DIRE FOES MISSION PACK: TRAIN RESCUE HOLIDAY ON SATORI
The Invisibl Invisible e Prison Prison codena codenamed med Hamm Hammer-1, er-1, locate located d on Paradiso’s satellite Satori, was full of killers and psychopaths, each one convicted for serious crimes and gruesome acts of violence. It was also the detention facility where they confined the few Morats Yu Jing troops managed to capture alive. More interesting cases, such as political offenders and Shasvastii prisoners of war—always better briefed than Morats—were sent to the Invisible Prison Cage-5. Since the Hammer-1 facilities were reserved for convicts guilty of the most revolting and violent crimes, the guards there were known for their own brutality, perhaps a necessity in their line of work, keeping the scum at bay every day. Tossed in amongst that crowd was hapless Angus. Tossed The wretched wretched Fusilie Fusilierr felt miserable miserable,, depressed depressed and and bruised. Every day there were endless interrogation sessions, full of questions for which he had no answers, which led to subsequent beatings. Sometimes, even that was better than going back to his cell. His cellmates, the pick of the litter of Yu Jing criminals, constantly abused him verbally and physically. The most recent tormentor was a chubby, hairless Chinese man with implanted spectacles and the demeanor of a Triad hitman, who ignored Angus entirely. Until the fourth night, when Angus woke up in his bunk with the Chinese guy straddling him, whispering sweet nothings in Cantonese and licking his plump lips. Angus’ shrieks were enough to wake everyone in his cell block. The guards beat him until he stopped screaming and then dragged him off to Isolation. On his way there, he could see
a Morat face, peeking through a door window and bellowing with laughter at his expense. A hideous scar disfigured half the alien’s face and made him look truly fearsome. Angus spared a moment of his fleeting consciousness to be glad that the Morat inmates were kept separate from humans. He had plenty of time in Isolation to recuperate from his injuries and contemplate the bad luck that had brought him there. When, two days later, he was taken to the medical wing and put inside a suspended animation pod, Angus was still flabbergasted. He anxiously went over and over the chain of events in his mind, to no avail. There was a hole in his memory: that fateful night in Yinquan that he just could not remember… THE YINQUAN HANGOVER
The insistent voice of the suite’s domotics and the violent knocking on the door finally made Angus come round. He opened his eyes and saw the morning sun illuminate the ceiling of a hotel room that wasn’t his. Still dopey, he sat up in the middle of a pool of blood that, luckily, wasn’t his either. However, However, that was the full extent of his luck, because the two guns in his h is hands were his, and it looked like they had been used to kill the five people scattered around him. Before he could react, the door burst open and a tactical team of Celestial Guards spread over the suite, pointing their guns at him and yelling in Mandarin what he assumed police usually yell in these occasions. They had good reason to be on edge. Here Here was an armed individual who had, by all appearances, just eliminated an entire operational group of streetclothes Imperial Agents on his own.
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However, Angus was too hangover and too stupefied to offer any kind of resistance, and the screams of the Celestial Guards didn’t help the ringing in his head. He could recall nothing of the previous night or how he had made it to that hotel room. The last thing he could remember was going out for a drink in downtown Yinquan to celebrate the end of joint operations in Yu Jing territory. From then on, an alcoholic mist blurred everything and he could pry no information from it. The Celestials forced him to drop his weapons and handcuffed him with their trademark roughness. When they dragged him from the suite, Angus was still shaking his head and trying to connect the dots of the previous night. BREAKFAST - BUT NOT AT TIFFANY’S
“Angus, I could kill you for this!” This was the thought of Gauri Bipandra while she ran headlong as fast as her legs would carry her, dodging the bullets of the Celestial Guard patrol that was chasing her through the streets of Yinquan. Before her, superimposed on her field of vision, she could see the succession of holographic markers her comlog used to indicate the fastest routes to the PanOceanian embassy. It was dangerous to keep the GPS on her comlog switched on—the authorities would soon use it to track her—but if she didn’t make it to the embassy at once, the hounds at her heels would make that a moot point.
