The following sections deal with all matters financial. financial. Money is bound to figure in all your games, but you should not allow it to dominate proceedings in great detail. If money is tight, then you will want to keep a close track of what the player’s characters are spending, but when the characters are wealthy, there is little point in making players keep accounts to the last penny.
Coinage Money in the Old World is bas ed upon three kinds of coin - the Gold Crown, the Silver Shilling and the base metal Penny – usually made of bronze, copper or brass. Each coin weighs approximately an ounce, and its value is determined by its weight. Every city – and many smaller towns – issue their own coinage, which is readily and universally accepted throughout the Old World (although coinage from smaller towns might only be readily accepted in its local area). Unusual town coinage will always be greeted with suspicion, which makes it unprofitable to forge. Although the coinage is varied in its origins, weight is a fairly reliable determination determination of a coin’s value. 1 Gold Crown = 20 Silver Shillings = 240 Brass Pennies 1 Silver Shilling = 12 Brass Pennies
A sum of money involving different coinage types is written as: 1 GC 12/6 6/12 GC 5/3d
This is usually written as: 1 GC = 20/- = 240d
One crown, twelve shillings and sixpence Six shillings only Twelve crowns and five shillings Three pence only
Avail Av ailabi abilili ty of Item s All goods have price and encumbrance values (where applicable) listed for for them, and are rated by the the general availability: Very Rare – Rare – Scarce – Average – Common – Plentiful To use the guide, first look up the good or service the character wishes to buy, and make a note of its general availability. Then read across the table below and find the column matching the population size of the community. This will give a percentage chance for the good or service to be available locally. If the test is a failure, the commodity or service is not available, and will not be so, until until at least a week has passed, when a further check may be made. Population Rarity Very Rare Rare Scarce Average Common Plentiful
Belo w 100 1% 3% 5% 10% 20% 35%
Belo w 1,000 5% 7% 10% 20% 35% 60%
Belo w 10,000 10,000 10% 15% 25% 35% 50% 70%
More than 10,000 10,000 25% 30% 40% 55% 80% 100%
Once it is determined that a specific item or service is available in a given place, there is no need to check again to obtain further supplies.
Exchange Rates Coins Bretonnia (Bre) Empire (Emp) Estalia (Est) Kislev (Kis) Norsca (Nor) Tilean City-States (Tcs) Dwarf (Dwf) Elf (Elf) Araby (Ara)
Bre – -5% -10% -10% -30% -50% +20% -5% -10%
Emp +5% – -5% -5% -20% -30% +30% +0% -5%
Est +10% +5% – +10% -10% -20% +40% +5% +0%
Exchange Rates Rates in ot her Lands Kis Nor Tcs +10% +0% -20% +10% +0% -15% -10% +0% -10% – +0% +0% -5% – -5% -10% +0% – +40% +0% +50% +5% +0% +20% +10% +0% -10%
Dwf -10% -15% -20% -10% -20% n/a – +0% -20%
Elf +5% +0% +0% -5% -10% -20% +0% – -5%
Ara +10% +5% +0% -10% +0% -10% +20% +5% –
Income Job Yearly Pay (GC) Mont hly Pay (/-) Peasant 9 – 15 15 – 25 Farmer 15 – 25 25 – 45 Innkeeper 20 – 30 35 – 50 City Shopkeeper 20 – 40 35 – 65 Mercenary 20 – 50 35 – 80 Skilled Craftsman 25 – 80 40 – 135 Typical Fence 30 – 100 50 – 165 Doctor 40 – 150 65 – 250 Artificer 150 – 500 250 – 835 Lesser Noble 250 – 500 415 – 835 Wizard, Lord 300 – 800 500 – 1,350 Greater Noble 1,000+ 1,700+ All yearly wages given are before regional before regional taxes have been applied.
Weekly Pay (d) 45 – 75 75 – 135 105 – 150 105 – 195 105 – 240 120 – 400 150 – 495 195 – 750 750 – 2,505 1,245 – 2,505 1,500 – 4,050 5,100+
Daily Pay (d) 7 – 12 12 – 22 17 – 25 17 – 32 17 – 40 20 – 66 25 – 82 32 – 125 125 – 420 210 – 420 250 – 675 850+
Common Service Charges Service Burial, Unmarked Grave Burial, Pyre Court Appearance (per Day) Courtesan (per Evening) Embalming Horse Shoeing (per Hoof) Legal Contract Legal Deed Legal Signed Oath Legal Will Musical Entertainment (per Musician, per Evening) Prostitute (per Session) Theatre (per Performance) Training a Guard Dog Training a Hunting Falcon Training a Riding Horse Training a War Horse Translation, Verbal (per 100 words) Translation, Written (per 25 words)
Charge 16/- – 20/20 GCs – 26 GCs 5 GCs – 6 GCs 3 GCs – 6 GCs 50 GCs – 60 GCs 10/- – 20/2 GCs – 4 GCs 4 GCs – 6 GCs 6 GCs – 8 GCs 10 GCs – 12 GCs 3/- – 6/6d – 20d 9d – 1/9 1 GCs – 2 GCs 4 GCs – 6 GCs 8 GCs – 12 GCs 20 GCs – 30 GCs 1 GCs – 2 GCs 1 GCs – 2 GCs
Contact Embalmer / Physician Embalmer / Physician Lawyer / Scribe Courtesan / Lux. Prostitute Embalmer / Physician Artisan / Ostler Lawyer / Scribe Lawyer / Scribe Lawyer / Scribe Lawyer / Scribe Entertainer / Musician Prostitute Thespian / Merchant Animal Trainer Animal Trainer Animal Trainer Animal Trainer Interpreter / Scribe Interpreter / Scribe
Avail Plentiful Common Common Common Scarce Plentiful Common Common Scarce Scarce Common Plentiful Common Common Scarce Common Scarce Common Common
Charge Per Day 10/2 GCs 5/- + 6 GCs + 5/2d 2/1/7/3d 18/1 GC 5/6/8/2 GCs + 4/- + 6d 5 GCs + 1/9
Charge Per Week 60/12 GCs 30/- + 36 GCs + 30/1/24/12/42/1/6 5 GCs 8/7GCs 10/36/48/12 GCs + 24/- + 3/30 GCs + 10/6
Avail Common Common Common Common Common Plentiful Common Common Common Plentiful Common Scarce Plentiful Scarce Common Common Common Scarce Common
