Gem Workstation Tutorial Manual Written By Carol Watkins Christeen Russell Illustrations & Edited By Dave Williams Published By GemWorkS Europe © 1993, GemWorkS Europe
46 Hampton Close, Herne Bay, KENT CT6 8BZ. ENGLAND Telephone: +44 (0)227 742790 Fascimile: +44 (0)227 742791 CompuServe CIS: 100136, 3365
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Copyright This manual & accompanying software is copyrighted and all rights reserved. No part of this publication may be copied, transmitted, translated or stored in a retrieval system or reproduced in any way, including, but not limited to, photography, photocopy, magnetic or other recording means, without prior written permission from the publishers, with the exception of material entered and executed for the reader's own use.
Warranty A limited 7 day warranty is provided which covers the physical disk and printed materials, from the date of purchase or from the date of your receipt of package. Full replacement of defective disk(s) or printed material will apply on receipt of your full details, name and address, a dated proof of purchase - such as a copy of your receipt or invoice. If replacing a defective disk, you must also send us the diskette with an explanation of the problem. If replacing printed materials, you only need to send a photocopy of the bad page (or pages) with the error clearly annotated. If the entire manual is defective, please send us your manual. All risk for loss or damage of any returned materials while in transit remains with the purchaser. Technical support for this product is available on +44 (0227) 742790 between 19.00 and 21.30 hours BST or GMT most weekday evenings. The software that accompanies this publication is supplied 'as is' without any warranty of any kind with exception to the 7 day limited warranty, either expressed or implied. Neither the producers, publishers or GemWorkS Europe nor it's employees, distributors or dealers will be liable for any financial or other loss arising directly or indirectly from the use or misuse of this product. Every care has been taken in the writing and presentation of this publication. However, no responsibility is assumed by the authors or publishers for any errors or omissions contained herein or any consequential loss suffered therefrom.
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Table Of Contents Preface WS Workstation Control Panel:-
9 WS1 WS2 Keyboard WS2 MIDI Module WS400
PART ONE:
10 11 12 13
CONTROL LOCATIONS
LCD Display Alpha Dial Voices Globals Internal Styles Programme Styles Song Patterns Chain Compose REC (Record) Play Tracks Track Tempo Full Globals Common Chords
14 14 14 14 15 15 15 15 16 16 16 16 16
Manual Controls:-
Start/Stop Fill In Sync/Continue Intro/End Pitch / Modulation Ball
16 17 17 17 17
Edit Keypad:-
Esc, Ent Master (Volume Control)
17 18
Global:-
Section Type Section Detune Section Transposer Dynamic/Norm Inv Pedals Assignment Pitch Ball Assign Change Global Name
18 19 19 19 20 20 20
Voice:-
Timbre ADSSR Modulation 21 Skew Special
21 21
Mixer Effect 1 Effect 2
21 22 22 23 23
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Status:-
Keyboard Tuning Volume Pedal Assign Common Chord (Pedal/Board) Pedal Switch Logic Restore Orig Blocks
Splits Midi Disk
24 24 24 25 25 25 26 26
Additional Features:-
Demos / Memory Puff
PART TWO:
LESSON 1
27
DISK PROCEDURES
28
Loading an .ALL file Formatting a disk Saving an .ALL file Directory function
28 29 29 30
PART THREE:
LESSON 2
COPYING AND EDITING STYLES, GLOBALS AND VOICES
31
Copying an internal style with its global to a programme style
31
Editing your copied style:Changing the Volumes of a track Selecting a different voice on a track
32 32 32
Changing effects of your copied style Transposing a track
32 32
Internal Styles only Programme Styles/Song Patterns Using Track Tempo function
33 33 33 34
Using Play Tracks function
34 34
Reprogramming tempo:-
Muting autoplay track:-
Muting a track of a Song Pattern Changing globals whilst playing a style Assigning a split and layering sounds
Editing and Programming Voices:-
36 Saving a voice file Editing a voice ADSSR Programming Modulation/Skew
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34 35 35
36 36 37 38
Saving your edits to disk as a voice file
39
Programmable Drumkit:-
40 41 41
Accessing edit functions of drumkit Editing the drumkit Saving your edits to disk Programmable Drumkit Instrument Chart PART FOUR:
43 43
LESSON 3
USING THE SEQUENCER
44
Single track recording:Overdub Recording another track Clearing a track Naming your song Playing back your song
44 45 45 45 45 46
Recording a song pattern using internal styles 46 Recording a song pattern using programme styles PART FIVE:
47
LESSON 4
WRITING A PROGRAMME STYLE
48
Copying parts from the internal styles:Copying an intro Copying a major Copying a minor Copying a seventh Copying a fill Copying an ending
48 48 48 49 49 49 50
Naming your programme style Changing the global of your new style
50 51
Copying parts of a programme style:Copying all parts Clearing a track Erasing a note
51 51 51 52
Track by track recording:-
53 53
Quantising a track Quantize section PART SIX:
54 LESSON 5
CHAIN COMPOSE
55
Writing a chain compose Jukebox
56 57
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PART SEVEN:
LESSONS 6, 7 & 8
LESSON - TRANSPOSING A SONG
58
LESSON - CHECKING THE MEMORY OF THE KEYBOARD
58
LESSON - MIDI
59
PART EIGHT: EDITOR’S NOTE
62
VOICES IN ALPHABETICAL ORDER
63
PERCUSSION INSTRUMENT LOCATION
64
VOICE EDIT WORKSHEET
65
GLOBAL EDIT WORKSHEET
66
PROGRAM STYLES EDIT WORKSHEET
67
SONG PATTERN/CHAIN COMPOSE EDIT WORKSHEET
68
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Preface This Tutorial Guide is designed to help you work through the many features available on the WS, by providing a step by step guide with working examples. It is recommended that you study the CONTROL LOCATIONS section first, then work through each lesson, practising each new technique until you are familiar with it before moving on to the next. A working “WS TUTORIAL DISK” has been included with this Tutorial Guide, together with a blank 3.5" DD disk, which you will format and then use to make a back-up copy of your “TUTORIAL DISK” and then save your working examples (files) to.
FILES ON THE TUTORIAL DISK .ALL files:-
LESSON1 LESSON2 LESSON3 LESSON4
Where you see [....] this denotes a button to be pressed. Where you see keyboard.
LCD
this is a prompt for you to look at the LCD display on the
NOTE: This WS TUTORIAL was written using GEM WS2 with V1.10 upgrade, complete with disk drive. The illustrations & Graphics used in this tutorial have been taken from the WS2/ WS400 LCD display and may appear different to those on the WS1.
Thanks! Special thanks to Carol & Christeen who burnt many a midnight oil over the word processor whilst composing this manual and also to Chris Lambert for his keen eye and proof reading talents. Dave Williams
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WS1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
MIDI Ports (In, Out & Through) Contrast (control for alphanumeric LCD Display) Optional Pedal Sockets (P1, P2 & Damper) Option Bass Pedalboard Socket Option Volume/Expression Pedal Socket Stereo Audio Input Jack Sockets (In Left & Right) Stereo Audio Output Jack Sockets (Out Left & Right) Power On/Off Switch and IEC Mains Socket Manual Controls (Start/Stop, Intro/End, Sync/Continue, Fill In) Headphone Socket Pitch & Modulation Ball Edit Section Voice Section Sequencer Section Alpha Dial Full Global, Lower & Upper Section Alphanumeric Liquid Crystal Display (LCD) - Backlit Internal & Programmable Styles, Song Pattern Section. Sequencer Controls (Internal & Programmable Styles, Song Pattern, Chain Compose, Record) Internal Loudspeakers Disk Drive
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WS2 K/Board 1 2 3 4 5 6 7 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
MIDI Sockets MIDI Through or MIDI Out Function Selector LCD Display Contrast Optional Pedal Sockets (P1, P2 & Damper) Option Bass Pedalboard Socket Option Volume/Expression Pedal Socket Stereo Audio Input Jack Sockets (In Left & Right) Stereo Audio Output Jack Sockets (Out Left & Right) Power On/Off Switch and IEC Mains Socket Internal Loudspeakers Sequencer Controls Style, Song Pattern Selection Buttons Liquid Crystal Display (LCD) - Backlit Polyphonic Section (A, B, C, D & E) Sequencer Sections Tempo Display Alpha Dial Global Section Voice Selection Buttons Edit Section Manual Controls (Start/Stop, Intro/End, Sync/Continue, Fill In) Headphone Socket Pitch & Modulation Ball Percussion Instrument Keys (5 Drumkits) Disk Drive
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WS2 Module 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
MIDI Sockets (In, Out & Through) Contrast Pedal Sockets (P1, P2 & Damper) Volume Pedal Socket Headphone Socket Stereo/Mono Audio Output Sockets (Left, Right & Mono) Mains On/Off Switch IEC Mains Input Socket Tempo Display Liquid Crystal Display (LCD) - Backlit Edit Section Voice & Style/Song Pattern Selection Buttons Sequencer Controls Polyphonic Section (A, B, C, D & E) Manual Controls (Start/Stop, Intro/End, Sync/Continue, Fill In) Voice / Pattern Button (Used to switch 32 buttons between Voice/Style selection) RECord Button Alpha Dial Global Section Disk Drive
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WS400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
IEC Mains Input Socket MIDI Sockets (In, Out & Through) MIDI Through or MIDI Our Function Selector LCD Display Contrast Optional Pedal Sockets (P1. P2 & Damper) Optional Bass Pedalboard Socket Optional Volume/Expression Peal Socket Stereo Audio Output & Input Sockets Loudspeaker Sockets Loudspeakers Sequencer Controls Style, Song Pattern Selection Buttons Liquid Crystal Display (LCD) - Backlit Polyphonic Sections (A, B, C, D & E) Sequencer Sections Tempo Display Alpha Dial Global Section Voice Section Edit Section Manual Controls (Start/Stop, Intro/End, Sync/Continue, Fill In) Headphone Socket Pitch / Modulation Ball Percussion Instrument Keys (5 Drumkits) Disk Drive Mains Power On/Off Switch
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Part One THE LCD DISPLAY (liquid crystal display) - Tells you the state of play at all times and will display information depending on the buttons pressed within control panel area. Here is an example of [Internal Style] [Bossa] Style No./Name
96Bossa DRUMS
A
Global No./Name
GLOBAL_96 A.BASS
Bossa
JAZZGTR
B
C
STRINGS FLUTE
D
E
[A],[B],[C],[D],[E] BUTTONS - Act as multi-function buttons, track names, five separate sound expanders, each with access to 128 editable voices.
? DIAL
THE ALPHA DIAL - This dial is used to control all the functions of the workstation, e.g. tempo, voices and edit changes etc.,.
VOICES - 32 voices can be immediately accessed by pressing buttons from [GRAND P] to [DRUMS]. A further 96 hidden voices can be accessed by holding down [? DIAL] in the voice section and dialling the alpha dial. GRANDP
?
