Teaching Guide
1
Second Edition
3
Contents Introduction Continuous and Comprehensive Comprehensive Evaluation
iv 1
Lesson Plans
• • • • • •
A Computer Parts of a Computer Uses of Computers Know Your Keyboard Computer Mouse Drawing for Children
6 7 7 8 9 9
Answer Key to Student’s Book Questions
• • • • • •
A Computer Parts of a Computer Uses of Computers Know Your Keyboard Computer Mouse Drawing for Children
11 12 14 15 16 17
Worksheets Worksheet s
• • • • • •
A Computer Parts of a Computer Uses of Computers Know Your Keyboard Computer Mouse Drawing for Children
Answers to Worksheets Workshee ts
19 20 22 24 26 28 29
Test Papers
• Test Paper 1 • Test Paper 2 • Test Paper 3 Answers to Test Papers
31 32 33 34
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INTRODUCTION In today’s world, the computer has become an indispensable tool. From huge machines weighing several tonnes, the computer has evolved into light, sleek, yet powerful machines that dominate today’s knowledgebased society. Many previously comple and time-consuming tasks have been reduced to the mere touch of a few buttons on the keyboard. Basic computing skills such as word processing are an essential requirement in today’s job market. The Internet has revolutionized the way people communicate and interact. Geographical distances are no longer a constraint for effective business transactions, information dissemination, and interpersonal interactions as distances have been overcome through etensive, intricately-designed communication networks. Today computer science is an academic subject in its own right, governed by scientific and mathematical principles. Due to its increasing importance, computer studies have become an essential part of the education curriculum around the world, including in Pakistan. However, the trend has been to favour Information and Communications Technology (ICT) rather than the science behind computers. ICT in schools usually focuses only on teaching how to use office productivity software such as word processors, presentation software, and spreadsheets. However, as teachers, we should ensure that we teach not only ICT, but also computing, especially in the lower classes. This is an important distinction because ICT primarily involves simply understanding and memorizing commands. As a consequence, many students may get the impression that little creativity is involved in using computers. This may result in students losing interest in what they mistakenly believe to be computing. Students must be introduced to how computers work and be given the opportunity to be creative through computing activities that challenge them to use their logical and analytical skills along with their creativity. Computer science education should be such that students are capable of making a meaningful contribution other to advance our digital society or use digital media optimally in their chosen field of study or work, should they decide to do so in the future. Computer education in schools should equip every child with the basic understanding of how computers work and demonstrate the possibilities of information technology in a Keyboard: Computer knowledge-based society and economy. This has been the rationale for developing the Keyboard: Computer Science with Application Software (Second Edition) series.
ABOUT KEYBOARD: COMPUTER SCIENCE WITH APPLICATION SOFTWARE (SECOND EDITION) Keyboard: Computer Keyboard: Computer Science with Application Software (Second Edition), a series of eight books for Classes 1 to 8, Keyboard: Computer Science with Application Software and carries forward is a comprehensively revised edition of Keyboard: Computer the same interesting and interactive approach that is a hallmark of the series. The series aims to make the study of computer science engaging and interactive for students through a combination of features.
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The contents are based on the most recent feedback from teachers and incorporate the latest trends in computer education. We have taken particular care to update facts and figures, and to include the latest advancements in the field of information and communication technology. Thus, trendsetting topics such as social networking and cloud computing have been eplained along with devices such as smartphones and tablets. Also, in keeping with the t he times, t imes, there is greater g reater focus on animation and web design. d esign. The series introduces the subject in language that is simple and direct. Technical jargon is used only where necessary and all such terms are defined at the end of each chapter. Comic strips, icons, cartoon characters, and illustrations make the learning process an enjoyable eperience. This series is an advanced course in computer science designed for those schools that wish to teach creative application software such as Flash, HTML, Photoshop, and Dreamweaver along with the basic concepts of computers, computer programming, and the Internet.
COURSE FEATURES AND HIGHLIGHTS Keyboard: Computer Science with Application Software (Second Edition) starts with an engaging Each chapter in Keyboard: Computer introduction in comic strip format presenting a conversation between two characters, Goggle and Toggle. Goggle represents an average primary and middle school student, while Toggle is an animated laptop and an epert in computer science. Toggle helps Goggle understand all that is taught about computers and computer software in the series. The series has a hands-on approach to learning with tet supported by relevant screenshots and plenty of practical eercises. The MS Office screenshots are based on MS Office 2007, with the compact and user-friendly Windows 7 as the operating system.