Common Hireling Hireling Charges Charges Service Artisan Bodyguard Cook Courtesan / Luxury Prostitute Entertainer Guide, Urchin Hunter Jester or Fool Labourer Lantern Bearer Mercenary, Archer Mercenary, Cavalryman Mercenary, Man-At-Arms / Soldier Mercenary, Scout Pilot Priest, Initiate Servant Translator Trapper
Subsistence (Basic) (Basic) Food (Basics) Food per Day (Bought Prepared)
Cost 3/- to 7/- *
Encum 10
Avail Plentiful
* 3/- is the minimum required to remain healthy, but any character who has the money must spend 7/- per day on food, or as much as is available up to 7/-. Even 7/-per day is hardly riotous living, and player characters may be required to spend considerably more in order to maintain their social standing. Bread (Loaf) Butter (lb) Cheap Pie (each) Cheese (lb) Delicacy (each) Eggs (Dozen) Fish, Fresh (each) Fish, Pickled (Barrel) Meat (Side) Milk, Cow or Goat (1 Pint) Soup (1 Meal) Iron Rations (1 week)
9d 20d 4d 40d 5d – 20d 15d 5d 7d 2/3d 2d 3 GCs
3 1 2 1 3 1 2 20 10 2 5 50
Plentiful Plentiful Common Plentiful Scarce Plentiful Common/Plentiful Common Average Plentiful Average Common
Food (Individual Items) Baked Potato (Buttered) Bread & Cheese (Per Portion) Fruit, Common (Apples, Pears, etc, Per lb) Fruit, Exotic (Oranges from Araby, etc, Each) Fruit Pies (Individual) Fruit Pies (Large) Game Pies (Large) Meat Pies (Individual) Meat Pies (Large) Sausages (Savory or Spicy, Per Portion, Hot or Cold) Soup (Large Ladleful / Cup)
Cost 5d 9d – 1/2 3d – 6d 1/6 – 3/6 6d – 1/1/6 – 2/2/9 – 4/6d – 1/2 2/- – 3/4d – 9d 3d – 6d
Encum 1 2 1 1 2 8 8 2 8 1 2
Avail Plentiful Plentiful Common Scarce Plentiful Common Common Plentiful Common Average Average
Subsistence (Detailed) Food (Basics) Food per Day (per Person, Bought Prepared)
Cost 3/- to 7/- *
Encum 10
Avail Plentiful
* 3/- is the minimum required to remain healthy, but any character who has the money must spend 7/- per day on food, or as much as is available up to 7/-. Even 7/-per day is hardly riotous living, and player characters may be required to spend considerably more in order to maintain their social standing. Food, Cold (per Platter) (bread, cheese, pickles, salad, etc) Food, Hot (per Platter) (meat stew with vegetables, bread, etc) Food, Full Meal (per Person) (multi course meal) Soup (per Meal / Bowl) (thick vegetable soup with a little local game) Iron Rations (per Person, per week) Iron Rations, Horse (per Horse, per week)
2/3 3/9 8/3 10d – 1/6 3 GCs 5 GCs
8 8 10 5 50 100
Plentiful Plentiful Plentiful Average Common Common
Food (Individual Items) Baked Potato (Buttered) Bread & Cheese (Per Portion) Fruit, Common (Apples, Pears, etc, per lb) Fruit, Exotic (Oranges from Araby, etc, Each) Fruit Pies (Individual) Fruit Pies (Large) Game Pies (Large) Meat Pies (Individual) Meat Pies (Large) Sausages (Savory or Spicy, Per Portion, Hot or Cold) Soup (Large Ladleful / Cup)
Cost 5d 9d – 1/2 3d – 6d 1/6 – 3/6 6d – 1/1/6 – 2/2/9 – 4/6d – 1/2 2/- – 3/4d – 9d 3d – 6d
Encum 1 2 1 1 2 8 8 2 8 1 2
Avail Plentiful Plentiful Common Scarce Plentiful Common Common Plentiful Common Average Average
Food (Bakery) Bread, Rye (per Loaf) Bread, Wheat (per Loaf) Bread, White (per Loaf) Buns / Scones (per Dozen) Cake, Fruit (each, Large) Pastry, Various (each) Pie, Cheap (each, Individual) Pie, Fruit (each, Individual) Pie, Fruit (each, Large) Pie, Game (each, Individual) Pie, Game (each, Large) Pie, Meat (each, Individual) Pie, Meat (each, Large)
Cost 4d – 9d 1/6 4/- – 6/1/6 4/6 1/6 6d – 1/2 1/- – 2/3 2/6 – 4/3 1/- – 2/9 2/- – 4/9 1/2 – 3/9 2/2 – 5/9
Encum 3 3 3 2 2 1 2 2 8 2 8 2 8
Avail Plentiful Common Scarce Plentiful Scarce Common Plentiful Plentiful Common Plentiful Common Plentiful Common
Cost 2/4 1/9 2/2/4 11d ½ 1/6 11d 1/6 10/6 2/5/10 1/7 14/2/11 11d 3/6 2/4
Encum 1 1 1 1 1 1 1 1 1 1 1 3 1 8 1 1 1 1
Avail Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Common Plentiful Common Common Plentiful Plentiful Plentiful
Food (Butcher) Bacon (per lb) Beef / Steak (per lb) Goat (per lb) Ham (per lb) Heart (per lb) Horse (per lb) Kidney, Calf (per lb) Mutton (per lb) Liver, Pig (per lb) Pig’s Head (per lb) Pork (per lb) Pheasant (each, 2-3 lb) Rabbit (per lb) Suckling Pig (each, 5-6 lb) Swan (per lb) Tripe (per lb) Veal (per lb) Venison (per lb)
Food (Dairy) (Dairy) Butter (lb) Cheese (lb) Cream (per Pint) Curd (per Pint) Eggs, Hens (per Dozen) Eggs, Goose or Duck (per Dozen) Milk, Cow (per Pint) Milk, Cow (per Gallon) Milk, Goat (per Pint) Milk, Goat (per Gallon) Milk, Sheep (per Pint) Milk, Sheep (per Gallon) Food (Fish Market) Cod (per lb) Cockles (per Dozen) Crab (each, 1-1.5 lb) Eels (per lb) Herring (per lb) Mackerel (per lb) Oysters (per lb) Perch (per lb) Pike (per lb) Salmon (per lb) Seaweed (per lb) Sturgeon (per lb) Trout (per lb)
Cost 20d – 1/6 40d – 2/3 1/2 7d 15d – 1/6 1/2 – 2/4 6d – 9d 2/11 5d – 7d 2/4 3d – 5d 1/9
Encum 1 1 2 2 1 1 2 20 2 20 2 20
Avail Plentiful Plentiful Common Common Plentiful Common Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful
Cost 1/2 4d 18d 11d 7d 4d 7d 1/9 1/2 7/3d 1/9 2/-
Encum 1 1 1 1 1 1 1 1 1 1 1 1 1
Avail Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful Common/Plentiful
