Build Your Own Multi-Touch Multi-Touch Interface Inter face with Java and JavaFX Technology Simon Ritter, Sun Microsystems Angela Caicedo, Sun Microsystems TS-6127
TM
Learn how to build a Java technology-powered touch screen that recognises multiple touch TM points. Also see how easy it is to use JavaFX technology to build user interfaces that work with multi-touch input.
Agenda Basic ideas of the multi-touch display Construction of the display Using Java technology to recognise touch points JavaFX technology integration with multi-touch events JavaFX technology multi-touch user interfaces Future directions Summary and further information
Agenda Basic ideas of the multi-touch display Construction of the display Using Java technology to recognise touch points JavaFX technology integration with multi-touch events JavaFX technology multi-touch user interfaces Future directions Summary and further information
Touch Screen Basics Several different approaches • Special surface coating - capacitive, resistive • Surface acoustic wave, acoustic pulse • Optical – Frustrated total internal reflection Most screens only respond to single touch point • Touch replaces use of mouse Multi-touch is becoming more popular • Apple iPhone • Samsung multi-touch display • Microsoft table
Frustrated Total Internal Reflection Similar concept to fibre optic cable Touching screen causes IR to appear where touched Finger Acrylic Sheet Infra-Red Source (LED) Screen
Web-cam
Projector
Agenda Basic ideas of the multi-touch display Construction of the display Using Java technology to recognise touch points JavaFX technology integration with multi-touch events JavaFX technology multi-touch user interfaces Future directions Summary and further information
Touch Surface Thick acrylic sheet • We used 6mm thick, 50x40cm Edges need to be polished We used a three stage process • Back of a hacksaw blade • Very fine sandpaper • Car polish Screen for display needs to be separate s eparate • Coating the underside of the touch surface was a complete disaster t hick acrylic sheet covered in tracing paper • Used a separate 3mm thick
Infra-Red Source/Detection Infra-red LEDs mounted along edge of screen • Initially mounted one LED every 7mm • This was reduced to one LED every 3cm (lower power consumption) Webcam mounted under screen to observe touch points • Webcams can see infra-red, unlike humans • Most webcams have an infra-red filter which must be removed se veral webcams!) • This can be difficult (we destroyed several • Replace this with a filter that only lets IR through • Use the filter from a remote control • Tricky bit is getting the webcam far enough away to see whole screen • Wide angle lens makes this easier
Infra-Red LED Wiring LEDs wired in parallel 100 Ohm resistor for each LED • Good, bright LED • Not too much power consumption • Not too hot
Infra-Red LED Mounting Each LED machined flat Better optical connectivity to touch surface
Touch Surface
IR LEDs
Touch Surface with Screen IR LEDs
Display screen Touch surface
Webcam
Without filter
With IR bandpass filter
Agenda Basic ideas of the multi-touch display Construction of the display Using Java technology to recognise touch points JavaFX technology integration with multi-touch events JavaFX technology multi-touch user interfaces Future directions Summary and further information
Getting an Image From a Webcam Java Media Framework (JMF) API • The forgotten Java API, last update 2003 Version 1 only for playback, version 2 introduced capture TM Still works well for Solaris (SPARC®) technology, Linux and Windows • Pure Java technology version available • Performance packs for specific OS • Decision was to use Ubuntu Linux for driver support Performance was not an issue • Able to grab and process images at suitably high frame rate
JMF API Frame Grabbing Locate device with CaptureDataManager Get DataSource through MediaLocator Set Format Create and Realize Processor Create a PushBufferDataSource • We really want a PullBufferDataSource, but can't have one Get BufferStream through DataSource Read Buffer Convert Buffer to BufferedImage with BufferToImage
Convert BufferedImage to RGB array with PixelGrabber
Image Processing: Stage 1 Image from camera was not good for processing • Camera had automatic adjustment of white balance, contrast, etc. Use webcam device driver ioctls • Turn off automatic adjustment • Retrieve current settings • Manually change settings Driver needed modification • Yay open source!
