WHITE SCARS CODEX
written by Josef Knecht artwork by Arrrr consultation: Team Damage(Ederus, Olek), Wosho, Czaj-nik, members of Gloria Victis and gildia.pl communities inspiration: White Scars Mini-dex in Chapter Approved, White Dwarf
Force Organisation Chart HQ
TROOPS
Kagan Storm Seer Cheeftain
White Scars Bike Pack Young Bloods Tactical Squad
ELITES
FAST ATTACK
Wanderer Old Scars Sternguard Veterans Terminator Squad Terminator Assault Squad Techmarine
Young Bloods Bike Pack Vanguard Veterans Assault Squad Land Speeder Squadron HEAVY SUPPORT Attack Bike Squadron Land Speeder Tempest Squadron Predator Whirlwind Vindicator Storm Raven
Army Wide Special Rules
Born in the Saddle – skilled rider & ability to use two weapons in combat while riding sm bike for every bike/attack bike riding unit & character Rapid Warfare – White Scars are truly masters of fast and hard-hitting strikes, quickly reacting to enemy`s redeployments. All White Scars bike mounted models except units including attack bikes have counter-attack and hit&run USR Outflankers – White Scars often use their most grizlied veterans for suprising and devasting flank attacks. Any unit or model with that rule may outflank. Leave no Brother Behind – white scars units not mounted on bikes nor having jump packs, must buy dedicated transport, start the battle onboard non-dedicated transport or deep strike in case of terminators Tribal – having tribal-like organisation, white scars prefer to fight in packs or herds, main points of their strategy lay elsewhere. They do not have combat squad special rule neither combat tactics rule
Wargear Power Lance – used by white scars in bike charges, it`s power weapon that confers + 1 S & I to a wielder in turn he charges or counter attacks, in subsequent turns of combat he gets – 1 I and no strenght bonus due to difficulties of fighting with lance in stationary combat
Healer`s Mark – some Wanderers are skilled with both tribal and technologicaly advanced medicine. Model with a healer`s mark confers FNP USR to all models in his unit Horse Tail Talisman – imbued with power by Storm Seers, gives wielder and the unit he is with the ability to re-roll failed counter-attack and hit & run tests Augmented Bike – modified by chapter`s techmarines rises T of the rider to 5, armed with storm bolter
Other Special Rules See Codex: Space Marines for: And They Shall Know No Fear – p. 51 Assault Vechicle – p. 81 Blessing of the Omnissiah – p. 71 Mind Lock – p. 72 Power of the Machine Spirit – p. 81 Repair – p. 76 See Codex: Blood Angels for: Storm Skies – works as a Skies of Blood – p. 38 See Codex: Space Wolves for: Oath of War – p. 35
Other Wargear See Codex: Space Marines for: Iron Halo Power Armour Scout Armour Terminator Armour Artificer Armour Special Issue Ammunition Typhoon Missile Launcher Hellfire Rounds Frag Assault Launchers Cerberus Launcher Jamming Beacon See Codex: Blood Angels for: Storm Strike Missiles – works as a Bloodstrike Missiles
HQ 1. Kagan / 130 Points WS
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I
A
LD
Save
6
5
4
4
3
5
3
10
3+/4++
Unit Composition: 1 Kagan Unit Type: Bike Special Rules: ATSKNF Born in the saddle Rapid warfare Independent character Strategist – friendly units that choose to outflank add +1 to reserve rolls if they passed ld test, checking whether they are able to coordinate their position with the whole battle plan. Check for each outflanking unit before the battle Iron halo – 4++ save Master of the hunt – master of the hunt & unit he joines may re-roll failed to wound roll vs t5 and monstrous creatures