Update Office 2010 A special feature of the series is the update provided on MS Office 2010. As you are aware, a new interface was designed desig ned by Microsoft for their MS Office package, packa ge, beginning beg inning with MS Office 2007. In I n MS Office Offic e 2010, Microsoft has retained the Ribbon interface introduced in MS Office 2007, but has provided some additions, enhancements, and improvements to the feature. Update Office 2010 describes the new or additional features introduced in MS Office 2010 when compared with MS Office 2007. These updates have been placed at the relevant points within the MS Office chapters thus enabling direct comparisons. Students and teachers will thereby have a clear idea of the refinements in MS Office 2010.
Worksheets and Assessment Papers Worksheets have been introduced for Classes Classes I to V, while while for Classes VI to VIII Assessment and and Comprehensive Comprehensive Assessment papers have been included.
Practice Time, Exercises, and In the Lab The Practice Time feature provides practical eercises after every major topic, in which the student applies the concept(s) learnt in the previous section to solve a practical problem. The detailed solution is given after the question, so that students are able to understand the practical application of a particular concept independently. This frees the teacher from the process of assessing whether individual students have fully understood the concept. The Eercises and In the Lab questions deserve particular mention. The eercises in each chapter include enough theoretical and practical questions for concept application. The In the Lab questions are similar to those under Practice Time ecept that no solutions are given and the questions are more comple than those found under Practice Time. In both, however, the questions describe a variety of situations across the curriculum thus integrating the use of computers with problem-solving in other subjects areas.
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The Revision Questions are recommended as a self-assessment tool for the students; for those who would like to attempt the Cyber Olympiad, sample questions have been provided for practice.
Digital Learning Resources The Learning Resource CD for students contains animation, videos, tutorials, and tests. Animation clips Animation clips offer an audio-visual eplanation of technically comple or difficult concepts. Demo videos linked videos linked to one of the Practice Time questions in software chapters present a step-by-step audio visual guide to solving the problem described.
Teaching Resources Keyboard: Computer Science with Application software and (Second Edition) consist The teaching resources for the Keyboard: Computer of Teaching Guides and a Teaching Resource CD.
Teaching Guides The Teaching Guide accompanying each Student’s Book is carefully structured to provide useful support to teachers. Each Teaching Guide contains the following: •
A lesson plan that details the number of periods recommended for a particular chapter, the topics therein, the epected learning outcomes at the end of each topic, and the digital support available for each chapter. This is intended to assist teachers in overall planning. Teachers should read through the lesson plan before stepping into the classroom or can use the recommendations for creating their own lesson plan.
•
The complete answer key to the Student’s Book eercises has been given including answers for the In the Lab questions, Worksheets/Assessment papers, Revision Questions, and the Cyber Olympiad Questions.
•
A set of chapter-wise worksheets follows the lesson plans, and has questions in the form of crossword puzzles, wordsearches, jumbled words, etc. designed to reinforce conceptual understanding.
•
In addition to the worksheets, a set of chapter-wise test papers has also been provided, which may be used by teachers to create their own assessment papers, or used as they are for classroom tests.
Teaching Resouce CD The Teaching Resource CD contains printable reinforcement and assessment materials along with a Test Generator. Printable documents for every chapter include lesson plans, answers to the Student’s Book eercises, worksheets, and test papers. The comprehensive and easy-to-use Test Generator Generator is an effective assessment tool designed to benefit teachers by enabling them to create a variety of test papers. It includes an etensive pool of questions, such as multiple choice, true or false, fill in the blanks, short answer, and long answer questions, as well as lab eercises where relevant. r elevant. Answers have been provided prov ided to enable e nable efficient e fficient and effective e ffective evaluation. The Test Te st Generator Ge nerator allows the teacher to create test papers for one or more chapters. The Students’ Books, and the accompanying Teaching Guides and digital resources together form a complete package enabling effective teaching.