Food (Green (Green Grocer) Cost Encum Avail Apples (per lb) 4d 1 Common/Plentiful Apricots (per lb) 2/11 1 Common/Plentiful Beans (per lb) 3d 1 Common/Plentiful Berries, Various (per lb) 11d 1 Common/Plentiful Cabbage (per lb, normally sold per cabbage at 1-3 lb) 7d 1 Common/Plentiful Carrots (per lb) 7d 1 Common/Plentiful Cherries (per lb) 1/6 1 Common/Plentiful Onions (per lb) 7d 1 Common/Plentiful Pears (per lb) 7d 1 Common/Plentiful Peas (per lb) 3d 1 Common/Plentiful Plums (per lb) 7d 1 Common/Plentiful Turnips (per lb) 3d 1 Common/Plentiful Pulses (beans, peas etc.) are available throughout the year, being sold dried when not available fresh. Root vegetables (carrots, onions, turnips etc.) and some fruit (notably apples) are cool stored to preserve them through the autumn and winter. Green vegetables are generally only available during the spring and summer. Food (Miscellaneous) Hay / Straw (per Bushel) Lard (per lb) Olives (per lb) Salt (per lb)
Cost 7/1/2 9/4 3/6
Encum 100 1 1 1
Avail Common/Plentiful Common/Plentiful Common Common/Plentiful
Food (Preserves) (Preserves) Cost Encum Avail Apples (per Barrel) 4 GCs 6,000 Common Barley (per Bushel) 5/100 Common/Plentiful Beans, Dried (per Bushel) 5/10 100 Common/Plentiful Beef, Dried / Jerky (per lb) 1/6 1 Common/Plentiful Beef, Salted (per lb) 2/1 Common/Plentiful Beef, Salted (per Barrel) 29 GCs 8/6,000 Common/Plentiful Carrots (per Bushel) 1 GC 1/100 Common/Plentiful Cheese, Hard/Whole (each, 10-12lb) 1 GC 4/9 10 Common/Plentiful Fish, Dried (per lb) 2/4 1 Common/Plentiful Fish, Salted (per lb) 2/11 1 Common/Plentiful Fish, Salted (per Barrel) 49 GCs 6,000 Common/Plentiful Fish, Smoked (per lb) 2/8 1 Common/Plentiful Fruit, Dried (per lb) 2/4 1 Common/Plentiful Ham, Cured/Whole (each, 5-8lb) 17/6 8 Common/Plentiful Jam, Fruit (per lb Jar) 10/6 2 Common/Plentiful Nuts (per lb) 5/10 1 Common/Plentiful Oats (per Bushel) 4/8 100 Common/Plentiful Peas, Dried (per Bushel) 5/10 100 Common/Plentiful Pork, Salted (per lb) 2/4 1 Common/Plentiful Pork, Salted (per Barrel) 33 GCs 12/6,000 Common/Plentiful Rye (per Bushel) 7/100 Common/Plentiful Turnips (per Sack) 1 GC 1/100 Common/Plentiful Vegetables, Pickled (per 5lb Jar) 7/8 Common/Plentiful Wheat (per Bushel) 9/4 100 Common/Plentiful All barrelled goods include the price and and weight of a 50-gallon hogshead. hogshead. Items sold sold per bushel or sack sack are sold inclusive inclusive with a large large Hessian sack.
Alco Al coho holl Rules Ru les When a character drinks the player m ust keep a running total of the alcohol points consumed. When the total of the alcohol points is divisible by the character’s Toughness, Toughness, a T test must be made, with a penalty equal to the running total of alcohol points. For example, a character with T3 must make a T test at -3 when 3 alcohol points have been consumed, so there is a base chance of 27% ( T x 10 – 3) of the test succeeding; another T test when 6 alcohol points have been consumed (24% chance of success – T x 10 – 6); and further tests at 9, 12 and 15 alcohol points – and possible at larger totals! Characters with Consume Alcohol halve Alcohol halve the number of Alcohol Points of each drink they consume. Whenever a test is failed, the character loses 5 off all percentage characteristics. If a test is failed by more than 30, the character loses 10 of all percentage characteristics. If a test is failed by more than 50, the character loses 10 of all percentage characteristics and also loses 1 Movement point. Movement point. They must also must make a T test to avoid vomiting. When any characteristic reaches zero, the c haracter passes out for D6+4 hours and gains 1 Insanity Point – the road to alcoholism beckons! Lost characteristic points are recovered at the rate of D6 per hour of sleep, and D3 per hour of activity.
Alco Al coho ho l / Drin Dr in ks (Basic (Bas ic)) Drink Alcohol Points Cost Encum Light Ale (brewed from barley) (per Half Pint) 0.5 3d – 4d 1 Light Ale (brewed from barley) (per Pint) 1 5d – 7d 2 Ale (brewed from barley) (per Half Pint) 1 4d – 5d 1 Ale (brewed from barley) (per Pint) Pint) 2 7d – 9d 2 Ale, Strong (brewed from barley) (per (per Half Pint) 1.5 5d – 6d 1 Ale, Strong (brewed from barley) (per (per Pint) 3 9d – 1/2 Ale, Dwarf (brewed from barley) (per (per Half Pint) 1.5 9d – 1/3 1 Ale, Dwarf (brewed from barley) (per Pint) 3 1/3 – 2/2 Beer, Light (flavoured with hops) (per Half Pint) 0.5 5d – 6d 1 Beer, Light (flavoured with hops) (per Pint) 1 7d – 9d 2 Beer (flavoured with hops) (per Half Pint) 1.5 5d – 7d 1 Beer (flavoured with hops) (per Pint) 3 9d – 1/2 Beer, Dwarf (flavoured with hops) (per Half Pint) 2 9d – 1/3 1 Beer, Dwarf (flavoured with hops) (per Pint) 4 1/3 – 2/2 Cider (brewed from apples) (per Half Pint) 2 5d – 7d 1 Cider (brewed from apples) (per Pint) 4 9d – 1/2 Mead (brewed from honey) (per Half Pint) 2 9d – 1/3 1 Mead (brewed from honey) (per Pint) 4 1/3 – 2/2 Mead, Dwarf (brewed from honey) (per Half Pint) 3 9d – 1/3 1 Mead, Dwarf (brewed from honey) (per Pint) 6 1/3 – 2/2 Brandy (per Large Glass) 3.5 2/6 – 3/6 2 Brandy (per Bottle) 17.5 9/6 – 10/6 5 Rum (per Large Glass) 4 2/- – 3/2 Rum (per Bottle) 20 8/- – 10/5 Spirit (Whiskey, etc) (per Dram) 5 3/3 – 3/9 2 Spirit (Whiskey, etc) (per Small Bottle) 25 12/- – 15/5 Cocktail (per Glass) 2–6 7/4 + 2 Wine, Good (per Large Glass) 1.5 1/3 – 1/6 2 Wine, Good (per Bottle) 7.5 4/- – 5/5 Wine, House (per Large Glass) 1 9d – 1/2 Wine, House (per Bottle) 5 2/- – 3/5 Wine, Mulled & Spiced (per Large Glass) 0.5 7d – 9d 2 Wine, Watered Down (per Pint) 0.5 3d – 4d 2 Rotgut (per Large Glass) 3 9d – 1/2 Rotgut (per Bottle) 15 4/- – 5/5 Large Glass/Goblet = 1/3 Pint Bottle = 5/3 Pint Quart = 2 Pints Good vintage = 3 x price (fine inns, good restaurants, etc.) Excellent vintage = 10 x price (connoisseurs, nobles, etc.)