Wargear: Bolt pistol, cloce combat weapon, frag and krak grenades, power armour, bike, iron halo Options: May replace bolt pistol and/or close combat weapon with: (+10) a combi-flamer/melta/plasma (+15) a plasma pistol (+15) a power weapon or a lighting claw (+20) a power lance (+20) a storm shield (+25) a power fist (+30) a thunder hammer May replace power armour with: (+15) an artificer armour May also: (+5) take a horse tail talisman (+5) take melta bombs (+10) take digital weapons (+10) take hellfire rounds (+10) have an augmented bike Single Kagan may be upgraded to: (+20) a Master of the Hunt
2. Storm seer / 100 WS
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T
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I
A
LD
Save
5
4
4
4
2
4
2
10
3+
Unit Composition: 1 Storm Seer Unit Type: Infantry
Special Rules: ATSKNF Born in the saddle Rapid warfare Outflanker Independent character Psyker Wargear: Bolt pistol, force weapon, frag and krak grenades, power armour Psychic Powers: A Storm Seer has any two of the following powers: 1) Thundercharge – assault phase, caster and unit he joines gain furious charge USR for this assault phase 2) Force dome – as SM librarian 3) Speed of the wind – shooting phase, can be cast on all non-vehicle unit, caster and unit he joines gain fleet USR 4) Khan`s blessing – assault phase, may choose model within 6`, that model gains +1 WS, S, T, I & A until next white scars player turn 5) Veil of night – enemy shooting phase, seer and any unit he joines is targeted according to night fight rules (all other modifiers like acute sensen apply) 6) Chain-lighting – psychic shooting attack, range 24`, 2d6 s 4 ap 6 rending hits 7) Whirlwind – psychic shooting attack, range 24`, pinning test for targeted unit if passed in their next turn they move as in both difficult and dangerous terrain 8) Hunter`s spear – psychic shooting attack, range 18`, s x ap 2, wounds on 2+, vs vechicles count as s 9, hits all models in direct line up to maximum range 9) Power of the elements – psychic shooting attack, range unlimited, affects unit within or 6` away from terrain, unit takes d6 s 4 ap 6 hits + one additional hit for every wounded model (keep rolling), cover saves may not be taken againts that power, you cannot gain additional hits against vehicles, but they are hit on a back armour Options: May be upgraded: (+50) to a Storm Prophet May replace bolt pistol with: (free) a boltgun (+3) a storm bolter (+15) a combi-flamer/melta/plasma (+15) a plasma pistol May take any of the following: (+5) melta bombs (+5) Horse Tail Talisman May exchange all wargear for terminator armour, force weapon and: (+30) a storm bolter (+35) a combi-flamer/melta/plasma (+45) a storm shield If terminator armour is not chosen may take one of the following: (+25) Jump pack (+30) Space Marine bike
3. Herd`s Cheeftain / 70 Points WS
BS
S
T
W
I
A
LD
Save
5
5
4
4
2
5
3
9
3+
Unit Composition: 1 Herd`s Cheeftain Unit Type: Infantry Special Rules: ATSKNF Born in the saddle Rapid warfare Outflanker Independent character Wargear: Bolt pistol, cloce combat weapon, frag and krak grenades, power armour Options: May replace bolt pistol and/or close combat weapon with: (+10) a combi-flamer/melta/plasma (+15) a plasma pistol (+15) a power weapon or a lighting claw (+20) a power lance (+20) a storm shield (+25) a power fist (+30) a thunder hammer May replace power armour with: (+15) an artificer armour May also: (+5) take a horse tail talisman (+5) take melta bombs (+10) take digital weapons (+10) take hellfire rounds (+10) have an augmented bike May exchange all wargear for: (+40) terminator armour, power weapon and storm bolter Terminator armour`s storm bolter may be replace with: (+5) a combi-flamer/melta/plasma (+10) a lighting claw (+20) a thunder hammer Terminator armour`s power weapon may be replace with: (+5) a lighting claw (+10) a power fist (+15) a storm shield, a chainfist or a thunder hammer If terminator armour is not chosen may take one of the following: (+25) Jump pack (+30) Space Marine bike
