Swedish Swed ish Armo Armoured ured Brigad Brigade e 1985 FORMATIONS IN THE FORCE Your Y our force must contain contain at least one formation. formation.
0-4
0-4
TANK COMPANY S-TANK or CENTURION
MECHANISED COMPANY Pbv 302
0-4 ASSAULT ASSAUL T GUN COMPANY COMPANY SUPPORT UNITS AVAILABLE TO YOUR FORCE FORCE
0-1 SP SP Field or Howitze Howitzerr Artill Artillery ery Battery Battery 0-1 OP in 0-1 AA Pla Platoo toon n - RBS RBS70 70 0-1 Bo 105P 105P Helic Helicopter opter Flight Flight 0-1 Saab 105 or Viggen
UNOFFICIA UNOF FICIAL L UNIT CARD
MOVEMENT ORDERS A Unit Leader may may issue one Movement Movement Order each each turn. BLITZ MOVE In the Movement Step before the Unit Move, roll a die: * If greater than or equal equal to Skill, the Leader Leader and any Team within 6"/150cm immediately move up to 4"/10cm. If Team does not move further, further, it Shoots at Halted ROF. ROF. * Otherwise, whole Unit is Out of Command and Moved. FOLLOW ME! In the Movement Step after the Unit Moved, Unit Leader Move 4"/10cm forward and rolls a die: * If greater than or equal to Leaders Courage, Courage, Teams within 6"/150cm and Line of Sight Move 4"/10cm forward. Teams within 6"/15cm and Line of Sight of Leader cannot Shoot. SHOOT AND SCOO SHOOT SCOOT T In the Assault Step Step instead of Assaulting, roll a die. * If greater than or equal equal to Leader’s Skill, Skill, Leader and Teams within 6"/150cm that did not Move, now Move 4"/10cm. CROSS HERE Declare in the Movement Step before the Unit Moves. Teams rolling to Cross Difficult Terrain within 6"/150cm of Leader reduce their Cross number by 1, but cannot cannot Shoot Shoot or Assault. DIG IN Instead of Moving in the Movement Step roll a die: * If greater then or equal to Skill, any Infantry Infantry Teams within 6"/150cm of Leader dig Foxholes gaining Bulletproof Cover. Teams attempting to dig foxholes Shoot with Movement ROF and cannot cannot fire an Artillery Bombardment. Bombardment.
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* TANK FORMATION * AMPHIBIOUS * SCOUT *
COURAGE 4+
SKILL 4+
SPECIAL RULES Amphibious: Treat Impassable Water as Difficult Terrain.
SIDE
FRONT
8
15 TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
1 x STRV103C 6 POINTS
TOP
ROAD DASH
2 CROSS
SPECIAL RULES 1 Armoured Combat Team HQ 2-3 STRV103c S-Tank Tank Platoon
Laser Rangefinder: No To Hit penalty for range over 16"/40cm.
Scout: Team can remain Gone to Ground, unless Shooting or Assaulting. (Due to very low silhouette)
0-1 Pbv302 Mech Platoon WEAPON
RANGE
ANTI- FIREROF HALTED MOVING TANK POWER
0-1 Mortar Platoon
105mm L7 Gun
0-1 A/T Platoon
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UNOFFICIAL UNIT CARD
* TANK UNIT * AMPHIBIOUS * BULLDOZER BLADE *
COURAGE 4+
SKILL 4+
SPECIAL RULES Amphibious: Treat Impassable Water as Difficult Terrain.
FRONT
SIDE
15 TACTICAL
WEAPON
TERRAIN DASH
RANGE
CROSS COUNTRY DASH
ROAD DASH
TOP
8
2
3 x STRV103C
18 POINTS
Laser Rangefinder: No To Hit penalty for range over 16"/40cm.
2 x STRV103C
12 POINTS
Scout: Team can remain Gone to Ground while moving, unless Shooting or Assaulting.
CROSS
ANTI- FIREROF HALTED MOVING TANK POWER
105mm L7 Gun
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UNOFFICIAL UNIT CARD
COURAGE 4+
SKILL 4+
SPECIAL RULES Laser Rangefinder: No To Hit penalty for range over 16"/40cm.
SIDE
FRONT
8
12 TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
1 x STRV103
TOP
ROAD DASH
2 CROSS
5 POINTS
SPECIAL RULES 1 Armoured Combat Team HQ 2-3 STRV103 Centurion Tank Platoon
Stabiliser: Skirts: Roll save Tank can move 4+ to side 14"/35cm hits by at5+ Tactical or 6 FPbut weapons. gains a +1 penalty to hit. Stabiliser: Machine-guns cannot Shoot, Tank can Team cannot move Assault 14"/35cm if it moves at Tactical morebut than gains 10"/25cm. a +1 penalty to hit. Machine-guns cannot Shoot, Team cannot Assault if it moves more than 10"/25cm.
