an k o f Gal ax y M ap p er f r o m Ast r o g at i o n check s. A st r o g at i o n ch eck s t ak e half n o r m al t i m e.
GRIT
PRESEN CE
On ce per session, m ay p er f o r m t h e Known Schem at ic m aneuver; m ak e a H ar d [4)4)4)) Kn o w l ed g e (Ed u cat i o n ) ch eck Success grant s f am iliar it y w i t h a b uild ing o r ship's design.
Rem ove • p er rank o f Co m m an d i n g Presence f r o m Lead er ship an d Cool checks.
Wh en r ep ai r i n g h u l l t r au m a o n a st ar sh i p o r veh i cle, r ep ai r I ad d i t i o n al h u l l t r au m a p er r an k o f So l i d Rep air s.
A d d • p er r ank o f Co m m an d wh en m ak i n g Leadership check s. Af f ect ed t ar g et s a d d • t o Discipline checks f or nex t 2 4 hours.
On ce p er session, m ay p er f o r m a Fam iliar Suns m an eu ver; m ak e a H ar d [4) 4) 4)) Kn o w l ed g e (Ou t er Ri m ) o r (Co r e Wo r l d s) ch eck t o reveal t h e cu r r en t t yp e of p l an et ar y en vi r o n m en t an d o t h er usef ul i n f o r m at i o n .
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i m y Suffer a n u m b er of st rain t o ad d an eq ual n u m b er of # t o Init iat ive check s. St rain suf f er ed can n ot ex ceed ranks in Rap i d React ion.
Rem ove • p er r an k o f Gal ax y M ap p er f r o m A s t r o g at i o n check s. Ast r o g at i o n ch eck s t ak e half n o r m al t i m e.
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I I 4 i ii,
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Sp en d 1 Dest iny Point t o p er f o r m a Ho l d Toget her i n ci d en t al i m m ed i at el y af t er vehicle o r st ar ship t ak es d am ag e t o t u r n i t i n t o syst em st r ai n .
COMMANDING PRESEN CE Rem ove • p er r ank o f Co m m an d i n g Presence f r o m Leader ship an d Cool checks.
i uimum. Wh en r ep ai r i n g h u l l t r au m a o n a st ar sh i p o r veh i cl e, r ep ai r 1 ad d i t i o n al h u l l t r au m a p er r an k o f Sol i d Rep air s.
M ASTER STARHDPPER Gain + 1 st r ai n t h r esh o l d .
Take t h e Fire Co n t r o l act i o n ; al l co m b at ch eck s m ad e f r o m cu r r en t st ar ship o r vehicle co u n t t h ei r t ar get 's silh o u et t e as o n e higher t h an n o r m al u n t i l b eg i n n i n g o f n ex t t u r n . Does n o t st ack .
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On ce p er r o u n d , suf f er 2 st r ai n t o d ecr ease t h e d i f f i cu l t y o f nex t Ast r o g at i o n check b y 1 t o a m i n i m u m of Easy (4})
P Gain + 1 t o a single charact erist ic. This can n ot b r i n g a charact erist ic ab ove 6 .
X
Rem o ve • p er r an k o f Gal ax y M ap p er f r o m Ast r o g at i o n ch eck s. A st r o g at i o n ch eck s t ak e half n o r m al t i m e.
CHARACTER CREATION A C E
O F
Perm ission grant ed t o photocopy for personal use only. GD LFL. IS FFG.
R E B E L L I O N
Commander: Squadron
Leader Talent Tree
Career Skills: Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Uigilance Squadron Leader Bonus Career Skills: Gunnery, M echanics, Piloting (Planetary), Piloting (Space)
b A d d • per rank o f Qu i ck St rik e t o co m b at check s against t ar get s t h at have n o t act ed yet t his encount er . A
BEMBP Take t h e Field Co m m an d er act i o n ; m ak e an A v er ag e (4) 4)) Lead er s h i p ch eck A n u m b er o f allies eq u al t o Presence m ay i m m ed i at ely su f f er 1 st r ai n t o p er f o r m 1 f ree m aneuver .
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On ce p er r o u n d , m ay m o u n t o r d i sm o u n t a veh i cl e o r b east , o r en t er a co ck p i t o r w eap o n st at i o n o n a veh i cl e, as an i n ci d en t al .
P
p
M ay d ecr ease d i f f i cu l t y o f Di sci p l i n e ch eck s t o avo i d f ear b y 1 p er r an k o f Co n f i d en ce.
Increase d ef en se o f vehicle o r st ar sh i p b ei n g p i l o t ed b y 1 p er rank o f Def ensive Dr i vi n g .
Ad d • per rank o f Qu i ck St r i k e t o co m b at check s against t ar g et s t h at have n o t act ed yet t his encount er .
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Allies wi t h i n sh o r t range o f t h e vehicle ad d • t o t heir Per cept ion an d Vigilance checks. Allies wi t h i n close range ad d • • inst ead.
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Ad d • p er rank of Co m m an d wh en m ak i n g Lead er ship checks. Af f ect ed t ar get s ad d • t o Discipline check s f or n ex t 2 4 hours.
Cai n + 1 st r ai n t h r esh o l d .
P Field Co m m an d er act i o n af f ect s allies eq u al t o d o u b l e Presence, an d m ay sp en d ($) t o al l o w o n e al l y t o suf f er I st r ai n an d p er f o r m 1 f r ee act i o n i n st ead .
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On ce p er r o u n d , su f f er 2 st r ai n t o d ecr ease d i f f i cu l t y of n ex t Lead er sh i p ch eck b y one, t o a m i n i m u m o f Ea s y ( + )
Ad d • per rank o f Co m m an d wh en m ak i n g Lead er sh i p checks. Af f ect ed t ar get s ad d • t o Discipline check s f or n ex t 2 4 hours.
P M ay d ecr ease d i f f i cu l t y o f Di sci p l i n e ch eck s t o avo i d f ear b y 1 p er r an k o f Co n f i d en ce.
Wh en p i l o t i n g a sh i p o r vehicle, t ak e a Full St o p m aneuver t o r ed u ce sp eed t o zer o an d su f f er syst em st r ai n eq u al t o t h e sp eed r ed u ced .
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Increase d ef en se o f vehi cl e or st ar sh i p b ei n g p i l o t ed b y I p er r ank o f Def ensive Dr iving.
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Allies eq ual t o r ank s in Lead er ship in close range gain t h e b en ef i t s o f t h e Gain t h e Ad vant ag e act i o n .
Cou n t vehicle o r st ar shi p p i l o t ed as h avi n g a si l h o u et t e 1 lower w h en b ei n g at t ack ed .
P Gain + 1 t o a single char act erist ic. This can n o t b r i n g a char act er ist ic ab ove 6 .
Permission grant ed to photocopy for personal use only. IS LFL. 03 FFG.
On ce p er en co u n t er m ay t ak e Br i l l i an t Evasion act i o n . Sel ect 1 o p p o n en t an d m ak e an o p p o s e d Pi l o t i n g (Sp ace) (Pl an et ar y) or ch eck t o st o p o p p o n en t f r o m at t ack i n g ch ar act er f or r o u n d s eq u al t o Agilit y.
Commander: Tactician Talent Tree Career Skills: Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Uigilance Tactician Bonus Career Skills: Brawl, Discipline, Leadership, Ranged (Heauy)
Rem ove • p er r ank of Ou t d o o r sm an f r o m checks t o m ove t h r o u g h t er r ai n or m anag e en vi r o n m en t al effect s. Decr ease over l an d t ravel t i m es b y half.
Rem ove • p er r ank o f Ou t d o o r sm an f r o m ch eck s t o m ove t h r o u g h t er r ai n o r m anage en vi r o n m en t al effect s. Decr ease o ver l an d t ravel t i m es b y half.
Cain + 2 w o u n d t h r esh o l d .
On ce p er r o u n d , m ay p er f o r m Si d e St ep m aneuver an d suffer a n u m b er of st rain t o u p g r ad e d i f f i cul t y o f al l i n co m i n g ranged at t ack s by an eq ual n u m b er f or t he n ex t r o u n d . St r ain suf f er ed t his way can n o t ex ceed ranks in Side St ep.
On ce p er r o u n d , d r aw o r holst er a weap o n o r accessib le it em as an incid ent al.
Do n o t suf f er usual p en al t ies f o r m o vi n g t h r o u g h d i f f i cu l t t er r ai n .
On ce p er r o u n d , p er f o r m t h e Bo d y Guar d m aneuver t o g uar d an engaged character. Suf f er a n u m b er of st r ai n no great er t han rank s o f Bo d y Guar d , t h en unt il t h e b eg i n n i n g of t h e nex t t u r n u p g r ad e t h e d i f f i cu l t y o f co m b at checks t ar g et i n g t h e char act er b y t h at num ber .
On ce p er r o u n d , p er f or m t h e Bo d y Guard m aneuver t o g uar d an engaged character. Suffer a n u m b er of st rain no great er t han ranks o f Bo d y Guar d , t h en unt il t h e b eg i n n i n g of t h e nex t t u r n u p g r ad e t h e d i f f i cu l t y o f co m b at check s t ar g et i n g t h e char act er b y t h at num ber .
Rem ove • p er r ank o f Co m m an d i n g Presence f r o m Leader ship an d Cool checks.
M ay d ecr ease d i f f i c u l t y o f Di sci p l i n e ch eck s t o avo i d f ear b y 1 p er r an k o f Co n f i d en ce.
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Gain + 2 w o u n d t h r esh o l d . On ce p er session, m ay reroll any 1 Resilience o r Survival check .
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M ay d ecr ease d i f f i cu l t y o f Di sci p l i n e ch eck s t o avo i d f ear b y 1 p er r an k o f Co n f i d en ce.
Rem ove • p er r ank o f Co m m an d i n g Presence f r o m Leader ship an d Cool checks.
m Take t h e Co o r d i n at ed Assault m aneuver ; a n u m b er of engaged allies eq u al t o Leader ship rank s ad d i > t o co m b at check s unt il b eg i n ning of n ex t t u r n . Range i n creases p er rank o f Co o r d i n at ed Assault .
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s
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Take t h e Field Co m m an d er act i o n ; m ak e an A ver ag e [4)4}) Lead er sh i p ch eck A n u m b er of allies eq u al t o Presence m ay i m m ed i at ely suf f er 1 st r ai n t o p er f o r m 1 f r ee m aneuver.
On ce p er r o u n d , m ay perf o r m Si d e St ep m aneuver an d suf f er a n u m b er of st r ai n t o u p g r ad e d i f f i cul t y o f all i n co m i n g r ang ed at t ack s b y an eq ual n u m b er f or t h e nex t r o u n d . St rain suf f ered t his w ay cannot ex ceed rank s in Si d e St ep.
m
On ce p er sessi o n , m ay rer o l l an y 1 Co o l o r Lead er sh i p ch eck .
Gam + I t o a single charact erist ic. This can n o t b r i n g a charact erist ic ab ove 6 .
Field Co m m an d er act i o n af f ect s allies eq u al t o d o u b l e Presence, an d m ay sp en d <$) t o al l ow o n e al l y t o suf f er 1 st r ai n an d p er f o r m 1 f r ee act i o n i n st ead .
CHARACTER CREATION A C E
O F
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R E B E L L I O N
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Di p l om at 's eight car eer skills are Charm , Deception, Knowledge (Core Worlds), Knowledge (Lore) Knowledge (Out er Rim), Knowledge (Xenology), Leadership, and Negotiation He au t o m at i cal l y gains a rank in f our of t hese skills w i t h o u t sp en d i n g ex p er ience, and gains a d i sco u n t on incr easing t h em w i t h f u t u r e ex p er i ence p oi n t s.
A D I PL O M A T ' S RO L E The single m o st i m p o r t an t resource in an y war is p eo p l e, an d t h e Di p l o m at is t h e p r o cu r er of t h i s r esour ce, as well as t h e one w h o g u i d es it s use. Di p l o m at s m ay n o t d i r ect l y wage t h e war, b u t t h ey ensur e t h er e is a ch an ce f or vict or y, an d t h ey are u t t er l y i n d i sp en sab l e f or ar r an g i n g an d m an ag i n g t h e p eace t o f ollow. Wh i l e m an y of t h e Rebellion's her oes wage war w i t h weap ons, Di p l o m at s are m ast er s of em ployng wo r d s f or st r at eg i c g ai n . If t h e st yl u s is st r o n g er t h an t h e swor d , t h en it is t h e Di p l o m at wh o m u st wi el d i t w i t h t h e sk ill an d f inesse necessar y t o achieve vi ct o r y w i t h o u t sp i l l i n g a d r o p of b l o o d . Wh et h er over seei n g a t r eat y w i t h a p o t en t i al al l y or ar r an g i n g t h e t er m s f or an en em y's eq u i t ab l e sur r end er , a Di p l o m at 's bat t leh el d is t h e n eg o t i at i n g t ab l e. In t h e halls of t h e Senat e, on t h e st r eet s of a p l an et rif e wi t h p o l i t i cal d i sco r d , or in a war eh ou se f ull of d esp er at el y n eed ed m ed i cal sup p l i es, t h e Di p l o m at st r uggles t o gain t h e u p p er h an d an d achieve a f avo r ab l e—an d p er hap s p eacef u l —o u t co m e f or his p eo p l e. No m at t er his m et h od s, t h e Di p l o m at 's success o r f ai l ur e has d r am at i c i m p act on a g r eat m an y lives, an d t his dr ives him t o p assi on at el y p u r su e his o wn f o r m of vi ct o r y at all cost s.
DIPLOMAT SPECIALIZATIONS
sk ills. So l o n g as t h i s is t h e f ir st sp eci al i z at i on f or t h e PC, he gains a f r ee r ank in t w o of t hese f our sk ills. Ag i t at o r s o f t en b u l l y t h e b u l l i es t o m ove t h em o u t o f t h e way, an d when t h ey are ab l e t o g et t h e p eo p l e t o f ol l ow t h em , t h ey k n o w how t o l ead . Un d er st an d i n g t h e ways of t h e st r eet s is also vi t al t o sur vival an d success.
Di p l o m at s serve in t h r ee d i st i n ct i ve ways. Som e p l y t h ei r t r ad e w i t h p o t en t i al l y h el p f u l f act i on s, wh i l e o t h ers g o am o n g t h e p eo p l e o f w o r l d s o n t h e b r i n k an d Mo st Ag i t at o r s co m e by t h e cal l i n g t h r o u g h h ar d urge t h em t o act i o n . St ill o t h er s oversee t h e su p p l y sh i p an d su f f er i n g . Th ei r o w n p er son al t r ag ed i es at chain t h at k eeps t h e Al l i an ce f ed an d f u n ct i o n al , en su r ing t h at b o t h t r o o p s o n t h e g r o u n d an d p i l o t s in t h e t h e hand s o f t h ei r o p p r esso r s d r i ve t h em t o call u p o n o t h er s t o resist i n j u st i ce an d au t h o r i t ar i an i sm . So m e co ck p i t s have t h e r esour ces n eed ed t o t ak e t h e f i g h t are m o r e al t r u i st i c in n at u r e, su f f i ci en t l y m o ved b y t h e t o t h e Em p ir e. su f f er i n g of o t h er s t o t ak e act i o n an d rouse t h e p eo p l e AM BASSADOR- COURTIN G SUPPORT t o a cause in wh i ch t h ey can believe. On l y t h o se w i t h ch ar i sm a an d wi l l in su f f i ci en t q u an t i t i es can t r u l y succeed in t h i s d an g er o u s an d d em an d i n g cour se. An Am b assad o r seek s o u t t h o se wh o can h el p a cause an d wo r k s t o ensur e t h ey d o . He b r i n g s t h e b est ar g u Man y in t h e Al l i an ce's u p p er levels con si d er Ag i t am en t s he can t o sway p l an et s, syst em s, co r p o r at i o n s, t or s a necessar y evi l ; t h ey ar e n o t k een t o m ove p o p u an d o t h er g r o u p s t o sid e w i t h t h e f or ces he serves. The l at i o n s o f u n t r ai n ed ci vi l i ans t o g o t o war ag ai n st t h e Am b assad o r b r i n g s ever y p ossi b l e asset t o b ear in Em p ir e's st o r m t r o o p er s an d o t h er resources, yet t h ey o r d er t o con vi n ce t h em t o see t h i n g s his way. accep t t h at , u l t i m at el y, i t wi l l t ak e t h e en t i r e g al ax y Am b assad or s gain Charm , Discipline, Knowledge (Core Worlds), an d Negotiation as ad d ed career skills, an d m ay receive a free r ank in t wo o f t h em if t his is t h e f irst select ed sp ecializ at ion f or t h e PC. Mast er s of t he b ar g ai ni ng process b et ween g over n m en t s an d si m i lar f act ions, Am b assad or s k now how t o k eep t h ei r wi t s ab o u t t h em an d resist b ei n g m an i p u l at ed t hem selves.
d o i n g j u st t h at if vi ct o r y is t o b e ach i eved . Wh en p o ssib le, Ag i t at o r s ar e su p p o r t ed by o t h er Al l i an ce o p er at ives, an d a p lan t o ar m an d su p p o r t t h e p o p u l ace is usually in p l ace b ef or e t h e Ag i t at o r goes t o wo r k .
Co m p r o m i se is a way o f life f or t h e Am b assad o r ; he w o n 't even b o t h er g o i n g i n t o a n eg o t i at i o n if he has n o r o o m in wh i ch t o m aneuver . Th e t r u e m ast er y of his t r ad e is in g et t i n g his m o st i m p o r t an t goals ag r eed t o an d m ak i n g t h e o t h er sid e o f t h e d iscussion f eel like t h e ag r eem en t was it s d o i n g . Am b assad o r s ar e j u st as ef f ect i ve in d eal i n g w i t h i n d i vi d u al s in crisis si t u at i o n s as t h ey ar e in m an ag i n g d iscussions w i t h a r o o m f ull o f sk ep t i cal p o l i t i ci an s.
An o l d m i l i t ar y sayi n g g o es so m et h i n g like t h i s—"Em p t y st o m ach s m ak e f or p o o r sol d i er s." The Qu ar t er m ast er 's j o b is t o ensur e t h i s d o esn 't h ap p en t o t h e t r o o p s he su p p o r t s. He also m u st ensur e t h at weap ons, am m u n i t i o n , m ed i cal su p p l i es, an d ever yt h i n g else n eed ed g et s wh er e i t sh o u l d b e an d i n t o t h e r i g h t hands. Man ag i n g t h e f l ow o f l og i st i cs is one o f t h e m o st d i f f i cu l t t ask s i n an y m i l i t ar y o r g an i z at i o n , an d t h e Qu ar t er m ast er is t h e m ast er of i t .
The Al l i an ce lives an d d i es on t h e ab i l i t i es o f it s b est Am b assad or s. Every t i m e t h ey are ab l e t o co n vi n ce yet an o t h er p l an et , f act i o n , o r co r p o r at i o n t o side w i t h t h e Reb el l i on , t h at m u ch m o r e h o p e sp r ead s t h r o u g h o u t t h e r ank s, an d m an y m o r e r esour ces b eco m e availab le. The u p p er ech el on s u n d er st an d even t h e en d o f t h e war wo n 't m ean an en d t o t h e co n f l i ct , an d t h at st age will b e f ully in t h e hand s of t h ei r Am b assad o r s.
Qu ar t er m ast er s gain Com put ers, Negotiation, Skulduggery, an d Vigilance as ad d i t i o n al car eer sk ills. If t h i s is a PC's first sp eci al i z at i o n , t w o of t hese f o u r sk ills b egin w i t h a f ree r ank each . Sear chi ng an d m an i p u l at i n g d at a t o t h ei r u n i t 's b en ef i t is a t r i ck m an y Qu ar t er m ast er s em p l o y, as is finding (and st ealing) necessar y r esour ces when t h e cu p b o ar d s ar e o t h er wise b ar e. An yo n e i n vol ved in su p p l y is i n h er en t l y en am o r ed o f p r ep ar ed n ess at all t i m es.
AGITATOR- ROUSIN G TH E M ASSES The Em pire's m ai n w eap o n , m o r e ef f ect i ve t h an al l o f t h e i n cr ed i b l e f i r ep o wer at i t s d i sp o sal , is fear. Fear let s i t m ai n t ai n o r d er an d au t h o r i t y over t h e cou n t l ess beings in i t s t h r al l . The Ag i t at o r 's p r i m ar y g oal is t o r em ove t h at f ear an d r ep l ace i t w i t h anger, o r cour age, or a sense o f r i g h t eo u sn ess—wh at ever i t t ak es t o g et t h e p eop l e t o rise u p , t ak e u p ar m s, r ej ect Palp at ine's t yr an n y, an d r est or e f r eed o m an d j u st i ce t o t h e galax y. For Ag i t at o r s, Coercion, Decept ion, Knowledge (Underworld), and St reet wise ar e all ad d ed as car eer
QUARTERM ASTER- M AN AGI N G TH E RESOURCES
The g r eat est co m m an d er s in an y m i l i t ar y place ex t r ao r d i n ar y em phasis o n supply, r el yi n g heavily o n t h ei r Qu ar t er m ast er s t o see t o i t t h at logist ical needs are m et at all t i m es. A n ot herwise- successf ul cam p ai g n will co m e t o a screeching halt , p er h ap s even d eg r ad i n g i n t o a t er r i b l e r o u t , if su p p l y lines ar e n o t m ai n t ai n ed and t h e war r i or s engaged w i t h t h e enem y lose access t o f o o d , am m u n i t i o n , an d o t h er vit al needs. The Qu ar t er m ast er u n d er st an d s t h e uniq ue an d challenging puzzle of finding, secur ing, and m ovi n g assets, an d he seeks t o f ulf ill his unit 's needs no m at t er wh at is r eq u i r ed .
CHARACTER CREATION ACE O F REBELLION
One of t h e g r eat est challenges f or t h e Al l i an ce is t h at of su p p l y; t h e b est Qu ar t er m ast er s in ser vice t o t h e Reb ellion ar e i n d i sp en sab l e asset s. As l o n g as o t h er Al l i an ce u n i t s ar e n o t en d an g er ed by t h ei r act i on s, Qu ar t er m ast er s ar e given g r eat leeway in t h ei r m et h od s f or acq u i r i n g n eed ed resources an d g et t i n g t h em t o t h e f r o n t lines. Man y o f t h e b est Qu ar t er m ast er s ind ulg e in m or e t h an a l i t t l e larceny, o f t en t ar g et i n g cr i m i n al or g an i z at i on s an d even t h e Em p ir e it self t o g et w h at t h ey n eed .
DIPLOMAT STORIES Wi t h an eye on t h e b igger p i ct u r e—an d t h e p eo p l e w h o co m p r i se i t —t h e Di p l o m at m ak es his way t h r o u g h t h e ar enas o f war an d f i n d s wh er e he is n eed ed m o st . He ap p l i es t h e t o o l s o f d i al og u e, m an ag em en t , an d p l an ning t o see t o t h e larger goals, an d he st r ives t o k eep o t h er s f ocu sed o n t h e cause an d t h e en d r esu l t t h ey are al l st r i vi n g f or. Wh at b r i ng s hi m t o t h i s r ol e? Wh at ci r cu m st an ces p l ace a p er son w i t h a Di p l o m at 's t al en t s an d sk ills in t h e ser vice o f t h e Al l i an ce? •
N o b i l i t y : Man y w h o f ol l ow t h e Di p l o m at car eer p at h co m e f r o m t h e g al ax y's u p p er cr u st o r ar i st ocr acy. The vast m aj o r i t y of t h o se w h o en j o y such st at us ar e p er f ect l y co n t en t t o r em ai n i n t h e car e of t h e Em p ir e, saf e an d secur e w i t h t h ei r p o si t i o n s an d t h ei r l u x u r i es i n t act . Som e, however, su b scr i b e t o t h e co n cep t o f w h at t r u e n o b i l i t y m eans: t h ey h o l d t hem sel ves t o a high st an d ar d o f d u t y an d
st r ive t o f ulf ill t h ei r o b l i g at i o n t o t hose of lesser st an d i n g an d access. For such a Di p l o m at , service t o t h e Al l i an ce t o Rest or e t h e Rep ub lic is t h e u l t i m at e m an i f est at i o n o f his ear n i n g t h e p r ivileges w i t h wh i ch he was b o r n . Ro m an t i c i s m : Raised h ear i n g t h e st or i es o f t h e h er oes o f o l d f r o m wh i ch his f am i l y d escend s, a Di p l o m at m i g h t d et er m i n e he is d est i n ed t o f ollow su i t . The g r eat est m o m en t s in t h e h i st or y o f g al act i c ci vi l i z at i on o ccu r r ed wh en t h o se cap ab l e of b r i n g i n g t o g et h er t h e r i g h t p eo p l e an d t h e r ight r esour ces st ep p ed up an d act ed . This is w h at d r i ves such a Di p l o m at —a b u r n i n g d esir e t o b e in t h e r i g h t place at t h e r i g h t m o m en t t o ensure vi ct o r y an d a long- last ing peace. Such a m o m en t w o u l d sur ely secu r e his p l ace in hist or y. Sel f - Aw ar en ess: No t al l beings ar e m ean t t o be g r eat war r i o r s o r lead er s o r "d o er s of d eed s." So m e ar e si m p l y m ean t t o su p p o r t t h o se wh o are, en su r i n g success in an y way p ossib le. Such Di p l o m at s r ely o n t h ei r less g l am o r o u s st r en g t h s an d t al en t s t o b e t h e b ack b o n e of a g r o u p o r or ganiz at i o n . They see t o i t t h at f olk s ar e f ed , t h at sold ier s have t h e am m u n i t i o n an d su p p l i es t h ey r eq u i r e, an d t h at t h o se wh o n eed t o b e t al k ed t o o r n eg o t i at ed w i t h ar e d eal t w i t h ap p r o p r i at el y. They m ay d r aw a b l ast er an d h el p h o l d t h e p o si t i o n al o n g si d e ever yon e else, b u t t h ey recognize t h at t h ei r g r eat est ser vice cam e b ef o r e t h e b at t l e an d will f ollow af t er.
JIN- RIO - A DIPLOMAT IN THE REBELLION The planet Colst ev, Jin- Rio's hom e, is a sm al l i sh rocky wo r l d in t h e St ewjon syst em , wher e m o st of t h e populat ion lives in d om ed ci t i es b uilt int o t h e cr at er s t h at d ot t h e planet 's su r f ace. Colst ev's ci t i es ar e lar ge, cosm op ol i t an , and a h ot b ed of i n t el l ect u al i sm , p olit ical r h et o r i c, and , accor d i ng t o people f r o m t he r est of St ewjon syst em , b ossi n ess. Jin- Rio was bor n and r ai sed on Colst ev and at t en d ed t h e Univer sit y of Zo- Ro, wher e she st u d i ed p olit ical science and im m ed iat ely b ecam e heavily involved in local p o l i t i cs. Like m any i d eal i st i c young univer sit y st u d en t s, Jin- Rio m ar ch ed on t h e cap i t al of Colst ev, r ead p r o cl am at i o n s condem ning Im p er ial cr onyi sm and hum an- cent ric policies, and generally m ade a nuisance of her self at every op p or t u n i t y. Due t o Colst ev's long t r ad i t i o n of f r ee speech and vi t r i o l i c p olit ical r h et o r i c, Jin- Rio and her com r ad es wer e caug ht com p l et el y by su r p r i se when one of t h ei r peacef ul d em o n st r at i o n s was i n t er r u p t ed by Im p er ial st o r m t r o o p er s and AT- ATs. Hund r ed s of st u d en t s d i ed , and t h e Univer sit y of Zo- Ro was cl osed . The Massacr e of Zo- Ro, as i t cam e t o be k nown, was t h e wat er sh ed m o m en t f o r Jin- Rio. She wen t int o hiding as t h e ISB cr awl ed t h r o u g h t h e cit y, r ound ing up any su sp ect ed d i ssi d en t s and, on occasion, t h ei r f am i l i es. Jin- Rio wat ch ed as m o st of h er f r i en d s (t hose who had survived t h e m assacr e, anyway) d i sap p ear ed one by one. Seeing no o t h er o p t i o n s, Jin- Rio f led t h e p lanet and joined t h e Rebel Alliance, vowing t o r et u r n one day and r est o r e d em o cr at i c p r i nci p l es t o her h o m ewo r l d . Now, Jin- Rio ser ves at t ach ed t o Special Op er at i on s, wher e she lends h er ex p er t i se as a Polit ical Ad vi sor t o high- ranking of f i cer s such as Ark han Br em ' t u . She also engages in f ield m i ssi on s t o d est ab iliz e Im p er ial co n t r o l and apply polit ical leverage t o r ecal ci t r an t civilian g o ver n m en t s.
Diplomat: Ambassador Talent Tree Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Leadership, Negotiation Ambassador Bonus Career Skills: Charm, Discipline, Knowledge (Core Worlds), Negotiation
Up g r ad e d i f f i cu l t y of ch eck s t o i d en t i f y ch ar act er o n ce p er r an k o f In d i st i n g u i sh ab l e.
Rem o ve • p er r ank o f Kill w i t h Ki nd ness f r o m Ch ar m an d Lead er sh i p ch eck s.
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Up g r ad e d i f f i cu l t y o f i n co m i n g Ch ar m , Coer cion, an d Decep t i o n check s on ce per r ank of No b o d y's Fool.
M ay d ecr ease d i f f i cu l t y o f Di sci p l i n e ch eck s t o avo i d f ear b y 1 p er r an k o f Co n f i d en ce.
Gain + 1 st r ai n t h r esh o l d .
Wh en t ar g et ed b y co m b at ch eck , m ay p er f o r m a Do d g e i n ci d en t al t o suf f er a n u m b er of st r ai n no g r eat er t h an rank s o f Dod g e, t h en u p g r ad e t h e d i f f i cu l t y of t h e check b y t h at num b er .
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Up g r ad e d i f f i cu l t y of ch eck s t o i d en t i f y ch ar act er o n ce p er r ank o f In d i st i n g u i sh ab l e.
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i Rem ove • p er r ank o f Kill w i t h Ki nd ness f r o m Ch ar m an d Lead er sh i p ch eck s.
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Sp en d 1 Dest i n y Point t o i g n o r e ef f ect s o f Cr i t i cal In j u r i es o n Wi l l p o w er an d Pr esen ce ch eck s u n t i l t h e en d o f t h e en cou n t er .
Take t h e In sp i r i n g Rhet oric act i o n ; m ak e an A ver ag e {4)4)) Lead er sh i p ch eck Each & causes 1 al l y i n close r ange t o r ecover 1 st r ai n . Sp en d O t o cause 1 af f ect ed al l y t o r ecover 1 ad d i t i o n al st r ai n .
M ay d ecr ease d i f f i cu l t y of Di sci p l i n e ch eck s t o avo i d f ear b y 1 p er r an k of Co n f i d en ce.
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Each al l y af f ect ed b y In sp i r i n g Rhet oric g a i n s Q o n all sk ill check s f or a n u m ber o f r o u n d s eq u al t o rank s in Lead er ship .
Sp en d 1 Dest i n y Point t o r ecover st r ai n eq u al t o Presence r at i n g .
— Suf f er 1 st r ai n t o p er f o r m In sp i r i n g Rh et o r i c as a m an eu ver , i n st ead o f an act i o n .
Wh en t ar g et ed b y co m b at check , m ay p er f o r m a Dod ge i n ci d en t al t o suf f er a n u m b er of st r ai n no g r eat er t h an rank s o f Dod g e, t h en u p g r ad e t h e d i f f i cu l t y of t h e check b y t h at num b er .
On ce p er session, m ak e o n e sk ill check using Presen ce r at h er t h an t h e char act er i st i c l i n k ed t o t h at skill.
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On ce p er session, m ay rer oll any 1 Ch ar m o r Decep t i o n check .
Gain + 1 t o a single charact erist ic. This can n o t b r i n g a charact erist ic ab ove 6 .
Gai n + I r an g ed d ef en se.
CHARACTER CREATION A C E
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Diplomat: Agitator Talent Tree Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Leadership, Negotiation Agitator Bonus Career Skills: Coercion, Deception, Knowledge (Underworld), St reet wise
Up g r ad e d i f f i cu l t y o f i n co m i n g Char m , Coer cion, an d Decep t i on check s o n ce per rank o f No b o d y's Fool.
Rem o ve • p er r an k o f Pl au si b l e Den i ab i l i t y f r o m Co er ci o n an d Decep t i o n ch eck s.
Rem ove • p er r ank o f St r eet Sm ar t s f r o m St reet wise an d Knowledge (Und er wor l d ) checks.
Rem ove • p er r ank o f St r eet Sm ar t s f r o m St r eet wise an d Knowled ge (Und er wor l d ) checks.
Cain + 1 st r ai n t h r esh o l d
May suf f er a n u m b er o f st r ai n t o d o w n g r ad e d i f f i cu l t y o f Coer cion check s, o r u p g r ad e d i f f i cu l t y wh en t ar g et ed b y Coer cion check s, b y an eq u al n u m b er . St r ain su f f er ed t hi s w ay can n o t ex ceed r ank s in In t i m i d at i n g .
ft • Rem o ve • p er r an k o f Co n vi n ci n g D em ean o r f r o m D ecep t i o n an d Sk u l d u g g er y ch eck s.
May suf f er a n u m b er o f st r ai n t o d o w n g r ad e d i f f i cu l t y o f Coer cion check s, o r u p g r ad e d i f f i cu l t y wh en t ar g et ed b y Coer cion check s, b y an eq u al n u m b er . St r ain suf f er ed t h i s way can n o t ex ceed r an k s in In t i m i d at i n g .
m ilium iv- p Rem ove • p er r an k o f Co n vi n ci n g Dem ean o r f r o m Decep t i o n an d Sk u l d u g g er y ch eck s.
Rem o ve • p er r an k o f Pl au si b l e Den i ab i l i t y f r o m Co er ci o n an d D ecep t i o n ch eck s.
On ce p er session, m ay reroll an y I Coer cion o r St r eet wise check .
Up g r ad e d i f f i cu l t y o f i n co m i n g Ch ar m , Coer cion, an d Decep t i on check s once per rank o f No b o d y's Fool.
Take a Scat hing Tir ade act i o n ; m ak e an Aver ag e {4} 4)) Co er ci o n ch eck Each # causes o n e en em y in sh or t range t o suf f er 1 st rain. Sp en d O t o cause 1 af f ect ed en em y t o suf f er 1 ad d i t i o n al st r ai n .
Each en em y af f ect ed b y Scat h i n g Ti r ad e suf f er s • o n al l skill ch eck s f o r a n u m b er o f r o u n d s eq u al t o r an k s in Coer ci on .
Gain + 1 st r ai n t h r esh o l d .
M ay suf f er a n u m b er o f st r ai n t o d o w n g r ad e d i f f i cu l t y o f Coer cion check s, o r u p g r ad e d i f f i cu l t y w h en t ar g et ed b y Coer ci on check s, b y an eq u al n u m b er . St r ain suf f er ed t hi s w ay can n o t ex ceed r ank s in In t i m i d at i n g .
I I May suf f er a n u m b er o f st r ai n t o d o w n g r ad e d i f f i cu l t y o f Coer cion check s, o r u p g r ad e d i f f i cu l t y wh en t ar g et ed by Coer cion check s, b y an eq ual n u m b er . St r ai n suf f er ed t hi s w ay can n o t ex ceed r ank s in In t i m i d at i n g .
Gain + 1 t o a single charact erist ic. This can n o t b r i n g a char act er ist ic ab ove 6 .
Suffer 1 st rain t o p er f o r m Scat hing Tir ade as a m aneuver, inst ead of an act i on .
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On ce p er session, m ay t ak e an Incit e Rebellion act i o n ; m ak e a H ar d (4} 4/ 4)) Co er ci o n ch eck t o cause a n u m b er o f beings u p t o r ank s in Coercion t o b eco m e rebellious unt il t h e en d o f t he encount er .
Diplomat: Quartermaster Talent Tree Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Leadership, Negotiation Quartermaster Bonus Career Skills: Computers, Negotiation, Skulduggery, Vigilance
I mmmm
On ce p er sessi o n , w h en at t em p t i n g t o p u r ch ase a l eg al l y avai l ab l e i t em , r ed u ce i t s r ar i t y b y 1 p er r an k o f Kn ow So m eb o d y. . S.
«J. f ' l l l J. i a Wh en f irst acq u i r ed , choose 1 sk ill: Ch ar m , Coercion. Decep t i on , o r Neg ot i at i on . Wh en m ak i n g checks wi t h t hat skill, sp end ($) t o gain ad d i t i o n al # eq u al t o ranks in Sm o o t h Talker.
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GRIT
Wh en selling g o o d s legally, gain 1 0 % m o r e cr ed i t s p er r ank of Wh eel an d Deal.
m a p Wh en first acq u i r ed , choose 1 skill: Ch ar m . Coercion, Decep t i on , o r Neg ot i at i on . Wh en m ak i ng checks wi t h t h at skill, sp end ($) t o gain ad d i t i on al # eq ual t o ranks in Sm oot h Talker.
L E S k ^ k ^ k m Gain + 1 st r ai n t h r esh o l d .
Bef ore m ak i n g a social check , m ay sp en d u p t o 5 0 cr ed it s per r ank of Creased Palm s t o u p g r ad e t he ab i l i t y of t h e check once f or every 5 0 sp ent .
Wh en b u y i n g o r sel l i n g g o o d s, m ay su f f er 2 st r ai n t o sell f o r 2 5 %m o r e o r b u y f or 2 5 % less.
Gain + 2 w o u n d t h r esh ol d .
Inst ead o f m ak i n g a Knowled ge check , m ay t ak e a Bo u g h t Inf o act i o n ; sp end cr ed it s eq ual t o 5 0 t i m es t h e d i f f i cul t y o f t h e check t o pass w i t h one
Gain + 1 st r ai n t h r esh o l d .
ITIiffllflilTrW Wh en selling g o o d s legally, gain 1 0 % m o r e cr ed i t s p er r ank of Wh eel an d Deal.
i On ce p er sessi o n , w h en at t e m p t i n g t o p u r ch ase a l eg al l y avai l ab l e i t em , r ed u ce i t s r ar i t y b y 1 p er r an k o f Kn ow So m eb o d y.
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At t h e st ar t o f each sessi o n , g ai n 1 0 0 cr ed i t s f or each r an k o f So u n d I n vest m en t s.
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Gain + 1 t o a single charact erist ic. This can n o t b r i n g a charact erist ic ab ove 6 .
At t h e st ar t o f each sessi o n , g ai n 1 0 0 cr ed i t s f o r each r an k o f So u n d I n vest m en t s.
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m m Per f o r m an Int ense Focus m an eu ver ; suf f er 1 st r ai n an d u p g r ad e t h e ab i l i t y of t h e n ex t sk i l l ch eck once.
SUPERIOR REFLEXES Gain + 2 w o u n d t h r esh ol d .
On ce per session, m ay reroll any 1 Cool o r Neg o t i at i on check .
CHARACTER CREATION A C E
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n Engineer's eight car eer skills ar e Athletics, Computers, Knowledge (Education), Mechanics, Perception, Piloting (Space), Ranged (Light), an d Vigilance. The Engineer au t om at i cal l y gains a rank in f our of t hese skills w i t h o u t sp en d i n g ex perience, and gains a disco u n t on increasing t h em wi t h f ut ur e ex p er ience point s.
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A N EN GI N EER' S RO L E Ther e w o u l d b e no Galact ic Civil War if n o t f or t h e m assive t ech nological cap ab ilit ies of b o t h t h e Em pire an d t h e Alliance. Mach i n es o f every size an d weap on s of every t yp e are em p l o yed across g r eat dist ances t o h am m er away at t h e enem y. These m achines ar e i m ag i n ed , d esigned , an d b u i l t b y Engineers, an d Engineers are t h e ones wh o k now how t o k eep t h em r u n n i n g —or t o st o p t h em co l d . Engineer s sp eak t h e languages of co m p u t ers, engines, an d el ect r i cal co n d u i t s (t hey sh o u l d , since t h ey i n ven t ed t h em ). M o st eng ineer s p r ef er w o r k i ng w i t h t ech n o l o g y over p eople, esp eci al l y i n light o f how ch ao t i c t h e l at t er are. Wh i l e so m e Engineer s ar e f ully (and eagerly) awar e o f t h e m assive d est r u ct i o n t h ei r cr eat i on s ar e cap ab l e of , m o st ar e m er el y f asci n at ed w i t h t h e challenge of cr eat i n g so m et h i n g new, o r fixing so m et h i n g t h o u g h t b eyo n d repair. Som e f ocus t h ei r at t en t i o n s o n d i sr u p t i ng t h e m achi nes of o t h er s, p i t t i n g t h ei r k n o wl ed g e an d t al en t s ag ai nst t hose o f rivals w o r k i n g f or t h e o p p o si t i o n . Wh et h er at t h e d esign t ab l e, n t h e hang ar bay, o r scu r r yi n g t o war d s an access p an el w i t h ex p losives in h an d , Engineers are a vi t al p ar t o f t h e Alliance's
war ef f o r t . They b r i n g t h e Reb el l i on new weap o n s t o f i g h t w i t h , k eep i t s m ach i n es in ser vice, an d d el i ver d evast at i n g set b ack s t o t h e Em pire's co n t i n u i n g ag en d a t o cr af t su p er weap o n s o f m ass d est r u ct i o n .
ENGINEER SPECIALIZATIONS Wh et h er b y f i x i n g a b u st ed d r o i d , i n ven t i n g a new t yp e of d r o i d , o r r ig g ing a d r o i d t o r oll i n t o an d ex p l o d e in an Im p er i al co m m an d cen t er , t h e Engineer's t h r ee sp ecializ at ions all serve i m p o r t an t f u n ct i o n s.
M ECHAN IC- M AKIN G THIN GS GO Vi r t u al l y n o Al l i an ce m i l i t ar y u n i t can f u n ct i o n w i t h o u t a co m p et en t Mech an i c, d ue t o t h e co n st an t wear- andt ear o n t h e m ech an i cal an d t ech n i cal asset s t h e u n i t relies u p on t o d o b at t l e. Mech an i cs d o ever yt h i n g f r o m m i n or t une- up s an d ad j u st m en t s t o m assive over h au l s an d r epair s. They ar e b o t h t h e gear s o f t h e Al l i an ce m ach i n e an d t h e grease t h at m ak es i t r un sm o o t h l y. Mech an i cs gain f o u r ad d i t i o n al car eer sk i l l s—Brawl, Mechanics, Piloting (Space), an d Skulduggery They g ain a f ree r ank in t w o o f t hese (as l o n g as t h i s is t h e first sp eci al i z at i on chosen). Tough an d p r ag m at i c, Mech an i cs t en d t o b e ab l e t o t ak e car e of t h em sel ves in a fight, an d t h ey k n o w t h e b est places t o g et w h at t h ey n eed when normal supply chains fail. Th ey'r e also usually cap ab l e o f f l yi n g o r d r i vi n g wh at ever t h ey fix . Mo st Mech an i cs ar e d ef i n i t el y "i n t h e field" t yp es. Wh i l e t h ey p r ef er t o have a g o o d p l ace t o w o r k wh er e t h ey can k eep t h ei r t ool s, t h ey d o n ' t w an t t o b e t o o f ar away f r o m t h e u n i t t h ey su p p o r t t o d o any g o o d . A m i l i t ar y- m i n d ed Mech an i c al ways has a so l i d , p o r t ab l e k i t f or his t ool s an d is r ead y t o go i n t o t h e line o f fire t o g et a d esp er at el y n eed ed t an k o r heavy can n o n b ack u p an d r u n n i n g b ef or e t h e en em y o ver r u n s t h e p o si t i o n . Man y Alliance co m m an d er s are l o at h t o p r o m o t e t h ei r Mechanics, b u t t his isn't d u e t o a lack of con f i d en ce in a Mechanic's ab i l i t i es o r a f ailure t o f ollow or d er s (t hough Mechanics in t h e Rebellion d o have a r ep u t at i o n f or b eing a surly, i n d ep en d en t lot ). Inst ead , such co m m an d ers f ear t h at p r o m o t i o n will lead t o t h ei r unit 's loss o f t he service of a highly valued m em b er of t h e t eam . Fort unat ely, m ost Mechanics have lit t le use f or r ank , an d even less use for t h e p ap er wo r k an d b u r eau cr acy t h at upper- echelon t yp es have t o d eal w i t h . Th ey'd m u ch rat her t ake wr ench in h an d an d g et t o wo r k .
SA BOTEUR- M A KI N G THIN GS EXPLODE Al m o st an at h em a t o t h e usual t ech n i ci an 's m en t al i t y, t h e Sab ot eu r specializes in d i sr u p t i n g an d d est r o yi n g t ech n i cal an d m ech an i cal asset s. His j o b is t o d i m i n ish t h e en em y's cap aci t y t o wage w ar b y d en yi n g t h e enem y use o f i t s weap on s an d vehicles. Of cour se, i t
t ak es a high d eg r ee of u n d er st an d i n g ab o u t how so m et h i n g wo r k s in o r d er t o ensur e i t ceases w o r k i n g , o r b et t er st i l l , t o ensur e i t never wo r k s ag ai n . For a Sab ot eur , Coordinat ion, Mechanics, Skulduggery, an d St ealt h ar e al l ad d i t i o n al career sk ills, an d if t h i s is t h e first ch osen sp eci al i z at i o n , t h e PC gains a f ree r an k i n t w o o f t hese. Sab o t eu r s are, b y nat ur e, co ver t o p er at i o n sp eci al i st s w i t h a st r o n g n eed t o be ab l e t o sneak in an d o u t o f en em y f acilit ies. In ad d i t i o n , t h ey u n d er st an d t h at d i sr u p t i n g t h e co m p u t er n et w o r k s t h at r u n such f aci l i t i es is a k ey t o success. Bl o wi n g t h i n g s u p is a p o p u l ar way t o co m m i t sab ot ag e, an d Sab o t eu r s ar e o f t en t h e b est at h an d l i n g d em o l i t i o n s t ask s (of t en usi ng a co m b i n at i o n o f Mech an i cs an d Sk u l d u g g er y). However, t h er e ar e m an y o t h er ways t o d i sr u p t an d d est r o y m ach i n er y, an d t h e Sab o t eu r k nows t h em al l . Mo st o f t en , he wi l l seek a way t o cause t h e m o st d am ag e an d t h e m o st chaos at j u st t h e r i g h t m o m en t . For t h e Sab o t eu r (especially one w i t h a sense o f st yl e), t i m i n g is ever yt h i n g . The Al l i an ce m ak es q u i et yet ef f ect i ve use o f it s Sabo t eu r s. Th ou g h t er r o r i sm is n o t a p ar t of t h e b at t l e p lan (and is ex p r essl y f o r b i d d en b y M o n M o t h m a an d t h e r est o f t h e Al l i an ce Council), act s o f m i l i t ar y sab ot ag e ar e k n o wn t o b e hi g hl y ef f ect i ve in even i n g t h e o d d s b ef o r e a b at t l e. Mo st co m m an d er s in t h e Reb ellion wi l l si m p l y i n d i cat e a t ar g et an d a t i m e f r am e, al l o wi n g t h e Sab o t eu r t o use his cr eat i vi t y an d r esour cef ulness t o achieve t h e o b j ect i ve.
SCI EN TI ST- M A KI N G N EW THIN GS Wi t h a f r act i o n o f t h e r esour ces an d f u n d i n g o f t h e Em p ir e, t h e Al l i an ce is co n st an t l y f o r ced t o find cr eat i ve so l u t i o n s t o p r o b l em s. These p r o b l em s i n cl u d e m at t er s of su p p l y, h ou si n g , t r an sp o r t , ef f ect i ve weap o n r y an d d ef enses, an d a h o st o f ot h er s. The p eo p l e t h ey t u r n t o f or t hose cr eat i ve so l u t i o n s ar e t hose w h o ar e t r ai n ed an d d r i ven t o i d en t i f y a n eed an d seek o u t a t ech n i cal so l u t i o n t o i t —i n o t h er wo r d s, Scient ist s. The ad d i t i o n al car eer sk ills f o r Scient ist s ar e Com puters, Knowledge (Education), Knowledge (Lore), an d Medicine. If t h i s is a first sp eci al i z at i o n , t h e PC gains a f r ee r ank in t wo o f t hese sk ills. Un su r p r i si n g l y, Scient ist s ar e am o n g t h e m ost ed u cat ed p eo p l e in t h e galax y, w i t h a wi d e range o f ad van ced k n o wl ed g e in ar eas such as m ed i ci n e an d cel est i al m echanics. Mo st Scient ist s pursue t h ei r wo r k in labs, r ar ely ven t u r i n g o u t int o t h e g r eat er galax y. Their lives ar e sp en t on t h eor i es an d r esear ch, p o n d er i n g t h e lat est m yst er ies of t h e universe co m f o r t ab l y away f r o m con f l i ct an d st r if e. Som e Scient ist s, however, seek t h e sat isf act ion o f b r i n g i n g t h ei r t h eor i es an d t h ei r ideas i n t o t h e galax y in o r d er t o help ot h er s. They design sol u t i on s, help cr eat e of t h e t ech n o l o g y t o i m p l em en t t hose sol u t i on s, an d act i vel y t est an d use t hose sol u t i on s alongside ot h er s wh o ar e also t r yi n g t o help m ak e life b et t er .
CHARACTER CREATION ACE O F REBELLION
Though Al l i an ce of f i ci al s p r ef er t o k eep Scient ist s in t h e rear echel ons, as f ar away f r o m clanger an d risk as p ossi b l e, t h er e ar e m o r e t h an a f ew w h o insist o n b ei n g t h e on es t o t est t h ei r new d evices d i r ect l y in t h e h el d . Furt her, so m e Scient ist s sign o n w i t h t h e Reb el l i on f or t h e ex p r ess p u r p o se of t ak i n g t h e f i g h t t o t h e Em p ir e; t h ey'r e j u st as p r ep ar ed t o f ir e a b l ast er at a st o r m t r o o p er as t h ey ar e t o devise a way t o i m p r o ve t h e p ower f l ow f or t h at b l ast er t o d o m o r e d am ag e.
ENGINEER STORIES Highly ed u cat ed an d p r o f i ci en t b eing s of t ech n i cal an d sci ent i f i c ab i l i t y can usually find saf e an d secur e p o si t i o n s even i n t i m es of war, so o n e w h o seek s t h e m o r e d an g er ou s cour se o f d i r ect service d u r i n g war is a sp ecial i n d i vi d u al . Courage is cer t ai n l y at wo r k , yet t h er e m u st b e so m et h i n g m or e t h at d r i ves an Engineer t o t h e f r o n t lines o f a st r u g g l e as d esp er at e as t h i s one. Engineer s ar e p r ob l em - sol ver s; wh at ab o u t t h e p r o b l em o f t h e Em p ir e d r aws t h em t o t h e Al l i an ce? •
Int ellect ualism : Truly ed u cat ed an d en l i g h t en ed beings have l o n g held t h at t yr an n y is a p o o r an d i n ef f i ci en t f o r m o f g o ver n m en t . Per haps an Engineer's co m p u l si o n t o o p p o se t h e Em p ir e d er ives f r o m his clear u n d er st an d i n g t h at t h e g al ax y can -
n o t l o n g en d u r e in a st at e of co n t i n u ed progress as t h e ex cesses o f Im p er i al r ule co n t i n u e. This Engineer m i g h t see t h e w o r l d s ar o u n d hi m st ag n at i n g an d even r egr essing over t i m e, an d co u l d have d et er m i n ed t h at t h e b est so l u t i o n t o t h e p r o b l em is t o ensur e t h e vi ct o r y o f t h e Reb el l i on . Challenge: The vast m aj o r i t y of t h e g al ax y's p o p u l at i on believes t h e Em p ir e t o b e an u n st o p p ab l e f orce, a j u g g er n au t of such i m p o ssi b l e st r en g t h t h at t h er e is si m p l y no h o p e of o p p o si n g i t . An Engineer m ay well relish t his o b ser vat i o n as a w o r t h y challenge t o o ver co m e, a puzzle t o whi ch he is d et er m i n ed t o h el p p r o vi d e t h e so l u t i o n . To such Engineers, long- est ab lished t r u t h s ar e always m ean t t o b e ch al l en g ed , an d t h i s p ar t i cu l ar t est will b e t h e m ost w o r t h y one o f t h ei r careers. Guilt: The t ech n o l o g i cal m i g h t of t h e Em p ir e cam e f r o m som ewh er e, o f cour se. The g r eat est m i n d s o f t h e g al ax y d esi g n ed an d co n st r u ct ed t h e w ar m ach i n e t h at n o w r ules civilized space. Ther e ar e m o r e t h an a f ew Engineer s w h o have l ef t t h e servi ce o f t h e Em p i r e having b eco m e p ai n f u l l y awar e of t h e at r o ci t i es t h ei r cr eat i o n s have been used t o co m m i t . Every d ay t h ey serve t h e Al l i an ce is an o t h er o p p o r t u n i t y t o at o n e f o r t h e sins t h at weigh u p o n t h ei r consciences.
TENDAAR - AN ENGINEER IN THE REBELLION A cer t ai n am o u n t of dignit y, r ef i n em en t , and g r avi t as is ex p ect ed f r o m acad em ics on Dac, t h e Mo n Calam ar i h o m ewo r l d . Educat ion is highly prized in Mon Calam ar i societ y, and su ccess in t h e academ ic sp her e is an essent ial p ar t of social st at u s. To be well ed ucat ed is t o be, by d ef i n i t i on , well b r ed . Tendaar Bel has always been a b i t of an anomaly. Undeniably brilliant , Tendaar was an indif f er ent st u d en t at t he Coral Collegium and a social m i sf i t . In accordance w i t h his fam ily's wishes, he st udied ast r op h ysics. Or rat her, he was enrolled in ast r op hysics classes t h at he never act ually at t en d ed , inst ead p r ef er r ing t o spend t i m e in t he Lagoon, a com m unit y of renegade com p u t er t ech s. These t echs t ook delight in unort hodox solut ions t o seem ingly unsolvable p r ob lem s and in challenging wh at t hey saw as st odgy social convent ions. Due t o his reclusive lif est yle, Tendaar's social gr aces did not im prove at t he Coral Collegium . His car eer would have cont inued t o p u t t er along t h i s m eand er i ng p at h , had t h e Em pir e n o t ar r i ved and enslaved his planet . Tendaar Bel wen t f r o m f r u st r at i n g Collegium st u d en t t o ind ent ur ed shipyard t echnician over night . He sp en t year s cr af t i n g st ar sh i p s and weapons of war f or t h e Em p ir e, n u r t u r i n g a g r owi n g r esen t m en t t h at f inally began t o give hi m a sense of p u r p ose. Wh en Dac was event ually f r eed and joined t h e Rebel Alliance, Tendaar eagerly signed on t o do his p ar t in u n d er m i n i n g t he Em p ir e. Init ially, Alliance High Com m and assigned hi m t o wor k in t h e Mon Calam ar i sh i p yar d s, b ut Tendaar's d i sr esp ect f or t h e social convent ions of his own people proved p r o b l em at i c. He was r eassi g n ed t o an R&D p osi t i on on t h e A- wing p r o j ect , wher e his unor t hod ox ap p r oach helped him solve cer t ai n p er si st en t p r ob l em s w i t h t h e t ar g et i n g co m p u t er s. However, he st i l l chaf ed ag ai nst r eg u l at i on s. Tendaar helped save t h e base on Cardooine f r o m an Im p er ial assau l t by r and om iz ing all of t h e st ar f i g h t er s' IFFs m i d - b at t l e, sowing conf usion f o r t h e u n t est ed A- wings t o ex p l oi t . As a r esu l t , Alliance Com m and concluded t h at his t r u e t al en t lay in his unconventional- to- the- point- of- crazy t hink ing and assigned hi m as a t ech ex p er t f or Special Op er at i on s. Tendaar enjoys t h e ever- changing puzzles of his d u t i es, and t ak es p ar t i cu l ar p leasur e in f inding unor t hodox ways t o f i g h t t h e Em p i r e.
Engineer: Mechanic Talent Tree Career Skills: Athletics, Computers, Knowledge (Education), M echanics, Perception, Piloting (Space), Ranged (Light), Uigilance Mechanic Bonus Career Skills: Brawl, M echanics, Piloting (Space), Skulduggery
I U . l l l , Jl «
pi Rem ove • p er r an k o f Gear h ead f r o m M ech an ics ch eck s. Hal ve t h e cr ed i t co st t o a d d m o d s t o at t ach m en t s.
Gain + 2 w o u n d t h r esh o l d .
Wh en r ep ai r i n g syst em st r ai n o n a st ar sh i p o r veh i cl e, r ep ai r 1 ad d i t i o n al syst em st r ai n p er r an k o f Fine Tuni ng .
Wh en r ep ai r i n g h u l l t r au m a o n a st ar sh i p o r veh i cl e, r ep ai r 1 ad d i t i o n al h u l l t r au m a p er r an k o f So l i d Rep ai r s.
Rem o ve • p er r an k o f Gear h ead f r o m M ech an ics ch eck s. Hal ve t h e cr ed i t co st t o a d d m o d s t o at t ach m en t s.
Gain + 1 st r ai n t h r esh o l d .
w On ce p er session, m ay t ak e a Red u n d an t Syst em s act i o n ; m ak e an Easy {4}) Mechanics check t o har vest co m p o n en t s f r o m a f u n ct i o n i n g device t o r ep ai r a b r o k en o n e w i t h o u t b r eak i n g t h e f irst device.
Wh en r ep ai r i n g h u l l t r au m a o n a st ar sh i p o r veh i cl e, r ep ai r 1 ad d i t i o n al h u l l t r au m a p er r an k o f So l i d Rep air s.
i i:H,iii,uiiw,ta> Wh en r ep ai r i n g h u l l t r au m a o n a st ar sh i p o r veh i cl e, r ep ai r 1 ad d i t i o n al h u l l t r au m a p er r an k o f So l i d Repairs.
Gain + 1 soak value.
On ce per session, m ay t ak e a Bad Mo t i vat o r act i o n ; m ak e a Hard ( + 4/ 4}) Mechanics check t o cause o n e t ar g et ed device t o sp on t an eou sl y fail.
On ce p er session, m ay t ak e Con t r ap t i on act i o n ; m ak e a Hard 4/ 4/ 4/ Mechanics check t o f ashion a device t o solve a cu r r en t p r o b l em using j ust t h e t ools an d p ar t s on h an d .
Wh en r ep ai r i n g h u l l t r au m a o n a st ar sh i p o r veh i cle, r ep ai r 1 ad d i t i o n al h u l l t r au m a p er r an k o f So l i d Rep air s.
Wh en r ep ai r i n g syst em st r ai n o n a st ar sh i p o r veh i cl e, r ep ai r 1 ad d i t i o n al syst em st r ai n p er r an k o f Fine Tuni ng .
I
T O U GH EN ED
Wh en st agger ed o r d i so r i en t ed , p er f o r m t h e Har d Head ed act i o n ; m ak e a Daunting (4 4 4 4 ) Discipline check t o r em ove st at us. Di f f i cu l t y r ed u ced I p er r ank o f Har d Head ed .
i m ggy On ce p er session, m ay reroll any 1 Mechanics check .
Sp en d 1 Dest i n y Point t o p er f o r m a Ho l d Toget her i n ci d en t al i m m ed i at el y af t er vehicle o r st ar ship t ak es d am ag e t o t u r n d am ag e i n t o syst em st r ai n .
Gain + 1 t o a single charact erist ic. This can n ot b r i n g a char act er ist ic ab ove 6 .
Wh en i n cap aci t at ed d u e t o st r ai n ex ceed i n g t h r esh o l d , m ay t ak e a m o r e d i f ficult Har d Head ed act i o n t o r ed u ce st r ai n t o 1 b elow t h r esh o l d .
CHARACTER CREATION A C E
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Permission grant ed to photocopy for personal use only. 0 LFL. 0 FFG.
R E B E L L I O N
Engineer: Saboteur Talent Tree Career Skills: Athletics, Computers, Knowledge (Education), M echanics, Perception, Piloting (Space), Ranged (Light), Vigilance Saboteur Bonus Career Skills: Coordination, M echanics, Skulduggery, Stealth
I I:H.I1U,UJ*. Wh en involunt arily suf f ering st r ai n , suffer 1 less st rain p er rank o f Resolve, to a m inim um of I.
I •
On ce p er encount er , m ay use Seco n d Wi n d i n ci d en t al t o r ecover st r ai n eq u al t o rank s in Seco n d Wi n d .
I
Gai n + 1 st r ai n t h r esh o l d .
Wh en r ecover i ng st r ai n af t er an encount er , r ecover 1 ad d i t i o n al st r ai n p er rank of Rap id Recovery.
I l.n , J ' 1»
GRIT
In cr ease Bl ast d am ag e d eal t b y ex p l o si ves, ex p l osi ve w eap o n s, an d g r en ad es b y I p er r an k o f Power f u l Bl ast .
Gain + 2 w o u n d t h r esh ol d .
On ce p er encount er , m ay use Seco n d Wi n d i n ci d en t al t o r ecover st r ai n eq u al t o rank s in Second Wi n d .
Wh en i nvol unt ar i l y suf f ering st r ai n , suffer I less st rain p er r ank o f Resolve, t o a m i n i m u m o f 1.
Wh en st agger ed o r d i so r i en t ed , p er f o r m t h e Har d Head ed act i o n ; m ak e a D a u n t i n g ( 4 4 4 4 ) D i sci p l i n e ch eck t o r em ove st at us. Di f f i cu l t y r ed u ced 1 p er rank o f Har d Head ed .
i n a i f May sp end 1 Dest iny Point t o p er f o r m a Mo ve m an eu ver as an incident al t o at t em p t t o m ove i nt o cover or o u t o f t h e Blast range of a weap on o r ex p l osi on .
Wh en r ecover i ng st r ai n af t er an encount er , r ecover 1 ad d i t i o n al st r ai n p er rank of Rap id Recovery.
In cr ease Bl ast d am ag e d eal t b y ex p l o si ves, ex p l o si ve w eap o n s, an d g r en ad es b y 1 p er r an k o f Power f u l Bl ast .
When act ivat ing Tim e t o Go, allow 1 engaged ally t o also perf orm an o u t of t u r n Move m aneuver as an incident al t o at t em p t t o m ove int o cover o r out of t he Blast range of a weapon or ex plosion.
— j » Gain + 1 t o a single charact erist ic This cannot b r i n g a charact erist ic ab ove 6 .
Decr ease t h e cost t o act i vat e t h e Blast q u al i t y on an y w eap o n used b y 1 to a m inim um of I.
Gain + 2 w o u n d t h r esh ol d . Wh en using an y weap on wit h t h e Blast qualit y, sp end i > t o ex clude 1 t arget t h at woul d n or m al l y b e af f ect ed by t he ex p losion. M ay n o t ex ceed ranks i n Select ive Det onat i on.
ft • Wh en using any weap on wit h t h e Blast qualit y, sp end \ > t o ex clude 1 t arget t hat woul d n or m al l y b e af f ect ed b y t h e ex p losion. M ay n o t ex ceed ranks in Select ive Det onat ion.
CHARACTER CREATION A G E
O F
k
R E B E L L I O N
Permission grant ed to photocopy for personal use only. (3 LFL. 19 FFG
Wh en i n cap aci t at ed d u e t o st r ai n ex ceed i n g t h r esh o l d , m ay t ak e a m o r e d i f f i cu l t Har d Head ed act i o n t o r ed u ce st r ai n t o 1 b elow t h r esh o l d .
Engineer: Scientist Talent Tree Career Skills: Athletics, Computers, Knowledge (Education), M echanics, Perception, Piloting (Space), Ranged (Light), Ifigilance Scientist Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Lore), Medicine
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ft I Wh en acq u i r ed , ch oose 1 Knowled ge sk ill. Wh en m ak i n g t h at sk ill check , m ay sp en d ($) result t o gain ad d i t i o n al successes eq ual t o rank s in Kn owl edge Sp ecializ at ion.
M ay d o w n g r ad e d i f f i cu l t y of ch eck s t o i n t er act w i t h i n st i t u t es o f l ear n i n g b y o n e p er r an k o f Resp ect ed Sch ol ar .
Rem ove • p er rank o f Researcher f r o m Knowled ge check s. Researching a sub j ect t ak es half t h e t i m e.
Wh en d i r ect i n g NPC d r oi d s. m ay gr ant t h em • per rank of Sp eak s Binar y o n checks.
I l l U . I Jl U t W JJ* Rem ove • p er rank o f Researcher f r o m Knowledge checks. Researching a sub j ect t ak es half t h e t i m e.
May d o w n g r ad e d i f f i cu l t y of ch eck s t o i n t er act w i t h i n st i t u t es o f l ear n i n g b y o n e p er r an k o f Resp ect ed Scholar .
I
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Cai n h i d d en st orage i n vehicle o r eq u i p m en t t h at h ol d s i t em s wi t h t o t al en cu m b r an ce eq ual t o rank s in Hi d d en St orage.
May ad d 1 ad d i t i o n al h ar d p o i n t t o a n u m b er o f i t em s eq u al t o rank s in Tinkerer. Each i t em m ay o n l y b e m o d i f i ed once.
Sp en d 1 Dest i n y Po i n t t o i g n o r e ef f ect s o f Cr i t i cal In j u r i es o n In t el l ect an d Cu n n i n g ch eck s u n t i l e n d of en co u n t er .
Wh en d i r ect i n g NPC d r o i d s, m ay gr ant t h em • per r ank of Sp eak s Binary on checks.
Wh en co n st r u ct i n g new i t em s o r m o d i f yi n g at t ach m en t s, ad d • o r rem ove • per rank o f Inventor.
On ce p er session, m ak e o n e sk ill check using In t el lect r at h er t h an t h e char act er i st i c l i n k ed t o t h at sk ill.
Wh en co n st r u ct i n g n ew i t em s o r m o d i f yi n g at t ach m ent s, ad d • o r r em ove • p er r ank o f Invent or.
May ad d I ad d i t i o n al h ar d p o i n t t o a n u m b er o f i t em s eq u al t o rank s in Tinkerer. Each i t em m ay o n l y b e m o d i f i ed once.
Cain + 1 t o a single charact erist ic. This can n ot b r i n g a charact erist ic ab ove 6 .
Sp end 1 Dest iny Point t o p er f o r m a Ut ilit y Belt incid en t al ; p r o d u ce a previously u n d o cu m en t ed i t em o r weap on (wit h rest rict ions) f r o m a t ool belt or a sat chel.
Wh en acq u i r ed , ch oose 1 Kn owl ed g e sk ill. Wh en m ak i n g t h at sk ill check , m ay sp en d <$) result t o gain ad d i t i o n al successes eq u al t o r an k s in Kn owl ed g e Sp ecializ at ion.
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On ce p er session, m ay reroll an y 1 Knowled ge sk ill check .
Per f or m an Int ense Focus m an eu ver ; suf f er 1 st r ai n an d u p g r ad e t h e ab i l i t y o f t h e n ex t sk ill check once.
On ce per session, m ay int r oduce a "f act " i n t o t h e nar r at ive as if a Dest iny Point had b een sp en t .
CHARACTER CREATION A G E
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Permission grant ed to photocopy for personal use only. E LFL. 0 FFG.
R E B E L L I O N
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Soldier 's eight car eer skills are Athletics, Brawl, Knowledge (Warfare), Medicine, Melee, Ranged (Light), Ranged (Heavy), an d Survival. The Soldier au t o m at i cal l y gains a rank in f our of t hese skills w i t h o u t sp en d i n g ex per ience, an d gains a d i scou n t on increasing t h em w i t h f u t u r e ex p er ience p oi nt s.
A SO L D I ER' S RO L E Sold ier s ar e t h e ones w h o t ak e u p ar m s an d face d eat h f or a cause, f or pay, or som et i m es f or lack o f an yt h i n g b et t er t o d o . Fight ing is what t h ey know an d wh at t hey d o , an d t h e ones wh o d o i t best survive long enough t o pass on t h at k nowled ge t o t he green recruit s wh o f ollow in t hei r b l o o d y f oot st ep s. Ther e is g l or y an d h on or t o be f ou n d serving as a Soldier, yet t h er e is also t er r or , p ai n , b l o o d , an d b r u t al i t y. For a Soldier, a b o r i n g d ay is of t en one o f his best days. Ad m i n i st r at o r s an d p o l i t i cians cr af t p olicy, co m m an d ers d i ct at e h o w p o l i cy is t o b e i m p l em en t ed , an d Sol d i er s ar e t h e t o o l s of t h at i m p l em en t at i o n . Mo st car e l i t t l e f or w h at t h e act u al p ol i cy i s; f or t h em , t h e j o b is t o t ak e o u t t h e en em y an d st ay alive (not necessar ily in t h at So m e o r d er ). So l d i e r s ar e m or e i n vest ed in t h e causes t h ey ar e f i g h t i ng f or , m o t i vat ed b y t h e k n o w l ed g e t h at t h ey f i g h t f o r so m et h i n g wo r t h y. On t h e b at t lef r o n t , b eh i n d enem y ines, an d across t h e galax y, t h e t r u e h ear t an d soul o f t h e Rebelion is f o u n d in t h e Sold i er s w h o serve b en eat h it s banner. The causes t h ey f i g h t f or ar e j u st i ce an d f r eed o m f r o m t yr an n y. Th e
cost o f f ailur e is al m o st cer t ai n l y d eat h , n o t o n l y f o r t hem selves, b u t f or ever yon e an d ever yt h i n g t h ey love.
SOLDIER SPECIALIZATIONS Man y m i l l i o n s o f t r o o p s ser ve si m p l y i n t h e r ank an d file; f or t h e Sol d i er career, however, t h e sp eci al i z at i on s g r an t m o r e var i et y an d d ep t h . This m ak es such Soldier s m o r e ef f ect i ve in t h e k i n d s of special m issions Player Char act er s ar e l i k el y t o b e assi g n ed .
COM M A N DO- STRI KE THE TARGET Co m m an d o s ar e sp eci al i st s t r ai n ed t o st r i k e t h e en em y f r o m u n ex p ect ed d i r ect i o n s t o d o t h e m o st d am ag e in t h e m o st vu l n er ab l e l ocat i on s. Co m m an d o t eam s ar e of t en used lik e sur gical i n st r u m en t s b y t h e co m m an d ers wh o have access t o t h em . A Co m m an d o k nows how t o f i n d a t ar g et , at t ack i t , d i sab l e i t , survive t h e af t er m at h , an d find his way h om e. Co m m an d o s g ain Brawl, Melee, Resilience, an d Survival as ad d i t i o n al car eer sk ills. If Co m m an d o is t h e ch ar act er 's first sp eci al i z at i o n , t w o of t hese new car eer sk ills g ain a f ree r ank each . Co m m an d o s ar e m ast er s of close co m b at an d su r vi vi n g in al l co n d i t i o n s. They are usually g o o d at sn eak i n g p ast en em y g u ar d s an d l i st en i n g p ost s as wel l . For any t eam , a Co m m an d o is a fine g ener al - p ur p ose co m b at sp eci al i st t o have ar o u n d . He h an d l es fights well (especially hand- t o- hand si t u at i o n s), an d can m an age in al m o st any high- st ress si t u at i o n . Mo r e o f t en t h an n ot , he's also ef f ect i ve as b ack u p d u r i n g co ver t o p er at i ons. Mat t er s o f over all p h i l o so p h y o r st r at eg y r ar el y con cer n a Co m m an d o ; he's al m o st al ways f ocu sed o n t h e m ission at h an d o r t r ai n i n g t o ensur e he an d his co m p an i o n s survive t h e n ex t one. As st and- up co n f r o n t at i o n s ar e n o r m al l y a l osi n g p r o p o si t i o n f or t h e Al l i an ce, t h e Co m m an d o s are so m e of t h e m ost i m p o r t an t an d ef f ect i ve sol d i er s fighting f or t h e Reb el l i on . Their cap aci t y t o su r g i cal l y st r i k e at Im p er i al t ar g et s, as well as t h ei r val ue as g u ar d s an d su p p o r t p er son n el f o r o t h er sp ecialist s o p er at i n g o n b ehalf o f t h e Al l i an ce, m ak es an y single o n e o f t h em w o r t h m o r e t h an a p l at o o n o f st o r m t r o o p er s.
M EDI C- SA VE TH E TEAM The Al l i an ce can n o t af f o r d t o fight a war of at t r i t i o n t h e way t h e Em p i r e can. The en em y can p o u r t h o u san d s of st o r m t r o o p er s an d o t h er f or ces i n t o a m eat - g r i n d er o f a b at t l e, t ak i n g h o r r i f i c casualt ies, w i t h o u t b l i n k i n g an eye over it s losses. Every so l d i er o f t h e Reb el l i on is, o n t h e o t h er h an d , a val u ab l e asset whose loss Al l i an ce High Co m m an d f eels k eenly. The Med i c serves t o p r event as m any o f t hose losses as p ossib le. Med i cs g o i n t o t h e field w i t h Knowledge (Xenology), Medicine. Resilience, an d Vigilance as ad d i t i on al car eer sk i l l s; if t his is t h e first sp eci al i z at i on
t ak en , t w o o f t hese f our b egin w i t h a f ree r an k . Med i cs k n o w h o w t o k eep t h ei r h ead wh en ever yo n e else is p an i ck i n g , an d t h ey k now how t o b e p r ep ar ed f or an y con t i n g en cy. They ar e sk i l l ed at t r eat i n g t h e wo u n d s o f an yo n e in t h ei r u n i t , r egar d less o f species. Man y f olk s t h i n k Med i cs ar e i n h er en t p aci f i st s. Wh i l e a Med i c m i g h t p r ef er t o save a lif e r at h er t h an t ak e i t , m ost realize t h e necessit y o f fighting an d vi ol en ce f or a g r eat er cause, an d ar e m o r e t h an r ead y t o st r i k e d o w n an en em y in o r d er t o save a co m r ad e. Med i cs t en d t o see n o o n e as ex p en d ab l e, wh i ch can m ak e t h em d i f ficult t o d eal w i t h when a co m m an d er wan t s t o p ull a t eam o u t o f a si t u at i o n an d t her e's a ch an ce an y o f t h o se on t h e d eck co u l d st ill b e alive. The vast m aj o r i t y o f Alliance t r o o p er s g r eat l y revere t h e Med i cs in t h ei r unit s, k n owi n g t hese brave m en an d wom en ar e o f t en t h e o n l y t h i n g st an d i n g in t h e way b et ween t h em an d d eat h . Alliance Med i cs are f am ous f or t ak i n g r i d i cu l ou s risks in t h e m i d d l e of t er r i b l e b at t l es j ust f or t h e chance t o save one m o r e Rebellion fighter.
SH A RPSH OOTER- TA KE TH E SHOT Wi t h a love o f firearms an d a p r i d e i n p er sonal accu racy, t h e Sh ar p sh o o t er is t h e m o st d esi r ab l e asset a t eam can ask f or wh en a firefight er u p t s. He m ai n t ai n s his co m p o su r e u n d er a b l an k et o f b l ast er b ol t s, t ak es car ef ul ai m , an d el i m i n at es t h r eat s w i t h r ut hl ess ef f i ciency an d l i g h t n i n g sp eed . Sh ar p sh o o t er s are, si m p l y, t h e m ast er s o f personal- scale r an g ed co m b at . No t su r p r i si n g l y, Sh ar p sh o o t er s g ain Cool. Perception, Ranged (Heavy), an d Ranged (Light) as car eer sk ills, an d t w o of t hese g ain a f ree r an k if t h i s is t h e first sp eci al i z at i on f or t h e PC. Th e f ocus o n personal- scale r ang ed weap o n s is a n at u r al fit f or Sh ar p sh oot er s, an d t h ei r ab i l i t y t o t ak e in t h ei r su r r o u n d i n g s co m p l et el y an d assess t ar g et s car ef u l l y u n d er high- st ress si t u at i o n s is essent ial t o t h ei r su r vi val . Mo st Sh ar p sh o o t er s ar e t h o r o u g h l y co m f o r t ab l e w i t h an y r an g ed w eap o n , t h o u g h m an y wi l l f ocus at t en t i o n an d ef f o r t on m ast er i n g a single (of t en highly- per sonalized) w eap o n . Som e p r ef er a sn i p er r ole, t ak i n g up a h i d d en p o si t i o n an d r em o vi n g t h r eat s f r o m t h e field as i nvi si b l e d eal er s of d eat h . Ot h er Sh ar p sh o o t er s p r ef er a m o r e d i r ect ap p r o ach , b l ast er en er g y b l az i n g in waves o f d est r u ct i o n as t h ey cover t h ei r t eam m at es ag ai n st h o r d es o f Im p er i al sol d i er s. The f ocus on i n d i vi d u al ex cellence w i t h i n t h e Al l i an ce elevat es t h e Sh ar p sh o o t er over his t yp i cal co u n t er p ar t in t h e Em pir e. He is en co u r ag ed t o t r ai n t o higher d eg r ees of p r o f i ci en cy, an d he is en co u r ag ed t o m ast er t ech n i q u es o f su r vi val , d ep en d i n g o n his t eam t o st ay alive. Th e aver age st o r m t r o o p er is given a d ecen t am o u n t o f t r ai n i n g , b u t t h e lack o f at t en t i o n t o p er sonal ex cellence m eans h e wi l l never reach t h e p i n n acle of accu r acy an d d ead l y ef f ect i ven ess at t ai n ed b y a Sh ar p sh o o t er in t h e Reb el l i on .
CHARACTER CREATION ACE O F REBELLION
SOLDIER STORIES Bei n g a Sol d i er is co n si st en t l y one of t h e m ost d an g er ous o ccu p at i o n s in t h e galax y. A b ei n g signs on k n owing he is g o i n g t o b e sh ot at an d at t ack ed as a r eq u i r ed p ar t of t h e j o b . The m o t i vat i o n t o serve in such a hazar d o u s r ole can co m e f r o m m an y d i f f er en t sources. Of p ar t i cu l ar i n t er est is k n o w i n g w h at m i g h t d r i ve a Sol d i er t o sign o n w i t h a f orce as o u t n u m b er ed , o u t g u n n ed , an d p r ecar i ou sl y p o si t i o n ed as t h e Al l i an ce. •
Honor: Th ou g h m an y beings believe t h e co n cep t t o be t er r i b l y o u t d at ed an d ar chaic, h o n o r r em ains one of t h e f o u n d at i o n s o f t h e sp i r i t f or m an y w h o call t hem selves Soldiers. Ho n o r can b e a sour ce o f cour age, st r en g t h , an d will in t h e face of t er r i b l e od d s, al l o wi n g a Sol d i er t o st an d against an i m p l acab l e en em y an d r em ai n t r u e t o a cause. Man y Soldier s serve t h e Al l i an ce as a m at t er of honor, k n o wing t h e Em p ir e t o b e f o u n d ed on an u t t er lack o f i t .
Pat riot ism : For m an y Sold ier s in t h e Reb el l i on , ser vice is t h ei r o p p o r t u n i t y t o d ef en d o r avenge t h ei r h om es. The Em p ir e has d est r o yed n u m er ous ci t i es; even en t i r e p l an et s. Count less m o r e ar e u n d er i t s d i r ect co n t r o l , su f f er i n g at r o ci t i es i n t h e n am e of j u st i ce an d r et r i b u t i o n o r enslaved t o st r i p t h ei r h o m el an d o f r esour ces an d m an u f act u r i n g weal t h o n b eh al f o f t h e Em p ir e. A Sol d i er m oved b y p at r i o t i sm seek s an y ch an ce t o st r i k e back ag ai nst t h e en em y o f his p eop l e. Glory: Ther e ar e so m e w h o t ak e u p ar m s an d char ge i n t o b at t l e b ecau se t h ei r sp i r i t calls t h em t o i t . A Sol d i er m o ved by d r eam s o f g l o r y can b e d an g er o u s t o t hose ar o u n d hi m b u t also a sour ce of g r eat i n sp i r at i o n . Ther e ar e m an y w ar r i o r cu l t u r es in t h e galax y, an d f o r Sold ier s co m i n g f r o m such soci et i es, t h e b at t l e against t h e m i g h t y an d t er r i b l e Em p ir e is an o p p o r t u n i t y f or g l o r y t h e likes of whi ch t h ey m ay never see again.
CAEL - A SOLDIER IN THE REBELLION Cael of House Han ar i st had i t al l . He w as bor n int o one of Alderaan's noble houses and could have lived a life of easy l ei sur e. In a sense he d i d , if one def ines leisur e as b ecom ing one of Alderaan's f o r em o st at h l et es and one of t h e f ast est lim m ie players t o ever m ove a ball acr o ss t h e f ield . Cael had f am e, f o r t u n e, a ch ar m i n g f iancee f r o m anot her noble house, and a lovely hom e in Cr evasse City. Though t h e d i r ect i o n of t h e galax y und er t h e Em pir e d i st u r b ed Cael, he st ood f i r m l y behind t h e ideals of p aci f i sm , believing t h at m o d er at i n g change would com e f r o m individuals wor k i n g t o im p r ove t he syst em f r o m wi t h i n . Af t er al l , he t h o u g h t , using violence ag ai nst t h e Em pir e would only af f i r m t h e m ight - m ak es- r ight logic t h at b r ou g h t i t t o p ower in t h e f i r st place. Then Al d er aan was d est r oyed by t h e Deat h St ar, and Cael's wo r l d w as gone. Cael happened t o be of f wor l d at t h e t i m e, playing w i t h Team Ald er aan in t h e Galact ic Cup on Fondor. Wh en news r eached t h e lim m ie player s, t hey wer e d evast at ed . The Galact ic Cup w as placed on h i at u s, and Team Ald er aan evap or at ed , each m em b er r acing off acr o ss t h e galax y t o chase som e r u m o r o r hope of f inding f ar- f lung f am ily m em b er s and ot h er su r vi vor s.
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Cael used t h e l ast of his f am ily's m oney t o ch ar t er a ship and f l ew back t o Al d er aan it self . As he st ar ed int o t h e ast er oi d - st r ewn void t h at used t o be his hom e, so m et h i n g inside Cael b r ok e. Al l his lif e, he had co m m i t t ed him self t o peace and nonviolence, as was t r ad i t i o n al am ong Ald er aanians. He'd used his celeb r it y st at u s f or t h e cause: he'd been p ar t of peacef ul p r o t est s on Ald er aan and Corellia, r ai sed f unds f or w ar or p hans, and lobbied in t h e Senat e f or t h e d i ssol u t i on of t h e Im p er ial w ar m achine. Al l of i t had com e t o n o t h i n g . Conf r ont ed by t h e ashes of his w o r l d , Cael r enounced his p aci f i sm . Nonviolence had achieved not hing b u t t h e d est r u ct i o n of Al d er aan, and t he Em pir e woul d n't be t o p p l ed by anyt hing less t h an all- out m i l i t ar y r eb ellion. Cael t ook his ch ar t er ed vessel t o Chandrila and quickly f ound m em b er s of t h e Rebel Alliance eager t o r ecr u i t t h e young at h l et e. In a m at t er of week s, Cael wen t f r o m l i m m i e st ar t o soldier, and he has never looked back.
Soldier: Commando Talent Tree Career Skills: At hlet ics, Brawl, Knowledge (Warf are), M edicine, M elee, Ranged (Light), Ranged (Heavy), Survival Commando Bonus Career Skills: Brawl, M elee, Resilience, Survival •
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Cai n + 1 st r ai n t h r esh o l d Ad d • per rank o f Physical Training t o At hl et i cs an d Resilience checks.
Cain + 2 w o u n d t h r esh o l d .
May reduce any Critical Injur y suf f ered b y 10 per rank of Durable, t o a m i n i m u m of 1.
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Ad d • per rank of Bl o o d ed t o all checks t o resist o r r ecover f r o m poisons, ven om s, o r t ox ins. Reduce d u rat ion of o n g o i n g poisons b y 1 r o u n d p er r ank o f Bl o o d ed , t o a m i n i m u m of 1.
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A d d 1 d am ag e p er rank of Point Blank t o d am ag e o f o n e hit of successful at t ack using Rang ed (Heavy) o r Ranged (Light) skills at sh or t range or engaged.
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Treat t h r o w n w eap o n s as if t h ey h ad 1 g r eat er range.
Ad d • per rank o f Physical Training t o At hl et i cs an d Resilience checks.
Wh en wear i n g ar m or , i n crease t o t al soak value b y 1.
I Cain + 2 wou n d t h r esh ol d .
Cai n + 2 w o u n d t h r esh o l d .
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On ce p er session, m ay rer oll any 1 Resilience o r Survival check .
A d d 1 d am ag e p er rank o f Feral St r engt h t o one hit of successful at t ack m ad e using Br awl or Mel ee skill.
May r educe any Crit ical Injur y suf f ered b y 10 per rank of Durable, t o a m i n i m u m of 1.
Af t er h i t t i n g wi t h a m elee at t ack , m ay sp end <$) t o k nock t h e t ar get p r one.
— May sp end 1 Dest iny Point t o ignore ef f ect s o f Crit ical Injuries on Brawn o r Agilit y check s unt il t he en d o f t he encount er.
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When wear ing ar m o r wi t h a soak value of 2 or higher, i n crease def ense b y I .
Gain + 1 t o a single charact erist ic. This can n ot b r i n g a char act er ist ic ab o ve 6 .
If a Cr i t i cal In j u r y r o l l is 1 o r r ed u ced t o 1 . d o n o t r ecei ve t h e cr i t i cal i n j u r y.
B U B r Ad d 1 d am ag e p er rank of Feral St rengt h t o one hit o f successful at t ack m ad e using Br awl o r Mel ee skill..
CHARACTER CREATION A C E
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Perm ission grant ed to phot ocopy For personal use only. £1 LFL. 0 FFG.
R E B E L L I O N
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Soldier: Medic Talent Tree Career Skills: Athletics, Brawl, Knowledge (Warfare), Medicine, M elee, Ranged (Light), Ranged (Heauy), Survival Medic Bonus Career Skills: Knowledge (Xenology), M edicine, Resilience, Vigilance
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^ Cain + 1 st r ai n t h r esh o l d .
Rem o ve u p t o • • f r o m sk i l l ch eck s t o f i n d f o o d , wat er , o r shelt er . Sur vival ch eck s t o f o r ag e t ak e h al f t h e t i m e.
Wh en m ak i n g a Med i ci n e check t o h el p a char act er heal wo u n d s, t h e t ar get heals 1 ad d i t i o n al w o u n d p er r ank o f Surgeon.
St i m p ack s h eal 1 a d d i t i o n al w o u n d p er r an k o f St i m p ack Sp eci al i z at i o n .
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Wh en m ak i n g a Med i ci n e check t o help a char act er heal wound s, t h e t ar g et heals 1 ad d i t i o n al w o u n d per rank o f Sur geon.
Gain + 2 w o u n d t h r esh o l d .
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Pat i en t s heal 1 ad d i t i o n al w o u n d p er r an k o f Bact a Sp eci al i st w h en t h ey heal w o u n d s via b act a t an k s o r l on g - t er m care.
St i m p ack s h eal 1 a d d i t i o n al w o u n d p er r an k o f St i m p ack Sp eci al i z at i o n . V
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I BBBUBSP Choose an y 2 skills. They p er m an en t l y b eco m e career skills.
Cain + 1 st r ai n t h r esh o l d .
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Take t h e St i m Ap p l i cat i o n Act i o n ; m ak e an A v er ag e {4} 4}) M e d i c i n e ch eck If successf ul, 1 en g ag ed al l y increases 1 ch ar act er i st i c b y 1 f or t h e r em ai n d er o f t h e en co u n t er an d suf f ers 4 st r ai n .
On ce p er r o u n d , suf f er 2 st r ai n t o d ecr ease t h e d if f i cu l t y of a Med i ci n e check byl.
Wh en p er f o r m i n g St im A p p l i cat i on Act i o n , m ay i n crease d i f f i cu l t y o f check t o H a r d {4} 4} 4)), an d t ar g et o n l y suf f ers 1 st r ai n .
St i m p ack s h eal 1 ad d i t i o n al w o u n d p er r an k o f St i m p ack Sp eci al i z at i o n .
• Wh en t ar g et ed b y co m b at check , m ay p er f o r m a Do d g e i n ci d en t al t o suf f er a n u m b er o f st r ai n n o g r eat er t h an rank s o f Dod g e, t h en u p g r ad e t h e d i f f i cu l t y o f t h e check b v t h at num b er .
On ce p er session, m ay rer oll an y 1 Med i ci n e check .
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Gain + 1 t o a single charact erist ic. This can n ot b r i n g a charact erist ic ab ove 6 .
Af t er a m ak i n g a successful at t ack , m ay sp end I Dest iny Point t o ad d d am ag e eq ual t o Int ellect t o o n e hi t .
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On ce p er session wh en an ally w o u l d suf f er a Crit ical Injury, m ay t ak e an It 's No t That Bad act i o n ; m ak e a H ar d {4} 4} 4}) M ed i c i n e ch eck t o st o p t h e ally f r o m gaining t h e Crit ical Injury.
CHARACTER CREATION A C E
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Permission granted to photocopy for personal use only. © LFL. IS FFG.
Wh en p er f o r m i n g t h e St i m Ap p l i cat i o n act i o n , sp en d ($> t o incr ease an ad d i t i o n al ch ar act er i st i c b y 1 .
Soldier: Sharpshooter Talent Tree Career Skills: Athletics, Brawl, Knowledge (Warfare), Medicine, M elee, Ranged (Light), Ranged (Heavy), Survival Sharpshooter Bonus Career Skills: Cool, Perception, Ranged (Light), Ranged (Heavy)
I EB B B g f r Bef ore m ak i n g a n on t h r o w n r ang ed at t ack , m ay p er f o r m a Sni p er Sh ot m aneuver t o increase t h e weap o n 's r ange b y 1 r ange b an d p er r ank in Sni p er Shot . Up g r ad e t h e d i f f i cu l t y o f t h e at t ack b y 1 p er r ange b an d increase.
Cain + 1 st r ai n t h r esh o l d .
On ce p er r o u n d , m ay p er f o r m a True Ai m m aneuver t o gain b en ef i t s o f ai m i n g an d u p g r ad e co m b at check on ce per r ank of True Ai m .
Wh en acq u i r ed , choose 1 co m b at skill. A d d d am ag e eq u al t o rank s in t h at skill t o o n e h i t o f successful at t ack m ad e using t h at skill.
A d d + 1 0 p er r ank o f Let h al Blows t o an y Crit ical Inj ur y r esult s i n f l i ct ed o n o p p o n en t s.
Per f o r m t h e Br ace m an eu ver t o r em o ve • p er r an k o f Br ace f r o m n ex t Act i o n . Th i s m ay o n l y r em o ve • ad d ed b y en vi r o n m en t al ci r cu m st an ces.
A d d + 1 0 p er r ank o f Let h al Bl ows t o an y Cr it ical Inj ur y r esult s i n f l i ct ed o n o p p o n en t s.
Bef or e m ak i n g a n on t h r o w n r an g ed at t ack , m ay p er f o r m a Sni p er Sh ot m aneuver t o increase t h e weap on 's r ange b y 1 r ange b an d p er r ank i n Sni p er Shot . Up g r ad e t h e d i f f i cu l t y of t h e at t ack b y 1 p er r ange b an d increase.
On ce p er r o u n d , m ay perf o r m a True Ai m m aneuver t o gain b en ef i t s of ai m i n g an d u p g r ad e co m b at check on ce p er r ank of True Ai m .
Rem ove • p er r ank of Ex p er t Tracker f r o m check s t o f i n d t r ack s o r t r ack t ar g et s. Decrease t i m e t o t r ack a t arget bv half.
Wh en acq u i r ed , choose 1 co m b at skill. A d d d am ag e eq u al t o rank s in t h at skill t o o n e hit o f successful at t ack m ad e using t h at skill.
Gain + 2 w o u n d t h r esh ol d .
Increase t h e d i f f i cul t y o f nex t co m b at check b y 1 . If check deals d am ag e, t ar get suf f ers 1 st rain whenever he m oves f or t h e r em ai n d er of t h e encount er .
On ce p er session, m ak e one sk ill check using Ag i l i t y r at h er t h an t h e ch ar act er i st ic l i n k ed t o t h at skill.
On ce p er sessi o n , m ay rer o l l an y 1 Ran g ed (Light ) o r Ran g ed (Heavy) ch eck .
Gain + 1 t o a single charact erist ic. This can n ot b r i n g a charact erist ic ab ove 6 .
Af t er m ak i n g a successful at t ack , m ay sp end 1 Dest in y Point t o ad d d am ag e eq ual t o Ag ilit y t o o n e hit .
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Cai n + I st r ai n t h r esh o l d .
Per f o r m t h e Br ace m an eu ver t o r em o ve • p er r an k o f Br ace f r o m n ex t act i o n . Th i s m ay o n l y r em o ve • ad d e d b y en vi r o n m en t al ci r cu m st an ces.
Rem ove • p er r ank o f Ex p er t Tracker f r o m check s t o f i n d t r ack s o r t r ack t ar g et s. Decr ease t i m e t o t r ack a t ar g et b y half.
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CHARACTER CREATION A C E
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Spy's eight car eer skills are Com puters, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, and St ealt h The Spy au t o m at i cal l y gains a r ank in f our of t hese skills w i t h o u t sp en d i n g ex p er ience, an d gains a d i scou n t on incr easing t h em w i t h f u t u r e ex p er i ence p oint s.
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A SPY' S RO L E Sol d i er s of a d i f f er en t t yp e, Spies seek o u t t h e secr et s of t h e en em y, u n d o t h e en em y's plans, an d h i n d er t h e en em y's ab i l i t y t o d o b at t l e ef f ect i vel y. A single Spy, in t h e r i g h t place at t h e r i g h t m o m en t , can save (or d est r oy) m an y t h o u san d s of lives, w i t h a single wellt i m ed act i o n . Mo st m i l i t ar y f or ces (along w i t h g o ver n m en t s, cr i m i n al f act i on s, an d large co r p o r at i o n s) p l ace a g r eat d eal of em p h asi s on cr af t i n g an ef f ect i ve co r p s of esp i onag e o p er at i ves. The p r i m ar y role of any Spy is t h e g at h er i n g of i n t el l i g en ce—i n f o r m at i o n ab o u t w h at is h ap p en i n g in t h e areas of o p er at i o n , as well as wh at t h e en em y is d o i n g —f o r t hose in co m m an d of Al l i ed forces. There are m an y ways t o d o t his, m ean i n g t h er e are m an y t yp es of Spies w i t h d i ver g ent specialt ies. Som e focus on i nf i l t r at i n g t h e r ank s of t h e enem y an d g at h er i n g d at a f r o m wi t h i n , while ot h er s f ocus on ex t er n al ob ser vat i on s of t r o o p an d asset m ovem ent s. Som e t ak e advant age of t he d ep en d en cy of m o d er n m i l i t ar y f orces on el ect r on i c m eans of d at a collat i o n , t ap p i n g int o t h ei r o p p o n en t s' n et wor k s and si p h on i n g of f ever yt h i n g t h at can be snagged. The Alliance's reliance on Spies can n o t be u n d er st at ed . Toget her wi t h o t h er specialist op er at i ves, Spies are cr i t i cal t o t h e Rebellion's chance f or success. Their skills and t al en t s play a cr uci al r ole in b al an ci n g t h e scales against t h e Em pire's o ver wh el m i n g su p er i o r i t y in b o t h f orces an d resources. As t h e war progresses, however, t h e Alliance can no longer t r eat it s Spies as u n t o u ch ab l e assets, never t o be u n d u l y r i sk ed ; m o r e an d m or e, Spies are b eing called on t o m ak e d i r ect st r ik es against t h e t ar g et s f r om which t h ey are sent t o gain i n f o r m at i o n .
SPY SPECIALIZATIONS The sp eci al i z at i on s f or Sp ies cover t h e t h r ee m ai n ar enas i n whi ch t h ey co m p et e ag ai nst t h ei r co u n t er p ar t s in t h e Em pire. Man y Sp ies p lay t h e d ead l y cat - andm ouse g am e o f i n f i l t r at i o n , su b ver si on , an d co u n t er i n t el l i g en ce w i t h Im p er i al In t el l i g en ce. Ot h er s d o b at t l e wi t h co d es an d d at a p ack et s ag ai nst t h e b est t ech n i cians an d d r o i d s t h e Em p ir e can p r o d u ce. St ill o t h er s brave t h e har shest an d m o st d an g er o u s co n d i t i o n s across t h e g al ax y, ar m ed w i t h l i t t l e m o r e t h an a b last er , a sm all sh i p , an d t h ei r wi t s, t o seek o u t t h e Em p i r e's f orces an d uncover t h e l at est t h r eat s.
IN FILTRATOR- FIN DIN G TH E SECRETS Wh en m ost p eo p l e hear t h e w o r d Spy, t h e op er at i ves of t his specializat ion ar e wh at com e t o m i n d . In f i l t r at o r s endeavor t o place t hem selves in t h e ver y d en o f t h e beast , usually sneak ing or l yi n g t h ei r way in u n d et ect ed . All t o o o f t en , In f i l t r at or s face t h e wor st p ossib le o d d s w i t h o u t t h e b en ef i t of d i r ect b ack u p , an d f r eq u en t l y w i t h o u t a way o u t if t h ey ar e d i scover ed b y t h e w r o n g p eop le at t h e w r o n g t i m e. In f i l t r at o r s gain Decept ion, M elee. Skulduggery, an d St reet wise as t h ei r ad d i t i o n al car eer sk ills; t ak i n g t h i s as t h e first sp eci al i z at i o n f or a PC g r an t s a f r ee r an k in t wo of t hese sk ills. Mast er s o f co ver t wo r k , In f i l t r at ors k now how t o con o r lie t h ei r way p ast al m o st an yone, an d t h ey k n ow all o f t h e t r i ck s necessar y t o b r eak i n t o an d o u t of secur e l o cat i o n s, as well as ever yt h i n g else n eed ed f or u n d er h an d ed o p er at i o n s. They t en d t o p r ef er si l en t an d d ead l y at t ack s, o f t en b est acco m p lished w i t h hand- t o- hand weap on s.
b ei n g co n d u ct ed b y t h e Alliance ar e in co n t i n u al n eed of con t i n g en cy l ocat i ons f or new bases as t h e Em pir e r elent lessly t r ack s d o wn ex i st i n g h ead q u ar t er s. Scout s are t h e vi t al source of t his i n f o r m at i o n . A Scou t gains access t o Athletics, Medicine, Piloting (Planet ary), an d Survival as his ad d i t i o n al car eer sk ills. If t h i s is a PC's first sp eci al i z at i o n , t wo of t hese sk ills gain a f ree r ank . Th e ab i l i t y t o t r avel t o an d o n p l an et s is essent ial t o Sco u t o p er at i o n s, an d Scou t s ar e t r ai n ed t o sur vive in t h e wo r st co n d i t i o n s while m issing n o t h i n g w i t h t h ei r i n f o r m at i o n g at h er i n g ef f or t s. Most Scout s t en d t o be loners, or else are used t o wor k ing wi t h a ver y sm all g r ou p . The ab i l i t y t o slip int o an d o u t of a syst em u n n ot i ced is t h e key t o t hei r success and survival, an d m ost Scout s are accust om ed t o going long st ret ches o f t i m e w i t h o u t d i r ect con t act wi t h t hei r co m m an d st r uct ur e. No t surprisingly, m ost Scout s develop f airly i n d ep en d en t st reaks and p er sonalit y q uir k s, m ak ing t h em ill- suited t o general m i l i t ar y service. At t h e sam e t im e, Scout s of t en develop a p r of ou n d love of t ravel an d an ap p r eci at i on for t he diverse b eau t y of t h e galax y. The Alliance d ep en d s heavily o n it s Scout s f or survival. The Scout s' inst inct s an d vigilance ar e f ar b et t er t h an an y t echnical al er t syst em f or war n i n g when Im p erial f orces are cl osi ng i n. Wh en o n e base is t h r eat en ed wi t h an n i h i l at i o n by t h e m i g h t o f t h e Em pire's m assive navy, p ack i n g u p an d h ead i n g t o a new o n e can o n l y h ap p en because a Scout f o u n d t h e ideal l ocat i on f or a new base m o n t h s ago. As p ar t of a diverse t eam w o r k i n g f or t h e Reb ellion, a Scout is o f t en t h e one d et er m i n i n g wher e t o go f or a m ission an d how b est t o g et t her e.
SLICER—FIN DIN G THE DATA
An In f i l t r at o r r ar el y r elies u p o n b r u t e f or ce o r d i r ect co n f r o n t at i o n t o acco m p l i sh his goals. In st ead , he uses st eal t h , guile, su b t er f u g e, an d d isguise t o i n t eg r at e him self am o n g his enem i es. He gains access t o sensit ive areas, t alk s t o t h e r i g h t p eo p l e, an d em p l o ys ever y o t h er availab le t act i c t o o b t ai n val u ab l e i n f o r m at i o n , st eal i m p o r t an t secr et s an d asset s, an d leave b eh i n d a t ar g et wh o is r eel i n g f r o m his ef f or t s.
In a war, t h e vast m aj o r i t y o f t hose wh o fight use weap ons, ex plosives, an d o t h er t ool s of vi ol ence an d d est r u ct i o n t o co n f r o n t t h e enem y. There are war r ior s, however, wh o d o b at t l e w i t h codes, d at a pack et s, light ning- quick p r o g r am m i n g skills, an d i n t u i t i ve r ewir ing of co m m u n i cat i o n n et wo r k s t o u n m ak e t h e en em y's plans an d reduce his t ech n o l o g y t o j u st so m u ch useless m et al , plast ic, an d wires. These t ech war r i or s are called Slicers.
Lat ely, In f i l t r at or s ar e used b y t h e Alliance as p ar t o f special st r i k e t eam s sent t h r o u g h o u t Im p er i al - con t r ol l ed space, wher e t h ey ar e used in co m b i n ed o p er at i o n s i n t en d ed t o d i sr u p t t h e Em pire's plans while g at h er i n g i n f or m at i on at t h e sam e t i m e. For m or e d i r ect co m b at m issions, In f i l t r at or s t en d t o o p er at e in a su p p o r t role. When t h e m ission calls f or su b t er f u g e an d m or e cover t op er at i on s, In f i l t r at or s are o f t en t h e ones in charge.
Slicers gain Com put ers, Knowledge (Education), Knowledge (Underworld), an d St ealt h as t h ei r ad d ed car eer sk ills. For PCs ch o o si n g t his as t h ei r first sp eci al i z at i o n , t wo of t hese sk ills gain a f ree r ank . Co m p u t er s an d el ect r o n i c syst em s are t h e b at t l ef i el d of t h e t yp i cal Slicer, b u t he is also sk i l l ed at t h e ar t s o f b r eak i ng an d en t er i n g an d o t h er co ver t act i on s. Mo st Slicer s also k now t h ei r way ar o u n d t h e st r eet s an d t h e cr i m i nal w o r l d , even wh en t h ey ar e w o r k i n g l eg i t i m at el y f or a m i l i t ar y, g o ver n m en t , o r co r p o r at e o r g an i z at i o n .
SCOUT- FI N DI N G THE WAY Bef ore an ar m y d ar es co m m i t it s f orces t o act i o n , it m u st k now where t h e enem y is, w h at t h at en em y is d o i n g , an d wh at t h e co n d i t i o n s of t h e area of o p er at i o n s ar e. Ad d i t i on al l y, m i l i t ar y f orces r eq u i r e con st an t u p d at es on possible f ut ur e sit es f or op er at i on s. Rebellions like t h at
Ther e is a f eeling of co m m u n i t y wher e Slicers are co n cer n ed , even am o n g t hose wh o are d i r ect l y o p p o sed t o one anot her . They k now t h ey o p er at e at a d i f f er en t level f r o m ever yone else, u n d er st an d i n g t ech n o l o g y in a way t h e vast m aj o r i t y o f t h e galax y's p o p u l at i o n never wi l l .
CHARACTER CREATION ACE O F REBELLION
For t h e Slicer, t h e secret s of b an k i n g , securit y, co m m u n i cat ions, d r o i d s, au t o m at ed syst em s, vehicles, ships, an d ever yt h i n g else involving a co m p u t er are his t o m an i p u lat e or t ak e. An y Slicer m i g h t be a m i n o r g o d of a given syst em of n et wo r k ed m achines b u t f or t h e i n t er f er en ce an d o p p o si t i o n of o t h er Slicers. Recognizing t h at o n l y t hose of t h ei r k i n d can hop e t o challenge t h em gives m ost Slicers a sense of su p er i or i t y, or at least a sm u g secu r i t y in t h ei r value t o t hose w i t h o u t such skills.
Debt : The life of a Spy is f r au g h t w i t h danger, an d r ar el y can he l o o k f o r h el p when t h i n g s go w r o n g . M o r e t h an a f ew Spies owe t h ei r lives t o t h e q u i ck act i o n of an o t h er w h o h ap p en ed t o be in t h e w r o n g p l ace at t h e r i g h t t i m e. The co m m u n i t y of Spies t r ad es heavily on t h e eco n o m y of favors o w ed , an d a lif e d eb t car r i es q u i t e a b i t of wei g h t . A Spy m i g h t be in ser vice t o t h e Reb ellion b ecause of such a d eb t .
Those Slicer s w o r k i n g f or t h e Reb el l i on are o f t en m o r e al t r u i st i c t h an t h ei r co m p at r i o t s elsewher e in t h e galax y, t h o u g h m o r e t h an a f ew are w i t h t h e Al l i an ce si m p l y b ecau se t h ey n eed p r o t ect i o n f r o m t h e Em p ir e an d i t s al l i ed co r p o r at i o n s. Mo st Slicer s w o r k d i r ect l y wi t h Al l i an ce In t el l i g en ce, b u t t h er e ar e t h o se ad ven t u r o u s t yp es w h o p r ef er t o b e p ar t of special t eam s sent i n t o t h e h ear t of ar eas u n d er Im p er i al inf luence. There, t h ey can d o b at t l e d i r ect l y w i t h t h ei r co u n t er p ar t s, p r o vi n g t h ei r su p er i o r i t y wh i l e ser vi n g t h e cause.
Challenge: For so m e Spies, life is j u st t o o q u i et if t h ey ar en 't p l yi n g t h ei r t r ad e. Never on es t o r est o n t h ei r laur els, Sp ies are ill- suit ed t o t h e co m p l acen cy of a "saf e" life. The n ex t challenge d r aws t h em o u t t i m e an d again t o t est t h ei r sk ills ag ai nst newer, bigger, an d m o r e i m p o r t an t t ar get s. Sp ies can r ar el y resist t h e lur e of a new syst em or a cou n t er - m easu r e sp eci f i cal l y i n t en d ed t o k eep t h em o u t , an d if t h at syst em is b u r i ed d eep w i t h i n an i m p r eg n ab l e f or t r ess, so m u ch t h e b et t er .
SPY
ST O RI ES
Spies ar e n o r m al l y ver y awar e t h at t h ey are vi ewed w i t h a war y eye b y even t h ei r closest allies. The r ep u t at i o n of t h ei r p r of essi on is one t h at insp ir es su sp i ci on an d even d i sd ai n , yet Sp ies also k n ow how val u ab l e t h ey ar e t o t h e g r eat er war ef f o r t . A Spy r ar el y car es f or t h e o p i n i o n s of o t h er s wh er e he is co n cer n ed . He k nows w h at he d o es is vi t al . The q u est i o n is, w h at p l aced h i m in such a r ole w i t h t h e Al l i an ce in t h e first p l ace?
Enem ies: Sp ies f r eq u en t l y m ak e ver y p o wer f u l enem i es, an d t h er e is cu r r en t l y no m or e p o wer f u l a f oe in t h e g al ax y t h an t h e Em p ir e it self . A Spy m ay have h ar b o r ed no i n t en t i o n s o f d i r ect l y o p p o si n g t h e Em p i r e, yet a single b o t ch ed m i ssi on , or even a set u p on t h e p ar t of an o t h er , m i g h t have p l aced him d i r ect l y o n a w an t ed list . Polit ical an d cr i m i nal cl i en t s o f t en b et r ay such a p er son in o r d er t o r em ove h i m as a "l o o se en d , " o r Em p er or Palp at ine h i m sel f co u l d have cause t o el i m i n at e a p ar t i cu l ar Spy. Such Sp ies f r eq u en t l y d i scover t h e Al l i an ce is t h ei r o n l y ch an ce f or su r vi val .
VENDRI - A SPY IN THE REBELLION Vendri DeRalm is t h e i n h er i t o r of a legacy of g en er at i on s of ex p l or er s and wan d er er s t r avel i n g f r o m st ar t o st ar acr o ss t h e galax y. Vendri has long enjoyed t r avel i n g t o unspoiled and ver d an t w o r l d s, wher e he can ex plor e t h e n at u r al beaut y t o his hear t 's co n t en t . For year s, Vendri m ad e his living as a wildlife- andlandscape holographer, t ak ing 2- , 3- , and 4- dim ensional im ages of ex ot ic locales and an i m al s. In t h at t i m e, he becam e ex t r em el y ad ep t at p assing unseen t o line up t h e p er f ect sh o t . Over t h e l ast f ew year s, as t h e Em pir e has consol i d at ed i t s power, Vendri's life has b ecom e m or e co m p l i cat ed . His m ain b u si n ess, t r avel i n g acr o ss t h e galax y, now r eq u i r es m or e p ap er wor k and insp ect ions t h an ever b ef or e, and m or e t h an once, his car g o of biological sp eci m en s has been ei t h er seized w i t h no ex planat ion or com p let ely spoiled d u r i n g "cu st o m s i n sp ect i on s" by Im p er ial of f i ci al s. Vendri him self is r out inely sel ect ed by hum an of f i cer s f or "r an d o m i n sp ect i on s," and he has been ar r est ed t h r ee t i m es on t r um p ed - up char ges (and held unt il he could pay t h e p r o p er b r i b e). The whole si t u at i o n , Vendri conclud ed , has becom e com p l et el y i n t ol er ab l e. The hum an- cont rolled Em pir e is r out inely ex p l oi t i ng and h ar assi n g non- hum ans like h i m . So, when he was co n t act ed by a m yst er i o u s f i g u r e ident if ying her self only as "Mot h er ," Vendri was only t oo happy t o help t h e Rebel Alliance. His d u t i es st ar t ed sm al l : g at h er i n g int elligence and act i n g as courier. Eventually, Vendri r ep o r t ed f or advanced t r ai n i n g on a sm al l , f o r est ed m oon called Yavin 4 , wher e he f inally m et "Mo t h er " f ace t o f ace and discover ed t h at she was a Du r os, like h i m . Dur ing his t r ai n i n g , Vendri's new su p er i o r s d i scover ed t h at his car eer as a wildlif e hologr ap her had m ad e him quit e handy in r ough count r y, and so t hey at t ach ed hi m t o Alliance Special Op er at i ons Com m an d . Vendri's d u t i es now co n si st p r i m ar i l y of r econnaissance of light ly p op ul at ed w o r l d s.
Spy: Infiltrator Talent Tree Career Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth Infiltrator Bonus Career Skills: Deception, M elee, Skulduggery, St reet wise
—
I Cain + 1 st rain t h r esh o l d . v
Wh en t ar g et ed b y co m b at check , m ay p er f o r m a Do d g e i n ci d en t al t o suf f er a n u m b er o f st r ai n n o g r eat er t h an rank s o f Dod g e, t h en u p g r ad e t h e d i f f i cu l t y o f t h e check b y t h at n u m b er .
•
»
Wh en m ak i n g a Mel ee or Br awl check , suf f er a n u m ber o f st r ai n t o u p g r ad e t h e at t ack an eq u al n u m b er of t i m es. Th e st r ai n suff er ed m ay n o t ex ceed rank s in Frenzied At t ack .
On ce p er r o u n d , m ay p er f o r m Def en si ve St an ce m an eu ver an d su f f er a n u m b er o f st r ai n t o u p g r ad e d i f f i cu l t y o f al l i n co m i n g m el ee at t ack s b y an eq u al n u m b er . St r ai n su f f er ed t h i s w ay can n o t ex ceed r an k s i n Def en si ve St ance.
Af t er m ak i n g a successful at t ack , m ay sp en d 1 Dest in y Point t o ad d d am ag e eq ual t o Cunni ng t o o n e hi t .
On ce p er r o u n d , m ay st an d f r o m seat ed o r p r on e as an incid ent al.
Cain + 1 st r ai n t h r esh o l d .
Wh en t ar g et ed b y co m b at check , m ay p er f o r m a Do d g e i n ci d en t al t o suf f er a n u m b er o f st r ai n n o g r eat er t h an rank s o f Dod g e, t h en u p g r ad e t h e d i f f i cu l t y o f t h e check b y t h at n u m b er .
GRIT
Wh en m ak i n g Mel ee checks, m ay inf lict d am ag e as st rain inst ead of wound s. This does n o t ignore soak .
0 Af t er hi t t i ng w i t h a m elee at t ack , m ay sp end ($) t o k nock t he t ar get p r one.
Wh en m ak i n g a Mel ee o r Br awl check , suf f er a n u m b er of st r ai n t o u p g r ad e t h e at t ack an eq u al n u m b er of t i m es. Th e st r ai n suff er ed m ay n o t ex ceed rank s in Frenzied At t ack .
Cain + 2 w o u n d t h r esh o l d . On ce p er sessi on , m ay rer oll an y 1 Br awl o r Mel ee ch eck .
On ce p er r o u n d , m ay p er f o r m Def en si ve St an ce m an eu ver an d su f f er a n u m b er o f st r ai n t o u p g r ad e d i f f i cu l t y o f al l i n co m i n g m el ee at t ack s b y an eq u al n u m b er . St r ai n su f f er ed t h i s w ay can n o t ex ceed r an k s i n Def en si ve St an ce.
Wh en d eal i n g st r ai n d am age w i t h Mel ee o r Br awl ch eck s, m ay sp en d ($) t o st ag g er t ar g et f or 1 r o u n d p er ®
• H P Gain + 1 t o a single charact erist ic. This can n o t b r i n g a charact erist ic ab ove 6 .
On ce p er session, m ak e o n e sk ill check using Cunn i n g r at her t h an t h e char act er ist ic l i n k ed t o t h at sk ill.
i m HI.IUII* On ce p er sessi on , m ay rer oll an y 1 Sk u l d u g g er y o r St eal t h ch eck .
On ce p er r o u n d , suffer 2 st rain t o decr ease d i f f i cu l t y of n ex t St ealt h o r Sk uldugg er y check b y 1 .
CHARACTER CREATION A C E
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R E B E L L I O N
Spy: Scout Talent Tree Career Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth Scout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Suruiual
i — Wh en r ecover i ng st r ai n af t er an en cou n t er , r ecover 1 ad d i t i o n al st r ai n p er r ank of Rap id Recovery.
A d d • p er r an k of St al k er t o St eal t h an d Co o r d i n at i o n ch eck s.
Gai n + 1 st r ai n t h r esh o l d .
Dur ing a chase, ad d • per rank i n Sh or t cu t t o an y check s m ad e t o cat ch o r escap e an o p p o n en t .
Rem ove u p t o • • f r o m sk ill ch eck s t o f i n d f o o d , wat er , o r shelt er . Su r vi val ch eck s t o f o r ag e t ak e half t h e t i m e.
Ad d • p er rank o f Quick St rike t o co m b at checks against t arget s t h at have not yet act ed t his encount er.
On ce p er r o u n d , m ay m o u n t o r d i s m o u n t a v eh i cl e o r b east , o r en t er a co ck p i t o r w eap o n st at i o n o n a veh i cl e, as an i n ci d en t al .
Af t er h i t t i n g w i t h co m b at ch eck , m ay sp en d O O t o d i so r i en t t ar g et f or n u m b er o f r o u n d s eq u al t o r an k s in Di sor i ent .
On ce p er session, m ay p er f o r m a Fam iliar Suns m an eu ver ; m ak e a H a r d {4} 4) 4)) Kn o w l ed g e (Ou t er Ri m ) or (Co r e Wo r l d s) ch eck t o r e veal t h e cu r r en t t yp e of p l an et ar y en vi r o n m en t an d o t h er usef ul i n f o r m at i o n .
Du r i n g a chase, ad d • per r ank in Sh or t cu t t o an y checks m ad e t o cat ch o r escape an o p p o n en t .
P
I IJL ,1 „• J,],'l Wh en r ecover i ng st r ai n af t er an encount er , r ecover 1 ad d i t i o n al st rain p er r an k of Rap id Recovery.
P On ce p er session, m ay rer oll an y 1 Per cep t i on o r Vigilance check .
j g j g j j g j Gain + I st r ai n t h r esh o l d .
p
Gain + 2 w o u n d t h r esh o l d .
Ad d • p er rank o f Quick St rike t o co m b at checks against t arget s t h at have n o t yet act ed t his encount er.
A d d • p er r an k o f St al k er t o St eal t h an d Co o r d i n at i o n ch eck s.
Af t er h i t t i n g wi t h co m b at check , m ay sp end O O t o d i so r i en t t ar g et f or n u m b er o f r o u n d s eq u al t o rank s in Di sor i en t .
Al l i es w i t h i n cl ose r an g e ad d • t o Per cep t i o n o r Vigilance ch eck s. En g ag ed allies ad d • •
• • I J. l Wi lM . Sp end 1 Dest iny Point t o p er f o r m a Ut i l i t y Belt incid en t al ; p r o d u ce a pr eviously u n d o cu m en t ed i t em o r weap on (wit h rest rict ions) f r o m a t o o l b el t o r a sat chel.
p
Gain + 1 t o a single charact erist ic. This can n o t b r i n g a charact erist ic ab ove 6 .
CHARACTER CREATION A C E
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R E B E L L I O N
Permission grant ed to photocopy For personal use only. 0 LFL. 0 FFG.
Spy: Slicer Talent Tree Career Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth
I Rem ove • p er r ank in Cod eb r eak er f r o m ch eck s t o b r eak co d es o r d ecr yp t co m m u n i cat i o n s. Decr ease d i f f i cu l t y o f ch eck s t o b r eak co d es o r d ecr yp t co m m u n i cat i o n s b y 1 .
I
E
Gai n + I st r ai n t h r esh o l d . Reduce t i m e n eed ed t o co m p l et e com p ut er - r elat ed t asks b y 2 5 % p er rank.
H
I
Wh en d ef en d i n g c o m p u t er syst em s, ad d • p er r an k o f Def en si ve Sl i ci n g t o o p p o n en t s' ch eck s.
Gain + 1 st r ai n t h r esh o l d . Red uce t i m e n eed ed t o co m p l et e com p ut er - r elat ed t asks b y 2 5 % per rank.
I Rem o ve • p er r an k o f Byp ass Secu r i t y from ch eck s m ad e t o d i sab l e a secu r i t y d evi ce o r o p en a l o ck ed d o o r .
On ce p er session, m ay reroll an y 1 Co m p u t er s o r Ast r og at i on check .
I —
Rem o ve • p er r an k o f Byp ass Secu r i t y from ch eck s m ad e t o d i sab l e a secu r i t y d evi ce o r o p en a l o ck ed d o o r .
V
1
— Rem ove • p er r an k o f Byp ass Secu r i t y from ch eck s m ad e t o d i sab l e a secu r i t y d evi ce o r o p en a l o ck ed d o o r .
M B
Wh en d ef en d i n g c o m p u t er syst em s, ad d • p er r an k o f Def en si ve Sl i ci n g t o o p p o n en t s' ch eck s.
Gain + I st r ai n t h r esh o l d .
Rem ove • p er rank in Cod eb r eak er f r o m ch eck s t o b r eak co d es o r d ecr yp t co m m u n i cat i o n s. Decr ease d i f f i cu l t y o f ch eck s t o b r eak co d es o r d ecr yp t co m m u n i cat i o n s b y 1.
Wh en involunt ar ily suffering st r ain, suf f er I less st rain p er rank o f Resolve, t o a m i n i m u m o f 1.
Sp en d 1 Dest i n y Po i n t t o i g n o r e ef f ect s o f Cr i t i cal In j u r i es o n In t el l ect o r Cu n n i n g ch eck s u n t i l en d of en co u n t er .
Gain + 1 t o a single charact erist ic. This can n ot b r i n g a charact erist ic ab ove 6 .
snap Wh en d ef en d i n g c o m p u t er syst em s, a d d • p er r ank o f Def en si ve Sl i ci n g t o o p p o n en t s' ch eck s.
Def en si ve Sl i ci n g n o w u p g r ad es o p p o n en t s' d i f f i cu l t y o n ce p er r an k o f Def en si ve Sl i ci n g ; t h i s r ep l aces t h e u su al b en ef i t s.
I Wh en m ak i n g a Co m p u t er s check , m ay sp end to m ak e f u r t h er Co m p u t er s checks wi t h i n t his syst em as m aneuvers.
WEMB On ce p er r o u n d , m ay t ak e a Mast er Slicer incid ent al t o suf f er 2 st rain an d decr ease d i f f i cu l t y o f Co m p u t er s o r o t h er slicing check s by 1, t o a m i n i m u m o f Easy [4)).
CHARACTER CREATION A C E
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R E B E L L I O N
n ue t o AGE OF REBELLION'S f ocus on t h e Galact ic Civil U War, m o st g r ou p s of PCs f i n d t hem selves em b r o i l ed in con f l i ct ver y quick ly. Against a f orce like t h e Em pire, any f o r m of m i l i t ar y t r ai n i n g can m ean t h e d if f er ence b et ween lif e an d d eat h . Wh i l e t h e Alliance isn't as or ganized or r eg i m en t ed as t h e Em pire, t h ey d o t r y t o give a d ecen t n u m b er of t h ei r m em b er s som e f o r m of co m b at t r ai n i n g . This t r ai n i n g helps t o enhance t h e Rebels' chance n o t only t o survive in co m b at b u t t o f ight ef f ect ively t o achieve t hei r goals. The Recr u i t sp eci al i z at i on is a univer sal sp ecializ at i o n , an d t h e ex p er i en ce co st t o t ak e it is t en t i m es t h e t o t al n u m b er of sp eci al i z at i on s t h at t h e char act er w o u l d have af t er ad d i n g t h e new sp eci al i z at i on . Wh i l e t his m eans t h at t h e sp eci al i z at i on cost s t h e sam e as a car eer sp eci al i z at i o n , n o t e t h at univer sal sp eci al i z at i on s ar e n o t car eer sp ecializ at ions. The ad d i t i o n al car eer sk ills a PC r eceives when t ak i n g t h i s sp eci al i z at i o n are At hlet ics, Discipline, Survival, an d Vigilance. Al l i an ce op er at i ves w h o go t h r o u g h t his t r ai n i n g en h an ce t h ei r p h ysi cal fitness, awareness, an d g ener al co m p et en cy at a w i d e var i et y of skills. Those wh o co m m i t ex t r a t i m e an d ef f o r t can also en h an ce t h ei r ab i l i t i es w i t h weap o n s an d g r o u n d vehicles, as well as t h ei r g en eral k n o wl ed g e of t h e m an y w o r l d s t o whi ch t h ey m ay en d u p t r avel i n g . Char act er s f r o m al m o st an y car eer can b en ef i t f r o m b eco m i n g a Recr u i t an d g ai n i n g so m e basic m i l i t ar y t r ai n i n g . Sm al l t eam s of sp ecialist s g o i n g up against t h e Em p i r e's b est wi l l l i k el y n eed t o call u p o n every scr ap of co m b at ab i l i t y t h ey col l ect i vel y possess t o sur vive d r am at i c fights f or t h ei r ver y lives. The Al l i an ce st r o n g l y r eco m m en d s such t r ai n i n g f or an y Rebels wh o ar e act i vel y g o i n g i n t o t h e field, regardless of t h ei r career, goals, or r ole in a t eam . Even Di p l o m at s ar e act i vel y en co u r ag ed t o u n d er g o m i l i t ar y t r ai n i n g ; t h ey d o n o g o o d t o an yo n e if t h ey can n o t co m e back alive f r o m t h ei r l at est ef f o r t s t o n eg o t i at e a t r eat y or acq u i r e su p p l i es. Beco m i n g a Recr uit m i g h t n o t m ak e a ch ar act er a f ull- f led ged sp ecial f or ces h er o, b u t it cer t ai n l y d o esn 't h u r t .
Universal: Recruit Talent Tree Recruit Bonus Career Skills: Athletics, Discipline, Surviual, Vigilance
11 liWIJJ.UWl k
I l , IIU, l , l , l : l » On ce p er en cou n t er , m ay use Seco n d Wi n d i n ci d en t al t o r ecover st r ai n eq u al t o r an k s in Seco n d Wi n d .
Br awl an d Ranged (Light) b eco m e car eer skills. j
Rem ove • p er r ank of Ou t d o o r sm an f r o m ch eck s t o m ove t h r o u g h t er r ai n o r m an ag e en vi r o n m en t al eff ect s. Decr ease o ver l an d t r avel t i m es b y half.
Mel ee an d Ranged (Heavy) b eco m e car eer skills.
• On ce p er en cou n t er , m ay use Seco n d Wi n d i n ci d en t al t o r ecover st r ai n eq u al t o rank s in Seco n d Wi n d .
Gu n n er y an d Pi l o t i n g (Pl an et ar y) b eco m e car eer sk i l l s.
TOUGHENED
Knowled ge (Core Worlds) an d Knowled ge (Ou t er Rim ) b eco m e career skills.
s.
On ce p er r o u n d , d r aw o r holst er a weap on o r accessible i t em as an incid ent al.
Gain + 1 st r ai n t h r esh o l d .
Gain + 2 w o u n d t h r esh o l d .
Cannot r un o u t of am m o d u e t o ® . It em s wi t h Li m i t ed A m m o q u al i t y r un o u t of am m o as n o r m al .
On ce p er encount er , m ay use Seco n d Wi n d i n ci d en t al t o recover st r ai n eq u al t o rank s in Seco n d Wi n d .
On ce per r o u n d , m ay st and f r o m seat ed o r p r on e as an incid ent al.
Gain + 1 st r ai n t h r esh o l d .
Red u ce t h e cr i t r at i n g of i m p r o vi sed weap o n s b y 2 (t o a m i n i m u m of 1).
Wh en m ak i ng a ranged at t ack while engaged wi t h an o p p o n en t , m ay suf f er 2 st rain t o r educe t h e ranged m o d i f i er b y 1.
Gain + 1 t o a single charact erist ic. This can n ot b r i n g a char act er ist ic ab ove 6.
Gain + 2 w o u n d t h r esh o l d .
Gain + 1 soak value.
CHARACTER CREATION A C E
O F
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R E B E L L I O N
STEP 6: INVEST EXPERIENCE POINTS r x p er i en ce is t h e p r i m ar y m eans by whi ch player s cusC t om i z e t hei r charact ers. The t hings a char act er has lear ned on t h e j o b , so t o speak , are o f t en wh at d i f f er en t i at e hi m f r o m his peers, an d m ar k hi m as a t r u l y ef f ect ive p ar t of t h e t eam . Each p layer st ar t s w i t h a b eg i nni ng p o o l of ex p er i ence p o i n t s t h at can be used t o i m p r ove asp ect s of his charact er. Players also receive ad d i t i o n al ex p er ience p o i n t s as t h ey p lay A GE OF REBELLION, an d t hese can be sp en t t o i m p r ove t h ei r charact ers.
Du r i n g ch ar act er cr eat i o n , n o ch ar act er i st i c can be incr eased higher t h an 5. Du r i n g t h e cour se of play, no ch ar act er i st i c can be incr eased higher t h an 6 . Charact er i st i cs m ay o n l y be p u r ch ased w i t h ex p er i en ce p o i n t s d u r i n g ch ar act er cr eat i o n , n o t at any l at er t i m e. (Du r i n g g am ep l ay, however, ch ar act er i st i cs can be incr eased b y p u r ch asi n g specif ic t al en t s, such as Ded i cat i on .)
ST A RT I N G EXPERI EN C E PO I N T S
Each sk ill has five r ank s of t r ai n i n g available. A Player Ch ar act er m i g h t have al r ead y acq u i r ed several rank s of sk ill t r ai n i n g f r o m his st ar t i n g car eer an d sp ecializ at i o n f or f ree. PCs m ay t r ai n ad d i t i o n al sk ills an d gain ad d i t i o n al rank s d u r i n g ch ar act er cr eat i o n . However, i t is i m p o r t an t t o n o t e t h at , r egar d less of any sp ecies or car eer b onuses, no sk ill can be raised higher t h an r ank 2 d u r i n g ch ar act er cr eat i o n .
Char act er s b egin w i t h a b u d g et of ex p er i en ce p o i n t s based on t h ei r species. The ex p er i en ce p o i n t s used d u r i n g ch ar act er cr eat i o n are t h e sam e as ex p er i ence p o i n t s r eceived d u r i n g play. If a p l ayer chooses t o sp en d f ewer ex p er i en ce p o i n t s t h an b u d g et ed d u r i ng ch ar act er cr eat i o n , t h o se p o i n t s car r y over i n t o t h e gam e, an d t h e Pl ayer Ch ar act er st ar t s w i t h m o r e ex p er ience p o i n t s t o sp en d once his ad ven t u r es b eg i n . Players m ay sp en d ex p er i en ce p o i n t s in t h e f o l l o w i n g p r i m ar y ways t o i m p r o ve t h ei r ch ar act er s. This i n f o r m at i o n is also d et ai l ed on Tab l e 2 - 4 : Sp e n d i n g St a r t i n g Ex p er i en ce
I M PRO V I N G CH A RA CT ERI ST I CS Du r i n g ch ar act er cr eat i o n , r aising a ch ar act er i st i c t o t h e n ex t highest r at i n g cost s t en t i m es t h e val ue i t is b ei n g r aised t o . For ex am p l e, r aising a PC's Br awn f r o m 3 t o 4 w o u l d r eq u i r e 4 0 ex p er i en ce p o i n t s. Each i m p r o vem en t m u st be p u r ch ased sep ar at el y. This m eans t h at r aising a PC's Br awn f r o m 3 t o 5 w o u l d cost 9 0 ex p er i en ce p o i n t s (4 0 f or r aising i t f r o m 3 t o 4 , t h en 5 0 m o r e f or r aising it f r o m 4 t o 5 ).
SK I L L T RA I N I N G
The cost f or t r ai n i n g sk ills f alls i n t o one of t w o cat eg o r i es: car eer sk ills an d non- career skills. The p l ayer sh o u l d have check m ar k s n ex t t o a n u m b er of sk ills b ased o n his ch ar act er 's st ar t i n g car eer an d sp eci al i z at i o n . Tr aining a car eer sk ill t o t h e n ex t h i g h est r ank cost s five t i m es t h e r an k i t is b ei n g raised t o . For ex am p l e, t r ai n i n g a car eer sk ill f r o m r an k 0 (unt r ai ned ) t o r ank 1 r eq u i r es 5 ex p er i en ce p o i n t s. Im p r o vi n g a r ank 1 car eer sk ill t o r an k 2 r eq u i r es 10 ex p er i en ce p o i n t s. Each r ank m u st be p u r ch ased sep ar at el y. This m eans t h at acq u i r i ng a r ank 2 car eer sk i l l d u r i n g cr eat i o n cost s 15 ex p er ience p o i n t s (5 f or r ai si n g i t f r o m zero t o r an k 1 , t h en 10 m or e f or r aising i t f r o m r an k 1 t o r an k 2 ). A Pl ayer Ch ar act er can also p ur chase rank s of noncar eer sk ills. Each r ank o f a non- career sk ill cost s 5 t i m es t h e r ank i t is b ei n g r aised t o , p lus 5 ad d i t i o n al ex p er i en ce p o i n t s. For ex am p l e, t r ai n i n g a non- career sk ill f r o m r an k 0 (u n t r ai n ed ) t o r an k 1 r eq u i r es 10 ex p er ience p o i n t s. Im p r o vi n g a r ank 1 non- career sk ill t o
TABLE 2 - 4 : SPENDING STARTING EXPERIENCE Options
Cost
Character Creation Limits
M ay sp en d ex p er i en ce t o i n cr ease ch ar act er i st i cs. Th i s is t h e o n l y t i m e PC can i n cr ease ch ar act er i st i cs w i t h ex p er i en ce p o i n t s.
Ten t i m es t h e p u r ch ased r at i n g in ex p er i en ce. Each r at i n g m u s t b e p u r c h as ed seq u en t i al l y.
M a y n o t r ai se an y ch ar act er i st i c ab o v e 5 d u r i n g ch ar act er c r eat i o n .
M a y sp en d ex p er i en c e t o p u r ch ase r an k s in sk i l l s.
Fi ve t i m es t h e p u r c h as ed r an k i n ex p er i en c e. Each r an k m u st b e p u r ch ased seq u en t i al l y . (Each r an k in a n o n - car eer sk i l l co st s 5 ad d i t i o n al XP.)
M a y n o t r ai se an y sk i l l ab o ve 2 d u r i n g ch ar act er c r eat i o n .
M a y s p e n d ex p er i en c e t o p u r ch ase t al en t s w i t h i n sp eci al i z at i o n s.
D ep en d s o n t al en t ' s p o s i t i o n w i t h i n sp eci al i z at i o n t r ee.
N o sp eci al l i m i t s; o n l y s t an d ar d l i m i t s ap p l y.
M a y sp en d ex p er i en ce t o p u r ch ase n ew sp eci al i z at i o n s.
Ten t i m e s t h e n u m b e r o f p o ssessed sp eci al i z at i o n s i n c l u d i n g n ew sp eci al i z at i o n (No n - car eer sp eci al i z at i o n co st s 10 ad d i t i o n al XP.)
N o sp eci al l i m i t s; o n l y st an d ar d l i m i t s ap p l y.
<2
CHARACTER CREATION ACE O F REBELLION
rank 2 r eq u i r es 15 ex p er i en ce p o i n t s. Each r an k m u st be p u r ch ased sep ar at el y. This m ean s t h at acq u i r i n g a r ank 2 non- career sk ill d u r i n g cr eat i o n cost s 2 5 ex p er i ence p o i n t s (1 0 f or r aising i t f r o m zero t o r ank 1 , t h en 15 m o r e f or r aising i t f r o m r ank 1 t o r ank 2 ). Player Char act er s m ay p ur chase r ank s in sk ills d u r i n g ch ar act er cr eat i o n or l at er d u r i n g g am ep l ay.
A C Q U I RI N G T A L EN T S Talent s ar e acq u i r ed f r o m a Player Char act er 's avai l ab l e t al en t t r ees, g en er al l y p r o vi d ed b y t h ei r sp eci al izat ion choices. Talent t r ees p r o vi d e a u n i q u e f o r m at f or p u r ch asi n g t al en t s t h at com es w i t h several special rules an d r est r i ct i o n s. Each sp eci al i z at i on t al en t t r ee has f our co l u m n s an d five rows. This m ean s each t al en t t r ee has a t o t al o f t w en t y t al en t s t h at PCs can pur chase. The co st of each t al en t d ep en d s o n t h e r ow i t occu p i es. The t al en t s in t h e t o p m o st r ow ar e t h e ch eap est , co st i n g 5 ex p er i ence p o i n t s each. The n ex t row's choi ces co st 10 ex p erience p o i n t s each, t h e t h i r d row's cost 1 5, t h e f o u r t h row's cost 2 0 , an d t h e f i f t h an d f i n al row's choi ces cost 2 5 ex p er i en ce p o i n t s each. No t e t h at t h e choi ces on each t r ee are co n n ect ed b y a series of lines t h at link som e t al en t choi ces w i t h o t h ers. Player Char act er s m ay o n l y p u r ch ase t al en t s f or which t h ey ar e el i g i b l e. PCs ar e el i g i b l e t o select an y t al en t s i n t h e first, t o p m o st row, p lus any t al en t s t h at are co n n ect ed via o n e of t h e af o r em en t i o n ed link s t o a t al en t t h e PC has al r ead y acq u i r ed . Wh en sel ect i n g t al en t s o n a sp eci al i z at i on t r ee, r em em b er t h at each sel ect i o n o n t h e t r ee m ay o n l y be p u r ch ased once. In t h e case o f r an k ed t al en t s (t al en t s t h at m ay b e p u r ch ased m u l t i p l e t i m es an d have ef f ect s t h at st ack t h e m or e t i m es t h ey are p u r ch ased ), t h e o n l y way t o p ur chase t h em m u l t i p l e t i m es is if t h er e are m u l t i p l e sel ect i on s of t h e sam e t al en t on t h e avai l able sp eci al i z at i on t r ees. In so m e cases, a PC m ay have al r ead y acq u i r ed a t al en t in one sp eci al i z at i o n , b u t wi l l
need t o p ur chase i t again in an o t h er sp eci al i z at i on in o r d er t o co n t i n u e f u r t h er i n t o t h e t r ee. If it is a r an k ed t al en t , he m u st p ur chase it again (gaining an o t h er r ank in t h e t al en t ). If i t is n o t a r an k ed t al en t , he co u n t s as al r ead y having p u r ch ased i t . an d m ay p r o ceed t h r o u g h t h e secon d sp eci al i z at i on t r ee. Pl ayer Char act er s m ay p ur chase t al en t s d u r i n g char act er cr eat i o n o r l at er d u r i n g g am ep l ay.
A C Q U I RI N G N EW SPEC I A L I Z A T I O N S Each Player Ch ar act er st ar t s w i t h a single sp ecializ at i o n w i t h i n his chosen career. However, he m ay p u r chase access t o ad d i t i o n al sp eci al i z at i on s. Purchasing a sp ecializ at ion basically m eans t h at t h e PC is b u yi n g t h e ab i l i t y t o p ur chase t al ent s wi t h i n t h at sp eci al i z at i on. In ad d i t i o n , each sp ecializ at ion has i t s own car eer skills. These skills now co u n t as car eer skills f or t h e PC (alt houg h he d oes n o t gain f ree advances in t h em , as he d i d w i t h his first sp ecializ at ion). Player Charact ers m ay purchase any sp ecializ at ion in any career. Pur chasi ng an ad d i t i o n al sp eci al i z at i on w i t h i n a ch ar act er 's car eer cost s 10 t i m es t h e t o t al n u m b er o f sp eci al i z at i on s he w o u l d possess af t er ad d i n g t h i s new sp eci al i z at i on . So, a PC w i t h o n e sp eci al i z at i on co u l d p ur chase a seco n d car eer sp eci al i z at i on f or 2 0 ex p er i ence. If he wi sh ed t o p ur chase a t h i r d car eer sp ecializ at i o n , it w o u l d co st 3 0 ex p er i en ce. Player Char act er s m ay also p ur chase ad d i t i o n al sp eci al i z at i on s o u t si d e of t h ei r career. Pur chasi ng noncar eer sp eci al i z at i on s cost s 10 t i m es t h e t o t al n u m b er of sp eci al i z at i on s t h e PC w o u l d possess af t er ad d i n g t h e n ew sp eci al i z at i o n , p lus an ad d i t i o n al 10 ex p er i ence. So, a PC w i t h o n e sp eci al i z at i on co u l d p ur chase a seco n d non- career sp eci al i z at i on f or 3 0 ex p er i en ce. If he had t w o sp eci al i z at i on s alr ead y, a t h i r d sp eci al iz at ion t h at was also a non- career sp eci al i z at i on w o u l d cost 4 0 ex p er i en ce.
CHARACTER CREATION ACE O FREBELLION
STEP 7: DETERMINE DERIVED ATTRIBUTES om e of a Player Charact er's at t r i b u t es are d er ived f r om a player's ot h er choices d u r i n g charact er cr eat ion.
S
W O U N D T H RESH O L D A ch ar act er 's wound t hreshold t h e n u m b er of wo u n d s—p h ysi cal d am ag e—a ch ar act er can w i t h st an d b ef or e g et t i n g k n o ck ed o u t . A Pl ayer Char act er 's st ar t i ng w o u n d t h r esh o l d is d et er m i n ed by ad d i n g his sp ecies' w o u n d t h r esh o l d t o his Br awn r at i n g (af t er sp en d i ng st ar t i n g XP). Af t er d et er m i n i n g t h i s i n i t i al value, f u r t h er increases t o a PC's Br awn r at i n g d o n o t incr ease his w o u n d t h r esh o l d : w o u n d t h r esh o l d i m p r o vem en t s ar e acq u i r ed b y p u r ch asi n g t al en t s such as Tou g h en ed .
ST RA I N T H RESH O L D A char act er 's st rain t hreshold d et er m i n es how m u ch st r ai n —p sych ol og i cal and m en t al d am ag e—a char act er can wi t h st an d b ef or e b eco m i n g st u n n ed , d az ed , or incap aci t at ed . A Player Charact er's st ar t i n g st r ai n t h r esh o l d is d et er m i n ed by ad d i n g his species' st r ai n t h r esh o l d t o his Wi l l p ower r at i n g (af t er sp en d i n g st ar t i n g XP). Af t er d et er m i n i n g t his init ial value, f u r t h er increases t o a PC's Wi l l p ower r at i n g d o n o t increase his st r ain t h r esh o l d : st r ain t h r esh ol d i m p r o vem en t s are acq u i r ed by p ur chasing ap p r o p r i at e t alent s, such as Grit .
D EFEN SE Defense d et er m i n es how d if f icult a charact er is t o hit in co m b at sit uat ions, d ue eit her t o his own t r aining or t o t he p r ot ect ive eq u i p m en t he em ploys. Defense is d i vi d ed int o ranged def ense an d m elee def ense. A Player Charact er's d ef aul t value in each def ense r at ing is zero. Def ense is m ost co m m o n l y g ai n ed b y wear i n g ar m o r or b y ad o p t i n g a d ef ensive p o si t i o n in co m b at (such as t ak i n g cover ). Som e t al en t s also increase one of t h e ch ar act er 's d ef en se r at i ng s.
SO A K V A L U E Soak value d et er m i n es how m u ch i n co m i n g d am age a ch ar act er can sh r u g of f b ef o r e b ei n g ser iously w o u n d ed . A ch ar act er 's soak value is su b t r act ed f r o m any i n co m i n g d am ag e. An y r em ai n i n g d am ag e af t er su b t r act i n g soak b eco m es wo u n d s, an d is ap p l i ed t o w ar d t h e ch ar act er 's w o u n d t h r esh o l d . A Pl ayer Char act er 's d ef au l t soak value is eq u al t o his Br awn r at i n g . Af t er t h i s i ni t i al value is d et er m i n ed , increases t o a PC's Br awn r at i n g do increase his soak value. Ad d i t i o n al soak value is m o st o f t en g ai n ed b y wear i n g ar m o r . So m e t al en t s, such as En d u r i n g , also incr ease a ch ar act er 's i n n at e soak value.
STEP 8: DETERMINE MOTIVATION hile a Player Charact er's Du t y d et er m i n es wh at he is at t em p t i n g t o accom p l i sh as p ar t of t h e Alliance, his Mo t i vat i o n d et er m i n es why he d o es wh at he does, and why he sought t o j oi n u p in t h e f ir st place. Du t y can play a key r ole in t h e Cam e Mast er 's p l o t t i n g ef f or t s as he gener at es m issions an d st ories, an d Mo t i vat i o n can play j u st as vit al a r ole in ai d i n g players wi t h t h ei r r ol ep l ayi n g an d d ecision- m ak ing. Mo t i vat i o n s are n o t i n t en d ed as st r ait j ack et s, r est r i ct i n g a PC t i g h t l y ar o u n d a highly l i m i t ed co n cep t . Inst ead , t h ey are m ean t t o act as u n d er l yi n g guides t o t h e player's d ecision- m ak ing process as he d et er m i n es his char act er 's lik ely r eact i on t o var ious si t u at i on s.
h el p f u l in p r o vi d i n g t h e t h r ee key sour ces of Mo t i vat i o n f o r an A C E OF REBELLION gam e. On ce t h i s g ener al t yp e of Mo t i vat i o n is est ab l i sh ed , t h e p l ayer s m ay t h en roll on or select f r o m t h e f o l l o w i n g t ab l es t o d et er m i n e a m o r e sp eci f i c m an i f est at i o n of t h at M o t i vat i o n . Wh i l e Mo t i vat i o n s an d Du t i es can o f t en be t i ed t o g et h er ver y i n t r i cat el y, t h er e ar e no hard- and- fast r ules f or en su r i n g t h ey d o . Player s ar e en co u r ag ed t o co m e u p w i t h i n t er est i n g an d cr eat i ve co m b i n at i o n s t h at t el l t h ei r PCs' u n i q u e st or i es. Ad d i t i o n al l y, so m e
TABLE 2 - 5 : RANDOM MOTIVATION dlO
Wh i l e m an y p layer s wi l l wish t o d et er m i n e t h ei r PC's Mo t i vat i o n as p ar t of t h e ch ar act er cr eat i o n p r ocess, o t h er s m i g h t en j oy r an d o m l y g en er at i n g a Mo t i vat i o n , an d t h e challenge of f i g u r i n g o u t how it f i t s t h ei r b ack g r o u n d an d o t h er ch ar act er g en er at i o n d eci si ons. Eit her way, Table 2 - 5 : Random Mot ivat ion can be
CHARACTER CREATION AGE O F REBELLION
Motivation Type Result
1- 3
Bel i ef
4- 6
Co n n ec t i o n
7- 9
Qu e s t
10
Ro l l o n ce o n each o f an y t w o M o t i v a t i o n t y p e s
or all o f t h e p layer s in a g r o u p m ay d eci d e t o discuss an d co o r d i n at e t h ei r Mo t i vat i o n s. This co u l d i n d i cat e a shar ed st or y, r ef l ect i n g i n t er est s t h at ar e co n n ect ed in so m e i n t r i cat e way. As l o n g as t h e p layer s an d t h e Gam e Mast er are all co m f o r t ab l e w i t h t h i s, i t can b e an ex cel l en t way t o cr af t a long- t er m st o r y t o g et h er . Al t h o u g h Du t y has a ver y sp ecif ic ef f ect o n g am e p lay in b o t h t h e sh o r t an d l o n g t er m o f a cam p ai g n , Mo t i vat i o n serves a m o r e g ener al f u n ct i o n f or t h e rolep lay an d st o r yt el l i n g asp ect s o f t h e g am e. GMs can cer t ai n l y use Mo t i vat i o n t o ef f ect i vel y g u i d e Player Char act er s wher e t h ey w an t t h em t o g o , an d Mo t i vat i o n also serves as an ex cel l en t sou r ce f o r aw ar d i n g b onus ex p er i en ce p o i n t s. Mo r e o n t h ese id eas can b e f ou n d in Chapt er IX: T h e Gam e M ast er
T YPES O F M O T I V A T I O N Ther e ar e t h r ee t yp es o f Mo t i vat i o n s in A GE OF REBELLION: Belief , Co n n ect i o n , an d Qu est . Wh et h er a p l ayer r ol l ed a r esult r an d o m l y o r sel ect ed t h e t yp e, he n eed s t o n ar r ow t h e t yp e d o w n t o a sp ecif ic r esu l t . In m o st cases, r o l l i n g p er cen t i l e d i ce o n t h e ap p r o p r i at e ch ar t is t h e way t o g o. However, so m e Gam e Mast er s m i g h t wan t t o p er m i t t h ei r p layer s t o ch oose sp ecif ic Mo t i vat i o n s t o b est su i t t h ei r ch ar act er s' b ack g r o u n d s.
BELI EF A Pl ayer Ch ar act er w i t h a Mo t i vat i o n f r o m t h i s t yp e is d r i ven b y a set o f b elief s t h at f o r m how he sees t h e g al ax y an d his r ol e in i t . He serves t h e Al l i an ce b ecause his b elief s su p p o r t t h e goals o f t h e Reb ellion o r ar e ab so l u t el y in co n t r ad i ct i o n w i t h t h o se o f t h e Em pire. He m i g h t n o t n eed t o sp r ead his b elief s t o ot h er s, b u t he wi l l ep i t o m i z e t h o se b elief s in w o r d an d d eed , an d he h op es t h at his b elief s will have a h an d in b u i l d i n g wh at wi l l ar ise af t er t h e Em p ir e f alls.
CON N ECTION The Player Ch ar act er has so m e k i n d o f co n n ect i o n o r r el at i o n sh i p t o t h e Al l i an ce t h at d r aws h i m t o it s cause. He m i g h t n o t have h ad any d esi r e t o f i g h t in t h e Reb ellion o t h er wi se, j o i n i n g o n l y b ecau se t h e Co n n ect i o n he is t i ed t o is a p ar t o f i t o r b ecau se ser vi n g t h e Al l i ance so m eh o w enhances t h e Co n n ect i o n . Over t i m e, his co m m i t m en t t o t h e Reb el l i on co u l d b eco m e m or e p er so n al l y i n g r ai n ed , b u t i t all b eg ins w i t h t h e d esir es or i n f l u en ces o f an ot h er .
QUEST A Pl ayer Ch ar act er w i t h t h i s t y p e o f Mo t i vat i o n seek s so m et h i n g sp ecif ic f r o m his p ar t i ci p at i o n in t h e Reb ellion. He j o i n ed as a m eans t o co m p l et e his Qu est , an d he believes t h at ser vi n g t h e Al l i an ce o r d ef eat i n g t h e
TABLE Z- 6 : SPECIFIC BELIEFS dlOQ
Result
01- 10
T h e Re p u b l i c: Th e Pl ayer Ch ar act er b el i eves i n t h e Rep u b l i c an d al l i t s t o o d f or . He is d e t e r m i n e d t o r est o r e i t in al l i t s g l o r y (an d h o p ef u l l y t o w h at i t was b ef o r e c o r r u p t i o n set i n ).
11- 20
H on or : T h e Pl ayer Ch ar act er h as a c o d e o f h o n o r b y w h i ch h e l i ves, d er i v ed ei t h er f r o m p er so n al et h i cs o r t h e c u l t u r e f r o m w h i ch h e h ai l s. He sees t h e Em p i r e as t h e an t i t h esi s o f e v e r y t h i n g h e st an d s f or , an d h e w i l l f i g h t i t t o t h e en d .
21- 30
T h e Je d i : Th e PC b el i eves t h e Jed i w er e t h e g r eat est p ar t o f w h at was g o o d i n t h e g al ax y an d t h at t h ei r el i m i n at i o n d es t r o y ed t h e m o r al an d et h i cal f ab r i c o f ci vi l i z at i o n . He is d e t e r m i n e d t o h el p r est o r e t h e m t o t h ei r r i g h t f u l p l ace. Al t er n at i vel y, h e si m p l y b el i eves in t h e p h i l o so p h y an d t each i n g s o f t h e Jed i an d k n o w s t h at f i g h t i n g t h e Em p i r e is w h at t h ey w o u l d d o .
31- 40
Ju st i ce : Th e ch ar act er h as a s t r o n g , u n sh ak ab l e sen se o f r i g h t an d w r o n g , an d h e sees t h e i n j u st i ces o f Im p er i al r u l e t h r o u g h o u t t h e g al ax y. He is c o m m i t t e d t o seei n g j u st i ce b r o u g h t b ack t o t h e g al ax y, an d h e w i sh es t h o se w h o h ave b e t r a y e d i t t o r ecei ve t h e p u n i s h m e n t t h ey d eser ve.
41- 50
Sp e ci e s Ri g h t s: Th e Em p i r e' s d i sm i ssal o f an d o u t r i g h t an t ag o n i s m t o w ar d n o n - h u m an s is at r o c i o u s in ever y way, an d t h i s Pl ayer Ch ar act er w an t s t o p u t an e n d t o i t . Th e A l l i an ce is h i s b est m ean s t o see t h at n o n - h u m an s g ai n t h e vo i ce an d t h e r esp ect t h ey d eser ve.
51- 60
Pe a ce : Th e Pl ayer Ch ar act er b el i eves t h a t as l o n g as t h e Em p i r e r em ai n s in p o w er , t h e g al ax y w i l l f o r ever k n o w war , b l o o d s h e d , an d vi o l en ce. He h o p es t o b r i n g p eace t o t h e g al ax y b y o v e r t h r o w i n g t h e Em p i r e as q u i c k l y as p o ssi b l e. In a d d i t i o n , if a p eacef u l r eso l u t i o n can b e f o u n d f o r t h e war , h e w i l l em b r ac e i t .
61- 70
Rel i g i on/ Phi l osop hy: Th e PC is an a d h e r e n t o f a p ar t i c u l ar r el i g i o u s o r d e r o r set o f t each i n g s, o r is a f o l l o w er o f a set o f p h i l o so p h i c al p r i n ci p l es Wh at ev er i t is, t h i s set o f b el i ef s m o v es h i m t o ser ve t h e Al l i an ce.
71- 80
Fr e e d o m : Th e ab s o l u t e an d au t o c r at i c r u l e o f t h e Em p er o r is an o f f en se t o t h i s Pl ayer Ch ar act er ' s co r e b el i ef s a b o u t g o v er n m en t s an d p o l i t i cs. He m i g h t , i n f act , o p p o s e cen t r al a u t h o r i t a r i a n i s m i n al l f o r m s, y e t see t h e A l l i an ce as a "l esser evi l " h e can d eal w i t h af t e r t h e Em p i r e is b r o u g h t d o w n .
81- 90
Pr o g r e ss: Th e Em p i r e' s t i g h t c o n t r o l o f g al act i c c o m m e r c e h as m ad e i t h ar d f o r an y o n e o u t s i d e t h e Im p er i al m i l i t ar y t o cr eat e o r ac q u i r e n ew t ech n o l o g y . T h e Pl ayer Ch ar act er b el i eves t h a t t h e o n l y w ay t o b r i n g a n ew er a o f p r o g r ess t o t h e g al ax y is t o r em o v e t h e Em p er o r f r o m p o w er .
91- 00
Cr i m e : Th e Pl ayer Ch ar act er m ak es al l o r p ar t o f h i s l i v i n g o f f o f i l l eg al d eal i n g s o f s o m e k i n d (su ch as sm u g g l i n g ) w h i ch h as b e c o m e i n cr easi n g l y d i f f i c u l t u n d er t h e r u l e o f t h e Em p i r e. He b el i eves t h at w i t h a n ew o r d e r i n p l ace, n ew o p p o r t u n i t i e s w i l l ar i se f o r p r o f i t .
CHARACTER CREATION ACE OF REBELLION
TABLE 2 - 7 : SPECIFIC CONNECTIONS dlQO
Result
0 1 10
Polit ical: Th e Pl ayer Ch ar act er r ep r esen t s a f act i o n , p l an et , o r sect o r t h at is p ar t of t h e Al l i an ce. He is d i r ect l y i n vo l ved as t h at g r o u p ' s am b assad o r o r em i ssar y, an d t h e g o al s an d m o t i ves of t h at g r o u p o f t en su p er sed e h i s o w n i n t er est s an d d esi r es.
11- 20
Fam ily: Th e Pl ayer Ch ar act er ' s f am i l y b el i eves in t h e cau se o f t h e Al l i an ce. M an y o f t h e m m a y h ave si g n ed o n t o ser ve in o n e w ay o r an o t h er . So m e (or all) o f t h e m c o u l d h ave d i e d in t h at ser vi ce. Reg ar d l ess o f h i s p er so n al f eel i n g s, t h e PC f i g h t s f o r t h e Reb el l i o n d u e t o h i s f am i l y' s i n vo l vem en t .
21- 30
M i l i t ar y: Wh en t h e war b r o k e o u t , t h e PC's u n i t , w h i ch w as ser v i n g a sp eci f i c p l an et o r o t h e r p o l i t i cal en t i t y , w as t r an sf er r ed d i r ec t l y t o t h e A l l i an ce f o r ces. Hi s i m m e d i at e c o m m a n d st r u c t u r e m ay h ave st ay ed r el at i vel y i n t act , b u t t h e u p p e r ech el o n s n o w an sw er t o A l l i an ce Hi g h Co m m a n d . Th e v ar i et y o f l o cat i o n s (an d f o o d ) m ak es i t i n t er est i n g , at l east .
31- 40
Int elligence: Th e Pl ayer Ch ar act er h as o n e o r m o r e c o n t ac t s w i t h i n t h e A l l i an ce In t el l i g en ce n et w o r k , an d h e h as s o m eh o w b een en sn ar ed t o d o i n cr easi n g l y m o r e f o r t h e cau se o f t h e Reb el l i o n . He m ay o w e m o r e t h an a f ew f avo r s, o r h e m ay g en u i n el y car e a b o u t t h e p eo p l e w i t h w h o m h e's b een w o r k i n g .
41- 50
Fr i e n d s: His f r i en d s l ef t h o m e an d si g n ed u p . A s so o n as h e was ab l e, t h e Pl ayer Ch ar act er d i d t h e sam e. He m ay o r m ay n o t h ave b een ab l e t o f i n d an y of t h e m , o r h e m a y even h ave ar r i v ed r i g h t w h e n t h ey d i d . Reg ar d l ess, h e c o u l d n ' t i m ag i n e st ay i n g at h o m e o n c e t h ey l ef t . N o w h e h as t o d ec i d e w h y h e's r eal l y d o i n g i t .
51- 60
T h e Un d e r w o r l d : Th e A l l i an ce d e p e n d s h eavi l y u p o n sm u g g l er s an d i l l eg al t r ad e t o g et m an y o f t h e r eso u r ces i t n eed s, an d l at el y t h e Pl ayer Ch ar act er h as b een ai d i n g t h e Reb el l i o n q u i t e o f t en . He m ay h ave al r ead y b een i n vo l ved i n scr ap es w i t h t h e Em p i r e, o r t h at m ay b e yet t o co m e.
61- 70
Econ om i c: Wh i l e m an y p o w er f u l c o r p o r at i o n s en j o y s ec u r i t y an d p r o s p e r i t y u n d er t h e Em p i r e' s r u l e (an d , o f t e n , p at r o n ag e), o t h e r b u si n esses su f f er f r o m l ack of Im p er i al f avo r o r f r o m h avi n g h ad m o st o r al l o f t h ei r asset s w er e n at i o n al i z ed an d b r o u g h t d i r ec t l y u n d er t h e Em p i r e' s l o g i st i cal c o n t r o l . Th e Pl ayer Ch ar act er has b u si n ess i n t er est s d i r ec t l y t i ed t o t h e Al l i an ce, an d he's a r o u n d t o m ak e su r e h i s i n t er est s ar e l o o k i n g af t er .
71- 80
Love I n t e r e st : Th e Pl ayer Ch ar act er f o l l o w ed h i s h ear t r i g h t i n t o t h e r an k s o f t h e Reb el l i o n , ei t h er t o b e cl o ser t o t h e o n e he l o ves, o r t o f i n d a w ay t o h el p t h at p er so n t h r o u g h r escu e o r p r o t e c t i o n Hi s c o n n ec t i o n m ay b o r d er o n o b sessi o n if he's in t o o d eep , y et he m ay al so aw ak en t o t h e g r eat er t h r eat s he an d h i s co l l eag u es f ace.
81- 90
No O n e : Th e Pl ayer Ch ar act er is al l al o n e in t h e g al ax y. Wh e t h e r h e is j u st a l o n er o r h as l o st ev er y o n e i n a cat ast r o p h i c Im p er i al at t ac k , h e h as d ec i d ed t o j o i n t h e Reb el l i o n b ecau se h e h as n o t h i n g l ef t t o l ose.
91- 00
T h e Em p i r e : Th e Pl ayer Ch ar act er u sed t o b e a p ar t o f t h e Em p i r e. He was o n ce a so l d i er , a sp y, o r even a h i g h - r an k i n g o f f i ci al , b u t s o m e t h i n g d r o ve h i m n o t o n l y t o l eave t h e o p p r essi v e r eg i m e, b u t t o c o m m i t h i m sel f t o i t s d o w n f al l .
TABLE 2 - 8 : SPECIFIC QUESTS dlQO
Result
01- 10
Re d e m p t i o n : Th e Pl ayer Ch ar act er seek s t o at o n e f o r p ast si ns o r m i st ak es b y ser v i n g in t h e Al l i an ce. He m ay h ave ser ved in t h e Em p i r e: h e m ay h ave b een a c r i m i n al , b o u n t y h u n t er , o r f o l l o w ed s o m e o t h e r p u r su i t t h at cau sed h i m t o t ak e act i o n s h e n o w r eg r et s. Hel p i n g t h e Reb el l i o n m ay b e a w ay t o r eg ai n h i s sel f - w o r t h .
11- 20
Glory: Th e Pl ayer Ch ar act er sees an i n cr ed i b l e ch an ce t o d o so m et h i n g h u g el y i m p o r t an t in t h e g al ax y, secu r i n g his p l ace in h i st o r y al o n g si d e o t h er g r eat h er oes. He w an t s t o fight in t h e b i g g est b at t l es an d d o so m et h i n g so o u t r ag eo u s an d d ar i n g t h at f o l k s will t al k ab o u t i t f or cen t u r i es. Su ch m o t i v at i o n can b e d an g er o u s f or t h e PC's co m p an i o n s, yet i t m ay al so ser ve t o i n sp i r e o t h er s.
21- 30
Ve n g e a n ce : Th e Em p i r e h as c o m m i t t e d an ac t t h e Pl ayer Ch ar act er w i l l n ever f o r g i ve. Ever y d ead s t o r m t r o o p e r an d ever y d e s t r o y e d TIE f i g h t er is an o t h e r n o t ch o n h i s g u n . m a r k i n g h i s en d l ess n eed t o m ak e t h e m al l p ay. Su ch a m o t i v at i o n can l ead t o d an g er o u s, even su i ci d al act i o n s, esp eci al l y if t h e PC d o es n ' t find o t h e r f eel i n g s w i t h w h i ch t o t e m p e r i t .
31- 40
Inf luence: Ei t h er f or h i m sel f o r f or t h o se he serves, t h e Pl ayer Ch ar act er is in t h e Reb el l i o n t o en su r e h e at t ai n s a cer t ai n am o u n t of i n f l u en ce w h en t h e war is over. He m ay seek t o g i ve his p eo p l e a h i g h er st an d i n g in t h e g o ver n m en t t h at wi l l f ol l ow, o r he m ay wi sh t o g ai n p o l i t i cal p o w er f or h i m sel f in t h e ch ao t i c af t er m at h of t h e war. Ei t h er way. h i s m o t i v at i o n i n vol ves t h e b i g g er p i ct u r e.
41- 50
Re scu e : Th e PC h as a l o ved o n e, a f am i l y, a g r o u p of co l l eag u es, o r p er h ap s even an en t i r e p l an et he is h o p i n g t o see r escu ed f r o m Im p er i al c o n t r o l . He is in t h e Al l i an ce b ecau se t h ey o f f er t h e b est ch an ce he h as t o save t h o se he seek s t o r escue.
51- 60
T h e Je d i : Th e Gr eat Jed i Pu r g e t h at st ar t ed w i t h O r d e r 6 6 at t h e e n d of t h e Cl o n e War s d ep r i v ed t h e g al ax y o f t h e si n g l e m o st i m p o r t an t so u r ce o f j u st i ce an d p eacek eep i n g k n o w n , at l east as f ar as t h i s Pl ayer Ch ar act er is co n cer n ed . He seek s t o r est o r e t h e l i g h t o f t h e Jed i t o t h e g al ax y.
61- 70
Fr e e d o m : Wh e t h e r h i s p eo p l e ar e en sl aved o r h e m er el y sees al l Im p er i al r u l e as a f o r m of sl aver y o ver t h e en t i r e g al ax y, t h i s Pl ayer Ch ar act er is d r i v en t o b r i n g f r e e d o m t o al l . He ser ves in t h e A l l i an ce f o r t h e sak e o f l i b er t y, w h i ch m ean s h e w i l l b e w at c h i n g car ef u l l y f o r an y si g n s t h a t t h e Reb el l i o n m i g h t r ep l ace o n e f o r m o f t y r an n y w i t h an o t h er .
71- 80
T h e Si t h : Wh e t h e r a su r vi vo r o f t h e Pu r g es o r m er el y a ver y a p t s t u d e n t o f Jed i h i st o r y, t h i s Pl ayer Ch ar act er is p ar t of t h e Reb el l i o n as a m ean s t o seek o u t an d st o p w h at ev er t h e Si t h ar e d o i n g . He m ay k n o w a b o u t t h e i n v o l v em en t o f t h e Si t h in t h e f o r m a t i o n o f t h e Em p i r e, o r h e m ay m er el y su sp ect t h e m of t ak i n g ad v an t ag e o f t h e r a m p a n t ch ao s. Reg ar d l ess, t h i s m o t i v at i o n ser ves as h i s p r i m a r y r easo n f o r f i g h t i n g t h e Em p i r e.
81- 90
Ri ch e s: Wh i l e m a n y b ei n g s d esi r e p o w er , f am e, o r f r e e d o m , so m e ar e o n l y i n t er es t ed i n cr ed i t s. Th i s Pl ayer Ch ar act er car es o n l y a b o u t g e t t i n g p ai d , an d h e sees t h e Reb el l i o n as h i s b est sh o t at t h at . If t h e Em p i r e f al l s an d a n ew o r d er t ak es i t s p l ace, t h o se w h o h el p ed i t g et t h er e s h o u l d b e in a p o s i t i o n t o b ec o m e ver y w eal t h y.
91- 00
T hr ill: Th er e ar e f ew act i o n s m o r e d an g er o u s t h an t ak i n g o n t h e f o r ces o f t h e Em p i r e in a h ead - o n b at t l e. It r eq u i r es i n cr ed i b l e sp eed , i n t el l i g en ce, an d co u r ag e t o c l i m b i n t o t h e c o c k p i t of an X- wi ng o r i n f i l t r at e an Im p er i al b ase. Th i s Pl ayer Ch ar act er seek s t h r i l l s an d d an g er w h er ever h e can f i n d t h e m , an d h e h as j o i n e d t h e Reb el l i o n t o g et a sh o t at t ak i n g o n t h e m o s t d an g er o u s an d w el l - t r ai n ed f i g h t i n g f o r ce in t h e g al ax y.
CHARACTER CREATION A C E
O F
R E B E L L I O N
Em pir e wi l l r esu l t in t h e ach i evem en t of his u l t i m at e g o al . So m e Qu est s have a sp ecif ic o b j ect or p er so n t h at is t h e t ar g et , wh i l e o t h er s ar e m o r e op en - en d ed an d m ay never be f ully co m p l et e. The q u est m i g h t be t h e p r i m ar y d r i ve f or t h e PC, yet he co u l d also co m e t o em b r ace t h e lar ger g oal s of t h e Reb el l i on as eq u al l y i m p o r t an t , or p er h ap s ascen d an t over his own needs.
M O T I V A T I O N S I N PL A Y Mo t i vat i o n s ar e ex cel l en t g u i d es f or r o l ep l ayi n g , g i vi n g t h e p l ayer a f o u n d at i o n f r o m whi ch t o co n si d er d eci sions as well as d et er m i n e r eact i on s t o ci r cu m st an ces. A PC w i t h t h e Mo t i vat i o n of Belief (Just ice) wi l l cer t ai n l y see t h i n g s d i f f er en t l y f r o m an o t h er PC w h o has Con n ect i on s (The Un d er wo r l d ). This sh o u l d n 't necessar i l y cr eat e i m p o ssi b l e t en si o n , b u t it m ay well give cause f or so m e i n t er est i n g con ver sat i on s wh en t h e g r o u p at t em p t s t o d et er m i n e a cour se of act i o n . One m i g h t w an t t o avoi d an y i n t er act i o n s w i t h k n own cr i m e lor d s, f or ex am p l e, wh i l e t h e o t h er m ay t h i n k it t h e b est p ossib le so l u t i o n t o a p r o b l em . Mo t i vat i o n s sh o u l d never b e t r eat ed as b l i n d er s, d i sab l i n g a ch ar act er 's ab i l i t y t o co n si d er all sides of a si t u at i o n t o m ak e a r at i o n al d eci si o n . Qu i t e o f t en , t hose w h o fight t h e Em p ir e m u st d o so w i t h ever y t o o l at t h ei r d i sp o sal , an d w h at m ay b e w r o n g f or a p er son n o r m al l y is so m et i m es t h e o n l y choi ce f or a given ch al lenge. Player s sh o u l d n o t f eel t h ey m u st sacr i f i ce t h e en j o ym en t of t h e g am e f or t h em sel ves an d t h ei r f el l ow player s si m p l y b ecause a given Mo t i vat i o n w o u l d g u i d e t h em away f r o m an o t h er wi se r eason ab l e d eci si o n .
CALLING ON M OTIVATIONS Ther e ar e t wo i n t er est i n g ways in whi ch a Gam e Mast er m i g h t call u p o n a PC's Mo t i vat i o n t o en h an ce t h e gam e. In t h e first inst ance, he m ay use a Mo t i vat i o n t o p r ovi d e i ncent i ve t o a given ch ar act er t o p u r su e a d i r ect i o n t h at f aci l i t at es t h e st o r y in so m e way. For ex am p l e, he m ay give t o a PC w i t h t h e Mo t i vat i o n of Qu est (The Jed i) t h e i n f o r m at i o n t h at an an ci en t h o l o cr o n in t h e possession of an Im p er i al g o ver n o r he wan t s t h e t eam t o d eal w i t h as p ar t of a st or y. Al t er n at i vel y (or at t h e sam e t i m e), he m ay i n f o r m a sep ar at e Player Ch ar act er wi t h Belief (Species Rights) t h at t h e sam e g o ver n o r is r esp onsi b l e f or r ed u ci n g t h e local non- hum an p o p u l at i o n t o an o p p r essed class. An o t h er way t h e Gam e Mast er m i g h t call o n Mo t i vat i on s is t o p r esen t a b on u s t o w ar d r esol vi n g an act i o n wh en a Player Char act er 's Mo t i vat i o n com es i n t o play. The p l ayer n eed s t o i n vok e an d r o l ep l ay t h at Mo t i vat i o n in o r d er t o j u st i f y such a b on u s, an d t h e d eci si on is en t i r el y u p t o t h e GM based on ap p r o p r i at en ess an d how well t h e p l ayer i n t eg r at es t h e Mo t i vat i o n i n t o his d eci si ons an d act i on s. Mo r e on t his is f o u n d in Chapt er IX: The Gam e M ast e r
MOTIVATION ROLEPLAYING AWARDS am e Mast er s ar e en co u r ag ed t o p r o vi d e b o n u s ex p er i en ce p o i n t s t o p l ayer s w h o d o a g o o d j o b o f r o l ep l ayi n g t h e ef f ect s of t h ei r M o t i v at i o n s o n t h ei r ch ar act er s' act i o n s an d d eci si o n s. Go o d r o l ep l ayi n g o f an y k i n d sh o u l d b e r ew ar d ed , o f cou r se, b u t t h e way M o t i v at i o n s can so m et i m es l i m i t o r cau se a d i sad van t ag e f or a PC sh o u l d cer t ai n l y b e t ak en i n t o acco u n t w h en such r ewar d s ar e co n t em p l at ed .
C
M o r e can b e f o u n d o n t h i s in Chapt er IX: The Gam e M ast er , o n p ag e 3 2 7 .
CHANGING M OTIVATIONS Personal g r o w t h is a co n st an t process f or sen t i en t beings, an d such g r o w t h can o f t en b r i n g f ai r l y d r am at i c changes t o one's p er sp ect ives. As w el l , cer t ai n lif e event s can cause a si g n i f i can t sh i f t in how a p er son sees t h e g al ax y an d his p l ace in i t . In such si t u at i o n s, it m ay well be ap p r o p r i at e f or a ch ar act er t o change his Mo t i vat i o n . For ex am p l e, a PC w i t h t h e Mo t i vat i o n of Co n n ect i o n (Econom ic) p r o b ab l y began his car eer w i t h t h e Al l i an ce st r i ct l y as a m at t er of business. He was o u t t o see t h at his i n vest m en t s wer e p r o t ect ed an d ef f ect i vel y u sed , an d he was d et er m i n ed t o ensur e his co m p an y's place in t h e g r eat er sch em e of t h i n g s wh en t h e war was over. Af t er m o r e t h an a few h ai r y m issions, w i t h a f ew p ai n f u l losses an d his own lif e h avi n g been saved b y so m eo n e f ar m o r e al t r u i st i c, he's b eg un t o see t h e fight ag ai nst t h e Em p i r e d i f f er en t l y. At t h i s st age, t h e p l ayer of t h i s ch ar act er m ay wish t o d iscuss a Mo t i vat i o n sh i f t f or his PC. Per haps he wan t s t o change it t o Co n n ect i o n (Friends), i n d i cat i n g his d eep er car i n g f or t h e t eam w i t h wh i ch he serves. M ayb e he's ch an g ed en ou g h at h ear t t h at Belief (Honor) or Belief (Just ice) ar e closer t o w h at he f eels now, or he's d et er m i n ed he's now co m m i t t ed t o a Qu est (Vengeance) d u e t o t h e loss of so m e of t h o se f r i en d s. Regar dless of w h at he select s, t h e d eci si o n sh o u l d cer t ai n l y be o n e d r i ven b y t h e st o r y: he sh o u l d n o t roll r an d o m l y f or his new Mo t i vat i o n . Such Mo t i vat i o n changes sh o u l d be rare, an d a p l ayer wi sh i n g t o m ak e such a change n eed s t o w o r k t h i s o u t w i t h t h e Gam e Mast er . If al l o wed , t h e PC n eed s t o show a co m m i t m en t t o t h i s new M o t i vat i o n , an d he will n o longer r eceive any ex p er i en ce p o i n t b on u ses f or r o l ep l ayi n g t h e p r evi ou s Mo t i vat i o n .
SECRET M OTIVATIONS On e of t h e j oys of r o l ep l ayi n g w i t h a g r o u p of player s is t h e o p p o r t u n i t y t o reveal a ch ar act er 's st o r y t o t h e
CHARACTER CREATION ACE O F REBELLION
o t h er p l ayer s. Co m i n g r i g h t o u t an d r eveal i n g M o t i v at i o n s o p en l y m ay n o t al ways al l o w f o r such d i scover y, wh i ch is wh y p l ayer s n eed n o t o p en l y d iscuss t h ei r ch oi ces o r r an d o m r o l l s w i t h each o t h er . Cer t ai n l y, so m e m ay ch oose t o d o so anyway, en j o yi n g t h e ch ar act er cr eat i o n p r ocess o p en l y w i t h t h ei r f el l o w p l ayer s. Th at 's fine, t o o . However, if a p l ayer wi sh es t o k eep his ch ar act er 's M o t i v at i o n secr et f o r o t h er r eason s, he co u l d g en er at e a seco n d , "f al se" M o t i v at i o n ab o u t w h i ch he is m o r e o p en . Do i n g t h i s cr eat es t h e i l l u si o n o f o p en ness w i t h his f el l o w p l ayer s, as wel l as cr eat i n g a f alse f r o n t f o r his PC w h er e t h e o t h er ch ar act er s ar e co n cer n ed . Th i s is esp eci al l y usef ul if t h e r eal M o t i v at i o n o f t h e PC is o n e t h at is at o d d s w i t h t h e o ver al l g o al s an d b el i ef s of t h e g r o u p .
For ex am p l e, co n si d er a g r o u p t h a t m o st l y has Pl ayer Ch ar act er s m o t i vat ed b y co m p at i b l e Belief s an d Qu est s (Ho n o r , Fr eed o m , Ju st i ce, et c.), yet o n e PC g en er at ed t h e M o t i v at i o n of Co n n ect i o n (In t el l i g en ce). He d iscusses t h i s w i t h his Cam e Mast er , w i sh i n g t o ch an g e his o r i g i n al l y- r o l l ed Du t y of Co m b at Vict o r y t o In t er n al Secu r i t y; he's d eci d ed t h at so m eo n e in Al l i an ce In t el l i g en ce is co n vi n ced t h at a m em b er of t h e PC t eam is a spy f o r t h e Em p i r e, an d it 's his j o b t o u n co ver t h at t r ai t o r ! The Cam e M ast er loves t h e i d ea, ag r eei n g w i t h t h e p l ayer t h at n ei t h er sh o u l d t el l t h e r est of t h e p l ayer s. As f ar as t h ey ar e all co n cer n ed , his ch ar act er 's Du t y is st i l l Co m b at Vi ct o r y (t he CM wi l l h el p m ai n t ai n t h i s secr et ), an d his ch ar act er 's M o t i v at i o n is Bel i ef (t he Rep u b l i c). The p o t en t i al f o r t h i s st o r y's f u t u r e is en o r m o u s.
STEP 9: CHOOSE GEAR AND APPEARANCE t t h i s st ag e of t h e ch ar act er cr eat i o n p r ocess, al l t h at r em ai n s is d et er m i n i n g a p h ysi cal d escr i p t i o n f o r t h e PC (as wel l as so m e n o t es ab o u t his p er so n al i t y) an d d et er m i n i n g his p er so n al gear . Asi d e f r o m t h e g ear , t h ese d et ai l s have n o d i r ect i m p act o n g am ep l ay. However , t h ey ar e a cr i t i cal co m p o n en t o f est ab l i sh i n g t h e n ar r at i ve el em en t s of t h e ex p er i en ce f o r t h e p l ayer s, as wel l as t h e Cam e Mast er . Ever y Pl ayer Ch ar act er is a u n i q u e p er so n a. The g ear a PC chooses t o use, as wel l as his ap p ear an ce, g oes a l o n g way t o w ar d r ei n f o r ci n g his i n d i vi d u al i t y. Cr eat i n g a p i ct u r e in t h e m i n d s of t h e g am e's p ar t i ci p an t s h el p s each p l ayer i n vest m o r e o f h i m sel f in t h e ex p er i en ce.
fl
ST A RT I N G GEA R Th o u g h t r o o p er s an d o p er at i ves f o r t h e Al l i an ce have g ear assi g n ed t o t h em as n eed ed f o r each m i ssi o n , each b ei n g w h o j o i n s t h e Al l i an ce ar r i ves w i t h so m e am o u n t o f eq u i p m en t o f his o w n . Th e Al l i an ce is st r ap p ed en o u g h f or r eso u r ces t h at such p er so n al g ear is w el co m ed , r at h er t h an set asi d e an d ex ch an g ed f o r st an d ar d - i ssu e gear . So l o n g as t h e eq u i p m en t f u n ct i o n s an d t h e Pl ayer Ch ar act er i n d i cat es an y p r o f i ci en cy w i t h i t , Reb el co m m an d er s t en d t o b e fine w i t h such eq u i p m en t r em ai n i n g a p ar t of t h e PC's l o ad - o u t . The i n i t i al al l o t m en t of p er so n al g ear f o r each Pl ayer Ch ar act er is m easu r ed in t er m s o f cr ed i t s; each PC has 5 0 0 cr ed i t s t h at t h e p l ayer m ay use t o p u r ch ase his ch ar act er 's i n i t i al g ear l o ad . An y l ef t o ver cr ed i t s ar e t r eat ed as p ar t of w h at l i t t l e m o n ey t h e
PC has l ef t t o his n am e b ef o r e si g n i n g o n . PCs m ay n o t p u r ch ase an yt h i n g t h a t is l i st ed as Rest r i ct ed (R) w i t h o u t t h e Gam e Mast er ' s ap p r o val (gener ally, t h i s k i n d of g ear wi l l be at t ai n ed vi a ser vi ce t o t h e Al l i an ce). On ce he has finished b u yi n g al l of t h e g ear he wan t s f o r his PC, t h e p l ayer r o l l s d 1 0 0 an d ad d s t h i s am o u n t t o wh at ever cr ed i t s he had l ef t f r o m his p ur chases. This is his p er so n al st ash of cr ed i t s at t h e st ar t of t h e cam p ai g n . Th i s ad d ed am o u n t can n o t b e used f or m o r e g ear p u r ch ases u n t i l af t er t h e g am e b eg i ns. Asi d e f r o m g en er al su n d r i es t h e p l ayer f eels ar e i m p o r t a n t t h i n g s t h e CM d o esn 't f eel sh o u l d necessar ily r eq u i r e cr ed i t s b e ex p en d ed f o r —t h i s p ar t of t h e ch ar act er cr eat i o n p r ocess is finished.
PH YSI C A L D ESC RI PT I O N ' The sp eci es t h a t a p l ayer ch ooses au t o m at i cal l y, est ab l i sh es so m e asp ect s of his ch ar act er 's p h ysi cal d escr i p t i o n . However , i n d i vi d u al s w i t h i n each sp ecies can var y w i d el y f r o m each o t h er , h u m an s have a f ai r l y i m p r essi ve r an g e o f sk i n t o n es, h ai r col or , an d even eye sh ap es; Bo t h an s p ossess an ar r ay of l en g t h s o f f u r w i t h var yi n g co l o r s an d t o n es. Dr o i d s ar e esp eci al l y cap ab l e of an ex t r ao r d i n ar y r an g e of sh ap es, t yp es, an d st r u ct u r es. Wh at f o l l o w s ar e a n u m b er o f t h i n g s t o co n si d er w h en l o o k i n g at a ch ar act er 's p h ysi cal d escr i p t i o n . N o t ever y el em en t w i l l ap p l y t o ever y ch ar act er , b u t t h e f u l l l i st sh o u l d h el p a p l ayer co n si d er al l t h at m ay ap p l y f o r his PC.
Height, weight, and build: Player s ar e wel co m e t o p lay l i b er al l y w i t h i n t h e g ener al g u i d el i n es p r esen t ed f or each species, o r even t o p ush l i m it s u p war d s or d o wn war d s a t ad if t h ei r co n cep t s d em an d i t . However, t r u l y o u t r ag eo u s ex cep t i o n s sh o u l d be avo i d ed . M o n Cal am ar i , f or ex am p l e, range b et ween 1.3 an d 1.8 m et er s. A p l ayer w h o b u ys his Mo n Cal's Br awn up t o 4 an d wan t s t o say his PC is n ear l y 2 m et er s t all can be p er m i t t ed t o d o so, b u t t o say he's 3.5 m et er s t al l is si m p l y t o o m u ch . For m o st b i o l o g i cal beings, Br awn an d Ag i l i t y can be used as a g u i d e f or over all b u i l d . Hair and eye color: For h u m an s an d Nearh u m an s, as well as m an y o t h er si m i l ar species, t hese sel ect i on s wi l l be r el at i vel y sim ilar, t h o u g h t h e range of p o ssi b i l i t i es is f ar w i d er t h an m i g h t be ex p ect ed , d u e t o b o t h var iances in evo l u t i o n an d ar t i f i ci al inf luences. For o t h er species, t h er e m ay be no hair t o co n t en d w i t h , or b o d i es m ay be en t i r el y cover ed in hair or fur. Eyes m ay be sh ap ed or p o si t i o n ed m u ch d i f f er en t l y t h an t h o se of h u m an s (or a p ar t i cu l ar b ei n g m ay n o t have eyes at all). Ot her physical ap p ear ance at t ribut es: Man y sp ecies m ay have scales r at h er t h an sk i n , or sk in col or s t h at change based on t h e ch ar act er 's em o t i o n al st at e. Player Char act er s co u l d co m e f r o m sp ecies t h at have t ails, t en t acl es, or o t h er p r o t r u sions. They m ay have ver y large ears, no noses, or m or e t h an f our l i m b s.
CHARACTER CREATION ACE O F REBELLION
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Scars, t at t oos, brands, piercings, and relat ed m ark s: So m e m ar k i n g s co m e f r o m acci d en t s or act s of vi ol en ce, wh i l e o t h er s are i n t en t i o n al l y m ad e on t h e b o d y b y t h e p er son in q u est i o n . Each such m ar k i n g wi l l l i k el y be d i st i n ct i ve an d have a st or y, whi ch t h e p layer sh o u l d f i g ur e o u t an d be ab l e t o ex p l ai n if an d wh en t h e t i m e com es.
PERSO N A L I T Y A Pl ayer Char act er 's p er so n al i t y is so m et h i n g t h at t h e p l ayer is u t t er l y in co n t r o l of d evel o p i n g . Even wh en sp ecies have g ener al p er so n al i t y t r ai t s t h at t h e galax yat - large ex p ect s t o en co u n t er when i n t er act i n g w i t h t h em , a sp ecif ic i n d i vi d u al is en t i r el y ab l e t o d ef y all ex p ect at i o n s an d be t r u e t o his p er son al n at u r e. Th at n at u r e is b o r n e f r o m his belief s, q u i r k s, u p b r i n g ing, ex p er i en ces, f ears, d esir es, ach i evem en t s, disast ers, an d a h ost of o t h er inf luences t h at t h e p layer m u st d eci d e u p o n f or his char act er . M o t i vat i o n , Dut y, b ack g r o u n d , an d o t h er p ar t s of t h e ch ar act er cr eat i o n p r ocess sh o u l d all f eed i n t o t h i s, n at u r al l y. Est ab lishing som e asp ect s of p er so n al i t y as a f r am ew o r k is p r o b ab l y a g o o d idea b ef o r e t h e g am e begins. However, m an y p layer s wi l l d iscover t h e f un an d ef f ect i veness of al l o w i n g m u ch of a PC's p er so n al i t y t o evolve over t i m e, as t h e g am e is b ei n g p l ayed . By l o o k i ng b ack at si t u at i o n s an d how he h ad his ch ar act er r eact t o t h em , a p l ayer uncover s new an d i n t er est i n g el em en t s of t h e Player Char act er 's p er son al i t y. This asp ect of t h e g am e can be an en j o yab l e j o u r n ey of d i scover y all it s o w n .
STEP 10: ACQUIRE REBELLION RESOURCES hose wh o sign on w i t h t h e Alliance b eco m e p ar t of a g r eat g at h er i n g of p eop l e f r om all over t h e galax y, u n i t ed f or t h e p u r p o se of o ver t h r o wi n g t h e Em pire. First an d f o r em o st , t h e Alliance is f i g h t i n g a war, a r eb el lion against t h e cu r r en t r u l i n g order. A war is f o u g h t by soldiers, spies, an d o t h er op er at i ves act i n g against t h e forces of t h e enem y, an d t h at 's wh o t h e Player Charact ers are.
T
Th ou g h it st r uggles ag ai nst t h e f ar g r eat er m i g h t of t h e Em pire, t h e Al l i an ce is n o t w i t h o u t r esour ces of i t s own, an d i t ar m s it s war r i o r s as b est i t can . The t yp i cal g r o u p of PCs will act as a special t eam of o p er at i ves, u n i t i n g t h ei r d iver se t al en t s an d t r ai n i n g t o go o u t i n t o t he g al ax y an d acco m p l i sh m issions of st r at eg i c (and so m et i m es m or al) i m p o r t an ce f or t h e Reb el l i on . Wh en t hey are sent o u t , t h ey are given access t o at least som e of t h e r esour ces t h ey n eed t o achieve success. Ther e are t h r ee o p t i o n s f or st ar t i n g r esour ces f or a g r o u p . Based on t h e cam p ai g n , t h e GM can ch oose which o p t i o n he w o u l d lik e t h e p ar t y t o use, or he can allow t h em t o choose it t hem sel ves.
C O M M A N D EERED L A M BD A - CL A SS SH U T T L E Man y of t h e Rebellion's r esour ces ar e n o t b u i l t or p u r chased b y t h e Al l i an ce, b u t i n st ead st ol en f r o m t h e Em pire. The T- 4a Lambda- c\ ass l o n g range sh u t t l e is a slow, yet st u r d y an d r el i ab l e car go an d t r an sp o r t vessel used by t h e Em p ir e. Pr o vi d ed t h ey have f o r g ed Im p erial ID cod es, p ar t i es t h at wan t a r el i ab l e way of g et t i n g Lombdo- class ar o u n d t h e g al ax y sh o u l d ch oose t h e sh u t t l e (see page 2 7 3 ).
Y- WI N G SQ U A D RO N A m ai n st ay t h at has ser ved t h e Al l i an ce since it s i n cep t i o n , t h e Y- wing is a t r u st y m ed i u m - at t ack f ight er . Gr ou p s w h o w an t t h e f l ex i b i l i t y of m u l t i p l e ship s while st ill having h yp er d r i ve cap ab i l i t i es can choose t o st ar t w i t h a sm al l n u m b er of Y- wings (see page 2 6 8 ). The p ar t y g et s a n u m b er of BTL- S3 Y- wings eq u al t o half t h e n u m b er of PCs in t h ei r g r o u p , r o u n d ed u p .
BA SE O F O PERA T I O N S Man y cells of t h e Reb ellion d o n ' t sen d t h ei r ag en t s far af i el d , b u t i n st ead o p er at e in a sp ecif ic syst em or sect or, co o r d i n at i n g t h ei r ef f o r t s ag ai nst t h e Em p ir e locally. Gr ou p s i n t er est ed in t h i s st yl e of p lay can st ar t w i t h a b ase of o p er at i o n s i n st ead of a sh i p . This l i m i t s t h ei r p ar t y's m o b i l i t y, b u t p r o vi d es t h em w i t h a st ab l e safe- haven an d ad d i t i o n al r esour ces. By w o r k i n g w i t h t h e GM, t h e p layer s can d eci d e on a g o o d , su b t l e l ocat i o n f or t h ei r base (such as a gar age d isguised as a sp eed er ch o p sh op ). Al t h o u g h t h i s can l i m i t a g r ou p 's ab i l i t y t o m ove t h r o u g h o u t t he g al ax y, t h ey can st ill g et ar o u n d b y co m m i ssi o n i n g sm ug g l er s or o t h er allies t o t r an sp o r t t h em as n eed ed . To r ep r esen t t h e ad d i t i o n al r esour ces p r o vi d ed b y a b ase of o p er at i o n s, each PC in t h e p ar t y st ar t s w i t h an ad d i t i o n al 1 ,0 0 0 cr ed i t s' w o r t h of st ar t i n g gear.
SKILLS "No more Already
training
do you
know you, that w hich you
require. need."
- Mast er Yoda
he vast m aj o r i t y of a char act er 's act i o n s are g over n ed by ab i l i t i es t h at he's acq u i r ed t h r o u g h ed u cat i o n o r ex per ience. An y t i m e he at t em p t s an act i o n t h at has a reasonable chance of success or f ailure, his skills co m e int o play as a m eans of d et er m i n i n g t h e result . In som e inst ances, t he t ask m ay be so t r i vi al , or t h e char act er so cap ab le, t h at t he Gam e Mast er m ay n o t call f or a check. At o t h er t im es, t h e t ask m i g h t be so ou t l an d i sh t h at t h e player m i g h t choose t o act d i f f er en t l y once t h e od d s are cal cu l at ed . Ul t i m at el y, when t her e is a r easonable chance of f ailure, t h e p layer m ust d ep en d u p on his charact er's skills t o see hi m t h r o u g h t o success.
W H A T A RE SK I L L S?
Skill values f ulf ill t h i s r ol e in co n j u n ct i o n w i t h ch ar act er i st i cs. These t w o values i n t er act t o est ab l i sh t h e n u m b er of Ab i l i t y an d Pr of i ci en cy d i ce used wh en at t em p t i n g any act i o n . A ch ar act er 's i n n at e ab i l i t i es are g en er al l y d escr i b ed b y ch ar act er i st i cs, wh i l e sk ills ..require l ear n i n g an d p r act i ce. In t h i s way, t h e i nt er sect i o n of ed u cat i o n an d n at u r al ab i l i t y co n t r i b u t es t o a ch ar act er 's chances of success or f ai l u r e.
Skills ar e d i vi d ed i n t o t h r ee cat eg or i es b ased on t h ei r g ener al ap p l i cat i o n an d use. Kn owl ed g e sk ills ar e en t i r el y cer eb r al . They d o n o t g over n act i o n —o n l y u n d er st an d i n g . Co m b at sk ills d eal w i t h how a ch ar act er m ay act an d r eact in a d i r ect p hysi cal co n f r o n t at i o n . Ot h er sk ills m ay be usef ul d u r i n g an al t er cat i o n , b u t co m b at sk ills can sel d o m be em p l o yed w i t h o u t vi o lence. Al l sk ills t h at d eal w i t h ch ar act er s t ak i n g nonco m b at act i o n s are co n si d er ed Gener al sk ills.
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An yt h i n g t h at a ch ar act er m i g h t lear n co u l d be co n si d er ed a sk ill. The g al ax y is a vast place, however, an d not ever yt h i n g a p er son m i g h t lear n has ap p l i cat i o n s t h at fit well w i t h i n a d r am at i c gam e. To r ef l ect t h i s, A C E OF REBELLION i n cl u d es a list of t h e sk ills t h at ar e m ost l i k el y t o be usef ul in t h e cour se of d r am at i c ad ven t u r es set w i t h i n t h e Star Wars galax y. The list m ay n o t cover ever y i m ag i n ab l e si t u at i o n , b u t it sh o u l d ad d r ess t h e m aj o r i t y of act i o n s t h at o f t en o ccu r d u r i n g a t yp i cal gam e session.
SKILLS A C E
O F
R E B E L L I O N
SK I L L RA N K S Wh en a ch ar act er chooses t o at t em p t an act i o n , he begins b y f o r m i n g a d i ce p o o l . The higher value of t h e r elevant ch ar act er i st i c or sk ill is used t o d et er m i n e t h e t o t al n u m b er of Ab i l i t y d i ce in t h e p o o l . The sm al l er of t hese t w o values i n d i cat es how m an y of t h o se d i ce ar e u p g r ad ed t o Pr of i ci en cy dice. A ch ar act er w h o has no r ank s in a sk ill is co n si d er ed t o be u n sk i l l ed . This ch ar act er has a value of 0 f or t h e sk ill in q u est i o n , so w o u l d m ak e check s f or t h at sk ill w i t h o u t u p g r ad i n g any Ab i l i t y d i ce t o Pr of i ci en cy dice. Asi d e f r o m t h e g am e t er m s, it m ay also be usef ul t o co n si d er w h at sk ill rank s r ep r esen t in a m or e n ar r at ive sense. Even a single r ank in a sk ill r ep r esen t s a sign i f i can t am o u n t of t i m e sp en t l ear n i n g an d p r act i ci n g it s use. It 's g en er al l y r eason ab l e t o assu m e t h at o t h er ch ar act er s in t h e g am e w o r l d r ely heavily u p o n t h ei r ch ar act er i st i cs f or act i on s o u t si d e t h ei r h el d of ex p er t ise. For ex am p l e, al m o st ever yon e can p i l o t a sp eed er in r o u t i n e t r af f i c, b u t m o st p eo p l e d o n o t have a r ank of Pi l o t i n g (Planet ar y). In st ead , t h ey d ef au l t t o using t h ei r Ag i l i t y ch ar act er i st i c f or t h i s t y p e of r o u t i n e t ask . Each r ank of a sk ill r ep r esen t s a su b st an t i al d eg r ee of t r ai n i n g an d p r act i ce. Furt her, t h at p r act i ce m u st o f t en co m e u n d er st r en u o u s co n d i t i o n s. A ch ar act er wh o sp en d s end less d ays p er f o r m i n g t h e sam e t ask on a d r o i d assem b l y line d o es n o t i m p r o ve his Mech an ics sk i l l . However, if t h at sam e ch ar act er wer e r eg u l ar l y w o r k i n g on a range of d i f f er en t d r o i d s t h at cam e in f or r ep air s af t er b ei n g ex p o sed t o har sh en vi r o n m en t al co n d i t i o n s, it 's l i k el y t h at he co u l d soon i m p r o ve his sk ill r ank . The first t w o rank s of a sk ill r ep r esen t a t h o r o u g h g r o u n d i n g in t h at sk ill b u t l i t t l e p r act i cal ex p er i en ce. Such a ch ar act er m ay have j u st co m p l et ed a f o r m al ed u cat i o n , t ak en p ar t in an ap p r en t i cesh i p , or b eg un an ent ry- level j o b . At t his level of co m p et en cy, he k nows
t h e basics of t h e sk ill b u t h ar d l y realizes how l i t t l e he k nows. He m ay acco m p l i sh r o u t i n e t ask s on a regular basis, b u t he is o f t en o ver wh el m ed b y com p l ex ones. The t h i r d an d f o u r t h rank s are i n d i cat i ve of a t r u e p r o f essi o n al . These are i n d i vi d u al s wh o have h o n ed t h e sk ill t h o r o u g h l y an d can m ak e t h ei r living at i t . They m i g h t be t al en t ed an d cap ab l e p hysicians, r esp ect ed p i l ot s, or g i f t ed m echanics. They are awar e of how m u ch m or e t h ey have t o l ear n , b u t t h ey ar e q u i t e cap able of h an d l i n g m o st t ask s wh en t h ey have p r ep ar ed f or t h em . On l y a h an d f u l of i n d i vi d u al s at t ai n t h e fifth r ank of a sk ill. Few can ad eq u at el y ap p r eci at e t h e ar t i st r y of a m ast er 's cr af t , so t h o se w h o at t ai n t his level m u st d el i b er at el y ch al l en g e t h em sel ves t o p er f ect t h ei r ex p er t i se. Char act er s w i t h t h i s d eg r ee of p r o f i ci en cy m ay have a r ep u t at i o n f or t h ei r p ar t i cu l ar t al en t s t h at ex t en d s f ar b eyo n d t h ei r co m m u n i t y. These i n d i vi d u al s ar e g en er al l y d r i ven an d p assi on at e ab o u t t h e sk ill t h at t h ey have m ast er ed .
SK I L L D ESC RI PT I O N S This sect i o n d et ai l s all of t h e sk ills used t h r o u g h o u t t h e gam e. Each sk ill is p r esen t ed w i t h cl ar i f i cat i o n s on how it m ay b est be u sed , al o n g w i t h n o t es o n it s key d i f f er ences f r o m si m i l ar sk ills. In ad d i t i o n , ex am p l es are p r o vi d ed h i g h l i g h t i n g p o t en t i al ways t h at a sk ill m i g h t useO So m et i m es, t h r o u g h p ar t i cu l ar f o r t u n e, a char act er 's check m ay g en er at e m or e & t h an ar e n eed ed t o acco m plish a t ask . Each en t r y p r esen t s ways in whi ch t hese ad d i t i o n al & m ay be used . These are n o t necessary, b u t are i n t en d ed t o ad d ad d i t i o n al f lavor. Cam e Mast er s an d p layer s ar e en co u r ag ed t o w o r k t o g et h er t o cr eat e al t er n at i ve ways in whi ch ex t r a & m i g h t ap p r o p r i at el y an d d r am at i cal l y m o d i f y a given si t u at i o n .
CUSTOM SKILLS A t t h e Cam e Mast er 's d i scr et i o n , new sk i l l s m ay II be i n t r o d u ced t o a cam p ai g n . Th e m o st co m m o n o f t h ese m i g h t p er t ai n t o Kn o wl ed g e. The six Kn o w l ed g e sk i l l s i n cl u d ed i n t h i s b o o k r ep r esen t a b r o ad o ver vi ew, b u t a cam p ai g n f o cu sed w i t h i n a p ar t i cu l ar p o r t i o n of t h e g al ax y o r o n a p ar t i cu l ar st yl e o f p lay m i g h t b en ef i t f r o m al t er n at i ve o p t i o n s. Si m i l ar l y, g am es t h a t f ocu s o n o t h er asp ect s of Star Wars m i g h t al so co n si d er al t er n at i ve g en er al sk i l l s. If t h e Pl ayer Ch ar act er s r eg u l ar l y vi si t w o r l d s w h er e b east s ser ve as t h e p r i m ar y f o r m o f t r an sp o r t at i o n , t h en An i m al Han d l i n g m i g h t b e in o r d er . Al t er n at i vel y, if t h e ch ar act er s t r avel i n co g n i t o as a t r o u p e of act o r s, t h en Per f o r m m i g h t b e an ap p r o p r i at e sk i l l .
Bef o r e ad d i n g such sk i l l s, Cam e Mast er s sh o u l d car ef u l l y co n si d er w h et h er t h e ad d i t i o n is cr i t i cal f o r t h e cam p ai g n t o n e an d how o f t en i t m i g h t co m e i n t o play. Each new sk i l l r an k t h at a ch ar act er n eed s t o p u r ch ase r ep r esen t s XP t h at m i g h t have b een sp en t o n ex i st i n g sk i l l s. Wh en ad d i n g a new sk i l l , t h e Gam e M ast er an d p l ayer s w o r k t o g et h er t o d eci d e w h i ch car eer s o r sp eci al i z at i o n s m i g h t o f f er i t as a car eer sk i l l . In so m e cases, i t m i g h t be m o st ef f ect i ve t o r em o ve a st an d ar d sk i l l f r o m t h e l i st p r i o r t o ad d i n g a new sk i l l so as t o m ai n t ai n co m p ar ab l e levels of f l ex i b i l i t y b et w een ar ch et yp es. In o t h er cases, a m o r e g en er al i z ed sk i l l m i g h t be avai l ab l e t o ever yo n e at car eer sk i l l p r i ci n g .
TABLE 3 - 1 : SKILL LIST Characteristic
Type
Page
A s t r o g at i o n
In t el l ect
Gen er al
116
A t h l et i cs
Br aw n
Gen er al
117
Br aw l
Br aw n
Co m b a t
131
Ch ar m
Pr esen ce
Gen er al
117 118
Skill
Co er ci o n
Wi l l p o w e r
Gen er al
Co m p u t e r s
In t el l ect
Gen er al
119
Co o l
Pr esen ce
Gen er al
120
Co o r d i n at i o n
Ag i l i t y
Gen er al
121
Co r e Wo r l d s
In t el l ect
Kn o w l ed g e
134 121
D ec ep t i o n
Cu n n i n g
Gen er al
Di sci p l i n e
Wi l l p o w e r
Gen er al
122
Ed u cat i o n
In t el l ect
Kn o w l ed g e
135
Gu n n er y
Ag i l i t y
Co m b a t
131
Lead er sh i p
Pr esen ce
Gen er al
123
Lo r e
In t el l ect
Kn o w l ed g e
135
M ec h an i c s
In t el l ect
Gen er al
124
M ed i c i n e
In t el l ect
Gen er al
125
M el ee
Br aw n
Co m b a t
133
N eg o t i at i o n
Pr esen ce
Gen er al
125
Ou t er Ri m
In t el l ect
Kn o w l ed g e
135
Per cep t i o n
Cu n n i n g
Gen er al
126
Pi l o t i n g (Pl an et ar y)
Ag i l i t y
Gen er al
126
Pi l o t i n g (Sp ace)
Ag i l i t y
Gen er al
127
Ran g ed (Heavy)
Ag i l i t y
Co m b a t
133
Ran g ed (Li g h t )
Ag i l i t y
Co m b a t
133
Resi l i en ce
Br aw n
Gen er al
127
Sk u l d u g g er y
Cu n n i n g
Gen er al
128
St eal t h
Ag i l i t y
Gen er al
128
St r eet w i se
Cu n n i n g
Gen er al
130
Su r vi val
Cu n n i n g
Gen er al
130
Un d e r w o r l d
In t el l ect
Kn o w l ed g e
136
Vi g i l an ce
Wi l l p o w e r
Gen er al
130
War f ar e
In t el l ect
Kn o w l ed g e
136
Xen o l o g y
In t el l ect
Kn o w l ed g e
137
CHOOSING SKILLS ur ing char act er cr eat i o n , it 's vi t al t h at each player select s t h e skills t h at cover his char act er 's core area of ex p er t ise. A Soldier m u st be able t o use his weap o n , a Di p l o m at m u st be ab l e t o n eg o t i at e, an d a Pilot m u st be able t o fly. This d o esn 't m ean t h at every Player Charact er shoul d m ax im iz e his core skills, b u t t h ose w h o fail t o t ak e at least on e r ank are lik ely t o r eg r et i t .
D
Skills b eyo n d a Player Char act er 's cen t r al f ocus m u st be chosen car ef ully. Those r el at ed t o a PC's p r of essi on ar e su b st an t i al l y m o r e eco n o m i cal t h an t h o se o u t si d e his career. Players w h o sp r ead t h ei r ch ar act er s t o o t h i n at t h e ear ly st ages m ay d i scover t h at t h e sacr if ices necessary were n o t wo r t h wh i l e. Rou t i n e uses d o n o t gener-
ally r eq u i r e a d i ce r o l l . A r et i r ed am b assad o r m ay n o t n eed t o be a t al en t ed p i l o t if he o n l y uses his sp eed er f or t r an sp o r t , an d is u n l i k el y t o be p i l o t i n g in a h i g h sp eed chase. At t h e sam e t i m e, so m e sk ills are m u ch m o r e lik ely t o co m e up d u r i n g t h e cour se of a hero's ad ven t u r es. Inj ur ies t h at r eq u i r e Med i ci n e ar e co m m o n . In som e si t u at i o n s, i t can be cr i t i cal t o m ove w i t h St eal t h . At o t h er t i m es, a PC's lif e m ay d ep en d u p o n his Vigilance or At h l et i cs. Of t en , it 's in a g r o u p 's b est i n t er est t o discuss sk ills col l ect i vel y, so t h at t h e p l ayer s an d t h e Cam e Mast er have a sh ar ed ex p ect at i o n ab o u t how o f t en p ar t i cu l ar sk ills m ay b e u sed .
SKILLS ACE O F REBELLION
GENERAL SKILLS his g r o u p o f skills r epr esent s t h e m aj o r i t y o f t h e act ions t h at a ch ar act er at t em p t s. In d r am at i c si t u at ions, t h e ent ir e success o r f ailure o f a m ission m i g h t r i d e o n h o w ef f ect ively a given ch ar act er uses o n e o f t hese skills. Though gener al skills d o n o t f ocus on vi o l en t p ur suit s o r co m b at , life an d d eat h can cer t ai n l y hinge on t h e success o f an At h l et i cs check o r an ef f ect ive ap p l i cat i o n o f m ed ical ex p er t ise.
•
An y t i m e t h at a ch ar act er wishes t o p r o g r am a n avi co m p u t er f or a h yp er sp ace j u m p , he m u st f ir st use Ast r o g at i o n t o p r o g r am t h e n avi com p u t er .
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Ast r o g at i o n governs a char act er 's basic k nowled ge of galact ic geography. It m ay b e check ed any t i m e a ch ar act er won d er s wh at o t h er syst em s ar e nearby.
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A ST RO G A T I O N ( I N T ELLECT )
In t h e event t h at ch ar act er s ar r ive in an u n k n o wn syst em , t h ey m ay use a n avi co m p u t er an d t h ei r Ast r o g at i o n sk i l l t o i d en t i f y t h ei r l o cat i o n .
•
Ast r o g at i o n also cover s f am i l i ar i t y w i t h t h e g al ax y's h yp er sp ace r o u t es an d t h e t yp es of cr af t an d co m m er ce m o st co m m o n al o n g t h ose r ou t es.
T
Ther e ar e m an y b i l l i on s o f st ars p o p u l at i n g t h e galax y, all o f wh i ch ar e in m o t i o n r el at i ve t o o n e an ot h er . Pl an et s an d sm al l er m asses co n st an t l y o r b i t m any o f t hese st ars. Th er e ar e also huge n u m b er s o f n eb u l ae an d o t h er ast r o n o m i cal an o m al i es t h r o u g h o u t t h e galax y. Traveling b et ween t h e w o r l d s o f t h e g al ax y r eq ui r es a r u d i m en t ar y k n o wl ed g e of t h e g al ax y's o r g an i z at i o n an d co m p o si t i o n . It also r eq u i r es an up- t o- dat e navico m p u t er t h at is wel l - i n f or m ed as t o t h e cu r r en t t i m e an d t h e r el at i ve m o t i o n o f al l o f t hese o b j ect s. The Ast r o g at i o n sk ill r ep r esen t s a ch ar act er 's ab i l i t y t o use his k n owl ed g e o f t h e g al ax y t o m o st ef f ect i vel y p r o g r am t h e h yp er sp ace co o r d i n at es f or an y j u m p .
The d i f f i cu l t y o f a h yp er sp ace j u m p is b ased o n t h e ar ea t ar g et ed an d t h e d i st an ce t r avel ed . Travel t o a n ear b y syst em al o n g a well- est ablished r o u t e is general l y an Easy [4)) check. Th e d i f f i cu l t y incr eases b ased o n t h e accu r acy o f n avi g at i on al i n f o r m at i o n an d o t h er f act or s. See page 2 6 0 f or m o r e i n f o r m at i o n o n h yp er sp ace t r avel . Ad d i t i o n al # b eyo n d t h ose r eq u i r ed t o calculat e a h yp er sp ace j u m p m ay b e used t o b et t er t ar g et t h e l o cat i o n . Wh i l e a single n et # r eaches t h e t ar g et syst em w i t h o u t i n ci d en t , ex t r as m i g h t p l ace t h e char act er 's vessel d i r ect l y i n t o o r b i t ar o u n d t h e t ar g et p l an et . Al t er n at i vel y, ch ar act er s m ay use ad d i t i o n al & t o r ed u ce t h e t i m e sp en t cal cu l at i n g , wh en r u sh ed . O
g ener at ed as p ar t o f an Ast r ogat i o n check ar e m ost co m m o n l y used t o reduce t ravel t im e. On ex t en d ed j our neys, t hey m ight b e used t o i d en t i f y convenient st opovers en r out e, where t h e vessel can resupply
or con d u ct ad d i t i on al business t o help d ef r ay t h e cost of t he t r i p . A ($) could b e spent ei t h er t o co m p l et e Ast r o gat ion calculat ions in t h e m i n i m u m am o u n t o f t i m e, o r t o gr eat ly reduce t h e t ravel t i m e involved . It cou l d also reveal som e highly valuable b u t previously unk nown i n f o r m at i o n , such as safer o r q uick er al t er nat i ve rout e. Conversely, <§> g en er at ed o n an Ast r o g at i o n check co u l d d ecr ease t h e accu r acy o r incr ease t h e t r avel t i m e of a h yp er sp ace j u m p , o r i t co u l d si m p l y cause a char act er t o m iss r el evan t d et ai l s w h en an al yz i n g h yp er space r o u t es o r g al act i c m ap s. ^ can b e sp en t in t h e sam e way b u t t o g r eat er m ag n i t u d e, o r i t co u l d t r i g g er som e t r u l y d i sast r ou s o ccu r r en ce, such as j u m p i n g o u t of h yp er sp ace i n t o t h e p at h o f an ast er o i d .
A T H L ET I C S ( BRA WN ) Player Char act er s lead d r am at i c lives, f i l l ed w i t h co n st an t physical co n f r o n t at i o n . Of t en , t h at co n f r o n t at i o n com es f r o m an en em y w i t h a blast er, b u t so m et i m es i t m ay b e a m o u n t ai n t o b e scal ed , a r iver t o b e sw u m , o r a chasm t h at m u st b e l eap t . Th e At h l et i cs sk i l l g over ns t hese act ions. It serves as a m easu r e o f t h e ch ar act er 's overall f it ness an d p hysical co n d i t i o n i n g . Th o se w h o act i vel y engage in a r eg i m en o f p hysical t r ai n i n g , such as f i el d i n f an t r y an d scout s, ar e t h e m o st lik ely t o have a high rank in At h l et i cs. •
Al l asp ect s o f cl i m b i n g —i n cl u d i n g r ap p el l i n g an d swinging o n a l i n e—f al l u n d er t h e p u r vi ew o f t h e At h l et i cs sk ill. Th e d i f f i cu l t y of t hese t ask s is cal cu l at ed b ased o n t h e sur f ace an d w eat h er co n d i t i o n s d u r i n g t h e at t em p t s.
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Ch ar act er s w h o at t em p t t o swi m in d i f f i cu l t co n d i t i o n s m u st check t h ei r At h l et i cs. Wat er co n d i t i o n s—p ar t i cu l ar l y waves, cu r r en t , an d t i d es—d i ct at e t h e over all challenge o f an y ef f o r t t o swi m .
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A char act er 's ver t i cal an d h o r i z o n t al j u m p ar e b o t h d et er m i n ed t h r o u g h use o f an At h l et i cs check . Gr avi t at i o n al co n d i t i o n s an d t h e d i st an ce r eq u i r ed f act or i n t o t h e d i f f i cu l t y.
•
An y ch ar act er can r u n , b u t sp r i n t i n g o r r u n n i n g f or an ex t en d ed t i m e f alls u n d er t h e p u r vi ew o f an At h l et i cs check .
The d i f f i cu l t y o f an At h l et i cs check is set b y t h e sever it y of t h e t ask an d t h e co n d i t i o n s. A t t em p t i n g t o p er f o r m a r o u t i n e t ask u n d er n o r m al co n d i t i o n s sh o u l d never r eq u i r e a check . A m or e d em an d i n g t ask —j u m p i ng m or e t h an a per son's b o d y l en g t h o r st ayi n g af l o at f or h o u r s—sh o u l d r eq u i r e • eq u al t o t h e eq u i val en t d i f f i cu l t y o f t h e t ask . Ad ver se co n d i t i o n s—ex t r em e r ain, r ough wi n d s, o r aggressive p u r su i t —co u l d i m p o se one o r m or e • A co m b i n at i o n o f t hese el em en t s can m ak e a check si g n i f i can t l y m o r e ch al l en g i n g . Ex t r em el y ad ver se co n d i t i o n s—h u r r i can e f orce wi n d s o r a sur f ace cover ed in o i l —an d at t em p t s at su p er h u m an f eat s m ay i n t r o d u ce o n e o r m or e #
Ad d i t i o n al # o n an At h l et i cs ch eck can ei t h er r ed u ce t h e t i m e r eq u i r ed t o m ak e t h e ch eck o r increase t h e d i st an ce t r avel ed w i t h t h at check . O O on an At h l et i cs ch eck m ay b e used t o g r an t t h e ch ar act er an ad d i t i o n al m an eu ver d u r i n g t h e cour se o f his t u r n . Th e m an eu ver sh o u l d b e o n e t h at involves m o vem en t o r so m e so r t o f p hysical act i vi t y. See p ag e 2 1 3 f or m o r e i n f o r m at i o n , an d r em em b er t h at char act er s can t ak e a m ax i m u m o f o n l y t w o m aneuver s d u r i n g t h ei r t u r n . Ad van t ag e can also g en er at e b on u s • o n o t h er p hysical check s p er f o r m ed b y allies d u r i n g t h at r o u n d , o r o n p hysical ch eck s t h e ch ar act er p er f o r m s lat er. r esul t s o n successf ul ch eck s sh o u l d allow t h e ch ar act er t o p er f o r m t h e ch eck w i t h t r u l y im p r essive r esult s. Inst ead o f heavi ng a b o u l d er aside, he hur ls i t i n t o t h e ai r ; i n st ead of g r ab b i n g o n t o t h e ed g e of a hover i n g p l at f o r m , he uses his m o m en t u m t o f l i p at o p i t , l an d i n g o n his f eet . As At h l et i cs is g en er al l y used t o p er f o r m p hysical act i o n s, <§> an d ^ r esult s sh o u l d m o st o f t en r esult in p hysical p en al t i es. Sm al l am o u n t s o f ® m ay cause t h e ch ar act er t o suf f er st r ai n , wh i l e lar ger am o u n t s o f <§> m ay cause t h e ch ar act er t o f all p r o n e, o r even suf f er a w o u n d f r o m sp r ai n s an d br uises. & co u l d even i n f l i ct a Cr i t i cal Inj ur y, ei t h er chosen b y t h e GM t o b e t h em at i c or r o l l ed r an d o m l y.
C H A RM ( PRESEN CE) For a ch ar act er w i t h a k i n d sm ile an d a silver t o n g u e, it m i g h t b e p ossib le t o t r avel t h e g al ax y si m p l y by d ep en d i n g u p o n t h e k ind ness of o t h er s. An i n d i vi d u al w i t h t h i s k n ack is cap ab l e of g i vi n g j u st t h e r i g h t co m p l i m en t t o his t ar g et —o f t en b y d eci p h er i n g t h e su b j ect 's social an d cu l t u r al b ack g r o u n d . No t e t h at t h e use o f t h e Char m sk ill r eq ui r es t h e act i n g ch ar act er t o m ai n t ai n a d eg r ee o f si n cer i t y in his st at em en t s. A ch ar act er w h o em p l o ys f l ag r an t f l at t er y w i t h n o basis in r eal i t y w o u l d b e b et t er su i t ed t o t h e Decep t i o n sk i l l . See So ci al Sk i l l I n t e r ac t i o n s o n page 1 1 8 f or m or e i n f o r m at i o n . Polit icians, sal esp eop l e, an d co n ar t i st s ar e all r en o wn ed f or t h ei r Ch ar m . •
Per su ad i n g an i n d i vi d u al t o m ak e a sp ecial ex cep t i o n t o his usual p r act i ces t h r o u g h f l at t er y, f l i r t i n g , an d gr ace t yp i cal l y relies u p o n Ch ar m .
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Ap p eal s t o a t ar g et 's b et t er n at u r e—even if i t d o es n o t ex i st —g en er al l y r eq u i r e a ch ar act er t o use Ch ar m . These sor t s o f r eq uest s m ay r eq u i r e t h e t ar g et t o go o u t o f his way t o ai d t h e char act er s, w i t h o u t an y h op e o f r em u n er at i o n .
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Sed u ct i o n at t em p t s f o r m o st sp ecies t yp i cal l y r ely u p o n Ch ar m , b u t f o r si t u at i o n s in whi ch t h e i n t er est is en t i r el y f ei g n ed i t is usually m o r e ap p r o p r i at e t o use Decep t i o n .
SKILLS AGE O F REBELLION
SOCIAL SKILL INTERACTIONS n o t ever y co n f l i ct m u st b e r eso l ved b y f o r ce o f II ar m s. In f act , i t can o f t en b e i n a ch ar act er 's b est i n t er est t o r esol ve a si t u at i o n am i cab l y. Wh en ever o n e ch ar act er at t em p t s t o con vi n ce an o t h er ch ar act er t o act i n a sp eci f i c way, i t r eq u i r es an In f l u en ce check . Th ese check s ar e co m m o n l y used t o d et er m i n e h o w t h e t ar g et r eact s t o t h e at t em p t . They ar e o f t en o p p o sed check s, al t h o u g h n o t wh en d eal i n g w i t h g r o u p s. If t h e act i n g ch ar act er is successf ul, t h e t ar g et is swayed t o his p o i n t of vi ew —at least f o r t h e d u r at i o n o f t h e scene. Up o n f ai l u r e, t h e ar g u m en t s p r esen t ed f ail t o i n f l u en ce t h e o p p o si n g ch ar act er . If t h e ch ar act er s have a p r evi o u s r el at i o n sh i p , t h i s m ay ad d • o r t o t h e check . If t h e t ar g et has p r i o r evi d en ce t h a t t h e act i n g ch ar act er is t r u st w o r t h y, t h en he is m u ch m o r e l i k el y t o co o p er at e. However , if t h er e ar e p r i o r act s o f b et r ayal , t h e si t u at i o n m ay b eco m e f ar m o r e ch al l en g i n g .
Ch ar m is o f t en an o p p o sed ch eck ag ai n st t h e su b j ect 's Co o l . An ex cep t i o n is a si t u at i o n in wh i ch t h e PC is t r yi n g t o Ch ar m a large g r o u p , in wh i ch case a set d i f f i cu l t y is usually em p l o yed . Of cour se, si t u at i o n al m o d i f i er s m ay also ap p l y b ased u p o n t h e ch ar act er 's st yl e o f dress, species, an d o t h er ch ar act er i st i cs. For inst ances in wh i ch t h e d esi r ed o u t co m e is d i r ect l y o p p o sed t o t h e t ar g et 's i n t er est s, an ad d i t i o n al 4) m ay b e ad d ed . For si t u at i o n s i n vo l vi n g m u l t i p l e su b j ect s o r a t ar g et p r ed i sp o sed t o r eact f avo r ab l y t o w ar d t h e ch ar act er, t h e ch ar act er d o es n o t m ak e an o p p o sed check . In st ead , t h e d i f f i cu l t y of t h e check is d et er m i n ed b y t h e n u m b er of su b j ect s an d t h ei r d i sp o si t i o n . Larger cr o wd s or g r o u p s w h o ar e p r ed i sp o sed ag ai n st t h e ch ar act er 's d esi r ed o u t co m e r eq u i r e a m o r e d i f f i cu l t check , wh i l e Ch ar m i n g t h o se al r ead y p ar t i al t o t h e ch ar act er m ay r eq u i r e few, if any, 4). Ex t r a ^ o n a Ch ar m ch eck m ay b e used t o ex t en d t h e t ar g et 's su p p o r t f o r ad d i t i o n al scenes. Each # sp en t in t h i s way gains t h e ch ar act er an ex t r a scene i n wh i ch t h e t ar g et is w i l l i n g t o su p p o r t h i m . O m ay b e sp en t t o af f ect u n ex p ect ed sub j ect s b eyo n d t he or i g i nal t ar g et . These m ay b e b yst and er s o r ot h er s wh o ar e n o t d i r ect l y involved in t h e scene, b u t wh o m ay b e ab l e t o ai d t h e ch ar act er in t h ei r own way. Wi t h a (^ . t h e p layer m ay choose t o have a t ar g et NPC b eco m e a r ecu r r i n g ch ar act er wh o r em ains p r ed i sp osed t o assist his charact er. This NPC m ay n o t j o i n t h e char act er 's crew, b u t m i g h t of f er a b et t er t h an usual pr ice f or f encing g ood s, o r m ay share cer t ai n Im p er i al secret s.
SKILLS ACE O F REBELLION
Ul t i m at el y, t h e d i f f er en t soci al sk i l l s ar e i n d i cat i ve o f t h e way t h at a ch ar act er m i g h t at t e m p t t o m an i p u l at e his t ar g et . Ch ar m g o ver n s t r y i n g t o p er su ad e a t ar g et by b ei n g nice t o h i m . Coer ci o n r ep r esen t s ef f o r t s t o scar e an o p p o n en t i n t o su b m i ssi o n . Decep t i o n en t ai l s l yi n g t o t h e t ar g et so t h a t he m i g h t co o p er at e. Lead er sh i p r ef l ect s t h e use o f au t h o r i t y, r eal o r i m ag i n ed . Neg o t i at i o n cover s p er su ad i n g so m eo n e t o co o p er at e b y o f f er i n g h i m so m et h i n g t h at h e w an t s. Table 3 - 2 : Social Skill Int eract ions i l l u st r at es t h e soci al sk i l l o p p o si t i o n s. Ref er t o t h e i n d i vi d u al sk i l l d escr i p t i o n s f o r ad d i t i o n al d et ai l s o n t h e var i o u s soci al sk i l l s i n vo l ved .
TABLE 3 - 2 : SOCIAL SKILL INTERACTIONS Acting Skill
Opposing Skill
<§) an d ^ ar e, conver sely, h ar m f u l t o a ch ar act er 's st an d i n g w i t h t h o se he is t r yi n g t o sway. <§> m ay b e sp en t t o r ed u ce t h e n u m b er of p eo p l e t h e ch ar act er is ab l e t o i n f l u en ce o r t o t u r n t h o se af f ect ed neg at i vel y against t h e char act er . Th e CM m ay use ^ t o t u r n a single NPC ag ai n st t h e ch ar act er an d t o m ak e t h at NPC a m i n o r r ecu r r i n g ad ver sar y.
CO ERCI O N ( WI L L PO WER) So m e p eo p l e b elieve t h at t h e o n l y way t o m ai n t ai n r esp ect is t o b e f ear ed . Ot h er s m ay o n l y g r an t r esp ect t o t h o se w h o m t h ey fear. Wh en a ch ar act er at t em p t s t o inst ill o b ed i en ce in a t ar g et t h r o u g h t h e use of t h r eat s o r act s o f p hysi cal i n t i m i d at i o n , t h ey use Coer ci on . See Social Skill Int eract ions ab o ve f or m o r e i n f o r m at i o n . Si t h , m i l i t ar y d i ct at o r s, an d or g an i z ed cr i m e lead er s ar e all k n o wn f or t h ei r ab i l i t y t o Coer ce t h ei r sub j ect s. •
An y t i m e a ch ar act er issues a t h r eat , w h et h er o r n o t acco m p an i ed b y h o st i l e act i o n s, he is usi ng Coer ci on ag ai n st t h e su b j ect . An i m p l i ed t h r e a t such as g est u r i n g t o w ar d a weap o n —i s su f f i ci en t t o i n vok e Coer ci on .
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If a t ar g et is q u est i o n ed o r p er su ad ed u n d er co n d i t i o n s of p hysi cal cap t i vi t y, t h e act i n g ch ar act er sh o u l d m ak e a Coer ci on check .
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Act s of p hysi cal t o r t u r e always i n vok e Coer ci on . Of cour se, p hysi cal vi o l en ce m ay also i n d u ce st r ai n or wo u n d s in a su b j ect . Such act i o n s ar e sep ar at e f r o m t h e act u al Coer ci on at t em p t .
Coer ci on is an o p p o sed check , r esi st ed b y t h e su b j ect 's Di sci p l i ne. Si t u at i o n al m o d i f i er s, such as t h e d eg r ee t o wh i ch a su b j ect is help less o r a d eg r ee o f t h r eat t h at is less si g n i f i can t t h an ex p ect ed , m ay sign i f i can t l y af f ect t h e d ice p o o l . A t t em p t i n g t o p er su ad e a su b j ect t o b et r ay his cor e b elief s sh o u l d al ways ad d 4) t o t h e p o o l . In si t u at i o n s i n wh i ch t h e ch ar act er is at t em p t i n g t o i n t i m i d at e m u l t i p l e su b j ect s o r a t ar g et wh o is al r ead y t h r eat en ed b y t h e char act er , t h e ch ar act er n eed n o t m ak e an o p p o sed check . In such ci r cu m st an ces, t h e d i f f i cu l t y o f t h e check is d et er m i n ed b y t h e n u m b er o f sub j ect s an d t h ei r d i sp o si t i o n . Larger cr o wd s o r g r o u p s t h at ar e m o r e lik ely t o resist au t h o r i t y r eq u i r e a m o r e d i f f i cu l t check , wh i l e Coer ci n g t h o se al r ead y co wed b y t h e ch ar act er m ay r eq u i r e few, if any, 4) Ex t ra ^ o n a Coer ci on ch eck m ay b e used t o i n f l i ct st rain u p o n t h e t ar g et at a r at e o f one st r ai n p er & By sp en d i n g O O . t h e ch ar act er m ay af f ect u n ex p ect ed su b j ect s b eyo n d t h e o r i g i n al t ar g et . These m ay b e b yst an d er s o r o t h er s n o t d i r ect l y i n vol ved i n t h e scene, b u t w h o m ay b e co wed by t h e ch ar act er as a r esult o f wi t n essi n g t h e Coer ci on at t em p t . Wi t h t h e ch ar act er m ay co m p l et el y b r eak t h e sub j ect 's wi The t ar g et 's alleg iance shif t s t o t h at o f a su b j u g at ed ally o f t h e act i n g ch ar act er r at h er t h an an o p p o n en t . The n ewf o u n d f ol l ower m ay b e ex p l o i t ed t o gain ad d i t i o n al i n f o r m at i o n or asset s, o r even ser ve as a sp y w i t h i n t h e r ank s of a f o r m er f oe. However, if t h e b et r ayal is d i sco ver ed , t h i s f o r ced l o yal t y m ay n o t p r ove p er m an en t . In t i m i d at i o n an d st r ong- ar m t act ics ar e onl y as successful as t h e st r eng t h an d t h o u g h t b eh i n d t h e at t em p t . The CM m ay sp en d <§> and ^ t o u n d er m i n e t h e o u t com e o f a char act er 's Coercion at t em p t . Ex t ra <§} m ay b e sp en t b y t h e GM t o r ep r esen t a b u i l d ing r esen t m en t t o war d t h e Coercing charact er. Regardless o f t h e success or f ailure of t h e Coercion at t em p t , t h e sub j ect m ay gr ow t o despise t h e char act er as a result of having been st r ong- ar m ed on t h e o t h er h an d , m ay b e sp en t t o r ep r esent t h e char act er sl i p p i n up and revealing so m et h i n g ab o u t his goals an d m o t i vat i o n s t o t h e t arget . For inst ance, a ch ar act er at t em p t i n g t o coer ce a t ar g et t o give up secu r i t y cod es f or an Im perial base m i g h t let slip inf orm at i on con cer n i n g m o vem en t of t h e Alliance f leet wi t h i n t h e region ar o u n d t h e charact ers.
C O M PU T ERS ( I N T ELLECT ) The g al ax y co u l d scar cely f u n ct i o n w i t h o u t t h e co n st an t assist ance o f co m p u t er s. Devices ever ywh er e ar e l i n k ed t o g et h er an d co o r d i n at ed b y co m p u t er s an d d r o i d b r ai ns. Those t al en t ed in co m p u t i n g can so m et i m es ex p l o i t t hese r esour ces, o r t h ey m i g h t k n o w h o w b est t o avo i d t h o se syst em s u n d er co m p u t er co n t r o l . Man y p eo p l e ar e so u n con sci ou sl y d ep en d en t u p o n co m p u t er s t h at t hose w h o can clever ly m an i p u l at e t h em m ay co m m i t cr i m es w i t h o u t t h ei r vi ct i m s even b eco m i n g awar e o f t h e of f enses. Even usi ng t h e HoloNet f or co m m u n i cat i o n s o r en t er t ai n m en t r eq u i r es t h e use o f co m p u t er s—p ar t i cu l ar l y if t h er e ar e f or ces i n t er f er i n g w i t h t h e syst em . This sk ill also gover ns t h e r ep ai r of a d am ag ed co m p u t er syst em , d ef ensive act i o n s ag ai n st an i n t r u d i n g slicer, an d r o u t i n e m ai n t en an ce necessar y t o k eep t h e so f t war e on a co m p u t er o r d r o i d r u n n i n g ef f ect i vel y. •
A t t em p t s t o o p en a l o ck ed d oor , co n t r o l an elevat or, o r b yp ass a secu r i t y syst em m ak e use o f t h e Co m p u t er s sk i l l . Sear ching t hrough a subj ect 's r ecor d s, p ar t i cu l ar l y if t hose not es are en cr yp t ed , m ak es use of Com p ut er s t o over com e any secu r i t y m easures an d i n t er p r et t h e m at erial's or g ani z at i onal st r u ct u r e an d an y ex t er n al link s. L,
• In vest i g at i n g w h at act i o n s a slicer m i g h t have t ak en ag ai n st a co m p u t er syst em "eq uir es t h e Co m p u t er s sk i l l t o i d en t i f y t h e hies t h at have b een accessed o r al t er ed .
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Ef f or t s t o al t er a d r o i d 's p r o g r am m i n g or gain access t o it s m em o r i es r eq u i r e t h e act i n g ch ar act er t o m ak e a Co m p u t er s check .
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Char act er s m u st m ak e a Co m p u t er s check t o recover d at a f r o m a syst em t h at has su f f er ed p hysical d am ag e.
The d i f f i cu l t y f or a Co m p u t er s check is cal cu l at ed b ased on any d ef en ses p r esen t w i t h i n t h e syst em an d t h e i n h er en t so p h i st i cat i o n of t h e syst em ag ai n st i n t r u si on . Slicing i n t o a t ap caf e's syst em s t o al t er a t r an sact i o n m i g h t b e t r i vi al l y easy, wh i l e a m i l i t ar y o u t p o st co u l d be h ar d en ed an d p r ep ar ed f or a slicer's assault . In g en er al , t h e m o r e vi t al t h e m at er i al s p r o t ect ed b y t h e syst em , t h e m o r e d i f f i cu l t t h e syst em sh o u l d b e t o over com e. Ad d i t i o n al # m ay b e sp en t t o r ed u ce t h e t i m e r eq u i r ed f or t h e act i o n u n d er t ak en . This is g en er al l y r ep r esen t at i ve of t h e ch ar act er 's ex t en si ve f am i l i ar i t y wi t h syst em s of t h e t yp e t ar g et ed . O m ay be sp en t t o uncover ad d i t i o n al i n f o r m at i o n ab o u t t h e syst em . The ch ar act er m i g h t d iscover ad d i t i o n al asset s t h at co u l d be t ar g et ed , t h e owner 's p er son al j o u r n al en t r i es, or t h e p r esence of wellco n ceal ed def enses. On ce t h e p r esence of such syst em s is d i sco ver ed , a ch ar act er m ay at t em p t t o g ain access t o t h em w i t h f u r t h er Co m p u t er s check s. A m ay be sp en t t o con ceal any act i o n s t h e ch ar act er m ay have t ak en while sl i ci n g t h e syst em . Each m ay be sp en t t o ad d # t o t h e ch eck if an o t h er slicer sh o u l d at t em p t t o d et ect o r i d en t i f y t h e ch ar act er 's act i o n s wi t h a Co m p u t er s check . The GM m ay sp en d <§> g en er at ed on a ch ar act er 's Co m p u t er s check t o r ep r esen t t h e ch ar act er 's d o i n g a p o o r j o b of co n ceal i n g his p r esence in t h e syst em . Secu r i t y syst em s ar e al er t ed t o t h e el ect r o n i c i n t r u si on , wh i l e o t h er slicers at t em p t i n g t o d iscover evi d en ce of t h e ch ar act er 's act i o n s m ay ad d • t o t h ei r check f or each ® g en er at ed b y t h e ch ar act er 's i ni t i al Co m p u t er s check .
^ m ay be sp en t by a GM t o r ep r esen t t h e char act er 's leaving b eh i n d of t r ace i n f o r m at i o n ab o u t his own syst em in t h e syst em he was at t em p t i n g t o slice. For each ^ g en er at ed b y t h e ch ar act er 's Co m p u t er s check , t h e GM m ay ad d • t o any f u t u r e Co m p u t er s check s in wh i ch an NPC uses t h e t ar g et syst em t o slice t h e ch ar act er 's own syst em .
CO O L ( PRESEN CE) Life in t h e Al l i an ce is f i l l ed w i t h an endless var i et y of d ang er s. The ab i l i t y t o st ay cal m an d t h i n k wh i l e one's life hangs in t h e b al an ce can be essent ial f or survival am i d t h e co n st an t st r eam of Im p er i al t h r eat s. By r em ai n i n g em o t i o n al l y cen t er ed , t h e ch ar act er is m u ch m o r e lik ely t o be ab l e t o ef f ect i vel y p r i o r i t i z e issues an d solve t h e m o st cr i t i cal p r o b l em s first. These char act er s are also b et t er ab l e t o r em em b er an d f ocus on ach i evi n g t h ei r g oal s, al l o w i n g o u t si d e i nf l uences t o have m u ch less ef f ect . In som e co m b at si t u at i o n s, a ch ar act er 's In i t i at i ve m ay be d et er m i n ed b y his Cool sk i l l . This is ap p l i cab l e u n d er ci r cu m st an ces in wh i ch t h e act i n g ch ar act er has cal m l y p r ep ar ed t o t ak e act i o n . See page 2 1 0 f or t h e full d et ai l s. A ch ar act er 's Cool is used t o resist Ch ar m an d Neg ot i at i o n , an d m ay p er m i t h i m t o ig nor e m an y of t h e lies t h at co m e as p ar t of a d i scu ssi on . See Social Skill Int eract ions on page 1 1 8 f or m o r e i n f o r m at i o n . •
Of t en , wh en so m eo n e is t r yi n g t o be over l y k i n d , t h e t r u t h b eco m es l ost am o n g t h e nicet ies. Charact er s can use Cool t o resist t hese ef f o r t s, p en et r at i n g t h r o u g h t o t h e t r u t h .
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If a ch ar act er has set a t r ap f or a t ar g et , car ef ully lining u p a sh o t on an u n su sp ect i n g f oe, he m ay check f or Init iat ive using Cool , as he cal m l y select s t h e o p t i m al t i m e t o begin t h e en g ag em en t .
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If m u l t i p l e ch ar act er s ar e en g ag i n g an o t h er in a social d iscussion in wh i ch t h e t i m i n g of t h e ar g u m en t m at t er s, Cool m ay b e used t o d et er m i n e Ini t i at i ve, as t h at ch ar act er is b et t er p r ep ar ed .
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A ch ar act er m ay at t em p t t o r ed u ce d am ag e suf f er ed f r o m f alling, d i m i n i sh i n g t h e i m p act b y r o l l i n g i n t o a t u m b l e on a successf ul Co o r d i n at i o n check . See Falling on page 2 2 8 f or m o r e i n f o r m at i o n .
Ther e is r ar ely any ex t r a ^ o n a Cool check , as it 's g ener al l y used t o o p p o se an o t h er 's act i o n s, or t o d et er m i n e In i t i at i ve, wh i ch t ak es all & i n t o acco u n t .
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Wal k i n g acr oss a n ar r o w surf ace, w h et h er a wi d e b eam o r a t h i n p i p e, r eq u i r es a t r em en d o u s sense of b al an ce an d a successf ul Co o r d i n at i o n check .
An O f r o m a Cool check m ay be sp en t t o give t h e ch ar act er an ad d i t i o n al i nsi g ht i n t o t h e si t u at i o n at h an d . He m ay n o t i ce an ad d i t i o n al co m p l i cat i o n b ef or e it com es i n t o p lay ag ai n st h i m or i d en t i f y an o b j ect t h at can be d i r ect l y used ag ai n st his o p p o n en t . Ex am p l es co u l d be a r ogue ast er o i d d u r i n g a d o g f i g h t , a secu r i t y of f i cer near a snip er 's t ar g et , or a m ag i st r at e's p r ed i l ect i o n f or a p ar t i cu l ar st yl e of ar g u m en t .
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Char act er s can use Co o r d i n at i o n t o escap e f r o m r est r ai n t s, co n t o r t i n g t h ei r l i m b s at unusual angles so t h at b i n d i n g s slip f ree.
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Crawling t h r o u g h t h e t wi st s and t u r n s of a sewage pipe, ven t i l at i o n d u ct , or g ar b ag e chut e m ay r eq uir e a successf ul Co o r d i n at i o n check t o avoid a su d d en f al l —o r wor se yet —b eco m i n g st uck in place.
A ch ar act er wh o g en er at es a ($) r esu l t d u r i n g a Cool check has n o t o n l y st o o d u n f l i n ch i n g as chaos er u p t s ar o u n d h i m , b u t has act u al l y co m e away t h e b et t er f or it . For each r esult on a Cool ch eck , t h e ch ar act er m ay r ecover 3 st r ai n . So m et i m es a si t u at i o n is so f r an t i c t h at it can over wh el m even t h e m o st st ead f ast of souls. The GM m ay sp en d ® g en er at ed as a r esu l t of a Cool ch eck t o cause t h e ch ar act er t o m iss a vi t al d et ai l or event . For inst ance, if a ch ar act er g en er at es a ® d u r i n g a d u el , he m ay be so f ocu sed on his t ar g et t h at he f ails t o n o t i ce t h e t ar g et 's al l y o n t h e si d el i n es p u l l i n g a w eap o n of his o w n . If t h e si t u at i o n goes b ad l y en o u g h , t h e ch ar act er m ay lose all sense of wh er e he is an d w h at he is d o i n g , ef f ect i vel y su ccu m b i n g t o m i n o r shell- shock. The GM m ay sp en d any ^ g en er at ed on a Cool check t o St un t h e ch ar act er f or one r o u n d as he is o ver w h el m ed b y t h e chaos ar o u n d h i m .
C O O RD I N A T I O N ( A GI L I T Y) Wh en a ch ar act er need s t o go so m ewh er e w i t h o u t b ei n g seen, i t o f t en r eq u i r es hi m t o b al an ce u p o n u n st able surf aces, cr awl t h r o u g h n ar r ow op en i n g s, o r even t o t u m b l e d o wn f r o m a d an g er o u s h ei g h t . Over co m i n g t hese t yp es of challenges r eq u i r es a t r em en d o u s sense of b alance an d a h ei g h t en ed d eg r ee of f l ex i b i l i t y. Wh i l e b o t h of t h o se ab i l i t i es d ep en d heavily u p o n a per son's n at u r al ch ar act er i st i cs, t h ey can be f u r t h er d evel o p ed t h r o u g h r eg i m en s of p r act i ce an d ex ercise. An y t i m e a ch ar act er need s t o co n t o r t his b o d y i n t o an unusual p o si t i o n , Co o r d i n at i o n is used t o cal cu l at e t h e d i ce p o o l . No t e t h at so m e sp ecies m ay be i n h er en t l y m o r e f l ex i b l e t h an t h e n o r m . This b en ef i t is d i scussed in t h ei r sp ecies d escr i p t i o n wh er e ap p l i cab l e. Man y In f i l t r at o r s an d Scou t s b eco m e k n o w n f or t h ei r n at u r al f l ex i b i l i t y an d grace. For som e, t h ei r lives m ay f r eq u en t l y d ep en d u p o n t h ei r ex p er t i se in t h e sk i l l . For ot h er s, t h e sk ill serves as an i m p o r t an t co m p l em en t t o t heir o t h er t ech n i q u es.
An y ad d i t i o n al # r eceived when usi ng Co o r d i n at i o n m ay be sp en t t o incr ease t h e d i st an ce t r avel ed d u r i n g t h e act i o n ch eck ed , or t o d ecr ease t h e t i m e it t ak es t o p er f o r m t h e act i o n . Each # sp en t in t his way can incr ease t h e d i st an ce m o ved by 2 5 %, up t o a m ax i m u m of # # # # O O on a Co o r d i n at i o n check m ay be used t o g r an t t h e ch ar act er an ad d i t i o n al m an eu ver d u r i n g t h e cou r se of his t u r n . (However, d u r i n g an en co u n t er a ch ar act er can o n l y use t w o m an eu ver s p er t u r n .) ($) on a Co o r d i n at i o n check m ay b e sp en t t o acco m p l i sh t h e t ask w i t h t r u l y im p r essive r esult s, ei t h er w i t h n ar r at i ve flair, or g r an t i n g ad d i t i o n al b en ef i t s in t h e cour se of co m p l et i n g i t . For ex am p l e, i n st ead of wal k i n g acr oss a r o p e t o g et acr oss a ch asm , t h e ch ar act er co u l d cu t t h e r op e, swi n g across, an d in d o i n g so d en y an yo n e t h e ab i l i t y t o f o l l o w h i m . To r ep r esen t h ar m d o n e t o a ch ar act er 's b o d y in t h e p r ocess of a Co o r d i n at i o n check , t h e GM co u l d sp en d ® g en er at ed d u r i n g t h at ch eck t o cause t h e char act er t o lose his f ree m an eu ver f or one r o u n d p er <§>. ^ r ep r esen t s so m et h i n g t r u l y h ar m f u l h ap p en i n g t o t h e ch ar act er d u r i n g his check . A ch ar act er co u l d suf f er a w o u n d as a r esult of ^ d u r i n g a Co o r d i n at i o n check , o r co u l d lose a vi t al p i ece of eq u i p m en t .
D EC EPT I O N ( C U N N I N G) So m et i m es a ch ar act er need s t o p er su ad e som eon e t o act a cer t ai n way, b u t lack s any leverage f or t h e d i scussion. In t i m es lik e t his, a cer t ai n d eg r ee of m or al f l ex i b i l i t y m ay be necessary. Wh et h er it 's an ef f o r t t o p er su ad e so m eo n e t o m ak e a p ur chase, d o a favor, or si m p l y go so m ewh er e else, a wel l - t i m ed an d co n vi n ci n g lie can m ak e t h e d i f f er en ce b et ween success an d f ailur e. Wh en a f al seh o o d p lays t h e cen t r al r ole in a p er suasive ef f o r t , t h e ch ar act er m ak i n g use of it is em p l o yi n g t h e Decep t i o n sk i l l . Ag i t at o r s, In f i l t r at or s, an d m an y less- t han- reput able m er ch an t s are all m ast er s of Decep t i o n . Man y i n d i vi d u al s o u t si d e of t hese fields m ak e use of t his sk i l l , b u t it 's sel d o m a cr i t i cal f ocus of t h ei r d evel o p m en t .
SKILLS AGE OF REBELLION
At t em p t s t o d ecei ve ar e su b j ect t o t h e p er cep t i o n s of t h e t ar g et . Decep t i o n is o p p o sed b y t h e sub j ect 's Di sci p l i n e; see Social Skill Int eract ions o n page 1 1 8 f or m o r e i n f o r m at i o n . In si t u at i o n s in wh i ch t h e char act er is at t em p t i n g t o t r i ck m u l t i p l e su b j ect s o r a t ar g et w h o believes t h at ch ar act er t o b e t r u st w o r t h y, t h e ch ar act er need n o t m ak e an o p p o sed check . In such ci r cu m st an ces, t h e d i f f i cu l t y of t h e ch eck is d et er m i n ed by t h e n u m b er of su b j ect s or t h ei r d i sp o si t i o n (or b o t h ). Larger cr owd s o r g r o u p s t h at ar e m o r e lik ely t o d i sb elieve t h e ch ar act er r eq u i r e a m o r e d i f f i cu l t check , wh i l e d ecei vi n g t h o se al r ead y f o o l ed b y t h e ch ar act er m ay r eq u i r e a l ower d i f f i cu l t y. •
If a ch ar act er wishes t o m i sl ead a b u yer o r seller ab o u t an ob j ect 's value so t h at he m ay ad j u st t h e p ur chase p r i ce t o his ad van t ag e, he uses Decep t i o n .
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An y t i m e a ch ar act er wishes t o d i st r act an o p p o n en t t h r o u g h g u i l e—even w i t h i n t h e co n t ex t o f a p hysical co n f r o n t at i o n —h e m ay m ak e use o f Decep t i o n .
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Wh en p ur sued , a char act er m ay choose t o use Decep t i on as a m eans t o lay a false t r ai l , in t h e hopes t h at t h e t r ack er m i g h t m ak e a wr o n g t u r n , t h u s leaving t h e act i n g char act er am p l e t i m e t o escape.
Ex t ra < f o n a Decep t i o n check m ay b e sp en t t o ex t en d t h e d u r at i o n o f t h e Decep t i o n . This co u l d give t h e act i n g ch ar act er am p l e t i m e t o t r avel o f f w o r l d b ef or e t h e t r each er y is n o t i ced , o r i t m i g h t even leave t h e t ar g et less l i k el y t o n o t i ce t h e f r au d an d m o r e suscep t i b l e t o f u r t h er d ecep t i o n s. O m ay b e used t o incr ease t h e value of any g o o d s o r services g ai n ed t h r o u g h t h e act i o n . Th e su b j ect m i g h t si m p l y b elieve t h at he is ag r eei n g t o f air t er m s w i t h m ay b e sp en t t o f ool t h e t ar g et i n t o b elievt h e liar. i n g t h at t h e ch ar act er is a t r u st w o r t h y so r t . Fu t u r e Decep t i o n check s ag ai n st t h e t ar g et d o n o t r eq u i r e an o p p o sed ch eck ; t h ey ar e si m p l y m ad e at a b aseline d i f f i cu l t y d ep en d i n g on t h e n at u r e o f t h e lie. <§> d u r i n g a Decep t i o n ch eck gives away a p o r t i o n o f t h e lie. Per hap s t h e t ar g et realizes t h at h e has been lied t o b u t is u n ab l e t o i d en t i f y h o w m u ch o f t h e i n t er act i o n is f alse, t h er eb y p r o m p t i n g hi m t o b eco m e m o r e susp i ci ous o f t h e char act er . ^ m ay r ep r esen t a m o r e ex t r em e ex am p l e o f t h i s p h en o m en o n ; t h e t ar g et n o t o n l y d i st r u st s t h e ch ar act er , b u t sp r ead s t h e w o r d o f his d ecei t an d h ar m s his r ep u t at i o n am o n g a sm al l co m m u n i t y of p eo p l e. Ad d i t i o n al l y, t h e t ar g et m ay r eal ize t h at he is b ei n g l i ed t o an d use t h e si t u at i o n t o his ad van t ag e, p er h ap s t o i n ser t so m e false i n f o r m at i o n o f his o w n . Per haps t h e t ar g et is ab l e t o sl i p sh o d d y g ear p ast t h e ch ar act er b y p l ayi n g al o n g w i t h t h e lie.
SKILLS ACE O F REBELLION
D I SC I PL I N E ( WI L L PO WER) Th er e ar e b o u n d l ess h o r r o r s p r esen t acr oss t h e span of t h e galax y. Som e—l i k e t h e rancor, t h e w am p a, an d t h e k r ayt d r ag o n —ar e n at u r al en t i t i es, wh i ch ar e horr i f i cal l y vi o l en t as an o u t g r o w t h o f t h ei r envir ons. Ot h ers, such as Si t h sp awn h o r r o r s o r t h e Deat h Star, ar e d el i b er at e cr eat i o n s m ad e b y sen t i en t lif e, wh i ch serve l i t t l e p u r p o se save t o sp r ead t er r o r an d d est r u ct i o n . Th r o u g h t h e cour se o f t h ei r ad ven t u r es, char act er s o f t en en co u n t er cr eat u r es t h at seek t o d i sm em b er o r d evo u r t h em . The ab i l i t y t o m ai n t ai n t h ei r co m p o su r e an d r eact in an ef f ect i ve m an n er is g o ver n ed b y t h ei r Discip line. This sk i l l r ep r esen t s a ch ar act er 's ab i l i t y t o co n t r o l his b i o l o g i cal i n st i n ct s, so t h at h e can over com e t h i n g s t h at m i g h t i n d u ce ab j ect p anic in a p er son of lesser resolve. A ch ar act er 's Di sci p l i ne is used t o resist Lead er sh i p , Co er ci o n , an d Decep t i o n , an d m ay en ab l e hi m t o o ver co m e t r each er y an d t h r eat s t h at o t h er s at t em p t t o i m p o se u p o n h i m . See Social Skill Int eract ions on p age 1 1 8 f or m o r e i n f o r m at i o n . Di sci p l i ne p lays a k ey r ol e in t h e d evel o p m en t o f Force ab i l i t i es. See Chapt er VIII: T he Force f or a f ull ex p l an at i o n . •
If a ch ar act er is p i n n ed d o w n b y heavy fire, he m ay n eed t o pass a Di sci p l i ne check in o r d er t o act n o r m al l y.
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Wh en co n f r o n t ed b y a cr eat u r e w i t h i n h er en t l y h o r r i f yi n g asp ect s, a ch ar act er 's ab i l i t y t o engage t h e f oe r at h er t h an f lee b ef o r e i t s m i g h t is gover n ed by t h e Di sci p l i ne sk i l l .
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So m et i m es, a b usiness co n t act m i g h t o f f er a char act er a d eal t h at seem s f ar t o o g o o d t o b e t r u e. The ab i l i t y t o r esist such t em p t at i o n s is b ased u p o n Di sci p l i ne.
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Men t al l y so r t i n g t r u t h f r o m fiction an d d et er m i n i ng wh en so m eo n e is l yi n g (and n o t l et t i n g o n eself b e swayed b y t h o se lies), is o f t en a f u n ct i o n of Di sci p l i ne.
Di sci p l i n e is o f t en used t o o p p o se an o t h er 's act i o n s— wh er e t h er e is no r o l l —so i t m ay n o t al ways b e p ossib le t o g en er at e an ex t r a In si t u at i o n s in wh i ch an ex t r a & can b e ear n ed , o n e m ay b e sp en t t o d o w n g r ad e a # t o a • on t h e ch ar act er 's n ex t act i o n . O f r o m a Discipline check m ay b e sp en t t o give t h e char act er an ad d i t i o n al insight i n t o t h e si t u at i o n at h an d . He m i g h t n ot i ce a p ar t i cu l ar vu l n er ab i l i t y on a seem ingly i n d o m i t ab l e f oe o r an unusual p at t er n t o t h e suppressing fire t h at gives t h e ch ar act er a m o m en t t o leap f r om cover. Of t en , t h e si g ht o f an ally l o o k i n g d ang er in t h e eye an d r ef using t o b l i n k is all i t t ak es t o b ol st er one's resolve. ($> g en er at ed d u r i n g a Discipline check m ay b e sp en t t o ad d • t o an y Discipline check s m ad e by t h e char act er 's allies d u r i n g t h e f ol l owi n g r o u n d .
The CM m ay sp en d ® g en er at ed d u r i n g a Di sci p l i ne check t o u n d er m i n e t h e ch ar act er 's resolve, p er h ap s i n f l i ct i n g a p en al t y on f u r t h er act i o n s in t h e f ace of d i st r essi n g ci r cum st ances. ^ m ay b e sp en t t o o ver wh el m t he ch ar act er en t i r el y. In t h i s case, t h e ch ar act er is unab le t o p er f o r m m o r e t h an a single m an eu ver d u r i n g t h e f o l l o wi n g r o u n d of co m b at .
L EA D ERSH I P ( PRESEN CE) Even g r eat heroes som et i m es need t h e assist ance o f ot her s t o co m p l et e t h ei r goals. Cer t ainly t h e f oulest vi l lains con si st en t l y use legions of f lunk ies t o assist t h em in t h ei r r am pages. The ab i l i t y t o lead such co m p an i o n s and d evot ees can play a cr ucial p ar t in t h e success o r f ailure of an y endeavor. Wh i l e so m e m ay f ollow o u t o f fear o r t h e p r om i se of t r em en d o u s riches, u l t i m at el y m ost ind ivid uals choose t o wo r k w i t h a per son in w h o m t hey have f ai t h and t r ust . The Lead er ship sk ill r ep r esent s a charact er's ab i l i t y t o inst ill t h at belief in t h e p eop l e wi t h w h o m he chooses t o i n t er act . Polit icians, m i l i t ar y of f icers, and cr i m e bosses all d et er m i n e t h ei r d egr ee of success based u p on t h ei r ab i l i t i es t o lead ot h er s.
Lead er sh i p is a co m b i n at i o n o f b ei n g ab l e t o m ak e sm ar t d eci si on s, b ei n g f i r m an d d ecisive wh en d o i n g so, an d i n st i l l i n g a sense of l o yal t y an d r esp ect in one's su b o r d i n at es. See So ci al Sk i l l I n t e r a c t i o n s o n page 11 8 f or m o r e i n f o r m at i o n . •
If a ch ar act er 's allies have b eco m e su b j ect t o t h e ef f ect s o f f ear (see p age 3 1 4 ), t h ey m ay b e r al l i ed t h r o u g h a Lead er sh i p check .
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Wh en act i n g i n a p u b l i c ven u e, a ch ar act er m ay use Lead er sh i p t o sway a cr o w d t o t ak e act i o n , m o st co m m o n l y of a p o l i t i cal n at u r e.
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If a ch ar act er 's u n d er l i n g s have f al l en b ef or e t h e guile of an o p p o n en t , t h e ch ar act er m ay r ealign t h ei r l o yal t y t o his cause b y m ak i n g a successf ul Lead er sh i p check .
The d i f f i cu l t y o f a Lead er sh i p ch eck is b ased o n t h e co m p l ex i t y o f t h e o r d er s a ch ar act er is at t em p t i ng t o convey. It is also b ased o n t h e i n t el l i g en ce an d p r o f essi o n al i sm o f t h e su b j ect s he is at t em p t i n g t o co m m an d . Par t i cu l ar l y co m p l ex o r d er s, o r st u b b o r n or p ar t i cu l ar l y d u l l su b j ect s, r eq u i r e a lar ger n u m b er
SKILLS ACE OF REBELLION
of ^ . while a si m p l e o r d er given t o a loyal ser vant m ay r eq u i r e few, if any. 4).
M EC H A N I C S ( I N T ELLECT )
Wh en a ch ar act er at t em p t s t o co m m an d a t ar g et t o p er f o r m an act i o n t h at co u l d r esu l t in h ar m t o t h e t ar g et , or is in so m e o t h er way ag ai nst t h e t ar g et 's n at u r e or b est i n t er est , an o p p o sed check is r eq u i r ed . The ch ar act er 's Lead er sh i p ch eck is o p p o sed b y t h e Disci p l i n e of t h e t ar g et , d ep en d i n g on t h e p ar t i cu l ar s of t h e o r d er g i ven .
Sp ace t r avel is f r au g h t w i t h danger s. A f ai l ed life sup p o r t syst em can leave a crew d esp er at e t o f i n d any haven wh er e t h ey m i g h t saf ely l an d . A f ai l ed hyp er sp ace en g i n e m i g h t st r an d t h em hop el essl y far f r om t h e near est r ep ai r yar d . In d i vi d u al s w h o accep t t hese d ang er s n eed t o have t r em en d o u s f ai t h in ei t h er t h e q u al i t y of t h ei r cr af t or t h e m ech an i cal sk ills of it s crew. Even in t h o se cases wh er e co n f i d en ce is based u p o n a cr af t 's q u al i t y an d m ai n t en an ce r eg i m en , t h e presence of a cap ab l e m echanic can st ill be cr uci al t o t h e ship's u l t i m at e su r vi val .
Ex t r a ^ o n a Lead er sh i p ch eck m ay be used t o ex t en d t h e t ar g et 's su p p o r t f or ad d i t i o n al scenes or m ay increase t h e ef f i ci en cy or ef f ect iveness of t h e t ar g et d u r i n g t h e o r d er ed act i on s. O m ay be used t o af f ect b yst an d er s in ad d i t i o n t o t h e t ar g et . Wi t h t h e p l ayer m ay ch oose t o have t h e t ar g et NPC b eco m e a r ecu r r i n g ch ar act er wh o d eci d es t o f ai t h f u l l y f ol l ow t h e act i n g char act er . This i n d i vi d u al m ay d eci d e t o j o i n t h e ch ar act er 's crew, o f f er i n g his ser vices as a p er m an en t ai d e d e cam p . The GM m ay sp en d <§> g en er at ed d u r i n g a Lead er ship ch eck t o d ecr ease t h e ef f i ci en cy of t h e o r d er ed act i o n s, cau si n g t h em t o t ak e longer or be d o n e p o o r l y. ^ m ay b e used t o u n d er m i n e t h e ch ar act er 's au t h o r i t y, d am ag i n g t h e ch ar act er 's ab i l i t y t o co m m an d t h e t ar g et or t h o se w h o wi t n essed t h e at t em p t . Sh o u l d a ch ar act er accr u e m u l t i p l e ^ on a single l ead er sh i p check , t h e t ar g et m ay b eco m e a r ecur r i n g t h o r n in t h e ch ar act er 's side, ei t h er b y r ef u si n g f u t u r e o r d er s o u t r i g h t or t u r n i n g o t h er s against t h e char act er .
Planet ar y an d at m o sp h er i c cr af t , d r o i d s, an d even a t r u st y b last er can break d o w n at t h e least convenient m o m en t possible. These devices use vast ly d i f f er en t t echnologies, b u t t hey share cor e con cep t s t h at any t echnical ex p er t can car r y over f r o m one device t o anot her . The Mech an i cs skill r ep r esent s t h e ex p er t i se r eq u i r ed f or any of t hese repairs. The skill plays a cr it ical r ole f or any t ech n i ci an , b u t is also relevant f or Pilot s and su p p o r t st af f w h o serve in t h e f i el d . •
An y d evi ce t h at suf f er s p hysical d am ag e can be r ep ai r ed using t h i s sk i l l , w i t h t h e p r o p er t ool s. A char act er m ay use Mech an i cs p r i o r t o b eg i nni ng a r ep air j o b , so t h at he can i d en t i f y t h e p ar t s and t o o l s necessary f or t h e j o b , al o n g wi t h t h ei r ap p r o x i m at e cost . This i n f o r m at i o n m ay be p ar t i cu l ar l y usef ul t o a char act er seek ing t o pay f or repairs. So m et i m es, a ch ar act er m ay have access t o an ex t en si ve su p p l y of d i scr et e co m p o n en t s or d am ag ed devices. In t h i s si t u at i o n , at t em p t s t o co n st r u ct a co m p l et el y new d evi ce are d ep en d en t u p o n t h e Mech an i cs sk i l l .
At t h e Gam e Mast er 's d i scr et i o n , it m i g h t be i m p o ssi b l e t o co m p l et e a r ep ai r w i t h o u t t h e necessar y t o o l s or co m p o n en t s. Al t er n at i vel y, t h e Gam e Mast er m ay ch oose t o ap p l y ad d i t i o n al 4) t o r ep r esent t em p o r ar y fix es. Ad d i t i o n al & on a Mech an i cs check m ay be used t o increase t h e ef f i ci en cy of t h e act i o n . Each ad d i t i o n al # m ay be used t o r ed u ce t h e t i m e r eq u i r ed t o m ak e t h e ch eck by 10 t o 2 0 %. O g en er at ed d u r i n g a Mech an i cs check can m ean esp eci al l y hi g h- q ual i t y r ep air s, p ossi b l y m ak i n g t h e i t em h i g h er in q u al i t y t h an it o r i g i n al l y was. This m ay g r an t • wh en using t h e i t em , or m ay even m ak e t h e i t em co u n t as h avi n g t h e Su p er i or q u al i t y f or a session. ($) ear n ed on a Mech an i cs check m ay give a device an ad d i t i o n al f u n ct i o n t h at is g o o d f or o n l y a single use. Ex am p les m i g h t i n cl u d e a t em p o r ar y engine sp eed b o o st or a m o r e p o wer f u l b l ast er sh o t . The n at u r e an d p r ecise d et ai l s of t h i s t em p o r ar y f u n ct i o n are sub j ect t o t h e Gam e Mast er 's d i scr et i o n . Mech an i cs check s m ay have sp ecif ic r ules wh en ap p l i ed t o r ep ai r i n g starsh i p s an d vehicles (see page 2 5 7 ).
® g en er at ed d u r i n g a Mech an i cs check m ay r ep resent p ar t i cu l ar l y sh o d d y r ep ai r s o r t em p o r ar y m easures. The GM m ay sp en d <§) t o cause t h e t ar g et o b j ect or syst em t o m al f u n ct i o n sh o r t l y af t er t h e Mech an i cs check is co m p l et ed . ^ m ay be sp en t t o cause f u r t h er h ar m t o t h e t ar g et o b j ect or syst em , o r t o cause o t h er co m p o n en t s of t h e t ar g et t o b egin t o m al f u n ct i o n .
M ED I C I N E ( I N T EL L ECT ) Th r ou g h t h e cour se of t h ei r t r avel s, ch ar act er s ar e cer t ai n t o suf f er inj ur ies. Mi n o r inj ur ies m ay n o t r eq u i r e m ed i cal i n t er ven t i o n , b u t m o r e ser i ous ones m ay n eed t h e at t en t i o n s of a t r ai n ed p r o f essi o n al . The Med i ci n e sk ill co n st i t u t es t h at t r ai n i n g , an d can be used t o heal cu t s an d b r ui ses as well as l i f e- t h r eat en i n g i n j u r i es. •
Rout i ne first ai d , i n cl u d i n g use of m ed p acs, d ep en d u p on a ch ar act er 's ab i l i t i es in Med i ci n e. Med p acs are m er ci f u l l y si m p l e t o use, b u t t h e d i f f i cu l t y m ay be co m p l i cat ed b y t h e sever i t y of t h e w o u n d .
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The ab i l i t y t o t r eat f or p o i so n —o r t o i n f l i ct o n e f alls u n d er t h e Med i ci n e sk ill. This also g over n s t h e use of p h ar m aceu t i cal an d r ecr eat i o n al d r u g s.
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Man y p l an et s h ar b o r u n i q u e i n f ect i o u s d iseases as well as p ar asit es. A well- t r aveled m ed i cal t ech n i ci an m ay b eco m e f am i l i ar w i t h b o t h t h e sym p t o m s an d t r eat m en t s f or m an y such p l an et ar y syn d r o m es.
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Mo r e ser ious t r eat m en t s, such as surgeries, cyb er net ic au g m en t at i o n s, an d p sych ot h er ap y, are gover n ed by Med i ci n e, b u t t hey g ener al l y r eq uir e ad d i t ional p h ar m aceu t i cal s an d m ed i cal i n st r u m en t s.
The d i f f i cu l t y of t h e check is b ased on t h e t ar g et 's cu r r ent st at e of h eal t h . See Table 3 - 3 : Medicine Check Difficulty On a successf ul check , t h e t ar g et recovers a n u m b er of wo u n d s eq u al t o t h e n u m b er of & g en er at ed b y t h e Med i ci n e r o l l , as well as an am o u n t of st r ai n eq u al t o t h e n u m b er of O g en er at ed . No t e t h at a ch ar act er m ay at t em p t o n l y one Med i ci n e check p er week wh en h el p i n g a ch ar act er t o r ecover f r o m Cr i t i cal Injuries. No t e also t h at d r o i d s m ay n o t b en ef i t f r o m Med i ci n e, b u t t h ey m ay su b st i t u t e t h e Mech an i cs sk i l l f or t hese sam e h eal i n g check s. Char act er s at t em p t i n g t o t r eat t h ei r own inj ur ies incr ease t h e d i f f i cu l t y of t h e Med i ci n e check by 4) 4). Each & on a Med i ci n e ch eck n o r m al l y heals a single w o u n d , u p t o t h e m ax i m u m n u m b er of w o u n d s t h e t ar get is cu r r en t l y su f f er i n g . Beyo n d t h at , ad d i t i o n al # have no m ech an i cal ef f ect b u t m ay r ep r esen t p ar t i cu larly co m p et en t m ed i cal ai d . O g en er at ed d u r i n g a Med i ci n e check m ay be sp en t t o el i m i n at e 1 st r ai n f r o m t h e t ar g et . g en er at ed d u r ing a Med i ci n e check t o heal a Cr i t i cal In j u r y m ay also heal ad d i t i o n al wo u n d s, or vice versa.
TABLE 3 - 3 : MEDICINE CHECK DIFFICULTY State of Health
Difficulty
Cu r r en t w o u n d s eq u al h al f o r l ess o f w o u n d t h r esh o l d
Ea sy (+ )
Cu r r en t w o u n d s eq u al m o r e t h an h al f o f w o u n d t h r esh o l d
Ave r a g e {4/ 4})
Cu r r en t w o u n d s ex c eed w o u n d t h r esh o l d
Hard
Reco ver Cr i t i cal In j u r y
Cr i t i cal In j u r y Sev er i t y Rat i n g
{4/ 4/ 4})
A GM m ay use <§) d u r i n g a Med i ci n e check t o i n f l i ct st r ai n o n t h e t ar g et t o r ep r esen t t h e shock of t h e p r o ced u r e or t o incr ease t h e am o u n t of t i m e t h e p r o ced u r e t ak es. ^ r ep r esen t s a t r u l y t er r i b l e acci d en t , p er h ap s t h e ch ar act er u n i n t en t i o n al l y i n f l i ct i n g f u r t h er wo u n d s o n a t ar g et w h o m he was at t em p t i n g t o heal of a Cr i t i cal Inj ury.
N EG O T I A T I O N ( PRESEN CE) Of t en , t h e easiest way t o g et som eon e's co o p er at i o n is b y g i vi n g h i m ex act l y w h at he want s. The ar t of Neg o t i at i o n d eal s w i t h d et er m i n i n g ex act l y how m u ch of w h at a su b j ect wan t s m u st be su r r en d er ed in o r d er t o g et a p ar t i cu l ar g o o d o r ser vice in r et u r n . A m ast er n eg o t i at o r m i g h t n eed t o m ak e o n l y t h e m o st m i n i m al of sacr i f i ces in ex change f or a vi t al service, while a novice co u l d be f o r ced t o d r am at i cal l y o ver p ay—p ar t i cu l ar l y if he let s his d esp er at i o n show. This sk ill is essent ial f or an yo n e w h o r eg u l ar l y acq u i r es new eq u i p m en t , an d it is vi t al t o ch ar act er s w h o su p p o r t t h e Reb ellion via d i p l o m at i c ef f o r t s. Char act er s n eed t o ef f ect i vel y n eg o t i at e at t i m es t o f ulf ill t h e co n d i t i o n s of cer t ai n Dut ies. Neg o t i at i o n is o p p o sed b y t h e sub j ect 's Neg o t i at i o n or Cool . See Social Skill Int eract ions on page 1 1 8 f or m o r e i n f o r m at i o n . •
An y t i m e a ch ar act er wishes t o p ur chase g o o d s or services, he m u st ei t h er p ay t h e seller's ask i n g p r i ce or use t h e Neg o t i at i o n sk i l l .
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If a ch ar act er wishes t o sell g o o d s o r services, t h e final p r i ce is d et er m i n ed b y a Neg o t i at i o n check .
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Wh en t w o i n d i vi d u al s cr eat e an ag r eem en t o r t r eat y, t h ey m ay m ak e an o p p o sed or co m p et i t i ve Neg o t i at i o n check . The wi n n er gains t h e b et t er en d of t h e r esu l t i n g ag r eem en t .
Neg o t i at i o n is usually an o p p o sed check , usi ng t h e t ar g et 's Cool or Neg o t i at i o n . Si t u at i o n al m o d i f i er s m ay also ap p l y, b ased on any p ast r el at i o n sh i p b et ween t h e ch ar act er s i n vol ved an d t h e d esi r ab i l i t y of t h e g o o d s an d services. The cases in wh i ch t h i s sk ill m ay be used w i t h o u t an o p p o sed check are ex ceed i n g l y rare.
SKILLS ACE OF REBELLION
Ex t r a & on a Neg o t i at i o n ch eck m ay be used t o increase t h e act i n g ch ar act er 's p r o f i t b y 5 % p er They m ay al t er n at i vel y be used t o m o d i f y t h e scop e of t h e ag r eem en t , so t h at t h e co n t r act can ex t en d f or a longer p er i o d of t i m e or so m or e g o o d s m ay be o b t ai n ed f or a given p r i ce. O g en er at ed d u r i n g a Neg o t i at i o n check m ay be sp en t t o ear n u n r el at ed b o o n s f r o m t h e t ar g et , ei t h er concessions if t h e check is f ai l ed , or ex t r a p er k s if it is passed. Wi t h a t h e p l ayer m ay choose t o have t h e t ar g et NPC b eco m e a r egular cl i en t or sp eci al i st ven d or . The NPC m i g h t t h er eaf t er k eep an eye o u t f or sp ecif ic g o o d s t h e PC m ay be i n t er est ed i n , or m ay o f f er r ef er r al s t o o t h er cl i en t s in r egar d s t o t h e q u al i t y of t h e PC's g o o d s or services. ® d u r i n g a Neg o t i at i o n check m ay be sp en t t o increase t h e co st of g o o d s t h e ch ar act er is at t em p t i n g t o pur chase, t o d ecr ease t h e val ue of t h o se he is t r yi n g t o sell, or t o sh o r t en co n t r act s he is t r yi n g t o n eg o t i at e. A CM m ay sp en d ^ t o ser i ou sl y sab o t ag e t h e ch ar act er 's goals d u r i n g t h e i n t er act i o n .
PERC EPT I O N ( C U N N I N G ) Charact ers m ust of t en m ai n t ai n a caref ul awar eness of t h ei r en vi r o n m en t . Su b t l e cues can h i n t at i m m i n en t d ang er or u n ex p ect ed advant age. The Per cep t i on sk ill r ep r esent s t h e char act er 's co n st an t , passive st at e of awareness. This is how a ch ar act er not i ces concealed or su b t l e cues when he is n o t act ively seek ing t h em o u t . The skill is cr i t i cal f or an yon e wh o f aces d anger s on a regular b asi s—whet her t h ey are in t h e wi l d s of a f r o n t i er w o r l d or am o n g t h e ur b an j ungle of a sp r awl i n g cit y. No t e t h at Per cep t i on en com p asses all of a ch ar act er 's n at u r al senses. Hu m an s w i t h o u t cyb er n et i c au g m en t at i o n are l i m i t ed t o five. However, m an y al i en races have ad d i t i o n al m eans t o p er ceive t h ei r su r r o u n d i n g s. •
If a char act er is u n p r ep ar ed f or a t r ap or an am b u sh , he m ay have an o p p o r t u n i t y t o m ak e a Per cep t ion check t o avoid b ei n g su r p r i sed . Al t er n at i vel y, t his m i g h t o p p o se an at t ack er 's St ealt h check .