0. Kagan Guards / 190 You may take one unit of Kagan Guards for every HQ choice not counting Kagan Guards themselves. WS
BS
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Save
4
4
4
4
1
4
2
9
3+
5
4
4
4
1
4
3
9
3+
Unit Composition: 4 Kagan Guards Wayfarer Unit Type: Bike Special Rules: ATSKNF Born in the saddle Rapid warfare Outflankers Wargear: bolt pistol, close combat weapon, frag and krak granades, power armour, bike wayfarer also has a healer`s mark Options: Unit may have: (+40/50) attached attack bike armed with heavy bolter or multi-melta Unit may upgrade: (+15/30) one Kagan Guard to carry Company Standard or Chapter Banner (+20) one Kagan Guard to a Herd Champion with a power lance and a combat shield Any Kagan Guard may replace their bolt pistol or close combat weapon with: (+5) a flamer (+10) a meltagun (+10) a combi-flamer/melta/plasma (+15) a plasmagun (+15) a plasma pistol (+15) a power weapon or a lighting claw (+20) a power lance (+25) a power fist (+30) a thunder hammer Any Kagan Guard may also: (+3) upgrade their bikes` twin-bolter to storm bolter (+3) take hellfire rounds (+5) take melta bombs (+20) take a storm shield
ELITES 1. Wanderer / 100
WS
BS
S
T
W
I
A
LD
Save
5
4
4
4
2
4
2
9
3+
Unit Composition: 1 Wanderer Unit Type: Infantry Special Rules: ATSKNF Born in the saddle Rapid warfare Outflanker Independent character Honour of the chapter – wanderer and any unit he joins are fearless Oath of war – as SW Wolf priest Khan`s shard – 4++ save Wargear: Bolt pistol, crozius arcanum, frag and krak grenades, power armour, khan`s shard Options: May replace bolt pistol with: (free) a boltgun (+3) a storm bolter (+15) a combi-flamer/melta/plasma (+15) a plasma pistol (+15) a power fist May take any of the following: (+5) melta bombs (+5) Horse Tail Talisman (+10) digital weapons (+20) Healer`s Mark May exchange all wargear for terminator armour, rosarius, crozius arcanum and: (+30) a storm bolter (+35) a combi-flamer/melta/plasma If terminator armour is not chosen may take one of the following: (+25) Jump pack (+30) Space Marine bike
2. Old Scars Herd / 100 Points WS
BS
S
T
W
I
A
LD
Save
4
4
4
4
1
4
2
9
3+
Unit Composition: 3 Old Scar Bikers Unit Type: Bike
Special Rules: ATSKNF Rapid warfare Born in the saddle Outflankers Wargear: bolt pistol, close combat weapon, frag & krak granades, power armour, bike Options: (+30 each) May include up to seven additional Old Scar Bikers: Up to two Old Scars may replace their bolt pistols with: (+5) a flamer (+10) a meltagun (+15) a plasmagun Up to three Old Scars may exchange their bolt pistols and/or close combat weapons with: (+15) a power weapon or lighting claw (+20) a power lance (+25) a power fist (+30) a thunder hammer Any Old Scar may: (+3) upgrade their bikes` twin-bolter to storm bolter (+3) take hellfire rounds (+5) take melta bombs Any Old Scar may replace his bolt pistol and/or close combat weapon with: (+10) a combi-flamer/melta/plasma (+15) a plasma pistol (+20) a storm shield
3. Herd`s smith WS
BS
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T
W
I
A
LD
Save
4
4
4
4
1
4
1
8
2+
3
3
3
3
1
3
1
8
4+
3
3
3
3(4)
1
3
1
8
4+