Avail Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Common Common Plentiful Plentiful Plentiful Plentiful Common Common Average Average Average Average Average Average Average Average Average Average Average Average Average Average Average Common Common Common Common Common Common
Alco Al coho ho l / Drin Dr in ks (Detail ed / Exam pl es) Drink Alcohol Points Cost Encum Ale, Braakbroew (brewed from barley) (per Half Pint) 2 9d – 1/1 Ale, Braakbroew (brewed from barley) (per Pint) 4 1/3 – 1/9 2 Ale, Marienburg Pale (brewed from barley) barley) (per Half Pint) 1 4d – 5d 1 Ale, Marienburg Pale (brewed from barley) barley) (per Pint) 2 7d – 9d 2 Beer, Blozenbroew (flavoured with hops) (per Half Pint) 1 3d – 4d 1 Beer, Blozenbroew (flavoured with hops) (per Pint) 2 5d – 7d 2 Beer, Boekbier (flavoured with hops) (per Half Pint) 2 9d – 1/1 Beer, Boekbier (flavoured with hops) (per Pint) 4 1/3 – 1/9 2 Brandy, Bret. Parravon Crown Reserve (per Large Glass) 3.5 4/6 – 6/6 2 Brandy, Bretonnian Parravon Crown Reserve (per Bottle) 17.5 13/6 – 15/6 5 Brandy, Imperial (per Large Glass) 4 3/- – 4/2 Brandy, Imperial (per Bottle) 20 11/- – 12/5 Liqueur, Mootland (per Large Glass) 3 1/6 – 3/2 Liqueur, Mootland (per Bottle) 15 8/- – 10/2 5 Rum, Wastelander (per Large Glass) 4 2/2 – 4/2 2 Rum, Wastelander (per Bottle) 20 12/- – 14/5 Rum, Alte Geheerentode (per Large Glass) 6 3/4 – 5/4 2 Rum, Alte Geheerentode (per Bottle) 30 15/- – 18/5 Aquavit, Norse (per Dram) 4.5 3/6 – 5/2 2 Aquavit, Norse (per Small Bottle) Bottle) 22.5 14/- – 18/5 Kvas (Potato Vodka), Kislevite (per Dram) 3 1/- – 1/6 2 Kvas (Potato Vodka),, Kislevite (per Small Bottle) 15 3/6 – 5/6 5 Mezcal, Lustrian (per Dram) 4 4/6 – 6/2 Mezcal, Lustrian (per Small Bottle) 20 18/- – 22/5 Vodka, Kislevite (per Dram) 4.5 3/3 – 3/9 2 Vodka, Kislevite (per Small Bottle) 22.5 11/- – 13/5 Whiskey, Albion Uisce (per Dram) 5 5/2 – 7/2 1 Whiskey, Albion Uisce (per Small Bottle) 25 24/- – 28/2 Wine, Bretonnian Bordeleaux Red (per Large Glass) 1.5 6/- – 7/2 2 Wine, Bretonnian Bordeleaux Red (per Bottle) 7.5 21/- – 24/5 Wine, Estalian Madeira Red (per Large Glass) 1 6/9 – 8/2 Wine, Estalian Madeira Red (per Bottle) 5 19/- – 22/5 Wine, Bretonnian L’Anguille Claret Red (per Large Glass) 1 6/- – 7/2 2 Wine, Bretonnian L’Anguille Claret Red (per Bottle) 5 23/- – 26/5 Wine, Tilean Frizzante Red (per Large Glass) 1 4/- – 5/6 2 Wine, Tilean Frizzante Red (per Bottle) 5 16/- – 19/5 Wine, Tilean Policella Red (per Large Glass) 1 4/- – 5/4 2 Wine, Tilean Policella Red (per Bottle) 5 15/- – 18/2 5 Wine, Bretonnian Mousillon Dry White (per Large Glass) 1 5/- – 6/1 2 Wine, Bretonnian Mousillon Dry White (per Bottle) 5 17/- – 20/5 Wine, Bret. Mousillon Sparkling White (per Large Glass) 1.5 6/- – 7/2 2 Wine, Bretonnian Mousillon Sparkling White (per Bottle) 7.5 23/- – 26/5 Wine, Reikland Hock White (per Large Glass) 1 4/- – 5/1 2 Wine, Reikland Hock White (per Bottle) 5 15/- – 18/5 Large Glass/Goblet = 1/3 Pint Bottle = 5/3 Pints Quart = 2 Pints Good vintage = 3 x price (fine inns, good restaurants, etc.) Excellent vintage = 10 x price (connoisseurs, nobles, etc.)
Avail Common Common Plentiful Plentiful Average Average Average Average Very Rare Very Rare Average Average Average Average Average Average Scarce Scarce Average Average Average Average Average Average Plentiful Plentiful Average Average Average Average Average Average Average Average Scarce Scarce Scarce Scarce Average Average Scarce Scarce Average Average
Clothing The prices given below are for clothes of average quality only. When purchasing clothes of better or worse quality the following modifiers should be applied to the cost, and the encumbrance should also be adjusted if necessary (an elaborate ball gown, is not going to be easy to carry!). Best Quality Good Quality Poor Quality Item Apron Belt, Hip Belt, Shoulder Belt, Weapon Boots, Leather (Hip High) Boots, Leather (Knee) Boots, Leather (Low) Boots (Riding) Boots (Riding) (with Spurs) Breeches Cape (Long) Cape (Short) Cloak Coat / Jacket (Heavy) Coat / Jacket (Light) Corset Doublet Dress / Gown (Heavy) Dress / Gown (Light) Girdle Gloves Handkerchief, Cloth Handkerchief, Silk Hat (Cap) Hat (Wide-brimmed, etc) Hood Jerkin / Vest Mask Overcoat Robes (Clerical) Robes (Heavy) Sandals, Leather Scarf / Neckerchief Shirt Shoes, Leather Smock Socks Tunic / Chemise
x 10 x3 Divide by 2 Cost 1/10/12/6 30/9 GCs 6 GCs 3 GCs 6 GCs 12 GCs 2 GCs 9/5/5 GCs 5 GCs 3 GCs 3 GCs 2 GCs 5 GCs 3 GCs 4 GCs 3 GCs 5/4 GCs 5/2 GCs 25/10/25/10 GCs 13 GCs 15 GCs 4 GCs 6/2 GCs 6 GCs 50/25/3 GCs
Encum 2 1 1 1 15 10 5 10 12 4 7 5 10 10 5 2 4 15 6 1 1 5 2 4 2 15 20 25 2 2 5 3 4
Avail Plentiful Plentiful Plentiful Plentiful Average Common Plentiful Plentiful Average Plentiful Common Common Plentiful Plentiful Plentiful Common Plentiful Plentiful Plentiful Plentiful Common Common Common Plentiful Plentiful Common Plentiful Common Plentiful Average Average Common Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful
Clothes do not count towards personal encumbrance when worn, but if carried in a backpack or sack they have the listed encumbrance.