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Op p o sed Sk u l d u g g er y check s are o f t en o p p o sed b y a t ar g et 's Per cep t i o n .
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Per cep t i on m ay be ch eck ed any t i m e t h e char act er has an o p p o r t u n i t y t o n o t i ce a su b t l e cl u e— an o ver h ear d co n ver sat i o n , t h e t el l t al e scent of ex p l osi ve m at er i al s, or a d r u g i n t r o d u ced t o t h ei r bever age.
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Per cep t i on can be used in su r vei l l an ce si t u at i o n s, in wh i ch t h e user is t r yi n g t o o b ser ve an unawar e t ar g et f r o m a d i st an ce.
Per cep t i on m ay be o p p o sed b y sk ills used f or co n ceal m en t , o r it m i g h t have a d i f f i cu l t y set b y t h e en vi r o n m en t . The noise of a l o u d f act o r y co u l d con ceal a co n ver sat i o n , j u st as a sp i cy d r i n k m i g h t p r even t a ch ar act er f r o m n o t i ci n g a p o i so n .
SKILLS ACE O F REBELLION
Ex t r a ^ on a Per cep t i on ch eck m ay be sp en t t o reveal ad d i t i o n al d et ai l s. Per hap s t h e ch ar act er recog n i z ed t h e sp eak er 's accen t , t h e f lash- burns f r o m a cer t ai n k i n d of b l ast , or t h e n u m b er of at t ack er s l yi n g in am b u sh . An O m ay be sp en t t o recall ad d i t i o n al i n f o r m at i o n associ at ed w i t h t h e o b j ect n o t i ced . Per haps a p assing f am i l i ar i t y w i t h a field of st u d y r ep r esen t s t h e reason why t h e ch ar act er i n i t i al l y r ealized t h at so m et h i n g was o u t of place. A m ay be sp en t t o n o t i ce d et ai l s t h at co u l d be usef ul lat er, al l o w i n g ch ar act er s can gain a • on f u t u r e i n t er act i o n s w i t h t h e n o t i ced el em en t . <§> r esu l t i n g f r o m a Per cep t i on ch eck m ay be sp en t b y t h e CM t o con ceal a vi t al d et ai l ab o u t t h e si t u at i o n or en vi r o n m en t f r o m t h e char act er . A m ay be sp en t t o cause t h e ch ar act er t o o b t ai n false i n f o r m at i o n ab o u t his su r r o u n d i n g s or t h e t ar g et in q u est i o n .
PI L O T I N G ( PL A N ET A RY ) ( A GI L I T Y) Wh en ch ar act er s t r avel acr oss t h e sur f ace of one of t h e g al ax y's n u m er o u s wo r l d s, t h ey o f t en st r ay far f r o m t h ei r sp acecr af t . Sm al l er cr af t , p ar t i cu l ar l y on es b est su i t ed t o a given p l anet 's h ab i t at s, ar e co m m o n l y used f or sur f ace t r an sp o r t at i o n . This can i n cl u d e r ep u l so r l i f t vehicles, w at er cr af t , an d ai r cr af t . No m at t er how t he vehi cl e m o ves—r o l l i n g , g l i d i n g , wal k i n g , f l yi n g , or f l o at i n g —t h e sk i l l t h at g over n s it s use is Pi l o t i n g (Planet ar y). Und er n o r m al t r af f ic an d en vi r o n m en t al con d i t i on s, a ch ar act er sh ou l d never need t o act u al l y check t he Pi l o t i n g (Planet ar y) sk ill. Its use is reserved f or t he m ost ex t r em e of co n d i t i o n s. This m i g h t i ncl ud e a high- speed p u r su i t , t ravel in t r each er ou s weat her co n d i t i o n s, t he use of a f ailing vehicle, or any co m b i n at i o n of such co m p licat ions. For som e, t his skill is a passion an d a livelih o o d ; f or ot h er s, it 's si m p l y a necessit y of t hei r lif est yle. •
If a ch ar act er is co n f r o n t ed b y a co m p l et el y f oreign t yp e of at m o sp h er i c cr af t , he m u st m ak e a Pi l o t i n g (Planet ar y) ch eck t o d eci p h er i t s basic co n t r o l s.
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An y t i m e t wo ch ar act er s ar e i n vol ved in a race u p o n a wo r l d 's surf ace, t h e r esul t s ar e d et er m i n ed b y a co m p et i t i ve check using Pi l o t i n g (Planet ar y).
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If a char act er is eit her chasing an ot h er or b eing chased, losing t h e f ollower or m ai nt ai ni ng t h e t ail is d o n e t h r ou g h an o p p o sed Pilot ing (Planet ary) check.
The d i f f i cu l t y of a Pi l o t i n g (Planet ar y) check m ay be d et er m i n ed b ased on t h e d i f f i cu l t y of any p ar t i cu l ar m aneuver , t h e p r evai l i n g weat h er co n d i t i o n s, an d any f eat u r es or f ailur es on t h e vehicle i n vo l ved . Ex t ra # on a Pi l ot i n g (Planet ary) check allow t h e act ing ch ar act er t o gain insight s int o t h e si t u at i o n . Al t er n at ively, he m i g h t d ed u ce a way t h at his vehicle co u l d be m o d i f i ed so t h at it co u l d be m or e ef f ect ive in t h e f ut ur e.
O g en er at ed d u r i n g a Pi l o t i n g (Planet ar y) check m ay b e sp en t t o reveal a vu l n er ab i l i t y in an o p p o n en t ' s p i l o t i n g st yle o r vehicle, g i vi n g t h e ch ar act er a b en ef i t in l at er r ou n d s of co m b at . $ o n a Pi l o t i n g (Planet ar y) check m ay b e used t o let t he ch ar act er t ak e an ad d i t i o n al m an eu ver while co n t i n u i n g t o p i l o t a vehicle. A CM m ay sp en d ® © d u r i n g a Pi l o t ing (Planet ary) check t o give o p p o n en t s • o n check s ag ai n st t h e ch ar act er an d his vehicle t o r ep r esen t a m o m en t ar y m al f u n ct i o n in o n e o f t h e vehicle's syst em s. ^ m ay b e sp en t t o d eal act u a d am ag e t o t h e vehicle, as t h e ch ar act er st r ai n s syst em s t h r o u g h o u t t h e veh i cl e d u r i n g his check .
PI L O T I N G (SPA CE) ( A GI LI T Y) Those i nvol ved in t h e co n f l i ct b et ween t h e st ars o f t en f i n d t h e ab i l i t y t o p i l o t a st ar shi p p ar am o u n t . So m e use t hese cr af t as weap o n s of war, f l yi ng f or t h e op p r essi ve Em p i r e o r t h e d esp er at e Rebel Al l i ance. Ot h er s use t h ei r vessels t o t r an sp o r t eq u i p m en t , sold ier s, an d p er sons o f i n t er est i n vol ved in t his g r an d galact ic co n f l i ct . Wh et h er a crew is at t em p t i n g t o b r i n g d o w n en em y f i g h t er s o r sl i p p ast a b l o ck ad e u n d et ect ed , t h ei r success o r f ai l u r e m o st o f t en d ep en d s u p o n t h e p er son at t h e h el m . Rout ine act i o n s—l i k e t ak i n g o f f o r l an d i n g w i t h o u t ad d i t i o n al co m p l i cat i o n s—d o n o t r eq u i r e a Pi l o t i n g (Space) check . Wh en t h o se act i o n s are co m p l i cat ed b y a b l i n d i n g san d st o r m , a f ai l ed m o t i vat o r , o r en em y f i r e, t h en sk ill check s co m e i n t o play. •
Wh en ever t wo o r m o r e sp acesh i p s race, a co m p et it ive Pi l o t i n g (Space) check d et er m i n es t h e r esult s.
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Chases, wh et h er wi t h i n a cr o wd ed of a g r avi m et r i c o p p o sed Pi l o t i n g
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t h ey ar e t h r o u g h ast er o i d b el t s, b at t l ef i el d , o r sk i r t i n g t h e ed g e i n st ab i l i t y, ar e r esol ved w i t h an (Space) check .
Du r i n g a sp ace co n f l i ct , p i l o t s m ay j o ck ey f or p o si t i o n t o d et er m i n e wh i ch shield s f ace t h e en em y an d wh i ch weap o n s m ay b e b r o u g h t t o bear. Wh en o p p o n en t s at t em p t t o n eg at e t hese ef f o r t s, t h e wi n n er is i d en t i f i ed t h r o u g h an o p p o sed Pi l o t i n g (Space) check .
The d i f f i cu l t y o f a Pi l o t i n g (Space) check m ay b e d et er m i n ed b ased u p o n t h e d i f f i cu l t y o f t h e p ar t i cu l ar m aneuver, an y unusual n avi g at i o n al hazards, an d an y
Teat u r es
o r f ailur es or
t h e sp acecr af t i n vo l ved . Ex t r a & o n a Pi l o t i n g (Space) check al l ow t h e act i n g ch ar act er t o gain insight s i n t o t h e si t u at i o n . Al t er n at i vel y, t h e char act er m i g h t d ed u ce a clever way t h at his veh i cle co u l d b e m o d i f i ed so t h at i t co u l d b e m o r e ef f ect i ve in t h e f u t u r e. O g en er at ed d u r i n g a Pi l ot i n g (Space) check m ay b e sp en t t o reveal a vu l n er ab i l i t y in an o p p o n en t 's p i l o t i n g st yl e o r vehicle, g i vi n g t h e char act er a b en ef i t in lat er r ou n d s of co m b at . A (J on a Pi l ot i n g (Space) check m ay be used t o l et t h e char act er t ak e an ad d i t i o n al m an eu ver act i o n while co n t i n u i n g t o p i l o t a vehicle. A GM m ay sp en d <§> <§> d u r i n g a Pi l ot i n g (Space) check t o give o p p o n en t s • o n check s against t h e ch ar act er an d his vehicle t o r ep r esent a m o m en t ar y m al f u n ct i o n in one of t h e vehicle's syst em s. ^ m ay be sp en t t o d eal act ual d am ag e t o t h e vehicle, as t h e ch ar act er st rains syst em s t h r o u g h o u t t h e vehicle d u r i n g his check .
RESI LI EN CE ( BRA WN ) The g al ax y d o esn 't st o p m o vi n g j u st b ecau se a char act er need s a b r eak . To achieve t h ei r ob j ect i ves, char act er s m u st have t h e p er sever ance t o o ver co m e t h e m ost ch al l en g i n g ob st acles. These can i n cl u d e sleep d ep r i vat i o n , h i d eo u s cl i m at es, an d m al n u t r i t i o n . Char act er s m i g h t also ingest t ox i n s, ei t h er i n ad ver t en t l y wh en scavenging f o r f o o d o r d u e t o t h e m al i ci ou s act i o n s o f an i n f i l t r at or . Resilience r ep r esen t s a ch ar act er 's p hysi cal f o r t i t u d e ag ai n st al l t h r eat s o f t h i s so r t . This sk ill r ef l ect s t h e b o d y's ab i l i t y t o b e p u sh ed b eyo n d r eason ab l e
SKILLS A G E
O F R E B E L L I O N
l i m i t s. Wh en ch ar act er s m ak e a Resilience check , t h ei r act i o n s are t yp i cal l y t ak i n g t h em i n t o si t u at i o n s t h at m o st w o u l d co n si d er b ad ideas. •
Wh en a ch ar act er at t em p t s t o go w i t h o u t sleep f or si g n i f i can t l y l on g er t h an is h eal t h y f or his species, he m u st m ak e a Resilience check t o r em ai n awake.
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If a ch ar act er ingest s a t o x i n , he uses Resilience t o resist it s ef f ect s.
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Wh en a ch ar act er en d u r es p r o l o n g ed ex p osu r e t o a h ost i l e en vi r o n m en t —su ch as h eat , co l d , or t ox i c p o l l u t i o n —t h e con seq u en ces m ay be m i t i g at ed wi t h a successf ul Resilience check .
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Deh yd r at i o n an d m al n u t r i t i o n can q u i ck l y leave a ch ar act er b ad l y f at i g u ed , an d Resilience p r o t ect s against t his.
The d i f f i cu l t y f or a Resilience ch eck is b ased u p o n t h e sever i t y of t h e ef f ect s t h at t h e ch ar act er at t em p t s t o over com e. Goi n g 2 4 h o u r s w i t h o u t sl eep co u l d ad d o n l y a single 4), b u t m ar ch i n g acr oss Ho t h in a vi ci ou s blizzar d sh o u l d be f ar m o r e d i f f i cu l t . Ex t r a ^ on a Resilience check m ay be used t o ex t en d t h e ef f ect s of t h e success, so t h at t h e ch ar act er m ay p er sever e f or a l on g er p er i o d of t i m e b ef o r e n eed ing t o m ak e an ad d i t i o n al check . An O ear n ed on a Resilience check m ay be used t o i d en t i f y a way f or t h e ch ar act er an d his allies t o r ed u ce t h e d i f f i cu l t y of f u t u r e check s ag ai n st t h e sam e t h r eat , wh i l e a m ay be sp en t t o r ecover 3 st r ai n as t h e ch ar act er resolves t o w o r k t h r o u g h t h e ad ver si t y. The GM m ay sp en d ® g en er at ed d u r i n g a Resilience check t o o ver b u r d en t h e ch ar act er , i n f l i ct i n g p en al t i es on su b seq u en t check s. ^ m ay be sp en t t o i n f l i ct a w o u n d or a m i n o r Cr it ical In j u r y on t h e ch ar act er as he su ccu m b s t o t h e har sh co n d i t i o n s.
SK U L D U GGERY ( C U N N I N G ) Sk u l d u g g er y en com p asses a b r o ad range of sk ills t h at are used t o p er f o r m co ver t o r cr i m i n al act i on s. These cover t h e p hysi cal ab i l i t i es t o p er f o r m such act i o n s as well as t h e m en t al f am i l i ar i t y w i t h var i o u s t ech n i q u es. These i n cl u d e p i ck i n g lock s, b r eak i n g i n t o an d o u t of secu r e f aci l i t i es, co ver t o p er at i o n , d isguise, set t i n g t r ap s, an d o t h er u n d er h an d ed act i o n s. At t h e Gam e Mast er 's d i scr et i o n , a p ar t i cu l ar Sk u l d u g g er y ch eck m ay use Ag i l i t y i n st ead of Cu n n i n g , t o r ef l ect a m o r e p hysical ap p r o ach . •
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If a ch ar act er at t em p t s t o p i ck a l ock or p o ck et , he usually uses Sk uld ugger y. So m e el ect r o n i c lock s co u l d r eq u i r e Co m p u t er s, Sk u l d u g g er y, or b o t h . On ce an i m p r i so n ed ch ar act er slips his b o n d s using Co o r d i n at i o n , escap i n g f r o m a cell d ep en d s u p o n Sk u l d u g g er y f o r p i ck i n g lock s an d avo i d i n g an y secu r i t y syst em s he m i g h t en cou n t er .
SKILLS ACE OF REBELLION
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Id en t i f yi n g t h e m ost vu l n er ab l e asp ect s of a secur i t y sch em e can be n ear l y i n t u i t i ve f or a ch ar act er w h o has b eco m e p r act i ced in Sk uld ugger y.
Sk u l d u g g er y is o f t en o p p o sed b y a t ar g et 's Percept i o n . In inst ances in wh i ch an o t h er ch ar act er is n o t d i r ect l y i n vo l ved , t h e q u al i t y of t h e o b j ect b ei n g overco m e sh o u l d d et er m i n e t h e d eg r ee of d i f f i cu l t y. On e o r m o r e & o n a Sk u l d u g g er y check sh ou l d i n d i cat e ad d i t i o n al insight s t h at t h e act i n g ch ar act er gains ab o u t t h e n at u r e of his o p p o si t i o n . This m i g h t suggest t h at an i n f i l t r at o r co u l d b et t er p lan his st r at eg y against t h e cu r r en t foe t o avo i d f u t u r e co m p l i cat i o n s. A ch ar act er m ay sp en d O ear n ed on a Sk u l d u g g er y check t o i d en t i f y an ad d i t i o n al p o t en t i al t ar g et , or gain ad d i t i o n al i t em s. Per hap s as t h e ch ar act er s m ak e t h ei r escape, t h ey d i scover t h ei r cap t o r 's cache of Im p er i al i n t el l i g en ce r ep o r t s. A m ay b e sp en t t o ear n t h e ch ar act er a b o o n he had n o t ex p ect ed . For inst ance, t h e value of an i t em st ol en m i g h t ex ceed his ex p ect at i o n s, an d it m i g h t also p r o vi d e vi t al i n f o r m at i o n . Wh en using Sk u l d u g g er y t o p i ck a l ock , t h e ch ar act er m i g h t devise a n ear - p er m an en t m ean s of o ver co m i n g t h e l ock , p er h ap s b y cr af t i n g a m ak esh i f t key or b y g et t i n g access t o t h e act u al key it self . By g en er at i n g ® d u r i n g a Sk u l d u g g er y check , a ch ar act er gives t h e GM t h e o p p o r t u n i t y t o cat ch hi m i m m ed i at el y af t er t h e act . Dep en d i n g on t h e am o u n t of ® sp en t b y t h e GM, t h e ch ar act er wi l l be in var yi n g d eg r ees of d an g er ; t h e m o r e ® . t h e m o r e i m m ed i at e t h e d i sco ver y an d en su i n g danger . The GM m ay sp en d ^ t o cause t h e ch ar act er t o leave b eh i n d so m e evi d en ce of his larceny. Per hap s a r ecogniz ab le piece of eq u i p m en t t r aceab l e b y it s ser ial n u m b er s slips of f i n t o t h e t ar g et 's p o ck et as t h e ch ar act er at t em p t s t o p i ck i t .
ST EA L T H ( A GI L I T Y) Of t en , a ch ar act er m ay have business t o co n d u ct t h at is b est co m p l et ed w i t h a cer t ai n d eg r ee of privacy. It m i g h t be t h at t h er e are p o wer f u l i n d i vi d u al s—u su al l y ag en t s of t h e Em p i r e—wh o ar e d i r ect l y o p p o sed t o his ch oi ce of act i on s. Ot h er t i m es, a ch ar act er m i g h t ei t h er b e avo i d i n g an Im p er i al b o u n t y. Un d er such co n d i t i o n s, a successf ul m i ssi on m ay d ep en d en t i r el y u p o n how t al en t ed t h e ch ar act er is at n o t b ei n g n o t i ced . The St ealt h sk ill r ef l ect s t h i s ab i l i t y u n d er vi r t u al l y all si t u at i o n s. An y sp y w h o d ep en d s u p o n p hysi cal i n ser t i o n m u st be a m ast er of t h i s t r ad e. St eal t h also en com p asses wi l d er n ess cam o u f l ag e sk ills, wh i ch m ay be cr uci al t o an y co m m an d o . •
At t em p t s t o h i d e f r o m all of an o p p o n en t 's senses are d ep en d en t u p on St eal t h , t h o u g h d i f f i cu l t i es m ay be m o d i f i ed b y am b i en t co n d i t i o n s an d any ap p l i cab l e gear.
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St ealt h can allow charact ers t o shadow or f ollow ind ividuals w i t h o u t b eing d et ect ed .
Ch ar act er s m ay at t e m p t t o h i d e p eop l e or o b j ect s f r o m t h e at t en t i o n s of o t h er s, ei t h er t h r o u g h co n ceal m en t o r m i sd i r ect i o n . Such act i o n s ar e d ep en d en t u p o n t h ei r St eal t h sk i l l . The d i f f i cu l t y of a St eal t h check o f t en d ep en d s o n t h e ab i l i t i es o f t h o se t h e ch ar act er is at t e m p t i n g t o avo i d . M em b er s of sp ecies t h at ar e m o r e d ep en d en t u p o n sm el l , h ear i n g , o r o t h er senses m ay be m o st su scep t i b l e t o St eal t h u n d er d i f f er en t w eat h er co n d i t i o n s o r d i st r act ed b y even t s t h at seem t r i vi al t o a sp ecies f o cu sed on vi su al cues. St eal t h check s ar e t yp i cal l y o p p o sed by Per cep t i o n , b ased u p o n w h et h er t h e o p p o n en t is p assi vel y - or act i vel y sear ch i n g f o r t h e h i d d en ch ar act er . Ex t r a & o n a St eal t h check m ay be used t o ai d any al l i ed ch ar act er s w h o ar e i n f i l t r at i n g at t h e sam e t i m e. Ef f ect ively, t h e successf ul ch ar act er p o i n t s o u t a f act o r t h at m i g h t o t h er w i se have cau sed t h e al l y t o f ai l . O m ay be sp en t t o d ecr ease t h e am o u n t of t i m e r eq u i r ed t o p er f o r m a g i ven t ask w h i l e u si n g t h e St eal t h sk i l l . Th i s co u l d r ep r esen t t h e ch ar act er 's finding su p er i o r cover, en ab l i n g h i m t o m o ve f ast er w h i l e r em ai n i n g o u t of si g h t , o r successf ully d i st r act i n g a key f i g u r e t o o b t ai n access t o his t ar g et . Un d er t h e r i g h t ci r cu m st an ces, a ch ar act er m ay sp en d a ($) t o i d en t i f y a way t o co m p l et el y d i st r act an o p p o n en t f or t h e d u r at i o n of t h e scene. Th i s co u l d al l o w t h e ch ar act er t o d r o p all p r et en se of St eal t h in f avo r of co m p l et i n g a t ask f ast er . The CM m ay sp en d <§) g en er at ed d u r i n g a St eal t h check t o h i n d er t h e ch ar act er as he at t em p t s t o r em ai n h i d d en . The ch ar act er m ay need t o o ver co m e a p ar t i cu l ar l y u n p l easan t o b st acl e o r t ak e ex t r a t i m e t o r em ai n o u t of si g h t . The GM m ay i n cr ease t h e t i m e i t t ak es f o r t h e ch ar act er t o p er f o r m his d esi r ed act i o n w h i l e r em ai n i n g h i d d en 'by 2 5 % p er ® sp en t in t h i s way. Th e GM m ay sp en d ^ t o cause t h e ch ar act er t o leave b eh i n d so m e evi d en ce of his p assi n g . Wh i l e t h i s has no b ear i n g o n t h e success o r f ai l u r e o f his St eal t h ch eck , so m e o b j ect , cl u e, or i n f o r m at i o n ab o u t t h e ch ar act er 's i d en t i t y, an d p o ssi b l y even his m o t i ve, is acci d en t al l y l ef t b eh i n d .
ST REET WI SE ( C U N N I N G) The St r eet wi se sk ill r ep r esen t s t h e i n st i n ct i ve u n d er st an d i n g t h at com es f r o m a l i f et i m e l i vi n g in t h e lesst han- savory p ar t s of t h e galax y. Wh i l e a f ew m anag e t o learn t h e signs an d d evel o p g u t i n st i n ct s t h r o u g h car ef ul st u d y an d associ at i on w i t h t h o se w h o have lived t his h ar d life, m o st co m e ab o u t t h i s i n f o r m at i o n t h r o u g h t h e sch ool o f h ar d k n ock s. If a ch ar act er ex p ect s t o use t h e co m p l ex n et w o r k of t h e cr i m i n al u n d er w o r l d (and survive), he m u st lear n t o sp eak it s language an d r ecognize t h e r oles of t h o se i n vo l ved . •
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If a char act er is l o o k i n g f or a m er ch an t wh o sp ecializes in unsavor y g o o d s or illicit services, such a m er ch an t m ay b e l ocat ed t h r o u g h a St reet wise check . St r eet wi se r ep r esen t s a ch ar act er 's i n st i n ct f o r p i ck i n g u p o n su b t l e cues in t h e language an d at t i t u d es o f t h o se w h o o p er at e o u t si d e o f legal st r u ct ur es. It m ay b e used t o u n d er st an d p ar t i cu l ar ref er ences w i t h i n con ver sat i on s. Wh en d eal i n g w i t h cr i m i n al s o r u n d er w o r l d el em en t s, k n o w i n g how t o ap p r o ach t h em an d o p en a con ver sat i on w i t h o u t co m i n g acr oss as a t h r eat uses St r eet wise.
Generally, Kn owl ed g e (Un d er wo r l d ) g over n s sp eci f i c i n f o r m at i o n an d f act s i n vol vi n g cr i m i n al s an d u n d er w o r l d el em en t s. St r eet wi se gover ns how t o use t h at i n f o r m at i o n ef f ect i vel y, an d how t o o p er at e in any cr i m inal en vi r o n m en t . Ex t r a ^ o n a St r eet wi se check m ay be used t o r ed u ce t h e t i m e o r f u n d s r eq u i r ed t o o b t ai n t h e i t em , service, o r i n f o r m at i o n sou g h t . m ay reveal ad d i t i o n al r u m o r s o r al t er n at i ve O m ay b e sour ces t h at can b e used t o find so m et h i n g . sp en t t o ear n t h e ch ar act er a sem i - p er m an en t co n t act on t h e st r eet , so m eo n e t o w h o m t h e ch ar act er m ay t u r n f or i n f o r m at i o n r eg u l ar l y w i t h a r easo n ab l e assurance o f t r u st . The GM m ay sp en d <§> g en er at ed d u r i n g a St r eet wi se check t o seed t h e g at h er ed i n f o r m at i o n w i t h m i n o r f al seh ood s, r ep r esen t i n g t h e ever- changing n at u r e of i n f o r m at i o n p assed b y w o r d o f m o u t h o n t h e st r eet . ^ m ay b e sp en t t o r ep r esen t a ch ar act er l et t i n g sl i p d et ai l s ab o u t him self o r t h e i n f o r m at i o n h e seeks, i n f or m at i o n t h at m ay b e p i ck ed u p by an ad ver sar y.
SU RV I V A L ( C U N N I N G) It 's n o t u n co m m o n f o r ch ar act er s t o b eco m e i so l at ed f ar f r o m ci vi l i z ed wo r l d s. So m et i m es t his is b y ch o i ce; at o t h er t i m es, t h ey co u l d b e st r an d ed on a w o r l d , h o p ing f or so m e so r t o f rescue. Lear n i n g t o r ecognize t h e d an g er s o f t h e n at u r al en vi r o n m en t , as well as ex p l o i t ing it s r esour ces, is d ep en d en t u p o n t h e Survival sk ill. Char act er s w h o sp en t t h ei r f o r m at i ve year s o n w i l d er ness p l an et s o f t en have t h i s sk ill as p ar t o f t h ei r b ack g r o u n d . Ot h er s m ay lear n it as p ar t o f m i l i t ar y t r ai n i n g .
4
SKILLS ACE O F REBELLION
Som e m ay b e co m p l et el y d ep en d en t u p o n i t , as t h ei r j o b f ocuses on t r avel i n g t o u n t am ed w o r l d s so t h at t h ey m ay ex p l o i t t h ei r n at u r al resources. •
Wh en a ch ar act er need s t o i d en t i f y saf e f o o d , p o t ab l e wat er , o r sh el t er in a n at u r al en vi r o n m en t , each o f t hese t ask s r eq u i r es a Survival check .
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Char act er s w h o ar e sk i l l ed at Survival u n d er st an d weat h er p at t er n s, recognize t h e signs o f i m m i n en t d an g er o u s co n d i t i o n s, an d k n o w how t o p r ep ar e.
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Track ing a su b j ect t h r o u g h t h e wi l d er n ess— w h et h er g am e o r an en em y co m b at an t —i s d ep en d en t u p o n Sur vival.
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Survival g over n s a ch ar act er 's ab i l i t y t o hand le d o m est i cat ed an i m al s, so t h at t h ey m ay b e used as beast s o f b u r d en o r as t r an sp o r t .
The d i f f i cu l t y f or a Survival check is d ep en d en t u p o n t h e sever i t y o f t h e en vi r o n m en t . Key f act or s ar e t h e b i o co m p at i b i l i t y o f a wo r l d 's n at i ve life w i t h t h e PC, weat h er co n d i t i o n s, an d t h e basic t o o l s on h an d . • t h at ex ceed t h e d i f f i cu l t y o n a Survival check m ay b e used t o assist o t h er ch ar act er s in su r vi vi n g . Al t er n at i vel y, t h e ch ar act er m ay choose t o st ock p ile g o o d s so t h at he m ay g o a longer p er i o d o f t i m e b et ween check s. O m ay b e sp en t t o gain an i nsi g ht i n t o t h e en vi r o n m en t t h at m ak es f u t u r e Survival check s easier. Ex am p les i n cl u d e l o cat i n g a w at er i n g hole wh er e p r ey is co m m o n , an ab an d o n ed cave t h at m ak es an ex cel l en t shelt er , o r a grove o f b i o co m p at i b l e f r u i t t r ees. Wh en t r ack i n g , an O m ay b e sp en t t o lear n a d et ai l ab o u t t h e t ar g et , i t s n u m b er s, i t s species, o r how r ecen t l y t r ack s wer e m ad e. g en er at ed d u r i n g a Survival check t o h an d l e an i m al s m ay b e sp en t t o p er m an en t l y p r ed i sp o se t h e t ar g et an i m al t o war d s t h e ch ar act er in a p o si t i ve way, ef f ect i vel y ear n i n g t h e ch ar act er a loyal co m p an i o n . Wh i l e t r ack i n g , m ay b e sp en t t o lear n a vi t al clue ab o u t t h e t ar g et , w h et h er his d est i n at i o n , his d i sp o si t i o n , o r t h e p r esence o f p r i son er s o r car g o. The GM m ay sp en d ® g en er at ed o n a Survival check t o r ep r esen t t h e ch ar act er 's sp en d i n g of vi t al resources d u r i n g t h e check , p er h ap s usi ng f o o d as b ai t t o cat ch g am e o r l o si n g f uel in an at t em p t t o m ak e a fire. ^ m ay b e sp en t t o i n f l i ct wo u n d s, Cr i t i cal Inj ur ies, o r high levels o f st r ai n o n t h e ch ar act er as he su ccu m b s t o t h e u n t am ed en vi r o n m en t s of t h e galax y.
V I GI L A N C E ( WI L L PO WER) In u n cer t ai n t i m es, i n d i vi d u al s w h o ar e co n st an t l y p r ep ar ed t o f ace a var i et y o f ch al l en g es ar e f ar m o r e lik ely t o su cceed t h an t h o se w h o si m p l y r eact t o t h e everch an g i n g ci r cu m st an ces. This so r t of p r ep ar ed n ess r eq u i r es m en t al d i sci p l i n e, an d can r eq u i r e i n st an t aneous d eci si on s wh en d i sast er o r u n ex p ect ed event s su d d en l y st r i k e.
Char act er s wh o m u st r em ai n al er t b ecau se of t h e n at u r e of t h ei r l i f est yl es ar e o f t en p ar t i cu l ar l y vi g i l an t . This i n cl u d es t h o se wh o live w i t h i n h ost i l e en vi r o n m en t s—ei t h er u r b an j u n g l es o r d an g er o u s w i l d er n ess— or as p r o f essi o n al sold ier s. This sk ill is o f t en associ at ed wi t h a high d eg r ee of self - assuredness. •
In co m b at si t u at i on s, o u t si d e of t h o se t i m es when a char act er has p at i en t l y p r ep ar ed t o begin t h e eng ag em ent , Vigilance is used t o cal cu l at e Init iat ive.
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Vigilance r ep r esen t s how f ast i d i o u s a ch ar act er is ab o u t p r ep ar i n g f or u n ex p ect ed crises. An y t i m e t h er e is a q u est i o n r eg ar d i n g w h et h er a sm al l p i ece of gear m i g h t be avai l ab l e, a Vigilance check can be m ad e t o co n f i r m it s p r esence.
The d i f f i cu l t y f or a Vig ilance check is t yp i cal l y m o d i fied b y t h e l i k el i h o o d of t h e i n ci d en t t h at occur s. A ch ar act er m i g h t be p r ep ar ed f or an am b u sh wh en t r avel i n g t h r o u g h a d ar k en ed alley, b u t he is u n l i k el y t o ex p ect a g r o u n d q u ak e in t h e m i d d l e of t h e n i g h t . A p o o r r esult o n such a ch eck m i g h t leave t h e ch ar act er m o m en t ar i l y u n ab l e t o act as he m en t al l y at t em p t s t o d eci p h er t h e cu r r en t si t u at i o n .
Wh en cal cu l at i n g In i t i at i ve, all & ar e g en er al l y used as p ar t of t h e cal cu l at i o n . In o t h er si t u at i o n s wher e t hi s ch eck is cr i t i cal , ex t r a & m ay i n d i cat e t h at t h e char act er was p ar t i cu l ar l y wel l - p r ep ar ed f or t h i s so r t of co n f l i ct . Al t er n at i vel y, i t co u l d i n d i cat e t h at an i m p o r t an t su p p l y m i g h t be r ead i l y accessible. Char act er s m ay sp en d O on a Vig ilance check t o n o t i ce an en vi r o n m en t al f act o r t h at co u l d p l ay a k ey p ar t in t h e r el evan t scene. This m i g h t b e ex cel l en t cover, a co n ven i en t escap e r o u t e, or so m et h i n g t h at co u l d be used t o d i st r act a f oe. m ay be sp en t t o al l ow t h e ch ar act er t o t ak e an ex t r a m an eu ver d u r i n g t h e first r o u n d of a co m b at , as his k een awar eness al er t s h i m t o a si t u at i o n b ef or e i t even arises. See page 2 1 3 f or m o r e i n f o r m at i o n , an d r em em b er t h at ch ar act er s can o n l y t ak e a m ax i m u m of t w o m an eu ver s in t h ei r t u r n . The GM m ay sp en d <§) g en er at ed d u r i n g a Vigilance ch eck t o cause t h e ch ar act er t o m iss a k ey p i ece of i n f o r m at i o n ab o u t t h e si t u at i o n o r en vi r o n m en t , b l i n d i ng h i m t o a p ossi b l e ad van t ag e. The GM m ay sp en d ^ t o m ak e t h e ch ar act er u n ab l e t o p er f o r m m o r e t h an a single m an eu ver d u r i n g t h e first r o u n d of co m b at .
COMBAT SKILLS kills t h at are t i g h t l y f ocused on use d u r i n g physical co n f r o n t at i o n s are con si d er ed co m b at skills. Ap p l i cat i o n of t hese ab i l i t i es is al m o st always vi o l en t , b u t n eed n o t be d ead ly. Full d et ai l s on using co m b at skills d u r ing con f l i ct s are p r esen t ed in Chapt er VI: Conflict and Combat. Chap t er VI also con t ai n s i n f o r m at i o n co n cer n ing how a char act er m ay m ak e use of ex t r a O . an d (£) g en er at ed d u r i n g a co m b at skill check , as well as how t h e GM m ay sp en d ® an d ^ in such cir cum st ances.
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BR A W L ( BRA WN ) Du r i n g so m e p h ysi cal co n f r o n t at i o n s, a ch ar act er seeks t o i n cap aci t at e his f oe w i t h o u t ser i ou sl y i n j u r i n g h i m . At o t h er t i m es, a m elee er u p t s w i t h l i t t l e p r ep ar at i o n , an d a ch ar act er m ay n o t have any w eap o n at h an d . Som e i n d i vi d u al s ar e t h o r o u g h l y t r ai n ed in u n ar m ed co m b at , or have n at u r al weap o n s t h at t h ey p r ef er t o use d u r i n g p hysical al t er cat i o n s. In any of t hese si t u at ions, Br awl is t h e sk ill used t o d et er m i n e success or f ailur e in t h e co m b at . Mo st ch ar act er s w h o gr ew u p in a h ost i l e en vi r o n m en t have som e k n ack f or Br awl . Al l wi l d l i f e, p ar t i cu larly cr eat u r es w i t h n at u r al weap o n s, use Br awl when f or ced i n t o a co n f r o n t at i o n . An yo n e w h o p ar t i ci p at es in m i l i t ar y or law en f o r cem en t t r ai n i n g l ear ns so m e basic m ar t i al ar t s, wh i ch f all u n d er t h e Br awl sk ill. Even m o r e ad van ced or eso t er i c m ar t i al ar t s f all u n d er t h e aus-
p ices of t hi s sk ill as wel l . However, i m p r o vi sed weap on s—su ch as a b o t t l e or a t ab l e l eg —ar e used w i t h t h e Mel ee sk i l l . In so m e co n f l i ct s, ch ar act er s m ay be b o u n d b y legal or social r est r i ct i o n s t o fight o n l y w i t h o u t weap on s. Dr awi n g a w eap o n her e co u l d q u i ck l y escalat e m at t er s t o a l et h al fight an d m i g h t have o t h er r ep er cussi ons, f o r ci n g t h e ch ar act er s t o d ep en d u p o n t h ei r Br awl sk ill. Br awl is used in u n ar m ed co m b at ; see p age 2 2 4 f or m o r e d et ai l s. The d i f f i cu l t y o f Br awl check s is Average ( • • ) . t h e d i f f i cu l t y of all m elee at t ack s. If t h e o p p o n en t is i n cap ab l e of r esi st i ng , t h e check m i g h t be easier at t h e GM's d i scr et i o n . See p age 2 1 7 f or m o r e d et ai l s on m elee at t ack d i f f i cu l t i es.
G U N N ERY ( A GI L I T Y) Man y weap o n s ar e si m p l y t o o lar ge f or a p er son t o car r y. In o r d er t o b r i n g such a w eap o n t o b ear ag ai n st an o p p o n en t , it m ay be m o u n t ed ab o ar d a vehicle, hast ily assem b l ed wh er e n eed ed , or even b u i l t i n t o a su b st an t i al d ef en si ve em p l acem en t . Weap o n s of t h i s so r t m i g h t r eq u i r e a t eam t o t r an sp o r t , assem b l e, an d u l t i m at el y o p er at e t h em . Char act er s sel d o m g ai n ex p er i en ce w i t h weap o n s of t h i s m ag n i t u d e o u t si d e of m i l i t ar y t r ai n i n g . Weap o n s o f t h i s cal i b er are also d i f f i cu l t t o acq u i r e f or an yt h i n g b u t
SKILLS ACE O F REBELLION
J g o ver n m en t WW en t i t i es. On l y W^J t h e m o st dangertt^W ous wo r l d s have natm ur al p r ed at o r s t h at ^ r eq u i r e a weap o n of W t his p o wer as a pro^ p o r t i o n at e r esponse. Gu n n er y ap p l i es t o laser can n o n s an d p r o t o n t orp ed o es m o u n t ed on st ar ship s. Lar ger m o u n t ed weap o n syst em s i i Ke heavy laser t u r r et s an d ion cannons ar e also f i r ed u si n g t h i s sk ill.
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• If a ch ar act er is p i l o t i n g a st ar h g h t er , t h e ship m ay have weap o n s t h at are m o u n t ed on i t wi t h a f i x ed o r i en t at i o n . Pr i or t o m ak i n g a Gunner y ch eck , t h e p i l o t m ay n eed t o m an eu ver t h e cr af t in o r d er t o achieve a f i r i n g so l u t i o n . *
Ch ar act er s u si n g Gu n n er y t o f i r e t u r r et - m o u n t ed w eap o n s m ay n eed t o h o l d t h ei r act i o n u n t i l a p i l o t can m an eu ver t h e vehicle such t h at t ar g et s are w i t h i n t h e weap on 's f i r i n g arc.
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Co m p l ex t ar g et i n g co m p u t er s an d au t o m at ed weap o n s m o u n t s are o f t en used wi t h large- scale weap o n s. Op er at i n g t h i s eq u i p m en t also falls u n d er Gunner y.
Gu n n er y ch eck d i f f i cu l t i es are d et er m i n ed by t h e d i st an ce t o t h e t ar g et o r by r el at i ve si l h o u et t es, d ep en d i n g on t h e w eap o n f i r ed . The d i f f i cu l t y m ay be m o d i f i ed b y m an eu ver s t h e ch ar act er m ak es an d sp ecif ic co m b at si t u at i o n al m o d i f i er s as d escr i b ed in Chapt er VI: Conflict and Com bat
M EL EE ( BRA WN ) Al l r ang ed weap o n s r eq u i r e so m e so r t of am m u n i t i o n , an d m an y ar e l o u d . They t yp i cal l y have f r agile co m p o n en t s o r r eq u i r e r egular m ai n t en an ce, wh i ch m ay r eq u i r e it s own set of t ool s. By co n t r ast , m o st m elee weap on s are i nex p ensi ve, vi r t u al l y si l en t , an d r eq u i r e l i t t l e m ai n t en an ce an d no p o wer b eyo n d t h e st r en g t h of t h ei r wi el d er 's l i m b s. The m aj o r i t y of m el ee weap o n s d ep en d u p o n t h e wi el d er 's st r en g t h t o i n f l i ct d am ag e, b u t a f ew have t h ei r own en er g y sources. These w eap o n , such as vi b r o b l ad es an d f orce p ik es, ar e m u ch m or e t ech n i cal l y so p h i st i cat ed t h an a si m p l e cl u b . However, t h ei r cor e p r i n ci p l es r em ai n t h e sam e. Wh en a ch ar act er m ast er s t h e ar t of st r i k i n g w i t h o n e m elee w eap o n , t h e cor e co n cep t s t r an sl at e ef f ect i vel y t o o t h er m el ee weap on s. An y m i l i t ar y t r ai n i n g i ncl ud es at least a basic cour se in m elee co m b at p r ep ar at i o n . In ad d i t i o n , ch ar act er s wh o have sp en t t i m e o n p r i m i t i ve w o r l d s m ay have l ear n ed t o d ef en d t h em sel ves w i t h m el ee weap ons. Ar i st o cr at s an d n ob l es, in so m e syst em s, m ay also lear n a n u m b er of m elee t ech n i q u es as p ar t o f t h ei r cu l t u r al t r ad i t i o n s.
w o r l d s f ar m o r e f r eq u en t l y t h an Ranged (Light ) weap ons. Char act er s w h o are f ocu sed o n t h ei r wi l d er n ess sur vival sk ills m ay p r ef er t h e ad d i t i o n al r ange t h at a r if le of f er s wh en co n f r o n t i n g p r ed at o r s. •
Ranged (Heavy) weap o n s i n f l i ct wo u n d s u p o n t ar get s b y d ef au l t . A su b set of t h e weap o n s in t h i s cat eg o r y m ay have a St u n o p t i o n , as d o so m e sp ecializ ed st un- only weap on s.
Ranged (Heavy) check d i f f i cu l t i es ar e d et er m i n ed by t h e d i st an ce t o t h e t ar g et . The d i f f i cu l t y m ay be m o d i fied b y m an eu ver s t h e ch ar act er m ak es an d specif ic co m b at si t u at i o n al m o d i f i er s as d escr i b ed in Chapt er VI: Conflict and Com bat .
RA N G ED ( L I GH T ) ( A GI L I T Y) Man y ch ar act er s p r ef er t o w i el d a weap o n t h at can be ef f ect i vel y h el d w i t h one h an d , r at h er t h an car r yi ng so m et h i n g larger. This m ay b e a p r ef er en ce based u p o n t h e ease of co n ceal m en t , or it co u l d b e si m p l y a st yl i st i c choice. Al t er n at i vel y, so m e i n d i vi d u al s f eel t h at t h ey m u st b e ab l e t o k eep a h an d f ree, al l o w i n g t h em t o , f o r ex am p l e, p i l o t a sp eed er b i k e an d fire a b l ast er p i st o l at t h e sam e t i m e.
The d i f f i cu l t y of Mel ee check s is Average [4) 4)), t h e d i f f i cu l t y of all m elee at t ack s. If t h e o p p o n en t is i n cap ab l e of r esist ing , it m i g h t b e easier at t h e GM's d i scr et i o n . The d i f f i cu l t y m ay be m o d i f i ed b y m an eu ver s t h e ch ar act er m ak es an d sp ecif ic co m b at si t u at i o n al m o d i f i er s, as d escr i b ed in Chap t er VI: Conflict and Com bat
A b r o ad sel ect i o n of weap o n s f alls u n d er t h e cat eg o r y of t h e Rang ed (Light ) sk ill. It i n cl u d es any weap o n t h at can be fired w i t h o n e h an d , w i t h o u t t h e b en ef i t of a b r ace o r o t h er su p p o r t el em en t . Sp eci f i c ex am p l es i n cl u d e co u n t l ess p i st ol s, b u t also sp ear s, net s, an d t h er m al d et o n at o r s. So m e are so sm al l as t o b e easily co n ceal ed , wh i l e o t h er s can o n l y b e w i el d ed b y t h e st r o n g est of i n d i vi d u al s.
RA N GED ( H EA V Y) ( A GI LI T Y)
The Rang ed (Light ) sk ill r ef l ect s t h e hand- eye co o r d i n at i o n t h at a ch ar act er has d evel o p ed in co n j u n ct i o n wi t h his i n t u i t i ve gr asp of wi n d r esist ance, gr avit y, an d d i st an ce. Up on first ar r i vi n g on a p l an et , an ex p er t in t h i s field m ay wish t o p r act i ce his ab i l i t i es so t h at he can l ear n how t h e wo r l d 's en vi r o n s m i g h t af f ect t h em .
Wh en fired u p o n a t ar g et at range, weap o n s t h at ar e held w i t h t wo hand s o f f er a m o r e st ab l e firing p l at f o r m t h an t h o se t h at are held in a single h an d . These also o f t en have l on g er b ar r els, p r o vi d i n g a co n si st en t fire p at t er n o u t t o a m u ch l on g er range. In t h e lar ger sp ace r eq u i r ed f or such ar m am en t s, d esi g ner s can o f t en i n cl u d e a si g n i f i can t l y lar ger am m u n i t i o n r eser ve an d m ay also m ak e t h e weap o n f ar m o r e p o t en t t h an sm aller weap ons. This co m b i n at i o n can yi el d weap o n s t h at are su b st an t i al l y m o r e d ead l y an d m o r e accu r at e. Ther e are co u n t l ess var i et i es of r if les used t h r o u g h o u t t h e galax y. Som e are si m p l e sl u g t h r ower s, while co m m o n b l ast er r if les r ange in size f r o m car b i n es t o ex t en d ed b ar r el sn i p er r if les. Ther e ar e also a n u m b er of u n i q u e weap on s, such as t h e Wo o k i ee b owcast er . An y of t hese weap o n s d ep en d u p o n t h e Ranged (Heavy) sk ill in t h ei r o p er at i o n . In ad d i t i o n t o co m b at uses, Ranged (Heavy) w eap ons are co m m o n l y used f or h u n t i n g p u r p oses. Because of t his, t hese t yp es of weap o n s are seen on f r o n t i er
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The vast m aj o r i t y of Rang ed (Light ) weap o n s i n f l i ct w o u n d s ag ai nst t ar g et s. Those t h at are cap ab l e of i n f l i ct i n g st r ai n are sp eci f i cal l y i n d i cat ed an d t y p i cally m u st b e ad j u st ed f or use in t h at f i r i n g m o d e.
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Char act er s m ay wi el d a Rang ed (Light ) weap on in each h an d , or w i el d a m elee weap o n t h at can r easo n ab l y be used one- hand ed an d a Ranged (Light) weap o n in t h e o t h er h an d . See page 2 2 4 f or m o r e i n f o r m at i o n .
Ranged (Light ) ch eck d i f f i cu l t i es are d et er m i n ed b y t h e d i st an ce t o t h e t ar g et . The d i f f i cu l t y m ay be m o d i fied b y m an eu ver s t h e ch ar act er m ak es an d specif ic co m b at si t u at i o n al m o d i f i er s, as d escr i b ed in Chapt er VI: Conflict and Com bat
SKILLS ACE OF REBELLION
KNOWLEDGE SKILLS he act i on s t h at a char act er t ak es are of t en p er f o r m ed in r eact ion t o his k nowled ge ab o u t a si t u at i o n . Players can never be ex p ect ed t o k now as m u ch ab o u t lif e in t he gam e set t i n g as t h e char act er s wh o have lived t her e. Knowled ge skills serve t o b r i d g e t his g ap . They enab le a player t o m ak e d ecisions ab o u t his char act er 's act i on s t h at are i n f o r m ed by wh at his char act er m i g h t know.
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O <§>. an d ^ m ay be sp en t w i t h si m i l ar r esult s am o n g t h e d i f f er en t Kn owl ed g e sk ills. A d d i t i o n al # r ep r esen t t h e ch ar act er r ecal l i n g i n f o r m at i o n or co m p l et i n g r esear ch w i t h r em ar k ab l e hast e, while O m ay be sp en t t o lear n m i n o r b u t p ossi b l y i n f o r m at i o n ab o u t t h e su b j ect . ($) m ay be sp en t t o l ear n r elevant , b en ef i ci al i n f o r m at i o n co n cer n i n g t h e su b j ect , p er h ap s an u n d er st an d i n g of a b east 's p ar t i cu l ar weak n ess in t h e case o f Kn owl ed g e (Xenology), or i n f o r m at i o n co n cer n i n g t h e f am i l i al st r i f e b et ween cr i m e syn d i cat es in t h e case of Kn owl ed g e (Un d er wo r l d ). ® m ay be sp en t by t h e CM t o al l ow hi m t o o m i t a vi t al d et ai l ab o u t t h e su b j ect at h an d , while ^ m ay b e used t o seed t h e ch ar act er w i t h m i si n f o r m at i o n an d o u t r i g h t f al sehood s.
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SKILLS ACE OF REBELLION
CO RE WO RL D S ( I N T ELLECT ) Those w o r l d s closest t o t h e Galact ic Core are g ener al l y co n si d er ed t o r ep r esen t t h e p i n n acl e of galact ic cu l t u r e an d ci vi l i z at i o n —esp eci al l y b y t h o se w h o d wel l w i t h i n t hose syst em s. Cu l t u r al t r ad i t i o n s var y su b st an t i al l y f r o m syst em t o syst em (and even b et ween p l an et s wi t h i n a g iven syst em ). A few n o t i o n s are p ar t i cu l ar l y co m m o n am o n g t h e w o r l d s of t h e Core, b u t even w i t h t hose, t h er e ar e d i st i n ct ex cep t i o n s. Per f ect ly accep t ab l e b eh avi or on one p l an et m ay r ep r esen t grossly d i sr u p t i ve m an n er s o n an ot h er , even w i t h i n t his cu l t u r al l y d i st i n ct r egion of t h e g al ax y. Man y h yp er l an es co n n ect t h e Cor e Wo r l d s w i t h t h e o t h er p o r t i o n s of t h e galax y. Because of t his, vi si t or s f r o m f or ei g n w o r l d s ar e far m o r e co m m o n here t h an in m an y o t h er places. The Cor e Wo r l d s r ep r esen t cen t er s of t r ad e an d d i p l o m acy t h at can co n n ect p l an et s in d i sp ar at e p o r t i o n s of t h e galax y.
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If a char act er needs t o i d en t i f y a person's p l an et of or igin w i t h o u t ask ing , he m ay m ak e a Core Wor l d s check. This allows hi m t o recognize t r ai t s of accent , dress, an d m anner i sm s t h at are associ at ed w i t h a p ar t i cu l ar w o r l d .
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Wh en i n t er act i n g w i t h so m eo n e f r o m a Cor e Wo r l d , a ch ar act er m i g h t m ak e a Core Wo r l d s check t o k now w h at b eh avi or s ar e co n si d er ed necessary an d p o l i t e, as o p p o sed t o ones t h at co u l d be of f ensive.
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Char act er s w h o specialize in t h e acq u i si t i o n an d d el i ver y of g o o d s can m ak e a t h i s check t o i d en t i f y wh i ch m ar k et s ar e t h e b est places t o sell o r p u r chase a p ar t i cu l ar car g o. They m ay also r ecognize any w o r l d s wh er e such g o o d s co u l d be i l l eg al .
The d i f f i cu l t y of a Core Wor l d s check is gener ally p r o p o r t i o n at e t o t h e r ar i t y of t h e i n f or m at i on involved . Com m o n k nowledge ab o u t Cor uscant , f or ex am p le, is far easier t o recall t h an an obscure f act ab o u t a m i n o r m o o n .
ED U C A T I O N ( I N T EL L ECT ) Am o n g m o st of t h e races an d cu l t u r es of t h e g al ax y, ach i evi n g l i t er acy is a cr uci al first st ep t o w ar d s ad u l t h o o d . Even o n w o r l d s hel d m o st firmly in t h e Em pire's g r i p , m ost i n d i vi d u al s achieve at least t h i s st an d ar d l o n g b ef or e t h ey reach p hysi cal m at u r i t y. On ce l i t er acy is at t ai n ed , an i n d i vi d u al 's ed u cat i o n g en er al l y ex p an d s t o cover ad d i t i o n al ar eas of ex p er t i se. Typically, such an ed u cat i o n i n cl u d es at least a basic g r o u n d i n g in m at h em at i cs, t h e basic sciences, an d en ou g h u n d er st an d i n g of en g i n eer i n g p r i n ci p l es t o p er f o r m basic r ep air s. Man y also st u d y t h e basics of p h i l osop h y, p o l i t i cs, an d galact ic h i st or y. Fr om t h er e, an u n d er st an d i n g of t h e var i ou s d o m i n an t sp ecies an d cu l t u r es acr oss t h e g al ax y p r o vi d es a co m p l em en t t o a well- r ound ed ed u cat i o n . Char act er s m u st o f t en r ely u p o n t hese essent ials in o r d er t o ap p r o p r i at el y i n t er act w i t h t h e b r o ad er g al ax y. To t h e u n ed u cat ed , places b eyo n d t h ei r h o m e sel d o m m ak e sense. Basic cu l t u r al var iances m ay b eco m e o ver wh el m i n g challenges. •
An y t i m e a ch ar act er n eed s t o i n t er act w i t h a gover n m en t en t i t y, an Ed u cat i o n ch eck m ay be m ad e t o i d en t i f y t h e b est way t o p r o ceed .
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If a ch ar act er need s t o em p l o y basic sci en t i f i c k n owl ed g e in an analysis, his u n d er st an d i n g of t h i s field is r ep r esen t ed b y his Ed u cat i o n sk ill.
Ed u cat i on also r ep r esen t s a d ef au l t Kn owl ed g e sk ill. An y t i m e a q u est i o n com es u p t h at d o esn 't o b vi o u sl y fall u n d er one of t h e o t h er Kn owl ed g e sk ills, an Ed ucat i o n check m ay be used t o d et er m i n e t h e ch ar act er 's u n d er st an d i n g of a p ar t i cu l ar su b j ect m at t er .
The d i f f i cu l t y f or an Ed u cat i on ch eck is t yp i cal l y b est r ep r esen t ed by t h e r ar i t y of t h e d at a in q u est i o n . Charact er s w h o have a r ef er ence d o cu m en t at h an d m ay r eceive su b st an t i al b on u ses, b u t even usi ng such a w o r k r eq u i r es an u n d er st an d i n g of co r e p r i n ci p l es.
L O RE ( I N T EL L ECT ) Part s of t h e g al ax y have b een i n h ab i t ed f or m o r e t h an a m i l l i o n year s. Du r i n g t h at t i m e, co u n t l ess ci vi l i z at i on s have ar i sen , an d m an y have g o n e ex t i n ct . Those ci vi l i z at i on s t h at ach i eved i n t er st el l ar t r avel co m m u n i cat ed wi t h o n e an o t h er an d sh ar ed t h ei r h i st or i es. Over t h e m i l l en n i a, so m e of t hese t ales ch an g ed an d gr ew i n t o m yt h s an d legends. Man y have a st r o n g basis in t r u t h , so m u ch so t h at so m e of t hese st o r i es st ill con ceal a g r eat d eal of val u ab l e i n f o r m at i o n . Char act er s w i t h a p ar t i cu l ar i n t er est in lost cu l t u r es an d an ci en t l eg en d s m ay d eci d e t o t r y t o t u r n t h i s i n t er est i n t o a p r o f essi o n . Fo r g o t t en m i l i t ar y o u t p o st s, an ci en t t ech n o l o g i es, an d h al f - r em em b er ed legend s co u l d all h el p t o t i p t h e scales of war. Ot h er t i m es, a ch ar act er m i g h t st u m b l e acr oss an ar t i f act co n n ect ed t o one of t hese l eg end s—an i t em whose u t i l i t y co u l d f ar ex ceed i t s i ni t i al ap p ear an ce. Kn o wi n g en ou g h t o cap i t al i z e on t h at co n n ect i o n m i g h t en ab l e a ch ar act er t o p r ogr ess t o w ar d acco m p l i sh i n g his Dut y. •
An y t i m e a ch ar act er n eed s t o d eci p h er an an ci en t piece of w r i t i n g or i d en t i f y it s co n t ex t , he m u st m ak e a Lore check .
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A ch ar act er 's k n o wl ed g e of t h e legend s associ at ed w i t h t h e ex p l o i t s of an an ci en t h er o is r ep r esen t ed b y t h e Lore sk ill.
A Lore check 's d i f f i cu l t y is assigned by t h e o b scu r i t y of t h e i n f o r m at i o n . Well- k nown legend s m ay n o t even r eq u i r e a check , b u t t h e t ales of a r ace t h at d i ed o u t m i l l en n i a ag o m ay be n ear l y f o r g o t t en .
O U T ER RI M ( I N T EL L ECT ) The syst em s of t he Ou t er Rim are filled wi t h i nd ep end ent wor lds, m any i n h ab i t ed by t hose wh o enj oy t heir isolat i o n and relat ive f r eed om . Because of t his, t h e var ied wor l d s ex hi b i t an incr ed ib ly diverse m i x of cult ures an d p olit ical syst em s. In m any inst ances, t hey also ex hi b i t a b r o ad sp ect r u m of d i f f er en t species t h at have d evel op ed a shared co m m u n i t y f ou n d ed on t his diversit y. Because t h e range of cu l t u r es is so g r eat , an yt h i n g l ear n ed ab o u t t h e cu l t u r e of one w o r l d is n o t necessar i l y r el evant t o t h o se of o t h er syst em s in t h e Ou t er Rim —even ones t h at ar e r el at i vel y close. However, t h er e ar e co m m o n at t i t u d es an d ar ch et yp al set t i n g s t h at ar e co n si st en t t h r o u g h o u t t h i s r egion of t h e galax y. Fur t her , t hose wh o t r avel r eg u l ar l y am o n g t hese wo r l d s d o g et t o lear n of one an o t h er , an d t h er e ar e cou n t l ess d ives f r eq u en t ed b y t h o se wh o p l y t h e spacelanes.
SKILLS ACE OF PFBFI I ION
sp eak . Di f f er en t g r o u p s o r i n d i vi d u al s m i g h t co n t r o l d i f f er en t p ar t s o f t h e cr i m i n al t r ad e. A cont a c t f or g am b l i n g is lik ely d i f f er en t t h an one wh o St e a l s in i l l i ci t p h ar m aceu t i cal s, while a t h i r d i n d i v i d u a l is lik ely t h e p o i n t of co n t act f or m il• t e r y - g r a d e weap ons. Dep en d i n g u p o n a ch ar a c t e r ' s n eed s an d t h e cr i m i n al el em en t s act ive on a w o r l d , f i n d i n g t h e r i g h t co n t act co u l d WL b e t r i vi al o r ex t r em el y t i m e- con su m i n g . t
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The Un d er w o r l d sk ill m ay b e used t o k now wh i ch n ear b y w o r l d s ar e t h e b est l ocat i on s f or a p ar t i cu l ar t yp e o f illegal business.
• A f am i l i ar i t y wi t h Un d er wo r l d m ay b e useful if t h e char act er s need t o d et er m i n e t h e m ost K co m m o n m et h o d s t h at an o p p o n en t m i g h t use | ^ ^ r a p ar t i cu l ar t yp e o f cr i m i n al act i vi t y. Wh en t h e cr i m i n al n at u r e o f a l o cat i o n o r i n d i vi d u al is well- k nown, r ecal l i n g t h e r el evant d at a sh ou l d be r el at i vel y si m p l e. The d i f f i cu l t y o f t h e t ask sh o u l d be m u ch m o r e ch al l en g i n g if t h e i n d i vi d u al has g o n e t o l eng t hs t o con ceal his illegal act i vi t i es. •
If a ch ar act er n eed s t o f i n d a p l an et w i t h a p ar t i cu lar r esour ce o r ser vice am o n g t h e syst em s o f t h e Ou t er Rim , he co u l d m ak e an Ou t er Rim ch eck t o i d en t i f y t h e m o st ap p r o p r i at e an d closest o p t i o n s.
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Wh en d et er m i n i n g t h e b est l o cat i o n t o acq u i r e cr i t i cal sup p l i es, an Ou t er Rim check m i g h t reveal l ocat i on s wh er e t h e g o o d s can b e f o u n d at a r eason ab l e p r i ce w i t h o u t Im p er i al scr u t i n y.
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At t i m es wh en a ch ar act er m u st i n t er act w i t h a p er son f r o m an Ou t er Rim w o r l d , t h i s k n o wl ed g e sk ill co u l d b e used t o d et er m i n e t h e m o st ap p r o p r i at e social act i o n s t o t ak e t o est ab l i sh a b en ef i cial r el at i o n sh i p .
The d i f f i cu l t y f or an Ou t er Rim ch eck is b ased u p o n t h e o b scu r i t y o f t h e w o r l d an d g o o d s in q u est i o n . This m ay also b e m o d i f i ed b ased u p o n t h e sp eci f i ci t y o f t h e q u est i o n p o sed .
U N D ERWO RL D ( I N T ELLECT ) In som e places, cr i m i n al el em en t s co n t r o l t h e g o ver n m en t t h r o u g h less- than- legal m ach i n at i o n s. In o t h er s, t h e cr i m e f am ilies f u n ct i o n as t h e o n l y ef f ect i ve r u l i n g f orce. In m o r e t r ad i t i o n al l y g o ver n ed areas, seed i er el em en t s ar e d ep en d en t u p o n secr ecy an d d ecep t i o n as t h e co r e el em en t s of t h ei r p r act i ces. Bef or e a ch ar act er can even b egin t o est ab l i sh co n t act s am o n g a wor l d 's cr i m i n al el em en t s, he m u st first u n d er st an d wh i ch o f t hese o r g an i z at i o n al st r u ct u r es ar e in play. On ce a ch ar act er d eci p h er s how he m i g h t est ab l i sh a co n t act , he m u st n ex t find o u t w i t h w h o m he n eed s t o
SKILLS AGE O F REBELLION
WA RF A RE ( I N T ELLECT ) The Star Wars g al ax y has b een sh ap ed f or m i l l en n i a b y war f ar e. Fr om t h e an ci en t co n f l i ct s t h at est ab l i sh ed t h e Galact ic Rep ub lic t o t h e Clone War s m er e d ecad es ago, war f ar e has p l ayed a large p ar t in t h e h i st o r y an d lives of beings t h r o u g h o u t t h e galax y. Now, as t h e Rebel Al l i an ce engages in it s d esp er at e st r u g g l e against t h e Galact ic Em p ir e, ch ar act er s w i t h k n o wl ed g e o n t h e wo r k i n g s o f war ar e m o r e i m p o r t an t t h an ever b ef or e. This skill covers a charact er's k nowledge of conf lict , b ot h on t h e g r ou n d an d in space. Man y t hings f act or int o t his, f r om t r ai n i n g an d insight on t h e st rat egies an d t act ics o f m od er n warf are, t o an awareness of t h e personnel an d t echnol og y of t h e f act ions involved in t h e con f l i ct , t o k nowledge gained f r om st u d yi n g t he ot h er gr eat wars t h r o u g h o u t galact ic hist ory. Having a b r oad awareness of t h e wor k ings and hist or y of con f l i ct allows a charact er t o not onl y t o survive, b u t t o t hr ive in t h e Rebel Alliance. •
A ch ar act er 's k n o wl ed g e o f t h e st r at eg i es an d t act ics o f war f ar e b o t h o n t h e g r o u n d an d in space is r ep r esen t ed b y t h e War f ar e sk ill.
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An y t i m e a ch ar act er wan t s t o r em em b er d et ai l s ab o u t a si g n i f i can t event , o r g an i z at i o n , o r i n d i vi d u al w h o p l ayed a r ol e in a galact ic st r ug g l e, he sh o u l d m ak e a War f ar e check .
The d i f f i cu l t y o f t h e War f ar e check is based u p on how h ar d i t wo u l d b e t o acq u i r e t h e i n f o r m at i o n t h e charact er wishes t o know. Classif ied, highly localized, o r an ci en t i n f o r m at i o n is o b vi o u sl y m o r e obscure, while st an d ar d i z ed st r u ct u r es an d p at t er n s t h at t h e char act er has en co u n t er ed b ef or e ar e m uch easier t o r em em b er .
X EN O L O G Y ( I N T EL L ECT ) The m o t i vat i o n s, b i o l o g i cal or i g i n s, an d p h i l o so p h i es of t h e g al ax y's var i ed sp ecies ar e h i g h l y d i ver g en t . An o b j ect t h at is d esi r ab l e t o m em b er s o f o n e sp ecies co u l d b e r ep u g n an t t o an o t h er . Even w i t h i n a species, t h e cu l t u r es f r o m d i f f er en t syst em s can have co m p l et el y d i f f er en t i d eol og i cal an d social p r act i ces. Those w h o have m en t al l y cat al o g u ed t h e d i f f er en t sp ecies of t h e g al ax y an d l ear n ed t h ei r d i st i n ct i ve t r ai t s are sk i l l ed in Xenology. An yo n e w h o m u st r eg u l ar l y i n t er act w i t h t h e i n h ab i t an t s o f t h e g al ax y's var i ed w o r l d s m u st b eco m e ad ep t at Xenology. Th i s is p ar t i cu l ar l y vi t al f o r an yo n e w h o m i g h t n eed t o o f f er m ed i cal t r eat m en t t o m em b er s o f var i ed species, as d i f f er en ces in basic ^_ an at o m y an d b i o ch em i st r y can m ak e d r u g s t h at ar e ef f ect i ve in o n e sp eci es l et h al t o an ot h er . Kn o wl ed g e o f t h e var i ed cu l t u r al
t r ai t s is also vi t al f o r a ch ar act er w h o i n t er act s in a social f ash i o n . A b ar g ai n i n g t act i c t h at is p er f ect l y ef f ect i ve w i t h a Twi'lek m i g h t b e d i sast r ou s wh en used o n a Wook i ee. •
Wh en a ch ar act er first en co u n t er s a m em b er o f an u n f am i l i ar race, a Xenology check can b e m ad e t o i d en t i f y t h e t yp i cal way t o i n t er act w i t h t h at charact er socially. This m ay b e used t o aver t m aj or gaffes.
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If a ch ar act er n eed s t o ei t h er h el p o r h ar m a m em b er o f an o t h er species. Xenol og y m ay assist h i m in i d en t i f yi n g a t yp e o f i n j u r y o r in p o i n t i n g o u t a ch ar act er i st i c vu l n er ab i l i t y.
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Di f f er en t sp eci es n eed su b st an t i al l y d i f f er en t en vi r o n m en t al co n d i t i o n s an d f o o d st u f f s. A Xenology ch eck m ay al l o w a ch ar act er t o o f f er t h e ap p r o p r i at e co n si d er at i o n s t o a g uest .
The d i f f i cu l t y f o r a Xenol og y ch eck sh o u l d b e b ased b o t h h o w o f t en t h e act i n g ch ar act er i n t er act s w i t h t h e m em b er s o f t h e sp ecies in q u est i o n an d o n t h e r el at i ve r ar i t y o f t h at species.
TALENTS "You know, sometimes
I amaze
even
myself."
- Han Solo
layer Ch ar act er s ar e o f t en d i st i n g u i sh ed by t h ei r special ab i l i t i es. Wh er e a m i n o r ch ar act er m i g h t su r r en d er t o o ver w h el m i n g o d d s, a h er o is ex p ect ed t o d r am at i cal l y d ef eat his f oe an d t r i u m p h . Talent s set t h e PCs ap ar t f r o m t h e g al ax y's rank- and- f ile, p r o vi d i ng a g am e m echanic f or Player Ch ar act er s t o p er f o r m t ask s w i t h su p er h u m an f l ai r an d ab i l i t y. These g en er ally r ep r esen t sp ecializ ed t ech n i q u es t h at a ch ar act er has m ast er ed , t yp i cal l y t h r o u g h i n t en se p r act i ce an d st ud y. Talent s ar e t i g h t l y l i n k ed t o a ch ar act er 's i d en t i t y, p ar t i cu l ar l y his i d en t i t y as r ep r esen t ed by his p r of essi on . A ch ar act er is lik ely t o b e m o r e successf ul wh en en g ag ed i n act i o n s f o r wh i ch h e h as b o t h a sk i l l an d a t al en t ap p r o p r i at e t o t h e si t u at i o n .
P
It's i m p o r t an t t o also n o t e t h at t al en t s are f ocused f or si t u at i on al use. Generally sp eak i n g , t al en t s have m o r e n ar r ow ap p l i cat i o n s t h an sk ills. A ch ar act er w h o i n t en d s t o use a p ar t i cu l ar skill in a b r o ad var i et y of ways m i g h t be b et t er su i t ed by ad van ci n g t h e sk ill as o p p o sed t o l ear n i n g a t al en t . At t h e sam e t i m e, a char act er i nvol ved in a si t u at i o n f or which his t al en t s ar e ap p r o p r i at e co u l d enjoy ex cep t i on al d egr ees of success.
T A L EN T T YPES Th er e ar e m an y d i f f er en t t yp es o f t al en t s. So m e ar e asso ci at ed w i t h an i n d i vi d u al sk i l l o r cl osel y r el at ed g r o u p o f sk i l l s. Th ese t en d t o b e p ar t i cu l ar k n ack s t h at a ch ar act er h as acq u i r ed t h r o u g h t h e p r ocess of m ast er i n g t h at sk i l l . In m an y cases t h ey r ep r esen t o p er at i o n al sh o r t cu t s—co r n er s an ex p er i en ced i n d i vi d u al k n o ws can b e saf ely cu t o r l i k el y m et h o d s h e can f ol l ow. Ot h er such t al en t s ar e si m p l y n at u r al ab i l i t i es t h at f i t i n p ar t i cu l ar l y wel l w i t h t h e use o f t h at sk i l l . Th ese co u l d i n cl u d e a p ar t i cu l ar m en t al p r ocess, a p h ysi cal k n ack , o r a l ear n ed p at t er n . A n u m b er o f t al en t s ar e sp eci f i cal l y asso ci at ed w i t h p h ysi cal co n f l i ct . Th ese co m b at t al en t s r ep r esen t t ech n i q u es t h at a ch ar act er l i k el y l ear n ed t h r o u g h p r act i ce an d ex p er i en ce. In a f ew i n st an ces, t h ese ab i l i t i es even seem su p er h u m an t o t h e u n i n i t i at ed . However , t h ei r o r i g i n s g en er al l y co m e f r o m r i g o r o u s t r ai n i n g an d p er so n al ex p er i en ce. M an y ar e sp eci f i cal l y asso ci at ed w i t h t h e ab i l i t i es r eq u i r ed t o o ver co m e a p ar t i cu l ar l y cap ab l e o p p o n en t . Ot h er s
TALENTS A C E O F REBELLION
are m o r e f ocu sed on avo i d i n g t h e b r u n t of an o t h er 's at t ack s. The n at u r e of co m b at t al en t s w i t h i n a p ar t i cular t al en t t r ee r einf or ces t h e ar ch et yp al n at u r e of a p ar t i cu l ar sp eci al i z at i o n . Sp eci al i z at i ons t h at f ocus on avo i d i n g p hysi cal co n f l i ct have f ewer co m b at t al en t s t h an t h o se w h o are d evo t ed t o i t , f or ex am p l e. The Force- Sensit ive Em er g en t t r ee (f o u n d in Chapt er VIII) u n i q u el y i n cl u d es t al en t s t h at are associ at ed w i t h Force m an i p u l at i o n . Rat her t h an r ep r esen t i n g a m o d i fication of an i n d i vi d u al 's n at u r al ab i l i t i es, t hese t al en t s ar e all l i n k ed t o t h e ch ar act er 's u n d er st an d i n g of t h e Force. Ju st as so m e ch ar act er s acq u i r e new p hysical ab i l i t i es, t h e Force- Sensit ive Em er g en t gr ows in his ab i l i t y t o m an i p u l at e t h e Force. Every t al en t t r ee o f f er s access t o Ded i cat i o n . This t al en t is t h e o n l y way t h at a ch ar act er can incr ease one of his ch ar act er i st i cs af t er ch ar act er cr eat i o n is co m p l et e. It o n l y ap p ear s o n ce on each t r ee an d g en er al l y is in one of t h e last slot s.
T A L EN T RA N K S A N D PU RC H A SI N G T H E SA M E T A L EN T M U L T I PL E T I M ES Man y t r ees have m u l t i p l e en t r i es f or a single t al en t . This is b ecau se m an y o f t h e t al en t s can be l ear n ed r ep eat ed l y. Wh en a ch ar act er lear ns a t al en t f or t h e seco n d —o r l at er —t i m e, he gains an ad d i t i o n al r ank in t h e t al en t . Wi t h f ew ex cep t i o n s, t h er e is n o set l i m i t t o t h e n u m b er of r ank s t h at a ch ar act er can possess in a given t al en t . In st ead , a ch ar act er can lear n as m an y r ank s of each t al en t as are p r esen t o n an y o f his cu r r en t l y avai l ab l e t al en t t r ees. Talents t h at are n o t r an k ed can onl y be p ur chased a single t im e. If a ch ar act er is ad van ci n g t h r o u g h a specializat ion t r ee an d reaches a t al en t w i t h o u t ranks
t h at he has al r ead y acq u i r ed f r o m an o t h er specializat i o n t ree, t h en he co u n t s as having p ur chased t h at t al en t o n his new t al en t t r ee f or t h e p u r p ose of p ur chasi ng ad d i t i o n al t al en t s in t h at t ree. (This d oes n o t r eq uir e hi m t o sp en d any ex p er i ence point s.) EX A M PL E: PU R C H A SI N G R A N K ED T A L EN T S
Mar y' s ch ar act er Zal has t w o r an k s of Sk i l l ed Jo ck ey f r o m t h e Pi l o t sp eci al i z at i o n t r ee. Wh en she l at er sel ect s t h e Dr i ver sp eci al i z at i o n t r ee, she m ay p u r ch ase u p t o t w o ad d i t i o n al r an k s o f Sk i l l ed Jock ey, b r i n g i n g Zal t o a t o t al of f o u r r an k s of Sk i l l ed Jock ey. However , if she h ad p u r ch ased t h e Br i l l i an t Evasi on t al en t , an d l at er sel ect ed t h e Sq u ad r o n Lead er sp eci al i z at i o n , she w o u l d n o t have t o sp en d XP f o r Br i l l i an t Evasion ag ai n w h en she r each ed i t o n t h e t r ee.
T A L EN T T REES An y t i m e a p l ayer wishes t o sel ect a new t al en t f or his ch ar act er , he m u st first m ak e cer t ai n t h at i t is cu r r en t l y accessi b l e f r o m o n e of t h e ch ar act er 's avai l ab l e sp eci al i z at i o n t r ees. In o r d er t o n avi g at e t o a new t al en t , t h e ch ar act er m u st have al r ead y p u r ch ased all o f t h e p r eced i n g t al en t s l i st ed o n t h e t r ee, so t h at he can d r aw a "l i n e" f r o m t h e t o p of t h e t r ee, t h r o u g h p u r ch ased t al en t s, t o t h e new t al en t . Al l such d escen t s m u st f o l l o w t h e avai l ab l e lines sh own on each t r ee. No t e t h at f o r so m e t r ees, d i r ect l y d escen d i n g a co l u m n is n o t p o ssi b l e, b ecau se t h er e is a b r eak in t h e l i st i n g . In t h ese cases, t h e ch ar act er m u st first d escen d a n ei g h b o r i n g co l u m n , an d t h en f o l l o w t h e line over b ef o r e m o vi n g u p or d o w n t h e t r ee t o access a d esi r ed t al en t .
TALENT DESCRIPTIONS A d escr i p t i o n f or each of t h e t al en t s used in A C E OF REBELLION f ollows. Every en t r y i n cl u d es t h e i n f o r m at i o n r eq u i r ed f or g am e p l ay: •
Act ivat ion ex p l ai n s w h et h er a t al en t is al ways in use (Passive) o r if a ch ar act er m u st t ak e act i o n t o act i vat e i t (Act ive). If act i vat i o n is r eq u i r ed , t h e t yp e of act i o n necessar y is i n d i cat ed . So m e t al en t s can be act i vat ed o n o t h er ch ar act er s' t u r n s. If t his is t h e case, t h e Act i vat i o n line also i n cl u d es t h e "o u t of t u r n " n o t e.
TALENTS ACE O F REBELLION
•
Rank ed i n d i cat es w h et h er a t al en t can be p ur ch ased m u l t i p l e t i m es (Yes) or o n l y once (No).
•
Trees ref erences t h e specializat ion t rees t h at p r o vid e access t o t h e p ar t i cu l ar t al en t . No t e t h at for r ank ed t alent s, som e of t hese t rees m ay allow t he char act er t o purchase t h e t al en t m o r e t han one t im e.
•
The final p ar ag r ap h d et ai l s t h e sp ecif ic gam e m ech an i cs i n vol ved in usi ng t h e d escr i b ed t al en t .
TABLE 4 - 1 : TALENT LIST Name Ad ver sar y
Activation Passi ve
Ranked Yes
Name
Activation
Ranked
Fu l l T h r o t t l e (I m p r o v e d )
A c t i v e (M an e u v e r )
No
Al l - Ter r ai n D r i v er
Passi ve
No
Fu l l T h r o t t l e (Su p r em e)
Passi ve
No
A n a t o m y Lesso n s
A c t i v e (I n c i d en t al )
No
Gal ax y M a p p e r
Passi ve
Yes
A r m o r Mast er
Passi ve
No
Ge a r h e a d
Passi ve
Yes
A r m o r M a s t e r (I m p r o v e d )
Passi ve
No
Gr e as e d Pal m s
A c t i v e (M an e u v e r )
Yes
Bact a Sp ec i al i st
Passi ve
Yes
Gr i t
Passi ve
Yes
Bad M o t i v a t o r
A c t i v e (A c t i o n )
No
Har d Head ed
A c t i v e (A ct i o n )
Yes
Bal an c e
A c t i v e (M a n e u v e r )
No
H a r d H e a d e d (I m p r o v ed )
A c t i v e (A ct i o n )
No
Basi c C o m b a t T r ai n i n g
Passi ve
No
H ei g h t en ed Aw ar en ess
Passi ve
No
Bl o o d e d
Passi ve
Yes
H e r o i c Fo r t i t u d e
A c t i v e (In ci d en t al )
No
Bo d y Gu a r d
A c t i v e (M a n e u v e r )
Yes
H i d d e n St o r ag e
Passi ve
Yes
Bo u g h t In f o
A c t i v e (A ct i o n )
No
H o l d To g et h er
A c t i v e (O u t o f Tu r n )
No
Br ac e
A c t i v e (M an e u v e r )
Yes
I n c i t e Re b e l l i o n
A c t i v e (A ct i o n )
No
Br i l l i an t Evasi o n
A c t i v e (A ct i o n )
No
In d i st i n g u i sh ab l e
Passi ve
Yes
By p as s Se c u r i t y
Passi ve
Yes
In si g h t
Passi ve
No
Car ef u l Pl a n n i n g
A c t i v e (A ct i o n )
No
I n s p i r i n g Rh e t o r i c
A c t i v e (A c t i o n )
No
Cl ever So l u t i o n
A c t i v e (In ci d en t al )
No
In sp i r i n g Rh et o r i c (Im p r o ved )
Passi ve
No
Co d e b r e a k e r
Passi ve
Yes
I n s p i r i n g Rh et o r i c (Su p r em e)
A c t i v e (I n c i d en t al )
No
Co m m an d
Passi ve
Yes
I n t en s e Fo cu s
A c t i v e (M a n e u v e r )
No
C o m m a n d i n g Pr esen ce
Passi ve
Yes
I n t e n s e Pr es en c e
A ct i v e (O u t of Tu r n )
No
Co n f i d e n c e
Passi ve
Yes
In t i m i d at i n g
A ct i v e (Ou t o f Tur n)
Yes
Co n t r a p t i o n
A c t i v e (A ct i o n )
No
In ven t o r
Passi ve
Yes
Co n v i n c i n g D e m e a n o r
Passi ve
Yes
I n v i g o r at e
A c t i v e (I n c i d en t al )
No
Co o r d i n a t e d A s s au l t
A c t i v e (M an e u v e r )
Yes
It's N o t T h a t Bad
A c t i v e (O u t o f Tu r n )
No
Cr eat i v e Ki l l er
Passi ve
No
Ju m p Up
A c t i v e (I n c i d en t al )
No
Cr i p p l i n g Bl o w
A c t i v e (I n c i d en t al )
No
Ju r y Ri g g ed
Passi ve
Yes
D e a d to Ri g h t s
A c t i v e (In ci d en t al )
No
Ki l l w i t h Ki n d n e s s
Passi ve
Yes
D e a d t o Ri g h t s (I m p r o v e d )
A c t i v e (I n c i d en t al )
No
Kn o ck d o w n
Passi ve
No
D e a d l y A c c u r ac y
Passi ve
Yes
Kn o w So m e b o d y
A c t i v e (In ci d en t al )
Yes
D e b i l i t a t i n g Sh o t
A c t i v e (I n c i d en t al )
No
Kn o w l e d g e Sp ec i al i z at i o n
A c t i v e (In ci d en t al )
Yes
Ded i cat i o n
Passi ve
Yes
Kn o w n Sc h e m a t i c
A c t i v e (M an e u v e r )
No
D ef en si v e D r i v i n g
Passi ve
Yes
Let ' s Ri d e
A c t i v e (In ci d en t al )
No
D ef en si ve Sl i ci n g
Passi ve
Yes
Le t h al Bl o w s
Passi ve
Yes
Def en si ve Sl i ci n g (Im p r o ved )
Passi ve
No
Mast er D o ct o r
A c t i v e (In ci d en t al )
No
D ef en s i v e St an c e
A c t i v e (M an e u v e r )
Yes
M ast er Dr i ver
A c t i v e (In ci d en t al )
No
Di so n en l
Passi ve
Yes
M a s t e r Gr e n ad i e r
Passi ve
No
Dod g e
A c t i v e (Ou t of Tu r n )
Yes
M a s t e r Le a d e r
A c t i v e (In ci d en t al )
No No
Du r ab l e
Passi ve
Yes
Mast er M er ch an t
A c t i v e (In ci d en t al )
D y n a m i c Fi r e
A c t i v e (I n c i d en t al )
No
M a s t e r o f Sh a d o w s
A c t i v e (In ci d en t al )
No
En d u r i n g
Passi ve
Yes
M a s t e r Pi l o t
A c t i v e (I n c i d en t al )
No
Ex h au s t Po r t
A c t i v e (In ci d en t al )
No
M a s t e r Sl i cer
A c t i v e (In ci d en t al )
No
Ex p e r t T r ack er
Passi ve
Yes
M a s t e r St a r h o p p e r
A c t i v e (In ci d en t al )
No
Fam i l i ar Su n s
A c t i v e (M a n e u v e r )
No
M e n t a l Fo r t r ess
A c t i v e (In ci d en t al )
No
1 C M ! Sl i e i i f j l i
Passi ve
Yes
N a t u r a l Br aw l er
A c t i v e (I n c i d en t al )
No
Fi el d C o m m a n d e r
A c t i v e (A c t i o n )
No
N a t u r a l Ch a r m e r
A c t i v e (In ci d en t al )
No
Field Co m m an d er (Im p r o ved )
Passi ve
No
Nat u r al Do ct o r
A c t i v e (I n c i d en t al )
No
Fi n e T u n i n g
Passi ve
Yes
N a t u r a l D r i v er
A c t i v e (In ci d en t al )
No
Fi r e Co n t r o l
A c t i v e (M a n e u v e r )
No
N a t u r a l En f o r c er
A c t i v e (I n c i d en t al )
No
Fo r ag er
Passi ve
No
Nat u r al Hu n t er
A c t i v e (I n c i d en t al )
No
Fo r ce o f Wi l l
A c t i v e (In ci d en t al )
No
N a t u r a l Le a d e r
A c t i v e (I n c i d en t al )
No
Fo r ce Rat i n g
Passi ve
Yes
Nat u r al M ar k s m an
A c t i v e (I n c i d en t al )
No
Fo r m o n M e
Passi ve
No
Nat u r al Neg o t i at o r
A c t i v e (I n c i d en t al )
No
Fr en z i ed A t t a c k
A c t i v e (In ci d en t al )
Yes
Nat u r al Ou t d o o r s m an
A c t i v e (In ci d en t al )
No
Full Sl o p
A c t i v e (M an e u v e r )
No
N a t u r a l Pi l o t
A c t i v e (In ci d en t al )
No
Fu l l T h r o t t l e
A c t i v e (A ct i o n )
No
N a t u r a l Pr o g r a m m e r
A c t i v e (In ci d en t al )
No
TALENTS AGE O F REBELLION
TABLE 4 - 1 : TALENT LIST (CDNT.) Name
Activation
Ranked
Name
Activation
N a t u r a l Ro g u e
A c t i v e (In ci d en t al )
No
So u n d I n v e s t m e n t s
Passi ve
Ranked Yes
N a t u r a l Sc h o l ar
A c t i v e (In ci d en t al )
No
Sp ar e Cl i p
Passi ve
No
Nat u r al Ti n k er er
A c t i v e (In ci d en t al )
No
Sp e a k s Bi n a r y
Passi ve
Yes
N o b o d y ' s Fo o l
Passi ve
Yes
St al k er
Passi ve
Yes
Ou t d o o r sm an
Passi ve
Yes
St e e l y N e r v e s
A c t i v e (I n c i d en t al )
No
Over w h el m
A c t i v e (In ci d en t al )
Yes
St i m A p p l i c a t i o n
A c t i v e (A ct i o n )
No
Ph y si cal T r ai n i n g
Passi ve
Yes
St i m A p p l i c a t i o n (I m p r o v e d )
A c t i v e (I n c i d en t al )
No
Pl au s i b l e D e n i a b i l i t y
Passi ve
Yes
St i m A p p l i c a t i o n (Su p r em e)
Passi ve
No
Po i n t Bl an k
Passi ve
Yes
St i m p a c k Sp ec i al i z at i o n
Passi ve
Yes
Po w er f u l Bl ast
Passi ve
Yes
St r eet
Passi ve
Yes
Q u i c k D r aw
A c t i v e (I n c i d en t al )
No
St r o k e o f Gen i u s
A c t i v e (In ci d en t al )
No
Q u i c k Fi x
A c t i v e (In ci d en t al )
No
St r o n g A r m
Passi ve
No
Q u i c k St r i k e
Passi ve
Yes
St u n n i n g Bl o w
A c t i v e (In ci d en t al )
No
Rap i d
No
D ef en s es
Re ac t i o n
Sm a r t s
A ct i v e (Ou t o f Tu r n )
Yes
St u n n i n g Bl o w (I m p r o v ed )
A c t i v e (In ci d en t al )
Rap i d Rec o v er y
Passi ve
Yes
Su p e r i o r Ref l ex es
Passi ve
No
Re d u n d a n t Sy s t e m s
A c t i v e (A ct i o n )
No
Su r g e o n
Passi ve
Yes
Res ear c h er
Passi ve
Yes
Sw i f t
Passi ve
No
Reso l ve
Passi ve
Yes
T act i cal C o m b a t T r ai n i n g
Passi ve
No
Passi ve
Yes
T ar g et ed Bl o w
A c t i v e (I n c i d en t al )
No
Re s p e c t e d
Sc h o l ar
Sc a t h i n g T i r a d e
A c t i v e (A c t i o n )
No
Tech n i cal A p t i t u d e
Passi ve
Yes
Sc a t h i n g T i r a d e (I m p r o v e d )
Passi ve
No
T i m e t o Go
A c t i v e (Ou t o f Tu r n )
No
Sc a t h i n g T i r a d e (Su p r em e)
A c t i v e (In ci d en t al )
No
T i m e t o Go (I m p r o v e d )
A c t i v e (Ou l o f Tu m i
No
Se c o n d Wi n d
A c t i v e (In ci d en t al )
Yes
Ti n k er er
Passi ve
Yes
Sel ec t i v e D e t o n a t i o n
A c t i v e (In ci d en t al )
Yes
To u ch o f Fat e
A c t i v e (In ci d en t al )
No
Sen se D an g e r
A c t i v e (I n c i d en t al )
No
To u g h en ed
Passi ve
Yes
Sh o r t c u t
Passi ve
Yes
Tr i ck y Tar g et
Passi ve
No
Si d e St ep
A c t i v e (M an e u v e r )
Yes
Tr u e A i m
A c t i v e (M an e u v e r )
Yes
Si t u a t i o n a l A w ar en es s
Passi ve
No
Un c a n n y
Passi ve
Yes
Si x t h Sen se
Passi ve
No
Un c a n n y Sen ses
Passi ve
Yes
Sk i l l ed Jo c k e y
Passi ve
Yes
Un s t o p p ab l e
Passi ve
No
Sk i l l ed Sl i cer
A c t i v e (In ci d en t al )
No
Ut i l i t y Be l t
A c t i v e (I n c i d en t al )
No
Re ac t i o n s
Sl ei g h t o f M i n d
Passi ve
Yes
Veh i cl e C o m b a t T r ai n i n g
Passi ve
No
Sm o o t h Tal k er
A c t i v e (In ci d en t al )
Yes
Wel l Ro u n d e d
Passi ve
Yes
Sn i p er Sh o t
A c t i v e (M an e u v e r )
Yes
Wel l Tr avel ed
Passi ve
No
So f t Sp o t
A c t i v e (I n c i d en t al )
No
Wh e e l a n d D eal
Passi ve
Yes
So l i d Re p ai r s
Passi ve
Yes
Wo r k s Li k e a Ch a r m
A c t i v e (I n c i d en t al )
No
A D V ERSA RY
A N A T O M Y LESSO N S
Activation: Passive Rank ed: Yes Trees: NPC o n l y Up g r ad e t h e d i f f i cu l t y of any co m b at ch eck t ar g et i n g t h i s ch ar act er on ce p er r ank of Ad ver sar y.
Activation: Act i ve (Inci d ent al ) Rank ed : No Trees: Med i c Af t er a successf ul at t ack w i t h a p er so n al (non- st arship/ vehicle) w eap o n , t h e ch ar act er m ay sp en d o n e Dest i n y Poi n t t o ad d d am ag e eq u al t o his In t el l ect t o o n e h i t of t h e at t ack .
ALL- T ERRAI N D RI V ER Activation: Passive Rank ed : No Trees: Dr i ver Wh en p i l o t i n g a vehi cl e using t h e Pi l o t i n g (Planet ar y) sk ill, t h e ch ar act er d o es n o t suf f er t h e p en al t i es f o r d r i vi n g t h r o u g h d i f f i cu l t t er r ai n .
TALENTS AGE O F REBELLION
A RM O R M A ST ER Activation: Passive Rank ed: No Trees: Co m m an d o Wh en w ear i n g ar m or , t h e ch ar act er incr eases his t ot al soak val u e by on e.
ARM O R M A ST ER ( I M PRO V ED )
BO D Y G U A RD
Activation: Passive Ranked: No Trees: Co m m an d o Wh en w ear i n g ar m o r w i t h a soak val u e of t w o or higher, t h e ch ar act er increases his d ef en se b y one.
Act ivat ion: Act i ve (Maneuver ) Rank ed : Yes Trees: Tact ician Once p er r ou n d on t h e charact er's t u r n , t h e charact er m ay p er f or m a Bod y Guard m aneuver t o p r o t ect one ally wi t h w h o m he is engaged. He t hen suffers a n u m b er of st rain no gr eat er t h an his ranks in Bod y Guard. Unt il t he st ar t of t h e charact er's nex t t u r n , up gr ad e t h e d i f f i cul t y of all co m b at checks t ar g et i n g t he p r o t ect ed ally a n u m b er of t i m es equal t o t h e st rain suf f er ed b y t h e charact er.
BACT A SPECI ALI ST Activation: Passive Ranked: Yes Trees: Med i c Pat ient s u n d er t h e char act er 's sup er vision heal on e ad d i t i o n al w o u n d p er r ank of Bact a Specialist each t i m e t h ey heal a w o u n d while r ecover i ng in a b act a t an k o r und er sup er vised m ed ical co n d i t i o n s or long- t er m care.
BO U GH T I N FO
Activation: Act i ve (Act ion) Rank ed: No Trees: Mech an i c On ce p er gam e session, t h e char act er m ay t ak e a Bad Mo t i vat o r act i o n t o m ak e a Hard [4) 4) 4)) M echanics check. If successf ul, one d evice (subj ect t o t h e GM's approval) sp on t an eou sl y fails d u e t o t h e char act er 's involvem ent , or because it was ab o u t t o f ail an yway an d t h e char act er n o t i ced it (t his is t h e char act er 's d ecision).
Act ivat ion: Act i ve (Act ion) Rank ed : No Trees: Qu ar t er m ast er Wh en r eq u i r ed t o m ak e a Kn o wl ed g e skill ch eck , t h e ch ar act er can i n st ead m ak e a Bo u g h t Inf o act i o n . He sp en d s a n u m b er of cr ed i t s eq u al t o 5 0 t i m es t h e d i f ficulty of t h e ch eck an d co u n t s as su cceed i n g on t h e ch eck w i t h o n e u n can cel ed & . At t h e GM's d i scr et i o n , t h e ch ar act er m ay n o t be ab l e t o use t h i s ab i l i t y if t h e i n f o r m at i o n so u g h t is p ar t i cu l ar l y h ar d t o find, o r if t h e ch ar act er is in a si t u at i o n wh er e he co u l d n o t p ur chase i n f o r m at i o n (such as m ar o o n ed on a p l an et w i t h no access t o t h e Ho l o Net ).
BALAN CE
BRA C E
Activation: Act i ve (Maneuver ) Rank ed: No Trees: Force- Sensit ive Em er g en t Force Talent. Wh en t h e ch ar act er r ecover s f r o m st r ai n at t h e en d of each en co u n t er , he m ay roll his Force r at i ng in Force d ice. He r ecover s ad d i t i o n al st r ai n eq u al t o the C o l l e d .
Activation: Act ive (Maneuver) Rank ed : Yes Trees: Gunner, Sh ar p sh o o t er As a m aneuver, t he charact er m ay Brace him self. This allows a char act er t o rem ove • per rank of Brace f r om t he nex t skill check based on changing cond it ions, inclem ent weat her, unst ab le surfaces, zero gravit y, gm%m\ heavy gravit y, or ot her d isr up t ive ^ ^ ^ H | ^ physical obst acles t h at would m ake f T§f im a skill check m or e dif f icult .
BAD M O T I V AT O R
BASI C CO M BAT T RAI N I N G Activation: Passive Ranked: No Trees: Recr uit Brawl an d Ranged (Light ) b eco m e car eer sk ills. BLO O D ED Activation: Passive Ranked: Yes Trees: Co m m an d o The ch ar act er ad d s • p er r an k of Bl o o d ed t o his check s t o r esist o r r ecover f r o m t h e ef f ect s of p oi sons, ven o m s, and o t h er t o x ins. Reduce t h e d u r at i o n of any r el at ed on g oi n g ef f ect s or d am ag e f r o m t ox ins, venom s, or p oi son s by on e r o u n d p er r ank of Bl o o d ed t o a m i n i m u m of one.
BRI LLI AN T EV ASI O N Activation: Act i ve (Act i on Rank ed: No Trees: Pilot , Sq uad r on Leader The char act er m ay m ak e t h e Br i l l i an t Evasion act i o n when p i l o t i n g a vehicle or starsh i p . The char act er select s one o p p o n en t and m ak es an o p p o sed Piloting (Planet ary or Space) check. If he succeeds, t h e o p p o n en t 's vehicle or st ar ship can n o t m ak e any at t ack s against t h e char act er 's vehicle f or a n u m b er of r ou n d s eq u al t o t h e char act er 's Agilit y. Br i l l i an t Evasion can onl y be p er f o r m ed once per encount er . BYPA SS SEC U RI T Y Activation: Passive Ranked: Yes Trees: Slicer The char act er rem oves • p er r ank of Byp ass Secur it y f r o m his Sk uld ugger y an d Co m p u t er s sk ill check s m ad e t o d i sab l e a secu r i t y d evice or o p en l ock ed d oor . C A REFU L PLAN N I N G Activation: Act i ve (Act ion) Rank ed: No Trees: Sci en t i st On ce p er g am e session, t h e ch ar act er can ch oose t o i n t r o d u ce a "f act " o r ad d i t i o n al co n t ex t d i r ect l y i n t o t h e n ar r at i ve as if he h ad sp en t a Dest i n y Point . CLEV ER SO LU T I O N Activation: Act i ve (Incid ent al) Rank ed: No Trees: In f i l t r at o r On ce p er g am e session, t h e ch ar act er can ch oose t o m ak e on e sk ill ch eck usi ng Cu n n i n g , r at h er t h an t h e ch ar act er i st i c l i n k ed t o t h at sk ill. Wh en he d o es t h i s, he m u st ex p l ai n how, in t h i s p ar t i cu l ar i nst ance, his cu n n i n g is h el p i n g h i m o ver co m e t h i s challenge. C O D EBREA KER Act ivat ion: Passive Rank ed: Yes Trees: Slicer The ch ar act er r em oves • p er r ank of Co d eb r eak er f r o m his at t em p t s t o b r eak co d es or d ecr y p t co m m u n i cat i o n s. In ad d i t i o n , t h e ch ar act er d ecr eases t h e d i f f i cu l t y of his Co m p u t er s or In t el l ect check s m ad e t o b r eak cod es or d ecr yp t co m m u n i cat i o n s b y on e (t his d oes n o t incr ease w i t h ad d i t i o n al r ank s of Co d eb r eak er ).
TALENTS AGE O F REBELLION
Act ivat ion: Passive Rank ed: Yes Trees: Co m m o d o r e, Sq u ad r o n Leader The ch ar act er gains • p er r ank of Co m m an d when m ak i n g Lead er sh i p check s (or o t h er ch eck s t o inspir e, l ead , or r al l y an au d i en ce). In sp i r ed t ar g et s also ad d • p er r ank t o an y su b seq u en t Di sci p l i ne check s t h ey m ak e over t h e n ex t t wen t y- f o u r hour s (t his d oes n o t incr ease w i t h ad d i t i o n al r ank s of Co m m an d ). CO M M AN D I N G PRESEN C E Activation: Passive Rank ed : Yes Trees: Co m m o d o r e, Tact ician The ch ar act er r em oves • p er r an k of Co m m an d i n g Pr esence f r o m his Lead er sh i p an d Cool check s. C O N FI D EN C E Activation: Passive Rank ed : Yes Trees: Am b assad o r , Sq u ad r o n Leader, Tact ician The ch ar act er m ay d ecr ease t h e d i f f i cu l t y of any Di sci p l i n e ch eck t o avo i d t h e ef f ect s of f ear b y on e p er rank of Con f i d en ce. If he d ecr eases t h e d i f f i cu l t y t o z er o, he d o es n o t have t o m ak e a Di sci p l i n e ch eck . C O N T RA PT I O N Act ivat ion: Act i ve (Act ion) Rank ed: No Trees: Mech an i c On ce p er g am e session, t h e ch ar act er can t ak e a Co n t r ap t i o n act i o n . Wi t h a successf ul Hard [4) 4) 4)) M echanics check, t h e ch ar act er can f ashion a d evice t o solve a cu r r en t p r o b l em usi ng t h e t o o l s an d p ar t s o n h an d . This d evi ce m u st b e ap p r o ved by t h e GM an d f u n ct i o n s f or t h e d u r at i o n of t h e cu r r en t en co u n t er only. Those t o o l s are d est r o yed in t h e pr ocess. m ay be sp en t t o al l o w t h e t o o l s t o be r ecover ed t o b e r eu sed lat er.
CON VI N CI N G D EM EA N O R
D EAD LY ACCURACY
Activation: Passive Rank ed: Yes Trees: Ag i t at o r The ch ar act er r em oves • p er r an k of Co n vi n ci n g Dem ean o r f r o m his Decep t i o n an d Sk u l d u g g er y check s.
Act ivat ion: Passive Rank ed: Yes Trees: Sh ar p sh o o t er Each t i m e t h e ch ar act er gains a r an k of Dead l y Accu racy, he m u st choose o n e co m b at sk i l l . The ch ar act er m ay ad d his basic t r ai n i n g r ank s in t h at co m b at sk ill as ad d i t i o n al d am ag e t o o n e h i t of a successf ul at t ack m ad e w i t h t h at sk ill w i t h non- st arship/ vehicle weap o n s. He can n o t ch oose t h e sam e co m b at sk ill t wi ce.
CO O RD I N AT ED ASSAULT Activation: Act i ve (Maneuver ) Rank ed: Yes Trees: Tact ician The ch ar act er m ay m ak e a Co o r d i n at ed Assau l t m an eu ver. If he d o es so, a n u m b er of allies en g ag ed w i t h h i m eq u al t o his r ank s in Lead er sh i p g ai n O on co m b at check s t h ey m ak e u n t i l t h e b eg i n n i n g of t h e ch ar act er 's nex t t u r n . The r ange of t h i s m an eu ver incr eases by on e b an d p er r ank of Co o r d i n at ed Assau l t . CREAT I V E KI LLER Activation: Passive Rank ed: No Trees: Recr uit The ch ar act er r ed u ces t h e cr i t i cal r at i n g of all i m p r o vised weap o n s he is w i el d i n g b y 2 (t o a m i n i m u m of 1). CRI PPLI N G BLO W Activation: Act i ve (Inci d ent al ) Rank ed: No Trees: Sh ar p sh o o t er The ch ar act er m ay vo l u n t ar i l y incr ease t h e d i f f i cu l t y of a co m b at ch eck b y o n e t o d eal a cr i p p l i n g blow. If he succeeds an d d eal s d am ag e t o t h e t ar g et 's w o u n d t h r esh o l d , t h e t ar g et su f f er s on e st r ai n wh en ever he m oves f or t h e r em ai n d er of t h e en co u n t er . D EAD T O RI GH T S Activation: Act i ve (Incid ent al) Rank ed: No Trees: Pi l ot The ch ar act er m ay sp en d on e Dest i n y Point t o ad d ad d i t i o n al d am ag e eq u al t o h al f his Ag i l i t y r at i n g (r o u n d ed up) t o on e h i t of a successf ul at t ack m ad e b y ship or veh i cl e- m ou n t ed weap o n r y. D EAD T O RI GH T S ( I M PRO V ED ) Activation: Act i ve (Incid ent al) Rank ed: No Trees: Pilot The ch ar act er m ay sp en d o n e Dest i n y Poi nt t o ad d ad d i t i o n al d am ag e eq u al t o his Ag i l i t y r at i n g t o o n e h i t of a successf ul at t ack m ad e b y sh i p o r vehiclem o u n t ed w eap o n r y. This r ep l aces t h e n o r m al ab i l i t y f or Dead t o Right s.
D EBI LI T AT I N G SH O T Act ivat ion: Act i ve (Inci d ent al ) Rank ed : No Trees: Gu n n er Up o n m ak i n g a successf ul at t ack w i t h a st ar sh i p o r veh i cl e w eap o n , m ay sp en d O O t o r ed u ce t h e m ax i m u m sp eed of t h e t ar g et b y 1 (t o a m i n i m u m of 1) u n t i l t h e en d o f t h e n ex t r o u n d . If t h e st ar sh i p o r vehicle was t r avel i n g it s m ax i m u m sp eed , i t has it s cu r r en t sp eed r ed u ced t o t h e new m ax i m u m . D ED I CAT I O N Act ivat ion: Passive Rank ed : Yes Trees: Ag i t at o r , Am b assad o r , Co m m an d o , Co m m o d o r e, Driver, Force- Sensit ive Em er g en t , Gunner, In f i l t r at or, Mech an i c, Med i c, Pi l ot , Qu ar t er m ast er , Recr u i t , Sab ot eur , Sci en t i st , Scou t , Sh ar p sh o o t er , Slicer, Sq u ad r o n Leader, Tact ician Each r an k p er m an en t l y incr eases a single ch ar act er ist ic of t h e p l ayer 's ch o i ce b y on e p o i n t . This can n o t b r i n g a ch ar act er i st i c ab ove six . D EFEN SI V E D RI V I N G Act ivat ion: Passive Rank ed : Yes Trees: Driver, Pi l o t , Sq u ad r o n Lead er An y vehicle t h e ch ar act er p i l o t s has it s d ef ense r at i n g on all zones incr eased b y on e per rank of Def ensive Dr i vi n g . D EFEN SI V E SLI CI N G Act ivat ion: Passive Rank ed: Yes Trees: Slicer Wh en at t em p t i n g t o d ef en d a co m p u t er syst em ag ai n st i n t r u si o n (or wh en an o p p o n en t at t em p t s t o slice a co m p u t er o w n ed or p r o g r am m ed b y t h e ch ar act er ), t h e ch ar act er ad d s • p er r ank of Def ensive Slicing t o his o p p o n en t ' s check s. D EFEN SI V E SLI CI N G ( I M PRO V ED ) Act ivat ion: Passive Rank ed: No Trees: Slicer Wh en at t em p t i n g t o d ef en d a co m p u t er syst em against i n t r u si o n , t h e ch ar act er u p g r ad es t h e d i f f i cu l t y of an o p p o n en t 's d i ce p o o l a n u m b er of t i m es eq u al t o his r ank of Def ensive Slicing. This r ep laces t h e usual b en ef i t s f r o m Def ensive Slicing.
TALENTS ACE OF REBELLION
8*
D EFEN SI V E ST AN CE
EXH A U ST PO RT
Activation: Act i ve (Maneuver ) Rank ed: Yes Trees: In f i l t r at o r On ce p er r o u n d o n t h e ch ar act er 's t u r n , t h e ch ar act er m ay p er f o r m a Def ensive St ance m an eu ver t o d ef en d against i n co m i n g m elee at t ack s. He t h en suf f ers a n u m b er of st r ai n no g r eat er t h an his r ank s in Def en sive St ance. Un t i l t h e st ar t of t h e ch ar act er 's n ex t t u r n , u p g r ad e t h e d i f f i cu l t y of all m elee co m b at ch eck s t ar g et i n g t h e ch ar act er a n u m b er of t i m es eq u al t o t h e st r ain su f f er ed by t h e ch ar act er in t hi s way.
Activation: Act i ve (Incident al) Rank ed : No Trees: Gu n n er Bef or e at t ack i n g a st ar sh i p or vehicle, t h e ch ar act er m ay sp en d 1 Dest i n y Point t o i g nor e t h e ef f ect s of t h e Massive r u l e f or t h e at t ack .
D I SO RI EN T Activation: Passive Rank ed: Yes Trees: Scout Af t er h i t t i n g w i t h a co m b at ch eck , t h e ch ar act er m ay sp en d O O t o d i so r i en t his f oe (see page 2 3 0 ). Diso r i en t ed t ar g et s ad d • t o all sk ill check s. The t ar g et is d i so r i en t ed f or a n u m b er o f r o u n d s eq u al t o t h e at t ack er's r an k s in Di so r i en t . D O D GE Activation: Act i ve (In ci d en t al , Ou t of Turn) Rank ed: Yes Trees: Am b assad or , Med i c, In f i l t r at o r Wh en t ar g et ed b y a co m b at check (r anged or m elee) t h e ch ar act er m ay ch oose t o i m m ed i at el y p er f o r m a Dod g e i n ci d en t al t o su f f er a n u m b er of st r ai n , t h en u p g r ad e t h e d i f f i cu l t y of t h e co m b at check b y t h at n u m b er . The n u m b er of st r ai n su f f er ed can n o t ex ceed his r ank s in Dod ge. D U RA BLE Activation: Passive Rank ed: Yes Trees: Co m m an d o , Gu n n er The ch ar act er m ay r ed u ce a Cr it ical In j u r y r esu l t he suf f ers b y 10 p er r an k of Du r ab l e, t o a m i n i m u m of one. D YN AM I C FI RE Act ivat ion: Act i ve (Incident al) Rank ed: No Trees: Recr u i t Wh en m ak i n g a r an g ed at t ack wh i l e en g ag ed w i t h an o p p o n en t , t h e ch ar act er m ay suf f er 2 st r ai n t o r ed u ce t h e r ang ed m o d i f i er ad d ed f or b ei n g en g ag ed b y 1 f or t h e at t ack . So, when firing a Ranged (Heavy) w eap o n , t h e ch ar act er o n l y incr eases t h e d i f f i cu l t y by 1 wh en en g ag ed , an d wh en firing a Rang ed (Light ) w eap o n , he d o esn 't incr ease t h e d i f f i cu l t y at al l .
EX PERT T RA C KER Act ivat ion: Passive Rank ed: Yes Trees: Sh ar p sh o o t er The charact er rem oves • per rank of Ex pert Tracker f r o m his checks t o find or f ollow t racks. Survival checks m ade t o t rack t arget s t ak e 5 0 % less t i m e t han nor m al (this does not decrease wit h ad d i t i on al ranks of Ex pert Tracker). FAM I LI AR SU N S Activation: Act i ve (Maneuver ) Rank ed : No Trees: Co m m o d o r e, Scout On ce per gam e session t he charact er m ay sp end a m aneuver t o m ak e a Hard [4) 4) 4)) Knowledge (Outer Rim) or Knowledge (Core Worlds) check If successful, t he char act er is f am iliar wi t h t h e t yp e of p lanet ar y envir o n m en t in which he finds him self. He knows whet her t he p lanet is likely t o be i n h ab i t ed an d , if so, where hab it at ion cou l d be f o u n d . He also knows ab o u t envir onm ent al ef f ect s, host ile p r ed at or s, or p ot en t i al base locat ions. FERA L ST REN G T H Act ivat ion: Passive Rank ed: Yes Trees: Co m m an d o The charact er ad d s 1 d am age per rank of Feral St rengt h t o one h i t of his successful Brawl and Melee at t ack s. FI ELD C O M M A N D ER Act ivat ion: Act i ve (Act ion) Rank ed : No Trees: Sq u ad r o n Leader, Tact ician The ch ar act er m ay t ak e a Field Co m m an d er act i o n . By successf ully p assi n g an Average [4) 4)) Leadership check, a n u m b er of allies eq u al t o his Pr esence m ay i m m ed i at el y su f f er on e st r ai n t o p er f o r m on e m an eu ver. This d o es n o t co u n t ag ai n st t h e n u m b er of m an eu ver s t h ey m ay p er f o r m in t h ei r t u r n . If t h er e are any q u est i o n s as t o t h e o r d er in wh i ch allies act , t h e char act er usi ng Field Co m m an d er is t h e final ar b i t er . FI ELD C O M M A N D ER ( I M PRO V ED )
Act ivat ion: Passive Rank ed : No EN D U RI N G Trees: Sq u ad r o n Leader, Tact ician Activation: Passive Wh en t ak i n g a Field Co m m an d er act i o n , t h e ch ar act er Rank ed: Yes m ay af f ect allies eq u al t o t w i ce his Presence. In ad d i t i o n , he m ay sp en d 0 g en er at ed on his Lead er shi p Trees: Gunner, Mech an i c, Recr u i t The char act er gains + 1 soak value p er r ank of En d u r i n g . ch eck s t o al l ow on e al l y t o suf f er on e st r ai n t o p er f o r m an act i o n , r at h er t h an a m aneuver .
TALENTS AGE O F REBELLION
FI N E T UN I N G
FO RM ON
Activation: Passive Rank ed: Yes Trees: Driver, Mech an i c Wh en ever t h e ch ar act er r ep air s syst em st r ai n on a st ar sh i p or vehicle, he r ep air s on e ad d i t i o n al syst em st r ai n p er r an k of Fine Tuning.
Act ivat ion: Passive Rank ed: No Trees: Sq u ad r o n Leader Wh en t h e ch ar act er p er f o r m s t h e Gain t h e Ad van t ag e act i o n (see page 2 4 7 ), a n u m b er of al l i ed vehicles eq u al t o his r ank s in Lead er sh i p an d w i t h i n close range also g ai n t h e b en ef i t s of t h e act i o n on t h e t ar g et . These al l i ed vehicles m ai n t ai n t h e b en ef i t s u n t i l t h ey leave close range w i t h t h e ch ar act er or t h e ch ar act er loses t h e b en ef i t s of Gain t h e Ad van t ag e.
FI RE CO N T RO L Activation: Act i ve (Maneuver ) Ranked: No Trees: Co m m o d o r e Wh en in a st ar sh i p or veh i cl e, t h e ch ar act er can m ak e a Fire Co n t r o l m aneuver . If he d o es so, all co m b at check s f r o m t h e st ar sh i p or veh i cl e co u n t t h e si l h o u et t e of t h e t ar g et as on e hig her t h an n o r m al u n t i l t h e b eg i n n i n g of t h e ch ar act er 's n ex t t u r n . This ef f ect d o es n o t st ack wi t h m u l t i p l e uses of t h e Fire Co n t r o l m aneuver . FO RA GER Activation: Passive Rank ed: No Trees: Med i c, Scout The ch ar act er r em oves u p t o • • f r o m his sk ill check s t o f i n d f o o d , wat er, or shelt er . Survival ch eck s t o f or age t ak e half t h e t i m e. FO RCE O F WI LL Activation: Act i ve (Incident al) Ranked: No Trees: Force- Sensit ive Em er g en t On ce p er g am e session, t h e ch ar act er can choose t o m ak e on e sk ill ch eck usi ng Wi l l p ower , r at h er t h an t h e ch ar act er i st i c l i n k ed t o t h at sk ill. Wh en he d o es t his, he m u st ex p l ai n how, in t h i s p ar t i cu l ar inst ance, his w i l l p ower is h el p i n g h i m o ver co m e t h i s challenge. FO RCE RAT I N G Activation: Passive Rank ed: Yes Trees: Force- Sensitive Em er g en t Force Talent. Each r ank p er m an en t l y increases t h e ch ar act er 's Force r at i n g b y one.
ME
FREN Z I ED AT T ACK Act ivat ion: Act i ve (Incid ent al) Rank ed : Yes Trees: In f i l t r at o r Wh en m ak i n g a Mel ee or Brawl co m b at ch eck , t h e ch ar act er m ay suf f er a n u m b er of st r ai n , t h en u p g r ad e t h e ab i l i t y of his co m b at ch eck b y t h at num b er . This n u m b er can n o t ex ceed his r ank s in Fr enz ied At t ack . FULL ST O P Activation: Act i ve l an eu ver ) Rank ed : No Trees: Driver, Sq u ad r o n Lead er Wh en p i l o t i n g a ship o r vehicle, t h e ch ar act er m ay t ak e t h e Full St op m an eu ver t o i m m ed i at el y r ed u ce t h e sp eed of t h e ship or vehicle t o zer o. The sh i p or vehicle t h en suf f er s on e p o i n t of syst em st r ai n f or ever y p o i n t of sp eed it had b ef or e st o p p i n g . FU LLT H RO T T LE Activation: Act i ve (Act ion) Rank ed: No Trees: Driver, Pilot The ch ar act er m ay p ush a ship or vehicle p ast it s lim it s of sp eed . He m ay p er f o r m t h e Full Th r o t t l e act i o n , at t em p t i n g a Hard [4) 4) 4)) Piloting check. Wi t h success, t h e ship's t o p sp eed increases b y o n e f or a n u m b er o f r o u n d s eq u al t o Cu n n i n g . The ship st ill can n o t p er f o r m act i o n s or m an eu ver s it co u l d n o t p er f o r m n o r m al l y (e.g., act i o n s t h at have a m i n i m u m sp eed r eq u i r em en t ).
FULL T H RO T T LE ( I M PRO V ED )
H ARD H EAD ED
Activation: Act i ve (Maneuver ) Rank ed: No Trees: Driver, Pilot The ch ar act er m ay vo l u n t ar i l y suf f er on e st r ai n t o at t em p t Full Th r o t t l e as a m aneuver . In ad d i t i o n , t h e d i f f i cu l t y of Full Th r o t t l e is r ed u ced t o Average
Activation: Act i ve (Act ion) Rank ed: Yes Trees: Mech an i c, Sab o t eu r On an y t u r n in w h i ch t h e ch ar act er is st ag g er ed o r d i so r i en t ed , he m ay p er f o r m t h e Har d Head ed act i o n (t his act i o n m ay be sp eci f i cal l y p er f o r m ed even t h o u g h he is n o r m al l y b ar r ed f r o m p er f o r m i n g act i o n s wh en st ag g er ed ). He m ak es a D aunt ing (4) 4) 4) 4)) Discipline check. If he su cceed s, he is no l o n g er st ag g er ed or d i so r i en t ed . The d i f f i cu l t y of t h i s ch eck d ecr eases b y o n e p er ad d i t i o n al r an k of Har d Head ed , t o a m i n i m u m of Easy [4))
FULL T H RO T T LE ( SU PREM E) Activation: Passive Rank ed: No Trees: Driver, Pi l ot Wh en t h e ch ar act er successf ully p er f o r m s Full Th r o t t l e, t h e ship's t o p sp eed incr eases b y t wo f o r a n u m b er of r ou n d s eq u al t o his Cu n n i n g , i n st ead of one. GALAXY M A PPER Activation: Passive Rank ed: Yes Trees: Co m m o d o r e, Pi l ot The ch ar act er r em oves • p er r an k of Galax y M ap p er f r o m his Ast r o g at i o n check s. In ad d i t i o n , Ast r o g at i o n check s t ak e 5 0 % less t i m e (t his d o es n o t incr ease w i t h ad d i t i o n al r ank s of Gal ax y Map p er ). GEARH EAD Activation: Passive Rank ed: Yes Trees: Driver, Mech an i c The ch ar act er r em oves • p er r ank of Gear h ead f r o m his Mech an i cs check s. In ad d i t i o n , t h e cr ed i t cost t o ad d m o d s t o at t ach m en t s d ecr eases b y 5 0 % (t his d o es n o t incr ease w i t h ad d i t i o n al r an k s of Gear h ead ). GREA SED PALM S Activation: Act i ve (Maneuver ) Rank ed: Yes Trees: Qu ar t er m ast er Bef or e m ak i n g a social i n t er act i o n ch eck , t h e ch ar act er m ay p er f o r m a Gr eased Palm s m an eu ver an d sp en d u p t o 5 0 cr ed i t s p er r an k of Gr eased p al m s. For ever y 5 0 cr ed i t s sp en t , t h e ch ar act er u p g r ad es t h e ab i l i t y of t h e sk ill ch eck once. How t h e m o n ey acco m p l i sh es t h i s can be u p t o t h e p l ayer an d GM, b u t co u l d t ak e t h e f o r m of b r i b es, b u yi n g g i f t s, or even p u r ch asi n g i n f or m at i o n t h at gives t h e ch ar act er an ad van t ag e in t h e en su i n g i n t er act i o n . GRI T Act ivat ion: Passive Rank ed: Yes Trees: Ag i t at or , Am b assad or , Co m m an d o , Co m m o d o r e, Driver, Force- Sensitive Em er gent , Gunner, Inf ilt r at or , Mech an i c, Med i c, Pilot , Qu ar t er m ast er , Recr uit , Sab ot eur, Scout , Shar p shoot er , Slicer, Sq u ad r o n Leader Each r ank of Gr i t increases a ch ar act er 's st r ai n t h r esh o l d b y one.
TALENTS ACE OF REBELLION
H ARD H EA D ED ( I M PRO V ED ) Activation: Act i ve (Act ion) Rank ed : No Trees: Mech an i c, Sab o t eu r The ch ar act er m ay use his Har d Head ed act i o n t o r ecover f r o m b ei n g i n cap aci t at ed d u e t o ex ceed i n g his st r ai n t h r esh o l d . On his n ex t t u r n af t er b ei n g i n cap aci t at ed , he m ay m ak e a Form idable ( • • • • ) • Discipline check as his Har d Head ed act i o n (t his act i o n can sp eci f i cal l y be p er f o r m ed even t h o u g h he is n o r m al l y b ar r ed f r o m p er f o r m i n g act i on s). If he succeeds, d ecr ease his st r ai n t o on e b el ow his st r ai n t h r esh o l d . The d i f f i cu l t y of t hi s ch eck d ecr eases by on e p er r ank of Har d Head ed , t o a m i n i m u m of Easy [4)) H EI GH T EN ED A WA REN ESS Act ivat ion: Passive Rank ed: No Trees: Scout Al l i es w i t h i n sh o r t range of t h e ch ar act er ad d • t o t h ei r Per cep t i on an d Vig ilance check s. Allies eng ag ed w i t h him ad d • • i n st ead . H ERO I C FO RT I T U D E Activation: Act i ve (Incid ent al) Rank ed : No Trees: Co m m an d o , Gu n n er The ch ar act er m ay sp en d on e Dest i ny Point t o ignor e t h e ef f ect s of o n g o i n g Cr i t i cal Inj ur ies o n any Brawn- or Ag i l i t y- r el at ed check s u n t i l t h e en d of t h e en cou n t er . He st ill suf f er s f r o m t h e i n j u r y it self . H I D D EN ST O RA GE Activation: Passive Rank ed : Yes Trees: Sci en t i st An y lar ge eq u i p m en t , vehicle, or d r o i d t h at t h e char act er own s has on e or m o r e h i d d en co m p ar t m en t s f or sm u g g l i n g ap p r o p r i at el y sized gear. The n u m b er of co m p ar t m en t s is u p t o t h e player, b u t can n o t be en o u g h t o h o l d a t o t al en cu m b r an ce value of i t em s m o r e t h an t h e ch ar act er 's r ank s in Hi d d en St orage. The size of t h e co m p ar t m en t s are p r o p o r t i o n al t o t h e size of t h e vehicle o r d r o i d in q u est i o n . Mo st h u m an o i d d r o i d s
can o n l y h o l d i t em s eq u i val en t in size t o a on e- h an d ed w eap o n , wh er eas a si l h o u et t e 4 st ar sh i p co u l d con ceal h u m an o i d s w i t h i n i t s co m p ar t m en t s. An y check s t o d et ect t hese co m p ar t m en t s have a Form idable [4) 4) • • • ) d i f f i cu l t y. H OLD T O GET H ER Activation: Act i ve (In ci d en t al , Ou t of Turn) Ranked: No Trees: Co m m o d o r e, Mech an i c The ch ar act er m ay sp en d o n e Dest i ny Poi nt t o m ak e a Hol d Toget her i n ci d en t al i m m ed i at el y af t er a vehicle or st ar sh i p he has r ep ai r ed t h i s en co u n t er t ak es d am ag e r esu l t i n g in hull t r au m a. The ch ar act er ex p l ai n s why t h e ap p ar en t l y ser i ous d am ag e was in f act su p er f i ci al , an d t h e d am ag e f r o m t h e at t ack b eco m es syst em st r ain i n st ead . I N CI T E REBELLI O N Activation: Act i ve (Act ion) Ranked: No Trees: Ag i t at o r Once per gam e session, t h e ch ar act er can t ak e an Incit e Rebellion act i o n t o m ak e a Hard [4) 4) 4)) Coercion check. If successf ul, a n u m b er of beings u p t o his ranks in Coer cion b eco m e u n h ap p y an d t r y t o t ak e act i o n against an or ganiz at ion or au t h o r i t y w i t h p ower over t h em unt il t h e end of t he encount er . This co u l d be d u e t o so m et h i n g t h e char act er d i d or sai d , or j u st because t he beings were al r ead y u n h ap p y w i t h t h ei r p o si t i o n . I N D I ST I N GUI SH ABLE Activation: Passive Rank ed: Yes Trees: Am b assad or , Force- Sensit ive Em er g en t The ch ar act er 's ap p ear an ce is so co m m o n t h at p eop l e have a h ar d t i m e i d en t i f yi n g d i st i n g u i sh i n g t r ai t s. Op p o si n g ch ar act er s u p g r ad e t h e d i f f i cu l t y of any check s m ad e t o i d en t i f y h i m once p er r ank of In d i st i n g u i sh ab l e. I N SI GH T Activation: Passive Ranked: No Trees: Force- Sensit ive Em er g en t Force Talent. Per cep t i o n an d car eer sk ills.
Di sci p l i n e
b eco m e
I N SPI RI N G RH ET O RI C Act ivat ion: Act i ve (Act ion) Rank ed : No Trees: Am b assad o r The ch ar act er m ay t ak e t h e In sp i r i n g Rhet or ic act i o n ; m ak i n g an Average [4) 4)) Leadership check. For each o n e al l y w i t h i n close r ange r ecover s on e st r ai n . For each O , on e ally b en ef i t i n g f r o m In sp i r i n g Rh et or i c r ecover s o n e ad d i t i o n al st r ai n . I N SPI RI N G RH ET O RI C ( I M PRO V ED ) Act ivat ion: Passive Rank ed: No Trees: Am b assad o r Each al l y af f ect ed b y In sp i r i n g Rhet or ic gains • on a sk ill check s f or a n u m b er of r o u n d s eq u al t o t h e ch ar act er 's r ank s in Lead er sh i p ; t h i s d oes n o t st ack w i t h it self . I N SPI RI N G RH ET O RI C ( SU PREM E) Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: Am b assad o r The ch ar act er m ay vo l u n t ar i l y suf f er 1 st r ai n t o p er f o r m In sp i r i n g Rhet or ic as a m an eu ver i n st ead of an act i o n .
I N T EN SE FO CUS
JU M P UP
Activation: Act i ve (Maneuver ) Rank ed: No Trees: Qu ar t er m ast er , Sci en t i st Bef or e m ak i n g a sk ill ch eck , t h e ch ar act er m ay p er f o r m t h e Int ense Focus m aneuver . The ch ar act er suf f er s o n e st r ain t o u p g r ad e t h e ab i l i t y of t h e sk ill check once.
Act ivat ion: Act i ve (Incid ent al) Rank ed: No Trees: In f i l t r at or , Recr u i t On ce p er r o u n d o n t h e ch ar act er 's t u r n , t h e ch ar act er m ay st an d u p f r o m p r o n e or a seat ed p o si t i o n as an In ci d en t al .
I N T EN SE PRESEN C E
JU RY RI GGED
Activation: Act i ve (In ci d en t al , Ou t of Turn) Rank ed: No Trees: Am b assad o r The ch ar act er m ay sp en d on e Dest i ny Point t o r ecover st r ain eq u al t o his Pr esence r at i n g .
Activation: Passive Rank ed : Yes Trees: Gu n n er The ch ar act er ch ooses on e p er son al w eap o n or piece of ar m o r p er r an k o f Ju r y Rigged. He m ay increase t h e d am ag e of t h e w eap o n by o n e; d ecr ease t h e Ad van t age co st on it s Cr i t i cal , or any single o t h er ef f ect b y on e t o a m i n i m u m of o n e; or increase ar m o r 's r ang ed or m elee d ef en se b y one. Al t er n at i vel y, he can d ecr ease t h e en cu m b r an ce of t h e i t em b y t w o t o a m i n i m u m of one. The b o n u s o n l y ap p l i es so l o n g as t h e ch ar act er is usi ng t h e i t em . If t h e i t em is ever lost or d est r o yed , t h e ch ar act er m ay ap p l y Ju r y Rigged t o a new p er sonal w eap o n or p i ece or ar m o r .
I N T I M I D AT I N G Activation: Act i ve (In ci d en t al , Ou t of Turn) Rank ed: Yes Trees: Ag i t at o r Wh en at t em p t i n g a Coer ci on check , t h e ch ar act er m ay suf f er a n u m b er of st r ai n t o d o w n g r ad e t h e d if ficulty of t h e check a n u m b er of t i m es eq u al t o t h e st r ai n su f f er ed . This n u m b er can n o t ex ceed his r an k s in In t i m i d at i n g . Wh en t h e ch ar act er is t h e t ar g et of a Coer cion ch eck , t h e ch ar act er m ay suf f er a n u m b er of st r ai n t o u p g r ad e t h e d i f f i cu l t y of t h e check a n u m b er of t i m es eq u al t o t h e st r ai n su f f er ed . This n u m b er can n o t ex ceed his r ank s in In t i m i d at i n g . I N V EN T O R Activation: Passive Rank ed : Yes Trees: Sci en t i st Wh en co n st r u ct i n g new i t em s or m o d i f yi n g ex i st i n g at t ach m en t s (see Chapt er V: Gear and Equipm ent), t h e ch ar act er m ay choose t o ad d • or r em ove • f r o m t h e ch eck p er r ank of Invent or . I N V I GO RAT E
KI LL WI T H KI N D N ESS Activation: Passive Rank ed : Yes Trees: Am b assad o r The ch ar act er r em oves • p er r ank of Kill w i t h Kindness f r o m his Ch ar m an d Lead er sh i p check s. KN O C KD O WN Act ivat ion: Passive Rank ed: No Trees: Co m m an d o , In f i l t r at o r Af t er h i t t i n g w i t h a m elee at t ack , t h e ch ar act er m ay k n o ck t h e t ar g et p r o n e by sp en d i n g a If t h e t ar g et is larger t h an t h e act i n g char act er , i t r eq u i r es on e ad d i t i o n al f or each si l h o u et t e larger.
Activation: Act i ve (Incid ent al) Rank ed : No Trees: Force- Sensit ive Em er g en t Force Talent. On ce p er en co u n t er , wh en an al l y w i t h i n sh o r t range at t em p t s a sk ill check usi ng t h e Br awn o r Ag i l i t y ch ar act er i st i c, t h e ch ar act er m ay r oll O. Each O ad d s # t o t h e t ar g et 's check ; however, each # ad d s <§) t o t h e t ar g et 's ch eck .
Act ivat ion: Act i ve (Incid ent al) Rank ed: Yes Trees: Qu ar t er m ast er On ce p er g am e session, wh en at t em p t i n g t o p ur chase a legally avai l ab l e i t em , t h e ch ar act er m ay r ed u ce it s r ar i t y b y on e st ep p er r ank of Know So m eb o d y.
I T 'S N O T T H AT BAD
KN O WLED GE SPECI ALI Z AT I O N
Act ivat ion: Act i ve (In ci d en t al , Ou t of Turn) Rank ed: No Trees: Med i c On ce p er g am e session, when an ally is ab o u t t o suf f er a cr i t i cal inj ur y, t h e ch ar act er can t ak e an It 's No t Th at Bad i n ci d en t al t o m ak e a Hard [4) 4) 4)) Medicine check. If successf ul, t h e al l y d oes n o t g ai n t h e Cr i t i cal In j u r y an d d o es n o t suf f er any of it s n o r m al ef f ect s (al t h ou g h t h e at t ack t h at caused t h e Cr i t i cal In j u r y st i l l deals it s d am ag e as n o r m al ).
Activation: Act i ve (Incid ent al) Rank ed : Yes Trees: Sci en t i st Wh en t h e ch ar act er first acq u i r es t h i s t al en t , he m ay choose on e Kn o wl ed g e sk ill. Wh en m ak i n g check s w i t h t h at sk i l l , he m ay sp en d (J) t o g ai n ad d i t i o n al & eq ual t o his r an k s in Kn owl ed g e Sp eci al i z at i on .
TALENTS ACE O F REBELLION
KN O W SO M EBO D Y
KN O WN SCH EM AT I C
M A ST ER LEA D ER
Activation: Act i ve (Maneuver ) Ranked: No Trees: Co m m o d o r e On ce p er g am e session, t h e ch ar act er m ay sp en d a m aneuver t o m ak e a Hard (4) 4) 4)) Knowledge (Education) check Success m eans he is f am i l i ar w i t h a b u i l d i n g or cap i t al ship's d esi g n . He now k nows t h e l o cat i o n of cr i t i cal co m p o n en t s or f aci l i t i es w i t h i n t h e ship or vehicle, as well as his own l o cat i o n . He can also p l an u n co n ven t i o n al r o u t es ar o u n d ob st acl es. Ad d i t i o n al O . or (£) r esult s can reveal o t h er usef ul i n f or m at i o n at t h e GM's d i scr et i o n .
Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: Sq u ad r o n Lead er On ce p er r o u n d , t h e ch ar act er m ay suf f er t w o st r ai n t o d ecr ease t h e d i f f i cu l t y of his n ex t Lead er sh i p check b y one, t o a m i n i m u m of Easy [4)).
LET ' S RI D E Activation: Act i ve (Incid ent al) Rank ed: No Trees: Pi l ot , Scou t , Sq u ad r o n Lead er On ce p er r o u n d on t h e ch ar act er 's t u r n , t h e ch ar act er m ay m o u n t o r d i sm o u n t f r o m a veh i cl e or b east , o r slide i n t o t h e co ck p i t or w eap o n st at i o n ab o ar d a starsh i p , as an i n ci d en t al i n st ead of a m aneuver . LET H AL BLO WS Activation: Passive Rank ed: Yes Trees: Sh ar p sh o o t er The ch ar act er ad d s + 1 0 p er r ank of Let h al Blows t o any Cr it ical In j u r y r ol l s i n f l i ct ed on o p p o n en t s. M AST ER D O CT O R Activation: Act i ve (Incid ent al) Ranked: No Trees: Med i c On ce p er r o u n d , t h e ch ar act er m ay suf f er t w o st r ai n t o d ecr ease t h e d i f f i cu l t y of his n ex t Med i ci n e ch eck b y on e t o a m i n i m u m of Easy [4)) M AST ER D RI V ER Activation: Act i ve (Incid ent al) Rank ed: No Trees: Dr iver On ce p er r o u n d wh en p i l o t i n g a vehicle usi ng t h e Pi l ot ing (Planet ary) sk ill, t h e ch ar act er m ay vo l u n t ar i l y suf f er t wo st r ain t o p er f o r m any act i o n as a m an eu ver i n st ead . M AST ER GREN A D I ER Activation: Passive Rank ed: No Trees: Sab o t eu r The ch ar act er d ecr eases t h e O cost t o act i vat e t h e Blast q u al i t y o n any w eap o n he uses b y 1 t o a m i n i m u m of 1 . This i n cl u d es t h e cost t o act i vat e t h e Blast q u al i t y if t h e w eap o n m isses.
M A ST ER M ERC H A N T Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: Qu ar t er m ast er Bef or e m ak i n g a ch eck wh en b u yi n g o r sel l i n g i t em s, t h e ch ar act er m ay ch oose t o suf f er t w o st r ai n . If t h e ch eck succeed s, he sells t h e i t em f or 2 5 % m o r e t h an b ase cost or b u ys i t f or 2 5 % less. M A ST ER O F SH A D O WS Act ivat ion: Act i ve (Inci d ent al ) Rank ed : No Trees: In f i l t r at o r On ce p er r o u n d , t h e ch ar act er m ay vo l u n t ar i l y suf f er t wo st r ai n t o d ecr ease t h e d i f f i cu l t y of t h e nex t St eal t h o r Sk ul d ug g er y check b y one, t o a m i n i m u m of Easy {4}) M A ST ER PI LO T Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: Pi l ot On ce p er r o u n d wh en p i l o t i n g a st ar sh i p (a sh i p p i l o t ed using t h e Pi l o t i n g [Space] sk ill), t h e ch ar act er m ay vo l u n t ar i l y suf f er t w o st r ai n t o p er f o r m an y act i o n as a m an eu ver i n st ead . M A ST ER SLI CER Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: Slicer On ce p er r o u n d , t h e ch ar act er m ay p er f o r m a Mast er Slicer i n ci d en t al t o suf f er t w o st r ai n an d d ecr ease t h e d i f f i cu l t y of t h e n ex t Co m p u t er s or o t h er slicing- r elat ed check b y o n e, t o a m i n i m u m of Easy [4)) M A ST ER ST A RH O PPER Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: Co m m o d o r e On ce p er r o u n d , t h e ch ar act er m ay suf f er t w o st r ai n t o d ecr ease t h e d i f f i cu l t y of his n ex t Ast r o g at i o n ch eck b y one, t o a m i n i m u m of Easy [4)). M EN T AL FO RT RESS Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: Sci en t i st , Slicer The ch ar act er m ay sp en d on e Dest i ny Point t o i g nor e t h e ef f ect s of o n g o i n g Cr i t i cal In j u r i es on any Int ellect or Cunning- r elat ed check s u n t i l t h e en d of t h e en co u n t er. He st ill suf f er s f r o m t h e i n j u r y it self .
TALENTS ACE O F REBELLION
NATURAL BRAWLER
N AT U RAL N EGOT I AT OR
A c t i v a t i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: In f i l t r at o r On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l an y on e Br aw l o r Mel ee ch eck .
A c t i v a t i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Qu ar t er m ast er On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l an y on e Cool o r Neg o t i at i o n ch eck .
N AT U RAL CH ARM ER
NATURAL OU T DOORSM AN
A c t i v at i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Am b assad o r On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l any o n e Ch ar m o r Decep t i o n ch eck .
A c t i v a t i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Co m m an d o . Tact i ci an On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l any o n e Resi l i en ce o r Su r vi val ch eck .
N AT U RAL DOCT OR
N AT U RAL PI LOT
A c t i v at i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Med i c On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l an y o n e Med i ci n e ch eck .
A c t i v a t i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Pi l o t On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l an y o n e Pi l o t i n g (Space) o r Gu n n er y ch eck .
N AT U RAL DRI V ER
NATURAL PROGRAM M ER
A c t i v at i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Dr i ver On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l an y o n e Pi l o t i n g (Pl an et ar y) o r Gu n n er y ch eck .
A c t i v a t i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Sl i cer On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l any o n e Co m p u t er s o r A st r o g at i o n ch eck .
N AT U RAL EN FORCER
N AT U RAL ROGU E
A c t i v at i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: A g i t at o r On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l any o n e Co er ci o n o r St r eet w i se ch eck .
A c t i v a t i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: In f i l t r at o r On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l any on e Sk u l d u g g er y o r St eal t h ch eck .
NATURAL HUNTER
N A T U R A L SCH OLAR
A c t i v at i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Sco u t On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l an y on e Per cep t i o n o r Vi g i l an ce ch eck .
A c t i v a t i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Sci en t i st On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l any o n e Kn o w l ed g e sk i l l ch eck .
N AT U RAL LEADER
N AT U RAL TINKERER
A c t i v at i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Tact ician On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l any on e Cool o r Lead er sh i p ch eck .
A c t i v a t i o n : Act i ve (In ci d en t al ) Ran k ed : No Trees: Mech an i c On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l any o n e Mech an i cs ch eck .
N AT U RAL M ARK SM AN
N OBODY 'S FOOL
A c t i v at i o n : Act i ve (In ci d en t al ) Ran k ed : No Tr ees: Sh ar p sh o o t er On ce p er g am e sessi o n , t h e ch ar act er m ay r er o l l an y on e Ran g ed (Light ) o r Ran g ed (Heavy) ch eck .
A c t i v a t i o n : Passive Ran k ed : Yes Trees: Am b assad o r . A g i t at o r The d i f f i cu l t y of an y Ch ar m , Co er ci o n , an d Decep t i o n ch eck s at t e m p t e d ag ai n st t h e ch ar act er is u p g r ad ed o n ce f o r each r an k of No b o d y's Fool .
O U T D O O RSM A N
QUI CK FIX
Activation: Passive Rank ed: Yes Trees: Recr uit , Tact ician The ch ar act er r em oves • p er r ank of Ou t d o o r sm an f r o m his ch eck s t o m ove t h r o u g h t er r ai n o r t o m an ag e t er r ai n or en vi r o n m en t al ef f ect s. Decr ease o ver l an d t r avel t i m es b y 5 0 % (t his d o es n o t d ecr ease w i t h ad d i t i o n al r ank s of Ou t d o o r sm an ).
Act ivat ion: Act i ve (Incid ent al) Rank ed: No Trees: Sh ar p sh o o t er On ce p er g am e session, t h e ch ar act er can choose t o m ak e o n e sk ill check using Ag i l i t y, r at h er t h an t h e char act er i st i c l i n k ed t o t h at sk i l l . Wh en he d oes t his, he m u st ex p l ai n how, in t hi s p ar t i cu l ar inst ance, his ag i l i t y is h el p i n g h i m o ver co m e t hi s challenge.
O V ERWH ELM D EFEN SES
QUI CK ST RI KE
Activation: Act i ve (Incid ent al) Act ivat ion: Passive Rank ed: Yes Rank ed: Yes Trees: Scou t , Sq u ad r o n Leader Trees: Gu n n er Up o n m ak i n g an unsuccessf ul at t ack w i t h a st ar sh i p or The ch ar act er ad d s • p er r ank of Qu i ck St r i k e t o his vehicle w eap o n , t h e ch ar act er m ay sp en d O O p er co m b at check s m ad e ag ai n st an y t ar g et t h at has n o t r an k of Over w h el m Def enses. Red uce t h e d ef en se r at yet act ed in t h e en co u n t er . ing in t h e d ef en se zone t ar g et ed by t h e at t ack f or t h e RAPI D REACT I O N r em ai n d er of t h e en co u n t er b y 1 f or ever y O O sp en t . Act ivat ion: Act i ve (In ci d en t al , Ou t of Turn) PH YSI CAL T RAI N I N G Rank ed: Yes Activation: Passive Trees: Driver, Co m m o d o r e Rank ed: Yes The ch ar act er m ay suf f er a n u m b er of st r ai n t o ad d an Trees: Co m m an d o eq u al n u m b er of & t o any Vig ilance or Cool check t o The ch ar act er ad d s • p er r an k o f Physical Tr aining t o d et er m i n e In i t i at i ve or d er . The n u m b er m ay n o t ex ceed his At h l et i cs an d Resilience check s. his r ank s in Rapid React i o n . PLA U SI BLE D EN I A BI LI T Y
RAPI D REC O V ERY
Activation: Passive Rank ed: Yes Trees: Ag i t at o r The ch ar act er r em oves • p er r ank of Plausib le Den i ab i l i t y f r o m his Coer ci on an d Decep t i o n check s.
Activation: Passive Rank ed : Yes Trees: Pi l ot , Sab ot eur , Scou t Wh en t h e ch ar act er r ecover s st r ai n af t er an en co u n t er has co n cl u d ed , he r ecover s o n e ad d i t i o n al st r ai n p er r an k in Rap i d Recovery.
PO I N T BLAN K Act ivat ion: Passive Rank ed: Yes Trees: Co m m an d o The ch ar act er ad d s 1 d am ag e p er r ank of Point Bl ank t o on e h i t of his successf ul Ranged (Heavy) or Ranged (Light ) at t ack s m ad e wh i l e at sh o r t r ange or en g ag ed . PO WERFU L BLA ST Act ivat ion: Passive Rank ed: Yes Trees: Sab o t eu r The ch ar act er increases t h e Blast q u al i t y d am ag e d eal t by ex p l osi ves, ex p l osi ve weap on s, an d g r en ad es he uses b y 1 p er r ank of Powerf ul Blast . QUI CK D RAW Activation: Act i ve (Incid ent al) Rank ed : No Trees: Recr u i t . Tact ician On ce p er r o u n d on t h e ch ar act er 's t u r n , he m ay d r aw o r h o l st er an easily accessible w eap o n or i t em as an i n ci d en t al , i n st ead of a m aneuver. This t al en t also r ed u ces t h e am o u n t of t i m e t o d r aw or st ow a w eap o n t h at usual l y r eq u i r es m o r e t h an o n e m an eu ver t o p r o p er l y p r ep ar e or st ow, b y on e m aneuver .
TALENTS ACE OF REBELLION
RED U N D A N T SY ST EM S Act ivat ion: Act i ve (Act ion) Rank ed: No Trees: Mech an i c On ce p er g am e session, t h e ch ar act er can t ak e a Redund an t Syst em s act i o n t o m ak e a Easy [4)) Mechanics check. If successf ul, t h e ch ar act er m ay har vest co m p o n en t s f r o m a f u n ct i o n i n g d evice t o r ep ai r a b r o k en one, w i t h o u t b r eak i n g t h e f u n ct i o n i n g device. This allows t h e ch ar act er t o r ep ai r a b r o k en d evi ce w i t h o u t having r eq u i r ed sp ar e p ar t s, raw m at er i al s, or r ep air k i t s (t he i ni t i al check d o es n o t suf f er p en al t i es f or l ack i n g r ep air k it s, ei t h er ). This o n l y wor k s, however, if t h e f u n ct i o n i n g d evice is at least t h e sam e size an d t ech n ol og i cal level as t h e d evice b ei n g r ep ai r ed (it 's i m p o ssi b l e t o r ep air a st ar shi p w i t h a b l ast er p ist ol). RESEA RC H ER Activation: Passive Rank ed : Yes Trees: Sci en t i st The ch ar act er r em oves • p er r ank of Resear cher f r o m his Kn o wl ed g e check s. Resear ching t ak es 5 0 % less t i m e (t his d o es n o t incr ease w i t h ad d i t i o n al r ank s of Researcher).
RESO LV E
SELEC T I V E D ET O N AT I O N
Activation: Passive Rank ed: Yes Trees: Sab ot eur , Slicer Wh en t h e ch ar act er su f f er s st r ai n , he suf f er s on e less st r ain p er r ank of Resolve, t o a m i n i m u m of one. This d o es n o t ap p l y t o vo l u n t ar y st r ai n loss.
Act ivat ion: Act i ve (Incid ent al) Rank ed : Yes Trees: Sab o t eu r Wh en usi ng w eap o n s w i t h t h e Blast q u al i t y or ex p l o sive d evi ces, t h e ch ar act er m ay sp en d O t o ex cl u d e on e t ar g et t h at w o u l d n o r m al l y be af f ect ed b y t h e ex p l o si o n . M u l t i p l e t ar g et s m ay be ex cl u d ed in t h i s m anner , b u t t h e t o t al n u m b er m ay n o t ex ceed his r ank s in Select ive Det o n at i o n . The ch ar act er m ay also sp en d ($) t o ex cl u d e m u l t i p l e t ar g et s, as l o n g as t h e t o t al n u m b er of t ar g et s ex cl u d ed d o es n o t ex ceed his r ank s in Select ive Det o n at i o n .
RESPEC T ED SCH O LAR Activation: Passive Ranked: Yes Trees: Sci en t i st The ch ar act er d o w n g r ad es t h e d i f f i cu l t y of check s t o i n t er act w i t h i n st i t u t i o n s of l ear n i n g b y on e p er r an k of Resp ect ed Scholar. SCAT H I N G T I RA D E Activation: Act i ve (Act ion) Rank ed: No Trees: Ag i t at o r The ch ar act er m ay t ak e t h e Scat h i n g Ti r ad e act i o n b y m ak i n g an Average [4) 4)) Coercion check. For each one en em y w i t h i n sh o r t range suf f er s o n e st r ai n . The ch ar act er can also sp en d O ; f or ever y O sp en t , on e t ar g et al r ead y af f ect ed suf f er s 1 ad d i t i o n al st r ai n . SCAT H I N G T I RA D E ( I M PRO V ED ) Activation: Passive Rank ed: No Trees: Ag i t at o r Each en em y af f ect ed b y Scat h i n g Ti r ad e suf f er s on all sk ill check s f or a n u m b er of r o u n d s eq u a t o t h e ch ar act er 's r ank s in Co er ci o n ; t h i s d o es n o t st ack w i t h it self . SCAT H I N G T I RA D E ( SU PREM E) Activation: Act i ve (Incid ent al) Rank ed: No Trees: Ag i t at o r The ch ar act er m ay vo l u n t ar i l y suf f er on e st r ai n t o p er f o r m Scat h i n g Ti r ad e as a m an eu ver i n st ead of an act i o n . SECO N D WI N D Activation: Act i ve (Incid ent al) Rank ed: Yes Trees: Recr u i t , Sab o t eu r On ce p er en co u n t er , t h e ch ar act er m ay use a Seco n d Wi n d i n ci d en t al t o r ecover an am o u n t of st r ai n eq u al t o his r ank s in Seco n d Wi n d .
•
SEN SE D A N GER Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: Force- Sensit ive Em er g en t Force Talent. On ce p er g am e session, t h e ch ar act er m ay r em ove • • f r o m any on e sk ill ch eck . SH O RT C U T Act ivat ion: Passive Rank ed : Yes Trees: Scout Du r i n g a chase, t h e ch ar act er ad d s • p er r ank of Sh o r t cu t t o his ch eck s m ad e t o cat ch or escap e an o p p o n en t .
SI DE ST EP
SN I PER SH OT
Activation: Act i ve (Maneuver ) Rank ed: Yes Trees: Tact ician On ce p er r o u n d on t h e charact er's t u r n , t h e char act er m ay p er f o r m a Side St ep m aneuver t o t r y t o avoid i n com ing ranged at t ack s. He t hen suffers a n u m b er of st r ain no gr eat er t han his ranks in Side St ep. Unt il t h e st ar t of t h e charact er's nex t t u r n , u p g r ad e t he d i f f i cul t y of all ranged co m b at check s t ar g et i n g t h e char act er a n u m b er of t im es equal t o t he st rain suf f er ed b y t h e charact er.
Activation: Act i ve (Maneuver ) Rank ed: Yes Trees: Sh ar p sh o o t er On ce p er r o u n d b ef o r e m ak i n g a n on - t h r own r ang ed at t ack , t h e ch ar act er m ay p er f o r m a m an eu ver t o at t em p t a Sni p er Shot . Sniper Shot increases t h e m ax i m u m range of his r an g ed w eap o n u p t o on e range b an d p er r an k . For each r ank b eyo n d t h e n o r m al m ax i m u m of t h e w eap o n , u p g r ad e t h e d i f f i cu l t y of t h e check b y o n e (t his is in ad d i t i o n t o t h e i n cr eased d i f f i cu l t y of t h e sh ot d u e t o long er range).
SITUATIONAL AWAREN ESS Activation: Passive Rank ed: No Trees: Sq u ad r o n Leader When in a st arship or vehicle wi t h f unct ional corns, allies wit hin shor t range ad d • t o t heir Percept ion and Vigilance checks. Allies wit hin close range ad d • • inst ead. This t alent operat es on p lanet ar y scale, not personal scale. SI X T H SEN SE Act ivat ion: Passive Rank ed: No Trees: Am b assad o r The ch ar act er gains + 1 r an g ed d ef ense. SK I LLED J OCK EY Activation: Passive Rank ed : Yes Trees: Driver, Pilot The ch ar act er rem oves • per rank of Sk illed Jock ey f r o m his Pi l ot i n g (Planet ary) an d Pi l o t i n g (Space) checks. S K I L L E D SLI CER Activation: Act i ve (Incid ent al) Rank ed: No Trees: Slicer Wh en m ak i n g a Co m p u t er s ch eck , t h e ch ar act er m ay sp en d t o gain so m e m easur e of co n t r o l over t h e t ar g et syst em . An y f u r t h er Co m p u t er s ch eck s w i t h i n t hi s syst em can be m ad e as m aneuver s. SLEI GH T OF M I N D Act ivat ion: Passive Rank ed: Yes Trees: Force- Sensit ive Em er g en t Force Talent. The ch ar act er ad d s • p er r ank of Sleight of M i n d t o his St eal t h ch eck s unless t h e b ei n g at t em p t i ng t o d et ect t h e ch ar act er is i m m u n e t o Force Powers. SM OOT H T ALK ER Act ivat ion: Act i ve (Incident al) Rank ed : Yes Trees: Qu ar t er m ast er Wh en a char act er f ir st acquir es t hi s t al en t , he chooses one sk ill: Ch ar m , Coer ci on , Neg o t i at i o n , or Deception. Wh en m ak i n g check s wi t h t h at sk ill, he m ay spend ($) to gain ad d i t i o n al # eq ual t o his ranks in Sm o o t h Talker.
TALENTS A C E
O F
R E B E L L I O N
SOFT SPOT Act ivat ion: Act i ve (Incid ent al) Rank ed : No Trees: In f i l t r at o r Af t er m ak i n g a successf ul at t ack w i t h a non- st arship/ vehicle w eap o n , t h e ch ar act er m ay sp en d on e Dest i ny Poi nt t o ad d d am ag e eq u al t o his Cu n n i n g t o o n e h i t of t h e successf ul at t ack . SOLI D REPAI RS Act ivat ion: Passive Rank ed: Yes Trees: Co m m o d o r e, Mech an i c Wh en ever t h e ch ar act er r ep ai r s hull t r au m a on a starsh i p o r vehicle, he r ep ai r s on e ad d i t i o n al hull t r au m a p er r an k of Sol i d Repairs. SOUND I N V EST M EN T S Act ivat ion: Passive Rank ed: Yes Trees: Qu ar t er m ast er At t h e beginning of each gam e session, t he charact er gains cr ed it s equal t o his ranks in Sound Invest m ent s t im es 1 0 0 . How t his m oney is ear ned is up t o t h e player and CM, and could be act ual invest m ent s, business dealings, or even a sm all legal or illegal side business. The GM can also decide t h at t he cur r ent event s of t h e advent ur e m ay m ak e t hese f unds t em p o r ar i l y unavailable.
SPA RE CLIP
ST I M PACK SPECI ALI Z AT I O N
Activation: Passive Rank ed: No Trees: Gunner, Recr uit The ch ar act er d o es n o t r un o u t of am m o on a ^ . It em s wi t h Li m i t ed A m m o q u al i t y r u n o u t o f am m o as n o r m al .
Act ivat ion: Passive Rank ed : Yes Trees: Med i c Wh en ever t h e ch ar act er uses a st i m p ack , t h e t ar g et heals an ad d i t i o n al w o u n d p er r an k of St i m p ack Sp eci al i z at i on . The si x t h st i m p ack an d b eyo n d each d ay st ill have no ef f ect .
SPEA KS BI N A RY Activation: Passive Ranked: Yes Trees: Sci en t i st The charact er gr ant s • p er rank of Speaks Binar y t o any tasks he d ir ect s Non- Player Charact er d r oi d s t o p er f or m . ST ALKER Activation: Passive Rank ed: Yes Trees: Scout The ch ar act er ad d s • p er r an k of St al k er t o his Co o r d i n at i o n an d St eal t h check s. ST EELY N ERV ES Activation: Act i ve (Incid ent al) Rank ed: No Trees: Am b assad o r The ch ar act er m ay sp en d on e Dest i n y Point t o i g n o r e t h e ef f ect s of o n g o i n g Cr i t i cal Inj ur ies on any Presence or Wi l l p o w er r el at ed ch eck s u n t i l t h e en d o f t h e encount er . He st ill suf f er s f r o m t h e i n j u r y it self . ST I M APPLI CAT I O N Activation: Act i ve (Act ion) Ranked: No Trees: Med i c The ch ar act er m ay t ak e t h e St i m Ap p l i cat i o n act i o n . To p er f o r m t h i s act i o n , he m u st have access t o d r u g s, a m ed p ac, or st i m p ack s. He m ak es an Average [4)4)) Medicine check. If successf ul, o n e al l y he is en g ag ed wi t h (i n cl u d i n g him self ) increases o n e ch ar act er i st i c of t h e ch ar act er 's ch oi ce by on e f or t h e r em ai n d er of t h e en cou n t er , an d suf f er s f o u r st r ai n . A single ch ar act er 's i n d i vi d u al ch ar act er i st i cs m ay each o n l y be i n cr eased once b y St i m Ap p l i cat i o n d u r i n g an en co u n t er . ST I M APPLI CAT I O N ( I M PRO V ED ) Activation: Act i ve (Incid ent al) Rank ed: No Trees: Med i c As an i n ci d en t al , wh en p er f o r m i n g t h e St i m Ap p l i cat i o n act i o n , t h e ch ar act er m ay incr ease t h e d i f f i cu l t y of t h e Med i ci n e ch eck t o H ar d [4) 4) 4)) If he d o es so, t h e t ar g et of t h e act i o n suf f ers o n e st r ai n i n st ead of f our. ST I M APPLI CAT I O N ( SU PREM E) Activation: Passive Rank ed: No Trees: Med i c When p er f or m ing t he St im Ap p licat ion act ion, each ($) m ay be spent t o increase an ad d i t i onal charact erist ic by one.
ST REET SM A RT S Act ivat ion: Passive Rank ed : Yes Trees: Ag i t at o r The ch ar act er r em oves • p er r ank of St r eet Sm ar t s f r o m his St r eet wise an d Knowl ed g e (Und er wor ld ) checks. ST RO KE O F GEN I U S Act ivat ion: Act i ve (Incid ent al) Rank ed: No Trees: Sci en t i st On ce p er g am e session, t h e ch ar act er can ch oose t o m ak e on e sk ill ch eck usi ng In t el l ect , r at h er t h an t h e ch ar act er i st i c l i n k ed t o t h at sk i l l . Wh en he d o es t his, he m u st ex p l ai n how, in t hi s p ar t i cu l ar inst ance, his i n t el ligence is h el p i n g h i m o ver co m e t h i s challenge. ST RO N G A RM Act ivat ion: Passive Rank ed : No Trees: Co m m an d o Char act er s w i t h t h e St r o n g A r m t al en t t r eat t h r o w n w eap o n s as if t h ey h ad on e st ep g r eat er range, t o a m ax i m u m of m ed i u m range. ST U N N I N G BLO W Act ivat ion: Act i ve (Incid ent al) Rank ed: No Trees: In f i l t r at o r Wh en m ak i n g Mel ee check s, t h e ch ar act er m ay choose t o d eal d am ag e as st r ai n i n st ead of wo u n d s. This d o es n o t i g nor e soak . ST U N N I N G BLO W ( I M PRO V ED ) Act ivat ion: Act i ve (Incident al) Rank ed: No Trees: In f i l t r at o r Wh en d eal i n g st r ai n d am ag e w i t h Mel ee or Brawl check s, t h e ch ar act er m ay sp en d a (|) r esult t o st agger his t ar g et (see p age 2 3 0 ) f or o n e r o u n d p er sp en t . SU PERI O R REFLEX ES Activation: Passive Rank ed : No Trees: Qu ar t er m ast er The ch ar act er gains + 1 m elee d ef ense.
TALENTS ACE OF REBELLION
SU RGEO N
T I N KERER
Activation: Passive Rank ed: Yes Trees: Med i c Wh en t hi s ch ar act er m ak es a Med i ci n e check t o h el p a ch ar act er heal wo u n d s, t h e t ar g et heals o n e ad d i t i o n al w o u n d p er r ank of Su r g eon .
Activation: Passive Rank ed : Yes Trees: Sci en t i st The ch ar act er m ak es on e p i ece of eq u i p m en t m o r e m o d i f i ab l e. He chooses on e p iece of eq u i p m en t and increases i t s n u m b er of h ar d p o i n t s b y one. He can on l y d o t h i s o n ce p er p i ece of eq u i p m en t , b u t can m o d i f y a n u m b er of p ieces of eq u i p m en t eq u al t o his r ank s in Tink er er . If he loses a m o d i f i ed p iece of eq u i p m en t , he m ay ap p l y Ti n k er er t o a new one.
SWI FT Activation: Passive Rank ed: No Trees: Tact ician The ch ar act er d o es n o t su f f er t h e p en al t i es f or m o vi n g t h r o u g h d i f f i cu l t t er r ai n (he m oves t h r o u g h i t at n o r m al sp eed , w i t h o u t sp en d i n g ad d i t i o n al m aneuver s). T ACT I CAL CO M BAT T RAI N I N G Activation: Passive Rank ed: No Trees: Recr u i t Mel ee an d Ranged (Heavy) b eco m e car eer skills. T A RGET ED BLO W Activation: Act i ve (Incident al) Rank ed: No Trees: Sh ar p sh o o t er On a successf ul at t ack d u r i n g co m b at w i t h a nonst arship/ vehicle w eap o n , t h e ch ar act er m ay sp en d on e Dest i ny Point t o ad d d am ag e eq u al t o his Ag i l i t y t o on e hit o f t h e successf ul at t ack . T ECH N I CAL A PT I T U D E Activation: Passive Rank ed: Yes Trees: Slicer For each r ank , t h e ch ar act er r educes t h e am o u n t of t i m e n eed ed t o co m p l et e com p u t er - r el at ed t ask s by 2 5 %. T I M E T O GO Activation: Act i ve (In ci d en t al , Ou t of Turn) Rank ed: No Trees: Sab o t eu r The ch ar act er m ay sp en d 1 Dest i n y Poi n t t o p er f o r m a Mo ve m an eu ver as an i n ci d en t al t o at t em p t t o m ove i n t o cover or o u t of t h e b l ast r ange of a w eap o n or ex p l o si o n . This m ay be p er f o r m ed o u t of t u r n . This i n ci d en t al occu r s af t er t h e ch ar act er d et er m i n es he w o u l d b e h i t b y t h e b l ast , b u t b ef or e d am ag e is ap p l i ed . T I M E T O GO ( I M PRO V ED ) Activation: Act i ve (In ci d en t al , Ou t of Turn) Rank ed: No Trees: Sab o t eu r Wh en act i vat i n g Tim e t o Co, t h e ch ar act er m ay allow on e ally he is engaged wi t h t o also p er f o r m an o u t of t u r n Move m aneuver as an i n ci d en t al t o at t em p t t o m ove i n t o cover or o u t of t h e b l ast range of a weap o n or ex p l osi on . This i n ci d en t al occurs af t er t h e ally d et er m i n es he wo u l d be hit by t h e blast , b u t bef or e d am ag e is ap p l i ed .
TALENTS AGE O F REBELLI ON
T O UCH O F FAT E Activation: Act i ve (Incid ent al) Rank ed: No Trees: Force- Sensit ive Em er g en t Force Talent On ce p er g am e sessi on, t h e ch ar act er m ay ad d • • t o any o n e sk ill check . T O U GH EN ED Activation: Passive Rank ed : Yes Trees: Co m m an d o , Driver, Force- Sensitive Em er gent , Gunner, Inf ilt r at or , Mech an i c, Med i c, Pilot , Qu ar t er m aster, Recr uit , Sab ot eur , Scout , Shar p shoot er , Tact ician The ch ar act er incr eases his w o u n d t h r esh o l d b y t wo p er r ank of Tou g h en ed . T RI C KY T A RGET Activation: Passive Rank ed: No Trees: Driver, Pi l o t , Sq u ad r o n Lead er An y veh i cl e t h e ch ar act er p i l o t s co u n t s as havi ng a si l h o u et t e on e l ower t h an n o r m al wh en b ei n g at t ack ed , to a m i n i m u m of 0. T RU E AI M Activation: Act i ve (Maneuver ) Rank ed : Yes Trees: Gunner, Sh ar p sh o o t er On ce p er r o u n d , b ef o r e t h e ch ar act er m ak es a r an g ed at t ack , he m ay p er f o r m a True Ai m m aneuver . By p er f o r m i n g t h i s m aneuver , t h e ch ar act er gains all t h e b en ef i t s f or ai m i n g an d also u p g r ad es his at t ack roll on ce p er r ank of True A i m . UN CAN N Y REAC T I O N S Activation: Passive Rank ed : Yes Trees: Force- Sensit ive Em er g en t Force Talent. The ch ar act er ad d s • p er r ank of Uncanny React i ons t o his Vi g i l ance check s. UN CAN N Y SEN SES Activation: Passive Rank ed : Yes Trees: Force- Sensit ive Em er g en t Force Talent. The ch ar act er ad d s • Senses t o his Per cep t i on check s.
p er r ank of Un can n y
U N ST OPPABLE
WELL T RAV ELED
Activation: Passive Rank ed: No Trees: Co m m an d o If t h e p er cen t i l e r oll m ad e wh en t h e ch ar act er receives a Cr it ical Inj ur y is 1 or is r ed u ced t o 1 , t h e ch ar act er d oes n o t receive t h e Cr i t i cal In j u r y an d suf f er s n o n e of t h e ef f ect s.
Act ivat ion: Passive Rank ed: No Trees: Recr u i t Kn o wl ed g e (Core Wor ld s) an d Kn owl ed g e (Ou t er Rim) b eco m e car eer sk ills.
U T I L I T Y BELT Activation: Act i ve (Incid ent al) Ranked: No Trees: Sci ent i st , Scou t The ch ar act er m ay sp en d on e Dest i ny Point t o p er f o r m a Ut i l i t y Bel t i n ci d en t al t o p r o d u ce a p r evi ou sl y u n d o cu m en t ed —b u t essen t i al —sm al l t o o l f r o m his u t i l i t y b el t , sat ch el , or p o ck et s, w i t h a r ar i t y no g r eat er t h an (4 ). This can n o t be a w eap o n unless t h e w eap o n has t h e Li m i t ed A m m o 1 q u al i t y. V EH I CLE C O M B A T T R A I N I N G Activation: Passive Ranked: No Trees: Recr uit Gunner y an d Pi l o t i n g (Planet ar y) b eco m e car eer sk ills.
WH EEL A N D DEAL Act ivat ion: Passive Rank ed: Yes Trees: Qu ar t er m ast er Wh en he sells legal g o o d s t o a r ep u t ab l e m er ch an t or business, t h e ch ar act er gains an ad d i t i o n al 1 0 % m o r e cr ed i t s p er r an k of Wh eel an d Deal (based o n t h e o r i g i nal sel l i n g p r i ce of t h e g o o d or i t em ). W O R K S LI K E A CH ARM Activation: Act i ve (Incid ent al) Rank ed : No Trees: Am b assad o r On ce p er g am e session, t h e ch ar act er can choose t o m ak e on e sk ill check usi ng Presence, r at h er t h an t h e ch ar act er i st i c l i n k ed t o t h at sk i l l . Wh en he d oes t h i s, he m u st ex p l ai n how, in t hi s p ar t i cu l ar inst ance, his social ab i l i t y is h el p i n g h i m o ver co m e t h i s challenge.
WELL ROU N DED Activation: Passive Ranked: Yes Trees: Med i c The ch ar act er chooses any t wo sk ills. Th ey p er m an en t l y b eco m e car eer skills.
TALENTS A C E
O F
R E B E L L I O N
GEAR AND EQUIPMENT "Sir, if a ny of m y circuits
or gears
I'll gladly
donate
w ill
help, them."
- C- 3P0
I l h i l e t h e ag en t s of t h e Reb el Al l i an ce ar e t yp i W cally sk i l l ed an d d et er m i n ed , t h ey co u l d n o t p r evail w i t h o u t p r o p er eq u i p m en t . Resou r cef u l n ess an d t ech n i cal k now- how ar e n ecessi t i es in t h e st r u g g l e ag ai n st t h e Em p i r e; m o st Reb el ag en t s k n o w n o t o n l y how t o sh o o t a b l ast er p i st o l , b u t al so w h er e t o g et t h ei r h an d s o n a new w eap o n at sh o r t n o t i ce. The Al l i an ce has m an y su p p l y lines an d sym p at h et i c d o n o r s, t h o u g h i t m u st ex er ci se co n st an t an d p ai n st ak i n g vi g i l an ce t o k eep such asset s a secr et . All m an n er of w eap o n r y an d eq u i p m en t ar e u t i l i z ed b y t h e Al l i an ce. Bo t h an spies use l i st en i n g d evices an d d isguise k i t s t o g ai n vi t al i n t el l i g en ce o n t h e d ep l o ym en t of Im p er i al f or ces an d t h e co n st r u ct i o n of new secr et p r o j ect s such as t h e co n t r u ct i o n o f t h e Deat h St ar. Ti m ed ex p l osi ves ar e used t o sab o t ag e f aci l i t i es an d r esour ces used b y t h e Em p ir e. Sm al l ar m s an d ar m o r ar e used wh en Reb el f or ces m eet Im p er i al st o r m t r o o p er s in p i t ch ed b at t l e. However, t h e n eed f o r eq u i p m en t , esp eci al l y w eap onry an d sp acecr af t b ef i t t i n g a p r o f essi o n al m i l i t ar y
f o r ce, is no sm al l p r o b l em f o r t h e Al l i an ce. Ou t si d e o f ar eas in o p en r eb el l i o n , f i n d i n g r el i ab l e su p p l i er s w h o ar e w i l l i n g t o p u t t h ei r o wn lives at r i sk f o r t h e cause is n o t easy. Ever y t i m e t h e Al l i an ce uses al t er n at i ve aven u es of su p p l y, t h ey r i sk b et r ayi n g t h ei r o w n val ues in t h e eyes of t h ei r sym p at h i z er s. To b e cer t ai n , so m e of t h o se w h o w o r k w i t h t h e Al l i an ce m ak e use of cr i m i n al co n t act s an d u n w i l l i n g d u p es t o en su r e i t s su r vi val , b u t t h e Al l i an ce d o es n o t l i k e t o ad ver t i se t h i s. Man y su p p o r t er s of t h e Al l i an ce see t h em sel ves as i d eo l o g i cal l y o p p o sed t o o p p r essi o n an d i n j u st i ce, w h et h er i t is m et ed o u t b y t h e m i n i o n s of a g al act ic Em p i r e o r t h e h en ch m en o f a t i n - p o t cr i m e l o r d . As su ch , t h e at t i t u d e of t h e Reb el l i o n l ead er sh i p t o t h o se w i t h i n t h e r an k s w h o m i g h t seek t o b en ef i t f r o m i l l eg al sh i p m en t s of ar m s an d eq u i p m en t is " d o i t , b u t d o i t d i scr eet l y." Th i s ch ap t er l o o k s at so m e of t h e co m m o n pieces of w eap o n r y an d eq u i p m en t u sed by m em b er s of t h e Reb el Al l i an ce, an d d i scusses how t h e Al l i an ce g oes ab o u t m an ag i n g i t s r esou r ces.
GEAR AND EQUIPMENT A G E
O F
R E B E L L I O N
THE GALACTIC ECONOMY
E
ven u n d er t h e iron f ist of t h e Em pire, t r ad e co n t i n ues on m ost wor l d s m u ch as it d i d in t h e d ays of t h e Galact ic Republic. Hu n d r ed s of wor l d s p r o d u ce m yr i ad p r o d u ct s t h at are sh i p p ed t o all sect or s of t h e g al ax y al on g busy hyp er sp ace r out es. Traders an d m an u f act u r ers r egar d t h e Im p er i al r egim e as b o t h a t h r eat an d an o p p o r t u n i t y. Wh i l e t h e Em pir e is a lit t le m o r e ex act i n g wi t h r egar d t o t h e ex cise it places on good s, an d f ar m o r e p u n i t i ve in it s p u n i sh m en t of t hose wh o f ail t o pay such dues, it is also less con cer n ed w i t h r eg u l at i on an d t h e ex p l o i t at i o n of new m ar k et s an d n at u r al resources. Mu ch as t h e Em pir e m i g h t like t o , even it lacks t h e co n f i d ence t o i m p ose it self on t h e p r act ices of t h e Co r p o r at e Sect or an d o t h er cent er s of galact ic t r ad e. Ag en t s of t h e Rebel Alliance have t o be ver y car ef ul when d eal i n g w i t h t h e r ep r esent at ives of t r ad e guild s an d sh i p p i n g co n so r t i u m s. Man y weal t h y t r ad er s have en r i ch ed t hem selves d ue t o r el ax ed r eg u l at i on s an d are st au n ch l y loyal t o t h e Em pir e as a result . Even t hose wh o are n o t su p p o r t er s of t h e Im p er i al r egim e are o f t en so cowed b y t h e Em pire's m i l i t ar y m i g h t t h at t hey wo u l d n o t risk an associat ion w i t h out laws. Even t h o u g h t h e m en and wom en of t h e Rebel Alliance are ef f ect ively out laws, t h ey can n o t o p er at e w i t h o u t eq u i p m en t an d financial su p p o r t . Truly, w i t h o u t it s own sour ces of f u n d s an d p r o vi sions, t h e Rebel Al l i an ce w o u l d f ace i n evi t ab l e d ef eat .
I M PERI A L CRED I T S Ther e are a n u m b er of d i f f er en t cu r r en ci es an d f i n an cial syst em s at w o r k in t h e galact ic econ om y, b u t o n l y Im p er i al cr ed i t s ar e so w i d el y accep t ed as t o be co n si d er ed a t r u l y galact ic cu r r en cy. The Galact ic Cr ed i t St an d ar d was i n i t i al l y b ack ed by t h e i m m en se weal t h of t h e In t er Gal act i c Ban k i n g Clan (IGBC) of t h e p l an et Mu u n i l i n st . The i n d i g en ou s Mu u n s d i sp l ayed p r o d i g i ou s t al en t s f or m at h em at i cs an d finance. Co u p l ed w i t h t h e f act t h at Mu u n i l i n st was a p ar t i cu l ar l y m iner alrich w o r l d , t hese sk ills saw t h em gr ow w eal t h y en ou g h t o b ack a cu r r en cy t h at co u l d b e used t h r o u g h o u t t h e galax y. The Em pir e d ar e n o t d est r o y t h e IGBC lest it be b l am ed f or p l u n g i n g t h e civiliz ed g al ax y i n t o a d eep r ecessi on, t h er eb y l o si n g Im p er i al su p p o r t f r o m t h e i m p o r t an t Core Wor l d s. However, i t d o es place it s own ad m i n i st r at o r s in p o si t i o n s wh er e t h ey can k eep a close eye on t h e IGBC's business, an d f avors hum anco n t r o l l ed b an k i n g or g an i z at i on s. This ef f ect i vel y l i m i t s t h e i n f l u en ce of t h e Mu u n s over t h e Im p er i al eco n o m y f or t h e t i m e b ei n g . Cr ed it s co m e in t h e f o r m o f chip s, bills, an d coins, t h o u g h t h e p o p u l ar i t y of chip s is d ecl i n i n g , as invest or s an d consum er s f ear t h at t hey m ay b eco m e wor t h l ess sh ou l d t h e Em p i r e suf f er d ef eat . Cr ed i t ch i p s an d coins
GEAR AND EQUIPMENT ACE O F REBELLION
co m e in a n u m b er of d en o m i n at i o n s, r anging f r o m one d eci cr ed (a t en t h of a cr ed i t ) t o 5 , 0 0 0 cr ed i t s. Som e b r anches of t h e IGBC an d it s af f i l i at es issue cr ed i t st ick s t h at h o l d a var yi n g am o u n t of cr ed i t s d ep en d i n g on t h e sales an d purchases m ad e by t h e holder. These cr ed i t st i ck s are n o t o r i o u sl y har d t o t am p er w i t h , an d t he p en al t i es f or f or g i n g cr ed i t ar e high, t h o u g h t h at d oes n o t st o p som e scou n d r el s (and Rebels) f r o m t r yi n g . Th er e ar e al t er n at i ve eco n o m i c syst em s in t h e g al ax y, t h o u g h t h ey ar e r el at i vel y p ar o ch i al an d easily i g n o r ed . In d eed , so m e of t h o se d o i n g business wi t h i n such a syst em m ay well p r ef er t o t ak e cr ed i t s r at h er t h an l ocal cu r r en cy. Mo st p ar t s of t h e g al ax y d eem ed civilized wi l l accep t cr ed i t s.
T H E I M PO RT A N C E O F SELF- SUFFI CI EN CY Wh i l e t h e Rebel Al l i an ce co n t r o l s m an y r esour ces an d can r ely o n t h e ai d of a n u m b er of sym p at h et i c cu l t ur es an d i n st i t u t i o n s, it st ill en cou r ag es f r u g al i t y in it s agent s. Th er e ar e a n u m b er of reasons f or t his. The Al l i an ce need s t o m ar shal it s r esour ces as ef f i ci en t l y as p ossi b l e an d m u st p ay it s d eb t s so as n o t t o m ak e m o r e en em i es f or it self . A d i sg r u n t l ed business p ar t n er m ay n o t o n l y ref use t o d o business w i t h t h e Al l i an ce, b u t m ay g o on t o i n f o r m t h e Em p i r e of all t h at t h ey k now in o r d er t o have t h ei r revenge. Transact ions using Im perial cr ed it s t en d t o leave a t rail. Even t hose who are sym p at h et i c t o t he cause can com e und er suspicion, f ollowed b y close scrut iny and au d i t i n g . Leasing eq u i p m en t an d em p l o yi n g m ercenaries can be an at t r act i ve o p t i o n t o Alliance agent s who find t h em selves sh or t of all resources b u t credit s, b u t such d eci sions need caref ul d el i b er at i o n . Mer cenar ies are loyal t o no one b u t t h ei r nex t paym ast ers. If wor k should com e t heir way f r om t hose w i t h Im perial sym pat hies, any int elligence t hey g at h er ed while wor k i n g alongside t he Alliance becom es a highly lucrat ive asset. In o r d er t o b est m i t i g at e t hese risk s, m em b er s of t h e Rebel Al l i an ce are ex p ect ed t o o p er at e w i t h m i n i m al assist ance o n ce a m i ssi on is u n d er way. The leader s an d ad m i n i st r at o r s of t h e Reb ellion u n d er st an d t h at em er g en cy p ur chases an d sh ak y al l i ances m ay have t o be m ad e in t h e h eat of t h e m o m en t , b u t t h ey p u t g r eat st o r e in t h ei r ag en t s, b ei n g ab l e t o sensib ly p lan f or w h at t h ey n eed an d t h i n k on t h ei r f eet . Those agent s wh o r ep eat ed l y r eq u i r e new eq u i p m en t o r leave clues as t o t h ei r act i vi t i es are o f t en si d el i n ed in f avor of m or e r esou r cef u l i n d i vi d u al s. The b est Rebel ag en t s are n o t o n l y ab l e t o m ak e g o o d use of t h e t ech n o l o g y t h e Al l i ance p r o vi d es t o t h em , b u t t h ey ar e also ab l e t o live lik e an i m p o ver i sh ed f r i n g er sh o u l d t h e n eed arise.
O R D N A N C EA N D SUPPL Y C O M M A N D The Or d n an ce an d Su p p l y Co m m an d (OSC) is p ar t o f t h e co m m an d o f t h e Reb el Al l i an ce an d is r esp o n si ble f or m an ag i n g su p p l i es an d issuing war n i n g s ab o u t shor t f alls t o al l sect or s o f t h e g al ax y in wh i ch t h e Al l i an ce o p er at es. If Al l i an ce sol d i er s g o w i t h o u t f o o d o r wat er, o r if t h ey ar e sen t i n t o b at t l e w i t h o u t access t o t h e co r r ect weap o n s an d su p p o r t , i t is t h e OSC wh i ch is u l t i m at el y r esp on si b l e. It is t h e d u t y o f t h e OSC t o keep t rack o f t h e assets available t o t he Rebel Alliance an d t o com e up wi t h st r at egies in or d er t o cop e wi t h short ages of eq u i p m en t . A n ex am ple of t h e sor t of op er at i on car r ied o u t at t he behest of t h e OSC is t h e raid o n t h e BFF- 1 bulk f r eight er Ars Opus. The ship was car r yi n g a n u m b er of R2 ast r om ech dr oids i n t en d ed for use by t h e Em pire. The successful raid ensured n o t only t h at t he Alliance gained access t o m uch needed d r oid s, b u t also t h at t h e Em pire was sim ult aneously d en i ed a valuable resource. As such, t h e o p er at i o n was d eem ed a m aj or cou p f or t h e OSC. From t h e p o i n t o f view o f t h e PCs in a g am e o f A C E OF REBELLION, t h e OSC can p r o vi d e a vi t al lif eline, g r an t ing m u ch n eed ed su p p l i es in t i m es o f d esp er at i o n o r en su r i n g t h at p ieces of sp eci al i st eq u i p m en t ar e m ad e availab le f or t h e m issions m ost lik ely t o m ak e g o o d use of t h em . The OSC m ay well co n t act t h e PCs w i t h o r d er s t o car r y o u t a r ai d t o acq u i r e new eq u i p m en t , ei t h er f or t h e PCs' o w n use o r t o d i ssem i n at e t h r o u g h o u t t h e Rebel Alliance. Th e OSC also r eq u i r es i n f o r m at i o n o n t h e m o vem en t o f i m p o r t an t sh i p m en t s. Bu i l d i n g u p a g o o d r el at i o n sh i p w i t h m em b er s o f t h e OSC can b e a g o o d way f o r a g r o u p o f Rebels t o ensur e t h at t h ey always have access t o t h e b est eq u i p m en t , t h o u g h t h ey m ay well have t o u n d er t ak e a n u m b er o f d an g er o u s m issions in o r d er t o w ar r an t such a r ep u t at i o n .
The OSC is car ef u l t o t ar g et o n l y t h o se su p p l i es d est i n ed f or use b y t h e Em p ir e. It w o u l d d o t h e Reb el l i on l i t t l e g o o d t o g ar n er a r ep u t at i o n f o r piracy.
C O RPO RA T I O N S A N D T H E A L L I A N C E T O REST O RE T H E REPU BL I C Th er e ar e a n u m b er o f co r p o r at e i n t er est s in t h e g al ax y t h at have ef f ect i vel y t h r o w n in w i t h t h e Al l i an ce. So m e have even b een o ver t ab o u t t h ei r d esi r e t o see t h e Em p i r e o ver t h r o w n , d esp i t e t h e p l au si b l y l et hal con seq u en ces o f g o i n g r ogue. One such co m p an y is t h e Incom Co r p o r at i o n , f am ed f or it s r eliab le an d innovat ive sp eed er s an d f i g h t er cr af t . In com designs an d m an u f act u r es t h e X- wing f i g h t er t h at has b ecom e an iconic p ar t of Rebel f leet s. The com p an y, which was st au n ch l y i n d ep en d en t d u r i n g t h e d ays of t h e Galact ic Republic, p r oved r esist ant t o at t em p t s b y t h e Em pir e t o d i r ect an d co n t r o l its business. In f act , a r esp onse t o t hese at t em p t s t o Im p er ialize t h e co m p an y, several k ey eng i neer s an d d esigner s d ef ect ed t o t h e Al l i an ce, t ak i n g p r o t o t yp e X- wing fighters w i t h t h em . Th e Em p i r e r esp o n d ed b y p u r g i n g t h e co r p o r at i o n , sen t en ci n g m an y o f t h e r em ai n i n g st af f t o h ar d l ab o r in t h e Kessel sp ice m ines. However, t h ey wer e sp ar ed t h ei r f at e wh en a Rebel r ai d i n t er cep t ed t h e t r an sp o r t sh i p s b o u n d f or t h e p r i son p l an et . The Incom Co r p o r at i o n st ill wor k s as p ar t of t h e Galact ic Em pir e, t h o u g h i t is d evoi d of t h e t al en t an d d r i ve f or which i t was once f am ous. It s k ey st af f an d asset s ar e now int egr al co m p o n en t s o f t h e Alliance war m achine. The f at e o f t h e co m p an y also p r ovid es a lesson t o o t h er or ganiz at ions ar o u n d t h e galax y. Thoug h m any of t h em are ef f ect ively cowed b y t h e Em pir e, o r k een t o ex p l o i t t h e o p p o r t u n i t i es cr eat ed b y t h e regim e, ot h er s ar e d issi d en t , well awar e t h at t h ey co u l d be st r i p p ed of t h ei r right s an d resources at t h e Em per or 's w h i m .
RARITY o m e it em s are nat ur ally m or e d i f f i cul t t o purchase t han ot her s, d ep en d i n g on wher e char act er s f i n d t hem selves at any given t im e. Af t er all, t he galax y is a b i g place, and t h e vagaries an d int r icacies of galact ic t r ad e m ean t h at som e it em s t h at are easy t o f ind in cert ain locat ions are ver y d i f f i cul t t o f i n d in ot her s. Of course, som e it em s are rare no m at t er where one goes, and lik ewise, som e i t em s are always co m m o n an d inex pensive.
S
Rarit y in A C E OF REBELLION is a si m p l e way of m easu r i n g how d i f f i cu l t an i t em can be t o f i n d on a scale of 0 - 1 0 , w i t h 0 b ei n g t h e easiest t o t r ack d o w n an d 10 b ei n g t h e h ar d est . Bu t , w h et h er or n o t an i t em is avai l ab l e f or p ur chase sh ou l d never be sol el y a m at t er of r o l l i n g d ice. In st ead , t h e need s of t h e p l o t m ak e i t at least p ar t i al l y t h e Cam e Mast er 's d eci si o n . Never t h eless, f or si m p l e i t em s, r ar i t y p r o vi d es an easy way f or t h e CM t o d et er m i n e w h et h er so m et h i n g is avai l ab l e an d t o let t h e p layer s easily t r ack i t em s d o w n . Fi n d i n g an i t em o n a w o r l d r eq u i r es a successf ul Neg o t i at i o n check (al t h ou g h t h e CM m ay al l ow t h e ch ar act er t o use an ap p r o p r i at e Kn owl ed g e skill ch eck i n st ead ). Table 5 - 1 : Rarit y list s t h e r ar it ies, t h e co r r esp o n d ing check d i f f i cu l t y t o f i n d i t em s w i t h t hose r ar it ies, an d ex am p les of i t em s wi t h t hose r ar it ies. Table 5 - 2 : Rarity Modifiers list s som e general m o d i f i er s t h at can be ap p l i ed t o an it em 's r ar it y, b ased on t h e t ech n ol og i cal st at u s an d general t yp e of t h e w o r l d wh er e t h e i t em is b ei n g sought . Som e wor l d s m ay i m p ose t h ei r own i n d i vi d u al m od i f i er s as well. Mo d i f i er s can raise an it em 's r ar i t y ab ove 10. For r ar it ies higher t h an 1 0 , t h e d i f f i cu l t y r em ains at Form idable ( • • • • ) • b u t t h e GM m ay up g r ad e t h e d i f f i cu l t y once f or every r ar i t y b eyo n d 1 0 .
TABLE 5 - 1 : RARITY Rarity
Difficulty
Examples
0
Cl o w Ro d Si m p l e (- )
i
Lo n g Ran g e Co m l i n k
2
M e d p ac Easy
(4) Scan n er Go g g l es
4
Bl ast er Pi st o l Aver ag e
[4)4))
5
Bl ast er Ri f l e
6
Cy b er n et i c Li m b Har d
No t all g ood s are available on all planet s. A cit y m ight o u t law weapons wit hin it s lim it s, and m ost p lanet ar y au t h o r i t ies f o r b i d t h er m al d et onat or s. Selling illegal goods is dangerous b u t lucrat ive f or t hose wi t h nerve, and finding t h em m eans d ealing wi t h g r eed y t hugs and crim inals. Ex act ly w h at is illegal on each w o r l d is up t o t h e Cam e Mast er or m ay be sp eci f i ed in t h at wor l d 's d escr i p t i o n . Fi n d i n g an illegal i t em t yp i cal l y r eq uir es a St r eet wi se check . The d i f f i cu l t y g en er al l y d ep en d s on t h e r ar i t y of t h e i t em (see Table 5 - 1 ), b u t t h e d i f f i cu l t y can incr ease b ased on t h e wo r l d 's law en f o r cem en t cap ab i l i t i es (as d et er m i n ed b y t h e GM). Selling illegal g o o d s also r eq u i r es a St r eet wi se check w i t h t h e sam e d i f f i cu l t y as ab ove. If t h r ee or m o r e <§> or a ^ are g en er at ed , so m et h i n g has g o n e w r o n g ; t h e b u yer t r i es t o r o b t h e ch ar act er s, or t h e local p ol i ce ar r i ve t o ar r est t hese brazen cr i m i n al s, f or ex am p l e. Fi n d i n g b l ack - m ar k et i t em s al ways r eq u i r es a St r eet wise check , an d t h e i t em s m ay co st f ar m o r e t h an t h e list p r i ce d ep en d i n g on t h ei r scar ci t y o n a p ar t i cu l ar w o r l d . This var ies f r o m place t o place, so t h e Gam e Mast er sh o u l d d et er m i n e if an i t em is r est r i ct ed or n o t , t o w h at d eg r ee, an d w h at t h e d i f f i cu l t y is t o t r ack it d o w n . So m e i t em s are m ar k ed w i t h an (R) b y t h ei r p r ice, wh i ch m eans t h ey ar e r est r i ct ed an d always co u n t as b l ack - m ar k et i t em s. Mo st b l ack m ar k et eer s have est ab l i sh ed p at t er n s, cu st om er s, an d h ab i t s t h at al l ow t h em t o st ay in b u si ness. Wh i l e t h e Reb el l i on has b een k n o wn t o d eal w i t h t h e b l ack m ar k et , t h e Player Char act er s m i g h t n o t have t hese co n n ect i o n s an d m ay even be sel l i n g t o a cr i m i n al w h o p l an s on t u r n i n g ar o u n d an d r eselling t h e g o o d s ag ai n . For t h at r eason , PCs sel l i n g illegal i t em s net oneq u ar t er of t h e l i st ed p r i ce w i t h a successf ul St r eet wi se check , one- half w i t h # an d t h r ee- q u ar t er s w i t h # # & or higher. Truly ex ot i c an d illegal i t em s, lik e rare ani m al s or ex ot ic p et s, can be so l d f or higher values, b u t t h i s is b ased on t h e st o r y an d t h e d i f f i cu l t y it t o o k t o f i n d t h em . The r ules ab o ve p r esen t t h e g ener al g u i d el i n es f or b u yi n g an d sel l i n g m o st illegal i t em s.
[4)4)4))
7
Bo w cast er
8
T h e r m al D e t o n a t o r Dau n t i n g
+
+
9 10
T H E BL A CK M A RK ET
Per so n al St eal t h Fi el d Fo r m i d a b l e
(4 4 4 4 4 )
Li g h t sab er
SEL L I N G A N D T RA D I N G Sel l i n g legal i t em s f ollows si m i l ar g u i d el i n es t o sel l i n g illegal ones. Player Char act er s can g en er al l y sell an i t em f or on e- q u ar t er of it s cost on a successf ul Negot i at i o n check , i n cr easi n g t h at t o one- half w i t h # an d t o t h r ee- q u ar t er s w i t h # & # or m or e. Ther e are som e cases in wh i ch t h e PCs m i g h t wish t o engage in t r ad e, b u yi n g m u l t i p l e i t em s at one l o cat i o n .
GEAR AND EQUIPMENT ACE O F REBELLION
t hen selling t h em at an o t h er l ocat i on where t h ey are rarer. These act i on s can be h an d l ed nar r at ively, b u t if t h e GM wishes t o use som e m echanical g uid elines f or t his process, t hese are som e basic rules cover i ng t r ad i n g . Trade wor k s t h e sam e w h et h er w i t h b l ack - m ar k et (r est r ict ed) i t em s or w i t h legal i t em s. Selling t h e i t em s f ollows t h e r ules f or sel l i n g i t em s l i st ed ab ove, w h et h er t h e i t em s are b lack m ar k et or legal. However, wh en d et er m i n i n g t h e sell p r i ce based on t h e success of t h e Neg o t i at i o n check , f i r st m u l t i p l y t h e co st o f t h e i t em based on t h e d i f f er en ce in t h e i t em 's r ar i t y b et ween wher e t h e i t em was b o u g h t an d wh er e it 's so l d , r ef er r ing t o Table 5 - 2 : Rarit y Modif iers an d Table 5 - 3 : Increased Cost s When Trading. Then t ak e t h e new, incr eased co st an d d et er m i n e t h e sell p r i ce b y t h e result s of t h e Neg o t i at i o n check . Of cour se, t hese r ules d o n o t acco u n t f or all so r t s of d et ai l s, such as b u yi n g in b u l k , m ar k et i n g an d ad ver t i sing, an d m yr i ad o t h er f act or s t h at m ay af f ect pr ices. This is wh y t h e r ules f or b u yi n g , sel l i n g , an d t r ad i n g are all m o d i f i ab l e b y t h e GM, an d su b j ect t o his j u d g m en t . It is also i m p o r t an t t o n o t e t h at t h ese r ules o n l y ap p l y wh en en g ag i n g in co m m er ci al t r ad e. If t h e PCs sell a cargo l o ad of b l ast er s on a w o r l d using t h ese rules, t h en l at er one of t h em b u ys a b l ast er on t h at w o r l d , he w o u l d n o r m al l y pay t h e l i st ed cost , w i t h o u t any increases. Rem em b er , t hese r ules are f or en g ag i n g in t r ad e only. Always r em em b er wh en en g ag i n g in i n t er g al act i c t r ad e t h at t h e GM has final say as t o how m u ch an i t em is w o r t h , whi ch can also be b ased on n ar r at i ve f act or s. For ex am p l e, if t h e PCs co l l ect som e E- 11 b l ast er r if les of f d ead st o r m t r o o p er s, t h ey m ay t r y t o sell t h em . How-
TABLE 5- Z: RARITY MODIFIERS Rarity Modifier
Circumstances
-2
Pr i m ar y Co r e w o r l d su ch as Co r u scan t , D u r o , o r Co r el l i a
-1
O t h e r Co r e w o r l d
-1
Wo r l d o n p r i m a r y t r ad e l an e
+ 0
Co l o n y o r In n er Ri m w o r l d
+ 0
Ci vi l i z ed w o r l d
+1
M i d Ri m w o r l d
+ 1
Recen t l y set t l ed w o r l d , o u t o f t h e way w o r l d
+ 2
O u t e r Ri m w o r l d
+ 2
Fr o n t i er w o r l d
+ 3
Wi l d Sp ace w o r l d
+ 4
Un ci vi l i z ed w o r l d
TABLE 5- 3: INCREASED COSTS WHEN TRADING Rarity Increase
Cost Increase
+ 0- 1
xl
+ 2
x2
+ 3
x3
+ 4 o r h i g h er
x4
ever, t h o u g h a b l ast er r i f l e is n o t (R), it 's st ill o b vi o u sl y an Im p er i al w eap o n . Som e sh o p k eep er s m ay ref use t o p ur chase t h em , an d o t h er s m ay o f f er a cr i m i n al l y low p r i ce f or t hese g ood s, no m at t er how well t h e PCs roll on t h ei r Neg o t i at i o n check . Finally, so m e m ay o f f er t o b u y t h e g o o d s at a r eason ab l e p r i ce, t h en t u r n ar o u n d an d b et r ay t h e PCs t o t h e Em pire.
ENCUMBRANCE cE OF REBELLION em phasizes sweep ing st or ies, epic t ales, an d fast act i o n . Keep ing t r ack of t h e weight of every st i m p ack isn't f u n , b u t k n o wi n g t h at a hero is l oad ed d o wn w i t h t h e weap on s he j u st st ole f or t h e Rebellion is an i m p o r t an t st or y el em en t ; so is having som e idea of how m an y d ays' w o r t h of r at i ons a co m m an d o can car r y while on an ex t en d ed o p er at i o n .
r i ed have a value of 0 t h r o u g h 5 —f r o m r el at i vel y light o b j ect s (such as cr ed i t ch i p s or light cl ot h i n g ) t o heavier i t em s (like b l ast er r if les or g af f i st ick s). The en cu m b r an ce val ue of ar m o r is d i scu ssed in m o r e d et ai l lat er, an d is d i f f er en t wh en it 's w o r n . Wh en w o r n , t h e wei g h t is d i st r i b u t ed ap p r o p r i at el y, an d wh en ar m o r is car r i ed , it 's t r eat ed as j u st an o t h er i t em .
In g en er al , p layer s an d t h e Gam e Mast er w o n 't n eed t o t r ack a ch ar act er 's en cu m b r an ce (how m u ch he's car r yi n g on his p er son). Occasi on al l y, however, it m ay play an i m p o r t an t p ar t in t h e st or y, an d a p l ayer n eed s t o k now if t h e wei g h t , m ass, an d col l ect i ve b ulk of t h e i t em s his her o is wear i n g i n h i b i t s his act i o n s.
En cu m b r an ce d o esn 't st r i ct l y r ep r esen t wei g h t ; i t also r ep r esen t s m ass, b u l k , an d how easy i t em s ar e t o car r y. A wel l - f i t t i n g su i t of ar m o r ad d s ver y l i t t l e en cu m b r an ce, while an ar m f u l of g i m er st ick s has a high en cu m b r an ce b ecause t h ey'r e t r i ck y t o car r y.
fl
EN CUM BRAN CE VALUES Every i t em of gear l i st ed in t h i s ch ap t er has an en cu m b r ance value. Mo st i t em s t h at can co m m o n l y be car -
Sm al l i t em s such as d at ap ad s, m o st p ist ols, or k nives have an en cu m b r an ce val ue of 1 or 2. M ed i u m i t em s, such as b l ast er r if les, a sat chel of t h er m al d et o n at o r s, or a g r ap p l i n g h ook an d co r d , have an en cu m b r an ce value of 3 or 4 . Large or heavy i t em s, such as cargo
GEAR AND EQUIPMENT ACE OF PFRFI I I ON
cr at es, r ep eat i n g b l ast er r if les, or a heavy t o o l b o x , are val u ed at 5 or 6 . If it b eco m es cr i t i cal t o t h e st o r y t o have m o r e d et ai l , 10 l oosel y car r i ed i n ci d en t al i t em s have an en cu m b r an ce value of 1. If t h ey are st o r ed in an ef f ect i ve m an n er —su ch as b o wcast er q u ar r el s in a quiver , o r cr yst als in a p o u ch —t h en 2 0 i n ci d en t al i t em s have an en cu m b r an ce value of 1. If, f or som e r eason , t h e ch ar act er is u n ab l e t o m an ag e his gear in such a way, t h e CM m ay increase his over al l en cu m b r an ce value b y several p o i n t s t o r ef l ect t h e d i f f i cu l t y in m an ag i n g an d car r yi n g i t em s b y less ef f i ci en t m eans. Wh en car r i ed , a l i vi n g b ei n g g en er al l y has an en cu m b r an ce value of 5 p lus t h ei r Br awn . A t yp i cal h u m an , such as a so l d i er f or t h e Rebel Al l i an ce, has a Br awn of 2 , an d t h er ef o r e a t o t al en cu m b r an ce value of 7. A sch ol ar f r o m Garos IV, w i t h a Br awn of 1 , has an en cu m b r an ce val u e of 6 . This m ay be m o d i f i ed b y sp eci f i c species' f eat u r es, such as t h e f at t y b u l k of a Hu t t or t h e hol l ow b o n es o f an avi an .
Ad d i t i o n al char act er s m ay help , ad d i n g t h ei r raw Brawn t o t h e en cu m b r an ce t h r esh o l d . In t h e ex am ple, an It h o r i an w i t h a Brawn of 3 ad d s + 3 t o t h e en cu m brance t h r esh o l d f or t h at specif ic t ask . EX A M PL E
A r k h an an d Cael have st o l en a sh i p m en t of weap on s m ean t f o r an Im p er i al base. Cael is t r y i n g t o r u n w i t h a cr at e o f t h e w eap o n s in his ar m s an d has an en cu m b r an ce t h r esh o l d o f 8 (5 p l u s his Br aw n of 3 ). Th e cr at e's en cu m b r an ce val u e is 5. Bet w een t h e cr at e an d Cael's heavy b l ast er r i f l e (en cu m b r an ce val u e 6 ), he is car r yi n g 3 over his " t h r esh o l d , an d t h u s m ak es a H a r d (444) l et i cs ch eck , loses his f r ee m an eu ver , an d su f f er s • • • t o al l A g i l i t y an d Br awn - b ased check s u n t i l he d r o p s t h e cr at e. A t n
CONCEALING GEAR EN CUM BRAN CE THRESHOLD Char act er s have an "en cu m b r an ce t h r esh o l d " of 5 p lus t h ei r Br awn r at i n g , wh i ch l i m i t s how m u ch t h ey can car r y u n d er n o r m al co n d i t i o n s an d w i t h o u t p en al t y. A t o t al en cu m b r an ce val u e over t h e t h r esh o l d m eans t h e her o is "en cu m b er ed ," an d suf f ers • t o all Ag i l i t y an d Br awn check s f or ever y p o i n t o f en cu m b r an ce over his l i m i t . This is cu m u l at i ve w i t h any • su f f er ed f or st r ai n or o t h er co n d i t i o n s, sh o u l d any be in play. Al so , if a ch ar act er is en cu m b er ed b y an am o u n t eq u al t o or g r eat er t h an his Br awn r at i n g , he n o long er ear ns a f r ee m an eu ver each t u r n . The ch ar act er can st ill p er f o r m up t o t wo m aneuver s, b u t each m an eu ver cost s t w o st r ai n . Wi t h a Br awn of 2, f or ex am p l e, a ch ar act er w o u l d n o t g et a f ree m an eu ver each t u r n if he's car r yi n g 9 or m o r e p o i n t s of en cu m b r an ce.
LIFTIN G AND CARRYING EXCESSIVE EN CUM BRAN CE Char act er s sh o u l d n 't t yp i cal l y car r y m o r e t h an t h ei r en cu m b r an ce t h r esh o l d . Wh en n ecessi t y d em an d s, however, t h ey can d o so f or a sh o r t t i m e (su f f er i n g t h e ef f ect s d escr i b ed ab ove). If a ch ar act er need s t o lif t an o b j ect g r eat er t h an his en cu m b r an ce t h r esh o l d , such as an al l y w h o has f allen of f a g an t r y or ledge, he m u st m ak e an At h l et i cs ch eck . The d i f f i cu l t y is Si m p l e (- ) if t h e o b j ect 's en cu m b r an ce value is less t h an or eq u al t o t h e ch ar act er 's en cu m b r an ce t h r esh o l d . Increase t h e d i f f i cu l t y b y 1 f or ever y p o i n t over, u p t o a m ax i m u m ad d i t i o n al en cu m b r an ce of 4 an d d i f f i cu l t y of D a u n t i n g A ch ar act er wi t h a Br awn of 2 an d a t h r esh o l d of 7, f or ex am p l e, t r i es t o lif t a r ock w i t h an en cu m b r an ce value of 1 0 . Th at 's 3 over, so t h e d i f f i cu l t y is H a r d (444)
(4444)
GEAR AND EQUIPMENT AGE O F REBELLION
Char act er s in A GE OF REBELLION f r eq u en t l y car r y sm all ar senals on t h ei r p er sons. So m et i m es a ch ar act er wan t s ever yon e t o see t h e m assive d i sr u p t o r sl ung over his sh o u l d er an d t h e heavy b l ast er p i st o l at his h i p , k n owi ng t h at i n t i m i d at i o n can o f t en st ave o f f a fight. But so m et i m es a Reb el need s t o sl i p in so m ewh er e w i t h a l i t t l e ex t r a h el p , such as when Leia en t er ed Jab b a's palace w i t h a h i d d en t h er m al d et o n at o r . It em s w i t h an en cu m b r an ce value of 1 or less can be h i d d en o n a p er so n easily. No check s are r eq u i r ed f or successf ul co n ceal m en t unless a f oe i n sp ect s t h e t ar g et u p cl o se—u su al l y w i t h a p hysical p at d o w n . In t h e l at t er case, t h e sear cher m ak es an o p p o sed Percep t i o n ch eck ag ai n st t h e t ar g et 's St eal t h . Ad d • t o t h e sear cher 's check f or ever y en cu m b r an ce p o i n t over 1 t h at is d u e t o t h e h i d d en i t em . If t h er e ar e m u l t i p l e i t em s, use t h e h i g h est . The Cam e Mast er sh o u l d ad j u st t h i s b ased o n t h e si t u at i o n . An u n u su al l y large species m i g h t be ab l e t o easily con ceal i t em s w i t h an en cu m b r an ce val u e of 2, f or ex am p l e. The sam e r ules can ap p l y t o si m i l ar s i t u at i o n s such as h i d i n g a b l ast er r i f l e (en cu m b r an ce value 4) in a wag on of scr ap p ed d r o i d p ar t s. The Gam e Mast er sh o u l d d eci d e w h at val u e of o b j ect can be h i d d en w i t h o u t n o t i ce, an d ad d • f or ever y p o i n t over t h at .
EN CUM BRAN CE AND VEHICLES A ship's car g o h o l d can house t h e am o u n t of en cu m b r an ce l i st ed in i t s veh i cl e p r of i l e. Sm u g g l i n g panels have var yi n g l i m i t s. These sm al l caches are usually secr et l y p l aced ar o u n d t h e ship t o avo i d d et ect i o n . Mo st sm u g g l i n g p anel s have an en cu m b r an ce l i m i t of 2 t o 3 0 d ep en d i n g on t h ei r size an d l o cat i o n .
COMBAT SKILLS kills r ep r esent t h e ab i l i t y t o use, id ent if y, m ai n t ai n , and care f or t h e weap on s in each cat egor y. For ex am ple, t h e Gunnery skill governs f i r i n g large m o u n t ed weap ons such as a land- to- air laser t u r r et —an d is also used t o diagnose p r ob l em s, reset t h e syst em if it overheat s, id ent if y m anuf act ur er s, an d so o n . This sect ion d iscusses co m b at skills as t h ey r elat e t o var i ous weap ons.
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BRA WL
M EL EE Mel ee weap o n s can be ei t h er one- or t wo- h an d ed an d are g en er al l y larger t h an one f o o t in l en g t h . They var y g r eat l y, f r o m g af f i st i ck s an d h al b er d s t o cor t osi s st aves an d vi b r o k n i ves. An at t ack er m u st be engaged w i t h his t ar g et t o at t em p t a m el ee at t ack .
RA N G ED ( H EA V Y)
Brawl weap ons are gener ally light and cover t h e wear er's hands. They are easy t o wi el d in close q u ar t er s an d of t en d esi g n ed w i t h h an d g u ar d s or gr ip s t o k eep t h em f r om b ei n g d r o p p ed easily in a d esp er at e scuf f le. Cest us, brass k nuck les, m et al claws, vib r of ist s, an d wei g h t ed gloves are all ex am p les of b r awl i n g weap ons, as are t h e var ious d iscip lines of u n ar m ed co m b at . Man y beast s and several of t h e m o r e savage races fight w i t h t al on s or claws, an d t h ei r at t ack s are cover ed b y Br awl as well.
Using a heavy r an g ed w eap o n wh i l e en g ag ed w i t h an en em y increases t h e d i f f i cu l t y of t h e check by t w o .
An at t ack er m u st be en g ag ed w i t h his t ar g et t o at t em p t a Br awl at t ack .
RA N G ED ( L I GH T )
G U N N ERY Larger weap o n r y t h at g ener al l y r equir es a m o u n t , t u r r et , or p l acem en t t o use ef f ect ively is cover ed b y t h e Gunner y sk ill. It covers vehicle- m ount ed guns an d m ost starship weap on syst em s, as well as st at i o n ar y p l at f o r m s f or devices such as e- web r ep eat i n g blast ers, assault b last ers, ion cannons, m issile bank s, laser t u r r et s, p r o t o n t o r p ed oes, an d o t h er ar m am en t s an d or d n an ce.
Heavy r ang ed weap o n s ar e t h o se t h at g en er al l y m ust be w i el d ed in or d i r ect ed w i t h t w o h an d s, such as a b owcast er , heavy blast er , or f l am e p r oj ect or . Heavy r ang ed weap o n s also i n cl u d e larger t h r o w n i t em s, such as spears or t h r o w i n g ax es.
Light r ang ed weap o n s are t h o se t h at can g ener al l y be w i el d ed in one h an d , such as a b l ast er p i st o l or o t h er h an d g u n . Light r ang ed weap o n s also i n cl u d e one- hand ed t h r o w n i t em s, such as b ol as, k nives, an d g r en ad es. Usi ng a light r an g ed weap o n while en g ag ed w i t h an en em y increases t h e d i f f i cu l t y of t h e check b y one.
Gu n n er y weap o n s can n o t be used against t ar g et s engaged w i t h t h e weap o n an d it s user.
GEAR AND EQUIPMENT A G E
O F
R E B E L L I O N
ITEM QUALITIES o m e eq u i p m en t f eat ures special q u al i t i es t h at ad d var i et y an d d ep t h t o t h e vast ar r ay of ar m am en t s in t he Star Wars universe. Som e special q ual i t i es are inher en t t o cer t ain it em s, while ot her s are general q ual i t i es t h at can be ap p l i ed b y t h e Gam e Mast er t o sp ecif ically t ailor an i t em t o t h e st ory.
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Sp ecial q u al i t i es are g en er al l y ei t h er passive or act ive. Passive q u al i t i es are al ways on an d r eq u i r e n o act i vat i o n o n t h e p ar t of t h e user. Act i ve q u al i t i es m u st b e t r i g g er ed by t h e user, o f t en b y sp en d i n g one or m or e O t o act i vat e t h e ef f ect . It em q u al i t i es usually have a n u m b er associ at ed w i t h t h em . This is t h ei r r at i n g . Rat ings af f ect q u al i t i es in d i f f er en t ways, d ep en d i n g on t h e q u al i t y in q u est i o n . Act ive q u al i t i es r eq u i r e O O t o act i vat e unless o t h er wise st at ed in t h ei r d escr i p t i o n . Weap o n q u al i t i es can o n l y t r i g g er on a successf ul at t ack , unless sp eci fied ot h er wi se.
ACCURATE (PASSIVE) Accu r at e weap o n s are easier t o ai m o r w i el d , wh et h er t h r o u g h d esign or t ech n ol og y. For each level of t his t r ai t , t h e at t ack er ad d s • t o his at t ack d i ce p o o l s wh i l e using t h i s w eap o n .
AUTO- FIRE (ACTIVE) A weap on w i t h Aut o- f ir e can b e set t o sh o o t in r ap i d succession an d p o t en t i al l y spr ay an ar ea w i t h b o l t s, f l ech et t es, slugs, or o t h er t yp es of p r oj ect i l es. The ad van t ag e in using Aut o- f ir e is t h at i t has t h e ch an ce t o hit m u l t i p l e t ar g et s or h i t a single t ar g et m u l t i p l e t i m es. At t ack i n g w i t h a weap on on Aut o- f ir e is g en er al l y less accu r at e, an d t h e at t ack er m u st incr ease t h e d i f f i cu l t y of t h e at t ack check b y 4). The user m ay ch o o se t o n o t use t h e Aut o- f ir e q u al i t y on a w eap o n ; in t h i s case, he can n o t t r i g g er t h e q u al i t y b u t also d o es n o t suf f er t h e af o r em en t i o n ed p en al t y. If t he at t ack hit s, t he at t ack er can t rigger Aut o- fire b y spending O O Aut o- fire can be t r igger ed m u l t i ple t im es. Each t i m e t h e at t ack er t riggers Autofire, it deals an ad d i t i on al hit t o t he t ar get . Each of these count s as an ad d i t i on al hit f r om t h at weap on , and each hit deals base d am age plus t h e num b er of uncanceled # on t h e check. These ad d i t i o n al hit s can be al l o cat ed t o t h e t ar g et , or t o o t h er t ar g et s w i t h i n range of t h e w eap o n . If t h e at t ack er wishes t o h i t m u l t i p l e t ar g et s, he m u st d eci t o d o so b ef or e m ak i n g t h e check . Fu r t h er m o r e, if h wishes t o h i t m u l t i p l e t ar g et s, his i ni t i al t ar g et m u st always be t h e t ar g et w i t h t h e hi g hest d i f f i cu l t y an d highest d ef ense (if t his is t wo sep ar at e t ar g et s, t h e GM
GEAR AND EQUIPMENT ACE OF REBELLION
ch ooses whi ch t ar g et is t h e i ni t i al t ar g et ). The i ni t i al h i t m u st al ways be ag ai nst t h e i ni t i al t ar g et . Su b seq u en t hit s g en er at ed can be al l o cat ed t o any of t h e o t h er d esi g n at ed t ar g et s. Aut o- f ir e weap o n s can also act i vat e one Cr it ical In j u r y f or each h i t g en er at ed on t h e at t ack p er t h e n o r m al cost ; t h e Cr i t i cal m u st t ar g et t h e t ar g et of t h e specif ic h i t .
BLAST (ACTIVE) The weap o n has a large sp r ead , an ex p losive b l ast , o r si m i l ar ar ea of ef f ect , lik e t h e d et o n at i o n of a gr enad e o r a war h ead fired f r o m a m issile launcher. If t h e at t ack is successf ul an d Blast act i vat es, each ch ar act er (f r iend or foe) en g ag ed w i t h t h e or i g i n al t ar g et suf f er s d am ag e eq u al t o t h e weap o n 's Blast r at i n g (plus an ad d i t i o n al w o u n d p er & as usual). In a relat ively sm all and enclosed area, t he Gam e Mast er m ight decide t hat everyone in t h e r oom suffers dam age. If t h e Blast q u al i t y d o esn 't act ivat e, t h e or d n an ce st ill d et on at es, b u t b ad luck o r p o o r ai m on t h e p ar t of t h e f ir er (or q uick r eact ions on t h e p ar t of t h e vict im s) m eans t h e ex p l osi on m ay n o t cat ch an yon e else in its radius. However, t h e user m ay also t r i g g er Blast if t h e at t ack m isses b y s p e n d i n g O O O In t his case, t h e or iginal t ar g et and every t ar g et engaged wi t h t h e or iginal t ar g et suf f ers d am ag e eq ual t o t h e Blast r at i n g of t h e weap on .
BREACH (PASSIVE) Weap o n s w i t h Br each b u r n t h r o u g h t h e t ou g h est ar m or , an d are o f t en heavy w eap o n s or st ar ship weap ons. Br each weap o n s ignor e one p o i n t of ar m o r f or every r at i n g of Br each (m ean i n g t h ey also ignor e 10 p o i n t s of soak f or ever y r at i ng of Br each).
BURN (ACTIVE)
DEFLECTION (PASSIVE)
Weap on s w i t h Bu r n i n f l i ct d am ag e over t i m e. If t h e at t ack is successf ul, t h e t ar g et co n t i n u es t o su f f er t h e weap on 's b ase d am ag e each r o u n d f or a n u m b er of r ou n d s eq u al t o t h e weap o n 's Bu r n r at i n g . Dam ag e is ap p l i ed at t h e st ar t of each of t h e t ar g et 's t u r n s.
An i t em w i t h t h e Def l ect i o n q u al i t y increases t h e wear er's r an g ed d ef en se eq u al t o i t s Def l ect i o n r at i n g .
A vi ct i m m i g h t be able t o st op t h e d am ag e b y r o l l i n g ar o u n d on t h e g r o u n d and m ak i n g an Ag i l i t y check as an act i o n . This is an Average [4) 4)) Coordination check on har d surf aces such as t h e hall of a sp aceship , or an Easy [4)) Coordination check on grass or sof t g r o u n d . Ju m p i n g int o a b o d y of wat er st op s t h e d am ag e i m m ed iat ely. Bot h si t u at i on s assum e t h e f l am e is f r o m act u al co m b u st i o n r at h er t h an a chem ical r eact i on . Wi t h t h e lat t er, t her e is usually l i t t l e t h e vi ct i m can d o .
CONCUSSIVE (ACTIVE) The weap on 's at t ack can leave t h e t ar g et shell- shock ed f r o m m i g h t y b lows or p u n i sh i n g Shock waves, u n ab l e t o p er f o r m an y b u t t h e m o st basic act i o n s. The t ar g et is st ag g er ed (see p age 2 3 0 ) f or a n u m b er of r o u n d s eq u al t o t h e weap on 's Concussive r at i n g . A st ag g er ed t ar g et can n o t p er f o r m act i on s.
CORTOSIS (PASSIVE) Cor t osis is an o r e p r i n ci p al l y f o u n d in t h e Ou t er Rim . It is ex t r em el y rare an d val u ab l e, an d was used p r i m ar i l y d u r i n g t h e Clone War s ag ai nst t h e Jed i Knight s. Ther e ar e t wo var i et i es of Cor t osis or e. The r ar est ver sions can act u al l y sh o r t o u t a l i g h t sab er 's b l ad e, cau si n g it t o f ail t em p o r ar i l y. The far m o r e co m m o n Cor t osi s o r e is st ill a m i r acu l ou s sub st ance, b ecau se wh en m o l d ed i n t o ar m or , it f o r m s an i n t er l o ck i n g m o l ecu l ar b o n d t h at is ex t r em el y r esi st ant t o ener gy weap on s. Weapons wit h t h e Cort osis q u al i t y are i m m u n e t o t h e Sunder qualit y. Ar m o r wi t h t h e Cort osis q u al i t y m akes t he wearer's soak i m m u n e t o t he Pierce an d Breach qualit ies.
CUM BERSOM E (PASSIVE) A Cu m b er so m e weap o n is large, u n wi el d y, aw k w ar d , or heavy. To w i el d a Cu m b er so m e weap o n p r o p er l y, t h e ch ar act er n eed s a Br awn ch ar act er i st i c eq u al t o or g r eat er t h an t h e weap on 's Cu m b er so m e r at i n g . For each p o i n t of Br awn b y whi ch t h e ch ar act er is d ef i ci en t , he m u st increase t h e d i f f i cu l t y of all check s m ad e wh i l e using t h e weap o n b y one.
DEFEN SIVE (PASSIVE) Def ensive weap o n s ar e p ar t i cu l ar l y g o o d at f en d i n g of f i n co m i n g m elee at t ack s. A ch ar act er w i el d i n g a weap o n wi t h t h e Def ensive q u al i t y incr eases his m elee d ef ense b y t h e weap on 's Def ensive r at i n g .
DISORIEN T (ACTIVE) A w eap o n w i t h Di sor i en t can daze an o p p o n en t . Wh en Di so r i en t is t r i g g er ed , t h e t ar g et is d i so r i en t ed (see page 2 3 0 ) f or a n u m b er of r o u n d s eq u al t o t h e weap on's Di sor i en t r at i n g . (A d i so r i en t ed t ar g et ad d s • t o all sk ill check s he p er f or m s.)
EN SN ARE (ACTIVE) A weap o n w i t h Ensnare b i n d s a f oe an d r est r i ct s his m o vem en t s. Wh en Ensnare is t r i g g er ed , t h e t ar g et is i m m o b i l i z ed (see p age 2 3 0 ) f or a n u m b er of r o u n d s eq u al t o t h e weap on 's Ensnare r at i n g . An Ensnar ed t ar g et m ay at t em p t a Hard [4) 4) 4)) At hlet ics check as his act i o n o n his t u r n t o b r eak f ree f r o m t h e ef f ect . (An i m m o b i l i z ed t ar g et can n o t p er f o r m m aneuvers.)
GUIDED (ACTIVE) Cer t ai n t yp es of p r oj ect i l es, such as g u i d ed m issiles, m ay b en ef i t f r o m cour se al t er at i o n s af t er b ei n g f i r ed . If a ch ar act er m isses wh i l e firing a Gu i d ed weap o n an d if Gu i d ed is act i vat ed , he m ay m ak e an at t ack check at t h e en d of t h e r o u n d . The d i f f i cu l t y o f t h e check is cal cu l at ed by co m p ar i n g t h e weap on 's si l h o u et t e of 0 t o t h e si l h o u et t e of t h e t ar g et (see p age 2 4 9 ), an d t h e check 's 4) eq u al t h e weap on 's Gu i d ed r at i n g . If t h e t est is successf ul, t h e weap o n st r i k es t h e t ar g et , an d d am age is d eal t n o r m al l y. Gu i d ed r eq u i r es O O O t o act i vat e, unless o t h er wise sp eci f i ed in t h e weap on 's d escr i p t i o n . Rem em ber, t h e Gu i d ed ef f ect can act i vat e on it s su b seq u en t at t ack s, r ep r esen t i n g t h e p r o j ect i l e co n t i n u i n g t o t r ack t h e t ar g et . "Sp o o f i n g " is a co u n t er m easu r e d esi g n ed t o w o r k against a p ar t i cu l ar t yp e of p r o j ect i l e, such as f lar es d esi g n ed t o d r aw of f i n f r ar ed m issiles. Sp o o f i n g d i r ect l y increases t h e d ef en se of t h e t ar g et ag ai nst at t ack s w i t h t h e Gu i d ed q u al i t y.
KNOCKDOWN (ACTIVE) Wh en k n o ck d o w n t r ig g er s, t h e t ar g et is k n o ck ed p r on e. Unless sp eci f i ed o t h er wi se, Kn o ck d o wn r eq u i r es O O t o t r igger , p lus one ad d i t i o n al O p er si l h o u et t e of t h e t ar g et b eyo n d one.
INACCURATE (PASSIVE) Inaccur at e weap o n s are weap o n s of a sh o d d y or i n f er i o r co n st r u ct i o n , wh i ch m eans t h ey ar e less lik ely t o be accu r at e or pr ecise. Al t er n at i vel y, t h e weap on 's n at u r e m ay i n h i b i t accuracy. Inaccur at e weap o n s ad d • t o t h e at t ack er 's d i ce p o o l eq u al t o t h ei r Inaccur at e r at i n g .
GEAR AND EQUIPMENT AGE O F REBELLION
IN FERIOR (PASSIVE) An Inf er ior i t em is a lack lust er ex am p l e o f it s k i n d , r ep r esent i ng sh o d d y an d p o o r cr af t sm an sh i p . An Inf er ior weap on gener at es au t o m at i c '§> on all check s r el at ed t o it s use, and has it s base d am ag e d ecr eased b y one. Inf er ior ar m o r has it s en cu m b r an ce increased by one an d it s d ef ense d ecr eased b y one. If i t d oes n o t have def ense, d ecr ease it s soak value by one, t o a m i n i m u m of zero.
ION (PASSIVE) Ion weapons ar e designed t o af f ect elect rical syst em s inst ead of d eal i n g raw dam age. They are fitted t o ships t o k nock o u t o p p o n en t s' shields, sensors, an d engines. They are sh or t er range t h an laser weapons an d d eal larger am ou n t s of dam age, b ut t hei r d am ag e is d eal t t o t h e t ar get (usually a vehicle) as syst em st r ain. The dam age is st ill r educed by ar m o r an d soak. Dr oid s are af f ect ed by ion weapons, t ak i n g dam age t o t heir st rain t h r esh ol d .
LIM ITED AM M O (PASSIVE) So m e weap o n s fire p ar t i cu l ar l y large o r co m p l ex p r o j ect i l es t h at co st si g n i f i can t n u m b er s o f cr ed i t s o r ar e t h em sel ves a co m p l et e weap o n t h at , once l au n ch ed , is ex p en d ed . A weap o n w i t h t h e Li m i t ed A m m o q u al i t y m ay b e used t o m ak e a n u m b er o f at t ack s eq u al t o it s Li m i t ed A m m o r at i n g b ef o r e i t m u st b e r el o ad ed w i t h a m aneuver. In ad d i t i o n , each sh o t ex p en d s o n e o f a l i m i t ed n u m b er o f r o u n d s o f am m o , w h i ch , once u sed , m u st b e p u r ch ased o r o t h er wi se o b t ai n ed b ef or e firing t h e weap o n ag ai n . This also ap p l i es t o g r en ad es an d o t h er "o n e use" weap o n s t h at have t h e Li m i t ed A m m o 1 q u al i t y (here, t h e user is n o t "r el o ad i n g " t h e g r en ad e, b u t d r aw i n g an o t h er t o u se—b u t m ech an i cal l y t h ey ar e eq u i val en t ).
LIN KED (ACTIVE) So m e weap on s, lik e t h e laser can n on s fitted t o t h e X- wing, ar e d esi g n ed t o fire t o g et h er at t h e sam e t ar g et . This increases t h e p o ssi b i l i t y o f a h i t as well as t h e d am ag e d eal t . Wh en f i r i n g a l i n k ed w eap o n , o n a successf ul at t ack , t h e w eap o n d eal s o n e h i t . Th e w i el d er m ay sp en d O O t o gain an ad d i t i o n al h i t , an d m ay d o so a n u m b er o f t i m es eq u al t o t h e weap o n 's Link ed r at i n g . Ad d i t i o n al hit s f r o m t h e Li n k ed weap o n b ei n g used m ay o n l y b e ap p l i ed ag ai nst t h e o r i g i n al t ar g et . Each h i t d eal s t h e weap on 's base d am ag e p lus t h e t o t al u n can cel ed & scor ed o n t h e check .
PREPA RE (PASSIVE) Weap o n s w i t h t h i s q u al i t y r eq u i r e t i m e t o set u p b ef or e b ei n g u sed . Th e user m u st p er f o r m a n u m b er of p r ep ar at i o n m an eu ver s eq u al t o t h e weap on 's Pr ep ar e r at i n g b ef o r e m ak i n g at t ack s w i t h t h at w eap o n .
SLOW- FIRIN G (PASSIVE) Slow- Firing weap o n s t en d t o b e large, heavy, em p l acem en t - m o u n t ed weap o n s lik e t h e t u r b o l aser s f o u n d on cap i t al ship s o r p l an et ar y d ef en se i o n cannons. Wh i l e t h ey d eal i n cr ed i b l e d am ag e, t h ey n eed t i m e t o r echar g e o r co o l d o w n b et w een shot s. A weap on 's Slow- Firing r at i n g d i ct at es how q u i ck l y t h e weap o n can be fired af t er an at t ack . For ex am p l e, a heavy t u r b ol aser w i t h Slow- Firing 2 m u st wai t t w o r o u n d s af t er b ei n g fired b ef o r e i t can b e fired ag ai n .
STUN (ACTIVE) A weap o n w i t h St u n d eal s st r ai n t o t h e t ar g et . Wh en t h e St u n q u al i t y is act i vat ed , i t i n f l i ct s st r ai n eq u al t o t h e weap on 's St u n r at i n g .
STUN DAM AGE (PASSIVE) Som e weap o n s d eal St u n d am ag e i n st ead o f r egular d am ag e. In t h i s case, t h e w eap o n d eal s d am ag e as st r ai n i n st ead o f wo u n d s. This d am ag e is st ill r ed u ced b y a t ar g et 's soak . A var i an t o f t h i s is a St un set t i n g . As an i n ci d en t al , t h e w i el d er can ch oose t o swi t ch t h e set t i n g o f his weap o n t o "St u n ." In t h i s case, i t d o es St u n d am ag e as d escr i b ed ab ove. Wh en weap o n s w i t h a St u n set t i n g are used t o d eal St u n d am ag e, t h ei r r ange changes t o sh o r t an d can n o t b e i n cr eased .
SUN DER (ACTIVE) Wh en act i vat ed , t h e at t ack er ch ooses o n e i t em o p en l y w i el d ed b y t h e t ar g et (such as a w eap o n , sh i el d , o r i t em o n a b el t ). Th at i t em is d am ag ed o n e st ep : t o m i n o r if u n d am ag ed , f r o m m i n o r t o m o d er at e, o r f r o m m o d er at e t o m ajor. If a weap o n al r ead y su f f er i n g m aj or d am age is t h e t ar g et o f a successf ul Sunder, i t is d est r o yed . Su n d er r eq uir es O t o act ivat e. If act i vat ed m u l t i p l e t i m es in t h e sam e at t ack , each act i vat i on can be ap p l i ed against t h e sam e weap o n , p o t en t i al l y t ak i n g a weap on f r o m u n d am ag ed t o d est r o yed in a single at t ack .
PIERCE (PASSIVE)
SUPERI OR (PASSIVE)
An at t ack m ad e w i t h t h i s weap o n ignor es o n e p o i n t o f soak f or each r an k o f Pierce. If t h e weap o n has m o r e r ank s o f Pierce t h an t h e t ar g et 's t o t al soak , i t co m p l et el y ignor es t h e t ar g et 's soak . For ex am p l e. Pier ce 3 against a soak o f 2 ignor es 2 p o i n t s o f soak , b u t t h e ex t r a "p o i n t " of Pier ce has no f u r t h er ef f ect .
A Su p er i o r i t em is a st er l i n g ex am p l e o f it s k i n d , r ep r esen t i n g m ast er f u l cr af t sm an sh i p . A Su p er i or weap on g en er at es au t o m at i c O on all check s r el at ed t o it s use, an d has i t s b ase d am ag e i n cr eased b y one. Su p er i o r ar m o r has i t s en cu m b r an ce r ed u ced b y o n e an d it s soak value i n cr eased b y one.
GEAR AND EQUIPMENT AGE O F REBELLION
TRACTOR (PASSIVE) Inst ead of f i r i n g sear i n g b eam s of laser f ir e o r cr ack l i n g ion d ischar ges, t h i s weap o n f ir es r el at i vel y har m less el ect r o m ag n et i c b eam s t h at ensnar e sh i p s an d h o l d t h em f ast in space. Tract or b eam s, lik e all weap on s, are fired at t h ei r t ar g et using t h e ap p r o p r i at e sk ill check (generally Gunner y) w i t h all su i t ab l e m o d i f i er s. On ce t h e weap o n hit s i t s t ar g et , t h e t ar g et m ay n o t m ove unless it s p i l o t m ak es a successf ul Pi l o t i n g ch eck w i t h
a d i f f i cu l t y eq u al t o t h e t r act o r b eam 's r at i n g . The t r act o r b eam 's r at i n g is al ways n o t ed in p ar en t h eses in t h e weap on 's st at s, n ex t t o t h e q u al i t y.
VICIOUS (PASSIVE) Wh en t h i s weap o n scor es a Cr i t i cal In j u r y o r Hi t , t h e ch ar act er ad d s t en t i m es t h e Vicious r at i n g t o t h e Cr i t i cal r o l l . Wi t h Vicious 3, f or ex am p l e, t h e vi ct i m ad d s + 3 0 t o his Cr i t i cal Hit r esult .
WEAPON CHARACTERISTICS f j a c h weap on has a var i et y of char act er i st i cs t h at E d ef ine it s ab ilit ies an d m ak e it d i st i n ct . All weap on s share several char act er ist ics, while m an y f eat u r e special q u al i t i es t h at ad d ad d i t i o n al rules t o t h ei r o p er at i o n .
NAME The g ener al n am e of t h e w eap o n . This m ay be a b r o ad label t h at ap p l i es t o several closely r el at ed weap on s.
SK I L L U SED ( SKI LL) The co m b at sk ill used wh en at t ack i n g w i t h t h i s w eap o n .
BA SE D A M A G E ( D A M ) The base d am ag e t h e weap o n i nf l i ct s. This is t h e m i n i m u m d am ag e i n f l i ct ed if t h e at t ack w i t h t h i s weap o n hit s. Each n et & g en er at ed d u r i n g t h e at t ack check ad d s one p o i n t of d am ag e t o t h i s b ase d am ag e r at i n g .
CRI T I CA L RA T I N G (CRI T ) Ind icat es t h e n u m b er of O r eq u i r ed t o t r i g g er Cr i t i cal Inj uries using t h i s w eap o n . If t h e weap o n 's cr i t i cal r at i n g t r ig g er s, t h e ch ar act er r olls p er cen t i l e dice on t h e co r r esp o n d i n g Cr i t i cal In j u r y ch ar t t o d et er m i n e t h e ef f ect o n t h e t ar g et . A Cr i t i cal In j u r y can o n l y be t r i g g er ed on a successf ul h i t t h at d eal s d am ag e t h at ex ceed s t h e t ar g et 's soak value. Som e weapons and t alent s m od i f y t his Crit ical Injury roll, p ot en t i al l y m ak i n g a Crit ical Inj ury m or e or less effective. In ad d i t i o n , a char act er can only gener at e one Cr it ical roll per hit on a t arget . However, if t he roll generat es enough O t o t rigger t h e crit ical r at ing of t h e weap on m u l t ip le t im es, t h e charact er can choose t o ad d + 10 t o t he Crit ical Injury roll for each sub seq uent t rigger. EXAMPLE Zal t h e Ace f i r es h er b l ast er at a st o r m t r o o p er , g en er at i n g a t o t al o f t h r ee Cr i t i cal In j u r i es! Zal r ol l s one Cr i t i cal , b u t ad d s + 2 0 t o t h e r esu l t .
RA N G E The range of t h e weap o n . Range is m easur ed in several b r o ad range b and s. Mel ee weap on s r eq uir e t h e at t ack er t o be engaged wi t h t h e t ar g et . Ranged weap on s have ranges list ed as sh o r t , m ed i u m , long, or ex t r em e.
EN C U M BRA N C E ( EN C U M ) En cu m b r an ce is, in essence, an ab st r act m easu r em en t of how heavy an d awk war d so m et h i n g is t o car r y an d t r an sp o r t . The higher t h e en cu m b r an ce, t h e m o r e d if ficult t h e i t em is t o car r y. Mo r e d et ai l s on en cu m b r an ce can b e f o u n d on page 1 6 5 .
H A RD PO I N T S ( H P) Man y i t em s can be cu st om i z ed , t o an ex t en t d et er m i n ed by t h e n u m b er of har d p o i n t s t h ey have. The vast m aj or i t y of weap on s have a l i m i t ed n u m b er of h ar d p oi n t s t h at d et er m i n e how m an y at t ach m en t s can be m o u n t ed on t h em . This is cover ed in g r eat er d et ai l on page 1 9 9 .
PRI CE The pr ice of t h e weap on on t h e o p en m ar k et . An (R) n ex t t o t h e p r i ce m eans t h e weap on is r est r i ct ed an d can n ot be b o u g h t on t h e op en m ar k et , in whi ch case t h e p r i ce list ed is t h e closest average black - m ar k et price.
RA RI T Y The r ar i t y of t h e i t em , b ef or e m o d i f i er s (page 1 6 4 ).
SPECI A L These are t h e q u al i t i es or o t h er special rules each weap on possesses. Mo r e in- dept h d escr i p t i on s of t hese q u al i t i es can be f o u n d on page 1 6 8 , while rules sp ecif ic t o a cer t ai n t yp e of weap on are d et ai l ed in t he weapon's d escr i p t i o n , st ar t i n g on page 1 7 3 .
GEAR AND EQUIPMENT ACE O F REBELLION
WEAPON MAINTENANCE I nvariably, weap ons st ar t t o wear d o w n . Rolling ^ I result s m ay i n d i cat e a weap o n has m al f u n ct i o n ed , m i sf i r ed , j am m ed , b r ok en d o w n , or o t h er wi se been r en d er ed i n op er ab l e or i m p ai r ed unt il it can be r ep ai r ed . Low- t ech w eap o n r y t h at g en er al l y d o es n o t r ely on en er g y cells o r so p h i st i cat ed p r o g r am m i n g (such as a b o w cast er o r g af f i st i ck ) can be r ep ai r ed w i t h t h e Mech an i cs sk i l l o r t h e sk i l l used t o w i el d t h e w eap o n . M o r e so p h i st i cat ed w eap o n s t h at r el y on p r o g r am m i n g , ci r cu i t r y, or el ect r o n i cs (such as a l aser t u r r et o r m issile l au n ch er ) can al so be r ep ai r ed w i t h t h e Co m p u t er s sk i l l , o r t h e co m b at sk i l l u sed t o w i el d t h e w eap o n (al t h o u g h Mech an i cs can al ways b e u sed t o r ep ai r a w eap o n ). Weap o n r ep ai r s are g en er al l y cl assi f i ed as m i n or , m o d er at e, or m ajor. The m ag n i t u d e of t h e r eq u i r ed r ep ai r s i n d i cat es t w o t h i n g s: t h e sever i t y of any p en alt ies ap p l i ed t o t h e user when t r yi n g t o o p er at e t h e d ef ect i ve w eap o n , an d t h e d i f f i cu l t y r at i n g of t h e necessary r ep air s. Rep ai r i n g a w eap o n r eq u i r es ad eq u at e t i m e an d t ool s, g en er al l y one t o t w o hour s p er d i f f i cu l t y level. If a ch ar act er at t em p t s r ep ai r s in less t i m e, he increases t h e d i f f i cu l t y b y one. Lik ewise, if t h e ch ar act er lack s t h e p r o p er t ool s, he increases t h e d i f f i cu l t y b y one. These f act or s ar e cu m u l at i ve, so wh en r ep ai r i n g a b l ast er w i t h o u t t h e p r o p er t o o l s an d in less t i m e, t h e d i f f i cu l t y is i ncr eased b y t w o .
AMMO he w eap o n s i n Star Wars ar e p r i m ar ily en er g y- b ased . Th at , co u p l ed w i t h t h e act i o n - p ack ed an d n ar r at i ve- b ased g am ep l ay in A C E OF REBELLION, m ean s t h at p l ayer s d o n o t n eed t o t r ack am m u n i t i o n f o r t h ei r ch ar act er s' w eap o n s. They ar e al ways assu m ed t o have en o u g h p o w er p ack s o r cl i p s t o h an d l e w h at ever f i r ef i g h t s t h ey en co u n t er . Th i s car r i es o ver t o p r i m i t i v e w eap o n s such as sl u g t h r o w er s.
T
Ther e are a few ex cep t i o n s t o t h i s, of course, t h e p r i m ar y one b ei n g weap on s w i t h t h e Li m i t ed A m m o q ualit y. This q u al i t y is used t o r ep r esen t weap on s w i t h d el i b er at el y l i m i t ed clips, such as m issile t u b es an d p r o t o n t o r p ed o es, as well as one- use weap o n s such as g r en ad es an d net s. A n o t h er ex cep t i o n is w h en w eap o n s d o r u n o u t o f am m o , such as w h en a co m b at check g en er at es ^ t h at t h e CM sp en d s t o m ak e t h e ch ar act er 's am m o r u n o u t . In t h ese cases, t h e w eap o n is o u t u n t i l t h e en d o f t h e en co u n t er , u n l ess t h e ch ar act er t h o u g h t ah ead an d b r o u g h t al o n g ex t r a r el o ad s (see p ag e 1 9 7 ).
The co st of t h e r ep air s is eq u al t o a p er cen t ag e of t h e weap on 's base cost : 2 5 % if it 's a m i n o r repair, 5 0 % if it 's a m o d er at e r ep air , an d 1 0 0 % if i t r eq u i r es m aj or wo r k . Red uce t h e t o t al b y 1 0 % f or each O received on t h e r ep ai r ch eck if t h e PC is d o i n g it him self . (A NonPl ayer Ch ar act er w eap o n sm i t h w o n ' t r ed u ce his p r i ce f or his skill.)
TABLE 5 - 4 : REPAIRING GEAR Repair Required
Difficulty
Minor
Ea sy
M oderat e
Ave r a g e
Major
Hard
(• )
Penalty For Use O n e additional
[4)4))
[4)4)4))
•
One additional 4) Unusable
This d oes m ean it 's so m et i m es easier t o b u y a new w eap o n t h an fix an ex i st i n g one, b u t t h at isn't always p ossi b l e. It also d o esn 't i n cl u d e t h e p r i ce of any m o d i f i cat i o n s t h at have been m ad e, wh i ch ar en 't figured i n t o t h e r ep ai r cost .
EXAMPLE Ven d r i 's b l ast er r i f l e has su f f er ed a m aj o r m al f u n ct i o n . Th e b ase co st of t h e r i f l e is 9 0 0 cr ed i t s, so i t cost s h i m 2 2 5 cr ed i t s t o m ak e a m i n o r r ep ai r , 4 5 0 t o m ak e a m o d er at e r ep ai r , an d 9 0 0 t o m ak e a m aj o r r ep ai r . Un f o r t u n at el y, he's f ar away f r o m any Reb el saf e house he k n o ws ab o u t , so he i n st ead d eal s w i t h t h e l ocal s f o r 9 0 0 cr ed i t s' w o r t h of p ar t s.
TABLE 5 - 5 : RANGED WEAPDNS Name
Skill
Dam
Crit
Range
Encum
HP
Price
Rarity
Special
En e r g y We a p o n s H o l d o u t Bl ast er
Ran g ed (Li g h t )
5
4
Sh o r t
i
i
200
4
St u n s et t i n g
Li g h t Bl ast er Pi st o l
Ran g ed (Li g h t )
5
4
Med i u m
i
2
300
4
St u n s et t i n g
Bl ast er Pi st o l
Ran g ed (Li g h t )
6
3
Med i u m
i
3
400
4
St u n s et t i n g
Heavy Bl ast er Pi st o l
Ran g ed (Li g h t )
7
3
Med i u m
2
3
700
6
St u n s et t i n g
Bl ast er Car b i n e
Ran g ed (Heavy)
9
3
Med i u m
3
4
850
5
St u n s et t i n g
Bl ast er Ri f l e
Ran g ed (Heavy)
9
3
Lo n g
4
4
900
5
St u n s et t i n g
Heavy Bl ast er Ri f l e
Ran g ed (Heavy)
10
3
Lo n g
6
4
1.500
6
Aut o- f i r e, Cu m b er so m e 3
Li g h t Rep eat i n g Bl ast er
Ran g ed (Heavy)
11
3
Lo n g
7
4
(R) 2 , 2 5 0
7
Aut o- f ir e. Cu m b er so m e 4 , Pi er ce 1
Heavy Rep eat i n g Bl ast er
Gu n n er y
15
2
Lo n g
9
4
(R) 6 , 0 0 0
8
Aut o- f ir e, Cu m b er so m e 5, Pi er ce 2 , Vi ci o u s 1
Io n Bl ast er
Ran g ed (Li g h t )
10
5
Sh o r t
3
3
250
3
D i so r i en t 5. Io n
D i s r u p t o r Pi st o l
Ran g ed (Li g h t )
10
2
Sh o r t
2
2
(R) 3 , 0 0 0
6
Vi ci o u s 4
D i s r u p t o r Ri f l e
Ran g ed (Heavy)
10
2
Lo n g
5
4
(R) 5 . 0 0 0
6
Cu m b er so m e 2 , Vi ci ou s 5
Sl u g t h r o we r s Sl u g t h r o w er
Pi st o l
Sl u g t h r o w er Ri f l e
Ran g ed (Li g h t )
«
5
Sh o r t
1
0
100
3
Ran g ed (Heavy)
7
5
Med i u m
5
1
250
3
Cu m b e r s o m e 2
8
2
Sh o r t
6
2
1.000
6
Bu r n 3 . Bl ast 8
20
2
Ex t r em e
7
4
(R) 7 . 5 0 0
8
Bl ast 10. Cu m b er so m e 3, Gu i d ed 3 . Br each 1 , Pr ep ar e 1 , Li m i t ed A m m o 6
Ex p l o si ve s a n d O r d n a n ce Fl am e Pr o j ect o r
Ran g ed (Heavy)
Mi ssi l e Tu b e
Gu n n er y
Fr ag Gr en ad e
Ran g ed (Li g h t )
8
4
Sh o r t
1
0
50
5
Bl ast 6 , Li m i t ed A m m o 1
A r m o r - Pi er ci n g Gr en ad e
Ran g ed (Li g h t )
13
3
Sh o r t
1
0
100
6
Blast 4 , Li m i t ed A m m o 1 , Pier ce 5
St u n Gr en ad e
Ran g ed (Li g h t )
8
NA
Sh o r t
1
0
75
4
D i so r i en t 3 . St u n D am ag e, Bl ast 8 , Li m i t e d A m m o 1
An t i - Veh i cl e M i n e
M ec h an i c s
25
2
En g ag ed
4
0
1,400
6
Bl ast 2 , Br each 4 , Li m i t ed A m m o 1
An t i - Per so n n el Mine
M e c h an i c s
12
3
En g ag ed
3
0
(R) 8 5 0
6
Bl ast 4 , Vi ci o u s 4 , Li m i t e d Am m o 1
T h er m al D e t o n a t o r
Ran g ed (Li g h t )
20
2
Sh o r t
1
0
(R) 2 . 0 0 0
8
Bl ast 1 5 . Br each 1 . Vi ci o u s 4 , Li m i t e d A m m o 1
(R)
WEAPON DESCRIPTIONS rm s p r o d u ct i o n is on e of , if n o t t h e m ost , lucr at ive and p ower f ul i n d u st r i es in t h e galax y. The average galact ic cit izen has m yr i ad choices f or of f ensive an d def ensive weap onr y. Ther e is a blast er, b l u d g eo n , or b l ad e t o suit near ly every r eq u i r em en t or t ast e. The f ol lowing list of weap ons com p r i ses t h ose m o st co m m o n l y f ou n d in t h e ar m o r i es of t h e Im p er i al Ar m ed Forces an d am o n g t h e d i sp ar at e op er at i ves of t h e Rebel Alliance.
ft
BL A ST ERS The m o st co m m o n t yp e of weap o n in t h e g al ax y is t h e blast er. Blast ers co m e in a seem i n g l y i n f i n i t e ar r ay of shapes an d sizes, f r o m sm al l h o l d o u t p ieces t h at can be h i d d en in a sleeve o r p o ck et t o heavy r ep eat er s used t o m o w d o w n wh o l e sq u ad s of i n f an t r y an d d est r o y light vehicles. Al l b l ast er s use so m e so r t of h i g h l y pres-
sur iz ed vo l at i l e co m b u st i b l e gas, such as Ti b an n a gas, as t h ei r p r o p el l an t . Wh en t h e w eap o n is f i r ed , t h e gas is p u sh ed t h r o u g h a seco n d ch am b er t h at "ex ci t es" t h e gas. The n ex t co m p ar t m en t co n ver t s t h e gas i n t o en er g y p ar t i cl es, wh i ch are t h en f ocu sed t h r o u g h a cr yst al of so m e so r t . The en d r esult is a d en se p ack et of ch ar g ed p ar t i cl es t h at can t ear t h r o u g h ever yt h i n g f r o m f lesh t o d u r acr et e t o ar m o r alloys. Mo st b l ast er s can be set t o St u n , a n on - l et h al , lowp o wer ed set t i n g t h at o ver l o ad s a t ar g et 's n er vou s syst em an d r en d er s h i m t em p o r ar i l y p ar al yz ed (see t h e St u n Dam age q u al i t y, page 1 7 0 ). Blast er s w i t h t h i s ab i l i t y have it n o t ed in t h ei r sp eci al q u al i t i es, l i st ed as "St u n Set t i n g ." St u n m ay o n l y be used at sh o r t range, no m at t er w h at t h e weap on 's n o r m al range is. Swi t ch i ng b et ween "St u n " an d "Ki l l " o n such a w eap o n is r el at i vel y si m p l e, an d r eq u i r es an i n ci d en t al .
GEAR AND EQUIPMENT AGE O F REBELLION
Holdout Pist ol
Light Blast er Pist ol
Blast er Pist ol
Bl ast er s t h at d eal o n l y St un d am ag e, an d no co n ven t i o n al d am ag e, ar e k n o wn as st i n g b eam s or si m p l y st u n b last er s. Bl ast er car b i n es an d all p i st ol s, save f or heavy b l ast er s, can be p u r ch ased as st u n b last er s, at a cost eq u al t o half t h e usual am o u n t f or t h e regular, f ull- p ower ed ver si o n . H O L D O U T BL A ST ER Ho l d o u t blast ers are light weight , sm all- f ram ed sid ear m s d esigned f or ease of h an d l i n g an d conceal m ent . They are especially p o p u l ar am o n g civilians, espionage agent s, polit icians, and ot her s wh o need t o go ab o u t ar m ed b u t wo u l d r at her n o t have it k n own . Wh i l e every b i t as d ead l y as t h ei r larger cousins, h o l d o u t blast ers d o suf f er f r o m b o t h r ed uced range an d st o p p i n g p ower t hank s t o t he light er charge and sm aller am o u n t of b last er gas t h ey hold in t heir m agazine. Ho l d o u t blast ers are har d t o f i n d when concealed well, even w i t h a physical pat - down. An yon e searching an i n d i vi d u al car r yi n g a conceal ed h o l d o u t blast er ad d s • t o t h ei r Percept ion check .
Heavy Blast er Pist ol
as sp o r t i n g b last er s. These weap o n s have also f o u n d a l oyal f o l l o w i n g am o n g esp i on ag e ag en t s an d i n d i vi d u al s i n vol ved in cl an d est i n e o r cr i m i n al act i vi t i es. In ad d i t i o n , m an y sp ecies t h at are sm al l in st at u r e t en d t o car r y light p i st o l s b ecau se t h ey are easier t o car r y and h an d l e r el at i ve t o t h e i n d i vi d u al 's size. M od els Include: Mer r - Sonn DL- 1 8 , DDC Def en d er Sp or t er .
M o d el
4 4 , BlasTech
BL A ST ER PI ST O L
M od el s Include: BlasTech HSB- 2 0 0 , Im p er i al M u n i t i o n s M o d el 2 2 T4 ISB Sp ecial, Gee- Tech No . 12 "Def en d er " Di sp osab l e Mi cr oBl ast er .
The u b i q u i t o u s b last er p ist ol is t he st and ar d by which energy- based sid ear m s are m easur ed t h r o u g h o u t t h e galax y. Blast er pist ols co m e in a b r eat h t ak i n g ar r ay of st yles, finishes, an d con f i g u r at i on s, f r o m shor t - bar r eled belly guns used by back- alley killers t o t h e sleek, ef f icient , d ead l y l ook i n g sid ear m s car r i ed by t he of f icers of t h e Im p er ial Navy. They are p r o d u ced by a n u m b er of well- respect ed com p an i es such as BlasTech an d MerrSonn, an d t h ey are car r i ed by everyone f r o m f arm ers an d nom ad i c t r ad er s t o p olit icians an d cap t ai ns of ind ust r y. In gener al, b last er pist ols have r espect able range and st o p p i n g power, can p en et r at e m ost k ind s of ar m or , and are versat ile an d r eliab le personal def ense weapons.
LI G H T BL A ST ER PI ST O L
M od els Include: BlasTech DH- 1 7 . BlasTech SE- 14c, Mer r - Sonn Mo d el 4 3 4 .
Co m b i n i n g t h e co n ceal ab i l i t y of a h o l d o u t b l ast er w i t h t h e p er f o r m an ce of a st an d ar d b l ast er p i st o l , l i g h t b l ast er p i st ol s are an ex cel l en t co m p r o m i se b et ween size an d st o p p i n g power. Lar ger t h an h o l d o u t b last er s, t h ey are st ill easily co n ceal ed in a b ag o r ab o u t one's p er so n an d t en d t o b e car r i ed b y t h o se w h o n eed a b l ast er b u t wish t o be d i scr eet ab o u t t h e f act . They ar e also q u i t e easy t o o b t ai n , t h an k s t o l i g h t er r eg u l at i o n s i m p o sed o n t h em an d t o t h ei r so m ew h at d u b i o u s d i st i n ct i o n as "sp o r t i n g b l ast er s" as o p p o sed t o co m b at weap ons. Li g h t b l ast er p i st ol s ar e q u i t e p o p u l ar am o n g t h e w eal t h y an d p o wer f u l el i t e of t h e g al ax y, esp eci al l y t h o se o r n at e an d hi g hl y accu r at e weap o n s cl assi f i ed
6EAR AND EQUIPMENT A C E
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R E B E L L I O N
H EA V Y BL A ST ER PI ST O L Heavy b last er p ist ols ar e p ur e co m b at weap ons, d esi g n ed f r o m t h e g r o u n d u p t o p ack as m u ch firepower i n t o as sm all a f r am e as possible. Near l y as p o wer f u l as m ost b l ast er r if les, heavy b l ast er p i st ol s t en d t o be large an d b ulk y, as well as n ear l y i m p ossi b l e t o con ceal . Wi t h t h e ab i l i t y t o kill m o st sen t i en t s in one or t wo shot s, an d t o p en et r at e even t h e h ar d p l ast o i d ar m o r w o r n b y Im p er i al st o r m t r o o p er s, heavy b last er s are f avor ed b y b o u n t y h u n t er s, m er cenar ies, an d Rebels an d insurg ent s t h r o u g h o u t t h e galax y. The t r ad e- of f f or all of t his p ower in such a sm all p ack age is t h at heavy b last er pis-
t ols are sl i g h t l y i n ef f i ci en t an d use m or e p ower an d gas per sh ot t han light er, m o r e ef f i ci en t m od el s. In ad d i t i o n , t h an k s t o t h ei r p ower an d p er f o r m an ce, t h e p ur chase an d own er sh i p of heavy b l ast er p ist ols is ver y heavily r eg u l at ed by t h e Galact ic Em p i r e; possession of a heavy b last er p i st ol w i t h o u t t h e p r o p er licenses an d p er m i ssions car r ies b o t h a heavy fine an d , t yp i cal l y, a l o n g st i n t in an Im p er i al p r i so n . Du r i n g co m b at , Gam e Mast er s m ay m ak e a heavy b l ast er p i st ol r un o u t of am m u n i t i o n b y sp en d i n g ® ® ® This is in ad d i t i o n t o t h e st an d ar d sp en d i n g of ^ as d iscussed on page 2 1 8 . M odels Include: BlasTech DT- 57 BlasTech DL- 44, So r o Su u b SSK- 7.
"An n i h i l at o r ,"
BL A ST ER C A R BI N E Bl ast er car b i n es ar e sm al l - f r am ed ver sions of f ull b l ast er r if les d esi g n ed f or use by vehi cl e crews, sh i p b o ar d secur i t y, sp ecial f or ces o p er at i ves, an d an yo n e r eq u i r i n g t h e p o wer of a r i f l e in a sm aller, easier t o use pack age. They ar e t yp i cal l y eq u i p p ed w i t h a n u m b er of wei g h t - r ed u ci n g an d size- reducing f eat u r es such as f o l d i n g st ock s, sh o r t b ar r el s, l i g h t en ed f r am es, an d t h e like. These f eat u r es m ak e t h em easier t o use in co n f i n ed spaces such as sh i p s' co r r i d o r s an d insid e b uild ings. Al t h o u g h t h ey have t h e sam e level of st o p p i n g p ower as longer, b u l k i er r if les, t h ey have a sh o r t er range an d ar e t yp i cal l y n o t as accu r at e d u e t o t h ei r light wei g h t an d sh o r t en ed b ar r el .
BL A ST ER R I F L E The t r i ed - and - t r ue b l ast er r if le rivals t h e b l ast er p i st ol in u b i q u i t y an d ver sat i l i t y t h r o u g h o u t t h e galax y. Count less civilian an d m i l i t ar y m o d el b l ast er r if les are p r o d u ced b y ever y m aj or ar m s m an u f act u r er f r o m BlasTech t o Zen ot i Ar m s, an d t h ey fill r oles r an g i n g f r o m h u n t i n g an d sp o r t i n g weap o n s t o m i l i t ar y sh ar p sh o o t er an d i n f an t r y b at t l e r if les. At t h ei r m ost basic, t h ey are lar ge- f r am ed , l o n g range, sem i - au t om at i c weap o n s t h at co m b i n e accur acy, r ange, an d st o p p i n g p ower i n t o an i n cr ed i b l y ver sat i l e p ack age. Bl ast er rif les co m m o n l y f eat u r e l o n g b ar r el s; fix ed alloy, co m p o si t e, or w o o d st ock s; an d basic i r on sight s. Civilian m o d el s f eat u r e at t ach m en t p o i n t s f or o p t i cal sight s, an d a h eal t h y af t er m ar k et p r o vi d es a wi d e var i et y of m o d i f i cat i o n s t o i m p r o ve h an d l i n g an d accuracy. Mi l i t ar y st yl e b l ast er r if les can m o u n t o p t i cs as well an d , in ad d i t i o n , possess at t ach m en t p o i n t s f or a n u m b er o f accessor ies such as b i p o d s, slings, t ar g et er s, an d b ayo n et s t o i m p r o ve t h ei r b at t l ef i el d ef f ect iveness. Wh i l e o wn er sh i p of b l ast er r if les is o n l y l i g h t l y r eg u l at ed , possession of m ilit ar yg r ad e b l ast er r if les b y civilians is st r i ct l y p r o h i b i t ed . Bei n g cau g h t w i t h a m i l i t ar y r i f l e b y Im p er i al au t h o r i t ies is cause f or a ver y l o n g st ay at an Im p er i al p r i so n . M od els Include: BlasTech E- 11, BlasTech BlasTech A 2 8 0 , Czerka Ar m s 8 4 - U.
M odels Include: BlasTech EE- 3, BlasTech DC- 15S, Bak t o i d A r m o r Wo r k sh o p E5 Car b ine.
Ion Blast er
Heavy Blast er Rifle
Blast er Rifle / Carbine Heavy Repeat ing Blast er
Light Repeat ing Blast er
GEAR AND EQUIPMENT A C E
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R E B E L L I O N
DC- 15,
HEAVY BLASTER RI FLE Heavy, l o n g r an g ed , an d i n cr ed i b l y p o w er f u l , heavy b l ast er r i f l es ar e am o n g t h e d ead l i est w eap o n s in t h e g al ax y. Favored b y m i l i t ar y sn i p er s an d b i g g am e h u n t ers alik e, heavy b l ast er r i f l es can b e u p t o t w o m et er s l o n g an d t yp i cal l y f eat u r e p ar t i cu l ar l y p o w er f u l accel er an t gases, ad van ced XCit er t ech n o l o g i es, u p g r ad ed galven ci r cu i t r y, an d p r eci si o n - g r o u n d f o cu si n g cr yst als. Wi t h t h ei r u p g r ad ed , h eavy d u t y i n t er n al s, h eavy b l ast er r i f l es t h r o w a p o w er f u l b o l t o ver l o n g d i st an ces w i t h p i n p o i n t accu r acy, ar e cap ab l e o f easi l y p i er ci n g p l ast o i d an d h eavy co m b at ar m o r , an d can even p ose a ser i o u s t h r eat t o l i g h t l y ar m o r ed g r o u n d sp eed er s an d ai r sp eed er s. M odels Include: BlasTech RT- 97C, BlasTech DLT- 19.
LIGHT REPEATIN G BLASTER Over t w o m et er s l o n g an d f ed ei t h er f r o m a st an d ar d p ower m agaz ine o r f r o m a b ack p ack - m o u n t ed p ower g ener at or , light r ep eat i n g r if les ar e used in m i l i t ar i es t h r o u g h o u t t h e g al ax y as light sq u ad su p p o r t weap ons. Wi t h t h ei r high cyclic r at e o f f i r e an d t h ei r ex cell en t p en et r at i o n an d st o p p i n g power, light r ep eat i n g b last er s g r an t a sq u ad of i n f an t r y t h e p ower t o t ak e on t h e t o u g h est f oes an d even t o engage w i t h light an d m ed i u m ar m o r ed vehicles. Light r ep eat i n g b l ast er s ar e t yp i cal l y car r i ed by a d ed i cat ed su p p o r t g u n n er w h o has b o t h t h e t r ai n i n g an d t h e t o o l s r eq u i r ed t o use an d m ai n t ai n t hese d ead l y weap ons. Light r ep eat i n g b l ast ers ar e heavily r est r i ct ed an d m ay o n l y b e legally p u r ch ased b y st at e- op er at ed f or ces such as t h e Im p er i al Ar m y o r p l an et ar y d ef en se f or ces, o r by p r i vat e m i l i t ar y co n t r act o r s. M odels Include: BlasTech T- 21, Merr- Sonn "Th u n d er b o l t . "
M- 40
o n e o f t hese p o w er f u l can n o n s f ace a l o n g st ay in an Im p er i al p r i so n . Thank s t o t h ei r size an d wei g h t , heavy r ep eat i n g b last er s ar e n ear l y i m p o ssi b l e t o use ef f ect i vel y w i t h o u t b ei n g m o u n t ed t o a t r i p o d such as t h e o n e f o u n d on page 2 0 4 . Th e weap on 's cost i ncl ud es t h e co st o f a t r i p o d an d p ower p ack . Set t i n g u p a heavy r ep eat er r eq u i r es t h e g u n cr ew t o sp en d t h r ee act i ons. M od els Include: BlasTech EWHB- 1 2 , BlasTech E- Web. Merr- Sonn M k . II.
ION BLASTER Ion b l ast er is a cat ch- all t er m f o r p o r t ab l e ant i- vehicle an d an t i - d r oi d weap o n s t h at fire b o l t s o f ion ener gy (as o p p o sed t o b l ast er o r laser ener g y). Gener ally carbinesized, w i t h sq u at , t h i ck l y i n su l at ed b ar r els, i on b l ast er s are sh or t - r an g ed , sh ou l d er - f i r ed l o n g ar m s d esi g n ed t o t ak e d o w n d r o i d s an d cyb o r g s, d i sr u p t m achi ner y, an d d i sab l e vehicles, al l w i t h lit t le- t o- no col l at er al d am age. They fire a co n cen t r at ed b l ast o f ch ar g ed ions, si m i l ar t o t h e o u t p u t o f sh i p - m o u n t ed an d p l an et ar y d ef en se ion cannons. Wh i l e t h ey cause havoc am o n g m achines, ion b l ast er s cause l i t t l e h ar m t o sen t i en t beings, g i vi ng t h em a sh ar p st i n g o r a l ow- i n t en si t y b u r n lik e t h at of su n b u r n . Used t h r o u g h o u t t h e g al ax y as a non- let hal m eans of co n t r o l l i n g d r o i d s an d sen t i en t s alik e, t hese weap o n s ar e f o u n d i n t h e ar m o r i es o f ever yon e f r o m t h e Im p erial Navy an d t h e Co r u scan t Police Force t o t h e scaven g i n g Jawas o f Tat ooine an d t h e ag en t s o f t h e sp r awl ing Black Sun cr i m e syn d i cat e. Ion b last er s have l i t t l e ef f ect o n sen t i en t b eing s an d d eal o n l y st r ai n d am ag e t o d r o i d s, cyb o r g s, an d vehicles as d i ct at ed b y t h ei r Ion q u al i t y. M od els Include: Merr- Sonn DEMP 2 Ion Car b ine, scaveng ed Jawa scr ap ion blast er.
HEAVY REPEATIN G BLASTER DISRUPTOR RIFLE/ PISTOL Heavy r ep eat i n g b l ast er s ar e am o n g t h e heavi est p o r t ab l e weap o n s d ep l o yed o n t h e g al ax y's b at t l ef i el d . They ar e m assive, t r i p o d - m o u n t ed , r ap i d - f i r e b l ast er can n o n s d esi g n ed f o r heavy an t i - p er son n el an d light t o - m ed i u m an t i - m at er i el wo r k . These d ead l y su p p o r t weap o n s con si st o f t h r ee co m p o n en t s—t h e can n o n it self , it s t r i p o d , an d t h e heavy p o wer pack t h at f eed s i t —an d ar e car r i ed i n t o b at t l e b y a t eam o f t wo- t ot h r ee i n f an t r ym en , each r esp o n si b l e f o r o n e o r m o r e of t h e weap o n 's pieces. Heavy r ep eat i n g b l ast er s t en d t o b e w ei g h t y an d cu m b er so m e, an d ar e slow t o set u p an d b r eak d o w n f or m o vi n g , esp eci al l y if t h e g u n t eam is u n d er fire. On ce t h ey ar e d ep l o yed , however, a wel l - en t r en ch ed g u n t eam can d eal an i n cr ed i b l e am o u n t o f d am ag e t o en em y t r o o p s an d ar m o r o r cover w i d e swat hs o f a b at t l ef i el d w i t h t h ei r high r at e of fire an d ex t r em el y p o t en t b o l t s. Like t h ei r l i g h t er cousins, heavy r ep eat i n g b l ast er s ar e r est r i ct ed t o m i l i t ar y o w n er sh i p only. Civilians cau g h t i n p ossessi on o f
GEAR AND EQUIPMENT ACE O F REBELLION
Br u t al weap o n s b an n ed o n m o st civiliz ed wo r l d s, disr u p t o r s are, p er h ap s, o n e o f t h e m ost f ear som e weap on s in t h e g al ax y. Essent ially a hig hly m o d i f i ed b last er r if le, a d i sr u p t o r weap o n fires int ense, d ensel y p ack ed b eam s o f ch ar g ed p ar t i cl es t h at have a d i st u r b i n g t en d en cy t o co m p l et el y d i si n t eg r at e f lesh r at h er t h an si m p l y b u r n i n g t h r o u g h i t . To acco m p l i sh t h i s, d i sr u p t o r weap o n s have an oversized XCit er t h at k eep s r egular b l ast er gases at ex t r em el y high p r essur es; ex cep t i o n al l y p r ecise an d co m p l ex Galven ci r cu i t r y; super- dense, high- cont r ast f o cu si n g cr yst al s; an d a sp eci al l y d esi g n ed act u at i n g m o d u l e w i t h p r ocessi n g sp eed s f ar ab o ve t h o se o f co m m o n b l ast er r if les. Al l o f t h i s t r an slat es i n t o o n e o f t h e m o st p o wer f u l sm all ar m s in t h e g al ax y, an d o n e o f t h e m ost r evi l ed . Few ar m s m an u f act u r er s m ak e d i sr u p t o r s o n an y large scale; m o st ar e cu st o m o r sm al l b at ch weap on s
Disruptor Rifle
Disruptor Pist ol
m ad e f or weal t h y an d p o wer f u l i n d i vi d u al s or g o ver n m en t s. Of t h o se few, t h e Tenloss Syn d i cat e is b est k n own f or m ass- p r od uci ng d i sr u p t o r s, a d u b i o u s d i st i n ct i o n at b est . Th ei r lar gest m ar k et f or d i sr u p t o r s is am o n g t h e Black Sun cr i m i n al o r g an i z at i o n , b u t t h e Galact ic Em p ir e also has m o r e t h an a few of Tenloss' d i sr u p t o r s in t h ei r ar m o r i es. Ther e is l i t t l e l eg i t i m at e d em an d f or d i sr u p t o r s in t h e g al ax y, an d o n l y a h an d f ul ar e p r o d u ced in a st an d ar d year. Asi d e f r o m t h ei r ugly r ep u t at i o n as t er r o r weap o n s an d t h e n u m b er of r est r i ct i on s p l aced on t h em , d i sr u p t o r s ar e in such low d em an d m o st l y d u e t o t h ei r i m p r act i cal i t y. They have d r ead f u l l y sh o r t range, an d r eq u i r e a m assive am o u n t of ener gy t o p r o d u ce t h ei r d est r u ct i ve b last s. They ar e also n o t o r i o u sl y d i f f i cu l t t o m ai n t ai n , an d t am p er i n g wi t h or m o d i f yi n g t h em can p r ove j u st as d ead l y t o t h ei r users as t h ei r enem i es.
m o st sen t i en t b eing s l ef t t h ei r w o r l d s t o ex p l o r e t h e galax y. Con si d er ed cr u d e an d i n ef f i ci en t b y m ost weap o n s ex p er t s an d m i l i t ar y scholar s, an d possessing a r ep u t at i o n as t h e weap o n of p r ovi n ci al s f r o m ex ceed ingly p o o r or i so l at ed b ack wat er p l an et s, sl u g t h r o wer s ar e am o n g t h e m o st basic, easy t o p r o d u ce, an d easy t o m ai n t ai n weap o n s in t h e g al ax y. At t h ei r m o st b asic, sl u g t h r o wer s use a ch em i cal r eact i on t o p r o p el a so l i d p r o j ect i l e over g r eat d i st ances. So m e ar e si m p l e m uz z le- load ing weap o n s t h at use l oosel y p ack ed g u n p o w d er t o fire lead o r st eel balls over sh o r t d i st an ces, wh i l e o t h er s use seal ed m et al l i c car t r i d g es or even caseless am m u n i t i o n co n t ai n i n g p r i m er , accel er an t , an d p r o j ect i l e in one sm al l , self - consum ing pack age. SL U G T H R O W E R PI ST O L Like t h ei r m o r e so p h i st i cat ed ener gy- based cousins, sl u g t h r o wer p i st o l s are sm al l , one- hand ed si d ear m s t h at fire l i g h t wei g h t am m u n i t i o n f r o m r em o vab l e clip s o r m agazines. A f ew are f ed f r o m o p en r evol vi n g cyl i n d er s. Sl u g t h r ower p i st ol s ar e ex ceed i n g l y rare t h an k s t o t h e u b i q u i t y of b l ast er t ech n o l o g y. They are r ar el y seen o u t si d e of b ack wat er w o r l d s an d h i st or i cal collect i o n s. So m e p r of essi on al sol d i er s car r y a sl u g t h r ower p i st o l as a b ack u p or co n ceal ed w eap o n , esp eci al l y t h o se i n d i vi d u al s h ai l i n g f r o m low- t ech w o r l d s w h o have a so f t sp o t f or t h ei r h o m ewo r l d 's t ech n ol og y. M odels Include: ODS St riker, Bar i m o q Indust r ies "Pr ot ect o r " Revolver, Mo r el l i an ,48- caliber "Enf orcer" Pist ol. SL U G T H R O W E R R I F L E
Disrupt ors m ay never b enef it f r om upgrades or at t ach m ent s t h at im prove t heir range or gr ant m u l t i p l e shots. Wh en ever a t ar g et is h i t w i t h a d i sr u p t o r , any Cr it ical Inj ur y r esul t s in a "Cr i p p l ed " ef f ect , unless t h e r oll on Table 6 - 1 0 w o u l d r esult in a m o r e g r i evou s inj ur y. M odels Include: Tenloss DXR- 6 Di sr u p t o r Rif le, Tenloss DX- 2 Di sr u p t o r Pist ol.
SL U GT H RO WERS Ref er r ed t o by so m e h i st o r i an s as t h e weap o n t h at h u m an k i n d t o o k t o t h e st ars, sl u g t h r o wer s ar e an an ci en t weap on t ech n o l o g y d evel o p ed well b ef or e
Sl u g t h r ower r if les ar e hig hly accu r at e, l o n g r ang ed sl u g t h r ower s occasi on al l y used b y p r of essi on al k iller s, b o u n t y h u n t er s, an d sp o r t sm en . Rugged an d r el i ab l e, sl u g t h r o wer r if les ar e p r o d u ced as ei t h er single- shot b ol t - act i on weap o n s or m agazine- f ed sem i - au t om at i c weap on s. Wh i l e n o t as so p h i st i cat ed o r as p o t en t i al l y d est r u ct i ve as a b l ast er r if le, t h ey are st ill l et hal weap ons w i t h a l o n g r each t h at can , d ep en d i n g on t h ei r cal i b er an d t h e p r o p er t i es of t h ei r am m u n i t i o n , p ier ce even t h e heavy p l ast o i d ar m o r of Im p er i al st o r m t r o o p er s. M od els Include: KiSt eer 1 2 8 4 , Czerka Ar m s 6- 2Aug2 Hu n t i n g Rifle, Czerka Ar m s Ad ven t u r er .
Slugt hrower Rifle
Missile Tube
Flam e Project or
GEAR AND EQUIPMENT A C E
O F
R E B E L L I O N
EXPL O SI V ES A N D O RD N A N C E Wh i l e a b last er is t h e answer t o m ost p r o b l em s en co u n t er ed on t h e b at t l ef i el d , n o t even t h e u b i q u i t o u s E- 11 can hand le every t act i cal si t u at i o n . There are cases when heavier, m o r e d est r u ct i ve firepower is n eed ed , as when d eal i n g wi t h a heavily en t r en ch ed en em y or a p l at oon of ar m o r ed walkers. For si t u at i on s such as t hese, m o st m i l i t ar y an d p ar am i l i t ar y f orces issue a var i et y of heavy su p p o r t weap on s and hand gr enad es t o t h ei r t r o o p er s so as t o b et t er deal w i t h t h e co n st an t l y sh i f t i n g t act ical r ealit ies of t h e b at t l ef i el d .