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CONTINUOUS AND COMPREHENSIVE EVALUATION Learning takes place in a variety of ways—through eperience, making and doing things, eperimentation, reading, discussion, asking, listening, thinking and reflecting, and epressing oneself in speech, movement, or writing. All these modes of learning are possible both as individual or group activities. It would thus be advantageous for students to be given the opportunity to participate in as many of these activities as possible.
Continuous and Comprehensive Evaluation (CCE) The primary objectives of this system are (1) to maintain continuity in evaluation and (2) to reliably assess broad-based learning and behavioural outcomes. In this system the term ‘continuous’ is meant to emphasize that evaluation of a student’s progress is a continuous process rather than an event. It is spread over the entire span of an academic session, and means regularity of assessment and unit-testing. It also includes a diagnosis of learning gaps, the use of corrective measures, retesting, and self-evaluation. The term ‘comprehensive’ suggests that the system covers both scholastic and co-scholastic aspects of a student’s growth and development. This system epects involves both formative and summative assessment. Formative assessment is a tool used by the teacher to monitor student progress continuously in a supportive environment. It involves regular feedback, a chance for the student to reflect on his/her performance, seek advice, and improve. If used effectively, it can greatly improve student achievement. Summative assessment is carried out at the end of a course of learning. It measures, or ‘sums - up’, how much a student has learnt from the course. It is usually a graded test, i.e. it is marked according to a scale or set of grades.
It has been found that assessment that is predominantly of a summative nature will not by itself yield a valid measure of the growth and development of the student. At best it indicates the level of achievement only at a given point of time. The paper-pencil tests are basically a one-time mode of assessment and to rely on them eclusively to judge the development of a student is both unfair and unscientific. Over-emphasis on eamination marks leads students to believe that assessment is different from learning. Besides encouraging unhealthy competition, the reliance on a summative assessment system also results in unnecessary stress and aniety among learners. Keyboard: Computer Science with Application Software (Second Edition) series, comprising of Students’ Books, The Keyboard: Computer Teaching Guides, and digital resources, includes a number of features that aid both continuous and comprehensive evaluation.
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CONTINUOUS EVALUATION Students’ Books Beginning of Instruction (Formative Assessment) •
The introductory dialogue between Goggle and Toggle at the beginning of each chapter introduces the chapter topic and can be employed to test the students’ eisting knowledge by asking for possible solutions or an answer to Goggle’s questions.
During Instruction (Formative Assessment) The students’ conceptual understanding can be assessed during instruction through Practice Time, which is found after every major topic in the Student’s Book, by observing how fast they complete the given task. A couple of questions may also be added to assess their understanding of the concept.
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End-of-Chapter (Summative Assessment) •
At the end of each chapter the students’ acquired knowledge can be tested through the objective and descriptive questions in the Eercises section, and on the practical application of concepts through the In the Lab questions.
End-of-Unit and Term (Formative and Summative Assessment) •
Assessment at the end of three or four chapters is facilitated through Worksheets for Classes I to V .
•
In Classes VI to VIII Assessment VIII Assessment and and Comprehensive Assessment papers enable students to familiarize themselves with evaluation patterns.
Teaching Guides The Teaching Guides provide the following support for formative and summative assessment: • Worksheets, one for each chapter, have questions in the form of crossword puzzles, wordsearches, jumbled words, etc. designed to reinforce r einforce conceptual understanding. understanding . •
Test papers, one for each chapter, which may be photocopyied in a larger format for classroom tests.
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Digital Resources The digital support for the series comprises the Learning Resource CD and the Teaching Resouce CD.
Learning Resource CD Keyboard : Computer Co mputer Science with Application Applicat ion Software (Second Edition) includes: The Learning Resource CD for Keyboard: •
Animation clips for conceptual topics such as those on operating systems, the history of computers, input and output devices, etc. offer an interesting audio-visual element to technically comple or difficult concepts. There are one or more modules for each such chapter that reinforce what students have learnt in class.
•
Demo videos that are linked to one of the Practice Time activities in software chapters (those chapters that describe the features and commands available in a software package), and present a step-by-step audio visual guide to solving the problem described in that particular Practice Time question. One or more objective type question(s) has (have) been introduced at (a) strategic point(s) under the Rapid Round feature during the demonstration to encourage students to contribute to the solution of the problem. These questions could also be be used as a formative assessment tool.