Armo Ar mo r (Perso (Per sonal nal)) Item Leather Coif (0/1 AP Head) Leather Jerkin (0/1 AP Body) Leather Jacket (0/1 AP Body, Arms) Leather Leggings (0/1 AP Legs)
Cost 3 GCs 6 GCs 12 GCs 10 GCs
Encum 10 40 50 20
Avail Common Common Common Common
Full Leather (0/1 AP All Locations)
25 GCs
80
Average
Studded Leather Coif (0/1 AP Head) Studded Leather Jerkin (0/1 AP Body) Studded Leather Jacket (0/1 AP Body, Arms) Studded Leather Leggings (0/1 AP Legs)
13 GCs 26 GCs 42 GCs 30 GCs
15 60 75 30
Average Average Average Average
Full Studded Leather (0/1 AP All Locations)
85 GCs
120
Scarce
Mail Coif (1 AP Head) Mail Shirt (1 AP Body) Mail Sleeves (1 AP Arms) Sleeved Mail Shirt (1 AP Body, Arms) Mail Coat (1 AP Body, Legs) Sleeved Mail Coat (1 AP Body, Arms, Legs) Mail Leggings (1 AP Legs)
25 GCs 80 GCs 20 GCs / pair 95 GCs 115 GCs 130 GCs 55 GCs / pair
30 60 40 80 80 100 40
Average Average Rare Average Average Average Scarce
175 GCs 155 GCs
150 130
Scarce Scarce
2 GCs
30
Common
30 GCs 70 GCs 50 GCs 60 GCs / pair 30 GCs / pair 70 GCs / pair
40 75 75 30 10 60
Scarce Scarce Scarce Scarce Scarce Scarce
Full Plate (1 AP All Locations)
310 GCs
290
Scarce
Full Plate/Mail (Mail Shirt & Leggings) (2 APs All Locations) Full Plate/Mail (Mail Coat) (2 APs All Locations)
485 GCs 465 GCs
440 420
Scarce Scarce
2D8 + 2 GCs 10/-
50 50
Common Plentiful
Mithril (+1 AP) Dwarven Gromril (+2 AP) Dwarven
20% 20%
Very Rare Very Rare
Ithilmar (+1 Ithilmar (+1 AP) Elven (Mail only)
50%
Very Rare
Full Mail (Coif, Sleeved Mail Shirt & Leggings) (1 AP All Locations) Full Mail (Coif, Sleeved Mail Coat) (1 AP All Locations) Pot Helmet * (1 AP Head) * Bestows no armor bonus if worn over Mail Coif Knight’s Helm (1 AP Head) Breastplate (1 AP Body (Front)) Back Plate (1 AP Body (Back)) Vambrace (Sleeves) (1 AP Arms) Gauntlets (1 AP Hands) Cuisse & Greaves (Leggings) (1 AP Legs)
Shield (1 AP All Loc) Unrimmed Shield (1 AP All Loc) (lasts 1 adventure)
Specialist Specialist Armou r
Armo Ar mo r (Hors (Ho rs e) Item Leather Champron & Criniere (0/1 AP Head & Neck) Leather Peytral & Flanchard (0/1 AP Fore Quarters) Leather Croupiere & Flanchard (0/1 AP Hind Quarters)
Cost 15 GCs 30 GCs 30 GCs
Encum 40 80 80
Avail Common Common Common
Studded Leather Champron & Criniere (0/1 AP Head & Neck) Studded Leather Peytral & Flanchard (0/1 AP Fore Quarters) Studded Leather Croupiere & Flanchard (0/1 AP Hind Quarters)
45 GCs 70 GCs 70 GCs
60 100 100
Average Average Average
Mail Champron & Criniere (1 AP Head & Neck) Mail Peytral & Flanchard (1 AP Fore Quarters) Mail Croupiere & Flanchard (1 AP Hind Quarters)
80 GCs 100 GCs 100 GCs
80 120 120
Scarce Scarce Scarce
Plate Champron & Criniere (1 AP Head & Neck) Plate Peytral & Flanchard (1 AP Fore Quarters) Plate Croupiere & Flanchard (1 AP Hind Quarters)
110 GCs 150 GCs 150 GCs
100 160 160
Scarce Scarce Scarce
Weapons (Melee Weapons) Item Buckler Cutlass Dagger / Knife Flail Foil Garotte Halberd Hand-And-A-Half Sword Hand Axe Horseman’s Axe Hook Knuckle Duster Lance Mace Military Pick Morning Star Net Quarter Staff Pike Rapier Scabbard Spear Sword Sword-Breaker Two-Handed Axe Two-Handed Flail Two-Handed Mace Two-Handed Sword Two-Handed Warhammer Warhammer Whip Wooden Club
Cost 2 GCs 14 GCs 3 GCs 10 GCs 18 GCs 1 GC 8 GCs 20 GCs 6 GCs 7 GCs 1 GC 1 GC 50/7 GCs 9 GCs 14 GCs 30/3/4 GCs 20 GCs 1-10 GCs 35/14 GCs 5 GCs 12 GCs 20 GCs 15 GCs 35 GCs 15 GCs 8 GCs 15/2/-
Encum 10 50 10 60 40 1 175 100 50 75 1 1 100 50 60 125 30 50 100 40 20 50 60 40 75 120 100 250 200 75 30 40
Avail Average Scarce Common Scarce Scarce Rare Common Common Common Scarce Average Common Rare Common Rare Rare Rare Plentiful Common Scarce Common Common Common Scarce Average Rare Scarce Average Rare Scarce Average Plentiful
Cost 30/10 GCs 7/16 GCs 2 GCs 10 GCs 2 GCs 30 GCs 25/1 GC 15 GCs 11 GCs 15/35/100 GCs 7 GCs 2/35/6/5 GCs 4 GCs 8 GCs
Encum 10 15 20 120 10 25 10 100 30 10 90 80 15 20 150 75 10 50 30 40 10 75
Avail Common Very Rare Scarce Average Average Rare Scarce Very Rare Average Plentiful Average Common Common Common Very Rare Common Common Common Rare Average Average Scarce
Weapons Weapons (Miss ile il e Wea Weapon pons) s) Item Arrows (5) Blow Pipe Bolas Crossbow Crossbow Bolts (5) Crossbow Pistol Dart Elf Bow Javelin Lasso Long Bow Normal Bow Quiver, Small (Holds 30 Arrows) Quiver, Large (Holds 30 Arrows) Repeating Crossbow Short Bow Sling Spear Staff Sling Throwing Axe Throwing Knife Warhammer
Weapons (Fire Arms) Item Arquebus Blunderbus Bomb Duck Foot (4 Barrel) # +25% per additional Barrel Duelling Pistol Firearm Balls Gunpowder Henricus Salus Hochland Long Rifle Jezail Pike Gun Pistol Swivel Gun Volley Gun (6 Barrel) # +25% per additional Barrel