Unit Composition: 1 Herd`s Smith Unit Type: Infantry Special Rules: ATSKNF Rapid warfare Born in the saddle Leave no Brother Behind Blessing of the Omnissiah Wargear: artificer armour, frag and krak grenades, servo-armi, bolt pistol and close combat weapon
Options: May upgrade servo-arm: (+25) to servo-harness May replace bolt pistol and/or close combat weapon with: (free) a boltgun (+3) a storm bolter (+10) a combi-flamer/melta/plasma (+15) a plasma pistol (+15) a power weapon (+20) a power lance (+30) a thunder hammer May also take: (+30) a space marine bike As SM Techmarine + 30 bike Instead of servitors, he may take bike-servitor unit (1-4 models, 20 per model) while mounted on bike, they have space marine bike, servo-arm, two may upgrade their bikes twin-bolters with flamer/meltagun/plasmagun (+5/10/15)
4. Terminator Assault Squad / 200 Points WS
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S
T
W
I
A
LD
Save
4
4
4
4
1
4
2
9
2+/5++
Unit Composition: 4 Assault Terminators Assault Terminator Sergeant Unit Type: Infantry Special Rules: ATSKNF Leave no Brother Behind Wargear: terminator armour, lighting claws Dedicated Transport: Must select Land Raider Dedicated Transport (of any type) or deep strike onto the battlefield Options: May include: (+40 each) up to 5 more Assault Terminators Any model may replace his lighting claws with: (+5) a storm shield and a thunder hammer
5. Terminator Squad / 200 Points
WS
BS
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T
W
I
A
LD
Save
4
4
4
4
1
4
2
9
2+/5++
Unit Composition: 4 Terminators Terminator Sergeant Unit Type: Infantry Special Rules: ATSKNF Leave no Brother Behind Wargear: terminator armour, storm bolter and power fist (sergeant has power sword instead) Dedicated Transport: Must select Land Raider Dedicated Transport (of any type) or deep strike onto the battlefield Options: May include: (+40 each) up to 5 more Terminators Any model may replace his power fist with: (+5) a chainfist For every 5 terminators one terminator may choose to: (+5) replace his storm bolter with heavy flamer (+30) replace his storm bolter with an assault cannon (+30) add a cyclone missile launcher
6. Sternguard Veteran Pack / 125 Points WS
BS
S
T
W
I
A
LD
Save
4
4
4
4
1
4
2
9
3+
4
4
4
4
1
4
2
9
3+
Unit Composition: 4 Sternguard Veterans Sternguard Champion Unit Type: Infantry Special Rules: ATSKNF Leave no Brother Behind Wargear: bolt pistol, bolter with special issue ammunition, frag and krak granades, power armour
Dedicated Transport: They must select a rhino, a razorback or a drop pod as a dedicated transport Options: May include: (+25 each) up to five additional Sternguard Veterans Any model may replace his bolter with (+5) a combi-flamer/melta/plasma Up to two models may replace his bolter with: (+5) a flamer, meltagun, heavy bolter, multi-melta or missile launcher (+10) a plasma gun, plasma cannon or heavy flamer (+15) a lascannon Sternguard`s Champion may replace bolt pistol and/or bolter: (free) a close combat weapon (+15) a plasma pistol (+15) a power weapon or lighting claw (+25) a power fist
TROOPS 1. White Scars Bike Herd / 80 Points WS
BS
S
T
W
I
A
LD
Save
4
4
4
4
1
4
1
8
3+
4
4
4
4
1
4
2
9
3+
Unit Composition: 2 White Scars Bikers White Scars Bike Champion Unit Type: Bike Special Rules: ATSKNF Rapid warfare Born in the saddle Fire support – Bike units often use Attack Bike Squadrons as a fire support, which harass the enemy just before the charge of the main unit. For every full unit of White Scars Bikers (means 10 bikes and attached Attack Bike does not count for this rule) you can take one Attack Bike
Squadron as a Troop choice.