FLAM E PROJECTOR Ter r i f yi n g ant i - p er sonnel weap on s, f l am e p r o j ect o r s r ank w i t h d i sr u p t o r weap o n s as so m e of t h e m o st r evi l ed sm al l ar m s in t h e galax y. Used t o cl ear b u n k er s an d f r i g h t f u l l y ef f ect i ve ag ai n st m assed , u n ar m o r ed i n f an t r y, f l am e p r o j ect o r s use a n u m b er of vo l at i l e f uels t o sp r ay a sear i n g cone o f viscous f l am i n g gel over sh o r t d i st an ces. No t o n l y d o t h ey d o m assive d am ag e on co n t act , b u t t h ey co n t i n u e b u r n i n g t h r o u g h ar m o r , cl o t h i n g , an d f lesh f or m i n u t es, as t h e t h i ck gel st i ck s t o ever yt h i n g an d is n ear l y i m p o ssi b l e t o r em ove. Thank s t o t h ei r b r o ad r each, f l am e p r o j ect o r s can easily cat ch m u l t i p l e t ar g et s in a single b last . Wh en t r i g g er i n g a f l am e p r oj ect or 's Bu m q u al i t y, t h e user m ay choose t o ap p l y i t t o an y one t ar g et h i t b y t h e at t ack ; t his q u al i t y m ay be t r i g g er ed m u l t i p l e t i m es, af f ect i n g a d i f f er en t t ar g et each t i m e. The d o w n si d e t o t h i s weap on's vo l at i l i t y an d i n d i scr i m i n at e ar ea of ef f ect is t h at allies can easily be caug ht in it s f lam es. Gam e Mast er s m ay sp en d <§> <§> or & t o ap p l y a f l am e p r oj ect or 's Bu r n q u al i t y t o an al l y h i t b y t h e or i g i n al at t ack .
M ISSILE TUBE Missile t ub es are shoulder - f ir ed, p or t ab l e launchers capable of firing a var iet y of sm all and d ead l y rocketassist ed warheads. Eq uip p ed wi t h m icrorepulsors and sop hist icat ed t ar get ing syst em s, missile t ubes grant an inf ant r y sq u ad or g r ou p of f r eed om fighters ant i- arm or, ant i- airspeeder, and ant i- m at eriel capabilit ies in one sm all, easy t o use package. The warheads available f or use in t hese launchers range f r om ant i- t ank missiles t h at can pierce even t he st rongest vehicle ar m o r t o m iniat ur ized g u i d ed ant i- aircraf t p r o t o n missiles t h at can chase t heir f lying t ar get s f or hund r ed s of k ilom et er s. The m o st co m m o n m o d el s of m issile t u b e f eat u r e t h r ee firing m o d es—i n f r ar ed , grav- seek ing, an d lineo f - si g h t —d ep en d i n g on t h e cu r r en t war h ead l o ad ed . In f r ar ed war h ead s h o m e in o n a vehicle's h eat sign at u r e, wh i ch m ak es t h em esp eci al l y usef ul against wh eel ed or t r ack ed vehicles an d walk er s. Grav seek ers d et ect t h e g r avi t y- r ep el l i n g ef f ect of a vehicle's repulsor engines, an d p er f o r m r em ar k ab l y well ag ai n st fast ai r sp eed er s. Line- of- sight , or d i r ect - f i r e war h ead s, are t yp i cal l y used ag ai n st slow- m oving t ar g et s or f i x ed em p l acem en t s such as b u i l d i n g s, b u n k er s, or o t h er f o r t i f i cat i o n s. In f r ar ed an d grav- seek ing war h ead s can be easily sp o o f ed t h r o u g h t h e use of f lar es, sm ok e, repulsor d ecoys, or chaf f d i sp enser s, an d use t h e Gu i d ed w eap o n q u al i t y in t h ei r at t ack s. Line- of- sight war h ead s are u n g u i d ed . They lose t h e Gu i d ed q u al i t y b u t t h ey can n o t b e sp o o f ed b y ant i- m issile co u n t er m easu r es. Al l m issile t u b es, n o m at t er w h at m o d e t h ey are firing i n , r eq u i r e one p r ep ar at i o n m an eu ver b ef or e f i r i ng . Ad d i t i o n al am m o f or t h e m issile t u b e cost s 5 0 0 cr ed i t s p er rack of six . M od els
Include: Gol an Ar m s
HH- 1 5 ,
Merr- Sonn
PLX- 2M. M od els Include: BlasTech X4 2 Heavy Fl am et h r ower , CZ- 28 Fl am est r i k e Flam e Can n on , Mer r - Sonn C- 22 Flam e Car bine.
FRAG GREN ADE Pr o d u ced in g r eat n u m b er s b y a var i et y of ar m s m an u f act u r er s, t h e co m m o n f r ag g r en ad e is t h e basic ant i- p er sonnel g r en ad e fielded by near ly ever y m i l i t ar y an d p ar am i l i t ar y f or ce t h r o u g h o u t t h e galax y. At t h ei r m ost basic, f r ag g r en ad es are l i t t l e m o r e t h an d i si n t eg r at i ng shells of h ar d en ed al l oy or p ol ycar b o n at e su r r o u n d i n g a sm al l , wirew r ap p ed core of high ex plosives co n t r o l l ed by a si m p l e t im er . Up o n d et o n at i o n , f r ag gr enad es p r o d u ce n o t onl y a p ower f ul concussive b last , b u t a q u i ck l y ex p an d i n g cl o u d of razor shar p shr ap nel wh i ch is ex t r em el y d ead l y t o m assed
ar m o r ed co m b at an t s. Heavily ar m o r ed t r o o p s, esp ecially Im p er i al st o r m t r o o p er s or t h o se eq u i p p ed w i t h heavy b at t l e ar m or , are largely i m m u n e t o t h e ef f ect s of f r ag gr enades an d can o f t en sh r u g of f even d i r ect hit s. Frag gr enades can be set t o d et o n at e on i m p act or set w i t h a t i m er t o d et o n at e u p t o 3 r ou n d s af t er b ei n g act i vat ed at t h e b eg i n n i n g of t h e at t ack er 's act i o n . Som e also have a "d ead m an's" or pressure swit ch t h at , once pr essed, d et o n at es i m m ed i at el y u p on release. M od els Include: Grenade.
Merr- Sonn
C- 22
Fr ag Grenade
Fr ag m en t at i o n
Therm al Det onat or
ARM OR- PIERCIN G GREN ADE Ar m o r - p i er ci n g g r en ad es, co m m o n l y k n o w n as AP gr enad es, are of f ensive g r en ad es d esi g n ed t o give an i n d i vi d u al t r o o p er r esp ect ab l e an t i - ar m o r cap ab i l i t i es. Used as b o t h an t i - ar m or an d an t i - m at er i el weap on s, m o st AP g r en ad es use p r eci sel y cal i b r at ed sh ap ed charges h o u sed in sp eci al l y d esi g n ed casings t o f ocus all o f t h ei r ex p l osi ve f orce on one sm al l ar ea. This allows t h em t o be d ep l o yed ag ai nst ar m o r ed vehicles or st r u ct u r es w i t h l i t t l e co l l at er al d am ag e t o t h e sur r o u n d i n g ar ea. Desp i t e t h ei r t i g h t l y f ocu sed ar ea of ef f ect , AP g r en ad es st ill have a d ecen t b last ar ea. On e or t w o t ossed i n t o a sq u ad o f Im p er i al st o r m t r o o p er s or o t h er sol d i er s in heavy ar m o r can cause m o r e d am age t h an a wh o l e h an d f u l of f r ag g r en ad es. Man y AP g r en ad es, esp eci al l y t h o se d esi g n ed sp ecif ically f or an t i - ar m or an d an t i - m at er i el wo r k , are eq u i p p ed w i t h ei t h er a m ag n et i c o r ch em i cal ad hesive syst em t h at allows t h em t o be p l aced on walls, f l oor s, an d vehicle hulls f or p i n p o i n t d em o l i t i o n s an d t ar g et ed sab ot age. Like f r ag g r en ad es, AP g r en ad es can be set t o d et o n at e o n i m p act , set w i t h a t i m er t o d et o n at e u p t o 3 r o u n d s af t er b ei n g act i vat ed , or use a p r essur e d et o n at o r . M odels Include: Merr- Sonn Mo d el 9 A r m o r Pier cing Gr enad e, Merr- Sonn "Do o r Bust er " An t i - Mat er i el Grenade.
STUN GREN ADE St un g r en ad es are o st en si b l y non- let hal d ef en si ve g r enad es used m ai n l y f or cr owd co n t r o l an d r i o t su p p r ession. They em p l o y a n u m b er of d i f f er en t t ech n ol og i es, r ang i ng f r o m sonic pulses an d concussi on waves t o b l i n d i n g p h o sp h o r o u s st r o b es, d esi g n ed t o d i so r i en t an d conf use en em y co m b at an t s, al l o w i n g t h em t o b e t ak en alive or m or e easily r est r ai n ed . Like f r ag gr enad es, st u n g r en ad es can b e set t o d et o nat e o n i m p act or set w i t h a t i m er t o d et o n at e u p t o 3 r ou n d s af t er b ei n g act i vat ed . St un g r en ad es r ar el y have pressure d et o n at o r s. M odels Include: Merr- Sonn C- 10 St u n Gr enad e, Im p er i al Ar m s "St ar f i r e" Flash Ban g Gr enad e.
Ant i- Personnel Mine \
/
_
ANTI- VEHICLE M IN E Ant i- vehicle m i nes ar e large, heavy ex p l osi ve devices d esi g n ed t o d est r o y walk er s, sp eed er s, an d o t h er landb o r n e vehicles. Wh en d ep l o yed , t h ey are b u r i ed in shallow p i t s an d cover ed w i t h soi l , leaves, d u r acr et e, or o t h er cam o u f l ag i n g agent s. They f eat u r e b o t h an ad j u st ab l e p r essur e swi t ch t h at can be set t o d et o n at e at a cer t ai n wei g h t t h r esh o l d an d a p r o x i m i t y sensor t h at d et ect s t h e p r esence of r ep u l so r fields. Wh en t r i g g er ed , ei t h er b y wei g h t o r b y a l an d sp eed er p assing over t h em , t h ei r p r ecision- shap ed an t i - ar m or char ge d et o n at es, d am ag i n g t h e t yp i cal l y so f t u n d er b el l i es of ar m o r ed vehicles. Ant i- vehicle m i n es ar e usually d ep l o yed in g r o u p s, d ep en d i n g on t h ei r i n t en d ed use, an d ar e used t o p r o t ect f o r t i f i cat i o n s an d en cam p m en t s as well as t o d en y vehicle access t o b at t l ef i el d s an d sensit ive areas. Wh i l e q u i t e d ead l y, ant i- vehicle m i nes p r esen t l i t t l e d an g er t o p er so n n el , as even at t h ei r m o st sensit ive set t i n g , t h ey r eq u i r e t h e wei g h t of a vehicle or t h e p r esence of a r ep u l sor field t o act i vat e. M od els Include: Merr- Sonn AV7 0 , So r o Su u b Mo d el 12 Rep ulsor Mi n e.
AN TI- PERSON N EL M INE Sim ple, d ead l y weap o n s d ep l o yed by cou n t l ess m i l i t ar y an d p ar am i l i t ar y f or ces t h r o u g h o u t t h e galax y, an t i - p er son n el m i nes are, o u t si d e of h an d gr enad es, t h e m o st co m m o n p o r t ab l e o r d n an ce in use. Cheap, easy t o use, an d f r i g h t f u l l y ef f i ci en t weap on s, ant i-
GEAR AND EQUIPMENT AGE O F REBELLION
p er son n el m i nes co m e i n a n u m b er o f f or m s, f r o m si m p l e ex p l osi ve d evices b u r i ed i n t h e g r o u n d t h at d et o n at e wh en st ep p ed o n t o so p h i st i cat ed weap o n s t h at f ir e b l ast er b o l t s, g o u t s o f f ire, cl o u d s o f sh r ap n el , o r o t h er d ead l y o r d n an ce d esi g n ed t o sh r ed sq uad s of ap p r o ach i n g i n f an t r y. Mu ch sm al l er an d l i g h t er t h an ant i- vehicle m ines, o n e o r t w o ant i- p er sonnel m i nes can easily be car r i ed by a single t r o o p er . They ar e u su ally d ep l o yed w i t h t h ei r larger cousins ar o u n d f o r t i f i cat i o n s an d on t h e b at t l ef i el d t o p r o t ect asset s or d i sr u p t en em y t r o o p m o vem en t , o r as p ar t of b o o b y t r ap s o r sab ot age. The m aj or d r awb ack t o ant i- p er sonnel m i nes is, m u ch like f l am e p r o j ect o r s an d t h er m al d et o n at o r s, t h ey can i n ad ver t en t l y t ar g et allies. In ad d i t i o n , t h e p r o d u ct i o n an d use o f t hese weap o n s is b an n ed o n m an y w o r l d s d u e t o t h e f act t h at u n ex p l o d ed m i nes can r em ai n act i ve an d r ead y t o kill o n b at t l ef i el d s well af t er t h e fighting is over.
sh ou l d occur, t h e wi el d er t ak es full d am ag e f r o m t h e t h er m al d et o n at o r unless he has a m aneuver w i t h which he can at t em p t t o avoid t h e b last . If t his is t he case, t h e wi el d er t akes o n l y t h e Blast d am ag e f r o m t h e ex p l osi on .
M odels Include: Merr- Sonn LX- 1 Laser Fl echet t e Mi n e, Merr- Sonn SM- 01 High Ex plosive Land Mi n e.
Br awl weap o n s ar e si m p l e, o f t en easily co n ceal ed weap o n s t h at ar e w o r n o n t h e h an d s as b o t h a m eans of p r o t ect i o n an d a way t o increase t h e d am ag e o f p hysical b lows. Wh i l e t h er e ar e m an y k i n d s o f b r awl weap o n s i n t h e g al ax y, brass k nuck l es an d shock gloves ar e t h e m o st co m m o n t yp es available.
Th er m al d et o n at o r s can b e set t o d et o n at e o n i m p act o r af t er a d el ay o f u p t o 3 r o u n d s b y using t h e built - in t i m er . Wh en used in d el ay m o d e, t h e t h er m al d et o n at o r ex p l o d es at t h e b eg i n n i n g of t h e at t ack er 's t u r n wh en i t r eaches it s set t i m e. In ad d i t i o n , m ost t h er m al d et o n at o r s are eq u i p p ed w i t h a d ead m an's swit ch si m i l ar t o f r ag gr enad es. Finally, t h er m al d et o n at o r s are so p o t en t t h at t h ei r Blast q u al i t y af f ect s ever yon e an d ever yt h i n g w i t h i n sh o r t range o f it s i n t en d ed t ar g et . Models Include: Merr- Sonn Class- ATherm al Det onat or.
B R A W L W EA PO N S
TH ERM AL DETON ATOR Ab o u t t h e size of a co m m o n f r ag gr enade, t h er m al d et o nat or s are one of t h e m ost f ear ed and d est r u ct i ve pieces of p o r t ab l e or d n an ce in t h e galax y. Inst ead of a st an d ar d ex p losive core, t h er m al d et o n at o r s have a cor e o f com p r essed b ar ad i u m su r r o u n d ed by a t herm it e- barad i u m casing. Up on d et o n at i o n , a sm all ex p l osi on st ar t s a chain r eact i on in t h e b ar ad i u m core. The r esult ing m assive f usion d et o n at i o n releases a wave o f i n cr ed i b l y d ead l y r ad i oact i ve p ar t i cl es, whi ch co m p l et el y an n i h i lat e ever yt h i n g in t h ei r b last ar ea. Th er m al d et o n at o r s are ex t r em el y unst able, t h an k s t o t h e b ar ad i u m used in t heir co n st r u ct i o n , an d ar e of t en as m u ch a d ang er t o t heir users as t hei r t ar get s. Due t o t h ei r i n st ab i l i t y an d t heir sheer d est r u ct i ve p o t en t i al , t h e p r o d u ct i o n an d use of t h er m al d et o n at o r s is st r i ct l y p r o h i b i t ed o n m an y wor lds. In ad d i t i o n , t h ey have a r ep u t at i o n sim ilar t o f l am e p r oj ect or s and ant i- personnel m ines as lit t le m or e t h an t er r o r weap ons.
Wh en using a b r awl w eap o n , users ad d t h ei r Brawn ch ar act er i st i c t o t h e d am ag e d eal t , unless t h e weap on d escr i p t i o n i n d i cat es o t h er wi se. Wh en a b r awl weap o n has it s own st at ed d am ag e, t h e i n cl u si on o f a plus sign n ex t t o t h e d am ag e i n d i cat es t h at t h e user ad d s his Br awn t o t h e d am ag e d eal t .
BRASS KN UCKLES Known col l oq u i al l y as "k n u ck l e d ust er s" in m any locat ions, brass k nuck les are lit t le m or e t han a set of t hick m et al rings wor n on t h e fingers and wel d ed t o a hor iz ont al b ar held in t h e fist. They ar e t he sm allest , sim plest , an d easiest t o conceal t yp e of brawl weap on . Am o n g t h e m or e civilized places o f t h e galax y, brass k nuck les are l ook ed d o wn u p on as t h e weap ons o f p et t y cr i m i nals, b o u n t y hunt ers, an d o t h er undesirables. In f act , t heir possession o r use is severely r est r i ct ed o r o u t r i g h t b anned o n m an y wor l d s. Due t o t hei r sm all size, brass k nuck les ar e q u i t e easy t o conceal in a p ock et , p ou ch ,
An y ^ result on a check involving a Th er m al Det o n at o r m eans t h at t he device ex p l od es p r em at u r el y. If t his
TABLE 5 - 6 : MELEE WEAPONS Name
Skill
• am
Crit
Range
Encum
HP
Price
Rarity
Special
Br a w l We a p o n s Br ass Kn u ck l es
Br aw l
+1
4
En g ag ed
I
0
25
0
D i so r i en t
Sh o ck Gl o ves
Br aw l
+ 0
5
En g ag ed
o
\
300
2
St u n 3
M e l e e We a p o n s Co m b a t Kn i f e
M el ee
• i
3
En g ag ed
i
0
25
1
Fo r ce Pi k e
Mel ee
+ 3
2
En g ag ed
3
3
500
4
Li g h t sab er
Li g h t sab er
10
1
En g ag ed
1
0
(R) 1 0 , 0 0 0
10
Tr u n ch eo n
M el ee
+ 2
5
En g ag ed
2
0
15
1
D i so r i en t 2
Vi b r o - ax
Mel ee
+ 3
2
En g ag ed
4
3
750
5
Pi er ce 2 , Su n d er . Vi ci o u s 3
Vi b r o k n i f e
M el ee
+ 1
2
En g ag ed
1
2
250
3
Pi er ce 2 . Vi ci o u s 1
Vi b r o s w o r d
Mel ee
+ 2
2
En g ag ed
3
3
750
5
Def en si ve 1. Pi er ce 2 . Vi ci o u s 1
GEAR AND EQUIPMENT ACE O F REBELLION
Pi er ce 2 , St u n s e t t i n g Br eac h 1 , Su n d er . Vi ci o u s 2
or co m p ar t m en t in easy reach unt il t hey'r e n eed ed . Ad d • t o a charact er's Percept ion check when at t em p t i n g t o f ind a set of brass k nuck les on a person's body. Br ass Knuckles
SH O C K G L O V ES Popular am o n g inf ilt r at or s, law en f o r cem en t agent s, an d ot her s n eed i n g a q u i ck , non- let hal weap on easily at h an d , shock gloves are an ex cellent ad d i t i o n t o any Rebel's eq u i p m en t l o ad o u t . They are p r o d u ced in a var i et y of st yles, f r o m sleek hide gloves sui t ab l e f or evening or f or m al wear t o heavily ar m o r ed g au n t l et s b u i l t t o m at ch b at t l e ar m or . Shock gloves fit snugly over t h e hands an d are t h r ead ed w i t h t i n y k i net i c p ower gener at or s and dozens of m et er s of su p er f i n e m et allic t h r ead t h at t ur ns t h em f r o m si m p l e hand p r o t ect i o n i n t o ex t r em el y ef f ect ive ant i- personnel weapons. Wh en an i n d i vi d u al wear ing shock gloves st r ik es a t ar g et , t h e gloves release st or ed energy in a b ur st of p ower t h at can k nock even t h e t ou g h est o p p o n en t unconscious in an i n st an t .
Shock Gloves
Com bat Knife
M odels Include: Cor ellian Per sonal Def ense X- 2 1 , Kam p er d i n e "Sl i m l i n e" Cloves.
M EL EE W EA PO N S In a g al ax y filled w i t h d ead l y accu r at e b l ast er s w i t h b o l t s of ch ar g ed p ar t i cl es t h at can b u r n t h r o u g h a ship's hull in an i n st an t , n o t t o m en t i o n ex p l osi ves so p ower f u l t h at t h e sm al l est can d est r o y an en t i r e sq u ad of i n f an t r y, a m el ee weap o n seem s an al m o st co m i cal an ach r o n i sm . In t r u t h , t h e u t i l i t y an d d ead l i n ess of a well- honed b l ad e o r a heavy b l u n t o b j ect is as wellr esp ect ed in m o d er n t i m es as at an y p o i n t in galact ic hist or y. From t h e d ead l y co m b at k n i f e of t h e Rebel co m m an d o , t o t h e vibro- ax w i el d ed by t h e savage p i r at e on t h e b r i d g e of a cap t u r ed sh i p , t o t h e n ear - m yt h i cal light sab er s of t h e l eg en d ar y Jed i , m elee weap o n s st ill have t h ei r place on t h e m o d er n b at t l ef i el d . To t hose w h o p r ef er t h em , m elee weap o n s ar e t h e o b vi o u s choi ce f or t h e well- ar m ed sol d i er f or a n u m b er of reasons. They are t yp i cal l y si l ent (save f o r t h e h i g h t ech vi b r o weap ons) an d can even be i m p r o vi sed o u t of f o u n d m at er i al s in a d esp er at e p i n ch . This allows f or q u i ck , q u i et kills, a f act esp eci al l y i m p o r t an t t o Rebel agent s in t h e field. Larger weap o n s such as f orce p ik es an d vibro- ax es have b o t h a l o n g r each an d a high i n t i m i d at i o n f act or, o f t en finishing an ar g u m en t t h r o u g h t h ei r p r esence alone. Per haps m ost i m p o r t an t l y, m elee weap o n s are ex t r em el y co m m o n , easy t o m ak e, an d r ar el y su b j ect t o t h e sam e k i n d s of legal r est r i ct i o n s as b last er s an d sl ug t hr ower s. Wh en w i el d i n g a m elee w eap o n , users ad d t h ei r Brawn ch ar act er i st i c t o t h e d am ag e d eal t , unless t h e weap on d escr i p t i o n i n d i cat es o t h er wi se. In a m elee weap on's p r o f i l e, t h e i n cl u si on of a p lus sign n ex t t o t h e d am ag e i n d i cat es t h at t h e user ad d s his Br awn t o t h e d am ag e d eal t .
\
/ C O M BA T K N I F E
Part t o o l , p ar t w eap o n , an d one o f t h e m ost i m p o r t an t p ieces of a t r o o p er 's eq u i p m en t , a g o o d co m b at k nif e is w o r t h it s wei g h t in au r o d i u m . Pr o d u ced in co u n t l ess n u m b er s in a d i z z yi n g ar r ay of st yles, co m b at k nives t yp i cal l y have a t h i n , razor sh ar p , h ar d en ed m et al clipp o i n t b l ad e r o u g h l y fifteen cen t i m et er s l o n g an d m at ed t o a p o l ycar b o n at e or m et al hand le. The last few cen t i m et er s cl osest t o t h e h an d g u ar d , if so eq u i p p ed , f eat u r e a r ug g ed ser r at i o n t h at allows t h e k n i f e t o be used as a saw. So m e m or e co m p l ex k nives f eat u r e built - in t o o l s such as wir e cu t t er s, com p asses, an d fire st ar t er s. Wh at ever t h ei r f eat ur es, co m b at k nives are i n cr ed i b l y hand y, an d m o r e t h an one Reb el ag en t owes his lif e t o his t r u st y b lad e. F O R C E PI K E Designed b y a n u m b er of m anuf act ur er s as a cr owd co n t r o l t o o l f or m i l i t ar y an d law en f or cem en t agencies, t h e f orce p ik e com b i n es t h e deadliness of a vi b r o weapon an d t h e u t i l i t y of a st un weap on in one package. Roughly t wo m et er s long, t hese t wo- handed weap ons are long m et al poles t i p p ed wi t h shar p prongs t h at con t i n u al l y sp ar k an d buzz when act ive. Force pikes have t wo set t ings: vi b r at e an d shock . On t he vi b r at e set t i n g , t h e p r ongs at t h e t i p of t h e weap on gener at e a powerf ul vi b r o field t h at can r end f lesh, sh at t er bone, an d p unch holes in ar t i f i ci al an d nat ur al m at er ials. On t he shock set t ing, t he weap on generat es a st r on g elect r ical charge t h at can be set t o various levels of int ensit y, f r om t h e lowest set t i n g , used t o h er d crowds, t o t h e full charge t h at can k nock a Wook iee unconscious wi t h one g o o d hit .
GEAR AND EQUIPMENT A G E
O F
R E B E L L I O N
Force Pike
Light saber
| ft
Truncheon
Vibro- A
Vibroknife Vibrosword
Force p ik es are ver y easy t o use, as it t ak es l i t t l e act u al sk ill t o swi ng a r o d ar o u n d , an d can cause i n cr ed ib le am o u n t s of d am ag e in t h e r i g h t hand s. Wh en set t o i t s St un set t i n g , a f or ce p i k e loses t h e b en ef i t of t h e Pierce 2 q u al i t y. Force p ik es r eq u i r e t wo h an d s t o w i el d . M od els Include: So r o Su u b Co n t r o l l er FP
T R U N C H EO N Mad e of m et al alloys, w o o d , b on e, p o l ycar b o n at es, or o t h er m at er i al s, t r u n ch eo n s ar e si m p l e b l u n t weap o n s used by law en f o r cem en t ag en ci es acr oss t h e galax y. These o st en si b l y non- let hal weap o n s ar e co m m o n in m o r e en l i g h t en ed ar eas wh er e o u t r i g h t k i l l i ng a cr i m i nal susp ect is f r o w n ed u p o n .
L I G H T SA BER
V I BRO - A X
For a t h o u san d gener at ions, b ef or e t h ei r u l t i m at e d est r u ct i o n (and t h at of t h e Republic t h ey p r o t ect ed ) at t h e hands of Dar t h Sidious, t h e Jed i Or d er k ep t t h e peace on count less wor l d s wi t h t h ei r w i sd o m , t hei r p ower f ul co m m an d of t h e Force, an d w i t h t hei r l eg en d ar y light sabers. Long t h e sym b o l of a Jed i Knight , an d a co m m o n sym b o l of t h e m i g h t an d st ab i l i t y of t h e Ol d Republic, light sabers are vanishingly rare o n t h e m o d er n b at t l ef i el d . In A C E OF REBELLION, light saber s are sel d o m seen ou t si d e of m useum s an d are con si d er ed by p r of essional sold ier s an d m ost m em b er s of t h e Rebel Alliance t o be old- f ashioned an d a p o o r su b st i t u t e f or a g o o d , r eliab le blast er.
The vibr o- ax is a l on g , heavy, savage, t wo- hand ed weap o n s p o p u l ar am o n g t hug s, enf or cer s, an d self - procl ai m ed t o u g h guys t h r o u g h o u t t h e galax y. Wh i l e t h er e are m an y m o d el s on t h e g al act i c m ar k et , t h e average vibr o- ax consist s of a b r o ad - b l ad ed ax e h ead m o u n t ed t o a st u r d y p o l e b et ween o n e an d t w o m et er s long. The ax e h ead , t yp i cal l y b u i l t f r o m st u r d y an d long- last ing al l oys an d sh ar p en ed t o a razor ed ge, is eq u i p p ed w i t h a sm all u l t r aso n i c vi b r at i o n g en er at o r t h at en h an ces t h e weap on 's i n t r i n si c co m b at ef f ect i veness. The co m b i n at i o n of t h e weap on 's wei g h t , t h e leverage f r o m it s l o n g h an d l e, t h e shar p ness of it s b l ad e, an d it s u l t r asonic g en er at o r allows users t o cleave l i m b s an d head s f r o m even t h e m o st heavily ar m o r ed o p p o n en t s.
To use, light sabers r eq u i r e t h e Light sab er sk ill, whi ch is i n t en t i o n al l y unavailable t o Player Charact ers in t his b o o k . Charact ers co m i n g across one of t hese rare weap ons m ay st ill at t em p t t o use i t , b u t t h ey d o so w i t h o u t t h e b en ef i t of t h e specialized t r ai n i n g r eq u i r ed t o really g et t h e m o st o u t of i t . This is d el i b er at e, as t h er e are f ew p eop l e lef t in t h e g al ax y w h o k now how t o p r o p er l y use light saber s. However, if t h e Gam e Mast er feels so i n cl i n ed , he can cr eat e a Light sab er skill as a cu st o m sk ill f or his player s (select ing ei t h er Br awn or Ag i l i t y as t h e base char act er ist ic). Light sabers can n ot be Su n d er ed .
GEAR AND EQUIPMENT A C E
O F
R E B E L L I O N
A vibr o- ax r eq u i r es t w o h an d s t o w i el d . M od el s Include: So r o Su u b BD- 1 "Cu t t er " Vibro- Ax . V I BR O K N I F E Vi b r o k n i ves wer e t h e first m ass- p r od uced vi b r o weap ons, an d ar e t h e st an d ar d b y wh i ch all vi b r o weap o n r y is j u d g ed . Li t t l e m o r e t h an a co m b at k nif e w i t h an o n b o ar d u l t r ason i c vi b r at i o n field g en er at or , t h e i n t eg r at ed u l t r ason i c g en er at o r causes t h e k nif e's b l ad e t o vi b r at e at i n cr ed i b l y high f r eq u en ci es, g r eat l y incr easi ng it s p en et r at i ve an d d est r u ct i ve p o t en t i al . They can
saw t h r o u g h m o st m at er i al s, ar e easily co n ceal ed , an d of f er t h ei r users even m o r e ver sat i l i t y t h an a st an d ar d co m b at k nif e.
wei g h t o f a t r ad i t i o n al swor d w i t h t h e u l t r aso n i c t ech n o l o g y f o u n d i n vi b r o k n i ves an d vibro- ax es. They ar e p r o d u ced in a var i et y o f st yl es, f r o m sh o r t sw o r d s w i t h t h i n , leaf - shaped b l ad es t o m assive, t wo - h an d ed b l ad es car r i ed acr oss t h e sh ou l d er s, an d can b e as si m p l e o r as o r n at e as t h e user desir es. Wh i l e n o t as p o wer f u l as t h e l eg en d ar y light sab er , t h e vi b r o sw o r d is st ill an i n cr ed i b l y ef f ect i ve w eap o n t h at can cu t t h r o u g h n ear l y an y m at er i al an d has t h e b en ef i t o f n o t r eq u i r i n g i t s user t o b e a h i g h l y t r ai n ed Jed i Kn i g h t .
M od els Include: Merr- Sonn Treppus- 2 Vi b r o b l ad e.
VI BROSW ORD Con si d er ed an at avi sm b y m an y m i l i t ar y scholar s, vi b r o swo r d s ar e i n cr ed i b l y p o p u l ar am o n g t h o se f o r w h o m i n t r i cat e sw o r d p l ay an d ap p r eci at i o n o f a l on g , well- cr af t ed b l ad e is an i n g r ai n ed p ar t o f t h ei r m ar t i al her it age. These weap o n s ar e a g o o d co m p r o m i se b et ween f o r m an d f u n ct i o n , co m b i n i n g t h e r each an d
M od els Include: Merr- Sonn Dam ask - 4 Du el i st Swo r d , So r o Su u b "Cl ad i u s" Vi b r o - Sh o r t swo r d .
ARMOR he usef ulness of ar m o r in m o d er n war f ar e is co n DEFEN SE st an t l y ar g ued b y m i l i t ar y t h eor i st s, hist or ians, an d The ar m o r 's d ef en se ad d s • eq u al t o t h e d ef en se r at pr of essional sold ier s alike. On t h e o n e h an d , a g o o d f lak i ng d i r ect l y t o t h e at t ack er 's d i ce p o o l . This r ef l ect s vest o r blast h el m et can p r o t ect a Rebel against sp l i n t ers, shr ap nel, an d glancing b lows f r o m blast ers, b u t o n t h e ar m o r 's ab i l i t y t o d ef l ect d am ag e away f r o m t h e wear er 's b o d y. t he o t h er h an d , a solid h i t can p ier ce even t h e t o u g h est l am i n at e ar m or . Man y m em b er s of t h e Alliance wear SOAK ar m o r m or e su i t ed t o t h e k i n d o f sk i r m i sh i n g an d guer rilla war f ar e f o r whi ch t h ey ar e k n o wn , such as light ly A su i t o f ar m o r 's soak is ad d ed t o t h e wear er 's Br awn , p ad d ed o r heavy hide ar m or s. The heaviest t yp es o f an d t h at sum is su b t r act ed f r o m an y i n co m i n g d am ag e. ar m or , b at t l e ar m o r an d l am i n at e, ar e largely used by If an at t ack causes 10 d am ag e, f o r ex am p l e, a soak o f t h e Im p er i al ar m ed f orces, t h e m o st f am ous b ei n g t h e 2 p lus a Br awn o f 2 r ed uces t h e d am ag e i n cu r r ed by 4 , i m p osi n g Im p er i al st o r m t r o o p er ar m or , whi ch d eh u m an t o a t o t al o f 6 p o i n t s o f d am ag e. izes Im p er i al t r o o p s an d p r esent s a u n i t ed face t o t h e wo r l d u n d er t h e Em p ir e's sway.
T
EN CUM BRAN CE
A R M O R CH A RA CT ERI ST I CS Wh et h er it 's a si m p l e b last h el m et o r a so p h i st i cat ed suit o f b at t l e ar m o r l o ad ed w i t h p er f or m an ce- en h an cing syst em s, ever y p i ece o f ar m o r has t h e f o l l o w i n g ch ar act er i st i cs i n co m m o n . A r m o r also shar es so m e ch ar act er i st i cs w i t h weap on s, n o t ab l y p r i ce, en cu m b r ance, h ar d p o i n t s, an d r ar i t y. The d escr i p t i o n s o f t h e l at t er ch ar act er i st i cs can b e f o u n d o n p age 1 7 1 .
Each f ull su i t o r d i scr et e p i ece o f ar m o r has a l i st ed en cu m b r an ce r at i n g . A r m o r en cu m b r an ce r at i n g o n l y com es i n t o p lay wh en a su i t o r piece o f ar m o r is car r i ed i n st ead of w o r n . Wh en w o r n , ar m o r 's en cu m b r an ce r at i n g is r ed u ced b y 3 p o i n t s. Mo r e d et ai l s o n en cu m b r an ce can b e f o u n d o n p age 1 6 5 .
TABLE 5 - 7 : ARMOR Type
Defense
Soak
Price
Encumbrance
Hard Points
Rarity
Ad ver se En v i r o n m en t Cear
0
i
500
2
i
i
A r m o r e d Cl o t h i n g
I
I
1.000
3
I
6
Heavy Bat t l e A r m o r
i
2
(R) 5 . 0 0 0
6
4
7
Heavy Cl o t h i n g
0
1
50
1
0
0
Lam i n at e A r m o r
0
2
2.500
4
3
5
Per so n al D ef l ect o r Sh i el d
2
0
10.000
3
0
8
Pad d ed A r m o r
0
2
500
2
0
1
GEAR AND EQUIPMENT AGE O F REBELLION
Heavy Clothing
Adverse Environm ent Gear
ARM ORED CLOTHING
A R M O R T Y PES Below is a list of t h e m o st co m m o n t yp es of ar m o r w o r n by m i l i t ar y an d p ar am i l i t ar y f or ces t h r o u g h o u t t h e galax y.
ADVERSE EN VIRON M EN T GEAR In t h e cour se of t h ei r ser vice t o t h e Al l i an ce, a g r o u p of Rebels m ay f i n d t h em sel ves o p er at i n g in so m e o f t h e har shest , m o st i n h o sp i t ab l e en vi r o n m en t s t h e g al ax y has t o of f er. Wh et h er t h e b l i st er i n g h eat of t h e Tatooine d eser t , t h e f r i g i d co l d of Ho t h , or t h e su l f u r ou s at m o sp h er e of Ryl o t h , m an y w o r l d s r eq u i r e t h e use of ad ver se en vi r o n m en t gear. Sp ecializ ed cl o t h i n g t h at wi ck s away sweat or r et ains b o d y heat , r esp i r at o r s an d gas m ask s, seal ed en vi r o n m en t suit s, p o l ar i z ed goggles, wat er r ecycler s, an d r ei n f o r ced gloves b u i l t t o h an d l e d an g er o u s sp eci m en s are all ex am p l es of haz ar d ous en vi r o n m en t gear. Rebels eq u i p p ed w i t h t h e p r o p er ad ver se en vi r o n m en t gear m ay i g n or e • i m p o sed b y t h e en vi r o n m en t in wh i ch t h ey ar e cu r r en t l y o p er at i n g . This o n l y ap p l i es if t h ei r haz ar d ous en vi r o n m en t g ear is ap p r o p r i at e f or t h e cu r r en t en vi r o n m en t . M od els Include: Pr et o r m i n En vi r o n m en t al Haz m at Suit , Scor Sear 2 0 0 Sur vival Kit .
GEAR AND EQUIPMENT ACE OF REBELLION
Padded Arm or
HS- 90
Available in a var i et y of st yles f r o m t h e wor k ad ay and ut i l i t ar i an t o t h e ult ra- f ashionable, ar m o r ed cl o t h i n g is an ex cellent o p t i o n f or t hose wh o need light , f lex ib le p r ot ect i o n . Ar m o r ed cl o t h i n g t yp i cal l y consist s of various hides an d t ex t i l es woven wi t h layers of energy- dispersion m esh. Wh i l e b ul k i er t h an n o r m al cl ot h i n g , ar m o r ed cl o t h i n g can be t ai l o r ed t o f i t any t ast e an d st ill ret ain it s ef f ect iveness. Light er t yp es rely solely on t h e energy- dispersion m esh and t h e st r en g t h of t h e m at er i al t o p r ovid e p r o t ect i o n , b u t m or e ad vanced t yp es of f er ad d i t i o n al p r o t ect i o n in t h e f o r m of st r at egically l ocat ed p l ast oi d or ceram ic ar m o r p l at es sewn i n t o t h e cl o t h i n g . Reasonably subt le, it t akes a t h o r o u g h search of an individual's person t o d et ect t h at he's wear i n g ar m o r ed cl ot h i n g , an act ion t h at requires an Average [4)4)) Perception check. M od el s Include: Ayel i x e Fabrico Ar m o r weave, Tu f f l Co m b at Ju m p su i t .
AKT
HEAVY BATTLE ARM OR Im p er i al heavy t r o o p er s, weal t h y or wel l - eq u i p p ed Rebel cells, an d even so m e co m b at d r o i d s are eq u i p p ed w i t h heavy b at t l e ar m or . Pr o d u ced by a n u m b er of galact ic co r p o r at i o n s, heavy b at t l e ar m o r is a f ul l su i t of r ei n f o r ced p l ast o i d or cer am i c ar m o r t h at is d esi g n ed t o p r o vi d e co m p l et e p r o t ect i o n f r o m sm all ar m s f ire, sp l i n t er s, sh r ap n el , an d even so m e light SUP-
p o r t weap ons. In p r act i ce, however, heavy b at t l e ar m o r t yp i cal l y p r o t ect s o n l y ag ai nst a f ew of t h e l i g h t er k ind s of b last er s an d m o st sl u g t h r ower s, wh i l e b ei n g ex ceed ing ly b u l k y, heavy, h o t , an d r est r i ct i n g . Desp i t e it s sh o r t co m i n g s, heavy b at t l e ar m o r d o es p r o vi d e ad eq u at e p r o t ect i o n f or i n f an t r y an d can usually be sealed u p t o act as a m ak esh i f t sp acesu i t o r haz ar d ous en vi r o n m en t su i t . M odels Include: Man d al o r i an Sh o ck t r o o p er Ar m o r .
t en m i n u t es b ef o r e r eq u i r i n g a r echar ge. Rechar ging a p er son al sh i el d r eq u i r es t h r ee h ou r s an d access t o t h e p r o p er f acilit ies. Ther e ar e ver y f ew m ass- p r od uced ex am p l es of p er son al d ef l ect o r shield s, as t h e t ech n o l ogy r eq u i r ed t o g en er at e a shi el d p o wer f u l en ou g h t o st o p b l ast er fire, b u t weak en ou g h t o n o t give t h e user ex t r em e r ad i at i o n p o i so n i n g , is rare. As su ch , t h o se f ew u n i t s t h at can be f o u n d in t h e g al ax y are usually cu st o m - b u i l t one- of f s t h at are o f t en d an g er o u s t o wear.
PADDED ARM OR
HEAVY CLOTHING Heavy cl o t h i n g is j u st t h at —st u r d y, well- m ad e ar t i cl es of cl o t h i n g b u i l t t o w i t h st an d t h e r i g or s of lif e in t h e galax y. Wh i l e a t h i ck h i d e j ack et , r ei n f o r ced m echanic's j u m p su i t , o r a t h i ck wo o l en cl oak d o esn 't o f f er m u ch in t h e way of p r o t ect i o n f r o m b l ast , b o l t , an d b l ad e, it 's cer t ai n l y b et t er t h an n o t h i n g . Mo st Rebels wear heavy cl o t h i n g as day- t o- day wear f or it s d u r ab i l i t y an d st yl e.
LAM INATE ARM OR The d r ead ed Im p er i al st o r m t r o o p er s wear en vi r o n m en t al l y seal ed suit s of p l ast o i d ar m o r d esi g n ed t o d ef l ect or negat e t h e d am ag e f r o m i n co m i n g at t ack s. Wh i l e it d o es p r o vi d e q u i t e a b i t of p r o t ect i o n f r o m concussive d am ag e, l i g h t b l ast er s, an d / ~ sh r ap n el , l am i n at e ar m o r w o n ' t st o p a d i r ect hit f r o m heavier b last er s. Suit s of l am i n at e ar m o r consist of a n u m b er of f o r m - f i t t ed p l ast o i d p l at es d esi g n ed t o p r o t ect i m p o r t an t ar eas w o r n over a sn u g , r ei n f o r ced ar m or weave b o d y glove. These su i t s also t yp i cal l y i n cl u d e vi si on en h an cem en t s such as low- light filters, t h er m al i m ag i n g , an d im age m ag n i f i cat i o n b u i l t i n t o t h e h el m et , al o n g w i t h on- b oar d co m l i n k s an d en vi r o n m en t al an d d i ag n o st i c syst em s.
Mad e of t h i ck , r ei n f o r ced , wear - r esist ant t ex t i l es woven w i t h ener g y- d i sp er si on m esh , t h i s light ar m o r is o n e of t h e m o st co m m o n f o r m s of p er son al ar m o r p r o t ect i o n in t h e galax y. Wh i l e i t p r o vi d es l i t t l e p r o t ect i o n f r o m a d i r ect b l ast er h i t , p ad d ed ar m o r can sh r u g of f glanci ng b lows f r o m en er g y weap on s, an d it ab so r b s shock waves an d d ef l ect s sh r ap n el r eason ab l y w el l . Pad d ed ar m o r also has t h e b en ef i t o f b ei n g r el at i vel y co m f o r t ab l e t o wear, a b lessing f or t h e Rebel on a l o n g d ep l o ym en t in t h e field, wher e he m ay have t o w o r k an d sleep in his ar m or . M od el s Include: Cr esh al d yn e In d u st r i es Li g h t Co m b at Ar m o r .
M odels Include: Im p er i al Dep ar t m en t of Mi l i t ar y Research St o r m t r o o p er Ar m o r .
PERSON AL DEFLECTOR SHIELD Rare, ex p ensive, an d d i f f i cu l t t o use, p er sonal d ef l ect o r shield s are one of t h e f ew t yp es of p er son al ar m o r cap ab l e of w i t h st an d i n g sust ai ned b l ast er fire. Wh i l e t h ey can be f o u n d in m an y d i f f er en t st yl es an d m od els, m o st p er son al d ef l ect o r shield s use l i m i t ed scop e r ay/ p ar t i cl e shield s t h at d ef l ect or co m p l et el y b l o ck i n co m i n g fire. They are i n cr ed i b l y i n ef f i ci en t , r eq u i r i n g an i m m en se am o u n t of p ower t o o p er at e, an d can o n l y be used f or sh o r t p er i o d s of t im e. Wh en t h e wi el d er is using a p er sonal d ef l ect or shi el d , t h e CM can sp en d any ^ t he wi el d er gener at es t o have t h e shield run o u t of p ower f or t h e r em ai n d er of t h e encount er. Typically, a PDS can be used f or
Heavy Bat t le Arm or
Lam inat e Arm or
GEAR AND EQUIPMENT ACE O F REBELLION
GEAR
THE RIGHT TOOL FOR THE JOB
I l h i l e p er hap s n o t as g l am or ou s or ex ci t i ng as a W blast er or st ar f ight er , a Rebel's basic eq u i p m en t is of t en t h e f o u n d at i o n u p on whi ch successful m issions are b u i l t . Reliable co m m u n i cat i o n s, survival in host ile en vi r on m en t s, r ep air an d m ai n t en an ce of p r ecious, o f t en ir r ep laceab le eq u i p m en t , an d m ed i cal car e f or w o u n d ed com r ad es all r eq u i r e g o o d logist ics an d wise use of available supplies. Af t er al l , even t h e best b last er is lit t le m or e t h an d eco r at i o n if it s p ower pack fails.
COM M UN ICA T ION S EQ U I PM EN T Go o d , clear lines of co m m u n i cat i o n ar e t h e k ey t o an y m i l i t ar y o p er at i o n . The f o l l o w i n g is a sm al l sel ect i o n of co m m o n co m m u n i cat i o n s d evi ces used t h r o u g h o u t t h e g al ax y. CO M L I N K Com l i n k s are t h e m o st co m m o n co m m u n i cat i o n d evices in t h e galax y. Sm all, co n ven i en t , an d easy t o use, t h ey co m e in a var i et y o f d esig ns; f r o m co m p l ex h an d h el d d evices t h at can t r an sm i t au d i o , vi d eo , an d d at a; t o si m p l e h ead set co m l i n k s w o r n b y Reb el co m m an d o s wh i l e in t h e field. Mo st are si m p l e t wo- way d evices t h at can t r an sm i t t o an d receive f r o m a single m at ed u n i t at r el at i vel y l o n g ranges over land an d even i n t o low o r b i t . Ther e are also m o d el s t h at can t r an sm i t t o m u l t i p l e users at o n ce or n et w o r k wh o l e sq u ad s t o g et h er on t h e sam e f r eq uency. Larger, longer- range m o d el s are car r i ed in a sat chel or b ack p ack an d can r each acr oss en t i r e p l an et s an d even well o u t i n t o a sol ar syst em . Mo st co m l i n k s, esp eci al l y t h o se m ad e sp eci f i cal l y f or m i l i t ar y or law en f o r cem en t use, can be en cr yp t ed f or secur e lines of co m m u n i cat i o n s. Wh i l e t h ey are lar gely f o o l p r o o f , co m l i n k s can be d i sr u p t ed b y cer t ai n t er r ai n f eat ur es, at m o sp h er i c d i st u r b an ces, an d d el i b er at e signal j am m i n g .
n ue t o t h e n ar r at i ve n at u r e of t h e A C E OF U REBELLION g am e syst em , n o t ever y d i scr et e p i ece o f eq u i p m en t g r an t s a b o n u s t o g am ep l ay m ech an i cs. In st ead , m an y p i eces of g ear assist Reb el ag en t s in car r yi n g o u t t h ei r var i o u s m i ssi o n s. A p ai r o f m acr o b i n o cu l ar s m ay h el p a Reb el sp o t t er g u i d e ar t i l l er y f i r e, f or ex am p l e, o r a co m m an d o ' s su r vi val k i t m ay p ossess j u st t h e r i g h t t o o l t o o ver co m e so m e o b st acl e. Wh en ever a ch ar act er uses a piece of g ear t o ai d in si m p l e t ask t h at co u l d n o r m al l y b e p er f o r m ed w i t h o u t t h e eq u i p m en t , t h e Cam e M ast er an d p l ayer can ag r ee t o ad d • t o t h e d i ce p o o l . Occasi o n al l y, a ch ar act er 's eq u i p m en t m ak es o t h er w i se i m p o ssi b l e t ask s p o ssi b l e. Co m l i n k s al l o w ch ar act er s t o co m m u n i cat e o ver h u n d r ed s of k i l o m et er s, f o r ex am p l e. In cases such as t h ese, t h e eq u i p m en t g r an t s n o ad d i t i o n al b o n u s as i t is si m p l y f u l f i l l i n g i t s p u r p o se. Finally, so m e p i eces o f eq u i p m en t d o o f f er sp eci f i c b o n u ses o r b en ef i t s in p ar t i cu l ar si t u at i o n s. In t h ese cases, any b en ef i t s an d t h ei r ef f ect s ar e l i st ed in t h e eq u i p m en t ' s d escr i p t i o n .
Comlink
H O L O - M ES S EN G ER Sm all, co m p l ex d evices ab o u t t h e size of a h u m an h an d , holo- m essengers ar e used wh en a p er son al t o u ch is n eed ed in t h e sen d i n g o f a m essage. Eq u i p p ed wi t h a sm al l h o l o g r ap h i c d i sp l ay em i t t er , t hese d evices can be used ei t h er t o send a one- t i m e r eco r d ed m essage or t o act as a receive- and- display d evi ce f or a h o l o g r ap h i c t r an sm i ssi o n . Wh en u sed , t h e m essenger p r o j ect s i t s h o l o g r am ei t h er d i r ect l y over t h e user's h an d o r an ywh er e he wishes (up t o a m et er away). Easily co n ceal ed an d t r an sp o r t ed , holo- m essenger s ar e o f t en used b y var i ou s Reb el cells t o send an d receive secr et m essages.
GEAR AND EQUIPMENT ACE O F REBELLION
Holo- messenger
TABLE 5 - 8 : GEAR AND EQUIPMENT Item
Price
Co m m u n i ca t i o n s
Encum Rarity
Eq u i p m e n t
Item
Price
Inf ilt r at ion a n d Esp i o n a g e
Co m l i n k (Han d h el d )
Eq u i p m e n t
25
0
0
A d v an c e d Fl esh Cam o u f l ag e Ki t
Co m l i n k (Lo n g Ran g e)
200
2
i
Bi n d er s
Ho l o - m essen g er
250
0
4
D r u g s a n d Po i so n s
Bl ack Op s D at a Br eak er Co m Ja m m e r
Sy n t h et i c A n es t h et i c (1 d o se)
35
0
4
Co m Sc r am b l er
Syn t h et i c Neu r o p ar al yt i c (1 d ose)
( R) 7 5
0
6
Di sg u i se Ki t
Sy n t h et i c N e u r o t o x i n (1 d o se)
(R) 5 0
0
6
El ect r o n i c Lo ck Br eak er
6
Rest r ai n i n g Bo l t
-
6
Sl i cer Gear
6
Su r vi val Ge a r
-
6
Br eat h M ask / Resp i r at o r
7
Cr ash Su r vi val Ki t
Cyb er n et i c En h a n ce m e n t s a n d Re p l a ce m e n t s Cy b er n et i c A r m s ( M o d V a n d VI)
10.000
Cy b er n et i c Br ai n I m p l an t
10.000
Cy b er n et i c Eyes Cy b er n et i c Leg s ( M o d II a n d III)
Per so n al St eal t h Fi el d
7,500 10,000
Cy b er n et i c We ap o n I m p l an t
4,000
Cy b er scan n er Li m b
4,000
I m m u n e I m p l an t
5.000
Im p l an t A r m o r
7.500
Pr o st h et i c Rep l acem en t (Lim b )
2.000
Pr o st h et i c Rep l acem en t (Or g an)
1.000
Encum Rarity
(R) 2 , 5 0 0
2
7
25
0
0
(R) 1 , 0 0 0
1
6
400
4
3
1,000
4
3
100
2
4
(R) 1 ,0 0 0
1
5
(R) 2 0 , 0 0 0
1
9
35
0
0
500
2
4
25
1
1
300
5
2
7
Fi el d Rat i o n Par. k s
5
0
0
6
Sp acesu i t
100
4
1
6
Ten t
100
4
1
4
T h e r m al Cl o ak
200
2
1
-
4
T ools a n d
2
-
-
Sca n n i n g a n d Su r ve i l l a n ce Eq u i p m e n t
El e ct r o n i cs
Cl i m b i n g Gear
50
1
El ect r o b i n o cu l ar s
250
1
1
Dat a p a d
75
1
1
Gen er al Pu r p o se Scan n er
500
2
3
Em er g en cy Rep ai r Pat ch
25
0
1
H an d Scan n er
100
0
2
Ex t r a Rel o ad
25
1
1
75
1
2
Fu si o n Cu t t er
175
2
2
150
0
3
Fu si o n Lan t er n
150
2
2
0
4
Gl o w Ro d
10
1
0
M i l i t a r y Fi el d M an u al
25
1
4
350
4
2
100
-
3
25
-
0
M ac r o b i n o c u l ar s Scan n er Go g g l es Su r vei l l an ce Tag g er
(R) 1 7 5
M e d i ca l Eq u i p m e n t Bact a (Li t er )
20
1
1
To o l Ki t
Bact a (Tank)
4.000
12
1
Lo a d Be a r i n g , Ca r r yi n g , a n d St o r a g e Eq u i p m e n t
Em er g en cy
Med p ac
100
1
1
Back p ack
400
2
2
Lo ad - Bear i n g Gear
St i m p ac k
25
0
1
Ut i l i t y Bel t
Syn t h sk i n / Syn t h f l esh
10
-
1
Med p ac
50
0
CON SUM ABLES f% ne of t h e o l d est an d t r u est m i l i t ar y ap h o r i sm s U in t h e g al ax y is "An ar m y m ar ch es o n i t s st o m ach ," an d t h e Reb el Al l i an ce is n o ex cep t i o n . Wh i l e it 's easy en o u g h f or a Reb el cell o p er at i n g in a m aj o r m et r o p o l i t an ar ea l i k e Co r u scan t o r Co r o n et Ci t y t o g et t h ei r t h r ee sq u ar e m eal s a day, t h e o ccasi o n al d r i n k , an d o t h er l u x u r i es, a Reb el o p er at i ve in t h e field m u st m ak e d o w i t h w h at he can car r y o r scavenge. N o t al l co n su m ab l es ar e b en ef i ci al ; i n d eed , so m e ar e i n cr ed i b l y t o x i c an d can , in sm al l d oses, m ai m o r k i l l even a h ar d y i n d i vi d u al . Poisons k i l l an d d i sab l e; d r u g s an d al co h o l i n cap aci t at e, cl o u d j u d g m en t , an d co m p r o m i se m o t o r f u n ct i o n s in a p o t en t i al l y l et h al (al b ei t en j o yab l e) m an n er . Th er e m ay be m o r e t yp es of al coh ol i c b ever ag es t h an any o t h er t yp e of f o o d o r d r i n k i n t h e g al ax y. M o st ar e cr eat ed as a b yp r o d u ct of n at u r al
ch em i cal r eact i o n s i n vo l vi n g p l an t m at t er , t h o u g h syn t h et i c var i an t s d o ex i st as w el l . Dep en d i n g on t h e w o r l d an d cu l t u r e, al coh ol can b e i l l eg al , r el i g i ou sl y t ab o o , i n cl u d ed as r i t u al cu st o m , co m m o n p l ace, o r even an est ab l i sh ed p ar t of d ai l y life. The p r i ces var y w i l d l y as w el l . The p r i ce an d q u al i t y o f f o o d al so var y: f r o m b l an d r at i o n waf er s, t o si m p l e an d h ear t y m eal s ser ved in m i l i t ar y cam p s an d sp acep o r t s, t o t h e l u x u r i o u s sp r ead on t h e Em p er o r 's p er so n al t ab l e; t h er e ex i st s so m e co m est i b l e in t h e g al ax y f o r ever y p al at e. Meal s can r an g e in co st f r o m t h e i n cr ed i b l y i n ex p en si ve t o t h e i n o r d i n at el y l u x u r i o u s an d cost l y, m ak i n g t h e l i st i n g o f a si n g l e p r i ce f o r f o o d o r d r i n k b o t h u n n ecessar y an d l ar g el y i m p o ssi b l e. However, p u r ch asi n g f o o d or d r i n k sh o u l d sel d o m co m e u p i n a g am e, unless it ad d s t o t h e n ar r at i ve.
D RU GS A N D PO I SO N S Desp i t e a p er si st en t an d well- deserved n eg at i vex r ep u t at i o n , d r u g s an d p oi son s have b een used y t o coer ce, k i l l , an d i n cap aci t at e f or m i l l en n i a ^ Pr o d u ced in cou n t l ess f or m s, f r o m co n t act ap p l i cat i o n t o aer osol s t o si m p l e f o o d ad d i t i ves, t h e possession an d use of p o i sons an d illicit d r u g s is hig hly r est r i ct ed : an d car r ies harsh p en al t i es. Wh i l e som e have m or e su b t l e ef f ect s an d can b e used t o al t er a t ar g et 's m i n d or ex t r act i n f o r m at i o n , m o st are d esi g n ed si m p l y t o kill as q u i ck l y an d ef f i ci en t l y as p ossib le. SY N T H ET I C A N ES T H ET I C This is a g ener al an est h et i c p r o d u ced on m an y w o r l d s f or m ed i cal p r o ced u r es an d d esi g n ed t o r en d er t h e user unconsci ous. Unsur p r isingly, m an y Rebel o p er at i ves have f o u n d it val u ab le. This p oi son m ay be i n t r o d u ced i n t o a t ar g et 's b o d y via aer osol d ep l o ym en t , f o o d i n g est i o n , or inj ect i o n (via an ap p l i cat o r o r d ar t ). A single d ose has an Average [4) 4)) d i f f i cu l t y, wh i l e t wo or m or e d oses co m b i n ed i n t o a single ap p l i cat i o n have a Hard {4)4) 4)) d i f f i cu l t y. The p oi son i n f l i ct s 5 st r ai n if t h e t ar g et f ails t h e check . If t h e check g en er at es o n e t o t wo <§>, t h e t ar g et m u st also give u p his f r ee m an eu ver d u r i n g his n ex t t u r n (he m ay st ill t ak e t w o m aneuver s, h owever ); if i t g en er at es <§> (g) <§> or m or e, he's st ag g er ed d u r i n g his n ex t t u r n . Finally, t h e GM can sp en d ^ t o m ak e t h e t ar g et t est ag ai nst t h e p o i so n again d u r i n g t h e n ex t r o u n d , as t h e p oi son r em ai n s in his syst em .
Average [4) 4)) d i f ficulty, wh i l e t w o o r m o r e d oses co m b i n ed int o a single ap p l i cat i o n have a Hard ( • • • ) d i f f i cu l t y. The p oison i n f l i ct s 5 wo u n d s if t h e t ar g et f ails t h e check . Each <§> g en er at ed i n f l i ct s o n e st r ai n on t h e t ar g et as t h e ef f o r t of fighting t h e p o i so n o ver wh el m s h i m . Finally, t h e GM can sp en d ^ t o m ak e t h e t ar g et t est against t h e p o i son again d u r i n g t h e n ex t r o u n d , as t h e p oi son r em ai n s in his syst em .
C YBERN ET I C EN H A N C EM EN T S A N D REPL A C EM EN T S
SY N T H ET I C N EU R O P A R A L Y T I C Poisons t h at p ar alyz e a t ar g et b u t leave higher co g n i t ive f u n ct i o n s i n t act (and d o n o t kill t h e t ar g et ) are d i f ficult t o cr eat e an d ad m i n i st er . Cer t ai n t yp es d o ex i st , however, an d are p o p u l ar am o n g Reb els t ask ed w i t h i n f i l t r at i o n an d t ar g et ed k i d n ap p i n g of Im p er i al o f f i cials. This p o i so n m ay o n l y be i n t r o d u ced i n t o a t ar g et via i n j ect i o n , as in an ap p l i cat o r o r d ar t . An y d o se size has a Hard ( • • •) d i f f i cu l t y. The p o i so n i m m o b i l i z es t h e t ar g et f or 3 r ou n d s if t h e t ar g et f ails t h e check . In ad d i t i o n , each <§> g en er at ed i n f l i ct s 1 st r ai n on t h e t ar g et , an d t h e GM can sp en d ^ t o m ak e t h e t ar g et t est against t h e p oi son again d u r i n g t h e n ex t r o u n d , as t h e p oi son r em ai n s in his syst em . S Y N T H ET I C N EU R O T O X I N This is a g ener al p oi son syn t h et i cal l y p r o d u ced on h u n d r ed s of w o r l d s (of t en illegally) t h at af f ect s t h e b i o ch em i cal r eact i on s of m o st cr eat u r es, so m et i m es f at ally. This p oi son m ay b e i n t r o d u ced i n t o t h e t ar g et 's b o d y via aer osol d ep l o ym en t , f o o d i n g est i o n , or inj ect i o n (via an ap p l i cat o r or d ar t ). A single d o se has an
GEAR AND EQUIPMENT ACE OF REBELLION
Technology is an i n t eg r al p ar t of life on al m o st every w o r l d in t h e galax y, an d f or so m e it is an i n t eg r al p ar t of t h ei r ver y b od i es. Som e cyb er n et i c en h an cem en t s are visib le, ei t h er b ecau se t h e wear er car es l i t t l e f or w h at o t h er s m i g h t t h i n k of his m ech an i cal p r ost h esi s or b ecau se he can n o t af f o r d b et t er . Ot h er s are nearp er f ect d u p l i cat es of l ost l i m b s or are h i d d en w i t h i n t h e b o d y; in ei t h er case f ew co u l d t el l t h e d i f f er en ce w i t h o u t t h e use of scan n i n g devices. Cyb er n et i c en h an cem en t s an d r ep l acem en t s g en er al l y increase sk ills o r ch ar act er i st i cs, p r o vi d i n g raw b on u ses t o ch ar act er s' ab i l i t i es. The co m b i n at i o n of XP- purchased incr eases an d t h e increases p r o vi d ed b y cyb er n et i cs can i m p r o ve a ch ar act er 's sk ill or charact er i st i c o n e st ep ab o ve t h e n o r m al m ax i m u m (seven f or ch ar act er i st i cs, six f or sk ills). Each ch ar act er m ay p ur chase an d inst all a n u m b er of cyb er n et i c en h an cem en t s an d r ep l acem en t s eq ual t o his Br awn r at i n g , b u t no m or e. The cyb er n et i c en h an cem en t s l i st ed here are o b vi ously m ech an i cal in n at u r e. The ex cep t i o n s are t h e BioTech In d u st r i es Repli- Lim b Pr ost het ics. These d o
n o t enhance t h e user as t h e o t h er cyb er n et i c d evi ces d o . However, t h ey are d esi g n ed t o f u n ct i o n i d en t i cal l y t o t h e or i g i n al l i m b an d t o be cover ed w i t h syn t h f l esh , so t h at t h ey l o o k vi r t u al l y i n d i st i n g u i sh ab l e f r o m t h at wh i ch t h ey r ep lace. One d r aw b ack of cyb er n et i c en h an cem en t s an d r ep l acem en t s is t h at t h ey can be af f ect ed b y w eap o n r y d esi g n ed t o d i sab l e t ech n o l o g y, such as i on b l ast er s o r ion cannons. If h i t b y weap o n s t h at n o r m al l y af f ect d r o i d s only, t h e cyb er n et i c en h an cem en t t em p o r ar i l y st op s w o r k i n g f or t h e r em ai n d er of t h e en co u n t er or u n t i l it is r ep ai r ed . The co n seq u en ces of t h i s d ep en d on t h e en h an cem en t in q u est i o n an d are l ef t u p t o t h e GM, b u t t h ey sh o u l d m ak e sense (f or ex am p l e, a ch ar act er w i t h t w o m al f u n ct i o n i n g cyb er n et i c legs w o u l d n o t o n l y lose any b on u ses f r o m t h e legs, b u t w o u l d also be u n ab l e t o walk ). C Y B ER N ET I C A R M S ( M O D V A N D M O D
VI)
Cyb er net ic ar m s are d esi g n ed t o increase a being's st r eng t h or agilit y, d ep en d i n g on t h e m o d el , an d are b uilt by com p an i es such as BioTech f or n ear l y every sen t i en t species in t h e galax y. Wh i l e i n t en d ed as si m p l e r ep lacem ent s f or lost lim b s, m an y are sol d t o ind ivid uals wh o wish t o increase t h ei r ab i l i t i es b y g r af t i n g t ech n o l ogy d i r ect l y t o t h ei r bodies, r at h er t h an si m p l y using i t .
Cybernetic Brain Implant
C Y B ER N ET I C B R A I N I M P L A N T These en h an cem en t s are m i n i at u r i z ed co m p u t er i m p l an t s d esi g n ed t o au g m en t t h e user's b r ai n p ower . The i m p l an t fits ar o u n d t h e user's ear s an d t h e b ack of t h e his h ead , m el d i n g w i t h t h e user's b r ai n t o achieve su p er i o r r easo n i n g sp eed s as well as t o st or e i n f o r m at i o n f o r l at er analysis. A cyb er n et i c b r ai n i m p l an t p r o vi d es + 1 In t el l ect an d i n cl u d es a co m l i n k an d co m p u t er access link . M od el s Include: BioTech Bo r g Co n st r u ct A j 6 Cyb er n et i c Im p l an t . A
C Y B ER N ET I C EY ES
M o d V cyb er ar m s p r o vi d e + 1 Br awn , wh i l e M o d VI cyb er ar m s p r o vi d e + 1 Ag i l i t y. If a ch ar act er r ep laces b o t h ar m s w i t h cyb er n et i c en h an cem en t s, b o t h ar m s m u st be t h e sam e m o d el , as t h ey are d esi g n ed t o w o r k in t an d em . Mo d i f i er s f r o m b o t h ar m s d o n o t st ack .
Cyb er n et i c eyes wer e d esi g n ed t o r est o r e si g ht t o t h e b l i n d , ei t h er t h o se w h o wer e b l i n d f r o m b i r t h or wh o l ost t h ei r si g h t d u e t o disease or acci d en t . Wh i l e t h ey ar e o b vi o u sl y m ech an i cal , wh i ch so m e sp ecies find u n set t l i n g , t h ey g r an t t h e user i ncr eased visual acu i t y an d r eco g n i t i o n .
M odels Include: BioTech In d u st r i es Cyb er ar m M o d V an d M o d VI.
Users w i t h cyb er n et i c eyes gain + 1 Vigilance an d Per cep t i o n . M od el s Include: At h ak am Med Tech Cyb er n et i c Eyes M o d III.
Cybernetic A m
C Y B ER N ET I C L EG S ( M O D II A N D M O D
Cybernetic Leg
III)
Loss of a l eg can p er m an en t l y si d el i n e an i n d i vi d u al , an d i t is esp eci al l y h ar d on t h o se w h o m ak e t h ei r livings in p hysi cal fields such as t h e m i l i t ar y o r law en f o r cem en t . To assist t h o se wh o have l ost legs t o acci d en t o r disease, m an y co m p an i es p r o d u ce r ep l acem en t cyberlegs. Unlik e cyb er ar m s, cyb er l eg s m u st be p u r ch ased an d i n st al l ed in pairs. M o st ar e si m p l e r ep l acem en t s t ai l o r ed t o t h e user's h ei g h t , wei g h t , an d st r en g t h , b u t ot h er , m o r e ad van ced m o d el s can increase st r en g t h an d ag i l i t y j u st as cyb er ar m s can . M o d II cyb er l eg s p r o vi d e + 1 Br awn , an d M o d III cyb er l eg s p r o vi d e + 1 Ag i l i t y. Bo t h legs m u st be r ep l aced t o gain t hese b en ef i t s. M od el s Include: BioTech In d u st r i es Cyb er l eg M o d II an d M o d III.
GEAR AND EQUIPMENT A G E
O F
R E B E L L I O N
C Y B ER N ET I C W E A P O N I M P L A N T Pop ular am o n g b o u n t y h u n t er s, assassins, an d cl an d est i n e o p er at i ves, cyb er n et i c weap o n i m p l an t s g u ar an t ee t h at no m at t er t h e si t u at i o n , an i n d i vi d u al is never w i t h o u t a p er son al p r o t ect i o n w eap o n . Ob vi ou sl y m ech an i cal , t h e ar t i f i ci al f o r ear m houses a sm al l b l ast er whi ch can sp r i n g f o r t h f r o m a h i d d en co m p ar t m en t an d d el i ver a hail of b l ast er f i r e b ef or e m o st f oes are awar e t h ey ar e in danger. A basic cyb er n et i c weap o n ar m ap p ear s t o b e a regular cyb er n et i c ar m b u t f eat u r es a r et r act ab l e light b l ast er p i st o l t h at can be d ep l o yed as an i n ci d en t al . The b l ast er is at t ach ed t o t h e ar m an d can n o t be r em o ved , d r o p p ed , or d i sar m ed . M od els Include: BlasTech Cyb er n et i c Weap o n En h an cem en t M o d VII, At h ak am Med Tech Syn t h l i m b Blast er. C Y B ER S C A N N ER L I M B Mo r e t h an a si m p l e cyb er n et i c r ep l acem en t , t h i s cyb er net ic ar m i ncl ud es a basic scanner f or m ed i u m range d et ect i o n . Cyb er scanner l i m b s t yp i cal l y d i sp l ay d at a on a h o l o p r o j ect o r t h at ap p ear s ab o ve t h e user's o p en p al m an d can show n ear b y m o t i o n , l i f ef o r m s, en er g y si g nat ur es, an d o t h er co m m o n t ar g et s as d esi r ed . The M o d IV Scanner Li m b i n co r p o r at es a p o r t ab l e scanner an d , u n l i k e m o st cyb er n et i cs, is co n ceal ed by a synt hf lesh co ver i n g t o d isguise t h at t h er e is an yt h i n g o u t of t h e o r d i n ar y ab o u t t h e l i m b . M od els Include: Neuro- Saav Technologies Scanner Li m b , Fab r i t ech Scan Mast er A r m .
Cyber-
I M M U N E I M PLA N T Given t h e w i d e var i et y of life f o r m s an d t h e f r eq u en cy wi t h wh i ch m an y t r avel t h e galax y, it 's l i t t l e w o n d er t h at t h e sp r ead an d co n t ai n m en t of d isease is of m aj or co n cer n t o m ed i cal p r of essi on al s an d t r avel er s alik e. M o st beings have t o r ely o n t r eat m en t or som e f o r m of local r esist ance m ed i cat i o n , b u t t hese can var y f r o m w o r l d t o w o r l d . Im m u n e i m p l an t s solve such p r o b l em s w i t h si m p l i ci t y an d ef f i ci en cy t h r o u g h use of a su b d er m al , wi d e- sp ect r u m d ef en se d r u g cock t ai l d esi g n ed t o p r o t ect ag ai nst al m o st ever y d isease k n o wn . The M o d I i m p l an t is t h e m ost co m m o n l y used ver si o n , co m b i n i n g b r o ad ef f ect i veness an d long- t er m r esult s in a single p ack age t h at r est s j u st b el ow t h e sk i n. Possessing an i m m u n e i m p l an t g r an t s t h e wear er + 1 Resilience.
t h i n cer am ic- p last eel co m p o si t e p l at es are i m p l an t ed b en eat h t h e sk i n , wh er e t h ey can ab so r b en em y fire wi t h l i t t l e ser ious d am ag e t o vu l n er ab l e t issue. Im p l an t ar m o r p r o vi d es + 1 soak . M od els Include: TaggeCo Im p l an t A r m o r M o d V, BioTech "Du r ask i n " Im p l an t . P R O S T H ET I C R EP L A C EM EN T S Given t h e of t en- violent n at u r e of t h e galax y an d t h e d an g er ou s weap on s used t o set t l e m an y disagr eem ent s, m an y losers (and winners) of such con f l i ct s wi n d u p w i t h f ewer fingers, ar m s, or legs t h an when t h ey st ar t ed . Ot h er s m i g h t have i n t er n al organs d est r o yed , or suffer f r o m r u i n ed eyes. Wh i l e cl on i n g t ech n o l o g y an d flesh r egener at or s can be used t o r ep air such losses, few use t his o p t i o n , as it is ex pensive and o f t en highly illegal. Inst ead , m an y o p t f or m echanical r ep lacem ent s. For t h o se seek i n g q u al i t y, u n o b t r u si ve r ep l acem en t s f or l ost l i m b s, p r o st h et i c r ep l acem en t s are am o n g t h e m or e p o p u l ar o p t i o n s. These cyb er n et i cs ar e d esi g ned t o p r o vi d e f u n ct i o n al i t y i d en t i cal t o t h at of t h e or i g i n al l i m b or o r g an , an d are i n st al l ed w i t h a syn t h f l esh cover i n g , m ak i n g t h em al m o st i n d i st i n g u i sh ab l e f r o m t h e or g ani c co m p o n en t t h ey r ep lace. Li m b s an d m aj or or g an s (i n cl u d i n g sensor y or gans such as eyes an d ears, as well as vi t al or gans such as h ear t , lungs, livers, an d m ore) can all be r ep l aced w i t h p r o st h et i c r ep l acem en t s. They d o n o t p r o vi d e any b on u ses o r en h an cem en t s t o t h e char act er , i n st ead r est o r i n g h i m t o n o r m al i t y. Ther e are t wo g ener al cost en t r i es f or p r o st h et i c r ep l acem en t s; t h e first is for l i m b s, t h e seco n d f or or gans. However, t h e GM sh ou l d f eel f r ee t o increase or d ecr ease t h e cost s d ep en d i n g on t h e sp ecif ic ci r cu m st an ces. M od els Include: BioTech In d u st r i es Repli- Lim b Prost h et i c Rep l acem en t s.
SC A N N I N G A N D SU RV EI L L A N C E EQ U I PM EN T For ek n owl ed g e of an en em y's p o si t i o n an d m o vem en t s is essent ial t o t h e success of any m i ssi on . Scan n i n g an d su r vei l l an ce eq u i p m en t is d esi g n ed t o k eep a wat ch f u l eye on a t ar g et , t yp i cal l y f r o m f ar o f f or f r o m w i t h i n a co n ceal ed ar ea, an d t o t r an sm i t t h at d at a back t o it s users. Th ese i t em s ar e co m m o n l y used b y law en f o r cem en t agencies t o k eep t ab s o n susp ect s, an d b y esp i o nage ag en t s in t h e cou r se of t h ei r d u t i es.
M od els Include: At h ak am Med Tech Im m u n e Im p l an t . EL EC T R O BI N O C U L A RS I M PLA N T A RM O R Favored b y i n f i l t r at o r s, spies, an d o t h er cl an d est i n e o p er at i ves, i m p l an t ar m o r is usef ul f or occasions wh er e o b vi o u s ar m o r p r o t ect i o n m i g h t be i m p r act i cal . These
GEAR AND EQUIPMENT ACE O F REBELLION
El ect r ob i nocul ar s ar e p r o d u ced in a var i et y of shapes an d st yles based on t h ei r i n t en d ed f u n ct i on an d t h e species t h at d esi g ned t h em . They are, at t h ei r m ost basic, a pair of m acr ob i n ocu l ar s w i t h one or m or e i n t eg r at ed
op t i cal en h an cem en t syst em s, such as long range d i g i t al z o o m , passive light am p l i f i cat i o n , t h er m al i m ag i n g , u l t r asou n d i m ag i n g , an d t h e like. They are co m m o n l y eq u i p p ed w i t h filters t o ad j u st f or ex ceed ing ly high levels of light , an d m any are eq u i p p ed w i t h r eco r d i n g an d p layb ack syst em s f or t h e co l l ect i o n of d at a. Elect robinoculars allow t hei r user t o see nor m al l y in low light, ex t r em ely b r i g h t con d i t i on s, an d i ncl em ent co n d i t ions. They also p r ovid e m agnif icat ion of t arget s up t o t en k ilom et er s away. Wh en using elect r ob inocular s, charact ers m ay rem ove • f r om any Percept ion check s m ad e t o ident if y an ob j ect in low light or at long dist ances. M od els Include: Neuro- Saav Mo d el TD2 . 3 Elect r o b i n o cu l ar s, Fab r it ech "Lo n g si g h t " El ect r o b i n o cu l ar s, TaggeCo Mo d el 3 Im p er i al Ar m y.
M ac r o b i n o c u l ar s
l i z at i o n , l i g h t f i l t er i n g , an d im age sh ar p en i n g t o m ag nif y t ar g et s an d al l ow users t o see over l o n g d ist ances. Pr ef er r ed b y m an y Reb els in t h e h el d d u e t o t h ei r lack of co m p l ex el ect r o n i cs an d t h ei r ease of use an d m ai n t en an ce, m acr o b i n o cu l ar s ar e co m m o n am o n g Rebel sco u t s an d f o r war d ob ser ver s. M od el s Include: Nu m er o u s var i an t s.
G EN ER A L P U R P O S E S C A N N ER Com m on scanners are usually sm all, hand held devices designed t o sense and r ecor d a var i et y of d at a. Sim ple and rugged, scanners are used b y m i l i t ar y scout s an d Rebel cells for t r ack ing and ob ser vi ng enem y m ovem ent s. Dep end ing on t he m ak e an d m o d el , a scanner can d et ect nearby life signs, heat signat ures, d i f f er ent sources of r ad iat ion, t h e source an d d i r ect i on of various sounds, or any co m b i n at i o n t hereof . Som e m od els scan in all d ir ect ions, while ot hers are unid ir ect ional and m ust be p o i n t ed in t h e desired d i r ect i on f or scanning. Som e even have int egrat ed m et al d et ect or s an d t h e ab i l i t y t o i nt er cep t and r ecor d com link t raf f ic. Scanners have an op er at i on al range usually up t o one and a half k ilom et er s. M odels Include: Cr yo n Co r p EnhanceScan Gener al Pu r p ose Scanner, Crozo In d u st r i al Mi n er al Scanner, CUE GenScan. H A N D S C A N N ER The t er m "h an d scanner" is a cat chall d esi g n at i o n used t o d escr ib e a wid e var i et y of h an d h el d scanni ng devices used f or specialized p ur p oses. Medisensor s, ci r cui t t racers, m at er i al s f at igue an d st ress- f ract ure scanners, scanners d esi g ned t o d et ect specif ic gases or m iner als, and narrow- band com l i n k scanners are all ex am p l es of devices t h at fall u n d er t h e hand scanner banner. Mo st hand scanners can be co n n ect ed t o larger co m p u t er syst em s f or t h e col l ect i on an d analysis of d at a. M odels Include: BioTech RFX/ K Med i sensor , Suub Mo d el 8 0 8 Mat er i al s In t eg r i t y Scanner.
Sor o-
M A CRO B I N O CU L A RS Sim pler, less ex p ensive, an d o f t en m or e r el i ab l e t h an t h ei r co m p l ex el ect r o b i n o cu l ar cousins, m acr o b i n o cu lars are a co m m o n sig ht t h r o u g h o u t t h e g al ax y. Used in a n u m b er of fields, f r o m sco u t i n g an d su r veyi n g t o scient if ic p u r su i t s an d h u n t i n g , m acr o b i n o cu l ar s use a co m b i n at i o n of p r eci si on - g r ou n d m ag n i f yi n g lenses an d si m p l e t ech n i cal u p g r ad es, such as i m ag e st abi-
S C A N N ER G O G G L ES Scan n er goggles are a light er , wear ab l e ver sion of el ect r o b i n o cu l ar s eq u i p p ed w i t h a m or e l i m i t ed set of o p t i cal en h an cem en t s. Pr o d u ced in a var i et y of st yles, scanner goggles t yp i cal l y f eat u r e passive light am p l i f i cat i o n an d t h er m al i m ag i n g , al o n g w i t h p ol ar i z ed lenses an d a n u m b er of f i l t er s f or d i f f er en t l i g h t i n g si t u at i on s. They are usually issued t o Reb el co m m an d o s o r i n f i l t r at o r s, as t h ey g r an t m an y of t h e b en ef i t s of el ect r o b i n o cu l ar s while leaving t h e h an d s f ree. Wh en w o r n , scanner goggles al l ow t h e wear er t o see n o r m al l y in d ar k co n d i t i o n s. M od el s Include: Fab r i t ech X- 2 0 0 0 Scanner Goggles, Torjeka B3 , TaggeCo Lu m i n at o r Goggles. S U R V EI L L A N C E T A G G ER Tiny an d u n ob t r u si ve, surveillance t aggers are sm all r ad i o t r an sm i t t i n g beacons used t o ai d in surveillance an d t r ack i n g . Deliver ed t o t h ei r t ar g et s b y d ar t , r em o t e, or o t h er cl an d est i n e m eans, an d st ayi n g af f i x ed t h r ou g h t h e use of m ag net ic or chem ical adhesive syst em s, surveillance t aggers b r oad cast a heavily en cr yp t ed st r eam of d at a ab o u t t h ei r t ar g et back t o t h ei r user. The d at a t r an sm i t t ed is usually a m i x t u r e of l o cat i o n , range, r at e an d d i r ect i o n of t r avel, al t i t u d e, an d o t h er m et r i cs used t o p i n p o i n t t h e l ocat i on of a t ar g et . Mo st m od els are shor t - r anged , r eq u i r i n g t h e user t o st ay r elat ively close t o t h ei r t ar g et , an d t h ei r signals are easily b l o ck ed by n at u r al an d ar t i f i ci al ob st acles as well as b y r ad io an d d at a int er f er ence. Mo r e p ower f u l m od els have b r o ad cast ranges m easu r ed in k i l om et er s, an d can t r an sm i t t h ei r d at a t h r o u g h t h e densest ci t y or t h e m o st r ugged t er r ai n . The prevalence of surveillance t aggers, esp ecially as used by t h e var ious d ep ar t m en t s of Im p er ial Int elligence, m ak es Rebel agent s p ar t i cu l ar l y uneasy. As such, r ep eat ed an d t h o r o u g h searches of cl o t h i n g an d vehicles are second nat ur e t o m em b er s of t h e Alliance. M od el s Include: RTC Su r eSn o o p , Ast r o ser ver TrailMast er , Mech Bl az e Ob ser ver Mk . I.
GEAR AND EQUIPMENT A C E
O F
R E B E L L I O N
E M E R G E N C Y M ED P A C
M ED I C A L EQ U I PM EN T The life of a m em b er of t h e Al l i an ce is a necessar ily d an g er o u s one. Fi g h t i n g t h e t yr an n y of t h e Galact ic Em p ir e, w i t h it s p o wer f u l ar m ed f or ces an d d an g er o u s web of i n t el l i g en ce agent s, i n f o r m an t s, an d spies, can have d ead l y con seq u en ces f or even t h e m o st vi g i l an t Rebel o p er at i ve. Go o d an d i m m ed i at e m ed i cal car e is key t o any o p er at i o n , w h et h er in t h e f o r m of a si m ple m ed p ac, a t o t al - i m m er si o n b act a t an k , or a welleq u i p p ed m ed i cal f r i g at e. The avai l ab i l i t y of such care, o r lack t h er eo f , has t u r n ed t h e t i d e of m or e t h an one Rebel o p er at i o n . B A CT A An an ci en t h eal i n g t ech n o l o g y, b act a is n o t h i n g less t h an m i r acu l ou s. Devel o p ed t h o u san d s of year s ago, it is a viscous, clear l i q u i d w i t h i n wh i ch live m i l l i o n s of g en et i cal l y- al t er ed an d syn t h et i c b act er i a. Usab l e o n n ear l y ever y species in t h e galax y, b act a d r ast i cal l y increases t h e r at e of h eal i n g an d cures even t h e m o st gr ievous wo u n d s w i t h lit t le- t o- no scar r i n g . Typically, p at i en t s ar e co m p l et el y i m m er sed in large b act a t an k s wher e t h ey st ay su sp en d ed in t h e t h i ck l i q u i d wh i l e h o o k ed u p t o lif e su p p o r t syst em s. This t ak es q u i t e a b i t of i n f r ast r u ct u r e, an d b act a t an k s ar e r el at i vel y rare o u t si d e of large m ed i cal f aci l i t i es an d d ed i cat ed m ed i cal vessels. However, b act a can be ad m i n i st er ed b y i n j ect i o n or b y p r e- t r eat ed p at ch es, an d is i n cl u d ed in one f o r m or an o t h er insid e ever y m ed p ac so l d in t h e galax y. The r ules f or h eal i n g wo u n d s w i t h b act a are f o u n d on page 2 3 3 . M od els Include: Nu m er o u s var i an t s.
Em er gency m ed p acs are p r evalent wher ever t h e t h r eat of i n j u r y is higher t h an average. Sm al l an d easily p o r t ab le, t hese lif esaving t ool s co n t ai n t h e basic sup p lies t o heal sm all inj ur ies as well as t hose n eed ed t o st ab i lize ser i ou sl y w o u n d ed i n d i vi d u al s f or t r an sp o r t at i o n t o larger m ed i cal f acilit ies. A st an d ar d em er g ency m ed p ac (such as t h o se f o u n d ab o ar d m o st st arships) cont ains a n u m b er of b and ag es an d dressings; b act a p at ches; basic m ed i cal t ool s like scalpels, syringes, an d f or cep s; b l o o d co ag u l at o r s; syn t h f l esh ap p l i cat o r s; an d o t h er necessit ies. Mo r e ad van ced m od el s i ncl ud e a lim it ed f u n ct i o n m ed i cal scanner t h at can m o n i t o r vi t al signs, as well as a sm all co m p u t er t h at includ es a m ed i cal d at abase, an d can suggest t r eat m en t o p t i o n s based on d at a co l l ect ed by t h e i n cl u d ed scanner. Em er gency m ed p acs allow ch ar act er s t o use t h e Med i ci n e sk ill t o heal ot her s w i t h o u t p enal t y, as d escr i b ed on page 2 3 2 . M od els Include: At h ak am Med Tech Sur vival Med p ac, Chiewab GLiS Em er g en cy Med p ac. M ED P A C Of t en d escr i b ed b y Rebel op er at i ves as "a m ed ical f r igat e yo u can f i t in yo u r p o ck et ," a st an d ar d m ed p ac is a larger an d b et t er - eq u i p p ed version of t h e co m m o n em er g ency m ed p ac. Car r ied b y held m edics an d first r esp ond er s, m ed p acs car r y a f ull suit e of surgical i m p l em ent s, a larger an d m or e p ower f u l m ediscanner and d iagnost ic co m p u t er , ad van ced synt h- nut r ient r ep l i cat ors, spr ay sp lint s, var ious basic m ed i cat i on s, and ant iradiat ion/ ant i- biological co n t am i n at i o n d r ugs, in ad d i t i o n t o t h e eq u i p m en t f o u n d in t h e em er g ency versions.
Surveillance Taggers
St im pack
Em ergency Medpac
GEAR AND EQUIPMENT
St an d ar d m ed p acs al l ow a user t o p er f o r m r el at i vel y co m p l ex m ed i cal p r o ced u r es in t h e h el d . Like em er gency m ed p acs, st an d ar d m ed p acs al l ow a ch ar act er t o use t h e Med i ci n e sk ill w i t h o u t p en al t y as p er t h e r ules o n p age 2 3 2 , an d in ad d i t i o n g r an t • t o all Med i ci n e sk ill check s. Al so, t h an k s t o t h ei r st o ck of st i m ap p l i cat o r s, t hese m ed p acs g r an t a g r o u p o f Rebels t h e eq u i val en t o f o n e st i m p ack p er scene, at t h e Gam e Mast er 's d i scr et i o n . M od els Include: At h ak am Med Tech First Resp ond er , BioTech Fast Flesh Med p ac. ST I M P A C K St im p ack s ar e sm al l , single- use aut o- inj ect or syst em s con t ai n i n g a p ower f u l cock t ai l o f b act a, p aink iller s, ant i- inf lam m at or ies, an t i b i o t i cs, an d o t h er m ed i cat i on s d esigned f or q uick healing in t h e field. St i m p ack s co m e in count l ess var iet ies t ai l o r ed t o t h e p h ysi ol og y o f m o st k nown species, an d are p r o d u ced b y m ost p h ar m aceu t i cal co r p o r at i o n s, especially Chiewab an d At h ak am . Using a st i m p ack r eq u i r es o n e m aneuver , wh i ch covers t h e si m p l e act o f a ch ar act er usi ng t h e au t o h yp o on him self o r one o t h er p er so n . This i m m ed i at el y heals 5 wou n d s. Wh i l e a ch ar act er can use m u l t i p l e st i m p ack s, d o i n g so is an act o f d i m i n i sh i n g r et u r n s, as ever y st i m p ack used af t er t h e first heals o n e f ewer w o u n d . A secon d st i m p ack heals 4 wo u n d s, a t h i r d 3 wo u n d s, an d so o n . Using a si x t h st i m p ack in a single d ay has no f u r t h er ef f ect , as t h e ch ar act er 's syst em is al r ead y so sat u r at ed w i t h m ed i cat i o n s t h at ad d i t i o n al st i m p ack s are useless (and co u l d even cause h ar m at t h e Gam e Mast er 's d i scr et i o n ). On ce u sed , t h e ch em i cal s w i t h i n a st i m p ack st ay in a ch ar act er 's syst em f o r o n e st an d ar d day, af t er wh i ch ad d i t i o n al st i m p ack s have t h ei r f ull ef f ect ag ai n . See page 2 3 3 f or m o r e i n f o r m at i o n o n st i m p ack s an d h eal i n g .
I N FI L T RA T I O N A N D ESPI O N A GE EQ U I PM EN T Mu ch o f a Rebel's w o r k is necessar ily car r i ed o u t in t h e shad ows. The Al l i an ce si m p l y d o es n o t have t h e r esour ces o r p er so n n el t o f ace of f head- t o- head ag ai n st t h e p o wer f u l war m ach i n e o f t h e Galact ic Em p ir e, so t o b r i n g ab o u t t h e change t h ey d esi r e an d t o sp r ead f r eed o m t h r o u g h o u t t h e g al ax y, m an y Reb els wage a shad ow war ag ai n st t h e Em pir e. Wh i l e sp yi n g , t ar g et ed assassinat ions, i n d u st r i al esp i onag e, sab ot ag e, co m m er ce r ai d i n g , an d o t h er vi o l en t an d d i sr u p t i ve act s m ay have a r ep u t at i o n as co war d l y an d d i sh o n o r ab l e am o n g som e, t hese t act i cs ar e ex t r em el y ef f ect i ve in t h e k i n d o f g u er r i l l a war f ar e b ei n g wag ed by t h e Al l i ance. Cl an d est i n e Reb el o p er at i ves use a n u m b er o f sp ecializ ed pieces o f eq u i p m en t t o h el p t h em car r y o u t t h ei r q u i et at t ack s o n Im p er i al i n f r ast r u ct u r e. The f o l l o wi n g list is j u st a sm al l sam p l i n g o f t h e k i n d s o f t ool s used i n cl an d est i n e wo r k . A D V A N C ED F L ES H C A M O U F L A G E K I T Mo r e co m p r eh en si ve t h an a r eg u l ar disguise k i t , ad van ced f lesh cam o u f l ag e k i t s al l ow users t o d r ast i cal l y change t h ei r ap p ear an ce al l t h e way d o w n t o a g en et i c level. They can b e used t o f ool b i oscanner s an d even i m p er so n at e o t h er i n d i vi d u al s, esp eci al l y if t h e i n d i vi d u al b ei n g i m p er so n at ed was k i n d en ou g h t o "d o n at e" a g en et i c sam p l e, such as a lock o f h ai r o r a sk in sam p l e. Th e disguises cr eat ed b y a f lesh cam o k i t ar e so g o o d t h at seeing t h r o u g h t h em r eq u i r es a Form idable [4) 4) 4) 4) 4)) Percept ion check Mo st of t h e pieces o f a f lesh cam o u f l ag e k i t ar e p er f ect l y legal sep ar at el y, b u t m o st law en f o r cem en t agencies, an d esp eci al l y Im p er i al au t h o r i t i es, t ak e a d i m view of an yo n e car r yi n g all o f t hese pieces t og et h er .
M od els Include: Nu m er o u s var i an t s. S Y N T H S K I N / S Y N T H F L ES H Synt hsk in an d synt hf lesh ar e t wo versions of a syn t h et i c, skin- like cover ing used in m ed icine an d t h e p r o d u ct i o n of cyb er net i c lim bs. Sold as sm all pat ches, full sheet s, o r a t h i ck gel, t hese p r o d u ct s ar e used t o heal abrasions, cut s, an d o t h er m i n o r wounds, as well as f or skin graf t s and cosm et ic surgeries. Synt hsk in is t h e m or e co m m on t yp e, an d is used m o r e o f t en in em er gency m ed i cal o r surgical ap p l i cat i on s; synt hf lesh is t yp i cal l y used t o cover m echanical it em s, such as cyb er n et i c lim b s or even whole d r oi d s, t o disguise t h ei r ar t if icial nat ure. Bot h variet ies are p r o d u ced by t h e m aj or m ed ical t ech n ol og y and p har m aceut i cal com p an i es in t h e galax y (alt hough BioTech is b y f ar t h e leader in t h e field) an d b o t h ar e designed t o int egr at e seam lessly wi t h t he i n t eg u m en t ar y syst em s o f nearly every sent ient species in t h e galax y. Models Include: BioTech FastFlesh Synt hsk in Slap Patch.
B I N D ER S Bi nd er s ar e si m p l e r est r ai n t s used t o k eep p r i so n ers su b d u ed an d m an ag eab l e. They co m e in m an y shap es, sizes, an d st yl es, an d m an y ar e t ai l o r ed f or t h e st r en g t h s an d weak nesses o f d i f f er en t sen t i en t species. M o st law en f o r cem en t ag en t s car r y at least o n e set o f b i n d er s, an d m an y Rebel i n f i l t r at o r s use t h em when car r yi n g o u t k i d n ap p i n g s o r host age rescues. Br eak i n g free f r o m a set o f b ind er s r eq uir es eit her b r u t e f or ce o r f eat s of ag i l i t y an d f lex ib ilit y. The d i f f i cu l t y varies by t h e m ak e an d m o d el o f binder, b u t t h e m ost co m m o n r est r aint s r eq u i r e a Daunting ( t 11 Athletics o r Coordination check t o escape. M od els Include: LSS Bi n d - 1 . B L A CK O P S D A TA B R EA K ER Dat a b r eak er s ar e co m m o n t o o l s used b y slicers t o f o r ce t h ei r way i n t o secure syst em s. Essent ially a d at a
GEAR AND EQUIPMENT AGE O F REBELLION
Binders
Elect ronic Lock Br eak er
Br eat h Mask and Respirat or
Com Jam m er
b at t er i n g r am , t h ey ar e u n su b t l e t o o l s used f or ex p ed i ence i n st ead of f inesse an d st eal t h . Man y are also d at a h ar vest i n g devices, r eco r d i n g ever yt h i n g en co u n t er ed in a syst em while t h e slicer r o o t s ar o u n d f or nugget s of i n f o r m at i o n . Mo st or g ani c Slicers car r y one or t wo of t hese devices, b u t d r o i d Slicer Pl ayer Char act er s can have t h em i n st al l ed in t h ei r i n t er n al co m p u t er syst em s as wel l . Dat a b r eak er s ad d • • t o any Co m p u t ers check m ad e t o slice co m p u t er s, b u t t h ey also ad d • t o any at t em p t s t o l o cat e use of a d at a b r eak er in a co m p u t er syst em d u e t o t h e "n o i se" t hese d evices m ak e. Dat a b r eak er s are hi g hl y i l l eg al , an d possession or use of o n e can l and a Reb el o p er at i ve in a m ax i m u m secu r i t y Im p er i al p r i so n f or a ver y l o n g st ay. M od els Include: Nu m er o u s var i an t s. CO M
J A M M ER
Using j u n k d at a t r an sm i t t er s, r ad i o scr am b l er s, an d o t h er esot er i c m eans, co m j am m er s are d esi g n ed t o shut d o w n all r ad i o co m m u n i cat i o n s w i t h i n a given ar ea. Sm aller, less p o wer f u l ver si ons can easily cause local co m m u n i cat i o n s b l ack o u t s, j am m i n g all r ad i o t r af fic wi t h i n an ar ea of a f ew k i l o m et er s, while lar ger an d m o r e p o wer f u l m o d el s can co m p l et el y i sol at e an en t i r e p l an et f r o m t h e g al act i c Ho l o Net . Co u n t er act i n g t h e ef f ect s of a co m j am m er r eq u i r es a Co m p u t er s check , w i t h a d i f f i cu l t y p r o p o r t i o n al t o t h e d i st an ce f r o m t h e j am m er an d t h e p ower o u t p u t of said device. The cl oser an d m o r e p o wer f u l t h e co m j am m er , t h e h ar d er t h e Co m p u t er s check . M od els Include: Mi r ad yn e I x Hail Com Jam m er . CO M
S C R A M B L ER
Com scr am b l er s are r ad i o an d d at a en cr yp t i o n su i t es used t o secur e co m m u n i cat i o n s in t h e field. They can be at t ach ed t o m o st co m l i n k s an d veh i cl e- m o u n t ed r ad ios, an d o n l y t h o se i n d i vi d u al s w i t h a l i n k ed scr am b l er can d eco d e t h e t r an sm i ssi on s. Th ei r sm al l size an d r el at i ve r ar i t y m ak e t h em easy t o co n ceal , wh i ch is a ser ious p l u s as t h e use and/ or possession of a co m scr am b l er b y ci vi l i ans is a ser i ous cr i m e in m o st p laces r u l ed b y t h e Galact ic Em p ir e. Using a co m scr am b l er
GEAR AND EQUIPMENT ACE O F REBELLION
ad d s • • t o any check s m ad e t o d eco d e an d u n d er st an d an en cr yp t ed t r an sm i ssi o n . M od els Include: Ched ak Mk . V Com Scr am b ler . D I SG U I SE K I T Mo st cl an d est i n e Rebel o p er at i ves are r el at i vel y n o n d escr i p t in b o t h t h ei r l ook s an d p er son al i t y, wh i ch assist s t h em in t h ei r w o r k by m ak i n g it d i f f i cu l t f or o t h ers t o r em em b er t h em . Even so, t hese ag en t s o f t en use disguises t o f u r t h er o b f u scat e t h ei r l ook s an d co n f o u n d t h ei r enem i es. Disguise k i t s are si m p l e co l l ect i o n s of m ak eu p , wigs, h ai r p i eces, p r o st h et i c f eat u r es, and ch r o m at i c iris al t er n at o r s; som e even co n t ai n p r o g r am m ab l e sk inweave f or al t er i n g fingerprints, an d DNA cl oak s t o sp o o f ad van ced g en et i c scanners. In ad d i t i o n , d isguise k i t s co n t ai n basic cam o u f l ag e p ai n t s f or use in var i ou s en vi r o n m en t s t o h el p an ag ent b l en d m o r e easily i n t o t h e su r r o u n d i n g s. Man y co m p an i es p r o d u ce d isguise k it s. The vast m aj o r i t y of k i t s are t ai l o r ed f or sp eci f i c sp ecies r at h er t h an b ei n g "g en er al " disguise k it s. Af t er al l , a Mo n Cal am ar i i n f i l t r at o r usi ng a wi g an d m ak eu p d esi g n ed f or a h u m an wi l l g ar n er t h e o p p o si t e of t h e d esi r ed ef f ect . M od el s Include: LV Labs Flex - Mask Disguise Syst em , Meh r ak Co r p o r at i o n Qu i ck Ch an g e Th eat r i cal Mak eu p . EL EC T R O N I C L O CK B R E A K E R Mu ch of t h e i n f o r m at i o n an d m at er i el so d esp er at el y n eed ed b y t h e Al l i an ce is k ep t b eh i n d secur el y l o ck ed d o o r s, m u ch t o t h ei r ch ag r i n . Elect r onic lock b r eak er s g o a l o n g way in assi st i ng t h e Reb els w i t h t h ei r logist ics an d acq u i si t i o n s in t h ei r st r u g g l e ag ai n st t h e Em pir e. Mo st l o ck i n g m ech an i sm s in t h e galax y, even t hose on t h e b en i g h t ed an d b ack w at er w o r l d s of t h e Ou t er Rim , use co m p l ex el ect r o n i c syst em s r at h er t h an si m ple m ech an i cal syst em s. Elect r onic l ock b r eak er s are sm al l , p o w er f u l , lim it ed - use slicing rigs d esi g n ed t o cu t t h r o u g h t h e m o st co m m o n t yp es of co m p u t er i z ed lock s. As w i t h m o st eq u i p m en t , t h er e ar e a var i et y of m o d el s: f r o m low- t ech ver si ons used t o o ver r i d e si m p l e civilian house an d veh i cl e lock s t o heavily m o d i f i ed , m i l i t ar y- g r ad e l ock slicers t h at can g r an t a user access
t o t h e b r i d g e of an Imperial- class St ar Dest r o yer as if t h e user had t h e act u al keys t hem sel ves. M od els Include: Locr is Syn d i cat ed Secu r i t i es "Sk el et o n Key" Lock sm i t h 's Tool. P ER S O N A L ST EA L T H FI EL D The u l t i m at e in p er son al st eal t h t ech n o l o g y, p er son al st eal t h fields ar e rare an d ex p en si ve, an d well w o r t h t h e p r i ce. Relics of t h e an ci en t p ast , t hese t o o l s use a n u m b er of o p t i cal an d l i g h t - b en d i n g t ech n o l o g i es t o r end er t h e wear er co m p l et el y i nvi si b l e t o t h e n ak ed eye. The m aj or f law w i t h p er sonal st eal t h fields is t h at t h ey ar e i n cr ed i b l y u n st ab l e, an d are p r o n e t o m al f u n ct i o n s (such as co m p l et e field col l ap se at a m o m en t ' s not i ce). Those l u ck y en ou g h t o own o n e co n si d er t h e ab i l i t y t o m ove u n d et ect ed t h r o u g h even t h e m o st cr o w d ed , well- lit sp ace well w o r t h t h e p r i ce o f t h e occasi on al m al f u n ct i o n . PSF users can n o t be d et ect ed b y si g ht , an d any at t em p t s t o d et ect a user b y o t h er m eans, such as scen t , m o t i o n , o r so u n d , m ak e t h ei r skill check s at a d i f f i cu l t y of Form idable ( • • • • ) • An y <§) or ^ g en er at ed wh i l e usi ng a p er sonal st eal t h field m ay be used b y t h e Cam e Mast er t o i n d i cat e t h at t h e field f lick er s f or a m o m en t , or col l ap ses al t o g et h er r en d er i n g t h e user vi si b l e.
access t o secure co m p u t er syst em s. M o st are hom eb u i l t f r o m cu st o m co m p o n en t s an d ar e illegal t o g r eat er o r lesser degr ees. These p o wer f u l p er sonal co m p u t er s ar e p ack ed w i t h bleeding- edge co d eb r eak i n g sof t war e, en cr yp t i o n / d ecr yp t i o n syst em s, d at a p r o b es, cr ed i t ch i p sp oof er s, an d var i ou s o t h er n ef ar i ou s t ool s. Like t h ei r users, pieces o f slicer gear ar e h i g h l y u n i q u e; o f t en a slicer can be i d en t i f i ed b y o t h er s of his k i n d b y t h e el ect r o n i c fingerprints l ef t b eh i n d by his gear. M od el s Include: Various u n i q u e m od el s.
SU RV I V A L GEA R Rebels o p er at i n g o n u n set t l ed wor l d s, in d ang er ous en vi r on m en t s, o r in t h e vacu u m of space r eq uir e special gear t o p r o t ect t h em f r o m en vi r o n m en t al hazards. The f ol l owi n g is a sh or t list of som e of t h e m o r e co m m o n pieces of survival eq u i p m en t used by Rebels in t h e field. B R EA T H M A S K A N D
R ES P I R A T O R
Designed t o al l ow sen t i en t beings t o b r eat h e in at m o sp h er es t h at are t yp i cal l y d an g er o u s t o t h em , r esp i r at o r s an d b r eat h m ask s ar e so m e of t h e m o st co m m o n pieces of sur vival gear in ex ist ence. Every st ar shi p an d m i l i t ar y vehicle car r i es a b r eat h m ask f or each crew m em b er . Man y sur vival k i t s i n cl u d e si m p l e r esp i r at o r M odels Include: Nu m er o u s var i an t s. p lugs an d f ace m ask s t h at can f i l t er t o x i n s an d ai r b o r n e p at h o g en s. Som e are even d esi g n ed t o be used R ES T R A I N I N G B O L T u n d er wat er , usi ng a syn t h et i c gill t ech n o l o g y t o al l ow ai r - b r eat h i n g sen t i en t s t o b r eat h e wat er, o r o t h er wi se Rest r ai ni ng b o l t s ar e t o d r o i d s w h at b i n d er s ar e t o car r y t h ei r r eq u i r ed at m o sp h er i c gases w i t h t h em i n t o sen t i en t cr eat u r es. Using m ag n et i c cl am p s or ch em i cal t h e d eep s. Mo st are b u l k y an d u n co m f o r t ab l e t o wear adhesives, r est r ai n i n g b o l t s at t ach t o a d r o i d 's chassis f or l o n g p er i o d s, al t h o u g h t h o se b u i l t t o al l ow f or longan d are used t o r est r i ct it s act i on s, usually b y m eans t er m sur vi val in h ost i l e at m o sp h er es ar e m ad e t o be as of a r em o t e co n t r o l . The m o st basic r est r ai n i n g b o l t s co m f o r t ab l e as p ossib le. si m p l y sh u t d o w n a d r o i d , al l o w i n g t h e user t o b yp ass d r o i d g u ar d s an d i n cap aci t at e an y d r o i d wit nesses. M od els Include: Gan d o r t h r al At m o sp h er i cs Roam er- 6. Mo r e ad van ced syst em s can b e used t o m ak e a d r o i d p er f o r m any act i o n co m m an d ed b y t h e p er son h o l d i n g CR A SH SU R V I V A L K I T t h e r est r ai n i n g b o l t co n t r o l l er . Mo st d r o i d s can n o t wi t h st an d t h e p ower f u l p r o g r am m i n g over r id es in a r est r ai ni ng b o l t . However, Player Charact ers wh o are d r o i d s are m ad e of st er n er st uf f t h an t h ei r NPC com r ad es, an d can , w i t h t h e r i g h t am o u n t of ef f or t , over com e a r est r ai ni ng b o l t . PC d r o i d s m ay m ak e a Daunting ( • • • )• Discipline check t o shake of f t h e ef f ect s of a r est r ai ni ng b o l t an d act n o r m al l y af t er one is ap p l i ed . If t h e check fails, t h ey m ay m ak e an o t h er at t em p t at a l at er t i m e, at t h e Gam e Mast er 's d i scr et i o n . M odels Include: In d u st r i al Au t o m at o n Mast er Co n t r o l Rest r aining Bo l t . SL I CER G EA R Slicers, t al en t ed co m p u t er j o ck eys w h o n avi g at e t h e l ab yr i n t h i n e g u t s o f co m p u t er co d e an d m ai n f r am e syst em s as easily as an ace p i l o t navigat es t h r o u g h an ast er o i d b el t , use sp eci al l y co n st r u ct ed gear t o gain
Pop ular am o n g p i l o t s an d vehicle crews, crash survival k i t s ar e a necessary p r ecau t i o n f or t h o se w h o r eg u l ar l y t r avel t h r o u g h i n h o sp i t ab l e areas. Sm all ships such as st ar f i g h t er s, g u n b o at s, sm al l f r ei g h t er s, an d even escap e p o d s wi l l have one sur vival k i t f or each crew m em b er , wh i l e ship s w i t h lar ger crews have k i t s d esi g n ed t o m eet t h e em er g en cy sur vival needs o f a set n u m b er o f i n d i vi d u al s. Mo st sur vival k i t s i n cl u d e a t h er m al cl o ak , a m u l t i - t ool o r sur vival k nif e, a d i st r ess b eaco n , t w o em er g en cy co m l i n k s, a sp o o l of wir e, r at i o n bars, a basic m ed p ac, t w o r esp i r at or s, a w at er j u g w i t h filter, a g l ow r o d , fifty m et er s o f high- t ensile m i cr o f i b er line, t en r at i o n pack s, an d an em er g en cy f lar e g u n . Mi l i t ar y p i l ot s, sm uggler s, an d b o u n t y h u n t ers o f t en i n cl u d e a sm all- f ram e b l ast er p i st ol as wel l . M od el s Include: Pr et o r m i n En vi r o n m en t al Crash Survival Kit .
GEAR AND EQUIPMENT ACE O F REBELLION
FI EL D R A T I O N P A CK Rat ion pack s are issued t o Im p er i al A r m y sold ier s an d st o r m t r o o p er s an d car r i ed b y Rebel f i el d op er at i ves. The r at i on s are t yp i cal l y b l an d , f lavorless af f airs co m p r i si n g a calorie- dense m eal p ack ed w i t h necessar y n u t r i en t s an d vi t am i n s in a sm al l , easily p o r t ab l e b ag or b ox . They em p l o y a built - in ch em i cal heat er, an d g en er ally consist of a m ain ent r ee, sides, an d a d esser t . Also i n cl u d ed are d i sp o sab l e eat i n g ut ensils an d sm al l , single- serving p ack et s of spices an d co n d i m en t s. Each r at i o n pack is g o o d f or one m eal . Pr o d u ced in a d i z z yi n g ar r ay of st yles, t h e var i et y of r at i on s availab le are su i t ed t o t h e m et ab o l i sm s of m ost species in t h e galax y. M odels Include: Ad ven t u r e Hik er an d Hu n t er Trail Rat ions, Chiewab Nu t r i t i o n Read i Meal . SP A C ESU I T Sp acesui t s ar e seal ed , o f t en l i g h t l y- ar m o r ed en vi r o n m en t al suit s w o r n t o p r o t ect sen t i en t s f r o m t h e t em p er at u r es, ex t r em e r ad i at i o n , an d vacu u m of d eep space. Typically t ai l o r ed t o sp ecif ic species, t h ey co n t ai n on- b oar d lif e su p p o r t syst em s as well as b i o m o n i t o r s t h at k eep t r ack of t h e wear er 's p hysical st at e. Sp acesui t s have l i m i t ed co n su m ab l es, as t h ey are d esi g n ed f or sh o r t o p er at i o n s, an d t yp i cal l y have en ou g h wat er an d at m o sp h er i c gas on b o ar d f or t w o o r t h r ee hour s of co n st an t o p er at i o n . Man y var i an t s also i n cl u d e a n u m b er of sm al l , m u l t i - d i r ect i o n al m an eu ver i ng t h r u st er s, built - in sp o t l i g h t s, co m l i n k s, m ag b o o t s, p ower co u p l i n g s f or h an d t o o l s, an d an y n u m b er o f o t h er h an d y accessories. Every sp acesu i t so l d com es w i t h an em er g en cy r ep ai r k i t t h at allows f or q u i ck fix es of t ear s, leak s, an d b ad g ask et seals. M od el s Include: TaggeCo St an d ar d X. T EN T Found in lar ger sur vival k i t s an d sol d sep ar at el y b y a n u m b er of co m p an i es, t en t s ar e p o r t ab l e shelt er s used t o p r o vi d e p r o t ect i o n f r o m t h e el em en t s. Dep en d i n g on t h e m o d el , a t en t can h o l d one t o six i n d i vi d u al s, an d can be m ad e f r o m any m at er i al , f r o m si m p l e can vas t o ad van ced d u r asi l k w i t h i n t er n al self - assem b ling m em o r y su p p o r t s.
T O O L S A N D ELECT RO N I CS Tools ar e w h at sep ar at e sen t i en t beings f r o m co m m o n anim als, an d t h e use of t ool s has been a st aple of soci et al d evel o p m en t f or t h e en t i r e h i st or y of t h e galax y. Tools are used t o p er f o r m specif ic t ask s or t o ai d in t h ei r p er f or m an ce, an d can be an yt h i n g f r o m a si m p l e h am m er t o an ad van ced h an d h el d plasm a cut t er . As is t h e case w i t h weap ons, when u n d er duress, a clever an d r esour cef ul i n d i vi d u al can m ak e a t o o l f r o m an yt h i n g , al t h o u g h it s usef ulness an d ef f i ci en cy ob vi ou sl y suffer. CL I M B I N G G EA R Cl i m b i n g gear is a cat ch al l t er m f or t o o l s used t o scale an d ab seil st eep o r sheer surf aces. Wh et h er a charact er is at t em p t i n g t o scale a st on y clif f or t h e sm o o t h t r an sp ar i st eel f acad e of an o f f i ce t ower, cl i m b i n g gear is essent ial f or an yo n e wh o n eed s t o gain access t o o t h er wise- unr eachab le places. Mo st set s of cl i m b i n g gear i n cl u d e a f ew coils of syn t h r o p e or l i q u i d cable, a h ook or ad hesive at t ach m en t , an d a n u m b er of p i t o n s, p ick s, h am m er s, an d o t h er t o o l s used t o secur e lines. M od els Include: Cl i m b i n g Gear.
Pr et o r m i n
En vi r on m en t al
D A TA PA D The u b i q u i t o u s d at ap ad can be f ou n d in even t h e m ost r em o t e galact ic locale. A p ower f u l co m b i n at i o n of co m m u n i cat i on s device, h ol o m essenger, h an d h el d co m p ut er , an d p er sonal d at ab ase, d at ap ad s co m b i n e a n u m b er of co m m o n el ect r on i cs in one easy- to- use pack age. Mo st have t ou ch screens, b u t som e use hologr aphic im aging devices t o p r oj ect t h ei r d at a, and all can be co n n ect ed t o t h e galact ic Ho l o Net . Al l d at ap ad s can be en cr yp t ed , an d m an y have em er g en cy d at a d est r u ct s t h at wi p e t h ei r m em o r y if t hey are lost or st ol en . M od els Include: So r o Su u b MX Ult r a Pock et Valet .
Glow Rod
M od els Include: Nu m er o u s var i an t s. T H E R M A L CL O A K Th er m al cl oak s are ver sat i l e p ieces of eq u i p m en t t h at can be w o r n or used as a b l an k et an d p r o vi d e p r o t ect i o n f r o m ex t r em e h eat an d ex t r em e co l d . Use of a t h er m al b l an k et or cl oak r em oves up t o • • f r o m any check s m ad e t o h an d l e ex t r em e h eat o r co l d . M od els Include: Nu m er o u s var i an t s.
Fusion Lant ern D at apad
GEAR AND EQUIPMENT A G E
O F
R E B E L L I O N
Basic
E M E R G E N C Y R EP A I R P A T CH Used t o p er f o r m t em p o r ar y em er g en cy r ep ai r s t o k eep m ach i n er y r u n n i n g u n t i l p r o p er r ep air s can b e d on e, n ear l y ever y m ech an i c in t h e g al ax y k eep s o n e o r t w o o f t hese h an d y p at ch es o n h an d . Co m p o sed of a sem i- f lex ib le d u r ast eel d i sk co at ed o n o n e sid e wi t h i n su l at i o n an d ed g ed w i t h au t o - act i vat i n g t h er m al welds, em er g en cy r ep ai r p at ch es co m e in a var i et y o f sizes. Fr om sm al l en o u g h t o cover a b l ast er b o l t hole, t o m et er - l on g sheet s used t o p at ch holes in st ar sh i p hulls, em er g en cy r ep ai r p at ch es ar e as var i ed as t h ey are ver sat ile. They ar e d esi g n ed t o b e q u i ck l y ap p l i ed over a hole o r t ear in a ship's h u l l , d r o i d 's chassis, o r m achine's casing, k eep i n g t h e vu l n er ab l e i n t er i o r wo r k s of t h e m ach i n e saf e an d sh o r i n g u p st r u ct u r al i n t eg r i t y. Em er gency r ep ai r p at ch es ar e one- use i t em s t h at can b e u t i l i z ed t o gain t h e n o r m al b o n u s f or h avi n g t h e r i g h t t o o l s f or a j o b at h an d . Lik ewise, d r o i d s can use t h em t o heal w o u n d s si m i l ar t o t h e way an or g ani c b ei n g em p l o ys a st i m p ack . Usi ng an em er g en cy r ep ai r p at ch r eq u i r es a ch ar act er t o sp en d a m aneuver . Wh en ap p l i ed t o d r o i d s, em er g en cy r ep ai r p at ch es heal 3 wou n d s, an d u p t o f ive can b e used in a single d ay. Using a si x t h em er g en cy r ep ai r p at ch has no ef f ect , as b y t h at p o i n t t h e d r o i d is so p at ch ed an d j u r y- r i g g ed t o g et h er t h at f u r t h er p at ch es w o u l d b e useless. It t ak es one d ay f o r a d r o i d 's self - repair r o u t i n es, o r so m e act u al r ep air s, t o r est or e it s b o d y t o en o u g h f u n ct i o n al i t y t o b e ab l e t o t ak e an y b en ef i t f r o m em er g en cy r ep air p at ches. See p age 2 3 3 f or m o r e i n f o r m at i o n . M odels Include: So r o Su u b Pock et Tech.
UN IFORM S, CIVVIES, AND SUN DRIES her e ar e n u m er o u s pieces o f g ear t h at ch ar act er s car r y t h at ar e t o o m u n d an e o r i n ex p en si ve t o t r ack o n t h ei r sh eet s. Ch r o n o s, w r i t i n g i m p l em en t s, p o ck et k n i ves, cr ed i t ch i p s, st r eet cl o t h i n g , shoes, f an cy h at s, i n ex p en si ve j ew el r y an d d eco r at i o n s, snack s, m em en t o s, h o l o s o f f r i en d s an d f am i l y; al l o f t h ese t h i n g s an d m o r e ar e d et ai l s t h at can em b el l i sh an d ad d p er so n al i t y t o a ch ar act er , b u t ar e n o t i m p o r t an t en o u g h t o k eep t r ack o f . Pl ayer Ch ar act er s can assu m e t h ey have an y n u m b er of m i scel l an eo u s su n d r i es o n t h e m , d ep en d i n g o n w h at t h ey f eel t h ei r ch ar act er s w o u l d act u al l y car r y.
T
ar m o r ed ship hulls w i t h ease. Field m echanics o f t en car r y t h em i n t o b at t l e f or em er g en cy r ep air s of vehicles, d r oi d s, an d o t h er eq u i p m en t . Fusion cu t t er s can be ad j u st ed t o p r o d u ce a fine, precise b eam f o r weld s o r a b r o ad , p ower f u l b eam g o o d f or b r az ing an d cu t t i n g . Engineer ing an d m echanic d r o i d s can have a f usion cu t t er d i r ect l y inst alled in t h ei r chassis so t h at t h ey always have o n e at h an d , an d t h ey ar e especially co m m o n o n ast r o m ech d r o i d s. In a p i n ch , a f usion cu t t er can b e used as a close- quart ers w eap o n , an d can cause som e i n cr ed i b l y f r i g h t f u l wound s. If used as a weap o n , a f usion cu t t er has a range o f engaged , deals 5 d am age, has a cr i t i cal r at i n g of 3, an d possesses t h e Br each 1, Burn 3, Sunder, an d Vicious 3 weap o n q ualit ies. M od els Include: So r o Su u b F-1 8 7 .
EX T R A R EL O A D In t h e field, ever y Al l i an ce o p er at i ve k nows t h at an yt h i n g t h at can go w r o n g , wi l l go w r o n g , an d at t h e m o st i n o p p o r t u n e t i m e. On e o f t h e m o st co m m o n m ishap s in t h e field is som e p i ece o f i m p o r t an t gear r u n n i n g o u t of power, o r a b l ast er r u n n i n g sh o r t o n gas an d energy. Energy cells ar e sm al l r ep l aceab l e b at t er i es t h at k eep m o st h an d h el d d evices r u n n i n g w h en n o t p l u g g ed d i r ect l y i n t o a p ower source. Ex t r a r el oad s al l ow a ch ar act er t o ig nor e an "o u t o f am m o " ^ r esu l t w i t h a r anged w eap o n . By sp en d i n g a m aneuver , a ch ar act er can swit ch o u t a p o wer p ack o r r el o ad a w eap o n t o g et back i n t o t h e act i o n . M odels Include: Nu m er o u s var i an t s. F U SI O N C U T T ER These h an d h el d , p o r t ab l e cu t t i n g t or ches ar e f o u n d t h r o u g h o u t t h e galax y in n u m er ou s i n d u st r i al , t ech n i cal , and even ar t i st i c o p er at i o n s. They use sm al l , high- power ed f usion b at t er i es t o p r o d u ce int ense plasm a o r laser b eam s used t o wel d m et al s t o g et h er an d t o cu t t h em ap ar t , d ep en d i n g on t h e needs of t h e user. Their b eam s can easily cu t t h r o u g h d u r ast eel , d u r ap l ast , an d even
F U SI O N L A N T ER N Sm al l , sq u at , an d heavier t h an t h ey l o o k , f usi on l an t er n s ar e a co m b i n at i o n p ower sour ce, light , an d area heat er . Ex t r em el y d u r ab l e an d w i t h a r ep u t at i o n f or r el i ab i l i t y, f usi on l an t er n s ar e co m m o n ad d i t i o n s t o t r avel an d em er g en cy sur vi val k it s. Wi t h t h e r i g h t co n n ect i n g cables, f usi on l an t er n s can b e used t o p ower al l m an n er o f t o o l s an d el ect r o n i cs. M od els Include: Sor oSu u b Power m ax Fusion Lan t er n . GLO W RO D Cl ow r od s ar e sm al l , d i r ect i o n al , h an d h el d light sour ces used in m an y ap p l i cat i o n s. They p r o j ect a b eam o f b r i g h t light an d can i l l u m i n at e o b j ect s at r esp ect ab l e ranges. M od els Include: Nu m er o u s var i an t s. M I L I T A R Y FI EL D M A N U A L Field m an u al s ar e p r i n t o r d i g i t al p u b l i cat i o n s, issued t o Im p er i al t r o o p er s an d Rebel ag en t s alik e t h at f ocus o n a var i et y o f i m p o r t an t t o p i cs. Fr om co m p r eh en si ve
GEAR AND EQUIPMENT ACE O F REBELLION
\ Tools from a Tool Kit
L O A D BEA RI N G , C A RRY I N G, A N D ST O RA GE EQ U I PM EN T In t h e m o d er n era of high- t ech war f ar e, t h e am o u n t o f eq u i p m en t t h e aver age t r o o p er m u st car r y is si m p l y st ag g er i n g . No t o n l y d o es he n eed his weap o n and so m e am m u n i t i o n , b u t also var i ou s t o o l s, scanners, o p t i cal enhancer s, m ed i cal k it s, r at i o n s, an d o t h er sund r i es d esi g n ed t o k eep a so l d i er alive in t h e field. Im p erial sol d i er s an d st o r m t r o o p er s have ex h au st i vel y long list s of r eq u i r ed eq u i p m en t , b u t even a Rebel o p er at i ve in t h e field n eed s q u i t e a b i t of gear an d t h e m eans t o car r y i t . B A CK P A CK
Utility Belt
m an u al s issued t o m em b er s o f t h e Im p er i al Navy t o t h e u n d er g r o u n d p u b l i cat i o n s used t o i n st r u ct Rebels in g u er r i l l a co m b at , held m an u al s can be f o u n d wh er ever t r o o p er s are co m m o n . Those used b y t h e Em p ir e are w r i t t en by i n st r u ct o r s at t h e An ax es War College an d o t h er i m p o r t an t m i l i t ar y t h i n k er s in t h e Em p i r e's em p l o y, wh i l e t h o se used b y t h e Al l i an ce ar e ei t h er st ol en f r o m Im p er i al f or ces o r w r i t t en b y ex p er i en ced Rebels. Dep en d i n g on t h e m an u al , once p er scene a ch ar act er m ay use t h e i n f o r m at i o n f o u n d w i t h i n t o gain • t o any t ask at t h e Cam e Mast er 's d i scr et i o n . M od els Include: Im p er i al A r m y Field Man u al FM- 531 (Boob y Traps), Gener al Ai r en Crack en's Reb el Han d b o o k . T O O L KI T In a g al ax y d ep en d en t o n ad van ced t ech n o l o g y t o h o l d it s ver y f ab r ic t og et h er , r ep ai r an d m ai n t en an ce of eq u i p m en t is a co n st an t t ask . From sm al l p r eci si on t ool s used t o r ep ai r d r o i d s an d ad van ced co m p u t er s t o huge r o l l i n g box es used b y sh i p wr i g h t s in sp acep o r t s, t o o l k i t s ar e an essent ial piece of eq u i p m en t . Wh et h er g ener al k i t s used f or m ai n t en an ce or cu st o m - b u i l t set s f or sp ecif ic j o b s, t o o l k i t s o f f er t h ei r users a w i d e var i et y of necessar y t o o l s f or g et t i n g t h e j o b d o n e. Wi t h t h e p r o p er t o o l s, t h er e is l i t t l e t h at a sk i l l ed an d i n ven t ive t ech n i ci an can 't acco m p l i sh if given t h e t i m e an d ci r cu m st an ces. Tool k i t s al l ow m echani cs an d t ech n i cians t o p er f o r m m o st m ech an i cal check s t o r ep ai r devices, as well as t o "h eal " d r o i d s. M od els Include: Regalis En g i n eer i n g 6 0 - Piece Ship 's Eng ineer ing Tool Kit .
Back p ack s are i n d escr i b ab l y usef ul t o t h e t r avel er or Reb el o p er at i ve act i ve in t h e f i el d . Mo st are si m p l e t ex t i l e co n st r u ct s w i t h a n u m b er of co m p ar t m en t s an d ex t er n al p o u ch es g o o d f or car r yi n g t o o l s, survival eq u i p m en t , t r o p h i es, or an yt h i n g else a user co u l d desire. Mo r e ad van ced m od el s, such as t hose b u i l t f or m i l i t ar y use or back co u n t r y ad ven t u r i n g , are r ei n f o r ced , b u i l t f r o m ad van ced t ex t i l es, an d m ay have l i g h t wei g h t i n t er n al su p p o r t s t h at al l ow f or t h e easy car r yi n g o f i n cr ed i b l e wei g ht s. Back p ack s increase t h r esh o l d b y 4 .
the
wear er 's
M od els Include: Ad ven t u r e Hi k er an d Hu n t er Mo d el 6 "M u l e" Mo d u l ar Back p ack . L O A D - B EA R I N G G EA R Load - b ear i ng gear, or co m b at w eb b i n g , is a syst em used by sol d i er s t o car r y necessar y eq u i p m en t on t h ei r p er sons in easily accessib le p ouches. They are co m m o n l y m ad e o f har d - wear ing r ei n f o r ced t ex t i l es, and o f t en w i t h r em o vab l e ar m o r p l at es. Load - b ear i ng g ear increases a wear er 's en cu m b r an ce t h r esh o l d b y 3 M od els Include: Im p er i al A r m o r y M- 4 Ar m y Co m b at Web b i n g , AHH "St r i k er " Tact ical Vest. U T I L I T Y B EL T Of t en wo r n in ad d i t i o n t o co m b at w eb b i n g , or used as a co m p o n en t , u t i l i t y b el t s ar e co m m o n i t em s f or Rebels in t h e field, wh er e q u i ck access t o i m p o r t an t t o o l s is a lif e- saving necessit y. Co n t en t s an d co n f i g u r at i o n s var y b y user an d b y m i ssi o n ; m an y i ncl ud e i n t eg r al h o l st er s or gun b elt s. Ut i l i t y b el t s increase a wear er 's en cu m b r an ce t h r esh old by 1. M od els Include: Nu m er o u s var i an t s.
GEAR AND EQUIPMENT ACE OF REBELLION
en cu m b r an ce
CUSTOMIZATION AND MODIFICATIONS he rules f or gear an d eq u i p m en t in A C E OF REBELLION are used t o r ep r esent t yp i cal d evices of t h e sor t d escr i b ed . In r ealit y, a n u m b er of d i f f er en t m an u f act u r ers ex ist , and t h ey p r o d u ce weap ons an d devices in a vast ar r ay of designs an d sp ecif icat ions. Fu r t h er m or e, i t em s of eq u i p m en t are o f t en m o d i f i ed by t h ei r owners t o b et t er suit t h ei r i nd i vi d ual p ur p oses an d desires.
T
The st at i st i cs an d r ules f or gear in A C E OF REBELLION are f r am ed in f ai r l y g ener al cat eg o r i es t o p r esen t clear, si m p l e, an d u n i f i ed r ules f or t h ei r use, b u t t h e l o o k o f a ch ar act er 's gear can be t ai l o r ed b o t h co sm et i cal l y (m ean i n g i t has no g am e ef f ect ) an d m ech an i cal l y (which changes i t s basic r ules or st at i st i cs). In g en er al , p l ayer s can p u r ch ase at t ach m en t s t o cust om ize t h ei r gear. At t ach m en t s are p hysical i t em s t h at at t ach t o o r are i n st al l ed in i t em s, vehicles, an d weap o n s t o ad d cap ab i l i t i es o r i m p r o ve p er f o r m an ce. At t ach m en t s have a set of base m o d i f i er s t h at t h ey au t o m at i cal l y g r an t wh en i n st al l ed . In st al l i n g an at t ach m en t is a f ai r l y si m p l e process (as t h ey ar e d esi g n ed f or easy i n st al l at i on ) an d si m p l y r eq u i r es a f ew m i n u t es of u n i n t er r u p t ed w o r k . At t ach m en t s sl o t i n t o t h e h ar d p o i n t s l i st ed in a piece of eq u i p m en t ' s st at b l o ck . Each at t ach m en t gives t h e sh i p , vehicle, or weap o n so m e so r t of b on u s or ed ge (an ex t r a p o i n t o r t w o of sp eed f or a h ot - r od sh i p engine, or m o r e soak f or a su i t of ar m o r , f o r inst ance). In m ost cases, t h at 's as f ar as it goes. The p l ayer sp en d s his m o n ey f or his new at t ach m en t an d he is l ef t w i t h an i m p r o ved an d u n i q u e p i ece o f eq u i p m en t sp eci f i cal l y t ai l o r ed t o his needs. However, if t h e p l ayer wishes t o f u r t h er cu st om i z e an d p er sonal i z e a p i ece of eq u i p m en t , he uses t h e m o d syst em .
M O D D I N G A T T A C H M EN T S
I N ST A L L I N G M O D S To inst all a m o d , t h e Player Ch ar act er at t em p t i n g t o cu st om i z e an at t ach m en t select s t h e m o d i f i cat i o n o p t i o n he wishes t o m ak e. The PC m u st also have a t o o l k i t , access t o a su i t ab l e w o r k ar ea f or a su i t ab l e am o u n t of t i m e, an d 1 0 0 cr ed i t s w i t h wh i ch t o b u y p ar t s f or m ak i n g t h e m o d . The PC m u st t h en succeed on a Hard ( ^ ^ ^ ) M echanics check If he succeed s, t h e Pl ayer Ch ar act er m ak es t h e al t er at i o n s n eed ed t o m o d i f y t h e at t ach m en t an d can now b en ef i t f r o m any b onuses t h e m o d i f i cat i o n p r ovi d es. If he f ails, he m ay n o t t r y t o inst all t h at p ar t i cu l ar m o d on t h e at t ach m en t ag ai n ; if he f ails an d g en er at es o n e or m o r e ^ o n t h e check , he has n o t o n l y f ai l ed t o inst all t h e m o d b u t has b r o k en t h e at t ach m en t in t h e at t em p t . Wh en seco n d an d su b seq u en t m o d s ar e ad d ed t o t h e at t ach m en t , t h e p r ocess b ecom es m or e ar d u ous. Each ad d i t i o n al m o d i n st al l ed on an at t ach m en t b eyo n d t h e first incr eases t h e d i f f i cu l t y of t h e Mech an ics ch eck b y one an d cost s an ad d i t i o n al 1 0 0 cr ed i t s. T Y P ES O F
The d i f f er en t t yp es of m o d f all i n t o t h e f o l l o wi n g b r o ad cat eg o r i es: •
D am age m ods: These m o d s increase t h e d am ag e d eal t b y t h e w eap o n .
•
Weapon quality m ods: These m o d s ad d a l i st ed q u al i t y t o t h e w eap o n . So m e q u al i t i es have values t h at can increase. If t h i s is t h e case, t h e m o d is l i st ed as "Qu al i t y ( + 1 ) . " This i n d i cat es t h e m o d ad d s 1 t o t h e q u al i t y if i t is al r ead y l i st ed or ad d s t h e q u al i t y at r at i n g 1 if i t is n o t al r ead y p r esen t .
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Innat e t alent m ods: These m o d s g r an t t h e user t h e l i st ed t al en t o n l y wh en he is w i el d i n g t h e gear an d o n l y af f ect t h at piece of gear. For ex am p l e, if a b l ast er had t h e Innat e Talent (Quick Draw), t h e user w o u l d be ab l e t o use Qu i ck Draw wh en d r awi ng o r st o wi n g t h at p ar t i cu l ar b last er , b u t co u l d n o t use it w i t h an o t h er piece of eq u i p m en t .
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Skill and charact erist ic bonuses: These m o d s g r an t t h e user a b o n u s in t h e l i st ed skill o r char act er i st i c as if he h ad + 1 in t h at sk ill or ch ar act er i st i c wh i l e he act i vel y uses t h e m o d i f i ed i t em .
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Addit ional m od: Som e m o d s m ay n o t f all i n t o any of t h e l i st ed cat eg or i es. If a m o d d oes so m et h i n g sp ecif ic an d u n i q u e, it is d escr i b ed in i t s en t r y.
Mo st at t ach m en t s have a list of m o d i f i cat i o n s (mods) t h at can be m ad e t o t h em . These ar e al t er at i o n s a sk illed m ech an i c can m ak e t o t h e at t ach m en t t o g r an t ad d i t i o n al b on u ses o r m o d i f i er s. The m o d s are l i st ed u n d er t h e at t ach m en t 's modification options. Each of t hese m o d i f i cat i o n o p t i o n s are p o t en t i al m o d s f or t h e piece of gear in q u est i o n . Som e of t h e m o d i f i cat i o n o p t i o n s have a n u m b er l i st ed b ef or e t h em . This n u m b er i n d i cat es t h e n u m b er of t i m es t h at p ar t i cu l ar m o d i f i cat i o n can b e m ad e t o t h at at t ach m en t . If t h er e is no n u m b er , t h at m o d i f i cat i o n can o n l y be m ad e once.
M OD
GEAR AND EQUIPMENT ACE O F REBELLION
W EA PO N A T T A C H M EN T S The longer a Rebel lives w i t h a w eap o n or su i t of ar m o r , t h e m o r e l i k el y i t is t h at he wi l l m o d i f y i t in som e way t o incr ease i t s p er f o r m an ce or o t h er w i se b et t er su i t his t ast es an d need s. The f o l l o w i n g is a sel ect i on of co m m o n at t ach m en t s an d m o d i f i cat i o n s t h at can b e i n st al l ed on p er sonal weap on s. Due t o t h e ver y p er sonal n at u r e of cu st o m i z at i o n , it is n ear l y i m p o ssib le t o cat al o g ever y p ossi b l e m o d i f i cat i o n a Rebel co u l d m ak e t o his eq u i p m en t . The f o l l o w i n g list , wh i l e d et ai l ed , is far f r o m co m p r eh en si ve. It sh o u l d b e n o t ed t h at , even t ak i n g a weap o n 's cu st o m i z at i o n h ar d p o i n t s i n t o acco u n t , t h er e is l i m i t ed sp ace o n even t h e lar gest w eap o n , an d o n l y a f ew sp ot s wher e at t ach m en t s can be m o u n t ed . For ex am ple, u n d er - b ar r el at t ach m en t s such as b i p o d s an d au x iliar y weap o n s can o n l y be m o u n t ed t o l o n g ar m s lik e b l ast er r if les an d sl u g t h r o wer r if les. In ad d i t i o n , usi ng u n d er - b ar r el at t ach m en t s as an ex am p l e, rif le- sized weap on s can o n l y m o u n t one u n d er - b ar r el at t ach m en t d u e t o sp ace l i m i t at i o n s. Players an d Cam e Mast er s sh o u l d use co m m o n sense wh en ch o o si n g at t ach m en t s an d are ad vi sed t o p ay close at t en t i o n t o t h e at t ach m en t d escr i p t i o n s, n o t i n g wh er e at t ach m en t s can b e m o u n t ed an d w h at weap o n s t h ey can be m o u n t ed t o . A U G M EN T ED SP I N B A R R EL Using an u p d at ed an d st r eam l i n ed Galven p at t er n an d heavy- d ut y st at i c pulse ad ap t er s, t h i s cu st o m b ar r el increases b o t h t h e d am ag e o u t p u t an d ar m o r p en et r at i o n of b l ast er r if les an d heavy b l ast er r if les. The t rade- of f f or all t his ex t r a st o p p i n g p ower is i ncr eased wear- and- t ear on b o t h t h e f r am e of t h e b l ast er an d t h e b ar r el , l ead i n g t o an incr ease in m ai n t en an ce an d d own - t i m e. This at t ach m en t can o n l y b e used w i t h b l ast er r if les an d heavy b l ast er r if les. M od els Include: Do l m ax 2 4 2 X "Pen et r at o r " Au g m en t ed Sp in Bar r el , Ar ak yd HH7 8 0 Ho t Sh o t Bar r el , BlasTech Mo d el 21 3 Per f or at or Bar r el . Base Modif iers: Increases w eap o n d am ag e by 1. Ad d s • t o all Mech an i cs check s wh en p er f o r m i n g m ai n t en an ce on t h i s w eap o n . Modificat ion Opt ions: 2 Dam age + 1 Mo d s, 1 Weap o n Qu al i t y (Accur at e + 1) M o d , 1 Weap o n Qu al i t y (Pierce + 1 ) M o d . Hard Points Requir ed: 2 Price: 1 ,7 5 0 cr ed i t s.
B A L A N CED H ILT Good balance is a key co m p o n en t in any m elee weap on . Prof essional weap o n sm i t h s use m o d er n , ult ra- light m at er i al s t o cr eat e a weap o n t h at is n o t o n l y light er, b u t also m o r e accu r at e in t h e hands of a sk illed user. This at t ach m en t can be ap p l i ed t o any b l ad ed weap on . M od els Include: No n e Base Modif iers: Gr ant s t h e w eap o n t h e Accu r at e (+ 1) q u al i t y. Modificat ion Opt ions: 1 Weap o n Qu al i t y (Accurat e + 1) M o d , 1 Decr ease en cu m b r an ce of w eap o n b y one t o a m i n i m u m of one M o d . Hard Points Requir ed: 2 Price: 1 .5 0 0 cr ed i t s. BI POD M O U N T Li t t l e m o r e t h an a p ai r of f o l d i n g or col l ap si b l e legs m o u n t ed b en eat h t h e b ar r el of a l o n g ar m , b i p o d s are used t o st ab iliz e awk war d or heavy weap o n s t o i m p r o ve t h ei r firing ch ar act er i st i cs. Especially usef ul when firi ng f r o m b eh i n d low cover or f r o m a p r o n e p o si t i o n , b i p o d s are t yp i cal l y used on sq u ad su p p o r t weap ons, or b y sh ar p sh o o t er s an d sni p er s t o b et t er st ead y t h ei r weap ons. This at t ach m en t can o n l y be ap p l i ed t o r if les, car b i n es, an d light r ep eat i n g b l ast er s, an d t ak es one p r ep ar at i o n m an eu ver t o set u p . M od els Include: Czerka A A 2 0 Mar k sm an Bi p o d , Galact ic Ar m s XA Classic Bi p o d . Base M odif iers: Decr eases weap on 's Cu m b er so m e r at i n g b y 2 wh en firing f r o m a p r o n e or cr o u ch ed p o si t i o n (or can o t h er w i se b r ace t h e b i p o d ). Modificat ion Opt ions: Non e. Hard Points Requir ed: 1 Price: 1 0 0 cr ed i t s. B L A S T ER A CT U A T I N G M O D U L E Act u at i n g m o d u l es are b l ast er m o d i f i cat i o n s p o p u l ar wi t h m er cen ar i es, b o u n t y h u n t er s, an d an yon e n eed i n g t o m ak e t h e first st r i k e co u n t . Ad ap t ab l e t o n ear l y any b l ast er p i st o l , t h i s at t ach m en t is a si m p l e u p g r ad ed b l ast er act u at i n g m o d u l e w i t h cu st o m firmware and a st r o n g er el ect r o m ag n et i c accel er at or t h at p r ovi d es m o r e p o wer f u l an d m o r e p en et r at i n g b l ast er shot s. Un f o r t u n at el y, t h i s ex cess p ower t ak es i t s t ol l on t h e w eap o n ; b l ast er s so m o d i f i ed t en d t o d evel o p r el i ab i l i t y p r o b l em s t h e longer t h ey are used w i t h t his at t ach m en t . This at t ach m en t is o n l y f or use on Ranged (Light ) b l ast er p i st ol s. M od el s Include: Do l m ax Heavy Bl ast er Act u at o r , Ar ak yd 9 7 R En h an ced Bl ast er Act u at i n g Mo d u l e, Sor oSu u b X4 4 0 "Ham m er " Blast er Act u at i n g Mo d u l e. Base M odif iers: Incr eases w eap o n d am ag e by 1. Ad d s • t o all check s m ad e wh en usi ng t his weap o n . Modificat ion Opt ions: 2 Dam ag e + 1 Mo d s, 2 Weap o n Qu al i t y (Pierce + 1) Mo d s. Hard Points Requir ed: 1. Price: 5 0 0 cr ed i t s.
GEAR AND EQUIPMENT ACE O F REBELLION
TABLE 5 - 9 : WEAPON AND ARMOR ATTACHMENTS Name
Encumbrance
HP Required
Rarity
We a p o n At t a ch m e n t s A u g m e n t e d Sp i n Bar r el
1,750
2
4
Bal an ced Hi l t
1,500
2
5
Bi p o d M o u n t
100
Bl ast er A c t u a t i n g M o d u l e
500
Fi l ed Fr o n t Si g h t
25
Fo r ear m Cr i p
-
-
250
M ar k s m an Bar r el
1.200
M o n o - M o l ec u l ar Ed g e
1.000
M u l t i - Op t i c Si g h t
2,000
Ser r at ed Ed g e
250
Sp r ead Bar r el
1,725
Su p er i o r We a p o n Cu s t o m i z at i o n
5,000
Tel esco p i c O p t i c al Si g h t
250
Tr i p o d M o u n t
250
Un d er - Bar r el Fl am e Pr o j ect o r
(R) 3 , 0 0 0
Un d er - Bar r el Gr en ad e
(R) 2 , 0 0 0
Lau n ch er
Weap o n Har n ess Weap o n Sl i n g
100 250
4
1
0
-
1 4
-
1
5
1
3
1
1
-
1
4
-
1
6
1
1
-
2
3
2
5
-
2
5
2
2
4
500
Wei g h t ed H ead
1
1
1
50
Sh o r t en ed Bar r el
1
-
1
0
2
3
2
8
1
3
Ar m o r At t a ch m e n t s Co r t o si s Weave
10.000
En h an ced O p t i c s Su i t e
1,750
H eat i n g Sy s t em
1,000
Op t i c al Cam o u f l ag e Sy st em
5.500
St r en g t h En h an ci n g Sy s t em
5.500
Su p er i o r A r m o r Cu st o m i z at i o n
5.000
T h e r m al Sh i el d i n g Sy s t em
1.000
Vacu u m Seal ed
1,000
-
-
-
-
1
3
2
6
2
4
1
6
1
3
1
3
F I L ED F R O N T S I G H T
F O R EA R M G R I P
An o l d assassin's t r i ck , t his is t h e si m p l e act o f r em oving t h e f r o n t sig ht o f a b l ast er p i st o l via filing i t of f . A co m m o n m o d i f i cat i o n t o h o l d o u t blast er s, al o n g w i t h r em o vi n g t h ei r serial n u m b er s, filing d o w n t h e weap on's f r ont sight allows i t t o b e d r awn m or e q u i ck l y f r o m it s holst er an d r ed uces t h e p o ssi b i l i t y o f i t b eco m i n g snar ed on cl o t h i n g . Un f o r t u n at el y, while t h i s m o d i f i cat i o n m ak es f or easy co n ceal m en t an d d r awi n g , i t also reduces t h e weap on 's accuracy, as i t ef f ect i vel y m ak es it i m p ossi b l e t o ai m w i t h any am o u n t of p r eci si on . This m o d i f i cat i o n m ay o n l y be ap p l i ed t o pist ol- sized weap ons. Do i n g t h e wor k oneself r eq u i r es an Average [4)4)) Mechanics Check. The l i st ed p r i ce is used when p ayi n g som eon e else t o p er f o r m t h e wor k . M od els Include: Non e.
Li t t l e m o r e t h an a ver t i cal h an d g r i p af f i x ed b elow t h e b ar r el o f a rif le- sized w eap o n , t hese ar e ver y p o p u l ar m o d i f i cat i o n s am o n g m er cen ar i es an d p r of essi on al sol d i er s acr oss t h e galax y. Designed t o give t h e user b et t er co n t r o l over t h e w eap o n , esp eci al l y i n t i g h t q u ar t er s, t h i s at t ach m en t is o f t en p ai r ed w i t h a sp r ead b ar r el at t ach m en t t o o p t i m i z e b l ast er r if les f or closeq u ar t er s co m b at . This at t ach m en t can o n l y be used o n r i f l e an d carbine- sized weap o n s (b u t n o t heavy r if les). M od els Include: Do l m ax 1 4 A Det ach ab l e Pist ol Gr i p , Galact ic Ar m s Mo d el 9 For ear m Gr i p , Merr- Sonn AG4 4 S Er gonom ic Tact ical For egr ip . Base Modif iers: Decr eases t h e ad d i t i o n al d i f f i cu l t y of m ak i n g Rang ed (Heavy) check s w i t h t h i s weap o n while en g ag ed t o an ad d i t i o n al 4) (r at her t h an 4)4)). Modification Opt ions: 1 Innat e Talent (Point Blank Rank + 1) M o d , 1 Weap on Qu al i t y (Accurat e + 1) M o d . Hard Points Required: 1 Price: 2 5 0 cr ed i t s.
Base Modif iers: In n at e Talent (Quick Draw). Incr eases d i f f i cu l t y o f co m b at check s t o h i t t ar g et s at ranges b eyo n d sh o r t r ange b y 1. Modificat ion Opt ions: 1 Decr eases t h e d i f f i cu l t y o f check s t o con ceal t h e weap o n b y 1 M o d . Hard Points Required: 1. Price: 2 5 cr ed i t s.
GEAR AND EQUIPMENT AGE O F REBELLION
M A R K SM A N BA R R E L M ar k sm an b ar r el s ar e d esi g n ed t o m eet t h e n eed s of so l d i er s f o r w h o m l o n g r an g e accu r acy is a necessit y. Po p u l ar am o n g b o u n t y h u n t er s an d assassins, t h i s b ar r el is n ear l y t w o m et er s l o n g an d m ad e o f l i g h t w ei g h t m at er i al s. It f eat u r es u p g r ad ed st at i c p u l se ad ap t er s as wel l as a d en ser Gal ven ci r cu i t r y p at t er n , wh i ch n o t o n l y i n cr eases t h e w eap o n 's r an g e b u t al so i t s accur acy. The t r ad e- of f f o r t h i s i n cr eased r an g e an d accur acy is a w eap o n t h at ' s sl i g h t l y aw k w ar d t o use an d n ear l y i m p o ssi b l e t o con ceal d u e t o t h e l en g t h of t h e b ar r el . Th i s m o d i f i cat i o n m ay o n l y be ap p l i ed t o b l ast er r i f l es. M od els Include: Mer r - So n n KX7 5 6 M ar k s m an Bar r el , So r o Su u b WQ 8 0 "Lo n g - sh o t " Bar r el , A r ak y d 3 3 0 0 Hawk eye Sh ar p sh o o t er 's Bar r el . Base Modifiers: Incr eases weap o n 's r an g e b y o n e r an g e b an d . The w eap o n g ai n s t h e Cu m b er so m e 2 q u al i t y. Modificat ion Opt ions: 2 Weap o n Qu al i t y (Accu r at e + 1 ) Mo d s, 1 In n at e Talent (Sn i p er Shot ) M o d . Hard Points Required: 2 . Price: 1 ,2 0 0 cr ed i t s.
M O N O - M O L EC U L A R ED G E Al l b l ad ed weap o n s, even p o w er f u l v i b r o w eap o n s, can b en ef i t f r o m an ed g e sh ar p en ed t o m o l ecu l ar t h i ck n ess an d t o u g h en ed t h r o u g h l aser - f o r g i n g t ech n i q u es. Th i s m o d i f i cat i o n m ay b e ap p l i ed t o m el ee w eap o n s t h at use a c u t t i n g ed g e. M od els Include: No n e. Base Modif iers: Decr eases t h e w eap o n 's cr i t r at i n g by 1 t o a m i n i m u m of 1. M od i f i cat i on Op t i o n s: 2 Weap o n Q u a l i t y (Pi er ce + 1) M o d s . Hard Points Required: 1. Price: 1 , 0 0 0 cr ed i t s. M U LT I - O PT I C SI G H T A co m p l ex an d so p h i st i cat ed p i ece o f eq u i p m en t , t h e m u l t i - o p t i c si g h t is a w o n d er of m o d er n sen so r t ech n o l o g y. M ar k et ed t o t h e d i scr i m i n at i n g p r o f essi o n al so l d i er , each co n si st s of a b u l k y on- weap on A o p t i c eq u i p p ed w i t h n u m er o u s t yp es o f sen so r s, i n cl u d i n g l ow- l i g h t , t h e r m al , u l t r aso u n d , m i l l i m et er wave em i t t er s, vi d eo cap t u r e, an d co m m o n o p t i cal en h an cem en t s. The o p t i c is co n n ect ed t o a p ai r o f g o g g l es w o r n b y t h e user b y a r ei n f o r ced fiber- optic cab l e t h a t t r an sm i t s t h e * J vi si o n en h an cem en t s d i r ect l y t o t h e user in L r eal t i m e. Th i s al l o w s t h e user t o see h i s t ar -
K 0k
eet s in i n cl em en t co n d i t i o n s l i k e sm o k e, f oe.
an d d ar k ness. Wi t h so m e clever use, users can see ar o u n d cor n er s, u n d er ob st acl es, an d over cover. This at t ach m en t can b e fit t o an y r an g ed w eap o n . M odels Include: Galact ic Ar m s M o d el 4 4 Co m b at Op t i cal Enhancer, Mer r - Sonn 4 8 0 . z l "Beh o l d er " Mu l t i Op t i c Sight , So r o Su u b XAD Om n i si g h t . Base Modif iers: Rem oves u p t o • • o n an y check s t o use t his w eap o n d u e t o sm ok e, d ar k n ess, o r o t h er en vi r o n m en t al co n d i t i o n s t h at o b st r u ct vi si o n . Modification Opt ions: 2 Skill (Per cep t ion) Mo d s. Hard Points Required: 1. Price: 2 , 0 0 0 cr ed i t s. S ER R A T ED E D G E This is a si m p l e an d vi ci ou s m o d i f i cat i o n co m m o n l y m ad e t o b l ad ed weap o n s t o increase t h ei r d am ag e o u t p u t . It si m p l y al t er s t h e b l ad e t o give i t a j ag g ed , t ear i n g ed ge t h at ensur es ex t r em el y t r au m at i c d am ag e t o f lesh an d b one. This m o d i f i cat i o n m ay b e ap p l i ed t o m elee weap o n s t h at use a cu t t i n g edge. M od els Include: Non e. Ba se M od if ier s: Gr an t s t h e w eap o n t h e Vi ci ou s (+ 1) Qu al i t y. Modificat ion Opt ions: Non e. Hard Points Requir ed: 1. Price: 5 0 cr ed i t s.
S P R EA D B A R R EL Co m m o n l y ap p l i ed t o blast er rif les and carbines, sp r ead bar r els are of t en used b y m em b er s o f t h e Rebel Al l i ance. Designed wi t h t h e k i n d o f close- quart ers co m b at en co u n t er ed in b uild ings and st arship co r r i d o r s in m i n d , t his at t ach m en t replaces a blast er's st ock barrel w i t h one t h at is short er, bulkier, broader, an d eq u i p p ed wi t h a built - in flash hider. Using a st ep p ed ar r ay o f p r ism at ic cryst als, l ocat ed at t h e end o f t h e b ar r el j u st b eh i n d t h e cr own , an d a r econ f i g u r ed Galven p at t er n , t his b ar r el split s t h e blast er's b eam i n t o a n u m b er of sm aller beam s t h at ex i t t h e b ar r el in a sp r ay o r fan- like p at t er n . Used in a t i g h t l y p ack ed space, such as a ship's cor r i d or , t hese beam s can st r ik e m u l t i p l e t ar g et s w i t h one p ull of t h e t rigger. The t rade- of f f or t his, however, is a r ed u ct i on in t h e weapon's range. This at t ach m en t can o n l y b e ap p l i ed t o b last er rif les an d blast er car bines. M od els Include: BlasTech 8 4 0 5 "Scat t er g u n " Sp r ead Bar r el , So r o Su u b 8 0 0 "Bl u n d er b u ss" Bar r el , Ar ak yd Mo d el 7 0 "Chain Li g h t n i n g " Sp r ead Bar r el . Ba se M odif iers: Gr an t s w eap o n q u al i t y Blast (4 ). Reduces weap o n 's range b y o n e range b an d t o a m i n i m u m o f en g ag ed . Modificat ion Opt ions: 2 Blast + 1 Mo d s. Hard Point s Requir ed: 2. Price: 1 ,7 2 5 cr ed i t s.
SH O R T EN ED B A R R EL
S U P ER I O R W E A P O N CU ST O M I Z A T I O N
Sh o r t en ed b ar r el s ar e a h an d y m o d i f i cat i o n used b y spies, p lain- clot hes law en f o r cem en t of f i cer s, o r an yone n eed i n g t o con ceal t h e f act t h at t h ey'r e car r yi n g a weap o n . Li t t l e m o r e t h an a shor t er - t han- st ock r ep l acem en t b ar r el , t h i s at t ach m en t m ak es co n ceal i n g a p i st ol on one's p er son m u ch easier t h an usual. As an ad d ed b onus, t h e sh o r t b ar r el can , w i t h so m e p r act i ce, m ak e t h e act o f d r aw i n g t h e w eap o n q u i ck er an d easier. This at t ach m en t can o n l y b e ap p l i ed t o Rang ed (Light ) p i st ol weap ons.
Even t h e si m p l est w eap o n can b en ef i t f r o m a m ast er cr af t sm an 's t o u ch . A sk i l l ed w eap o n sm i t h can ad j u st a w eap o n t o it s owner 's ex act i n g sp eci f i cat i o n s, incr easi ng i t s p er f o r m an ce an d h an d l i n g well ab ove t h at o f a st ock w eap o n .
M odels Include: Ar ak yd SB4 "St u b b er ," So r o Su u b SBSS Red uced Leng t h Bar r el . Base Modif iers: Reduces t h e d i f f i cu l t y o f check s m ad e t o con ceal t h i s w eap o n b y 1 . Red uces r ange by one range b an d t o a m i n i m u m of sh o r t . If al r ead y sh o r t , ad d • t o at t ack check s.
T EL ES C O P I C O P T I CA L S I G H T
Modification Options: 1 Innate Talent (Quick Draw) Mo d . Hard Points Required: 1 Price: 2 5 0 cr ed i t s.
Base Modifiers: Grants t he weapon t he Superior quality. Modificat ion Opt ions: None. H ar d Points Required: 1 Price: 5 , 0 0 0 cr ed i t s.
Pop ular w i t h m ar k sm en an d snip er s, t h i s at t ach m en t consist s o f a l o n g t u b e at t ach ed t o t h e t o p of a weap o n co n t ai n i n g a n u m b er o f ver y p r eci sel y g r o u n d lens el em en t s p r o t ect ed b y an i m p act - r esi st an t h ou si n g . The lenses ar e p o l ar i z ed an d t r eat ed w i t h a glare- resist ant co at i n g wh i ch m ak es f o r a b r i g h t , cl ear view t h r o u g h t h e scop e. It is eq u i p p ed w i t h necessar y ad j u st m en t s f or p o si t i o n an d range, an d can even b e u p g r ad ed w i t h an am b i en t light am p l i f i cat i o n syst em . This at t ach m en t can b e used o n an y r ang ed w eap o n t h at co u l d l og i cal l y b en ef i t f r o m t h e ad d i t i o n o f a si g ht . M od el s Include: Zi k on Op t i cs Mo d el 4 0 Mar k sm an Scope, Mer r - Sonn 8 0 Z Telescopic Op t i cal Sight . Ba se M odif iers: Reduces t h e d i f f i cu l t y of r ang ed co m b at check s at l o n g an d ex t r em e range by one. Modificat ion Opt ions: None. Hard Points Requir ed: 1 Price: 2 5 0 Cr ed it s.
GEAR AND EQUIPMENT AGE O F REBELLION
TRI PO D M O U N T
U N D ER - B A R R EL F L A M E P R O J EC T O R
Designed f or use wi t h t h e heaviest p o r t ab l e weap ons, t r i p o d s are a co m m o n sight am o n g heavy weap on squads. Used in st at ic weap o n em p l acem en t s t o su p p o r t heavy sq u ad su p p o r t weap ons such as t h e Im p erial Ar m y's E- Web heavy r ep eat i n g blast er, t r i p o d s use a n u m b er of d i f f er en t t echnologies, f r om self - ex t ending hyd r aulics t o t iny, low- out p ut r ep u l sor l i f t g en er at or s t o st abilize heavy weap on s f or f ir ing. This at t ach m en t is only f or use w i t h Ranged (Heavy) an d Gunner y weap ons an d r equir es t wo p r ep ar at i o n m aneuver s t o set u p . M od els Include: BlasTech 3R Heavy Weap o n Tr i p o d . Base Modif iers: Decr eases weap on 's Cu m b er so m e r at i n g by 3 when set u p . May n o t m ove t h e weap o n (ex cep t t o p ivot ) once t r i p o d is set u p .
Un co m m o n b u t hi g hl y ef f ect i ve, und er - b ar r el f l am e p r o j ect o r s ar e d esi g n ed t o give i n f an t r y an ex t r a p u n ch at close range. Illegal on m an y wo r l d s, an d classif ied as a t er r o r w eap o n , t hese f l am e p r o j ect o r s are t yp i cal l y used b y o n l y t h e m o st d esp er at e or cal l ou s i n d i vi d u al s. Essent ially a scaled- down ag r i cu l t u r al f l am e p r oj ect or , t his at t ach m en t fires a cone of sear i n g f l am e an d is q u i t e ef f ect i ve at f l u sh i n g en em i es f r o m cover and d est r o yi n g f l am m ab l e m at er i al s. This at t ach m en t can o n l y be ap p l i ed t o rif le- sized weap ons. M od els Include: Czerka "Fi r est o r m " Under- Barrel Flam e Pr oj ect or , Mer r - Sonn XR1 4 Sunsear Flam e Pr oj ect or , So r o Su u b "In f er n o " Au x i l i ar y Flam er. Base M odif iers: Enab les weap o n t o fire usi ng t h e f o l l o wi n g p r o f i l e at t h e user's ch oi ce: (Ranged (Heavy); Dam 1 0 ; Cr i t 2 ; Range [Sh o r t ]; Bur n 5, Blast 2 ). Ad d s Cu m b er so m e (+ 1) t o w eap o n . Modificat ion Opt ions: Non e. Hard Points Requir ed: 2 Price: (R) 3 , 0 0 0 cr ed i t s.
M od i f i cat i on Op t i o n s: 2 Weap o n Qu al i t y (Cu m b er so m e - 1 ) M o d s. Hard Points Required: 2 Price: 2 5 0 cr ed i t s.
U N D ER - B A R R EL G R E N A D E L A U N CH ER Und er - b ar r el g r en ad e l au n ch er s are d esi g n ed t o give single sol d i er s or sq u ad s heavy an t i - i n f an t r y or light ant i- vehicle cap ab i l i t i es in a sm al l pack age. This at t ach m en t con si st s of a basic, sm o o t h - b o r e b ar r el at t ach ed t o a m agaz ine w i t h an au t o m at i c f eed syst em . It car r ies up t o six g r en ad es an d is f i r ed b y a si m p l e press of a b u t t o n . It ad d s ex t r a wei g h t t o t h e w eap o n it 's m o u n t ed t o, however, wh i ch m ak es t h e en t i r e assem b l y q u i t e barrel- heavy. This at t ach m en t can o n l y be ap p l i ed t o rifle- sized Ranged (Heavy) weap on s. M odels Include: Czerka "Th u m p er " Und er - Bar r el Gr en ad e Launcher, So r o Su u b XA 2 0 3 Au x i l i ar y Gr en ad e Launcher, Zone Co n t r o l "Vi p er " Und er - Bar r el Gr en ad e Launcher. Base Modifiers: Enables weap o n t o f ir e grenades. This uses t he gr enade's p r of ile, b u t uses t h e Ranged (Heavy) skill t o f ire an d has m ed i u m range. Ad d s Cu m b er som e (+ 1 ) t o weap o n , an d increases en cu m b r an ce b y 2 . Rem em ber, g r enad es are Li m i t ed A m m o 1 weap ons, and t he launcher is t hus Li m i t ed A m m o 1. M od i f i cat i on O p t i o n s: 5 Qu al i t y (Li m i t ed A m m o + 1) M o d s. Hard Points Requir ed: 2 Price: (R) 2 , 0 0 0 cr ed i t s. W E A P O N H A R N ES S Designed t o al l ow a single sen t i en t t o h el d even t h e heaviest p o r t ab l e w eap o n w i t h no su p p o r t , weap o n harnesses are co m m o n am o n g heavy w eap o n sq uad s. Wor n over t h e sh o u l d er s an d b el t ed ar o u n d t h e m i d sect ion or t o r so , w eap o n harnesses con si st of a series of l oad - b ear i ng st r ap s an d harnesses co n n ect ed t o a gyr o- st ab iliz ed , power- assist ed b o o m ar m t o wh i ch a heavy w eap o n can be af f i x ed . Power ed b y a t i n y r echar g eab l e p ower p ack , t h e har ness o f f er s i t s user en h an ced st ab i l i t y an d st r en g t h wh en usi ng heavy weap ons. This At t ach m en t can o n l y be used w i t h Ranged (Heavy) an d Gu n n er y weap on s. M od els Include: Ar ak yd WW4 8 0 "Go l i at h " Weap o n s Harness, Galact ic Ar m s HR1 2 Power Harness, Sor oSuub "Li t t l e Gi an t " Heavy Weap o n Power Assist . Base Modif iers: Decr eases Cu m b er so m e r at i n g b y 2 . Modification Options: I Innat e Talent (Brace) M o d . Hard Points Required: 2. Price: 5 0 0 cr ed i t s.
W EA P O N SL I N G Slings are l eng t hs of h i d e or syn t h et i c f ab r i c d esi g n ed t o al l ow easy h an d l i n g of l o n g ar m s lik e b l ast er r if les an d sl u g t h r o wer rif les. They co m e in a d i z z yi n g ar r ay of st yles, f r o m t h e si m p l e ad j u st ab l e single- st rap sling f or car r yi n g a w eap o n on t h e sh o u l d er t o m u l t i - st r ap slings m ad e of sp ecializ ed m at er i al s t h at al l ow f or any n u m b er of cu st o m sl i n g co n f i g u r at i o n s. These at t ach m en t s can o n l y be used w i t h Ranged (Heavy) weap on s.
M od els Include: Cust om - Tooled Ban t h a Hi d e Sling, Tact ical Three- Point Sling, Quick - Release One- Point Dr o p Sling. Base M odif iers: Decr eases Cu m b er so m e r at i n g b y 1 . Modification Options: 1 Innate Talent (Quick Draw) Mo d . Hard Points Requir ed: 1. Price: 1 0 0 cr ed i t s. W EI G H T ED H EA D Bl u d g eo n i n g weap o n s such as t r u n ch eo n s, club s, an d h am m er s d o t h ei r d am ag e t h r o u g h wei g h t an d i m p act r at h er t h an sh ar p edges or p i er ci n g spik es. This m o d i f i cat i o n incr eases t h e wei g h t an d st r en g t h of t h e st r i k i ng sur f ace, al l o w i n g t h e w eap o n t o d eal m o r e d am ag e m o r e q u i ck l y. This is acco m p l i sh ed b y usi ng heavier, d en ser m at er i al s in t h e weap o n 's co n st r u ct i o n , r ei n f o r cem en t of key co m p o n en t s, o r t h e ad d i t i o n of st u d s, r idges, or spik es t o t h e b usiness en d . Rei nf or ced k n u ck l es can also be ad d ed t o som e weap o n s f or a si m i l ar ef f ect . This at t ach m en t m ay o n l y be used on b l u d g eo n i n g Br awl an d Mel ee weap ons. M od els Include: Non e. Base M odif iers: Dam age + 1. Modificat ion Opt ions: 1 Dam ag e + 1 M o d , 1 Weap o n Qu al i t y (Concussive + 1) M o d . Hard Points Requir ed: 2 Price: 2 5 0 cr ed i t s.
A R M O R A T T A C H M EN T S Ar m o r , like p er sonal weap ons, has a n u m b er of cu st o m izat ion har d p o i n t s an d can be j u st as easily m o d i f i ed as a b last er or slugt hrower. By d esign, ar m o r at t ach m en t s are m o r e def ensive in nat ur e, leaning t o war d special coat ings or en vi r o n m en t al sealant s, as well as enhanced o p t i cs an d built - in co m m u n i cat i o n s. As w i t h weap ons, a fair am o u n t of co m m o n sense on t h e p ar t of t h e p l ayers an d Gam e Mast er is r eq u i r ed when m o d i f yi n g ar m or . Mo st suit s of ar m o r can o n l y h o l d one en vi r on m en t al syst em , such as co l d or heat resist ance, or one t yp e of o p t i cal en h an cem en t in t h e h el m et . C O R T O SI S W EA V E Al t h o u g h u n co m m o n , an d co n si d er ed b y m o st t o be useless an d ar ch ai c, som e ar m o r er s can m o d i f y a su i t w i t h a sp eci al ener gy- r esist ant m esh of rare cor t osi s or e. This m ak es t h e ar m o r m o r e r esi st an t t o p en et r at i o n by ener g y weap on s, b u t t h e r esult is r ar ely w o r t h t h e p r ice. M od els Include: Various t yp es. Base Modifiers: The ar m o r gains t h e Cort osis q ualit y. Modificat ion Opt ions: None. Hard Points Requir ed: 2. Price: 1 0 , 0 0 0 cr ed i t s.
GEAR AND EQUIPMENT ACE O F REBELLION
21
EN H A N C ED O P T I CS SU I T E Bu i l t i n t o a h el m et , t h i s syst em p r o vi d es an i n d i vi d u al w i t h a h ost of sp ecializ ed o p t i cal an d au d i o sensors. Each syst em is eq u i p p ed w i t h passive light am p l i f i cat i o n , t h er m al si g n at u r e r eader s, u l t r aso u n d p i ck u p s, m i l l i m et er wave em i t t er s, vi d eo cap t u r e, an d co m m o n o p t i cal en h an cem en t s. Al l of t hese so p h i st i cat ed sensors increase t h e wear er 's b at t l esp ace awar eness an d al l ow hi m t o see i t em s an d o t h er sen t i en t s in i n cl em en t co n d i t i o n s such as sm ok e, f og , an d d ar k ness. M odels Include: BioTech MULTI Enhanced Vision Syst em , At l as Co r p Full- Spect rum Op t i cal Enhancer, Neuro- Saav Anq- Y En h an ced Op t i cs Suit e. Base Modif iers: Rem oves up t o • • ad d ed t o Percep t i o n , Vigilance, an d co m b at sk ill check s d u e t o d ar k ness, sm ok e, o r o t h er en vi r o n m en t al ef f ect s t h at ob scu r e vi si o n . Modificat ion Opt ions: 1 Skill (Vigilance) M o d . Hard Points Requir ed: 1. Price: 1 ,7 5 0 cr ed i t s. H EA T I N G S Y S T EM Like t h er m al sh i el d i n g , co l d sh i el d i n g is i n st al l ed in ar m o r t o p r o t ect t h e wear er against d an g er o u sl y low t em p er at u r es an d f r i g i d en vi r o n m en t s. Eq u i p p ed w i t h sm al l , ef f i ci en t h eat i n g el em en t s an d d o u b l e- i n su l at ed ag ai nst t h e co l d , t h i s at t ach m en t allows a wear er t o sur vive in p laces wh er e t h e am b i en t t em p er at u r e can be d oz ens of d eg r ees b elow f r eez ing. Per haps t h e m o st f am ou s t yp e of co l d sh i el d i n g is t h at b u i l t i n t o t h e cust o m l am i n at e ar m o r w o r n b y Im p er i al sn o w t r o o p er s, sp ecialist s t r ai n ed t o o p er at e in haz ar d ous ar ct i c co n d i t i o n s. This at t ach m en t can be i n st al l ed on any ar m o r t h at covers t h e en t i r e b o d y an d can be seal ed . M od els Include: At l as Cor p DL8 7 "Fr o st b ack " A r m o r En h an cem en t , Min- Dal Mo d el 0 0 Heat i n g Syst em . Base Modifiers: Reduces t he dif f icult y of Resilience checks m ade t o resist t he effects of ex t rem e cold by one. Removes up t o • • added t o checks due t o ex t rem e cold. Modificat ion Opt ions: Non e. Hard Points Required: 1. Price: 1 ,0 0 0 cr ed i t s.
O P T I CA L C A M O U F L A G E S Y S T EM Pop ular w i t h b o t h m i l i t ar y scout s an d assassins, o p t i cal cam o u f l ag e syst em s are a w o n d er of m o d er n st eal t h t ech n ol og y. Usi ng a series of p h ased ar r ay o p t i cal p r o j ect or s co m b i n ed w i t h so u n d b af f l i n g eq u i p m en t an d t h er m al an d r ad i at i o n sh i el d i n g , t hese at t ach m en t s can r end er a wear er n ear l y invisib le t o t h e n ak ed eye. The PAO p r o j ect o r s allow t h e wear er t o b l en d in w i t h his su r r o u n d i n g s by m i m i ck i n g t h em (sim ilar t o an an i m al
GEAR AND EQUIPMENT ACE O F REBELLION
w i t h act i ve cam o u f l ag e ab i l i t i es). The d i f f er en t r ad i at i o n sh i el d s h i d e t h e wear er 's b o d y h eat as well as any el ect r o m ag n et i c r ad i at i o n f r o m o t h er sensors or co m m u n i cat i o n s gear. For all of it s u t i l i t y, however, t his syst em is i n cr ed i b l y f r agile an d is n o t r eco m m en d ed f or co m b at . This at t ach m en t can be eq u i p p ed on any t yp e of ar m o r , b u t i t is n ear l y useless o n l am i n at e and plast o i d heavy ar m or , wh i ch is o f t en t o o b u l k y an d l o u d t o m ask p r o p er l y. M od els Include: BioTech "Flick er " Di sp l acem en t Field, At las Co r p "Sm o k escr een " St eal t h Syst em , Merr- Sonn "Gh ost " Op t i cal Cam o u f l ag e Syst em . Base M odif iers: Up g r ad es t h e ab i l i t y of all St ealt h check s t wi ce wh i l e wear i n g t h i s ar m or . Modificat ion Opt ions: In n at e Talent (Mast er of Sh ad ows) M o d , 1 Skill (St ealt h) M o d . Hard Points Requir ed: 2. Price: 5 , 5 0 0 cr ed i t s. S T R EN G T H EN H A N CI N G S Y S T EM St r en g t h - en h an ci n g syst em s easily co n ver t a suit of f ull ar m o r i n t o a power- assist ed su i t . Co m p o sed of a m at r i x of el ect r i cal l y- co n t r o l l ed m yo m er syn t h et i c m uscle f i b er s b ack ed u p w i t h nano- hyd r aulics, an SES increases a wear er 's raw p hysical st r en g t h , al l o wi n g h i m t o lif t m o r e an d car r y m or e f or longer p er i o d s of t i m e. This at t ach m en t can o n l y be used w i t h l am i n at e ar m o r or si m i l ar f u l l - b o d y h ar d ar m o r suit s. M od els Include: At l as Cor p M yo m er St r en g t h Enhanci ng Syst em , In d u st r i al Au t o m at o n Xr 5 Power Assist , BioTech "Br u t e" St r en g t h Enhancer. Ba se M odif iers: Incr eases wear er 's Br awn b y one p o i n t wh i l e wear i n g t h i s ar m or . This d o es n o t increase soak or w o u n d t h r esh o l d . Modificat ion Opt ions: 2 Skill (At hlet ics) Mo d s, 2 Innat e Talent (Brace) Mo d s. Hard Points Requir ed: 2 Price: 5 , 5 0 0 cr ed i t s. S U P ER I O R A R M O R CU ST O M I Z A T I O N An y piece of ar m o r can b en ef i t f r o m r ef i t t i n g at t h e hand s of a sk i l l ed cr af t sm an . A sk i l l ed ar m o r sm i t h can ad d i m p r o ved p l ast o i d o r d u r ast eel p lat es, resize, r ed u ce w ei g h t , an d cu st o m fit a su i t t o a wear er so t h at it fits h i m lik e a seco n d sk i n . Of course, ser ious al t er at i o n s such as t hese can m ak e ar m o r less cu st o m i z ab l e in o t h er r esp ect s. M od els Include: Non e. Base Modifiers: Gives t he ar m or t he Superior quality. Modificat ion Opt ions: None. Hard Points Required: 1 Price: 5 , 0 0 0 cr ed i t s.
T H E R M A L SH I EL D I N G S Y S T E M
V A C U U M S EA L ED
Using b o t h act i ve an d passive co o l i n g syst em s, al o n g wi t h an i n su l at ed b o d yg l o ve an d sp ecial co at i n g s on t h e ar m o r p lat es, t h i s at t ach m en t allows a wear er t o w i t h st an d d an g er o u sl y high t em p er at u r es. This t h er m al sh i el d i n g p r o t ect s ag ai nst o p en f lam es, m o l t en rock an d st eel , int ense heat , an d even so m e f o r m s of r ad i at i o n . Un f o r t u n at el y, t h e co o l i n g syst em s are easily d i sr u p t ed an d can f ail if t h e su i t is ex p o sed t o u n d u e ab use. This at t ach m en t can be i n st al l ed on any m ed i u m or heavy ar m o r t h at covers t h e en t i r e b o d y an d can be seal ed .
Full- body h ar d ar m o r can be m o d i f i ed t o seal against vacu u m , t u r n i n g t h e su i t i n t o a m ak esh i f t sp acesui t f or a l i m i t ed t i m e. This m o d i f i cat i o n p r o vi d es t h e ar m o r w i t h en ou g h air an d i n su l at i o n t o survive in vacu u m f or u p t o t en m i n u t es an d p r o t ect s t h e wear er f r o m t ox i c or o t h er wi se haz ar d ous en vi r o n m en t s. This m o d i f i cat i o n can o n l y be ap p l i ed t o l am i n at e an d b at t l e ar m or . M od el s Include: Nu m er o u s var i an t s. Ba se M odif iers: Al l ows t h e user t o ignor e t h e ef f ect s of vacu u m or p o i so n o u s at m o sp h er i c en vi r o n m en t s f o r u p t o 10 m i n u t es. Modificat ion Opt ions: None. H ar d Points Required: Price: 1 , 0 0 0 cr ed i t s.
M odels Include: At las Cor p Mo d el 4 5 1 Heat Ex changer, Kam inoan Ar m o r sm i t h s "Sal am an d er " Therm al Sh i el d i n g Syst em , Min- Dal 3 1 0 0 Fi r eb r and Suit . Base M odif iers: Red uces t h e d i f f i cu l t y of Resi l i en ce check s m ad e t o r esist t h e ef f ect s of fire an d ex t r em e h eat b y one. Rem oves up t o • • ad d ed t o check s d u e t o ex t r em e h eat o r f i r e. Modification Options: None. Hard Points Required: Price: 1 , 0 0 0 cr ed i t s.
VI CONFLICT AND COMBAT "Right
now I feel
I could
take on
the w hole
Empire
myself."
- Dak Ralt er
T
he g al ax y is a d an g er ou s place. War b et ween t h e Galact ic Em pir e an d t h e Rebel Al l i ance over wh el m s m an y p o r t i o n s of t h e galax y. Cr im e lor d s, p i r at es, m er cenaries, an d b r ig and s t h r i ve in t h e d ar k an d lawless
reaches, p l ayi n g b o t h sides of t h e galact ic co n f l i ct . Covert o p er at i o n s, d ar i n g am b ushes, an d epic st ruggles are j u st day- to- day business f or t h e Rebel Alliance.
NARRATIVE AND STRUCTURED GAMEPLAY
m
ost of t h e g am ep l ay in A C E OF REBELLION is d o n e on a nar r at ive basis, wi t h t h e GM d escr i b i n g event s an d t h e p layer s d escr i b i n g t h ei r ch ar act er s' act i on s an d r eact i ons t o t hese event s. Co m b at , however, r eq uir es m or e st r u ct u r ed gam eplay. Nar r at i ve g am ep l ay d oes n o t r eq u i r e t h e GM or p l ayers t o k eep t r ack o f t h e ex act passage o f t i m e, an d f or t h e m ost p ar t , t hi s is p er f ect l y accep t ab l e. It 's usually en o u g h t o k now t h at act i o n s m ay t ak e a f ew m i n u t es,
hour s, days, o r week s (or an y o t h er am o u n t o f t i m e). Nar r at i ve g am ep l ay is m o st o f t en used in any si t u at i o n wh er e t h e p r ecise o r d er of act i o n s is u n i m p o r t an t . Conversely, st r u ct u r ed g am ep l ay is, at i t s h ear t , a r ules syst em t h at b r eak s u p a ch ar act er 's act i o n s i n t o w h at he co u l d r easo n ab l y p er f o r m in a p r ed et er m i n ed am o u n t o f t i m e. It also gives each ch ar act er in a scene t h e o p p o r t u n i t y t o p er f o r m act i o n s in t u r n . It 's m o st o f t en used f or p l ayi n g t h r o u g h co m b at si t u at i on s. How-
CONFLICT AND COMBAT A C E
O F R E B E L L I O N
ever, t h e CM m ay d eci d e t o em p l o y st r u ct u r ed g am ep lay in cer t ai n n o n - co m b at scenes t h at he feels w o u l d b en ef i t f r o m r eq u i r i n g t h e p layer s t o cl ear l y d ef i n e t h ei r ch ar act er s' act i o n s w i t h i n a r ule set .
ST RU C T U RED G A M EPL A Y O V ERV I EW Wh en usi ng st r u ct u r ed g am ep l ay t o d escr i b e t h e seq uence of event s d u r i n g a firefight, l i g h t sab er d u el , or hect ic chase t h r o u g h t h e cr o wd ed st r eet s o f Coruscan t , t h e g am e is b r o k en d o w n i n t o a ser ies of rounds, each o f wh i ch is f u r t h er b r o k en d o w n i n t o a series of turns. Du r i n g a single r o u n d , each Player Charact er an d Non- Player Ch ar act er get s o n e t u r n , d u r i n g wh i ch t h ey have t h e o p p o r t u n i t y t o acco m p l i sh t ask s an d p er f o r m var i ou s act i on s. Rounds can last f or r ou g h l y a m i n u t e o r so in t i m e, al t h ou g h t h e elap sed t i m e is d el i b er at el y n o t sp eci fied. Players sh ou l d k eep in m i n d t h at a r ou n d last s l ong enoug h f or t h ei r ch ar act er t o m ove t o a new l ocat i on an d p er f o r m an i m p o r t an t act i o n . They sh ou l d also r em em b er t h at al t h ou g h each r o u n d is b r ok en u p i n t o t u r n s t h at h ap p en seq u en t i al l y in gam ep lay, n ar r at i vel y t h e t u r n s ar e o ccu r r i n g at r ou g h l y t h e sam e t i m e. St r u ct u r ed g am ep l ay event s (also cal l ed ters) such as co m b at f ol l ow t hese st ep s:
encoun-
S T EP 1: D ET ER M I N E I N I TI A TI V E At t h e b eg i n n i n g of t h e first r o u n d of co m b at , all player s an d CM n eed t o d et er m i n e in w h at o r d er t h e char act er s wi l l t ak e t h ei r t u r n s. Do t h e st o r m t r o o p er s am b u sh t h e Reb el convoy, o r d o es t h e Rebel scou t g et in t h e first sh o t ? This is r ef er r ed t o as t h e Initiative order To d et er m i n e t h e In i t i at i ve or d er , each Player Charact er an d NPC m ak es a Sim ple (- ) Cool or Vigilance check (f or m o r e i n f o r m at i o n o n wh i ch t o use, see t h e Cool or Vigilance? si d eb ar ). On ce all In i t i at i ve check s have b een m ad e, t h e CM n o t es t h e r esult s o f each check an d r ank s t h em in o r d er f r o m t h e highest n u m b er o f successes t o t h e lowest . If t w o check s ar e t i ed , t h e check w i t h m o r e O is r an k ed higher. If a Player Char act er an d an NPC ar e st ill t i ed , t h e Pl ayer Char act er is r an k ed higher. This is t h e In i t i at i ve or d er .
COOL OR VIGILAN CE? wo d i f f er en t sk ills in A C E OF REBELLION can be used t o d et er m i n e In i t i at i ve: Cool an d Vi g i lance. Wh i ch sk ill sh o u l d b e used in a p ar t i cu l ar si t u at i o n is d et er m i n ed by t h e si t u at i o n at h an d .
T
Ch ar act er s sh o u l d d et er m i n e t h ei r In i t i at i ve u si n g t h e Cool sk i l l w h en t h ey ar e aw ar e an d r ead y f o r co m b at (or w h at ever si t u at i o n r esu l t s i n u si n g st r u ct u r ed g am ep l ay). For ex am p l e, r o l l i n g t o see w h o g o es f i r st in a q u i ck - d r aw g u n f i g h t o r sp r i n g i n g an am b u sh on an u n su sp ect i n g en em y w o u l d r eq u i r e Co o l , as Cool is a sk i l l r ep r esen t i n g a ch ar act er 's ab i l i t y t o r em ai n cal m , co l l ect ed , an d f o cu sed o n t h e t ask in f r o n t of h i m . Ch ar act er s sh o u l d d et er m i n e t h ei r In i t i at i ve u si n g t h e Vi g i l an ce sk i l l w h en c o m b at (or an o t h er si t u at i o n r esu l t i n g in st r u ct u r ed g am ep l ay) b eg i n s u n ex p ect ed l y. Two en em i es w al k i n g ar o u n d a co r n er an d r u n n i n g i n t o each o t h er w o u l d each use Vi g i l an ce t o d et er m i n e In i t i at i ve, f o r ex am p l e. Li k ewi se, so m eo n e b ei n g am b u sh ed w o u l d al so use Vi g i l an ce t o d et er m i n e In i t i at i ve (an d if t h ey en d ed u p g o i n g ear l i er in t h e In i t i at i ve o r d er t h an t h ei r am b u sh er , cl ear l y t h ey w er e vi g i l an t en o u g h t o sp o t t h e am b u sh at t h e l ast seco n d ). It 's i m p o r t an t t o n o t e t h at d i f f er en t ch ar act er s m ay use d i f f er en t sk i l l s t o d et er m i n e In i t i at i ve d u r i n g t h e sam e co m b at , d ep en d i n g o n t h ei r d i f f er i n g ci r cu m st an ces. Al so , if t h e GM an d p l ayer s ar e u n su r e as t o w h i ch o f t h e t w o sk i l l s b est ap p l i es t o a g i ven si t u at i o n , t h ey sh o u l d d ef au l t t o u si n g Vi g i l an ce.
If t h e In i t i at i ve sl ot is an NPC In i t i at i ve sl o t , t h en t h e GM chooses o n e NPC t o f ill t h e sl o t f r o m am o n g t h e NPCs wh o have n o t yet act ed t h at r o u n d . Th at NPC t h en t ak es t h i s t u r n . S T E P 4 : R O U N D EN D S On ce all NPCs an d Player Char act er s have t ak en a t u r n , t h e r o u n d ends. At t h i s p o i n t , cer t ai n ef f ect s t h at last u n t i l t h e "en d of t h e r o u n d " m ay en d . The GM also d et er m i n es if t h e o n g o i n g act i o n war r an t s ad d i t i o n al r o u n d s, or if i t has b een r eso l ved . If t h e o n g o i n g act i o n co n t i n u es, r ep eat st ep t h r ee usi ng t h e sam e In i t i at ive o r d er g en er at ed in st ep 1 . If t h e act i o n has been r esolved an d t h e en co u n t er is over, p r o ceed t o st ep 5. S T E P 5 : EN C O U N T ER EN D S On ce t h e act i o n has been r esol ved , t h e GM end s t h e en cou n t er . At t h i s p o i n t , any ch ar act er ab i l i t i es t h at m ay o n l y b e used "on ce p er en co u n t er " r eset , an d an y ab i l i t i es t h at last "u n t i l t h e en d o f t h e en co u n t er " ex p ir e. Each Pl ayer Ch ar act er also has a chance t o cat ch his b r eat h an d r ecover st r ai n , an d m ay t ak e st ep s t o h el p heal an y i n cap aci t at ed char act er s.
T H ET U R N Each ch ar act er (wh et h er a Player Char act er or a NonPlayer Char act er ) g et s one t u r n t o act d u r i n g each r o u n d . Du r i n g t h i s t u r n , t h e ch ar act er can d o any of a n u m b er of t h i n g s, such as d ash f or cover, at t em p t t o u n l ock a sealed b l ast d oor , or sh o o t his heavy b l ast er p i st o l at an o p p o n en t . The act i vi t i es t h e ch ar act er can p er f o r m d u r i n g his t u r n are sp l i t i n t o t h r ee cat eg or i es: i n ci d en t al s, m aneuver s, an d act i on s.
CINEM ATIC COM BAT ST EP 2 : A SSI G N I N I T I A T I V E SL O T S On ce t h e GM has d et er m i n ed t h e In i t i at i ve or d er , he not es wh i ch r esult s wer e g en er at ed b y Pl ayer Charact er s an d wh i ch r esult s were g en er at ed b y NPCs. The result s g en er at ed b y Pl ayer Char act er s b eco m e Player Char act er In i t i at i ve slot s. The r esult s g en er at ed b y NPCs b eco m e NPC In i t i at i ve slot s. S T E P 3 : P A R T I CI P A N T S T A K E T U R N S Beg i n n i n g at t h e t o p of t h e In i t i at i ve or d er , t h e p l ayers an d GM f ill each In i t i at i ve sl ot one at a t i m e w i t h a ch ar act er t u r n . If t h e In i t i at i ve sl ot is a Player Charact er In i t i at i ve sl o t , t h en t h e p layer s agr ee on one Player Char act er t o f ill t h e sl ot f r o m am o n g t h e Player Charact er s w h o have n o t act ed yet t h at r o u n d . Th at Player Char act er t h en t ak es t h i s t u r n .
GE OF REBELLION st r i ves t o cap t u r e t h e p u r e ci n em at i c t h r i l l f o u n d in t h e Star Wars u n i ver se. Co m b at is f r eq u en t , f ast - m o vi n g , an d m ean t t o showcase t h e t al en t s an d ab i l i t i es of t h e Pl ayer Ch ar act er s.
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The u n i q u e d i ce syst em of A C E OF REBELLION h el p s p u sh t h e st o r y- d r i ven n at u r e o f t h e g am e f o r w ar d . Even a si n g l e at t ack r o l l g en er at es en o u g h o p t i o n s (som e g o o d , so m e b ad ) t o g i ve t h e Gam e M ast er su f f i ci en t i n f o r m at i o n t o m ak e c o m b at f ar m o r e t h an j u st a m at t er o f r o l l i n g t o h i t an d r o l l i n g t o w o u n d . In t u r n , t h e p l ayer s ar e st r o n g l y en co u r ag ed t o p r o vi d e i n t er est i n g d et ai l b ef o r e r o l l i n g o n an at t ack , in o r d er t o g i ve t h e GM i d eas f o r d escr i b i n g t h e r esu l t s. Co m b at is si m i l ar l y st r eam l i n ed so t h e p l ayer s d o n o t b o g d o w n g am ep l ay w i t h t o o m an y t act i cal d eci si o n s; d escr i p t i o n s o f t h ei r act i o n s an d t h e r o l l o f t h e d i ce is su f f i ci en t t o h el p vi su al i z e t h e vi o l en ce.
r
I N CI D EN T A L S In ci d en t al s ar e m i n o r act i vi t i es t h at ch ar act er s can u n d er t ak e t h at r eq u i r e ex t r em el y l i t t l e t i m e o r ef f o r t . D r o p p i n g a b r o k en co m l i n k . sp eak i n g t o a f r i en d , o r sw i t ch i n g a b l ast er p i st o l t o St u n m o d e ar e al l i n ci d en t al s. Th er e is n o h ar d l i m i t t o t h e n u m b er o f i n ci d en t al s a ch ar act er m ay p er f o r m d u r i n g his t u r n , al t h o u g h t h e CM m ay vet o ex cessive n u m b er s o f t h em o r d eci d e t h ey ar e co m p l ex en o u g h t o w ar r an t co u n t i n g as a m an eu ver . The f o l l o w i n g ar e ex am p l es of i n ci d en t al s: •
Sp eak i n g t o an o t h er ch ar act er . D r o p p i n g an i t em h el d i n one's h an d s.
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Rel easi n g so m eo n e t h e ch ar act er is h o l d i n g .
•
M i n o r m o vem en t s such as sh i f t i n g p o si t i o n , p eek i n g ar o u n d a co r n er , o r l o o k i n g b eh i n d a p er so n .
A CT I O N S Act i o n s ar e i m p o r t an t act i vi t i es t h at ar e vi t al t o a ch ar act er 's acco m p l i sh m en t o f his g o al s. Each ch ar act er m ay n o r m al l y o n l y p er f o r m o n e act i o n d u r i n g his t u r n , an d i t w i l l l i k el y b e t h e m o st i m p o r t an t act i vi t y he u n d er t ak es d u r i n g his t u r n . Act i o n s al m o st al ways i n vo l ve p er f o r m i n g a sk i l l ch eck , al t h o u g h cer t ai n ch ar act er ab i l i t i es m ay r eq u i r e u si n g an act i o n t o act i vat e t h e m . Th e f o l l o w i n g ar e so m e ex am p l es o f act i o n s: Sl i ci n g a co m p u t er .
M A N EU V ER S Man eu ver s are act i vi t i es t h at ar en 't co m p l ex en ou g h t o w ar r an t a sk ill check, b u t wh i ch st ill involve t i m e an d ef f or t on t h e p ar t of a charact er. Char act er s are al l owed one m aneuver d u r i n g t h ei r t u r n , an d cer t ai n ci r cu m st ances m ay allow t h em a second m an eu ver as well (see b el ow). The f o l l o wi n g ar e som e ex am p l es of m an eu ver s: •
A i m i n g a w eap o n . M o v i n g o n e r an g e b an d cl oser o r f ar t h er away f r o m an en em y (f or m o r e o n r an g e b an d s, see p ag e 2 2 1 ). Op en i n g a d o o r . Di vi n g b eh i n d cover. St an d i n g u p .
Op en i n g a l o ck ed d o o r . Fi r i n g a w eap o n . Pu n ch i n g o r g r ap p l i n g an o p p o n en t . •
In st r u ct i n g al l i es w i t h a ser i es o f o r d er s.
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Per f o r m i n g f i r st ai d o n an ally. Sn eak i n g u p o n a vi g i l an t f oe. Cl i m b i n g a clif f .
Ou t of all of t h ese o p t i o n s, t h e m o st co m m o n d u r i n g co m b at is l i k el y at t ack i n g an o p p o n en t . A t t ack i n g an o p p o n en t r eq u i r es a co m b at sk i l l check , so m et i m es r ef er r ed t o in sh o r t h an d as a com bat check or si m p l y an at t ack.
MANEUVERS ecause A C E OF REBELLION uses an ab st r act m et h o d of d escr i b i n g co m b at , m o vem en t is si m i l ar l y d escr i b ed in b r o ad st rok es. Charact ers o f t en d o far m or e t h an sh o o t t h ei r b last er s in co m b at , an d t his includ es p u l l i ng o u t st i m p ack s t o heal a w o u n d ed com r ad e, slicing t h r ou g h a co m p u t er 's el ect r on i c def enses t o o p en a blast d oor , or scaling a wall t o get an ad vant ag e over t heir o p p o n en t s.
B
No t all u n d er t ak i n g s r eq u i r e a check . These m i n o r act i vi t i es, k n o wn as m an eu ver s, cover a w i d e range of act i vi t i es t h at any ch ar act er can p er f o r m . They r eq u i r e an i n vest m en t of t i m e an d ef f o r t on t h e ch ar act er 's p ar t , b u t t h ey are si m p l e en ou g h t h at t her e's no chance of f ailur e wh en d o i n g t h em . Technically, ch ar act er s p er f o r m m aneuver s d u r i n g n ar r at i ve g am ep l ay as well as d u r i n g st r u ct u r ed g am ep l ay, o r en co u n t er s. However, m aneuver s are t r ack ed an d d ef i n ed d u r i n g en co u n t er s b ecause ch ar act er s' t i m e an d ef f o r t s ar e m o r e l i m i t ed b y t h e f r an t i c p ace of co n f l i ct .
M A N EU V ER L I M I T A T I O N S Wh et h er he is t ak i n g car ef u l ai m at an Im p er i al o f f i cer, d i vi n g f or cover b eh i n d a st ack of car go cr at es, or p at ch i n g u p a w o u n d ed f r i en d , a ch ar act er m ay p er f o r m one f ree m an eu ver o n his t u r n . He m ay also p er f o r m a seco n d m an eu ver b y vo l u n t ar i l y su f f er i n g t wo p o i n t s of st r ai n , t h er eb y st r et ch i n g him self t o his l i m i t s in o r d er t o g et m o r e d o n e. (Charact ers m ay also p er f o r m a seco n d m an eu ver t h r o u g h a p ar t i cu l ar l y successf ul sk ill check , or b y o t h er m eans l i st ed elsewhere.) However, r egar dless of t h e sour ce, a single char act er may not perf orm m ore t han two m aneuvers during his t urn
PERSON AL M AN EUVERS VERSUS STARSHIP M AN EUVERS
M A N EU V ER S O U T S I D E A CH A R A CT ER ' S T U R N In so m e cases, a ch ar act er m ay even be ab l e t o p er f o r m a m an eu ver wh en it 's n o t his t u r n . A st o r m t r o o p er r o l l i n g h o r r i b l y on a St eal t h check t o am b u sh a ch ar act er m ay g en er at e a n u m b er of f ailur es on his check . The GM m ay d eci d e t h at t h e b l u n d er allows his wou l d be vi ct i m t h e o p p o r t u n i t y t o p er f o r m a m aneuver , even t h o u g h it 's t h e st o r m t r o o p er ' s t u r n . An y b o n u s m an eu ver s g ai n ed o u t si d e of a char act er 's t u r n d o n o t co u n t t o w ar d t h e af o r em en t i o n ed l i m i t of t w o m an eu ver s a ch ar act er m ay p er f o r m d u r i n g his t u r n —sp eci f i cal l y b ecau se t h ey o ccu r o u t si d e of t h e ch ar act er 's t u r n . These ad d i t i o n al m an eu ver s are g en er al l y aw ar d ed at t h e p r o vi d en ce of t h e GM, an d t h u s t h er e is n o hard- and- f ast l i m i t t o t h e n u m b er of m an eu ver s t h at can b e awar d ed in t h i s m anner . However, t h e GM w o u l d be wise t o l i m i t t h e n u m b er of o u t of t u r n m an eu ver s each ch ar act er p er f o r m s each r o u n d t o one o r t w o at m o st .
T Y PES O F M A N EU V ERS The f o l l o w i n g is a list of t h e m an eu ver s a ch ar act er can p er f o r m d u r i n g co m b at . Please n o t e t h at t his list is n o t ex h au st i ve. The en t i r e p o i n t of m aneuver s is t h at t h ey can cover any act i vi t y t h at is r el at i vel y easy t o p er f o r m b u t st ill r eq u i r es so m e am o u n t of t i m e an d ef f o r t . Wh i l e t h e m an eu ver s l i st ed her e ar e d el i b er at el y g ener al t o cover as m an y o p t i o n s as p ossib le, if a p l ayer com es u p w i t h so m et h i n g he wan t s his ch ar act er t o d o t h at is n o t cover ed b y t h i s list , he sh o u l d n o t d ism iss t h e idea o u t of h an d . In st ead , he sh o u l d ex p l ai n w h at h e'd lik e t o acco m p l i sh t o t h e GM, w h o can d eci d e if i t can r eal i st i cal l y be p er f o r m ed in a single m aneuver . So m e act i vi t i es m ay also r eq u i r e m u l t i p l e m an eu ver s t o p er f o r m . Generally, t hese m an eu ver s m u st be p er f o r m ed seq u en t i al l y, w i t h o u t b ei n g i n t er r u p t ed b y t h e ch ar act er p er f o r m i n g o t h er m an eu ver s or act i on s, f or t h e t ask t o b e successf ul. AIM
his sect i o n d eal s p r i m ar i l y w i t h m an eu ver s p er f o r m ed o n t h e p er so n al l evel —i n d i vi d u al ch ar act er s m o vi n g ab o u t an d p er f o r m i n g t ask s. St ar sh i p s al so p er f o r m m an eu ver s t o r ep r esen t t h ei r m o b i l i t y, evasi o n , an d sp eci al m oves. To d i st i n g u i sh t h e t w o t yp es of m an eu ver s, t h e d ef au l t use o f t h e t e r m ap p l i es t o p er son al level m an eu ver s. St ar sh i p m an eu ver s ar e sp eci f i cal l y p r ef aced w i t h t h e w o r d "st ar sh i p " f o r easy r ef er en ce. M o r e i n f o r m at i o n ab o u t st ar sh i p m an eu ver s can b e f o u n d in Chapt er VII: St arships and Vehicles.
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Every sh o t co u n t s once t h e b l ast er s co m e o u t , an d ch ar act er s w h o el i m i n at e t h ei r en em i es first are m o r e l i k el y t o wal k away once t h e act i o n d i es d o w n . Duri ng co m b at , a ch ar act er can use t h e Ai m m an eu ver t o st ead y a weap o n or line u p a h i t b ef or e at t ack i n g , g r an t i n g a b o n u s t o his n ex t co m b at check . A char act er o n l y gains t h e b en ef i t o f ai m i n g if he r em ai n s in his cu r r en t p o si t i o n an d d oes n o t p er f o r m any ad d i t i o n al m an eu ver s or act i o n s b ef o r e his n ex t co m b at check . An y d am ag e t ak en t h at ex ceed s t h e ch ar act er 's soak also n eg at es t h e b en ef i t of ai m i n g .
CONFLICT AND COMBAT ACE O F REBELLION
Ai m i n g p r o vi d es t h e ch ar act er w i t h one of t h e t wo f o l l o wi n g b on u ses: •
Gain • on t h e n ex t co m b at check . If t h e char act er sp end s t w o con secu t i ve m an eu ver s ai m i n g , he gains • • o n t h e n ex t co m b at check .
•
Target a sp ecif ic i t em car r i ed by t h e t ar g et , or a sp ecif ic p ar t of t h e t ar g et . This co u l d al l ow t h e ch ar act er t o at t em p t t o st r i k e or sh o o t a weap o n f r o m his o p p o n en t ' s h an d , f or ex am p l e, or t ar g et an o p p o n en t 's l i m b t o cr i p p l e h i m . If t h e ch ar act er sp en d s one m an eu ver ai m i n g t o d o t h i s, his n ex t co m b at check suf f er s • • If he sp en d s t w o co n secut i ve m an eu ver s ai m i n g , t h e co m b at check suff ers • i n st ead . A SSI ST
Wh et h er a ch ar act er is t r yi n g t o g et a r ep u l so r l i f t engine up an d r u n n i n g or usi ng a m ed p ac on a w o u n d ed co m rade, it never h u r t s t o have a l i t t l e b i t of h el p . Per f o r m ing t h e assist m an eu ver allows an engaged al l y t o ad d • t o his n ex t check . Several ch ar act er s can use t h e assist m an eu ver t o ad d m o r e b o n u s • t o t h e en g ag ed ally's n ex t check . Al l aw ar d ed b o n u s d i ce m u st be used on t h e assist ed ch ar act er 's n ex t t u r n ; o t h er wi se, t h ey ar e d i scar d ed . The Gam e Mast er sh o u l d use his o wn d i scr et i o n wh en al l o w i n g ch ar act er s t o assist one an ot h er . So m e act i o n s si m p l y d o n o t b en ef i t f r o m assist ance.
G U A R D ED ST A N C E Wh en a ch ar act er is co n f r o n t ed b y an an g r y Gam o r r ean wi t h a vi b r o- ax , he m ay b e i n cl i n ed t o d ef en d him self r at h er t h an t ak i n g an i n ef f ect u al swi n g at his o p p o n en t . In such an inst ance, t h e ch ar act er can t ak e a m an eu ver t o assum e a g u ar d ed st ance, wh i ch co n t r i b u t es t o his d ef ense ag ai n st m elee at t ack s. A ch ar act er wh o p er f o r m s t h i s m an eu ver ad d s • t o any co m b at check s he m ak es u n t i l t h e en d of his n ex t t u r n . However, he also gains m elee d ef en se + 1 u n t i l t h e en d of his n ex t t u r n . I N T ER A C T W I T H T H E EN V I R O N M EN T Of t en , a single m an eu ver is en ou g h t o i n t er act w i t h t h e en vi r o n m en t ar o u n d a char act er . This is a b r o ad cat eg o r y of p ossi b l e i n t er act i o n s, such as o p en i n g a b l ast d oor , d u ck i n g b eh i n d a w al l , p r essi n g a specif ic b u t t o n o n a co n t r o l p an el , or g r ab b i n g a b last er of f of t h e g r o u n d . The f o l l o w i n g are ad d i t i o n al sp eci f i cal l y d esi g n ed ex am p l es of i n t er act i n g w i t h t h e en vi r o n m en t : •
Moving a large item . Fl i p p i n g over a t ab l e, shovi ng a b ar r el i n t o a p ur suer 's p at h , h ef t i n g a cr at e: all of t hese t ak e a m an eu ver t o p er f o r m .
•
Op ening or closing a door. Wh et h er an elect r o n i c b l ast d o o r or a p r i m i t i ve d o o r w i t h lat ches an d hinges, o p en i n g or cl osi n g i t t ak es a m aneuver .
•
Taking cover. Du ck i n g b eh i n d a d o o r j am b , cr o u ch i ng b eh i n d a cr at e, or p eek i n g ar o u n d a t r ee t r u n k : all of t hese al l ow t h e ch ar act er t o gain r ang ed
FLYING l i g h t in A C E OF REBELLION is h an d l ed in t w o d i f f er en t ways. Vehicles an d st ar sh i p s t h at f l y use t h e r u l es f o u n d in Ch ap t er V I I : Veh i cl es and St ar s h i p s t o h an d l e t h ei r f l i g h t . So m e p i eces of eq u i p m en t al l o w i n d i vi d u al s t o m i m i c such f l i g h t an d use t h ese r u l es as w el l .
F
However , so m e cr eat u r es an d i n d i vi d u al s can f ly, b u t n o t at t h e sam e sp eed s as veh i cl es o r m ech an i cal d evi ces such as j u m p p ack s. In t h ese cases, t h e cr eat u r es o r i n d i vi d u al s si m p l y m o ve f r o m o n e p l ace t o t h e o t h er b y f l yi n g , b u t st i l l use t h e r u l es p r esen t ed in t h i s ch ap t er f o r si t u at i o n s such as co m b at . Th ei r f l i g h t is h an d l ed m o st l y n ar r at i vel y, w i t h a com m on - sen se ap p r o ach . For ex am p l e, a f l yi n g cr eat u r e co u l d easi l y f l y o ver d i f f i cu l t o r i m p assab l e t er r ai n , o r f l y o ver w at er w i t h o u t h avi n g t o swi m t h r o u g h i t . It co u l d cover ver t i cal d i st an ces in t h e sam e way t h at i n d i vi d u als in t h i s g am e cover h o r i z o n t al ones. However , t h er e ar e so m e p o i n t s t o k eep i n m i n d co n cer n i n g f l yi n g cr eat u r es.
Cr eat u r es t h at can h o ver (such as i n sect s an d Toyd ar i an s, f o r ex am p l e) r el y o n sw i f t l y m o vi n g w i n g s, b ag s of l i g h t er - t h an - ai r g as, o r o t h er syst em s t o m o ve w h i l e st ayi n g ab o ve t h e g r o u n d . Th i s t yp e o f m o vem en t f o l l o w s t h e sam e g am e r u l es as t h o se f o r o t h er cr eat u r es, w i t h t h e f o l l o w i n g ex cep t i o n s: h o ver i n g cr eat u r es i g n o r e d i f f i cu l t o r i m p assab l e t er r ai n as l o n g as t h ey can r easo n ab l y st ay ab o ve i t , an d i g n o r e t h e p en al t i es f o r m o vi n g t h r o u g h wat er . They g en er al l y have t o st ay r el at i vel y close t o t h e g r o u n d (w i t h i n m ed i u m r an g e) u n l ess n o t ed o t h er w i se. Cr eat u r es t h at can f l y (such as m o st b i r d s an d m yn ock s) use aer o d yn am i c p r i n ci p l es such as l i f t t o st ay al o f t . Th ese f o l l o w all t h e sam e r u l es ab o u t t er r ai n as cr eat u r es t h at hover . However, t h ey have t o m ai n t ai n at l east so m e sp eed t o st ay al o f t , an d t h u s w h i l e f l yi n g m u st sp en d one m an eu ver ever y t u r n t o m o ve (t hey can act u al l y ch an g e p o si t i o n , o r j u st ci r cl e o r wh eel in place an d ef f ect i vel y r em ai n w h er e t h ey ar e). M o st f l yi n g cr eat u r es can m o ve f ast er t h an h o ver i n g o r g r o u n d cr eat u r es, an d can m o ve f r o m l o n g r an g e t o sh o r t r an g e u si n g a si n g l e m an eu ver .
d ef en se 1 (and so m e cover can g r an t a r ang ed d ef en se h i g h er t h an 1 , if p ar t i cu l ar l y st u r d y). It t ak es a m an eu ver t o t ak e cover, b u t o n ce in cover, t h e ch ar act er k eeps t h e b o n u s unless t h e ci r cu m st ances ar o u n d h i m ch an g e such t h at he w o u l d no l on g er b en ef i t f r o m cover, or unless he m oves o u t of cover. M A N A G E G EA R Man ag i n g i t em s an d eq u i p m en t is acco m p l i sh ed b y t h i s m aneuver , wh i ch can cover t h e f o l l o w i n g o p t i o n s: •
Draw, holster, ready, or load a weapon. This m an eu ver cover s t h e basic m an i p u l at i o n s of m o st weap on s, such as d r aw i n g a vi b r o k n i f e f r o m it s sh eat h , r ech ar g i n g a b l ast er r if le's en er g y cells (p r o vi d ed t h e ch ar act er has ad d i t i o n al am m o at hand —see p age 1 9 7 ), or d r aw i n g an d p r ep p i n g a t h er m al d et o n at o r f or use.
•
Draw som et hing from st orage, or put it away. A ch ar act er can p er f o r m a m an eu ver t o r et r i eve an i t em f r o m a p o u ch , b ack p ack , sat ch el , b an d o l i er , or som e o t h er accessible cont ai ner . This m an eu ver can also be used t o st ow i t em s in a si m i l ar f ash i o n .
M OVE One of t h e m o st i m p o r t an t m an eu ver s a ch ar act er can m ak e is t o m o ve—f r o m one piece of cover t o t h e n ex t , t o a w o u n d ed al l y's side, away f r o m an assassin d r o i d 's i n t eg r at ed vi b r o b l ad e, or o u t of range of an en em y's b l ast er p i st o l . The g am e d ef i n es several d i f f er en t b r o ad t yp es of m o vem en t . Wh en ch ar act er s m ove, t h ey d o one of t h e f o l l o wi n g : •
Change range increm ent . Per f o r m i n g t his m an eu ver allows a ch ar act er t o m ove b et ween sh o r t an d m ed i u m r ange r el at i ve t o an o t h er p er son or o b j ect . This also allows ch ar act er s t o m ove b et ween m ed i u m an d l o n g r ange b y p er f o r m i n g t w o m an eu ver s, or b et ween l o n g an d ex t r em e r ange b y p er f o r m i n g t w o m aneuver s. Wh en cover i n g l o n g d i st an ces, m u l t i p l e m aneuver s d o n o t have t o be p er f o r m ed on t h e sam e t u r n , b u t t h e ch ar act er is n o t co n si d er ed t o be in t h e new range i n cr em en t u n t i l all r eq u i r ed m aneuver s have been p er f o r m ed . For m o r e d et ai l on d et er m i n i n g range, see Range Bands, p age 2 2 1 .
•
Engage or disengage from an opponent. If a t ar get is al r ead y w i t h i n sh o r t range of a charact er, t h e ch ar act er can p er f o r m a m aneuver t o engage t h at t ar get . If t h e char act er is engaged w i t h an o p p o n en t or adversary, he m u st p er f o r m a m aneuver t o d isengage w i t h t h at o p p o n en t b ef or e m o vi n g t o any o t h er l o cat i o n . This onl y changes his range relat ive t o his o p p o n en t f r om "eng ag ed " t o "sh o r t " and r ep r esent s t h e ef f o r t of b ack i n g away an d avoi d i n g his o p p o n en t 's at t ack s. Char act er s d o n o t need t o p er f o r m t h i s m aneuver t o leave an en g ag em en t co n sist ing o n l y of f r i en d l y char act er s or allies.
•
Moving within short range. Per f o r m i n g t h i s m an eu ver allows an u n en g ag ed ch ar act er t o m ove t o an o t h er p o si t i o n t h at is cu r r en t l y w i t h i n sh o r t range of h i m .
M O U N T O R D I SM O U N T Across t h e m an y wo r l d s of t h e galax y, b east s of b u r d en are co m m o n l y used b y ch ar act er s t o g et f r o m place t o place. M o u n t i n g or d i sm o u n t i n g a d o m est i cat ed an i m al , such as a t r ai n ed d ewb ack or a t au n t au n , r eq u i r es a m aneuver. (Successf ully m o u n t i n g an unt rained an i m al , however, r eq u i r es an Average {4)4)) Survival check, wh i ch co u l d be m ad e h ar d er d ep en d i n g on how o r n er y t h e GM f eels t h e an i m al is.) Si m i l ar l y, m o u n t i ng a vehicle, sl i d i n g i n t o a co ck p i t , or o t h er wi se t ak i n g p o si t i o n t o p i l o t a vehicle, m an a g u n n er y st at i o n , or t h e lik e r eq u i r es a m an eu ver as wel l .
D R O P P R O N E O R ST A N D FR O M
PRON E
Dr o p p i n g p r o n e an d st an d i n g f r o m a p r o n e p o si t i o n each r eq u i r e a m aneuver. Dr o p p i n g p r o n e allows t h e ch ar act er t o ad d • t o all r ang ed at t ack s m ad e ag ai n st h i m , al t h o u g h he also m u st ad d • t o all m elee at t ack s m ad e against h i m . P R EP A R A T I O N So m e act i o n s r eq u i r e ad d i t i o n al p r ep ar at i o n t o p er f o r m saf ely. The p r ep ar at i o n m an eu ver is g en er al l y p er f o r m ed in co n j u n ct i o n w i t h an o t h er ab i l i t y t o co n f er a b o n u s, o f f set a p en al t y, or f ulf ill a r eq u i r em en t . The i n d i vi d u al t al en t s or ab i l i t i es t h at ut iliz e t h e p r ep ar at i o n m an eu ver d ef i n e i t s sp eci f i c ef f ect . It is so m et i m es ab b r evi at ed u n d er t h e r eq u i r em en t s as "p r ep ar e. "
CONFLICT AND COMBAT ACE OF REBELLION
ACTIONS u r i n g a char act er 's t u r n , he gener ally has t h e chance t o p er f o r m one p r i m ar y act ivit y. This is t h e char act er 's act i o n . Act ions includ e any act i vi t y co m p l ex enough t o war r an t a skill check , such as slicing i n t o a secured co m p u t er n et wo r k , f i r i n g a b last er rif le, or l eap i ng across a chasm .
D
A CT ION LIM IT A T ION S A ch ar act er m ay o n l y p er f o r m one act i o n in a t u r n . Som e ch ar act er s m ay have ab i l i t i es al l o w i n g t h em t o p er f o r m an act i o n as a m aneuver . This d oes n o t vi o l at e t h e l i m i t of one act i o n p er t u r n , however, as t h e act i o n now co u n t s as a m aneuver.
T Y PES O F A C T I O N S Th er e are f ive m aj or t yp es of act i o n s a ch ar act er can p er f o r m d u r i n g his t u r n : ex ch an g i n g an act i o n f or a m aneuver , sp en d i n g t h e act i o n t o act i vat e an ab i l i t y o r t al en t , act i vat i n g a Force power, p er f o r m i n g a sk ill check , an d p er f o r m i n g a co m b at check . The last , p er f o r m i n g a co m b at check , is act u al l y a var i at i o n on p er f o r m i n g a sk ill check . However, en ou g h u n i q u e ci r cu m st ances su r r o u n d it t h at i t r eq u i r es it s own en t r y. EX C H A N G E A N A CT I O N F O R A M A N EU V ER A ch ar act er m ay ex change his act i o n f o r an ad d i t i o n al m an eu ver d u r i n g his t u r n . He m ay t h en p er f o r m an y m an eu ver he w o u l d be ab l e t o p er f o r m n o r m al l y, f o l l o wi n g all t h e r ules t h at g over n m aneuver s. However, he st ill m ay n o t p er f o r m m o r e t h an t wo m an eu ver s d u r i n g his t u r n , n o m at t er how he g ai n ed access t o t h em . S P E N D A N A CT I O N T O A CT I V A T E A N A B I L I T Y Cer t ain ab i l i t i es an d t al en t s can r eq u i r e an act i o n t o act i vat e. Wh en a ch ar act er sp en d s an act i o n t o act i vat e an ab i l i t y or t al en t (even if sp en d i n g t h e act i o n d oes n o t r eq u i r e a ch eck o r any o t h er act i vi t y on t h e ch ar act er 's p ar t ), he has used his act i o n f or his t u r n . He m ay n o t t ak e a seco n d act i o n , unless he sp eci f i cal l y has an ab i l i t y t h at w o u l d g r an t hi m a seco n d act i o n . A CT I V A T E A F O R C E P O W E R Mo st Force p ower s r eq u i r e an act i o n t o use. These are cover ed in m o r e d et ai l in Chapt er V I I I : The Force. P E R F O R M A SK I L L CH ECK The m ost co m m o n act i on s t h at m o st char act er s t ak e d u r i n g t h ei r t u r n are act i on s t h at r eq u i r e a skill check t o resolve. In o t h er wor ds, t hese are act i vi t i es f or wh i ch suc-
CONFLICT AND COMBAT ACE O F REBELLI ON
cess is n o t g u ar an t eed or f or wh i ch t h e f ailure of t he t ask m ay be i m p o r t an t t o t h e o n g o i n g st or y. For ex am ple, wal k i n g f r o m one place t o an o t h er d oes n o t b r i n g wi t h i t any i n h er en t risk of f ailure (t he char act er s are assum ed t o be co m p et en t enough t o handle wal k i n g f r om one l ocat i on t o an o t h er ), and even if t h ey co u l d f ail, f ailing w o u l d n o t si g ni f i cant l y change t h e o n g o i n g st ory. However, t r yi n g t o cross a chasm on a t i g h t r o p e t o escape p ur sui t br ings an i nher ent risk of f ailure (f alling an d d yi ng ), an d f ailing can ad van ce t h e st or y (whet her or not t h e char act er escapes p u r su i t ). Ther ef or e, a Coor d i n at i o n check w o u l d be cal l ed for, an d if it o ccu r r ed d u r i n g an encount er , i t w o u l d r eq uir e an act i on t o p er f o r m . M o st sk ill check s an d w h at t h ey can acco m p l i sh are cover ed in Chapt er I I I : Skills. Wh at a ch ar act er can d o w i t h a sk ill o u t si d e of an en co u n t er is t h e sam e as w h at he can d o w i t h i t insid e o f an en cou n t er . The o n l y d i f f er en ce is t h at insid e an en cou n t er , he has cer t ai n t i m e l i m i t s i m p o sed . In f act , t h e GM can d et er m i n e t h at cer t ai n act i vi t i es m ay r eq u i r e m o r e t h an one act i o n t o p er f o r m , if t h ey w o u l d n o r m al l y t ak e a g r eat d eal of t i m e (or ar e t i m e- co n su m i n g en ou g h t h at t h ey can n o t be p er f o r m ed wh i l e t h e en co u n t er co n t i n u es; t h e ch ar act er m u st wai t f or t h e en co u n t er t o en d b ef or e at t em p t i n g t h e act i vi t y). Co m b at check s, however, ar e u n i q u e en ou g h t h at t h ey r eq u i r e a sep ar at e d escr i p t i o n . P E R F O R M A CO M B A T CH ECK A PC m ak es a com bat check wh en he uses a co m b at sk ill t o at t ack a t ar g et —b y firing a blast er , t h r o w i ng a p u n ch , or swi n g i n g a light sab er , f or ex am p l e. This is also r ef er r ed t o as an at t ack. The co m b at sk ills in AGE OF REBELLION con si st of t h e f o l l o wi n g : Br awl , Gu n ner y, Mel ee, Ranged (Light ), an d Ranged (Heavy). Al l of t h ese sk ills are cover ed in Chapt er III: Skills. However, in b r i ef . Br awl p er t ai n s t o hand- t o- hand co m b at w i t h o u t weap o n s; Mel ee g over n s fighting w i t h close co m b at weap o n s such as vibr o- ax es; Gu n n er y hand les using heavy, crew- served weap o n s; Ranged (Light ) covers fighting w i t h p i st ol s; an d Ranged (Heavy) cover s fighting w i t h r if les an d o t h er r an g ed weap ons. First an d f o r em o st , k eep in m i n d t h at a co m b at check is a sk ill check . It f ollows all of t h e r ules an d p r o ced u r es f or m ak i n g a sk ill check , i n cl u d i n g t h e st ep s f or assem b l i n g t h e d i ce p o o l . However, t h er e are ad d i t i o n al st ep s i n cl u d ed in a co m b at check . Al l t h e st ep s a co m b at check f ollows are d et ai l ed here. 1. D EC LA RE AN AT T ACK AN D SELEC T T A RGET S The ch ar act er ch ooses t o m ak e an at t ack . He select s w h at sk ill he wi l l use t o m ak e t h e at t ack , an d if t h e sk ill r eq u i r es a w eap o n t o use, wh i ch w eap o n he wi l l be using. He t h en d ecl ar es t h e t ar g et of his at t ack .
TABLE B- l: RANGED ATTACK DIFFICULTIES Range Band
Difficult y
En g ag ed
Easy [4)) p l u s m o d i f i e r s d e p e n d i n g o n w eap o n u sed ; see p ag e 2 2 3 .
Sh o r t
Easy (4)
Med i u m
A v e r a g e (4} 4})
Lo n g
Har d
Ex t r em e
D a u n t i n g (4
3 . PO O L RESULT S AN D D EAL D AM AGE On ce t h e p l ayer rolls t h e d i ce p o o l f or his char act er , he eval u at es t h e r esult s. As w i t h an y sk ill check , t h e check m u st g en er at e m o r e & t h an Y t o b e successf ul. Wh en m ak i n g a co m b at ch eck , if t h e ch eck is successf ul, each u n can cel ed & ad d s + 1 d am ag e t o a successf ul at t ack . If t h e at t ack af f ect s m u l t i p l e t ar g et s, t h e ad d i t i o n al d am ag e is ad d ed t o each t ar g et .
[4)4)4)) • 4 4)
2 . A SSEM BLE T H E D I CE PO O L The ch ar act er t h en assem b l es his d i ce p o o l b ased o n t h e sk ill, i t s ch ar act er i st i c, an d an y ap p l i cab l e t al en t s or o t h er ab i l i t i es. Cer t ain co n d i t i o n s, such as t h e p ai n ful ef f ect of a Cr i t i cal In j u r y o r an en vi r o n m en t al ef f ect such as f o g o r d ar k ness, m ay also co n t r i b u t e d i ce t o t h e d i ce p o o l . See page 2 6 f o r m o r e i n f o r m at i o n o n b u i l d i n g a d i ce p o o l . The d i f f i cu l t y of a co m b at check d ep en d s on wh et h er t h e at t ack is a r anged at t ack (using Ranged [Light ]), Ranged [Heavy], o r Gunnery) o r a m elee at t ack (using Mel ee o r Brawn). Mel ee at t ack d i f f i cu l t i es ar e always Average [4) 4)). Ranged at t ack d i f f i cu l t i es d ep en d o n t he d ist ance t h e t ar g et is f r om t h e act ive charact er, o r in o t h er wor ds, t h e range b an d t h e t ar g et occupies. Table 6 - 1 : Ranged At t ack Difficulties list s d i f f i cu l t i es as t hey r el at e t o d i f f er en t range bands. See page 2 2 f or m or e i n f o r m at i o n ab o u t range b and s Once t he p ool is assem b l ed , roll t h e dice.
4 . RESO LV E V> AN D $ Ju st as t h ey can b e sp en t in a n o n - co m b at sk ill check , O an d ($) can b e sp en t in a co m b at check t o gain i n ci d en t al b en ef i ci al ef f ect s. However, j u st as t h e rules g o ver n i n g en co u n t er s ar e so m ewh at m o r e r eg i m en t ed t h an t h e r u l es g o ver n i n g n ar r at i ve g am ep l ay, so som e of t h e o p t i o n s g o ver n i n g t h e sp en d i n g of O an d ar e m o r e cl ear l y d ef i n ed . In en co u n t er s, t h e p l ayer co n t r o l l i n g t h e act i ve ch ar act er d et er m i n es how his char act er sp en d s O an d ($), unless t h e GM has a sp ecif ic r eason t o d eci d e f or hi m i n st ead . The first an d f o r em o st way t o sp en d O an d in an at t ack is t o act i vat e a Cr i t i cal In j u r y or act i ve w eap o n q u al i t y. As d escr i b ed o n page 1 7 1 an d page 2 3 0 , each w eap o n has a cr i t i cal r at i n g t h at consist s of a n u m er i c value. The user can sp en d t h at m an y O
RANGED ATTACKS AND M ELEE ATTACKS an g ed at t ack s an d m el ee at t ack s ar e t w o d i f f er en t t yp es of at t ack s, m ean i n g t h ey ar e al so t w o d i f f er en t t yp es o f co m b at check s. A r an g ed at t ack is an at t ack m ad e w i t h a r an g ed w eap o n of so m e so r t , m o st l i k el y an at t ack m ad e u si n g t h e Ran g ed (Li g h t ), Ran g ed (Heavy), o r Gu n n er y sk i l l . A m el ee at t ack is an at t ack m ad e in close co m b at w i t h an o p p o n en t , an d w i t h a w eap o n d esi g n ed f o r use in close co m b at . Such an at t ack is m o st l i k el y t o be m ad e u si n g t h e Mel ee o r Br aw l sk i l l .
R
Al t h o u g h m an y weap o n d escr i p t i o n s i n cl u d e o p t i o n s f or sp en d i n g O an d m o st d o n o t f or <§> an d al t h o u g h t h i s is n o t al ways t h e case. So m e p ar t i cu l ar l y vo l at i l e or d an g er o u s weap o n s d o have t hese o p t i o n s, an d if t h ey d o , t h e o p t i o n s ar e d et ai l ed in t h e weap on's d escr i p t i o n . Ther e are sp ecif ic o p t i o n s f or sp en d i n g <§) an d ^ in en co u n t er s, however, an d t h e m ost co m m o n of t h ese can b e f o u n d on Table 6 - 3 : Spending <§> and & in Com b at on page 2 1 9 . As w i t h O an d ($), k eep in m i n d t h at t hese ar e n o t i n t en d ed t o be t h e o n l y o p t i o n s availab le. As always, GMs m ay i n ven t o t h er ways t o sp en d <§) an d ^ , d ep en d i n g on t h e specif ic ci r cu m st an ces of t h e en cou n t er , an d any o p t i o n t h at t h e p layer s an d GM ag r ee on can be vi ab l e. 6. RED U C E D AM AGE, A PPLY T O WO U N D T H RESH O LD , AN D A PPLY CRI T I CAL I N JURI ES
t o i n f l i ct one Cr i t i cal Inj ur y on t h e t ar g et , in ad d i t i o n t o r egular ef f ect s an d d am ag e. Rem em b er , a Cr i t i cal Inj ur y can o n l y be t r i g g er ed u p o n a successf ul h i t t h at d eals d am ag e t h at ex ceed s t h e t ar g et 's soak value. For m or e i n f o r m at i o n on Cr it ical Inj ur ies, see p age 2 3 0 . Weap o n q u al i t i es ar e special ef f ect s an d ab i l i t i es t h at ap p l y o n l y wh en a ch ar act er is u si n g t h at p ar t i cu lar w eap o n —t h e vicious ed ge of a vi b r o b l ad e, say, o r t h e aut o- f ir e cap ab i l i t y of a heavy b l ast er r if le. Weap o n Qu al i t i es co m e in t w o f o r m s: act i ve an d passive. Act i ve q u al i t i es r eq u i r e t h e user t o sp en d a cer t ai n n u m b er of O t o t r i g g er t h em . Gener ally t h i s is O O, al t h o u g h som e q u al i t i es m ay r eq u i r e m o r e or fewer. Passive q u al i t i es al ways g r an t t h ei r ef f ect . So m e q u al i t i es m ay inf lict ef f ect s on a t ar g et t h at , unless sp eci f i ed o t h er wise, ar e al ways ap p l i ed in ad d i t i o n t o o t h er ef f ect s, Cr it ical Inj ur ies, an d d am ag e. In ad d i t i o n t o al ways co u n t i n g as an ad d i t i o n al & , <$) can be sp en t t o act i vat e weap o n q u al i t i es as w el l . A (J) m ay be sp en t t o i n f l i ct one Cr i t i cal In j u r y (no m at t er wh at t h e cr i t i cal r at i n g of t h e weap o n is). In ad d i t i o n , a ($) m ay be sp en t t o act i vat e one weap o n q u al i t y, no m at t er how m an y O it w o u l d n o r m al l y t ak e t o d o so. However, t her e are o t h er o p t i o n s f or sp en d i n g O an d ($) as well. A list of t h e m ost co m m o n can be f ou n d on Table 6 - 2 : Spending O and ($) in Com bat on page 2 1 9 . Keep in m i n d t h at t hese are n o t i n t en d ed t o be t h e only o p t i o n s available. As always, players an d GMs m ay invent o t h er ways t o sp en d O and <$), d ep en d i n g on t h e specif ic circum st ances of t h e encount er. An y o p t i o n t h at t h e players and GM agr ee u p on can be viable. 5. RESO LV E ® AN D
^
In t h e sam e f ashion in wh i ch t h e co n t r o l l i n g p l ayer d et er m i n es how his ch ar act er sp en d s O an d <$) in his co m b at check , t h e GM t h en d et er m i n es how t o sp en d any <§> or ^ g en er at ed in t h e check . Mu ch as f o r t u n e m i g h t f avor t h e player, b ad luck an d ci r cu m st an ce can co n sp i r e ag ai nst h i m . By d ef au l t , t h e GM d et er m i n es how <§) an d ^ ar e sp en t , al t h o u g h in so m e cases (such as check s m ad e b y NPCs) he m ay give t h e p layer s t h e o p t i o n t o sp en d t hese i n st ead .
CONFLICT AND COMBAT AGE O F REBELLION
Wh en a ch ar act er suf f er s d am ag e, wh et h er f r o m a storm t r o o p er 's b last er r if le or a r ancor 's m assive claws, he r ed uces t h e d am ag e r eceived by his soak value. If any d am ag e r em ai n s af t er t h i s r ed u ct i o n , he suf f ers t h at m an y wou n d s. If t h e net r esult is zero o r negat ive, t h e ch ar act er suf f ers no wo u n d s; his t oughness an d n at u r al f o r t i t u d e, in co n j u n ct i o n w i t h an y ar m o r he m i g h t be wear i n g , have saved h i m f r o m b ei n g i n j u r ed . If t h e char act er suf f ers d am ag e f r o m m u l t i p l e hit s in an at t ack , he ap p l i es his soak value t o each h i t i n d i vi d u al l y. For m or e i n f o r m at i o n on d am ag e an d wou n d s, see Wounds, St rain, and St at es of Healt h on page 2 2 9 .
EX A M PL E: A PPL Y I N G SO A K
Ten d aar is w ear i n g p ad d ed ar m o r , an d w i t h his n at u r al Br aw n , he has a t o t al soak val u e of f our. A successf ul h i t w i t h a b l ast er p i st o l d eal s n i n e p o i n t s of d am ag e. His soak val u e ab so r b s f o u r p o i n t s o f t h a t d am ag e, r esu l t i n g in f i ve w o u n d s.
An at t ack m ay also g en er at e a Cr i t i cal Inj ury. This m ay occu r b ecau se t h e weap on 's cr i t i cal r at i n g was t r i g g er ed , o r b ecau se t h e t ar g et su f f er ed a n u m b er of w o u n d s g r eat er t h an it s w o u n d t h r esh o l d . Mo r e ab o u t cr i t i cal r at i ng s is ex p l ai n ed in St ep 4 . Resolving O and Wh en a Cr i t i cal In j u r y is i n f l i ct ed , t h e at t ack er rolls p er cen t i l e d i ce on Table 6 - 1 0 : Critical Injury Result on page 2 3 1 . The r esu l t of t h e d i ce r oll i n d i cat es whi ch Cr i t i cal In j u r y is i n f l i ct ed . Som e weap o n s an d t al en t s m o d i f y t h i s Cr i t i cal Inj ur y r o l l , p o t en t i al l y m ak i n g a Cr i t i cal m or e or less ef f ect ive. If an at t ack g en er at es en ou g h O t o t r i g g er m or e t h an one Cr i t i cal , t h e ch ar act er m ak es a single Cr it ical r o l l , ad d i n g + 10 t o t h e r esu l t f or each ad d i t i o n al t i m e t h e cr i t i cal r at i n g is t r i g g er ed .
TABLE 6 - 2 : SPENDING O Cost
AND (J) IN COMBAT
Result Options Reco ver 1 st r ai n . Ad d •
t o t h e n e x t al l i ed act i ve ch ar act er ' s ch eck .
N o t i c e a si n g l e i m p o r t a n t p o i n t i n t h e o n g o i n g c o n f l i c t , su ch as t h e l o c at i o n o f a b l ast d o o r ' s c o n t r o l p an el o r a w eak p o i n t o n an at t ac k sp eed er .
Oor< $
In f l i ct a Cr i t i cal In j u r y w i t h a su ccessf u l at t ac k t h at d eal s d am ag e p ast so ak ( O co st m a y var y). A c t i v at e a w e a p o n q u a l i t y ( O co st m ay var y). Per f o r m an i m m e d i a t e f r ee m an eu v er t h at d o es n o t ex ceed t h e t w o m an eu v er p e r t u r n l i m i t . Ad d •
t o t h e t ar g e t e d ch ar act er ' s n e x t ch eck .
Ad d •
t o an y al l i ed ch ar act er ' s n e x t ch eck , i n c l u d i n g t h at o f t h e act i ve ch ar act er .
o r (£ N eg at e t h e t ar g e t e d en em y ' s d ef en si ve b o n u ses (su ch as t h e d ef en se g ai n ed f r o m co ver , e q u i p m e n t , o r p e r f o r m i n g t h e Gu ar d ed St an ce m an eu ver ) u n t i l t h e e n d o f t h e c u r r en t r o u n d . Ig n o r e p en al i z i n g e n v i r o n m e n t al ef f ect s su ch as i n c l e m e n t w eat h er , z er o g r avi t y, o r si m i l ar ci r cu m st an ces u n t i l t h e e n d of t h e act i ve ch ar act er ' s n ex t t u r n .
O
i>
O or
$
Wh e n d e al i n g d am ag e t o a t ar g et , h ave t h e a t t a c k d i sab l e t h e o p p o n e n t o r o n e p i ece o f g ear r at h er t h an d e al i n g w o u n d s o r st r ai n . Th i s c o u l d i n cl u d e h o b b l i n g h i m t e m p o r a r i l y w i t h a sh o t t o t h e l eg , o r d i s ab l i n g h i s c o m l i n k . Th i s sh o u l d b e ag r eed u p o n b y t h e p l ay er a n d t h e GM , a n d t h e ef f ect s ar e u p t o t h e GM (al t h o u g h T a b l e 6 - 1 0 : Cr i t i c a l I n j u r y Re s u l t is a g o o d r eso u r ce t o c o n s u l t f o r p o ssi b l e ef f ect s). T h e ef f ect s s h o u l d b e t e m p o r a r y a n d n o t t o o ex cessi ve. Gai n + 1 m el ee o r r an g ed d ef en se u n t i l t h e e n d o f t h e act i ve ch ar act er ' s n ex t t u r n . Fo r ce t h e t ar g e t t o d r o p a m el ee o r r an g ed w e a p o n h e is w i el d i n g . Up g r ad e t h e d i f f i c u l t y o f t h e t ar g e t e d ch ar act er ' s n ex t ch eck . Up g r ad e an y al l i ed ch ar act er ' s n ex t ch eck , i n c l u d i n g t h a t o f t h e c u r r e n t act i ve ch ar act er . D o s o m e t h i n g v i t al , su ch as s h o o t i n g t h e c o n t r o l s t o t h e n ear b y b l ast d o o r s t o seal t h e m sh u t . Wh e n d e al i n g d am ag e t o a t ar g et , h ave t h e a t t a c k d e s t r o y a p i ece o f e q u i p m e n t t h e t ar g et is u si n g , su ch as b l o w i n g u p h i s b l ast er o r d e s t r o y i n g a p er so n al sh i el d g en er at o r .
TABLE 6 - 3 : SPENDING <§> AND ^ Cost
IN CDMBAT
Result Dptions Th e act i ve ch ar act er su f f er s 1 st r ai n
<§) o r ^
®® or @
Th e act i ve ch ar act er l o ses t h e b en ef i t s o f a p r i o r m an eu v er (su ch as f r o m t ak i n g co ver o r as s u m i n g a Gu ar d ed St an ce) u n t i l h e p e r f o r m s t h e m an eu v er ag ai n . A n o p p o n e n t m a y i m m e d i a t e l y p e r f o r m o n e f r ee m an eu v er i n r esp o n se t o t h e act i ve ch ar act er ' s ch eck . Ad d •
t o t h e t ar g et ed ch ar act er ' s n ex t ch eck .
Th e act i ve c h ar ac t er o r an al l i ed ch ar act er su f f er s •
o n h i s n ex t ac t i o n .
Th e act i ve c h ar ac t er f al l s p r o n e. ® ® ® or ^>
Th e act i ve ch ar act er g r an t s t h e e n e m y a si g n i f i can t ad v an t ag e i n t h e o n g o i n g en co u n t er , su ch as ac c i d en t al l y b l as t i n g t h e c o n t r o l s t o a b r i d g e t h e act i ve ch ar act er w as p l an n i n g t o u se f o r h i s escap e. Th e ch ar act er ' s r an g ed w eap o n i m m e d i a t e l y r u n s o u t o f a m m u n i t i o n a n d m ay n o t b e u sed f o r t h e r e m ai n d e r o f t h e en co u n t er . Up g r ad e t h e d i f f i c u l t y o f an al l i ed ch ar act er ' s n e x t ch eck , i n c l u d i n g t h a t o f t h e c u r r e n t act i ve ch ar act er . Th e t o o l o r m el ee w e a p o n t h e ch ar act er is u si n g b e c o m e s d a m a g e d (see p ag e 1 7 2 )
CUSTOM SKI LLS IN COMBAT o m e p l ayer s m ay h ave ch ar act er s w h o u se cu st o m co m b at sk ills. Th i s is accep t ab l e w i t h i n t h e g am e (as l o n g as t h e CM is f i n e w i t h i t ). However , m an y o f t h e r u l es in t h i s ch ap t er ar e w r i t t en w i t h t h e f i ve b asi c c o m b at sk i l l s i n m i n d an d d o n o t m en t i o n cu st o m co m b at sk i l l s sp eci f i cal l y. Th u s, p l ayer s n eed t o d et er m i n e b ef o r e-
S
h an d w h et h er t h ese sk i l l s ar e u sed t o m ak e r an g ed at t ack s o r close co m b at at t ack s. Id eally, t h ey sh o u l d d et er m i n e t o w h at ex i st i n g sk i l l t h ei r new, cu st o m sk i l l is m o st si m i l ar , an d ap p l y t h e sam e m o d i f i er s t o t h ei r new sk i l l t h at ap p l y t o t h e o r i g i n al sk i l l .
DEFENSE efense, o r m o r e specif ically, def ense rating, is o n e of t h e f act or s d et er m i n i n g how d i f f i cu l t i t is t o l an d a successful at t ack d u r i n g co m b at . Def ense r at i n g r ep resent s t h e ab i l i t i es o f shields, ar m or , o r o t h er d ef en sive syst em s t o d ef l ect at t ack s ent ir ely, or t o ab so r b o r lessen i n co m i n g blows.
D
Def ense r at i n g is m ost co m m o n l y p r o vi d ed by shields, an d as such is usual l y l i m i t ed t o vehicles an d st ar ships. However, a ch ar act er m ay g ai n a d ef en se r at i ng t h r o u g h t al en t s t h at incr ease his ab i l i t y t o d o d g e an d ab so r b b lows, ar m o r d esi g n ed t o r ef l ect an d d i f f u se shot s, o r even ex p ensi ve p er son al sh i el d g en er at or s. A charact er ad d s a num ber of • equal to his def ense rating to all com bat checks direct ed against him.
M EL EE A N D RA N G ED D EFEN SE A char act er s' def ense r at ing can be charact erized as one of t hr ee t yp es: general def ense r at ing, m elee def ense rat ing, or ranged def ense rat ing. General def ense r at ing work s against all co m b at checks d i r ect ed against t h e charact er. Mel ee def ense r at i n g onl y work s against close co m b at checks d i r ect ed against t h e charact er (Brawl and Mel ee checks). Ranged def ense r at ing onl y wor k s against ranged co m b at checks d i r ect ed against t h e charact er (Ranged [Light ]. Ranged [Heavy], and Gunnery checks). Mu l t i p l e sour ces o f d ef en se d o n o t st ack . However, t h e ch ar act er always uses t h e b est d ef ense r at i n g avai l ab l e t o h i m . If he possesses a d ef ense r at i n g o f 1 ag ai n st all at t ack s, b u t a d ef en se r at i n g o f 2 against m elee at t ack s, he ap p l i es t h e d ef en se 2 against all close co m b at at t ack s.
SOAK
«
char act er 's soak value helps p r o t ect hi m f r o m i n co m ing wounds. Mo st cr eat ur es an d char act er s have a d ef aul t soak value eq u al t o t h ei r Br awn r at i ng . Mo st t yp es of ar m o r an d o t h er f o r m s of p r o t ect i o n p r ovi d e ad d i t i o n al soak (see Ch ap t er V: Gear an d Eq u i p m en t )
soak r ed u ces t h e d am ag e t o zero o r less t h an zero, t h en t h e ch ar act er t ak es no d am ag e. If t h e ch ar act er suf f er s m u l t i p l e hit s f r o m a single at t ack (such as f r o m a w eap o n w i t h Au t o- f i r e), he m ay ap p l y his soak t o each h i t sep ar at el y.
Wh en t ak i n g d am ag e f r o m at t ack s (any act i o n s involving a co m b at sk ill check ) or o t h er sour ces of p hysical d am ag e (such as b ei n g st r u ck b y a f al l i n g r ock or b ei n g h i t b y a l an d sp eed er ), t h e ch ar act er m ay r ed uce t h e d am ag e t ak en b y his soak value. Af t er cal cu l at i n g t h e t o t al am o u n t of d am ag e i n f l i ct ed , su b t r act t h e t o t al soak val ue f r o m t h at d am ag e t o t al . The r esult is t h e n u m b er of wo u n d s t h e ch ar act er suf f er s. If t h e
Soak st ack s wh en it is f r o m d i f f er en t sources, such as heavy assault ar m o r an d su b d er m al p l at i n g . Mu l t i p l e ap p l i cat i o n s of t h e sam e sour ce d o n o t st ack , however. A ch ar act er can n o t wear t h r ee suit s of heavy assault ar m o r an d st ack t h e soak b on u ses f r o m each . Soak d o es n o t r ed u ce st r ai n i n f l i ct ed on a t ar g et , ex cep t in sp ecif ic inst ances (such as w i t h weap o n s w i t h t h e St un d am ag e q u al i t y).
RANGE BANDS GE OF REBELLION relies on b r o ad t er m s t o d escr i b e ranges an d dist ances. Rat her t h an have a player's at t en t i o n f ocused on a g r i d , co u n t i n g squares, A C E OF REBELLION uses m or e ab st r act m eans t o r ep r esen t p o si t i o n , dist ances, and ranges, t h u s al l owi n g t h e player s t o f ocus on t h e act i on an d t h e ad ven t u r e.
ft
The d i st an ce b et ween t w o p o i n t s—p eo p l e, o b j ect s, o r ad ver sar ies—is d ef i n ed b y g ener al range cat eg or i es. These range cat eg or i es ar e used t o d et er m i n e how f ar a r ang ed at t ack can r each , how f ar ap ar t t wo p eo p l e ar e f r o m each ot h er , how m u ch ef f o r t is n eed ed t o m ove b et ween t w o places, an d so o n . The m o st co m m o n ranges are sh o r t , m ed i u m , l on g , an d ex t r em e range. An o t h er r el at i ve p o si t i o n —en g ag ed —ex i st s t o r ep r esen t ch ar act er s wh o ar e in ex t r em el y close p r o x i m i t y t o each ot h er .
T H E FI V E RA N G E B A N D S For ease of play, d i st an ce in A C E OF REBELLION is d i vi d ed u p i n t o five d i f f er en t b an d s, f r o m en g ag ed t o ex t r em e. As always, t h e GM has t h e final say in d et er m i n i n g t h e range b et ween t h e at t ack er an d t h e t ar g et . Wi t h t h e en g ag ed st at u s an d t h e range b an d s, t h e GM is f ree t o d escr i b e t h i n g s d yn am i cal l y an d set scenes w i t h o u t having t o w o r r y ab o u t ex act d ist ances. Ex act d ist ances in m et er s d o n o t m at t er . The d et ai l s an d ad ven t u r e co m e first, cr eat i n g a vi vi d p i ct u r e in t h e m i n d s of t h e p l ayer s wh i l e al l o wi n g t h e GM t o q u i ck l y p r o vi d e t h e m ech an i cal i n f o r m at i o n t h ey n eed t o use t h ei r act i o n s an d b u i l d st r at eg i es.
EN G A G ED To r ef l ect t w o or m o r e t ar g et s w h o ar e g r ap p l i n g or o t h er wi se en g ag ed in hand- t o- hand co m b at , t h er e is a special range st at u s cal l ed en g ag ed . Two ch ar act er s en g ag ed w i t h each o t h er are in ver y close p r o x i m i t y. A Sol d i er need s t o b e en g ag ed w i t h a t ar g et t o h i t hi m w i t h his vi b r o sw o r d . Two o r m o r e ch ar act er s engaged w i t h each o t h er is cal l ed an en g ag em en t . Engaged is also used t o i n d i cat e t h at a per son is close enoug h t o an i t em t o use i t . A Slicer needs t o be engaged w i t h a secu r i t y t er m i n al t o at t em p t t o hack i t . A Pilot needs t o be engaged w i t h his st ar ship t o b o ar d it . A Sh ar p sh o o t er needs t o be engaged w i t h a t r ee if he wan t s t o h i d e b eh i n d it f or cover while sco p i n g his t ar get . The engaged st at u s si m p l y ind icat es t h at t wo t hings are close enoug h t o each o t h er t o d i r ect l y i n t er act . Consider engaged as a su b cat eg or y of sh or t range. Obviously, som eone can be slight ly f ar t h er away if t hey'r e at sh or t range, inst ead of b ei n g engaged wi t h som eone else. However, t he d if f er ence in dist ance is r elat ively m inor. Thus, sp en d i n g a m aneuver t o m ove t o engage som eone or so m et h i n g is as m u ch a m at t er of m ovi n g int o co m b at caut iously enoug h t o avoid receiving a b l ow unnecessarily as it is m ovi n g a physical dist ance. SH O R T R A N G E Sh o r t range i n d i cat es u p t o several m et er s b et ween t ar g et s. Man y t h r o w n weap o n s an d sm all firearms are m o st accu r at e at sh o r t range. Two p eo p l e in sh o r t range of each o t h er can t al k co m f o r t ab l y w i t h o u t r aisi ng t h ei r voices. Mo vi n g t o an o t h er sp o t w i t h i n sh o r t range is usually easy t o d o an d g en er al l y o n l y r eq u i r es o n e m aneuver .
CONFLICT AND COMBAT ACE O F REBELLION
RELATIVE POSITIONING n ecause o f t h e n ar r at i ve, ab st r act way i n w h i ch D d i st an ce is m easu r ed , b o t h t h e p l ayer s an d Cam e M ast er m u st b e awar e o f h o w p o si t i o n i n g r el at i ve t o t w o o r m o r e t ar g et s is m easu r ed . On ce co m b at b eg i n s, t h e Cam e M ast er w i l l t el l each p l ayer w h er e h i s ch ar act er is r el at i ve t o t h e o p p o n en t s. It 's t h en u p t o t h e p l ayer t o t r ack h i s r an g e r el at i ve t o t h o se o p p o n en t s as t h e b at t l e p r o g r esses. For ex am p l e, d u r i n g a b at t l e w i t h i n a h u g e h an g ar bay, t h e PCs ar e am b u sh ed b y f o u r st o r m t r o o p er s. Two ap p r o ach f r o m o n e si d e an d t w o f r o m t h e o t h er . Th e CM i n d i cat es t h at each p ai r of st o r m t r o o p er s is i n t h e m ed i u m r an g e b an d w i t h r esp ect t o t h e ch ar act er s. D u r i n g t h ei r t u r n s, t h e PCs sp l i t u p t o at t ack . Two o f t h e PCs m o ve t o w ar d o n e g r o u p o f st o r m t r o o p er s, g et t i n g M ED I U M R A N G E M ed i u m range can b e u p t o several d oz en m et er s away. Mo r e r el i ab l e p i st ol s can r each t o m ed i u m range, b u t f ew t h r o w n weap o n s can r each t h i s far. Two p eo p l e w i t h i n m ed i u m range o f each o t h er n eed t o t al k l o u d l y t o hear each ot her . Mo vi n g f r o m sh o r t range t o m ed i u m r ange t ak es l i t t l e ex er t i o n , an d g en er al l y r eq u i r es o n e m aneuver . LON G RA N GE Lon g range is f ar t h er t h an a f ew d oz en m et er s. Bl ast er r if les, m o u n t ed weap on s, an d weap o n s t h at use t h e Gu n n er y sk ill can r el i ab l y r each t h i s f ar w i t h o u t t o o m u ch t r o u b l e. Two p eo p l e w i t h i n l o n g r ange o f each o t h er n eed t o yel l l o u d l y t o hear each ot h er . Mo vi n g f r o m m ed i u m range t o l o n g range r eq u i r es t w o m an eu vers, as i t involves a g r eat er d i st an ce an d t ak es m o r e t i m e t h an m o vi n g b et ween m ed i u m range an d sh o r t range. This m eans t h at in m o st cases, a ch ar act er can n o t close t h e d i st an ce b et w een sh o r t an d l o n g range in a single r o u n d , as i t w o u l d t ak e t h r ee m an eu ver s (one f or sh o r t t o m ed i u m , p lus t w o f or m ed i u m t o long). EX T R EM E RA N GE Ex t r em e range is t he f ar t h est range at wh i ch t w o t ar g et s can i n t er act . High- t ech snip er weap o n r y an d som e veh i cle- m ount ed ar m am en t s m ay reach o u t t o t h i s range.
CONFLICT AND COMBAT ACE O F REBELLION
w i t h i n sh o r t r an g e, an d t h e o t h er g r o u p m oves t o t h e o p p o si t e set o f st o r m t r o o p er s. Bo t h g r o u p s of ch ar act er s ar e n o w w i t h i n sh o r t r an g e o f t h ei r r esp ect i ve t ar g et s, b u t at m ed i u m r an g e f r o m t h e o t h er g r o u p o f t ar g et s. The d i f f er en ce b et w een p er so n al an d p l an et ar y r an g es o f scale sh o u l d b e co n si d er ed sep ar at el y. At a p l an et ar y scale, t w o st ar sh i p s at t ack i n g each o t h er at sh o r t r an g e d o es n o t t r an sl at e t o b ei n g sh o r t at a p er so n al r an g e—t h e d i st an ce is co n si d er ed f ar p ast ex t r em e f o r a p er so n al r an g e, even w i t h Ran g ed (Heavy) w eap o n s. Si m i l ar l y, t w o d o ck ed sh i p s ar e co n si d er ed en g ag ed at a p l an et ar y scale, b u t a g u n b at t l e o n t h e sur f ace o f ei t h er sh i p u t i l i z es t h e p er so n al r an g e b an d s, in w h i ch ch ar act er s m ay b e at l o n g o r even ex t r em e r an g e f r o m each o t h er .
Two p eop l e at ex t r em e range m ay n o t b e able t o hear each o t h er even if t h ey sh ou t . Mo vi n g b et ween l ong range an d ex t r em e range can b e t im e- consum ing an d ex er t i n g , an d it r eq uir es t w o m aneuvers. This m eans t h at in m ost cases, a ch ar act er can m ove t h e ent i r e d ist ance b et ween l ong an d ex t r em e range in a single r o u n d , b u t will suf f er st r ai n o r give u p his act i o n t o d o so.
PL A N ET A RY SCA LE RA N G E The d i st an ces an d r ange b an d s p r esen t ed i n t h i s ch ap t er ar e b ased on t h e p er sonal scale f or char act er s. Starship s an d vehicles m ay use t hese range b an d s o r m u ch lar ger r ange b an d s, b ased o n t h e need s o f t h e st ory. On a p l an et 's surf ace, p er son al scale range b an d s m ay suf f ice, wh i l e i n t h e m i d st o f a h eat ed st ar sh i p b at t l e in t h e d ep t h s o f o u t er space, t h e range b an d s r ep r esen t m u ch lar ger d i st an ces an d p o si t i o n s. A g o o d g u i d el i n e is t h at close range o n p l an et ar y scale p i ck s u p wh er e t h e ex t r em e range o f p er sonal scale en d s—i t 's t h e n ex t st ep in r ang ed b and s. However, t h e scale is so m u ch b igger t h at a single p er son co u l d never use m an eu ver s t o m ove n ex t t o a t ar g et t h at 's "cl ose" t o hi m o n a p l an et ar y scale; t h e d i st an ce m ay b e u p t o several k i l o m et er s an d t ak e h o u r s of walk ing. Fu r t h er r ange b an d s o n a p l an et ar y scale w o u l d b e even m o r e ex t r em e. See page 2 5 2 in Chapt er VII: St ar ship s and Vehicles f or m o r e d et ai l s o n p l an et ar y an d st ar ship - b ased ranges an d d ist ances.
ADDITIONAL COMBAT MODIFIERS he p r i o r sect ions cover t h e f u n d am en t al s of m ak i n g a basic co m b at check . However, co m b at rarely occur s in a vacu u m . An y n u m b er of t h i n g s can m o d i f y a co m b at check , f r o m en vi r o n m en t al f act or s t o act i on s t h e char act er chooses.
M A K I N G R A N G ED A T T A CK S W H I L E EN G A G ED
T
This sect i on discusses t h o se m o d i f i er s. The f ir st p ar t of t his sect i on cover s co n d i t i o n al an d si t u at i o n al m o d i f ier s; t h e secon d p ar t cover s o u t si d e f act or s such as en vi r o n m en t al ef f ect s.
CON D IT ION A L A N D SI T U A T I O N A L M O D I FI ERS Char act er choices can m o d i f y co m b at check s in m an y ways, som e g o o d an d so m e b ad . These choi ces o f t en p r o vi d e ad d i t i o n al b en ef i t s, as wel l . M A K I N G R A N G ED A T T A CK S A T EN G A G ED T A R G ET S Som et i m es, ch ar act er s m ay w an t t o at t ack a t ar g et engaged w i t h an o t h er char act er . If t h e t ar g et an d t h e ch ar act er w i t h w h o m he is engaged are b o t h en em i es of t h e at t ack er , t h e at t ack er m ay n o t w o r r y ab o u t w h o m he m i g h t h i t . However, if one of t h e ch ar act er s is an ally, t h en t h i n g s b eco m e m o r e d an g er o u s. Wh en at t ack i n g a t ar g et en g ag ed w i t h an ally, t h e at t ack er u p g r ad es t h e d i f f i cu l t y of t h e check by one (for m o r e on u p g r ad i n g d i f f i cu l t y, see p age 2 8 ). In ad d i t i o n , if t h e at t ack er 's check su cceed s b u t he g ener at es at least ^ , t h at ^ is au t o m at i cal l y sp en t t o m ak e t h e at t ack er h i t one of t h e i n d i vi d u al s engaged w i t h t h e t ar g et (of t h e GM's choi ce), i n st ead of t h e t ar g et .
So m et i m es, a ch ar act er m ay w an t t o m ak e a r ang ed at t ack even t h o u g h he's l o ck ed in hand- t o- hand co m b at w i t h an enem y. Such an act i o n can be r i sk y; a char act er m ay find i t h ar d t o t ak e t h e t i m e t o line u p a sh o t wh i l e an o p p o n en t is swi n g i n g a vib r o- ax at h i m ! An y o p p o n en t engaged wi t h a char act er when he m akes a ranged at t ack (no m at t er wh o t he t ar get is), m ay ad d • t o his nex t Brawl or Melee check against t h at charact er. He au t om at i cal l y loses t his bonus if he and charact er are no longer engaged wi t h each ot her. In ad d i t i o n , t h e d i f f i cu l t y of som e r an g ed at t ack s increases while en g ag ed , an d o t h er r ang ed at t ack s b eco m e i m p o ssi b l e. See Tab l e 6 - 4 : Ran g ed M o d i f i e r s f or m o r e i n f o r m at i o n .
TABLE 6 - 4 : RANGED MODIFIERS Condition
Modifier
En g ag ed w/ Ran g ed (Li g h t )
+ 1 d i f f i cu l t y
En g ag ed w/ Ran g ed (Heavy)
+ 2 d i f f i cu l t y
En g ag ed w/ Gu n n er y
M a y n o t m ak e Gu n n er y ch eck s w h en en g ag ed w i t h an o p p o n e n t .
A T T A CK I N G P R O N E T A R G ET S A N D A T T A CK I N G W H I L E P R O N E A ch ar act er w h o is k n o ck ed d o w n , unconsci ous, or w i l l ingly d r o p s p r o n e is co n si d er ed p r on e. Pr one ch ar act er s are easier t o h i t w i t h cer t ai n co m b at check s an d f i n d i t h ar d er t o use cer t ai n co m b at skills. A ch ar act er gains • wh en at t ack i n g a p r o n e t ar get w i t h a Mel ee or Br awl check . A p r o n e ch ar act er suf f er s • wh en m ak i n g a Mel ee or Br awl check f r o m a p r o n e p o si t i o n . Pr one ch ar act er s ar e h ar d er t o h i t w i t h r ang ed at t ack s b u t suf f er no p en al t i es wh en m ak i n g r an g ed at t ack s. Wh en a ch ar act er at t ack s a p r o n e t ar g et w i t h a Ranged (Light ), Ranged (Heavy), or Gu n n er y ch eck , he suf f er s • Som e at t ack s or weap on s m ay cause a ch ar act er t o b eco m e p r one. This is i n d i cat ed in t h e i n d i vi d u al weap o n , t al ent , or cr eat ur e at t ack ent r ies. Get t i n g k n o ck ed p r on e m ay b e t h e result of a f ailed Co o r d i n at i o n check or t h e act i vat i on of a weap on's special q ualit y. T W O - W EA P O N C O M B A T A ch ar act er m ay o p t t o car r y a Ranged (Light ) w eap o n or a on e- h an d ed m elee w eap o n in each h an d , incr easi ng his vo l u m e of at t ack s at t h e ex p en se of accur acy. Wh en at t ack i n g w i t h t wo weap ons, t h e char act er m u st be usi ng weap on s t h at can each be r eason ab l y hel d and wi el d ed in one h an d . Generally, t hese weap on s are Ranged (Light) weap ons—such as p ist ols an d g r en ad es—an d one- handed m elee or b r awl weap ons. If it 's unclear wh et h er or n o t a weap o n can be wi el d ed oneh an d ed , t h e GM m ak es t h e f inal d et er m i n at i o n . To m ak e t h e at t ack , t h e ch ar act er p er f o r m s a c o m b i n e d ch eck . First , he d esi g n at es o n e w eap o n as t h e p r i m ar y w eap o n . Wh en m ak i n g t h e co m b i n ed check , he will be at t ack i n g w i t h t h i s w eap o n . He t h en d et er m i n es w h at sk ills an d ch ar act er i st i cs he w o u l d use wh en m ak i ng at t ack s w i t h his p r i m ar y w eap o n , an d w i t h his seco n d ar y w eap o n (t he o t h er w eap o n he wield s). Finally, he d et er m i n es his t ar g et . To assem b l e t h e d i ce p o o l f o r t h i s check , t h e p l ayer co m p ar es t h e sk ills t h at w o u l d be used t o m ak e an at t ack w i t h each w eap o n , an d co m p ar es t h e ch ar act er ist ics t h at w o u l d be used t o m ak e an at t ack w i t h each w eap o n . He t h en t ak es t h e sk ill t h at he has l ower r ank s i n , an d t h e ch ar act er i st i c t h at he has l ower r ank s i n , an d uses t h i s sk i l l an d ch ar act er i st i c t o assem b l e his d i ce p o o l . It 's ver y p ossi b l e t h at t h e r ank s in ei t h er t h e sk ills o r ch ar act er i st i cs are eq u al , in wh i ch case he can use eit her . If b o t h check s w o u l d use t h e sam e sk ill or ch ar act er i st i c, he si m p l y uses t h at sk ill or ch ar act er i st i c. He t h en co m p ar es t h e d i f f i cu l t y of t h e t w o co m b at check s he w o u l d m ak e w i t h each of his t w o weap o n s t o hit his t ar g et , an d select s t h e ch eck w i t h t h e h i g h er d i f -
CONFLICT AND COMBAT AGE O F REBELLION
ficulty. He t h en increases t h e d i f f i cu l t y by 1 if t h e t wo sk ills in t h e co m b i n ed check were t h e sam e, an d b y 2 if t h ey wer e d i f f er en t . He t h en m ak es t h e check . If he succeed s, he hit s w i t h his p r i m ar y weap o n as n o r m al . He m ay also sp en d O O or t o h i t w i t h his seco n d ar y w eap o n as wel l . If b o t h weap o n s h i t , he m ay sp en d ad d i t i o n al O o r <$) t o act i vat e q u al i t i es f r o m ei t h er w eap o n . Each h i t d eal s it s b ase d am ag e, + 1 d am ag e p er u n can cel ed success. U N A R M ED CO M B A T Al t h o u g h m o st ch ar act er s p r o b ab l y f eel m o r e co m f o r t ab l e g o i n g i n t o a fight w i t h a g o o d b l ast er in t h ei r h an d , t h er e are t i m es t h ey m u st r ely on t h ei r fists, f eet , or o t h er ap p en d ag es. Of cour se, som e species, such as Wook i ees, p o si t i vel y r elish a g o o d b r aw l . Char act er s fighting u n ar m ed g en er al l y use t h e Br awl co m b at sk i l l . Unlik e o t h er co m b at sk ills, t h e Br awl skill is d esi g n ed t o be u sed i n d ep en d en t l y of an y weap o n s (al t h ou g h t h er e are som e weap o n s t h at can be used in co n j u n ct i o n w i t h t h e Br awl sk ill). Wh en m ak i n g an u n ar m ed co m b at check usi ng Br awl , t h e ch ar act er 's at t ack has a base d am ag e of his Br awn r at i n g , a range of en g ag ed , a cr i t i cal r at i n g of 5, an d t h e Di so r i en t 1 an d Kn o ck d o wn q u al i t i es. Finally, w h en m ak i n g a Br awl at t ack , t h e at t ack er can choose t o d eal d am ag e t o t h e t ar g et 's st r ai n t h r esh o l d i n st ead of i t s w o u n d t h r esh o l d , st ill r ed u ci n g t h e d am ag e by t h e t ar g et 's soak . Unlik e o t h er weap on s, Br awl weap o n s au g m en t t h i s basic at t ack . Br awl weap o n s can ad d d am ag e t o t h e at t ack (as i n d i cat ed in t h e Br awl p r o f i l e on page 1 8 0 ), an d m ay have an i m p r o ved cr i t i cal r at i n g an d ad d i t i o n al w eap o n q u al i t i es. Wh en usi ng a Br awl w eap o n , t h e user can ch oose t o use it s cr i t i cal r at i n g i n st ead of t h e st an d ar d Br awl cr i t i cal r at i n g . He also ad d s t h e ad d i t i o n al w eap o n q u al i t i es t o t h e q u al i t i es al r ead y p r o vi d ed b y t h e Br awl at t ack . If t h e w eap o n p r ovi d es an i m p r o ved ver si on of an ex i st i n g q u al i t y, t h e char act er uses t h e i m p r o ved ver si o n .
GRAPPLIN G
n
cE OF REBELLION, b ei n g a m o r e n ar r at i ve g am e, d o es n o t possess sp eci f i c r u l es f o r g r ap p l i n g . In st ead , t h e u n ar m ed co m b at r u l es have b een d esi g n ed t o n ar r at i vel y cover m u l t i p l e u n ar m ed f i g h t i n g t ech n i q u es, i n cl u d i n g g r ap p l i n g . For t h i s r easo n , t h e b asic Br aw l at t ack al l o ws ch ar act er s t o d eal d am ag e t o t h e t ar g et 's st r ai n t h r esh o l d , an d t o k n o ck t h e t ar g et p r o n e an d d i so r i en t h i m . Th i s al l o ws f o r t h e n ar r at i ve of a g r ap p l e (which is o f t en i n t en d ed t o i n cap aci t at e w i t h o u t k i l l i n g ) w i t h o u t ad d i t i o n al r u l es.
TABLE 6 - 5 : IMPROVISED WEAPONS Siz e
Dam
Crit
Range
Encum
Special
Example
Sm al l
+1
5
En g ag ed
i
-
Bo t t l e, f i st - si z ed r o ck , h y d r o s p an n er
Med i u m
+ 2
5
En g ag ed
3
Cu m b e r s o m e 2
Tw o - h an d ed r o ck , ch ai r , h o l o v i d scr een
Lar g e
+ 3
5
En g ag ed
4
Cu m b e r s o m e 4
Sh o vel , l ar g e t r ee b r an c h , t ab l e, cr at e
I M P R O V I S ED W E A P O N S
S I Z E D I F F ER EN C ES ( SI L H O U ET T ES)
So m et i m es a ch ar act er d o esn 't have a real w eap o n availab le an d m u st m ak e d o w i t h an yt h i n g t h at is o n h an d . Swinging a b r o k en b o t t l e, heavy t o o l , large r o ck , o r t r ee b r an ch at a t ar g et ar e all ex am p l es of using an i m p r o vi sed w eap o n . Im p r o vi sed w eap o n s use t h e Mel ee sk i l l , an d as w i t h all Mel ee weap on s, t h e at t ack er ad d s his Br awn t o t h e d am ag e d eal t . Ju st lik e weap o n s wi t h t h e In f er i o r q u al i t y, i m p r o vi sed weap o n s g en er at e one au t o m at i c ® on any check . Im p r o vi sed weap o n s d eal d am ag e b ased on t h ei r size an d gener al wei g h t , as d escr i b ed in Table 6 - 5 : Im provised Weapons. Any at t ack roll t h at r esul t s in a ^ or ® <§) i n d i cat es t h at t h e i m p r o vi sed weap o n b r eak s an d is useless in f u r t h er r o u n d s of co m b at . Lar ge i m p r o vi sed weap o n s also r eq u i r e t w o h an d s t o use as l o n g as t h e user is si l h o u et t e 1 .
Gener ally, it 's a ch ar act er 's sk ill t h at gover ns his ch an ces of h i t t i n g a t ar g et . However, so m e t ar g et s are easier t o h i t t h an o t h er s, usually b ecau se of t h ei r size. Size, or silhouet t e, is usually used t o d et er m i n e t h e d i f f i cu l t y of at t ack s m ad e f r o m veh i cl es o r st ar sh i p s (as d escr i b ed in Chap t er VII: St ar ship s and Vehicles), as vehicle w eap o n s are p o wer f u l an d l o n g r anged en ou g h t h at r el at i ve sizes m at t er m o r e t h an d i st an ce. However, si l h o u et t es can af f ect at t ack d i f f i cu l t i es in st an d ar d co m b at as wel l . Wh en a ch ar act er m ak es an at t ack ag ai nst a t ar g et wi t h a si l h o u et t e 2 o r m o r e p o i n t s lar ger t h an he is, he d ecr eases t h e d i f f i cu l t y o f t h e check b y 1. Wh en a ch ar act er m ak es an at t ack ag ai nst a t ar g et w i t h a si l h o u et t e 2 o r m o r e p o i n t s sm al l er t h an he is, he incr eases t h e d i f f i cu l t y of t h e check b y 1 . (Vehicles an d st ar ship s can have an even m o r e d i f f i cu l t t i m e sh o o t i ng at t ar g et s w i t h g r eat er d i f f er en ces in si l h o u et t e, b u t w h en i t co m es t o char act er s, check s are o n l y m o d i f i ed so m ewh at d u e t o size.) Table 6 - 6 : Silhouet t es and Ch ar act er s has a list of ex am p l e si l h o u et t es t h at cover s t h e size of m o st cr eat u r es t h e PCs m ay en co u n t er . The m o st i m p o r t an t t h i n g t o r em em b er is t h at m o st ch ar act er s ar e si l h o u et t e 1.
TABLE 6 - 6 : SILHOUETTES AND CHARACTERS Example Jaw as. Ewo k s. as t r o m ec h d r o i d s . an y sm al l er cr eat u r es.
0
1
-
V
Hu m an s. Wo o k i ees. Gan d . Ro d i an s. Tr an d o sh an s, Twi 'l ek s, h u m a n o i d d r o i d s . Bo t h an s. an d m o s t h u m a n o i d sp eci es.
2
D ew b ack s, w am p as . t au n t au n s. b an t h as, m o s t r i d i n g an i m al s.
3
Ran co r s, k r ay t d r ag o n s, o t h e r l ar g e an d d an g er o u s cr eat u r es.
4 +
Th er e ar e s o m e cr eat u r es in t h e g al ax y even l ar g er t h an t h o se l i st ed .
CONFLICT AND COMBAT ACE OF Iff HH 11011
E N V I R O N M E N T A L EFFECT S he galax y is m ad e up of count less en vi r on m en t s, f r om t h e f rozen wast es of Ho t h t o t h e st eam y j u n gles of Yavin 4 an d t h e k ilom et er - high sk yscrapers of Cor uscant . Charact ers can o f t en f i n d t hem selves fighti ng in hazar dous or ex ot i c cir cum st ances r anging f r o m t h e co l d , har d vacu u m of space t o t h e i nf er nal heat of a volcanic p l an et such as Must af ar. Canny co m b at an t s k now t h at t ak i n g ad vant age of t h ei r en vi r o n m en t can m ak e all t h e d i f f er en ce b et ween t r i u m p h an d d ef eat in an en g ag em en t . The f ol l owi n g sect ions cover rules i m p osed by t hose en vi r on m en t s.
T
C O N C EA L M EN T ( D A R K N ESS, S M O K E, A N D I N T ER V EN I N G T ER R A I N )
The ex act b on u ses an d p en al t i es can be m o d i f i ed by t h e CM if n eed ed . However, in g en er al , co n ceal m en t can be d i vi d ed i n t o levels b ased on how o b scu r i n g t h e co n ceal m en t is. See Table 6 - 7 : Concealm ent f or ex am p l es of d i f f er en t t yp es of co n ceal m en t . In each case, t h e t yp e of co n ceal m en t ad d s a n u m b er of • eq u al t o t h e "d i ce ad d ed " en t r y t o any Ranged (Light ), Ranged (Heavy), Gunner y, an d Per cep t i on check s against t ar g et s w i t h co n ceal m en t . Al t er n at i vel y, it ad d s a n u m b er of • eq u al t o t h e "d i ce ad d ed " en t r y t o any St eal t h check s m ad e by a ch ar act er w i t h co n ceal m en t . These b onuses or set b ack s m ay also be ad d ed t o o t h er sk ills if t h e GM f eels it 's ap p r o p r i at e.
TABLE B- 7: CONCEALMENT Concealm ent is a si t u at i o n t h at occur s when a char act er is har d t o sp o t because of en vi r o n m en t al ef f ect s such as d ar k ness, sm ok e, t all grass, or m i st . Con ceal m en t im poses p enal t i es on r anged at t ack s an d sight - based skill check s such as PercepConversely, it can p r ovi d e bonuses f or o t h er skill check s, such as St eal t h .
• ice Added
Examples
+ 1
M i st , sh ad o w , w ai st - h i g h g r ass.
+2
Fog ; t h e d ar k n ess o f ear l y m o r n i n g o r l at e ev en i n g ; t h i ck , sh o u l d er - h i g h g r ass.
+ 3
Heav y f o g ; t h i ck a n d c h o k i n g s m o k e ; t h e d ar k n ess o f n i g h t ; d en se, h ead - h i g h u n d e r b r u s h ; an d t h i ck g r ass.