Cost 100 GCs 75 GCs 75 GCs 175 GCs # 500 GCs 1 GC per 10 5 GCs per shot 175 GCs 500 GCs – 125 GCs 150 GCs 200 GCs 300 GCs #
Encum 75 50 20 30 25 10 per 10 1 per shot 30 80 60 150 25 150 400
Avail Very Rare Very Rare Very Rare Very Rare Very Rare Scarce Rare Very Rare Very Rare Almost Unknown Very Rare Very Rare Very Rare Very Rare
Miscellaneous Miscellaneous Items Items Carrying Equipment & Containers Backpack (Holds 250 enc) Basket Bottle Box, Iron (Large) Box, Iron (Small) Bucket, Metal Bucket, Wood Cage (Large) Cage (Small) Cask (4 Gallons) Cask / Keg (10 Gallons) Cask (25 Gallons) Cask / Barrel (36 Gallons) Case, Tube, Leather Chest, Wood (Large) Chest, Wood (Small) Cup, Wood or Clay Flask, Leather (1 Pint) Flask, Metal (1 Pint) Glass, Drinking Glass, Wine Goblet Jug, Clay (1 Gallon) Jug, Clay (5 Gallons) Kettle (1 Pint) Kettle (3 Pints) Ladle, Metal (Wooden Handle) Pitcher, Clay (1 Gallon) Plate (Dinner Plate) Plate (Serving Plate) Pot & Pans Pot, Cooking Pot, Medium Pot Pot, Large / Soup Pot Pouch (Large) Pouch (Small) Purse (Holds 100 Coins) Sack, Large (Holds 200 enc) Sack, Small (Holds 100 enc) Saddlebag (Holds 150 enc) Saucer Skin, Water (1 Gallon) Slingbag (Holds 200 enc) Tankard, Pewter Tankard, Wood Trunk, Wood (Large) Trunk, Wood (Small) Vial
Cost 30/2/4/- – 1 GC 1 GC 10/5/3/24 GCs 6 GCs 10/20/2 GCs 7 – 12 GCs 1 GC 5 GCs 2 GCs 1/15/50/5/- – 10/10/- – 5 GCs 12/- – 7 GCs 3/6 10/30/50/25/- – 32/2/10/15/15/- – 45/1 GC 20/2 GCs 5/2/2/16/4/2 GCs 5/8/1 GC 1 GC 10/3 GCs 1 GC 1/-
Encum 20 8 2 300 150 30 20 500 300 100 (500 full) 200 (1,200 full) 400 (2,900 full) 600 (4,200 full) 2 300 175 1 5 15 1 1 2 10 20 10 30 2 10 5 10 20 - 40 20 20 50 1 1 7 4 5 2 1 (100 full) 5 5 5 400 275 -
Avail Plentiful Plentiful Average Common Plentiful Plentiful Plentiful Average Average Common Common Common Common Scarce Average Common Common Average Scarce Average Scarce Average Plentiful Plentiful Plentiful Plentiful Common Plentiful Plentiful Common Common Plentiful Common Common Plentiful Plentiful Plentiful Plentiful Plentiful Average Common Plentiful Plentiful Plentiful Plentiful Average Common Common
Illumination Candle, Tallow, 3hr Burn (Per Dozen) Candle, Wax, 4hr Burn (Per Dozen) Candlesticks, Wood (Pair) Candlesticks, Silvered Metal (Pair) Kindling / Firewood (Bundle) Lamp, Pot Lantern Lantern, Storm Oil, Lamp (1 Pint) Tinderbox Torch
Cost 6/36/10/- – 22/6 12 – 25 GCs 2/5/12 GCs 20 GCs 8/30/1/-
Encum 5 5 4 6 5 20 20 30 5 5 5
Avail Plentiful Average Plentiful Plentiful Plentiful Plentiful Average Scarce Plentiful Plentiful Plentiful
Musical Instruments Coach Horn Drum Flute Harp (Small) Harpsichord Lute Mandolin Mouth Harp Pan Pipes Recorder Tambourine Viol Whistle Personal Equipment Bedroll Bell Blanket Brush or Comb Charm Necklace (Silver) Clothes Pegs (per Dozen) Cosmetics Cutlery, Metal ( Set for 1) Cutlery, Silver (Set for 1) Cutlery, Wood (Set for 1) Dice, Bone (Pair) Dice, Bone, Weighted (Pair) Dice, Rare Araby Ivory (Pair) Linen Mattress, Feather Mattress, Flock Mirror, Metal (Large) Mirror, Silver (Small) Perfume or Cologne Pillow / Cushion, Feather Pillow / Cushion, Straw Pack Of Cards Pack Of Taroc Divinatory Cards Shaving Kit Snuff Box Soap Tarp Tent (1 man) Tent (3 man) Tent (Large) Reading Reading And Writing Book, Illuminated Book, Printed, Glued Book, Printed, Stitched Brush (each) Cartographer Kit Charcoal Stick (each) Chalk Stick (each) Ink, Black Ink, Color Ink, Purple Inkpen / Quill Lock, Book Paper (Per Sheet) Parchment (Per Sheet) Writing Equipment
Cost 10 GCs 30/20 GCs 20 GCs 250 GCs 80 GCs 23 GCs 8/5 – 8 GCs 3 GCs 1 GC 25 GCs 6/-
Encum 30 50 10 50 1,200 30 15 1 5 5 5 30 -
Avail Average Average Rare Rare Rare Scarce Scarce Average Average Average Average Average Common
Cost 15 GCs 2 GCs 2 GCs 20d 5 – 30 GCs 2/10/3 GCs 15 GCs 5/6/12/5 GCs 10/12 GCs 8 GCs 10 GCs 20 GCs 10/- – 2 GCs 2 GCs 5/15/- – 45/50/- – 75/3 GCs 2 GCs 4d 5/50 GCs 70 GCs 130 GCs
Encum 20 2 10 1 2 1 4 3 2 15 350 400 10 2 5 5 1 1 2 1 3 20 75 150 800
Avail Plentiful Common Plentiful Plentiful Scarce Common Common Common Scarce Plentiful Plentiful Scarce Rare Average Scarce Average Rare Very Rare Common Scarce Common Plentiful Plentiful Average Average Common Common Plentiful Plentiful Average
Cost 350 GCs 75 GCs 100 GCs 2 GCs 50 GCs 1/2/5 GCs 10 GCs 50 GCs 1 GC 45 GCs 6/2/10 GCs
Encum 50 35 35 20 1 1 1 1 5
Avail Very Rare Scarce Rare Average Rare Common Common Average Scarce Very Rare Scarce Very Rare Very Rare Rare Average