FUSILIER ANGUS
“Did I screw up again?” Fusilier Angus
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PHASE ONE
The Skiávoros leaned menacingly over the Morat officer, who didn’t even blink. “This is not ‘Morat business’, it is a Combined Army operation.”Combined’ means joint efforts, whether you Morats like it or not. For the continuity of our operations in the southern front of Norstralia, liberating Master Tactician Dodrek is imperative. That entails the use of whatever agents are most adequate to guarantee the success of the mission.” “No one is better prepared or more motivated than our operatives....” “I shall judge the adequacy of the forces to be involved in this operation myself, Colonel Tabrak,” the Skiávoros interjected. It didn’t raise its voice, but its tone was sharp and ominous. The Morat officer didn’t flinch, but he remained quiet. “For Phase One of the operation, we shall employ Shasvastii operatives,” the EI Aspect went on. “We have infiltrated a Speculo Killer into the Yu Jing Joint Operations Command here on Paradiso. She needs only to insert a tracking device into a human vessel that will then be incriminated in some grievous,
FUSILIER INDIGO BIPANDRA
politically uncomfortable crime. The human will subsequently be sent to the detention center for violent criminals and Morat prisoners. After intense interrogation, political pressure will force the authorities to send the human back to the planet. At this point, and no sooner colonel, your forces will intervene. They will abduct the vessel, extract the tracking device and confirm the presence of Master Tactician Dodrek in the clandestine prison.” “That plan seems unnecessarily complicated, sir.” The Morat officer had not made his rank by being a coward, and he was ready to talk back. “Why depend on an outside factor to infiltrate the prison? Wouldn’t it be more effective to simply use the Speculo Killer for that?” “That would seem the obvious thing to do. However, high-security facilities of that sort perform exhaustive biometric tests that would reveal her as a Speculo Killer upon arrival. Chances of success are maximized by utilizing a human that remains unaware of our plot.” “If security is so tight, sir, won’t they detect the tracking device when the human is processed?” “This particular device is a low-impact biotechnological artifact of Ur design. We need only implant it in a human that has been subject to numerous instances of reconstructive surgery. Once the artifact has been inserted inside the organism, it should be concealed amongst other medical implants. Furthermore, the device is a passive receptor only. It does not emit a tracking signal, but instead connects to comlogs around it and gathers data from personal schedules, calendars and GPS. These data, once extracted and analyzed, should provide us with the necessary information for an effective triangulation of the exact location of the secret prison.”
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“Then the difficult part is finding a human with everything we need for the mission. A stranger in a strange land, with a politician or military profile that sees his crime turn into a diplomatic powder keg, someone who has gone through many surgical procedures, and stupid enough not to realize what is going on. That’s not easily done, sir.” “Your concern is misplaced, colonel. Our Speculo Killer has already located the ideal subject.” The Skiávoros seemed to smile, and this time the Morat did shiver. Combined Army mobile stealth base camp. Unspecified location near ZuluPoint. Norstralia. Paradiso.
PHASE TWO
“On your feet, Morats! Today we have been tasked with phase two of a Rescue and Destruction deal. Our job is to recover a parcel with information on the location of one of the secret human prisons on the moon Satori, and to obtain confirmation on whether or not that prison holds Master Tactician Dodrek.
ACTION EXPRESS
Without missing a beat, the Treitak Anyat climbed the side of the container and got to the other side at full speed, firing her weapon continuously and counting casualties for the benefit of the Mission Control operators. She had made a bet with them about her projected death toll in this mission. “Ka-bang! Another one! Ka-bang! You’re dead meat! Ka-bang! You are, too! Control, just one more stiff and I’ll be taking your dough! Target acquired and clear of enemies.” Anyat crouched beside the container’s interface. Once she had inserted the unlock codes, she saw the icons on the holodisplay turn green. The structural catches snapped open and each side panel fell to the ground, opening the container like a flower. Inside was the suspended animation pod.