Image Processing: Stage 2 TM
Java 2D and Java Advanced Imaging API Convert to 8-bit greyscale for simplified processing • ColorConvolveOp BufferedImage is really useful for this kind of processing
BufferedImage ColorModel ColorSpace
Raster SampleModel DataBuffer
Brightness and Contrast Adjustment s e u l a V l e x i P d e r e t l i F
Window / 2
Window Level
Image Pixel Values
Create a ByteLookupTable Apply LookupOp filter LookupOp lop = new LookupOp(byteTable, null); filteredImage = lop.filter(oldImage, null);
Image Processing: Stage 3 Identify where bright spots are in image Algorithm is basically simple • Although certain cases make life a bit harder Ensure image is mono-chrome, each pixel is white or black • 8-bit greyscale -> 1 bit mono-chrome • Tunable level for change from black to white (0-255) Sum pixels in each row and column (white = 1, black = 0) Rows or columns with high values indicate touch point Generate a set of x, y co-ordinates for all touch points
Image Processing: Stage 3 2 3 3
3 3 3
x point 1
242
333
x point 2
Points can be reversed Test possible locations to get accurate result
y point 1
y point 2
Generating Touch Events We now have a set of touch point co-ordinates Simple events are somewhat like mouse events • Change of position • New touch point • Touch point disappeared Touch point code is more complex than mouse • Must track points and figure out when a new one appears • Or an existing one disappears Gesture recognition is even more complex • Swipe movement • expand/shrink/rotate using two points • Requires time-based analysis We defined an extendable touch event interface
Agenda Basic ideas of the multi-touch display Construction of the display Using Java technology to recognise touch points JavaFX technology integration with multi-touch events JavaFX technology multi-touch user interfaces Future directions Summary and further information
JavaFX Technology Basics Programming Language for the Java Platform Object-oriented Declarative Syntax Statically-typed with type-inference Automatic data binding Extensive Widget library encompassing Swing and Java 2D API TM Development tools including NetBeans and Eclipse IDE plugins
Java/JavaFX Technology and Multi-Touch Software Integration Why JavaFX technology: • Great for image manipulation • Data binding simplifies the software implementation • Simple and easy to design and implement the user interface Why Java technology: • Heavy multi-threading implemented in Java technology • Java based model bound to the interface with JavaFX technology capabilities • Model change <-> view change
Why Multi-touch: • Intuitive user interaction • Multiple point of interactions • Allows multiple users interacting with the software • Cool and interesting technology
Agenda Basic ideas of the multi-touch display Construction of the display Using Java technology to recognise touch points JavaFX technology integration with multi-touch events JavaFX technology multi-touch user interfaces Future directions Summary and further information
Multi-Touch Events They capture: • Initial position (finger down) • Direction (finger trajectory) • Speed (finger speed) • Final position (finger up) Dynamically associated with SmartObject Dynamically released from SmartObjects Universe vs. individual interaction Direction = 0 and speed = 0 then locking events Speed > threshold then animation triggered
Smart Objects Register multi-touch events Object's behavior based on multi-touch events and areas of interactions rotating & stretching
rotating, stretching & flipping
rotating, stretching & flipping
rotating,
rotating & stretching
rotating, stretching & flipping
rotating & stretching
rotating, stretching & flipping
rotating & stretching
Stretching Stretching with Locking Action
Both Both Sides Stretching
Flipping
Locking and Rotating
Free Rotation
Putting Things Together
Universe Interaction (1 of 2)
Universe Interaction (2 of 2)
Smart Objects Still Active (1 of 2)
Smart Objects Still Active (2 of 2)
Agenda Basic ideas of the multi-touch display Construction of the display Using Java technology to recognise touch points JavaFX technology integration with multi-touch events JavaFX technology multi-touch user interfaces Future directions Summary and further information
Where Next? Infra-red is very useful as we can't see it • No interference with rest of display Wiimote from Nintendo has IR detector • Can track up to four points simultaneously • Reports positions via bluetooth interface • Used to figure out where the Wiimote is relative to the display Why not keep the Wiimote stationary, move the IR? Great examples of this • Johnny Chung Lee of CMU • 3D position interpolation Working on combining this with touch screen • Using wiiremotej open source project
Agenda Basic ideas of the multi-touch display Construction of the display Using Java technology to recognise touch points JavaFX technology integration with multi-touch events JavaFX technology multi-touch user interfaces Future directions Summary and further information
Summary Multi-touch screens are simple and cheap to build • Most expensive bit is the projector Java technology makes the software easy JavaFX technology is easy to integrate with new types of event JavaFX technology makes building multi-touch user interfaces simple This is just the beginning...
For More Information Java Media Framework • java.sun.com/products/java-media/jmf/ Java Advanced Imaging • java.sun.com/javase/technologies/desktop/media/jai/ JavaFX technology • openjfx.org Jeff Hahn (FTIR multi-touch screen) • cs.nyu.edu/~jhan/ftirtouch/ • www.perceptivepixel.com/ Building Imaging Applications With Java Technology • Lawrence H. Rodrigues
Multi-touch screen in action with JavaFX technology
Simon Ritter, Sun Microsystems Angela Caicedo, Sun Microsystems TS-6127