GLOBAL 7 4 1 0
8 5 2
9 6 3 +
DIAL DRUMS
GLOBALS - allows you to store 128 registration settings [00] to[127] using numbered buttons [0] to [9] in the GLOBAL section. The [-Page] and [+Page] buttons are used for scrolling through the globals (note: they are also used in other sections for paging up or down). A registration setting stores voices, effects, volume levels, panning, transposition, keyboard polyphony/mono, detuning, dynamics, pedal 1-3 assignments, pitch/modulation, keyboard split points, midi data. The global numbers are sub-divided into 4 groups of 32 as follows:[00 [32 [64 [96
- 31] - 63] - 95] - 127]
are are are are
accessed accessed accessed accessed
by pressing the numerical buttons via the [Song Pattern] via the [Prog. Styles] via the [Internal Styles]
INTERNAL STYLES - There are 32 Internal Styles - known as factory presets - which Page 14
can be accessed by pressing [INT STYLES] and then pressing one of rhythm styles buttons [BOSSA] to [COUNTRY]. * Note: as you do this you will see in the LCD display that the style number/name and global number/name will change. BOSSA
PROGRAMME STYLES - There are 32 Programme Styles - which can be loaded, via the disk drive, from pre-recorded disks either written by GEM, the User Group Library or by yourself. To play a Programme Style, press [PROG STYLES] and then press one of the rhythm style buttons [BOSSA] to [COUNTRY]. * Note: as you do this you will see in the LCD display that the style number/name and global number/name will change.
BOSSA
SONG PATTERNS - There are 32 Song Patterns - which are whole songs / parts of a song, loaded via the disk drive from pre-recorded disks (as above). These can be played by pressing [SONG PATT.] or [CHAIN COMPOSE] and then pressing one of the rhythm style buttons [BOSSA] to [COUNTRY]. * Note: as you do this you will see in the LCD display that the style number/name and global number/name will change.
32
63
CHAIN COMPOSE - is a function which allows the chaining together and playback of (a) songs, or (b) parts of a song to form a complete song. There are four chains available which are selected by using one of the buttons A,B,C, or D.
32empty
GLOBAL_32
free
Chain1
Chain2
Chain3
Chain4
JukeBox
A
B
C
D
E
REC (Record) This control enables the recording of the following functions: PROG. STYLES, SONG PATT., CHAIN COMPOSE, TRACK TEMPO, COMM. INT STYLES
PROG STYLES
SONG PATT.
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CHAIN COMPOSE
REC
CHORDS.
INT STYLES
PLAY TRACKS -
PROG STYLES
SONG PATT.
CHAIN COMPOSE
This allows you to turn ON or OFF:
REC
(a)
the automatic accompaniment on tracks A,B,C,D,or E, on Internal and Prog. Styles
(b)
song tracks A,B,C,D, or E
Turning OFF a track allows you to play along if you wish. TRACK TEMPO - Turning OFF this function overrides the automatic tempo of a SONG or STYLE. The tempo of all SONGS or STYLES will now remain at this setting. Turning the ALPHA DIAL will increase/decrease the TEMPO. FULL GLOBAL By turning OFF this function, the voice on any unlit track will remain the same on all selected SONGs or STYLES. COMMON CHORDS - This function can only be used in the SONG PATT recording mode. It allows the automatic accompaniment of an INTERNAL or PROG.STYLE to be used, including INTRO, FILL, ENDING, when recording a SONG.
MANUAL CONTROLS
PLAY TRACKS
TRACK TEMPO
FULL GLOBAL
COMM. CHORDS
START STOP FILL INTRO IN END SYNC CONT. MODULATION
START/STOP
PITCH DOWN
PITCH UP
MODULATION
Pressing this button will start the drums of an INTERNAL or PROG. STYLE. Then holding down a chord in the lower octave of the keyboard, will start playing the automatic accompaniment. This button is also used to START/STOP playback & record of a SONG. FILL IN Pressing this button, whilst a STYLE is playing, will play a musical part/drum break. Page 16
It can also be pressed when playing back a SONG which has been recorded using the COMMON CHORD function. SYNC/CONTINUE By pressing this button, and then holding down a chord in the lower octave of the keyboard when playing a STYLE, the full accompaniment ie all tracks, will be activated. When selecting playback of a SONG you can pause the SONG by pressing START/ STOP button, then press SYNC/CONTINUE to continue playing from the exact point it was paused. INTRO/END Note: some PROG. STYLES do not have an INTRO/ END / FILL included in the STYLE.
This control plays an introduction and ending accompaniment to a selected STYLE. By holding down a chord in the lower octave of the keyboard, and then pressing INTRO/END, an INTRO will play. Pressing this button again while the STYLE is playing will give an ENDING. PITCH/MODULATION BALL With this control you can add GLISSATO (PITCH) and VIBRATO (MODULATION) effects to the voices on selected tracks.
EDIT KEYPAD BUTTONS - allow you to perform many editing functions. The keypad buttons you will use the most are the [ESC] and [ENT] buttons.
EDIT MASTER
GLOBAL
VOICE
MIXER
EFF 1
EFF 2
STATUS
SPLITS
MIDI
DISK
ESC
ENT
[ESC] (Escape) button Returns you to the orginial LCD display after you have made changes. [ENT] (Enter) button Saves any data or parameter changes you have made. Think of it as a “YES” button. [MASTER] - (VOLUME CONTROL) By pressing this button and following these simple directions you can adjust the overall volume of the keyboard:Page 17
NOTE: The original volume of the keyboard can be restored ie when you first purchased the keyboard, by performing the MEMORY PUFF function. See page 27 MEMORY PUFF
NOTE: when the overall VOL control is almost at maximum level, you are advised not to exceed +04dB on the LOW bass tones.
EDIT
Press
[MASTER],
Read
LCD display
The “Vol” will be flashing. The volume can be increased/decreased by dialling the Alpha Dial. You can add Bass and Treble to your volume, as follows:Press
[C] (low=bass)
Dial
ALPHA DIAL
Press
[E] (hi=treble)
Dial
ALPHA DIAL
Increase = Clockwise Decrease = Anti-Clockwise
Increase = Clockwise Decrease = Anti-Clockwise
When you are happy with the balance press [ESC], any changes made will be retained when the WS is switched off (applies to Software Version 1.10 only. This includes the WS2 upgrade).
[GLOBAL] By pressing this button you can access 7 pages, which allow you to edit the Mode, Tuning, Transposition, Dynamics, and Pedal Assignment, of any of tracks A,B,C,D,E and then store them to the corresponding GLOBAL of the Style or Pattern you are working on. To scroll forward through these pages press [+Page] in the GLOBAL section, [-Page] will scroll backwards. PAGE 1 - Section Type
NOTE: press [ENT] twice to store any changes made in pages 1 to 7
After pressing [GLOBAL] in the EDIT section the LCD will display SECTION TYPE PAGE 1/7.
GLOBAL00:section type 1/7 This section allows any of the tracks A B C D E to be edited inpage any one of four modes as follows, first by pressing (flashes) and then using poly the ALPHA poly polya track button poly poly DIAL:POLY (polyphonic) keyboard, up to 16 notes. MONO P
Several notes can be played at the same time on the
Only one note will play when you hold down a chord. This mode will Page 18
automatically cancel the release/sustain of the note just played. MONO L
Only notes to the left of a note just played, can be heard.
MONO R
Only notes to the right of a note just played, can be heard.
PAGE 2 - Section Detune
The LCD reads as above. Tracks A Bdetune C D E can be tuned by degrees of -32 to +32. GLOBAL00:section page 2/7
00degrees to a00 00 will transpose 00 +/- (plus There are 64 semitone, thus 00 the detune function and minus) ½ a semitone in 32 fine steps. PAGE 3 - Section Transposer
GLOBAL00:section 3/7 in steps The LCD reads as above. Tracks A Btransposer C D E can be individually page transposed, of one semitone, to +24. 00 from -2400 00 00 00 PAGE 4 - Dynamic norm/inverse
GLOBAL00:dynamic
norm/inverse
page 4/7
The LCD reads as above. This section controls the dynamic sensitiviy of notes played in tracks norm A B C D E:- norm norm norm norm NORM
Soft to Loud (Normal playing mode)
INVERSE Loud to Soft. The harder you play, the softer the note is heard. By using this function you could layer two or more voices and set some to normal and some to inverse. When you now play softly, you will hear one voice loudly and the other layered voice softly and visa versa when you play hard.
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Some interesting effects can be created by this method such as mixing strings and piano sounds for example.
PAGE 5 - Pedals assignment
GLOBAL00:pedals assignment 5/7 The three pedal outputs on the keyboard P1, P2, P3 (Damper), page can be assigned in a number ofoff combinations (see to any one of the tracks A Bp1,2,3 C D E, to control offchart below),off off such functions as Stop/Start, Fill, Intro/Ending etc. Use the ALPHA DIAL to select the following:OFF P1 P2 P1,2 P1,2,3
Pedals P1, P2, P3 not selected Pedal 1 is selected Pedal 2 is selected Pedals 1 and 2 are selected Pedals 1, 2, and 3 are selected
To program a pedal see STATUS section page 1/5.
PAGE 6 - Pitch ball assign
assign page The pitch GLOBAL00:track ball can be assigned toball any tracks A B C D and/or E in6/7 the following combinations offusing the ALPHA off DIAL:- off off pit+mod OFF Pitch (Glissato) and Modulation (Vibrato) are not selected. PITCH Pitch is selected MOD Modulation is selected PIT+MOD Pitch and Modulation are selected
PAGE 7 - Change Global Name
To change the name of a Global, you can use a maximum of seven characters (letters/ numbers/spaces). The letters/spaces are located below the 32 VOICE buttons, and can be written in capital letters by holding down the shift button at the same time. GLOBAL00:change global Numbers are located on the GLOBAL keypad.name To correct anypage errors 7/7
old_name = Welcome Page 20
new = ?
press the arrow button under the [STRINGS] button and to save this new name: Press [ENT] Press [ENT]
LCD reads “ARE YOU SURE? Press [ENT] or [ESC]” LCD reads the new GLOBAL name
[VOICE]
VOICE 00:
voice name =GRANDP
/ ESC
TIMBRE sound samples of the WS stored in ROM memory and only the ‘octave’TIMBRE and ‘detune’ can be modified as follows:ADDSR MOD. SKEW SPECIAL Press Dial
[A] (TIMBRE) Alpha Dial to select a timbre eg. accordion
Press Read Dial
[C] (octave) LCD Oct = 16' 8' 4' Alpha Dial to select octave
Press Read Dial
[D] (detune) LCD detune Alpha Dial -32 to +32
Press
[ESC]
Attack
Decay
Break Point 2
Amplitude
EDIT
By pressing this button and using the alpha dial you can edit the WS keyboards 128 programmable voices, shown in alphabetical order. The display shows five editing sections, TIMBRE - ADSSR - MOD. - SKEW - SPECIAL as shown below:-
ADDSR GRAPH
ADSSR (Attack - Decay - Sustain - Sustain #2 - Release) these define and Release Break of Point 1 Slopetime, and control the progression a sound over consist of various sections and ‘Break Points’ all of which are completely programmable, and can be modified using Time A B C D E and then changing the value by the normal procedure of pressing buttons
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dialling the Alpha Dial. See ADDSR graph overleaf. MOD. (Modulation, similar to Vibrato) parameter changes under this function enable you to control the modulation to each voice. SKEW this function allows more control at the beginning of a sound. Trumpet, trombone, and horn etc., can achieve a “lipping” effect with this control. SPECIAL This function allows you to activate one, two or three voices, when pressing the same key/note (dynamics), depending on how soft or hard you play,through a system of two switches, displayed as Switch Level 1 and Switch Level 2 . [MIXER] By pressing this button you can control the volumes, independently, of tracks A B C D E, from levels +06dB to -26dB. It also allows you to direct the sound to a specific channel LEFT - RIGHT - CENTRE - MUTE. EDIT Press Read Dial
[MIXER] LCD section level (dB) Page 1/2 ALPHA DIAL = increase/decrease of volume
*MIXER [+PAGE] : section level (db) page 1/2 Press Read Page 2/2 00 LCD section 00 out prog 00 00 00 Dial ALPHA DIAL = left/right/centre/mute
When the second MIXER page is selected, this will automatically show STEREO in section prog and CENTRE page or 2/2 all the *MIXER sections where: DRUMKIT has out been selected MUTE in all sections where DRUMS have been selected.