Wargear: power armour, space marine bike, bolt pistol and close combat weapon, frag and krak granades Options: (+25 each) may include up to 7 additional bikers (+40/50)may add one heavy bolter o multi-melta armed attack bike to the herd Up to two bikers may replace their bolt pistols with: (+5) a flamer (+10) a meltagun (+15) a plasmagun Bike champion may replace his bolt pistol and/or close combat weapon: (+10) a combi-flamer/melta/plasma (+15) a power weapon or a lighting claw (+15) a plasma pistol (+20) a power lance (+20) a storm shield (+25) a power fist Bike champion may alto take: (+5) melta bombs
2. White Scars Young Bloods / 75 Points WS
BS
S
T
W
I
A
LD
Save
3
3
4
4
1
4
1
8
4+
4
4
4
4
1
4
2
9
4+
Unit Composition: 4 White Scars Young Bloods Young Bloods Champion Unit Type: Infantry Special Rules: ATSKNF Move trough cover Infiltrate Scouts Eyes and ears of the brotherhood – they must start the game outside player`s deployment zone (infiltrate + scouts), start the game in reserves or outflank or take dedicated transport
Wargear: bolt pistol, close combat weapon, frag and krak granades, scout armour Dedicated Transport: May select a Land Speeder Storm as a dedicated transport Options: May include: (+13 each) up to 5 more Young Bloods Any model may replace close combat weapon with: (free) a boltgun, a shotgun or a sniper rifle One model may replace his close combat weapon with (+10) heavy bolter with hellfire shells or missile launcher Young Blood Champion may replace bolt pistol and/or close combat weapon with: (+10) a combi-flamer/melta/plasma (+15) a plasma pistol (+15) a power weapon (+25) a power fist Young Blood Champion may take: (+5) melta bombs (+15) a teleport homer The whole squad may take: (+3 per model) camo cloaks
3. Tactical Squad / 85 Points WS
BS
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T
W
I
A
LD
Save
4
4
4
4
1
4
1
8
3+
4
4
4
4
1
4
2
9
3+
Unit Composition: 4 Tactical Marines Tactical Champion Unit Type: Infantry Special Rules: ATSKNF Leave no Brother Behind Wargear: bolt pistol, bolter, frag and krak granades, power armour Dedicated Transport: They must select a rhino, a razorback or a drop pod as a dedicated transport
Options: May include: (+15 each) up to five additional Tactical Marines Any model may replace bolter with (free) a close combat weapon One model may replace his bolter with: (free) a flamer (+5) a meltagun (+10) a plasmagun If squad numbers ten models, one Tactical Marine may replace his bolter with: (free) a missile launcher, a multi-melta or a heavy bolter (+5) a plasma cannon (+10) a lascannon or take a second assault weapon at the cost mentioned above Tactical Champion may replace bolt pistol and/or close combat weapon with: (+10) a combi-flamer/melta/plasma (+15) a plasma pistol (+15) a power weapon (+25) a power fist
FAST ATTACK 1. White Scars Young Blood Bike Herd / 60 Points WS
BS
S
T
W
I
A
LD
Save
3
3
4
4
1
4
1
8
4+
4
4
4
4
1
4
2
9
4+
Unit Composition: 2 White Scars Young Blood Bikers White Scars Young Blood Biker Champion Unit Type: Bike Special Rules: ATSKNF Rapid warfare Born in the saddle Infiltrate Scouts
Wargear: bolt pistol, close combat weapon, frag and krak granades, scout armour, bike Options: Unit may include: (+20 each) up to seven additional Young Blood Bikers Up to 3 models may replace their bike`s twin-bolters with: (+10) an astartes grenade launcher Young Blood Biker Champion may replace his bolt pistol and/or close combat weapon with: (+10) a combi-flamer/melta/plasma (+15) a plasma pistol (+15) a power weapon or a lighting claw (+20) a power lance (+25) a power fist Young Blood Biker Champion may also take: (+5) melta bombs (+25) a locator beacon The whole squad can be equipped with: (+10) cluster mines
2. Vanguard Veteran Pack / 115 Points WS
BS
S
T
W
I
A
LD
Save
4
4
4
4
1
4
2
9
3+
4
4
4
4
1
4
2
9
3+