We are being deployed into enemy territory, where we will assault a Mag-Lev transport and seize the human carrying the data. Be advised, the target travels inside a suspended animation pod. According to those Shasvastii Intelligence maggots, the target is a prisoner being transported incognito in a civilian transport, so no security detail is expected. That may be so, but we still go in with our weapons and our heads ready for anything. Remember that what we want is the data; the human, like all of its kind, is expendable.” m o c . e m a g e h t y t i n fi n i . w w w . L . L . S i l l e B s u v r o C t h g i r y p o C . r e i s s o D n o i s s i M s e o F e r i D
“Excuse me, sir.” A Treitak in the second row raised her hand. “We can assume phase three of the operation will be an assault on the prison to extract the respected Master Tactician Dodrek, and then destroy the facility. Even if he wasn’t there, we will probably attack with the sole goal of blowing up the prison... With all the human scum still inside.” Satisfied groans of approval filled the room. “That much is clear, but what about phase one?” “Phase one, Treitak Anyat, by demand of the EI itself, was the usual plot full of deception, lies and betrayal by our despicable allies the Shasvastii, who have proven marginally useful this time. My gut tells me it’s not going to be as cut and dried as they would have us think, though. At the first sign of resistance, hit fast and hit hard, but mostly fast.” Cargo Bay of the rapid incursion pinnace Voldrak’s Vengeance. In flight over the border of CA-controlled territory. Norstralia. Paradiso.
TREITAK ANYAT
Anyat felt exposed, having lost the cover of the bulky container, but she did not hesitate. With quick, firm gestures, she transmitted the medical protocols stored on her comlog. While the pod performed an accelerated reanimation, Anyat produced a small, peculiar device with a protruding pair of tongs. With a beep, the pod ended the reanimation process and expelled Angus. He fell to the ground in a clump, and then heaved and coughed with painful convulsions. Anyat simply placed her tridactyl boot on his chest and, projecting an image of Master Tactician Dodrek from her comlog, questioned him. “Have you seen him before? Respond!” Angus was completely disoriented. He had no idea what the hell was going on, and when he blinked and saw the face of Dodrek floating before him, he couldn’t help but scream: “That’s the scary-ass Morat who was laughing at me!” “Perfect, that’s all I needed to know.” Anyat smiled under her faceplate and punched Angus back into unconsciousness. She then unsheathed her knife, made an incision along the side of the Fusilier, and inserted into the wound the tongs of the device she was holding. The gadget woke in her hand, and shone a light while it burrowed deeper inside the wound, searching for a little bulbous object that was soon in her possession: the tracking device. While Anyat was putting her prize away, she took one last look at Angus, who was bleeding out at her feet, and decided to save him the suffering. She was reaching for her gun when a bullet impact on her back knocked her from her feet. The vest took the bite off the shot, but it still hurt like a red-hot poker up her spine. When she tried to get to her feet, she saw an Indigo operative approaching, her gun still smoking and her face a mask of hatred. Anyat didn’t waste time; she threw a kick at her adversary and detonated a smoke grenade hanging from her belt. The kick sent the Indigo back a few feet, giving Anyat room to stand up and make a run for the extraction point. The fire from the PanOceanian soldier, completely blinded by smoke, whistled harmlessly over her head. Anyat had earned a pat on the back. The tracking device taken from the body of Angus was safe in her bag and she had received
confirmation of the whereabouts of Master Tactician Dodrek. The mission’s main objectives had been met. However, the Treitak was not happy: she had failed to meet the kill count to win the bet with the Mission Control guys. Somehow Cotoya, the Morat god of war, in which Anyat did not believe even when luck was on her side, seemed to take pity on her. Another PanOceanian operative tried to sneak up on her before she could reach her destination. “Ka-bang! Ka-bang! Deader than dead! A new record! Mission accomplished, Control! Tonight you’re buying! FIRST AID
After a few bursts of protective fire in the direction the Morat had fled, Bipandra squatted by Angus’ fallen body. Using the Treitak’s still-thick smoke as cover, she examined the wound on his side. The cut was deep and he was losing a lot of blood, but she could stabilize him at least until the MEDEVAC arrived. “Aww, Angus! How often do we have to do this?” Bipandra sighed as she gave him some painkillers and injected disinfectant into his wound. The Fusilier, still unconscious, didn’t answer, but his grimace relaxed when the drugs kicked in. Bipandra, ready to defend his body to the death, replaced the clip in her rifle with a fresh one and scanned the Yu Jing Mag-Lev facilities, on the lookout for any incoming threats. She still couldn’t wrap her head around why the Morats had taken a sudden interest in the walking disaster that was her Angus… PHASE THREE
Communications Surveillance informs of a significant surge of urgent transmissions including the word “Hammer-1” across the Yu Jing data sphere. This term is linked to one of the Yu Jing-operated Invisible Prisons on Satori. Preliminary reports outline a Morat attack on the facilities, with numerous casualties and sizable material losses. Widespread inmate escapes are to be expected. Internal network of the Psi Unit, Military Intelligence of the Bureau Aegis. System Paradiso.