Mute
Right
Centre
Left
Right
When a section has MUTE selected, this will silence the specific section and you will only hear the sound through any selected effects such as ROTARY etc. [EFF 1]
(Effect)
This control contains 16 types of multi-effects as follows:DELAY 1
CHORUS 1
PHASER 1
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ROTARY 1
EDIT
DELAY 2 CHORUS 2 PHASER 2 ROTARY 2 PAN ECHO FLANGER 1 PHASER 3 FLA/DEL DUBBING FLANGER 2 ENSEMBLE PAN MIX
[EFF 2]EFFECT_1: (Effect)Chorus2 -Enable
page 1/2
oncontains 16 off on This control types of digital on reverb as follows:EDIT
HALL 1 HALL 2 CONCERT CHURCH
on
VOCAL LARGE ROOM STEREO 1 PLATE EARLY 1 STEREO 2 SMALL ROOM EARLY 2 STEREO 3 MED ROOM EARLY 3 STEREO 4
Selecting Effects
EFFECT_2: Hall2
To select off either effect1 or effect 2:off
-Enable on
page 2/2 on
Press Read Dial
[EFF 1] or [EFF 2] LCD = effect flashes - enable page 1/2 Alpha Dial to select one of the above
Press
[ENT] to confirm (the effect won’t be active until [ENT] is pressed)
Press Dial
A B C D or E to assign the effect Alpha Dial = On/Off
on
To modify effect press [+Page] to access page 2/2, and use the normal procedure of selecting the required parameter by pressing buttons A B C D E and change the value by dialling the ALPHA DIAL. Press [ENT] twice to store edits [STATUS]Pages 1 - 5, use [+Page] to scroll through Page 1/5 This allows you to control the keyboard tuning and total transposition, the general dynamic response and assignment of functions to pedals 1 and 2.
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EDIT
[A] [B] [C] [D]
keybd tuning = tunes the keyboard from -48 to +48
STATUS: keyboard tuning pageof1/5 keybd transp = transposes the entire keyboard, in steps semitones, from00 -06 to ktr= +06 ktn= 00
krs=fst
p1=soft p2=soft
keybd respon = keyboard/dynamic response, soft, hard or off. Pedal 1 = assignment of functions to pedal 1 (soft,global+,global-, stop/ start, fill, intro/ending, sync, punch, minor, seventh) Pedal 2 = assignment of functions to pedal 2 as above except sostenuto instead of soft.
[E]
To activate any of these parameters use the normal procedure of pressing A B C D E, and dialling the ALPHA DIAL. Page 2/5 Volume Pedal Assign, dial ALPHA DIAL to select track(s) ON/OFF
Page 3/5STATUS: section pedal assign
on
[A] [B]
on
on
page 2/5 on
on
Common Chord = controlled by pedal or keyboard page (autoplay) STATUS: com_chord (pdl-kbrd) 3/5
kboard one=on kSt=off Split Chord spl=F#3 = autoplay splitbss=on can be set between C2 - B5
[C] Bass Follow = enables fundamental bass note to be played each time a chord is played [D]
One Finger = enables chords to be played with one note
[E] Key Start = ON, touch start - autoplay starts when a key is pressed, and stops when key is released. = OFF, autoplay continues when key is released PAGE 4/5
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Pedal Switch Logic, adapts pedals 1,2,3 to Normally Open = N.O or Normally Close page 4/5 = N.C STATUS: pedal switch logic
p1=N.C.
p2=N.C.
PAGE 5/5
p3=N.C.
Restore Original Blocks - Puts back into the keyboard the original factory presets of STATUS: Restore the sections VOICES, GLOBALS,Orig.Blocks SEQUENCER, DEMOS. page 5/5
VOICE
GLOBAL
SEQ
one=on
DEMO
[SPLITS] This function allows you to divide the keyboard into as many as five seperate parts allowing one or more sounds to be layered across the keyboard, from A0 to C8. EDIT
To assign either the start or end of a split carry out the following example:-
*SPLIT
: split range
page 1/2
Press [SPLIT] = start A 0-C 8 ([A] A 0-C 8 - split A range 0-C 8 Read LCD flashes) page A 1/20-C 8 A 0-C 8 (A0 to C8 is available on all tracks A B C D E) Dial ALPHA DIAL A0 to C8 or press the appropriate note on the keyboard Press Dial
[A] to programme end of split ALPHA DIAL or press the appropriate note as above
Cross split assign on page 2 allows your sounds to merge from one split point to : off cross assignsplit point. page another *SPLIT without cutting sharplysplit at the assigned This is2/2 achieved by mixing the associated sounds by different levels around the split point.
off
off
off
off
off
[MIDI] These letters stand for the words:- Musical Instrument Digital Interface. This is a code in which electronic musical instruments, computers and other devices, with this interface, can communicate with each other. Page 25
EDIT
By pressing [MIDI], [+PAGE] and using the ALPHA DIAL, you can access up to 7 *MIDI : channel page 1/7 pages of midi information, which allow section you to selectsel. the midi channels/parameters of your choice. 1 2 3 4 5 [DISK]
NOTE:- you can only save complete files not a single style, voice, or global etc.
DISK [ DIR ]
:
select function
/ ESC
[ LOAD ] [ SAVE ] [ERASE ] [FORMAT]
Disk Drive The disks should only be inserted with Disk Access LED Eject Button the label facing upwards and the metal shutter end in Metal Shutter IMPORTANT NOTE:- Before you can save any data, you must first. have a formatted disk. To FORMAT a disk carry out the following procedure:Disk Label Write Protect Tab
?
EDIT
The WS disk drive uses standard 3.5" double-sided, double-density 1 Mb (megabyte), computer disks and enables you to load and save “files” which can be made up of styles, songs, sequences, voices, and globals. It is possible to look these files up in the directory, and also erase(delete) any unwanted files.
Press Press Read Read
[DISK] [E] (format) LCD FORMAT Insert disk and strike ENT when ready Disk formatting wait please (takes approx 2 min)
Page 26
In the main [DISK] menu you can select the functions DIR (Directory), LOAD, SAVE, ERASE, and FORMAT.
ADDITIONAL FEATURES DEMOS To access the factory preset Demonstration Songs, press [STATUS] in the Edit section, press [+PAGE] in the Global section, advance to page 5, press [E] under the word DEMO, press [ENT] twice. Now press [SONG PATT.] once, so the red light is lit, press rhythm style [BEGUINE] button and press [START]. To locate further DEMOS advance through the other rhythm buttons until tracks [A],[B],[C], or [D], are lit, which will indicate that a Song Pattern has been stored, and press [START]. Note: Press [CHAIN COMPOSE] and the demo songs will play consecutively. MEMORY PUFF A 'Memory Puff' is essentially a factory reset. This operation will completely cancel all PROG. STYLES, SONG PATTERNS, CHAIN COMPOSE, VOICE editing etc., and resets the keyboard back to its original factory settings and in so doing will erase everything currently in memory. To carry out MEMORY PUFF, press the first four voice buttons (GRANDP, PIANO, RHODX & Fm PIANO) on the top row of the voice section and the last four buttons (CHOIR, STRINGS, DIAL & DRUMS) on the bottom row of the voice section at the same time. You can in fact hold down any of the first four and last buttons to perform the above. Generally MEMORY PUFF is used as a last resort. However, NO damage will result to the WS when performing this function and thus can be perfomed as many times as you wish. Alternatively you could save your default settings to disk in an ALL file and use this as a 'template'. Instead of performing a MEMORY PUFF, you can now just load your 'template' ALL file.
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Part 2 LESSON 1 - DISK PROCEDURES In this lesson we shall:-
Load an .ALL file from your “TUTORIAL DISK” Format a blank disk, and label it “TUTORIAL BACK-UP DISK” Save to this disk a copy of the .ALL file
IMPORTANT NOTE: Ensure that your “TUTORIAL DISK” is write-protected as shown below: WRITE PROTECT TAB No Hole: No Write Protect
EDIT
Open Hole: Write Protected
LOADING AN “.ALL” FILE Insert your “TUTORIAL DISK” into the disk drive. Press LCD
[DISK] (edit section) reads = SELECT FUNCTION
Press LCD
[B] = LOAD reads = [VOICE] [GLOBAL] [SEQ] [ALL]
Press LCD
[E] = ALL reads = Load LESSON1.ALL /ESC
(Note:- if you turn the ALPHA DIAL you can read other “.ALL” files on the disk)
Press LCD
[ENT] reads =
Press
[ENT]
Load LESSON1.ALL - ARE YOU SURE?
(green light on the disk drive will remain lit until data has loaded completely.)
Press
[PROG STYLES]
Press LCD
[BOSSA] reads = 64 LESSON1 GLOBAL 64 BOSSA
You have now correctly loaded your first .ALL file. Page 28
FORMATTING A DISK Take out your “TUTORIAL DISK” from the disk drive. Press LCD
[DISK] (edit section) reads = SELECT FUNCTION
Press LCD
[E] = FORMAT reads = insert disk and strike ENT when ready.
Note:- Have a blank-disk ready labelled “TUTORIAL BACK-UP” Insert blank disk labelled “TUTORIAL BACK-UP” making sure you have moved plastic slider to close the window (as shown above) to UNPROTECT the disk. Press LCD
LCD
[ENT] reads = Formatting please wait...... Green light on disk drive remains lit until formatting has been completed, approx. one minute. reads = SELECT FUNCTION / ESC
Normally you would press [ESC] to leave this function, however we are now going to use the function SAVE. SAVING AN .ALL FILE Now we are going to save LESSON1.ALL file, which is still in the memory of the WS, to the disk labelled “TUTORIAL BACK-UP” (formatting a disk will not erase any data inside the WS). Press LCD
[C] = SAVE reads = FILE SAVE [VOICE] [GLOBAL] [SEQ] [ALL]
Press LCD
[E] = ALL (flashes) reads = SAVE NAME ??.ALL /ESC
You will now have to type in the name of the file you are saving by using the alphabet buttons (which are below the “voice” buttons [GRAND P] to [DRUMS]), and the “GLOBAL” keypad buttons to enter a number. Now type the word LESSON1 (use the backspace arrow under [STRINGS] to correct or change anything you have typed) Press LCD
[ENT] reads = ARE YOU SURE?
Press LCD
[ENT] reads = saving LESSON1.ALL wait please
Congratulations! You have now saved your first .ALL file. Page 29
DIRECTORY FUNCTION This function will display in the LCD screen a list of the names of each file you have stored (on your disk) under [VOICE] [GLOBAL] [SEQ] and [ALL]. Note: - [ALL] is a file containing all the data of VOICE, GLOBAL and SEQUENCER.