Teaching Resource CD Printable documents in the form of soft copies of the worksheets and test papers are given for each chapter in the Teaching Guides. The teacher is free to use either version of the worksheets and test papers as formative assessment tools. The Test Generator accompanying the Teaching Resource CD is an effective assessment tool designed to enable teachers to create a variety of test papers. It has an etensive pool of questions including multiple choice, true or false, fill in the blanks, very short answer, and short answer questions, as well as lab eercises where relevant. The Test Generator can be used to create test papers for one or more chapters. The wide variety of objective and descriptive questions makes the tool fleible enough for teachers to employ it either for formative or summative assessment. Answers have also been provided for these questions to aid efficient and effective evaluation by teachers.
COMPREHENSIVE EVALUATION As eplained above, comprehensive evaluation involves both the scholastic and co-scholastic aspects of a student’s growth and development. It aims to assess the student not only in the area of pure knowledge but also in the areas of their analytical and creative abilities, as well as in their general attitudes and aptitudes. Keyboard: Computer Science with Application Software (Second Edition) have been designed to The key features in Keyboard: Computer provide both scholastic and co-scholastic development.
Scholastic •
The features such as Did You Know?, Fast Forward, Top Tip, Update Office 2010, Tricky Terms, and Memory Bytes, enhance and reinforce conceptual knowledge.
Co-Scholastic
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•
The features such as Computer Manners, Projects, and the design of the practical eercises focus both on scholastic and co-scholastic areas by creating awareness of the ethical and correct use of computers, as well as the use of computers as a tool for problem-solving in other subjects areas.
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LESSON PLANS •
A lesson plan has been devised for each chapter which details the number of periods recommended for that chapter, the topics covered in that chapter, the recommended topic-wise allocation of periods, the learning outcomes, and the digital support available for that chapter.
•
The total number of periods in a year for computer science has been taken as 36 assuming one period a week for the t he subject. subj ect.
•
Teachers should should go through through the lesson plan before stepping stepping into the the classroom. However, this is a proposed proposed lesson plan, and teachers are free to modify it according to their teaching styles or teaching sequence in respect of the chapters.
Lesson Plan (Total Periods – 36)* Chap hapter ter Title tle
1. A Computer
Total tal Periods Allocated 4
In This Chapter
Topic-Wise Allocation of Periods
Learning Outcomes
A Machine
2
The students should be able to: • eplain what a machine is • discuss different machines found inside and outside the house
The Computer–A Smart Machine
2
• eplain that the computer is also a machine • describe some activities done with the help of a computer.
Teaching Resource CD • Learning outcomes • Answer key to Student’s Book questions • Worksheet with answers
The number of periods given here is based on the assumption of one period a week per class for computer science.
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Chap hapter ter Title tle
2. Parts of a Computer
3. Uses of Computers
Total tal Periods Allocated 5
4
In This Chapter
Topic-Wise Allocation of Periods
Learning Outcomes
Monitor
1
The students should be able to: • identify a computer monitor • compare a monitor with a television te levision
CPU Bo
1
• identify the CPU bo • describe what it contains • write the full form of CPU • give another name for the CPU
Keyboard
2
• identify a keyboard • eplain the use of a keyboard
Mouse
1
• identify the mouse • demonstrate the use of a computer mouse.
Playing Games on a computer
0.5
The students should be able to: • describe the use of computers for playing games
Typing
0.5
• describe the use of computers for typing
Drawing
0.5
• describe the use of computers for drawing
Solving Sums
0.5
• describe the use of computers in solving sums
Listening to Music
0.5
• eplain how computers can be used to listen to music
Watching Cartoons and Films
0.5
• describe the use of computers in watching cartoons and films
At School
0.5
• list the t he uses of computers in school
At Home
0.5
• describe the use of computers at home.