0-1 Pbv302 Mech Platoon WEAPON
RANGE
ANTI- FIREROF HALTED MOVING TANK POWER
0-1 Mortar Platoon Laser Rangefinder, Stabiliser.
105mm L7 Gun
0-1 A/T Platoon
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
COURAGE 4+
SKILL 4+
SPECIAL RULES Laser Rangefinder: No To Hit penalty for range over 16"/40cm.
FRONT
SIDE
8
12 TACTICAL
WEAPON
TERRAIN DASH
RANGE
CROSS COUNTRY DASH
TOP
ROAD DASH
2
3 x STRV103
15 POINTS
2 x STRV103
10 POINTS
Stabiliser: Tank can move 14"/35cm at Tactical but gains a +1 penalty to hit. Machine-guns cannot Shoot, Team cannotAssault if it moves more than 10"/25cm.
CROSS
ANTI- FIREROF HALTED MOVING TANK POWER
Laser Rangefinder, Stabiliser.
105mm L7 Gun
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* INFANTRY FORMATION * HQ TRANSPORT * INFRA-RED (IR) *
MOTIVATION 4+
SPECIAL RULES
SKILL 4+
HQ Transport: Pbv302 Transport Team remains part of HQ Unit . 1 x AR team
IS HIT ON A
1 x Pbv302
Infra-red (IR): Roll two dice for Night Visibility and choose the highest score.
1 POINT SPECIAL RULES
TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
ROAD DASH
CROSS
1 Mech Combat Team HQ
WEAPON
RANGE
2-3 Mech Platoons
ANTI- FIREROF HALTED MOVING TANK POWER
0-1 S-TANK or CENTURION Platoon 0-1 Mortar Platoon 0-1 90mm RCL A/T Platoon 0-1 ATGW A/T Platoon
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* INFANTRY UNIT * INFRA-RED (IR) *
MOTIVATION 4+
SPECIAL RULES
SKILL 4+
Assault 5: Team hits on a 5+ in Assaults.
1 x AR team 2 x AR/MG teams 3 x CG S550 teams 3 x Pbv302
IS HIT ON A
TACTICAL
WEAPON
TERRAIN DASH
RANGE
CROSS COUNTRY DASH
ROAD DASH
ANTI- FIREROF HALTED MOVING TANK POWER
CROSS
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.
6 POINTS Slow firing: +1 To Hit for Moving ROF.
Infra-red (IR): Roll two dice for Night Visibility and choose the highest score.
AR/MG team Carl Gustav S.550 team
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IKV-91 ASSAULT GUN COMPANY SWEDISH - 1985 HQ COURAGE 4+
SKILL 4+
SPECIAL RULES
Amphibious: Treat Impassable Water as Difficult Terrain. FRONT
SIDE
3
4 TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
TOP
ROAD DASH
1 CROSS
1 x AR team 1 x Stripbv 302
1 POINT
Infra-red (IR): Roll two dice for Night Visibility and choose the highest score.
UNITS IN THE FORMATION 1 Assault Gun Combat Team HQ 2-3 IKV-91 Platoons
WEAPON
RANGE
ANTI- FIREROF HALTED MOVING TANK POWER
0-1 Pbv302 Mech Platoon 0-1 Mortar Platoon 0-1 A/T Platoon
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UNOFFICIAL UNIT CARD
* TANK UNIT * SKIRTS * AMPHIBIOUS * INFRA-RED (IR) *
COURAGE 4+
SKILL 4+
SPECIAL RULES Laser Rangefinder: No To Hit penalty for range over 16"/40cm.
Amphibious: Treat Impassable Water as Difficult Terrain. FRONT
SIDE
2
5 TACTICAL
WEAPON
TERRAIN DASH
RANGE
CROSS COUNTRY DASH
TOP
ROAD DASH
1 CROSS
4 x IK V-91
16 POINTS
3 X IKV-91
12 POINTS
2 x IK V-91
8 POINTS
Infra-red (IR): Roll two dice for Night Visibility and choose the highest score.
ANTI- FIREROF HALTED MOVING TANK POWER
Laser Rangefinder, HEAT.