DISK [ DIR ]
:
select function
/ ESC
[ LOAD ] [ SAVE ] [ERASE ] [FORMAT]
DISK: D I R E C T O R Y [voice] [global] [ seq. ] [
/ ESC ] [ all ]
DISK: DIRECTORY [voice] [global]
/ ESC ] [ all ]
LESSON1.ALL [ seq. ] [
To check that you have successfully saved your file LESSON1.ALL to your disk. Press LCD
[DISK] reads = SELECT FUNCTION
Press LCD
[A] = DIR (directory) reads = DIRECTORY - [VOICE] [GLOBAL] [SEQ] [ALL]
Press LCD
[E] = ALL reads = Directory LESSON1.ALL
This confirms that LESSON1.ALL file has been saved. Note:- Any other files which have been saved can be read by turning the ALPHA DIAL, which are stored numerically and alphabetically. Press
[ESC] twice to return to previous display
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Part Three LESSON - COPYING AND EDITING STYLES, GLOBALS AND VOICES Load the .ALL file LESSON1.ALL from your “TUTORIAL BACK-UP” disk (if not already loaded), as shown on page 28. COPYING AN INTERNAL STYLE WITH ITS GLOBAL TO A PROG STYLE In this example you are going to copy Internal Style 97 Beguine to Prog Style 65 Beguine. Press Press Press LCD
[PROG STYLES] [BEGUINE] [REC] (lit) reads = PROG STYLES [NAME] [TEMPO] [COPY] [CLEAR] [RIFF]
Press LCD Dial
[C] = COPY reads = COPY From: —— To: 65 Empty ALPHA DIAL to select 97 Beguine
Press LCD
[ENT] reads = ARE YOU SURE? Mem = ... (available memory)
Press Press Press
[ENT] [ESC] twice [BEGUINE] Lights on tracks ABC confirm copying has taken place [START] and play a chord in the lower octave.
Press
Listening to this copied style you will hear a difference from the original Internal Style Beguine, this is because the DATA only has been copied, not the GLOBAL settings ie Voices, effects etc,. Press [INT STYLES] then press [PROG STYLES] whilst playing to compare the two styles. To copy the GLOBAL from INT STYLES BEGUINE to PROG STYLES BEGUINE:Press Press LCD Dial Press Press Press
[INT STYLES] [BEGUINE] (tracks ABC lit) [ENT] reads = STORE GLOBAL 97 BEGUINE to 97 BEGUINE ALPHA DIAL to select 65 BEGUINE [ENT] [PROG STYLES] [BEGUINE] [START] and play a chord.
The two styles will now be identical. EDITING YOUR COPIED STYLE
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In this example we will edit the volumes, voices, effects, and transposition of your copied style. CHANGING THE VOLUMES OF A TRACK Press
[PROG STYLES] [BEGUINE], press [START] and play a chord in the lower octave of the keyboard (ABC lit - this denotes autoplay on these tracks)
Press Press Dial
[MIXER] - (whilst keyboard is still playing.) [A] (flashes) ALPHA DIAL to +05
Press Dial
[D] (flashes) ALPHA DIAL to -01
Press
[ENT] twice (this edit of volumes has now been stored.)
Press
[STOP]
SELECTING A DIFFERENT VOICE ON A TRACK:Press Press Press
[E] (ACCORD -flashes) [FL.HORN] (in voice section) [C] (GUITAR -flashes)
Press and Hold down [@ DIAL/SPACE] (in voice section) and at the same time dial ALPHA DIAL to “GRANDmf” now on track[C]. Press
[ENT] twice to store these voice changes.
NOTE:- It is best to make any changes to your style whilst the keyboard is playing, as you can then hear what you are doing. CHANGING THE EFFECTS OF YOUR COPIED STYLE:Press Press LCD
[START] - hold down a chord in the lower octave [EFF1] (edit section buttons) reads = Delay 1 (flashes) -Enable
Press Dial
[C] = OFF ALPHA DIAL to ON
Press LCD Dial
[+PAGE] (Global section buttons) reads = MIX=-28 (flashes) track [A] ALPHA DIAL to -24 (increases the delay effect)
Press
[ENT] twice This edit is now stored. [EFF2] (edit section buttons)
Press
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LCD Dial
reads = Concert (flashes) - Enable ALPHA DIAL to VOCAL
Press Press Dial
[ENT] [A] = OFF ALPHA DIAL to ON
Press
[ENT] twice
The choice of effects are up to you. So have fun trying them out! TRANSPOSING A TRACK Using your copied style, you can create an interesting effect simply by transposing a track up or down a full octave (ie 12 semitones), you can do this while the keyboard is playing. Press Press LCD
[GLOBAL] (edit section button) [+PAGE] twice (Global section button) reads = SECTION TRANSPOSER page 3/7
Press Dial
[C] = 00 ALPHA DIAL to +12 (GRANDmf will be increased by one octave) [ENT] twice
Press
A completed example of all the edits in this lesson have been stored on [PROG STYLE] [MARCH] for you to listen to. REPROGRAMMING TEMPO INTERNAL STYLES ONLY Choose an Internal Style ie 96 BOSSA Press LCD Dial Press
[REC] reads Tempo = 120 ALPHA DIAL to 114 [ESC] tempo selected is now stored to this style
PROGRAMME STYLES / SONG PATTERNS Choose a Programme Style or Song Pattern. ie (68) EIGHTB Press LCD
[REC] reads = [NAME] [TEMPO] [COPY] [CLEAR] [RIFF]
Press LCD Dial Press
[B] reads Tempo = 80 ALPHA DIAL to 110 [ESC] twice tempo is now stored to this style Page 33
USING TRACK TEMPO FUNCTION Press
[TRACK TEMPO] light goes out All styles selected will now play at the same tempo as displayed.
Dial
ALPHA DIAL to increase/decrease the tempo manually
NOTE:- To restore original tempo press [TRACK TEMPO] red light on MUTING AN AUTOPLAY TRACK This example mutes the Data and Voice Choose Internal Style 96 Bossa for example:Press
[START] and play a chord in lower octave
Press
[C] = JAZZGTR (flashes)
Press LCD
[C] again reads OFF (Jazzguitar will not be heard)
Press
[C] again to restore JAZZGTR track
USING [PLAY TRACKS] FUNCTION This next example mutes the Data, but the Voice of the Jazzgtr will be heard as you play notes in the upper octaves. Choose Internal Style 96 Bossa for example:Press
[START] and play a chord in lower octave
Press and Hold down [PLAY TRACKS] and Press [C] these buttons are now unlit Jazzgtr will be heard along with Strings and Flute when you play in the upper octaves. Press and hold down [PLAY TRACKS] and Press [C] to restore the data on Track [C] red light on Press Press
[PLAY TRACKS] again, red light is now on [STOP]
MUTING A TRACK OF A SONG PATTERN In this example you will be able to turn off the melody on track [E] of SONG PATTERN 32, enabling you to play along with the song. Press [SONG PATT] Page 34
Press
[BOSSA] = Song Pattern 32 (ABCE tracks lit)
Press
[START]
Press and hold down [PLAY TRACKS] and Press [E]red light is off. You are now able to play along using the Voice of track [E]. NOTE:- Using this method you can turn off any track. The choice is yours. CHANGING GLOBALS WHILST PLAYING A STYLE This is a quick and easy way of varying the global settings of a style, so try it out and hear the difference it makes to the arrangement:Press
[INT STYLES] [BOSSA]
Press
[START] and play a chord in lower octave
Press LCD
[0] and [1] of GLOBAL section buttons reads = 96 BOSSA GLOBAL 01 LOVE (the panel settings of GLOBAL 01 will be heard instead of GLOBAL 96.)
Global 01 LOVE is a factory layered program allowing STRINGS and PIANO to be played together across the full length of the keyboard. Play the keyboard now to hear this effect. Press
[+PAGE] whilst the style is playing, to scroll through consecutive Globals, or simply enter in your favourite Global number. [-PAGE] will scroll backwards.
NOTE: If you STOP and then START the keyboard at any time during play, the style will revert back to its original global number, in this case GLOBAL 96. If you want to save another global to your style simply press [ENT] twice. HOW TO ASSIGN A SPLIT AND MAKE A LAYERED SOUND In this example we are going to use INT STYLES BOSSA and change the split of the STRINGS from the lower octave to the upper octave of the keyboard, in order to make a layered sound with the FLUTE:Press
[INT STYLES] [BOSSA]
Press LCD A0.C8
[SPLITS] (edit section buttons) reads = Split range A0.C8 G3.C8 A0.F#3 G3.C8
Page 35
[A] [B] (Drums) (Bass)
[C] [D] [E] (Jazzg) (Strings) (Flute)
Press Dial
[D] - A0 flashes ALPHA DIAL to select F3, or press F3 on keyboard
Press Dial
[D] again - F#3 flashes ALPHA DIAL to select C7, or press C7 on keyboard
Press
[ENT] twice to store this change to Global 96.
Press
[START] and play a chord in lower octave, STRINGS will not be heard. However, all notes played in the upper octaves above F3 will play a layered sound of STRINGS and FLUTE.
HOW TO EDIT AND PROGRAM VOICES First of all we shall save the VOICE data only in the keyboards memory to our “TUTORIAL BACK-UP” disk as a .VCE file. The reason for this is that we want to keep a copy of the voices before we carry out voice editing. Assuming you are working your way through this TUTORIAL GUIDE, lesson by lesson, you should have, at this point, loaded into the keyboard’s memory LESSON1. SAVING A VOICE FILE Press
[DISK]
Press
[C] = SAVE
Press LCD
[A] = VOICE (flashes) reads = Save Name ??.VCE (Type using the alphabet keys the name ORIGINAL)
Press Press
[ENT] twice [ESC]
EDITING A VOICE EDIT In this example we are going to create a different trumpet sound using the Voice data. We purposely chose a TIMBRE in which changes would dramatically show you how you can create a new voice.
VOICE 20: TIMBRE
voice name =TRUMPET ADDSR
MOD.