Teaching Resource CD • Learning outcomes • Answer key ke y to Student’s Book questions • Worksheet with answers • Test paper with answers
• Learning outcomes • Answer key to Student’s Book questions • Worksheet with answers • Test paper with answers
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Chap hapter ter Title tle
4. Know Your Keyboard
Total tal Periods Allocated 7
In This Chapter
Topic-Wise Allocation of Periods
Learning Outcomes
Keys on the Keyboard
1
The students should be able to: • describe the different keys of the keyboard
Alphabet Keys
2
• identify the alphabet keys on the keyboard • count the number of alphabet keys on the keyboard • demonstrate the use of the alphabet keys by typing in a blank document • write with correct spelling the terms they have learnt
Number Keys
2
• identify the number keys on the keyboard • correctly count the number keys on the keyboard • demonstrate how to enter figures using the number keys
Space Bar
2
• identify the space bar and the Enter key • demonstrate the use of these keys in a word processing proces sing software • type small sentences to demonstrate correct use of the space bar and the Enter key.
Enter Key
1
Teaching Resource CD • Learning outcomes • Answer key to Student’s Book questions • Worksheet with answers • Test paper with answers
Chap hapter ter Title tle
5. Computer Mouse
6. Drawing for Children
Total tal Periods Allocated 5
11
In This Chapter
Topic-Wise Allocation of Periods
Learning Outcomes
The Correcrt Way to Use a Mouse
2
The students should be able to: • describe the different types of mouse devices • eplain the use of a mouse pad • demonstrate the correct way of holding the mouse for a left-handed person and a right handed person
Mouse Pointer
1
• describe the shape of the mouse pointer
Mouse Actions
2
Starting Drawing for Children
0.5
The students should be able to: • open the Drawing for Children program
Parts of the Main Window
0.5
• identify different parts of the Main window
Using the Tools
10
• demonstrate how to use different tools • create a scene using using tools • demonstrate how to print a picture • demonstrate how to create a new picture and also how to load a new picture • eplain how to save a picture • describe how to stop the program.
Teaching Resource CD • Learning outcomes • Answer key k ey to Student’s Book questions • Worksheet with answers • Test paper with answers
• eplain and demonstrate clicking the mouse. • Learning outcomes • Answer key k ey to Student’s Book questions • Worksheet with answers • Test paper with answers
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ANSWER KEY TO STUDENT’S BOOK QUESTIONS •
The complete answer key to the Student’s Book questions has been given here including answers for the In the Lab questions and Worksheets.
•
These are only suggested answers answers and variations variations are possible especially especially for the open-ended questions such as the descriptive questions and those of In the Lab. Teachers should use their discretion while checking students’ answers and award marks based on conceptual accuracy and clarity.
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CHAPTER 1: A COMPUTER Exercises 1.
clock
octopus
monkey
table
egg
umbrella
peacock
rose
The word is computer. 2. b. outside
c. computer
d. easier
e. can
3. a. T
b. F
c. T
d. T
e. T
In the Lab 1. Note to the teacher: Take the children to the school computer lab and ask them to look at the computers. Them ask them to draw a computer in their notebooks. 2. The possible answers could be:
i. Fan v. Computer i. Scanner
ii. Light bulbs vi. Calculator . Microphone
iii. Water cooler vii. Printer
iv. Telephone viii. Photocopier
3. Three differences between a human and a computer are: i. A computer can work quickly; a human cannot work as fast. ii. A computer does not make mistakes; humans do make mistakes. iii. A computer never gets tired but humans get tired.
Worksheet 1 1. Fan, computer, iron, lamp, and aeroplane. 2. Train 3. a.
Crane
b. Car
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CHAPTER 2: PARTS OF A COMPUTER Exercises 1. a.
milk
onion
umbrella
star
ear
The word is mouse. b.
man
o
train
nest
ostrich
ice cream
ribbon
The word is monitor. c.
kite
orange The word is keyboard.
1
egg
aeroplane
yacht
bat
rose
deer
d.
Candle
Pot
Umbrella
The word is CPU. 2. Computer mouse and torch 3. a.
keyboard
b. mouse
c. monitor
d. CPU bo
keyboard
mouse
monitor
6. 1. Monitor
2. CPU
3. Keyboard
4. Mouse
7. a.
b. CPU
c. monitor
d. mouse
ii. keyboard
iii. mouse
iv. CPU bo
4. CPU bo 5. 5
keyboard
In the Lab 1. i.
monitor
2. Note to the teacher: Open Notepad for the students to type the sentences. The steps to open Notepad are:
Start All Programs
Accessories
Notepad.