90mm Gun
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* TANK ATTACHMENT *AMPHIBIOUS * PASSENGERS 3* INFRA-RED (IR) *
COURAGE 4+
SKILL 4+
SPECIAL RULES
Amphibious: Treat Impassable Water as Difficult Terrain.
SIDE
FRONT
3
4 TACTICAL
WEAPON
TERRAIN DASH
RANGE
CROSS COUNTRY DASH
ROAD DASH
Passengers: Team can C arry three Infantry Teams as Passengers.
TOP
1 CROSS
Infra-red (IR): Roll two dice for Night Visibility and choose the highest score.
ANTI- FIREROF HALTED MOVING TANK POWER
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Volvo TL31 Transport - SWEDISH-1985 * UNARMOURED TANK ATTACHMENT * PASSENGERS 3*
COURAGE 4+
SKILL 4+
SPECIAL RULES
Passengers: Team can Carry three Infantry Teams as Passengers.
IS HIT ON A
TACTICAL
WEAPON
TERRAIN DASH
RANGE
CROSS COUNTRY DASH
ROAD DASH
CROSS
ANTI- FIREROF HALTED MOVING TANK POWER
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
Swedish Anti-Tank 90mm TGB11 Platoon 1985 MOTIVATION 4+
SKILL 4+
SPECIAL RULES
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.
IS HIT ON A 4 x 90mm RCL Anti-Tank on TGB 11 - 4 POINTS TACTICAL
TERRAIN DASH
RANGE
WEAPON
CROSS COUNTRY DASH
ROAD DASH
CROSS
2 x 90mm RCL Anti-Tank on TGB 11 - 2 POINTS
ANTI- FIREROF HALTED MOVING TANK POWER
Pvpj 1110 90mm RCL Gun
Swedish Anti-Tank improved TOW TGB11 Platoon 1985 MOTIVATION 4+
SKILL 4+
SPECIAL RULES
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.
IS HIT ON A
TACTICAL
WEAPON
TERRAIN DASH
RANGE
8"/20cm48"/120cm 16"/40cm32"/80cm 7.62mm AA MG
CROSS COUNTRY DASH
ROAD DASH
ANTI- FIREROF HALTED MOVING TANK POWER
CROSS
6 x Improved TOW on TGB 11
-
9 POINTS
4 x Improved TOW on TGB 11
-
6 POINTS
2 x Improved TOW on TGB 11 - 3 POINTS or 6 x Bantam on TGB 11 - 6 POINTS 4 x Bantam on TGB 11
- 4 POINTS
2 x Bantam on TGB 11
- 2 POINTS
May not take Improved TOW on a TGB 11 if any Bantams are used.
Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover.
Swedish Anti-Aircraft (TGB13) Platoon 1985 MOTIVATION 4+
SKILL 4+
SPECIAL RULES
Assault 6: Team hits on a 6 in assault. Guided AA: No To Hit penalty for range over 16"/40cm. Can hit tanks or infantry.
IS HIT ON A
TACTICAL
TERRAIN DASH
RANGE
WEAPON
CROSS COUNTRY DASH
ROAD DASH
CROSS
3 x RBS AAGW and 3 x 20mm AA gun TGB 13 -
8 POINTS
3 x RBS AAGW TGB 13
6 POINTS
-
ANTI- FIREROF HALTED MOVING TANK POWER
Dedicated AA: Use full Rate of Fire when firing at Aircraft. Heavy Weapons: Teams cannot Charge into Contact.
Assault 6, Dedicated AA, Heavy Weapon. Assault 6, Guided AA, Heavy Weapon.
* INDEPENDENT TANK UNIT *AMPHIBIOUS * OBSERVER * SCOUT * THERMAL IMAGING *
COURAGE 4+
SKILL 4+
SPECIAL RULES
Amphibious: Treat Impassable Water as Difficult Terrain.
SIDE
FRONT
4 TACTICAL
WEAPON
TERRAIN DASH
RANGE
CROSS COUNTRY DASH
3 ROAD DASH
ANTI- FIREROF HALTED MOVING TANK POWER
Independent: Unit cannot Charge into Contact, is always Deployed and is ignored for Victory Points.
TOP
1 CROSS
You must field: * a team from a Field Artillery Battery or * a team from Mortar Platoon or * a team from SAAB AJ37 VIGGEN Flight or * a team from SAAB 105 Flight before you may field a Epbv3022 OP.
UNOFFICIAL UNIT CARD
Observer: Team can Spot for any friendly Artillery Unit. Reduce the score needed to Range In by 1. Scout: Team can remain Gone to Ground while moving, unless Shooting or Assaulting. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
UNOFFICIAL UNIT CARD
MOTIVATION 4+
SKILL 4+
SPECIAL RULES Smoke Bombardment: Once per game can
fire a Smoke Bombardment. Smoke: Can fire Smoke ammunition.