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SKEW
/ ESC SPECIAL
Amplitude
Attack
Decay
Break Point 1
Break Point 2
Slope
ADDSR GRAPH
Release
Time ADSSR PROGRAMMING:- (Note:- Use alpha dial to change the values) Press Dial
[VOICE] (edit section buttons) ALPHA DIAL select voice 20 TRUMPET in LCD display
Press
[B] ADSSR
Press
[A] (attack time) atk = 00 change to 27 using ALPHA DIAL
Press
[B] (Decay 1) dc1 = 09 change to 48
Press
[C] (BreakPoint 1) bp1 = -06 change to -39
Press
[D] (Decay2/Slope) dc2 = 99 change to 60
Press
[E] (BreakPoint 2) bp2 = -06 change to -48
Press
[+PAGE] to go to Page 2
Press
[A] (Release Time) rls = 15 change to 51
Press
[B] (Envelope Tracking) etk = 01 change to 01
Press
[C] (Dynamic Sensitivity) sdn = 03 change to 01
Press
[D] (Voice Level/Volume) lev = +06 change to 00
We are now going to store this voice edit:Page 37
Press LCD Dial
[ENT] reads = STORE VOICE: 20 TRUMPET TO: .........? ALPHA DIAL to 120 SPACE 1 in alphabetical order (or any voice number you wish to write over)
Press
[ENT] - voice is now stored as 120 TRUMPET
We are now going to rename this voice, as it would be impractical to have two differing TRUMPET sounds with the same name:Press Dial
[VOICE] (edit section buttons) ALPHA DIAL to 120 TRUMPET (in this example)
Press
[E] SPECIAL
Press LCD
[+PAGE] reads = change voice name old name = TRUMPET new = ? using alphabet keys TRUMTON or any name you wish to call it (Hold SHIFT for capital letters)
Type
Press
[ENT] twice
Compare the two trumpet sounds TRUMPET and TRUMTON! To hear how the other 127 TIMBRES (sampled sounds) would sound with the above ADSSR edits:Press Dial
[VOICE] ALPHA DIAL to select 120 TRUMTON
Press Dial
[A] TIMBRE ALPHA DIAL to scroll through, play and hear each TIMBRE
This is a quick way of writing a new voice. FURTHER VOICE EDITING (Modulation, Skew) In this example we shall use the new voice 120 TRUMTON:Press Dial
[VOICE] (edit section buttons) ALPHA DIAL to select 120 TRUMTON
Press
[C] (MODULATION)
Press
[A] (Delay) dly = 50 change to 127 using ALPHA DIAL [B] (Type) typ = 01
Press
Page 38
change to 04 Press
[C] (Depth] dpt = 01 change to 08
Press
[D] (Frequency) frq = 45 change to 06
Press
[ESC]
Press
[D] (SKEW)
Press
[A] (Skew On/Key On) kon = off change to ON using ALPHA DIAL
Press
[B] (Skew On/Key Off) koff = off change to ON
Press
[C] (Type) typ = 01 leave as 01
Press
[D] (Depth) dpt = +01 change to -24
Press
[E] (Time) tme = 00 change to 06
Store this voice edit to 69 SPACE2 and rename, as explained previously. SAVING YOUR EDITS TO DISK AS A .VCE FILE We shall now save these voice edits to your TUTORIAL BACK-UP disk as a .VCE file, and name it NEWONES. NOTE:- Ensure your TUTORIAL BACK-UP DISK is UNPROTECTED (ie plastic tab window closed) and inserted into your disk-drive Press LCD
[DISK] (edit section buttons) reads = SELECT FUNCTION
Press
[C] = FILE SAVE
Press LCD Type
[A] = VOICE reads = Save ORIGINL.VCE using alphabet keys NEW ONE over ORIGINAL
NOTE:- Don’t worry the ORIGINAL.VCE file will not be erased, it is just the way the WS works! Press [ENT] twice to save If you wish to Load back ORIGINL.VCE file (which has SPACE 1) the procedure is Page 39
as follows:Ensure TUTORIAL BACK-UP disk is in drive. Press
[DISK] (edit section buttons)
Press
[B] LOAD
Press Dial
[A] VOICE ALPHA DIAL to select ORIGINL.VCE
Press
[ENT] twice
The original voice data only has now loaded, and the edits you made to your programme styles, globals etc in the previous lessons have not been affected, they are still in the keyboards memory. All we did was to load a new voice file. Similarly, you can save and load globals, and sequences in the same way. PROGRAMMABLE DRUMKIT The programmable DRUMKIT is voice 127 and is not to be confused with DRUMS (WS non-programmable). Assign DRUMKIT to track [A] by holding down [@ DIAL] and dialling the ALPHA DIAL, then turn OFF tracks [B] [C] [D] [E]. These are the edits you can make to your drumkit:* COPY * FOLD * MODIFY:[A] = Assign each sound to the Left, Right or Both speakers, or Mute. [B] = Assign effects EFF1, EFF2 or both [C] = Volume level -08 to +06 dB [D] = Sampling or Pitch Frequency from 7.90Khz to 40.1Khz * SPECIAL:- In this function it is possible to program a second drum instru ment to play on the same key. The instrument you hear will depend on how hard or soft you press the key. This is called DYNAMIC SWITCH. * RESTORE:- Restores the original factory preset DRUMKIT
VOICE127 : voice name = DRUMKIT Bd Gate
Key=C 2
fld=off
Page 40
/ ESC
[MODIFY] [SPEC. ]
HOW TO ACCESS THE EDIT FUNCTIONS OF THE DRUMKIT Press Press LCD
[A] DRUMKIT flashes [VOICE] (edit section buttons) reads = VOICE 127 DRUMKIT (Bd GATE flashes)
Bd Gate
Key = C2
[A]
[B]
Fold
[C]
Modify Special [D]
[E]
Press Dial
[A] = Bd Gate (flashes) ALPHA DIAL to assign a different instrument to C2
Press Dial
[B] Keynote (flashes) ALPHA DIAL to change keynote or press any key from C2 to C7
Press
[C] (FOLD ON/OFF) adds another octave to your DRUMKIT
Press
[D] (MODIFY)
Press
[A],[B],[C], or [E] and use ALPHA DIAL to change values as shown in MODIFY above
Press
[ESC]
Press
[SPECIAL]
Press
[A] (Dynamic Switch On/Off) use ALPHA DIAL on/off
Press
[B] (Instrument Switch) use ALPHA DIAL or press a key to select a 2nd Instrument
Press
[E] to restore original DRUMKIT, then [ENT] or [ESC]
EDITING THE DRUMKIT In this example we are going to reduce the volume of the RIMSHOT, change the effect, panning and frequency, and also assign a second instrument using the SPECIAL feature, and finally copy it to C7:Ensure DRUMKIT is flashing on [A] track, and all other tracks are turned off.
Bd Gate centre
C 2 eff 2
-instrum. output prog / ESC lev=+6
Page 41
frq=10.3
VOLUME:Press
[VOICE] (edit section buttons)
Press
B2 on the keyboard = Rim Shot (flashes LCD [A])
Press
[D] MODIFY
Press
[C] (LEVEL) lev = +06 change to 00 using ALPHA DIAL
FREQUENCY:Press
[D] (FREQUENCY) frq = 8.37 change to 7.90 using ALPHA DIAL
PANNING:Press
[A] (INSTRUMENT OUTPUT)= centre (flashes) change to “right” using ALPHA DIAL
EFFECTS:Press
[B] (EFFECTS SEND) eff 2 (flashes) change to “eff1/2” using ALPHA DIAL
Press
[ESC]
SPECIAL:Press
[E] (DYNAMIC SWITCH) sw= off change to ON using ALPHA DIAL
Press
[B] (INSTRUMENT SWITCH) select CLAPS by dialling ALPHA DIAL or press B3
Press
[ESC]
We are now going to copy the Rim Shot to C7:Press
[B] (Key = B2) change to C7 by dialling ALPHA DIAL or press C7
SAVING EDITS:Press
[ENT] twice
Page 42
IMPORTANT NOTE:- SAVING YOUR EDITS TO DISK If you wish to save any edits you have made to disk as an ALL file, VOICE file etc., remember to rename the file, if you want to keep your original files. For example:- You have loaded LESSON1.ALL (an ALL file) already in the keyboard, and have made edits to the drumkit, programme styles etc., which you wish to save to disk as an .ALL file. By renaming this file LESSONX you will not lose the original LESSON1 file. See SAVING A VOICE FILE TO DISK section, page 39, to remind you how to save a file to disk, however ensure you press [ALL] instead of [VOICE]. Key
Not
No.
Key
Not
No.
Instrument
C2
36
1
Bass Drum - GATE KIT 1
Instrument
C5
72
37
Bongo 2 - High - PERC.
C#2
37
2
Snare Noise
C#5
73
38
Bongo 1 - Low
D2
38
3
SD Gate
D5
74
39
Conga 2/3 - High
D#2
39
4
SD Fusion
D#5
75
40
Conga 1 -Medium
E2
40
5
Tom Room 1 - High
E5
76
41
Conga 4 - Low
F2
41
6
Tom Room 2 - Medium
F5
77
42
Guiro
F#2
42
7
Cabasa
F#5
78
43
Quica 1 - Low
G2
43
8
Tom Room 3 - Low
G5
79
44
Timbale 1 - High
G#2
44
9
Tambourine 1 - Soft Short
G#5
80
45
Timbale 2 - Low
A2
45
10
Tom Room 4 - Big
A5
81
46
Agogo 1 - Low
A#2
46
11
Cowbell
A#5
82
47
Triangle
B2
47
12
Rimshot
B5
83
48
Whistle Loop
C3
48
13
Bass Drum - JAZZ KIT 2
C6
84
49
Vox Bass Drum - VOICE
C#3
49
14
Brush 2 / Brush 3
C#6
85
50
Shot
D3
50
15
Snare Drum Jazz 1
D6
86
51
Vox HOH
D#3
51
16
Brush 1
D#6
87
52
Vox SPOO
E3
52
17
Tom 1 - High
E6
88
53
Vox BOOM
F3
53
18
Tom 2 - Medium
F6
89
54
Vox Tom - High
F#3
54
19
Hi Hat 1 Closed
F#6
90
55
Vox Hi Hat 1
G3
55
20
Tom 3 - Low
G6
91
56
Vox Tom - Low
G#3
56
21
Hi Hat Foot
G#6
92
57
Vox Hi Hat 2
A3
57
22
Wood Block
A6
93
58
Vox Tip
A#3
58
23
Hi Hat Open
A#6
94
59
Vox Tap
B3
59
24
Claps
B6
95
60
Vox Tip Tap
C4
60
25
Bass Drum - DRUM KIT 3
C7
96
61
Vox HAA Voice - FOLDED
C#4
61
26
Ride
C#7
97
62
Tambourine 2 - Acc Long
D4
62
27
Snare Drum
D7
98
63
Brush 3
D#4
63
28
Ride Cup
D#7
99
64
Snare Drum Jazz 2
E4
64
29
Electric Tom 1
E7
100
65
Hi Hat 2 - Closed
F4
65
30
Electric Tom 2
F7
101
66
Claves
F#4
66
31
Splash
F#7
102
67
Conga 3 - Slap
G4
67
32
Electric Tom 3
G7
103
68
Quica 2 - High
G#4
68
33
Crash Cymbal 1
G#7
104
69
Agogo 2 - High
A4
69
34
Vibra Slap
A7
105
70
Metronome 1 - Freq. 1
A#4
70
35
Crash Cymbal 2
A#7
106
71
Metronome 2 - Freq. 1
B4
71
36
Bells
B7
107
72
Metronome 1 - Freq. 2
C8
108
73
Metronome 2 - Freq. 2
Default WS Drumkit 1.10
Page 43
Part Four LESSON - USING THE SEQUENCER NOTE:- Load LESSON2 from your “WORKING DISK” into the keyboard and save this lesson to your “TUTORIAL BACK-UP DISK (see DISK PROCEDURES “Loading an .ALL file” and “Saving an .ALL file). There are three ways of recording a song pattern using the sequencer as follows:1. Single Track by Track 2. Internal Styles (using automatic accompaniment) 3. Programme Styles (using automatic accompaniment) SINGLE TRACK RECORDING Song Pattern numbers and globals are 32 - 63. To record a single track:Press [SONG PATT] (lit) Press [BOSSA] (Pattern No. 32 in this example) Note:- Choose an empty pattern or one you are happy to clear Press [REC] LCD Reads = 32 EMPTY:
[E] = REC reads = OFF on all tracks A B C D E page 1/3 [+PAGE] reads = <
Press LCD
[D] = MODE reads = <
Press Dial Press LCD
[C] = Length (Number of bars ) ALPHA DIAL to select 8 bars (Holds 1-99 bars) [ESC] reads = <
Press
[E] = ORGAN 1 (flashes) Select a voice of your choice ie RHODX ALPHA DIAL to select a slower tempo eg. 84
Dial
Press [START] and begin playing after the fourth metronome beat (Counter reads 1.1.1. on LCD). If you miss this cue press [STOP] and then [START] again when ready. If you are following the above example you will only be able to play 8 bars of music, Page 44
the sequencer will then stop recording at counter reading 8.4.24. The [REC] and [E] track are still lit and flashing. At this point you can either overdub (add further notes to your recording) on this track [E], or choose another track to record on. OVERDUB Press
[START] and begin playing after the fourth beat of the metro nome. Sequencer will stop automatically.