Unit Composition: 4 Vanguard Veterans Vanguard Champion Unit Type: Infantry Special Rules: ATSKNF Leave no Brother Behind Wargear: bolt pistol, close combat weapon (champion has power sword instead), frag and krak granades, power armour Dedicated Transport: They must select a rhino, a razorback or a drop pod as a dedicated transport unless they have jump packs Options: May include: (+20 each) up to five additional Vanguard Veterans The entire unit may have: (+10 each) jump packs
Any model may replace his bolter with (+5) melta bombs Any model may replace bolt pistol and/or close combat weapon: (+15) a plasma pistol, a power weapon a lighting claw (+20) a storm shield (+25) a power fist (+30) a thunder hammer Vanguards`s Champion may replace his power sword with: (+10) a power fist (+15) a thunder hammer
3. Land Speeder Squadron / 50 Points per model Front
Side
Back
BS
10
10
10
4
Unit Composition: 1-3 Land Speeders Unit Type: Vehicle (Fast, Skimmer) Special Rules: Deep Strike Wargear: heavy bolter Options: Any Land Speeder may take: (+15) extra armour Any Land Speeder may replace its heavy bolter with: (free) heavy flamer (+10) multi-melta Any Land Speeder may be upgraded with one of the following: Typhoon pattern: (+40) a Typhoon missile launcher Tornado pattern: (+10) heavy bolter (+10) heavy flamer (+20) multi-melta (+40) assault cannon
4. Assault Marine Pack / 100 Points WS
BS
S
T
W
I
A
LD
Save
4
4
4
4
1
4
1
9
3+
4
4
4
4
1
4
2
9
3+
Unit Composition: 4 Assault Marines Assault Champion
Unit Type: Jump Infantry Special Rules: ATSKNF Leave no Brother Behind Wargear: bolt pistol, close combat weapon, frag and krak granades, power armour, jump packs Dedicated Transport: They must select a rhino, a razorback or a drop pod as a dedicated transport for free if they remove their jump packs Options: May include: (+18 each) up to five additional Assault Marines For every five assault marines one may replace his bolt pistol with (+10) a flamer (+15) a plasma pistol Assault Champion may replace bolt pistol and/or close combat weapon: (+15) a plasma pistol, a power weapon a lighting claw (+20) a storm shield (+25) a power fist (+30) a thunder hammer Assault Champion may take: (+5) melta bombs (+5) combat shield
HEAVY SUPPORT 1. Attack Bike Squadron / 40 Points per model WS
BS
S
T
W
I
A
LD
Save
4
4
4
4(5)
2
4
2
8
3+
Unit Composition: 1-3 Attack Bikes Unit Type: Bike Special Rules: ATSKNF Born in the saddle Wargear: power armour, space marine bike, heavy bolter, frag and krak granades, bolt pistol and close combat weapon Options: (+10) Any Attack Bike may upgrade its heavy bolter to a multi-melta
2. Land Speeder Tempest Squadron / 70 Points per model Front
Side
Back
BS
12
11
10
4
Unit Composition: 1-3 Land Speeder Tempests Unit Type: Vehicle (Fast, Skimmer) Special Rules: Deep Strike Wargear: heavy bolter Options: Any Land Speeder may take: (+15) extra armour Any Land Speeder may replace its heavy bolter with: (free) heavy flamer (+10) multi-melta Any Land Speeder may be upgraded with one of the following: Typhoon pattern: (+40) a Typhoon missile launcher Tornado pattern: (+10) heavy bolter (+10) heavy flamer (+20) multi-melta (+40) assault cannon
3. Predator / 60 Points Front
Side
Back
BS
13
11
10
4
Unit Composition: 1 Predator Unit Type: Vehicle (Tank) Wargear: autocannon, smoke launchers, searchlight Options: (+45) Replace autocannon with twin-linked lascannon (+25) May take side sponsons with heavy bolters May take any of the following (+10) storm bolter (+10) a hunter-killer missile (+5) a dozer blade (+15) extra armour
4. Whirlwind / 85 Points Front
Side
Back
BS
11
11
10
4
Unit Composition: 1 Whirlwind Unit Type: Vehicle (Tank) Wargear: whirlwind multiple missile launcher, smoke launchers, searchlight Options: May take any of the following (+10) storm bolter (+10) a hunter-killer missile (+5) a dozer blade (+15) extra armour
5. Vindicator / 115 Points Front
Side
Back
BS
13
11
10
4