CO V ER Wh en t h e b last er s st ar t firing, m ost char act er s d ive f or cover. To k eep t hings si m p l e, b ei n g b eh i n d som e so r t of cover—a rock , cr at e, wal l , or vehicle, f or e x am p l e allows t h e char act er t o gain a r anged d ef ense of 1 and ad d s • t o cer t ai n skill checks, such as Per cep t ion. A single • is suf f i ci ent f or m ost si t u at i on s, al t h o u g h t he
GM m ay ad d ad d i t i o n al • if t h e t ar g et is p ar t i cu l ar l y well- covered, such if he is f i r i n g f r o m wi t h i n a t r en ch , inside a b l ock house, o r in an y o t h er p r ep ar ed p o si t i o n . The sam e holds t r u e f or t h e increase in r ang ed def ense. D I FFI CU L T A N D I M P A S S A B L E T ER R A I N Di f f i cu l t t er r ai n is a cat ch al l d escr i p t i o n of t er r ai n t h at is h ar d t o m ove t h r o u g h or over. It can i n cl u d e t i g h t passageways, sl i p p er y ice, t h i ck u n d er g r o w t h , loose r u b b l e, sh i f t i n g san d , or waist - d eep wat er (or any n u m b er of o t h er ci r cu m st an ces). Essent ially, it 's t er r ai n t h at ch ar act er s m ove t h r o u g h w i t h d i f f i cu l t y. Char act ers en t er i n g o r m o vi n g t h r o u g h d i f f i cu l t t er r ai n m u st p er f o r m t wi ce as m an y m an eu ver s t o m ove t h e sam e d i st an ce t h ey w o u l d in n o r m al t er r ai n . Im p assab le t er r ai n is a d escr i p t i o n of t er r ai n t h at is si m p l y i m p o ssi b l e t o m ove t h r o u g h via m aneuver s. This i ncl ud es sheer clif f s, walls higher t h an a ch ar act er can reach t h r o u g h j u m p i n g , an d d eep pit s. Im p assab l e t er rain is n o t al ways an i n su r m o u n t ab l e ob st acl e, b u t it 's an o b st acl e t h at r eq u i r es sp ecial sk ills t o ci r cu m ven t . Dep en d i n g on t h e i m p assab l e t er r ai n in q u est i o n an d t h e resources at t h e ch ar act er 's d i sp o sal , t h e GM m ay al l ow t h e ch ar act er t o o ver co m e i m p assab l e t er r ai n by using a sk i l l , p r o b ab l y t h e At h l et i cs o r Co o r d i n at i o n skill (see Ch ap t er III: Sk i l l s). Du r i n g an en co u n t er, t h i s m eans t h e ch ar act er m u st sp en d at least o n e act i o n (and p ossi b l y give u p one or m or e m aneuver s) t o acco m p l i sh t h i s. GRA V I T Y Al t h o u g h an t i g r avi t y has ex i st ed in t h e g al ax y f or t h o u sand s of years, ch ar act er s m i g h t st ill find t h em sel ves in a si t u at i o n wh er e t h ey ar e away f r o m an ant i- grav device, f l o at i n g in o p en space, or w al k i n g in t h e cr u sh i ng g r avi t y of a su p er g i an t p l an et . No r m al g r avi t y is t h e d ef au l t an d d o es n o t af f ect any sk ill check s, at t ack s, o r t h e lik e. Mo st h ab i t ab l e p l an et s possess g r avi t y close en o u g h t o n o r m al as t o be unnot iceab le. St ar ship s an d sp ace st at i o n s also possess devices t h at p r o vi d e n o r m al gr avit y. However, so m et i m es t h e ch ar act er s en d u p in an en vi r o n m en t w i t h o u t n o r m al g r avi t y: a st ar sh i p w i t h ar t i f i ci al g r avi t y t h at has b een d i sr u p t ed b y d am ag e, or a large p l an et w i t h a higher- t han- norm al g r avi t at i o n al p u l l , f or inst ance. St r onger - t han- nor m al g r avi t y ad d s up t o • • • t o any Brawn- based sk ill check s (ex cep t Resilience checks) an d t o Co o r d i n at i o n sk ill check s, d ep en d i n g on how st r o n g t h e g r avi t y is. Weak er - t han- nor m al g r avi t y ad d s u p t o • • • t o an y Br awn- based sk ill check s (ex cept Resilience checks) an d Co o r d i n at i o n sk ill check s, d ep en d i n g on how weak t h e g r avi t y is. •
is co m p l et el y d i f f er en t t h an m o vi n g in a g r avi t y field. Char act er s can m ove in t h r ee d i m en si o n s in zero gravit y, b u t t h ey co u n t all m o vem en t as t h r o u g h d i f f i cu l t t er r ai n , d u e t o h avi n g t o co n st an t l y g r ab h an d h o l d s, eval u at e angles, an d so- f or t h. A ch ar act er 's en cu m b r an ce t h r esh o l d d oes n o t change d ue t o d i f f er en t g r avi t y, an d i t em s st ill m ai n t ai n t h ei r usual en cu m b r an ce. This is b ecause an i t em 's wei g h t m ay chang e, b u t i t s size an d m ass (and t h er ef or e it s i n er t i a) d o n o t . Those p esk y d et ai l s can p r ove an u n p l easan t su r p r i se t o i n ex p er i en ced sp acer s wh o at t em p t t o sh i f t so m et h i n g large an d heavy while in zero gr avit y. W A T ER A N D
SW I M M I N G
Bod i es of wat er such as lakes, rivers, oceans, an d swam p s are t yp es of t er r ai n en co u n t er ed on m o st p l an et s in t h e galax y, an d so m et i m es char act er s m u st cross t h em . Mo st species have so m e ab i l i t y t o swi m t h r o u g h l i q u i d wat er, al t h o u g h som e species, such as M o n Calam ar i , are m or e ad ap t ed t o i t t h an ot h er s. Unless o t h er wise n o t ed , ch ar act er s t r eat any b o d y of wat er as d i f f i cu l t t er r ai n . The GM m ay also d eci d e t h at som e b od ies of wat er, such as a river w i t h a swi f t cu r r en t or an ocean in a st o r m , are so d i f f i cu l t t o m ove t h r o u g h t h at t h ey r eq u i r e a successf ul At h l et i cs check t o swi m i n. In t h i s case, sw i m m i n g t h r o u g h t h e wat er r eq uir es at least one act i o n as well as any n u m b er of m aneuver s t o t raverse. If co m p l et el y su b m er g ed in wat er , a ch ar act er can h o l d his b r eat h f or a n u m b er of r o u n d s eq u al t o his Br awn ch ar act er i st i c. On ce t h i s n u m b er is r each ed , t h e ch ar act er st ar t s t o d r o w n an d is t r eat ed as su f f o cat i ng on each successive r o u n d u n t i l he surf aces o r finds so m e o t h er sour ce of air. V A CU U M For spacers, vacu u m is an all- t oo- f am iliar an d ex t r em el y d an g er o u s en vi r o n m en t , l u r k i n g j u st o u t si d e t h e p r o t ect i ve hull of t h ei r st ar sh i p . Vacuum is n o t j u st t h e lack o f b r eat h ab l e ai r ; t h e lack o f p r essur e an d ex t r em e h eat or co l d can cause veins t o r u p t u r e, b l o o d t o b o i l , an d d el i cat e m em b r an es t o freeze or t ear. Wh en ex p o sed t o vacu u m w i t h o u t p r o t ect i ve gear, a ch ar act er m ay h o l d his b r eat h f or a n u m b er of r ou n d s eq u al t o his Br awn ch ar act er i st i c. On ce t h i s n u m b er is r each ed , t h e ch ar act er begins su f f o cat i n g . However, each r o u n d a ch ar act er is ex p o sed t o vacu u m , he also suf f er s 3 wo u n d s. Wh en t h e ch ar act er ex ceed s his w o u n d t h r esh o l d , he is i n cap aci t at ed an d suf f er s o n e Cr it ical In j u r y as n o r m al , p lus one ad d i t i o n al Cr it ical Inj ur y each ad d i t i o n al r o u n d he is ex p o sed t o vacu u m (which lik ely wi l l q u i ck l y r esult in d eat h ). This is in ad d i t i o n t o t h e Cr i t i cal Inj ur ies he suf f er s f r o m su f f o cat i n g .
Zero g r avi t y, on t h e o t h er h an d , d o es n o t g r an t any or • t o sk ill check s, b ecau se m o vi n g in zero g r avi t y
CONFLICT AND COMBAT ACE O F REBELLION
F I R E, A CI D , A N D C O R R O SI V E A T M O S P H ER ES Fundam ent ally, t h e ef f ect s of f ire, acids, an d cor r osive at m osp h er es are t r eat ed w i t h t h e sam e rules. Wh en char act er s are ex p osed t o a f ire, aci d , or cor r osive at m osp h er e, t h e GM d et er m i n es how d an g er ou s t h e si t u at i on is by ap p l yi n g a r at i n g . This r at i n g is gener ally b et ween 1 an d 10, al t h o u g h higher r at ings m ay also apply. A lower r at i n g t yp i cal l y indicat es m inor, low- heat f ire or m i l d l y cor r osive l i q u i d or at m o sp h er e. The higher t h e r at i n g , t he h o t t er t h e f ir e o r t h e m or e cor r osive t h e at m o sp h er e See Table 6 - 8 : Fire, Acid, and Corrosive At m ospheres f or so m e ex am p les of d i f f er en t rat ings. Each r o u n d , a char act er su b j ect ed t o one of t hese hazards suf f ers wou n d s eq u al t o it s r at i n g at t h e b eg i n ning of his t u r n . This d am ag e persist s unt il he is no l o n ger ex p osed t o t h e hazard. Wi t h som e cor r osive at m o spheres, t h e GM m ay d eci d e t h ey d o n o t cause d am ag e unless i n h al ed . In t his case, t h e char act er can h o l d his b r eat h f or a n u m b er of r ou n d s eq u al t o his Brawn b ef or e having t o b r eat h e and suf f er d am age. It's p r i m ar i l y u p t o t h e GM t o d eci d e how l o n g t h e d am ag e f r o m one of t hese sources lasts. Acids usually negat e t hem selves af t er a cer t ai n p er i o d of t i m e (as few as several r ou n d s, or as long as several m i n u t es or hours). Fires b u r n f or as l o n g as t hey have a fuel source, which again cou l d be ver y b r ief ly, or f or a ver y l o n g t i m e. A corrosive at m o sp h er e, on t h e o t h er h an d , usually d eals d am ag e as l o n g as t h e char act er is ex p osed t o i t . Put t ing out fire/ neutraliz ing acid: A vi ct i m m i g h t be ab l e t o st o p t h e d am ag e cau sed b y t hese hazards b y r o l l i n g ar o u n d on t h e g r o u n d an d m ak i n g a Coor d i n at i o n check . This is an Average [4) 4)) check on h ar d surf aces such as t h e d eck of a sp acesh i p , or an Easy [4)) check on grass o r so f t g r o u n d . Ju m p i n g i n t o a b o d y of wat er st o p s t h e d am ag e i m m ed i at el y. In t h e case of aci d , it 's u p t o t h e GM t o d et er m i n e if t h e sam e p r o ced u r es neg at e t h e d am ag e, or if t h e ch ar act er m u st ap p l y som e n eu t r al i z i n g sub st ance i n st ead . The o n l y way t o st o p t ak i n g d am ag e f r o m a cor r osi ve at m o sp her e is t o leave i t .
TABLE 6 - 8 : FIRE, ACID, AND CORROSIVE ATMOSPHERES Rating
Example
1- 2
Cam p f i r es, m i l d l y cau st i c su b st an ces su ch as c o n c e n t r a t e d i n d u st r i al cl ean ser s, ai r f i l l ed w i t h ash an d f u m es f r o m a h eavy f i r e.
3- 5
Fl am m ab l e l i q u i d s an d f l am e p r o j ect o r s, d an g er o u s su b st an ces su ch as i n d u st r i al aci d s, ai r c o n t a m i n a t e d b y ch em i cal l eak s.
6- 9
Wel d i n g t o r ch es, w eap o n i z ed aci d s, a t m o s p h e r e s w i t h su b st an t i al p ar t s d an g er o u s g ases su ch as am m o n i a.
10 +
Lava, b l ast f u r n aces, at m o s p h e r e s c o m p l e t e l y m ad e o f u n b r eat h ab l e an d h az ar d o u s g ases su ch as a m m o n i a m e t h a n e m i x es w i t h ac i d vap o r s.
CONFLICT AND COMBAT AGE O F REBELLION
SU F F O CA T I O N A suf f ocat i ng ch ar act er suf f ers 3 st rain at t h e b eg inning of each of his t ur ns, unt il he is no longer suf f ocat i ng (how t o st op su f f ocat i n g d ep en d s en t i r el y on t h e ci r cu m st ances t h at led t o t h e ch ar act er suf f ocat i ng in t h e f ir st place, b u t usually involves r eaching a b r eat h ab l e at m o sphere, or r em o vi n g so m et h i n g p r even t i n g t h e char act er f r o m b r eat hi ng ). On ce he ex ceeds his st rain t h r esh o l d , t h e ch ar act er is i n cap aci t at ed . In ad d i t i o n , at t h e b eginning of each of his su b seq u en t t ur ns, if t h e char act er is st ill suf f ocat i ng , he suf f ers one Crit ical Injury. This co n t i n ues unt il he st op s su f f ocat i n g or he dies. FA L L I N G Gr avi t y kills. If a ch ar act er f alls f r o m a hei g ht , t h e GM sh o u l d d et er m i n e t h e d i st an ce b et ween wh er e t h e ch ar act er f alls f r o m an d his p o i n t of i m p act below, t h en ap p l y t h e cl osest co m p ar ab l e r ange b an d . Th en , co n su l t Table 6 - 9 : Falling D am age t o d et er m i n e t h e d am ag e su f f er ed . Dam ag e is r ed u ced by soak ; however, t h e st r ai n su f f er ed is n o t . A ch ar act er can r ed uce t h e d am ag e t ak en f r o m f alling b y m ak i n g an Average {4} 4)) Athletics or Coordination check. Each & r ed uces t h e d am ag e suf f er ed b y one, while each O r ed uces t h e st rain suf f er ed b y one. A ( J ) co u l d , at t h e GM's d i scr et i o n , r ed uce t h e overall d ist ance f allen by one range b an d as t h e char act er grabs o n t o a h an d h o l d or d oes so m et h i n g else t o slow his f all.
TABLE 5- 9: FALLING DAMAGE Range
Damage
Strain
Sh o r t
10
10
Med i u m
30
20
Lo n g
I n c ap ac i t at ed . Cr i t i cal In j u r y at + 5 0
30
Ex t r em e
I n c ap ac i t at ed , Cr i t i cal In j u r y at + 7 5 (or d e a t h at GM's d i scr et i o n )
40
WOUNDS, STRAIN, AND STATES OF HEALTH n t he fast - paced, high- act ion set t ing of A C E OF REBELLION, charact ers are sure t o find t hem selves in t h e t hi ck of t hings, and are likely going t o pick up a few cut s and bruises al on g t he way. A charact er's healt h is t r ack ed using t wo separat e yet sim ilar syst em s: st rain and wounds.
I
W O U N D SA N D W O U N D T H RESH O L D A wi d e var i et y of ef f ect s can i n f l i ct p hysical d am ag e: b l ast er shot s, an an g r y wam p a's claws, f r ag g r en ad es, f alling, et c. Dam ag e t o a ch ar act er 's p hysical b o d y is t r ack ed using wou n d s. Each p o i n t of d am ag e i n f l i ct s 1 w o u n d o n a char act er . A ch ar act er can o n l y w i t h st an d so m an y wo u n d s b ef o r e he is i n cap aci t at ed . This is r ep r esen t ed b y t h e ch ar act er 's w o u n d t h r esh o l d . EX C EED I N G W O U N D T H R ES H O L D Wh en a PC suffers wound s gr eat er t han his wou n d t h r esh o l d , he is k nock ed o u t and incap acit at ed unt il his wound s are r educed so t h at t hey no longer ex ceed his wou n d t hr eshold (likely t hr oug h healing). He also immediately suffers one Critical Injury. In som e rare an d dir e cir cum st ances, t his co u l d result in t h e PC's d eat h . Wh en Non- Player Char act er s an d cr eat u r es suf f er wo u n d s g r eat er t h an t h ei r w o u n d t h r esh o l d , t h ey are d ef eat ed (unless t h ey are a high- level o p p o n en t such as a nem esis). Bei n g d ef eat ed b y ex ceed i n g t h ei r wo u n d t h r esh o l d usually en t ai l s d eat h , b u t t h e over all i n t er p r et at i o n is u p t o t h e GM. The GM can d eci d e t h at t h ey pass o u t d u e t o shock , are so cr i p p l ed t h at t h ey can no longer f i g h t , ar e k n o ck ed unconsci ous, or any o t h er o p t i o n t h at f i t s his p l ans f or t h e o n g o i n g A
nar r at i ve. Since non- nem esis ch ar act er s d o n o t t r ack st r ai n sep ar at el y, b u t ap p l y st r ai n d am ag e as wo u n d s t o t h ei r w o u n d t h r esh o l d , w h at h ap p en s once t h ey ar e d ef eat ed m ay also d ep en d on wh et h er t h ey wer e d ef eat ed d u e t o st r ai n d am ag e or w o u n d d am ag e. Wh en wo u n d s ex ceed a ch ar act er 's w o u n d t h r esh o l d , t h e p l ayer sh o u l d t r ack t h e n u m b er of wo u n d s b y whi ch his ch ar act er has ex ceed ed t h e t h r esh o l d , t o a m ax i m u m of t wi ce t h e w o u n d t h r esh o l d . The char act er m u st heal wo u n d s u n t i l his w o u n d s ar e b el ow his w o u n d t h r esh o l d b ef or e he is no l on g er i n cap aci t at ed .
ST RA I N A N D ST RA I N T H RESH O L D Wh i l e wou n d s an d i n j u r y r ep r esent p o t en t i al l y lif e- t hreat en i n g d am age, a n u m b er of o t h er st ressors and ef f ect s can i m p ai r a charact er. Collect ively, t his is r ef er r ed t o as st r ai n . An y ef f ect t h at i m p ai r s t h e charact er, b u t d oes n o t inf lict physical h ar m or wou n d s, is consid er ed st r ai n. Sp en d i n g hours wan d er i n g t h r o u g h Tat ooine's b l i st er i n g d eser t s, su f f er i n g a m i n or shock f r o m an elect r ic co n sole, b ei n g b at t er ed ar o u n d t h e inside of a t rash co m p act o r —al l of t hese co u l d r ep r esent t yp es of st r ai n . Weap on s wi t h a St un set t i n g or o t h er ef f ect s t h at i m p ai r o r h i n d er a ch ar act er also inf lict st r ai n . Ad d i t i o n al l y, ef f ect s t h at cause stress, fear, an x i et y, or em o t i o n al t u r m o i l also g ener at e st r ai n . Losing one's cool in co m b at d u r i n g a b o m b ar d m en t , b ei n g b er at ed b y a su p er i or of f icer, wak i n g up t o realize one has been i m p r i so n ed b y t h e Hut t s, or b ei n g b o ar d ed b y an Im p erial search t eam while sm ug g l i ng g ood s co u l d all r ep r esent i nci d ent s t h at result in st rain on a charact er.
STATES OF HEALTH layer Ch ar act er s m ay p ass t h r o u g h sever al st at es o f h eal t h o ver t h e co u r se o f t h ei r ad ven t u r es. Th e st at e o f h eal t h is a g en er al r ep r esen t at i o n of t h ei r o ver al l f i t n ess o r wel l b ei n g .
P
A ch ar act er is u n w o u n d ed an d o p er at i n g at p eak p er f o r m an ce if he is cu r r en t l y su f f er i n g f r o m n o w o u n d s an d has n o i n j u r i es. A ch ar act er is w o u n d ed if he has an y n u m b er of w o u n d s b el o w his w o u n d t h r esh o l d . A t t h i s p o i n t , he's su f f er ed a f ew cu t s, b r u i ses, an d scr ap es. However , he has n o t t ak en any p er m an en t o r i n cap aci t at i n g d am ag e. He's a b i t b at t er ed , b u t he's st i l l hale an d h ear t y o ver al l .
A ch ar act er is cr i t i cal l y i n j u r ed if he is cu r r en t l y su f f er i n g f r o m any n u m b er of Cr i t i cal In j u r i es, r eg ar d l ess of how m an y w o u n d s he m ay have. Cr i t i cal In j u r i es ar e act u al i n j u r i es t h at have so m e so r t o f d et r i m en t al ef f ect . A ch ar act er m ay b e cr i t i cal l y i n j u r ed an d w o u n d ed . A ch ar act er is i n cap aci t at ed once he has suf f er ed m o r e w o u n d s t h an his w o u n d t h r esh o l d o r m o r e st r ai n t h an his st r ai n t h r esh o l d . In cap aci t at i o n m ean s t h at a ch ar act er is unconsci ous an d no l o n ger ab l e t o act u n t i l t h e n u m b er of w o u n d s he is su f f er i n g is d ecr eased b el ow his w o u n d t h r esh o l d . Since ex ceed ing a char act er 's w o u n d t h r esh o l d t r i g g er s a Cr it ical Inj ury, it 's p ossib le f or an incap aci t at ed char act er t o also be cr it ically i n j u r ed .
St rain can accu m u l at e slowly as en vi r o n m en t al ef f ect s or be g ai n ed in chunk s when a PC is r at t l ed b y an ef f ect t h at d o esn 't cause d am ag e b u t whi ch st ill i m p ai r s h i m . Char act er s can also vo l u n t ar i l y suf f er st r ai n t o t r i g ger cer t ai n ef f ect s. Th e m o st co m m o n use is t o vo l u n t ar i l y suf f er t w o p o i n t s o f st r ai n t o gain one ad d i t i o n al m an eu ver d u r i n g a ch ar act er 's t u r n . So m e special t al en t s m ay r eq u i r e t h e ch ar act er t o suf f er o n e o r m or e p o i n t s of st r ain t o act i vat e. EX C EED I N G ST R A I N T H R ES H O L D Wh en a ch ar act er has su f f er ed st r ai n g r eat er t h an hi s st r ai n t h r esh o l d , he b ecom es i n cap aci t at ed u n t i l his st r ai n is r ed u ced so t h at i t n o l on g er ex ceed s his st r ai n t h r esh o l d . He is l i k el y unconsci ous, o r m ay j u st b e so d az ed an d st ag g er ed t h at he's co m p l et el y unawar e o f his su r r o u n d i n g s an d u n ab l e t o i n t er act w i t h t h em . Wh en Non- Player Char act er s an d cr eat u r es suf f er st r ai n , t h ey g en er al l y ap p l y t h e st r ai n d i r ect l y t o t h ei r w o u n d t h r esh o l d (unless t h ey ar e a nem esis an d t r ack st r ai n sep ar at el y).
CRI T I CA L I N JU RI ES A p ar t i cu l ar l y d anger ous t yp e of wo u n d is a Crit ical Injury. A Crit ical Inj ury is of t en t h e result of an at t ack d u r i n g co m b at , b u t charact ers can also suf f er one f r om ex ceeding t heir wo u n d t h r esh ol d or t h r ou g h o t h er m eans. Each t i m e a char act er suf f ers a Crit ical Injury, t he p layer rolls d 100 on Table 6 - 1 0 : Critical Injury Result t o d et er m ine t he inj ury's severit y r at i n g and ef f ect s. The sh o r t - t er m ef f ect s o f som e inj ur ies ar e t em p o rary, an d m ay o n l y d i so r i en t or af f l i ct t h e ch ar act er f or a b r i ef am o u n t of t i m e. Ot h er inj ur ies are m o r e ser ious an d r ep r esen t som e so r t of long- t er m d eb i l i t at i o n o r i m p ai r m en t . These i n j u r i es co n t i n u e t o af f ect t h e ch ar act er unt il h e r eceives t h e p r o p er m ed i cal t r eat m en t t o r ecover f r o m t h e inj ur y. Regardless, a Cr i t i cal In j u r y r em ai n s w i t h t h e ch ar act er unt il i t is p r o p er l y h eal ed ; even if t h e sh o r t - t er m ef f ect o f t h e Cr i t i cal In j u r y has p assed , t h e st at u s o f having a Cr i t i cal In j u r y r em ai ns. Each Cr i t i cal In j u r y a ch ar act er suf f er s f r o m ad d s + 1 0 t o an y su b seq u en t Cr it ical In j u r y check . Essent ially, Cr i t i cal In j u r y is cu m u lat ive, an d l ef t u n t r eat ed , even a n u m b er o f r el at i vel y m i n o r Cr i t i cal Inj ur i es can lead t o d evast at i n g r esult s.
O T H ER O N G O I N G ST A T US EFFECT S Charact ers can suf f er st at us ef f ect s b eyo n d b ei n g wo u n d ed or i n cap aci t at ed . These st at us ef f ect s can change what a char act er can d o d u r i n g an encount er , an d can b e very dangerous. Al t er nat i vel y, t h e power t o inf lict t h em on ot her s can be a ver y p o t en t ab i l i t y i n d eed .
CONFLICT AND COMBAT ACE O F REBELLION
STRAIN DAM AGE AND CRITICAL INJURIES l t h o u g h n o t al ways l i k el y, so m e at t ack s t h at d eal st r ai n d am ag e (n o t ab l y st u n weap on s) can al so t r i g g er Cr i t i cal In j u r i es. Al t h o u g h t h i s m ay seem o d d , i t act u al l y m ak es sense. Wh en a Pl ayer Ch ar act er i n f l i ct s a Cr i t i cal In j u r y o n an ad ver sar y t h at can b e i n cap aci t at ed b y a si n g l e Cr i t i cal In j u r y (such as a m i n i o n ), t h en t h ey ar e si m p l y i n cap aci t at ed b y b ei n g r en d er ed u n con sci ou s. If a PC o r n em esi s NPC suf f er s a Cr i t i cal In j u r y f r o m a st u n w eap o n , t h e o u t co m e can b e an y t h i n g f r o m ad ver se longt e r m ef f ect s f r o m t h e st u n w eap o n t o t an g en t i al i n j u r i es f r o m b ei n g st u n n ed (f or ex am p l e, t h e ch ar act er co u l d b e k n o ck ed o f f b al an ce an d t ak e a n ast y cr ack o n t h e sk u l l w h en h e h i t s t h e g r o u n d ). Of co u r se, since t h ese Cr i t i cal In j u r i es w o u l d have t o b e t r i g g er ed b y t h e p l ayer s o r GM , b o t h p ar t i es can al ways d eci d e t h at a Cr i t i cal In j u r y w o u l d n o t m ak e sense i n t h at n ar r at i ve, an d ch o o se n o t t o t r i g g er t h e m .
fl
S T A G G ER ED A st aggered ch ar act er can n o t p er f o r m act i o n s (i n cl u d i ng d o w n g r ad i n g act i o n s t o m aneuver s). M o st ef f ect s t h at st agger a ch ar act er last f or a set d u r at i o n . If a set d u r at i o n is n o t sp eci f i ed , t h e st ag g er ed ef f ect last s u n t i l t h e en d o f t h e ch ar act er 's n ex t t u r n . If a char act er is st ag g er ed m u l t i p l e t i m es, each inst ance increases t h e t o t al d u r at i o n of t h e ef f ect b y t h e inst ance's sp eci fied d u r at i o n , b u t m ay n o t increase t h e t o t al d u r at i o n b eyo n d t h e scop e o f t h e p r esen t en cou n t er . I M M O B I L I Z ED An immobiliz ed char act er can n ot p er f o r m m aneuvers (includ ing m aneuver s p u r ch ased vi a st rain o r sp en d i n g O)- Mo st ef f ect s t h at i m m ob i l i z e a char act er last f or a set d u r at i o n . If a set d u r at i o n is n o t sp eci f i ed , i m m o b i l i zat ion last s unt il t h e en d of t h e char act er 's nex t t u r n . If a char act er is i m m o b i l i z ed m u l t i p l e t im es, each inst ance increases t h e t o t al d u r at i o n of t h e ef f ect by t h e inst ance's sp eci f i ed d u r at i o n , b u t m ay n o t increase t h e t o t al d u r at i o n b eyo n d t h e scope of t h e p r esent encount er . D I S O R I EN T ED A disorient ed char act er ad d s • t o all check s he m akes. Mo st ef f ect s t h at d i so r i en t a char act er last f or a set d u r at i o n . If a set d u r at i o n is n o t sp eci f i ed , d i so r i en t at i o n lasts unt il t h e en d of t h e char act er 's nex t t u r n . If a char act er is d i so r i en t ed m u l t i p l e t i m es, each inst ance increases t h e t o t al d u r at i o n of t h e ef f ect b y t h e inst ance's specified d u r at i o n , b u t m ay n o t increase t h e t o t al d u r at i o n b eyo n d t h e scop e of t h e p r esent encount er .
TABLE 6 - 1 0 : CRITICAL INJURY RESULT dlDQ
Severity
Result
01 - 0 5
Ea sy (4)
M i n o r N ick : T h e t ar g et su f f er s 1 st r ai n .
0 6 - 10
Ea sy ( + )
Sl o w e d D o w n : Th e t ar g et can o n l y act d u r i n g t h e l ast al l i ed In i t i at i ve sl o t o n h i s n ex t t u r n .
11 - 1 5
Ea sy ( + )
Su d d e n Jo l t : T h e t ar g et d r o p s w h at ev er is i n h a n d .
16- 20
Ea sy ( + )
D i st r a ct e d : T h e t ar g et c an n o t p e r f o r m a f r ee m an eu v er d u r i n g h i s n ex t t u r n .
21 - 2 5
Ea sy ( + )
O f f - Bal an ce : A d d •
t o t h e t ar g et ' s n ex t sk i l l ch eck .
26- 30
Ea sy {4})
D i scou r ag i n g Wo u n d : Flip o n e l i g h t si d e Dest i n y Po i n t t o a d ar k si d e Dest i n y Po i n t (r ever se if NPC).
31 - 3 5
Ea s y ( + )
St u n n e d : T h e t ar g et is st ag g er ed u n t i l t h e e n d o f h i s n ex t t u r n .
36- 40
Ea sy ( + )
St i n g er : In cr ease d i f f i c u l t y o f n ex t ch ec k b y o n e.
41 - 4 5
Ave r a g e
(4)4))
Bo w l e d O ve r : T h e t ar g et is k n o c k ed p r o n e a n d su f f er s 1 st r ai n .
4 6 - 5 0
Ave r ag e
(4)4))
H e a d Ri n g e r : T h e t a r g e t i n c r eas es t h e d i f f i c u l t y o f al l I n t e l l e c t a n d Cu n n i n g c h e c k s b y o n e u n t i l t h e en d o f t h e en co u n t er .
5,- 55
Ave r a g e (4)4))
Fe a r so m e Wo u n d : T h e t a r g e t i n c r e as e s t h e d i f f i c u l t y o f al l Pr esen ce a n d Wi l l p o w er ch eck s b y o n e u n t i l t h e e n d o f t h e en co u n t er .
5 6 - 6 0
Ave r a g e
A g o n i z i n g Wo u n d : T h e t a r g e t i n c r eas es t h e d i f f i c u l t y o f al l Br a w n a n d A g i l i t y c h e c k s b y o n e u n t i l t h e e n d o f t h e en co u n t er .
61 - 6 5
Ave r a g e (4)4))
Slight ly D a z e d : Th e t ar g et is d i s o r i en t ed u n t i l t h e e n d o f t h e en co u n t er .
66 - 70
Ave r a g e (4)4))
Sca t t e r e d Se n se s: T h e t ar g et r em o v es al l •
71 - 7 5
Ave r a g e
(4)4))
H a m st r u n g : T h e t ar g et l o ses h i s f r ee m an eu v er u n t i l t h e en d o f t h e en co u n t er .
76- 80
Ave r a g e
(4)4))
O ve r p o w e r e d : T h e t ar g et l eaves h i m sel f o p e n , a n d t h e at t ack er m a y i m m e d i a t e l y a t t e m p t an o t h e r f r ee at t ac k ag ai n st h i m . u si n g t h e ex act sam e p o o l as t h e o r i g i n al at t ac k .
81 - 8 5
Ave r a g e (4)4))
Wi n d e d : Un t i l t h e en d o f t h e en co u n t er , t h e t ar g et c an n o t v o l u n t ar i l y su f f er st r ai n t o act i v at e an y ab i l i t i es o r g ai n a d d i t i o n a l m an eu ver s.
86 - 9 0
Ave r a g e (4)4))
C o m p r o m i se d : In cr ease d i f f i c u l t y o f al l sk i l l ch eck s b y o n e u n t i l t h e e n d o f t h e en co u n t er .
91 - 9 5
Hard
[4)4)4))
At t h e Br i n k : T h e t ar g et su f f er s 1 st r ai n each t i m e h e p e r f o r m s an ac t i o n
96 - 100
Hard
(4)4)4))
Cr i p p l e d : O n e o f t h e t ar g et ' s l i m b s (sel ect ed b y t h e GM ) is c r i p p l e d u n t i l h eal ed o r r ep l aced . In cr ease d i f f i c u l t y o f al l ch eck s t h at r eq u i r e u se o f t h at l i m b b y o n e.
101 - 1 0 5
Hard
(4)4)4))
M a i m e d : O n e o f t h e t ar g et ' s l i m b s (sel ect ed b y t h e CM ) is p e r m a n e n t l y l o st . Un l ess t h e t ar g et h as a c y b er n et i c r ep l ac em en t , t h e t ar g et c an n o t p e r f o r m act i o n s t h at w o u l d r eq u i r e t h e u se o f t h at l i m b . A l l o t h e r act i o n s g ai n •
106 - 110
Hard
(4)4)4))
Hor r if ic Injury: Ro l l 1 d 1 0 t o d e t e r m i n e w h i ch o f t h e t ar g et ' s ch ar act er i st i cs is af f ec t ed : 1 - 3 f o r Br aw n , 4 - 6 f o r Ag i l i t y, 7 f o r In t el l ect , 8 f o r Cu n n i n g , 9 f o r Pr esen ce, 1 0 f o r Wi l l p o w er . Un t i l t h i s Cr i t i cal In j u r y is h eal ed , t r eat t h a t ch ar act er i st i c as 1 p o i n t l ower .
111- 115
Hard
(4)4)4))
T e m p o r ar i l y La m e : Un t i l t h i s Cr i t i cal In j u r y is h eal ed , t h e t ar g et can n o t p e r f o r m m o r e t h an o n e m an eu v er d u r i n g h i s t u r n .
116- 120
Hard
(4)4)4))
Bl i n d e d : T h e t ar g et can n o l o n g er see. Up g r ad e t h e d i f f i c u l t y o f al l ch eck s t w i ce. Up g r ad e t h e d i f f i c u l t y o f Per cep t i o n a n d Vi g i l an ce ch eck s t h r ee t i m es.
121- 125
Hard
[4)4)4))
Kn o ck e d Se n se l e ss: Th e t ar g et is st ag g er ed f o r t h e r em ai n d er o f t h e en co u n t er .
126- 130
Daunt ing (•
131 - 1 4 0
• )•
•
• )•
Daunt ing (•
151 +
•
Daunt ing (•
141 - 1 5 0
(4)4))
-
•
f r o m sk i l l ch eck s u n t i l t h e e n d o f t h e en co u n t er .
Gr u e so m e Inj ur y: Ro l l 1 d 1 0 t o d e t e r m i n e w h i c h o f t h e t ar g et ' s ch ar act er i st i cs is af f ec t ed : 1 - 3 f o r Br aw n , 4 - 6 f o r Ag i l i t y, 7 f o r In t el l ect , 8 f o r Cu n n i n g , 9 f o r Pr esen ce, 1 0 f o r Wi l l p o w er . Th at ch ar act er i st i c i s p e r m a n e n t l y r ed u c ed b y 1 . t o a m i n i m u m o f 1 . Bl e e d i n g O u t : Ever y r o u n d , t h e t ar g et su f f er s 1 w o u n d a n d 1 st r ai n a t t h e b e g i n n i n g o f h i s t u r n For ev er y 5 w o u n d s h e su f f er s b e y o n d h i s w o u n d t h r e s h o l d , h e su f f er s 1 a d d i t i o n a l Cr i t i cal In j u r y. Ro l l o n t h e c h ar t , s u f f e r i n g t h e i n j u r y (i f h e su f f er s t h i s r esu l t a s e c o n d t i m e d u e t o t h i s, r o l l ag ai n ). T h e En d I s N i g h : T h e t ar g et w i l l d i e af t er t h e l ast In i t i at i ve sl o t d u r i n g t h e n ex t r o u n d .
• )• D e a d : Co m p l et e, o b l i t e r at e d d eat h .
CONFLICT AND COMBAT ACE O F REBELLION
The d an g er o u s g al ax y of A C E OF REBELLION p u t s t h e Player Char act er s in t r each er o u s si t u at i o n s, an d even t h e m o st st al w ar t ch ar act er can n o t sur vive ever yt h i n g . A t i m e m ay co m e wh en a PC faces his u l t i m at e f at e an d per ishes.
1 5 1 or hig her on Table 6 - 1 0 : Critical Injury Result, he d ies. A d ead ch ar act er can n o t be b r o u g h t b ack t o life. Si m i l ar l y, a d est r o yed d r o i d ch ar act er m ay n o t be r est o r ed —i t 's assu m ed t h at his cen t r al p r ocessi n g u n i t was i r r evo cab l y d am ag ed . Eit her way, t h e p l ayer sh o u l d m ove on an d cr eat e a new ch ar act er t o co n t i n u e t h e ad ven t u r e.
If a ch ar act er ever rolls (or, t h r o u g h m u l t i p l e or u n t r eat ed Cr it ical Inj ur ies, o t h er wi se suf f ers) a r esu l t of
For m o r e on t h e d eat h of a Pl ayer Charact er, see Chapt er I X: The Cam e M ast er
D EA T H
RECOVERY AND HEALING • hile char act er s can be af f l i ct ed wi t h var i ous ailW m en t s an d t yp es of d am ag e, t her e are t h an k f u l l y several o p t i o n s f or recovery. Recovery can var y in t i m e an d ef f ect iveness, b ased on t h e resources an d ex p er t ise available t o t h e char act er s. Wi t h t h e p r o p er resources an d su f f i ci en t t i m e, char act er s can recover f r o m vi r t u al l y any encount er .
REC O V ERI N G F RO M WO U N D S Th er e are several ways t h at ch ar act er s can recover f r o m wo u n d s. Som e al l ow f or n at u r al , if slow, healng, an d o t h er s r eq u i r e access t o high- t ech m ed i cal f acilit ies. N A T U R A L R EST For each f ull n i g h t 's r est , t h e ch ar act er r ecover s on e w o u n d , r egar d less of t h e ch ar act er 's cu r r en t st at e of h eal t h . At t h e en d of each f ull week of r est , t h e char act er m ay at t em p t a Resilience ch eck t o recover f r o m o n e Cr it ical Inj ur y. The d i f f i cu l t y is eq u al t o t h e Cr i t i cal Inj ur y's sever i t y r at i n g . On a successf ul ch eck , t h e ch ar act er r ecover s f r o m t h e Cr i t i cal Inj ur y an d is no l on g er af f ect ed . On a f ai l ed ch eck , t h e ch ar act er r et ai n s t h e Cr i t i cal In j u r y ef f ect , b u t st ill ' r ecover s on e w o u n d . A ($) r esult m eans t h e ch ar act er can heal on e ad d i t i o n al Cr it ical Inj ur y. Dr o i d s b en ef i t f r o m n at u r al rest like any o t h er ch ar act er , as t h ei r su b r o u t i n es an d au t o m at ed syst em s at t em p t self - repairs. M ED I C A L C A RE ,A char act er m ay at t em p t a Med i ci n e check t o help a ch ar act er heal wound s. Each char act er m ay o n l y receive on e Med i ci n e check each encount er , as t her e is o n l y so m u ch t h at g o o d first ai d can d o t o h el p a charact er. The d i f f i cu l t y of t h e check is b ased on t h e t ar g et 's cu r r en t st at e of h eal t h . On a successf ul check , t h e t ar get r ecover s a n u m b er of w o u n d s eq u al t o t h e n u m b er of successes g en er at ed b y t h e Med i ci n e r oll an d an am o u n t of st r ai n eq u al t o t h e n u m b er of O g en er at ed . A ch ar act er m ay also at t em p t t o h el p so m eo n e r ecover f r o m a Cr i t i cal In j u r y by m ak i n g a Med i ci n e check w i t h a d i f f i cu l t y eq u al t o t h e sever i t y r at i n g of t h e Cr i t i cal In j u r y (see Table 6 - 1 1 : M edical Check Difficulty). A ch ar act er m ay at t em p t on e Med i ci n e check p er week p er Cr i t i cal Inj ur y.
TABLE 6 - 1 1 : MEDICAL CHECK DIFFICULTY State of Health
Difficulty
Cu r r en t w o u n d s eq u al h al f o r l ess o f w o u n d t h r es h o l d
Easy
Cu r r en t w o u n d s eq u al m o r e t h an h al f o f w o u n d t h r esh o l d
Aver ag e
(4)
[4)4))
Cu r r en t w o u n d s ex ceed w o u n d t h r esh o l d
Har d
Reco ver Cr i t i cal In j u r y
Cr i t i cal In j u r y Sever i t y Rat i n g
[4)4)4))
A char act er m ay at t em p t t o heal his own n o r m al wou n d s or recover f r o m his own Crit ical Inj uries w i t h Med icine, b u t d o i n g t his him self increases t h e d i f f i cu l t y of t h e Med i ci n e check b y t w o . In ad d i t i o n , at t em p t i n g a Med i ci n e check w i t h o u t t h e p r op er eq u i p m en t (see page 192) increases t h e d i f f i cu l t y of t h e check b y one. Dr o i d s can n o t b en ef i t f r o m m ed i cal care. However, t h ey d o r eceive t h e sam e b en ef i t s f r o m Mech an i cs check s, b ased on t h e sam e g u i d el i n es an d d i f f i cu l t y r at ings as t h ei r Med i ci n e- b ased eq u i val en t s. Al l of t h e g u i d el i n es an d rules g o ver n i n g Med i ci n e check s also g over n Mech an i cs check s t o heal d r o i d s, w i t h t h e ex cep t i o n t h at a d r o i d using Mech an i cs t o heal h i m sel f o n l y incr eases t h e d i f f i cu l t y b y on e, r at h er t h an t w o . Si m p l y p u t , m o st d r o i d s can avoid f eel i n g "p ai n " an d have t h e self - diagnost ic r o u t i n es an d p r o g r am m i n g t o b et t er u n d er st an d how t o r ep ai r t hem selves.
d r awb ack is t h at st i m p ack s of f er d i m i n i sh i n g r et u r n s over t h e cour se of a day. Char act er s m u st sp en d a f ul l night 's rest or wai t at least t wen t y- f ou r hour s b ef or e st i m p ack s can be used at t h ei r f ull ef f ect iveness ag ai n . The first st i m p ack used on a ch ar act er au t o m at i cal l y r ecover s 5 wo u n d s. The second st i m p ack o n l y r ecover s 4 wo u n d s, t h e t h i r d st i m p ack r ecover s 3 wo u n d s, an d so o n . This m eans t h at a si x t h st i m p ack wi l l have n o ef f ect , as t h e t ar g et 's b o d y is t o o over - sat ur at ed w i t h t h e m ed i ci n e f or it t o be ef f ect i ve. It r eq ui r es one m an eu ver t o inj ect a st i m p ack . The ch ar act er ad m i n i st er i n g t h e st i m p ack m u st be engaged w i t h t h e t ar g et t o t r eat t h em . A ch ar act er w i t h a f ree ap p en d ag e m ay ap p l y a st i m p ack t o him self w i t h one m an eu ver as wel l . For h eal i n g Cr i t i cal Inj ur ies, a successf ul Med i ci n e ch eck b ased on t h e inj ur y's sever i t y is r eq u i r ed . St i m p ack s have n o ef f ect on Cr i t i cal Inj ur ies. EM ERGEN C Y REPA I R PAT CH ES ( D RO I D S ON LY) Dr oi d s can n ot use st i m p ack s. However, t h ey b en ef i t f r o m r ep ai r pat ches in a sim ilar f ashion as st im p ack s, i n cl u d i n g t h e lim it of five p er day. However, em er gency r ep ai r p at ches o n l y heal 3 wou n d s p er use (alt hough t h ei r vi ab i l i t y does n o t r ed uce over t i m e). Fix ing a d r oi d 's Crit ical Injuries r eq uir es Mech an i cs check s wi t h a d i f f i cu l t y set b y t h e Crit ical Injury's severit y r at i ng .
B A CT A T A N K S
R EC O V ER I N G F R O M ST R A I N
Char act er s can also r ecover using a b act a t an k . The r at e of r ecover y d ep en d s on t h e ch ar act er 's st at e of h eal t h . A w o u n d ed ch ar act er r ecover s at a r at e of one wo u n d ever y t w o hours. An i n cap aci t at ed ch ar act er recovers at a r at e of o n e w o u n d ever y six hour s.
For t u n at el y, r ecover i n g f r o m st r ai n is f ai r l y easy. Taki ng a m o m en t t o cat ch his b r eat h , eat i n g a g o o d m eal , o r sp en d i n g t i m e r el ax i n g w i t h f r i en d s are all ways a Player Ch ar act er m i g h t r ecover f r o m st r ai n .
At t h e en d of each t wen t y- f ou r - h ou r p er i o d , t h e char act er m ay at t em p t one Resilience check t o r em ove one Cr it ical Inj ury. The d i f f i cu l t y is eq u al t o t h e Cr i t i cal Inj ur y's sever i t y r at i n g . On a successf ul check , t h e char act er r ecover s f r o m t h e Cr i t i cal In j u r y an d is no l on g er af f ect ed . On a f ai l ed check , t h e ch ar act er r et ains t h e Cr it ical Inj ur y ef f ect , b u t st ill r ecover s o n e w o u n d .
At t h e en d of an encount er , each p layer can m ak e a Sim ple (-) Discipline or Cool check. Each & recovers one st r ai n . Fur t her m or e, a g o o d night 's rest generally rem oves all st rain a char act er has suf f er ed . It's also r u m o r ed t h at som e Jed i have m ast er ed a t ech n i q u e t h at allows t h em t o ignore t h e ef f ect s of st r ai n , or ease t h e m i nd s of ot h er s t o help t h em recover m or e quick ly. R EC O V ER I N G F R O M CRI T I CA L I N J U R I ES
OI L BAT H S ( D RO I D S ON LY) Dr oids can n ot b en ef i t f r o m a bact a t an k . However, d r oi d s can b en ef i t f r om an oil b at h . An oil b at h is sp ecif ically designed t o help d r oi d s recover f r o m d am ag e and ill ef f ect s. Every hour sp en t in an oil b at h r ed uces one w o u n d , as t h e l u b r i can t helps f acilit at e t h e d r oi d 's self- diagnost ic syst em s. Oil b at h s d o n o t rest ore Crit ical Injuries, whi ch are inst ead d on e wi t h Mech an i cs checks. ST I M P A C K S St i m p ack s are au t o- i n j ect i on t u b es filled w i t h m ed i cine, b act a, an d p ai nk i l l er s. Th ey ar e field- ready em er g ency h eal t h r ecover y p r o d u ct s. St i m p ack s heal a fix ed n u m b er of wo u n d s w i t h no roll necessary. However, t h e
Since lingering Crit ical Injuries m ak e subsequent injury m or e and m or e dangerous, t hey should be t r eat ed as quick ly an d ef f icient ly as possible. Crit ical Injuries var y in severit y, which represent s t h e d i f f i cul t y of any cor r esp on d i n g Med icine check t o t r eat an d rem ove t he injury. It 's i m p o r t an t t o n o t e t h at even if t h e ef f ect of a Cr i t i cal In j u r y has ex p i r ed , t h e Cr i t i cal Inj ur y st ill per sist s u n t i l t r eat ed . For ex am p l e, w i t h a Cr it ical r esult of " 2 3 , " wh i ch i n d i cat es t h e Of f - Balance Cr it ical Inj ury, t h e ch ar act er ad d s • t o his n ex t sk i l l check . Even af t er t his ef f ect has b een ap p l i ed , t h e Of f - Balance Cr it ical In j u r y st ill ex ist s an d will linger u n t i l t r eat ed , m ak i n g su b seq u en t Cr i t i cal In j u r y rolls ag ai nst t h e ch ar act er t h at m u ch m or e d an g er o u s t o h i m .
CONFLICT AND COMBAT ACE O F REBELLION
STARSHIPS AND VEHICLES "Concentrate
all fire on that Super
Star
Destroyer!"
- Adm iral Ackbar
• n Stor Wars; ag i l e l an d sp eed er s ch o k e t h e st r eet s I o f m assi ve p iahet - siz ed ci t i es, su sp en d ed i n m i d ai r by an t i g r avi t y r ep u l so r l i f t g en er at o r s. Gr acef u l airsp eed er s p at r o l t h e sk ies o f a t h o u san d w o r l d s, t h ei r p o w er f u l i o n en g i n es p r o p el l i n g t h em t o b r eat h t ak ,'ing vel o ci t i es. St ar sh i p s g r eat an d s m al l ' r o c k et i n t o sp ace f r o m b ack w at er s t ar p o r t s an d h u r t l e t h r o u g h h yp er sp ace, m ak i n g a t r i p o f t h o u san d s o f l i g h t year s w i t h l i t t l e m o r e ef f o r t o r f an f ar e t h an i f t r av el ing t o a m ar k et p l ace. •'
V EH I CL E CH A RA CT ERI ST I CS
The u n i ver se p r esen t ed i n A C E OF REBELLION is so r el i an t o n such t r an s p o r t at i o n t ech n o l o g i es as t o b e i n sep ar ab l e f r o m t h em . Veh i cl es t ak e o n al m o st t al i sm an i c i m p o r t an ce t o t h ei r cap t ai n s an d cr ews, t r eat ed as l i vi n g t h i n g s b y t h o se w h o love t h e m . A vehicle m ay b e t h e o n l y h o m e so m e sp acer s have. Pr esen t ed i n t h i s ch ap t er ar e a n u m b er o f t h e m o r e co m m o n t yp es o f st ar sh i p s an d veh i cl es f o u n d i n t h e g al ax y, t o g et h er w i t h t h e r u l es g o ver n i n g t h em .
H an d l i n g : Th e m easu r e o f a sh i p o r vehicle's ag i l i t y an d how well i t r esp o n d s t o i t s p i l o t .
Fr o m t h e t i n i est , f ast est sw o o p b i k e t o a m assi ve St ar Dest r o yer , al l an d l u m b er i n g lmperial- c\ ass sh i p s an d veh i cl es sh ar e a n u m b er o f ch ar act er i st i cs. Th ese ch ar act er i st i cs d el i n eat e such at t r i b u t es as t h e st r en g t h o f a shi p 's sh i el d s o r h o w q u i ck l y a sp eed er accel er at es o f f t h e line. Th e ch ar act er i st i cs d escr i b ed h er e co ver t h e b u l k o f i m p o r t an t m ech an i cal i n f o r m at i o n ab o u t st ar sh i p s an d vehi cl es.
Sp eed : A sh i p o r vehicle's r aw sp eed an d how q u i ck l y i t accel er at es. Si l h o u et t e: An ab st r act of t h e g en er al size of a vehicle. D ef en se: A shi p 's f i r st l i n e o f d ef en se ag ai n st at t ack an d acci d en t . Typ i cal l y r ep r esen t at i ve o f a ship's r ay sh i el d s an d p ar t i cl e sh i el d s, d ef en se al so r ep r esen t s any f act o r s, t ech n o l o g i cal o r o t h er w i se, t h at p r even t d am ag e f r o m r each i n g a vehicle's ar m o r .
STARSHIPS AND VEHICLES ACE O F REBELLION
235
Ar m or : The m easu r e of a sh i p o r vehicle's ar m o r , si m i lar t o soak on t h e p er so n al scale. Hull Trauma Threshold: A r ef l ect i o n of t h e st u r d i n ess of a ship o r vehicle's co n st r u ct i o n an d i t s ab i l i t y t o sust ain d am ag e an d k eep o p er at i n g . Syst em St rain T hreshold: The l i m i t t o wh i ch a ship o r vehicle can be p u sh ed o r k n o ck ed ab o u t b ef or e i m p o r t an t syst em s o ver l o ad o r sh u t d o w n . Customiz ation Hard Points: The n u m b er of sp ot s availab le on a ship o r vehicle f or cu st o m i z at i o n an d u p g r ad e.
S P EED An ab st r act i o n of b o t h sp eed an d accel er at i o n , a ship o r vehicle's sp eed ch ar act er i st i c d i ct at es how f ast an ob j ect m oves r elat ive t o it s en vi r o n m en t an d wh at m aneuver s are available t o t h e p i l o t . The l i st ed sp eed is a "m ax i m u m " value t h e ship o r vehicle can t r avel . A p i l o t can always choose t o go slower t h an his m ax i m u m sp eed . Sp eed 0 i n d i cat es a st at i o n ar y ship o r vehicle, wi t h higher values i n d i cat i n g an incr eased sp eed . (Speed 1, f or ex am p l e, m i g h t be a slow- m oving AT- AT walk er or p o n d er o u s t r an sp o r t ship , wh i l e sp eed 5 m i g h t be a n i m b l e TIE fighter o r cl o u d car.)
H A N D LI N G Gener ally sp eak i n g , h an d l i n g r ef l ect s a sh i p o r vehicle's i n h er en t ag i l i t y an d t h e ways in wh i ch i t r esp o n d s t o i t s p i l o t an d crew. Wh i l e a huge cap i t al sh i p m ay l u m b er slowly t h r o u g h it s m an eu ver s, sm al l er an d f ast er cr af t ar e l i k el y t o be m u ch m o r e agile. Han d l i n g is d i ct at ed b y a n u m b er of f act or s. Wh i l e siz e is cer t ai n l y t h e m o st o b vi o u s—a T- 65 X- wing o r B- wing st ar f i g h t er is, b y n at u r e, m ore m an eu ver ab l e t han a Wct ort y- class St ar Dest r o yer —o t h er f act o r s su ch as shap e, co n t r o l syst em s, m ass, o r just g en er al awk war d n ess all co n t r i b u t e t o h an d l i n g . In g a m e t er m s, a ship o r vehicle's h an d l i n g ch ar act er istic d i ct at es t h e n u m b er of D o r H it ad d s t o a p l ayer 's dice p o o l wh en m ak i n g Pi l o t i n g check s. Basel i ne h an d l i n g is 0 , with ex t r em el y agile ship s a d d i n g D a n d slow or p l o d d i n g ship s a d d i n g H t o all Pi l o t i n g check s. Pilot s ad d • eq u al t o a ship's n eg at i ve h an d l i n g value o r • eq u al t o a ship o r vehicle's p o si t i ve h an d l i n g value.
S I L H O U ET T E Mu ch lik e t h e sp eed ch ar act er i st i c, si l h o u et t e is an ab st r act n u m b er , used t o d escr i b e a sh i p o r vehicle's size an d m ass r el at i ve t o o t h er ship s an d vehicles. Silh o u et t e f act o r s heavily i n t o scale an d is used t o cal cu l at e t h e d i f f i cu l t y of at t ack i n g t ar g et s of d i f f er en t sizes. Gener ally, lar ge ship s ar e easy t o h i t , an d sm al l ships ar e h ar d t o h i t . So m e ships, such as t h e Lancer- c\ ass f r i g at e, are ex cep t i o n s t o t h i s r ule, as t h ey are large ship s fitted w i t h sm aller , l i g h t er guns t h an t h ei r size an d class w o u l d suggest , filling sp ecif ic r oles w i t h i n f l eet s. Si l h o u et t es r ang e f r o m 0 t o 10 (or even higher ). Silh o u et t e 0 is sm al l er t h an a h u m an (such as a sp ecif ic st ar sh i p co m p o n en t , a Jawa, o r an ast r o m ech d r o i d ), an d si l h o u et t e 1 is ab o u t t h e size of an ad u l t h u m an . Mo st st ar f i g h t er s an d l i g ht f r ei g h t er s r ang e f r o m si l h o u et t e 3 t o 4 . Si l h o u et t e 10 an d u p is r eser ved f o r t h e ver y l ar g est of sp ace st at i o n s o r st ar ship s.
STARSHIPS, VEHICLES, AND SCALE t ar sh i p s an d veh i cl es f o l l o w t h e sam e b asi c r u l es f o r i n t er act i o n an d o p er at i o n o u t l i n ed in Chap t er I: Playing the Ca m e an d Chap t er VI: Conflict and Com bat . However , d u e t o t h ei r i n cr eased size an d m ass, st ar sh i p s an d veh i cl es n ecessar i l y o p er at e o n a d i f f er en t scale, r ef er r ed t o as t h e p l an et ar y scale.
S
Wh en d eal i n g w i t h a vessel's weap o n s, ar m o r , an d hull t r au m a t h r esh o l d , ever y p o i n t is eq u al t o t en p o i n t s of t h e eq u i val en t ch ar act er i st i c in t h e p er sonal scale. For ex am p l e, a laser can n o n w i t h a b ase d am ag e of t h r ee m o u n t ed t o a st ar f i g h t er , d eals 3 p o i n t s of d am ag e w h en fired at an o t h er sp acecr af t , b u t 3 0 p o i n t s o f d am ag e wh en fired at a h u m an . Conversely, a hum an- sized b l ast er r i f l e w o u l d need t o d eal 10 p o i n t s of d am ag e t o a starsh i p t o i n f l i ct even 1 p o i n t of d am ag e t o i t . No t e t h at p l an et ar y scale w eap o n s d eal m assi ve am o u n t s of d am ag e t o i n d i vi d u al s. M o s t h i t s au t o m at i cal l y d eal en o u g h w o u n d s t o f ar ex ceed a ch ar act er 's w o u n d t h r esh o l d , m ean i n g t h e t ar g et w i l l au t o m at i cal l y b e i n cap aci t at ed f o r t h e
r em ai n d er o f t h e en co u n t er . However , so m e GMs m ay f eel t h i s is i n su f f i ci en t t o r ep r esen t t h e f ear so m e p o w er o f a st ar sh i p w eap o n w h en t u r n ed o n an i n d i vi d u al . In t h ese cases, t h e GM sh o u l d f eel f r ee t o ad d + 5 0 t o t h e r esu l t i n g Cr i t i cal In j u r y r o l l . (Al so, t h o se " h i t " b y a p l an et ar y scale w eap o n m i g h t b e o n t h e p er i p h er y of t h e b l ast z on e, ex p l ai n i n g w h y t h ey su r vi ved so m ew h at u n scat h ed .) Al so n o t e t h at t o avo i d h avi n g w eap o n s such as b l ast er p i st o l s d eal i n g Cr i t i cal Hi t s t o heavily ar m o r ed st ar sh i p s, t h ei r d am ag e m u st ex ceed a st ar sh i p 's ar m o r b ef o r e t h e sh o t can i n f l i ct a Cr i t i cal Hi t . Pl an et ar y scale w eap o n s t h at have t h e Bl ast q u al i t y ar e p ar t i cu l ar l y ef f ect i ve at d eci m at i n g g r o u n d t ar g et s, even if t h ei r ex p l o si ve r ad i u s d oes n o t al l ow t h em t o h i t m u l t i p l e t ar g et s in space. Ag ai n st g r o u n d t ar g et s, st ar sh i p b l ast weap on s h i t t h ei r p r i m ar y t ar g et an d ever y ad d i t i o n al t ar g et w i t h i n sh o r t r an g e (at p er so n al scale), i n st ead o f j u st ever y t ar g et en g ag ed w i t h t h e o r i g i n al t ar g et .
STARSHIPS AND PERSON AL SCALE ust b ecause st ar sh i p s an d vehicles g en er al l y o p er at e in p l an et ar y scale, t h i s d oes n o t m ean t h e CM can n o t have t h em o p er at e in p er son al scale. Two vehicles t h at ar e at close r an g e of each o t h er can al so b e at m ed i u m r an g e in p er son al scale, o r even en g ag ed w i t h each o t h er (t wo sp eed er s p u l l ed u p n ex t t o each o t h er is a p er f ect ex am p l e). The i m p o r t an t t h i n g t o r em em b er is t h at all of t h e p er so n al r ange b an d s ex i st w i t h i n t h e close r an g e b an d f or p l an et ar y scale. Th i s can al so b e one of t h e r ar e cases wh er e i t m ak es n ar r at i ve sense t h at a st ar sh i p weap o n w i t h Bl ast , such as a p r o t o n t o r p ed o , w o u l d h i t m u l t i p l e vehicles at once.
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H U LL T R A U M A T H R E SH O L D Hull t r au m a t h r esh o l d is t h e o n l y t h i n g t h at st and s b et ween a st ar sh i p p i l o t an d t h e co l d an d u n f o r g i vi n g vacuum of space. It's a r ef l ect i o n of a sh i p o r vehicle's st u r d i n ess an d r esist ance t o d am ag e. The st r en g t h of a cap i t al ship's k eel , t h e st u r d i n ess of a sp eed er t r u ck 's chassis, an d t h e g ener al sp acewo r t h i n ess of a st ar f i g ht er's sp acef r am e are all m easu r ed by hull t r au m a t h r esh o l d . Like t h e w o u n d t h r esh o l d o f a Player Char act er , hull t r au m a t h r esh o l d r ep r esen t s t h e am o u n t of p h ysi cal d am ag e t h at a sh i p or vehi cl e can suf f er b ef o r e i t is ei t h er cr i p p l ed or d est r o yed . Hull t r au m a t h r esh o l d is m easu r ed in p l an et ar y scale, m ean i n g t h at one p o i n t o f hull t r au m a eq u al s t en w o u n d s o n an i n d i vi d u al . SY ST E M ST R A I N T H R ESH O L D Syst em st r ai n t h r esh o l d r ep r esen t s how well a ship or vehicle's i n t er n al syst em s h an d l e t h e wo r k ad ay ab u se h eap ed on t h em b y t h ei r owner s an d t h e g al ax y at large. It is an ag g r eg at e of t h e ef f i ci en cy an d st at u s of co m p u t er an d n avi g at i on syst em s, engines an d h yp er sp ace dr ives, p ower g en er at o r s, an d a h ost of o t h er d el i cat e syst em s necessar y t o en su r e p eak p er f o r m an ce. On ce a ship or vehicle suf f er s st r ai n ex ceed i n g it s syst em st r ain ch ar act er i st i c, i t s syst em s b egin o ver l o ad i n g an d sh u t t i n g d o w n u n t i l t h ey can b e r ep ai r ed or r eb o o t ed . This n eg at i vel y af f ect s a vehicle's p er f o r m an ce an d can even t em p o r ar i l y cr i p p l e it on o ccasi o n , causing larger co m p l i cat i o n s f or it s crew an d passengers. The f act ors t h at can cause a ship or vehicle t o suffer st rain are num er ous and var ied . Most com m on l y, a vehicle suffers st rain d ue t o t h e act ions of it s crew as t hey push it t o (or beyond) it s b r eak i ng p oi nt . Pushing sublight engines past t hei r safe op er at i n g lim it s while o u t r u n n i n g a pursuer or f ir ing weapons unt il t heir barrels glow are p r im e ex am ples of t his k i n d of st r ain. Vehicles also suffer st rain due t o freak accident s caused by ex cess <§), envir onm ent al hazards like rogue ast er oids or ionized n eb u lae, or t h e ef f ect s of special weapons such as ion cannons.
One difference between system strain and regular strain is t hat system strain cannot be recovered by spending O It can only be rest ored t hr oug h act ions t ak en by t h e crew, or it recovers one syst em st rain for every full day spent w i t h o u t suf f er ing m or e syst em st r ain.
C U ST O M I Z A T I O N H A RD PO I N T S Every st ar sh i p an d vehi cl e p r o d u ced in t h e galax y is cu st o m i z ab l e t o so m e d eg r ee. Wh i l e m any, lik e st ar f i g h t er s an d m o st m i l i t ar y vessels, are b u i l t f or sp ecif ic p u r p o ses an d have ver y l i t t l e r o o m f or m o d i f i cat i o n , o t h er civilian an d co m m er ci al ship s an d vehicles are d esi g n ed t o be m o d u l ar f or ease of p er sonaliz at i o n an d cu st o m i z at i o n . The m aj o r i t y of f r ei g h t er s an d t r an sp o r t s f all sq u ar el y i n t o t h i s l at t er g r o u p , w i t h highly m o d u l ar hulls t h at can be co n f i g u r ed in m yr i ad ways t o car r y any k i n d of car go i m ag i n ab l e. To t his en d , all ship s an d vehicles have a n u m b er of cu st o m i z at i o n h ar d p o i n t s t h at can b e used t o t weak a vehicle's p er f o r m an ce, ch ar act er i st i cs, or ar m am en t t o su i t t h e n eed s of i t s own er s. The n u m b er o f cu st o m i z at i o n h ar d p o i n t s a ship or vehi cl e possesses is d et er m i n ed m or e b y it s m ak e an d m o d el t h an b y it s size. A Firespray- class p at r o l b o at is r el at i vel y sm al l , yet easy t o cu st om i z e d u e t o it s co n st r u ct i o n , while a m assive, k i l o m et er - l o n g Imperial / / - class St ar Dest r o yer has l i t t l e t o n o cu st o m i z at i o n p o t en t i al d esp i t e i t s size, d u e t o t h e sp ecializ ed n at u r e of it s m ission an d d esi g n .
ATM OSPHERIC AND SUBLIGHT SPEED
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o t all speeds are cr eat ed eq ual in A C E OF REBELLION. Vehicles o p er at i n g w i t h i n a planet 's at m o sp h er e are necessarily slower t h an ships in space, wher e t h er e is no f r i ct i o n or g r avi t y wo r k ing ag ai nst a vessel's d r i ves an d l i m i t i n g i t s speed. Thus, a vehicle t r avel i n g at one speed w i t h i n an at m o sp h er e m ay be m o vi n g m or e slowly t h an a vehicle t r avel i n g at t h e sam e speed in space. For ex am p l e, an air speeder w i t h a speed of 4 t r avel ing in at m o sp h er e is slower t h an a st ar sh i p w i t h a speed of 4 t r avel i n g t h r o u g h space. In ad d i t i o n , st ar ships w i t h t r an sat m o sp h er i c cap ab i l i t ies (t ypically an yt h i n g of si l h o u et t e 5 or sm aller) m ove at d r ast ically lower speeds in at m osp h er e, even t h o u g h t h ei r speed r at i n g s st ay t h e sam e. For ex am p le, a st ar f i g h t er m o vi n g at speed 5 in at m o sp h er e is m o vi n g slower t h an if i t wer e t r avel i n g at speed 5 in space. This is d u e t o t h e f act t h at , while t hey can o p er at e in at m osp h er e, m o st st ar ship s ar e n o t o p t i m i z ed f or i t . Inst ead of having aer od yn am i c hulls an d wings w i t h var i able co n t r o l surfaces, t h ey have t o f orce t hei r way t h r o u g h t h e air using dr ives an d r ep ulsor lif t s.
PRO T EC T I O N
SI LH O U ET T E AN D D EFEN SE Z O N ES
To p r o t ect t h ei r p assenger s, crews, an d p r eci o u s cargos, ship s an d vehi cl es in t h e Star Wars g al ax y use a n u m b er of m et h o d s t o avoi d or d ef l ect d am ag e. In g ener al t er m s, a sh i p or veh i cl e's p r o t ect i o n is an am al g am of it s m an eu ver ab i l i t y, t h e d u r ab i l i t y of i t s h u l l o r chassis, t h e st r en g t h of it s sh i el d s, an d t h e t h i ck n ess of i t s ar m o r . So m e sh i p s have o b scu r e t yp es of p r o t ect i o n such as f o cu sed g r avi t y waves, cl u st er s of p o i n t d ef en se laser can n o n s, or l au n ch er s f ul l of m icr o- m issiles used t o i n t er cep t i n co m i n g st ar h g h t ers, sh u t t l es, an d o r d n an ce. Wh at ever f o r m t h ese p r o t ect i o n s t ak e, A C E OF REBELLION d i vi d es t h em i n t o t w o d i scr et e st at i st i cs: d ef en se an d ar m o r .
Ship s (and t h o se rare vehicles w i t h def ense) have a n u m b er of d ef en se zones d i ct at ed by t h ei r si l h o u et t e. An yt h i n g w i t h si l h o u et t e 4 o r lower has t wo d ef ense zones: f o r w ar d an d af t . Ship s w i t h si l h o u et t e 5 or higher have f o u r d ef en se zones: f o r w ar d , af t , p o r t , an d st ar b o ar d . Every sh i p com es w i t h a pre- set d ef ense r at i n g f or each of it s d ef ense zones, d i ct at ed by it s co m p u t er syst em an d t h e f act o r y set t i n g s of it s shi el d g en er at or s. The m ax i m u m am o u n t of d ef en se a ship or vehi cl e can have in any of it s d ef en se zones is f o u r p o i n t s, r egar d less of i t s size. For ex am p l e, t h e st u r d y BTL- A4 Y- wing at t ack st ar f i g h t er has a si l h o u et t e of 3 an d t wo d ef en se zones, f o r war d an d af t . The d ef au l t set t i n g of t h e Y- wing's d ef en se r at i n g is one p o i n t of d ef en se t o t h e f o r war d zone, an d one p o i n t af t .
D EF EN SE Def ense r ef l ect s a ship or vehicle's ab i l i t y t o co m p l et el y d ef l ect or r ed u ce t h e d am ag e of i n co m i n g at t ack s or col l i si on s t h r o u g h use of d ef l ect o r shield s, p o i n t d ef ense syst em s, raw sp eed , or o t h er , m or e esot er i c, t ech n ol og i es. This is a cr u ci al p r o t ect i ve syst em , t h e f i r st line of d ef en se f or t h e m aj o r i t y of space- going vessels an d even som e g r o u n d vehicles. Def ense wo r k s t h e sam e as d escr i b ed on p age 2 2 0 ; each p o i n t o f d ef ense ad d s • t o any i n co m i n g at t ack roll m ad e against a sh i p o r vehicle. The am o u n t of Y g en er at ed by t h e • ad d ed t o t h e at t ack er 's d i ce p o o l has t h e p o t en t i al t o g r eat l y r ed u ce or even n eg at e any d am ag e f r om t h e at t ack or co l l i si o n , an d t h e <§) g en er at ed also lessens t h e ch an ce of Cr it ical Hit s.
Mo st t yp es of d ef ense, esp eci al l y t h e co m m o n ray an d p ar t i cl e d ef l ect o r shield s f o u n d on t h e ship s of t h e m aj o r i t y of sp acef ar i n g species, can be assigned or "an g l ed " t o d i f f er en t zones t o shor e u p d ef en se wher e it 's n eed ed t h e m o st . This is d o n e b y r e- r ou t i n g p ower f r o m one zone t o an o t h er , r ed u ci n g t h e d ef en se at one p ar t of t h e sh i p t o b o l st er it so m ewh er e else. In t h e case of t h e Y- wing ab ove, if i t wer e b ei n g p u r su ed b y a TIE f i g ht er , t h e p i l o t co u l d re- rout e p ower f r o m t h e f o r war d d ef en se zone t o t h e af t d ef en se zone, g i vi ng t h e Y- wing t w o p o i n t s of d ef en se af t an d n o n e f o r war d u n t i l t h e p ower is r eset . The Y- wing ad d s • • dice t o t h e TIE f i g h t er 's at t ack s, b u t an y at t ack s m ad e against t h e f o r w ar d d ef en se zone su f f er no • Each sh i p an d vehi cl e has a ch ar t d i sp l ayi n g it s d ef au l t shi el d set t i n g s b y d ef en se zone. For sh i p s w i t h si l h o u et t e 4 an d lower, t his is r ep r esen t ed b y t w o n u m b er s, one f or t h e f o r war d zone an d o n e f or t h e af t zone. For ships of si l h o u et t e 5 or higher w i t h m u l t i p l e d ef ense zones, t h i s is r ep r esen t ed b y f our n u m b er s i n d i cat i n g t h e f o r war d zone, t h e p o r t zone, t h e st ar b o ar d zone, an d t h e af t zone. A RM O R A r m o r is a st ar ship 's secon d line of d ef ense, an d t h e o n l y p r o t ect i o n availab le t o t h e m aj o r i t y of r o u n d vehicles. It soak s up d am ag e f r o m at t ack s an d i m p act s t h at are ab l e t o p en et r at e a ship's d ef ense. The m o r e passive of t h e t w o t yp es of p r o t ect i o n , starship an d vehi cl e ar m o r is m ad e of a n u m b er of m at er ials r an g i n g f r o m co m m o n d u r ast eel t o rare car b o n co m p o si t es an d ad van ced p o l ycar b o n i t es. Mu ch like p er son al b o d y ar m o r w o r n b y Player Char act er s, a ship or vehicle's ar m o r soak s a n u m b er of d am ag e p o i n t s eq u al t o it s r at i n g . As it is based on p l an et ar y scale, one p o i n t of a ship's ar m o r is eq u i val en t t o t en p o i n t s of soak o n a p er son al scale.
SHIPYARD STANDARD SYSTEMS The num ber and variet y of st ar sh i p s at large in t he galaxy is st ag g er i n g . Despit e t h i s, nearly every st ar shi p shares a num ber of com m on com ponent s r equir ed t o t r avel safely am ong t he st ar s. Ground vehicles also share som e of t hese syst em s, p r im ar ily com m s and sensor s. Su b l i g h t En g i n e s: Sublight engines drive starships t hrough realspace at speeds approaching t hat of light. They provide both t ransat m ospheric and intrasyst em capabilities t o ships of all sizes, f r om t he t iniest st arf ight er t o the m assive, kilometer- long Imperial St ar Dest royers. The m ost com m on sublight engine is t he ion drive, a tried- and- tested technology t hat uses f u sion react ors wit h hyperm at t er cores t o produce highly charged ions for t h r u st . H y p e r d r i v e : Hyperdrives were t he key technology t h at allnwp.rt t.hp fni inflation nf nalar.r.ir. snr.ipf.v as i t PX i st s today. These delicat e drives allow a ship t o ent er hyperspace, an alt ernat e st at e of realit y t h at allows t ravel at speeds many t im es t h at of light. Hyperdrives are r at ed on a class scale of descending num bers t hat ref lect t he relative superlum inal speed of a drive, wit h lower num bers denoting f ast er drives. Civilian hyperdrives are typically between class 3 and 4 , although f ast er drives can be obt ained. Most ships are equipped wit h a backup hyperdrive f or use should t he prim ary hyperdrive fail. These are typically exceedingly slow and are only really useful for short- range t r i p s. N a v i c o m p u t e r : Ranging f r om t he sophist icat ed and powerful com p ut er arrays used aboard m ilit ar y capit al ships t o t he ast r ogat ion buffer in an R2 ast r om ech droid, navicom put ers are prim arily used t o generate and solve t he incredibly complex calculat ions needed t o make a safe jum p t hrough hyperspace. Es c a p e Po d s/ Ej e c t i o n Sy s t e m s : All ships, and many airspeeders, are equipped wi t h em ergency escape syst em s t h at allow a ship's crew t o evacuat e t he ship in case of cat ast r op hic dam age. Most airspeeders and st ar ship s up t o silhouet t e 3 are equipped wit h ejection seat s t h at blast t he pilot and any crew free of t he disint egrat ing ship. Ejection seat s are equipped wit h t iny maneuvering t h r u st er s and a sm all r ep ulsor lif t engine designed t o bring a p i lot safely back t o land in t he case of eject ion. Use of ejection seat s is com m on in at m osphere, and many flight suit s are designed t o offer lim it ed vacuum p r ot ect ion. Ships of silhouet t e 4 or larger are equipped wit h enough escape pods t o evacuate t he ship's crew
and any passengers. These escape pods are pressurized and have enough consum ables t o keep t heir occupant s—t ypically four t o six sent ient s—alive f or five st andard days. Se n s o r s : Sensors grant a vehicle's crew a const ant ly updat ed, 360- degree view of t heir im m ediate surroundings. Sensors operat e at dif f erent range bands depending on t heir ship and relative st r engt h, and although powerful, can be fooled or jam m ed alt oget her by numerous technologies. Sensors operate in t wo modes: passive and active. Sensors operat ing in passive mode operate at low power and see everything around the ship up t o t heir m ax im um range band. Using sensors in passive mode requires no skill check, as they are largely aut om at ic and are relaying t he m inim um am ount of data t heir program m ing provides. Sensors operat ing in active mode are m ore powerful and focused, however. When operat ing in active m ode, sensors can see one range band f art her t han t heir list ed m ax im um range, but can only see in one of t he ship's f ir e arcs (f orward, af t , port , or st ar boar d). Using sensors in active mode requires an Ea s y ( ) Co m p u t e r s c h e c k modified by any am bient radiat ion, at m ospheric dist urbances, t er r ai n such as f or est s or mountains (or ast eroids or nebula in space), or active jam m ing on t he par t of whatever is being scanned. Co m m s : "Com m s" is short hand f or a ship or vehicle's m eans of com m unicat ion. St andard com m s are subspace t ransceivers wit h a range equal t o t h at of t he vehicle's sensors. If a ship has short- range sensor s, for ex am ple, it also has short- range com m s. Com m s are typically unencrypt ed, easily int er cep t ed , and easily j am m ed, although num erous m odif icat ions can be made t o a ship's com m syst em s t o make any signals t r an sm i t t ed or received m ore secure. T r a n sp o n d e r : Every space- going vessel possesses a subspace transponder. The subspace t ransponder broadcast s the vessel's regist ry, hull number, ownership, and ot her pert inent inform at ion on a special frequency t h at can be picked up by any vessel or subspace com m array at close range. The t ransponder also operat es as a dist ress beacon in t he event t hat a ship suff ers some kind of crit ical emergency. It is considered a serious crim e in the Empire t o t am p er wit h a t ransponder in any way, and evidence of an alt ered t ransponder is probable cause for a ship t o be stopped and boarded by Imperial of f icers. This doesn't st op t hose who value t heir anonymity f r om doing so, however.
STARSHIP AND VEHICLE WEAPONS t ar ship an d vehicle weap on s range f r o m t h e light r ep eat ing blast ers f ou n d on sp eed er bik es t o t h e m assive t u r b ol aser b at t er i es on t h e f lank s of an Im p erial St ar Dest royer. However, in A C E OF REBELLION, every ship or vehicle- class weap o n shares a n u m b er of co m m on char act er ist ics. These weap ons are ver y sim ilar t o t he weap on s f o u n d in Chapt er V, w i t h som e n o t ed dif f erences.
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Range: This is t h e m ax i m u m range of t h e w eap o n . St ar ship s an d vehicles use a lar ger scale t o m easure ranges t h an p er son al scale.
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Dam age: This n u m b er is t h e b ase d am ag e t h e w eap o n i n f l i ct s w i t h a successf ul at t ack . For ever y # g en er at ed d u r i n g t h e at t ack , t h e at t ack er ad d s + 1 d am ag e t o t h e base d am ag e.
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Critical Hit Rat ing: This n u m b er is t h e am o u n t of O r eq u i r ed t o t r i g g er Cr i t i cal Hit s w i t h t h e w eap o n . If en o u g h O is g en er at ed an d a Cr i t i cal Hit is t r i g g er ed , t h e ch ar act er firing t h e w eap o n r olls 1 d 1 0 0 on Table 7 - 9 : Critical Hit Result o n page 2 5 8 t o d et er m i n e t h e Cr i t i cal Hit 's ef f ect on t h e t ar g et . So m e weap o n s an d t al en t s m o d i f y t h i s Cr i t i cal Hi t r o l l , p o t en t i al l y m ak i n g i t m o r e o r less ef f ect ive. In ad d i t i o n , a ch ar act er can o n l y g en er at e on e Cr i t i cal Hi t p er h i t on a t ar g et . However, if t he r oll g en er at es en o u g h O t o r esu l t in m u l t i p l e Cr i t i cal Hi t s, t h e ch ar act er can ch oose t o ad d an ad d i t i o n al + 1 0 p er ad d i t i o n al Cr i t i cal Hit t o t h e roll r esult .
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Fire Arc: The d i r ect i o n or d i r ect i o n s a weap o n can be fired, b ased o n it s m o u n t i n g . These are sp eci fied in i n d i vi d u al vehicle p r o f i l es. Fire ar cs are d i scussed in f u r t h er d et ai l in t h e Fire Ar cs sidebar .
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Special Qualit ies: Man y weap o n s, such as i on can n on s, t r act o r b eam s, an d r ep eat i n g b l ast er s, have ad d i t i o n al sp ecial q u al i t i es t h at af f ect t h ei r p er f o r m an ce. Descr i p t i o n s of t hese sp eci al ef f ect s ar e f o u n d on page 1 6 8 of Chapt er V: Gear and Equipm ent
BL A ST ER C A N N O N S Known co l l o q u i al l y as "f lash cannons," b l ast er can n on s ar e heavy, crew- served ver si ons of t h e co m m o n p er son al blast er . Al t h o u g h t h ey are less p o wer f u l t h an laser can n on s, b l ast er can n o n s ar e h i g h l y ef f ect i ve ag ai n st i n f an t r y an d l i g h t vehicles an d are t yp i cal l y f o u n d m o u n t ed t o at m o sp h er i c vehicles an d sm al l er sp aceship s. Bl ast er can n o n s co m e in several ver sions of var yi n g power. A U T O - BL A ST ER Au t o - b l ast er s ar e r ap i d - f i r e var i an t s of co m m o n b l ast er can n o n s. Ad van ced XCit er t ech n o l o g y an d h i g h l y sp eci al i z ed act u at i n g m o d u l es m ean s t hese w eap o n s ach i eve h i g h cycl i cal r at es of fire, sp r ayi n g a h ai l o f sh o t s w i t h a si n g l e p u l l of t h e t r i g g er o r push of a b u t t o n .
TABLE 7 - 1 : STARSHIP AND VEHICLE WEAPONS
Name
Range
• am
Crit
Qualities
Auto- Bl ast er
Close
3
5
Auto- fire
Bl ast er Can n o n (Li g h t )
Cl o se
4
4
Bl ast er Cannon (Heavy)
Close
5
4
Co n cu ssi o n Mi ssi l e Lau n ch er
Sh o r t
6
3
Ion Cannon (Li g h t )
Cl o se
5
4
Ion
Ion Can n o n (M ed i u m )
Sh o r t
6
4
Ion
Ion Cannon (Heavy)
Med i u m
7
4
Ion. Slow- Fi r i n g 1
Ion Can n o n (Bat t l esh i p )
Med i u m
9
4
Br each 3 , I o n . Sl o w - Fi r i n g 2
Laser Cannon (Light)
Close
5
3
Bl ast 4 , Br each 4 , Gu i d ed 3 , Li m i t ed A m m o 3 , Sl ow- Fi r i n g 1
Laser Can n o n (M ed i u m )
Cl o se
6
3
Laser Cannon (Heavy)
Sh o r t
6
3
Pr o t o n T o r p ed o Lau n ch er
Sh o r t
8
2
Qu ad Laser Cannon
Cl o se
5
3
A ccu r at e 1 . Li n k ed 3
Tr act o r Beam (Li g h t )
Cl o se
Tr act o r Beam (M ed i u m )
Sh o r t
-
Tr act o r 2
Tr act o r Beam (Heavy)
Sh o r t
T u r b o l aser (Li g h t )
Med i u m
Tu r b o l aser (M e d i u m ) Tu r b o l aser (Heavy)
-—
Bl ast 6 . Br each 6 , Gu i d ed 2 . Li m i t ed A m m o 3 . Sl ow- Fi r i n g 1
—
Tr act o r 4
—
Tr act o r 6
9
3
Br each 2 , Slow- Fi r i n g 1
Lo n g
10
3
Br each 3 , Sl o w - Fi r i n g 1
Lo n g
11
3
Br each 4 . Slow- Fi r i n g 2
STARSHIPS AND VEHICLES AGE O F REBELLION
FI RE ARCS
E
ver y sh i p an d veh i cl e h as f o u r f i r e ar cs: f o r w ar d , af t , p o r t , an d st ar b o ar d . Each f i r e ar c cover s an ar ea o f t h e sh i p i n a n i n et y d eg r ee ar c ex t en d i n g f r o m t h e cen t er p o i n t o f t h e sh i p . Dep en d i n g o n wh er e o n a ship 's h u l l a w eap o n is l o cat ed , an d o n t h e m an n er i n w h i ch i t is m o u n t ed , a w eap o n can cover o n e o r m u l t i p l e f i r e arcs. Fi x ed w eap o n s cover o n l y o n e f i r e ar c. For ex am p l e, t h e laser can n o n s m o u n t ed i n t h e nose o f t h e BTL- A4 Y- wing ar e f i x ed f o r w ar d an d can o n l y h i t en em i es i n t h e f o r w ar d f i r e ar c. Tur r et - m o u n t ed w eap o n s, such as t h e t u r b o l aser s m o u n t ed t o t h e CR9 0 co r vet t e, can t r aver se
I O N W EA PO N S Ion weap ons are ant i- ship an d ant i- vehicle weap on s d esigned t o disable r at h er t h an d est r o y t h ei r t ar get s. They use i on t u r b i n e g en er at or s t o cr eat e m asses of negat ively char g ed p ar t icles, whi ch ar e f used w i t h plasm a and released as blast s or pulses. The negat ively char g ed p ar t icles i n t er f er e w i t h a t ar get 's elect r ical syst em s, sh or t i n g circuit s, co r r u p t i n g co m p u t er s, an d f or cing syst em shut d owns in an ef f o r t t o su b d u e i t o r m ak e i t easier t o d est r oy via m or e t r ad i t i o n al m eans. Al t h o u g h t his weap on is d esigned t o d o al m o st no physical d am age, collat er al d am ag e such as f r i ed cir cuit s, f used j oi nt s, an d even fires m ay occur d ue t o t h e int ense energy surges.
LA SER W EA PO N S These weap o n s use f ocu sed light b eam s co m b i n ed wi t h ch ar g ed p ar t i cl es t o p r o d u ce l o n g range, accu r at e, an d i n cr ed i b l y d am ag i n g b last s o f energy. The n u m b er one choi ce f o r ant i- vehicle an d an t i - p er son n el w o r k , laser weap o n s m ak e a fine co m p l em en t t o t h e l ower yi el d blast er. L A SER C A N N O N The st an d ar d ant i- ship weap o n s m o u n t ed t o st ar ship s, laser can n on s ar e f o u n d o n n ear l y ever y class o f ship f r o m t h e sm al l est st ar f i g h t er t o t h e m i g h t i est cap i t al sh i p . Pr ef er r ed over b l ast er can n on s f or t h ei r d am ag e an d accuracy, laser can n on s can b e p ai r ed in b at t er i es or m o u n t ed sep ar at el y. Light an d m ed i u m laser can nons ar e o f t en f o u n d o n st ar f i g h t er s an d f r ei g h t er s. Heavy laser can n on s ar e m o u n t ed t o cap i t al ship s as secon d ar y weap o n s t o d eal w i t h sm al l er ship s. Lasers are also o f t en m o u n t ed t o m i l i t ar y g r o u n d vehicles. Q U A D L A SER C A N N O N Qu ad lasers ar e d ed i cat ed an t i - st ar f i g h t er weap on s co n si st i n g of f our sm all- caliber laser can n o n s l i n k ed t o a single firing m ech an i sm an d slaved t o a sop h i s-
t o cover an y fire ar c r eq u i r ed , wh i ch is l i st ed as "Fi r e Ar c A l l " i n t h e weap o n 's d escr i p t i o n . So m e ships also have Dorsal (t op) an d Vent r al (b ot t om ) f i r e arcs. Weap o n s m o u n t ed o n a ship's d or sal surf ace can n ot h i t ven t r al t ar g et s, an d ven t r al - m ou n t ed weap on s can n ot engage t h r eat s ap p r o ach i n g f r o m t h e ship's d or sal side. For ex am p l e, t h e ven t r al - m ou n t ed laser cannon o n a YT- 1300 l i g h t f r ei g h t er has a ven t r al f i r e ar c of Al l , whi ch m eans i t can engage any t h r eat ap p r o ach i n g f r o m b elow t h e sh i p , b u t m u st r ep o si t i o n it self t o engage en em i es co m i n g in f r o m ab ove.
t i cat ed f i r e- con t r ol syst em . They fire f o u r laser b last s w i t h ever y p ull of t h e t r i g g er an d can q u i t e easily fill t h e sp ace ar o u n d a sh i p w i t h en ou g h k i l oj ou l es o f ener gy t o d est r o y even t h e t o u g h est st ar f i g h t er o r p at r o l b o at . T U R B O L A SER Massive, heavy- caliber weap o n s w i t h i n cr ed i b l e ener gy r eq u i r em en t s, t u r b o l aser s ar e t h e largest weap on s m o u n t ed t o st ar ship s. Tur bolaser s can p u n ch clean t h r o u g h an o p p o n en t ' s shield s, ar m or , an d hull w i t h a single b l ast , t h e l i g h t est easily h u l l i n g sm al l ships an d t h e heaviest b at t er i n g d o w n t h e d ef enses of t h e largest cr uiser s. Th e t r ad e- of f s ar e t h ei r heavy p ower r eq u i r em en t s, t h ei r slow r echar ge t i m e, an d t h ei r d i f f i cu l t y i n t r ack i n g an d h i t t i n g sm al l , f ast t ar g et s lik e st ar f i g h t er s.
T RA C T O R BEA M S Tr act or b eam s ar e m o d i f i ed sh i el d g en er at o r s t h at p r o j ect a b eam of ener gy t h at can ensnar e st ar ship s. Used o n o r b i t al sh i p yar d s, p l an et ar y st ar p o r t s, sp ace st at i o n s, an d m an y st ar ship s, t r act o r b eam s ar e co m m o n l y used t o g u i d e vessels saf ely i n t o slips an d d o ck i ng bays, as well as t o h an d l e car g o. Wh en m o u n t ed t o war ship s, t h ey can b e used of f en si vel y t o cap t u r e en em y vessels an d d r aw t h em i n t o d o ck i n g b ays f o r ease o f b o ar d i n g .
O RD N A N C E Or d n an ce p r o vi d es vehicles an d st ar ship s w i t h a p ower f u l one- use weap o n t h at can p u n ch t h r o u g h ar m o r or even l ock o n t o o p p o n en t s an d t r ack t h em . These p r o j ect i l es ar e p r o p el l ed b y sm al l su b l i g h t d r i ves an d car r y high- yield war h ead s d esi g n ed t o give sm all ships a heavier p u n ch ag ai nst large ship s o r t o t ak e o u t en em y st ar f i g h t er s o r ai r sp eed er s b ef or e t h e o p p o n en t can close t o engage. Mo st o r d n an ce con t ai n s a sop h i st i cat ed g u i d an ce syst em an d vect o r ed t h r u st er s t h at allow i t t o t r ack i t s t ar g et an d even co m e ar o u n d f o r an o t h er pass if i t m isses t h e first t i m e.
STARSHIPS AND VEHICLES ACE O F REBELLION
2
LIMITED AMMO AND STARFIGHTERS o m et i m es st ar f i g h t er s o r o t h er sm al l sh i p s have w eap o n s such as p r o t o n t o r p ed o es o r co n cu ssi o n m i ssi l e l au n ch er s t h at have t h e Li m i t ed A m m o q u al i t y. A l t h o u g h n o r m al l y Li m i t ed A m m o w eap o n s can be r el o ad ed w i t h a
S
C O N C U SSI O N M I SSI L ES A N D
G R EN A D ES
The m o r e co m m o n an d less p o wer f u l of t h e t w o t yp es of sh i p b o ar d o r d n an ce, concussion m issiles ar e f o u n d on all m an n er of sp acecr af t , f r o m t i n y st ar f i g h t er s t o cap i t al ships. Roughly a m et er l o n g , a concussion m issile em p l oys special war h ead s, co m b i n i n g a h ar d en ed d u r ast eel p en et r at o r t h at uses k i n et i c f or ce t o pier ce t h r o u g h a ship's ar m o r an d a sh ap ed high- ex plosive ch ar g e t h at causes d am age t h r o u g h b o t h ex p l osi ve f or ce an d concussive shock . Concussi on m issiles ar e p r i m ar i l y ant ifighter weap on s used t o q u i ck l y d eal cr i p p l i n g d am ag e t o st ar f i g h t er s an d p at r o l b o at s, al t h o u g h t h ey p er f o r m well ag ai n st l ar g er t ar g et s as w el l . Con cu ssi on g r en ad es ar e p r i m ar i l y a per sonal- scale w eap o n , al t h o u g h m an y m i l i t ar y g r o u n d veh i cles m o u n t co n cu ssi on g r en ad e l au n ch er s t h at fire l ar g er an t i - i n f an t r y or an t i - ar m o r ver si on s. Con cu ssi on g r en ad e l au n ch er s
/
m an eu ver once ex h au st ed , st ar f i g h t er s g en er al l y car r y o n l y o n e p ayl o ad of t o r p ed o es o r m i ssi l es, an d m u st b e r el o ad ed b ack at a b ase o r car r i er st ar sh i p . They can n o t b e r el o ad ed in m i d - f l i g h t , an d esp eci al l y n o t in m i d - co m b at ! ar e t yp i cal l y r el at i vel y sh o r t - r an g e b al l i st i c weap o n s, an d t h u s ar e useless in sp ace co m b at . A d d i t i o n al co n cu ssi o n m i ssi l es cost 5 0 0 cr ed i t s each an d ar e Rest r i ct ed . PRO T O N T O R PED O ES Pr o t o n t o r p ed o es ar e h i g h l y ad van ced ant ish i p p r o j ect i l es t yp i cal l y car r i ed by st ar f i g h t ers an d p at r o l b o at s. They ar e l ar g er an d b u l k i er t h an con cu ssi on m issiles an d have a sq u at , coni cal w ar h ead , m ean i n g t h ei r l au n ch er s car r y f ewer r o u n d s t h an an eq u i val en t concussion m issile launcher. These weap o n s m o u n t a deadly, i r r ad i at i n g , p r o t o n - scat t er i n g w ar h ead d et o n at ed b y a vo l at i l e Ner g on - 1 4 ex p l osi ve char ge. Pr o t o n t o r p ed oes ar e d esi g n ed t o d am ag e an d d est r o y l ar g e vessels lik e b u l k t r an sp o r t s an d cap i t al ship s. They al l ow sm al l ships lik e st ar f i g h t er s an d p at r o l b o at s t o p u n ch well ab ove t h ei r w ei g h t . A d d i t i o n al proton t o r p ed o es cost 7 5 0 cr ed i t s each an d ar e Rest r i ct ed .
STARSHIP AND VEHICLE COMBAT o m b at eng ag em ent s b et ween st ar ship s an d veh i cl es—f r om d o g f i g h t s in t h e sp ace over a war - t or n p l anet , t o sp eed er chases t h r o u g h t h e cr o wd ed st r eet s of a Core Wo r l d —f u n ct i o n using t h e sam e basic co m b at rules as f o u n d in Chapt er VI. St arship an d vehicle co m b at is n o t i n t en d ed t o be a co m p l et el y sep ar at e rules syst em . Inst ead , it is d esi g n ed t o be an ad d ed layer of d et ai l on t h e st an d ar d co m b at r ules t h at allows players t o r un st r u ct u r ed g am ep l ay en cou n t er s using st arships, vehicles, charact ers, or any co m b i n at i o n t h er eof .
C
Wh en r u n n i n g en co u n t er s usi ng st ar shi p s an d veh i cles, i t is i m p o r t an t t o n o t e t h at st ar sh i p s w i t h si l h o u et t e 5 or higher have so m e d i f f er en t r u l es g o ver n i n g t h ei r act i on s. This is b ecau se t h ese ship s are q u i t e a b i t larger t h an st ar f i g h t er s an d f r ei g h t er s, w i t h crews of dozens or even h u n d r ed s of i n d i vi d u al s.
C O M BA T O V ERV I EW St ar ship an d vehicle co m b at in A C E OF REBELLION f o l lows t h e sam e basic o r d er an d r ules as t h o se d et ai l ed in Chapt er VI: Conflict and Com bat It is l i st ed again here f or ease of r ef er ence. S T E P 1: D E T E R M I N E I N I T I A T I V E Bef or e t h e f i r st salvos ar e f i r ed , all p layer s an d NPCs need t o d et er m i n e t h e o r d er in wh i ch t h ey wi l l t ak e t h ei r t u r n s. This is r ef er r ed t o as t h e Initiative order. To d et er m i n e t h e In i t i at i ve or d er , each Pl ayer Charact er an d NPC m ak es a Sim ple (- ) Cool or Vigilance check (for m o r e i n f o r m at i o n o n wh i ch t o use, see t h e Cool or Vigilance? si d eb ar on page 2 1 1 ). On ce all Ini t i at i ve check s have b een m ad e, t h e GM n o t es t h e result s of each check an d r ank s t h em in or d er , f r o m highest t o lowest . If t w o check s are t i ed , t h e check w i t h m o r e O is r an k ed higher, an d if t h ey ar e st ill t i ed , PCs are r an k ed higher t h an NPCs. This is t h e In i t i at i ve or d er .
S T EP 2 : A SSI G N I N I TI A TI V E SL O T S On ce t h e GM has d et er m i n ed t h e In i t i at i ve or d er , he n o t es wh i ch r esu l t s were g en er at ed b y Player Charact er s an d wh i ch r esu l t s were g en er at ed by NPCs. The r esult s g en er at ed b y Pl ayer Char act er s b eco m e Player Ch ar act er In i t i at i ve slot s. The r esult s g en er at ed b y NPCs b eco m e NPC In i t i at i ve slot s. S T EP 3: P A RT I CI P A N T S T A K E T U R N S Beg i n n i n g at t h e t o p of t h e In i t i at i ve or d er , t h e p layer s an d GM f ill each In i t i at i ve sl o t one at a t i m e w i t h a ch ar act er t u r n . If t h e In i t i at i ve sl o t is a Pl ayer Char act er Ini t i at i ve sl o t , t h en t h e p layer s agr ee o n o n e Player Charact er t o fill t h e sl o t f r o m am o n g t h e Player Char act er s w h o have n o t act ed t h at r o u n d . Th at Pl ayer Char act er t h en t ak es t h i s t u r n . If t h e In i t i at i ve sl o t is an NPC In i t i at i ve sl o t , t h en t h e GM chooses one NPC t o fill t h e sl ot f r o m am o n g t h e NPCs wh o have n o t act ed t h at r o u n d . Th at NPC t h en t ak es t h i s t u r n . No t e t h at so m e starship s can have m u l t i p l e crew m em b er s in t h em . S T E P 4 : R O U N D EN D S On ce all NPCs an d Pl ayer Char act er s have t ak en a t u r n , t h e r o u n d ends. At t h i s p o i n t , any ef f ect s t h at last u n t i l t h e "end o f t h e r o u n d " en d . The GM also d et er m i n es if t h e o n g o i n g act i o n war r an t s ad d i t i o n al r o u n d s, or if it has b een r esol ved . If t h e o n g o i n g act i o n co n t i n u es, r ep eat st ep 3 usi ng t h e sam e In i t i at i ve o r d er g ener at ed in st ep 1. If t h e act i o n has b een r esol ved an d t h e en co u n t er is over, p r o ceed t o st ep 5. S T E P 5 : EN C O U N T ER EN D S On ce t h e act i o n has b een r eso l ved , t h e GM en d s t h e en cou n t er . At t h i s p o i n t , any ch ar act er ab i l i t i es t h at can o n l y be used "o n ce p er en co u n t er " r eset . Each Player Ch ar act er also has a chance t o cat ch his b r eat h an d r ecover st r ai n , an d can t ak e st ep s t o h el p heal an y i n cap aci t at ed ch ar act er s.
COM BAT AND THE PILOTIN G SKI LL
SM A L L CRA FT C O M BA T u r i n g co m b at i n vo l vi n g St ar sh i p s an d Vehicles, Pl ayer Ch ar act er s an d NPCs ar e o f t en cal l ed u p o n t o m ak e Pi l o t i n g check s t o co n t r o l t h ei r veh i cl es, t ak e cer t ai n act i o n s, an d avo i d d i sast r o u s o u t co m es. Wh en ever a Pi l o t i n g check is cal l ed f or , t h e p i l o t i n g ch ar act er o r NPC m u st m ak e a ch eck u si n g ei t h er Pi l o t i n g (Pl an et ar y) o r Pi l o t i n g (Space) d ep en d i n g o n t h e vehi cl e. For t h e sak e of b r evi t y, t h e sp eci f i c ver si o n of t h e Pi l o t i n g sk i l l is n o t d ef i n ed an d it is u p t o t h e CM t o ad j u d i cat e w h i ch sk i l l is m o st ap p r o p r i at e.
D
Co m b at b et ween sm al l , one- person ships lik e st ar f i g h t ers an d p at r o l b o at s or sp eed er b ik es an d single- seat ai r sp eed er s is r el at i vel y st r ai g h t f o r w ar d . The p i l o t , as t h e sole cr ew ab o ar d , has one st ar shi p m an eu ver an d one st ar sh i p act i o n (or t w o st ar shi p m aneuvers) d u r i n g his t u r n . This m eans he can f l y an d fight ab o ar d his sh i p , or co n cen t r at e sol el y on f l yi n g . Sm all cr af t co m b at (especially w i t h high- speed vehicles lik e ai r sp eed ers, sp eed er b ik es, or st ar f ig ht er s) is q u i t e ab st r act ed . As t h ey are co n st an t l y m o vi n g an d st r i vi n g w i t h one an o t h er f or t h e u p p er h an d (t hank s t o t h ei r i n cr ed i b l e
STARSHIPS AND VEHICLES AGE O F REBELLION
en g ag e co m b at al o n g w i t h t h e p i l o t . Th i s al l h ap p en s in t h e sam e r o u n d , an d is su b j ect t o In i t i at i ve o r d er j u st lik e in
sp eed an d ag i l i t y), i t w o u l d b e n ear l y i m p o ssi b l e t o m ap o u t ever y m o ve a st ar f i g h t er m ak es. In st ead , t h e Gam e M ast er an d p l ayer s d escr i b e t h e act i o n s t h e ch ar act er s an d NPCs t ak e, em b el l i sh t h em w i t h n ar r at i ve f l ai r , t h en m ak e t h ei r sk i l l check s t o r esol ve t h e act i o n s. 7
CA PI T A L SH I P C O M BA T Co m b at in l ar g er , cap it al- class st ar sh i p s of si l h o u et t e 5 o r h i g h er is, b y necessit y, m o r e ab st r act d u e t o t h e co m p l ex i t y of t h e vessel s an d t h e n u m b er o f cr ew m em b er s i n vo l ved . Si m i l ar t o co m b at in sm al l cr af t , cap i t al sh i p s can o n l y p er f o r m o n e st ar sh i p m an eu ver an d o n e st ar sh i p act i o n (or t w o st ar sh i p m an eu ver s) d u r i n g t h ei r t u r n . Th i s is n o t an i n h er en t q u al i t y o f t h e sh i p , h owever ; i t 's b ased o n t h e p i l o t o r cap t ai n 's act i o n s an d st ar sh i p m an eu ver s. A l o n g w i t h t h e p i l o t , each ad d i t i o n al cr ew m em b er ab o ar d can use his act i o n s an d st ar sh i p m an eu ver s t o m an w eap o n s, o p er at e sen sor s, m o ve ab o u t t h e sh i p , an d g en er al l y
p er so n al co m b at . So m et h i n g t o r em em b er co n cer n i n g sh i p co m b at w i t h veh i cl es o f t h i s i m m en se size is t h at each sh i p is l i k el y t o have h u n d r ed s o r t h o u san d s of crew. CM s an d p l ayer s sh o u l d n o t t r ack al l of t h ei r In i t i at i ve sl o t s an d act i o n s d u r i n g co m b at . In st ead , o n l y f ocu s o n t h o se i n d i vi d u al s w h o ar e act u al l y d o i n g t h i n g s p er t i n en t t o t h e o n g o i n g en co u n t er , an d f eel f r ee t o i g n o r e t h e r est .
C O M BA T T U R N S M u ch l i k e p er so n al c o m b at , co m b at b et w een st arsh i p s an d veh i cl es in A C E OF REBELLION is l ar g el y an ab st r act , n ar r at i ve- d r i ven act i vi t y d esi g n ed f o r q u i ck ness an d ease of use. Th i s is m ean t t o b et t er r ef l ect t h e f r en et i c, ci n em at i c, act i o n - ad ven t u r e st yl e o f Star Wars an d t o avo i d b o g g i n g d o w n a g am e session w i t h t h e m i n u t i ae of ch ar t s an d g r i d m ap s. Th i s m ean s t h at t h e m an eu ver s a st ar sh i p p er f o r m s ar e o p en t o n ar r at i o n an d t h e i n t er p en et r at i o n of b o t h t h e Cam e M ast er an d t h e p l ayer s. In ACE OF REBELLION, Player Char act er s f ol l ow t h e sam e r ules of co m b at as d et ai l ed st ar t i n g on page 2 0 9 . This m eans t hey can p er f o r m one act i on an d one m aneuver d u r i n g t h ei r t u r n . They m ay also be ab l e t o p er f o r m a second m an eu ver by ei t h er su f f er i n g st r ai n or sp en d i n g O . al t h o u g h n o player m ay ever t ak e m o r e t h an t wo m an eu ver s d u r i n g his t u r n .
M A N EU V ERS Less i n vol ved t h an act i o n s, m aneuver s are si m p l e act i vi t i es t h at d o n o t t yp i cal l y r eq u i r e a sk ill check . Beyo n d all t h e m an eu ver s in p er son al co m b at , t h er e are several m an eu ver s t h at ap p l y sp eci f i cal l y t o starship s an d vehicles. These ad d i t i o n al m an eu ver s f ol l ow t h e usual r ules g o ver n i n g m an eu ver s (see page 2 1 3 ). In ad d i t i o n (and esp eci al l y in larger st ar shi p s), char act er s are assu m ed t o be ab l e t o p er f o r m any p er son al m an eu ver s such as d r o p p i n g p r o n e, m an ag i n g gear, o r i n t er act i n g w i t h t h e en vi r o n m en t (al t h ou g h t h e GM an d p layer s sh o u l d use co m m o n sense as t o w h at a ch ar act er can an d can n o t d o given t h e si t u at i o n ). This also i n cl u d es m aneuver s such as ai m i n g , since a ch ar act er can ai m w i t h a q u ad laser t u r r et j u st as he can ai m w i t h a b l ast er r if le. In g en er al , all t h e m an eu ver s l i st ed st ar t i ng on page 2 1 3 ap p l y in all f o r m s of co m b at (wit h a cer t ai n level of co m m o n sense). When ships or vehicles are in encount ers, t h ey should always t r ack t h ei r cur r ent sp eed . A ship m ay be o p er at i n g at any speed f r om zero t o its m ax i m u m ; however, acceler at ing and d eceler at ing t ak es m aneuvers t o accom p lish. A st ar sh i p or veh i cl e w i t h a si l h o u et t e b et ween 1 an d 4 can b en ef i t f r o m one Pilot On l y m an eu ver p er r o u n d , an d can b en ef i t f r o m a secon d Pi l ot On l y m an eu ver if it suf f er s t w o syst em st r ai n (Pilot On l y m an eu ver s are ones t h at af f ect t h e m o vem en t of t h e ship it self , an d ships m ay o n l y m ove so f ast an d so f ar ). If t h e st ar sh i p has a single p i l o t , t h e p i l o t m u st also su f f er 2 st r ai n (or d o wn g r ad e his act i o n t o a m aneuver ) t o p er f o r m t w o m aneuver s, as p er co m b at rules. So m e ship s can have m u l t i p l e p i l ot s, in wh i ch case each can p er f o r m a Pi l ot On l y m an eu ver an d o n l y t h e sh i p suf f er s t h e st r ai n . However, t hese ship s are rare. A st ar shi p o r vehicle w i t h si l h o u et t e 5 or h i g h er can o n l y b en ef i t f r o m one Pi l ot On l y m an eu ver in a r o u n d . A C C EL ER A T E/ D EC EL ER A T E Pilot Only: Yes Silhouet t e: An y Sp eed : An y The p i l o t m ay incr ease or d ecr ease t h e ship or vehicle's cu r r en t sp eed b y one, t o a m i n i m u m of 0 or a m ax i m u m of t h e ship's m ax i m u m sp eed r at i n g . FL Y / D R I V E Pilot Only: Yes Silhouet t e: An y Sp eed : An y This st ar ship m aneuver r ef lect s t h e si m p l e act of m o vi n g t h e ship or vehicle closer or f ar t h er away f r om so m et h i n g at it s cu r r en t sp eed . The n u m b er of st ar ship m aneuvers r eq u i r ed f or a ship o r vehicle t o m ove t h r o u g h a given n u m b er of range b and s is d ep en d en t on it s sp eed . It is i m p o r t an t t o r em em b er t h at range is b ased on t h e m oving ship's p er sp ect ive, an d is n o t a m easur e of act u al
physical dist ance. Mo vi n g b et ween one range b an d an d t h e n ex t always t ak es t wo m aneuvers regardless of sp eed , w i t h t h e f ol l owi n g ex cep t ions d et ai l ed below: •
Sp e e d 0 : The ship o r vehicle is n o t m o vi n g an d can n o t use t h i s st ar sh i p m an eu ver u n t i l i t acceler at es.
•
Sp eed 1: One st ar sh i p m an eu ver t o m ove wi t h i n close range of a t ar g et or o b j ect , or t wo st ar shi p m an eu ver s t o m o ve f r o m close t o sh o r t range or f r o m sh o r t range t o close range.
•
Sp eed 2 - 4 : One st ar shi p m an eu ver t o wi t h i n close range of a t ar g et or o b j ect , or t o f r o m close t o sh o r t range or f r o m sh o r t t o range. Two st ar shi p m an eu ver s t o m ove f r o m t o m ed i u m or m ed i u m t o close range.
•
Sp eed 5 - 6 : On e st ar sh i p m an eu ver t o m ove w i t h i n close r ange of a t ar g et or o b j ect or t o m ove f r o m close t o m ed i u m range or f r o m m ed i u m t o close range. Two st ar sh i p m an eu ver s t o m ove f r o m close t o l o n g or l o n g t o close range.
m ove m ove close close
EV A SI V E M A N EU V ER S Pilot Only: Yes Silhouet t e: 1- 4 Sp eed : 3 + Evasive Man eu ver s r ef l ect s a p i l o t 's ef f o r t s t o avo i d i n co m i n g fire, co l l i si o n , or o t h er cal am i t y. Ex ecut ing Evasive Man eu ver s u p g r ad es t h e d i f f i cu l t y of t h e d i ce p o o l once f or all at t ack s m ad e ag ai n st t h e ship u n t i l t h e en d of t h e p i l o t 's n ex t t u r n . Wh i l e t h i s m ak es t h e ship ex ecu t i n g t h e st ar sh i p m an eu ver h ar d er t o h i t , it also m ak es it h ar d er f or t h e sh i p ex ecu t i n g t h e starship m an eu ver t o h i t an yt h i n g else. Ex ecu t i n g Evasive Man eu ver s lik ewise u p g r ad es t h e d i f f i cu l t y of t h e d i ce p o o l once f or all at t ack s m ad e b y t h e ship u n t i l t h e en d of t h e p i l o t 's n ex t t u r n . Evasive Man eu ver s can o n l y be u n d er t ak en by ship s o r veh i cl es of si l h o u et t e 4 or lower. An yt h i n g larger is t yp i cal l y t o o slow or aw k w ar d t o p er f o r m Evasive Maneuver s. ST A Y O N T A R G ET Pilot Only: Yes Silhouet t e: 1 4 Sp eed : 3 + This r ef lect s a p ilot 's co n cen t r at i o n an d his ab i l i t y t o shut o u t com b at - r el at ed st resses an d d i st r act i o n s t o m ak e sure a t ar g et is h i t or an ad ver sar y d est r o yed . Unt il t h e en d of t h e p i l ot 's n ex t t u r n , all co m b at check s f r o m t h e vehicle or vessel ex ecu t i n g t his m aneuver up g r ad e t h e ab i l i t y of t h e d ice p o o l once. Un f o r t u n at el y, while he is co n cen t r at i n g so har d on his t ar g et , t h e p i l o t block s o u t all o t h er t h r eat s an d is an easier t ar g et f or o p p o n en t s. An y co m b at check s m ad e t ar g et i n g a ship ex ecut ing t his st ar ship m aneuver also up g r ad e t h ei r ab i l i t y once unt il t h e end of t h e p ilot 's nex t r o u n d . This st ar ship m aneuver is r est r i ct ed t o sm all vessels lik e st ar f i g h t er s and p at r ol b o at s; onl y ships or vehicles of si l h o u et t e 4 or lower can St ay on Target.
STARSHIPS AND VEHICLES ACE OF REBELLION
2
P U N CH I T Pilot Only: Yes Silhouet t e: 1- 4 Sp eed : An y This m aneuver allows a ship or vehicle t o go i m m ed i at el y t o its m ax i m u m sp eed r at i n g f r o m any o t h er sp eed , by t h r o wi n g t h e t h r o t t l es t o m ax i m u m an d o ver l o ad i n g t h e ship or vehicle's drives. Wh i l e ex p ed i t i ou s, it also p u t s und ue st r ai n on a ship or vehicle. Wh en ex ecu t i n g t his st ar ship m aneuver, t h e ship o r vehicle suf f ers one p o i n t of syst em st r ain f or ever y p o i n t of sp eed b et ween t he ship's cu r r en t sp eed an d it s m ax i m u m sp eed . For ex am p l e, t h e p i l o t of a YT- 1300 light f r ei g h t er is h i d i n g f r o m an Im p er i al Navy p at r o l at sp eed 0 in t h e lee of a large ast er o i d . Sud d enly, he is set u p o n b y a p ai r of TIE f i g h t er s, d eci d es t h at d i scr et i o n is t h e b et t er p ar t of valor, an d Punches It . He i m m ed i at el y t h r o ws his t h r o t t l es t o t h ei r m ax i m u m set t i n g , an d t h e ship j u m p s t o life. Wh i l e he escap es u n h ar m ed an d is ab l e t o j u m p t o h yp er sp ace, t h e su d d en accel er at i o n causes deals t h r ee p o i n t s of st r ai n t o his sh i p . This st ar sh i p m an eu ver is r est r i ct ed t o ship s of silh o u et t e 4 o r lower, as larger vessels have t o o m u ch m ass t o accel er at e so q u i ck l y. A N G L E D EF L EC T O R S H I EL D S Pilot Only: No Silhouet t e: An y Sp eed : An y Using t h i s m aneuver , a cr ew m em b er w i t h access t o t h e sh i el d co n t r o l s can reassign u p t o one p o i n t of d ef ense f r o m one d ef ense zone t o anot her . For ex am p l e, a p layer co u l d shor e u p a vessel's f o r w ar d d ef en se zone wi t h a p o i n t f r o m i t s af t d ef en se zone. This m an eu ver o n l y wo r k s if t h e sh i p or vehicle has d ef en se t h at can be r eassigned , as w i t h d ef l ect o r shield s.
A CT I ON S In co m b at i n vo l vi n g st ar shi p s o r vehicles, t h er e are so m e ad d i t i o n al act i o n s ch ar act er s m ay p er f o r m t h at sp eci f i cal l y ap p l y t o t h e sh i p or vehicle t h ey are o p er at i n g . So m e of t hese act i o n s ar e l ab el ed as Pi l ot On l y act i ons. A st ar sh i p or vehicle m ay b en ef i t f r o m o n l y one Pi l ot On l y act i o n p er r o u n d , no m at t er how m an y cr ew m em b er s ar e ab o ar d her. (Pilot On l y act i o n s are act i o n s t h at af f ect t h e m o vem en t of t h e ship it self , an d ship s m ay o n l y m ove so f ast an d so far.) Rem em ber, any of t h e act ions list ed st ar t ing on page 2 1 6 of co m b at can also be p er f or m ed in com b at s involving ships or vehicles, wit hin t he bounds of com m on sense. B L A N K ET B A R R A G E Pilot Only: No Silhouet t e: 5 + Sp eed : 0- 3 The g u n n er uses t h e ship's weap o n s t o raise a cu r t ai n of fire ar o u n d t h e sh i p , p r o t ect i n g it f r o m st ar f i g h t er s. An y sm al l er vessel at t em p t i n g an at t ack r un wi l l have t o b r ave a h u r r i can e of heavy weap o n r y. Wh en p er f o r m i n g t h e Blank et Barrage act i o n , t h e char act er m ak es an Average [4) 4)) Gunnery check an d select s all weap on s of a single t yp e (heavy t u r b o lasers, m ed i u m ion cannons, etc.) wi t h i n one or m or e of his ship's f i r i n g arcs. Those weap ons co u n t as firing t h at r o u n d . Unt il t h e en d of t h e char act er 's nex t t u r n , all vehicles w i t h si l h o u et t e 4 or sm aller up g r ad e t h e d i f f i cu l t y of any co m b at check s m ad e against t h e ship once, p lus one ad d i t i o n al t i m e p er O O scored on t h e Blank et Bar r age Gunner y check . If t h ei r co m b at check gener at es <§> <§>, t h ey suf f er one au t o m at i c h i t , which deals half t h e base d am ag e (r ou n d i n g up) of t h e t yp e of weap o n used in t h e Blank et Barrage act i o n . If t h ei r co m b at check gener at es ^ , t h ey suf f er one au t o m at i c hit d eal i n g t h e base d am ag e of t h e t yp e of weap o n used in t h e Blank et Barrage act i o n . At t h e GM's d i scr et i o n , t h e Blank et Barrage m i g h t n o t cover all arcs of t h e ship (if t h e ship has no af t weap onr y, f or ex am p l e, it m ay leave an o p en i n g af t ), an d som e ships m i g h t be able t o ap p r o ach f r om t his d i r ect i o n an d avoi d su f f er i n g t h e p enal t i es f r om Blank et Barrage. C O N C EN T R A T ED B A R R A G E Pilot Only: No Silhouet t e: 5 + Sp eed : 0- 3 The gunner d ir ect s t he vehicle's fire t o focus on a precise p o i n t on t he op p on en t 's hull. Focusing fire in t his way has t h e p ot en t i al t o d eal signif icant dam age. Wh en p er f o r m i n g t h e Concent r at ed Barrage act i on , t h e char act er fires all weap ons of a single t yp e (heavy t ur bolasers, m ed i u m ion cannons, etc.) wit hin a single firing arc. This act ion requires at least t wo weapons t o use, and
6
STARSHIPS AND VEHICLES ACE O F REBELLION
it cannot be used if t her e are not t wo weapons of a single t yp e in t h e chosen f i r i n g arc. Al t h ou g h he is f ir ing m u l t ip le weapons, he m akes a single co m b at check, as p er t he rules f or t he Perf orm ing a Com b at Check wi t h Vehicle Weapons act i on . If t he at t ack succeeds, t he char act er m ay sp en d O once t o ad d dam age equal t o t h e num b er of weapons involved in t he at t ack t o one hit of t h e at t ack . The Co n cen t r at ed Bar r ag e act i o n can o n l y be used t o t ar g et ship s w i t h a si l h o u et t e 5 or higher. D A M A GE C O N T RO L Pilot Only: No Silhouet t e: An y Sp eed : An y As a ship's hull shak es an d r at t l es b en eat h t h e ab u se of an en em y's laser cannons, sp ar k s f l y an d syst em s begin t o f ail. The Dam ag e Co n t r o l act i o n is an at t em p t t o m i t i g at e such st ress, w h et h er it 's cau sed b y co m b at or acci d en t . Using t h i s act i o n , any Pl ayer Ch ar act er wh o m ak es a successf ul Mech an i cs ch eck r ecover s one p o i n t of syst em st r ai n . The d i f f i cu l t y o f t h e Mech an i cs check is d et er m i n ed b y t h e st r ai n t h e sh i p is cu r r en t l y su f f er i n g . Dam ag e Co n t r o l can be at t em p t ed as m an y t i m es as n eed ed t o r ed u ce a ship's syst em st r ai n t o zero (wi t h t h e caveat t h at a single ch ar act er can st ill only p er f o r m one act i o n p er t u r n , of cour se). Likewise, a sk illed m echanic can even r ep air som e of t he d am ag e d eal t t o a vehicle d u r i n g an o n g o i n g fight, al t houg h t his is m uch t r ick ier . In g ener al, PCs can only at t em p t one Dam age Cont r ol check t o reduce hull t r au m a (by one p o i n t per success) p er en co u n t er —t h er e are only so m any repairs t h at can be accom p l i sh ed w i t h o u t t h e f acilit ies of a p r o p er sh i p yar d . In ad d i t i o n , t h e GM is t he final ar b i t er as t o wh et h er a Player Charact er can at t em p t repairs of hull t r au m a at all (a sn u b f i g h t er p ilot coul d n o t cl i m b o u t of his co ck p i t d u r i n g a d o g f i g h t t o pat ch his wing, nor coul d a speeder bik er r eat t ach one of his co n t r o l surfaces while d r i vi n g t h r o u g h a f orest ). Char act er s can also use t h i s act i o n t o r ep ai r Cr i t i cal Hit s t h e sh i p is su f f er i n g f r o m . The d i f f i cu l t y of r ep ai r i ng a Cr i t i cal Hi t is l i st ed on Table 7 - 9 : Critical Hit Result. Check s t o r ep ai r Cr i t i cal Hit s can be at t em p t ed m u l t i p l e t i m es, unt il t h e Cr i t i cal Hit is r ep ai r ed .
TABLE 7 - 2 : DAMAGE CONTROL DIFFICULTY Total Strain
Total Hull Trauma
Difficulty
Syst em st r ai n l ess t h an h al f sy st em st r ai n t h r e s h o l d .
Hu l l t r au m a l ess t h an h al f veh i cl e's h u l l t r au m a t h r es h o l d .
Ea s y ( • )
Syst em st r ai n eq u al t o o r m o r e t h an h al f veh i cl e's syst em st r ai n t h r esh o l d .
Hu l l t r au m a eq u al t o o r m o r e t h an h al f veh i cl e's h u l l t r au m a t h r e s h o l d .
Syst em st r ai n ex ceed s veh i cl e's syst em st r ai n t h r esh o l d .
Hu l l t r au m a ex ceed s veh i cl e' s h u l l t r a u m a t h r es h o l d .
Aver ag e
Har d
[4)4))
[4)4)4))
GAI N T H E A D V A N T A G E Pilot Only: Yes Silhouet t e: 1- 4 Sp eed : 4 + This act i on r ef lect s t h e co n st an t , f r ant ic give- and- take of a d o g f i g h t b et ween sm all cr af t lik e st ar f i g h t er s and p at r o l b oat s or high- speed vehicles such as airspeeders. It allows a p i l o t t o gain t h e u p p er h an d on a single o p p o n en t so t h at he p osi t i on s him self f or a b et t er at t ack d u r ing t he f ol l owi n g r o u n d . To ex ecut e t his st ar ship act i o n , t h e p i l o t m ak es a Pi l ot i n g check , t h e d i f f i cu l t y of whi ch is d et er m i n ed b y t h e relat ive sp eed s of t h e ships or vehi cles involved in t h e at t ack . These d i f f i cu l t i es are o u t l i n ed in Table 7 - 3 : Sp eed Advantage Difficulty If t h e check succeeds, t h e p i l o t ignores all p enalt ies i m p o sed by his own an d his o p p o n en t 's use of t h e Evasive Maneuver s st ar ship m aneuver unt il t h e en d of t h e f ol l owi n g r o u n d . In ad d i t i o n , t h e p i l o t also chooses whi ch d ef ense zone he hit s w i t h his at t ack . If he fails his check , he fails t o gain t h e ad vant age f r o m t h e at t em p t an d st ill suf f ers t h e ef f ect s of any Evasive Maneuver s. On ce t h e ad van t ag e has been g ai n ed , on t h e f ol l owi ng t u r n t h e o p p o n en t m ay at t em p t t o can cel o u t t h e ad van t ag e b y using Gain t h e Ad van t ag e as well. This wo r k s as d escr i b ed earlier, b u t his ch eck is o n e st ep m o r e d i f f i cu l t f or each t i m e he or his o p p o n en t has successf ully Gai n ed t h e Ad van t ag e ag ai nst t h e ot her .
TABLE 7 - 3 : SPEED ADVANTAGE DIFFICULTY Difference in Speed
Difficulty
In i t i at i n g sh i p is t r avel i n g at t h e sam e sp eed as t h e t ar g et sh i p .
Aver ag e
In i t i at i n g sh i p ' s sp eed is o n e o r m o r e h i g h er t h an t ar g et sh i p
Easy (4))
In i t i at i n g sh i p ' s sp eed is o n e l o w er t h an t ar g et sh i p .
Har d
In i t i at i n g sh i p ' s sp eed is t w o o r m o r e l o w er t h an t ar g et sh i p .
D a u n t i n g (4)4) 4) 4))
(4)4))
(4)4)4))
STARSHIPS AND VEHICLES A C E
O F
R E B E L L I O N
2'
A D D I T I O N A L SH I P A N D V EH I CL E A C T I O N S
O V ER W H EL M I N G B A R R A G E
Pilot Only: No Silhouet t e: An y Sp eed : An y Wh en ab oar d a vehicle in co m b at , t hose wh o are n o t p i l o t i n g or f ir ing weapons m ay st ill want t o co n t r i b u t e t o t h e encount er. Al t h o u g h t h e n u m b er of o p t i o n s op en t o t h em is l i m i t ed onl y b y a player's cr eat ivit y, Table 7 - 4 : Additional St arship and Vehicle Actions has a list of act ions passengers can at t em p t d u r i n g encount er s. The t ab l e list s t he act i on s b y nam e, t h e skill r eq u i r ed , t h e check's at t en d an t d if f icult y, an d t he result s of a success (GMs should m o d i f y t he d i f f i cu l t y of t h e check if t h ey see f it , an d can also k eep players f r om using cer t ain skills t h at m ay not m ak e sense in a cer t ain si t u at i on ). These act ions are all covered by t h e Perf orm a Skill Check act i on , and are by no m eans an ex haust ive list. However, t hey d o serve t o p r ovid e a range of ideas.
Pilot Only: No Silhouet t e: 5 + Sp eed : 0- 3 The g u n n er d i sp er ses t h e vehicle's f ir e t o o ver wh el m t h e t ar g et w i t h a m u l t i t u d e of sh ot s, h i t t i n g it an d ever y ad j o i n i n g vehicle. This t act i c is o f t en used t o o ver wh el m f o r m at i o n s of en em y ship s an d vehicles. Wh en p er f o r m i n g t he Over wh el m i n g Barrage act i on , t h e char act er f ires all weap ons of a single t yp e (heavy t ur b olaser s, m ed i u m ion cannons, etc.) wi t h i n a single f iring arc. This act ion r equir es at least t wo weap ons t o use, an d can n o t be used if t her e are n o t t wo weapons of a single t yp e in t h e chosen f i r i n g arc. Al t h o u g h he is f i r i n g m u l t i p l e weapons, he m akes a single co m b at check , as p er t h e rules f or t h e Performing a Com bat Check with Vehicle Weapons act i on . If t h e at t ack succeeds, t h e char act er m ay sp en d O t o d eal one ad d i t i o n al hit t o one vehicle t h at is at sh or t range f r om t he or iginal t ar get , plus
TABLE 7 - 4 : ADDITIONAL STARSHIP AND VEHICLE ACTIONS Action
Skills and
Results
Difficulty
Pl o t Co u r se
Average [4)4)) Astrogation check or Har d (4)4)4)) Perception check
Th e c r e w m e m b e r s t u d i es t h e t er r ai n ah e ad a n d p l o t s a co u r se t h a t s h o u l d t ak e t h e veh i cl e saf el y t h r o u g h i t . O n a su ccessf u l ch eck , each su ccess r ed u ces t h e • su f f er ed f o r d i f f i cu l t t er r ai n b y 1 .
Co p i l o t
Ave r a g e (4)4)) check
Th e c r e w m e m b e r ser ves as t h e veh i cl e' s c o p i l o t , m an ag i n g syst em s an d au x i l i ar y e q u i p m e n t t o al l o w t h e p i l o t t o f o cu s o n f l y i n g o r d r i v i n g . O n a su ccessf u l ch eck , each su ccess d o w n g r ad e s t h e d i f f i c u l t y o f t h e p i l o t ' s n ex t p i l o t i n g ch eck b y 1
Ja m m i n g
Ave r a g e (4)4)) Co m p u t e r s check
Th e c r e w m e m b e r u ses t h e veh i cl e' s sy st em s t o j a m t h e c o m m u n i c a t i o n s o f en em y veh i cl es. O n a su ccessf u l ch eck , t h e e n e m y m u s t m ak e an Ave r a g e (4)4)) Co m p u t e r s check t o u se i t s c o m m u n i c a t i o n syst em s. Th e d i f f i c u l t y i n cr eases b y o n e f o r each ad d i t i o n al # an d t h e j a m m i n g af f ect s an a d d i t i o n a l t ar g et f o r each t> s p en t .
Bo o st Sh i el d s
H a r d (4)4)4)) M e ch a n i cs ch eck
Th e c r e w m e m b e r r er o u t es p o w er f r o m o t h e r sy st em s t o b o o s t t h e d ef en si ve syst em s o f a veh i cl e. Th i s o n l y w o r k s if t h e veh i cl e al r ead y h as a d ef en se r at i n g . O n a su ccessf u l ch eck , t h e veh i cl e su f f er s 1 sy st em st r ai n a n d i n cr eases t h e d ef en se o f o n e d ef en se z o n e b y o n e u n t i l t h e b eg i n n i n g o f h i s n ex t t u r n . A d d i t i o n a l # i n cr ease t h e d u r a t i o n b y o n e r o u n d p er #
H a r d (4)4)4)) check
In s o m e cases, r ep ai r s can b e as s i m p l e as a s t u r d y m e t al p l at e w e l d e d o ver a d a m a g e d s y s t em . If t h e C M al l o w s i t a n d t h e c r e w m e m b e r h as t h e p r o p e r t o o l s f o r t h e j o b , t h e c r e w m e m b e r can a t t e m p t t o u se t h e D am ag e Co n t r o l ac t i o n w i t h A t h l et i c s r at h er t h an M ech an i cs. If su ccessf u l , h e m a y r em o v e 1 p o i n t o f h u l l t r a u m a f r o m t h e sh i p , p l u s 1 a d d i t i o n a l p o i n t f o r each a d d i t i o n a l & Rem em b er , t h i s f o l l o w s t h e l i m i t at i o n s o f t h e D am ag e Co n t r o l ac t i o n , an d t h u s m ay o n l y b e a t t e m p t e d o n c e p er en co u n t er .
M an u al Rep ai r s
Pilot ing
At h l et i cs
Fi r e D i sci p l i n e
Hard Le a d e r sh i p or D iscip line ch eck
Th e c r e w m e m b e r f o r g o es f i g h t i n g t o an al yz e t h e o p p o n e n t s ' t act i cs a n d d i r ect h i s f el l o w s t o g r eat er accu r acy w i t h t h ei r w eap o n s f i r e. If su ccessf u l , t h e n e x t c r e w m e m b e r f i r i n g a w eap o n a b o a r d t h e sh i p can a d d • t o h i s ch eck . Each a d d i t i o n a l # # g r an t s t h i s t o an ad d i t i o n al c r ew m em b er . In a d d i t i o n , t h e c r e w m e m b e r m ay s p e n d O O O t o al l o w ev er y h i t f r o m s h i p b o a r d w eap o n s t o i n f l i ct 1 sy st em st r ai n o n t h ei r t ar g et as w el l as r eg u l ar d am ag e u n t i l t h e b eg i n n i n g o f h i s n e x t t u r n as t h e car ef u l l y t i m e d s h o t s p u m m e l sh i el d s a n d o v er l o ad syst em s.
Scan t h e En em y
H a r d (4)4)4)) Per cep t i on check
Th e c r e w m e m b e r u ses t h e sh i p ' s scan n er s t o s t u d y t h e en em y. If su ccessf u l , he l ear n s w h at w eap o n s t h e sh i p h as. i t s m o d i f i c at i o n s , a n d i t s s y s t e m st r ai n a n d h u l l t r au m a t h r esh o l d s. If h e s p en d s O ^ h e can al so l ear n i t s c u r r e n t s y s t e m st r ai n a n d h u l l t r au m a l evel s.
Sl i ce En em y' s Syst em s
Hard(+ + + ) Co m p u t e r s check
T h e c r e w m e m b e r u ses p o w er f u l s h i p b o a r d c o m p u t e r s t o a t t e m p t t o d i s r u p t t h e syst em s o f an e n e m y veh i cl e. If su ccessf u l , h e r ed u ces t h e d ef en se o f o n e z o n e o n t h e t ar g et veh i cl e f o r O o n e r o u n d p er # A ($ m ay b e s p e n t t o d i s ab l e a w e a p o n sy st em f o r o n e r o u n d , a n d t> m ay b e s p e n t t o i n f l i ct 1 sy st em st r ai n o n t h e t ar g et veh i cl e.
"Sp o o f M i ssi l es
Ave r a g e (4)4)) Co m p u t e r s ch eck or H a r d (4)4)4)) Vi g i l an ce ch eck
Th e c r e w m e m b e r t r ac k s i n c o m i n g at t ac k s a n d u ses veh i cl e sy st em s t o d i s r u p t t h ei r t r ac k i n g sy st em s, o r even t i m es i n c o m i n g m i ssi l es a n d d r o p s f l ar es a n d ch af f at t h e o p p o r t u n e m o m e n t If su ccessf u l , an y at t ac k s ag ai n st t h e c r e w m e m b e r ' s s h i p o r veh i cl e u si n g w eap o n s w i t h t h e Gu i d ed q u a l i t y u p g r ad e t h ei r d i f f i c u l t y b y o n e (p l u s an ad d i t i o n al u p g r ad e f o r ever y a d d i t i o n a l O O) u n t i l t h e s t ar t o f t h e c r e w m e m b e r ' s n ex t t u r n
STARSHIPS AND VEHICLES AGE O F REBELLION
one ad d i t i on al vehicle f or every 10 weap ons involved in t h e at t ack . Vehicles h i t in t his way m ust have a silhouet t e eq ual t o or higher t h an t h at of t h e or iginal t ar g et . For ex am ple, f i r i n g 10 weap on s allows t he at t ack er t o hit t wo ad d i t i on al t ar get s wi t h O. f i r i n g 2 0 weap ons allows him t o h i t t hr ee ad d i t i o n al t arget s, and so on. The ex t r a h i t can be t r i g g er ed m u l t i p l e t im es, b u t can n ot t ar g et any ships t h at have alr ead y been h i t d u r i n g t his act i o n . These hit s d eal t h e weap o n 's base d am ag e, + 1 d am age p er # on t h e check . P ER F O R M A CO M B A T CH ECK W I T H V EH I CL E W E A P O N S Pilot Only: No Silhouet t e: An y Sp eed : Any This is si m i l ar t o t h e Per f or m a Co m b at Check act i o n on page 2 1 6 , w i t h so m e m i n o r d i f f er en ces in i m p l em en t at i o n d u e t o t h e d i f f er en ces b et ween vehi cl es an d i n d i vi d u al s. For t h i s r eason , t h e st ep s t o p er f o r m a co m b at check are r ep eat ed , w i t h t h e d i f f er en ces w r i t t en in each st ep , i n st ead of t h e d i f f er en ces b ei n g l i st ed w i t h o u t co n t ex t . Each weap o n on a st ar sh i p or vehi cl e m ay o n l y be fired a m ax i m u m of o n ce p er r o u n d unless a rule sp eci f i cal l y allows o t h er wi se. 1. D EC LA RE AN AT T ACK AN D SELEC T T A RGET S Wi t h t h e en em y ship l i ned u p in his gun sight s an d t h e sou n d of his t ar g et i n g syst em s in his ears, t h e char act er ch ooses t o m ak e an at t ack . He sel ect s t h e sk i l l he wi l l use t o m ak e t h e at t ack (usually t h e Gu n n er y sk ill, al t h o u g h som e vehi cl es m ay have weap o n s on t h em r eq u i r i n g t h e Ranged [Heavy] sk ill i n st ead ). Mo st co m b at ch eck s ab o ar d a st ar sh i p or vehi cl e are m ad e using t h e st ar sh i p or vehicle's weap on s. Rem em b er , a part icular st arship or vehicle weapon can only be used once per round, no m at t er how m an y char act er s t h er e are ab o ar d t h e sh i p . 2 . A SSEM BLE T H E D I CE PO O L Bef or e p r essing t h e f i r i n g st u d an d sen d i n g a b ar r ag e of laser fire at his t ar g et , t h e ch ar act er m u st assem b l e a d i ce p o o l b ased on t h e sk ill u sed , it s ch ar act er i st i c, an d any ap p l i cab l e t al en t s an d ab i l i t i es he possesses. Cer t ain co n d i t i o n s, such as t h e ef f ect of a Cr it ical Inj ury, a Cr it ical Hi t i n f l i ct ed on t h e sh i p or vehicle, o r an en vi r o n m en t al ef f ect , m ay also co n t r i b u t e d i ce t o t h e d i ce p o o l . See page 2 6 f or m o r e i n f o r m at i o n on b u i l d i n g a dice p o o l . The d i f f i cu l t y of co m b at ch eck s wh en firing f r o m veh i cles or st ar ship s is b ased on co m p ar i n g si l h o u et t es of t h e firing ship an d t h e t ar g et ed sh i p (even if t h e t ar g et of t h e at t ack is n o t a vehicle or st ar ship) an d is o u t l i n ed in Table 7 - 5 : Silhouet t e Com parison. This r ef l ect s t h e f act t h at large ships find it d i f f i cu l t t o h i t sm al l , f ast vessels, an d t h ei r b u l k m ak es t h em an easy t ar g et f or t hose sam e sm al l cr af t . Thank s t o t h e ad van ced t ar g et -
ing co m p u t er s inst alled in m ost st ar ship s, t h e range of a sh o t has no b ear i n g on t h e at t ack 's d i f f i cu l t y; if t h e t ar g et is w i t h i n range, a st ar sh i p can h i t i t . The check is f u r t h er af f ect ed b y m o d i f i er s b r o u g h t on by st ar ship m aneuver s, t al en t s, t er r ai n , or any o t h er m o d i f i er s at t h e Gam e Mast er 's d i scr et i o n . Wh en at t ack i n g a ship of si l h o u et t e 4 or lower, t h e d ef en d er ch ooses wh i ch d ef ense zone t h e at t ack hit s. Sm al l er ships are m o r e agile an d co n st an t l y in m o t i o n , m ean i n g t h at d u r i n g co m b at t h ey are co n t i n u al l y j u k i n g , d o d g i n g , evad i n g , an d g en er al l y p o si t i o n i ng t h em sel ves so t h at t h ei r st r o n g est d ef ense zone is al ways f aci n g t h ei r at t ack er . Wh en at t ack i n g a ship of si l h o u et t e 5 o r higher, t h e d ef ense zone af f ect ed by t h e at t ack is d et er m i n ed b y t h e p o si t i o n of t h e ships in co m b at . The r elat ive p o si t i o n s of ships in co m b at is d et er m i n ed b y b o t h t h e Gam e Mast er 's an d t h e Player Char act er s' act i o n s an d is i l l u st r at ed t h r o u g h t h e ci n em at i c g am ep l ay st yl e i n h er en t in A C E OF REBELLION.
TABLE 7 - 5 : SILHOUETTE COMPARISON Difference in Silhouette
Difficulty
Fi r i n g vessel h as t h e sam e s i l h o u et t e as t ar g et , o r t h e s i l h o u et t e is 1 l ar g er o r sm al l er t h an t h e t ar g et .
Ave r a g e (4)4))
Fi r i n g vessel h as a s i l h o u et t e 2 o r m o r e p o i n t s sm al l er t h an t h e t ar g et vessel .
Ea sy
Fi r i n g vessel h as a s i l h o u et t e 2 p o i n t s l ar g er t h an t h e t ar g et sh i p .
Hard
Fi r i n g vessel h as a s i l h o u et t e 3 p o i n t s l ar g er t h an t h e t ar g et sh i p .
D a u n t i n g (4)
Fi r i n g vessel h as a s i l h o u et t e A o r m o r e p o i n t s l ar g er t h an t ar g et sh i p .
(• )
(4)4)4))
4)4)4))
Fo r m i d a b l e
3 . PO O L RESULT S AN D D EAL D AM AGE On ce t h e p l ayer r olls t h e d i ce p o o l f or his char act er , he eval u at es t h e r esult s. As w i t h any sk ill check , t h e check m u st g en er at e m or e & t h an Y t o be successf ul. Wh en m ak i n g a co m b at check , af t er cal cu l at i n g over all success, each r em ai n i n g & ad d s + 1 d am ag e t o a successf ul at t ack . If t h e at t ack af f ect s m u l t i p l e t ar g et s, t h e ad d i t i o n al d am ag e is ad d ed t o each t ar g et . Rem em b er , m o st weap o n s on vehi cl es or st ar ships d eal d am ag e on p l an et ar y scale, m ean i n g each p o i n t of d am ag e is t h e eq u i val en t of 10 p o i n t s of d am ag e on a p er sonal scale. 4 . RESO LV E O
AN D
As wi t h every skill check, O and can be spent t o gain incident al benef icial ef f ect s on a co m b at check. However, j ust as t h e rules governing encount er s are som ewhat m ore r eg i m ent ed t h an t h e rules gover ning narrat ive gam eplay, som e of t h e op t i on s gover ning t he sp end ing of O and ($) are m or e clearly d ef i n ed . In encount ers, t he player cont r ol l i ng t h e act ive charact er d et er m ines how his charact er spends O and ($) unless t he GM has a specific reason t o decide f or him inst ead.
STARSHIPS AND VEHICLES AGE O F REBELLION
2.
The f ir st way t o sp en d O an d in an at t ack is t o act i vat e Cr i t i cal Hit s o r act i ve weap o n q u al i t i es. As d escr i b ed on page 171 an d page 2 5 7 , each weap on has a cr i t i cal r at i n g t h at consist s of a n u m er i c value. The user can sp en d t h at m an y O t o i n f l i ct o n e Cr it ical Hit on t h e t ar g et in ad d i t i o n t o r eg u l ar ef f ect s an d d am age. (If t h e t ar g et is an i n d i vi d u al , i t i n f l i ct s a Cr it ical Inj ur y as p er page 2 3 0 . ) For m o r e i n f o r m at i o n on st ar ship an d vehicle Cr it ical Hit s, see page 2 5 7 . Rem em ber , t h e at t ack m u st d eal d am ag e p ast ar m o r t o i n f l i ct a Cr it ical Hi t . Weap on q u al i t i es are special ef f ect s an d ab i l i t i es t h at ap p l y o n l y wh en using t h at p ar t i cu l ar w eap o n . They co m e in t wo f or m s, act i ve an d passive. Act i ve ab i l i t i es r eq u i r e t h e user t o sp en d a cer t ai n n u m b er of O t o t r i g g er t h em . Gener ally t h i s is O O. al t h o u g h som e q u al i t i es r eq u i r e m o r e or less. Qu al i t i es can inf lict ef f ect s on a t ar g et t h at , unless sp eci f i ed o t h er wise, ar e always in ad d i t i o n t o o t h er ef f ect s, Cr i t i cal Hit s, an d d am ag e. In ad d i t i o n t o always co u n t i n g as an ad d i t i o n al & , ($) can be sp en t t o act i vat e t hese ab i l i t i es as wel l . ($) m ay be sp en t t o i n f l i ct one Cr i t i cal Hit (no m at t er w h at t h e cr i t i cal r at i n g on t h e w eap o n is) on a successf ul at t ack . In ad d i t i o n , m ay be sp en t t o act i vat e o n e weap o n q u al i t y, no m at t er how m an y O it w o u l d n o r m al l y t ak e t o d o so. However, t h er e are ad d i t i o n al o p t i o n s f or sp en d i n g O an d in st ar sh i p or vehicle co m b at . A list of t h e m o st co m m o n can be f o u n d on Table 7 - 6 : Spending O and (J) in St arship and Vehicle Com bat As in r egular co m b at , t h i s list is n o t i n t en d ed t o be ab so l u t e, b u t t o p r o vi d e g u i d el i n es f or p layer s an d GMs.
5 . RESO LV E ® AN D
&
In t h e sam e f ashion in whi ch t h e co n t r o l l i n g p layer d et er m i n es how his ch ar act er sp en d s O and ($) in his co m b at check , t h e GM d et er m i n es how t o sp en d any <§) an d ^ g en er at ed in t h e check . By d ef au l t , t h e GM d et er m i n es how <§> an d ^ are sp en t , al t h o u g h in som e cases (such as check s m ad e b y NPCs) he m ay give t h e p layer s t h e o p t i o n t o sp en d t hese i n st ead . Unlik e O an d (£>, m o st weap o n s d o n o t have sp ecif ic o p t i o n s f or sp en d i n g <§) an d ^ , al t h o u g h t his is n o t always t h e case. So m e p ar t i cu l ar l y vo l at i l e or d an g er ou s weap o n s d o have t hese o p t i o n s, an d if t h ey d o , t h e o p t i o n s are d et ai l ed in t h e weap o n 's d escr i p t i o n . Ther e are specif ic o p t i o n s f or sp en d i n g <§> an d ^ in st ar sh i p en co u n t er s, however ; t h e m ost co m m o n of t hese can be f o u n d on Table 7 - 7 : Spending <§) and ^ in St arship and Vehicle Com bat As w i t h O and ($), k eep in m i n d t h at t hese ar e n o t i n t en d ed t o be t h e o n l y o p t i o n s available. As always, GMs can i n ven t o t h er ways t o sp en d ® an d ^ , d ep en d i n g on t h e sp ecif ic ci r cu m st an ces of t h e en cou n t er , an d any o p t i o n t h at t h e p l ayer s an d GM ag r ee on can be viab le. 6. RED U C E D AM AGE, A PPLY T O H ULL T RA U M A T H RESH O LD , AN D A PPLY CRI T I CAL H I T S Wh en a ship o r vehicle suf f er s d am ag e, it r ed u ces t h at d am ag e b y it s ar m o r (f ul f i l l i ng t h e sam e p u r p o se as soak o n i n d i vi d u al s). If an y d am ag e r em ai n s af t er t his r ed u ct i o n , t h e vehi cl e suf f er s t h at m u ch hull t r au m a (ap p l i ed ag ai nst i t s hull t r au m a t h r esh o l d ). If t h e n et r esu l t is zero or negat ive, t h e vehi cl e suf f er s n o hull t r au m a. See p age 2 5 6 . A successful at t ack can also g ener at e a Crit ical Hit , whi ch is sim ilar t o a Crit ical Injury. This can occur because t h e weapon's cr i t i cal r at i n g t r i g g er ed or because t h e t ar g et accu m u l at ed hull t r au m a g r eat er t h an its hull t r au m a t h r esh o l d . Wh en a Crit ical Hit is i n f l i ct ed , t h e at t ack er rolls p er cen t i l e dice on Table 7 - 9 : Critical Hit Result on page 2 5 8 . The result of t h e ice roll i nd i cat es whi ch Crit ical Hit is ap p l i ed . So m e weap o n s an d t al en t s m o d i f y t his Cr it ical Hit r oll, p o t en t i al l y m ak i n g a Cr it ical Hi t m o r e or less ef f ect ive. In ad d i t i o n , t h e at t ack er can sp en d t h e cr i t i cal r at i n g cost m u l t i p l e t i m es on a single h i t , ad d i n g + 10 t o t h e result f or each ad d i t i o n al Cr it ical Hit b eyo n d t h e first. No t e t h at t al en t s an d q u al i t i es t h at sp eci f i cal l y af f ect Cr it ical f l n j u r i e s d o n o t af f ect Cr it ical Hit s (so t h e Vicious q u al i t y, f or ex am p l e, w o u l d have no ef f ect o n a ship o r vehicle).
TABLE 7- B: SPENDING Q Cost
AND $
IN STARSHIP AND VEHICLE COMBAT
Result Options Ad d •
t o t h e n ex t al l i ed act i ve ch ar act er ' s Pi l o t i n g , Gu n n er y, Co m p u t e r s , o r M ech an i cs ch eck .
N o t i c e a si n g l e i m p o r t a n t p o i n t in t h e o n g o i n g co n f l i ct , su ch as a f at al f l aw in an e n e m y sh i p ' s co u r se o r a w eak p o i n t o n an at t ac k sp eed er . In f l i ct a Cr i t i cal Hi t w i t h a su ccessf u l a t t a c k t h at d eal s d am ag e p ast a r m o r ( O co st m ay var y). A c t i v at e a w eap o n q u a l i t y ( O co st m ay var y) Per f o r m an i m m ed i at e f r ee m an eu ver , p r o v i d ed t h e act i ve ch ar act er h as n o t al r ead y p e r f o r m e d t w o m an eu ver s in t h at t u r n . Ad d •
t o t h e t ar g et ed ch ar act er ' s n ex t Pi l o t i n g o r Gu n n er y ch eck .
Ad d •
t o an y al l i ed ch ar act er ' s n ex t Pi l o t i n g . Gu n n er y. Co m p u t er s , o r M ec h an i c s ch eck , i n c l u d i n g t h e act i ve ch ar act er .
Wh e n d eal i n g d am ag e t o an o p p o s i n g veh i cl e o r sh i p , h ave t h e s h o t t e m p o r a r i l y d am ag e a c o m p o n e n t o f t h e at t ack er ' s ch o i ce r at h er t h an d eal h u l l d am ag e o r sy st em st r ai n . Th e ef f ect s o f t h i s ar e u p t o t h e at t ac k er an d t h e GM , an d s h o u l d m ak e l o g i cal sen se For ex am p l e, d a m a g i n g a sh i p 's sh i el d g en er at o r s h o u l d d r o p i t s d ef en se t o 0 u n t i l t h e g en er at o r is r ep ai r ed (i d eal l y w i t h a M ec h an i c s ch eck ). Ho wever , i t s h o u l d n o t b e t o o d eb i l i t at i n g . See T ab l e s 7 - 1 0 a n d 7 - 1 1 o n p ag e 2 5 9 f o r s o m e p o ssi b l e c o m p o n e n t s t o d i sab l e. or< $
Ig n o r e p en al i z i n g t er r ai n o r st el l ar p h e n o m e n a u n t i l t h e e n d o f t h e act i ve ch ar act er ' s n e x t t u r n . If p i l o t i n g t h e sh i p , p e r f o r m o n e f r ee Pi l o t O n l y m an eu v er (p r o v i d ed i t d o es n o t b r eak t h e l i m i t o f m a x i m u m n u m b e r o f Pi l o t On l y m an eu v er s in a t u r n ). Fo r ce t h e t ar g et s h i p o r veh i cl e t o veer o f f , b r e ak i n g an y A i m o r St ay o n Tar g et m an eu ver s. Up g r ad e t h e d i f f i c u l t y o f t h e t ar g et ed ch ar act er ' s n ex t Pi l o t i n g o r Gu n n er y ch eck . Up g r ad e an y al l i ed ch ar act er ' s n ex t Pi l o t i n g , Gu n n er y, Co m p u t er s , o r M ech an i cs ch eck . Do s o m e t h i n g vi t al t o t u r n i n g t h e t i d e o f b at t l e, su ch as d e s t r o y i n g a c ap i t al sh i p ' s sh i el d g en er at o r o r l o si n g a p u r s u i n g sh i p in an ast er o i d field. Wh en d eal i n g d a m a g e t o an o p p o s i n g veh i cl e o r sh i p , h ave t h e sh o t d es t r o y so m e i m p o r t a n t c o m p o n e n t o f t h e at t ack er ' s ch o i ce r at h er t h an d eal h u l l d am ag e o r sy st em st r ai n , l eavi n g i t c o m p l e t e l y i n o p e r ab l e u n t i l f u l l y r ep ai r ed . A s w i t h t h e ab o ve o p t i o n f o r d i s ab l i n g a c o m p o n e n t , t h i s s h o u l d b e ag r eed u p o n b y t h e GM a n d p l ayer , b u t c o u l d i n cl u d e d e s t r o y i n g t h e en g i n es o f a f l eei n g s h i p , t ak i n g o u t t h ei r h y p er d r i v e, o r b l o w i n g o f f w eap o n s . See T ab l e s 7 - 1 0 a n d 7 - 1 1 o n p ag e 2 5 9 f o r s o m e p o ssi b l e c o m p o n e n t s t o d est r o y .
TABLE 7 - 7 : SPENDING ®
AND ^
IN STARSHIP AND VEHICLE COMBAT
Cost
Result Options
© or
Th e act i ve ch ar act er l o ses t h e b en ef i t s o f a p r i o r m an eu v er (such as ex ec u t i n g Evasi ve M an eu v er s o r A i m ) u n t i l h e p e r f o r m s t h e m an eu v er ag ai n .
If p i l o t i n g a sh i p , s u d d e n m an eu v er s f o r ce t h e s h i p t o sl o w d o w n b y 1 p o i n t o f s p eed .
9
Th e ch ar act er ' s act i ve sh i p o r veh i cl e su f f er s 1 sy st em st r ai n . (This o p t i o n m ay b e sel ect ed m o r e t h an o n ce.) A n o p p o n e n t m ay i m m e d i a t e l y p e r f o r m o n e f r ee m an eu v er in r esp o n se t o t h e act i ve ch ar act er ' s ch eck . <§) <§) o r &
Ad d •
t o t h e t ar g et ed ch ar act er ' s n ex t Pi l o t i n g o r Gu n n er y ch eck .
Th e act i ve c h ar ac t er o r an al l i ed ch ar act er su f f er s •
o n h i s n ex t ac t i o n .
Th e In i t i at i ve sl o t b e i n g u sed b y t h e act i ve p l ay er d r o p s t o l ast in t h e In i t i at i ve o r d er . ®
© © or
9
Th e act i ve c h ar ac t er g r an t s t h e e n e m y a si g n i f i can t ad v an t ag e i n t h e o n g o i n g en co u n t er , su ch as d r i f t i n g st r ai g h t i n t o his l i n e o f fire, d ecr easi n g t h e d i f f i c u l t y o f an y ch eck s m ad e ag ai n st t h e act i ve ch ar act er ' s sh i p o r veh i cl e b y o n e u n t i l t h e b eg i n n i n g o f t h at ch ar act er ' s n ex t t u r n Th e p r i m a r y w e a p o n sy st em o f t h e act i ve ch ar act er ' s sh i p (o r t h e p ar t i cu l ar w e a p o n sy st em h e is m a n n i n g if he is ac t i n g as a g u n n er ) su f f er s t h e ef f ect s o f t h e Co m p o n e n t Hi t Cr i t i cal (see p ag e 2 5 8 ) . Th i s d o e s n o t c o u n t t o w ar d t h e sh i p ' s a c c u m u l a t e d Cr i t i cal Hi t s.
9
Up g r ad e t h e d i f f i c u l t y o f an al l i ed ch ar act er ' s n ex t Gu n n er y, Pi l o t i n g , Co m p u t er s , o r M ech an i cs ch eck , i n c l u d i n g t h e c u r r en t act i ve ch ar act er . Th e act i ve ch ar act er su f f er s a m i n o r co l l i si o n ei t h er w i t h o n e o f h i s o p p o n e n t s w i t h i n cl o se r an g e o r w i t h t h e st el l ar p h en o m en a/ t er r ai n h e is f l y i n g o r d r i v i n g t h r o u g h .
9 (p l u s f ai l ed ch eck )
Th e act i ve ch ar act er su f f er s a m aj o r co l l i si o n e i t h e r w i t h o n e o f h i s o p p o n e n t s w i t h i n cl o se r an g e o r w i t h t h e st el l ar p h en o m en a/ t er r ai n he is f l y i n g o r d r i v i n g t h r o u g h .
STARSHIPS AND VEHICLES ACE O F REBELLION
VEHICLES AND M INIONS hen u si n g st ar sh i p s an d vehicles in co m b at , a CM can st i l l use t h e r u l es f or m i n i o n s t o st r eam l i n e an d sp eed u p en co u n t er s. Wi t h singlep i l o t vehicles such as sp eed er b i k es, ai r sp eed er s, o r st ar f i g h t er s, t h i s p r ocess if ver y si m i l ar . Si m ply co m b i n e t w o t o f o u r of t h e sam e vehicles (and p i l o t ed b y t h e sam e m i n i o n NPC p r o f i l e) i n t o a single m i n i o n g r o u p . Th i s g r o u p of vehicles o p er at es as a si n g l e en t i t y, wh i ch can n ar r at i vel y be d escr i b ed as f l yi n g in f o r m at i o n , o r at least a loosely cl u st er ed m o b . Ju st as w i t h m i n i o n g r o u p s of NPCs, st ar sh i p or vehicle m i n i o n g r o u p s at t ack once as a g r o u p (u p g r ad i n g t h e sk i l l check if t h ei r "g r o u p o n l y" sk i l l s al l o w t hi s) an d t ak e d am ag e as a g r o u p . They al l select t h e sam e m an eu ver s an d m ove t o r o u g h l y t h e sam e l o cat i o n s as w el l .
St ar Dest r o yer s, af t er al l . However, t h ey can have m i n i o n g r o u p s o p er at i n g w i t h i n t h em . A cap i t al sh i p w i t h m u l t i p l e w eap o n s sh o u l d have t h ei r w eap o n s o p er at ed by m i n i o n g u n n er s. Such a sh i p g en er al l y has m u l t i p l e weap o n s o f t h e sam e t yp e f i r i n g in t h e sam e ar c. A GM can g r o u p m u l t i p l e w eap o n s o f t h e sam e t yp e an d w i t h t h e sam e f i r i n g ar c on t h e sam e veh i cl e o r sh i p an d h ave t h em f i r e as a si n g l e m i n i o n g r o u p . Th i s m ean s al l t h e w eap o n s f i r e as o n e at t h e sam e t ar g et , u p g r ad i n g t h ei r check if t h e m i n i o n g u n ner s have Gu n n er y as a g r o u p sk i l l . Th i s sp eed s u p t h e t u r n s o f cap i t al sh i p s (since t h ey g en er al l y have a l ar g e n u m b er o f g u n s t o f i r e) an d r ep r esen t s t h e ab i l i t y o f cap i t al sh i p s t o h i t o t h er vessels t h r o u g h sh eer vo l u m e o f fire.
Lar g er cap i t al sh i p s o r heavy veh i cl es ar e g en er al l y never t r eat ed as m i n i o n s—n o b o d y w an t s t o have t o f i g h t a m i n i o n g r o u p o f t w o t o f o u r
Rem em b er , however , w h en u si n g m i n i o n g r o u p s o n a si n g l e cap i t al sh i p o r veh i cl e, t h e veh i cl e is st i l l w h at t ak es d am ag e, n o t t h e m i n i o n g r o u p .
PL A N ET A RY SCA LE RA N G E BA N D S Like p er sonal co m b at , st ar shi p an d vehicle co m b at u t i lizes b r o ad an d ab st r act range m easu r em en t s r ef er r ed t o as p l an et ar y scale range bands. Planet ar y scale range b and s f ollow t h e sam e rules as regular range bands, f o u n d on page 2 2 1 . The onl y d i f f er en ce is t h at p l an et ar y scale range b and s o p er at e on a m uch larger scale. As st at ed on p age 2 2 2 , close r ange o n p l an et ar y scale p ick s up wh er e p er son al scale leaves of f . However, t h e scale is so m u ch b igger t h at a single p er son co u l d never use m an eu ver s t o m ove n ex t t o a t ar g et t h at 's "close" t o hi m o n a p l an et ar y scal e—t h e d i st an ce m ay be u p t o several k i l o m et er s an d t ak e an h o u r of wal k i n g t o cover. Fu r t h er range b an d s on a p l an et ar y scale w o u l d be even m o r e ex t r em e. This isn't t o say t h at ships an d vehicles (especially sm aller vehicles such as l an d sp eed er s), can 't o p er at e in st an d ar d range bands. An y ship or vehicle ab l e t o m ove co u l d cover t h e d i st ance m easu r ed b y st an d ar d range b and s q u i ck l y, an d i n d i vi d u al s w o u l d m easur e t h ei r range t o a vehicle o r ship using st an d ar d range b and s. However, b ecause ships an d vehicles can cover t h o se d ist ances so q u i ck l y, it m ak es l i t t l e sense f or t h em t o m easur e d ist ances in such (relat ively) sm al l i n cr em en t s. This goes d o u b l y t r u e f or st ar f i g h t er s an d air sp eed er s, wh i ch can cover k i l o m et er s of d i st an ce in seconds. Ther ef or e, vehicles an d st ar ship s use a secon d set of range b an d s, r ef er r ed t o as planet ary scale range bands. As m en t i o n ed pr eviously, t h e sh o r t est range b an d in p l an et ar y scale ("close range") en cap su l at es all range b an d s in p er sonal scale. This m eans a ship o r vehicle able t o m ove t o a p o i n t wi t h i n close range is also
STARSHIPS AND VEHICLES ACE O F REBELLION
co ver i n g t h e eq u i val en t of all f ive range b an d s' w o r t h of d i st an ce in p er sonal scale. This also m eans even t h e sh o r t est range st ar shi p an d vehicle weap on s have t h e range of t h e largest personal- scale r ang ed weap ons. C L O SE R A N G E Close range in p l an et ar y scale is sl i g h t l y f ar t h er t h an ex t r em e r ange in p er sonal scale, an d it can cover ever yt h i n g f r o m a f ew d oz en m et er s up t o several k i l o m et er s in d i st an ce b et ween t w o p o i n t s. This m i g h t seem like a g r eat d eal of space, b u t m o st vehicles can cover t h i s d i st an ce in several m i n u t es at w o r st an d m icro- seconds at b est . On t h e sur f ace of a p l an et , m o st g r o u n d vehicles engage at close r ange, usi ng t h ei r larger heavy b l ast er s an d laser can n o n s t o h i t t ar g et s a r egular sol d i er w o u l d have t r o u b l e seeing, m u ch less h i t t i n g . In t h e ai r an d in space, close range is t h e m et ap h o r i cal "k n i f e fight"
PLAN ETARY SCALE IN SPACE AND ON THE GROUND l an et ar y scale r an g e b an d s can r ep r esen t l o n g er o r sh o r t er d i st an ces, d ep en d i n g o n w h et h er t h e en co u n t er is t ak i n g place in sp ace o r o n (or j u st ab ove) a p l an et 's surf ace. This is b ecau se sp ace is a m u ch l ar g er en vi r o n m en t t h an any g r o u n d - b ased en vi r o n m en t . Wi t h o u t ai r f r i ct i o n an d t er r ai n t o h i n d er m o vem en t , st ar sh i p s can m ove m u ch f ast er t h an even t h e f ast est ai r sp eed er . Th i s is why each p l an et ar y scale r an g e b an d t al k s ab o u t t h e d i st an ces r ep r esen t ed in sp ace an d on t h e g r o u n d .
P
M ED I U M R A N G E On t h e surf ace of a p l an et or insid e a p l anet 's at m o sp h er e, so m et h i n g is w i t h i n m ed i u m r ange if i t is w i t h i n r o u g h l y f i f t y k i l o m et er s, l o n g en o u g h t h at only t h e m o st p o wer f u l ar t i l l er y weap o n s can engage i t .
N
r an g e, in wh i ch dogfights b et w een sn u b f i g h t er s o r h i g h - p er f o r m an ce ai r sp eed er s t ak e place. Cap i t al sh i p s en d eavo r t o st ay o u t o f close r an g e of each o t h er , as i t is essen t i al l y p o i n t - b l an k f o r t h ei r w eap o n b at t er i es. Two l ar g e w ar sh i p s sl u g g i n g i t o u t at close r an g e can t ear each o t h er t o b i t s in sh o r t o r d er . SH O R T R A N G E Sh o r t r an g e i n p l an et ar y scal e is an y t h i n g u p t o r o u g h l y sever al d oz en k i l o m et er s away. On t h e su r f ace of a p l an et , t h i s is f ar en o u g h t h at veh i cl es n o l o n g er en g ag e each o t h er w i t h line- of - sight w eap o n r y (al t h o u g h ar t i l l er y w eap o n s can st i l l p o u n d o p p o n en t s w i t h i n d i r ect f i r e). In space, sh o r t r an g e is j u st o u t of d o g f i g h t i n g r an g e an d b eyo n d t h e r an g e of m o st st ar h g h t er an d p at r o l b o at w eap o n s. However, m o st sel f - p r o p el l ed weap o n s can h i t t ar g et s w i t h i n sh o r t r an g e, so t h ese sm al l er vessels o f t en car r y co n cu ssi o n m i ssi l es an d p r o t o n t o r p ed o es t o ex t en d t h ei r r each . Sh o r t r an g e is st i l l u n co m f o r t ab l y close f o r cap i t al sh i p s, t h o u g h n o t q u i t e as b r u t al l y p o i n t - b l an k as close r an g e.
In sp ace, so m et h i n g m ay b e w i t h i n m ed i u m r an g e at a so m ew h at l o n g er d i st an ce, u p t o a f ew h u n d r ed k i l o m et er s. Th i s is f ar b eyo n d t h e r each of m o st st ar h g h t er w eap o n s, b u t at t h e i d eal r an g e of m o st of t h e b i g g u n s m o u n t ed o n cap i t al sh i p s. Th u s, m o st cap i t al sh i p en g ag em en t s h ap p en at m ed i u m r an g e, w i t h st ar f i g h t er s d o g f i g h t i n g b et w een t h em . LO N G RA N G E Lo n g r an g e o n a p l an et 's su r f ace can b e an yw h er e f r o m a h u n d r ed t o t w o h u n d r ed k i l o m et er s away. En g ag em en t s never h ap p en at t h i s d i st an ce, at w h i ch en em i es ap p ear as f l i ck er i n g p h an t o m s o n t h e scr een s of each side's scan n er syst em s. In sp ace however , l o n g r an g e can b e u p t o sever al t h o u san d k i l o m et er s away. At t h i s p o i n t , en g ag em en t s b et w een sh i p s b eco m e r ar e, w i t h o n l y t h e l ar g est cap i t al sh i p weap o n s ab l e t o b r i d g e t h e g u l f . EX T R EM E RA N G E On a p l an et 's su r f ace, ex t r em e r an g e is t h e f ar ed g e of a vehicle's scan n er s, f ar en o u g h t h at w eap o n s can n o t h o p e t o r each . In sp ace, ex t r em e r an g e is l i k ewi se b eyo n d t h e r an g e of al m o st al l st ar sh i p w eap o n s, even t h o se m o u n t ed o n cap i t al sh i p s. At ex t r em e r an g e, o p p o si n g sh i p s ar e st i l l j o ck eyi n g f o r p o si t i o n b ef o r e en g ag i n g each o t h er , an d b o t h sides st i l l have t h e chance t o b r eak of f an d escape.
STELLAR PHENOMENA OR TERRAIN p ace is full of obst acles, f r o m si m p l e ast er oid s an d f ier y com et s t o st range g r avi t at i on al anom alies, nebulae, even d r ead ed black holes. Wh en a ship passes near or t h r o u g h one of t hese t r each er ou s obst acles, t h e p i l ot m i g h t need t o m ak e an ap p r o p r i at e Pi l ot i n g check , even if he is at t em p t i n g a st ar ship m aneuver t h at t yp i cally w o u l d n 't r eq uir e one. This st ar ship m aneuver 's d if f i cu l t y is based on t h e ship's sp eed (as it is gener ally easier t o avoi d an ob st acl e while t r avel i n g at a r ed u ced speed) and si l h o u et t e (as it is usually easier t o d o d g e so m et h i n g in a sm aller ship t h an in a larger one).
S
These r ules also ap p l y t o vehicles d r i vi n g o n t h e sur f ace of a p l an et o r f l yi n g in a p l an et 's at m o sp h er e. The basic co n cep t s are t h e sam e: sm aller , m o r e agile vehicles are m o r e l i k el y t o avo i d a f at al co l l i si o n w i t h t h e local t er r ai n t h an larger, cu m b er so m e vehicles.
has been unsuccessf ul in n avi g at i n g t h r o u g h t h e si t u at i o n . He d r o p s his sp eed b y one, an d d oes n o t reach wh er ever he was at t em p t i n g t o g o (if he was t r yi n g t o r each a sp eci f i c l o cat i o n at m ed i u m range f r o m h i m , f or ex am p l e, he r em ai n s at m ed i u m range f r o m t h e l o cat i o n ).
N A V I G A T I O N H A Z A RD S Wh i l e even t h e t i n i est sp eck of d eb r i s can pose a t h r eat t o a st ar sh i p h u r t l i n g t h r o u g h t h e vo i d , n o t all ast r o n o m i cal f eat u r es ar e cr eat ed eq u al . Pi l o t i n g a ship t h r o u g h a wel l - ch ar t ed n eb u l a is o n e t h i n g , b u t t h r ead i n g a sh i p t h r o u g h a d en sel y p ack ed ast er o i d h el d while b ei n g ch ased b y Im p er i al f i g h t er s is an o t h er m at t er en t i r el y. If local sp ace is haz ar d ous en o u g h , t h e Gam e Mast er can ad d • t o a p l ayer 's Pi l o t i n g check .
Wh en m ak i n g t h e Pi l ot i n g check , t h e d i f f i cu l t y is eq ual t o t h e vehicle o r st arship's cu r r en t sp eed or half of it s si l h ou et t e (r ou n d ed up ), whichever is higher. The lower of t h e t wo values ind icat es how m an y t i m es t h e d i f f i cu l t y of t h e check is u p g r ad ed . So a TIE f i g h t er f l yi n g t h r o u g h an ast er o i d hel d at t o p sp eed (speed 5) wo u l d m ak e a Pi l ot i n g check wi t h a Formidable (4) • • • • ) difficulty. He w o u l d t h en t ak e half his si l h o u et t e (base of 3, d i vi d ed in half an d r o u n d ed u p t o 2) and up g r ad e t h e d i f f i cu l t y of t h e check by t h at value. In t h e en d , t h e p o o r TIE p i l ot has t o m ak e a check against an d # # . However, a Jawa san d cr awl er w i t h a sp eed of 1 an d si l h o u et t e of 4 d r i vi n g t h r o u g h a can yo n w o u l d o n l y be an Average [4) 4)) check, w i t h one d i e u p g r ad ed t o a # In t h i s case, t h e slow sp eed of t h e san d cr awl er wo r k s t o t h e Jawa p i l o t 's ad van t ag e, even if t h e veh i cl e is f ai r l y large an d unwield y. Failing t hese check s d o es n o t m ean t h e sh i p or veh i cle crashes (al t h ou g h f ai l i n g an d g en er at i n g ^ m i g h t well r esult in a crash). In st ead , it m ean s t h at t h e p i l o t
CELEST I A L H A Z A RD S A N D D I FFI CULT M A N EU V ERS Ship cap t ai n s or veh i cl e d r i ver s m i g h t f i n d t h em sel ves in si t u at i o n s wh er e t h ey are al r ead y in t h e t h i ck of an ast er o i d h el d or n eb u l a (or a swam p or scree- covered hillside) an d n eed t o p er f o r m an act i o n t h at r eq uir es a Pi l o t i n g check . In t h i s case, t h e p l ayer m ak es his Pi l ot i ng check as sp eci f i ed in t h e d escr i p t i o n of t h e act i o n (not t h e check sp eci f i ed b y his sp eed an d si l h o u et t e). He d oes, however, ad d t h e sp eci f i ed n u m b er of • d i ct at ed b y t h e d i f f i cu l t y of t h e o b st acl es; see Table 7 - 8 : Navigation Haz ard Set back Dice f or r ef er ence. The Gam e Mast er can also choose t o u p g r ad e t h e d i f f i cu l t y of t h e check b ased on t h e sp eed of t h e veh i cl e or sh i p . In g en er al , he sh o u l d u p g r ad e t h e d i f f i cu l t y once if t h e sp eed is 1 t o 3, an d t wi ce if t h e sp eed is 4 t o 6 .
TABLE 7 - 8 : NAVIGATION HAZARD SETBACK DICE Number of
Planetary Description
Space Description
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Fl at , cl ear t er r ai n . Ro ad s, f i r m f i el d s, g r assy p l ai n s, o r (if f l yi n g ) cl ear sk i es a n d g o o d w eat h er .
A n easy, r el at i vel y u n c h al l en g i n g n avi g at i o n al s i t u at i o n . A b r o a d , l o o sel y p ac k ed ast er o i d f i el d , f o r ex am p l e, o r a t h i n , cal m n eb u l a.
•
So m e w h at t r i ck i er t er r ai n . Scat t er ed t r ees, d en se u n d e r g r o w t h , r o l l i n g h i l l s, san d d u n es, o r w i n d y w eat h er .
A t r i c k y b u t n o t ser i o u sl y d a u n t i n g set o f o b st acl es. Fl yi n g o ver h i g h m o u n t a i n s o n a m o o n , o r a t h i c k er ast er o i d f i el d o r n eb u l a.
D an g er o u s t er r ai n . A t h i c k f o r est , s t eep a n d r o ck c o v er ed h i l l s, o r f l y i n g i n a t m o s p h e r e d u r i n g a v i o l en t s t o r m
A d an g er o u s as t r o n o m i c al f eat u r e. Fl yi n g ar o u n d o r t h r o u g h a f r ac t u r i n g c o m e t , o r n av i g at i n g t h r o u g h a p ar t i c u l ar l y d en se a n d t u r b u l e n t as t er o i d h el d .
Ver y r i sk y t er r ai n . Sh eer cl i f f f aces, d eep s w am p s , lava w i t h o n l y a t h i n cr u st o f h ar d e n e d r o ck , o r s p e e d i n g t h r o u g h a c an y o n o n l y j u st w i d e en o u g h f o r t h e veh i cl e t o f i t t h r o u g h ar e al l ex am p l es o f f l y i n g o r d r i v i n g acr o ss t h i s t y p e o f t er r ai n
An e x t r e m e l y d an g er o u s s i t u at i o n cal l i n g o n ever y o u n ce o f a p i l o t ' s sk i l l a n d co o l n ess. N av i g at i n g t h e Maw , f l y i n g cl o se t o a d e a d l y p u l sar , f l y i n g t h r o u g h ast er o i d t u n n el s, o r o t h er d an g er o u s an d f o o l h ar d y p u r su i t s.
• • •
STARSHIPS AND VEHICLES ACE O F REBELLION
THE CHASE h er e ar e so m e cases in st ar sh i p o r veh i cu l ar co m b at w h en t w o o r m o r e ch ar act er s w an t t o en g ag e in a chase. In t h i s case, t h e st an d ar d r u l es f o r co m b at can b e m o d i f i ed sl i g h t l y t o r ep r esen t t h i s.
T
Th e m o st i m p o r t an t t h i n g t o r em em b er in a chase is t h at a g r eat d eal o f t h e act i o n is g o i n g t o b e n ar r at i ve in n at u r e. Sk i l l check s can an d wi l l r esolve t h e o u t co m e o f t h e chase, b u t t h e act i o n d u r i n g t h e chase is m o st l y n ar r at i ve, an d t h er ef o r e u p t o t h e CM an d p l ayer s t o d escr i b e. To r esol ve a chase, t h e CM first sh o u l d d et er m i n e how f ar away t h e t w o veh i cl es st ar t f r o m each o t h er . If t h e chase co n si st s of t w o g r o u n d vehicles, such as sp eed er b i k es o r l an d sp eed er s, t h e CM m ay w an t t o use p er so n al scale r an g e b an d s. If, on t h e o t h er h an d , t h e ch ase co n si st s of t w o ai r sp eed er s, st ar f i g h t er s, o r even cap i t al sh i p s, he sh o u l d p r o b ab l y use p l an et ar y scale r an g e b an d s. On ce he's d et er m i n ed st ar t i n g d ist ance, t h e chased an d t h e p u r su er sh o u l d m ak e a co m p et i t i ve Pi l ot i ng check , w i t h t h e t yp e of Pi l o t i n g check b ei n g d ep en d en t o n t h e vehicles b ei n g u sed . The d i f f i cu l t y of t h e check d ep en d s o n t h e ci r cu m st an ces of t h e chase. A p u r su i t t h r o u g h clear space w i t h no t er r ai n co u l d be a Si m p l e (- ) ch eck . Conversely, if t h e t er r ai n is act u al l y a f act or , t h en t h e d i f f i cu l t y sh ou l d be set usi ng t h e r ules f o u n d on t h e o p p o sit e page, wh i ch m ean s p i l o t s w i l l lik ely need t o balance t h ei r need f o r sp eed w i t h t h e d an g er s o f r u n n i n g i n t o p ossi b l y f at al ob st acles. On ce b o t h p ar t i es have m ad e t h ei r check , co m p ar e t o t al successes (as w i t h ever y co m p et i t i ve check ). If t h e p u r su er wi n s, he closes t h e d i st an ce b et w een h i m an d his p r ey b y o n e r an g e b an d . If t h e ch ased w i n s, he o p en s t h e d i st an ce b et w een h i m an d his p u r su er by o n e r an g e b an d .
In ad d i t i o n , if t h e w i n n er is t r avel i n g f ast er t h an t h e loser, he o p en s o r closes t h e d i st an ce b y an ad d i t i o n al n u m b er of r an g e b an d s eq u al t o t h e d i f f er en ce in r el at i ve sp eed s. It is u p t o t h e GM at w h at p o i n t t h e chase resolves, b u t in g en er al , i t sh o u l d en d if t h e p u r su er is ab l e t o close t h e g ap so t h at he is en g ag ed (or at close range) w i t h his prey, or if t h e ch ased is ab l e t o o p en t h e d i st an ce t o b eyo n d ex t r em e r an g e. If t h e ch ase is t ak i n g p l ace as p ar t of a l ar g er en co u n t er (such as t w o ch ar act er s on sp eed er b i k es ch asi n g each o t h er w h i l e t h e r est o f t h e g r o u p f i g h t s a l ar g er b at t l e), t h en t h e GM sh o u l d h ave t h e p ar t i es i n vo l ved i n t h e ch ase m ak e t h ei r co m p et i t i ve check at t h e b eg i n n i n g of t h e r o u n d , b ef o r e an yo n e t ak es t h ei r t u r n . Th en all ch ar act er s t ak e t h ei r t u r n s as n o r m al , w i t h t h o se i n vo l ved in t h e chase h avi n g a t u r n t o b o o st t h ei r sp eed , at t ack t h e p er so n t h ey'r e p u r su i n g , o r even t r y t o m ak e em er g en cy r ep ai r s w h i l e t h ey co n t i n u e t h ei r p u r su i t (however, t h ey can n o t use t h ei r t u r n t o t ak e m an eu ver s t h at w o u l d m ove t h ei r p o si t i o n r el at i ve t o t h e o t h er m em b er s of t h e chase u n t i l t h e chase is over ). It 's i m p o r t an t t o n o t e t h at t h e p o si t i o n s of t h o se i n vo l ved in a chase ar e l i k el y ch an g i n g r el at i ve t o t h e r est of t h e p ar t y, an d i t 's u p t o t h e GM an d p l ayer s as t o w h er e t h ey g o . Rem em b er , t h e ch ase r u l es r ep r esen t how f ar away t h e m em b er s of a chase ar e f r o m each o t h er , n o t how f ar t h ey t r avel o r wh er e t h ey act u al l y g o . Th i s p ar t is t h e n ar r at i ve asp ect o f a chase d i scu ssed p r evi o u sl y. Finally, it 's i m p o r t an t t o n o t e t h at t h ese r u l es can al so b e u sed t o p l ay o u t a f o o t chase, t h e o n l y d i f f er en ces b ei n g t h at t h e d i f f i cu l t y of t h e chase w o u l d b e a set d i f f i cu l t y, t h e sp eed o f al l p ar t i ci p an t s w o u l d b e eq u al , an d t h e co m p et i t i ve check w o u l d p r o b ab l y b e At h l et i cs.
TAKING DAMAGE s is t h e case w i t h Player Char act er s in per sonal co m b at , t her e are t wo t yp es of d am ag e ships an d vehicles suf f er in A C E OF REBELLION: syst em st r ain an d hull dam age. Syst em st r ain is si m i l ar t o t h e st rain suff er ed by Player Charact ers, an d r ef lect s light , t em p o r ar y d am ag e caused by glancing blows or p u sh i n g a vessel t o t h e l i m i t s of it s cap ab ilit ies. Hull d am ag e is m or e serious an d , conseq uent ly, m or e lif e- t hr eat ening. This is act u al , physical d am ag e t h at m ak es it s way past t h e ship's d ef enses an d b ecom es hull t r au m a. Hull t r au m a is p er m an en t unt il r ep ai r ed .
fl
H ULL T RA U M A A ship's hull t r au m a t h r esh o l d is a m easu r e of a sh i p o r vehicle's st u r d i n ess an d b u i l d q u al i t y. Wh en a ship suffers d am ag e in ex cess of it s ar m or , t h e ex cess con ver t s i n t o hull t r au m a. Wh en hull t r au m a ex ceed s a ship or vehicle's hull t r au m a t h r esh o l d , o n e of t w o t h i n g s nappens. For vehicles si l h o u et t e 3 or sm al l er an d of n o p ar t i cu l ar i m p o r t an ce (a co m m o n TIE f i g h t er or a landsp eed er f ull of f aceless t hug s f or ex am p l e), it si m p l y ex p l od es, k i l l i ng t h e p i l o t an d an y passengers. Al t er nat el y, at t h e Gam e Mast er 's d i scr et i o n , t h e vehi cl e co u l d si m p l y be d i sab l ed . For lar ger veh i cl es such as st ock light f r ei g h t er s or an yt h i n g si l h o u et t e 4 or larger (or a sm aller sh i p such as a st ar h g h t er o r a l an d sp eed er wi t h a Pl ayer Ch ar act er insid e i t ), t h e vehi cl e i m m ed i at el y suf f er s a Cr it ical Hi t f r o m Table 7 - 9 : Critical Hit Result on page 2 5 8 . Ad d i t i o n al l y, t h e ship's syst em s sh u t d o w n , it r ever t s t o em er g en cy power , it s su b l i g h t d r ives sp u t t er o u t , an d t h e ship is ad r i f t . At t h i s p o i n t , t h e ship is a near- lif eless h u l k , ef f ect i vel y o u t of c o m b at , an d l i k el y b ei n g evacu at ed . If t h e p i l o t or cr ew of a cr i p p l ed sh i p w i t h hull t r au m a t h at ex ceed s it s hull t r au m a t h r esh o l d is p ar t i cu l ar l y d esp er at e or f o o l i sh , t h ey m ay at t em p t som e t em p o r ar y r ep air s t o ei t h er escap e or r ej oi n t h e fray. By scavenging p ar t s f r o m r u i n ed syst em s, r ai d i n g t h e h o l d f or any spares, an d b yp assi n g d am ag ed co m p o n en t s, al o n g w i t h a Hard [4) 4) 4)) M echanics check, t h e crew can b r i n g t h e sh i p back t o so m e sem b l an ce of life. The sh i p r ed u ces it s hull t r au m a t o one b el ow it s hull t r au m a t h r esh o l d b u t suf f er s t h e f o l l o wi n g p en al t i es: sp eed is r ed u ced t o 1 , h an d l i n g is r ed u ced t o - 3 , an d all weap o n syst em s are i n o p er ab l e u n t i l f u l l y r ep ai r ed . If t h e sh i p r een t er s co m b at in t his f r agile st at e, an y at t ack t h at i n f l i ct s hull t r au m a i m m ed i at el y g en er at es a Cr it ical Hi t , w i t h + 3 0 ad d ed t o t h e r oll on Table 7 - 9 : Critical Hit Result . Al l of t hese ef f ect s p er sist u n t i l t h e ship can be d r y- d o ck ed an d r ep ai r ed .
COLLISION S her e are occasions when vehicles o r st ar ship s will r u n i n t o t h e t er r ai n ar o u n d t h em , o r i n t o an o t h er n ear b y vehicle or st ar sh i p . In t hese cases, t h er e ar e t w o p ossib le collisions: g l an ci n g b lows (m i n or collisions) o r head- on hit s (m aj or collisions). These collisions can be m i t i g at ed by a ship's def enses; p ar t i cl e shield s in p ar t i cu l ar ar e sp ecif ically d esig ned t o ab so r b i m p act s.
T
In t h e case of a m i n o r co l l i si o n , all vehicles o r st ar sh i p s i n vol ved suf f er a si n g l e Cr i t i cal Hi t . Su b t r act t h e ship 's d ef ense t i m es 10 f r o m t h e r o l l ; if t h e r esu l t is z er o, t h e ship's shi el d s o r o t h er d ef enses have n u l l i f i ed t h e col l i si on en t i r el y, an d t h e Cr i t i cal Hi t is canceled . In t h e case of a m aj o r co l l i si o n , al l vehicles o r starships i n vo l ved su f f er a si n g l e Cr i t i cal Hi t as wel l . However, o n l y su b t r act t h e ship's d ef ense m u l t i p l i ed b y 5 f r o m t h e r o l l . If t h er e ar e m u l t i p l e d ef ense val u es o n m u l t i p l e f acings of t h e sh i p , t h e GM ch ooses whi ch f aci n g is h i t , b ased on w h at t h e sh i p o r vehicle was d o i n g at t h e t i m e. A t t h e GM's d i scr et i o n , so m e p ar t i cu l ar l y lar ge veh i cl es an d vessels m i g h t b e ab l e t o i g n o r e co l l i si o n s w i t h ver y sm al l veh i cl es o r vessels. However , l ar g er sh i p s an d veh i cl es have a h ar d er t i m e avo i d i n g co l l i si o n s w i t h l ar g er ast er o i d s o r t er r ai n f eat u r es.
SY ST EM ST RA I N Syst em st r ai n wo r k s t h e sam e way as st r ai n suf f er ed b y char act er s. A vehicle t h at suf f er s st r ai n in ex cess of it s syst em st r ai n t h r esh o l d q u i ck l y finds it self in an u n t en ab l e si t u at i o n . Gen er at o r s o ver l o ad , r eact or s sh u t d o w n , shield s f al l , engines go d ead , el ect r i cal fires st ar t , an d all m an n er of el ect r i cal m ayh em occur s as o n e b y on e, essent ial syst em s g o o f f l i n e an d t h e sh i p b eco m es unr esp onsi ve. Un t i l t h e crew can m ak e r ep air s, t h e ship b eco m es helpless, ad r i f t in sp ace o r h u r t l i n g al o n g a cour se f r o m wh i ch i t can n ei t h er d evi at e nor escap e. In g am e t er m s, wh en a ship or vehicle ex ceed s it s syst em st r ai n t h r esh o l d , t h e ship's sp eed d r o p s t o 0 d u r i n g t h e f o l l o wi n g r o u n d . The m aj o r i t y of it s syst em s (such as engines, weap on s, an d shields) cease o p er at i ng as wel l . This m ean s i t can n o t m ove, it s weap on s can n o t sh o o t , an d it s d ef ense d r o p s t o 0 . This m i g h t be a r el at i vel y m i n o r si t u at i o n if t h i s is a sh i p f l yi n g t h r o u g h d eep sp ace or a vehi cl e saf ely si t t i n g o n t h e g r o u n d —o r a m or e d an g er o u s si t u at i o n if t h e ship was f l yi n g near so m et h i n g w i t h a g r avi t at i o n al p u l l . Wh i l e t h e si t u at i o n ab o ar d a ship t h at has ex ceed ed it s syst em st r ai n t h r esh o l d is i n d eed d i r e, n o t all is lost .
STARSHIPS AND VEHICLES AGE O F REBELLION
An y crew m em b er can ai d t h e ship in r eco ver i n g st r ai n by p er f o r m i n g r ep ai r s an d d am ag e co n t r o l such as r eb o o t i n g syst em s, b yp assi n g f r i ed ci r cu i t s, an d p u t t i n g o u t el ect r i cal f ir es. This is acco m p l i sh ed t h r o u g h t h e Dam ag e Co n t r o l act i o n . Ships an d veh i cl es d o r ecover f r o m syst em st r ai n slowly over t i m e. For ever y f ull d ay a ship o r vehicle sp en d s w i t h o u t t ak i n g m o r e syst em st r ai n , it r ed uces it s t o t al syst em st r ai n b y one.
CRI T I CA L H I T S Occasi o n al l y a luck y, well- placed sh o t o r co l l i si o n w i t h a p ar t i cu l ar l y large or d an g er o u s o b j ect d o es m o r e t o a ship t h an b o u n ce har m l essl y of f t h e sh i el d s or scuf f u p t h e ar m or . Ion can n o n b l ast s can sh o r t o u t syst em s; sear i n g laser b eam s can p i er ce shield s, ar m o r , an d hull alik e t o i n ci n er at e crew alive; an d r ogue ast er o i d s can t ear a ship's i n n ar d s o u t , l eavi n g her p ower less an d ad r i f t in t h e co l d d ar k of d eep space. These rare occurrences are r ef l ect ed by t he result s on Table 7 - 9 : Critical Hit Result. A num b er of f act ors can lead t o a ship suf f er ing a Crit ical Hit . For ex am ple, it m ight suffer enough hull t r au m a t o ex ceed its hull t r au m a t hr eshold , or a successful co m b at check coul d generat e enough O or t o t rigger a weapon's cr it ical rat ing. Rem em ber, an at t ack 's dam age also has t o ex ceed a t ar get 's ar m or t o deal a Crit ical Hit , which is i m p or tant when f ir ing sm all arm s at so m et h i n g using ar m o r inst ead of soak. Wh en an at t ack er
generat es a Crit ical Hit , he rolls on Table 7 - 9 : Critical Hit Result, and his t ar get suffers t he list ed effect s. Cr i t i cal Hit s are d i vi d ed int o f our color- coded severit y levels, which d i ct at e t h e d i f f i cul t y of t h e check r eq uir ed t o repair t h e Crit ical Hit , as list ed in t he t able. These dif f icult ies can be f u r t h er m o d i f i ed at t h e GM's d iscr et ion. On ce a sh i p or vehicle suf f er s a Cr it ical Hit , it co u n t s as su f f er i n g t h at Cr i t i cal Hi t u n t i l i t is r ep ai r ed . This st at us co u n t s even if t h e ef f ect s of t h e Cr it ical Hit onl y last a single r o u n d . Wh i l e a sh i p or vehicle is su f f er i n g t h e ef f ect s of a Cr i t i cal Hi t , an y ad d i t i o n al Cr it ical Hit s g en er at ed ag ai n st it ad d + 10 t o t h e roll on Table 7 - 9 : Critical Hit Result p er ex i st i n g Cr it ical Hit .
C O M PO N EN T CRI T I CA LS Of all t h e Cr it ical Hi t r esult s, t h ese have t h e p o t en t i al t o b e t h e m o st d evast at i n g (out sid e of t h o se t h at co m p l et el y d est r o y a vessel). Co m p o n en t Hi t Cr it icals f unct i o n al l y d i sab l e, ei t h er t em p o r ar i l y or p er m an en t l y, cr i t i cal syst em s on a t ar g et vessel an d can lead t o a n u m b er of co m p l i cat i o n s. Ther e ar e t wo ch ar t s f or Co m p o n en t Hi t Cr i t i cal s on page 2 5 9 , one f or sm all ship s of si l h o u et t e 4 o r lower, an d o n e f or large ship s of si l h o u et t e 5 or higher. The ef f ect s of m o st of t hese Cr i t i cal Hi t s st ack , an d a sh i p can suf f er m o r e t h an o n e Co m p o n en t Hit Cr i t i cal .
REPA I RI N G H U L L T RA U M A Wh i l e syst em st r ai n an d t h e r esult s of m an y Cr i t i cal Hit s ar e t em p o r ar y, hull t r au m a is m o r e p er m an en t . Rep ai r i n g hull t r au m a r eq u i r es t h r ee t h i n g s—p r o p er f acilit ies, m oney, an d t i m e—t h e l at t er t wo usual l y in ab u n d an ce. Pr o p er f aci l i t i es have en ou g h t o o l s, light , p ar t s, an d wo r k sp ace t o m ak e t h e r ep air s t o t h e vehi cl e. This co u l d be an yt h i n g from an o r b i t al sp ace st at i o n or g r o u n d si d e sp acep o r t (in t h e case of a st ar sh i p ), or si m p l y a well- st ock ed gar age (in t h e case of a walk er or l an d sp eed er ). k
TABLE 7 - 9 : CRITICAL HIT RESULT dlOD
Severity
01- 09
Ea s y ( • )
M e ch a n i ca l St r e ss: The ship or vehicle suffers 1 point of syst em strain.
10- 18
Ea sy [4})
Jo st l e d : A small ex plosion or im pact rocks the vehicle. All crew m em b er s suffer 1 strain and are disoriented for one round.
19- 27
Ea sy
(4)
Lo si n g Po wer t o Sh i e l d s: D ecr ease def ense in affected def ense z one by 1 until the Critical Hit is repaired. If the ship or vehicle has no def ense, suffer 1 point of syst em strain.
28- 36
Ea sy
(4)
Kn o ck e d O f f C o u r se : A particularly strong blast or im pact sends the ship or vehicle careening off in a new direction. On his nex t turn, the pilot cannot ex ecut e any m aneuvers and must m ake a Piloting check to regain control. The difficulty of this check d ep end s on his current sp e e d .
37- 45
Ea sy
(4)
T ai l sp i n : All firing from the ship or vehicle suffers • • until the end of the pilot's next turn. All cr ewm em b er s are immobiliz ed until the end of the pilot's nex t turn.
46- 54
Ea sy {4})
Co m p o n e n t Hit : On e com ponent of the at t acker's choice is knocked offline and is rendered inoperable until the end of the following round. For a list of ship com ponent s, see T ab l e 7 - 1 0 : Sm a l l Sh i p or Vehicle Co m p o n e n t s or T ab l e 7 - 1 1 : La r g e Sh i p o r Vehicle Co m p o n e n t s, depending on target ship silhouette.
Ave r ag e
(4 4 )
Result
Sh i e l d s Fai l i ng : Reduce def ense in all def ense z ones by 1 point until the Critical Hit is repaired. If the ship or vehicle has no def ense, suffer 2 points of syst em strain.
64- 72
Ave r ag e {4} 4})
N a vi co m p u t e r Fai l u r e : The navicom put er (or in the case of a ship without a navicomputer. its R2 unit) fails, and the ship cannot m ak e the jum p to hyp er sp ace until the Critical Hit is repaired. If the ship or vehicle is without a hyperdrive. the vehicle or ship's navigation syst em s fail, leaving it flying or driving blind, unable to tell where it is or where it's going.
73- 81
Ave r a g e [4/ 4/ ]
Po wer Fl u ct u a t i o n s: The ship or vehicle is beset by random power surges and out ages The pilot cannot voluntarily inflict syst em strain on the ship (to gain an ex t ra st arship maneuver, for ex am ple) until this Critical Hit is repaired.
82- 90
H a r d (4} 4} 4})
Sh i e l d s D o wn : D ecr ease def ense in affected def ense z one to 0 , and d ecr ease def ense in all other def ense z ones by 1 until this Critical Hit is repaired. While the def ense of the affected def ense z one cannot be restored until the Critical Hit is repaired, def ense from ot her z ones can be assigned to protect that def ense z one as usual. If the ship or vehicle is without defense, suffer 4 points of syst em strain.
91- 99
Hard
En g i n e D a m a g e d : The ship or vehicle's m ax im um sp eed is reduced by 1 point, to a minimum of 1, until the Critical Hit is repaired.
100- 108
H a r d (4} 4 4})
Sh i e l d O v e r l o a d : The ship's shields com plet ely fail. D ecr ease the def ense of all def ense z ones to 0 . This Critical Hit cannot be repaired until the end of the encount er, and the ship suffers 2 points of syst em strain. If the ship or vehicle is without def ense, reduce arm or by 1 until the Critical Hit is repaired.
109- 117
Hard
(f ^ ^ )
En g i n e s D o wn : The ship or vehicle's m ax im um sp eed is reduced to 0 until the Critical Hit is repaired, although it cont inues on its present course t hanks to m om ent um . In addition, the ship cannot ex ecut e any m aneuvers until the Critical Hit is repaired.
118- 126
Hard
(4 4 4 )
(4 4 4 )
M a j o r Syst e m Fai l u r e: On e com ponent of the at t acker's choice is heavily dam aged and is inoperable until the Critical Hit is repaired. For a list of ship com ponent s, see T ab l e 7 - 1 0 : Sm a l l Sh i p o r Vehicle C o m p o n e n t s or T ab l e 7 - 1 1 : La r g e Sh i p o r Vehicle C o m p o n e n t s depending on target ship silhouette.
127- 133
D au n t i n g
(4 4 4 4 )
M a j o r Hull Br e a ch : A huge, gaping tear is torn in the ship's hull, an d the ship depressuriz es. For ships and vehicles of silhouette 4 and smaller, the entire ship depressuriz es in a num ber of rounds equal to the ship's silhouette. Ships and vehicles of silhouette 5 and larger tend to be highly com part m ent aliz ed and have m any saf eguards against depressuriz at ion. T h ese ships don't com plet ely depressuriz e. but parts do (the specif ics regarding which parts depressuriz e is up to the C M ; however, each sect ion of the ship or vehicle that d oes lose air d oes so in a num ber of rounds equal to the vehicle's silhouette). Vehicles and ships operat ing in an at m osp her e can better handle this Critical Hit. However, the huge t ear still inflicts penalt ies, causing the vehicle to suffer the Destabiliz ed Critical Hit instead (see next entry)
134- 138
D au n t i n g
(4 4 4 4 )
D e st a b i l i z e d : The ship or vehicle's structural integrity is seriously d am ag ed . Reduce the ship or vehicle's hull traum a threshold and syst em strain threshold to half their original values until repaired.
139- 144
D au n t i n g
(4 4 4 4 )
Fi r e!: Fire rages through the ship. The ship or vehicle immediately takes 2 points of syst em strain, and anyone caught in the fire takes dam age as discussed on page 2 2 8 . A fire can be put out with som e quick thinking and appropriat e skill or Vigilance and/ or Cool checks at the Gam e Mast er's discretion. O n ce going, a fire takes one round per 2 of the ship's silhouette points to put out.
(4 4 4 4 )
Br e a k i n g Up : The vehicle or ship has suffered so m uch d am ag e that it begins to com e apart at its seam s, breaking up and disintegrating around the crew. At the end of the following round, the ship is com plet ely dest royed, and the surrounding environm ent is littered with debris. Anyone aboard the ship or vehicle has one round to get to an e scap e pod. bail out. or dive for the nearest hatch before they are lost.
145- 153
Daunt ing
154 +
-
STARSHIPS AND VEHICLES AGE O F REBELLI ON
V a p o r i z e d : The ship or vehicle is com plet ely dest royed, consum ed in a particularly large and dram at ic fireball. Nothing survives.
On ce a sh i p is in a sl i p or d r y d o ck f or r ep air s, each p o i n t of hull t r au m a r est o r ed cost s r o u g h l y 5 0 0 cr ed its. This cost is hig hly var i ab l e, however, an d can f l u ct u at e d r am at i cal l y b ased on t h e Player Char act er s' r ep u t at i o n , t h e over all d am ag e t o t h e sh i p , t h e scar ci t y o f p ar t s, an d co u n t l ess o t h er f act or s. The f i n al cost f or r ep air s, lik e m an y o t h er asp ect s of A C E OF REBELLION, is lef t t o t h e Gam e Mast er 's d i scr et i o n . The t i m e r eq u i r ed is also var i ab l e an d is lef t t o t h e Gam e Mast er 's d i scr et i o n . A g o o d r u l e of t h u m b is t h at l i g h t d am ag e (up t o a q u ar t er of a ship's t o t al hull t h r esh ol d ) sh o u l d t ak e an am o u n t of t i m e m easu r ed in days, wh i l e an y d am -
age over t h at t ak es week s or even m o n t h s t o repair, d ep en d i n g on t h e sever i t y of t h e d am ag e. If i t p r oves i m p r u d en t or i m p o ssi b l e t o get t o a p r o p er m ai n t en an ce f aci l i t y, t h e GM m i g h t choose t o al l ow t h e PCs t o r ep ai r t h ei r vehicle using scavenged p ar t s an d t h ei r o wn i n g en u i t y. However, t hese r ep air s sh o u l d be so m ewh at i n f er i o r t o t h e real t h i n g , h ar d t o p er f o r m (r eq u i r i n g several H a r d ( • • • ] or D a u n t i n g [4) 4) 4) 4)] M ec h an i c s ch eck s) an d t i m e- con su m i n g . In sh o r t , t h ey sh o u l d be an ar d u o u s p l o t p o i n t f or t h e PCs t o o ver co m e, n o t a ch eap sk at e way t o avoid g et t i n g w o r k d o n e at p r o p er f aci l i t i es.
TABLE 7 - 1 0 : SMALL SHIP OR VEHICLE COMPONENTS Component
Description
Su p p o r t D r o i d
Typ i cal l y an a s t r o m e c h . t h e d r o i d is k n o c k e d o u t o f c o m m i s s i o n u n t i l i t can b e r e p ai r e d . If t h i s d r o i d is a Pl ayer Ch ar act er , i t i m m e d i a t e l y su f f er s 10 s t r ai n .
Ej ect i o n Sy s t em
Th e p i l o t an d / o r cr ew ar e u n ab l e t o escap e t h e s h i p in an em er g en c y u n t i l t h i s sy st em r eset s o r is r e p ai r e d , d e p e n d i n g o n t h e sever i t y o f t h e Cr i t i cal Hi t .
Weap o n Sy s t em
On e w e ap o n sy st em o f t h e at t ack er ' s ch o i ce is k n o c k e d o f f l i n e.
Sen so r s
Sen so r r an g e is r ed u c ed b y o n e r an g e b a n d . If t h e sh i p ' s sen so r s ar e al r ead y l i m i t ed t o cl o se r an g e, t h ey ar e k n o c k ed o f f l i n e c o m p l et el y , an d t h e sh i p is ef f ect i vel y b l i n d u n t i l t h e sen so r s ar e r e b o o t e d o r r ep ai r ed , d e p e n d i n g o n t h e sever i t y o f t h e Cr i t i cal Hi t
Co m m s
Th e c o m m s ar e k n o c k e d o f f l i n e, a n d t h e sh i p can n ei t h er sen d n o r r ecei ve an y el ect r o n i c si g n al s o r d a t a .
Su b l i g h t En g i n es
Th e en g i n es ar e sl i g h t l y d a m a g e d an d t h e sh i p 's sp eed is r e d u c e d b y 1 p o i n t .
H y p er d r i v e
Ei t h er t h e h y p er d r i v e o r n av i c o m p u t e r ar e d a m a g e d , an d t h e sh i p c an n o t m ak e t h e j u m p t o h yp er sp ace.
Sh i el d s
Th e sh i p ' s d ef en se is r ed u c ed b y I p o i n t in al l d ef en se z on es.
TABLE 7 - 1 1 : LARGE SHIP OR VEHICLE COMPONENTS Component
Description
Lan d i n g Gear
Th e sh i p ' s l an d i n g g ear is st u c k . A n y a t t e m p t t o l an d a s h i p t h at c an n o t d e p l o y i t s l an d i n g g ear r esu l t s in t w o p o i n t s o f h u l l t r a u m a an d 2 p o i n t s o f sy st em st r ai n . Th i s o n l y ap p l i es t o sh i p s o f s i l h o u et t e 5 o r l ess; a n y t h i n g l ar g er is u n ab l e t o en t er a p l an et ' s at m o s p h er e.
Weap o n Sy s t em
On e w e ap o n syst em o f t h e at t ac k er ' s ch o i ce is k n o c k ed o f f l i n e.
Sen so r s
Sen so r r an g e is r e d u c e d b y o n e r an g e b a n d .
Co m m s
Th e c o m m s ar e k n o c k e d o f f l i n e, an d t h e sh i p can n ei t h er sen d n o r r ecei ve an y el ect r o n i c si g n al s o r d at a.
Su b l i g h t En g i n es
Th e en g i n es ar e sl i g h t l y d a m a g e d , an d t h e sh i p ' s s p e e d is r ed u c ed b y 1 p o i n t .
H y p er d r i v e
Th e h y p e r d r i v e i s d a m a g e d , an d t h e sh i p c an n o t m ak e t h e j u m p t o h yp er sp ace.
Sh i el d s
Th e sh i p ' s d ef en se is r e d u c e d b y 1 p o i n t in al l d ef en se z o n es.
Lan d i n g Bay
O n e o f t h e vessel 's l an d i n g b ays is k n o c k ed o u t o f c o m m i s s i o n . Th e sever i t y o f t h e d am ag e is u l t i m at e l y l ef t t o t h e Gam e M ast er ' s d i s c r et i o n , an d c o u l d r esu l t in a n y t h i n g f r o m a t e m p o r a r y i n ab i l i t y t o l au n ch o r r eco ver sh i p s f r o m t h i s b ay, t o a f ai l u r e o f t h e d o c k i n g b ay sh i el d an d a t o t al d ec o m p r es s i o n o f t h e en t i r e c o m p a r t m e n t .
Car g o H o l d
Th e sh i p is h u l l ed , an d o n e o f t h e car g o h o l d s is e x p o s e d t o v a c u u m . Car g o m ay b e d a m a g e d o r l o st , an d an y o n e i n t h e car g o h o l d t ak es d am ag e ac c o r d i n g t o t h e Gam e M ast er ' s d i s c r et i o n .
Br i d g e
Th e b r i d g e is d a m a g e d . N o st ar sh i p m an eu v er s o r st ar sh i p ac t i o n s m ay b e ex ec u t ed a b o a r d t h e sh i p u n t i l t h e d am ag e is r ep ai r ed . In a d d i t i o n , t h e sh i p c o n t i n u es o n i t s co u r se at i t s c u r r en t s p e e d , an d c an n o t b e s t o p p e d o r i t s co u r se ch an g ed u n t i l t h e d am ag e i s f i x ed .
STARSHIPS AND VEHICLES ACE O F REBELLION
INTERSTELLAR TRAVEL esp i t e t h e f act t h at t h e ad ven t of t h e galax ysh r i n k i n g h yp er d r i ve has m ad e t ravel b et ween st ars co m m o n p l ace, t he galax y is st ill largely an u n i m ag i n ab l y vast , em p t y voi d d o t t ed here an d t her e wi t h t i n y islands of civilizat ion. The dist ances involved in space t ravel are m uch larger t han t hose on a p lanet 's surf ace. Wh er e a t r i p of a t h ou san d k i l om et er s over l and is con si d er ed q u i t e long on a p l anet , t r aveling t h e sam e dist ance i n t o space f r om t h e surf ace b ar el y t akes a ship i n t o o r b i t . On t he o t h er h an d , a t r i p of h u n d r ed s of t housand s of k ilom et er s, f r om a p l an et t o it s m o o n , f or ex am p le, can be consid er ed a sh or t h o p .
D
Wh en t r avel i n g ab o ar d a st ar sh i p , t h er e are t wo t yp es of t r avel : su b l i g h t t r avel an d h yp er sp ace t r avel .
SU BL I GH T T RA V EL Su b l i g h t t ravel h ap p en s in r ealsp ace while a ship is r u n ning u n d er her su b l i g h t engines. Traveling f r o m a p l an et 's surf ace t o one of it s m o o n s or f l yi n g b et ween p l an et s in t h e sam e syst em are t r i p s t h at ar e u n d er t ak en at su b l i g h t speeds. These j o u r n eys are m easu r ed b y h u n d r ed s of t h o u san d s an d m i l l i on s of k i l o m et er s. Even at t h e i n cr ed i b l e sp eed s at whi ch st ar ships t r avel in realspace, such t r i p s can r eq u i r e m an y d ays t o co m p l et e. Table 7 - 1 2 : Sublight Travel T im es p r esent s a n u m b er of ex am p l es of r ou g h t ravel d ist ances an d t i m es t o help b o t h t h e Gam e Mast er an d t h e player s est i m at e t h e t i m e r eq u i r ed f or t h ei r t r i p an d p lan accor d i n g l y. These are si m p l y g uid elines, however, an d sh ou l d n o t be t ak en as h ar d f act . Ther e are any n u m b er of o b st acles or ex t en u at i n g ci r cum st ances t h at co u l d sh or t en or l eng t hen a t r i p , f r o m ex ceed ing ly heavy t r af f i c t o a f r eak m et eo r shower t o t h e ap p ear an ce of an Im p er i al f l eet in o r b i t . Ul t i m at el y, t h e Gam e Mast er sh o u l d r em em b er t h at t h e ex act l en g t h of any t r i p at su b l i g h t sp eed s is l ef t t o his d i scr et i o n , an d such m o vem en t hap p ens, essent ially, at wh at ever sp eed t h e p l o t r eq uir es.
TABLE 7 - 1 2 : SUBLIGHT TRAVEL TIMES Trip Time
Example
5 - 1 5 m i n u t es
T i m e n e e d e d t o f l y f r o m a p l an et ' s o r b i t t o a saf e h y p er sp ace j u m p d i st an ce.
3 0 - 9 0 m i n u t es
T i m e n e e d e d t o f l y f r o m a p l an et ' s su r f ace t o o n e of it s m o o n s.
6 - 1 2 hours
T i m e n e e d e d t o f l y f r o m o n e p l an et t o an o t h e r w i t h i n t h e sam e st ar sy st em . Th i s t i m e var i es a g r eat d eal d e p e n d i n g o n t h e r el at i ve p o s i t i o n o f t h e p l an et s in q u es t i o n an d an y st el l ar p h e n o m e n a b e t w e e n t h e m .
1 2 - 7 2 hours
T i m e n e e d e d t o f l y f r o m t h e cen t er o f a st ar syst em t o i t s f u r t h est l i m i t s. A g ai n , t h i s t i m e var i es g r eat l y d e p e n d i n g o n t h e size o f t h e sy st em an d an y o b st acl es o r st el l ar p h e n o m e n a e n c o u n t e r e d al o n g t h e way.
STARSHIPS AND VEHICLES AGE OF REBELLION
H YPERSPA CE T RA V EL Wh er eas su b l i g h t t r avel is how ship s m ove b et ween t h e p l an et s of a single st ar syst em , h yp er sp ace t ravel is how t h ey t r avel b et ween t h e st ar s t hem selves. Essent ially an o t h er d i m en si o n accessed t h r o u g h t h e f an t ast i c t ech n o l o g y of t h e h yp er d r i ve, h yp er sp ace allows st ar ship s t o t r avel at m an y t i m es t h e sp eed of light , sh o r t en i n g a t r i p t h at w o u l d t ak e t h o u san d s of year s at su b l i g h t sp eed s t o a h an d f u l of d ays or weeks. Al t h o u g h i t is a m at u r e t ech n o l o g y, an d ship s t r avel r el at i vel y st ab l e h yp er sp ace r ou t es t h at ar e u p d at ed co n st an t l y, t r avel i n g t h r o u g h h yp er sp ace is st ill a d an g er ou s p r o p o si t i o n . Al t h o u g h it has b een st u d i ed an d scr u t i n i z ed f or as l o n g as t h e sen t i en t sp acef ar i n g races have used i t , t h e ex act n at u r e of h yp er sp ace r em ai n s a m yst er y. Wh at is k n o w n ab o u t it is t h at h yp er sp ace is essen t i al l y an al t er n at e d i m en si o n t h at ex ist s co n t er m i n o u sl y w i t h realspace. This m ean s t h at an yt h i n g t r avel i n g t h r o u g h h yp er sp ace is t r avel i n g t h e sam e d i r ect i o n in realspace. It is t h i s co n t er m i n o u s n at u r e t h at allows f or t h e m ap p i n g of h yp er sp ace an d t h e est ab l i sh m en t of h yp er sp ace r ou t es. The r el at i o n sh i p b et ween ob j ect s in r eal sp ace an d t h ei r r ef l ect i o n in h yp er sp ace is well d o cu m en t ed . Ob j ect s, esp eci al l y large o b j ect s wi t h p o wer f u l g r avi t y lik e p l an et s an d st ars, cast a shad ow in h yp er sp ace, an d t h u s t h ey ex i st in b o t h p lanes at once. For ex am p l e, if a st ar ex ist s at a cer t ai n l o cat i o n , it s r ef l ect i o n ex ist s in t h e sam e l o cat i o n in hyp er sp ace. The h yp er sp ace shad ows possess t h e sam e m ass an d g r avi t y in h yp er sp ace as t h e o b j ect s t h at cast t h em possess in r ealspace. For all i n t en t s an d p u r p oses, t h ey p h ysi cal l y ex ist in h yp er sp ace an d p r esen t a ser ious an d co n cr et e o b st acl e in b o t h planes. Due t o t h e ex i st en ce of h yp er sp ace shad ows, t h er e is no st r ai g h t , f i x ed h yp er sp ace r o u t e f r o m o n e en d of t h e g al ax y t o an ot h er . Ship s m o vi n g t h r o u g h h yp er sp ace m u st n avi g at e ar o u n d t hese ob st acl es as t h ey d o in realspace. This is why f i x ed , well- est ablished h yp er sp ace r ou t es ex i st b et ween m aj or p o p u l at i o n cen t er s in t h e galax y, al t h o u g h f i x ed is a r el at i ve t er m d u e t o t h e f act t h at t h e g al ax y is co n st an t l y in m o t i o n an d , t h er ef o r e, so ar e i t s h yp er sp ace lanes. Navi g at i n g even t h e m o st wel l - d o cu m en t ed h yp er sp ace r o u t e en t ai l s a r af t of i n cr ed i b l y co m p l ex cal cu l at i ons, wh i ch ar e lar gely h an d l ed b y a ship's n avi co m p ut er . Al t h o u g h t h e n avi co m p u t er d o es t h e b u l k of t h e wo r k , a ship 's cap t ai n or, in t h o se ship s large or l uck y en ou g h t o have one, i t s ast r og at or , st ill n eed s t o en t er co o r d i n at es an d d oub le- check t h e co m p u t er 's f i n al cal cu l at i o n s. Un d er i d eal co n d i t i o n s, t h i s r eq u i r es an Easy [4)) Ast rogat ion check. As co n d i t i o n s are r ar ely i d eal f or t h o se f i g h t i n g ag ai nst t h e Em p ir e, t h e Gam e Mast er
sh ou l d use t h e m o d i f i er s in Table 7- 1 3 : Ast rogat ion Modif iers t o increase t h e d i f f i cu l t y of t h e Ast r o g at i o n check t o r ef l ect t h e ci r cu m st an ces u n d er whi ch it is b ei n g m ad e.
TABLE 7 - 1 3 : ASTROGATION MODIFIERS +0
Description D am ag ed o r m i ssi n g as t r o m e c h d r o i d o r n av i co m p u t er . Qu i ck cal cu l at i o n s o r e n t r y i n t o h y p er sp ace u n d er d u r ess, t y p i c al l y w h i l e escap i n g p u r s u i t . Sh i p is l i g h t l y d a m a g e d . Sh i p is h eavi l y d a m a g e d .
•
O u t d a t e d , c o r r u p t , o r c o u n t e r f e i t n av i g at i o n c h ar t s o r n av i c o m p u t er d at a.
On ce a ship is act u al l y in h yp er sp ace, t h er e is l i t t l e f or t h e crew an d passengers t o d o b u t sit b ack an d enj oy t h e r ide. Al l h yp er sp ace r ou t es have an average d u r at i o n , m easu r ed in hour s or d ays, b ased on t h e t i m e r eq u i r ed f or a ship eq u i p p ed w i t h a Class 1 h yp er d r i ve t o m ak e t h e t r i p u n d er i d eal co n d i t i o n s. Ag ai n , co n d i t i o n s are r ar el y i d eal wh en d eal i n g w i t h h yp er sp ace t r avel ; t r an si t t i m es can be sh o r t en ed o r l en g t h en ed d u e t o any n u m b er of co m p l i cat i o n s. As wi t h su b l i g h t t r avel , t h e t i m e i t t ak es t o t r avel b et ween st ar syst em s is l ef t t o t h e Cam e Mast er 's d i scr et i o n . Wh en d eci d i n g t h e l en g t h of t i m e n eed ed f or any given t r i p t h r o u g h h yp er sp ace, t h e CM sh o u l d co n su l t Table 7 - 1 4 : Hyperspace Travel T i m es f or g ener al g u i d elines in d et er m i n i n g t h e t r i p 's d u r at i o n . These aver age t i m es are m o d i f i ed b y a ship's h yp er d r i ve class, an d can be f u r t h er m o d i f i ed by t h e Gam e Mast er at his d i scr et i o n d u e t o co m p l i cat i o n s w i t h t h e Ast r o g at i o n check , f l u ct u at i o n s in t h e r ou t e, o u t d at ed ch ar t s, or any o t h er r eason he sees fit. Of course, m o st st ar ship s (especially civilian vessels) d o n o t have a Class 1 h yp er d r i ve. To d et er m i n e t h e act u al t ravel t i m e f or a st ar sh i p , first d et er m i n e t h e h yp er d r i ve t r avel t i m e. The GM sh o u l d co n su l t Table 7- 1 A; t h en , using
FATAL ENCOUNTERS | 1 f all t h e wel l - d o cu m en t ed h az ar d s of t ravU el i n g t h r o u g h h yp er sp ace, n o n e is m o r e f ear ed o r m o r e p o t en t i al l y d evast at i n g t h an a co l l i si o n w i t h a m ass shad ow. Al t h o u g h ever y hyp er sp ace- cap ab le sh i p is eq u i p p ed w i t h a n u m b er o f sen sor s an d f ailsaf es d esi g n ed t o d r o p t h e sh i p i m m ed i at el y i n t o r eal sp ace if i t passes d an g er o u sl y close t o a g r avi t y well or m ass shad ow, acci d en t s d o h ap p en ; t h er e ar e m an y d o cu m en t ed cases o f a sh i p in hyp er sp ace co l l i d i n g w i t h a p l an et o r f l yi n g i n t o t h e h ear t of a st ar. Thi s, o b vi o u sl y, sp el l s cer t ai n d eat h f o r t h e en t i r e st ar sh i p an d an yo n e ab o ar d . In cer t ai n , ver y r ar e cases, t h e st ar sh i p can even co m e o u t of h yp er sp ace f ar t o o close t o a p l an et 's su r f ace an d cr ash at d an g er o u s sp eed s. Th i s co u l d even d o co n si d er ab l e d am age if i t has t h e m i sf o r t u n e o f i m p act i n g a ci t y o r o t h er p o p u l at i o n cent er . It is t h e f ear of b o t h such o ccu r r en ces t h at k eep s a d ed i cat ed co r p s of ex p l o r er s, ast r o g at o r s, an d car t o g r ap h er s b usy k eep i n g h yp er sp ace ch ar t s u p t o d at e.
TABLE 7 - 1 4 : HYPERSPACE TRAVEL TIMES Distance Traveled
Average Duration
Wi t h i n a sect o r
Ten t o t w en t y- f o u r h o u r s.
Wi t h i n a r eg i o n
Ten t o seven t y- t w o h o u r s.
Bet w een r eg i o n s
Th r ee d ay s t o o n e w eek .
Acr o ss t h e g al ax y
On e t o t h r ee w eek s.
t h at i n f o r m at i o n as a basis, he can est i m at e t h e act u al t r avel t i m e b et ween t h e t w o p o i n t s. Th en , he m u l t i p l i es t h i s t r avel t i m e by t h e h yp er d r i ve's Class. So, t h e t i m e f or a Class 1 h yp er d r i ve r em ai n s t h e sam e. However, a ship w i t h a Class 2 h yp er d r i ve w o u l d t ak e t wi ce as l o n g t o get som ewh er e, a Class 3 h yp er d r i ve w o u l d t ak e t h r ee t i m es as l on g , an d so o n .
VEHICLE PROFILES p eliab le at m osp h er i c an d g r o u n d t r an sp o r t at i o n is as H i m p o r t an t t o m i l i t ar y success as are st ar f i g h t er s an d St ar Dest royers. Land sp eed er s an d walk ers are used t o f er r y t r oop s an d g ood s t o an d f r o m b at t l ef i el d s, ai r speeders lend air su p p o r t t o ar m i es an d p at r o l t h e skies in service t o law en f or cem en t , an d p r i m i t i ve wh eel ed an d t r ack ed vehicles t r u n d l e ab o u t t yp i cal l y d o i n g d u t y as heavy at t ack vehicles or ar m o r ed t r an sp o r t s. Planet ar y vehicles in AGE OF REBELLION fall i n t o a few b r o ad cat egor ies t h at encom p ass a wi d e var i et y of walkers, speeders, and g r o u n d cars.
Ub i q u i t o u s an d r el i ab l e, sp eed er s can be f o u n d on even t h e m ost b ack wat er wo r l d s in t h e Galax y. The st an d ar d g r o u n d an d air t r an sp o r t at i o n t ech n o l o g y, t h ey ar e p r o d u ced in t w o g ener al t yp es: l an d sp eed er s an d ai r sp eed er s. Lan d sp eed er s are t h e p er so n al , co m m er ci al , an d m i l i t ar y vehi cl e of choi ce t h r o u g h o u t t h e galax y. They are p r o d u ced in cou n t l ess n u m b er s b y h u n d r ed s of well- r esp ect ed m an u f act u r er s such as So r o Su u b an d In co m . Wi t h t h ei r low- p ower ed r ep u l so r l i f t g en er at o r s, l an d sp eed er s have an aver age al t i t u d e of less t h an one h u n d r ed m et er s an d can car r y a m i x t u r e of p assengers an d car g o. Lan d sp eed er s ar e ch eap , ef f i ci en t , r el i ab l e t r an sp o r t at i o n w i t h designs t h at r un t h e g am u t f r o m swoop s an d sp eed er b ik es t o sm al l , t wo- p er son r u n ab o u t s t o m assive f r ei g h t t r an sp o r t er s. Sp eed er s ignore hazards an d t h e ef f ect s of t er r ai n lower t h an t h ei r o p er at i n g al t i t u d es. Ju st as co m m o n as t h ei r l an d - b ou n d cousins, airsp eed er s are f o u n d an ywh er e sp eed er s are co m m o n . In g en er al , ai r sp eed er s ar e sm all- t o- m edium - sized at m o sp h er i c cr af t w i t h aer o d yn am i c hulls, p o w er ed by a co m b i n at i o n of r ep u l so r l i f t g en er at o r s an d ei t h er ion d r i ves o r ai r - b r eat h i n g j et t h r u st er s. Even t h e sm al l est ai r sp eed er s can reach d i z z yi n g al t i t u d es, an d m an y can even en t er low o r b i t if n eed be. In t h ei r m u l t i t u d e, t h ey fill a var i et y of civilian an d m i l i t ar y r oles t h at are u n su i t ab l e f or t h e co m m o n landsp eed er or t h e ex p ensive an d highm ai n t en an ce st ar f i g h t er . S T O R M I V C L O U D CA R The first hi g h- at m osp her i c airsp eed er t o b e cl assi f i ed as a cl o u d car, t h e St o r m IV was b u i l t b y Besp in Mo t o r s f or use b y Cloud Cit y's Besp in Wi n g Gu ar d . Designed as a f ast p at r o l and i n t er d i ct i o n cr af t , t h e St o r m
STARSHIPS AND VEHICLES ACE O F REBELLION
IV is a st u r d y, r el i ab l e ai r sp eed er co m p o sed of t w o single- occup ant ar m o r ed p o d s j o i n ed b y a cen t r al spar. The p o r t side p o d h ol d s t h e p i l o t an d is eq u i p p ed w i t h a n u m b er of so p h i st i cat ed sensors an d an ad van ced n avi g at i on syst em . The st ar b o ar d p o d h ol d s t h e cr af t 's g u n n er al o n g w i t h t h e t ar g et i n g an d fire- control co m p u t er s. Wh i l e t h e St o r m IV isn't eq u i p p ed w i t h t h e ad van ced lif e su p p o r t syst em s f o u n d in st ar f i g h t er s or o t h er sp acecr af t , each p o d is p r essur iz ed an d p r ovid es o x yg en f or t h e k i n d s of h i g h - al t i t u d e w o r k f or whi ch t h e cr af t was b u i l t . Al o n g w i t h t h ei r i n d i vi d u al sensor suit es, b o t h t h e p i l o t an d g u n n er have a 3 6 0 - d eg r ee f i el d of view t h r o u g h t h e heavy t r an sp ar i st eel can op i es t h at t o p each co ck p i t an d al o n g w i t h t h e sensors, give t h em u n p ar al l el ed vi si b i l i t y in f l i g h t . Wh i l e St o r m IVs are t yp i cal l y used in p at r o l an d i n t er d i ct i o n roles, t h ey can also be used in m o r e m ar t i al r oles t o p r o vi d e air su p p o r t f or law en f o r cem en t .
SILHOUETTE 1
SPEED
Vehicle Type/ Model: Cloud Car/ St orm IV. M anuf act urer: Besp in Mo t o r s. M ax im um Alt it ude: 1 0 0 k i l o m et er s. Sen sor Range: Shor t . Crew: One p i l o t , one gunner . Encum brance Capacit y: 8. Passenger Capacit y: 0 . Price/ Rarity: 3 0 , 0 0 0 cr ed i t s/ 5 . Custom iz ation Hard Points: 2. Weap ons: For war d - m ou n t ed light b l ast er cannons (Fire Ar c For war d ; Dam ag e 4 ; Cr i t i cal 4 ; Range [Close]; Link ed 1).
A L L I A N CE T- 4 7 A I R SP EED ER Init ially d esi g n ed as a car go t en d er an d sh i p yar d t u g , t h e T- 47 is a r u g g ed , wedge- shaped ai r sp eed er t h at is b o t h r el i ab l e an d easy t o m od i f y. Bu i l t f or low al t i t u d e wo r k , t his vehicle seat s t wo cr ew m em b er s b ack t o b ack in a cr am p ed b u t well l ai d o u t co ck p i t , w i t h t h e p i l o t f aci n g f o r w ar d an d t h e syst em s o p er at o r f aci ng af t . Wh i l e o st en si b l y an i n d u st r i al l ab o r vehicle, t h e T- 47 was d esi g n ed w i t h an eye t o w ar d end- user m o d i f i cat i o n . Nu m er o u s r ed u n d an t syst em s, univer sal p o wer coup lings, an d m o d u l ar d at a i n p u t ar eas al l ow t h e vehicle's ab i l i t i es an d syst em s t o be t ai l o r ed t o m an y t ask s, i n cl u d i n g co m b at . The Rebel Al l i an ce uses m o d i fied T- 47s as f ast g r o u n d at t ack ai r sp eed er s. Lo ad ed wi t h heavy b l ast er can n on s an d heavy ar m o r , t h ey m ak e ex cel l en t fightercraft d esp i t e t h ei r low al t i t u d e, an d t h ey have shown a su r p r i si n g ab i l i t y t o o p er at e in ex t r em es of h eat an d co l d w i t h l i t t l e p r o b l em .
A
Vehicle Type/ Model: Airspeeder/ T- 47. M anuf act urer: In com Co r p o r at i o n . M ax im um Alt it ude: 1 7 5 m et er s. Sen sor Range: Close. Crew: On e p i l o t , o n e co- pilot / rear gunner. Encum brance Capacit y: 6 . Passenger Capacit y: 0 . Price/ Rarity: 1 8 , 0 0 0 cr ed i t s/ 3 . Custom iz ation Hard Point s: 2. Weap ons: For war d - m ou n t ed t w i n heavy b l ast er can nons (Fire Ar c Fo r war d ; Dam ag e 5; Cr it ical 4 ; Range [Close]; Li n k ed 1). Af t t u r r et - m o u n t ed el ect r o m ag n et i c h ar p o o n (Fire Ar c Rear; Dam ag e - ; Cr i t i cal Hi t - ; Range [Close]; Tract o r 3, Kn o ck d o w n , Li m i t ed A m m o 1). 7 4 - Z SP EED ER B I K E A m i l i t ar i z ed ver sion of Ar at ech 's p o p u l ar 74- Y, t h e 74- Z is a h i g h - p er f or m an ce sp eed er b i k e used b y t h e Im p er i al A r m y as a sco u t , cou r i er , an d f ast co m b at t r an sp o r t . Rou g h l y f o u r an d a half m et er s l on g , t h e 74- Z is l i t t l e m o r e t h an a p o wer f u l r ep u l so r l i f t engine w i t h a sad d l e an d so m e r u d i m en t ar y co n t r o l s st r ap p ed t o i t . The p i l o t co n t r o l s t h e b i k e via t w o set s of h an d l eb ar - m o u n t ed co n t r o l s an d t w o set s of foot r est co n t r o l s. 74- Zs used b y t h e Im p er i al ar m ed f orces ar e eq u i p p ed w i t h on - b oar d co m l i n k s, si m p l e o p t i cal sensors, an d a close- range co m l i n k j am m er .
ELECTROMAGNETIC HARPOON
m
o u n t ed in a r em o t e- o p er at ed t u r r et af t o f t h e co ck p i t , t h e T- 47's el ect r o m ag n et i c h ar p o o n was d esi g n ed w i t h t o w i n g in m i n d . Co n t r o l l ed by t h e sp eed er 's syst em s o p er at o r , o r b y t h e p i l o t in a p i n ch , t h e h ar p o o n co n si st s of a p n eu m at i c can n o n t h at l au n ch es a sh o r t d u r ast eel r o d co n n ect ed t o a f ew d o z en yar d s of h i g h - t en si l e b r ai d ed cab l e. The r o d is t i p p ed w i t h a p o w er f u l el ect r o m ag n et i c d i sc t h at r eceives i t s p o wer t h r o u g h t h e h ar p o o n 's cab l e, w h i ch is in t u r n co n n ect ed t o a p o w er f u l w i n ch l o cat ed in t h e h u l l b en eat h t h e can n o n . Wh en t h e h ar p o o n st r i k es i t s t ar g et , such as a sh i p p i n g co n t ai n er o r a shi p 's h u l l , f o r ex am p l e, t h e el ect r o m ag n et h o l d s f ast an d en ab l es t h e car g o h an d l er t o r eel in w h at ever he's sp ear ed f or ease of h au l i n g . Wh i l e n o t a w eap o n p er se, t h e h ar p o o n can b e u sed t o k n o ck d o w n p er so n n el o r d r o i d s, m o ve o b st acl es, en sn ar e l ar g e cr eat u r es o r veh i cl es, an d g en er al l y cr eat e havoc.
Vehicle Type/ Model: Sp eed er Bike/ 74- Z. M anuf act urer: Ar at ech Rep u l sor Com p any. M ax im um Alt it ude: 2 5 m et er s Sen sor Range: Close. Crew: On e p i l o t . Encum brance Capacit y: 5. Passenger Capacit y: 1 Price/ Rarity: 3 , 0 0 0 cr ed i t s/ 4 . Customiz ation Hard Point s: 2. Weap ons: For war d - m ou n t ed light r ep eat i n g b l ast er — t h i s weap o n 's en t i r e p r o f i l e uses p er sonal scale, n o t p l an et ar y scale. (Fire Ar c For war d ; Dam age 1 1 ; Cr it ical 3; Range [Ex t r em e]; Aut o- Fire, Pierce 1).
STARSHIPS AND VEHICLES ACE O F REBELLION
W A LKERS Wal k er s ar e a co m p r o m i se b et w een r u g g ed b u t so r el y l i m i t ed g r o u n d car s an d ver sat i l e b u t highm ai n t en an ce r ep u l so r l i f t veh i cl es. Usi n g t w o o r m o r e m u l t i - j o i n t ed legs an d k ep t u p r i g h t b y so p h i st i cat ed g yr o - st ab i l i z at i o n syst em s, w al k er s ar e u sed in a n u m b er o f ci vi l i an an d m i l i t ar y r o l es r an g es f r o m ex p l o r at i o n an d r eco n n ai ssan ce t o c o m b at an d t r o o p t r an sp o r t . Wal k er s i g n o r e p en al t i es f r o m l i g h t t er r ai n , an d i g n o r e p en al t i es f r o m d i f f i cu l t t er r ai n co m p r i si n g h az ar d s l o wer t h an h al f t h e veh i cl e's h ei g h t . A LL T ER R A I N A R M O R ED T R A N SPO R T Par t t r o o p car r ier , p ar t heavy assault car r ier , an d p ar t t er r o r weap o n , t h e Im p er i al Ar m y's Al l Terrain A r m o r ed Tr ansp or t is one of t h e heaviest vehicles on t h e m o d er n b at t l ef i el d . Designed b o t h t o car r y f ull p l at o o n s of Im p er i al sold ier s w i t h t h ei r co m b at g ear an d t o d em o r alize an d st r i k e t er r o r i n t o enem y co m b at an t s, AT- ATs ar e m assive, l u m b er i n g , q u ad r u p ed wal k er s cover ed in n ear - i m p r eg n ab l e ar m o r an d ar m ed w i t h an ar r ay of heavy lasers an d b l ast er can n on s. They have f o u r sp i n d l y yet i n cr ed i b l y
st r o n g legs at o p of wh i ch perches a hum p- back ed cargo co m p ar t m en t t h at hold s t h e em b ar k ed t r o o p s as well as a q u ar t et of sp eed er bik es. A m assive ar m o r ed p i l ot co m p ar t m en t p r oj ect s f o r w ar d f r o m t h e car go co m p ar t m en t at t h e en d of a sh o r t , ar t i cu l at ed ar m o r ed t u n n el , ad d i n g t o t h e vehicle's anim al- lik e ap p ear ance. In co m b at , AT- ATs p l o d f o r w ar d in a seem i n g l y u n st o p p ab l e g r o u p , so f t en i n g u p t ar g et s at r an g e w i t h t h ei r w eap o n s an d p r ep ar i n g t h e field f o r t h e d ep l o y m en t o f t h ei r t r o o p s. On ce t h ey r each t h ei r t ar g et , t h e t r o o p s d i sem b ar k vi a cab l es d ep l o yed f r o m t h e p o r t si d e h at ch an d t ak e t o t h e field. On ce t h ei r t r o o p s ar e d ep l o yed , t h ey t yp i cal l y h o l d t h ei r g r o u n d , p r o vi d i n g fire su p p o r t an d w eat h er i n g en em y fire w i t h t h ei r p o w er f u l ar m o r . Th an k s t o t h ei r so p h i st i cat ed sen so r s an d co m m an d an d co n t r o l syst em s, AT- ATs ar e al so o f t en used as m o b i l e co m m an d cen t er s, al l o w i n g a h i g h - r an k i n g g en er al o f f i cer t o lead his m en f r o m t h e f r o n t in r el at i ve saf et y. They have f ew weak sp o t s, al t h o u g h t h ey have sh o wn a d i s t u r b i n g t en d en cy t o lose t h ei r f o o t i n g on u n st ab l e g r o u n d o r if t h ey b eco m e en t an g l ed in an o b st acl e. Im p er i al en g i n eer s have ch al k ed t h i s u p t o an er r o r in t h e gyrost ab i l i z at i o n syst em s, b u t have yet t o fix t h e p r o b l em .
Vehicle Type/ Model: Heavy Assau l t Walker/ AT- AT. M anuf act urer: Ku at Dr i ve Yards. Sen sor Range: Sh o r t . Crew: On e p i l o t , one co- p i l ot / g u n n er , one veh i cl e co m m an d er , o n e en g i n eer , o n e l o ad m ast er . Encum brance Capacit y: 1 0 0 . Passenger Capacit y: 4 0 t r o o p s w i t h f ul l co m b at gear . Price/ Rarity: 150,000 I cr ed i t s (R)/ 5. ' Cu st o m i z a t i o n \ Hard Points: 3. Weapons: Forwar d - m ou n t ed t w i n heavy laser cannons (Fire Ar c For war d ; Dam ag e 6 ; Cr it ical 3 ; itf Range [Sh o r t ]; Link ed 1). Fo r w a r d - m o u n t e d t win heavy b l ast er can n o n s (Fire Ar c Forw ar d ; Dam ag e 5; Cr i t ical 4 ; Range [Close]; Li n k ed 1).
GROUND VEHICLES AND TERRAIN
A L L T ER R A I N S C O U T T R A N S P O R T The Im p er i al Ar m y's AT- ST is a m edium - sized b i p ed al wal k er d esi g n ed as a f ast f or ce r econnaissance veh i cle. Unlik e t h ei r larger, heavier AT- AT sib lings, AT- STs are q u i t e f ast an d agile. Dep l o yed ei t h er in t an d em for l o n g r ange r econnaissance or in sq u ad r o n s wh en su p p o r t i n g t r o o p s or ar m or , t h e AT- ST consist s of a light ly ar m o r ed , slab- sided co m m an d p o d set at o p a p ai r of t h i n r ever se- ar t iculat ed legs. The co m m an d p o d can r o t at e t h r o u g h 1 8 0 d eg r ees, al l o w i n g t h e wal k er t o b r i n g it s weap on s q u i ck l y t o b ear w i t h o u t h avi n g t o ch an g e t h e p o si t i o n of it s legs, an ex t r em el y usef ul f eat u r e wh en f i g h t i n g in r ou g h or b r o k en t er r ai n . They ar e ar m ed w i t h a ver sat i l e m i x of b l ast er s an d o r d n an ce, an d can fill b o t h an t i p er so n n el an d light an t i - ar m o r r oles w i t h ease. Wh i l e cer t ai n l y cap ab l e, AT- STs have a r ep u t at i o n as r el at i vel y f r agile, h i g h - m ai n t en an ce veh i cles. Th ei r d r i ve syst em s are esp eci al l y f i n i ck y, r eq u i r ing m any, m an y h o u r s of m ai n t en an ce, an d an i n at t en t ive p i l o t can easily b eco m e en t an g l ed in o b st acl es o r heavy g r o u n d cover.
Vehicle Type/ Model: Reconnaissance Walker/ AT- ST. M anuf act urer: Kuat Drive Yards. Sensor Range: Shor t . Crew: On e p i l o t , one gunner. Encum brance Capacit y: 1 8 . Passenger Capacit y: 0 . Price/ Rarity: 7 5 , 0 0 0 cr ed i t s (R)/ 5. Customiz ation Hard Point s: 1.
DEPLOYING WALKERS hile ar m o r ed wal k er s ar e m ai n l y t h e p u r view of t h e Im p er i al Ar m y, i t is t h e Navy's r esp o n si b i l i t y t o car r y t h em an d t h ei r cr ews t h r o u g h t h e g al ax y an d d ep o si t t h em saf ely at t h ei r i n t en d ed t h eat er s of b at t l e. To t h i s en d , t h e Navy em p l o ys t w o d ed i cat ed l an d i n g cr af t d esi g n ed t o car r y an d d ep l o y AT- series co m b at wal k er s as q u i ck l y as p ossi b l e. The sm al l er of AT- AT b ar g e, t h e t w o vessels is t h e Theta-c\ass cap ab l e of car r yi n g a single AT- AT an d t yp i cal l y sh i p p ed ab o ar d sm al l er cap i t al sh i p s such as Victory an d Imperial-tiass St ar Dest r o yer s. The lar ger , m o r e so p h i st i cat ed d r o p sh i p is t h e Y- 85 Ti t an , a m assive, slab- sided sh i p cap ab l e o f car r yi n g f o u r AT- AT wal k er s al o n g w i t h f o u r AT- ST wal k er s f o r su p p o r t an d r econnaissance. The sheer size of t h e Ti t an d r o p sh i p s l i m i t s how t h ey can be sh i p p ed , an d t h ey ar e m ai n l y f o u n d o n l ar g er line- of - bat t le sh i p s such as b at t l ecr u i ser s an d t h e g i g an t i c Su p er St ar Dest r o yer s.
eh i cl es t h at t r avel on o r i n close p r o x i m i t y t o t h e g r o u n d ar e af f ect ed by n at u r al an d ar t i f i ci al t er r ai n f eat u r es t h at can m ak e p i l o t i n g m o r e d i f f i cu l t . Dep en d i n g on i t s d i f f i cu l t y an d m ak eu p , t er r ai n r ed u ces a vehicle's sp eed . In ad d i t i o n , j u st l i k e w i t h st ar f i g h t er s, t h e sp eed t h e veh i cl e is m o vi n g d et er m i n es t h e d i f f i cu l t y of any Pi l o t i n g (Pl an et ar y) check s t h at m i g h t n eed t o b e m ad e t o n avi g at e t h e ar ea. In ad d i t i o n , t h e t er r ai n i n vo l ved m ay ad d f u r t h er co m p l i cat i o n s t o t h e check .
U
TABLE 7 - 1 5 : DIFFICULT TERRAIN
Li g h t t er r ai n . Ro u g h g r avel r o ad w ay s ; cl ear , d r y f i el d s; l o w h i l l s; a n d l i g h t u r b an g r o u n d o r ai r t r af f i c.
+ •
M e d i u m t er r ai n . D eep m u d o r s t a n d i n g w at er l ess t h an fifty c e n t i m e t e r s d eep . Al so so f t , d r i f t i n g s an d ; d en se u n d er g r o w t h ; an c i en t r u i n s; a n d h eavy u r b an g r o u n d o r ai r t r af f i c.
+
Heavy t er r ai n Fast - f l o wi n g w at er o ver a m et er d e e p ; r o ck y, u n st ab l e t er r ai n , t h i ck f o r est s: n ar r o w , w i n d i n g st r eet s, r u i n ed ci t i es; u r b an g r o u n d o r ai r t r af f i c so h eavy t h at i t h as c o m p l e t e l y s t o p p e d . Wh eel ed veh i cl es t y p i cal l y c an n o t p ass t h i s t y p e o f t er r ai n , b u t t r ack ed veh i cl es an d w al k er s can .
•
•
Weap ons: Por t - m ou n t ed light b l ast er can n o n (Fire Ar c Fo r war d ; Dam age 4 ; Cr i t i cal 4 ; Range [Close]). St ar b o ar d - m o u n t ed con cu ssi on g r en ad e l au n ch er — t h i s weap on 's en t i r e p r o f i l e uses p er son al scale, n o t p l an et ar y scale (Fire Arc Fo r war d ; Dam age 1 0 ; Cr i t i cal 4 ; Range [Close]; Blast 8 , Br each 1 , Li m i t ed A m m o 1 5 ). Chin- m ount ed t wi n heavy b last er cannons (Fire Arc For war d ; Dam age 5; Cr it ical 4 ; Range [Close]; Link ed 1).
STARSHIPS AND VEHICLES A C E
O F
R E B E L L I O N
STARSHIP PROFILES h i p b u i l d i n g is, p er hap s, t h e m ost i m p o r t an t i n d u st r y in t h e galax y. The d esign, p r o d u ct i o n , o p er at i o n , an d m ai n t en an ce o f count less t yp es of space- going vessels em p l o ys b illions of sent ient s, f r o m Cor uscant t o t h e f art h est reaches of t h e Ou t er Rim . The en t i r e k nown galax y is t i ed t o g et h er w i t h a co m p l ex n et wo r k o f hyp er sp ace lanes an d t r ad e r out es, t r avel ed endlessly by all m anner of ships, f r o m fast an d d ead l y st ar f i g h t er s t o l u m b er i n g t r an sp o r t s t o t h e dagger- shaped vessels o f t h e Im p erial Navy. In war, as in all o t h er aspect s of galact ic life, st arships p lay a cr ucial role. The i m p o r t an ce of st ar ship s an d t h e p ower t h ey possess is b est r ep r esen t ed b y t h e est ab l i shed , u n b en d i n g m i g h t o f t h e Im p er i al Navy an d t h e b u r g eon i n g p ower o f t h e r ag t ag f leet s o f t h e Rebel Alliance. It is wi d el y b elieved t h at onl y t h r o u g h naval power can t h e Galact ic Civil War b e wo n .
S
ST A RFI GH T ERS A N D SH U T T L ES St ar f i g h t er s an d sh u t t l es ar e t h e sm al l est space- going cr af t list ed in t h e An ax es War College ship classif icat i o n syst em . St ar f i g h t er s fill an i m p o r t an t f or ce p r oj ect i o n r ole in b o t h t h e Im p er i al Navy an d t h e Al l i an ce t o Rest ore t h e Rep ub lic. They ar e sm al l , f ast , short r an g ed , one- o r t wo- p osi t i on aer osp ace cr af t t yp i cal l y car r i ed i n t o b at t l e in larger t r an sp o r t s o r cap i t al ships. Designed f o r sp eed an d d ep l o yed in g r ou p s, fighters fill a n u m b er o f roles in b at t l e, f r o m sp ace su p er i o r i t y an d p u r su i t / i n t er cep t i o n t o escor t , st r i k e, an d b o m b ing. Ar m s an d o r d n an ce l o ad o u t is d ep en d en t o n t h e cr af t an d can o f t en change f r o m m i ssi on t o m i ssi on , b u t st ar f i g h t er s co m m o n l y car r y so m e co m b i n at i o n o f laser o r b l ast er cannons, i on weap ons, an d o r d n an ce launcher s f or d el i ver i n g p r o t o n t o r p ed o es an d con cu ssion m issiles. Sh u t t l es ar e t yp i cal l y l i g h t l y ar m ed an d ar m o r ed u t i l i t y cr af t used f or t r o o p an d car go t r an sp o r t , b o ar d i n g an d l an d i n g , an d o t h er low- risk o r light co m b at roles. Bot h t h e Im p er i al Navy an d t h e Al l i an ce Fleet p u t g r eat st ock in t h e p ower o f st ar f i g h t er s. It is a rare war shi p t h at d o esn 't car r y at least a h an d f u l of t hese p o wer f u l sm all cr af t .
RZ - 1 "A - WI N G " LI G H T I N T ER C EPT O R Recent ly d evel o p ed as a j o i n t ven t u r e b et ween In com an d t h e Reb el Al l i an ce's Un d er g r o u n d En g i n eer i n g cell, t h e A- wing light i n t er cep t o r is t h e f ast est an d cu r r en t l y t h e r ar est fighter in t h e Al l i an ce ar sen al . The b r ai n ch i l d of Gener al Jan Do d o n n a an d f o r m er KSE eng i neer Walex Blissex , t h e RZ- 1 is an evo l u t i o n o f t w o p r evi ous fighters: t h e R- 22 Sp ear h ead an d t h e Clone Warsera Delt a- 7 l i g h t i n t er cep t o r . It is a l i g h t wei g h t , light lyar m ed fighter cap ab l e o f i n cr ed i b l e st r aight - line sp eed as well as su p er i o r m an eu ver ab i l i t y, an d i t is every b i t t h e m at ch f or t h e f ast - m ovi ng Im p er i al fighters like t h e TIE/ in an d TIE/ d. In p r act i ce, t h e A- wing is d ep l o yed t o engage Im p er i al f ast m over s w i t h it s laser can n on s an d t o h ar r y sm al l er cap i t al ship s w i t h con cu ssi on m issiles while heavier f i g h t er s such asX- wings an d B- wings d eal w i t h t h e larger Im p er i al f i g h t er cr af t . It also m ak es f o r a ver y co m p et en t scou t vessel an d is eq u i p p ed w i t h d at a r eco r d i n g eq u i p m en t an d a p o wer f u l el ect r o n i cs co u n t er m easu r es suit e. Du b b ed "t h e m issile w i t h a m an i n i t " b y t est p i l ot s, t h e RZ- 1 m o u n t s t w i n Noval d ex J- 7 7 su b l i g h t engines, wh i ch p r o d u ce en ou g h t h r u st t o m ove a sh i p m an y t i m es t h e A- wing's m ass. Co u p l ed w i t h a r evo l u t i o n ar y hull p at t er n t h at co m b i n es i n h er en t l y u n st ab l e d esign ch ar act er i st i cs w i t h a p o wer f u l f l i g h t co n t r o l syst em , t his t i n y fighter can o u t p ace an d o u t m an eu ver even t h e q u i ck est en em y fighters. Al l o f t h i s sp eed an d m an eu ver ab i l i t y com es at a cost , however. Th e ship is i n cr ed i b l y u n f o r g i vi n g t o f l y an d r eq u i r es i n t en se co n cen t r at i o n an d high levels o f p r owess o n t h e p ar t o f i t s p i l ot s. It is also t h e m o st f r ag i l e fighter in t h e ar senal , h avi n g been d esi g n ed t o r ely o n i t s sp eed an d ag i l i t y t o p r o t ect i t r at h er t h an ar m o r p l at i n g o r heavy- d ut y hull fittings.
Hull Type/ Class: St arfight er/ RZ- 1 "A- wing". Manufacturer: Incom/ Alliance Under gr ound Engineering. Hyperdrive: Pr i m ar y: Class 1 , Back u p : Non e. Navicom put er: Yes. Sensor Range: M ed i u m . Ship's Com plem ent : On e p i l o t . Encum brance Capacit y: 4 . Passenger Capacit y: 0 . Consum ables: On e week . Price/ Rarity: 1 5 0 , 0 0 0 cr ed i t s/ 6 . Customiz ation Hard Point s: 1 Weap ons: For war d - m ou n t ed light laser can n on s (Fire Arc For war d ; Dam ag e 5; Cr i t i cal 3; Range [Close]; Li n k ed 1).
Fo r w ar d - m o u n t ed co n cu ssi o n m i ssi l e l au n ch er s (Fir e Ar c Fo r w ar d ; Dam ag e 6 ; Cr i t i cal 3; Range [ Sh o r t ] ; Bl ast 4 ; Br each 4 , Gu i d ed 3, Li m i t ed A m m o 6 , Li n k ed 1 , Slow- Fir ing 1). Special Equipm ent : Mi r ad yn e Lt d . 4 X- Phant om Sensor Jam m er . Bl ock s all sensors w i t h i n range, co u n t i n g it s ship or vehicle's si l h o u et t e as one sm al l er wh en b ei n g f i r ed at . Im m ed i at el y n o t i f i es all ship s in a st ar syst em , or w i t h i n one h u n d r ed k i l o m et er s if p l an et si d e, t o t h e ship or vehicle's ex ist ence. T - 6 5 B "X - WI N G " M U LT I - RO LE ST A R F I G H T ER Incom 's T- 65B X- wing is t h e Reb el Al l i an ce's p r i m ar y f o r ce p r o j ect i o n st ar f i g h t er . A p o w er f u l , cap ab l e, easy t o f l y st ar f i g h t er , t h e X- wing co m b i n es sp eed an d h i t t i n g p o wer i n t o a p o t en t p ack ag e. Th ese new f i g h t er s wer e b r o u g h t i n t o t h e Al l i an ce Fleet t o r ep l ace t h e ag i n g Koen sayr Y- wings an d t o p r o vi d e m o r e ver sat i l i t y in st ar f i g h t er o p er at i o n s f or Al l i an ce co m m an d ers. Desi g n ed b y Reb el sym p at h i z er s w i t h i n Incom 's fighter d esi g n b u r eau , t h ese sh i p s wer e acq u i r ed by t h e Reb el l i o n af t er a d ar i n g r ai d o r ch est r at ed by Al l i an ce i n t el l i g en ce an d In co m ex ecu t i ves o n a l i g h t l y g u ar d ed In co m t est f aci l i t y n et t ed t h e Reb el s n o t o n l y t w o f u l l sq u ad r o n s of b r an d - n ew f i g h t er s, b u t al so t h e p l an s f or b u i l d i n g t h em . Th e b l u ep r i n t s wer e i m m ed i at el y d i ssem i n at ed t o n u m er o u s sh i p yar d s u n d er Reb el co n t r o l , an d p r o d u ct i o n st ar t ed w i t h i n week s of t h e r ai d . X- wings ar e a t r u e m u l t i - r o l e f i g h t er , ex t r em el y ef f ect i ve in n u m er o u s m i ssi o n s f r o m r eco n n ai ssan ce t o at t ack t o ship- t o- ship d o g f i g h t i n g . Wi t h i t s f o u r p o w er f u l In com 4 L4 en g i n es an d ad van ced avi o n i cs, t h e X- wing is m o r e t h an a m at ch f o r t h e Im p er i al TIE f i g h t er s, an d i t s l o ad o u t of f o u r l i n k ed T& B laser can -
nons an d p r o t o n t o r p ed o l au n ch er s m ak es i t a ser i o u s t h r eat t o g u n b o at s an d sm al l cap i t al sh i p s, esp eci al l y w h en X- wings ar e d ep l o yed in l ar g e g r o u p s. In l ar g e b at t l es, t h e X- wing act s as an esco r t f i g h t er , k eep i n g en em y f i g h t er s away f r o m sl ower - m ovi n g at t ack f i g h t er s an d b o m b er s an d p r o t ect i n g t h e p r eci o u s Al l i an ce cap i t al sh i p s. Th u s f ar, t h e X- wing has p r o ven t o b e an i n cr ed i b l e asset t o t h e Al l i an ce. So m e Reb el t act i ci an s su g g est t h at i t is t h e g am e ch an g er t h e Al l i an ce need s t o su cceed ag ai n st t h e Em p i r e. Th an k s t o i t s n u m er o u s h i g h - p r o f i l e vi ct o r i es in i t s sh o r t ser vice an d t o t h e d ar i n g way in w h i ch i t was acq u i r ed , t h e X- wing has q u i ck l y b eco m e a sym b o l of Reb el i n g en u it y, r esi l i en ce, an d f i g h t i n g sp i r i t . Oil
FORC/ PORI/ STARBOARD/ AU
Hull Type/ Class: St arf ight er/ T- 65B X- wing. M anuf act urer: In com Co r p o r at i o n . Hyperdrive: Pr i m ar y: Class 1 , Back u p : Non e. Navicom put er: No n e- ast r o m ech d r o i d sock et . Sensor Range: Close. Ship's Com plem ent : On e p i l o t , one ast r o m ech d r o i d . Encum brance Capacit y: 1 0 . Passenger Capacit y: 0 . Consum ables: On e week . Price/ Rarity: 1 2 0 . 0 0 0 cr ed i t s/ 5 . Customiz ation Hard Points: 1 . Weapons: S- f oil- m ount ed m ed i u m laser can n on s (Fire Arc For war d ; Dam ag e 6 ; Cr i t i cal 3; Range [Close]; Li n k ed 3 ). Fo r w ar d - m o u n t ed p r o t o n t o r p ed o l au n ch er s (Fire Ar c Fo r w ar d ; Dam ag e 8 ; Cr i t i cal 2 ; Ran g e [ Sh o r t ] ; Bl ast 6 , Br each 6 , Gu i d ed 2 , Li m i t ed A m m o 6 , Li n k ed 1, Slow- Fir ing 1).
ID
BT L- A 4 / BT L- S3 "Y - WI N G " A T T A C K ST A R F I G H T ER The o l d an d t r u st y Y- wing has ser ved t h e Rebel Al l i ance since it s i n cep t i o n . In i t i al l y cl assi f i ed as a sp ace su p er i o r i t y fighter, an d o ccasi o n al l y used in t h at r ole when X- wings or A- wings ar e unavai l ab l e, t h e Y- wing is a d ed i cat ed m ed i u m at t ack fighter used t o d est r o y g r o u n d t ar g et s, sp ace st at i o n s, an d cap i t al ships. Heavily ar m o r ed an d ar m ed w i t h an ar r ay of heavy laser cannons, ion cannons, p r o t o n t o r p ed o es, an d p r o t o n b o m b s, t h e Y- wing p oses a ser ious t h r eat t o Im p erial ship s an d i n f r ast r u ct u r e, d esp i t e it s age an d var i ou s d r awb ack s. Wi t h t h e i n t r o d u ct i o n of newer, f ast er ships, an d t h e r eal i g n m en t of it s m i ssi on , t h e Y- wing's p o p u l ar i t y am o n g Al l i an ce p i l o t s has wan ed in r ecen t year s. Mo st Rebel p i l o t s p r ef er t h e g l o r y an d d r am a of f lashy new ship s an d d o g f i g h t i n g as o p p o sed t o d r i ving " b o m b t r u ck s" (as X- wing an d A- wing p i l o t s r ef er t o at t ack cr af t ). Ther e are, however, a d ed i cat ed co r p s o f at t ack p i l o t s wh o p r ef er t h e slow an d st ead y Y- wing, an d t hese o l d ship s st ill see a f air am o u n t of co m b at , esp eci al l y in o l d er o r p o o r er Reb el cells. In k eep i n g w i t h t h ei r r ol e as at t ack cr af t , Y- wings are eq u i p p ed w i t h t h i ck ar m o r an d heavy shield s t o p r o t ect t h em wh i l e t h ey close w i t h t h ei r t ar g et . Wi t h t h ei r p o wer f u l engines, st u r d y p r o t ect i o n , an d heavy weap on s l o ad o u t , t h ey ar e u n i q u el y su i t ed t o a r ol e t h at r eq u i r es t h em t o fight t h ei r way t o t h ei r t ar g et u n d er heavy fire, d el i ver t h ei r o r d n an ce, an d fight t h ei r way o u t ag ai n . Desp i t e a well- deser ved r ep u t at i o n f or r el i ab i l i t y, t h ei r age an d a n u m b er of t yp i cal l y st r ange, Koensayr- st yle d esign d eci si on s m ak e t hese vener ab l e fighters r el at i vel y m ai n t en an ce int ensive. This has l ed f r u st r at ed crews an d t ech n i ci an s t o p er m an en t l y r em ove t h e fighters' cosm et i c hull p l at i n g t o p r o vi d e easier access t o i n t er n al syst em s; it 's a rare Y- wing t h at f lies w i t h t h ese p l at es i n t act . The Al l i an ce uses t w o ver sions of t h e Y- wing, t h e A 4 an d S3. The f or m er , a one- per son fighter, is t h e m ost co m m o n in use b y t h e Al l i an ce. The S3 m o d el is a t wop o si t i o n var i an t t h at seat s a p i l o t an d a rear gunner / sensor o f f i cer w h o t ak es on so m e of t h e w o r k of t h e ship's ast r o m ech d r o i d .
STARSHIPS AND VEHICLES AGE O F REBELLION
Hull Type/ Class: St arf ight er/ BTL Y- wing. M anuf act urer: Koensayr Man u f act u r i n g . Hyperdrive: Pr i m ar y: Class 1 , Back u p : Non e. Navicom put er: No n e- ast r o m ech d r o i d sock et . Sen sor Range: Close. Ship's Com plem ent : On e p i l o t (one g u n n er in BTL- S3). Encum brance Capacit y: 10. Passenger Capacit y: 0 . Consum ables: One week . Price/ Rarity: 8 0 , 0 0 0 cr ed i t s/ 4 . Cust om iz at ion Hard Points: 1. Weap ons: Tu r r et - m ou n t ed t w i n light i on can n on s (Fire Ar c Forward (Fire Arc Al l f o r S3 Var iant s]; Dam ag e 5; Cr it ical 4 ; Range (Close]; Io n , Li n k ed 1). For war d - m ount ed m ed i u m laser cannons (Fire Arc For war d ; Dam age 6 ; Crit ical 3; Range (Close); Link ed 1). For war d - m ou n t ed p r o t o n t o r p ed o launcher s (Fire Arc For war d ; Dam ag e 8 ; Cr i t i cal 2 ; Range [Sh o r t ]; Blast 6 , Br each 6 , Gu i d ed 2 , Li m i t ed A m m o 8 , Li n k ed 1 , SlowFir ing 1). A / SF- 0 1 "B- WI N G " H EA V Y F A ST A T T A C K ST A R F I G H T ER Like t h e f ast an d d ead l y A- wing, t h e B- wing heavy at t ack fighter is a r elat ively new ad d i t i o n t o t h e Alliance arsenal. Designed b y Alliance co m m an d er Gial Ack b ar and p r o d u ced b y t h e Verpine sh i p b u i l d i n g co n so r t i u m Slayn & Kor p i l , t h e B- wing is t h e largest , m ost heavily ar m ed fighter in t h e Alliance ar senal. Relat ively rare d ue t o t h ei r high cost an d co m p l ex d esi g n , t hese ships are also t h e m ost visually st r i k i n g of t h e Alliance's fightercraft. They have a l on g , t h i n , blade- like f uselage t h at serves as a weap ons p l at f o r m w i t h t w o sm all r et r act ab l e S- foils t h at r o t at e ar o u n d a heavily ar m o r ed , ovoi d p i l ot co m p ar t m en t . Wh en d ep l o yed , t h ey have a slim cr u ci f or m cross- sect ion t h at , p ai r ed w i t h t h ei r ab i l i t y t o r o t at e o u t of har m 's way, m ak es t h em q u i t e har d t o hit d esp it e t h ei r size. In co m b at , t h ey spin like der vishes, t h ei r r o t at i n g hulls b r i n g i n g t h ei r p ower f u l weap ons t o b ear on t ar get s in an i n st an t while t h e p i l ot st ays st ill and cor rect ly o r i en t ed in his capsule. They have a st range k ind of grace t h at n o t even Im p er i al p i l ot s deny. In t h ei r first few d ep l o ym en t s, t h ey car r i ed t h e day as m uch t h r ou g h sur pr ise an d n ovel t y as t h r o u g h t h ei r i n h er en t fighting q u al i t i es; t he Im p er i al p i l o t s wer e of t en t o o st u n n ed , or t o o wr ack ed w i t h l au g h t er at t hese gangly fighters, t o ef f ect ively fight back . B- wings, like t h ei r o l d er Y- wing cousins, are d ed i cat ed at t ack fighters. They are sp ecif ically d esigned t o d est r oy cap i t al ships an d o r b i t al i nst al l at i ons using ion weap o n r y and heavy o r d n an ce such as p r o t o n t o r p ed o es and p r ot o n b om b s. They are heavily ar m o r ed an d sh i el d ed , an d
ANAXES WAR COLLEGE STARSHIP CLASSIFICATION SYSTEM u r i n g t h e lead- up t o t h e Cl one War s, as t h e r eco n st i t u t ed Rep u b l i c Navy w en t t h r o u g h i t s m assive r ear m am en t , t h e an ci en t Rep u b lic Navy War Col l eg e at An ax es so u g h t , am o n g o t h er t h i n g s, t o co d i f y k n o w n sh i p classes i n t o a wel l - or g an i z ed an d i n t u i t i ve l i st . A co m m i t t ee was f o r m ed t o st u d y all t h e k n o w n sh i p classes used by var i o u s m aj o r naval f or ces t h r o u g h o u t t h e Rep u b l i c an d t o use t h at d at a t o cr eat e a f l ex i b l e, easy- to- use cl assi f i cat i o n syst em f o r su b - cap i t al an d cap i t al class w ar sh i p s. A f t er m u ch d eb at e, t h e m i l i t ar y h i st o r i an s, acad em y i n st r u ct o r s, an d vet er an naval co m m an d er s w h o m ad e u p t h i s r ecl assi f i cat i o n co m m i t t ee set t l ed on seven g en er al classes of w ar sh i p . Th ese wer e, i n o r d er o f size f r o m sm al l est t o l ar g est : co r -
D
eq u i p p ed w i t h a q u ar t et of heavy S&K su b l i g h t engines usually m o u n t ed on heavy g u n b o at s an d light cap i t al ships. This gives t h em an i n cr ed i b l e st raight - line sp eed , especially given t h ei r g r eat m ass an d awk war d shape, an d m akes t h em ex t r em el y ef f ect ive at t h ei r given m i ssion. B- wings are st ill ver y rare in Alliance sq uad r ons. They cost a m i n t of cr ed i t s t o b u i l d , are con si d er ed finicky m ai n t en an ce hogs d u e especially t o t h ei r su r p r i singly d el i cat e gyr o- st abilizat ion syst em , an d t h e Alliance has few p i l ot s w h o can f l y t h em ef f ect ively. Thank s t o t his, t hey are st ill an u n co m m o n sight in Rebel f o r m at i on s Even so, t h ei r r ep u t at i o n p r eced es t h em , an d t h e Im p er ial Navy k nows t h at t h ey'r e in f or ser ious fighting when t he Rebels b r i n g B- wings t o a fight.
vet t es, f r i g at es, cr u i ser s, heavy cr u i ser s, St ar Dest r o yer s, b at t l ecr u i ser s, an d d r ead n o u g h t s. St ar f i g h t er s wer e g i ven t h ei r o wn cl assi f i cat i o n , an d ex i st ed l ar g el y o u t si d e o f t h e cap i t al sh i p cl assi f i cat i o n syst em . In ad d i t i o n , t h r ee b r o ad cat eg o r i es d esi g n at ed g u n sh i p s, cr u i ser s, an d b at t l esh i p s wer e d evel o p ed f o r use as sh o r t h an d d u r i n g naval en g ag em en t s. Th ese b r o ad er cat eg o r i es g r o u p ed w ar sh i p s of d i f f er en t classes t o g et h er b ased on size, ar m am en t , an d r ol e. Since i t s i n cep t i o n , t h e An ax es War Col l eg e Syst em has en d u r ed w i t h l i t t l e al t er at i o n . Even t o d ay, b o t h t h e Im p er i al Navy, w h o se o f f i cer s ar e st i l l t r ai n ed at An ax es, an d t h e r ag t ag Al l i an ce f l eet st i l l ad h er e t o t h e sh i p classes t h at wer e l ai d d o w n all t h o se d ecad es ag o . A For war d - m ou n t ed p r o t o n t o r p ed o launcher s (Fire Arc For war d ; Dam ag e 8 ; Cr i t i cal 2; Range [Sh o r t ]; Blast 6 , Br each 6 , Gu i d ed 2 , Li m i t ed A m m o 8 ; Li n k ed 1 , SlowFir ing 1). Co ck p i t h ar d p o i n t - m o u n t ed au t o b l ast er s (Fire Ar c For war d ; Dam ag e 3; Cr it ical 5; Range [Close]; Aut o- f ir e).
Hull Type/ Class: Starfighter/ A/ SF- 01 B- wing. M anuf act urer: Sl ayn & Ko r p i l . Hyperdrive: Pr i m ar y: Class 2 , Back u p : Non e. Navicom put er: Yes. Sensor Range: Close. Ship's Com plem ent : On e p i l o t . Encum brance Capacit y: 1 5. Passenger Capacit y: 0 . Consum ables: On e week . Price/ Rarity: 1 5 0 , 0 0 0 cr ed i t s/ 6 . Custom iz ation Hard Point s: 1 . Weapons: Har d p o i n t - m o u n t ed light ion can n o n s (Fire Arc For war d ; Dam ag e 5; Cr i t i cal 4 ; Range [Close]; Io n , Link ed 2 ). Har d p o i n t - m o u n t ed heavy laser can on (Fire Ar c Forw ar d ; Dam ag e 6 ; Cr it ical 3; Range [Shor t ]).
STARSHIPS AND VEHICLES A G E
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T I E/ L N ST A R F I G H T ER The t i n y an d f r ag i l e TIE/ In has b een t h e p r i m ar y sp ace su p er i o r i t y f i g h t er of t h e Im p er i al Navy f or d ecad es now. Li g h t , f ast , an d n i m b l e, SFS's TIE/ ln is a bare- bones, no- nonsense f i g h t er d esi g n ed f or d ep l o ym en t in large g r o u p s to o ver w h el m en em y co m b at an t s w i t h sheer n u m bers, as o p p o sed to p r eci si o n fighting an d f l yi n g . Co n si d er ed lar gely d i sp o sab l e, as are their p i l o t s, TIE/ ln f i g h t er s have ex t r em el y light hul l s, t h i n ar m o r , a n d no shield s. They possess n o i n t e W nal lif e su p p o r t syst em s, h a h yp er d r i ve, an d o n l y t h e b ar est of avi oni cs. Every b i t of f at was t r i m m ed f r o m t h e i n i t i al d esi g n , r esu l t i n g in a scr eam i n g l y f ast an d sh o ck i n g l y agile fighter, al b ei t o n e w i t h a ver y high at t r i t i o n r at e. TIE/ ln fighters ar e t h e m o st co m m o n in t h e Im p er i al ar senal. They fight in swarm s, usi ng t h ei r sp eed an d ag ilit y t o ou t - m an eu ver o p p o n en t s an d em p l o y p ack h u n t i n g t act i cs t o d est r o y t ar g et s b y ch ewi n g away at t h em w i t h t h ei r light laser can n on s (as o p p o sed t o usi ng heavy weap on s). Rebel p i l o t s r ef er t o t h i s as "d eat h b y a t h o u san d cu t s," co m p ar i n g TIE p i l o t t act i cs t o t h o se of sm al l , fierce h u n t i n g d og s b r ed t o st al k r o d en t s an d ver m i n . Al t h o u g h Al l i an ce p i l o t s have any n u m b er of d er o g at o r y n i ck n am es f or t h e st an d ar d TIE/ ln an d i t s p i l ot s, t h er e is no m i st ak i n g t h ei r ef f ect iveness. Their ab i l i t y t o p r o j ect t h e Em p ir e's f or ce t h r o u g h o u t t h e g al ax y is w i t h o u t q u est i o n .
Hull Type/ Class: St arf ight er/ TIE Series. M anuf act urer: Sienar Fleet Syst em s. Hyperdrive: Non e. Navicom put er: None. Sensor Range: Close. Ship's Com plem ent : On e p i l o t . Encum brance Capacit y: 4 . Passenger Capacit y: 0 . Consum ables: Two d ays. Price/ Rarity: 5 0 . 0 0 0 cr ed i t s (R)/ 4. Customiz ation Hard Point s: 0 Weapons: For war d - m ou n t ed m ed i u m laser can n on s (Fire Ar c For war d ; Dam ag e 6 ; Cr i t i cal 3; Range [Close]; Li n k ed 1).
STARSHIPS AND VEHICLES A G E
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T I E/ I N I N T ER C EPT O R Ref erred t o as "f ast m overs" by m an y Alliance f i g h t er pilot s, t h e Im p erial Navy's TIE/ in light i n t er cep t o r is one of t he m ost f ear ed fightercraft in t h e Em pire's ar senal. A d evel o p m en t of t he st an d ar d TIE/ ln space su p er i o r i t y fighter, t h e TIE i n t er cep t o r is even fast er, m o r e agile, an d , if possible, m o r e f ragile t h an it s hangar m at es. These fighters are reserved for t h e hnest p i l o t s in t h e Im p er i al Navy, as t heir i n h er en t l y unst ab le design an d l i g ht ni ng fast agilit y r eq uir e an i n cr ed i b l e am o u n t of f l yi n g prowess t o t am e. Relat ively rare am o n g Im p er i al fighter sq uad r ons, TIE/ in sq u ad r o n s are t yp i cal l y reserved f or front - line b at t l e gr oup s. There, t h ey are used as shock t r o o p s, scr eam i ng in on enem y fighters and d est r o yi n g t h em w i t h t h ei r p ower f u l q uad - link ed heavy b last er cannons b ef or e t heir u n f o r t u n at e t ar g et s k now what 's hit t h em . TIE/ in i n t er cep t o r s an d t h ei r p i l o t s ar e r eg ar d ed by t h ei r co u n t er p ar t s in t h e Al l i an ce w i t h a m i x t u r e of r esp ect , ad m i r at i o n , an d d r ead . They are co n si d er ed t o b e m ad o r su i ci d al , or p r o b ab l y b o t h , b y t h o se w i t h t h e l u x u r y of a sh i el d ed fighter w i t h a r el i ab l e h yp er d r i ve. syst em s t h at t h e TIE/ in p i l o t s m u st d o w i t h o u t . Their sk ill as p i l o t s is w i t h o u t q u est i o n , an d t h e b r aver y t h ey show en t er i n g co m b at in t h ei r ex t r em el y f ragile an d n ear - u n co n t r o l l ab l e fighters en g en d er s g r u d g i n g r esp ect f r o m even t h e m o st hard- line Rebel in t h e f l eet . TIE i n t er cep t o r s are n o t t o be u n d er est i m at ed , a lesson l ear n ed t h e h ar d way b y m an y a co ck y or ill- p r ep ar ed Al l i an ce p i l o t .