You can press [START] and play (overdub) as many times as you like. This is a good way of recording a complicated piece of music, step by step. Press
[E] (remains lit - not flashing)
RECORDING ANOTHER TRACK Press Press
[D] (light flashes) or any other track you wish to record on. [START] and begin playing after the 4th beat of the metronome as above. You will also hear track [E] playing back at the same time.
If you wish to CLEAR a track you have recorded on carry out the following:CLEARING A TRACK In this example we shall clear TRACK D:Press Press LCD
[+PAGE] = page 2/3 [A] = CLEAR reads <<
Press Press Press LCD
[D] = TRACK D (flashes) [ENT] twice [ESC] reads = <
NAMING YOUR SONG Press Press LCD Type
[ESC] [A] = NAME reads = NAME change Old name = empty New = ? using alphabet keys to write the name of your song
Press [ENT] twice Press [ESC] twice PLAYING BACK YOUR SONG Page 45
Press Press Press
[SONG PATT] (red light on) [BOSSA] 32 [START] and you will hear your song play
Well done you have recorded your first song! RECORDING A SONG PATTERN USING INTERNAL STYLES This type of recording allows you to record up to four tracks of an internal styles auto accompaniment, using single fingered or full chords. In this example we shall use Internal Style SONG 116, and set the tempo to 100 for recording:Press Press Press
[SONG PATT] (lit) [BEGUINE] 33 EMPTY [REC] (lit)
Press LCD Dial
[E] = REC reads = 33 EMPTY << REC all tracks off ALPHA DIAL to set TEMPO to 100
Press Press LCD
[+PAGE] [D] = MODE reads = time 4/4 length = infinity etc Set the time signature and length of bars if required using the ALPHA DIAL
Press LCD Press Press Press Press
[ESC] reads = << REC page 1/3 [INT STYLES] (tracks A B C D lit) [SONG] (52) button in rhythm styles section [COMMON CHORDS] light flashes [START] You will now hear the metronome. After the 4th beat begin playing the chords of your song in the lower octave of the keyboard
Press Press
[STOP] [COMM CHORDS] twice (remains lit - not flashing)
IMPORTANT NOTE:- If [COMM CHORDS] is left flashing, the recording you have just made will be erased. Press Press
[E] (flashes) On this track you will record the melody of your song. [START] after the 4th beat of the metronome you will hear the chords you recorded being played back. Now start to play your melody.
Press [STOP] Press [E] (remains lit) We will now store the tempo setting permanently:Page 46
Press Press Dial Press
[ESC] [TEMPO] = 120 ALPHA DIAL to set tempo to 100 [ESC]
If you now wish to name your song press [NAME], type in the song name using alphabet keys, press [ENT] twice, and press [ESC] twice. If you do not want to name your song:Press
[ESC]
You have now recorded your song, press [START] to hear it playback. Note:- if you wanted to record the introduction and ending of your chosen Internal Style, press [INTRO/END] instead of [START] at the beginning of your recording, and press [INTRO/END] at the end of your recording. Also you can record the fill at anytime throughout your recording, by pressing [FILL]. RECORDING A SONG PATTERN USING PROGRAMME STYLES The procedure for recording a song pattern using programme styles is the same as above USING INTERNAL STYLES in that you press the [PROG STYLES] button instead of [INT STYLES] LESSON - WRITING A PROGRAMME STYLE
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Part 5 There are many ways of writing a new programme style as follows:1.
Copying from the 32 INTERNAL STYLES the full automatic accompaniment of the major, minor, and seventh chords, intro, fill, and endings, (called riffs) using a combination of these 32 styles
2.
Copying from the PROGRAMME STYLES the riffs as above
3.
Single Track by Track, whereby you will have to write your own drum, bass, and accompaniment tracks.
COPYING PARTS FROM THE INTERNAL STYLES In this example we will be using parts of Internal Styles Beguine, Bossa, Song, Cha Cha:COPYING INTRO FROM BEGUINE Press Press Press Press LCD
[PROG STYLE] (lit) [LATIN 2] 83 EMPTY [REC] [E] RIFF reads = << RIFF select page 1/2 [MAJOR] [MINOR] [7TH]
Press LCD
[+PAGE] reads = [INTRO] [FILL] [END] page 2/2
Press LCD Press LCD
[A] = INTRO reads = [MODE] [COPY] [CLEAR] [REC] [B] = COPY reads = From: 83 EMPTY -INT Empty TO: 83 EMPTY
Dial Press
ALPHA DIAL to read 97 BEGUINE [ENT] twice, [ESC] twice
LCD
reads = [MAJOR] [MINOR] [7TH]
page 1/2
Continue....... COPYING MAJOR FROM BOSSA Press LCD
[A] = MAJOR reads = [MODE] [COPY] [CLEAR] [REC]
Press
[B] = COPY Page 48
LCD
reads = From: 97 BEGUINE -INTRO TO: 83 EMPTY
Dial Press
ALPHA DIAL to read 96 BOSSA [C] = INTRO (flashes)
Dial Press LCD
ALPHA DIAL to select MAJOR [ENT] twice, [ESC] twice reads = [MAJOR] [MINOR] [7TH]
page 1/2
Continue....... COPYING MINOR FROM BEGUINE Press LCD Press
[B] = MINOR reads = [MODE] [COPY] [CLEAR] [REC] [B] = COPY
LCD Dial Press
reads = From: 96 BOSSA - MAJOR TO: 83 EMPTY ALPHA DIAL to 97 BEGUINE [C] = MAJOR (flashes)
Dial Press LCD
ALPHA DIAL to select MINOR [ENT] twice, [ESC] twice reads = [MAJOR] [MINOR] [7TH]
page 1/2
Continue....... COPYING 7TH FROM CHA CHA Press LCD
[C] = 7TH reads = [MODE] [COPY] [CLEAR] [REC]
Press LCD
[B] = COPY reads = From: 97 BEGUINE - MINOR TO: 83 EMPTY
Dial Press Dial
ALPHA DIAL to read 113 CHACHA [C] = MINOR (flashes) ALPHA DIAL to select 7TH
Press LCD
[ENT] twice, [ESC] twice reads = [MAJOR] [MINOR] [7TH] page 1/2
Continue..... COPYING FILL FROM SONG Press LCD Press
[+PAGE] reads = [INTRO] [FILL] [END] [B] = FILL
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page 2/2
LCD
reads = [MODE] [COPY] [CLEAR] [REC]
Press LCD Dial
[B] = COPY reads = From: 113 CHACHA - 7TH TO: 83 EMPTY ALPHA DIAL to 116 SONG
Press Dial
[C] = 7TH (flashes) ALPHA DIAL to select FILL
Press LCD
[ENT] twice, [ESC] twice reads = [MAJOR] [MINOR] [7TH] page 1/2
Continue...... COPYING ENDING FROM SONG Press LCD
[+PAGE] reads = [INTRO] [FILL] [END] page 2/2
Press LCD
[C] = END reads = [MODE] [COPY] [CLEAR] [REC]
Press LCD
[B] = COPY reads = From: 116 SONG - FILL TO: 83 EMPTY
Press Dial
[C] = FILL (flashes) ALPHA DIAL to select END
Press
[ENT] twice, [ESC] twice
Continue..... NAMING YOUR PROG STYLE Press LCD
[ESC] again reads = [NAME] [TEMPO] [COPY] [CLEAR] [RIFF]
Press LCD
[A] = NAME reads = OLD name = empty NEW name ?
Type Press
using alphabet keys and numeric keypad LATIN3 [ENT] twice, [ESC] twice
On playing back your new programme style LATIN3, by pressing [INTRO] and holding down a chord, you will hear the style being played with GLOBAL 83 of PROG STYLE LATIN2. Try out a Minor, 7th, Fill, and hear the combination of these parts put together. CHANGING THE GLOBAL OF YOUR NEW STYLE
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Try out other globals while you are playing, using the [+PAGE] or [-PAGE] buttons. To store your chosen GLOBAL eg. GLOBAL 84:Press Press
[+PAGE] to select GLOBAL 84 [ENT] once
LCD Dial Press
reads = STORE GLOBAL 84 SONG to 84 SONG ALPHA DIAL to 83 LATIN2 [ENT] once
An example of the above programme style with global 84 is stored under PROG STYLE 95 COUNTRY for you to compare yours with. COPYING PARTS OF THE PROGRAMME STYLES The procedure is the same as copying parts of the internal styles except you would press [PROG STYLES] instead of [INT STYLES] button. In this example we shall be copying all the parts of PROG STYLE 68 EIGHT BEAT in one go, then clearing some tracks, enabling you to record new tracks of your own. COPYING ALL PARTS Press Press
[PROG STYLES] (lit) [SONG] 84 EMPTY
Press Press LCD
[REC] [C] = COPY reads = << COPY From: ...?.... To: 84 EMPTY
Dial Press
ALPHA DIAL to 68 EIGHT B [ENT] twice, [ESC] once
Continue....... CLEARING A TRACK FROM PROG STYLES Press Press Press LCD
[E] = RIFF [A] = MAJOR [E] = REC reads = MAJOR REC
Press LCD
[+PAGE] reads = MAJOR page 2/3 [CLEAR] [QUANT] [ERASE]
page 1/3
Page 51
Press LCD
[A] = CLEAR reads = MAJOR CLEAR TRACK A (flashing)
Press Press
[D] = TRACK D (flashing) [ENT] twice, [ESC] once
page 1/2
TRACK D has now been cleared, press [D] if you wish to record on this track Continue...... ERASING A NOTE ON THE DRUM TRACK ENDING (crash cymbal) Press LCD
[ESC] twice reads = << RIFF SELECT page 1/2 [MAJOR] [MINOR] [7TH]
Press Press Press LCD
[+PAGE] [C] = END [E] = REC reads = << END REC
Press LCD
[+PAGE] reads = << END page 2/3 [CLEAR] [QUANT] [ERASE]
Press LCD Press
[C] = ERASE reads = << END ERASE page 1/1 [A] = DRUMS twice (red light flashing)
page 1/3
NOTE: CRASH CYMBAL is G#4 on the keyboard, press this note now to confirm were it is located. This is the note we shall erase from the riff END. Press
[START] and hold down the note G#4 (You will hear the END riff play for two bars)
Press Press
[STOP] [A] = DRUMS (red light - not flashing)
Press LCD
[ESC] once reads = <<< END REC
Press
Its from this page you can continue with recording and overdubbing on tracks if you wish [REC] to exit record mode (unlit)
page 1/3
Remember to copy the GLOBAL of EIGHT B to your new PROG STYLE and rename it, if you want to.