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DIRE FOES MISSION PACK: TRAIN RESCUE. CHARACTERS FUSILIER INDIGO BIPANDRA “PanOceanian issue military comlogs have a built-in ‘panic button’ feature that requests a medical evacuation under cover fire. The one on my comlog is called t he ‘Angus’ button.” Fusilier Indigo Bipandra. Conversation recorded at the Observation Room of PanOceanian cruiser POS Intrepid. “Come on, Angus, don’t you fucking die on me! You were hurt worse in Ravensbrücke, and you came back from that to keep annoying the shit ou t of me!” Fusilier Indigo Bipandra. Operation Invisible Force. Intelgathering incursion into the occupied city of Taittiriya. Gāyatrī region. Septentria front. Paradiso. Second Offensive.
Gauri Bipandra (or Bipandra Gauri, in the South Indian traditional style) is a fairly competent field doctor and a survival specialist. She has been forced into that role ever since fate dumped Fusilier Angus on her. She originally learned first aid and combat medicine by patching Angus up and keeping him alive long enough to reach a field hospital. Her survival skills she then built up by keeping herself alive through the ordeals Angus puts her in on a regular basis. In light of this, most people would outright hate Angus, and it is true that Bipandra initially despised him. Thanks to Angus, she sports a cloned version of one ear, one eye and several left-hand fingers—not to mention her long list of replacement internal organs. At first it was mere chance that kept sending Bipandra and Angus to the same destinations. Over time, their immediate superiors started making a point of stationing them together, because Bipandra was the best lifesaver for Angus, and the ace up their sleeve that could keep a catastrophic situation from developing into a full-blown cataclysmic event. Eventually Bipandra accepted her lot, bad as it was. During Angus’ long periods of convalescence, she enrolled in special training courses to stay one step ahead of the challenges brought about by his clumsiness. In time she was assigned to the Indigo unit, seeing as any operation involving Angus would sooner or later become a special operation.
The passage of time and the insistence of Angus finally eroded Bipandra’s coldness towards him, and he started growing on her. But Angus is still Angus and needs saving from himself, and Bipandra still acts like an overprotective mother bear. And we know what happens if you hurt a bear’s cub… TREITAK ANYAT “So you have me outgunned and outnumbered? Alright, good. I guess t hat gives you a fighting chance.” Treitak Anyat. Incursion into the Dharti-04 Logistic Redistribution Base. Norstralia NorthCenter Front. Second Offensive. “I raise your bet. Me, alone, in half the time estimated by Mission Control. How does that sound? Come on, say yes—and kiss your m oney goodbye.” Treitak Anyat. Audio recorded by the intercom of the boarding shuttle Fist of Morgalek. Abyss Blockade. Paradiso system. Second Offensive.