IS HIT ON A 4 x T4140 105mm How - 8 POINTS TACTICAL
TERRAIN DASH
RANGE
WEAPON
CROSS COUNTRY DASH
ROAD DASH
CROSS
2 x T4140 105mm How - 4 POINTS
ANTI- FIREROF HALTED MOVING TANK POWER
Add trucks for +1 points for the battery
MOTIVATION 4+
SKILL 4+
SPECIAL RULES Smoke Bombardment: Once per game can fire a Smoke Bombardment.
IS HIT ON A 4 x M41/C 120mm Mortar - 4 POINTS TACTICAL
TERRAIN DASH
WEAPON
RANGE
CROSS COUNTRY DASH
ROAD DASH
CROSS
2 x M41/C 120mm Mortar - 2 POINTS
ANTI- FIREROF HALTED MOVING TANK POWER
M41/C 120mm Mortar
Add trucks for +1 points for the battery
BANDKANNON 1A- SP FIELD BATTERY SWEDISH - 1985
BANDKANNON 1A SP FIELD BATTERY SPECIAL RULES
COURAGE 4+
SKILL 4+
SIDE
FRONT
TACTICAL
WEAPON
TERRAIN DASH
RANGE
CROSS COUNTRY DASH
TOP
1
1 ROAD DASH
Smoke Bombardment: Once per game can fire a Smoke Bombardment.
0
4 x BANDKANNON 1A
-
8 POINTS
2 x BANDKANNON 1A
-
4 POINTS
Smoke: Can fire Smoke ammunition. Brutal: Infantry and Unarmoured Tank Teams re-roll successful Saves. Slow Firing: +1 To Hit for Moving ROF.
CROSS
ANTI- FIREROF HALTED MOVING TANK POWER
Brutal, Slow Firing, Smoke.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
Me Bo 105P A/T HELICOPTER - SWEDISH-1985 * HELICOPTER AIRCRAFT UNIT * INFRA-RED (IR) *
MOTIVATION 4+
SPECIAL RULES
SKILL 4+
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.
2 x Bo 105P
IS HIT ON A
CROSS COUNTRY
WEAPON
ROUGH TERRAIN
RANGE
DASH
ROAD
ANTI- FIREROF HALTED MOVING TANK POWER
BOGGED DOWN
- 4 POINTS
Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover.
Infra-red (IR): Roll two dice for Night Visibility and choose the highest score.
8"/20cm 48"/120cm
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
MOTIVATION 4+
SPECIAL RULES
SKILL 4+
Anti-helicopter: Can shoot at Helicopters. One Shot: ARAK 70 rocket launchers can only fire once per game.
IS HIT ON A
CROSS COUNTRY
WEAPON
ROUGH TERRAIN
RANGE
DASH
ROAD
BOGGED DOWN
4 x SAAB 105
10 POINTS
2 x SAAB 105
5 POINTS
ANTI- FIREROF HALTED MOVING TANK POWER
UNOFFICIAL UNIT CARD
MOTIVATION 4+
UNOFFICIAL UNIT CARD
SPECIAL RULES
SKILL 4+
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.
IS HIT ON A
CROSS COUNTRY
WEAPON
ROUGH TERRAIN
RANGE
DASH
ROAD
ANTI- FIREROF HALTED MOVING TANK POWER
BOGGED DOWN
4 x SAAB AJ37 VIGGEN
14 POINTS
2 x SAAB AJ37 VIGGEN
7 POINTS
Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Brutal: Infantry and Unarmoured Tank Teams re-roll successful Saves. Anti-helicopter: Can shoot at Helicopters. One Shot: ARAK 70 rocket launchers can only fire once per game.
8"/20cm 36"/90cm
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
This is an unofficial army list written to be used with the Team Yankee rules published by Battlefront. The points are a guestimate as a point system has not been publish. 90% of the data has been gathered from “Ultra Modern Army lists and Organisations Volume 1" written by Bruce Rea-Taylor published by Tabletop Games June 1985. and Bruce Rea-Tayor’s Modern Equipment Handbook 1988. These lists I am producing are dedicated to the memory of Bruce Rea-Taylor who died suddenly in 1989 he was a great loss to the hobby his work during the 1980's on documenting modern armies there organisation and vehicles for firstly WRG Ultra Modern rules then is own Challenger and Challenger 2 rules he was big loss to the wargames community.
Geoff Pearson 2015.