Hull Type/ Class: St arf ight er/ TIE Series. M anuf act urer: Sienar Fleet Syst em s. Hyperdrive: Non e. Navicom put er: Non e. Sensor Range: Close. Ship's Com plem ent : On e p i l o t . Encum brance Capacit y: 4 Passenger Capacit y: 0 . Consum ables: Two d ays Price/ Rarity: 7 5 . 0 0 0 cr ed i t s (R)/ 5. Sensor Range: Close. Customiz ation Hard Point s: 0 Weapons: Wi n g t i p - m o u n t ed m ed i u m laser can n on s (Fire Ar c Fo r war d ; Dam ag e 6 ; Cr i t i cal 3; Range [Close]; Li n k ed 3 ).
T I E/ D " D EF EN D ER " M U L T I - R O L E ST A R F I G H T ER
SIENAR FLEET SYSTEMS M- G- 2 GENERAL PURPOSE WARHEAD LAUNCHER
The TIE d ef en d er is t h e l at est evo l u t i o n of SFS's Twin Ion Engine fighter ser ies, an d p er h ap s it s m o st r ad ical d ep ar t u r e. Mo st of t h e f am i l i ar d esign cues are t h er et h e sp h er i cal co ck p i t , t h e sol ar co l l ect o r s in t h e wings, t h e t w i n SFS ion engines, b u t b en eat h t h e r el at i vel y f am i l i ar sk in is a co m p l et el y d i f f er en t fighter t h an w h at has co m e b ef or e. Designed t o co u n t er t h e wave of new an d ex t r em el y co m p et en t Al l i an ce fighters, such as t h e i n d o m i t ab l e X- wing an d t h e h ar d t o kill B- wing, t h e TIE/ d was b u i l t f r o m t h e g r o u n d u p t o be a co m p et en t an d d u r ab l e m ult i- r ole fightercraft. Unlik e it s sim p ler , o st en si b l y d i sp o sab l e cousins, t h e TIE/ d is heavily ar m o r ed , sh i el d ed , an d even eq u i p p ed w i t h a h yp er dr ive. It s p i l o t s are t h e cr eam of t h e cr o p , high- r ank ing ace p i l o t s cu l l ed f r o m i n t er cep t o r sq u ad r o n s w h o have sur vived m u l t i p l e so r t i es ag ai n st t h e Al l i an ce an d w h o have p r oven t h em sel ves loyal t o t h e Em p er o r b eyo n d a shad ow o f a d o u b t . As a m u l t i - r ol e fighter, t h e d ef en d er car r ies a b r o ad m ix of weap ons, f r o m l o n g r ange laser can n on s t o b l ast er s t o o r d n an ce l auncher s, all of wh i ch al l ow i t t o ex cel in b o t h fighter co m b at an d at t ack r oles. In t h ei r sh o r t car eer in t h e Im p er i al Navy, TIE d ef en d er s have p r oven t o be hi g hl y ef f ect i ve, al b ei t f r i g h t f u l l y ex p en sive in raw u n i t cost , t r ai n i n g t i m e, an d m ai n t en an ce, an d are r ef er r ed t o as "X- wing Ki l l er s" am o n g t h ei r p i l o t s an d crews.
he ver sat i l e M- g- 2 l au n ch er al l o ws t h e TIE/ d t o car r y an y t yp e of f i g h t er - scal e o r d n an ce i n any co m b i n at i o n . Th i s al l o ws t h e sh i p s' loado u t s t o b e t ai l o r ed t o sp eci f i c m i ssi on s, m ak i n g t h em o n e o f t h e m o r e ver sat i l e f i g h t er s in t h e g al ax y. As t h ey can m o u n t any co m b i n at i o n of p r o t o n t o r p ed o , co n cu ssi o n m i ssi l e, p r o t o n r o ck et , o r even m o r e eso t er i c l au n ch ed o r d n an ce, t h er e is no st an d ar d ch ar act er i st i c f o r t h e l au n ch er . In st ead , t h e d am ag e cau sed by t h i s w eap o n is d et er m i n ed b y t h e t yp e of o r d nance car r i ed , an d is l ar g el y l ef t t o t h e Cam e Mast er 's d i scr et i o n .
T
Hull Type/ Class: St arf ight er/ TIE Series. M anuf act urer: Sienar Fleet Syst em s. Hyperdrive: Pr i m ar y: Class 2 , Back u p : None. Navicom put er: Yes. Sen sor Range: Close. Ship's Com plem ent : On e p i l o t . Encum brance Capacit y: 5. Passenger Capacit y: 0 Consum ables: One week . Price/ Rarity: 3 0 0 , 0 0 0 cr ed i t s (R)/ 8. Customiz ation Hard Points: 0 . Weapons: Wi n g t i p - m o u n t ed m ed i u m laser can n on s (Fire Ar c Fo r war d ; Dam age 6 ; Cr i t i cal 3; Range [Close]; Li n k ed 3 ). Co ck p i t - m o u n t ed t w i n l i g h t i on can n on s (Fire Arc Fo r war d ; Dam age 5; Cr it ical 4 ; Range [Close]; Ion, Li n k ed 1). Co ck p i t - m o u n t ed con cu ssi on m issile l au n ch ers (Fire Ar c For war d ; Dam age 6 ; Cr i t i cal 3; Range [Sh o r t ]; Blast 4 , Br each 4 , Gu i d ed 3, Li m i t ed A m m o 6 , Li n k ed 1 , Slow- Firing 1). \ (
[A
T I E/ SA T A C T I C A L
BO M BE R
An u n co m m o n sight wi t h i n t h e Im p er i al Navy f i g h t er co m m u n i t y, t h e TIE/ sa is a d ed i cat ed b o m b er and at t ack f i g ht er eq ui val ent t o t h e Alliance's Y- wing and B- wing f ight ers. Slow an d r elat ively st u r d y f or a TIE series f ight er, TIE b o m b er s f eat u r e a t wi n - b oom hull design t h at cont ains t h e p i l ot an d all t h e ship's co n t r ol syst em s in t h e st ar b o ar d p o d an d a m ul t i - p ur p ose launcher and or d n an ce m agazine in t h e p o r t p o d . Co u p l ed wi t h t h ei r el o n g at ed f o r m an d t h ei r can t ed solar collect ors, t hey are u n m i st ak ab l e in a f o r m at i o n , a t r ai t t h at is b o t h a blessing an d a curse t o t h ei r pilot s. Wh i l e t heir shape announces t h em as t h e heavy h i t t er s an d let s t h ei r enem ies k now t h at t h e gloves are, in f act , of f , it also m ak es t h em i n cr ed i b l y consp icuous, st an d i n g o u t as p r i m ar y t ar g et s f or en em y i n t er cep t o r s an d ant if ight er weapons. Despit e t h ei r slow sp eed , lack of agilit y, and reliance on fast er f ight ers t o escor t t h em t o t h ei r t arget s, TIE b o m b ers are incr ed ib ly ef f ect ive at t ack craf t . Their ab i l i t y t o carry num er ous t yp es of or d nance m akes t h em q u i t e versatile, and al t h ou g h n o t designed as such, t hey can pose q ui t e a t h r eat t o enem y f ight ers, especially as t h ei r slow speed allows t h em t o out - m aneuver fast er ships. Their p r ot on b om b s are d eat h t o even t h e m ost well- arm ored light cap it al ship or space st at i on ; it 's a rare p lanet ar y f ort if icat ion t h at can st and up t o a con cen t r at ed b o m b i n g cam paign by t hese fighters.
Hull Type/ Class: St arf ight er/ TIE Series. M anuf act urer: Sienar Fleet Syst em s. Hyperdrive: None. Navicom put er: None. Sen sor Range: Close. Ship's Com plem ent : On e p i l o t . Encum brance Capacit y: 10. Passenger Capacit y: 0 . Consum ables: Two days. Price/ Rarity: 1 1 0 , 0 0 0 cr ed i t s (R)/ 5. Customiz ation Hard Point s: 0 . Weapons: Forward- m ount ed light lase cannons (Fire Arc Forward; Dam age 5; Crit ical 3; Range [Close); Linked 1). Forward- m ount ed launchers firing eit her concussion missiles (Fire Arc Forward; Dam age 6; Crit ical 3; Range [Short ); Blast 4 , Breach 4 , Guided 3, Lim it ed Am m o 1 2 , Linked \ 1, Slow- Firing 1) or p r ot on t or p ed oes (Fire Arc Forward; Damage 8 ; Crit ical 2; Range [Short ]; Blast 6, Breach 6, Guided 2, Lim it ed Am m o 1 2 ; Linked 1, Slow- Firing 1). Ven t r al - m ou n t ed p r o t o n b o m b release ch u t e—can o n l y be used ag ai n st sur f ace t ar g et s (Fire Arc Do wn ; Dam age 7; Cr i t i cal 2 ; Range [Close]; Blast 7, Br each 8 , Li m i t ed A m m o 1 6 ).
2
STARSHIPS AND VEHICLES A C E
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R E B E L L I O N
TIE/ SH VIP SHUTTLE AND T I E/ BR BOARDING SHUTTLE he TIE/ sa is, p er h ap s, t h e m o st ver sat i l e of t h e TIE st ar f i g h t er s. Wi t h i t s seco n d h u l l an d m o d u l ar co m p o n en t s su p p l i ed by SFS, t h e TIE/ sa can b e co n ver t ed t o a n u m b er of d i f f er en t co n f i g u r at i o n s. Two o f t h e m o r e co m m o n ar e t h e / sh VIP sh u t t l e an d t h e / br b o ar d i n g sh u t t l e. The VIP sh u t t l e r ep l aces t h e o r d n an ce l au n ch er s an d t h e b o m b d el i ver y syst em w i t h a sm al l , w el l - ap p o i n t ed p assen g er p o d su i t ab l e f o r u p t o f o u r i n d i vi d u al s. Th ese sm al l cr af t ar e t yp i cal l y used as sh i p s' b o at s t o f er r y ad m i r al s, cap t ai n s, an d o t h er h i g h - r an k i n g Im p er i al Navy o f f i cer s t o an d f r o m t h ei r co m m an d s. The TIE/ br t r ad es t h e heavy o r d n an ce f o r an ex t en d ed p assen g er p o d cap ab l e of car r yi n g a f ul l sq u ad of st o r m t r o o p er s an d all of t h ei r eq u i p m en t . The p o d is al so eq u i p p ed w i t h a f o r w ar d b o ar d i n g h at ch w i t h d o ck i n g cl am p s an d p o w er f u l p l asm a cu t t er s f or cu t t i n g t h r o u g h sh i p h u l l s. Th ese var i an t s have t h e sam e p er f o r m an ce ch ar act er i st i cs as t h e st an d ar d TIE/ sa, an d t h e TIE/ sh m o u n t s a sh i el d g en er at o r t h at p r o vi d es d ef en se val u e of 1/ 1.
T
LAMBDA- CLASS T- 4 A L O N G R A N G E SH U T T L E The T- 4a is a co m m o n u t i l i t y sh u t t l e in service w i t h t h e Im p er i al Navy. Slow, st u r d y, an d reliable, t hese ar m ed sh u t t l es fill a n u m b er of roles f r om VIP t r an sp o r t t o t r o o p car r i er and can car r y im m ense am o u n t s of cargo wh en cor r ect l y co n f i g u r ed . They f eat u r e a m o d u l ar i n t er i or t h at can be t ai l o r ed t o n ear l y any n eed and are con si d er ed t h e wor k h or se of t h e Im p er i al f l eet . Lam bda- class sh u t t l es are also r em ar k ab l y heavily- arm ed an d ar m o r ed f or sh u t t l ecr af t , f eat u r ing num er ous laser an d b last er weap o n em p l acem en t s, an d t h ei r shields wo u l d d o cr ed i t t o a light cruiser. Thank s t o t h ei r sol i d design an d ver sat i l i t y, t hese ships are of t en t h e t ar g et of ship t hieves. Som e m o d i f i ed ver sions even serve in t h e Alliance f leet as l an d i n g cr af t an d long range reconnaissance ships.
Hull Type/ Class: Sh u t t l e/ Lam b d a. Manuf act urer: Sienar Fleet Syst em s an d Cygnus Spacework s. Hyperdrive: Pr i m ar y: Class 1, Back u p : Class 10. Navicom put er: Yes. Sensor Range: Sh or t Ship's Com plem ent : One p i l o t , one co- p i l ot , one navigat or , one gunner , one co m m s o p er at o r , an d one engineer. Encum brance Capacit y: 2 0 0 (w i t h o u t passenger s). Passenger Capacit y: 2 0 Consum ables: Two m o n t h s. Price/ Rarity: 1 4 0 , 0 0 0 cr ed i t s (R)/ 6. Customiz ation Hard Points: 2. Weapons: Two f o r w ar d - m o u n t ed t w i n l i g h t b l ast er can n on s (Fire Arc For war d ; Dam age 4 ; Cr i t i cal 4 ; Range [Close]; Link ed 1). Two f or war d- m ount ed t win light laser cannons (Fire Arc Forward; Dam age 5; Crit ical 3; Range [Close]; Linked 1). Af t r et r act ab l e t w i n light b l ast er can n o n s (Fire Ar c Af t ; Dam age 4 ; Cr it ical 4 ; Range [Close]; Li n k ed 1). SENTINEL- CLASS
LA N D I N G C RA FT
A p r o d u ct of t h e sam e SFS/ Cygnus Sp acewo r k s co l l ab o r at i o n t h at p r o d u ced t h e T- 4a Lambda- c\ ass sh u t t l e, t h e Sentinel- c\ ass is t h e Im p er i al Navy's p r i m ar y assault ship an d l an d i n g cr af t . Sim ilar t o t h e Lambda- c\ ass in f or m an d f u n ct i o n , t hese ship s are heavily ar m o r ed an d sh i el d ed an d m o u n t p o wer f u l engines t h at m ak e t h e ship su r p r i si n g l y f ast an d agile f or a vessel of i t s size an d m ass. Sentinels can car r y up t o six sq u ad s of st o r m t r o o p er s, al o n g w i t h all of t h ei r eq u i p m en t , or an eq u i val en t am o u n t of car go i n cl u d i n g sm all vehicles such as sp eed er b i k es an d even AT- ST walk er s.
Hull Type/ Class: Shut t l e/ Sen t i n el . M anuf act urer: Sienar Fleet Syst em s an d Cygnus Sp acewor k s. Hyperdrive: Pr i m ar y: Class 1 , Back u p : Class 1 0 . Navicom put er: Yes. Sensor Range: Shor t . Ship's Com plem ent : One p i l o t , o n e co- p i l ot , one navigat or , one gunner , one co m m s o p er at o r , an d one engineer. Encum brance Capacit y: 2 0 0 (w i t h o u t passengers). Passenger Capacit y: 2 0 . Consum ables: Two m o n t h s. Price/ Rarity: 1 4 0 , 0 0 0 cr ed i t s (R)/ 6. Customiz ation Hard Points: 2 Weapons: For war d - m ou n t ed light b l ast er can n on s (Fire Ar c Fo r war d ; Dam ag e 4 ; Cr it ical 4 ; Range [Close]; Li n k ed 1). For war d - m ount ed t w i n light laser cannons (Fire Arc For war d; Dam age 5; Crit ical 3; Range [Close]; Linked 1). Af t r et r act ab l e t w i n light b l ast er can n on s (Fire Arc Af t ; Dam age 4 ; Cr i t i cal 4 ; Range [Close]; Link ed 1).
STARSHIPS AND VEHICLES ACE O F REBELLION
2
GU N SH I PS Cunships, as d ef i n ed b y t h e An ax es War College Syst em , ar e t h e sm al l est vessels t h at can b e cl assi f i ed as warships. Con si d er ed sub- capit al ship s, g u n sh i p s ar e t yp i cal l y cor vet t es, heavy sp ace t r an sp o r t s, an d ot h er , o f t en civilian vessels such as f r ei g h t er s an d yach t s, o p er at i n g as war ship s in t h eat er . Gunship s ar e t y p i cally assigned p i ck et , escor t , an d an t i - st ar f i g h t er r oles, as well as co m m er ce r ai d i n g an d co n vo y d u t y. VIGIL- CLASS
C O R V ET T E
Pr od uced by Kuat Drive Yards f or t h e Im p er ial Navy, t h e Vigil- class cor vet t e is t h e sm allest vessel in t he iconic St ar Dest r oyer class o f ships. Light ly ar m ed an d ar m o r ed , i t shares t h e dagger- shaped hull an d large crew of its larger siblings, an d op er at es as b o t h a p ick et an d reconnaissance vessel as well as an escor t ship f or larger, cruisersized ships. Their co m m an d deck s sit f lush w i t h t h e hull, all t h e way af t over t h e m ain dr ive t hr ust er s. This gives t he Vigil- class a sm aller si l h ou et t e an d p r ot ect s t h e crew b et t er t han t h e t al l , ex p osed co n t r o l t ower s f ou n d o n larger KDY vessels. For it s p r i m ar y ar m am en t , t h e Vigilclass carries a t r i o o f t u r r et - m o u n t ed heavy t u r b ol aser s on t h e dorsal hull, giving i t q u i t e a heavy p unch f or so sm all a vessel. In ad d i t i o n , sm aller t u r b o l aser t u r r et s ar e scat t er ed over t h e ship's hull al on g wi t h sm aller, ant ist ar f ight er laser cannons. Thank s t o t h ei r size an d role, t hese vessels rarely serve in t h e line o f b at t l e wi t h larger t yp es o f St ar Dest royers. Inst ead , t h ey p at r o l t r ad e rout es, serve as b at t l eg r o u p leaders f or sm al l , b ack wat er f leet s, an d op er at e as lone cruisers am o n g t h e f ringes o f t he Inner an d Ou t er Rim , b at t l i n g pir at es an d sm ugglers an d r o o t i n g o u t Alliance agent s.
Hull Type/ Class: Cor vet t eA/ igil. M anuf act urer: Kuat Drive Yards. Hyperdrive: Pr i m ar y: Class 2 , Back u p : Class 1 0 . Navicom put er: Yes. Sensor Range: Lon g . Ship's Com plem ent : 2 0 0 of f icer s, en l i st ed , an d t r o o p s. Encum brance Capacit y: 1 8 0 0 . Passenger Capacit y: 2 0 0 . Consum ables: On e year. Price/ Rarity: 3 , 5 0 0 , 0 0 0 cr ed i t s (R)/ 5. Cust om iz at ion Hard Points: 0 Weapons: Thr ee d or sal t u r r et - m o u n t ed t w i n l i g h t t u r b ol aser b at t er i es (Fire Ar c Al l ; Dam ag e 9 ; Cr i t i cal 3 ; Range [ Med i u m ] ; Br each 2 , Link ed 1, Slow- Firing 1). Thr ee d or sal t w i n heavy laser can n on t u r r et s (Fire Arc Al l ; Dam ag e 6 ; Cr i t i cal 3; Range [Sh o r t ]; Li n k ed 1). For war d - m ou n t ed m ed i u m t r act o r b eam em i t t er s (Fire Ar c Fo r war d ; Dam ag e - ; Cr i t i cal - ; Range [Close]; Tract or 4 ).
STARSHIPS AND VEHICLES AGE O F REBELLION
C R9 0
C O R V ET T E
A ver sat i l e l i g h t cap i t al sh i p , Cor ellian Engineering's CR9 0 co r vet t e is a sm al l , m u l t i - p u r p o se vessel p o p u l ar w i t h b o t h m i l i t ar y an d civilian or g an i z at i on s. Lon g an d sleek , t h e CR9 0 has a d i st i n ct i ve, wasp- waist ed p r o f i l e w i t h a n ar r ow m i d sh i p s sect i o n f l an k ed b y a m assive b an k o f eleven Ci r o d yn e ion t u r b i n e engines af t an d a b r o ad , h am m er h ead b r i d g e an d cr ew sect i on f o r war d . These vessels ar e r em ar k ab l y f ast an d agile f or ship s of t h ei r size. Used d u r i n g t h e Clone War s alongsid e CEC's ag i n g CR7 0 co r vet t es, t h e CR9 0 b en ef i t s f r o m t h ei r h i g h - o u t p u t r eact or an d CEC's m o d u l ar design p h i l osop h y. They can b e co n f i g u r ed as a t r o o p car r ier , car go hauler, p assenger l i n er o r co n su l ar sh i p , o r even a heavily ar m ed light escor t vessel o r p o ck et cruiser. In t h ei r st an d ar d co n f i g u r at i o n as l i g h t l y ar m ed p assenger an d car go liners, t hese co r vet t es m o u n t a p ai r of T & B t w i n t u r b o l aser s in d o r sal an d ven t r al m i d sh i p s t u r r et s as t h ei r m ai n weap ons. Al o n g w i t h t h e t u r b o l asers are f o u r heavy laser can n on s, t w o t o a side, m o u n t ed d o r sal l y in t u r r et s o n t h e m i d sh i p s hull sect i o n . Thank s t o t h ei r m o d u l ar n at u r e an d high p ower o u t p u t , CR9 0 s can m o u n t t w o t o t h r ee t i m es as m an y weap on s w i t h o u t sacr i f i ci n g an y p er f o r m an ce, wh i ch m ak es t h em well- suit ed t o r u n n i n g b l o ck ad es an d act i n g as heavy escor t s f or cash- st r ap p ed m i l i t ar i es. Th ei r p r i ce, versat i l i t y, an d o st en si b l e p o si t i o n as civilian t r an sp o r t vessels m ak e t h e CR9 0 co r vet t es ex t r em el y at t r act i ve t o t h e Reb el Al l i an ce. Man y o f t hese vessels serve in t h e d i sp ar at e Al l i an ce f l eet s, f i l l i n g m u l t i p l e r oles an d o f t en car r yi n g co n t r ab an d t o an d f r o m w o r l d s wh er e t h ei r p r esence r ar el y causes al ar m . However, t h e Im p er i al au t h o r i t i es have g o t t en wise t o t his, an d CR9 0 s ar e o f t en d et ai n ed an d sear ch ed o n t h e f l i m si est p r et en se t o ensur e t h at t h ey ar e n o t b ei n g used t o ai d an d ab et t h e Reb el l i on .
a p o wer f u l concussion m issile launcher, an d it s shields ar e ex ceed i n g l y p o wer f u l f or a ship of i t s size an d class. Its large, p o wer f u l d r ives p r ovi d e i m m en se t h r u st , p r o p el l i n g t h e ship t o sp eed s su r p r i si n g in so b u l k y a sh i p , an d i t s car go h ol d s are r el at i vel y vast d esp i t e all of t h e m ilit ar y- st yle syst em s. A n u m b er of t hese vessels have f allen int o Alliance hands, wher e t h ey are used as b l ock ad e r unner s an d f ast t r an sp or t s. Wh i l e t his st at e of af f airs has u n d er st an d ab l y an g er ed Im p er i al of f icials, wh o have levied num er ous sanct i ons an d fines against CEC, t h ey co n t i n u e t o sell t hese cap ab l e ships t o an yon e w i t h t h e cr ed it s.
Hull Type/ Class: Cor vet t e/ CR9 0 . M anuf act urer: Cor ellian En g i n eer i n g Co r p o r at i o n . Hyperdrive: Pr i m ar y: Class 2 , Back u p : Non e. Navicom put er: Yes. Sensor Range: Lon g Ship's Com plem ent : 30- 165 d ep en d i n g on co n f i g u r at i o n . Encum brance Capacit y: Up t o 2 5 0 0 d ep en d i n g on co n f i g u r at i o n . Passenger Capacit y: Up t o 6 0 0 d ep en d i n g on co n f i g u r at i o n . Consum ables: On e year. Price/ Rarity: 1 , 2 0 0 , 0 0 0 cr ed i t s/ 5 . Customiz ation Hard Point s: 4 . Weapons: On e d or sal an d one ven t r al t u r r et - m o u n t ed t wi n m ed i u m t u r b o l aser b at t er y (Fire Ar c A l l ; Dam age 1 0 ; Cr it ical 3; Range [Long]; Br each 3, Link ed 1 , SlowFir ing 1). Two p o r t an d t w o st ar b o ar d t u r r et - m o u n t ed light t u r b o l aser s (Fire Arc Port an d St ar b o ar d ; Dam ag e 9 ; Cr it ical 3; Range [ M ed i u m ] ; Br each 2 , Slow- Firing 1] YV- 9 2 9 A R M ED T R A N SPO R T
Hull Type/ Class: Ar m ed Transport / YV- 929. M anuf act urer: Cor ellian En g i n eer i n g Co r p o r at i o n . Hyperdrive: Pr i m ar y: Class 2 , Back u p : Class 1 2. Navicom put er: Yes. Sen sor Range: M ed i u m . Ship's Com plem ent : On e p i l o t , one co- p i l ot , t w o g unner s. Encum brance Capacit y: 8 0 . Passenger Capacit y: 6. Consum ables: Six m o n t h s. Price/ Rarity: 3 8 0 , 0 0 0 cr ed i t s/ 6 . Customiz ation Hard Point s: 1 . Weapons: Two t r i p l e light b l ast er can n on s (Fire Arc For war d an d Por t , or For war d an d St ar b o ar d ; Dam age 4 ; Cr it ical 4 ; Range [Close]; Li n k ed 2 ). Tu r r et - m o u n t ed t w i n light ion can n o n (Fire Ar c Forw ar d ; Port an d St ar b o ar d ; Dam ag e 5; Cr it ical 4 ; Range [Close]; Io n , Link ed 1). Two f o r w ar d an d one r ear - m o u n t ed con cu ssi on m issile launcher s (Fire Arc For war d or Rear; Dam age 6 ; Cr it ical 3; Range [Sh o r t ]; Br each 4 , Blast 4 , Gu i d ed 3, Link ed 1 , Li m i t ed A m m o 10 f each l l .
A r ar i t y am o n g Cor ellian Eng i neer i ng vessels, wh i ch have always been cargo vessels first an d f o r em o st , t h e YV- 929 was d esi g n ed f r o m t h e keel up as an ar m ed t r an sp o r t . Classif ied as a light f r ei g h t er si m i l ar t o t h e p o p u l ar YT- 1 3 0 0 an d YT- 2400 series, t h e 9 2 9 is a bulk y, heavily ar m ed an d ar m o r ed t r an sp o r t vessel d esi g n ed t o o p er at e in h ost i l e ar eas of sp ace w i t h o u t ar m ed escor t . Unlik e t h e iconic saucer sh ap ed ships t h at t yp i cal l y co m e f r o m CEC's ship yar d s, t h e 9 2 9 series is a har d - ed ged , slab- sided ship d escr i b ed as a "f l yi n g b r i ck " by t h o se f am i l i ar w i t h i t . It car r ies a wi d e ar r ay of laser an d ion weap on r y, as well as
STARSHIPS AND VEHICLES A C E
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R E B E L L I O N
M 0 D U L A R PASSENGER PODS
CRUI SERS Cr u i ser s ar e t h e w o r k h o r ses o f m o st sp ace- g oing navies. Usu al l y f r i g at es an d var i o u s cl asses o f l i g h t an d m ed i u m cr u i ser d o m u ch o f t h e h eavy l i f t i n g , b o t h i n an d o u t o f co m b at . Th ey esco r t co n vo ys; su p p o r t l ar g er , h eavi er l i n es o f b at t l e sh i p s; m ai n t ai n b l o ck ad es; an d ser ve i n a w i d e var i et y o f n o n - co m b at r o l es, f r o m h o sp i t al sh i p s t o r ef u el er s an d t en d er s. Cr u i ser s ar e al so t h e sh i p s m o st co m m o n l y en co u n t er ed al o n e, as t h ey o f t en u n d er t ak e l o n g so l o m i ssions w h er e t h ey ar e t ask ed w i t h sear ch i n g o u t an d d est r o yi n g en em y sh i p p i n g an d co m b at vessels. Ku at Dr i ve Yar ds' Nebulon- B f r i g at e is a p er f ect ex am p l e o f on e o f t h ese h ar d w o r k i n g vessels. CONSULAR-CLASS
LI G H T A SSA U LT C R U I SER
In ser vi ce since b ef o r e t h e Cl on e War s, CEC's Consular- class l i g h t cr u i ser i s yet an o t h er o u t d at e d , o u t g u n n ed sh i p p r essed b ack i n t o co m b at d u t y b y t h e cash - st r ap p ed Reb el Al l i an ce. Rel at ed t o Co r el l i an En g i n eer i n g 's CR7 0 an d CR9 0 co r vet t es, t h e Consular- class ser ved t h e Ol d Rep u b l i c as an u n ar m ed VIP t r an s p o r t , car r yi n g d i p l o m at s an d o t h er g o ver n m en t o f f i ci al s t h r o u g h o u t t h e g al ax y o n o f f i ci al b u si n ess. In t h e d eep cr i m so n l i ver y o f t h e Rep u b l i c Di p l o m at i c Co r p s, t h ese sh i p s c u t a d ash i n g f i g u r e w i t h t h ei r b l u f f - b o w ed , wasp - wai st ed p r o f i l e. Li g h t l y cr ew ed . t h ey car r i ed t h ei r VIPs i n st yl e i n a d et ach ab l e, m o d u l ar "sal o n p o d " sl u n g b en eat h t h e sh i p 's co m m an d d eck . Lar g e en o u g h f o r a h an d f u l o f p eo ple, an d ex t r em el y w el l - ap p o i n t ed w i t h al l o f t h e p r i vacy an d co m m u n i cat i o n s t ech n o l o g y r eq u i r ed b y a d i p l o m at i c m i ssi o n , t h e Co n su l ar s wer e am o n g t h e m o st r eco g n i z ab l e vessels i n sp ace b ef o r e t h e f al l o f t h e Ol d Rep u b l i c. Few of t h ese on ce p r o u d sh i p s su r vi ved t h e r ise of t h e Em p i r e. Man y wer e d est r o yed , an d t h o se t h at w er en 't wer e m o t h b al l ed o r b r o k en ap ar t an d r ecycl ed . However, a f ew have b een b r o u g h t b ack i n t o ser vice b y t h e Al l i an ce, ar m ed w i t h a m o t l ey ar r ay o f laser can n o n s an d t u r b o l aser s an d used as l i g h t assau l t car r i er s an d co m m an d ship s. Wh i l e t h ey ar e o f t en o u t cl assed b y Im p er i al ship s. Consuku- class cr u i ser s st i l l p er f o r m w el l , an d t h ey ar e wel l l i k ed b y t h ei r Rebel cr ews an d t h o se w h o m u st t r avel i n t h em .
he m o d u l ar b o w p o d s ar e o n e o f t h e m o st u n i q u e of t h e Consular 's m an y f eat u r es. Easily swi t ch ed o u t w i t h t h e p r o p er p o r t f aci l i t i es, t h ey al l ow t h e o l d ship s t o fill a n u m b er of r oles. Bel o w ar e so m e of t h e m o st co m m o n , b u t t h er e ar e co u n t l ess var i at i o n s.
T
Sal o n Po d : Sal o n p o d s ar e l u x u r i o u s f aci l i t i es d esi g n ed t o car r y u p t o t en i n d i vi d u al s i n co m f o r t an d st yl e. Th ey o f f er high- end f u r n i sh i n g s an d a p o w er f u l co m m s su i t e t h at al l o w s t h e p o d 's i n h ab i t an t s t o m ak e secu r e t r an sm i ssi on s t o an d f r o m t h ei r b ase o f o p er at i o n s. In ad d i t i o n , t h ey ar e h eavi l y sh i el d ed ag ai n st el ect r o n i c l i st en i n g d evi ces an d p osses a n u m b er o f syst em s d esi g n ed t o p r eser ve p r i vacy. Co m m a n d Po d : Co m m an d p o d s ar e Sp ar t an af f ai r s cr am m ed w i t h p o w er f u l sen so r s an d co m p u t er syst em s d esi g n ed t o g r an t a co m m an d er u p - t o- t h e- m i n u t e i n f o r m at i o n o n h i s cu r r en t si t u at i o n . A f l eet co m m an d er o p er at i n g f r o m w i t h i n a c o m m an d p o d g ai n s • t o an y ch eck s m ad e t o co m m an d hi s sh i p s o r t r o o p s. Bo a r d i n g Po d : Bo ar d i n g p o d s ar e h eavi l y r ei n f o r ced p o d s d esi g n ed t o d el i ver a sq u ad o f t r o o p s t o an en em y sh i p . In cr ed i b l y st r o n g an d eq u i p p ed w i t h p o w er f u l su b l i g h t t h r u st er s, b o ar d i n g p o d s ar e b u i l t t o sm ash t h r o u g h a sh i p 's ar m o r an d h u l l u si n g sh ap ed ex p l o si ve ch ar g es an d p l asm a cu t t er s, w h er eu p o n t h e t r o o p s car r i ed w i t h i n m ay t ak e t h e en em y sh i p .
Hu l l Typ e/ Cl ass: Li g h t Cr u i ser / Con su l ar . M a n u f a c t u r e r : Co r el l i an En g i n eer i n g Co r p o r at i o n . H y p e r d r i v e : Pr i m ar y: Class 2 , Back u p : Class 1 4 . N a v i c o m p u t e r : Yes. | Sh i p ' s Co m p l e m e n t : On e » sh i p 's cap t ai n , o n e p i l o t , on e co - p i l o t , o n e n avi g at o r , o n e co m m s o p er at o r , f o u r en g i n eer s. I Passen g er Cap aci t y : Up t o 1 6 d ep en d i n g on co n f i g u r at i o n . ^ En cu m b r an ce Cap aci t y : Up t o 3 2 0 0 d ep en d i n g on co n f i g u r at i o n . Co n s u m ab l es : Ei g h t m o n t h s. Pr i ce/ Rar i t y: 3 . 4 0 0 , 0 0 0 cr ed i t s/ 5 . Sen so r Ran g e: Lo n g . Cu s t o m i z at i o n H a r d Po i n t s: 4 . We ap o n s : Fo r w ar d t u r r et - m o u n t ed t w i n h eavy i o n can n o n (Fir e Ar c Fo r w ar d , Po r t , an d St ar b o ar d : Dam -
ag e 7 ; Cr i t i cal Hi t 4 ; Range [ M ed i u m ] ; Io n , Li n k ed 1 , Slow- Fir ing 1). On e p o r t d o r sal an d o n e p o r t ven t r al t w i n l i g h t t u r b o l aser (Fir e Ar c Po r t ; Dam ag e 9 ; Cr i t i cal 3; Ran g e [ M ed i u m ] ; Br each 2 , Li n k ed 1 , Slow- Fir ing 1). On e st ar b o ar d d o r sal an d one., st ar b o ar d ven t r al t w i n l i g h t t u r b o l aser (Fir e Ar c St ar b o ar d ; Dam ag e 9 ; Cr i t i cal 3; Ran g e [ M ed i u m ] ; Br each 2 , Li n k ed 1 , Slow- Fir ing 1). GO ZA/ VT 7 - CLASS A R M E D T R A N S P O R T Power f ul an d r el i ab l e, t h e CEC/ Gallofree Yards Gozanticlass ar m ed t r an sp o r t is a cruiser- sized vessel used by n u m er o u s p r i vat e an d g o ver n m en t al o r g an i z at i o n s as a b u l k car g o car r i er an d con voy esco r t . In ser vice since t h e Clone War s, t h ese vessels ar e cl assi f i ed st r i ct l y as ci vi l i an sh i p s an d licensed t o car r y m i l i t ar y- g r ad e weap o n r y t h r o u g h d i f f er en t g r an d f at h er ed laws t h at al l ow f o r p r i vat e o r g an i z at i o n s t o p r o t ect t h ei r o wn sh i p p i n g . Gozanti- c\ ass t r an sp o r t s ar e, d esp i t e t h ei r ad van ced age, su r p r i si n g l y h eavi l y- ar m ed an d ar m o r ed . They car r y a n u m b er of q u ad laser t u r r et s an d laser can nons, al o n g w i t h o r d n an ce l au n ch ers, an d ar e t yp i cal l y i n cl u d ed in car g o convoys as co m b i n at i o n f rpipht prc; an d p< ;rnrf vessels. M i x ed in w i t h a n u m b er of p l o d d i n g , u n ar m ed vessels, Gozanti- c\ ass ship s usually g o u n d et ect ed as a t h r eat u n t i l p i r at es or o t h er cr i m i n al s ar e am o n g a convoy, w h en t h e ar m ed t r an sp o r t s o p en up w i t h t h ei r weap on s. The m aj o r i t y of t h ese sh i p s ar e well p ast t h ei r useful life as co m b at an t s, an d m o st sp en d t h ei r d ays sh u t t l i n g car g o t o an d f r o m w o r l d s in t h e Ou t er Ri m . Desp i t e t h i s, t h e Reb el Al l i an ce has r ef u r b i sh ed m an y of t hese ag i n g vessels, b r i n g i n g t h em u p t o a level of r el at i ve m o d er n i t y t h at allows t h em t o o p er at e w i t h r esp ect ab l e ef f ect iveness in m o d er n co m b at . They ar e em p l o yed b y t h e Al l i an ce as esco r t vessels, in line w i t h t h ei r st at ed p u r p o se, an d even as sm al l cap i t al sh i p s in t i m es of d esp er at e n eed . So m e have even b een co n ver t ed t o car r y one o r t w o st ar f i g h t er s in m o d i f i ed car go bays, m o r e as p i r acy d et er r en t t h an as o f f en sive weap on s, b u t ef f ect ive n on et h el ess. M o r e t h an one Im p er i al Cu st om s p at r o l has b een su r p r i sed b y a Gozanti- c\ ass t r an sp o r t , a f act t h at has g ai n ed t h e Al l i ance t h e use of m o r e t h an one of t h e Em p ir e's vessels.
Hu l l Typ e/ Cl ass: A r m ed Tr an sp o r t / Co z an t i . M a n u f a c t u r e r : Gal l of r ee Yards In co r p o r at ed an d Co r el l i an En g i n eer i n g Co r p o r at i o n . H y p e r d r i v e : Pr i m ar y: Class 3 , Back u p : Class 1 2. N a v i c o m p u t e r : Yes. Sh i p ' s Co m p l e m e n t : On e p i l o t , o n e co- p i l ot , o n e en g i n eer , o n e com m s/ sen sor s o p er at o r , t w o load m ast er s, six g u n n er s. Passen g er Cap aci t y: 1 2 . En cu m b r an ce Cap aci t y: 1 , 0 0 0 . Co n su m ab l es: On e m o n t h . Pr i ce/ Rar i t y: 2 0 0 , 0 0 0 cr ed i t s/ 6 . Sen so r Ran g e: Lo n g . Cu s t o m i z at i o n H ar d Po i n t s: 4 . Weap o n s: On e d o r sal an d one ven t r al r et r act ab l e t u r r et - m o u n t ed q u ad laser can n o n (Fire Ar c A l l ; Dam age 5; Cr i t i cal 3; Range [Close]; Accu r at e 1 , Link ed 3 ). Two p o r t an d t w o st ar b o ar d r et r act ab l e t w i n heavy laser can n o n s (Fire Ar c Po r t o r St ar b o ar d ; Dam ag e 6 ; Cr i t i cal 3; Range [ Sh o r t ] ; Li n k ed 1). Fo r w ar d - m o u n t ed p r o t o n t o r p ed o l au n ch er (Fire Ar c Fo r w ar d ; Dam ag e 8 ; Cr i t i cal 2 ; Range [Sh o r t ]; Bl ast 6 , Br each 6 , Gu i d ed 2 , Li m i t ed A m m o 6 , SlowFi r i n g 1).
LANCER- CLASS
FR I G A T E
The Im p er i al Navy's Lancer- c\ ass f r i g at e, a d ed i cat ed an t i - st ar f i g h t er vessel w i t h an i m p r essi ve r ep u t at i o n f or p o wer an d r el i ab i l i t y, has b een in ser vi ce since t h e en d of t h e Clone War s. A r ar i t y in t h e Im p er i al o r d er of b at t l e, Lancers ar e ar m ed w i t h a n u m b er of accu r at e an d d ead l y q u ad laser can n o n s t h at can fill ever y cen t i m et er of sp ace ar o u n d t h em w i t h cr ack l i n g ener gy. Al t h o u g h f r i g h t f u l l y ef f ect i ve, Lancers ar e ex p en si ve an d have i n o r d i n at el y large crews. They ar e also a b i t of a f ai l ed ex p er i m en t , as w i t h t h ei r l i g h t ar m am en t t h ey can 't t ak e o n sh i p s of eq u al class, an d t h ei r sl ow sp eed an d p o o r m an eu ver ab i l i t y m ean s t h at m o st fighters can si m p l y o u t r u n t h em . This, co m b i n ed w i t h t h e f act t h at m o st Im p er i al cap t ai n s are h ap p y t o t h r o w t h ei r TIE fighters away scr een i n g en em y fighters i n st ead of filling a sl o t in t h ei r f o r m at i o n w i t h a d ed i cat ed an t i - st ar f i g h t er vessel, m ean s t h at t h e m aj o r i t y of Lancers cu r r en t l y in ser vice are o n l y act i ve in an d ar o u n d t h e Ou t er Rim , wh er e t h ey fill i n t er d i ct i o n an d an t i - p i r acy r oles.
Hull Type/ Class: Frigat e/ Lancer. M anuf act urer: Kuat Drive Yards. Hyperdrive: Pr i m ar y: Class 1, Back u p : Class 1 5 . Navicom put er: Yes. Sen sor Range: Lon g Ship's Com plem ent : 8 0 0 of f i cer s an d en l i st ed crew. Encum brance Capacit y: 2 0 0 . Passenger Capacit y: 4 0 t r o o p s. Consum ables: Six m o n t h s. Price/ Rarity: 4 , 7 6 0 , 0 0 0 cr ed i t s (R)/ 7. Customiz ation Hard Po i n t s: 0 Weap o n s : Four d o r sal , f our ven t r al , f o u r p o r t , f our st ar b o ar d , an d f our f o r war d t ur r et ^ m o u n t ed q u ad laser can n on s (Fire Arc Al l or Port o r St ar b o ar d or For war d ; Dam age 5; Cr it ical 3; Range (Close]; Accu r at e 1, Link ed 3 ).
STARSHIPS AND VEHICLES ACE OF REBELLION
EF 7 6 NEBULON- B
FR I G A T E
Kuat Drive Yards' Nebulon- B frigat e was b u i l t as a r e p l a c e - j j c m en t f or t h e Class- C f r i g at e an d was o n e of the first cap it al ship s d ep l o yed to Im p erial Navy f l eet s, co m i n g i n t o ser vice al o n g si d e t h e first Victoryclass
an d Imperial- class
St ar
Dest r oyer s. Desi g n at ed an esco r t f r i g at e b y t h e Im p erial Navy, t h ese ship s ar e t yp i cal l y assigned t o r oles co n si d er ed b en eat h t h e ex p en sive St ar Dest r oyer s, such as co n voy esco r t , sco u t i n g , an d p i ck et d u t i es. Lo n g an d d ecep t i vel y f r ag ile- look ing, t hese vessels co n sist of a m u l t i - d eck f o r w ar d sect i on m at ed t o a b u l k y af t en g i n eer i n g sect i o n b y a single t h i n spar. They are p o w er ed by a KDY 8 , 0 0 0 an t i - m at t er r eact or , wh i ch d evel o p s t h r u st t h r o u g h a cl u st er of seven Kuat Galax y- 1 5 ion engines. These f r i g at es car r y a su r p r i si n g am o u n t of w eap o n r y f or t h ei r size, i n cl u d i n g a d oz en t u r b o l asers, n u m er o u s light laser cannons, an d even a t r i o of t r act o r b eam s. Al o n g w i t h t h e ener g y weap on s, t h ey can also car r y t w o sq u ad r o n s of t wel ve TIE/ ln fighters d o ck ed t o t h e cen t r al spar. Toget her w i t h t h ei r heavy ar m o r an d st u r d y shield s, t h ese m ak e t h e Nebulon- B f r i g at es f o r m i d ab l e o p p o n en t s. Mu ch t o t h e Im p er i al Navy's ch ag r i n , a h an d f u l of t hese p o wer f u l f r i g at es have f allen i n t o t h e hand s of t h e Rebel Al l i an ce, ei t h er t h r o u g h cap t u r e, salvage, or t h e d ef ect i o n of t h ei r o f f i cers an d crews. In f act , t h ey are one of t h e m ost co m m o n capit al- class vessels fielded b y t h e Al l i an ce, an d m any, if n o t m o st , f l eet act i o n s f o u g h t b y t h e Al l i ance i n cl u d e Nebulon- B f r i g at es on b o t h sides o f t h e fight. This has given rise t o at least one Im p er i al ad m i r al l am en t i n g t h at , j u st once, he w o u l d lik e t o d est r o y an Al l i an ce ship t h at t h e Em p i r e h ad n 't b u i l t .
n ot w o r t h t h e p r i ce of repair. This d o esn 't st o p t h e Al l i ance f r o m salvaging an d r ef i t t i n g t h em , however, an d m an y a f o r m er Im p er i al Dreadnought has f o u n d a new an d l o vi n g h o m e in t h e Al l i an ce f l eet . Hull Type/ Class: Frigat e/ Nebulon- B. M anuf act urer: Kuat Dr ive Yards. Hyperdrive: Pr i m ar y: Class 2 , Back u p : Class 1 2. Navicom put er: Yes. Sen sor Range: Lon g . Ship's Com plem ent : 9 2 0 of f i cer s, p i l ot s, an d en l i st ed crew. St arf ight er Com plem ent : Twent y- f our st ar f i g h t er s. Encum brance Capacit y: 4 , 0 0 0 , d ep en d i n g on co n f i g u r at i o n . Passenger Capacit y: 7 5 t r o o p s. Consum ables: Two year s Price/ Rarity: 8 , 5 0 0 , 0 0 0 cr ed i t s (R)/ 7. Customiz ation Hard Point s: 2 Weapons: Six p o r t an d six st ar b o ar d r et r act ab l e t urret m o u n t ed m ed i u m t u r b ol aser s (Fire Arc For war d , Af t , an d Port or For war d, Af t , an d St ar b o ar d ; Dam age 1 0 ; Crit ical 3; Range [Long); Breach 3, Slow- Firing 1). Th r ee st ar b o ar d , t h r ee p o r t , t h r ee f o r w ar d , an d t h r ee af t r et r act ab l e t u r r et - m o u n t ed light laser can n on s (Fire Port or St ar b o ar d or For war d or Af t ; Dam ag e 5; Cr i t i cal 3; Range [Close)). Thr ee f o r w ar d - m o u n t ed heavy t r act o r b eam em i t t er s (Fire Ar c Fo r war d ; Dam ag e - ; Cr i t i cal - ; Range [ Med i u m ] ; Tr act or 6 ). DREADNOUGHT- CLASS
H EA V Y C R U I SER
Con si d er ed o l d an d o u t d at ed at t h e o u t b r eak of t h e Dreadnought- c\ ass Clone Wars, Rendili St ar Dr ive's heavy cr u i ser is st ill co n si d er ed one of t h e m o r e cap able vessels of it s class an d size in use t o d ay. Designed wi t h heavy sp ace co m b at an d p l an et ar y o ccu p at i o n in m i n d , t hese p o wer f u l ship s serve b o t h t h e Im p er i al an d Rebel Al l i an ce Navies as w o r k h o r se cr uiser s. They fill a n u m b er of r oles an d are t yp i cal l y em p l o yed in m i ssions t h at larger vessels can n o t or will n o t u n d er t ak e. They m o u n t a st r o n g m i x of w eap o n syst em s an d can car r y a single sq u ad r o n of st ar f i g h t er s in a d ed i cat ed hangar, a f eat u r e t h at is ex t r em el y at t r act ive t o t h e Rebel Al l i an ce, whose co m m an d er s rely so m u ch on fighter t act i cs. Al t h o u g h once q u i t e co m m o n , Dreadnoughts are b eco m i n g incr easingly r ar e as t h ey su ccu m b t o f at i g u e, acci d en t , co m b at , an d p ar t s scar cit y. Wi t h t h ei r large crew r eq u i r em en t an d an t i q u at ed syst em s, Dreadnoughts are o f t en ^ si m p l y l ef t t o d et er i o r at e in sh i p yar d s or in o r b i t ab ove p l an et s wh en t h ey b r eak d o w n , as t h e Em p i r e con si d er s t h em ,
Hull Type/ Class: Heavy Cr u i ser / Dr ead n ou g h t . M anuf act urer: Rend ili St ar Dr ive. Hyperdrive: Pr i m ar y: Class 4 , Back u p : 1 8 . Navicom put er: Yes. Sen sor Range: M ed i u m . Ship's Com plem ent : 9 , 0 0 0 t o 1 6 , 0 0 0 of f i cer s, p i l ot s, an d en l i st ed crew, d ep en d i n g on co n f i g u r at i o n . St arf ight er Com plem ent : Twelve st ar f i g h t er s. Encum brance Capacit y: 7 , 5 0 0 . Passenger Capacit y: 3 , 0 0 0 t r o o p s. Consum ables: On e year. Price/ Rarity: 7 , 2 0 0 , 0 0 0 cr ed i t s/ 6 . Customiz ation Hard Point s: 4 . Weap ons: Five f o r w ar d an d f ive af t m ed i u m Dr ead n o u g h t t u r b o l aser b at t er i es (Fire Arc For war d , Por t , an d St ar b o ar d or Af t ; Dam ag e 1 0 ; Cr i t i cal 3; Range [Long]; Br each 3, Li n k ed 1 , Slow- Firing 2 ). Ten p o r t an d t en st ar b o ar d light Dr ead n o u g h t q u ad t u r b o l aser s (Fire Ar c Port or St ar b o ar d ; Dam age 9 ; Cr it ical 3; Range [ Med i u m ] ; Br each 2 , Link ed 3, Slow- Firing 2 ). Five p o r t an d five st ar b o ar d heavy laser can n on s (Fire Arc Por t or St ar b o ar d ; Dam age 6 ; Cr i t i cal 3; Range [Shor t )). A D D I T I O N A L RU LES M assive 1: Wh en m ak i n g at t ack t ar g et i n g t his st ar sh i p , t h e Cr it ical r at i n g of an y weap o n s used co u n t s as 1 —\ higher.
STARSHIPS AND VEHICLES A G E
O F
R E B E L L I O N
2
VINDICATOR- CLASS
H EA V Y C R U I SER
The Vindicator- class heavy cr ui ser s wer e d esi g n ed b y Sienar Fleet Syst em s t o t ak e t h e place of t h e el d er l y Dreadnought- class heavy cr ui ser s as t h e st an d ar d , m ult i- r ole f l eet cr uiser f or t h e Im p er i al Navy. Descr i b ed as "A St ar Dest r oyer t h at 's b een sh r u n k in t h e wash " has t h e sam e b y Al l i an ce co m m an d er s, t h e Vindicator t h i n , m en aci n g , ar r owh ead - sh ap ed hull as it s larger Victory- class an d Imperial- class sib ling s. Wi t h a t h i ck l y ar m o r ed h u l l , heavy sh i el d s, an d a b r o ad an d ver sat i l e ar r ay of of f ensi ve an d d ef ensive w eap o n r y, Vi n d i cat o r s are assigned b o t h as escor t s an d light b at t l esh i p s as well as so l i t ar y cr ui ser s sen t t o h u n t Al l i an ce ship s an d m ai n t ai n o r d er in d i st an t r egions of t h e Em p ir e. Man y d ash i n g yo u n g Im p er i al of f i cer s p r ef er t h e co m m an d of a Vindicator over t h at of a lar ger line of b at t l e sh i p like t h e l m p er i al - l l , as t h ey o f t en have m o r e ex ci t i n g m i ssions an d t h ei r co m m o n st at u s as l on e cr ui ser s o f f er a m u ch g r eat er ch an ce of p er son al g l o r y an d p r o m o t i o n for an en t er p r i si n g an d am b i t i o u s co m m an d er .
Hull Type/ Class: Heavy Cruiser/ Vindicat or. M anuf act urer: Sienar Fleet Syst em s. Hyperdrive: Pr i m ar y: Class 2, Back u p : Class 1 2 . Navicom put er: Yes. Ship's Com plem ent : 2 ,5 5 1 of f i cer s, p i l ot s, an d en l i st ed crew. St arf ight er Com plem ent : 2 4 st ar f i g h t er s. Passenger Capacit y: 4 0 0 t r o o p s. Encum brance Capacit y: 7 , 5 0 0 . Consum ables: Si x t een m o n t h s. Price/ Rarity: 1 0 , 4 0 0 , 0 0 0 cr ed i t s (R)/ 8. Sen sor Range: Lon g Customiz ation Hard Point s: 0 Weapons: Five dorsal, five p or t , and five st ar boar d m ed i um t urbolasers (Fire Arc Forward, Port, and St ar boar d , or Forward and Port, or Forward and St ar b oar d ; Damage 10; Critical 3; Range (Long); Breach 3, Slow- Firing 1). Five p o r t an d five st ar b o ar d q u ad light t u r b o l aser b at t er i es (Fire Ar c For war d an d Por t or For war d an d St ar b o ar d ; Dam ag e 9 ; Cr it ical 3; Range [ M ed i u m ] ; Br each 2, Li n k ed 3, Slow- Firing 1). Six f o r w ar d , ei g h t p o r t , ei g h t st ar b o ar d , an d ei g h t aft p o i n t d ef en se laser can n on s (Fire Ar c For war d or Port or St ar b o ar d or Af t ; Dam age 5; Cr i t i cal 3; Range [Close]; Accu r at e 1). One f o r war d , one p o r t , and one st ar b o ar d heavy t r act or b eam em i t t er s (Fire Arc Forward or St ar b o ar d or Port ; Dam age - ; Cr it ical Hit - ; Range [Shor t ]; Tract or 6 ). AD D I T I O N AL RU LES M assive 1 : Wh en m ak i n g an at t ack t ar g et i n g t h i s starsh i p , t h e cr i t i cal r at i n g of any weap o n s used co u n t s as 1 higher.
STARSHIPS AND VEHICLES AGE
OF REBELLION
INTERDICTOR- CLASS
H EA V Y C RU I SER
Based lar gely o n t h e Vindicator- class hull an d u t i l i z i n g t ech n o l o g y p i o n eer ed b y t h e lmmobilizer- 418 cruiser, t h e Interdictor- class heavy cr uiser is one of t h e m o st f ear ed vessels cu r r en t l y in ser vice w i t h t h e Im p er i al Navy. The f ear g en er at ed by t hese vessels d o esn 't st em f r o m t h ei r of f ensi ve cap ab i l i t i es or f r o m any secr et w eap o n , b u t f r o m t h e f o u r g r avi t y well g ener at o r s t h ey car r y. Using t hese p o wer f u l g r avi t y g ener at i o n syst em s, an Interdictor can p r even t f l eei n g starship s f r o m en t er i n g h yp er sp ace in a cer t ai n r egion of space. They can even p u l l vessels o u t of h yp er sp ace b y cau si n g a d ead l y h yp er sp ace shad ow t h at l ook s, t o t h e co l l i si o n avoi d an ce syst em s in m o st ship s, like t h e sh ad o w of a p l an et or star. To an o r g an i z at i o n as heavily r el i an t on hit - and- run t act i cs as t h e Rebel Alliance, a vessel cap ab l e of p i n n i n g en em y ship s in realspace, wh er e t h ey can be cap t u r ed or d est r o yed at leisure, is a t er r i f yi n g p r o sp ect i n d eed . Interdictor cr uiser s t yp i cal l y t r avel in sm all bat t leg r ou p s, su p p o r t i n g heavier lines of b at t l e ships an d b ei n g su p p o r t ed by f r i g at es an d st ar f i g h t er s. In b at t l e, t h ey use t h ei r g r avi t y well g en er at o r s t o k eep f l eei n g Al l i an ce ships f r o m en t er i n g h yp er sp ace while t h e o t h er vessels in t h e f l eet m ak e sh o r t w o r k of t h em . As few as t h r ee or f our In t er d i ct o r s can co m p l et el y isolat e a st ar syst em f r o m h yp er sp ace, m ak i n g t h em b o t h a ser i ous t h r eat t o t h e Al l i an ce as well as an ob vi ou s t ar g et (and o f t en t h e first ship s fired on in an act i o n ). Far f r o m helpless, t hese vessels also m o u n t a r esp ect ab l e ar r ay of firepower in t h e f o r m of a n u m b er of laser cannon
SFS G7 - X GRAVITY W ELL PROJECTORS r avi t y wel l g en er at o r s p r o d u ce a m assi ve h yp er sp ace sh ad o w t h a t can b o t h p r even t o t h er sh i p s f r o m en t er i n g h yp er sp ace an d p u l l sh i p s f r o m h yp er sp ace i n t o r eal sp ace. In g am e t er m s, Interdictor cr u i ser s g en er at e a g r avi t y b u b b l e cen t er ed o n t h e sh i p o u t t o ex t r em e r an g e. N o t h i n g w i t h i n t h e b u b b l e can en t er h yp er sp ace u n t i l i t sp en d s t h e m an eu ver s t o t r avel p ast ex t r em e r an g e an d o u t r u n s t h e In t er d i ct o r . Th i s is a t al l o r d er , as al l t h e wh i l e, f l eei n g sh i p s w i l l cer t ai n l y b e p u r su ed by f i g h t ers an d f i r ed o n b y o t h er , l ar g er vessels.
G
As f or ship s b ei n g p u l l ed f r o m hyperspace, t h e act ual ef f ect s ar e lar gely lef t t o t h e Cam e Mast er 's d i scr et i o n . Sh ou l d he so wi sh , an d sh ou l d t h e si t u at i o n w ar r an t , t h e Cam e Mast er m ay wish t o let t h e player s at t em p t t o avoi d a gr avit y well b u b b l e cr eat ed b y an In t er d i ct or , b u t t h e char act er s sh o u l d have a ver y g o o d reason f or i t , such as i nt el l i g ence or som e w ar n i n g as t o t h e presence of an In t er d i ct o r o n t h ei r r ou t e.
t u r r et s an d ant i - st ar f i g ht er q u ad laser cannons. Luck ily f or t h e Alliance, t hese ships are q u i t e rare d u e t o t h e co m p l ex n at u r e of t h ei r syst em s an d t h e cost of p r o d u ci n g t h em .
Hull Type/ Class: Heavy Cr u i ser / l n t er d i ct or . Manuf act urer: Sienar Fleet Syst em s. Hyperdrive: Pr i m ar y: Class 2, Back u p : Class 1 2. Navicom put er: Yes. Sensor Range: Lon g Ship's Com plem ent : 2 ,8 0 7 of f i cer s, p i l o t s, an d en l i st ed crew. St arf ight er Com plem ent : 2 4 st ar f i g h t er s. Encum brance Capacit y: 6 , 5 0 0 . Passenger Capacit y: 8 0 t r o o p s. Consum ables: Si x t een m o n t h s. Price/ Rarity: 1 5 , 4 0 0 , 0 0 0 cr ed i t s (R)/ 8. Custom iz ation Hard Point s: 0 . Weapons: Five d o r sal , five ven t r al , f our p o r t , f our st ar b o ar d , an d t wo af t t u r r et - m o u n t ed q u ad laser can nons (Fire Ar c For war d o r Por t an d For war d or Por t an d St ar b o ar d or Af t ; Dam ag e 5; Cr i t i cal 3; Range [Close]; Accu r at e 1, Link ed 3 ). AD D I T I O N AL RU LES M assive 1: Wh en m ak i n g an at t ack t ar g et i n g this st ar sh i p , t h e cr i t i cal r at i n g of any weap o n s used co u n t s as 1 higher.
BA T T L ESH I PS Massive, p o wer f u l ships of t h e line are con si d er ed b at t l esh i p s in t h e An ax es War College Syst em . These are t h e b i g g est war sh i p s in co m m i ssi o n : t h e bat t lecruisers, d r ead n o u g h t s, an d Su p er St ar Dest r oyer s t h at are t h o u san d s of m et er s l o n g , car r y t ens or h u n d r ed s of t h o u san d s of crew, an d m o u n t en ou g h firepower t o r ed u ce an en t i r e p l an et t o ci n d er s. A single such vessel can easily t u r n t h e t i d e of a f l eet en g ag em en t , an d a g r o u p o f t hese heavy h i t t er s ap p ear i n g in o r b i t can cause a r ecal ci t r an t syst em g o ver n m en t t o su r r en d er b ef o r e a sh o t is even fired. IMPERIAL
/ - CLASS ST A R D E S T R O Y E R
Con si d er ed t h e "f ace of t h e Im p er i al Navy," an d one of t h e m o st p o wer f u l ships in cu r r en t service, KDY's Imperial / - class St ar Dest r oyer is t h e lat est in a l o n g line of f r i g h t en i n g l y p ower f u l line of b at t l esh i p s fielded b y t h e Im p er i al Navy. Massive, i m p o si n g ships w i t h a l o n g ar r owh ead - sh ap ed hull an d a t o w er i n g , heavily ar m o r ed su p er st r u ct u r e, t hese vessels wer e d esi g n ed as m u ch t o i n t i m i d at e an d sow f ear as t h ey wer e t o fight o t h er b at t l esh i p - t yp e vessels. Pr o b ab l y t h e m o st co m m on vessel in t h e Im p er i al f l eet , t h ey are over a k i l o m et er l o n g , heavily sh i el d ed , b r i st l i n g w i t h weap on s, an d m an n ed b y t h e b est an d b r i g h t est of f i cer s an d crew t h e Navy has t o of f er. Al o n g w i t h t h ei r of f ensive weap onr y, t h ey car r y six sq u ad r o n s of TIE fighters, t yp i cal l y a m ix of st an d ar d / In fighters, i n t er cep t o r s, an d b om b , ers, al o n g w i t h a var i et y of sh u t t l ecr af t , l an d i n g cr af t , an d n u m er o u s g r o u n d vehicles. A single Imperial I can t ak e co n t r o l of an en t i r e p l an et , or si m p l y lay i t t o wast e w i t h a p ower f u l o r b i t al b o m b ar d m en t , an d a b at t l eg r o u p led b y such a vessel can lock H ^ ^ ^ an en t i r e sect or d o w n w i t h east ; Desp it e t h ei r well- deserved r ep u t at i o n f or p ower an d resilience, an d d esp i t e wh at t h e Im p er i al ad m i r al t y w o u l d have t h e g al ax y believe, lmperial- c\ ass ships ar e far f r o m i n d est r u ct i b l e. Even t h o u g h t h ei r hulls are l i t t er ed w i t h var i ou s sizes of t u r b o l aser t u r r et s, i on cannons, t r act o r b eam p r oj ect or s, an d ant i - f i g ht er weap on s b at t er i es, t h er e are st ill b l i n d sp o t s wher e weap on s can't reach. A well- f lown fighter o r sm all g u n b o at can squeeze t h r o u g h an d d el i ver d ead l y b lows w i t h b o m b s an d t o r p ed o es. In ad d i t i o n , t h an k s t o cost - saving m easures an d q u i r k s of d esi g n , a few i m p o r t an t p ar t s of t h e hull are su r p r i si n g l y l i g h t l y ar m o r ed ; a b at t l eg r o u p co m m an d er w i t h a br ave sq u ad r o n an d a w o r k i n g k n owl ed g e of Im p er i al t act i cs can neut r alize one of t hese m assive vessels w i t h su r p r i si n g ease. However, t h ey ar e n o t t o be u n d er est i m at ed , an d t h ei r fighter sq u ad r on s, t h e b at t l eg r o u p s w i t h wh i ch t h ey i nvar i ab l y t r avel , an d t h e t act i cal k now- how of t h ei r co m m an d er s m ak e t h em i n cr ed i b l y t o u g h n u t s t o crack .
STARSHIPS AND VEHICLES A C E O F REBELLION
Hull Type/ Class: St ar Dest r o yer / Im p er i al I, M anuf act urer: Ku at Dr i ve Yards. Hyperdrive: Pr i m ar y: Class 2 , Back u p : Class 8 . Navicom put er: Yes. Sensor Range: Lo n g . Ship's Com plem ent: 3 7 , 0 8 5 of f i cer s, p i l o t s, an d en l i st ed crew. ' St arfight er Com plem ent : 7 2 st ar f i g h t er s. Vehicle Complement: Nu m er ou s shut t les, land ing cr af t , ut ilit y vehicles, land ing barges, an d AT- series walkers. Encum brance Capacit y: 15,000. Passenger Capacit y: 9 , 7 0 0 t r o o p s.
Consum ables: Two year s. Price/ Rarity: 1 5 0 , 0 0 0 , 0 0 0 cr ed i t s (R)/ 7. Customiz ation Hard Point s: 2 . Weapons: Ten p o r t an d t en st ar b o ar d heavy t u r b o l aser b at t er i es (Fire Ar c Po r t an d Fo r w ar d o r St ar b o ar d an d Fo r w ar d ; Dam ag e 1 1 ; Cr i t i cal 3; Ran g e [Lo n g ]; Br each 4 , Li n k ed 1 , Slow- Fir ing 2 ). Ten d o r sal h eavy t u r b o l aser b at t er i es (Fire Ar c Forw ar d , Po r t , an d St ar b o ar d ; Dam ag e 1 1 ; Cr i t i cal 3; Range [ Lo n g ] ; Br each 4 , Li n k ed 1 , Slow- Fir ing 2 ] . Ten p o r t , t en st ar b o ar d , an d t en f o r w ar d l i g h t t u r b o lasers (Fire Ar c Por t , St ar b o ar d , o r Fo r war d ; Dam age 9 ; Cr it ical 3; Range [ Med i u m ] ; Br each 2 , Slow- Firing .1). Ten p o r t an d t en st ar b o ar d b at t l esh i p i on can n o n t u r r et s (Fir e Ar c Po r t an d Fo r w ar d o r St ar b o ar d an d Fo r w ar d ; Dam ag e 9 ; Cr i t i cal 4 ; Ran g e [ M ed i u m ] ; Br each 3, Io n , Slow- Fir ing 2 ). . Ten ven t r al b at t l esh i p i o n can n o n b at t er i es (Fire Ar c Fo r w ar d , Po r t , an d St ar b o ar d ; Dam ag e 9 ; Cr i t i cal 4 ; Ran g e [ M ed i u m ] ; Br each 3 , Io n , Li n k ed 1 , Slow- Fir ing 2 ). Fi f t een p o r t an d f i f t een st ar b o ar d m ed i u m i on can n o n s (Fir e Ar c Po r t o r St ar b o ar d ; Dam ag e 6 ; Cr i t i cal 4 ; Ran g e [ Sh o r t ] ; Io n ] . Ten heavy t r act o r b eam em i t t er s (Fire Ar c Fo r war d , Por t , an d St ar b o ar d ; Dam age - ; Cr it ical - ; Range [Sh o r t ]; Tract or 6 ). AD D I T I O N AL RU LES M assive 2 : Wh en m ak i n g an at t ack t ar g et i n g t h i s st ar sh i p , t h e Cr i t i cal r at i n g o f any w eap o n s used co u n t s as 2 h i g h er .
PRAETOR
/ / - CLASS ST A R BA T T L EC R U I SER
One of t h e largest classes of ship s co m m i ssi o n ed in t h e Im p er i al Navy, t h e Praetor / / - class b at t l ecr u i ser is secon d o n l y t o t h e rare Exeayto/ "- class Sup er St ar Dest r oyer in size, m ass, an d d est r u ct i ve p o t en t i al . Like all St ar Dest r oyer - t yp e war ship s, t h e Praetor II has a long, t h i n , ar r owhead - shap ed hull cover ed in b one- color ed ar m o r p l at i n g an d b r i st l i n g w i t h all m an ner of t u r b o l aser t u r r et s, laser cannons, ion cannons, an d ant i- f ig ht er weap o n syst em s. Near l y f ive t i m es as long as an Imperial / / - class vessel, t hese m assive ships are t yp i cal l y assigned as co m m an d vessels f or sect or f leet s, r ar ely leaving t h ei r b er t h s ex cep t in t i m es of d i r e need or in t h e case of a f ull- f leet en g ag em en t so m ewher e wi t h i n t h ei r sp h er e of inf luence. Wh i l e t h ey share m an y design q ueues w i t h t h e o t h er ships in t h e St ar Dest r oyer line, Pr aet or s lack t h e t o wer i n g b r i d g e an d an d sensor su p er st r u ct u r e f o u n d on t h e l i g h t er Imperial Victory- class ships. Inst ead , t h ey have a b r o ad , heavily ar m o r ed bunk er- lik e r i d g e t h at runs al o n g t h e d or sal surf ace f r o m am i d sh i p s af t an d ex t en d s over t h e st er n . Mo st of t h e crew live an d w o r k in t his ar ea, as t h e r est of t h e ship is given over t o m ach i n e spaces, co n t r o l syst em s, an d t h e o t h er necessary en g i n eer i n g areas.
Weapons: Th i r t y p o r t an d t h i r t y st ar b o ar d t ur r et m o u n t ed q u ad heavy t u r b o l aser b at t er i es (Fire Arc For war d an d Port or For war d an d St ar b o ar d ; Dam age 1 1 ; Cr i t i cal 3; Range [Long]; Br each 4 , Link ed 3, SlowFir ing 2 ). Twent y d or sal an d t w en t y ven t r al t u r r et - m o u n t ed t wi n m ed i u m t u r b o l aser b at t er i es (Fire Arc Al l ; Dam age 1 0 ; Cr it ical 3; Range [Lon g ]; Br each 3, Link ed 1, Slow- Firing 1). Ten f o r war d t w i n l o n g r anged b at t l esh i p ion cannon b at t er i es (Fire Arc For war d ; Dam age 9 ; Cr it ical 4 ; Range [ Med i u m ] ; Br each 3, Ion, Link ed 1 , Slow- Firing 2 ). Fif t een p o r t an d fifteen st ar b o ar d t u r r et - m o u n t ed t w i n b at t l esh i p i on can n on s (Fire Ar c For war d an d Port or For war d an d St ar b o ar d ; Dam ag e 9 ; Cr i t i cal 4 ; Range [ Med i u m ] ; Br each 3, Io n , Link ed 1 , Slow- Firing 2 ). Ten hull- m ount ed heavy t r act o r beam em i t t er s (Fire Arc Al l ; Dam age - ; Crit ical - ; Range [Short ]; Tract or 6). A D D I T I O N A L RU LES M assive 3 : Wh en m ak i n g an at t ack t ar g et i n g t h i s starsh i p , t h e Cr i t i cal r at i n g of any weap o n s used co u n t s as 3 higher. WC T O RY - C LA SS ST A R D E S T R O Y E R
Wh i l e t h e Praetor II b at t l ecr u i ser s have t h ei r weak nesses, it 's i n cr ed i b l y d i f f i cu l t t o leverage k n o wl ed g e of t h em i n t o any k i n d of vi ct o r y. These vessels never t r avel al on e; t h ey are co n st an t l y t en d ed t o b y b at t l eg r ou p s co m p o sed of a n u m b er of d i f f er en t vessel classes an d su r r o u n d ed b y a t h i ck cl o u d of vi g i l an t TIE f i g h t er s. Th ei r l o n g range ar m am en t m ak es t h em d i f f i cu l t t o r each, as t h ey can h u l l an en em y heavy cr uiser or b at t l e ship well b ef or e t h e en em y can r each t h e Im p er i al f or ces. Those f ew Rebel f l eet s t h at have t an g l ed w i t h a Pr aet or have d i sco ver ed t h at d est r o yi n g one of t hese vessels is easier d o n e t h r o u g h b o ar d i n g or sab ot ag e wh i l e it 's d o ck ed as o p p o sed t o f acing it s p l anet - cr ushi ng firepower head- t o- head.
Hull Type/ Class: St ar Bat t l ecr u i ser / Pr aet or II. Manuf act urer: Kuat Dr ive Yards. Hyperdrive: Pr i m ar y: Class 2 , Back u p : Class 1 6 . Navicom put er: Yes. Sensor Range: Long. Ship's Com plem ent : 1 0 9 , 0 0 0 of f i cer s, p i l ot s, an d en l i st ed crew. St arfight er Com plem ent : 1 2 0 st ar f i g h t er s. Vehicle Com plem ent: Nu m er o u s shut t les, l an d i n g cr af t , ut ilit y vehicles, l an d i n g barges, an d AT- series walkers. Encum brance Capacit y: 7 8 , 0 0 0 . Passenger Capacit y: 1 4 , 0 0 0 t r o o p s. Consum ables: Th r ee years. Price/ Rarity: 7 0 0 , 0 0 0 , 0 0 0 cr ed i t s (R)/ 9. Customiz ation Hard Points: 1
Ol d , slow, weak , an d r o u n d l y d esp i sed by m ost , if n o t all, of f i cer s an d en l i st ed cr ewm en wh o have served ab o ar d t h em over t h ei r l o n g service t o t h e Im p er i al Navy, t h e Victory- class St ar Dest r oyer s are co n si d er ed t h e first t r u e St ar Dest r oyer s p r o d u ced b y KDY Bu i l t d u r i n g t h e h ei g h t of t h e Clone Wars, t h e Wctort/ - class was d esi g n ed as an all- pur pose heavy line of b at t l e ship m ean t t o su p p o r t p l an et ar y land ings an d t ak e p ar t in f l eet act i ons. Wh i l e co n si d er ed fine ships at t h e t i m e, t h ey were r u sh ed t o p r o d u ct i o n af t er m an y delays an d p ol i t i cal wr an g l i n g wi t h i n t h e Navy an d KDY, an d t h e r esu l t i n g ships r eq u i r ed m o r e m ai n t en an ce an d d r y d o ck t i m e t h an was co n si d er ed r i g h t even in t h e heavily b u r eau cr at i c Rep ub lic. They su f f er ed f r o m a rash of p r o b l em s (f r om b u r n ed - ou t h yp er d r i ve cou p l i n g s t o a d i st u r b i n g t en d en cy t o el ect r o cu t e cr ewm en in t h ei r bunk s) an d t h e en t i r e class q u i ck l y g ai n ed a r ep u t at i o n as u n l u ck y ships an d sp aceg oi n g cof f ins. Wh en t h e Em p er or ascen d ed t h e t h r o n e an d o ver t h r ew t h e Ol d Rep ub lic, t h e Victory- class ships were given a service lif e ex t en si on p r o g r am , b eco m i n g t h e Victory / / - class an d p r o m i si n g incr eased co m b at p er f o r m an ce an d long evi t y an d t h e el i m i n at i o n of all t h e o l d ship s' p r ob l em s. This was n o t t o be t h e case, however. Desp i t e t h o r ou g h r eb u i l d s, t h e Victory / / - class never el i m i n at ed all of it s p r ed ecessor 's issues. In ad d i t i o n , t h e d evel o p m en t o f new heavy cr ui ser s an d t h e Im p er i al an d Imperial / / - class St ar Dest r oyer s q u i ck l y r en d er ed t h e o l d Vi ct or i es o b so l et e d esp i t e t h ei r u p g r ad es. Unloved b y n ear l y ever yon e, m an y Vi ct o r i es were r el eg at ed t o p l an et ar y g ar r i so n an d light p at r o l d u t y in t h e f ar t h est r eaches of t h e Em p ir e, an d co m m an d of or assig nm ent t o one of t h e o l d Vi ct o r i es was seen as d eat h t o a Navy
STARSHIPS AND VEHICLES ACE
OF REBELLION
m an's career. Those t h at wer en 't sen t o u t t o t h e g al actic b ack w at er wer e so l d o u t of t h e Im p er i al Navy t o p r i vat e or g an i z at i on s (such as t h e Co r p o r at e Sect or Au t h o r i t y) or b r o k en up f or salvage. At t h e b eg i n n i n g of t h e Reb el l i on , a h an d f u l of Victory / / - class ship s were p u r ch ased or seized an d used t o g r eat ef f ect ag ai n st t h e Em pir e. The l o cat i o n an d co n d i t i o n of t hese vessels is cu r r en t l y u n k n o w n , an d m o st are p r esu m ed t o have been lost o r cap t u r ed .
Hull Type/ Class: St ar Dest r oyer / Vi ct or y II. M anuf act urer: Kuat Dr ive Yards. Hyperdrive: Pr i m ar y: Class 1, Back u p : Class 1 5 Navicom put er: Yes. Sensor Range: Lon g . Ship's Com plem ent : 6 ,1 0 7 o f f i cers, p i l ot s, an d en l i st ed crew. St arf ight er Com plem ent : Twent y- f our st ar h g h t er s. Vehicle Com plem ent : Nu m er ous sh u t t l es, l an d i n g cr af t , u t i l i t y vehicles, an d AT- series walk er s. Encum brance Capacit y: 6 , 5 0 0 Passenger Capacit y: 1 ,6 0 0 t r o o p s. Consum ables: One year. Price/ Rarity: 5 0 , 0 0 0 , 0 0 0 cr ed i t s (R)/ 6 Customiz ation Hard Points: 4 . Weapons: Five p o r t and hve st ar b oar d light q u ad t ur b ol aser b at t er ies (Fire Arc Port and Forward or St ar b oar d an d Forward; Dam age 9; Crit ical 3; Range [Med i u m ]; Breach 2, Linked 3, Slow- Firing 1). Ten f o r w ar d - m o u n t ed t w i n m ed i u m t u r bolaser s (Fire Arc For war d ; Dam age 1 0 ; Cr it ical 3; Range [Long]; Br each 3, SlowFiring 1). Ten d or sal t wi n m ed i u m t u r b ol aser s (Fire Arc For war d; Dam age 10; Cr it ical 3; Range [Long]; Br each 3, Slow- Firing 1). Twent y assault con cu ssi on m issile launcher s (Fire Ar c Fo r war d ; Dam age 7; Cr it ical 3; Range [Sh o r t ]; Blast 4 , Br each 5, Gu i d ed 2, In accu r at e 1, Slow- Firing 1] Ten hull- m ount ed heavy t r act o r beam s (Fire Arc Al l ; Dam age - ; Crit ical Hit - ; Range [Short ]; Tractor 6). A D D I T I O N A L RU LES M assive 1 : Wh en m ak i n g an at t ack t ar g et i n g t his st ar sh i p , t h e cr i t i cal r at i n g of any weap o n s used co u n t s as 1 higher.
STARSHIPS AND VEHICLES A C E
O F
R E B E L L I O N
M C 8 0 LIBERTY
TYPE
ST A R C RU I SER
Lon g an d sleek w i t h a d eci d ed l y b u l b o u s, or ganic si l h o u et t e, t hese lovely vessels ar e am o n g t h e few heavy line of b at t l e ship s possessed b y t h e Rebel Alliance. Pr o d u ced b y M o n Calam ar i Sh i p yar d s, t h e M C8 0 ship s were i n i t i al l y d esi g n ed as l o n g range ex p l o r at i o n or p leasur e cr af t , civilian vessels d esi g n ed t o cr uise t h e st ar s f or k n o wl ed g e or car r y passengers in l u x u r y an d st yl e. Each one is u n i q u e, h an d - cr af t ed b y t al en t ed Mo n Calam ar i sh i p wr i g h t s t o ex act i n g sp eci f i cat i on s. Rivaling t h e imperial / / - class St ar Dest r oyer s in lengt h an d m ass, t hese ship s f ell i n t o t h e hand s of t h e Al l i an ce as t h e M o n Cal am ar i p eo p l e wer e l i b er at ed f r o m t h ei r Im p er i al op p r essor s. St ur d y, well- b uilt , an d overen g i n eer ed , t h ey were d esi g n ed to st an d u p t o t h e r igor s of co n st an t i n t er st el l ar t r avel , L M a t yp e of sh i p b u i l d i n g t h at mk t o o k su r p r i si n g l y well t o I I co m b at roles.
Be n e a t h t h e gr acef ul, r olling lines of t h ei r hull plat es, t hese ships m o u n t a f r ight f ul ar r ay of heavy weap ons, and t h ei r firepower and t h i ck l y ar m o r ed hulls have t ak en m o r e t h an one Im p er i al b at t l eg r o u p by surprise. In ad d i t i o n t o t h ei r WW firepower, MC8 0 ships also Wf car r y u p t o t en sq u ad r on s of f fighters, al on g wi t h num er ous shut t les, l an d i n g ships, an d u t i l i t y cr af t . Ex t r em el y p ower f u l an d versat ile, t h ey are also d i f f i cu l t t o m ai n t ai n , as t h ey are all uniq ue an d t her e is h ar d l y any co m p o n en t co m m o n al i t y b et ween ships. This f act m o r e t h an an yt h i n g causes t h e Alliance t o show cau t i o n in how an d wher e t h ey d ep l o y t hese vessels, as each one is near ly ir r ep laceab le. 1
Hull Type/ Class: Heavy St ar Cr uiser / Liber t y. M anuf act urer: M o n Cal am ar i Sh i p yar d s. Hyperdrive: Pr i m ar y: Class 1 , Back u p : Class 9 . Navicom put er: Yes. Sen sor Range: Long. Ship's Com plem ent : 5 , 4 0 0 of f i cer s, p i l ot s, an d en l i st ed crew. St arf ight er Com plem ent : 5 6 st ar f i g h t er s. Vehicle Com plem ent : Nu m er o u s sh u t t l es, l an d i n g cr af t , an d u t i l i t y vehicles. Encum brance Capacit y: 7 0 , 0 0 0 . Passenger Capacit y: 1 ,2 0 0 t r o o p s. Consum ables: Two years. Price/ Rarity: 1 0 4 , 0 0 0 , 0 0 0 cr ed i t s/ 7 .
Customiz ation Hard Points: 4 Weap ons: Twelve f o r w ar d , t welve p o r t , t welve st ar b o ar d , an d t wel ve af t t w i n heavy t u r b o l aser b at t er ies (Fire Ar c For war d , Por t , an d St ar b o ar d or For war d , Por t , an d Af t o r Fo r war d , St ar b o ar d , an d Af t , or Af t , Por t , an d St ar b o ar d ; Dam age 1 1 ; Cr i t i cal 3; Range [Lon g ]; Br each 4 , Li n k ed 1 , Slow- Firing 2 ). Five f o r w ar d , f ive p o r t , f ive st ar b o ar d , an d f ive af t t wi n b at t l esh i p ion can n o n b at t er i es (Fire Arc For war d , Por t , an d St ar b o ar d or Fo r war d , Por t , an d Af t or Forw ar d , St ar b o ar d , an d Af t , or Af t , Por t , an d St ar b o ar d ; Dam age 9 ; Cr i t i cal 4 ; Range [ M ed i u m ] ; Br each 3, Ion, Link ed 1 , Slow- Firing 2 ). Six h u l l - m o u n t ed heavy t r act o r b eam s (Fire Arc Al l ; Dam ag e - ; Cr it ical - ; Range [Sh o r t ]; Tract or 6 ). A D D I T I O N A L RU LES M assive 2 : Wh en m ak i n g an at t ack t ar g et i n g t h i s starsh i p , t h e Cr i t i cal r at i n g of any weap o n s used co u n t s as 2 higher.
SHIP AND VEHICLE MODIFICATIONS he ships an d vehicles used b y t h e Rebel Alliance t en d t o be o l d , o u t d at ed , second- or t hi r d - hand vessels in d esp er at e n eed of wo r k t h at have been p l yi n g t h e spacelanes f or d ecad es, if n o t cen t u r i es. Man y are vet erans of t h e Clone War s an d have seen an i n cr ed ible am o u n t of co m b at an d gener al abuse. They are pressed i n t o co m b at r oles t h ey m ay or m ay n o t have been d esi g n ed t o f ill against a vast ly su p er i o r m i l i t ar y f orce, an d are ex p ect ed t o p er f o r m well an d r et u r n t h ei r crews saf ely; a t all o r d er i n d eed . As a ship's crew wor k s an d f ight s ab o ar d her an d get s t o k now her var i ous at t r i b ut es, b o t h p osit ive an d negat ive, it is n o t u n co m m o n f or t h em t o m ak e var ious m o d i f i cat i o n s t o t h e ship t o increase her p er f o r m an ce against Im p er i al adver sar ies. By t i n k er i n g w i t h ex i st i n g syst em s, or t h r o u g h t h e purchase of ex i st i n g p ar t s an d m o d i f i cat i o n pack ages, a sk illed an d d ed i cat ed crew can i m p r ove a ship's general co m f o r t and p er f o r m an ce b eyo n d w h at her designer s init ially i m ag i n ed . Mo r e p ower f u l su b l i g h t engines, f ast er hyp er d r ives, b et t er sensors, an d ot her , m o r e esot er ic m o d i f i cat i o n s are co m m o n p l ace am o n g t h e r agt ag f l eet of t h e Rebel Alliance.
T
STARSHIPS, VEHICLES, AND MODS ike p er sonal eq u i p m en t , st ar shi p s an d vehicles can b en ef i t g r eat l y by b ei n g m o d d ed . Ships an d vehicles f ol l ow t h e r ules f or at t ach m en t s an d m o d s as discussed in Ch ap t er V: Gear and Eq u i p m en t . The o n l y d if f er ence is t h at i n st al l i n g a m o d on a ship o r vehicle cost s t en t i m es as m u ch , d u e t o t h ei r g r eat er size an d co m p l ex i t y.
L
TABLE 7 - 1 6 : ATTACHMENTS Attachment
Price
Rarity
HP
A d v an c ed Tar g et i n g A r r ay
4,000
4
i
El ect r o n i c Co u n t er m eas u r es
3,000
6
1
En h an ced A r m o r
2,000 x si l h o u et t e
Hi g h - Ou t p u t Io n Tu r b i n e
5.300
5
1
Hy d r au l i c Co n t r o l Ci r cu i t s
1.000
7
2
2
H y p e r d r i v e Gen er at o r
6,400
Rei n f o r ced Sh i el d Gen er at o r
3.800
5
2
Ret r o f i t t ed Han g er Bay
5,000 x si l h o u et t e
3
2
1
Up g r ad e d Co m m s A r r ay
4,800
6
1
Up g r ad e d We ap o n s
Var i es
Var i es
Var i es
A T T A C H M EN T S The f o l l o w i n g is a sm al l sel ect i o n of co m m o n at t ach m en t s seen o n t h e sh i p s an d veh i cl es used b y t h e Reb el Al l i an ce. Th ey r u n t h e g am u t f r o m d o ck i n g cl am p s an d l ar g er en g i n es t o h i d d en co m p ar t m en t s an d m o r e p o w er f u l weap o n s. Th i s is n o t i n t en d ed t o be a co m p r eh en si ve l i st , b u t it is m ean t t o be r ep r esen t at i ve o f w h at can b e d o n e t o cu st o m i z e a sp acecr af t . Gam e Mast er s ar e en co u r ag ed t o d esi g n t h ei r o wn at t ach m en t s t o fit t h ei r p l ayer s' t ast es an d t h e n eed s of t h ei r cam p ai g n s, an d m o r e o p t i o n s f o r at t ach m en t s w i l l ap p ear in f u t u r e su p p l em en t s.
STARSHIPS AND VEHICLES ACE O F REBELLION
A D V A N C ED T A R G ET I N G A R R A Y
H I G H - O U T PU T I O N T U R BI N E
Ad van ced t ar g et i n g ar r ays use so p h i st i cat ed holoi m ag i n g t o p r esen t a p i l o t or g u n n er a d et ai l ed , t hreed i m en si o n al view of his t ar g et . In st al l at i on of an ATA increases t h e accu r acy of a ship's weap on s, an d allows g u n n er s t o g et m o r e sh o t s on t ar g et , i n cr easi n g t h ei r ef f ect iveness in co m b at .
Up g r ad ed engines incr ease a ship or vehicle's raw, st raight - line sp eed at t h e co st of lower r el i ab i l i t y. This m o d i f i cat i o n m ay be ad d ed t o any ship or vehicle. M od els Include: Gi r o d yn e Ter 4 0 Hi g h - Ou t p u t Ion Turbine, Sienar Fleet Syst em s SFS- 220 Ion Drives, Koensayr Man u f act u r i n g R8 0 0 Ion Ram j et . Ba se M odif iers: Ad d s 1 p o i n t t o a ship's sp eed an d r ed u ces syst em st r ai n t h r esh o l d b y 1 . Modificat ion Opt ions: None. Hardpoint s Required: 1 Price: 5 , 3 0 0 cr ed i t s.
M odels Include: Taim & Bak LR- 375a Sur eshot Ad van ced Tar get ing Ar r ay, Fab r i t ech KR- 770 "Sh ar p sh o o t er " Tar get ing Co m p u t er , Koensayr Man u f act u r i n g 8 4 0 . z Holo- Target ing Suit e. Base Modif iers: Up g r ad es t h e ab i l i t y of Gu n n er y check s when f i r i n g m o u n t ed weap o n s b y 1. Modification Opt ions: 1 Ad d i t i o n al u p g r ad e M o d , 1 Innat e Talent (Sniper Shot ) M o d , 1 In n at e Talent (True Ai m ) M o d . Hard Points Required: 1. Price: 4 , 0 0 0 cr ed i t s. EL EC T R O N I C C O U N T ER M EA SU R ES SU I T E Designed t o b l i n d an d d eaf en en em y ships, an el ect r on i c co u n t er m easu r es su i t e t r an sm i t s a d ense st r eam of wh i t e noise an d j u n k d at a t h at f ogs sensors an d j am s co m m s t r af f i c w i t h i n close range of t h e b r o ad cast i n g sh i p . This m ay b e ap p l i ed t o all st ar sh i p s an d vehicles. M odels Include: Fab r it ech 9 9 5 St o r m cl o u d ECM Suit e, Mi r ad yn e 4 x - Ph an t om Short - Range Sensor Jam m er (st ar f i g ht er s o n l y), KDY 220- SIG Tact ical Co m b at Jam m er (cap it al ship s o n l y). Base Modif iers: Block s all sensors w i t h i n range, co u n t i n g t h e sh i p or vehicle's si l h o u et t e as 1 sm al l er wh en at t ack ed . Im m ed i at el y n o t i f i es all ship s in a st ar syst em , or w i t h i n 1 0 0 k i l o m et er s if p l an et si d e, of t h e ship or vehicle's ex i st en ce. Modification Options: 1 Increase d i f f i cul t y b y 1 when m ak ing subsequent at t ack s wit h t he Guided q u al i t y M o d . Hard Points Requir ed: 1 . Price: 3 , 0 0 0 cr ed i t s.
H Y D RA U L I C C O N T R O L C I RC U I T S Co m m o n on ship s used b y t h e Rebel Al l i an ce, h yd r au lic co n t r o l ci r cu i t s are a t h r o w b ack t o an ear lier era of sh i p b u i l d i n g . In st ead of usi ng t r ad i t i o n al co n d u ct i ve m at er i al p r essed i n t o co m p o si t e waf er b o ar d s t o t r an sf er el ect r o m ag n et i c energy, HCCs use cou n t l ess, nearm i cr o sco p i c t r an sp ar i st eel t u b es f ull of hi g hl y co n d u ct ive l i q u i d m et al si m i l ar in it s co m p o si t i o n t o m er cu r y. Hel d u n d er pressure an d r eg u l at ed b y a series of valves, t h i s m et al co n t r o l s t h e f l o w of energy. This can be ad d ed t o non- f i g ht er st ar ship s. M od els Include: Cor ellian Eng i neer i ng Co r p o r at i o n Hyd r au l i c Co n t r o l Cir cuit s, Sant he/ Sienar Har d en ed Cir cuit r y, Fab r i t ech In su l at ed Ci r cu i t r y. Base Modifiers: Ships eq u i p p ed wit h t hese at t achm ent s suffer half dam age f r om weapons possessing t he Ion q u al it y af t er dam age is r educed by arm or. When inst alled, reduce hand ling and syst em st rain t hr eshold by 1. Modificat ion Opt ions: 1 Def en d er chooses ship co m p o n en t af f ect ed b y Ion w eap o n q u al i t y, as o p p o sed t o t h e at t ack er M o d . 1 Increase syst em st r ai n t h r esh o l d by 1 M o d . Hard Points Required: 2 . Price: 1 ,0 0 0 cr ed i t s. H Y P ER D R I V E G EN ER A T O R
EN H A N C ED C A R BO N - D U R A ST EEL A R M O R Pr od u ced b y n u m er o u s st ar sh i p m an u f act u r er s, t hese ar m o r p l at es are m ad e f r o m a co m p l ex l at t i ce of car b o n n an o t u b es em b ed d ed w i t h sp u n t h r ead s of d u r ast eel . This m o d i f i cat i o n m ay b e ap p l i ed t o all starship s an d vehicles. M od els Include: Fer r o- Magnesium A r m o r Plat e, Cer r o- Ab lat ive Sheet s. Base M odif iers: Ad d s 1 p o i n t t o st ar sh i p ar m o r an d r ed uces st ar sh i p h an d l i n g b y 1. Modificat ion Opt ions: None. Hard Points Requir ed: 2 . Price: 2 , 0 0 0 cr ed i t s p er p o i n t of st ar sh i p or veh i cl e si l h o u et t e.
4
STARSHIPS AND VEHICLES AGE OF REBELLION
Up g r ad ed h yp er d r i ve g en er at o r s incr ease a vessel's sp eed t h r o u g h h yp er sp ace, al l o w i n g it t o co m p l et e j o u r n eys in a f r act i o n o f t h e t i m e. M od els Include: Isu- Sim SSP0 5 Hyp er d r i ve Generat or, SFS S/ ig- 30 Hyp er d r i ve Syst em , KDY Ju m p St ar Hyp er d r i ve Gener at or . Base Modif iers: Reduces a ship's h yp er d r i ve class b y 1 t o a m i n i m u m of 1 . Modificat ion Opt ions: 2 Red uce h yp er sp ace r at i n g by 1 t o a m i n i m u m of .5 Mods. Hard Point s Requir ed: Price: 6 , 4 0 0 cr ed i t s.
R EI N F O R C ED SH I EL D G EN ER A T O R
U P G R A D ED C O M M S A R R A Y
A g o o d d ef en se is cr uci al t o k eep i n g Rebel st ar sh i p s f i g h t i n g t h e g o o d f i g h t . Har d en ed sh i el d s u p g r ad e a ship's st o ck p ar t i cl e an d ray sh i el d i n g t o m ak e t h em st r on g er an d t o m ak e t h e shield s easier t o m anage. M od els Include: KDY 8 8 0 Palisade Sh i el d Gen er at or, Phoah- Kingsm eyer 7 2 1 a AEGIS Shield Gener at or s, Sienar SH- 2/ a.Z Shield Rei n f o r cem en t . Base Modif iers: 1 ad d i t i o n al p o i n t of d ef en se t o one d ef ense zone of choi ce. Modificat ion Opt ions: 2 On e ad d i t i o n al p o i n t of d ef ense t o one d ef en se zone of ch oi ce Mo d s. Hard Points Requir ed: 2. Price: 3 , 8 0 0 cr ed i t s.
Up g r ad ed co m m syst em s are p ower f ul subspace com m s arrays t h at can be fitted t o m ost ships in t he galax y. Models Include: Chedak Com m unicat ions Frequency Agile Subspace Transceiver (FAST), SFS Ranger Long Range Transceiver, Fabrit ech 44Q/ r Mult i- Band Transceiver. Base M odif iers: Increases t h e range of sh i p b o ar d co m m u n i cat i o n s b y 1 range b an d . Modificat ion Opt ions: 2 On e ad d i t i o n al range b an d Mo d s. Hard Points Requir ed: 1 . Price: 4 , 8 0 0 cr ed i t s.
R ET R O F I T T ED H A N GA R
BA Y
Som e st ar sh i p s or large vehicles can be m o d i f i ed t o car r y sm al l er vehicles (wit h a m ax i m u m si l h o u et t e o f 2 sm al l er t h an t h e car r i er ) in a co n ver t ed car g o h o l d or o t h er co m p ar t m en t . The hang ar b ay m o d i f i cat i o n i n cl u d es launch an d r ecover y syst em s as well as f u el ing, t r af f i c co n t r o l , an d m ai n t en an ce f acilit ies. This m ay only be used on ships or vehicles w i t h a si l h o u et t e of 5 or m or e.
U P G R A D ED W E A P O N S This up g r ad e r ef lect s t h e sim p le act of m o u n t i n g m or e or heavier weap on s on a st ar ship or vehicle. Wh en r eplaci ng an ex i st i n g weap o n on t h e sh i p , t h e new weap on has t h e sam e firing arc as t h e or i g i n al . Wh en ad d i n g a weap o n t o a new l ocat i on on t h e ship , t h e GM m u st d eci d e w h at firing arc m ak es t h e m ost sense. M od els Include: Ar ak yd Flex Tube Pr ot on Tor p ed o Launcher, A r M ek SW- 6 Heavy Ion Can n on . Base Modifiers: See Table 7 - 1 7 f or a list of wh at weapons can be m o u n t ed t o wh at k i n d of ship. This is n o t an ex haust ive list, b u t provides a series of guidelines t h at can be ap p l i ed f or ot her, non- st andard weap ons as well. Modificat ion Opt ions: Non e. Hard Points Required: 0 if r ep l aci n g an ex i st i n g syst em . 1 if ad d i n g a new w eap o n syst em . Weap o n syst em s co m b i n i n g t w o or m o r e weap o n s al ways cost 1 h ar d p o i n t , even if r ep l aci n g an ex i st i n g syst em . Price: Varies.
M odels Include: Non e. Base Modif iers: Al l ows a ship or vehicle t o car r y sm aller vehicles (wit h a m ax i m u m si l h o u et t e of 2 sm aller t h an t h e car r i er ) in a co n ver t ed car go h o l d or o t h er co m p ar t m en t . Si l h o u et t e 5 vehicles can car r y a t ot al si l h o u et t e of 5, si l h o u et t e 6 vehicles can car r y a t ot al si l h o u et t e of 2 0 , an d si l h o u et t e 7 + vehicles can car r y a t o t al si l h o u et t e of 6 0 . The t o t al si l h o u et t e is cal cu l at ed b y ad d i n g t o g et h er all car r i ed vehi cl es' si l h o u TABLE 7 - 1 7 : UPGRADING WEAPONS et t es. For inst ance, a si l h o u et t e 5 vehicle co u l d car r y Price/ Compatible 2 si l h o u et t e 2 vehicles (sp eed er b ik es, f or ex am p le) in Weapon it s r et r o f i t t ed car go bay, wh er eas a si l h o u et t e 6 veh i cl e Rarity Silhouette co u l d car r y 10 sp eed er b ik es. Co m m o n sense an d GM Au t o - Bl ast er 3,000/ 3 2- 10 j u d g m en t ap p l y when d et er m i n i n g w h at vehicles can Bl ast er Can n o n (Li g h t ) 4,000/ 2 2- 10 an d can n o t fit in a hangar bay. Bl ast er Can n o n (Heavy) 5,000/ 3 3- 10 Modification Opt ions: 5 Ad d i t i o n al + 1 m ax i m u m si l Co n cu ssi o n Mi ssi l e Lau n ch er 7,500/ 5 3- 10 h o u et t e cap aci t y Mo d s. Io n Can n o n (Li g h t ) 5.000/ 5 3- 10 Hard Points Required: 2, Price: 5 , 0 0 0 cr ed i t s p er p o i n t of st ar sh i p or veh i cl e si l h ou et t e.
Io n Can n o n (M ed i u m )
6,000/ 6
5- 10
Io n Can n o n (Heavy)
7,500/ 7
6- 10
10,000/ 8
8- 10
Laser Can n o n (Li g h t )
5.500/ 4
3- 10
Laser Can n o n (M ed i u m )
7,000/ 4
3- 10
Laser Can n o n (Heavy)
7.500/ 5
4- 10
Io n Can n o n (Bat t l esh i p )
Pr o t o n T o r p ed o Lau n ch er
(R) 9 , 0 0 0 / 7
3- 10
Q u a d Laser Can n o n
8.000/ 6
4- 10
Tr act o r Beam (Li g h t )
6,000/ 4
4- 10
Tr act o r Beam (M ed i u m )
8.000/ 5
5- 10
Tr act o r Beam (Heavy)
10,000/ 6
5- 10
Tu r b o l aser (Li g h t )
(R) 1 2 , 0 0 0 / 7
5- 10
Tu r b o l aser (M ed i u m )
(R) 1 5 , 0 0 0 / 7
6- 10
Tu r b o l aser (Heavy)
(R) 2 0 . 0 0 0 / 8
6- 10
+ h al f t h e co st o f t h e w e a p o n p er ad d i t i o n al w eap o n
A s w eap o n
Li n k i n g t w o o r m o r e w eap o n s o f t h e sam e t y p e (t his ad d s t h e Li n k ed q u al i t y t o t h e w eap o n , w i t h a val u e eq u al t o t h e ad d i t i o n al w eap o n s ad d ed )
STARSHIPS AND VEHICLES ACE O F REBELLION
THE FORCE "My ally is the Force
and a powerful
ally it is."
- Mast er Yoda
he Force is a presence in al l t hings. Mo st p eo p l e ar e unaware o f t he Force o r b l i n d t o t h e ex t en t of it s signif icance. Those f ew wh o ar e ab l e t o per ceive t h e p r esence o f t h e Force ar e t er m ed Force- sensitives, t h o u g h few of t h em ar e able t o ex ercise t h e ab i l i t y t o ut ilize t h e p ower o f t h e Force.
T
Th r ou g h ou t galact ic hist or y, var ious civilizat ions have used t h e Force, harnessing i t t o t ech n ol og i es o r d evel op ing m yst ical t r ad i t i o n s t h at t each t ech n i q u es t o d evel op t h e p o t en t i al o f Force- sensitives. Two m onast i c or d er s, t h e Jed i an d t h e Sit h, wer e d ed i cat ed t o d evel o p i n g such t echni q ues, t h o u g h t h ey d i d so f r o m d i ver g en t p er spect ives. The t w o or d er s p l ayed a m aj or r ole in galact ic hist ory, b u t u n d er t h e b en i g h t ed r ule of t h e Galact ic Em pire, at t em p t s t o u n d er st an d an d use t h e Force have been sup p r essed . Al l evid ence o f t h e Jed i Or d er has been d est r o yed , an d Force- sensitives sym p at h et i c t o t hei r per spect ive ar e p er secu t ed . As f or t h e Si t h , t h ei r own t r ad i t i o n s lim it t h ei r n u m b er t o t w o : a m ast er an d an ap p r en t i ce. These t w o cu r r en t l y co m m an d g r eat p ower as Em p er or Palpat ine an d Lor d Vader.
The Force is a d i f f i cu l t t h i n g t o d ef i n e, ex i st i n g as i t d o es in ever yt h i n g an d seem i n g l y l i m i t l ess in it s p o t en t i al . In it s t o t al i t y, t h e Force ex ist s in a st at e o f b alance, en co m p assi n g b o t h f ear an d h op e, love an d anger, j o y an d sor r ow. Even t al en t ed Force- sensit ives st r u g g l e t o co r r ect l y co m p r eh en d t h e Force as a whol e, an d t en d t o gener aliz e i t acco r d i n g t o p o si t i ve an d negat ive asp ect s. As such, t h e Force is u n d er st o o d t o have a l i g h t si d e en co m p assi n g t h o se asp ect s o f t h e Force d eem ed b en evo l en t , an d a d ar k side en co m p assi n g t h o se asp ect s o f t h e Force d eem ed m al evo l en t . So m e Force users, p ar t i cu l ar l y t h e Si t h , co n t en d t h at t h e d ar k side o f t h e Force is easier t o use an d f aci l i t at es g r eat er f eat s o f p o wer t h an t h e light side. Ot h er Force users have co n t est ed t h i s, an d p o i n t t o t h e f act t h at in year s gone by, t h e g r eat est o f t h e Jed i wer e t h e eq u al of t h e m o st p o wer f u l Sit h l o r d s. However, t h e n o t i o n t h at u t i l i z i n g t h e d ar k side p r o vi d es an easy r o u t e t o p ower is a co m m o n p l ace b elief t h r o u g h o u t t h e galax y.
THE FORCE A G E
O F
R E B E L L I O N
THE FORCE IN THE GALAXY t is said t h at t her e are only a few scholars lef t wh o t al k of t h e Force f r an k l y w i t h any degr ee of au t h or i t y. Ther e will be t hose wh o co n t en d w i t h t his o p i n i o n , p o i n t i n g o u t t h e n u m er ou s belief syst em s t h at cl ai m k nowled ge of t h e Force. The ex ist ence of such g r ou p s is an i n d i sp u t able f act , b u t t h ey are so far r em oved f r o m a t h o r o u g h an d d i sci p l i n ed u n d er st an d i n g of t h e Force t h at t h ei r p u t at i ve insight s are d ism issed as p seu d osci en t i f i c p r et en si on or p ur e f l u m m er y.
I
Those wh o insist t h at t h e n at u r e of t h e Force is st i l l r i g o r o u sl y t au g h t in so m e ar eas of t h e g al ax y m ay ci t e r eligious o r d er s such as t h e B'o m ar r m o n k s of Tat ooine, a b an d of z ealot s w h o cl ai m t h at in o r d er t o b est co n t em p l at e t h e Force, one m u st p h ysi cal l y r em o ve t h e b r ai n f r o m t h e b o d y an d r ehouse it w i t h i n a m ech an i cal l i f e- su p p or t u n i t . Mo r e cyn i cal voi ces m ay n o t e t h at t h e ver y f act t h at t h e Em p i r e allows such o r d er s t o ex i st is p r o o f in it self t h at t h ey f ail t o achieve t h e m ast er y of t h e Force of wh i ch t h ey so i d l y b o ast . To t h e m o r e p essi m i st i c Rebels, t h o se w h o h an k er af t er t h e d ays o f t h e Galact ic Rep u b l i c w i t h d w i n d l i n g h o p e of ever seei n g i t r est o r ed , t r u e u n d er st an d i n g of t h e Force d i ed t h e d ay Em p er o r Pal p at i n e an d Dar t h Vad er t u r n ed o n t h e Jed i Counci l an d k i l l ed t h em al l . Mo st , b u t n o t al l , sen t i en t sp ecies in t h e g al ax y have a co n n ect i o n t o t h e Force an d i n cl u d e i n d i vi d u al s w h o are Force- sensit ive. So m e are m o r e sensit ive t h an o t h ers; som e, such as t h e Toyd ar ians an d t h e Hu t t s, ar e esp eci al l y r esi st ant t o t h e m i n d t r i ck s p l ayed b y p r act i ced Force users. Typically, Force sen si t i vi t y is h er ed i t ar y, p assed d o w n f r o m g en er at i o n t o g en er at i o n . However, t h i s is n o t al ways t h e case, an d so m et i m es a Force user of n o t e com es f r o m a f am i l y w i t h no h i st o r y of Force sensi t i vi t y. In t h e d ays o f t h e Jed i , Force- sensit ive i n d i vi d u al s wer e d i sco ver ed at a yo u n g age an d b r o u g h t t o t h e Jed i t em p l e on Cor u scan t f or t r ai n i n g . Those d ays are over. Un d er t h e r u l e of t h e Galact ic Em p i r e, Force- sensit ives are h u n t ed an d d est r o yed , or co r r u p t ed b y t h e Em p er or an d Dar t h Vad er t o ser ve t h e d ar k side. Those w h o d i scover t h at t h ey have a co n n ect i o n t o t h e Force have t o t each t h em sel ves an d ar e b est ad vi sed t o k eep t h ei r t al en t s a secr et , lest an acq u ai n t an ce i n f o r m Im p er i al au t h o r i t i es. A f ew san ct u ar i es sur vive w i t h i n wh i ch Force- sensit ives m ay f i n d ref uge. As m en t i o n ed ear lier , a n u m b er of eccen t r i c r el i g i ous o r d er s ex i st ar o u n d t h e g al ax y. The l ead er sh i p of such o r d er s cl ai m insight s i n t o t h e Force an d p r o m i se p er so n al en l i g h t en m en t t o t h o se wh o f o l l o w t h ei r st r i ct u r es. Such o r d er s cer t ai n l y wel co m e Force- sensit ive i n d i vi d u al s an d even o f f er t h em ef f ect i ve succor f r o m t h e d ep r ed at i o n s o f t h e Em p i r e, b u t t h e r eal i t y of t h e si t u at i o n is t h at no such secu r i t y is g u ar an t eed . These i n st i t u t i o n s ex i st at t h e Em p i r e's
THE FORCE A C E
O F
R E B E L L I O N
suf f er ance. Sh ou l d any such o r d er gain a r ep u t at i o n as a haven f or Force- sensit ives, i t w o u l d f i n d it self u n d er i n cr easi n g scr u t i n y an d risk of p er secu t i o n . Man y Force- sensit ives j o i n g r o u p s of ou t l aws, engagi ng in p i r acy an d sm u g g l i n g in o r d er t o m ak e a living w i t h o u t having t o answer t o t h e Em p ir e. Such a way of lif e is f r au g h t w i t h d an g er in it self , as t h e m an y b o u n t y h u n t er s w h o ear n t h ei r l i vi n g b y t r ack i n g d o w n f ug i t i ves f r o m Im p er i al j u st i ce ar e well awar e t h at t h e r ewar d s on o f f er are even h i g h er wh en t h e q u ar r y is a Force- sensit ive. The Rebel Al l i an ce p r o vi d es p er h ap s t h e b est haven f or a Force- sensitive. No t o n l y are t h ey d ed i cat ed t o t h e o ver t h r o w of t h e Galact ic Em pire, b u t t h ey are t h e o n l y or g an i z at i on of n o t e in t h e g al ax y t h at preserves som e k n owl ed g e of w h at i t was t o f ol l ow t h e t r ad i t i o n s of t h e Jed i . Rum or s ab o u n d of how t h e b at t l e of Yavin was won b y a p o wer f u l yo u n g Force- sensitive at t h e co n t r o l s of an X- wing st ar hght er . His t r u st in t h e Force is said t o have i n sp i r ed h i m wh en m ak i n g t h e b o m b i n g run t h at d est r o yed t h e Deat h St ar an d h u m i l i at ed t h e Em pire. Due t o t h e news of t h i s vi ct o r y, m an y t h r o u g h o u t t h e g al ax y w h o susp ect t h at t h ey m i g h t be Force- sensit ive ar e eag er t o j o i n t h e Al l i an ce an d t ak e u p ar m s ag ai nst t h e Em p ir e. Ther e are r u m o r s t h at w i t h i n t h e Reb el rank s t h er e ar e g r i z z l ed cam p ai g n er s wh o f o u g h t al o n g si d e t h e Jed i in t h e d ays of t h e Rep ub lic. Asp i r i n g yo u n g Force- sensit ives ar e t o l d t h at b y w o r k i n g w i t h t h e Rebel Al l i an ce t h ey m ay find t h e i n f o r m at i o n t h ey n eed t o t r ack d o w n h o l o cr o n s, or g ani c cr yst al d evices t h at co n t ai n a weal t h o f i n f o r m at i o n ab o u t Jed i t each ings an d h i st or y. Ther e ar e even st or i es t o l d t h at Jed i Knight s st ill ex i st in t h e g al ax y, h i d i n g f r o m t h e eyes of Im p er i al ag en t s an d w i l l i n g t o t ak e on su i t ab l e Forcesensit ives as t h ei r ap p r en t i ces.
FORCE DICE he t wel ve- si d ed , w h i t e Force d i e # is t h e seven t h n ar r at i ve d i e used in AGE OF REBELLION. On i t ar e w h i t e ci r cu l ar sym b o l s r ep r esen t i n g t h e l i g h t si d e o f t h e Force • . an d b l ack ci r cu l ar sym b o l s r ep r esen t i n g t h e d ar k si d e o f t h e For ce O-
T
Th e Force d i e is u n i q u e am o n g t h e d i ce in AGE OF REBELLION because, u n l i k e t h e o t h er dice, t h e Force d i e d o es n o t g en er at e sym b o l s t h at co n t r i b u t e t o w ar d success o r f ai l u r e. In ad d i t i o n , t h e Force die's l i g h t an d d ar k side sym b ol s d o n o t cancel each o t h er o u t . In st ead , t h e Force d i e g en er at es r esou r ces, b o t h l i g h t an d d ar k , avai l ab l e f or t h e p layer s t o use.
THE FORCE IN AGE OF REBELLION II i t h t h e ex cep t i o n of d r o i d s an d m em b er s of a few p ar t i cu l ar species, any ch ar act er can be a Forcesensit ive in AGE OF REBELLION. Being Force- sensitive is very d i f f er en t f r o m b ei n g a Jed i , as on l y year s of st u d y in t h e t ech n i q u es an d t eachings of t h e Or d er en t i t l e a Force user t o such an accolad e. Mo st Force- sensitives wo u l d n o t be ab l e t o achieve t h e d egr ee of sk ill necessary t o b eco m e a f ully f l ed g ed Jed i Knight , an d in t h e m o d er n age, t h e Jed i have b een so t h o r o u g h l y ex p ung ed t h at f i n d i n g a q u al i f i ed t each er in t h ei r t ech niq ues is a p r act i cal i m p ossi b i l i t y. In t hi s g am e, t h e ab i l i t y t o use t h e Force is r ep r esen t ed by a ch ar act er 's Force r at i n g . M o st ch ar act er s have a Force r at i n g of 0 . This d o es n o t m ean t h ey are wh o l l y cu t of f f r o m t h e Force, as ever yt h i n g in t h e g al ax y is af f ect ed b y i t , b u t i t has n o t an g i b l e i m p act on t h ei r day- t o- day ex i st en ce as t h ey p er cei ve i t . Forcesensit ive ch ar act er s w h o d o ap p r eh en d t h e Force always have a Force r at i n g .
FO RCE- SEN SI T I VE CH A RA CT ERS Bei n g Force- sensit ive allows a ch ar act er t o u n l o ck cer t ai n sp ecial ab i l i t i es an d t h e m eans w i t h wh i ch t o act i vat e an d use Force p ower s, wh i ch ar e d i scussed l at er in t h i s ch ap t er . Cer t ain sp eci al i z at i o n t r ees m ay o n l y be chosen b y Force- sensit ive ch ar act er s, an d p ar t i cu l ar t al en t s ar e f or t h ei r ex clusive use. In ad d i t i o n , cer t ai n t al en t s an d ab i l i t i es m ay af f ect Force- sensit ive ch ar act er s in d i f f er en t ways t o ch ar act er s wh o d o n o t have a Force r at i n g . Ther e are som e ab i l i t i es t h at m ay o n l y af f ect Forcesensit ive ch ar act er s, an d o t h er s t o wh i ch Force- sensit ives m ay be ef f ect i vel y i m m u n e. If t h i s is t h e case.Jj it will be n o t ed in t h e d escr i p t i o n of t h e t al en t or ab i l i t y in q u est i o n . Talent t r ees ex clusive t o Force- sensit ive ch ar act er s have t hi s f act n o t ed in t h ei r d escr i p t i o n . BEC O M I N G F O RC E- SEN SI T I V E In AGE OF REBELLION, t he si m p l est way t o b ecom e a Force- sensitive char act er is t o choose t h e Force- Sensitive Em ergent specializat ion on t he f ollowing page. This specializat ion is f u n d am en t al l y t h e sam e as t h e ones st ar t i n g on page 6 and is con si d er ed a specializat ion in a respect s. However, t her e are som e ad d i t ional p oi n t s of which t o t ak e not e. The Force- Sensit ive Em er g en t sp eci al izat ion is a univer sal sp eci al i z at i o n ,
an d t h e ex p er i en ce cost t o t ak e it is t en t i m es t h e t ot al n u m b er of sp eci al i z at i on s t h at t h e ch ar act er w o u l d have w i t h (and i ncl ud i ng ) t h e new sp eci al i z at i on . Wh i l e t h i s m ean s t h at t h e sp eci al i z at i o n cost s t h e sam e as a car eer sp eci al i z at i o n , uni ver sal sp eci al i z at i on s are n o t car eer sp eci al i z at i on s. Ther e are o t h er ways in wh i ch a ch ar act er co u l d b eco m e Force- sensit ive. For ex am p l e, if g r o u p s have access t o EDGE OF THE EMPIRE, a p l ayer m ay d eci d e t o use t h e Force- Sensit ive Ex ile sp eci al i z at i o n i nst ead of the Force- Sensit ive Em er g en t sp eci al i z at i o n . This w o u l d be su i t ab l e, as t h er e is r o o m in t h e r an k s of t h e Al l i an ce f or such ch ar act er s, t h o u g h t h e Force- Sensit ive Em er g en t is so m ew h at m o r e t y p i cal of t h ose who join the Reb el l i on
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he Rebel Alliance st and s f or t h e r est i t u t i on o f t h e val ues an d st r u ct u r es t h at were set aside d u r i n g t h e rise of Em p er or Palpat ine. As Force users have b een am o n g t h o se p er secu t ed u n d er t h e Im p er i al r egim e, m any of t h em sym p at h i z e w i t h t h e goals o f t h e Reb ellion. As a r esult of t his, on e o f t h e Rebel Alliance's m ost u n d er est i m at ed asset s is a cad r e of am at eu r Force- sensitives who co u l d prove decisive i n t h e st r ug g l e against t h e Em pire. Or at least , t h ey wo u l d be if t h ey were p r o p er l y i d en t i fied an d t r ai n ed .
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Wi t h i n t h e r an k s o f Rebel or g an i z at i on s, Force- sensit ives ar e saf e f r o m t h e Em p i r e an d have access t o o n e of t h e f ew r em ai n i n g soci et i es in t h e g al ax y t h at st ill o p en l y ack n o wl ed g es an d en cou r ag es an u n d er st an d i ng o f t h e light sid e o f t h e Force. Wh i l e t h e Jed i Or d er has b een sh at t er ed b y t h e Em p ir e, t h er e ar e m an y w i t h i n t h e Reb el Al l i an ce w h o r em em b er t h em an d t h ei r t each i n g s. Wh i l e f ew Force- sensit ives ar e ever f or t u n at e en o u g h t o r eceive t r ai n i n g f r o m an act u al Jed i , at least in t h e Al l i an ce t h ey can lear n ab o u t t h e Or d er 's t r ad i t i o n s an d t ech n i q u es f r o m sym p at h et i c sources. Wh i l e t h ey wer e r eg ar d ed b y t h e ci t i z ens o f t h e g al ax y as a b en evo l en t o r d er d ed i cat ed t o t h e p r o m o t i o n of p eace an d h ar m o n y t h r o u g h o u t t h e galax y, t h e Jed i Knight s also h ad a well- d eser ved r ep u t at i o n as fierce war r i o r s, p ar t i cu l ar l y wh en i t cam e t o close- q uar t er s f i g h t i n g w i t h t h ei r si g n at u r e w eap o n , t h e light sab er . Wh i l e f ew Force- sensit ives h o p e t o d evel o p such p r owess, o r co m e t o possess a l i g h t sab er o f t h ei r o w n , t h ey d o t en d t o d evel o p so m e sk ill at m ar t i al ar t s. In f act , a l i t t l e t r ai n i n g in hand- t o- hand co m b at is r eco m m en d ed , b o t h as a m et h o d of sel f - p r o t ect i o n an d because t h e associ at ed r eg i m en is sai d t o h el p p u t o n e in t h e r i g h t f r am e o f m i n d t o co n t em p l at e t h e Force. The Force- Sensit ive Em er g en t sp eci al i z at i on d oes n o t have an y car eer sk ills asso ci at ed w i t h i t . Wh en a ch ar act er p u r ch ases t h i s sp eci al i z at i o n , he au t o m at i cal l y r eceives a Force r at i n g o f 1 (if he d i d n o t al r ead y have i t ). However, if t h e ch ar act er al r ead y has a Force r at i n g of 1 o r higher, i t d o es n o t i m p r o ve when he p u r chases t h e Force- Sensit ive Em er g en t sp eci al i z at i o n . Ju st like o t h er sp eci al i z at i ons, t h e Force- Sensitive Em er g ent sp eci al i z at i on can b e t ak en at ch ar act er cr eat i o n o r at an y su b seq u en t p o i n t . This r ep r esent s t h e f act t h at som e Force- sensit ives d o n o t b eco m e aware of t h ei r p o t en t i al unt il a r el at i vel y lat e st age o f t h ei r lives.
Universal: Force- Sensitive Emergent Talent Tree FORCE TALENT
Gain Force Rating 1
Per cep t i o n an d Di sci p l i n e b eco m e car eer sk i l l s.
A d d • p er r an k o f Un can n y Sen ses t o al l Percep t i o n ch eck s.
d i f f i cu l t y of Up g r ad e ch eck s t o i d en t i f y ch ar act er o n ce p er r an k o f In d i st i n g u i sh ab l e.
Cai n + 1 st r ai n t h r esh o l d .
I r lH. »
USB Cain + 2 w o u n d t h r esh ol d . A d d • p er r an k o f Un can n y React i o n s t o al l Vi g i l an ce ch eck s.
A d d • p er r an k o f Un can n y Senses t o al l Percep t i o n ch eck s.
Gain + 2 w o u n d t h r esh ol d .
A d d • t o all St eal t h check s unless t h e o p p o si t i o n is i m m u n e t o Force powers.
Ad d • t o all St ealt h check s unless t h e o p p o si t i o n is i m m u n e t o Force powers.
Cain + 1 st r ai n t h r esh o l d .
Up g r ad e d i f f i cu l t y of ch eck s t o i d en t i f y ch ar act er o n ce p er r an k o f In d i st i n g u i sh ab l e.
On ce p er sessi on , ad d • • t o an y 1 ch eck .
Wh en t h e ch ar act er r ecover s st r ai n at t h e en d o f t h e en co u n t er , he m ay ad d O p er Force r at i n g . He r ecover s ad d i t i o n al st r ai n eq u al t o O g en er at ed .
A d d • p er r an k o f Un can n y React i o n s t o al l Vi g i l an ce ch eck s.
On ce p er sessi on , r em o ve • • f r o m an y 1 ch eck .
L^ r
Once p er en co u n t er , m ay ad d O t o a ch eck u si n g Br awn o r Ag i l i t y m ad e b y an al l y in sh o r t r ange. O ad d & an d # ad d ® .
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On ce p er session, m ak e o n e skill check using Wi l l p o wer r at h er t h an t h e ch ar act er i st i c l i n k ed t o t h at sk ill.
-
Gain + 1 t o a single charact erist ic. This can n o t b r i n g a char act er ist ic ab ove 6 .
Gai n + 1 Force r at i n g .
THE FORCE A C E
O F
Permission granted to photocopy for personal use only. El LFL. E FFG.
R E B E L L I O N
FORCE POWERS he p r i m ar y m eans by which a Force user m an i p u l at es t h e Force is n o t unconscious. A t r u e Force user can d el i b er at el y t ap i n t o t h e Force t o change an d m an i p u lat e him self an d his sur r ound i ng s. The Force can allow som eon e t o d o t hings ot h er s m ay see as f ant ast ic or even unb elievab le: l evi t at i n g it em s, b l o ck i n g blast er shot s wi t h one's hands, co n t r o l l i n g t h e m i n d s of ot h er s, and even p r ed i ct i n g t h e f ut ur e.
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Force p ower s are t h e m eans b y wh i ch a Forcesensit ive ch ar act er acco m p l i sh es t h o se t ask s. In AGE OF REBELLION, Force p ower s are b r o ad an d o ver ar ch i n g ab i l i t i es t h at al l ow Force- sensit ive ch ar act er s t o p er f o r m im p r essive an d f ant ast ic f eat s. Each Force p ower f ocuses on a p ar t i cu l ar t ask t h at can be p er f o r m ed t h r o u g h t h e m an i p u l at i o n of t h e Force. The i n i t i al p ur chase of each Force p ower cost s 10 ex p er i en ce, al t h o u g h once p u r ch ased , t h e user m ay sp en d ad d i t i o n al ex p er i en ce t o f u r t h er cu st om i z e an d enhance his power. ACT I V AT I N G PO W ER S Mo st Force- sensit ives use t h ei r Force p ower s t h r o u g h a var i an t of A C E OF REBELLION'S cor e m ech an i c, assem b l i n g a d i ce p o o l an d r o l l i n g i t t o see if t h e p ower resolves successf ully. However, unlik e m o st sk ill check s, Force p ower check s d o n o t g en er at e successes. In st ead , t h ey g en er at e r esour ces t h at ar e sp en t t o f uel a p ower 's ef f ect s in t h e g am e. Unless st at ed ot herwise in t he power's d escr ip t ion, act i vat ing a Force power is an act i on. Wh en a Force- sensitive charact er at t em p t s t o act ivat e a power, he creat es a dice pool t hat consists solely of a num b er of Force dice equal t o his Force rat ing. He t hen rolls t h e dice. Every light side result O generat es 1 Force p o i n t t h e charact er m ay spend t o fuel t he power's abilities. Every dar k side result ^ g e n e r at es no Force point s, and is disregarded. However, t h e d ar k sid e of t h e Force is al ways o f f er i n g easy power, t em p t i n g a Force user t o give in an d accep t it s ai d . A Force- sensit ive ch ar act er m ay ch oose t o al l ow 1 or m o r e # t o g en er at e ad d i t i o n al Force p o i n t s—i n ad d i t i o n t o t h e O- The con seq u en ces t h at co m e w i t h t h i s ch oi ce can be d i r e, an d can gr avely af f ect t h e i n d i vi d u al w h o gives in t o t h i s t em p t at i o n . Full- f ledged Jed i an d o t h er p o wer f u l Force users suf f er u n i q u e p en al t i es f or d o i n g t h i s t h at ar e n o t d et ai l ed here. However, n o b o d y is co m p l et el y i m m u n e f r o m t h e co n seq u en ces of ch o o si n g t h e quick- and- easy p at h . A Force- sensit ive ch ar act er in A C E OF REBELLION wh o wishes t o use i or m o r e # t o p r o vi d e Force p o i n t s f o r his p o wer m u st f l i p 1 Dest iny Point f r o m light t o d ar k . If t h er e ar e no light side Dest iny Point s t o f l i p , he m ay n o t use # at al l . He t h en suf f er s st r ai n eq u al t o t h e n u m b er of r esu l t s he wishes t o use.
THE FORCE ACE O F REBELLION
The l ong - t er m con seq u en ces of co n st an t l y t ap p i n g i n t o t h e d ar k sid e of t h e Force ar e l ef t u p t o t h e r o l ep l ayi n g of t h e p l ayer an d t h e CM . However, b o t h sh o u l d k eep in m i n d t h at t h e d ar k sid e is b o r n of fear, anger, an d h at r ed , an d t hese em o t i o n s sh ou l d be p r esen t in t h e Player Char act er . On ce a Player Ch ar act er assem b l es his availab le Force p o i n t s, he con su l t s his Force p o wer an d d et er m i nes how he wi l l sp en d t h em . M o st of a p ower 's ab i l i t ies r eq u i r e 1 or m o r e Force p o i n t s t o act i vat e. Unless sp eci f i ed o t h er wi se, each ab i l i t y m ay be act i vat ed m u l t i p l e t i m es. On ce t h e Force p ower has b een r esol ved , t h i s co n cl u d es t h e ch ar act er 's act i o n . A Force p ower is always "su ccessf u l l y" act i vat ed , even if t h e ch eck d o es n o t g en er at e any Force p o i n t s t o sp en d on t h e power. O N GO I N G EFFEC T S Mo st of a Force p ower 's ef f ect s last f or a sp eci f i c l en g t h o f t i m e an d t h en en d . Som e ef f ect s last o n l y f or t h e d u r at i o n of t h e act i o n , wh i l e o t h er s m ay last f or several r o u n d s, or even m i n u t es or days. However, so m e Force p ower ef f ect s are k n o wn as o n g o i n g ef f ect s. Unlik e o t h er ef f ect s, o n g o i n g ef f ect s last u n t i l t h e Force user d el i b er at el y en d s t h em . Som e Force power s have no o n g o i n g ef f ect s, while ot h er s have o n g o i n g ef f ect s ex clusively. However, m ost Force power s have a m ix of o n g o i n g an d st an d ar d
DARK SI DE FORCE USERS CE OF REBELLION assum es t h at any Player Charact er Force users are, at t h ei r core at least , r easonab ly "g o o d " i n d i vi d u al s, n o t evil devot ees of t h e d ar k side. However, t h er e m ay be cases in which a player decides his char act er has f allen t o t h e d ar k side, an d em b r aced i t . Pr ovid ed t h e GM allows t h e player t o use t h i s charact er, t h e r ules f or d ar k side Force use are a m i r r o r of l i g h t side Force use. In t h e case of a d ar k side Force- sensitive charact er, t h e check is st ill m ad e as n o r m al . However, t h e O ar e co u n t ed as Force p oint s, while t h e # are d i scar d ed . If t h e d ar k side Force user wishes t o use l i g h t side r esult s t o g en er at e ad d i t i o n al Force p oi n t s, he m u st st ill f l i p 1 Dest iny Point f r o m light t o d ar k an d suf f er st r ai n eq ual t o t h e n u m b er of r esult s he wishes t o use.
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The CM m ay al so wi sh t o use NPCs o r ad ver sar ies w h o ar e d ar k sid e Force users. In t h i s case, t h ey f o l l o w t h e r u l es f o r d ar k sid e Force users as d escr i b ed ab ove unless t h ei r d escr i p t i o n s specif y o t h er w i se. However, t h e CM w o u l d f l i p a Dest i n y Poi nt f r o m d ar k t o l i g h t i n st ead .
FORCE POW ERS AND N ARRATIVE he p o wer s p r esen t ed in A C E OF REBELLION ar e i n t en d ed t o f i t w i t h t h e g am e's n ar r at i ve st yl e, an d as such ar e l ef t i n t en t i o n al l y b r o ad in scope. If p l ayer s f i n d ways t o use t h ei r ch ar act er s' Force p o w er s o u t si d e of t h ei r p r ed ef i n ed b o u n d ar i es, t h e CM sh o u l d co n si d er al l o w i n g i t , p r o vi d ed i t is n o t ab u si ve an d ad h er es r easo n ab l y closely t o t h e p ower 's o r i g i n al d esi g n . In essence, p l ayer s ar e en co u r ag ed t o b e cr eat i ve w i t h t h ei r For ce p o wer s, as ar e GMs.
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For ex am p l e, a Force- sensit ive ch ar act er m i g h t n ot i ce a col l eag u e l o si n g his st ep an d f al l i n g of f a n ear b y balcony. Even t h o u g h t h e p layers ar e n o t in st r u ct u r ed t i m e, t h e GM co u l d r easo n ab l y al l ow t h e Force- sensit ive char act er t o i m m ed i at el y check his Mo ve p o wer an d see if he can cat ch his f r i en d b ef o r e he h i t s t h e g r o u n d below. ef f ect s. To act ivat e an o n g o i n g ef f ect , t h e Force- sensitive char act er d oes n o t need t o sp en d Force p oi n t s. Inst ead , he m ust commit a n u m b er of Force d i ce O t o f uel t his ef f ect (t he n u m b er r eq u i r ed is l i st ed in t h e i nd i vi d ual ef f ect ). Each co m m i t t ed O m ay n o t be used in an y f u t u r e checks (eit her check s t o act ivat e Force powers or t h e rare skill check s t h at includ e O) as long as t h i s on g oi n g ef f ect is m ai n t ai n ed . The o n g o i n g ef f ect m ay be m ai n t ai n ed as l o n g as t h e Force user likes, al t h o u g h realist ically t h e GM m ay d et er m i n e t h at cer t ai n ci r cu m st ances m ay r eq uir e hi m t o en d t h e o n g o i n g ef f ect . In essence, t h e Force user t em p o r ar i l y r ed uces his Force r at i n g b y his t o t al co m m i t t ed O. An o n g o i n g ef f ect m ay be en d ed at t h e en d of an y su b seq u en t ch ar act er t u r n as an i n ci d en t al . FO R CE P O W ER B R EA K D O W N Each Force power can be d i vi d ed i n t o t wo sect ions: t h e power's basic f o r m , and it s upgrades. Wh en a Force- sensitive charact er purchases a Force power, he i m m ed i at el y gains access t o t he m ost basic f o r m of t h e power. This is t he first row of t h e Force power t ree, when consult ing t he power's visual b r eak d own . The basic f or m is t he Force power at its sim plest , and pr ovides t h e f ou n d at i on f or all of t he upgrades t h at accom p any t h e Force power.
U PGRA D ES Force p o wer u p g r ad es are g r o u p ed i n t o several d i f f er en t cat eg o r i es, as d escr i b ed b el ow: •
St rengt h: St r en g t h u p g r ad es am p l i f y t h e basic ef f ect of a power, m ak i n g t h e p ower m o r e p o t en t .
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M agnit ude: Mag n i t u d e u p g r ad es increase t h e n u m b er of t ar g et s af f ect ed b y t h e power, al l o wi n g t h e user t o af f ect m u l t i p l e i t em s or i n d i vi d u al s w i t h a single act i o n .
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D urat ion: Du r at i o n u p g r ad es increase t h e l en g t h of t i m e of t h e p ower 's ef f ect s.
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Range: Range u p g r ad es increase t h e d i st an ce f r o m wh i ch t h e Force p ower can af f ect it s t ar g et s.
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Cont rol: Co n t r o l u p g r ad es ad d new ef f ect s t o Force p ower s, or m o d i f y ex i st i n g ef f ect s (ad d i n g or ch an g i n g t h e way t h e Force- sensit ive ch ar act er sp en d s Force p o i n t s).
Th ese cat eg o r i es r em ai n t h e sam e f or each Force power, al t h o u g h how t h ey m o d i f y t h e Force p ower d ep en d s o n t h e p o wer it self . For ex am p l e, t h e Du r at i o n u p g r ad e f or Inf luence increases t h e l en g t h of In f l u ence's ef f ect b y o n e m i n u t e or one r o u n d of co m b at p er u p g r ad e, wh er eas t h e Du r at i o n u p g r ad e f or Sense increases t h e n u m b er o f t i m es it s o n g o i n g ef f ect s can be t r i g g er ed each r o u n d . So m e Force p ower s m ay n o t have each cat eg o r y of u p g r ad es, d ep en d i n g o n t h e p ower an d how i t wo r k s.
FORCE TALEN TS he Force- Sensit ive Em er g en t sp eci al i z at i o n p ossesses a n u m b er of u n i q u e t al en t s, r ef er r ed t o as Force t al en t s. Force t al en t s ar e t al en t s avai l ab l e o n l y t o i n d i vi d u al s w h o p o ssess a Force r at i n g . They r ep r esen t t h e Force's ab i l i t y t o ai d an i n d i vi d u al i n m i n o r ways, b u t ar e n o t co m p l ex en o u g h t o b e i n d i vi d u al For ce p o wer s. Of t en , t h ese t al en t s r ep r esen t t h e ch ar act er 's ab i l i t y t o u n co n sci o u sl y t ap i n t o t h e For ce; t h ey ar e his i n st i n ct u al awar en ess of t h e For ce an d su r r o u n d i n g s.
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Force t al en t s f o l l o w al l t h e r u l es f o r t al en t s, w i t h t h e ad d i t i o n al caveat t h at t h ey can o n l y b e used b y i n d i vi d u al s w h o h ave a Force r at i n g o f 1 o r h i g h er .
The Force power 's u p g r ad es are t h e m ean s b y whi ch p layer s can cu st om i z e t h e Force p ower s t h ei r ch ar act er s access, m o d i f yi n g t h em t o serve t h ei r n eed s an d t h ei r ch ar act er s' p er son al i t i es. Up g r ad es are p u r chased w i t h ex p er i en ce p o i n t s, an d each u p g r ad e m ay o n l y be p u r ch ased if it co n n ect s t o t h e basic f o r m or a p r evi ou sl y p u r ch ased u p g r ad e. The ex p er i en ce co st of each u p g r ad e is l i st ed in i t s b o x .
THE FORCE ACE O F REBELLION
Force Power Tree: Move
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FORCE ABILITY
Prerequisites: Force Rating 1 +
The Force user can m ove sm all ob j ect s via t h e p ower o f t h e Force. The user m ay sp en d O t o m ove o n e o b j ect o f si l h o u et t e 0 t h at is wi t h i n sh o r t r ange up t o his m ax i m u m range. The d ef au l t m ax i m u m range is sh o r t range.
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0 Spend O t o increase t ar g et s af f ect ed eq ual t o Mag n i t u d e upgrades p u r ch ased .
Sp en d O t o i n cr ease si l h o u et t e ab l e t o b e t ar g et ed eq u al t o St r en g t h u p g r ad es p u r ch ased .
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Sp en d O t o increase power's range b y a n u m b er o f range b an d s eq ual t o Range upg r ad es p u r ch ased .
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Spend O t o increase power's range b y a n u m b er of range b an d s eq u al t o Range upgr ad es p ur chased
Sp en d O t o increase t arget s af f ect ed eq u al t o Mag n i t u d e up gr ad es p ur chased
Sp en d O t o i n cr ease si l h o u et t e ab l e t o b e t ar g et ed eq u al t o St r en g t h u p g r ad es p u r ch ased .
The Force user can hurl ob j ect s t o d am ag e t arget s, b y m ak i n g a Di sci p l i n e ch eck co m b i n ed wi t h a M o v e p o w er ch eck , d eal i n g d am ag e eq ual t o 10 t i m es silhouet t e.
Spend O t o increase t ar g et s af f ect ed eq ual t o Mag n i t u d e up gr ad es p u r ch ased .
Sp en d O t o i n cr ease si l h o u et t e ab l e t o b e t ar g et ed eq u al t o St r en g t h u p g r ad es p u r ch ased .
The For ce u ser can p u l l o b j ect s o u t o f secu r e m o u n t ings o r o u t o f an o p p o n en t 's g r asp .
Sp en d O t o increase t arget s af f ect ed eq u al t o Mag n i t u d e up gr ad es p u r ch ased .
Sp en d O t o i n cr ease si l h o u et t e ab l e t o b e t ar g et ed eq u al t o St r en g t h u p g r ad es p u r ch ased .
Th e ch ar act er can p er f o r m f i n e m an i p u l at i o n o f i t em s, al l o w i n g h i m t o d o w h at ever h e co u l d n o r m al l y d o w i t h his h an d s vi a t h i s p o w er at t h i s p o w er 's r an g e.
FORCE POWER: MOVE Man y Force users d evel o p t h e ab i l i t y t o sh i f t o b j ect s w i t h o u t p h ysi cal l y h an d l i n g t h em , m o vi n g m at t er w i t h t h e p ower of t h e m i n d . Those w i t h a m o d i cu m o f t r ai n i ng in t h e sk ill can cause sm all o b j ect s t o sl owl y an d p ai n st ak i n g l y rise, f al l , o r t r avel i n sp ace. True m ast er s of t h e Force ar e r u m o r ed t o b e ab l e t o h u r l st ar ship s ab o u t o r j u g g l e heavy cr at es i n t h e air. Ot h er ap p l i cat i o n s o f t h e p ower al l ow f o r Force users t o m an i p u l at e co n t r o l p anels o r co m p u t er k eyb o ar d s at a d i st an ce. Ther e is t h o u g h t t o b e no l i m i t t o w h at a Force user co u l d m ove w i t h t h e ap p l i cat i o n o f en ou g h co n cen t r at i o n , t h o u g h acq u i r i n g t h e p r o p er p er sp ect i ve w i t h wh i ch t o m ove lar ger o r m or e co m p l ex o b j ect s is b eyo n d all b u t t h e m o st co n f i d en t p r act i t i o n er s.
THE FORCE A G E
O F
R E B E L L I O N
Sp en d O t o increase power's range b y a n u m b er o f range b an d s eq ual t o Range u p gr ad es p u r ch ased .
The Mo ve p o wer is o n e w i t h a g r eat d eg r ee o f u t i l it y. Force users o n sp y m issions can use i t t o acq u i r e d at ap ad s o r k eys t h at m i g h t o t h er w i se b e o u t o f r each. Sab o t eu r s can use i t t o p l ace ex p l osi ves o r r ui n eq u i p m en t b y m o vi n g co m p o n en t s o u t o f place. Those in b at t l e can d i sar m o p p o n en t s b y sn at ch i n g weap o n s f r o m t h ei r g r asp , o r al t er n at i vel y, t h ey m ay j u st b l u d g eon t h em w i t h n ear b y o b j ect s. Wh en m o vi n g i t em s, t h e d ef au l t sp eed is slow an d d el i b er at e, n o t f ast en ou g h t o i n f l i ct i n j u r y o r al l ow f o r fine m an i p u l at i o n . BA SI C P O W E R At i t s m o st b asic, Mo ve allows t h e Force user t o m ove sm al l o b j ect s t h at ar e near h i m . It has one basic ef f ect .
The user m ay sp en d O t o m ove one o b j ect of si l h o u et t e 0 t h at is w i t h i n sh o r t r ange u p t o his m ax i m u m range. The d ef au l t m ax i m u m r ange is sh o r t range. U P G R A D ES Move's upgrades include t he abilit y t o m ove a great er num ber of object s at once, t o m ove increasingly large object s, and t o m ove object s over f art her distances. Som e upgrades give t he Force user dif f erent ways t o use t he power, t hough m ost are cum ulat ive im provem ent s t o t he abilit ies described by t he basic power. Control Upgrade: The Force user gains t h e ab i l i t y t o m ove o b j ect s f ast en ou g h so as t o be d i f f i cu l t t o d o d g e an d cap ab l e of i n f l i ct i n g d am ag e. Resu l t i n g i m p act s d eal d am ag e t o b o t h t h e t ar g et an d t h e o b j ect b ei n g m o ved . The Force user m ak es a Discip line check w i t h a d i f f i cu l t y eq u al t o t h e si l h o u et t e of t h e o b j ect b ei n g t h r o w n , an d m ak es a Mo ve p ower check as p ar t o f t h e p o o l . To successf ully h i t t h e t ar g et , he m u st gain en ou g h Force p o i n t s t o m ove t h e o b j ect f r o m it s st ar t i ng l o cat i o n t o t h e t ar g et , t h en he m u st su cceed on t h e check . The d am ag e is r esol ved f o l l o w i n g all t h e rules f or r ang ed at t ack s. Si l h o u et t e 0 o b j ect s d eal 5 d am ag e while o t h er o b j ect s d eal d am ag e eq u al t o 10 t i m es t h ei r si l h o u et t e. The n u m b er of t ar g et s af f ect ed b y a single o b j ect is u p t o t h e CM , b u t in g en er al a single o b j ect sh o u l d o n l y af f ect a single t ar g et , unless t h e o b j ect is p ar t i cu l ar l y large. If t h e p l ayer wan t s t o use m u l t i p l e o b j ect s t o h i t m u l t i p l e t ar g et s, he m ay d o so by using t h e r ules f or h i t t i n g m u l t i p l e t ar g et s w i t h t h e Aut o- f ir e q u al i t y. This at t ack f ollows all t h e r ules f or r ang ed at t ack s, i n cl u d i n g r an g ed d ef en se an d ai m i n g . Control Upgrade: The Force user gains t h e ab i l i t y t o pull ob j ect s of f secur e m o u n t i n g s or f r o m an o p p o nent 's gr asp . Control Upgrade: The Force user gains t h e ab i l i t y t o p er f o r m fine m an i p u l at i o n of i t em s, al l o w i n g hi m t o d o what ever he co u l d n o r m al l y d o w i t h his hand s t o a h el d i t em . If t his p ower is used t o m an i p u l at e so m et h i n g such as a co n t r o l b o ar d t h e co n t r o l s co u n t as an o b j ect of si l h o u et t e 0 .
St rengt h Up g r ad e: Sp end O to increase t h e m ax i m u m size of ob j ect s a ch ar act er can m ove b y a n u m b er eq u al t o t h e n u m b er of St r engt h up g r ad es p u r ch ased . Range Upgrade: Sp en d O t o increase t h e m ax i m u m r ange at wh i ch t h e Force user can m ove o b j ect s b y a n u m b er of r ange b an d s eq u al t o t h e n u m b er of Range u p g r ad es p u r ch ased . The Force user m ay act i vat e t h i s m u l t i p l e t i m es, i ncr easi ng t h e r ange by t his n u m b er each t i m e. However, r em em b er t h e Force user m u st st ill sp en d Force p o i n t s t o act i vat e t h e p ower 's act u al ef f ect s. M a g n i t u d e Upgrade: Sp en d O t o increase t h e n u m b er of t ar g et s af f ect ed eq u al t o t h e n u m b er of Mag n i t u d e u p g r ad es p u r ch ased . The Force user m ay act i vat e t h i s m u l t i p l e t i m es, i ncr easi ng t h e n u m b er of t ar g et s b y t h i s n u m b er each t i m e. However, r em em b er t h at t h e Force user m u st st ill sp en d Force p o i n t s t o act i vat e t h e power 's act u al ef f ect s.
M OVING AND DURATION A s w r i t t en , t h e Mo ve p ower d oes n o t have a set n d u r at i o n . This is i n t en t i o n al . Du r i n g n ar r at i ve gam eplay, t h e d u r at i o n can be as l o n g as i t need s t o b e; in g en er al , users wi l l b e m o vi n g i t em s f r o m one p o i n t t o an ot h er . If t h ey d o need t o k eep an i t em su sp en d ed f or a sh o r t p er i o d of t i m e, t h at 's p er f ect l y accep t ab le an d d oes n o t r eq u i r e a second check. Of course, if t h ey d o need t o k eep an i t em su sp en d ed f or a l o n g p er i o d of t i m e (m or e t h an several m i n u t es), t h e CM can d ecid e t o r eq u i r e a second check , o r st ar t i n f l i ct i n g st r ai n on t h e Force user as t h ey at t em p t t o m ai n t ai n t h e power.
The sam e h o l d s t r u e f o r d u r at i o n s d u r i n g en co u n t er s. Gen er al l y, For ce u ser s su sp en d i t em s f o r a si n g l e r o u n d w h en t h ey use t h e M o ve p ower . If t h ey w i sh t o l i f t an i t em f o r m u l t i p l e r o u n d s, t h e GM co u l d t r eat t h a t as an o n g o i n g ef f ect , r eq u i r i n g t h e For ce u ser t o co m m i t # t o m ai n t ai n t h e p ower . For p ar t i cu l ar l y l ar g e i t em s (si l h o u et t e 2 o r l ar g er , f o r ex am p l e), t h e GM can al so i n f l i ct st r ai n eq u al t o t h e si l h o u et t e each r o u n d t h e For ce u ser m ai n t ai n s t h e p ower . However , t h i s is u p t o t h e GM , b ased o n t h e ci r cu m st an ces of t h e en co u n t er .
Force Power Tree:
•
Enhance
FORCE A BI LI T Y
Prerequisites: Force Rating 1 +
I I
M i l l
—
Wh en m ak i n g an At hl et i cs check , t h e Force user m ay roll an Enhance p ower ch eck as p ar t o f t h e p o o l . The user m ay sp en d O t o gain # o r O (user's choice) o n t h e check .
n En h an ce can b e u sed w i t h t h e Co o r d i n at i o n sk i l l .
En h an ce can b e u sed w i t h t h e Resi l i en ce sk i l l .
—
p m m •
^
Take a Force Leap act i o n : m ak e a Enhance p ower check . The user m ay sp en d O t o j u m p hor izont ally t o any locat ion i n sh or t range. ^
———————
.
^
Wh en p er f o r m i n g a Force Leap, t h e user can j u m p ver t ically in ad d i t i on t o j u m p i n g horizont ally.
En h an ce can b e u sed w i t h t h e Pi l o t i n g (Pl an et ar y) sk ill.
En h an ce can b e u sed w i t h t h e Br awl sk i l l .
En h an ce can b e u sed w i t t h e Pi l o t i n g (Space) sk i l l .
On g o i n g ef f ect : Co m m i t O The user incr eases his Br awn ch ar act er i st i c b y 1 (t o a m ax i m u m o f 6 ).
On g o i n g ef f ect : Co m m i t O. The user incr eases his Ag i l i t y ch ar act er i st i c b y 1 (t o a m ax i m u m o f 6 ).
FORCE POWER: ENHANCE On e of t h e m o st st r ai g h t f o r w ar d ways in wh i ch Force users ut ilize t h e p ower of t h e Force is t o i m b u e t h ei r own b o d i es w i t h ener gy an d st r en g t h . Mak i n g leaps t h at m i g h t o t h er wi se be d eem ed i m p ossi b l e, m o vi n g at high speeds, o r har nessing physical st r en g t h well b eyo n d t h e cap aci t y of m o st sen t i en t beings, are all eq u al l y vi ab l e. In t h i s way, t h e Force b ecom es an al m o st l i t er al f uel f or f eat s of en d u r an ce an d power. Mo st Force users f i n d i t a r elat ively si m p l e t h i n g t o use t h e Force in o r d er t o overco m e t h ei r own physical l i m i t at i o n s an d sh r u g of f t h e ef f ect s of f at igue. Wi t h a lit t le p r act i ce, m o st Force users are ab l e t o ex p an d t h e ar enas in which t hey can use t h e Force b eyo n d t h at of m er e b r u t e st r en g t h . They are ab l e t o co n cen t r at e t h e Force i n t o assist ing t h em w i t h act s of d ex t er i t y an d acr ob at i cs.
THE FORCE A C E
O F
R E B E L L I O N
Sp end O t o increase power 's range b y a n u m b er of range b and s eq u al t o Range u p gr ad es pur chased.
The user can p er f o r m a Force Leap as a m an eu ver inst ead o f an act i on .
BA SI C P O W E R Wh en m ak i n g an At h l et i cs ch eck , t h e Force user m ay roll an En h an ce Power ch eck as p ar t of t h e p o o l . He m ay sp en d O t o gain & o r O (his choice) p er p o i n t on his check . This co u n t s as a n o r m al Force p o wer check in ever y w ay—i t is si m p l y co m b i n ed w i t h t h e over all sk ill check . U P G R A D ES Up g r ad es are avai l ab l e t h at wo r k in t w o d i st i n ct ways. The Force user m ay ch o o se t o d evel o p t h e p o wer of t h e ab i l i t y b y i m p r o vi n g his n at u r al ab i l i t i es, en h an ci n g his ex i st i n g sk i l l s an d even t u al l y even i m p r o vi n g his b o d y's n at u r al cap ab i l i t i es u si n g t h e Force. Al t er n at i vel y, t h e Force user can em p l o y t h e p o wer t o achieve p hysical f eat s n o t o t h er w i se ach i evab l e by o t h er beings, l eap i n g l o n g d i st an ces o r i n cr ed i b l e h ei g h t s.
Control Upgrade: Enhance can be u sed w i t h t h e Co o r d i n at i o n sk ill. Control Upgrade: Enhance can be u sed w i t h t h e Pi l o t i ng (Planet ar y) sk ill. Control Upgrade: Enhance can b e u sed w i t h t h e Pi l o t i ng (Space) sk ill. Control Upgrade: This p o wer g ai ns t h e On g o i n g ef f ect : Co m m i t O. Th e Force user incr eases his Ag i l i t y ch ar act er i st i c b y 1 (t o a m ax i m u m of 6 ). Control Upgrade: Enhance can be u sed wi t h t h e Resilience sk ill. Control Upgrade: Enhance can be u sed w i t h t h e Br awl sk ill. Control Upgrade: This p o wer g ai ns t h e On g o i n g ef f ect : Co m m i t O. Th e Force user incr eases his Br awn ch ar act er i st i c b y 1 (t o a m ax i m u m o f 6 ).
Control Upgrade: The Force user can t ak e a Force Leap act i o n t o m ak e an Enhance p o wer ch eck . He m ay sp en d O t o j u m p h o r i z o n t al l y t o any l o cat i o n wi t h i n sh o r t range. He can use t h i s t o l eap over o b st acl es o r i m p assab l e t er r ai n b u t can n o t leap d i r ect l y ver t i cal l y. Control Upgrade: Wh en t ak i n g a Force Leap act i o n , t h e Force user can l eap t o an y l o cat i o n in r ange ver t i cal l y as well as h or i z on t al l y. Range Upgrade: Sp en d O t o incr ease t h e m ax i m u m range t h e Force user can j u m p b y t h e n u m b er o f Range u p g r ad es p u r ch ased . The Force user m ay n o t act i vat e t h i s m u l t i p l e t i m es. Rem em b er t h at t h e Force user m u st st ill sp en d Force p o i n t s t o act i vat e t h e p ower 's act u al ef f ect s. Control Upgrade: The Force user o n l y need s t o use a m aneuver t o p er f o r m a Force Leap , i n st ead of an act i o n .
Force Power Tree: Foresee
•
FORCE ABILITY
Prerequisites: Force Rating 1 + FORESEE BASIC POWER The Force user can feel t h e Force f lowing ar o u n d ever yt hing , seeing wh at is an d w h at will be. The user m ay sp en d O t o gain vague h i n t s o f event s t o co m e, up t o a d ay i n t o his f ut ure.
Wh en m ak i n g a skill check t o d et er m i n e init iat ive, t h e Force user m ay roll a Foresee p ower check as p ar t o f t h e p o o l . He m ay sp en d O t o gain & per p o i n t on t h e check .
Spend O t o p ick o u t specif ic d et ai l s eq ual t o St r engt h u p gr ad es p u r ch ased .
M AGNITUDE Spend O t o increase t ar g et s af f ect ed eq ual t o Mag n i t u d e up gr ad es p u r ch ased .
Spend O t o increase p ower 's range b y a n u m b er o f range b an d s eq ual t o Range u p gr ad es p u r ch ased .
Spend O t o increase t he days int o t h e f u t u r e t h e user can see eq ual t o Du r at i on up gr ad es p ur chased .
Af f ect ed t ar g et s increase t h ei r r anged an d m elee d efense b y 2 f or t h e f irst r o u n d of co m b at .
\ M AGNITUDE
STRENGTH
Sp en d O t o increase t ar g et s af f ect ed eq u al t o Mag n i t u d e up gr ad es p u r ch ased .
Sp en d O t o increase p ower 's range b y a n u m b er of range b and s eq u al t o r ange u p gr ad es p u r ch ased .
fit,
Sp en d O t o increase p ower 's range b y a n u m b er of range b and s eq ual t o range u p gr ad es p u r ch ased .
Spend O t o p ick o u t specif ic d et ails eq ual t o St r engt h u p gr ad es p u r ch ased .
Wh en p er f o r m i n g a Foresee p ower check as p ar t o f an init iat ive check , t h e Force user m ay sp en d O t o allow all af f ect ed t arget s t o t ak e one free m aneuver b ef or e t h e f irst r o u n d o f co m b at begins.
Sp en d O t o increase t h e d ays i n t o t he f u t u r e t h e user can see eq ual t o Dur at ion up gr ad es p u r ch ased .
DURATION
FORCE POWER: FORESEE Force users of t en have precognit ive flashes, ex p er iencing wak ing d r eam s or visions ab o u t p eop le an d sit uat ions t hr ough t heir abilit ies. These powers are rarely so clear an d obvious as t o pr ovide unequivocal visions of t h e f ut ure, b u t are cer t ainly enough t o give a Force user pause f or t h o u g h t when he has a "b ad f eeling ab o u t som et hing ." The p ower of f or esi g ht has been used in co u n t less d i f f er en t ways b y cou n t l ess d i f f er en t Force users t h r o u g h o u t hist or y. Som e use it t o gain vag u e im ages f ar i n t o t h e f u t u r e, while o t h er s use i t t o p r ed i ct t h e m o vem en t s of t h ei r f oes or see an u n ex p ect ed even t in t h ei r near f u t u r e.
THE FORCE A C E
O F
R E B E L L I O N
BA SI C P O W ER The m o st basic f o r m of Foresee allows t h e ch ar act er t o l ook i n t o t h e Force t o see vag u e h i n t s of his near f u t u r e. These h i n t s m ay be b l u r r y visual im ages, b r i ef sam p les of so u n d , o r si m p l e em o t i o n s. The basic p ower can n o t see an yt h i n g m or e t h an a d ay i n t o t h e f u t u r e. The user m ay sp en d O t o gain vague h i n t s of event s t o co m e in t h e n ex t d ay of his o w n , p er sonal f u t u r e. U P G R A D ES Fo r esees u p g r ad es w o r k in t w o d i st i n ct m anner s. The f i r st set of u p g r ad es ser ve t o f u r t h er en h an ce t h e ch ar act er 's ab i l i t y t o i n t u i t t h e act i o n s of o t h er s in t h e sh o r t t er m , p ar t i cu l ar l y in co m b at r o u n d s. Ot h er , m or e esot er i c, ad van t ag es of t h e p ower al l ow t h e Force user t o
reach f u r t h er i n t o t h e f u t u r e, p u l l i n g sp eci f i c d et ai l s f r o m event s t o com e. Control Upgrade: Wh en m ak i n g a sk ill check t o d et er m i n e i n i t i at i ve, t h e Force user m ay r oll a Foresee p ower check as p ar t of t h e p o o l . He m ay sp en d O t o g ai n & per p o i n t on his ch eck . This co u n t s as a n o r m al Force p ower check in ever y w ay—i t is si m p l y co m b i n ed w i t h t h e over all sk ill ch eck . M a g n i t u d e Upgrade: The Force user m ay sp en d O t o af f ect en g ag ed allies w i t h t h e p ower as wel l . This increases t h e n u m b er of p eo p l e af f ect ed eq u al t o t h e n u m b er of Mag n i t u d e u p g r ad es p u r ch ased . The Force user m ay act i vat e t h i s m u l t i p l e t i m es, i n cr easi n g t h e n u m b er of t ar g et s m u l t i p l e t i m es. However, r em em b er t h at t h e Force user m u st st ill sp en d Force p o i n t s t o act i vat e t h e p ower 's act u al ef f ect s. Control Upgrade: Wh en p er f o r m i n g a Foresee p ower check as p ar t of an i n i t i at i ve ch eck , t h e Force user m ay sp en d O t o al l ow all af f ect ed t ar g et s t o t ak e on e f ree m aneuver b ef o r e t h e first r o u n d of co m b at begins. Range Upgrade: The Force user m ay sp en d O t o increase t h e range at wh i ch he can af f ect his allies w i t h t h i s p ower b y a n u m b er of range b an d s eq u al t o t h e n u m b er of Range u p g r ad es p u r ch ased . The Force user m ay act i vat e t h i s m u l t i p l e t i m es, i n cr easi n g t h e r ange by t hi s n u m b er each t i m e. However, r em em b er t h at t h e Force user m u st st ill sp en d Force p o i n t s t o act i vat e t h e p ower 's act u al ef f ect s. Control Upgrade: Wh en p er f o r m i n g a Foresee p ower check as p ar t of an i n i t i at i ve ch eck , all t ar g et s af f ect ed by t h e p ower incr ease t h ei r r an g ed an d m el ee d ef en se by 2 f or t h e first r o u n d of co m b at . St r en g t h Upgrade: Wh en using t he basic power of Foresee, t h e Force user can sp end O t o pick o u t a n u m b er of specif ic det ails f r o m his vision eq ual t o t h e n u m b er of St rengt h upgrades p ur chased . The Force user m ay act i vat e t his m u l t i p l e t im es, p i ck i n g o u t m or e det ails each t im e. However, r em em b er t h at t he Force user m ust still spend Force p oi n t s t o act ivat e t he power's act ual ef f ect s. Duration Upgrade: Wh en using t h e basic p ower of Foresee, t h e Force user can sp en d O t o see a n u m b er of ex t r a days i n t o t h e f u t u r e eq u al t o t h e n u m b er of Dur at i o n u p g r ad es p u r ch ased . He m ay act i vat e t hi s m u l t i p l e t i m es, incr easing t h e n u m b er of days m u l t i p l e t i m es. However, r em em b er t h at t h e Force user m u st st ill sp en d Force p o i n t s t o act i vat e t h e p ower 's act u al ef f ect s.
DISTURBANCES IN THE FORCE ny f o r m of r ap i d or vi o l en t change in t h e g al ax y cr eat es a d i st u r b an ce in t h e Force. While d eat h causes t h e g r eat est r i p p l es, an yt h i n g f r o m t h e b i r t h of a ch i l d t o g al act i c cat aclysm s can t r i g g er t hese t r em o r s t o r i p p l e t h r o u g h t h e Force lik e a Shockwave. Force users f eel t hese d i st u r b an ces as a sense of uneasiness o r d i sco m f o r t t h at su d d en l y t ak es h o l d of t h em . Th o u g h t h i s f eel i n g var ies in i nt ensi t y, no d i st u r b an ce sh ou l d be d i sm i ssed light ly. They ar e each a sign of a t r an sf o r m at i o n o ccu r r i n g in t h e galax y. It is also t h r o u g h sensing t hese d i st u r bances t h at a Force user is cap ab l e of d et ect i ng wh en he is in t h e presence of o t h er Forcesensit ive ob j ect s an d b eings.
A
TH E GAM E MASTER "Who's
t he more
foolish:
t he fool,
or t he fool w ho follow s
him?"
- Obi- Wan Kenobi
11 elcom e t o t h e f i r st st ep in b eco m i n g an A C E OF REBELW LION Cam e Mast er . Ru n n i n g a r o l ep l ayi n g g am e com es w i t h b o t h challenges an d i m m en se r ewar d s. This ch ap t er f ocuses on h el p i n g a new Cam e Mast er g et t h e i n f o r m at i o n need ed t o r u n a successful ACE OF REBELLION g am e t h at cap t u r es t h e f eel of Star Wars. Bo t h novice an d ex p er i en ced GMs sh o u l d f i n d t h at t h i s ch ap t er cont ai n s useful i n f o r m at i o n f or h an d l i n g b o t h t h e r ules an d t h e st o r yt el l i n g asp ect s of t h e gam e. The Gam e Mast er is cr ucial t o any ACE OF REBELLION g am e. He lays o u t t h e set t i n g f or t h e ad ven t u r e, helps t o ad j u d i cat e t h e r ules, an d g ui d es player s as t hey m ak e t h ei r way t h r o u g h t h e st ory. Wh i l e each player t yp i cal l y p o r t r ays a single char act er , t h e Gam e Mast er p o r t r ays every o t h er ch ar act er t h e players en co u n t er over t h e course of t h e g am e, o t h er wi se k n o wn as Non- Player Char act er s (NPCs). The CM d escr ib es every scene an d l ocat i on , an d i n t er p r et s t h e r ules i n t o specif ic o u t co m es t h at ever yone can u n d er st an d . Gam e Mast er s sh ou l d be p r ep ar ed t o u n d er st an d an d convey t h e st or y an d t o deal w i t h t h e u n ex p ect ed —p l ayer s can an d d o change course d u r i n g t h e m i d d l e of a g am e.
Ju st r em em b er t h at t h e p r i m ar y g o al of t h i s, o r an y o t h er r o l ep l ayi n g g am e, is t o have f u n . A C E OF REBELLION is i n t en t i o n al l y d esi g n ed t o m ove t h e n ar r at i ve f o r w ar d , r at h er t h an f ocu s o n t h e m i n u t i ae o f t h e r u l es. Al so r em em b er t h at n o o n e is p er f ect . If yo u d i sco ver t h at you o r yo u r p l ayer s i n t er p r et ed t h e r u l es i n co r r ect l y, d o n ' t w o r r y ab o u t i t ! As l o n g as t h e st o r y co n t i n u es w i t h o u t p r o b l em s, n o t e w h at h ap p en ed an d b e p r ep ar ed f o r i t t h e n ex t t i m e such si t u at i o n s co m e u p . Th i s ch ap t er d el ves i n t o sp eci f i c m et h o d s f or GMs t o r u n an d p l an t h ei r g am es. It p r o vi d es g u i d an ce in p r ep ar i n g an d r u n n i n g t h e first g am e sessi on , u si n g p u b l i sh ed ad ven t u r es, cr eat i n g new st o r i es, an d d evel o p i n g a f u l l - f l ed g ed cam p ai g n . It i n cl u d es ad ven t u r e cr eat i o n g u i d el i n es an d m ech an i cal ad vi ce f o r g o o d en co u n t er d esi g n . It p r o vi d es ad vi ce f o r d eal i n g w i t h p l ayer s an d g r o u p d yn am i cs in an d o u t o f t h e g am e. It g i ves sp eci f i c GM g u i d an ce f o r u si n g Du t y an d Cont r i b u t i o n t o t h e Reb el Al l i an ce in ch ar act er an d st o r y cr eat i o n . It al so ad vi ses o n d i ce p o o l i n t er p r et at i o n an d how t o m ax i m i z e i t s use d u r i n g t h e g am e.
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HOW TO RUN AN AGE OF REBELLION GAME u n n i n g an A C E OF REBELLION gam e session r eq uir es players, p l an n i n g , rules k nowled ge, an d an i n t er est in cr eat i n g a f un an d im m er sive st ory. This sect ion guides new an d ex p er i en ced Gam e Mast er s t h r o u g h a t yp i cal gam e, f r om t h e f ir st gam e session o n war d . The f irst several sect ions, f r o m Recruiting Players t h r o u g h Continuing t he Story, ar e i n t en d ed f or b eg i nner GMs. The advice in t h e r em ai n i n g sect ions is i n t en d ed f or GMs wi t h at least a session o r t wo of ex p er i ence an d can b e safely sk i p p ed b y GMs p r ep ar i n g f or t h ei r f irst gam e.
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A SSEM BL I N G T H E PL A YERS The b ook t h at you have in yo u r hands is j u st t h e f ir st st ep in st ar t i ng yo u r gam e. The nex t t h i n g t o d o is g et a g r ou p of players t oget her. The f ir st place t o look , o f course, is am o n g yo u r p o o l of f r iend s wh o m i g h t be i nt er est ed in p laying. Ideally, an AGE OF REBELLION gam e should consist of t he Gam e Mast er and anywher e b et ween t hr ee an d six players. Of course, yo u can play a gam e wi t h d if f er en t num b er s, b u t t his range p r ovid es d i ver si t y in b o t h charact ers and st or y arcs. Having t o o m any players can increase t h e d i f f i cu l t y o f t r ack i n g t h e act ion an d can leave p eop l e w i t h o u t enoug h t o d o d u r i n g cr it ical scenes. An o t h er o p t i o n is t o l o o k f or p layer s at yo u r local g am i n g st or e. Man y st or es p r o vi d e b o t h places t o p lay an d sign- up sheet s f o r i n t er est ed player s. It 's a g r eat way t o m eet new p eo p l e an d p lay ex ci t i n g g am es i n wh i ch yo u l ear n h o w d i f f er en t p layer s h an d l e d i f f er en t si t u at i o n s. Gam e co n ven t i o n s ar e also t h e p er f ect place t o m eet new p layer s an d GMs alik e. The b est cam p ai g n s ar e t h o se t h at g et p l ayed o n a r egular basis. Choose p layer s wh o ar e b o t h avai l ab l e at t h e t i m es yo u set aside f or gam es an d co m m i t t ed t o sh owi n g up on t i m e an d r ead y t o play. Of cour se, t h i n g s h ap p en , an d g am e sessions m ay g et d el ayed —t r y t o st i ck t o a r eg u l ar sch ed u l e so ever yon e r em em b er s t h e i m p o r t an t i n f o r m at i o n an d k eep s t h e st o r y m o vi n g f or war d . A large g ap b et ween sessions is a su r ef i r e way t o kill t h e m o m en t u m b u i l t u p i n a nar r at ive- heavy g am e lik e A C E OF REBELLION.
PREPA RI N G A N D RU N N I N G T H E FI RST SESSI O N The k ey t o an y g o o d g am e is p r ep ar at i o n . Havi n g a cl ear l y d ef i n ed ad ven t u r e in m i n d , al o n g w i t h a gr asp of t h e Non- Player Char act er s, st o r y arcs, r ewar d s, an d p l o t t wi st s goes a l o n g way t o ensur e t h at b o t h t h e p layer s an d t h e GM will en j oy t h e g am e. Th at sai d ,
THE GAME MASTER ACE O F REBELLION
t h e GM sh o u l d n 't l et p er f ect i o n g et in t h e way. Gam e Mast er s d o n o t have t o have ever y r ule, char act er , an d p l o t p o i n t m em o r i z ed t o st ar t an ad ven t u r e. As t h e GM an d p layer s p r og r ess, f am i l i ar i t y w i t h t h e r ules com es n at u r al l y. The GM sh o u l d en cou r ag e m o r e ex p er i en ced p layer s t o p r o vi d e g u i d an ce t o b eg i n n er s an d b e r ead y an d wi l l i n g t o p r o vi d e h i n t s an d suggest ions t h at incr ease r ules k n o wl ed g e an d m ove t h e st o r y al on g . Bef or e an y ad ven t u r e, t h e GM sh o u l d g et f am i l i ar wi t h an y u n u su al o r sp eci al r ules t h at ar e p ar t o f t h e st or y. Th at way, wh en t h e p layer s h i t t h at p ar t i cu l ar scene, he'l l b e p r ep ar ed t o ad j u d i cat e t h e r ules w i t h o u t st o p p i n g . Ever yon e lear ns t h r o u g h play, so player s sh o u l d b e al l o wed t o at t em p t new t h i n g s o r find cr eat i ve an d i n t er est i n g uses f or sk ills an d ab i l i t i es. Unless a ch ar act er at t em p t s so m et h i n g t r u l y i m p ossi b l e, al l o wi n g t h em t o at least m ak e t h e at t em p t an d lear n f r o m t h e ex p er i en ce is t h e b est t h i n g f or t h e GM t o d o . The GM sh o u l d l ear n t h e basics o f co m b at —at t ack s, m o vem en t , an d d am ag e—b ef o r e at t em p t i n g t o r un an ad ven t u r e. Co m b at is easily t h e m o st rules- int ensive p ar t of A C E OF REBELLION, an d it 's i m p o r t an t t o k eep t h e act i o n m o vi n g an d p l ayer s o n t h e ed ge of t h ei r seat s. The GM is t h er e t o p o r t r ay t h e an t ag o n i st s in a gam e, b u t is n o t h i m sel f t h e en em y o f t h e p layer s an d sh ou l d m ai n t ai n a n eu t r al st ance in ad j u d i cat i n g t h e rules. The GM sh o u l d t r eat NPCs as u n i q u e i n d i vi d u al s w i t h t h ei r o wn m o t i vat i o n s an d goals. No t ever y NPC is o u t t o g et t h e p layer s, an d even co m b at an t s m ay n o t fight t o t h e d eat h .
PLAY HOW YOU WANT TO PLAY! he m ai n p u r p o se o f A C E OF REBELLION is f o r ever yo n e t o have f u n . Th i s r u l eb o o k m ay seem d au n t i n g i n i t s size an d scop e, b u t t h e t r u t h is t h at n o t ever yt h i n g i n si d e w i l l ap p l y t o ever y g am e. Bo t h t h e p l ayer s an d t h e Cam e M ast er sh o u l d f ocu s o n t h e st o r y an d ex ci t em en t o f t h e g am e, l et t i n g t h e r u l es ser ve as a g u i d e t o m ak i n g t h e n ar r at i ve f l o w, r at h er t h an b eco m i n g a r o ad b l o ck t h at g et s i n t h e way. Wh i l e t h e GM d o es have f i n al say i n t h e way t h at t h e st o r y m o ves al o n g , t h e p l ayer s have j u st as m u ch say i n ad d i n g f l avo r an d o p t i o n s t o ever y sessi o n . It 's ok ay t o l et ever yo n e cu t l oose ever y once i n a w h i l e an d ex p l o r e al t er n at i ve p at h s. Gam e M ast er s sh o u l d ex p ect t h e u n ex p ect ed ! However , ever yon e i n vo l ved sh o u l d b e r esp ect f u l o f t h e i n t en d ed st o r yl i n e an d al l o w t h e GM t o r ei n t h i n g s i n , w h i l e st i l l m ai n t ai n i n g t h e f u n .
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DICE ETIQUETTE AND PROTOCOL ice r o l l i n g is cen t r al t o p l ayi n g AGE OF REBELLION. The d i ce u sed in t h i s g am e g o b eyo n d a si m p l e i n d i cat i o n of success o r f ai l u r e. The CM an d p l ayer s use t h e r esu l t s o f t h e d i ce p o o l t o i n f o r m t h e st o r y.
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Pl ayer s sh o u l d al ways r o l l t h e d i ce w h er e ever yo n e can see t h e r esu l t s. Wh i l e t h i s p r even t s p l ayers f r o m ch eat i n g , i t al so al l o ws t h e CM t o see t h e ex act d i e sym b o l r esu l t s. Wh i l e n o t ever y r o l l need s cr eat i ve i n t er p r et at i o n , i t is a h el p f u l st o r y g u i d e. See p ag e 3 1 1 f o r f u r t h er ad vi ce.
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The GM sh o u l d n o r m al l y r o l l his d i ce in t h e o p en as w el l . Lik e t h e p l ayer s' r o l l s, t h e GM's r esu l t s ar e o p en t o i n t er p r et at i o n . M o r e i m p o r t an t l y , t h e p l ayer s have ways t o i n f l u en ce t h e d i ce p o o l , an d t h er ef o r e n eed t o see i t m o st o f t h e t i m e. Th er e ar e t i m es w h er e t h e GM m ay w an t t o co n ceal t h e r esu l t s. Occasi o n al l y, an ad ver sar y w i l l t r y so m et h i n g t h at m ay af f ect t h e Pl ayer Charact er s, b u t t h ey w o u l d o n l y b eco m e aw ar e of i t
CH A RA CT ER C REA T I O N Char act er cr eat i o n is a vi t al p ar t of any g am e. The GM sh ou l d w o r k cl osel y w i t h t h e p layer s d u r i n g t h e ch ar act er cr eat i o n st ep , as t h i s st ep af f ect s b o t h t h e st yl e of t h e g am e an d t h e en j o ym en t of t h e player s. Pr i or t o ch ar act er cr eat i o n , t h e GM sh o u l d t el l t h e p layer s w h at so r t of over all ad ven t u r e he has in m i n d , so t h ey can m ak e i n f o r m ed d eci si on s ab o u t t h ei r ch ar act er s' ar ch et yp es, t al en t s, an d ab i l i t i es. It is o f t en usef ul t o cr eat e ch ar act er s ar o u n d a g r o u p co n cep t . A C E OF REBELLION has built - in m ech an i cs an d st o r y h o o k s f or cam p ai g n s o p er at i n g o u t of st ar sh i p s or a h i d d en Rebel base. In t his case, it 's easy t o conceive of a g r o u p co n cep t b ased ar o u n d a ship or base's crew, all w o r k i n g on b eh al f of t h e Reb el l i on . BU I L D I N G C H A R A C T ER S A RO U N D AN A D V EN T U R E In m o st cases, t h e p layer s are i n f o r m ed of t h e t yp e of ad ven t u r e t h at t h e Gam e Mast er has in m i n d . They sh ou l d k n o w t h e g ener al t i m e f r am e, t h e st ar t i n g p o i n t of t h e ad ven t u r e, any i m p o r t an t b ack st o r y el em en t s, an d d et ai l s t h at af f ect p l ayer s' choi ces of career, sp ecies, M o t i vat i o n , an d b ack g r o u n d . For ex am p l e, if a Gam e Mast er i n t en d s t o r un an ad ven t u r e in wh i ch t h e ch ar act er s are a cr ack co m m an d o sq u ad i n f i l t r at i n g an Im p er i al m o o n base, cer t ai n ch ar act er choi ces sh o u l d be co n si d er ed . Do t h ey have en ou g h co m b at - o r i en t ed ch ar act er s t o t ak e o u t t h e en em i es? Is at least one ch ar act er cap ab l e of h eal ing w o u n d ed co m r ad es? Do t h ey n eed a p i l o t t o get t h em in an d o u t of d an g er ?
if t h e r o l l d o esn 't g o t h e ad ver sar y's way. In t h i s case, t h e GM p r o b ab l y d o esn 't w an t t o t i p t h e ad ver sar y's h an d b y r eveal i n g t h e r esu l t s. Ro l l i n g d i ce in p r i vat e af f ect s t h e g am e in sever al ways. If t h e GM al ways con ceal s t h e r o l l , t h e p l ayer s can n o t i n f l u en ce r o l l s as t h e syst em ex p ect s. Of t en , t h e GM i n t er p r et s r o l l s in t h e n am e o f p r o v i d i n g a b et t er g am e ex p er i en ce f o r ever yo n e at t h e t ab l e. Th i s u su al l y occu r s w h en a Pl ayer Ch ar act er f aces d eat h , o r if o n e sid e su f f er s a st r i n g of p o o r r esu l t s o r b ad l u ck . Th i s t yp e of i n t er p r et at i o n is al l o w ed , b u i l t i n t o , an d ex p ect ed in t h e A C E OF REBELLION syst em , m ak i n g it m u ch easi er t o r o l l i n t h e o p en . Al so , t h e CM sh o u l d avo i d f u d g i n g t o o m an y r esu l t s. It d et r act s f r o m g am ep l ay an d t h e p l ayer s' sense of ach i evem en t . If t h ey b el i eve t h ei r success an d f ai l u r e co m e o n l y at t h e w h i m of t h e GM , t h ey q u i ck l y lose in i n t er est in p l ayi n g .
It 's ok ay t o b r eak t h e m o l d a b i t r egar d less of t h e cam p ai g n . If, in t h e ab ove scen ar i o, a p l ayer is d et er m i n ed t o p o r t r ay a p o l i t i ci an - t yp e char act er , t h en t h e GM sh o u l d w o r k w i t h t h e p l ayer t o fit t h e idea i n t o his plans. Per hap s t h e ch ar act er is sen t t o h el p sow d i sco n t en t am o n g t h e n at i ve p o p u l at i o n , or k nows secr et s insid e t h e base's co m p u t er s t h at o n l y he can i n t er p r et . BU I L D I N G A D V E N T U R E S A R O U N D C H A R A C T ER S If t h e Gam e Mast er is m o r e ex p er i en ced , he m ay choose t o f l i p t h e co n cep t of ch ar act er cr eat i o n o n it s h ead an d b u i l d his ad ven t u r es ar o u n d t h e Player Char act er s. In o t h er wor d s, t h e p layer s st ar t by d esi g n i ng t h e ch ar act er s t h ey w an t t o play, w i t h o u t w o r r yi n g t o o m u ch ab o u t how t h o se ch ar act er s wi l l fit i n t o t h e ad ven t u r e ah ead . This allows p layer s t o t r y o u t char act er s t h at t h ey n o r m al l y w o u l d n ' t p lay w i t h t h e k n o w l ed ge t h at t h e GM will t ai l o r t h e g am e t o i n cl u d e t h em . On ce t h e p layer s have cr eat ed t h ei r char act er s, t h e GM sh o u l d g at h er u p t h ei r i n f o r m at i o n an d sp en d so m e t i m e cr af t i n g an ad ven t u r e ar o u n d t h ei r co n cep t s. Co m p ar i n g t h e ch ar act er s' Mo t i vat i o n s an d Du t i es is an ex cel l en t r esour ce f or ad ven t u r e ideas. Ideally, p l ayer s sh o u l d also co m e u p w i t h a m o r e d et ai l ed b ack st o r y f or t h e ch ar act er s in o r d er t o give t h e GM ad d i t i o n al i n sp i r at i o n . Even a p ar ag r ap h or t wo sh ou l d p r o vi d e a weal t h of ideas. This m et h o d d o es co m e w i t h i t s p r o b l em s, however. In so m e cases, a p l ayer m i g h t co m e u p w i t h a char act er t h at p r oves d i f f i cu l t (or al m o st i m p ossi b l e) t o m esh wi t h t h e o t h er s in any r eason ab l e m anner . Or, a p l ayer m ay p r o vi d e an over l y d et ai l ed b ack g r o u n d w i t h t h e
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hop e t h at t h e Gam e Mast er i n co r p o r at es all t h e ideas, regardless of how i m p r o b ab l e. To p r even t t his, t h e GM sh o u l d m ak e it clear t o t h e p layer s ah ead of t i m e t h at an y co n cep t s b r o u g h t t o t h e t ab l e are su b j ect t o change. This is n o t t o say t h at t h e GM sh o u l d co m p l et el y r ewr i t e a ch ar act er or r ad i cal l y al t er som e cor e co n cep t , b u t t h i n g s such as Du t y o r som e sk ills m ay get ch an g ed , ei t h er p r i o r t o p l ay or ear l y in t h e g am e as t h e Gam e Mast er t weak s t h e ad ven t u r e.
w i t h t h e p l ayer t o m ak e t h e chang es necessar y t o b r i n g t h e ch ar act er closer t o w h at t h e p l ayer had in m i n d . It 's b est t o st ar t sm al l , such as m o d i f yi n g p o i n t s sp en t on ab i l i t i es, swap p i n g t al en t s, or ch an g i n g cert ai n sk ills. Even ch an g i n g t h e ch ar act er 's species has r el at i vel y l i t t l e i m p act on play. Chang ing careers, h owever, is f ar m o r e t i m e co n su m i n g , u l t i m at el y cr eat i n g a co m p l et el y d i f f er en t t yp e of char act er .
Mo r e so t h an in o t h er gam es, in a g am e t h at is b u i l t ar o u n d t h e char act er s, t h e GM sh o u l d en cou r ag e p l ayers t o ad d el em en t s an d id eas as t h e g am e progresses. A Du t y t h at seem i n g l y d i d n ' t ap p l y m u ch ear l y in a session m ay su d d en l y b eco m e a p er f ect p l o t p o i n t at t h e player 's su g g est i on .
L EA RN I N G T O PL A Y
C H A R A C T ER S O P EN T O I N T ER PR ET A T I O N Som e p layer s m ay n o t have t h e t i m e o r m o t i vat i o n t o f lesh o u t t h ei r ch ar act er b ef or e play. This is co m m o n in one- off g am es or wh en a new p layer is b r o u g h t i n t o a p r eex i st i n g ad ven t u r e or cam p ai g n . The ch ar act er m i g h t si m p l y be a co l l ect i o n of ab i l i t i es an d st at i st i cs, w i t h o u t any real h i st o r y or d ef i n ed p er son al i t y. Inst ead of l o o k i n g at t h i s as a d r awb ack , en cou r ag e t h e p l ayer t o fill in t h e b l an k s d u r i n g t h e gam e. In p ar t i cu l ar , t h e d et ai l s of a ch ar act er 's Mo t i vat i o n an d Du t y co u l d be l ef t i n t en t i o n al l y vague. For ex am ple, t h e ch ar act er m ay have t h e Mo t i vat i o n Cause [Local Polit ics] w i t h o u t i n i t i al l y d ef i n i n g w h at locale he su p p o r t s. This is fine as l o n g as it 's n o t al l o wed t o g o u n d ef i n ed f or t o o l o n g ; o t h er wi se, t h e Mo t i vat i o n or Du t y b eco m es i r r el evan t an d m ak es no d i r ect i m p act on t h e g am e m echanics. Al t er n at i vel y, a p l ayer m ay find t h at his or i g i n al choice of sp eci al i z at i ons, sk ills, or t al en t s j u st i sn 't w o r k i n g f or him as t h e ad ven t u r e g oes o n . Since p layer s sh o u l d en j o y t h em sel ves wh en p l ayi n g , t h e Gam e Mast er can w o r k
Lear n i n g how t o p lay A C E OF REBELLION isn't d i f f i cu l t an d si m p l y r eq ui r es a b i t of t i m e f or ever yon e t o f am i l i ar ize t h em sel ves w i t h t h e r ules. The first few sessions of any g am e f ocus on l ear n i n g t h e m echani cs of t h e g am e syst em . Over t i m e, t h e GM an d p layer s wi l l b ecom e f am i l i ar en ou g h w i t h t h e cor e rules t o l o o k t h em u p less f r eq u en t l y, al l o w i n g ever yo n e t o f ocus o n t h e nar r at i ve an d r o l ep l ayi n g . Rol ep l ayi n g is a co l l ab o r at i ve process. The GM is t h er e t o p r o vi d e t h e st or y, m ove t h e ch ar act er s al on g , an d i n t er p r et t h e r ules, b u t he is j u st as m u ch "al on g f or t h e r i d e" as t h e players. Wh i l e p layer s f r eq u en t l y t u r n t o t h e Gam e Mast er f or ex p l an at i o n , he sh o u l d in t u r n ask t h e p layer s t o fill in d et ai l s an d p r o vi d e ideas f or how si t u at i o n s p lay o u t . The GM sh o u l d be f air an d i m p ar t i al , t r eat i n g each p l ayer w i t h t h e sam e level of r esp ect an d at t en t i o n . However, in o r d er t o k eep t he g am e m o vi n g , t h e Gam e Mast er 's w o r d is f inal when it co m es t o b o t h st o r y an d i n t er p r et at i o n of t h e rules.
M A K I N G CH A RA CT ERS A N D T H E FI RST SESSI O N Wh en t h e GM an d p l ayer s d eci d e t o st ar t up an A C E OF REBELLION g am e, t h ey n eed t o first cr eat e t h e Player Char act er s. The first g am e session m i g h t involve n o t h i ng b u t g i vi n g t h e p layer s t i m e t o cr eat e t h ei r char act er s an d g o t h r o u g h t h e basic rules. Player s sh o u l d be given en ou g h t i m e t o cr af t t h ei r ch ar act er t o t h ei r l i k i n g an d t o t al k am o n g t h e o t h er p layer s t o d escr i b e t h ei r co n cep t an d h i st o r y an d synch u p Mo t i vat i o n s and Dut i es. The GM sh o u l d q u i ck l y review finished char act ers, m ai n l y l o o k i n g f or o b vi o u s m ist ak es. On ce t h e Player Ch ar act er s ar e cr eat ed , t h e GM m ay d eci d e t o wai t f or t h e n ex t session t o b egin p lay or m ay j u m p in i m m ed i at el y w i t h t h e ad ven t u r e's o p en i n g scenes. The first session sh o u l d be easy, sh owi n g t h e basics of how t o assem b l e an d i n t er p r et d i ce p o o l s, t h e basics of co m b at an d d am age, an d how Du t y an d Co n t r i b u t i o n will af f ect t h e ch ar act er s in lat er sessions. Do n 't w o r r y t o o m u ch ab o u t g et t i n g ever y rule p r ecisely r i g h t or st o p p i n g at ever y act i o n t o l o o k up t h e rules. Focus on l et t i n g t h e p layer s g et used t o t h ei r char act er s an d f lex b o t h t h ei r r o l ep l ayi n g sk ills an d
co m b at ab i l i t i es. This p r o f i ci en cy an d u n d er st an d i n g of t h e r ules com es t o ever yon e at a d i f f er en t r at e, so m ak e sure t h at t h e p layer s ar e en j o yi n g t h em sel ves wh i l e t h ey p i ck u p t h e sk ills t h ey n eed . If t h e GM uses a p u b l i sh ed ad ven t u r e, i t g u i d es t h e st o r y f or h i m . However, if t h e GM cr eat es his o wn session, he sh o u l d t r y t o k eep i t as si m p l e as p ossi b l e, i n t r o d u ci n g new act i o n s an d co n cep t s a l i t t l e b i t at a t i m e. He sh o u l d p lan at least one personal- scale co m b at en cou n t er , a r ol ep l ayi n g - f ocu sed en cou n t er , an d som e t i m e f or t h e Player Char act er s t o i n t er act an d g et t o k n o w each ot h er . Lat er o n , t h e GM can ad d sp ace co m b at , Force use, an d o t h er sp ecializ ed r ules. No t e t h at it 's n at u r al f or ch ar act er cr eat i o n an d co m b at t o r un slower t h e first few sessions. Play sp eed increases as ever yone lear ns t h e rules. RO LLI N G T H E Th e cu st o m Star
Wars
ROLEPLAYINC D ICE an d
D I CE
sym b o l s
are o f t en u n f am i l i ar an d i n t i m i d at i n g t o new p layer s. The GM can g et t h e p layer s co m f o r t ab l e w i t h t h i s p ar t of t h e syst em b y r u n n i n g t h em t h r o u g h a f ew ex am p l e d i ce rolls. Bef or e t h e ad ven t u r e, an d p er h ap s b ef or e ch ar act er cr eat i o n , t h e GM sh o u l d r oll t h e f o l l o wi n g sam p le check s, usi ng t h e st at s f r o m a p r e- g ener at ed ch ar act er o r one o f t h e ad ver sar i es in Chapt er X I I : Adversaries. The GM sh o u l d r ead t h e Dice Pool Evaluation: Success an d Failure si d eb ar s on pages 3 1 2 an d 3 1 3 f or sam p l e d i ce p o o l i n t er p r et at i o n s. •
Mel ee at t ack
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Ranged at t ack
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Sk ill check s
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In i t i at i ve
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Dest iny Point s C O N T I N U I N G T H E ST O R Y
On ce t h e p layer s finish t h e f i r st session, t h e GM sh o u l d t ak e a sm al l am o u n t o f t i m e b ef or e o r at t h e st ar t of t h e n ex t session t o gauge t h ei r i m p r essi on s. Find o u t if t h e p layer s ar e sat i sf i ed w i t h t h ei r ch ar act er s' co n cep t s, ab i l i t y choices, Mo t i vat i o n s an d Dut y, an d o t h er key f act or s b ef or e m o vi n g o n . If t h e cam p ai g n is t o co n t i n u e, t h e GM sh o u l d also r ewar d XP (see page 3 1 6 ) an d give o t h er r ewar d s such as cr ed i t s o r eq u i p m en t . The GM sh o u l d ask if an y cor e m ech an i cs (especially t hose l i st ed in Rolling the Dice above) ar e co n f using an d n eed cl ar i f i cat i o n . The ear l y st ages o f any ad ven t u r e ar e t h e b est t i m es f or p l ayer s t o change o r co m p l et el y r ewr i t e t h ei r ch ar act er s b ef or e m o vi n g f or war d . So m e p layer s m ay find t h at t h ei r o r i g i n al choices wer en 't p r o p er l y t h o u g h t o u t o r m ay have d i sco ver ed so m et h i n g new t h at b et t er suit s t h ei r p lay st yle. Players chang i ng o r cr eat i n g new ch ar act er s at t h i s st age sh ou l d n o t be p enaliz ed f or d o i n g so.
ABSENT PLAYERS
n
b sen t an d no- show p l ayer s ar e a co m m o n p r o b l em f o r GMs. Such ab sen ces can d i sr u p t o r d er ai l a st o r yl i n e, so i t is b est if t h e GM p l an s ah ead t o d eal w i t h ab sen ces.
If t h e player isn't t h er e, f i n d a r eason f or t h e ch ar act er t o b e off- screen d u r i n g t h e session. Ther e ar e a n u m b er of p l au si b l e reasons: m ayb e he's sick , w o u n d ed , t r ai n i n g , t ak i n g car e of o t h er business, f i x i n g t h e sh i p , or even in t h e b r i g . If t h e ab sen t p layer 's ch ar act er is cen t r al t o t h e session o r t h e en co u n t er at h an d , so m eo n e else m ay r u n t h e ch ar act er . If t h e ch ar act er h o l d s secr et k n o wl ed g e u n k n o w n t o t h e r est o f t h e g r o u p , t h e GM m ay r u n t h e ch ar act er . Ot h er wise, i t is r eco m m en d ed t h at so m eo n e f r o m t h e g r o u p , o r t h e g r o u p as a wh o l e, r u n t h e char act er . It is n o r m al l y co n si d er ed b ad f o r m t o al l o w ser i ou s i n j u r y or d eat h t o o ccu r t o t h e ch ar act er wh i l e b ei n g co n t r o l l ed b y so m eo n e else. If t h e ch ar act er is ab so l u t el y cr i t i cal t o t h e st o r yl i n e, so m et i m es i t i s b est t o cancel t h e sessi on an d p l ay w h en ever yo n e can at t en d . Ob v i ously, t h i s sh o u l d b e t h e l ast r eso r t . However , w h en t h e st o r y i t sel f has a m aj o r even t t h at ever yo n e w an t s t o b e a p ar t of , can cel l at i o n is o f t en t h e b est r o u t e t o avo i d d i sap p o i n t m en t an d h u r t f eel i n g s b y t h e ab sen t p layer . On ce ever yon e is sat i sf i ed w i t h his or her char act er s, t h e GM m ay ch oose t o co n t i n u e w i t h t h e o r i g i n al st o r yl i n e o r st ar t so m et h i n g new, usi ng t h e p r evi ou s session as one- of f t r ai n i n g . The GM co u l d b egin his own u n i q u e ad ven t u r e o r use a p u b l i sh ed ad ven t u r e. See t h e ad ven t u r e an d cam p ai g n cr eat i o n sect i on s l at er in t h i s chap t er .
M A N A G I N G T H E PA RT Y On ce t h e Gam e Mast er has assem b l ed t h e p ar t y o f p layer s an d begins a g am e, he'l l have t o find a way t o k eep t h e p layer s f ocu sed on t h e t ab l e. Even when t h e g r o u p is co m p r i sed of f r i en d s, m an ag i n g t h e p ar t y m ay p r ove ch al l en g i n g . Players m ay d isagr ee on r ules or t h e cour se o f t h e st or y. Sch ed u l e co n f l i ct s m ay p r even t sessions o r f or ce t h e g r o u p t o d eal w i t h a m i ssi ng player. Per sonalit y co n f l i ct s b et ween p l ayer s m ay m ak e t h i n g s t ense o r m ak e t h e r est of t h e g r o u p u n co m f o r t ab l e. Mo st of t h e t i m e, none of t hese issues are enough t o d er ail a cam p ai g n or sp lit t h e g r o u p . However, it can hap p en . Conf l i ct can st ill m ak e f or som e u n co m f o r t ab l e sessions, even when p r o p er l y ad d r essed . This sect ion co n t ains advice t o help p r event or d if f use t hese si t u at i on s.
THE GAME MASTER ACE O F REBELLION
3i
T A BL E R U L ES Table r ules are g u i d el i n es ab o u t b eh avi or d u r i n g a g am e t h at all t h e p layer s agr ee u p o n . This goes ab ove an d b eyo n d t h e r ules ad j u d i cat ed b y t h e Cam e Mast er. Table r ules i n cl u d e d i ce et i q u et t e, r ef r ai n i n g f r o m p ar t i ci p at i n g in o t h er act i vi t i es o u t si d e t h e gam e, or even r ules ab o u t eat i n g or d r i n k i n g at t h e t ab l e. Th er e ar e no set r ules f or ever y g r o u p —ever y co l l ect i o n of p layer s an d Cam e Mast er s ar e co m f o r t ab l e w i t h som e t hi ng s an d u n co m f o r t ab l e w i t h o t h er s. New p layer s in p ar t i cu l ar sh o u l d be t o l d of t ab l e r ules b ef or e t h e st ar t of a session, so t h ey ar en 't b l i n d si d ed wh en t h ey d o so m et h i n g w i t h wh i ch t h e r est of t h e g r o u p disagr ees. So m e of t h e m o st co m m o n ar eas t h at r eq u i r e t hese u n wr i t t en r ules ar e d escr i b ed b el ow: Off- Topic D iscussions: Gam i n g is a social g at h er i n g an d an en t er t ai n i n g p ast i m e. Players o f t en j o k e an d t al k am o n g t hem selves. Wh i l e t his is all fine, i t can d er ai l a d r am at i c m o m en t or o t h er wi se d i sr u p t g am ep l ay. This is esp eci al l y t r u e wh en t h e GM is o n l y f ocu sed o n o n e o r t w o p layer s. The am o u n t of d iscussion al l o wed o r t o l er at ed d ep en d s ver y m u ch on t h e g r o u p , b u t p layer s sh ou l d b e co n si d er at e of o t h er s if ask ed t o f ocus on t h e g am e at h an d . Dist ract ions: Mu ch lik e of f - t op i c d iscussions, d i st r act i o n s at t h e t ab l e sh o u l d b e m i n i m i z ed . This i n cl u d es l ap t o p co m p u t er s, t ab l et s, p h on es, m usic p layer s, TVs, an d an yt h i n g else t h at d r aws t h e p l ayer s' at t en t i o n away f r o m t h e g am e. Dealing with M et agam e Talk: So m et i m es even gamer el at ed d iscussions can be a d i st r act i o n . Du r i n g g am e play, p ar t i cu l ar l y co m b at , p layer s o f t en at t em p t t o
co o r d i n at e t h ei r char act er s" act i ons. Wh i l e so m e p l an n i n g is accep t ab l e, t al k in t h e m i d d l e of a co m b at r o u n d sh o u l d be d i sco u r ag ed if t h e ch ar act er s ar e n o t in a si t u at i o n t h at allows i t . A seco n d ar y p r o b l em occur s when a p l ayer suggest s act i o n s t o an o t h er player. Wh i l e t his can be h el p f u l t o new p layer s, it can lead t o unr ealist ic co o r d i n at i o n . It m ay i r r i t at e o t h er p layer s at t h e t ab l e if it occur s ever y session. See Player Knowledge vs. Charact er Knowledge on page 3 1 0 . Not e Passing: Th er e m ay be t i m es when a char act er wan t s t o act o n k n o wl ed g e t h at n o o t h er Player Ch ar act er has, an d he wan t s t o con ceal his act i ons. The p l ayer an d GM m ay pass n o t es t o each o t h er t o secr et l y p r og r ess t h at p ar t of t h e st o r yl i n e. Bo t h are g en er al l y accep t ab l e, b u t t h e GM sh o u l d be car ef u l n o t t o let it d o m i n at e t h e g am e or o ver l y f r u st r at e p layer s lef t o u t of t h e l o o p . Plus, w r i t i n g , p assing, an d r ead i n g n o t es also t ak es t i m e away f r o m t h e en t i r e g r o u p . H O USE RU LES House r ules are r ules cr eat ed b y t h e g r o u p when d eal i ng w i t h a p ecu l i ar i t y of t h e r ules f r o m t h i s b o o k or t h e cr eat i o n of an en t i r el y new r ule t o d eal w i t h a si t u at i o n t h at isn't cover ed at al l . House r ules m ay be sug g est ed b y an yon e, b u t sh o u l d o n l y be i m p l em en t ed w i t h a u n an i m o u s vo t e b y all t h e p layer s, w i t h t h e Gam e Mast er cast i n g t h e f i n al vot e. House r ules sh ou l d t yp i cal l y d eal w i t h corner- case scenar ios, al t h o u g h t h e g r o u p co u l d d eci d e t o r ep l ace so m e of t h e rules f r o m t h i s b o o k w i t h t h ei r o w n . The l at t er sh o u l d r ar ely occur, however, since t h e syst em d esi g n ed f or AGE OF REBELLION wo r k s w i t h o t h er el em en t s of t h e r ules in t h e b o o k —r ep l aci n g o n e r u l e m ay u n b al an ce ot h er s.
INTRODUCING NEW PLAYER CHARACTERS r i n g i n g a new p l ayer i n t o an ex i st i n g g r o u p can b e ex ci t i n g . It is o f t en necessar y t o r ep l ace p l ayer s w h o leave d u r i n g a l o n g cam p ai g n . A new ch ar act er sh ak es u p t h e g r o u p d yn am i cs an d b r i n g s o u t new or u n ex p ect ed o p p o r t u n i t i es w i t h i n t h e g am e. However , n o t al l ad d i t i o n s g o sm o o t h l y, an d co n si d er at i o n s sh o u l d b e m ad e r eg ar d i n g t h e st o r yl i n e an d t h e en j o ym en t of t h e g r o u p as a w h o l e.
B
Bef o r e ad d i n g a new p l ayer , t h e g r o u p sh o u l d d i scu ss w h et h er t h at p er so n m esh es wel l w i t h t h e cu r r en t g am e an d g r o u p . Th e GM co u l d d i scr eet l y d i scu ss t h e si t u at i o n w i t h each p l ayer t o m i n i m i z e h u r t f eel i n g s if so m e p l ayer s o b j ect t o t h e new p er so n . Wh en t h e new p l ayer ar r i ves at t h e t ab l e, t h e g r o u p an d GM sh o u l d b r i n g h i m u p t o sp eed o n t h e cu r r en t st o r y, t ab l e r u l es, an d any house r u l es in use. Wh en t h e new ch ar act er ar r i ves in t h e g am e, t h er e sh o u l d be an acco m p an yi n g st o r y r easo n
f o r h i m t o j o i n t h e g r o u p . The GM can cr eat e i t , b u t i t w o r k s b est w h en i t i n cl u d es i d eas f r o m t h e new p l ayer an d t h e ex i st i n g g r o u p . The new ch ar act er m ay be a f r i en d , r el at i ve, o r associ at e of t h e Pl ayer Ch ar act er s, or he m i g h t be i n t r o d u ced b y an NPC. It 's al so p o ssi b l e t h at his ch ar act er was a seem i n g l y m i n o r NPC r u n b y t h e Cam e Mast er . An ad ven t u r e sp eci f i cal l y cr eat ed t o i n t r o d u ce t h e Pl ayer Ch ar act er is a g o o d way t o i n t eg r at e t h e new ch ar act er w i t h i n t h e ex i st i n g cam p ai g n . If t h e new p l ayer is al so new t o A C E OF REBELLION o r RPCs i n g en er al , he m ay n eed h el p l ear n i n g t h e r u l es an d t er m i n o l o g y. Wh i l e t h e GM can an d sh o u l d ai d h i m , i t is o f t en b et t er f o r a p l ayer t o act as a m en t o r . Th i s f r ees t h e GM t o co n cen t r at e on t h e g am e an d t h e en t i r e g r o u p , w h i l e t h e i n d i vi d u al p l ayer g et s sp eci f i c ad vi ce o r i n st r u ct i o n s ab o u t h o w t o use t h e g am e m ech an i cs at t h ei r r eq u i r ed t i m es. Seat i n g t h e new p l ayer n ex t t o t h e m en t o r m i n i m i z es d i sr u p t i o n s f r o m r u l es d i scu ssi on s d u r i n g t h e g am e.
GRO U P D YN AM I CS Two m aj or cat eg or i es of g r o u p d yn am i cs ar e in p l ay at t h e g am i n g t ab l e. On e is b et ween t h e p layer s, wh i l e t h e second is b et ween t h ei r ch ar act er s. Bo t h ar e i m p o r t an t t o h avi n g f un d u r i n g t h e g am e. Ideally, t h e p l ayers en j oy p l ayi n g w i t h each ot h er , an d t h ei r ch ar act er s have en ou g h in co m m o n t o associ at e w i t h each o t h er w i t h o u t large am o u n t s of t en si o n . Di sr u p t i o n s t o ei t h er of t hese cases can d i m i n i sh t h e f un of p l ayi n g .
t h e Gam e Mast er sh o u l d st r i ve t o b r i n g t h e d i sp ar at e g r o u p s b ack t o g et h er soon er r at h er t h an lat er, f or a few reasons. First, sp l i t t i n g t h e p ar t y weak ens t h e g r ou p as a whole, m ak i n g t h em vu l n er ab l e t o t h r eat s t h at coul d ot her wise be h an d l ed as a u n i f i ed f r on t . Charact ers m ight f i n d t hem selves l ack i ng t h ei r m ost p ower f ul war r ior s, healers, t echnicians, or vi t al eq u i p m en t , a si t u at i o n onl y m ad e worse if t h ey are in t h e m i d d l e of co m b at .
Rol ep l ayi n g is hi g hl y si t u at i o n al . Du r i n g a gam e, t h e st o r y m ay reveal p at h s t h at seem sm ar t er or m o r e ap p eal i n g t o one p l ayer t h an t o an ot h er . No r m al l y, any d i sag r eem en t s ab o u t g am ep l ay ar e r esol ved w i t h t h e player s w o r k i n g it o u t am o n g t hem sel ves. In f act , d i sag r eem en t s an d ch ar act er co n f l i ct s can m ak e f or g r eat r o l ep l ayi n g an d ad d a l ayer of r eal i t y t o t h e gam e. Ther e are t i m es, however, wh en t w o p l ayer s b u t t head s an d n ei t h er back s d o w n , cau si n g t h e g am e t o st o p .
Secon d , sp l i t t i n g t h e p ar t y also sp l i t s t h e at t en t i o n of t h e Gam e Mast er . Tim e m u st now be evenly sp l i t b et ween t w o or m o r e g r ou p s. Dep en d i n g on each m ini- gr oup's si t u at i o n , t h i s co u l d go f r o m second s t o several m i n u t es b ef o r e t h e GM can t u r n his at t en t i o n t o t h e n ex t g r o u p . If o n e g r o u p is i nvol ved in co m b at an d t h e o t h er s are n o t , m an y p layer s m ay get b o r ed as t h ey see t h at m o r e at t en t i o n an d t i m e is given t o t h o se in co m b at , wh o in t u r n g et f r u st r at ed wh en t h e t h r i l l an d ex ci t em en t of f i g h t i n g is p au sed while t h e GM ad d r esses t h e o t h er p ar t y's si t u at i o n .
If t em p er s f l ar e or t h e p layer s si m p l y can n o t co m e t o any so r t of co m p r o m i se, t h e Gam e Mast er sh o u l d m ak e a d eci si o n t h at k eeps t h e g am e m o vi n g . This co u l d be as si m p l e as t ak i n g a b r eak d u r i n g t h e session or p o st p o n i n g t h e g am e f or an o t h er session.
In so m e cases, t h e p layer s m i g h t p h ysi cal l y sep ar at e f r o m t h e t ab l e an d go t o d i f f er en t r o o m s o r areas, t o avo i d o ver h ear i n g or d i sr u p t i n g a scene t h at t h ei r charact er s are n o t p ar t of an d can n o t i n f l u en ce. See Player Knowledge vs. Charact er Knowledge on page 3 1 0 .
Rem em b er , t h e Gam e Mast er has t h e f i n al say in b o t h t h e r ules an d t h e st o r y (see The Ca m e M ast er 's Role, page 3 1 0 ). The Gam e Mast er m ay al t er t h e p at h of t h e ad ven t u r e in such a way as t o ci r cu m ven t any st i ck i n g p o i n t b et ween p layer s, ei t h er g i vi n g t h em so m et h i n g t h at ap p eal s t o t h em b o t h or t o n ei t h er one. Co m p r o m i se b et ween t h e Gam e Mast er an d t h e p l ayers is al ways t h e o p t i m al choi ce. The p ar t y sh o u l d b e caref ul t o avo i d l i n g er i n g d i sag r eem en t s, as t h ey can lead t o b ad f eelings an d p ossi b l y b r eak u p t h e g r o u p .
Sp l i t t i n g t h e p ar t y is accep t ab l e an d ex p ect ed f or l i m i t ed d u r at i o n s. It is least d i sr u p t i ve t o t h e g am e as a w h o l e if t h e GM k eep s all t h e p l ayer s at t h e t ab l e. Sp l i t t i n g t h e p ar t y f or l o n g er - t er m si t u at i o n s can ad d t o t h e st o r y, b u t m u st be car ef u l l y m an ag ed . The GM m i g h t even co n si d er r u n n i n g sep ar at e sessions in ex t r em e cases.
WH EN T H E PA RT Y D I SA GREES
WH EN T H E PA RT Y SPLI T S UP Ther e ar e t i m es is f or ced t o sp l i t at i o n m ay o ccu r b r i d g e sep ar at es
d u r i n g an ad ven t u r e wh en t h e p ar t y u p . This m ay b e a ch o i ce or t h e si t u n at u r al l y, such as wh en a co l l ap si n g t h e p ar t y. Wh en t h e p ar t y is sp l i t u p ,
WH EN T H E GAM E GO ES AM O K So m et i m es a g am i n g g r o u p j u st b r eak s d o w n . Players m ay d i sag r ee or f i g h t . Ot h er p layer s m ay g et easily d i st r act ed o r leave t h e g am e, sl o wi n g p lay d o w n t o a cr awl. So m e p layer s m ay st o p car i n g ab o u t t h e cour se of t h e ad ven t u r e, co n vi n ci n g o t h er p layer s t o go of f on u n r el at ed t an g en t s. In ex p er i en ced or i m m at u r e player s m ay even cause chaos f or t h e sak e of m ayh em .
USING STAR WARS CANON (OR NOT) ne i n t er est i n g asp ect of t h e Star Wars u n i verse is, at t h e t i m e of t h i s w r i t i n g , al m o st ever yt h i n g t h at is of f i ci al l y p u b l i sh ed is con si d er ed p ar t of t h e of f i ci al hist or y. An yt h i n g of f icially licensed b u t n o t p r o d u ced d i r ect l y by Lucasf ilm (i.e. o u t si d e of t h e m ovies an d TV shows) is r ef er r ed t o as t h e EU, o r Ex p an d ed Universe. Wi t h 3 5 years of m at er i al an d co u n t i n g , i t is a huge resource f or newcom er s t o g et a h an d l e on a universe t h at spans t h o u san d s of years.
O
Wh en r u n n i n g a Star Wars g am e, t h e GM sh o u l d d eci d e ear l y o n w h et h er he is g o i n g t o st i ck w i t h Star Wars can o n as his st o r i es d evel o p . In m o st cases, i t is n o t a b i g issue. If t h e st o r yl i n e d oes not involve n o t ab l e ch ar act er s an d even t s f r o m of f i ci al st o r i es, t h e g am e p l o t m ay p eacef u l l y coex i st w i t h t h e univer se at lar ge. However, so m e GMs an d p l ayer s f eel co n st r ai n ed by t h e k n o wl ed g e t h at t h ei r h er oes ar en 't t h e cen t er o f t h e univer se, o r ar e u n ab l e t o af f ect cer t ai n g al act i c event s. It is t h e GM's p r er o g at i ve t o use as m u ch o r as l i t t l e Star Wars can o n as he f eels co m f o r t ab l e w i t h . If t h e GM w an t s t o r u n a g am e b ased o n an al t er n at e ver sion of event s, o r o n e wh er e k n o w n even t s can co m e o u t d i f f er en t l y, t h at is p er f ect l y accep t ab l e. However, he sh o u l d i n f o r m his p layer s. Wh en t hi s h ap p en s, it 's t i m e f or t h e Gam e Mast er t o hal t play, st ep b ack , an d let t h e p l ayer s k n o w t h at t he gam e is in p er i l . In m o st cases, t hi s is m o r e t h an enoug h t o b r i n g ever yo n e b ack o n t r ack an d f ocu s o n t he gam e. If n o t , t h e Gam e Mast er sh o u l d b r i n g u p t h e issues t h at ar e cau si n g p r o b l em s an d w o r k t h em o u t wi t h t h e g r o u p . So m et i m es, t h e p ar t y's act i o n s co m p l et el y d ep ar t f r o m t h e st or y. How st r i ct l y t h e GM t r i es t o k eep t o t he en vi si o n ed st o r yl i n e d ep en d s on t h e GM's p h i l o sop h y. Mo st al l ow t h e ch ar act er s t o p u r su e t h ei r o w n cour se f or awhile, i n ser t i n g clues, new NPCs, o r event s t h at even t u al l y b r i n g t h em b ack t o t h e p l an n ed p l o t . Mo st f r eewh eel i n g GMs m i g h t co m p l et el y j et t i so n t h ei r st o r yl i n e an d r eact t o t h e ch ar act er s' new act i o n s an d goals. Fl ex i b i l i t y w i t h i n t h e st o r y is o n e k ey t o g r eat g am i n g sessions. Nei t h er ap p r o ach is w r o n g , unless t h e p l ayer s b eco m e u n h ap p y w i t h t h e o u t co m e.
RU N N I N G T H E GA M E Successf ully r u n n i n g a gam e is a balance b et ween using t he rules as w r i t t en an d h an d l i n g u n p l an n ed si t u at i on s. The GM k eeps t r ack of m any d i f f er en t asp ect s of t h e g am e: char act er Mo t i vat i o n s an d b ack st or i es, char act er ad van cem en t , an d all t h e st at ist ics of t h e NPCs, n o t t o m en t i o n k n owi n g wher e t h e PCs are in t h e st o r y an d
THE GAME MASTER ACE O F REBELLION
wher e t h ey are g o i n g nex t . This sect i on p r ovi d es g u i d ance on how t o hand l e specif ic rules an d o t h er elem ent s d u r i n g t h e g am e session it self and how t hey int er act . T H E G A M E M A ST ER ' S R O L E The Gam e Mast er is t h e f inal ar b i t er of all rules discussions. Wh en ever an issue wi t h t h e rules com es u p , t h e GM sh ou l d list en t o t h e player 's suggest ions and concerns, weigh t h e conseq uences, an d m ak e a decisive j u d g m en t . This is n o t i n t en d ed t o m ak e t h e Gam e Mast er t h e t yr an t of t h e g am i n g t ab le, b u t t o k eep t hings sm o o t h , eq u al , an d m ovi n g f o r w ar d . As in any sp o r t i n g event , t h e of f icials are t her e t o m ai n t ai n an even p l ayi n g h el d , n o t t i p t h e b alance in f avor of on e side or anot her. If a d i sag r eem en t ab o u t t h e r ules co m es u p , t h e p l ayers sh o u l d accep t t h e d eci si on b y t h e Gam e Mast er t o k eep t h e st o r y m o vi n g . Af t er t h e session, t h e Gam e Mast er an d p l ayer s sh ou l d discuss t h e sp ecif ic rules (or d ecision) t o m ak e sure t h at ever yon e u n d er st an d s t h e r easo n i n g b eh i n d it an d t o p r even t it f r o m b eco m i n g an issue in l at er sessions. If it d o esn 't b r eak t h e n ar r at ive, a GM m ay r et r o act i vel y change an i n co r r ect r ul i ng , ch al k i n g i t u p as p ar t of l ear n i n g t h e gam e. The Gam e Mast er is n o t r eq u i r ed t o d o so, however. If t h e Gam e Mast er o r p l ayer s are u n sat i sf i ed w i t h a p ar t i cu l ar r ule or co m e up w i t h so m et h i n g n o t o t h er wi se co ver ed in t h e b o o k , t h e g r o u p m ay i n st i t u t e house r ules t o cover t h o se si t u at i o n s. Avo i d "rules- lawyer i n g ," wh er e t h e m i n u t i ae of a r ule is d iscussed an d ar g u ed in h o p es of g ai n i n g som e ad van t ag e. P L A Y ER K N O W L ED G E V S. CH A R A CT ER K N O W L ED G E Man y t i m es, a p l ayer realizes t h at so m et h i n g o ccu r r i n g in t h e g am e, such as a p ar t i cu l ar unusual r ule b ei n g u sed , a f am i l i ar scene f r o m t h e Star Wars m ovi es ("the sm all f u r r y cr eat u r es co m e o u t of t h e wo o d s, ar m ed wi t h spears") an d so o n , t h at g r an t s h i m k n o wl ed g e t h at his ch ar act er si m p l y w o u l d n o t know. This co u l d cause t h e p l ayer t o r eact in ways t h at m ak e sense f r o m t he "o ver h ead view" of t h e g am e, b u t n o t at all f r o m a ch ar act er 's sp eci f i c p o i n t of view. If t h e p l ayer s ar e new t o t h e A C E OF REBELLION gam e (or r o l ep l ayi n g in g en er al ), on e of t h e ear l i est lessons t he Gam e Mast er sh o u l d t each t h em is t h e sep ar at i o n b et ween p l ayer k n o wl ed g e an d ch ar act er k n owl ed g e. Mak e it cl ear t h at no char act er , even t h e NPCs p l ayed by t h e Gam e Mast er , is o m n i sci en t an d k nows ever yt h i n g t h at 's g o i n g o n . Players sh o u l d r em em b er t h at al t h o u g h A C E OF REBELLION d o es n o t r el y on m ap s an d o t h er visual aids, t hi ng s such as line of si g ht or range of h ear i n g st ill ap p l y. Wh en p l ayer s m ak e t act i cal d eci si ons, r em i n d t h em t o p u t t h em sel ves in t h e p o i n t of view of t h ei r ch ar act er an d t h i n k ab o u t w h at t h ey m i g h t be ab l e t o sense f r o m t h ei r angle.
Al t h o u g h t h e players m i g h t be ex p er t s in all t hings Star Wars, t h ei r char act er s d o n o t r et ain t h e sam e level of k nowledge. Players sh ou l d be car ef ul wh en i t com es t o of f er i n g a b i t of i n f o r m at i o n or k n owl ed g e t h at "ever yone k nows." No t ever y ch ar act er in t h e g al ax y k nows of t he g r eat Sarlacc in t h e d eser t s of Tat ooine or t h e nam es of t h e key char act er s f r o m t h e Star Wars m ovies. The sam e ap p l i es t o ch ar act er s p o r t r ayed b y t h e Gam e Mast er . Al t h o u g h a m ai n vi l l ai n m i g h t ap p ear t o always be one st ep in f r o n t of t h e Pl ayer Char act er s, his i n f o r m at i o n m i g h t change if t h e PCs d o so m et h i n g su r p r i si n g or t ak e g r eat ef f o r t s t o h i d e t h ei r act i on s. Do n 't g et t o o cau g h t u p in t h e d et ai l s, however. Ju st use co m m o n sense wh en it com es w h at a ch ar act er is ex p er i en ci n g or w h at he w o u l d r easo n ab l y k now.
sp r ead acr oss d i f f er en t d i ce in d i f f er en t n u m b er s. It will o f t en be u p t o t h e GM t o d eci d e wh i ch of t h e & and T ar e r el evant t o t h e st o r y i n t er p r et at i o n . B O O S T & S ET B A C K D I CE U SA G E Bo o st s an d Set b ack s are basic GM t o o l s f or m an i p u l at ing f o r t u n e an d m i sf o r t u n e in t h e gam e. Beyo n d t h e n o r m al g u i d el i n es f o r set t i n g d i f f i cu l t y w i t h i n t h e d i ce p o o l , • an d • en ab l e t h e GM t o al l ow ch ar act er s t o t r y unusual ideas d u r i n g play. The p l ayer s en j oy t h e chance t o t r y cr eat i ve so l u t i o n s w i t h i n t h e gam e, an d t h e GM can r eg u l at e t h e d i f f i cu l t y t h r o u g h t h e ad d i t i o n of m o r e • i n st ead of sayi n g n o t o t h e i d ea. No t e t h at • an d • ar e n o t n o r m al l y u p g r ad ed t o o t h er d i ce t yp es—t h e easier or h ar d er t h e si t u at i o n at h an d , t h e g r eat er n u m b er of • o r • d ice.
I N T ER P R ET I N G T H E D I CE P O O L One of t h e GM's p r i m ar y r esp o n si b i l i t i es is t o i n t er p r et t h e r esult s of d i ce rolls. Given t h at t h e ex act m ak eu p of each d i ce p o o l var i es wi l d l y, i t gives t h e GM an d t h e player s m an y o p p o r t u n i t i es t o t r an sl at e t h e r esult s i n t o n ar r at i ve ef f ect s. The d i ce sym b o l s g en er at ed b y each ch eck g o well b eyo n d t h e si m p l e t ask of i n d i cat i n g success o r f ai l ure. Success i n d i cat ed b y a O can m ean so m et h i n g d i f f er en t t h an if i t occur s o n an 4) o r Q In t h i s case, i t m i g h t i n d i cat e t h e ch ar act er 's sk ill over cam e all o t h er challenges. If t h e sam e r esu l t s o ccu r r ed u si n g a Q t h e ch ar act er m ay have b en ef i t ed f r o m p u r e l uck . The GM sh ou l d i n f o r m t h e st o r y via t h e d i ce wh en ever p ossib le. • an d • i n d i cat e t h e i n f l u en ce of f o r t u n e an d m i sf o r t u n e in t h e result s. Failure i n d i cat es t h at t h e i n h er en t d i f f i cu l t i es in t h e si t u at i o n , t er r ai n , or t ask at h an d were t o o m u ch t o over com e. Success i n d i cat es t h at t h e luck , t h e Force, or a b en ef i ci al ci r cu m st an ce af f ect ed t h e o u t co m e. O an d # r ep r esen t t h e ch ar act er 's t r ai n ed sk ill versus t h e m o st d i f f i cu l t challenges. Sim ilar t o t h e 4) and 4), success i n d i cat es t h at t h e ch ar act er 's t r ai n i n g has p r evai l ed , wh i l e f ai l u r e i n d i cat es t h at t h e ci r cu m st ances were j u st t o o d i f f i cu l t t o surpass. O and <§) indicat or s are of t en less clear- cut in t h ei r inf luence on t he dice p ool . Som et im es, t hey m ay t r igger cert ain ab ilit ies or ef f ect s b uilt int o t alent s or special ab i l i t ies. Mor e o f t en , t hey give t h e GM or player t he o p p o r t u nit y t o describe how t h e result s place t h e char act er in a b et t er or worse p osi t i on t han bef ore t he act i on . ($) an d ^ i n d i cat o r s sh o u l d g en er at e ex ci t em en t at t h e g am e t ab l e. (£) i n d i cat es a cr i t i cal success, wh i ch sh ou l d also g r an t t h e ch ar act er an ad van t ag e in t h e scene. ^ i n d i cat es a cr i t i cal f ailur e, wh i ch sh o u l d d i sr u p t t h e ch ar act er an d m ak e t h e si t u at i o n m u ch worse. Usually, t h e m ak eu p of t h e d i ce p o o l d oes n o t evenly align d i ce t yp es t h at are in d i r ect o p p o si t i o n t o each ot her . In st ead , T an d o t h er i n d i cat o r s wi l l be
Al t er n at i vel y, • m ay be used t o r ewar d a Player Ch ar act er f or g o o d p l an n i n g or cr eat i ve t h i n k i n g . They m ay also b e used in si t u at i o n s n o t cover ed b y t h e rules. If t h e Player Ch ar act er com es u p w i t h a g o o d idea an d t h e GM allows i t , he m ay ad d Q This is esp ecially en co u r ag ed if t h e idea is in k eep i n g w i t h t h e sp i r i t of t h e Star Wars m ovi es an d st or i es. U SI N G ST R A I N St r ai n is a non- let hal way f or ch ar act er s t o suf f er p h ysi cal an d p sych ol og i cal ef f ect s b eyo n d wo u n d s an d si g n i f i can t inj ur ies. See page 2 2 9 f or a co m p l et e d escr i p t i o n of st r ai n . For t h e GM, st r ai n r ep r esen t s an o p p o r t u n i t y t o ad d m ech an i cal em p h asi s an d con seq u en ces t o n ar r at i ve asp ect s of t h e scene o r co m b at . In co m b at , st r ai n ef f ect s d i ct at ed b y t h e GM sh o u l d b e l i m i t ed t o give t h e p layer s t h e o p p o r t u n i t y t o vo l u n t ar i l y suf f er st r ai n f or an ad d i t i o n al m an eu ver or t o use t al en t s. Ex t r em e en vi r o n m en t s or ci r cu m st an ces m ay occasi on al l y increase t h e am o u n t of st r ai n t h e GM i n ser t s i n t o t h e en cou n t er . En vi r o n m en t al st r ai n sh o u l d be less of a con cer n d u r i n g t h e aver age co m b at . In scenes o u t si d e of co m b at , st r ai n ad d s wei g h t t o en vi r o n m en t al ef f ect s. En d u r i n g l o n g p er i o d s of ex p o sure t o h eat , co l d , r ad i at i o n , or unusual weat her , like san d st o r m s, causes st r ai n . Psycholog ical p r essur e m ay also i nd uce st r ai n . This k i n d of st r ai n m ay co m e f r o m st r o n g em o t i o n al r eact i o n s t o loss, ex t r em e anger, f r ust r at i o n , or an o t h er r eact i o n t h at d i st r act s a ch ar act er f r o m t h e t ask at h an d . Wh en assigning st r ai n , t h e GM sh o u l d con si d er how all of t h e d i f f er en t sour ces m i g h t i n t er act in an en co u n t er o r scene. Cr eat i n g a scene in wh i ch st r ai n is a p r i m ar y co m p o n en t is p er f ect l y fine, b u t having a scene acci d en t al l y o ver w h el m ed w i t h st r ai n can al t er t h e nar r at ive in u n ex p ect ed ways. Typically, t h e GM sh o u l d assign 1 or 2 p o i n t s of st r ai n f or a given ef f ect . Envir o n m en t al ef f ect s m ay i n f l i ct st r ai n , an d t h e am o u n t of st r ai n i n f l i ct ed can ser ve as an i n d i cat i o n as t o how d an g er o u s t h e ef f ect is.
THE GAME MASTER ACE O F REBELLION
3
DICE POOL EVALUATION: SUCCESS II h at d o t h e f o l l o w i n g d i ce p o o l r esu l t s have in co m m o n ? Pool 2 Pool 1
Dice Pool 2 —Successf ul but Vulnerable: Th e O on t h e ( } is can cel ed b y t h e ® sh o w i n g on one <(>, an d t h e & o n o n e # is can cel ed b y t h e T o n t h e o t h er ( ) . The r em ai n i n g # shows o n e b u t t h e t w o • each h ave u n can cel ed ® . The co m m an d o ' s sh o t g r az es t h e st o r m t r o o p er , w h o r em ai n s w el l - p r o t ect ed b y his d ef en ses an d r ead y t o r et al i at e. "Your sh o t p en et r at es t h e f o l i ag e co n ceal i n g t h e st o r m t r o o p er , b u t o n l y gr az es h i m . He r em ai n s d i f f i cu l t f o r yo u t o see an d h i t , an d yo u ar en 't sur e wh er e his n ex t sh o t wi l l co m e f r o m . "
Pool 3
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/I
^ 4 \ J * 4-
Each of t h ese d i ce p o o l s i n d i cat es a successf ul check . At l east o n e & ap p ear s in each p o o l . Assu m e t h at t h ese p o o l s r ep r esen t s a co m m an d o at t ack i n g a st o r m t r o o p er . Bel o w ar e i n t er p r et at i o n s of t h ese r esu l t s. Dice Pool 1 —Success with a Slight Advant age: The & ap p ear i n g o n t h e 0 ar e can cel ed by t h e T sh o w i n g o n o n e <0 an d o n e Q On e o f t h e O o n t h e n ex t ( ) is can cel ed b y t h e si n g l e ® sh o w i n g on t h e seco n d < ), an d t h e u n can cel ed # ap p ear s o n t h e # . The co m m an d o ' s su p er i o r sh o o t i n g has b est ed t h e st o r m t r o o p er ' s ar m o r an d t r ai n i n g , l eavi n g t h e co m m an d o in a sl i g h t l y ad van t ag eo u s p o si t i o n . "Your ing a have from
q u i ck sh o t st r i k es t h e st o r m t r o o p er , l eavsm o k i n g h o l e in his ar m o r . You t h i n k yo u 'l l n o t r o u b l e sl i d i n g b eh i n d cover as he r eel s the hit ."
—
2
J S*
THE GAME MASTER AGE O F REBELLION
*\
Dice Pool 3—1 Have You Now: The & an d O of t h e • ar e can cel ed b y t h e T on one ( ) an d t h e ® o n t h e O Th e t w o O of t h e f i r st {> ar e can cel ed b y t h e t w o ® of t h e o t h er ( ) . The r em ai n i n g <(> sh ows & an d O. an d t h e # sh ows a ($)! Th e co m m an d o b eat s r el en t l essl y o n t h e co r n er ed st o r m t r o o p er , st r i k i n g a st ag g er i n g b l o w d esp i t e t h e st o r m t r o o p er ' s ar m o r . "You t r ap t h e st o r m t r o o p er b et ween t h e speeder an d t h e wal l , i n h i b i t i n g his m o vem en t an d cat ch i n g h i m b el ow t h e ch i n . The sol i d h i t k n ock s his h el m et of f , leaving h i m alive b u t co m p l et el y st u n n ed ."
DICE POOL EVALUATION: FAILURE II h at d o t h e f o l l o w i n g d i ce p o o l r esu l t s have Wl in co m m o n ? Pool 5 Pool 4
Pool 6
Each of t h ese d ice p o o l s i n d i cat es an unsuccessf ul check . No u n can cel ed & ap p ear in any of t h ese p ool s. Assu m e t h at t h e f i r st t w o p o o l s r ep r esen t a co m m an d o en co u n t er i n g a sco u t t r o o p er . The last r ep r esen t s a st an d ar d sk ill check . Bel ow ar e i n t er p r et at i o n s of t hese r esu l t s. Dice Pool 4 —N ot So Sneaky: Th e • is sh o w i n g # an d O. b u t is can cel ed by t h e • sh o w i n g © an d t h e < > sh o w i n g T . Th e 0 sh ows O. b u t is can cel ed b y © sh o w i n g on t h e O. The O shows o n e u n can cel ed T . Th e c o m m an d o f ai l s t o sn eak p ast t h e sco u t t r o o p er . "You t r y t o sneak p ast t h e sco u t t r o o p er sen t r y on t h e h i l l . The f o g d en si t y n eg at es his h ei g h t ad van t ag e, b u t he's sm ar t en o u g h t o r eal i z e t h at . You t r y t o sn eak b eh i n d so m e d eb r i s, b u t yo u k n o ck i t over, an d he sp o t s yo u anyway."
Dice Pool 5 —Fear Keeps You in Line: The f i r st 0 sh ows & an d O- co u n t er ed by t h e f i r st {> showi n g Y an d © . The seco n d 0 shows O. can cel ed b y © f r o m t h e secon d ( ) . The # shows but is co u n t er ed by t h e • sh o w i n g a Y . On e u n can cel ed © sym b o l r em ai n s o n t h e seco n d ( ) , an d t h e O sh ows & \ The co m m an d o f ai l s a f ear check w h en he is su r p r i sed b y t h e su d d en ap p ear an ce of a sco u t t r o o p er at his vehicle's h at ch . "As you h ead f o r t h e h at ch , yo u cat ch si g h t o f an Im p er i al sco u t t r o o p er b l o ck i n g yo u r way, b l ast er d r aw n . The su r p r i se ap p ear an ce sh o ck s yo u co m p l et el y. You st ay t h er e f r o z en , m o m en t ar i l y u n ab l e t o m ove o r g o f o r yo u r g u n . "
Q Dice Pool 6 —H ar d er T han It Looks: Th e
0
sh o w i n g Y an d © cancel s b o t h < ). On e u n can cel ed (§) r em ai n s o n t h e Q The co m m an d o f ai l s t o cl i m b a r o u g h wal l in a d r i v i n g r ai n st o r m . "As you t r y t o cl i m b t h e w al l , you realize t h e r ai n has m ad e i t f ar slick er t h an i t l ook s. You f ail t o m ak e any headway, an d yo u r f i r st at t em p t has l o o sen ed t h e f ew d ecen t h an d h o l d s t h i s f ar d o w n . "
THE GAME MASTER ACE O F REBELLION
3
U SI N G F EA R In A C E OF REBELLION, ch ar act er s are su b j ect ed t o u n t o l d n u m b er s of h o r r i b l e an d f r i g h t en i n g event s, cr eat u r es, an d si t u at i o n s. Dan g er ou s cr eat u r es l u r k in t h e d ar k ness of Im p er i al - h el d p l an et s or ar e used as weap on s of shock an d awe o n t h e b at t l ef i el d . The Em p i r e relies o n su sp i ci o n , t er r or , an d u n sp eak ab l e act s t o k eep t h e g al ax y in it s ir on g r i p . War, f am i ne, co m b at , t er r i f yi ng en em i es, an d h or r i f i c en vi r o n m en t al hazar ds m ay inst ill f ear in even t h e m o st h ar d en ed of ch ar act er s. Fear i n t er f er es w i t h ch ar act er act i o n s an d goals. It m ay r ed u ce a ch ar act er 's ef f ect i ven ess, m ak e h i m h esi t at e, or cause h i m t o f lee. Wi t h i n t h e gam e, f ear is co u n t er ed b y t h e Di sci p l i n e sk ill (see page 1 2 2 ) an d occasi on al l y t h e Cool sk ill (see page 1 2 0 ). As wi t h an y o t h er sk ill ch eck , t h e CM set s t h e d i f f i cu l t y an d ad d s t h e ap p r o p r i at e d i ce t o t h e ch ar act er 's d i ce p o o l . In t er p r et i n g t h e d i ce p o o l r esult s is key t o d et er m i n i n g t h e ef f ect s of f ear, even o n a successf ul r oll. The Di sci p l i n e or Cool sk ill check r ep r esent s t h e ch ar act er 's ab i l i t y t o act in t h e f ace of fear, n o t necessar ily t h e level of f ear a ch ar act er m ay f eel .
EX A M PL E
A ch ar act er has b een h o r r i b l y b u r n ed b y f i r e in t h e p ast . Wh en co n f r o n t ed w i t h a su d d en , o ver w h el m i n g b u r st o f f l am e, his t er r o r co m es t o t h e su r f ace. A successf ul Di sci p l i n e ch eck m ean s he o ver co m es t h e f ear t o act an d r u n t h r o u g h t h e f l am es, h o p ef u l l y t o saf et y. The n ex t t i m e, h owever, his f ear m ay o ver co m e h i m , r o o t i n g h i m in )lace as t h e f l am es co m e closer .
W H E N T O M A K E A F E A R CH ECK An y t i m e Di sci p l i n e o r Cool is used t o co u n t er fear, it is cal l ed a f ear check . No t ever y f r i g h t en i n g si t u at i o n r eq u i r es a f ear ch eck . Such check s sh o u l d be r est r i ct ed t o unusual ci r cu m st an ces o r t h e first t i m e a ch ar act er ex p er i en ces a p ar t i cu l ar l y f r i g h t en i n g si t u at i o n . An am b u sh b y st o r m t r o o p er s d o esn 't r eq u i r e a f ear check . If a ch ar act er is su d d en l y d r o p p ed i n t o a p i t of r ancor s, however, a ch eck is ap p r o p r i at e. The f r eq u en cy of f ear check s is d et er m i n ed b y t h e GM. Typically, on ce a f ear ch eck is r o l l ed , t h e GM sh o u l d n o t r eq u i r e an o t h er check f or t h e sam e sour ce d u r i n g t h e sam e en co u n t er , unless t h e ci r cu m st an ces si g n i f i can t l y change. The GM m i g h t r eq u i r e m o r e f ear check s in a st o r y wh er e f ear is a k ey el em en t . A char act er wh o wat ch es his co m p an i o n s p er i sh in f r o n t of h i m or wat ch es his h o m e p l an et d est r o yed m i g h t be r eq u i r ed t o m ak e m o r e check s t o r ef l ect his o n g o i n g co n cer n an d st ress. Typically, t h e ef f ect s of f ear are d et er m i n ed b y t h e r esult s of a Di sci p l i n e ch eck . However, if t h e ch ar act er has had t i m e t o p r ep ar e f or t h e si t u at i o n , an d is n o t t ak en b y su r p r i se, t h e GM m ay al l ow t h e ch ar act er t o m ak e a Cool ch eck i n st ead . D E T E R M I N I N G FEAR DI FFI CU LT Y The d i f f i cu l t y of a f ear ch eck is a co m b i n at i o n of ci r cu m st an ce an d t h e i n d i vi d u al ex p er i en ci n g t h e fear. No t w o p eo p l e r esp o n d t h e sam e way t o a f r i g h t en i n g si t u at i o n . Wh er e an u n t r ai n ed ci vi l i an m i g h t f reeze in f ear wh en a fight b r eak s o u t , a t r ai n ed Rebel so l d i er m ay act wi t h co n f i d en ce an d ef f ect i veness. This is n o t t o say t h at t h e so l d i er is necessar ily u n af r ai d ; i t si m p l y m eans he is b et t er ab l e t o d eal wi t h t h e fear. Ex am ple cir cum st ances and d if f icult ies are shown in Table 9 - 1 : Fear Guidelines. The d i f f i cu l t y is init ially set t o r ef lect a f r i g h t en i n g si t u at i on f or a person wi t h o u t p r ior ex p er ience wi t h t h e t yp e of event in q u est i o n . The d i f f i cu l t y of t h e check can also be u p g r ad ed , d ep en d i n g on t h e cir cum st ances at h an d . Upgr ades usually d ep en d on t h e cir cum st ances of t h e check or t he d et ails of t he creat u r e or char act er causing t h e fear. For ex am ple, conf ront ng a gr im war r i o r in b l ack ar m o r and car r yi n g a light saber co u l d at t h e ver y least be a Daunting check. However, k n o wi n g t h at t h e war r i or is Dar t h Vader, who h u n t ed d o wn an d k illed t h e Jed i an d is a Dark Lord of t he Sit h, can u p g r ad e t h e d i f f i cu l t y of t he check t hr ee t i m es. The GM m ay ad d • t o r epr esent o t h er aspect s of t h e si t u at i o n , such as surprise, an d he m ay also ad d • an d o t h er b enef icial d ice if p ower f ul allies or o t h er aids su p p o r t t h e char act er 's resolve. EFFECT S O F FEAR The GM sh o u l d i n t er p r et t h e r esult s of t h e d ice p o o l . So m e cr eat u r es or t al en t s m ay d i ct at e asp ect s of t h e r esult s of a f ear ch eck t h ey t rigger. The GM m ay also cr eat e ad d i t i o n al ef f ect s. <§) an d O car r y ef f ect s
THE GAME MASTER ACE O F REBELLION
TABLE 9 - 1 : FEAR GUIDELINES State oF Fear .
Difficulty
Example
M i n i m al l y A f r ai d
Ea sy
So m e w h at o v e r m at c h e d i n c o m b a t ; a m i n i m a l l y d an g er o u s c r eat u r e; a m i n o r t h r eat t o o n e' s saf et y.
M o d e r a t e l y A f r ai d
Ave r a g e {4} 4})
O b v i o u s l y o v e r m at c h e d in c o m b a t ; a d an g er o u s l y ag g r essi ve cr eat u r e; a c r ed i b l e t h r e a t t o o n e' s saf et y an d m i n i m al t h r eat t o o n e' s l i f e.
Ver y A f r ai d
Hard
Bat t l ef i el d c o m b a t ; a p ack o f ag g r essi ve cr eat u r es; a m aj o r t h r eat t o o n e' s saf et y an d m o d e r a t e f ear f o r o n e' s lif e.
M o r t al l y A f r ai d
D a u n t i n g ( + 4} 4/ 4/ )
Ter r i f yi n g l y i n t en se c o m b a t ; c o n f r o n t i n g a l ar g e an d d an g er o u s c r eat u r e su ch as a r an co r ; o v e r w h e l m i n g f ear f o r o n e' s lif e.
Ut t er l y Ter r i f i ed
Fo r m i d a b l e
A h o p el ess an d t e r r i f y i n g s i t u at i o n ; c o m b a t ag ai n st t h i n g s i n c o m p r e h e n s i b l e t o o n e' s m i n d ; b e i n g a t t a c k e d b y a sq u ad o f AT- ATs; f ear so c r i p p l i n g t h at san i t y cr ack s.
Co n f r o n t i n g s o m e t h i n g r e p u t e d t o b e d an g er o u s
1 d i f f i c u l t y u p g r ad e
Co n f r o n t i n g an Im p er i al In t el l i g en ce ag en t ; f i g h t i n g Bo b a Fet t .
Co n f r o n t i n g s o m e t h i n g k n o w n t o b e d an g er o u s an d ver y r ar e.
2 d i f f i c u l t y u p g r ad es
Bei n g t r a p p e d in t h e g u l l et o f a k r ay t d r a g o n .
Co n f r o n t i n g s o m e t h i n g k n o w n t o b e ex t r em el y d an g er o u s an d u n i q u e
3 d i f f i c u l t y u p g r ad es
Fi g h t i n g t h e Em p er o r .
(• )
\ 4/ 4/ 4> 4/ 4/ )
regardless of success or f ailur e. If m u l t i p l e f ear check s are n eed ed , '§) an d O of l at er r olls m ay can cel o u t ef f ect s f r o m ear l i er r olls. Suggest ed minimum failure ef f ect s are: •
Failure: The ch ar act er ad d s • t ak es d u r i n g t h e en cou n t er .
t o each act i o n he
•
T hr eat : The ch ar act er suf f er s a n u m b er of st r ai n eq u al t o t h e n u m b er of ® . If t h e check g en er at es <§> <§) <§> or m o r e, t h e ch ar act er can be st ag g er ed f or his first t u r n , i n st ead .
•
D espair : The ch ar act er is i n cr ed i b l y f r i g h t en ed , whi ch increases t h e d i f f i cu l t y of all check s b y one u n t i l t h e en d of t h e en cou n t er . Su g g est ed success i n t e r p r e t a t i o n s are:
•
Success: The charact er avoids any f ear effect s, ex cep t t hose t r i g g er ed by <§>.
•
A d v an t ag e: Gain • o n t h e ch ar act er 's first check . If sp en d i n g m u l t i p l e O . g r an t • t o an ad d i t i o n al p layer 's first check .
•
Triumph: Can be sp en t t o can cel all p r evi ou s p en al t i es f r o m f ear check s, or sp en t t o ensur e t h e ch ar act er n eed n o t m ak e any ad d i t i o n al f ear check s d u r i n g t h e en co u n t er , no m at t er t h e source. CH A R A CT ER D EA T H
Part of t h e ap p eal of p l ayi n g A GE OF REBELLION is p o r t r ayi n g her oic ch ar act er s engaged in ex ci t i n g an d d an g er ou s si t u at i o n s. The g al ax y is a p er i l o u s en o u g h place in t i m es of p eace; d u r i n g t h e era of t h e Reb el l i on , co n t i n u o u s war f ar e an d t u r m o i l m eans t h at d eat h is a co n st an t co m p an i o n . Even t h e her oic i n d i vi d u al s p o r t r ayed by t h e Player Char act er s so m et i m es su ccu m b t o m o r t al wou n d s.
Deat h of Player Char act er s is u n l i k el y t o occu r in m o st g am e sessions, b u t t her e's always t h e risk. So m e p layer s m ay b eco m e d i st r au g h t , d i sap p o i n t ed , or an g r y at t h e d eat h of t h ei r char act er , esp ecially when t h e p l ayer has i n vest ed a g r eat d eal of t i m e an d car e i n t o it s cr eat i o n . The GM sh o u l d st r i ve t o hand le such si t u at i o n s f air ly, p er h ap s even co m i n g u p w i t h som e way t o p r even t t h e ch ar act er 's d eat h . However, t h i s sh o u l d be avo i d ed as m u ch as p ossi b l e, b o t h t o avoid i m p l i cat i o n s of f avo r i t i sm , an d t o m ai n t ai n t h e t h r eat of Pl ayer Ch ar act er d eat h in t h e f u t u r e. If p l ayer s f eel t h at t h ei r act i o n s d o n o t have con seq u en ces, t h en it 's less l i k el y t h e g am e wi l l r et ain i n t eg r i t y. Wh en a Player Char act er d o es die, t h e p l ayer sh o u l d be al l owed t o b egin cr eat i n g a new char act er . The p l ayer sh o u l d give t h e Gam e Mast er so m e t i m e t o d et er m i n e how t o i n ser t hi m i n t o t h e ex i st i n g st or y at a p o i n t t h at m ak es sense f or t h e new char act er , i d eal l y w i t h o u t d i sr u p t i n g t h e f l ow o f t h e st or y.
PL A Y I N G A CH A RA CT ER As in m o st r o l ep l ayi n g gam es, in A GE OF REBELLION, each p l ayer p o r t r ays a single, her oic char act er , an d t h e Gam e Mast er plays t h e p ar t f or ever y o t h er ch ar act er in t h e gam e. Br eat h i n g life i n t o a ch ar act er is one of t h e m o st r ewar d i n g p ar t s of t h e g am e ; each p l ayer sh ou l d st r i ve t o m ak e his ch ar act er u n i q u e an d m em o r ab l e. GI V I N G Y O U R CH A R A CT ER A V O I CE On e of t h e m o st en t er t ai n i n g p ar t s of p l ayi n g any r o l ep l ayi n g g am e is m ak i n g ch ar act er s u n i q u e an d i n t er est ing. Player s have t h e ad van t ag e of f ocu si n g on one char act er at a t i m e an d m ay invest an en o r m o u s am o u n t of t i m e i n t o cr af t i n g a ch ar act er 's b ack st or y, p er son al i t y, an d q u i r k s. The ch ar act er 's Mo t i vat i o n an d Du t y are
THE GAME MASTER ACE OF REBELLION
3
d r i vi n g f or ces b eh i n d his p er son al i t y. The Gam e Mast er sh o u l d en cou r ag e p l ayer s t o use t hese t o o l s as a sk elet o n on wh i ch t o ad d i n t er est i n g t ou ch es. Man y p layer s en j oy l i t er al l y g i vi n g t h ei r ch ar act er a sep ar at e voice. If a p l ayer has a k nack f or accen t s, al l ow h i m t h e f r eed o m to use t h at voi ce wh en t h e ch ar act er sp eak s d i r ect l y. No t ever yone has such sk i l l , of cour se. For p layer s w h o wan t t o p lay t h ei r ch ar act er s st r ai g h t ; using t h e p l ayer's own voice is p er f ect l y accep t ab l e. A ch ar act er is w h at yo u m ak e i t . Even t w o ch ar act er s t h at ar e i d en t i cal on p ap er , w i t h t h e sam e Mo t i vat i o n an d Dut y, can be p o r t r ayed in vast l y d i f f er en t ways. Th at sp ar k of lif e d o esn 't co m e f r o m t h e r ules o r t h e t yp e of ch ar act er p l ayed —i t com es f r o m t h e p l ayer him self . Du r i n g play, p layer s sh o u l d w r i t e d o w n i n t er est i n g or unusual asp ect s ab o u t t h ei r ch ar act er s. Perhaps af t er r eco ver i n g f r o m an o l d Cr i t i cal Inj ur y, t h e PC now walk s w i t h a sl i g h t l i m p an d co n st an t l y co m p l ai n s ab o u t t h e ache. So m e Gam e Mast er s ask t h ei r p layer s t o p r o vi d e a b r i ef d escr i p t i o n of w h at t h ei r ch ar act er s l ook like, al o n g w i t h t h e cl o t h es t h ey t yp i cal l y wear an d t h e gear t h ey car r y. C A ST O F T H O U SA N D S
t o al t er t h e ad ven t u r e b ased on t h e way t h e g am e p lays o u t in o r d er t o k eep t h e p l o t m o vi n g f o r war d . If t h e p layer s co m e u p w i t h so m et h i n g f or wh i ch t h e GM is u n p r ep ar ed , he m u st b e ab l e t o i m p r o vi se en t i r el y new scenes or NPCs on t h e f ly. A W A R D I N G EX P ER I EN C E PO I N T S The GM sh ou l d awar d ex p er i ence p oi n t s af t er every session. The am o u n t awar d ed is t yp i cal l y 10 XP p er Player Char act er f or a session of t wo o r t h r ee m aj or en cou n t er s an d a h an d f u l of m i n o r ones. An ad d i t i o n al 5 XP b onus m ay be g en er at ed f or r eaching key m ilest ones or co m p l et i n g st or y arcs. Playing t o a PC's Mo t i vat i o n also g r ant s 5 XP p er session at t h e GM's d i scr et i o n . The GM m ay consid er awar d i n g an ex t r a p o i n t or t wo of XP for ex cep t i on al r o l ep l ayi n g or highly clever t h i n k i n g . Published ad ven t u r es m ay r eco m m en d sp ecif ic XP rewards. The GM sh o u l d give t h e p l ayer s an i d ea of t h e sou r ce of t h ei r XP. For ex am p l e, t h ey m ay r eceive 5 XP f or cap t u r i n g an Im p er i al sh u t t l e an d an o t h er 5 XP f o r b l o w i n g u p an Em p i r e co m m u n i cat i o n s st at i o n . An y b o n u s XP aw ar d ed sh o u l d d ef i n i t el y b e ex p l ai n ed t o t h e p l ayer s, so t h ey m ay asp i r e t o t h o se st an d ar d s in f u t u r e sessions.
For som e Gam e Mast er s, t h e idea of p o r t r ayi n g ever y o t h er b ei n g in t h e g al ax y m ay seem i m p o ssi b l e. However, t h e j o b of t h e Gam e Mast er is t o m ove t h e st o r y al o n g an d let t h e p layer s have f u n , n o t cr eat e an en t i r el y u n i q u e p er so n al i t y an d b ack st o r y f or ever y NPC t h ey m eet . The ex cep t i on s, of cour se, ar e t h e vi l l ai ns an d i m p o r t an t NPCs, w h o sh o u l d be cr eat ed usi ng t h e sam e ch ar act er cr eat i o n r ules as t h o se f or t h e Pl ayer Char act er s. These NPCs sh o u l d b e wel l - d ef i ned in b o t h p er so n al i t y an d p u r p o se. For "st o ck " NPCs, it 's su f f i ci en t t o give t h em one p ar t i cu l ar p er so n al i t y t r ai t t o h el p t h e Pl ayer Char act er s r em em b er t h em . Ar ch et yp es w o r k wel l h er e: t h e ex ceed i n g l y b o r ed b u r eau cr at , ag g r essi vel y r u d e b ou n cer , o r l acon i c m ech an i c. However, t o m ak e even st o ck NPCs n o t ab l e, it 's f ine t o m i x t h i n g s u p an d b r eak t yp e. Wh i l e yo u d o n ' t have t o give a u n i q u e voi ce t o each ch ar act er , sm al l i n f l ect i o n s al so h el p , such as a l i sp , d r aw l , o r h al t i n g way of sp eak i n g . The p l ayer s are m o r e l i k el y t o r em em b er t h e can t i n a o wn er p r o n e t o b r eak i n g o u t in so n g t h an t h e t er se, g l ass- wi p i n g st er eo t yp e. I M PRO V I SI N G On e of t h e m o st i m p o r t an t sk ills f or an y GM t o m ast er is i m p r o vi sat i o n , b o t h f or d i al o g u e an d f or t h i n k i n g on one's f eet d ue t o changes in t h e st or y. Even wh en r u n n i n g p u b l i sh ed ad ven t u r es w i t h p r e- scr i p t ed NPC d i al o g u e an d p l o t t ed - o u t st or i es, t h er e are st ill m an y t i m es wh en t h e GM m u st r eact t o u n ex p ect ed q u est i o n s o r act i on s. The Gam e Mast er sh o u l d be p r ep ar ed
6
THE GAME MASTER ACE O F REBELLION
USING MUSIC AND PROPS ne o f t h e g r eat ad van t ag es of r u n n i n g a g am e in t h e Star Wars set t i n g is t h e avai l ab i l i t y o f m u si c. The m o vi e so u n d t r ack s ad d i n st an t at m o sp h er e t o a g am e sessi o n . Beg i n n i n g an ad ven t u r e w i t h t h e o p en i n g f an f ar e an d t h e m ai n t i t l e score i n st an t l y set s an u n m i st ak ab l e t o n e. Ru n n i n g t h e so u n d t r ack s at l ow vo l u m e in t h e b ack g r o u n d o f t h e g am e session can ad d am b i an ce. A n o t h er ap p r o ach is t o p lay sel ect ed t r ack s at t h e p r o p er m o m en t s t o ad d t o t h e si t u at i o n at h an d . N o t h i n g fills t h e p l ayers w i t h a b i t o f ap p r eh en si o n an d says "The Em p i r e is h er e" l i k e p l ayi n g The Imperial March j u st b ef o r e an n o u n ci n g a St ar Dest r o yer has ar r i ved t o r u i n t h ei r day.
O
Wi t h t h e m u l t i t u d e o f Star Wars t o ys, m o d el s, r ep l i cas, an d o t h er p r o d u ct s avai l ab l e, i t is also easy t o use t h em as p r o p s d u r i n g t h e g am e. St ar sh i p m o d el s, b o o k s w i t h d et ai l ed p i ct u r es, an d t o y w eap o n s can al l b e ad ap t ed f or use at t h e t ab l e, o r can ser ve as an ex am p l e. However, n o t all t oys set t h e ap p r o p r i at e m o o d . A d et ai l ed X- wing m o d el can ad d an i n t er est i n g an g l e t o an in- gam e d i scu ssi o n ab o u t t h e cr af t . A p r esch o o l er 's ver si o n o f t h e sam e X- wing m ay n o t have t h e sam e ef f ect .
TABLE 9- Z: SPENDING EXPERIENCE
Options
Prerequisites
Cost
M ay sp en d ex p er i en ce t o p u r ch ase r an k s in an y sk i l l , u p t o r an k 5.
Car eer sk i l l s c o s t f i ve t i m e s t h e p u r c h a s e d r an k i n ex p er i en ce No n - car eer sk i l l s co st f i ve t i m es t h e p u r c h as ed r an k in ex p er i en ce, p l u s 5 ad d i t i o n al ex p er i en ce.
Wh e t h e r f o r a car eer o r n o n - car eer sk i l l , each r an k m u st b e p u r ch ased seq u en t i al l y. (Ran k 2 m u st b e p u r ch ased b ef o r e r an k 3 . an d so o n .)
M ay sp en d ex p er i en ce t o p u r ch ase t al en t s w i t h i n sp eci al i z at i o n s.
D ep en d s on t al en t 's p o si t i o n w i t h i n sp eci al i z at i o n t r ee.
Tal en t s m ay o n l y b e p u r c h as ed if t h ey ar e o n t h e f i r st l evel o f a sp eci al i z at i o n , o r if t h ey ar e c o n n ec t ed b y a b ar t o a t al en t al r ead y p u r c h as ed .
M ay sp en d ex p er i en c e t o p u r ch ase n ew sp eci al i z at i o n s.
New sp eci al i z at i o n s co st t en t i m es t h e t o t al n u m b e r o f sp eci al i z at i o n s t h e c h ar ac t er w i l l h ave. No n - car eer sp eci al i z at i o n s co st 1 0 a d d i t i o n a l ex p er i en ce.
No n e.
SPEN DI N G EX PERI EN CE P O I N T S Wh en awar d i n g XP, t h e GM sh o u l d k eep in m i n d w h at his p layer s wi l l be ab l e t o sp en d ex p er i en ce p o i n t s on an d w h at t h e cost s are. This is co ver ed on page 1 0 2 , b u t is r ep r i n t ed here f or convenience. This o n l y covers sp en d i n g ex p er i en ce p o i n t s af t er ch ar act er cr eat i o n . T A SK S BE T W E E N SESSI O N S Du r i n g t h e t i m e b et ween wh en one session en d s an d t h e n ex t begins, t h e p layer s an d Gam e Mast er sh o u l d t ak e st ock of cer t ai n f act or s. The Gam e Mast er sh o u l d have p layer s check t h ei r ch ar act er sh eet s t o m ak e sure t h at t h ey r eceived an d sp en t any XP g ai n ed f r o m p r evi ou s sessions, an d he sh o u l d g r an t an y t h at m ay have b een f o r g o t t en p r ior . The GM sh o u l d also al t er t h e g r ou p 's cu r r en t Du t y an d Co n t r i b u t i o n as n eed ed . Players sh o u l d revise t h ei r ch ar act er i n f o r m at i o n t o t ak e i n t o acco u n t chang es in eq u i p m en t an d t o r eco r d new ab i l i t i es, sk ills, or t al en t s g ai n ed t h r o u g h XP. It's st r on g l y r eco m m en d ed t h at b o t h t h e Gam e Mast er an d t h e p layer s k eep n ot es t h r o u g h o u t p l ay t o r em i n d t h em ab o u t w h at has t r an sp i r ed . These i ncl ud e i m p o r t an t nam es, i n f o r m at i o n l ear n ed t h r o u g h t h e ad ven t u r e, any o n g o i n g ef f ect s (p ar t i cu l ar l y Cr it ical Inj ur ies or d am ag e t o t h ei r st ar sh i p , if t h ey have one), and goals f or t h e n ex t session, if any.
PO ST - G A M E A N A LY SI S A N D I M P R O V EM EN T Feed b ack b et ween p l ayer s an d t h e Gam e Mast er is i m p o r t an t t o see wh at 's w o r k i n g in t h e g am e an d w h at i sn 't . In t h e ear l y st ages of l ear n i n g t h e g am e, t h e GM sh o u l d en d each session w i t h a b r i ef r ecap of i m p o r t an t even t s an d a d iscussion of w h at w en t well an d w h at was con f u si n g . Players sh o u l d b r i n g u p rules t h at t h ey d o n ' t q u i t e u n d er st an d so t h e GM can b o t h cl ar i f y an d p lan ah ead f or t h e f u t u r e, an d t h ey sh o u l d p r o vi d e f eed b ack ab o u t how t h ey t h i n k t h e g am e is g oi n g . So m e p layer s p r ef er g i vi n g f eed b ack or ask i n g q uest i o n s one- on- one, an d t h e GM sh o u l d p r o vi d e t i m e t o any p layer s wh o p r ef er t o t al k sp ecif ics in t h i s m anner. Feed b ack g oes b o t h ways. If t h e Gam e Mast er believes t h at a p l ayer isn't having f un or is d i sr u p t i n g t h e g r o u p in som e way, t h en he sh o u l d p u l l t h at p layer asi d e t o let him know. The goal of t h i s f eed b ack is t o b o t h i m p r o ve t h e way t h at t h e g am e is p l ayed an d t o increase t h e en j o ym en t f or ever yo n e i n vo l ved .
Sessions d o n o t necessar ily p ick u p i m m ed i at el y wher e t h e p r evi ou s on es l ef t of f . The Gam e Mast er m ay i ncl ud e d o w n t i m e f or t h e ch ar act er s in wh i ch a cer t ai n am o u n t of t i m e passes an d even t s t ak e p l ace t h at d o n o t r eq u i r e t h e p l ayer t o m ak e check s. For inst ance, a Rebel spy m i g h t sp en d t his "d o w n t i m e" r ecei vi ng t r ai n ing f or his n ex t m i ssi on , or a sol d i er m i g h t p er f o r m several r o u t i n e b u t u n even t f u l p at r o l s. Ther e is no n eed t o p lay o u t m u n d an e event s. The GM an d p l ayer s sh o u l d be r ead y t o su m m ar i z e w h at has o ccu r r ed d u r i n g t h e d o w n t i m e b et ween ad ven t u r es.
THE GAME MASTER ACE O F REBELLION
PLAYER CHARACTERS AND THE REBELLION A GE OF REBELLION f ocuses on t h e act i o n t h at t ak es place II d u r i n g t h e t i m e b et ween Episode IV A New Hope an d Episode V The Empire Strikes Back. In t his era, t h e r agt ag f orces o f t h e scat t er ed Rebellion sq uar e of f against t he im m ense an d ex t r em el y p ower f ul Galact ic Em pire. It is a t i m e when f r eed om s ar e d r ast i cal l y cu r t ai l ed , inj ust ice is pervasive, an d t h ose w h o d o n o t ob ey t h e Em pir e are cr u sh ed b en eat h it s heel.
gunners, m edics, an d sp i es—t o i l , f ight , cheer f or vi ct or y, an d so m et i m es d ie, ser ving as a b ack d r o p f or t he Player Char act er s t o shine an d change t h e f at e of t h e galax y. No m at t er t h ei r b ack g r ou n d s, skills, o r m et h o d s, t h e Player Charact ers an d t h ei r act i on s ar e vit al t o t h e war ef f or t . The Rebel Al l i ance needs t h em m o r e t h an ever if t he Em pir e is t o b e b r o u g h t t o it s knees.
An d yet , h o p e p er sist s. Led b y Pr incess Leia Or g an a, t he Rebel Al l i an ce f i g h t s t o p r eser ve w h at f ew f r eed o m s r em ai n an d o ver t h r o w t h e shack les o f Im p erial r ule. Sm all an d scat t er ed t h r o u g h o u t t h e galax y, t he severely o u t n u m b er ed Reb el l i on f i g h t s b ack t h e o n l y way t h at i t can —w i t h su b t er f u g e, esp i on ag e, am b u sh es, an d r al l yi n g t h e sp i r i t s of f r eed o m - l o vi n g b eings t h r o u g h o u t t h e g al ax y.
PA RT O F A BI GGER PI C T U RE
The Player Charact ers r ep r esen t som e of t h e Rebellion's b est an d b r i g h t est . Their skills, ab i l i t i es, an d t al ent s ar e used t o h i t t h e Em pir e where i t h u r t s t h e m o st in hop es of r egaining t h e f r eed om s an d l i b er t i es lost w i t h t he rise o f t h e Em peror. The challenges ar e en o r m o u s, and t h e ef f o r t r eq u i r ed in o ver co m i n g t h em m o n u m en t al , b u t t h e PCs ar e a cu t ab ove t h e rest . The PCs' allies in t h e Reb el l i on —t h e f o o t soldier s, co m m an d o s, pilot s,
THE GAME MASTER ACE O F REBELLION
The war b et ween t h e Rebel Al l i an ce an d t h e Em pir e is vast , co ver i n g t h e en t i r e b r ead t h an d w i d t h o f t h e galax y. Over t h e cour se o f d ecad es, u n t o l d b at t l es were f o u g h t b et ween t hese t wo f or ces, w i t h t h e Rebels cl ai m i n g b o t h vi ct o r i es an d d ef eat s. Wh i l e i m m en sel y i m p o r t an t t o t h e o u t co m e o f t h e co n f l i ct , t h e event s sh o wn in t h e Star Wars m o vi es were o n l y o n e p ar t of t he war. Un t o l d n u m b er s o f Reb els f o u g h t t o o ver t h r o w t he g r i p o f t h e Em p ir e, m ai n l y in p laces b r i ef l y (or n o t at all) m en t i o n ed in t h e m ovi es an d b o o k s. In sh o r t , t he scenes f r o m t h e Star Wars m ovi es ar e j u st p ar t o f a b ig g er p i ct u r e.
The ad ven t u r es of t h e Pl ayer Char act er s fit i n t o t h e canvas of t h e fight b et ween t h e Reb ellion an d t h e Em pir e. Ju st as Luk e Sk ywalk er, Han Sol o, an d Leia Or g an a have t h ei r p l ace in t h e st or y, so t o o d o t h e Player Char act er s. The st o r i es cr eat ed b y t h e Cam e Mast er r ep r esen t t hese "u n su n g m o m en t s" t h at p l ayed j ust as i m p o r t an t a p ar t as t h o se sh own in t h e m ovies. Ther e are t w o d i f f er en t ways t h at t h e Gam e Mast er can i n co r p o r at e t h e Pl ayer Char act er s i n t o t h e over all n ar r at i ve sh own in t h e Star Wars m ovies. First , t h e player s co u l d t ak e p ar t in key scenes f r o m t h e m ovies, b u t "of f - scr een" f r o m t h e sp eci f i c ex p l o i t s of t h e f am ou s char act er s. Secon d , t h e Player Char act er s ex p l o r e new g r o u n d , ad ven t u r i n g on o t h er p l an et s or b ei n g a p ar t of o t h er key event s t h at wer e n o t sh o wn , b u t wh i ch are st ill i m p o r t an t t o t h e Reb el l i on . The m o st i m p o r t an t asp ect t o r em em b er is t h at t h e Player Char act er s are n o t b eh o l d en t o t h e st r u ct u r e of t h e Rebel Al l i an ce. They are f r ee t o h el p w i t h t h e war ef f or t any way t h at t h ey see fit. This m ay m ean d o n n i n g u n i f o r m s an d h ead i n g t o t h e f r o n t lines or act i n g as "sp eci al i st s" w h o b en ef i t t h e cause t h r o u g h d i f f er en t k i n d s of ad ven t u r es.
HANDLING COMMAND AMONG PLAYER CHARACTERS f t h e Pl ayer Ch ar act er s ar e each g i ven a sp eci f i c r an k , it 's q u i t e p o ssi b l e t h at o n e ch ar act er w i l l b e assi g n ed as a co m m an d er . The p l ayer s n eed t o d eci d e h o w t o h an d l e t h i s au t h o r i t y d u r i n g play. As w i t h d eal i n g w i t h NPC su p er i o r s, su b o r d i n at e PCs ar e ex p ect ed t o f o l l o w t h ei r co m m an d er ' s o r d er s. So m e p l ayer s b al k at t h e i d ea of b ei n g t o l d w h at t o d o b y an o t h er p l ayer . Avo i d h avi n g t h i s si t u at i o n t u r n i n t o an act u al co n f r o n t at i o n an d r em i n d p l ayer s t h a t t h e g o al is f o r t h e PCs t o g et al o n g an d m o ve t h e st o r y f o r w ar d . A p l ayer st i ck i n g t o t h e l et t er o f t h e law, b u t n o t n ecessar i l y t h e sp i r i t , sh o u l d n ' t be p u n i sh ed . . . i m m ed i at el y. An o ver l y d em an d i n g su p er i o r o r i n su b o r d i n at e PC co u l d find h i m sel f in f r o n t o f a r evi ew b o ar d b et w een sessions.
I
In sh o r t , d o n ' t l et p l ayer s g et t o o c o m m i t t ed t o t h e p o wer t h at com es w i t h r an k !
O F F -S C R E E N O F M A J O R S C E N E S In t his scen ar i o, t h e Pl ayer Char act er s are p ar t i ci p at ing in t h e sam e scenes as t h e m aj or ch ar act er s f r o m t h e Star Wars m ovies. The PCs m i g h t cat ch a f l eet ing g l i m p se of t hese key figures, b u t o t h er w i se d o n o t i n t er act w i t h t h em . For ex am p l e, t h e Player Char act er s co u l d be p ar t of a cr ack co m m an d o sq u ad o r d er ed t o h o l d o f f t h e Im p er i al Forces as t h ey m ad e t h ei r way insid e t h e Rebel Base d u r i n g t h e Bat t l e of Ho t h . The d o w n si d e t o t h i s t yp e of scen ar i o is t h at t h e player s u l t i m at el y k n o w t h e o u t co m e. Usi ng t h e ex am ple ab ove, t h e Player Char act er s k n o w t h at t h ei r ef f o r t s are u l t i m at el y in vain an d t h e base g et s o ver r u n . This is fine, however, so l o n g as t h e Gam e Mast er p r o vi d es goals an d si t u at i o n s sp eci f i cal l y co n cer n i n g t h e PCs. Per haps t h ey are t ask ed w i t h b l o w i n g u p t h e base's m ai n f r am e b ef or e evacu at i o n so i t d o esn 't f all i n t o t h e Em pire's hands. If ci r cu m st an ces change, t h ey m ay have t o co m e u p w i t h an al t er n at i ve so l u t i o n f or finding t h ei r way t o t h e Rebels' r end ez vous l o cat i o n . U N T OLD ADVENTURES The war b et ween t h e Al l i an ce an d t h e Em p i r e w en t on f or d ecad es an d sp r ead t o ever y co r n er of t h e g al ax y. Wh i l e so m e b at t l es ar e t h e st uf f of l eg en d s—t h e Bat t l es of Yavin, Ho t h , an d Endor, f or ex am p l e—t h ese were j u st a f ew ch ap t er s in t h e st or y. Count l ess b at t l es were wag ed on d i st an t p l an et s an d t h e sp ace b et w een . This scenar io wo r k s b est f or Gam e Mast er s w h o wish t o wr i t e t h ei r o wn ad ven t u r es, t ak i n g t h e Pl ayer CharWars act er s t o ex ot i c l o cat i o n s f o u n d in ei t h er t h e Star Ex p an d ed Universe or en t i r el y new places. Regardless of wher e t h ey g o, however, t h e Pl ayer Char act er s have a d u t y t o fight t h e Em p i r e wh er ever it is f o u n d .
Wh en usi ng t h i s set u p , t h e Gam e Mast er is f ree t o cr eat e new p l an et s, m o o n s, bases, an d o t h er l ocat i on s. The g oal is t o d esign t h e l o cat i o n or ad ven t u r e in a way t h at st ill f eels lik e Star Wars, even if t h e p l an et 's n am e is new t o t h e p l ayer s' ears. The f am i l i ar t r o p es of a "u sed an d beat - up univer se," d r o i d s, species i n t er m i n g l ed , an d t h e ever - pr esent t h r eat of t h e Em p i r e sh o u l d st ill be in t h e b ack g r o u n d . It 's eq u al l y i m p o r t an t t o m ak e i t cl ear t h at t h e Player Char act er s' act i o n s have an i m p o r t an t , even cr u ci al , p u r p o se in t h e war ef f o r t . Af t er an ad ven t u r e, t h e Gam e Mast er m ay i n f o r m t h e Player Char act er s how t h ei r act i o n s af f ect t h e over all war, p er h ap s weavi n g t h em i n t o t h e event s shown on t h e scr een. T H E CH AI N O F C O M M A N D Al t h o u g h loose wh en co m p ar ed t o t h e r igid hier ar chy of t h e Em p ir e, t h e Rebel Al l i an ce is b u i l t ar o u n d a m i l i t ar y st r u ct u r e. In d i vi d u al s are given r ank s an d ex p ect ed t o f ol l ow o r d er s f r o m su p er i o r s an d co m m an d su b o r d i nat es b en eat h t h em . Th at sai d , t h e n eed s of t h e Rebell i on m ean t h at t h e co n cep t of r an k an d su b o r d i n at i o n is f l ex i b l e. The Reb el l i on ut iliz es co u n t l ess "sp eci al i st s'—i n d i vi d u al s w i t h sk ills, t al en t s, an d p o si t i o n s t h at ar e cr u ci al t o t h e war ef f o r t , b u t wh i ch d o n o t r eq u i r e t h em t o d o n a u n i f o r m an d say "yes, sir" every t i m e a cap t ai n gives t h em an or d er . This f r eed o m allows t h e Player Char act er s t o b el o n g t o a m i l i t ar y- st yl ed o r g aniz at ion w i t h o u t t h e baggage t h at com es w i t h i t . They are sp eci al i st s w h o m Al l i an ce need s an d i t is wi l l i n g t o give l at i t u d e t o in o r d er t o d o wh at 's b est f or t h e ef f o r t in t h ei r own way.