Now ask the students to type their name and the name of the school.
Worksheet 2 1. keyboard
mouse
CPU bo
monitor
2. a.
b. iii
c. ii
d. i
iv
3. Monitor and Mouse
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CHAPTER 3: USES OF COMPUTERS Exercises 1. Listening to music, playing games, and solving sums can be done on the computer. 2. Keys are found on the keyboard. They are pressed to write on the computer which is called typing. 4. a. T
b. F
c. F
d. T
e. T
In the Lab Note to the teacher: Take the students to the school computer lab and show them how to play some computer games, how to draw using drawing software, and how to type in a word processor.
Worksheet 3 1. They are watching a cartoon film. They are listening to music. 2. mail 3. drawing 4. At home, computers c omputers are used for writing writ ing projects pr ojects and doing homework.
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CHAPTER 4: KNOW YOUR KEYBOARD Exercises 1. A B R S 1
3
2. a.
6
7
8
iii
b. iv
c. ii
d. i
3. Enter Ent er keys: 2
Space bar: 1
Alphabet keys: 26
Number keys: 20
4. Space bar
Enter key
5. Space bar 6. Alphabet keys: 7
Number keys: 3
7. a. Space bar
b. Enter key c. alphabet keys
In the Lab Note to the teacher: Take the students to the school computer lab to look at the keyboards. Ask them to compare two keyboards and identify the various keys on both keyboards and decide if they are same or different.
Worksheet 4 1. a. 2.
number keys
b. space bar
c. keyboard
S
P
A
C
E
B
A
R
D
Z
C
V
N
R
P
K
N
U
M
B
E
R
A
V
J
H
K
K
E
I
C
N
E
N
T
E
R
D
E
Y
3. space bar 4. Number keys and the Enter key
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CHAPTER 5: COMPUTER MOUSE Exercises 1. Mouse, three buttons, left button, right button, and scroll wheel 2. Note to the teacher: Ask the students to mark the path using a pencil. 3.
4.
5.
6. a. arrow
b. mat
c. scroll
In the Lab Note to the teacher: Take the students to the computer lab and show them a two-buttoned mouse and a mouse with a scroll wheel. whe el. Demonstrate De monstrate how to click, double-click, and right-click.
Worksheet 5 1. The shapes of arrows are similar to the shape of a mouse pointer. 2. The second picture shows Ben’s hand holding the mouse. 3. a. scroll d. mouse pointer
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b. towards e. click
c. mouse pad
CHAPTER 6: DRAWING FOR CHILDREN Exercises 1. a.
iii
2. a. New picture
b. iv
c. ii
d. i
b. Save
c. Stop
d. Load a picture
In the Lab To start Drawing for Children, click on Start
All Programs
Drawing for Children.
For picture 1 use the Draw shapes and shapes and Draw stamp tools. stamp tools. stamps tool. For picture 2 use the Draw stamps tool. For picture 3 use the Draw special things tool. things tool. cliparts tool. For picture 4 use the Draw cliparts tool.
Worksheet 6 1. 1. Sketch lines tool
2. Draw text tool
3.
New picture
b. Load a picture
c.
Draw stamps tool stamps tool
4. Save the Picture 2. a.
Stop button
3. a.
Draw stamps tool stamps tool
b. Draw stamps tool stamps tool c. Special effects tool/ effects tool/ Draw Draw special things tool things tool d. Draw special things tool things tool things tool e. Draw special things tool
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WORKSHEETS •
Worksheets have been provided for all the chapters of the Student’s Book.
•
Each worksheet is marked out of 10 and is recommended as a formative assessment paper.
•
It is possible to use these worksheets by photocopying them at appro. 120% magnification
•
The questions in the worksheets may also be used as samples to create your own additional worksheets.
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CHAPTER 1: A COMPUTER
10 MARKS
Q1. Jumbled Words
(2)
1. RFIGDE Hint: It is a machine usually found inside the house and it keeps food and water cool. 2. CNARE Hint: It is a machine found outside the house and is used to lift heavy objects.
Q2. Crossword
(4)
1 2 3
4
Across: 3. This machine takes people from one place to another.
