SYNOPSIS
K.Jagadeswaran 1451310034 049358-COA Enrollment number V Yr. Yr. "A" Sec. SRM School of Architecture 1
TOWER IMAGE IMA GE TOWER
@ Hyderabad
IMAGE – Innovation in Multimedia, Animation, Gaming and Entertainment.
INTRODUCTION Animation is an integral part of entertainment. Entertainment in India comprising films and television are among the leading in the world and a testing zone for aspiring animators. Only trained animators are capable of creating special e #ects that we see on screens. The growth of Gaming and Animation is becoming bigger day by day in India.
AIM A futuristic world class Animation and Gaming center with creative and interactive spaces of art and architecture that would take the t he current digital scenario of India to a whole next level.
OBJECTIVES •
To o#er UG and PG courses in Visual e #ects , game design and animation
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Create futuristic spaces related to the field
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Create informal learning experience
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Provide high end facilities related to the animation and gaming technology
THRUST AREA Digital Architecture
SCOPE The proposal would provide a premium center for the specialized course. •
Studio
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Lab
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Workshops
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Library
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Interactive Spaces 2
LIMITATIONS •
Detailed Structural Drawings
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Plumbing And Electrical Layouts
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Cost Estimation of the Project
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Project related Service Drawings
CASE STUDIES •
Asian Institute Of Gaming and Animation, Banglore
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GIGA, Chennai
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ICAT Design & Media College
LITERATURE STUDIES •
Red Sea Institute of Cinematic Arts, Jordan
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Kantana Film & Animation Institute,Thailand
TYPOLOGY – Institutional LOCATION – Hyderabad, India SITE AREA – 10 Acres The site is located at Hyderabad. This is a proposal for the IMAGE Tower Tower.. IMAGE – Innovation in Multimedia, Animation, Gaming and Entertainment. The site located near ORION Mall. The site is a part of the Knowledge City. It is 18km away from the city and to reach the airport it takes just 30 minutes travel.
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FIVE STAR HOTEL @ Amaravathi,AP INTRODUCTION Five star hotels, the world over over,, are meeting-places for the rich and powerful-place which reverberate with business and politics. The hotel industry has its roots in the past in almost over country of the world.Hotel provides a service to the t he customer whose requirements are clean, quiet and comfortable stays. The emphasis lies on good food and good services. The development in the hotel industry leads to a major break-through in the tourism t ourism of the country.
AIM: To design a five star hotel that th at is sustainable and has interactive qualities confined within w ithin the spaces and to express the quality of space through volume and sense.
JUSTIFICATION JUSTIFICA TION OF THE TH E STUDY: •
Foreseen demand in future for similar setups.
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Studying a space which is more functional and interactive to the people
To solve a problem that has to be aesthetically pleasing, functionally working w orking and have a good ambience •
OBJECTIVES: To design a five star hotel with emphasis on contemporary styles and create spaces for people of various categories (business, vacation and tourists) to spend more with pleasure and luxury close to nature. •
To evolve and innovative space, comprehensively the functional and spatial research between the each function and spaces involved. •
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To establish approximate relationships between various parts of the hotel complex.
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To provide visual refreshment
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To provide the best hospitality, while promoting functional e $ciency of spaces and circulation. •
To evolve and innovative space, comprehensively the functional & spatial relationship between each function and the spaces •
SCOPE: •
Design a Star Hotel with respective to New Technology and Emerging Needs.
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To detail the facade, inferiors, services of the t he bulking at master plan level
LIMITATIONS: The detailed drawings such as electrical, plumbing and structural details cannot be rendered due to time constraints. Estimation and cost of the project will not be addressed.
THRUST AREA: %
Defining spaces with modern interiors
CASE STUDIES: •
Le meridien, Kochi
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Le meridien, Delhi
LITERATURE STUDY: •
Chrome hotel, kolkatta
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Vivanta by Taj, Banglore
REQUIREMENTS: •
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Administrative o$ce Reception with information center
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Well furnished guest rooms (Minimum 200)
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Banquet halls
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Multi cuisine restaurant and bar
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Business centre
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Health club- gym, spa, Jacuzzi etc
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Shopping arcade - Shops for traditional like jewellery, traditional handicraft etc.