THE GAME MASTER ACE O F REBELLION
3
Dep en d i n g on t h e t y p e o f ad ven t u r e o r cam p ai g n t h e Cam e Mast er wan t s t o r u n , at t en t i o n sh o u l d b e p ai d t o how " m i l i t ar y " t h e g am e f eels. So m e p l ayer s m ay w an t t o p lay a m i l i t ar y- f o cu sed g am e, in wh i ch t h ey are p ar t of coh esi ve u n i t s. This gives t h em t h e b en ef i t of access t o weap o n s, gear, an d veh i cl es d r awn f r o m t h e su p p l y p o o l s, b u t co m es w i t h t h e st r u ct u r e t h at so m e p l ayer s m ay f i n d co n f i n i n g . It 's b est t o m ak e t h e Pl ayer Ch ar act er s sp eci al o p s p er so n n el , g i vi n g t h em g r eat er l at i t u d e o u t in t h e field an d k eep i n g t h e p r essur es an d r i g i d i t y of m i l i t ar y lif e o u t si d e of co m b at in t h e f ar b ack g r o u n d . Ch ap t er XI : Th e Reb el l i o n p r ovid es a m o r e in- dept h look at t h e r ank s an d st r u ct u r e of t h e Rebel Alliance. A C E OF REBELLION is ab o u t act i o n , n o t m i l i t ar y t r i b u nals an d d i sci p l i n ar y co m m i t t ees. Unless t h e Pl ayer Char act er s co m m i t som e g r ievous (or t r ai t o r o u s) act or are g u i l t y of gr oss negligence, t h e Cam e Mast er sh o u l d st eer cl ear f r o m d o l i n g o u t m i l i t ar y j u st i ce t o t h em . The occasi on al dressing- down by a ship's cap t ai n or sh o r t st i n t in t h e b r i g , however, is a g o o d way t o r em i n d er r an t p layer s ab o u t t h e con seq u en ces f or so m e of t h ei r unwise d eci si ons. PL A Y ER C H A R A C T ER S A N D
SU PER I O R S
As a p ar t of t h e Reb el Al l i an ce, t h e Pl ayer Ch ar act er s ar e assu m ed t o f all so m ewh er e in t h e h i er ar ch y an d r ost er s of a m i l i t ar y o p er at i o n an d , as su ch , t h ey wi l l r eceive o r d er s f r o m su p er i o r o f f i cer s at so m e p o i n t . The Cam e Mast er n eed s t o figure o u t w h at level of "en g ag em en t " t h e Pl ayer Ch ar act er s wi l l have w i t h t h ei r su p er i o r o f f i cer s. In m o st ad ven t u r es, it 's accep t ab l e t o k eep t h e Pl ayer Ch ar act er s' su p er i o r s m o st l y of f - scr een, g i vi n g o r d er s at t h e st ar t of t h e session o r t h r o u g h o u t t h e sessi on . This way w o r k s b est , since it allows t h e Gam e Mast er t o set t h i n g s in m o t i o n t h r o u g h a p r o x y NPC an d t o al t er t h e ad ven t u r e w i t h ad d i t i o n al o r d er s if t h i n g s g et of f t r ack o r i t is t i m e f or t h e n ex t ad ven t u r e.. Thing s g et m o r e co m p l i cat ed wh en a su p er i o r o f f i cer acco m p an i es t h e Pl ayer Charact er. Wh i l e it m ak es sense f or t h e PCs t o f ol l ow o r d er s, avo i d having t h e of f i cer m i cr o m an ag e t h em . The PCs sh o u l d be al l o wed t o m ak e t h ei r own d eci si on s an d p er f o r m t h ei r o wn act i on s. The b est t h i n g t o d o is t o have t h e o f f i cer p r o vi d e i ni t i al i n st r u ct i o n s an d o r d er s, t h en f all b ack an d act as j u st an o t h er NPC, co n t r i b u t i n g t o t h e scene o n l y wh en necessar y (and ad d i n g his o wn b l ast er f i r e wh en co m b at occur s). PL A Y ER C H A R A C T ER S A N D SU BO R D I N A T ES Som et i m es t h e Player Char act er s are t ask ed wi t h co m m an d i n g a g r o u p of lower- rank ed sold ier s or Alliance p er sonnel. This co u l d i n cl u d e ad d i t i o n al sq u ad m em bers b eyo n d t h e Player Charact ers. Rebels are loyal an d
THE GAME MASTER ACE O F REBELLION
d ed i cat ed ; t h ey are soldiers t r ai n ed t o f ollow orders. As l o n g as t h e co m m an d i n g Player Charact er does not o r d er t h em t o d o an yt h i n g t r u l y su i ci d al , t h e su b o r d i nat es will d o wh at t h ey are t o l d , wi t h i n t h ei r cap ab ilit ies. PCs should be r em i n d ed t h at t h ey are r esponsible f or any su b o r d i n at es an d r eap t h e conseq uences if t h ey are k i l l ed , cap t u r ed , or co m p r o m i sed in som e way. Wh en r u n n i n g al l i ed NPCs al on g si d e Player Charact ers, it 's b est t o t r eat t h e allies as a single g r o u p , r ol l i n g a single d i ce p o o l f or at t ack s or sk ill check s. Un i q u e or m o r e p o wer f u l al l i ed NPCs sh o u l d be t r eat ed sep ar at ely, esp eci al l y if t h ey have sp ecif ic t al en t s or sk ills t h at co u l d co m e i n t o play. FO LLO WI N G O RD ERS V S. T ACT I CAL I M M ED I ACY There's a sayi n g am o n g sol d i er s: "No p l an survives co n t act w i t h t h e enem y." This m eans t h at even t h e m o st t h o u g h t - o u t , d et ai l ed , an d con t i n g en cy- l ad en plan m ay cr u m b l e wh en t h e r eal i t i es of t h e b at t l ef i el d set i n . Pl an n ed ai r d r o p s m ay never ar r ive. In t el l i g en ce i ncor r ect l y assesses t h e st r en g t h of t h e enem y. So m et i m es eq u i p m en t j u st d o esn 't w o r k wh en yo u n eed it t o . The Reb el l i on is p r ag m at i c in it s ap p r o ach f or g i vi n g o r d er s t o it s sol d i er s. Or d er s are given an d ex p ect ed t o be car r i ed o u t . However, g iven t h e o ver w h el m i n g o d d s st ack ed ag ai n st t h em , Reb els o f t en find t hem selves h avi n g t o al t er a m i ssi on in o r d er t o car r y i t o u t , or even t o survive. This m ean s t h at Player Char act er s are f ree t o d o w h at t h ey wish in o r d er t o co m p l et e a m ission. Of cour se, t h ey m ay have t o ex p l ai n t h em sel ves af t er w ar d , p ar t i cu l ar l y if t h e o u t co m e r esu l t ed in co l lat er al d am ag e or so m e o t h er u n f or eseen t wi st . Ot h er wise, p layer s sh o u l d n o t be co n cer n ed ab o u t how t h e act i o n s of t h ei r ch ar act er s m ay n o t f all i m m ed i at el y in line w i t h t h e goals of Al l i an ce High Co m m an d . T H E PRI C E O F
WA R
War is hell. Collat er al d am ag e is p ar t of any con f l i ct and civilians can g et caught in t h e cr ossf ir e or perish b eneat h i n d i scr i m i n at e b o m b i n g . Wh i l e t h e Em pir e cares l i t t l e f or t h e p l i g h t of u n w i t t i n g civilians, t h e Rebellion st rives t o k eep t h e loss of lif e t o a m i n i m u m . This d ecr ee is h ar d wi r ed i n t o t h e Rebellion's p r i m ar y g oal , an d t r o o p er s are co n st an t l y r em i n d ed t h at t h e p eop l e wh o m i g h t get k illed as a result of t h ei r act i o n s are t h e sam e ones t hey are t r yi n g t o f ree f r o m t h e yok e of t h e Em pire. Seei n g t h e h o r r o r s of war sh o u l d m ak e an i m p act t o b o t h ch ar act er 's Mo t i vat i o n an d Dut y. So m e Mo t i vat i o n s m ay g et st r en g t h en ed o r t est ed by wi t n essi n g t h e r esu l t s of war an d t h e b r u t al i t y of t h e Em p ir e. In d eed , war act s as a lens, f o cu si n g a p er son's t r u e n at u r e t o a fine p o i n t . The Du t y of a ch ar act er m ay si m i l ar l y be af f ect ed —a PC w i t h t h e Du t y t o d est r o y ever y TIE fighter he sees m ay b e f o r ced t o wi t n ess t h e d est r u ct i o n cau sed as his t ar g et s p l u n g e i n t o a p o p u l at ed ci vi l ian ar ea. Does t h i s cause hi m t o q u est i o n his Du t y? Sim ilar ly, a Player Ch ar act er u t t er l y d ed i cat ed t o t h e
w ar ef f o r t m ay p ass b y i n n o cen t s in n eed of f o o d o r m ed i cal at t en t i o n , since t h o se r eso u r ces ar e b est u t i lized by t h e Al l i an ce i t sel f . Do es i g n o r i n g t h e n eed b o l st er his Du t y? The CM sh o u l d l o o k at t h e i n ci d en t al si d e ef f ect s of t h e w ar t o see w h at i m p act i t m ak es o n each Pl ayer Ch ar act er t h r o u g h o u t t h e ad ven t u r e.
M I SSI O N S FO R REBEL L I O N
THE
Bel o n g i n g t o t h e Reb el Al l i an ce is f r au g h t w i t h d an ger. As m em b er s of t h e Al l i an ce, t h e Pl ayer Ch ar act er s f i n d t h em sel ves p u t i n t o h ar m 's way o n a r eg u lar b asi s. Or d er s f r o m co m m an d m ay co m e wel l in ad van ce, w i t h p l an n i n g , l o g i st i cs, an d t h e p er so n n el t o g et t h e j o b d o n e r i g h t ; o r i t m ay ar r i ve at t h e l ast m i n u t e, an d t h e Pl ayer Ch ar act er s m u st t h i n k o n t h ei r f eet an d i m p r o vi se t o ach i eve t h e m i ssi o n 's g o al . ACE OF REBELLION is d esi g n ed t o al l o w t h e Cam e M ast er t o cr eat e an d r u n a Reb el l i on - f ocu sed g am e any way t h at he sees f i t . Bo t h r eal - wo r l d h i st o r y an d t h at of t h e Star Wars set t i n g have p l en t y of ex am p l es of var i o u s ways t o r u n a cam p ai g n set in a g al ax y o f co n f l i ct . Even w i t h i n a si n g l e cam p ai g n , t h e Pl ayer Ch ar act er s m i g h t f i n d t h em sel ves t ak i n g on a w i d e var i et y of m i ssi o n s—st ar sh i p b at t l es at t h e f r i n g es of an ast er o i d h el d , house- t o- house c o m b at in t h e
st r eet s of a b esi eg ed cap i t al ci t y, an d st eal t h y r u n s i n si d e a veh i cl e m an u f act u r i n g p l an t t o b l o w i t u p . Wh i l e t h e p l ayer s b el o n g t o an d r eceive o r d er s f r o m t h e Reb el Al l i an ce, t h ey ar e al so f r ee t o h an d l e m o st si t u at i o n s u si n g t h ei r o wn d i scr et i o n . The Reb el l i o n is sp r ead o u t en o u g h t h r o u g h t h e g al ax y t h at t h e Hi g h Co m m an d d o esn ' t have t h e l u x u r y o f p l an n i n g ever y d et ai l , n o r t h e p er so n n el t o g u ar an t ee success. In d eed , t h e Reb el Al l i an ce en co u r ag es i m p r o vi sat i o n an d q u i ck t h i n k i n g , r ap i d l y p r o m o t i n g t h o se w h o show i n i t i at i ve in t h e f ace of ad ver si t y. T Y P E S O F M I SSI O N S The t er m "m i ssi o n " is used t o d escr i b e o r d er s g i ven t o t h e Pl ayer Ch ar act er s by t h e Reb el Al l i an ce. Mi ssi o n s car r i ed o u t b y t h e Pl ayer Ch ar act er s f o r t h e Rebe Al l i an ce m i g h t b e sh o r t an d si m p l e o r l o n g an d co m p l ex . A si n g l e m i ssi o n m i g h t b e d escr i b ed as a si n g l e en co u n t er (assau l t i n g a b u n k er ), an ad ven t u r e (t r avel t o t h e r u i n s of Al d er aan t o l o o k f o r a d am ag ed p r o b e t h at su r vi ved ), o r a w h o l e cam p ai g n (h u n t d o w n an d el i m i n at e al l Im p er i al f or ces o n a g i ven p l an et ).
Wh i l e t her e's n o way t o cover ever y single t yp e of m ission t h e Player Char act er s m i g h t receive, d escr i b ed here ar e so m e b r o ad g u i d el i n es f or co m m o n t yp es, wh at t h ey m i g h t involve, an d ways f or t h e Gam e Mast er t o i m p l em en t t h em in play. An y one of t h e m issions d escr i b ed her e co u l d be an en cou n t er , ad ven t u r e, or cam p ai g n in it s own r i g h t . A M BU SH M I SSI O N S Considering t he forces it 's u p against , t h e Rebel Alliance relies heavily on am b u sh i n g t he Em pire whenever possible. Dep end ing on its specif ic goals, an am b ush coul d be result in co m p l et e er ad icat ion of t h e t ar get or lead t o it s capt ure. Rebels t ar get light ly- arm ed and - arm ored sup ply caravans and cargo ships t o help f uel t he war ef f or t , cap t u r i n g all m anner of weapons, am m u n i t i o n , f o o d , arm or, an d , m ost i m p or t ant l y, ad d i t i on al int elligence. The elit e Alliance Special Forces are m ast ers of t he am b u sh , st rik ing even d au n t i n g t arget s wi t h incredible ef f iciency. Am b u sh es r eq u i r e st eal t h , ex cel l en t i n t el l i g en ce, an d su f f i ci en t p er so n n el an d w eap o n r y t o su cceed . Man y larger am b u sh m issions h ap p en b ecau se of successful r econnaissance an d esp i on ag e m issions t h at t o o k place b ef or e t h em (see Reconnaissance Missions, on page 3 2 3 ). Am b u sh es w o r k b est wh en t h e en em y is far f r o m any m ean i n g f u l su p p o r t or caug ht in d i f f i cu l t t er r ai n , such as w i n d i n g canyons, swam p l an d s, o r a n ar r ow co r r i d o r of an ast er o i d h el d . Ti m i n g is cr i t i cal , as one false st ep co u l d al er t t h e en em i es t o o soon or al l ow t h em t o escape. Am b u sh es ar e b est r un as single en co u n t er s, as m o st of t h e m ission involves set t i n g u p in a single l o cat i o n an d w ai t i n g f or t h e en em y t o ar r i ve—n o t ver y ex ci t i n g f or a su st ai n ed set of sessions. EST ABLI SH AN D D EFEN D M I SSI O N S Al t h o u g h r el at i vel y f ew in n u m b er , t h e Rebel Al l i an ce d o es have bases, o u t p ost s, an d i m p o r t an t d ep o t s scat t er ed t h r o u g h o u t t h e galax y. These l o cat i o n s are cr i t i cal t o t h e co n t i n u ed war ef f or t an d ar e heavily d ef en d ed t o p r even t t h ei r loss—t he Rebels si m p l y d o n ' t have t h e r esour ces t o l et t o o m an y f all i n t o en em y hand s. There's m or e t o a def ense m ission t h an st an d i n g g u ar d on a wall wi t h a blast er rif le an d pair of elec-
t r ob i n ocu l ar s. Player Charact ers are t ask ed wi t h m ak i n g regular p at r ol s ou t si d e t h e locat ion's p er i m et er , assem b l i n g larger or d n an ce f or def ense, or l o o k i n g f or weak p o i n t s t o st r en g t h en f or t i f i cat i on s. Beyo n d t he Em pire, t h e Rebels m ay have t o d eal w i t h host ile nat ive forces t h at t ak e a d i m view t o t h ei r presence. The Player Charact ers m ay be o r d er ed t o set up a new base of o p er at i o n s, d ep o t , wayp o i n t , or safe house f or t h e Alliance. This co u l d be as si m p l e as l an d i n g on a r em o t e m o o n and p r o t ect i n g t h e engineers as t hey b u i l d a new base or as d i f f i cu l t as clear ing o u t an alreadyoccu p i ed l ocat i on (link ing t his w i t h an Assault Mission, see Full Assault Missions on page 3 2 4 ). Avoi d m ak i n g d ef en se m issions b o r i n g af f air s f or t h e player s. It 's f ine t o send t h em o u t on a m ission o r t w o in whi ch n o t h i n g m u ch h ap p en s, o n l y t o lull t h em i n t o a sense of secur i t y. The en em y wi l l use m an y of t h e sam e t act i cs as t h e PCs, p er h ap s r el easi ng a false t r an sm i ssion t h at p ulls t h e Player Char act er s o u t t o invest igat e, o p en i n g t h e l o cat i o n u p t o an at t ack . Even if t h e l ocat i o n is heavily at t ack ed , a siege also b ecom es j u st as b o r i n g over t i m e. Look f or ways t o i n j ect g r eat er t en si on i n t o t h e si t u at i o n , such as i n cl u d i n g of an AT- AT t h at is cap ab l e of ex p l o d i n g o p en t h e base's b last d o o r s, or m ak i n g t h e PCs h o l d o n t o t h e l o cat i o n j u st l o n g en ou g h f or a sh u t t l e t o ar r i ve an d t ak e t h em t o saf et y. On e f ine ex am p l e of an "est ab l i sh an d d ef en d " m i ssion (f r om t h e Al l i an ce p er sp ect i ve) is t h e ep ic Bat t l e of Ho t h f r o m Ep i sod e V The Empire Strikes Back. HIT- AND- RUN M I SSI O N S The m o st co m m o n m et h o d of d i r ect act i o n against t h e Em pire, a hit - and- run involves ch o o si n g a single, r el at i vel y easv t ar eet . sw o o p i n g in f ast , h i t t i n g hard,
an d g et t i n g o u t as soon as p ossi b l e. Salvage an d cap t u r e o f eq u i p m en t o r p er son n el is n o t t h e p u r p ose. St arships an d o t h er vehicles ar e p i ck ed f o r sp eed an d heavy f i r ep o wer b u t have l i t t l e in t h e way o f ar m o r o r st ayi n g p o w er —t h e b est d ef en se is sp eed . Hit - and- run m issions ar e b est su i t ed f o r single en cou n t er s, al t h o u g h an ad ven t u r e co u l d b e b u i l t ar o u n d first g et t i n g t o t h e t ar g et o r ex t r i cat i n g t h e p ar t y af t er t h e assaul t , esp eci al l y if t h i n g s go w r o n g . SABO T AGE M I SSI O N S The Reb el l i on l ear n ed l o n g ag o t h at o n e o f t h e b est ways t o cr i p p l e t h e Em p i r e is t o st r i k e at it s i n f r ast r u ct ur e. Sab ot ag e m issions ar e a b l en d o f esp i on ag e an d m ayh em , w i t h t h e Player Char act er s i n f i l t r at i n g o r b l ast i n g t h ei r way i n t o a vi t al l o cat i o n an d d o i n g so m e d am ag e. Key i n f r ast r u ct u r e l o cat i o n s ar e t ar g et ed , such as b r i d g es, wat er an d f o o d p r ocessi n g p l an t s, t r af fic co n t r o l d r o i d u n i t s, an d p o wer st at i o n s. Sab ot ag e m issions ar e i n t en d ed t o d i sr u p t t h e en em i es' p l ans an d m ak e t h ei r lives m i ser ab l e. Sab ot ag e m issions need n o t b e i n i t i al l y d est r u ct i ve. The Player Char act er s m ay b e o r d er ed t o i n f i l t r at e an Im p er i al b ase an d slice i n t o t h e co m p u t er n et w o r k t o d eliver a piece o f m al i ci ou s co d e t h at sh u t s d o w n t h e d ef l ect o r shield s at cr u ci al m o m en t . Dep en d i n g on t h e ci r cu m st an ces, t h e PCs m ay have t o g o u n d er co v er an d pose as civilians (or t h e en em y), o r sneak i n u n d er t h e cover of d ar k n ess t o h i t t h ei r t ar g et an d g et o u t . The ef f o r t t o d est r o y t h e shi el d g en er at o r o n t h e f or est m o o n o f En d or in Return of the Je d i is a g o o d ex am p l e o f a sab o t ag e m i ssi on . RECO N N AI SSAN CE M I SSI O N S In o r d er t o p lan f o r f u r t h er m issions, r econnaissance m issions ar e vi t al t o t h e Reb el l i on . Unlik e esp i on ag e m issions, r econnaissance involves m i l i t ar y o r p ar am i l i t ar y unit s g et t i n g close t o t h e en em y an d m ak i n g n o t e of t r o o p m o vem en t s, d ef en si b i l i t y, weap o n st r en g t h , an d o t h er i m p o r t an t i n f o r m at i o n . St ealt h is cr u ci al f or t h e success of an y r econ n ai ssance. St ar ship s an d vehicles used f or t hese m issions ar e t yp i cal l y st r i p p ed d o w n t o t h e b ar e essent ials, using t h e b est availab le count er - sensor t ech n o l o g y, o r are p er f ect l y o r d i n ar y (and u n ar m ed ) vehicles m ean t t o b l en d in w i t h o t h er t r af f i c. Un i t sizes f or t hese m issions are k ep t t o a m i n i m u m . Man y r econ m issions ar e sen t ou t o n f o o t , so weap o n s ar e light an d m ean t t o g et t h e r econ t eam o u t o f d an g er r at h er t h an i n t o i t ; m o st o t h er gear is i n t en d ed f or cam o u f l ag e, o r f or r eco r d i n g an d eval u at i n g t h e d at a t h e t eam acq ui r es. Reconnaissance m issions ar e f u r t h er co m p l i cat ed b y t h e f act t h at b ack u p m ay b e non- ex ist ent . Ret r ieval of a r econnaissance t eam m i g h t b e ab o r t ed if t h e t eam m isses a n ar r ow w i n d o w o f t i m e, at wh i ch p o i n t t h ey'r e on t h ei r o wn t o find a way back t o saf et y. Due t o risk of cap t u r e, r econ t eam s m i g h t receive l i t t l e ad d i t i o n al
i n f o r m at i o n t o m i ni m i z e t h e p o ssi b i l i t y o f g i vi ng vi t al i n f o r m at i o n back t o t h e en em y o n whi ch t h ey wer e sen t t o spy. The k ey t o r u n n i n g an i n t er est i n g an d ex ci t i n g r eco n naissance m ission is t o first p r o vi d e t h e Player Char act er s w i t h a clear goal b eyo n d "g o ob ser ve t h e en em y en cam p m en t ." Pr ovi d e t h em o r d er s t o p r o cu r e sp ecif ic i n f o r m at i o n , such as t h e l o cat i o n o f a p ar t i cu l ar sp acesh i p (t h at m i g h t b e h i d d en insid e o n e o f several hangars), o r t i m i n g t h e ex act m o m en t wh en a base's shield s d r o p t o al l ow t r o o p s t o ex i t . Char act er s also have t o d eal w i t h r o am i n g p at r o l s, t h e d eact i vat i o n o f sensors, m i n ef i el d s, an d finding a way back o u t once t h e i n f o r m at i o n has b een g at h er ed . ESPI O N A GE M I SSI O N S The Reb els r ely heavily o n g at h er i n g i n t el l i g en ce t o st ay alive an d f u r t h er t h e cause. An i n t r i cat e w eb o f spies, m oles, an d d o u b l e agent s k eep a st ead y o f f l ow of i n f o r m at i o n back t o t h e Al l i an ce High Co m m an d . A b r an ch o f t h e Reb ellion k n own as Al l i an ce In t el l i g en ce plans an d ex ecu t es t h e m ost i m p o r t an t m issions, so m et i m es w i t h o u t t h e k n o wl ed g e (or ap p r oval ) o f t h e High Co m m an d it self . Th e p r em i er Bo t h an Sp yn et p r o vi d es r egular an d cr uci al i n t el l i g en ce, b u t at a high cost , b o t h in cr ed i t s an d t h e in f act t h at t h e Bo t h an s sell t h ei r i n f o r m at i o n t o t h e h i g h est b i d d er . Esp ionage m issions t yp i cal l y involve o p er at i ves g o i n g und er cover , d i sg u i si n g t h em sel ves t o pass w i t h o u t susp i ci o n . Th e ex act p u r p o se of an esp i onag e m ission var ies, b u t can i n cl u d e sl i ci n g i n t o Im p er i al n et wo r k s, st eal i n g vi t al p l ans o r ex p er i m en t al eq u i p m en t , p l an t ing false i n f o r m at i o n an d , in som e cases, assassinat ion. The risk s ar e en o r m o u s, as cap t u r ed spies ar e g u ar an t eed "vi g o r o u s" i n t er r o g at i o n , i m p r i so n m en t , an d m ost lik ely, d eat h . To increase t h ei r ch an ces f or sur vival, Pl ayer Char act er s sent o n such m issions ar e p r o vi d ed w i t h an ar r ay o f sp ecializ ed gear an d weap o n s m ean t f or easy co n ceal m en t o r d i sg u i sed t o ap p ear as h ar m less an d easily o ver l o o k ed i t em s. Co n si d er i n g t h e sp ecializ ed sk ills an d specif ic si t u at i o n s asso ci at ed w i t h esp i on ag e, t hese t yp es o f m i ssions ar e b est used f o r ad ven t u r es o r cam p ai g n s b u i l t sp eci f i cal l y ar o u n d t h em . Wh i l e t h er e's always a place f or a t o u g h so l d i er h an d y w i t h a b l ast er r if le, a p ar t y o f Pl ayer Char act er s b u i l t f o r co m b at o n t h e b at t l ef i el d will find t h em sel ves ser i ou sl y h an d i cap p ed in m an y esp i on ag e scenar ios. However, t h e Al l i an ce is always sh o r t o f cap ab l e i n d i vi d u al s an d t h e PCs m ay find t h em sel ves cal l ed u p f o r such a m i ssi o n , d esp i t e t h ei r b ack g r o u n d s an d sk ills. RESC U E M I SSI O N S Rescue m i ssi ons involve at t ack i n g o r i n f i l t r at i n g a g u ar d ed l o cat i o n in o r d er t o l i b er at e an ally. On e o f t h e m o st d an g er o u s m i ssi ons p ossi b l e, t h i s t ask is u su al l y r eser ved f o r cr ack co m m an d o s an d el i t e, highlyt r ai n ed f or ces w i t h a var i et y o f sk ills; t h ey ar e m o r e
THE GAME MASTER ACE O F REBELLION
d i f f i cu l t if t h e en em y is awar e of p l ans t o ex t r i cat e t h e t ar g et . Rescue m issions r eq u i r e car ef u l p l an n i n g t o g et t o t h e l o cat i o n u n n o t i ced , b r each any d ef en ses (som et i m es w i t h o u t d r aw i n g any at t en t i o n ), l o cat e t h e t ar g et , an d t h en r ep eat t h e p r ocess in reverse, o f t en w i t h b l ast er f i r e co m i n g f r o m st ar t l ed g uar d s. M ak i n g t h i n g s even m o r e d i f f i cu l t , t h e Pl ayer Ch ar act er s m u st f i n d t h e t ar g et or t ar g et s an d b r i n g t h em o u t alive an d p r ef er ab l y u n h ar m ed . Rescue m issions r eq u i r e a g o o d b l en d of car eer s an d sk ills t o su cceed —st eal t h y i n d i vi d u al s wh o can d i sab l e g u ar d s q u i et l y, m ed i cs t o t r eat any w o u n d ed (especially t h e t ar g et of t h e r escue m ission), t ech - m i n d ed ch ar act er s cap ab l e of b yp assi n g l ock ed d o o r s or j ur y- r i g g i ng an ex p losive, an d p i l o t s t o g et ever yo n e o u t alive. Rescue m issions are p er f ect l y su i t ed f or t h e t yp es of scenarios r un in A GE OF REBELLION, b l en d i n g a m ix of su b t l et y an d co m b at . If t h i n g s seem t o g o t o o easily f or t h e Player Char act er s, it 's easy en ou g h t o ad d an unex p ect ed chang e in g u ar d shif t s, i n co r r ect m ap s showing t h e l o cat i o n of t h e t ar g et s, or even t ar g et s w h o are i n j u r ed or d o w n r i g h t u n h el p f u l , d esp i t e t h e f act t h at t h ey are g et t i n g r escu ed . The ret rieval of Princess Leia f r om t h e Deat h St ar in Episode IV A New Hope is an ex am ple of a rescue m ission.
FU LL ASSAU LT M I SSI ON S The m o st rare an d r i sk y of m issions is t h e f ull assault , in wh i ch t h e f ull wei g h t of a Rebel u n i t is b r o u g h t t o b ear d i r ect l y u p o n t h e enem y. Wh i l e st eal t h an d su b t er f u g e d o f act or i n t o t h e eq u at i o n , t h e m ai n f ocus is on over w h el m i n g st r en g t h , ar m or , an d firepower. Sp ace b at t l es m i g h t i n cl u d e a d oz en cap i t al ships an d h u n d r ed s of fighters. Mass co m b at co u l d see a b l en d of t ank s, walk er s, an d heavy ar t i l l er y b l ast i n g away w i t h m issiles an d i on cannons. On a p er sonal level, t r o o p er s by t h e h u n d r ed s, ar m ed w i t h b l ast er r if les an d gr enad es, inch t h ei r way acr oss t h e cr at er ed b at t l ef i el d t o g et in close t o t h e Im p er i al Forces. Mak e sure t o give t h e Player Char act er s specif ic g oal s t o achieve d u r i n g a full assault m i ssi on , such as cap t u r i n g a laser can n o n b at t er y, d est r o yi n g t h e f l ag sh i p of t h e en em y f l eet , or o ver t ak i n g a co m m an d bunk er . Al so , give t h e PCs seco n d ar y ob j ect i ves t o give t h em t h e f l ex i b i l i t y t o chang e t h ei r m ission plans or have m o r e t o d o if t h ey su cceed in t h e or i g i n al or der . Two of t h e b est ex am p l es of t h e full assault m ission f r o m Star Wars i n cl u d e t h e Bat t l e of Ho t h (f rom t h e Em p ir e's p er sp ect i ve) an d t h e at t ack s on t h e t wo Deat h St ar s at t h e co n cl u si o n of Ep i sod e IV A New Hope an d Ep i so d e VI Return
of the
Jedi.
USING DUTY n ut y is a core nar r at i ve an d gam e m echanic in A C E U O F REBELLION (see page 4 6 f or m or e i n f o r m at i o n ). Dut y r ep r esent s t h e u n i q u e way in whi ch a Player Charact er co n t r i b u t es t o t h e Reb ellion, an d can inf luence t h e choices PCs m ak e and t h e p at h an ad ven t u r e t akes. Dep en d i n g on how a CM ut ilizes Dut y, i t can j u st be a m o t i vat o r f or PCs t o g o ab ove and b eyo n d , o r i t can be a t ool used t o i n t r o d u ce u n ex p ect ed o p p o r t u n i t i es an d p l ot t wist s. GMs are encour ag ed t o use Du t y cr eat i vel y t h r o u g h o u t t h e course of t h e ad ven t u r e an d cam p ai g n . Since t h e Player Charact ers can gain Du t y at ch ar act er cr eat i o n , as well as ear n it t h o u g h t h ei r act i ons, GMs sh ou l d m ak e sure t o reward players w i t h high Du t y scores f or t h ei r co m m i t m en t an d acco m p l i sh m en t . This can be d o n e t h r ou g h t ang i b l e rewards, or b y i n t eg r at i n g m or e p l o t hook s f or t h at PC based on his Du t y t r i g g er i ng . The GM should t ak e every o p p o r t u n i t y t o use t hese hook s d u r ing t he ad ven t u r e o r cam p ai g n . Published ad ven t u r es m ay includ e suggest ed t ies t o cer t ain t yp es of Dut ies.
G U I D I N G ST A RT I N G D U T Y SEL EC T I O N Du r i n g ch ar act er cr eat i o n , each p l ayer ei t h er select s his char act er 's Du t y t yp e him self or r an d o m l y d et er m ines it (see page 4 6 ). Par t ies m ay en d u p w i t h a wi d e var i et y of Du t i es o r a l i m i t ed n u m b er of t yp es shar ed b et ween PCs. The GM g en er al l y sh o u l d n o t l i m i t t h e t yp es of Du t y in a g am e b u t m ay wan t t o w o r k w i t h t h e p layer s if t h ey w an t t o use i t t o cr af t a sp eci f i c, i n t er est i n g b ack st o r y f or t h ei r ch ar act er s.
The p layer s sh o u l d n o t b e al l owed t o o p t i m i z e or m an i p u l at e Du t y t o gain a su b st an t i al b en ef i t f r o m i t . Dut ies are m ean t t o g r an t p er i o d i c, large r ewar d s t h at r ei n f or ce g o o d r o l ep l ayi n g an d ch ar act er p r og r essi on . Al t er n at i vel y, t h e GM (or players) m ay select o r co m e u p w i t h new t yp es of Du t y t o f i t a sp ecif ic cam p ai g n or st o r y arc. The Du t y m ay b e a d r i vi n g f or ce b eh i n d an ad ven t u r e or cam p ai g n , r at h er t h an a p er i o d i c r esp o n sib ilit y. The GM sh o u l d m ak e sure t h at any Player Charact er s w i t h a Du t y less i m p o r t an t t o t h e p l o t are n o t f o r g o t t en , an d ar e h i g h l i g h t ed f r o m t im e- t o- t im e.
U SI N G T H E D U T Y CH ECK Bef or e each g am e session, t h e GM m ak es a Du t y check (see page 4 8 ). The g r eat er t h e g r ou p 's Du t y is, t h e g r eat er t h e ch an ce t h at i t wi l l co m e d i r ect l y i n t o p lay d u r i n g t h at session. Wh en t r i g g er ed , t h e GM sh o u l d n o t e wh i ch Player Char act er 's Du t y is act i vat ed an d how t h at PC's specif ic Du t y m an i f est s it self . The m ech an i cal b on u ses of t h e Du t y check on so m e PCs can be si g n i f i can t . A p ar t i cu l ar l y ex ci t i n g r esult (r ol l i n g d ou b l es) sh o u l d have a m aj or st o r y i m p act d u r i ng t h e session. If t h e Du t y af f ect s m o r e t h an one PC, t h e GM sh o u l d co n si d er al t er i n g t h e p l o t f or t h e sessi on t o r ef l ect t h e su d d en change. However, if t h e GM d eci d es it w o u l d d er ai l t h e st o r y at a cr i t i cal j u n ct u r e, he can d el ay t h e act u al en cou n t er . The m echanical b on u ses sh o u l d st ill r em ai n in ef f ect —p er h ap s t h e PCs b eco m e i n f o r m ed of t h e p ossi b l e o p p o r t u n i t y an d are ex ci t ed ab o u t i t , even if t h ey can 't i m m ed i at el y at t en d t o t h e si t u at i o n .
TABLE 9 - 3 : GROUP CONTRIBUTION RANK GUIDELINES Contribution
Reputation Among Alliance
Reputation Among Empire
0- 1
N ew r ec r u i t o r u n t e s t e d c o l l ab o r at o r , st i l l u n d er su sp i ci o n . Get s access t o b asi c e q u i p m e n t an d veh i cl es. Recr u i t t o c o r p o r a l r an k .
Facel ess Reb el s c u m . Li t t l e i n t el l i g en ce val u e if c a p t u r e d . Ree d u c a t i o n p o ssi b l e, o t h er w i s e i m p r i s o n m e n t . N o t w o r t h t h e ef f o r t t o h u n t d o w n i n d i vi d u al s.
2- 4
Test ed so l d i er o r t r u s t e d c o l l a b o r a t o r Resp ect ed an d t r u s t e d b y Al l i an ce. Get s access t o b e t t e r t act i cal - l evel e q u i p m e n t an d veh i cl es. Ser g ean t t o w ar r an t o f f i cer r an k
M i n o r n o t o r i et y . Li m i t ed b u t u sef u l t act i cal i n t el l i g en ce val u e if c a p t u r e d . Re- ed u cat i o n p o ssi b l e, b u t u n l i k el y. Ex ecu t i o n af t er i n t er r o g at i o n . Use o f b o u n t y h u n t er s t o cap t u r e/ el i m i n at e is r ar e, b u t p o ssi b l e.
5- 8
Vet er an so l d i er o r i m p o r t a n t co l l ab o r at o r . Ver y r esp ec t ed b y t h e Al l i an ce. Get s access t o co r vet t e/ g u n sh i p - l evel st ar sh i p s an d m i n o r st r at eg i c i n t el l i g en ce. Li eu t en an t t o cap t ai n r an k .
M o d e r a t e n o t o r i et y . Po ssi b l e st r at eg i c i n t el l i g en ce val u e. Re- ed u cat i o n n o t p o ssi b l e. I m p r i s o n m e n t (an d l i f el o n g i n t er r o g at i o n ) s t an d ar d p r act i ce Use o f b o u n t y h u n t er s t o c ap t u r e is an o p t i o n .
9- 13
To p b r ass o r vi t al c o l l a b o r a t o r Hi g h l y r esp ec t ed b y t h e Al l i an ce. M i n o r , b u t n o t ab l e p o l i t i cal p o w er . Get s access t o co r vet t e/ g u n sh i p - l evel st ar sh i p s an d sen si t i ve i n f o . M aj o r t o co l o n el r an k .
M aj o r n o t o r i et y . Ex t r em el y h i g h i n t el l i g en ce val u e if c ap t u r e d . Use o f b o u n t y h u n t er s an d Im p er i al assassi n s au t h o r i z ed f o r c ap t u r e/ el i m i n at i o n . N o ch an ce o f r e- ed u cat i o n I m p r i s o n m e n t (an d l i f el o n g i n t er r o g at i o n ) st an d ar d p r act i ce Fai l u r e t o r e p o r t t h i s ch ar act er ' s w h e r e ab o u t s is c o n s i d er ed a sever e cr i m e.
14 +
M e m b e r o f t h e A l l i an ce Hi g h Co m m a n d . I m m en s e p o l i t i cal p o w er Ex t r em el y r ever ed an d r esp ec t ed b y al l i es. Access t o cap i t al - g r ad e st ar sh i p s. Co m m an d er , g en er al , o r a d m i r a l r an k i n g .
Th e Em p i r e' s M o s t Wan t e d . En t i r e f l eet s u sed t o l o cat e an d el i m i n at e. Cap t u r e o r d eat h k ey t o d e s t r u c t i o n o f t h e Reb el l i o n . Im m en se i n t el l i g en ce val u e. Fai l u r e t o r ep o r t t h i s ch ar act er ' s w h e r e ab o u t s is c o n s i d er ed t r easo n
Rank
THE GAME MASTER ACE O F REBELLION
USING THE CONTRIBUTION RANK T he p ar t y's Con t r i b u t i on rank indicat es t he group's dedI icat ion and value t o t h e Rebel Alliance. It represent s t h e n u m b er of t im es a g r ou p has m ad e large, m eaningf ul con t r i b u t i on s t o t he Rebellion. Wh er e t h e Co n t r i b u t i o n rank n u m b er falls d ict at es how m uch au t h o r i t y an d i n f l u ence t h e Player Charact ers have when d eal i n g wi t h ot h er m em ber s of t he Rebel Alliance, as well as how m uch of a t hr eat t he PCs pose t o t h e Em pire. As a gr oup's Cont r i b u t i on rank goes u p , t h e m or e sway t h at gr oup has in choosing m issions and g et t i n g access t o m or e and b et t er resources, includ ing eq u i p m en t , vehicles, st arships, and any ot h er asset s it coul d need. The higher t h e Co n t r i b u t i o n r ank of a g r o u p , t h e g r eat er access t h e g r o u p has w i t h i n t h e Al l i an ce. Al t h o u g h t h e Player Char act er s are in no way o b l i g at ed t o j o i n t h e m i l i t ar y p o r t i o n of t h e Al l i an ce, suggest ions are p r o vi d ed f or g r an t i n g t h e m i l i t ar y rank s t h ey w o u l d be p r o m o t ed t o b ased on Co n t r i b u t i o n r an k ; t h e CM is f ree t o ignor e g r an t i n g rank s if he chooses (see Table 9 - 3 : Group Contribution Rank Guidelines). As Player Char act er s rise in r esp ect an d p ower wi t h i n t h e Rebel Al l i an ce, so t o o d o es t h ei r n o t o r i et y rise w i t h i n t h e Em p ir e. The n am es of t h e PCs co m e u p m o r e an d m or e d u r i n g i n t er r o g at i o n s of p r i son er s, an d Im p er i al Int ellig ence Of f i cer s st ar t d i g g i n g i n t o t h e PCs' past s (if possible) t o f i n d ways t o st r i k e b ack at t h em o u t si d e t h e b at t l ef i el d . At low Co n t r i b u t i o n rank s, t h e PCs b ar el y r eg i st er on t h e Em p i r e's sensors b eyo n d b ei n g "Reb el scu m t h at m u st be d est r o yed . " As t h e PCs g r ow in r ep u t at i o n an d power, however, t h e Em p ir e br ings m o r e r esour ces t o b ear t o cap t u r e or kill t h e t h em , i n cl u d i n g b o u n t y h u n t er s an d even t h e d r ead ed Im p er i al assassins. This f am e and/ or n o t o r i et y m ak es t r avel i n g t o som e p l an et s m o r e co m p l i cat ed . PCs w i t h a high Co n t r i b u -
THE GAME MASTER ACE O F REBELLION
t i o n r ank f i n d t hem sel ves t h r o n g ed an d well- r espect ed on Alliance- held p l an et s. However, if t h e PCs go t o Em pire- held or n eu t r al p l an et s, t h ey co u l d f i n d t h em selves t h e su b j ect of sco r n , sn u b b i n g , or wor se; o p p o r t u n i st i c i n d i vi d u al s m ay co n t act t h e Em pir e t o pass al o n g t h e PCs' l o cat i o n , w h et h er in hop es of a r ewar d or as t h ei r n at i o n al i st i c d u t y. Table 9 - 3 : Group Contribution Rank Guidelines gives a g ener al idea of w h at so r t s of p er k s or p r o b l em s t h e Player Char act er s f ace wh en d eal i n g w i t h t h e Al l i an ce or Em pire.
M A N A GI N G A LLI A N CE REWA RD S Wh en t h e PCs' co m b i n ed Du t y value ex ceed s 1 0 0 , t h e Al l i an ce r ewar d s t h em f or t h ei r co n t r i b u t i o n by su p p l ying t h em w i t h r esour ces in t h e f o r m of eq u i p m en t , veh i cles, st ar sh i p s, o r o t h er asset s. Ther e are g u i d el i n es f or w h at t h e PCs are al l owed t o o b t ai n on page 5 0 , b u t u l t i m at el y, it 's u p t o t h e GM t o d eci d e if cer t ai n r esour ces ar e availab le t o t h e p ar t y or n o t . The Rebel Al l i an ce is a large o r g an i z at i o n of p eo p l e, b u t t h ey d o n o t have u n l i m i t ed r esour ces. Wh en t h e PCs ar e d eci d i n g w h at r ewar d s t h ey w o u l d like f r o m t h e Al l i an ce, t h e GM can set b o u n d ar i es as t o w h at t h ey are al l o wed t o select b ased on t h e Rebellion's r esour ces an d t h e t yp e of cam p ai g n t h e GM w o u l d lik e t o r u n . For ex am p l e, as t h e PCs' Co n t r i b u t i o n r an k st ar t s t o g et higher, m an y large an d p o wer f u l ship s m ay b eco m e avai l ab l e t o t h em . If t h e GM d o es n o t wan t t o run a cam p ai g n f ocu sed on large- scale st ar sh i p co m b at , he m ay d eci d e t h at t h e Reb ellion d o es n o t have ship s of t h i s scale, or t h e crews t o m an t h em , t o spare. The sam e ap p l i es t o eq u i p m en t . The GM has f inal say r eg ar d i n g t h e Rebel Al l i ance's availab le sel ect i o n .
USING CHARACTER MOTIVATIONS
m
o t i vat i o n s are built - in st o r y an d r o l ep l ayi n g hook s f or b o t h t h e p layer an d t h e GM. The p layer uses Mo t i vat i o n s t o i n f o r m his char act er 's r eact ions t o specif ic sit uat ions, o f f er i n g a level of t h o u g h t o r d et ai l b eyo n d sim p ly r esp on d i n g t o t h e si t u at i o n as p r esen t ed . The GM uses Mo t i vat i o n s t o link t h e char act er s m or e i n t i m at el y w i t h t h e o n g o i n g st or yl i n e. Players ad h er i n g t o t heir char act er s' Mo t i vat i o n s sh ou l d be r ewar d ed w i t h ad d i t i o n al XP, as well as m or e i n t er est i n g p l o t lines.
M A N A GI N G M OT I VA T I ON S The GM sh o u l d t r ack p l ayer Mo t i vat i o n s an d how t h ey m ay i n t er act w i t h a p r ep ar ed ad ven t u r e. Mo t i vat i o n s, esp eci al l y t h o se d et er m i n ed r an d o m l y, m ay co n f l i ct wi t h t h e Pl ayer Ch ar act er g oal s of a p u b l i sh ed ad ven t u r e or GM- cr eat ed st or y. Af t er i ni t i al ch ar act er cr eat i o n , t h e GM sh o u l d be ab l e t o b et t er p r ed i ct how t h ei r Mo t i vat i o n s m ay i n t er act w i t h t h e i n t en d ed p l o t . Players m ay k eep t h ei r Mo t i vat i o n s secr et , p ossi b l y g o i n g as f ar as est ab l i sh i n g a d eco y Mo t i vat i o n t o cover t h ei r real one. Secr et Mo t i vat i o n s ad d t o t h e d ep t h an d t en si o n of t h e g am e, b u t also h ar b o r p ossi b l e st o r y (and p ar t y) d i sr u p t i o n wh en t h e secr et is r evealed . If t h e p ar t y has wi d el y d i ver g en t Mo t i vat i o n s, t h e GM sh o u l d be p r ep ar ed t o st ep in sh o u l d p l ayer f eelings be h u r t if o p p o si n g Mo t i vat i o n s ar e r eveal ed . The GM m ay si m p l i f y t h e i m p act of Mo t i vat i o n s on t h e st o r y b y en co u r ag i n g ch ar act er s w i t h si m i l ar or co m p at i b l e Mo t i vat i o n s t o co m b i n e t h em . Som e M o t i vat i on s also w o r k well w i t h cer t ai n t yp es of Dut y. If t h e char act er s have d i ver g en t Mo t i vat i o n s an d t yp es of Dut y, t h e GM m ay m i n i m i z e t h e st o r y co m p l ex i t y b y d e- em p hasiz ing Mo t i vat i o n f or t h o se p layer s w h o seem less i n t er est ed in using t h e m ech an i c, or b y i n co r p o r at ing it i n t o f ewer ad ven t u r es. Characters should not of t en change t heir Mot i vat i on (see Ch an g i n g M o t i v at i o n s on page 107). Wh en t hey d o so, it should be for com pelling st ory reasons, not because t he bonus XP is t oo dif f icult t o gain. Som e Mot ivat ions m ay nat urally end because t he characters conclude a st ory int egral t o t he Mot i vat i on . Som e Mot ivat ions change slowly, as a new Mot i vat i on begins t o d om i n at e t he character's life or t hinking. Change t o Mot ivat ions should also be ref lect ed in t he advent ure or cam paign.
I N C O RPO RA T I N G MOTIVATIONS INTO T H E ST O RY The GM sh ou l d al l ow t h e p l ayer t o d i ct at e how i m p o r t an t his char act er 's Mo t i vat i o n is t o his ex p er i en ce. Wh er eas Du t y is i n t en d ed t o be an o u t si d e f or ce t h at
p er m eat es ch ar act er i n t er act i o n an d t h e ab i l i t y t o f u n ct i o n w i t h i n t h e ad ven t u r e, Mo t i vat i o n f ocuses on t h e ch ar act er 's i n t er n al d r i ve an d how t h at inf luences his i n t er act i o n w i t h t h e galax y. If t h e p l ayer wan t s t o f ocus o n his p er son al st or y, or co n si st en t l y gain t h e XP awar d s f r o m ad h er i n g t o his M o t i vat i o n , t h e GM is en co u r ag ed t o i n co r p o r at e his Mo t i vat i o n in t h e ad ven t u r e m o r e o f t en . No t all Mo t i vat i o n s need t o p r ovi d e d eep st or y hook s. If a p layer is m or e co m f o r t ab l e r eact i ng t o si t uat i ons as t h ey u n f o l d , r at h er t h an d eal i n g w i t h a super- secret b ack g r o u n d h i st or y w i t h sur pr ise ap p ear an ces b y p ast enem ies or event s, t h en t h e GM should allow t h em t o p lay t o t h at st yle. Som e player s are hap p y t o si m p l y use t heir Mo t i vat i o n t o j ust if y t h ei r cu r r en t act ions. The p o t en t i al i n t er act i o n of ch ar act er Mo t i vat i o n s an d Du t y can i nsp i r e t h e GM t o weave a co m p l ex st o r yline, co m p l et e w i t h su r p r i ses f r o m t h e p ast or u n k n o wn co n n ect i o n s b et ween ch ar act er s. This ap p r o ach wo r k s b est if t h e d et ai l s t r i ck l e o u t d u r i n g t h e ad ven t u r e, f o r esh ad o wi n g larger r evelat ions. However, an u n ex p ect ed co n n ect i o n or reveal can ad d m or e t en si o n or shock t o an al r ead y cl i m act i c scene. Mo t i vat i o n XP bonuses should n o t be au t om at i cal l y achievable in every gam e session. If possible, t h e GM should use rewards or st or y issues t o m ak e st ick ing t o a Mo t i vat i o n a real choice. The charact er gains t he bonus XP, b u t loses o u t on som e ot h er reward and causes d i f f i cult y wi t h t h e p l o t or ot h er charact ers. St ick ing t o a Mo t i vat ion should be an int er est ing, an d som et im es d if f icult , choice. Ot her wise, t h e bonus XP is t o o easily achievable.
REWA RD I N G MOTIVATIONS Mech an i cal l y, t h e r ewar d f or ad h er i n g t o a Mo t i vat i o n is si m p l e: 5 XP p er session, w i t h a one- t im e 10 XP r ewar d f or an ex cep t i o n al session, o ccu r r i n g once in t h e ch ar act er 's life. Ad d i t i o n al r ewar d s are n o t u su al l y necessary, as t h ey b eco m e t h e r egular awards n o r m al l y i n t eg r at ed i n t o t h e cam p ai g n . Players sh o u l d b e r ewar d ed f or st i ck i n g t o t h ei r Mo t i vat i o n s, esp eci al l y wh en ci r cu m st an ces in t h e g am e m ay cause t h em t o st r ay f r o m t h ei r ideals. Ou t side of t h e XP r ewar d s given at t h e en d of a session, a p l ayer w h o ad h er es t o his ch ar act er 's Mo t i vat i o n sh o u l d receive so m e so r t of in- gam e r ewar d , such as a usef ul i t em , h el p f u l i n f o r m at i o n , or an ad van t ag eou s si t u at i o n . This r ewar d wo r k s b est wh en t h e ch ar act er ad am an t l y st ick s t o his M o t i vat i o n , even if it r uns co u n t er t o t h e goals of t h e g r o u p o r o t h er wi se i m p act s play. Conversely, ch ar act er s n o t st i ck i n g t o t h ei r Mo t i vat i o n sh o u l d n 't receive a p en al t y. Mo t i vat i o n s are t h er e
THE GAME MASTER ACE O F REBELLION
t o g u i d e a ch ar act er 's choices, n o t d i ct at e t h e m . In f act , t h er e ar e m an y t i m es i n w h i ch a ch ar act er m u st set asi d e his o wn M o t i v at i o n f o r t h e b et t er m en t of t h e g r o u p o r t o m ove t h e st o r y al o n g . Fr o m a r u l es sense, if a ch ar act er d o esn ' t f o l l o w his M o t i v at i o n w i t h co n vi ct i o n t h r o u g h o u t a sessi on, he m er el y d o esn 't r eceive ad d i t i o n al XP at t h e en d . If a p l ayer co n si st en t l y n eg l ect s o r avo i d s his ch ar act er 's M o t i v at i o n , i t 's a si g n t h at p er h ap s t h e p l ayer is st r u g g l i n g w i t h m ak i n g t h e M o t i v at i o n w o r k , o r d o esn 't u n d er st an d h o w b est t o i m p l em en t i t d u r i n g t h e g am e. At t h e en d o f such a sessi on, t h e GM m i g h t co n si d er t al k i n g t o t h e p l ayer ab o u t al t er i n g t h e sp ecif ic ver si o n of t h e M o t i v at i o n t o so m et h i n g t h at fits t h e p layer 's co n cep t . For ex am p l e, a ch ar act er w i t h t h e Bel i ef (Species Right s) M o t i v at i o n m i g h t find h i m self m o r e i n vo l ved w i t h fighting f o r f r eed o m f o r ever yone an d d eci d e t o ch an g e i t t o Bel i ef (Fr eed om ). Al t er n at i vel y, t h e GM co u l d al l o w t h e p l ayer t o ch an g e his M o t i v at i o n f r o m one t yp e t o an o t h er — Bel i ef t o Qu est , f o r ex am p l e. Thi s sh o u l d b e avo i d ed if t h e o r i g i n al m o t i vat i o n is b u i l t i n t o t h e GM's p l an s o r w o u l d o t h er w i se d eep l y i m p act t h e st o r y.
C REA T I N G N EW
M OT IVAT ION S
The p o t en t i al f o r ch ar act er M o t i vat i o n s ex t en d s b eyo n d t h e t h r ee p r i m ar y M o t i vat i o n s an d t h ei r sp ecif ic ex am p l es i n cl u d ed in AGE OF REBELLION. Fu t u r e p r o d u ct s wi l l d et ai l ad d i t i o n al M o t i vat i o n s. GMs o r p l ayer s m ay cr eat e t h ei r o wn M o t i vat i o n s u si n g t h e f o l l o w i n g g u i d el i n es: Check t o see if t h e p r o p o sed M o t i v at i o n fits as ei t h er a Bel i ef , Co n n ect i o n , o r Qu est . If n o t , i t is a new M o t i v at i o n . Check t o see if t h e p r o p o sed sp ecif ic M o t i vat i o n fits w i t h an y of t h e ex i st i n g sp ecif ic M o t i vat i o n s. If so, co n si d er u si n g t h e l i st ed M o t i v at i o n i n st ead . Cr eat e a new cat eg o r y, if n eed ed . Try cr eat i n g a sh o r t l i st o f sp eci f i c M o t i vat i o n s w i t h t h e new cat eg o r y t o t est if i t is b r o ad en o u g h . Est ab l i sh t h e ex p ect ed t yp es of st o r i es l i k el y t o com e f r o m t h e new M o t i v at i o n , so t h e GM an d p l ayer f u l l y u n d er st an d t h e i n t en d ed d r i v i n g f or ce b eh i n d i t . M ak e sur e t h e new M o t i v at i o n is so m et h i n g t h e ch ar act er w i l l have t o w o r k t o m ai n t ai n . Avo i d M o t i v at i o n s t h at easily g i ve u p t h ei r XP aw ar d s ever y session t h r o u g h act i o n s a ch ar act er m i g h t n o r m al l y t ak e i n an y g am e session anyway, r eg ar d l ess o f st or y. Of f er t h e new M o t i v at i o n t o t h e o t h er p l ayer s, unless i t is i n t en d ed t o r em ai n secr et in t h e g am e.
CREATING ENCOUNTERS, ADVENTURES, AND CAMPAIGNS F O R A G E OF REBELLION d ven t u r es ar e t h e co r e of each g am e session. Cr eat i n g new ad ven t u r es can b e on e o f t h e m o st ex ci t i n g an d en j o yab l e asp ect s of b eco m i n g a Cam e Mast er . Cr eat i n g an i n t er est i n g st o r y t h at is also f u n an d m ech an i cal l y b al an ced is ch al l en g i n g . This sect i o n f ocuses on t h e cr eat i o n of t h e t h r ee el em en t s of any A C E OF REBELLION g am e: en co u n t er s, ad ven t u r es, an d cam p ai g n s, an d on h el p i n g t h e GM m el d t h em t o g et h er in ways t h at ar e t h em at i cal l y ap p r o p r i at e f or t h e set t i n g .
B
A GE O F REBEL L I O N V S. O T H ER STAR WARS A D V EN T U RES A C E OF REBELLION is f ocu sed on t h e ep i c co n f l i ct b et ween t h e Rebel Al l i an ce an d t h e Em p i r e, an d t h e u l t i m at e d est i n y of t h e galax y. The t i m e f r am e fits i n t o t h e t i m ef r am e d u r i n g t h e o r i g i n al t r i l o g y of Star Wars m ovies. The fight against t h e m i g h t of t h e Em p i r e b y sol d i er s, f r eed o m f i g h t er s, sab o t eu r s, spies, an d p ar t i san s in b at t l es b o t h large an d sm al l is t h e cen t r al t h em e o f t h e ad ven t u r es. St or i es ab o u t t h e p ur g e of t h e Jed i an d t h e slow r eem er g en ce of t h o se g i f t ed in t h e Force will b e ad d r essed in d et ai l in u p co m i n g su p p l em en t s.
U SI N G PU BL I SH ED A D V EN T U RES Using p u b l i sh ed ad ven t u r es gives t h e GM a p r i m e ex am p l e of how an A C E OF REBELLioN- st yle ad ven t u r e wor k s. It also al l ows p l ayer s f r o m d i f f er en t g am i n g g r ou p s t o have sh ar ed ex p er i en ces, al l o wi n g t h em t o co m p ar e how an ad ven t u r e d evel o p ed an d t h e d i f f er ences in t h ei r f i n al o u t co m es. However, whi l e p u b l i sh ed ad ven t u r es are u sef u l , t h e GM wi l l l i k el y find he n eed s t o cr eat e his own ad ven t u r es t o ex t en d t h e st o r y or b r i d g e gap s b et ween o f f i ci al ad ven t u r es.
SET T I N G T H E ST A GE AGE OF REBELLION is b u i l t ar o u n d t h r ee t yp es of set t ings: en co u n t er s, ad ven t u r es, an d cam p ai g n s. En cou n t er s are i n d i vi d u al scenar i os d u r i n g a g am i n g session t h at t o g et h er m ak e up an ad ven t u r e. Ad ven t u r es ar e g r o u p ed t o g et h er t o p u t t o g et h er cam p ai g n s. Regardless of t h e scen ar i o , ever y A C E OF REBELLION gam e has f u n d am en t al b u i l d i n g b l ock s t h at h el p d ef i n e
t h e m o d e of a g am e, al o n g w i t h t h e t yp es of NPCs t h e Player Ch ar act er s wi l l en co u n t er an d ways f or t h e GM t o st ar t , p r og r ess t h e st or y, an d finish. This sect i o n d escr i b es t h e b asic p o i n t s f o u n d in any g am e an d how t o m ak e en co u n t er s, ad ven t u r es, an d cam p ai g n s f u n an d ex ci t i n g .
M O D ES O F PL A Y Bef or e t h e Gam e Mast er begins any A C E OF REBELLION ad ven t u r e or cam p ai g n , he an d t h e p layer s sh o u l d d eci d e w h at m o d e or st yl e of p l ay t h ey wan t in t h e gam e. Ar e t h ey l o o k i n g f or non- st op act i o n , f ull of co m b at an d ex p l osi on s? Ar e t h ey m o r e i n t er est ed in r o l ep l ayi n g . d i al og u e, an d i n t r i g u e? Do t h ey wan t t o sp an t h e g al ax y or k eep t hings in a few k ey l ocat i on s? Det er m i n i n g t h e m o d e of p l ay goes a l o n g way in sh ap i n g ever yt h i n g ab o u t any en cou n t er , ad ven t u r e, or cam p ai g n . There are t w o m ai n m o d es of p l ay: on e t h at f ocuses on r o l ep l ayi n g an d t h e o t h er co n cer n ed w i t h co m b at an d act i o n . Nei t h er is b et t er or wor se, an d m o st gam es use a b l en d of t h e t w o , ei t h er wi t h i n i n d i vi d u al en co u n t er s or al t er n at i n g co m b at or int ense act i o n s w i t h d eep i n t er act i o n an d p l o t t i n g w i t h o t h er ch ar act er s. EM PH A SI S O N
R O L EPL A Y I N G
These t yp es of g am es p u t t h e p l ayer s d eep in a r ich t ab l eau of ch ar act er s, i n t r i g u e, an d i n t er act i o n w i t h o t h er ch ar act er s. The st o r y is k i n g , as p l ayer s are m o r e f ocu sed on finding o u t t h e how an d wh y of a si t u at i o n t h an on m er el y b l o w i n g it u p . Player s ar e j u st as l i k el y t o b an t er an d ar g u e w i t h t h ei r m ai n vi l l ai n or en em i es as t h ey are t o sh o o t at t h em . However, even t h e m o st r ol ep l ay- i n t en si ve g am e n eed s act i o n t o k eep t h i n g s f r o m g et t i n g st ale or t o r am p u p t h e ex ci t em en t . Wh en co m b at h ap p en s, it 's j u st as i m p o r t an t t o t h e st o r y's evo l u t i o n , as it is an i n j ect i o n of m u ch - n eed ed act i o n . Af t er a co m b at en co u n t er , ch ar act er s m ay sp en d j u st as m uch t i m e i n t er r o g at i n g p r i son er s or t al k i n g am o n g t h em sel ves ab o u t w h at j u st h ap p en ed . This m o d e of p l ay encour ag es d i al o g u e b et ween p l ayer s an d t h e Gam e Mast er . Im p r o vi sat i o n an d q u i ck t h i n k i n g are cr i t i cal , as p l ayer s t en d t o ask q u est i o n s t h at ar e u n ex p ect ed or can p o t en t i al l y d er ai l t h e p l o t . Lot s of t al k i n g t ak es u p t i m e, as wel l , an d p ar t i cu l ar l y ch at t y p l ayer s co u l d k eep t h e st o r y m o vi n g at a ver y slow r at e unless t h e GM m ak es a con sci ou s ef f o r t t o
THE GAME MASTER ACE O F REBELLION
m ove t h i n g s al o n g . Player s w h o wan t t o p l ay a g am e em p h asi z i n g r o l ep l ayi n g t en d t o invest a g r eat d eal of t i m e an d ef f o r t i n t o t h ei r char act er 's p er so n al i t y an d b ack st or y, so t h e GM sh o u l d be p r ep ar ed t o cr af t ad ven t u r es an d cam p ai g n s m o r e ar o u n d t h e p layer s t h an o n p r o vi d i n g set p ieces f or t h e PCs t o ex p l o r e. The GM sh o u l d also m ak e it clear t h at all t yp es of ch ar act er s are necessar y f or t h e gam e. Co m b at - o r i en t ed ch ar act er s sh o u l d st ill be given ch an ces t o use t h ei r im pr essive m ar t i al sk ills whenever p ossi b l e an d n o t g et "l ef t b eh i n d " wh en d eal i n g w i t h NPCs. G U N S BL A Z I N G This m o d e of p lay em p hasiz es ever yt h i n g ab o u t co m b at . The Player Char act er s solve m o st of t h ei r si t u at i on s w i t h b last er s, g r en ad es, X- wings, an d cap it alclass st ar ships. En cou n t er s are b u i l t ar o u n d m o vi n g f r o m o n e co m b at t o t h e n ex t , w i t h en ou g h var i et y t o allow ch ar act er s w i t h d i f f er en t f i g h t i n g st yl es, such as hand- t o- hand or st ar sh i p co m b at , t o shine. On t h e whol e, t h e "g u n s b l az i n g " m o d e of p lay f ocuses ar o u n d t h e m echani cs of t h e gam e, l et t i n g r o l ep l ayi n g m ove slight ly f u r t h er i n t o t h e b ack g r o u n d . This is n o t t o say t h at r o l ep l ayi n g is n o t an i m p o r t an t p ar t of t h e gam e. It j u st m eans t h at t h e p layer s sp en d t h ei r t i m e d escr i b i n g t h ei r act i on s in g r eat d et ai l , p ai n t i ng a vi b r an t , act i on - p ack ed scene f or ever yon e t o ad d t o. Mi ssi ons are st r ai g h t f o r w ar d : g o assault t h i s b u n ker, t ak e o u t t h e f l eet 's f l ag sh i p , or d ef en d a t r an sp o r t con voy f r o m at t ack . As w i t h r ol ep l ay- f ocu sed gam es, co m b at - o r i en t ed g am es st ill n eed a var i et y of char act er t yp es t o m ove t h e st o r y al o n g . No ch ar act er sh o u l d be p en al i z ed f or cr eat i n g a ch ar act er t h at isn't solely g ear ed t o w ar d sh o o t i n g at ever yt h i n g . Following t h e rules an d t h e m echanics of A C E OF REBELLION is cr it ical t o k eep i n g t his m o d e of gam e m o vi n g f or war d . The Gam e Mast er sh ou l d b eco m e ver y f am i l i ar wi t h b o t h t h e co m b at rules an d how t al en t s an d skills wor k t o k eep t h e act i o n f r o m losing m o m en t u m . St op p i n g t o r ead ab o u t t h e basics of co m b at is g u ar an t eed t o f r u st r at e m ost player s wh o enj oy t his k i n d of gam e. SET T I N G T H E T O N E : LI G H T A N D
D A RK
Ju st as t h e Force has t w o sides, so t o o d o r o l ep l ayi n g gam es. So m e g am es are l i g h t in t o n e, t o u ch i n g b r i ef l y (or n o t at all) on t h e side ef f ect s o f ch ar act er act i o n an d conseq uences. Ot h er g am es ar e f ar d ar k er , l o o k i ng at t h e g r i t t i er side of t hings. In ad d i t i o n t o d eci d i n g if a g am e wi l l f ocus m o r e on r o l ep l ayi n g o r co m b at , so t o o sh o u l d t h e Gam e Mast er , al o n g w i t h t h e p layer s, d eci d e how l i g h t or d ar k a t o n e t h ey wan t t o t ak e. Light - t oned g am es m ove al o n g at a r ap i d p ace an d ar e usually ver y cut - and- dry in t er m s o f m o r al i t y an d et h i cs: t h e PCs an d t h e Al l i an ce are g o o d an d m u st persevere. The Em p ir e is evil an d m u st be d est r o yed . Civilians are r ar ely, if ever, cau g h t in t h e cr ossf ir e, an d
THE GAME MASTER ACE O F REBELLION
t h e ef f ect s of war an d vi o l en ce are g l ossed over. A lig ht - t oned g am e m ay also be m o r e h u m o r - o r i en t ed , al t h o u g h t h e GM sh o u l d avoid al l o wi n g such gam es t o t u r n d o w n r i g h t silly or o u t l an d i sh . Star Wars has it s m o m en t s of h u m o r t o be sure, b u t t h e st r uggle b et ween t h e Al l i an ce an d t h e Em p ir e lends a so m b er b ack d r o p t h at no o n e can f o r g et . Dar k - t on ed g am es d eal w i t h m or e ad u l t t h em es. Players f i n d t h ei r ch ar act er s in m u r k i er t er r i t o r y when d eal i ng b o t h w i t h t h e en em y an d w i t h t h ei r own allies. No t ever y cit iz en of even t h e m o st l oyal Im p er i al - con t r ol l ed p l an et ag r ees or su p p o r t s t h e Em p ir e. So m e m em b er s of t h e Rebel Al l i an ce ar e j u st as l i k el y t o f i g h t on b ehalf of t h e cause as t o ad van ce t h ei r own p er sonal agendas. Trait ors an d d eser t er s ar e co m m o n p l ace. Ad d i t i o n al l y, GMs r u n n i n g d ar k - t o n ed g am es sh o u l d d escr i b e t h e h o r r o r s of war in d et ai l . Af t er an en cou n t er , civilians m ay lay d ead at t h e f eet of t h e sol d i er s ar o u n d t h em . Hi st or i c b u i l d i n g s m ay cr u m b l e an d f all af t er incessant shelling. If t h e GM d eci d es t o p u l l o u t all t h e st op s, t h en disease, hunger, an d t er r i b l e wo u n d s m ay be t h e n o r m in war - t or n areas.
A SSEM BL I N G T H E CA ST Every encount er , ad ven t u r e, an d cam p ai g n needs a cast of m em o r ab l e char act er s. Som et i m es, t h e m aj or charact ers are o u t l i n ed f ir st , wi t h t h e st or y d evel o p i n g ar ou n d t h ei r goals an d act i ons. Som et i m es t h e p l o t com es f irst , g en er at i n g char act er s t o f ulf ill cer t ai n roles or cover asp ect s of t h e st ory. Usually, t h e char act er s an d p l o t are d evel o p ed t o g et h er an d co m p l em en t each ot her. C REA T I N G N O N - PLA Y ER C H A R A C T ER S The Gam e Mast er is r esp o n si b l e f or p o r t r ayi n g all of t h e o t h er ch ar act er s in t h e gam e. Po p u l at i n g t h e g al ax y w i t h a var i et y of u n i q u e ch ar act er s m ay seem d au n t i n g , b u t it is si m p l er t h an it ap p ear s. Ther e are t h r ee m aj or t yp es of Non- Player Char act er s in an A C E OF REBELLION g am e, d escr i b ed below. In o r d er t o k eep t h i n g s i n t er est i n g , t h e Gam e Mast er sh o u l d st r ive t o i nj ect m o st NPCs w i t h a sm all d ash of p er so n al i t y t o m ak e t h em m em o r ab l e. So m et h i n g as si m p l e as a st r an g e accen t o r q u i r k wi l l m ak e even t h e m o st p l ai n of NPCs so m et h i n g t h at t h e PCs wi l l r em em ber. The GM can also use Table 9 - 4 : Fifty Personality Trait s f or m or e ideas. ST O CK N PCS St ock NPCs ar e t h e u n n am ed m asses t h e Player Charact er s en cou n t er , n eg o t i at e w i t h , an d b at t l e in m ost g am e sessions. They ar e o f t en m i n i on s or rivals (see Chapt er X I I : Adver sar ies, page 4 0 9 ). St ock NPCs in an A C E OF REBELLION ad ven t u r e i ncl ud e t h e average st o r m t r o o p er , st al war t Reb el soldier , an d so o n . Man y st ock NPCs d o n ' t even n eed st at i st i cs, or can r ely on st an d ar d st at s p r o vi d ed in t his b o o k o r o t h er s. St ock
TABLE 9 - 4 : FIFTY PERSONALITY TRAITS I f yo u 'r e h avi n g t r o u b l e co m i n g u p w i t h som eI t h i n g u n i q u e ab o u t a Non - Pl ayer Ch ar act er , r o l l o n t h e t ab l e b el o w o n ce o r t wi ce t o p r o vi d e
so m e i n sp i r at i o n o n p r o vi d i n g a p er so n al i t y f or t h at ch ar act er . Ig n o r e o p p o si n g o r i n ap p r o p r i at e r esu l t s.
01- 02
An g r y
51- 52
Easi l y s t ar t l e d
03- 04
Mo r o se
53- 54
Jo vi al
05- 06
Per k y
55- 56
N er v o u s t i c
07- 08
Al l er g i c
57- 58
Gr o ssl y o v er w ei g h t
09- 10
Su sp i ci o u s
59- 60
Ag g r essi ve
11- 12
Fi d g et s
61- 62
Bad b r e a t h
13- 14
Bad o d o r
63- 64
Am or ous
15- 16
Hel p f u l
65- 66
Co n d es c en d i n g
17- 18
Easi l y d i s t r ac t e d
67- 68
M i ssi n g l i m b
19- 20
Vain
69- 70
Lap ses in l an g u ag e
21- 22
Rasp y vo i ce
71- 72
Ver y o l d
23- 24
Si l en t
73- 74
Un u su al vo i ce
25- 26
Ob seq u i o u s
75- 76
Fear f u l o f g er m s
27- 28
O u t o f st y l e
77- 78
Gi g g l es i n cessan t l y
29- 30
Ch i l d i sh
79- 80
Cl u el ess
31- 32
Ch at t y
81- 82
Hat es d r o i d s
33- 34
D r y - h u m o r ed
83- 84
D i m - w i t t ed
35- 36
A b s en t - m i n d ed
85- 86
Sn o o t y
37- 38
Gl u t t o n o u s
87- 88
Br ash
39- 40
Dr essed f l a m b o y a n t l y
89- 90
Gear h ead
41- 42
Bo r ed
91- 92
Har d o f h ear i n g
43- 44
Wr ac k i n g co u g h
93- 94
Gr u f f
45- 46
Xen o p h o b i c
95- 96
Co n n i vi n g
47- 48
Ru d e
97- 98
M i ssi n g eye
49- 50
Wal k s w i t h l i m p
99- 00
Hi d i n g so m et h i n g
NPCs usually d o n ' t have m u ch of a b ack st or y, or at least n o t one t h at d i r ect l y i n f l u en ces t h e ad ven t u r e. They t en d t o be sh o r t - t er m co n t act s o r ad ver sar ies. VILLAINS Mo st ad ven t u r es an d cam p ai g n s i n cl u d e one or m o r e m aj or vi l l ai n o p p o si n g t h e Player Char act er s. Wh i l e t h e vi l l ai n co u l d be so m et h i n g g en er i c, like t h e Em p ir e, i t is m u ch m o r e ef f ect i ve t o m ak e hi m or her an i n d i vi d u al p er son or sm al l g r o u p r o u g h l y eq u al in power. This p u t s a f ace on t h e act i o n of wh i ch t h e villain is a p ar t . This is esp eci al l y h el p f u l when t h e f act i o n is u n l i k el y t o be d ef eat ed b y t h e Player Charact ers. The vi l l ai n can be d ef eat ed , even if t h e over all o r g an i z at i o n can n o t . The villain m ay be k n own f r o m t h e b eg i n n i n g or m ay be revealed as t h e p l o t d evel op s.
Maj o r vi l l ai ns m u st be m em o r ab l e (see Creat ing M em or ab le NPCs, page 3 3 2 ). They ar e m ost ef f ect ive if t h ei r h an d i wo r k is seen in o p er at i o n , even when t h ey ar e n o t ar o u n d . Villains m u st d o evi l , vi l l ai n ou s t hi ng s t o m o t i vat e t h e Player Char act er s an d set up a r ivalr y f or g o o d r o l ep l ayi n g . That 's n o t t o say ever y vi l lain m u st be evil i n car n at e, b u t m aj or vi l l ai ns sh o u l d be worse t h an t h e aver age b ad guy. Villains in an A GE OF REBELLION ad ven t u r e or cam p aign usually co m e f r o m t h e Em p ir e it self , b u t al m o st an yt h i n g is p ossib le. The m o st lik ely can d i d at es i ncl ud e f orce co m m an d er s, special o p er at i o n s u n i t s sent t o d eal w i t h t h e Player Char act er s, m er cenar i es, or even a Mo f f . No t ever y villain n eed be d i r ect l y in t h e Im p er i al A r m y or Navy, however. Sym p at h et i c civilians, esp ecially t h o se w i el d i n g t r em en d o u s p o l i t i cal or financial
THE GAME MASTER A C E
O F
R E B E L L I O N
cl o u t , co u l d m ak e t h e Pl ayer Ch ar act er s j u st as m i ser ab l e, esp eci al l y if t h e vi l l ai n can b r i n g t h e Em p i r e's at t en t i o n sq u ar el y o n t h e p ar t y. RECU RRI N G CH ARACT ERS Recu r r i n g ch ar act er s ar e t h o se w h o m t h e Player Ch ar act er s en co u n t er on a r eg u l ar b asi s. They usual l y have n am es, an d o f t en t h e CM w i l l cr eat e sp ecif ic st at s f or each . Recu r r i n g ch ar act er s m i g h t b e enem ies o r al l i es of t h e Pl ayer Ch ar act er s. They can be an yt h i n g f r o m a r o u g h l y- eq u al Im p er i al co m m an d er f aci n g of f ag ai n st t h e ch ar act er s' u n i t t o m aj o r vi l lains d ed i cat ed t o t h e PCs' d est r u ct i o n . They ar e t yp i cal l y r i val s o r n em esi s ad ver sar i es (see Ch ap t er XII: A d v er sar i es, p ag e 4 0 9 1 . Recu r r i n g ch ar act er s h el p m ak e t h e g al ax y a m o r e f am i l i ar p lace. They al so save t h e CM a l o t of p l an n i n g t i m e. It 's m u ch easi er t o r el y o n an o l d f avo r i t e ch ar act er t h an co m e u p w i t h a new o n e f o r ever y sessi o n . The GM sh o u l d find ways t o i n t eg r at e t h em i n t o t h e st o r yl i n e. Tu r n i n g b ack g r o u n d ch ar act er s, i n t o l ead i n g ch ar act er s is a way t o b u i l d a m o r e l ayer ed an d i n t er est i n g st or y. It m ay al so en co u r ag e t h e p l ayer s t o t ak e a g r eat er i n t er est i n o t h er r p r n r r i n o rharartpr«; CREAT I N G M E M O R A B L E N PCS Cr eat i n g an en t er t ai n i n g an d m em o r ab l e al l y or enem y is ch al l en g i n g . As such an NPC t m u st engage t h e Pl ayer ' / Char act er s' i n t er est , it 's / It usually w o r t h t h e ex t r a / / / ef f or t . Ideally, player s / 1/ sh ou l d enj oy int eract / ;/ i ng w i t h t hese charac/ // t er s an d recall t h em / II f on d l y well af t er / ff t h e g am e is over. / a
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Ther e is no single f o r m u l a f or cr eat i n g a successful charact er. Bo o k s an d o t h er resources t h at discuss charact er s in novels an d st or i es are eq ually hel p f ul when r esear ching b et t er ch ar act er cr eat i o n . However, t h er e ar e ch ar act er el em en t s w i t h wh i ch every GM can st ar t . Select t h e ch ar act er 's species. M o st sp ecies have d i st i n ct b ack g r o u n d o r p hysi cal el em en t s t h at en h an ce o r l i m i t t h ei r r ol e in t h e g am e. The ch an ces of t h e PCs en co u n t er i n g a Wo o k i ee in t h e Im p er i al Navy ar e n ex t t o n i l . In f act , o n e of t h e asp ect s of ACE OF REBELLION is t h e h u m an - cen t r i c d o m i n an ce of t h e Em p i r e. Ot h er sp eci es can an d d o have t h ei r place in t h e Im p er i al sch em e b u t ar e m o st l y r el eg at ed t o su p p o r t r o l es, i n cl u d i n g i n d en t u r ed ser van t s an d slaves. The Al l i an ce, however , is filled w i t h a b r o ad sw at h of sp ecies, al l t r y i n g t o over t h r o w t h e Em p i r e. Do n ' t be af r ai d t o i n cl u d e a m i x of sp eci es in an v g r o u p of Reb els. Sel ect t h e ch ar act er 's m o st i n f l u en t i al h o m ew o r l d an d w h at t h ey l ear n ed f r o m i t . Even ch ar act er s w h o m ove ar o u n d t h e g al ax y ar e i n f l u en ced b y t h e at t i t u d e or en vi r o n m en t f r o m t h ei r o r i g i n al o r cur\\ r en t h o m e p l an et . Sel ect t h e ch ar act er 's cu r r en t an d f o r m er p r o f essi o n s. Esp ecially f ocu s o n how t h e ch ar act er 's cur r en t p r o f essi o n i n f l u en ces his \ act i o n s. Even NPCs have a \A p ast ex p l o i t ab l e b y t h e CM \ \ o r o t h er p l ayer s. Cr eat e t h e ch ar act er 's p er so n al i t y. Th i s is a wid e- op en cat eg or y. Per so n al i t y t r ai t s r u n k the g am u t from \ ar r o g an t an d over, \ b ear i n g t o k i n d V \ an d wise. Pick a > ) f ew basic t r ai t s
an d h i g h l i g h t t h em wh en i n t er act i n g w i t h t h e Player Charact ers. Per sonalit ies f or allies sh o u l d have a least one r ed eem i n g f eat u r e. In A GE OF REBELLION, allies can , an d o f t en sh o u l d , b e d ed i cat ed t o t h e cause of t h e Reb el l i on . Enem ies are co m m o n l y t h o r o u g h l y co m m i t t ed t o t h e d o ct r i n es of t h e Em p ir e, b u t t hese t r ai t s can be hel d in check t o p u r su e p er son al goals. Descr ib e t h e ch ar act er 's p hysi cal ap p ear an ce. Charact er s in Star Wars have no sh or t ag e of t at t o o s, cyb er net ics, d i st i n ct i ve ar m o r , si g n at u r e cl o t h i n g , scars, unusual h ai r st yl es, an d o t h er m em o r ab l e p hysi cal at t r i b ut es. Maj o r ch ar act er s sh o u l d have an i m m ed i at el y r ecognizable q u al i t y. This is esp eci al l y t r u e of Im p er i al villains, n o t ed f or t h ei r h o m o g en y an d u n i f o r m ed l o o k . Devel op t h e ch ar act er 's voice. Sel ect i n g t h e accen t , p i t ch , o r t o n e of a ch ar act er 's voi ce is a cr u ci al el em en t in d i f f er en t i at i n g t h em f r o m o t h er ch ar act er s. If t h e GM is n o t g o o d at o r co m f o r t ab l e w i t h accen t s or o t h er voices, he sh o u l d at least d escr i b e t h e ch ar act er 's voice f r o m t im e- t o- t im e. For m o r e i n f o r m at i o n o n t his, see Giving Your Charact er a Voice, page 31 5. Ou t l i n e how t h e ch ar act er t r eat s o t h er s. Plan n o t o n l y how t h e NPC wi l l i n t er act w i t h t h e Player Charact ers, b u t how his f r i en d s an d en em i es wi l l as wel l . The NPC m ay n o t t r eat ever yon e t h e sam e o r f airly, an d t h e d i f f er en ces can reveal m o r e layer s of t h e ch ar act er t o t h e players. Consider t h e ch ar act er 's co n n ect i o n t o t h e Force. Wh i l e t h e Jed i an d p o wer f u l Force users are n o t t h e f ocus of AC E OF REBELLION, ch ar act er s w i t h lesser ab i l i t ies can m ak e f or u n ex p ect ed en em i es an d allies.
CREA T I N G A N D R U N N I N G EN C O U N T ERS Encount ers are t h e b u i l d i n g b lock s of ad vent ur es, wh i ch in t u r n are used t o assem ble cam p aigns. Encount er s r ep r esent a single, n ot ab l e event in t h e gam e, such as co m b at or a r o l ep l ayi n g scene t h at involves m ak i n g several skill checks t o m ove t h e st or y al on g . Dep en d i n g on t h e gr oup 's p lay st yle an d t h e am o u n t of t i m e available, a session t yp i cal l y includ es anywher e f r o m t wo t o f our encount er s. This sect ion d escr ib es ways t o cr af t f u n , ex cit ing, an d i n t er est i n g en cou n t er s f or yo u r ad vent ur e. C O N T R O L L I N G EN C O U N T ER D I F F I C U LT Y Bu i l d i n g a b al an ced an d f air en co u n t er is an ex ercise in co n t r o l l i n g co m b at an d en vi r o n m en t al d i f f i cu l t i es. Wh i l e n o t ever y en co u n t er need s t o be a f air f i g h t , m ost of t h e t i m e, t h e Pl ayer Char act er s sh o u l d have a d ecen t chance of w i n n i n g or escap i n g . Ad ver sar i es in co m b at en co u n t er s consist of m i n i o n s, rivals, an d nem eses (see Chapt er XI I : Adversaries). Wh en sel ect i n g adver sar ies, t h e GM m u st co m p ar e t h ei r at t ack sk ills an d d ef enses w i t h t hose of t h e Pl ayer Char act er s. If t h ey use co m p ar ab l e d i ce, t h ey are ap p r o p r i at e i n d i -
KEEPING ENCOUNTERS EXCITING ne o f t h e key t ask s f o r t h e Cam e M ast er is t o k eep en co u n t er s ex ci t i n g an d t h e p l ayer s en g ag ed . Even t h e m o st i n t en se f i r ef i g h t can so m et i m es d evol ve i n t o b o t h si d es h u n k er ed d o w n an d sn ap p i n g o f f sh o t s in h o p es o f d o i n g so m e d am ag e, f o r ci n g t h e en co u n t er d o w n t o a cr aw l . Th e b est way t o k eep co m b at ex ci t ing is t o i n j ect u n ex p ect ed even t s: The t r u ck t h at t h e PCs ar e h i d d en b eh i n d su d d en l y t ak es of f . The p l at f o r m t h ey ar e st an d i n g o n b u ck les w h en an er r an t sh o t t ak es o u t a su p p o r t . A n y t h i n g t h a t m ak es t h e p l ayer s t h i n k o n t h ei r f eet is g o o d f o r co m b at .
O
Du r i n g play, t h e GM sh o u l d wat ch f or signs t h at player s m i g h t be g et t i n g b o r ed or in a r u t . Ar e t h ey t al k i n g am o n g t hem selves r at h er t h an f ocusing on t h e f i g h t ? Ar e t h ey d i st r act ed by so m et h i n g o u t si d e t h e g am e t ab l e? Ar e t hey l ost in t h o u g h t when you call t h ei r n am e t o l et t h em k now it 's t h ei r t u r n ? If t h e GM sees t hese signs, he sh ou l d r am p up t h e act i o n an d t h r o w som et h i n g u n ex p ect ed at t h e Player Charact ers. vi d u al o p p o n en t s. If t h e Player Char act er s are o u t n u m b er ed , t h ei r o p p o n en t s sh o u l d i n cl u d e m o r e m i n i o n s an d rivals, wh i ch are less of a t h r eat i n d i vi d u al l y, b u t ar e m o r e ef f ect i ve in n u m b er s. In d i vi d u al l y, t h ei r co m b at ab i l i t i es sh o u l d be one o r t wo d i ce lower t h an t h o se of t h e Player Char act er s. Bal an ci n g n ar r at i ve scenes is less of a co n cer n . Mech an i cal l y, such scenes are usually f ocu sed on sk ill check s. The GM si m p l y need s t o co n f i r m t h at any ad ver sar i es he select s have a r o u g h l y even chance of o p p o si n g t h e Player Ch ar act er s' sk ill check s. However, it is p er f ect l y accep t ab l e f or o p p o n en t s t o have g r eat er sk ills an d ab i l i t i es in t hese scenes, esp eci al l y wh en d eal i n g w i t h b eg i n n i n g Player Char act er s. USI N G O T H ER D A N GERS Beyo n d t h e t h r eat of ad ver sar ies, en co u n t er s m i g h t involve o t h er t yp es of si t u at i o n s t h at p r ove j u st as d an g er ou s. En vi r o n m en t al hazards, such as lava, vacu u m , or fire, pose j u st as m u ch of a t h r eat as a st o r m t r o o p er wi t h a b l ast er rif le. In t hese t yp es of en cou n t er s, t h e sk ills an d ab i l i t i es of t h e ch ar act er s ar e m o r e i m p o r t an t t h an co m b at sk ills: At h l et i cs t o swi m acr oss a r ag i n g river, Pi l o t i n g t o st eer t h e PCs' t r an sp o r t t h o u g h a narrow ravine, or Co o r d i n at i o n t o cross a nar r ow ledge t o g et t o saf et y. En vi r o n m en t al or si t u at i o n al hazards can also be ad d ed t o a co m b at en co u n t er t o m ak e it all t h e m o r e d an g er ou s. As a r ou g h g u i d e, t h e i ncl usi on of som e hazards, such as a b l az i n g fire, sh o u l d co u n t as a single ad ver sar y in it s o wn r i g h t wh en d et er m i n i n g t h e num -
THEGAME MASTER ACE O F REBELLION
b er of en em i es t h e Player Char act er s will f ace in an en cou n t er . Of cour se, if t h e i n t en t i o n f or t h e en cou n t er , esp eci al l y a cl i m act i c scene, is t o u p t h e risk , t h en ad d i t i o n al d ang er s m ay si m p l y g et ad d ed on t o m ak e t h e PCs' t ask m o r e ch al l en g i n g . PACI N G I N EN COU N T ERS Wh i l e m o st en co u n t er s wi l l be ver y st r ai g h t f o r w ar d o n t h e surf ace, m an y have t h ei r o wn i n t er n al p aci n g t o al l ow m u l t i p l e event s t o occur. Even a "si m p l e" co m b at co u l d have cer t ai n st ages wh en t h i n g s h ap p en , such as t h e ar r ival of r ei n f o r cem en t s, a co u n t d o w n of t u r n s u n t i l a b o m b b lows u p or t h e st ar sh i p in t h e hang ar t ak es of f , or t h e cl osi n g of a b l ast d o o r t o sep ar at e t h e p ar t y. Wh en p l an n i n g en co u n t er s, t h e GM sh o u l d n o t e wh en event s occu r or w h at co n d i t i o n s t r i g g er t h em , in ad d i t i o n t o cr eat i n g co n d i t i o n s t h at en d t h e en co u n t er b eyo n d t h e d eat h of one side o r t h e ot h er . The n ar r at i ve st r u ct u r e of t h e dice p o o l sh o u l d always serve as a g u i d e f or co m i n g u p w i t h i d eas t o m ak e en co u n t er s ex ci t i n g . A p ar t i cu l ar l y g o o d o r b ad r oll (especially any o r ^ t h at ap p ear ) sh o u l d signal an ab r u p t change in t h e d yn am i c.
CREA T I N G A N D R U N N I N G A D V EN T U RES Cr eat i n g a g o o d ad ven t u r e m ean s co n co ct i n g an en t er t ai n i n g an d p l au si b l e p l o t . Ad ven t u r e id eas m ay co m e f r o m i n n u m er ab l e sources, b u t i t t ak es t h e GM t o weave t h em i n t o a p l ayab l e g am e session. Co m p l i cat i n g m at t er s is t h e f act t h at p l ayer act i o n s al t er t h e p l o t al m o st i m m ed i at el y. Since p layer s have a h ab i t of m o vi n g t h e st o r y in u n ex p ect ed d i r ect i o n s, i t f alls t o t h e GM t o cr eat e an ad ven t u r e ad ap t ab l e t o change, an d t o t ak e m u l t i p l e p ossi b l e o u t co m es i n t o acco u n t . T H E ST O R Y A RC Mu ch lik e a novel o r o t h er st or y, an ad ven t u r e st o r y arc sh o u l d co n t ai n a b eg i n n i n g , m i d d l e, an d cl i m act i c en d . The b eg i n n i n g i n t r o d u ces t h e si t u at i o n an d t h e an t ag o nist s. The m i d d l e d evel o p s t h e event s an d t h e ch ar act er act i on s. The en d t i es u p t h e m aj o r p l o t p o i n t s in a d r am at i c finish. PACI N G I N ADV EN T U RES Star Wars ad ven t u r es sh o u l d be f ast - p aced . Wh i l e t h er e is a place f or i n vest i g at i o n , p o l i t i cal i n t r i g u e, or slower event s, t h ey sh o u l d be i n t er sp er sed am o n g chases, sk i r m i sh es, d r am at i c co n f r o n t at i o n , an d o u t r i g h t b at t l e scenes. The GM sh o u l d k eep t h e act i o n m o vi n g al o n g at all t i m es. Act i o n d o es n o t m ean o u t r i g h t co m b at . The GM sh o u l d d i sp en se w i t h any en co u n t er or scene t h at f eels over l y m u n d an e, esp eci al l y if it can be ex p l ai n ed in a n ar r at i ve. Star Wars ad ven t u r es are o f t en at t h ei r b est if t h e GM k eeps t h e act i o n f ast - paced an d q u i ck - m ovi n g . If
THE GAME MASTER ACE O F REBELLION
...AND STORMTROOPERS KICK IN THE DOOR h en t h i n g s g et sl ow in a p ar t i cu l ar scene, a classic t r i ck f r o m o l d n o i r novels an d ad ven t u r e ser i al s (on w h i ch t h e co n cep t of Star Wars was b ased ) is h avi n g so m eo n e w i t h a g u n k i ck in t h e d o o r . Th i s u n ex p ect ed even t b r eak s t h e sl ow p ace o r even b o r ed o m o f a scene by f o r ci n g t h e Pl ayer Ch ar act er s t o act . Th i s w o r k s b est u si n g st ock ch ar act er s o r o t h er wi se l ow- p ower ed en em i es, r at h er t h an t h e m ai n vi l l ai n o r o t h er m aj o r NPCs—a h an d f u l of t r o o p er s, say, o r a g r o u p of n am el ess m o o k s w h o ar e o u t t o g et t h e PCs. Th i s t r i ck sh o u l d b e used sp ar i n g l y an d o n l y w h en i t m ak es sense. Do i n g i t t o o o f t en m ean s t h e PCs m ay never g et a ch an ce t o r est , r eg r o u p , o r co m e u p w i t h t h ei r o wn so l u t i o n s t o m o ve t h e st o r y f o r w ar d . M ak e su r e t h a t i t al so m ak es sense in t h e co n t ex t o f t h e si t u at i o n ; it 's l u d i cr o u s if t h e ch ar act er s ar e d eep in sp ace ab o ar d t h ei r o wn sh i p , f o r i n st an ce. A n o t h er way t o l o o k at t h i s t r i ck is si m p l y t o t h r o w so m et h i n g su d d en , b u t p l au si b l e, at t h e p l ayer s w h en t h i n g s g et sl ow: a l on e TIE f i g h t er o n p at r o l sp o t s t h e PCs' st ar sh i p , a p r ed at o r l eap s i n t o t h e PCs' cam p , o r a su d d en f l ash f l o o d t ak es t h e PCs u n awar e. t h e p layer s ar e at a loss as t o how t o p r o ceed , t h e GM sh o u l d f eel f r ee t o give t h em j u st en ou g h ad d i t i o n al i n f o r m at i o n t o m ove t h em al o n g t o t h e n ex t scene. If t h e p l ayer s sp en d t o o l o n g m u l l i n g over a cer t ai n si t u at i o n or b eco m e st al l ed over a specif ic p l o t p o i n t , t h e GM can i n t r o d u ce so m et h i n g new t o r eact t o (see t h e . . . A n d St or m t r oop er s Kick In the Door si d eb ar on t h i s page). The o t h er b en ef i t of d o i n g t h i s is t h at i t m ak es t h e p l ayer s f eel lik e t h ey ar e p ar t of a larger w o r l d t h at m oves f o r war d even wh en t h ey d o n o t . D RA M A T I C A C T I O N I N A D V E N T U R E S No t ever y scene o r en co u n t er m u st involve high d r am a. However, m aj or event s sh o u l d have a d r am at i c f ocus. The GM sh o u l d cr eat e m aj or m o m en t s t h at sign i f i can t l y i m p act t h e over all st o r yl i n e. The o u t co m es of t hese en co u n t er s sh o u l d have real con seq u en ces f or t h e p l o t . The ch ar act er s wi l l lose t h ei r m eans of escap e f r o m t h e p l an et if t h ey d o n ' t cap t u r e t h e sh u t t l e. If t h e TIE fighter p at r o l s are n o t en t i r el y el i m i n at ed , t h e Em p ir e will be al er t ed t o t h e p r esence of t h e char act er s' st r i k e g r o u p , p u t t i n g t h e wh ol e m ission in j eo p ar d y. Mo st d r am at i cal l y, t h e ch ar act er s m i g h t n o t m ak e it t h r o u g h t h e ad ven t u r e alive. Failure t o su cceed in one p ar t of an ad ven t u r e set s u p a chain of event s, m ak i n g it m or e d i f f i cu l t or al m o st i m p o ssi b l e t o succeed as t h e st o r yl i n e progresses.
EN COU N T ER V ARI ET Y
D I REC T I N G T H E SESSI O N
Each ad ven t u r e sh o u l d f eat u r e a var i et y of en co u n t er t yp es. This p r esen t s a g r eat er o p p o r t u n i t y f or char act er s of ever y t yp e t o co n t r i b u t e si g n i f i can t l y t o t h e st or y. Mo st ad ven t u r es sh o u l d b e a m i x t u r e of co m b at , r o l ep l ayi n g , ex p l o r at i o n , an d co n f r o n t at i o n en co u n t ers. Som e m ay m i x i n vest i g at i o n , t r ai n i n g , an d o t h er f or m s of p lay less co m m o n in t h e cor e Star Wars ex p erience. Encount er s sh o u l d also var y in l o cat i o n an d adversaries. For m o r e d et ai l , see Creat ing and Running Encount ers on page 3 3 3 .
An A C E OF REBELLION session sh o u l d f ocus on t h e st r u g gle of t h e Rebel Al l i an ce ag ai nst t h e Em pire. Wh i l e t h e Player Char act er s are f r ee t o go ab o u t t h ei r b u si ness as t h ey wi sh , t h ey sh o u l d be d r i ven t o achieve t h e Al l i ance's g oal s; o ver t h r o w i n g t h e Em p ir e sh o u l d co m e b ef or e an y p u r su i t of t h ei r own p er sonal goals. GMs sh o u l d k eep t his d i st i n ct i o n in m i n d wh en p l ayi n g NPCs, esp eci al l y wh en i m p r o vi si n g new ch ar act er s an d si t u at i o n s on t h e f ly.
DEV ELOPI N G I N DI V I DU AL ADV EN T U RES
P R I O R T O T H E ST ART OF PLAY
Wh en cr eat i n g t h e cam p ai g n , it is n o t necessar y t o f u l l y f lesh o u t all ad ven t u r es at t h e b eg i n n i n g . The GM m ay d evel o p each ad ven t u r e in or d er . By w ai t i n g u n t i l t h e ad ven t u r e is n eed ed , t h e GM m ay ad ap t t h e sp ecif ics t o t h e ex act si t u at i o n as i t has d evel o p ed in t h e gam e. At t h i s p o i n t , t h e ad ven t u r e co n cep t sh o u l d be o u t l i n ed an d d evel o p ed . New l o cat i o n s sh o u l d be m ap p ed o u t an d t h e ap p r o p r i at e NPCs cr eat ed or n o t ed . Below is a sam p l e ad ven t u r e co n cep t , using one of t h e ex am p l es f r o m t h e cam p ai g n sam p l e d escr i b ed in Creat ing and Running a Cam paign, page 3 3 6 .
Char act er cr eat i on or ad j u st m en t sh ou l d be co m p l et ed b ef or e t h e st ar t of play. Du t y ad j u st m en t s sh ou l d also be discussed an d co m p l et ed at t his t i m e. The GM m akes t h e Du t y check (page 4 8 ), an d d et er m i n es wh et h er t h e g r oup 's Du t y t r igger s, an d if so, whi ch player's Du t y t riggers specif ically. He t h en d ecid es wh et h er he want s t o b r i n g u p t h at Player Charact er's Du t y in t h e ad ven t u r e or leave it alone, w i t h p ossib le negat ive consequences.
Ex am ple Advent ure Concept : The Pl ayer Char act er s are o r d er ed t o i n f i l t r at e an i so l at ed Im p er i al sp ace st at i o n t o g at h er i n f o r m at i o n on t h e l o cat i o n of t h e sect or 's b l o o d t h i r st y Mo f f . Sam ple Advent ure St ory Arc Progression: The Al l i an ce has l o cat ed a r el at i vel y u n g u ar d ed vessel in a n ear b y syst em . The Pl ayer Char act er s m u st co n , b luf f , or assault t h ei r way i n t o t h e vessel t o t ak e i t over. They can t h en m ak e t h ei r way t o t h e sp ace st at i o n , whi ch t h ey find d eep w i t h i n an ast er o i d field. The Player Charact ers arrive at t he st at ion and m ust m ake t hei r way t o t h e core co m p u t er syst em . They d iscover t he presence of an Int elligence of f icer on his way t o see t he Mof f . The PCs' bluff is uncover ed, an d t hey m ust fight t heir way o u t of t h e st at i on , hop ef ully cap t u r i n g t h e Int elligence of f icer in t he m eant im e. The Player Char act er s find t h at t h ei r vessel has been p l aced on au t o m at i c l o ck d o w n , an d t hey m u st l o cat e t h e co n t r ol s t h at release i t . On ce f r eed , t h ey m u st n avi g at e t h ei r way back t h r o u g h t h e ast er o i d field an d at t em p t t o g et back t o t h ei r h om e b ase wi t h t h e vi t al i n f o r m at i o n .
T H E O P E N I N G SCROLL Every Star Wars m ovi e st ar t s w i t h scr ol l i n g t ex t t h at ex p l ai n s t h e i m m ed i at e si t u at i o n t o t h e au d i en ce. It gives a l i t t l e b i t of co n t ex t t o t h e o p en i n g scene an d f or esh ad ows m aj or p l o t d evel o p m en t s. The GM sh ou l d w r i t e his own o p en i n g scr oll f or ad ven t u r es he cr eat es. It hel p s t i e i n t o t h e over all Star Wars f eel i n g an d p r o vi d es an easy i n t r o d u ct i o n f or t h e player s. The GM sh o u l d m i m i c t h e scr oll st yl e, l i m i t i n g t h e t ex t t o t h e b ar e b ones of w h at is r eq u i r ed t o set u p t h e o p en i n g scene. Star Wars: Ep i sod e IV A New Hope d oes t h i s in t h r ee l o n g sent ences. The GM sh o u l d leave any d escr i p t i o n s r eg ar d i n g t h e o p en ing scene o u t of t h e scr o l l . Those d escr i p t i o n s sh o u l d b e p ar t of t h e read- aloud t ex t af t er t h e scr ol l . SCEN E W I P E S Star Wars m ovies use scr een wi p es t o t r an si t i o n f r o m scene t o scene, j u m p i n g forw ar d in t i m e and/ or ch an g i n g l o cat i o n s. GMs can use m et ap h o r i c
* 4
4 m | 9 f 3 ^ f l
screen wi p es t o t r an si t i o n b et ween en co u n t er s, esp eci al l y if si g n i f i can t t i m e has p assed . This can be used t o cover l ong p er i o d s o f t r avel , swi t ch b et ween g r o u p s in a p ar t y t h at has sp l i t up f or a l o n g p er i o d of t i m e, an d cover m u n d an e act i o n s t h at have n o ef f ect on t h e p l o t .
on a var i et y of p l an et s, or d eep in space. They m ay p l u n g e i n t o t h e d ar k an d seed i er p o r t i o n s of t h e g al ax y, as b est d escr i b ed in EDGE OF THE EMPIRE, d eal i n g w i t h sm uggler s, cr i m e l or d s, an d b o u n t y h u n t er s as o f t en as t h ey co n f r o n t Im p er i al f orces.
EN D I N G T H E SESSI O N
Since t h e co n f l i ct af f ect s ever yon e, t h e co n n ect i o n s t h e Player Char act er s have r u n t h e f ull r ange f r o m i n n o cen t ci vi l i ans t o i d eal i st i c ag i t at o r s; f r o m j ad ed war r i o r s h au n t ed b y t h e t h i n g s t h ey have seen t o d ed i cat ed so l d i er s m ai n t ai n i n g a co o l , m i l i t ar i st i c d em ean o r as t h ey wage a war w i t h t h e o d d s st ack ed ag ai n st t h em . Du r i n g t h i s t i m e of civil war, however, n o one is as t h ey ap p ear . Sym p at h i z er s, t r ai t o r s, cowar d s, an d m ar t yr s can all m ak e t h ei r ap p ear an ce in a cam p ai g n .
End ing a session is d i f f er en t t h an en d i n g t h e ad ven t u r e. End ing a session occur s m i d st r eam , wh en t h e p layer s d o n o t have en ou g h t i m e t o co m p l et e t h e ad ven t u r e in one si t t i n g . The p layer s sh o u l d n o t e t h e cu r r en t st at us of t h ei r ch ar act er s an d j o t d o w n t h e ex act si t u at i o n t h ey l ef t t o easily r em i n d ever yon e wh er e t h e g am e sh ou l d p i ck u p n ex t t i m e. Sessions are o f t en en d ed o n clif f hanger s, t o k eep t h e suspense an d ex ci t em en t alive u n t i l t h e n ex t session. The CM m ay d eci d e t o awar d XP f or l on g er sessions. Ot h er wi se, he m ay el ect t o awar d it all at once, wh en t h e ad ven t u r e is co m p l et e. EN D I N G T H E A D V EN T U RE An ad ven t u r e is t yp i cal l y finished once t h e m aj o r plot line is co m p l et e. If t h e ad ven t u r e is p ar t of a lar ger cam p ai g n , so m e su b p l o t s or st o r y el em en t s m ay car r y over t o t h e n ex t ad ven t u r e. As st at ed in Set t ing the St age, page 3 2 9 , cam p ai g n st o r y ar cs t yp i cal l y sp an m an y ad ven t u r es. The GM sh ou l d awar d XP an d g r an t o t h er r ewar d s at t h i s t i m e. Player s are f ree t o ad van ce t h ei r ch ar act er s b et ween ad ven t u r es.
CREA T I N G A N D A C A M PA I G N
RU N N I N G
Cam p aigns are t o ad ven t u r es w h at t h e Star Wars saga is t o i n d i vi d u al m ovies. A cam p ai g n is a long- t er m st o r y arc in wh i ch t h e act i o n t h at occur s w i t h i n t h e st o r y of each ad ven t u r e ad d s t o t h e arc. Cam p ai g n s give t h e player s t i m e t o play, d evel o p , an d ad van ce t h ei r char act er s. Ru n n i n g a h i g h l y d et ai l ed cam p ai g n is n o t necessar y; a GM m i g h t o p t t o r un lar gely u n co n n ect ed ad ven t u r es w i t h t h e Pl ayer Char act er s as t h e o n l y co n st an t . However, d evel o p i n g a lar ger st o r y arc gives t h e player s t h e chance t o at t ai n a g r eat er g oal t h at is n o t logically at t ai n ab l e in a single ad ven t u r e. WH A T IS A N A G E O F R EBEL L I O N C A M PA I G N ? As w i t h A GE OF REBELLION ad ven t u r es, t h e cam p ai g n s h i g h l i g h t ed in t his g am e em p h asi z e t h e st r u g g l e an d co n f l i ct b et ween t h e Reb el Al l i an ce an d t h e Em p ir e. The Player Char act er s are sym p at h et i c m em b er s of t h e cause, ser vi n g as sol d i er s, p i l ot s, spies, scout s, an d sp ecialist s t o b o o st t h e Al l i an ce wher ever p ossi b l e. The Em pire's r each is vast , co ver i n g huge swat hs o f t h e g al ax y, m ean i n g t h e ch ar act er s co u l d find t h em selves al m o st an ywh er e, p er f o r m i n g a wi d e var i et y of m issions. Dep en d i n g o n t h e t yp e of cam p ai g n t h e GM wan t s t o r u n , t h e Pl ayer Char act er s co u l d find t h em selves on t h e f r o n t lines of any n u m b er of b at t l ef r o n t s,
THE GAME MASTER ACE O F REBELLION
A C E OF REBELLION f ocuses on t h e act i o n s of t h e Player Char act er s as t h ey u n d er t ak e m issions on b ehalf of t h e Al l i an ce. However, wh i l e i n d i vi d u al Rebel sol d i er s m ay serve o u t t h ei r d u t y sol el y on t h e b at t l ef i el d , t h e Player Char act er s ar e n o t h el d b ack b y any such r est r i ct i o n s. They use t h ei r co n si d er ab l e sk ills an d t al en t s however t h ey ar e n eed ed , f r o m esp i on ag e an d i n t el l i g en ce g at h er i n g t o h ef t i n g t h ei r b l ast er s an d fighting shoulder- t osh o u l d er w i t h t h ei r co m r ad es on t h e f r o n t lines. O U T L I N I N G T H E C A M PA I G N Cam p ai g n s are m ad e of m u l t i p l e ad ven t u r es, usually t h r ee or m or e, r eq u i r i n g several g am e sessions t o co m p l et e. So m e cam p ai g n s m ay last week s, m o n t h s, or even year s in real t i m e. Wh en cr eat i n g a new cam p ai g n , t h e GM sh o u l d o u t l i n e t h e m aj o r event s, l ocat i on s, an d ch ar act er s of t h e st o r y arc. It isn't necessar y t o u n d er st an d ever y co n n ect i o n t o ever y st o r y idea f r o m t h e b eg i n n i n g . A loose, logical p r og r essi on of m aj or event s will f o r m a sk el et al p l o t t h at can b e d et ai l ed as play p r o ceed s. Mu ch lik e ad ven t u r es, a cam p ai g n usually has a b eg i n n i n g , m i d d l e, an d en d , t h o u g h t h ey m ay use m u l t i p l e ad ven t u r es w i t h i n each act . L I N EA R A N D N O N - LI N EA R C A M PA I G N S Like ad ven t u r es, cam p ai g n s m ay use a linear or n o n linear p r ogr ession of st ories. Linear pr ogr essions allow one st or y t o b u i l d d i r ect l y on t h e event s of t h e previous ad ven t u r e. However, t h ey t en d t o r est r i ct Player Charact er f r eed o m t o t ak e t h e st or y in u n ex p ect ed d i r ect i ons. The GM m u st sp en d t i m e an d resources t o k eep t h e Player Charact ers on t r ack , and t h e players m i g h t f eel r ai l r o ad ed if it d i sr u p t s t h ei r illusion- of- choice t o o m u ch . A non- linear cam p ai g n t ak es m o r e p l an n i n g b u t allows f or a l ot m o r e f l ex i b i l i t y in play. In a non- linear cam p ai g n , t h e r esu l t s of an ad ven t u r e d i ct at e which ad ven t u r e com es n ex t . Wh en o u t l i n i n g t h e cam p ai g n , t h e GM cr eat es a f l o wch ar t or t r ee of ad ven t u r es, wher e a p o si t i ve o r negat ive (or o t h er ) o u t co m e link s up w i t h an ad ven t u r e t h at is b ased on t h at r esult . Som e ad ven t u r es m ay be sk i p p ed by t h e Player Char act er s, d ep en d i n g on t h e ex act l ayo u t of t h e ch ar t . GMs wh o
like t o give t h e p layer s a l ot of leeway in t h e d i r ect i o n of t h e cam p ai g n m ay f i n d t h at t h e non- linear ap p r o ach allows t h e st o r y arc t o p r o ceed easily, even if t h e ci r cu m st an ces or sp ecif ics change. Ex am ple Cam paign Concept : "The Bigger They Ar e." The Pl ayer Char act er s are t ask ed w i t h l o cat i n g an d h u n t i n g d o w n a Mo f f in a p ar t i cu l ar sect or of t h e M i d Rim . The sad ist ic an d f r i g h t en i n g Mo f f has b een h i t t i n g Rebel bases w i t h a h er et o f o r e unseen f er oci t y. In o r d er f or t h e Al l i an ce t o have a ch an ce t o sur vive in t h i s vi t al area of t h e galax y, t h e Mo f f m u st be b r o u g h t d o w n . The Player Char act er s m ay have p r evi ou s h i st o r y w i t h t h e Mo f f , p er h ap s having been cap t u r ed an d t o r t u r ed b y hi m ear l y in his car eer or b l am i n g hi m f or t h e d eat h of t h ei r f r i en d s an d f am ily.
er al p o i n t s an d m u st st o p at a p ir at e- held p l an et t o m ak e r ep air s. On ce t h er e, t h ey d iscover t h at t h e Mo f f has p l aced a b o u n t y on t h ei r vessel, d r awi ng t h e at t en t i o n of m an y b o u n t y h u n t er s, som e of w h o m find t h e Player Ch ar act er s' st ar sh i p h i d d en in t h e cr yst al valleys of t h e p l an et . Event ually t h e PCs m ak e i t back t o t h e Reb el base alive w i t h t h e Int ellig ence o f f i cer in t o w; d u r i n g t h e t r i p , he has d o n e his b est t o sow d i sco n t en t am o n g t h e p ar t y. •
Episode III: The Bat t le of Honoghr. Ar m ed w i t h new an d p r eci ou s i n f o r m at i o n , t h e Player Charact er s are p l aced in charge of a special o p er at i o n s u n i t t ask ed w i t h assau l t i n g t h e Mo f f 's secr et p al ace, l o cat ed on Honoghr . The Al l i an ce m o u n t s a m assive assault f orce t o act as a d i st r act i o n while t h e Player Char act er s b r eak t h r o u g h t h e walls an d shield s, whi ch can w i t h st an d b o m b ar d m en t .
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Episode IV: A M at t er of Honor. The Player Charact er s m u st l ocat e t h e Mo f f w i t h i n t h e secr et base wh i l e t h e b at t l e rages ar o u n d t h em . The Mo f f is p r ep ar ed f or t h e Pl ayer Char act er s, however, havi ng used t h e In t el l i g en ce of f i cer as a m ol e t o f eed t h e PCs false i n f o r m at i o n . A m assive co u n t er at t ack ag ai nst t h e Rebel b ase wi l l t ak e place unless t h e Mof f 's reign of t er r o r is st o p p ed .
Sam ple Linear Cam paign Basic Out line: •
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Episode I: A St rok e of Luck. The Player Charact er s are o r d er ed b y t h e Al l i an ce t o i n f i l t r at e a sm al l , i so l at ed sp ace st at i o n in t h e M i d Rim an d g at h er i n f o r m at i o n ab o u t t r o o p m o vem en t s an d t h e l o cat i o n of t h e Mo f f . Du r i n g t h ei r i n vest i g at i o n , t h e PCs d i scover t h e p r esence of an Im p er i al In t el ligence o f f i cer at t h e st at i o n , awai t i n g r ep air s t o his vessel b ef or e g o i n g o f f t o m eet t h e Mo f f . The PCs are d i scover ed an d m u st f lee, p ossi b l y at t em p t i n g t o cap t u r e t h e o f f i cer b ef o r eh an d .
Sam ple Cam paign Flowchart/ Tree Out line:
Episode II: Run and Gun. The PCs m u st r et u r n t o t h ei r m ain base, l o cat ed on Ch an d r i l a, w i t h t h e Em p ir e in h o t p u r su i t . The PCs are at t ack ed at sev-
See b el ow f or a cam p ai g n t r ee. This t r ee b u i l d s on t h e linear cam p ai g n ab ove, an d ad d s t h e f o l l o w i n g p ossi b l e ad ven t u r es (p r esen t ed on t h e n ex t page).
H YPERSPA C E RA I L RO A D EP I S O D E I: A STROKE OF LUCK
EP I SO D E II: RUN AND GUN
EPISODE I: Sect ion
A
Deat h f rom Above
EPISODE I I : Sect ion A The Enem y of My Enem y
EP I SO D E III: THE BATTLE OF HONOGHR
EP I S O D E IV: A MATTER OF HONOR
EPISODE IV:
Sect ion A Wrat h of t he Em pire
THE GAME MASTER A C E
O F
R E B E L L I O N
presence k nown t hr oug h p r ox y agents, holo- messages, and messages sent dir ect ly t o t he PCs. This saves t he villain for d ir ect conf r ont at i on in lat er scenes. In t his scenario, t he villain m ay be int ent ionally b uilt wit h far m ore power t han t he PCs in early sessions, b eing roughly equal in abilit ies by t h e t i m e t he PCs m eet him face- to- face. SELEC T I N G LO CAT I O N S
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Episode I: Section A: Deat h from Above. The Int elligence o f f i cer car r ies vit al i n f o r m at i o n f or t h e Mof f , i n cl u d i n g t h e l ocat i on of several Rebel o u t post s in t h e i m m ed i at e area of t h e space st at i on . As t h e PCs m ak e t h ei r escape f r o m t h e space st at i o n , t h ey receive dist ress calls on secure channels f r o m sm aller Rebel o u t p o st s, cl ai m i n g t h ey are u n d er at t ack . The Player Charact ers m u st choose w h o m t o assist an d w h o m t o leave t o t h ei r own f at e.
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Episode II: Section A: The Enemy of My Enemy. Wi t h t h ei r f orces scat t er ed an d t h e Rebel plan in sham bles, t h e Player Charact ers m u st t r avel t o o t h er near b y (and neut ral) syst em s in hop es of p er su ad i n g t h e i n h ab i t an t s t o t ak e up ar m s against t h e Em pir e an d help o ver t h r o w t h e Mof f . Som e p l anet s prove m o r e st u b b o r n t h an ot h er s t o win over. On one p l an et , t h e PCs m u st engage in r i t u al co m b at wi t h a ch am p i o n t o ear n t h e r espect of t h e p eop l e.
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Episode IV: Sect ion A: Wrat h of the Em pire. If t h e Player Char act er s f ail t o k ill o r cap t u r e t h e Mo f f , t h e Pl ayer Char act er s f i n d t h at t h e cam p ai g n t o r i d t h e sect or of t h e Al l i an ce has i n t en si f i ed . Wi t h n owh er e else t o h i d e, t h ey m u st l o cat e key p er son n el of t h e Reb ellion an d t ak e t h em t o saf et y so m ewh er e else in t h e galax y.
I N CLUD E A M AJOR VI LLAI N Like ad ven t u r es, cam p ai g n s usually i n cl u d e at least one m aj or vi l l ai n o p p o si n g t h e Pl ayer Char act er s. Cr eat i n g such a vi l l ai n an d i n cl u d i n g h i m in i n d i vi d u al ad ven t u r es is d escr i b ed in Villains, page 3 3 1 . The Gam e Mast er need s t o k eep a f ew f act or s in m i n d wh en cr eat i n g an d usi ng a m aj or vi l l ai n f or a cam p ai g n . Like Player Char act er s, m aj or vi l l ai ns (or any i m p o r t an t NPCs) g ain XP an d incr ease t h ei r sk ills an d ab i l i t i es over t i m e. As t h e PCs gr ow in power, so t o o sh o u l d t h e vi l l ai n on a one- t o- one basis t o k eep hi m st r o n g en ou g h t o be a t h r eat t o t h e Pl ayer Char act er s. Even in sessions wher e t h e PCs d i d n ' t d i r ect l y co n f r o n t t h e vi l l ai n , t h e Gam e Mast er sh o u l d g r an t XP t o t h e vi l lain t o t ak e i n t o acco u n t t r ai n i n g an d o t h er ad ven t u r es he was en g ag ed in of f - screen. Of course, a m ajor villain could m erely serve as an "invisible" t hr eat , m ak ing t he PCs' lives m iserable b u t rarely ap p ear ing in person. In t his scenario, t he villain m akes his
THE GAME MASTER AGE O F REBELLION
The Star Wars g al ax y is filled w i t h f ant ast ic l ocat i on s an d ex ot i c en vi r o n m en t s. GMs sh ou l d select spect acu l ar l o cat i o n s wh en cr eat i n g t h ei r ad ven t u r es an d cam p ai g n s. For ex am p l e, t h e f rozen wast es of Ho t h , t h e ar b o r eal f or est s of Endor, an d t h e sweep i n g d eser t s of Tat ooine all o f f er d r ast i cal l y d i f f er en t en vi r o n m en t s w i t h t h ei r own f l avo r an d hazards. Wh i l e som e ad ven t u r e t yp es m ay be r un at any of t hese l ocat i on s, t h ey wi l l o t h er wi se be en h an ced by sel ect i n g one t h at co m p l em en t s t h e NPCs an d en vi si o n ed p l o t . AGE OF REBELLION l o cat i o n s sp an t h e en t i r e g al ax y, so t h e GM sh o u l d use his i m ag i n at i o n in ch o o si n g novel an d ex ci t i ng places t o set ad ven t u r es. Even if t h e l o cat i o n it self isn't p ar t i cu l ar l y d an g er o u s or ex o t i c, t h e i n h ab i t an t s m i g h t be, p r o vi d i n g even m o r e ideas f or t h e Gam e Mast er t o use in cr eat i n g en co u n t er s an d ad ven t u r es. Select ing i n d i vi d u al en co u n t er l ocat i on s is also i m p o r t an t . They sh o u l d be i n t er est i n g in som e f ashion, wh et h er t h r o u g h l o cat i o n , l ayo u t , en vi r o n m en t ef f ect s or hazards, or even t h e char act er s or cr eat ur es t h ey en cou n t er . Avoi d set t i n g final b at t l es or en co u n t er s in m u n d an e locales or hallways. These sh o u l d be epic l ocat i on s t h at ad d g r eat l y t o t h e at m o sp h er e an d act ual g am ep l ay. For m o r e on using l ocat i on s in en cou n t er s, see Controlling Encount er Difficulty, page 3 3 3 A D V EN T U RES & EN C O U N T ERS I N SPI RED BY M O T I VAT I O N The f l ex i b l e n at u r e of t h e cam p ai g n f o r m at allows GMs t o inser t ad ven t u r es or en cou n t er s p r o m p t ed by sud d en char act er act i ons, which are m o t i vat ed by t h ei r Mo t i vat i o n or Dut y. Wh en p l an n i n g a cam p ai g n , t h e GM should ou t l i n e several en cou n t er s an d a co u p l e of ad vent ur es ap p r o p r i at e t o t h e Player Charact ers' Dut y an d Mo t i vat i o n incent ives. Pr ep ar ed en cou n t er s m ak e t hese sp on t an eou s act i on s easier f or t h e GM t o d eal w i t h on t h e fly. If t h e GM p r ef er s a st yl e of cam p ai g n t h at relies m u ch m o r e on p l ayer d eci si on s t h an on GM p l o t t i n g , he sh o u l d r eg u l ar l y m i n e t h e Pl ayer Char act er s' Du t y an d Mo t i vat i o n f or en co u n t er ideas. Ent ir e ad ven t u r es an d cam p ai g n s m ay be co n st r u ct ed ar o u n d t hese t w o m ech an i cs an d t h e si t u at i o n s t h ey p r o d u ce. PLAN N I N G REWA RD S Every ad ven t u r e in t h e cam p ai g n sh o u l d have built - in rewards. Rewar ds m ay be m on ey, eq u i p m en t , vehicles, i n f l u en ce, or so m et h i n g less t an g i b l e b u t eq u al l y val u ab l e t o t h e Pl ayer Char act er s. Receiving a p r o m o t i o n , r ecei vi n g a favor, an d b ei n g i n t r o d u ced t o an i n f l u en t i al f igur e are ex am p l es of i n t an g i b l e, b u t val u ab l e, rewards.
St ory rewards are also a m ust for advent ures. No t every encount er needs t his, b u t t he co m p l et i o n of an ad vent ur e should alt er t he am o u n t of Du t y t he charact ers an d p ar t y car r y f or war d . Rewarding players f or ad h er i n g t o t h ei r Mot i vat i on s also keeps t h e p ar t y happy. Rewards at t h e en d of t h e cam p ai g n sh o u l d t i e d i r ect l y t o t h e over all p l o t an d be im p r essive en ou g h t o sat isf y or im p r ess t h e p layer s. If t h e Player Char act er s co n t i n u e in a f ollow- up cam p ai g n , be car ef u l wh en d o l i n g o u t t h e r ewar d s, an d be r ead y f or t h em t o co m e i n t o p lay in t h e n ex t cam p ai g n . DEALI N G W I T H PART Y CH AN GES Long- running cam p aigns increase t he lik elihood t h at one or m or e players leave bef ore t h e cam p ai g n is finished. Fort unat ely, t h e ex t en d ed st or yl i nes p r ovi d e m u l t i p l e sit uat ions in which a char act er coul d leave or a new char act er be i n t r o d u ced . GMs sh ou l d look f or nat ur al o p p o r t unit ies t o d o so, such as b et ween ad vent ur es or when t h e players are in a st ar p o r t or o t h er l ocat i on where t hey m ight m eet a new ad d i t i o n t o t h e crew or p ar t y. Usually, a p l ayer leaves d ue t o sch ed u l i n g co n f l i ct s, as o t h er lif e event s i n f l u en ce p l ayi n g t i m e. However, if one or m o r e p layer s leave b ecau se t h ey are n o t en j o yi ng t h e cam p ai g n , t h e GM sh o u l d g et f eed b ack f r o m t h em an d t h e r em ai n i n g p layer s an d co n si d er al t er i n g t h e g am e. If t h e r em ai n i n g p l ayer s are o k ay w i t h t h e cu r r en t d i r ect i o n an d t h er e is l i t t l e t h e GM can d o t o k eep t h e d ep ar t i n g p layer s, t h er e m ay n o t be m u ch t o change. However, if t h e p layer s are n o t en j o yi n g t h e cam p ai g n an d t h e GM can d o so m et h i n g ab o u t i t , he d ef i n i t el y sh o u l d al t er i t . This ap p l i es t o p u b l i sh ed ad ven t u r es as well as o r i g i n al w o r k .
EXAMPLE MOTIVATION ENCOUNTERS Quest (Influence): Bef or e a m i ssi o n , t h e Pl ayer Ch ar act er b eco m es awar e of i n cr i m i n at i n g evi d en ce ag ai n st an eq u al l y r an k ed ally, also j o ck eyi n g f or p r o m o t i o n . Gat h er i n g t h e evid ence g u ar an t ees t h e PC g et t i n g t h e p r o m o t i o n i n st ead , b u t p u t s u n d u e r i sk o n t h e r est of his sq u ad as t h ey d evi at e f r o m t h e m i ssi on p l an . Belief (Freedom ): Wh i l e b ased on a n eu t r al p l an et , t h e Pl ayer Ch ar act er wi t n esses (legal) sl aver y am o n g t h e p o p u l ace. Th e PC is p r esen t ed w i t h an o p p o r t u n i t y t o f r ee so m e sl aves f r o m t h ei r cr u el m ast er s, b u t he m u st d eal w i t h a st an d i n g o r d er n o t t o i n t er f er e w i t h l ocal cu st o m s an d laws. Connect ion (Military): The Pl ayer Ch ar act er 's r i val f r o m f l i g h t sch ool is m ad e co m m an d er o f an o t h er X- wing sq u ad r o n . D u r i n g an am b u sh , t h e r i val b eg i n s g o ad i n g t h e PC i n t o d o i n g m o r e an d m o r e d an g er o u s m an eu ver s t o see w h o w i l l co m e o u t on t o p , p o t en t i al l y p u t t i n g b o t h sq u ad r o n s at r i sk .
EXAMPLE DUTY ENCOUNTERS Internal Security: An o f f i cer has been at t ach ed t o t h e PCs o n t h ei r m i ssi on t o esco r t a p o l i t i cal p r i so n er b ack t o base. The o f f i cer p r o vi d es no i n f o r m at i o n as t o his m i ssi on an d shows an u n u su al i n t er est in t h e p r i so n er 's well- b eing . Th e PC cat ch es t h e o f f i cer u si n g a p r evi ou sl y u n k n o w n h yp er wave co m m u n i cat o r , b u t can n o t d eci p h er t o w h o m he is sp eak i n g . The PC m u st i n vest i g at e w h et h er t h e o f f i cer is w h at he cl ai m s, or if he's act u al l y a spy o r d o u b l e ag en t . Recruit ing: Up o n ar r i val at a new p l an et , t h e Pl ayer Ch ar act er en co u n t er s a g r o u p of p er f ect can d i d at es f o r t h e cau se: yo u n g , h eal t h y firebrands w h o h at e t h e Em p i r e w i t h a p assi o n . Un b ek n o w n st t o t h e PC, t h ey al so b el o n g t o t h e l ocal cr i m e syn d i cat e. Up o n ch at t i n g t h em u p t o g au g e t h ei r i n t er est , t h e g ang 's b oss t ak es n o t i ce an d b eg i n s cau si n g t r o u b l e f o r t h e m ed d l i n g PC an d t h e p ar t y. Tech Acquisition: Du r i n g a m i ssi on t o b l ow u p a weap o n s d ep o t , t h e Pl ayer Ch ar act er st u m b l es u p o n a secr et l ab o r at o r y t h at h o l d s a cache of p o w er f u l , b u t ex p er i m en t al , weap on s. The Player Ch ar act er m u st f i n d a way t o g at h er as m u ch w eap o n r y an d d at a ab o u t i t as p ossi b l e w h i l e n o t j eo p ar d i z i n g t h e m i ssi on as t h e Em p i r e's r ei n f o r cem en t s ar r i ve. K EEPI N G T H E CAM PAI GN ON T RACK Keep i n g t h e cam p ai g n m o vi n g f o r w ar d can b e ch al lenging wh en t h e p layer s t ak e t h e st o r y in u n ex p ect ed d i r ect i o n s. Rem em b er , m o st cam p ai g n o u t l i n es can w i t h st an d a l ot of f l ex i n g an d ad j u st m en t . Feel f ree t o i n ser t ad d i t i o n al ad ven t u r es, p er h ap s special ad ven t u r es t o d eal w i t h an u n ex p ect ed t w i st , i n t o t h e o u t line at an y t i m e. If t h e p layer s wan t t h ei r ch ar act er s t o f ol l ow a p at h t h at is co m p l et el y i n ap p r o p r i at e f or t h e cam p ai g n or cr eat e su b p l o t s al o n g t h e way, it is usually t i m e t o r un an i n d i vi d u al ad ven t u r e o r series of en co u n t er s t o p lay o u t t h e si t u at i o n . CON CLU DI N G T H E CAM PAI GN The con cl u si on of a cam p ai g n sh o u l d be t h e h i g h l i g h t of t h e en t i r e st o r y arc. Bei n g Star Wars, it sh o u l d i n cl u d e an im p r essive sk i r m i sh or b at t l e, al o n g w i t h a d ose of p er son al d r am a f or one or m o r e char act er s. Al l m aj or p l o t s an d su b p l o t s sh o u l d be r esolved l og i cal l y an d sat i sf act o r i l y t o t h e p layer s. Man y cam p ai g n s en d ear l y d u e t o unf or eseen cir cu m st an ces or p l ayer or GM f at i g ue. If i n t er est is w an ing, t h e GM sh o u l d en d t h e g am e in a sat i sf yi n g way, r at h er t h an l et t i n g i t f all ap ar t . Co n cl u d i n g a long- r unn i n g cam p ai g n is o f t en a m aj or f eat t h at t h e player s an d GM sh o u l d r i g h t l y cel eb r at e b eyo n d t h e gam e.
THE GAME MASTER
ADJ U DI CAT I N G DEST I N Y POI N T S est iny Point s are a usef ul an d p ower f u l asp ect of any A C E OF REBELLION gam e. Dest iny Point s p r ovi d e char act ers, b o t h t h e PCs an d villains, a chance t o al t er t h ei r f at e d u r i n g gam eplay. However, t his co n cep t is cap r i cious an d f l eet i n g , som et i m es chang i ng a char act er 's d est i n y f or ill as of t en as f or his b en ef i t . Dest iny Point s also r ep r esen t t h e i nf l uence of t h e light an d d ar k sides of t h e Force on t h e char act er s' act i o n s an d lives. Light side p oi n t s are used t o gain a posit ive, b enef icial o u t com e, while t h e CM ut ilizes d ar k side p o i n t s t o o b st r u ct and con f ou n d t h e player s in t h ei r choices.
D
Since all beings in t h e univer se ar e m ad e of b o t h t h e light an d d ar k sides of t h e Force, so t o o can t h ey ut iliz e t h e light an d d ar k t o change t h ei r f at e. A d ecen t , her oic ch ar act er m ay f i n d t em p t at i o n , fear, or an g er d r i vi n g him t o use d ar k sid e p o i n t s an d su f f er i n g t h e con seq uences. Non- Player Char act er s p o r t r ayed b y t h e GM, esp ecially t h e allies of t h e Player Char act er s, m ay b en ef it f r o m t h e occasi on al use of light sid e p o i n t s. See page 3 4 f or a co m p l et e ex p l an at i o n of Dest iny Point s m echanics.
D EST I N Y PO I N T
USE
Wh en used p r o p er l y, Dest iny Point s p r ove a p o wer f u l way t o change t h e f l ow of a g am e in a ch ar act er 's favor. However, d ue t o t h ei r fickle n at u r e, Dest i n y Point s are a l i m i t ed r esour ce, an d i t t ak es ex p er i en ce t o k now wh en t o use t h em an d wh en t o h o l d t h em in reserve. Newco m er s t o t h e gam e m ay be r el u ct an t t o sp en d Dest iny Point s f or f ear of having t h em u n avai l ab l e wh en a m o r e i m p o r t an t or cr i t i cal si t u at i o n arises. The GM sh o u l d en cou r ag e Dest iny Point use t h r o u g h o u t t h e g am e. He sh ou l d sp en d p o i n t s r eg u l ar l y t o r ep l en i sh t h e light sid e p o o l an d t o h i g h l i g h t t h e i n t eg r al r ol e of d est i n y in t h e Star
Wars
set t i n g .
The player s m ay d eci d e t o r at i on Dest iny Point use, and it is wi t h i n t h ei r r ight s t o f o r m a st rat egy. Beyon d k eep i n g p o i n t s f or t h ei r own use, t h ey m i g h t also h oar d t h em t o p r event t h e GM f r o m usi ng t h em at cr it ical m om en t s. This is a g o o d occasional t act i c, b u t if i t b ecom es a regular p r o b l em , t h e GM sh ou l d balance t hings o u t b y h o l d i n g b ack a few p o i n t s f or his use. Ideally, t h er e sh o u l d be a f ree f l ow o f Dest iny Point s t h r o u g h o u t t h e gam e. Wh i l e n o t ever y d i e roll need s t o be i n f l u en ced , t h e GM sh o u l d use Dest iny Point s o f t en wh en m aj or NPCs are i n vol ved or cr i t i cal m o m en t s arise. Over u se in lesser si t u at i o n s m ay an n o y or d em o r alize t h e p layer s, esp eci al l y if t h i n g s d o n ' t g o t h ei r way. Mo r e sub t ly, t h e su d d en an d con si st en t use of Dest iny Point s against consecut ive d i e rolls can highlight t h e d i f f i cu l t y of t he Player Charact ers' cu r r en t ap p r o ach . Perhaps t h e d ar k side is st r on g er in t his l o cat i o n . Perhaps t h e Player Char act er s have t ak en t h e w r o n g p at h
an d t his is t h e way t h e Force is t el l i n g t h em t her e m ight be a b et t er ap p r o ach . By using Dest iny Point s inst ead of • t o f ulf ill t his role, t h e GM hint s at t h e inf luence of t he Force over t h e si t u at i o n , inst ead of a n at u r al l y o ccu r r i n g en vi r o n m en t al , p hysical, or p ol i t i cal hindr ance.
A N A RRA T I V E A I D Dest iny Point s r ep r esen t a char act er 's co n n ect i o n t o t h e universe an d ever yt h i n g wi t h i n i t . Wh en a char act er u t i lizes a Dest iny Point , he pulls on t h e st r ings of t hese co n nect i ons t o al t er his p at h in som e way an d , by connect i o n , t h e st ory. The player s m ay sp en d Dest iny Point s t o im p r ove t h ei r char act er s' i m m ed i at e si t u at i on s. PU RE LU CK So m et i m es a ch ar act er j u st g et s luck y. A st r ay sh o t d u r i n g an am b u sh op en s a l o ck ed d o o r f or t h e ch ar act er t o escap e t h r o u g h . The n ar r ow b r i d g e collap ses j u st as t h e ch ar act er m ak es t h e last st ep , p l u n g i n g t h e en em i es b eh i n d h i m t o t h ei r d o o m . Or t h e t r ied - and t r u e m et h o d of h i t t i n g t h e f ai l i n g h yp er d r i ve w i t h a h yd r o sp an n er finalizes t h e co n n ect i o n t h at t u r n s it o n . Pur e luck wo r k s in m an y si t u at i o n s, b u t sh o u l d n o t b e r el i ed on t o o o f t en , or it st r et ch es cr ed u l i t y. C O M M O N SEN SE The si m p l est so l u t i o n is o f t en t h e co r r ect one. Dest iny used in t h i s way allows t h e ch ar act er t o find t h e m o st logical r eason f or t h e o u t co m e. A ch ar act er w h o finds him self fighting f or his lif e wh en t h e hull is b r each ed co u l d use a Dest iny Poi nt t o r at i on al i z e t h at his ch ar act er d o n n ed his sp acesu i t b ef or e a b at t l e, even if it was n o t ex p r essed p r i o r t o b at t l e. Or, an ast r o m ech d r o i d co u l d con ceal a r ep ai r k i t in i t s st or age co m p ar t m en t on t h e o f f chance t h at it n eed ed i m m ed i at e assist ance. Wh en usi ng a Dest i n y Point in t his way, t h e p l ayer sh o u l d co m e up w i t h a r eason ab l e idea f or why t hi ng s are wh er e t h ey are at t h at p ar t i cu l ar t i m e—i f t h e r easo n i n g is t o o o u t l an d i sh , t h e GM m i g h t insist u p o n a m o r e p r act i cal ex p l an at i o n . SY N CH RON I CI T Y Char act er s w i t h a m yst i cal o r p h i l o so p h i cal b en t m i g h t find t h at t h e universe shapes it self t o p r o vi d e o d d coi n ci d en ces at t h e r i g h t m o m en t . On t h e surf ace, synch r o n i ci t y m ay seem n o t h i n g m o r e t h an p ur e luck , b u t d est i n y has a way of m ak i n g cer t ai n coi n ci d en ces t o o m ean i n g f u l t o be i g n o r ed . However m ean i n g f u l co i n ci d en ces w o r k o u t is up t o t h e Gam e Mast er an d player s. For ex am p l e, a PC en co u n t er i n g t h e u n con sci ou s g u ar d he sp o k e t o several hour s ago wh o h ap p en s t o have t h e d at ap ad t h at t h e PC k nows con t ai n s t h e p asswor d t o t u r n of f t h e t r act o r b eam h o l d i n g t h e p ar t y's sh i p . Th at PC m ay see t h e Force g u i d i n g an d sh ap i n g t h e universe t o f l ow in his d i r ect i o n .
CO M PATIBILITY WITH EDGE OF THE EMPIRE he Star Wars galax y is a vast an d diverse place. There is m uch m o r e t o it t h an j u st t h e co n f l i ct b et ween t h e Rebel Alliance an d t h e Galact ic Em pire. Sm ugglers, b o u n t y hunt er s, an d f r inger s of all k ind s st r uggle t o survive in t h e d ar k cor n er s of t h e g al ax y whi l e t h e m yst er i ous p ower of t h e Force lies u n t ap p ed af t er t h e fall of t h e Jed i Knight s.
T
D U T Y O N LY
p l ayi n g A C E OF REBELLION al o n g si d e ED GE OF THE EMPIRE.
In t h i s t yp e of g am e, all t h e Pl ayer Char act er s o n l y have Dut y, an d Ob l i g at i o n is i g n o r ed en t i r el y. Players w h o wish t o p l ay ch ar act er s f r o m EDGE OF THE EMPIRE in t h i s t yp e o f g am e si m p l y use st ep 2 o f ch ar act er cr eat i o n f r o m t h e A C E OF REBELLION Core Ru l eb ook in place o f t he n o r m al st ep 2 f r o m EDGE OF THE EMPIRE. Focusing on t h e ch ar act er s' t ies t o t h e Reb el l i on an d t h e fight against t h e Em p i r e, t h i s m o d e o f p l ay is g r eat f or r u n n i n g p r e- m ad e ad ven t u r es f r o m t h e AGE OF REBELLION g am e line. ED CE OF THE EMPIRE ch ar act er s in t hi s t yp e of g am e co u l d b e f r eel an cer s h i r ed b y t h e Reb el l i on t o h el p in t h e fight f or pay, yo u n g f r i ng er s w h o d r eam ed t h ei r en t i r e lives of g o i n g t o war, or o l d vet er an s w i t h a ven d et t a ag ai n st t h e Em p ir e.
For g u i d an ce o n p l ayi n g A GE OF REBELLION w i t h FORCE AND DESTINY, see t h e Gam e Mast er ch ap t er of FORCE
BO T H O BL I G A T I O N A N D D U T Y
To r ep r esen t t hese o t h er f acet s of t h e Star Wars set t i n g , t h er e ar e t w o o t h er Star Wars r o l ep l ayi n g gam es m ad e b y Fantasy Flight Gam es: EDGE OF THE EMPIRE and FORCE AND DESTINY. These gam es b o t h use t h e sam e rules syst em as AGE OF REBELLION, an d can be used alongsid e t his g am e t o cr eat e a r i cher Star Wars ex p er i ence. This sect i on of f er s cl ar i f i cat i o n s an d g u i d an ce f o r
AND DESTINY.
In t h i s t yp e of g am e, all t h e Pl ayer Char act er s have b o t h Du t y an d Ob l i g at i o n . Wh en cr eat i n g ch ar act er s f or t h i s g am e, p l ayer s p er f o r m st ep 2 f r o m b o t h EDGE OF THE EMPIRE an d A GE OF REBELLION. However, wh en ch o o si n g The b i g g est d i f f er en ce b et ween ch ar act er s f r o m A GE t o t ak e on ex t r a Ob l i g at i o n o r r ed u ce st ar t i n g Du t y t o OF REBELLION an d ch ar act er s f r o m ED GE OF THE EMPIRE receive b en ef i t s at ch ar act er cr eat i o n , t he charact er is Ob l i g at i o n an d Dut y. These t w o asp ect s o f a ch ar can only do one or t he other, not both This r esult s act er —ch o sen d u r i n g st ep 2 of ch ar act er cr eat i o n i n in a g r o u p o f PCs w h o each have b o t h an Ob l i g at i o n ei t h er g am e—em p h asi z e t h e ch ar act er 's t ies t o t h e an d a Du t y, b o t h w i t h t h ei r own u n i q u e values. t h em es o f t h at g am e line. Wh en p l ayi n g w i t h a g r o u p co m p r i si n g Pl ayer Char act er s f r o m b o t h g am es, t h e Mu ch as Han Solo o wed a d eb t t o Jab b a t h e Hu t t , b u t t wo m ech an i cs can b e used i n several d i f f er en t ways st ill f elt a sense o f d u t y t o t h e Rebel Alliance, t hi s t yp e of gam e r ep r esent s a g r o u p of ch ar act er s wh o have t ies d ep en d i n g on w h at k i n d of g am e t h e Gam e Mast er (or t o b o t h t h e Rebellion an d t h ei r ol d lives, what ever t hose t he g r o u p as a whole) wan t s t o r u n . m ay be. Th e GM cr eat es t wo sep ar at e char t s, on e f o r O BL I G A T I O N O N L Y Ob l i g at i o n an d o n e f o r Dut y, an d at t h e b eg i n n i n g o f each session he check s against b o t h . This way of p layIn t hi s t yp e of gam e, all t h e Player Char act er s have o n l y ing t h e t wo gam es t o g et h er r eq uir es t h e GM an d players Ob l i g at i o n , an d Du t y is i g n or ed ent ir ely. Players w h o t o k eep t r ack of a l ot of i n f o r m at i o n , b u t it can result in som e ver y en t er t ai n i n g an d r ewar d i n g st o r yt el l i n g . wish t o play char act er s f r o m A GE OF REBELLION in t h i s t yp e o f gam e si m p l y use st ep 2 o f ch ar act er cr eat i o n f r o m t h e ED CE OF THE EMPIRE Core Rul eb ook in place o f t he n or m al st ep 2 f r o m AGE OF REBELLION.
O BL I G A T I O N A N D D U T Y
MIX AND MATCH
This way of p l ayi n g is p er f ect f or cam p ai g n s f o cu si n g on t h e u n d er w o r l d an d f r i n g es of t h e g al ax y, o r f o r r u n ning pre- m ade ad ven t u r es f r o m t h e EDGE OF THE EMPIRE gam e line. In t h i s st yl e of g am e, ch ar act er s f r o m AGE OF REBELLION can b e r ep r esen t ed i n m an y d i f f er en t ways. They co u l d be ex - Rebellion m em b er s w h o q u i t f or a lif e of p r o f i t , m er cen ar i es w i t h m i l i t ar y t r ai n i n g , o r act i ve m em b er s o f t h e Reb el l i on t r y i n g t o set t l e t h ei r last d eb t s b ef or e t ak i n g t h e fight t o t h e Em p ir e.
THE GAME MASTER ACE
OF REBELLION
H I
o st o f t h e el em en t s i n ED GE OF THE EMPIRE,
11 AGE OF REBELLION, an d FORCE AND DESTINY
can si m p l y b e b r o u g h t i n t o an y o f t h e o t h er g am e l i n es w i t h t h e GM' s p er m i ssi o n an d ver y l i t t l e ex t r a w o r k . Sp ecies, eq u i p m en t , ad ver sar i es, Force p o wer s, an d m an y o t h er el em en t s o f t h e g am e al l use t h e sam e r u l es r eg ar d l ess f r o m w h i ch b o o k t h ey cam e. Usi n g t h ese el em en t s t o g et h er is n o t o n l y al l o w ed , b u t en co u r ag ed (as l o n g as i t f i t s i n t o t h e GM's cam p ai g n , of co u r se).
EI T H ER O BL I G A T I O N O R D U T Y In t h i s t yp e of g am e, each p l ayer in t h e g am e has a ch oi ce at ch ar act er cr eat i o n of w h et h er t o use Du t y or Ob l i g at i o n w i t h his char act er . Wh en at st ep 2 of ch ar act er cr eat i o n , each p l ayer chooses t o use st ep 2 f r o m ei t h er ED GE OF THE EMPIRE or A GE OF REBELLION,
r egar dless of wh i ch g am e he is m ak i n g a ch ar act er i n . This r esult s in a var i ed an d r eal i st i c p ar t y of ch ar act er s, each d r i ven b y t h e n ar r at i ve m ech an i c m o st ap p r o p r i at e f or t h em . Du r i n g play, t h e Gam e Mast er cr eat es t w o sep ar at e ch ar t s, o n e f or Ob l i g at i o n an d one f or Du t y, an d at t h e b eg i n n i n g of each session he check s ag ai n st b o t h . Because t h e g r o u p is sp l i t b et w een t h e t w o d i f f er en t m echani cs, each t ab l e wi l l r ep r esen t r o u g h l y hal f t h e Player Char act er s. Becau se of t h i s, t h e GM sh o u l d ap p l y Ob l i g at i o n an d awar d Du t y at t h e scale reco m m en d ed f or t h e size of t h e g r o u p of p eo p l e usi ng t h e r el evan t m ech an i c, n o t t h e t o t al g r o u p size. This g u ar an t ees t h at t h e m ech an i cs scale p r o p er l y t o t h e n u m b er of p eo p l e, an d st ay r el evan t an d i n t er est i n g t o t h e p layer s. Sim ilar t o gam es t h at use b o t h Ob l i g at i on an d Dut y, t hese gam es focus on b o t h t he f ringes of galact ic societ y and t h e Galactic Civil War. The g r ou p will be a m i x of charact ers wor k i n g t o f or war d t he cause of t he Rebel Alliance and charact ers j ust look ing o u t f or t h ei r own int erest s. R EP EA T ED SPEC I A L I Z A T I O N S Several sp eci al i z at i on s in t h i s b o o k are i d en t i cal t o sp eci al i z at i on s avai l ab l e u n d er d i f f er en t careers in EDGE OF THE EMPIRE. An y sp ecializ at ions t h at share a nam e are act u al l y t h e sam e sp eci al i z at i on , j u st avail-
NEW SKILLS
n
il of t h e sk i l l s in A GE OF REBELLION f u n ct i o n in ex act l y t h e sam e way as t h e sam e sk i l l s in t h e o t h er g am e lines. However, AGE OF REBELLION has o n e sk i l l t h a t t h e o t h er s d o n o t : Kn o w l ed g e (War f ar e). Ju st b ecau se t h i s sk i l l is n o t p r esen t in t h e o t h er co r e r u l eb o o k s d o esn ' t m ean i t i sn 't avai l ab l e f o r ch ar act er s t o p u r ch ase as a non- car eer sk i l l . If ch ar act er s f r o m o t h er g am es w i sh t o g ai n t h e Kn o wl ed g e (War f ar e) sk i l l , t h ey can si m p l y w r i t e i t in as a cu st o m sk i l l o n t h ei r ch ar act er sh eet , an d use t h e sk i l l as p r esen t ed in t h i s r u l eb o o k .
ab l e u n d er m u l t i p l e careers. This m eans t h at , b ecause ch ar act er s can n o t have m o r e t h an one "co p y" of t h e sam e sp eci al i z at i o n , ch ar act er s can n o t b u y i n t o b o t h ver sions. For ex am p l e, if a ch ar act er al r ead y has t h e Slicer sp eci al i z at i on f r o m t h e Technician car eer in EDGE OF THE EMPIRE, he can n o t p ur chase t h e Slicer sp ecializ at i o n f r o m t h e Spy car eer in AGE OF REBELLION.
THE GALAXY "You would prefer
another
target? A military Then
name
the
target? system!"
- Grand Mof f Tarkin
he Stor Wars g al ax y is vast an d w o n d r o u s, w i t h m yr i ad sp ecies, sp ect acu l ar w o r l d s, i n t er st el l ar haz ar d s, an d m o r e. Wh i l e m o st ci t i z en s of t h e g al ax y st ay close t o t h ei r h o m ew o r l d s, en d l ess o p p o r t u n i t i es awai t t h e am b i t i o u s an d t h e d ar i n g , o r t h e t r o u b l ed an d t h e d esp er at e. Ever yo n e sees t h e g al ax y f r o m his own p o i n t of view. To Im p er i al s, i t is so m et h i n g t o b e co n t r o l l ed , d o m i n at ed , an d ex p l o i t ed . To t h e Reb els, is so m et h i n g t o b e f r eed , l i b er at ed , an d saved f o r t h e g o o d o f al l . For t h o se l i vi n g at t h e f r i n g es o f societ y, it is si m p l y so m et h i n g t o b e su r vi ved an d p er h ap s, if t h ey'r e luck y, an o p p o r t u n i t y t o be u n l o ck ed .
T
Few t r avel er s st o p t o t h i n k ab o u t how vast t h e g al ax y act u al l y is. Th er e ar e an est i m at ed f o u r h u n d r ed b i l l i o n st ar s in t h e g al ax y. M o st st ar syst em s ar e u n i n h ab i t ab l e, an d m an y have m o r e t h an o n e st ar . A f t er a g r eat d eal of r esear ch , g al act i c car t o g r ap h er s an d ast r o n o m er s p l aced t h e n u m b er of h ab i t ab l e syst em s at 3.2 b i l l i o n . Of t h o se, o n l y 6 9 m i l l i o n o r so have suf ficient p o p u l at i o n f o r Im p er i al m em b er sh i p an d o n l y ab o u t 1.75 m i l l i o n p l an et s ar e f u l l y r ep r esen t ed an d i n t eg r at ed i n t o t h e Gal act i c Em p i r e.
M an y t r avel er s m i g h t b e su r p r i sed t o k n o w t h at o n l y ab o u t t wen t y- f i ve p er cen t of t h e g al ax y has b een f o r m al l y su r veyed . Wh i l e t h er e ar e l ar g e r eg i o n s of u n ex p l o r ed sp ace—su ch as t h e i so l at ed Un k n o w n Reg i on s an d t h e ever - sh r i n k i n g b o r d er s of Wi l d Sp ace—t h er e ar e st i l l vast , d i vi d ed ar eas w i t h i n Kn o w n Sp ace t h at m ay never have h ad m o r e t h an a si n g l e sur vey d r o i d p ass t h r o u g h in r ecen t cen t u r i es. Of cou r se, t h e vast m aj o r i t y of st ar s have b een m ap p ed f r o m a d i st an ce, even if n o t p r o p er l y ex p l o r ed . St i l l , i so l at ed p o ck et s of u n ex p l o r ed sp ace can be f o u n d t h r o u g h o u t t h e g al ax y, esp eci al l y ar o u n d st ar syst em s t h a t ar e ex p ect ed t o b e u n i n h ab i t ab l e o r ar e i so l at ed by n at u r al i n t er st el l ar f eat u r es. M i l l i o n s o f h ab i t ab l e p l an et s m ean t h at a m i n d n u m b i n g n u m b er of sp ecies ex i st in t h e g al ax y. M o r e t h an five m i l l i o n i n t el l i g en t sp ecies ar e l o g g ed in Im p er i al d at ab ases. Th e vast m aj o r i t y have l i k el y never en g ag ed in i n t er st el l ar t r avel o r co l o n i z at i o n on a l ar g e scale. However , g i ven t h e avai l ab i l i t y of i n t er st el l ar t r avel , an d t h e m u l t i t u d e u si n g i t , is p o ssi b l e t o r eg u l ar l y m eet sp ecies o n e h as n ever seen b ef o r e.
THE GREAT HYPER LANES H
yp er sp ace t ravel m ak es galact ic civiliz at ion possible. Wi t h o u t i t , i n t er st el l ar t r avel wo u l d t ak e f ar t o o l o n g t o su p p o r t a g o ver n m en t or t r ad e syst em on a galact ic scale. Though it s or igins are b u r i ed in t h e an ci en t past , t h e h yp er d r i ve is t h e f i r m l y est ab lished t ech n o l o g y b eh i n d ex p l o r at i o n , t r an sp o r t at i o n , an d warf are.
eb b an d f l ow w i t h i n h yp er sp ace t h at af f ect s each p assage. Ships m ak i n g p ar al l el h yp er sp ace j u m p s t o g et h er are n o r m al l y, b u t n o t always, af f ect ed b y si m i l ar h yp er sp ace co n d i t i o n s, m ak i n g t h ei r ar r ival t i m es an d r el at ive p o si t i o n s co m p ar ab l e t o each ot her .
Hyp er sp ace it self is an al t er n at e d i m en si o n t h at allows st ar sh i p s t o achieve vel oci t i es b eyo n d t h e sp eed of light . However, such t r avel is i n h er en t l y r isk y, an d o n e can n o t t yp i cal l y m ak e a h yp er sp ace j u m p in a st r ai g h t line b et ween t wo d i st an t d est i n at i o n s. Ob j ect s of su f f i ci en t m ass, such as p l an et s or st ar s, p r o j ect co r r esp o n d i n g l y sized h yp er sp ace shad ows t h at i n t er f er e w i t h an d en d an g er n avi g at i o n . Hyp er sp ace o d d i t i es an d hazards also occur, esp eci al l y in ar eas w i t h a l ot of g r avi t at i o n al act i vi t y, such as t h e cor e of t h e g al ax y. Ship s st r ayi n g t o o close t o a m ass sh ad ow m ay be d am ag ed , d est r o yed , or vi o l en t l y f o r ced o u t of h yp er space. The f act t h at ever y st ar, p l an et , an d o b j ect in t h e g al ax y is in a st at e of co n st an t m o t i o n m eans t h at a ship's t r aj ect o r y m u st be al t er ed , even wh en on a k n own an d est ab l i sh ed r o u t e.
M A JO R GA LA CT I C H Y PERL A N ES
Est ablished h yp er l an es, or h yp er r o u t es, p r o vi d e t h e saf est p at h s of t r avel . These wel l - m ap p ed r o u t es are t h e b ack b o n e of galact ic t r an sp o r t at i o n . They ar e co n st an t l y m o n i t o r ed an d m ap p ed by agencies of t h e galact ic g o ver n m en t (cu r r en t l y t h e Im p er i al Sp ace Mi n i st r y), an d u p d at ed st ar m ap s are availab le at vi r t u al l y any st ar p o r t . Lesser- known, i l l eg al , secr et , an d sm u g g l i n g r ou t es also ex i st ; m ap s can be o b t ai n ed t h r o u g h i l l i ci t —o r at least p r i vat el y avai l ab l e—sou r ces. Hyp er sp ace t r avel w i t h o u t using a k n own r o u t e is p ossi b l e, b u t it is usually slower an d ver y d an g er ou s. Because saf e r ou t es change su b t l y f r o m t r i p - t o - t r i p , h yp er sp ace t r avel t i m es vary. Travel t i m es ar e af f ect ed b y t h e ship's h yp er d r i ve sp eed (called a m u l t i p l i er ), t h e cap ab i l i t y of t h e ast r o g at o r t o p l o t an ef f i ci en t p at h , t h e accur acy of t h e availab le st ar ch ar t , an d t h e n at u r al
The m aj or h yp er l an es ar e cen t u r i es o l d . Well- t raveled an d wel l - m ap p ed , t h ey co n n ect t o so m e of t h e m ost i m p o r t an t sect or s an d syst em s in t h e galax y. They'r e also t h e b est p at r o l l ed , r aising t h e st ak es f or cr i m i n al s, Rebels, an d o t h er s seek i n g t o avoi d g o ver n m en t d et ect i o n o r i n t er f er en ce. The g r eat est r ou t es are d escr i b ed below, w i t h a list of n o t ab l e l o cat i o n s associ at ed w i t h each r ou t e. They ar e l i st ed m o r e or less in o r d er f r om Cor ewar d t o Ri m war d (wit h t h e ex cep t i o n of t h e Hyd i an Way, whi ch st ar t s at i t s n o r t h er n m o st p o i n t , in r el at i o n t o Galact ic No r t h ). PER L EM I A N T R A D E R O U T E The Per l em i an Trade Rou t e is one of t h e o l d est an d m o st t r avel ed h yp er l an es in t h e galax y. St ar t i n g 2 5 . 0 0 0 year s ag o, i t ex t en d ed t h e ear l y Republic d eep i n t o t h e n o r t h east er n q u ad r an t of t h e g al ax y, f r o m Coru scant o u t t o Ossus an d t h e Ti on Clust er. It i n t er sect ed w i t h ear l y co n n ect i o n s t o Hu t t Space. It r uns f r o m Coru scant (cu r r en t l y cal l ed Im p er i al Cent er ), t h r o u g h t h e Ti on Heg em o n y in t h e Ou t er Rim , o u t t o Wi l d Space. The r o u t e is one b o r d er of t h e Slice (see p age 3 7 3 ), an d it s ex i st en ce, co m b i n ed w i t h r egional p o l i t i cal p r essures, l ed t o a r ap i d co l o n i z at i o n of t h e east er n side of t h e galax y. It cr osses t h e Hyd i an Way at Br en t aal , an d t h e Cor ellian Run at Im p er i al Cen t er (Cor uscant ). Not able Locat ions: Im p er i al Cen t er (Coruscant ), Br en t aal , Taanab, Roche, t h e Wh eel , Ossus, Rhen Var, Felucia, Rax us, an d t h e Ti on Clust er. C O R EL L I A N
UIEIA7S OF THE REBELLION So, you wan t t o know about t he galax y? Wh i ch t r u t h do you wan t ? The of f icial Im perial var iet y or t h e Rebel p r o p ag an d a Wi t h t h e Galact ic Civil War on now, everyone has t h ei r own t ake on event s, i n cluding wh at i t m eans t o live und er Im p er ial law. I t el l you wh at , t ak e a look at t h i s d at ap ad . No, don't ask how I g o t i t . It has a f ew Reb el ...d i scu ssions. . you m i g h t f ind usef ul. No, you can't keep i t . If you like w h at you see, let 's j u st say I know a f ew people you m i g h t wan t t o m eet . If you d on 't , wel l , f or g et I m ent ioned i t , f or your own sake. 9
RU N
The Cor ellian Run was f o u n d ed ar o u n d t h e sam e t i m e as t h e Perlem ian Trade Rout e, an d is t h e o p p o si t e b o r d er of t h e Slice. The r ou t e p r o vi d ed Corellia w i t h galact ic inf luence t h r o u g h o u t it s hist or y, u p t o m o d er n t im es. It is one of t h e galax y's m ost i m p o r t an t t r ad e an d m i l i t ar y rout es. The Corellian Run st ar t s at Im p er i al Cent er (Coruscant ), b end s ar o u n d t h e Deep Core, and goes t h r ou g h m u ch of t h e Core Wor l d s t er r i t o r y b ef or e ex t en d i n g in an al m o st st r ai g h t line t o t h e Ou t er Rim an d b eyo n d . Not able Locat ions: Im p er i al Cent er (Cor uscant ), Cor el l i a, Du r o , Gam or r , Bacr an a, New Cov, Chr ist op hsis, Rod ia, Tat ooine, Geonosis, an d Ryl o t h .
C O R EL L I A N T R A D E SPI N E Or i g i n al l y co n n ect i n g Cor ellia t o Du r o . t h e Cor ellian Trade Spine now ex t en d s t o t h e so u t h er n en d of t h e galax y. The Trade Sp i n e isn't as p r o sp er o u s as o t h er r out es, as t h e r eg ions in ser vice are less d evel o p ed an d p o p u l at ed . It i n t er sect s w i t h t h e Ri m m a Trade Rout e at Yag'Dhul an d w i t h t h e Hyd i an Way at Ter m inus. Not able Locat ions: Cor el l i a, Du r o , Best ine, Yag'Dhul, Besp in, Ho t h , an d Term inus. RI M M A T R A D E RO U T E The Rim m a Trade Rout e serves i m p o r t an t syst em s an d sect or s in t h e so u t h er n ar eas of t h e galax y. Tapani sect or m er ch an t s o r i g i n al l y cr eat ed t h e Ri m m a Trade Rout e t o r u n f r o m t h e Col oni es t o war d s Ab r eg ad orae an d o u t t o t h e d i st an t Kat hol sect or at t h e ed ge of t h e galax y. The Herglic Trade Em p i r e an d t h e Tapani sp u r r ed ex p an si o n i n t o t h e so u t h er n r egions. The Rim m a i n t er sect s w i t h t h e Cor ellian Trade Spine at Yag'Dhul, an d t h e Hyd i an Way at t h e st r at eg i cal l y i m p o r t an t Er i ad u . Not able Locat ions: Ab r eg ad o- r ae, Th yf er r a, Yag'Dhul, Sullust , Er i ad u , Sluis Van, Dag o b ah , an d Kat hol sect or cap i t al Kal 'Sh eb b ol . H YD I AN
WA Y
The Hyd i an Way is t h e o n l y m aj or h yp er l an e t o sp an t h e en t i r e galact ic d i sk . Pi eced t o g et h er f r o m m an y sm all r ou t es, t h e Hyd i an Way ex t en d s f r o m t h e so u t h er n areas, t h r o u g h t h e Core Wo r l d s, an d t o t h e n o r t h east edge of t h e g al ax y, en d i n g at t h e Co r p o r at e Sect or. Wh i l e t h e r o u t e has f ewer i n f l u en t i al syst em s in it s p at h , it link s t o m an y g r eat er an d lesser r ou t es t h r o u g h o u t t h e galax y. It crosses t h e Per lem ian Trade Rout e at Br en t aal , t h e Cor ellian Run at Den o n , t h e Rim m a Trade Rout e at Er i ad u , an d t h e Cor ellian Trade Spine at Term inus. Not able Locations: Co r p o r at e Sect or cap i t al Bonad an , Telos, Man d al o r i an Space, Taris, Br en t aal , Den o n , Mal ast ar e, Er i ad u , Must af ar , an d Ter m inus.
PLANETS, STAR SYSTEMS, SECTORS, AND REGIONS l an et s ar e t yp i cal l y t h e sm al l est p o l i t i cal an d cu l t u r al u n i t r ecog n i z ed by t h e g al act i c g o ver n m en t . On l y t h e o l d est an d m o st p o wer f ul h ad t h ei r o wn Im p er i al Senat or . M o st have a p l an et ar y g o ver n o r w h o over sees t h e en t i r e st ar syst em , ex cep t in syst em s w i t h m u l t i p l e p l an et s of si g n i f i can t p o p u l at i o n or i n f l u en ce.
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In t h e ear l y d ays of t h e Rep u b l i c, st ar syst em s wer e o r g an i z ed i n t o sect o r s co n t ai n i n g f i f t y w o r l d s w i t h a si g n i f i can t p o p u l at i o n , r eg ar d less o f p hysi cal size. No n st o p ex p l o r at i o n an d co l o n i z at i o n f o r ced ch an g es t o t h e syst em t o k eep f r o m o ver w h el m i n g g al act i c g o ver n an ce. Un d er t h e Gal act i c Em p i r e, sect or s b ecam e m o r e i m p o r t an t as p o l i t i cal u n i t s an d f o r m i l i t ar y o r g an i z at i o n . Gr o u p s of sect or s wer e co l l ect ed i n t o o ver sect o r s, al l o w i n g t h e Im p er i al m i l i t ar y t o co n d u ct o p er at i o n s acr oss sect or s w i t h less p o l i t i cal i n t er f er en ce. Ar eas of act i ve m i l i t ar y cam p ai g n s b ecam e p r i o r i t y sect o r s. Regions ar e t h e l ar g est t er r i t o r y d esi g n at i o n s of galact ic gover nance. The t er m "r eg i o n " has var ied f r o m era t o er a, so m et i m es r ef er r i n g t o ar eas l at er d i vi d ed i n t o sect ors. In t h e Em pir e, t h e t er m t yp i cal l y ref ers t o a galactic- scale ar ea d ef i n ed in p ar t by t h e t i m i n g of i t s set t l em en t w i t h i n t h e h i st o r y of galact ic g o ver n m en t al ex p an si o n , such as t h e Colonies or Ex p ansion Region.
THE G A L A X Y
MAJOR T R A D E R O U T E S O F T H E G A L A X Y : Perlemian Trade Route Corellian Run Corellian Trade Spine Rimma Trade Route Hydian Way
THE DEEP CORE T h e Deep Core is t h e ast r o n o m i cal l y ch aot i c, starI p ack ed region o r b i t i n g a m assive black hole at t h e cen t er of t h e galax y. Given t h e high d en si t y of st ar syst em s an d t h e ex t r em e f l u ct u at i o n s in t h e g r avi t at ional h el d , hyp er sp ace t r avel t h r o u g h t h e Deep Core is ex t r em el y d i f f i cu l t , if n o t im p ossib le, an d always highly d anger ous. Very f ew navigat ional r ou t es ex ist , an d m ost of t h em are closely g u ar d ed Im p er i al secret s.
I N T O T H E CO RE Given t h e d i f f i cu l t y of p en et r at i n g t h e Deep Core, galact ic ex p an si o n n at u r al l y r ad i at ed o u t w ar d s, al o n g easier p at h s t o w ar d t h e Rim an d o p en space. Wh i l e a f ew Deep Cor e syst em s ar e i n h ab i t ed , m o st are n o t , o r are t o o d i f f i cu l t t o r each an d survey. Desp i t e t h e d i f f i cu l t l o cat i o n , a f ew Deep Cor e w o r l d s had a g r eat i m p act on galact ic h i st or y. It is b el i eved t h e or i g i ns of t h e Jed i an d t h e Force cam e f r o m one of t h e i so l at ed Deep Cor e wo r l d s. On e o f t h e g al ax y's m o st i n f l u en t i al syst em s in an ci en t t i m es was Em p r ess Tet a, a m aj or su p p l i er of car b o n i t e an d one of t h e or i g i n al sour ces of h u m an ex p an si o n i n t o t h e galax y. For m u ch of galact ic hist or y, t h e Deep Cor e was lar gely i g n o r ed b y t h e r est of t h e galax y. However, Ch an cel l or Pal p at i ne seized on t h e o p p o r t u n i t y p r esen t ed b y t h e Clone War s t o secr et l y sco u r t h e r eg i on f or new h yp er sp ace r o u t es an d usab l e wo r l d s. His secr et al t er ego t u r n ed som e of t h e d at a over t o Sep ar at i st f or ces t o launch a su r p r i se at t ack on Cor u scan t . The r est of t h e i n f o r m at i o n he k ep t secr et . It's r u m o r ed t h at he silenced an yo n e i nvol ved in t h e sco u t i n g m issions. Som e of t h e Em p ir e's m o st t i g h t l y g u ar d ed secr et s are t h e r ou t es i n t o t h e Deep Core. The Em p er o r est ab lished t h e Deep Core Secu r i t y Zone, m ak i n g any t r avel in t h e Deep Core illegal w i t h o u t t h e p r o p er p er m i t s an d au t h o r i z at i o n s f r o m t h e Im p er i al Secu r i t y Bu r eau an d t h e Bu r eau of Ship s an d Ser vices (BoSS). Travel w i t h i n t h e Deep Cor e is st r i ct l y r eg u l at ed an d co n t r o l l ed w i t h ex t r em e secu r i t y. On l y a h an d f u l of syst em s ar e ever o p en t o receive h yp er sp ace t r af f i c, usually o n l y t w o t o t h r ee ships at a t i m e. Known w o r l d s are lar gely u n p l easan t an d u n l i k el y t o d r aw t h e t yp i cal m er ch an t or t o u r i st t r af f i c. They i n cl u d e p r i so n p l an et s, i n d u st r i al wor l d s, an d en d an g er ed or en sl aved m i n i n g col on i es. The Em p er o r o r d er ed so m e syst em s co l o n i z ed b y Im p er i al d ecr ee t o f o r m heavily p r o t ect ed "f o r t r ess
THE GALAXY ACE O F REBELLION
wo r l d s." No t o n l y d o t hese w o r l d s ad d t o t h e Deep Core's ex t r em e secu r i t y, so m e also p r o t ect t h e way t o t h e Em p er or 's p er sonal r et r eat on t h e p l an et Byss. They also p r o t ect Pr ak i t h , h o m e t o t h e Em p er or 's f ear ed , Force- wielding High In q u i si t or s.
N O T A BL E L O C A T I O N S The f o l l o w i n g ar e ar eas of i n t er est w i t h i n t h e Deep Core, at or b ef o r e t h e rise of t h e Em pir e. Byss: Byss is t h e Em p er or 's ult ra- secret p er sonal r et r eat an d f o r em o st f or t r ess w o r l d . It is l o cat ed at t h e en d o f a d an g er o u s Byss Run h yp er r o u t e. Access is st r i ct l y r eg u l at ed , an d even k n o w i n g of t h e wor l d 's ex i st en ce can be a d eat h sent ence. Mo st of t hose few w h o have h ear d of i t b elieve i t t o be a m yt h or m er e p r o p ag an d a. See p age 3 7 5 f or m o r e i n f o r m at i o n . Byss Run: This is an i n t en sel y u n st ab l e an d d anger ou s h yp er sp ace r o u t e f r o m Em pr ess Teta t o Byss, via Pr ak i t h . The Em p i r e m ai n t ai n s n avi g at i o n al ai d s t o k eep t h e secr et r o u t e vi ab l e. Mu ch of t h e Byss Run was used by Gener al Gr ievous t o at t ack Cor u scan t , using an u n st ab l e p at h st ar t i n g b eyo n d t h e Byss Run at Ab r eg ad o- r ae in t h e Cor e Wor l d s. Em p r ess Teta syst em (Koros Major): Em p r ess Teta is st ill a p r o d u cer of car b o n i t e, af t er t h o u san d s of year s of m i n i n g an d p r o d u ct i o n . The Em p er or 's Deep Core ex p l o r at i o n ef f o r t s st ar t in t h i s syst em . It r em ains one of t h e m o r e easily an d f r eq u en t l y vi si t ed syst em s in t h e Deep Core. Koros Trunk Line: The an ci en t , m ai n h yp er r o u t e f or t h e m aj o r i t y of t r aveler s i n t o t h e Deep Cor e is t h e Kor os Trunk Line. It has l o n g b een ch i ef l y used f or t r an sp o r t i n g car b o n i t e f r o m Em p r ess Teta t o Cor uscant an d b eyo n d . Prakit h: This is t h e f or t r ess w o r l d of t h e High In q u i si t o r s an d t h ei r h ead q u ar t er s, t h e Ci t ad el In q u i si t or i u s. Pr ak i t h is well d ef en d ed b o t h in sp ace an d on t h e g r o u n d . This w o r l d serves as a t r ai n i n g g r o u n d f or t h e d ar k - sid e- wield ing In q u i si t or s, an d h ol d s t h ei r m ost secur e p r i so n . Tython: Tyt h on is a lar gely inaccessib le p l an et wh er e t h e Force was t h o u g h t t o have b een o r i g i n al l y d i scover ed in t h e an ci en t p ast . Early wor sh i p er s of t h e light sid e l ef t t h e p l an et an d even t u al l y b ecam e t h e f irst Jed i Knight s.
A n a l y s t ' s n o t e : The following statements are excerpts from Alliance Intelligence's post- defection debriefing of Lt. Merwon Corr. As a known former ISB agent, Lt. Corr's credibility is questionable. Agents and others utilizing this data should be aware that it may contain misinformation at best and outright traps at worst. In particular, Lt. Corr's insistence that Byss is more than the Emperor's long- rumored mysterious retreat seems sure to be an Imperial ruse. You have t o u n d er st an d how d anger ous t h e Deep Cor e i s, even f o r Im p er i al st ar sh i p s. The d i f f i cu l t i es are t wo f o l d . One is t h e navigat ional challenges and hazards cr eat ed by t h e n at u r al cond i t i ons wi t h i n t h e r eg ion. It woul d be si m p l i st i c t o say t h at t h e deeper you g et int o t h e Cor e, t h e m o r e d i f f i cul t t h e con d i t i o n s. Wh i l e generally t r u e, t h e r ealit y is som e ar eas are easi er t o t r avel t h r o u g h t h an o t h er s. Get t i n g t o a well- known syst em on an ancient , well- known r ou t e like Em p r ess Teta via t h e Kor os Trunk Line is physically p ossib le, if m or e challenging t h an t h e average hyp er sp ace j u m p . Get t i n g t o a w o r l d w i t h o u t a h yp er r ou t e is ex t r em el y d an g er ou s, and nearly sui ci d al . We lose, I m ean t hey lose, sco u t s and o t h er ships t h at m ake r eg u l ar r uns t h r o u g h t he Deep Core on a r eg u l ar b asi s. Even if you g et p ast t h e physical l i m i t at i o n s, you have t he Im p er ial p at r o l s and b ur eaucr acy t o deal w i t h . It's not j u st t h e n at u r al b ar r i er s t h at keep people out . The Em p ir e set up t h e Deep Cor e Secur it y Zone specif ically t o keep anyone f r o m poking ar ou n d . You can g et i n, of co u r se, p r ovid ed you ob t ai n t h e r i g h t p ap er wor k , p er m i t s, and p er m i ssi o n s. And you b et t er g et t h em . Anyone f ound wi t h i n t h e Zone w i t h o u t i t is ar r est ed im m ed iat ely. Dr op int o t h e wr o n g syst em w i t h o u t a p r o p er access code, you m i g h t not survive long enough t o ar gue your p oi n t . Of co u r se, m o st people can't p ass t h e back gr ound check s, by d esign m or e of t en t h an n o t . Wan t t o go on your own anyway? Making a jum p wi t h ou t using an approved r ou t e risk s sm ashing int o a sop hist icat ed mine or ot h er hazard scat t er ed about t he hyperlanes and likely arrival p oint s designed t o wipe out unaut horized ships. Random p at r o l s, scou t ships, and swar m s of probe dr oids keep an eye on t h e saf est r o u t es. Not coincident ally, t hey also keep t he Im perial ast r og at i on ch ar t s up- to- date, which is no sm all f eat . Wh y all t h e secu r i t y? You've hear d t h e st o r i es. Take your pick. The Em p ir e w an t s any r eso u r ces i t f ind s f or i t sel f . The w o r st Im p er ial p r i son s in t h e galax y are t h er e. The Em p er or 's hidden r et r eat holds m any secr et s. Maybe t h e Em p er or d oesn 't w an t anyone going near t h e supposed ancient h o m ewo r l d of t h e m i sg ui d ed Jed i . Maybe he's p r o t ect i n g t h e galax y f r o m t h e evils of t h e dark side of t h e Force. Maybe he's t r ai n i n g t h em him self . Af t er al l , you do know t h at t h e Cit adel In q u i si t or i u s, hom e t o t hose evil, Forcewielding t er r o r s, is deep in t h e Deep Core. They m ay n o t be Jed i , b u t t hey know som e of t h ei r t r i ck s, t h at 's f or cer t ai n . I t hink t h e st o r i es ar e all t r u e, af t er a f ashion. I've seen t oo m any am b i t i o u s and/ or gullible nobles m ake som e so r t of p i l g r i m ag e out t o Byss and never r et u r n . Su r e, Byss is r eal . The Em p er or 's p r i vat e playg r ou n d , as near as I can t el l . No, I d i d n 't b r i n g p r oof . Ther e isn't any. Som eone will pr obably kill m e j u st f or ack nowledging i t s p r esence. If half of t h e st o r i es I've hear d ar e t r u e, wel l , I'd r at h er f i g h t w i t h t h e Rebels t han becom e a m i n d l ess slave or pawn in t h e Em p er or 's sch em es. Less t h an a p awn, really. Here's som e h ar d evidence you will believe. This d at a chip d et ai l s half a dozen Im p er ial p r i son wo r l d s in and near t he Deep Core. Not only t h at , t h i s d at ap ad holds t h e p er m i t s and ever yt hing you need t o look like an appr oved supply f r ei g h t er . It wo n 't l ast long, as t h e cod es change all t h e t i m e, b u t if you hur r y, i t m i g h t hold long enough t o r escu e your f r i en d s. Wh at f r iend s? That 's w h at t h i s l i st holds. Rebel agent s and sym p at h i z er s. Go ahead, look at i t . I b et t h er e ar e nam es on t h er e you d id n't even know wer e m i ssi n g yet , or t h o u g h t wer e dead long ago.
THE CORE WORLDS he Core Wo r l d s region is t h e g over n m en t al and cul t ur al cen t er of t h e galax y. The Core Wo r l d s wer e once t h e hear t of t h e Republic. Now t h ey f o r m t h e seem ingly u n b r eak ab l e p ol i t i cal an d co m m er ci al b ack b o n e of t h e Galact ic Em pire. The r egion consist s of a sem icir cular r ing of st ar syst em s ar o u n d t h e n o r t h , east , an d sou t h sides of t h e Deep Core. Every m aj or h yp er l an e st ar t s in or int er sect s wi t h t h e Core Wor ld s.
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CO RE W O R L D D O M I N A N C E The Core Wo r l d s ar e am o n g t h e m o st an ci en t civiliz at i o n s of t h e Rep ub lic. Fr om t h e cen t r al wo r l d s, ex p l o r at i o n r ad i at ed o u t w ar d t o w ar d t h e r i m of t h e galax y. Wi t h i t cam e g o ver n m en t al , so ci et al , an d eco n o m i c ex p an si o n t h at f u n n el ed vast am o u n t s of weal t h back t o t h e Core Wo r l d s. These d en sel y p o p u l at ed p l an et s are am o n g t h e m o st p o wer f u l in t h e galax y. The Clone War s sh at t er ed t h e Core Wor l d s' long- held n ot i on s t h at t h ey wer e largely b eyo n d t h e reach of m aj or wars or wi d esp r ead vi o l en t co n f l i ct , unlik e "less civilized regions." Chancellor Palpat ine m an i p u l at ed an d used t heir f ear of war t o b u i l d su p p o r t f or his vision of p eace t h r ou g h m i l i t ar y st r en g t h an d a d o m i n an t cen t r al gover n m en t . The cit izens wel co m ed t h e saf et y an d st ab i l i t y of t h e new Em pire, an d b ecam e it s st r on g est su p p o r t er s in t h e galax y. The rest of t h e g al ax y regards t h e Core Wor l d s' p op u l ace as r ich, sn o b b i sh , an d elit ist . Im p er i al rule an d f avor i t i sm o n l y increased t his p er cep t i o n an d realit y. Ar r og an ce is p ar t i cu l ar l y p r eval en t on hum and o m i n at ed wo r l d s, d u e t o t h e Em p ir e's hum an- cent ric ed i ct s an d views. Mo st Core Wor l d cit izens act i vel y su p p o r t t h e Im p er i al cause an d g over n m en t . The Core Wor lds, and Im p er i al Cent er (Coruscant ) in p ar t icular , are t h e g r eat est d r iver of t h e Im p er i al b ur eaucr acy an d war m achine. Core Wor l d er s, lik e m ost d ed i cat ed Im p er i al su p p o r t er s, t en d t o t u r n a b l i n d eye t o war d t h e d ar k er side of t h e Em pire. In f a l t r
t h ey r em ai n ig nor ant of it s wor st evils, whi ch are h i d d en an d o b scu r ed by t h e Em peror, his aides, and t h e Im p er i al b u r eau cr at i c m achine. Di st u r b i n g , unsavory, an d o u t r i g h t evil event s t h at d o co m e t o light are d ism issed as d i ssi d en t Rebel lies an d p r o p ag an d a. Im p erial vi ewp o i n t s are f u r t h er ex pr essed an d su p p o r t ed by or ganiz at ions lik e COMPNOR (Com m ission f or t h e Preser vat i on of t h e New Or d er ). COMPNOR sim ult aneously suppresses ant i- Im p er ial sen t i m en t s, and pushes t he Em per or 's social and g over n m en t al at t i t u d es an d goals. Given t h e r egion's at t i t u d es, it 's n o t su r p r i si n g t h at t h e Reb el Al l i an ce f i n d s it d i f f i cu l t t o b u i l d p u b l i c su p p o r t f or it s ef f o r t s in t h e Cor e Wor l d s. Wi t h a g ener al p o p u l at i o n t h at is all t o o h ap p y t o t u r n Rebel sym p at hizer s over t o t h e Im p er i al au t h o r i t i es, secu r i t y an d secr ecy is of t h e u t m o st i m p o r t an ce t o Rebel o p er at ives. Op en su p p o r t of Reb el o r an t i - Im p er i al act i vi t i es is swi f t l y cr u sh ed b y Im p er i al secu r i t y an d t h e m i l i t ar y. ISB ag en t s an d o t h er p o l i ce au t h o r i t i es r elent lessly p ur sue any h i n t of Rebel act i vi t y. Core Wo r l d er s are h o r r i f i ed at even t h e sl i g h t est h i n t or accu sat i on of b ei n g a Reb el sym p at h i z er , f ear i n g t h e i n evi t ab l e social an d Im p er i al r ep er cussions.
N O T A BL E L O C A T I O N S The f o l l o w i n g are ar eas of i n t er est w i t h i n t h e Cor e Wor l d s, at or b ef o r e t h e rise of t h e Em p ir e. Abregado- rae: Locat ed in t h e Bo r d er l an d s r egion o f t h e Core Wor l d s, Ab r eg ad o- r ae is a cen t er of m an u f act u r i n g an d t r ad e. It m ar k s t h e st ar t of t h e Rim m a Trade Rou t e b u t is n o t esp eci al l y i n f l u en t i al in g al act i c af f air s. This is p ar t l y d u e t o t h e f act t h at it s o p er at i o n s an d at t i t u d es are m or e lik e t h o se of an Ou t er Rim w o r l d t h an a Core Wo r l d , i n cl u d i n g a rich sm u g g l i n g t r ad i t i o n . Ald er aan: Al d er aan was o n e o f t h e o r i g i n al w o r l d s of t h e Rep ub lic, a h o m e t o ear l y h u m an col on i st s. The p l an et was d est r o yed b y t h e Deat h St ar in an at t em p t t o i n t i m i d at e t h e Gal act i c ci t i z en r y i n t o su b m i ssi on b ef or e t h e Em p ir e, an d t o wr est t h e l o cat i o n o f a secr et Rebel base f r o m Pr incess Leia Or g an a. The r ock y, sh at t er ed r em ai n s of t h e p l an et are cal l ed The Gr aveyar d . See page 3 7 4 f or m o r e i n f o r m at i o n . Caam as: The h o m ew o r l d of t h e p aci f i st , sch ol ar l y Caam asi sp ecies was co m p l et el y d evast at ed b y o r b i t al b o m b ar d m en t b y m yst er i o u s f or ces sever al year s ago. The Caam asi st ill ad h er ed t o t h e Ol d Rep u b l i c id eals, whi ch b r o u g h t t h em i n t o d i r ect co n f l i ct w i t h t h e Em pire. The sur vivor s r el o cat ed t o o t h er wo r l d s, i n cl u d i n g t h e d o o m ed Al d er aan . Chandrila: A p l easan t w o r l d k n own f or co m m er ce an d p o l i t i cal cand or . It s i n h ab i t an t s are o f t en p h i l o so p h i cal , an d t h e p l an et avo i d ed m aj o r war f or m i l l en n i a. It is t h e h o m ew o r l d of M o n M o t h m a, f o u n d er an d l ead er of t h e Al l i an ce t o Rest ore t h e Rep u b l i c. See p age 3 7 6 f or m or e i n f o r m at i o n . Corellia: Corellia is t h e b en ef i ci ar y an d f o u n d er of t w o m aj or h yp er l an es t h at i n t er sect t h e syst em , t h e Cor el lian Run an d Cor ellian Trade Spine. It is an u n u su al p l an et ar y syst em , co n si st i n g of f ive i n h ab i t ed wo r l d s, t w o of whi ch o r b i t t h e an ci en t an d m yst er i o u s Cen t er p o i n t St at i o n . Thr ee sp ecies call Corellia h o m e: h u m an s, Selonians, an d Dr al l . Corellia is f am ou s f or it s sh i p yar d s an d t h e f r ee- sp ir it ed at t i t u d e of i t s h u m an cit izens. Desp i t e t his, t h e Em p ir e k eep s st r i ct co n t r o l over t h e syst em , in p ar t d u e t o t h e i m p o r t an ce of t h e Cor el l i an Eng ineer ing Co r p o r at i o n an d i t s vi t al sh i p yar d s. Corulag: Cor u l ag is d ed i cat ed t o Em p er o r Palp at ine's New Or d er . It is h o m e t o t h e p r est i g i o u s Cor u l ag Acad em y, a hig hly accl ai m ed an d sought - af t er m i l i t ar y sch ool . Br i g h t yo u n g cad et s f r o m t h e Cor e Wo r l d s seek t o j u m p st ar t t h ei r p r o m i si n g careers, sp u r r ed on an d g u i d ed by t h ei r n o b l e f am ilies, p o l i t i cal insid er s, an d co r p o r at e sp onsor s.
CORE WORLD INTELLIGENCE UPDATE TO THE REBEL CIVIL GOVERNMENT The d est r u ct i o n of t h e Deat h St ar and Al d er aan had a p r of ound ef f ect on t h e Core Wo r l d s. As t hey b o t h b en ef i t f r o m and bear t h e b r u n t of Im p er ial power, r eact i o n s d i f f er so m ewh at f r o m syst em t o syst em . For t h o se f i r m l y in t h e Im p er ial cam p , t h e d est r u ct i o n of Al d er aan was hor r if ying , yet st r an g el y accep t ed as r eq u i r ed t o keep t h e Galact ic peace. Many of t h ese w o r l d s viewed Al d er aan as a hom e of t r o u b l em ak er s and t r ai t o r s. Som e likely f el t t h at t hey got w h at t hey d eser ved . Wh i l e t he Core is t he cent er of Im perial power, t her e are st ill wor ld s t h at oppose and r esi st Im perial rule as b est they can. Many of t hose worlds now fear heavier Im perial crack downs. Wh i l e t he t h r eat of planet ary annihilation is gone along wi t h t he Death Star, t he Em pire has proved t h at it will not hesit at e t o decim at e a wor ld i t deem s an enemy. Orbit al b om b ar d m ent can provide m or e t han enough dest r uct i on if t he Em pire decides t o make an ex ample of anot her wo r l d . Some syst em s t h at wer e on t he edge of Rebel sup p or t have been cowed into t aking a few st ep s back. They m ight st ill sup p or t t he Rebellion, but not publicly. The risk is t oo gr eat . On t o p of t h i s, t h e Im p er i al s have not iceably i n cr eased secu r i t y t h r o u g h o u t t h e Core Wo r l d s. Or ganizat ions like COMPNOR have ex panded t h ei r act i vi t i es, w i t h g r owi n g public displays of Im p erial su p p o r t . Su sp ect ed Rebel sym p at h i z er s ar e hunt ed down r ut hl essl y. On m o st Im p er ial wo r l d s, Rebel allies ar e shunned at b est , r ep o r t ed t o t h e ISB at w o r st . Though m any cit iz ens pr ivat ely acknowledge t h at t hey are sick ened and h o r r i f i ed by t h e d est r u ct i o n of Al d er aan , t hey will n o t speak ou t , f or f ear of r ep r i sal and ar r est .
Dent aal: The p o p u l at i o n of Den t aal was r ecen t l y d eci m at ed b y t h e Can d or i an p lague. Bi l l i ons of lives wer e l ost t o t h e i n cu r ab l e disease. The Em p i r e b l am es t h e Rebellion f or u n l eash i n g a b i owar ag en t t h at wen t f ar b eyo n d ex p ect at i o n s, while t h e Reb el l i on b l am es t h e Em p ir e f or secr et l y r el easi ng t h e d isease in r et al i at i o n
THE GALAXY ACE OF REBELLION
f or t h e p l an et 's r ej ect i o n of Im p er i al r ule. The Rebels have t h e i nsi d e st or y, as f o r m er Im p er i al st o r m co m m an d o l ead er Crix Mad i n e d ef ect ed t o t h e Reb el Al l i ance over his r ol e in t h e event s. Duro: Du r o is t h e h o m ew o r l d of t h e Du r os species. The Du r os wer e am o n g t h e ear l i est sp acef ar i n g so ci et ies, p r ed at i n g even t h e m o d er n h yp er d r i ve. Th ey o r i g i n at ed an d b l az ed a g r eat n u m b er of h yp er r o u t es, i n cl u d i n g t h e ear l y p o r t i o n of t h e Cor el l i an Trade Spine. They d evel o p ed an d co l o n i z ed t h e syst em s t h ey d i scover ed t o g r eat eco n o m i c ef f ect . Event ually, t h e sur f ace of t h ei r h o m ew o r l d b ecam e o ver w h el m ed by i n d u st r y an d sp r aw l i n g au t o m at ed co r p o r at e f ar m s. Due t o high p o l l u t i o n an d t er r i b l e co n d i t i o n s, t h e Du r os live in o r b i t al ci t i es o r el sewher e o f f w o r l d . The Em p i r e co n t i n u es t o st r i p w h at l i t t l e r em ai n s of t h e p l an et 's n at u r al r esour ces f o r use in Dur os's sh i p yar d s. Im perial Cent er (Coruscant ): Im p er i al Cen t er is t h e n ewl y r en am ed t r ad i t i o n al Rep ub l i c cap i t al w o r l d of Cor u scan t . It is t h e cen t er of g al act i c cu l t u r e an d
REBEL ROUSER It's t r u e! Rebel st ar f i g h t er s st r u ck an Im p er i al convoy out of Bal m o r r a! Blew a nice new Im p er i al
i n f l u en ce, as well as t h e o r i g i n p o i n t on Rep ub lic an d Im p er i al n avi g at i o n ch ar t s. It is a d ense, m ult i- level, p l an et - wi d e ci t y, w i t h t h e d r eg s of so ci et y far b el ow t h e d o m i n an t an d p r o m i n en t sur f ace w o r l d . See page 3 7 9 f o r m o r e i n f o r m at i o n . Kuat : Kuat is vi t al t o t h e Em p i r e as h o m e of t h e st r at eg i cal l y i m p o r t an t Kuat Dr ive Yards an d b u i l d er of t h e iconic an d d o m i n at i n g Im p er i al St ar Dest r oyer , as wel l as o t h er ship s an d vessels. Kuat is co m p l et el y r i n g ed by an o r b i t al st ar d o ck f o r st ar sh i p m an u f act u r i ng , wh i ch p r o d u ces t h o u san d s of ship s a year. Hu n d r ed s of m i l l i o n s of wo r k er s i n h ab i t t h e o r b i t al r ing. The Em p i r e m ai n t ai n s high secu r i t y ar o u n d t h e syst em at all t i m es, r eq u i r i n g ship s t o ap p r o ach an d leave t h e syst em t h r o u g h sp eci f i c h yp er sp ace r o u t es, usually r o u t ed t h r o u g h n ear b y syst em s as w ayp o i n t s t o d et er Rebel at t ack an d o t h er d i sr u p t i o n s. Ralltiir: Rallt iir is h o m e t o an ex t ensive b an k i n g syst em t h at inf luences i m p o r t an t f i n an ci al m ar k et s in t h e g al ax y. Various ag ent s an d act i on s wo r k ed t o st eer t hese m ar k et s t o war d Im p er i al su p p o r t . However, af t er Rebel sym p at h i z er s t r i ed t o co u n t er t his, t h e Em pire invaded an d seized d i r ect co n t r o l . In r esponse, t h e Rebels t ar get t h e syst em w i t h raids an d o t h er cover t o p er at i o n s. Rendili: Rend ili is h o m e t o on e of t h e g al ax y's l ar g est st ar sh i p p r o d u cer s, Rend ili St ar Dr ive. Rendili su p p o r t ed t h e Sep ar at i st s d u r i n g t h e Clone Wars, b u t t h e ef f o r t was l i m i t ed b y it s own h o m e f l eet 's l o yal t y t o t h e Rep u b l i c. Ch an cel l or Pal p at i n e m an i p u l at ed t h e si t u at i o n t o t ak e such f l eet s u n d er m o r e d i r ect g o ver n m en t al co n t r o l . Rend ili St ar Dr i ve also l ost o u t on Im p er i al co n t r act s as a r esul t .
cr u i ser t o p ieces. That 's t h e t h i r d at t ack in t h r ee week s. I'd say t h e Rebels ar e g et t i n g ser i o u s, w i t h t h at kind of m i l i t ar y h ar d war e f lying ar ou n d , m ak ing open at t ack s. If t hey can blow up t h e Deat h St ar w i t h only st ar f i g h t er s, I'd say any t ar g et is in
THE COLONIES
ser i ou s t r o u b l e. I b et i t 's a build up t o t he Ghor m an p r o t est s. Ever since Al d er aan , t h i n g s have only becom e m o r e r est l ess ar ound her e. Plent y of angr y people t o join t h e t h r o n g s of p r o t est er s. Sur e i t 's d an g er ous, b u t ar e we going t o p ut up w i t h open d eat h and d est r u ct i o n f r o m our Core Wo r l d m ast er s yet again? Wh en is i t going t o st op ? Sur e I'm going. You should t o o . You know, st r en g t h in n u m b er s. No? We have t o show t h e people we won 't live under a g over nm ent t h at d est r o ys—n o , ates—its
obliter-
own w o r l d s. You know Tarkin was be-
hind Ald er aan, r i g h t ? Ju st like Ghor m an. Sur e, he's dead now, t hank s t o t h e Reb els, b u t t h er e ar e plent y of Im p er ials j u st wai t i n g f o r t h at nex t p r o m ot i on t o Mof f or Grand Mof f or what ever he was. Oh, so an ot h er p r o t est won 't change m u ch , is t h at it ? You w an t t o do m or e? Ser iously? Good. I have a deal f o r you. You're a d ecent p i l ot , r i g h t ? No? Mech an i c? That 's f i ne, t o o . I know ex act ly who needs a few good m echani cs t o r ep ai r a f ew, urn, d am aged st ar f i g h t er s. In t er est ed ? Low pay, high danger, i m p r oved m o r al f o o t i n g sound good t o you? Gr eat . Com e w i t h m e.
he Colonies f o r m t h e f ir st r i n g of m aj or galact ic ex p l o r at i on an d ex p an si on b eyo n d t h e Core Wor ld s. The Colonies are t h e secon d m o st d ensely p o p u l at ed region af t er t h e Core Wor l d s t hem selves, an d m ag n i t u d es g r eat er t h an t h e g al ax y at large. The Colonies ex t en d in a sem i ci r cu l ar p at t er n ar o u n d t he si m i l ar l y ex p l o r ed Core Wor l d s r eg i on .
T
Set t l em en t of t h e Col on i es st ar t ed b ef o r e t h e est ab l i sh m en t of t h e Rep u b l i c. Ex p l o r er s an d col on i st s ex t en d ed t h e p o w er an d am b i t i o n of t h e Core Wor l d s f r o m wh i ch t h ey cam e. Pr i m i t i ve g en er at i o n ships p r ed at ed h yp er sp ace- cap ab l e cr af t , m ak i n g t h e col on i z at i o n ef f o r t all t h e m o r e r em ar k ab l e. Due t o t h e l i m i t at i o n s of t r avel an d co m m u n i cat i o n s, m an y wo r l d s b r ok e away f r o m t h e o r i g i n al r u l er s w i t h i n a f ew g en er at i on s. The o n g o i n g co n f l i ct s b et w een t h e Colonies an d t h ei r h o m ew o r l d s p r o ved t o be a d r i vi n g f or ce in t h e est ab l i sh m en t of a g al act i c g o ver n m en t .
C O L O N I A L PO WER
N O T A BL E L O C A T I O N S
Th ou g h t h e r egion st ill st r uggles f or t h e p r est i g e i t f eels it deserves, t h e Col oni es h o l d so m e of t h e weal t h i est wo r l d s in t h e galax y. Co m p ar ed t o t h e o u t er t er r i t o r i es, t h e Colonies ar e cu l t u r al l y ad van ced an d an eco n o m i c p ower h ou se in t h ei r o wn r i g h t , t h o u g h t h e Cor e is r el u ct an t t o ever ack n o wl ed g e t h i s f act . The r eg i on has been a sour ce of p o l i t i cal st r i f e an d change t h r o u g h o u t t h e h i st o r y of t h e Rep u b l i c. The Colonies believe t hem selves t o be at t h e eco n o m i c f o r ef r o n t , co m b i n i n g p ower an d weal t h w i t h raw m at er i al s n eed ed t h r o u g h o u t t h e galax y.
The f o l l o w i n g are ar eas of i n t er est w i t h i n t h e Colonies at or b ef o r e t h e rise of t h e Em p ir e.
Wi t h t h e d evel o p m en t of t h e Colonies cam e t h e ad van cem en t of g al act i c st an d ar d s an d laws ai m ed t o war d cu r b i n g ab u ses of p o wer b o t h g o ver n m en t al an d co r p o r at e. Mu ch of t h i s was d u e t o t h e f act t h at m aj or galact ic st r u g g l es o f t en er u p t ed f r o m co n f l i ct s wi t h an d w i t h i n t h e Colonies t hem sel ves. Due t o t h i s r ep u t at i o n , t h e Em p ir e k eeps car ef u l wat ch over t h e r eg i on . They d eal har shly w i t h any t r o u b l eso m e areas, seek ing t o p r even t any an t i g o ver n m en t sen t i m en t f r o m g r o wi n g i n t o a m aj or t h r eat t o Im p er i al power. Desp i t e t h e m an i p u l at i o n of co n t r act s t o k eep t h e r egion b o t h h ap p y an d u n d er Im p er i al co n t r o l , a g r o wing r esen t m en t t o war d s t h e g o ver n m en t co n t i n u es t o b u i l d . Im p er i al cr ack d o wn s lik e t h e Gh o r m an at r o ci t y ad d d r am at i cal l y, if q u i et l y, t o t h ese sen t i m en t s. The Rebellion is act i vel y ex p l o i t i n g t hese f eelings b y d ep l o yi ng ag en t s an d m i l i t ar y r esour ces i n t o t h e r eg i o n . Wh i l e r am p i n g u p cl an d est i n e ef f o r t s, t h e Reb el l i on b r i n g s m or e cit izens t o i t s secr et t r ai n i n g f aci l i t i es ever y day.
Ar k an i a: A co l d , t u n d r a- cover ed w o r l d l o cat ed b et ween t h e Per lem ian Trade Rou t e an d t h e Hyd i an Way, Ar k an i a is t h e h o m ew o r l d of t h e nat i ve Ar k an i an s an d t h ei r g en et i cal l y m o d i f i ed o f f sh o o t s, wh o are t r eat ed as lesser beings. The Ar k an i an s are sci en t i f i cal l y m i n d ed , b u t o f t en u n scr u p u l o u s in t h ei r d ealing s an d ex p er i m en t s. Balm or r a: Bal m o r r a is of cr i t i cal i m p o r t an ce t o t h e Im p er i al m i l i t ar y. It is a heavily i n d u st r i al i z ed w o r l d , b est k n own f or p r o d u ci n g weap o n s an d vehicles f or t h e Im p er i al ar m y. It is o n e of t h e p r i m ar y m an u f act u r i n g l o cat i o n s f or t h e AT- ST walk er. Byblos: A m aj or m an u f act u r er of m i l i t ar y eq u i p m en t , Byb l o s is a heavily p o p u l at ed w o r l d o n t h e Cor ellian Run. The p l anet 's u n i q u e ar ch i t ect u r e f eat u r es en o r m o u s t ower s of u p t o 5 , 0 0 0 levels, w i t h each t o wer d ed i cat ed t o a specif ic f u n ct i o n . The w o r l d is also k n own f or Byb l o s Drive Yards, whi ch p r o d u ces airsp eed er s an d o t h er f l yi n g vehicles. Cat o Neim oidia: Cat o Nei m o i d i a is b est k n own as a Nei m o i d i an "p u r se w o r l d . " It is an i n d ep en d en t colony, an d once was one of t h e weal t h i est p l an et s in t h e g al ax y. It ser ved as a m aj or Sep ar at i st st r o n g h o l d in t h e Clone Wars, u n t i l i t was cap t u r ed by Rep ub lic f orces. It is k n own f or it s unusual b r i d g e cit ies, wh i ch are underslung f r o m en o r m o u s n at u r al r ock arches. Th ou g h it is u n co m m o n , b o t h t h e Em p ir e an d t h e Reb ellion occasi on al l y co n d u ct co ver t o p er at i o n s, an d co u n t er o p er at i o n s, i n vo l vi n g local u n d er w o r l d figures.
Com m enor: Co m m en o r is well- k nown f or i t s i n d ep en d en t sp i r i t . The Rebel Al l i an ce est ab l i sh ed a secr et st ar h g h t er base on it s largest m o o n , Folor. Rogue Sq u ad r o n f i g h t er p i l o t Tycho Celchu d ef ect ed t o t h e Al l i an ce at Com m en or . Devaron: Devar on, t h e h o m ew o r l d of t h e Devaronians, is l o cat ed near t h e Cor ellian Trade Spine. It is a m o u n t ai n o u s w o r l d cover ed w i t h d eep valleys, lakes, an d m aj or rivers. Devar on i an f em ales t en d t o r em ai n o n t h ei r h o m ew o r l d , wh i l e t h e m ales w an d er t h e p l an et or t h e g al ax y at large. Fondor: Fondor's or b i t al shipyards m ak e it anot her i m p o r t an t Im perial m i l i t ar y m an u f act u r i n g com p l ex . The shipyar d is responsible f or b u i l d i n g Dar t h Vader's m o n st r ous new f lagship, t h e Super St ar Dest royer Executor. The const r uct i on of t h e ship caused inf ight ing an d int r igue am o n g Im perial ad m ir als an d rivals of Dar t h Vader. Ghorm an: Locat ed al o n g t h e Ri m m a Trade Rout e, Gh o r m an is b est k n o wn as t h e sit e of a m aj o r p u b l i c Im p er i al at r o ci t y. In r esp onse t o an an t i t ax d em o n st r at i o n , t h e Im p er i al co m m an d er Wi l h u f f Tark in l an d ed his sh i p (sent t o co l l ect t h e t ax es) o n t o p of t h e d em o n st r at or s. Tark in was p r o m o t ed t o t h e r ank of Mo f f as a r ewar d . However, t h e b r u t al even t serves as a r al l yi n g cr y against t h e Em p i r e t h r o u g h o u t t h e Col oni es an d b y Rebel agent s an d o t h er d i ssi d en t s acr oss t h e galax y. Giju: Giju is t h e h o m ew o r l d of t h e Her glics an d t h e cen t er o f t h ei r pr e- Republic em p i r e. They o n ce co l o n i z ed an d st ill co n t r o l syst em s light year s away f r o m t h ei r
h o m ew o r l d , st r et ch i n g o u t t o t h e Inner Rim . Their i n f l u ence ex t en d ed al o n g t h e Ri m m a Trade Rout e, an d t hey were one of t h e f i r st species t o j o i n t h e Rep ub lic. The Her glics i n i t i al l y r esi st ed t h e est ab l i sh m en t of Im p er i al rule. Th ei r ef f o r t s wer e sh or t - l i ved , however, as Im p erial f or ces b r u t al l y t o o k co n t r o l . The Herglics have since su b m i t t ed t o t h ei r f at e as vi r t u al slaves t o t h e Em pir e. M r lsst : Mr l sst is a swam p y p l an et k n o wn f or it s p r est i g i o u s uni ver si t i es, scholar s, an d scient ist s. Their r esear ch i n t o cl o ak i n g t ech n o l o g y has g ar n er ed Im p erial g r an t s f or f u r t h er st u d y, b u t has p r o d u ced no wo r k i ng m o d el s as of yet . Nam adii Corridor: The Nam ad i i Co r r i d o r is an i m p o r t an t h yp er sp ace r o u t e b et ween Im p er i al Cen t er (Coruscant ) an d Bi l b r i n g i in t h e Inner Rim , t h o u g h it ex t en d s t o Nam ad i i in t h e M i d Rim . Neim oidia: Nei m o i d i a is t h e Nei m o i d i an h o m ew o r l d , o r i g i n al l y co l o n i z ed b y t h e Dur os. The w o r l d is r eg ul ar l y o ver sh ad o wed b y t h e n ear b y Core Wor l d s, an i r r i t at i o n en d u r ed f or cen t u r i es by t h e Nei m o i d i an s. Since b ack i ng t h e Sep ar at i st s an d Trade Fed er at i on d u r i n g t h e Clone Wars, t h ey have r eced ed in galact ic i m p o r t an ce f o l l o wi n g t h ei r d ef eat an d t h e rise of t h e Em pir e. Procopia: Pr ocop i a, l o cat ed in t h e so u t h er n r eaches of t h e Col oni es, is t h e cap i t al w o r l d an d h ear t of t h e o l d Tapani Em p ir e. It now serves as cap i t al of t h e Tapani sect or. Pr ocop i a's i n h ab i t an t s, t h e Tapani, st ill ex er t eco n o m i c an d p o l i t i cal i n f l u en ce t h r o u g h o u t t h e ar ea.
THE INNER RIM riginally called j u st "t h e Rim " when f ir st o p en ed f or ex p l o r at i o n an d set t l em en t in t h e ear ly Rep ub lic, t h e Inner Rim g ai n ed it s cu r r en t nam e af t er scou t s co n t i n ued i n t o t h e Ex p an d ed Rim , now k nown as t h e Ex p an sion Region. The shape of t h e p o p u l at ed area is r oughly sem icircular, w i t h a n o r t h east er n bulge an d n ar r owed east er n zone in t h e Slice, b et ween t h e Trellen Trade Rout e an d t h e Corellian Run.
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The Inner Rim m ar k s t h e or i g i n al b o u n d ar y of ci vi lized, ex p l o r ed space. In it s ear l y days, i t was t h e g r eat f r o n t i er : raw an d r u g g ed . Co r p o r at e co n cer n s an d r ap i d co l o n i z at i o n q u i ck l y p u sh ed t h e f r o n t i er f u r t h er o u t , act u al l y d i st o r t i n g t h e shap e of t h e Inner Rim r egion in t h e process. Those avo i d i n g t h e co r p o r at e ex p l o i t at i o n of t h e Ex p an d ed Rim also avo i d ed t h e east er n edge, cr eat i n g t h e n o r t h east er n b ul g e. It wasn 't l o n g b ef or e t h e Inner Rim was well w i t h i n t h e r eal m of Rep u b l i c co m m er ce an d p o l i t i cs.
THE GALAXY AGE OF REBELLION
I N N ER T U R M O I L The Inner Rim h ol d s a g r eat var i et y of wo r l d s, m an y in m aj or ag r i cu l t u r al an d i n d u st r i al r oles. Wi t h i n t h e Slice, p o p u l at i o n d en si t y is si m i l ar t o t h at of t h e Colonies, b u t i t d r o p s o f f q u i ck l y in o t h er areas. Cu l t u r al l y sp eak ing, t h e Inner Rim is t h e d i vi d i n g line b et ween t h e cor e of t h e g al ax y an d t h e o u t l yi n g sect or s. As such, t h e resi d en t s ar e a b i t u n i q u e, l o o k i n g up at t h e Cor e r egions, an d d o w n on t h ei r ever d i st an t n ei g h b or s. Like t h o se in t h e Col oni es, t h e cit izens of t h e Inner Rim h ar b o r a well- k nown u n d er cu r r en t of j eal o u sy f or t h ei r n ei g h b o r s cl oser t o t h e core. Desp i t e it s d i st an ce f r o m t h e Galact ic Core, t h e Inner Rim w o r l d s p r o d u ce so m e of t h e m o st soug ht - af t er g o o d s in t h e galax y. Wh i l e it is an i m p o r t an t i n d u st r i al zone, t h e Inner Rim h ol d s t wo m ai n sour ces of cr i t i cal h eal i n g sub st ances. These are Man aan f or k o l t o (especially in t h e an ci en t Rep ub l i c), an d Th yf er r a f or b act a. Wi t h t h e r i si n g Galact ic Civil War, Th yf er r a in p ar t i cu l ar n at u r al l y at t r act s Rebel i n t er est s, as secu r i n g a r el i ab l e
MARTIAL LOGISTICS Wel l of cour se t h e syst em was under m ar t i al law. This is t h e Inner Ri m . It 's a r est l ess place, and t h e Em pir e d oesn't ever f o r g et i t . If you w an t t o o p er at e her e, you b est get used t o i t . Ot h er wi se, I'll ship you r i g h t back t o t h e Ou t er Rim , wh er e you can cont inue your suddenly st ag n at i n g Rebel car eer at a, oh , I d on 't know, m aybe a Tat ooine list ening p o st or so m et h i n g . Now, since you've gone and st i r r ed up Best ine yet again, we'll have t o let t h i n g s cool off t h er e bef ore anot her group of d ef ect or s shows up t o join up. You don't have any hum ans on your cr ew, r i g h t ? Good. I m ean, I don't car e, b ut f or t h i s m i ssi on , t h at 's helpf ul. I need you t o make a bact a r un out t o Thyf er r a. No, i t isn't t h at si m p l e. We d on 't wo r k w i t h t h e car t el , when we can avoid i t . That m eans sneaking ar ound . We've m ade co n t act w i t h one of t h e Vr at i x r esi st an ce g r o u p s. They're willing t o sell us b act a, b u t t hey really d on 't like h u m an s. It 's a p r o b l em , su r e, b u t we'r e wor k ing on i t . Wel l , slowly wor k i n g on i t . The p oint i s, I need you t o fly in, buy enough b act a t o fill your ship's hold, and br ing i t back h er e. If t h e car t el f i g u r es o u t what 's going on , t hey'r e every b i t as bad as t h e Im p er i als. They're of t en b et t er equipped and b et t er paid, which m akes t h em b et t er m o t i vat ed . If t hey cat ch you, you'll be lucky if you even need a b act a t ank t o recover. Many who cr o ss t h e car t el end up on t he wr on g side of a blast er . Think of it t h i s way, every b i t of t h at b act a you b r i n g back helps anot her Rebel live t o f i g h t anot her day. Maybe even you.
r eg u l ar l y t h r eat en ed w i t h it . The i ncr easi ng l y op p r essi ve co n d i t i o n s p r o vi d e an i ncr easi ng l y f er t i l e r egion f or Rebel agent s in search of r ecr u i t s an d sym p at h i z er s. As t h e ci t i z en r y gr ows rest less, si g n i f i can t n u m b er s ar e r el o cat i n g t o t h e less- regulat ed Ex p ansion Region. Ot h er s t r y t o co u n t er t h e Em p i r e on t h ei r own t er m s, at var i ou s levels of d i ssen t an d r esist ance.
N O T A BL E L O C A T I O N S The f o l l o w i n g ar e ar eas of i n t er est w i t h i n t h e Inner Rim , at o r b ef o r e t h e rise of t h e Em p ir e. A n t a r : The Got al h o m ew o r l d of An t ar IV has a hi g hl y unusual o r b i t ar o u n d it s gas g i an t star, wh i ch causes ex t r em e var i at i o n s in t h e am o u n t of light st r i k i n g t h e p l an et on an y given day. The Got al s ar e wel l - ad ap t ed t o t h ei r u n i q u e co n d i t i o n s. Th er e is g en er al l y no o r g anized cen t r al g o ver n m en t . Given t h e p l an et 's Sep ar at ist p ast , The Im p er i al s cl osel y wat ch t h e syst em f or any signs of Rebel act i vi t y o r sym p at h et i c act i on s, a t ask m ad e m o r e d i f f i cu l t b y t h e d ecen t r al i z ed n at u r e of Got al soci et y. Bes t i n e: On ce r eg ar d ed as yet an o t h er n o n d escr i p t co l o n y w o r l d , Best i ne now serves as a r al l yi n g p o i n t f or t h e Reb el l i on , as well as a d em o n st r at i o n of Im p erial p ower t o t h e r est of t h e galax y. Several year s ago. t h e Em p i r e f o r ci b l y r el o cat ed t h e est ab l i sh ed co l o n y in o r d er t o m ak e way f or a new naval sh i p yar d , m ak i n g an d b r eak i n g m an y p r o m i ses in t h e process. The syst em b ecam e a h o t b ed of o ver t Rebel act i vi t y, st ar t i n g b ef or e t h e Bat t l e of Yavin. The syst em has seen sp o r ad ic st ar sh i p b at t l es b et ween Rebel ship s an d Im p er i al St ar Dest r oyer s. Def ect i o n s t o t h e Reb ellion ar e also m o r e co m m o n at Best i ne t h an elsewhere, yi el d i n g Ecliptic such i m p o r t an t r esour ces as t h e st ar sh i p Rand an d p i l o t Biggs Dar k l i g h t er . Bi l b r i n g i : Bilb r ingi is a lifeless syst em rich in raw m at er i als n eed ed f or st ar ship co n st r u ct i o n . It is h o m e t o a ver y well- d ef end ed Im p er i al o r b i t al sh i p yar d , an d is t h e Inner Rim en d of t h e Nam ad i i Co r r i d o r hyp er sp ace r out e.
an d af f o r d ab l e sour ce of b act a is cr i t i cal t o any largescale war ef f o r t . The Galact ic Civil War is o n l y t h e m o st r ecen t of t h e r eg ular ly o ccu r r i n g wars an d co n f l i ct s t h r o u g h o u t t h e Inner Rim 's hist or y. So m e of t h e ear l i est secessionist f i g h t i n g in t h e Clone War s er u p t ed at t h e Got al h o m e syst em of Ant ar . The Inner Rim h ar b o r ed t h e closest b o r d er of co n t i n u o u s Sep ar at i st sp ace t o w ar d s t h e cor e r egions. The r eg i on was cen t er ed o n t h e i n t er sect i o n of t h e Rim m a Trade Rout e an d t h e Cor ellian Trade Spine, b u t st r et ch ed all t h e way t o t h e Ou t er Rim . The Im p er i al s have n ei t h er f o r g o t t en , f o r g i ven , nor co m p l et el y t r u st syst em s w i t h a Sep ar at i st p ast . Inner Rim wo r l d s ar e o f t en u n d er m ar t i al law, an d t h ey are
D e n o n : Den on is a co m p l et el y u r b an i z ed w o r l d . It is a lesser ver sion of Im p er i al Cen t er (Coruscant ), w i t h m u ch less p ower an d p r est ig e. An incr easingly loyal Im p er i al w o r l d , it seek s t o i m p r o ve it s p o si t i o n w i t h i n t h e Em pir e. Its ef f o r t s have n o t g o n e u n n o t i ced , b u t r at h er st an d o u t in t h e rest less Inner Rim . Ther e has b een a slow- b ut - not iceab le incr ease in Im p er i al m i l i t ar y t r af f i c t h r o u g h t h e syst em lat ely. Rebel agent s find it m o r e lik e a Cor e Wo r l d wh en t h ey t r y t o r ecr u i t or t o est ab l i sh o p er at i o n s o n t h e p l an et . H ap es : Hap es is t h e n am e of a cl u st er of st ar s an d an an ci en t w o r l d n o t f ar f r o m t h e Per lem ian Trade Rout e. Isol at ed f r o m su r r o u n d i n g sp ace by gas an d i oni z ed p ar t i cl es, it is lar gely au t o n o m o u s, st an d i n g ap ar t f r o m t h e Em p ir e, as it d i d t h e Rep ub l i c. As it is m ai n l y f ocu sed on it s own i n t er n al p o l i t i cal af f air s, it dr aws l i t t l e i n t er est f r o m t h e Rebels or t h e Em pir e.
THE GALAXY ACE OF REBELLION
M an aan : Man aan is t h e wat er - cover ed h o m ew o r l d of t h e aq u at i c Selk at h species. Since t h e Ol d Rep ub lic, Man aan has b een t h e o n l y k n o wn sour ce of k o l t o , a st r o n g h eal i n g sub st ance. In m o d er n t i m es, Man aan is b et t er k n own as a r eso r t w o r l d , if n o t a p o p u l ar one. The Em p ir e seized co n t r o l of t h e w o r l d year s ag o, an d r u m o r s of secr et Im p er i al act i vi t y p er sist . Myrkr: Myr k r is an ex t r em el y ob scur e w o r l d , b ar ely k nown as a sm uggler's h i d eo u t even in t h e best - inf or m ed u n d er wo r l d circles. The t r ees have a n at u r al m et al co n t en t t h at m ak e sensor scans d i f f i cu l t . The p lanet 's gr eat est secret is t h at it is h om e t o t h e ysal am i r i . These cr eat ures n at u r al l y r ep el t h e Force, co m p l et el y d ef eat i n g t h e Force ab i l i t i es of Force- sensitive ind ivid uals. Ond er on: On d er o n is cover ed in w i l d , l et h al j ung l es. It has a single huge, f o r t i f i ed set t l em en t cal l ed Iziz t o h o l d back t h e aggressive nat i ve beast s. It also has an an ci en t r ep u t at i o n f or savager y an d evi l . On e of Onder on's m oon s, Dx u n , h ol d s t h e t o m b of t h e an ci en t Sit h Lor d Fr eed on Nad d , an d at cer t ai n t i m es, i t act u al l y passes close en o u g h t o On d er o n f or an at m o sp h er i c b r i d g e b et ween t h e wo r l d s. The Im p er i al Ar m y has a large o r d n an ce cen t er on t h e p l an et , an d t h e Rebels, n o t co i n ci d en t al l y, have successf ully b o l st er ed a resist ance m o vem en t w i t h i n Iziz. Clashes b et ween t h e t w o f or ces occu r w i t h i n cr easi n g f r eq u en cy an d i n t en si t y. Taanab: Taanab is an ag r i cul t ur al w o r l d and ex p o r t er of f oodst uf f s. The p l an et is m ost f am ou s f or t h e r ecent l y r ep o r t ed "Bat t l e of Taanab," wher e Lando Calrissian cr eat ively d ef eat ed p i r at e raiders wh o m en aced t h e w o r l d .
T hyf er r a: Th yf er r a is t h e h o m ew o r l d of t h e Vr at i x sp ecies, t h e i n ven t or s of b act a. Wi t h t h e rise of t h e Em pire, t wo co r p o r at i o n s, Xucp hr a an d Zal t i n , n eg o t i at ed a d eal w i t h t h e Im p er i al g o ver n m en t t o co n t r o l vi r t u al l y all of t h e g al ax y's b act a. These hum an- owned co m p anies t h at now d o m i n at e Th yf er r a's g o ver n m en t are co l l ect i vel y k n o w n as t h e Bact a Car t el . The Rebel Al l i an ce r o u t i n el y clashes w i t h t h e Bact a Car t el in an d o u t of t h e syst em . Con f l i ct s range f r o m m i n o r sk i r m i sh es t o o p en co m b at , such as st ar f i g h t er r aids, as t h e Rebels seek t o p r o t ect t h ei r b act a sour ces o n Th yf er r a an d b eyo n d . The car t el s also k eep t h e Vr at i x as vi r t u al slaves. Som e Vr at i x ar e now r esi st i n g , b u t m an y d i ssi d en t s b l am e t h e h u m an s f or t h ei r p r o b l em s. Yag'Dhul: Yag'Dhul is t h e b iz ar r e h o m ew o r l d of t h e Civin species. The p l anet 's t h r ee m o o n s an d co m p l ex o r b i t g en er at e ex t r em e t i d al f or ces t h at ex p ose p o r t i on s of t h e w o r l d t o h ar d vacu u m . The Givin n at u r al l y resist such co n d i t i o n s, an d b ecam e sh i p b u i l d er s an d m at h em at i ci an s as a r esu l t . Zelt ros: The h o m ew o r l d of t h e Zel t r ons, an at t r act i ve, f r eewh eel i n g , cel eb r at o r y sp ecies b est k n own f or it s never - ending d esir e an d ab i l i t y t o have a g o o d t i m e. Invasions i n var i ab l y f ail wh en t h e occu p i er s are over w h el m ed b y t h e Zel t r on s' n at u r al p h er o m o n es. Im p erial o f f i ci al s have d i f f i cu l t y en f o r ci n g Im p er i al law u n d er t hese co n d i t i o n s, b u t as t h e Zel t r on s are p aci f i st s, t h ey n ei t h er pose a t h r eat t o n o r possess m u ch d esir e t o j o i n t h e Rebels.
THE TROUBLE WITH EXPANDING THE ALLIANCE At a galact ic scale, I'm t el l i n g you, t h e Rebels ar e st i l l not hing m or e t h an a nuisance. Sur e, t hey d est r oyed t h e Deat h St ar, and t h at can't be i g n or ed , b u t wher e is t h e wi d esp r ead public su p p o r t ? Wh er e ar e t h e planet s f lock ing t o t h ei r side? I m ean , t h e Sep ar at i st s had m or e p olit ical pull over t h e galax y d u r i n g t h e Clone War s. Gr an t ed , t hey had t h e big co r p o r at i o n s on t h ei r si d e, as well as Sen at or s, plus t hey could buy ar m i es of b at t l e d r o i d s. . . b u t t hey st i l l t u r n ed en t i r e sect o r s and i m p o r t an t st ar syst em s t o t h ei r cause. You'd t hink t h at som e of t h o se syst em s would st i l l be up f or escap ing t h e Em p ir e, at t h e very l east . I g r an t you t h at t h er e ar e t r o u b l eso m e syst em s o r sect o r s. Take our own Ex pansion Region, f or ex am ple. So t h e Rebels d est r oy t h e occasional Im p er ial st ar sh i p , o r d i sr u p t sect or- wide com m u n i cat i on s f or a f ew h ou r s. Wh at does t h at change? The Em pir e has t housand s upon t h ou san d s of sh i p s. They even build t h em h er e. The loss of one vessel , o r one sq u ad r on , o r one f l eet har d ly d i m i ni shes t h ei r galact ic power. I'm j u st saying t h at I d on't see any sign of m assive st ar f l eet s o r invading Rebel ar m i es anywher e. I don't like t h e Em pir e any m or e t h an you, b u t op p osing i t is j u st . . . su i ci d e. Ag ai n, look at t h e Ex pansion Region. The Sep ar at i st s wer e st r o n g h er e. The econom y is t er r i b l e. Ther e ar e a l ot of r eason s t o hat e t h e Em p i r e. There ar e am ple places t o hide j u st ab out any kind of f acilit y you'd like t o set up. Pick an abandoned m ining w o r l d j u st about anywher e, and you have a ready- m ade hidden base. Give people paying j ob s, and t hey'll f ollow whoever has t h e cr ed i t s, I b et . Yes, I know. I've hear d t h e sam e r u m o r s and seen t he sam e news st o r i es. The Rebels m i g h t be doing all of t h at . But here's t h e point . Is i t enough t o signif icant ly change anyt hing, or ar e t hey j u st m aking everyone's lives m iser able and, frankly, p u t t i n g us all at risk ? I don't know. It seem s like i t plays r i g h t int o t h e Em pire's hands, giving t h em reasons t o crack down on all of us. I'm no fan of t h e Em pire, b ut t h e Rebels ar e going t o have t o show a lot m or e public su p p or t bef ore I go along w i t h t h em .
THE EXPANSION REGION he Ex pansion Region is o n e o f t h e galax y's p r i m ar y regions f or m an u f act u r i n g an d heavy ind ust r y. The region u n d er wen t ex t r em e co r p o r at e d evel o p m en t an d ex t ensive m i n i n g over t h e cent ur ies. Wi t h a sig nif icant per cent age of t h e m ines p l ayed o u t , t h e region has suf f er ed econ om i cal l y f o r t h e p ast f ew cent ur ies. The Ex pansion Region has an ir r egular shape, wi t h a ver y t h i n b an d in t h e n o r t h er n reaches of t h e region an d a wi d er bulge in t h e east er n an d so u t h east er n areas. The p o p u l at i o n d en si t y of t h e r egion is f ar less t h an t h at of t h e Core Wor lds, o r even t h e Inner Rim .
T
Wh i l e t h e Inner Rim was st ill d evel o p i n g , ex p l o r er s an d co r p o r at e o p p o r t u n i st s sur g ed i n t o t h e r eg i on k n own at t h e t i m e as t h e Ex p an d ed Rim . A b o o m was well u n d er way b ef or e t h e ar ea was o f f i ci al l y o p en ed f or co l o n i z at i o n . Co r p o r at i o n s q u i ck l y est ab l i sh ed m aj or m i n i n g col oni es an d i n d u st r i al co m p l ex es on t h e wo r l d s t h ey seized. The o p er at i o n s wer e so d i sr u p t i ve t h ey d i st o r t ed t h e sh ap e o f t h e Inner Rim r eg i o n , p r o d u ci n g it s n o r t h east er n bulge.
EC O N O M I C FL U X Even t u al l y, t h e Ex p an d ed Rim was r en am ed t h e Ex p an sion Region, an d f u r t h er ex p l o r at i o n an d d evel o p m en t b ecam e an ex p er i m en t in co r p o r at e g over n an ce an d co n t r o l . Meg a- co r p o r at i o n s an d g u i l d s co n t r o l l ed en t i r e st ar syst em s an d clust er s, ef f i ci en t l y st r i p p i n g t h em of any usab le m at er i al s, wh i ch t h ey sh i p p ed back t o t h e inner r egions or p r ocessed t h em in local i n d u st r i al an d m an u f act u r i n g com p l ex es. War s an d co n f l i ct s in t h e ear l y year s ch an g ed t h e ex p l o r at i o n an d set t l em en t ef f or t s, p u sh i n g t h em f u r t h er w est w ar d in t h e r eg i o n . Event ually, t hese m or e successf ul an d d iver se sect or s so u g h t t o cu l t u r al l y d i st an ce t hem sel ves, cal l i n g t h ei r ar ea t h e Trailing Sect ors. The n o r t h er n sect or s lagged in d evel o p m en t . In r esponse, t h e Rep ub lic g r an t ed t h ei r d evel o p m en t an d g o ver n i n g r i g h t s t o t h e Ex p an si on i st Oligar chy. Un f or t u n at el y, t h e co r p o r at e co n g l o m er at es of t h e Ol i g ar chy ab u sed t h ei r power, r ed u ci n g t h e ci t i z en r y t o near- pover t y co n d i t i o n s. On ce t h e scand al b r ok e, t h e Senat e
THE GALAXY ACE O F REBELLION
r em oved t h e Ol i g ar ch y f r o m power, in a m ove t h at has r ep l ayed across t h e Ex p an si on Region over t h e cen t u ries. Co r p o r at e co n t r o l gave way t o Rep ub lic r ep r esen t at i o n , b u t t h e co m p an i es st ill ex er t i n f l u en ce over t h e r eg ion. This ex p er i m en t even t u al l y l ed t o t h e d evel o p m en t of t h e Co r p o r at e Sect or, f ar o u t in t h e Ou t er Rim . In r ecent cen t u r i es, t h e m ines of t h e o r i g i n al col on i es in t h e Slice r egion p l ayed o u t , p l u n g i n g t h e ar ea i n t o an u n st o p p ab l e eco n o m i c d ecline. The syst em s an d co r p o r at i o n s st r u g g l e w i t h w h at r em ai ns, an d co n d i t i o n s are unl i k el y t o i m p r o ve. The eco n o m i c p r o b l em s co m b i n ed w i t h t r ad i t i o n al co r p o r at e p ower p r i m ed large ar eas w i t h i n t h e r eg i on f or j o i n i n g t h e Sep ar at i st s d u r i ng t h e Clone Wars. Af t er t h e war, t h e Em p ir e m o ved t o st abilize t h e eco n o m i c si t u at i o n b y cr eat i n g m aj or st ag i n g ar eas f o r Im p er i al car go an d m i l i t ar y f l eet s. This i n cl u d ed ef f o r t s t o r el ocat e p o r t i o n s of t h e p o p u l at i o n , as well as t ak e ad van t ag e of Inner Rim ref ugees wh o f l ed t o t h e Ex p ansion Region in hop es of f i n d i n g b et t er o p p o r t u n i t ies an d less op p r essi ve co n d i t i o n s. They o n l y co n t r i b u t ed t o t h e eco n o m i c issues, esp eci al l y em p l o ym en t . Wh i l e t h e eco n o m i c revival b ol st er s t h e Em p i r e's st an d i n g w i t h t h e p o p u l at i o n , t h e Reb el Al l i an ce st ill f i n d s p l en t y of d i sg r u n t l ed cit izens w i l l i n g t o r ej ect t h e Em p ir e o n ce an d f or al l . The Reb els ex p l o i t t h e longab an d o n ed syst em s an d m i nes f or bases an d t r ai n i n g f acilit ies. They also t ar g et co r p o r at i o n s f r i en d l y t o t h e Em p ir e, t h o u g h t h ey m u st st r i k e a car ef u l b alance as an y act i o n t h at r ed uces eco n o m i c o p p o r t u n i t i es also h u r t s t h ei r cause in t h e view of t h e p u b l i c.
N O T A BL E L O C A T I O N S The f o l l o wi n g ar e ar eas of i n t er est w i t h i n t h e Ex p an si on Region, at or b ef or e t h e rise of t h e Em p ir e.
THE MID
THE GALAXY ACE OF REBELLION
Cat har : Cat h ar is t h e h o m ew o r l d of t h e species of t h e sam e n am e, f eline b eing s wh o live in large cit y- t rees. It is b est k n o wn f or su f f er i n g a d evast at i n g at t ack d u r i n g t h e an ci en t Man d al o r i an Wars, b ef or e t h e w o r l d j o i n ed t h e Rep ub lic. Dorin: Do r i n is t h e h o m e p l an et of t h e Kel Dor sp ecies. Black holes r est r i ct h yp er sp ace t r avel in t h i s ar ea. Dor m 's at m o sp h er e is t o x i c t o m o st o f f w o r l d species, an d t h e Kel Dor t h em sel ves m u st wear b r eat h m asks an d p r o t ect i ve eyewear o f f w o r l d . Iktotchon: Ik t o t ch o n is t h e h o m ew o r l d of t h e Ikt ot chi species. Known f or t h ei r pr e- cognit ive ab i l i t i es, t h ey f oresaw t h e co n d i t i o n s of t h e new Em p ir e. Man y r et u r n ed t o Ik t o t ch o n t o escap e t h e d ar k t i m es, an d new o r b i t al col on i es wer e b u i l t t o acco m m o d at e t h o se r et u r n i n g t o t h e syst em . The Em p ir e b l o ck ad ed t h e syst em , b u t n ei t h er side seem s wi l l i n g t o o p en l y press t h e issue. However, Ik t o t ch i w h o r em ai n o u t si d e t h e syst em ar e i ncr easi ng l y j o i n i n g t h e Rebel Al l i an ce. Kinyen: Kinyen is t h e h o m ew o r l d of t h e Gran species. They o n ce m ai n t ai n ed a m et i cu l o u sl y b al an ced an d p eacef ul ci vi l i z at i o n , b u t t h ey r est r i ct ed it t o t h e Gran only. Wh en t h ey r esi st ed Im p er i al o r d er s t o o p en t h ei r w o r l d , t h ey wer e m et b y a d evast at i n g o r b i t al b o m b ar d m en t . The i n ci d en t t u r n ed m an y Gran t o j o i n or sym p at h i z e w i t h t h e Reb el l i on . Tierf on: Ti er f on h o l d s an act i ve secr et u n d er g r o u n d Rebel st ar h g h t er o u t p o st h o u si n g a sm all n u m b er of X- wing f i g h t er s. The Ti er f o n Yellow Aces sq u ad r o n o p er at ed f r o m t h e b ase p r i o r t o t h e Bat t l e of Yavin, w i t h several p i l o t s p ar t i ci p at i n g in t h at f am o u s en g ag em en t .
RIM
he M i d Rim o p en ed f or co l o n i z at i o n af t er t h e Ex p an sion Region's b o o m i n g g r o w t h su b si d ed . The M i d Rim is k n own as a r el at i vel y p eacef ul an d so m ewh at b o r i n g r egion of t h e galax y. Its east er n ar eas (wi t hi n t h e Slice) d evel o p ed f i r st , w i t h t h e n o r t h er n an d so u t h er n r egions g r o w i n g si g n i f i can t l y af t er t h e o p en i n g of t h e Hyd i an Way. The r egion's east er n side is si g n i f i can t l y wi d er t h an t h e n o r t h er n an d so u t h er n p o r t i o n s, wh i l e t h e n o r t h er n ar ea is b ar el y co n n ect ed t o t h e rest of t h e r eg i o n . The east er n ed ge b o r d er s Hu t t Space, wh i ch has i n t r u d ed i n t o t h e M i d Rim at m an y p o i n t s t h r o u g h o u t h i st or y. Po p u l at i o n d en si t y is si g n i f i can t l y lower t h an in any of t h e i n t er i o r r egions.
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Bacr ana: Bacrana is one of t h e Im p er ial Navy's largest regional st aging areas, an d h om e t o one of t he i nt er st el lar cor p or at i on s t h at co n t r o l m any of t h e local syst em s. The Rebels are highly act ive in t h e sector, having est ablished a secret m i l i t ar y base, t r ai n i n g facilit y, an d m u l t i p l e safe houses t here. The syst em and sect or have b ecom e m aj or Rebel f l ashp oi nt s in t h e Ex pansion Region.
Un l i k e it s Cor ewar d nei g hb or , t h e M i d Rim en j o yed a r el at i vel y or g an i z ed an d l en g t h y co l o n i z at i o n p er i o d . Wh i l e co r p o r at i o n s p l u n d er ed t h e Ex p an si on Region, a d i f f er en t t yp e of co l o n i st ar r i ved in t h e Mi d Rim . So m e wer e i d eal i st i c or g an i z at i on s, such as r eligious g r o u p s or am b i t i o u s, r ad i cal p o l i t i cal g r ou p s. The Mi d Rim en j o yed ef f ect i ve g over n an ce an d g ener al secur it y, t h an k s in no sm al l p ar t t o t h e si m u l t an eo u s o p en i n g of t h e Ou t er Rim t o co l o n i z at i o n . Those avo i d i n g or f l eei ng Rep ub lic i n t er f er en ce o p t ed f or t h e m or e d i st an t Ou t er Rim , b yp assi n g M i d Rim w o r l d s co m p l et el y.
BOTHAN SPYNET INNER RIM STABILITY REPORT EXCERPT
M I D D L E O F T H E PA CK Mu ch of t h e M i d Rim r em ai n s u n ex p l o r ed , or o n l y n o m i n al l y su r veyed . It s syst em s t en d t o be cl u st er ed ar o u n d t h e m aj or h yp er l an es. Wh i l e t h e r egion has a r ep u t at i o n f or r el at i ve p eace, t h e vast o p en ar eas allow p i r at es t o o p er at e m or e easily t h an in t h e cen t r al regions. As a r esu l t , p i r at es have been a m aj or p r o b l em in t h e Mi d Rim f or cen t u r i es. Du r i n g t h e Clone Wars, m u ch of t h e east er n M i d Rim t er r i t o r y w i t h i n t h e Slice was d o m i n at ed b y Sep ar at ists. The co n f l i ct al l o wed a t em p o r ar y i n cu r si on of Hu t t i n f l u en ce an d co n t r o l . Som e ar eas r em ai n ed co n t est ed b y t h e t w o f act i on s f or t h e d u r at i o n of t h e war. The Sep ar at i st s heavily i n f l u en ced t r avel in t h e M i d Rim , h o l d i n g p o r t i o n s of t h e Per lem ian Trade Rout e, Cor el lian Run, an d t h e en t i r et y of t h e Rim m a Trade Rou t e as it p assed t h r o u g h t h e M i d Rim . Desp it e t h e region's su b st an t i al Sep ar at ist inf luence and su p p o r t d u r i n g t h e war, it has been r em ar k ab l y loyal t o t h e Em pire, d ue t o t h e large areas in t h e n o r t h er n and sou t h er n reaches t h at r em ai n ed loyal t o t h e Republic. Im p er ial ef f or t s t o crack d o wn on p ir acy easily g ar ner t h e su p p o r t of t h e Mi d Rim cit izenry. The Em pire has of f er ed r elat ive st ab i l i t y f ol l owi n g year s of war.
N O T A BL E L O C A T I O N S The f ollowings are ar eas of i n t er est w i t h i n t h e M i d Rim , at or b ef or e t h e rise of t h e Em p ir e. Ando: An d o is a wat er w o r l d an d h o m e t o t h e Aq u al i sh species, wh i ch t h r i ves o n i t s sm all island s an d f l o at ing cit ies. On ce a Sep ar at i st w o r l d , t h e Aq u al i sh w h o live t h er e are st ill rest less an d chaf e u n d er t h e Em p ir e, whi ch co n t r o l s t h e w o r l d as a p o l i ce st at e. Up r isings st ill occur on occasi on b u t are al ways swi f t l y b r o k en u p b y t h e Im p er i al o ver l o r d s. Bim m isaari: Bim m isaar i is t he h om ewor l d of t h e Bim m s, t wo separ at e (but peacef ul and cooper at ive) species t h at share t he sam e nam e. One species is nat ive t o t h e planet , while t h e ot h er is a near- hum an st r ai n. So far, t h ey r em ain d i st an t
The st ab i l i t y of co m m er ce and peace t h r o u g h o u t t h e Inner Rim cont inues t o be t h r eat en ed f i r st and f o r em o st by t h e region's t r ad i t i o n al p i r at e m en ace. Im p er i al cr ack d owns t en d t o f ollow a p at t er n wh er e a planet ar y gover nor or, unt il r ecent ly, an Im p er ial Senat or, com plains loudly enough t o cause local p olit ical p r o b l em s. Regional Im perial t ask f or ces ar e r eg ul ar l y r eassi g n ed and m oved f r o m one h o t sp o t t o anot her. Wh i l e t h i s helps quell t h e p olit icians and b u r eau cr at s, i t only r ar el y com p l et el y el i m i n at es a p i r at e t h r eat . This behavior cont inues t o provide a m et hod t o subt ly influence t he or d er s and d i st r i b u t i o n of regionwide Im perial f or ces. Relocat ion of som e Im perial f or ces is possible by boost ing t he appearance of p i r at e at t ack s, or boost ing t h e polit ical p r essur e calling t o count er t he at t ack s. Wi t h pr oper planning, it may be possible t o o r ch est r at e t he addit ion or rem oval of ships t o or f r o m cer t ain sect o r s or syst em s, when advant ageous t o our purposes t o do so. Addit ionally, t h e p i r at es t hem selves r em ai n open t o m anipulat ion t h r ou g h our t r ad i t i on al m et h ods, t hough we could and should use t h at power t o influence Im perial act ivit y, per above. A second t hr eat t o stability and securit y is t he growing Rebel activity in t he region. Thanks in par t t o Im perial success against t he pirat es, t he Rebellion is slow t o take hold here, as elsewhere. However, wit h continued direct ion f r om us, bot h ex plicit and subt le, t h at should increase greatly over t he coming m ont hs.
f r o m t he Galact ic Civil War, t hank s in p ar t t o t hei r relat ive isolat ion an d r em o t e l o cat i o n .
r
Bothawui: Bot hawui is t h e h o m ewo r l d of t h e Bot h an s and t h e cen t er of Bo t h an Space. Som e believe t h e Bot han Sp yn et co n t r i b u t es t o t h e Mi d Rim 's peacef ulness an d st ab i l i t y. Of f icially, Bot h awu i is n eu t r al in t h e Galact ic Civil War, a p o si t i o n m ad e possible by t h e Em pire's sur p r i singly light t ou ch when d eal i n g w i t h t h e Bot hans. However, i nt r i g ue is t h e n am e of t h e gam e wi t h Bo t h an s; t hei r sp yn et secret ly serves t he Rebels, f u n n el i n g i n f o r m at i o n ab o u t vi r t u al l y every asp ect of t h e Em pir e t o t h em . The i n f o r m at ion ranges f r om t h e m u n d an e t o ult r asecr et 'r ep o r t s on new ships, Im p er i al act i vi t y, an d t h e highest per sonnel in Im p er i al lead er ship .
THE GALAXY AGE OF REBELLION
Boz Pity: Boz Pity is a graveyard wo r l d used by regional syst em s t o h ol d t h ei r d ead . It gained som e n o t o r i et y d u r ing t he Clone Wars' Ou t er Rim Sieges. Ot herwise, it has no living p o p u l at i o n , t h ou g h it has d r awn at t en t i o n on occasion f r om pirat es or Rebels seek ing t o est ablish bases of op er at i on . As such, t h e Em pire keeps t abs on t h e wo r l d t o see if m or e is going on t han burial of t h e d ead . Cent ares: Cent ares is an i n d u st r i al t r ad e w o r l d at t h e o u t er ed ge of M i d Rim space. It is a k i ck o f f p o i n t f or t h o se h ead ed i n t o t h e r eaches of t h e Ou t er Rim an d a wel co m e b i t of ci vi l i z at i on f or t h o se r et u r n i n g . Cer ea: Cerea is a r el at i ve p ar ad i se, p eacef u l an d r em ot e. Cereans live in h ar m o n y w i t h n at u r e, while vi si t or s r eside in t ech n o l o g i cal l y en ab l ed co m p o u n d s. Th ou g h t h ey wer e p u l l ed i n t o t h e Clone War s, t h e Cereans r em ai n i so l at i o n i st an d vi r t u al l y u n h ear d f r o m u n d er Im p er i al r ule. Falleen: Falleen is t h e h o m ewo r l d of t h e reclusive species of t h e sam e nam e. The Falleen r esent t h e Em pir e f or using an o r b i t al b o m b ar d m en t t o stave of f an d d est r oy a let hal b iological ag ent t h at escap ed f r o m an Im p er i al lab. Prince Xizor cu r r en t l y heads t h e p ower f u l Black Sun cr i m i n al synd icat e, an d he hold s Dar t h Vader p er sonal l y r esponsible f or t h e b o m b ar d m en t of Falleen. Iridonia: Ir i d on i a is t h e h o m ew o r l d of t h e Zab r ak sp ecies. Due t o it s ex t r em el y harsh en vi r o n m en t al co n d i t i o n s, i n cl u d i n g f i er cel y p o wer f u l st o r m s an d l et hal seas, m an y Zab r ak have r el o cat ed t o o t h er wo r l d s. Ithor: It hor is a cent er of b ot anical and biological co m m erce. Their inf luence ex t end s t h r o u g h o u t t h e galax y via t heir spacef aring herdships. The It horians consider t he surface of t h ei r p l an et sacr ed , and live in f l oat i n g herd ci t ies t o m inim ize t h ei r i m p act on it. The Em pire i n t i m i d at ed and coerced t he peacef ul It horians int o h an d i n g over gener at ions of scient if ic an d b ot anical st udies. Kashyyyk: Kashyyyk , t h e h o m ew o r l d of t h e Wookiees, is a w o r l d of ex t r em el y d en se f or est s w i t h t r ees t h o u san d s of m et er s t al l . The Wo o k i ees live m ai n l y in t h e t r eet o p s, as Kashyyyk 's eco l o g y t en d s t o b eco m e m o r e l et h al t h e cl oser one g et s t o t h e f o r est f loor . The Em p i r e o f f i ci al l y o ccu p i ed an d enslaved t h e Wo o k i ees af t er t h e Clone Wars. In t h e en su i n g d ecad es, Wo o k i ee slave l ab o r has b een used in co u n t l ess Im p er i al an d co r p o r at e p r o j ect s, i n cl u d i n g t h e b u i l d i n g of t h e Deat h Star. Kash yyyk is a t i g h t l y co n t r o l l ed an d hi g hl y su b j u g at ed w o r l d . M al ast ar e: Mal ast ar e is an act i ve w o r l d o n t h e Hyd i an Way. Sever al sap i en t sp ecies shar e t h e w o r l d , i n cl u d ing t h e Gr an an d t h e Dugs. The Gr an live in t h e u r b an
THE GALAXY ACE OF REBELLION
areas, wh i l e t h e Dugs live am o n g t h e t r ees an d wi l d lands. The Gran r eg ar d an d use t h e Dugs as a l ab o r f orce. The Em p i r e p l aced a h u m an g o ver n o r in co n t r o l of t h e p l an et , m u ch t o t h e an n o yan ce of t h e local p o p u l at i o n . Naboo: Nab o o is t h e h o m ew o r l d o f t h e Gungans b u t is largely r u l ed by a h u m an g o ver n m en t est ab l i sh ed l o n g b ef o r e t h e cr eat i o n of t h e Em p ir e. It is t h e h o m ew o r l d of Em p er or Palp at ine, w h o o n ce was it s Rep ub lic Senat or, as well as Qu een Am i d al a an d o t h er s w h o p l ayed si g n i f i can t r oles in t h e Clone War s an d t h e rise of t h e Em pir e. Nab o o , now a su b j u g at ed w o r l d , houses one of Palp at ine's p r i vat e r et r eat s. Desp i t e, or p er h ap s b ecause of , it s Im p er i al h er i t ag e, Nab o o has an act i ve an t i - Im p er i al r esist ance m o vem en t . Or d M ant ell: Or d Man t el l is a haven f or scou n d r el s, sm uggler s, an d g am b l er s. It is n ear l y lawless, an d has b een f or m o st of it s hist or y. However, i t also has a g r o wi ng Im p er i al p r esence ever o n t h e l o o k o u t f or cover t Rebel act i vi t y an d co n d u ct i n g cr i m i n al cr ack d own s. Due t o ast r o g at i o n co m p l ex i t i es, t h e p l an et is n ear l y a r eq u i r ed st o p o ver f or t h o se t r an si t i n g f r o m t h e Ent ralla Rout e t o t h e Celanon Sp u r h yp er l an e. Roche: Roche is t h e h o m e syst em of t h e i n sect o i d Ver pine species, wh i ch lives in a m assive ast er o i d field. The Em p i r e has vi r t u al l y enslaved t h e Ver p i ne f or t h ei r ex p er t en g i n eer i n g sk ills, wh i ch f uel t h e Im p er i al m i l i t ar y i n d u st r i al m ach i n e. Desp i t e Im p er i al s st at i o n ed w i t h i n t h e ast er o i d field t o k eep t h e Ver p i ne in line, t h e Rebels have secr et l y en l i st ed Ver pine h el p , m o st n o t ab l y in d esi g n i n g t h e B- wing st ar f i g h t er . Ruusan: Ruusan is an o r d i n ar y w o r l d in t h e Mi n i n g Guild w i t h a m aj or r ole in Jed i hist or y. A m i l l en n i u m ago, t h e Sit h were essent ially d est r o yed as a m aj or f or ce in t h e g al ax y f or h u n d r ed s of years. The Br ot her h o o d of Dar k ness was co n su m ed b y a t h o u g h t b o m b at t h e last b at t l e of Ruusan d u r i n g t h e Light an d Dark ness War. The l o cat i o n is now k n o wn as t h e Valley of t h e Jed i . Ubrikkia: Ub r i k k i a is a m an u f act u r i n g cen t er f or t h e f am o u s Ub r i k k i an In d u st r i es an d it s sub sid iar ies. Rep u l so r l i f t vehicles, m i l i t ar y cr af t , d r o i d s, an d m o r e co m e f r o m var i o u s Ub r i k k i an f act or i es. T he Wheel: The Wh eel is an ap t l y n am ed , en o r m o u s wheel- shap ed sp ace st at i o n l o cat ed on t h e Per lem ian Trade Rout e. It is k n o wn f or it s casinos an d g l ad i at o rial ar enas. Sh i p s of al m o st any size can d o ck w i t h t h e st at i o n . The Wh eel cu r r en t l y en j o ys a special k i n d o f i m m u n i t y, an d Im p er i al ship s ar e n o t al l owed t o ap p r o ach . The st at i o n p ays t ax es t o t h e Em p i r e t o m ai n t ai n t his st at us.
THE OUTER RIM TERRITORIES he Ou t er Rim Ter r i t or i es are t h e o u t er m o st o f f i ci al r egions in Known Space. They are b y f ar t h e m o st ex p ansive an d l east - ex p l or ed ar eas—a w i d e swat h of sp ace t r aci n g t h e Rim t h r ee- q u ar t er s o f t h e way ar o u n d t h e galax y. The area's ex t r em e d i st an ce f r o m Im p er i al Cent er (Coruscant ) an d t h e Cor e Wo r l d s has al ways been b o t h a g r eat asset an d m aj or h i n d r an ce t o it s p r o sp er i t y. As w i t h t h e Rep ub lic b ef o r e i t , t h e Em p i r e's co n t r o l an d i n f l u en ce var ies g r eat l y f r o m syst em t o syst em an d f r o m sect or t o sect or. Th ou g h t h e r egion's r ep u t at i o n f or lawlessness an d d an g er is well- d eser ved , t his is o f t en si m p l y n o t t h e case in t h e Ou t er Rim 's m o r e hig hly d evel o p ed syst em s an d sect or s.
T
Desp i t e it s r em ot en ess, t h e Ou t er Rim has p l ayed a si g n i f i can t r ole in galact ic p o l i t i cs, eco n o m i cs, an d war f are since an ci en t t i m es, well b ef o r e t h e o r i g i n s of t h e Rep ub lic. The ex p an d i n g Hu t t s cl ash ed w i t h t h e Tion Heg em on y an d Xim t h e Desp o t b ef or e t h e Per lem ian Trade Rout e co n n ect ed Cor u scan t t o t h e r eg i o n . Since t h at t i m e, ex p l o r at i o n an d co l o n i z at i o n of t h e Ter r i t o ries has been i r r eg u l ar an d h ap h az ar d . The r at e of Ou t er Rim ex p l o r at i o n was closely t i ed t o t h e ex t ension of t h e m aj or hyp er l anes i n t o t h e f art hest reaches of t h e galax y. The ear liest d evel o p m en t ex p an d ed f r om t h e Perlem ian Trade Rout e in t h e n o r t h east ern q u ad r an t , ar ou n d t h e Jed i w o r l d of Ossus and t h e Tion Hegem ony. The presence of Hu t t Space slowed and d et er r ed col on i z at i on of t h e Slice, d r i vi n g colonist s t o seek wo r l d s away f r o m Hu t t inf luence an d int er f er ence. Sim ilarly, d i f f i cu l t i es wi t h var ious Sit h an d Man d al o r i an at t ack s an d invasions st r u ck t h e d evel op -
m en t of t h e n o r t h er n ar ea. Ex p l or at i on p ick ed u p in t h e sou t h er n reaches wi t h t h e ex t en si on of t h e Rim m a Trade Rout e, t h e Corellian Trade Spine, an d t h e Hyd ian Way. Rep ub lic co n t r o l over t h e Ou t er Rim has var i ed g r eat l y over t h e ages, w i t h each syst em o f t en r esp o n sib le f or it s o wn secur i t y. Power st r uggles b et ween r eg i on al f act i o n s, i so l at i o n i st syst em s, an d m i l i t an t sp ecies all co n t r i b u t ed t o t h e d i f f i cu l t i es of m ai n t ai n i ng or d er . Beyo n d t h at , si g n i f i can t cr i m i n al en t er p r i ses f o u n d a g r eat haven in t h e Ou t er Rim , so m et i m es o f f i ci al l y san ct i o n ed by co r r u p t an d d i sr ep u t ab l e g o ver n m en t s an d co r p o r at i o n s.
O U T ER REA CH ES Chancellor Palpat ine used t h e Ou t er Rim as a great gam e b o ar d in his b i d t o t ak e con t r ol of t h e Republic. Using t h e p ol i t i cs of Ou t er Rim t r ad e con f l i ct s t o p r op el him self int o t h e p osi t i on of Chancellor, Palpat ine t h en or ch est r at ed t h e Clone Wars t h r o u g h t h e cr eat ion of t h e Separat ist m ovem en t . This enab l ed hi m t o oversee t he cr eat ion of a p ower f ul cent r al g over n m en t and m i l i t ar y t o cou n t er t h e g r owi n g Separat ist t h r eat in t h e Ou t er Rim . The Clone War s d est ab i l i z ed p o l i t i cal co n t r o l in t h e Ou t er Rim . The Hu t t s t o o k ad van t ag e of t h e si t u at i o n t o ex t en d Hu t t Sp ace t o cover m o r e t h an t h r ee q u ar t er s of t h e Ou t er Rim p o r t i o n of t h e Slice. The Sep ar at ist s co n t r o l l ed m o st of t h e r est , p lus ab o u t half of t h e n o r t h er n reaches. They also held a large, co n t i n u o u s r egion al o n g t h e Hyd i an Way an d Rim m a Trade Rout e.
THE GALAXY A C E
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Af t er t h e Clone Wars, t h e Em p ir e used it s ever- growing m i l i t ar y m i g h t t o r eest ab l i sh co n t r o l over si g n i f i can t ar eas in t h e Ou t er Rim . The Hu t t s wer e p u sh ed b ack t o t h ei r t r ad i t i o n al h ol d i n g s, m o r e or less. Ou t er Rim cit izens o f t en w el co m ed t h e r et u r n of civilized t r ad e an d t r an sp o r t . However, so m e syst em s an d sect or s b en ef i t ed m o r e t h an o t h er s. So m e f el t t h at op p r essi ve act i o n s wer e all t o o co m m o n w i t h i n t h e Em pire. Over t i m e, Im p er i al p o l i t i cal r eal i t i es, i n t er f er en ce, an d m i l i t ar y i n t er ven t i o n s st ar t ed t o wear o n t h e i n d ep en d en t m i n d ed Ou t er Rim r esid ent s. Rebel sym p at h y is at it s highest in t h e Ou t er Rim . However, given it s en o r m o u sl y d iver se ci vi l i z at i ons, species, an d g eog r ap h y, t h er e is no consensus on t h e war. Wo r l d s t h at f are ex t r em el y well u n d er t h e Em p ir e en t h u si ast i cal l y su p p o r t t h e Im p er i al s. For t h e m ost r em o t e f r i ng e wo r l d s, l i t t l e has ch an g ed w i t h t h e rise of t h e Em p ir e. They m u st r ely on t h em sel ves f or t h ei r o wn secu r i t y an d d est i ny. Rebel r ecr u i t i n g , t r ai n i n g , an d m issions g en er al l y o p er at e w i t h t h e g r eat est f r eed o m an d ef f ect i veness ag ai nst t ar g et s in t h e Ou t er Rim . The an t i - Im p er i al an d cr i m i n al at m o sp h er e m ak e i t easier t o o b t ai n b ad l y n eed ed weap o n s an d su p p l i es, t h o u g h t h e m o r e noble-
m i n d ed Rebel l ead er sh i p t r i es t o t ak e car e r eg ar d i n g wi t h w h o m t h ey d eal . Wh i l e d eal i n g w i t h unsavor y ch ar act er s com es w i t h t h e j o b wh en r u n n i n g a r eb el l i o n , agent s an d r ecr u i t er s t r y t o st eer clear of t h e wor st o f f en d er s an d m o st f ear so m e cr i m e l or d s.
N O T A BL E L O C A T I O N S The f o l l o w i n g are ar eas of i n t er est w i t h i n t h e Ou t er Rim , at or b ef o r e t h e rise of t h e Em p ir e. Besp in: Besp in is a gas g i an t an d h om e t o t h e Ti b anna gas m i n i n g co l o n y of Cloud Cit y. The ci t y f ell u n d er Separ at i st co n t r o l d u r i n g t h e Clone Wars, b u t i t now o p er at es i n d ep en d en t l y. It has p o p u l ar r esor t s, casinos, an d m aj or g am b l i n g event s, m ak i n g it so m et h i n g of a t o u r ist d est i n at i o n in ad d i t i o n t o it s m i n i n g act i vi t i es. Christ ophsis: Ch r i st op h si s is a cr yst al l i n e p l an et t h at su f f er ed g r eat l y as a m aj or Clone War s b at t l eg r o u n d . On ce l oyal t o t h e Rep ub lic, it is now eq u al l y loyal t o t h e Em pire. Colu (Clak'dor VII): Cl ak 'd or VII is t h e h o m ew o r l d of t h e Bi t h species. The p l an et was ecol og i cal l y d est r o yed by a civil war, f o r ci n g t h e Bi t h t o live w i t h i n seal ed , d o m ed cit ies. It was a Sep ar at i st w o r l d d u r i n g t h e t i m e
OUTER RIM REBEL RECRUITING It's a m i st ak e t o t hink t h at j u st because t h e Em p ir e's r each is d i m i n i sh ed in m u ch of t h e Out er Ri m , t h e people feel f r ee t o join t h e Rebellion. It 's also a m i st ak e t o t hink t h at j u st because som e of t h e Rebellion's b i g g est vi ct or i es and st au n ch est allies ar e in t h e Out er Rim , ot h er syst em s will f ollow su i t . The Rebellion uses t h e Out er Rim f or m any of t h e sam e r eason s as everyone else. It's a long way f r o m t h e Im perial st r o n g h o l d s, t h er e ar e a lot of syst em s t o hide i n, and t h er e is no sh o r t ag e of t h o se looking t o avoid or get back at t h e Em p ir e. Wh i l e it 's a b et t er r ecr u i t i n g g r ound t h an o t h er r egions in t h e galax y, people do not au t om at i cal l y sym p at hiz e w i t h t h e Rebellion. Of co u r se, t h e Em pir e also k nows all of t h ese r eason s and m o r e. They know t h e Rebellion is o u t her e, t hey know we'r e r ecr u i t i n g , and t hey'r e doing ever yt hing in t h ei r p ower t o p r event t h at and d est r oy us at t h e sam e t i m e. You have t o be every b i t as car ef u l o u t here as you would in a Cor ewar d r eg i on . Maybe m or e so, if you don't w an t t o at t r act t o o m any bount y h u n t er s. Rebels and Rebel sym p at h i z er s of t en m ean cr ed it s t o t h o se people, and t he b et t er a Rebel you ar e, t h e m o r e you're w o r t h . In f act , while we have t o wo r r y ab out i n f o r m an t s and spies in our op er at i on s galax y- wide, it can be w o r se out her e. A lot of t h o se living in t h e Out er Rim are already on shaky m o r al g r o u n d ; t h e op p or t u n i t y t o m ake a f ew cr ed i t s by b et r ayi ng a f ew st r an g er s can be all t oo t em p t i n g . Som e ar e p r of essi onal cr i m i n al s, while o t h er s are sim p ly sel f i sh scu m . St i l l , if t h e danger wasn 't w o r t h i t , we woul d n't be send ing you o u t . The f act i s, we need m o r e people on our side. If we'r e going t o t o p p l e t h e Em peror, we need m o r e t h an i d eal i st s and t h e b et r ayed and t h e fed- up. We need en t i r e st ar syst em s and sect o r s, b ut t h e only way t o g et t h er e is t o convince one individual at a t i m e. This is especially t r u e when t h er e's no m aj or event t o inf luence public opinion in a d r am at i c way. The d est r u ct i o n of t h e Deat h St ar help ed . Act ually, j u st t h e ex ist ence of t h e Deat h St ar helped. Un f o r t u nat ely, Ald er aan did t o o . Every u n j u st or j u st plain evil Im p er ial act should push m or e people t o our side. We need t o be t h er e t o convince t h em we can w i n .
of t h e Clone Wars, b u t it has su b seq u en t l y b eg un t o chaf e u n d er Im p er i al r ule. Dant ooine: Dan t o o i n e, an act i ve w o r l d in t h e an ci en t Rep ub lic, h ol d s t h e r u i n s of an an ci en t Jed i acad em y an d t r ai n i n g cent er . Dan t o o i n e was h o m e t o t h e Rebel Alliance's m ai n h ead q u ar t er s u n t i l t h e d i scover y of an Im p er i al t r ack i n g device f o r ced a near - inst ant evacuat i o n an d r el o cat i o n t o Yavin 4 . Im p er i al s are also act i ve on Dan t o o i n e, p r i m ar i l y as r esear cher s, t h o u g h t h ey d o wat ch f or any signs of Reb els r et u r n i n g t o t h ei r ab an d o n ed base. Elrood: El r ood is a m aj or Ou t er Rim co m m er ce an d m an u f act u r i n g cen t er an d t h e cap i t al of El r ood sector. It n o m i n al l y su p p o r t s t h e Em p ir e, t h o u g h m an y cit izens w o u l d p r ef er t o b e i n d ep en d en t , an d it has a well- deserved r ep u t at i o n f or en f o r ci n g ver y st r i ct r ules t o m ai n t ai n or der . Er iadu: Er iad u is t h e cap i t al w o r l d of t h e Seswenna sect or. It is Gr and Mo f f Tarkin's h o m ew o r l d an d his i n f l u en t i al f am i l y's t r ad i t i o n al p ower base. Er iad u was loyal t o t h e Rep ub lic d u r i n g t h e Clone War s. It has since b eco m e an en o r m o u sl y i m p o r t an t Im p er i al Ou t er Rim p ower base, an d t h e ci t i z en r y is ex t r em el y proIm p er i al . Er iad u is m o r e si m i l ar t o a Cor e Wo r l d t h an any Ou t er Rim p l an et . Endor: En d or is a vi r t u al l y u n k n o w n , r em o t e syst em . The Forest Mo o n of t h e gas g i an t End or has been co m p l et el y i sol at ed b y t h e Em p ir e, t h o u g h ver y few in t h e g al ax y have even n o t i ced .
Felucia: Felucia is a w i l d , u n t am ed w o r l d w i t h d an g er ou s an i m al s an d ex o t i c, f u n g al p l an t s. Felucia was a m aj or b at t l eg r o u n d d u r i n g t h e Clone Wars. The Em p ir e m ai n t ai n s sm al l r esear ch o u t p o st s on t h e p l an et . Cam o r r : Gam o r r is t h e h o m ew o r l d of t h e Gam o r r ean species. The p l an et is o f t en in a st at e of war d u e t o t h e ever- present sq u ab b l i n g b et ween Gam o r r ean clans. It once held a lesser Sit h t r ai n i n g f acilit y. Im p er i al ef f or t s t o b r i n g co n t r o l t o t h e w o r l d have lar gely f ai l ed , an d t h ey l i m i t t h ei r p r esence t o sel ect ed cit ies and t h ei r o wn f o r t i f i ed zones. Ca n d : Gan d is t h e h o m ew o r l d of t h e sp ecies of t h e sam e n am e. It is r u l ed b y a t o t al i t ar i an m on ar ch y. Gand set t l em en t s ar e sm al l col on i es sep ar at ed b y d en se m ist s. The en vi r o n m en t al co n d i t i o n s l ed t o t h e cr eat i o n of t h e Gan d Fi n d sm en , w h o h u n t f u g i t i ves t h r o u g h t h e m ist s. So m e i n d i vi d u al Gand have j o i n ed t h e Rebel Alliance. Ceonosis: Geonosis is t h e r i n g ed h o m ew o r l d of t h e Geon osi an species. It is l o cat ed in close p r o x i m i t y t o t h e Tat ooine syst em an d ser ved as an ear l y b ase f or t h e Sep ar at i st s. It was t h e sit e of t h e f ir st m aj or b at t l e of t h e Clone Wars. The Em p ir e has t ak en co n t r o l of t h e p l anet 's im p r essive m an u f act u r i n g f aci l i t i es. Hot h: The f r oz en , i n h o sp i t ab l e w o r l d of Ho t h is lar gely i g n o r ed b y t h e galax y, aside f r o m t h e occasi onal p i r at e or cr i m i n al using it as a base o r h i d eo u t . See p age 3 7 8 f or m or e on Ho t h .
THE GALAXY ACE OF REBELLION
THE EXPANDING STAR WARS UNIVERSE his ch ap t er cover s t h e b r o ad b asics o f t h e g al ax y as a w h o l e, at t h e t i m e of t h e Em p i r e. By u si n g b o t h Reb el an d Im p er i al vi ew p o i n t s, i t is m ean t t o show t h e st at e o f t h e Galact ic Civil War, as well as i n t r o d u ce new p layer s t o t h e vast , ex p an si ve univer se f r o m t h e m o vi es an d i n t o t h e st o r i es b eyo n d . It also ser ves t o r em i n d l o n g t i m e f ans wh er e r eco g n i z ab l e w o r l d s an d r eg i on s can be f o u n d in t h e g al ax y.
T
A t o ver t h i r t y year s o l d an d co u n t i n g , Star Wars st o r i es new an d o l d co n t i n u e t o b e p o p u lar. Wi t h new novel s, g r ap h i c novel s, f i ct i o n al r ef er en ce b o o k s, TV shows, an d g am es r el easing ever y year, n o si n g l e sou r ce can k eep u p . Fu t u r e Star Wars r o l ep l ayi n g g am e p r o d u ct s w i l l , of co u r se, co n t i n u e t o p r o vi d e m o r e m at er i al ab o u t m an y ar eas. Ho p ef u l l y, t h i s ch ap t er wi l l i n sp i r e Gam e Mast er s an d p l ayer s t o seek o u t m o r e i n f o r m at i o n ab o u t l o cat i o n s t h at st i r t h ei r i n t er est . It 's a b i g u n i ver se.
Kessel: Kessel is t h e l o cat i o n of t h e l eg en d ar y Kessel Run. a t r each er o u s h yp er sp ace r o u t e b o u n d ed by a cl ust er of b l ack holes an d used by sm uggler s t o avo i d Im p er i al p at r o l s. Kessel is an Im p er i al - co n t r o l l ed p r i so n p l an et wh er e g l i t t er st i m sp ice is m i n ed . Illicit t r ad e in g l i t t er st i m is st ill per vasive, r i g h t u n d er t h e Em p ir e's col l ect i ve nose. Mon Calam ari (Mon Cala, Dac): Mo n Calam ar i is t h e h o m ew o r l d of b o t h t h e sur f ace- d welling M o n Cal am ar i an d t h e su b aq u at i c ci vi l i z at i o n of t h e Qu ar r en . This wat er - cover ed w o r l d was enslaved b y t h e Em p i r e b u t has r ecen t l y f r eed it self . It is o n e of t h e f ew o p en l y r eb el l i ou s wo r l d s. See page 3 7 7 f or m o r e on M o n Cal am ar i (Dac). M and alor e: Man d al o r e is t h e h o m ew o r l d of t h e Man d al o r i an s, an an ci en t , war r i or - b ased cu l t u r e. The Man d al o r i an s once r u l ed large swat h s of t h e galax y. Af t er h avi n g su f f er ed t h ei r own i n t er n al clashes d u r i n g t h e Clone Wars, t h e Man d al o r i an s st r u g g l e t o m ai n t ai n t h ei r t r ad i t i o n al cu l t u r e an d h o l d l i t t l e i n f l u en ce b eyo n d t h ei r own syst em an d sect or. M ust af ar : Mu st af ar is an ob scu r e, volcanic w o r l d m i n ed b y t h e Techno Un i o n . Dar t h Vader k i l l ed t h e last m em b er s of t h e Sep ar at i st Council on Mu st af ar b ef o r e l osi ng t o Obi- Wan Kenob i in an ep ic l i g h t sab er b at t l e. The p l an et is cu r r en t l y u n d er Im p er i al co n t r o l . Polis M a ssa : This syst em h o l d s t h e h o m e ast er o i d h el d of t h e Polis Massan s an d is m i n ed via at t ach ed st at i on s. It was t h e secr et b i r t h p l ace of Luke Sk ywal k er an d Leia Or g an a.
THE GALAXY AGE
OF REBELLION
Rodia: Rod ia, in t h e Tyrius syst em , is t h e h o m ewo r l d of t h e Rod ian species. It is a j ungle- cover ed p l an et , w i t h huge en vi r o n m en t al shield s p r o t ect i n g m aj or ci t ies f r o m t h ei r su r r o u n d i n g s. Clan p o l i t i cs d o m i n at e Rod ian life, wh i ch is t yp i cal l y vi o l en t . The Rodians are far t o o i n t er est ed in t h ei r own st r ug g les t o be over ly co n cer n ed ab o u t Im p er i al co n t r o l . Rylot h: Ryl o t h is t h e h o m ew o r l d of t h e Twi'lek species. The p l an et is su b j ect t o r ad i cal weat h er an d r o t at i o n al p at t er n s, wh i ch p r o d u ce h eat st o r m s t h at w ar m t h e w o r l d . Man y cit izens live u n d er g r o u n d . The Em p i r e co n t r o l s Ryl o t h . Socorro: So co r r o is d eser t w o r l d f eat u r i n g a p o p u l ar sh ad o w p o r t , m i l l i o n s of i n h ab i t an t s, an d no or g ani z ed g o ver n m en t . Sluis Van: Sluis Van is t h e h o m ew o r l d of t h e Sluissi, a species f am ou s f or t h ei r t ech n i cal an d st ar shi p sk ills. The w o r l d is a m aj or Im p er i al sh i p yar d , heavily g u ar d ed b y a series of b at t l e st at i o n s. Sullust: Sullust is t he hom ewor ld of t he Sullustans. It is d om i n at ed by t he SoroSuub cor p or at i on, which is in league wit h t he Empire. See page 3 8 0 for m or e on Sullust. Taris: Taris is a ci t y- p l an et (ecu m en op ol i s) t h at hel d a cen t r al r ol e in t h e an ci en t Jed i , Si t h , an d Man d al o r i an wars. The p l an et 's i n f l u en ce an d st at u r e has d i m i n i sh ed over t i m e, an d i t is now u n d er Im p er i al co n t r o l . Tatooine: Tat ooine is t h e h o m ew o r l d of t h e Jawa an d Sand Peop l e (Tusken Raider) species. It is a d eser t w o r l d , an d is ei t h er t h e o r i g i n or h o m ew o r l d of m an y i n f l u en t i al f i g ur es in t h e g al ax y's r ecen t hist or y. It is u n d er Im p er i al co n t r o l af t er h avi n g b ei n g wr est ed f r om t h e Hu t t s f o l l o w i n g t h e Clone Wars. Jab b a t h e Hu t t an d his illegal o p er at i o n s r em ai n a d o m i n an t f or ce across Tat ooine. Teth: The Em p i r e t o o k over Teth an d t u r n ed it i n t o t h e cap i t al of Bax el sect or an d , n o m i n al l y, Hu t t Space. The Hu t t s r eest ab l i sh ed t h ei r i n f l u en ce t h r o u g h t h ei r own u n d er h an d ed m et h o d s, an d as su ch , Teth's Im p er i al Mo f f is assu m ed t o be co r r u p t . Telos: Dest r o yed t h o u san d s of year s ag o b y a Sit h f l eet an d r eb u i l t b y t h e Rep ub l i c, Telos's civilian p o p u l at i o n has su f f er ed at r o ci t i es u n d er Im p er i al rule. Ut apau: Ut ap au is t h e h o m ewo r l d of t w o int elligent species, t h e Pau'ans an d t h e Ut ai . The w o r l d is und er Im p erial co n t r o l , af t er once having served as a secret l ocat i on f or t h e Sep ar at i st Council d u r i n g t h e Clone Wars. Yavin: Yavin is t h e gas g i an t t h at t h e m o o n Yavin 4 o r b i t s an d is n am ed for. It was t h e l o cat i o n of t h e Rebellion's m o st i m p o r t an t secr et Reb el base. See page 3 8 1 f or m o r e i n f o r m at i o n on Yavin. Ziost : A cen t r al w o r l d f or t h e an ci en t Si t h , Ziost was t h e sit e of n u m er o u s b at t l es an d p ower st r uggles. Af t er t h e Clone Wars, t h e syst em was p u r g ed f r o m Im p er i al n avi g at i on ch ar t s an d o t h er i n f o r m at i o n st or es.
WILD SPACE II Hd Space has long b een t h e t er m f or m i n i m al l y ex p l o r ed ar eas at t h e f ringes of Known Space. Mo st of Wi l d Space ap p ear s at or near t h e o u t er sect ions of t h e Ou t er Rim , b u t p ock et s of n o m i n al l y ex p l o r ed sp ace m ay be f ou n d al m o st an ywh er e in t h e galax y. Due t o con t i n u ou s ef f or t s t o ex p l or e an d colonize syst em af t er syst em , Wi l d Space is t h e ever- changing edge of t h e m ap . Wi l d Space r ep r esent s g r eat o p p o r t u n i t i es t o i n d ep en d en t , co r p o r at e, an d g o ver n m en t scout s. Discovering a new civilizat ion w i t h whi ch t o t r ad e, or a new w o r l d rich in p r ecious m et als an d ore, can m ak e t h e d iscover er f am ous. Wh i l e t he scout s m i g h t g et a su b st an t i al b onus f or a g r eat f i n d , t h e real cr ed i t s are t o be m ad e b y t h e t r ad er s an d d evelop er s t o f ollow. Wi l d Space is dangerous. Just g et t i n g int o t he area can be t r i ck y d ue t o nonex ist ent or o u t d at ed ast r og at ion d at a. Init ial con t act wi t h a new species rarely goes sm oot hly, and m ost scout s ar en 't f ully eq u i p p ed d i p l o m at i cal l y or
of f icially t o deal wi t h t h e si t uat i on. Plent y of t hose wor ld s m ay be regist ered as u n i n h ab i t ed or unk nown, b u t scout s never k now when a lost colony, sm uggler's d en , or under wo r l d base m i g h t sud d enl y appear. Such set t lem ent s are rarely hap p y t o be discovered. Du r i n g t h e Clone Wars, Wi l d Sp ace m ad e f or co n ven i en t h i d i n g p laces an d st ag i n g ar eas f o r t h e Separ at ist s. Wh et h er t h r o u g h t ies t o m eg a- cor p or at i on s or t o t h e var i ou s i n d u st r i al an d m i n i n g g u i l d s, t h ey had a weal t h o f p r o p r i et ar y sco u t i n g i n f o r m at i o n u n avai l ab l e t o t h e Rep ub lic. Bo t h d u r i n g t h e war an d in t h e d ar k t i m es af t er w ar d , d esp er at e ref ugees so m et i m es f l ed i n t o Wi l d Space. No w Im p er i al scout s sear ch t h e r egions f or new t er r i t o r y an d any sign of Rebel act i vi t y. Rebels t o o sear ch Wi l d Sp ace f or su i t ab l e p l an et s f or bases or saf e wo r l d s.