Anyat is notorious across the Treitak Unit for her unscrupulous methods, her love for games of chance and her persistent presence in some of the most disreputable gambling dens. With a vast array of tricks up her sleeve, Anyat lets nothing stand in her way when on a mission, particularly if said mission would earn her favors and privileges. Anyat did not enlist for glory; she is in it for the thrills and the spoils of war. Everything she does is part of a scheme to amass material rewards with the ultimate goal of achieving what to her is a great life: an early, honorable retirement with well-lined pockets. Along the way, she will try to enjoy herself. Anyat is not afraid of diving into delicate positions: her profit margin is wider when all bets are against her. However, on occasion her penchant for gambling has seen her involved in untenable scenarios. Maybe one day her risk analysis will falter, and she might not live to tell the tale, but until that day the Morat High Command will see her as a winning bet.
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FUSILIER ANGUS “Did I screw up again?” “As always, honey. Spectacularly and catast rophically.” Angus and Bipandra. Escort team for the PanOceanian diplomatic mission. Unsuccessful signing of International Disarm Treaty. Concilium Prima. “Angus is b ack.” “How are you so sure, madam? A message via neural commlink from the military network?” “No. I just know because I woke up wit h a migraine.” “I was unaware that recreations could suffer from migraine.” “Sergeant, Angus could give ALEPH itself a h eadache.” Private conversation between Joan of Arc and her aide. Map Room of the battle cruiser Ultreia of the Order of Santiago. Acheron Blockade. Paradiso system.
Many regard Angus as a pest, the bane and blight of PanOceania. Few soldiers have a record as long as this legendary Fusilier. But “long” does not mean “glorious”: a full two-thirds of his service time has
been spent convalescing in campaign hospitals, recovering from injuries, lacerations, contusions, broken bones and bullet wounds. Angus has served in both the most dangerous fronts and the safest rearguard detachments, and every time he has managed to botch his mission, break something expensive and get himself hurt in the process. This man exists in the intersection between clumsiness, obliviousness and plain old bad luck, and he manages to strike the exact balance between them that will cause the most chaos and disarray around him without actually losing his life. By now, a different man would have been discharged, or even jailed by a military court. However, the PanOceanian Military Complex seems to be stuck with Angus, who has become something of a viral phenomenon among the Fusilier regiments. Angus is a mascot for the PanOceanian line infantry. His misadventures add a comic relief to the situation of every anonymous Fusilier who identifies with him: always sent to the thick of things, always getting the short end of the stick and coming off bruised, but alive. Because, like all Fusiliers, and to the vexation of High Command, he is one tough stubborn guy.
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TRAIN RESCUE. NEW RULES K1 SPECIAL AMMUNITION High-technology ammunition designed sp ecifically to penetrate th e densest arm or plates that can be found on the battlefield. ROLL For each impact with K1 Special Ammunition suffered, the t arget must make an ARM Roll. EFFECTS For the pur pos es of ARM Rolls against K1 Special Ammunit ion, the ARM Attribut e of the target is always 0. All attacks with K1 Special Ammunition have a fixed Damage 12 value, regardless of the weapon used to fire it. Unless otherwise specified, this Damage value of 12 can never be modified by Bonuses or Modifiers (MODs) from Special Skills, Equipment, scenario conditions, etc. For each failed ARM Roll against this typ e of ammunit ion, the target loses 1 Wound or 1 STR point, as applicable. Critical impacts w ith K1 Special Am munition cause th e target to directly lose 1 Wound (or 1 STR point), without the chance to make an ARM Roll. K1 SPECIAL AMMUNITION AND COVER K1 Special Am munition do es not have any effect on Cover Modifiers, which are applied as usual. K1 SPECIAL AMMUNITION AND SCENERY ELEMENTS K1 Special Ammunition can be used against structures and scenery elements that have a profile with Attributes, and have been designated as a valid target by the players or the s cenario conditions. K1 SPECIAL AMMUNITION AND TOTAL IMMUNITY K1 Special Am munition is not affecte d by the Total I mmunity Spe cial Skill. K1 ammunition is th e result of painst aking parallel development in pursuit of an anti-armor proje ctile compatible with existing light rifles, ultimately giving foot soldiers the ability to suppress heavy units without the need to carry specialized equipment. The technical details of this ammunition are classified as Alpha-1-Level Top Secret, but apparently its inception involved reverse-engineering a type of alien ordnance designated as VoodooTech. K1 ammunit ion is a breakth rough in anti-tan k equipment that helps ease human dependence on ever-scarce Teseum, but it is still cutting-edge technology, and its hefty production costs have hampered its widespread use by the human side.