Unit Composition: 1 Vindicator Unit Type: Vehicle (Tank) Wargear: demolisher cannon, storm bolter, smoke launchers, searchlight Options: May take any of the following (+10) a storm bolter (+10) a hunter-killer missile (+5) a dozer blade (+10) a siege shield (+15) extra armour
6. Stormraven Gunship / 200 Points Front
Side
Back
BS
12
12
12
4
Unit Composition: 1 Storm Raven Unit Type: Vehicle (Fast, Skimmer) Wargear: searchlight, ceramite plating, twin-linked heavy bolter, twin-linked assault cannon, 4 stormstrike missiles
Transport Capacity: 12 models Special Rules: Assault Vechicle Deep Strike Power of the Machine Spirit Storm Skies Options: Replace twin-linked heavy bolter with: (free) twin-linked multi-melta (+25) typhoon missile launcher Replace twin-linked assault cannon with: (free) twin-linked plasma cannon (free) twin-linked lascannon Can take side sponsons with: (+30) hurricane bolters May take any of the following (+15) a locat beacon (+15) extra armour
DEDICATED TRANSPORTS 1. Rhino / 35 Points Front
Side
Back
BS
11
11
10
4
Unit Composition: 1 Rhino Unit Type: Vehicle (Tank) Wargear: storm bolter, smoke launchers, searchlight Transport Capaticy: Ten models Special Rules: Repair Options: May take any of the following (+10) a storm bolter (+10) a hunter-killer missile (+5) a dozer blade (+15) extra armour
2. Razorback / 40 Points
Front
Side
Back
BS
11
11
10
4
Unit Composition: 1 Razorback Unit Type: Vehicle (Tank) Wargear: twin-linked heavy bolter, smoke launchers, searchlight Transport Capaticy: Six models Options: May replace twin-linked heavy bolter with: (free) twin-linked heavy flamer (+35) twin-linked assault cannon (+35) twin-linked lascannon (+35) lascannon and twin-linked plasmagun May take any of the following (+10) a storm bolter (+10) a hunter-killer missile (+5) a dozer blade (+15) extra armour
3. Drop Pod / 35 Points Front
Side
Back
BS
12
12
12
4
Unit Composition: 1 Drop Pod Unit Type: Vehicle (Open Topped) Wargear: twin-linked heavy bolter, smoke launchers, searchlight Transport Capaticy: Twelve models Special Rules: Inertial Guidance System Immobile Drop Pod Assault Options: May replace storm bolter with: (+20) a deathwind missile launcher May take: (+10) a locat beacon
4. Land Raider / 250 Points
Front
Side
Back
BS
14
14
14
4
Unit Composition: 1 Land Raider Unit Type: Vehicle (Tank) Wargear: twin-linked heavy bolter, smoke launchers, two twin-linked lascannons, searchlight Transport Capaticy: Ten models Special Rules: Assault Vechicle Power of the Machine Spirit Options: May take any of the following (+10) a storm bolter (+10) a hunter-killer missile (+10) a multi-melta (+15) extra armour
5. Land Raider Crusader / 250 Points Front
Side
Back
BS
14
14
14
4
Unit Composition: 1 Land Raider Crusader Unit Type: Vehicle (Tank) Wargear: twin-linked assault cannon, smoke launchers, two hurricane bolters, searchlight, frag assault launchers Transport Capaticy: Sixteen models Special Rules: Assault Vechicle Power of the Machine Spirit Options: May take any of the following (+10) a storm bolter (+10) a hunter-killer missile (+10) a multi-melta (+15) extra armour
6. Land Raider Redeemer / 240 Points Front
Side
Back
BS
14
14
14
4
Unit Composition: 1 Land Raider Redeemer Unit Type: Vehicle (Tank) Wargear: twin-linked assault cannon, smoke launchers, two flamestorm cannons, searchlight, frag assault launchers Transport Capaticy: Twelve models Special Rules: Assault Vechicle Power of the Machine Spirit Options: May take any of the following (+10) a storm bolter (+10) a hunter-killer missile (+10) a multi-melta (+15) extra armour
7. Land Speeder Storm / 50 Points per model Front
Side
Back
BS
10
10
10
3
Unit Composition: 1 Land Speeder Storm Unit Type: Vehicle (Fast, Skimmer, Open- Topped) Special Rules: Deep Strike Scouts Transport Capacity: 5 models (Young Bloods only) Wargear: heavy bolter Options: May replace heavy bolter with: (+10) a heavy flamer (+10) a multi-melta (+35) an assault cannon