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TRACK BY TRACK RECORDING Before you begin you should have a good idea of what you want to accomplish ie; which RIFFs you want to write and the:TIME SIGNATURE;
LENGTH OF BARS;
KEY SIGNATURE
NOTE:- the length of your RIFF will automatically loop (repeat playing) allowing you to overdub, as explained in USING THE SEQUENCER - SINGLE TRACK RECORDING, enabling you to build up complicated RIFFS. Press
[PROG STYLE]= lit and press an empty RHYTHM STYLE button you wish to store it to.
Press Press
[REC] (lit) [E] = RIFF
Press
[A] [B] or [C] = MAJ, MIN, or 7TH
Press LCD
[A] = MODE reads = <<...... MODE page 1/1 Time = 4/4 Len = 2 Pun = off Key = C Select either of the above by pressing [A] [C] or [D] and dialling the ALPHA DIAL
Press
[ESC]
Press LCD
[E] = REC reads = <<<....REC page 1/3 OFF on all tracks
Press
[A] to record DRUMS (red light flashing)
NOTE: You can practise first. Just play the notes before pressing [START]. NOTE: After you have finished recording press [STOP] and playback your track NOTE:- If you find your timing is out you can now quantize your track if you wish (see QUANTIZE SECTION for definition)
Continue......
QUANTISING A TRACK Press Press
[+PAGE] [B] = QUANT (Quantize) Page 53
LCD
reads = <<<<......QUANT = 96 page 1/1
Press Dial
[A] = TRACK A (flashes - red light on) ALPHA DIAL to select the QUANTIZE value you want eg. 16
Press
[ENT] twice, [ESC] once
Repeat the recording process for the other tracks. Note you can change the voice of the track whilst recording. Press
[REC] = unlit to exit RECORD mode
If you make any mistakes don’t worry, you can clear any track separately and rerecord over it (as previously explained) without destroying the whole of your RIFF.
Remember to name your Programme Style QUANTIZE SECTION If any timing errors are made during a recording, the sequencer can clean up or “quantize” the timing errors so that the recording can be replayed with everything in perfect time. All that the WS workstation requires from you is to know how many parts to divide the bar into. On the WS there are divisions of 8,12,16,24,32,48 and 96. For simpler music where nothing more than a quaver (1/8 note) is used, a quantize value of 8 would be an ideal way to correct any timing errors. It would ensure that nothing other than perfect quavers exist. Crotchets, minims, and semibreves would still be retained as quantizing only condenses notes played “in the gaps” (grace notes etc). The following are a few general rules to get you out of trouble in most situations, remember that quantizing is only necessary if you feel timing errors are present in your recording:For most modern music, bossa, samba, eight beats, 4/4 marches etc., use the value of 16. However, where you have played fast runs (faster than semiquavers) or in double-time use the value of 32. For swing, quick-steps, foxtrots, boogie, shuffle, waltzes and 6/8 marches use the value of 12. For fast runs, as explained above, and double-time playing, use the value of 24. If you want to experiment with quantizing, the best way to learn how the system operates is to record a fairly quick succession of notes and then quantize the track down to the lowest value of 8. You will then hear all the notes “outside” the timing value being merged into quavers.
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Part Six LESSON - CHAIN COMPOSE The CHAIN COMPOSE function allows you to write up to four chains, each chain is recorded using up to 32 PARTS. A PART can contain any combination of the SONG PATTERNS 32 to 64. A SONG PATTERN can be:-
a complete song parts of a song (ie verse, chorus, etc)
32empty Chain1 Chain 1 [A]
GLOBAL_32
free
Chain2
Chain3
Chain4
Chain2 [B]
Chain 3 [C]
Chain 4 [D]
1-32
1-32
1-32
32-64
32-64
32-64
JukeBox JukeBox [E]
PARTS 1-32 SONG PATTS (buttons) 32-64
1-4 (chains)
N/A
The JUKEBOX function is used to play each chain consecutively. In this example we shall explain how the song ESPANA has been chained together. NOTE:- Load LESSON3 from your “TUTORIAL DISK” into the keyboard and save to your “TUTORIAL BACK-UP” disk (see DISK PROCEDURES Loading an .ALL file and Saving an .ALL file). Press Press LCD
[SONG PATT] [BOSSA] 32 reads = PATT1 GLOBAL 32 ESPANA1 (8-bar Intro)
Press Press LCD
[START] and listen to the Intro play [BEGUINE] 33 reads = PATT2 etc., (10-bar Break)
Press
[START] and listen to this part play
Continue pressing the SONG PATTERN buttons from JOROPO to ROCK where parts of the song ESPANA have been recorded. Page 55
These parts have been chained together and to see how this chain has been written press [CHAIN COMPOSE], press [REC], press [A] = CHAIN1, press [A], use ALPHA DIAL to scroll through the following:SONG PATT ^ PART01 = 32 PATT1 Loop = 01 (8-bar Intro) PART02 = 33 PATT2 Loop = 01 (10-bar Break) PART03 = 34 PATT3 Loop = 01 PART04 = 35 PATT4 Loop = 01 PART05 = 36 PATT5 Loop = 01 PART06 = 37 PATT6 Loop = 01 PART07 = 38 PATT7 Loop = 01 PART08 = 39 PATT8 Loop = 01
CHAIN 1 [A] >
Press
[REC] to exit CHAIN COMPOSE
To hear all the parts playback together in a chain:Press Press Press
[CHAIN COMPOSE] [A] = CHAIN1 [START]
WRITING A CHAIN COMPOSE In this example we shall write a chain compose on CHAIN 2 - [B], using the SONG PATTERNS [48 SAMBA] to [52 SONG] which contain the Intro, Verse 1, Middle 8, Link and Ending of the song “IN THE MOOD”, and loop some of these parts more than once to make a complete song. This is how it will be written:SONG PATTS ^ PART01 = 48 MOOD IN Loop = 01 (Intro) PART02 = 49 MOOD V1 Loop = 02 (Verse) PART03 = 50 MOOD M8 Loop = 02 (Middle8) PART04 = 51 MOOD LK Loop = 01 (Link) PART05 = 52 MOODEND Loop = 01 (End)
CHAIN 2 [B] >
This is how we do it:Press
[CHAIN COMPOSE] - lit
Press Press
[B] = CHAIN 2 [REC]
Press LCD
[B] = CHAIN 2 (flashes) reads = 32 PATT1 << CHAIN COMPOSE #2 page 01/32
Page 56
*
Press Press Press
[A] = PART01 [48 SAMBA] = 48 MOOD IN [ENT] once to store this to PART01
*
Press Press Press Press
[+PAGE] to PART02 = Null [49 CHACHA] = 49 MOOD V1 [ENT] once to store this to PART02 [C] Loop = 01, dial to 02 using ALPHA DIAL
*
Press Press Press Press Press
[+PAGE] to PART03 [A] = PART03 [50 SALSA] = 50 MOOD M8 [ENT] once to store this to PART03 [C] Loop = 01, dial to 02 using ALPHA DIAL
*
Press Press Press Press
[+PAGE] to PART04 [A] = PART04 [51 LATIN2] = 51 MOOD LK [ENT] once to store this to PART04
*
Press Press Press
[+PAGE] to PART05 [52 SONG] = 52 MOOD END [ENT] once to store this to PART05
Press Press
[REC] to exit CHAIN COMPOSE [START] to hear what you have programmed
An example of this CHAIN is stored on CHAIN 4 for you to compare yours with. JUKEBOX If you press [E] = Jukebox (flashes), Chains 1 - 4 will play consecutively. In this example you will hear Chain1 = ESPANA, Chain2 = IN THE MOOD (yours), Chain4 = IN THE MOOD (Example). You will find at the back of this tutorial a Song Pattern / Chain Compose Worksheet for you to write up your chain compose settings. We strongly recommend that you complete these before you start chain composing as you can get lost in the maze! Looping the SONG PATTERNS does not use up any memory at all, nor does Chain Composing. This is a good way of storing more SONGS in the keyboard’s memory, as normally the memory is only sufficient to hold one complete SONG.
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Part Seven LESSON TRANSPOSING A SONG Load the .ALL file LESSON4 from your “WORKING DISK” into the keyboard and save this lesson to your “TUTORIAL BACK-UP DISK” (See DISK PROCEDURES Loading an .ALL file, Saving an .ALL file) This file contains the Song “Arthur”, on song pattern button 32 Bossa, and the opening chord is Cm. Press [START] to hear this song play. You can play along using the full octaves of the keyboard with voice GRANDP. In this example Song “Arthur”, we shall transpose Tracks [B] [C] [D] up 2 semitones (the Drum Track [A] must not be transposed). Track [E] does not contain any sequence data, it is a “free” track for you to play along, in the key the Song is transposed to, therefore it is not necessary to transpose this Track. Press Press Press LCD
[SONG PATT] [BOSSA] 32 = Arthur’s Theme [GLOBAL] in the Edit Section reads = GLOBAL 32: section type
Press LCD
[+PAGE] twice reads = GLOBAL 32: section transposer [A]= 00 [B]= 00 [C]= 00 [D]= +12 [E]= 00
Press Press
[B], dial ALPHA DIAL to +02 [C], dial ALPHA DIAL to +02
Press Press
[D], dial ALPHA DIAL to +14 [ENT] twice
page 1/7
page 3/7
The opening chord of the song is now Dm, to play along with the song you will NOW have to play in the key it has been transposed to. Alternatively, if you transpose Track [E] up 2 semitones, you can play along in the original key, your opening chord being Cm. LESSON CHECKING THE MEMORY AVAILABLE IN THE KEYBOARD There are several ways of checking the available memory, this is one of them:Press Press
[REC] [C] = COPY
Press LCD
[ENT] once reads Mem = 64% (available memory)
Press
[ESC] twice Page 58
LESSON MIDI MIDI INTRODUCTION MIDI (Musical Instrument Digital Interface), is a means by which information can be exchanged between different musical instruments, computers, data file players etc, in a compact representation. Beginners often assume that the ‘music information’ is an audio signal travelling down the MIDI cable from one instrument to another. This is not the case. An analogy of MIDI signals or information is that of an electric equivalent of the paper scroll that controls an old electric piano or fair-ground organ. The paper scroll simply instructs the piano when, and what note, to play. Of course MIDI information is more advanced than the paper scroll and contains a lot more than just note data. Other signals such as note velocity (how hard the key was pressed), after-touch (how much pressure was applied after the initial key press), Timing, voice or program change. Just to mention a few.
MIDI Cable
MIDI Data
MIDI ? ? In
? ? MIDI Out Note Note Program Note Program Note C2 E4 Change C2 Change F5
To enable you to control more than one instrument as in the above example, MIDI channel information is attached to MIDI data such as note and program changes, as shown below.
?
Note =A2 Ch. =1
Note =F#3 Ch. =2
Note =F#3 Ch. =1
?
MIDI Data
The MIDI specification provides a total of 16 MIDI channels. This could be used to control up to 16 separate instruments or a number of separate voices or sounds in a multitimbral instrument (this is an instrument than can sound more than one voice such as the WS).