Down: 1. This machine is used to talk to our friends.
Q3. Colour the machine and write its name. (4)
2. This machine is used to press our clothes. 4. We watch cartoons and sports on this machine.
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CHAPTER 2: PARTS OF A COMPUTER
10 MARKS
Q1. Jumbled Words
(4)
1. SEUOM Hint: This part of the computer has a long tail and two or more buttons. 2. COMINRT Hint: The part of the computer that looks like a TV 3. TINGYP Hint: This is the term used for writing on the computer. 4. TINU Hint: CPU stands for central processing
.
Q2. Identify the computer part given below and colour the keys that spell the name of your school.
(2)
Q3. Crossword
(4) 1
2
3
Across: 1. The part of a computer on which you can see pictures.
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2. It is also called the brain of a computer.
3. These are found on a keyboard.
Down: 1. It enables us to point at things on the monitor.
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CHAPTER 3: USES OF COMPUTERS
10 MARKS
Q1. Jumbled Words
(4)
1. YPIGNT Hint: This means writing using the keyboard of a computer. 2. DWARNIG Hint: This refers to making pictures. 3. EATCHIGN Hint: Computers are used in schools for this. 4. UMSIC Hint: You can play it on the computer and dance to it.
Q2. Complete the crossword with the names of activities that can be done on a computer. 1
2
3
4
Across: 3.
1
4.
(4)
Down: 1.
2.
Q3. Tick the boxes next to the activities that cannot be done using a computer.
A.
B.
C.
D.
(2)
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CHAPTER 4: KNOW YOUR KEYBOARD Q1. Jumbled Words
10 MARKS (4)
1. YSEK Hint: These are also used to open locks. 2. PACES PACES RAB Hint: It is the longest key on a keyboard. 3. EETRN Hint: The key that is used to move to the net line 4. ALBAHEPT Hint: The keys used for typing words and sentences
Q2. Figure Speak 1. Colour the keys that make up the number 150847 in both sets of number keys.
2. Colour the letters of your first name and surname.
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(4)
Q3. Crossword
(2) 1
2
Across: 2. It is used to insert blank spaces between two words or letters.
Down: 1. These keys on a keyboard are used for typing numbers.
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CHAPTER 5: COMPUTER MOUSE Q1. Jumbled Words
10 MARKS (4)
1. LOLRCS HEELW Hint: Part of the mouse that helps you move up and down a page 2. UMEOS ADP Hint: It is a mat for the mouse. 3. LKICC Hint: The sound that is heard when you press a button on the mouse 4. SNOTBUT Hint: A computer mouse has two or more of these.
Q2. Figure Speak
(4)
1. In the picture below, name the arrow on the computer monitor.
2. The picture shown below shows the correct way to hold a computer mouse. Identify whether the picture shows shows a right-handed or a left-handed left-handed person. person. Tick ( ) the correct bo.
Left-handed
Right-handed
1
Q3. Crossword
(2)
1
2
Across: 2. In the picture below, it is the part marked with the arrow.
Down: 1. The action of pressing a button on the computer mouse
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CHAPTER 6: DRAWING FOR CHILDREN Q1. Jumbled Words
10 MARKS (4)
1. SKTCEH INLE Hint: This tool is used to draw different lines and shapes like stars, bubbles, etc. 2. DWAR DWAR HAPESS Hint: This tool is used to draw shapes like lines, arrows, circles, etc. 3. DWAR TMASPS Hint: This tool is used to draw images like animals, flowers, etc. 4. SPCIALE FFECTSE Hint: This tool is used to make a picture brighter or darker, smaller or bigger, etc.
Q2. Complete the crossword with the names of the tools shown in the clues.
(4)
1
2 3
4
Across: 3.
4.
Down: 1.
2.
Q3. Identify the tools used to draw these pictures: 1.
1
2.
(2)
ANSWERS TO WORKSHEETS Chapter 1: A Computer Q1. 1. FRIDGE
2. CRANE
Q2. Across:
3. CAR
1. MOBILE PHONE
Down:
4. TELEVISION 2. IRON
Q3. Table fan
Chapter 2: Parts of a Computer Q1. 1. MOUSE
2. MONITOR
3. TYPING
4. UNIT
Q2. This is a keyboard. Q3. Across: Across: 1.