Tools & Materials Materials Abacus Artisan’s Trade Tools (Set) Anvil Awl Axe, Hand Axe, Pick Bellows Branding Iron Butcher Tools Candle, Timekeeping Coin Die (Pair Of Blanks) Chain (Per Yard) Chisel, Metal-Working (each) Chisel, Wood-Working (Set) Crowbar Disguise Kit Engraving Tools Files (Set, Assorted metal/wood files) Fish Hook & Line Fishing Net Forge Glue Grappling Hook Glass (Pane – 1 sq foot) Hacksaw Hammer Hoe Ladder, Rope Ladder, Wood Lock, Average Lock, Quality Lock Pick Tools Magnifying Glass Manacles (Pair) Man Trap Medical Instruments Metal Ingot, Base (2lb) Metal-working Tools (excluding forge and bellows) Nails (Per Dozen) Navigator’s Tools Navigational Charts (Printed) Needle, Sewing (Per 5) Pestle & Mortar Pick, Climbing Pick, Mining Pitchfork Pliers Plough Pole (Yard) Prospecting Pan Rope (Per Yard) Runic Anvil, Small Saw Scythe Sledgehammer Snare (Wire) Spade (Iron Edge) Spike, Iron (12in) Telescope Tongs (Heavy) Twine (Roll)
Cost 10 GCs 50 GCs 65 GCs 2/6 GCs 90/6 GCs 5 GCs 13 GCs 12/10 GCs 30/50/5 GCs 2 GCs 5 GCs 50 GCs 9 GCs 3/18/1,200 GCs 1 GC 4 GCs 5 GCs 5 GCs 40/- – 70/2 GCs 3 GCs 20/1 GC 30 GCs 10 GCs 75 GCs 5 GCs 8 GCs 50 GCs 26/50 GCs 15/50 GCs 25 GCs 8/4 GCs 2 GCs 25/1 GC 70/10 GCs 1/6 3 GCs 5/100 GCs 7 GCs 5 GCs 1 GC 1 GC 25/10/250 GCs 5 GCs 9d
Encum 5 40 300 2 50 60 10 10 20 2 5 5 5 5 10 10 20 5 2 30 5,000 1 20 15 5 5 10 20 50 5 5 20 5 20 100 50 20 100 10 20 5 50 10 20 10 10 150 10 30 1 100 10 20 40 5 20 5 100 20 -
Avail Rare Rare Rare Common Common Common Common Common Common Average Rare Rare Common Common Average Scarce Rare Average Common Plentiful Average Common Average Average Common Common Plentiful Average Common Common Scarce Average Very Rare Average Average Rare Average Rare Common Rare Rare Plentiful Common Scarce Average Plentiful Common Common Plentiful Common Average Very Rare Common Common Common Common Common Common Very Rare Common Plentiful
Tools & Materials Materials (contin ued) Wax, Sealing Wedge, Wood Wheelbarrow Whetstone Wire (Heavy – Per Yard) Wool (One Ball) Wrench
Cost 1 GC 8d 10 GCs 1 GC 20/5d 40/- – 70/-
Encum 1 2 70 1 5 1 10
Avail Avail Common Plentiful Common Common Average Common Common
Trade Goods (Fabric (Fabric – Per Square Yard) Canvas Cotton, Araby Cotton, Homespun Lace Linen Silk, Cathay Silk Ribbons, Cathay (24” long, bundle of 10) Velvet Wool Wool (One Ball)
Cost 2/7 – 8 GCs 8d 3 GCs 10/8 – 10 GCs 5 – 6 GCs 2 GCs 1 GC 5d
Encum 2 2 1 1 2 2 2 2 2 1
Avail Common Average Plentiful Average Common Scarce Average Average Common Common
Trade Goods (Hides/Pelts (Hides/Pelts – Per Skin) Bear Deer Fox, Red Fox, White Horse Leather Leopard Lion Marten Mink Raccoon Sable, Black Sheep Wolf Tanned Leather Hides (Enough to make one jacket)
Cost 3 – 5 GCs 30/- – 60/7 – 11 GCs 9 – 13 GCs 1 – 3 GCs 1 GC 11 – 17 GCs 12 – 18 GCs 4 – 8 GCs 5 – 6 GCs 5/- – 15/6 – 9 GCs 3 – 7 GCs 4 – 8 GCs 7 – 10 GCs
Encum 40 10 5 5 40 20 30 30 10 5 5 5 30 10 50
Avail Average Common Scarce Scarce Common Average Rare Rare Scarce Scarce Common Scarce Common Average Average
Cost 11/13/15/2 GCs 6/5/3/1 GC
Encum 1 1 1 1 1 1 1 1
Avail Average Average Average Scarce Common Common Common Scarce
Cost 6 GCs 2 GCs 3 GCs 30d 6 GCs 4/1 GC
Encum 100 100 100 100 100 100 100
Avail Scarce Average Average Common Scarce Common Average
Cost 5/1 GC 6/-
Encum 2 2 2
Avail Common Average Common
Trade Goods (Dyes (Dyes – Per 6 Ounces) Blue, Copper Blue, Ultramarine Green Purple Red, Iron Safflower Yellow Vermillion Trade Goods (Oils – Per Gallon) Almond Hazelnut Olive Safflower Sesame Sunflower Walnut Trade Goods (Sweeteners (Sweeteners – Per Pint) Honey Sugar, Brown Sugar, Raw
Trade Goods (Grains (Grains – Per Pound) Barley Buckwheat Chick Peas Lentils Millet Oats Rice Rye Wheat Berries
Cost 13/6/2 GCs 1 GC 8/8/3 GCs 8/1 GC
Encum 20 20 20 20 20 20 20 20 20
Avail Common Common Average Average Common Common Average Common Average
Trade Goods (Flours – Per Pound) Barley Buckwheat Rye Wheat
Cost 26/13/18/2 GCs
Encum 20 20 20 20
Avail Average Common Common Scarce
Trade Goods (Exoti (Exoti cs – Per Pound) Chilis Chocolate Coffee Tea Tobacco
Cost 67 GCs 67 GCs 33 GCs 2 GCs 10 GCs
Encum 20 20 20 20 20
Avail Very Rare Very Rare Rare Average Scarce
Lodging (Coaching (Coaching Inn) Bath Common Room (per Person, per Night) Private Room (per Room, Sleeps 4) Private Room (per Room, Double Bed)
Cost 3/2/- – 3/- with bed 30/2 – 3 GCs
Encum -
Avail Common Plentiful Common Common
Lodg ing (Common Hostel) Bath Common Room (per Person, per Night) Private Room (per Room, Sleeps 4) Private Room (per Room, Double Bed)
Cost 6/1/- – 2/- with bed 15/30/-
Encum -
Avail Common Plentiful Common Common