N O T A BL E L O C A T I O N S The f o l l o w i n g are ar eas of i n t er est w i t h i n Wi l d Space, at or b ef or e t h e rise of t h e Em p ir e.
WILDLY UNKNOWN We ap p r eci at e your d esir e t o help t h e Rebel Al liance. Wh i l e your sco u t ship isn't well- suit ed t o com b at or clandest ine wor k , we do have a m i ssi on f or which yo u —an d your sh i p —ar e uniquely q u al i f i ed . We don't g et t o do t h i s very o f t en , so even t houg h you won 't be t ak ing on t h e Em pir e d ir ect ly, you will be helping t h e Alliance t r em en d ou sl y. We wan t t o send you on an ex p l or at i on m i ssi o n . We have a collect ion of unex plored or underex p lor ed ar eas we hope ar e hiding w o r l d s su i t able f or a new base, or a new saf e w o r l d . Basi cally, som ewher e t h e Em pir e d oesn't know about . Som ewher e nice is p r ef er r ed . Som ewh er e livable is accep t ab le. Anyt hing t oo en t er t ai n i n g , wel l , we'd love t o see som e holos of b iz ar r e p l an et s, but let 's not g et car r i ed away. Now, som e of t h ese ar eas ar e in Wi l d Space, som e are in t h e Unknown Regions. Hi t Wi l d Space f i r st . It's sim ply unex p lor ed , and r elat ively easy t o get int o and out o f —asi d e f r o m t h e sk et chy navigat ional d at a. For t h e Unknown Reg i o n s—w el l , I hope you're a g r eat navigat or. These ar eas are r i g h t along t he border, and t hey'll st i l l make your navicom p ut er sm oke and whim p er .
Bak ur a: Th ou g h co l o n i z ed a cen t u r y an d a half ago, r em o t e Bak ur a r em ai n ed lar gely i so l at ed f r o m t h e g al ax y. The o r i g i n al col on i st s b el i eved in t h e Cosm ic Bal ance, an d t h i s b elief co n t i n u es t o t h e m o d er n day. No t l o n g af t er t h e Bat t l e of Yavin, an Im p er i al f l eet f o r ced Bak ur a t o j o i n t h e Em p ir e. Bak u r a m an u f act u r es r ep u l so r l i f t coils, wh i ch i n t er est s t h e Im p er i al s. Indoum odo: This lush w o r l d is m ai n l y k n own as t h e h o m ew o r l d of t h e p oi son ou s k o u h u n cr eat u r es. The w o r l d is l o cat ed near t h e en d of t h e Cor ellian Run. Assassins an d o t h er p oi son er s t r avel t o t h e w o r l d t o g at h er t h e cr eat u r es f or use as u n t r aceab l e k i l l i ng m achines. Kam ino: The h o m ewo r l d of t h e Kam inoans, t his was t h e source of t h e Republic's clone ar m ies d u r i n g t h e Clone Wars. The wat er- covered w o r l d is st ill u n d er st r i ct Im p erial co n t r o l . Kam ino is an ex t r agalact ic syst em l ocat ed in an area of Wi l d Sp ace b eyo n d t h e Ou t er Rim , in a d war f sat ellit e galax y near t h e Rishi Maze. Kesh: This w o r l d h ol d s an an ci en t , long- lost co l o n y of Si t h . Af t er acci d en t al l y cr ashi ng on t h e p l an et in t h e t i m e of t h e Ol d Rep ub lic, t h e sur vivor s m an ag ed t o set u p t h ei r own ci vi l i z at i o n , wh i ch evol ved an d ex p an d ed over t h e cen t u r i es. No g o ver n m en t , co r p o r at i o n , or o t h er o f f i ci al en t i t y is awar e of Kesh's ex ist ence. M yt us: Myt u s is in a sect i on of Wi l d Sp ace b eyo n d t h e Co r p o r at e Sect or an d Trianii Space, on a secr et h yp er sp ace r o u t e f r o m Farana. Myt u s h ol d s St ar's End p r i so n , whi ch houses p r i son er s in st asis. The p r i son was heavily d am ag ed several year s ago d u r i n g a "vi si t " by Han Solo an d Chewb acca.
That rem inds m e. Repor t in before you ent er t he Unknown Regions. We'll want som e clue where you went if we need t o send someone af t er you ...assum ing we can find someone crazy enough t o follow. - Reb el Br ief ing Of f icer
THE GALAXY ACE OF REBELLION
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THE UNKNOWN REGIONS he "Un k n o wn Regions" is t h e of hcial t er m f or unex p l o r ed sp ace b eyo n d t h e Known Wor ld s. As such, t his ar ea co n t i n u al l y shr ink s in size as ci vi l i z at i on —or i g i nally t he Republic an d now t h e Em pir e—has ex p an d ed t h r ou g h t h e ages. In m o d er n t im es, t h e t er m m ost of t en ap p l i es t o t h e u n ex p l o r ed west er n side of t h e galax y, nat ur al l y b ar r ed f r o m n o r m al hyp er sp ace t r avel. The ar ea is so m assive t h at i t co u l d hide ent i r e i n t er st el l ar civilizat ions t h at have never co n t act ed each ot her , m u ch less t h e rest of t h e galax y.
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The Un k n own Regions r em ain a source of ou t r ag eou s t ales and sinist er t h r eat s. Galact ic civiliz at ion views t h e area as a co m b i n at i o n of r o m an t i c f r o n t i er an d a source of u n ex p ect ed horror. It is a place t h at has p r o d u ced new t h r eat s an d r ei n vi g or at ed o l d enem ies f or m i l l enni a. Bef ore t h e est ab l i sh m en t of t h e Republic, in t h e ear l i est d ays of Cor uscant , t h e Rakat a Inf init e Em pir e r u l ed wor l d s across t h e g al ax y f r om t h ei r h o m ewo r l d d eep in t h e m od er n- d ay Un k n own Regions. Du r i n g t h e t i m e of t h e Ol d Republic, Sit h an d Man d al o r i an f oes l o n g t h o u g h t d est r o yed w o u l d p er i od i cal l y reem erge f r o m t h e Un k n own Regions an d wr eak havoc on t h e galax y. The m od er n - d ay b o u n d ar i es of t h e Un k n o wn Regions wer e est ab l i sh ed w i t h t h e d i scover y of a g r eat t ang le of h yp er sp ace an o m al i es f o r m i n g a b ar r i er t h at sp l i t s t h e g al ax y vi r t u al l y in t w o . The t an g l e m ak es h yp er sp ace t r avel ex t r em el y d i f f i cu l t or i m p ossi b l e. Th o u g h it s or i g i n s ar e d eb at ab l e, it has b een a n at u r al o b st acl e t o galact ic ex p l o r at i o n an d d evel o p m en t f or m i l l en nia. Sur vey m issions an d o t h er ef f o r t s t o f i n d r el i ab l e r ou t es are at b est slow an d d an g er o u s. However, passage is n o t co m p l et el y i m p o ssi b l e. The Rep ub lic sen t a wel l - su p p o r t ed , long- t er m ex p ed i t i o n in t h e f o r m of t h e Ou t b o u n d Flight p r o j ect . Like t h e m aj o r i t y of such ef f o r t s, it en d ed in d i sap p ear an ce an d disast er . Travelers also o ccasi o n al l y em er g e f r o m t h e o t h er side, t h o u g h t h ei r ar r i val is o f t en vi o l en t an d aggressive. Du r i n g t h e Clone Wars, o f f i ci al ex p l o r at i o n ef f o r t s largely ceased , w i t h Rep ub lic sco u t s d i st r act ed b y t h e war. Gover n m en t - sp on sor ed ex p l o r at i o n b eg an anew wi t h t h e Em p ir e, in an ef f o r t t o ex p an d Im p er i al space, ex p l o i t new r esour ces or wo r l d s, an d sear ch f o r any sign of Reb el act i vi t y.
N O T A BL E L O C A T I O N S The f o l l o w i n g ar e ar eas of i n t er est w i t h i n t h e Un k n own Regions, at or b ef o r e t h e rise of t h e Em pire. Csilla: Ho m ew o r l d of t h e Chiss an d cap i t al of t h e Chiss Ascen d an cy, an en o r m o u s em p i r e co n ceal ed w i t h i n t h e Un k n o wn Regions. Gr an d Ad m i r al Th r awn , f o r m er l y of t h e Chiss Ascen d an cy an d now ser vi n g t h e Galact ic Em p ir e, is cu r r en t l y l ead i n g a secr et m ission t o m ap t h e Un k n o wn Regions an d p r o t ect t h e Em p ir e f r o m any u n ex p ect ed t h r eat s. Hum: Lo cat ed in t h e Un k n o wn Regions in t h e n o r t h west q u ad r an t of t h e galax y. Hum is a w o r l d o r i g i n al l y h el d secr et by t h e Jed i . Un d er t h e m o u n t ai n s of t his icy w o r l d ar e Hum cr yst al s. Jed i use t hese cr yst al s in l i g ht sab er s, wh i ch are r esp on si b l e f or t h e b l u e or gr een glow of t h e b l ad e. The w o r l d is now m o n i t o r ed b y Im p erial d r o i d s, w h o k eep a wat ch f u l eye f or any su r vi vi n g Jed i or o t h er Force users r et u r n i n g f or t h e cr yst als. Killik Colony Worlds: Or i g i n al l y f r o m p r eh i st or i c Al d er aan , t h e i n sect o i d , hive- m ind Killik species is am o n g t h e m o st an ci en t in t h e galax y. The Killik s r el o cat ed t o t h e Un k n o wn Regions t en s of t h o u san d s of year s ago, an d r esid e on sever al co l o n y w o r l d s b o r d er ing Chiss space, al t h o u g h t h ei r o l d m o u n d s can b een seen on w o r l d s t h r o u g h o u t t h e g al ax y such as Lot h al an d Ut ap au . The Redoubt : For cen t u r i es, t h e Chiss have st u d i ed t h e g l o b u l ar cl u st er t h ey call t h e Red o u b t . As t h e n am e suggest s, t h ey co n si d er i t usef ul as a well- d ef end ed r et r eat , sh o u l d t h ey ever f l ee t h ei r own wo r l d s. It is also t h e as- yet - unk nown final r est i n g sp o t f or t h e long- lost Ou t b o u n d Flight , wh i ch d i sap p ear ed d u r i n g t h e Clone War s wh i l e on a m ission t o at t em p t ex t r ag al act i c t ravel an d st u d y. Unknown World (Rak at a Prim e, Lehon): This hom ew o r l d of t h e Rak at a sp ecies was t h e cen t er of t h ei r an ci en t In f i n i t e Em p ir e, wh i ch o n ce sp an n ed t h e g al ax y. Now, however, t h e p l an et is l o n g ab an d o n ed , save f or t h e relics an d r u i n s t h at d o t t h e b each es an d ocean s of it s surf ace.
REBEL TERRITORY here is very lit t le act ual Rebel t er r i t o r y in t h e galax y. There are a few st ar syst em s, such as Mo n Calam ari, t h at op en l y su p p o r t t h e Rebellion, b u t t hese are ver y few and far b et ween. Typically, a syst em t h at o p en l y su p p o r t s t h e Alliance m ust be r em ot e, well- def ended, an d yet u n i m p o r t an t enough on t h e galact ic stage t h at t h e ef f or t of r et ak ing t h e syst em is not w o r t h t h e cost . Syst em s t h at t ur n f r om insignif icant p r ob l em s t o polit ical or m i l i t ar y t hreat s or em b ar r assm ent s sud d enl y find t h ey are w o r t h t he ef f or t t o be m ercilessly cr ushed . The early Seccession Worlds learned t his all t o o well (see t he History of the Rebellion, page 3 8 4 ). To avoid t his f at e, sym p at h et i c syst em s pref er t o help t he Rebellion b eh i n d t h e scenes. They d on at e labor, st arships, m at erials, eq u i p m en t , and what ever else t hey can co n t r i b u t e.
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Co n q u er i n g an d h o l d i n g t er r i t o r y is n o t a st r at eg y t h e Reb ellion wan t s, or can af f o r d , t o ut ilize. The Rebel Al l i an ce is si m p l y t o o sm al l , an d it s m i l i t ar y is o n l y a f r act i on of t h e size n eed ed t o su cceed in a b r u t e f or ce at t ack . The Reb els p r ef er t o con vi n ce d i ssi d en t st ar syst em s t o j o i n t h em in o t h er ways. However, t h e Rebels d o h o l d sm al l am o u n t s of t er r i t or y, wh et h er t hese are secr et bases, p r o t ect ed lands on sym p at h et i c wo r l d s, sp ace st at i on s, or secr et saf e wor l d s. These ar eas give t h e Rebels sanct uar i es in whi ch t o recover, p l an , an d t r ai n w i t h o u t Im p er i al i n t er f er en ce. Som e of t hese are heavily g u ar d ed an d ab l e t o d ef en d t hem selves in t h e f ace of Im p er i al at t ack . Life in Reb el t er r i t o r y is o n e of at least t em p o r ar y saf et y an d r ep r i eve f r o m Im p er i al f or ces an d laws. Every Rebel k nows t h ey are j u st one m i st ak e or Im p erial i n f o r m an t away f r o m a St ar Dest r o yer ar r i vi n g t o r uin t h e day, b u t t h ey have b eco m e used t o t h e ever yd ay st r ain such w o r r y causes.
FL A SH PO I N T S As t h e Reb ellion ex p an d s i n t o new t er r i t o r i es an d syst em s, som e wo r l d s n at u r al l y at t r act m or e Rebel at t en t i o n t h an o t h er s. Ar eas w i t h a l o t of act i vi t y t en d t o have b o t h a p o p u l at i o n o p en t o Rebel su p p o r t an d i m p o r t an t Im p er i al f aci l i t i es an d w o r t h w h i l e t ar g et s. Ar eas w i t h su d d en incr eases in Rebel at t ack s an d i n t er f er en ce are co n si d er ed f l ash p o i n t s. They are o f t en t h e f r o n t lines of m i l i t ar y clashes b et ween t h e Rebels an d t h e Em pire. The Bat t l e of Yavin an d su b seq u en t b l o ck ad e m ad e it s ar ea a f l ash p o i n t . The ar eas in t h e i m m ed i at e vi ci n i t y o f Best i n e an d M o n Cal am ar i are f l ash p oi n t s. Rep eat ed t ar g et s of st ar f i g h t er st r i k es are m ost o f t en f l ash p o i n t s.
SA FE WO RL D S The ex i st en ce an d l o cat i o n of Rebel saf e w o r l d s ar e am o n g t h e b est k ep t secr et s in t h e Al l i an ce. Saf e w o r l d s o f f er san ct u ar y t o t h o se wh o can n o t r em ai n in Im p er i al space, or an yw h er e Im p er i al agent s m i g h t l o cat e t h em . Resid ent s of saf e w o r l d s ar e f am i l i es an d f r i en d s of act i ve m em b er s of t h e Rebel Al l i an ce w h o m i g h t f ace ar r est , i m p r i so n m en t , or wor se f r o m t h e Im p er i al s in r et al i at i o n f or t h ei r associ at i on w i t h t h e m em b er in q u est i o n . Saf e w o r l d s n o t o n l y p r o t ect , b u t also en ab l e t h e Rebel Al l i an ce t o w o r k w i t h d ecr eased f ear f or t h ei r f r i en d s an d loved ones. Secr ecy is key t o safe w o r l d sur vival. Their l ocat i ons are closely g u ar d ed an d n o t held in n o r m al Alliance ast r og at i on d at a. On l y t h o se p i l o t s wh o m u st m ak e t r i p s t o a safe w o r l d are given d at a chip s or ast r om ech d r o i d s wi t h t h e coor d i n at es. Safe wo r l d s are o f t en r ef er r ed t o b y cod en am es t o f u r t h er ensure t h ei r an o n ym i t y. Reb el i n t el l i g en ce agent s an d sco u t s are al ways on t h e l o o k o u t f or su i t ab l e wo r l d s t h at ar e u n k n o wn t o t h e Em p ir e. Wh i l e so m e saf e w o r l d s r eside in o ver l o o k ed syst em s w i t h i n Known Space, m an y are l o cat ed in Wi l d Space, an d a f ew are n ear o r w i t h i n t h e ed ge of t h e Un k n o wn Regions. Saf e w o r l d s ar e al m o st always ver y r em o t e or d i f f i cu l t t o t r avel t o , in o r d er t o f u r t h er p r o t ect t h em f r o m acci d en t al d iscover y. Life on a saf e w o r l d is t yp i cal l y r ou g h an d f ai r l y p r i m i t i ve. The p l an et s are necessar ily cu t o f f f r o m co m m u n i cat i o n w i t h t h e r est of t h e galax y, an d m an y o n l y have l i m i t ed access t o st ar ship s, if at al l . Travel t o saf e w o r l d s is m i n i m i z ed t o f u r t h er r ed u ce t h e ch an ce of Im p er i al t r ack i n g or d et ect i o n . Reb el Al l i an ce Su p p o r t Ser vices (see page 3 9 4 ) is r esp o n si b l e f or m ai n t ai n ing an d su p p l yi n g saf e wo r l d s. They are o f t en sh o r t o n t r an sp o r t s, whi ch can af f ect d el i ver y of su p p l i es an d would - b e i n h ab i t an t s. So m e saf e w o r l d s have a large en ou g h p o p u l at i o n wi t h so p h i st i cat ed en ou g h t ech n o l o g y t o g r ow f o o d an d o ccasi o n al l y m an u f act u r e or p r o vi d e o t h er g o o d s t o t h e Rebel Al l i an ce. This en ab l es t h e p o p u l at i o n t o p ar t i ci p at e in t h e war ef f o r t , even t h o u g h t h ey can n o t b e o n t h e f r o n t lines. It also r ed u ces t h e Rebel's r el i an ce on t h e r egular or b lack m ar k et s f or sup p l i es. P R I SO N ER S O F
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So m e saf e w o r l d s also h o l d Im p er i al p r i son er s of war. As t h e Al l i an ce d o es n o t have t h e m an p o w er or t h e m o n ey t o g u ar d , house, an d f eed t h e Im p er i al t r o o p s, agent s, an d o t h er s t ak en cap t i ve, t h e p r i son er s ar e d r o p p ed on i so l at ed islands or co n t i n en t s f ar f r o m a Rebel set t l em en t . Ther e t h ey m u st f en d f or t h em selves. Pr isons i n i t i al l y st ar t w i t h en ou g h basic su p p l i es
THE GALAXY ACE OF REBELLION
an d sh el t er t o g et up an d r u n n i n g . Rebel su p p l y ship s occasi on al l y r ep l eni sh t h e g o o d s an d m e d i | cal sup p l i es. The ship s r ar ely l an d , as it is saf er t o ' si m p l y ai r d r o p t h e co n t ai n er s i n t o t h e ar ea. N EW
A L D ER A A N
Af t er t h e d est r u ct i o n of Al d er aan , t h e Rebel Al l i an ce wast ed l i t t l e t i m e in set t i n g u p a new safe p l an et f or t h e offw o r l d sur vivor s. Wi t h a cu r r en t p o p u - | l at i o n of ab o u t 1 3 , 0 0 0 , New Al d er aan j has q u i ck l y b eco m e a m uch- need ed r et r eat f or t h o se wh o have l ost all f ai t h in t h e Em p ir e an d f ear t o be an ywh er e near i t . Wh i l e t h e Al l i an ce can n o t r ead ily ad ver t i se it s ex i st en ce, Reb els w i t j l Al d er aan i an t ies or h er i t ag e are even t u al l y vet t ed , ei t h er co ver t l y or o p en l y by Su p p o r t Ser vices p er so n n el , t o d et er m i n e t h ei r i n t er est in r el o cat i n g t o t h e w o r l d or sen d i n g f r i en d s o r r elat ives t h er e. As ex p ect ed , t h e l o cat i o n is secr et , b u t is so m ewh er e g en er al l y Cor ewar d of M o n Cal am ar i in t h e Ou t er Rim . Th ou g h no w o r l d can r ep l ace Al d er aan , New Al d er aan shar es m an y f eat u r es w i t h i t s n am esak e's land scap es. It has wi d e, gr een f i el d s, d en se f o r est s, an d t al l m o u n t ai n s. The weat h er is ver y act i ve, an d can be harsh at t i m es. Living co n d i t i o n s o n t h e p l an et are ver y p r i m i t i ve, an d it s t ech n o l o g y level is ver y low. It is st ill lar gely r el i an t on i m p o r t s, t h o u g h t h e col on y is p r o d u ci n g it s own f o o d f or it s own use. T - ST A R 2 T- Star 2 is t h e cod e nam e f or a new Alliance safe w o r l d l ocat ed in a sm all sect ion of Wi l d Space. It is sp i n war d of t h e t ail end of t h e Corellian Run, in t h e Ou t er Rim , p ast Sm uggler's Run. It is a t er r est r i al w o r l d , w i t h p olar co n t i nent s d o m i n at ed b y m assive, r et r eat i n g glacial sheet s of a d i m i n i sh i n g ice age. The eq u at o r i al zone is t em p er at e an d f ree of ice. It is largely o p en ocean d o t t ed w i t h island chains and t wo island con t i n en t s. The t em p er at e weat her, co m b i n ed wi t h t h e p lanet 's o r b i t , cr eat es t h e p er f ect co n d i t i o n s f or dense f orest s, r at h er t h an t h e j u n gle co n d i t i o n s one of t en f ind s on t h e eq u at o r i al zones of o t h er wor ld s. Massive wi n t er st or m s roar d o wn f r o m
t h e ice sheet s, b r i n g i n g w i t h t h em ice, snow, an d o t h er wi n t er co n d i t i o n s, even in t h e h o t t er su m m er t i m e. The Rebel set t l em en t is on t h e coast of t he largest co n t i n en t in t h e m assive river d el t a f o r m ed b y t h e b i g river f l o wi n g f r o m t h e cen t er of t h e co n t i n en t . The set t l em en t h ol d s ab o u t 5 .0 0 0 p eop l e, m o st l y hum ans, wi t h som e Wook i ees an d o t h er co m m o n l y enslaved species. Bet ween t h ei r f ar m i n g and f i shi ng ef f or t s, t hey are ab l e t o f eed t hem selves an d ex p o r t f o o d back t o t h e Alliance. On t h e o p p o si t e side of t h e p l an et , t h e Rebels have est ab l i shed an Im p er i al p r ison colony on an isolat ed island ch ai n . The largest island is ab o u t 5 0 square k i l om et er s in size an d is su r r o u n d ed b y half a dozen sm aller islands, whi ch ex t en d n or t h east t o sout hwest of t h e m ain island . Wh i l e t h e large island is b est f or f ar m ing an d h u n t i n g , f er ocious p r ed at o r s have encour ag ed m any of t h e Im p er i al p r isoner s t o r elocat e t o t h e o u t l ying islands. Mo st of t h e Im p er i al p r isoner s are cap t u r ed Im p er i al Navy crew m em b er s an d of f icer s, wi t h t he occasional ar m y t r o o p er an d even an ISB agent or t w o . The cu r r en t Im p er i al p o p u l at i o n is ab o u t 4 0 0 , m ainly hum ans. They are all l o o k i n g f or a way o u t .
LIFE AND PERILS IN IMPERIAL SPACE or t h e aver ag e Im p er i al ci t i z en , lif e u n d er t h e Em p er or 's au t h o r i t ar i an h an d lar gely d ep en d s u p o n wh er e t h at p er son lives, an d o f t en wh at sp ecies he is. For hum ans, t h e Im p er i al age is a hum an- cent r ic t i m e. Socal l ed aliens, esp eci al l y t h o se wh o o n ce wer e cen t r al
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t o t h e Sep ar at i st m o vem en t , have b een incr easingly p u sh ed o u t of t h e halls of power. Hu m an Im p er i al gover n o r s o f t en over see non- hum an h o m ew o r l d s an d co l o nies. Hum an- owned co r p o r at i o n s are t yp i cal l y f avor ed over t h o se o wn ed b y non- hum ans. The Com m i ssi on
f or t h e Pr eser vat i on of t h e New Or d er , o r COMPNOR, an d it s Im p er i al p o l i t i cal allies act i vel y p r o m o t e t h e co n cep t of h u m an high cu l t u r e an d h u m an su p er i o r i t y. Wh i l e such at t i t u d es are p r eval en t in t h e Cor e Wo r l d s an d Im p er i al st r o n g h o l d s elsewher e in t h e g al ax y, t h ey o f t en q u i ck l y d i m i n i sh in o t h er r egions an d on nonh u m an Core Wo r l d s. The wo r st o f t h ese at t i t u d es r esult in t h e i n st i t u t i o n al en sl avem en t of en t i r e species. The en sl avem en t of t h e Wo o k i ees is t h e m o st o b vi o u s ex am p l e, t h o u g h t h er e are m an y o t h er s, such as t h e vi r t u al en sl avem en t of t h e insect - like Ver pine. Such sp ecies ar e t yp i cal l y n o t al l owed t o t r avel o n t h ei r o w n , an d risk cap t u r e an d ar r est f or d o i n g so. Wh i l e one t r avel i n g on it s own m i g h t d r aw ad d i t i o n al Im p er i al scr u t i n y, t h e f act is, m o st cit iz ens d o n o t care, o r can n o t easily t el l if an alien t h ey see is t r avel l i n g on his own or si m p l y car r yi n g o u t Im p er i al o r d er s. However, n o t ever y non- hum an sp ecies or co r p o r at i o n has f ar ed so p o o r l y u n d er Im p er i al r ule. Som e have m ad e d eal s t o k eep t h em sel ves r el at i vel y f r ee of Im p er i al i n t er f er en ce. If t h ey b en ef i t t h e Em p ir e in t ax revenue or o t h er ar eas, t h ey o f t en r et ai n m o r e au t o n om y. The Sullust an vehicle an d i n d u st r i al co m p an y Sor oSu u b is a p r i m e ex am p l e. I M PER I A L LA W A N D
O R D ER
Gener ally sp eak i n g , lif e f o r t h e aver age ci t i z en in m o st Im p er i al syst em s is r el at i vel y q u i et . Cr i m i n al act i vi t y ap p ear s r el at i vel y low, t h o u g h t h i s is o f t en a f acad e, wi t h co r r u p t of f i ci al s w o r k i n g b eh i n d t h e scenes r at h er t h an o u t in t h e o p en (as t h ey d i d in t h e Rep ub lic). In m or e r em o t e r egions, Im p er i al cr ack d o wn s on p i r at es are wel com e. In t hese ar eas an d m o st Cor ewar d wo r l d s, t h e Rebels ar e t yp i cal l y vi ewed as a d an g er t o p eace an d societ y. Wi t h t h e d est r u ct i o n of t h e Deat h St ar, t h e Reb el lion is now viewed as p u b l i c en em y n u m b er one. Rebel sym p at h i z er s are h u n t ed d o w n b y t h e ISB an d o t h er Im p er i al agencies. Ju st t h e t h r eat of Rebel sym p at h y is o f t en en ou g h t o d est r o y r ep u t at i o n s an d r esult in Im p er i al i n vest i g at i on s an d d et en t i o n . The Im p er i al p r o p ag an d a m ach i n e r ar el y f ails t o cast t h e Reb ellion in t h e wor st p ossi b l e l i g h t , m ak i n g it d i f f i cu l t f or t h e Al l i an ce t o inst ill t h e t r u t h in t h e p u b l i c consciousness. Wh i l e secu r i t y is al ways st r i ct u n d er Im p er i al r u l e, it has incr eased even f u r t h er d u r i n g t h e Em p i r e's r elent less sear ch f or Reb el ag en t s an d sym p at h i z er s. Travel an d co m m er ce are af f ect ed b y incr eased scr u t iny. Per m it s, i d en t i f i cat i o n , an d licenses ar e r eg u l ar l y d em an d ed an d ch eck ed f or au t h en t i ci t y. The closer t o t h e Core Wo r l d s one t r avels, t h e heavier t h e secu r i t y an d t h e b et t er t h e Em p ir e's r esp onse t i m es.
Those ar r est ed on suspicion of Rebel act i vi t y are t r an sp o r t ed an d held in t h e local d et en t i o n f acilit y. Local law en f o r cem en t m ay q u est i on t h em , b u t it isn't long b ef or e t h e ISB or Im p er i al m i l i t ar y arrives t o invest igat e an d p ossib ly t ak e cu st o d y of t h e prisoner. If a t r i al is d em an d ed by t h e ad m i n i st r at o r s (whet her or n o t it is war r an t ed ), it can be a p ub lic spect acle or closed- door affair, d ep en d i n g on t h e subj ect m at t er . Convict ions result in long incar cer at ions, i sol at ed co n f i n em en t , wor k cam p s, or even t h e spice m ines of Kessel. I M PER I A L SEC U R I T Y Z O N ES Th r o u g h o u t t h e Em p ir e, d i f f er en t p l an et s, syst em s, r egions, an d sect or s have d i f f er en t levels of secur it y. The lar gest zone is t h e Deep Cor e Secu r i t y Zone (see p age 3 5 0 ), wh i ch is also t h e m o st heavily g u ar d ed . Ot h er zones ar e m u ch sm aller, t yp i cal l y en co m p assi n g a st ar syst em , p l an et , or less. These zones o f t en surr o u n d an ar ea o r o b j ect of st r at eg i c or m i l i t ar y i m p o r t ance. Man y of t h e sm al l er zones ar e i d eal t ar g et s f or Rebel r ai d s an d at t ack s. The m ost co m m o n zone t yp i cal l y su r r o u n d s Im p er i al sh i p yar d s. Im p er i al war ship s are p ar t i cu l ar l y vu l n er ab l e in sh i p yar d s, b ecause t h e sh i p yar d s ar e a k n own l o cat i o n , an d cr af t u n d er g o i n g r ep ai r ar e t h er e f or l o n g p er i o d s of t i m e. Rebel r ai d s t yp i cal l y t ar g et specif ic st ar sh i p s or t h e r ep ai r f aci l i t i es t hem sel ves, d i sr u p t i ng Im p er i al act i vi t y in a given syst em or sect or. Shi p yar d s m ay be as sm al l as a single sp aced o ck , i ncl ud e a cl u st er o r p l an et ar y r i n g of st ar d ock s, or even st r et ch acr oss en t i r e st ar syst em s, such as at Kuat . Ot h er zones are est ab l i sh ed ar o u n d specif ic wor l d s. Enslaved w o r l d s lik e Kash yyyk are heavily d ef en d ed an d p at r o l l ed , b o t h in sp ace an d on t h e g r o u n d . So m e w o r l d s are t em p o r ar i l y b l o ck ad ed in r et al i at i o n f or cl ash i n g w i t h t h e Em p ir e, such as Yavin 4 af t er t h e d est r u ct i o n of t h e Deat h Star. Som e zones are secr et , an d even f l yi n g i n t o t h e ar ea w i t h i m p r o p er p er m i t s or t r an sp o n d er s r esult s in i n st an t at t ack —su ch as in t h e Deep Core Secu r i t y Zone, or cer t ai n Im p er i al co n st r u ct i o n p r oj ect s, like t h e Deat h St ar. PR I O R I T Y SEC T O R S A N D
O V ER SEC T O R S
Di sr eg ar d i n g t h e t r ad i t i o n al sect or b o u n d ar i es, p r i o r i t y sect or s en co m p ass m an y ar eas or sect or s w i t h act i ve Rebel t h r eat s. Usually t h e eq u i val en t of t w o sect or m i l i t ar y f or ces o p er at es in t h e over sect or , co m m an d ed by a Mo f f or Gr and Mo f f . These f or ces o p er at e o u t si d e t h e r eg u l ar sect or co m m an d st r u ct u r e, en ab l i n g t h em t o r esp o n d m or e q u i ck l y t o t h r eat s t h at sp an o r cross syst em s an d sect or s. For ex am p l e, Over sect or Ou t er covers m u ch of t h e Ou t er Rim Ter r i t or i es.
THE GALAXY ACE OF REBELLION
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OTHER NOTABLE LOCATIONS | | o t all galact ic geogr ap hic areas ar e classif ied b y I p l anet , syst em , sect or, o r m aj or r eg i on . Som e t i t l es are i n f or m al sp acer slang f o r a h yp er r o u t e o r collect i o n o f st ars. Ot h er s ar e hold over s f r o m p ast i n t er st el lar em p i r es o r long- held cu l t u r al con n ect i on s. As t h e Republic ex p an d ed an d en co u n t er ed ex i st i ng i n t er st el lar p ol i t i cal b od ies, i t o f t en g r an t ed t h em Al l i ed Region st at us. Mo st event ual l y j o i n ed o r wer e ot h er wi se incor p o r at ed int o t h e Republic as sect ors. However, a f ew Al l i ed Regions r em ai n , al t h ou g h m ost t r aveler s w o u l d regard t h em as p ar t of Republic o r Im p er i al space. Som e Al l i ed Regions an d o t h er b od ies st ill r et ain signif icant p ol i t i cal power. A ver y f ew are f ully au t o n o m o u s, even u n d er t h e Em pire.
B O T H A N SPA CE Bo t h an Space, an Al l i ed Region in t h e M i d Rim , en co m passes over i 5 0 i n h ab i t ed syst em s p r i m ar i l y co m p r i si ng Bo t h an col on i es. It is r u l ed b y t h e Bo t h an Counci l an d Bo t h an clans. Bo t h an Sp ace r em ai n s an Al l i ed Region u n d er t h e Em p ir e, b u t i t is cl osel y m o n i t o r ed an d st ill su b j ect t o Im p er i al d ecr ee. Desp i t e t h i s, t h e Bo t h an s p r o vi d e ai d t o t h e Reb ellion an d al l ow t h em t o o p er at e w i t h l i m i t ed p r o t ect i o n w i t h i n Bo t h an Space. The Bo t h an Sp yn et hel p s t o con ceal t h e Rebels' p r esence, as an y co n n ect i o n b et ween t h e Bo t h an s an d t h e ^ Rebellion w o u l d lik ely r esu l t in an Im p er i al cr ack d o wn an d en d an g er t h e Bo t h an s' Al l i ed Region st at us.
C O RPO RA T E SECT O R The Co r p o r at e Sect or lies o n t h e o u t er ed ge o f t h e Ou t er Ri m Ter r i t or i es, at t h e en d o f t h e Hyd i an Way. It b o r d er s Wi l d Sp ace o n t h e west er n ed ge. Polit ically, t h e Co r p o r at e Sect o r is t h e r esult of ex p er i m en t s w i t h t o t al co r p o r at e co n t r o l over a m aj or r egion o f space. The sect or is ad m i n i st r at ed by t h e Co r p o r at e Sect or Au t h o r i t y an d co n t r o l l ed b y co m p an i es p ar t i ci p at i n g in t h e co n g l o m er at e. Th ou g h t h e ar ea changes over t i m e, it cu r r en t l y co n t ai n s ab o u t 3 0 , 0 0 0 wo r l d s d i vi d ed i n t o t went y- ni ne t er r i t o r i es. Th e CSA co n t r o l s ever yt h i n g ab o u t t h e sect or, ser vi n g as g o ver n m en t , secur it y, an d sole em p l o yer . Im p er i al ship s co n d u ct Im p er i al b u si ness, b u t t h e Im p er i al m i l i t ar y is vi r t u al l y non- ex ist ent in t h e sect or. The CSA uses an d ex p l o i t s t h e r esour ces o f t en s of t h o u san d s o f st ar syst em s an d co n t r o l s vast am o u n t s of w eal t h . Wo r k er s d r awn t o t h e p r o m i se o f j o b s an d st ab l e eco n o m i c l i vel i h o o d s soon l ear n t h e r eal i t i es of l i vi n g u n d er a co r p o r at e m ast er . The CSA co n t r o l s vi r t u al l y ever yt h i n g , i n cl u d i n g p aycheck s, t h e cost of g o o d s an d services, an d access t o an yt h i n g an yo n e need s or want s. Wh i l e sm al l i n d ep en d en t co m p an i es an d m er ch an t s ar e al l o wed t o o p er at e, t h ey ar e squeezed by CSA p r i ci n g an d co n t r act s. CSA p r o f i t s d r i ve vi r t u al l y all d eci si on - m ak i n g . Ab u ses o f p ower ar e co m m o n Co n d i t i o n s ar e o f t en p o o r an d haz ar d ous, m eet i n g t h e b ar est m i n i m u m n eed ed t o k eep o p er at i o n s r u n n i n g at low cost . The r egion is so r em o t e t h at t h e Reb ellion has h ad ver y l i t t l e i m p act here.
H ERGLI C SPA CE The Herglics est ab l i shed t h ei r own em p i r e well b ef or e t h e rise o f t h e Ol d Rep ub lic, b u t i t f ailed l o n g ago. The Em pire seized co n t r o l of Herglic i n d u st r y, an d now m er cilessly rules t h e Herglics w i t h an i r on f ist . Herglic Space is st ill con si d er ed an Al l i ed Region, an d includ es ab o u t f or t y syst em s, m ainly near t h e Rim m a Trade Rout e.
H U T T SPA CE The Hu t t s ar e am o n g t h e ol d est civilizat ions in t h e g al ax y. They co n t r o l a large region o f sp ace al o n g t h e M i d Rim and Ou t er Rim b o r d er in t h e Slice. They have been a f i x t u r e of galact ic p ol i t i cs, cr i m i n al i t y, an d g am esm an ship f or t housand s of years. The b or d er s o f Hu t t Space have f l u ct u at ed over t h e cent ur ies, al o n g w i t h t h ei r power. The b or d er s t h at st r et ch ed Cor ewar d d u r i n g t h e Clone War s wer e q u i ck l y b eat en back by t h e Em pire. The Hu t t s ar e n o m i n al l y Im p er i al su b j ect s, w i t h Hu t t Sp ace u n d er Im p er i al co n t r o l an d r u l ed f r o m t h e Teth syst em . In r ealit y, t h e Hu t t s lar gely g over n t h ei r o w n af f air s an d t h ei r wo r l d s, an d t h e Em p i r e allows t h em t o d o so as l o n g as t h ey r em ai n a l u cr at i ve t ax r esour ce. The Hu t t s d o n o t su p p o r t t h e Rebel Al l i an ce or wi l l i n g l y h ar b o r t h em w i t h i n t h ei r b o r d er s. They ar e q u i t e w i l l i n g t o m ak e m o n ey f r o m t h e Rebels, an d m an i p u l at e t h em t o t h e Hu t t s' ad van t ag e, b u t t h ey ar e n o t i n t h e b u si ness of r eb el l i o n o r r esist ance w i t h o u t p r o f i t .
M A N D A L O RI A N SPA CE As t h e h om e r egion of t h e f ear som e Man d al o r i an warr ior s and t hei r h o m ewo r l d of Man d al o r e, t h e ex t en t s o f Man d al o r i an Space have ex p an d ed an d shr unk in line wi t h it s f or t unes. At t h e h ei g h t o f t h e anci ent Man d al o rian Wars, Man d al o r i an Space st r et ch ed f r o m t h e ed ge of t h e Inner Rim t o t h e n o r t h east er n ed ge o f t h e Ou t er Rim . Wh i l e o t h er syst em s an d ar eas Cor ewar d were also co n q u er ed , t h ey wer e o ccu p i ed Republic wor l d s. Even in m o d er n t i m es, t h i s vast ar ea is am o n g t h e least p o p u l at ed in t h e galax y. By t h e t i m e of t h e Clone War s an d t h e rise o f t h e Em p ir e, Man d al o r i an Sp ace largely m ean t t h e Man d al o r e sect or. Th o u g h n o m i n al l y loyal t o t h e Rep ub lic, f act i on s w i t h i n t h e Man d al o r i an rank s ex er t cu l t u r al an d p o l i t i cal d o m i n an ce. By t h e t i m e o f t h e Em p ir e, f ew p u b l i cl y f o l l o wed t h e o l d ways. Bob a Fet t is o f t en vi ewed as t h e best - k nown r ep r esen t at i ve of t h i s an ci en t w ar r i o r cu l t u r e. As t h e Man d al o r i ans are i n vol ved in t h ei r own af f air s, m o st are n o t i n t er est ed in t h e g r o w i n g Reb el l i on .
SH A D O WPO RT S Shad owp or t s t yp i cal l y op er at e w i t h o u t any regard t o any t yp e of g over nm ent r egulat ion. Man y rely on h i d d en , r em ot e, o r m ob i l e locat ions, while ot her s b r i b e law enf orcem ent . Som e p o r t s are sim ply t o o b i g and busy t o
be ad eq u at el y p ol i ced , sust aining an ong oi ng m ix of legal an d illegal act ivit y, even in Im perial or ot herwise- regulat ed space. Shad owp or t s m ay b e f ound in every region of t h e galax y, t h ou g h m any are in t he Ou t er Rim Territ ories. Sh ad o w p o r t j u g g er n au t s Nar Sh ad d aa an d Kwenn Sp ace St at i o n ar e d est i n at i o n s in Hu t t Space. Tat ooine. Ter m inus, Besp i n , an d Socor r o ar e a f ew o f t h e bet t er k n own p o r t s in t h e Ou t er Rim . Even t h e Core Wo r l d s ar e n o t i m m u n e, w i t h t h e once- r eliab le Ab r egad o- r ae sl i d i n g i n t o t h e r eal m o f sh ad o wy d ealings. In t r u t h , n o o n e k nows how m an y sh ad o w p o r t s ex i st , as m ost r ely o n so m e f o r m o f secr ecy f or t h ei r co n t i n u ed o p er at i o n . Wh i l e t h e m eg a- sh ad o wp o r t s b en ef i t f r o m t h ei r n o t o r i et y, t h er e ar e f ar m o r e sm al l er p o r t s k n o w n o n l y t o local p at r o n s, sm uggler s, an d cr i m i n al s. Wh i l e m aj or sh ad o w p o r t s h ost a vast ar r ay o f illegal act i vi t i es an d co n t r ab an d , sm al l er p o r t s t en d t o sp ecialize in local needs. At a m i n i m u m , t h ey ar e ex cel l en t m eet i n g p l aces f or t h o se w h o wish t o avoi d r eg u l at o r y co m p et i t i o n . Mo st r ely o n sm u g g l i n g in som e f o r m , w h et h er as en ab l er an d pur chaser . So m e sh ad o w p o r t s i n cl u d e st ar sh i p r ep ai r an d u p g r ad e services, usef ul f or t h o se r eq u i r i n g cl an d est i n e r ep ai r s o r illegal u p g r ad es t o t h ei r ship s. Th o u g h r el at i vel y saf e f r o m g o ver n m en t ag en t s, sh ad o w p o r t s ar e st ill d an g er ou s. Own er s an d o p er at o r s ar e al ways o n g u ar d , p r o t ect i n g t h e o p er at i o n f r o m g o ver n m en t ag en t s an d rivals. Lar ge cr i m i n al en t er p r i ses r un m an y sh ad o w p o r t s, p o si n g a d an g er t o an y w h o challenge t h ei r co n t r o l , o r si m p l y d i sp o si n g of an yo n e t h ey f eel is a t h r eat . As t h e Rebels m u st o f t en o p er at e o u t si d e Im p er ial law, t h ey n at u r al l y m ust rely o n cont act s, g ood s, an d services o f f er ed t h r o u g h sh ad o wp o r t s. Som e Rebel agent s have n o q u al m s ab o u t d eal i n g w i t h an y und er w o r l d o p er at i o n if i t get s t h em t o t h ei r g o al . However, Rebel high co m m an d er s p r ef er t o lim it t h e Rebellion's d ep en d en ce on cr i m e lor ds an d t h e lowlif e of t h e galax y.
T H E SLI CE The Slice is t h e vast , wedge- shaped r eg i on of t h e g al ax y b et ween t h e Per l em i an Trade Rou t e an d t h e Cor ellian Run. Like a r eg i o n , t h e Slice is lar gely a g eog r ap h i c d esi g n at i o n an d n o t a p o l i t i cal d i vi si o n . No o n e co n t r ol s t h e Slice. The Slice, whi ch ex t en d s f r o m t h e Core Wor l d s all t h e way t o t h e edge o f t h e galax y, was t h e hear t of galact ic ex p l o r at i o n an d d evel o p m en t f o r m i l l enni a. Al m o st every usable w o r l d in i t has been m ap p ed and ex p l o r ed , f r o m t h e Ex pansion Region t o t h e Core Wor lds. Beyon d t h e Ex pansion Region, t h e vo l at i l i t y o f Hu t t Space an d t h e vast ness o f t h e Ou t er Rim m eans t h at t h er e ar e st ill wo r l d s t o b e d i scover ed , d evel o p ed , and ex p l o i t ed . Galact ic ex p l o r at i o n f l owed al o n g t h e Perlem ian Trade Rout e an d t h e Corellian Run b ef or e t u r n i n g t owar d t h e inner reaches of t h e Slice. Asid e f r o m t h e Ou t er Rim an d p o r t i o n s of t h e Ex pansion Region, a large n et wor k o f h yp er r o u t es t ies t h e area t oget her .
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ALDERAAN Astronavigation Dat a: Al d er aan syst em , Al d er aan sect or, Core r egion Orbit al M et rics: 3 6 4 d ays p er year / 2 4 h o u r s p er d ay Governm ent : d em o cr acy Population: 2 b i l l i o n (h u m an 9 5 %, o t h er 5 %) Languages: Basic Terrain: f o r est , p l ai n s Major Cities: Al d er a (cap i t al ), Cr evasse Ci t y Ar e as of Int erest : Cast l e Lan d s, Pet r i f i ed M o u n d s of t h e Ki l l i k s Major Ex ports: wine, ar t , l u x u r y g o o d s Major Im port s: manufactured g o o d s, el ect r o n i cs Trade Rout es: Co m m en o r Run Special Conditions: p l an et d est r o yed , p r o f i l e cover s pre- destruction i n f o r m at i o n Background: The f o u n d i n g of Al d er aan by h u m an co l o n i st s p r ed at es t h e Rep u b l i c. However , even t h i s an ci en t h er i t ag e was n o t t h e ear l i est ci vi l i z at i o n o n t h e p l an et . Th e i n sect o i d Ki l l i k sp ecies, o n ce n at i ve t o t h e p l an et , d ep ar t ed l o n g b ef o r e, l eavi n g b eh i n d t o w er i n g m o u n d - l i k e st r u ct u r es t o b eco m e p et r i f i ed m o n u m en t s t o t h ei r ci vi l i z at i o n .
an d m an y o t h er Al d er aan i an ci t i z en s o r g an i z ed r esi st an ce t o t h e Em p i r e i m m ed i at el y af t er t h e Em p er o r t o o k co n t r o l . Th ey car r i ed o u t co u n t l ess act i o n s, b u i l d i n g val u ab l e ex p er i en ce f or t h e m o r e d i r ect an d o ver t act i o n s t o co m e. Bai l Or g an a was a k ey f o u n d er o f t h e Reb el Al l i an ce, an d Leia p ar t i ci p at ed d i r ect l y in o p er at i o n s ag ai n st t h e Em p i r e.
Al d er aan was a p r o m i n en t , cu l t u r ed w o r l d o f t en act i n g at o r n ear t h e p eak of g al act i c p o l i t i cs an d i n f l u en ce. It was a b eau t i f u l p l ace, w i t h a g o r g eo u s l an d scap e t h at m at ch ed t h e Al d er aan i an d esi r e f o r h i g h cu l t u r e an d ar t . The g al ax y b en ef i t ed si g n i f i can t l y f r o m Al d er aan i an cu l t u r al ex p o r t s For cen t u r i es, t h e Al d er aan i an s avo i d ed d esp o i l i n g t h e w o r l d , b u i l d i n g t h ei r u r b an cen t er s in can yon cr evasses, o n st i l t s o ver t h e seas, o r in o t h er u n u su al ar eas.
Th ese at t i t u d es an d act i o n s even t u al l y cau g h t u p w i t h Al d er aan w h en t h e Em p i r e m ad e i t t h e f i r st t ar g et o f t h ei r b r an d - n ew w eap o n of g al act i c t er r o r , t h e Deat h St ar . Wi t h t h e d est r u ct i o n of A l d er aan , t h e Em p i r e m ad e i t t h e p r i m e ex am p l e of t h e f at e of t r easo n o u s w o r l d s. No w o r l d was saf e if i t st ep p ed o u t of line. Wi t h o n e sh o t , any t r o u b l eso m e p l an et co u l d be r em o ved f r o m t h e eq u at i o n .
Al d er aan was a d em o cr acy b u t m ai n t ai n ed i t s t r ad i t i o n al r o yal f am i l y. Th e Or g an as ser ved as i t s r ep r esen t at i ves in t h e Rep u b l i c an d Im p er i al Sen at e. M u ch lik e t h ei r p eo p l e, t h ey wer e o u t w ar d l y p eacef u l an d h el d d eep b el i ef s ab o u t law, f ai r n ess, an d m o r al i t y t h at d r o ve t h ei r p o l i t i cs an d co n t r i b u t i o n s t o g al act i c lif e. As Sen at o r s, w h et h er in t h e Rep u b l i c o r t h e Em p i r e, t h e Or g an as w er e al ways i n f l u en t i al an d o f t en cen t r al t o t h e Gal ax y's m o st i m p o r t an t issues. A f t er t h e b r u t al Clone War s, Bai l Or g an a l ed t h e ef f o r t f o r Al d er aan t o b eco m e a p aci f i st w o r l d .
THE GRAVEYARD OF ALDERi
Bai l Or g an a, an d l at er , his d au g h t er Leia Or g an a wer e sk i l l ed at p u b l i cl y r i d i n g t h e l i n e b et w een cr i t i ci sm an d o u t r i g h t t r easo n . Beh i n d t h e scenes, t h ey
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he b l ast ed r em ai n s of t h e p l an et Al d er aan b ecam e k n o w n as t h e Gr aveyar d . It is an u n p r ed i ct ab l e, ex t r em el y d en se ast er o i d field t h at is h az ar d o u s t o ap p r o ach o r n avi g at e. Tales of g h o st sh i p s, su r vi vi n g st r u ct u r es, o r l o st t r easu r es p er i o d i cal l y d r aw p eo p l e t o sear ch t h e r u i n s, an d h ave b een used as p o l i t i cal an d i n t el l i g en ce p l oys t o d r aw o u t Reb el s an d t h ei r su p p o r t er s.
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BYSS Ast ronavigat ion D at a: Besh q ek syst em , Deep Cor e Secu r i t y Zone, Deep Cor e r eg i o n . Orbit al M et r ics: 2 0 7 d ays p er year / 3 1 h o u r s p er d ay
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Trade Rout es: Byss Run Special Condit ions: n o n e Background: Byss is t h e Em p er o r 's p er so n al , p r i vat e, an d secr et r et r eat , h i d d en at t h e en d o f t h e t r each er o u s Byss Run in t h e Deep Core. It was once a l ush w o r l d , r i ch i n lif e, w i t h ch ai n s o f l ak es st r et ch i n g acr oss t h e l an d scap e. Un f o r t u n at el y, t h e Em p er o r has co r r u p t ed t h i s w o r l d , m u ch as he c o r r u p t ed t h e g al ax y, w i t h his d evo t i o n t o t h e d ar k side o f t h e Force. Over t i m e, m u ch of t h e w o r l d has b eco m e d esp o i l ed b y i n d u st r y an d b y t h e t w i st ed n at u r e of t h e d ar k side. Th e Em p er o r r ecr u i t ed an d at t r ac t ed n o b l es an d o t h er s l oyal t o his cause, sen d i n g t h em t o live o n Byss t o car r y o u t his d ar k est p l an s. So m e he t au g h t t h e basic t en an t s of t h e d ar k si d e: d o m i n at i n g t h e weak , em p o w er i n g t h e st r o n g , an d en sl avi n g al l .
THE EM PEROR'S DARKEST SECRETS he Em p er o r d en i es t h e ex i st en ce o f Byss p u b l i cl y. T h at is, he d o es so u n t i l he d eem s so m eo n e w o r t h y of t h e d ar k si d e o f t h e Force. Then he m ast er f u l l y m an i p u l at es t h e si t u at i o n , seem i n g l y b r i n g i n g t h e i n d i vi d u al i n t o his co n f i d en ce, en t i ci n g t h e i n d i vi d u al w i t h p r o m i ses of p o wer an d i n f l u en ce t o co n vi n ce his t ar g et t o ap p l y f o r r el o cat i o n t o Byss.
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On ce t h er e, t h e su b j ect soon f i n d s i t is l i k el y a p er m an en t ar r an g em en t . It is al m o st i m p o ssi b l e f o r an yo n e t o leave w i t h o u t p er m i ssi o n , an d t h er e is no o f f w o r l d co m m u n i cat i o n . Wor se, t h e d ar k si d e en er g i es o n t h e w o r l d , am o n g o t h er t h i n g s, k eep m o st p eo p l e in a st r an g e, d r eam - l i k e st at e.
Wh en on Byss, t h e Em p er o r r esi d es an d o p er at es f r o m t h e t o w er i n g , o m i n o u s Im p er i al Ci t ad el . He has d ar k si d e g u ar d i an s w h o never leave Byss an d r em ai n u n d et ect ed b y t h e r est of t h e g al ax y. A m o n g t h em ar e t h e Im p er i al Sen t i n el s, g i an t h u m an o i d s d evo t ed t o Pal p at i n e an d c o r r u p t ed b y t h e d ar k si d e. As g h ast l y as t h e p l an et is, Pal p at i n e h o l d s an even g r eat er secr et . He is g r o w i n g cl on es of h i m sel f f o r f u t u r e p u r p o ses n o t yet r eveal ed . Per h ap s his p o wer f u l vi si o n s h ave g i ven h i m t h e f o r esi g h t n eed ed t o escap e d eat h . As w i t h al l t h i n g s, he cer t ai n l y has a p l an t o o u t w i t his f oes. Byss is p h en o m en al l y w el l - p r o t ect ed . Ju st l o cat i n g ast r o g at i o n d at a f o r Besh q ek an d t h e Byss Run is d i f ficult an d d an g er o u s, as t h ey o f f i ci al l y d o n ' t ex i st in t h e Im p er i al d at ab ases. Sear ch es d r aw t h e at t en t i o n o f t h e ISB o r t h e f ear ed In q u i si t o r s. For t h o se cau g h t l o o k i n g , ar r est is t h e l east of t h ei r w o r r i es. Even if a sh i p m an ag es t o ar r i ve at Besh q ek , an en t i r e f l eet of st ar sh i p s, su i t ab l e t o p r o t ect an en t i r e sect or , p at r o l s t h e syst em . Of cou r se, r eg u l ar f l i g h t s k eep t h e w o r l d su p p l i ed w i t h g o o d s, an d t h o se sh i p s co m e f r o m so m ewh er e. M an y ar e Im p er i al m i l i t ar y o r i n t el l i g en ce cr af t . Wh en sp eci al i z ed sh i p s o r ad d i t i o n al l ab o r is n eed ed , wellco m p en sat ed sm u g g l er s ar e o ccasi o n al l y h i r ed . Few ever sp eak o f t h e ex p er i en ce, o n p ai n of d eat h .
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376
THE GALAXY ACE OF REBELLION
Desp i t e t h e p o l i t i cal d i f f i cu l t i es, lif e on Ch an d r i l a co n t i n u es m u ch as i t d i d u n d er t h e Rep u b l i c. Im p er i al i n t er f er en ce, b l o ck ad es, an d n o n - m i l i t ar y r et al i at i o n af f ect so m e day- t o- day act i vi t i es, b u t so m e of t h e w o r st Im p er i al i n st i t u t i o n s have h ad d i f f i cu l t y est ab l i sh i n g t h em sel ves. COM PN OR f i n d s l i t t l e su p p o r t , an d t i r es o f t h e n ever - en d i n g accu sat i o n s an d d eb at e t h at co m e n at u r al l y t o m an y Ch an d r i l i an s. Wh i l e t h e w o r l d 's l ead er s o p p o se t h e Em p i r e o n m an y f r o n t s, m an y of t h ei r ci t i z en s st i l l s u p p o r t t h e r eg i m e, an d ar e j u st as ad ep t at ar g u i n g t h ei r p o i n t s f o r i t . Such at t i t u d es m ay have saved t h e w o r l d f r o m even st r i ct er Im p er i al cr ack d o w n s, o r even t h e f at e of A l d er aan .
RECRUITING AND DEBATE h an d r i l a ser ves as a r ecr u i t i n g g r o u n d f o r b o t h si d es o f t h e Gal act i c Civil War. Wi t h d eb at e a p o p u l ar p ast i m e am o n g t h e p o l i t i ci an s an d ci t i z en r y, co n ceal i n g on e's p o l i t i cal views co m p l et el y is r ar e am o n g Ch an d r i l an s.
C
Recr u i t m en t com es n o t o n l y f r o m t h e gener al p o p u l at i o n , b u t f r o m Chand r ila's im p r essive Br i on el l e Mem o r i al Mi l i t ar y Academ y, which t r ai n s of f i cer s f or t h e h o m e def ense f l eet . Ag en t s f r o m b o t h sides keep a wat ch f u l eye on t h e b est r ecr u i t s an d t h ei r ap p ar en t p ol i t i cal leanings.
DAC (MON CALAMARI) A Ast ronavigat ion Dat a: Cal am ar i Cal am ar i sect or , Ou t er Rim r eg i o n
syst em .
Orbit al M et rics: 3 9 8 d ays p er year h o u r s p er d ay
21
M |
Governm ent : r ep r esen t at i ve co u n ci l Population: 2 7 . 5 b i l l i o n (Qu ar r en 6 0 %, M o n Cal am ar i 3 9 %, o t h er 1%) Languages:
Mon
Cal am ar i an ,
Qu ar r en
'.
Terrain: ocean s, r eef s Major Cit ies: Aq u ar i u s, Cor al Cit y, Cor al Dep t h s, Fo am wan d er , Heu r k ea Ar eas of Int erest : M k b u t o Seat r ee Pr eser ve, Kn o wl ed g e Ban k Major Ex port s: seaf o o d , h i g h t ech n o l o g y, st ar sh i p s, weap o n s Major Im port s: f o o d st u f f s, m ed i ci n e, t ech n o l o g y Trade Rout es: Over i c Gr i p l i n k Special Conditions: n o n e Background: Kn o wn as M o n Cal am ar i in o f f i ci al Rep u b l i c an d Im p er i al r eco r d s, o r si m p l y M o n Cala, t h e ocean- cover ed w o r l d is cal l ed Dac b y t h e n at i ve M o n Cal am ar i an d Qu ar r en sp ecies. M o n Cal am ar i is a r el at i ve n ew co m er t o t h e Rep u b l i c. It s r em o t e l o cat i o n in t h e Ou t er Ri m , away f r o m t h e t r ad i t i o n al m aj o r h yp er r o u t es, d et er r ed ear l y ex p l o r at i o n b y an ci en t Rep u b l i c scou t s. It was o u t i n sp ace w h er e t h e Rep u b l i c an d M o n Cal am ar i sh i p s f i r st m ad e co n t act . The M o n Cal am ar i wer e en co u r ag ed , an d so u g h t f u r t h er st u d y an d
ef or e em b ar k i n g o n i n t er st el l ar ex p l o r at i o n , t h e M o n Cal am ar i an d Qu ar r en b u i l t an o r b i t al r i n g o f l ab s an d co n st r u ct i o n f aci l i t i es. Fr om t h er e, t h ey d esi g n ed an d d evel o p ed t h e st ar sh i p s an d o t h er eq u i p m en t n eed ed f or ex p l o r at i o n an d p o t en t i al co l o n i z at i o n . The r i n g has since b eco m e an en o r m o u s f aci l i t y w i t h m i l lions of d esi g n er s, w o r k er s, an d b u i l d er s.
B
M o n Cal am ar i sh i p s, esp eci al l y l ar g e an d i m p o r t an t sh i p s, ar e t yp i cal l y b u i l t as pieces of ar t . Wh i l e sp eci f i c classes h o l d t h e sam e g en er al sh ap e an d cap ab i l i t i es, ever y sh i p is cust o m i z ed an d sp eci al i z ed acco r d i n g t o t h e t ask an d ar t i st i c w h i m s o f t h e b u i l d er s.
co m m u n i cat i o n s w i t h t h ei r new, f asci n at i n g n ei g h b o r s. The Qu ar r en wer e m u ch m o r e cau t i o u s. They f ear ed t h e M o n Cal am ar i wer e m o vi n g m u ch t o o q ui ck l y. Th i s d i vi si o n m ar k ed t h e en d o f a p er i o d of co o p er at i o n b et w een t h e species. The d i vi si o n o n l y g o t wo r se as t h e Rep u b l i c d et er i o r at ed i n t o t h e Em p i r e. Th e Em p i r e w ast ed n o t i m e in t ak i n g co n t r o l o f t h e syst em an d t h e sh i p yar d s. The M o n Cal am ar i at t em p t ed t o n eg o t i at e. Wh en t h at f ai l ed , t h e Em p i r e at t ack ed , b en ef i t i n g f r o m f r i en d l y Qu ar r en w h o b el i eved Im p er i al co n t r o l was n ecessar y esp eci al l y at t h e ex p en se of t h e M o n Cal am ar i . Th e Im p er i al s p r o ved u n ab l e t o co n ver t t h e sh i p yar d s t o p r o d u ce Im p er i al st an d ar d cr af t . Wh i l e t h ey t r i e d , M o n Cal am ar i r esi st an ce g r o u p s o r g an i z ed an d b eg an f i g h t i n g b ack t h r o u g h n o n vi o l en t m ean s. Event u al l y, t h e Im p er i al s r et al i at ed w i t h a d evast at i n g o r b i t al b o m b ar d m e n t ag ai n st t h r ee f l o at i n g ci t i es. In st ead of b u ck l i n g u n d er t h e p r essu r e, b o t h t h e M o n Cal am ar i an d t h e Qu ar r en o p en l y f o u g h t b ack . They secr et l y m o d i f i ed m an y sh i p s f or co m b at an d h ar assed t h e Im p er i al f l eet i n cessan t l y. Event ual l y, t h e Im p er i al s co n cl u d ed t h at h o l d i n g M o n Cal am ar i wasn 't w o r t h t h e ef f o r t o r losses d u e t o t h e r em o t e l o cat i o n . Finally, af t er t h e Bat t l e o f Yavin, t h e M o n Cal am ar i o p en l y an d f o r m al l y j o i n ed t h e Reb el l i o n , o n e o f t h e f ew w o r l d s t o o p en l y d o so. The syst em is n o w p r o t ect ed by Reb el st ar sh i p s, o f t en co m i n g r i g h t o f f M o n Cal am ar i 's o wn p r o d u ct i o n lines.
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377
HOTH Ast ronavigat ion D at a: Ho t h syst em , Javi n (Anoat ) sect or , Ou t er Rim r eg i o n Orbit al M et rics: 5 4 9 d ays p er year / 2 3 h o u r s p er d ay Governm ent : n o n e Population: no p er m an en t p o p u l at i o n Languages: n o n e Terrain: f r o z en p l ai n s, m o u n t ai n s, Major Cities: n o n e Ar e as of Int erest : n o n e Major Ex port s: n o n e Major Im port s: n o n e Trade Rout es: Ison Co r r i d o r Special Condit ions: h ar sh co l d , b l i z z ar d an d w i n t er st o r m co n d i t i o n s co m m o n Background: Ho t h is an icy, f r o z en w o r l d w i t h b r u t al w eat h er co n d i t i o n s at t h e b est of t i m es. Th e p l an et is so r em o t e an d i so l at ed t h at i t d o esn ' t ap p ear o n m an y st ar ch ar t s. Wh i l e t h i s w o u l d ap p ear t o m ak e i t a p r i m e l o cat i o n f o r p i r at es, sm u g g l er s, an d t h o se w h o d o n ' t wi sh t o b e f o u n d , t h e f ew w h o t r y d o n ' t st ay ver y l o n g . Ho t h 's t ax i n g co n d i t i o n s d o n ' t st o p at t h e ed g e o f t h e at m o sp h er e, ei t h er . M et eo r s o r i g i n at i n g f r o m a n ear b y ast er o i d field r eg u l ar l y st r i k e t h e su r f ace, p o si n g a h az ar d t o st ar sh i p s an d p o t en t i al set t l em en t s al i k e. Ho t h 's m assi ve ice sh eet s cover m o st of t h e p l an et 's su r f ace, co n ceal i n g an en o r m o u s o cean . Nat u r al t i d al an d g eo l o g i cal p r essu r es f o r m sp ect acu l ar l an d scap es of d eep fissures, m o u n t ai n - l i k e ice f o r m at i o n s, an d t r an sl u cen t wh i t e- b l u e canyons. The m i x of p h ysics, wat er , an d co l d p r o d u ces u n ex p ect ed g eyser s t h at f r eez e i n t o t o w er i n g , icy co l u m n s an d ar ch es. Su r p r i si n g l y, lif e ex i st s o n t h i s f r o z en b al l of ice. Fung al an d al g ae g r o w t h s in cer t ai n ar eas b en eat h t h e ice p r o vi d e a l i m i t ed f o o d so u r ce t o so m e an i m al l i f ef o r m s. Tau n t au n s live o n t h e sn o w b o u n d p l ai n s, an d h er d s r el y o n o n e an o t h er t o f i n d f o o d an d p r o vi d e co m m u n al w ar m t h . No t all l i f e is so d o ci l e. Hu g e, p o w er f u l b i p ed al cr eat u r es cal l ed w am p as h u n t v i r t u al l y ever y o t h er l i vi n g t h i n g t h at m i g h t m ak e a g o o d m eal . A w am p a t h at f i n d s a h er d of t au n t au n s sh el t er i n g in a cave is in f o r a m eal , fight, an d st am p ed e. A m o n g t h e f ew r u m o r s an d st o r i es o f Ho t h ar e t al es of f i r e- b r eat h i n g d r ag o n cr eat u r es l i vi n g in so m e of t h e d eep er ice fissures.
THE GALAXY A C E
O F
R E B E L L I O N
The Reb el Al l i an ce has t ak en a r ecen t i n t er est in t h e w o r l d as a p ossi b l e l o cat i o n f or a new h i d d en base. If vi ab l e, t h e Reb els have m u ch w o r k t o d o t o b u i l d a b ase an d ad ap t t h ei r eq u i p m en t t o t h e severe co l d .
i r at es, sm u g g l er s, an d f u g i t i ves o ccasi o n al l y use Ho t h as a t em p o r ar y h i d eo u t . The r em o t e co n d i t i o n s u su al l y m ak e any such st ay sh o r t - l i ved . Th er e ar e n o p er m an en t set t l em en t s o r o u t p o st s o n t h e p l an et , an d t h o se w h o k n o w of t h e w o r l d f i n d n o eco n o m i c val u e in t h e ice, snow, o r even t h e cr eat u r es t h ey f i n d . Tau n t au n s m ak e g o o d m o u n t s, an d ar e o ccasi o n al l y cap t u r ed an d ex p o r t ed , b u t ar e d i f f i cu l t t o b u i l d a successf ul b u si n ess ar o u n d .
P
Th o se w h o d o find t em p o r ar y sh el t er in t h e ice u su al l y b r i n g t h ei r o w n l i vi n g q u ar t er s. Wh i l e t h i s is t yp i cal l y a st ar sh i p , i t m i g h t al so be p r ef ab r i cat ed st r u ct u r es set o n t h e ice o r h i d d en w i t h i n t h e caves. Such act i vi t y u su al l y f r i g h t en s o f f m o r e t i m i d cr eat u r es, b u t sm al l g r o u p s o r i n d i vi d u al s w an d er i n g al o n e even t u al l y at t r act t h e at t en t i o n of an y w am p a in t h e ar ea. Wam p as ar e al ways d an g er o u s an d m ay at t ack i n d i vi d u al l y o r in sm al l p ack s.
IMPERIAL CENTER (CORUSCANT) Ast ronavigat ion Dat a: Co r u scan t syst em , Cor u sca sect or , Cor e r eg i o n Orbit al Met rics: 3 6 8 d ays p er year / 2 4 h o u r s p er d ay Governm ent : Im p er i al d i ct at o r sh i p Population: 1 t r i l l i o n (h u m an 7 8 %, o t h er 2 2 %) Languages: Basic Terrain: d en se, u r b an ci t yscap e
m u l t i - r evel ,
p l an et w i d e
Major Cit ies: Im p er i al Ci t y A r o s e r\ f I nt -oroc t -- I m n p r i a l Pa la rp (fnrm prlx / H Jed i Tem ple), Galact ic M u seu m , Im p er i al Sen at e, Col u m n Co m m o n s, M o n u m en t Plaza, The Wo r k s Major Ex port s: cu l t u r e Major Im port s: f o o d st u f f s, m ed i ci n al g o o d s Trade Rout es: Co r el l i an Tr ade Sp ine, Per l em i an Tradp Rour p Nam ad i i Co r r i d o r Special Conditions: n o n e Bac k g r o u n d : Co r u scan t is am o n g t h e m o st an ci en t of t h e g al ax y's ci vi l i z ed w o r l d s. Co r u scan t 's l i f e an d ci vi l i z at i o n p r ed at e t h e Rep u b l i c, as wel l as t h e an ci en t Rak at a In f i n i t e Em p i r e, by t en s o f t h o u san d s of year s. As t h e syst em of h yp er sp ace r o u t es g r ew acr oss t h e g al ax y, Co r u scan t b en ef i t ed si g n i f i can t l y f r o m i t s l o cat i o n . Co r u scan t 's p o l i t i cal an d eco n o m i c p o wer an d i n f l u en ce b ecam e d o m i n an t . It g r ew t o b eco m e t h e cap i t al of t h e Rep u b l i c, a w o r l d t h at ever y g al act i c g o ver n m en t m u st u l t i m at el y co n t r o l t o be co n si d er ed l eg i t i m at e.
CORUSCANT UNDERWORLD
n
s m u ch as t h e Im p er i al s w o u l d l i k e t o el i m i n at e o r f o r g et ab o u t t h e p l an et 's l o wer levels, Co r u scan t 's an ci en t u n d er w o r l d o p er at es u n d er Im p er i al r u l e m u ch l i k e i t d i d u n d er t h e Rep u b l i c. Poor an d o f t en d an g er o u s, t h e u n d er w o r l d co n ven i en t l y h i d es cr i m i n al s, cr i m e l o r d s, an d even t h e o ccasi o n al Reb el ag en t , d i ssi d en t , o r i n st i g at o r . The Im p er i al g o ver n m en t has n o t ab an d o n ed t h e l o wer levels. In st ead , ISB, Un d er w o r l d Police o p er at i n g o u t o f sp eci al l y d esi g n at ed Fed er al Zones, an d o t h er ag en t s m o n i t o r t h e ar ea an d use i n f o r m an t s t o k eep t ab s o n r ecen t d evel o p m en t s. An y p r o b l em s asso ci at ed in any way w i t h Reb el act i vi t y r eceive f i r st p r i o r i t y.
As t h e p l an et d evel o p ed , t h e need s of t h e econ om i c p o wer h o u se an d g al act i c g o ver n m en t b r o u g h t w i t h i t a m assive b o o st in p o p u l at i o n . The w o r l d was al r ead y cover ed by layer s of u r b an cit yscap e, an d i t k ep t g r o wi n g . As t h e ci t y st r et ch ed h i g h er i n t o t h e sky, t h e p o p u l at i o n st r at i f i ed . The w eal t h y an d p o wer f u l l i t er al l y rose t o t h e t o p , l eavi n g t h e l ower levels t o t h e p oor . As t h e cen t er of g al act i c p o l i t i cal p ower , Co r u scan t h el d t w o of t h e g al ax y's m o st i m p o r t an t en t i t i es- ^ t h e Rep u b l i c Sen at e, an d t h e Jed i Tem p le. Th o u g h t y p i cal l y al l i es, t h e t w o g r o u p s h ad t h ei r o w n ag en d as an d t h ei r o w n p u r p o ses f o r b ei n g . Bo t h u l t i m at el y f ai l ed . Th e Sen at e f el l t o c o r r u p t i o n , w h i l e t h e Jed i b ecam e ar r o g an t an d set in t h ei r ways. The Em p i r e r en am ed t h e w o r l d Im p er i al Cent er as a p ower f u l sym b ol t h at t h e Ol d Republic was g o n e f or ever. The g o ver n i n g d i st r i ct b ecam e Im p er i al City. As t h e seat of Im p er i al power, t h e p l an et is p r o t ect ed by f o r m i d ab l e f l eet s of St ar Dest r oyer s, n u m er o u s o r b i t al def ense p l at f o r m s, an d p ower f u l p l an et ar y shields. In g en er al , t h e ci t i z en s of t h e m i d an d u p p er levels ar e am o n g t h e st au n ch est Im p er i al su p p o r t er s in t h e Em p i r e. M o st b en ef i t d ai l y f r o m Im p er i al econ om i c act i vi t y, f r o m t h e l ar g est o f su p p l i er s t o m ai n t en an ce w o r k er s an d o t h er s l i vi n g o n Im p er i al wages. Rebel act i vi t y is t o b e f ear ed , an d asso ci at i n g w i t h Reb els r i sk s d am ag e t o r ep u t at i o n as wel l as Im p er i al ar r est .
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SULLUST A s t r o n a v i g a t i o n D at a: Su l l u st syst em , Br em a sect or , Ou t er Rim r eg i o n Orbit al M et rics: 2 6 3 d ays p er year / 2 0 h o u r s p er day
m& / m
Governm ent : co r p o r at e Population: 1 8 .5 b i l l i o n (Su l l u st an 9 6 %, h u m an 2 %, Bi t h 1 %, o t h er 1 %) Languages: Su l l u st ese, Basic Terrain: m o u n t ai n s, vo l can o es, caves Major Cities: Byl l u r u n
\
Ar eas of Int erest : So r o Su u b Head q uar t er s, Pi r i n g i i si
\
Major Ex ports: st ar ships, co m p u t er s, d r o i d s, hyp er d r ive an d ast r o g at i o n t echnolog y Major Im port s: f o o d st u f f s, w at er Trade Rout es: Ri m m a Tr ade Ro u t e Special Condit ions: b r eat h m ask o r si m i l ar ap p ar at u s o f t en r eq u i r ed o u t si d e w h en vo l can o es ar e act i ve Back g r o u n d : Sullust is a volcanic w o r l d . It s at m o sp h er e is f i l l ed w i t h d an g er o u s an d p oi son ou s gases, m ak i n g life on t h e surf ace d i f f i cu l t . To escape t h i s r ealit y, t h e nat i ve Sullust an species q ui ck l y l ear n ed t o live u n d er t h e surf ace in n at u r al caves an d carved- out caverns. The at m o sp h er e is a r o i l i n g m i x of n o x i o u s cl o u d s an d gases. Th e g as m i x in a g i ven ar ea m ay ch an g e r ad i cal l y d ep en d i n g on t h e w i n d s an d t h e d en si t y o f t h e su b st an ces i n vo l ved . Th o se w h o ven t u r e o n t o i t s su r f ace ar e ad vi sed t o car r y b r eat h m ask s at t h e ver y l east , an d f u l l y en cl o sed en vi r o n m en t al p r o t ect i o n su i t s in t h e w o r st ar eas. Ben eat h t h e surf ace, p o o l s of w at er an d o t h er f o r m at i o n s al l ow t h e Sul l ust ans t o t h r i ve. The Su l l u st an s have cr eat ed a t ech n o l o g i cal l y ad van ced societ y, an d have en g i n eer ed p r essu r e r elief ven t s, d i ver si o n t u n nels, an d o t h er st r u ct u r es t o h el p q u el l so m e of t h e volcanic act i vi t y an d st ab i l i z e t h ei r h om es an d cit ies. Th ei r ap t i t u d es f or p i l o t i n g an d n avi g at i o n h el p ed t h em t o ex p l o r e, cr eat e, an d d evel o p t h e Ri m m a Trade Rout e. Th ei r ef f o r t s u l t i m at el y b en ef i t ed o n e co m p an y t h e m o st —t h e p o w er f u l So r o Su u b Co r p o r at i o n . Wh i l e So r o Su u b l o n g d o m i n at ed Su l l u st an societ y, b y t h e t i m e of t h e Clone War s i t was p o wer f u l en o u g h t o m an d at e j o i n i n g t h e Sep ar at i st cause over t h e o b j ect i o n s of t h e g o ver n m en t , k n o wn as t h e Su l l u st an Cou n ci l . Wh en t h e Sep ar at i st s co l l ap sed , t h e co m p an y q u i ck l y r ef o r m ed i t sel f , b eco m i n g a st au n ch su p p o r t er an d ally o f t h e Em p ir e. As m an y Su l l u st an s o p p o sed t h e Em p i r e, So r o Su u b d i ssol ved t h e Su l l u st an Council an d t o o k d i r ect co n t r o l o f t h e g o ver n m en t .
A si g n i f i can t p er cen t ag e o f Su l l u st an s co n t i n u e t o o p p o se t h e Em p i r e. Th e h u m an - cen t r i c at t i t u d es an d act i o n s i r r i t at e an d an g er t h e Su l l u st an s. Th ei r o p p o si t i o n t o t h ese at t i t u d es an d t o t al i t ar i an p o l i ci es is sl owl y i n f l u en ci n g So r o Su u b d eci si o n - m ak i n g . However, so m e ar e u n w i l l i n g t o w ai t f o r co r p o r at e m i n d s t o ch an g e an d ar e est ab l i sh i n g r esi st an ce g r o u p s of t h ei r o w n , if n o t j o i n i n g t h e Reb el s d i r ect l y. Th er e is h o p e t h at if t h e Reb el s co n t i n u e t o m ak e p r o g r ess, an d t h ei r s u p p o r t am o n g t h e Su l l u st an p eo p l e co n t i n ues t o g r ow, t h e w o r l d m i g h t so m ed ay ch an g e sides.
SOROSUUB o r o Su u b Co r p o r at i o n is an i n d u st r i al p o w er h o u se an d o n e o f t h e g al ax y's p r eem i n en t i n t er st el l ar co r p o r at i o n s. A l t h o u g h cap ab l e of p r o d u ci n g st ar sh i p s of al l m ak es an d t yp es, i t p r i m ar i l y sells i t s w ar sh i p s t o p l an et ar y g over n m en t s an d co r p o r at e cl i en t s, h avi n g l o st o u t t o o t h er m an u f act u r er s f o r Im p er i al co n t r act s. So r o Su u b p r o d u ces an en o r m o u s ar r ay o f p l an et ar y vehicles, w h i ch can b e f o u n d t h r o u g h o u t t h e g al ax y. It has a h i g h l y successf ul w eap o n s d i vi si o n , w h i ch b r o k e i n t o t h e Im p er i al m ar k et by cr eat i n g t h e St o r m t r o o p er On e cl o n e of t h e st an d ar d BlasTech E- 11 b l ast er car r i ed b y st o r m t r o o p er s. They b u i l d h i g h l y sp eci al i z ed d r o i d s, an d have ver y successf ul t o o l an d t ech n i cal eq u i p m en t d i vi si o n s.
S
YAVIN 4 A s t r o n a v i g a t i o n D at a: Yavin syst em , Go r d i an Reach sect or , Ou t er Rim r eg i o n Or b i t al
^ > /
M e t r i c s : 4 , 8 1 8 d ays
p er year / 2 4 h o u r s p er d ay
/
Go v er n m en t : n o n e Po p u l at i o n : n o p er m an en t p o p u l at i o n Lan g u ag es: n o n e T er r ai n : j u n g l e, r ai n f o r est M a j o r Ci t i es: n o n e A r e a s o f I n t e r e s t : Gr eat Tem p l e (ab an d o n ed Reb el Base), Tem p le of Ex ar Kun M a j o r Ex p o r t s : n o n e M aj o r Im p o r t s: none Tr ad e Ro u t es: n o n e Sp eci al Co n d i t i o n s : n o n e Back g r o u n d : Yavin 4 is b est k n o wn f or h ou si n g t h e Rebel Alliance's secr et b ase an d , n o t coincid ent ally, is t h e l ocat i on of t h e Rebellion's f i r st m aj or vi ct o r y w i t h t h e d est r u ct i o n of t h e Deat h St ar. Th ou g h r em o t e, t h i s wasn't t h e first g al act i cal l y i m p o r t an t even t t o occur on t h e w o r l d . Over t h e cen t u r i es, Yavin 4 has been i m p o r t an t , if l o n g f o r g o t t en , t o b o t h t h e Jed i an d Sit h causes. The f o u r t h m o o n of t h e gas g i an t Yavin, Yavin 4 is a l u sh , g r een w o r l d of dense j u n g l e an d ex t r ao r d i n ar y f or m s of life. It is covered w i t h en o r m o u s Massassi t r ees, wi t h huge b r anches an d cr owns. The j u n g l e h ol d s am az ing life f o r m s, i n cl u d i n g w o o l am an d er s an d r u n yi p s. The Si t h Lo r d Nag a Sad o w f i r st set t l ed t h e j u n g l e m o o n w i t h a Si t h w ar r i o r sp eci es k n o w n as t h e Massassi. Un d er Sad ow's co m m an d , t h ey b u i l t t h e g r eat t em p l es t h a t t h e Reb el Al l i an ce w o u l d so m ed ay r ep u r p o se f or t h ei r m ai n b ase. Cen t u r i es l at er , Yavin was r ed i sco ver ed by t h e Jed i Kn i g h t Fr eed o n Nad d , w h o l ear n ed t h e Si t h ar t s t h er e.
THE FORCE AND YAVIN 4 X here is a st r o n g co n n ect i o n b et w een t h e I Force an d Yavin 4 —p ar t i cu l ar l y t h e d ar k side. Af t er t h e Reb els finally ab an d o n t h ei r base, t h e Em p i r e i nst al l s an o u t p o st t o analyze t h e Deat h St ar an d b ase r em ai n s. However, Force- using ch ar act er s m i g h t find t h e st o r i es ab o u t Yavin's p ast —even i t s r ecent p ast —i n t er est i n g en o u g h t o check o u t . Wh i l e i t is unl i k el y, o r u n d esi r ab l e, f or t h em t o l ear n t o o m u ch ab o u t t h e an ci en t p ast , t h ey co u l d cer t ai n l y g et h i n t s ab o u t t h e d ar k sid e t h at m i g h t t each t h em so m et h i n g new, if p o t en t i al l y u n d esi r ed .
Nad d was even t u al l y en t o m b ed o n On d er o n , b u t an o t h er Jed i n am ed Ex ar Kun aw ak en ed his sp i r i t cen t u r i es l at er . Nad d g u i d ed h i m t o Yavin 4 , wh er e t h e Massassi cap t u r ed Ku n . Nad d u n d er est i m at ed Ex ar Ku n , an d t h e f al l en Jed i d ef eat ed h i m . Ex ar Kun l au n ch ed t h e Si t h War, b u t t h e Jed i even t u al l y ch ased him t o Yavin 4 an d o b l i t er at ed t h e j u n g l e in an o r b i t al b o m b ar d m en t . Ex ar Ku n u sed Si t h so r cer y t o d r ai n t h e Massassi 's lif e en er g i es t o save his o wn sp i r i t , w h i l e t h e Jed i er ased t h e syst em f r o m t h e g al act i c ch ar t s t o p r even t f u t u r e co n t act . Even t u al l y, t h e syst em was r ed i sco ver ed b y Rep u b lic scou t s. The m o o n an d j u n g l e h ad r eco ver ed , Wit h lif e once ag ai n co ver i n g t h e w o r l d . Cen t u r i es af t er t h e en d of t h e Si t h War, t h e Reb el Al l i an ce sel ect ed t h e m o o n as t h ei r new m ai n b ase af t er ab an d o n i n g t h e Dan t o o i n e syst em . They m o ved i n t o t h e longab an d o n ed Gr eat Tem p l e, n o t k n o w i n g i t s an ci en t h i st or y, an d m ad e t h e p l ace saf e t o i n h ab i t . See p age 3 9 8 f o r m o r e on t h e Reb el Base. Th ei r secrecy was sh o r t l i ved . The Deat h St ar t r ack ed Pr i n cess Leia an d t h e Millennium Falcon t o t h e m o o n . Wi t h t h e Deat h St ar m an eu ver i n g i n t o f i r i n g p o si t i o n t o u n l eash i t s p l an et - k i l l i n g sup er laser , Rebel fighters d esp er at el y at t ack ed t h e st at i o n . Luk e Sk ywal k er f i r ed t h e f at al sh o t , secu r i n g t h e Reb el l i on's f i r st vi ct o r y an d savi n g t h e Al l i an ce h ead q u ar t er s st af f an d leader s in t h e process. See p age 3 8 8 f or m o r e on t h e Bat t l e of Yavin an d t h e af t er m at h .
T H E GA LA XY 3 8 1
ACE OF
REBELLION
THE REBELLION "Evacuate
in our moment
I think you overestimate
of
their
triumph? chances."
- Grand Mof f Tarkin
T h e Reb el l i o n is b o t h an i d ea an d an o r g an i z at i o n . I The i d ea o f r eb el l i o n ap p eal s t o all w h o ar e d i ssat i sf i ed , d i sen f r an ch i sed , an d o u t r i g h t h o r r i f i ed b y t h e act i o n s an d i d eal s of t h e Gal act i c Em p i r e. Resi st an ce in m an y f o r m s can b e co n si d er ed r eb el l i o u s, b u t d ed i cat ed an d co n si st en t d i ssen t co m b i n ed w i t h r eg u l ar act s of p u b l i c, t ar g et ed o p p o si t i o n m oves o n e q u i ck l y t o w ar d f o r m al r eb el l i o n . Resist ance ag ai n st t h e Em p i r e b eg an t h e d ay t h e Em p er o r d ecl ar ed i t s ex i st en ce, t h o u g h i t w o u l d t ak e d ecad es f o r t h e u n r est t o g r o w w i d esp r ead , o r g aniz ed , an d st r o n g en o u g h t o b eco m e a t r u e t h r eat t o Im p er i al p ower . Br ave i n d i vi d u al s f o u g h t ag ai n st t h e sp r ead i n g evi l , finding o t h er s of l i k e m i n d an d h ear t . Sm al l g r o u p s b ecam e l ar g er g r o u p s. Pol i t i cal d i ssi d en t s, b o t h p u b l i c an d p r i vat e, i n f l u en ced t h o se t h ey co u l d r each by w o r d o r b y act i o n . Set b ack s, ar r est s,
p u b l i c r i d i cu l e, an d p r o p ag an d a sl owed t h e an t i - Im p er i al cause u n t i l finally t h e would - b e Reb els wer e st r o n g en o u g h t o st r i k e m i l i t ar i l y, socially, an d p o l i t i cal l y. Th e Reb el l i o n is k n o w n b y m an y n am es. It s f o r m al t i t l e is t h e Al l i an ce t o Rest o r e t h e Rep u b l i c. It 's m o r e o f t en cal l ed t h e Reb el Al l i an ce, t h e Reb el s, o r t h e Reb el l i o n . It is t h e l ar g est Im p er i al o p p o si t i o n g r o u p in t h e g al ax y, fighting t o t o p p l e t h e Em p er o r , d i sm an t l e t h e Em p i r e, an d r est o r e t h e Rep u b l i c t h at o n ce st o o d f o r t h o u san d s o f year s. No t all of t h o se w h o fight t h e Em p i r e ar e p ar t o f t h e Reb el l i o n i t sel f . No t ever y r esi st an ce g r o u p o r m i l i t ar y o p p o si t i o n u n i t is p ar t of t h e Reb el Al l i an ce. So m e st an d ap ar t t h r o u g h ch oi ce, o t h er s ar e t o o r em o t e o r o t h er w i se- i so l at ed b y cu l t u r e, p o l i t i cs, o r Im p er i al b ar r i er s. As t h e Reb el l i o n g r o ws, i t ab so r b s m an y g r o u p s i n t o i t s f o l d .
THE REBELLION ACE O F REBELLION
, 1
HISTORY OF THE REBELLION or m uch of t h e galax y, an act ive, f i g h t i n g Rebellion is st ill a r elat ively r ecent d evel o p m en t on t h e galact ic st age. Rep or t s of sk ir m ishes an d b at t l es were t yp i cal l y few in n u m b er an d seem i ng l y r est r i ct ed t o t h e r em o t e wo r l d s of t h e galax y. Thank s in p ar t t o an ef f ect ive Im p erial p r op ag an d a m achine, ear l y Rebel vi ct or i es were of t en cover ed u p , m i n i m i z ed , or m i sr ep o r t ed al t og et her . To m ost , t h e Rebellion was f i l l ed w i t h f oolish idealist s w h o had no hop e of chang i ng or d ef eat i n g t h e Em pire.
F
Then t h e Reb els d est r o yed t h e Em p ir e's m i g h t i est w eap o n , t h e Deat h St ar. The Reb el l i on i n st an t l y b ecam e f ear ed or ad m i r ed , d ep en d i n g on on e's view of t h e Em p ir e. The show o f m i l i t ar y m i g h t en cou r ag es d i ssi d en t s an d o p p o si t i o n f orces. Im p er i al l oyal i st s wer e an g er ed , st ar t l ed , scar ed , an d m o r e d et er m i n ed t h an ever t o d ef eat t h o se w h o w o u l d b r i n g war an d ch ao s n o t seen in t h e g al ax y since t h e Clone Wars. Wh i l e t h e Reb el l i on an d t h e Deat h St ar si m u l t an eo u sl y ex p l o d ed i n t o p u b l i c consci ousness seem i n g l y o ver n i g h t , b o t h wer e p l an n ed , d evel o p ed , an d b u i l t t h r o u g h o u t t h e p r eced i n g d ecad es.
T H E D A RK T I M ES In t r u t h , t h e Reb el l i on b eg an in t h e m i d st of t h e Clone Wars. As Su p r em e Ch an cel l or Pal p at i ne est ab l i sh ed t h e Gr an d A r m y of t h e Rep u b l i c an d co n so l i d at ed m o r e
an d m o r e power, so m e Rep u b l i c sen at o r s wat ch ed w i t h ever - gr owing co n cer n . As t h ey i n t r o d u ced m easur es or p r o m o t ed act i o n s t h at w o u l d slow Palp at ine's m et h o d i cal p ower g r ab , t h ey wer e st ym i ed b y t h e Chancellor 's sk illf ul use of t h e b u r eau cr acy an d m an i p u l at i o n of public op inion. Mo st o f t h ese sen at o r s si g n ed t h e Pet i t i on of 2 , 0 0 0 . They cal l ed f or t h e Ch an cel l or t o r el i n q u i sh so m e of his em er g en cy p ower s an d seek p eace w i t h t h e Separ at ist s. Pal p at i n e d ecl i n ed . Wh en he d ecl ar ed him self Em p er o r an d an n o u n ced t h e cr eat i o n of t h e Galact ic Em p ir e, m an y w i t h d r ew t h ei r su p p o r t o f t h e d o cu m en t . Never t h el ess, all 2 , 0 0 0 wer e i n vest i g at ed b y t h e newly cr eat ed Im p er i al i n t el l i g en ce agencies, i n cl u d i n g t h e Im p er i al Secu r i t y Bu r eau . Som e wer e p u b l i cl y cl ear ed , wh i l e o t h er s wer e ar r est ed ; so m e d i sap p ear ed forever. Of t hose wh o r em ai n ed , t h r ee p o wer f u l Core Wo r l d Sen at or s f o r m ed t h e n u cl eu s of w h at w o u l d so m ed ay b eco m e t h e cen t r al l ead er sh i p of t h e Reb el l i on . M o n M o t h m a o f Ch an d r i l a, Bail Or g an a of Al d er aan . an d , lat er, Gar m Bel Iblis of Cor ellia m et p r i vat el y t o st rat egize an d d evel o p p o l i t i cal an d o t h er o p p o si t i o n t o t h e Em p er or 's schem es. Th r o u g h o u t t h e d ar k t i m es, t h ey u sed t h ei r p o si t i o n s t o co u n t er t h e Im p er i al plans, b o t h p o l i t i cal l y in t h e Im p er i al Sen at e, an d p r act i cal l y t h r o u g h o p p o si t i o n g r o u p s an d p r o x y b at t l es.
SECRET M EET I N G S M o t h m a. Or g an a, an d Iblis wer e n o t ab o ve Im p er i al su sp i ci on . Or g an a p u b l i cl y p l ayed t h e p ar t of co n cer n ed l oyal i st . M o t h m a used si m i l ar t act i cs, b u t also used her h o m ewo r l d 's r ep u t at i o n f or fierce p o l i t i cal d eb at e t o press t h e Im p er i al g o ver n m en t . Car m Iblis, t o o , b en ef i t ed f r o m Cor ellia's st an d i n g as co n t en t i o u s an d i n d ep en d en t l y m i n d ed , al l o w i n g h i m t o b e a sur p r i si n g l y harsh cr i t i c of Im p er i al r ule. Cleverness in w o r d an d d eed , as well as p o l i t i cal p ower an d g am esm an sh i p , was en ou g h t o k eep t h e t h r ee o u t of Im p er i al d et en t i o n cent er s. Or g an a's Can t h am House r esi d ence b ecam e t h ei r p r i m ar y m eet i n g p l ace on Cor u scan t , as t h e w o r l d t r an sf o r m ed i n t o Im p er i al Cent er. The Can t h am House m eet i n g s d evel o p ed m eans an d m et h o d s f or p u b l i c an d p r i vat e r esist ance. Th ou g h t h ey o p p o sed t h e Em p er or , t h e t h r ee Sen at or s had d i f f er i n g o p i n i o n s ab o u t how t o d ef eat an d d ep o se h i m . Bail Or g an a, h avi n g p er so n al l y seen t h e vi ci ou s assault o n t h e Jed i Tem ple at t h e en d of t h e Clone Wars, f avor ed p o l i t i cal so l u t i o n s, even in t h e face of i ncr easi ng su p p o r t f or t h e Em p er o r am o n g t h e Sen at e an d t h e cit iz enr y. Al d er aan p u b l i cl y b ecam e a p aci f i st soci et y, an d Or g an a b o t h led t h e way an d used i t p o l i t i cal l y. M o t h m a pr essed f or m o r e d i r ect act i o n , f ear i n g t h e Em p ir e w o u l d o n l y so l i d i f y i t s p o si t i o n over t i m e. Car m Iblis's harsh m an n er an d cr i t i ci sm ex t en d ed t o b o t h t h e Sen at e an d t h e p r i vat e m eet i n g s. Or g an a's l oyal i st f acad e l an d ed hi m o n i m p o r t an t Im p er i al Senat e co m m i t t ees, g r an t i n g hi m access t o i n t i m at e d et ai l s t h e g r o u p used t o ef f ect i vel y d i sr u p t Im p er i al plans an d act i on s. He an d t h e o t h er s even p l ayed t h e p ar t s of so- called rivals in t h e Sen at e cham b er . For years, st r et ch i n g i n t o d ecad es, i m m ed i at e o ver t act i o n was d i f f i cu l t an d ver y d an g er o u s t o pursue. Slow an d car ef u l p l an n i n g an d b u i l d i n g wer e d eem ed necessar y.
G RO WI N G RESI ST A N CE Ou t si d e of t h e halls of power, so m e brave an d m o t i vat ed p eo p l e of t h e g al ax y wer e also p l o t t i n g , p l an n i n g , an d fighting Im p er i al r u l e on t h ei r own t er m s. Th o u g h m uch of t h e Cor ewar d r egions wer e ad am an t Im p er i al su p p o r t er s, t h i s was n o t uni ver sal . Su p p o r t d i m i n i sh ed g r eat l y in som e areas, esp eci al l y in r em o t e p ar t s of t h e Ou t er Rim . Ou t r i g h t secession, insur gencies, an d at t em p t s at o p en r eb el l i o n wer e q u i ck l y cr u sh ed b y t h e Im p er i al m i l i t ar y. An t i - Im p er i al lead er s an d su p p o r t er s wer e r u t h l essl y p u r su ed , ar r est ed , an d i m p r i so n ed . Som e si m p l y d i sap p ear ed . Such w o r l d s r ecei ved harsh p u n i sh m en t an d wer e m ad e ex am p l es of in o r d er t o d et er t h em an d an yo n e else f r o m o p p o si n g t h e Em pire. Though t h e Em p ir e successf ully cowed m an y cit iz ens an d w o r l d s i n t o su b m i ssi o n , o t h er s t r i ed h ar d er b y co n cealing t h ei r ef f o r t s an d p i ck i n g t h ei r t ar g et s car ef ully.
THE JEDI ARE EXTINCT, THEIR FIRE HAS GONE DUT DF THE UNIVERSE... l m o st . Near l y al l o f t h e Jed i wer e k i l l ed b y D ar t h Vad er an d Or d er 6 6 . Of t h e f ew w h o su r vi ved , m o st w en t i n t o h i d i n g t o avo i d su f f er i n g t h e sam e f at e. D u r i n g t h e d ar k t i m es, Vad er co n t i n u ed t h e p u r g e o f any r em ai n i n g Jed i he d i sco ver ed , seek i n g t h em o u t an d d est r o yi n g t h em h i m sel f . M o st Jed i w en t d eep u n d er g r o u n d , h i d i n g t h em sel ves o n t h e f r i n g es o f t h e g al ax y. Occasi o n al l y, o n e w o u l d r esu r f ace t o r i g h t a t er r i b l e w r o n g , o r p r o t ect t h e i n n o cen t , o r even seek ven g ean ce af t er l o si n g all d i sci p l i n e o n ce i n st i l l ed b y t h e now- d ead Jed i Or d er . Th ese l o n e Jed i o ccasi o n al l y h el p ed ear l y d i ssi d en t s, o f t en at t h e co st of t h ei r o w n lives as Vad er m er ci l essl y h u n t ed t h em d o w n . By t h e t i m e t h e Reb el Al l i an ce en g ag ed t h e Deat h St ar , Ob i- Wan Ken o b i an d Luk e Sk yw al k er wer e t h e Al l i an ce's o n l y k n o w n Forceu si n g al l i es. Lik e t h e Jed i b ef o r e h i m , Ken o b i d i d n ' t su r vi ve his final en co u n t er w i t h Vader.
fl
A r m ed r esist ance fighters first ap p ear ed ver y ear l y in Im p er i al h i st or y. However, t h ei r i so l at i o n an d sm al l size m ad e t h em easy f or t h e Im p er i al m i l i t ar y t o su p press or d est r oy. Bail Or g an a secr et l y su p p o r t ed Al d er aani an r esist ance f or ces, so m e of whi ch wer e highly successf ul at d i sr u p t i n g Im p er i al m i l i t ar y weap o n an d sh i p d evel o p m en t . Th o u g h h el p f u l in sp ecif ic inst ances o r si t u at i o n s, such ef f o r t s f ai l ed t o i nsp i r e t h e p u b l i c at large an d u l t i m at el y f ai l ed t o si g n i f i can t l y i n f l u en ce Im p er i al p ower , ei t h er p o l i t i cal l y o r m i l i t ar i l y. A larger, m o r e or g an i z ed an d b et t er - su p p o r t ed g r o u p was n eed ed , an d it t o o k year s t o d evel o p an d assem b le. In so m e ways, t i m e was on t h e r esist ance g r o u p s' side. On ce t h e Im p er i al s had co n so l i d at ed p ower an d co n t r o l over m u ch of t h e g al ax y, t h e i n i t i al b ack lash ag ai nst Im p er i al r u l e was m i n i m i z ed b y choi ce or by f orce. However, as t h e Em p er o r p u t his plans i n t o act i o n , an d as t h e Im p er i al m i l i t ar y, b ur eaucr acy, an d secu r i t y ef f o r t s t o o k h o l d , co n d i t i o n s wo r sen ed si g n i f i can t l y f or so m e ar eas an d so m e species. The m or e sp ecies t h at wer e en sl aved , t h e m or e w o r l d s t h at wer e su b j u g at ed or r et al i at ed ag ainst , an d t h e m or e ab uses of Im p er i al p ower b ecam e p u b l i c, t h e m o r e cit izens wer e l i k el y t o resist in ex t r em e ways. Bel Gar m Iblis d r ew en o u g h of t h e Em p er or 's ir e t h at t h e he an d his i m m ed i at e f am i l y wer e t ar g et ed b y Im p er i al assassins. His wi f e an d d au g h t er s wer e k i l l ed , b u t Car m Iblis m an ag ed t o escap e i n t o h i d i n g . As Corellia m o u r n ed his ap p ar en t d eat h , he w o r k ed b eh i n d t h e scenes t o f u r t h er t h e an t i - Im p er i al cause an d b u i l d a m i l i t i a.
T H E REBEL L I O N ACE OF
REBELLION
Bail Or gana's l o yal i st f r o n t p ai d of f in an o t h er way, wh en o n e of t h e Em p er or 's t r u l y loyal Sen at or s i n f o r m ed Or g an a of M o n Mo t h m a's i m p en d i n g ar r est . Or g an a t i p p ed her of f , an d she escap ed . On t h e r un an d u n ab l e t o co n t i n u e in any legally o f f i ci al cap acit y, M o t h m a t o o k t h e lead in p er son al l y o r g an i z i n g t h e r esist ance f or ces by seek i n g o u t t h e d i sp ar at e g r o u p s an d co n vi n ci n g t h em t o wo r k t og et h er .
T H E C O REL L I A N T REA T Y Desp i t e a loss of r ep u t at i o n d u e t o i n cr easi n g Im p er i al scr u t i n y an d sur veillance, Or g an a co n t i n u ed as b est he co u l d in t h e Im p er i al Senat e. Ou t in t h e galax y, t h r ee large r esist ance f or ces b ecam e or g an i z ed an d act i ve enoug h t o f o r m t h e b eg i n n i n g s of a si g n i f i can t m i l i t ar y fighting f orce. Mo n M o t h m a n eg o t i at ed w i t h t h em , sh ar i n g t h e idea of a larger r eb el l i o n an d how it co u l d be or g an i z ed an d acco m p l i sh ed using plans d evel o p ed in t h e Can t h am House m eet i n g s. Two year s b ef or e t h e Bat t l e of Yavin, a co m p l et el y unf oreseen an d u n ex p ect ed p layer ar r i ved on t h e scene. A m an p ower f u l in t h e Force and cal l i n g him self St ar k iller saved Senat or Or gana while on t h e p l an et Felucia. Having gained Bail's t r u st , St ar k iller f ulf illed Princess Leia's r eq uest t o d i sr u p t t h e Em pire's Wook i ee slave o p er at ions. The Em p er or had o r d er ed her t o oversee co n st r u ct i o n of t h e o p er at i o n as r et al i at i on f or her co n t i n ued d issent . St ar k iller t r i ed t o convince t h e Or ganas t o j o i n hi m in o ver t h r o wi n g t h e Em peror. Having p r oved his p ower wi t h t h e Force, t h e t r i o of m ain con sp i r at or s b ecam e con vi n ced t h at he m i g h t be ab l e t o d o j u st t h at . Af t er a ver y r i sk y Can t h am House m eet i n g , Bail Or g an a, M o n M o t h m a, an d Gar m Bel Iblis d eci d ed t h e t i m e had co m e t o f o r m al l y cr eat e t h e "Al l i an ce t o Rest ore t h e Rep u b l i c." The Cor ellian Treat y f o r m al i z ed t h e r el at i o n sh i p b et ween t h e r esist ance g r o u p s an d est ab l i sh ed t h e Reb el l i on . Meet i n g p er so n al l y o n Cor el lia, t h e t h r ee o r i g i n al co n sp i r at o r s were j o i n ed b y Pr i n cess Leia via h o l o g r ap h i c link , as well as St ar k i l l er an d his p i l o t , Ju n o Eclipse. Wh at sh o u l d have b een a j o yo u s occasion su d d en l y t u r n ed t er r i f yi n g wh en Dar t h Vader an d Im p er i al f or ces ar r i ved t o ar r est t h em . Bail Or g an a m an ag ed t o cu t t h e link t o p r eser ve Pr incess Leia's secr et i n vo l vem en t , b u t Vader cap t u r ed hi m an d t h e h ear t of t h e would- be Rebel l ead er sh i p . Vader ex p o sed St ar k i l l er as his so- called ap p r en t i ce an d t h en r eveal ed he an d t h e Em p er or h ad m an i p u l at ed St ar k i l l er 's en t i r e ex i st en ce f or t h ei r o wn p u r p oses. Since he was no l o n ger usef ul t o t h em , Vader t r i ed t o kill St ar k iller . Vader f ai l ed . St ar k i l l er su r vi ved an d p u r su ed Vader t o t h e u n f i n i sh ed Deat h St ar, wh er e t h e Em p er o r an d Vader i n t en d ed t o p er so n al l y oversee t h e co n sp i r at o r s' ex ecu t i o n . St ar k i l l er p r o ved his w o r t h an d his id eals b y f r eei n g all t h r ee of t h em . This t i m e, he d i d n ' t survive. The co n sp i r at o r s escap ed an d t r aced St ar k i l l er 's st or y b ack t o Kashyyyk . Using t h ei r long- discussed
THE REBELLION ACE OF REBELLION
THE DECLARATION OF REBELLION he Decl ar at i o n o f Reb el l i o n i n cl u d es t h e f o l l o w i n g m aj o r t en et s wh i ch h el p f o r m t h e i d eal s o f t h e Reb el Al l i an ce, an d sh o u l d al so g u i d e GMs an d p l ayer s as t o t h e m an n er in wh i ch t h e Reb el l i o n asp i r es t o o p er at e:
T
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It ack n o w l ed g es t h e n ecessi t y of g al act i c g o ver n m en t , b u t o n e su p p o r t ed b y t h e p eo p l e i t r ep r esen t s.
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The Em p i r e's su b j u g at i o n of species, ab u se o f i t s ci t i z en s, an d i t s m an y at r o ci t i es ag ai n st i t s o wn p eo p l e g i ves t h e ci t i z en s t h e r i g h t t o r em o ve i t f r o m p ower .
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It su m m ar i z es t h e Em p ir e's m an y ab u ses of p ower an d p eop l e, i n cl u d i n g t h e o ver t h r o w o f p l an et ar y gover n m en t s, w r o n g f u l i m p r i so n m en t , i m p r o p er ex ecu t i o n s, g en oci d e, i n st i t u t i o n al i z ed slavery, an d r ep r essi o n of t h o se w h o o p p o se t h e Em p er or .
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It d ecl ar es t h e Reb el Al l i an ce w i l l b at t l e t h e Em p er o r an d his f or ces, r ef use an y Im p er i al law ag ai n st t h e r i g h t s of f r ee b ei n g s, fight f o r t h e d est r u ct i o n of t h e Em p er o r an d t h e Em p i r e i t sel f , an d f r ee al l b ei n g s in t h e g al ax y.
plans f r o m Can t h am House an d b eyo n d , t h e Cor ellian Treat y b ecam e a r eal i t y, an d t h e Al l i an ce t o Rest or e t h e Rep ub lic b ecam e a new f or ce in t h e galax y.
D EC L A RA T I O N O F REBEL L I O N Following t he signing of t h e Treaty, t h e conspir at or s r et u r n ed t o t h ei r sep ar at e d ut ies. Bel Iblis r et u r n ed t o his g r owi n g m ilit ia forces at Corellia. Bail Organa coul d no longer ef f ect ively serve as an Im p er ial Senator. He resigned, an d his d au g h t er Leia Organa t o o k his place. Bail r et u r n ed t o his p osi t i on as Viceroy an d First Chairm an of t h e Al d er aan syst em . Bot h Organas r em ained suspect in Im p er ial eyes an d u n d er Im p er ial surveillance, b u t t h ey were t em p o r ar i l y p r o t ect ed by t h ei r powerful p ol i t i cal p osit ions. Mo n Mo t h m a b ecam e t he Com m an d er in Chief f or t h e Rebel Alliance, and it s public face. In o r d er t o legit im ize t h e Rebellion as a t r u e p olit ical an d fighting f or ce f or l i b er t y an d r ej ect ion of Im p er ial ideas an d laws, Mo n M o t h m a p er sonal l y wr o t e t h e Decl ar at i on of Reb ellion. Thoug h ad d r essed t o t h e Em peror, it was released t o t h e p ub l i c t o clear ly announce t h e Rebels' i n t en t i o n s an d t o m inim iz e t h e ef f ect iveness of t h e never- ending Im p er i al p r op ag an d a cam paigns.
The Decl ar at i o n of Reb el l i on i n i t i al l y w o r k ed t o o wel l . Several st ar syst em s i m m ed i at el y d ecl ar ed t h ei r su p p o r t an d seced ed f r o m t h e Em pir e. M o n M o t h m a t r i ed t o war n an d d et er an yo n e f r o m such i m m ed i at e an d rash act i o n , as no Reb el or r esist ance f or ces were yet up t o t h e t ask of o p p o si n g a si g n i f i can t Im p er i al m i l i t ar y f or ce. As p r ed i ct ed , m em o r i es of si m i l ar Sep ar at i st act i o n s b ef or e an d d u r i n g t h e Clone War s sp u r r ed on an i m m ed i at e Im p er i al m i l i t ar y r eact i o n . The Secession Wo r l d s were q u i ck l y r et ak en an d r eceived har sh p o l i t i cal an d eco n o m i c p u n i sh m en t f or t h ei r d ef i an ce. However, in so m e cases, i t t o o k t h e Im p er i al s d ays or week s t o r et ak e t h e syst em s. This gave t h e secessionist s en ou g h t i m e t o t r an sf er cash, m at er i al s, m an power, eq u i p m en t , an d st ar shi p s d i r ect l y t o t h e Rebel Alliance. Th ou g h t h o se w o r l d s p ai d a heavy p r i ce f or t h ei r resist ance, t h ei r su p p o r t an d m at er i el b o l st er ed t h e Rebel cause i m m easu r ab l y.
A SL O W ST A RT Following t h e Decl ar at i o n of Reb el l i on an d t h e p r ed i ct ab l e- b u t - u n f o r t u n at e f at e of t h e Secession Wor l d s, t h e Rebel Al l i an ce en j o yed an i ni t i al surge of p eo p l e an d m at er i el i n t o t h e ex i st i n g m i l i t ar y u n i t s. Beyo n d t hose t r an sf er r ed f r o m t h e Secession Wor l d s, m an y of t hese p eo p l e were al r ead y act i ve d i ssi d en t s o r si m p l y i n d i vi d u al s w h o had t o l er at ed Im p er i al r u l e f or l o n g en o u g h . In essence, it r eleased a p en t - u p d em an d f or act ive r eb el l i o n an d r esist ance. Ex i st i n g r esist ance g r o u p s eyed t h e si t u at i o n car efully. Som e were i n i t i al l y f ear f u l of an Im p er i al t r ap . Ot h er s n eed ed t o be co n vi n ced t h at t h e new Rebel
Al l i an ce co u l d d el i ver on i t s p r om i ses, an d n o t co m p r o m ise t h ei r o wn p o si t i o n s if t h ey j o i n ed . A few g r o u p s d i sag r eed o n t h e sp eci f i c t act i cs u sed , or had d i f f er i n g p o l i t i cal views d u e t o t h ei r cu l t u r e. M o n M o t h m a co n t i n u ed t o n eg o t i at e w i t h su i t ab l e g r o u p s t o b r i n g t h em into t he fold. For r ou g h l y t wo year s af t er t h e Decl ar at i on of Rebell i o n , b o t h i n d i vi d u al an d g r ou p r ecr u i t m en t was slow b u t st eady. Gr owi n g p ub l i c su p p o r t af t er t h e init ial surge p r oved t o be a l on g , slow process. The Rebellion f aced a f o r m i d ab l e Im p er i al p r op ag an d a m achine ab l e t o t wi st Rebel vi ct or i es i n t o ap p ar en t cr i m i n al act i o n s t h at were a d et r i m en t t o t h e peace, or d er , an d st ab i l i t y est ab lished in t h e year s f ol l owi n g t h e d evast at i n g Clone Wars. Polit ically, t hose in t h e Im p er i al Senat e wh o o p p o sed t h e Em pir e began t o slowly su p p o r t and suggest p osi t i on s t h at i n cr em en t al l y ai d ed or r ei nf or ced t he Rebel cause. Ar r est an d d et en t i o n of Rebels an d Rebel sym p at hizers soon m ad e it cr yst al clear t h at an yon e su p p o r t ing t h e Rebel Alliance was con si d er ed a t r ai t o r an d an en em y of t h e st at e. Even t o be accused of associat ing wi t h t h e Rebels co u l d seriously d am ag e t h e r ep u t at i o n of an yon e at any level of societ y or g o ver n m en t p o si t i o n . Wh i l e such co n d i t i o n s m ad e it d i f f i cu l t t o r ecr u i t , t h e Rebels co n t i n u ed t o b r i n g in new m em b er s f r o m every co r n er of t h e g al ax y an d level of societ y. Ent ire starship s d i sap p ear ed an d d ef ect ed t o Rebel f orces. Mi l i t ar y of f i cer s, sol d i er s, an d naval cr ewm en i n d i vi d u al l y so u g h t o u t Rebel f or ces, or wer e successf ully r ecr u i t ed wh en a Rebel ag en t d ed u ced o r d i sco ver ed t h ei r h at r ed of t h e Em pir e. Im p er i al p r o p ag an d a so m et i m es f ai l ed t o d i scr ed i t Rebel vi ct o r i es or cover Im p er i al i m p r o p r i et ies, at r o ci t i es, an d ab uses of power.
T H E REBEL L I O N ACE OF
REBELLION
EA RLY L ESSO N S
PO L I T I C A L C H A N GES
Init ially, t h e Rebel Al l i an ce t r i ed b u i l d i n g st r o n g Sect o r Force ar m i es t o co n q u er key p l an et s an d h o l d t h em usi ng p l an et ar y shield s an d f o r m i d ab l e d ef enses. Called Op er at i o n Do m i n o , t his p l an was sh or t - l i ved . The f ew at t em p t ed r evo l u t i o n s f ai l ed t o t ak e co n t r o l of t h ei r p l an et s, or Al l i an ce g r o u n d f or ces f ai l ed t o h o l d t h em . In sh o r t , t h e Al l i an ce ar m y was n o t large or st r o n g en o u g h t o h o l d t er r i t o r y. Wor se, ever y Al l i an ce Sect or Force had ver y d i f f er en t asset s at i t s d i sp o sal . It was n o t a cohesive, wel l - r o u n d ed , or wel l - eq u i p p ed m i l i t ar y o p er at i o n .
Wh en t h e Em p er or d i sb an d ed t h e Im p er i al Senat e j u st p r i o r t o t h e d est r u ct i o n of Al d er aan , it silenced a sour ce of g r o w i n g Rebel sym p at h y f r o m cer t ai n Senat ors. Wi t h t h e Sen at e o u t of t h e way, t h e g al ax y's m ost - wat ched f o r u m of p o l i t i cal d iscussion an d d i scou r se—h owever h ol l ow it m i g h t have o f t en b een u n d er t h e Em p er o r —was si l en ced . Im p er i al Gover nor s assu m ed d i r ect co n t r o l of t h ei r h ol d i n g s an d t o o k t h ei r o r d er s f r o m t h e Em p er or , n o t t h ei r cit izens. The Em p i r e st r en g t h en ed it s h o l d on it s syst em s, b u t t h e m ove also co n vi n ced even m o r e p eo p l e t o sym p at h i z e or j o i n w i t h t h e Reb el l i on .
Mi l i t ar i l y, t h e Rebels were on t h e r un or f or ced u n d er g r o u n d . Even k eep i n g t h ei r m ain base h i d d en an d in o p er at i o n was p r o b l em at i c, as t h e Im p er ials scou r ed t he g al ax y f or any Rebel act ivit y. (See Operat ion St rike Fear and Rebel Bat t les on page 4 0 3 f or m or e inf orm at ion.) Far f r o m giving u p , t h e Rebels ad ap t ed , l ear ned new t act ics, an d i m p l em en t ed new st r at egies.
FORMER SEPARATISTS: ENEMIES OR ALLIES?
E
ven d ecad es af t er t h ei r d ef eat in t h e Clone Wars, ex - Separat ist f act i on s st ill ex i st in t h e galax y. Wh i l e t hese w o u l d seem t o b e readym ad e enem ies of t h e Em pir e an d allies of t h e Reb el l i on , t h i n g s are n o t t h at si m p l e. Som e Rebels see a d i st i n ct i o n b et ween r eb el l i n g ag ai n st t h e Em p i r e an d t u r n i n g ag ai n st t h e Rep ub lic, an d st ill consid er t h e Sep ar at i st s as enem ies. Som e Sep ar at i st s wer e war cr i m i n al s b y any st an d ar d . For M o n M o t h m a, Gar m Bel Iblis, an d Bail Or g an a, t h e issue was n o t clear- cut an d was t h e source of m uch d iscussion an d ar g u m en t . Even am o n g t h e f o r m er Sep ar at i st s, t h e issues ar e m u d d l ed . The g o al of t h e Reb el l i o n is t o r eest ab l i sh t h e Rep u b l i c in so m e f o r m , a g o ver n m en t t h e Sep ar at i st s w an t ed t o escap e o r el i m i n at e. As m u ch as t h ey h at e t h e Em p i r e, m an y seek a d i f f er en t p at h t h an a r et u r n t o w h at t h ey r eg ar d as a c o r r u p t an d i n ef f ect u al syst em . So m e ex - Sep ar at i st s—m ai n l y t h o se w i t h h eavy co r p o r at e i n vo l vem en t —h ave since b en ef i t ed si g n i f i can t l y, b eco m i n g r i ch u n d er Im p er i al r u l e. In t h e en d , so m e ex - Sep ar at i st s si d e w i t h t h e Reb el s, so m e fight t h e Em p i r e o n t h ei r o w n t er m s, so m e r em ai n al l i ed w i t h t h ei r b en ef act o r s, an d so m e r em ai n n eu t r al . The p o l i t i cal si t u at i o n r em ai n s as co m p l ex an d i n t er t w i n ed w i t h l ocal p o l i t i cs as i t d i d d u r i n g t h e Cl on e War s t h em sel ves.
Som e local an d p l an et ar y g o ver n m en t s ch af ed at t h e idea of b ei n g u n d er t h e co n t r o l of an Im p er i al Gover nor . Hu m an s wer e o f t en ap p o i n t ed t o oversee nonh u m an wo r l d s. So m et i m es, t h e Im p er i al Gover nor k ep t t h e local t r ad i t i o n al g o ver n m en t r u n n i n g , as l ong as i t d i d n o t i n t er f er e in his au t h o r i t y. Wo r sen i n g p o l i t i cal an d soci et al p o si t i o n s o p en ed t h e way f or m o r e p o l i t i cal d i ssen t an d u l t i m at el y, Reb el r ecr u i t i n g .
T H E BA T T L E O F Y A V I N The Deat h St ar was t h e Em p ir e's u l t i m at e w eap o n of t er r o r an d m ass d est r u ct i o n , d esi g n ed t o i n t i m i d at e w o r l d s i n t o o b ed i en ce in t h e f ace of t o t al an n i h i l at i o n . The d est r u ct i o n of Al d er aan d i d ex act l y t h at , an d t h e Shock waves r i p p l ed t h r o u g h galact ic societ y. The willf ul d est r u ct i o n of an an ci en t w o r l d i m p o r t an t t o t h e g al ax y f or so m an y cen t u r i es was d i f f i cu l t t o st o m ach f or even t h e m o st l oyal Im p er i al ci t i z en . Wh i l e so m e w o r l d s were sur ely co wed i n t o co m p l i an ce, f or o t h er s, t h e veil was f i n al l y l i f t ed . No t h i n g w o u l d st o p t h e Em per or , or t h e Em p ir e, f r o m d o m i n at i n g any syst em an ywh er e. Fo r t u n at el y f or t h e g al ax y, a n ew co m er t o t h e Rebel Al l i an ce n am ed Luke Sk ywal k er d est r o yed t h e st at i o n a sh o r t t i m e lat er , en d i n g it s reign of t er r o r b ef or e i t co u l d d o m o r e d am ag e. The Bat t l e of Yavin b ecam e t h e first m aj or Rebel m i l i t ar y vi ct o r y on a galact ic scale. Wh i l e t h e Al l i an ce h ad m an ag ed t o achieve som e success ag ai n st el em en t s of t h e Im p er i al f l eet s, t his was a l an d m ar k vi ct o r y t h at co u l d n o t be easily d en i ed . See p age 4 0 4 f or m o r e on t h e Bat t l e of Yavin an d it s i m m ed i at e af t er m at h . The Reb els en j o yed a new i n f l u x of r ecr u i t s an d al l i ed g r o u p s in t h e t i m e t h at f o l l o w ed . Even p l an et ar y gover n m en t s an d st ar syst em s gave new su p p o r t , in secr et if n o t in p u b l i c. A few, lik e M o n Cal am ar i , were st r o n g en o u g h t o t ak e a m o r e p u b l i c st an d . The ai d was w el co m ed an d n eed ed . Rebel f orces wer e even t u al l y ch ased f r o m t h e Yavin 4 base an d so u g h t a p er m an en t base elsewher e in t h e galax y. In o t h er l o cat i o n s, sm al l er Reb el f aci l i t i es an d f or ces co n t i n u e t o grow.
CURRENT STATUS
I N SPI RED A C T I O N S he Reb el s cu r r en t l y d o n o t h ave a p r i m ar y secr et b ase. They ab an d o n ed Yavin 4 i m m ed i at el y af t er t h e d est r u ct i o n o f t h e Deat h St ar . Hi g h Co m m an d o p er at es f r o m t h e Reb el Fleet an d t h e o ccasi o n al t em p o r ar y b ase, as n eed ed . The sear ch is o n f or a su i t ab l e w o r l d f o r a new Reb el b ase, a sear ch in w h i ch t h e PCs co u l d t ak e p ar t . Even if t h e l o cat i o n t h e PCs f i n d d o es n o t t h e need s of Al l i an ce Hi g h Co m m an d , i t m i g h t al ways b e t u r n ed i n t o a sm al l er secr et f aci l i t y o r st ar h g h t er b ase.
T
The Bat t l e of Yavin b ecam e a m aj or t u r n i n g p o i n t f or t h e Rebels. Resist ance f i g h t er s acr oss t h e g al ax y wer e em b o l d en ed b y t h e Reb el vi ct o r y. New r esist ance g r o u p s em er g ed , so m e on t h e st au n ch est of Im p er i al wor l d s. Acr oss t h e galax y, b ei ng s f o u n d new h o p e an d t h e co u r ag e t o st an d u p t o Im p er i al r ule. Ag ai n st t h i s surge of Rebel su p p o r t cam e incr easingly harsh Im p erial r ep r i sal s an d secu r i t y r esp onses, wh i ch o n l y f u r t h er i n ci t ed t h e ci t i z en r y an d p u sh ed t h em ever cl oser t o t h e Al l i an ce. The g al ax y was f i g h t i n g b ack .
REBEL ALLIANCE ORGANIZATION hough nowher e near t h e size or scale of t h e Im p er i al g o ver n m en t , t h e Rebel Alliance st ill co m m an d s t h o u sands of ind ivid uals sp r ead across an en t i r e galax y. It m ust wage a wi d esp r ead p o l i t i cal b at t l e while si m u l t an eously p l an n i n g an d co o r d i n at i n g m i l i t ar y st r ik es against a m u ch larger an d b et t er - eq u i p p ed enem y. It m u st logist ically su p p o r t all civil an d m i l i t ar y o p er at i o n s in vi r t u al secrecy. Even m i n o r secu r i t y breaches can be d evast at ing t o a signihcant p er cent age of t h e Alliance's available resources. To hand le t hese t asks, t h e Rebel Alliance is d i vi d ed i n t o t h e Alliance Civil Gover n m en t an d t h e Al l i ance Mi l i t ar y. Mo n M o t h m a heads b o t h d ivisions as Chief of St at e an d Com m ander- in- Chief.
T
As or g ani z ed as t h e co m m an d st r u ct u r e ap p ear s here, t h e Reb ellion is t r u l y an al l i an ce of sep ar at e g r ou p s. Th o u g h t h ey t en d t o act m o r e an d m o r e in co n cer t w i t h each o t h er an d b egin t o d evel o p p r o ced ur es an d t act i cs t o m at ch , t h ey can st ill be w i l d l y d if f er ent in m ak eu p , cu l t u r e, an d am b i t i o n . Ap p ear i n g as a cohesive u n i t is usef ul f or m o r al e, p u b l i c su p p o r t , an d easier r eco g n i t i o n b et ween u n f am i l i ar Al l i ed g r o u p s, b u t t h er e ar e n at u r al var i at i o n s b et ween ap p ear an ce, eq u i p m en t , an d t act i cs.
A L L I A N C E CI VI L G O V ERN M EN T The Al l i an ce Civil Go ver n m en t m i r r o r s t h e f u n ct i o n s of a t yp i cal large- scale ci vi l i an g o ver n m en t . It p r o vi d es d i r ect i o n an d su p p o r t f or all f u n ct i o n s o f t h e Alliance. It col l ect s t ax es f r o m m em b er o r g an i z at i o n s an d wo r l d s, an d hand les i n t er n al an d ex t er n al d i p l o m at i c r el at i on s. It p r i m ar i l y ex ist s t o f u n d an d su p p o r t t h e Al l i an ce Mi l i t ar y, b u t m an y of t h e Civil Gover n m en t 's f u n ct i o n s are act u al l y f u l f i l l ed by t h e local Al l i ed Co m m an d s. As t h e p ol i t i cal w i n g of t h e Reb el l i o n , t h e Civil Go ver n m en t r ep r esent s t h e Al l i an ce as a wh ol e in p u b l i c an d d i p l o m at i c m at t er s.
Chief of St at e: The Chief of St at e is t h e Al l i ance's p r i m ar y d i p l o m at , n eg o t i at o r , an d leader. Th ou g h el ect i o n s ar e h el d ever y t w o year s by m em b er g o ver n m en t s, t h e Chief of St at e o t h er w i se has co m p l et e d i ct at o r i al p o wer over t h e Al l i an ce. Im p er i al p r o p ag an d a o f t en calls at t en t i o n t o t h i s, an d even Bel Iblis f ear ed M o n Mo t h m a' s u l t i m at e am b i t i o n . However, in o r d er t o p r even t a Rebel d i ct at o r sh i p , t his p o si t i o n au t o m at i cal l y t er m i n at es w i t h t h e f all of t h e Em per or . M o n M o t h m a is t h e o n l y p er so n t o have hel d t h e p o si t i o n . T he Advisory Council: The Ad vi so r y Council's au t h o r i t y is l i m i t ed t o ap p r o val or d i sap p r o val of t h e Chief of St at e's act i o n s an d act i vi t i es, b u t i n cl u d es t h e p ower t o r em ove t h e Chief of St at e. It co u n t er b al an ces t h e Chief of St at e's b r o ad p ower s an d ad vises on any su b j ect in n eed of d i scu ssi on an d co n t em p l at i o n . The Council m em b er s co m e f r o m t h e seven w o r l d s t h at have given t h e g r eat est n u m b er of lives t o t h e Reb el l i o n , wh i ch changes as t h e war progresses. Th o u g h Pr incess Leia sh o u l d have a seat r ep r esen t i n g Al d er aan , she el ect s t o serve in o t h er roles. The Cabinet : The Cab i n et car r i es o u t t h e Chief of St at e's o r d er s an d d eci si ons. It is co m p r i sed of six m i n i st r i es, each w i t h it s own m i ni st er . Meet i n g s ar e co n d u ct ed by t h e Secr et ar y of t h e Cab i n et , w h o also st an d s in wh en t h e Chief of St at e is ab sen t . Educat ion Minist ry: This m i n i st r y is r esp on si b l e f or Reb el p r o p ag an d a an d p u b l i c i n f o r m at i o n cam p ai g n s, as well as co m p r i si n g t h e Al l i an ce In t el l i g en ce g r o u p f or t h e Civil Go ver n m en t . The m i n i st r y co o r d i n at es heavily w i t h Mi l i t ar y Int el l i g ence an d m o n i t o r s t h e Civil Gover n m en t f or Im p er i al i n f i l t r at i o n an d leak s. Finance Minist ry: This m i n i st r y is r esp on si b l e f or financing t h e Rebel Al l i an ce. It co l l ect s t ax es an d o t h er f und s f r o m m em b er an d sym p at h et i c g o ver n m en t s (cover t l y). They also issue t h e Al l i an ce Cr ed i t , wh i ch has, at b est , t went y- f ive p er cen t of t h e value of t h e t yp i cal cr ed i t o u t si d e of t h e Al l i an ce.
THE REBELLION ACE OF REBELLION
Minist ry of Industry: This m i n i st r y co n t r o l s all of t h e Alliance's heavy i n d u st r y an d m an u f act u r i n g . Facilit ies on Reb el- cont r olled wo r l d s, like t h e sh i p yar d s of M o n Cal am ar i , are few in num b er . The Al l i an ce also b en ef i t s f r o m secr et d eal s w i t h sym p at h et i c co r p o r at i o n s an d wo r l d s t h at cl an d est i n el y sh i p g o o d s i n t o t h e Reb els' secr et su p p l y n et w o r k . Minist ry of St at e: This m i n i st r y n eg o t i at es w i t h nonm em b er g o ver n m en t s an d oversees t h e Di p l o m at i c Corps. The Mi n i st er of St at e t ak es over t h e Civil Gover n m en t if t h e Chief of St at e is ever r em o ved or k i l l ed . Minist ry of Supply: This m i n i st r y is r esp on si b l e f or f eed i n g an d su p p l yi n g t h e en t i r e Al l i an ce m i l i t ar y an d civilian ef f or t s. Sup p l i es are l i m i t ed b y Al l i an ce f u n d s an d t h e f act t h at m o st heavy m i l i t ar y gear an d eq u i p m en t i sn 't availab le t o t h e Al l i an ce t h r o u g h t h e o p en m ar k et . Food p r i m ar i l y com es f r o m Al l i an ce saf e wor l d s, wh i ch saves on cost , b u t is d i f f i cu l t t o t r an sp o r t d u e t o ch r on i c t r an sp o r t st ar sh i p shor t ag es. Minist ry of War: This m i n i st r y over sees t h e Al l i an ce m i l i t ar y f or ces, t r an sl at i n g t h e Chief of St at e's p o l i cy an d sp ecif ic o r d er s i n t o p r act i cal co m m an d s. Op er at i o n al d eci si on s ar e l ef t p r i m ar i l y t o t h e Chief s of St af f . This m i n i st r y also co o r d i n at es t h e war ef f o r t w i t h t h e rest of t h e Civil Go ver n m en t .
A L L I A N C E M I L I T A RY The Alliance Mi l i t ar y is char g ed w i t h d ef eat i n g Im p er i al m i l i t ar y forces an d t o p p l i n g t h e Em peror. It is ch r o n i cally o u t g u n n ed an d o u t m an n ed by en em y forces, an d f u r t h er h i n d er ed b y t r ai n i n g l i m i t at i o n s an d eq u i p m en t issues. The Alliance Mi l i t ar y is sp l i t i n t o Alliance Forces and Sect or Forces. Alliance Forces are n o t p er m an en t l y at t ach ed t o any p ar t i cu l ar sect or, b u t are sent wher e n eed ed . Sect or Forces serve specif ic sect or s (see b elow). Alliance High Com m and: High Co m m an d co m p r i ses t h e Su p r em e Al l i ed Co m m an d er s of each i n d i vi d u al co m m an d . They over see an d co o r d i n at e all f l eet an d ar m y o p er at i o n s, d i ssem i n at i n g t h e o r d er s of t h e Co m m ander- in- Chief an d Mi n i st er of War. High Co m m an d o p er at es ab o ar d t h e Reb el Fleet o r f r o m t h e m ai n r eb el base as r eq u i r ed . They over see b o t h Al l i an ce an d Sect o r Forces. Fleet Com m and: Fleet Co m m an d over sees t h e o r d er s an d o p er at i o n of t h e Al l i an ce st ar sh i p f l eet , whi ch is t h e single m o st vi t al m i l i t ar y asset in t h e Reb el l i on . Intelligence: Int ellig ence is r esp o n si b l e f or g at h er i ng vi t al m i l i t ar y an d civilian i n t el l i g en ce d at a f or use b y all Reb el or g an i z at i on s. It r ep o r t s d i r ect l y t o t h e Com m ander- in- Chief . It is am o n g t h e lar gest of t h e co m m an d s, w i t h agent s sp r ead t h r o u g h o u t t h e g al ax y o p er at i n g i n d i vi d u al l y or in t eam s. See page 3 9 4 f or m o r e on Al l i an ce Int elligence. Or d nance and Supply: This sect i on acq u i r es ship s, eq u i p m en t , an d sup p l i es f or t h e m i l i t ar y, co o r d i n at i n g
T H E REBEL L I O N ACE OF
REBELLION
w i t h t h e Su p p l y Mi n i st r y as n eed ed . Su p p o r t Services car r ies o u t t h e act u al t r an sp o r t at i o n of g ood s. Sector Com m and: Sect or Com m an d loosely oversees an d , when necessary, coor d inat es d isp ar at e Sect or Forces in larger op er at ions. They also coor d i nat e t he Sect or Forces wi t h Alliance High Co m m an d . Sect or Com m and does n o t t ake co m m an d of individual Sect or Forces. Special Forces Com m and: The ap p r o x i m at el y t en d i vi sions of Sp ecial Forces unit s p r o t ect an d wor k d i r ect l y wi t h Alliance High Co m m an d . They are occasionally l oan ed t o Sect or Co m m an d s f or specif ic m issions. St arf ight er Com m and: St ar f i g h t er Co m m an d is in char ge o f t h e large an d vi t al st ar f i g h t er f l eet . It is r esp on si b l e f or p i l o t t r ai n i n g , an d assigns wings t o Al l i an ce High Co m m an d an d t h e Sect or Com m an d s. St ar f i g h t er s are a scar ce r esour ce an d t h ei r reassignm en t is o f t en t h e sour ce of f r i ct i o n b et ween t h e var ious co m m an d s. It also p r o vi d es o r d er s f or r ovi n g sq u ad rons w i t h o u t p er m an en t assi g n m en t s, such as Rogue Sq u ad r o n . Sup p or t Services: Su p p o r t Ser vices covers t h e l og i st i cal su p p o r t of ship s, bases, safe wo r l d s, an d p er sonnel in g en er al . This i n cl u d es su p p o r t st af f of all t yp es, f r o m d r o i d s t o d o ct o r s.
A L L I ED C O M M A N D S Wh en an ex i st i n g p l an et ar y or r eg i on al g o ver n m en t or si m i l ar large- scale o r g an i z at i o n j o i n s t h e Rebel Al l i ance, i t b eco m es an Al l i ed Co m m an d . Sect or s w i t h si g n i f i can t Reb el m i l i t ar y u n i t s b u t no m aj or Rebel g o ver n m en t al allies o r sym p at h i z er s have Sect or Force co m m an d s i n st ead . Bo t h co m m an d t yp es h o l d ex t en sive sem i - au t o n o m o u s co n t r o l over t h ei r own f orces an d r egions. In sect or s w i t h m u l t i p l e Al l i ed co m m an d s (for p o l i t i cal o r o t h er reasons), t h ey m ay co o r d i n at e t h r o u g h t h e local Sect or Force. Ex i st i n g Al l i ed g o ver n m en t s an d m i l i t ar y f or ces t yp i cal l y k eep t h ei r own co m m an d st r u ct u r e, t h o u g h t h ey m ay ad o p t or ad ap t t o t h e Al l i ance's t yp i cal m i l i t ar y an d p o l i t i cal st r u ct u r e. This m i g h t m i r r o r t h e p o si t i o n s of t h e Civil Go ver n m en t .
T H E A L L I A N C E FLEET The Al l i an ce Fleet is t h e Reb els' m o st i m p o r t an t m i l i t ar y f orce. The f l eet gives t h e Reb els t h e m o b i l i t y an d firepower it n eed s t o l eg i t i m at el y challenge Im p er i al m i l i t ar y f or ces. However, as t h e f l eet is o n l y a sm al l f r act i o n of t h e size of t h e Im p er i al Navy, i t m u st p i ck an d ch oose it s b at t l es ver y car ef ully. The Ad m i r al of t h e Fleet is t h e Sup r em e Com m an d er of t h e Alliance Fleet . Un d er t h e Ad m i r al are t h e line ad m i r al s, Fleet Int elligence, Or d n an ce an d Supply, and St ar f i g ht er Co m m an d . St ar f i g h t er sq uad r ons, Special Op er at i on s, an d SpecForce unit s at t ach ed t o t h e Fleet t yp i cal l y r ep o r t t o t hei r i n d i vi d u al ship cap t ains or ad m i r al s f or t h e d u r at i o n of t hei r assignm ent , r at h er
t h an t h ei r i nd i vi d ual co m m an d s. Ind ivid ual d ep ar t m en t heads oversee var ious f u n ct i on s such as m ed ical and engineer ing su p p o r t . They r ep o r t t o t h ei r ship capt ains. Mo n M o t h m a heavily r est r i ct s t h e use of t h e Fleet . Wi t h t h e Rebel Mai n Base chased of f Yavin 4 , t h e loss of t h e f l eet w o u l d b e a severe (if n o t f at al) b low t o Rebel firepower an d cr ed i b i l i t y. Clashes w i t h t h e Im p erial Navy p r ove it seek s a decisive vi ct o r y. The f l eet r em ains a fighting f orce b y d et ach i n g u p t o t wen t y- f i ve p er cen t of it s ship s o n a r o t at i n g basis f or sp ecif ic r aids an d o t h er m issions. Ships of t h e Fleet co m e f r o m n u m er o u s sources, i n cl u d i n g d ef ect i o n s, Al l i ed Co m m an d s, occasi onal purchases, o u t r i g h t t h ef t of Im p er i al m i l i t ar y asset s, an d Al l i ed m an u f act u r i n g f aci l i t i es lik e t h e M o n Calam ar i sh i p yar d s. Due t o t his, t h er e ar e n o st an d ar d i z ed Rebel cap i t al ship s or si m i l ar classes of vessels. Rebel engineer s ar e ad ep t at u p g r ad i n g or ad ap t i n g starship s f or m i l i t ar y use. St ar f i g h t er Co m m an d hand les t h e st ar f i g h t er sq u ad r on s. Al l i an ce t ask f orces t yp i cal l y con si st of f r ig at es, t t es, an d gunship s. A cr u i ser or t wo m ay be
d ep l o yed f or ex t r a firepower. Wi t h war ship s at a p r em i u m , heavily- ar m ed an d u p g r ad ed f r ei g h t er s serve m an y r oles in t h e f l eet t h at w o u l d n o r m al l y be h an d l ed by m i l i t ar y- g r ad e cr af t . So m e f r ei g h t er s, co n t ai n er ships, an d b u l k cr uiser s ar e m u ch b et t er su i t ed t o t his t ask t h an ot h er s. A L L I A N CE F L EET O R G A N I Z A T I O N Su b d i vi si on s an d f l eet d et ach m en t s are h an d l ed on ad- hoc basis as r eq u i r ed f or t h e m ission at h an d . any given t i m e, t ask f or ces an d d et ach m en t s m ay u n d er t h e d i r ect o r d er s of Al l i an ce High Co m m an d , Al l i ed Co m m an d , o r a Sect or Force.
an At be an
Elem ent : A single st ar sh i p u n d er t h e co m m an d of a ship's cap t ai n . Sect ion: A sm all n u m b er of st ar ship s, t h ei r ex act t yp e d et er m i n ed b y m ission r eq u i r em en t s. Typically, a sect i o n i ncl ud es co r vet t es, f r i g at es, or o t h er light cap i t al ships. Larger vessels ar e r ar el y i n cl u d ed , however. Wh en a co m b i n at i o n of cap i t al ship s an d close su p p o r t vessels is u sed , t h e sect i on m ay b e cal l ed a f l o t i l l a. The sect i on t yp i cal l y i ncl ud es t h r ee t o t wel ve vessels u n d er t h e co m m an d of t h e m o st sen i or ship's cap t ai n . Squadr on: A sq u ad r o n i ncl ud es t h r ee o r f our sect i o n s co m m an d ed b y a sen i or cap t ai n or line ad m i r al . Som e Al l i ed Co m m an d s use t h e r ank of co m m o d o r e. The sq u ad r o n is t h e m ost co m m o n Fleet d et ach m en t , an d is o f t en a line of cap i t al ship s _e s c o r t e d by sm al l er vessels an d using ar m o r ed f r ei g h t er s as a p i ck et line. Bat t le Group: Bat t l e g r o u p s i n cl u d e t w o t o f our sq u ad r o n s u n d er t h e co m m an d f a line ad m i r al . On l y t h e lar gest Al l i ed Co m m an d s d ep l o y b at t l e g r ou p s, as f l eet d et ach m en t s are Ir ar el y t h i s large. Fleet : A f l eet i ncl ud es t h r ee t o six b at t l e g r ou p s. The m ain Al l i an ce Fleet is I u n d er t h e d i r ect co m m an d l o f t h e Ad m i r al of t h e Fleet . Ot h er s are led b y f leet ad m i r al s. Fleet o p er at i o n s are always m aj or b at t l es r eq u i r i n g ap p r o val of Allince High Co m m an d .
THE REBELLION A C E
O F
R E B E L L I O N
SECT O R FORCES
SPECI A L FO RCES
Sect or Forces co m p r i se t h e p r i m ar y m i l i t ar y u n i t s o f t h e Rebel Alliance. Each Sect or Force co n t ai n s ever y m i l i t ar y an d su p p o r t u n i t t h at is available, i n cl u d ing g r o u n d t r o o p s, special u n i t s, i n t el l i g en ce f orces, st ar f i g h t er s, an d f l eet s o f st ar ship s. They also co n t r o l any asset s assigned t o t h em b y Al l i an ce High Co m m an d . Sect or Forces co n t ai n t h e b u l k of t h e Al l i an ce g r o u n d f or ces as r egular an d i r r eg u l ar t r o o p s.
Al l i an ce Sp eci al Forces, co m m o n l y cal l ed SpecForce uni t s, ar e t h e m o st hig hly t r ai n ed an d co m p et en t sol dier s in t h e Rebel Al l i an ce. Th ou g h few in n u m b er , t h ey t ak e o n m an y i m p o r t an t t ask s an d m issions, i n cl u d i ng m aj or co m m an d o r aids, p r o t ect i n g Al l i an ce High Co m m an d , p r o t ect i n g t h e Mai n Base, t r ai n i n g Sect or Forces, an d o t h er special m issions. Sp ecFor ce u n i t s are t yp i cal l y u n d er Al l i an ce High Co m m an d , b u t m ay be assigned t o sp ecif ic st ar ship s, Sect or Forces, o r Al l i ed Co m m an d s as n eed ed . Em er g en cy d ep l o ym en t s t o cr i t i cal b at t l ef i el d s are co m m o n .
In d i vi d u al r esist ance g r o u p s t h at j o i n t h e Reb el Al l i ance ei t h er b eco m e t h e cor e o f a new Sect or Force, o r j o i n an al r ead y ex i st i n g Sect or Force. Al t h o u g h t h e Sect o r Force is a m i l i t ar y cl assi f i cat i o n , i t t yp i cal l y f i g h t s using g u er r i l l a war f ar e an d o t h er r esist ance t act i cs. Few Sect or Forces have t h e p er son n el o r m ach i n er y t o t ak e on t h e Em p ir e head- on f or long. Sect or Forces use t h ei r o w n o r g an i z at i o n al st r u ct ur es, o r i n t eg r at e o r ad o p t a ver sion o f t h e Rebel Al l i an ce st r u ct u r e. They h an d l e all o p er at i o n al d u t i es wi t h i n t h ei r sect or, co o r d i n at i n g as n eed ed w i t h Al l i ance High Co m m an d . Sect or Forces var y w i d el y i n p er so n n el , f aci l i t i es, an d ab i l i t i es. Som e sect or s have a f ull range of m i l i t ar y asset s an d u n i t s, wh i l e o t h er s st r u g g l e al o n g w i t h w h at p er so n n el , eq u i p m en t , an d i n t el l i g en ce t h ey have at h an d . SEC T O R F O R C E A N D T Y PI C A L A LLI A N C E A R M Y O RG A N I Z A T I O N Gr o u n d f or ce u n i t s t yp i cal l y use a ver sion o f t h e o r g an i z at i on , o u t l i n ed below. Sp ecial Forces, St ar h g h t er Co m m an d , an d Al l i an ce Navy u n i t s use t h ei r r esp ect i ve st r u ct u r es, even as p ar t o f a Sect or Force. Sq uad : A sq u ad t yp i cal l y i ncl ud es ei g h t t r o o p er s an d a ser g eant . Plat oon: The p l at o o n i n cl u d es f o u r sq u ad s m an d ed b y a l i eu t en an t an d m ast er ser g eant .
co m -
Com pany: A co m p an y i ncl ud es f o u r p l at o o n s p l u s t h ei r su p p o r t p er so n n el u n d er a cap t ai n . Bat t alion: Bat t al i o n s i n cl u d e f our co m p an i es an d t h ei r su p p o r t p er so n n el , co m m an d ed b y a m aj or. Reg i m en t : The t yp i cal r eg i m en t i ncl ud es f o u r b at t al ions an d t h ei r su p p o r t p er so n n el , co m m an d ed b y a r eg i m en t al co m m an d er , t yp i cal l y a co l o n el .
SP EC F O R C E R EG I M EN T S Each SpecForce sol d i er is assigned t o a r egim ent associat ed w i t h t h ei r specif ic r ole in co m b at o r t h e co m b at en vi r o n m en t . Task f orces ar e cr eat ed wi t h personnel f r o m one o r m or e r eg i m ent s as d i ct at ed b y t h e m ission, and of t en includ e i n d i vi d u al s w i t h a wid e range of skills. 1 st Regim ent , M ar i n es (Sp aceOp s): Mar i n es, o r Sp aceOp s, ar e t r ai n ed in zero- g co m b at , of f ensive an d d ef ensive b o ar d i n g act i o n s, sh i p b o ar d f i g h t i n g , en vi r o n m en t al suit s, sh i p s' syst em s, an d ship secur i t y. They serve ab o ar d t h e Fleet . 2 nd Regim ent , Pat hf inders: Pat h f i n d er s are m ast er s of co ver t o p er at i o n s an d ar e o f t en t h e first SpecForce u n i t s d ep l o yed t o a b at t l ef i el d . They are scout s, p r ovi d e r econnai ssance in f or ce, an d est ab lish b eachhead s. 3 rd Regim ent , Urban Guerrillas: Th e Ur b an Guerr illas specialize i n u r b an co m b at an d st r eet fighting. They t yp i cal l y d o n o t fight p i t ch ed b at t l es o r use heavy weap o n r y, b u t i n st ead use st eal t h , ex t r em e m o b i l i t y, d em o l i t i o n s, light weap on s, an d hand- t o- hand f i g h t i n g . 4 th Regim ent , Wild er ness Fight ers: Wi l d er n ess Fight ers ar e t r ai n ed f or co m b at in specif ic wi l d er n ess t yp es, b u t ar e all wel l - t r ai ned in sur vival m et h o d s. They also use o r co m m an d eer light vehicles , such as sp eed ers or sp eed er b ik es, as n eed ed in t h e field. 5 th Regim ent , Infilt rat ors: Th e In f i l t r at o r s ar e t h e m o st f ear ed an d r u t h l ess sol d i er s, t r ai n ed in st eal t h , i n f i l t r at i o n , an d en em y d i sr u p t i o n m et h o d s. Mo st ar e r ecr u i t ed b ecau se o f t h ei r p er sonal reasons f or h at i n g t h e Em pire.
Corps: Gener als co m m an d co r p s o f f o u r b r i g ad es p lus t h ei r su p p o r t p er so n n el .
6 th Regim ent , Heavy Weap ons Specialist s: The Heavy Weap o n s Sp ecialist s t r ai n o n ever y piece o f heavy w eap o n r y avai l ab l e t o t h e Rebel Al l i an ce, i n cl u d i ng st ar sh i p t u r b o l aser s, vehi cl e can n o n s an d m issiles, ar t i l l er y, an d r ep eat i n g b last er s. They also sust ain t h e highest casu al t y rat es.
Sect or Arm y: No sect or is ab l e t o h el d a t r u e Sect o r Ar m y at t h i s st age o f Al l i an ce d evel o p m en t . Sect or Ar m i es con si st of several Cor p s u n d er t h e co m m an d o f a g ener al o r o t h er o f f i cer w h o m i g h t b e t h e local Force Co m m an d er or Al l i ed Co m m an d leader.
7 th Regim ent, Technicians: Technicians t yp i cal l y op er at e in su p p o r t o f o t h er unit s, an d all o t h er SpecForce specialist s ar e i n cl u d ed in t his r eg i m en t . This includes dr iver s, p i l ot s, p r o cu r em en t specialist s, an d m echanics, as well as co m p u t er an d d r o i d t echnicians.
Br i g ad e: Brigades, so m et i m es cal l ed Legions, i n cl u d e f o u r r eg i m en t s an d t h ei r su p p o r t p er so n n el u n d er a col on el o r g en er al .
T H E REBEL L I O N AGE OF REBELLION
REBEL ALLIANCE MILITARY RANKS [ ach of t h e f o u r m aj o r d i vi si o n s of t h e Al l i an ce C Mi l i t ar y has i t s o wn r an k st r u ct u r e, d et ai l ed in t h e b el ow t ab l e. Al l i ed Co m m an d s m ay r et ai n t h ei r own t r ad i t i o n al st r u ct u r es.
Th e syst em is f l ex i b l e t o m ak e assi m i l at i o n o f new f or ces easier . Local co m m an d er s ar e al l o w ed t o m ak e ad j u st m en t s f o r t r ad i t i o n al o r p o l i t i cal p u r p o ses.
Cap t ai n
Co l o n el
Co l o n el
Co l o n el (Wi n g Co m m an d e r )
Co m m a n d e r
M aj o r
M aj o r
Co m m a n d e r
Li eu t en an t
Cap t ai n
Cap t ai n
Cap t ai n
Li eu t en an t
Li eu t en an t
Sen i o r Li eu t en an t
Li eu t en an t
En si g n
Li eu t en an t
Li eu t en an t
Fl i g h t Of f i c er
Ch i ef Pet t y Of f i cer
Ser g ean t M a j o r
M as t er Ser g ean t
Sen i o r D ec k m an
Sen i o r Tr o o p er
Sen i o r (1 st ) Tr o o p er
-
D ec k m an
Tr o o p er
Tr o o p er
Li g h t Cad et
S P EC F O R C E O R G A N I Z A T I O N SpecForce u n i t s use a r an k st r u ct u r e si m i l ar t o t hose of o t h er t o n o r m al Al l i an ce u n i t s, b u t t h ei r t act i cal u n i t st r u ct u r e d i f f er s so m ew h at . Fire Team : The basic u n i t is t h e f ir e t eam , co n si st i n g of a t eam of t w o t o f o u r t r o o p er s, o n e of w h o m is a senior t r o o p er . Squad: Sq u ad s of hve t o f i f t een t r o o p er s t yp i cal l y f ocused on a sp ecif ic Sp ecFor ce so l d i er t yp e, so m et i m es r ei n f o r ced b y hre t eam s of o t h er t yp es. Sq u ad s are t yp i cal l y r ef er en ced in co m b at b y a co l o r of t h ei r own sel ect i o n , such as Red Sq u ad . Plat oon: Plat oons are d esi g n at ed b y n u m b er an d co n sist of f o u r sq u ad s u n d er a l i eu t en an t or senior l i eu t en an t . They can o p er at e i n d ep en d en t l y, or as p ar t of larger co m m an d s. Com pany: Com p an i es are d esi g n at ed b y l et t er an d t yp i cal l y i n cl u d e hve p l at o o n s p lus su p p o r t p er so n n el . Each p l at o o n is t yp i cal l y a d i f f er en t Sp ecFor ce t yp e. Com p an i es ar e co m m an d ed b y a cap t ai n or m aj or. Regiment: Regim ent s are not nor m al l y held ed as a unit , but op er at e as an organizat ional unit wi t h i n t h e Alliance m ilit ary st ruct ure. They are d i vi d ed int o individual co m bat roles (see above). On t h e rare occasions t hey are d ep l o yed , it is und er t h e co m m an d of a colonel or major. Division: Generals co m m an d t h e t en SpecForce d i vi sions an d t hei r su p p o r t p er sonnel. The Co m m an d Division st ays wi t h Alliance High Co m m an d , cover ing t he f leet an d m ain base. Five divisions are t yp i cal l y d ep l o yed u n d er t hei r own general t o Sect or Co m m an d s as n eed ed . The rest are assigned t o sm aller o p er at i o n s as need ed t h r o u g h o u t t h e galax y, ei t h er u n d er t h e or d er s of Alliance High Co m m an d or a local com m and er .
ST A RFI GH T ER C O M M A N D St ar f i g h t er s are ar g u ab l y t h e Al l i ance's m o st usef ul an d sou g h t - af t er resource. They are d ep l o yed t h r o u g h o u t t h e g al ax y, ser vi n g as t h e p r i m ar y st r i k e f or ce an d p r o t ect o r of Reb el o p er at i o n s. In t er n al p o l i t i cal wr an g l i n g b et ween t h e var i ou s co m m an d s is co m m o n wh en it co m es t o st ar f i g h t er d ep l o ym en t an d assi g n m en t . As f l eet o p er at i o n s ar e l i m i t ed , st ar f i g h t er sq u ad r o n s are o f t en cal l ed in t o fill t h e g ap an d car r y o u t m issions of m u ch g r eat er i m p o r t an ce. St ar f i g h t er Co m m an d , or St ar Co m , h an d l es p i l o t t r ai n i n g , t h e assi g n m en t of st ar f i g h t er wings, an d o p er at i o n al co n t r o l over sp eci al t y sq u ad r o n s, such as Rogue Sq u ad r o n . St ar f i g h t er wings are t yp i cal l y assigned t o sp ecif ic Al l i ed Co m m an d s, Sect or Forces, o r st ar ship s. Wi n g s are o f t en b r o k en u p i n t o t h ei r i n d i vi d u al sq u ad r o n s in o r d er t o sp r ead as m an y fighters o u t t o as m an y bases, st ar ship s, an d o t h er assi g nm ent s as p ossib le. On ce assi g ned , t h e local lead er s t yp i cal l y t ak e co m m an d , t h o u g h St ar f i g h t er Co m m an d reviews t h e uni t 's use an d result s. Large o p er at i o n s m ay use st ar f i g h t er s f r o m m u l t i p l e sources. S T A R F I G H T ER W I N G S St ar f i g h t er wings ar e or g an i z ed as f ollows. Unit s of sq u ad r o n size o r sm al l er t yp i cal l y co n t ai n t h e sam e st ar f i g h t er t yp e an d m o d el . El em en t : The el em en t includes a lead er an d a wi n g m an . Fl i g h t : A flight is t wo elem ent s under t he m ost senior pilot . Squadr on: A sq u ad r o n i ncl ud es t h r ee f l i g h t s u n d er a sq u ad r o n co m m an d er . Sq u ad r o n s receive a co l o r o r n am e d esi g n at i o n an d can be r ef er r ed t o as a g r o u p , such as Red Sq u ad r o n .
THE REBELLION
Wing: A wi n g i ncl ud es t h r ee sq u ad r o n s an d t h ei r su p p o r t p er so n n el . Th ey are u n d er t h e co m m an d of a wi n g co m m an d er , whi ch is a col on el o r so m et i m es an o f f i cer of lesser r ank . The t h r ee sq u ad r o n s m ay b e o f d i f f er en t st ar h g h t er t yp es, an d o n e is t yp i cal l y a r econ u n i t . Group: A g r o u p i n cl u d es t w o o r m or e wings u n d er a wi n g co m m an d er o r g en er al . Gr ou p s ar e r ar ely d ep l o yed b y t h e Al l i an ce.
A L L I A N C E I N T EL L I GEN C E In a civil war f i l l ed w i t h co ver t o p er at i o n s, secr et al l i ances, h i d d en bases, an d m i l i t ar y d ef ect i o n s, Al l i an ce In t el l i g en ce is en o r m o u sl y i m p o r t an t t o t h e d ay- t o d ay o p er at i o n s o f t h e Reb el Al l i an ce. It m o n i t o r s al l asp ect s o f t h e Em p i r e t o d i scover weak n esses an d gauge f u t u r e i n t en t i o n s t o w ar d t h e p o p u l at i o n an d t h e Al l i an ce. It p r o vi d es raw d at a an d an al ysi s f o r b o t h t h e civil g o ver n m en t an d t h e Al l i an ce Mi l i t ar y. Al l i an ce In t el l i g en ce also p r o vi d es co u n t er i n t el l i g en ce an d of f ensive cap ab i l i t i es ag ai nst Im p er i al p o l i t i cal , i n t el ligence, an d m i l i t ar y agencies. The Chief o f In t el l i g en ce oversees Al l i an ce In t el l i gence's t h r ee m ai n d i vi si o n s: Op er at i o n s, In t en t i o n s, an d Co u n t er i n t el l i g en ce. Op er at i o n s is t h e lar gest sect i o n , as it s h el d o p er at i ves g at h er d at a t h r o u g h m issions of i n f i l t r at i o n , sab ot ag e, b l ack m ai l , su b ver si on , sp yi n g , slicing, an d m or e. They r u n i n t el l i g en ce n et wo r k s o n p l an et s an d st at i o n s, an d t h r o u g h m yr i ad sources. In t en t i o n s t ak es t h at d at a, analyz es i t , an d r ep o r t s i t t o t h e Al l i an ce civil an d m i l i t ar y chains o f co m m an d wh o act o n i t . They also h an d l e i n t er r o g at i o n s o f cap t u r ed p er so n n el , t r y t o cr ack Im p er i al cod es, an d cr eat e am az i n g sp y g ad g et s t o ai d in sp ecif ic m issions. Co u n t er i n t el l i g en ce f ocuses en t i r el y o n Im p er i al i n f i l t r at i o n ef f o r t s t h r o u g h o u t t h e Al l i an ce. Th ey have t h ei r own secr et ag en t s em b ed d ed in Rebel u n i t s an d i n d ep ar t m en t s at all levels of co m m an d . They m o n i t o r , q u est i o n , ar r est , an d o t h er w i se d eal w i t h t h o se t h ey susp ect o f b ei n g Im p er i al spies. Al also r uns b ack g r o u n d check s an d o t h er o p er at i on s t o co n f i r m t h e si n cer i t y of a p o t en t i al d ef ect or , w h et h er i t b e an i n d i vi d u al , st ar sh i p crew, o r co m p l et e p o l i t i cal u n i t , such as a p l an et ar y g o ver n m en t . Even wh en t h e d ef ect i o n is r eal , t h e d ef ect o r m ay b e unawar e o f Im p er i al sur veillance ef f o r t s on t h ei r p er so n or o r g an i z at i o n . It is u p t o Al l i an ce In t el l i g en ce t o r o o t o u t an y i n f i l t r at i o n ef f o r t s asso ci at ed w i t h d ef ect o r s an d Rebel r ecr u i t s.
T H E REBEL L I O N ACE OF REBELLION
SU PPO RT SERVI CES Su p p o r t Ser vices is r esp on si b l e f o r t r an sp o r t i n g Al l i ance su p p l i es t o al l o p er at i o n al u n i t s an d st ar shi p s: p r o vi d i n g m ed i cal t ech n i ci an s, m echanics, an d o t h er su p p o r t p er son n el t o al l co m m an d s; an d r u n n i n g an d m ai n t ai n i n g Reb el saf e wo r l d s. As t h er e is a chr onic t r an sp o r t sh or t ag e, Su p p o r t Ser vices is always o n t h e l o o k o u t f o r f r ei g h t er s an d b u l k t r an sp o r t s t o r ecr u i t i n t o service. Th ou g h h ar d l y t h e m o st p o p u l ar d i vi si on in t h e Rebel Al l i an ce, i t is vi t al an d has am o n g t h e r i sk i est assi g n m en t s in t h e day- t o- day o p er at i o n s o f t h e Reb el l i on . Rebel t r an sp o r t s m u st br ave shady starp o r t s, d eal w i t h cr i m i n al p ar t n er s, an d d o d g e Im p er i al cu st o m s i n sp ect i on s an d p at r o l s in o r d er t o successf u l l y co m p l et e t h ei r m issions. Al l i an ce m ed i cal n eed s co n t i n u e t o gr ow al on g w i t h t h e Reb el l i on . Incr easing f or ce size an d co m b at o p er at i o n s r eq u i r e co r r esp o n d i n g r ecr u i t m en t an d acq u i si t i o n o f m ed i cal su p p l i es, d o ct o r s, t ech n i ci an s, an d m ed i cal d r o i d s. Su p p o r t Ser vices p r ovi d es t hese ef f or t s, an d also runs an d m ai n t ai n s Rebel h osp i t al ship s, such as t h e m ed i cal f r i g at es. Reb el saf e w o r l d s p r o vi d e f o o d an d a m uch- needed ref uge f r o m Im p er i al ag en t s o r o t h er p ur suer s. Su p p o r t Ser vices m ai n t ai n s an d p r o t ect s t hese wo r l d s. See page 3 6 9 f or m o r e o n saf e wo r l d s.
REBEL A G EN T S A N D O PERA T I V ES "Reb el ag en t " is a g ener ic t er m used b y Im p er i al s an d Reb els al i k e t o d escr i b e vi r t u al l y an y cover t Rebel p er so n n el . Reb el ag en t s might be r ecr u i t er s, sab o t eu r s, spies, i n f i l t r at or s, i n t el l i g en ce ag en t s, p r o cu r em en t sp eci al ists, scavengers, o r even t h e occasi on al assassin. Ag en t s m i g h t b el o n g t o vi r t u al l y an y p ar t of t h e Al l i an ce co m m an d st r u ct u r e.
USING THE ALLIANCE COMMAND STRUCTURE et er m i n i n g w h er e a PC o r g r o u p of PCs f i t s i n t o t h e Reb el Al l i an ce co m m an d st r u ct u r e ad d s layer s of r o l ep l ayi n g an d st o r y t el l i n g o p p o r t u n i t i es t o t h e g am e. Wh i l e t h e PCs m i g h t g en er i cally be cal l ed Reb el ag en t s, d eci d i n g w h er e t h ey f i t au t o m at i cal l y b u i l d s i n o p p o r t u n i t i es f o r t an g i b l e r ew ar d s t h r o u g h p o ssi b l e p r o m o t i o n an d ad van cem en t . Wh en t h e PCs j o i n t h e Al l i an ce, w h et h er t h at is in ch ar act er cr eat i o n o r as p ar t of an ad ven t u r e o r cam p ai g n , t h e CM sh o u l d d et er m i n e w h er e t h ey f i t i n t o t h e co m m an d st r u ct u r e. In p ar t , t h i s is d et er m i n ed b y t h e act u al ad ven t u r es t h e GM ex p ect s t o r u n . An ad ven t u r e wh er e t h e PCs ar e al l st ar h g h t er p i l o t s is vast l y d i f f er en t t h an if t h ey ar e al l secr et i n t el l i g en ce ag en t s o r so- called p r o cu r em en t sp eci al i st s.
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If t h e GM has a Reb el ad ven t u r e o r cam p ai g n in m i n d , he sh o u l d use t h at as a st ar t i n g p o i n t t o d et er m i n e in w h i ch Co m m an d t h e PCs sh o u l d r esi d e.
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If t h e cam p ai g n is m o r e f r eef o r m , t h e PCs sh o u l d d i scu ss w h at p ar t o f t h e Reb el l i o n t h ey wi sh t o p ar t i ci p at e i n , an d l et t h at g u i d e t h e GM t o a p ar t i cu l ar b r an ch o f ser vice. No t all of t h e PCs n eed t o be p ar t o f t h e sam e Co m m an d , as t h e Reb el s f o r m sp eci al i z ed t ask f or ces or g r o u p s w h en ever n eed ed . However , cer t ai n co m b i n at i o n s m ay r eq u i r e m o r e t h o u g h t an d ex p l an at i o n t h an o t h er s.
The o n l y co m m o n al i t y is t h at t h ey are o p er at i n g on t h ei r own or in sm all g r o u p s in t h e f i el d . Cap t u r ed agent s can ex p ect har sh t r eat m en t f r o m t h e Im p er i al s, t h o u g h t h e ex act f o r m of d et en t i o n , t r eat m en t , an d i n car cer at i o n var ies by whi ch Im p er i al or g an i z at i on cap t u r es t h em . Rebel sym p at h i z er s wh o are n o t f o r m al l y p ar t of t h e Al l i an ce Mi l i t ar y can be co n si d er ed ag en t s, an d usually are co n si d er ed so b y t h e Im p er i al s. Mem b er s of Rebel cell n et wo r k s, whi ch co m p r i se t hr ee- or f our - per son g r ou p s w i t h secr et an d n o r m al l y b l i n d co n n ect i o n s t o t h ei r h an d l er s o r su p er i or s, ar e also co n si d er ed agent s. These brave souls ex p an d Rebel i n f l u en ce, i n t el l i g en ce g at h er i n g , an d p ower on Em p i r e- d o m i n at ed w o r l d s wi t h m i n i m al Rebel assist ance.
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Nex t , t h e GM sh o u l d d et er m i n e w h at each PC's m i l i t ar y r an k is. M o st Reb el PCs f al l so m ew h er e in t h e Al l i an ce M i l i t ar y si d e o f t h e o r g an i z at i o n . M o st of t h e PCs sh o u l d b e o f si m i l ar r an k . Since l o wer - r an k ed i n d i vi d u al s ar e ex p ect ed t o f o l l o w t h e o r d er s o f t h o se of h i g h er r an k , t h i s can o ccasi o n al l y cr eat e i ssues w i t h i n t h e g am i n g g r o u p if p l ayer s d o n o t h an d l e t h e co n cep t of b ei n g o r d er ed ar o u n d by an o t h er p l ayer ver y w el l . The GM m ay b e ab l e t o co n si d er t h i s an d d i scu ss i t b ef o r e t h e g am e. In evi t ab l y, t h e PCs wi l l b e su b o r d i n at e t o a higherr an k ed NPC, an d t h i s m ay b e en o u g h t o r esol ve t h e si t u at i o n .
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As t h e PCs su cceed o r f ai l in t h ei r m i ssi on s, t h ei r Reb el co m r ad es sh o u l d r esp o n d in k i n d . The PC m i g h t even t u al l y r i se in r an k o r r ecei ve co m m en d at i o n s f o r successf ul o p er at i o n s, t h o u g h such p r o m o t i o n s sh o u l d b e saved f o r ver y sp ecial occasi on s, o r t ak e a l o n g t i m e t o achieve. They m i g h t b e d em o t ed o r even k i ck ed o u t o f t h e Reb el l i o n f o r p o o r j u d g m en t o r scan d al o u s o r d esp i cab l e act i o n s.
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The PCs sh o u l d r ecei ve o r d er s, i n f o r m at i o n , eq u i p m en t , o r o t h er b en ef i t s f r o m t h ei r Co m m an d . They al so r ecei ve r eg u l ar pay, t yp i cal l y in Al l i an ce Cr ed i t s.
Sp eci al Op er at i o n s p er so n n el are ag en t s w h o d o n ' t easily fit i n t o t h e n o r m al Al l i an ce Co m m an d st r u ct u r e. They are au t o n o m o u s agent s, an d ar e given f r eed o m b y t h ei r i m m ed i at e su p er i o r s t o choose t h e m eans b y whi ch t h ey achieve unusual m ission goals. The Al l i an ce at t em p t s t o harness t h e f r ee- sp ir it ed n at u r e an d i m p r o vi sat i o n al sk ills of t hese ag en t s, r at h er t h an t r y t o l ock t h em i n t o a r igid m i l i t ar y co m m an d . Wh i l e t hese ag en t s ar e m o r e lik ely t o d r aw u n wan t ed at t en t i o n t o t h em sel ves or t h e Al l i an ce, t h ey'r e also j u st as l i k el y t o p r o d u ce sp ect acu l ar r esult s w i t h l i m i t ed su p p o r t . However, t h ey d o n o t have co m p l et el y f ree r ei g n , an d ag en t s w h o g o t o o f ar receive severe p u n i sh m en t , esp eci al l y if t h ey m ak e t h e Al l i an ce l o o k b ad in t h e eyes of t h e p u b l i c.
T H E REBEL L I O N ACE OF
REBELLION
REBEL BASES he Rebel Al l i an ce uses a n et w o r k of secr et bases t o escap e Im p er i al scr u t i n y while t h ey or ganiz e, t r ai n , st r at egize, an d recover.. These i n st al l at i o n s are essent i al t o t h e success o f t h e Reb el l i on , an d t h ei r loss is always a b low t o Rebel ef f o r t s an d secur i t y. The Reb ellion plays a co n st an t g am e o f hide- and- seek w i t h t h e Im p er i al m i l i t ar y an d i n t el l i g en ce ser vices when i t com es t o base l o cat i o n s.
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Rebel bases co m e in a vast ar r ay of f or m s. Th ei r services an d l ayou t s ar e d esi g ned ar o u n d t h e need s of t h ei r local Rebel o p er at i o n an d t h e physical co n st r ai n t s o f t h e su r r o u n d i n g en vi r o n m en t . Bases range f r o m secr et co m p ar t m en t s or r oom s t o sp r awl i n g st r u ct ur es co m p l et e w i t h def ensive em p l acem en t s, shields, st ar f ig ht er s, an d g r o u n d t r o o p s r ead y t o r esp on d t o any at t ack or ex t er n al t h r eat . Mo st bases are b u i l t an d co n t r o l l ed b y t h e local Al l i ed Co m m an d or Sect or Force.
C O M M O N BA SE T Y PES Rebel bases t yp i cal l y su p p o r t one o r m o r e o f t h e f o l l o wi n g f u n ct i o n s an d p er so n n el . Each t y p e l i st ed b el ow increases i n size an d co m p l ex i t y, an d o f t en i ncl ud es t h e ser vices of t h e p r eced i n g , sm al l er bases. Recon Field Base: Reconnaissance field bases ar e used b y i n d i vi d u al Reb el agent s an d Sp ecFor ce Pat h finders f or ex t en d ed sur veillance m issions ag ai nst sp ecif ic i n st al l at i on s. Th e base m ay consist o f t em p o r ar y st r u ct u r es, such as t en t s, o r m ak e use o f n at u r al t er r ai n , such as caves, m assive t r ees, si nk hol es, or o t h er l an d f o r m s t h at p r o vi d e sh el t er an d co n ceal m en t . They m ay also ser ve as r al l y p o i n t s an d d ef en si ve p o si t i o n s sh ou l d t h e u n i t be d et ect ed . Cache: Caches ar e h i d d en su p p l y st or ag e l ocat i on s. They m ay b e as si m p l e as a h i d d en co m p ar t m en t in a st ar ship o r st r u ct u r e. Som e ar e b u r i ed in co n ceal ed l ocat i on s, such as u r b an p ar k s or any st r et ch of wi l d er ness. Lar ger caches m i g h t be sm all st r u ct u r es, co n t ai n ing en ou g h weap ons, f o o d , m ed i ci n e, an d o t h er su p plies f or a t act i cal t eam . Th e lar gest m ay even h o l d a vehicle o r sm al l st ar sh i p . Caches o f t en serve as d r o p of f p o i n t s b et ween ag en t s or o t h er Rebel g r o u p s.
Safe- house: Safe- houses ar e b o l t holes an d h i d eo u t s f or Reb el ag en t s o n t h e r u n . So m e m ay b e used as m eet i n g l o cat i o n s, b u t usually safe- houses p r o vi d e t h e b est p r o t ect i o n if t h ey ar e co m p l et el y u n k n o wn t o an y p ur suer s o r even m o st allies of t h e per son seek i n g saf et y. Since t h ey ar e used t o lay low f or an ex t en d ed p er i o d of t i m e, a saf ehouse is o f t en an act ual r esid ence, such as a st an d al o n e b u i l d i n g , ap ar t m en t , h o t el , o r even so m et h i n g ex t r ao r d i n ar y, lik e a nob le's palace. Safe- houses t yp i cal l y co n t ai n a sm al l cache of basic weap on s, m ed i cal su p p l i es, co m m u n i cat i o n s gear, an d f o o d . M edical St at ion: Wh i l e m o st large bases have t h ei r own m ed ical f acilit ies, sm aller o p er at i o n s m ay n o t have m u ch m o r e t h an t h e eq u i val en t of a st arship's basic m ed i cal k i t an d b u n k . Med i cal st at i ons ar e h i d d en t r eat m en t f aci l i t i es wher e sym p at h et i c d o ct o r s and m ed i cal t ech n i ci an s can t r eat i n j u r ed Rebels f or longer p er i o d s o f t i m e. These st at i on s ar e vi t al o n Im p er ial wo r l d s w i t h act ive Rebel cell n et wo r k s o r o t h er act i vi t ies, wher e t r eat m en t at a co m m er ci al or p ub lic f acilit y m i g h t d r aw u n w an t ed at t en t i o n f r o m Im p er i al agent s. The level of t r eat m en t var ies based on t h e avai l ab i l i t y of sk i l l ed m ed i cal p er son n el , m ed i cal d r o i d s, surgical f acilit ies, an d b act a t ank s. Med i cal st at i on s are usually isol at ed o r co n ceal ed st an d al o n e clinics, b u t a few o p er at e n ear l y in p l ai n sight . Th ou g h risk y, t hese st at i ons ar e p u r p o sel y lost am i d t h e chaos of ex t r em el y large hosp i t al s in m aj or cit ies. So m e m an i p u l at e t h e ad m i n i st r at i ve syst em s t o t ak e over t r eat m en t r oom s wi t h i n t h e r egular f acilit y, an d o t h er s are h i d d en in b asem ent s or m ai n t en an ce levels of sp r awl i n g m ed i cal com p lex es. Out p ost : Ou t p o st s ar e t h e m o st co m m o n an d versat i l e Rebel b ase t yp e. Scat t er ed t h r o u g h o u t t h e galax y, t h ey ar e cr eat ed an d cu st o m i z ed t o f ulf ill t h e need s of sp ecif ic m ission t yp es. Few o p er at e as gener al- p ur p ose bases, b u t so m e g r ow an d d evel o p as t h e si t u at i o n war r ant s. Man y ar e t em p o r ar y an d ch eap l y co n st r u ct ed , an d use local l an d f o r m s an d availab le eq u i p m en t an d m at er i al s i n t h ei r co n st r u ct i o n an d o u t f i t t i n g . Ot h er s ar e f o r t i f i ed , p er m an en t p o si t i o n s w i t h m i n o r d ef en sive cap ab i l i t i es. Co m m o n m issions i n cl u d e: l i st en ing, sur veillance, i n t el l i g en ce, o r d n an ce an d r esup p ly, st ar f i g h t er base, m ed i cal su p p o r t , Sp eci al Op er at i o n s base, t r ai n i n g f aci l i t i es, an d m ai n t en an ce. Ou t p o st p o p u l at i o n s range f r o m 2 5 t o 5 0 0 p eo p l e, w i t h t h e st af f t ai l o r ed t o t h e o u t p o st ' s sp ecif ic r ole.
Basic Meet ing Locat ion: Rebel ag en t s an d cell n et wor k m em b er s o f t en need a si m p l e secr et m eet i n g place t o discuss issues, r elay o r d er s, an d p lan new o p er at i o n s. Th e l o cat i o n m i g h t also ser ve as a cache f or weap on s, eq u i p m en t , m ed i cat i o n s, o r o t h er gear St arf ight er Out post : St ar f i g h t er bases ar e o u t p o st s t h at is illegal or d i f f i cu l t t o o b t ai n or car r y on t h e w o r l d est ab l i sh ed solely t o su p p o r t one o r m or e sq u ad r o n s in q u est i o n . Vi r t u al l y an y sm al l r o o m wh er e o n e can of st ar f i g h t er s. So m e bases su p p o r t a sp ecif ic m ission en t er an d leave w i t h o u t d et ect i o n m ay b e u sed . This t yp e, such as at t ack , i n t er cep t , o r r econnaissance. can i n cl u d e ab an d o n ed b u i l d i n g s, secr et r o o m s, an d They have a g o o d m ed i cal b ay an d r ep ai r f acilit ies, o t h er wi se p u b l i c places, such as long- wreck ed an d b u t a ver y l i m i t ed crew. St ar f i g h t er m issions t en d t o ab an d o n ed vehicles o r st ar ship s, o r t h e house o f a be f ar away f r o m t h e base's l o cat i o n in o r d er t o avoi d Rebel sym p at hiz er .
THE REBELLION ACE O F REBELLION
d r awi n g susp icion as t o it s l o cat i o n . Im p er i al s d iscover st ar f i g h t er bases t h e m o st o f t en , d u e t o t h ei r necessar y t r af f i c an d ex t en si ve use. Local Operat ions: Local bases are r elat ively p er m anent f acilit ies t h at are m an n ed ar o u n d t h e clock . These bases are t yp i cal l y sub si d i ar y t o a larger Sect or Force, wi t h r o t at i n g p er sonnel b et ween 10 an d 1 ,0 0 0 p eop l e. They sel d om have p er m an en t l an d i n g f acilit ies f or starships b u t are easily accessed by g r o u n d vehicles an d on f oot . They m ay con t ai n a garage. These bases usually serve local Rebel o p er at i o n s in a given ci t y or geogr ap hic region. They i ncl ud e d ecen t m ed ical f acilit ies, such as a d o ct o r or m ed i cal d r o i d w i t h a basic surgical suit e. Planetary Operat ions: Planet ary bases are larger versions of t h e local o p er at i o n s base. They have m or e per sonnel, b et t er def enses, an d m ore- advanced m ed i cal f acilit ies. Training r oom s an d eq u i p m en t m ay also be available. This base t yp e t yp i cal l y includes one or m or e land ing f acilit ies f or st arships, and m ay be d ef en d ed b y a sq uad r on of air sp eed er s and/ or st ar hght er s. Due t o t hei r act ivit ies, t hese bases are o f t en l ocat ed in r em o t e locat ions, t o avoid raising suspicion f r om t h e local p o p u l at i o n .
M ain Rebel Alliance Base: The Al l i an ce Mai n Base is am o n g t h e b est - d ef en d ed in t h e galax y. SpecForce u n i t s g u ar d t h e f aci l i t y, an d so m e of t h e b est st ar h g h t er p i l o t s ar e h o u sed t h er e. The base's l o cat i o n is a closely g u ar d ed secr et , as i t is always t h e t o p t ar g et f or t h e Im p er i al s. The f aci l i t y is d esi g n ed t o be evacu at ed ex t r em el y q u i ck l y, t h o u g h Al l i an ce High Co m m an d m ay d eci d e o t h er wi se, d ep en d i n g on t h e si t u at i o n . It t yp i cal l y has t h e sam e f aci l i t i es as a m aj or Sect or Force Head q u ar t er s, w i t h ad d i t i o n al d ef enses an d b et t er p er so n n el . See The Rebel M ain Ba se and Yavin 4 on p age 3 9 8 f or m o r e i n f o r m at i o n .
C O M M O N BA SE EN V I RO N M EN T S Rebel b ases m ay be f o u n d in al m o st any h ab i t ab l e, b ar el y- h ab i t ab l e, o r vi r t u al l y u n i n h ab i t ab l e en vi r o n m en t . Locat i on s ar e sel ect ed b y base t yp e, p r o x i m i t y t o Im p er i al r o u t es an d i n st al l at i on s, an d su i t ab i l i t y of t h e en vi r o n m en t f o r a p ar t i cu l ar r ole. Rebel engineer s are esp eci al l y sk i l l ed at cr eat i vel y ad ap t i n g unusual or d an g er o u s l o cat i o n s t o t h ei r p u r p o ses.
Sect or Force Head q uar t er s: Sect or Force Head q u ar t ers f aci l i t i es var y w i d el y b y t h e st r en g t h of t h e local Rebel f orces. The sm al l est m ay be si m i l ar t o a local o r st ar h g h t er base. The b est ar e o f t en larger an d m or e com p l ex ver sions of a p l an et ar y o p er at i o n s base. Such a base i n cl u d es ex t ensive co m m u n i cat i o n s gear an d is t h e h u b f or sect or i n t el l i g en ce o p er at i o n s an d r ep o r t ing. Wh i l e t h e base is heavily d ef en d ed b y g r o u n d t r o o p s an d st ar h g h t er s, an d p o ssi b l y even cap i t al ships, it usually has t h e m ean s t o evacu at e p er so n n el ver y q u i ck l y, as well as a self - d est r uct m ech an i sm t o p r event sensit ive d at a b an k s an d co m p u t er syst em s f r o m b ei n g cap t u r ed .
Arct ic: Ar ct i c bases ar e f o u n d in t h e f r oz en wast el an d s of p l an et ar y poles, glacier s, or en t i r e f r oz en p l an et s. The co l d plays havoc w i t h eq u i p m en t an d p u t s a st r ai n on p er so n n el .
Allied Com m and Head q uar t er s: Al l i ed Co m m an d Head q u ar t er s is si m i l ar t o Sect or Force Head q u ar t er s, b u t m ay be l o cat ed in t h e Al l i ed Co m m an d 's own m i l i t ar y f aci l i t i es. As such, t his b ase m ay have p l an et ar y d ef ense syst em s at it s d i sp o sal , i n cl u d i n g p o wer f u l local or p l an et ar y shield s an d sm all f l eet s of cap i t al ships. The base m ay be ver y large, i n co r p o r at i n g m an y f acilit ies over a wi d e ar ea.
Ast er oid : These bases are b u i l t i n t o n at u r al o r ar t i f i ci al caverns, or at t ach ed t o t h e sides of sel ect ed ast er oi d s. These hunk s of r ock ar e t yp i cal l y sel ect ed f or t h ei r i n t er n al st ab i l i t y an d f or t h e p r ed i ct ab i l i t y an d saf et y of t h ei r o r b i t s. However, such co n d i t i o n s can change, esp eci al l y in ast er o i d fields. Un ex p ect ed collisions b y n ear b y ast er o i d s can co m p l et el y al t er t h e saf et y f act or of an i n st al l at i o n .
Ab an d on ed st ruct ures: Ab an d o n ed st r u ct u r es m ay be r ep u r p o sed i n t o a base of al m o st any t yp e or size, if t h e b u i l d i n g is large en o u g h . An ci en t st r u ct u r es, such as Yavin 4's Massassi t em p l es, are o ccasi o n al l y usef ul b u t ar e r ar el y su i t ab l e. However, ab an d o n ed m ines, i n d u st r i al f aci l i t i es, f ai l ed col on i es, an d g h ost t own s m i g h t p r o vi d e ex t ensive st r u ct u r es t h at can be co n ver t ed t o t h e d esi r ed acco m m o d at i o n s.
Canyon: Canyons ar e a co m m o n ch oi ce f o r h i d d en bases, esp eci al l y can yon s w i t h m u l t i p l e rivers an d co m p l ex l an d f o r m s. Th ese give p i l o t s m u l t i p l e choi ces f or en t er i n g an d ex i t i n g t h e can yon syst em , p r o vi d i n g som e ai d in co n ceal i n g t h e base's l o cat i o n . Th e b ase m ay b e on t h e r i m or val l ey f loor , or in a r el at i vel y co n cealed b r an ch . Mo st t er r est r i al can yon s have rivers of som e size, b u t n o t ever y w o r l d o r en vi r o n m en t has act ive rivers.
st ar f l eet s, t h e u n d i sco ver ed Chrellis Base b ecam e u n co m f o r t ab l y close t o Im p er i al Fleet act i vi t y. The Rebels r el o cat ed t o Br igia, in t h e Tion Clust er, b u t were f or ced t o f l ee wh en t h e Im p er i al s u n l eash ed Op er at i o n St r i k e Fear an d t ar g et ed t h e base. Th e Rebels t em p o r ar i l y m o ved t o Or i o n IV, b u t were again chased away. Event ually, Dan t o o i n e p r o ved t o b e a su i t ab l e l o cat i o n f or t h e base, b u t t h e d i scover y of an Im p er i al t r ack i n g d evi ce f o r ced an em er g en cy evacu at i o n .
Cavern: Nat u r al caverns ar e r ead y- m ad e bases f o r vi r t u al l y an y size o f o p er at i o n . Sm all caves p r o vi d e u n ex p ect ed h i d eo u t s in al m o st an y en vi r o n m en t . Large cavern co m p l ex es can h i d e en t i r e hang ar b ays an d h u n d r ed s o r t h o u san d s o f i n d i vi d u al s. Som e m ay be ex p an d ed ar t i f i ci al l y, t u r n i n g a k n o w n , sm al l er cave i n t o so m et h i n g u n ex p ect ed l y bigger. This can t h r o w o f f p u r su er s if t h ey b elieve an ex i st i n g l o cat i o n is t o o sm al l t o su p p o r t t h e o p er at i o n t h ey'r e seek i n g .
Af t er ab an d o n i n g Dan t ooi n e, t h e Rebels r el ocat ed t h ei r m ain base t o t h e long- ab and oned Massassi Tem ple on t h e vi r t u al l y f o r g o t t en f ou r t h m o o n o f t h e gas giant Yavin. Yavin 4's d ar k sid e p ast was l o n g f o r g o t t en , an d t h e Rebels m oved i n , b lissf ully unaware of t h e t em p l e's original uses an d n at u r e. Thoug h som e b ecam e co n cer n ed ab o u t o t h er n ear b y st r u ct u r es, i t had l i t t l e ef f ect o n t h e m ain base. See page 3 8 1 f or m o r e on Yavin 4 .
Desert: Desert locat ions t yp i cal l y rely on nat ur al r ock f or m at i ons o r oases f or suit able concealm ent , an d f or p r o t ect i o n of bases f r om t h e ex t r em es of t h e nat ural envi r onm ent . Ex t r em e heat or radical changes in t em p er at u r e m ight cause p r ob l em s wi t h eq u i p m en t . Sand an d sim ilar part icles end u p everywhere, an d inside ever yt hi ng , causing engines, m achinery, and d r oi d s t o j am . Jungle: A base in a j ungle h ab i t at usually relies on t h e dense veg et at i on t o conceal i t s l ocat i on an d o n lively local wild lif e t o p r o t ect it f r o m u n ex p ect ed visit ors. Wh i l e t h e wi l d l i f e m i g h t also cause issues f or base p er son n el , t hey usually k now wh at t o ex p ect an d how t o hand le i t . Mount ainous: Mo u n t ai n o u s l o cat i o n s m ay be co n cealed in n at u r al caverns, d eep valleys, o r t h e occasional vo l can o . Act i ve vol can oes ar e usually u n accep t ab l e; however, m i n i m al l y act i ve ones can p r o vi d e a cer t ai n am o u n t o f cover an d d et er r en ce if t h e risk o f er u p t i o n is d eem ed low en o u g h . Ocean: Deep ocean bases ar e t yp i cal l y inaccessib le t o m o st st ar ship s, an d m u st b e ap p r o ach ed an d t en d ed b y su b m er si b l e vessels. Sp ecies t h at can b r eat h e u n d er w at er m ay have co m p l et el y su b m er g ed bases w i t h o u t an y b r eat h ab l e- ai r ch am b er s. Those b ei ng s w h o r eq u i r e ai r t o sur vive m u st i n cl u d e ai r l o ck s o r shield s t o m ai n t ai n t h e i n t eg r i t y of t h e at m o sp h er e.
T H E REBEL M A I N BA SE A N D YA VI N 4
The t em p l e was a m assive, st ep p ed - st on e, p yr am i d lik e st r u ct u r e w i t h m u l t i p l e ex t er i o r t er r aces. It easily co n ceal ed m u l t i p l e h ab i t ab l e levels b o t h ab ove an d b el ow g r o u n d . Rebel t ech n i ci an s cl ear ed t h e t em p l e of d eb r i s, veg et at i o n , an d cr eat ur es. They q u i ck l y ex p an d ed t h e h ab i t ab l e sp aces an d t r an sf o r m ed t h em i n t o a m o d er n co m m an d cent er , p ack ed w i t h b ar r ack s, hangars, b r i ef i n g r o o m s, t r ai n i n g f aci l i t i es, d ef ensive syst em s, an d m u ch m or e. Gen er al l y sp eak i n g , t h e lowest levels were used f o r st ar sh i p hangars an d veh i cl e gar ages. The m i d d l e levels co n t ai n ed t h e d w el l i n g u n i t s, com m i ssar i es, b ar r ack s, b r i ef i n g r o o m s, co n f er en ce r o o m s, sensor suit es, an d m or e. Th e u p p er levels h o u sed t h e m ai n co m m an d cent er , war r oom s, secu r i t y st at i o n s, high- level i n t el ligence analysis labs, an d ex t ensi ve m ed i cal f acilit ies. The u p p er m o st ch am b er r et ai n ed i t s or i g i n al g r an d ap p ear an ce an d was r eser ved f or t h e few cel eb r at i o n s t h e Rebels f el t t h ey co u l d af f o r d d u r i n g t h ei r sh o r t t i m e on t h e m o o n . The m ai n b ase co n t ai n ed en ou g h sp ace t o house t h o u san d s of t r o o p s, st af f of f i cer s, t ech n i ci an s, an d su p p o r t st af f . It co u l d field up t o f o u r st ar f i g h t er sq u ad rons, t yp i cal l y X- wings an d Y- wings, as well as t r an sp o r t s t o q u i ck l y m o ve p er so n n el o f f w o r l d sh o u l d t h e base b e d i sco ver ed . Ad d i t i o n al l an d i n g zones were co n ceal ed i n t h e j u n g l e near t h e t em p l e f or st ar shi p s t h at co u l d n o t f it w i t h i n t h e m ai n hangar s o r were n o t al l o wed t o en t er d u e t o secu r i t y concer ns.
A p ower st at i o n was h o u sed in a sep ar at e st r u ct u r e ab o u t a k i l o m et er away. Th e m ai n g en er at o r o r i g i n al l y Or i g i nal l y, t h e m ai n Rebel Base h o u si n g Al l i an ce High b el o n g ed t o a St ar Dest r oyer , an d was salvaged an d Co m m an d was l o cat ed o n a sm all p l an et o i d i n t h e r el o cat ed t o Yavin 4 . Au x i l i ar y an d b ack u p g en er at o r s Chr ellis st ar syst em in t h e n o r t h er n Ou t er Rim Ter r i - wer e l o cat ed w i t h i n t h e m ai n t em p l e st r u ct u r e. t or ies. Af t er t h e Em p i r e r eal l o cat ed i t s local sect o r
T H E REBEL L I O N ACE O F REBELLION
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EBBED,
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WA T ERC REST SECRET O U T PO ST The Wat er cr est o u t p o st is an Al l i an ce In t el l i g en ce b ase of o p er at i o n s o n t h e w o r l d of Reyn i u , l o cat ed j u st o f f t h e Sanraf six Co r r i d o r b et ween t h e Om w at an d Kabal syst em s in t h e Mayag i l sect or. Reyniu is a t er r est r i al w o r l d , w i t h n ar r ow b an d s of o p en o cean b et ween it s ei g h t m aj or co n t i n en t s. The d o m i n an t l an d f o r m co m prises wi d e ar i d p l ai n s d o t t ed w i t h large i n l an d sea chains l i n k ed t o g et h er b y co m p l ex can yo n syst em s. Early f o r m s of low veg et at i o n cover m u ch of t h e w o r l d , an d it has m o d er at el y d evel o p ed an i m al life. The at m o sp h er e is b r eat h ab l e, b u t ex p osu r e f or m o r e t h an fift een m i n u t es t yp i cal l y r eq u i r es a b r eat h m ask . The need f or sp ecializ ed filters d et er r ed co l o n i z at i o n . Pr ior t o t h e Clone Wars, Reyniu en j oyed a b r ief b o o m p er i o d as an ex ot ic d est i n at i o n f or t h e galax y's r ich, d r awi n g int er est f r om t h e n ear b y Eriadu syst em and Seswenna sect or. Resort s cat er ed t o sail barges an d air cruisers t h at w o u l d t r ace t h e canyons an d t ak e in t h e con si d er ab l e n at u r al landscape. However, when t h e Clone Wars b r ok e o u t , Sep ar at ist space en vel o p ed t h e w o r l d . This cut it of f f r o m t h e Republic st r o n g h o l d of Eriad u an d , conseq uent l y, t he t o u r i st t r ad e d i ed of f . Long af t er t h e war, a f ew en t er p r i si n g casino owners an d starship liners t r i ed t o r est ar t t h e t r ad e, b u t had ver y l i t t l e success r ek i n d l i n g Eriadu's i n t er est an d soon m oved o n . O PER A T I O N FA R V I EW Af t er t he Bat t le of Yavin, Alliance Int elligence wan t ed t o ex p an d its op er at i ons in and ar ou n d Seswenna an d its su r r ou n d i n g sect ors. Eriadu is an i m p o r t an t Im perial wo r l d , an d t he Sullust an cit izenry leans m or e t owar d t he Rebellion each day. The Bit h h om ewor l d is also in Mayagil sector. Rebel Int elligence needed a st aging area and base f or analysis of regional d at a. Spies, Special Op er at i on s agent s, cell net wor k leaders for nearby wor ld s, and ot h er local Int el and m inor m i l i t ar y assets wo u l d use t he base. Al sel ect ed Reyniu d u e t o it s p o si t i o n near several m aj or an d m i n o r h yp er l an es, an d i t s p r o x i m i t y t o a var i et y of i n t er est i n g w o r l d s t h at co u l d p r ove h el p f u l t o Al l i an ce act i vi t i es. Near b y Kabal is a rare n eu t r al syst em , m ak i n g i t esp eci al l y usef ul f or Rebel t r ad e at it s l eg i t i m at e m ar k et s an d sh ad o w p o r t s. Om w at is an Im p er i al w o r l d , wh i l e Sanraf six is k n o w n f or sp ice sm u g g l i n g an d lies on a h yp er r o u t e t h at even t u al l y t i es t h e Rim m a Trade Rou t e t o t h e Cor ellian Run. W A T ER C R EST O U T PO ST The o u t p o st , cod e- nam ed Wat er cr est , is h o u sed in t h e r em o t e Clif f view Resort , m ak i n g i t one of t h e f anci er - l ook i ng an d co m f o r t ab l e o u t p o st s in t h e Al l i ance. Usi ng a f r o n t co m p an y, Al l i an ce In t el l i g en ce p u r ch ased "The Clif f view" f r o m i t s p r evi ou s own er s, w h o wer e all t o o h ap p y t o be r i d of t h e sh u t t er ed vacat i o n
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T H E REBEL L I O N ACE OF
REBELLION
sp o t . Because Reyniu has scat t er ed sm all set t l em en t s cl u st er ed ar o u n d a f ew r em ai n i n g r esor t s st r u g g l i n g t o r em ai n o p en . Al l i an ce In t el l i g en ce "r eo p en ed " The Clif f view f or business. In r eal i t y, n ear l y all "g uest s" are act u al l y Al l i an ce p er so n n el . In o r d er t o k eep u p ap p ear an ces, Al occasi onal l y r uns ads an d host s o u t si d er s at one of t h e i so l at ed lodges. They are closely m o n i t o r ed an d esco r t ed as p ar t of t h e "ex clusive an d l u x u r i o u s" p er sonal service. Rebel ag ent t r ai n ees ar e o f t en used as host s an d st af f , t o h o n e t h ei r act i n g an d u n d er cover skills. However, Al d o esn 't wan t t h e r eso r t t o b eco m e t o o well- k nown or p op u l ar , o r t o have r ep eat cu st o m er s, so d i sap p o i n t i n g m eals, st af f , an d ser vice ar e p ar t of t h e pack age d eal . If n eed ed , ag en t s are d i sp at ch ed t o sp r ead r u m o r s or ad j u st local p er cep t i o n s of t h e f acilit y. The Clif f view sit s on t h e r i m of a 1 0 0 - m et er - t al l , j ag g ed r ock y clif f t h at b o r d er s an d o ver l o o k s t h e Lunoa i n l an d sea. Guest r o o m s are b u i l t i n t o t h e clif f face, o ver l o o k i n g t h e wat er an d co n n ect ed b y t u r b o l i f t an d st ai r s t o t h e m ai n r eso r t b u i l d i n g ab ove. Base o p er at i o n s are housed in an d u n d er t h e m ai n b u i l d i n g an d t h e ad j o i n i n g d o m ed hangar bays. The Clif f view cu r r en t l y houses ab o u t 1 0 0 p er m an en t r esi d en t s an d 5 0 t o 1 0 0 vi si t i n g ag en t s an d t em p o r ar y st af f . Its o r i g i n al (and con si d er ab l e) d r o i d h ou sek eep i ng an d m ai n t en an ce st af f co n t i n u e t o k eep t h e place cl ean ed up an d r ead y f or vi si t or s, al b ei t w i t h som e new p r o g r am m i n g t o ensur e t h ei r d i scr et i o n ab o u t t h e Rebels an d t h ei r act i vi t i es. St ar ship t r af f i c t o an d f r o m Wat er cr est is st r i ct l y co n t r o l l ed . To k eep u p ap p ear an ces, all p er son n el are sh u t t l ed in using Clif f view sh u t t l es an d ai r sp eed er s f r o m n ear b y sp acep o r t s or d i r ect l y f l own in f r o m o t h er st ar syst em s o n t o u r i st cr ui se ship s t h at are also o wn ed by Reb el f r o n t co m p an i es f or t his p u r p ose. The base also o ccasi o n al l y serves as a way st at i o n or em er g en cy r ep ai r st at i o n f or Reb el st ar h g h t er s. Those ships d o ck wi t h m o d i f i ed b u l k f r ei g h t er s at d eep sp ace r end ez vous p o i n t s an d ar e secr et ed away in t h e car go holds. The b u l k f r ei g h t er s u n l o ad t h ei r co n t ai n er s at t h e r esor t . Dep ar t u r e is h an d l ed in reverse or der . If st ar f i g h t er o p er at i o n s ar e so m ed ay p er m an en t l y ad d ed , t h e sam e p r o ced u r es wi l l be used t o con ceal t h ei r presence. W A T E R C R E S T BA SE FA C I LI T I ES The f o l l o w i n g are t h e base's cu r r en t f aci l i t i es, b u t t h ey can be m o d i f i ed o r ex p an d ed at any t i m e b y Rebel eng i neer s t o fit ch an g i n g m issions. Hangar D om es and Landing Fields: To p r o t ect guest s f r o m t h e at m o sp h er e, t h e r eso r t f eat u r es t wo large hang ar d o m es an d a half d oz en sm al l er d o m es f or p r i vat e b er t h s. An ad d i t i o n al d o m e h ol d s t h e t hir t yp er son ai r sp eed er , used f or local si g h t seei n g t our s. The sm al l er d o m es t ak e t en m i n u t es t o r ef r esh t h ei r air af t er o p en i n g . The larger d o m es can house u p t o a
WATERCREST OUTPOST
b u l k f r ei g h t er an d t ak e t h i r t y m i n u t es t o cycle. A f ew t u b e accessways f r o m t h e ship's ai r l o ck t o t h e b u i l d i n g ar e p r o vi d ed f or guest s w h o d o n ' t w an t t o wai t . Rebel t ech n i ci an s can p r o vi d e basic r ep ai r an d m ai n t en an ce services w i t h t h e m at er i al s on h an d . Lan d i n g f ield s ad j acen t t o t h e d o m es p r o vi d e au x i l i ar y l an d i n g zones. Cliffview M ain Building: The m ain b u i l d i n g houses all of t h e r esor t 's p r i m ar y am en i t i es, i n cl u d i n g t w o rest au r an t s, a n o m i n al g i f t sh o p , a p o o l , ex er cise r oom s, a sm all casi n o, k i t ch en s, d r o i d m ai n t en an ce, of f i ces, an d o t h er f acilit ies. Personnel use t hese f or d ai l y living , t en d ed b y t h e ser vant d r o i d s. Vi si t i n g ag en t s r eg ar d it as rest an d r el ax at i o n . Cliffview Guest Room s: The g u est r o o m s serve as b ar r ack s an d q u ar t er s f or p er so n n el . On e i so l at ed b an k is k ep t in p r i m e co n d i t i o n f or use w i t h non- Rebel guest s. The r o o m s have en cl osed b al co n i es t o m ax i m ize t h e view. Air Scr ub b er s and Condit ioners: These k eep t h e air wi t h i n t h e r eso r t b r eat h ab l e. Command Center: Locat ed in t h e b asem ent of t he m ain b uild ing, t he m ult ilevel co m m an d cent er was once used as a b et t i n g cent er f or of f wor l d races and sp or t s events. The Rebels now use t hose screens and holographic p r o j ect or s t o t r ack Rebel op er at i on s and plan f ut ur e events. M ain Generat or: The Rebels m o d i f i ed an d b o o st ed t h e ex i st i n g m ai n g en er at o r f or t h ei r p u r p oses. It si t s in t h e b asem en t of t h e m ai n b u i l d i n g . The ex i st i n g b ack u p g en er at o r r em ai n s f or em er g en cy power. Briefing Room s: On e b an k of g u est r o o m s serves as m i ssi on b r i ef i n g r oom s. Defenses: Wat ercrest has few defenses, b u t f our Cliffview guest r oom s have concealed , r et r act ab le laser cannons,
A
and t wo have concussion missile launchers. A pair of laser cannons is also concealed in t h e t o u r i n g speeder d om e. The base hopes t o ad d shields in t he f ut ure. Sensor s: The base relies p r i m ar i l y on passive sensor s t o avo i d d et ect i o n . Regular sp eed er an d g r o u n d p at r o l s p r o vi d e su p p l em en t al p r o t ect i o n . Escape Equipm ent : In case of evacu at i o n , p er son n el use all avai l ab l e st ar sh i p s an d sp eed er s. This includ es hve sp eed er t r u ck s an d f o u r ai r sp eed er s in a secret hangar at t h e wat er 's ed ge, accessed b y using a secr et co d e on t h e g u est r o o m t u r b o l i f t s. M edical Suit e: Two of t h e r esor t 's m u l t i - r o o m suit es h o l d a sur g ical su i t e, co m p l et e w i t h a 2 - IB m ed i cal d r o i d . An o t h er su i t e h o l d s t wo b act a t ank s. W A T E R C R E ST P E R SO N N E L Al l i an ce In t el l i g en ce o p er at i ves t en d t o r o t at e assignm en t s r eg ul ar l y, so it is rare f or t h e p er m an en t st af f t o r em ai n u n ch an g ed f or m o r e t h an a few m o n t h s. Curr ent l y, t h e o u t p o st is u n d er t h e co m m an d of Maj o r Tohn Kalena, w h o d ef ect ed f r o m Im p er i al Navy i n t el ligence year s ago. The h u m an once lived on Er i ad u , g i vi n g h i m i nsi g ht i n t o i n t el l i g en ce o p er at i o n s o n b o t h sides. He g et s t o t h e p o i n t q u i ck l y an d d em an d s t h e ap p r o p r i at e secr ecy an d car e in all assi g nm ent s. Pr ob lem agent s are r eassig ned q u i ck l y. A b o u t f i f t y p er cen t of b ase p er son n el ar e h u m an . A large co n t i n g en t of Sullust ans f ocuses o n o p er at i o n s on Sullust an d insid e Sor oSuub . A b o u t t w en t y Bi t h si m i lar ly m o n i t o r o p er at i o n s ar o u n d t h ei r n ear b y h o m e syst em of Colu (Cl ak 'd or IV an d VII). Transient p er so n nel m ay b e of an y sp ecies in t h e Reb el l i on .
MON MOTHMA'S VISIT Ms l o o k i n g f or a p o wer f u l an d ex ci t i n g en d i n g t o a r esi st an ce- b u i l d i n g cam p ai g n , or even a single si g n i f i can t r esist ance- r elat ed ad ven t u r e, can use a vi si t b y M o n M o t h m a as a r ew ar d f or a j o b well d o n e. In a l o n g er cam p ai g n , wh er e t h e p layer s ar e b u i l d i n g u p t h ei r o wn r esi st an ce f or ces, d r aw i n g t h e at t en t i o n an d g ai n i n g m em b er sh i p in t h e Rebel Al l i an ce co u l d be o n e of t h e g r eat est st o r y an d cam p ai g n awar d s in t h e g am e.
G
Ad ven t u r es f eat u r i n g such a vi si t sh o u l d be t ensionfilled, b u t u l t i m at el y h i g h l y r ew ar d i n g t o t h e PCs. Her vi si t sh o u l d b e m et w i t h all of t h e d i p l o m at i c car e t ak en b et w een m aj o r g o ver n m en t s. She is heavily g u ar d ed , an d her act i o n s an d m o vem en t s k ep t secr et . Un t i l n eg o t i at i o n s ar e co m p l et e, she an d her esco r t ar e always o n t h ei r g u ar d . Even p r i o r t o n eg o t i at i o n s, som e Rebel ag en t s m ay b e d i sp at ch ed t o i n t er vi ew t h e m aj o r p layer s an d p er f o r m so m e b ack g r o u n d check s.
Th e ad ven t u r e sh o u l d i n cl u d e Im p er i al t h r eat s. Im p er i al ag en t s m i g h t b e t r ack i n g t h e local r esi st an ce act i vi t i es an d d et ect t h e p l an n ed , i m p o r t an t m eet i n g , t h o u g h m ayb e n o t t h e p ar t i ci p an t s. Th e r esi st an ce m i g h t have an Im p er i al spy in t h ei r m i d st , w h o is f l u sh ed o u t w h i l e at t em p t i n g t o m an ag e t h e u n i q u e o p p o r t u n i t y t o st r i k e at t h e Reb el l ead er . The Reb el s m i g h t even b r i n g r ei n f o r cem en t s, t o save t h e d ay f r o m a sm al l Im p er i al f o r ce at t ack i n g t h e r esi st an ce f i g h t er s. Wh at ever h ap p en s, t h e GM sh o u l d al ways k eep in m i n d how M o n M o t h m a an d t h e Reb el s vi ew t h e si t u at i o n . If t h i n g s g o t o o f ar awr y, o r PC act i o n s o r w o r d s m ak e t h em su sp ect , M o n M o t h m a m ay w i t h d r aw o r o f f er d i f f er en t t er m s. In f act , t h e t en si o n o f co m p l et i n g t h e n eg o t i at i o n s successf ully sh o u l d b e as key as p r o t ect i n g t h e Reb el Al l i an ce Chief of St at e f r o m u n ex p ect ed t h r eat s.
REBEL BATTLES AND TACTICS r om t h e sm allest sk irm ish bet ween o p p o si n g agent s t o full- scale g r ound assault s and st arship engagem ent s, vir t ually any incid ent can d evelop int o a new f r o n t in t h e Galact ic Civil War. Massively o u t m an n ed and o u t g u n n ed , t he Rebellion m ust rely on t act ics ot h er t han p i t ch ed b at t les t o st rik e at Im perial forces. Def eat and r et r eat against t h e superior foe is co m m o n , an d vict or ies are hard- won. Living t o f ight anot her day is essent ial t o t he success of t he Rebellion. Ret reat is of t en not only a wise long- t erm m ove; it is b uilt int o Rebel b at t l e p lanning.
F
REBEL BA T T L ES Count less sk i r m i sh es, b at t l es, an d i n ci d en t s occu r b et ween t h e Reb el l i on an d Em p ir e w i t h o u t n am e or f an f are. Wh i l e t h e Im p er i al b u r eau cr acy st r ives t o m et i cu lously r eco r d an d r ep o r t n ear l y ever y i n ci d en t , Rebel r ecor d s are n o t as co m p l et e. The Al l i an ce Mi l i t ar y, Al l i ance Int elligence, an d m o st Al l i ed Co m m an d s d em an d r egular r ep o r t s, as any large m i l i t ar y w o u l d , b u t w i t h so m an y i r r eg u l ar f or ces an d o p er at i o n s, d et ai l s an d i n ci d en t s are o f t en o m i t t ed or u n d er r ep o r t ed . This sect i on i ncl ud es b at t l es an d o p er at i o n s si g n i f i can t t o t h e Reb el l i on as a wh o l e, as well as so m e i n ci d en t s of a m o r e co m m o n var i et y. These are i m p o r t an t t o t h e day- t o- day success of t h e Reb el l i on . Th o u g h t h ey m ay n o t have m u ch galact ic signif icance on t h ei r o w n , t h ey ar e i m p o r t an t t o local o p er at i o n s, m o r al e, an d t h e lives of t h o se i n vo l ved . A T RI V I S SEC T O R BA T T L ES The incr easingly aggressive an d ef f ect i ve r esist ance fighters in t h e At r i vi s sect o r accel er at ed t h e f o r m al est ab l i sh m en t of a w i d er r eb el l i o n an d t h e Rebel Al l i ance it self . Fi g h t i n g st ar t ed w i t h i so l at ed r esist ance g r o u p s on sep ar at e wo r l d s. In i t i al l y, t h er e was l i t t l e desir e t o w o r k t og et h er , as t hese w o r l d s wer e rivals well b ef or e t h e Em p ir e t o o k co n t r o l . Given t h e r em o t en ess of t h e sect or in t h e Ou t er Rim , t h e local Im p er i al f or ces wer e sm all in n u m b er . As r esist ance at t ack s i n cr eased , t h e Im p er i al s co u n t er ed b y i n st al l i n g a g ar r i son on Man t o o i n e. The local fighters, cal l ed t h e Man t o o i n e Li b er at or s, at t ack ed an d d est r o yed t h e g ar r i so n . In w h at w o u l d be r eg ar d ed as an ear l y t act i cal m ist ak e, t h e Li b er at o r s t r i ed t o h o l d t h ei r g r o u n d an d cal l ed f or a p lanet - wid e r eb el l i o n . Un k n o wn t o t h e Li b er at or s, t h e Em pir e was p oi sed t o st r i k e b ack , using a f l eet st at i o n ed at
t h e n ear b y syst em of Fest. Taken b y su r p r i se, t h e Li b er at o r s wer e h u n t ed d o w n an d u t t er l y d est r o yed . Meanwhi l e, t h e large resist ance g r o u p on Fest wat ch ed t h e b at t l e w i t h regret an d fear, b u t also incr easing d et er m i n at i o n . They realized t h at b et t er co m m u n i cat i o n s wo u l d have en ab l ed t h em t o war n t h e Lib er at or s. They chang ed t act i cs an d l i n k ed u p w i t h o t h er g r ou p s in t he sect or t o f o r m t h e At r i vi s Resist ance Gr ou p , or ARC Their plan w o r k ed , i m p r o vi n g t h ei r result s an d sp r ead ing t h ei r m o vem en t . However, t h ey soon d i scover ed t h at cover ing a single sect or was n o t en o u g h . Mu ch like t h e Lib er at or s had no idea wh at was h ap p en i n g ou t si d e of Man t o o i n e, t h e ARG had no way of t r ack i n g Im p er i al f orces co m i n g in f r o m o t h er sect ors. As she h ad d o n e b ef o r e, an d w o u l d d o again in t h e m o n t h s an d year s t o co m e w i t h o t h er r esist ance g r o u p s, M o n M o t h m a vi si t ed t h e ARG t o convince t h em t o j o i n t h e g r o w i n g Rebel Alliance. They n eg ot i at ed an d si g n ed t h e Treat y of Generis, b r i n g i n g t h e ARG i n t o t h e Al l i an ce an d al l o w i n g Rebel asset s i n t o t h e sect or. Al l i an ce High Co m m an d est ab l i sh ed an i m p o r t an t Ou t er Rim co m m u n i cat i o n s cen t er at t h e ARG m ai n base t o co o r d i n at e Reb el co m m u n i cat i o n s t h r o u g h o u t t h e n o r t h er n sect or s of t h e galax y. O PER A T I O N ST R I K E F EA R As t h e Rebel Al l i an ce i n i t i al l y b ecam e b et t er o r g an i z ed , at t ack s o n Im p er i al t ar g et s b ecam e n o t i ceab l y b et t er co o r d i n at ed an d m o r e ef f ect ive. The Em p ir e o r d er ed Op er at i o n St r i k e Fear t o cr ush t h e Reb ellion an d i n t i m i d at e Rebel sym p at h i z er s b y sh o wi n g t h e high co st of su p p o r t i n g t h e Rebel Alliance. The Im p er i al s used t h ei r su p er i o r st r en g t h t o d est r o y Rebel bases, st ar ship s, an d o t h er m i l i t ar y unit s, severely d am ag i n g Rebel o p er at i o n s in m an y sect or s. Wor se, r elent less Im p er i al at t ack an d p u r su i t f o r ced t h e m ain Rebel Base f r o m Brigia t o Or i o n IV, u n t i l t h e Reb els finally d i sap p ear ed f or a t i m e t o Dan t o o i n e.
A co o r d i n at ed ant i- Rebel p r o p ag an d a cam p ai g n b o o st ed t h e high p r o f i l e at t ack s even f u r t h er . However, t h e Rebels h ad vi ct o r i es of t h ei r o wn . The Rebel f l eet p r o ved it self d an g er o u s b y cap t u r i n g an Im p er i al f r i g at e and d est r o yi n g t h e St ar Dest r o yer Invincible. BA T T L E O F Y A V I N By f ar t h e m o st i m p o r t an t m i l i t ar y vi ct o r y f or t h e Rebel Al l i an ce was t h e d est r u ct i o n of t h e Deat h St ar at Yavin 4 . The b at t l e was unusual f or m an y reasons, ch i ef l y b ecau se t h e Reb els d i d n o t i m m ed i at el y f lee f r o m t h e su p er i o r f i r ep ower , as t h ey n o r m al l y w o u l d t o save t h ei r p er son n el an d m ach i n es f or f u t u r e en g ag em en t s. This is esp eci al l y su r p r i si n g given t h at i m p o r t an t Rebel leaders wer e cau g h t in t h e at t ack . Given t h at Alliance High Co m m an d believed t h at t h ey co u l d sust ain t h e loss of t h e Mai n Base or t h e Alliance Fleet , b u t n o t b o t h , t h e f l eet d i d n o t d ef en d Yavin 4 f r om t h e Deat h Star. Inst ead , using a h al l m ar k of Alliance t act ics, t h e Rebels r elied on t hei r f i g h t er sq u ad r on s t o st r ik e a m i r acu l ou s b low t o d est r oy t h e b at t l est at i o n . Wi t h Han Solo an d Chewbacca p r o vi d i n g an u n ex p ect ed lastm i n u t e h an d , Luke Sk ywalk er m ad e t h e i m p ossi b l e sh ot , inst ant ly b eco m i n g a Rebel her o. The cost t o t h e Rebellion was high, as few of t h e at t ack i n g f i g ht er s sur vived .
The i m p act on t h e Em pir e was even g r eat er —t h e Rebels had scor ed an u n d en i ab l e vi ct o r y t h e galax y coul d not over l ook , an d t h e Em pire's r ep u t at i o n f or power and i n vu l n er ab i l i t y was d i m i n i sh ed . C O M M A N D ER A C K BA R A N D PR O JEC T SH A N T I PO L E Af t er t h e Bat t l e of Yavin, t h e Em p i r e d ep l o yed Neb ulonB f r i g at es w i t h i ncr easi ng f r eq u en cy f or esco r t d u t y w i t h m i l i t ar y an d r el at ed convoys. As i n t en d ed , t h e ex t r a firepower m ad e Rebel hit - and- f ade st ar f i g h t er st r ik es d i f f i cu l t . To m ak e u p f or l i m i t ed Rebel f l eet resources an d st ar ship s, a new heavy fighter was d esi g ned t o sp eci f i cal l y co u n t er t h e f r ig at es an d si m i l ar l y sized escor t vessels. Co m m an d er Ack b ar oversaw t h e p r o j ect in t h e Roche ast er o i d field, as t h e p r o t o t yp es wer e d esi g n ed an d b u i l t by t h e Ver pine. Th ou g h so m e Ver pine sym p at h i z ed w i t h t h e Reb el l i on , t h ei r st at ed n eu t r al i t y an d local Im p er i al g ar r i son s k ep t t h em al i g n ed w i t h t h e Em p ir e over al l . An Im p er i al sp y en ab l ed t h e Im p erial m i l i t ar y t o at t em p t a st r i k e t o seize t h e p r o t o t yp e B- wing fighters. Ack b ar an d a b an d of Reb els b at t l ed t h e Im p er i al st r i k e f or ce an d m an ag ed t o escap e w i t h t h e ship s. Ack b ar was p r o m o t ed t o t h e r ank of Ad m i r al an d assu m ed his d u t i es w i t h t h e Al l i an ce Fleet .
REBEL T A CT I CS
TARGETS
Rebel t act i cs share so m e of t h e sam e basic id eas an d m et h o d s, t h o u g h t h e ex act ex ecu t i o n var i es b y f or ce size an d p r of i ci en cy. It is u p t o t h e t act i ci an s an d local co m m an d er s t o ad ap t successf ul t act i cs t o t h ei r o wn u n i t s an d si t u at i o n s. Tr aining is a never - ending p r ocess, an d Rebel lead er s d o t h ei r b est t o i m p r o ve an y uni t 's b at t l ef i el d ab i l i t i es. This sect i on i ncl ud es so m e of t h e Rebels' m or e co m m o n t act i cs. C EL L N E T W O R K S On st au n ch Im p er i al wo r l d s, st r o n g su p p o r t of t h e Em p ir e co m b i n ed w i t h a high d eg r ee of secu r i t y m ak es m o st Reb el o p er at i o n s an d r ecr u i t m en t ef f o r t s ex t r em el y d an g er o u s t o t h e r ecr u i t er s i n vo l ved , as well as t o t h ei r r elat ives an d f r i en d s. Di ssi d ent s an d resist ance fighters find i t d i f f i cu l t or i m p o ssi b l e t o m eet , wh et h er o p en l y or cover t l y, in large g r o u p s. On t hese wor l d s, Al l i an ce Int ellig ence t r i es t o b u i l d a cell n et w o r k of cl an d est i n e ag en t s an d sym p at h i z er s. Mo st of t h e n et w o r k m em b er s are nat i ve t o t h e ci t y or p l an et in q u est i o n . In t el l i g en ce ag en t s m ay b e i m p o r t ed t o get t h e n et w o r k g o i n g an d t o h o l d so m e of t h e higher levels in o r d er t o co o r d i n at e w i t h o t h er cell n et wo r k s in t h e r egion an d t h e Al l i an ce it self . Occasionally, a cell n et w o r k is est ab l i sh ed b y a local resist ance o p er at i o n , an d t h en b eco m es t i ed t o t h e Al l i an ce. These n et w o r k s o f t en have d i f f er en t co n f i g u r at i on s co m p ar ed t o t h e Al l i an ce st an d ar d . Cell n et wo r k s are set u p t o p r o t ect t h e secr ecy of t h e op er at i ves an d t h ei r f ellow agent s. Mo st i n d i vi d u al s in t h e n et wor k have no idea how b i g t h e act ual n et wo r k is, or wh o else is involved b eyo n d t h ei r i m m ed i at e cell. A t yp i cal cell holds t h r ee p eo p l e (som e use f our ), w i t h t wo p eop le co n n ect ed t o lower- level cells, an d one per son co n n ect ed t o a cell ab ove t h em . Up war d co n n ect i o n s are b l i n d , m ean i n g t h at t hey d o n ' t k now t h e i d en t i t y of t h e per son above t h em . Or d er s f l ow d o wn t h r o u g h t h e n et wor k , while r et u r n i n f o r m at i o n is sent t h r o u g h b l i n d d r op s an d o t h er t echni q ues u p t h e chain of cells. The t o p cell co m m u n i cat es w i t h an ar ea coor d i n at or . The area co o r d i n at o r relays or d er s f r o m t h e n et wo r k leader. The n et wor k lead er oversees several ar ea co o r d i n at o r s. For saf et y reasons, t h e n et wo r k lead er is isolat ed f r om t h e case of f i cer at t h e local Sect or Co m m an d . The case of f icer m anages t he n et wor k and analyzes d at a an d op er at i on s f or signs of Im p er i al i n f i l t r at i o n . Cell net wor k s can p r od u ce irregular result s. Dep end ing on t he p osi t i on and j ob s of t h e cell net wor k oper at ives, t h ey can be a t reasure t rove of d at a, or sim p ly p r ovid e t he Alliance wi t h basic m an p ower t o car r y o u t sim p le int elligence g at her ing and t he occasional sabot age or civil disobedience o p er at i o n . Ult im at ely, t he cell net wor k helps t o grow t h e Alliance in m any d i f f er en t ways an d t o cou n t er Im perial act i vi t y in its area of o p er at i o n .
he Im p er i al m i l i t ar y is by f ar t h e m o st co m m o n t ar g et of Reb el at t ack s. Reb el m i l i t ar y f or ces p r ef er t o en g ag e Im p er i al m i l i t ar y u n i t s wh en ever p o ssi b l e. Th e Reb el s ar e k een l y awar e o f t h e i m p o r t an ce of p u b l i c p er cep t i o n an d su p p o r t . An y at t ack o r act i o n t h a t n eed lessly en d an g er s t h e p u b l i c o r t ar g et s n o n m i l i t ar y o p er at i o n s is g en er al l y f r o w n ed u p o n o n p r i n ci p l e. Such at t ack s d am ag e t h e Reb el s' r ep u t at i o n an d d esi r ed m o r al h i g h g r o u n d , an d o n l y p l ay i n t o t h e h an d s o f t h e Im p er i al p r o p ag an d a m ach i n e.
T
In so m e cases, Im p er i al i z ed co m p an i es o r o t h er co r p o r at i o n s t h at w o r k closely o r ex cl u si vel y w i t h t h e Im p er i al m i l i t ar y, o r ar e i n vo l ved in i n st i t u t i o n al i z ed slaver y, m ay b e seen as l eg i t i m at e t ar g et s. Im p er i al sh i p yar d s an d m i l i t ar y m an u f act u r er s o f t en f al l i n t o t h i s cat eg o r y. Tar g et s such as t h ese ar e o f t en p r o t ect ed b y Im p er i al f or ces as wel l as co r p o r at e secu r i t y. C O M M A N D O RA I D S A N D SP EC F O R C E O PER A T I O N S Co m m an d o r aids an d Sp ecial Forces o p er at i o n s are t h e sur gical st r i k es of t h e Reb el Al l i an ce. They car r y o u t t ar g et ed at t ack s ag ai nst sp ecif ic Im p er i al o p er at i o n s or l o cat i o n s, o f t en in co o r d i n at i o n w i t h o t h er Rebel at t ack s o r act i vi t i es in t h e ar ea. Sp ecFor ce o p er at i o n s are am o n g t h e m o st hig hly p l an n ed an d wellex ecu t ed at t ack s t h e Al l i an ce can m ust er . They hand le t h e t o u g h est o p er at i o n s, i n cl u d i n g r aids on Im p er i al bases an d o u t p o st s, secu r i n g l an d i n g zones f or i n vasi on f or ces, am b u sh i n g i m p o r t an t enem i es, an d co m m an d eer i n g en em y st ar ship s. Co m m an d o r aids can be car r i ed o u t by Sp ecFor ce t r o o p s, b u t are also h an d l ed b y h i g h l y t r ai n ed u n i t s in t h e Sect or Forces. These t r o o p s ar e t yp i cal l y i n t i m at el y f am i l i ar w i t h t h ei r t h eat er of o p er at i o n s. They k n ow t h e t er r ai n , t h e enem y, t h e allies, an d t h e m i x of eco n o m ics an d cu l t u r e w i t h i n t h ei r t ar g et ar ea. Sp ecFor ce u n i t s so m et i m es t r ai n t hese co m m an d o s in p r ep ar at i o n f or a given r ai d . As Sp ecFor ces are a l i m i t ed asset , local co m m an d o f or ces see t h e b u l k of t h e act i o n . Raids are rarely car r i ed o u t si m p l y f or wan t on d est r u ct i o n of Im p er i al assets. Specif ic goals are always set. It m i g h t be t h e acq u i si t i on of i n f o r m at i o n , d i sab l i n g a ship or i m p o r t an t vehicle, rescuing cap t u r ed p er son n el , or causing con f u si on an d havoc p r i o r t o a larger at t ack . F L E E T D ET A C H M EN T RA I D Al t h o u g h M o n M o t h m a has o r d er ed an avoi d an ce of all large- scale f l eet en g ag em en t s, she recognizes t h e n eed f or t h e Al l i an ce Fleet t o r em ai n act i ve an d en g ag ed in
T H E REBEL L I O N AGE OF
REBELLION
t h e war. Det ach m en t s ar e r eg ul ar l y o r d er ed f r o m t h e m ain f l eet t o car r y o u t m issions in su p p o r t of Sect or Forces or as o r d er ed b y Al l i an ce High Co m m an d . The m ost co m m o n of t hese ar e r aids ag ai nst vu l n er ab l e Im p er i al t ar g et s. Alliance Int elligence i d en t i f i es an d p r od u ces t he m aj or i t y of t ar get s, sen d i n g t h em on t o Alliance High Co m m an d f or assessm ent and t act ical p l an n i n g . Given t h e i m p o r t an ce of t h e f l eet , d et ach m en t raids are caref ully p l an n ed , w i t h ever y d et ai l scr ut iniz ed t o avoid Im p erial t r ap s an d m ax im ize t hei r d am ag e p o t en t i al . Det ach m en t raids can also b ol st er m or al e wi t h i n t h e Alliance an d t h ei r allies, w i t h a show of st r en g t h an d su p p o r t . Raids t yp i cal l y t ar g et Im perial inst allat ions, f r om d ist ant list ening post s t o sm all b at t lest at ions, an d sm all f leet or convoy act ions. These t arget s are nor m al l y well- known in advance, eit her by locat ion, f light p at t er n , or b o t h . The Rebels avoid t ar get ing one area t o o m any t im es t o avoid p ot ent i al Im perial t raps set on r ep eat ed t arget s. Det ach m en t s t yp i cal l y use one t o t h r ee f r i g at es or cr uiser s, su p p o r t ed by co r vet t es, g u n sh i p s, an d ar m o r ed f r ei g h t er s. A f ew f eat u r e st ar f i g h t er car r i er s b eyo n d t h e cap i t al ships, t h o u g h t hese are rare. The car r i er s b o o st st ar f i g h t er st r en g t h si g n i f i can t l y, an d are o f t en d ep l o yed as t h ei r own t ask f or ces w i t h a few esco r t vessels. H I T - AN D - FAD E A T T A C K S The hit - and- fade at t ack is t h e m o st basic an d m o st co m m o n Rebel at t ack t yp e. In t h eo r y, it can be ap p l i ed t o u n i t s as sm all as a few p eo p l e, t o st ar f i g h t er at t ack s, an d even f l eet r aids. The i d ea is si m p l e: st r i k e a sp ecif ic t ar g et q u i ck l y, an d escap e b ef o r e t h e t ar g et can ad eq u at el y r esp o n d or en em y r ei n f o r cem en t s ar r ive. The sp eed an d accu r acy of t h e at t ack are all i m p o r t an t t o t h i s t act i c's success. Basic hit - and- f ade at t ack s are d esi g n ed t o i n f l i ct as m u ch d am ag e in as l i t t l e t i m e as p ossi b l e. Mo r e ad van ced m et h o d s co m b i n e t his t act i c w i t h a r ai d , whi ch at t em p t s t o secur e an d ab sco n d w i t h a sp ecif ic i t em , vehicle, or st ar sh i p . On e secr et t o p l an n i n g t h i s t yp e of at t ack is t o successf ully est i m at e how m u ch t i m e t h e at t ack er s have b ef or e t h e d ef en d er s r esp o n d wi t h en ou g h f or ce t o d est r o y t h em o r r ep el t h em . Such r aids m i g h t have m u l t i p l e ob j ect i ves, t ar g et i n g o n e af t er an o t h er u n t i l r ei n f o r cem en t s ar r ive. Hit - and- f ade at t ack s are h al l m ar k s of Reb el st ar f i g h t er at t ack s ag ai n st en em y vessels. However, sab o t eu r s an d co m m an d o s also use t h i s m et h o d r eg u larly. Well- designed at t ack s t h at o ccu r over t i m e can f r u st r at e en em y u n i t s an d t h ei r co m m an d er s t o t h e p o i n t wh er e t h ey b egin t o al t er t h ei r t act i cs, d ef enses, an d t h ei r p l an n i n g . Wh en t hese at t ack s occu r t o o o f t en in a given ar ea, or ag ai nst a sp ecif ic t yp e of t ar g et . Rebel co m m an d ers m u st b eco m e war y of Im p er i al t r ap s. Im p er i al o r
T H E REBEL L I O N
'6
AGE OF
REBELLION
CRACKEN'S CREW P r ack en's Crew ar e t h e n ear - l eg en d ar y saboU t ag e an d g u er r i l l a w ar f ar e ex p er t s l ed by Ai r en Cr ack en . Or i g i n al l y, Ai r en an d his cr ew o p er at ed on t h ei r M i d Rim h o m ew o r l d of Cont r u u m , w h er e t h ey d evel o p ed t h ei r cu n n i n g t ech n i q u es ag ai n st local Im p er i al f or ces. No t al l of t h ese wer e w h o l l y d est r u ct i ve; m an y wer e t ai l o r ed t o ach i eve a cer t ai n ef f ect o r acco m p l i sh a sp eci f i c n eed . Of t en , t h ei r t act i cs wer e t o d i sab l e o r d est r o y a sp eci f i c t ar g et , wh i l e avo i d i n g d am ag e t o o t h er eq u i p m en t o r i n j u r i n g b yst an d er s. Cr ack en's Crew was ex t r em el y ef f ect i ve, an d t h ey si g n ed t h ei r w o r k w i t h t h e line "Cr ack en 's Crew Says Hel l o . " Cr ack en 's ef f o r t s r esu l t ed in an ex t en si ve an d si g n i f i can t r esi st an ce cam p ai g n . Wi t h Cont r u u m o f l i m i t ed val u e, Im p er i al f or ces act u al l y w i t h d r ew in f r u st r at i o n . Cr ack en soon m o ved o n t o t h e Reb el l i o n , t ak i n g m u ch of his cr ew w i t h h i m . Th er e, t h ey t each t h ei r t ech n i q u es t o Reb el s t h r o u g h o u t t h e g al ax y. Th ese r an g e f r o m t u r n i n g a b l ast er p o w er p ack i n t o a b o m b t o r i g g i n g r eact o r s o r d i sab l i n g large- scale sh i el d g en er at o r s. Ru m o r h as i t t h at Cr ack en once r i g g ed a vi r t u al f l eet of MSE "m o u se" d r o i d s t o f o l l ow sq u ad s of m ar ch i n g st o r m t r o o p er s wh i l e t h ey wer e p at r o l l i n g an Im p er i al st at i o n . The d r o i d s l i n ed u p b eh i n d t h e o b l i vi o u s t r o o p er s, m i m i ck i n g t h ei r f o r m at i o n . Wh en t h e t r o o p er s finally n o t i ced , t h e d r o i d s scat t er ed , each r aci n g u p t o a d i f f er en t t r o o p er , sq u eal i n g l ou d l y. Wh en t h e i n evi t ab l e i n t r u d er al er t so u n d ed in r esp o n se t o Cr ack en 's act u al sab o t ag e act i vi t i es, t h e sh r i ek i n g d r o i d s r aced af t er t h e sq u ad as i t r an d o w n t h e co r r i d o r s. So m e r an u n d er f o o t , t r i p p i n g t r o o p er s an d sen d i n g t h em cl at t er i n g t o t h e f l o o r in a w h i t e, ar m o r ed h eap . The r est of t h e d r o i d s m ai n t ai n ed t h ei r p u r su i t of t h e r em ai n i n g t r o o p er s, sq u eal i n g a si r en lik e w ar n i n g t o any sab o t eu r s st i l l in t h e ar ea. On ce Cr ack en escap ed t h e st at i o n , t h e d r o i d s r o l l ed u p t o n ear b y Im p er i al t r o o p er s an d o f f i cer s, ch i r p i n g a m ak esh i f t "Cr ack en 's Crew Says Hel l o " in a p i er ci n g , g r at i n g sq u eal —o ver an d o ver an d o ver ...
p l an et ar y m i l i t ar y f or ces m ay use d eco ys an d false i n f o r m at i o n t o d r aw o u t t h e at t ack er s an d am b u sh t h em . Al t er n at i vel y, som e Im p er i al co m m an d s cr eat e r ap i d r esp onse f or ces, ab l e t o r esp o n d al m o st i m m ed i at el y t o t h e r ep o r t s of an at t ack .
SA BO T A G E
ST A R F I G H T ER ST R I K ES
Sab ot ag e is ver y co m m o n Rebel t act i c. Wh i l e an y Im p er i al i n st al l at i o n or m i l i t ar y t ar g et co u l d b e t ar g et ed at any t i m e, t h i s m et h o d wo r k s b est wh en i t is co o r d i n at ed w i t h o t h er at t ack s or act i vi t i es, in o r d er t o achieve m ax i m u m r esult s. Sab ot ag e is t yp i cal l y car r i ed o u t b y Reb el sym p at h i z er s, Rebel co m m an d o s, secr et Rebel cells, o r i n d i vi d u al Reb el i n t el l i g en ce agent s.
To t h e Im p er i al Fleet an d t r an sp o r t services, t h e Rebel st ar f i g h t er at t ack is t h e m ost co m m o n an d classic t act i c. St ar f i g h t er st r i k es are hig hly ef f ect i ve hit - and- fade at t ack s. Mo st ar e wel l - p l an n ed , using t h e b est i n t el ligence d at a available. However, t h e r eal i t i es of t h e Galact ic Civil War an d Im p er i al m o vem en t s can f orce a sp ur - of - t he- m om ent at t ack of o p p o r t u n i t y ag ai nst an unl ook ed - f or t ar g et .
Sab ot ag e can be co o r d i n at ed w i t h hit - and- f ade at t ack s or o t h er m i l i t ar y t act i cs t o st r i k e a su r p r i se b low against an en em y sh i p or f orce. It m i g h t t ak e d o w n a shi el d g en er at o r at a cr i t i cal m o m en t , o p en t h e b l ast d o o r s t o i n co m i n g r ai d er s, d i sab l e a wal k er or st ar sh i p at a cr i t i cal j u n ct u r e, or use any n u m b er of o t h er cr eat i ve t act i cs t o su r p r i se an d i n h i b i t t h e enem y. A wellp l an n ed an d wel l - t i m ed sab o t ag e at t ack can conf use an d even d em o r al i z e en em y f or ces. The sab o t eu r m u st also have a r eason ab l e escap e r ou t e, so t h ey m i g h t live t o f i g h t an o t h er day. Dep en d i ng on t h e si t u at i o n , t h e sab o t eu r m ay h o o k up w i t h en em y f or ces an d w i t h d r aw w i t h t h em , o r f i n d his own way o u t . Un d er cover ag en t s an d sym p at h i z er s t y p i cally p r ef er t o escap e on t h ei r o wn in o r d er t o p r o t ect t h ei r i d en t i t i es. If t h ey are ver y g o o d , or ver y luck y, t h e Em pir e m i g h t n o t ever k now t h ey wer e t h er e. Sab ot ag e is o f t en car r i ed o u t w i t h t h e use of ex p l o sives. However, d am ag e m ay also be i n f l i ct ed b y reprog r am m i n g vi t al syst em s, st ar sh i p o r vehicle n avi g at i on co m p u t er s, or even en em y d r o i d s. An y t act i c t h at d am ages or d i sr u p t s a t ar g et co u n t s as sab ot ag e. SPEC I A L O PER A T I O N S M I SSI O N S Sp ecial Op er at i o n s m issions r un t h e g am u t of o p er at i o n s t yp es. These ar e t h e r eally st r an g e m issions t h at f all o u t si d e of n o r m al m i l i t ar y, sab ot ag e, or i n t el l i g en ce act i vi t i es, b u t m ay o ver l ap w i t h an y o r all o f t h em at t h e sam e t i m e. Mi ssi ons t o i n vest i g at e Jed i ar t i f act s o r st r ange Force- relat ed o b j ect s (or p eop l e) can fall i n t o t his cat eg or y. Unusual r escue or r ecr u i t m en t m issions, esp ecially t hose in hard- t o- reach locales or u n u su al en vi r o n m en t s, also f all t o Sp eci al Op er at i o n s. SPI ES A N D
I N T EL L I G EN C E O PER A T I O N S
Al l i an ce Int ellig ence ut ilizes all so r t s of r esour ces t o g at h er i n f o r m at i o n on Im p er i al an d r el at ed en em y act i o n acr oss t h e galax y. Sp ies ar e o f t en au t o n o m o u s, d eep cover ag en t s wh o f eed i n f o r m at i o n t o Al on a r egular basis. The Em pir e is co n st an t l y wat ch i n g f or spies an d r uns co u n t er i n t el l i g en ce o p er at i o n s r eg u l ar l y t o f lush t h em o u t . Man y t r u e spies are ad ep t in t h ei r own ar ea o f ex p er t i se, b u t st r uggle wh en t h e si t u at i o n changes, an d t h ey m u st go u n d er g r o u n d or f l ee f or t h ei r lives. They are n o t g en er al , jack- of - all- t rades agent s, and t hey m u st be ex t r act ed f r o m a d et er i o r at ing si t u at i o n b ef or e it t u r n s i n t o a rescue m i ssi o n .
St ar f i g h t er st r i k es are t yp i cal l y car r i ed o u t by one or m or e sq u ad r on s. They m ay o p er at e f r o m t h e sam e b ase or st ar sh i p , or t h ey m ay r en d ez vou s at t h e t ar g et or a sp ecif ic l o cat i o n ah ead of t i m e. As st ar f i g h t er s are a scarce r esour ce, it is n o t u n co m m o n f or sq u ad r ons u n f am i l i ar w i t h each o t h er t o be b r o u g h t in an d o r d er ed t o w o r k t o g et h er d u r i n g a given at t ack . This is esp eci al l y t r u e in larger assault s. As a sq u ad r o n n o r m al l y uses o n l y one t yp e of st ar f i g h t er , m issions t h at r eq u i r e m u l t i p l e fighter t yp es usually use m u l t i p l e sq u ad r on s. X- wings and/ or A- wings o f t en esco r t Y- wings and/ or B- wings in at t ack s against cap i t al ship s or r ei n f o r ced t ar g et s. Ot h er fighter m od el s such as Z- 95s are also used by Al l i an ce Forces, t h o u g h t h ey ar e less co m m o n , esp eci al l y in t h e Al l i an ce Fleet . St ar f i g h t er s t h at ar e n o t eq u i p p ed w i t h h yp er d r i ves are of m u ch less val ue t o Al l i an ce Forces. The h yp er d r i ve is t h e m ain r eason t h ese sm al l ship s can o p er at e w i t h such f r eed o m of m o vem en t , even in heavily g u ar d ed or p at r o l l ed Im p er i al space.
ADVERSARIES "Only Imperial
stormtroopers
a re so
precise."
Obi- Wan Kenobi
he g al ax y is a vast , u n b el i evab l y var i ed place. Th er e ar e t h o u san d s u p on t h o u san d s of i n h ab i t ab l e w o r l d s wi t h i n i t , an d even m o r e t h at d o n o t n at u r al l y su p p o r t life. Acco r d i n g t o t h e l et t er o f galact ic law, t h ey ar e all p ar t of t h e Galact ic Em p ir e, w h et h er t h ey ar e awar e o f it o r n o t an d w h et h er t h ey consent t o i t o r n o t .
T
Few, i f any, al i en species ar e f o u n d am o n g t h e r an k s of t h e Em pire's l ead er sh i p b eyo n d a t i n y h an d f u l wh o se u n i q u e sk ills an d val ue have o ver r u l ed t h e Em p ir e's d i scr i m i n at o r y p r act ices. Conversely, t h e Reb el Al l i ance seek s t o u n i t e al l species in t h e sam e m an n er i n wh i ch t h e Galact ic Rep u b l i c d i d . Th e d i ver si t y am o n g it s r an k s is ex t r ao r d i n ar y, w i t h h u n d r ed s o f d i f f er en t species j o i n i n g in hop es o f secu r i n g p eace an d p r o sp er i t y f o r t h ei r p eop l e, o r at t h e ver y l east , eq u al i t y w i t h t h e h u m an ci vi l i z at i o n s o f t h e Cor e Wo r l d s. Th er e ar e t h r ee d i f f er en t levels o f o p p o n en t s an d al l i es t h at ch ar act er s w i l l r ead i l y en co u n t er i n t h e g al ax y, w i t h d i f f er en t levels o f t h r eat p o sed t o t h e aver ag e sq u ad o f so l d i er s an d spies. A l t h o u g h so m e var i at i o n is t o b e ex p ect ed , t h e b r o ad cat eg o r i es ar e m i n i o n s, r i val s, an d n em eses.
MINIONS M i n i o n s ar e t h e m o st co m m o n NPCs en co u n t er ed in t h e Stor Wars u n i ver se. Th ese ar e n am el ess i n d i vi d u als w h o p r o vi d e t h e m u scl e t o f l esh o u t en co u n t er s. Sq u ad s o f st o r m t r o o p er s, p ack s o f al i en g an g m em b er s, an d g r o u p s o f Gam o r r ean t h u g s w avi n g l ar g e ax es ar e al l ex am p l es o f m i n i o n s. Th ei r o n l y r eal t h r eat is i n n u m b er s, an d a m i n i o n is n o t ex p ect ed t o st an d t oe- t o- t oe w i t h a Pl ayer Ch ar act er . M i n i o n s ar e t yp i cal l y n o t r eal t h r eat s w h en en co u n t er ed al on e. Un f o r t u n at el y, t h ey ar e al m o st never en co u n t er ed al on e, as t h ey t en d t o o p er at e i n sm al l g r o u p s t o i n cr ease t h ei r ef f ect i ven ess. M i n i o n s w i l l r ar el y b e m o r e t h an a m i n o r o b st acl e t o m o st p ar t i es of Pl ayer Ch ar act er s, a d el ayi n g t act i c t h at can st an d in t h e way o f ach i evi n g a g o al t h at a m o r e p o w er f u l en em y wi sh es t o see p r even t ed . M i n i o n s al so t en d t o have l o wer w o u n d t h r esh o l d s t h an o t h er NPCs, m ak i n g i t ver y l i k el y t h at t h ey'l l d r o p i n o n e o r t w o h i t s.
ADVERSARIES A C E
O F
R E B E L L I O N
GMs can use m i n i o n s as ad ver sar ies, ei t h er as i n d i vi d u al s or in g r ou p s. However, unless t h e m i n i o n has r elevant ch ar act er i st i cs of 3 o r higher, i n d i vi d u al m i n ions ar e m o r e lik ely t o f ail t h an su cceed o n all b u t t h e si m p l est co m b at check s. GMs sh o u l d o n l y use m i n i o n s in t h i s f ashion if t h ey wish t o p i t t h e PCs ag ai nst an easy co m b at challenge. The m or e t yp i cal way t o use m i n i o n s involves d ep l o yi n g t h em in g r o u p s, as d escr i b ed l at er in t h i s sect i o n . M I N I O N R U L ES Mi n i o n s have several u n i q u e r ules t h at r ef l ect t h ei r st at u s as d i sp o sab l e ad ver sar ies. •
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Unless ot herwise specified, minions do not suffer st rain. An yt h i n g t h at w o u l d i n f l i ct st r ai n on a m i n i o n i n f l i ct s wo u n d s i n st ead . Mi n i o n s also can n o t vo l u n t ar i l y suf f er st r ai n . This m eans t h at wh en a m i n i o n is t ak en o u t of co m b at d u e t o ex ceed i n g his w o u n d t h r esh o l d , it is up t o t h e GM w h et h er he was i n cap aci t at ed o r k i l l ed , d ep en d i n g on t h e ci r cu m st an ces. Minions do not p ossess skills. On e t h i n g t h at m ak es m i n i o n s si g n i f i can t l y weak er t h an Player Char act er s is t h ei r lack of sk ills. They can co m p en sat e f or t h i s b y o p er at i n g as a g r o u p . A m i n i o n 's p r o f i l e list s several sk ills in wh i ch t h at m i n i o n t yp e gains rank s wh en act i n g as a g r o u p . Minions can fight as a group. As n o t ed p r evi ously, t h e GM d o es n o t have t o d ep l o y m i n i o n s in g r o u p s. However, d ep l o yi n g t h em in a g r o u p has several ad vant ag es. It si m p l i f i es co m b at an d m ak es m i n i on s m or e d an g er o u s while al l o w i n g GMs t o i ncl ud e large n u m b er s of ad ver sar ies. Mi n i o n s ar e o n l y d ep l o yed in g r o u p s of t h e sam e t yp e. The m i n ion g r o u p has a single w o u n d t h r esh o l d , sh ar ed b y all m em b er s of t h e sam e g r o u p . This w o u n d t h r esh o l d is eq u al t o t h e sum of t h e w o u n d t h r esh o l d of ever y m em b er of t h e g r o u p . (For ex am p l e, a g r o u p of 3 st o r m t r o o p er s, each w i t h a w o u n d t h r esh o l d of 5, has a w o u n d t h r esh o l d of 15.) Each t i m e any m em b er of t h e g r o u p suf f er s w o u n d s, t h e w o u n d s are ap p l i ed t o t h e g r ou p 's w o u n d t h r esh o l d . In d i vi d u al m em b er s of t h e g r o u p ar e d ef eat ed one at a t i m e, each t i m e t h e t o t al w o u n d s su f f er ed ex ceed s t h at g r o u p m em b er 's share of t h e w o u n d t h r esh o l d . For ex am p l e, wh en t h e st o r m t r o o p er g r o u p passes 5 wo u n d s, o n e st o r m t r o o p er is d ef eat ed . Wh en ch ar act er s at t ack a g r o u p , t h ey at t ack t h e g r o u p as a wh o l e, n o t an i n d i vi d u al . Wo r k i n g as a g r o u p also allows m i n i o n s t o use sk ills. A m i n i o n g r o u p gains 1 sk ill r an k f or each m em b er of t h e g r o u p b eyo n d t h e first, as l o n g as t h at sk ill is o n t h e m i n i o n 's list . So, a g r o u p of f o u r st o r m t r o o p er s w o u l d co u n t as h avi n g 3 rank s (for t h e t h r ee t r o o p ers af t er t h e first) in any ap p l i cab l e sk ill check s t h e g r o u p is cal l ed on t o m ak e.
A D V ERSA RI ES ACE OF
REBELLION
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Minions are killed by Critical Injuries. If a m i n i on suf f er s a Cr i t i cal Inj ury, it is i m m ed i at el y i n cap aci t at ed . If a g r o u p of m i n i o n s suf f er s a Cr i t i cal Inj ury, it suf f er s o n e m i n i o n 's w o r t h of wo u n d s (so t h at one of t h e m i n i on s in t h e g r o u p is i n cap aci t at ed ).
RI V A L S Rivals are m or e d an g er ou s t h an m i ni ons b u t st ill inf er ior t o m ost Player Charact ers. Im p er i al of f icers, cu n n i n g b o u n t y hunt er s, an d cap ab l e t echnicians are all ex am ples of rivals. Rivals are ver y si m i l ar t o Player Charact ers in m an y respect s, b ei n g g ener ally m or e innat ely g i f t ed an d b et t er t r ai n ed t h an m i ni ons. They possess skills an d o p er at e i n d i vi d u al l y r at h er t h an in gr oup s. They are gener ally less sk illed t h an t h e PCs, an d sel d om possess m or e t h an 2 ranks in any one sk ill. RI V A L R U L ES Rivals f o l l o w m o st of t h e sam e r ules as Pl ayer Char act er s d o , ex cep t as n o t ed here. •
Rivals suffer Critical Injuries normally. However, wh en a r ival ex ceed s his w o u n d t h r esh o l d , he can be k i l l ed o u t r i g h t (i nst ead of i n cap aci t at ed ) at t h e GM's d i scr et i o n .
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Rivals cannot suf f er st rain. Wh en a rival wo u l d suf f er st r ai n , he suf f er s an eq u i val en t n u m b er of w o u n d s i n st ead . He can use ab i l i t i es or invok e ef f ect s t h at w o u l d cause h i m t o suf f er st r ai n ; t h i s si m p l y causes hi m t o su f f er w o u n d s i n st ead . Rem em b er , b ecau se he d o es n o t suf f er st r ai n , he can n o t r ecover i t , eit her . Like m i n i o n s, if a rival is i n cap aci t at ed , t h e GM can d ecr ee wh et h er he was k i l l ed or r en d er ed u n con sci ou s b ased on t h e ci r cu m st an ces.
GMs can d eci d e t o t r ack st r ain on cer t ain rivals, even t h o u g h t his is n o t t h e n o r m . This d oes cr eat e ex t r a b o o k k eep i n g f or t h e GM, b u t it also allows som e ad d i t i o n al g r an u l ar i t y f or rivals w h o m i g h t prove i m p o r t an t t o t h e p l o t . In essence, t h i s allows t h e GM t o cr eat e nemesisclass char act er s w i t h weaker- than- average st at ist ics.
N EM ESES The nem esis is t h e o p p o si t e n u m b er of t h e Player Char act er . An Im p er i al Mo f f , a p o wer f u l Force- user, or a d ead l y assassin d r o i d are ex am p l es of p o t en t i al nemeses. They ar e i d en t i cal t o PCs in vi r t u al l y ever y r esp ect , an d m ay, in f act , b e m o r e p o w er f u l ; t h i s is necessar y t o en su r e t h at t h ey ar e ab l e t o pose a t h r eat t o an en t i r e p ar t y. Nem eses f r eq u en t l y possess a n u m b er of t al en t s, have high ch ar act er i st i cs an d sk ills, an d wi el d eq u i p m en t t h at rivals t h e gear of even t h e m o st wellsu p p l i ed of p ar t i es. Nem eses suf f er st r ai n an d wo u n d s n o r m al l y an d d o n o t have any sp ecial r ules g o ver n i n g t h ei r o p er at i o n s.
ADVERSARY LIST he f ol l owi ng is a list of adversaries t h e GM can use in his advent ur es. These adversaries are d i vi d ed int o several gr oup s, d ep en d i n g on t h ei r af f i l i at i on s an d m ot ives. Each adver sar y's p r o f i l e is also b r o k en d o wn int o several d iscr et e sect ions, as f ollows:
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Nam e: The ad ver sar y's n am e or t yp e, p lus w h et h er it is a m i n i o n , r i val , or nem esis.
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Descript ion: A sect i on d escr i b i n g t h e ad ver sar y.
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Charact erist ics: The r at i n g of t h e ad ver sar y's six basic ch ar act er i st i cs.
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Soak/ Def ense and Thresholds: These ar e t h e ad ver sar y's soak , his d ef en se (list ed in b o t h m elee an d r an g ed values), an d his w o u n d an d st r ain t h r esh ol d s. On l y nem eses have l i st ed st r ai n t h r esh o l d s. If a GM wishes t o give a rival a st r ai n t h r esh o l d , it sh o u l d have t h e sam e value as t h e l i st ed w o u n d t h r esh o l d .
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Skills: Skills (if any) p ossessed b y t h e ad ver sar y. If t h e ad ver sar y is a m i n i o n , t h ese sk ills o n l y ap p l y in a g r o u p .
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Talents: Talents (if any) possessed by t h e adversary.
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Abilit ies: These are sp ecial ab i l i t i es t h at are n o t sk ills or t al en t s.
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Equipm ent: This is t h e adver sar y's eq u i p m en t . The en t r y o n l y list s i m p o r t an t eq u i p m en t such as weap ons, ar m or , an d vit al pieces of gear. It em s such as cl o t h i n g , com l i nk s, spare change, glow- rods, an d so f or t h ar e n o t list ed b u t are st ill p r esent if it m ak es sense (and at t h e GM's d i scr et i on). An y bonuses f r om eq u i p m en t are al r ead y ad d ed t o t h e p r of i l e.
It is i m p o r t an t t o n o t e t h at ad ver sar ies d o n o t al ways f ollow t h e sam e r ules t h at Player Char act er s d o . These p r o f i l es ar e g en er at ed f or si m p l i ci t y an d ease of use, so non- essent ial i n f o r m at i o n can be o m i t t ed . For ex am ple, so m e ch ar act er s in t h i s ch ap t er have eq u i p m en t ex ceed i n g t h ei r en cu m b r an ce t h r esh o l d . However, t h ey d o n o t su f f er f r o m b ei n g o ver - en cu m b er ed . The eq u i p m en t t h ey are l i st ed w i t h is t o al l ow t h em t o be diver se en ou g h t o be used in m an y d i f f er en t si t u at i o n s.
THE REBEL ALLIANCE F o r m al l y k nown as t h e Alliance t o Rest ore t h e Repubr lie, t his or ganiz at ion is k nown t h r o u g h o u t t h e g al ax y as t h e Rebel Alliance or si m p l y t h e Reb ellion, even am o n g its own m em b er s. Essent ially a large co al i t i o n o f d i f f er en t f act ions o p p o sed t o t h e Galact ic Em pire, t h e Rebellion is vast ly less organized t h an m o st believe. The core g r o u p of d ed i cat ed asset s an d p er sonnel is co m m an d ed by Alliance High Co m m an d , b u t a g r eat n u m b er of t h ei r cells an d sat ellit e f orces are af f i l i at ed b u t largely au t o n o m o u s. This has cr eat ed any n u m b er of d i f f i cul t i es f or t h e Alliance as a whol e, p ar t i cu l ar l y when t heir associat es co m m i t an act t h at causes a p ub lic relat i on s back lash against t h e en t i r et y of t h e or g an i z at i on . Given t h e n at u r e of t h ei r st r uggle, it is t h e b est t h at t h e Alliance can hop e t o achieve unt il t h e balance of p ower begins t o shif t . One of t h e Al l i ance's g r eat est st r en g t h s is t h e d i ver sit y of i t s m em b er s. Wh i l e t h e Em p ir e is k n o wn f o r it s r ut hless st ance ag ai nst non- hum ans, t h e Al l i an ce recogniz ed t h e st r en g t h s an d r i g h t s of all species, an d as such, a si g n i f i can t n u m b er of Rebel ag en t s an d o p er at ives are non- hum an. In d eed , so m e of t h e m o r e p er secu t ed species, i n cl u d i n g Bot h an s, M o n Cal am ar i , an d Sullust ans, j o i n ed t h e Reb el l i on en m asse, h el p i n g in p ar t t o co m p en sat e f or t h e o ver w h el m i n g ad van t ag e of n u m b er s t h at t h e Em p ir e en j o yed over t h e Al l i an ce.
A LLI A N C E I N FA N T RY [ M I N I O N ] The rank- and- f ile o f t h e Reb el Al l i ance's Ar m y an d Naval t r o o p er s are n o t t h at m u ch d i f f er en t f r o m t h ei r Im p er i al co u n t er p ar t s, all t h i n g s co n si d er ed . They are t r ai n ed in a n u m b er of d i f f er en t ar enas an d in var i ou s con t i n g en ci es, an d t h ey ar e assigned in si m i l ar l y or g an i z ed m i l i t ar y u n i t s. Even t h ei r eq u i p m en t t en d s t o be sim ilar , al t h o u g h t h e Im p er i al s g en er al l y have an ad van t ag e in t h at ar ea. Wh at sep ar at es t h em is m o t i vat i o n . The t r o o p s wh o serve t h e Al l i an ce believe t h at t h ey ar e n o t j u st fighting f or t h ei r o wn well- being, b u t t h at of t h ei r f am i l i es an d i n n o cen t p eo p l e all across t h e galax y. This co n vi ct i o n is w h at t h e Al l i an ce believes wi l l al l ow t h em t o u l t i m at el y win t h e day.
Skills (group only): Mel ee, Ranged (Heavy), Vigilance. Talent s: Non e. Abilit ies: Cover i ng Fire (m ay sp en d a m an eu ver t o ad d + 1 r an g ed d ef en se t o u p t o t h r ee al l i ed ch ar act er s or m i n i o n g r o u p s w i t h i n sh o r t range u n t i l t h e en d of t h e n ex t r o u n d ; t h i s d o es n o t st ack w i t h m u l t i p l e uses).
A D V ERSA RI ES ACE OF
REBELLION
Equipm ent : Bl ast er r if le (Ranged [Heavy]; Dam ag e 9 ; Cr it ical 3; Range [Long]; St u n set t i n g ), co m b at k n i f e (Mel ee; Dam ag e 3; Cr it ical 3; Range [Engaged]), b last vest ( + 1 soak ). BO T H A N SP Y
[ RI V A L]
To m ost Bot h an s, i n f o r m at i o n is k i n g . Equally wi l l i n g t o sell t o ei t h er side in t h e co n f l i ct , t h ey r em ai n o f f i ci al l y n eu t r al an d t h e Em p ir e has l ef t t h em l ar g el y u n m o l est ed . Ther e is, however, a g r o w i n g u n o f f i ci al f act i o n t h at sees su p p o r t of t h e Reb el l i on as t h e way f o r w ar d . Given t h ei r n at u r al af f i n i t y f or b ack r o o m p o l i t i cs, t h e Bo t h an s have t ak en ver y easily t o t h e p r act i ce of esp i onage, an d have secr et l y caused a g r eat d eal of d i f ficulty f or t h e Em p ir e. It is a Bo t h an spy n et w o r k t h at u l t i m at el y secur es t h e plans f or t h e seco n d Deat h Star, g i vi ng t h e Al l i an ce t h e o p p o r t u n i t y t o st r i k e a d evast at i n g b low t o t h e Em p ir e.
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L J _ J U I Z J (TjjiJ Skills: Co m p u t er s 1 , Decep t i o n 2 , St r eet wi se Sk u l d u g g er y 2. Talent s: None. Abilit ies: None. Equipment: Light b last er p ist ol (Ranged [Light ]; Dam age 5; Crit ical 4 ; Range [ Med i u m ] ; St un set t ing), en co d ed d at ap ad , secure co m l i n k . D I PL O M A T [ RI V A L] The ad am an t , ab so l u t e st ance of t h e Em p i r e when d eal i n g w i t h o t h er s, even it s allies, is a b en ef i t of it s o ver w h el m i n g size an d f or ce, b u t it also serves as an ad van t ag e of so r t s f or t h e Alliance. Wi t h each at r o ci t y or m i l i t ar y i n t er ven t i o n t h at t h e Em p ir e co m m i t s, i t b eco m es easier f or t h e Al l i an ce t o p o i n t t o w ar d t h em wh en at t em p t i n g t o r ecr u i t new allies in t h ei r st ruggle. Wh i l e som e ar e af r ai d of t h e p ower of t h e Em p ir e, val i d at i n g such t er r o r t act i cs, j ust as m an y i n d i vi d u al s t ak e g r eat of f ense at t h e o p p r essi o n an d t o t al i t ar i an i sm of t h ei r would - b e m ast er s an d o f f er t h ei r su p p o r t t o t h e Al l i an ce. High Co m m an d has a l i m i t ed co r p s of d i p l o m at s, m an y f o r m er l y associ at ed w i t h t h e Galact ic Senat e, wh i ch is em p l o yed t o m ak e t h i s so r t of ag r eem en t h ap p en . These d i p l o m at s are ex t r em el y p at i en t , wi l l i n g t o wai t as l o n g as necessar y f or t h e i n n o cen t p eo p l e of t h e g al ax y t o realize t h e t r u t h ; t r yi n g t o press t h e p o i n t o n l y increases t h ei r resist ance. Wai t i n g t o secur e w h at is necessar y f or vi ct o r y as m o r e at r o ci t i es ar e co m m i t t ed is a p r i ce t h at weighs q u i t e heavily u p o n m an y of t h em
2
ADVERSARIES A C E
O F
R E B E L L I O N
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Skills: Char m 2, Cool 1 , Decep t i o n 1, Neg o t i at i o n 2 . Talents: Kill w i t h Kind ness 1 (rem ove • f r o m all Char m an d Lead er sh i p check s). Abilit ies: None. Equipm ent : Co m l i n k , d at ap ad , r ob es (+ 1 soak ). A L L I A N C E C O M M A N D ER [ N EM ESI S] The i n d i vi d u al s ch osen by Al l i an ce High Co m m an d t o serve as i n d i vi d u al co m m an d er s, w h et h er of m i l i t ar y u n i t s or fix ed asset s, are i n var i ab l y i n t en sel y f ocu sed o n t h ei r d u t i es. The p o si t i o n of co m m an d er leaves no t i m e f or a p er son al life, an d t hose w h o accep t t h e d u t y u n d er st an d t h at t h ey are su r r en d er i n g all in o r d er t o serve t h e Al l i an ce. In ad d i t i o n t o t h ei r t al en t f or logist ics an d t act ics, co m m an d er s m u st also be p r ep ar ed t o m ak e d i f f i cu l t d eci si on s t h at wi l l , w i t h o u t q u est i o n , result in t h e loss of lives u n d er t h ei r co m m an d . These i n d i vi d u al co m m an d er s are g r an t ed t r em en d o u s au t o n o m y by High Co m m an d , an d t h u s ar e o f t en f ree t o p u r su e ob j ect i ves of t hei r own ch o o si n g .
M EC H A N I C [ M I N I O N ]
Skills: Di sci p l i ne 3, Kn owl ed g e (Warf are) 3, Lead er sh i p 3, Ranged (Heavy) 2, Rang ed (Light ) 3, Per cep t i o n 3 , Vigilance 2. Talents: Ad ver sar y 2 (u p g r ad e d i f f i cu l t y of all co m b at check s ag ai n st t his t ar g et t wi ce), Co m m an d 2 (ad d • • t o Lead er sh i p check s; af f ect ed t ar g et s ad d • • t o Discip line check s f or t h e n ex t 2 4 hour s), Field Co m m an d er (as an act i o n , m ay m ak e an Average [4) 4)) Leadership check; 4 allies m ay i m m ed i at el y suf f er 1 st r ain t o p er f o r m a f ree m an eu ver ). Abilit ies: Im p r o ved Cover i n g Fire (when al l i ed m i n i o n g r ou p s w i t h i n sh o r t range p er f o r m t h e Cover i n g Fire m aneuver , t h ey ad d + 2 r an g ed d ef en se i n st ead ). Equipm ent: Bl ast er car b i n e (Ranged [Heavy]; Dam age 9 ; Cr it ical 3; Range [ Med i u m ] ; St un set t i n g ), light b last er p i st ol (Ranged [Li g h t ]; Dam age 5; Cr it ical 4 ; Range [ Med i u m ] ; St un set t i n g ), b l ast vest (+ 1 soak ). I N C O M EN G I N EER [ RI V A L]
The Alliance d ep en d s heavily u p on a n u m b er of vehicles an d st arships in o r d er t o m aint ain t h ei r d esp er at e st r ug gle. In or d er t o m aint ain t his incr ed ib le ar r ay of t ech n i cal m arvels, t h e Alliance relies u p on sk illed t echnicians an d m echanics t o k eep it in co n t en t i o n f or vi ct or y in t he Galact ic Civil War. Wh i l e m any of it s engineers' Im p er ial co u n t er p ar t s have ex t ensive m i l i t ar y t r aining , t h e Alliance t end s t o r ecr uit civilians w i t h p r act ical ex p er ience and ex p er t ise. Com m er cial m echanics, personal en t h u siasts, and generally anyone wi t h a gr ud ge against t h e Em pire who has suf f i ci ent b ack g r ou n d is welcom e t o j oin t h e Alliance and serve.
Skills (group only): Mech an i cs. Talents: None. Abilit ies: None. Equipment: Heavy h yd r o sp an n er (Melee; Dam age 5; Cr it ical 4 ; Range [Engaged]; Inaccur at e 1), r ep air t ools.
On e of t h e f ew si g n i f i can t ad van t ag es t h at t h e Al l i ance possesses over it s Im p er i al ad ver sar i es is in t h e q u al i t y of it s st ar f i g h t er s. The Bat t l e of Yavin d em o n st r at ed t o t h e en t i r e g al ax y t h at t h e n at u r e of sp ace war f ar e had ch an g ed , an d t h at i n d i vi d u al cr af t of high q u al i t y, o p er at ed b y hi g hl y sk i l l ed p i l ot s, co u l d d ef eat enem ies o f vast l y larger size, firepower, an d n u m b er . Unt il t h e ap p ear an ce of t h e TIE i n t er cep t o r , it was wi d el y ack n o wl ed g ed even in Im p er i al circles t h at t h e X- wing was t h e p r em i er st ar f i g h t er in t h e galax y. The design t eam of In co m , t h e co m p an y t h at d evel o p ed t h e X- wing, had l o n g since d ef ect ed t o j o i n t h e Al l i an ce. Since t h at t i m e, t h e i n d i vi d u al t eam m em b er s an d t h ei r hand- select ed engineer s- in- t r aining have b eco m e t h e m ost el i t e t ech n i cal co n su l t an t s t h e Al l i an ce has, o f f er ing i nnovat i ve ad van cem en t s t o t h e o r g an i z at i o n in a n u m b er of d i f f er en t ar enas, b u t m o st o f t en in t h e ar ea of st ar shi p en h an cem en t . Q U A R R EN A G I T A T O R [ RI V A L]
Skills: Ast r o g at i o n 1, Co m p u t er s 1 , Mech an i cs 2. Talents: Gear h ead 1 (r em ove • f r o m Mech an i cs checks). Abilities: Non e. Equipm ent: Ho l d o u t b l ast er p i st ol (Ranged [Li g h t ]; Dam age 5; Cr it ical 4 ; Range [Sh or t ]; St un set t i n g ), dat ap ad w i t h schem at ics, r ep ai r t ools.
All t oo o f t en , there" are o cca/ sions when d i p l o m acy si m p l y cannot achieve t h e ends t h e Alliance r equir es in or d er t o m ove closer t o u l t i m at e vict o r y against t h e Em pire." There are m any g over nm en t s in t h e galax y t h at have, eit her f or selfish reasons or si m p l y o u t of fear, allied t hem selves wi t h t h e
ADVERSARIES AGE O F REBELLION
Em pire and refuse t o consider any ot h er p o t en t i al p at h . Mo st Qu ar r en , f or ex am ple, were r el uct ant t o j oi n t h e Rebellion f ol l owi n g t he l i b er at i on of t h ei r h o m ew o r l d , an d so m any rabble- rousers st ep p ed u p t o at t em p t t o b r i n g t heir p eop le i n t o t h e f ol d . Wh en a p l an et 's g o ver n m en t ref uses t o r ecognize t h e b est i n t er est s of i t s p eo p l e, ag i t at o r s are used t o r each t h e p eo p l e t hem sel ves. Ag i t at o r s are a ver y diver se l o t , f r o m t h o se w h o possess i n cr ed i b l e p assion an d ch ar i sm a, t o t h e m an i p u l at i ve an d d ecei t f u l . Regar dless of t h ei r m et h o d o l o g y, however, it is a p r of essi on w i t h ver y l i t t l e r o o m f or er r o r ; having p r act i ced , an d su r vi ved , t h ei r at t em p t s t o co n ver t t h ei r h o m ew o r l d , m an y Qu ar r en ag i t at o r s now ap p l y t h ei r t act i cs o n b eh al f of t h e Reb ellion in t h e wi d er galax y.
Skills: Di sci p l i ne 2 , Neg o t i at i o n 3, St r eet wi se 2. Talents: Know So m eb o d y 2 (once p er session, wh en at t em p t i n g t o p ur chase a legally avai l ab l e i t em , r ed uce it s r ar i t y b y 2 ), No b o d y' s Fool 1 (u p g r ad e d i f f i cu l t y of Ch ar m , Co er ci o n , an d Decep t i o n check s t ar g et i n g Qu ar t er m ast er once). Abilit ies: None. Equipm ent : Light b l ast er p i st ol (Ranged [Li g h t ]; Dam age 5; Cr i t i cal 4 ; Range [ M ed i u m ] ; St un set t i n g ), b last vest ( + 1 soak ). R E B E L C EL L L EA D ER [ N EM ESI S]
Lead er s of i n d i vi d u al Reb el cells ar e si m i l ar in m any ways t o Al l i an ce co m m an d er s, al t h o u g h t h ey have f ewer r esour ces, f ewer p er so n n el , an d , so m e m i g h t ar gue, t ak e vast l y g r eat er risks. These m en an d wo m en o p er at e insid e en em y lines, at t em p t i n g t o u n d er m i n e t h e Em p ir e's i n t er est s an d f o m en t d i ssen t ag ai n st it s rule. The en vi r o n m en t s in wh i ch t hese cells o p er at e are sp ect acu l ar l y h ost i l e t o w ar d an y f o r m of r eb el l i o n , an d cap t u r e i n var i ab l y r esu l t s in d eat h . Typically t h e act s of a Reb el cell involve esp i on ag e an d sab ot ag e. It is necesSkills: Ch ar m 2 , Coer ci on 2, Decep t i o n 2 . sar y f or Rebel cells t o m ai n t ai n a low p r o f i l e in o r d er t o Talents: Scat h i n g Tir ad e (m ay sp en d an act i o n t o m ak e avo i d d r aw i n g t o o m u ch scr u t i n y t o t h em sel ves; b r i n g an Average [4} 4}} Coercion check; each # causes i ng t h e at t en t i o n of t h e Im p er i al s d o w n u p o n t h e local one en em y in close range t o suf f er 1 st r ai n ; sp en d O p o p u l ace is a g o o d way t o al i en at e p o t en t i al r ecr u i t s t o cause 1 af f ect ed en em y t o suf f er 1 ad d i t i o n al st r ain). an d t ar n i sh t h e r ep u t at i o n of t h e Al l i an ce as a whole. Abilit ies: Am p h i b i o u s (Qu ar r en m ay b r eat h e u n d er w at er w i t h o u t p en al t y an d never suf f er m o vem en t p en al t i es f or t r avel i n g t h r o u g h wat er ). Equipm ent : Ho l d o u t b l ast er (Ranged [Li g h t ]; Dam ag e 5; Cr i t i cal 4 ; Range [Sh o r t ]; St un set t i n g ), i n f l am m at o r y p am p h l et s an d p r o p ag an d a. Q U A R T E R M A S T E R [ RI V A L] The g r eat est d i f f i cu l t y f acing t h e Reb el l i on is it s lack of r esour ces. Wh at r esour ces i t d o es possess ar e ver y car ef u l l y m easu r ed an d d i sp en sed w i t h ab so l u t e scr u t i n y f or t h ei r p u r p o se an d i n t en t . Som e, even so m e am o n g t h e Al l i ance's r ank s, l o o k at t h e f l eet s of ship s an d t h e h i d d en bases t h at t h e o r g an i z at i o n co m m an d s an d w o n d er why even m i n o r r esour ces lik e b l ast er pack s ar e so r i g i d l y co n t r o l l ed , b u t t h e Reb ellion can sur vive n o o t h er way. Qu ar t er m ast er s, lik e t h ei r m o r e f o r m al m i l i t ar y co u n t er p ar t s, ar e t ask ed w i t h m an ag i n g t h e Al l i ance's m eag er r esour ces an d en su r i n g t h er e is never a sh or t ag e of any essent ial co m m o d i t y. Qu ar t er m ast er s are, b y necessit y, ex t r em el y st r i ct an d so m ew h at u n p l easan t , d eal i n g w i t h a never- ending st r eam of r eq u est s by f r u st r at ed p er so n n el , all of w h o m b elieve t h at t h ei r r eq u est is, of cour se, co m p l et el y val i d . As a r esul t , q u ar t er m ast er s o f t en have a ver y u n p l easan t r ep u t at i o n am o n g t h ei r f ellow Al l i an ce p er so n n el .