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TRAIN RESCUE (FREE ANGUS) In the underworld of espionage and Intelligence, prisoners and “sensitive” persons are seldom relocated amidst a spectacular security display. On the contrary, t hese high-priority targets are often simply put into life support pods a nd dispatched, in a state of sta sis, inside a nondescript industrial machinery shipment via ordinary civilian channels.
» Steal Angus (maximum 1 Objective Point per player). » Rescue and secure Angus (3 Objective Points).
CLASSIFIED Each player has 1 Classified Objective (2 Objective Points).
FORCES That is the case for Angus, whose latest blunder has had him taken prisoner by the enemy. Information on the Mag-Lev train transpo rting him has been leaked, but the sp ecific container holding his life support pod remains unidentified.
Side A: 300 points. Sideo B: 300 points.
DEPLOYMENT The purpose of this mission is to rescue Angus, with the goal of debriefing him and figuring out what it is he knows that makes him so valuable to the enemy. Your team will take the Mag-Lev by force when it stops at one of its loading stations. You must access the containers’ unlock codes from one of the train’s tractor cars. With these codes you can open containers until you locate Angus. Bear in mind that you will need a qualified doctor in o rder to extract him from the p od and stabilize him on-site. Once this is done, your team can take him to th e extraction point.
Intelligence has prepared a bait operation that will serve as a diversion for the enemy forces, so expect no opposition on their part. However, chances are other hostile forces will be interested in abducting Angus for their own purposes. For this reason, alertness, swiftness and firmness must be your operational principles in this mission. You will receive further details on your comlog upon departure.
MISSION OBJECTIVES MAIN OBJECTIVES
» Open the door of the Train Cab (maximum 1
Objective Point per player). » Download the Container Unlock Codes ( maximum 1 Objective Point per player). » Release Angus (1 Objective Point). » Synchronize Angus (maximum 1 Objective Point per player).
Side A and Side B: Both players deploy on opposite
sides of the game table, in an area 12 inches deep.
Deploying inside or in base contact with the Mag-Lev Train is not permitted.
GAMING GUIDE: MISSION SEQUENCE
1. Open the door of the Train Cab. 2. Download the Container Unlock Codes (maximum 1 Objective Point per player). 3. Open a Container (Doctors). 4. Stabilize Angus. 5. Synchronize/steal Angus. 6. Rescue and secure Angus.
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SCENARIO SPECIAL RULES Game table size: 48 x 48 inches MAG-LEV TRAIN
The Mag-Lev Train is placed on the game table with the rest of the scenery, before the Deployment Phase starts. The Mag-Lev Train occupies the center of the table, dividing it in two. It is composed of 2 Train Cabs and 1 open wagon placed between them. For convenience, players can use the Mag-Lev Train Templates available for free on the Download section of the official Infinity website. Mag-Lev Train Templates must be placed centered along the middle line of the game table. The middle wagon is completely open, and it is possible to draw LOF through it. However, it carries 4 Containers, which are the usual cargo of the Mag-Lev Train. The containers will determine which Lines of Fire (LOFs) can be drawn through it when shooting from, towards, or through this intermediate wagon. The two Train Cabs are placed on either end of the Mag-Lev Rail Area. They have a size of 8x4 inches and are considered to have infinite height and to completely block all LOFs. The electrified surface of the Train Cabs prevents models from Climbing them. This includes troops possessing the Climbing Plus Special Skill.