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Swimming pool
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Meeting rooms
SITE DET DETAILS: AILS:
SITE LOCA LOCATION: TION: Amaravathi, Andra pradesh Site area - 4 Acres(Proposed land by AP,Govt.)
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IT PARK @ CHENNAI INTRODUCTION The o$ce building is designed to cater the t he needs of small and medium size companies who look for o$ce spaces in the business district of the city. The primary purpose of an o $ce building is to provide a workplace and working w orking environment primarily for administrative and managerial workers.
AIM To design a structurally structu rally sound o $ce building which portrays power and innovations as well as balance with economic e $ciency and sustainable design. &'
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Achieving significant sustainability by the use of Passive design design elements.
OBJECTIVES Design of flexible and technologically-advanced working environments that are safe, healthy,, comfortable, durable, aesthetically-pleasing, and accessible. healthy &'
Integrating the design principle of structure, architecture and facade. These are the 3 main aspects of the building design that t hat can help achieve e $ciency in construction and cost through optimizing the three variables and achieving a balance. &'
Use of permanent, durable and local materials such as sand stone on exterior face, low heat transmission glass, reflective roofing. &'
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SCOPE Campus style buildings, with the opportunity for enhanced vertical & horizontal connectivity that promotes knowledge transfer, communication, collaboration and productivity productivity.. &'
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Campus planning, Interior Design, Landscape
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To provide interaction space - indoor and outdoor
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Increase in economic growth
LIMITATIONS The design does not include the following in detail: &'
Structural detail
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Electrical and plumbing layouts
THRUST AREA &'
Use of eco-sensitive materials.
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Contemporary design
LIVE CASE STUDY 1.
Olympia Tech Park, Chennai
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Krisp IT park, Chennai
LITERATURE LITERA TURE STUDY ST UDY 1.
Sasol O$ce building, South Africa
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SITE DETAIL Location - siruseri, Chennai Site are - 34.4 acres Client - Devinarayan Housing and Property Developments
LOCATION LOCA TION HIGHLIGHTS HI GHLIGHTS Siruseri is an emerging residential cum commercial locale in the Tamil Nadu. It is located around 25 km from the Chennai city, along Old Mahabalipuram Road. property rates are going up and the middle range properties are showing the steepest rise. A number of locations are at the threshold of becoming the upcoming future growth corridors, while wh ile some earlier realty hubs are struggling to maintain the fine balance between betw een demand and supply. South Chennai is among the most rapidly developing locations in the city, city, having showcased the highest increase in the property rates.
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SURROUNDING BUILDINGS &'
SIPCOT Industrial Park
2 km | 15 min
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Novotel Chennai
4 km | 20 min
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Vivanta By Taj
6 km | 30 min
AMET University
4 km | 20 min
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DESIGN PROGRAM OFFICES &'
O$ces: May be private or semi-private acoustically and/or visually visually..
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Conference Rooms
EMPLOYEE/VISITOR SUPPORT SPACES &' &'
Lobby: Central location for building directory, schedules, and general information Atria or Common Space: Informal, multi-purpose recreation and social social gathering space
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Cafeteria or Dining Hall
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Private Toilets or Restrooms
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Child Care Centers
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Physical Fitness Area
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Interior or Surface Parking Areas
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DESIGN CONSIDERA CONS IDERATIONS TIONS &'
Cost-E#ective
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Functional/Operational
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Flexibility
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Productive
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Secure / Safe
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Technical Connectivity
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Sustainable
DESIGN VARIABLES OVER LIFE CYCLE 1. Site (infinite time t ime impact): the building’s context – location, landscaping, site density. 2. Shell (50–70 years); the structure, defining shape, size and built form (for example, floor-tofloor height). 3. Skin (25 years): the t he building’s cladding. 4. Services (15–20 years): heating, ventilation, lighting and cable distribution etc. 5. Scenery (7–10 years): the fitting out of the internal elements such as ceiling, partitions and finishes. 6. Systems(+/- 3 years): systems of accommodation and of Information and Communication Technology. 7. Settings (day to day): management of the furniture and equipment.
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