Herbal Doses Found
one 1d30 roll daily on “Charts”
(1d100 + mods)/10 = Doses Found Details
Modifier
Foraging skill
+ skill bonus *
2 compass points away Adjacent compass point
- 70 - 50
Universal
±0
Animist/Shaman searching Ranger/Druid searching Per additional day Per assistant; unskilled Prime season In season, not prime Out of season Harvested past 6 months
+ 30**
Different climate
- 10 per shift
Different Region
- 25
Doses/10 = Plants Found
Region – Terrain – Locale a
** during spell use only + 20** + 05* + 02* + 10 - 10 - 90 - 50
* can be cumulative if assisted
“been here before” rule (b) (d) \ / a–s–w–m–t–c–f–e | (h)
Climate Codes: “m” is the basis for the below modifiers Arid (a) -30; Semi-Arid (s) -20; Bright and Sunny (b) -10; Warm Temperate (w) -10: Hot and Humid (h) -10; Mild Temperate (m) ± 0; Dark and Shady (d) -10; Cool Temperate (t) -10; Cold (c) -20; Frigid (f) -30; Everlasting Cold (e) -40 Rarity Code Modifier 1
- 10
10
% chance in gardens 98
2 3 4 5 6 7 8
- 20 - 30 - 50 - 60 - 70 - 90 - 100
50 75 100 250 400 600 800
85 75 60 50 40 25 15
Last printed 31 May 2014
Gold Value or Exp Points
alpine breaks, wadis, vales, b swales, arroyos c coniferous forest d mixed forest e marsh, swamp, fens f fresh water g glacial h heath, scrub, moor i island j jungle knolls, hills, dunes, buttes, k downs l lakes, ponds m mountains n magic nodes o oceans, saltwater populated areas, gardens, p orchards r ruins short grasses, fields, s meadows, glades t tall grasses, praries underground, caves, u caverns v volcanic w waste, tundra z desert
Doses Found
Herbal Value Multipliers
3d10
Compas s
2d10 2d10 1d10 1d10 1d8 1d8 1d6
Last saved on 31 May 2014
1 point away
x2
2 points away x 4 Climate
2 points away x 2 3 points away x 3 etc etc
Herbal Doses Found 9
one 1d30 roll daily on “Charts”
(1d100 + mods)/10 = Doses Found - 110 1000 2
Last printed 31 May 2014
Doses/10 = Plants Found 1d5
Last saved on 31 May 2014