m o c
TRAIN RESCUE CAPTION Deployment Zone Side A
Deplyment Zone Side B
48 inches
s e h c n i 2 1
s e h c n i 2 1
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Treitak Anyat, Fusilier Indigo Bipandra, Fusilier Angus an d Oxyd Container by Bandua Wargames
UNLOCK CODES
To Download the Unlock Codes, a Specialist Troop must be in base contact with the Autopilot Console (AC), spend one Short Skill of an Order or an ARO, and succeed at a Normal WIP Roll. If the roll is failed, it can be repeated as many times as necessary, each time spending the corresponding Short Skill of an Order or ARO. If the Mag-Lev Train Templates are not used, then the Autopilot Consoles (AC) must be represented by a Console B Marker or a scenery piece with the same diameter (Such as the Human Consoles by Micro Art Studio or the Tech Consoles by Warsenal). RELEASING ANGUS
Angus, the objective the players must try and free, is imprisoned inside one of the Containers the MagLev Train carries. Only troops possessing the Doctor Special Skill (but not those with the G: Servant Special Skill) can open the Containers. To Open aContainer, a Doctor must be in base contact with it, spend one Short Skill of an Order or an ARO, and succeed at a Normal WIP Roll. If the roll is failed, it can be repeated as many times as necessary, each time spending the corresponding Short Skill of an Order or ARO. The first time each Container is successfully opened, a roll on the Unknown Cargo chart must be made. UNKNOWN CARGO 1D20
RESULT
1-9
No relevant cargo
10-18
Angus
19-20
Security System (Electric Pulse)
When a Security System result is rolled, all models and Markers in base contact with the Container will suffer the effect of an Electric Pulse.
There is only 1 Angus in the 4 Containers. Once a No Relevant Load orSecurity System is rolled for 3 different Containers, the last Container will automatically have Angus inside it. Once Angus is free, his model is placed in base contact with the model who released him. When a Container is checked, it opens completely, and all the panels which compose it fall to the ground. In game terms, after having applied the effects of the Unknown Cargo Chart, the Container must be removed from the game table at the end of that Order. Any troop placed over a Container when it is removed must be also removed from the game table, and will be considered a casualty. STABILIZING ANGUS
Once Angus has been released it is necessary to Stabilize him before he can be Synchronized. To Stabilize Angus, a Doctor must be in base contact with him (personally or acting through a troop possessing the G: Servant Special Skill), spend one Short Skill of an Order or an ARO, and succeed at a Normal WIP Roll. If the roll is failed, it can be repeated as many times as necessary, each time spending the corresponding Short Skill of an Order or ARO. SYNCHRONIZING ANGUS
In this scenario, Angus has a Civvie profile and applies the Civvies rules (See Infinity: Human Sphere) with regards to Synchronization. Angus cannot be Synchronized until he has been Stabilized. Once Angus has been Stabilized by one of the players it is not necessary to Stabilize him again. Angus will always be considered to be aNeutral Civvie towards PanOceanian players and a Hostile Civvie towards players of any other faction.
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Fusilier Angus and Ox yd Container by Bandua Wargames
Fusilier Indigo Bipandra, Treitak Anyat and Ox yd Container by Bandua Wargames
STEALING ANGUS
END OF THE MISSION
A troop can Steal Angus from another troop he has been previously synchronized with. To do so, use the Civvies rules (See Infinity: Human Sphere).
This scenario has a limited time frame: it will automatically end at the end of the third game turn.
Angus will not be considered Stolen until he is synchronized with the troop that is trying to steal him.
If one of the players starts his active turn in a state of Retreat!, the game will end at the end of that player’s turn.
RESCUING AND SECURING ANGUS
For Angus to have been successfully Rescued and Secured , at the end of the game he must be Stabilized, Synchronized and inside of the Zone of Deployment of the troop with which he is synchronized.
If either player hurts Angus (Leaving him in an Unconscious or Dead state), then that player will automatically lose the scenario and any Objective Points achieved in it.