Down:
MONITOR
2. CPU
3.
KEYS
1. MOUSE
Chapter 3: Uses of Computers Q1. 1. TYPING
2. DRAWING
3. TEACHING
4. MUSIC
Q2. Across:
3. SENDING MAIL
4. PLAYING GAMES
1. WATCHING CARTOONS
2. SOLVING SUMS
Down:
Q3. Activities A and a nd D cannot be done using u sing a computer. com puter.
Chapter 4: Know Your Keyboard Q1. 1. KEYS
2. SPACE BAR
Q3. Across:
2. SPACE BAR
1. NUMBER KEYS
Down:
3. ENTER
4. ALPHABET
Chapter 5: Computer Mouse Q1. 1. SCROLL WHEEL
2. MOUSE PAD
Q2. 1. Mouse pointer
2. Left-handed
Q3. Across:
2. RIGHT BUTTON
1. CLICKING
Down:
3. CLICK
4. BUTTONS
Chapter 6: Drawing for Children Q1. 1. SKETCH LINE
2. DRAW SHAPES
3. DRAW STAMPS
4. SPECIAL EFFECTS Q2. Across:
3. DRAW TExT TOOL
4. FONT F ONT TOOL
1. SAVE TOOL
2. PRINT
Down:
Q3. 1. Draw cliparts tool
2. Draw stamps tool
1
TEST PAPERS •
Test papers have been provided for all the chapters of the Student’s Book.
•
Each test paper is marked out of 10.
•
The test papers can be used for pen and paper assessment or the questions could be used to create your own assessment papers.
1
TEST PAPER 1
10 MARKS
Chapter 1: A Computer Chapter 2: Parts of a Computer Q1. Fill in the blanks. 1. A
(3) is a machine that helps us solve sums, listen to music, and play games.
2. A computer mouse has two or more 3. CPU stands for
.
processing unit.
Q2. State whether the statements are true or false.
(3)
1. A crane is a machine that is used outside the house. 2. We cannot draw pictures on a computer. 3. A computer is made up of two parts.
Q3. Name the objects and count how many of them are machines.
1.
2.
3.
4.
(4)
Total number of machines:
1
TEST PAPER 2
10 MARKS
Chapter 3: Uses of Computers Chapter 4: Know Your Keyboard Q1. Fill in the blanks.
(3)
1. At home, computers can be used for doing
.
2. At school, computers can be used for preparing 3. On some keyboards, the
.
key is this shape.
Q2. State whether the statements are true or false.
(3)
1. A computer cannot be used for playing games. 2. We can watch films and cartoons on a computer. 3. The number keys are also known as numeric keys.
Q3. Count the number of alphabet keys and numeric keys and write them in the spaces below.
Alphabet keys: Number keys:
1
(4)
TEST PAPER 3
10 MARKS
Chapter 5: Computer Mouse Chapter 6: Drawing for Children Q1. Fill in the blanks.
(3)
1. The computer mouse shown here is a 2. The scroll wheel is placed in
3. This
-buttoned mouse. the two mouse buttons.
tool is used to create a
picture.
Q2. State whether the statements are true or false.
(3)
1. You can change the background of your drawing using the Draw Backgrounds tool. 2. You cannot write in the drawing area. 3. A computer mouse has one button.
Q3. Identify the buttons marked A to D by choosing from the options given below. Draw stamps tool
B A
Load a picture
Draw shapes tool shapes tool
(4)
Special effects tool effects tool
D C
1
ANSWERS TO TEST PAPERS Test Paper 1 Q1. 1. computer
2. buttons
3.
central
Q2. 1. True
2. False
3.
False
Q3. 1. Computer
2
3.
Washing machine
Table
Total number of machines: 2
Test Paper 2 Q1. 1. homework
2. marks sheets
3. Enter
Q2. 1. False
2. True
3.
True
Q1. 1. two
2. between
3
new
Q2. 1. True
2. False
3.
False
Q3. Alphabet keys: 7 Number keys: 4
Test Paper 3
Q3. A. Draw shapes tool shapes tool stamp stool B. Draw stamp stool C. Load a Picture D. Special effects tool effects tool
1
4. Candle