Lodg ing (Common Tavern) Tavern) Common Room (per Person, per Night)
Cost 1/- – 2/- with bed
Encum -
Avail Plentiful
Cost 1/6 1/3 7/6 2/-
Encum 50 -
Avail Plentiful Plentiful Plentiful Plentiful
Lodging
Stabling / Animal Care Stabling (per Horse, per Night) Stabling (per Mule / Pony, per Night) Fodder (per Horse / Mule / Pony, per Night) Kenneling (per Dog / Hound, per Night)
Transport Vehicles Barge, River Boat, River Boat, Rowing Cart Coach Ship Wagon Riding Animals Horse, Pony Horse, Riding Warhorse, Bretonnian Warhorse, Destrier Warhorse. Light Tack Fodder (Per Day) Grooming Kit Harness Saddle Saddlebag (Holds 150 enc) Anim An imals als / Li vesto ves tock ck Bear, Dancing Calf Cat Chicken Cow Dog Dog, Guard Dog, War Duck Goat Goose Hawk Horse, Cart / Draft Horse, Pack Lamb Mule Ox Pig Piglet Pigeon, Homing Sheep
Cost 1,200 GCs 600 GCs (1D6 x 10) + 60 GCs (1D6 x 10) + 40 GCs 1,000 GCs 12,000 GCs (1D8 x 10) + 60 GCs
Encum 900 -
Avail Rare Rare Average Common Rare Scarce Common
Cost 50 – 300 GCs 80 – 480 GCs 960 – 4,750 GCs 750 – 4,000 GCs 575 – 1,150 GCs
Encum -
Avail Common Common Rare Scarce Common
Cost 5d 5 GCs 1 GC 5 GCs 2 GCs
Encum 50 30 20 50 5
Avail Plentiful Common Common Common Average
Cost Cos t 25 – 50 GCs 15 – 30 GCs 1/9d – 1/25 – 50 GCs D6 GCs 8 GCs 30 GCs 1/2 40/- – 50/1/8 40 – 70 GCs 20 – 35 GCs 30 – 60 GCs 3 – 6 GCs 10 – 20 GCs 35 – 70 GCs 80/- – 90/10/- – 14/1 GC 54/- – 62/-
Encu m -
Avail Av ail Scarce Plentiful Plentiful Plentiful Plentiful Plentiful Common Rare Plentiful Plentiful Plentiful Rare Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Plentiful Average Plentiful
Cost 1/- / 15/1 GC / 3 GCs 3 GCs / 7 GCs 1/- / 5/10/- / 4 GCs
Average Speed Speed 2-1/2 mph 3-1/2 mph 3-1/2 mph 2-1/2 mph 2-3/4 mph
Avail Plentiful/Scarce Plentiful/Scarce Average/Scarce Plentiful/Common Common/Rare
Travel Costs Per 10 miles of jour ney (Avail – Common Use / Off Season) Season) Cart / Wagon Cart – 2 Horse (Per Day) Coach (Per Day) River Boat Wagon – 3 Horse (Per Day)
Medical Medical Attentio n Per Visit
Cost 3 GCs
Encum -
Avail Common
Cost 90 GCs 270 GCs 450 GCs 2,400 GCs 450 GCs 1,500 GCs 2,400 GCs 4,800 GCs 21,600 GCs 30,000 GCs
Rent per Year Year 4 GCs 13 GCs 23 GCs 60 GCs 11 GCs 75 GCs 120 GCs 240 GCs 1,080 GCs 1,500 GCs
Avail Common Common Average Rare Common Average Scarce Rare Rare Very Rare
Cost per Acre / SqYd 45 GCs / 2-1/4d 90 GCs / 4-1/2d 270 GCs / 1/900 GCs / 4/225 GCs / 1/450 GCs / 2/1,350 GCs / 5-1/2/4,500 GCs / 1 GC
Rent per Year Year 4 GCs / acre 9 GCs / acre 27 GCs / acre 90 GCs / acre 22 GCs / acre 45 GCs / acre 135 GCs / acre 450 GCs / acre
Avail Common Common Average Scarce Average Scarce Rare Very Rare
Cost 50 GCs 8 GCs 20 GCs 10 GCs 75 GCs 12 GCs 8 GCs 3 GCs 20 GCs 15 GCs 50 GCs 1 GC 15 GCs 20 GCs 10 GCs
Encum 800 900 1600 250 650 250 200 50 800 250 1000 50 600 900 150
Avail Common Common Average Plentiful Scarce Scarce Average Common Average Common Scarce Average Common Average Average
Dwellings Build ings (Price is in additio n to cost of the land) Rural Hovel Rural House Rural Homestead Rural Estate Urban House Urban House (Well-To-Do) Urban House (Wealthy) Opulent House With Large Garden Rich Noble’s Town House With Court Small Palace Land (Price is land only, add cost of dwellin g) Poor Rural Common Rural Good Rural Best Rural Poor Urban Common Urban Good Urban Best Urban Furnitu re Armoire Bed Frame (Average) Bed Frame (Good) Bench Book Case Chair, Armchair, Feather Chair, Armchair, Flock Chair, Simple Cupboard (Large) Cupboard (Small) Desk Footstool Table, Average (4 Person) Table, Large (Dinner Table – 6 Person) Table, Small (Coffee Table)
Notes: Changes from WFRP rulebook: Numerous additional items of equipment and updates Many thanks to:
The following websites for their ideas and contributions to expanding the career lists over the years I’ve played this game: Critical Hit, The Snotling Foundation, Ye Olde Den of Iniquity, Clo & Charles' personal pages Forgive me if I missed anyone, please let me know if this is so and I’ll make note.
This document is completely unofficial and is in no way endorsed by Games Workshop Ltd., Hogshead Publishing, Black Industries or Fantasy Flight Games. Games Workshop, Hogshead Publishing, Black Industries, Fantasy Flight Games, Warhammer Fantasy Roleplay, Warhammer 40,000 and all associated trademarks and intellectual property used or referred to in this document are the property of Games Workshop Ltd., Hogshead Publishing, Black Industries or Fantasy Flight Games and are used without permission. No challenge to any such intellectual property is implied or intended.