Skills: Ch ar m 3, Cool 3, Coer ci on 2 , Decep t i o n 3, Disci p l i n e 2, Kn owl ed g e (Warf are) 1, Lead er ship 3, Mel ee 2 , Ranged (Light ) 1 . Talents: Ad ver sar y 2 (up g r ad e d i f f i cu l t y of all co m b at check s ag ai n st t h i s t ar g et t wi ce), In sp i r i n g Rhet or ic (as an act i o n , m ay m ak e an Average [4) 4)] Leadership check; each & r em oves one st r ai n or w o u n d f r o m o n e al l y in sh o r t r ange; sp en d O t o r em ove an ad d i t i o n al st r ai n or w o u n d f r o m an af f ect ed al l y). Abilit ies: Al l i an ce Lead er (Alliance o p er at i ves ad d • t o all Vigilance an d Per cep t i o n check s wh en in t h e NPC's p r esence). Equipm ent : Di sr u p t o r p i st o l (Ranged [Li g h t ]; Dam age 1 0 ; Cr i t i cal 2; Range [Sh o r t ]; Vicious 4 ), fire b o m b (Ranged [Li g h t ]; Dam age 7; Cr it ical 3; Range [Sh o r t ]; Blast 7, Bur n 2 , In accu r at e 1, Li m i t ed A m m o 1), vi b r o k n i f e (Mel ee; Dam ag e 4 ; Cr it ical 2 ; Range [Engaged ]; Pier ce 2 , Vi ci ous 1), ar m o r ed cl o t h i n g (+ 1 d ef ense, + 1 soak ). R E BE L SP E C F O R C E I N FI LT RA T O R [ RI V A L] The special f orces b r an ch of t h e Alliance m i l i t ar y is si m p l y k n o wn as t h e SpecForce, an d its t r o o p s are seen as t he m ost d an g er ou s an d cap ab l e of all Rebel soldiers.
ADVERSARIES ACE OF REBELLION
ST A R F I G H T ER A C E [ RI V A L] The b eh avi o r of a t r u e st ar f i g h t er ace is o f t en living ver i f i cat i o n t h at t h e co m m o n st er eo t yp e held of t h em b y t h e m aj o r i t y of Al l i an ce p er son n el is t r u e. Man y p i l o t s w h o achieve t h e d i st i n ct i o n of ace ar e hop elessly ar r o g an t an d u t t er l y co n vi n ced of t h ei r o wn su p er i o r it y, l en d i n g cr ed en ce t o such b elief s. So m e w o n d er if t his p sych ol og i cal p r o f i l e is necessar y t o succeed in such an i n cr ed i b l y st r essf u l , u n f o r g i vi n g career, b u t u l t i m at el y i t d o es n o t m at t er . St ar f i g h t er aces are t h e d ar lings of t h e Al l i an ce, a t r em en d o u s asset in t h e Galact ic Civil War, an d all t o o o f t en , a t r em en d o u s an n o yan ce t o o t h er m em b er s of t h e Reb el l i on .
Am on g m em b er s of SpecForce it self , t h e i n f i l t r at ors are con si d er ed t o be t h e m ost d ead ly. Ex t ensively t r ai n ed in st eal t h an d assassinat i o n , t hese i n f i l t r at o r s sp ecialize in g ai n i n g en t r y t o h ar d en ed inst allat ions an d ef f ect i n g h or r i f i c d am ag e b ef or e t h e enem y ever b ecom es aware of t h ei r presence. Inf ilt r at or s are o f t en used t o "so f t en " t ar get s p r i o r t o a d i r ect assault , an d are also used t o el i m i n at e p ar t i cu l ar l y i m p o r t an t t ar get s or r et r ieve especially i m p o r t an t an d well- guarded d at a. Because of t h e n at u r e of t hei r d ut i es, inf ilt r at or s o f t en choose t o specialize in m elee weap o n r y r at her t han l ou d er an d m or e easily d et ect ed blast ers.
Skills: Mel ee 2 , Per cep t i on 1 , Ranged (Light ) 2 , Sk ul d u g g er y 2 , St eal t h 3. Talents: Ad ver sar y 1 (up gr ad e d i f f i cu l t y of all co m b at check s against t h i s t ar g et on ce), St al k er 2 (add • • t o all Co o r d i n at i o n an d St eal t h check s). Abilit ies: Sh ad o wed (when in d ar k n ess or d eep shadow, ad d • • t o all St eal t h check s), Swip e 1 (spend O d u r i n g m elee co m b at t o cause an en g ag ed o p p o n en t t o suf f er 1 st r ai n ). Equipm ent : Light b l ast er p i st o l (Ranged [Li g h t ]; Dam ag e 5; Cr it ical 4 ; Range [ Med i u m ] ; St un set t i ng ), vi b r o k n i f e (Mel ee; Dam ag e 4 ; Cr it ical 2 ; Range [Engaged]; Pier ce 2 , Vicious 1), r ei n f o r ced b last vest ( + 2 soak ), en cr yp t ed co m l i n k .
Skills: Cool 3, Gu n n er y 2 , Pi l o t i n g (Space) 3. Talents: None. Abilit ies: Non e. Equipm ent : Light b l ast er p i st ol (Ranged [Li g h t ]; Dam age 5; Cr i t i cal 4 ; Range [ M ed i u m ] ; St u n set t i n g ), f light suit , ast r o m ech d r o i d . ST A R F I G H T ER PI L O T [ M I N I O N ] Pr i or t o t h e Bat t l e of Yavin, st ar f i g h t er p i l o t s wer e al r ead y a cel eb r at ed g r o u p am o n g t h e rank s of t h e Al l i an ce. High Co m m an d held firm t o t h e o p i n i o n t h at t h ei r new st ar f i g h t er d esi g n , t h e X- wing, was su p er i o r in ever y r esp ect t o t h e cr af t co m m an d ed b y t h e Im p er i al Navy. It was t h o u g h t t h at t h i s su p er i o r i t y w o u l d t r an slat e i n t o a d i st i n ct ad van t ag e in naval b at t l es. Since t h e d est r u ct i o n of t h e Deat h St ar, t his p h i l o so p h y has o n l y g ai n ed g r o u n d an d b eco m e m or e p r eval en t am o n g o t h er r ank s of Al l i an ce p er so n n el . Wh i l e well- f ound ed in m an y r egar ds, t his p h i l o so p h y has also caused so m et h i n g of a rif t t o f o r m b et ween st ar f i g h t er p i l o t s an d t h e o t h er en l i st ed p er son n el ser vi n g in t h e Al l i ance. Pilot s are o f t en co n si d er ed ar r o g an t an d co d d l ed b y High Co m m an d . Wh et h er t h i s p er cep t i o n is t r u e or n o t , m o st Al l i an ce p i l o t s are ex t r em el y co n f i d en t t o t h e p o i n t of b ei n g cock y.
Skills (group only): Co o l , Gunner y, Pi l o t i n g (Space). Talent s: Non e. Abilit ies: None. Equipment: Light blast er pist ol (Ranged [Light ]; Dam age 5; Crit ical 4 ; Range [Med i u m ]; St un set t ing), f light suit .
A D V ERSA RI ES ACE OF
REBELLION
THE GALACTIC EMPIRE, BUREAUCRACY hile t h e m i l i t ar y of t h e Em pir e is of t en t h e m o r e p r esent t h r eat f or t h e Alliance, as well as var i ous o t h er g r ou p s w h o have at t r act ed t h e Em per or 's ir e, m ost cit izens have f ar m o r e t o f ear f r o m t h e d i f f er en t branches of Im p er i al bureaucracy. Filled w i t h i n d i vi d u al s wh o revel in p ower an d p r o t o co l , each i n d i vi d u al sect ion of t h e Im p er i al b ur eaucr acy pr esent s a never- ending maze f or an yon e wh o f ind s him self in need of n avi g at i n g it . Wh en not in co m b at si t u at i on s, m em b er s of t h e Al l i ance o f t en find t h ei r end eavor s hopelessly co m p l i cat ed b y Im per ials wh o have n o k nowled ge of wh o t h ey ar e, b u t w h o m ak e life d i f f i cu l t si m p l y because i t is t h ei r j o b .
p o l i t i cal m o vem en t d u r i n g t h e Clone War s er a, and was a p o wer f u l t o o l f or m ai n t ai n i n g su p p o r t f or t h e Sup r em e Chancellor. Af t er t h e est ab l i sh m en t o f t h e Em pire, t h e or g an i z at i on was r eor ganiz ed t o su p p o r t t h e Em pir e as a wh o l e r at h er t h an t h e Em p er or sp ecif ically, al t h ou g h he f act or s si g n i f i can t l y in t h ei r ex t ensive, pervasive p r o p ag and a cam p ai g ns. COMPNOR agent s ar e easily t h e m ost over zealous of all Im p er i al agent s an d g enui nel y believe t h at any an d all h or r or s co m m i t t ed in t h e ex ecu t i o n of t h ei r d u t y t o r o o t o u t d i sl o yal t y ar e f or t h e g r eat er g o o d of t h e galax y.
BO SS A G E N T [ RI V A L] The Bu r eau o f Ships an d Ser vices is o n e o f t h e m o st per vasive f acet s o f t h e Im p er i al b u r eau cr acy, m o st l y b ecause i t ex i st ed l o n g b ef or e t h e f o r m at i o n o f t h e Galact ic Em pir e. Th e ear l i est i n car n at i o n o f t h e BoSS was est ab l i sh ed wh en h yp er sp ace t r avel first b ecam e p r eval en t in t h e g al ax y, t h o u san d s o f year s b ef or e t h e ad ven t of t h e Galact ic Em p ir e. Th e p r i m ar y r esp o n si b i l i t y of t h e o r g an i z at i o n is t o assign, r eg u l at e, an d t r ack t h e use o f t r an sp o n d er cod es, wh i ch ar e u n i q u e t o each i n d i vi d u al space- going vessel. An y ship s i d en t i f i ed as p ar t i ci p at i n g in an y f o r m of illegal act i vi t y, such as i n vo l vem en t w i t h t h e Reb el l i on , ar e f l ag g ed in t h e m assive BoSS d at ab ase an d can b e i d en t i f i ed in al m o st an y m aj or st ar p o r t t h r o u g h o u t t h e galax y. For t h i s r eason, usi ng false t r an sp o n d er co d es is co m m o n p r act i ce in cr i m i n al circles as well as b y t h e Al l i an ce. BoSS ag en t s wh o su p er vi se such o d d i t i es ar e t h er ef o r e a si g n i f i can t t h r eat t o cr i m i n al s an d Rebels alik e.
Skills: Ast r o g at i o n 1 , Co m p u t er s 1. Talents: No b o d y's Fool 1 (up g r ad e d i f f i cu l t y o f all Ch ar m . Co er ci o n , an d Decep t i o n check s t ar g et i n g BoSS ag en t once). Abilit ies: None. Equipm ent : Light b l ast er p i st o l (Ranged [Li g h t ]; Dam age 5; Cr i t i cal 4 ; Range [ Med i u m ] ; St un set t i n g ), secure d at ap ad w i t h u p l i n k t o BoSS d at ab ase, co m l i n k .
Skills: Coer ci on 3, Co m p u t er s 2 , Decep t i o n 3 , Discip line 1, Kn o wl ed g e (Core Wor ld s) 2 , Knowled g e (Warfare) 2 . Talents: Non e. Abilit ies: Non e. Equipm ent: Di sr u p t o r p i st ol (Ranged [Light ]; Dam age 10; Cr it ical 2; Range [Shor t ]; Vicious 4 ), m i l i t ar y com l i n k . I M PER I A L A D V I SO R [ N EM ESI S] One o f t h e m o st i n si d i ou s m et h o d s t h e Em p er or em p l o ys t o m ai n t ai n co n t r o l of his Em p i r e is co n st an t l y p i t t i n g his m i n i o n s ag ai n st o n e an ot h er . These m i n d g am es al l ow such i n d i vi d u al s t o g ain f avor b y p r o vi n g t h ei r u l t i m at e l o yal t y t o h i m . Hi st or i cal l y, t h i s has p r even t ed Palp at ine's su b o r d i n at es f r o m al l yi n g against h i m , an d n o wh er e has t his p o l i cy been m o r e r ut hlessly em b o d i ed t h an in t h e r ank s o f his Im p er i al advisor s. Typically, t h er e have b een ar o u n d o n e h u n d r ed such ex t r em el y p o wer f u l an d i n f l u en t i al b u r eau cr at s at an y given t i m e. Each is t ask ed n o t o n l y w i t h overseei ng d et ai l s of t h e Em p ir e's ad m i n i st r at i o n , i n cl u d i n g such i m p o r t an t d eci si ons as ap p o i n t i n g g over n or s an d Mof f s, an d also w i t h co n d u ct i n g co ver t sur veillance o n t h e h o m e syst em s o f o t h er ad vi sor s an d high- r ank ing Im p er i al of f i ci al s.
C O M PN O R A G E N T [ RI V A L] The Co m m i t t ee f or t h e Pr eser vat ion of t h e New Or d er is a nam e used t o d escr i b e m u l t i p l e b r anches of t h e Im p erial b ur eaucr acy, all of wh i ch are co m p l et el y d evo t ed t o m ai n t ai n i n g su p p o r t f or t h e Em p er or 's r ule. The p r ecu r sor agency, COMPOR, was est ab l i sh ed as a g r assr oot s
A D V ERSA RI ES AGE OF REBELLION
Skills: Ch ar m 4 , Coer ci on 4 , Decep t i o n 4 , Knowled ge (Core Wor ld s) 3 . Kn owl ed g e (Ed ucat ion) 2 , Neg o t i at i o n 3, Per cep t i o n 4 , Sk u l d u g g er y 3 , Vigilance 3. Talent s: Nat u r al Ch ar m er (once p er session, m ay re- roll an y 1 Ch ar m o r Decep t i o n check ), No b o d y' s Fool 2 (u p g r ad e d i f f i cu l t y of all Ch ar m , Coer ci on , an d
Decep t i o n check s t ar g et i n g Im p er i al ad vi sor t wi ce), Plausible Den i ab i l i t y 2 (rem ove • • f r o m all Coer ci on and Decep t i o n check s). Abilit ies: Non e. Equipment: Lavishly ad o r n ed robes, ex t ensive cr ed ent i al s, sund r y p er sonal st af f . I M PER I A L D EST A B A G E N T [ RI V A L] The Dest ab i l i z at i o n Br an ch is a p ar t i cu l ar ag ency wi t h i n Im p er i al Int elligence, and is r eg ar d ed by t h e Al l i an ce as t h e m o st evil of all Im p er i al f acet s. The p u r p o se of Dest ab i l i z at i o n is t o ensur e t h at su f f i ci en t fear and t er r o r g r i p s t h e galact ic p o p u l ace such t h at t h ey r ely u p o n t h e Galact ic Em pir e t o m ai n t ai n social o r d er an d co n ven t i o n . DeSt ab ag en t s t en d t o be ex cep t i o n al l y p at r i o t i c, b u t are o f t en so ci o p at h i c in t h e ex ecu t i o n of t h ei r d u t i es, an d have no r eg ar d f or lif e what soever , n o t even am o n g t h e rank s of o t h er Im p er i al s. Som e of t h e m o st si g n i f i can t at r o ci t i es of t h e Galact ic Civil War wer e i n st i g at ed by DeSt ab agent s, al t h o u g h som e wer e avo i d ed t h an k s t o Rebel Al l i an ce i n t er ven t i o n . Relat ively ear l y d u r i n g the co n f l i ct , su r g i cal l y m o d i f i ed DeSt ab agent s i n f i l t r at ed t h e ranks of t h e M o n Calam ar i an d Qu ar r en races on t h e p l an et Mo n Calam ar i an d at t em p t ed t o sp ar k a war b et ween t h e t w o , t o ensur e t h at t h ey w o u l d be u n ab l e t o su p p l y t h e Rebel Al l i an ce w i t h t h e st ar sh i p s n eed ed t o m ai n t ai n it s st r u g g l e ag ai nst t h e Im p er i al Navy. The Al l i an ce t h w ar t ed t h e at t em p t , b u t sadly, m an y si m i l ar p l o t s t h r o u g h o u t t h e g al ax y have g o n e u n d et ect ed u n t i l it was f ar t o o lat e.
Skills: Decep t i o n 3, Discip line 3, Coer ci on 3, Kn owl edge (Core Wor ld s) 2, Kn owl ed g e (Out er Rim) 2 .
Talent s: Im p r o ved Scat h i n g Ti r ad e (as an act i o n , m ay m ak e an Average [4) 4)] Coercion check; each # i n f l i ct s 1 st r ai n o n a t ar g et in sh o r t range.; sp en d O t o i n f l i ct 1 ad d i t i o n al st r ai n on one af f ect ed t ar g et ; all af f ect ed t ar g et s suf f er • t o all check s f or 4 r ou n d s). Abilit ies: Dest ab i l i z i n g Inf luence (as a m an eu ver once p er en cou n t er , m ay ad d <§> t o all su b seq u en t Cool an d Di sci p l i n e check s m ad e by en em i es w i t h i n m ed i u m range f or t h e r em ai n d er of t h e en co u n t er ). Equipm ent : Ho l d o u t b l ast er (Ranged (Light ); Dam age 5; Cr i t i cal 4 ; Range (Shor t ); St u n set t i n g ), heavy cl o t h i n g ( + 1 soak ). I M PER I A L M O F F [ N EM ESI S] The t er m "m o f f " p r ed at es t h e est ab l i sh m en t of t h e Galact ic Rep u b l i c, m u ch less t h e Galact ic Em p ir e. Never has it s use b een m o r e p r eval en t t h an since t h e Em p er o r co - o p t ed it f or his own use an d cr eat ed t h e p o si t i o n of Im p er i al Mo f f f or i n d i vi d u al s assigned t o over see an en t i r e sect or of sp ace in t h e Em p i r e's nam e. Those chosen t o ser ve as Mo f f s ar e ei t h er ex t r em el y l o yal , ex t r em el y cap ab l e, or easily m an i p u l at ed . Regardless, h avi n g one Im p er i al r ep r esen t at i ve t o w h o m o t h er ag en t s, such as p l an et ar y g over n or s or syst em overseers, r ep o r t m i n i m izes t h e necessar y n u m b er of p er son n el at t h e t o p of t h e hier ar chy. Each Mo f f r ep o r t s ei t h er t o an Im p er i al ad vi sor or, af t er t h e est ab l i sh m en t of t h e Tark in Do ct r i n e, t o a Gr and Mo f f r esp on si b l e f or t h e g over n an ce of an over sect or . In d i vi d u al Mo f f s have i n cr ed i b l e leeway in t h e or g an i z at i on an d d i sp en sat i o n of r esour ces u n d er t h ei r co m m an d , u p t o an d i n cl u d i n g t h e m i l i t ar y asset s assigned t o a p ar t i cu l ar sect or.
Skills: Char m 3, Coer cion 4 , Cool 3. Decep t i o n 4 , Discip line 3, Kn owl ed g e (Core Wor ld s) 4 , Lead er sh i p 4 , Ranged (Light ) 2 , St r eet wi se 2, Vigilance 2. Talents: Ad ver sar y 1 (u p g r ad e d i f f i cu l t y of all co m b at check s ag ai nst t h i s t ar g et once), Plausib le Den i ab i l i t y 4 (r em ove • • • • f r o m all Coer ci on or Decep t i o n check s), Su p r em e In sp i r i n g Rhet or ic (as a m aneuver, m ay m ak e an Average (4) 4)) Leadership check; each # r em oves 1 st r ai n or w o u n d f r o m one al l y in sh o r t r ange; sp en d O t o r em ove 1 ad d i t i o n al st r ai n o r w o u n d f r o m an af f ect ed al l y; all af f ect ed allies ad d • t o all check s f or 4 r ou n d s). Abilit ies: Im p er i al Valor (m ay p er f o r m a m an eu ver t o cause all r ang ed at t ack s t ar g et i n g t h e Mo f f t o i n st ead hit one ally or help less en em y he is en g ag ed w i t h , u n t i l t h e b eg i n n i n g of his n ex t t u r n ). Equipm ent : Bl ast er p i st o l (Ranged [Li g h t ]; Dam ag e 6 ; Cr i t i cal 3; Range [ Med i u m ] ; St un set t i n g ).
A D V ERSA RI ES ACE OF
REBELLION
THE GALACTIC EMPIRE, MILITARY he m i l i t ar y ar m of t he Galact ic Em pire is a vast , seem ingly i nf i ni t e engine of op p r ession an d d est r u ct i o n cap ab le of m ai n t ai n i n g an iron- f ist ed rule t h r o u g h o u t t he whole of t h e k nown galax y. On l y p o r t i o n s of t he Ou t er Rim Territ ories escape it s reach, an d even t hese r em o t e areas are st ill und er t h r eat . While m ost regard t he m i l i t ar y as one en or m ou s, m on ol i t h i c en t i t y, t h e t r u t h is t her e are m an y ar m s, several of which enj oy vigor ous, even b it t er , rivalries w i t h one anot her . Perhaps t h e m ost iconic of t h e Im perial m ilit ar ies is t h e Im p er ial Navy, r esponsible f or p olicing t h e i n com p r eh en si b l y vast reaches of space in bet ween civilized p lanet s an d syst em s. The Navy is b est r ep r esent ed by t h e St ar Dest royer, t h e ver y sym b o l of t h e Em pire's power and a ship cap ab le of b l ock ad i n g a p lanet co m p l et el y on its own b y sheer d i n t of it s firepower an d co m p l em en t of t r o o p s an d vehicles.
T
Less p r o m i n en t , b u t st ill wi d el y f ear ed , is t h e Im p erial Ar m y, which m any er r on eou sl y believe includ es t h e i n d ep en d en t St o r m t r o o p er Corps. The Ar m y an d it s su b sidiaries are r esp onsib le f or all o p er at i o n s co n d u ct ed on t h e surf ace of a p l an et , i n cl u d i n g t h e m ai n t en an ce of Im p er i al gar r isons an d o p er at i o n s co n d u ct ed u n d er t h e d i r ect i o n of p l an et ar y gover nor s, sect or Mof f s, an d Gr and Mof f s. Ju st as t h e Navy has a vast ar r ay of starships at it s co m m an d , t h e Ar m y possesses an al m o st i nf i ni t e var i et y of vehicles an d t r o o p s t h at are sui t ab l e f or vi r t u al l y any en vi r o n m en t k nown t o t h e galax y. I M PER I A L A R M Y T R O O P E R [ M I N I O N ] The co m m o n ci t i z en of t h e g al ax y wi l l never see a St ar Dest r o yer or a st o r m t r o o p er in p er so n , if t h ey are f o r t u n at e. For t h e m aj o r i t y of t h o se w h o never leave a p l an et 's surf ace, t h e Im p er i al A r m y t r o o p er is t h e f ace of t h e Em p ir e. St o r m t r o o p er s an d st ar sh i p s can b e seen in p r o m o t i o n al m at er i al s, b u t it is t h e st er n an d u n f o r g i vi n g f ace of t h e A r m y i n f an t r y t h at en f or ces t h e will of t h e Em p er o r on a p l an et 's surf ace. For t h at r eason , i t is t h e m en an d w o m en of t h e Im p er i al A r m y w h o m Al l i an ce p er so n n el m u st co m b at .
Skills (group only): Discip line, Ranged (Heavy), Ranged (Light ). Talent s: None. Abilit ies: None. Equipm ent : Bl ast er r if le (Ranged [Heavy); Dam ag e 9 ; Cr it ical 3; Range [Lon g ]; St u n set t i n g ), t w o f r ag gren ad es (Ranged (Light ); Dam ag e 8 ; Cr i t i cal 4 ; Range [Sh o r t ]; Blast 6 , Li m i t ed A m m o 1), t r o o p er u n i f o r m an d h el m et ( + 1 soak ).
ADVERSARIES A C E
O F
R E B E L L I O N
I M PER I A L G U N N E R Y C O R PS [ M I N I O N ] The Gu n n er y Corps is a su b d i vi si on of t h e Im p er i al m i l i t ar y t h at includ es m em b er s of b o t h t h e Im p er i al Ar m y an d t he Im p er i al Navy—al t h o u g h t h er e are m or e of t h e l at t er t h an t h e f or m er . As w i t h t r o o p s in t h e Vehicle Corps, w i t h w h o m t h ey o f t en wo r k , m em b er s of t h e Gu n n er y Cor p s receive r u d i m en t ar y t r ai n i n g as t r o o p ers, b u t t h e b u l k of t h ei r i n st r u ct i o n is in t h e use of vehi cle- or i n st al l at i o n - m o u n t ed weap on r y. The u b i q u i t o u s t u r b o l aser s t h at ar e f o u n d on t h e h u n d r ed s of d i f f er en t st ar ship s in use in t h e Im p er i al Navy, as well as t h e vast var i et y of lasers t h at are d ep l o yed in g r o u n d inst allat i on s an d t h e m an y vehicles em p l o yed by t h e Vehicle Corps, are all fired b y m em b er s of t h e Gunner y Corps.
L _ L J C T _ J UTJJD Skills (group only): Gunner y. Talent s: Non e. Abilit ies: Gun Crew (for each Im p er i al Gu n n er y Corps m em b er in t h e m i n i o n g r o u p b eyo n d t h e first, r ed u ce t h e Cu m b er so m e r at i n g of t h ei r weap o n s b y 1). Equipm ent : Ho l d o u t b l ast er (Ranged [Li g h t ]; Dam ag e 5; Cr it ical 4; Range [Sh o r t ]; St un set t i n g ), heavy r ep eat i ng b l ast er (Gunner y; Dam ag e 1 5 ; Cr it ical 2; Range [Long); Aut o- f i r e, Cu m b er so m e 5. Pierce 2, Vicious 1). t r o o p er u n i f o r m an d h el m et (+ 1 soak ).
I M PER I A L A R M Y O F F I C ER [ RI V A L]
I M PER I A L V EH I C L E C O R PS [ RI V A L]
An i n cr ed i b l e n u m b er of of f i cer s ar e r eq u i r ed b y t h e Im p er i al m i l i t ar y si m p l y t o over see day- t o- day o p er at i o n s an d o r ch est r at e m aj or of f ensives. The n u m b er of of f i cer s p r esen t l y ser vi n g has incr eased m ar k ed l y in t h e p ast f ew years, o wed t o t h e g r o w i n g t h r eat of t h e Rebel Al l i an ce. As has b een t h e case w i t h l i t er al l y cou n t l ess m i l i t ar i es t h r o u g h o u t galact ic h i st or y, m er i t is t h e sur est m eans of r i si ng t h r o u g h t h e rank s of t h e Im p er i al m i l i t ar y, b u t t h er e is also a ver y st r o n g p o l i t i cal co m p o n en t . Man y of f i cer s have l i t t l e m o r e t o t h ei r nam e t h an t h ei r f am i l y co n n ect i o n s.
A su b si d i ar y b r an ch of t h e Im p er i al Ar m y, t h e Vehicle Corps is a sp eci al i z ed d i vi si on of t r o o p er s w h o receive r u d i m en t ar y i n f an t r y t r ai n i n g b u t specialize in p i l o t i ng t h e var i ou s f o r m s of vehicles u t i l i z ed b y t h at m i l i t ar y o r g an i z at i o n . This i ncl ud es n o t o n l y land an d sea vehicles, b u t ai r cr af t t h at can n o t achieve o r b i t on t h ei r own (any o r b i t al cr af t f alls u n d er t h e ausp ices of t h e Im p er i al Navy). Rep u l so r l i f t o p er at i o n s, g r o u n d vehicle o p er at i o n s, an d aq u at i c vehi cl e o p er at i o n s all fall u n d er t h i s u m b r el l a; however, t h e l at t er m o st of t hese is t y p i cal l y g r o u p ed in w i t h t h e su b d i vi si o n of t h e Im p er i al A r m y k n o w n as t h e lesser Im p er i al Navy, r esp on si b l e f or w at er b o r n e o p er at i o n s on t h e sur f aces of p l an et s t h r o u g h o u t t h e galax y.
Skills: Discip line 3, Kn owl ed g e (Warf are) 2, Ranged (Light ) 2, Vigilance 2. Talents: Ad ver sar y 1 (u p g r ad e d i f f i cu l t y of all co m b at check s against t his t ar g et once). Abilit ies: Tact ical Di r ect i o n (m ay p er f o r m a m an eu ver t o d i r ect o n e Im p er i al Ar m y m i n i o n g r o u p w i t h i n m ed i u m r ange; t h e g r o u p m ay p er f o r m an i m m ed i at e f ree m an eu ver or ad d • t o i t s n ex t check ), Over w h el m i ng Fire (m ay p er f o r m a m an eu ver t o d i r ect o n e Im p erial A r m y m i n i o n g r o u p w i t h i n m ed i u m r ange; t h e g r o u p m ay p er f o r m an i m m ed i at e f ree co m b at ch eck act i o n ). Equipm ent : Bl ast er p i st o l (Ranged [Li g h t ]; Dam ag e 6 ; Cr it ical 3; Range [ Med i u m ] ; St u n set t i n g ), o f f i cer u n i f o r m (+ 1 soak ), l o n g range co m l i n k . I M PER I A L N A V Y T R O O P E R [ M I N I O N ] Of t en con f u sed w i t h t h e rank- and- f ile of t h e Im p er i al Ar m y, m u ch t o t h e co n st er n at i o n of b o t h g r o u p s, Naval t r o o p er s f ulf ill essen t i al l y t h e sam e p u r p o se f or t h e Im p er i al Navy. They are t h e en f o r cem en t ar m t h at can be f o u n d on large- scale st ar ship s an d naval sp ace st at ions. St an d ar d d u t i es f or naval t r o o p er s i n cl u d e t h e sup er vi si on of any an d all p r i son er s ab o ar d a vessel, si m p l e g u ar d d u t y, esco r t d et ai l s f or i m p o r t an t guest s, an d b o ar d i n g act i on s ag ai nst en em y vessels.
Skills (group only): Per cep t i on , Rang ed (Light ). Talents: Non e. Abilit ies: None. Equipm ent: Bl ast er p i st ol (Ranged [Li g h t ]; Dam ag e 6 ; Cr i t i cal 3; Range [ Med i u m ] ; St un set t i n g ), b l ast vest an d h el m et (+ 1 soak ).
Skills: Gu n n er y 2, Pi l o t i n g (Planet ar y) 2. Talents: Non e. Abilit ies: Non e. Equipm ent : Bl ast er car b i n e (Ranged [Heavy]; Dam ag e 9 ; Cr it ical 3; Range [ Med i u m ] ; St un set t i n g ), t r o o p er u n i f o r m an d h el m et (+ 1 soak ). I N T EL L I G EN C E A G E N T [ N EM ESI S] Im p er i al Int ellig ence is a sep ar at e en t i t y f r o m t h e m i l i t ar y, b u t t h ey o f t en w o r k hand- in- hand t o acco m p l i sh t h ei r m u t u al ob j ect i ves. The au t o n o m y of Im p er i al In t el l i g en ce o f t en allows t h em t o co- op t m i l i t ar y asset s t o acco m p l i sh t h ei r m issions, o ccasi o n al l y t o t h e chag r i n of t h e of f i cer s w h o co m m an d t h e ships or co m p anies u t i l i z ed in such a m anner. Regardless, t h e t h r eat p osed by i n t el l i g en ce ag en t s is p ar t i cu l ar l y si g n i f i can t , b ecause t h ey d o n o t ad h er e t o st an d ar d m i l i t ar y p r o t o co l an d ar e easily ab l e t o t h i n k o u t si d e t h e r igid t act i cal i n st r u ct i o n of t h e A r m y an d Navy. Season ed agent s u n d er st an d how t h e Al l i an ce t h i n k s, an d t h at m ak es t h em ex cep t i o n al l y d an g er ou s.
Skills: Char m 2 , Coer ci on 2 , Decep t i o n 2, Ranged (Light ) 2, Mel ee 2, St r eet wise 2 , Vigilance 2. Talents: Non e. Abilit ies: None. Equipm ent : Light b l ast er p i st ol (Ranged [Li g h t ]; Dam ag e 5; Cr i t i cal 4 ; Range [ M ed i u m ] ; St u n set t i n g ), en cr yp t ed d at ap ad , secur e co m l i n k .
A D V ERSA RI ES ACE OF
REBELLION
M I L I T A RY I N F O R M A N T [ RI V A L] These i n d i vi d u al s (or, as t h e Em p ir e ref ers t o t h em , i n t el ligence asset s) are a p al e r ef l ect i o n of t h e agent s f r o m t h e Im p er i al In t el l i g en ce Bu r eau . However, t h ey ar e eq u al l y loyal an d en j oy t h e b en eh t s of d eep , vi r t u al l y i m p en et r ab l e cover. Sui t ab l e can d i d at es are sel ect ed at a ver y ear l y age an d d i scr eet l y i n d o ct r i n at ed wh en t h er e is a r eason ab l e ex p l an at i o n f or t h ei r absence. These i n d i vi d u al s are i n st i l l ed w i t h g r eat l o yal t y t o t h e Im p er i al m i l i t ar y co m p l ex in ex change f or ex t r em el y m eager r ewar d s in t h e g r an d sch em e of t hings, w h et h er t h ey are m i l i t ar y, m o n et ar y, or p o l i t i cal in n at u r e. These m en an d w o m en ar e given l eg i t i m at e ci vi l i an reasons t o b e m o ved t o p o l i t i cal h o t sp o t s, wh er e t h ey car ef u l l y m o n i t o r t h e p o p u l at i o n f or any signs o f t r eason o r p ar am i l i t ar y act i vi t y. They t h en d u t i f u l l y r ep o r t t h i s i n f o r m at i o n using b l i n d d r o p s, en cr yp t ed co m m u n i ques, or o t h er secr et ive m eans.
Skills: Com p ut er s 1, Decep t ion 2, St ealt h 1, Vigilance 1. Talents: In d i st i n g u i sh ab l e 1 (o p p o si n g ch ar act er s u p g r ad e t h e d i f f i cu l t y of an y check s m ad e t o i d en t i f y m i l i t ar y i n f o r m an t s once). Abilit ies: None. Eq u i p m e n t : Ho l d o u t b l ast er (Ranged [Li g h t ]; Dam ag e 5; Cr i t i cal 4 ; Range [Sh o r t ]; St u n set t i n g ), d isguise k i t , d isassem b ly- cap ab le secur e m i l i t ar y co m l i n k . N A V A L EN G I N EER [ M I N I O N ] The Im p er i al Corps of Engineer s is t ech n i cal l y a sep ar at e b r an ch of t h e m i l i t ar y, b u t is m o st o f t en associ at ed wi t h t h e Im p er i al Navy d u e t o t h e f r eq u en t p r esence of it s r ep r esen t at i ves ab o ar d t h e Navy's st ar ship s. Th ei r p r i m ar y p u r p o se w i t h i n t h e Navy is t o ser ve as t act i cal ad visor s f or t h e f r eq u en t sieges t h at St ar Dest r oyer s are cal l ed u p o n t o i m p l em en t . They can also be f o u n d am o n g t h e rank s of t h e Im p er i al Ar m y, wh er e t h ei r p u r pose is m o r e co n st r u ct i ve, f aci l i t at i n g t h e cr eat i o n o f m i l i t ar y i n st al l at i o n s f or use in g r o u n d o p er at i o n s.
I M PER I A L S T O R M T R O O P E R [ M I N I O N ] Ther e is n o g r eat er sym b o l of t h e Em p er or 's New Or d er t h an t h e el i t e st o r m t r o o p er legions t h at enf or ce his will w i t h o u t r em or se, m ercy, o r co m p assi o n . Th e f eat ur el ess h el m et s, t h e u n i f o r m i t y of t h ei r ar m or , an d t h e sheer n u m b er of t h em ad van ci n g w i t h o u t car e f or t h e losses t h ey su st ai n , all co n t r i b u t e t o t h ei r i n t r act ab l e im age. The d et ai l s of t h e Clone War s have been l o n g f o r g o t t en b y t h e m aj o r i t y of t h e g al ax y's denizens. As a r esu l t , t h er e ar e p r eci ou s few w h o associat e t h e t er r i f yi n g m o d er n st o r m t r o o p er s w i t h t h e once- heroic cl one t r o o p er s w h o wag ed t h at co n f l i ct on b eh al f of t h e Galact ic Rep ub lic. The Im p er i al St o r m t r o o p er Cor p s is an i n d ep en d en t b r an ch of t h e m i l i t ar y, an d wh i l e t h ey answer t o t h e of f i cer s o f b o t h t h e Ar m y an d t h e Navy, t h ei r own co m m an d er s have t h e d i scr et i o n t o ignor e or over r u l e o r d er s issued t o t h em if t h ey f eel t h ey are n o t in t h e b est i n t er est s of t h e Gal act i c Em p ir e. Ther e are n u m er ous sp eci al t i es w i t h i n t h e st o r m t r o o p er legions, t h e m aj o r i t y o f wh i ch use eq u i p m en t t h at m eshes w i t h t h ei r t r ai n i n g t o cr eat e a cad r e of el i t e t r o o p s t h at can ef f ect i vel y serve in vi r t u al l y an y co m b at t heat er .
Skills (group only): At h l et i cs, Discip line, Mel ee, Ranged (Heavy). Talent s: None. Abilit ies: None. Eq u i p m e n t : Bl ast er r i f l e (Ranged [Heavy]; Dam ag e 9 ; Cr i t i cal 3; Range [Lon g ]; St un set t i n g ), vi b r o k n i f e (Mel ee; Dam ag e 4 ; Cr i t i cal 2 ; Range [Engaged ]; Pierce 2 , Vicious 1), 2 f r ag g r en ad es (Ranged [Li g h t ]; Dam age 8 ; Cr i t i cal 4 ; Range [Sh o r t ]; Blast 6 , Li m i t ed A m m o 1), st o r m t r o o p er ar m o r ( + 2 soak ), u t i l i t y b el t , ex t r a r el oad s. In d i vi d u al s o r g r o u p s o f t w o m ay b e ar m ed w i t h light r ep eat i n g b l ast er s w i t h slings (Ranged [Heavy]; Dam ag e 1 1 ; Cr it ical 3; Range [Long]; Aut o- f ir e, Cu m b er so m e 4 , Pierce 1). I M PER I A L S T O R M T R O O P E R S E R G E A N T [ RI V A L]
BRAWN
M
AGILITY
M
INTELLECT
M
CUNNING
M
WILLPOWER M
PRESENCE
Skills (group only): Co m p u t er s, Mech an i cs. Talents: Non e. Abilit ies: Non e. Equipm ent : Light b l ast er p i st ol (Ranged [Li g h t ]; Dam age 5; Cr i t i cal 4 ; Range [ M ed i u m ] ; St un set t i n g ).
A D V ERSA RI ES ACE
O F
REBELLION
St o r m t r o o p er s w h o sur vive en g ag em en t s w i t h high m ar k s ar e p r o m o t ed t o t h e p o si t i o n of ser g eant . Typical l y t his involves co m m an d of a single sq u ad r o n , b u t st o r m t r o o p er s w h o ex cel at l ead er sh i p are p r o m o t ed t o higher rank s. Such p o si t i o n s can i n cl u d e sup er vi si on of en t i r e co m p an i es of st o r m t r o o p er s. Rank w i t h i n t h e st o r m t r o o p er legions is d i f f i cu l t f or o u t si d er s t o f ully u n d er st an d , as t h ey r ef er t o vi r t u al l y any of f i cer f r o m t h ei r r ank s as co m m an d er . Th e u n i f o r m i t y o f t h ei r ar m o r an d t h i s t en d en cy f or vague r ef er ences helps t o en f or ce t h e i m ag e o f st o r m t r o o p er s as an ab so l u t el y
faceless, m o n o l i t h i c m i l i t ar y en t i t y, wh i ch o n l y serves t o en h an ce t h ei r f ear som e r ep u t at i o n .
Skills: At h l et i cs 2 , Di sci p l i n e 2 , Lead er sh i p 3, Mel ee 2 , Rang ed (Heavy) 2, Rang ed (Light ) 2 , Resi l i en ce 2 , Vigilance 2. Talents: Ad ver sar y 1 (u p g r ad e d i f f i cu l t y of all co m b at check s against t h i s t ar g et once). Abilit ies: Tact ical Di r ect i o n (m ay p er f o r m a m an eu ver t o d i r ect one st o r m t r o o p er m i n i o n g r o u p w i t h i n m ed i u m r ange; t h e g r o u p m ay p er f o r m an i m m ed i at e f ree m an eu ver o r ad d • t o it s n ex t check ). Equipment: Heavy blast er rif le (Ranged (Heavy]; Dam age 10; Crit ical 3; Range [Long]; Aut o- fire, Cum ber som e 3 ), vi b r ok ni f e (Melee; Dam age 4 ; Cr it ical 2; Engaged; Pierce 2 , Vicious 1), t wo f r ag grenades (Ranged [Light ]; . A Dam age 8 ; Crit ical 4 ; Range [Short ]; Blast 6 , Lim it ed Am m o 1), st o r m t r o o p er ar m o r ( + 2 soak), ut ilit y b elt , ex t r a reloads.
S T O R M T R O O P E R SPEC I A L T Y C O R PS: D A R K T R O O P E R [ RI V A L] Fu n d ed an d o p er at ed as a su b d i vi si on of t h e Im p er i al St o r m t r o o p er Cor p s, t h e Dar k Tr oop er Pr oj ect was a cl an d est i n e at t em p t t o cr eat e an even m or e f ear som e el i t e f i g h t i n g f or ce wh i ch was easier t o p r o d u ce w i t h i n a sh o r t p er i o d of t i m e. The goal of t h e p r o j ect was t o cr eat e ex t r em el y ad van ced m i l i t ar y d r o i d s t h at co u l d pass f or ar m o r ed hum ans, t h u s ach i evi n g t h e f ear som e asp ect r eq u i r ed of el i t e m i l i t ar y u n i t s w i t h o u t any co n cer n f or t h e en vi r o n m en t al co n d i t i o n s t h at m i g h t l i m i t h u m an p er so n n el . Al t h o u g h sab o t ag ed b y Al l i an ce ef f or t s, a sm al l n u m b er of p r o t o t yp es wer e co m p l et ed , an d t h e Reb el l i on lives in p er p et u al f ear t h at t h e p r o j ect m ay be co n t i n u ed in an ot h er , as yet u n k n o w n , ar ea.
Skills: Br awl 2, Gu n n er y 4 , Per cep t i on 2, Vigilance 2. Talent s: Ad ver sar y 1 (up gr ad e d i f f i cu l t y of all co m b at check s ag ai nst t h i s t ar g et once). Abilit ies: Dr o i d (does n o t n eed t o b r eat h e, eat , or d r i n k an d can sur vive in vacu u m or u n d er w at er ; i m m u n e t o
ADVERSARIES A C E
O F
R E B E L L I O N
p oisons an d t o x i n s), Enhanced Senses (ad d au t o m at i c O t o all Per cep t i on check s). Eq u i p m en t : Missile t u b e (Gunner y; Dam ag e 2 0 ; Cr it ical 2 ; Range [Ex t r em e]; Blast 1 0 , Cu m b er so m e 3, Gu i d ed 3, Br each 1 , Pr ep ar e 1 , Li m i t ed A m m o 6 ), plasm a shell assault can n on (Gunner y; Dam ag e 1 0 ; Cr it ical 2 ; Range [Long]; Aut o- f ir e, Br each 1 , Concussive 1 , Cu m b er so m e 4 , In accu r at e 1), p ower ar m o r ( + 2 soak , + 1 d ef ense), j et p ack , i n t er n al co m l i n k . S T O R M T R O O P E R SPEC I A L T Y C O R PS: SA N D T R O O PER [ M I N I O N ] Deser t wo r l d s ar e o f t en rich in m i n er al s o r o t h er i n f r eq u en t l y ap p ear i n g r esour ces, n ecessi t at i n g set t l em en t d esp i t e t h e harshness o f t h ei r en vi r o n m en t s. The ex t r em e t em p er at u r es, as well as t h e abr asiveness an d n avi g at i on al p r o b l em s associ at ed w i t h t h e t er r ai n , necessit at e sp ecializ ed t r ai n i n g an d eq u i p m en t . San d t r o o p er s ar e i n t i m at el y f am i l i ar w i t h ar i d en vi r o n m en t s, an d ar e t r ai n ed i n b east - r i d i n g as a m ean s o f en d u r i n g t r an sp o r t at i o n u n d er co n d i t i o n s t h at m i g h t o t h er wi se cr i p p l e co n ven t i o n al f o r m s o f t ech n o l o g y.
Skills (group only): At h l et i cs, Disci p l i ne, Mel ee, Ranged (Heavy), Ranged (Light ), Vigilance. Talent s: None. Abilit ies: None. Equipment: Light blast er pist ol (Ranged [Light ]; Dam age 5; Crit ical 4 ; Range [Med i u m ); St un set t ing) or blast er sniper rif le wi t h scope (Ranged [Heavy]; Dam age 10; Crit ical 3; Range [Ex t r em e]; Accur at e 1, Cum b er som e 3, Pierce 2, Slow- Firing 1, reduce d i f f i cult y of co m b at checks at long or ex t r em e range by 1), one f r ag gr enade (Ranged [Light ]; Dam age 8 ; Crit ical 4 ; Range [Shor t ]; Blast 6, Lim it ed Am m o 1), scout t r o o p er ar m o r ( + 1 soak), u t i l i t y b el t , ex t r a reloads.
ST O R M T R O O PER SPEC I A L T Y C O R PS: SN O W T R O O PER [ M I N I O N ]
Skills (group only): At h l et i cs, Discip line, Mel ee, Ranged (Heavy), Resilience, Sur vival. Talents: None. Abilit ies: None. Equipm ent : Bl ast er r if le (Ranged [Heavy]; Dam ag e 9 ; Cr it ical 3; Range [Lon g ]; St un set t i n g ), hi g h- t em p en vi r o n m en t ar m o r ( + 2 soak ; wh en m ak i n g sk ill check s, san d t r o o p er s m ay r em ove • • i m p o sed d u e t o ar i d or h o t en vi r o n m en t al co n d i t i o n s), u t i l i t y b el t , ex t r a r eload s, f o o d an d wat er pack s. In d i vi d u al s o r g r o u p s of t w o m ay also have r i d i n g d ewb ack s. S T O R M T R O O P E R SPEC I A L T Y C O R PS: SC O U T T R O O P E R [ M I N I O N ] Reconnaissance is o n e o f t h e m o st i m p o r t an t asp ect s of an y m i l i t ar y o r g an i z at i o n , an d t h e Im p er i al St or m t r o o p er Cor p s is no d i f f er en t . Mo r e l i g h t l y ar m o r ed t o f aci l i t at e r ap i d m o vem en t an d t r ai n ed w i t h r ap i d r esp onse r ep u l so r l i f t vehicles, sco u t t r o o p er s ar e at t h e f o r ef r o n t o f an y i n ser t i o n o f t h e st o r m t r o o p er legions i n t o a new t h eat er o f o p er at i o n s.
ADVERSARIES A C E
O F
R E B E L L I O N
Ju st as d eser t wo r l d s p r esent en vi r o n m en t al co n d i t i o n s t h at ar e a b ar r i er t o n o r m al m i l i t ar y o p er at i o n s, p lanet s wi t h an ex t r em el y co l d en vi r o n m en t are likewise i m p r act i cal f or t r ad i t i o n al p r ot ocol s, i n cl u d i n g t h e st o r m t r o o p er legions. Sn owt r oop er s have sp ecialized ar m o r an d eq u i p m en t t h at can f u n ct i on regardless of t h e t em p er at u r e an d ar e cap ab l e of o p er at i n g f or long p er i od s of t i m e w i t h o u t n eed i n g an y su p p o r t o f any sor t . Fu r t h er m or e, t h ey ar e eq u i p p ed w i t h sensor pack ages t h at allow t h em t o seek o u t t h er m al im ages in a sea o f ice, which d r am at i cal l y increases t hei r ef f ect iveness in co m b at .
Skills (group only): At h l et i cs, Discip line, Gunnery, Mel ee, Ranged (Heavy), Resilience, Sur vival. Talents: None. Abilit ies: None. Equipm ent : Mu l t i - o p t i c si g h t ed b l ast er r if le (Ranged [Heavy]; Dam ag e 9 ; Cr i t i cal 3 ; Range [Long]; St un set t i n g , r em o ve up t o • • o n an y check s t o use t his weap o n d ue t o sm ok e, d ar k ness, o r o t h er en vi r o n m en t al co n d i t i o n s t h at o b st r u ct vi si on ), sn o w t r o o p er ar m o r (+ 2 soak ; wh en m ak i n g sk ill check s, sn o w t r o o p er s m ay
r em ove • • i m p o sed d u e t o co l d or icy en vi r o n m en t al co n d i t i o n s). In d i vi d u al s or g r o u p s of t w o m ay be ar m ed wi t h heavy r ep eat i n g b last er s (Gunner y; Dam ag e 1 5 ; Cr it ical 2; Range [Long]; Aut o- f ir e, Cu m b er so m e 5, Pierce 2 , Vicious 1; t r i p o d m o u n t ). T I E PI L O T [ M I N I O N ] Co m m o n l y d i sp ar ag ed by t h e Al l i an ce as vast l y i n f er i o r t o Reb ellion p i l o t s, in t r u t h t h e p i l o t s p r o d u ced b y t h e Em p ir e's st ar h g h t er t r ai n i n g p r o g r am s are head- andsh ou l d er s ab ove an y o t h er eq u i val en t f or ce in t h e g al ax y, w i t h t h e p ossi b l e ex cep t i o n of t h e Al l i an ce. In f act , t h e p o o r r ep u t at i o n TIE p i l o t s have is n o f au l t of t h ei r o w n , b u t r at h er a co m b i n at i o n of t h ei r r el at i vel y f r agile eq u i p m en t (TIE f i g h t er s ar e k n own f or r el at i ve f r ag i l i t y an d weak co n st r u ct i o n ) an d t h ei r lack o f p r o t ect i ve am en i t i es (shields b ei n g t h e m o st n o t ab l e ex clusion).
T I E A C E [ RI V A L] Wh i l e i t is t r u e t h at m an y j o k e ab o u t t h e d el i cat e n at u r e of TIE f i g h t er s, m o st have a h eal t h y r esp ect f or t h e swar m s of t h e f i g h t er s as t h ey d escen d in a st r af i n g or b o m b i n g r u n . This r ep u t at i o n is d ue in large p ar t t o t h e u p p er ech el on of TIE p i l ot s, t h e aces. These i n d i vi d ual s, t yp i cal l y sq u ad lead er s an d season ed co m b at vet er ans, ar e a m at ch f o r even t h e m o st ar r o g an t Al l i an ce st ar h g h t er p i l o t .
Skills: Gu n n er y 2 , Pi l o t i n g (Space) 2. Talent s: None. Abilit ies: None. Equipm ent : Light b l ast er p i st o l (Ranged [Li g h t ]; Dam age 5; Cr it ical 4 ; Range [ Med i u m ] ; St u n set t i n g ), f l i g h t su i t , sen sor y au g m en t at i o n p ack age (add O t o any Per cep t i on check s m ad e b y t h e ch ar act er ).
Skills (group only): Gunner y, Pi l o t i n g (Space). Talents: None. Abilit ies: None. Equipment: Light blast er pist ol (Ranged [Light ]; Dam age 5; Crit ical 4 ; Range [Med i u m ]; St un set t ing), f light suit .
THE GALACTIC UNDERWORLD he Galact ic Civil War is a st ruggle bet ween t h e Em pire and t he Alliance t o Restore t he Republic. In bet ween t he t wo, however, are t he d ar k shadows of t h e u n d er wo r l d . In t hese gray areas, crim inals f ind o p p o r t u n i t i es for p r of it by select ing one side or an ot h er t o assist or, m or e co m m only, by playing b o t h sides against one an ot h er in an ex t r em ely dangerous, if r ewar d ing, gam e. Man y f act ions wit hin t he u n d er wor l d have suf f ered signif icant ly at t he hands of t he rut hless Em pire, and as a result are happy t o lend t heir assistance t o t h e Reb ellion—alt hough n o t for free. Desperat e for supplies and eq u i p m en t , t h e Alliance is happy t o m ake deals wi t h anyone wh o will assist t h em , alt hough t hey draw t he line at such h or r en d ou s offenses as slaving and t r af f ick ing in som e f orm s of spice.
T
The Em p ir e, on t h e o t h er h an d , t yp i cal l y has l i t t l e use f or cr i m i n al el em en t s. Ther e ar e ex cep t i o n s, as t h e Em p er or him self has co n n ect i o n s w i t h t h e Black Sun cr i m e syn d i cat e, an d i n d i vi d u al of f i cer s an d Mo f f s m ay have ag en d as t h at lend t h em sel ves t o co o p er at i o n wi t h cr i m i n al s. For t h e m o st p ar t , t h e Em p ir e d oes n o t end or se or su p p o r t u n d er w o r l d co n n ect i o n s. The m o st
n o t ab l e ex cep t i o n s are b o u n t y h u n t er s, whose cr u el t y an d r ut hlessness have g ai n ed t h em r eco g n i t i o n as legal r ep r esen t at i ves wh o can co u n t u p o n t h e Em p ir e f or som e of t h ei r m o r e l ucr at i ve co n t r act s. BL A C K M A R K E T E E R [ RI V A L] In an y co n f l i ct t h e size an d scop e of t h e Galact ic Civil War, t h er e ar e al ways t h o se w h o seek t o p r o f i t f r o m t h e st r uggle. In t his case, t h e Rebel Al l i ance's d esp er at e n eed f or ar m s an d su p p l i es has m ad e a g r eat m an y p eo p l e ver y weal t hy, i n d eed . Black Mar k et eer s are t h o se wh o have a p ar t i cu l ar k nack f or acq u i r i n g t h i n g s t h at p eo p l e n eed , usually p eo p l e w i t h large am o u n t s of cr ed i t s t o sp en d in acq u i r i n g t h em . They m o st f r eq u en t l y d eal w i t h t h e Al l i an ce, since t h e Em p ir e scar cely wan t s f or su p p l i es, b u t i n d i vi d u al m em b er s of t h e Em p i r e m ay be co r r u p t en ou g h t o d eal w i t h such i n d i vi d u al s if it suit s t h ei r n eed s t o d o so.
A D V ERSA RI ES AGE OF
REBELLION
q d SB Skills: Kn owl ed g e (Un d er wor l d ) 2 , Neg o t i at i o n 2 , Ranged (Light ) 1 , Sk ul d ug g er y 2 , St r eet wi se 2 , Vi g i lance 2. Talents: Black Mar k et Con t act s 2 (d ecr ease r ar i t y of sou g h t i t em b y t w o wh en l o o k i n g on t h e b lack m ar k et ; it em 's cost is incr eased b y 5 0 %) . Abilit ies: Non e. Equipm ent : Bl ast er p i st ol (Ranged [Li g h t ]; Dam ag e 6 ; Cr it ical 3; Range [ Med i u m ] ; St u n set t i ng ).
ize t hem selves w i t h t h e en t i r et y of it d u r i n g a n o r m al lif espan. The vol u m es of p er m i t s, papers, licenses, and count less o t h er f or m s of r eg ist r at ion are enough t o f rust r at e an d st ym i e even t h e m o st d et er m i n ed soul . For t un at el y f or t h e Alliance an d ot h er s unab le or unwilling t o pursue of f i ci al channels, t h er e are t hose in t h e galax y wh o can an d will p r od u ce what ever b ur eaucr at ic cr ed en t ials are r eq u i r ed —f o r a pr ice. Forgery is an ex t r em el y lucrat ive, if d anger ous, business, an d one t h at t hrives in vi r t u al l y every co r n er of t h e k nown galax y. Those who t ak e u p such a p r act i ce as t hei r prof ession o f t en choose t o specialize in one p ar t i cu l ar asp ect of t h e bureaucracy, as t r yi n g t o d iver sif y t o o m uch is resource- int ensive and can b r i n g u n wan t ed at t en t i o n .
G U I L D ED BO U N T Y H U N T ER [ RI V A L] By d ef i n i t i o n , a b o u n t y h u n t er is an i n d i vi d u al in p ossession of an Im p er i al Peace- Keeping Cer t i f i cat e w h o is legally p er m i t t ed t o h u n t an d ap p r eh en d w an t ed cr i m i nals in ex change f or b o u n t i es o f f er ed b y t h e Em p i r e o r o t h er p ar t i es. The d ef i n i t i o n is so m ewh at i n n ocu ou s, however, an d d oes l i t t l e t o r ef l ect t h e sheer b r u t al i t y so o f t en ex h i b i t ed by b o u n t y h u n t er s t h r o u g h o u t t h e galax y. Com p assi on at e souls are n o t d r awn t o t h i s line of wo r k , an d while m any m ak e a g o o d l i vi n g w o r k i n g f or t h e Em pire, j u st as m any, if n o t m o r e, ch o o se i n st ead t o w o r k f or co r p o r at i o n s, p r i vat e cit izens, or cr i m i n al o r g aniz at ions in o r d er t o gain t h e cr ed i t s an d t h e r ep u t at i o n t h at t h ey so d esp er at el y crave. It goes w i t h o u t sayi n g t h at b o u n t y h u n t er s are a p er si st en t , si g n i f i can t t h r eat t o t h e saf et y of all m em b er s of t h e Reb el Al l i an ce.
Skills: Kn owl ed g e (Un d er wor l d ) 1 , Per cep t ion 2, St r eet wi se 2 , Vigilance 1. Talent s: Non e. Abilit ies: Cr i t i cal Eye (gain • on all rolls m ad e t o d u p l i cat e a f am i l i ar d o cu m en t ). Equipm ent : Ho l d o u t b l ast er (Ranged [Li g h t ]; Dam ag e 5; Cr i t i cal 4 ; Range [Sh o r t ]; St u n set t i n g ), p r ecision el ect r on i c f o r g i n g t ool s. H I RED T H U G ( WEEQ U A Y ) [ RI V A L] Weeq u ay are a harsh an d r esilient species wh o of t en f i n d t hem selves used as enf orcers because of t hei r t hick , t o u g h en ed skin an d d en se b on e st r uct ur e. Their cult ur e idealizes violence an d co n f l i ct , an d has a long hist or y of w o r k i n g as m er cenar ies f or f act ions all across t he galax y. They p er f o r m well in t h i s role, t en d i n g t o st ay q u i et and solit ar y, b l en d i n g i n t o t h e b ack g r o u n d wh et h er wo r k i n g on a p i r at e crew or in a Hut t 's t h r o n e r o o m .
Skills: Cool 2, Mel ee 1 , Ranged (Light ) 2, Per cep t i on 2 , St eal t h 1 , St r eet wi se 2 , Sur vival 2. Talents: Ex p er t Tracker (rem ove • f r o m ch eck s t o find t r ack s or t r ack t ar g et s; d ecr ease t i m e t o t r ack a t ar g et by half ), Qu i ck Draw (m ay d r aw or h ol st er a weap o n as an i n ci d en t al ). Abilit ies: None. Equipment: Di sr u p t or p ist ol (Ranged [Light ]; Dam age 10; Crit ical 2; Range [Shor t ]; Vicious 4 ), t wo st un grenades (Ranged [Li g ht ]; Dam age 8; Crit ical 4 ; Range [Shor t ]; Blast 8, Disor ient 3, Li m i t ed A m m o 1, St un d am age), bolas (Ranged [Li g ht ]; Dam ag e 2 ; Range [Shor t ]; Ensnare 3, Kn o ck d o wn , Li m i t ed A m m o 1), ar m o r ed cl o t h i n g (+ 1 def ense, + 1 soak ), j et p ack , u t i l i t y b el t .
Skills: At h l et i cs 1 , Coer ci on 2 , Mel ee 2, Ranged (Light ) 1, Sur vival 1. Talents: Non e. Abilit ies: Non e. Equipment: Vibro- ax (Melee; Dam age 6 ; Critical 2; Range [Engaged]; Pierce 2, Sunder, Vicious 3), t wo frag grenades (Ranged [Light ]; Dam age 8; Crit ical 4 ; Range [Short ]; Blast 6 , Lim it ed Am m o 1), beast- hide ar m o r (+ 1 soak).
E X P E R T F O R G ER [ RI V A L]
H U T T C R I M E L O R D [ N EM ESI S]
The sheer size of t h e Galact ic Em pire's b u r eau cr acy is such t h at few sen t i en t beings can ever hop e t o f am iliar -
Th er e is no m o r e i n f am ou s g r o u p of cr i m i n al s in t h e g al ax y t h an t h e Hu t t Car t els, any i n d i vi d u al m em b er
ADVERSARIES A G E
O F
R E B E L L I O N
of whi ch is a p o wer f u l an d d an g er o u s f or ce t o be r eck on ed w i t h in his own r i g ht . The Hu t t s ar e an ex t r em el y long- lived race, w i t h n at u r al r esist ance t o b o t h i n j u r y an d m an i p u l at i o n b y t h e Force. Co u p l ed w i t h t h ei r own ex t r em el y eg ocen t r i c n at u r es an d t h ei r t en d en cy t o war d violence, g r eed , an d d eb au ch er y, t h e Hu t t s ar e ex t r em el y successf ul in cr i m i n al en t er p r i ses. They also m ak e i n cr ed i b l y veng ef ul en em i es f or an yo n e d ar i n g t o cross t h em . The Em p ir e has d el i b er at el y o ver l o o k ed t h ei r ex cesses, al l o w i n g t h em t o over see Hu t t Space, t h e r eg i on of t h e g al ax y t h at is h o m e t o t h ei r m o st p r o lific cr i m i n al end eavor s. The Al l i an ce p r ef er s n o t t o d eal wi t h t h em at all if it can be avo i d ed , si m p l y b ecau se t h ey are so u n t r u st w o r t h y an d u n p r ed i ct ab l e. Un f o r t u nat ely, t h er e ar e occasions wh en it can n o t be avo i d ed .
In f o r m at i o n m er ch an t s, o f t en cal l ed "i n f o ch an t s," are p o p u l ar w i t h m em b er s of t h e Rebel Al l i an ce, cer t ai n b r anches of Im p er i al In t el l i g en ce, an d , of course, all f act i o n s t h at i n h ab i t t h e cr i m i n al u n d er w o r l d .
Skills: Decep t i o n 2 , Kn o wl ed g e (All) 2 , Per cep t i on 2 , Vigilance 1 . Talents: None. Abilit ies: Non e. Equipm ent : Ho l d o u t b l ast er (Ranged [Li g h t ]; Dam ag e 5; Cr i t i cal 4 ; Range [Sh o r t ]; St u n set t i n g ), en cr yp t ed d at ap ad , co m l i n k . PI R A T E C R EW [ M I N I O N ]
Skills: At h l et i cs 1 , Char m 2 , Coer ci on 4 , Cool 5, Decep t i o n 5, Discip line 5, Kn owl ed g e (Ou t er Rim) 3, Kn o w l ed ge (Un d er wor l d ) 3, Lead er sh i p 1 , Mel ee 2 , Neg o t i at i o n 5, Ranged (Light ) 2 , Resilience 8. Talents: Con vi n ci n g Dem ean o r 2 (r em ove up t o • • f r o m any Decep t i o n o r Sk u l d u g g er y check ), Du r ab l e 3 (su b t r act 3 0 f r o m Cr i t i cal In j u r y rolls m ad e ag ai nst t h e Hu t t ), No b o d y's Fool 3 (u p g r ad e d i f f i cu l t y of all Ch ar m , Coer ci on, an d Decep t i o n check s t ar g et i n g Hu t t b y 3 ), Resolve 2 (when su f f er i n g st r ai n , r ed u ce t h e am o u n t suf f er ed b y 2 , t o a m i n i m u m of 1). Abilit ies: Awk war d (Hut t s have g r eat p hysical st r en g t h b u t t h ei r b u l k i m p oses severe l i m i t at i o n s in f l ex i b i l i t y an d ag i l i t y; t h ey ad d • • • t o all Br awl, Mel ee, an d Co o r d i n at i o n check s t h ey'r e r eq u i r ed t o m ak e). Pond er o u s (Hut t s can never sp en d m or e t h an o n e m an eu ver m o vi n g p er t u r n ). Equipm ent: Gener ally n o n e; if a Hu t t n eed s so m et h i n g , he usually has an at t en d an t t o car r y an d use i t . However, Hu t t s can wi el d weap o n s such as vibro- ax es (Melee; Dam ag e 9 ; Cr it ical 2; Range [Engaged ]; Pierce 2, Sunder, Vicious 3) or large- bore b l ast er p ist ols (Ranged [Li g h t ]; Dam ag e 8 ; Cr i t i cal 3; Range [ Med i u m ] ; St un set t i n g , Hu t t o n l y).
The vast vo i d b et ween wo r l d s is n o t so m et h i n g t h at m ost cit izens of t h e g al ax y sp en d a g r eat d eal of t i m e t h i n k ing ab o u t ; i t is si m p l y so m et h i n g t o be passed t h r o u g h unt il a j ou r n ey is co m p let e. However, t h e d anger s of t h e vo i d are i n n u m er ab l e, an d p ir at es are far f r o m t h e least of t h em . Ap o l i t i cal an d cursed w i t h endless avarice, pir at es pr ey u p on any ship weak enoug h f or t h em t o t ar g et . This r ar ely includ es m i l i t ar y ships, such as t hose b el on g i n g t o t h e f leet s of t h e Em pir e an d t h e Alliance, b u t ind ivid ual t eam s of op er at i ves on ei t h er side of t h e Galact ic Civil War can fall vi ct i m t o p i r at es' endless g r eed if t h ey are n o t car ef ul .
I N F O C H A N T [ RI V A L] The g al ax y is i n co m p r eh en si b l y vast , an d k n o w i n g t h e r i g h t i n f o r m at i o n at t h e r i g h t t i m e is ab so l u t el y essent i al t o t h e success of any m aj or u n d er t ak i n g , w h et h er it be p o l i t i cal , m i l i t ar y, or cr i m i n al in n at u r e. It serves t h e int er est s of t h e Galact ic Em p ir e t o ensur e t h at i n f o r m at i o n is t i g h t l y co n t r o l l ed an d r est r i ct ed in it s avai l ab i l i t y, whi ch m ak es t h e d u t i es of t h e Rebel Al l i an ce all t h e m or e d i f f i cu l t t o f u l f i l l . For t u n at el y, t h er e are always t h o se w h o ar e wel l - con n ect ed , k eep t h ei r ear close t o t h e g r o u n d , an d are d el i g h t ed t o pass on t h e i n f o r m at i o n t h ey co m e i n t o in ex change f or a few cr ed i t s.
A D V ERSA RI ES ACE OF
REBELLION
S H A D O W P O R T M EC H A N I C [ RI V A L]
Skills (group only): Co o l , Ranged (Heavy) or Ranged (Light ). Talents: No n e. Abilities: No n e. Equipm ent : Heavy b l ast er p i st o l (Ranged [Li g h t ]; Dam age 7; Cr it ical 3; Range [ M ed i u m ] ; St u n set t ing ) o r b l ast er car b i n e (Ranged [Heavy]; Dam age 9 ; Cr i t i cal 3; Range [ Med i u m ] ; St u n set t i n g ), vi b r o k n i f e (Mel ee; Dam age 3; Cr i t i cal 2 ; Range [Engaged ]; Pier ce 2 , Vicious 1), p ad d ed ar m o r ( + 2 soak ).
The t er m "sh ad o w p o r t " is g en er al l y used t o d escr i b e any o p er at i o n al st ar p o r t t h at is f r ee f r o m g o ver n m en t al i n f l u en ce, be it p l an et ar y, sect or, or Im p er i al in n at u r e. These st ar p o r t s ar e occasi on al l y o p er at ed b y p r i vat e i n d i vi d u al s, b u t m o st o f t en t h ey ar e in t h e t h r al l of o n e or m o r e cr i m i n al en t er p r i ses. Ser vices of all sor t s ar e avai l ab l e, an d o f t en high- grade t ech n i cal services can be acq u i r ed . This is usef ul f or t h ose wh o wish t o leave no r eco r d of t h ei r b usiness t r an sact i o n s, b u t t h e cost f or such d i scr et i o n can be q u i t e h i g h . Sh ad o w p o r t m ech an i cs ar e o f t en h i g h l y sk i l l ed b u t eccen t r i c.
PI RA T E C A PT A I N [ N EM ESI S] A m o n g t h e rank- and- f ile of p i r at e cr ew m en , f ew sur vive l o n g en o u g h t o p r act i ce t h ei r sk ills an d b eco m e l ead ers am o n g t h ei r f ellows. These i n d i vi d u al s possess a cu n n i n g t h at t h ei r co m r ad es lack , a cu n n i n g wh i ch has b een h o n ed t o a razor's ed g e over t h e cour se of t h ei r careers. The i d eo l o g y of t hese i n d i vi d u al s var ies, f r o m t h o se w h o sl au g h t er ever y vi ct i m t o avo i d wi t nesses, t o t h ose wh o show m er cy t o t h ei r vi ct i m s in t h e h o p es of b u i l d i n g a b en evo l en t r ep u t at i o n t o any sh i p cap t ai n w h o su r r en d er s w i t h o u t a f i g h t . Mo st p i r at e cap t ai n s f ear cap t u r e, an d will n o t t ak e u n n ecessar y risk s unless t h e p r o m i se of t h ei r b o u n t y is so g r eat t h at t h ei r avar ice over com es t h ei r cowar d i ce.
Skills: Coer ci on 3, Cool 3, Co o r d i n at i o n 2, Decep t i o n 3, Gu n n er y 2 , Lead er sh i p 2, Ranged (Heavy) 3, Mel ee 4 , Resilience 2 , Sk u l d u g g er y 3. Talent s: Ad ver sar y 2 (u p g r ad e d i f f i cu l t y of all co m b at ch eck s ag ai n st t h i s t ar g et t wi ce), Feral St r en g t h 2 ( + 2 d am ag e on all Brawl an d Mel ee at t ack s), Kn o ck d o wn (m ay sp en d ($) t o k n o ck t ar g et p r o n e w i t h successf ul m elee at t ack ). Abilit ies: Pir at e Lead er (m ay p er f o r m a m an eu ver t o give o r d er s t o o t h er p i r at e allies in m ed i u m range, g r an t i n g t h em • on t h ei r n ex t ch eck ). Equipm ent : Heavy b l ast er r if le (Ranged [Heavy]; Dam age 1 0 ; Cr i t i cal 3; Range [Long ]; Aut o- Fire, Cu m b er so m e 3 ), vib r o- ax (Mel ee; Dam ag e 9 ; Cr i t i cal 2 ; Range [Engaged]; Pierce 2 , Sunder, Vi ci ous 3 ), ar m o r ed cl o t h i ng (+ 1 soak , + 1 d ef ense).
ADVERSARIES A C E
O F
R E B E L L I O N
Skills: Ast r o g at i o n 1, Co m p u t er s 2 , Mech an i cs 3, St r eet wi se 2 , Un d er w o r l d 2. Talents: None. Abilities: None. Equipm ent : Heavy h yd r o sp an n er (Mel ee; Dam age 5; Cr i t i cal 4 ; Range [Engaged ]; Inaccur at e 1), t o o l k i t . SL I C ER [ RI V A L] The co m p u t er n et w o r k s t h at link t h e g al ax y's t h o u sands of g o ver n m en t s t o g et h er ar e i n cr ed i b l y co m p l ex an d co n t ai n ex t r em el y secure, sensit ive i n f o r m at i o n . Slicers ar e i n d i vi d u al s w h o specialize in b yp assi n g all m an n er of co m p u t er i z ed secu r i t y in o r d er t o d el i cat el y r et r i eve i n f o r m at i o n f or o t h er s—o r , so m et i m es, f or t h ei r own am u sem en t . Sk i l l ed slicer s can be hi r ed t o d i scover cl assi f i ed i n f o r m at i o n f r o m m i l i t ar y d at abases, d e- en cr yp t files r ecover ed f r o m m i l i t ar y i n st al l at i on s, or t o b e i nvol ved in any n u m b er of o t h er var i at i on s on i n f o r m at i o n t r af f i ck i n g .
Skills: Co m p u t er s 2 , Cool 2 , Sk u l d u g g er y 1 . Talent s: Byp ass Secu r i t y (r em ove • f r o m any Co m p u t ers or Sk u l d u g g er y ch eck t o b yp ass secu r i t y). Abilit ies: None. Equipm ent : St u n b l ast er (Ranged [Li g h t ]; Dam age 6 ; Cr i t i cal —; Range [Sh o r t ]; St u n d am ag e), slicer gear.
SM U G G L ER [ RI V A L] Sm ugglers are of t en r om an t i ci z ed in u n d er g r o u n d holovids as heroes an d rogues whose d ash i n g an d cour age of t en places t h em in har m 's way against o p p o n en t s whose vices an d cr im es far o u t st r i p t h ei r o w n . Ther e are a hand f ul of such i n d i vi d u al s in t h e galax y, t o be sure, b u t t h e vast m aj o r i t y of sm ugglers are g r eed y an d am or al ind ivid uals wh o seek t o p r o f i t by f l au n t i n g b o t h law an d t r ad i t i o n . The o n l y t r u e co m m o n al i t y am o n g sm ugglers is a healt hy d i sr esp ect f or t h e f orces of law and order. This of t en places t h em in a p o si t i o n t o be of b en ef i t t o t h e Rebel Alliance, al t h ou g h t h e Alliance is o f t en u n d er st an d ab l y r el u ct an t t o place it s t r u st in such individuals. In d eed , when one consider s t h at sm uggler s of t en risk cr ossing rut hless, m u r d er o u s cr i m e lor d s, t h e
p r o b ab i l i t y t h at t h ey wi l l consid er d ecei vi n g an d doublecr ossing t h e Alliance is eq u al l y high.
Skills: Ch ar m 2, Cool 1, Ranged (Light ) 2, Pi l o t i n g (Space) 3, Sk u l d u g g er y 2 , St r eet wi se 2 , Vigilance 1. Talent s: Ad ver sar y 1 (up g r ad e d i f f i cu l t y of all co m b at check s ag ai n st t his t ar g et once), Sk illed Jo ck ey 2 (r em ove • • f r o m all Pi l o t i n g check s). Abilit ies: Non e. Equipm ent : Blast er p i st o l (Ranged [Li g h t ]; Dam ag e 6 ; Cr i t i cal 3; Range [ Med i u m ] ; St un set t i n g ).
DROIDS P A echanical life, d esp i t e b ei n g so m et h i n g of a co n t r ai l d i ct i o n in t er m s, is co m m o n t h r o u g h o u t t h e galax y. Dr oid s have been ut iliz ed b y count less p l anet s an d ci vi lizat ions f or cent ur ies, p er h ap s longer, in o r d er t o m ak e life easier. From si m p l e lab or d r o i d s t h at d o l i t t l e m o r e t h an m ove cargo ar o u n d t o ad van ced m ed ical d r o i d s t h at diagnose an d t r eat t h e m ost serious inj ur ies an d diseases, t h e var i et y of d r o i d s in t h e galax y is al m o st as diverse as t h e or ganic l i f ef or m s t h ey serve. Invariably, d r oi d s have f o u n d t hem selves involved on b o t h sides of t h e Galact ic Civil War in a n u m b er of d i f f er en t cap acit ies. The m aj o r i t y of d r o i d m o d el s lack t h e cap aci t y f or i n d ep en d en t t h o u g h t . On l y t h e m o st ad van ced m o d els can achieve t r u e sen t i en ce, an d t h en o n l y if t h ei r cer eb r al ci r cu i t r y is al l o wed t o d evel o p f or l o n g p er i o d s of t i m e w i t h o u t r egular m em o r y wip es. Dr oi d s ar e also d i vi d ed by class, d ep en d i n g on t h ei r f u n ct i o n . Class On e d r o i d s are i n t en d ed f or m ed i cal use, an d as such have ex t r em el y ad van ced b r ai ns. They are cap ab l e of q u i ck l y d evel o p i n g self- awareness if r egular m em o r y wip es are n o t em p l o yed . Class Two d r o i d s are i n t en d ed f or en g i n eer i n g an d m ai n t en an ce, an d r ar el y have t h e cap aci t y f or m ean i n g f u l co m m u n i cat i o n w i t h or g ani c beings. These d r o i d s i n cl u d e t h e u b i q u i t o u s ast r o m ech d r o i d s p o p u l ar i z ed b y t h e en o r m o u sl y successf ul R2 series. Class Thr ee d r o i d s ar e d esi g n ed p r i m ar i l y f or i n t er act i o n w i t h or g ani c beings, act i n g as ser vant s, t r an sl at or s, or caregivers. Like Class On e d r o i d s, t h ey are q u i ck t o d evel o p self- awareness. Class Four d r o i d s are d esi g n ed f or co m b at . As su ch , t h ey are t i g h t l y r est r i ct ed in t er m s of b o t h cr eat i o n an d use. Class Five d r o i d s are t h e si m p l est d r o i d s of al l , d esi g n ed f o r p hysical l ab o r in a n u m b er of d i f f er en t en vi r o n m en t s.
A SSA SSI N D R O I D [ N EM ESI S] Assassin d r o i d s em b o d y t h e wor st f ears or g ani c beings have of m ech an i cal l i f e—sp eci f i cal l y t h at it wi l l em p l o y vi ol en ce against it s cr eat o r s in an at t em p t t o r ep lace t h em . Wh i l e assassin d r o i d s are n o t so univer sally g en o ci d al in t h ei r f u n ct i o n , t h ey ar e d esi g n ed w i t h t h e i n t en t t o k ill l i vi n g cr eat u r es. As su ch , t h ey are a co n st an t d an g er t o all w h o i n t er act w i t h t h em , as t h ey are m o t i vat ed n o t b y p r o f i t or i d eol og y, b u t b y p ur e, p r o g r am m ed i n st i n ct . Of f i ci al l y, of cour se, t h e Im p er i al s d o n o t em p l o y assassin d r o i d s, wh i ch ar e illegal in vi r t u al l y ever y sect or of t h e galax y. Un of f i ci al l y, t h e Em p i r e em p l o ys t h em d i scr eet l y t o seek o u t sp ecif ic t ar g et s t h at ar e i m p o ssi b l e, or at least i n co n ven i en t , f or t h em t o d eal w i t h p er sonally. On g en er al p r i n ci p l e, t h e Al l i ance eschews assassin d r o i d s co m p l et el y.
Skills: Coer cion 3, Co m p u t er s 4 , Gu n n er y 5, Mech an ics 3, Mel ee 3, Ranged (Heavy) 5, Ranged (Light ) 5, Pi l o t i n g (Planet ar y) 3, Pi l o t i n g (Space) 3, Vigilance 2 . Talent s: Ad ver sar y 2 (u p g r ad e d i f f i cu l t y of all co m b at check s ag ai n st t his t ar g et t wi ce), Bar r age 3 (add 3 t o t h e d am ag e of all Gu n n er y an d Ranged at t ack s at m ed i u m o r l o n g range), Poi nt Blank 3 (add 3 d am ag e t o all Rang ed (Heavy) an d Ranged (Light ) at t ack s m ad e at sh o r t or engaged range). Abilit ies: Dr o i d (does n o t n eed t o b r eat h e, eat , or d r i n k an d can sur vive in vacu u m an d u n d er wat er ; i m m u n e t o p oi son s an d t o x i n s). Equipm ent : Light r ep eat i n g b l ast er (Ranged [Heavy];
ADVERSARIES ACE OF REBELLION
Dam ag e 1 1 ; Cr i t i cal 3; Range [Long]; Aut o- f ir e, Cu m b er som e 4 , Pierce 1), built - in light b l ast er p i st ol (Ranged [Light ]; Dam ag e 5; Cr i t i cal 4 ; Range [ M ed i u m ] ; St u n set t i n g ), built - in m issile t u b e (Gunner y; Dam ag e 2 0 ; Cr i t i cal 2; Range [Ex t r em e]; Blast 1 0 , Br each 1 , Cu m b er so m e 3, Gu i d ed 3, Li m i t ed A m m o 6 ), built - in razorclaws (Mel ee; Dam ag e 6 ; Cr i t i cal 4 ; Range [Engaged]).
w o r k t h at t r ai n ed l ab or er s w o u l d be ab l e t o p e r f o r m o n l y w i t h o u t t h e n eed f or r est , p aym en t , or f o o d . They are em p l o yed in m o st st ar p o r t s t h r o u g h o u t t h e galax y, i n cl u d i n g t h o se co n t r o l l ed b y b o t h t h e Galact ic Em pir e an d t h e Rebel Alliance.
A ST R O M EC H D R O I D [ RI V A L] Ast r o m ech d r o i d s ar e i n cr ed i b l y co m m o n t h r o u g h o u t t h e galax y. Al t h o u g h t h ey all shar e a co m m o n p u r p ose, t h ey var y co n si d er ab l y in t er m s of t h ei r so p h i st i cat i o n . At t h e l ower en d of t h e sp ect r u m , ear l y ast r o m ech d r o i d s wer e l i t t l e m or e t h an au t o m at ed n avi co m p u t er s w i t h som e m ai n t en an ce cap ab i l i t i es. The m or e so p h i st i cat ed am o n g t h em , sp eci f i cal l y t h e univer sally successf ul R- series d r o i d s f r o m In d u st r i al Au t o m at o n , ar e am o n g t h e m o st i n t el l i g en t an d ad van ced of all Class Two d r o i d s. The R2 m o d el of d r o i d s in p ar t i cu l ar ar e n o t o r i o u s f or d evel o p i n g q u i r k y p er son al i t i es in t h e ab sen ce of r egular m em o r y wi p es. Part , of t h e r eason t h at Al l i an ce st ar h g h t er s ar e so m u ch m o r e ad van ced t h an t h ei r Im p er i al co u n t er p ar t s w i t h o u t a si g n i f i can t increase in size is t h e u t i l i z at i o n of ast r o m ech d r o i d s, wh i ch f aci l i t at e m an y of t h e m o r e d i f f i cu l t co m p u t er f u n ct i o n s necessar y f or t h e fighters t o o p er at e. In Im p er i al f or ces, ast r o m ech d r o i d use is l i m i t ed lar gely t o capit al- scale vessels t h at r eq u i r e r ed u n d an t b ack u p s t o ensur e sm o o t h f u n ct i o n i n g , r egar d less of ci r cu m st an ce.
Skills: Ast r o g at i o n 3, Co m p u t er s 3, Cool 2, Mech an i cs 2, Pi l o t i n g (Space) 2. Talents: Non e. Abilit ies: Dr o i d (does n o t n eed t o b r eat h e, eat , o r d r i n k an d can sur vive in vacu u m an d u n d er w at er ; i m m u n e t o p oi son s an d t ox i n s). Equipm ent : Arc wel d er (Mel ee; Dam ag e 3; Cr i t i cal - ; Range [Engaged ]; St u n d am ag e), built - in r ep ai r t ool s (count s as t o o l k i t ). M A I N T EN A N C E D R O I D [ M I N I O N ] The t er m m ai n t en an ce d r o i d ap p l i es t o an ex t r em el y b r o ad ar r ay of Class Five d r o i d s t h at are cr eat ed t o p er f o r m si m p l e r ep air s an d u p k eep o n d i f f er en t eq u i p m en t an d vehicles. Typ ically t hese ar e t h e less so p h i st i cat ed Class Five d r o i d s. They ar e n o t t ask ed w i t h ad van ced repairs. In st ead , t h ey ar e af f o r d ed si m p l e
ADVERSARIES A C E
O F
R E B E L L I O N
Skills (group only): Mechanics. n / Talents: None. 2 Abilit ies: Dr oi d ~ (does n o t need t o b r eat h e, eat , or d r i n k and can sur vive in vacu u m an d u n d er wat er ; i m m u n e t o p oisons an d t ox ins). Equipment: Arc welder (Mel ee; Dam age 3; Range Crit ical -; [Engaged]; St un dam age), built - in r ep ai r t ool s (count s as t o o l k it as well as em er g ency repair k it t h at can be used once p er session). M ED I C A L D R O I D [ RI V A L] Med i cal d r o i d s see ex t ensive use on b o t h sides of t h e Galact ic Civil War, t h o u g h in d i f f er en t ways an d f or d i f f er en t reasons. Al t h o u g h ex p ensive, m ed i cal d r o i d s cost less an d are q u i ck er t o p r o d u ce t h an or g ani c d o ct o r s. The Em p ir e em p l o ys t h em f or t his r eason, an d b ecause less so p h i st i cat ed d r o i d s can be co u n t ed u p o n t o m ak e cr i t i cal d eci si on s w i t h o u t p er m i t t i n g em o t i o n t o co m e i n t o play. The Reb el l i on em p l o ys t h em b ecause t r ai n ed m ed i cs an d p hysi ci ans ar e in ex t r em el y sh o r t su p p l y, an d t h e m or e so p h i st i cat ed m ed i cal droids can d i sp l ay n o t o n l y si g n i f i can t ex p er t i se, b u t a b ed si d e m an n er t h at p r o m o t es q u i ck r ecover y f or Al l i an ce p er so n n el .
Skills: Discip line 1 , Med i ci n e 3, Per cep t i o n 2 . Talents: None. Abilities: Dr o i d (does n o t n eed t o b r eat h e, eat , or d r i n k an d can sur vive in vacu u m an d u n d er w at er ; i m m u n e t o p oisons an d t ox i n s). Equipm ent : Built - in d i ag n o st i c an d sur gical t o o l s (count s as m ed p ac as well as st i m p ack t h at can be used once p er session). P R O T O C O L D R O I D [ RI V A L] The p u r p o se of a p r o t o co l d r o i d is t o f aci l i t at e t h e i n t er act i o n of or g ani c b eing s in a g al ax y t h at has l i t er ally t h o u san d s u p o n t h o u san d s of u n i q u e cu l t u r es an d civiliz at ions, m an y of t h em w i t h co n f l i ct i n g o r o t h erwise ex clusive cu st om s an d belief s. Pr o t o co l d r o i d s were cr eat ed t o p r even t of f ense b et ween d i f f er en t cu l t ur es. The ad ven t of t h e Galact ic Em p i r e has lessened t h e value of p r o t o co l d r o i d s, since t h e Em p ir e cares n o t h i n g f or t h e cu l t u r e of it s m em b er wo r l d s, b u t t h e Al l i an ce has f o u n d g r eat use in t h em t o h el p b r i d g e t h e g ap b et ween t h e m an y races t h at have b an d ed t o g et h er in hop es of o ver t h r o w i n g t h e Em p er or an d his op p r essi ve r egim e.
PURCHASING DROIDS I l r o i d s occu p y a u n i q u e p o si t i o n in A C E OF U REBELLI O N , as t h ey can b e co m m o d i t i es f o r p u r ch ase b u t al so sen t i en t NPCs o r ad ver sar ies. Th er ef o r e, t h ey ar e p r esen t ed in t h i s ch ap t er . However , if p l ayer s wi sh t o p u r ch ase t h ese d r o i d s, t h ey can co n su l t t h e f o l l o w i n g ch ar t f or r ar i t y an d p r i ces.
TABLE 1 2 - 1 : DROID PRICES
Assassi n D r o i d
(R) 6 5 . 0 0 0
8
Ast r o m ech Dr o i d
8,250
3
Mai n t en an ce Dr o i d
7.500
3
M ed i c al D r o i d
12,000
4
Pr o t o co l D r o i d
8.000
4
Skills: Char m 2, Kn owl ed g e (Educat ion) 3, Knowled ge (Xenology) 3, Neg o t i at i o n 2 , Per cep t i on 1 . Talents: Non e. Abilit ies: Dr o i d (does n o t n eed t o b r eat h e, eat , o r d r i n k an d can survive in vacu u m an d u n d er w at er ; i m m u n e t o p oisons an d t o x i n s), et i q u et t e an d p r o t o co l (p r o t o co l d r o i d s al l ow allies t o ad d • t o any Neg o t i at i o n check s or o t h er check s m ad e t o n eg o t i at e or m ed i at e). Equipm ent : None.
CORE WORLD DENIZENS | ¥ 1 or e so t han any o t h er r egion of t h e galax y, t h e Core II Wor l d s are t h e cent r al b ast i on of Im p er i al co n t r o l . The wor l d s of t h at region have m o st d i r ect l y b en ef i t ed f r om Im p er i al co n t r o l . These wo r l d s are o f t en t h e sup pliers of t h e highest - rank ing m em b er s of t h e var ious branches of t h e Im p er i al b ur eaucr acy an d it s m i l i t ar y organizat ions. Wh i l e t h er e are a f ew p ar t i cu l ar l y sym p at het ic ind ivid uals wh o have lent t h ei r skills, weal t h , o r b ot h t o t h e Alliance, t h e o ver wh el m i n g m aj o r i t y are f ully in su p p o r t of t h e Galact ic Em pire. C O R PO R A T E R EP R ESEN T A T I V E [ RI V A L] In t h e wan i n g d ays of t h e Republic, m any p eo p l e wer e gravely con cer n ed ab o u t t h e incr easing p ower held b y co r p o r at i o n s. Man y such co r p o r at i o n s wer e af f o r d ed t h e r ight s of p l an et ar y g over nm ent s, i n cl u d i n g seat s wi t hi n t he Senat e. Since t h e Republic gave way t o t h e Em pire, t h e p r o b l em has increased signif icant ly, d esp i t e t he d ef eat of t h e Separ at ist s d u r i n g t h e Clone War s— t houg h only w i t h r egar d t o t hose co r p o r at i o n s t h at su p p o r t ed t h e Em pire. Co r p o r at i o n s w i t h st r o n g Im p er ial
p ar t ner ship s, p ar t i cu l ar l y w i t h t h e m i l i t ar y, are vi r t u ally ab ove t h e law, an d t h ei r r ep r esent at ives t en d t o be viewed in t h e sam e way as am b assad or s, d i p l o m at s, or even sen at or s—al b ei t w i t h vast ly g r eat er resources an d a g ener ally m or e m en aci n g d em eanor .
Skills: Char m 2 , Cool 2 , Decep t i o n 3, Kn owl ed g e (Warfare) 2 , Neg o t i at i o n 2. Talent s: Know So m eb o d y 2 (when at t em p t i n g t o p u r chase a legally availab le i t em , r ed u ce it s r ar i t y b y 2 ). Abilit ies: None. Equipm ent : Ho l d o u t b l ast er (Ranged [Li g h t ]; Dam ag e 5; Cr it ical 4 ; Range [Sh o r t ]; St u n set t i n g ), d at ap ad , ex p en se voucher.
ADVERSARIES A C E
O F
R E B E L L I O N
PH Y SI C I A N [ RI V A L] Al t h o u g h t h er e are cer t ai n cu l t u r es t h at st r o n g l y em p hasiz e an d specialize in m ed i cal t r ai n i n g , f or t h e m ost p ar t , t h e f i n est m ed i cal acad em i es an d u n i ver sit ies in t h e g al ax y can be f o u n d in t h e Cor e Wor l d s. The p hysicians, sur geons, an d sp eci al i st s of t h e Core Wo r l d s are am o n g t h e b est in ex i st en ce, f ar b et t er t h an t h e ad m i t t ed l y g i f t ed an d m o r e co m m o n l y em p l o yed m ed i cal d r o i d s. Because of t h ei r r ep u t at i o n , Cor e Wo r l d p hysicians are so m et i m es f o u n d in o t h er r eg ions of t h e galax y, ei t h er b ecau se t h ey ar e h i r ed b y t h e i n cr ed i b l y weal t h y or b ecause t h ey ar e o n a m ission of m er cy t o t h e p o o r er p l an et s an d syst em s of t h e M i d Rim an d Ou t er Rim Ter r it or ies.
Skills: Co m p u t er s 1, Kn owl ed g e (Ed ucat ion) 3, M ed i cine 3. Talents: Non e. Abilit ies: Bact a Sp eci al i st 2 (p at i en t s heal 2 ad d i t i o n al wo u n d s when t h ey heal w o u n d s f r o m b act a t an k s o r long- t er m care), Sur g eon 2 (when m ak i n g a Med i ci n e check t o h el p a ch ar act er heal wo u n d s, t h e t ar g et heals 2 ad d i t i o n al wo u n d s). Equipm ent : Bact a, m ed p ac, syn t h sk i n .
Talents: Co m m an d i n g Presence 2 (rem ove • • f r om all Lead er ship check s), Wo r k s Like a Char m (once per session, t h e char act er m ay m ak e one skill check using Presence, r at h er t h an t h e char act er ist ic link ed t o t h at skill). Abilit ies: None. Equipm ent : Bo d yg u ar d s, d at ap ad , co m l i n k . W EA L T H Y N O BL E [ RI V A L] The n at u r e of t h e Cor e Wo r l d s has cr eat ed an en vi r o n m en t t h at p r o m o t es a cast e syst em , so m et h i n g l o n g ag o ab an d o n ed b y all b u t t h e m o st p r i m i t i ve wo r l d s, b u t wh i ch has co m e f ull cir cle t o r et u r n t o t h e m o st "ci vi l i z ed " of w o r l d s in t h e galax y. No b l es have l i t t l e t o d o o t h er t h an m ai n t ai n t h ei r vast w eal t h , t h e m aj o r i t y of wh i ch is g ai n ed t h r o u g h i n h er i t an ce an d i n vest m en t , an d m o st leave t h e Core o n l y rarely. Younger nob l es so m et i m es have a t ast e f or ex ci t em en t an d ad ven t u r e, however, an d o ccasi o n al l y ven t u r e o u t t o see t h e g al ax y an d ex p er i en ce how t h e lesser beings live. Mo st of t hese yo u n g n ob l es ar e cap r i ci o u s an d lar gely w i t h ou t co m p assi o n , b u t a h an d f u l occasi on al l y find t h e p l i g h t of t h e g al ax y d ep l o r ab l e en ou g h t o find a way t o d i scr eet l y o f f er t h ei r assist ance t o t h e Alliance. Such p at r o n s ar e rare, b u t ex t r em el y val u ab l e t o t h e Rebels, w h o co u r t t h em as m u ch as t h ey can w i t h o u t co m p r o m i si n g t h ei r p o l i t i cal an d m i l i t ar y agendas.
PO LI T I C I A N / SEN A T O R [ N EM ESI S] Denizens of t h e Core Wo r l d s i n cl u d e f o r m er m em b er s of t h e Im p er i al Senat e, r ecen t l y d i sb an d ed b y t h e Em p er or , w h o r em ai n in t h e area in h op es of m ai n t ai n i n g t h ei r p o l i t i cal i n f l u en ce, weal t h y l i f est yl e, an d g ener al co n n ect i o n t o t h e goings- on of t h e Em p i r e as a wh o l e. Un d er n o r m al ci r cu m st an ces, t hese i n d i vi d u als ven t u r e i n t o t h e m o r e r u r al r egions of t h e g al ax y o n l y ver y rarely. Even t h o se wh o r ep r esen t t h e Ou t er Rim Ter r i t or i es can scar cely f i n d t i m e f or such a l en g t h y j ou r n ey. Wh en such i n d i vi d u al s d o ven t u r e o u t i n t o t h e g al ax y at large, it is t yp i cal l y t o ser ve t h ei r own need s r at h er t h an t h e needs of an yo n e else. A r ar e few are g en u i n el y i n t er est ed in t h e f at e of t h ei r co n st i t u en t s an d seek t o ai d t h e Al l i an ce in r est o r i n g a m o r e co m p assi on at e g o ver n m en t , b u t m o st have b en ef i t ed f ar t o o m u ch f r o m t h ei r associ at i on w i t h t h e Em p i r e t o w i l l ingly ai d in it s over t h r ow.
Skills: Ch ar m 3, Cool 2 , Decep t i o n 1 , Kn owl ed g e (Core Wor ld s) 2, Kn owl ed g e (Ed ucat ion) 2, Neg o t i at i o n 2.
A D V ERSA RI ES ACE OF
REBELLION
Skills: Ch ar m 3, Cool 1 , Decep t i o n 3, Knowled g e (Educat i on ) 2 , Mel ee 2. Talents: None. Abilit ies: Non e. Equipm ent : Ho l d o u t b l ast er (Ranged [Li g h t ]; Dam age 5; Cr i t i cal 4 ; Range [Sh o r t ]; St un set t i n g ), an t i q u e vi b r o swo r d (Mel ee; Dam age 4 ; Cr it ical 2 ; Range [Engaged]; Def ensive 1 , Pierce 2 , Vicious 1), p er son al sh u t t l e (use t h e Lambda- c\ ass sh u t t l e p r o f i l e f or t h e T- 4a Lombdaclass l o n g range sh u t t l e on page 2 7 3 ). SP A C E P O R T O V E R S E E R [ RI V A L] In t h e g r an d sch em e of galact ic t r avel an d t r ad e, an i n d i vi d u al sp acep o r t is r ar ely so m et h i n g of conseq u en ce. In d eed , m an y t r ad er s an d t r aveler s see d o z ens or h u n d r ed s of t h em over t h e cour se of a single year, p er h ap s even a single m o n t h . Each i n d i vi d u al sp acep o r t has i t s own ad m i n i st r at o r , a single b ei n g whose sole p u r p o se is t o en su r e t h e saf e an d ef f i ci en t o p er at i o n o f t h at p ar t i cu l ar p o r t of cal l . These m en an d w o m en f r eq u en t l y o p er at e u n d er a shar ed co m m on co d e of r eg u l at i o n s d et er m i n ed by t h e Em pir e, b u t t h ey m i g h t also have i n d i vi d u al sect or, syst em , p l an et ar y, or even p er son al r eg u l at i on s t h at t h ey are i n cl i n ed t o ob ser ve. This m ak es each vi si t at a p ar t i cu -
lar sp acep o r t a u n i q u e ex p er i en ce. Regar dless of t h ei r q u i r k s, m o st ar e b u r eau cr at s an d cogs in t h e Im p er i al m achine, b u t som e st ill have t h e wh er ewi t h al t o place t h ei r cover t su p p o r t b eh i n d t h e Reb el Al l i an ce.
Skills: Coer ci on 2 , Cool 2 , Per cep t i on 3, St r eet wise 3, Vigilance 3. Talent s: None. Abilit ies: None. Equipm ent : Light b l ast er p i st o l (Ranged [Li g h t ]; Dam age 5; Cr it ical 4 ; Range [ Med i u m ] ; St u n set t i n g ), dat ap ad , co m l i n k .
FRINGE DWELLERS & GALACTIC ODDITIES I nd er t h e Galact ic Em pire, societ y t h r o u g h o u t t h e galU ax y has en t er ed a sor t of n o r m al cy wher e ad her ence t o Im p er i al law super sedes m any local cu st om s an d t r ad i t i ons. This has been of g r eat b en ef i t t o t hose w h o rank t hem selves am o n g t h e Em pire's p r ef er r ed cit izens, b u t has p ushed t hose wh o can n ot or will n o t ad j u st t o t h e ex p ect at i o n s p laced u p o n t h em t o t h e edges of civilized societ y. Som et i m es t his is a lit er al d ef i n i t i o n , as m an y ind ivid uals of t his sor t f l ock t o t h e less rigidlyco n t r o l l ed Ou t er Rim Ter r it or ies t o m ak e t hei r lives r el at ively free f r o m Im p er i al oversight . The Em p ir e has n o t f ully ex t en d ed its co n t r o l t o t his region of t h e galax y, and seem s u n wi l l i n g or unab le t o co m p l et el y est ablish con t r ol t her e, al l owi ng m any nook s an d crannies t o f or m in whi ch t h e Alliance an d ot her , m or e cr i m i n al organizat ions, can conceal t hem selves.
C Y BO R G A D M I N I ST R A T O R [ RI V A L] The lar gest sp ace st at i o n s an d o r b i t al f aci l i t i es are i n cr ed i b l y co m p l ex i n st al l at i o n s r eq u i r i n g t h e use of vast , ex t ensive co m p u t er n et wo r k s. These n et wo r k s lik ewise r eq u i r e i n cr ed i b l e am o u n t s of su p er vi si on t o oversee. Al t h o u g h u n co m m o n , it is n o t u n h ear d of f o r i n d ep en d en t f aci l i t i es w i t h such n et wo r k s t o u t i lize i n d i vi d u al s w i t h cyb er n et i c en h an cem en t s. These en h an cem en t s p er m i t such ad m i n i st r at o r s t o i n t er f ace d i r ect l y w i t h co m p u t er syst em s in o r d er t o cr eat e a m o r e ef f i ci en t an d i m m ed i at e m eans of su p er vi si n g t h e syst em in q u est i o n . Cyb o r g ad m i n i st r at o r s o f t en seem less h u m an , d i st r act ed as t h ey are b y a co n st an t st r eam of i n f o r m at i o n f r o m o u t si d e. As a r esu l t , t h ey are n o t t yp i cal l y well- lik ed b y m o st d esp i t e t h ei r en h an ced ab i l i t i es. Due t o t h e d i scr i m i n at o r y t en d en cies of Im p er i al of f i ci al s, cyb o r g ad m i n i st r at o r s t en d t o be sl i g h t l y m o r e i n cl i n ed t o w ar d f avor i n g t h e Al l i an ce t h an t h e Em pire.
Skills: Co m p u t er s 3, Per cep t i on 1 . Talent s: None. Abilit ies: Enhanced Senses (add au t o m at i c O t o an y Per cep t i o n check s). Equipment: Light blast er p ist ol (Ranged [Light ]; Dam age 5; Crit ical 4 ; Range [ Med i u m ] ; St un set t ing), co m l i n k , d at ap ad wi t h d i r ect access p o r t .
A D V ERSA RI ES ACE OF
REBELLION
8*
D I A N O G A [ RI V A L]
G U N D A R K [ RI V A L]
The d i an o g a is a sp ect acu l ar l y u n at t r act i ve lif e f o r m nat i ve t o t h e p l an et Vod r an in Hu t t Space. A t yp e of cep h al o p o d , t h e d i an o g a is u n i q u el y su i t ed t o cam o u f l ag i n g it self in a n u m b er of d i f f er en t en vi r o n m en t s, a f act t h at has p er m i t t ed i t t o sp r ead f ar b eyo n d t h e w o r l d of it s b i r t h (or even Hu t t Space). The cr eat u r es are scavengers, l i vi n g o f f or ganic m at er i al (p r i m ar ily wast e p r o d u ct s) an d m et ab o l i z i n g it wh i l e leaving b eh i n d any m i n er al co n t en t t h at i t m i g h t co n t ai n . In t his r eg ar d t h ey ar e q u i t e usef ul, an d t h ey ar e g en er al l y t o l er at ed as l o n g as t h ey d o n o t m ak e a nuisance of t hem sel ves. They can be f o u n d in sewer syst em s an d g ar b ag e r ep o si t o r i es on t h o u san d s of wo r l d s, an d even ab o ar d lar ger sp ace st at i on s. Their w i d esp r ead p r esence is d u e t o t h e f act t h at t h e lar vae of a d i an o g a is vi r t u al l y m i cr o sco p i c in size, an d t h u s can m ak e i t s egress f r o m o n e l o cat i o n t o an o t h er ver y si m p l y.
Nat i ve t o t h e p l an et Van q or in t h e Ou t er Rim Ter r it or ies, t h e g u n d ar k is one of t h e m o st f er o ci o u s an d aggressive sp ecies in t h e k n own galax y. Sem i- int elligent , g u n d ar k s gr asp t h e basic use of t o o l s, b u t t h ey lack any k n own language or o t h er h al l m ar k of a sen t i en t species. Th ei r sheer f er o ci t y has m ad e t h em a p o p u l ar t ar g et f or b i g g am e h u n t er s an d t h o se w h o en j oy p i t t i n g cr eat u r es ag ai nst one an o t h er in g l ad i at or i al - st yl e co n t est s. In t his way, t h e b east has sp r ead t o d i f f er en t w o r l d s t h r o u g h o u t t h e galax y, wh er e it f l ou r i sh es in cer t ai n en vi r o n m en t s an d p l an et s. In m an y cases, t h e b east s are h u n t ed t o ex t i n ct i o n b ecau se of t h e t h r eat t h ey pose t o n at u r al wi l d l i f e an d t h e denizens of a given p l an et , b u t on w o r l d s w i t h larger r egions of u n t am ed wi l d er n ess, pack s of g u n d ar k s can sur vive an d t h r i ve in ar eas w i t h o u t ever en co u n t er i n g sen t i en t life.
Skills: Br awl 2, Per cep t i on 1, St eal t h 4 , Sur vival 2 , Vigilance 3. Talents: Ad ver sar y 1 (u p g r ad e d i f f i cu l t y of all co m b at check s against t h i s t ar g et once). Abilities: Am p h i b i o u s (dianogas m ay b r eat h e u n d er wat er w i t h o u t p en al t y an d never suf f er m o vem en t p en al t ies f or t r avel i n g t h r o u g h wat er ), Crushing Grip (a d i anoga has m an y t ent acles an d can m ai n t ai n a g r i p w i t h som e while at t ack i n g w i t h o t h er s; as l o n g as it has a vict i m i m m o b i l i z ed b y its t ent acles, it inf lict s 2 st rain an d wo u n d at t h e st ar t of t h e vi ct i m 's t u r n ; as d ianoga is an aq uat i c cr eat ur e, an d a t ar g et i m m o b i l i z ed b en eat h t h e surf ace m ay well st ar t d r own i n g —see Suffocation on page 2 2 8 f or m or e i n f o r m at i o n ^ ab o u t suf f ocat i on an d d r own i n g ). Equipm ent : Tent acles (Br awl; Dam ag e 5; Cr it ical 4 ; Range [Engaged ]; Ensnare 2 , Kn o ck d o w n , Link ed 6 ).
Skills: Br awl 2 , Per cep t i on 3, Sur vival 3, Vigilance 3. Talent s: Non e. Abilities: Four- arm ed (t he g u n d ar k gains D o n all Brawl check s an d m ay sp en d O O on a successful m elee at t ack t o hit a second t ar g et engaged wi t h i t , d eal i n g t he sam e d am ag e as d eal t t o t h e or iginal t ar g et ). Equipm ent : Meat y f i st s (Br awl; Dam ag e 8 ; Cr it ical 4 ; Range [Engaged ]; Di so r i en t 1 , Kn o ck d o wn ). JED M N - H I D I N G [ N EM ESI S] The Jed i Or d er d i d n o t survive t h e b i r t h of t h e Galact ic Em pire. The en t i r e o r d er has been p ai n t ed by Im p er ial p r op ag an d a as a col l ect i on of t r ai t or s, f ools, and lunat ics, an d m any w i t h i n t h e m o d er n Em pir e accept t hese st at em en t s as t r u t h . Ou t l awed holovids an d b an n ed t ex t s t el l a d i f f er en t st ory, f r eq u en t l y p o r t r ayi n g t h e Jed i as heroes. These f i ct i on al accou n t s w o u l d have one believe t h at i n n u m er ab l e Jed i sur vived t h e purge co n d u ct ed b y t h e Em pire, b u t in t r u t h fewer t h an one h u n d r ed of t h e t housand s of Jed i su r vi ved . The m aj o r i t y of t hose wh o d i d were h u n t ed an d k illed sh o r t l y t h er eaf t er by Dar t h Vader an d t h e Im p er ial f orces u n d er his co m m an d . The Alliance wo u l d d esp er at el y like t o believe t h at t h er e are Jed i in h i d i n g wh o escap ed t h e purge an d m i g h t j oi n t h e Rebels in t h ei r st ruggle. Un f or t u n at el y, l i t t l e evidence has been f ou n d t o su p p o r t t his t h eo r y o t h er t h an a few f o r m er Padawans wh o have j o i n ed t h ei r ranks.
N E R F H ER D ER [ M I N I O N ]
Skills: At h l et i cs 1. Ch ar m 2 , Cool 2, Co o r d i n at i o n 1 , Decep t i o n 2, Di sci p l i ne 4 , Kn owl ed g e (Lore) 3, Li g h t saber 4 , Per cep t i on 4 , Pi l o t i n g (Space) 2 , Resilience 2 , Vigilance 2 . Talents: Ad ver sar y 2 (u p g r ad e d i f f i cu l t y of all co m b at check s ag ai n st t hi s t ar g et t wi ce), Force Rat i n g 3, Un can n y Senses 1 (ad d • t o all Per cep t i on check s), Un can n y React i ons 2 (ad d • • t o all Vig ilance check s). Abilities: Force p ower Mo ve ( Q Mo ve o n e o b j ect Silh o u et t e 1 at sh o r t r ange; m ay m ak e r an g ed at t ack s wi t h t hi s p ower ), Force p ower Enhance (O: Cain # or O [user's choice] on an At h l et i cs, Co o r d i n at i o n , or Resilience ch eck ; O: t ak e a Force Leap act i o n t o j u m p h or i z on t al l y or ver t i cal l y t o any l o cat i o n in sh o r t range), Force p ower Foresee (O: Gain vague h i n t s of event s t o com e, u p t o a d ay i n t o own f u t u r e; O: Gain O p er p o i n t on an In i t i at i ve ch eck ). Equipm ent : Li g h t sab er (Li g ht sab er ; Dam age 1 0 ; Cr i t i cal I ; Range [Engaged ]; Br each 1 , Sunder, Vi ci ous 2 ), Jed i r ob es (+ 1 soak ).
The ner f was a d o m est i cat ed h er d b east t h at o r i g i n at ed on t h e p l an et Al d er aan . Because t h e ner f was si m p l e t o raise, usef ul as b o t h a b east of b u r d en an d as a sour ce f or m eat , it b ecam e on e of t h e m o st ex t en sively f ar m ed an i m al s in t h e galax y. Event ually, t h e ner f sp r ead t o p l an et s in ever y r eg i o n , i n cl u d i n g t h e Core Wor l d s. M u l t i p l e var i an t s of t h e i n cr ed i b l y ad ap t ab l e an i m al were b r ed t o t h r i ve on n u m er o u s p l an et s an d in m yr i ad en vi r o n m en t s, en su r i n g t h at it is on e of t h e si ngle m o st p r eval en t l i vest ock sp ecies in Known Space. Those i n d i vi d u al s w h o choose t o raise ner f her d s are t yp i cal l y si m p l e f ol k , em b r aci n g a m eag er d o m est i c l i f est yl e w i t h t h e secu r i t y of a l o n g an d easily m ai n t ai n ed career.
Skills (group only): Sur vival. Talent s: No n e. Abilit ies: None. Equipm ent : Sh ep h er d 's cr o o k (Mel ee; Dam ag e 3; Cr i t i cal 4 ; Range [Engaged); Di so r i en t 2 ), f l ock of nerf s.
ADVERSARIES A C E
O F
R E B E L L I O N
PERLEMIAN HAUL "Don't completely
w orry
sir, your
secure
cargo
at.Martle
w ill be Station."
- Varla Prule
he Per l em i an Trade Ro u t e—al so k n o w n as t h e A x i s—r u n s co r ew ar d f r o m Co r u scan t t o j u st p ast Qu er m i a, an d is o n e of t h e o l d est t r ad e r o u t es in t h e g al ax y. The Reb el Al l i an ce has l o n g m ai n t ai n ed r ep o r t s o f a m yst er i o u s Im p er i al con voy t h at t r avel s t h e l en g t h of t h e Per l em i an Trade Rout e. Kn o w n co l l o q u i al l y as t h e Per l em i an Hau l by sp acer s an d Reb els al i k e, i t is r u m o r ed t o car r y sen si t i ve (and si n i st er ) car go t o f ar - f l u n g Im p er i al f aci l i t i es an d st r o n g h o l d s. It s ex i st en ce has never b een co n f i r m ed . . . u n t i l now.
T
In t el l i g en ce has r each ed t h e Reb el Al l i an ce i n d i cat i n g t h e convoy's n ex t p o r t of cal l , as wel l as h i n t s as t o t h e n at u r e o f t h e high- value car g o i t co n t ai n s. The Al l i an ce i sn 't ab o u t t o l et t h e el u si ve co n vo y— o r i t s val u ab l e co n t en t s—p ass t h em by. They r eq u i r e a sk i l l ed t eam of o p er at i ves t o co n f i r m t h e convoy's ex i st en ce, i n f i l t r at e o n e of i t s heavy f r ei g h t er s, an d successf ully co m m an d eer t h e vessel so t h ey can t ak e p ossessi on of i t .
A D V EN T U RE SU M M A R Y In t h i s ad ven t u r e, t h e Pl ayer Ch ar act er s b eg i n in media res, j u m p i n g o u t of h yp er sp ace an d ap p r o ach i ng M ar t l e St at i o n , an Em p i r e- g o ver n ed o r b i t al p l at f o r m an d t h e p r eem i n en t p o r t of cal l f o r t h e Per l em i an Hau l . On ce ab o ar d t h e st at i o n , t h e PCs m u st g at h er i n f o r m at i o n ab o u t t h e co n vo y an d p r ep ar e t o i n f i l t r at e i t o n ce i t ar r i ves. Wh en t h e con voy ap p ear s in t h e Rem d u b a syst em , t h e PCs have o n l y a sh o r t am o u n t o f t i m e t o ex ecu t e w h at ever p l an s t h ey've f o r m u l at ed b ef o r e t h e Im p er i al f r ei g h t er s co m p l et e t h ei r car g o t r an sf er s an d en t er h yp er sp ace. On ce ab o ar d , t h ey can b e as d i r ect o r o b l i q u e as t h ey lik e, t h o u g h b ei n g st eal t h y cer t ai n l y has i t s ad van t ag es. The Per l em i an Haul's car g o —o r , r at h er , t h at o f o n e of i t s f r ei g h t er s, d esi g n at ed as M 2 2 6 — i s u n d et er m i n ed , al l o w i n g t h e Gam e M ast er t o m ak e i t s co n t en t s r el evan t t o t h e p ar t y's Du t i es.
PERLEMIAN HAUL AGE OF REBELLION
PLANNING AND
PREPARATIONS
ef or e b eg i n n i n g t h i s ad ven t u r e, t h e GM m ay w an t t o sp en d so m e t i m e p r ep ar i n g an d co n si d er i n g ways t o i n t eg r at e his p l ayer s i n t o t h e o n g o i n g n ar r at ive. Perlem ian Haul is d esi g n ed t o b e easily m o d i f i ed t o em p h asi z e o n e o r m o r e of t h e Pl ayer Ch ar act er s' Du t i es. Wi t h a l i t t l e f o r et h o u g h t , t h e GM can ad d t h i s t o t h e ad ven t u r e easily.
B
Specifically, the GM needs to decide what cargo is on board Freight er M 2 2 6 when the PCs hijack the vessel. This co u l d be so m et h i n g t h at p er t ai n s t o t h ei r Dut y, so m et h i n g t h e GM t h i n k s wi l l be i n t er est ing, or so m e co m b i n at i o n of t h e t w o . Fr eight er M 2 2 6 is large en ou g h f or several cargoes.
IN VOLVIN G T H E PL A YER CH A RA CT ERS Since t h i s ad ven t u r e b eg ins in m ed i a res, so m e of t h e p layer s m ay w o n d er wh y t h ei r ch ar act er s ar e on t h i s m ission in t h e f i r st place. The si m p l est ap p r o ach t o t h i s is t h at t h e Al l i an ce is al ways st r et ch ed t h i n . Wh en t h ey r eceived t h i s i n f o r m at i o n , t h e PCs wer e t h e o n l y g r o u p of t r ai n ed Rebel o p er at i ves close en o u g h t o u n d er t ak e t h e t im e- sensit ive m i ssi on . However, if t h e GM wan t s t o el ab o r at e on t h e PCs' i n vo l vem en t , he co u l d use t h e f o l l o w i n g p l o t h o o k s: •
•
The PCs wer e t h e ag en t s w h o u n cover ed t h e d at a ab o u t t h e co n vo y in t h e f ir st place. Af t er cap t u r i n g an Im p er i al Navy of f i cer , t h ey wer e ab l e t o i n t er r o g at e hi m an d l ear n ab o u t t h e convoy. Al l i an ce Co m m an d d o es n o t believe t h e co n vo y ex ist s. However, a slicer w o r k i n g f or t h e Al l i an ce d oes believe. He has co n t act ed t h e PCs an d co n vi n ced t h em of t h e val i d i t y of t h e i n f o r m at i o n . No w t h e PCs are act i n g i n d ep en d en t l y. If t h ey su cceed , t h ey m ay be l au d ed as her oes, b u t if t h ey f ai l , t h ey co u l d be b r an d ed as t r ai t o r s.
M I SSI O N O BJECT I V ES A N D PC D U T Y
p r esence of sai d car go is o n l y r u m o r ed o r h i n t ed at by t h e i n t el l i g en ce t h e Al l i an ce has g at h er ed . C O M BA T V I C T O R Y PCs w i t h t h e Co m b at Vi ct o r y Du t y have p l en t y t o co n t r i b u t e t o t h e m i ssi on . Af t er al l , t h e Em pir e uses som e of it s finest naval t r o o p s as secu r i t y f or t h e Perlem ian Haul. Th ou g h t h e PCs wi l l d o u b t l ess b e o u t n u m b er ed an d o u t g u n n ed , o ver co m i n g such o ver w h el m i n g o d d s sh ou l d p r ove t o t h e Em p i r e t h at t h e Rebel Alliance i sn 't t o be t r i f l ed w i t h , even wh en t h e o d d s are st ack ed against it s o p er at i ves. Wi t h sk ill an d t h o u g h t f u l p r ep ar at i o n , m u ch of t h e m ission can be acco m p l i sh ed w i t h o u t firing a single sh ot . Desp i t e t hi s, d i r ect co n f r o n t at i o n w i t h Im p er i al f or ces is al m o st u n avoi d ab l e. C O U N T ER- I N T EL L I G EN C E Th ou g h t h e Per lem ian Haul's am en i t i es are h ar d l y l u x u rious, t h e secr et n at u r e of i t s co m p o si t i o n an d r ou t e has al ways p r oven usef ul t o t h e Im p er i al i nt el l i g ence co m m u n i t y. At t h e GM's d i scr et i o n , Sor en Talis, an Im p er i al COMPNOR ag en t , can be t r avel i n g ab o ar d t h e convoy. An ag ent f r o m t his r evi l ed agency p r esent s t h e Al l i an ce w i t h a t em p t i n g t ar g et f or assassinat ion or acq u i si t i o n . Use t h e p r o f i l e f or t h e COMPNOR agent , f o u n d o n p age 41 6. I N T EL L I G EN C E Even t h o u g h t h e l o cat i o n of t h e convoy's n ex t st op has b een r evealed , t h e ex act n at u r e of t h e cargo it car r ies is st ill a su b j ect o f d eb at e. If PCs w i t h t h e Int elligence Dut y can learn t h e pr ecise d et ai l s of t h e Perlem ian Haul's car go—as well as acq u i r e a list of t h e m yr i ad d est i n at i o n s it is sch ed u l ed t o vi si t al o n g it s r o u t e—t h e Al l i ance's own i nt el l i g ence agent s wo u l d gain su b st an t i al t r act i o n in t h ei r fight against t h e Em pire. Secur ing t his i n f o r m at i o n wi l l al l ow t h e Al l i an ce t o p lan am b ushes, r aids, an d st r ik es against t h e con voy in t h e f ut ur e. I N T ER N A L SEC U R I T Y
The pr ecise car go car r i ed b y t h e ship s of t h e Per l em i an Haul is en t i r el y u p t o t h e GM. It is sug g est ed t h at t h e GM t ak e i n t o acco u n t t h e Pl ayer Char act er s' i n d i vi d u al Dut ies an d cu st om i z e t h e ad ven t u r e b ased on t h e f o l l o wi n g suggest ions. The heavy f r ei g h t er s t h at m ak e u p t h e co n vo y are large ship s w i t h m assive cargo cap aci t i es, an d it 's en t i r el y p l au si b l e f or one or m or e of t h e f o l l o w i n g Dut y- b ased car goes t o b e i n co r p o r at ed i n t o t h e ad ven t ur e. Do i n g so gives ever y Pl ayer Char act er a p er son al st ak e in seeing t h at t h e m ission succeed s, even if t h e
PERLEMIAN H AU L AGE OF
REBELLION
One of t h e convoy's ships is t r an sp o r t i n g a high- p r ior it y Rebel t r ai t o r wh o possesses ex t ensive k nowled ge of t h e Rebel Alliance an d it s o p er at i o n s, p er son n el , an d obj ect ives. The t r ai t or . Ravin Zael, is t r avel i n g on t h e convoy secr et ly t o a d eb r i ef i n g w i t h COMPNOR agent s. The GM should i n f o r m t h e PC wi t h t his d u t y t h at a Rebel agent in t h e area has gone m issing (as p ar t of a r ou t i n e i n f o r m at i o n b r i ef f r o m t h e Rebellion), b u t n o t t h at Zael is a t r ai tor. On ce t h e PCs l ocat e Zael, t h ey m ust d ed u ce he is a t rait or, n o t a prisoner, t h en d eci d e wh at t o d o w i t h h i m . Use t h e Qu ar t er m ast er p r o f i l e on page 4 1 4 .
PER SO N N EL A sm all g r o u p of Alliance SpecForce t r o o p s have been cap t u r ed and are b ei n g t r an sp o r t ed as p r isoner s wi t h i n t h e convoy. These u n f o r t u n at e i n d i vi d u al s have n o t h i n g t o look f or war d t o b u t t o r t u r e an d d eat h at t h e hand s of t h e Em pire. Given t h ei r sk ill, loyalt y, an d r enown wi t h i n t h e Alliance, st aging a rescue of t hese i n d i vi d u al s w o u l d serve t o b o t h b oost m or ale an d b ol st er t h e Rebellion's ranks. Use t h e SpecForce In f i l t r at o r p r o f i l e f ou n d on page 4 1 4 , r em o vi n g eq u i p m en t an d weap ons. PO LI T I C A L S U P P O R T A vocal o p p o n en t of t h e Em p ir e h ai l i n g f r o m a n eu t r al p l an et ar y syst em has r ecen t l y been t ak en i n t o cu st o d y by Im p er i al Secu r i t y "f o r his own p r o t ect i o n . " Freeing Tem m in Vyn f r o m his cap t i vi t y ab o ar d o n e of t h e co n voy's t r an sp o r t s d i sp l ays t h e Em p i r e's si n i st er n at u r e t o his p eo p l e, t h e Qu ar r en , an d l i k el y m o t i vat es t h em t o su p p o r t t h e Rebel Al l i an ce in t h e f u t u r e. Use t h e Qu ar ren Ag i t at o r p r o f i l e f o u n d on page 41 3, r em o vi n g his eq u i p m en t an d weap on s. R EC R U I T I N G The Em p ir e isn't sq u eam i sh ab o u t u t i l i z i n g slave lab or , esp ecially in r em o t e p ar t s of t h e g al ax y. On e o r m o r e of t h e convoy's t r an sp o r t s is car r yi n g a large n u m b er of slaves. Rescuing t hese u n f o r t u n at es f r o m Im p er i al ser vi t u d e wi l l al l ow t h e Player Char act er s t o o f f er t h em a place as p er son n el w i t h i n t h e r ank s of t h e Rebel Al l i ance, in ad d i t i o n t o d en yi n g t h ei r l ab o r t o t h e enem y. The GM is u n l i k el y t o n eed p r of i l es f or t h e slaves. However, if he n eed s t h em , he can t r eat t h em as h u m an m i n i on s w i t h a 2 in each ch ar act er i st i c, an d no sk ills. R E SO U R C E A C Q U I SI T I O N The Al l i an ce is al ways in n eed of eq u i p m en t , an d m an y of t h e convoy's ship s are l i st ed as car r yi n g vast q u an t i t i es of m i l i t ar y gear i n t en d ed f or Im p er i al t r o o p s in
r em o t e g ar r i sons. If even a sm al l f r act i o n of t h i s gear can be cap t u r ed on b eh al f of t h e Al l i an ce, it co u l d m ean a l o t t o t h e t r o o p s on t h e f r o n t lines. SA BO T A G E Th ou g h t his ad ven t u r e assum es t h at Al l i an ce High Co m m an d wishes t o d i ver t one of t h e convoy's ships t o al t er n at e co o r d i n at es so t h at i t can be ap p r o p r i at ed , it is also p ossi b l e t h at t h e PCs are ask ed t o sab ot ag e t he ship i n st ead . Pl an t i n g a b o m b or set t i n g t h e ship's react o r t o d et o n at e wh en it ar r ives at it s d est i n at i o n can cause m assive col l at er al d am ag e t o t h e rest of t h e co n voy. Al t er n at el y, t h e ship in q u est i o n m ay be car r yi n g a vast co l l ect i o n of d r o i d s or o t h er sensit ive cargo t h at t h e p layer s can sab ot age, t u r n i n g it against t h e Em pire. SPA C E SU P ER I O R I T Y Dest r u ct i o n or ap p r o p r i at i o n of one or m or e of t h e co n voy's valuab le t r an sp o r t s weak ens t h e Em pire's f leet . In ad d i t i o n , t h e t r an sp o r t in q u est i on m i g h t con t ai n st ar f ight er s, st ar ship weap ons, or o t h er t echnol og i cal syst em s t h at can be st olen f r o m t h e Em pir e and used t o st r en g t h en t h e Rebellion's f leet of st arships. SU PPO R T Su p p o r t - m i n d ed PCs sh o u l d find sat i sf act i on in m er el y h el p i n g t h ei r f ellows achieve t h ei r o wn goals on b eh al f o f t h e Rebel Al l i an ce. T EC H P R O C U R E M E N T A t o p secr et d evi ce is b ei n g t r an sp o r t ed b y t h e con voy —a p ower sour ce, a new cl assi f i cat i on of p er son al weap o n s or ar m or , a hig hly t r ai n ed sci en t i st , or even ex p er i m en t al cyb er n et i c co m p o n en t s. As such, PCs w i t h t h e Tech Pr o cu r em en t Du t y m u st t r y t o acq u i r e t h e new t ech n o l o g y so t h at Rebel sci en t i st s an d t ech nicians can st u d y or reverse- engineer i t t o f u r t h er t h e cause of t h e Al l i an ce.
EPISODE I: MARTLE STATION X he ad ven t u r e begins w i t h t h e PCs ar r i vi n g at Mar t l e I St at ion in a st ol en , d i sar m ed Lambda- c\ ass sh u t t l e. Read al o u d or p ar ap hr ase t h e f ol l owi n g : The galax y
is embroiled
the remote
planet
platform blow
may
in a bitter
of Remduba
hold
the key
against
the GALACTIC
that
the mysterious
reveals Imperial powerful
convoy
filled
must
stop
force
of REBEL
one of the convoy's
goal:
a
painful
HAUL,
information
there to
infiltrate
freighters,
Above orbital
Captured
PERLEMIAN
with valuable
weapons,
Their
war.
to striking
EMPIRE.
Now, an elite strike the station.
civil
II, an aging
data an and
refuel.
agents
approach
the station, and commandeer
board
The PCs are, of course, t h at elit e st rik e force. They were b r ief ed on t hei r m ission bef ore t h ey lef t t hei r base of oper at ions, an d t hey k now t he f ollowing pieces of i n f or m at i on . The GM can m ak e t his i n f or m at i on available im m ed iat ely, or if t h e PCs pref er t o get d ir ect ly int o t h e act ion, he can d ol e t his i n f or m at i on o u t as t h e gam e progresses. •
The Per lem ian Haul ref ers t o a secr et Im p er i al co n vo y t h at p u r p o r t ed l y p lies t h e Per l em i an Trade Rout e. Its ex ist ence has never been p r oven , an d it is t yp i cal l y co n si d er ed t o be a m y t h . If it ex ist s, it is used by t h e Em p ir e t o t r an sp o r t highly classif ied eq u i p m en t , cl assi f i ed p r i son er s, or i m p o r t an t p er sonnel b et ween Im p er i al i n st al l at i on s.
it. PERLEMIAN H AU L ACE OF
REBELLION
•
The co n vo y is r u m o r ed t o be co m p o sed of m o d i fied b u l k t r an sp o r t s an d esco r t ed b y heavily ar m ed cap i t al ship s t h at car r y no Im p er i al m ar k ings or insignia.
•
The PCs' t ar g et is Freight er M 2 2 6 . The car go of Freight er M 2 2 6 has alr ead y been d et er m i n ed by t h e CM , an d sh ou l d be d et ai l ed here. The f r eight er 's cap t ai n , Lt. Co m m an d er Ji l an Noor , is a highly m o t i vat ed car eer of f i cer wh o m ay be f acing co u r t m ar t i al , m ak i n g hi m even m or e eager t o prove him self .
•
The PCs m ust i n f i l t r at e Mar t l e St at ion using cover i d ent i t i es as t r ad er s, t h en co n t act a local i n f o r m an t nam ed Passk. He should be ab l e t o assist t h em in t h ei r ef f or t s t o i n f i l t r at e Freight er M 2 2 6 . On ce ab o ar d , t h e Player Charact ers are t o co m m an d eer t h e vessel b y any m eans available, d r o p o u t of hyper space, an d rendezvous w i t h an Alliance st r i k e g r o u p t h at will t ak e possession of t h e ship .
Once t h e players have had a few m inut es t o digest what ever i n f or m at i on t h e CM im p ar t s, he should co n t inue wi t h t h e f ollowing: Remduba II is a cold, grey world with nothing but microbial life and deep core mining operations. Its companion. Martle Station, is hospitable only by comparison. An aging orbital platform with a small Imperial garrison, a squadron of TIE fighters, and bored and corrupt officials, its security should prove to be fairly lax . As you approach, station
control:
scopes.
Please
tion space
you receive "Shuttle relay
and transmit
201- 7,
your
a transmission
business
your
from
we have you on our in Martle
Sta-
identification."
The PCs possess f alse i d en t i f i cat i o n p r o vi d ed b y t h e Al l i an ce t h at sh o u l d st an d u p t o t h e lax scr u t i n y o f st at i o n of f i ci al s. Get t i n g ab o ar d t h e st at i o n is a si m p l e m at t er of g i vi n g a r em o t el y vi ab l e r eason f or w i sh i ng t o d o so. Even if t h e Pl ayer Ch ar act er s p r o vi d e an o u t l an d i sh r eason f or vi si t i n g t h e st at i o n , t h e st at i o n 's t r af f i c co n t r o l st af f is lazy an d l ack ad ai si cal in t h e ex t r em e. Do ck i n g f ees ar e i n f l at ed t o r ef l ect t h e fac t h at t h e au t h o r i t i es are co r r u p t an d w i l l i n g t o over look all b u t t h e m ost eg r eg i ous d i sp l ays of b r avad or st u p i d i t y. On ce t h e Pl ayer Char act er s are ab o ar d Mar t l e St at i o n , t h ey are f ree t o ex p l o r e it w i t h i n r eason. Cer t ai n d eck s—n o t ab l y t h o se given over t o t h e Im p er i al Gover nor , t h e g ar r i son 's t r o o p s, an d o t h er Im p er i al co n cer n s—ar e of f l i m i t s, b u t t h e m aj o r i t y of t h e st at i o n is o p en an d b oast s o n l y l i g h t secu r i t y in t h e f o r m of cam er as, m ech an i cal lock s, an d t h e occasi onal p at r o l co n si st i n g of b o r ed Im p er i al Navy t r o o p er s.
4
PERLEMIAN H AU L ACE OF
REBELLION
So long as t h e Player Charact ers d o n ' t d o an yt h i n g t o at t r act u n wan t ed at t en t i o n , t h ey have lit t le t r o u b l e l o cat i n g t hei r co n t act , a sh ad y Trandoshan i nf ochant by t h e nam e of Passk. Tracking d o wn Passk should r eq uir e an Easy [4)) St reet wise or Knowledge (Underworld) check, or an Average (4)4)) Knowledge (Out er Rim) check. Failure m eans t h e PCs d o n o t find Passk, b u t can at t em p t t h e check again at a l at er d at e. Failure wi t h O m eans t h at Passk finds t h em , inst ead (and spends m uch of t h ei r sub seq uent en cou n t er s g l o at i n g ab o u t it ).
PA SSK ' S O D D I T I ES A Tr and oshan k n o wn as Passk runs a t h r ead b ar e cu r i osi t i es shop in w h at is co n si d er ed t o be Mar t l e St at i o n 's u r b an cent er. The st at i o n 's ci t i z en r y—o f whi ch t h er e are n ear l y t w o t h o u san d —co n si st s p r i m ar i l y of sh i p h an d s, d o ck wo r k er s, an d st at i o n su p p o r t st af f , as well as t h e ci vi l i an b u si n essp eop l e an d em p l o yees wh o k eep t h em f ed an d en t er t ai n ed . Passk is one of t h e lat t er , t h o u g h his co n t r i b u t i o n t o t h e st at i on 's over all f u n ct i o n al i t y is so m ew h at q u est i o n ab l e. Wh en t h e Player Charact ers finally locat e Passk's Od d i t i es an d en t er t h e sh o p , r ead or p ar ap hr ase t h e t ex t on t h e f ol l owi n g page al o u d :
As
the door
melodic
slides
open
chime can be heard.
and
dust
with
countless
fills your
nostrils
shelves eyes
adjust
a somewhat
short
and
approaching
you. Oddities,
for you on this fine
a squeaky The smell
as you
stacked
junk. As your
to Passk's
on
With
of old
are
to the darkness, a smile,
PA SSK , T R A N D O SH A N I N F O R M A T I O N BR O K E R [ RI V A L]
paper
you
of see
Trandoshan
he says, What
a
confronted
with all manner
middle- aged
my friends.
track,
"Welcome
can Passk
do
Passk ap p ear s so m ew h at sh o r t f or a Tr and oshan, an d he dresses in o u t d at ed business at t i r e. His am b er eyes g l i st en w i t h a h i d d en cu n n i n g , an d he always seem s t o be sm i l i n g ab o u t so m et h i n g . He p r i d es him self on b ei n g ab l e t o f i n d o u t an yt h i n g ; w i t h en ou g h t i m e an d cr ed i t s, he usually can.
day?"
Passk gr eet s all vi si t or s w i t h a b r o ad , t o o t h y g r i n . Sp eak i n g in a si b i l an t voi ce w i t h a u n i q u e an d so m ew h at d i sso n an t cad en ce, he p r esen t s t h e j u n k in his sh o p t o p o t en t i al cu st o m er s as if it is t h e f i n est t r easure f r o m ar o u n d t h e galax y. Th ou g h som e of t h e i t em s m i g h t be of m i l d i n t er est t o co l l ect o r s or scholar s, t h e m aj o r i t y of Passk's st ock is m u n d an e, o ver p r i ced j u n k . Desp i t e his p l easan t an d u n assu m i n g d em ean o r , Passk is an i n cr ed i b l y savvy i n d i vi d u al wh o is co n st an t l y on t h e p r o wl f or a p r o f i t of som e k i n d . He d eals w i t h b o t h Al l i an ce ag en t s an d t h ei r Im p er i al co u n t er p ar t s w i t h t h e ease of a p r act i ced con m an . Passk p r i d es h i m sel f on k n o w i n g near ly all t h er e is t o k now ab o u t Mar t l e St at i on 's u n d er g r o u n d econ om y, an d w h at he d o esn 't k n ow he can usually find o u t as l o n g as t h e p r o p er b r i b es are m ad e. The Player Char act er s need t o m ak e t h ei r af f i l i at i o n k n own in o r d er t o g et Passk's co m p l et e co o p er at i o n , t h o u g h t h ey m ay be ab l e t o p l acat e hi m if t h ey can o f f er h i m en ou g h m oney f or his services. Even t h o u g h Passk plays b o t h sides of t h e f ence, his u l t i m at e l oyal t i es are t o t h e Al l i an ce, f or reasons he w o u l d r at h er n o t ex p l ai n . Passk has h ear d of t h e Per lem ian Haul, t h o u g h his k n owl ed g e of t h e m yt h i cal con voy is nowher e near co m p l et e. He isn't su r p r i sed b y t h e convoy's ex ist ence, b u t t h e p o t en t i al co n f i r m at i o n of such an ob scu r e piece of sp acer 's l or e m ak es hi m p r act i cal l y g i d d y. Unless t h e p layer s have sp ecif ic plans of t h ei r o w n , Passk is all t o o hap p y t o o f f er ad vi ce f or g at h er ing i n f o r m at i o n on t h e i m p en d i n g ar r ival of t h e Per lem ian Haul.
Skills: Char m 2, Decep t i o n 3, Discip line 3, Knowled ge (Lore) 4 , Kn owl ed g e (Un d er wor l d ) 3, Neg o t i at i o n 3, Ranged (Light ) 2. Talent s: None. Abilit ies: Claws (Br awl; Dam ag e 5; Cr i t i cal 3; Range [Engaged]). Equipm ent : Business at t i r e, h o l d o u t b l ast er (Ranged [Li g h t ]; Dam ag e 5; Cr i t i cal 4 ; Range [Sh o r t ]; St u n set t i n g ), dat ap ad , cu r i o sh o p .
ST A T I O N C O M M A N D A N D C O N T RO L The co m p u t er syst em s of Mar t l e St at i on 's co m m an d an d co n t r o l cen t er co n t ai n i n f o r m at i o n r eg ar d i n g i n co m i n g sh i p m en t s an d convoys. Gai n i n g access t o t h e co m m an d cent er , however, is an o t h er m at t er en t i r el y. Th ou g h at t em p t i n g t o i n f i l t r at e t h e co m m an d cen t er m i g h t p r ove p r o f i t ab l e as o n g as i t d o esn 't r esult in a firefight, causing u n d u e ch aos so soon m ay t i p t h e PCs' h an d an d b r i n g t h e Im p er i al g o ver n m en t d o w n on t h ei r heads. It m ay even r esult in t h e co n vo y b ei n g d i ver t ed away f r o m t h e Rem d u b a syst em , whi ch w o u l d p r ove d i sast r ou s t o t h e Player Ch ar act er s' m ission. Gai n i n g access t o Mar t l e St at i on 's co m m an d an d co n t r o l d eck r eq u i r es one or m o r e Hard ( + 4) 4)) Skulduggery checks in o r d er t o
b yp ass lock s an d o t h er m u n d an e secu r i t y syst em s. Secu r i t y is light , co n si st i n g of pair s of Im p er i al Navy t r o o p er s wh o p at r o l t h e d eck using p r ed i ct ab l e r ou t es. To access t h e co m m an d an d co n t r o l co m p u t er 's m em o r y b ank s, t h e Player Char act er s m u st l o cat e a t er m i n al so m ewh er e in t h e vi ci n i t y of t h e co m m an d - an d - co n t r o l cent er. Accessing t h e m em o r y b an k s r eq u i r es a Hard {4) 4) 4)) Com put ers check. Failure i n d i cat es t h at access t o t h e m em o r y b ank s has b een d en i ed , wh i l e one or m o r e <§) i n d i cat es t h at local syst em ad m i n i st r at or s have b een al er t ed t o t h e i n t r u si o n . PASSK' S SU PPLI ES If ap p r o ach ed , Passk ad m i t s t h at he possesses t wo navy t r o o p er u n i f o r m s (i n cl u d i n g b last h el m et s an d vest s) t h at t h e PCs m ay be ab l e t o use as d i sg u i ses— f or a sm al l fee, of course. Ob vi o u sl y, an y PC at t em p t i n g t o d isguise him self as an Im p er i al Navy t r o o p er m u st be h u m an . Non - h u m an PCs m i g h t f ill t h e r oles of p r i soner s so l o n g as t h ey are ap p r o p r i at el y b o u n d an d r est r ai n ed . Wear i n g t h e u n i f o r m ad d s • t o any Decep t i o n check s t h e PCs at t em p t . I M PER I A L N A V Y T R O O P E R [ M I N I O N ]
an d is m o r e t h an wi l l i n g t o accep t a b r i b e or t wo in ex change f or l o o k i n g t h e o t h er way. As he is on a f irst - nam e basis w i t h her, Passk has lit t le t r o u b l e i n t r o d u ci n g t h e PCs t o Gover nor Prule. Passk insist s t h e Player Charact ers dress f or t h e occasion, as t h e g over nor is a vain wo m an wh o pref ers t o socialize only w i t h t h o se ind ivid uals w h o have at least t h e o u t war d ap p ear an ce of r esp ect ab i l i t y. He also caut i ons t h at her co o p er at i o n d o esn 't co m e cheaply, an d she insist s on a large sum of cr ed i t s in ex change f or her help. Gover n or Pr ule en j oys n eg o t i at i o n s, esp ecially in cases wh er e she ex p ect s t o p r o f i t . She is also over l y f on d of d ash i n g yo u n g h u m an m en , r eact i n g q u i t e f avor ab l y t o t h em . An y such Player Char act er s g ain • wh en m ak i n g o p p o sed Ch ar m , Decep t i o n , o r Neg o t i at i o n check s ag ai n st t h e g over nor . If ap p r o p r i at el y co m p en sat ed , Gover n or Pr ule can p r o vi d e d o ck i n g sched ules, w o r k r ost er s, an d o t h er r elat i vel y m u n d an e r ep o r t s t h at sh ed ad d i t i o n al light on t h e Per lem ian Haul's sch ed u l e in t h e Rem d u b a syst em . Th ou g h she l ook s t h e o t h er way an d p r ovi d es i n f o r m at i o n t o t h e Player Char act er s, she is f ar f r o m wi l l i n g t o t h r o w away her car eer if t h e st ak es g et t o o high. Varla's base p r i ce f or p r o vi d i n g t h e Pl ayer Charact er s w i t h r est r i ct ed i n f o r m at i o n is 1 ,0 0 0 cr ed i t s. She is m o r e t h an w i l l i n g t o n eg o t i at e t h i s sum up or d o w n , d ep en d i n g on t h e t yp e of i n f o r m at i o n she is p r o vi d i n g . Pl ayer Char act er s w i t h no m o n ey t o speak of m i g h t be ab l e t o b ar t er t h ei r sk ills f or i n f o r m at i o n , as wel l .
Skills (group only): Per cep t i o n , Ranged (Light ). Talents: None. Abilit ies: Non e. Equipm ent : Blast er p i st ol (Ranged [Li g h t ]; Dam age 6 ; Cr i t i cal 3; Range [ Med i u m ] ; St un set t i n g ), b l ast vest an d h el m et (+ i soak ).
T H E I M PERI A L G O V ERN O R An o t h er o p t i o n o p en t o t h e PCs is t o at t em p t t o coer ce t h e Im p er i al Gover nor , a h u m an f em al e n am ed Varla Prule, i n t o ai d i n g t h em . Th o u g h d r u n k w i t h t h e q u est i o n ab l e p ower of her p o si t i o n , Pr ule is u n d er no i l l u sions as t o her st at u s in t h e g r an d schem e of t hings. As su ch , she is as co r r u p t as t h ey com e,
PA SSK' S I N SU RAN C E PO LI CY Passk d eal s w i t h t h e g o ver n o r on a near - const ant basis, b u t he i sn 't a f ool . He's k ep t r ecor d s of ever y i l l i ci t t r an sact i o n he's m ad e w i t h t h e g over nor , an d even has so m e sol i d p hysical evi d en ce t h at can d am n her if it were t o w i n d u p in t h e w r o n g hand s. Sh ou l d t h e PCs lear n of Passk's ab i l i t y t o b l ack m ai l t h e gover nor , t h ey m ay at t em p t t o g ain access t o his evid ence against her. Th ou g h he can be co n vi n ced t o h an d it over, Passk is less t h an t h r i l l ed t o give away w h at he per ceives as his nest egg. The i n f o r m at i o n is his f o r m of insur ance while d eal i n g w i t h t h e g over nor , b u t r evealing it s ex i st en ce w o u l d be sure t o cause his r el at i o n sh i p w i t h her t o su f f er —at least in t h e sh o r t t er m .
V A R L A PR U L E, C O R R U P T G O V ER N O R [ RI V A L] Varla Prule is a m iddle- aged wom an of m eans wh o m an aged t o secure t h e q u est i on ab l y prest igious rank of Gover nor of t he Rem duba syst em . She speaks wi t h a r ef ined Coruscant i accent , an d dresses in a f ine wh i t e Im perial unif or m when seeing t o her d u t i es ab o ar d Mar t l e St at ion.
Skills: Ch ar m 3, Coer ci on 2 , Decep t i o n 3, Di sci p l i n e 2 , Lead er sh i p 3, Neg o t i at i o n 3, Ranged (Light ) 1. Talents: None. Abilities: None. Eq u i p m en t : Fine cl o t h i n g , j ewelr y, u n i f o r m , light b l ast er p i st o l (Ranged (Light ); Dam ag e 5; Cr i t i cal 4 ; Range [ Med i u m ] ; St un set t i n g ).
FRI EN D S I N L O W PLA CES If b r i b i n g t h e local g o ver n o r d o esn 't ap p eal t o t h e Player Char act er s, Passk has m an y co n t act s an d associat es am o n g Mar t l e St at i o n 's work ing- class cit izens. Man y of t hese associat es are em p l o yed in t h e p l at f o r m 's car go bays, m o vi n g eq u i p m en t an d co m m o d i t i es t o an d f r o m t h e t r an sp o r t s vi si t i n g Rem d u b a II. Given t h at m an y of t hese u n scr u p u l o u s i n d i vi d u al s live h an d - t o- m ou t h , t h ey m ay be w i l l i n g t o accep t p aym en t f r o m t h e Pl ayer Char act er s in ex ch an g e f or t h ei r co m p l i ci t y. Som e can even access t r an sp o r t sch ed ules, while o t h er s can p r o vi d e t r an sp o r t at i o n t o an d f r o m st ar shi p s t h at co m e t o Mar t l e St at i o n f or l o ad i n g , u n l o ad i n g , or r esu p p l y. Of all t h e wor k g an g s on M ar t l e St at i o n , t h e m o st p r o m i n en t i d en t i f i es it self as t h e Big Black . Mem b er s of t h e Big Black co m e f r o m all species, an d each one has a b lack sp o t vi si b l y t at t o o ed so m ewh er e on his b o d y. Passk can i n t r o d u ce t h e p layer s t o t h e Big Black 's leader, a sur ly an d ch ar act er i st i cal l y b ad - n at u r ed Zab r ak n am ed Raf. Raf is no f r i en d of t h e Em p ir e. Sh ou l d he lear n t h e Player Char act er s are m em b er s o f t h e Rebel Al l i an ce, t h ey find h i m m u ch easier t o w o r k w i t h . An y o p p o sed Ch ar m , Co er ci o n , Decep t i o n , or Neg o t i at i o n check s m ad e ag ai n st Raf u n d er t hese cir cum st ances g ain O Raf is u l t i m at el y loyal t o his workg an g , however, an d he w o n ' t risk an y of t h ei r lives in t h e pr ocess of h el p i n g t h e Player Char act er s. RAF, Z A BR A K W O R K G A N G L EA D ER [ RI V A L] Raf is a large, m uscular, an d al b i n o Zab r ak , wi t h pale skin and p i nk , b r o o d i n g eyes. A large black sp o t has been t at t o o ed in t h e cen t er of his f o r eh ead . He dresses in a wo r n wo r k suit an d car r ies a n u m b er of vi b r ok ni ves. Raf has a r ep u t at i o n on t h e d ock s f or b ei n g easily i n su l t ed .
Skills: At h l et i cs 4 , Br awl 4 , Coer ci on 2, Mel ee 3, Resilience 3, Vigilance 3. Talent s: Sof t Sp o t (af t er m ak i n g an at t ack w i t h a nonst ar ship / vehicle w eap o n , m ay sp en d one d ar k sid e Dest i n y Point t o ad d d am ag e eq u al t o his Cu n n i n g t o one h i t of t h e successf ul at t ack ). Abilit ies: Non e. Equipm ent : Th r ee vi b r o k n i ves (Mel ee; Dam age 5; Cr i t i cal 2; Range [Engaged ]; Pierce 2 , Vi ci ous 1), sp ace su i t , b r eat h m ask , d at ap ad .
GET T I N G A
JO B
Th ou g h it r eq u i r es a b i t m o r e d o i n g , t h e ch eap est m et h o d of g ai n i n g access t o t h e Per lem ian Haul's f r ei g h t er s is t o ap p l y f or an d g ain em p l o ym en t w i t h Mar t l e St at i on 's civilian sh i p h an d s an d d o ck wo r k er s. Th o u g h t h e j o b m ar k et is r el at i vel y st ag n an t , an d new em p l o yees are rare an d co n sp i cu o u s, t h e Player Charact er s can m ak e t h e p r o p er i n r oad s w i t h one or m o r e of Passk's co n t act s an d at t em p t t o g et h i r ed . Being em p l o yed on Mar t l e St at i on it self is dangerous. The d ock wor k er s are af f i l i at ed w i t h specif ic wor k gangs t h at b i d f or con t r act s an d occasionally fight am o n g t hem selves in o r d er t o secure p ayi n g wo r k in t he st at ion's cargo bays. An y new wor k er s, especially t hose wh o ar en 't af f i l i at ed wi t h an ex i st i n g wor k g ang , are subj ect t o i n t i m i d at i o n an d violence f r om t h ei r perceived rivals. If t he PCs can survive t h ei r em p l o ym en t long enough f or t he convoy t o arrive in t he Rem d ub a syst em , t hey should have lit t le t r o u b l e gaining access t o Freight er M 2 2 6 . M A R T L E ST A T I O N D O C K H A N D S [ M I N I O N ] The d ock h an d s of Mar t l e St at ion wor k t og et h er in tightk nit gr oup s called workgangs. Each wor k g an g dresses in a sim ilar f ashion, using dist inguishing m ark ings and colors t o p r ocl ai m t h ei r allegiance. Som e work gangs are d i vi d ed al on g species lines, t h o u g h m ost int egr at e m em b er s of any species so l ong as t h ey are loyal and p r od uct ive.
Skills (group only): At h l et i cs, Br awl, Coer cion, Mech an ics, Melee. Talent s: Non e. Abilit ies: Non e. Equipm ent : Heavy t o o l or cl u b (Mel ee; Dam age 5; Cr i t i cal 5; Range [Engaged ]; Di so r i en t 2 ), w o r k g an g u n i f o r m , b r eat h m ask , sp ace su i t .
PERLEMIAN HAUL A G E
O F
R E B E L L I O N
OTHER OPTIONS n ue t o t h ei r i n ven t i ve n at u r e, Pl ayer CharacU t er s have a h ab i t of co m i n g u p w i t h p l an s of t h ei r o w n . In t h e even t t h ey p r o ceed in a d i r ect i o n t h at is u n f o r eseen , ei t h er b y t h i s ad ven t u r e o r b y t h e Gam e Mast er , t h ei r p l an s sh o u l d never be d i scar d ed o u t of h an d . If t h ei r p l an s ar e r easo n ab l e, t h ey sh o u l d b e al l o w ed t o p l ay t h em o u t . If t h ese p l an s i n t er sect w i t h any o f t h e af o r em en t i o n ed o p t i o n s, t r y t o weave t h em t o g et h er if p o ssi b l e.
C O N V O Y C O M PO SI T I O N The Per l em i an con voy is co m p r i sed of a d o z en Temple- class heavy f r ei g h t er s, i n cl u d i n g Fr ei g h t er M 2 2 6 . Esco r t ed b y t w o St ar Gal l eon s, w h i ch ar e in t u r n eq u i p p ed w i t h TIE/ ln f i g h t er s t o p r o vi d e fighter cover age w h en t h e co n vo y has d r o p p ed o u t of h yp er sp ace, t h e con voy is an yt h i n g b u t h el p l ess. Wh i l e t h e Em p i r e co u l d cer t ai n l y p r o vi d e t h e convoy w i t h m o r e p o wer f u l escor t s, such as cr u i ser s, d r ead n o u g h t s, o r even St ar Dest r oyer s, such hig h- p r of ile sh i p s w o u l d at t r act u n w an t ed at t en t i o n f r o m Al l i an ce f or ces, as wel l as p i r at e g r o u p s an d o t h er cr i m i n al s. So far, k eep i n g a low p r o f i l e has w o r k ed f or t h e Em p ir e, an d t h e convoy is r ar el y co n si d er ed t o b e u n u su al . ST A R G A L L EO N A R M E D T R A N S P O R T
BO A RD I N G FREI GH T ER M 2 2 6 On ce t h e Per lem ian Haul ar r i ves in t h e Rem d u b a syst em , M ar t l e St at i on b ecom es a h o t b ed of act ivit y. Lar ge q u an t i t i es o f or e, b r o u g h t u p f r o m Rem d u b a II an d st or ed in o r b i t al cont ai ner s, ar e i m m ed i at el y l o ad ed an d f er r i ed o u t t o t h e convoy's w ai t i n g f r ei g h t er s. Mar tle St at i on an d t h e convoy's t w o St ar Galleons d i sg or g e a n u m b er of TIE/ ln f i g h t er s t o p r o vi d e a secur it y screen for t h e convoy as i t loads an d unload s i t s car g o. Near l y ever y w o r k g an g ab o ar d t h e st at i o n is assi g ned a d o ck i n g bay. Even t h e st at i o n 's secu r i t y t r o o p s em er g e f r o m t h e p r o ver b i al w o o d w o r k in o r d er t o k eep an eye on t h e p r o ceed i n g s. Usef ul m et h o d s f or g ai n i n g access t o Fr ei g h t er M 2 2 6 i n cl u d e st o w i n g away o n one of M ar t l e St at i on 's car g o t u g s o r car g o can i st er s o r p o si n g as p ar t of a w o r k g an g sen t t o ei t h er d el i ver or r et r i eve car g o f r o m one o f t h e f r ei g h t er s. So l o n g as t h e Pl ayer Ch ar act er s have d o n e a r esp ect ab l e j o b g at h er i n g i n f o r m at i o n an d m ak i n g p l an s t o b o ar d Fr ei g h t er M 2 2 6 , t h ey sh o u l d b e ab l e t o t ak e ad van t ag e of al l t h e act i vi t y an d b o ar d t h e f r ei g h t er w i t h ver y l i t t l e t r o u b l e.
Th o u g h u sed t o p r o vi d e ar m ed esco r t f or t h e Per l em i an convoy, t h e t w o St ar Gal l eo n s ar e al so u sed t o t r an s p o r t car g o w h en necessar y.
Hu l l Typ e: Tr an sp or t / St ar Gal l eo n . M a n u f a c t u r e r : Ku at Dr i ve Yards. H y p e r d r i v e : Pr i m ar y: Class 2 ; Back u p : Class 1 5 . N a v i c o m p u t e r : Yes. Sen so r Ran g e: M ed i u m . Sh i p ' s Co m p l e m e n t : On e h u n d r ed fifty o f f i cer s an d en l i st ed crew. En cu m b r an ce Cap aci t y: 1 0 , 0 0 0 o r m o r e, d ep en d i n g o n co n f i g u r at i o n . Passen g er Cap aci t y : 3 0 0 . Co n su m ab l es: Six m o n t h s. Pr i ce/ Rar i t y: 1 , 5 0 0 , 0 0 0 cr ed i t s (R)/ 7. Cu s t o m i z at i o n H ar d Po i n t s: 2 . Weap o n s : Five p o r t an d five st ar b o ar d - m o u n t ed r et r act ab l e m ed i u m t u r b o l aser s (Fire Ar c Po r t o r St ar b o ar d ; Dam ag e 9 ; Cr i t i cal 3 ; Ran g e [Lo n g ]; Slowfiring 1, Br each 4 ). Fo r war d co n cu ssi o n m i ssi l e l au n ch er (Fire Ar c Forw ar d ; Dam ag e 6 ; Cr i t i cal 3; Range [ Sh o r t ] ; Br each 4 , Bl ast 4 , Gu i d ed 3 , Slow- Fir ing 1). .
T EM PLE- C LA SS H EA V Y F R EI G H T ER The b u l k of t h e Per l em i an co n vo y co n si st s of Templeclass heavy f r ei g h t er s. Th ese h eavy f r ei g h t er s sp o r t a n u m b er of m o d i f i cat i o n s, m ak i n g t h em an y t h i n g b u t st ock . The m aj o r i t y of t h ese m o d i f i cat i o n s i n cl u d e sen sor - j am m i n g eq u i p m en t d esi g n ed t o k eep t h e sp ecif ic n at u r e of t h ei r car g o a secr et . The Temple- c\ ass heavy f r ei g h t er is a r el at i vel y new design co n st r u ct ed b y Kuat Dr ive Yards. At n ear l y 4 0 0 m et er s in l en g t h , each one is a b eh em o t h . Designed p r i m ar i l y t o haul car g o , t h e Temple- c\ ass heavy f r ei g h t er is p ai n f u l l y slow an d p o n d er o u s. This ship's st an d ar d crew co m p l em en t n u m b er s 5 0 i n d i vi d u al s, i n cl u d i n g t h e cap t ai n , ex ecut ive of f i cer , six b r i d g e crew, six en g i neers, one su r g eo n , o n e co r p sm an , f o u r t een crew, an d t w en t y navy t r o o p er s act i n g as secu r i t y. The cargo bays of t h e sh i p , of whi ch t h er e are t h r ee, co m p r i se t h e m aj o r i t y of i t s l en g t h . Jo i n ed end- t o- end an d co n n ect ed by a series of ven t r al t r an sp o r t co r r i d or s, each car go bay is m o d u l ar an d d et ach ab l e, an d can haul n ear l y 9 0 , 0 0 0 m et r i c t on s. Each sh i p in t h e Per l em i an co n vo y is sl i g h t l y d i f f er en t f r o m i t s f ellows, d ep en d i n g on t h e pr ecise n at u r e of t h e cargo it car r ies. For ex am p l e, t h o se t h at car r y ad d i t i o n al passengers (such as VIPs, p r i son er s, or slaves) r eq u i r e at least one passenger or d et en t i o n b l ock co m p ar t m en t . A full list of co m p ar t m en t t yp es an d t h ei r sp eci f i cat i on s is p r o vi d ed elsewhere.
Hull Type/ Class: Heavy Freight er/ Tem ple. M anuf act urer: Kuat Dr ive Yards. Hyperdrive: Pr i m ar y: Class 2 ; Back u p : Class 1 8 . Navicom put er: Yes. Sensor Range: Close. Ship's Com plem ent : Fif t y crew. Encum brance Capacit y: 3 0 , 0 0 0 d ep en d i n g on co n f i g u r at i o n . Passenger Capacit y: 1 5 0 d ep en d i n g on co n f i g u r at i o n . Consum ables: Four m o n t h s. Price/ Rarity: 9 5 0 , 0 0 0 cr ed i t s/ 6 . Custom iz ation Hard Point s: 6 Weapons: Non e. T EM PLE- C LA SS M O D U L A R C A RG O H O L D S One of t h e Temple- class heavy f r ei g h t er 's m o r e at t r act ive f eat u r es is a series of m o d u l ar car go h ol d s d esi g n ed f or i t b y Kuat Drive Yards. Each h o l d is cap ab l e of t r an sp o r t i n g up t o 9 0 , 0 0 0 t on s of car g o, d ep en d i n g on co n figuration. Th ou g h t h ey have n o l o co m o t i ve syst em s o f t h ei r o w n , m o st of t h e Temple- class car go h ol d s have self - cont ained l i f e- sup p or t syst em s. At t h e f r ei g h t er
cap t ai n 's o p t i o n , i n d i vi d u al car go b ays can be d et ach ed in o p en space, t h o u g h t h i s is t yp i cal l y f r o wn ed u p o n unless t h e reasons f or j et t i so n i n g t h e car go o u t wei g h t h e risk s of k eep i n g i t at t ach ed t o t h e sh i p . Each t yp e of m o d u l ar car go h o l d is d et ai l ed below. This list is f ar f r o m ex haust i ve. GMs w i t h sp ecif ic id eas co n cer n i n g t h e co n st r u ct i o n , p u r p o se, and/ or l ayo u t of Fr ei g h t er M 2 2 6 ' s sp ecif ic h o l d s sh o u l d f eel f ree t o m o d i f y t h em however t h ey wi sh . B U L K CARGO H O L D The st an d ar d car go h o l d u t i l i z ed b y t h e Temple- class heavy f r ei g h t er is k n own as t h e b u l k car go h o l d . Gener al l y sp eak i n g , b u l k car go h ol d s ar e unusual by m o st est i m at i o n s, an d ar e cap ab l e of st o r i n g an d t r an sp o r t ing n ear l y any k i n d of car g o. Th ou g h n o t sp eci f i cal l y co n d i t i o n ed f or ex t r em e en vi r o n m en t al co n t r o l s, t h e t em p er at u r es an d h u m i d i t y w i t h i n t hese m assive h ol d s can be ad j u st ed w i t h i n cer t ai n b aseline p ar am et er s, t h er ef o r e al l o w i n g f or a p er p et u al l y st ead y (if so m ew h at m u n d an e) i n t er n al cl i m at e. D E T E N T I O N B L O C K /P R I S O N C O N T A I N M E N T Det en t i o n b l ock / p r i son co n t ai n m en t h o l d s are d esi g n ed t o con f i n e p r i son er s an d o t h er u n wi l l i n g passengers. In t er n al l y, t h ey r esem b l e Im p er i al d et en t i o n f aci l i t i es, an d t h ey are st af f ed b y ad d i t i o n al secu r i t y crew d ep en d i n g on t h e n u m b er of p r i son er s b ei n g housed w i t h i n t h em . Pr isoner s in d et en t i o n b l o ck s are k ep t u n d er o n e of t h r ee ci r cu m st an ces: so l i t ar y co n f i n em en t , shar ed co n f i n em en t , or g ener al co n f i n em en t . Pr isoner s in so l i t ar y co n f i n em en t are k ep t al on e in sm al l cells w i t h l i t t l e m o r e t h an a b ed an d a r ef r esher as am en i t i es. In t er r o g at i o n s ar e car r i ed o u t w i t h i n t hese cells, an d t h e walls are so u n d p r o o f ed . So l o n g as t h e cell's b l ast d o o r is seal ed , t h e p r i so n er 's scr eam s ar e n o t au d i b l e t o his n ei g h b o r i n g cap t ives. Sh ar ed co n f i n em en t spaces i n cl u d e cells t h at house b et ween t w o an d f o u r p r i son er s ap iece. Like so l i t ar y co n f i n em en t cells, t h ey have l i m i t ed am en i t i es an d no privacy. A single r ef r esher serves all o ccu p an t s, an d slabs f or sl eep i n g an d si t t i n g ex t en d f r o m t h e r o o m 's walls. Pr isoner s k ep t in sh ar ed co n f i n em en t are t y p i cal l y t ak en t o a sep ar at e i n t er r o g at i o n r o o m sh o u l d t h ey n eed t o be q u est i o n ed or t o r t u r ed . Gener al co n f i n em en t houses u p t o fifty p r i son er s t o g et h er in close q u ar t er s. The co n d i t i o n s ar e sq u al i d , w i t h as few as one o r t wo r ef r esher s shar ed b y all p r i soner s. If necessar y, t h e Em p ir e has been k n own t o place t w o o r t h r ee t i m es as m an y p r i son er s i n t o g ener al co n t ai n m en t as can be co m f o r t ab l y acco m m o d at ed . In such co n d i t i o n s, diseases sp r ead q u i ck l y, an d p r i son er lif e ex p ect an cy is g en er al l y sh o r t an d u n co m f o r t ab l e. Each d et en t i o n b l ock h o l d p r ovi d es cr am p ed acco m m o d at i o n s f or up t o fifty ad d i t i o n al secu r i t y p er son n el , t h o u g h t his n u m b er var i es d ep en d i n g on how m an y p r i son er s are k ep t ab o ar d .
PERLEM I AN HAUL AGE OF
REBELLION
I T -0 I N T ERROGAT I ON DROI D [RI V AL] One of t h e d r o i d s m ost co m m o n l y en co u n t er ed in Im p erial d et en t i o n f acilit ies is t h e IT- O, a sp her ical black i n t er r og at i on d r o i d st u d d ed wi t h sensors and surgical t ools. Mo st of t en acco m p an i ed b y t wo navy t r o o p er s, t h e IT- 0 is an ex p er t at f or ci b l y con vi n ci n g pr isoner s t o t al k .
Crew or o t h er i n d i vi d u al s wi sh i n g t o m ove ab o u t en vi r o n m en t al l y co n d i t i o n ed h ol d s m u st wear ap p r o p r i at e gear, such as h az m at suit s, b r eat h m asks, en vi r o n m en t al cl o t h i n g , o r sp ace suit s. Bo t h i n t er n al an d ex t er nal ai r l ock s h el p t o m ai n t ai n d i f f er en t at m o sp h er es b et ween t h e ship's crew an d t h e cargo h o l d it self . H AZ ARDOU S M AT ERI ALS CON T AI N M EN T
Skills: Coer ci on 3, Cool 2 , Discip line 2 , Med i ci n e 3, Mel ee 2, Per cep t i on 2. Talents: None. Abilit ies: Dr o i d (does n o t n eed t o b r eat h e, eat , o r d r i n k an d can sur vive in vacu u m or u n d er wat er . Im m u n e t o p oisons an d t ox i n s). Equipm ent : Laser scalpel (Mel ee; Dam ag e 3; Cr i t i cal 3; Range [Engaged ]; Pierce 2 ), h yp o d er m i c i n j ect or s, i n t er r o g at i o n t o o l s. EN V I RON M EN T ALLY CON DI T I ON ED H OLD From scor ching t em p er at u r es t o sub- f reezing cl i m at es, en vi r o n m en t al l y- co n d i t i o n ed cargo h ol d s can m ai n t ai n any f or m of i n t er n al cl i m at e. Wh et h er used t o t r an sp o r t f inick y cargo (such as chem icals or o t h er elem ent s) t h at can only be p r eser ved at such t em p er at u r es, or an alien species w i t h special en vi r o n m en t al r eq u i r em en t s, t hese cargo bays are r elat ively rare b u t usef ul nonet heless.
Si m i l ar in d esign t o an en vi r o n m en t al l y co n d i t i o n ed h o l d , haz ar d ous m at er i al co n t ai n m en t h ol d s are sl i g h t l y d i f f er en t in t h at t h ei r cargo is vo l at i l e in som e way. From ex p l osi ves t o f uel t o r ad i oact i ve m at er i als, haz ar d ous m at er i al s h o l d s are ab l e t o t r an sp o r t such d an g er o u s car goes w i t h r el at i ve ease an d saf et y. Sh i el d i n g com es st an d ar d w i t h such h ol d s, p r even t ing u n w an t ed em issions f r o m h ar m i n g n ear b y ships or o r b i t al en vi r o n m en t s. PASSEN GER C O M P A R T M E N T S Unlik e d et en t i o n / p r i so n er co n t ai n m en t h ol d s, Templecompatible passenger co m p ar t m en t s are p r act i cal l y l u x u r i ou s. They are d esi g n ed t o acco m m o d at e far f ewer passengers t h an t h ei r d et en t i o n co u n t er p ar t s d o , an d t h ey ar e f ar m o r e co m f o r t ab l e an d acco m m o d at ing. Secu r i t y is g en er al l y less of a con cer n in passenger co m p ar t m en t s, as t h ey ar e n o t d esi g n ed t o k eep t h ei r o ccu p an t s co n f i n ed f or an y l en g t h of t i m e. In ad d i t i o n t o co n veyi n g VIPs, high- value p r i son er s ar e also k ep t in passenger co m p ar t m en t s, t h o u g h t h ey ar e t r ad i t i o n al l y assigned a secu r i t y d et ai l .
EPISODE II: STERN TO STEM it h t h e ap p r o p r i at e plans an d act i ons, t h e Player Charact ers should soon find t hem selves ab o ar d Freight er M 2 2 6 . Freight er M 2 2 6 is a slight ly m o d i f i ed Temple- class heavy f reight er. Its t h r ee m o d u l ar cargo holds, f r om f ore t o af t , are d esi g n at ed M em , Au r ek , an d Dor n . Each of M 2 2 6 ' s cargo holds sh ou l d m eet cer t ain sp ecif icat ions, d ep en d i n g on t h e r eq u i r em en t s of t h e GM's ad ven t u r e an d t h e cargo t h at M 2 2 6 is car r yi n g . Regardless of t h e m et h o d s t h ey use t o g et ab o ar d , t h ey find t h em sel ves in t h e ship's l o ad i n g bay, wh i ch is si t u at ed at t h e ex t r em e r ear of t h e sh i p . Ou t si d e of a n u m b er of d r o i d s an d load - lif t er s, t his p o r t i o n of t h e ship is cr ewed b y a h an d f u l of Im p er i al navy crews an d a sm all secu r i t y d et ai l . Wh i l e t h e crews assist Mar t l e St at i on 's d o ck w o r k ers in t h e u n l o ad i n g of car g o , t h e t r o o p er s ensur e t h at none of t h e civilians g o f u r t h er i n t o t h e sh i p t h an t h ey are au t h o r i z ed t o . They are firm an d en t i r el y w i l l i n g t o sh o o t an yo n e wh o g et s o u t of line. Wh en t h e Player Char act er s en t er M 2 2 6 ' s l o ad i n g bay, r ead or p ar ap h r ase t h e f o l l o wi n g t ex t al o u d :
PERLEMIAN H AU L AGE OF
REBELLION
Before you is o cavernous loading bay. The distinctive smells of starship ex haust, coolant, and industrial lubricants combine to create an odor that is as remarkable as it is unforgettable. Crews in naval uniforms work in small groups to unload and organize cargo, placing crates and containers upon the low decks of repulsorlift cargo skiffs. Navy troopers, armed with blasters and armored in black vests and helmets, can be seen standing out of the way, preventing unwanted visitors from proceeding deeper into the ship. The loading tainers plates. walls, the
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TEmPLE-CLflSS HEflUV FREIGHTER
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PERLEMIAN HAUL A G E
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The Player Char act er s have a choi ce t o m ak e, d ep en d i n g on t h ei r p r ef er ence. They can ch oose t o co n f r o n t t h e Im p er i al t r o o p er s d i r ect l y or t h ey can gain access t o , an d sneak t h r o u g h , one of t h e m an y access panels w i t h i n t h e l o ad i n g bay.
T H E D I RECT A PPRO A C H The Player Char act er s n eed t o g et p ast b o t h t h e t r o o p ers an d t h e cr ewm en if t h ey wish t o i n h l t r at e t h e sh i p . The l o ad i n g bay is f ull of car go con t ai n er s, an d t h er e are p l en t y of sp o t s f or i n h l t r at o r s t o h i d e. Given t h e var i et y of h i d i n g p laces an d d ar k co r n er s in t h e bay, any Player Char act er m ak i n g a St eal t h check f or any r eason b en ef i t s f r o m Q St ar t i n g a f i r ef i g h t her e wi l l p r o b ab l y al er t t h e r est of t h e ship t o t h e p r esence of i n t r u d er s unless t h e PCs m ak e som e ef f o r t t o k eep t h e t r o o p er s f r o m co m m u n i cat i n g w i t h t h e f r ei g h t er 's b r i d g e. Ju st as t h er e ar e p l en t y of p laces t o hide, t h e l o ad i n g bay also p r esen t s a l o t of cover t h at can be easily used t o t h e PCs' ad van t age. This is r ef l ect ed in t h e PCs' ab i l i t y t o sp en d O t o gain + 1 t o t h ei r r an g ed d ef en se r at i n g d u r i n g any co m b at t h at t ak es place in t h e l o ad i n g bay. L O A D I N G BA Y
C R EW
Asi d e f r o m an yo n e t h e PCs m i g h t have b r o u g h t w i t h t h em o r co m e ab o ar d w i t h (such as wo r k er s f r o m Mar t l e St at i on ), t h e ship's m assive l o ad i n g bay ^ ^ ^ E ^ j s st af f ed b y a n u m b er of Im pe^ • J ^ — _ r ial Navy p er son n el an d t hei r secu r i t y d et ai l . At t h e b ar e m i n i m u m , t h er e are
eight Navy crew, f our Navy t r o o p er s, and Pet t y Of hcer Tera Wen, t h e secu r i t y chief assigned t o t h e l o ad i n g bay. Should t h e GM choose, he m ay increase or d ecr ease t h e n u m b er of Im p er i al t r o o p s in t h e l oad i n g bay t o eit her acco m m o d at e or challenge his players. Th ou g h t h ey ar e l oyal Im p er i al t r o o p s, t h e Navy crew ar en 't used t o (or eq u i p p ed f or) f i r ef i g h t s. If a f i g h t b r eak s o u t , t h ey sp en d m o st of t h ei r t i m e h i d i n g unless t h ey have an o p p o r t u n i t y t o engage one or m or e p l ayers in m elee co m b at . The Navy t r o o p er s, on t h e o t h er h an d , have b een on a l o n g voyag e an d relish a chance f or a l i t t l e act i o n . Pet t y Of h cer Tera Wen , t h e secu r i t y chief assigned t o t h e l o ad i n g bay, is a ver y ser ious cust om er . She's t o u g h er o n her t r o o p er s t h an is st r i ct l y necessary, b u t as a r esult t h ey f ol l ow her o r d er s w i t h o u t q u est i o n . If a f i g h t b r eak s o u t , she uses her t act i cal know- how an d l ead er sh i p t o d i r ect her t r o o p er s. She w o n ' t sur r ender , esp eci al l y if she learns t h e Pl ayer Char act er s are af f i l i at ed w i t h t h e Al l i an ce. P E T T Y O F F I C ER T E R A W EN , SEC U R I T Y C H I EF [ RI V A L] Tera Wen is a st er n - l o o k i n g yo u n g w o m an f r o m t h e Cor e Wo r l d s w i t h r eg u l at i on - l en g t h b l o n d hair, b r o wn eyes, an d a f air co m p l ex i o n . She's been assigned t o Fr eight er M 2 2 6 f or several m o n t h s, an d has m ad e a n am e f or herself as so m eo n e w h o can be co u n t ed on t o g et t h e j o b d on e. She is j u st as l oyal t o t h e Em pir e as t h e t r o o p er s w h o serve u n d er her.
Skills: Coer ci on 1 , Di sci p l i n e 3, Lead er sh i p 2 , Per cep t i on 2 , Pi l o t i n g (Planet ar y) 2, Ranged (Light ) 2 , Vigilance 3. Talents: Co o r d i n at ed Assault 1 (t wo allies en g ag ed w i t h Tera Wen ad d O t o co m b at check s u n t i l t h e b eg i n n i n g of her n ex t t u r n ). Abilit ies: None. Equipment: Blaster pist ol (Ranged [Li g h t ]; Dam ag e 6 ; Cr i t i cal 3; Range [ M ed i u m ] ; St un set t i n g ), b last vest an d h el m et (+ 1 soak ), co m l i n k (h an d h el d ). M 2 2 6 N A V Y T RO O PERS [MINION] The Navy t r o o p er s assigned t o t he Perlem ian Haul's f r eight ers are p u l l ed f r om som e of t he Im p er i al Navy's best per sonnel.
As such, t h ey are highly m o t i vat ed an d wi l l i n g t o d i e f or t h e Em pire if need be. A g r o u p of f our of t hese t r o o p ers, co m m an d ed by Pet t y Of h cer Wen , is assigned t o p r ovid e secur it y in M 2 2 6 ' s l o ad i n g bay.
m o n l y f o u n d in Im p er i al p o r t f aci l i t i es an d used t o q u i ck l y t r an sp o r t car go f r o m ship s t o h o l d i n g f acilit ies, t h e Sh i p h an d p r o vi d es Temple- c\ ass f r ei g h t er crews wi t h a q u i ck , t o u g h , an d r el i ab l e m et h o d of m o vi n g f r o m t h e ship's f or e t o af t an d back .
Skills (group only): Discip line, Per cep t i o n , Pi l o t i n g (Planet ar y), Rang ed (Light ), Vigilance. Talents: None. Abilit ies: Non e. Equipm ent : Bl ast er p i st o l (Ranged (Light ); Dam ag e 6 ; Cr it ical 3; Range [ Med i u m ] ; St un set t i n g ), b last vest an d h el m et (+ 1 soak ), co m l i n k (h an d h el d ).
Vehicle Type/ Model: Cargo Sk if f / Shiphand. M anuf act urer: Ar at ech Rep ulsor Com p any. M ax im um Alt it ude: 2 m et er s. Sensor Range: No n e Crew: On e p i l o t . Encum brance Capacit y: 2 5 0 Passenger Capacit y: 6. Price/ Rarity: 1 2 , 0 0 0 cr ed i t s/ 3 . Custom iz ation Hard Points: 1 . Weap ons: None.
M 2 2 6 N A V Y C R EW M A N [ M I N I O N ] The crew of M 2 2 6 are t yp i cal Navy p er sonnel wi t h ver y lit t le t o set t h em ap ar t f r om t h ei r peers on o t h er ships. They are hard- work ing and l oyal , b u t ar en 't ex t r ao r d i nar y in any way. They t en d t o wor k in g r ou p s of 3 or 4 individuals. Each one wears a gr ey Navy j u m p su i t .
Skills (group only): At h l et i cs, Br awl, Mech an i cs, Melee, Vigilance. Talents: None. Abilit ies: None. Equipment: Com link (handheld), breat h mask, ut ilit y belt .
GET T I N G A RI D E M 2 2 6 ' s car go h ol d s ar e co n n ect ed via a ser ies of l o ad ing t u n n el s t h at r un t h e ven t r al l en g t h of t h e sh i p . These t u n n el s can be accessed on f o o t b u t ar e m o r e r o u t i n el y t r aver sed via r ep u l so r l i f t car go sk if f s t h at car r y car go up an d d o wn t h e l en g t h of t h e sh i p . Cargo elevat or s p l aced in co m p ar t m en t s at r eg u l ar i n t er val s al o n g t h e ven t r al co r r i d o r s are u t i l i z ed b y t h e cr ew t o access t h e ship's cargo h ol d s. At least t h r ee cargo sk if f s are p r esen t in t h e l o ad i n g bay wh en t h e player s ar r ive ab o ar d M 2 2 6 , w i t h a n u m b er of o t h er s availab le al o n g t h e way—assu m e t h er e are one o r t w o such sk if f s at each el evat or ch am b er , in ad d i t i o n t o m i scel l aneous crew an d Navy t r o o p er s wh o p r o vi d e t h em w i t h secur i t y. A R A T EC H " SH I PH A N D " C A RG O SK I F F The Sh i p h an d car go sk if f is b u i l t ex clusively f or t h e Im p er i al Navy b y Ar at ech Repulsor Com p any. Co m -
T H E F A ST R O U T E Player Char act er s w h o ch oose t o ut ilize M 2 2 6 ' s car go skif f s t o t r aver se t h e l en g t h of t h e ship can d o so easily (and sp eed i l y) en o u g h , b u t t h ey ar e liab le t o en co u n t er r esist ance al o n g t h e way. If t h e t r o o p er s in t h e l o ad i n g b ay ar en 't su f f i ci en t l y p aci f i ed , t h ey p ur sue any PCs t h at at t em p t t o f lee o n car go skif f s. Such an en co u n t er of f er s an o p p o r t u n i t y f or a d r am at ic chase wi t h i n M 2 2 6 ' s u n d er b el l y, wi t h t h e PCs on t h e r un f r o m Im p er i al t r oop er s. The t unnel s t hem selves are ab o u t f our m et er s wi d e, wi t h a ceiling height of ab o u t t h r ee m et er s. Though k ep t m o d er at el y clear, t hey are occasionally b l ock ed by ob st acles such as cargo cont ainer s, m ai n t en an ce d r oi d s, an d d eb r i s. Even if t hey ar en 't b ei n g chased, Player Charact ers wh o choose t o t raverse M 2 2 6 ' s vent r al t unnel s are st ill at risk. In ad d i t i o n t o t h e n o r m al t ab l es used d u r i n g vehicle co m b at , t h e Gam e Mast er is en co u r ag ed t o use Table 1 3 - 1 : Spending O . ® and ^ in the Vent ral Tunnels, on t h e f o l l o wi n g page, if t h e Pl ayer Char act er s sp en d any ap p r eci ab l e t i m e m an eu ver i n g a cargo sk if f t h r o u g h t h e ship's car go t u n n el s. V EN T RA L SEC U RI T Y C O M PA RT M EN T S Each of t h e f r ei g h t er 's t h r ee cargo holds is accessed via elevat or s in one of six secu r i t y co m p ar t m en t s—t w o p er cargo h o l d . These co m p ar t m en t s can be sealed of f i n d i vi d u al l y b y set s of heavy b last d o o r s, an d each is st af f ed by f our crew an d t wo t r o o p er s w h o act as securit y. If t h e Player Charact ers raise t h e al ar m , t h e t r o o p er s in t hese co m p ar t m en t s are i n st r u ct ed t o close t h e blast d o o r s an d seal t h em of f f r o m t h e ven t r al access t unnels. The b l ast d o o r s t h at secur e t h e co m p ar t m en t s ar e si m p l e en ou g h t o o p en f r o m t h e insid e, b u t at t em p t i n g t o d o so f r o m t h e t u n n el side of t h e co m p ar t m en t is d i f f i cu l t an d r eq u i r es t h e p r o p er secu r i t y t ool s. Player Char-
PERLEMIAN HAUL A C E
O F
R E B E L L I O N
TABLE 1 3 - 1 : SPENDING O , Result
®
AND ^
IN THE VENTRAL TUNNELS
Effect A p i ece o f d eb r i s cau ses a p u r s u i n g sk i f f , if p r esen t , t o l o se o n e r an g e b a n d .
o
o
A r a n d o m p i ece o f car g o , j ar r ed b y an i m p a c t o r a s u d d e n b u r st o f s p e e d , f al l s f r o m t h e r ear o f t h e car g o sk i f f . A n y p u r su er s m u s t su cceed o n an Ave r a g e [4)4)) Pilot ing (Pl an e t ar y) ch e ck o r su f f er a m i n o r co l l i si o n .
o r c$ )
An i m p act f r o m d eb r i s o r w eap o n s f i r e cau ses o n e o f t h e en em i es ab o ar d a p u r su i n g sk if f t o lose his f o o t i n g Th e ch ar act er m u st su cceed on a H a r d ( + + + ) At hlet ics check in o r d er t o g r ab h o l d o f so m et h i n g . If t h i s ch eck f ails, t h e ch ar act er in q u est i o n f alls f r o m t h e sk i f f an d i m m ed i at el y su f f er s 5 w o u n d s m u l t i p l i ed b y t h e cu r r en t sp eed o f t h e car g o sk if f f r o m w h i ch he f ell
o r (£
On e o f t h e p u r s u i n g car g o sk i f f s su f f er s a c at ast r o p h i c cr ash an d su f f er s a m aj o r co l l i si o n w i t h t h e w al l , cei l i n g , o r a l ar g e p i ece o f d eb r i s t h at is b l o c k i n g t h e t u n n e l .
© or
A n u n i n t e n d e d sw er ve o r s u d d en b r ak e al l o w s an y p u r su er s t o cl o se t h e d i st an ce b y o n e r an g e b a n d . If a p u r su er is al r ead y at cl o se r an g e, h e can ch o o se t o c o m e i n t o c o n t ac t w i t h t h e PCs' car g o sk i f f . A n y o n e a b o a r d t h e e n e m y sk i f f m ay ch o o se t o a t t e m p t a b o a r d i n g ac t i o n b y p h y si cal l y j u m p i n g a b o a r d .
^
<§) <§> or ^
Th e l i g h t i n g in t h i s sect i o n o f t h e car g o t u n n el s is ei t h er n o t w o r k i n g , o r f l i ck er s o f f s u d d e n l y d u e t o a p o w er sp i k e. Al l sk i l l ch eck s (i n cl u d i n g Pi l o t i n g [ Pl an et ar y] ) t h a t r eq u i r e g o o d v i si b i l i t y su f f er • u n t i l t h e p i l o t ' s n ex t t u r n .
<§) © <§> or ^>
A si z eab l e p i ece o f d eb r i s, o r a n u m b e r o f sm al l er p i eces, can b e seen u p ah e ad . Th e p l ay er p i l o t i n g t h e sk i f f m u st su cceed o n an Ave r a g e [4)4)) Pilot ing (Pl an e t ar y) ch e ck o n h i s n ex t t u r n o r su f f er a m i n o r co l l i si o n . A l ar g e p i ece o f d eb r i s l o o m s in t h e d i st an ce. Th e p l ay er p i l o t i n g t h e sk i f f m u st su cceed o n a H a r d ( t t (Pl an e t ar y) ch e ck o n h i s n ex t t u r n o r su f f er a m aj o r co l l i si o n .
Pilot ing
On e o f t h e Pl ayer Ch ar act er s r i d i n g o n t h e car g o sk i f f l o ses h i s f o o t i n g . Th e PC m u st su cceed o n a H a r d ( + + + ) At h l e t i cs ch eck in o r d er t o g r ab h o l d o f s o m e t h i n g . If t h i s ch eck f ai l s, t h e Pl ayer Ch ar act er in q u es t i o n f al l s f r o m t h e sk i f f . He i m m e d i a t e l y su f f er s 5 w o u n d s m u l t i p l i e d b y t h e c u r r en t s p e e d o f t h e car g o sk i f f f r o m w h i ch h e f el l . ^
an d
T
Cat ast r o p h i c cr ash . Th e car g o sk i f f su f f er s a m aj o r co l l i si o n w i t h t h e w al l , cei l i n g , o r a l ar g e p i ece o f d eb r i s b l o c k i n g t h e t u n n el .
act er s m u st succeed on a Hard [4) 4) 4)) Co m p u t e r s or Sk u l d u g g er y check in o r d er t o hack t h e lock an d gain access. Al t er n at el y, p l ayer s can at t em p t t o en t er t h e secu r i t y co m p ar t m en t s b y u t i l i z i n g m ai n t en an ce t u n n el s an d d u ct w o r k , t h o u g h t his m et h o d m ay have it s o wn associ at ed risks. T H E SO M EW H A T S L O W E R R O U T E St ealt hy players m ay p r ef er t o m ak e t h ei r way t o t h e f ore of t h e ship by accessing con d u i t s, m ai n t en an ce t unnels, an d d u ct wo r k . Though m ak i n g t h ei r way i n t o t h e d u ct s is r elat ively sim p le, t r aver sing t h em w i t h any degree of accur acy is d i f f i cu l t . Ther e is no sense of d i r ect i on wi t h i n t h e t unnels, an d t h e Temple- c\ ass heavy f r eig ht er is ob scur e enoug h t h at it s t echnical l ayou t is lit t le- k nown ou t si d e t h e Em pire. In a p er f ect universe, and given t h e cir cuit ous r out e an d con f i n ed spaces t hey f i n d t hem selves in, it t akes a g r ou p of Player Charact ers hve hours t o m ove f r om one en d of M 2 2 6 t o t h e ot her. This t i m e f ram e assum es t hey have som e k nowledge of t he ship's layout , and PCs f am iliar wi t h t he work ings of st arships and f reight ers are b et t er eq u i p p ed t o eit her k now or guess which t unnels t o t ake. Successf ully n avi g at i n g M 2 2 6 ' s m ai n t en an ce t u n n el s an d d u ct s r eq u i r es a Hard [4} 4) 4)) Piloting (Space) check, u t i l i z i n g t h e Player Char act er 's Int elligence char act er i st i c i n st ead of his Ag ilit y. Al t er n at el y, a PC can at t em p t a Daunt ing ( 4 # ) Survival check t o f i n d his way b y r el yi n g on his own i n t er n al com p ass. One skill check of ei t h er t yp e m u st be at t em p t ed ever y hour.
PERL EM I A N H A U L AGE OF
REBELLION
Failure on ei t h er of t hese check s i n d i cat es t h e PC an d his co m p an i o n s m ove in circles an d m ak e l i t t l e, if any, head way. For ever y <§> r esu l t , an ad d i t i o n al 3 0 m i n u t es is ad d ed o n t o t h e t i m e it t ak es t o m ak e t h e t r i p . In t h e case of a ^ r esult , t h e PCs en co u n t er a hazard t h at m u st be over com e. Lik ewise, any O g en er at ed on t hese check s r ed uces t h e am o u n t of t i m e t h e p l ayer s m u st sp en d in t h e t u n nels b y 3 0 m i n u t es. In t h e case of a (£ , t h e player s are ab l e t o shave an ad d i t i o n al h o u r f r o m t h ei r t r an si t t i m e. As if m o vi n g b l i n d l y t h r o u g h t h e ship's m ai n t en an ce t u n n el s wasn 't b ad en o u g h , t h e d u ct s ar e also h om e t o a sm all cl an of Ranat s l ef t over f r o m a f ai l ed Im p er i al ex p er i m en t . At t h e Gam e Mast er 's o p t i o n , t h e Ranat s can be en co u n t er ed as a hazard in t h e case of a ^ r esu l t on o n e of t h e PCs' sk ill check s. They can also be i n t r o d u ced as a st ock en cou n t er . RA N A T S I N T H E W A L L S As m en t i o n ed , a cl an of Ranat s has t ak en up residence in t h e d u ct s an d m ai n t en an ce t u n n el s of Fr eight er M 2 2 6 . They wer e o r i g i n al l y p ar t of an Im p er i al ex p er i m en t t h at involved using t h e Ranat s as b i o l o g i cal weap on s w i t h t h e goal of r el easi ng t h em i n t o Rebel f aci l i t i es an d ship s in an at t em p t t o sab o t ag e t h em . Th ou g h t h e ex p er i m en t it self had m i x ed r esult s an d was u l t i m at el y j u d g ed t o be a f ailur e, t h e su r vi vi n g Ranat s wer e sh i p p ed via M 2 2 6 t o an Im p er i al f aci l i t y in t h e Ou t er Rim in o r d er t o co n d u ct f u r t h er t r ials. In t h e course of t h e voyage, a n u m b er of t h e cr eat ur es escap ed i n t o t h e f r ei g h t er 's d u ct w o r k .
Desp it e a n u m b er of at t em p t s t o w i p e t h e Ranat s o u t , t h e Im p er i al crew was unsuccessf ul in f i n d i n g an d k i l l i ng t h em al l . The Ranat s, m an y of wh i ch h ad been b o r n i n t o M 2 2 6 ' s m ai n t en an ce t u n n el s an d h ad k n o w n no o t h er h om e, wer e n o t o r i o u sl y d i f f i cu l t t o i sol at e an d p r oved t o be ex t r em el y vi ci ou s w h en co r n er ed . Rat h er t h an sp en d his l i m i t ed r esour ces t o f u r t h er co m b at t h e Ranat s, t h e ship's cap t ai n at t h e t i m e d eci d ed t o k eep t h em on as a so r t of or g ani c secu r i t y syst em . As such, t h e m aj o r i t y of M 2 2 6 ' s crew is co m p l et el y awar e of t h e Ranat s. Th o u g h t h e crew f ears t h e cr eat ur es d ue t o t h ei r st eal t h , viciousness, an d car n i vo r o u s nat ur e, t h ey also co n si d er t h em t o be sh i p s' m asco t s of a so r t . Sp ecif ic p r o t o co l s r eq u i r i n g m ai n t en an ce are o b ser ved b y t h e crew, an d t h i s has si g n i f i can t l y lessen ed t h e f r eq u en cy of en co u n t er s w i t h t h e cr eat u r es. In ad d i t i o n , su p p l i es of f o o d are o ccasi o n al l y l ef t f or t h e Ranat s t o find, wh i ch si g n i f i can t l y r ed u ces t h ei r d esir e t o h u n t t h e ship's crew. T H E RA N A T EN C O U N T ER M 2 2 6 ' s Ranat clan is sm al l an d sel f - con t ai n ed , co n si st i ng of no m o r e t h an a d oz en i n d i vi d u al s. So l o n g as t h ey are p r o vi d ed w i t h f o o d an d l ef t al on e b y t h e f r ei g h t er 's crew, t h e cr eat u r es ar e co n t en t t o r em ai n in t h ei r war r en , whi ch t h ey have est ab l i sh ed near t h e w ar m t h of t h e ship's p ower - g en er at i n g syst em s. The Player Char act er s are u n l i k el y t o k now ab o u t t h e Ranat s r i g h t o f f t h e b at , an d t h ey w o n ' t b e using t h e sam e so r t s of p r o t o co l s t h e Im p er i al cr ew uses when t h ey m ove ar o u n d in t h e ship's access t u n n el s. The Ranat s. su sp ect i n g t h ei r "h o st s" ar e at t em p t i n g t o h ar m t h ei r w ar r en , i n vest i g at e t h e newcom er s. Th ou g h t h ey ar e o n l y p ar t i al l y sen t i en t , t h e Ranat s are n o n et heless cu n n i n g an d ver y f am i l i ar w i t h t h ei r su r r o u n d ings, m ak i n g t h em a t h r eat t o t h e u n su sp ect i n g PCs. The Ranat s at t em p t t o co r n er t h e Player Char act er s, q u i et l y h em m i n g t h em in o n ei t h er side b ef o r e t h ey at t ack . Their leader, Tik , d i vi d es his f or ces, w i t h t w o of his st alk er s t o t h e PCs' f r o n t an d t w o m or e t o t h e b ack . He j oi n s t h e l at t er g r o u p , sn eak i n g u p b ef o r e d ar t i n g in wi t h a high- p it ched b at t l e cry. Player Char act er s m u st succeed on an op p osed Perception vs. St ealt h check t o d et ect t h e o n co m i n g Ranat s as t h ey scu r r y f o r w ar d . Sh ou l d t h e PCs f ai l , t h e Ranat s get t h e d r o p o n t h em . Eit her way, r ead or p ar ap hr ase t h e f o l l o w i n g t ex t al o u d : As you creep through the darkness, you are suddenly aware of a scurrying sound both ahead of and behind you. A flash of yellow eyes in the dark, followed by a high- pitched, inhuman shriek, is the only impression you have of your attackers before they come completely into view. Large rodents dressed in rags and wielding spears crafted from salvaged metal fragments bare their yellow teeth as they close in.
The Ranat s fight unt il t hei r leader, Tik , or d er s t h em t o r et r eat . Should Tik f all, any Ranat s t h at rem ain r et r eat int o t h e dark ness t o lick t hei r wound s and choose a new leader. Som e Player Charact ers m ay wish t o f ollow t h e Ranat s back t o t hei r war r en. If t hey at t em p t t o d o so, t hey find t hem selves ap p r oach i n g t h e ship's power generat ors. The heat in t he t unnels will begin t o rise, and t ech- sawy PCs m ay b ecom e aware of rising r ad i at i on levels. In t h e case t h at any of t h e Ranat s (includ ing Tik) are som eh ow cap t u r ed , t h ey can co m m u n i cat e—al b ei t cr u d el y—u si n g a sm all p ast iche of Basic wor d s an d phrases t hey've l ear ned f r o m o b ser vi n g t h e Im p er i al crew. Th ou g h co m m u n i cat i o n is d i f f i cu l t d ue t o t h e l an guage b ar r i er (which can be b r ok en if som e m anner of t r an sl at o r is available), a Ranat m ay be wi l l i ng t o lead t h e PCs t o M 2 2 6 ' s co n t r o l cen t er in ex change f or his life. T I K , RAN AT LEADER [RI V AL] Tik is larger and st ronger t han his Ranat com p anions, an d t hey ob ey him w i t h o u t q u est i on . His f ur is a d eep an d d i r t y yellow, t inged wi t h grease an d ot her, f ouler substances. He is a cunning adversary wh o seeks t o m aint ain his lof t y place in t h e t r i b e by what ever m eans necessary.
Skills: Br awl 3, Coer ci on 2, Mel ee 3, Per cep t i on 2 , St eal t h 4 , Sur vival 4 , Vigilance 2. Talents: Ju m p Up (m ay st an d u p f r o m seat ed or p r o n e as an i n ci d en t al ), Nat u r al Br awl er (m ay re- roll any 1 Br awl or Mel ee check ). Abilit ies: Bi t e (Br awl; Dam ag e 3; Cr it ical 4 ; Range [Engaged ]; Pierce 1), Co r n er ed Fury (m ay u p g r ad e one sk ill d i e wh en en g ag ed an d o u t n u m b er ed by enem ies). Equipm ent : Mak esh i f t sp ear (Mel ee; Dam ag e 4 ; Cr i t i cal 3; Range [Engaged]), t r i b al f et ishes. RAN AT ST ALK ER [ M I N I O N ] The st al k er s w h o acco m p an y Tik on his h u n t i n g ex p ed i t i o n s are co m p l et el y su b ser vi en t t o t h ei r leader. They f lee f r o m t h ei r f oes if Tik d i es; ot h er wi se, t h ey b ar e t h ei r yel l ow f angs an d fight.
Skills (group only): Br awl, Mel ee, St eal t h , Sur vival. Talents: Non e. Abilit ies: Bi t e (Br awl; Dam ag e 2 ; Cr it ical 4 ; Range [Engaged ]; Pierce 1) Co r n er ed Fury (m ay u p g r ad e one sk ill d i e wh en en g ag ed an d o u t n u m b er ed by enem ies). Equipm ent : Mak esh i f t sp ear (Mel ee; Dam ag e 3; Cr i t i cal 3; Range [Engaged]).
PERLEMIAN H AU L ACE OF
REBELLION
SH I PBO A RD H A Z A RD S A N D FEA T URES As t h e Player Char act er s p r o ceed t o w ar d t h e ship's co n t r o l cent er , t h ey are lik ely t o en co u n t er t r o u b l e al o n g t h e way. The f o l l o w i n g sh i p b o ar d hazards an d f eat u r es can be u t i l i z ed b y t h e Gam e Mast er t o increase t h e ex ci t em en t an d t en si o n in his g am e, as well as t o b r eak up an o t h er wi se u n ex ci t i n g st r et ch of g am ep l ay. Wh et h er t r i g g er ed by a p o o r d i ce r esult (one o r m o r e <§> wh en at t em p t i n g a Sur vival ch eck t o navigat e t h e f r eig ht er 's m ai n t en an ce d u ct s, f or ex am p le) or b y t h e GM's h at , such en co u n t er s can be a val u ab l e t o o l . D U C T I N ST A BI L I T Y Th ou g h t yp i cal l y of so u n d st r u ct u r al d esi g n , wear- andt ear (as well as d am ag e caused by t h e Ranat ver m i n t h at t r aver se M 2 2 6 ' s h i d d en byways) has caused so m e d u ct s an d m ai n t en an ce passages t o b u ck l e or weak en . Al t er n at i vel y, a st r et ch of d u ct w o r k m i g h t have b een i n t en t i o n al l y sab o t ag ed by t h e Ranat s in o r d er t o act as a snare o r t r ap t o cat ch unwar y crew. Players m oving t h r ou g h such a t unnel should be allowed t o at t em p t an Average (4) 4)) Perception check t o not ice t h at t he surface t hey'r e walk ing or crawling on isn't ent ir ely st able. Success indicat es t hey not ice t h e inst ab ilit y bef ore it can collapse and h ar m t h em . A success w i t h one or m or e © result s indicat es t h at t he d u ct collapses, eit her in p ar t or ent irely, b l ock i ng t h e PC's advance. Failure, on t h e o t h er h an d , r esult s in one or m or e Player Char act er s f al l i n g w i t h t h e col l ap si n g d u ct w o r k or t u n n el , su f f er i n g 5 d am ag e f r o m b o t h t h e f all an d j ag g ed pieces of m et al t h at ap p ear wher e t h e t u n n el shears. This d am ag e is incr eased by 1 f or ever y © g en er at ed on t h e Per cep t i on check , an d is d ecr eased by 1 f or every O achieved . The collap se leads f our m et er s d o w n i n t o a debr is- st r ewn p o r t i o n of t u n n el , an d t h e only way o u t is t h e way t h e PCs cam e. Players can cl i m b o u t if t h ey succeed at a Hard ( • • •) At hlet ics check Players w h o n o t i ce t h e i n st ab i l i t y b ef o r e i t can co l lapse can ei t h er at t em p t t o f i n d an o t h er way ar o u n d i t , or t h ey can t ak e so m e t i m e t o j u r y- r i g a r ep ai r t h at allows t h em an d t h e rest of t h ei r co m p an i o n s t o cross. Do i n g so r eq u i r es a Hard ( ^ ^ ^ ) M echanics check Char act er s w i t h ap p r o p r i at e t o o l s o r i nvent i ve so l u t i on s sh o u l d r eceive one or m or e • t o t h i s r o l l , while t hose w i t h o u t t h e p r o p er t o o l s sh o u l d suf f er a • EL EC T R I C A L H A Z A RD As t h e PCs co n t i n u e t h r o u g h t h e t u n n el s or passageways of t h e sh i p , t h ey en co u n t er an el ect r i cal hazard in t h e f o r m of an o p en m ai n t en an ce p an el , a b ar e wir e, or an el ect r i f i ed surf ace. Dep en d i n g on t h e cir cum st ances, t h e elect r ical d ischar ge m i g h t be p l ai nl y visible, i t s au d i ble crack les ech o i n g in t h e enclosed space.
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If t h e PCs ar en 't i n t er est ed in r et r aci n g t h ei r st ep s an d sear ch i n g f or an o t h er r o u t e, t h e easiest t h i n g f or t h em t o d o is t o ed ge ar o u n d t h e haz ar d . Do i n g so saf ely r eq u i r es an Average [4) 4)) At hlet ics check Even if t h ey ar e successf ul, t h ey suf f er 1 d am ag e f or ever y <§) © t h ei r ch eck gener at es. Failing t h e roll r esult s in a f ull- st r engt h shock , whi ch i n f l i ct s 5 d am ag e, r ed u ced b y 1 f or ever y O t h ey r oll. F R EI G H T ER C R EW M 2 2 6 ' s crew m em b er s are al ways k eep i n g busy t h r o u g h o u t t h e ship at all h ou r s, p er f o r m i n g t h ei r r eg u lar d u t i es an d en su r i n g t h at t h e ship's syst em s ar e p r o p er l y m ai n t ai n ed an d f u n ct i o n al . It is en t i r el y p ossib le t h at a g r o u p of Player Char act er s en co u n t er s a g r o u p of Im p er i al cr ew g o i n g ab o u t t h ei r business anywh er e ab o ar d t h e sh i p . The f r ei g h t er 's run- of- t he- m ill crew ar en 't p ar t i cu l ar l y f o r m i d ab l e, as t h ei r f ocu s is on o p er at i n g t h e sh i p , k eep ing it s syst em s u p an d r u n n i n g , an d en su r i n g t h at car go is m o ved t o an d st o r ed in it s p r o p er place. Desp i t e t his, t h ey ar e also m i l i t ar y m en an d w o m en wh o have r eceived basic co m b at t r ai n i n g , so t h ey can fight if necessary. Such crews ar en 't t yp i cal l y ar m ed . If co n f r o n t ed b y t h e PCs, t h ey ei t h er su r r en d er or at t em p t t o escape. Par t i cu l ar l y b r ave or f o o l h ar d y crews m i g h t at t em p t t o at t ack t h e PCs, b u t t his is lar gely a d eci si on f or t he Gam e Mast er t o m ak e d ep en d i n g o n t h e si t u at i o n . M 2 2 6 CREW CH I EF [ R I V A L ] The t yp i cal naval cr ew chief is a season ed vet er an wh o has been ser vi n g ab o ar d Im p er i al ship s f or m an y years. Crew chief s ar e t h e m o st t ech n i cal l y p r o f i ci en t in t h ei r ar eas of ex p er t i se an d ar e o f t en l o o k ed u p t o by t hei r su b o r d i n at es. Like o t h er crew, t h ey wear gr ey Navy j u m p su i t s, b u t t h ei r r ank is easily d i st i n g u i sh ed b y t h e insignia on t h ei r l ap el .
Skills: At h l et i cs 2 , Br awl 2, Coer ci on 1 . Discip line 2, Lead er sh i p 3, Mech an i cs 3, Mel ee 2, Vigilance 2. Talents: Non e. Abilit ies: Non e. Equipm ent : Co m l i n k (h an d h el d ), b r eat h m ask , u t i l i t y b el t , d at ap ad . M 2 2 6 NAVY CREWM AN [M I N I ON ] The crew of M 2 2 6 are t yp i cal Navy p er sonnel, wi t h ver y l i t t l e t o set t h em ap ar t f r om t h ei r peers on o t h er ships. They are har d- wor k ing an d l oyal , b u t ar en 't ex t r ao r d i nar y in any way. They t en d t o wor k in g r ou p s of t hr ee or f our individuals. Each one wears a gr ey Navy j u m p su i t .
Skills (group only): At h l et i cs, Br awl , Mech an i cs, Melee, Vigilance. Talents: None. Abilities: None. Equipment: Com link (handheld), breat h mask, ut ilit y belt . M A I N T EN A N C E D R O I D S Though t h ey are largely sim p le- m ind ed an d harm less, t h e Im p er ial m ai n t en an ce d r o i d s assigned t o t h e Perlem ian convoy are p r o g r am m ed t o raise an al ar m in t h e event t h ey sp o t u n au t h or i z ed i n d i vi d u al s in t h ei r area of act ivit y. They have o n l y si m p l e p r o g r am m i n g , b u t t h ey are sm ar t enough t o recognize t h at ar m ed ind ivid uals lack ing u n i f or m s are o u t of place, especially if t hey h ap pen t o be cr awl i ng ar o u n d t h e ship's m ai n t en an ce d u ct s. Should such an encount er t ake place, t h e m aint enance d r oi d at t em p t s t o escape w i t h o u t m ak i n g t oo m uch of a fuss. If co n f r o n t ed violent ly, it d ef end s itself using its heavy grasper ar m as well as it s i nt eg r at ed arc welder. N R-5 M AI N T EN AN CE DROI D [RIVAL] Designed by Kalibac In d u st r i es t o ad d r ess m ost m ai n t enance issues ab o ar d co m m er ci al an d m i l i t ar y vessels, t h e NR- 5 is sm al l an d u n o b t r u si ve. Th ou g h n o t p ar t i cu larly b r i g h t or p er son ab l e, it is ab l e t o t raverse all b u t t h e m ost co n st r i ct ed access d u ct s w i t h r elat ive ease.
Skills: Co m p u t er s 2, Mech an i cs 2. Talents: None. Abilit ies: Dr o i d (does n o t n eed t o b r eat h e, eat , or d r i n k an d can survive in vacu u m or u n d er wat er . Im m u n e t o p oisons an d t ox i ns). Equipment: Arc welder (Melee; Dam age: 3; Crit ical - ; Range [Engaged]; St un dam age), heavy grasper ar m (Melee; Dam age 2; Crit ical 5; Range [Engaged]), f ine m anip ulat or ar m , built- in repair t ools (count s as t ool k it ). RA N A T SC O U T S The Ranat s t h at m ak e t h ei r h o m e on M 2 2 6 are always scr o u n g i n g ar o u n d in search of f o o d or o t h er val u ab l e m at er i al s. Their scou t s ar e o f t en t h e sm al l est of t h e war r en's denizens, b u t t h ey are f ast an d i n cr ed i b l y st ealt hy. They t yp i cal l y w o r k i n d i vi d u al l y or in pair s, as larger g r o u p s ar e easier t o sp o t .
Sh ou l d Ranat scou t s en co u n t er t h e Player Charact er s, t h ey avo i d t h em en t i r el y unless t h ey o u t n u m b er t h em . Sh ou l d one or m o r e of t h e PCs possess so m et h i n g t h at cat ches t h e Ranat s' eyes, such as a f ancy t o o l , w eap o n , ar t i cl e of cl o t h i n g , o r p i ece of j ewelr y, t h ey m ay at t em p t t o waylay t h e PC in q u est i o n an d st eal t h e o b j ect of t h ei r d esir e. RAN AT SCOU T [ M I N I O N ] Ranat scou t s are sm al l of f r am e an d wir y. They ar e ab l e t o easily squeeze i n t o spaces t o o sm al l f or o t h er cr eat u r es, an d t h ey use t h i s t o t h ei r ad van t ag e as t h ey sneak ab o u t t h e f r eight er . Th o u g h t h ey ar en 't large b y an y st r et ch of t h e i m ag i n at i o n , t h ey are j u st as d an g er ous wh en co r n er ed as ar e t h ei r larger k i n .
Skills (group only): Br awl 2 , Mel ee 2 , Sk u l d u g g er y 3, St eal t h 4 , Survival 2. Talents: Non e. Abilit ies: Bi t e (Br awl; Dam ag e 1 ; Cr it ical 4 ; Range [Engaged ]; Pierce 1), Co r n er ed Fury (m ay u p g r ad e one sk ill die wh en en g ag ed an d o u t n u m b er ed by enem ies). Equipm ent : Mak esh i f t k nif e (Mel ee; Dam age 2; Cr i t i cal 4 ; Range [Engaged]). R EA C T O R L EA K One of t h e m ost d an g er o u s hazards t o be en co u n t er ed in t h e b el l y of an o p er at i n g st ar sh i p is a r eact o r leak . Such leak s consist of r ad i o act i ve co o l an t t h at has so m eh o w m ad e it s way i n t o t h e sp aces wh er e crew an d passengers sp en d t h ei r t i m e. The r ad i at i o n is d an g er ou s an d co n cen t r at ed an d r eq u i r es special eq u i p m en t t o p r o p er l y lock d o w n an d co n t ai n . Creeping ar o u n d p ud d les of r ad ioact ive cool an t is insuf f icient t o avoid ex posure, an d m er ely r em ai ni ng in t he vicinit y of t h e subst ance inf lict s 1 wou n d t o each Player Charact er at t h e b eginning of t h e PC's t u r n unt il suf f icient d ist ance is p u t b et ween t h em an d t he cool ant . Mak i n g d i r ect co n t act wi t h t h e cool an t is liable t o co n t am i n at e cl o t h i n g and eq u i p m en t , cause r ad i at i on burns, an d m ak e t h e sub j ect i n cr ed i b l y ill in t h e l ong t er m . Sh ou l d t h i s h ap p en , t h e af f ect ed ch ar act er m u st su cceed at a Hard [4) 4) 4)) Resilience check, or he i m m ed i at el y suf f er s 5 st r ai n . Each ad d i t i o n al <§> on t h e check t r an sl at es t o an o t h er p o i n t of st r ai n su f f er ed in t h i s m anner . O on t h e Resilience check reduces t h e n u m b er of st r ai n su f f er ed b y 1 each. It is up t o t he Gam e Mast er t o d et er m ine how large a t hr eat t he radiat ion leak is t o his players. A large leak in a conf ined space m ight be t oo great a hazard, t hough groups of PCs who are prepared for such event ualit ies should be able t o m inim ize t heir losses. Space suits as well as envi-
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l / o n m en t al gear d esigned f o r o p er at i o n in r adioact ive l en vi r o n m en t s p r ovid e p r o t ect i o n f r o m residual r ad i at i o n , I t h o u g h ex t ensive ex p osur e is n o t r eco m m en d ed . SEC U R I T Y A N D PA T R O L D R O I D S Desp i t e t h e Em p i r e's r el i an ce o n h u m an t r o o p s f o r sh i p b o ar d secu r i t y, t h ey ar e n o t ab o ve em p l o yi n g sm al l er secu r i t y an d p at r o l d r o i d s t o m o n i t o r sen si t i ve o r co n st r i ct ed ar eas ab o ar d t h ei r vessels. On e ex am p l e o f such a d r o i d is t h e M ar k IV p at r o l d r o i d , wh i ch is al so u sed ex t en si vel y i n ar eas g ar r i so n ed b y t h e Im p er i al A r m y an d St o r m t r o o p er Co r p s. M ar k IV p at r o l d r o i d s ar e set t o p at r o l al on e an d p r o vi d e sh i p s' secu r i t y p er so n n el w i t h up- t o- t he- m inu t e r ep o r t s vi a t h ei r b r o ad b an d co m l i n k . If en co u n t er ed b y Player Ch ar act er s, a M ar k IV i m m ed i at el y t r an sm i t s r el evan t i n f o r m at i o n t o t h e closest secu r i t y st at i o n o n t h e sh i p . Th i s i n f o r m at i o n i n cl u d es t h e PCs' p o si t i o n , as well as t h e n u m b er o f en em i es sp o t t ed . The o n l y h o p e f o r such PCs is t o d est r o y t h e d r o i d b ef or e i t can t r an sm i t t h e i n f o r m at i o n i t has acq u i r ed . M ARK IV PAT RO L D RO I D [ M I N I O N ] Th e M ar k IV p at r o l d r o i d is a sm al l , sp her icaLJ^ H er i n g d r o i d w i t h a n u m b er o f sm al l co n t r o l sur f aces t h at em er g e f r o m i t s r ear q u ar t er . A si n g l e o p t i c p r o t r u d j es f r o m t h e d r oid 's f r ont .
Skills (group only): Di sci p l i n e, Per cep t i o n , St eal t h . Talents: Non e. Abilit ies: D r o i d (does n o t n eed t o b r eat h e, eat , o r d r i n k an d can su r vi ve i n vacu u m o r u n d er w at er . Im m u n e t o p o i so n s an d t o x i n s). Equipm ent : Ho l o r eco r d er , m i l i t ar y co m l i n k . SEC U R I T Y PA T R O L S Becau se o f t h e sen si t i ve co n t en t s o f M 2 2 6 ' s car g o h o l d s, t h e cr ew m ai n t ai n s r eg u l ar p at r o l s t h r o u g h o u t t h e ship 's p o p u l at ed ar eas. Navy t r o o p er s r eg u l ar l y p at r o l i n g r o u p s o f t w o i n sear ch o f p o t en t i al t r o u b l e. If t h e alarm h as b een t r i p p ed el sewh er e, t h e secu r i t y p at r o l s d o u b l e i n st r en g t h an d f r eq u en cy u n t i l t h e cause of t h e al ar m h as b een n eu t r al i z ed . M 2 2 6 N AVY T RO O PERS [ M I N I O N ] n h e Navy t r o o p er s assi g n ed t o t h e Per l em i an Haul's f r ei g h t er s ar e p u l l ed f r o m so m e of t h e Im p er i al Navy's b est p er so n n el . As su ch , t h ey ar e h i g h l y m o t i vat ed an d w i l l i n g t o d i e f o r t h e Em p i r e if n eed b e.
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Skills (group only): Di sci p l i n e, Per cep t i o n , Pi l o t i n g (Pl an et ar y), Ran g ed (Li g h t ), Vi g i l an ce. Talents: No n e. Abilit ies: Non e. Equipm ent : Bl ast er p i st o l (Ran g ed [ Li g h t ] ; Dam ag e 6 ; Cr i t i cal 3 ; Range [ M ed i u m ] ; St u n set t i n g ), b l ast vest an d h el m et ( + 1 soak ), co m l i n k (h an d h el d ).
FI N D I N G H EL P Dep end ing on t h e nat ur e o f t h e M 2 2 6 ' s cargo, t h e PCs m ight n o t b e t he onl y Rebels ab o ar d t h e ship. For ex am ple, if one of t h e PCs' side goals is t o rescue a g r ou p of SpecForce t r o o p er s o r slaves f r om cap t i vi t y, t hey m ight very well be able t o free t h e t r o o p er s an d g et t h em t o lend a h an d . In ad d i t i o n , t hey m i g h t be able t o ap p r o p r i at e heavy Im perial or d nance f r o m t h e ship's own st ock . It is up t o t h e Gam e Mast er t o d et er m i n e wh at , if any, help t h e Player Char act er s can ex p ect f r o m t h e i n d i vi d u als t h ey plan t o rescue o r t h e eq u i p m en t t h ey p lan t o ap p r o p r i at e. An yon e hel d p r i son er by t h e Em pir e ab o ar d Freight er M 2 2 6 is su b seq u en t l y weak , w o u n d ed , sick, or a co m b i n at i o n of all t hr ee. The h el p t h ey can p r ovi d e t o t h e Player Charact ers, if any, is l i m i t ed . Likewise, n o t h i n g raises al ar m s q u i t e lik e m o vi n g t h r o u g h t h e ship w i t h a large co n t i n g en t o f r escued p r isoner s, slaves, an d o t h er p er so n n el . If t h e PC's u l t i m at e g oal is t o st eal t h i l y i n f i l t r at e t h e sh i p an d g ain co n t r o l of i t , in ad d i t i o n t o r escu i n g p o t en t i al allies f r o m t h e cl ut ches of t h e Em p ir e, t h ey ar e b et t er of f n o t p u t t i n g t h o se i n d i vi d u al s at r isk .
COMBINING HAZARDS AND ENCOUNTERS
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ny o f t h e p r evi ou sl y d et ai l ed hazards an d en co u n t er s can b e co m b i n ed f o r ad d i t i o n al ef f ect o r var iet y, an d t h e CM is en cou r ag ed t o d o so if t h e PCs seem t o b e sai l i n g t h r o u g h t h e scenar io. For inst ance, o n e of t h e f r ei g h t er 's m ai n t en an ce crews m i g h t ver y well b e w o r k i n g o n co n t ai n i n g a r ad i at i o n leak o r el ect r i cal hazar d , while a secu r i t y d et ai l m i g h t b e d eal i n g w i t h a g r o u p o f Ranat scout s, ch eck i n g on a secur it y d r o i d , o r r ep o r t i n g d am ag e caused b y a st r uct u r al f au l t in t h e ship's m ai n t en an ce d u ct s.
COM M UN ICA T IN G W I T H T H E EN EM Y In t h e event t h at t h e Player Charact ers at t r act unwant ed at t en t i o n , m em ber s o f t h e ship's co m m an d st af f —Lt . Cmdr. No o r included—begin t o m o n i t o r t h e sit uat ion m or e closely. Noor likely chooses t o com m uni cat e wit h t he PCs, especially if t hey are d oi n g p ar t icular ly well (or even if t hey are m ak i n g a p o o r showing of t hings).
EPISODE III: THE PRIZE y t h e t i m e t h e Player Charact ers reach t h e f o r war d end o f Freight er M 2 2 6 , t h ey have ei t h er p r ogr essed slowly an d q u i et l y t h r o u g h t h e sh i p , m ai n t ai n i n g som e sem b lance of st eal t h , o r t h ey have al er t ed t h e ship's co m m an d er an d secur it y p er sonnel t o t h ei r presence. If t hey've at t em p t ed t o k eep t h ei r p r o f i l e d o w n , t his is where all t h ei r har d w o r k pays of f . If n o t , t h ey have a f ight on t h ei r hands. The co m m an d m o d u l e is d i f f i cu l t t o access once it 's been sealed of f f r o m t h e rest of t h e sh i p , an d it 's cr awl i ng w i t h Navy t r o o p er s.
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Un f o r t u n at el y f o r t h e Player Char act er s, t h e co m m an d er o f M 2 2 6 —Li eu t en an t Co m m an d er Ji l an No o r —i s n o t in his r i g h t m i n d , an d st o p s at n o t h i n g t o ensure t h at t h e PCs ar e t ak en car e o f in as d ef i n i t i ve a m an n er as p ossi b l e.
A CCESSI N G M 2 2 6 ' S COM M A N D M OD ULE The ven t r al t u n n el t h at lead s f o r w ar d f r o m t h e ship's rear l o ad i n g b ay end s at a large, vau l t ed secu r i t y co m p ar t m en t j u st p r i o r t o t h e co m m an d level. Coincid ent ally, all d u ct w o r k an d service passages t er m i n at e here as wel l , given t h at t h e co m m an d m o d u l e has i t s o w n lif e su p p o r t an d vi t al syst em s.
The secu r i t y co m p ar t m en t , lik e t h e o t h er s t h at co n n ect t o t h e ven t r al t u n n el s, is eq u i p p ed w i t h a n u m b er o f car go sk if f s an d is st af f ed b y a h an d f u l o f ship's crew an d navy t r o o p er s. A p ai r o f heavy b last d o o r s her e seals t h e co m m an d m o d u l e o f f f r o m t h e r est o f t h e sh i p . Un d er n o r m al ci r cu m st an ces, t hese d o o r s ar e k ep t o p en t o f aci l i t at e secu r i t y p er so n n el as t h ey m ove t o an d f r o m t h e co m m an d m o d u l e. T H E EA SY W A Y Assu m i n g t h e PCs have d o n e n o t h i n g t o t i p t h ei r h an d t o t h e ship's crew, t h ey can em er g e f r o m h i d i n g an d en t er t h e co m m an d m o d u l e t h r o u g h t h e o p en b last d o o r s. Of cour se, t h e t r o o p er s an d ship's crew on d u t y, sh o u l d t h ey see t h em , ar en 't lik ely t o l et t h em pass u n m o l est ed . Even if a firelight d o es b r eak o u t at t h i s p o i n t , i t 's m o r e t h an p ossi b l e f o r t h e Player Char act er s t o slip t h r o u g h t h e b l ast d o o r s b ef o r e news of t h ei r i n t r u si o n r eaches t h e ship's b r i d g e. T H E H A RD W A Y If t h e PCs have al er t ed t h e sh i p t o t h ei r p r esence in t h e p r evi ou s ep i sod es, t h e co m p ar t m en t is t i g h t l y l o ck ed d o w n . Th e b l ast d o o r s ar e closed an d secu r ed , an d f o u r Navy t r o o p er s st af f t h e co m p ar t m en t in ex pect a-
PERLEM I AN HAUL ACE OF REBELLION
8*
TEmPLE-CLftSS BRIDGE
t i o n of t h e Pl ayer Char act er s' ar r i val . Cargo canist er s an d o t h er ob st acl es have b een set o u t t o p r o vi d e t h e t r o o p er s w i t h cover as well as t o p r even t an yo n e f r o m d r i vi n g a car go sk if f i n t o t h e co m p ar t m en t i n t er i or . Like t h e b l ast d o o r s l ead i n g i n t o an d o u t o f t h e o t h er ven t r al secu r i t y co m p ar t m en t s, t h e d o o r s seal i n g of f t h e co m m an d m o d u l e can be sl i ced . The secu r i t y p r o g r am is so m ew h at m o r e d i f f i cu l t t o b r each , r eq u i r i n g a Daunt ing Com put er s or Skulduggery check t o d o so.
THE CO M M A N D M OD ULE M 2 2 6 ' s co m m an d m o d u l e con t ai n s acco m m o d at i o n s f or all Fifty m em b er s of t h e ship's crew, as well as i n d ep en d en t lif e su p p o r t an d p ower syst em s. Th ou g h st ill co n n ect ed t o t h e r est of t h e sh i p , t h e co m m an d m o d u l e is it s own en vi r o n m en t , an d it can be seal ed of f f r o m t h e rest of t h e ship if t h e n eed arises. It also co n t ai n s t h e ship's b r i d g e, wh i ch is t h e u l t i m at e d est i n at i o n f or t h e Pl ayer Char act er s if t h ey i n t en d t o t ak e co n t r o l of t h e sh i p . The co m m an d m o d u l e has h ve levels, each o n e d escr i b ed here in b r ief . Th e levels can ei t h er b e accessed via lif t , or b y a ser ies of st air wells. L EV EL 1 : C O M M A N D D EC K / BR I D G E The f r ei g h t er 's co m m an d d eck is t h e sm al l est of al l t h e co m m an d m o d u l e's f l o o r s. The b r i d g e i t sel f is t h e cen t r al f ocus o f t h e co m m an d d eck an d is accessed via lif t o r st ai r wel l . The cr ew co m p l em en t of t h e b r i d g e n u m b er s ei g h t , i n cl u d i n g t h e cap t ai n an d his ex ecu t i ve
PERLEMIAN HAUL A G E
O F R E B E L L I O N
of f icer . In ad d i t i o n , t w o Navy t r o o p er s ar e assigned t o t h e b r i d g e at all t i m es t o p r o vi d e secur it y. L EV EL 2 : S U P P O R T SY ST EM S The seco n d level of t h e co m m an d m o d u l e is d evo t ed t o lif e su p p o r t an d p o wer syst em s. The ship's m ed i cal b ay is also here, st af f ed b y t h e ship's sur g eon an d one or m o r e co r p sm en . Seco n d ar y p ower an d co m p u t er syst em s ar e also m ai n t ai n ed on t h i s level. L EV EL 3 : C R EW Q U A R T ER S The largest of t h e co m m an d m o d u l e's levels is d evo t ed en t i r el y t o t h e crew. Fif t y of f i cer s an d en l i st ed , i n cl u d ing secu r i t y p er so n n el , are h o u sed here in r el at i vel y cr am p ed co n d i t i o n s. A sm all galley an d r ecr eat i o n ar ea are also p r o vi d ed .
IF THE PCS CAN'T HACK IT I t 's en t i r el y p o ssi b l e t h at a g r o u p of t r i g g er I h ap p y PCs w i t h l i t t l e in t h e way o f t ech n i cal sk i l l s w i l l p ai n t t h em sel ves i n t o a co r n er an d b e u n ab l e t o access M 2 2 6 ' s co m m an d m o d ule. If t h i s h ap p en s, No o r co n t act s t h em vi a t h e shi p 's i n t er co m an d u r g es t h em t o su r r en d er . Gi ven his p r i o r ex p er i en ce w i t h t h e PCs, No o r i s al l t o o w i l l i n g t o o p en t h e d o o r s so t h at his r em ai n i n g t r o o p er s can cap t u r e t h e t h em . Dep en d i n g on h o w t h ey p lay t h e h an d t h ey' r e b ei n g d eal t , t h e PCs m ay b e ab l e t o g ai n access t o t h e co m m an d m o d u l e at t h e ex p en se of an o t h er l o n g , d r awn - o u t f i r ef i g h t .
L EV EL 4 : C A RG O A N D
SU P P L I ES
The f o u r t h level of t h e f r ei g h t er 's co m m an d m o d u l e is wher e ad d i t i o n al car go an d su p p l i es ar e k ep t . Such su p p l i es t yp i cal l y con si st of co n su m ab l es an d sp ar e p ar t s. The d r o i d ser vice b ay is also l o cat ed on t h i s level, an d all of t h e ship's d r o i d s ar e b r o u g h t her e f o r m ai n t en an ce an d r ep ai r at one t i m e or an ot h er . An o t h er i n t er est i n g f eat u r e of level f o u r is t h at t h e p r i m ar y access d o o r s l ead i n g t o t h e secu r i t y co m p ar t m en t an d ven t r al car go t u n n el s are l o cat ed here. If an d when t h e p layer s m ak e t h ei r en t r an ce o n t o t h e c o m m an d m o d u l e, t h ey f i n d t h em sel ves here. L EV EL 5 : EN G I N EER I N G The lowest level of t h e co m m an d m o d u l e is d ed i cat ed t o en g i n eer i n g an d o t h er t ech n i cal syst em s. Half a d oz en eng i neer s w o r k o n t h e en g i n eer i n g level, m o n i t o r i n g syst em s an d m ak i n g ad j u st m en t s an d r ep air s when t h e n eed arises.
TAKING CONTROL OF M226 On ce t h e Player Char act er s m ak e t h ei r way i n t o t h e co m m an d m o d u l e, it 's l i k el y t h at t h e cr ew k nows q u i t e well t h at t h ey are u n d er at t ack , if t h ey d i d n ' t alr ead y. Li eu t en an t Co m m an d er No o r op en s t h e b r i d g e's ar m o r y an d o r d er s all b r i d g e crew t o t ak e u p si d ear m s in o r d er t o r ep el b o ar d er s. The r est of t h e crew g oes t o g ener al q u ar t er s an d ar m s t h em sel ves as b est as t h ey can. An y r em ai n i n g Navy t r o o p er s set up d ef ensive p o si t i o n s near t h e l i f t s an d st air wells in o r d er t o h ead t h e Player Ch ar ac g j j l off b ef or e t h ey r each t h e b r i d g e. T R O U BL E I N PA R A D I SE Li eu t en an t Co m m an d er No o r 's assignm en t t o Fr eig ht er M 2 2 6 has n o t gone p ar t i cu l ar l y sm o o t h l y. The f act t h at No o r ab h or s his assi g n m en t has n o t b een l ost on his crew, an d his willing ness t o t h r o w t h ei r lives away in o r d er t o set t l e his score wi t h t h e Pl ayer Char act er s vex es Hyz h an Troo, his ex ecut i ve of hcer. Pr ior t o No o r 's assi g n m en t t o M 2 2 6 , Li eu t en an t Troo was sl at ed f or a p r o m o t i o n so she co u l d t ak e co m m an d of t h e f r eight er . Un f o r t u n at el y, t h e p ap er wor k had b ar el y cl ear ed Im p er i al Co m m an d when No o r was r eassigned t o t h e f r eight er , seem i ng l y as a f o r m of p u n i sh m en t . Since t h at t i m e, he has t r eat ed t h e crew an d his ex ecut i ve o f h cer p o o r l y. If given t h e o p p o r t u n i t y t o su r r en d er , Li eu t en an t Troo g l ad l y d o es so in an at t em p t t o save t h e lives of her r em ai n i n g
crew. This w o n ' t h ap p en as l o n g as No o r is f i r m l y in co m m an d of t h e sh i p , t h o u g h he ap p ear s co n f l i ct ed t o an yo n e o b ser van t en ou g h t o n o t i ce w i t h an op p osed Percept ion vs. Discipline check A SSA U L T I N G T H E BR I D G E Wh en t h e PCs ar r i ve on t h e b r i d g e, it is f r o m ei t h er t h e lif t or o n e of t w o st ai r wel l s t h at r un p ar al l el t o i t . In ei t h er case, No o r has f o r m ed his b r i d g e crew i n t o t w o t h r ee- p er son g r o u p s, one of wh i ch he lead s p er sonally. The o t h er g r o u p is co m m an d ed b y Li eu t en an t Troo. A t h i r d g r o u p , co m p r i sed of t h e t w o Navy t r o o p ers w h o ar e assigned t o g u ar d t h e b r i d g e, o p er at es i n d ep en d en t l y. The b r i d g e crew an d Navy t r o o p er s t ak e cover b eh i n d co n t r o l consoles an d lay in wai t f or t h e Player Ch ar act er s' at t ack . Wh en t h e PCs ar r ive, t h e b r i d g e crew d o es i t s b est t o f i g h t t h em of f . Wh en t h e Pl ayer Char act er s ar r i ve on t h e b r i d g e, r ead o r p ar ap h r ase t h e f o l l o wi n g t ex t al o u d :
As
you
that crew, ing
enter
the bridge,
all the ship's eyes
wide
blaster chairs,
"Take
your
shouts,
and last
breaking
that,
and
stacked breaths, console.
the bridge
crew
immediately
empty. hands
taken
the silence
of the helmsman's With
have
notice
are
with fear
pistols,
soles,
you
stations
cover
cargo
hold-
behind
con-
scum!"
a
voice
behind
the
cover
"Fire at opens
bridge
shakily
cases.
Rebel from
The
will!"
fire.
Should No o r be d i sab l ed or k illed in t h e en su i n g co m bat , Li eut enant Troo sur r end er s at once if she is st ill alive an d acq uiesces t o t h e Player Charact ers' t er m s. As long as t h e PCs are r easonable an d n o t ob vi ou sl y b l o o d t hir st y, Troo or d er s t h e r em ai n i n g crew t o st an d d o w n . LT. C O M M A N D ER JI LA N N O O R , I M PER I A L O F F I C ER [ N EM ESI S] Ji l an No o r is a h u m an m al e in his ear l y t h i r t i es w i t h olive sk in, d ar k eyes, an d shor t - cut b lack hair. He is a car eer Navy of hcer, having risen q u i ck l y t h r o u g h t h e rank s af t er g r ad u at i n g f r o m t h e Im p er i al Acad em y at t h e t o p of his class. He is r ut hless an d p unishes f ailur e harshly am o n g his su b o r d i n at es. Unsur p r isingly, he is h ar d est o n him self , an d t his is lik ely his biggest weak ness.
Skills: Ast r o g at i o n 3, Br awl 2 , Co m p u t er s 3, Discip line 2 , Lead er sh i p 3, Pi l o t i n g (Space) 3, Ranged (Light ) 2 . Talent s: None. Abilit ies: None. Equipm ent : Bl ast er p i st ol (Ranged [Li g h t ]; Dam ag e 6; Cr i t i cal 3; Range [ M ed i u m ] ; St u n set t i n g ), u n i f o r m , m i l i t ar y co m l i n k , d at ap ad . M 2 2 6 BR I D G E C R E W [ M I N I O N ] The b r i d g e cr ew of M 2 2 6 ar e an ex p er i en ced l o t , an d m an y of t h em have ser ved ab o ar d t h e heavy f r ei g h t er since i t was first co m m i ssi o n ed . Th ou g h loyal t o t h e Em p ir e an d wi l l i n g t o f ol l ow No o r 's o r d er s, t h ey are m u ch m or e co m f o r t ab l e u n d er t h e co m m an d of t h ei r ex ecut ive of f i cer , Li eu t en an t Troo.
Skills (group only): Ast r o g at i o n , Co m p u t er s, Pi l o t i n g (Space), Ranged (Light ). Talent s: None. Abilit ies: None. Equipm ent : Bl ast er p i st ol (Ranged [Li g h t ]; Dam ag e 6 ; Cr i t i cal 3; Range [ Med i u m ] ; St u n set t i n g ). Skills: At h l et i cs 2, Br awl 2, Coer ci on 3, Cool 2 , Discip l i n e 4 , Lead er sh i p 4 , Rang ed (Light ) 3, Vigilance 3. Talents: Ad ver sar y 1 (upgr ade d i f f i cu l t y of all co m b at checks against t his t ar g et once), Tactical Dir ect ion (m ay p er f o r m a m aneuver t o d i r ect one Im p er i al Navy m i n i on g r o u p wi t h i n m ed i u m range; t h e g r o u p m ay p er f o r m an i m m ed i at e free m aneuver or ad d • t o it s n ex t check ). Abilit ies: Im p er i al Valor (m ay p er f o r m a m an eu ver t o cause all r ang ed at t ack s t ar g et i n g No o r t o i n st ead h i t one ally o r helpless en em y he is engaged w i t h , u n t i l t h e b eg i n n i n g of his n ex t t u r n ). Equipm ent : Im p er i al u n i f o r m , b l ast er p i st ol (Ranged [Li g h t ]; Dam ag e 6 ; Cr i t i cal 3; Range [ M ed i u m ] ; St un set t i n g ), m i l i t ar y co m l i n k . L I EU T EN A N T H Y Z H A N T R O O , I M PER I A L O F F I C ER [ RI V A L] Hyz han Troo was set t o t ak e co m m an d of M 2 2 6 f o l l o wi n g t h e p r o m o t i o n of t h e ship's last co m m an d i n g of f icer . Un f o r t u n at el y, No o r was assigned t o t h e ship b ef or e her p r o m o t i o n co u l d t ak e place. Troo is a co m p et en t - l o o k i n g an d au t h o r i t at i ve h u m an f em al e in her lat e t wen t i es.
PERLEMIAN HAUL A C E
O F
R E B E L L I O N
EPILOGUE Assu m i n g t h e PCs t ak e co n t r o l of Freight er M 2 2 6 , t h ey will need t o accom p l i sh a n u m b er of t ask s in o r d er t o co m p l et e t h ei r m ission. The first of t hese t ask s is t o d r o p t h e ship o u t of hyp er sp ace, a r elat ively easy t ask as long as t h ey are f am i l i ar w i t h t h e wor k i ng s of spacecr af t . On ce o u t o f h yp er sp ace, t h e PCs n eed t o lay in co o r d i n at es f or t h e r en d ez vou s w i t h a st r i k e el em en t f r o m t h ei r f l eet . If M 2 2 6 ' s cr ew su r r en d er ed , Li eu t en an t Troo or her d u l y- ap p o i n t ed r ep l acem en t r eq u est t h at t h ey be al l o wed t o leave t h e ship via escap e p o d r at h er t h an be t ak en p r i so n er by t h e Al l i an ce. R E W A R D S F O R R I SK S As l o n g as t h e m ission is a success, t h e Player Charact er s are l au d ed b y t h ei r su p er i or s. News of t h e vict o r y wi l l sp r ead t h r o u g h o u t t h e Al l i an ce, an d t h ey are cel eb r at ed f or t h ei r d eed s. Mo r e i m p o r t an t l y, PCs who r isk ed t h em sel ves in o r d er t o st an d u p f or t h ei r Dut ies b en ef i t f or d o i n g so. For ex am p l e, if Im p er i al p r i son er s wer e r escu ed , t h ey ar e cer t ai n t o k n ow t h e n am e of t h e Rebel o p er at i ve w h o p u t his lif e on t h e line f or t h em .
INDEX A Ability dice 18 Accelerate (vehicle maneuver) 245 Accurate (quality) 168 64 Ace (career) acid 228 212,216 actions starships and vehicles 246 Activate a Force Power (action) 216 advanced flesh camouflage kit 193 286 advanced targeting array 2 0 , 30 Advantage (result) adventures 334 Adversary (talent) 142 adverse environment gear 184 Agility (characteristic) 23 Agitator (specialization) 77, 8 0 Aim (maneuver) 213 Alderaan 374 Alliance commander 412 411 Alliance infantry Alliance rewards 50 263 Alliance T-47 Airspeeder All Terrain Armored Transport 264 All- Terrain Driver (talent) 142 All Terrain Scout Transport 265 Ambassador (specialization) 77. 7 9 ammo 172 142 Anatomy Lessons (talent) Angle Shields (vehicle maneuver) 246 anti- personnel mine 179 anti- vehicle mine 179 armor 183 attachments 205 starships and vehicles 238 184 armored clothing Armor Master (talent) 142 armor- piercing grenade 179 assassin droid 427 assistance 33 Assist (maneuver) 214 Astrogation (skill) 116 428 astromech droid Athletics (skill) 117 attachments 199 starships and vehicles 285 augmented spin barrel 200 auto- blaster 240 Auto- fire (quality) 168 Average check 25 A- wing 266
Blast (quality) Blooded (talent) Body Guard (talent) Boost dice Boost Shields (vehicle action) BoSS agent Bothan Space Bothan (species) Bothan spy Bought Info (talent) Brace (talent) brass knuckles Brawl (skill) Brawn (characteristic) Breach (quality) breath mask Brilliant Evasion (talent) Burn (quality) B- wing Bypass Security (talent) Byss
168 143 143 18 248 416 372 51 412 143 143 180 1 3 1 . 167 23 168 195 144 169 268 144 375
C campaigns 336 capital ship combat 244 career 61 Careful Planning (talent) 144 carrying 166 Challenge dice 19 Chandrila 376 characteristics 22 improving characteristics 102 Charm (skill) 117 Clever Solution (talent) 144 climbing gear 196 close (planetary range) 252 Codebreaker (talent) 144 Coercion (skill) 118 collisions 256 Colonies 354 combat knife 181 combat modifiers 223 com jammer 194 comlink 186 70 Commander (career) Commanding Presence (talent) 144 Commando (specialization) 89, 9 1 Command (talent) 144 71. 7 3 Commodore (specialization) comms 239 Competitive check 32 COMPNOR agent 416 components 259 B Computers (skill) 119 backgrounds 43 com scrambler 194 backpack 198 concealment 226 192,233 bacta Concentrated Barrage (vehicle action) 246 Bacta Specialist (talent) 143 concussion missiles 242 Bad Motivator (talent) 143 Concussive (quality) 169 balanced hilt 200 Confidence (talent) 144 Balance (talent) 143 Connection (Motivation) 106 Basic Combat Training (talent) 143 Consu/ or- class light assault cruiser 276 battleships 281 consumables 187 Belief (Motivation) 105 Contraption (talent) 144 binders 193 contribution rank 4 9 , 326 bipod mount 200 Convincing Demeanor (talent) 145 black market 164 Cool (skill) 1 2 0 , 211 black marketeer 423 Coordinated Assault (talent) 145 blackops data breaker 193 Coordination (skill) 121 Blanket Barrage (vehicle action) 246 Co- pilot (vehicle action) 248 blaster actuating module 200 Corellian Run 346 blaster cannons 240 Corellian Trade Spine 347 blaster carbine 175 core mechanic 16 174 blaster pistol Core Worlds 352 blaster rifle 175 Core Worlds (skill) 134
corporate representative Corporate Sector corrosive atmospheres Cortosis (quality) cortosis weave Coruscant cover CR90 Corvette crash survival kit Creative Killer (talent) credits Crippling Blow (talent) Critical Hits Critical Injuries recovering cruisers Cumbersome (quality) Cunning (characteristic) cybernetic arms cybernetic brain implant cybernetic eyes cybernetic legs cybernetic weapon implant cyberscanner limb cyborg administrator
429 372 228 169 205 379 226 274 195 145 162 145 257 230 233 276 169 23 189 189 189 189 190 190 431
D Dac 377 Damage Control (vehicle action) 247 darkness 226 dark side 294 dark trooper 421 datapad 196 Daunting check 25 Deadly Accuracy (talent) 145 Dead to Rights (talent) 145 death 232 Debilitating Shot (talent) 145 Decelerate (vehicle maneuver) 245 Deception (skill) 121 Dedication (talent) 145 Deep Core 350 defense 37. 104. 2 2 0 starships and vehicles 238 Defensive Driving (talent) 145 Defensive (quality) 169 Defensive Slicing (talent) 145 146 Defensive Stance (talent) Deflection (quality) 169 derived attributes 104 Despair (result) 2 1 . 30 3 4 . 340 Destiny Points Destiny pool 34 using Destiny Points 34 dianoga 432 dice conversion 18 17. 2 2 dice pool building a pool 26 interpreting the pool 30 modifying a pool 27 difficult terrain 227 difficulty 24 applying difficulty 27 ranged attacks 217 Difficulty dice 18 diplomat 412 Diplomat (career) 76 Discipline (skill) 122 disguise kit 194 disoriented 230 Disorient (quality) 169 Disorient (talent) 146 disruptor pistol 176 disruptor rifle 176 Dodge (talent) 146
INDEX ACE OF REBELLION
d o w n g r ad i n g d i ce Dreadnought-class h eav y c r u i s er D r i v er (sp eci al i z at i o n ) D r i ve (veh i cl e m an e u v e r ) D r o i d (sp eci es) D r o p Pr o n e (m an eu v er ) D u r a b l e (t al en t ) D u r o s (sp eci es) Dut y
29 279 65. 67 245 53 215 146 55 46. 325
ch ar t t ype D y n a m i c Fi r e (t al en t )
48 47 146
E Easy c h e c k
25
EDCE OF T H E EM PI RE
342
Ed u c a t i o n (sk i l l ) EF7 6 N e b u l o n - B f r i g a t e el ect r o b i n o cu l ar s el ect r o m ag n et i c h ar p o o n el ect r o n i c co u n t er m easu r es su i t e e l e c t r o n i c l o ck b r e a k e r em er g en cy m ed p ac e m e r g e n c y r ep ai r p a t c h 197. en co u n t er s en cu m b r an ce En d u r i n g (t al en t ) e n g a g e d (r an g e) En g i n eer (car eer ) en h an ced car b o n - d u r ast eel a r m o r
1 35 278 190 263 286 194 192 233 333 165 146 221 82 286
en h an ced o p t i c s su i t e En h an c e (Fo r ce p o w er )
206 298
En sn ar e (q u al i t y ) en v i r o n m en t al ef f ect s escap e p o d s Evasi ve M an e u v e r s (veh i cl e m a n e u v e r ) .
169 226 239 245
ex am p l e of p l ay Ex ch an g e A c t i o n f o r M an e u v e r (act i o n ). Ex h au s t Po r t (t al en t ) Ex p a n s i o n Reg i o n ex p er i en ce p o i n t s aw ar d i n g ex p er i en ce sp en d i n g ex p er i en ce 102.
11 216 146 359 36 316 31 7
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424 146 197 222 253
F Fai l u r e (r esu l t ) f al l i n g Fam i l i ar Su n s (t al en t ) f ear Fer al St r e n g t h (t al en t ) Fi el d C o m m a n d e r (t al en t ) f i e l d r a t i o n p ac k s f i l ed f r o n t si g h t Fi n e T u n i n g (t al en t ) fire f i r e ar cs Fi r e Co n t r o l (t al en t ) Fi r e D i s c i p l i n e (veh i cl e ac t i o n ) f l am e p r o j ect o r f lying Fl y (veh i cl e m an e u v e r ) Fo r ag er (t al en t ) Fo r ce d i c e Fo r ce o f Wi l l (t al en t )
21. 30 228 146 314 146 146 196 201 147 228 241 147 248 178 214 245 147 19. 290 147
f o r ce p i k e Fo r ce p o w e r s Fo r ce Ra t i n g (t al en t )
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Fo r ce r es o u r c es For ce- Sen si t i ve Em er g en t (sp eci al i z at i o n ) Fo r ce t al e n t s f o r ear m g r i p Fo r esee (Fo r ce p o w er ) Fo r m i d a b l e c h e c k Fo r m o n M e (t al en t )
21 292 295 201 300 25 147
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f r ag g r en ad e Fr en z i ed A t t a c k (t al en t )
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147 147 197 197
G Ca i n t h e A d v a n t a g e (veh i cl e a c t i o n ) . . . 2 4 7 g al ax y m a p Ga l a x y M a p p e r (t al en t ) g ear car r yi n g co m m u n i cat i o n s cyb er n et i cs d r u g s an d p o i so n s i n f i l t r at i o n m ed i cal s u r v ei l l an c e su r v i v al tools Ge a r h e a d (t al en t ) g en er al p u r p o s e scan n er glow rod Cozanti-class ar m ed t r an sp o r t Gr a n (sp eci es) g r avi t y Gr e as e d Pal m s (t al en t ) Gr i t (t al en t ) Gu a r d e d St an c e (m an eu v er ) Gu i d e d (q u al i t y ) g u i l d ed b o u n t y h u n t er g u n d ar k Gu n n e r (sp ec i al i z at i o n ) Gu n n e r y (sk i l l ) g u n sh i p s
348 148 186 198 186 188 188 193 192 190 195 196 148 191 197 277 56 227 148 148 214 169 424 432 65. 68 131. 167 274
H h an d l i n g h an d scan n er Har d ch eck H a r d H e a d e d (t al en t ) h ar d p o i n t s h eal i n g h eat i n g syst em h eav y b a t t l e a r m o r h eav y b l a s t e r p i s t o l h eavy b l ast er r i f l e h eav y c l o t h i n g h eav y r e p e a t i n g b l a s t e r H e i g h t e n e d A w a r e n e s s (t al en t ) Her g l i c Sp ac e H er o i c Fo r t i t u d e (t al en t ) H i d d e n St o r a g e (t al en t ) high- out p ut ion t u r b i n e h i r e d t h u g (Weeq u ay ) h o l d o u t b l ast er H o l d T o g et h er (t al en t ) h o l o - m es s en g er Hot h hull t r au m a t h r esh o l d h u m a n (sp eci es) Hu t t cr i m e l or d H u t t Sp a c e H y d i a n Wa y h yd r au l i c c o n t r o l ci r cu i t s h yp er d r i ve h yp er d r i ve g en er at o r h yp er l an es h y p e r s p a c e t r av el
236 191 25 148 237 232 206 184 174 176 185 176 148 373 148 148 286 424 174 149 186 378 237. 256 57 424 373 347 286 239 286 346 260
Im p er i al Im p er i al Imperial Im p er i al Im p er i al Im p er i al Im p er i al Im p er i al
D e St a b a g e n t Gu n n e r y Co r p s / - class St ar D e s t r o y e r Mof f Navy t r o o p er s p ac e st o r m t r o o p er s t o r m t r o o p e r s e r g e an t
I m p e r i a l Veh i cl e Co r p s i m p l an t ar m o r Im p o ssi b l e ch eck I m p r o v e d A r m o r M a s t e r (t al en t ) I m p r o v e d D e a d t o Ri g h t s (t al en t ) I m p r o v e d D ef en s i v e Sl i ci n g ( t a l e n t ) . . . . I m p r o v e d Fi el d C o m m a n d e r (t al en t ). . .
419 190 25 143 145 145 146
I m p r o v e d Fu l l T h r o t t l e (t al en t ) I m p r o v e d H a r d H e a d e d (t al en t ) I m p r o v e d I n s p i r i n g Rh et o r i c (t al en t ) I m p r o v e d Sc a t h i n g T i r a d e (t al en t ) I m p r o v e d St i m A p p l i c a t i o n (t al en t ) I m p r o v e d St u n n i n g Bl o w (t al en t ) I m p r o v e d T i m e t o Go (t al en t ) i m p r o vi sed w eap o n s I n a c c u r a t e (q u al i t y ) i n ci d en t al s I n c i t e Re b e l l i o n (t al en t ) In co m en g i n eer i n cr ease a b i l i t y o r d i f f i c u l t y I n d i s t i n g u i s h a b l e (t al en t )
148 148 149 155 157 157 158 225 169 212 149 413 28 149
I n f e r i o r (q u al i t y ) 170 I n f i l t r at o r (sp eci al i z at i o n ) 95, 97 i n f o ch an t 425 i n i t i at i ve 210 s t ar s h i p s a n d v eh i cl es 243 In n er Ri m 356 I n s i g h t (t al en t ) 149 I n s p i r i n g Rh et o r i c (t al en t ) 149 I n t e l l e c t (c h ar ac t er i s t i c ) 23 In t el l i g en ce ag en t 419 I n t en s e Fo cu s (t al en t ) 150 150 I n t en s e Pr es en c e (t al en t ) I n t e r a c t w/ En v i r o n m e n t ( m a n e u v e r ) . . 2 1 4 lnterdictor-c\ ass h e a v y c r u i s er 280 i n t er p r et i n g t h e d i ce p o o l 311 i n t e r s t e l l a r t r av el I n t i m i d a t i n g (t al en t ) I n v e n t o r (t al en t ) I n v i g o r a t e (t al en t ) i o n b l ast er Io n (q u al i t y ) ion w eap o n s i t em q u al i t i es I t h o r i a n (sp eci es) It ' s N o t T h a t Ba d (t al en t )
260 150 150 150 176 170 241 168 58 150
J Ja m m i n g (veh i cl e ac t i o n ) Jed i - i n - h i d i n g Ju m p Up (t al en t ) Ju r y Ri g g ed (t al en t )
248 432 150 150
K Ki l l w i t h Ki n d n es s (t al en t ) K n o c k d o w n (q u al i t y ) K n o c k d o w n (t al en t ) K n o w l e d g e Sp e c i al i z at i o n (t al en t ) Kn o w n Sc h e m a t i c (t al en t ) Kn o w So m e b o d y (t al en t )
150 169 150 150 151 150
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190 227 416 419 418 379
l an g u ag e l aser c a n n o n l aser w e a p o n s Le a d e r s h i p (sk i l l ) Let h al Bl o w s (t al en t ) Let ' s Ri d e (t al en t )
273 185 278 62 241 241 123 151 151
lifting l i g h t b l as t e r p i s t o l l i g h t r e p e a t i n g b l as t e r l i g h t s ab e r Li m i t e d A m m o (q u al i t y ) Li n k ed (q u al i t y ) l o ad b e a r i n g g ear l o n g (p er so n al r an g e) l o n g (p l an et ar y r an g e) Lo r e (sk i l l )
166 174 176 182 170 170 198 222 253 135
M m acr o b i n o cu l ar s 191 m ai n t en an ce d r o i d 428 M a n a g e Gear (m an eu v er ) 215 373 M a n d a l o r i a n Sp ac e m an eu v er s 212, 213 s t ar s h i p s a n d veh i cl es 245 248 M a n u a l Rep ai r s (veh i cl e ac t i o n ) m ar k sm an b ar r el 202 M a s t e r D o c t o r (t al en t ) 151 M a s t e r D r i ver (t al en t ) 151 M a s t e r Gr e n ad i e r (t al en t ) 151 M a s t e r Lead er (t al en t ) 151 M a s t e r M e r c h a n t (t al en t ) 151 M a s t e r o f Sh ad o w s (t al en t ) 151 M a s t e r Pi l o t (t al en t ) 151 151 M a s t e r Sl i cer (t al en t ) M a s t e r St a r h o p p e r (t al en t ) 151 M C 8 0 Liberty-type st ar c r u i s e r 284 m e c h an i c 41 3 M e c h a n i c (sp eci al i z at i o n ) 83, 85 M e c h an i c s (sk i l l ) 124 m ed i cal car e 232 428 m ed i cal d r o i d M e d i c i n e (sk i l l ) 125 M e d i c (sp eci al i z at i o n ) 89, 92 m e d i u m (p er so n al r an g e) 222 m e d i u m (p l an e t ar y r an g e) 253 m ed p ac 192 m el ee a t t a c k s 218 M e l e e (sk i l l ) 1 3 3 , 167 M e n t a l Fo r t r ess (t al en t ) 151 M- G- 2 Wa r h e a d Lau n c h e r 271 M i d Ri m 360 m i l i t ar y f i el d m a n u a l s 197 m i l i t ar y i n f o r m an t 420 minions 409 m i ssi l e t u b e 178 mods 199 s t ar s h i p s a n d veh i cl es 285 M o n Cal am ar i (sp eci es) 59 m o n o - m o l e c u l a r ed g e 202 Mo t i vat i o n 104, 327 M o u n t o r D i s m o u n t (m an eu v er ) 215 M o v e (Fo r ce p o w er ) 296 M o v e (m an eu v er ) 215 m u l t i - o p t i c si g h t 202
N N a t u r a l Br aw l er (t al en t ) N a t u r a l Ch a r m e r (t al en t ) N a t u r a l D o c t o r (t al en t ) N a t u r a l D r i ver (t al en t ) N a t u r a l En f o r cer (t al en t ) N a t u r a l H u n t e r (t al en t ) N a t u r a l Lead er (t al en t ) N a t u r a l M a r k s m a n (t al en t ) N a t u r a l N e g o t i a t o r (t al en t ) N a t u r a l O u t d o o r s m a n (t al en t ) N a t u r a l Pi l o t (t al en t ) N a t u r a l Pr o g r a m m e r (t al en t ) n at u r al r est N a t u r a l Ro g u e (t al en t ) N a t u r a l Sch o l ar (t al en t ) N a t u r a l T i n k e r e r (t al en t ) N av al en g i n eer n avi co m p u t er N e g o t i a t i o n (sk i l l )
153 153 153 153 153 1 53 153 153 153 153 153 153 232 153 153 153 420 239 125
n em eses n er f h e r d e r N o b o d y ' s Fo o l (t al en t )
410 433 153
O oil b at h s O p p o s e d c h ec k o p t i cal cam o u f l ag e syst em o r d n an ce O u t d o o r s m a n (t al en t ) O u t e r Ri m O u t e r Ri m (sk i l l ) O v e r w h e l m D ef en ses (t al en t ) O v e r w h e l m i n g Bar r ag e (veh i cl e a c t i o n ) .
233 31 206 241 154 363 135 154 248
P p ad d ed ar m o r Pe r c e p t i o n (sk i l l ) Pe r f o r m a Co m b a t Ch ec k (act i o n ) Pe r f o r m a Sk i l l Ch ec k (act i o n ) Per f o r m C o m b a t Ch ec k w/ Veh i cl e Per l em i an Tr ad e Ro u t e p er so n al d ef l ect o r sh i el d p er s o n al s t e a l t h f i e l d Ph y si cal T r ai n i n g (t al en t ) p h y s i c i an Pi er c e (q u al i t y ) Pi l o t i n g (Pl an et ar y ) (sk i l l ) Pi l o t i n g (Sp ace) (sk i l l ) Pi l o t (sp eci al i z at i o n ) p i r at e cap t ai n p i r at e cr ew p l a n e t a r y scal e p l a n e t a r y scal e r an g e Pl au si b l e D e n i a b i l i t y (t al en t ) Pl o t Co u r se (veh i cl e ac t i o n ) Po i n t Bl an k (t al en t ) p o l i t i ci an Po w er f u l Bl ast (t al en t ) Praetor / / - class st ar b a t t l e c r u i s e r Pr e p a r a t i o n (m an eu v er ) Pr e p a r e (q u al i t y ) Pr es en c e (ch ar act er i st i c) Pr o f i c i e n c y d i c e prone at t ack i n g wh i l e p r o n e p r o st h et i c r ep l acem en t s p r o t o co l d r o i d p r o t o n t o r p ed o es Pu n c h It (veh i cl e m an e u v e r )
185 126 216 216 249 346 185 195 154 430 170 126 127 65, 69 426 425 252 222 154 248 154 430 154 283 215 170 23 18 215 224 190 429 242 246
Q q u a d l aser c a n n o n Qu ar r en ag i t at o r q u ar t er m ast er Q u a r t e r m a s t e r (sp eci al i z at i o n ) Qu est (M o t i vat i o n ) Q u i c k D r aw (t al en t ) Q u i c k Fix (t al en t ) Q u i c k St r i k e (t al en t )
241 41 3 414 7 7 , 81 106 154 154 154
R r an g e b a n d s p l a n e t a r y scal e r an g ed at t ack d i f f i cu l t i es r an g e d a t t a c k s at e n g a g e d t ar g e t s w h i l e en g ag ed Ran g ed (Heavy) (sk i l l ) Ran g ed (Li g h t ) (sk i l l ) Rap i d Reac t i o n (t al en t ) Rap i d Rec o v er y (t al en t ) r ar i t y Reb el A l l i an c e o r g a n i z a t i o n Reb el b ases Reb el b a t t l e s Reb el cel l l e ad e r Reb el l i o n r es o u r c es
221 252 217 218 223 223 133, 167 1 3 3 . 167 154 154 164 389 396 403 414 111
Reb el Sp ec Fo r c e i n f i l t r at o r Reb el t ac t i c s Reb el t e r r i t o r y Recr u i t (sp eci al i z at i o n ) Re d u n d a n t Sy s t e m s (t al en t ) r e i n f o r c e d s h i el d g e n e r a t o r r ep ai r i n g g ear r e p a i r i n g s t ar s h i p s a n d veh i cl es Res ear c h er (t al en t ) Resi l i en ce (sk i l l ) Reso l ve (t al en t ) Re s p e c t e d Sc h o l ar (t al en t ) r esp i r at o r r e s t r ai n i n g b o l t r e t r o f i t t e d h an g ar b ay Ri m m a T r ad e Ro u t e r i val s
414 405 369 1 0 0 , 101 154 287 172 257 154 127 155 155 195 195 287 347 410
S Sa b o t e u r (sp eci al i z at i o n ) 83, 86 san d t r o o p er 422 s c an n er g o g g l es 191 Scan t h e En e m y (veh i cl e ac t i o n ) 248 Sc at h i n g T i r a d e (t al en t ) 155 Sc i en t i s t (sp eci al i z at i o n ) 83. 87 Sc o u t (sp eci al i z at i o n ) 95, 9 8 sco u t t r o o p er 422 Se c o n d Wi n d (t al en t ) 155 Sel ec t i v e D e t o n a t i o n (t al en t ) 155 s el l i n g 164 sen at o r 430 Sen se D an g er (t al en t ) 155 s en s o r s 239 Sentinel-c\ ass l an d i n g cr af t 273 ser r at ed ed g e 203 Se t b ac k d i ce 18 SFS G7 - x g r a v i t y w el l p r o j e c t o r s 280 s h a d o w p o r t m e c h an i c 426 sh ad o w p o r t s 373 Sh a r p s h o o t e r (sp eci al i z at i o n ) 89. 93 s h o c k g l o ves 181 Sh o r t c u t (t al en t ) 155 s h o r t en ed b ar r el 203 s h o r t (p er so n al r an g e) 221 s h o r t (p l an e t ar y r an g e) 253 sh u t t l es 266 Si d e St e p (t al en t ) 156 si l h o u et t e 225.236 co m p ar i so n 249 Si m p l e c h ec k 25 Si t u a t i o n a l A w ar en ess (t al en t ) 156 156 Si x t h Sen se (t al en t ) Sk i l l ed Jo c k e y (t al en t ) 156 156 Sk i l l ed Sl i cer (t al en t ) sk i l l s co m b at 131, 167 cu st o m 114 g en er al 116 k n o w l ed g e 134 r an k s 114 so ci al i n t e r a c t i o n 118 t r ai n i n g 102 Sk u l d u g g e r y (sk i l l ) 128 Sl ei g h t o f M i n d (t al en t ) 156 373 T h e Sl i ce sl i cer 426 Sl i cer (sp eci al i z at i o n ) 95, 99 sl i cer g ear 195 Sl i ce Sy s t e m s (veh i cl e ac t i o n ) 248 Sl o w - Fi r i n g (q u al i t y ) 170 sl u g t h r o w er p i st o l 177 sl u g t h r o w er rif le 177 sm o k e 226 Sm o o t h Tal k er (t al en t ) 156 sm u g g l er 427 Sn i p er Sh o t (t al en t ) 156 sn o w t r o o p er 422 s o ak v al u e 37, 104,221 So f t Sp o t (t al en t ) 156 So l d i er (car eer ) 88
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So l i d Rep ai r s (t al en t ) 156 So u n d I n v e s t m e n t s (t al en t ) 156 s p a c e p o r t o v er seer 430 s p ac es u i t 196 Sp ar e Cl i p (t al en t ) 157 Sp eak s Bi n ar y (t al en t ) 157 s p ec i al i z at i o n 61 p u r c h as i n g n ew s p ec i al i z at i o n s 103 sp eci es 51 sp eed 236 s p e e d e r b i k e (74- Z) 263 sp eed er s 262 Sp e n d A c t i o n t o Use A b i l i t y (ac t i o n ). . . . 2 1 6 " Sp o o f " M i ssi l es (veh i cl e ac t i o n ) 248 s p r e a d b ar r e l 203 Sp y (car eer ) 94 Sq u a d r o n Lead er (sp eci al i z at i o n ) . . . 7 1 , 7 4 st ag g er ed 230 St al k er (t al en t ) 157 St an d Fr o m Pr o n e (m an eu v er ) 215 s t ar f i g h t er ace 415 st ar f i g h t er p i l o t 415 s t ar f i g h t er s 266 s t ar s h i p s 266 at t ach m en t s 285 c h ar ac t er i s t i c s 235 co m b at 243 r ep ai r i n g 257 w eap o n s 240 s t a r t i n g g ear 108 s t at u s ef f ec t s 230 St ay o n Tar g et (veh i cl e m an eu v er ) 245 1 28 St eal t h (sk i l l ) St eel y N er v es (t al en t ) 157 s t el l ar p h e n o m e n a 254 St i m A p p l i c a t i o n (t al en t ) 157 st i m p ack 233 St i m p a c k Sp ec i al i z at i o n (t al en t ) 157 St o r m IV c l o u d car 262 st r ai n t h r e s h o l d 37. 104. 2 2 9 St r eet Sm ar t s (t al en t ) 157 St r eet w i se (sk i l l ) 130 st r en g t h en h an cem en t syst em 206 St r o k e o f Gen i u s (t al en t ) 157 St r o n g A r m (t al en t ) 157 st r u ct u r ed g am ep l ay 210 St u n d a m a g e (q u al i t y ) 170 st u n g r en ad e 179 St u n n i n g Bl o w (t al en t ) 157 St u n (q u al i t y ) 170 s u b l i g h t en g i n es 239 s u b l i g h t t r avel 260 Su ccess (r esu l t ) 20, 30 s u f f o c at i o n 228 Su l l u st 380 Su l l u st an (sp eci es) 60 Su n d e r (q u al i t y ) 170 su p er i o r ar m o r cu st o m i z at i o n 206 Su p e r i o r (q u al i t y ) 170 Su p er i o r Ref l ex es (t al en t ) 157 su p er i o r w eap o n cu st o m i z at i o n 203 Su p r e m e Fu l l T h r o t t l e (t al en t ) 148 Su p r e m e I n s p i r i n g Rh et o r i c (t al en t ). . . . 1 4 9
Su p r e m e Sc at h i n g T i r ad e (t al en t ) Su p r e m e St i m A p p l i c a t i o n (t al en t ) Su r g eo n (t al en t ) su r v ei l l an ce t ag g er Su r vi val (sk i l l ) Sw i f t (t al en t ) swi m m i n g s y n t h e t i c an es t h et i c syn t h et i c n eu r o p ar al yt i c syn t h et i c n eu r o t o x i n syn t h sk i n s y s t e m s t r ai n t h r e s h o l d 237,
155 157 158 191 130 158 227 188 188 188 193 256
T Tab l e o f Co n t e n t s Tact i cal Co m b a t T r ai n i n g (t al en t ) Tact i ci an (sp eci al i z at i o n ) t al en t s p u r c h a s i n g t al en t s T ar g et ed Bl o w (t al en t ) Tech n i cal A p t i t u d e (t al en t ) t el es c o p i c o p t i c a l s i g h t t en - s i d ed d i c e t en t t h e r m a l c l o ak t h er m al d et o n at o r t h e r m a l s h i e l d i n g s y s t em T h r e a t (r esu l t ) TIE ace TIE/ b r b o a r d i n g s h u t t l e TIE/ d " d e f e n d e r TIE/ in i n t e r c e p t o r TIE/ ln s t a r f i g h t e r TIE p i l o t TIE/ sa t act i cal b o m b e r TIE/ sh VIP s h u t t l e T i m e t o Go (t al en t ) T i n k er er (t al en t ) tool kit To u ch o f Fat e (t al en t ) T o u g h e n e d (t al en t ) t r act o r b eam s T r act o r (q u al i t y ) t r ad i n g t r an sp o n d er Tr i ck y Tar g et (t al en t ) tripod mount T r i u m p h (r esu l t ) Tr u e A i m (t al en t ) t r u n ch eo n t u r b o l aser -
5 158 71, 75 33, 140 103 158 158 203 19 196 196 180 207 21, 30 423 272 271 270 270 423 272 272 158 158 198 158 158 241 171 164 239 158 204 20, 30 158 182 241
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244 224
U u n ar m ed co m b at Un c a n n y Reac t i o n s (t al en t ) Un c a n n y Sen ses (t al en t ) u n d er - b ar r el f l am e p r o j e c t o r u n d er - b ar r el g r e n a d e l au n c h er U n d e r w o r l d (sk i l l ) U n k n o w n Reg i o n s
224 158 158 204 205 136 368
Un s t o p p a b l e (t al en t ) u p g r ad ed c o m m s ar r ay u p g r ad ed w eap o n s u p g r ad i n g d i ce u t i l i t y b el t Ut i l i t y Bel t (t al en t )
159 287 287 28 198 159
V vacu u m v acu u m - seal ed Veh i cl e C o m b a t Tr ai n i n g (t al en t ) v eh i cl es at t ach m en t s c h ar ac t e r i s t i c s co m b at r ep ai r i n g w eap o n s v i b r o - ax vi b r ok n i f e vi b r o swo r d VICIOUS (q u al i t y ) Victory<\ ass St ar D es t r o y er Vi g i l an ce (sk i l l ) w'g/ 7- class c o r v e t t e Vindicator-c\ ass h eav y cr u i ser
227 207 159 262 285 235 243 257 240 182 182 183 171 283 1 3 0 , 211 274 280
W w al k er s War f ar e (sk i l l ) w at er Wat e r c r e s t s ec r et o u t p o s t w eal t h y n o b l e w e a p o n h ar n ess w eap o n s at t ach m en t s b l as t er s b r aw l c h ar ac t er i s t i c s ex p l o s i v es m ai n t en an ce m el ee q u al i t i es sl u g t h r o w er s w eap o n sl i n g w ei g h t ed h ead Wel l - Ro u n d ed (t al en t ) Wel l - Tr avel ed (t al en t ) Wh e e l a n d D eal (t al en t ) Wi l d Sp ac e Wi l l p o w e r (ch ar act er i st i c) Wo r k s Li k e a Ch a r m (t al en t ) w o u n d t h r esh o l d 37. 104.
264 136 227 400 430 205 173 200 173 180 171 178 172 181 168 177 205 205 159 159 159 367 23 159 229
X Xen o l o g y (sk i l l ) X- w i n g
137 267
Y Yavi n 4 m ai n b ase YV- 9 2 9 a r m e d t r a n s p o r t Y- wi ng
381 398 275 268
PLAYTESTERS antasy Flight Games would like t o thank the following people for their hard work playtesting AGE OF REBELLION: Chad Reverman. "Wraith Squadron" Jordan Millward wit h Keri Hart hoorn, Kyle Harthoorn- Burton, Kieren Sm it h, Julia Sm it h, and Malcolm Douglas Spence. "The Librarians" Pirn Mauve wit h Gerlof Woudstra, Keesjan Kleef, Jan- Cees Voogd, Joris Voogd, and Jeroen Brugman. "Forged in Death" Aric Wieder wit h Dawn
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Wildfong, Katie Shannon, Joey Shannon, and Emily Sheriff. "The Ghosts of Alderaan" Max Brooke wit h Zoe Robinson. Katrina Ostrander. Dan Clark, and Sam Stewart. "4 0 Million Credits!" Andrew Fischer wit h Mat t Harkrader, Chris Eckes, Rico Saucedo, and Mike Lori. In addit ion, FFG would like to thank those who part icipat ed in the ACE OF REBELLION Beta Test.
REBELLION CflmE
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A long t i m e a go in a ga la x y fa r, f a r a w a y.... Civil
War engulfs
using
it s military
soldiers bring
t he galax y. might
and spies, freedom
The Empire
and t he power
mechanics
rules
over thousands
of fear.
and medics,
aces
Struggling
of star against
and ambassadors
systems all
t o t he galax y.
Jo i n t h e Rebellion an d em b ar k on yo u r own ad vent ur es in t h e Star g al ax y w i t h t h e Star
odds,
all fight t o •
Wars
Wars. A C E OF REBELLION ROLEPLAYING CAM E. This co m p l et e
t ab l et o p r ol ep l ayi n g gam e dives int o t h e con f l i ct b et ween t h e Rebel Alliance and t he evil Galact ic Em pire. Face d own legions of st o r m t r o o p er s. st eal secret plans and r est r i ct ed codes, an d st ay on t ar g et in t h e f ight against t h e u l t i m at e power in t h e universe. This core r u l eb ook includes: A d ynam i c d ice m echanic t h at goes b eyo n d success and f ailure t o enhance nar r at ive gam eplay. Full rules f or p l ayi ng six careers, t wen t y specializat ions, and eight species, en ab l i n g f l ex i b l e char act er cr eat i on and d evel op m en t . Dut y rules t o invest player char act er s in t he st or y of ACE OF REBELLION. St arship co m b at , cust om iz ab le eq u i p m en t , Force powers, d anger ous adversaries, and m u ch , m uch m o r e!