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MASTER & SLAVE INSTRUMENTS In the basic of instrument setups, you have a master ‘controller’ keyboard or instrument. This is where you generate the note and other information, this is then passed onto other ‘slave’ instrument(s) via the MIDI cable. Even the WS keyboard can be thought of as a master keyboard and ‘built in’ sound expander. Each can be controlled separately using the LOCAL On/Off controls on the MIDI menu page 5/7 as shown in the below diagram.
*MIDI
: section local off
on
on
on
page 5/7 on
on
WS Keyboard ? ? ? MIDI OUT ? Local On/ Off ?
Local On/ Off ?
Local On/ Off ?
Local On/ Off ?
Track A
Track B
Track C
Track D
WS Sound Expander
WS Sound Expander
WS Sound Expander
WS Sound Expander
Local On/ Off ? Track E WS Sound Expander
??? MIDI IN
WS MIDI CHANNELS The WS has five tracks, each of which can be controlled independently either directly from the keyboard (WS keyboard owners), and/or via MIDI. Each track can be assigned a different MIDI channel (as default track A=MIDI Channel 1, through to E=MIDI Channel 5) or the same MIDI channel for layered sounds. In addition, a MIDI Common channel is provided to enable you to control all five tracks from one MIDI channel (this enabling such things as layered sounds etc). Also, the MIDI Common channel is used to provide note information to the automatic accompaniment (if you do not set this up correctly, you just get the drums sounding), and the external remote control of WS Globals using the MIDI program change 0-127 messages. For the more advanced users, three more MIDI channels are provided in the WS which enable you to control the Effects 1, Effects 2 and Sequencer Song selection using a program change 0-127 on the appropriate channel.
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*MIDI 1
*MIDI com=16
: channel section sel. 2
3
page 1/7 4
: common midi ch. ef1=6
eff2=7
5
page 2/7 seq=10
copy=off
A Typical MIDI setup is shown in the below diagram. As you can see, when using the WS MIDI module, the ‘right hand’ is normally set to MIDI channel 1, the ‘left hand’ is normally set to MIDI channel 2 and the bass pedals is normally set to MIDI channel 3. As your left hand also normally plays chords, this is also where we should set up the common channel. However, an Accordion is a small exception in that the chord and bass buttons can normally send out on different channels and thus, the common channel should be set to the chord button MIDI channel. Right Hand On MIDI Ch. 1 Bass Buttons On MIDI Ch. 2 Chord Buttons On MIDI Common Channel No. 3.
MIDI LOCK If you set the MIDI LOCK this will do two changes. Firstly, it will ‘lock’ the MIDI channels setup in all Global memories, so that when you subsequently load a new ALL file, the channels will remain as they were. Secondly, it will Turn on the COPY ON function. This COPY ON function is used to simultaneously copy any subsequent changes made to the MIDI channels, to ALL 128 Globals memories. However, these will ONLY take place if you change a MIDI channels. To ensure that all your channels are set up the same and on all globals, I would suggest that you change EVERY track and common channel, even if this means changing from the default and then back to the default. This will then copy the default to all 128 globals memories. It may sound complicated but it is not!. Remember that once you have setup your MIDI channels to save your setup to disk for future use. A MEMORY PUFF will restore the factory settings of ALL parameters and that includes the MIDI channels!. CHECKING YOUR MIDI CABLE.
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If you suspect a possible problem with your MIDI cable, it is possible to easily check the cable using just your WS. Simply connect the cable to both the MIDI in and MIDI out of your WS, then ensuring that you have ANY Common channel set (it is not set to OFF), press the [Page+] button. You should notice that where as normally the Global number will increment up one at a time, it is now incrementing in greater steps. This is because each time you press the [Page+] button, your WS send out a special Control message. As you have ‘looped’ the MIDI out and in, this signal is passed back into the WS whereby it does another page plus. If you unplug the MIDI cable you should revert to single page steps. One great thing about the WS is the ability to totally 'electronically' separate the keyboard from the Sound expander using the local on/off function and so, alternatively you could turn local off and then, notes played on the WS keyboard would be sent out of the MIDI out and back into the MIDI in to the WS expander.
Part Eight EDITORS NOTE: We hope this Tutorial Guide has helped you to understand the many features available on this very versatile workstation and at the same time have had some fun with it. The basis of this tuition was to make it as “friendly” as possible, and with this in mind the lessons were structured to enable you to follow them successfully. The WS allows you to create your own Songs, Styles, Voices. So now you know how to do it, why not send your compositions for inclusion in the disk library of the GemWorkS User Group, without which this Tutorial Guide could not have been written. To compliment this tutorial. GemWorkS also run a series of WS Roadshows or Workshops, which enables you to have 'hands on' tuition together with other WS owners. If you would like one-to-one tuition, the authors Carol & Christeen are able to offer this in the south and can be contacted on Portsmouth (0705) 376700.
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WS VOICES IN ALPHABETICAL ORDER
Voice
No.
Voice
No
Voice
No.
Accordion
48
Guitar - Pick Bass
79
Sawtooth 1
58
Banjo 1
49
Guitar - Pk Bass
30
Sawtooth 2
122
Banjo 2
113
Guitar - Slap Bass
15
Sax - Hard
82
Bells
50
Harmonica
54
Sax - Soprano
18
Brass ff
38
Harmonica Accordion
107
Sax - Tenor
17
Brass pp
16
Harmonica Piano
100
Sinus - Bass
77
Brass Slow
43
Harmonica Sinus
108
Sinus - Bells
114
Brass Attack
102
Harp
39
Sinus - Brass
80
Cello
64
Harpsichord
7
Sinus - Clarinet
116
Choir
28
Honky Tonk
65
Sinus - Guitar
72
Clarinet
52
Horn - Detuned
85
Sinus - Harp
103
Clavinet
6
Horn - Flugel
21
Sinus - Horn
125
Clavinet Brass
104
Horn - Soft
119
Sinus - Muted
95
Clavinet Funk
42
Horns
55
Sinus - Pulse
126
Clavinet Organ
105
Marimba
5
Sinus - Sax
81
Clavinet Pulse
106
Muted
56
Sinus - Vibes
68
Clavinet Wow
70
Muted - Organ
109
Sinus - Vox
78
Cluster
115
Oboe
23
Sinus 1
59
Double Bass
76
Organ 1
24
Sinus 2
123
Drumkit
127
Organ 2
25
Space 1
120
Drums
31
Organ 3
26
Space 2
69
Flute 1
22
Organ 4
53
Space 3
74
Flute 2
86
Organ 5
63
Space 4
118
Funk ff
40
Organ 6
46
Space 5
101
FM Piano ff
36
Organ 7
117
Space 6
97
FM Piano mf
35
Organ 8
88
Strange
98
FM Piano pp
3
Organ 9
89
Strings ff
41
FM Pick
99
Organ 10
90
Strings pp
29
FM Synth
67
Piano ff
1
Strings - Attack
93
Grand Piano ff
33
Piano - Reverb
96
Synth Piano
112
Grand Piano mf
32
Pick rhd
66
Synth 1
51
Grand Piano pp
0
Pk Voice
92
Synth 2
45
Guitar & Piano
75
Plectra 1
27
Synth 3
62
Guitar - Acoustic
8
Plectra 2
91
Trombone
19
Guitar - Acoustic Bass
12
Pluck
94
Trombone Orch
83
Guitar - Electric Bass
13
Pulse
57
Trumpet 1
20
Guitar - Flanged
14
Pulse - Organ
110
Trumpet 2
84
Guitar - Funk 1
11
Pulse Soft
121
Tubes
47
Guitar - Funk 2
37
Rhodx ff
34
Vibes
4
Guitar - Hawaiian
61
Rhodx pp
2
Vibes - Fun
87
Guitar - Jazz
9
Robot
71
Violin 1
60
Guitar - Jazzy
73
Sawtooth - Pulse
111
Violin 2
124
Guitar - Lead
10
Sawtooth - Slow
44
Page 63
WS PERCUSSION INSTRUMENTS Key Not No.
Instrument
Key Not No.
Instrument
C2
36
1
Bass Drum - GATE KIT 1
C5
72
37 Bongo 2 - High - PERC.
C#2
37
2
Snare Noise
C#5
73
38 Bongo 1 - Low
D2
38
3
SD Gate
D5
74
39 Conga 2/3 - High
D#2
39
4
SD Fusion
D#5
75
40 Conga 1 -Medium
E2
40
5
Tom Room 1 - High
E5
76
41 Conga 4 - Low
F2
41
6
Tom Room 2 - Medium
F5
77
42 Guiro
F#2
42
7
Cabasa
F#5
78
43 Quica 1 - Low
G2
43
8
Tom Room 3 - Low
G5
79
44 Timbale 1 - High
G#2
44
9
Tambourine 1 - Soft Short
G#5
80
45 Timbale 2 - Low
A2
45
10 Tom Room 4 - Big
A5
81
46 Agogo 1 - Low
A#2
46
11 Cowbell
A#5
82
47 Triangle
B2
47
12 Rimshot
B5
83
48 Whistle Loop
C3
48
13 Bass Drum - JAZZ KIT 2
C6
84
49 Vox Bass Drum - VOICE
C#3
49
14 Brush 2 / Brush 3
C#6
85
50 Shot
D3
50
15 Snare Drum Jazz 1
D6
86
51 Vox HOH
D#3
51
16 Brush 1
D#6
87
52 Vox SPOO
E3
52
17 Tom 1 - High
E6
88
53 Vox BOOM
F3
53
18 Tom 2 - Medium
F6
89
54 Vox Tom - High
F#3
54
19 Hi Hat 1 Closed
F#6
90
55 Vox Hi Hat 1
G3
55
20 Tom 3 - Low
G6
91
56 Vox Tom - Low
G#3
56
21 Hi Hat Foot
G#6
92
57 Vox Hi Hat 2
A3
57
22 Wood Block
A6
93
58 Vox Tip
A#3
58
23 Hi Hat Open
A#6
94
59 Vox Tap
B3
59
24 Claps
B6
95
60 Vox Tip Tap
C4
60
25 Bass Drum - DRUM KIT 3
C7
96
61 Vox HAA Voice - FOLDED
C#4
61
26 Ride
C#7
97
62 Tambourine 2 - Acc Long
D4
62
27 Snare Drum
D7
98
63 Brush 3
D#4
63
28 Ride Cup
D#7
99
64 Snare Drum Jazz 2
E4
64
29 Electric Tom 1
E7
100
65 Hi Hat 2 - Closed
F4
65
30 Electric Tom 2
F7
101
66 Claves
F#4
66
31 Splash
F#7 102
67 Conga 3 - Slap
G4
67
32 Electric Tom 3
G7
68 Quica 2 - High
G#4
68
33 Crash Cymbal 1
G#7 104
A4
69
34 Vibra Slap
A7
105
70 Metronome 1 - Freq. 1
A#4
70
35 Crash Cymbal 2
A#7 106
71 Metronome 2 - Freq. 1
B4
71
36 Bells
B7
107
72 Metronome 1 - Freq. 2
C8
108
73 Metronome 2 - Freq. 2
Default WS Drumkit 1.10
Page 64
103
69 Agogo 2 - High
VOICE EDIT WORKSHEET
Page 65
GLOBAL EDIT WORKSHEET
Page 66
PROGRAM STYLE EDIT WORKSHEET
Page 67
SONG PATTERN & CHAIN COMPOSE EDIT WORKSHEET
Page 68