NARRATIVE MODE SPECIALIST TROOPS
For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers and figures possessing the Chain of Command Special Skill are considered Specialist Troops. Hackers, Doctors and Engineers cannot make use of Repeaters or G: Servant models to perform tasks reserved to Specialist Troops. Remember: Troops with the Specialist Troop Special Skill can accomplish the different functions Specialist Troops have in this scenario, even those reserved only for Doctors.
A Specialist Troop who has been affected by E/M Special Ammunition and has his weapons and equipment Disabled can still accomplish the Objectives of this scenario.
This scenario can be played in Narrative Mode, reflecting some events of the current history of the Infinity universe. In Narrative Mode, Side A will always be a PanOceanian generic army. Meanwhile, Side B will always be a generic Combined Army force or an army from the Morat Aggression Forces. In Narrative Mode, Indigo Fusilier Bipandra and Treitak Anyat automatically consider any SecuritySystem result in the Unknown Cargo chart as an Angus result. Indigo Fusilier Bipandra has a Modifier of +3 to the WIP Roll needed to Stabilize Angus. Moreover, this character does not need to make the WIP Roll to Synchronize Angus. Treitak Anyat can download the Unlock Codes and Stabilize Angus by succeeding at a Normal WIP+3 Roll in each case.
m o c . e m a g e h t y t i n fi n i . w w w . L . L . S i l l e B s u v r o C t h g i r y p o C . r e i s s o D n o i s s i M s e o F e r i D
PROFILES Regular
Irregular
Frenzy
Impetuous
Cube
Cube 2.0
Fireteam X
FUSILIER INDIGO BIPANDRA
LI
ISC: FUSILIER INDIGO BIPANDRA
Equipment
Skills
MOV
CC
BS
PH WIP ARM BTS W
4-4
13
12
11
13
2
-3
AVA
1
MediKit Doctor
SECTORIAL
1
1
1
Specialist Troop
Name
BS Weapons
BIPANDRA
CC Weapons
Combi Rifle + Light Shotgun
SWC
0,5
Pistol, Knife
C 24
NOTE 1: The Indigo Fusilier Bipandra can be part of a Fusilier Fireteam in any PanOceanian Sectorial Army that includes them (2+1; 3+1 or 4+1). NOTE 2: This troop is a Special Character and cannot use the Spec-Ops rules from the Campaign Rules.
FUSILIER ANGUS
LI
ISC: FUSILIER ANGUS
MOV
CC BS
PH WIP ARM BTS W
4-4
13
10
12
12
1
0
AVA
SECTORIAL
1
Equipment
1 Skills
Name
BS Weapons
CC Weapons
C
SWC
ANGUS
TREITAK ANYAT
LI
ISC: TREITAK ANYAT
MOV
CC
BS
PH WIP ARM BTS W
4-4
16
12
12
13
1
-3
AVA
SECTORIAL
1
Equipment
1 Skills
Morat
Name
Climbing Plus
Specialist Troop
BS Weapons
ANYAT
1
CC Weapons
K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades
SWC
0
Pistol, Knife
C 25
NOTE 1: Treitak Anyat can be part of a Morat Vanguard Infantry Fireteam in the Morat Aggresion Force (2+1; 3+1 or 4+1). NOTE 2: This troop is a Special Character and cannot use the Spec-Ops rules from the Campaign Rules.
WEAPON
K1 Combi Rifle
RANGE SHORT/ MOD
MEDIUM/ MOD
LONG/ MOD
MAXIMUM/ MOD
0-8/+3
8-16/+3
16-24/-3
24-48/-6
DAMAGE
B
AMMUNITION
TEMPLATE
E/M VULNERABILITY
CC
12
3
K1
No
Yes
No
m o c . e m a g e h t y t i n fi n i . w w w . L . L . S i l l e B s u v r o C t h g i r y p o C . r e i s s o D n o i s s i M s e o F e r i D